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2
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -7,7 +7,7 @@ assignees: ''
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
**Platform**: *Android/iOS/Mac/Windows/Linux*
|
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
|
||||||
|
|
||||||
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
||||||
|
|
||||||
|
|||||||
@@ -60,7 +60,13 @@ public class CallGenerator{
|
|||||||
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
|
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
|
||||||
|
|
||||||
//add fields to the type
|
//add fields to the type
|
||||||
for(Svar param : ent.element.params()){
|
Seq<Svar> params = ent.element.params();
|
||||||
|
for(int i = 0; i < params.size; i++){
|
||||||
|
if(!ent.where.isServer && i == 0){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Svar param = params.get(i);
|
||||||
packet.addField(param.tname(), param.name(), Modifier.PUBLIC);
|
packet.addField(param.tname(), param.name(), Modifier.PUBLIC);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -231,6 +231,7 @@ configure(subprojects - project(":annotations")){
|
|||||||
options{
|
options{
|
||||||
addStringOption('Xdoclint:none', '-quiet')
|
addStringOption('Xdoclint:none', '-quiet')
|
||||||
addStringOption('-release', '16')
|
addStringOption('-release', '16')
|
||||||
|
encoding('UTF-8')
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
|
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |
|
Before Width: | Height: | Size: 194 B After Width: | Height: | Size: 194 B |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid listing
|
|||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Official Mindustry wiki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = About
|
about.button = About
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
@@ -231,6 +233,7 @@ servers.showhidden = Show Hidden Servers
|
|||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
@@ -751,6 +754,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
@@ -758,7 +763,7 @@ sector.lake.description = This sector's slag lake greatly limits viable units. A
|
|||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
@@ -1278,12 +1283,17 @@ unit.corvus.name = Corvus
|
|||||||
|
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1291,11 +1301,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
@@ -1341,7 +1348,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1540,7 +1547,7 @@ block.yellow-stone-plates.name = Yellow Stone Plates
|
|||||||
block.red-stone.name = Red Stone
|
block.red-stone.name = Red Stone
|
||||||
block.dense-red-stone.name = Dense Red Stone
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
block.red-ice.name = Red Ice
|
block.red-ice.name = Red Ice
|
||||||
block.arkycite-floor.name = Arkycite Floor
|
block.arkycite-floor.name = Arkycite
|
||||||
block.arkyic-stone.name = Arkyic Stone
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
block.rhyolite-vent.name = Rhyolite Vent
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
block.carbon-vent.name = Carbon Vent
|
block.carbon-vent.name = Carbon Vent
|
||||||
@@ -1756,11 +1763,26 @@ item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic
|
|||||||
item.blast-compound.description = Used in bombs and explosive ammunition.
|
item.blast-compound.description = Used in bombs and explosive ammunition.
|
||||||
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Used for cooling machines and waste processing.
|
liquid.water.description = Used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.
|
liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.
|
||||||
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
||||||
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uF77E [lightgray]Derelict
|
block.derelict = \uF77E [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
|
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
|
||||||
block.illuminator.description = Emits light.
|
block.illuminator.description = Emits light.
|
||||||
@@ -1831,7 +1853,7 @@ block.plated-conduit.description = Moves liquids forward. Does not accept input
|
|||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
||||||
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
block.liquid-junction.description = Acts as a bridge between two crossing conduits.
|
||||||
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
||||||
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
||||||
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||||
@@ -1911,44 +1933,156 @@ block.interplanetary-accelerator.description = A massive electromagnetic railgun
|
|||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
#Erekir
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Applies heat to structures. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Applies heat to structures. Requires slag.
|
||||||
|
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
|
unit.dagger.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.mace.description = Fires streams of flame at enemy targets.
|
||||||
|
unit.fortress.description = Fires long-range artillery at enemy ground targets.
|
||||||
|
unit.scepter.description = Fires a barrage of charged bullets at enemy targets.
|
||||||
|
unit.reign.description = Fires a barrage of massive piercing bullets at enemy targets.
|
||||||
|
unit.nova.description = Fires laser bolts that damage enemy targets and repair allied structures. Capable of flight.
|
||||||
|
unit.pulsar.description = Fires arcs of electricity that damage enemy targets and repair allied structures. Capable of flight.
|
||||||
|
unit.quasar.description = Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded.
|
||||||
|
unit.vela.description = Fires a massive continuous laser beam that damages enemy targets, causes fires and repairs allied structures. Capable of flight.
|
||||||
|
unit.corvus.description = Fires a massive laser blast that damages enemy targets and repairs allied structures. Can step over most terrain.
|
||||||
|
unit.crawler.description = Moves toward enemy targets and self-destructs, causing a large explosion.
|
||||||
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
||||||
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
unit.spiroct.description = Fires sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
|
||||||
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
unit.arkyid.description = Fires large sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
|
||||||
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemy targets. Can step over most terrain.
|
||||||
unit.flare.description = Fires standard bullets at nearby ground targets.
|
unit.flare.description = Fires standard bullets at enemy ground targets.
|
||||||
unit.horizon.description = Drops clusters of bombs on ground targets.
|
unit.horizon.description = Drops clusters of bombs on enemy ground targets.
|
||||||
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
unit.zenith.description = Fires salvos of missiles at enemy targets.
|
||||||
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
unit.antumbra.description = Fires a barrage of bullets at enemy targets.
|
||||||
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at enemy targets.
|
||||||
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
||||||
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
||||||
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
||||||
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
unit.quad.description = Drops plasma bombs on ground targets, repairing allied structures and damaging enemy ground targets. Capable of carrying medium-sized ground units.
|
||||||
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
unit.oct.description = Protects nearby allies with a regenerating shield. Capable of carrying most ground units.
|
||||||
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
unit.risso.description = Fires a barrage of missiles and bullets at enemy targets.
|
||||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
unit.minke.description = Fires shells and standard bullets at enemy ground targets.
|
||||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
|
||||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
|
||||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
|
||||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||||
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
unit.retusa.description = Fires homing torpedoes at enemy targets. Repairs allied units.
|
||||||
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
unit.oxynoe.description = Fires structure-repairing streams of flame at enemy targets. Targets enemy projectiles with a point defense turret.
|
||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemy targets. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts enemy targets with 4 autonomous laser turrets.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
||||||
|
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Спампаваць для Android з F-Droid
|
|||||||
link.wiki.description = Афіцыйная вікі
|
link.wiki.description = Афіцыйная вікі
|
||||||
link.suggestions.description = Прапанаваць новыя функцыі
|
link.suggestions.description = Прапанаваць новыя функцыі
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
|
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
|
||||||
screenshot = Cкрыншот захаваны ў {0}
|
screenshot = Cкрыншот захаваны ў {0}
|
||||||
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
|
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Ваша прылада не падтрымлівае ма
|
|||||||
about.button = Аб гульні
|
about.button = Аб гульні
|
||||||
name = Імя:
|
name = Імя:
|
||||||
noname = Для пачатку, прыдумайце[accent] сабе iмя[].
|
noname = Для пачатку, прыдумайце[accent] сабе iмя[].
|
||||||
|
search = Search:
|
||||||
planetmap = Карта планеты
|
planetmap = Карта планеты
|
||||||
launchcore = Запусціць ядро
|
launchcore = Запусціць ядро
|
||||||
filename = Iмя файла:
|
filename = Iмя файла:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Адсочваць гульца
|
trace = Адсочваць гульца
|
||||||
trace.playername = Iмя гульца: [accent]{0}
|
trace.playername = Iмя гульца: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Ветразь
|
|||||||
unit.corvus.name = Корвус
|
unit.corvus.name = Корвус
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Парралакс
|
block.parallax.name = Парралакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Пяшчаны валун
|
block.sand-boulder.name = Пяшчаны валун
|
||||||
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
|
block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
|
||||||
block.tar.name = Нафта
|
block.tar.name = Нафта
|
||||||
block.stone.name = Камень
|
block.stone.name = Камень
|
||||||
block.sand.name = Пясок
|
block.sand-floor.name = Пясок
|
||||||
block.darksand.name = Тёмны пясок
|
block.darksand.name = Тёмны пясок
|
||||||
block.ice.name = Лёд
|
block.ice.name = Лёд
|
||||||
block.snow.name = Снег
|
block.snow.name = Снег
|
||||||
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Струк спрэчка, сінтэзаваных
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца.
|
item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца.
|
||||||
item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі.
|
item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў.
|
liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў.
|
||||||
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
||||||
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
||||||
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
|
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
|
||||||
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
|
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
|
||||||
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Свалете за Android от F-Droid
|
|||||||
link.wiki.description = Официално Mindustry ръководство
|
link.wiki.description = Официално Mindustry ръководство
|
||||||
link.suggestions.description = Предложете вашата идея
|
link.suggestions.description = Предложете вашата идея
|
||||||
link.bug.description = Намерихте грешка? Съобщете тук
|
link.bug.description = Намерихте грешка? Съобщете тук
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
||||||
screenshot = Записана екранна снимка в {0}
|
screenshot = Записана екранна снимка в {0}
|
||||||
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Вашето устройство не поддържа м
|
|||||||
about.button = За играта
|
about.button = За играта
|
||||||
name = Име:
|
name = Име:
|
||||||
noname = Трябва да изберете [accent] име на играча[].
|
noname = Трябва да изберете [accent] име на играча[].
|
||||||
|
search = Search:
|
||||||
planetmap = Глобус
|
planetmap = Глобус
|
||||||
launchcore = Изстреляй Ядрото
|
launchcore = Изстреляй Ядрото
|
||||||
filename = Име на файл:
|
filename = Име на файл:
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = Публичните сървъри [accent]не[] са п
|
|||||||
servers.showhidden = Покажи Скритите Сървъри
|
servers.showhidden = Покажи Скритите Сървъри
|
||||||
server.shown = Показан
|
server.shown = Показан
|
||||||
server.hidden = Скрит
|
server.hidden = Скрит
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Проследи Играч
|
trace = Проследи Играч
|
||||||
trace.playername = Име на играча: [accent]{0}
|
trace.playername = Име на играча: [accent]{0}
|
||||||
@@ -742,6 +745,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1265,12 +1270,17 @@ unit.vela.name = Вела
|
|||||||
unit.corvus.name = Корвус
|
unit.corvus.name = Корвус
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1278,11 +1288,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Паралакс
|
block.parallax.name = Паралакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Пясъчен Камък
|
block.sand-boulder.name = Пясъчен Камък
|
||||||
@@ -1327,7 +1334,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
|
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
|
||||||
block.tar.name = Катран
|
block.tar.name = Катран
|
||||||
block.stone.name = Камък
|
block.stone.name = Камък
|
||||||
block.sand.name = Пясък
|
block.sand-floor.name = Пясък
|
||||||
block.darksand.name = Тъмен Пясък
|
block.darksand.name = Тъмен Пясък
|
||||||
block.ice.name = Лед
|
block.ice.name = Лед
|
||||||
block.snow.name = Сняг
|
block.snow.name = Сняг
|
||||||
@@ -1739,11 +1746,22 @@ item.spore-pod.description = Използва се за производство
|
|||||||
item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия.
|
item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия.
|
||||||
item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси.
|
item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси.
|
||||||
item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори.
|
item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци.
|
liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци.
|
||||||
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
|
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
|
||||||
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
|
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
|
||||||
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
|
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
||||||
block.illuminator.description = Излъчва светлина.
|
block.illuminator.description = Излъчва светлина.
|
||||||
@@ -1893,6 +1911,96 @@ block.large-logic-display.description = Позволява изобразява
|
|||||||
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
||||||
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
||||||
@@ -1932,6 +2040,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Прочети число от свързано хранилище за памет.
|
lst.read = Прочети число от свързано хранилище за памет.
|
||||||
lst.write = Запиши число в свързано хранилище за памет.
|
lst.write = Запиши число в свързано хранилище за памет.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid
|
|||||||
link.wiki.description = Oficiální Wiki Mindustry
|
link.wiki.description = Oficiální Wiki Mindustry
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat ty
|
|||||||
about.button = O hře
|
about.button = O hře
|
||||||
name = Jméno:
|
name = Jméno:
|
||||||
noname = Nejdřív si vyber [accent]jméno ve hře[].
|
noname = Nejdřív si vyber [accent]jméno ve hře[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planetární mapa
|
planetmap = Planetární mapa
|
||||||
launchcore = Vyslat jádro
|
launchcore = Vyslat jádro
|
||||||
filename = Název souboru:
|
filename = Název souboru:
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolo
|
|||||||
servers.showhidden = Zobraz skryté servery
|
servers.showhidden = Zobraz skryté servery
|
||||||
server.shown = Zobrazené
|
server.shown = Zobrazené
|
||||||
server.hidden = Skryté
|
server.hidden = Skryté
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Vystopovat hráče
|
trace = Vystopovat hráče
|
||||||
trace.playername = Jméno hráče: [accent]{0}[]
|
trace.playername = Jméno hráče: [accent]{0}[]
|
||||||
@@ -744,6 +747,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1268,12 +1273,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Havran
|
unit.corvus.name = Havran
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1281,11 +1291,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Paralaxa
|
block.parallax.name = Paralaxa
|
||||||
block.cliff.name = Útes
|
block.cliff.name = Útes
|
||||||
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = Hluboká Zamořená Voda
|
|||||||
block.darksand-tainted-water.name = Zamořená voda s černým pískem
|
block.darksand-tainted-water.name = Zamořená voda s černým pískem
|
||||||
block.tar.name = Dehet
|
block.tar.name = Dehet
|
||||||
block.stone.name = Kámen
|
block.stone.name = Kámen
|
||||||
block.sand.name = Písek
|
block.sand-floor.name = Písek
|
||||||
block.darksand.name = Černý písek
|
block.darksand.name = Černý písek
|
||||||
block.ice.name = Led
|
block.ice.name = Led
|
||||||
block.snow.name = Sníh
|
block.snow.name = Sníh
|
||||||
@@ -1743,11 +1750,22 @@ item.spore-pod.description = Používá se pro přeměnu na ropu, výbušniny a
|
|||||||
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
|
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
|
||||||
item.blast-compound.description = Používá se v bombách a výbušné munici.
|
item.blast-compound.description = Používá se v bombách a výbušné munici.
|
||||||
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
|
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
|
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
|
||||||
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
||||||
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
||||||
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Opuštěný
|
block.derelict = \uf77e [lightgray]Opuštěný
|
||||||
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
||||||
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
|
|||||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||||
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
||||||
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
|
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
||||||
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
||||||
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = Střílí strukturo-opravující proudy ohně na blíz
|
|||||||
unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky.
|
unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky.
|
||||||
unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky.
|
unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky.
|
||||||
unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi.
|
unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Přečte číslo z připojené paměti.
|
lst.read = Přečte číslo z připojené paměti.
|
||||||
lst.write = Zapíše číslo do připojené paměti.
|
lst.write = Zapíše číslo do připojené paměti.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid-katalog
|
|||||||
link.wiki.description = Det officielle Mindustry-wiki
|
link.wiki.description = Det officielle Mindustry-wiki
|
||||||
link.suggestions.description = Foreslå nye ændringer
|
link.suggestions.description = Foreslå nye ændringer
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
||||||
screenshot = Screenshot gemt i {0}
|
screenshot = Screenshot gemt i {0}
|
||||||
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Om
|
about.button = Om
|
||||||
name = Navn:
|
name = Navn:
|
||||||
noname = Vælg et[accent] spiller navn[] først.
|
noname = Vælg et[accent] spiller navn[] først.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet-kort
|
planetmap = Planet-kort
|
||||||
launchcore = Affyr kerne
|
launchcore = Affyr kerne
|
||||||
filename = Fil navn:
|
filename = Fil navn:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Følg spiller
|
trace = Følg spiller
|
||||||
trace.playername = Spiller-navn: [accent]{0}
|
trace.playername = Spiller-navn: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Klippe
|
block.cliff.name = Klippe
|
||||||
block.sand-boulder.name = Sandkampesten
|
block.sand-boulder.name = Sandkampesten
|
||||||
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
|
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
|
||||||
block.tar.name = Tjærre
|
block.tar.name = Tjærre
|
||||||
block.stone.name = Sten
|
block.stone.name = Sten
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Mørkt Sand
|
block.darksand.name = Mørkt Sand
|
||||||
block.ice.name = Is
|
block.ice.name = Is
|
||||||
block.snow.name = Sne
|
block.snow.name = Sne
|
||||||
@@ -1727,10 +1734,21 @@ item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret ti
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
||||||
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
||||||
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
||||||
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
||||||
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
@@ -1880,6 +1898,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1918,6 +2026,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid-Seite
|
|||||||
link.wiki.description = Offizielles Mindustry-Wiki
|
link.wiki.description = Offizielles Mindustry-Wiki
|
||||||
link.suggestions.description = Neue Ideen vorschlagen
|
link.suggestions.description = Neue Ideen vorschlagen
|
||||||
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
|
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||||
screenshot = Screenshot gespeichert unter {0}
|
screenshot = Screenshot gespeichert unter {0}
|
||||||
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Skripten. Du musst
|
|||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Wähle zunächst einen[accent] Spielernamen[].
|
noname = Wähle zunächst einen[accent] Spielernamen[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planetenkarte
|
planetmap = Planetenkarte
|
||||||
launchcore = Kern starten
|
launchcore = Kern starten
|
||||||
filename = Dateiname:
|
filename = Dateiname:
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] gepr
|
|||||||
servers.showhidden = Versteckte Server anzeigen
|
servers.showhidden = Versteckte Server anzeigen
|
||||||
server.shown = Angezeigt
|
server.shown = Angezeigt
|
||||||
server.hidden = Versteckt
|
server.hidden = Versteckt
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Spieler verfolgen
|
trace = Spieler verfolgen
|
||||||
trace.playername = Spielername: [accent]{0}
|
trace.playername = Spielername: [accent]{0}
|
||||||
@@ -747,6 +750,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
|
sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1273,12 +1278,17 @@ unit.corvus.name = Korvus
|
|||||||
|
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Lokus
|
unit.locus.name = Lokus
|
||||||
|
unit.precept.name = Prekus
|
||||||
unit.vanquish.name = Bezwinger
|
unit.vanquish.name = Bezwinger
|
||||||
unit.conquer.name = Erobi
|
unit.conquer.name = Erobi
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Kleroi
|
unit.cleroi.name = Kleroi
|
||||||
|
unit.anthicus.name = Antikus
|
||||||
unit.tecta.name = Tekta
|
unit.tecta.name = Tekta
|
||||||
unit.collaris.name = Kollaris
|
unit.collaris.name = Kollaris
|
||||||
|
unit.elude.name = Elud
|
||||||
unit.avert.name = Avich
|
unit.avert.name = Avich
|
||||||
|
unit.obviate.name = Vermeid
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Störg
|
unit.disrupt.name = Störg
|
||||||
unit.evoke.name = Evozi
|
unit.evoke.name = Evozi
|
||||||
@@ -1286,11 +1296,8 @@ unit.incite.name = Inzit
|
|||||||
unit.emanate.name = Emanat
|
unit.emanate.name = Emanat
|
||||||
unit.manifold.name = Transportdrohne
|
unit.manifold.name = Transportdrohne
|
||||||
unit.assembly-drone.name = Fabrikdrohne
|
unit.assembly-drone.name = Fabrikdrohne
|
||||||
unit.precept.name = Prekus
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Antikus
|
|
||||||
unit.elude.name = Elud
|
|
||||||
unit.obviate.name = Vermeid
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Klippe
|
block.cliff.name = Klippe
|
||||||
@@ -1336,7 +1343,7 @@ block.deep-tainted-water.name = Tiefes dreckiges Wasser
|
|||||||
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
||||||
block.tar.name = Teer
|
block.tar.name = Teer
|
||||||
block.stone.name = Stein
|
block.stone.name = Stein
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dunkler Sand
|
block.darksand.name = Dunkler Sand
|
||||||
block.ice.name = Eis
|
block.ice.name = Eis
|
||||||
block.snow.name = Schnee
|
block.snow.name = Schnee
|
||||||
@@ -1749,11 +1756,22 @@ item.spore-pod.description = Wird zur Umwandlung in Öl, Sprengstoff und Kraftst
|
|||||||
item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar.
|
item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar.
|
||||||
item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet.
|
item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet.
|
||||||
item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden.
|
item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
||||||
liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden.
|
liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden.
|
||||||
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
|
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
|
||||||
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
|
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Derelikt
|
block.derelict = \uf77e [lightgray]Derelikt
|
||||||
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
|
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
|
||||||
@@ -1904,6 +1922,96 @@ block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebig
|
|||||||
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
||||||
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
||||||
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
|
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
|
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
|
||||||
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
|
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
|
||||||
@@ -1943,6 +2051,24 @@ unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstör
|
|||||||
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
|
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
|
||||||
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
|
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
|
||||||
unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen.
|
unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
|
lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
|
||||||
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
||||||
|
|||||||
@@ -14,11 +14,12 @@ link.f-droid.description = Ver en F-Droid
|
|||||||
link.wiki.description = Wiki oficial de Mindustry
|
link.wiki.description = Wiki oficial de Mindustry
|
||||||
link.suggestions.description = Sugerir nuevas características
|
link.suggestions.description = Sugerir nuevas características
|
||||||
link.bug.description = ¿Encontraste un error? Puedes reportarlo aquí
|
link.bug.description = ¿Encontraste un error? Puedes reportarlo aquí
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = ¡Error al abrir el enlace!\nLa URL se ha copiado al portapapeles.
|
linkfail = ¡Error al abrir el enlace!\nLa URL se ha copiado al portapapeles.
|
||||||
screenshot = Captura de pantalla guardada en {0}
|
screenshot = Captura de pantalla guardada en {0}
|
||||||
screenshot.invalid = El mapa es demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
screenshot.invalid = El mapa es demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
||||||
gameover = Fin de la partida
|
gameover = Fin de la partida
|
||||||
gameover.disconnect = Sin conexión
|
gameover.disconnect = Desconectarse
|
||||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||||
gameover.waiting = [accent]Esperando el próximo mapa...
|
gameover.waiting = [accent]Esperando el próximo mapa...
|
||||||
highscore = [accent]¡Nuevo récord!
|
highscore = [accent]¡Nuevo récord!
|
||||||
@@ -40,7 +41,7 @@ be.ignore = Ignorar
|
|||||||
be.noupdates = No se encontraron actualizaciones.
|
be.noupdates = No se encontraron actualizaciones.
|
||||||
be.check = Buscar actualizaciones
|
be.check = Buscar actualizaciones
|
||||||
|
|
||||||
mods.browser = Explorador de Mods
|
mods.browser = Explorador de mods
|
||||||
mods.browser.selected = Mod seleccionado
|
mods.browser.selected = Mod seleccionado
|
||||||
mods.browser.add = Instalar
|
mods.browser.add = Instalar
|
||||||
mods.browser.reinstall = Reinstalar
|
mods.browser.reinstall = Reinstalar
|
||||||
@@ -49,7 +50,7 @@ mods.browser.noreleases = [scarlet]No disponible.\n[accent]No se encontró ningu
|
|||||||
mods.browser.latest = <Última>
|
mods.browser.latest = <Última>
|
||||||
mods.browser.releases = Versiones
|
mods.browser.releases = Versiones
|
||||||
mods.github.open = Repositorio de GitHub
|
mods.github.open = Repositorio de GitHub
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Lista de versiones
|
||||||
mods.browser.sortdate = Más recientes
|
mods.browser.sortdate = Más recientes
|
||||||
mods.browser.sortstars = Mejor valorados
|
mods.browser.sortstars = Mejor valorados
|
||||||
|
|
||||||
@@ -81,28 +82,28 @@ schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
|||||||
schematic.tagexists = Esa etiqueta ya existe.
|
schematic.tagexists = Esa etiqueta ya existe.
|
||||||
|
|
||||||
stats = Estadísticas
|
stats = Estadísticas
|
||||||
stats.wave = Oleadas Derrotadas
|
stats.wave = Oleadas derrotadas
|
||||||
stats.unitsCreated = Unidades Creadas
|
stats.unitsCreated = Unidades creadas
|
||||||
stats.enemiesDestroyed = Enemigos Destruidos
|
stats.enemiesDestroyed = Enemigos destruidos
|
||||||
stats.built = Estructuras Construidas
|
stats.built = Estructuras construidas
|
||||||
stats.destroyed = Estructuras Destruidas
|
stats.destroyed = Estructuras destruidas
|
||||||
stats.deconstructed = Estructuras Deconstruidas
|
stats.deconstructed = Estructuras deconstruidas
|
||||||
stats.playtime = Tiempo Jugado
|
stats.playtime = Tiempo jugado
|
||||||
|
|
||||||
globalitems = [accent]Recursos Totales
|
globalitems = [accent]Recursos totales
|
||||||
map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"?
|
map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"?
|
||||||
level.highscore = Récord de puntuación: [accent]{0}
|
level.highscore = Récord de puntuación: [accent]{0}
|
||||||
level.select = Selección de Nivel
|
level.select = Selección de nivel
|
||||||
level.mode = Modo de juego:
|
level.mode = Modo de juego:
|
||||||
coreattack = < ¡El núcleo está bajo ataque! >
|
coreattack = < ¡El núcleo está bajo ataque! >
|
||||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
|
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
|
||||||
database = Base de Datos del Núcleo
|
database = Base de datos del Núcleo
|
||||||
database.button = Base de Datos
|
database.button = Base de datos
|
||||||
savegame = Guardar Partida
|
savegame = Guardar partida
|
||||||
loadgame = Cargar Partida
|
loadgame = Cargar partida
|
||||||
joingame = Unirse a Partida
|
joingame = Unirse a partida
|
||||||
customgame = Partida Personalizada
|
customgame = Partida personalizada
|
||||||
newgame = Nueva Partida
|
newgame = Nueva partida
|
||||||
none = <nada>
|
none = <nada>
|
||||||
none.found = [lightgray]<no hay coincidencias>
|
none.found = [lightgray]<no hay coincidencias>
|
||||||
none.inmap = [lightgray]<no hay en este lugar>
|
none.inmap = [lightgray]<no hay en este lugar>
|
||||||
@@ -111,35 +112,35 @@ position = Posición
|
|||||||
close = Cerrar
|
close = Cerrar
|
||||||
website = Sitio web
|
website = Sitio web
|
||||||
quit = Salir
|
quit = Salir
|
||||||
save.quit = Guardar y Salir
|
save.quit = Guardar y salir
|
||||||
maps = Mapas
|
maps = Mapas
|
||||||
maps.browse = Buscar Mapas
|
maps.browse = Buscar mapas
|
||||||
continue = Continuar
|
continue = Continuar
|
||||||
maps.none = [lightgray]¡No se han encontrado mapas!
|
maps.none = [lightgray]¡No se han encontrado mapas!
|
||||||
invalid = No es válido
|
invalid = No es válido
|
||||||
pickcolor = Escoger Color
|
pickcolor = Selección de color
|
||||||
preparingconfig = Preparando Configuración
|
preparingconfig = Preparando configuración
|
||||||
preparingcontent = Preparando Contenido
|
preparingcontent = Preparando contenido
|
||||||
uploadingcontent = Subiendo Contenido
|
uploadingcontent = Subiendo contenido
|
||||||
uploadingpreviewfile = Subiendo Archivo de Vista Previa
|
uploadingpreviewfile = Subiendo archivo de vista previa
|
||||||
committingchanges = Sincronizando Cambios
|
committingchanges = Sincronizando cambios
|
||||||
done = Hecho
|
done = Hecho
|
||||||
feature.unsupported = Tu dispositivo no es compatible con esta característica.
|
feature.unsupported = Tu dispositivo no es compatible con esta característica.
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[]
|
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[]
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]¡No se han encontrado Mods!
|
mods.none = [lightgray]¡No se han encontrado Mods!
|
||||||
mods.guide = Guía sobre Mods
|
mods.guide = Guía sobre mods
|
||||||
mods.report = Reportar Error
|
mods.report = Reportar error
|
||||||
mods.openfolder = Abrir carpeta de mods
|
mods.openfolder = Abrir carpeta de mods
|
||||||
mods.viewcontent = Ver Contenido
|
mods.viewcontent = Ver contenido
|
||||||
mods.reload = Recargar
|
mods.reload = Recargar
|
||||||
mods.reloadexit = A continuación se cerrará el juego para cargar los mods.
|
mods.reloadexit = A continuación se cerrará el juego para cargar los mods.
|
||||||
mod.installed = [[Instalado]
|
mod.installed = [[Instalado]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Activado
|
mod.enabled = [lightgray]Activado
|
||||||
mod.disabled = [scarlet]Desactivado
|
mod.disabled = [scarlet]Desactivado
|
||||||
mod.multiplayer.compatible = [gray]Compatible con Multijugador
|
mod.multiplayer.compatible = [gray]Compatible con multijugador
|
||||||
mod.disable = Desactivar
|
mod.disable = Desactivar
|
||||||
mod.content = Contenido:
|
mod.content = Contenido:
|
||||||
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
|
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
|
||||||
@@ -168,21 +169,22 @@ mod.scripts.disable = Tu dispositivo no soporta mods con scripts. Debes desactiv
|
|||||||
about.button = Más información
|
about.button = Más información
|
||||||
name = Nombre:
|
name = Nombre:
|
||||||
noname = Elige un[accent] nombre de jugador[] primero.
|
noname = Elige un[accent] nombre de jugador[] primero.
|
||||||
|
search = Search:
|
||||||
planetmap = Mapa del planeta
|
planetmap = Mapa del planeta
|
||||||
launchcore = Lanzar Núcleo
|
launchcore = Lanzar Núcleo
|
||||||
filename = Nombre del archivo:
|
filename = Nombre del archivo:
|
||||||
unlocked = ¡Nuevo contenido desbloqueado!
|
unlocked = ¡Nuevo contenido desbloqueado!
|
||||||
available = ¡Nueva investigación disponible!
|
available = ¡Nueva investigación disponible!
|
||||||
unlock.incampaign = < Descúbrelo en el modo Campaña para ver más detalles >
|
unlock.incampaign = < Descúbrelo en el modo campaña para ver más detalles >
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Esquema de Tecnologías
|
techtree = Investigaciones tecnológicas
|
||||||
techtree.select = Selección de Esquemas Tecnológicos
|
techtree.select = Selección de esquemas de tecnologías
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Cargar
|
research.load = Cargar
|
||||||
research.discard = Descartar
|
research.discard = Descartar
|
||||||
research.list = [lightgray]Investigaciones:
|
research.list = [lightgray]Investigaciones:
|
||||||
research = Invertir
|
research = Tecnologías
|
||||||
researched = [lightgray]{0} investigado.
|
researched = [lightgray]{0} investigado.
|
||||||
research.progress = {0}% completado
|
research.progress = {0}% completado
|
||||||
players = {0} jugadores
|
players = {0} jugadores
|
||||||
@@ -207,12 +209,12 @@ server.kicked.customClient = Este servidor no soporta versiones personalizadas.
|
|||||||
server.kicked.gameover = ¡Fin del juego!
|
server.kicked.gameover = ¡Fin del juego!
|
||||||
server.kicked.serverRestarting = El servidor se está reiniciando.
|
server.kicked.serverRestarting = El servidor se está reiniciando.
|
||||||
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
|
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
|
||||||
host.info = El botón [accent]Alojar[] abrirá la partida en el puerto [scarlet]6567[]. \nCualquiera en la misma [lightgray]red local[] debería poder ver tu partida en su lista de servidores.\n\nSi quieres que se puedan conectar desde cualquier lugar mediante IP, se requiere configurar la [accent]asignación de puertos[].\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu cortafuegos. Ten en cuenta que las redes públicas a veces no permiten descubrir servidores en la red.
|
host.info = El botón [accent]Abrir partida[] abrirá la partida en el puerto [scarlet]6567[]. \nCualquiera en la misma [lightgray]red local[] debería poder ver tu partida en su lista de servidores.\n\nSi quieres que se puedan conectar desde cualquier lugar mediante IP, se requiere configurar la [accent]asignación de puertos[].\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu cortafuegos. Ten en cuenta que las redes públicas a veces no permiten descubrir servidores en la red.
|
||||||
join.info = Aquí, puedes encontrar partidas de servidores [accent]públicos[] o en tu [accent]red local[] a las que unirte, o conectarte a un servidor mediante su [accent]dirección IP[]. \nEs posible jugar Multijugador en LAN y WAN.\n\n[lightgray]Si quieres conectarte con alguien mediante su dirección IP, necesitarás preguntarle su IP pública, la cual se puede obtener buscando "mi ip" desde la red del anfitrión.
|
join.info = Aquí, puedes encontrar partidas de servidores [accent]públicos[] o en tu [accent]red local[] a las que unirte, o conectarte a un servidor mediante su [accent]dirección IP[]. \nEs posible jugar Multijugador en LAN y WAN.\n\n[lightgray]Si quieres conectarte con alguien mediante su dirección IP, necesitarás preguntarle su IP pública, la cual se puede obtener buscando "mi ip" desde la red del anfitrión.
|
||||||
hostserver = Alojar Partida Multijugador
|
hostserver = Abrir partida multijugador
|
||||||
invitefriends = Invitar Amigos
|
invitefriends = Invitar amigos
|
||||||
hostserver.mobile = Alojar Partida
|
hostserver.mobile = Abrir partida multijugador
|
||||||
host = Alojar Partida
|
host = Abrir partida
|
||||||
hosting = [accent]Abriendo servidor...
|
hosting = [accent]Abriendo servidor...
|
||||||
hosts.refresh = Actualizar
|
hosts.refresh = Actualizar
|
||||||
hosts.discovering = Buscando partidas en LAN
|
hosts.discovering = Buscando partidas en LAN
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad d
|
|||||||
servers.showhidden = Mostrar servidores ocultos
|
servers.showhidden = Mostrar servidores ocultos
|
||||||
server.shown = Visibles
|
server.shown = Visibles
|
||||||
server.hidden = Ocultos
|
server.hidden = Ocultos
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Rastrear Jugador
|
trace = Rastrear Jugador
|
||||||
trace.playername = Nombre del jugador: [accent]{0}
|
trace.playername = Nombre del jugador: [accent]{0}
|
||||||
@@ -244,7 +247,7 @@ server.bans = Vetos
|
|||||||
server.bans.none = ¡No se ha vetado a ningún usuario!
|
server.bans.none = ¡No se ha vetado a ningún usuario!
|
||||||
server.admins = Administradores
|
server.admins = Administradores
|
||||||
server.admins.none = ¡No hay ningún administrador!
|
server.admins.none = ¡No hay ningún administrador!
|
||||||
server.add = Agregar Servidor
|
server.add = Agregar servidor
|
||||||
server.delete = ¿Realmente quieres borrar este servidor?
|
server.delete = ¿Realmente quieres borrar este servidor?
|
||||||
server.edit = Editar Servidor
|
server.edit = Editar Servidor
|
||||||
server.outdated = [scarlet]¡Servidor Desactualizado![]
|
server.outdated = [scarlet]¡Servidor Desactualizado![]
|
||||||
@@ -308,7 +311,7 @@ view.workshop = Ver en Steam Workshop
|
|||||||
workshop.listing = Editar el listado del Worshop
|
workshop.listing = Editar el listado del Worshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Abrir
|
open = Abrir
|
||||||
customize = Personalizar Reglas
|
customize = Personalizar reglas
|
||||||
cancel = Cancelar
|
cancel = Cancelar
|
||||||
command = Comando
|
command = Comando
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
@@ -316,17 +319,17 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
openlink = Abrir Enlace
|
openlink = Abrir enlace
|
||||||
copylink = Copiar Enlace
|
copylink = Copiar enlace
|
||||||
back = Atrás
|
back = Atrás
|
||||||
max = Máximo
|
max = Máximo
|
||||||
objective = Objetivo del Mapa
|
objective = Objetivo del mapa
|
||||||
crash.export = Exportar registros de errores
|
crash.export = Exportar registros de errores
|
||||||
crash.none = No se encontraron registros de errores.
|
crash.none = No se encontraron registros de errores.
|
||||||
crash.exported = Registros de errores exportados.
|
crash.exported = Registros de errores exportados.
|
||||||
data.export = Exportar Datos
|
data.export = Exportar datos
|
||||||
data.import = Importar Datos
|
data.import = Importar datos
|
||||||
data.openfolder = Abrir Carpeta de Datos
|
data.openfolder = Abrir carpeta de datos
|
||||||
data.exported = Datos exportados.
|
data.exported = Datos exportados.
|
||||||
data.invalid = Estos no son datos de juego válidos.
|
data.invalid = Estos no son datos de juego válidos.
|
||||||
data.import.confirm = Importar datos externos sobrescribirá[scarlet] todo[] tu progreso.\n[accent]¡Esto no se puede deshacer![]\n\nUna vez se importen los datos, el juego se cerrará automáticamente.
|
data.import.confirm = Importar datos externos sobrescribirá[scarlet] todo[] tu progreso.\n[accent]¡Esto no se puede deshacer![]\n\nUna vez se importen los datos, el juego se cerrará automáticamente.
|
||||||
@@ -353,13 +356,13 @@ wave.enemycore = [accent]{0}[lightgray] Núcleo enemigo
|
|||||||
wave.enemy = [lightgray]{0} Enemigo Restante
|
wave.enemy = [lightgray]{0} Enemigo Restante
|
||||||
wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas.
|
wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas.
|
||||||
wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada.
|
wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada.
|
||||||
loadimage = Cargar Imagen
|
loadimage = Cargar imagen
|
||||||
saveimage = Guardar Imagen
|
saveimage = Guardar imagen
|
||||||
unknown = Desconocido
|
unknown = Desconocido
|
||||||
custom = Personalizado
|
custom = Personalizado
|
||||||
builtin = Incorporado
|
builtin = Incorporado
|
||||||
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
||||||
map.random = [accent]Mapa Aleatorio
|
map.random = [accent]Mapa aleatorio
|
||||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
|
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
|
||||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
|
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
|
||||||
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
|
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
|
||||||
@@ -381,12 +384,12 @@ steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
|||||||
editor.planet = Planeta:
|
editor.planet = Planeta:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Semilla de generación:
|
editor.seed = Semilla de generación:
|
||||||
editor.cliffs = Convertir Paredes en Colinas
|
editor.cliffs = Convertir paredes en colinas
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
editor.openin = Abrir en el Editor
|
editor.openin = Abrir en el editor
|
||||||
editor.oregen = Generación de Minerales
|
editor.oregen = Generación de minerales
|
||||||
editor.oregen.info = Generación de Minerales:
|
editor.oregen.info = Generación de minerales:
|
||||||
editor.mapinfo = Información del Mapa
|
editor.mapinfo = Información del mapa
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Descripción:
|
editor.description = Descripción:
|
||||||
editor.nodescription = Un mapa debe tener una descripción de al menos 4 caracteres antes de ser publicado.
|
editor.nodescription = Un mapa debe tener una descripción de al menos 4 caracteres antes de ser publicado.
|
||||||
@@ -396,8 +399,8 @@ editor.generation = Generación:
|
|||||||
editor.objectives = Objetivos
|
editor.objectives = Objetivos
|
||||||
editor.ingame = Editar desde la nave
|
editor.ingame = Editar desde la nave
|
||||||
editor.playtest = Probar mapa
|
editor.playtest = Probar mapa
|
||||||
editor.publish.workshop = Publicar en el Steam Workshop
|
editor.publish.workshop = Publicar en Steam Workshop
|
||||||
editor.newmap = Nuevo Mapa
|
editor.newmap = Nuevo mapa
|
||||||
editor.center = Centrar
|
editor.center = Centrar
|
||||||
editor.search = Buscar mapas...
|
editor.search = Buscar mapas...
|
||||||
editor.filters = Filtrar mapas
|
editor.filters = Filtrar mapas
|
||||||
@@ -425,8 +428,8 @@ waves.max = máximo de unidades
|
|||||||
waves.guardian = Guardián
|
waves.guardian = Guardián
|
||||||
waves.preview = Vista previa
|
waves.preview = Vista previa
|
||||||
waves.edit = Editar...
|
waves.edit = Editar...
|
||||||
waves.copy = Copiar al Portapapeles
|
waves.copy = Copiar al portapapeles
|
||||||
waves.load = Cargar del Portapapeles
|
waves.load = Cargar del portapapeles
|
||||||
waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos.
|
waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos.
|
||||||
waves.copied = Oleadas copiadas.
|
waves.copied = Oleadas copiadas.
|
||||||
waves.none = No se han definido enemigos.\nLas listas de oleadas vacías se sustituirán automáticamente por el esquema por defecto.
|
waves.none = No se han definido enemigos.\nLas listas de oleadas vacías se sustituirán automáticamente por el esquema por defecto.
|
||||||
@@ -435,8 +438,8 @@ waves.sort.reverse = Invertir orden
|
|||||||
waves.sort.begin = Inicio
|
waves.sort.begin = Inicio
|
||||||
waves.sort.health = Vida
|
waves.sort.health = Vida
|
||||||
waves.sort.type = Tipo
|
waves.sort.type = Tipo
|
||||||
waves.units.hide = Ocultar Todo
|
waves.units.hide = Ocultar todo
|
||||||
waves.units.show = Mostrar Todo
|
waves.units.show = Mostrar todo
|
||||||
|
|
||||||
#estos están en minúscula intencionalmente
|
#estos están en minúscula intencionalmente
|
||||||
wavemode.counts = limitadas
|
wavemode.counts = limitadas
|
||||||
@@ -448,8 +451,8 @@ details = Detalles...
|
|||||||
edit = Editar...
|
edit = Editar...
|
||||||
variables = Variables
|
variables = Variables
|
||||||
editor.name = Nombre:
|
editor.name = Nombre:
|
||||||
editor.spawn = Generar Unidad
|
editor.spawn = Generar unidad
|
||||||
editor.removeunit = Eliminar Unidad
|
editor.removeunit = Eliminar unidad
|
||||||
editor.teams = Equipos
|
editor.teams = Equipos
|
||||||
editor.errorload = Error cargando el archivo.
|
editor.errorload = Error cargando el archivo.
|
||||||
editor.errorsave = Error guardando el archivo.
|
editor.errorsave = Error guardando el archivo.
|
||||||
@@ -465,16 +468,16 @@ editor.movedown = Bajar
|
|||||||
editor.copy = Copiar
|
editor.copy = Copiar
|
||||||
editor.apply = Aplicar
|
editor.apply = Aplicar
|
||||||
editor.generate = Generación
|
editor.generate = Generación
|
||||||
editor.sectorgenerate = Generación de Sector
|
editor.sectorgenerate = Generación de sector
|
||||||
editor.resize = Redimensionar
|
editor.resize = Redimensionar
|
||||||
editor.loadmap = Cargar Mapa
|
editor.loadmap = Cargar mapa
|
||||||
editor.savemap = Guardar Mapa
|
editor.savemap = Guardar mapa
|
||||||
editor.saved = ¡Guardado!
|
editor.saved = ¡Guardado!
|
||||||
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
|
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
|
||||||
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
|
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
|
||||||
editor.import.exists = [scarlet]No se ha podido importar:[] ¡Ya existe un mapa por defecto con el nombre '{0}'!
|
editor.import.exists = [scarlet]No se ha podido importar:[] ¡Ya existe un mapa por defecto con el nombre '{0}'!
|
||||||
editor.import = Importar...
|
editor.import = Importar...
|
||||||
editor.importmap = Importar Mapa
|
editor.importmap = Importar mapa
|
||||||
editor.importmap.description = Importar un mapa ya existente
|
editor.importmap.description = Importar un mapa ya existente
|
||||||
editor.importfile = Importar archivo
|
editor.importfile = Importar archivo
|
||||||
editor.importfile.description = Importar un archivo de mapa externo
|
editor.importfile.description = Importar un archivo de mapa externo
|
||||||
@@ -488,8 +491,8 @@ editor.exportimage.description = Exportar un archivo de imagen del mapa que sól
|
|||||||
editor.loadimage = Importar terreno
|
editor.loadimage = Importar terreno
|
||||||
editor.saveimage = Exportar terreno
|
editor.saveimage = Exportar terreno
|
||||||
editor.unsaved = ¿Quieres salir del editor?\n[scarlet]Se perderá cualquier cambio no guardado.
|
editor.unsaved = ¿Quieres salir del editor?\n[scarlet]Se perderá cualquier cambio no guardado.
|
||||||
editor.resizemap = Cambiar Tamaño del Mapa
|
editor.resizemap = Cambiar tamaño del mapa
|
||||||
editor.mapname = Nombre del Mapa:
|
editor.mapname = Nombre del mapa:
|
||||||
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Ya existe un mapa con este nombre. ¿Quieres sobrescribirlo?\n"[accent]{0}[]"
|
editor.overwrite.confirm = [scarlet]¡Advertencia![] Ya existe un mapa con este nombre. ¿Quieres sobrescribirlo?\n"[accent]{0}[]"
|
||||||
editor.exists = Ya existe un mapa con este nombre.
|
editor.exists = Ya existe un mapa con este nombre.
|
||||||
@@ -510,7 +513,7 @@ toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
|||||||
toolmode.drawteams = Dibujar equipos
|
toolmode.drawteams = Dibujar equipos
|
||||||
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
||||||
#no usados
|
#no usados
|
||||||
toolmode.underliquid = Bajo Líquidos
|
toolmode.underliquid = Bajo líquidos
|
||||||
toolmode.underliquid.description = Dibuja suelos bajo bloques con líquidos.
|
toolmode.underliquid.description = Dibuja suelos bajo bloques con líquidos.
|
||||||
|
|
||||||
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
||||||
@@ -572,7 +575,7 @@ settings = Ajustes
|
|||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
tutorial.retake = Volver a jugar el tutorial
|
tutorial.retake = Volver a jugar el tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor de Mapas
|
mapeditor = Editor de mapas
|
||||||
|
|
||||||
abandon = Abandonar
|
abandon = Abandonar
|
||||||
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
|
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
|
||||||
@@ -590,25 +593,28 @@ research.multiplayer = Solo el anfitrión de la partida puede investigar nuevas
|
|||||||
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta.
|
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta.
|
||||||
uncover = Descubrir
|
uncover = Descubrir
|
||||||
configure = Configurar carga inicial
|
configure = Configurar carga inicial
|
||||||
objective.research.name = Research
|
|
||||||
objective.produce.name = Obtain
|
objective.research.name = Investigar
|
||||||
objective.item.name = Obtain Item
|
objective.produce.name = Obtener
|
||||||
objective.coreitem.name = Core Item
|
objective.item.name = Conseguir objetos
|
||||||
objective.buildcount.name = Build Count
|
objective.coreitem.name = Almacenar en Núcleo
|
||||||
objective.unitcount.name = Unit Count
|
objective.buildcount.name = Construir estructuras
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.unitcount.name = Unidades activas
|
||||||
objective.timer.name = Timer
|
objective.destroyunits.name = Destruir unidades
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.timer.name = Tiempo límite
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblock.name = Destruir bloque
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroyblocks.name = Destruir bloques
|
||||||
objective.commandmode.name = Command Mode
|
objective.destroycore.name = Destruir Núcleo
|
||||||
objective.flag.name = Flag
|
objective.commandmode.name = Modo Comando
|
||||||
marker.shapetext.name = Shape Text
|
objective.flag.name = Bandera
|
||||||
marker.minimap.name = Minimap
|
|
||||||
marker.shape.name = Shape
|
marker.shapetext.name = Forma del texto
|
||||||
marker.text.name = Text
|
marker.minimap.name = Minimapa
|
||||||
marker.background = Background
|
marker.shape.name = Forma
|
||||||
marker.outline = Outline
|
marker.text.name = Texto
|
||||||
|
|
||||||
|
marker.background = Fondo
|
||||||
|
marker.outline = Bordes
|
||||||
|
|
||||||
objective.research = [accent]Investiga:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Investiga:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Consigue:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Consigue:\n[]{0}[lightgray]{1}
|
||||||
@@ -621,8 +627,9 @@ objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightg
|
|||||||
objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades
|
objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades
|
||||||
objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destruye el Núcleo enemigo
|
objective.destroycore = [accent]Destruye el Núcleo enemigo
|
||||||
objective.command = [accent]Dirige Unidades
|
objective.command = [accent]Dirige unidades
|
||||||
objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠
|
announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠
|
||||||
|
|
||||||
loadout = Carga Inicial
|
loadout = Carga Inicial
|
||||||
@@ -740,20 +747,23 @@ sector.extractionOutpost.description = Una base remota, construida por el enemig
|
|||||||
sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta.
|
sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta.
|
||||||
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = El Inicio
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Égida
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lago
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersección
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = División
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Declive
|
||||||
sector.onset.description = El sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y fabrica una unidad [accent]Elude[] tan pronto como sea posible.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.intersect.description = Los escáneres indican que este sector será atacado desde múltiples direcciones poco después de aterrizar.\nPrepara defensas rápidamente y expándete lo antes posible.\nSe requiere utilizar unidades [accent]Mech[] para operar en este terreno irregular.
|
||||||
|
sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[].
|
||||||
|
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
|
||||||
|
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
|
||||||
|
|
||||||
status.burning.name = En llamas
|
status.burning.name = En llamas
|
||||||
status.freezing.name = Congelado
|
status.freezing.name = Congelado
|
||||||
@@ -764,15 +774,15 @@ status.sapped.name = Debilitado
|
|||||||
status.electrified.name = Aturdido
|
status.electrified.name = Aturdido
|
||||||
status.spore-slowed.name = Ralentizado
|
status.spore-slowed.name = Ralentizado
|
||||||
status.tarred.name = Alquitranado
|
status.tarred.name = Alquitranado
|
||||||
status.overdrive.name = Acelerado
|
status.overdrive.name = Sobrecargado
|
||||||
status.overclock.name = Sobrecargado
|
status.overclock.name = Acelerado
|
||||||
status.shocked.name = Electrificado
|
status.shocked.name = Electrificado
|
||||||
status.blasted.name = Explosión
|
status.blasted.name = Explosión
|
||||||
status.unmoving.name = Inmóvil
|
status.unmoving.name = Inmóvil
|
||||||
status.boss.name = Guardián
|
status.boss.name = Guardián
|
||||||
|
|
||||||
settings.language = Idioma
|
settings.language = Idioma
|
||||||
settings.data = Datos del Juego
|
settings.data = Datos del juego
|
||||||
settings.reset = Reiniciar a los valores por defecto
|
settings.reset = Reiniciar a los valores por defecto
|
||||||
settings.rebind = Reasignar
|
settings.rebind = Reasignar
|
||||||
settings.resetKey = Reiniciar
|
settings.resetKey = Reiniciar
|
||||||
@@ -780,13 +790,13 @@ settings.controls = Controles
|
|||||||
settings.game = Juego
|
settings.game = Juego
|
||||||
settings.sound = Sonido
|
settings.sound = Sonido
|
||||||
settings.graphics = Gráficos
|
settings.graphics = Gráficos
|
||||||
settings.cleardata = Eliminar Datos del Juego...
|
settings.cleardata = Eliminar datos del juego...
|
||||||
settings.clear.confirm = ¿Quieres eliminar estos datos?\n¡Esta acción no se puede deshacer!
|
settings.clear.confirm = ¿Quieres eliminar estos datos?\n¡Esta acción no se puede deshacer!
|
||||||
settings.clearall.confirm = [scarlet]¡ADVERTENCIA![]\nEsto eliminará todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego borrrará todos tus datos y se cerrará automáticamente.
|
settings.clearall.confirm = [scarlet]¡ADVERTENCIA![]\nEsto eliminará todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego borrrará todos tus datos y se cerrará automáticamente.
|
||||||
settings.clearsaves.confirm = ¿Quieres borrar tus partidas guardadas?
|
settings.clearsaves.confirm = ¿Quieres borrar tus partidas guardadas?
|
||||||
settings.clearsaves = Borrar Partidas Guardadas
|
settings.clearsaves = Borrar partidas guardadas
|
||||||
settings.clearresearch = Borrar Investigaciones Tecnológicas
|
settings.clearresearch = Borrar investigaciones tecnológicas
|
||||||
settings.clearresearch.confirm = ¿Quieres eliminar todo el progreso de las Investigaciones Tecnológicas del modo Campaña?
|
settings.clearresearch.confirm = ¿Quieres eliminar todo el progreso de las investigaciones tecnológicas del modo campaña?
|
||||||
settings.clearcampaignsaves = Borrar datos de campaña
|
settings.clearcampaignsaves = Borrar datos de campaña
|
||||||
settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña?
|
settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña?
|
||||||
paused = [accent] < Pausado >
|
paused = [accent] < Pausado >
|
||||||
@@ -881,7 +891,7 @@ stat.reloadmultiplier = Multiplicador de recarga
|
|||||||
stat.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
stat.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||||
stat.reactive = Reacciona con
|
stat.reactive = Reacciona con
|
||||||
stat.immunities = Inmune a
|
stat.immunities = Inmune a
|
||||||
stat.healing = Sanador
|
stat.healing = Curación
|
||||||
|
|
||||||
ability.forcefield = Área de Escudo
|
ability.forcefield = Área de Escudo
|
||||||
ability.repairfield = Área de Reparación
|
ability.repairfield = Área de Reparación
|
||||||
@@ -911,7 +921,7 @@ bar.capacity = Capacidad: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
bar.instability = Instability
|
bar.instability = Inestabilidad
|
||||||
bar.heatamount = Calor: {0}
|
bar.heatamount = Calor: {0}
|
||||||
bar.heatpercent = Calor: {0} ({1}%)
|
bar.heatpercent = Calor: {0} ({1}%)
|
||||||
bar.power = Energía
|
bar.power = Energía
|
||||||
@@ -1028,7 +1038,7 @@ setting.position.name = Mostrar posición de jugadores
|
|||||||
setting.mouseposition.name = Mostrar posición del cursor
|
setting.mouseposition.name = Mostrar posición del cursor
|
||||||
setting.musicvol.name = Volumen de la música
|
setting.musicvol.name = Volumen de la música
|
||||||
setting.atmosphere.name = Mostrar atmósfera de planetas
|
setting.atmosphere.name = Mostrar atmósfera de planetas
|
||||||
setting.ambientvol.name = Volumen del Ambiente
|
setting.ambientvol.name = Volumen del ambiente
|
||||||
setting.mutemusic.name = Silenciar música
|
setting.mutemusic.name = Silenciar música
|
||||||
setting.sfxvol.name = Volumen del sonido
|
setting.sfxvol.name = Volumen del sonido
|
||||||
setting.mutesound.name = Silenciar sonido
|
setting.mutesound.name = Silenciar sonido
|
||||||
@@ -1141,7 +1151,7 @@ rules.waves = Oleadas
|
|||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||||
rules.rtsminattackweight = Peso mínimo de ataque
|
rules.rtsminattackweight = Peso mínimo de ataque
|
||||||
rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
|
rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
|
||||||
rules.corecapture = Capturar Núcleo al destruirlo
|
rules.corecapture = Capturar Núcleo al destruirlo
|
||||||
@@ -1273,12 +1283,17 @@ unit.corvus.name = Corvus
|
|||||||
|
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1286,11 +1301,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Dron ensamblador
|
unit.assembly-drone.name = Dron ensamblador
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Pared
|
block.cliff.name = Pared
|
||||||
@@ -1336,7 +1348,7 @@ block.deep-tainted-water.name = Agua profunda contaminada
|
|||||||
block.darksand-tainted-water.name = Agua contaminada - Arena oscura
|
block.darksand-tainted-water.name = Agua contaminada - Arena oscura
|
||||||
block.tar.name = Alquitrán
|
block.tar.name = Alquitrán
|
||||||
block.stone.name = Piedra
|
block.stone.name = Piedra
|
||||||
block.sand.name = Arena
|
block.sand-floor.name = Arena
|
||||||
block.darksand.name = Arena oscura
|
block.darksand.name = Arena oscura
|
||||||
block.ice.name = Hielo
|
block.ice.name = Hielo
|
||||||
block.snow.name = Nieve
|
block.snow.name = Nieve
|
||||||
@@ -1417,7 +1429,7 @@ block.separator.name = Separador
|
|||||||
block.coal-centrifuge.name = Centrifugador de carbón
|
block.coal-centrifuge.name = Centrifugador de carbón
|
||||||
block.power-node.name = Nodo de energía
|
block.power-node.name = Nodo de energía
|
||||||
block.power-node-large.name = Nodo de energía grande
|
block.power-node-large.name = Nodo de energía grande
|
||||||
block.surge-tower.name = Torre de sobretensión
|
block.surge-tower.name = Torre de alta tensión
|
||||||
block.diode.name = Diodo de batería
|
block.diode.name = Diodo de batería
|
||||||
block.battery.name = Batería
|
block.battery.name = Batería
|
||||||
block.battery-large.name = Batería grande
|
block.battery-large.name = Batería grande
|
||||||
@@ -1466,7 +1478,7 @@ block.bridge-conduit.name = Tubería puente
|
|||||||
block.rotary-pump.name = Bomba rotativa
|
block.rotary-pump.name = Bomba rotativa
|
||||||
block.thorium-reactor.name = Reactor de torio
|
block.thorium-reactor.name = Reactor de torio
|
||||||
block.mass-driver.name = Catapulta electromagnética
|
block.mass-driver.name = Catapulta electromagnética
|
||||||
block.blast-drill.name = Taladro de impacto
|
block.blast-drill.name = Taladro de voladura
|
||||||
block.impulse-pump.name = Bomba de impulso
|
block.impulse-pump.name = Bomba de impulso
|
||||||
block.thermal-generator.name = Generador térmico
|
block.thermal-generator.name = Generador térmico
|
||||||
block.surge-smelter.name = Fundidor de aleación
|
block.surge-smelter.name = Fundidor de aleación
|
||||||
@@ -1496,9 +1508,9 @@ block.exponential-reconstructor.name = Reconstructor exponencial
|
|||||||
block.tetrative-reconstructor.name = Reconstructor tetrativo
|
block.tetrative-reconstructor.name = Reconstructor tetrativo
|
||||||
block.payload-conveyor.name = Cinta transportadora de carga
|
block.payload-conveyor.name = Cinta transportadora de carga
|
||||||
block.payload-router.name = Enrutador de carga
|
block.payload-router.name = Enrutador de carga
|
||||||
block.duct.name = Túnel
|
block.duct.name = Conducto
|
||||||
block.duct-router.name = Túnel enrutador
|
block.duct-router.name = Conducto enrutador
|
||||||
block.duct-bridge.name = Túnel puente
|
block.duct-bridge.name = Conducto puente
|
||||||
block.payload-propulsion-tower.name = Torre de propulsión de carga
|
block.payload-propulsion-tower.name = Torre de propulsión de carga
|
||||||
block.payload-void.name = Vacío de carga
|
block.payload-void.name = Vacío de carga
|
||||||
block.payload-source.name = Fuente de carga
|
block.payload-source.name = Fuente de carga
|
||||||
@@ -1517,7 +1529,7 @@ block.payload-loader.description = Carga objetos y líquidos en bloques.
|
|||||||
block.payload-unloader.name = Descargador de carga
|
block.payload-unloader.name = Descargador de carga
|
||||||
block.payload-unloader.description = Descarga objetos y líquidos de bloques.
|
block.payload-unloader.description = Descarga objetos y líquidos de bloques.
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = Heat Source
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = Un bloque pequeño que proporciona una cantidad infinita de calor.
|
||||||
|
|
||||||
#TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente.
|
#TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente.
|
||||||
block.empty.name = Vacío
|
block.empty.name = Vacío
|
||||||
@@ -1573,7 +1585,7 @@ block.red-ice-boulder.name = Roca de hielo rojizo
|
|||||||
block.rhyolite-boulder.name = Roca de riolita
|
block.rhyolite-boulder.name = Roca de riolita
|
||||||
block.red-stone-boulder.name = Roca rojiza
|
block.red-stone-boulder.name = Roca rojiza
|
||||||
block.graphitic-wall.name = Muro de grafito
|
block.graphitic-wall.name = Muro de grafito
|
||||||
block.silicon-arc-furnace.name = Horno en arco de silicio
|
block.silicon-arc-furnace.name = Horno de arco eléctrico
|
||||||
block.electrolyzer.name = Electrolizador
|
block.electrolyzer.name = Electrolizador
|
||||||
block.atmospheric-concentrator.name = Concentrador atmosférico
|
block.atmospheric-concentrator.name = Concentrador atmosférico
|
||||||
block.oxidation-chamber.name = Cámara de oxidación
|
block.oxidation-chamber.name = Cámara de oxidación
|
||||||
@@ -1601,13 +1613,13 @@ block.shielded-wall.name = Muro blindado
|
|||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = Torre de construcción
|
block.build-tower.name = Torre de construcción
|
||||||
block.regen-projector.name = Proyector de regeneración
|
block.regen-projector.name = Proyector de regeneración
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = Torre de pulso eléctrico
|
||||||
block.shield-projector.name = Proyector de escudo
|
block.shield-projector.name = Proyector de escudo
|
||||||
block.large-shield-projector.name = Proyector de escudo grande
|
block.large-shield-projector.name = Proyector de escudo grande
|
||||||
block.armored-duct.name = Túnel acorazado
|
block.armored-duct.name = Conducto acorazado
|
||||||
block.overflow-duct.name = Túnel de desborde
|
block.overflow-duct.name = Conducto de desborde
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = Conducto de subdesbordamiento
|
||||||
block.duct-unloader.name = Túnel descargador
|
block.duct-unloader.name = Conducto descargador
|
||||||
block.surge-conveyor.name = Cinta transportadora eléctrica
|
block.surge-conveyor.name = Cinta transportadora eléctrica
|
||||||
block.surge-router.name = Enrutador eléctrico
|
block.surge-router.name = Enrutador eléctrico
|
||||||
block.unit-cargo-loader.name = Cargador de unidades
|
block.unit-cargo-loader.name = Cargador de unidades
|
||||||
@@ -1619,14 +1631,14 @@ block.reinforced-bridge-conduit.name = Tubería puente reforzada
|
|||||||
block.reinforced-liquid-router.name = Enrutador de líquidos reforzado
|
block.reinforced-liquid-router.name = Enrutador de líquidos reforzado
|
||||||
block.reinforced-liquid-container.name = Contenedor de líquidos reforzado
|
block.reinforced-liquid-container.name = Contenedor de líquidos reforzado
|
||||||
block.reinforced-liquid-tank.name = Tanque de líquidos reforzado
|
block.reinforced-liquid-tank.name = Tanque de líquidos reforzado
|
||||||
block.beam-node.name = Nodo en viga
|
block.beam-node.name = Nodo electromagnético
|
||||||
block.beam-tower.name = Torre en viga
|
block.beam-tower.name = Torre de transmisión electromagnética
|
||||||
block.beam-link.name = Enlace en viga
|
block.beam-link.name = Enlace electromagnético
|
||||||
block.turbine-condenser.name = Turbina condensadora
|
block.turbine-condenser.name = Turbina condensadora
|
||||||
block.chemical-combustion-chamber.name = Cámara de combustión de químicos
|
block.chemical-combustion-chamber.name = Cámara de combustión de químicos
|
||||||
block.pyrolysis-generator.name = Generador pirolítico
|
block.pyrolysis-generator.name = Generador pirolítico
|
||||||
block.vent-condenser.name = Condensador de grietas
|
block.vent-condenser.name = Condensador de grietas
|
||||||
block.cliff-crusher.name = Triturador de acantilados
|
block.cliff-crusher.name = Triturador de paredes
|
||||||
block.plasma-bore.name = Perforador de plasma
|
block.plasma-bore.name = Perforador de plasma
|
||||||
block.large-plasma-bore.name = Perforador de plasma grande
|
block.large-plasma-bore.name = Perforador de plasma grande
|
||||||
block.impact-drill.name = Taladro de impacto
|
block.impact-drill.name = Taladro de impacto
|
||||||
@@ -1644,31 +1656,31 @@ block.afflict.name = Afflict
|
|||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricador
|
block.fabricator.name = Fabricador
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Refabricador de tanques
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Refabricador de mechs
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Refabricador de aeronaves
|
||||||
block.tank-assembler.name = Ensamblador de Tanques
|
block.tank-assembler.name = Ensamblador de tanques
|
||||||
block.ship-assembler.name = Ensamblador de Naves
|
block.ship-assembler.name = Ensamblador de aeronaves
|
||||||
block.mech-assembler.name = Ensamblador de Mechs
|
block.mech-assembler.name = Ensamblador de mechs
|
||||||
block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada
|
block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada
|
||||||
block.reinforced-payload-router.name = Enrutador de carga reforzado
|
block.reinforced-payload-router.name = Enrutador de carga reforzado
|
||||||
block.payload-mass-driver.name = Catapultador de carga electromagnético
|
block.payload-mass-driver.name = Catapultador electromagnético de carga
|
||||||
block.small-deconstructor.name = Deconstructor pequeño
|
block.small-deconstructor.name = Deconstructor pequeño
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Lienzo
|
||||||
block.world-processor.name = Procesador integrado
|
block.world-processor.name = Procesador global
|
||||||
block.world-cell.name = Unidad de memoria integrada
|
block.world-cell.name = Unidad de memoria global
|
||||||
block.shield-breaker.name = Destructor de escudos (nombre/textura temporales)
|
block.shield-breaker.name = Destructor de escudos (nombre/textura temporales)
|
||||||
block.tank-fabricator.name = Fabricador de Tanques
|
block.tank-fabricator.name = Fabricador de tanques
|
||||||
block.mech-fabricator.name = Fabricador de Mechs
|
block.mech-fabricator.name = Fabricador de mechs
|
||||||
block.ship-fabricator.name = Fabricador de Naves
|
block.ship-fabricator.name = Fabricador de aeronaves
|
||||||
block.prime-refabricator.name = Refabricador Prime
|
block.prime-refabricator.name = Refabricador Prime
|
||||||
block.unit-repair-tower.name = Torre de reparación de unidades
|
block.unit-repair-tower.name = Torre de reparación de unidades
|
||||||
block.diffuse.name = Diffuse
|
block.diffuse.name = Diffuse
|
||||||
block.basic-assembler-module.name = Módulo ensamblador básico
|
block.basic-assembler-module.name = Módulo ensamblador básico
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Reactor de flujo
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Reactor de neoplasia
|
||||||
|
|
||||||
block.switch.name = Interruptor
|
block.switch.name = Interruptor
|
||||||
block.micro-processor.name = Microprocesador
|
block.micro-processor.name = Microprocesador
|
||||||
@@ -1726,8 +1738,8 @@ hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], co
|
|||||||
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
|
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
|
||||||
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
|
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
|
||||||
hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
|
hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente.
|
||||||
|
|
||||||
item.copper.description = Usado en todo tipo de bloques y munición.
|
item.copper.description = Usado en todo tipo de bloques y munición.
|
||||||
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
|
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
|
||||||
@@ -1750,11 +1762,22 @@ item.spore-pod.description = Se puede usar como combustible, o para obtener petr
|
|||||||
item.spore-pod.details = Esporas. Son algo parecido a una forma de vida sintética. Emiten gases tóxicos para el resto de vida biológica. Extremadamente invasivo. Altamente inflamable bajo determinadas condiciones.
|
item.spore-pod.details = Esporas. Son algo parecido a una forma de vida sintética. Emiten gases tóxicos para el resto de vida biológica. Extremadamente invasivo. Altamente inflamable bajo determinadas condiciones.
|
||||||
item.blast-compound.description = Usado en bombas y munición explosiva.
|
item.blast-compound.description = Usado en bombas y munición explosiva.
|
||||||
item.pyratite.description = Usado en armas incendiarias y generadores de combustión.
|
item.pyratite.description = Usado en armas incendiarias y generadores de combustión.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Usado para enfriar máquinas y para procesar residuos.
|
liquid.water.description = Usado para enfriar máquinas y para procesar residuos.
|
||||||
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma.
|
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma.
|
||||||
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
|
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
|
||||||
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
|
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = [lightgray]Abandonado
|
block.derelict = [lightgray]Abandonado
|
||||||
block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
|
block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
|
||||||
@@ -1815,7 +1838,7 @@ block.router.description = Distribuye los objetos entrantes hasta en 3 direccion
|
|||||||
block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que los objetos de salida pueden atascar la entrada del mismo bloque, e incluso toda la cadena de transporte.
|
block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que los objetos de salida pueden atascar la entrada del mismo bloque, e incluso toda la cadena de transporte.
|
||||||
block.distributor.description = Distribuye objetos equitativamente en hasta otras 7 direcciones.
|
block.distributor.description = Distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||||
block.overflow-gate.description = Saca los objetos entrantes por los lados cuando la cinta del frente está llena.
|
block.overflow-gate.description = Saca los objetos entrantes por los lados cuando la cinta del frente está llena.
|
||||||
block.underflow-gate.description = El opuesto de la compuerta de desborde. Sólo devuelve objetos hacia el frente si los lados están bloqueados.
|
block.underflow-gate.description = El opuesto de la compuerta de desborde. Sólo devuelve objetos hacia el frente cuando sus lados están bloqueados.
|
||||||
block.mass-driver.description = Estructura de transporte de largo alcance. Acumula varios objetos y los dispara a otro del mismo tipo.
|
block.mass-driver.description = Estructura de transporte de largo alcance. Acumula varios objetos y los dispara a otro del mismo tipo.
|
||||||
block.mechanical-pump.description = Extrae y bombea líquidos. Funciona sin energía.
|
block.mechanical-pump.description = Extrae y bombea líquidos. Funciona sin energía.
|
||||||
block.rotary-pump.description = Extrae y bombea líquidos. Requiere energía.
|
block.rotary-pump.description = Extrae y bombea líquidos. Requiere energía.
|
||||||
@@ -1905,6 +1928,96 @@ block.large-logic-display.description = Muestra gráficos arbitrarios dibujados
|
|||||||
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
||||||
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
||||||
block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas.
|
block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
|
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
|
||||||
unit.mace.description = Ataca con llamaradas a enemigos cercanos.
|
unit.mace.description = Ataca con llamaradas a enemigos cercanos.
|
||||||
@@ -1943,7 +2056,25 @@ unit.retusa.description = Dispara torpedos guiados a los enemigos cercanos. Repa
|
|||||||
unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras aliadas. Su torreta de defensa destruye proyectiles enemigos automáticamente.
|
unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras aliadas. Su torreta de defensa destruye proyectiles enemigos automáticamente.
|
||||||
unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas.
|
unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas.
|
||||||
unit.aegires.description = Electrifica a todas las unidades y estructuras enemigas que entran en su campo de energía. Repara todas las unidades aliadas.
|
unit.aegires.description = Electrifica a todas las unidades y estructuras enemigas que entran en su campo de energía. Repara todas las unidades aliadas.
|
||||||
unit.navanax.description = Dispara proyectiles EMP explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
|
unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Lee un número desde una unidad de memoria conectada.
|
lst.read = Lee un número desde una unidad de memoria conectada.
|
||||||
lst.write = Escribe un número en una unidad de memoria conectada.
|
lst.write = Escribe un número en una unidad de memoria conectada.
|
||||||
@@ -1980,7 +2111,7 @@ lst.cutscene = Manipula la cámara del jugador.
|
|||||||
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
|
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
|
||||||
lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
||||||
|
|
||||||
logic.nounitbuild = [red]No se permite la construcción de bloques de categoría lógica.
|
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
||||||
|
|
||||||
lenum.type = El tipo de bloque/unidad\nEjemplo: para buscar cualquier enrutador, esto devolverá [accent]@router[].\nNo devuelve una cadena de texto.
|
lenum.type = El tipo de bloque/unidad\nEjemplo: para buscar cualquier enrutador, esto devolverá [accent]@router[].\nNo devuelve una cadena de texto.
|
||||||
lenum.shoot = Dispara a una posición.
|
lenum.shoot = Dispara a una posición.
|
||||||
@@ -2127,5 +2258,7 @@ lenum.build = Construye una estructura.
|
|||||||
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
||||||
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
||||||
lenum.boost = Iniciar/Detener vuelo.
|
lenum.boost = Iniciar/Detener vuelo.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
#Translated them anyways, although it wasn't necessary. I hope it don't cause any troubles. Of course that I don't mind to translate them twice if they're updated :)
|
||||||
|
onset.commandmode = Mantén [accent]shift[] para entrar al [accent]modo comando[].\n[accent]Clic izquierdo y arrastra[] para seleccionar unidades.\n[accent]Clic derecho[] para ordenar a las unidades seleccionadas moverse o atacar.
|
||||||
|
onset.commandmode.mobile = Pulsa el [accent]botón de comando[] para entrar al [accent]modo comando[].\n[accent]Mantén un dedo y arrastra[] para seleccionar unidades.\n[accent]Toca[] para ordenar a las unidades seleccionadas moverse o atacar.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Mängu ametlik viki
|
link.wiki.description = Mängu ametlik viki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||||
screenshot = Kuvatõmmis salvestati: {0}
|
screenshot = Kuvatõmmis salvestati: {0}
|
||||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Info
|
about.button = Info
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valige kõigepealt [accent]nimi[].
|
noname = Valige kõigepealt [accent]nimi[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Failinimi:
|
filename = Failinimi:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Jälita mängijat
|
trace = Jälita mängijat
|
||||||
trace.playername = Mängija nimi: [accent]{0}
|
trace.playername = Mängija nimi: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Liivakamakas
|
block.sand-boulder.name = Liivakamakas
|
||||||
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Riknenud vesi tumedal liival
|
block.darksand-tainted-water.name = Riknenud vesi tumedal liival
|
||||||
block.tar.name = Tõrv
|
block.tar.name = Tõrv
|
||||||
block.stone.name = Kivi
|
block.stone.name = Kivi
|
||||||
block.sand.name = Liiv
|
block.sand-floor.name = Liiv
|
||||||
block.darksand.name = Tume liiv
|
block.darksand.name = Tume liiv
|
||||||
block.ice.name = Jää
|
block.ice.name = Jää
|
||||||
block.snow.name = Lumi
|
block.snow.name = Lumi
|
||||||
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Sünteetiline spooride kogum, mis on toodetud atmos
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
|
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
|
||||||
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
|
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
|
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
|
||||||
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||||
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||||
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Mindustry wiki ofiziala
|
link.wiki.description = Mindustry wiki ofiziala
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
||||||
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
||||||
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Honi buruz
|
about.button = Honi buruz
|
||||||
name = Izena:
|
name = Izena:
|
||||||
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Fitxategi-izena:
|
filename = Fitxategi-izena:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Trazatu jokalaria
|
trace = Trazatu jokalaria
|
||||||
trace.playername = Jokalariaren izena: [accent]{0}
|
trace.playername = Jokalariaren izena: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Hondar harkaitza
|
block.sand-boulder.name = Hondar harkaitza
|
||||||
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
|
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
|
||||||
block.tar.name = Mundruna
|
block.tar.name = Mundruna
|
||||||
block.stone.name = Harria
|
block.stone.name = Harria
|
||||||
block.sand.name = Hondarra
|
block.sand-floor.name = Hondarra
|
||||||
block.darksand.name = Hondar iluna
|
block.darksand.name = Hondar iluna
|
||||||
block.ice.name = Izotza
|
block.ice.name = Izotza
|
||||||
block.snow.name = Elurra
|
block.snow.name = Elurra
|
||||||
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Espora sintetikoen leka bat, erabilera industrialer
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
|
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
|
||||||
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
|
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
|
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
|
||||||
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
||||||
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
||||||
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalogilistaus
|
|||||||
link.wiki.description = Virallinen Mindustry wiki
|
link.wiki.description = Virallinen Mindustry wiki
|
||||||
link.suggestions.description = Ehdota uusia ominaisuuksia
|
link.suggestions.description = Ehdota uusia ominaisuuksia
|
||||||
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
||||||
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
||||||
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Laitteesi ei tue modeja skripteillä. Sinun on sammutettav
|
|||||||
about.button = Tietoa
|
about.button = Tietoa
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valitse ensin[accent] pelaajanimi[].
|
noname = Valitse ensin[accent] pelaajanimi[].
|
||||||
|
search = Search:
|
||||||
planetmap = Avaruuskartta
|
planetmap = Avaruuskartta
|
||||||
launchcore = Laukaise tukikohta
|
launchcore = Laukaise tukikohta
|
||||||
filename = Tiedostonimi:
|
filename = Tiedostonimi:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Yhteisön palvelimet [accent]eivät ole[] kehittäjän omis
|
|||||||
servers.showhidden = Näytä piilotetut palvelimet
|
servers.showhidden = Näytä piilotetut palvelimet
|
||||||
server.shown = Näytetty
|
server.shown = Näytetty
|
||||||
server.hidden = Piilotettu
|
server.hidden = Piilotettu
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Seuraa pelaajaa
|
trace = Seuraa pelaajaa
|
||||||
trace.playername = Pelaajanimi: [accent]{0}
|
trace.playername = Pelaajanimi: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Kokoajadrooni
|
unit.assembly-drone.name = Kokoajadrooni
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallaksi
|
block.parallax.name = Parallaksi
|
||||||
block.cliff.name = Kallio
|
block.cliff.name = Kallio
|
||||||
@@ -1319,7 +1326,7 @@ block.deep-tainted-water.name = Syvää Saasteista Vettä
|
|||||||
block.darksand-tainted-water.name = Saastevesi tummalla hiekalla
|
block.darksand-tainted-water.name = Saastevesi tummalla hiekalla
|
||||||
block.tar.name = Terva
|
block.tar.name = Terva
|
||||||
block.stone.name = Kivi
|
block.stone.name = Kivi
|
||||||
block.sand.name = Hiekka
|
block.sand-floor.name = Hiekka
|
||||||
block.darksand.name = Tumma hiekka
|
block.darksand.name = Tumma hiekka
|
||||||
block.ice.name = Jää
|
block.ice.name = Jää
|
||||||
block.snow.name = Lumi
|
block.snow.name = Lumi
|
||||||
@@ -1731,10 +1738,21 @@ item.spore-pod.description = Synteettisistä itiöistä koostuva palko, joka on
|
|||||||
item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella.
|
item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella.
|
||||||
item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa.
|
item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin.
|
liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin.
|
||||||
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
|
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
|
||||||
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
|
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
|
||||||
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
|
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Hylky
|
block.derelict = \uf77e [lightgray]Hylky
|
||||||
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
|
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
|
||||||
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
|
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
|
||||||
@@ -1886,6 +1904,96 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
|
|||||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||||
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
|
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
||||||
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
||||||
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
||||||
@@ -1924,6 +2032,24 @@ unit.oxynoe.description = Ampuu rakennuksia korjaavia liekkisuihkuja läheisiin
|
|||||||
unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä.
|
unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä.
|
||||||
unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia.
|
unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia.
|
||||||
unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä.
|
unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Lue numero yhdistetystä muistisolusta.
|
lst.read = Lue numero yhdistetystä muistisolusta.
|
||||||
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
||||||
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Catalogue listing sa F-Droid
|
|||||||
link.wiki.description = Opsiyal na Mindustry wiki
|
link.wiki.description = Opsiyal na Mindustry wiki
|
||||||
link.suggestions.description = Magmungkahi ng mga bagong feature
|
link.suggestions.description = Magmungkahi ng mga bagong feature
|
||||||
link.bug.description = Nakahanap ng isa? I-report dito!
|
link.bug.description = Nakahanap ng isa? I-report dito!
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL.
|
linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL.
|
||||||
screenshot = Ini-adya na ang screenshot sa {0}
|
screenshot = Ini-adya na ang screenshot sa {0}
|
||||||
screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot.
|
screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Ang device mo ay hindi sumusuporta ng mga mod na may iskri
|
|||||||
about.button = Tungkol
|
about.button = Tungkol
|
||||||
name = Pangalan:
|
name = Pangalan:
|
||||||
noname = Pumili ng[accent] pangalan[] muna.
|
noname = Pumili ng[accent] pangalan[] muna.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = I-Launch Ang Core
|
launchcore = I-Launch Ang Core
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Ipinapakita
|
server.shown = Ipinapakita
|
||||||
server.hidden = Tinatago
|
server.hidden = Tinatago
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Pangalan ng Player: [accent]{0}
|
trace.playername = Pangalan ng Player: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Isang pod ng mga sintetikong spore, na synthesize m
|
|||||||
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
|
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
|
||||||
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
|
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
|
||||||
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
|
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
|
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
|
||||||
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
|
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
|
||||||
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
|
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
|
||||||
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
|
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
|
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
|
||||||
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
||||||
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.f-droid.description = F-Droid katalógus listázás
|
|||||||
link.wiki.description = Hivatalos Mindustry wiki
|
link.wiki.description = Hivatalos Mindustry wiki
|
||||||
link.suggestions.description = Új funkciók ajánlása
|
link.suggestions.description = Új funkciók ajánlása
|
||||||
link.bug.description = Találtál egyet? Jelentsd itt
|
link.bug.description = Találtál egyet? Jelentsd itt
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
|
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
|
||||||
screenshot = Képernyőkép mentve ide: {0}
|
screenshot = Képernyőkép mentve ide: {0}
|
||||||
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
|
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
|
||||||
@@ -167,6 +168,7 @@ mod.scripts.disable = Az eszköz nem támogatja a szkriptekkel rendelkező modok
|
|||||||
about.button = Közreműködők
|
about.button = Közreműködők
|
||||||
name = Név:
|
name = Név:
|
||||||
noname = Előbb válassz egy[accent] nevet[].
|
noname = Előbb válassz egy[accent] nevet[].
|
||||||
|
search = Search:
|
||||||
planetmap = Bolygó térkép
|
planetmap = Bolygó térkép
|
||||||
launchcore = Mag kilövése
|
launchcore = Mag kilövése
|
||||||
filename = Fájl név:
|
filename = Fájl név:
|
||||||
@@ -229,6 +231,7 @@ servers.disclaimer = A közösségi szervereket [accent]nem[] a fejlesztő birto
|
|||||||
servers.showhidden = Rejtett szerverek megjelenítése
|
servers.showhidden = Rejtett szerverek megjelenítése
|
||||||
server.shown = Látható
|
server.shown = Látható
|
||||||
server.hidden = Rejtett
|
server.hidden = Rejtett
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Játékos követése
|
trace = Játékos követése
|
||||||
trace.playername = Játékos neve: [accent]{0}
|
trace.playername = Játékos neve: [accent]{0}
|
||||||
@@ -742,6 +745,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1264,12 +1269,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1277,11 +1287,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
@@ -1326,7 +1333,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1738,11 +1745,22 @@ item.spore-pod.description = Átalakítható olajjá vagy robbanószerekké, de
|
|||||||
item.spore-pod.details = Spórák. Egy valószínűleg mesterséges életforma. Más életformák számára halálos gázt bocsátanak ki. Szélsőségesen invazív. Megfelelő körülmények között erősen gyúlékony.
|
item.spore-pod.details = Spórák. Egy valószínűleg mesterséges életforma. Más életformák számára halálos gázt bocsátanak ki. Szélsőségesen invazív. Megfelelő körülmények között erősen gyúlékony.
|
||||||
item.blast-compound.description = Bombák és robbanó lövedékek része.
|
item.blast-compound.description = Bombák és robbanó lövedékek része.
|
||||||
item.pyratite.description = Gyújtó lövedékekben és tüzelőanyag-alapú generátorokban használható.
|
item.pyratite.description = Gyújtó lövedékekben és tüzelőanyag-alapú generátorokban használható.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra használható.
|
liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra használható.
|
||||||
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
|
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
|
||||||
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
|
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
|
||||||
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
|
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
|
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
|
||||||
block.illuminator.description = Világít.
|
block.illuminator.description = Világít.
|
||||||
@@ -1892,6 +1910,96 @@ block.large-logic-display.description = Ábrák rajzolhatók rá processzorral.
|
|||||||
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
|
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
|
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
|
||||||
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
||||||
@@ -1931,6 +2039,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid
|
|||||||
link.wiki.description = Wiki Mindustry resmi
|
link.wiki.description = Wiki Mindustry resmi
|
||||||
link.suggestions.description = Saran fitur baru
|
link.suggestions.description = Saran fitur baru
|
||||||
link.bug.description = Menemukan bug? Laporkan di sini
|
link.bug.description = Menemukan bug? Laporkan di sini
|
||||||
|
linkopen = Server ini mengirimkan Anda sebuah tautan. Apakah Anda yakin ingin membukanya?\n\n[sky]{0}
|
||||||
linkfail = Gagal membuka tautan!\nURL disalin ke papan salin.
|
linkfail = Gagal membuka tautan!\nURL disalin ke papan salin.
|
||||||
screenshot = Tangkapan layar disimpan di {0}
|
screenshot = Tangkapan layar disimpan di {0}
|
||||||
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
||||||
@@ -44,12 +45,12 @@ mods.browser = Browser Mod
|
|||||||
mods.browser.selected = Mod yang Dipilih
|
mods.browser.selected = Mod yang Dipilih
|
||||||
mods.browser.add = Pasang mod
|
mods.browser.add = Pasang mod
|
||||||
mods.browser.reinstall = Pasang kembali
|
mods.browser.reinstall = Pasang kembali
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Lihat Rilis
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Tidak Ada Rilis Ditemukan\n[accent]Tidak dapat menemukan rilis untuk mod ini. Periksa apakah repositori mod memiliki rilis publik.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Terbaru>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Rilis
|
||||||
mods.github.open = Repo
|
mods.github.open = Repo
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Laman Rilis
|
||||||
mods.browser.sortdate = Urut berdasarkan waktu
|
mods.browser.sortdate = Urut berdasarkan waktu
|
||||||
mods.browser.sortstars = Urut berdasarkan bintang
|
mods.browser.sortstars = Urut berdasarkan bintang
|
||||||
|
|
||||||
@@ -74,11 +75,11 @@ schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk m
|
|||||||
schematic.tags = Tanda:
|
schematic.tags = Tanda:
|
||||||
schematic.edittags = Ubah Tanda
|
schematic.edittags = Ubah Tanda
|
||||||
schematic.addtag = Tambah Tanda
|
schematic.addtag = Tambah Tanda
|
||||||
schematic.texttag = Tanda Tulisan
|
schematic.texttag = Teks Tanda
|
||||||
schematic.icontag = Tanda Ikon
|
schematic.icontag = Ikon Tanda
|
||||||
schematic.renametag = Ubah Nama Tanda
|
schematic.renametag = Ubah Nama Tanda
|
||||||
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
||||||
schematic.tagexists = Tanda ini sudah ada.
|
schematic.tagexists = Tanda tersebut sudah ada.
|
||||||
|
|
||||||
stats = Statistik
|
stats = Statistik
|
||||||
stats.wave = Gelombang Terkalahkan
|
stats.wave = Gelombang Terkalahkan
|
||||||
@@ -105,7 +106,7 @@ customgame = Permainan Modifikasi
|
|||||||
newgame = Permainan Baru
|
newgame = Permainan Baru
|
||||||
none = <kosong>
|
none = <kosong>
|
||||||
none.found = [lightgray]<tidak ditemukan>
|
none.found = [lightgray]<tidak ditemukan>
|
||||||
none.inmap = [lightgray]<tidak ada di dalam peta>
|
none.inmap = [lightgray]<tidak ada di peta>
|
||||||
minimap = Peta Kecil
|
minimap = Peta Kecil
|
||||||
position = Posisi
|
position = Posisi
|
||||||
close = Tutup
|
close = Tutup
|
||||||
@@ -130,7 +131,7 @@ mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Ke
|
|||||||
mods = Mod
|
mods = Mod
|
||||||
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||||
mods.guide = Panduan Memodifikasi
|
mods.guide = Panduan Memodifikasi
|
||||||
mods.report = Lapor Kesalahan
|
mods.report = Lapor Bug
|
||||||
mods.openfolder = Buka Folder Mod
|
mods.openfolder = Buka Folder Mod
|
||||||
mods.viewcontent = Buka Konten
|
mods.viewcontent = Buka Konten
|
||||||
mods.reload = Muat Ulang
|
mods.reload = Muat Ulang
|
||||||
@@ -140,14 +141,14 @@ mod.display = [gray]Mod:[orange] {0}
|
|||||||
mod.enabled = [lightgray]Aktif
|
mod.enabled = [lightgray]Aktif
|
||||||
mod.disabled = [scarlet]Nonaktif
|
mod.disabled = [scarlet]Nonaktif
|
||||||
mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
|
mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
|
||||||
mod.disable = Aktif
|
mod.disable = Nonaktifkan
|
||||||
mod.content = Konten:
|
mod.content = Konten:
|
||||||
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
||||||
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
|
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
|
||||||
mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V7 (tidak ada minGameVersion: 136)
|
mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V6 (tidak ada minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
||||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||||
mod.errors = Kesalahan terjadi disaat memuat konten.
|
mod.errors = Terjadi kesalahan saat memuat konten.
|
||||||
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
|
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
|
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
|
||||||
mod.enable = Aktifkan
|
mod.enable = Aktifkan
|
||||||
@@ -155,7 +156,7 @@ mod.requiresrestart = Game akan keluar untuk mengaktifkan perubahan mod.
|
|||||||
mod.reloadrequired = [scarlet]Muat Ulang Diperlukan
|
mod.reloadrequired = [scarlet]Muat Ulang Diperlukan
|
||||||
mod.import = Impor Mod
|
mod.import = Impor Mod
|
||||||
mod.import.file = Impor File
|
mod.import.file = Impor File
|
||||||
mod.import.github = Impor Mod GitHub
|
mod.import.github = Impor dari GitHub
|
||||||
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya!
|
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya!
|
||||||
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini.
|
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini.
|
||||||
mod.remove.confirm = Mod ini akan dihapus.
|
mod.remove.confirm = Mod ini akan dihapus.
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. And
|
|||||||
about.button = Tentang
|
about.button = Tentang
|
||||||
name = Nama:
|
name = Nama:
|
||||||
noname = Pilih[accent] nama pemain[] dahulu.
|
noname = Pilih[accent] nama pemain[] dahulu.
|
||||||
|
search = Cari:
|
||||||
planetmap = Peta Planet
|
planetmap = Peta Planet
|
||||||
launchcore = Luncurkan Inti
|
launchcore = Luncurkan Inti
|
||||||
filename = Nama File:
|
filename = Nama File:
|
||||||
@@ -187,8 +189,8 @@ researched = [lightgray]{0} telah diteliti.
|
|||||||
research.progress = {0}% diteliti
|
research.progress = {0}% diteliti
|
||||||
players = {0} pemain aktif
|
players = {0} pemain aktif
|
||||||
players.single = {0} pemain aktif
|
players.single = {0} pemain aktif
|
||||||
players.search = Cari
|
players.search = cari
|
||||||
players.notfound = [gray]Tidak ada pemain ditemukan
|
players.notfound = [gray]tidak ada pemain ditemukan
|
||||||
server.closing = [accent]Menutup server...
|
server.closing = [accent]Menutup server...
|
||||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||||
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
||||||
@@ -223,7 +225,7 @@ host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
|
|||||||
|
|
||||||
servers.local = Server Lokal
|
servers.local = Server Lokal
|
||||||
servers.local.steam = Permainan Publik & Server Lokal
|
servers.local.steam = Permainan Publik & Server Lokal
|
||||||
servers.remote = Server Jarak Jauh (Simpanan)
|
servers.remote = Server Jarak Jauh
|
||||||
servers.global = Server Komunitas
|
servers.global = Server Komunitas
|
||||||
|
|
||||||
servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
|
servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
|
||||||
@@ -231,6 +233,7 @@ servers.showhidden = Tampilkan Server Tersembunyi
|
|||||||
server.shown = Ditampilkan
|
server.shown = Ditampilkan
|
||||||
server.hidden = Disembunyikan
|
server.hidden = Disembunyikan
|
||||||
|
|
||||||
|
viewplayer = Melihat Pemain: [accent]{0}
|
||||||
trace = Lacak Pemain
|
trace = Lacak Pemain
|
||||||
trace.playername = Nama pemain: [accent]{0}
|
trace.playername = Nama pemain: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
@@ -239,11 +242,11 @@ trace.mobile = Client Mobile: [accent]{0}
|
|||||||
trace.modclient = Client Modifikasi: [accent]{0}
|
trace.modclient = Client Modifikasi: [accent]{0}
|
||||||
trace.times.joined = Total Bergabung: [accent]{0}
|
trace.times.joined = Total Bergabung: [accent]{0}
|
||||||
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
||||||
invalidid = ID klien tidak valid! Kirimkan laporan bug.
|
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
||||||
server.bans = Pemain Dilarang Masuk
|
server.bans = Pemain Dilarang Masuk
|
||||||
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
||||||
server.admins = Admin
|
server.admins = Admin
|
||||||
server.admins.none = Tidak ada admin!
|
server.admins.none = Tidak ada admin ditemukan!
|
||||||
server.add = Tambah Server
|
server.add = Tambah Server
|
||||||
server.delete = Anda yakin ingin menghapus server ini?
|
server.delete = Anda yakin ingin menghapus server ini?
|
||||||
server.edit = Sunting Server
|
server.edit = Sunting Server
|
||||||
@@ -269,7 +272,7 @@ connecting = [accent]Menghubungkan...
|
|||||||
reconnecting = [accent]Menghubungkan kembali...
|
reconnecting = [accent]Menghubungkan kembali...
|
||||||
connecting.data = [accent]Memuat data dunia...
|
connecting.data = [accent]Memuat data dunia...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Alamat sudah ada!
|
server.addressinuse = Alamat sudah dipakai!
|
||||||
server.invalidport = Nomor port tidak sah!
|
server.invalidport = Nomor port tidak sah!
|
||||||
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
|
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
|
||||||
save.new = Simpanan Baru
|
save.new = Simpanan Baru
|
||||||
@@ -311,11 +314,11 @@ open = Buka
|
|||||||
customize = Sunting Peraturan
|
customize = Sunting Peraturan
|
||||||
cancel = Batal
|
cancel = Batal
|
||||||
command = Perintah
|
command = Perintah
|
||||||
command.mine = Mine
|
command.mine = Tambang
|
||||||
command.repair = Repair
|
command.repair = Perbaiki
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Bangun Kembali
|
||||||
command.assist = Assist Player
|
command.assist = Bantu Pemain
|
||||||
command.move = Move
|
command.move = Maju
|
||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
@@ -393,7 +396,7 @@ editor.nodescription = Setiap peta harus memiliki sebuah deskripsi setidaknya 4
|
|||||||
editor.waves = Gelombang:
|
editor.waves = Gelombang:
|
||||||
editor.rules = Peraturan:
|
editor.rules = Peraturan:
|
||||||
editor.generation = Generasi:
|
editor.generation = Generasi:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Tujuan
|
||||||
editor.ingame = Sunting dalam Permainan
|
editor.ingame = Sunting dalam Permainan
|
||||||
editor.playtest = Tes Bermain
|
editor.playtest = Tes Bermain
|
||||||
editor.publish.workshop = Terbitkan di Workshop
|
editor.publish.workshop = Terbitkan di Workshop
|
||||||
@@ -438,7 +441,7 @@ waves.sort.type = Tipe
|
|||||||
waves.units.hide = Sembunyikan Semua
|
waves.units.hide = Sembunyikan Semua
|
||||||
waves.units.show = Lihat Semua
|
waves.units.show = Lihat Semua
|
||||||
|
|
||||||
#memang sengaja diberi huruf kecil
|
#these are intentionally in lower case
|
||||||
wavemode.counts = jumlah
|
wavemode.counts = jumlah
|
||||||
wavemode.totals = total
|
wavemode.totals = total
|
||||||
wavemode.health = darah
|
wavemode.health = darah
|
||||||
@@ -460,9 +463,9 @@ editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
|||||||
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
||||||
editor.update = Perbaruan
|
editor.update = Perbaruan
|
||||||
editor.randomize = Acak
|
editor.randomize = Acak
|
||||||
editor.moveup = Move Up
|
editor.moveup = Pindah Ke Atas
|
||||||
editor.movedown = Move Down
|
editor.movedown = Pindah Ke Bawah
|
||||||
editor.copy = Copy
|
editor.copy = Salin
|
||||||
editor.apply = Terapkan
|
editor.apply = Terapkan
|
||||||
editor.generate = Generasi
|
editor.generate = Generasi
|
||||||
editor.sectorgenerate = Generasi Sektor
|
editor.sectorgenerate = Generasi Sektor
|
||||||
@@ -509,7 +512,7 @@ toolmode.fillteams = Isi Tim
|
|||||||
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
||||||
toolmode.drawteams = Gambar Tim
|
toolmode.drawteams = Gambar Tim
|
||||||
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||||
#tidak dipakai
|
#unused
|
||||||
toolmode.underliquid = Di Bawah Cairan
|
toolmode.underliquid = Di Bawah Cairan
|
||||||
toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
|
toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
|
||||||
|
|
||||||
@@ -583,32 +586,35 @@ requirement.core = Hancurkan inti musuh dalam {0}
|
|||||||
requirement.research = Kembangkan {0}
|
requirement.research = Kembangkan {0}
|
||||||
requirement.produce = Produksi {0}
|
requirement.produce = Produksi {0}
|
||||||
requirement.capture = Kuasai {0}
|
requirement.capture = Kuasai {0}
|
||||||
requirement.onplanet = Kendalikan Sektor dalam {0}
|
requirement.onplanet = Kendalikan Sektor Dalam {0}
|
||||||
requirement.onsector = Mendarat di Sektor: {0}
|
requirement.onsector = Mendarat Di Sektor: {0}
|
||||||
launch.text = Luncurkan
|
launch.text = Luncurkan
|
||||||
research.multiplayer = Hanya host yang dapat meneliti barang.
|
research.multiplayer = Hanya host yang dapat meneliti barang.
|
||||||
map.multiplayer = Hanya host yang dapat melihat sektor.
|
map.multiplayer = Hanya host yang dapat melihat sektor.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
objective.research.name = Research
|
|
||||||
objective.produce.name = Obtain
|
objective.research.name = Riset
|
||||||
objective.item.name = Obtain Item
|
objective.produce.name = Peroleh
|
||||||
objective.coreitem.name = Core Item
|
objective.item.name = Peroleh Barang
|
||||||
objective.buildcount.name = Build Count
|
objective.coreitem.name = Barang Inti
|
||||||
objective.unitcount.name = Unit Count
|
objective.buildcount.name = Jumlah Bangunan
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.unitcount.name = Jumlah Unit
|
||||||
objective.timer.name = Timer
|
objective.destroyunits.name = Hancurkan Unit
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.timer.name = Waktu
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblock.name = Hancurkan Blok
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroyblocks.name = Hancurkan Blok
|
||||||
objective.commandmode.name = Command Mode
|
objective.destroycore.name = Hancurkan Inti
|
||||||
objective.flag.name = Flag
|
objective.commandmode.name = Mode Perintah
|
||||||
marker.shapetext.name = Shape Text
|
objective.flag.name = Bendera
|
||||||
marker.minimap.name = Minimap
|
|
||||||
marker.shape.name = Shape
|
marker.shapetext.name = Teks Berbentuk
|
||||||
marker.text.name = Text
|
marker.minimap.name = Peta Kecil
|
||||||
marker.background = Background
|
marker.shape.name = Bentuk
|
||||||
marker.outline = Outline
|
marker.text.name = Teks
|
||||||
|
|
||||||
|
marker.background = Latar Belakang
|
||||||
|
marker.outline = Garis Luar
|
||||||
|
|
||||||
objective.research = [accent]Riset:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Riset:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1}
|
||||||
@@ -623,6 +629,7 @@ objective.enemiesapproaching = [accent]Musuh akan datang pada [lightgray]{0}[]
|
|||||||
objective.destroycore = [accent]Hancurkan Inti Musuh
|
objective.destroycore = [accent]Hancurkan Inti Musuh
|
||||||
objective.command = [accent]Perintahkan Unit
|
objective.command = [accent]Perintahkan Unit
|
||||||
objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠
|
announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠
|
||||||
|
|
||||||
loadout = Muatan
|
loadout = Muatan
|
||||||
@@ -635,12 +642,12 @@ addall = Tambah Semua
|
|||||||
launch.from = Meluncurkan Dari: [accent]{0}
|
launch.from = Meluncurkan Dari: [accent]{0}
|
||||||
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
|
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
|
||||||
launch.destination = Destinasi: {0}
|
launch.destination = Destinasi: {0}
|
||||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
configure.invalid = Jumlah harus berupa angka di antara 0 dan {0}.
|
||||||
add = Tambahkan...
|
add = Tambahkan...
|
||||||
guardian = Penjaga
|
guardian = Penjaga
|
||||||
|
|
||||||
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
||||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
error.unreachable = Server tidak dapat dihubungi.\nApakah alamatnya benar?
|
||||||
error.invalidaddress = Alamat tidak valid.
|
error.invalidaddress = Alamat tidak valid.
|
||||||
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
||||||
error.mismatch = Paket terjadi kekeliruan:\nbisa terjadi apabila versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
|
error.mismatch = Paket terjadi kekeliruan:\nbisa terjadi apabila versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
|
||||||
@@ -689,7 +696,7 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
|||||||
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
||||||
sector.changeicon = Ubah Ikon
|
sector.changeicon = Ubah Ikon
|
||||||
sector.noswitch.title = Tidak Dapat beralih Sektor
|
sector.noswitch.title = Tidak Dapat beralih Sektor
|
||||||
sector.noswitch = Andak tidak boleh berpindah sektor jika sektor yang ada sedang serang.\nSektor: [accent]{0}[] di [accent]{1}[]
|
sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
|
||||||
sector.view = Lihat Sektor
|
sector.view = Lihat Sektor
|
||||||
|
|
||||||
threat.low = Rendah
|
threat.low = Rendah
|
||||||
@@ -742,25 +749,28 @@ sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memi
|
|||||||
|
|
||||||
sector.onset.name = Pemulaan
|
sector.onset.name = Pemulaan
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Danau
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Perempatan
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = Sektor tutorial. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
|
||||||
|
|
||||||
status.burning.name = Membakar
|
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
||||||
|
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
|
||||||
|
sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin.
|
||||||
|
sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui.
|
||||||
|
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
|
||||||
|
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
|
||||||
|
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
|
||||||
|
|
||||||
|
status.burning.name = Terbakar
|
||||||
status.freezing.name = Membeku
|
status.freezing.name = Membeku
|
||||||
status.wet.name = Basah
|
status.wet.name = Basah
|
||||||
status.muddy.name = Berlumpur
|
status.muddy.name = Berlumpur
|
||||||
status.melting.name = Meleleh
|
status.melting.name = Meleleh
|
||||||
status.sapped.name = Melemahkan
|
status.sapped.name = Terlemahkan
|
||||||
status.electrified.name = Dialiri Listrik
|
status.electrified.name = Dialiri Listrik
|
||||||
status.spore-slowed.name = Spora Melambat
|
status.spore-slowed.name = Spora Melambat
|
||||||
status.tarred.name = Berminyak
|
status.tarred.name = Berminyak
|
||||||
@@ -773,7 +783,7 @@ status.boss.name = Penjaga
|
|||||||
|
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.data = Data Game
|
settings.data = Data Game
|
||||||
settings.reset = Atur ulang pilihan ke awal
|
settings.reset = Atur Ulang ke Bawaan
|
||||||
settings.rebind = Ganti tombol
|
settings.rebind = Ganti tombol
|
||||||
settings.resetKey = Atur ulang
|
settings.resetKey = Atur ulang
|
||||||
settings.controls = Kontrol
|
settings.controls = Kontrol
|
||||||
@@ -800,14 +810,14 @@ error.title = [scarlet]Sebuah kesalahan telah terjadi
|
|||||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||||
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||||
lastcommanded = [lightgray]Last Commanded: {0}
|
lastcommanded = [lightgray]Terakhir Diperintah: {0}
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.showinmap = <muat peta untuk lihat>
|
stat.showinmap = <muat peta untuk lihat>
|
||||||
stat.description = Kegunaan
|
stat.description = Kegunaan
|
||||||
stat.input = Masukan
|
stat.input = Masukan
|
||||||
stat.output = Pengeluaran
|
stat.output = Pengeluaran
|
||||||
stat.maxefficiency = Efisiensi Maks
|
stat.maxefficiency = Batas Efisiensi
|
||||||
stat.booster = Pendorong
|
stat.booster = Pendorong
|
||||||
stat.tiles = Petak yang Diperlukan
|
stat.tiles = Petak yang Diperlukan
|
||||||
stat.affinities = Kecocokan
|
stat.affinities = Kecocokan
|
||||||
@@ -826,7 +836,7 @@ stat.liquidcapacity = Kapasitas Zat Cair
|
|||||||
stat.powerrange = Jarak Tenaga
|
stat.powerrange = Jarak Tenaga
|
||||||
stat.linkrange = Jarak Tautan
|
stat.linkrange = Jarak Tautan
|
||||||
stat.instructions = Instruksi
|
stat.instructions = Instruksi
|
||||||
stat.powerconnections = Koneksi Maksimal
|
stat.powerconnections = Batas Sambungan
|
||||||
stat.poweruse = Penggunaan Tenaga
|
stat.poweruse = Penggunaan Tenaga
|
||||||
stat.powerdamage = Tenaga/Pukulan
|
stat.powerdamage = Tenaga/Pukulan
|
||||||
stat.itemcapacity = Kapasitas Bahan
|
stat.itemcapacity = Kapasitas Bahan
|
||||||
@@ -837,10 +847,10 @@ stat.repairtime = Waktu Memperbaiki Blok Penuh
|
|||||||
stat.repairspeed = Kecepatan Memperbaiki
|
stat.repairspeed = Kecepatan Memperbaiki
|
||||||
stat.weapons = Senjata
|
stat.weapons = Senjata
|
||||||
stat.bullet = Peluru
|
stat.bullet = Peluru
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Tingkatan Modul
|
||||||
stat.speedincrease = Tambahan Kecepatan
|
stat.speedincrease = Tambahan Kecepatan
|
||||||
stat.range = Jarak
|
stat.range = Jarak
|
||||||
stat.drilltier = Sumber Daya yang Bisa di Bor
|
stat.drilltier = Sumber Daya yang Ditambang
|
||||||
stat.drillspeed = Basis Kecepatan Bor
|
stat.drillspeed = Basis Kecepatan Bor
|
||||||
stat.boosteffect = Efek Pendorong
|
stat.boosteffect = Efek Pendorong
|
||||||
stat.maxunits = Batas Unit Aktif
|
stat.maxunits = Batas Unit Aktif
|
||||||
@@ -855,16 +865,16 @@ stat.reload = Kecepatan Tembakan
|
|||||||
stat.ammo = Amunisi
|
stat.ammo = Amunisi
|
||||||
stat.shieldhealth = Darah Perisai
|
stat.shieldhealth = Darah Perisai
|
||||||
stat.cooldowntime = Waktu Pendinginan
|
stat.cooldowntime = Waktu Pendinginan
|
||||||
stat.explosiveness = Ledakan
|
stat.explosiveness = Daya Ledak
|
||||||
stat.basedeflectchance = Peluang Defleksi Dasar
|
stat.basedeflectchance = Peluang Defleksi Dasar
|
||||||
stat.lightningchance = Peluang Menghasilkan Petir
|
stat.lightningchance = Peluang Menghasilkan Petir
|
||||||
stat.lightningdamage = Kerusakan Petir
|
stat.lightningdamage = Kerusakan Petir
|
||||||
stat.flammability = Pembakar
|
stat.flammability = Daya Bakar
|
||||||
stat.radioactivity = Radiasi
|
stat.radioactivity = Daya Radioaktif
|
||||||
stat.charge = Setruman
|
stat.charge = Setruman
|
||||||
stat.heatcapacity = Kapasitas Panas
|
stat.heatcapacity = Kapasitas Panas
|
||||||
stat.viscosity = Kelekatan
|
stat.viscosity = Kelekatan
|
||||||
stat.temperature = Temperatur
|
stat.temperature = Suhu
|
||||||
stat.speed = Kecepatan
|
stat.speed = Kecepatan
|
||||||
stat.buildspeed = Kecepatan Membangun
|
stat.buildspeed = Kecepatan Membangun
|
||||||
stat.minespeed = Kecepatan Menambang
|
stat.minespeed = Kecepatan Menambang
|
||||||
@@ -911,7 +921,7 @@ bar.capacity = Kapasitas: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Zat Cair
|
bar.liquid = Zat Cair
|
||||||
bar.heat = Panas
|
bar.heat = Panas
|
||||||
bar.instability = Instability
|
bar.instability = Instabilitas
|
||||||
bar.heatamount = Panas: {0}
|
bar.heatamount = Panas: {0}
|
||||||
bar.heatpercent = Panas: {0} ({1}%)
|
bar.heatpercent = Panas: {0} ({1}%)
|
||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
@@ -949,7 +959,7 @@ unit.liquidsecond = unit zat cair/detik
|
|||||||
unit.itemssecond = bahan/detik
|
unit.itemssecond = bahan/detik
|
||||||
unit.liquidunits = unit zat cair
|
unit.liquidunits = unit zat cair
|
||||||
unit.powerunits = unit tenaga
|
unit.powerunits = unit tenaga
|
||||||
unit.heatunits = heat units
|
unit.heatunits = unit panas
|
||||||
unit.degrees = derajat
|
unit.degrees = derajat
|
||||||
unit.seconds = detik
|
unit.seconds = detik
|
||||||
unit.minutes = menit
|
unit.minutes = menit
|
||||||
@@ -1018,7 +1028,7 @@ setting.borderlesswindow.name = Jendela tak Berbatas
|
|||||||
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
||||||
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
||||||
setting.fps.name = Tunjukkan FPS & Ping
|
setting.fps.name = Tunjukkan FPS & Ping
|
||||||
setting.console.name = Enable Console
|
setting.console.name = Hidupkan Konsol
|
||||||
setting.smoothcamera.name = Kamera Halus
|
setting.smoothcamera.name = Kamera Halus
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Mode Pixel
|
setting.pixelate.name = Mode Pixel
|
||||||
@@ -1140,8 +1150,8 @@ rules.wavetimer = Pengaturan Waktu Gelombang
|
|||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
rules.rtsai = A.I. RTS
|
rules.rtsai = A.I. RTS
|
||||||
rules.rtsminsquadsize = Ukuran Squad Minimum
|
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||||
rules.rtsminattackweight = Berat Serangan Minimum
|
rules.rtsminattackweight = Berat Serangan Minimum
|
||||||
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
||||||
rules.corecapture = Tangkap Inti Saat Kehancuran
|
rules.corecapture = Tangkap Inti Saat Kehancuran
|
||||||
@@ -1195,7 +1205,7 @@ content.status.name = Status Efek
|
|||||||
content.sector.name = Sektor
|
content.sector.name = Sektor
|
||||||
content.team.name = Fraksi
|
content.team.name = Fraksi
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Dinding)
|
||||||
|
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
@@ -1273,12 +1283,17 @@ unit.corvus.name = Corvus
|
|||||||
|
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1286,13 +1301,10 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Drone Perakit
|
unit.assembly-drone.name = Drone Perakit
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Paralaks
|
||||||
block.cliff.name = Bukit
|
block.cliff.name = Bukit
|
||||||
block.sand-boulder.name = Batu Pasir Besar
|
block.sand-boulder.name = Batu Pasir Besar
|
||||||
block.basalt-boulder.name = Batu Basal Besar
|
block.basalt-boulder.name = Batu Basal Besar
|
||||||
@@ -1336,7 +1348,7 @@ block.deep-tainted-water.name = Air Dalam Ternoda
|
|||||||
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
|
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
|
||||||
block.tar.name = Minyak Mentah
|
block.tar.name = Minyak Mentah
|
||||||
block.stone.name = Batu
|
block.stone.name = Batu
|
||||||
block.sand.name = Pasir
|
block.sand-floor.name = Pasir
|
||||||
block.darksand.name = Pasir Hitam
|
block.darksand.name = Pasir Hitam
|
||||||
block.ice.name = Es
|
block.ice.name = Es
|
||||||
block.snow.name = Salju
|
block.snow.name = Salju
|
||||||
@@ -1390,8 +1402,8 @@ block.door.name = Pintu
|
|||||||
block.door-large.name = Pintu Besar
|
block.door-large.name = Pintu Besar
|
||||||
block.duo.name = Duo
|
block.duo.name = Duo
|
||||||
block.scorch.name = Penyembur Api
|
block.scorch.name = Penyembur Api
|
||||||
block.scatter.name = Scatter
|
block.scatter.name = Penghambur
|
||||||
block.hail.name = Meriam
|
block.hail.name = Penghujan
|
||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Pengantar
|
block.conveyor.name = Pengantar
|
||||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||||
@@ -1474,19 +1486,19 @@ block.mender.name = Mender
|
|||||||
block.mend-projector.name = Mender Projektor
|
block.mend-projector.name = Mender Projektor
|
||||||
block.surge-wall.name = Dinding Listrik
|
block.surge-wall.name = Dinding Listrik
|
||||||
block.surge-wall-large.name = Dinding Listrik Besar
|
block.surge-wall-large.name = Dinding Listrik Besar
|
||||||
block.cyclone.name = Cyclone
|
block.cyclone.name = Topan
|
||||||
block.fuse.name = Fuse
|
block.fuse.name = Murang
|
||||||
block.shock-mine.name = Ranjau Listrik
|
block.shock-mine.name = Ranjau Listrik
|
||||||
block.overdrive-projector.name = Projektor Pemercepat
|
block.overdrive-projector.name = Projektor Pemercepat
|
||||||
block.force-projector.name = Projektor Pelindung
|
block.force-projector.name = Projektor Pelindung
|
||||||
block.arc.name = Busur Petir
|
block.arc.name = Busur Petir
|
||||||
block.rtg-generator.name = Generator Radiasi
|
block.rtg-generator.name = Generator Radiasi
|
||||||
block.spectre.name = Meriam Raksasa
|
block.spectre.name = Momok
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Pelumer
|
||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
block.launch-pad.name = Alas Peluncur
|
block.launch-pad.name = Alas Peluncur
|
||||||
block.segment.name = Segment
|
block.segment.name = Segmen
|
||||||
block.ground-factory.name = Pabrik Unit Darat
|
block.ground-factory.name = Pabrik Unit Darat
|
||||||
block.air-factory.name = Pabrik Unit Udara
|
block.air-factory.name = Pabrik Unit Udara
|
||||||
block.naval-factory.name = Pabrik Unit Laut
|
block.naval-factory.name = Pabrik Unit Laut
|
||||||
@@ -1516,10 +1528,10 @@ block.payload-loader.name = Pemuat Blok
|
|||||||
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
|
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
|
||||||
block.payload-unloader.name = Pembongkar Blok
|
block.payload-unloader.name = Pembongkar Blok
|
||||||
block.payload-unloader.description = Membongkar cairan dan item dari blok.
|
block.payload-unloader.description = Membongkar cairan dan item dari blok.
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = Sumber Panas
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = Blok ukuran 1x1 yang memberikan panas tak terhingga.
|
||||||
|
|
||||||
#TODO: temporary names!
|
#Erekir
|
||||||
block.empty.name = Kosong
|
block.empty.name = Kosong
|
||||||
block.rhyolite-crater.name = Kawah Riolit
|
block.rhyolite-crater.name = Kawah Riolit
|
||||||
block.rough-rhyolite.name = Riolit Kasar
|
block.rough-rhyolite.name = Riolit Kasar
|
||||||
@@ -1542,8 +1554,8 @@ block.carbon-vent.name = Ventilasi Karbon
|
|||||||
block.arkyic-vent.name = Ventilasi Arkisit
|
block.arkyic-vent.name = Ventilasi Arkisit
|
||||||
block.yellow-stone-vent.name = Ventilasi Batu Kuning
|
block.yellow-stone-vent.name = Ventilasi Batu Kuning
|
||||||
block.red-stone-vent.name = Ventilasi Batu Merah
|
block.red-stone-vent.name = Ventilasi Batu Merah
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Matras Merah
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Matras Biru
|
||||||
block.core-zone.name = Zona Inti
|
block.core-zone.name = Zona Inti
|
||||||
block.regolith-wall.name = Dinding Regolit
|
block.regolith-wall.name = Dinding Regolit
|
||||||
block.yellow-stone-wall.name = Dinding Batu Kuning
|
block.yellow-stone-wall.name = Dinding Batu Kuning
|
||||||
@@ -1556,7 +1568,7 @@ block.crystalline-stone-wall.name = Dinding Batu Kristal
|
|||||||
block.red-ice-wall.name = Dinding Es Merah
|
block.red-ice-wall.name = Dinding Es Merah
|
||||||
block.red-stone-wall.name = Dinding Batu Merah
|
block.red-stone-wall.name = Dinding Batu Merah
|
||||||
block.red-diamond-wall.name = Dinding Berlian Merah
|
block.red-diamond-wall.name = Dinding Berlian Merah
|
||||||
block.redweed.name = Redweed
|
block.redweed.name = Rumput Merah
|
||||||
block.pur-bush.name = Semak Pur
|
block.pur-bush.name = Semak Pur
|
||||||
block.yellowcoral.name = Terumbu Kuning
|
block.yellowcoral.name = Terumbu Kuning
|
||||||
block.carbon-boulder.name = Batu Besar Karbon
|
block.carbon-boulder.name = Batu Besar Karbon
|
||||||
@@ -1578,7 +1590,7 @@ block.electrolyzer.name = Elektroliser
|
|||||||
block.atmospheric-concentrator.name = Konsentrator Atmosfer
|
block.atmospheric-concentrator.name = Konsentrator Atmosfer
|
||||||
block.oxidation-chamber.name = Ruangan Oksidasi
|
block.oxidation-chamber.name = Ruangan Oksidasi
|
||||||
block.electric-heater.name = Penghangat Listrik
|
block.electric-heater.name = Penghangat Listrik
|
||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Penghangat Terak
|
||||||
block.phase-heater.name = Penghangat Phase
|
block.phase-heater.name = Penghangat Phase
|
||||||
block.heat-redirector.name = Pengatur Panas
|
block.heat-redirector.name = Pengatur Panas
|
||||||
block.slag-incinerator.name = Insinerator Terak
|
block.slag-incinerator.name = Insinerator Terak
|
||||||
@@ -1595,8 +1607,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
|
|||||||
block.blast-door.name = Pintu Blast
|
block.blast-door.name = Pintu Blast
|
||||||
block.carbide-wall.name = Dinding Karbit
|
block.carbide-wall.name = Dinding Karbit
|
||||||
block.carbide-wall-large.name = Dinding Karbit Raksasa
|
block.carbide-wall-large.name = Dinding Karbit Raksasa
|
||||||
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
block.reinforced-surge-wall.name = Dinding Surge yang Diperkuat
|
||||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
block.reinforced-surge-wall-large.name = Dinding Surge Besar yang Diperkuat
|
||||||
block.shielded-wall.name = Shielded Wall
|
block.shielded-wall.name = Shielded Wall
|
||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = Menara Pembangunan
|
block.build-tower.name = Menara Pembangunan
|
||||||
@@ -1606,7 +1618,7 @@ block.shield-projector.name = Proyektor Pelindung
|
|||||||
block.large-shield-projector.name = Proyektor Pelindung Besar
|
block.large-shield-projector.name = Proyektor Pelindung Besar
|
||||||
block.armored-duct.name = Pipa Lapis Baja
|
block.armored-duct.name = Pipa Lapis Baja
|
||||||
block.overflow-duct.name = Pipa Luapan
|
block.overflow-duct.name = Pipa Luapan
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = Pipa Arus Bawah
|
||||||
block.duct-unloader.name = Pipa Pembongkar Muatan
|
block.duct-unloader.name = Pipa Pembongkar Muatan
|
||||||
block.surge-conveyor.name = Konveyor Surge
|
block.surge-conveyor.name = Konveyor Surge
|
||||||
block.surge-router.name = Pengarah Surge
|
block.surge-router.name = Pengarah Surge
|
||||||
@@ -1663,12 +1675,12 @@ block.mech-fabricator.name = Fabrikator Mech
|
|||||||
block.ship-fabricator.name = Fabrikator Kapal
|
block.ship-fabricator.name = Fabrikator Kapal
|
||||||
block.prime-refabricator.name = Refabrikator Perdana
|
block.prime-refabricator.name = Refabrikator Perdana
|
||||||
block.unit-repair-tower.name = Menara Perbaikan Unit
|
block.unit-repair-tower.name = Menara Perbaikan Unit
|
||||||
block.diffuse.name = Membaur
|
block.diffuse.name = Pembaur
|
||||||
block.basic-assembler-module.name = Modul Perakitan Dasar
|
block.basic-assembler-module.name = Modul Perakitan Dasar
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Reaktor Flux
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Reaktor Neoplasia
|
||||||
|
|
||||||
block.switch.name = Saklar
|
block.switch.name = Saklar
|
||||||
block.micro-processor.name = Prosesor Mikro
|
block.micro-processor.name = Prosesor Mikro
|
||||||
@@ -1726,8 +1738,8 @@ hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [ac
|
|||||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||||
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
||||||
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabrik, tekan blok pabrik ketika dalam mode perintah, lalu tekan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||||
|
|
||||||
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
||||||
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
||||||
@@ -1750,13 +1762,24 @@ item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan
|
|||||||
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
||||||
item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
|
item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
|
||||||
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
|
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengolahan limbah.
|
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengolahan limbah.
|
||||||
liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
|
liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
|
||||||
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
||||||
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = [lightgray]\ue815 Derelict
|
block.derelict = \uf77e [lightgray]Derelik
|
||||||
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
||||||
block.illuminator.description = Memancarkan cahaya.
|
block.illuminator.description = Memancarkan cahaya.
|
||||||
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
||||||
@@ -1905,6 +1928,96 @@ block.large-logic-display.description = Menampilkan grafik sembarang dari proses
|
|||||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||||
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
||||||
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
|
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
||||||
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
||||||
@@ -1944,6 +2057,24 @@ unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan p
|
|||||||
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
|
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
|
||||||
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
|
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
|
||||||
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
|
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
||||||
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
||||||
@@ -1993,21 +2124,22 @@ laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan
|
|||||||
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
||||||
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
||||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Instruksi tanpa kategori.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor.
|
||||||
lcategory.block = Block Control
|
lcategory.block = Kontrol Blok
|
||||||
lcategory.block.description = Interact with blocks.
|
lcategory.block.description = Interaksi dengan blok.
|
||||||
lcategory.operation = Operations
|
lcategory.operation = Operasi
|
||||||
lcategory.operation.description = Logical operations.
|
lcategory.operation.description = Operasi logikal.
|
||||||
lcategory.control = Flow Control
|
lcategory.control = Kontrol Aliran
|
||||||
lcategory.control.description = Manage execution order.
|
lcategory.control.description = Mengatur eksekusi perintah.
|
||||||
lcategory.unit = Unit Control
|
lcategory.unit = Kontrol Unit
|
||||||
lcategory.unit.description = Give units commands.
|
lcategory.unit.description = Memberikan perintah kepada unit.
|
||||||
lcategory.world = World
|
lcategory.world = Dunia
|
||||||
lcategory.world.description = Control how the world behaves.
|
lcategory.world.description = Kendalikan bagaimana dunia berjalan.
|
||||||
|
|
||||||
graphicstype.clear = Mengisi tampilan dangan warna.
|
graphicstype.clear = Mengisi tampilan dangan warna.
|
||||||
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
||||||
@@ -2126,5 +2258,7 @@ lenum.build = Membangun sebuah sttruktur.
|
|||||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
||||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||||
lenum.boost = Mulai/berhenti mempercepat.
|
lenum.boost = Mulai/berhenti mempercepat.
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid を開く
|
|||||||
link.wiki.description = 公式 Mindustry Wiki
|
link.wiki.description = 公式 Mindustry Wiki
|
||||||
link.suggestions.description = 新機能を提案する
|
link.suggestions.description = 新機能を提案する
|
||||||
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
|
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
|
||||||
|
linkopen = このサーバーからリンクが送信されました。開きますか?\n\n[sky]{0}
|
||||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||||
screenshot = スクリーンショットを {0} に保存しました。
|
screenshot = スクリーンショットを {0} に保存しました。
|
||||||
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
||||||
@@ -80,14 +81,14 @@ schematic.renametag = タグの名前変更
|
|||||||
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
||||||
schematic.tagexists = このタグはすでに存在します。
|
schematic.tagexists = このタグはすでに存在します。
|
||||||
|
|
||||||
stats = Stats
|
stats = 戦績
|
||||||
stats.wave = Waves Defeated
|
stats.wave = 防衛したウェーブ
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = 製造したユニット
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = 破壊した敵
|
||||||
stats.built = Buildings Built
|
stats.built = 建造した建物
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = 破壊された建物
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = 分解した建物
|
||||||
stats.playtime = Time Played
|
stats.playtime = プレイ時間
|
||||||
|
|
||||||
globalitems = [accent]トータルアイテム
|
globalitems = [accent]トータルアイテム
|
||||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = お使いのデバイスはScriptを使用したModをサ
|
|||||||
about.button = 情報
|
about.button = 情報
|
||||||
name = 名前:
|
name = 名前:
|
||||||
noname = [accent]プレイヤー名[]を入力してください。
|
noname = [accent]プレイヤー名[]を入力してください。
|
||||||
|
search = Search:
|
||||||
planetmap = 惑星地図
|
planetmap = 惑星地図
|
||||||
launchcore = コアを打ち上げる
|
launchcore = コアを打ち上げる
|
||||||
filename = ファイル名:
|
filename = ファイル名:
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = コミュニティサーバーは、[accent]開発者が所
|
|||||||
servers.showhidden = 非表示のサーバーを表示する
|
servers.showhidden = 非表示のサーバーを表示する
|
||||||
server.shown = 表示
|
server.shown = 表示
|
||||||
server.hidden = 非表示
|
server.hidden = 非表示
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = プレイヤーの記録
|
trace = プレイヤーの記録
|
||||||
trace.playername = プレイヤー名: [accent]{0}
|
trace.playername = プレイヤー名: [accent]{0}
|
||||||
@@ -693,8 +696,8 @@ sector.view = View Sector
|
|||||||
threat.low = 低
|
threat.low = 低
|
||||||
threat.medium = 中
|
threat.medium = 中
|
||||||
threat.high = 高
|
threat.high = 高
|
||||||
threat.extreme = 過激
|
threat.extreme = 過酷
|
||||||
threat.eradication = 根絶
|
threat.eradication = 破滅的
|
||||||
|
|
||||||
planets = 惑星
|
planets = 惑星
|
||||||
|
|
||||||
@@ -705,7 +708,7 @@ planet.sun.name = 太陽
|
|||||||
sector.impact0078.name = 墜落地点 0078
|
sector.impact0078.name = 墜落地点 0078
|
||||||
sector.groundZero.name = 爆心地
|
sector.groundZero.name = 爆心地
|
||||||
sector.craters.name = クレーター
|
sector.craters.name = クレーター
|
||||||
sector.frozenForest.name = 凍える森
|
sector.frozenForest.name = 凍った森
|
||||||
sector.ruinousShores.name = 荒廃した海岸
|
sector.ruinousShores.name = 荒廃した海岸
|
||||||
sector.stainedMountains.name = 汚染された山脈
|
sector.stainedMountains.name = 汚染された山脈
|
||||||
sector.desolateRift.name = 荒涼たる峡谷
|
sector.desolateRift.name = 荒涼たる峡谷
|
||||||
@@ -744,6 +747,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1210,10 +1215,10 @@ item.pyratite.name = ピラタイト
|
|||||||
item.metaglass.name = メタガラス
|
item.metaglass.name = メタガラス
|
||||||
item.scrap.name = スクラップ
|
item.scrap.name = スクラップ
|
||||||
item.fissile-matter.name = Fissile Matter
|
item.fissile-matter.name = Fissile Matter
|
||||||
item.beryllium.name = Beryllium
|
item.beryllium.name = ベリリウム
|
||||||
item.tungsten.name = Tungsten
|
item.tungsten.name = タングステン
|
||||||
item.oxide.name = Oxide
|
item.oxide.name = 酸化物
|
||||||
item.carbide.name = Carbide
|
item.carbide.name = 炭化物
|
||||||
item.dormant-cyst.name = Dormant Cyst
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
@@ -1221,12 +1226,12 @@ liquid.slag.name = スラグ
|
|||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷却水
|
liquid.cryofluid.name = 冷却水
|
||||||
liquid.neoplasm.name = Neoplasm
|
liquid.neoplasm.name = Neoplasm
|
||||||
liquid.arkycite.name = Arkycite
|
liquid.arkycite.name = アーキサイト
|
||||||
liquid.gallium.name = Gallium
|
liquid.gallium.name = ガリウム
|
||||||
liquid.ozone.name = Ozone
|
liquid.ozone.name = オゾン
|
||||||
liquid.hydrogen.name = Hydrogen
|
liquid.hydrogen.name = 水素
|
||||||
liquid.nitrogen.name = Nitrogen
|
liquid.nitrogen.name = 窒素
|
||||||
liquid.cyanogen.name = Cyanogen
|
liquid.cyanogen.name = シアン
|
||||||
|
|
||||||
unit.dagger.name = ダガー
|
unit.dagger.name = ダガー
|
||||||
unit.mace.name = メイス
|
unit.mace.name = メイス
|
||||||
@@ -1268,12 +1273,17 @@ unit.vela.name = ヴェラ
|
|||||||
unit.corvus.name = コーバス
|
unit.corvus.name = コーバス
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1281,11 +1291,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = パララックス
|
block.parallax.name = パララックス
|
||||||
block.cliff.name = 崖
|
block.cliff.name = 崖
|
||||||
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = 深層汚水
|
|||||||
block.darksand-tainted-water.name = 黒い砂で汚れた水
|
block.darksand-tainted-water.name = 黒い砂で汚れた水
|
||||||
block.tar.name = タール
|
block.tar.name = タール
|
||||||
block.stone.name = 石
|
block.stone.name = 石
|
||||||
block.sand.name = 砂
|
block.sand-floor.name = 砂
|
||||||
block.darksand.name = 黒い砂
|
block.darksand.name = 黒い砂
|
||||||
block.ice.name = 氷
|
block.ice.name = 氷
|
||||||
block.snow.name = 雪
|
block.snow.name = 雪
|
||||||
@@ -1511,25 +1518,25 @@ block.payload-loader.name = ペイロード搬入機
|
|||||||
block.payload-loader.description = 液体や資源をブロックに搬入します。
|
block.payload-loader.description = 液体や資源をブロックに搬入します。
|
||||||
block.payload-unloader.name = ペイロード搬出機
|
block.payload-unloader.name = ペイロード搬出機
|
||||||
block.payload-unloader.description = ブロックから液体や資源を搬出します。
|
block.payload-unloader.description = ブロックから液体や資源を搬出します。
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = 熱源
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = 1x1の熱源です。
|
||||||
block.empty.name = Empty
|
block.empty.name = 空白
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
block.regolith.name = Regolith
|
block.regolith.name = Regolith
|
||||||
block.yellow-stone.name = Yellow Stone
|
block.yellow-stone.name = 黄色い石
|
||||||
block.carbon-stone.name = Carbon Stone
|
block.carbon-stone.name = 炭素質の石
|
||||||
block.ferric-stone.name = Ferric Stone
|
block.ferric-stone.name = 鉄分質の石
|
||||||
block.ferric-craters.name = Ferric Craters
|
block.ferric-craters.name = Ferric Craters
|
||||||
block.beryllic-stone.name = Beryllic Stone
|
block.beryllic-stone.name = ベリリウム質の石
|
||||||
block.crystalline-stone.name = Crystalline Stone
|
block.crystalline-stone.name = 水晶質の石
|
||||||
block.crystal-floor.name = Crystal Floor
|
block.crystal-floor.name = 水晶の床
|
||||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
block.yellow-stone-plates.name = 黄色い石の板
|
||||||
block.red-stone.name = Red Stone
|
block.red-stone.name = 赤い石
|
||||||
block.dense-red-stone.name = Dense Red Stone
|
block.dense-red-stone.name = 高密度の赤い石
|
||||||
block.red-ice.name = Red Ice
|
block.red-ice.name = 赤い氷
|
||||||
block.arkycite-floor.name = Arkycite Floor
|
block.arkycite-floor.name = アーキサイトの床
|
||||||
block.arkyic-stone.name = Arkyic Stone
|
block.arkyic-stone.name = アーキサイト質の石
|
||||||
block.rhyolite-vent.name = Rhyolite Vent
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
block.carbon-vent.name = Carbon Vent
|
block.carbon-vent.name = Carbon Vent
|
||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
@@ -1539,33 +1546,33 @@ block.redmat.name = Redmat
|
|||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
block.regolith-wall.name = Regolith Wall
|
block.regolith-wall.name = Regolith Wall
|
||||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
block.yellow-stone-wall.name = 黄色い石の壁
|
||||||
block.rhyolite-wall.name = Rhyolite Wall
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
block.carbon-wall.name = Carbon Wall
|
block.carbon-wall.name = 炭素の壁
|
||||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
block.ferric-stone-wall.name = 鉄分質の石の壁
|
||||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
block.beryllic-stone-wall.name = ベリリウム質の石の壁
|
||||||
block.arkyic-wall.name = Arkyic Wall
|
block.arkyic-wall.name = アーキサイトの壁
|
||||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
block.crystalline-stone-wall.name = 水晶質の石の壁
|
||||||
block.red-ice-wall.name = Red Ice Wall
|
block.red-ice-wall.name = 赤い氷の壁
|
||||||
block.red-stone-wall.name = Red Stone Wall
|
block.red-stone-wall.name = 赤い石の壁
|
||||||
block.red-diamond-wall.name = Red Diamond Wall
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
block.redweed.name = Redweed
|
block.redweed.name = Redweed
|
||||||
block.pur-bush.name = Pur Bush
|
block.pur-bush.name = Pur Bush
|
||||||
block.yellowcoral.name = Yellowcoral
|
block.yellowcoral.name = Yellowcoral
|
||||||
block.carbon-boulder.name = Carbon Boulder
|
block.carbon-boulder.name = 炭素質の丸石
|
||||||
block.ferric-boulder.name = Ferric Boulder
|
block.ferric-boulder.name = 鉄分質の丸石
|
||||||
block.beryllic-boulder.name = Beryllic Boulder
|
block.beryllic-boulder.name = ベリリウム質の丸石
|
||||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
block.yellow-stone-boulder.name = 黄色い丸石
|
||||||
block.arkyic-boulder.name = Arkyic Boulder
|
block.arkyic-boulder.name = アーキサイト質の丸石
|
||||||
block.crystal-cluster.name = Crystal Cluster
|
block.crystal-cluster.name = 水晶の塊
|
||||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
block.vibrant-crystal-cluster.name = 輝く水晶の塊
|
||||||
block.crystal-blocks.name = Crystal Blocks
|
block.crystal-blocks.name = 水晶ブロック
|
||||||
block.crystal-orbs.name = Crystal Orbs
|
block.crystal-orbs.name = 水晶玉
|
||||||
block.crystalline-boulder.name = Crystalline Boulder
|
block.crystalline-boulder.name = 水晶質の丸石
|
||||||
block.red-ice-boulder.name = Red Ice Boulder
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
block.red-stone-boulder.name = Red Stone Boulder
|
block.red-stone-boulder.name = 赤い丸石
|
||||||
block.graphitic-wall.name = Graphitic Wall
|
block.graphitic-wall.name = 黒鉛の壁
|
||||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
block.electrolyzer.name = Electrolyzer
|
block.electrolyzer.name = Electrolyzer
|
||||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
@@ -1743,11 +1750,22 @@ item.spore-pod.description = 石油や爆薬、燃料への転換として使用
|
|||||||
item.spore-pod.details = 人工生命体と思われる胞子です。\n他の生物に有毒なガスを放出し、非常に侵略的です。特定の条件下で非常に高い可燃性を持ちます。
|
item.spore-pod.details = 人工生命体と思われる胞子です。\n他の生物に有毒なガスを放出し、非常に侵略的です。特定の条件下で非常に高い可燃性を持ちます。
|
||||||
item.blast-compound.description = 爆弾や爆発物に使われる不安定な化合物です。\n胞子と揮発性物質から合成されます。燃料として燃やすこともできますが、お勧めしません。
|
item.blast-compound.description = 爆弾や爆発物に使われる不安定な化合物です。\n胞子と揮発性物質から合成されます。燃料として燃やすこともできますが、お勧めしません。
|
||||||
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
||||||
liquid.slag.description = 多種多様の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
|
liquid.slag.description = 多種多様の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
|
||||||
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
|
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
|
||||||
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
|
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \ue815 [lightgray]放棄
|
block.derelict = \ue815 [lightgray]放棄
|
||||||
block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。
|
block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。
|
||||||
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = プロセッサからの任意のグラ
|
|||||||
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
||||||
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
||||||
block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。
|
block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
|
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
|
||||||
unit.mace.description = 近くの敵に火炎放射を発射します。
|
unit.mace.description = 近くの敵に火炎放射を発射します。
|
||||||
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = 建造物修復火炎放射を発射します。敵に
|
|||||||
unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。
|
unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。
|
||||||
unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。
|
unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。
|
||||||
unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。
|
unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid 카탈로그 목록
|
|||||||
link.wiki.description = 공식 Mindustry 위키
|
link.wiki.description = 공식 Mindustry 위키
|
||||||
link.suggestions.description = 새 기능 제안하기
|
link.suggestions.description = 새 기능 제안하기
|
||||||
link.bug.description = 버그 제보하기
|
link.bug.description = 버그 제보하기
|
||||||
|
linkopen = 이 서버에서 당신에게 링크를 보냈습니다. 정말로 열어보시겠습니까?\n\n[sky]{0}
|
||||||
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
||||||
screenshot = 스크린샷이 {0} 에 저장되었습니다.
|
screenshot = 스크린샷이 {0} 에 저장되었습니다.
|
||||||
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
|
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
|
||||||
@@ -22,7 +23,7 @@ gameover.disconnect = 연결 끊기
|
|||||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||||
gameover.waiting = [accent]다음 맵 기다리는 중...
|
gameover.waiting = [accent]다음 맵 기다리는 중...
|
||||||
highscore = [accent]새로운 최고 점수!
|
highscore = [accent]새로운 최고 점수!
|
||||||
copied = 복사됨.
|
copied = 복사됨
|
||||||
indev.notready = 이 부분은 아직 준비되지 않았습니다.
|
indev.notready = 이 부분은 아직 준비되지 않았습니다.
|
||||||
|
|
||||||
load.sound = 소리
|
load.sound = 소리
|
||||||
@@ -35,7 +36,7 @@ load.scripts = 스크립트
|
|||||||
|
|
||||||
be.update = 새로운 Bleeding Edge 버전 사용 가능:
|
be.update = 새로운 Bleeding Edge 버전 사용 가능:
|
||||||
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
|
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
|
||||||
be.updating = 업데이트 중….
|
be.updating = 업데이트 중…
|
||||||
be.ignore = 무시하기
|
be.ignore = 무시하기
|
||||||
be.noupdates = 업데이트가 없습니다.
|
be.noupdates = 업데이트가 없습니다.
|
||||||
be.check = 업데이트 확인하기
|
be.check = 업데이트 확인하기
|
||||||
@@ -66,7 +67,7 @@ schematic.copy = 클립 보드에 복사
|
|||||||
schematic.copy.import = 클립 보드에서 가져오기
|
schematic.copy.import = 클립 보드에서 가져오기
|
||||||
schematic.shareworkshop = 창작마당에 공유
|
schematic.shareworkshop = 창작마당에 공유
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
||||||
schematic.saved = 설계도 저장됨.
|
schematic.saved = 설계도 저장됨
|
||||||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||||
schematic.rename = 설계도 이름 바꾸기
|
schematic.rename = 설계도 이름 바꾸기
|
||||||
schematic.info = {0}x{1}, {2} 블록
|
schematic.info = {0}x{1}, {2} 블록
|
||||||
@@ -147,7 +148,7 @@ mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
|||||||
mod.outdatedv7 = [scarlet]v7과 호환되지 않음 (최소 게임 버전: 136)
|
mod.outdatedv7 = [scarlet]v7과 호환되지 않음 (최소 게임 버전: 136)
|
||||||
mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
|
mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
|
||||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||||
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함.
|
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
|
||||||
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
|
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
|
||||||
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
|
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
|
||||||
mod.enable = 활성화
|
mod.enable = 활성화
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
|
|||||||
about.button = 정보
|
about.button = 정보
|
||||||
name = 이름 :
|
name = 이름 :
|
||||||
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
||||||
|
search = 검색:
|
||||||
planetmap = 행성 지도
|
planetmap = 행성 지도
|
||||||
launchcore = 코어 출격
|
launchcore = 코어 출격
|
||||||
filename = 파일 이름:
|
filename = 파일 이름:
|
||||||
@@ -183,7 +185,7 @@ research.load = 불러오기
|
|||||||
research.discard = 무시하기
|
research.discard = 무시하기
|
||||||
research.list = [lightgray]연구:
|
research.list = [lightgray]연구:
|
||||||
research = 연구
|
research = 연구
|
||||||
researched = [lightgray]{0} 연구 완료.
|
researched = [lightgray]{0} 연구 완료
|
||||||
research.progress = {0}% 완료됨
|
research.progress = {0}% 완료됨
|
||||||
players = {0} 플레이어
|
players = {0} 플레이어
|
||||||
players.single = {0} 플레이어
|
players.single = {0} 플레이어
|
||||||
@@ -192,7 +194,7 @@ players.notfound = [gray]플레이어를 찾을 수 없습니다.
|
|||||||
server.closing = [accent]서버를 닫는 중...
|
server.closing = [accent]서버를 닫는 중...
|
||||||
server.kicked.kick = 서버에서 추방되었습니다!
|
server.kicked.kick = 서버에서 추방되었습니다!
|
||||||
server.kicked.whitelist = 당신은 이 서버의 화이트리스트에 등록되어 있지 않습니다.
|
server.kicked.whitelist = 당신은 이 서버의 화이트리스트에 등록되어 있지 않습니다.
|
||||||
server.kicked.serverClose = 서버 닫힘.
|
server.kicked.serverClose = 서버 닫힘
|
||||||
server.kicked.vote = 당신은 투표로 추방되었습니다. 안녕히 가세요.
|
server.kicked.vote = 당신은 투표로 추방되었습니다. 안녕히 가세요.
|
||||||
server.kicked.clientOutdated = 구버전 클라이언트입니다! 게임을 업데이트하세요!
|
server.kicked.clientOutdated = 구버전 클라이언트입니다! 게임을 업데이트하세요!
|
||||||
server.kicked.serverOutdated = 구버전 서버입니다! 호스트에게 업데이트를 요청하세요!
|
server.kicked.serverOutdated = 구버전 서버입니다! 호스트에게 업데이트를 요청하세요!
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = 커뮤니티 서버는 개발자가 소유하거나 제어
|
|||||||
servers.showhidden = 숨겨진 서버 보이기/숨기기
|
servers.showhidden = 숨겨진 서버 보이기/숨기기
|
||||||
server.shown = 서버 숨기기
|
server.shown = 서버 숨기기
|
||||||
server.hidden = 서버 보이기
|
server.hidden = 서버 보이기
|
||||||
|
viewplayer = 플레이어 보기: [accent]{0}
|
||||||
|
|
||||||
trace = 플레이어 정보 보기
|
trace = 플레이어 정보 보기
|
||||||
trace.playername = 플레이어 이름: [accent]{0}
|
trace.playername = 플레이어 이름: [accent]{0}
|
||||||
@@ -260,9 +263,9 @@ confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까
|
|||||||
joingame.title = 게임 참가
|
joingame.title = 게임 참가
|
||||||
joingame.ip = 주소:
|
joingame.ip = 주소:
|
||||||
disconnect = 연결이 끊어졌습니다.
|
disconnect = 연결이 끊어졌습니다.
|
||||||
disconnect.error = 연결 오류.
|
disconnect.error = 연결 오류
|
||||||
disconnect.closed = 연결이 종료되었습니다.
|
disconnect.closed = 연결이 종료되었습니다.
|
||||||
disconnect.timeout = 시간 초과.
|
disconnect.timeout = 시간 초과
|
||||||
disconnect.data = 맵 데이터를 로드하지 못했습니다!
|
disconnect.data = 맵 데이터를 로드하지 못했습니다!
|
||||||
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
|
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
|
||||||
connecting = [accent] 연결중...
|
connecting = [accent] 연결중...
|
||||||
@@ -271,7 +274,7 @@ connecting.data = [accent]맵 데이터 불러오는중...
|
|||||||
server.port = 포트:
|
server.port = 포트:
|
||||||
server.addressinuse = 이미 사용 중인 주소입니다!
|
server.addressinuse = 이미 사용 중인 주소입니다!
|
||||||
server.invalidport = 잘못된 포트 번호입니다!
|
server.invalidport = 잘못된 포트 번호입니다!
|
||||||
server.error = [scarlet]서버 호스팅 오류.
|
server.error = [scarlet]서버 호스팅 오류
|
||||||
save.new = 새로 저장
|
save.new = 새로 저장
|
||||||
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
|
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
|
||||||
overwrite = 덮어쓰기
|
overwrite = 덮어쓰기
|
||||||
@@ -392,7 +395,7 @@ editor.nodescription = 맵을 공유하려면 최소 4자 이상의 설명이
|
|||||||
editor.waves = 단계:
|
editor.waves = 단계:
|
||||||
editor.rules = 규칙:
|
editor.rules = 규칙:
|
||||||
editor.generation = 지형 생성:
|
editor.generation = 지형 생성:
|
||||||
editor.objectives = 요소 설정
|
editor.objectives = 목표
|
||||||
editor.ingame = 인 게임 편집
|
editor.ingame = 인 게임 편집
|
||||||
editor.playtest = 맵 테스트
|
editor.playtest = 맵 테스트
|
||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
@@ -405,8 +408,8 @@ editor.filters.type = 맵 유형:
|
|||||||
editor.filters.search = 검색:
|
editor.filters.search = 검색:
|
||||||
editor.filters.author = 제작자
|
editor.filters.author = 제작자
|
||||||
editor.filters.description = 설명
|
editor.filters.description = 설명
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = X축 밀기
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Y축 밀기
|
||||||
workshop = 창작마당
|
workshop = 창작마당
|
||||||
waves.title = 단계
|
waves.title = 단계
|
||||||
waves.remove = 삭제
|
waves.remove = 삭제
|
||||||
@@ -427,7 +430,7 @@ waves.edit = 편집
|
|||||||
waves.copy = 클립보드로 복사하기
|
waves.copy = 클립보드로 복사하기
|
||||||
waves.load = 클립보드에서 불러오기
|
waves.load = 클립보드에서 불러오기
|
||||||
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||||
waves.copied = 단계 복사됨.
|
waves.copied = 단계 복사됨
|
||||||
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
|
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
|
||||||
waves.sort = 정렬 기준
|
waves.sort = 정렬 기준
|
||||||
waves.sort.reverse = 정렬 뒤집기
|
waves.sort.reverse = 정렬 뒤집기
|
||||||
@@ -590,24 +593,24 @@ map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버
|
|||||||
uncover = 지역 개방
|
uncover = 지역 개방
|
||||||
configure = 초기자원 설정
|
configure = 초기자원 설정
|
||||||
objective.research.name = 연구
|
objective.research.name = 연구
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = 획득
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = 획득한 자원
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = 코어 자원
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = 건설 횟수
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = 기체 횟수
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = 기체 처치
|
||||||
objective.timer.name = Timer
|
objective.timer.name = 타이머
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = 단일 블록 파괴
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = 다수 블록 파괴
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = 코어 파괴
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = 명령 모드
|
||||||
objective.flag.name = Flag
|
objective.flag.name = 플래그
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = 도형과 문자
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = 미니맵
|
||||||
marker.shape.name = Shape
|
marker.shape.name = 도형
|
||||||
marker.text.name = Text
|
marker.text.name = 문자
|
||||||
marker.background = Background
|
marker.background = 배경
|
||||||
marker.outline = Outline
|
marker.outline = 외곽선
|
||||||
|
|
||||||
objective.research = [accent]연구:\n[]{0}[lightgray]{1}
|
objective.research = [accent]연구:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]획득:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]획득:\n[]{0}[lightgray]{1}
|
||||||
@@ -615,9 +618,9 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
|
|||||||
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]건설: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]처치: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 기체
|
||||||
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
|
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
|
||||||
objective.destroycore = [accent]적의 코어를 파괴하세요
|
objective.destroycore = [accent]적의 코어를 파괴하세요
|
||||||
objective.command = [accent]기체 조종
|
objective.command = [accent]기체 조종
|
||||||
@@ -645,8 +648,8 @@ error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있
|
|||||||
error.mismatch = 패킷 오류\n클라이언트와 서버 버전이 일치하지 않습니다.\n접속하려는 서버가 최신 버전인지 확인하세요!
|
error.mismatch = 패킷 오류\n클라이언트와 서버 버전이 일치하지 않습니다.\n접속하려는 서버가 최신 버전인지 확인하세요!
|
||||||
error.alreadyconnected = 이미 접속 중입니다.
|
error.alreadyconnected = 이미 접속 중입니다.
|
||||||
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
||||||
error.io = 네트워크 I/O 오류.
|
error.io = 네트워크 I/O 오류
|
||||||
error.any = 알 수 없는 네트워크 오류.
|
error.any = 알 수 없는 네트워크 오류
|
||||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||||
|
|
||||||
weather.rain.name = 비
|
weather.rain.name = 비
|
||||||
@@ -745,6 +748,8 @@ sector.intersect.name = 교차지
|
|||||||
sector.atlas.name = 아틀라스
|
sector.atlas.name = 아틀라스
|
||||||
sector.split.name = 분열
|
sector.split.name = 분열
|
||||||
sector.basin.name = 유역
|
sector.basin.name = 유역
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
||||||
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
||||||
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
||||||
@@ -909,7 +914,7 @@ bar.capacity = 용량: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 액체
|
bar.liquid = 액체
|
||||||
bar.heat = 발열
|
bar.heat = 발열
|
||||||
bar.instability = Instability
|
bar.instability = 불안정
|
||||||
bar.heatamount = 열: {0}
|
bar.heatamount = 열: {0}
|
||||||
bar.heatpercent = 열: {0} ({1}%)
|
bar.heatpercent = 열: {0} ({1}%)
|
||||||
bar.power = 전력
|
bar.power = 전력
|
||||||
@@ -1138,8 +1143,8 @@ rules.wavetimer = 시간 제한이 있는 단계
|
|||||||
rules.waves = 단계
|
rules.waves = 단계
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 최소 부대 크기
|
rules.rtsminsquadsize = 최소 부대 규모
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||||
rules.rtsminattackweight = 최소 공격 중량
|
rules.rtsminattackweight = 최소 공격 중량
|
||||||
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
||||||
rules.corecapture = 코어 파괴 시 점령
|
rules.corecapture = 코어 파괴 시 점령
|
||||||
@@ -1269,12 +1274,17 @@ unit.vela.name = 벨라
|
|||||||
unit.corvus.name = 코르버스
|
unit.corvus.name = 코르버스
|
||||||
unit.stell.name = 스텔
|
unit.stell.name = 스텔
|
||||||
unit.locus.name = 로커스
|
unit.locus.name = 로커스
|
||||||
|
unit.precept.name = 프리셉트
|
||||||
unit.vanquish.name = 뱅퀴시
|
unit.vanquish.name = 뱅퀴시
|
||||||
unit.conquer.name = 컨커
|
unit.conquer.name = 컨커
|
||||||
|
unit.merui.name = 메루이
|
||||||
unit.cleroi.name = 클레로이
|
unit.cleroi.name = 클레로이
|
||||||
|
unit.anthicus.name = 안티쿠스
|
||||||
unit.tecta.name = 텍타
|
unit.tecta.name = 텍타
|
||||||
unit.collaris.name = 콜라리스
|
unit.collaris.name = 콜라리스
|
||||||
|
unit.elude.name = 일루드
|
||||||
unit.avert.name = 어버트
|
unit.avert.name = 어버트
|
||||||
|
unit.obviate.name = 오비에이트
|
||||||
unit.quell.name = 퀠
|
unit.quell.name = 퀠
|
||||||
unit.disrupt.name = 디스럽트
|
unit.disrupt.name = 디스럽트
|
||||||
unit.evoke.name = 이보크
|
unit.evoke.name = 이보크
|
||||||
@@ -1282,11 +1292,8 @@ unit.incite.name = 인사이트
|
|||||||
unit.emanate.name = 에머네이트
|
unit.emanate.name = 에머네이트
|
||||||
unit.manifold.name = 매니폴드
|
unit.manifold.name = 매니폴드
|
||||||
unit.assembly-drone.name = 조립 드론
|
unit.assembly-drone.name = 조립 드론
|
||||||
unit.precept.name = 프리셉트
|
unit.latum.name = 라툼
|
||||||
unit.merui.name = 메루이
|
unit.renale.name = 리네일
|
||||||
unit.anthicus.name = 안티쿠스
|
|
||||||
unit.elude.name = 일루드
|
|
||||||
unit.obviate.name = 오비에이트
|
|
||||||
|
|
||||||
block.parallax.name = 패럴랙스
|
block.parallax.name = 패럴랙스
|
||||||
block.cliff.name = 언덕
|
block.cliff.name = 언덕
|
||||||
@@ -1332,7 +1339,7 @@ block.deep-tainted-water.name = 오염된 깊은 물
|
|||||||
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
||||||
block.tar.name = 타르
|
block.tar.name = 타르
|
||||||
block.stone.name = 바위
|
block.stone.name = 바위
|
||||||
block.sand.name = 모래
|
block.sand-floor.name = 모래
|
||||||
block.darksand.name = 검은 모래
|
block.darksand.name = 검은 모래
|
||||||
block.ice.name = 얼음
|
block.ice.name = 얼음
|
||||||
block.snow.name = 눈
|
block.snow.name = 눈
|
||||||
@@ -1581,7 +1588,7 @@ block.slag-centrifuge.name = 광재 원심분리기
|
|||||||
block.surge-crucible.name = 설금 도가니
|
block.surge-crucible.name = 설금 도가니
|
||||||
block.cyanogen-synthesizer.name = 시아노겐 합성기
|
block.cyanogen-synthesizer.name = 시아노겐 합성기
|
||||||
block.phase-synthesizer.name = 메타 합성기
|
block.phase-synthesizer.name = 메타 합성기
|
||||||
block.heat-reactor.name = 열 원자로
|
block.heat-reactor.name = 열 반응로
|
||||||
block.beryllium-wall.name = 베릴륨 벽
|
block.beryllium-wall.name = 베릴륨 벽
|
||||||
block.beryllium-wall-large.name = 대형 베릴륨 벽
|
block.beryllium-wall-large.name = 대형 베릴륨 벽
|
||||||
block.tungsten-wall.name = 텅스텐 벽
|
block.tungsten-wall.name = 텅스텐 벽
|
||||||
@@ -1638,9 +1645,9 @@ block.afflict.name = 어플릭트
|
|||||||
block.lustre.name = 러스터
|
block.lustre.name = 러스터
|
||||||
block.scathe.name = 스캐드
|
block.scathe.name = 스캐드
|
||||||
block.fabricator.name = 조립기
|
block.fabricator.name = 조립기
|
||||||
block.tank-refabricator.name = 전차 재구성기
|
block.tank-refabricator.name = 전차 재조립기
|
||||||
block.mech-refabricator.name = 기계 재구성기
|
block.mech-refabricator.name = 기계 재조립기
|
||||||
block.ship-refabricator.name = 함선 재구성기
|
block.ship-refabricator.name = 함선 재조립기
|
||||||
block.tank-assembler.name = 전차 조립대
|
block.tank-assembler.name = 전차 조립대
|
||||||
block.ship-assembler.name = 함선 조립대
|
block.ship-assembler.name = 함선 조립대
|
||||||
block.mech-assembler.name = 기계 조립대
|
block.mech-assembler.name = 기계 조립대
|
||||||
@@ -1661,8 +1668,8 @@ block.diffuse.name = 디퓨즈
|
|||||||
block.basic-assembler-module.name = 기본 조립 모듈
|
block.basic-assembler-module.name = 기본 조립 모듈
|
||||||
block.smite.name = 스마이트
|
block.smite.name = 스마이트
|
||||||
block.malign.name = 멀라인
|
block.malign.name = 멀라인
|
||||||
block.flux-reactor.name = 융제 원자로
|
block.flux-reactor.name = 융제 반응로
|
||||||
block.neoplasia-reactor.name = 신생물 원자로
|
block.neoplasia-reactor.name = 신생물 반응로
|
||||||
|
|
||||||
block.switch.name = 스위치
|
block.switch.name = 스위치
|
||||||
block.micro-processor.name = 마이크로 프로세서
|
block.micro-processor.name = 마이크로 프로세서
|
||||||
@@ -1743,11 +1750,22 @@ item.spore-pod.description = 석유, 폭발물과 연료로 전환하는 데 사
|
|||||||
item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음.
|
item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음.
|
||||||
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
|
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
|
||||||
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다.
|
liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다.
|
||||||
liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다.
|
liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다.
|
||||||
liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다.
|
liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다.
|
||||||
liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다.
|
liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \ue815 [lightgray]잔해
|
block.derelict = \ue815 [lightgray]잔해
|
||||||
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
|
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
|
||||||
@@ -1759,7 +1777,7 @@ block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제
|
|||||||
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
|
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
|
||||||
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
||||||
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
|
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
|
||||||
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
block.surge-smelter.description = 티타늄, 납, 실리콘 및 구리를 설금으로 혼합합니다.
|
||||||
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
|
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
|
||||||
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
|
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
|
||||||
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
|
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
|
||||||
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그
|
|||||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
||||||
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
||||||
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
|
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
||||||
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
||||||
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = 주변의 적을 향해 구조물을 수리하는 화
|
|||||||
unit.cyerce.description = 주변의 적을 향해 유도 집속 미사일을 발사합니다. 아군 기체를 수리합니다.
|
unit.cyerce.description = 주변의 적을 향해 유도 집속 미사일을 발사합니다. 아군 기체를 수리합니다.
|
||||||
unit.aegires.description = 에너지 필드로 들어온 모든 적 기체와 구조물에게 충격을 줍니다. 모든 아군을 수리합니다.
|
unit.aegires.description = 에너지 필드로 들어온 모든 적 기체와 구조물에게 충격을 줍니다. 모든 아군을 수리합니다.
|
||||||
unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 폭발성 EMP 탄환을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다.
|
unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 폭발성 EMP 탄환을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다.
|
||||||
|
unit.stell.description = 적 대상에게 일반적인 탄환을 발사합니다.
|
||||||
|
unit.locus.description = 적 대상에게 번갈아 나오는 탄환을 발사합니다.
|
||||||
|
unit.precept.description = 적 대상에게 관통하는 집속탄환을 발사합니다.
|
||||||
|
unit.vanquish.description = 적 대상에게 관통하는 거대한 분열탄환을 발사합니다.
|
||||||
|
unit.conquer.description = 적 대상에게 관통하는 거대한 탄환의 폭포를 발사합니다.
|
||||||
|
unit.merui.description = 지상 적 대상에게 장사정포를 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.cleroi.description = 적 대상에게 이중 포탄을 발사합니다. 집중 방어 포탑으로 적의 발사체를 요격합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.anthicus.description = 적 대상에게 장거리 유도 발사체를 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.tecta.description = 적 대상에게 유도 플라즈마 발사체를 발사합니다. 전방 보호막으로 스스로를 보호합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.collaris.description = 적 대상에게 장거리 분열포탄을 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.elude.description = 적 대상에게 한 쌍의 유도 탄환을 발사합니다. 액체 위에 떠 있을 수 있습니다.
|
||||||
|
unit.avert.description = 적 대상에게 비틀리는 한 쌍의 탄환을 발사합니다.
|
||||||
|
unit.obviate.description = 적 대상에게 비틀리는 한 쌍의 전기 구체를 발사합니다.
|
||||||
|
unit.quell.description = 적 대상에게 장거리 유도 발사체를 발사합니다. 적 구조물 수리 블록을 억제합니다.
|
||||||
|
unit.disrupt.description = 적 대상에게 장거리 유도 억제 발사체를 발사합니다. 적 구조물 수리 블록을 억제합니다.
|
||||||
|
unit.evoke.description = 코어: 요새를 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
|
||||||
|
unit.incite.description = 코어: 성채를 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
|
||||||
|
unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
|
||||||
|
|
||||||
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
||||||
lst.write = 연결된 메모리 셀에 숫자 작성
|
lst.write = 연결된 메모리 셀에 숫자 작성
|
||||||
@@ -2070,7 +2196,7 @@ lenum.generator = 전력을 생산하는 건물
|
|||||||
lenum.factory = 자원을 변환하는 건물
|
lenum.factory = 자원을 변환하는 건물
|
||||||
lenum.repair = 수리 지점
|
lenum.repair = 수리 지점
|
||||||
lenum.battery = 배터리
|
lenum.battery = 배터리
|
||||||
lenum.resupply = 보급 지점.\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
|
lenum.resupply = 보급 지점\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
|
||||||
lenum.reactor = 핵융합로/토륨 원자로
|
lenum.reactor = 핵융합로/토륨 원자로
|
||||||
lenum.turret = 포탑
|
lenum.turret = 포탑
|
||||||
|
|
||||||
@@ -2102,7 +2228,7 @@ unitlocate.group = 찾을 건물 집단
|
|||||||
|
|
||||||
lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다.
|
lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다.
|
||||||
lenum.stop = 이동/채광/건설 중단
|
lenum.stop = 이동/채광/건설 중단
|
||||||
lenum.unbind = 로직 컨트롤 완전 비활성화.\n표준 AI를 다시 따릅니다.
|
lenum.unbind = 로직 컨트롤 완전 비활성화\n표준 AI를 다시 따릅니다.
|
||||||
lenum.move = 특정 위치로 이동
|
lenum.move = 특정 위치로 이동
|
||||||
lenum.approach = 특정 위치로 반지름만큼 접근
|
lenum.approach = 특정 위치로 반지름만큼 접근
|
||||||
lenum.pathfind = 적 스폰 지점으로 길찾기
|
lenum.pathfind = 적 스폰 지점으로 길찾기
|
||||||
@@ -2121,34 +2247,3 @@ lenum.within = 좌표 주변 기체 발견 여부
|
|||||||
lenum.boost = 이륙 시작/중단
|
lenum.boost = 이륙 시작/중단
|
||||||
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
|
|
||||||
|
|
||||||
#1788 line matching
|
|
||||||
#-------------비공식 번역-------------
|
|
||||||
#팁, 패치 기록 등 부가적인 설명을 넣는 곳입니다.
|
|
||||||
#이 비공식 번역주는 공식 디테일이 추가되면 언제든지 삭제될 수 있습니다.
|
|
||||||
#관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018 or sk7725#6110
|
|
||||||
|
|
||||||
#아이템
|
|
||||||
|
|
||||||
#액체
|
|
||||||
|
|
||||||
#블록
|
|
||||||
block.junction.details = 여러 개의 컨베이어가 서로 다른 자원을 다른 공간으로 보내야 할 때 유용함.
|
|
||||||
block.bridge-conveyor.details = 티타늄 컨베이어보다 빠름.
|
|
||||||
block.sorter.details = 자원을 분류하여 주변 블록에 보내는 과정이 거의 한순간에 일어남.
|
|
||||||
block.mass-driver.details = 발사하려면 최소 아이템 10개가 필요함.
|
|
||||||
block.liquid-router.details = 공장과 붙여놓으면 매우 빠르게 액체를 운송함.
|
|
||||||
block.liquid-tank.details = 공장과 붙여놓으면 매우 빠르게 액체를 운송함.
|
|
||||||
block.liquid-junction.details = 매우 빠르게 액체를 운송함.
|
|
||||||
block.rtg-generator.details = 메타는 더 적은 양의 전력을 생산함.
|
|
||||||
block.solar-panel.details = 날씨에 따라 효율이 달라짐.
|
|
||||||
block.solar-panel-large.details = 날씨에 따라 효율이 달라짐.
|
|
||||||
block.thorium-reactor.details = 전력 생산량은 공급된 토륨의 양에 따라 달라짐.
|
|
||||||
block.unloader.details = 플라스터늄 컨베이어는 예외.
|
|
||||||
block.hail.details = 일점사하면 립플보다 더 뛰어난 정확도와 연사력을 보여줌.
|
|
||||||
block.segment.details = 포어쉐도우, 오무라의 탄환 등 아주 큰 발사체는 조준하지 않음.
|
|
||||||
|
|
||||||
#기체
|
|
||||||
unit.crawler.details = 자폭 AI가 향상되어 컨베이어로 자폭을 유도할 수 없음. 분배기, 교차기, 노드를 사용해야 함. 또한 죽을 때도 피해를 입힘.
|
|
||||||
unit.atrax.details = 광재에 맞은 적은 약화됨.
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalogo elementas
|
|||||||
link.wiki.description = Oficialus Mindustry wiki
|
link.wiki.description = Oficialus Mindustry wiki
|
||||||
link.suggestions.description = Pasiūlykite naujas funkcijas
|
link.suggestions.description = Pasiūlykite naujas funkcijas
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
||||||
screenshot = Ekrano kopija išsaugota į {0}
|
screenshot = Ekrano kopija išsaugota į {0}
|
||||||
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Apie
|
about.button = Apie
|
||||||
name = Vardas:
|
name = Vardas:
|
||||||
noname = Pirma pasirinkite[accent] žaidėjo vardą[].
|
noname = Pirma pasirinkite[accent] žaidėjo vardą[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Failo pavadinimas:
|
filename = Failo pavadinimas:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Sekti Žaidėją
|
trace = Sekti Žaidėją
|
||||||
trace.playername = Žaidėjo vardas: [accent]{0}
|
trace.playername = Žaidėjo vardas: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Smėlio Riedulys
|
block.sand-boulder.name = Smėlio Riedulys
|
||||||
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo
|
block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo
|
||||||
block.tar.name = Derva
|
block.tar.name = Derva
|
||||||
block.stone.name = Akmuo
|
block.stone.name = Akmuo
|
||||||
block.sand.name = Smėlis
|
block.sand-floor.name = Smėlis
|
||||||
block.darksand.name = Tamsus Smėlis
|
block.darksand.name = Tamsus Smėlis
|
||||||
block.ice.name = Ledas
|
block.ice.name = Ledas
|
||||||
block.snow.name = Sniegas
|
block.snow.name = Sniegas
|
||||||
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Sintetinių sporų kokonas, susintetintos iš atmos
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Nestabilus junginys naudojamas bomboms ir sprogmenims. Susintetintas iš sporų kokonų ir kitų lakiųjų medžiagų. Nerekomenduojama naudoti kaip kurą.
|
item.blast-compound.description = Nestabilus junginys naudojamas bomboms ir sprogmenims. Susintetintas iš sporų kokonų ir kitų lakiųjų medžiagų. Nerekomenduojama naudoti kaip kurą.
|
||||||
item.pyratite.description = Ypač degi medžiaga naudojama uždegantiems ginklams.
|
item.pyratite.description = Ypač degi medžiaga naudojama uždegantiems ginklams.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įrenginių aušinimui ir atliekų perdirbimui.
|
liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įrenginių aušinimui ir atliekų perdirbimui.
|
||||||
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
|
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
|
||||||
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
|
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
|
||||||
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
|
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
|
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
|
||||||
block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
|
block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
|
||||||
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogus vermelding
|
|||||||
link.wiki.description = Officiële Mindustry wiki
|
link.wiki.description = Officiële Mindustry wiki
|
||||||
link.suggestions.description = Stel iets voor
|
link.suggestions.description = Stel iets voor
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||||
screenshot = Schermafbeeling opgeslagen in {0}
|
screenshot = Schermafbeeling opgeslagen in {0}
|
||||||
screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
|
screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Over
|
about.button = Over
|
||||||
name = Naam:
|
name = Naam:
|
||||||
noname = Maak eerst een[accent] Speler naam[].
|
noname = Maak eerst een[accent] Speler naam[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Bestandsnaam:
|
filename = Bestandsnaam:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Toon Verborgen Servers
|
servers.showhidden = Toon Verborgen Servers
|
||||||
server.shown = Weergegeven
|
server.shown = Weergegeven
|
||||||
server.hidden = Verborgen
|
server.hidden = Verborgen
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Traceer Speler
|
trace = Traceer Speler
|
||||||
trace.playername = Speler naam: [accent]{0}
|
trace.playername = Speler naam: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Zandkei
|
block.sand-boulder.name = Zandkei
|
||||||
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Donker Zand Vervuild Water
|
block.darksand-tainted-water.name = Donker Zand Vervuild Water
|
||||||
block.tar.name = Olie
|
block.tar.name = Olie
|
||||||
block.stone.name = Steen
|
block.stone.name = Steen
|
||||||
block.sand.name = Donker Zand
|
block.sand-floor.name = Donker Zand
|
||||||
block.darksand.name = Donker Zand
|
block.darksand.name = Donker Zand
|
||||||
block.ice.name = Ijs
|
block.ice.name = Ijs
|
||||||
block.snow.name = Sneeuw
|
block.snow.name = Sneeuw
|
||||||
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
|
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
|
||||||
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
|
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
|
||||||
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogus
|
|||||||
link.wiki.description = Officiële Mindustry-wiki
|
link.wiki.description = Officiële Mindustry-wiki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
||||||
screenshot = Locatie screenshot: {0}
|
screenshot = Locatie screenshot: {0}
|
||||||
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Over
|
about.button = Over
|
||||||
name = Naam:
|
name = Naam:
|
||||||
noname = Kies eerst[accent] een naam[].
|
noname = Kies eerst[accent] een naam[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Bestandsnaam:
|
filename = Bestandsnaam:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Spelersinformatie
|
trace = Spelersinformatie
|
||||||
trace.playername = Naam: [accent]{0}
|
trace.playername = Naam: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Pozycja w F-Droid
|
|||||||
link.wiki.description = Oficjalna Wiki Mindustry
|
link.wiki.description = Oficjalna Wiki Mindustry
|
||||||
link.suggestions.description = Zaproponuj nowe funkcje
|
link.suggestions.description = Zaproponuj nowe funkcje
|
||||||
link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
|
link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||||
screenshot = Zapisano zrzut ekranu w {0}
|
screenshot = Zapisano zrzut ekranu w {0}
|
||||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz
|
|||||||
about.button = O Grze
|
about.button = O Grze
|
||||||
name = Nazwa:
|
name = Nazwa:
|
||||||
noname = Najpierw wybierz[accent] nazwę gracza[].
|
noname = Najpierw wybierz[accent] nazwę gracza[].
|
||||||
|
search = Search:
|
||||||
planetmap = Mapa Planety
|
planetmap = Mapa Planety
|
||||||
launchcore = Wystrzel Rdzeń
|
launchcore = Wystrzel Rdzeń
|
||||||
filename = Nazwa Pliku:
|
filename = Nazwa Pliku:
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = Serwery społeczności [accent]nie są[] w posiadaniu ani n
|
|||||||
servers.showhidden = Pokaż Ukryte Serwery
|
servers.showhidden = Pokaż Ukryte Serwery
|
||||||
server.shown = Pokazane
|
server.shown = Pokazane
|
||||||
server.hidden = Ukryte
|
server.hidden = Ukryte
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Zlokalizuj Gracza
|
trace = Zlokalizuj Gracza
|
||||||
trace.playername = Nazwa gracza: [accent]{0}
|
trace.playername = Nazwa gracza: [accent]{0}
|
||||||
@@ -743,6 +746,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1273,12 +1278,17 @@ unit.vela.name = Wela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stal
|
unit.stell.name = Stal
|
||||||
unit.locus.name = Lokus
|
unit.locus.name = Lokus
|
||||||
|
unit.precept.name = Przestrzegacz
|
||||||
unit.vanquish.name = Pogromca
|
unit.vanquish.name = Pogromca
|
||||||
unit.conquer.name = Zdobywca
|
unit.conquer.name = Zdobywca
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Kleroi
|
unit.cleroi.name = Kleroi
|
||||||
|
unit.anthicus.name = Dycyrtomina
|
||||||
unit.tecta.name = Tekta
|
unit.tecta.name = Tekta
|
||||||
unit.collaris.name = Sleipnir
|
unit.collaris.name = Sleipnir
|
||||||
|
unit.elude.name = Wymykacz
|
||||||
unit.avert.name = Awert
|
unit.avert.name = Awert
|
||||||
|
unit.obviate.name = Likwidator
|
||||||
unit.quell.name = Tłumiciel
|
unit.quell.name = Tłumiciel
|
||||||
unit.disrupt.name = Rozrywacz
|
unit.disrupt.name = Rozrywacz
|
||||||
|
|
||||||
@@ -1288,11 +1298,8 @@ unit.emanate.name = Pochodnia
|
|||||||
|
|
||||||
unit.manifold.name = Składak
|
unit.manifold.name = Składak
|
||||||
unit.assembly-drone.name = Dron Montażowy
|
unit.assembly-drone.name = Dron Montażowy
|
||||||
unit.precept.name = Przestrzegacz
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Dycyrtomina
|
|
||||||
unit.elude.name = Wymykacz
|
|
||||||
unit.obviate.name = Likwidator
|
|
||||||
|
|
||||||
block.parallax.name = Paralaksa
|
block.parallax.name = Paralaksa
|
||||||
block.cliff.name = Klif
|
block.cliff.name = Klif
|
||||||
@@ -1338,7 +1345,7 @@ block.deep-tainted-water.name = Głęboka Skażona Woda
|
|||||||
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
|
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
|
||||||
block.tar.name = Smoła
|
block.tar.name = Smoła
|
||||||
block.stone.name = Kamień
|
block.stone.name = Kamień
|
||||||
block.sand.name = Piasek
|
block.sand-floor.name = Piasek
|
||||||
block.darksand.name = Czarny piasek
|
block.darksand.name = Czarny piasek
|
||||||
block.ice.name = Lód
|
block.ice.name = Lód
|
||||||
block.snow.name = Śnieg
|
block.snow.name = Śnieg
|
||||||
@@ -1750,11 +1757,22 @@ item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekszta
|
|||||||
item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne.
|
item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne.
|
||||||
item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[]
|
item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[]
|
||||||
item.pyratite.description = Używany w broniach zapalających oraz generatorach spalinowych.\n\n[lightgray]Uwaga: Ołów w nim zawarty może zatruwać atmosferę.[]
|
item.pyratite.description = Używany w broniach zapalających oraz generatorach spalinowych.\n\n[lightgray]Uwaga: Ołów w nim zawarty może zatruwać atmosferę.[]
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
|
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
|
||||||
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki.
|
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki.
|
||||||
liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczkę.
|
liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczkę.
|
||||||
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach.
|
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Wrak
|
block.derelict = \uf77e [lightgray]Wrak
|
||||||
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
|
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
|
||||||
@@ -1905,6 +1923,96 @@ block.large-logic-display.description = Wyświetla obraz z procesora.
|
|||||||
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
||||||
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
|
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
|
||||||
block.payload-propulsion-tower.description = Konstrukcja o dużym zasięgu do transportu ładunków. Strzela ładunkami do innych podłączonych wież napędowych ładunku.
|
block.payload-propulsion-tower.description = Konstrukcja o dużym zasięgu do transportu ładunków. Strzela ładunkami do innych podłączonych wież napędowych ładunku.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
|
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
|
||||||
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
|
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
|
||||||
@@ -1951,6 +2059,24 @@ unit.oxynoe.description = Morska jednostka wsparcia, wystrzeliwująca strumienie
|
|||||||
unit.cyerce.description = Morska jednostka wsparcia, wystrzeliwująca kapsuły kasetowe oraz naprawiająca sojusznicze jednostki za pomocą działek naprawczych.
|
unit.cyerce.description = Morska jednostka wsparcia, wystrzeliwująca kapsuły kasetowe oraz naprawiająca sojusznicze jednostki za pomocą działek naprawczych.
|
||||||
unit.aegires.description = Morska jednostka wsparcia. Razi wszystkie wrogie jednostki i budowle swoim leczącym energetycznym. Potrafi jednocześnie naprawiać sojusznicze jednostki i niszczyć wrogie pociski.
|
unit.aegires.description = Morska jednostka wsparcia. Razi wszystkie wrogie jednostki i budowle swoim leczącym energetycznym. Potrafi jednocześnie naprawiać sojusznicze jednostki i niszczyć wrogie pociski.
|
||||||
unit.navanax.description = Morska jednostka wsparcia. Posiada automatyczne działka laserowe. Może także atakować bombami elektromagnetycznymi, które potrafią przyspieszyć sojusznicze budynki.
|
unit.navanax.description = Morska jednostka wsparcia. Posiada automatyczne działka laserowe. Może także atakować bombami elektromagnetycznymi, które potrafią przyspieszyć sojusznicze budynki.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Wczytuje liczbę z połączonej komórki pamięci.
|
lst.read = Wczytuje liczbę z połączonej komórki pamięci.
|
||||||
lst.write = Zapisuje liczbę do połączonej komórki pamięci.
|
lst.write = Zapisuje liczbę do połączonej komórki pamięci.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Listamento de catalogo do F-Droid
|
|||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
link.suggestions.description = Sugira novos conteúdos
|
link.suggestions.description = Sugira novos conteúdos
|
||||||
link.bug.description = Achou algum? Reporte-o aqui
|
link.bug.description = Achou algum? Reporte-o aqui
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
|
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
|
||||||
screenshot = Screenshot salvo para {0}
|
screenshot = Screenshot salvo para {0}
|
||||||
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
|
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Seu dispositivo não suporta mods com scripts. Você preci
|
|||||||
about.button = Sobre
|
about.button = Sobre
|
||||||
name = Nome:
|
name = Nome:
|
||||||
noname = Escolha[accent] um nome[] primeiro.
|
noname = Escolha[accent] um nome[] primeiro.
|
||||||
|
search = Search:
|
||||||
planetmap = Mapa do Planeta
|
planetmap = Mapa do Planeta
|
||||||
launchcore = Lançar núcleo
|
launchcore = Lançar núcleo
|
||||||
filename = Nome do arquivo:
|
filename = Nome do arquivo:
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo de
|
|||||||
servers.showhidden = Mostrar servidores escondidos
|
servers.showhidden = Mostrar servidores escondidos
|
||||||
server.shown = Mostrar
|
server.shown = Mostrar
|
||||||
server.hidden = Esconder
|
server.hidden = Esconder
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Rastrear jogador
|
trace = Rastrear jogador
|
||||||
trace.playername = Nome do jogador: [accent]{0}
|
trace.playername = Nome do jogador: [accent]{0}
|
||||||
@@ -738,6 +741,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1262,12 +1267,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1275,11 +1285,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Paralaxe
|
block.parallax.name = Paralaxe
|
||||||
block.cliff.name = Relevo
|
block.cliff.name = Relevo
|
||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
@@ -1324,7 +1331,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Água tinta sobre areia escura
|
block.darksand-tainted-water.name = Água tinta sobre areia escura
|
||||||
block.tar.name = Piche
|
block.tar.name = Piche
|
||||||
block.stone.name = Pedra
|
block.stone.name = Pedra
|
||||||
block.sand.name = Areia
|
block.sand-floor.name = Areia
|
||||||
block.darksand.name = Areia escura
|
block.darksand.name = Areia escura
|
||||||
block.ice.name = Gelo
|
block.ice.name = Gelo
|
||||||
block.snow.name = Neve
|
block.snow.name = Neve
|
||||||
@@ -1735,10 +1742,21 @@ item.spore-pod.description = Usado para a conversão em óleo, explosivos e comb
|
|||||||
item.spore-pod.details = Esporos. Provavelmente uma forma de vida sintética. Emite gases tóxicos para outra vida biológica. Extremamente invasivo. Altamente inflamável em certas condições.
|
item.spore-pod.details = Esporos. Provavelmente uma forma de vida sintética. Emite gases tóxicos para outra vida biológica. Extremamente invasivo. Altamente inflamável em certas condições.
|
||||||
item.blast-compound.description = Usado em bombas e como munição explosiva.
|
item.blast-compound.description = Usado em bombas e como munição explosiva.
|
||||||
item.pyratite.description = Usado em armamento incendiário e geradores abastecidos com combustão.
|
item.pyratite.description = Usado em armamento incendiário e geradores abastecidos com combustão.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Usado para refrigerar máquinas e no processamento de lixo.
|
liquid.water.description = Usado para refrigerar máquinas e no processamento de lixo.
|
||||||
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||||
liquid.oil.description = Usado na produção de materiais avançados e como munição incendiária
|
liquid.oil.description = Usado na produção de materiais avançados e como munição incendiária
|
||||||
liquid.cryofluid.description = Usado como refrigerador em reatores, torretas e fábricas.
|
liquid.cryofluid.description = Usado como refrigerador em reatores, torretas e fábricas.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||||
block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
|
block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
|
||||||
@@ -1889,6 +1907,96 @@ block.large-logic-display.description = Exibe gráficos arbitrários de um proce
|
|||||||
block.interplanetary-accelerator.description = Uma torre-canhão eletromagnético gigante. Acelera núcleos escapando a velocidade para instalação interplanetária.
|
block.interplanetary-accelerator.description = Uma torre-canhão eletromagnético gigante. Acelera núcleos escapando a velocidade para instalação interplanetária.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
|
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
|
||||||
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
|
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
|
||||||
@@ -1928,6 +2036,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Lê um número de uma célula de memória conectada.
|
lst.read = Lê um número de uma célula de memória conectada.
|
||||||
lst.write = Escreve um número a uma célula de memória conectada.
|
lst.write = Escreve um número a uma célula de memória conectada.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
link.suggestions.description = Sugerir novas funcionalidades
|
link.suggestions.description = Sugerir novas funcionalidades
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Falha ao abrir a ligação\nO Url foi copiado
|
linkfail = Falha ao abrir a ligação\nO Url foi copiado
|
||||||
screenshot = Screenshot gravado para {0}
|
screenshot = Screenshot gravado para {0}
|
||||||
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
|
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Sobre
|
about.button = Sobre
|
||||||
name = Nome:
|
name = Nome:
|
||||||
noname = Escolha[accent] um nome[] primeiro.
|
noname = Escolha[accent] um nome[] primeiro.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Nome do ficheiro:
|
filename = Nome do ficheiro:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Traçar jogador
|
trace = Traçar jogador
|
||||||
trace.playername = Nome do jogador: [accent]{0}
|
trace.playername = Nome do jogador: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Água contaminada sobre areia escura
|
block.darksand-tainted-water.name = Água contaminada sobre areia escura
|
||||||
block.tar.name = Piche
|
block.tar.name = Piche
|
||||||
block.stone.name = Pedra
|
block.stone.name = Pedra
|
||||||
block.sand.name = Areia
|
block.sand-floor.name = Areia
|
||||||
block.darksand.name = Areia escura
|
block.darksand.name = Areia escura
|
||||||
block.ice.name = Gelo
|
block.ice.name = Gelo
|
||||||
block.snow.name = Neve
|
block.snow.name = Neve
|
||||||
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Uma cápsula de esporos sintéticos, sintetizada de
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Um composto instável usado em bombas e em explosivos. Sintetizado de cápsulas de esporos e outras substâncias voláteis. Uso como combustível não é recomendado.
|
item.blast-compound.description = Um composto instável usado em bombas e em explosivos. Sintetizado de cápsulas de esporos e outras substâncias voláteis. Uso como combustível não é recomendado.
|
||||||
item.pyratite.description = Substância extremamente inflamável usada em armas incendiárias.
|
item.pyratite.description = Substância extremamente inflamável usada em armas incendiárias.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = O líquido mais útil, comumente usado em resfriamento de máquinas e no processamento de lixo. Dá pra beber, também.
|
liquid.water.description = O líquido mais útil, comumente usado em resfriamento de máquinas e no processamento de lixo. Dá pra beber, também.
|
||||||
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||||
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
||||||
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Catalogul F-Droid
|
|||||||
link.wiki.description = Wikiul oficial al Mindustry
|
link.wiki.description = Wikiul oficial al Mindustry
|
||||||
link.suggestions.description = Sugerează noi funcții
|
link.suggestions.description = Sugerează noi funcții
|
||||||
link.bug.description = Ai găsit vreunul? Raportează-l aici
|
link.bug.description = Ai găsit vreunul? Raportează-l aici
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
||||||
screenshot = Captură de ecran salvată la {0}
|
screenshot = Captură de ecran salvată la {0}
|
||||||
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
|
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie
|
|||||||
about.button = Despre
|
about.button = Despre
|
||||||
name = Nume:
|
name = Nume:
|
||||||
noname = Mai întâi alege un [accent] nume de jucător[].
|
noname = Mai întâi alege un [accent] nume de jucător[].
|
||||||
|
search = Search:
|
||||||
planetmap = Harta Planetei
|
planetmap = Harta Planetei
|
||||||
launchcore = Lansează Nucleu
|
launchcore = Lansează Nucleu
|
||||||
filename = Nume Fișier:
|
filename = Nume Fișier:
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau con
|
|||||||
servers.showhidden = Vezi Serverele Ascunse
|
servers.showhidden = Vezi Serverele Ascunse
|
||||||
server.shown = Afișate
|
server.shown = Afișate
|
||||||
server.hidden = Ascunse
|
server.hidden = Ascunse
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Urmărește Jucător
|
trace = Urmărește Jucător
|
||||||
trace.playername = Nume jucător: [accent]{0}
|
trace.playername = Nume jucător: [accent]{0}
|
||||||
@@ -744,6 +747,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1268,12 +1273,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1281,11 +1291,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Deal
|
block.cliff.name = Deal
|
||||||
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = Apă Adâncă și Tulbure
|
|||||||
block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru
|
block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru
|
||||||
block.tar.name = Păcură
|
block.tar.name = Păcură
|
||||||
block.stone.name = Piatră
|
block.stone.name = Piatră
|
||||||
block.sand.name = Nisip
|
block.sand-floor.name = Nisip
|
||||||
block.darksand.name = Nisip Negru
|
block.darksand.name = Nisip Negru
|
||||||
block.ice.name = Gheață
|
block.ice.name = Gheață
|
||||||
block.snow.name = Zăpadă
|
block.snow.name = Zăpadă
|
||||||
@@ -1743,11 +1750,22 @@ item.spore-pod.description = Folosită pt a fi convertită în petrol, explozibi
|
|||||||
item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici.
|
item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici.
|
||||||
item.blast-compound.description = Folosit în bombe și muniție explozibilă.
|
item.blast-compound.description = Folosit în bombe și muniție explozibilă.
|
||||||
item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie.
|
item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor.
|
liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor.
|
||||||
liquid.slag.description = Rafinată înapoi în materialele constituente cu ajutorul separatoarelor sau pulverizată înspre unitățile inamice ca armă.
|
liquid.slag.description = Rafinată înapoi în materialele constituente cu ajutorul separatoarelor sau pulverizată înspre unitățile inamice ca armă.
|
||||||
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
|
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
|
||||||
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
|
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \ue815 [lightgray]Ruină
|
block.derelict = \ue815 [lightgray]Ruină
|
||||||
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
|
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
|
||||||
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc
|
|||||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||||
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
||||||
block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat.
|
block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
||||||
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
||||||
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = Trage cu jeturi de flacără către inamicii din aprop
|
|||||||
unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate.
|
unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate.
|
||||||
unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații.
|
unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații.
|
||||||
unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser.
|
unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
||||||
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Скачать для Android с F-Droid
|
|||||||
link.wiki.description = Официальная вики
|
link.wiki.description = Официальная вики
|
||||||
link.suggestions.description = Предложить новые возможности
|
link.suggestions.description = Предложить новые возможности
|
||||||
link.bug.description = Нашли ошибку? Доложите о ней здесь
|
link.bug.description = Нашли ошибку? Доложите о ней здесь
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||||
screenshot = Скриншот сохранён в {0}
|
screenshot = Скриншот сохранён в {0}
|
||||||
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
|
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Ваше устройство не поддерживае
|
|||||||
about.button = Об игре
|
about.button = Об игре
|
||||||
name = Имя:
|
name = Имя:
|
||||||
noname = Для начала придумайте себе[accent] имя[].
|
noname = Для начала придумайте себе[accent] имя[].
|
||||||
|
search = Search:
|
||||||
planetmap = Карта планеты
|
planetmap = Карта планеты
|
||||||
launchcore = Запуск ядра
|
launchcore = Запуск ядра
|
||||||
filename = Имя файла:
|
filename = Имя файла:
|
||||||
@@ -229,6 +231,7 @@ servers.disclaimer = Серверы сообщества [accent]не[] прин
|
|||||||
servers.showhidden = Отображать скрытые серверы
|
servers.showhidden = Отображать скрытые серверы
|
||||||
server.shown = Отображается
|
server.shown = Отображается
|
||||||
server.hidden = Скрыт
|
server.hidden = Скрыт
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Отслеживать игрока
|
trace = Отслеживать игрока
|
||||||
trace.playername = Имя игрока: [accent]{0}
|
trace.playername = Имя игрока: [accent]{0}
|
||||||
@@ -743,6 +746,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации.
|
sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1267,12 +1272,17 @@ unit.vela.name = Парус
|
|||||||
unit.corvus.name = Ворон
|
unit.corvus.name = Ворон
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1280,11 +1290,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Параллакс
|
block.parallax.name = Параллакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
@@ -1330,7 +1337,7 @@ block.deep-tainted-water.name = Загрязнённое глубоководь
|
|||||||
block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой
|
block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой
|
||||||
block.tar.name = Нефть
|
block.tar.name = Нефть
|
||||||
block.stone.name = Камень
|
block.stone.name = Камень
|
||||||
block.sand.name = Песок
|
block.sand-floor.name = Песок
|
||||||
block.darksand.name = Тёмный песок
|
block.darksand.name = Тёмный песок
|
||||||
block.ice.name = Лёд
|
block.ice.name = Лёд
|
||||||
block.snow.name = Снег
|
block.snow.name = Снег
|
||||||
@@ -1742,11 +1749,22 @@ item.spore-pod.description = Используется для переработ
|
|||||||
item.spore-pod.details = Споры. Похоже, являются синтетической формой жизни. Выделяют газы, токсичные для других биологических форм жизни. Чрезвычайно инвазивны. Легко воспламеняются при определённых условиях.
|
item.spore-pod.details = Споры. Похоже, являются синтетической формой жизни. Выделяют газы, токсичные для других биологических форм жизни. Чрезвычайно инвазивны. Легко воспламеняются при определённых условиях.
|
||||||
item.blast-compound.description = Используется в бомбах и взрывчатых веществах.
|
item.blast-compound.description = Используется в бомбах и взрывчатых веществах.
|
||||||
item.pyratite.description = Используется в зажигательном оружии и твердотопливных генераторах.
|
item.pyratite.description = Используется в зажигательном оружии и твердотопливных генераторах.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Используется для охлаждения машин и переработки отходов.
|
liquid.water.description = Используется для охлаждения машин и переработки отходов.
|
||||||
liquid.slag.description = Может быть переработан в разделителе на составляющие металлы или распылён на врагов в качестве оружия.
|
liquid.slag.description = Может быть переработан в разделителе на составляющие металлы или распылён на врагов в качестве оружия.
|
||||||
liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас.
|
liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас.
|
||||||
liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик.
|
liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Заброшенный
|
block.derelict = \uf77e [lightgray]Заброшенный
|
||||||
block.armored-conveyor.description = Перемещает предметы вперёд. Не принимает вход по бокам.
|
block.armored-conveyor.description = Перемещает предметы вперёд. Не принимает вход по бокам.
|
||||||
@@ -1897,6 +1915,96 @@ block.large-logic-display.description = Отображает произволь
|
|||||||
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
|
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
|
||||||
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
||||||
block.payload-propulsion-tower.description = Конструкция для транспортировки больших грузов на большое расстояние. Стреляет грузом в другие грузовые катапульты.
|
block.payload-propulsion-tower.description = Конструкция для транспортировки больших грузов на большое расстояние. Стреляет грузом в другие грузовые катапульты.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости.
|
unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости.
|
||||||
unit.mace.description = Стреляет потоками огня по всем врагам поблизости.
|
unit.mace.description = Стреляет потоками огня по всем врагам поблизости.
|
||||||
@@ -1936,6 +2044,24 @@ unit.oxynoe.description = Стреляет потоками пламени, ко
|
|||||||
unit.cyerce.description = Стреляет по врагам скоплениями ракет. Ремонтирует союзные единицы.
|
unit.cyerce.description = Стреляет по врагам скоплениями ракет. Ремонтирует союзные единицы.
|
||||||
unit.aegires.description = Оглушает все вражеские единицы и постройки, которые попадают в его энергетическое поле. Ремонтирует всех союзников.
|
unit.aegires.description = Оглушает все вражеские единицы и постройки, которые попадают в его энергетическое поле. Ремонтирует всех союзников.
|
||||||
unit.navanax.description = Запускает взрывные ЭМИ-снаряды, которые наносят значительный урон силовым узлам противника и ремонтируют союзные постройки. Плавит ближайших врагов с помощью 4 автономных лазерных турелей.
|
unit.navanax.description = Запускает взрывные ЭМИ-снаряды, которые наносят значительный урон силовым узлам противника и ремонтируют союзные постройки. Плавит ближайших врагов с помощью 4 автономных лазерных турелей.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Считывает число из соединённой ячейки памяти.
|
lst.read = Считывает число из соединённой ячейки памяти.
|
||||||
lst.write = Записывает число в соединённую ячейку памяти.
|
lst.write = Записывает число в соединённую ячейку памяти.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalog listning
|
|||||||
link.wiki.description = Officiell wiki-sida för Mindustry
|
link.wiki.description = Officiell wiki-sida för Mindustry
|
||||||
link.suggestions.description = Föreslå nya funktioner
|
link.suggestions.description = Föreslå nya funktioner
|
||||||
link.bug.description = Hittat en? Rapportera den här
|
link.bug.description = Hittat en? Rapportera den här
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
|
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
|
||||||
screenshot = Skärmdump har sparats till {0}
|
screenshot = Skärmdump har sparats till {0}
|
||||||
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
|
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Din enhet stödjer inte moddar med skripter. Du måste ina
|
|||||||
about.button = Om
|
about.button = Om
|
||||||
name = Namn:
|
name = Namn:
|
||||||
noname = Välj ett[accent] namn[] först.
|
noname = Välj ett[accent] namn[] först.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Karta
|
planetmap = Planet Karta
|
||||||
launchcore = Avfyra Kärna
|
launchcore = Avfyra Kärna
|
||||||
filename = Filnamn:
|
filename = Filnamn:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrolle
|
|||||||
servers.showhidden = Visa Dolda Servrar
|
servers.showhidden = Visa Dolda Servrar
|
||||||
server.shown = Visade
|
server.shown = Visade
|
||||||
server.hidden = Dolda
|
server.hidden = Dolda
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Spelarnamn: [accent]{0}
|
trace.playername = Spelarnamn: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sandbumling
|
block.sand-boulder.name = Sandbumling
|
||||||
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tjära
|
block.tar.name = Tjära
|
||||||
block.stone.name = Sten
|
block.stone.name = Sten
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Mörk Sand
|
block.darksand.name = Mörk Sand
|
||||||
block.ice.name = Is
|
block.ice.name = Is
|
||||||
block.snow.name = Snö
|
block.snow.name = Snö
|
||||||
@@ -1728,10 +1735,21 @@ item.spore-pod.description = A pod of synthetic spores, synthesized from atmosph
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = หน้าแคตตาล็อก F-Droid ข
|
|||||||
link.wiki.description = วิกิอย่างเป็นทางการของ Mindustry
|
link.wiki.description = วิกิอย่างเป็นทางการของ Mindustry
|
||||||
link.suggestions.description = นำเสนอฟีเจอร์ใหม่
|
link.suggestions.description = นำเสนอฟีเจอร์ใหม่
|
||||||
link.bug.description = เจอบัค? รายงานที่นี่!
|
link.bug.description = เจอบัค? รายงานที่นี่!
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
||||||
screenshot = ภาพหน้าจอได้บันทึกไปที่ {0}
|
screenshot = ภาพหน้าจอได้บันทึกไปที่ {0}
|
||||||
screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ
|
screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = เครื่องของคุณไม่รอง
|
|||||||
about.button = เกี่ยวกับ
|
about.button = เกี่ยวกับ
|
||||||
name = ชื่อ:
|
name = ชื่อ:
|
||||||
noname = ใส่ชื่อ[accent]ผู้เล่น[]ก่อน
|
noname = ใส่ชื่อ[accent]ผู้เล่น[]ก่อน
|
||||||
|
search = Search:
|
||||||
planetmap = แผนที่ดาวเคราะห์
|
planetmap = แผนที่ดาวเคราะห์
|
||||||
launchcore = ส่งแกนกลาง
|
launchcore = ส่งแกนกลาง
|
||||||
filename = ชื่อไฟล์:
|
filename = ชื่อไฟล์:
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = ผู้พัฒนา[accent]ไม่ได้[]เป
|
|||||||
servers.showhidden = แสดงเซิร์ฟเวอร์ที่ซ่อนไว้
|
servers.showhidden = แสดงเซิร์ฟเวอร์ที่ซ่อนไว้
|
||||||
server.shown = แสดง
|
server.shown = แสดง
|
||||||
server.hidden = ซ่อน
|
server.hidden = ซ่อน
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = แกะรอยผู้เล่น
|
trace = แกะรอยผู้เล่น
|
||||||
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
||||||
@@ -744,6 +747,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1268,12 +1273,17 @@ unit.vela.name = เวล่า
|
|||||||
unit.corvus.name = คอร์วัส
|
unit.corvus.name = คอร์วัส
|
||||||
unit.stell.name = สเตลล์
|
unit.stell.name = สเตลล์
|
||||||
unit.locus.name = โลคัส
|
unit.locus.name = โลคัส
|
||||||
|
unit.precept.name = พรีเซ็ปต์
|
||||||
unit.vanquish.name = แวนควิซ
|
unit.vanquish.name = แวนควิซ
|
||||||
unit.conquer.name = คอนเควอร์
|
unit.conquer.name = คอนเควอร์
|
||||||
|
unit.merui.name = เมรุย
|
||||||
unit.cleroi.name = เคลอรอย
|
unit.cleroi.name = เคลอรอย
|
||||||
|
unit.anthicus.name = แอนธิคัส
|
||||||
unit.tecta.name = เต็กตา
|
unit.tecta.name = เต็กตา
|
||||||
unit.collaris.name = คอลลาริส
|
unit.collaris.name = คอลลาริส
|
||||||
|
unit.elude.name = เอลูด
|
||||||
unit.avert.name = อเวิร์ต
|
unit.avert.name = อเวิร์ต
|
||||||
|
unit.obviate.name = อ็อบวีเอท
|
||||||
unit.quell.name = คเวลล์
|
unit.quell.name = คเวลล์
|
||||||
unit.disrupt.name = ดิสรัปต์
|
unit.disrupt.name = ดิสรัปต์
|
||||||
unit.evoke.name = อีโวค
|
unit.evoke.name = อีโวค
|
||||||
@@ -1281,11 +1291,8 @@ unit.incite.name = อินไซต์
|
|||||||
unit.emanate.name = อิมาเนท
|
unit.emanate.name = อิมาเนท
|
||||||
unit.manifold.name = แมนิโฟลด์
|
unit.manifold.name = แมนิโฟลด์
|
||||||
unit.assembly-drone.name = โดรนประกอบการ
|
unit.assembly-drone.name = โดรนประกอบการ
|
||||||
unit.precept.name = พรีเซ็ปต์
|
unit.latum.name = Latum
|
||||||
unit.merui.name = เมรุย
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = แอนธิคัส
|
|
||||||
unit.elude.name = เอลูด
|
|
||||||
unit.obviate.name = อ็อบวีเอท
|
|
||||||
|
|
||||||
block.parallax.name = พาราแล็คซ์
|
block.parallax.name = พาราแล็คซ์
|
||||||
block.cliff.name = หน้าผา
|
block.cliff.name = หน้าผา
|
||||||
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = น้ำเสียลึก
|
|||||||
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
|
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
|
||||||
block.tar.name = น้ำมันดิน
|
block.tar.name = น้ำมันดิน
|
||||||
block.stone.name = หิน
|
block.stone.name = หิน
|
||||||
block.sand.name = ทราย
|
block.sand-floor.name = ทราย
|
||||||
block.darksand.name = ทรายดำ
|
block.darksand.name = ทรายดำ
|
||||||
block.ice.name = น้ำแข็ง
|
block.ice.name = น้ำแข็ง
|
||||||
block.snow.name = หิมะ
|
block.snow.name = หิมะ
|
||||||
@@ -1743,11 +1750,22 @@ item.spore-pod.description = กระเปาะของสปอร์สั
|
|||||||
item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ
|
item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ
|
||||||
item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล
|
item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล
|
||||||
item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้
|
item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ
|
liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ
|
||||||
liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู
|
liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู
|
||||||
liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[]
|
liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[]
|
||||||
liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกรณ์ สิ่งก่อสร้างหรือโรงงานต่างๆ
|
liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกรณ์ สิ่งก่อสร้างหรือโรงงานต่างๆ
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง
|
block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง
|
||||||
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
|
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
|
||||||
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = แสดงกราฟิกโดย
|
|||||||
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
|
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
|
||||||
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
|
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
|
||||||
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
|
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
|
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
|
||||||
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง
|
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง
|
||||||
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = ยิงเปลวไฟเผาไหม้ใส
|
|||||||
unit.cyerce.description = ยิงขีปนาวุธพลาสม่าติดตามตัวเป็นกระจุกระเบิดใส่ศัตรู\nซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียงด้วยปืนซ่อมแซม
|
unit.cyerce.description = ยิงขีปนาวุธพลาสม่าติดตามตัวเป็นกระจุกระเบิดใส่ศัตรู\nซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียงด้วยปืนซ่อมแซม
|
||||||
unit.aegires.description = ช็อตทุกๆ สิ่งก่อสร้างและยูนิตศัตรูที่เข้ามาในสนามพลังงานของมัน\nด้วยสายฟ้าฟาด ซ่อมแซมสิ่งก่อสร้างและยูนิตพวกพ้อง
|
unit.aegires.description = ช็อตทุกๆ สิ่งก่อสร้างและยูนิตศัตรูที่เข้ามาในสนามพลังงานของมัน\nด้วยสายฟ้าฟาด ซ่อมแซมสิ่งก่อสร้างและยูนิตพวกพ้อง
|
||||||
unit.navanax.description = ยิงลูกระเบิดคลื่นชีพจรแม่เหล็กขนาดใหญ่ สร้างความเสียหายอย่างหนักให้กับเครือข่ายพลังงานศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nหลอมละลายศัตรูที่อยู่ใกล้เคียงด้วยป้อมปืนเลเซอร์อัตโนมัติสี่ป้อม
|
unit.navanax.description = ยิงลูกระเบิดคลื่นชีพจรแม่เหล็กขนาดใหญ่ สร้างความเสียหายอย่างหนักให้กับเครือข่ายพลังงานศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nหลอมละลายศัตรูที่อยู่ใกล้เคียงด้วยป้อมปืนเลเซอร์อัตโนมัติสี่ป้อม
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
|
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
|
||||||
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
|
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
|
||||||
@@ -2122,16 +2248,3 @@ lenum.within = ตรวจสอบว่ายูนิตอยู่ใน
|
|||||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|
||||||
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
|
|
||||||
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
|
|
||||||
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
|
|
||||||
item.silicon.details = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ผลิตจากการเผาทรายและถ่านหินเข้าด้วยกัน ใช้ในสิ่งก่อสร้างแทบทุกชนิดตั้งแต่ต้นเกมยันปลายเกม จึงควรผลิตวัสดุนี้ให้เยอะที่สุด
|
|
||||||
item.plastanium.details = วัสดุที่เบาและดัดได้ ผลิตจากการอัดไทเทเนี่ยมและน้ำมันเข้าด้วยกัน
|
|
||||||
item.phase-fabric.details = วัสดุที่เบาจนแทบจะไร้น้ำหนัก สังเคราะห์จากทรายและทอเรี่ยม แม้จะยังมีกัมมันตรังสีหลงเหลืออยู่ แต่มันก็ปลอดภัยพอที่จะไม่ระเบิด
|
|
||||||
item.blast-compound.details = สารประกอบที่ไม่เสถียร สังเคราะห์จากสปอร์และไพราไทต์ ไม่แนะนำให้ใช้เป็นเชื้อเพลิง
|
|
||||||
liquid.water.details = ของเหลวที่มีประโยชน์อย่างมาก พบได้แทบทุกที่บนดาว[accent]เซอร์ปูโล่[]
|
|
||||||
liquid.slag.details = โลหะชนิดต่างๆซึ่งหลอมรวมกัน ร้อนและไม่เสถียรอย่างมาก ควรกักเก็บไว้อย่างไม่ประมาท เพราะอาจเป็นปัญหาได้หากรั่ว
|
|
||||||
liquid.oil.details = ของเหลวเฉื่อยพบได้ไม่ยากแต่ก็ไม่ง่าย ไวไฟเป็นอย่างมาก จึงต้องระวังอย่าให้มันแตะต้องกับไฟ
|
|
||||||
liquid.cryofluid.details = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม มีคุณสมบัติการถ่ายเทความร้อนสูง
|
|
||||||
block.thorium-reactor.details = เตาปฏิกรณ์ที่เป็นดาบสองคม ผลิตพลังงานได้มหาศาลขึ้นอยู่จำนวนทอเรี่ยม แต่จะระเบิดอย่างรุนแรงเช่นกันหากขาดสารหล่อเย็น ควรมั่นใจเรื่องทรัพยากรก่อนใช้เตาปฎิกรนี้
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Hakkinda
|
about.button = Hakkinda
|
||||||
name = isim:
|
name = isim:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Oyuncu isaretle
|
trace = Oyuncu isaretle
|
||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = tas
|
block.stone.name = tas
|
||||||
block.sand.name = kum
|
block.sand-floor.name = kum
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = buz
|
block.ice.name = buz
|
||||||
block.snow.name = kar
|
block.snow.name = kar
|
||||||
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
||||||
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid kataloğu
|
|||||||
link.wiki.description = Resmi Mindustry wikisi
|
link.wiki.description = Resmi Mindustry wikisi
|
||||||
link.suggestions.description = Yeni özellikler öner
|
link.suggestions.description = Yeni özellikler öner
|
||||||
link.bug.description = Hata mı buldun? Hemen şikayet et!
|
link.bug.description = Hata mı buldun? Hemen şikayet et!
|
||||||
|
linkopen = Bu Server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
|
||||||
linkfail = Link açılamadı!\nURL kopyalandı.
|
linkfail = Link açılamadı!\nURL kopyalandı.
|
||||||
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
||||||
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
||||||
@@ -37,7 +38,7 @@ be.update = Yeni bir erken erişim sürümü var:
|
|||||||
be.update.confirm = İndirip yeniden başlatılsın mı?
|
be.update.confirm = İndirip yeniden başlatılsın mı?
|
||||||
be.updating = Yeni sürüm yükleniyor...
|
be.updating = Yeni sürüm yükleniyor...
|
||||||
be.ignore = Hayır
|
be.ignore = Hayır
|
||||||
be.noupdates = Yeni güncelleme bulunamadı.
|
be.noupdates = Yeni Sürüm Güncellemesi bulunamadı.
|
||||||
be.check = Güncellemeleri kontrol et
|
be.check = Güncellemeleri kontrol et
|
||||||
|
|
||||||
mods.browser = Mod Tarayıcı
|
mods.browser = Mod Tarayıcı
|
||||||
@@ -58,7 +59,7 @@ schematic.add = Şemayı Kaydet...
|
|||||||
schematics = Şemalar
|
schematics = Şemalar
|
||||||
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
||||||
schematic.exists = Aynı isimde bir şema zaten var.
|
schematic.exists = Aynı isimde bir şema zaten var.
|
||||||
schematic.import = Şemayı İçeri Aktar...
|
schematic.import = Şemayı İçeri Aktar
|
||||||
schematic.exportfile = Dışa Aktar
|
schematic.exportfile = Dışa Aktar
|
||||||
schematic.importfile = İçe Aktar
|
schematic.importfile = İçe Aktar
|
||||||
schematic.browseworkshop = Atölyeyi araştır
|
schematic.browseworkshop = Atölyeyi araştır
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Cihazınız kod içeren modları desteklemiyor. \nOyunu oy
|
|||||||
about.button = Hakkında
|
about.button = Hakkında
|
||||||
name = İsim:
|
name = İsim:
|
||||||
noname = Bir[accent] kullanıcı adı[] seçmelisin.
|
noname = Bir[accent] kullanıcı adı[] seçmelisin.
|
||||||
|
search = Search:
|
||||||
planetmap = Gezegen Haritası
|
planetmap = Gezegen Haritası
|
||||||
launchcore = Kalkış
|
launchcore = Kalkış
|
||||||
filename = Dosya Adı:
|
filename = Dosya Adı:
|
||||||
@@ -196,7 +198,7 @@ server.kicked.serverClose = Sunucu kapandı.
|
|||||||
server.kicked.vote = Oylama ile sunucudan atıldın.
|
server.kicked.vote = Oylama ile sunucudan atıldın.
|
||||||
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
|
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
|
||||||
server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste!
|
server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste!
|
||||||
server.kicked.banned = Bu Sunucudan Yasaklandın! LOL\n-RTOmega
|
server.kicked.banned = Bu Sunucudan Yasaklandın! [#ff]LOL\n-[yellow]RT[cyan]Omega
|
||||||
server.kicked.typeMismatch = Bu sunucu senin sürümünle uyumlu değil.
|
server.kicked.typeMismatch = Bu sunucu senin sürümünle uyumlu değil.
|
||||||
server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle.
|
server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle.
|
||||||
server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle.
|
server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle.
|
||||||
@@ -210,16 +212,16 @@ server.versions = Kullandığın Sürüm:[accent] {0}[]\nSunucunun Sürümü:[ac
|
|||||||
host.info = [accent]Kurucu[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
|
host.info = [accent]Kurucu[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
|
||||||
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir küresel sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
|
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir küresel sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
|
||||||
hostserver = Çok Oyunculu Oyun Aç
|
hostserver = Çok Oyunculu Oyun Aç
|
||||||
invitefriends = Arkadaşlarını Davet Et
|
invitefriends = Arkadaşlarını (Tabi Varsa) Davet Et
|
||||||
hostserver.mobile = Sunucu Kur
|
hostserver.mobile = Sunucu Kur
|
||||||
host = Sunucu Kur
|
host = Sunucu Kur
|
||||||
hosting = [accent]Sunucu açılıyor...
|
hosting = [accent]Sunucu açılıyor...
|
||||||
hosts.refresh = Yenile
|
hosts.refresh = Yenile
|
||||||
hosts.discovering = Yerel ağ oyunu aranıyor
|
hosts.discovering = Yerel Ağ oyunu aranıyor
|
||||||
hosts.discovering.any = Oyun aranıyor
|
hosts.discovering.any = Oyun aranıyor
|
||||||
server.refreshing = Sunucu yenileniyor
|
server.refreshing = Sunucu yenileniyor
|
||||||
hosts.none = [lightgray]Yerel oyun bulunamadı!
|
hosts.none = [lightgray]Yerel oyun bulunamadı!
|
||||||
host.invalid = [scarlet]Kurucuya bağlanılamıyor.
|
host.invalid = [scarlet]Sunucuya bağlanılamıyor.
|
||||||
|
|
||||||
servers.local = Yerel Sunucular
|
servers.local = Yerel Sunucular
|
||||||
servers.local.steam = Açık Oyunlar & Yerel Sunucular
|
servers.local.steam = Açık Oyunlar & Yerel Sunucular
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yöneti
|
|||||||
servers.showhidden = Gizli Sunucuları Göster
|
servers.showhidden = Gizli Sunucuları Göster
|
||||||
server.shown = Görünür
|
server.shown = Görünür
|
||||||
server.hidden = Gizli
|
server.hidden = Gizli
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Oyuncuyu Takip Et
|
trace = Oyuncuyu Takip Et
|
||||||
trace.playername = Oyuncu İsmi: [accent]{0}
|
trace.playername = Oyuncu İsmi: [accent]{0}
|
||||||
@@ -247,8 +250,8 @@ server.admins.none = Yönetici bulunamadı!
|
|||||||
server.add = Sunucu Ekle
|
server.add = Sunucu Ekle
|
||||||
server.delete = Bu sunucuyu silmek istediğine emin misin?
|
server.delete = Bu sunucuyu silmek istediğine emin misin?
|
||||||
server.edit = Sunucuyu Düzenle
|
server.edit = Sunucuyu Düzenle
|
||||||
server.outdated = [crimson]Güncel Olmayan Sunucu![]
|
server.outdated = [crimson]Sunucu Sürümü Uyuşmuyor![]
|
||||||
server.outdated.client = [crimson]Güncel Olmayan Sürüm![]
|
server.outdated.client = [crimson]Oyun Sürümü Uyuşmuyor![]
|
||||||
server.version = [gray]v{0} {1}
|
server.version = [gray]v{0} {1}
|
||||||
server.custombuild = [accent]Özel Sürüm
|
server.custombuild = [accent]Özel Sürüm
|
||||||
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
|
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
|
||||||
@@ -393,7 +396,7 @@ editor.nodescription = Haritanın en az 4 harflik bir açıklaması olması gere
|
|||||||
editor.waves = Dalgalar:
|
editor.waves = Dalgalar:
|
||||||
editor.rules = Kurallar:
|
editor.rules = Kurallar:
|
||||||
editor.generation = Oluşum:
|
editor.generation = Oluşum:
|
||||||
editor.objectives = Görevler
|
editor.objectives = Görevler:
|
||||||
editor.ingame = Oyun içinde düzenle
|
editor.ingame = Oyun içinde düzenle
|
||||||
editor.playtest = Test Et
|
editor.playtest = Test Et
|
||||||
editor.publish.workshop = Atölyede Yayınla
|
editor.publish.workshop = Atölyede Yayınla
|
||||||
@@ -464,23 +467,23 @@ editor.moveup = Yukarı Kaydır
|
|||||||
editor.movedown = Aşağı Kaydır
|
editor.movedown = Aşağı Kaydır
|
||||||
editor.copy = Kopyala
|
editor.copy = Kopyala
|
||||||
editor.apply = Uygula
|
editor.apply = Uygula
|
||||||
editor.generate = Oluştur
|
editor.generate = Oluşum
|
||||||
editor.sectorgenerate = Sektör Oluştur
|
editor.sectorgenerate = Sektör Oluştur
|
||||||
editor.resize = Yeniden Boyutlandır
|
editor.resize = Yeniden Boyutlandır
|
||||||
editor.loadmap = Harita Yükle
|
editor.loadmap = Harita Yükle
|
||||||
editor.savemap = Harita Kaydet
|
editor.savemap = Haritayı Kaydet
|
||||||
editor.saved = Kaydedildi!
|
editor.saved = Kaydedildi!
|
||||||
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
|
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
|
||||||
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
|
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
|
||||||
editor.import.exists = [scarlet]İçeri aktarılamadı:[] '{0}' isminde zaten bir yerleşik harita var!
|
editor.import.exists = [scarlet]İçeri aktarılamadı:[] '{0}' isminde zaten bir yerleşik harita var!
|
||||||
editor.import = İçeri Aktar...
|
editor.import = İçeri Aktar
|
||||||
editor.importmap = Haritayı İçeri Aktar
|
editor.importmap = Haritayı İçeri Aktar
|
||||||
editor.importmap.description = Var olan bir haritayı içeri aktar
|
editor.importmap.description = Var olan bir haritayı içeri aktar
|
||||||
editor.importfile = Dosyayı İçeri Aktar
|
editor.importfile = Dosyayı İçeri Aktar
|
||||||
editor.importfile.description = Dışarıdaki bir harita dosyasını içeriye aktar
|
editor.importfile.description = Dışarıdaki bir harita dosyasını içeriye aktar
|
||||||
editor.importimage = Eski Haritayı İçeri Aktar
|
editor.importimage = Eski Haritayı İçeri Aktar
|
||||||
editor.importimage.description = Dışarıdaki bir resim-harita dosyasını içeriye aktar
|
editor.importimage.description = Dışarıdaki bir resim-harita dosyasını içeriye aktar
|
||||||
editor.export = Dışarı Aktar...
|
editor.export = Dışarı Aktar
|
||||||
editor.exportfile = Dosyayı Dışarı Aktar
|
editor.exportfile = Dosyayı Dışarı Aktar
|
||||||
editor.exportfile.description = Harita dosyasını dışarıya aktar
|
editor.exportfile.description = Harita dosyasını dışarıya aktar
|
||||||
editor.exportimage = Arazi Görüntüsü Dışa Aktar
|
editor.exportimage = Arazi Görüntüsü Dışa Aktar
|
||||||
@@ -744,6 +747,8 @@ sector.intersect.name = Kesişim
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Ayrılım
|
sector.split.name = Ayrılım
|
||||||
sector.basin.name = Havza
|
sector.basin.name = Havza
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
||||||
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
||||||
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
||||||
@@ -777,7 +782,7 @@ settings.controls = Kontroller
|
|||||||
settings.game = Oyun
|
settings.game = Oyun
|
||||||
settings.sound = Ses
|
settings.sound = Ses
|
||||||
settings.graphics = Grafikler
|
settings.graphics = Grafikler
|
||||||
settings.cleardata = Oyun Verisini Sil...
|
settings.cleardata = Tüm Oyun Verisini Sil
|
||||||
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!
|
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!
|
||||||
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
|
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
|
||||||
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
|
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
|
||||||
@@ -807,7 +812,7 @@ stat.output = Çıkış
|
|||||||
stat.maxefficiency = Maks Verimlilik
|
stat.maxefficiency = Maks Verimlilik
|
||||||
stat.booster = Güçlendirici
|
stat.booster = Güçlendirici
|
||||||
stat.tiles = Gereken Kare
|
stat.tiles = Gereken Kare
|
||||||
stat.affinities = Yakınlıklar
|
stat.affinities = Durum Özellikleri
|
||||||
stat.opposites = Zıtlıklar
|
stat.opposites = Zıtlıklar
|
||||||
stat.powercapacity = Enerji Kapasitesi
|
stat.powercapacity = Enerji Kapasitesi
|
||||||
stat.powershot = Enerji/Atış
|
stat.powershot = Enerji/Atış
|
||||||
@@ -960,7 +965,7 @@ unit.thousands = k
|
|||||||
unit.millions = m
|
unit.millions = m
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
unit.pershot = /vuruş
|
unit.pershot = /vuruş
|
||||||
category.purpose = Amaç
|
category.purpose = Açıklama
|
||||||
category.general = Genel
|
category.general = Genel
|
||||||
category.power = Enerji
|
category.power = Enerji
|
||||||
category.liquids = Sıvılar
|
category.liquids = Sıvılar
|
||||||
@@ -1141,7 +1146,7 @@ rules.rtsminsquadsize = Min Gurup Boyutu
|
|||||||
rules.rtsmaxsquadsize = Maks Gurup Boyutu
|
rules.rtsmaxsquadsize = Maks Gurup Boyutu
|
||||||
rules.rtsminattackweight = Min Saldırı Boyutu
|
rules.rtsminattackweight = Min Saldırı Boyutu
|
||||||
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
||||||
rules.corecapture = Yıkımca Çekirdeği Elegeçir
|
rules.corecapture = Yıkımda Çekirdeği Elegeçir
|
||||||
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
||||||
rules.placerangecheck = İnşa Menzilini Doğrula
|
rules.placerangecheck = İnşa Menzilini Doğrula
|
||||||
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
||||||
@@ -1151,12 +1156,12 @@ rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
|
|||||||
rules.unithealthmultiplier = Birim Canı Çarpanı
|
rules.unithealthmultiplier = Birim Canı Çarpanı
|
||||||
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
||||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||||
rules.unitcapvariable = Merkezler Eleman Sınırını Etkiler
|
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
||||||
rules.unitcap = Sabit eleman Sınırı
|
rules.unitcap = Sabit Birim Sınırı
|
||||||
rules.limitarea = Haritayı Sınırla
|
rules.limitarea = Haritayı Sınırla
|
||||||
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
||||||
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
||||||
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sec)
|
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn)
|
||||||
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
||||||
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||||
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
|
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
|
||||||
@@ -1176,10 +1181,10 @@ rules.title.planet = Gezegen
|
|||||||
rules.lighting = Işıklandırma
|
rules.lighting = Işıklandırma
|
||||||
rules.fog = Savaş Sisi
|
rules.fog = Savaş Sisi
|
||||||
rules.fire = Ateş
|
rules.fire = Ateş
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Herhangi>
|
||||||
rules.explosions = Blok/Birlik Patlama Hasarı
|
rules.explosions = Blok/Birlik Patlama Hasarı
|
||||||
rules.ambientlight = Ortam Işığı
|
rules.ambientlight = Ortam Işığı
|
||||||
rules.weather = Hava
|
rules.weather = Hava Durumu
|
||||||
rules.weather.frequency = Sıklık:
|
rules.weather.frequency = Sıklık:
|
||||||
rules.weather.always = Herzaman
|
rules.weather.always = Herzaman
|
||||||
rules.weather.duration = Süreklilik:
|
rules.weather.duration = Süreklilik:
|
||||||
@@ -1268,12 +1273,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1281,11 +1291,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Uçurum
|
block.cliff.name = Uçurum
|
||||||
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = Derin Kirli Su
|
|||||||
block.darksand-tainted-water.name = Kara Kumlu Kirli Su
|
block.darksand-tainted-water.name = Kara Kumlu Kirli Su
|
||||||
block.tar.name = Katran
|
block.tar.name = Katran
|
||||||
block.stone.name = Taş
|
block.stone.name = Taş
|
||||||
block.sand.name = Kum
|
block.sand-floor.name = Kum
|
||||||
block.darksand.name = Kara Kum
|
block.darksand.name = Kara Kum
|
||||||
block.ice.name = Buz
|
block.ice.name = Buz
|
||||||
block.snow.name = Kar
|
block.snow.name = Kar
|
||||||
@@ -1403,7 +1410,7 @@ block.overflow-gate.name = Taşma Geçidi
|
|||||||
block.underflow-gate.name = Yana Taşma Geçidi
|
block.underflow-gate.name = Yana Taşma Geçidi
|
||||||
block.silicon-smelter.name = Silikon Fırını
|
block.silicon-smelter.name = Silikon Fırını
|
||||||
block.phase-weaver.name = Faz Örücü
|
block.phase-weaver.name = Faz Örücü
|
||||||
block.pulverizer.name = Pulverizatör
|
block.pulverizer.name = Ufalayıcı
|
||||||
block.cryofluid-mixer.name = Kriyosıvı Mikseri
|
block.cryofluid-mixer.name = Kriyosıvı Mikseri
|
||||||
block.melter.name = Eritici
|
block.melter.name = Eritici
|
||||||
block.incinerator.name = Yakıcı
|
block.incinerator.name = Yakıcı
|
||||||
@@ -1449,7 +1456,7 @@ block.solar-panel.name = Güneş Paneli
|
|||||||
block.solar-panel-large.name = Büyük Güneş Paneli
|
block.solar-panel-large.name = Büyük Güneş Paneli
|
||||||
block.oil-extractor.name = Petrol Çıkarıcı
|
block.oil-extractor.name = Petrol Çıkarıcı
|
||||||
block.repair-point.name = Tamir Noktası
|
block.repair-point.name = Tamir Noktası
|
||||||
block.repair-turret.name = Tamir Turreti
|
block.repair-turret.name = Tamir Kulesi
|
||||||
block.pulse-conduit.name = Dalga Borusu
|
block.pulse-conduit.name = Dalga Borusu
|
||||||
block.plated-conduit.name = Yalıtımlı Boru
|
block.plated-conduit.name = Yalıtımlı Boru
|
||||||
block.phase-conduit.name = Faz Borusu
|
block.phase-conduit.name = Faz Borusu
|
||||||
@@ -1498,7 +1505,7 @@ block.payload-propulsion-tower.name = Yük Aktarma Kulesi
|
|||||||
block.payload-void.name = Kargo Yokedici
|
block.payload-void.name = Kargo Yokedici
|
||||||
block.payload-source.name = Kargo Kaynağı
|
block.payload-source.name = Kargo Kaynağı
|
||||||
block.disassembler.name = Sökücü
|
block.disassembler.name = Sökücü
|
||||||
block.silicon-crucible.name = Büyük Silikon Fırını
|
block.silicon-crucible.name = Silikon Kazanı
|
||||||
block.overdrive-dome.name = Hızlandırma Kubbesi
|
block.overdrive-dome.name = Hızlandırma Kubbesi
|
||||||
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
|
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
|
||||||
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega
|
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega
|
||||||
@@ -1567,12 +1574,12 @@ block.red-ice-boulder.name = Kızıl Buz Kaya
|
|||||||
block.rhyolite-boulder.name = Riyolit Kaya
|
block.rhyolite-boulder.name = Riyolit Kaya
|
||||||
block.red-stone-boulder.name = Kızıl Riyolit Kaya
|
block.red-stone-boulder.name = Kızıl Riyolit Kaya
|
||||||
block.graphitic-wall.name = Grafit Duvar
|
block.graphitic-wall.name = Grafit Duvar
|
||||||
block.silicon-arc-furnace.name = Silikon Ark Fırın
|
block.silicon-arc-furnace.name = Ark Silicon Fırın
|
||||||
block.electrolyzer.name = Elektrolizör
|
block.electrolyzer.name = Elektrolizör
|
||||||
block.atmospheric-concentrator.name = Atmosferik Yoğunlaştırıcı
|
block.atmospheric-concentrator.name = Atmosferik Yoğunlaştırıcı
|
||||||
block.oxidation-chamber.name = Oksitleme Odası
|
block.oxidation-chamber.name = Oksitleme Odası
|
||||||
block.electric-heater.name = Elektrikli Isıtıcı
|
block.electric-heater.name = Elektrikli Isıtıcı
|
||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Cürüflü Isıtıcı
|
||||||
block.phase-heater.name = Faz Isıtıcı
|
block.phase-heater.name = Faz Isıtıcı
|
||||||
block.heat-redirector.name = Isı Aktarıcı
|
block.heat-redirector.name = Isı Aktarıcı
|
||||||
block.slag-incinerator.name = Cürüf Yakıcı
|
block.slag-incinerator.name = Cürüf Yakıcı
|
||||||
@@ -1589,9 +1596,9 @@ block.tungsten-wall-large.name = Büyük Tungsten Duvar
|
|||||||
block.blast-door.name = Zırhlı Kapı
|
block.blast-door.name = Zırhlı Kapı
|
||||||
block.carbide-wall.name = Karbür Duvar
|
block.carbide-wall.name = Karbür Duvar
|
||||||
block.carbide-wall-large.name = Büyük Karbür Duvar
|
block.carbide-wall-large.name = Büyük Karbür Duvar
|
||||||
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
block.reinforced-surge-wall.name = Zırhlı Akı Duvar
|
||||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
block.reinforced-surge-wall-large.name = Büyük Zırhlı Akı Duvar
|
||||||
block.shielded-wall.name = Shielded Wall
|
block.shielded-wall.name = Kalkanlı Duvar
|
||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = İnşa Kulesi
|
block.build-tower.name = İnşa Kulesi
|
||||||
block.regen-projector.name = Tamir Projektörü
|
block.regen-projector.name = Tamir Projektörü
|
||||||
@@ -1609,10 +1616,10 @@ block.unit-cargo-unload-point.name = Birim Kargo Boşaltma Noktası
|
|||||||
block.reinforced-pump.name = Güçlendirilmiş Pompa
|
block.reinforced-pump.name = Güçlendirilmiş Pompa
|
||||||
block.reinforced-conduit.name = Güçlendirilmiş Boru
|
block.reinforced-conduit.name = Güçlendirilmiş Boru
|
||||||
block.reinforced-liquid-junction.name = Güçlendirilmiş Sıvı Kavşağı
|
block.reinforced-liquid-junction.name = Güçlendirilmiş Sıvı Kavşağı
|
||||||
block.reinforced-bridge-conduit.name = Güçlendirilmiş Köprü Boru
|
block.reinforced-bridge-conduit.name = Güçlendirilmiş Köprü Borusu
|
||||||
block.reinforced-liquid-router.name = Güçlendirilmiş Sıvı Yönelndirici
|
block.reinforced-liquid-router.name = Güçlendirilmiş Sıvı Yönelndirici
|
||||||
block.reinforced-liquid-container.name = Güçlendirilmiş Sıvı Konteyner
|
block.reinforced-liquid-container.name = Güçlendirilmiş Sıvı Konteyneri
|
||||||
block.reinforced-liquid-tank.name = Güçlendirilmiş Sıvı Tank
|
block.reinforced-liquid-tank.name = Güçlendirilmiş Sıvı Tankı
|
||||||
block.beam-node.name = Işın Noktası
|
block.beam-node.name = Işın Noktası
|
||||||
block.beam-tower.name = Işın Kulesi
|
block.beam-tower.name = Işın Kulesi
|
||||||
block.beam-link.name = Işın Bağlantısı
|
block.beam-link.name = Işın Bağlantısı
|
||||||
@@ -1661,8 +1668,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basit İnşa Modülü
|
block.basic-assembler-module.name = Basit İnşa Modülü
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Akım Reaktörü
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Neoplazmik Reaktör
|
||||||
|
|
||||||
#ama tüp ne aga -Anti Dragon
|
#ama tüp ne aga -Anti Dragon
|
||||||
block.switch.name = Düğme
|
block.switch.name = Düğme
|
||||||
@@ -1745,11 +1752,22 @@ item.spore-pod.description = Endüstriyel kullanım için atmosferik partikülle
|
|||||||
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
|
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
|
||||||
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
|
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
|
||||||
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
|
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır.
|
liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır.
|
||||||
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
|
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
|
||||||
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
||||||
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = [lightgray]\ue815 Terkedilmiş
|
block.derelict = [lightgray]\ue815 Terkedilmiş
|
||||||
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
||||||
@@ -1777,8 +1795,8 @@ block.item-source.description = Seçilen eşyadan sonsuz verir. Sadece Yaratıc
|
|||||||
block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda.
|
block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda.
|
||||||
block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda.
|
block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda.
|
||||||
block.liquid-void.description = Verilen sıvıları yok eder. Sadece Yaratıcı Modda.
|
block.liquid-void.description = Verilen sıvıları yok eder. Sadece Yaratıcı Modda.
|
||||||
block.payload-source.description = Sınırsız bir şekilde Eleman ve Kargo oluşturur. Sadece Yaratıcı Modda.
|
block.payload-source.description = Sınırsız bir şekilde Birim ve Kargo oluşturur. Sadece Yaratıcı Modda.
|
||||||
block.payload-void.description = Tüm Yük ve Elemanları Yok Eder. Sadece Yaratıcı Modda.
|
block.payload-void.description = Tüm Yük ve Birimleri Yok Eder. Sadece Yaratıcı Modda.
|
||||||
block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır.
|
block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır.
|
||||||
block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar.
|
block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar.
|
||||||
block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.
|
block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.
|
||||||
@@ -1846,7 +1864,7 @@ block.blast-drill.description = En iyi matkap. Çalışması için çok miktarda
|
|||||||
block.water-extractor.description = Yeraltındaki suyu çıkarır. Hiç su bulunmayan yerlerde kullanılır.
|
block.water-extractor.description = Yeraltındaki suyu çıkarır. Hiç su bulunmayan yerlerde kullanılır.
|
||||||
block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir.
|
block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir.
|
||||||
block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı.
|
block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı.
|
||||||
block.oil-extractor.description = Çokça enerji, su kullanarak yerden petrol çıkarır.
|
block.oil-extractor.description = Çokça enerji, su kullanarak kumdan petrol çıkarır.
|
||||||
block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme.
|
block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme.
|
||||||
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
|
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
|
||||||
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
||||||
@@ -1872,7 +1890,7 @@ block.ripple.description = Çok güçlü bir havan tareti. Uzak mesafedeki düş
|
|||||||
block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakınındaki düşmanlara patlayıcı uçaksavar mermi kümeleri atar.
|
block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakınındaki düşmanlara patlayıcı uçaksavar mermi kümeleri atar.
|
||||||
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
||||||
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
||||||
block.foreshadow.description = Çok uzaktaki Tek bir hedefe inanılmaz güçlü bir şok ışını vurur. En fazla canı olan elemanı hedef alır.
|
block.foreshadow.description = Çok uzaktaki Tek bir hedefe inanılmaz güçlü bir şok ışını vurur. En fazla canı olan birimi hedef alır.
|
||||||
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
||||||
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
|
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
|
||||||
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
|
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
|
||||||
@@ -1898,8 +1916,98 @@ block.memory-bank.description = Bilgi saklar. Yüksek kapasiteye sahiptir.
|
|||||||
block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
||||||
block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
||||||
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
||||||
block.repair-turret.description = Sürekli en yakın elemanı tamir eder. Soğutucu kullanabilir.
|
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
|
||||||
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
|
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
#burdan sonraki her şeyi benim translate etmem gerekti!!! -RTOmega
|
#burdan sonraki her şeyi benim translate etmem gerekti!!! -RTOmega
|
||||||
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
||||||
unit.mace.description = Düşmanlara alev atar.
|
unit.mace.description = Düşmanlara alev atar.
|
||||||
@@ -1939,6 +2047,24 @@ unit.oxynoe.description = Tamir edici ateş fırlatır. Düşman mermilerini hav
|
|||||||
unit.cyerce.description = Takipçi toplu füze atar. Yakındakileri tamir eder.
|
unit.cyerce.description = Takipçi toplu füze atar. Yakındakileri tamir eder.
|
||||||
unit.aegires.description = Enerji alanına giren düşmanları şoklar. Yakındakileri tamir eder.
|
unit.aegires.description = Enerji alanına giren düşmanları şoklar. Yakındakileri tamir eder.
|
||||||
unit.navanax.description = Devasa patlayıcı EMP gülleleri fırlatır, düşman elektir sistemlerini yok eder ve müttefiklerini tamir eder. Yaklaşan düşmanları 4 mini oto-laser turreti ile eritir.
|
unit.navanax.description = Devasa patlayıcı EMP gülleleri fırlatır, düşman elektir sistemlerini yok eder ve müttefiklerini tamir eder. Yaklaşan düşmanları 4 mini oto-laser turreti ile eritir.
|
||||||
|
unit.stell.description = Hedef Düşmanlara standart mermilerle saldırır.
|
||||||
|
unit.locus.description = Hedef Düşmanlara değişken mermilerle saldırır.
|
||||||
|
unit.precept.description = Hedef Düşmanlara Delici Toplu Mermilerle saldırır.
|
||||||
|
unit.vanquish.description = Hedef Düşmanlara Büyük Delici Parçalı Mermilerle saldırır.
|
||||||
|
unit.conquer.description = Hedef Düşmanlara Büyük Delici Kademeli Mermilerle saldırır.
|
||||||
|
unit.merui.description = Yer Düşmanlarına Uzun-Mesafeli Toplarla saldırır. Çoğu araziden geçebilir.
|
||||||
|
unit.cleroi.description = Düşmanlara İkili kapsüllerle saldırır. Düşman mermilerini havada vurur. Çoğu araziden geçebilir.
|
||||||
|
unit.anthicus.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Çoğu araziden geçebilir.
|
||||||
|
unit.tecta.description = Düşman Birimlere Takipçi Plazma Füzeleri ile saldırır. Yönlü kalkanıyla kendini korur. Çoğu araziden geçebilir.
|
||||||
|
unit.collaris.description = Düşman Birimlere Uzun-Mesafeli Parçalı Toplarla saldırır. Çoğu araziden geçebilir.
|
||||||
|
unit.elude.description = Düşman Birimlere İkili Takipçi mermilerle saldırır. Sıvıların üzerinden geçebilir.
|
||||||
|
unit.avert.description = Düşman Birimlere Dönen Mermilerle ile saldırır.
|
||||||
|
unit.obviate.description = Düşman Birimlere Dönen Işın Topları ile saldırır.
|
||||||
|
unit.quell.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
|
||||||
|
unit.disrupt.description = Düşman Birimlere Uzun-Mesafe Takipçi Bloke-edici Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
|
||||||
|
unit.evoke.description = Sur Merkezini korumak için binalar inşaa eder. Binaları Işınyla Tamir Eder.
|
||||||
|
unit.incite.description = Kule Merkezini korumak için binalar inşaa eder. Binaları Işınyla Tamir Eder.
|
||||||
|
unit.emanate.description = Akropolis Merkezini korumak için binalar inşaa eder. Binaları Işınyla Tamir Eder.
|
||||||
|
|
||||||
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
||||||
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Завантажити для Android з F-Droid
|
|||||||
link.wiki.description = Офіційна ігрова Wiki
|
link.wiki.description = Офіційна ігрова Wiki
|
||||||
link.suggestions.description = Запропонувати нові функції
|
link.suggestions.description = Запропонувати нові функції
|
||||||
link.bug.description = Знайшли хибу? Повідомте про неї тут
|
link.bug.description = Знайшли хибу? Повідомте про неї тут
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
|
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
|
||||||
screenshot = Зняток мапи збережено до {0}
|
screenshot = Зняток мапи збережено до {0}
|
||||||
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
|
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
|
||||||
@@ -160,7 +161,7 @@ mod.jarwarn = [scarlet]JAR-модифікації за своєю суттю н
|
|||||||
mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоби видалити його, видаліть цю модифікацію.
|
mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоби видалити його, видаліть цю модифікацію.
|
||||||
mod.remove.confirm = Цю модифікацію буде видалено.
|
mod.remove.confirm = Цю модифікацію буде видалено.
|
||||||
mod.author = [lightgray]Автор:[] {0}
|
mod.author = [lightgray]Автор:[] {0}
|
||||||
mod.missing = Це збереження містить модифікації, які ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0}
|
mod.missing = Це збереження містить модифікації, що ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0}
|
||||||
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви мусите додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
|
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви мусите додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
|
||||||
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію в теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
|
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію в теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
|
||||||
mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Вимкніть модифікацію для запуску гри.
|
mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Вимкніть модифікацію для запуску гри.
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Ваш пристрій не підтримує модиф
|
|||||||
about.button = Про гру
|
about.button = Про гру
|
||||||
name = Ім’я:
|
name = Ім’я:
|
||||||
noname = Спочатку придумайте[accent] собі ім’я[].
|
noname = Спочатку придумайте[accent] собі ім’я[].
|
||||||
|
search = Search:
|
||||||
planetmap = Планетна мапа
|
planetmap = Планетна мапа
|
||||||
launchcore = Запустити ядро
|
launchcore = Запустити ядро
|
||||||
filename = Назва файлу:
|
filename = Назва файлу:
|
||||||
@@ -226,10 +228,11 @@ servers.local.steam = Локальні сервери і сервери від
|
|||||||
servers.remote = Віддалені сервери
|
servers.remote = Віддалені сервери
|
||||||
servers.global = Глобальні сервери
|
servers.global = Глобальні сервери
|
||||||
|
|
||||||
servers.disclaimer = Сервери спільноти [accent]не[] належать чи контролюються власником.\n\nСервери можуть містити користувацький вміст, який не підходить для якогось віку.
|
servers.disclaimer = Сервери спільноти [accent]не[] належать чи контролюються власником.\n\nСервери можуть містити користувацький вміст, що не підходить для якогось віку.
|
||||||
servers.showhidden = Показати приховані сервери
|
servers.showhidden = Показати приховані сервери
|
||||||
server.shown = Показано
|
server.shown = Показано
|
||||||
server.hidden = Приховано
|
server.hidden = Приховано
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Стежити за гравцем
|
trace = Стежити за гравцем
|
||||||
trace.playername = Ім’я гравця: [accent]{0}
|
trace.playername = Ім’я гравця: [accent]{0}
|
||||||
@@ -311,11 +314,11 @@ open = Відкрити
|
|||||||
customize = Налаштувати правила
|
customize = Налаштувати правила
|
||||||
cancel = Скасувати
|
cancel = Скасувати
|
||||||
command = Командувати
|
command = Командувати
|
||||||
command.mine = Mine
|
command.mine = Видобувати
|
||||||
command.repair = Repair
|
command.repair = Ремонтувати
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Відбудовувати
|
||||||
command.assist = Assist Player
|
command.assist = Допомагати гравцеві
|
||||||
command.move = Move
|
command.move = Рухатися
|
||||||
openlink = Перейти за посиланням
|
openlink = Перейти за посиланням
|
||||||
copylink = Скопіювати посилання
|
copylink = Скопіювати посилання
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -390,9 +393,9 @@ editor.mapinfo = Інформація про мапу
|
|||||||
editor.author = Автор:
|
editor.author = Автор:
|
||||||
editor.description = Опис:
|
editor.description = Опис:
|
||||||
editor.nodescription = Мапа мусить мати щонайменше 4 символи для публікації.
|
editor.nodescription = Мапа мусить мати щонайменше 4 символи для публікації.
|
||||||
editor.waves = Хвилі:
|
editor.waves = Хвилі
|
||||||
editor.rules = Правила:
|
editor.rules = Правила
|
||||||
editor.generation = Генерація:
|
editor.generation = Генерація
|
||||||
editor.objectives = Завдання
|
editor.objectives = Завдання
|
||||||
editor.ingame = Редагувати в грі
|
editor.ingame = Редагувати в грі
|
||||||
editor.playtest = Протестувати в грі
|
editor.playtest = Протестувати в грі
|
||||||
@@ -454,7 +457,7 @@ editor.teams = Команди
|
|||||||
editor.errorload = Помилка завантаження зображення.
|
editor.errorload = Помилка завантаження зображення.
|
||||||
editor.errorsave = Помилка збереження зображення.
|
editor.errorsave = Помилка збереження зображення.
|
||||||
editor.errorimage = Це зображення, а не мапа.
|
editor.errorimage = Це зображення, а не мапа.
|
||||||
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується.
|
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, що більше не підтримується.
|
||||||
editor.errornot = Це не мапа.
|
editor.errornot = Це не мапа.
|
||||||
editor.errorheader = Цей файл мапи недійсний або пошкоджений.
|
editor.errorheader = Цей файл мапи недійсний або пошкоджений.
|
||||||
editor.errorname = Мапа не має назви. Може, ви намагаєтеся завантажити збереження?
|
editor.errorname = Мапа не має назви. Може, ви намагаєтеся завантажити збереження?
|
||||||
@@ -590,25 +593,25 @@ research.multiplayer = Лише власник сервера має змогу
|
|||||||
map.multiplayer = Лише власник може переглядати сектори.
|
map.multiplayer = Лише власник може переглядати сектори.
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Налаштувати вивантаження
|
configure = Налаштувати вивантаження
|
||||||
objective.research.name = Research
|
objective.research.name = Дослідити
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Отримайте
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Отримайте предмет
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Предметів у ядрі
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Кількість споруд
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Кількість одиниць
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Знищте одиниць
|
||||||
objective.timer.name = Timer
|
objective.timer.name = Таймер
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = Знищте блок
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = Знищте блоки
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = Знищте ядро
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Режим командування
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Прапорець
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Форма тексту
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Мінімапа
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Форма
|
||||||
marker.text.name = Text
|
marker.text.name = Текст
|
||||||
marker.background = Background
|
marker.background = Фон
|
||||||
marker.outline = Outline
|
marker.outline = Контур
|
||||||
|
|
||||||
objective.research = [accent]Дослідіть:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Дослідіть:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Виробіть:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Виробіть:\n[]{0}[lightgray]{1}
|
||||||
@@ -737,23 +740,25 @@ sector.fungalPass.description = Перехідна зона між високи
|
|||||||
sector.biomassFacility.description = Батьківщина спор. Це саме той об’єкт, у якому вони вперше були досліджені та виготовлені.\nДослідіть технологію, що міститься всередині. Вирощуйте спори для виробництва палива та пластмас. \n\n[lightgray]Після руйнації цього об’єкта спори стали вільними. Ніщо в місцевій екосистемі не змогло скласти конкуренцію такому загарбницькому організму.
|
sector.biomassFacility.description = Батьківщина спор. Це саме той об’єкт, у якому вони вперше були досліджені та виготовлені.\nДослідіть технологію, що міститься всередині. Вирощуйте спори для виробництва палива та пластмас. \n\n[lightgray]Після руйнації цього об’єкта спори стали вільними. Ніщо в місцевій екосистемі не змогло скласти конкуренцію такому загарбницькому організму.
|
||||||
sector.windsweptIslands.description = Далі, за береговою лінією, розташовується цей віддалений ланцюжок островів. Записи чітко вказують на те, що колись вони мали структури, що виробляли [accent]пластаній[] \n\nВідбивайтесь від морських підрозділів противника. Створіть базу на островах. Дослідіть ці заводи.
|
sector.windsweptIslands.description = Далі, за береговою лінією, розташовується цей віддалений ланцюжок островів. Записи чітко вказують на те, що колись вони мали структури, що виробляли [accent]пластаній[] \n\nВідбивайтесь від морських підрозділів противника. Створіть базу на островах. Дослідіть ці заводи.
|
||||||
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
|
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
|
||||||
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, яке вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
|
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, що вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
|
||||||
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
||||||
|
|
||||||
sector.onset.name = Перший наступ
|
sector.onset.name = Перший наступ
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Егіда
|
||||||
sector.lake.name = Name
|
sector.lake.name = Озеро
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Роздоріжжя
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Атлант
|
||||||
sector.split.name = Split
|
sector.split.name = Розколина
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Ставок
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації.
|
sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Сканування показує, що цей сектор буде атаковано з кількох сторін невдовзі після приземлення.Швидко підготуйте захист і розширте його якнайшвидше.\nВам знадобляться [accent]Мехи[], щоб подолати нерівну місцевість.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = Цей сектор містить різноманітну місцевість і потребує різноманітних одиниць для ефективної атаки.\nМодернізовані одиниці також можуть знадобитися, щоби подолати деякі складніші бази противника, виявлені тут.\nДослідіть [accent]Електролізер[] і [accent]Танковий рефабрикатор[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем - у наступному релізі буде додано більше секторів.
|
||||||
|
|
||||||
status.burning.name = Горіння
|
status.burning.name = Горіння
|
||||||
status.freezing.name = Замерзання
|
status.freezing.name = Замерзання
|
||||||
@@ -911,7 +916,7 @@ bar.capacity = Місткість: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Рідина
|
bar.liquid = Рідина
|
||||||
bar.heat = Нагрівання
|
bar.heat = Нагрівання
|
||||||
bar.instability = Instability
|
bar.instability = Нестабільність
|
||||||
bar.heatamount = Нагрівання: {0}
|
bar.heatamount = Нагрівання: {0}
|
||||||
bar.heatpercent = Нагрівання: {0} ({1}%)
|
bar.heatpercent = Нагрівання: {0} ({1}%)
|
||||||
bar.power = Енергія
|
bar.power = Енергія
|
||||||
@@ -969,7 +974,7 @@ category.power = Енергія
|
|||||||
category.liquids = Рідини
|
category.liquids = Рідини
|
||||||
category.items = Предмети
|
category.items = Предмети
|
||||||
category.crafting = Виробництво
|
category.crafting = Виробництво
|
||||||
category.function = Стрільба
|
category.function = Функціонал
|
||||||
category.optional = Додаткові поліпшення
|
category.optional = Додаткові поліпшення
|
||||||
setting.skipcoreanimation.name = Пропустити запуск ядра та анімацію приземлення
|
setting.skipcoreanimation.name = Пропустити запуск ядра та анімацію приземлення
|
||||||
setting.landscape.name = Тільки альбомний (горизонтальний) режим
|
setting.landscape.name = Тільки альбомний (горизонтальний) режим
|
||||||
@@ -1141,7 +1146,7 @@ rules.waves = Хвилі
|
|||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.rtsai = ШІ зі стратегій реального часу
|
rules.rtsai = ШІ зі стратегій реального часу
|
||||||
rules.rtsminsquadsize = Мінімальний розмір загону
|
rules.rtsminsquadsize = Мінімальний розмір загону
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Максимальний розмір загону
|
||||||
rules.rtsminattackweight = Мінімальна ударна вага
|
rules.rtsminattackweight = Мінімальна ударна вага
|
||||||
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
|
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
|
||||||
rules.corecapture = Захоплення ядра після знищення
|
rules.corecapture = Захоплення ядра після знищення
|
||||||
@@ -1273,12 +1278,17 @@ unit.corvus.name = Ґава
|
|||||||
|
|
||||||
unit.stell.name = Стел
|
unit.stell.name = Стел
|
||||||
unit.locus.name = Локус
|
unit.locus.name = Локус
|
||||||
|
unit.precept.name = Повчальник
|
||||||
unit.vanquish.name = Переможець
|
unit.vanquish.name = Переможець
|
||||||
unit.conquer.name = Завойовник
|
unit.conquer.name = Завойовник
|
||||||
|
unit.merui.name = Меруй
|
||||||
unit.cleroi.name = Клерой
|
unit.cleroi.name = Клерой
|
||||||
|
unit.anthicus.name = Антікус
|
||||||
unit.tecta.name = Текта
|
unit.tecta.name = Текта
|
||||||
unit.collaris.name = Коларіс
|
unit.collaris.name = Коларіс
|
||||||
|
unit.elude.name = Ухиляч
|
||||||
unit.avert.name = Запобігач
|
unit.avert.name = Запобігач
|
||||||
|
unit.obviate.name = Уникач
|
||||||
unit.quell.name = Придушувач
|
unit.quell.name = Придушувач
|
||||||
unit.disrupt.name = Розривник
|
unit.disrupt.name = Розривник
|
||||||
unit.evoke.name = Провокатор
|
unit.evoke.name = Провокатор
|
||||||
@@ -1286,11 +1296,8 @@ unit.incite.name = Підбурювач
|
|||||||
unit.emanate.name = Випромінювач
|
unit.emanate.name = Випромінювач
|
||||||
unit.manifold.name = Колектор
|
unit.manifold.name = Колектор
|
||||||
unit.assembly-drone.name = Монтажний дрон
|
unit.assembly-drone.name = Монтажний дрон
|
||||||
unit.precept.name = Повчальник
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Меруй
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Антікус
|
|
||||||
unit.elude.name = Ухиляч
|
|
||||||
unit.obviate.name = Уникач
|
|
||||||
|
|
||||||
block.parallax.name = Паралакс
|
block.parallax.name = Паралакс
|
||||||
block.cliff.name = Скеля
|
block.cliff.name = Скеля
|
||||||
@@ -1336,7 +1343,7 @@ block.deep-tainted-water.name = Забруднене глибоководдя
|
|||||||
block.darksand-tainted-water.name = Темний пісок із забрудненою водою
|
block.darksand-tainted-water.name = Темний пісок із забрудненою водою
|
||||||
block.tar.name = Дьоготь
|
block.tar.name = Дьоготь
|
||||||
block.stone.name = Камінь
|
block.stone.name = Камінь
|
||||||
block.sand.name = Пісок
|
block.sand-floor.name = Пісок
|
||||||
block.darksand.name = Темний пісок
|
block.darksand.name = Темний пісок
|
||||||
block.ice.name = Лід
|
block.ice.name = Лід
|
||||||
block.snow.name = Сніг
|
block.snow.name = Сніг
|
||||||
@@ -1516,8 +1523,8 @@ block.payload-loader.name = Вантажний завантажувач
|
|||||||
block.payload-loader.description = Завантажує рідини та предмети в блоки.
|
block.payload-loader.description = Завантажує рідини та предмети в блоки.
|
||||||
block.payload-unloader.name = Вантажний розвантажувач
|
block.payload-unloader.name = Вантажний розвантажувач
|
||||||
block.payload-unloader.description = Розвантажує рідини та предмети з блоків.
|
block.payload-unloader.description = Розвантажує рідини та предмети з блоків.
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = Джерело тепла
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = Блок, що нескінченно виробляє тепло.
|
||||||
|
|
||||||
#TODO: temporary names!
|
#TODO: temporary names!
|
||||||
block.empty.name = Порожнеча
|
block.empty.name = Порожнеча
|
||||||
@@ -1601,7 +1608,7 @@ block.shielded-wall.name = Щитова стіна
|
|||||||
block.radar.name = Радар
|
block.radar.name = Радар
|
||||||
block.build-tower.name = Будівельна вежа
|
block.build-tower.name = Будівельна вежа
|
||||||
block.regen-projector.name = Відновлювальний проєктор
|
block.regen-projector.name = Відновлювальний проєктор
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = Башта ударної хвилі
|
||||||
block.shield-projector.name = Щитовий проєктор
|
block.shield-projector.name = Щитовий проєктор
|
||||||
block.large-shield-projector.name = Великий щитовий проєктор
|
block.large-shield-projector.name = Великий щитовий проєктор
|
||||||
block.armored-duct.name = Броньований канал
|
block.armored-duct.name = Броньований канал
|
||||||
@@ -1665,10 +1672,10 @@ block.prime-refabricator.name = Головний переробник
|
|||||||
block.unit-repair-tower.name = Відновлювальна вежа
|
block.unit-repair-tower.name = Відновлювальна вежа
|
||||||
block.diffuse.name = Дифузатор
|
block.diffuse.name = Дифузатор
|
||||||
block.basic-assembler-module.name = Базовий збиральний модуль
|
block.basic-assembler-module.name = Базовий збиральний модуль
|
||||||
block.smite.name = Smite
|
block.smite.name = Занапащач
|
||||||
block.malign.name = Malign
|
block.malign.name = Згубник
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Потоковий реактор
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Неоплазмовий реактор
|
||||||
|
|
||||||
block.switch.name = Перемикач
|
block.switch.name = Перемикач
|
||||||
block.micro-processor.name = Мікропроцесор
|
block.micro-processor.name = Мікропроцесор
|
||||||
@@ -1703,7 +1710,7 @@ hint.placeTurret = Розмістіть \uf861 [accent]башти[], щоби з
|
|||||||
hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
|
hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
|
||||||
hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене.
|
hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене.
|
||||||
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
|
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
|
||||||
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, які більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів.
|
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, що більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів.
|
||||||
hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології.
|
hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології.
|
||||||
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології.
|
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології.
|
||||||
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
|
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
|
||||||
@@ -1726,8 +1733,8 @@ hint.presetLaunch = Сірі [accent]сектори зони посадки[],
|
|||||||
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
||||||
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
|
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
|
||||||
hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться.
|
hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться.
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = Щоб установити [accent]місце виводу[] фабрики одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] фабрики одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
|
||||||
|
|
||||||
item.copper.description = Використовується у всіх типах блоків і боєприпасах.
|
item.copper.description = Використовується у всіх типах блоків і боєприпасах.
|
||||||
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
|
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
|
||||||
@@ -1750,11 +1757,22 @@ item.spore-pod.description = Використовується для перет
|
|||||||
item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах.
|
item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах.
|
||||||
item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах.
|
item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах.
|
||||||
item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах.
|
item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Використовується для охолодження машин та перероблювання відходів.
|
liquid.water.description = Використовується для охолодження машин та перероблювання відходів.
|
||||||
liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя.
|
liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя.
|
||||||
liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси.
|
liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси.
|
||||||
liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах.
|
liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Переможені
|
block.derelict = \uf77e [lightgray]Переможені
|
||||||
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
|
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
|
||||||
@@ -1839,7 +1857,7 @@ block.combustion-generator.description = Виробляє енергію, спа
|
|||||||
block.thermal-generator.description = Виробляє енергію в разі розміщення в гарячих місцях.
|
block.thermal-generator.description = Виробляє енергію в разі розміщення в гарячих місцях.
|
||||||
block.steam-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали й перетворює воду в пару.
|
block.steam-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали й перетворює воду в пару.
|
||||||
block.differential-generator.description = Виробляє велику кількість енергії. Використовує різницю температур між кріогенною рідиною й пиротитом, що горить.
|
block.differential-generator.description = Виробляє велику кількість енергії. Використовує різницю температур між кріогенною рідиною й пиротитом, що горить.
|
||||||
block.rtg-generator.description = Використовує тепло радіоактивних сполук, які розкладаються, для отримання енергії з повільною швидкістю.
|
block.rtg-generator.description = Використовує тепло радіоактивних сполук, що розкладаються, для отримання енергії з повільною швидкістю.
|
||||||
block.solar-panel.description = Забезпечує невелику кількість енергії від сонця.
|
block.solar-panel.description = Забезпечує невелику кількість енергії від сонця.
|
||||||
block.solar-panel-large.description = Забезпечує невелику кількість енергії від сонця. Значно ефективніша ніж стандартна сонячна панель.
|
block.solar-panel-large.description = Забезпечує невелику кількість енергії від сонця. Значно ефективніша ніж стандартна сонячна панель.
|
||||||
block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Потребує постійного охолодження. Сильно вибухне, якщо подаватиметься недостатня кількість теплоносія.
|
block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Потребує постійного охолодження. Сильно вибухне, якщо подаватиметься недостатня кількість теплоносія.
|
||||||
@@ -1905,17 +1923,107 @@ block.large-logic-display.description = Показує довільну граф
|
|||||||
block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
|
block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
|
||||||
block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
|
block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
|
||||||
block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти.
|
block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах.
|
unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах.
|
||||||
unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів.
|
unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів.
|
||||||
unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей.
|
unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей.
|
||||||
unit.scepter.description = Вистрілює шквалом заряджених куль у найближчих ворогів.
|
unit.scepter.description = Вистрілює шквалом заряджених куль у найближчих ворогів.
|
||||||
unit.reign.description = Вистрілює шквалом масивних пронизливих куль у найближчих ворогів.
|
unit.reign.description = Вистрілює шквалом масивних пронизливих куль у найближчих ворогів.
|
||||||
unit.nova.description = Вистрілює лазерними болтами, які пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту.
|
unit.nova.description = Вистрілює лазерними болтами, що завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
|
||||||
unit.pulsar.description = Випускає дуги електрики, які завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
|
unit.pulsar.description = Випускає дуги електрики, що завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
|
||||||
unit.quasar.description = Вистрілює пробивними лазерними променями, які пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту. Захищений.
|
unit.quasar.description = Вистрілює пробивними лазерними променями, що пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту. Захищений.
|
||||||
unit.vela.description = Вистрілює масивним безперервним лазерним променем, який завдає шкоди ворогам, спричиняє пожежі та відновлює союзні споруди. Здатний до польоту.
|
unit.vela.description = Вистрілює масивним безперервним лазерним променем, що завдає шкоди ворогам, спричиняє пожежі та відновлює союзні споруди. Здатний до польоту.
|
||||||
unit.corvus.description = Спричиняє масивний лазерний вибух, який завдає шкоди ворогам та відновлює споріднені споруди. Може переступати через більшість місцевості.
|
unit.corvus.description = Спричиняє масивний лазерний вибух, що завдає шкоди ворогам та відновлює споріднені споруди. Може переступати через більшість місцевості.
|
||||||
unit.crawler.description = Біжить до ворогів і самознищується, викликаючи великий вибух.
|
unit.crawler.description = Біжить до ворогів і самознищується, викликаючи великий вибух.
|
||||||
unit.atrax.description = Випалює виснажливі шари шлаку в наземних цілях. Може переступити більшість місцевості.
|
unit.atrax.description = Випалює виснажливі шари шлаку в наземних цілях. Може переступити більшість місцевості.
|
||||||
unit.spiroct.description = Вистрілює виснажливими лазерними променями у ворогів, відновлюючись водночас. Може переступати через більшість місцевості.
|
unit.spiroct.description = Вистрілює виснажливими лазерними променями у ворогів, відновлюючись водночас. Може переступати через більшість місцевості.
|
||||||
@@ -1944,6 +2052,24 @@ unit.oxynoe.description = Вистрілює потоками полум’я,
|
|||||||
unit.cyerce.description = Вистрілює у ворогів навідними касетними ракетами. Ремонтує найближчі одиниці.
|
unit.cyerce.description = Вистрілює у ворогів навідними касетними ракетами. Ремонтує найближчі одиниці.
|
||||||
unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників.
|
unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників.
|
||||||
unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж.
|
unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Зчитує число із з’єднаної комірки пам’яті.
|
lst.read = Зчитує число із з’єднаної комірки пам’яті.
|
||||||
lst.write = Записує числу у з’єднану комірки пам’яті.
|
lst.write = Записує числу у з’єднану комірки пам’яті.
|
||||||
@@ -1969,7 +2095,7 @@ lst.getblock = Отримує дані плитки в будь-якому мі
|
|||||||
lst.setblock = Установлює дані плитки в будь-якому місці.
|
lst.setblock = Установлює дані плитки в будь-якому місці.
|
||||||
lst.spawnunit = Породжує одиницю на певному місці.
|
lst.spawnunit = Породжує одиницю на певному місці.
|
||||||
lst.applystatus = Застосовує або видаляє ефект стану з одиниці.
|
lst.applystatus = Застосовує або видаляє ефект стану з одиниці.
|
||||||
lst.spawnwave = Змодельовує хвилю, яка виникає у довільному місці.\nНе збільшує лічильник хвиль.
|
lst.spawnwave = Змодельовує хвилю, що виникає у довільному місці.\nНе збільшує лічильник хвиль.
|
||||||
lst.explosion = Створює вибух у певному місці.
|
lst.explosion = Створює вибух у певному місці.
|
||||||
lst.setrate = Установлює швидкість виконання процесора в інструкціях за такт.
|
lst.setrate = Установлює швидкість виконання процесора в інструкціях за такт.
|
||||||
lst.fetch = Пошук одиниць, ядер, гравців або будівель за індексом.\nІндекси починаються з 0 і закінчуються на поверненій кількості.
|
lst.fetch = Пошук одиниць, ядер, гравців або будівель за індексом.\nІндекси починаються з 0 і закінчуються на поверненій кількості.
|
||||||
@@ -2125,5 +2251,5 @@ lenum.build = Побудувати будівлю.
|
|||||||
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
|
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
|
||||||
lenum.within = Чи знаходиться одиниця біля позиції.
|
lenum.within = Чи знаходиться одиниця біля позиції.
|
||||||
lenum.boost = Почати чи зупинити політ.
|
lenum.boost = Почати чи зупинити політ.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Утримуйте [accent]Shift[] щоб увійти в [accent]режим командування[].\n[accent] Зажміть ЛКМ і потягніть,[] щоб обрати одиниці.\n[accent]Використовуйте ПКМ[], щоби наказати обраним одиницям рухатися чи атакувати.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Натисніть кнопку [accent]Командувати[] щоб увійти [accent]в режим командування[].\nУтримуйте палець і [accent]потягніть[] щоб обрати одиниці.\n[accent] Зробіть коротке натискання[], щоби наказати обраним одиницям рухатися чи атакувати.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid listing
|
|||||||
link.wiki.description = Mindustry wiki chính thức
|
link.wiki.description = Mindustry wiki chính thức
|
||||||
link.suggestions.description = Đề xuất các tính năng mới
|
link.suggestions.description = Đề xuất các tính năng mới
|
||||||
link.bug.description = Tìm thấy lỗi? Báo cáo nó ở đây
|
link.bug.description = Tìm thấy lỗi? Báo cáo nó ở đây
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
|
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
|
||||||
screenshot = Ảnh chụp màn hình được lưu vào {0}
|
screenshot = Ảnh chụp màn hình được lưu vào {0}
|
||||||
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
|
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = Thiết bị của bạn không hổ trợ mod chứa scri
|
|||||||
about.button = Thông tin
|
about.button = Thông tin
|
||||||
name = Tên:
|
name = Tên:
|
||||||
noname = Hãy nhập[accent] tên[] trước.
|
noname = Hãy nhập[accent] tên[] trước.
|
||||||
|
search = Search:
|
||||||
planetmap = Bản đồ hành tinh
|
planetmap = Bản đồ hành tinh
|
||||||
launchcore = Phóng căn cứ
|
launchcore = Phóng căn cứ
|
||||||
filename = Tên tệp:
|
filename = Tên tệp:
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = Nhà phát triển [accent]không[] sở hữu và kiểm s
|
|||||||
servers.showhidden = Hiển thị Máy chủ Ẩn
|
servers.showhidden = Hiển thị Máy chủ Ẩn
|
||||||
server.shown = Hiện
|
server.shown = Hiện
|
||||||
server.hidden = Ẩn
|
server.hidden = Ẩn
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Tìm người chơi
|
trace = Tìm người chơi
|
||||||
trace.playername = Tên người chơi: [accent]{0}
|
trace.playername = Tên người chơi: [accent]{0}
|
||||||
@@ -744,6 +747,8 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -1268,12 +1273,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1281,11 +1291,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Vách đá
|
block.cliff.name = Vách đá
|
||||||
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = Nước nhiểm bẩn sâu
|
|||||||
block.darksand-tainted-water.name = Nước nhiễm bẩn cát đen
|
block.darksand-tainted-water.name = Nước nhiễm bẩn cát đen
|
||||||
block.tar.name = Dầu
|
block.tar.name = Dầu
|
||||||
block.stone.name = Đá
|
block.stone.name = Đá
|
||||||
block.sand.name = Cát
|
block.sand-floor.name = Cát
|
||||||
block.darksand.name = Cát đen
|
block.darksand.name = Cát đen
|
||||||
block.ice.name = Băng
|
block.ice.name = Băng
|
||||||
block.snow.name = Tuyết
|
block.snow.name = Tuyết
|
||||||
@@ -1743,11 +1750,22 @@ item.spore-pod.description = Dùng để chuyển đổi thành dầu, chất n
|
|||||||
item.spore-pod.details = Bào tử. Có thể là một dạng sống tổng hợp. Phát thải khí độc đối với sinh vật khác. Cực kỳ xâm lấn. Rất dễ cháy trong một số trường hợp nhất định.
|
item.spore-pod.details = Bào tử. Có thể là một dạng sống tổng hợp. Phát thải khí độc đối với sinh vật khác. Cực kỳ xâm lấn. Rất dễ cháy trong một số trường hợp nhất định.
|
||||||
item.blast-compound.description = Dùng trong bom hoặc đạn nổ.
|
item.blast-compound.description = Dùng trong bom hoặc đạn nổ.
|
||||||
item.pyratite.description = Dùng trong vũ khí gây cháy và máy phát điện chạy bằng nhiên liệu đốt.
|
item.pyratite.description = Dùng trong vũ khí gây cháy và máy phát điện chạy bằng nhiên liệu đốt.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Dùng để làm mát máy móc và xử lý chất thải.
|
liquid.water.description = Dùng để làm mát máy móc và xử lý chất thải.
|
||||||
liquid.slag.description = Dùng để tách các kim loại, hoặc phun vào kẻ thù như một loại vũ khí.
|
liquid.slag.description = Dùng để tách các kim loại, hoặc phun vào kẻ thù như một loại vũ khí.
|
||||||
liquid.oil.description = Dùng trong sản xuất vật liệu tiên tiến và làm đạn gây cháy.
|
liquid.oil.description = Dùng trong sản xuất vật liệu tiên tiến và làm đạn gây cháy.
|
||||||
liquid.cryofluid.description = Dùng làm chất làm mát trong lò phản ứng, súng và nhà máy.
|
liquid.cryofluid.description = Dùng làm chất làm mát trong lò phản ứng, súng và nhà máy.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh.
|
block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh.
|
||||||
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = Hiển thị đồ họa tùy ý từ b
|
|||||||
block.interplanetary-accelerator.description = Tòa súng từ trường cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để di chuyển giữa các hành tinh.
|
block.interplanetary-accelerator.description = Tòa súng từ trường cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để di chuyển giữa các hành tinh.
|
||||||
block.repair-turret.description = Sửa chữa những quân lính bị hư hỏng trong khu vực nhất địnhđịnh. Có thể làm mát để tăng hiệu quả.
|
block.repair-turret.description = Sửa chữa những quân lính bị hư hỏng trong khu vực nhất địnhđịnh. Có thể làm mát để tăng hiệu quả.
|
||||||
block.payload-propulsion-tower.description = Cơ cấu vận chuyển các khối hàng tầm xa. Bắn khối hàng cho các tháp đẩy khối hàng kháckhác.
|
block.payload-propulsion-tower.description = Cơ cấu vận chuyển các khối hàng tầm xa. Bắn khối hàng cho các tháp đẩy khối hàng kháckhác.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh.
|
unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh.
|
||||||
unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh.
|
unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh.
|
||||||
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Đọc một số từ bộ nhớ được liên kết.
|
lst.read = Đọc một số từ bộ nhớ được liên kết.
|
||||||
lst.write = Ghi một số vào bộ nhớ được liên kết.
|
lst.write = Ghi một số vào bộ nhớ được liên kết.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid 页面
|
|||||||
link.wiki.description = Mindustry 官方 Wiki
|
link.wiki.description = Mindustry 官方 Wiki
|
||||||
link.suggestions.description = 提出新特性的建议
|
link.suggestions.description = 提出新特性的建议
|
||||||
link.bug.description = 发现了 Bug ?在这里报告
|
link.bug.description = 发现了 Bug ?在这里报告
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = 打开链接失败!\n网址已复制到您的剪贴板。
|
linkfail = 打开链接失败!\n网址已复制到您的剪贴板。
|
||||||
screenshot = 屏幕截图已保存到 {0}
|
screenshot = 屏幕截图已保存到 {0}
|
||||||
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = 您的设备不支持含有脚本的模组,必须禁用
|
|||||||
about.button = 关于
|
about.button = 关于
|
||||||
name = 名字:
|
name = 名字:
|
||||||
noname = 先取一个[accent]玩家名称[]。
|
noname = 先取一个[accent]玩家名称[]。
|
||||||
|
search = Search:
|
||||||
planetmap = 行星地图
|
planetmap = 行星地图
|
||||||
launchcore = 发射核心
|
launchcore = 发射核心
|
||||||
filename = 文件名:
|
filename = 文件名:
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = 社区服务器[accent]并非[]由开发者拥有或管理
|
|||||||
servers.showhidden = 显示隐藏的服务器
|
servers.showhidden = 显示隐藏的服务器
|
||||||
server.shown = 显示
|
server.shown = 显示
|
||||||
server.hidden = 隐藏
|
server.hidden = 隐藏
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = 跟踪玩家
|
trace = 跟踪玩家
|
||||||
trace.playername = 玩家名称:[accent]{0}
|
trace.playername = 玩家名称:[accent]{0}
|
||||||
@@ -745,6 +748,8 @@ sector.intersect.name = 交错丘陵
|
|||||||
sector.atlas.name = 风化山脉
|
sector.atlas.name = 风化山脉
|
||||||
sector.split.name = 横断山谷
|
sector.split.name = 横断山谷
|
||||||
sector.basin.name = 芳油盆地
|
sector.basin.name = 芳油盆地
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
sector.onset.description = 教学区块。区块目标未设立,等待进一步指示。
|
sector.onset.description = 教学区块。区块目标未设立,等待进一步指示。
|
||||||
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。
|
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。
|
||||||
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
|
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
|
||||||
@@ -1269,12 +1274,17 @@ unit.vela.name = 灾星
|
|||||||
unit.corvus.name = 死星
|
unit.corvus.name = 死星
|
||||||
unit.stell.name = 围护
|
unit.stell.name = 围护
|
||||||
unit.locus.name = 循迹
|
unit.locus.name = 循迹
|
||||||
|
unit.precept.name = 准绳
|
||||||
unit.vanquish.name = 征服
|
unit.vanquish.name = 征服
|
||||||
unit.conquer.name = 领主
|
unit.conquer.name = 领主
|
||||||
|
unit.merui.name = 天守
|
||||||
unit.cleroi.name = 天赐
|
unit.cleroi.name = 天赐
|
||||||
|
unit.anthicus.name = 天灾
|
||||||
unit.tecta.name = 天理
|
unit.tecta.name = 天理
|
||||||
unit.collaris.name = 天帝
|
unit.collaris.name = 天帝
|
||||||
|
unit.elude.name = 挣脱
|
||||||
unit.avert.name = 遮蔽
|
unit.avert.name = 遮蔽
|
||||||
|
unit.obviate.name = 消散
|
||||||
unit.quell.name = 遏止
|
unit.quell.name = 遏止
|
||||||
unit.disrupt.name = 悲怆
|
unit.disrupt.name = 悲怆
|
||||||
unit.evoke.name = 苏醒
|
unit.evoke.name = 苏醒
|
||||||
@@ -1282,11 +1292,8 @@ unit.incite.name = 策动
|
|||||||
unit.emanate.name = 发散
|
unit.emanate.name = 发散
|
||||||
unit.manifold.name = 货运无人机
|
unit.manifold.name = 货运无人机
|
||||||
unit.assembly-drone.name = 装配无人机
|
unit.assembly-drone.name = 装配无人机
|
||||||
unit.precept.name = 准绳
|
unit.latum.name = Latum
|
||||||
unit.merui.name = 天守
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = 天灾
|
|
||||||
unit.elude.name = 挣脱
|
|
||||||
unit.obviate.name = 消散
|
|
||||||
|
|
||||||
block.parallax.name = 差扰光束
|
block.parallax.name = 差扰光束
|
||||||
block.cliff.name = 悬崖
|
block.cliff.name = 悬崖
|
||||||
@@ -1332,7 +1339,7 @@ block.deep-tainted-water.name = 深污水
|
|||||||
block.darksand-tainted-water.name = 黑沙污水
|
block.darksand-tainted-water.name = 黑沙污水
|
||||||
block.tar.name = 石油
|
block.tar.name = 石油
|
||||||
block.stone.name = 石头
|
block.stone.name = 石头
|
||||||
block.sand.name = 沙子
|
block.sand-floor.name = 沙子
|
||||||
block.darksand.name = 黑沙
|
block.darksand.name = 黑沙
|
||||||
block.ice.name = 冰
|
block.ice.name = 冰
|
||||||
block.snow.name = 雪
|
block.snow.name = 雪
|
||||||
@@ -1747,11 +1754,22 @@ item.spore-pod.description = 用于转化成石油、 爆炸混合物或作为
|
|||||||
item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。
|
item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。
|
||||||
item.blast-compound.description = 用作炸弹或爆炸性弹药。
|
item.blast-compound.description = 用作炸弹或爆炸性弹药。
|
||||||
item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。
|
item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = 用于冷却机器和废物处理。
|
liquid.water.description = 用于冷却机器和废物处理。
|
||||||
liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。
|
liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。
|
||||||
liquid.oil.description = 用于先进材料生产和喷射类武器。
|
liquid.oil.description = 用于先进材料生产和喷射类武器。
|
||||||
liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
|
liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e[lightgray]废墟
|
block.derelict = \uf77e[lightgray]废墟
|
||||||
block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。
|
block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。
|
||||||
@@ -1902,6 +1920,96 @@ block.large-logic-display.description = 显示处理器中绘制的各种图形
|
|||||||
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
|
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
|
||||||
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
|
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
|
||||||
block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
|
block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = 向附近的敌人发射标准子弹。
|
unit.dagger.description = 向附近的敌人发射标准子弹。
|
||||||
unit.mace.description = 向附近的敌人喷射火焰。
|
unit.mace.description = 向附近的敌人喷射火焰。
|
||||||
@@ -1941,6 +2049,24 @@ unit.oxynoe.description = 向附近的敌人发射火焰束,并修复己方建
|
|||||||
unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。
|
unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。
|
||||||
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。
|
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。
|
||||||
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台,能熔化靠近的敌人。
|
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台,能熔化靠近的敌人。
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = 从连接的内存读取数字
|
lst.read = 从连接的内存读取数字
|
||||||
lst.write = 向连接的内存写入数字
|
lst.write = 向连接的内存写入数字
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ discord = 加入 Mindustry 的 Discord 聊天室!
|
|||||||
link.discord.description = 官方 Mindustry Discord 聊天室
|
link.discord.description = 官方 Mindustry Discord 聊天室
|
||||||
link.reddit.description = Mindustry Reddit論壇
|
link.reddit.description = Mindustry Reddit論壇
|
||||||
link.github.description = 遊戲原始碼
|
link.github.description = 遊戲原始碼
|
||||||
link.changelog.description = 遊戲更新清單
|
link.changelog.description = 遊戲更新日誌
|
||||||
link.dev-builds.description = 開發中版本
|
link.dev-builds.description = 開發中版本
|
||||||
link.trello.description = 官方 Trello 功能規劃看板
|
link.trello.description = 官方 Trello 功能規劃看板
|
||||||
link.itch.io.description = itch.io 電腦版下載網頁
|
link.itch.io.description = itch.io 電腦版下載網頁
|
||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid 目錄頁面
|
|||||||
link.wiki.description = 官方 Mindustry 維基
|
link.wiki.description = 官方 Mindustry 維基
|
||||||
link.suggestions.description = 建議新功能
|
link.suggestions.description = 建議新功能
|
||||||
link.bug.description = 找到臭蟲?在這裡回報
|
link.bug.description = 找到臭蟲?在這裡回報
|
||||||
|
linkopen = 網路連結由伺服器提供。確定要打開連結?\n\n[sky]{0}
|
||||||
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||||
screenshot = 截圖儲存到{0}
|
screenshot = 截圖儲存到{0}
|
||||||
screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。
|
screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。
|
||||||
@@ -45,7 +46,7 @@ mods.browser.selected = 已選模組
|
|||||||
mods.browser.add = 安裝
|
mods.browser.add = 安裝
|
||||||
mods.browser.reinstall = 重新安裝
|
mods.browser.reinstall = 重新安裝
|
||||||
mods.browser.view-releases = 檢視發行
|
mods.browser.view-releases = 檢視發行
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]無發行紀錄\n[accent]無法找到該模組的任何發行。請確認此模組是否有發表。
|
||||||
mods.browser.latest = <最新>
|
mods.browser.latest = <最新>
|
||||||
mods.browser.releases = 所有發行
|
mods.browser.releases = 所有發行
|
||||||
mods.github.open = 查看Github
|
mods.github.open = 查看Github
|
||||||
@@ -168,6 +169,7 @@ mod.scripts.disable = 您的裝置不支持包含指令檔的模組。您必須
|
|||||||
about.button = 關於
|
about.button = 關於
|
||||||
name = 名稱:
|
name = 名稱:
|
||||||
noname = 請先選擇一個[accent]玩家名稱[]。
|
noname = 請先選擇一個[accent]玩家名稱[]。
|
||||||
|
search = 搜尋:
|
||||||
planetmap = 星球地圖
|
planetmap = 星球地圖
|
||||||
launchcore = 發射核心
|
launchcore = 發射核心
|
||||||
filename = 檔案名稱︰
|
filename = 檔案名稱︰
|
||||||
@@ -230,6 +232,7 @@ servers.disclaimer = 社群伺服器[accent]不是[]由開發者擁有或管理
|
|||||||
servers.showhidden = 顯示被隱藏的伺服器
|
servers.showhidden = 顯示被隱藏的伺服器
|
||||||
server.shown = 已顯示
|
server.shown = 已顯示
|
||||||
server.hidden = 已隱藏
|
server.hidden = 已隱藏
|
||||||
|
viewplayer = 檢視玩家:[accent]{0}
|
||||||
|
|
||||||
trace = 追蹤玩家
|
trace = 追蹤玩家
|
||||||
trace.playername = 玩家名稱:[accent]{0}
|
trace.playername = 玩家名稱:[accent]{0}
|
||||||
@@ -311,11 +314,11 @@ open = 開啟
|
|||||||
customize = 自訂
|
customize = 自訂
|
||||||
cancel = 取消
|
cancel = 取消
|
||||||
command = 命令
|
command = 命令
|
||||||
command.mine = Mine
|
command.mine = 挖礦
|
||||||
command.repair = Repair
|
command.repair = 修復
|
||||||
command.rebuild = Rebuild
|
command.rebuild = 重建
|
||||||
command.assist = Assist Player
|
command.assist = 協助玩家
|
||||||
command.move = Move
|
command.move = 移動
|
||||||
openlink = 開啟連結
|
openlink = 開啟連結
|
||||||
copylink = 複製連結
|
copylink = 複製連結
|
||||||
back = 返回
|
back = 返回
|
||||||
@@ -589,26 +592,29 @@ launch.text = 發射
|
|||||||
research.multiplayer = 只有管理者可以使用這個物品
|
research.multiplayer = 只有管理者可以使用這個物品
|
||||||
map.multiplayer = 只有管理者可以查看地圖
|
map.multiplayer = 只有管理者可以查看地圖
|
||||||
uncover = 探索
|
uncover = 探索
|
||||||
configure = 設定
|
configure = 資源配置
|
||||||
objective.research.name = Research
|
|
||||||
objective.produce.name = Obtain
|
objective.research.name = 研究
|
||||||
objective.item.name = Obtain Item
|
objective.produce.name = 生產
|
||||||
objective.coreitem.name = Core Item
|
objective.item.name = 獲取物品
|
||||||
objective.buildcount.name = Build Count
|
objective.coreitem.name = 核心物品
|
||||||
objective.unitcount.name = Unit Count
|
objective.buildcount.name = 建造
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.unitcount.name = 製造單位
|
||||||
objective.timer.name = Timer
|
objective.destroyunits.name = 摧毀單位
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.timer.name = 計時器
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblock.name = 摧毀
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroyblocks.name = 摧毀
|
||||||
objective.commandmode.name = Command Mode
|
objective.destroycore.name = 摧毀核心
|
||||||
objective.flag.name = Flag
|
objective.commandmode.name = 指揮模式
|
||||||
marker.shapetext.name = Shape Text
|
objective.flag.name = 全局Flag
|
||||||
marker.minimap.name = Minimap
|
|
||||||
marker.shape.name = Shape
|
marker.shapetext.name = 稜框+文字標示
|
||||||
marker.text.name = Text
|
marker.minimap.name = 小地圖標示
|
||||||
marker.background = Background
|
marker.shape.name = 稜框標示
|
||||||
marker.outline = Outline
|
marker.text.name = 文字標示
|
||||||
|
|
||||||
|
marker.background = 反黑背景
|
||||||
|
marker.outline = 描邊
|
||||||
|
|
||||||
objective.research = [accent]研究:\n[]{0}[lightgray]{1}
|
objective.research = [accent]研究:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]取得:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]取得:\n[]{0}[lightgray]{1}
|
||||||
@@ -623,6 +629,7 @@ objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
|
|||||||
objective.destroycore = [accent]摧毀敵人核心
|
objective.destroycore = [accent]摧毀敵人核心
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = 裝載
|
loadout = 裝載
|
||||||
@@ -741,18 +748,21 @@ sector.impact0078.description = 沉睡在此的是第一個進入本星系的星
|
|||||||
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
||||||
|
|
||||||
sector.onset.name = 著陸點
|
sector.onset.name = 著陸點
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = 神盾
|
||||||
sector.lake.name = Name
|
sector.lake.name = 橙色湖泊
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = 交會點
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = 亞特拉斯
|
||||||
sector.split.name = Split
|
sector.split.name = 分岔點
|
||||||
sector.basin.name = Basin
|
sector.basin.name = 搖籃
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
|
||||||
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
|
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = 本地區的熔渣湖嚴重限縮普通單位的機動性。懸浮艇是唯一選擇。\n研究 [accent]飛船兵工廠[] 並盡早生產 [accent]掙脫[] 單位。
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = 掃描顯示本區域會在降落後遭受多面攻擊。快速築起防禦,加速擴張。必須建造\n [accent]機甲[] 單位通過陡峭的地形。
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]。
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
|
||||||
status.burning.name = 燃燒
|
status.burning.name = 燃燒
|
||||||
@@ -760,7 +770,7 @@ status.freezing.name = 凍結
|
|||||||
status.wet.name = 浸濕
|
status.wet.name = 浸濕
|
||||||
status.muddy.name = 泥濘
|
status.muddy.name = 泥濘
|
||||||
status.melting.name = 融化
|
status.melting.name = 融化
|
||||||
status.sapped.name = 被吸血
|
status.sapped.name = 遭吸血
|
||||||
status.electrified.name = 觸電
|
status.electrified.name = 觸電
|
||||||
status.spore-slowed.name = 孢子緩速
|
status.spore-slowed.name = 孢子緩速
|
||||||
status.tarred.name = 焦油
|
status.tarred.name = 焦油
|
||||||
@@ -768,7 +778,7 @@ status.overdrive.name = 超載
|
|||||||
status.overclock.name = 快轉
|
status.overclock.name = 快轉
|
||||||
status.shocked.name = 電擊
|
status.shocked.name = 電擊
|
||||||
status.blasted.name = 爆炸
|
status.blasted.name = 爆炸
|
||||||
status.unmoving.name = 立定
|
status.unmoving.name = 靜止
|
||||||
status.boss.name = 守衛者
|
status.boss.name = 守衛者
|
||||||
|
|
||||||
settings.language = 語言
|
settings.language = 語言
|
||||||
@@ -810,8 +820,8 @@ stat.output = 輸出
|
|||||||
stat.maxefficiency = 最高效率
|
stat.maxefficiency = 最高效率
|
||||||
stat.booster = 強化
|
stat.booster = 強化
|
||||||
stat.tiles = 需求方塊
|
stat.tiles = 需求方塊
|
||||||
stat.affinities = 親和方塊
|
stat.affinities = 加成傷害
|
||||||
stat.opposites = 相對方塊
|
stat.opposites = 衝突狀態
|
||||||
stat.powercapacity = 蓄電量
|
stat.powercapacity = 蓄電量
|
||||||
stat.powershot = 能量/射擊
|
stat.powershot = 能量/射擊
|
||||||
stat.damage = 傷害
|
stat.damage = 傷害
|
||||||
@@ -871,15 +881,15 @@ stat.minespeed = 挖掘速度
|
|||||||
stat.minetier = 挖掘等級
|
stat.minetier = 挖掘等級
|
||||||
stat.payloadcapacity = 負荷量
|
stat.payloadcapacity = 負荷量
|
||||||
stat.abilities = 能力
|
stat.abilities = 能力
|
||||||
stat.canboost = 可加速
|
stat.canboost = 推進器
|
||||||
stat.flying = 飛行中
|
stat.flying = 飛行單位
|
||||||
stat.ammouse = 彈藥使用
|
stat.ammouse = 彈藥使用
|
||||||
stat.damagemultiplier = 傷害加成
|
stat.damagemultiplier = 傷害加成
|
||||||
stat.healthmultiplier = 血量加成
|
stat.healthmultiplier = 血量加成
|
||||||
stat.speedmultiplier = 速度加成
|
stat.speedmultiplier = 速度加成
|
||||||
stat.reloadmultiplier = 射速加成
|
stat.reloadmultiplier = 射速加成
|
||||||
stat.buildspeedmultiplier = 建造速度加成
|
stat.buildspeedmultiplier = 建造速度加成
|
||||||
stat.reactive = 具反應性
|
stat.reactive = 狀態傷害加成
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = 治癒
|
stat.healing = 治癒
|
||||||
|
|
||||||
@@ -911,7 +921,7 @@ bar.capacity = 容量:{0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液體
|
bar.liquid = 液體
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
bar.instability = Instability
|
bar.instability = 不穩定度
|
||||||
bar.heatamount = 熱: {0}
|
bar.heatamount = 熱: {0}
|
||||||
bar.heatpercent = 熱: {0} ({1}%)
|
bar.heatpercent = 熱: {0} ({1}%)
|
||||||
bar.power = 能量
|
bar.power = 能量
|
||||||
@@ -1141,7 +1151,7 @@ rules.waves = 波次
|
|||||||
rules.attack = 攻擊模式
|
rules.attack = 攻擊模式
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 最小隊伍規模
|
rules.rtsminsquadsize = 最小隊伍規模
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = 最大隊伍規模
|
||||||
rules.rtsminattackweight = 最小攻擊力
|
rules.rtsminattackweight = 最小攻擊力
|
||||||
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
||||||
rules.corecapture = 佔領摧毀的核心
|
rules.corecapture = 佔領摧毀的核心
|
||||||
@@ -1273,12 +1283,17 @@ unit.corvus.name = 烏鴉座
|
|||||||
|
|
||||||
unit.stell.name = 鐵蹄
|
unit.stell.name = 鐵蹄
|
||||||
unit.locus.name = 權威
|
unit.locus.name = 權威
|
||||||
|
unit.precept.name = 戒嚴
|
||||||
unit.vanquish.name = 擊潰
|
unit.vanquish.name = 擊潰
|
||||||
unit.conquer.name = 征服
|
unit.conquer.name = 征服
|
||||||
|
unit.merui.name = 捍衛
|
||||||
unit.cleroi.name = 恩賜
|
unit.cleroi.name = 恩賜
|
||||||
|
unit.anthicus.name = 災禍
|
||||||
unit.tecta.name = 天理
|
unit.tecta.name = 天理
|
||||||
unit.collaris.name = 帝君
|
unit.collaris.name = 帝君
|
||||||
|
unit.elude.name = 掙脫
|
||||||
unit.avert.name = 遮蔽
|
unit.avert.name = 遮蔽
|
||||||
|
unit.obviate.name = 影逝
|
||||||
unit.quell.name = 終局
|
unit.quell.name = 終局
|
||||||
unit.disrupt.name = 瓦解
|
unit.disrupt.name = 瓦解
|
||||||
unit.evoke.name = 甦醒
|
unit.evoke.name = 甦醒
|
||||||
@@ -1286,11 +1301,8 @@ unit.incite.name = 激發
|
|||||||
unit.emanate.name = 擴張
|
unit.emanate.name = 擴張
|
||||||
unit.manifold.name = 貨運無人機
|
unit.manifold.name = 貨運無人機
|
||||||
unit.assembly-drone.name = 裝配無人機
|
unit.assembly-drone.name = 裝配無人機
|
||||||
unit.precept.name = 戒嚴
|
unit.latum.name = Latum
|
||||||
unit.merui.name = 捍衛
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = 災禍
|
|
||||||
unit.elude.name = 掙脫
|
|
||||||
unit.obviate.name = 影逝
|
|
||||||
|
|
||||||
block.parallax.name = 視差
|
block.parallax.name = 視差
|
||||||
block.cliff.name = 峭壁
|
block.cliff.name = 峭壁
|
||||||
@@ -1336,7 +1348,7 @@ block.deep-tainted-water.name = 深汙水
|
|||||||
block.darksand-tainted-water.name = 黑沙污水
|
block.darksand-tainted-water.name = 黑沙污水
|
||||||
block.tar.name = 焦油
|
block.tar.name = 焦油
|
||||||
block.stone.name = 石頭
|
block.stone.name = 石頭
|
||||||
block.sand.name = 沙
|
block.sand-floor.name = 沙
|
||||||
block.darksand.name = 黑沙
|
block.darksand.name = 黑沙
|
||||||
block.ice.name = 冰
|
block.ice.name = 冰
|
||||||
block.snow.name = 雪
|
block.snow.name = 雪
|
||||||
@@ -1516,10 +1528,10 @@ block.payload-loader.name = 重物裝載機
|
|||||||
block.payload-loader.description = 將物品或是液體裝入方塊。
|
block.payload-loader.description = 將物品或是液體裝入方塊。
|
||||||
block.payload-unloader.name = 重物取物機
|
block.payload-unloader.name = 重物取物機
|
||||||
block.payload-unloader.description = 將物品或是液體從方塊取出。
|
block.payload-unloader.description = 將物品或是液體從方塊取出。
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = 熱量源
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = 輸出大量熱的方塊。僅限沙盒。
|
||||||
|
|
||||||
#TODO: temporary names!
|
#Erekir
|
||||||
block.empty.name = 虛無
|
block.empty.name = 虛無
|
||||||
block.rhyolite-crater.name = 流紋岩隕坑
|
block.rhyolite-crater.name = 流紋岩隕坑
|
||||||
block.rough-rhyolite.name = 粗糙流紋岩
|
block.rough-rhyolite.name = 粗糙流紋岩
|
||||||
@@ -1601,12 +1613,12 @@ block.shielded-wall.name = 護盾牆
|
|||||||
block.radar.name = 雷逹
|
block.radar.name = 雷逹
|
||||||
block.build-tower.name = 建造塔
|
block.build-tower.name = 建造塔
|
||||||
block.regen-projector.name = 再生投影儀
|
block.regen-projector.name = 再生投影儀
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = 震波塔
|
||||||
block.shield-projector.name = 護盾投影儀
|
block.shield-projector.name = 護盾投影儀
|
||||||
block.large-shield-projector.name = 大型護盾投影儀
|
block.large-shield-projector.name = 大型護盾投影儀
|
||||||
block.armored-duct.name = 裝甲真空管
|
block.armored-duct.name = 裝甲真空管
|
||||||
block.overflow-duct.name = 真空管溢流器
|
block.overflow-duct.name = 真空管溢流器
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = 反向真空管溢流器
|
||||||
block.duct-unloader.name = 真空管裝卸器
|
block.duct-unloader.name = 真空管裝卸器
|
||||||
block.surge-conveyor.name = 波動輸送帶
|
block.surge-conveyor.name = 波動輸送帶
|
||||||
block.surge-router.name = 波動分配器
|
block.surge-router.name = 波動分配器
|
||||||
@@ -1640,15 +1652,15 @@ block.breach.name = 突破者
|
|||||||
block.sublimate.name = 昇華
|
block.sublimate.name = 昇華
|
||||||
block.titan.name = 巨人
|
block.titan.name = 巨人
|
||||||
block.disperse.name = 驅離者
|
block.disperse.name = 驅離者
|
||||||
block.afflict.name = Afflict
|
block.afflict.name = 折磨
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = 餘光
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = 毀損
|
||||||
block.fabricator.name = 製造廠
|
block.fabricator.name = 製造廠
|
||||||
block.tank-refabricator.name = 戰車重塑者
|
block.tank-refabricator.name = 戰車重塑者
|
||||||
block.mech-refabricator.name = 機甲重塑者
|
block.mech-refabricator.name = 機甲重塑者
|
||||||
block.ship-refabricator.name = 船隻重塑者
|
block.ship-refabricator.name = 飛船重塑者
|
||||||
block.tank-assembler.name = 重戰車組裝廠
|
block.tank-assembler.name = 重戰車組裝廠
|
||||||
block.ship-assembler.name = 大型船組裝廠
|
block.ship-assembler.name = 飛行艦組裝廠
|
||||||
block.mech-assembler.name = 重機甲組裝廠
|
block.mech-assembler.name = 重機甲組裝廠
|
||||||
block.reinforced-payload-conveyor.name = 強化重物輸送帶
|
block.reinforced-payload-conveyor.name = 強化重物輸送帶
|
||||||
block.reinforced-payload-router.name = 強化重物分配器
|
block.reinforced-payload-router.name = 強化重物分配器
|
||||||
@@ -1658,9 +1670,9 @@ block.canvas.name = 畫布
|
|||||||
block.world-processor.name = 世界處理器
|
block.world-processor.name = 世界處理器
|
||||||
block.world-cell.name = 世界單元
|
block.world-cell.name = 世界單元
|
||||||
block.shield-breaker.name = 護盾破壞器 (未定名/貼圖)
|
block.shield-breaker.name = 護盾破壞器 (未定名/貼圖)
|
||||||
block.tank-fabricator.name = 戰車製造廠
|
block.tank-fabricator.name = 戰車兵工廠
|
||||||
block.mech-fabricator.name = 機甲製造廠
|
block.mech-fabricator.name = 機甲兵工廠
|
||||||
block.ship-fabricator.name = 船隻製造廠
|
block.ship-fabricator.name = 飛船兵工廠
|
||||||
block.prime-refabricator.name = 高級單位重塑者
|
block.prime-refabricator.name = 高級單位重塑者
|
||||||
block.unit-repair-tower.name = 維修塔
|
block.unit-repair-tower.name = 維修塔
|
||||||
block.diffuse.name = 擴散
|
block.diffuse.name = 擴散
|
||||||
@@ -1726,8 +1738,8 @@ hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林
|
|||||||
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
||||||
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
|
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
|
||||||
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
|
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = 若要設置兵工廠的[accent]集結點[],在指揮模式中點選工廠,再右鍵點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = 若要設置兵工廠的[accent]集結點[],在指揮模式中選取工廠,再點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
|
||||||
|
|
||||||
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
||||||
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
|
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
|
||||||
@@ -1750,11 +1762,22 @@ item.spore-pod.description = 孢子莢,從大氣中汲取孢子而合成。用
|
|||||||
item.spore-pod.details = 充滿孢子。很可能是人造生物。會釋放對其他生物有毒的氣體。極具侵略性。特定情況下極為易燃。
|
item.spore-pod.details = 充滿孢子。很可能是人造生物。會釋放對其他生物有毒的氣體。極具侵略性。特定情況下極為易燃。
|
||||||
item.blast-compound.description = 用於炸彈和高爆彈的混合物。
|
item.blast-compound.description = 用於炸彈和高爆彈的混合物。
|
||||||
item.pyratite.description = 用於至燃武器和燃燒型發電機的物質。
|
item.pyratite.description = 用於至燃武器和燃燒型發電機的物質。
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = 最常見的液體。常用於冷卻機器和廢物處理。
|
liquid.water.description = 最常見的液體。常用於冷卻機器和廢物處理。
|
||||||
liquid.slag.description = 各種不同類型的熔融金屬混合在一起的液體。可以被分解成其所組成之礦物,或作為武器向敵方單位噴灑。
|
liquid.slag.description = 各種不同類型的熔融金屬混合在一起的液體。可以被分解成其所組成之礦物,或作為武器向敵方單位噴灑。
|
||||||
liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。
|
liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。
|
||||||
liquid.cryofluid.description = 一種安定,無腐蝕性的液體。具有很高的比熱,廣泛的用作工廠、砲台、或反應爐的冷卻劑。
|
liquid.cryofluid.description = 一種安定,無腐蝕性的液體。具有很高的比熱,廣泛的用作工廠、砲台、或反應爐的冷卻劑。
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = [lightgray]殘骸
|
block.derelict = [lightgray]殘骸
|
||||||
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。
|
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。
|
||||||
@@ -1905,6 +1928,96 @@ block.large-logic-display.description = 顯示由處理器輸出的任意圖像
|
|||||||
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
|
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
|
||||||
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
|
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
|
||||||
block.payload-propulsion-tower.description = 遠程原料輸送建築。發射原料至另一個連接的推進塔。
|
block.payload-propulsion-tower.description = 遠程原料輸送建築。發射原料至另一個連接的推進塔。
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
||||||
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
||||||
@@ -1944,10 +2057,28 @@ unit.oxynoe.description = 射出帶回復建築的火焰。具小型方陣炮。
|
|||||||
unit.cyerce.description = 發射追蹤集束飛彈。修復友方單位。
|
unit.cyerce.description = 發射追蹤集束飛彈。修復友方單位。
|
||||||
unit.aegires.description = 電擊所有在能量場內的敵方單位、建築。修復友方單位。
|
unit.aegires.description = 電擊所有在能量場內的敵方單位、建築。修復友方單位。
|
||||||
unit.navanax.description = 發射電磁脈衝砲彈。能對敵方電力建築造成大量傷害,並修復友方建築。具4座雷射自動砲台攻擊附近敵人。
|
unit.navanax.description = 發射電磁脈衝砲彈。能對敵方電力建築造成大量傷害,並修復友方建築。具4座雷射自動砲台攻擊附近敵人。
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = [accent]讀取[]記憶體中的一項數值
|
lst.read = [accent]讀取[]記憶體中的一項數值
|
||||||
lst.write = [accent]寫入[]一項數值到記憶體中
|
lst.write = [accent]寫入[]一項數值到記憶體中
|
||||||
lst.print = 將文字加入輸出的暫存中,搭配[accent]Print Flush[]使用
|
lst.print = 將文字加入輸出的暫存中,搭配[accent]Print Flush[], [accent]Flush message[]使用
|
||||||
lst.draw = 將圖形加入顯示的暫存中,搭配[accent]Draw Flush[]使用
|
lst.draw = 將圖形加入顯示的暫存中,搭配[accent]Draw Flush[]使用
|
||||||
lst.drawflush = 將所有暫存的[accent]Draw[]指令推到顯示器上
|
lst.drawflush = 將所有暫存的[accent]Draw[]指令推到顯示器上
|
||||||
lst.printflush = 將所有暫存的[accent]Print[]指令推到訊息板上
|
lst.printflush = 將所有暫存的[accent]Print[]指令推到訊息板上
|
||||||
@@ -1956,7 +2087,7 @@ lst.control = 控制一個建築
|
|||||||
lst.radar = 偵測建築範圍內的單位
|
lst.radar = 偵測建築範圍內的單位
|
||||||
lst.sensor = 獲取該建築或單位的數據
|
lst.sensor = 獲取該建築或單位的數據
|
||||||
lst.set = 設一個變數
|
lst.set = 設一個變數
|
||||||
lst.operation = 加減乘除和計算機概論
|
lst.operation = 加減乘除和數字、位元運算
|
||||||
lst.end = 跳到第一個重頭開始執行
|
lst.end = 跳到第一個重頭開始執行
|
||||||
lst.wait = 等待特定秒數
|
lst.wait = 等待特定秒數
|
||||||
lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。
|
lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。
|
||||||
@@ -1993,7 +2124,8 @@ laccess.controller = 單位的控制者。受處理器控制時回傳處理器
|
|||||||
laccess.dead = 單位或建築是否已死亡或不存在。
|
laccess.dead = 單位或建築是否已死亡或不存在。
|
||||||
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
||||||
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = 單位最快速度(格子/秒)
|
||||||
|
|
||||||
lcategory.unknown = 未知
|
lcategory.unknown = 未知
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = 輸入和輸出
|
lcategory.io = 輸入和輸出
|
||||||
@@ -2108,7 +2240,7 @@ unitlocate.outy = 回傳 Y 座標
|
|||||||
unitlocate.group = 搜索建築種類
|
unitlocate.group = 搜索建築種類
|
||||||
|
|
||||||
lenum.idle = 預設AI
|
lenum.idle = 預設AI
|
||||||
lenum.stop = 停止移動/挖礦/建造
|
lenum.stop = 停止
|
||||||
lenum.unbind = 完全停用邏輯控制\n恢復爲原始AI
|
lenum.unbind = 完全停用邏輯控制\n恢復爲原始AI
|
||||||
lenum.move = 移動到指定位置
|
lenum.move = 移動到指定位置
|
||||||
lenum.approach = 移動到距離指定位置一段距離的地方
|
lenum.approach = 移動到距離指定位置一段距離的地方
|
||||||
@@ -2126,5 +2258,7 @@ lenum.build = 建造一個建築
|
|||||||
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
||||||
lenum.within = 單位是否在指定範圍內
|
lenum.within = 單位是否在指定範圍內
|
||||||
lenum.boost = 使用推進器
|
lenum.boost = 使用推進器
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ Jan Polák
|
|||||||
JrTRinny
|
JrTRinny
|
||||||
JustYanns
|
JustYanns
|
||||||
BasedUser
|
BasedUser
|
||||||
RexHm
|
Rex Aliis
|
||||||
BLucky-gh
|
BLucky-gh
|
||||||
DinoWattz
|
DinoWattz
|
||||||
Jae
|
Jae
|
||||||
@@ -107,6 +107,8 @@ jalastram (freesound.org)
|
|||||||
newlocknew (freesound.org)
|
newlocknew (freesound.org)
|
||||||
dsmolenaers (freesound.org)
|
dsmolenaers (freesound.org)
|
||||||
Headphaze (freesound.org)
|
Headphaze (freesound.org)
|
||||||
|
Michel Baradari (opengameart.org)
|
||||||
|
Michael Klier (opengameart.org)
|
||||||
Neoqueto (Darktech LDR Font)
|
Neoqueto (Darktech LDR Font)
|
||||||
Nikolass
|
Nikolass
|
||||||
VolasYouKnow
|
VolasYouKnow
|
||||||
@@ -147,3 +149,5 @@ KayAyeAre
|
|||||||
SMOLKEYS
|
SMOLKEYS
|
||||||
1stvaliduser(SUS)
|
1stvaliduser(SUS)
|
||||||
GlennFolker
|
GlennFolker
|
||||||
|
BlackDeluxeCat
|
||||||
|
zenonet
|
||||||
|
|||||||
@@ -579,3 +579,4 @@
|
|||||||
63105=heat-source|block-heat-source-ui
|
63105=heat-source|block-heat-source-ui
|
||||||
63104=flux-reactor|block-flux-reactor-ui
|
63104=flux-reactor|block-flux-reactor-ui
|
||||||
63103=neoplasia-reactor|block-neoplasia-reactor-ui
|
63103=neoplasia-reactor|block-neoplasia-reactor-ui
|
||||||
|
63102=sand-floor|block-sand-floor-ui
|
||||||
|
|||||||
BIN
core/assets/maps/marsh.msav
Normal file
BIN
core/assets/maps/peaks.msav
Normal file
BIN
core/assets/sounds/bioLoop.ogg
Normal file
BIN
core/assets/sounds/blaster.ogg
Normal file
BIN
core/assets/sounds/bolt.ogg
Normal file
BIN
core/assets/sounds/cannon.ogg
Normal file
BIN
core/assets/sounds/drillCharge.ogg
Normal file
BIN
core/assets/sounds/drillImpact.ogg
Normal file
BIN
core/assets/sounds/dullExplosion.ogg
Normal file
BIN
core/assets/sounds/electricHum.ogg
Normal file
BIN
core/assets/sounds/extractLoop.ogg
Normal file
BIN
core/assets/sounds/flux.ogg
Normal file
BIN
core/assets/sounds/glow.ogg
Normal file
BIN
core/assets/sounds/largeCannon.ogg
Normal file
BIN
core/assets/sounds/largeExplosion.ogg
Normal file
BIN
core/assets/sounds/laserbeam.ogg
Normal file
BIN
core/assets/sounds/malignShoot.ogg
Normal file
BIN
core/assets/sounds/mediumCannon.ogg
Normal file
BIN
core/assets/sounds/missileLarge.ogg
Normal file
BIN
core/assets/sounds/missileLaunch.ogg
Normal file
BIN
core/assets/sounds/missileSmall.ogg
Normal file
BIN
core/assets/sounds/missileTrail.ogg
Normal file
BIN
core/assets/sounds/pulseBlast.ogg
Normal file
BIN
core/assets/sounds/shockBlast.ogg
Normal file
BIN
core/assets/sounds/shootAlt.ogg
Normal file
BIN
core/assets/sounds/shootAltLong.ogg
Normal file
BIN
core/assets/sounds/shootSmite.ogg
Normal file
BIN
core/assets/sounds/spellLoop.ogg
Normal file
BIN
core/assets/sounds/titanExplosion.ogg
Normal file
BIN
core/assets/sounds/torch.ogg
Normal file
@@ -155,7 +155,10 @@ public class ControlPathfinder{
|
|||||||
return lastTargetId ++;
|
return lastTargetId ++;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @return whether a path is ready */
|
/**
|
||||||
|
* @return whether a path is ready.
|
||||||
|
* @param pathId a unique ID for this location query, which should change every time the 'destination' vector is modified.
|
||||||
|
* */
|
||||||
public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out){
|
public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out){
|
||||||
//uninitialized
|
//uninitialized
|
||||||
if(threads == null || !world.tiles.in(World.toTile(destination.x), World.toTile(destination.y))) return false;
|
if(threads == null || !world.tiles.in(World.toTile(destination.x), World.toTile(destination.y))) return false;
|
||||||
|
|||||||
@@ -129,8 +129,6 @@ public class CommandAI extends AIController{
|
|||||||
attackTarget != null ? engageRange :
|
attackTarget != null ? engageRange :
|
||||||
0f, unit.isFlying() ? 40f : 100f, false, null, true);
|
0f, unit.isFlying() ? 40f : 100f, false, null, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
//calculateFlock().limit(unit.speed() * flockMult)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//if stopAtTarget is set, stop trying to move to the target once it is reached - used for defending
|
//if stopAtTarget is set, stop trying to move to the target once it is reached - used for defending
|
||||||
@@ -145,7 +143,6 @@ public class CommandAI extends AIController{
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(attackTarget == null){
|
if(attackTarget == null){
|
||||||
//TODO overshoot.
|
|
||||||
if(unit.within(targetPos, Math.max(5f, unit.hitSize / 2f))){
|
if(unit.within(targetPos, Math.max(5f, unit.hitSize / 2f))){
|
||||||
targetPos = null;
|
targetPos = null;
|
||||||
}else if(local.size > 1){
|
}else if(local.size > 1){
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ public class DefenderAI extends AIController{
|
|||||||
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
|
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
|
||||||
|
|
||||||
//Sort by max health and closer target.
|
//Sort by max health and closer target.
|
||||||
var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type, (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 6400f);
|
var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type && u.targetable(unit.team), (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 6400f);
|
||||||
if(result != null) return result;
|
if(result != null) return result;
|
||||||
|
|
||||||
//return core if found
|
//return core if found
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ public class LogicAI extends AIController{
|
|||||||
|
|
||||||
public LUnitControl control = LUnitControl.idle;
|
public LUnitControl control = LUnitControl.idle;
|
||||||
public float moveX, moveY, moveRad;
|
public float moveX, moveY, moveRad;
|
||||||
public float itemTimer, payTimer, controlTimer = logicControlTimeout, targetTimer;
|
public float controlTimer = logicControlTimeout, targetTimer;
|
||||||
@Nullable
|
@Nullable
|
||||||
public Building controller;
|
public Building controller;
|
||||||
public BuildPlan plan = new BuildPlan();
|
public BuildPlan plan = new BuildPlan();
|
||||||
@@ -39,8 +39,6 @@ public class LogicAI extends AIController{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void updateMovement(){
|
public void updateMovement(){
|
||||||
if(itemTimer >= 0) itemTimer -= Time.delta;
|
|
||||||
if(payTimer >= 0) payTimer -= Time.delta;
|
|
||||||
|
|
||||||
if(targetTimer > 0f){
|
if(targetTimer > 0f){
|
||||||
targetTimer -= Time.delta;
|
targetTimer -= Time.delta;
|
||||||
@@ -62,7 +60,7 @@ public class LogicAI extends AIController{
|
|||||||
moveTo(Tmp.v1.set(moveX, moveY), 1f, 30f);
|
moveTo(Tmp.v1.set(moveX, moveY), 1f, 30f);
|
||||||
}
|
}
|
||||||
case approach -> {
|
case approach -> {
|
||||||
moveTo(Tmp.v1.set(moveX, moveY), moveRad - 7f, 7);
|
moveTo(Tmp.v1.set(moveX, moveY), moveRad - 7f, 7, true, null);
|
||||||
}
|
}
|
||||||
case stop -> {
|
case stop -> {
|
||||||
unit.clearBuilding();
|
unit.clearBuilding();
|
||||||
|
|||||||
@@ -19,11 +19,15 @@ public class SoundLoop{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void update(float x, float y, boolean play){
|
public void update(float x, float y, boolean play){
|
||||||
|
update(x, y, play, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void update(float x, float y, boolean play, float volumeScl){
|
||||||
if(baseVolume <= 0) return;
|
if(baseVolume <= 0) return;
|
||||||
|
|
||||||
if(id < 0){
|
if(id < 0){
|
||||||
if(play){
|
if(play){
|
||||||
id = sound.loop(sound.calcVolume(x, y) * volume * baseVolume, 1f, sound.calcPan(x, y));
|
id = sound.loop(sound.calcVolume(x, y) * volume * baseVolume * volumeScl, 1f, sound.calcPan(x, y));
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
//fade the sound in or out
|
//fade the sound in or out
|
||||||
@@ -38,7 +42,7 @@ public class SoundLoop{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Core.audio.set(id, sound.calcPan(x, y), sound.calcVolume(x, y) * volume * baseVolume);
|
Core.audio.set(id, sound.calcPan(x, y), sound.calcVolume(x, y) * volume * baseVolume * volumeScl);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -348,7 +348,7 @@ public class Blocks{
|
|||||||
lightColor = Color.orange.cpy().a(0.3f);
|
lightColor = Color.orange.cpy().a(0.3f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
sand = new Floor("sand"){{
|
sand = new Floor("sand-floor"){{
|
||||||
itemDrop = Items.sand;
|
itemDrop = Items.sand;
|
||||||
playerUnmineable = true;
|
playerUnmineable = true;
|
||||||
attributes.set(Attribute.oil, 0.7f);
|
attributes.set(Attribute.oil, 0.7f);
|
||||||
@@ -454,7 +454,6 @@ public class Blocks{
|
|||||||
speedMultiplier = 0.3f;
|
speedMultiplier = 0.3f;
|
||||||
variants = 0;
|
variants = 0;
|
||||||
liquidDrop = Liquids.arkycite;
|
liquidDrop = Liquids.arkycite;
|
||||||
liquidMultiplier = 1.5f;
|
|
||||||
isLiquid = true;
|
isLiquid = true;
|
||||||
//TODO no status for now
|
//TODO no status for now
|
||||||
//status = StatusEffects.slow;
|
//status = StatusEffects.slow;
|
||||||
@@ -1156,6 +1155,8 @@ public class Blocks{
|
|||||||
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawArcSmelt(), new DrawDefault());
|
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawArcSmelt(), new DrawDefault());
|
||||||
fogRadius = 3;
|
fogRadius = 3;
|
||||||
researchCost = with(Items.beryllium, 150, Items.graphite, 50);
|
researchCost = with(Items.beryllium, 150, Items.graphite, 50);
|
||||||
|
ambientSound = Sounds.smelter;
|
||||||
|
ambientSoundVolume = 0.12f;
|
||||||
|
|
||||||
consumeItems(with(Items.graphite, 1, Items.sand, 4));
|
consumeItems(with(Items.graphite, 1, Items.sand, 4));
|
||||||
consumePower(6f);
|
consumePower(6f);
|
||||||
@@ -1195,6 +1196,9 @@ public class Blocks{
|
|||||||
}}
|
}}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
ambientSound = Sounds.electricHum;
|
||||||
|
ambientSoundVolume = 0.08f;
|
||||||
|
|
||||||
regionRotated1 = 3;
|
regionRotated1 = 3;
|
||||||
outputLiquids = LiquidStack.with(Liquids.ozone, 4f / 60, Liquids.hydrogen, 6f / 60);
|
outputLiquids = LiquidStack.with(Liquids.ozone, 4f / 60, Liquids.hydrogen, 6f / 60);
|
||||||
liquidOutputDirections = new int[]{1, 3};
|
liquidOutputDirections = new int[]{1, 3};
|
||||||
@@ -1218,6 +1222,8 @@ public class Blocks{
|
|||||||
researchCostMultiplier = 1.1f;
|
researchCostMultiplier = 1.1f;
|
||||||
liquidCapacity = 40f;
|
liquidCapacity = 40f;
|
||||||
consumePower(2f);
|
consumePower(2f);
|
||||||
|
ambientSound = Sounds.extractLoop;
|
||||||
|
ambientSoundVolume = 0.06f;
|
||||||
|
|
||||||
heatRequirement = 6f;
|
heatRequirement = 6f;
|
||||||
|
|
||||||
@@ -1238,6 +1244,8 @@ public class Blocks{
|
|||||||
rotateDraw = false;
|
rotateDraw = false;
|
||||||
|
|
||||||
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawDefault(), new DrawHeatOutput());
|
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawDefault(), new DrawHeatOutput());
|
||||||
|
ambientSound = Sounds.extractLoop;
|
||||||
|
ambientSoundVolume = 0.08f;
|
||||||
|
|
||||||
regionRotated1 = 2;
|
regionRotated1 = 2;
|
||||||
craftTime = 60f * 2f;
|
craftTime = 60f * 2f;
|
||||||
@@ -1255,6 +1263,7 @@ public class Blocks{
|
|||||||
size = 2;
|
size = 2;
|
||||||
heatOutput = 3f;
|
heatOutput = 3f;
|
||||||
regionRotated1 = 1;
|
regionRotated1 = 1;
|
||||||
|
ambientSound = Sounds.hum;
|
||||||
consumePower(100f / 60f);
|
consumePower(100f / 60f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -1268,8 +1277,9 @@ public class Blocks{
|
|||||||
liquidCapacity = 40f;
|
liquidCapacity = 40f;
|
||||||
rotateDraw = false;
|
rotateDraw = false;
|
||||||
regionRotated1 = 1;
|
regionRotated1 = 1;
|
||||||
|
ambientSound = Sounds.hum;
|
||||||
consumeLiquid(Liquids.slag, 40f / 60f);
|
consumeLiquid(Liquids.slag, 40f / 60f);
|
||||||
heatOutput = 6f;
|
heatOutput = 8f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
phaseHeater = new HeatProducer("phase-heater"){{
|
phaseHeater = new HeatProducer("phase-heater"){{
|
||||||
@@ -1278,7 +1288,8 @@ public class Blocks{
|
|||||||
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
|
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
|
||||||
size = 2;
|
size = 2;
|
||||||
heatOutput = 15f;
|
heatOutput = 15f;
|
||||||
craftTime = 60f * 10f;
|
craftTime = 60f * 8f;
|
||||||
|
ambientSound = Sounds.hum;
|
||||||
consumeItem(Items.phaseFabric);
|
consumeItem(Items.phaseFabric);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -1308,7 +1319,7 @@ public class Blocks{
|
|||||||
hasPower = hasItems = true;
|
hasPower = hasItems = true;
|
||||||
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucibleFlame(), new DrawDefault(), new DrawHeatInput());
|
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucibleFlame(), new DrawDefault(), new DrawHeatInput());
|
||||||
ambientSound = Sounds.smelter;
|
ambientSound = Sounds.smelter;
|
||||||
ambientSoundVolume = 0.07f;
|
ambientSoundVolume = 0.09f;
|
||||||
|
|
||||||
heatRequirement = 10f;
|
heatRequirement = 10f;
|
||||||
|
|
||||||
@@ -1358,7 +1369,7 @@ public class Blocks{
|
|||||||
liquidCapacity = 80f * 5;
|
liquidCapacity = 80f * 5;
|
||||||
|
|
||||||
ambientSound = Sounds.smelter;
|
ambientSound = Sounds.smelter;
|
||||||
ambientSoundVolume = 0.07f;
|
ambientSoundVolume = 0.9f;
|
||||||
|
|
||||||
outputItem = new ItemStack(Items.surgeAlloy, 1);
|
outputItem = new ItemStack(Items.surgeAlloy, 1);
|
||||||
|
|
||||||
@@ -1403,6 +1414,9 @@ public class Blocks{
|
|||||||
|
|
||||||
size = 3;
|
size = 3;
|
||||||
|
|
||||||
|
ambientSound = Sounds.extractLoop;
|
||||||
|
ambientSoundVolume = 0.08f;
|
||||||
|
|
||||||
liquidCapacity = 80f;
|
liquidCapacity = 80f;
|
||||||
outputLiquid = new LiquidStack(Liquids.cyanogen, 3f / 60f);
|
outputLiquid = new LiquidStack(Liquids.cyanogen, 3f / 60f);
|
||||||
|
|
||||||
@@ -1423,7 +1437,7 @@ public class Blocks{
|
|||||||
liquidCapacity = 10f * 4;
|
liquidCapacity = 10f * 4;
|
||||||
|
|
||||||
ambientSound = Sounds.techloop;
|
ambientSound = Sounds.techloop;
|
||||||
ambientSoundVolume = 0.03f;
|
ambientSoundVolume = 0.04f;
|
||||||
|
|
||||||
outputItem = new ItemStack(Items.phaseFabric, 1);
|
outputItem = new ItemStack(Items.phaseFabric, 1);
|
||||||
|
|
||||||
@@ -1821,7 +1835,7 @@ public class Blocks{
|
|||||||
shockwaveTower = new ShockwaveTower("shockwave-tower"){{
|
shockwaveTower = new ShockwaveTower("shockwave-tower"){{
|
||||||
requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
|
requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
|
||||||
size = 3;
|
size = 3;
|
||||||
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1f / 60f));
|
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f));
|
||||||
consumePower(100f / 60f);
|
consumePower(100f / 60f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -2124,17 +2138,20 @@ public class Blocks{
|
|||||||
requirements(Category.liquid, with(Items.titanium, 10, Items.metaglass, 15));
|
requirements(Category.liquid, with(Items.titanium, 10, Items.metaglass, 15));
|
||||||
liquidCapacity = 700f;
|
liquidCapacity = 700f;
|
||||||
size = 2;
|
size = 2;
|
||||||
|
solid = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
liquidTank = new LiquidRouter("liquid-tank"){{
|
liquidTank = new LiquidRouter("liquid-tank"){{
|
||||||
requirements(Category.liquid, with(Items.titanium, 30, Items.metaglass, 40));
|
requirements(Category.liquid, with(Items.titanium, 30, Items.metaglass, 40));
|
||||||
size = 3;
|
size = 3;
|
||||||
|
solid = true;
|
||||||
liquidCapacity = 1800f;
|
liquidCapacity = 1800f;
|
||||||
health = 500;
|
health = 500;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
liquidJunction = new LiquidJunction("liquid-junction"){{
|
liquidJunction = new LiquidJunction("liquid-junction"){{
|
||||||
requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 8));
|
requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 8));
|
||||||
|
solid = false;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
bridgeConduit = new LiquidBridge("bridge-conduit"){{
|
bridgeConduit = new LiquidBridge("bridge-conduit"){{
|
||||||
@@ -2158,10 +2175,8 @@ public class Blocks{
|
|||||||
|
|
||||||
//reinforced stuff
|
//reinforced stuff
|
||||||
|
|
||||||
//TODO different name
|
|
||||||
reinforcedPump = new Pump("reinforced-pump"){{
|
reinforcedPump = new Pump("reinforced-pump"){{
|
||||||
requirements(Category.liquid, with(Items.beryllium, 40, Items.tungsten, 30, Items.silicon, 20));
|
requirements(Category.liquid, with(Items.beryllium, 40, Items.tungsten, 30, Items.silicon, 20));
|
||||||
//TODO CUSTOM DRAW ANIMATION - pistons - repurpose DrawBlock?
|
|
||||||
consumeLiquid(Liquids.hydrogen, 1.5f / 60f);
|
consumeLiquid(Liquids.hydrogen, 1.5f / 60f);
|
||||||
|
|
||||||
pumpAmount = 80f / 60f / 4f;
|
pumpAmount = 80f / 60f / 4f;
|
||||||
@@ -2451,7 +2466,8 @@ public class Blocks{
|
|||||||
|
|
||||||
chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
|
chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
|
||||||
requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
|
requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
|
||||||
powerProduction = 8f;
|
powerProduction = 10f;
|
||||||
|
researchCost = with(Items.graphite, 2000, Items.tungsten, 1000, Items.oxide, 10, Items.silicon, 1500);
|
||||||
consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f));
|
consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f));
|
||||||
size = 3;
|
size = 3;
|
||||||
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
|
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
|
||||||
@@ -2498,7 +2514,7 @@ public class Blocks{
|
|||||||
ambientSoundVolume = 0.06f;
|
ambientSoundVolume = 0.06f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO still very much WIP, stats are bad
|
//TODO stats
|
||||||
fluxReactor = new VariableReactor("flux-reactor"){{
|
fluxReactor = new VariableReactor("flux-reactor"){{
|
||||||
requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
|
requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
|
||||||
powerProduction = 120f;
|
powerProduction = 120f;
|
||||||
@@ -2508,6 +2524,9 @@ public class Blocks{
|
|||||||
liquidCapacity = 30f;
|
liquidCapacity = 30f;
|
||||||
explosionMinWarmup = 0.5f;
|
explosionMinWarmup = 0.5f;
|
||||||
|
|
||||||
|
ambientSound = Sounds.flux;
|
||||||
|
ambientSoundVolume = 0.13f;
|
||||||
|
|
||||||
size = 5;
|
size = 5;
|
||||||
|
|
||||||
drawer = new DrawMulti(
|
drawer = new DrawMulti(
|
||||||
@@ -2540,7 +2559,6 @@ public class Blocks{
|
|||||||
|
|
||||||
heatOutput = 60f;
|
heatOutput = 60f;
|
||||||
|
|
||||||
//TODO arkycite, or nitrogen? both? Decide.
|
|
||||||
consumeLiquid(Liquids.arkycite, 80f / 60f);
|
consumeLiquid(Liquids.arkycite, 80f / 60f);
|
||||||
consumeLiquid(Liquids.water, 10f / 60f);
|
consumeLiquid(Liquids.water, 10f / 60f);
|
||||||
consumeItem(Items.phaseFabric);
|
consumeItem(Items.phaseFabric);
|
||||||
@@ -2548,14 +2566,17 @@ public class Blocks{
|
|||||||
itemDuration = 60f * 3f;
|
itemDuration = 60f * 3f;
|
||||||
itemCapacity = 10;
|
itemCapacity = 10;
|
||||||
|
|
||||||
explosionRadius = 5;
|
explosionRadius = 7;
|
||||||
explosionDamage = 500;
|
explosionDamage = 1000;
|
||||||
explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
|
explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
|
||||||
explodeSound = Sounds.explosionbig;
|
explodeSound = Sounds.largeExplosion;
|
||||||
|
|
||||||
powerProduction = 140f;
|
powerProduction = 140f;
|
||||||
rebuildable = false;
|
rebuildable = false;
|
||||||
|
|
||||||
|
ambientSound = Sounds.bioLoop;
|
||||||
|
ambientSoundVolume = 0.2f;
|
||||||
|
|
||||||
explosionPuddles = 80;
|
explosionPuddles = 80;
|
||||||
explosionPuddleRange = tilesize * 7f;
|
explosionPuddleRange = tilesize * 7f;
|
||||||
explosionPuddleLiquid = Liquids.neoplasm;
|
explosionPuddleLiquid = Liquids.neoplasm;
|
||||||
@@ -2729,7 +2750,6 @@ public class Blocks{
|
|||||||
|
|
||||||
cliffCrusher = new WallCrafter("cliff-crusher"){{
|
cliffCrusher = new WallCrafter("cliff-crusher"){{
|
||||||
requirements(Category.production, with(Items.graphite, 25, Items.beryllium, 20));
|
requirements(Category.production, with(Items.graphite, 25, Items.beryllium, 20));
|
||||||
|
|
||||||
consumePower(11 / 60f);
|
consumePower(11 / 60f);
|
||||||
|
|
||||||
drillTime = 110f;
|
drillTime = 110f;
|
||||||
@@ -2738,11 +2758,14 @@ public class Blocks{
|
|||||||
output = Items.sand;
|
output = Items.sand;
|
||||||
fogRadius = 2;
|
fogRadius = 2;
|
||||||
researchCost = with(Items.beryllium, 100, Items.graphite, 40);
|
researchCost = with(Items.beryllium, 100, Items.graphite, 40);
|
||||||
|
ambientSound = Sounds.drill;
|
||||||
|
ambientSoundVolume = 0.04f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
plasmaBore = new BeamDrill("plasma-bore"){{
|
plasmaBore = new BeamDrill("plasma-bore"){{
|
||||||
requirements(Category.production, with(Items.beryllium, 40));
|
requirements(Category.production, with(Items.beryllium, 40));
|
||||||
consumePower(0.15f);
|
consumePower(0.15f);
|
||||||
|
|
||||||
drillTime = 160f;
|
drillTime = 160f;
|
||||||
tier = 3;
|
tier = 3;
|
||||||
size = 2;
|
size = 2;
|
||||||
@@ -2755,10 +2778,10 @@ public class Blocks{
|
|||||||
|
|
||||||
//TODO awful name
|
//TODO awful name
|
||||||
largePlasmaBore = new BeamDrill("large-plasma-bore"){{
|
largePlasmaBore = new BeamDrill("large-plasma-bore"){{
|
||||||
//TODO requirements
|
|
||||||
requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70));
|
requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70));
|
||||||
consumePower(0.8f);
|
consumePower(0.8f);
|
||||||
drillTime = 110f;
|
drillTime = 110f;
|
||||||
|
|
||||||
tier = 5;
|
tier = 5;
|
||||||
size = 3;
|
size = 3;
|
||||||
range = 6;
|
range = 6;
|
||||||
@@ -2770,7 +2793,6 @@ public class Blocks{
|
|||||||
consumeLiquid(Liquids.nitrogen, 3f / 60f).boost();
|
consumeLiquid(Liquids.nitrogen, 3f / 60f).boost();
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO should be crusher or something
|
|
||||||
impactDrill = new BurstDrill("impact-drill"){{
|
impactDrill = new BurstDrill("impact-drill"){{
|
||||||
requirements(Category.production, with(Items.silicon, 70, Items.beryllium, 90, Items.graphite, 60));
|
requirements(Category.production, with(Items.silicon, 70, Items.beryllium, 90, Items.graphite, 60));
|
||||||
drillTime = 60f * 12f;
|
drillTime = 60f * 12f;
|
||||||
@@ -2784,13 +2806,14 @@ public class Blocks{
|
|||||||
blockedItem = Items.thorium;
|
blockedItem = Items.thorium;
|
||||||
researchCostMultiplier = 0.5f;
|
researchCostMultiplier = 0.5f;
|
||||||
|
|
||||||
|
drillMultipliers.put(Items.beryllium, 2.5f);
|
||||||
|
|
||||||
fogRadius = 4;
|
fogRadius = 4;
|
||||||
|
|
||||||
consumePower(160f / 60f);
|
consumePower(160f / 60f);
|
||||||
consumeLiquid(Liquids.water, 0.2f);
|
consumeLiquid(Liquids.water, 0.2f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO bad name
|
|
||||||
eruptionDrill = new BurstDrill("eruption-drill"){{
|
eruptionDrill = new BurstDrill("eruption-drill"){{
|
||||||
requirements(Category.production, with(Items.silicon, 200, Items.oxide, 20, Items.tungsten, 200, Items.thorium, 120));
|
requirements(Category.production, with(Items.silicon, 200, Items.oxide, 20, Items.tungsten, 200, Items.thorium, 120));
|
||||||
drillTime = 60f * 6f;
|
drillTime = 60f * 6f;
|
||||||
@@ -2812,6 +2835,8 @@ public class Blocks{
|
|||||||
glowColor.a = 0.6f;
|
glowColor.a = 0.6f;
|
||||||
fogRadius = 5;
|
fogRadius = 5;
|
||||||
|
|
||||||
|
drillMultipliers.put(Items.beryllium, 2.5f);
|
||||||
|
|
||||||
//TODO different requirements
|
//TODO different requirements
|
||||||
consumePower(6f);
|
consumePower(6f);
|
||||||
consumeLiquids(LiquidStack.with(Liquids.hydrogen, 4f / 60f));
|
consumeLiquids(LiquidStack.with(Liquids.hydrogen, 4f / 60f));
|
||||||
@@ -3162,6 +3187,7 @@ public class Blocks{
|
|||||||
Liquids.water,new LiquidBulletType(Liquids.water){{
|
Liquids.water,new LiquidBulletType(Liquids.water){{
|
||||||
knockback = 0.7f;
|
knockback = 0.7f;
|
||||||
drag = 0.01f;
|
drag = 0.01f;
|
||||||
|
layer = Layer.bullet - 2f;
|
||||||
}},
|
}},
|
||||||
Liquids.slag, new LiquidBulletType(Liquids.slag){{
|
Liquids.slag, new LiquidBulletType(Liquids.slag){{
|
||||||
damage = 4;
|
damage = 4;
|
||||||
@@ -3172,6 +3198,7 @@ public class Blocks{
|
|||||||
}},
|
}},
|
||||||
Liquids.oil, new LiquidBulletType(Liquids.oil){{
|
Liquids.oil, new LiquidBulletType(Liquids.oil){{
|
||||||
drag = 0.01f;
|
drag = 0.01f;
|
||||||
|
layer = Layer.bullet - 2f;
|
||||||
}}
|
}}
|
||||||
);
|
);
|
||||||
size = 2;
|
size = 2;
|
||||||
@@ -3438,6 +3465,7 @@ public class Blocks{
|
|||||||
ammoMultiplier = 0.4f;
|
ammoMultiplier = 0.4f;
|
||||||
statusDuration = 60f * 4f;
|
statusDuration = 60f * 4f;
|
||||||
damage = 0.2f;
|
damage = 0.2f;
|
||||||
|
layer = Layer.bullet - 2f;
|
||||||
}},
|
}},
|
||||||
Liquids.slag, new LiquidBulletType(Liquids.slag){{
|
Liquids.slag, new LiquidBulletType(Liquids.slag){{
|
||||||
lifetime = 49f;
|
lifetime = 49f;
|
||||||
@@ -3471,6 +3499,7 @@ public class Blocks{
|
|||||||
ammoMultiplier = 0.4f;
|
ammoMultiplier = 0.4f;
|
||||||
statusDuration = 60f * 4f;
|
statusDuration = 60f * 4f;
|
||||||
damage = 0.2f;
|
damage = 0.2f;
|
||||||
|
layer = Layer.bullet - 2f;
|
||||||
}}
|
}}
|
||||||
);
|
);
|
||||||
size = 3;
|
size = 3;
|
||||||
@@ -3624,16 +3653,16 @@ public class Blocks{
|
|||||||
cyclone = new ItemTurret("cyclone"){{
|
cyclone = new ItemTurret("cyclone"){{
|
||||||
requirements(Category.turret, with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80));
|
requirements(Category.turret, with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80));
|
||||||
ammo(
|
ammo(
|
||||||
Items.metaglass, new FlakBulletType(4f, 9){{
|
Items.metaglass, new FlakBulletType(4f, 10){{
|
||||||
ammoMultiplier = 3f;
|
ammoMultiplier = 2f;
|
||||||
shootEffect = Fx.shootSmall;
|
shootEffect = Fx.shootSmall;
|
||||||
reloadMultiplier = 0.8f;
|
reloadMultiplier = 0.8f;
|
||||||
width = 6f;
|
width = 6f;
|
||||||
height = 8f;
|
height = 8f;
|
||||||
hitEffect = Fx.flakExplosion;
|
hitEffect = Fx.flakExplosion;
|
||||||
splashDamage = 32f * 1.5f;
|
splashDamage = 45f;
|
||||||
splashDamageRadius = 25f;
|
splashDamageRadius = 25f;
|
||||||
fragBullet = new BasicBulletType(3f, 8, "bullet"){{
|
fragBullet = new BasicBulletType(3f, 12, "bullet"){{
|
||||||
width = 5f;
|
width = 5f;
|
||||||
height = 12f;
|
height = 12f;
|
||||||
shrinkY = 1f;
|
shrinkY = 1f;
|
||||||
@@ -3649,7 +3678,7 @@ public class Blocks{
|
|||||||
Items.blastCompound, new FlakBulletType(4f, 5){{
|
Items.blastCompound, new FlakBulletType(4f, 5){{
|
||||||
shootEffect = Fx.shootBig;
|
shootEffect = Fx.shootBig;
|
||||||
ammoMultiplier = 5f;
|
ammoMultiplier = 5f;
|
||||||
splashDamage = 26f * 1.5f;
|
splashDamage = 45f;
|
||||||
splashDamageRadius = 60f;
|
splashDamageRadius = 60f;
|
||||||
collidesGround = true;
|
collidesGround = true;
|
||||||
|
|
||||||
@@ -3657,8 +3686,9 @@ public class Blocks{
|
|||||||
statusDuration = 60f;
|
statusDuration = 60f;
|
||||||
}},
|
}},
|
||||||
Items.plastanium, new FlakBulletType(4f, 6){{
|
Items.plastanium, new FlakBulletType(4f, 6){{
|
||||||
|
ammoMultiplier = 4f;
|
||||||
splashDamageRadius = 40f;
|
splashDamageRadius = 40f;
|
||||||
splashDamage = 25f * 1.5f;
|
splashDamage = 37.5f;
|
||||||
fragBullet = new BasicBulletType(2.5f, 12, "bullet"){{
|
fragBullet = new BasicBulletType(2.5f, 12, "bullet"){{
|
||||||
width = 10f;
|
width = 10f;
|
||||||
height = 12f;
|
height = 12f;
|
||||||
@@ -3865,7 +3895,7 @@ public class Blocks{
|
|||||||
hitEffect = despawnEffect = Fx.hitBulletColor;
|
hitEffect = despawnEffect = Fx.hitBulletColor;
|
||||||
buildingDamageMultiplier = 0.3f;
|
buildingDamageMultiplier = 0.3f;
|
||||||
}},
|
}},
|
||||||
Items.tungsten, new BasicBulletType(8f, 165){{
|
Items.tungsten, new BasicBulletType(8f, 95){{
|
||||||
width = 13f;
|
width = 13f;
|
||||||
height = 19f;
|
height = 19f;
|
||||||
hitSize = 7f;
|
hitSize = 7f;
|
||||||
@@ -3887,6 +3917,7 @@ public class Blocks{
|
|||||||
);
|
);
|
||||||
|
|
||||||
coolantMultiplier = 6f;
|
coolantMultiplier = 6f;
|
||||||
|
shootSound = Sounds.shootAlt;
|
||||||
|
|
||||||
shake = 1f;
|
shake = 1f;
|
||||||
ammoPerShot = 2;
|
ammoPerShot = 2;
|
||||||
@@ -3939,6 +3970,8 @@ public class Blocks{
|
|||||||
maxAmmo = 30;
|
maxAmmo = 30;
|
||||||
consumeAmmoOnce = true;
|
consumeAmmoOnce = true;
|
||||||
|
|
||||||
|
shootSound = Sounds.shootAltLong;
|
||||||
|
|
||||||
drawer = new DrawTurret("reinforced-"){{
|
drawer = new DrawTurret("reinforced-"){{
|
||||||
parts.add(new RegionPart("-front"){{
|
parts.add(new RegionPart("-front"){{
|
||||||
progress = PartProgress.warmup;
|
progress = PartProgress.warmup;
|
||||||
@@ -4007,6 +4040,10 @@ public class Blocks{
|
|||||||
|
|
||||||
float r = range = 130f;
|
float r = range = 130f;
|
||||||
|
|
||||||
|
loopSound = Sounds.torch;
|
||||||
|
shootSound = Sounds.none;
|
||||||
|
loopSoundVolume = 1f;
|
||||||
|
|
||||||
//TODO balance, set up, where is liquid/sec displayed? status effects maybe?
|
//TODO balance, set up, where is liquid/sec displayed? status effects maybe?
|
||||||
ammo(
|
ammo(
|
||||||
Liquids.ozone, new ContinuousFlameBulletType(){{
|
Liquids.ozone, new ContinuousFlameBulletType(){{
|
||||||
@@ -4019,7 +4056,7 @@ public class Blocks{
|
|||||||
colors = new Color[]{Color.valueOf("eb7abe").a(0.55f), Color.valueOf("e189f5").a(0.7f), Color.valueOf("907ef7").a(0.8f), Color.valueOf("91a4ff"), Color.white};
|
colors = new Color[]{Color.valueOf("eb7abe").a(0.55f), Color.valueOf("e189f5").a(0.7f), Color.valueOf("907ef7").a(0.8f), Color.valueOf("91a4ff"), Color.white};
|
||||||
}},
|
}},
|
||||||
Liquids.cyanogen, new ContinuousFlameBulletType(){{
|
Liquids.cyanogen, new ContinuousFlameBulletType(){{
|
||||||
damage = 140f;
|
damage = 130f;
|
||||||
rangeChange = 70f;
|
rangeChange = 70f;
|
||||||
length = r + rangeChange;
|
length = r + rangeChange;
|
||||||
knockback = 2f;
|
knockback = 2f;
|
||||||
@@ -4036,6 +4073,8 @@ public class Blocks{
|
|||||||
scaledHealth = 210;
|
scaledHealth = 210;
|
||||||
shootY = 7f;
|
shootY = 7f;
|
||||||
size = 3;
|
size = 3;
|
||||||
|
|
||||||
|
researchCost = with(Items.tungsten, 400, Items.silicon, 400, Items.oxide, 80, Items.beryllium, 800);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
titan = new ItemTurret("titan"){{
|
titan = new ItemTurret("titan"){{
|
||||||
@@ -4056,6 +4095,7 @@ public class Blocks{
|
|||||||
backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Pal.redLight, 0.5f);
|
backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Pal.redLight, 0.5f);
|
||||||
frontColor = Color.white;
|
frontColor = Color.white;
|
||||||
ammoMultiplier = 1f;
|
ammoMultiplier = 1f;
|
||||||
|
hitSound = Sounds.titanExplosion;
|
||||||
|
|
||||||
status = StatusEffects.blasted;
|
status = StatusEffects.blasted;
|
||||||
|
|
||||||
@@ -4076,6 +4116,7 @@ public class Blocks{
|
|||||||
}}
|
}}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
shootSound = Sounds.mediumCannon;
|
||||||
ammoPerShot = 4;
|
ammoPerShot = 4;
|
||||||
maxAmmo = ammoPerShot * 3;
|
maxAmmo = ammoPerShot * 3;
|
||||||
targetAir = false;
|
targetAir = false;
|
||||||
@@ -4154,6 +4195,7 @@ public class Blocks{
|
|||||||
rotateSpeed = 5f;
|
rotateSpeed = 5f;
|
||||||
shootCone = 30f;
|
shootCone = 30f;
|
||||||
consumeAmmoOnce = true;
|
consumeAmmoOnce = true;
|
||||||
|
shootSound = Sounds.shootBig;
|
||||||
|
|
||||||
drawer = new DrawTurret("reinforced-"){{
|
drawer = new DrawTurret("reinforced-"){{
|
||||||
parts.add(new RegionPart("-side"){{
|
parts.add(new RegionPart("-side"){{
|
||||||
@@ -4161,15 +4203,15 @@ public class Blocks{
|
|||||||
under = true;
|
under = true;
|
||||||
moveX = 1.75f;
|
moveX = 1.75f;
|
||||||
moveY = -0.5f;
|
moveY = -0.5f;
|
||||||
}});
|
}},
|
||||||
parts.add(new RegionPart("-mid"){{
|
new RegionPart("-mid"){{
|
||||||
under = true;
|
under = true;
|
||||||
moveY = -1.5f;
|
moveY = -1.5f;
|
||||||
progress = PartProgress.recoil;
|
progress = PartProgress.recoil;
|
||||||
heatProgress = PartProgress.recoil.add(0.25f).min(PartProgress.warmup);
|
heatProgress = PartProgress.recoil.add(0.25f).min(PartProgress.warmup);
|
||||||
heatColor = Color.sky.cpy().a(0.9f);
|
heatColor = Color.sky.cpy().a(0.9f);
|
||||||
}});
|
}},
|
||||||
parts.add(new RegionPart("-blade"){{
|
new RegionPart("-blade"){{
|
||||||
heatProgress = PartProgress.warmup;
|
heatProgress = PartProgress.warmup;
|
||||||
heatColor = Color.sky.cpy().a(0.9f);
|
heatColor = Color.sky.cpy().a(0.9f);
|
||||||
mirror = true;
|
mirror = true;
|
||||||
@@ -4239,6 +4281,10 @@ public class Blocks{
|
|||||||
waveStroke = 4f;
|
waveStroke = 4f;
|
||||||
waveRad = 40f;
|
waveRad = 40f;
|
||||||
}};
|
}};
|
||||||
|
despawnSound = Sounds.dullExplosion;
|
||||||
|
|
||||||
|
//TODO shoot sound
|
||||||
|
shootSound = Sounds.cannon;
|
||||||
|
|
||||||
fragBullet = intervalBullet = new BasicBulletType(3f, 30){{
|
fragBullet = intervalBullet = new BasicBulletType(3f, 30){{
|
||||||
width = 9f;
|
width = 9f;
|
||||||
@@ -4361,6 +4407,10 @@ public class Blocks{
|
|||||||
}});
|
}});
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
shootSound = Sounds.none;
|
||||||
|
loopSoundVolume = 1f;
|
||||||
|
loopSound = Sounds.laserbeam;
|
||||||
|
|
||||||
shootWarmupSpeed = 0.08f;
|
shootWarmupSpeed = 0.08f;
|
||||||
shootCone = 360f;
|
shootCone = 360f;
|
||||||
|
|
||||||
@@ -4402,7 +4452,10 @@ public class Blocks{
|
|||||||
trailLength = 18;
|
trailLength = 18;
|
||||||
missileAccelTime = 50f;
|
missileAccelTime = 50f;
|
||||||
lowAltitude = true;
|
lowAltitude = true;
|
||||||
//targetAir = false;
|
loopSound = Sounds.missileTrail;
|
||||||
|
loopSoundVolume = 0.6f;
|
||||||
|
deathSound = Sounds.largeExplosion;
|
||||||
|
targetAir = false;
|
||||||
|
|
||||||
fogRadius = 6f;
|
fogRadius = 6f;
|
||||||
|
|
||||||
@@ -4510,6 +4563,7 @@ public class Blocks{
|
|||||||
recoil = 0.5f;
|
recoil = 0.5f;
|
||||||
|
|
||||||
coolantMultiplier = 6f;
|
coolantMultiplier = 6f;
|
||||||
|
shootSound = Sounds.missileLaunch;
|
||||||
|
|
||||||
minWarmup = 0.94f;
|
minWarmup = 0.94f;
|
||||||
shootWarmupSpeed = 0.03f;
|
shootWarmupSpeed = 0.03f;
|
||||||
@@ -4607,6 +4661,7 @@ public class Blocks{
|
|||||||
mag = 3f;
|
mag = 3f;
|
||||||
}});
|
}});
|
||||||
|
|
||||||
|
shootSound = Sounds.shootSmite;
|
||||||
minWarmup = 0.99f;
|
minWarmup = 0.99f;
|
||||||
coolantMultiplier = 6f;
|
coolantMultiplier = 6f;
|
||||||
|
|
||||||
@@ -4787,15 +4842,19 @@ public class Blocks{
|
|||||||
outlineColor = Pal.darkOutline;
|
outlineColor = Pal.darkOutline;
|
||||||
size = 5;
|
size = 5;
|
||||||
envEnabled |= Env.space;
|
envEnabled |= Env.space;
|
||||||
|
warmupMaintainTime = 30f;
|
||||||
reload = 100f;
|
reload = 100f;
|
||||||
recoil = 2f;
|
recoil = 2f;
|
||||||
range = 300;
|
range = 300;
|
||||||
shootCone = 10f;
|
shootCone = 30f;
|
||||||
scaledHealth = 350;
|
scaledHealth = 350;
|
||||||
rotateSpeed = 1.5f;
|
rotateSpeed = 1.5f;
|
||||||
|
|
||||||
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
|
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
|
||||||
limitRange();
|
limitRange();
|
||||||
|
|
||||||
|
loopSound = Sounds.glow;
|
||||||
|
loopSoundVolume = 0.8f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
malign = new PowerTurret("malign"){{
|
malign = new PowerTurret("malign"){{
|
||||||
@@ -4809,7 +4868,11 @@ public class Blocks{
|
|||||||
var circleColor = haloColor;
|
var circleColor = haloColor;
|
||||||
float circleY = 25f, circleRad = 11f, circleRotSpeed = 3.5f, circleStroke = 1.6f;
|
float circleY = 25f, circleRad = 11f, circleRotSpeed = 3.5f, circleStroke = 1.6f;
|
||||||
|
|
||||||
shootType = new FlakBulletType(8f, 80f){{
|
shootSound = Sounds.malignShoot;
|
||||||
|
loopSound = Sounds.spellLoop;
|
||||||
|
loopSoundVolume = 1.3f;
|
||||||
|
|
||||||
|
shootType = new FlakBulletType(8f, 70f){{
|
||||||
sprite = "missile-large";
|
sprite = "missile-large";
|
||||||
|
|
||||||
lifetime = 45f;
|
lifetime = 45f;
|
||||||
@@ -4846,7 +4909,7 @@ public class Blocks{
|
|||||||
flakInterval = 20f;
|
flakInterval = 20f;
|
||||||
despawnShake = 3f;
|
despawnShake = 3f;
|
||||||
|
|
||||||
fragBullet = new LaserBulletType(90f){{
|
fragBullet = new LaserBulletType(65f){{
|
||||||
colors = new Color[]{haloColor.cpy().a(0.4f), haloColor, Color.white};
|
colors = new Color[]{haloColor.cpy().a(0.4f), haloColor, Color.white};
|
||||||
buildingDamageMultiplier = 0.25f;
|
buildingDamageMultiplier = 0.25f;
|
||||||
width = 19f;
|
width = 19f;
|
||||||
@@ -5105,6 +5168,7 @@ public class Blocks{
|
|||||||
velocityRnd = 0.15f;
|
velocityRnd = 0.15f;
|
||||||
heatRequirement = 90f;
|
heatRequirement = 90f;
|
||||||
maxHeatEfficiency = 2f;
|
maxHeatEfficiency = 2f;
|
||||||
|
warmupMaintainTime = 30f;
|
||||||
consumePower(10f);
|
consumePower(10f);
|
||||||
|
|
||||||
shoot = new ShootSummon(0f, 0f, circleRad, 48f);
|
shoot = new ShootSummon(0f, 0f, circleRad, 48f);
|
||||||
@@ -5116,7 +5180,7 @@ public class Blocks{
|
|||||||
|
|
||||||
outlineColor = Pal.darkOutline;
|
outlineColor = Pal.darkOutline;
|
||||||
envEnabled |= Env.space;
|
envEnabled |= Env.space;
|
||||||
reload = 8f;
|
reload = 9f;
|
||||||
range = 370;
|
range = 370;
|
||||||
shootCone = 100f;
|
shootCone = 100f;
|
||||||
scaledHealth = 370;
|
scaledHealth = 370;
|
||||||
@@ -5353,6 +5417,8 @@ public class Blocks{
|
|||||||
upgrades.addAll(
|
upgrades.addAll(
|
||||||
new UnitType[]{UnitTypes.elude, UnitTypes.avert}
|
new UnitType[]{UnitTypes.elude, UnitTypes.avert}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
researchCost = with(Items.beryllium, 500, Items.tungsten, 200, Items.silicon, 300, Items.oxide, 80);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//yes very silly name
|
//yes very silly name
|
||||||
@@ -5599,6 +5665,7 @@ public class Blocks{
|
|||||||
size = 5;
|
size = 5;
|
||||||
alwaysUnlocked = true;
|
alwaysUnlocked = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
heatSource = new HeatProducer("heat-source"){{
|
heatSource = new HeatProducer("heat-source"){{
|
||||||
requirements(Category.crafting, BuildVisibility.sandboxOnly, with());
|
requirements(Category.crafting, BuildVisibility.sandboxOnly, with());
|
||||||
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
|
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
|
||||||
@@ -5607,6 +5674,7 @@ public class Blocks{
|
|||||||
heatOutput = 1000f;
|
heatOutput = 1000f;
|
||||||
warmupRate = 1000f;
|
warmupRate = 1000f;
|
||||||
regionRotated1 = 1;
|
regionRotated1 = 1;
|
||||||
|
ambientSound = Sounds.none;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO move
|
//TODO move
|
||||||
@@ -5647,7 +5715,7 @@ public class Blocks{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{
|
interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{
|
||||||
requirements(Category.effect, BuildVisibility.hidden, with(Items.copper, 16000, Items.silicon, 11000, Items.thorium, 13000, Items.titanium, 12000, Items.surgeAlloy, 6000, Items.phaseFabric, 5000));
|
requirements(Category.effect, BuildVisibility.campaignOnly, with(Items.copper, 16000, Items.silicon, 11000, Items.thorium, 13000, Items.titanium, 12000, Items.surgeAlloy, 6000, Items.phaseFabric, 5000));
|
||||||
researchCostMultiplier = 0.1f;
|
researchCostMultiplier = 0.1f;
|
||||||
size = 7;
|
size = 7;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
@@ -5750,6 +5818,7 @@ public class Blocks{
|
|||||||
worldCell = new MemoryBlock("world-cell"){{
|
worldCell = new MemoryBlock("world-cell"){{
|
||||||
requirements(Category.logic, BuildVisibility.editorOnly, with());
|
requirements(Category.logic, BuildVisibility.editorOnly, with());
|
||||||
|
|
||||||
|
targetable = false;
|
||||||
privileged = true;
|
privileged = true;
|
||||||
memoryCapacity = 128;
|
memoryCapacity = 128;
|
||||||
forceDark = true;
|
forceDark = true;
|
||||||
|
|||||||
@@ -114,12 +114,12 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
|
|
||||||
node(constructor, Seq.with(new OnSector(split)), () -> {
|
node(constructor, Seq.with(new OnSector(split)), () -> {
|
||||||
node(smallDeconstructor, () -> {
|
node(smallDeconstructor, Seq.with(new OnSector(peaks)), () -> {
|
||||||
node(largeConstructor, () -> {
|
node(largeConstructor, Seq.with(tmpNever), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
node(deconstructor, () -> {
|
node(deconstructor, Seq.with(tmpNever), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -135,7 +135,7 @@ public class ErekirTechTree{
|
|||||||
//TODO move into turbine condenser?
|
//TODO move into turbine condenser?
|
||||||
node(plasmaBore, () -> {
|
node(plasmaBore, () -> {
|
||||||
node(impactDrill, Seq.with(new OnSector(aegis)), () -> {
|
node(impactDrill, Seq.with(new OnSector(aegis)), () -> {
|
||||||
node(largePlasmaBore, Seq.with(new OnSector(basin)), () -> {
|
node(largePlasmaBore, Seq.with(tmpNever), () -> {
|
||||||
node(eruptionDrill, () -> {
|
node(eruptionDrill, () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
@@ -153,14 +153,14 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
node(beamTower, Seq.with(new OnSector(basin)), () -> {
|
node(beamTower, Seq.with(new OnSector(peaks)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
node(regenProjector, () -> {
|
node(regenProjector, Seq.with(new OnSector(peaks)), () -> {
|
||||||
//TODO more tiers of build tower or "support" structures like overdrive projectors
|
//TODO more tiers of build tower or "support" structures like overdrive projectors
|
||||||
node(buildTower, Seq.with(new OnSector(basin)), () -> {
|
node(buildTower, Seq.with(tmpNever), () -> {
|
||||||
node(shockwaveTower, () -> {
|
node(shockwaveTower, () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
@@ -192,8 +192,8 @@ public class ErekirTechTree{
|
|||||||
node(cliffCrusher, () -> {
|
node(cliffCrusher, () -> {
|
||||||
node(siliconArcFurnace, () -> {
|
node(siliconArcFurnace, () -> {
|
||||||
node(electrolyzer, Seq.with(new OnSector(atlas)), () -> {
|
node(electrolyzer, Seq.with(new OnSector(atlas)), () -> {
|
||||||
node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(basin)), () -> {
|
node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(marsh)), () -> {
|
||||||
node(electricHeater, Seq.with(new OnSector(basin)), () -> {
|
node(electricHeater, Seq.with(tmpNever), () -> {
|
||||||
node(heatRedirector, () -> {
|
node(heatRedirector, () -> {
|
||||||
node(surgeCrucible, () -> {
|
node(surgeCrucible, () -> {
|
||||||
|
|
||||||
@@ -260,14 +260,14 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
|
|
||||||
node(diffuse, Seq.with(new OnSector(lake)), () -> {
|
node(diffuse, Seq.with(new OnSector(lake)), () -> {
|
||||||
node(sublimate, () -> {
|
node(sublimate, Seq.with(new OnSector(marsh)), () -> {
|
||||||
node(titan, Seq.with(new OnSector(basin)), () -> {
|
node(titan, Seq.with(new OnSector(marsh)), () -> {
|
||||||
node(afflict, Seq.with(new OnSector(basin)), () -> {
|
node(afflict, Seq.with(new OnSector(marsh)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
node(disperse, Seq.with(new OnSector(basin)), () -> {
|
node(disperse, Seq.with(new OnSector(marsh)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -279,7 +279,7 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
node(coreCitadel, Seq.with(new SectorComplete(basin)), () -> {
|
node(coreCitadel, Seq.with(new SectorComplete(peaks)), () -> {
|
||||||
node(coreAcropolis, () -> {
|
node(coreAcropolis, () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
@@ -288,7 +288,7 @@ public class ErekirTechTree{
|
|||||||
node(tankFabricator, Seq.with(new Research(siliconArcFurnace), new Research(plasmaBore), new Research(turbineCondenser)), () -> {
|
node(tankFabricator, Seq.with(new Research(siliconArcFurnace), new Research(plasmaBore), new Research(turbineCondenser)), () -> {
|
||||||
node(UnitTypes.stell);
|
node(UnitTypes.stell);
|
||||||
|
|
||||||
node(unitRepairTower, Seq.with(new OnSector(basin), new Research(mechRefabricator)), () -> {
|
node(unitRepairTower, Seq.with(tmpNever, new Research(mechRefabricator)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -304,11 +304,11 @@ public class ErekirTechTree{
|
|||||||
node(mechRefabricator, Seq.with(new OnSector(basin)), () -> {
|
node(mechRefabricator, Seq.with(new OnSector(basin)), () -> {
|
||||||
node(UnitTypes.cleroi);
|
node(UnitTypes.cleroi);
|
||||||
|
|
||||||
node(shipRefabricator, Seq.with(new OnSector(basin), tmpNever), () -> {
|
node(shipRefabricator, Seq.with(new OnSector(peaks)), () -> {
|
||||||
node(UnitTypes.avert);
|
node(UnitTypes.avert);
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
node(primeRefabricator, () -> {
|
node(primeRefabricator, Seq.with(tmpNever), () -> {
|
||||||
node(UnitTypes.precept);
|
node(UnitTypes.precept);
|
||||||
node(UnitTypes.anthicus);
|
node(UnitTypes.anthicus);
|
||||||
node(UnitTypes.obviate);
|
node(UnitTypes.obviate);
|
||||||
@@ -358,12 +358,16 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
|
|
||||||
node(basin, Seq.with(new SectorComplete(atlas)), () -> {
|
node(basin, Seq.with(new SectorComplete(atlas)), () -> {
|
||||||
|
node(marsh, Seq.with(new SectorComplete(basin)), () ->{
|
||||||
|
node(peaks, Seq.with(new SectorComplete(marsh), new SectorComplete(split)), () ->{
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
nodeProduce(Items.beryllium, () -> {
|
nodeProduce(Items.beryllium, () -> {
|
||||||
nodeProduce(Items.sand, () -> {
|
nodeProduce(Items.sand, () -> {
|
||||||
|
|||||||
@@ -33,6 +33,7 @@ public class Liquids{
|
|||||||
effect = StatusEffects.tarred;
|
effect = StatusEffects.tarred;
|
||||||
boilPoint = 0.65f;
|
boilPoint = 0.65f;
|
||||||
gasColor = Color.grays(0.4f);
|
gasColor = Color.grays(0.4f);
|
||||||
|
canStayOn.add(water);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
cryofluid = new Liquid("cryofluid", Color.valueOf("6ecdec")){{
|
cryofluid = new Liquid("cryofluid", Color.valueOf("6ecdec")){{
|
||||||
@@ -53,6 +54,7 @@ public class Liquids{
|
|||||||
spreadTarget = Liquids.water;
|
spreadTarget = Liquids.water;
|
||||||
moveThroughBlocks = true;
|
moveThroughBlocks = true;
|
||||||
incinerable = true;
|
incinerable = true;
|
||||||
|
canStayOn.addAll(water, oil, cryofluid);
|
||||||
|
|
||||||
colorFrom = Color.valueOf("e8803f");
|
colorFrom = Color.valueOf("e8803f");
|
||||||
colorTo = Color.valueOf("8c1225");
|
colorTo = Color.valueOf("8c1225");
|
||||||
@@ -61,6 +63,7 @@ public class Liquids{
|
|||||||
arkycite = new Liquid("arkycite", Color.valueOf("84a94b")){{
|
arkycite = new Liquid("arkycite", Color.valueOf("84a94b")){{
|
||||||
flammability = 0.4f;
|
flammability = 0.4f;
|
||||||
viscosity = 0.7f;
|
viscosity = 0.7f;
|
||||||
|
neoplasm.canStayOn.add(this);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
gallium = new Liquid("gallium", Color.valueOf("9a9dbf")){{
|
gallium = new Liquid("gallium", Color.valueOf("9a9dbf")){{
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ public class SectorPresets{
|
|||||||
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
|
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
|
||||||
coastline, navalFortress,
|
coastline, navalFortress,
|
||||||
|
|
||||||
onset, aegis, lake, intersect, basin, atlas, split;
|
onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks;
|
||||||
|
|
||||||
public static void load(){
|
public static void load(){
|
||||||
//region serpulo
|
//region serpulo
|
||||||
@@ -139,6 +139,14 @@ public class SectorPresets{
|
|||||||
difficulty = 6;
|
difficulty = 6;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
marsh = new SectorPreset("marsh", erekir, 25){{
|
||||||
|
difficulty = 4;
|
||||||
|
}};
|
||||||
|
|
||||||
|
peaks = new SectorPreset("peaks", erekir, 30){{
|
||||||
|
difficulty = 3;
|
||||||
|
}};
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2507,6 +2507,7 @@ public class UnitTypes{
|
|||||||
researchCostMultiplier = 0f;
|
researchCostMultiplier = 0f;
|
||||||
|
|
||||||
weapons.add(new Weapon("locus-weapon"){{
|
weapons.add(new Weapon("locus-weapon"){{
|
||||||
|
shootSound = Sounds.bolt;
|
||||||
layerOffset = 0.0001f;
|
layerOffset = 0.0001f;
|
||||||
reload = 12f;
|
reload = 12f;
|
||||||
shootY = 10f;
|
shootY = 10f;
|
||||||
@@ -2584,6 +2585,7 @@ public class UnitTypes{
|
|||||||
researchCostMultiplier = 0f;
|
researchCostMultiplier = 0f;
|
||||||
|
|
||||||
weapons.add(new Weapon("precept-weapon"){{
|
weapons.add(new Weapon("precept-weapon"){{
|
||||||
|
shootSound = Sounds.dullExplosion;
|
||||||
layerOffset = 0.0001f;
|
layerOffset = 0.0001f;
|
||||||
reload = 85f;
|
reload = 85f;
|
||||||
shootY = 16f;
|
shootY = 16f;
|
||||||
@@ -2649,6 +2651,7 @@ public class UnitTypes{
|
|||||||
treadRects = new Rect[]{new Rect(22 - 154f/2f, 16 - 154f/2f, 28, 130)};
|
treadRects = new Rect[]{new Rect(22 - 154f/2f, 16 - 154f/2f, 28, 130)};
|
||||||
|
|
||||||
weapons.add(new Weapon("vanquish-weapon"){{
|
weapons.add(new Weapon("vanquish-weapon"){{
|
||||||
|
shootSound = Sounds.mediumCannon;
|
||||||
layerOffset = 0.0001f;
|
layerOffset = 0.0001f;
|
||||||
reload = 110f;
|
reload = 110f;
|
||||||
shootY = 71f / 4f;
|
shootY = 71f / 4f;
|
||||||
@@ -2687,6 +2690,7 @@ public class UnitTypes{
|
|||||||
fragSpread = 10f;
|
fragSpread = 10f;
|
||||||
fragBullets = 5;
|
fragBullets = 5;
|
||||||
fragVelocityMin = 1f;
|
fragVelocityMin = 1f;
|
||||||
|
despawnSound = Sounds.dullExplosion;
|
||||||
|
|
||||||
fragBullet = new BasicBulletType(8f, 25){{
|
fragBullet = new BasicBulletType(8f, 25){{
|
||||||
sprite = "missile-large";
|
sprite = "missile-large";
|
||||||
@@ -2745,6 +2749,7 @@ public class UnitTypes{
|
|||||||
treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)};
|
treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)};
|
||||||
|
|
||||||
weapons.add(new Weapon("conquer-weapon"){{
|
weapons.add(new Weapon("conquer-weapon"){{
|
||||||
|
shootSound = Sounds.largeCannon;
|
||||||
layerOffset = 0.1f;
|
layerOffset = 0.1f;
|
||||||
reload = 120f;
|
reload = 120f;
|
||||||
shootY = 32.5f;
|
shootY = 32.5f;
|
||||||
@@ -2818,7 +2823,7 @@ public class UnitTypes{
|
|||||||
}});
|
}});
|
||||||
}
|
}
|
||||||
|
|
||||||
bullet = new BasicBulletType(8f, 250){{
|
bullet = new BasicBulletType(8f, 280f){{
|
||||||
sprite = "missile-large";
|
sprite = "missile-large";
|
||||||
width = 12f;
|
width = 12f;
|
||||||
height = 20f;
|
height = 20f;
|
||||||
@@ -2857,7 +2862,7 @@ public class UnitTypes{
|
|||||||
float fin = 0.05f + (j + 1) / (float)count;
|
float fin = 0.05f + (j + 1) / (float)count;
|
||||||
float spd = speed;
|
float spd = speed;
|
||||||
float life = lifetime / Mathf.lerp(fin, 1f, 0.5f);
|
float life = lifetime / Mathf.lerp(fin, 1f, 0.5f);
|
||||||
spawnBullets.add(new BasicBulletType(spd * fin, 45){{
|
spawnBullets.add(new BasicBulletType(spd * fin, 55){{
|
||||||
drag = 0.002f;
|
drag = 0.002f;
|
||||||
width = 12f;
|
width = 12f;
|
||||||
height = 11f;
|
height = 11f;
|
||||||
@@ -2941,6 +2946,7 @@ public class UnitTypes{
|
|||||||
researchCostMultiplier = 0f;
|
researchCostMultiplier = 0f;
|
||||||
|
|
||||||
weapons.add(new Weapon("merui-weapon"){{
|
weapons.add(new Weapon("merui-weapon"){{
|
||||||
|
shootSound = Sounds.missile;
|
||||||
mirror = false;
|
mirror = false;
|
||||||
x = 0f;
|
x = 0f;
|
||||||
y = 1f;
|
y = 1f;
|
||||||
@@ -3030,6 +3036,7 @@ public class UnitTypes{
|
|||||||
}
|
}
|
||||||
|
|
||||||
weapons.add(new Weapon("cleroi-weapon"){{
|
weapons.add(new Weapon("cleroi-weapon"){{
|
||||||
|
shootSound = Sounds.blaster;
|
||||||
x = 14f / 4f;
|
x = 14f / 4f;
|
||||||
y = 33f / 4f;
|
y = 33f / 4f;
|
||||||
reload = 30f;
|
reload = 30f;
|
||||||
@@ -3141,6 +3148,7 @@ public class UnitTypes{
|
|||||||
}
|
}
|
||||||
|
|
||||||
weapons.add(new Weapon("anthicus-weapon"){{
|
weapons.add(new Weapon("anthicus-weapon"){{
|
||||||
|
shootSound = Sounds.missileLarge;
|
||||||
x = 29f / 4f;
|
x = 29f / 4f;
|
||||||
y = -11f / 4f;
|
y = -11f / 4f;
|
||||||
shootY = 1.5f;
|
shootY = 1.5f;
|
||||||
@@ -3293,6 +3301,7 @@ public class UnitTypes{
|
|||||||
groundLayer = Layer.legUnit;
|
groundLayer = Layer.legUnit;
|
||||||
|
|
||||||
weapons.add(new Weapon("tecta-weapon"){{
|
weapons.add(new Weapon("tecta-weapon"){{
|
||||||
|
shootSound = Sounds.malignShoot;
|
||||||
mirror = true;
|
mirror = true;
|
||||||
top = false;
|
top = false;
|
||||||
|
|
||||||
@@ -3329,6 +3338,7 @@ public class UnitTypes{
|
|||||||
trailWidth = 2.8f;
|
trailWidth = 2.8f;
|
||||||
trailLength = 20;
|
trailLength = 20;
|
||||||
trailChance = -1f;
|
trailChance = -1f;
|
||||||
|
despawnSound = Sounds.dullExplosion;
|
||||||
|
|
||||||
despawnEffect = Fx.none;
|
despawnEffect = Fx.none;
|
||||||
hitEffect = new ExplosionEffect(){{
|
hitEffect = new ExplosionEffect(){{
|
||||||
@@ -3384,6 +3394,7 @@ public class UnitTypes{
|
|||||||
targetAir = false;
|
targetAir = false;
|
||||||
|
|
||||||
weapons.add(new Weapon("collaris-weapon"){{
|
weapons.add(new Weapon("collaris-weapon"){{
|
||||||
|
shootSound = Sounds.pulseBlast;
|
||||||
mirror = true;
|
mirror = true;
|
||||||
rotationLimit = 30f;
|
rotationLimit = 30f;
|
||||||
rotateSpeed = 0.4f;
|
rotateSpeed = 0.4f;
|
||||||
@@ -3443,6 +3454,7 @@ public class UnitTypes{
|
|||||||
trailChance = -1f;
|
trailChance = -1f;
|
||||||
|
|
||||||
despawnEffect = Fx.none;
|
despawnEffect = Fx.none;
|
||||||
|
despawnSound = Sounds.dullExplosion;
|
||||||
|
|
||||||
hitEffect = despawnEffect = new ExplosionEffect(){{
|
hitEffect = despawnEffect = new ExplosionEffect(){{
|
||||||
lifetime = 34f;
|
lifetime = 34f;
|
||||||
@@ -3466,7 +3478,7 @@ public class UnitTypes{
|
|||||||
fragLifeMin = 0.3f;
|
fragLifeMin = 0.3f;
|
||||||
despawnShake = 5f;
|
despawnShake = 5f;
|
||||||
|
|
||||||
fragBullet = new BasicBulletType(5.5f, 60){{
|
fragBullet = new BasicBulletType(5.5f, 55){{
|
||||||
pierceCap = 2;
|
pierceCap = 2;
|
||||||
pierceBuilding = true;
|
pierceBuilding = true;
|
||||||
|
|
||||||
@@ -3552,6 +3564,7 @@ public class UnitTypes{
|
|||||||
}
|
}
|
||||||
|
|
||||||
weapons.add(new Weapon("elude-weapon"){{
|
weapons.add(new Weapon("elude-weapon"){{
|
||||||
|
shootSound = Sounds.blaster;
|
||||||
y = -2f;
|
y = -2f;
|
||||||
x = 4f;
|
x = 4f;
|
||||||
top = true;
|
top = true;
|
||||||
@@ -3599,6 +3612,7 @@ public class UnitTypes{
|
|||||||
);
|
);
|
||||||
|
|
||||||
weapons.add(new Weapon("avert-weapon"){{
|
weapons.add(new Weapon("avert-weapon"){{
|
||||||
|
shootSound = Sounds.blaster;
|
||||||
reload = 35f;
|
reload = 35f;
|
||||||
x = 0f;
|
x = 0f;
|
||||||
y = 6.5f;
|
y = 6.5f;
|
||||||
@@ -3663,6 +3677,7 @@ public class UnitTypes{
|
|||||||
}});
|
}});
|
||||||
|
|
||||||
weapons.add(new Weapon(){{
|
weapons.add(new Weapon(){{
|
||||||
|
shootSound = Sounds.shockBlast;
|
||||||
x = 0f;
|
x = 0f;
|
||||||
y = -2f;
|
y = -2f;
|
||||||
shootY = 0f;
|
shootY = 0f;
|
||||||
@@ -3686,6 +3701,7 @@ public class UnitTypes{
|
|||||||
}});
|
}});
|
||||||
smokeEffect = Fx.shootSmokeTitan;
|
smokeEffect = Fx.shootSmokeTitan;
|
||||||
hitColor = Pal.sapBullet;
|
hitColor = Pal.sapBullet;
|
||||||
|
despawnSound = Sounds.spark;
|
||||||
|
|
||||||
sprite = "large-orb";
|
sprite = "large-orb";
|
||||||
trailEffect = Fx.missileTrail;
|
trailEffect = Fx.missileTrail;
|
||||||
@@ -3769,6 +3785,7 @@ public class UnitTypes{
|
|||||||
}});
|
}});
|
||||||
|
|
||||||
weapons.add(new Weapon("quell-weapon"){{
|
weapons.add(new Weapon("quell-weapon"){{
|
||||||
|
shootSound = Sounds.missileSmall;
|
||||||
x = 51 / 4f;
|
x = 51 / 4f;
|
||||||
y = 5 / 4f;
|
y = 5 / 4f;
|
||||||
rotate = true;
|
rotate = true;
|
||||||
@@ -3793,6 +3810,7 @@ public class UnitTypes{
|
|||||||
engineColor = trailColor = Pal.sapBulletBack;
|
engineColor = trailColor = Pal.sapBulletBack;
|
||||||
engineLayer = Layer.effect;
|
engineLayer = Layer.effect;
|
||||||
health = 45;
|
health = 45;
|
||||||
|
loopSoundVolume = 0.1f;
|
||||||
|
|
||||||
weapons.add(new Weapon(){{
|
weapons.add(new Weapon(){{
|
||||||
shootCone = 360f;
|
shootCone = 360f;
|
||||||
@@ -3854,6 +3872,7 @@ public class UnitTypes{
|
|||||||
}
|
}
|
||||||
|
|
||||||
weapons.add(new Weapon("disrupt-weapon"){{
|
weapons.add(new Weapon("disrupt-weapon"){{
|
||||||
|
shootSound = Sounds.missileLarge;
|
||||||
x = 78f / 4f;
|
x = 78f / 4f;
|
||||||
y = -10f / 4f;
|
y = -10f / 4f;
|
||||||
mirror = true;
|
mirror = true;
|
||||||
@@ -3903,6 +3922,7 @@ public class UnitTypes{
|
|||||||
engineColor = trailColor = Pal.sapBulletBack;
|
engineColor = trailColor = Pal.sapBulletBack;
|
||||||
engineLayer = Layer.effect;
|
engineLayer = Layer.effect;
|
||||||
deathExplosionEffect = Fx.none;
|
deathExplosionEffect = Fx.none;
|
||||||
|
loopSoundVolume = 0.1f;
|
||||||
|
|
||||||
parts.add(new ShapePart(){{
|
parts.add(new ShapePart(){{
|
||||||
layer = Layer.effect;
|
layer = Layer.effect;
|
||||||
|
|||||||
@@ -305,12 +305,16 @@ public class UI implements ApplicationListener, Loadable{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void showInfoFade(String info){
|
public void showInfoFade(String info){
|
||||||
|
showInfoFade(info, 7f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void showInfoFade(String info, float duration){
|
||||||
var cinfo = Core.scene.find("coreinfo");
|
var cinfo = Core.scene.find("coreinfo");
|
||||||
Table table = new Table();
|
Table table = new Table();
|
||||||
table.touchable = Touchable.disabled;
|
table.touchable = Touchable.disabled;
|
||||||
table.setFillParent(true);
|
table.setFillParent(true);
|
||||||
if(cinfo.visible && !state.isMenu()) table.marginTop(cinfo.getPrefHeight() / Scl.scl() / 2);
|
if(cinfo.visible && !state.isMenu()) table.marginTop(cinfo.getPrefHeight() / Scl.scl() / 2);
|
||||||
table.actions(Actions.fadeOut(7f, Interp.fade), Actions.remove());
|
table.actions(Actions.fadeOut(duration, Interp.fade), Actions.remove());
|
||||||
table.top().add(info).style(Styles.outlineLabel).padTop(10);
|
table.top().add(info).style(Styles.outlineLabel).padTop(10);
|
||||||
Core.scene.add(table);
|
Core.scene.add(table);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -450,7 +450,7 @@ public class World{
|
|||||||
public void checkMapArea(){
|
public void checkMapArea(){
|
||||||
for(var build : Groups.build){
|
for(var build : Groups.build){
|
||||||
//reset map-area-based disabled blocks.
|
//reset map-area-based disabled blocks.
|
||||||
if(build.allowUpdate() && !build.enabled){
|
if(build.allowUpdate() && !build.enabled && build.block.autoResetEnabled){
|
||||||
build.enabled = true;
|
build.enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,14 +1,12 @@
|
|||||||
package mindustry.editor;
|
package mindustry.editor;
|
||||||
|
|
||||||
import arc.*;
|
import arc.*;
|
||||||
import arc.graphics.*;
|
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.input.*;
|
import arc.input.*;
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
import arc.math.geom.*;
|
import arc.math.geom.*;
|
||||||
import arc.scene.event.*;
|
import arc.scene.event.*;
|
||||||
import arc.scene.ui.*;
|
import arc.scene.ui.*;
|
||||||
import arc.scene.ui.ImageButton.*;
|
|
||||||
import arc.scene.ui.layout.*;
|
import arc.scene.ui.layout.*;
|
||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
@@ -28,7 +26,7 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
objWidth = 5, objHeight = 2,
|
objWidth = 5, objHeight = 2,
|
||||||
bounds = 100;
|
bounds = 100;
|
||||||
|
|
||||||
public static final float unitSize = 48f;
|
public final float unitSize = Scl.scl(48f);
|
||||||
|
|
||||||
public Seq<MapObjective> objectives = new Seq<>();
|
public Seq<MapObjective> objectives = new Seq<>();
|
||||||
public ObjectiveTilemap tilemap;
|
public ObjectiveTilemap tilemap;
|
||||||
@@ -391,9 +389,9 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
setTransform(false);
|
setTransform(false);
|
||||||
setClip(false);
|
setClip(false);
|
||||||
|
|
||||||
add(conParent = new Connector(true)).size(unitSize, unitSize * 2);
|
add(conParent = new Connector(true)).size(unitSize / Scl.scl(1f), unitSize * 2 / Scl.scl(1f));
|
||||||
table(Tex.whiteui, t -> {
|
table(Tex.whiteui, t -> {
|
||||||
float pad = (unitSize - 32f) / 2f - 4f;
|
float pad = (unitSize / Scl.scl(1f) - 32f) / 2f - 4f;
|
||||||
t.margin(pad);
|
t.margin(pad);
|
||||||
t.touchable(() -> Touchable.enabled);
|
t.touchable(() -> Touchable.enabled);
|
||||||
t.setColor(Pal.gray);
|
t.setColor(Pal.gray);
|
||||||
@@ -425,8 +423,8 @@ public class MapObjectivesCanvas extends WidgetGroup{
|
|||||||
});
|
});
|
||||||
b.button(Icon.trashSmall, () -> removeTile(this));
|
b.button(Icon.trashSmall, () -> removeTile(this));
|
||||||
}).left().grow();
|
}).left().grow();
|
||||||
}).growX().height(unitSize * 2).get().addCaptureListener(mover = new Mover());
|
}).growX().height(unitSize / Scl.scl(1f) * 2).get().addCaptureListener(mover = new Mover());
|
||||||
add(conChildren = new Connector(false)).size(unitSize, unitSize * 2);
|
add(conChildren = new Connector(false)).size(unitSize / Scl.scl(1f), unitSize / Scl.scl(1f) * 2);
|
||||||
|
|
||||||
setSize(getPrefWidth(), getPrefHeight());
|
setSize(getPrefWidth(), getPrefHeight());
|
||||||
pos(x, y);
|
pos(x, y);
|
||||||
|
|||||||
@@ -427,12 +427,11 @@ public class MapObjectivesDialog extends BaseDialog{
|
|||||||
stack(
|
stack(
|
||||||
canvas = new MapObjectivesCanvas(),
|
canvas = new MapObjectivesCanvas(),
|
||||||
new Table(){{
|
new Table(){{
|
||||||
buttons.defaults().size(170f, 64f).pad(2f);
|
buttons.defaults().size(160f, 64f).pad(2f);
|
||||||
buttons.button("@back", Icon.left, MapObjectivesDialog.this::hide);
|
buttons.button("@back", Icon.left, MapObjectivesDialog.this::hide);
|
||||||
buttons.button("@add", Icon.add, () -> getProvider(MapObjective.class).get(new TypeInfo(MapObjective.class), canvas::query));
|
buttons.button("@add", Icon.add, () -> getProvider(MapObjective.class).get(new TypeInfo(MapObjective.class), canvas::query));
|
||||||
|
|
||||||
if(mobile){
|
if(mobile){
|
||||||
buttons.row();
|
|
||||||
buttons.button("@cancel", Icon.cancel, canvas::stopQuery).disabled(b -> !canvas.isQuerying());
|
buttons.button("@cancel", Icon.cancel, canvas::stopQuery).disabled(b -> !canvas.isQuerying());
|
||||||
buttons.button("@ok", Icon.ok, canvas::placeQuery).disabled(b -> !canvas.isQuerying());
|
buttons.button("@ok", Icon.ok, canvas::placeQuery).disabled(b -> !canvas.isQuerying());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -374,7 +374,7 @@ public class Damage{
|
|||||||
tmpUnit = null;
|
tmpUnit = null;
|
||||||
|
|
||||||
Units.nearbyEnemies(hitter.team, rect, e -> {
|
Units.nearbyEnemies(hitter.team, rect, e -> {
|
||||||
if((tmpUnit != null && e.dst2(x, y) > tmpUnit.dst2(x, y)) || !e.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround)) return;
|
if((tmpUnit != null && e.dst2(x, y) > tmpUnit.dst2(x, y)) || !e.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround) || !e.targetable(hitter.team)) return;
|
||||||
|
|
||||||
e.hitbox(hitrect);
|
e.hitbox(hitrect);
|
||||||
Rect other = hitrect;
|
Rect other = hitrect;
|
||||||
@@ -440,7 +440,7 @@ public class Damage{
|
|||||||
/** Applies a status effect to all enemy units in a range. */
|
/** Applies a status effect to all enemy units in a range. */
|
||||||
public static void status(Team team, float x, float y, float radius, StatusEffect effect, float duration, boolean air, boolean ground){
|
public static void status(Team team, float x, float y, float radius, StatusEffect effect, float duration, boolean air, boolean ground){
|
||||||
Cons<Unit> cons = entity -> {
|
Cons<Unit> cons = entity -> {
|
||||||
if(entity.team == team || !entity.within(x, y, radius) || (entity.isFlying() && !air) || (entity.isGrounded() && !ground)){
|
if(entity.team == team || !entity.checkTarget(air, ground) || !entity.hittable() || !entity.within(x, y, radius)){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -468,7 +468,7 @@ public class Damage{
|
|||||||
/** Damages all entities and blocks in a radius that are enemies of the team. */
|
/** Damages all entities and blocks in a radius that are enemies of the team. */
|
||||||
public static void damage(Team team, float x, float y, float radius, float damage, boolean complete, boolean air, boolean ground, boolean scaled, Bullet source){
|
public static void damage(Team team, float x, float y, float radius, float damage, boolean complete, boolean air, boolean ground, boolean scaled, Bullet source){
|
||||||
Cons<Unit> cons = entity -> {
|
Cons<Unit> cons = entity -> {
|
||||||
if(entity.team == team || !entity.hittable() || !entity.within(x, y, radius + (scaled ? entity.hitSize / 2f : 0f)) || (entity.isFlying() && !air) || (entity.isGrounded() && !ground)){
|
if(entity.team == team || !entity.checkTarget(air, ground) || !entity.hittable() || !entity.within(x, y, radius + (scaled ? entity.hitSize / 2f : 0f))){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -129,9 +129,8 @@ public class Puddles{
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns whether the first liquid can 'stay' on the second one.
|
* Returns whether the first liquid can 'stay' on the second one.
|
||||||
* Currently, the only place where this can happen is oil on water.
|
|
||||||
*/
|
*/
|
||||||
private static boolean canStayOn(Liquid liquid, Liquid other){
|
private static boolean canStayOn(Liquid liquid, Liquid other){
|
||||||
return liquid == Liquids.oil && other == Liquids.water;
|
return liquid.canStayOn.contains(other);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ public class EnergyFieldAbility extends Ability{
|
|||||||
|
|
||||||
if(hitUnits){
|
if(hitUnits){
|
||||||
Units.nearby(null, rx, ry, range, other -> {
|
Units.nearby(null, rx, ry, range, other -> {
|
||||||
if(other != unit && (other.isFlying() ? targetAir : targetGround)){
|
if(other != unit && other.checkTarget(targetAir, targetGround) && other.targetable(unit.team)){
|
||||||
all.add(other);
|
all.add(other);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -364,6 +364,13 @@ public class BulletType extends Content implements Cloneable{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public float damageMultiplier(Bullet b){
|
||||||
|
if(b.owner instanceof Unit u) return u.damageMultiplier() * state.rules.unitDamage(b.team);
|
||||||
|
if(b.owner instanceof Building) return state.rules.blockDamage(b.team);
|
||||||
|
|
||||||
|
return 1f;
|
||||||
|
}
|
||||||
|
|
||||||
public void hit(Bullet b){
|
public void hit(Bullet b){
|
||||||
hit(b, b.x, b.y);
|
hit(b, b.x, b.y);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ public class EmpBulletType extends BasicBulletType{
|
|||||||
|
|
||||||
if(hitUnits){
|
if(hitUnits){
|
||||||
Units.nearbyEnemies(b.team, x, y, radius, other -> {
|
Units.nearbyEnemies(b.team, x, y, radius, other -> {
|
||||||
if(other.team != b.team){
|
if(other.team != b.team && other.hittable()){
|
||||||
var absorber = Damage.findAbsorber(b.team, x, y, other.x, other.y);
|
var absorber = Damage.findAbsorber(b.team, x, y, other.x, other.y);
|
||||||
if(absorber != null){
|
if(absorber != null){
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ public class FlakBulletType extends BasicBulletType{
|
|||||||
if(b.time >= flakDelay && b.fdata >= 0 && b.timer(2, flakInterval)){
|
if(b.time >= flakDelay && b.fdata >= 0 && b.timer(2, flakInterval)){
|
||||||
Units.nearbyEnemies(b.team, Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> {
|
Units.nearbyEnemies(b.team, Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> {
|
||||||
//fdata < 0 means it's primed to explode
|
//fdata < 0 means it's primed to explode
|
||||||
if(b.fdata < 0f || !unit.checkTarget(collidesAir, collidesGround)) return;
|
if(b.fdata < 0f || !unit.checkTarget(collidesAir, collidesGround) || !unit.targetable(b.team)) return;
|
||||||
|
|
||||||
if(unit.within(b, explodeRange + unit.hitSize/2f)){
|
if(unit.within(b, explodeRange + unit.hitSize/2f)){
|
||||||
//mark as primed
|
//mark as primed
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ public class PointBulletType extends BulletType{
|
|||||||
scaleLife = true;
|
scaleLife = true;
|
||||||
lifetime = 100f;
|
lifetime = 100f;
|
||||||
collides = false;
|
collides = false;
|
||||||
|
reflectable = false;
|
||||||
keepVelocity = false;
|
keepVelocity = false;
|
||||||
backMove = false;
|
backMove = false;
|
||||||
}
|
}
|
||||||
@@ -42,7 +43,7 @@ public class PointBulletType extends BulletType{
|
|||||||
float range = 1f;
|
float range = 1f;
|
||||||
|
|
||||||
Units.nearbyEnemies(b.team, px - range, py - range, range*2f, range*2f, e -> {
|
Units.nearbyEnemies(b.team, px - range, py - range, range*2f, range*2f, e -> {
|
||||||
if(e.dead()) return;
|
if(e.dead() || !e.checkTarget(collidesAir, collidesGround) || !e.hittable()) return;
|
||||||
|
|
||||||
e.hitbox(Tmp.r1);
|
e.hitbox(Tmp.r1);
|
||||||
if(!Tmp.r1.contains(px, py)) return;
|
if(!Tmp.r1.contains(px, py)) return;
|
||||||
@@ -56,7 +57,7 @@ public class PointBulletType extends BulletType{
|
|||||||
|
|
||||||
if(result != null){
|
if(result != null){
|
||||||
b.collision(result, px, py);
|
b.collision(result, px, py);
|
||||||
}else{
|
}else if(collidesTiles){
|
||||||
Building build = Vars.world.buildWorld(px, py);
|
Building build = Vars.world.buildWorld(px, py);
|
||||||
if(build != null && build.team != b.team){
|
if(build != null && build.team != b.team){
|
||||||
build.collision(b);
|
build.collision(b);
|
||||||
|
|||||||
@@ -98,8 +98,9 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
|
|||||||
//find the next build plan
|
//find the next build plan
|
||||||
if(plans.size > 1){
|
if(plans.size > 1){
|
||||||
int total = 0;
|
int total = 0;
|
||||||
|
int size = plans.size;
|
||||||
BuildPlan plan;
|
BuildPlan plan;
|
||||||
while((!within((plan = buildPlan()).tile(), finalPlaceDst) || shouldSkip(plan, core)) && total < plans.size){
|
while((!within((plan = buildPlan()).tile(), finalPlaceDst) || shouldSkip(plan, core)) && total < size){
|
||||||
plans.removeFirst();
|
plans.removeFirst();
|
||||||
plans.addLast(plan);
|
plans.addLast(plan);
|
||||||
total++;
|
total++;
|
||||||
|
|||||||
@@ -152,6 +152,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
|||||||
return self();
|
return self();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void add(){
|
||||||
|
if(power != null){
|
||||||
|
power.graph.checkAdd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@Replace
|
@Replace
|
||||||
public int tileX(){
|
public int tileX(){
|
||||||
@@ -1091,6 +1098,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @return volume cale of active sound. */
|
||||||
|
public float activeSoundVolume(){
|
||||||
|
return 1f;
|
||||||
|
}
|
||||||
|
|
||||||
/** @return whether this block should play its idle sound.*/
|
/** @return whether this block should play its idle sound.*/
|
||||||
public boolean shouldAmbientSound(){
|
public boolean shouldAmbientSound(){
|
||||||
return shouldConsume();
|
return shouldConsume();
|
||||||
@@ -1675,7 +1687,14 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
|||||||
|
|
||||||
/** Called after efficiency is updated but before consumers are updated. Use to apply your own multiplier. */
|
/** Called after efficiency is updated but before consumers are updated. Use to apply your own multiplier. */
|
||||||
public void updateEfficiencyMultiplier(){
|
public void updateEfficiencyMultiplier(){
|
||||||
|
float scale = efficiencyScale();
|
||||||
|
efficiency *= scale;
|
||||||
|
optionalEfficiency *= scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Calculate your own efficiency multiplier. By default, this is applied in updateEfficiencyMultiplier. */
|
||||||
|
public float efficiencyScale(){
|
||||||
|
return 1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void updateConsumption(){
|
public void updateConsumption(){
|
||||||
@@ -1921,7 +1940,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
|||||||
afterDestroyed();
|
afterDestroyed();
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO atrocious method and should be squished
|
|
||||||
@Final
|
@Final
|
||||||
@Replace
|
@Replace
|
||||||
@Override
|
@Override
|
||||||
@@ -1941,7 +1959,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
|||||||
//TODO separate system for sound? AudioSource, etc
|
//TODO separate system for sound? AudioSource, etc
|
||||||
if(!headless){
|
if(!headless){
|
||||||
if(sound != null){
|
if(sound != null){
|
||||||
sound.update(x, y, shouldActiveSound());
|
sound.update(x, y, shouldActiveSound(), activeSoundVolume());
|
||||||
}
|
}
|
||||||
|
|
||||||
if(block.ambientSound != Sounds.none && shouldAmbientSound()){
|
if(block.ambientSound != Sounds.none && shouldAmbientSound()){
|
||||||
|
|||||||
@@ -82,10 +82,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public float damageMultiplier(){
|
public float damageMultiplier(){
|
||||||
if(owner instanceof Unit u) return u.damageMultiplier() * state.rules.unitDamage(team);
|
return type.damageMultiplier(self());
|
||||||
if(owner instanceof Building) return state.rules.blockDamage(team);
|
|
||||||
|
|
||||||
return 1f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||