Compare commits

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208 Commits
v137 ... v138

Author SHA1 Message Date
Anuken
e4fe73b332 Minor balance tweak 2022-08-29 13:40:15 -04:00
Anuken
d7abd35c97 Merge remote-tracking branch 'origin/master' 2022-08-29 13:37:54 -04:00
Anuken
07781f685d Heat wording changing 2022-08-29 13:37:49 -04:00
Phinner
ec48504bd2 French Translation: The end of the trilogy (#7434)
* hello again

* smol but nice changes

* partial merge of #7293

The dude seems to be inactive so...

* zeta edits

* zeta edits 2

* zeta edits 3

* smol edits

* new unit translations

* many thanks xorblo-doitus

* praise language tool :)

* tiny fixes
2022-08-29 12:40:08 -04:00
Anuken
74697a389c Updated bundles with new descriptions 2022-08-29 12:23:44 -04:00
Anuken
d7f4b15d3d WIP descriptions 2022-08-29 12:08:12 -04:00
Anuken
cef63bae3a Merge remote-tracking branch 'origin/master' 2022-08-28 16:08:15 -04:00
Anuken
d5b34f0b73 Fixed #7469 2022-08-28 16:08:09 -04:00
Angel-24
f5a426bc12 Update bundle_es.properties (#7467)
Fixed a little misapprehension.
2022-08-28 08:18:05 -04:00
Nunting
32a8472b20 Update bundle_ko.properties (#7464)
* Update bundle_ko.properties

Not done

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2022-08-28 08:15:20 -04:00
Github Actions
21ce48c5b5 Automatic bundle update 2022-08-27 23:47:07 +00:00
Anuken
2f45bb596b Merge remote-tracking branch 'origin/master' 2022-08-27 19:46:00 -04:00
Anuken
ff3a1c23c2 Removed unmerged PR leftovers for now 2022-08-27 19:45:56 -04:00
MEEPofFaith
cf0c7ff2d8 "Arkycite Floor" -> "Arkycite" (#7462) 2022-08-27 19:44:33 -04:00
Github Actions
b511a37a04 Automatic bundle update 2022-08-27 23:40:50 +00:00
Anuken
8453c52353 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-27 19:39:58 -04:00
Anuken
2a062b96ec Changed internal name of sand 2022-08-27 19:39:53 -04:00
RTOmega
4bc813a203 Added CastleWars V7 (#7461) 2022-08-27 13:50:15 -04:00
router
91440e7055 drill mined item sensing (#7460)
* add drill sensing

* PROPERLY
2022-08-27 11:18:14 -04:00
Epowerj
9fd340d219 Tweaks to basin description 2022-08-26 12:31:42 -04:00
Epowerj
53ed4dd072 Tweaks to basin 2022-08-26 12:27:11 -04:00
Mythril382
32c8167b7c drawSelect for RepairTower (#7447) 2022-08-26 08:07:59 -04:00
RTOmega
80d772b96e TR Bundle Update (erekir units) (#7449)
* TR Bundle Update

* güncerleme -> sürüm güncerlemesi

* Editor Translation Fix + Eleman -> Birim

* mini fixes

* Unit desc

* kumdan

* Update bundle_tr.properties
2022-08-26 08:07:07 -04:00
Anuken
82bb4607db Fixed basin spawn timer 2022-08-25 19:47:55 -04:00
Anuken
3f8d4c5459 Merge remote-tracking branch 'origin/master' 2022-08-25 15:09:26 -04:00
Anuken
8dca512b37 Minor sound tweaks 2022-08-25 15:09:21 -04:00
xStaBUx
47d335b629 Better Discord dialog (#7445) 2022-08-25 14:46:49 -04:00
Epowerj
9f7d2b180e Merge branch 'maps_phase_2' 2022-08-25 01:15:59 -04:00
Epowerj
8bc05be30e Tweaks on peaks :) 2022-08-25 01:13:34 -04:00
Epowerj
b8349bae19 Tweaks on peaks :) 2022-08-25 00:53:49 -04:00
Anuken
276a59b874 Fixed #7441 2022-08-25 00:49:11 -04:00
Epowerj
c6ec64cde2 Changed ship refabricator research cost 2022-08-25 00:02:49 -04:00
Epowerj
07d7eda4c8 Chemical combustion chamber buff 2022-08-24 22:08:43 -04:00
Anuken
7a8155965a Merge remote-tracking branch 'origin/master' 2022-08-24 22:08:15 -04:00
Anuken
550d76e372 Minor shockwave tower buff 2022-08-24 22:08:10 -04:00
Epowerj
a2dbe20885 Made citadel core locked behind peaks for now 2022-08-24 21:57:36 -04:00
Epowerj
3b239ee368 Changed sublimate research requirements 2022-08-24 21:56:46 -04:00
Epowerj
94690b6edd Tweaks to marsh 2022-08-24 21:49:13 -04:00
Github Actions
7b63ec203e Automatic bundle update 2022-08-24 17:49:15 +00:00
OSP
cc15703e2d XCore ip change (#7440) 2022-08-24 13:48:22 -04:00
MEEPofFaith
7ac00d0aaf Move damageMultiplier to BulletType (#7436)
* Move bullet damage multiplier to bulletType

* Is this better?

I don't know much about optimization, is this any better than before?

* Revert "Is this better?"

This reverts commit b83723701f.
2022-08-24 13:48:06 -04:00
Anuken
3f4ae7fed3 Merge remote-tracking branch 'origin/master' 2022-08-24 13:47:48 -04:00
Anuken
69a7354468 Names for hidden Neoplasm units 2022-08-24 13:47:42 -04:00
Github Actions
bef1b51ed2 Automatic bundle update 2022-08-24 14:39:08 +00:00
Anuken
eb01f0ed4a Unit descriptions + Cleanup (Based on #7066) 2022-08-24 10:38:15 -04:00
Anuken
e284be8be4 Fixed #7438 2022-08-24 10:27:49 -04:00
Epowerj
4ed4399e54 Progress on peaks 2022-08-23 23:09:43 -04:00
Anuken
1dc910afe9 Merge remote-tracking branch 'origin/master' 2022-08-23 09:10:20 -04:00
Anuken
ebf2094950 LaserTurret sound fix 2022-08-23 09:10:15 -04:00
- MV -
f0300dcdde TRANSLATION (it) (#7381) 2022-08-23 08:33:46 -04:00
Tima_Happy
cb5e784fcc Moving CyanDustry into EradicationDustry (#7426)
* Update servers_v6.json

* Update servers_v6.json

* Update servers_v7.json

* Update servers_v7.json
2022-08-23 08:11:11 -04:00
Anuken
d2894a14a0 Update servers_v7.json 2022-08-23 08:09:29 -04:00
MEEPofFaith
0cc1f97450 Fix non-continuous bullets being removed (#7423) 2022-08-23 08:04:35 -04:00
Anuken
b3e94c8425 Merge remote-tracking branch 'origin/master' 2022-08-22 22:06:45 -04:00
Anuken
976f9f43f6 Slightly better titan shoot SFX 2022-08-22 22:06:40 -04:00
Epowerj
9a0713523d Progress on peaks 2022-08-22 20:38:23 -04:00
Epowerj
14da646c57 Progress on peaks 2022-08-22 18:42:39 -04:00
키에르
88927b4cf5 Add Javadoc UTF-8 Encoding (#7418) 2022-08-22 15:59:47 -04:00
Anuken
a2798ae53c Robovm upgrade 2022-08-22 15:36:24 -04:00
Anuken
400a6a28c1 Fixed #7417 2022-08-22 14:39:08 -04:00
Anuken
4f8add37fd Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-22 13:45:37 -04:00
Anuken
fcb99103dd Erekir unit SFX 2022-08-22 13:45:35 -04:00
JarrerLog
a620485c89 Update servers_v7.json (#7415)
I want everyone to know about my server
2022-08-22 13:22:41 -04:00
JarrerLog
2754b7c0ba Update servers_v7.json (#7414)
I want my server to be known to everyone
2022-08-22 11:38:39 -04:00
Volas171
908e1e9af9 Update servers_v7.json (#7413) 2022-08-22 11:16:32 -04:00
Anuken
39d215e148 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-22 10:27:52 -04:00
Anuken
450dd90862 Drill/factory/generator noises 2022-08-22 10:27:49 -04:00
Brandons404
fd2511af12 updated v6 and v7 server lists (#7411) 2022-08-22 07:32:35 -04:00
Anuken
57c07b7ebb More turret SFX 2022-08-21 23:53:07 -04:00
Anuken
f88ff59d49 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-21 20:44:12 -04:00
Anuken
2c28b206b8 Erekir turret SFX (of varying quality) 2022-08-21 20:44:07 -04:00
MEEPofFaith
9811aa03ec Stay warmed up while charging (#7410)
* Stay warmed up while charging

* Same with unit weapons

also add lenearWarmup
2022-08-21 17:11:13 -04:00
MEEPofFaith
1c3538321b acceptsPayload = true (PayloadAmmoTurret) (#7409) 2022-08-21 17:10:39 -04:00
MEEPofFaith
11e3f85242 Fix more things that hit non-hittable units (#7408)
* hittable check for EMP

* hittable check for Damage#status

* why push if don't get hit
2022-08-21 17:09:47 -04:00
zenonet
dde9f895cf Added autoPause config for servers (#7405)
* Extracted the method ServerControl.setPauseState()

* Added a comment to EventType.PlayerLeave

* Added the `pauseWithoutPlayers` config

* Revert "Extracted the method ServerControl.setPauseState()"

This reverts commit 45f5b01547.

* Renamed pauseWithoutPlayers to autoPause,
fixed manual- and automatic pausing to interfere
and made the server pause when hosting a new game

* Added a dot to the config description of `autoPause` and added my name to the contributors list

* Refactoring

* Merged remote-tracking changed I guess

* More refactoring

* More refactoring

* Removed logging about autoPause

* Removed another log I forgot in the last commit

Co-authored-by: Anuken <arnukren@gmail.com>
2022-08-21 10:32:58 -04:00
Rex Aliis
62a3f30755 Update contributors (#7406) 2022-08-21 10:31:41 -04:00
Anuken
ae83779253 Merge remote-tracking branch 'origin/master' 2022-08-20 11:54:54 -04:00
Anuken
c97a6b2f39 Fixed #7403 2022-08-20 11:54:49 -04:00
MEEPofFaith
6ca54d4f6a Fix units that can't be hit being hit by some things. (#7391)
* Hittable check in checkTarget

* Remove hittable() and checkTarget() overlap

* Make PointBulletType abide collision types

There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.

* PointBulletTypes should not be reflectable

* oop

* Use targettable instead of hittable

* targetable check for Damage#linecast

* targetable check for defenderAI

* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
Anuken
b9e633a10e Merge remote-tracking branch 'origin/master' 2022-08-19 20:08:12 -04:00
Anuken
a8900d28f9 Fixed #7401 2022-08-19 20:08:08 -04:00
Volas171
bec3de9d67 Omega Hub ServerList Change (#7398)
* Update servers_v6.json

* Update servers_v7.json
2022-08-19 16:51:58 -04:00
MEEPofFaith
35923329a1 ParticleEffect line cap option (#7392) 2022-08-18 23:07:13 -04:00
Anuken
34674f2297 Merge remote-tracking branch 'origin/master' 2022-08-18 12:25:57 -04:00
Anuken
153b00fe40 Fixed #7390 2022-08-18 12:25:52 -04:00
BlackDeluxeCat
cc3f14100d Fixed reactor light (#7385)
* Fixed nuclear reactor light

* .
2022-08-17 21:05:01 -04:00
RTOmega
4630517d2d OmegaHub Event/Gamemode test server added (#7384) 2022-08-17 14:17:06 -04:00
Anuken
ddc637eee6 Merge remote-tracking branch 'origin/master' 2022-08-17 10:34:39 -04:00
Anuken
43fae3b9e3 Fixed #7382 2022-08-17 10:34:34 -04:00
ManuWar73
5a2ba71198 Spanish translation for v7: 2 try (#7378)
Translated everything that isn't and should be translated
2022-08-16 17:22:23 -04:00
Anuken
b29b1bbda6 Merge remote-tracking branch 'origin/master' 2022-08-16 09:13:27 -04:00
Anuken
a7f939de4c Misc balance 2022-08-16 09:13:22 -04:00
RTOmega
91f99572ed AAS Moved to V7 (#7377)
* AAS Moved to v7

* Update servers_v7.json
2022-08-16 07:40:08 -04:00
Anuken
f9ba1c3e04 Merge remote-tracking branch 'origin/master' 2022-08-16 07:24:00 -04:00
Anuken
a8b8028835 Hide Erekir resources on Serpulo loadout 2022-08-16 07:23:55 -04:00
Github Actions
b312459b6f Automatic bundle update 2022-08-16 02:35:09 +00:00
Angel-24
dff0a8294e Update bundle_es.properties (#7191)
* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

I just realized the line which said "Don't translate them yet!"

* Update bundle_es.properties

* Update bundle_es.properties

* typo

* "Blast drill" => "Taladro de voladura"

@Vdoble's reported an issue related to a duplicated block name.

Co-authored-by: Anuken <arnukren@gmail.com>
2022-08-15 22:33:31 -04:00
Github Actions
03accce8f2 Automatic bundle update 2022-08-15 21:43:21 +00:00
彭瑞暄
1f57332091 Update bundle_zh_TW.properties (#7360)
lcategory pending
2022-08-15 17:41:46 -04:00
Thomas Widyantoko
287ccf7e84 Update bundle_id_ID.properties (#7361)
openable links, search function, viewing player
2022-08-15 17:41:37 -04:00
Joan Josep
fd70598476 Update bundle_ca.properties (#7375) 2022-08-15 17:41:14 -04:00
Anuken
ec8e48f3f5 Metaglass cyclone buff 2022-08-15 17:14:14 -04:00
Skat
9e9ef56fdc Exclude player caller from packet's fields (#7368) 2022-08-15 07:25:12 -04:00
K0baU
fe1d81b4d5 Update bundle_ja.properties (#7369)
* Update bundle_ja.properties

* Update bundle_ja.properties
2022-08-15 06:59:37 -04:00
BlackDeluxeCat
6842daf8fb Fixed duct unloader works with core-linked storage (#7367) 2022-08-15 06:59:11 -04:00
Anuken
b88b5fa32a Merge remote-tracking branch 'origin/master' 2022-08-14 15:40:01 -04:00
Anuken
f15a620c45 Allow neoplasm on water/arkycite/etc 2022-08-14 15:39:56 -04:00
rodas80
166fcce13d Update servers_v7.json (#7365) 2022-08-14 13:02:46 -04:00
rodas80
185bfcd57f Update servers_v6.json (#7364) 2022-08-14 13:02:39 -04:00
Github Actions
522070be4b Automatic bundle update 2022-08-13 17:54:18 +00:00
Phinner
4030acbd75 Allow servers to send openable links to players (#7351)
* commitin'

* Update core/assets/bundles/bundle.properties

Co-authored-by: Anuken <arnukren@gmail.com>

* Update bundle_fr.properties

* s p a c e

Co-authored-by: Anuken <arnukren@gmail.com>
2022-08-13 13:52:46 -04:00
Anuken
1f318306a7 Merge remote-tracking branch 'origin/master' 2022-08-13 10:56:24 -04:00
Anuken
dbabb07528 Gradle 7.5.1 2022-08-13 10:56:19 -04:00
MEEPofFaith
25388ffe5f Better Duplicate Op Support (json/hjson) + 1 more op (#7355)
* Better support for duplicate ops

* 'Mathf.curve' op
2022-08-13 06:52:46 -04:00
Volas171
f9748b2d69 V6 (#7354) 2022-08-13 06:52:20 -04:00
Volas171
e0dcd420c0 V7 (#7353) 2022-08-13 06:51:58 -04:00
Joan Josep
8132e1f3aa Update bundle_ca.properties. Change verbal periphrases and apostrophe symbol. (#7332) 2022-08-12 10:46:08 -04:00
Github Actions
1d43e16261 Automatic bundle update 2022-08-12 11:44:46 +00:00
Phinner
935d096b26 French Translation: The return (#7086)
* yes

* yes 2

* hortisquash and the seven translations

* smol fixes

* y e s
2022-08-12 07:43:38 -04:00
Даркнесс#3729
ba67927fbb [ServerList] Add new Darkdustry servers (#7348)
why not
2022-08-12 07:26:30 -04:00
Blockzilla
0abedcb9b6 . (#7349)
Co-authored-by: Blockzilla101 <6621646-Blockzilla101@users.noreply.gitlab.com>
2022-08-12 07:22:46 -04:00
Github Actions
f3154d606b Automatic bundle update 2022-08-11 16:07:20 +00:00
Anuken
8cac2939b3 Merge remote-tracking branch 'origin/master' 2022-08-11 12:06:18 -04:00
Anuken
06e08c1074 Compact player list 2022-08-11 12:06:14 -04:00
Github Actions
2f7a646e2b Automatic bundle update 2022-08-11 15:37:24 +00:00
Luna
e28dbfad69 Community server search (#7305)
* basic community server search

* normalise capitalisation

* localise "Search:"
2022-08-11 11:36:10 -04:00
Anuken
1a85c85a22 Fixed assembler module input edge sprite 2022-08-11 10:44:11 -04:00
Anuken
e4c6822cca JSON payload stack support 2022-08-11 08:43:58 -04:00
MEEPofFaith
3f96799c2e Make PayloadAmmoTurret accept units (#7320) 2022-08-11 08:38:45 -04:00
squi2rel
91650646c6 Update servers_be.json (#7337)
it is closed
2022-08-11 08:32:17 -04:00
Lucky Clover
b3f43dbc03 worldCell.targetable = false (#7345) 2022-08-11 07:23:11 -04:00
rodas80
0014cd30b6 Update servers_v7.json (#7342) 2022-08-10 14:52:26 -04:00
MEEPofFaith
3fc0957197 Shielded wall shield size (#7343) 2022-08-10 14:52:20 -04:00
Epowerj
ce8d51e18e Work on peaks 2022-08-10 10:52:59 -04:00
squi2rel
09f66d5893 Update servers_v7.json (#7339)
It's completely closed
2022-08-10 08:06:31 -04:00
RTOmega
b61c4c1e15 Added Rush v7 (#7341) 2022-08-10 08:06:21 -04:00
BlackDeluxeCat
5e63b89f4f Fixed ucontrol approach not applied to ground units (#7340) 2022-08-10 08:06:12 -04:00
squi2rel
592e4b2f29 Update servers_v7.json (#7338)
yes it is closed too
:(
2022-08-09 23:27:23 -04:00
Github Actions
44af0bc08b Automatic bundle update 2022-08-10 02:51:16 +00:00
ThatOneBepis
0fa21ce165 Previous "update bundle_sr.properties" but no Sine shenanigans (#7333)
* Update bundle_sr.properties

* ln but with angles

* rollback

* you saw nothing
2022-08-09 22:50:14 -04:00
Epowerj
648a4b5e61 Tweaked tech tree for peaks 2022-08-09 19:45:51 -04:00
Epowerj
1d25b9e0bc Merge branch 'master' of https://github.com/Anuken/Mindustry into maps_phase_2 2022-08-09 18:57:26 -04:00
Epowerj
bc38d71f98 Progress on peaks 2022-08-09 16:52:36 -04:00
Epowerj
9f9e854c5f Progress on peaks 2022-08-09 16:47:13 -04:00
Github Actions
75b5efd5e2 Automatic bundle update 2022-08-09 20:03:27 +00:00
Nunting
a31175377a Update bundle_ko.properties (#7307)
* Update bundle_ko.properties

Unification of reactor terms. 
원자로 -> 반응로 통일. 같은 의미이지만 어감이 다름.

Added detailed description of parallax for beginners. This is not official and can be removed at any time.
초보자를 위한 패럴랙스 디테일 추가. 공식 설명이 아니므로 제거될 수 있음.

* Update bundle_ko.properties

토륨/핵융합 반응로->원자로로 복원
2022-08-09 16:02:28 -04:00
SUS
f01278cf72 Update bundle_uk_UA.properties (#7318)
* Update bundle_uk_UA.properties

Yesn't

* Update bundle_uk_UA.properties

Yay new update)

* Update bundle_uk_UA.properties

Start...

* Update bundle_uk_UA.properties

1

* Update bundle_uk_UA.properties

2

* Update bundle_uk_UA.properties

3.1

* Update bundle_uk_UA.properties

4

* Update bundle_uk_UA.properties

5

* Update bundle_uk_UA.properties

6

* Update bundle_uk_UA.properties

7

* Update bundle_uk_UA.properties

8

* Update bundle_uk_UA.properties

Finally (I'm waiting)
2022-08-09 16:02:19 -04:00
Epowerj
43937db6df Added peaks to tech tree 2022-08-09 15:50:45 -04:00
Epowerj
63cf6f6fb2 Reduced breach tungsten damage 2022-08-09 15:49:51 -04:00
Epowerj
2344cc442b Added peaks to code 2022-08-09 15:47:43 -04:00
Epowerj
48cb99774a Added peaks 2022-08-09 15:46:32 -04:00
Anuken
5f3439d38c Merge remote-tracking branch 'origin/master' 2022-08-09 09:11:16 -04:00
Anuken
6e11418fa4 Fixed #7331 2022-08-09 09:11:11 -04:00
RTOmega
f29e552f05 Added CampaignLike v7 (#7314) 2022-08-09 08:56:37 -04:00
Epowerj
901d0106c0 Merge branch 'master' of https://github.com/Anuken/Mindustry into maps_phase_2 2022-08-08 17:45:06 -04:00
Anuken
bae64cb98a Median error fix 2022-08-08 17:34:46 -04:00
Epowerj
f4798f5adc hid a bunch of stuff from the tech tree for now 2022-08-08 15:54:33 -04:00
Anuken
469a49b3d6 Cleanup 2022-08-08 14:27:10 -04:00
BlackDeluxeCat
0802941cb8 Fixed HeatCrafter Consumes Less Liquid (#7288) 2022-08-08 14:24:45 -04:00
Anuken
fae3360dfc Fixed #7327 2022-08-08 14:05:01 -04:00
Anuken
94d13267e8 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-07 22:54:30 -04:00
Anuken
01c3738275 Misc cleanup 2022-08-07 22:54:05 -04:00
彭瑞暄
af503d1a50 Update bundle_zh_TW.properties (#7190)
* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties
2022-08-07 21:38:00 -04:00
JniTrRny
6a2c6e3a74 the return of deselectable (#7319) 2022-08-07 13:10:12 -04:00
Anuken
a28601d91c Interplanetary accelerator beta info text 2022-08-06 17:31:21 -04:00
Epowerj
4b9b4f3c0b Progress on marsh 2022-08-06 15:03:36 -04:00
Anuken
39ebc046ad Fixed objectives dialog scaling 2022-08-06 14:06:24 -04:00
Anuken
ecdedf383a Merge remote-tracking branch 'origin/master' 2022-08-06 13:38:35 -04:00
Anuken
32f3190762 Less stacking in objectives dialog 2022-08-06 13:38:31 -04:00
Lucky Clover
e4255755ec liquidTank should be consistant as well (#7311) 2022-08-06 13:32:13 -04:00
Anuken
0c4d9d89bf Update bug_report.md 2022-08-06 13:31:45 -04:00
Anuken
9d1c03ccd9 Merge remote-tracking branch 'origin/master' 2022-08-06 13:30:52 -04:00
Anuken
45e5ab8ecc Fixed #7310 2022-08-06 13:30:47 -04:00
SoMall-dumpling
aa5ba1a3aa Update FlakBulletType.java (#7313)
fix erekir core unit make flak bullets explode
2022-08-06 13:29:47 -04:00
Anuken
e9eb713a39 Fixed #7309 2022-08-06 00:12:34 -04:00
Epowerj
33ef30923b Progress on marsh 2022-08-05 19:13:51 -04:00
Epowerj
a127302aae Progress on marsh 2022-08-05 18:26:09 -04:00
Epowerj
605f727f22 Progress on marsh 2022-08-05 18:11:19 -04:00
Epowerj
b1ad070f80 Progress on marsh 2022-08-05 17:34:56 -04:00
Epowerj
dc92222d98 Merge branch 'master' of https://github.com/Anuken/Mindustry into maps_phase_2 2022-08-05 17:06:47 -04:00
Epowerj
4f652852ec Progress on marsh 2022-08-05 17:04:40 -04:00
Anuken
a833bb09fe Merge remote-tracking branch 'origin/master' 2022-08-05 16:27:28 -04:00
Anuken
36ce1ea2af Faster beryllium drilling with burst drills 2022-08-05 16:27:23 -04:00
Epowerj
aa7576758a Tweaks on basin 2022-08-05 15:52:16 -04:00
Joan Josep
275293e45c Update bundle_ca.properties (#7301)
* Update bundle_ca.properties

* Update bundle_ca.properties
2022-08-05 15:09:05 -04:00
Github Actions
031ca650bd Automatic bundle update 2022-08-05 18:27:32 +00:00
Thomas Widyantoko
e3c4bd86db [ID] id_ID bundle update (#7175)
* [ID] various bundle update

+ Mod Browser release, some editor functions, sector four description, and more

* quick bundle update

sector, block, logic descriptions and other fixes
will continue again later my house is being renovated bruh

* finalizing v7 alpha id_ID translation

turrets are now translated, adjusted stats and status to match its function, and stuff

* added heat source to id_ID

...and other new things i guess

* adds new lines from EN bundle to id_ID

includes Neoplasia Reactor and other fixes

also things changed a lot behind the scenes
2022-08-05 14:26:38 -04:00
rodas80
28aa47d088 Update servers_v7.json (#7304) 2022-08-05 14:25:52 -04:00
Anuken
6a5d7da4ae Fixed #7303 / Fixed #7302 2022-08-05 14:25:37 -04:00
Anuken
8b6d3a67f3 Fixed #7299 2022-08-05 09:39:45 -04:00
Anuken
0f831d598d Fixed #7296 2022-08-05 09:35:04 -04:00
Anuken
11d3b1d973 Fixed #7292 2022-08-04 20:20:46 -04:00
Epowerj
d882dcf395 Marsh is probably testable now once Anuke is done with ground beryllium rebalancing 2022-08-04 19:28:31 -04:00
Epowerj
f728bd643a Merge branch 'master' of https://github.com/Anuken/Mindustry into maps_phase_2 2022-08-04 19:02:22 -04:00
Epowerj
1fa34518d6 Progress on marsh 2022-08-04 19:02:11 -04:00
Anuken
62d0d62d22 Fixed squished pump liquid icon 2022-08-04 18:45:51 -04:00
Epowerj
1245ff006f Progress on marsh 2022-08-04 18:45:26 -04:00
Anuken
f9c73c2fdc Merge remote-tracking branch 'origin/master' 2022-08-04 18:43:42 -04:00
Anuken
bf926d139d Fixed akrycite output 2022-08-04 18:43:38 -04:00
Epowerj
f6b5962997 Merge branch 'master' of https://github.com/Anuken/Mindustry into maps_phase_2
 Conflicts:
	core/src/mindustry/content/Blocks.java
2022-08-04 14:55:14 -04:00
Nautilus
9561ac59ea Update servers_v7.json (#7291)
new ip address for Phoenix servers
2022-08-04 14:39:36 -04:00
Epowerj
e3566bda28 Progress on marsh 2022-08-04 14:32:05 -04:00
Epowerj
d9312bc960 Progress on marsh 2022-08-04 13:51:41 -04:00
Epowerj
d6a0ce0fce Progress on marsh 2022-08-03 21:09:37 -04:00
Epowerj
8a51ac0bdc More work on marsh 2022-08-03 16:33:21 -04:00
Epowerj
00d6a73c27 Tweaked tech tree and for marsh 2022-08-03 16:33:14 -04:00
Epowerj
e2dea0f84e Begin rework of basin 2022-08-02 18:32:26 -04:00
Epowerj
d77afbea06 Being work on marsh 2022-08-02 18:17:53 -04:00
168 changed files with 7304 additions and 2543 deletions

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@@ -7,7 +7,7 @@ assignees: ''
--- ---
**Platform**: *Android/iOS/Mac/Windows/Linux* **Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.* **Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*

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@@ -60,7 +60,13 @@ public class CallGenerator{
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName); register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
//add fields to the type //add fields to the type
for(Svar param : ent.element.params()){ Seq<Svar> params = ent.element.params();
for(int i = 0; i < params.size; i++){
if(!ent.where.isServer && i == 0){
continue;
}
Svar param = params.get(i);
packet.addField(param.tname(), param.name(), Modifier.PUBLIC); packet.addField(param.tname(), param.name(), Modifier.PUBLIC);
} }

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@@ -231,6 +231,7 @@ configure(subprojects - project(":annotations")){
options{ options{
addStringOption('Xdoclint:none', '-quiet') addStringOption('Xdoclint:none', '-quiet')
addStringOption('-release', '16') addStringOption('-release', '16')
encoding('UTF-8')
} }
} }
} }

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@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid listing
link.wiki.description = Official Mindustry wiki link.wiki.description = Official Mindustry wiki
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Failed to open link!\nThe URL has been copied to your clipboard. linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = Map too large, potentially not enough memory for screenshot.
@@ -168,6 +169,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = About about.button = About
name = Name: name = Name:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = File Name: filename = File Name:
@@ -231,6 +233,7 @@ servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Trace Player trace = Trace Player
trace.playername = Player name: [accent]{0} trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
@@ -751,6 +754,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
@@ -758,7 +763,7 @@ sector.lake.description = This sector's slag lake greatly limits viable units. A
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
@@ -1278,12 +1283,17 @@ unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1291,11 +1301,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
@@ -1341,7 +1348,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
@@ -1540,7 +1547,7 @@ block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor block.arkycite-floor.name = Arkycite
block.arkyic-stone.name = Arkyic Stone block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent block.carbon-vent.name = Carbon Vent
@@ -1756,11 +1763,26 @@ item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic
item.blast-compound.description = Used in bombs and explosive ammunition. item.blast-compound.description = Used in bombs and explosive ammunition.
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators. item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
#Erekir
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Used for cooling machines and waste processing. liquid.water.description = Used for cooling machines and waste processing.
liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition. liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.
liquid.oil.description = Used in advanced material production and as incendiary ammunition. liquid.oil.description = Used in advanced material production and as incendiary ammunition.
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories. liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
#Erekir
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uF77E [lightgray]Derelict block.derelict = \uF77E [lightgray]Derelict
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides. block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
block.illuminator.description = Emits light. block.illuminator.description = Emits light.
@@ -1831,7 +1853,7 @@ block.plated-conduit.description = Moves liquids forward. Does not accept input
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. block.liquid-junction.description = Acts as a bridge between two crossing conduits.
block.bridge-conduit.description = Transports liquids over terrain or buildings. block.bridge-conduit.description = Transports liquids over terrain or buildings.
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power. block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
@@ -1911,44 +1933,156 @@ block.interplanetary-accelerator.description = A massive electromagnetic railgun
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Fires standard bullets at all nearby enemies. #Erekir
unit.mace.description = Fires streams of flame at all nearby enemies. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
unit.fortress.description = Fires long-range artillery at ground targets. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies. block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight. block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight. block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded. block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight. block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain. block.disperse.description = Fires bursts of flak at aerial targets.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion. block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Applies heat to structures. Requires large amounts of power.
block.slag-heater.description = Applies heat to structures. Requires slag.
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at enemy targets.
unit.mace.description = Fires streams of flame at enemy targets.
unit.fortress.description = Fires long-range artillery at enemy ground targets.
unit.scepter.description = Fires a barrage of charged bullets at enemy targets.
unit.reign.description = Fires a barrage of massive piercing bullets at enemy targets.
unit.nova.description = Fires laser bolts that damage enemy targets and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemy targets and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemy targets, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemy targets and repairs allied structures. Can step over most terrain.
unit.crawler.description = Moves toward enemy targets and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain. unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.spiroct.description = Fires sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.arkyid.description = Fires large sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain. unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemy targets. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets. unit.flare.description = Fires standard bullets at enemy ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets. unit.horizon.description = Drops clusters of bombs on enemy ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies. unit.zenith.description = Fires salvos of missiles at enemy targets.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies. unit.antumbra.description = Fires a barrage of bullets at enemy targets.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at enemy targets.
unit.mono.description = Automatically mines copper and lead, depositing it into the core. unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. unit.quad.description = Drops plasma bombs on ground targets, repairing allied structures and damaging enemy ground targets. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. unit.oct.description = Protects nearby allies with a regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. unit.risso.description = Fires a barrage of missiles and bullets at enemy targets.
unit.minke.description = Fires shells and standard bullets at nearby ground targets. unit.minke.description = Fires shells and standard bullets at enemy ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies. unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units. unit.retusa.description = Fires homing torpedoes at enemy targets. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.oxynoe.description = Fires structure-repairing streams of flame at enemy targets. Targets enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemy targets. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts enemy targets with 4 autonomous laser turrets.
#Erekir
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Спампаваць для Android з F-Droid
link.wiki.description = Афіцыйная вікі link.wiki.description = Афіцыйная вікі
link.suggestions.description = Прапанаваць новыя функцыі link.suggestions.description = Прапанаваць новыя функцыі
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена. linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
screenshot = рыншот захаваны ў {0} screenshot = рыншот захаваны ў {0}
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота. screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
@@ -165,6 +166,7 @@ mod.scripts.disable = Ваша прылада не падтрымлівае ма
about.button = Аб гульні about.button = Аб гульні
name = Імя: name = Імя:
noname = Для пачатку, прыдумайце[accent] сабе iмя[]. noname = Для пачатку, прыдумайце[accent] сабе iмя[].
search = Search:
planetmap = Карта планеты planetmap = Карта планеты
launchcore = Запусціць ядро launchcore = Запусціць ядро
filename = Iмя файла: filename = Iмя файла:
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Адсочваць гульца trace = Адсочваць гульца
trace.playername = Iмя гульца: [accent]{0} trace.playername = Iмя гульца: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Ветразь
unit.corvus.name = Корвус unit.corvus.name = Корвус
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Парралакс block.parallax.name = Парралакс
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Пяшчаны валун block.sand-boulder.name = Пяшчаны валун
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
block.tar.name = Нафта block.tar.name = Нафта
block.stone.name = Камень block.stone.name = Камень
block.sand.name = Пясок block.sand-floor.name = Пясок
block.darksand.name = Тёмны пясок block.darksand.name = Тёмны пясок
block.ice.name = Лёд block.ice.name = Лёд
block.snow.name = Снег block.snow.name = Снег
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Струк спрэчка, сінтэзаваных
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца. item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца.
item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі. item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў. liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў.
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі. liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя. liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці. liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў. block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы. block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Свалете за Android от F-Droid
link.wiki.description = Официално Mindustry ръководство link.wiki.description = Официално Mindustry ръководство
link.suggestions.description = Предложете вашата идея link.suggestions.description = Предложете вашата идея
link.bug.description = Намерихте грешка? Съобщете тук link.bug.description = Намерихте грешка? Съобщете тук
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви. linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
screenshot = Записана екранна снимка в {0} screenshot = Записана екранна снимка в {0}
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка. screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
@@ -168,6 +169,7 @@ mod.scripts.disable = Вашето устройство не поддържа м
about.button = За играта about.button = За играта
name = Име: name = Име:
noname = Трябва да изберете [accent] име на играча[]. noname = Трябва да изберете [accent] име на играча[].
search = Search:
planetmap = Глобус planetmap = Глобус
launchcore = Изстреляй Ядрото launchcore = Изстреляй Ядрото
filename = Име на файл: filename = Име на файл:
@@ -230,6 +232,7 @@ servers.disclaimer = Публичните сървъри [accent]не[] са п
servers.showhidden = Покажи Скритите Сървъри servers.showhidden = Покажи Скритите Сървъри
server.shown = Показан server.shown = Показан
server.hidden = Скрит server.hidden = Скрит
viewplayer = Viewing Player: [accent]{0}
trace = Проследи Играч trace = Проследи Играч
trace.playername = Име на играча: [accent]{0} trace.playername = Име на играча: [accent]{0}
@@ -742,6 +745,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1265,12 +1270,17 @@ unit.vela.name = Вела
unit.corvus.name = Корвус unit.corvus.name = Корвус
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1278,11 +1288,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Паралакс block.parallax.name = Паралакс
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Пясъчен Камък block.sand-boulder.name = Пясъчен Камък
@@ -1327,7 +1334,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
block.tar.name = Катран block.tar.name = Катран
block.stone.name = Камък block.stone.name = Камък
block.sand.name = Пясък block.sand-floor.name = Пясък
block.darksand.name = Тъмен Пясък block.darksand.name = Тъмен Пясък
block.ice.name = Лед block.ice.name = Лед
block.snow.name = Сняг block.snow.name = Сняг
@@ -1739,11 +1746,22 @@ item.spore-pod.description = Използва се за производство
item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия. item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия.
item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси. item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси.
item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори. item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци. liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци.
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие. liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас. liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики. liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни. block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
block.illuminator.description = Излъчва светлина. block.illuminator.description = Излъчва светлина.
@@ -1893,6 +1911,96 @@ block.large-logic-display.description = Позволява изобразява
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване. block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове. unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
unit.mace.description = Изстрелва поток от пламък по всички близки врагове. unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
@@ -1932,6 +2040,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Прочети число от свързано хранилище за памет. lst.read = Прочети число от свързано хранилище за памет.
lst.write = Запиши число в свързано хранилище за памет. lst.write = Запиши число в свързано хранилище за памет.

File diff suppressed because it is too large Load Diff

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@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid
link.wiki.description = Oficiální Wiki Mindustry link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Našel jsi nějaký? Nahlaš ho zde link.bug.description = Našel jsi nějaký? Nahlaš ho zde
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
@@ -168,6 +169,7 @@ mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat ty
about.button = O hře about.button = O hře
name = Jméno: name = Jméno:
noname = Nejdřív si vyber [accent]jméno ve hře[]. noname = Nejdřív si vyber [accent]jméno ve hře[].
search = Search:
planetmap = Planetární mapa planetmap = Planetární mapa
launchcore = Vyslat jádro launchcore = Vyslat jádro
filename = Název souboru: filename = Název souboru:
@@ -230,6 +232,7 @@ servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolo
servers.showhidden = Zobraz skryté servery servers.showhidden = Zobraz skryté servery
server.shown = Zobrazené server.shown = Zobrazené
server.hidden = Skryté server.hidden = Skryté
viewplayer = Viewing Player: [accent]{0}
trace = Vystopovat hráče trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0}[] trace.playername = Jméno hráče: [accent]{0}[]
@@ -744,6 +747,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1268,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Havran unit.corvus.name = Havran
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1281,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Paralaxa block.parallax.name = Paralaxa
block.cliff.name = Útes block.cliff.name = Útes
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = Hluboká Zamořená Voda
block.darksand-tainted-water.name = Zamořená voda s černým pískem block.darksand-tainted-water.name = Zamořená voda s černým pískem
block.tar.name = Dehet block.tar.name = Dehet
block.stone.name = Kámen block.stone.name = Kámen
block.sand.name = Písek block.sand-floor.name = Písek
block.darksand.name = Černý písek block.darksand.name = Černý písek
block.ice.name = Led block.ice.name = Led
block.snow.name = Sníh block.snow.name = Sníh
@@ -1743,11 +1750,22 @@ item.spore-pod.description = Používá se pro přeměnu na ropu, výbušniny a
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek. item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
item.blast-compound.description = Používá se v bombách a výbušné munici. item.blast-compound.description = Používá se v bombách a výbušné munici.
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech. item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu. liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží. liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice. liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách. liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Opuštěný block.derelict = \uf77e [lightgray]Opuštěný
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran. block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání. block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení. block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží. block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele. unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele. unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = Střílí strukturo-opravující proudy ohně na blíz
unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky. unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky.
unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky. unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky.
unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi. unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Přečte číslo z připojené paměti. lst.read = Přečte číslo z připojené paměti.
lst.write = Zapíše číslo do připojené paměti. lst.write = Zapíše číslo do připojené paměti.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid-katalog
link.wiki.description = Det officielle Mindustry-wiki link.wiki.description = Det officielle Mindustry-wiki
link.suggestions.description = Foreslå nye ændringer link.suggestions.description = Foreslå nye ændringer
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder. linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
screenshot = Screenshot gemt i {0} screenshot = Screenshot gemt i {0}
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede. screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Om about.button = Om
name = Navn: name = Navn:
noname = Vælg et[accent] spiller navn[] først. noname = Vælg et[accent] spiller navn[] først.
search = Search:
planetmap = Planet-kort planetmap = Planet-kort
launchcore = Affyr kerne launchcore = Affyr kerne
filename = Fil navn: filename = Fil navn:
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Følg spiller trace = Følg spiller
trace.playername = Spiller-navn: [accent]{0} trace.playername = Spiller-navn: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Klippe block.cliff.name = Klippe
block.sand-boulder.name = Sandkampesten block.sand-boulder.name = Sandkampesten
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Mørkt Sand Moget Vand block.darksand-tainted-water.name = Mørkt Sand Moget Vand
block.tar.name = Tjærre block.tar.name = Tjærre
block.stone.name = Sten block.stone.name = Sten
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Mørkt Sand block.darksand.name = Mørkt Sand
block.ice.name = Is block.ice.name = Is
block.snow.name = Sne block.snow.name = Sne
@@ -1727,10 +1734,21 @@ item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret ti
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof. item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug. item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk. liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben. liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben. liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling. liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1880,6 +1898,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1918,6 +2026,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid-Seite
link.wiki.description = Offizielles Mindustry-Wiki link.wiki.description = Offizielles Mindustry-Wiki
link.suggestions.description = Neue Ideen vorschlagen link.suggestions.description = Neue Ideen vorschlagen
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier! link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert. linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
screenshot = Screenshot gespeichert unter {0} screenshot = Screenshot gespeichert unter {0}
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot. screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
@@ -168,6 +169,7 @@ mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Skripten. Du musst
about.button = Info about.button = Info
name = Name: name = Name:
noname = Wähle zunächst einen[accent] Spielernamen[]. noname = Wähle zunächst einen[accent] Spielernamen[].
search = Search:
planetmap = Planetenkarte planetmap = Planetenkarte
launchcore = Kern starten launchcore = Kern starten
filename = Dateiname: filename = Dateiname:
@@ -230,6 +232,7 @@ servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] gepr
servers.showhidden = Versteckte Server anzeigen servers.showhidden = Versteckte Server anzeigen
server.shown = Angezeigt server.shown = Angezeigt
server.hidden = Versteckt server.hidden = Versteckt
viewplayer = Viewing Player: [accent]{0}
trace = Spieler verfolgen trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0} trace.playername = Spielername: [accent]{0}
@@ -747,6 +750,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen. sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1273,12 +1278,17 @@ unit.corvus.name = Korvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Lokus unit.locus.name = Lokus
unit.precept.name = Prekus
unit.vanquish.name = Bezwinger unit.vanquish.name = Bezwinger
unit.conquer.name = Erobi unit.conquer.name = Erobi
unit.merui.name = Merui
unit.cleroi.name = Kleroi unit.cleroi.name = Kleroi
unit.anthicus.name = Antikus
unit.tecta.name = Tekta unit.tecta.name = Tekta
unit.collaris.name = Kollaris unit.collaris.name = Kollaris
unit.elude.name = Elud
unit.avert.name = Avich unit.avert.name = Avich
unit.obviate.name = Vermeid
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Störg unit.disrupt.name = Störg
unit.evoke.name = Evozi unit.evoke.name = Evozi
@@ -1286,11 +1296,8 @@ unit.incite.name = Inzit
unit.emanate.name = Emanat unit.emanate.name = Emanat
unit.manifold.name = Transportdrohne unit.manifold.name = Transportdrohne
unit.assembly-drone.name = Fabrikdrohne unit.assembly-drone.name = Fabrikdrohne
unit.precept.name = Prekus unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Antikus
unit.elude.name = Elud
unit.obviate.name = Vermeid
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Klippe block.cliff.name = Klippe
@@ -1336,7 +1343,7 @@ block.deep-tainted-water.name = Tiefes dreckiges Wasser
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand) block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
block.tar.name = Teer block.tar.name = Teer
block.stone.name = Stein block.stone.name = Stein
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Dunkler Sand block.darksand.name = Dunkler Sand
block.ice.name = Eis block.ice.name = Eis
block.snow.name = Schnee block.snow.name = Schnee
@@ -1749,11 +1756,22 @@ item.spore-pod.description = Wird zur Umwandlung in Öl, Sprengstoff und Kraftst
item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar. item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar.
item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet. item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet.
item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden. item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet. liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden. liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden.
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet. liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet. liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelikt block.derelict = \uf77e [lightgray]Derelikt
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband. block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
@@ -1904,6 +1922,96 @@ block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebig
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen. block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung. block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen. block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe. unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe. unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
@@ -1943,6 +2051,24 @@ unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstör
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten. unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete. unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen. unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle. lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle. lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.

View File

@@ -14,11 +14,12 @@ link.f-droid.description = Ver en F-Droid
link.wiki.description = Wiki oficial de Mindustry link.wiki.description = Wiki oficial de Mindustry
link.suggestions.description = Sugerir nuevas características link.suggestions.description = Sugerir nuevas características
link.bug.description = ¿Encontraste un error? Puedes reportarlo aquí link.bug.description = ¿Encontraste un error? Puedes reportarlo aquí
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = ¡Error al abrir el enlace!\nLa URL se ha copiado al portapapeles. linkfail = ¡Error al abrir el enlace!\nLa URL se ha copiado al portapapeles.
screenshot = Captura de pantalla guardada en {0} screenshot = Captura de pantalla guardada en {0}
screenshot.invalid = El mapa es demasiado grande, no hay suficiente memoria para la captura de pantalla. screenshot.invalid = El mapa es demasiado grande, no hay suficiente memoria para la captura de pantalla.
gameover = Fin de la partida gameover = Fin de la partida
gameover.disconnect = Sin conexión gameover.disconnect = Desconectarse
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
gameover.waiting = [accent]Esperando el próximo mapa... gameover.waiting = [accent]Esperando el próximo mapa...
highscore = [accent]¡Nuevo récord! highscore = [accent]¡Nuevo récord!
@@ -40,7 +41,7 @@ be.ignore = Ignorar
be.noupdates = No se encontraron actualizaciones. be.noupdates = No se encontraron actualizaciones.
be.check = Buscar actualizaciones be.check = Buscar actualizaciones
mods.browser = Explorador de Mods mods.browser = Explorador de mods
mods.browser.selected = Mod seleccionado mods.browser.selected = Mod seleccionado
mods.browser.add = Instalar mods.browser.add = Instalar
mods.browser.reinstall = Reinstalar mods.browser.reinstall = Reinstalar
@@ -49,7 +50,7 @@ mods.browser.noreleases = [scarlet]No disponible.\n[accent]No se encontró ningu
mods.browser.latest = <Última> mods.browser.latest = <Última>
mods.browser.releases = Versiones mods.browser.releases = Versiones
mods.github.open = Repositorio de GitHub mods.github.open = Repositorio de GitHub
mods.github.open-release = Release Page mods.github.open-release = Lista de versiones
mods.browser.sortdate = Más recientes mods.browser.sortdate = Más recientes
mods.browser.sortstars = Mejor valorados mods.browser.sortstars = Mejor valorados
@@ -81,28 +82,28 @@ schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
schematic.tagexists = Esa etiqueta ya existe. schematic.tagexists = Esa etiqueta ya existe.
stats = Estadísticas stats = Estadísticas
stats.wave = Oleadas Derrotadas stats.wave = Oleadas derrotadas
stats.unitsCreated = Unidades Creadas stats.unitsCreated = Unidades creadas
stats.enemiesDestroyed = Enemigos Destruidos stats.enemiesDestroyed = Enemigos destruidos
stats.built = Estructuras Construidas stats.built = Estructuras construidas
stats.destroyed = Estructuras Destruidas stats.destroyed = Estructuras destruidas
stats.deconstructed = Estructuras Deconstruidas stats.deconstructed = Estructuras deconstruidas
stats.playtime = Tiempo Jugado stats.playtime = Tiempo jugado
globalitems = [accent]Recursos Totales globalitems = [accent]Recursos totales
map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"? map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"?
level.highscore = Récord de puntuación: [accent]{0} level.highscore = Récord de puntuación: [accent]{0}
level.select = Selección de Nivel level.select = Selección de nivel
level.mode = Modo de juego: level.mode = Modo de juego:
coreattack = < ¡El núcleo está bajo ataque! > coreattack = < ¡El núcleo está bajo ataque! >
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
database = Base de Datos del Núcleo database = Base de datos del Núcleo
database.button = Base de Datos database.button = Base de datos
savegame = Guardar Partida savegame = Guardar partida
loadgame = Cargar Partida loadgame = Cargar partida
joingame = Unirse a Partida joingame = Unirse a partida
customgame = Partida Personalizada customgame = Partida personalizada
newgame = Nueva Partida newgame = Nueva partida
none = <nada> none = <nada>
none.found = [lightgray]<no hay coincidencias> none.found = [lightgray]<no hay coincidencias>
none.inmap = [lightgray]<no hay en este lugar> none.inmap = [lightgray]<no hay en este lugar>
@@ -111,35 +112,35 @@ position = Posición
close = Cerrar close = Cerrar
website = Sitio web website = Sitio web
quit = Salir quit = Salir
save.quit = Guardar y Salir save.quit = Guardar y salir
maps = Mapas maps = Mapas
maps.browse = Buscar Mapas maps.browse = Buscar mapas
continue = Continuar continue = Continuar
maps.none = [lightgray]¡No se han encontrado mapas! maps.none = [lightgray]¡No se han encontrado mapas!
invalid = No es válido invalid = No es válido
pickcolor = Escoger Color pickcolor = Selección de color
preparingconfig = Preparando Configuración preparingconfig = Preparando configuración
preparingcontent = Preparando Contenido preparingcontent = Preparando contenido
uploadingcontent = Subiendo Contenido uploadingcontent = Subiendo contenido
uploadingpreviewfile = Subiendo Archivo de Vista Previa uploadingpreviewfile = Subiendo archivo de vista previa
committingchanges = Sincronizando Cambios committingchanges = Sincronizando cambios
done = Hecho done = Hecho
feature.unsupported = Tu dispositivo no es compatible con esta característica. feature.unsupported = Tu dispositivo no es compatible con esta característica.
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[] mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[]
mods = Mods mods = Mods
mods.none = [lightgray]¡No se han encontrado Mods! mods.none = [lightgray]¡No se han encontrado Mods!
mods.guide = Guía sobre Mods mods.guide = Guía sobre mods
mods.report = Reportar Error mods.report = Reportar error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
mods.viewcontent = Ver Contenido mods.viewcontent = Ver contenido
mods.reload = Recargar mods.reload = Recargar
mods.reloadexit = A continuación se cerrará el juego para cargar los mods. mods.reloadexit = A continuación se cerrará el juego para cargar los mods.
mod.installed = [[Instalado] mod.installed = [[Instalado]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado mod.enabled = [lightgray]Activado
mod.disabled = [scarlet]Desactivado mod.disabled = [scarlet]Desactivado
mod.multiplayer.compatible = [gray]Compatible con Multijugador mod.multiplayer.compatible = [gray]Compatible con multijugador
mod.disable = Desactivar mod.disable = Desactivar
mod.content = Contenido: mod.content = Contenido:
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso. mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
@@ -168,21 +169,22 @@ mod.scripts.disable = Tu dispositivo no soporta mods con scripts. Debes desactiv
about.button = Más información about.button = Más información
name = Nombre: name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero. noname = Elige un[accent] nombre de jugador[] primero.
search = Search:
planetmap = Mapa del planeta planetmap = Mapa del planeta
launchcore = Lanzar Núcleo launchcore = Lanzar Núcleo
filename = Nombre del archivo: filename = Nombre del archivo:
unlocked = ¡Nuevo contenido desbloqueado! unlocked = ¡Nuevo contenido desbloqueado!
available = ¡Nueva investigación disponible! available = ¡Nueva investigación disponible!
unlock.incampaign = < Descúbrelo en el modo Campaña para ver más detalles > unlock.incampaign = < Descúbrelo en el modo campaña para ver más detalles >
completed = [accent]Completado completed = [accent]Completado
techtree = Esquema de Tecnologías techtree = Investigaciones tecnológicas
techtree.select = Selección de Esquemas Tecnológicos techtree.select = Selección de esquemas de tecnologías
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Cargar research.load = Cargar
research.discard = Descartar research.discard = Descartar
research.list = [lightgray]Investigaciones: research.list = [lightgray]Investigaciones:
research = Invertir research = Tecnologías
researched = [lightgray]{0} investigado. researched = [lightgray]{0} investigado.
research.progress = {0}% completado research.progress = {0}% completado
players = {0} jugadores players = {0} jugadores
@@ -207,12 +209,12 @@ server.kicked.customClient = Este servidor no soporta versiones personalizadas.
server.kicked.gameover = ¡Fin del juego! server.kicked.gameover = ¡Fin del juego!
server.kicked.serverRestarting = El servidor se está reiniciando. server.kicked.serverRestarting = El servidor se está reiniciando.
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[] server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
host.info = El botón [accent]Alojar[] abrirá la partida en el puerto [scarlet]6567[]. \nCualquiera en la misma [lightgray]red local[] debería poder ver tu partida en su lista de servidores.\n\nSi quieres que se puedan conectar desde cualquier lugar mediante IP, se requiere configurar la [accent]asignación de puertos[].\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu cortafuegos. Ten en cuenta que las redes públicas a veces no permiten descubrir servidores en la red. host.info = El botón [accent]Abrir partida[] abrirá la partida en el puerto [scarlet]6567[]. \nCualquiera en la misma [lightgray]red local[] debería poder ver tu partida en su lista de servidores.\n\nSi quieres que se puedan conectar desde cualquier lugar mediante IP, se requiere configurar la [accent]asignación de puertos[].\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu cortafuegos. Ten en cuenta que las redes públicas a veces no permiten descubrir servidores en la red.
join.info = Aquí, puedes encontrar partidas de servidores [accent]públicos[] o en tu [accent]red local[] a las que unirte, o conectarte a un servidor mediante su [accent]dirección IP[]. \nEs posible jugar Multijugador en LAN y WAN.\n\n[lightgray]Si quieres conectarte con alguien mediante su dirección IP, necesitarás preguntarle su IP pública, la cual se puede obtener buscando "mi ip" desde la red del anfitrión. join.info = Aquí, puedes encontrar partidas de servidores [accent]públicos[] o en tu [accent]red local[] a las que unirte, o conectarte a un servidor mediante su [accent]dirección IP[]. \nEs posible jugar Multijugador en LAN y WAN.\n\n[lightgray]Si quieres conectarte con alguien mediante su dirección IP, necesitarás preguntarle su IP pública, la cual se puede obtener buscando "mi ip" desde la red del anfitrión.
hostserver = Alojar Partida Multijugador hostserver = Abrir partida multijugador
invitefriends = Invitar Amigos invitefriends = Invitar amigos
hostserver.mobile = Alojar Partida hostserver.mobile = Abrir partida multijugador
host = Alojar Partida host = Abrir partida
hosting = [accent]Abriendo servidor... hosting = [accent]Abriendo servidor...
hosts.refresh = Actualizar hosts.refresh = Actualizar
hosts.discovering = Buscando partidas en LAN hosts.discovering = Buscando partidas en LAN
@@ -230,6 +232,7 @@ servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad d
servers.showhidden = Mostrar servidores ocultos servers.showhidden = Mostrar servidores ocultos
server.shown = Visibles server.shown = Visibles
server.hidden = Ocultos server.hidden = Ocultos
viewplayer = Viewing Player: [accent]{0}
trace = Rastrear Jugador trace = Rastrear Jugador
trace.playername = Nombre del jugador: [accent]{0} trace.playername = Nombre del jugador: [accent]{0}
@@ -244,7 +247,7 @@ server.bans = Vetos
server.bans.none = ¡No se ha vetado a ningún usuario! server.bans.none = ¡No se ha vetado a ningún usuario!
server.admins = Administradores server.admins = Administradores
server.admins.none = ¡No hay ningún administrador! server.admins.none = ¡No hay ningún administrador!
server.add = Agregar Servidor server.add = Agregar servidor
server.delete = ¿Realmente quieres borrar este servidor? server.delete = ¿Realmente quieres borrar este servidor?
server.edit = Editar Servidor server.edit = Editar Servidor
server.outdated = [scarlet]¡Servidor Desactualizado![] server.outdated = [scarlet]¡Servidor Desactualizado![]
@@ -308,7 +311,7 @@ view.workshop = Ver en Steam Workshop
workshop.listing = Editar el listado del Worshop workshop.listing = Editar el listado del Worshop
ok = OK ok = OK
open = Abrir open = Abrir
customize = Personalizar Reglas customize = Personalizar reglas
cancel = Cancelar cancel = Cancelar
command = Comando command = Comando
command.mine = Mine command.mine = Mine
@@ -316,17 +319,17 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
openlink = Abrir Enlace openlink = Abrir enlace
copylink = Copiar Enlace copylink = Copiar enlace
back = Atrás back = Atrás
max = Máximo max = Máximo
objective = Objetivo del Mapa objective = Objetivo del mapa
crash.export = Exportar registros de errores crash.export = Exportar registros de errores
crash.none = No se encontraron registros de errores. crash.none = No se encontraron registros de errores.
crash.exported = Registros de errores exportados. crash.exported = Registros de errores exportados.
data.export = Exportar Datos data.export = Exportar datos
data.import = Importar Datos data.import = Importar datos
data.openfolder = Abrir Carpeta de Datos data.openfolder = Abrir carpeta de datos
data.exported = Datos exportados. data.exported = Datos exportados.
data.invalid = Estos no son datos de juego válidos. data.invalid = Estos no son datos de juego válidos.
data.import.confirm = Importar datos externos sobrescribirá[scarlet] todo[] tu progreso.\n[accent]¡Esto no se puede deshacer![]\n\nUna vez se importen los datos, el juego se cerrará automáticamente. data.import.confirm = Importar datos externos sobrescribirá[scarlet] todo[] tu progreso.\n[accent]¡Esto no se puede deshacer![]\n\nUna vez se importen los datos, el juego se cerrará automáticamente.
@@ -353,13 +356,13 @@ wave.enemycore = [accent]{0}[lightgray] Núcleo enemigo
wave.enemy = [lightgray]{0} Enemigo Restante wave.enemy = [lightgray]{0} Enemigo Restante
wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas. wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas.
wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada. wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada.
loadimage = Cargar Imagen loadimage = Cargar imagen
saveimage = Guardar Imagen saveimage = Guardar imagen
unknown = Desconocido unknown = Desconocido
custom = Personalizado custom = Personalizado
builtin = Incorporado builtin = Incorporado
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer! map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
map.random = [accent]Mapa Aleatorio map.random = [accent]Mapa aleatorio
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor. map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor. map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor. map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
@@ -381,12 +384,12 @@ steam.error = Error al inicializar los servicios de Steam.\nError: {0}
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Semilla de generación: editor.seed = Semilla de generación:
editor.cliffs = Convertir Paredes en Colinas editor.cliffs = Convertir paredes en colinas
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir en el Editor editor.openin = Abrir en el editor
editor.oregen = Generación de Minerales editor.oregen = Generación de minerales
editor.oregen.info = Generación de Minerales: editor.oregen.info = Generación de minerales:
editor.mapinfo = Información del Mapa editor.mapinfo = Información del mapa
editor.author = Autor: editor.author = Autor:
editor.description = Descripción: editor.description = Descripción:
editor.nodescription = Un mapa debe tener una descripción de al menos 4 caracteres antes de ser publicado. editor.nodescription = Un mapa debe tener una descripción de al menos 4 caracteres antes de ser publicado.
@@ -396,8 +399,8 @@ editor.generation = Generación:
editor.objectives = Objetivos editor.objectives = Objetivos
editor.ingame = Editar desde la nave editor.ingame = Editar desde la nave
editor.playtest = Probar mapa editor.playtest = Probar mapa
editor.publish.workshop = Publicar en el Steam Workshop editor.publish.workshop = Publicar en Steam Workshop
editor.newmap = Nuevo Mapa editor.newmap = Nuevo mapa
editor.center = Centrar editor.center = Centrar
editor.search = Buscar mapas... editor.search = Buscar mapas...
editor.filters = Filtrar mapas editor.filters = Filtrar mapas
@@ -425,8 +428,8 @@ waves.max = máximo de unidades
waves.guardian = Guardián waves.guardian = Guardián
waves.preview = Vista previa waves.preview = Vista previa
waves.edit = Editar... waves.edit = Editar...
waves.copy = Copiar al Portapapeles waves.copy = Copiar al portapapeles
waves.load = Cargar del Portapapeles waves.load = Cargar del portapapeles
waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos. waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos.
waves.copied = Oleadas copiadas. waves.copied = Oleadas copiadas.
waves.none = No se han definido enemigos.\nLas listas de oleadas vacías se sustituirán automáticamente por el esquema por defecto. waves.none = No se han definido enemigos.\nLas listas de oleadas vacías se sustituirán automáticamente por el esquema por defecto.
@@ -435,8 +438,8 @@ waves.sort.reverse = Invertir orden
waves.sort.begin = Inicio waves.sort.begin = Inicio
waves.sort.health = Vida waves.sort.health = Vida
waves.sort.type = Tipo waves.sort.type = Tipo
waves.units.hide = Ocultar Todo waves.units.hide = Ocultar todo
waves.units.show = Mostrar Todo waves.units.show = Mostrar todo
#estos están en minúscula intencionalmente #estos están en minúscula intencionalmente
wavemode.counts = limitadas wavemode.counts = limitadas
@@ -448,8 +451,8 @@ details = Detalles...
edit = Editar... edit = Editar...
variables = Variables variables = Variables
editor.name = Nombre: editor.name = Nombre:
editor.spawn = Generar Unidad editor.spawn = Generar unidad
editor.removeunit = Eliminar Unidad editor.removeunit = Eliminar unidad
editor.teams = Equipos editor.teams = Equipos
editor.errorload = Error cargando el archivo. editor.errorload = Error cargando el archivo.
editor.errorsave = Error guardando el archivo. editor.errorsave = Error guardando el archivo.
@@ -465,16 +468,16 @@ editor.movedown = Bajar
editor.copy = Copiar editor.copy = Copiar
editor.apply = Aplicar editor.apply = Aplicar
editor.generate = Generación editor.generate = Generación
editor.sectorgenerate = Generación de Sector editor.sectorgenerate = Generación de sector
editor.resize = Redimensionar editor.resize = Redimensionar
editor.loadmap = Cargar Mapa editor.loadmap = Cargar mapa
editor.savemap = Guardar Mapa editor.savemap = Guardar mapa
editor.saved = ¡Guardado! editor.saved = ¡Guardado!
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa". editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'. editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
editor.import.exists = [scarlet]No se ha podido importar:[] ¡Ya existe un mapa por defecto con el nombre '{0}'! editor.import.exists = [scarlet]No se ha podido importar:[] ¡Ya existe un mapa por defecto con el nombre '{0}'!
editor.import = Importar... editor.import = Importar...
editor.importmap = Importar Mapa editor.importmap = Importar mapa
editor.importmap.description = Importar un mapa ya existente editor.importmap.description = Importar un mapa ya existente
editor.importfile = Importar archivo editor.importfile = Importar archivo
editor.importfile.description = Importar un archivo de mapa externo editor.importfile.description = Importar un archivo de mapa externo
@@ -488,8 +491,8 @@ editor.exportimage.description = Exportar un archivo de imagen del mapa que sól
editor.loadimage = Importar terreno editor.loadimage = Importar terreno
editor.saveimage = Exportar terreno editor.saveimage = Exportar terreno
editor.unsaved = ¿Quieres salir del editor?\n[scarlet]Se perderá cualquier cambio no guardado. editor.unsaved = ¿Quieres salir del editor?\n[scarlet]Se perderá cualquier cambio no guardado.
editor.resizemap = Cambiar Tamaño del Mapa editor.resizemap = Cambiar tamaño del mapa
editor.mapname = Nombre del Mapa: editor.mapname = Nombre del mapa:
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente. editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
editor.overwrite.confirm = [scarlet]¡Advertencia![] Ya existe un mapa con este nombre. ¿Quieres sobrescribirlo?\n"[accent]{0}[]" editor.overwrite.confirm = [scarlet]¡Advertencia![] Ya existe un mapa con este nombre. ¿Quieres sobrescribirlo?\n"[accent]{0}[]"
editor.exists = Ya existe un mapa con este nombre. editor.exists = Ya existe un mapa con este nombre.
@@ -510,7 +513,7 @@ toolmode.fillteams.description = Rellena equipos en lugar de bloques.
toolmode.drawteams = Dibujar equipos toolmode.drawteams = Dibujar equipos
toolmode.drawteams.description = Dibuja equipos en lugar de bloques. toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
#no usados #no usados
toolmode.underliquid = Bajo Líquidos toolmode.underliquid = Bajo líquidos
toolmode.underliquid.description = Dibuja suelos bajo bloques con líquidos. toolmode.underliquid.description = Dibuja suelos bajo bloques con líquidos.
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo. filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
@@ -572,7 +575,7 @@ settings = Ajustes
tutorial = Tutorial tutorial = Tutorial
tutorial.retake = Volver a jugar el tutorial tutorial.retake = Volver a jugar el tutorial
editor = Editor editor = Editor
mapeditor = Editor de Mapas mapeditor = Editor de mapas
abandon = Abandonar abandon = Abandonar
abandon.text = Esta zona y sus recursos se perderán ante el enemigo. abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
@@ -590,25 +593,28 @@ research.multiplayer = Solo el anfitrión de la partida puede investigar nuevas
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta. map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta.
uncover = Descubrir uncover = Descubrir
configure = Configurar carga inicial configure = Configurar carga inicial
objective.research.name = Research
objective.produce.name = Obtain objective.research.name = Investigar
objective.item.name = Obtain Item objective.produce.name = Obtener
objective.coreitem.name = Core Item objective.item.name = Conseguir objetos
objective.buildcount.name = Build Count objective.coreitem.name = Almacenar en Núcleo
objective.unitcount.name = Unit Count objective.buildcount.name = Construir estructuras
objective.destroyunits.name = Destroy Units objective.unitcount.name = Unidades activas
objective.timer.name = Timer objective.destroyunits.name = Destruir unidades
objective.destroyblock.name = Destroy Block objective.timer.name = Tiempo límite
objective.destroyblocks.name = Destroy Blocks objective.destroyblock.name = Destruir bloque
objective.destroycore.name = Destroy Core objective.destroyblocks.name = Destruir bloques
objective.commandmode.name = Command Mode objective.destroycore.name = Destruir Núcleo
objective.flag.name = Flag objective.commandmode.name = Modo Comando
marker.shapetext.name = Shape Text objective.flag.name = Bandera
marker.minimap.name = Minimap
marker.shape.name = Shape marker.shapetext.name = Forma del texto
marker.text.name = Text marker.minimap.name = Minimapa
marker.background = Background marker.shape.name = Forma
marker.outline = Outline marker.text.name = Texto
marker.background = Fondo
marker.outline = Bordes
objective.research = [accent]Investiga:\n[]{0}[lightgray]{1} objective.research = [accent]Investiga:\n[]{0}[lightgray]{1}
objective.produce = [accent]Consigue:\n[]{0}[lightgray]{1} objective.produce = [accent]Consigue:\n[]{0}[lightgray]{1}
@@ -621,8 +627,9 @@ objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightg
objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades
objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[] objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[]
objective.destroycore = [accent]Destruye el Núcleo enemigo objective.destroycore = [accent]Destruye el Núcleo enemigo
objective.command = [accent]Dirige Unidades objective.command = [accent]Dirige unidades
objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0}
announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠ announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠
loadout = Carga Inicial loadout = Carga Inicial
@@ -740,20 +747,23 @@ sector.extractionOutpost.description = Una base remota, construida por el enemig
sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta. sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta.
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento. sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
sector.onset.name = The Onset sector.onset.name = El Inicio
sector.aegis.name = Aegis sector.aegis.name = Égida
sector.lake.name = Name sector.lake.name = Lago
sector.intersect.name = Intersect sector.intersect.name = Intersección
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = División
sector.basin.name = Basin sector.basin.name = Declive
sector.onset.description = El sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información. sector.marsh.name = Marsh
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.peaks.name = Peaks
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y fabrica una unidad [accent]Elude[] tan pronto como sea posible.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.intersect.description = Los escáneres indican que este sector será atacado desde múltiples direcciones poco después de aterrizar.\nPrepara defensas rápidamente y expándete lo antes posible.\nSe requiere utilizar unidades [accent]Mech[] para operar en este terreno irregular.
sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[].
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
status.burning.name = En llamas status.burning.name = En llamas
status.freezing.name = Congelado status.freezing.name = Congelado
@@ -764,15 +774,15 @@ status.sapped.name = Debilitado
status.electrified.name = Aturdido status.electrified.name = Aturdido
status.spore-slowed.name = Ralentizado status.spore-slowed.name = Ralentizado
status.tarred.name = Alquitranado status.tarred.name = Alquitranado
status.overdrive.name = Acelerado status.overdrive.name = Sobrecargado
status.overclock.name = Sobrecargado status.overclock.name = Acelerado
status.shocked.name = Electrificado status.shocked.name = Electrificado
status.blasted.name = Explosión status.blasted.name = Explosión
status.unmoving.name = Inmóvil status.unmoving.name = Inmóvil
status.boss.name = Guardián status.boss.name = Guardián
settings.language = Idioma settings.language = Idioma
settings.data = Datos del Juego settings.data = Datos del juego
settings.reset = Reiniciar a los valores por defecto settings.reset = Reiniciar a los valores por defecto
settings.rebind = Reasignar settings.rebind = Reasignar
settings.resetKey = Reiniciar settings.resetKey = Reiniciar
@@ -780,13 +790,13 @@ settings.controls = Controles
settings.game = Juego settings.game = Juego
settings.sound = Sonido settings.sound = Sonido
settings.graphics = Gráficos settings.graphics = Gráficos
settings.cleardata = Eliminar Datos del Juego... settings.cleardata = Eliminar datos del juego...
settings.clear.confirm = ¿Quieres eliminar estos datos?\n¡Esta acción no se puede deshacer! settings.clear.confirm = ¿Quieres eliminar estos datos?\n¡Esta acción no se puede deshacer!
settings.clearall.confirm = [scarlet]¡ADVERTENCIA![]\nEsto eliminará todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego borrrará todos tus datos y se cerrará automáticamente. settings.clearall.confirm = [scarlet]¡ADVERTENCIA![]\nEsto eliminará todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego borrrará todos tus datos y se cerrará automáticamente.
settings.clearsaves.confirm = ¿Quieres borrar tus partidas guardadas? settings.clearsaves.confirm = ¿Quieres borrar tus partidas guardadas?
settings.clearsaves = Borrar Partidas Guardadas settings.clearsaves = Borrar partidas guardadas
settings.clearresearch = Borrar Investigaciones Tecnológicas settings.clearresearch = Borrar investigaciones tecnológicas
settings.clearresearch.confirm = ¿Quieres eliminar todo el progreso de las Investigaciones Tecnológicas del modo Campaña? settings.clearresearch.confirm = ¿Quieres eliminar todo el progreso de las investigaciones tecnológicas del modo campaña?
settings.clearcampaignsaves = Borrar datos de campaña settings.clearcampaignsaves = Borrar datos de campaña
settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña? settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña?
paused = [accent] < Pausado > paused = [accent] < Pausado >
@@ -881,7 +891,7 @@ stat.reloadmultiplier = Multiplicador de recarga
stat.buildspeedmultiplier = Multiplicador de velocidad de construcción stat.buildspeedmultiplier = Multiplicador de velocidad de construcción
stat.reactive = Reacciona con stat.reactive = Reacciona con
stat.immunities = Inmune a stat.immunities = Inmune a
stat.healing = Sanador stat.healing = Curación
ability.forcefield = Área de Escudo ability.forcefield = Área de Escudo
ability.repairfield = Área de Reparación ability.repairfield = Área de Reparación
@@ -911,7 +921,7 @@ bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.instability = Instability bar.instability = Inestabilidad
bar.heatamount = Calor: {0} bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1}%) bar.heatpercent = Calor: {0} ({1}%)
bar.power = Energía bar.power = Energía
@@ -1028,7 +1038,7 @@ setting.position.name = Mostrar posición de jugadores
setting.mouseposition.name = Mostrar posición del cursor setting.mouseposition.name = Mostrar posición del cursor
setting.musicvol.name = Volumen de la música setting.musicvol.name = Volumen de la música
setting.atmosphere.name = Mostrar atmósfera de planetas setting.atmosphere.name = Mostrar atmósfera de planetas
setting.ambientvol.name = Volumen del Ambiente setting.ambientvol.name = Volumen del ambiente
setting.mutemusic.name = Silenciar música setting.mutemusic.name = Silenciar música
setting.sfxvol.name = Volumen del sonido setting.sfxvol.name = Volumen del sonido
setting.mutesound.name = Silenciar sonido setting.mutesound.name = Silenciar sonido
@@ -1141,7 +1151,7 @@ rules.waves = Oleadas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.rtsai = IA enemiga avanzada (RTS AI) rules.rtsai = IA enemiga avanzada (RTS AI)
rules.rtsminsquadsize = Tamaño mínimo de escuadrón rules.rtsminsquadsize = Tamaño mínimo de escuadrón
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
rules.rtsminattackweight = Peso mínimo de ataque rules.rtsminattackweight = Peso mínimo de ataque
rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ) rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
rules.corecapture = Capturar Núcleo al destruirlo rules.corecapture = Capturar Núcleo al destruirlo
@@ -1273,12 +1283,17 @@ unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1286,11 +1301,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Dron ensamblador unit.assembly-drone.name = Dron ensamblador
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Pared block.cliff.name = Pared
@@ -1336,7 +1348,7 @@ block.deep-tainted-water.name = Agua profunda contaminada
block.darksand-tainted-water.name = Agua contaminada - Arena oscura block.darksand-tainted-water.name = Agua contaminada - Arena oscura
block.tar.name = Alquitrán block.tar.name = Alquitrán
block.stone.name = Piedra block.stone.name = Piedra
block.sand.name = Arena block.sand-floor.name = Arena
block.darksand.name = Arena oscura block.darksand.name = Arena oscura
block.ice.name = Hielo block.ice.name = Hielo
block.snow.name = Nieve block.snow.name = Nieve
@@ -1417,7 +1429,7 @@ block.separator.name = Separador
block.coal-centrifuge.name = Centrifugador de carbón block.coal-centrifuge.name = Centrifugador de carbón
block.power-node.name = Nodo de energía block.power-node.name = Nodo de energía
block.power-node-large.name = Nodo de energía grande block.power-node-large.name = Nodo de energía grande
block.surge-tower.name = Torre de sobretensión block.surge-tower.name = Torre de alta tensión
block.diode.name = Diodo de batería block.diode.name = Diodo de batería
block.battery.name = Batería block.battery.name = Batería
block.battery-large.name = Batería grande block.battery-large.name = Batería grande
@@ -1466,7 +1478,7 @@ block.bridge-conduit.name = Tubería puente
block.rotary-pump.name = Bomba rotativa block.rotary-pump.name = Bomba rotativa
block.thorium-reactor.name = Reactor de torio block.thorium-reactor.name = Reactor de torio
block.mass-driver.name = Catapulta electromagnética block.mass-driver.name = Catapulta electromagnética
block.blast-drill.name = Taladro de impacto block.blast-drill.name = Taladro de voladura
block.impulse-pump.name = Bomba de impulso block.impulse-pump.name = Bomba de impulso
block.thermal-generator.name = Generador térmico block.thermal-generator.name = Generador térmico
block.surge-smelter.name = Fundidor de aleación block.surge-smelter.name = Fundidor de aleación
@@ -1496,9 +1508,9 @@ block.exponential-reconstructor.name = Reconstructor exponencial
block.tetrative-reconstructor.name = Reconstructor tetrativo block.tetrative-reconstructor.name = Reconstructor tetrativo
block.payload-conveyor.name = Cinta transportadora de carga block.payload-conveyor.name = Cinta transportadora de carga
block.payload-router.name = Enrutador de carga block.payload-router.name = Enrutador de carga
block.duct.name = Túnel block.duct.name = Conducto
block.duct-router.name = Túnel enrutador block.duct-router.name = Conducto enrutador
block.duct-bridge.name = Túnel puente block.duct-bridge.name = Conducto puente
block.payload-propulsion-tower.name = Torre de propulsión de carga block.payload-propulsion-tower.name = Torre de propulsión de carga
block.payload-void.name = Vacío de carga block.payload-void.name = Vacío de carga
block.payload-source.name = Fuente de carga block.payload-source.name = Fuente de carga
@@ -1517,7 +1529,7 @@ block.payload-loader.description = Carga objetos y líquidos en bloques.
block.payload-unloader.name = Descargador de carga block.payload-unloader.name = Descargador de carga
block.payload-unloader.description = Descarga objetos y líquidos de bloques. block.payload-unloader.description = Descarga objetos y líquidos de bloques.
block.heat-source.name = Heat Source block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = Un bloque pequeño que proporciona una cantidad infinita de calor.
#TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente. #TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente.
block.empty.name = Vacío block.empty.name = Vacío
@@ -1573,7 +1585,7 @@ block.red-ice-boulder.name = Roca de hielo rojizo
block.rhyolite-boulder.name = Roca de riolita block.rhyolite-boulder.name = Roca de riolita
block.red-stone-boulder.name = Roca rojiza block.red-stone-boulder.name = Roca rojiza
block.graphitic-wall.name = Muro de grafito block.graphitic-wall.name = Muro de grafito
block.silicon-arc-furnace.name = Horno en arco de silicio block.silicon-arc-furnace.name = Horno de arco eléctrico
block.electrolyzer.name = Electrolizador block.electrolyzer.name = Electrolizador
block.atmospheric-concentrator.name = Concentrador atmosférico block.atmospheric-concentrator.name = Concentrador atmosférico
block.oxidation-chamber.name = Cámara de oxidación block.oxidation-chamber.name = Cámara de oxidación
@@ -1601,13 +1613,13 @@ block.shielded-wall.name = Muro blindado
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = Torre de construcción block.build-tower.name = Torre de construcción
block.regen-projector.name = Proyector de regeneración block.regen-projector.name = Proyector de regeneración
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Torre de pulso eléctrico
block.shield-projector.name = Proyector de escudo block.shield-projector.name = Proyector de escudo
block.large-shield-projector.name = Proyector de escudo grande block.large-shield-projector.name = Proyector de escudo grande
block.armored-duct.name = Túnel acorazado block.armored-duct.name = Conducto acorazado
block.overflow-duct.name = Túnel de desborde block.overflow-duct.name = Conducto de desborde
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = Conducto de subdesbordamiento
block.duct-unloader.name = Túnel descargador block.duct-unloader.name = Conducto descargador
block.surge-conveyor.name = Cinta transportadora eléctrica block.surge-conveyor.name = Cinta transportadora eléctrica
block.surge-router.name = Enrutador eléctrico block.surge-router.name = Enrutador eléctrico
block.unit-cargo-loader.name = Cargador de unidades block.unit-cargo-loader.name = Cargador de unidades
@@ -1619,14 +1631,14 @@ block.reinforced-bridge-conduit.name = Tubería puente reforzada
block.reinforced-liquid-router.name = Enrutador de líquidos reforzado block.reinforced-liquid-router.name = Enrutador de líquidos reforzado
block.reinforced-liquid-container.name = Contenedor de líquidos reforzado block.reinforced-liquid-container.name = Contenedor de líquidos reforzado
block.reinforced-liquid-tank.name = Tanque de líquidos reforzado block.reinforced-liquid-tank.name = Tanque de líquidos reforzado
block.beam-node.name = Nodo en viga block.beam-node.name = Nodo electromagnético
block.beam-tower.name = Torre en viga block.beam-tower.name = Torre de transmisión electromagnética
block.beam-link.name = Enlace en viga block.beam-link.name = Enlace electromagnético
block.turbine-condenser.name = Turbina condensadora block.turbine-condenser.name = Turbina condensadora
block.chemical-combustion-chamber.name = Cámara de combustión de químicos block.chemical-combustion-chamber.name = Cámara de combustión de químicos
block.pyrolysis-generator.name = Generador pirolítico block.pyrolysis-generator.name = Generador pirolítico
block.vent-condenser.name = Condensador de grietas block.vent-condenser.name = Condensador de grietas
block.cliff-crusher.name = Triturador de acantilados block.cliff-crusher.name = Triturador de paredes
block.plasma-bore.name = Perforador de plasma block.plasma-bore.name = Perforador de plasma
block.large-plasma-bore.name = Perforador de plasma grande block.large-plasma-bore.name = Perforador de plasma grande
block.impact-drill.name = Taladro de impacto block.impact-drill.name = Taladro de impacto
@@ -1644,31 +1656,31 @@ block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricador block.fabricator.name = Fabricador
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Refabricador de tanques
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Refabricador de mechs
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Refabricador de aeronaves
block.tank-assembler.name = Ensamblador de Tanques block.tank-assembler.name = Ensamblador de tanques
block.ship-assembler.name = Ensamblador de Naves block.ship-assembler.name = Ensamblador de aeronaves
block.mech-assembler.name = Ensamblador de Mechs block.mech-assembler.name = Ensamblador de mechs
block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada
block.reinforced-payload-router.name = Enrutador de carga reforzado block.reinforced-payload-router.name = Enrutador de carga reforzado
block.payload-mass-driver.name = Catapultador de carga electromagnético block.payload-mass-driver.name = Catapultador electromagnético de carga
block.small-deconstructor.name = Deconstructor pequeño block.small-deconstructor.name = Deconstructor pequeño
block.canvas.name = Canvas block.canvas.name = Lienzo
block.world-processor.name = Procesador integrado block.world-processor.name = Procesador global
block.world-cell.name = Unidad de memoria integrada block.world-cell.name = Unidad de memoria global
block.shield-breaker.name = Destructor de escudos (nombre/textura temporales) block.shield-breaker.name = Destructor de escudos (nombre/textura temporales)
block.tank-fabricator.name = Fabricador de Tanques block.tank-fabricator.name = Fabricador de tanques
block.mech-fabricator.name = Fabricador de Mechs block.mech-fabricator.name = Fabricador de mechs
block.ship-fabricator.name = Fabricador de Naves block.ship-fabricator.name = Fabricador de aeronaves
block.prime-refabricator.name = Refabricador Prime block.prime-refabricator.name = Refabricador Prime
block.unit-repair-tower.name = Torre de reparación de unidades block.unit-repair-tower.name = Torre de reparación de unidades
block.diffuse.name = Diffuse block.diffuse.name = Diffuse
block.basic-assembler-module.name = Módulo ensamblador básico block.basic-assembler-module.name = Módulo ensamblador básico
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor block.flux-reactor.name = Reactor de flujo
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Reactor de neoplasia
block.switch.name = Interruptor block.switch.name = Interruptor
block.micro-processor.name = Microprocesador block.micro-processor.name = Microprocesador
@@ -1726,8 +1738,8 @@ hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], co
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación. hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[]. hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores. hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente.
item.copper.description = Usado en todo tipo de bloques y munición. item.copper.description = Usado en todo tipo de bloques y munición.
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado. item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
@@ -1750,11 +1762,22 @@ item.spore-pod.description = Se puede usar como combustible, o para obtener petr
item.spore-pod.details = Esporas. Son algo parecido a una forma de vida sintética. Emiten gases tóxicos para el resto de vida biológica. Extremadamente invasivo. Altamente inflamable bajo determinadas condiciones. item.spore-pod.details = Esporas. Son algo parecido a una forma de vida sintética. Emiten gases tóxicos para el resto de vida biológica. Extremadamente invasivo. Altamente inflamable bajo determinadas condiciones.
item.blast-compound.description = Usado en bombas y munición explosiva. item.blast-compound.description = Usado en bombas y munición explosiva.
item.pyratite.description = Usado en armas incendiarias y generadores de combustión. item.pyratite.description = Usado en armas incendiarias y generadores de combustión.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Usado para enfriar máquinas y para procesar residuos. liquid.water.description = Usado para enfriar máquinas y para procesar residuos.
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma. liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma.
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria. liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas. liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = [lightgray]Abandonado block.derelict = [lightgray]Abandonado
block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados. block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
@@ -1815,7 +1838,7 @@ block.router.description = Distribuye los objetos entrantes hasta en 3 direccion
block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que los objetos de salida pueden atascar la entrada del mismo bloque, e incluso toda la cadena de transporte. block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que los objetos de salida pueden atascar la entrada del mismo bloque, e incluso toda la cadena de transporte.
block.distributor.description = Distribuye objetos equitativamente en hasta otras 7 direcciones. block.distributor.description = Distribuye objetos equitativamente en hasta otras 7 direcciones.
block.overflow-gate.description = Saca los objetos entrantes por los lados cuando la cinta del frente está llena. block.overflow-gate.description = Saca los objetos entrantes por los lados cuando la cinta del frente está llena.
block.underflow-gate.description = El opuesto de la compuerta de desborde. Sólo devuelve objetos hacia el frente si los lados están bloqueados. block.underflow-gate.description = El opuesto de la compuerta de desborde. Sólo devuelve objetos hacia el frente cuando sus lados están bloqueados.
block.mass-driver.description = Estructura de transporte de largo alcance. Acumula varios objetos y los dispara a otro del mismo tipo. block.mass-driver.description = Estructura de transporte de largo alcance. Acumula varios objetos y los dispara a otro del mismo tipo.
block.mechanical-pump.description = Extrae y bombea líquidos. Funciona sin energía. block.mechanical-pump.description = Extrae y bombea líquidos. Funciona sin energía.
block.rotary-pump.description = Extrae y bombea líquidos. Requiere energía. block.rotary-pump.description = Extrae y bombea líquidos. Requiere energía.
@@ -1905,6 +1928,96 @@ block.large-logic-display.description = Muestra gráficos arbitrarios dibujados
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario. block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante. block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas. block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos. unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
unit.mace.description = Ataca con llamaradas a enemigos cercanos. unit.mace.description = Ataca con llamaradas a enemigos cercanos.
@@ -1943,7 +2056,25 @@ unit.retusa.description = Dispara torpedos guiados a los enemigos cercanos. Repa
unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras aliadas. Su torreta de defensa destruye proyectiles enemigos automáticamente. unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras aliadas. Su torreta de defensa destruye proyectiles enemigos automáticamente.
unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas. unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas.
unit.aegires.description = Electrifica a todas las unidades y estructuras enemigas que entran en su campo de energía. Repara todas las unidades aliadas. unit.aegires.description = Electrifica a todas las unidades y estructuras enemigas que entran en su campo de energía. Repara todas las unidades aliadas.
unit.navanax.description = Dispara proyectiles EMP explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas. unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Lee un número desde una unidad de memoria conectada. lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada. lst.write = Escribe un número en una unidad de memoria conectada.
@@ -1980,7 +2111,7 @@ lst.cutscene = Manipula la cámara del jugador.
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores. lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
lst.getflag = Comprueba si se ha establecido una etiqueta global. lst.getflag = Comprueba si se ha establecido una etiqueta global.
logic.nounitbuild = [red]No se permite la construcción de bloques de categoría lógica. logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
lenum.type = El tipo de bloque/unidad\nEjemplo: para buscar cualquier enrutador, esto devolverá [accent]@router[].\nNo devuelve una cadena de texto. lenum.type = El tipo de bloque/unidad\nEjemplo: para buscar cualquier enrutador, esto devolverá [accent]@router[].\nNo devuelve una cadena de texto.
lenum.shoot = Dispara a una posición. lenum.shoot = Dispara a una posición.
@@ -2127,5 +2258,7 @@ lenum.build = Construye una estructura.
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[]. lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Iniciar/Detener vuelo. lenum.boost = Iniciar/Detener vuelo.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. #Translated them anyways, although it wasn't necessary. I hope it don't cause any troubles. Of course that I don't mind to translate them twice if they're updated :)
onset.commandmode = Mantén [accent]shift[] para entrar al [accent]modo comando[].\n[accent]Clic izquierdo y arrastra[] para seleccionar unidades.\n[accent]Clic derecho[] para ordenar a las unidades seleccionadas moverse o atacar.
onset.commandmode.mobile = Pulsa el [accent]botón de comando[] para entrar al [accent]modo comando[].\n[accent]Mantén un dedo y arrastra[] para seleccionar unidades.\n[accent]Toca[] para ordenar a las unidades seleccionadas moverse o atacar.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Mängu ametlik viki link.wiki.description = Mängu ametlik viki
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti. linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0} screenshot = Kuvatõmmis salvestati: {0}
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu. screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Info about.button = Info
name = Nimi: name = Nimi:
noname = Valige kõigepealt [accent]nimi[]. noname = Valige kõigepealt [accent]nimi[].
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Failinimi: filename = Failinimi:
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Jälita mängijat trace = Jälita mängijat
trace.playername = Mängija nimi: [accent]{0} trace.playername = Mängija nimi: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Liivakamakas block.sand-boulder.name = Liivakamakas
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Riknenud vesi tumedal liival block.darksand-tainted-water.name = Riknenud vesi tumedal liival
block.tar.name = Tõrv block.tar.name = Tõrv
block.stone.name = Kivi block.stone.name = Kivi
block.sand.name = Liiv block.sand-floor.name = Liiv
block.darksand.name = Tume liiv block.darksand.name = Tume liiv
block.ice.name = Jää block.ice.name = Jää
block.snow.name = Lumi block.snow.name = Lumi
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Sünteetiline spooride kogum, mis on toodetud atmos
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav. item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine. item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel. liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele. liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele. liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks. liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid. block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Mindustry wiki ofiziala link.wiki.description = Mindustry wiki ofiziala
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da. linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
screenshot = Pantaila-argazkia {0} helbidean gorde da screenshot = Pantaila-argazkia {0} helbidean gorde da
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea. screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Honi buruz about.button = Honi buruz
name = Izena: name = Izena:
noname = Hautatu[accent] jokalari-izena[] aurretik. noname = Hautatu[accent] jokalari-izena[] aurretik.
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Fitxategi-izena: filename = Fitxategi-izena:
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Trazatu jokalaria trace = Trazatu jokalaria
trace.playername = Jokalariaren izena: [accent]{0} trace.playername = Jokalariaren izena: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Hondar harkaitza block.sand-boulder.name = Hondar harkaitza
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
block.tar.name = Mundruna block.tar.name = Mundruna
block.stone.name = Harria block.stone.name = Harria
block.sand.name = Hondarra block.sand-floor.name = Hondarra
block.darksand.name = Hondar iluna block.darksand.name = Hondar iluna
block.ice.name = Izotza block.ice.name = Izotza
block.snow.name = Elurra block.snow.name = Elurra
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Espora sintetikoen leka bat, erabilera industrialer
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria. item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia. item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia. liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu. liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda. liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia. liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik. block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalogilistaus
link.wiki.description = Virallinen Mindustry wiki link.wiki.description = Virallinen Mindustry wiki
link.suggestions.description = Ehdota uusia ominaisuuksia link.suggestions.description = Ehdota uusia ominaisuuksia
link.bug.description = Löysitkö bugin? Ilmoita se täällä link.bug.description = Löysitkö bugin? Ilmoita se täällä
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi. linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
screenshot = Kuvankaappaus tallennettu sijaintiin {0} screenshot = Kuvankaappaus tallennettu sijaintiin {0}
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten. screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
@@ -165,6 +166,7 @@ mod.scripts.disable = Laitteesi ei tue modeja skripteillä. Sinun on sammutettav
about.button = Tietoa about.button = Tietoa
name = Nimi: name = Nimi:
noname = Valitse ensin[accent] pelaajanimi[]. noname = Valitse ensin[accent] pelaajanimi[].
search = Search:
planetmap = Avaruuskartta planetmap = Avaruuskartta
launchcore = Laukaise tukikohta launchcore = Laukaise tukikohta
filename = Tiedostonimi: filename = Tiedostonimi:
@@ -226,6 +228,7 @@ servers.disclaimer = Yhteisön palvelimet [accent]eivät ole[] kehittäjän omis
servers.showhidden = Näytä piilotetut palvelimet servers.showhidden = Näytä piilotetut palvelimet
server.shown = Näytetty server.shown = Näytetty
server.hidden = Piilotettu server.hidden = Piilotettu
viewplayer = Viewing Player: [accent]{0}
trace = Seuraa pelaajaa trace = Seuraa pelaajaa
trace.playername = Pelaajanimi: [accent]{0} trace.playername = Pelaajanimi: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Kokoajadrooni unit.assembly-drone.name = Kokoajadrooni
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallaksi block.parallax.name = Parallaksi
block.cliff.name = Kallio block.cliff.name = Kallio
@@ -1319,7 +1326,7 @@ block.deep-tainted-water.name = Syvää Saasteista Vettä
block.darksand-tainted-water.name = Saastevesi tummalla hiekalla block.darksand-tainted-water.name = Saastevesi tummalla hiekalla
block.tar.name = Terva block.tar.name = Terva
block.stone.name = Kivi block.stone.name = Kivi
block.sand.name = Hiekka block.sand-floor.name = Hiekka
block.darksand.name = Tumma hiekka block.darksand.name = Tumma hiekka
block.ice.name = Jää block.ice.name = Jää
block.snow.name = Lumi block.snow.name = Lumi
@@ -1731,10 +1738,21 @@ item.spore-pod.description = Synteettisistä itiöistä koostuva palko, joka on
item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella. item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella.
item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa. item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin. liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin.
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena. liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena. liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä. liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Hylky block.derelict = \uf77e [lightgray]Hylky
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta. block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen. block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
@@ -1886,6 +1904,96 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten. block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä. block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin. block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin. unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin. unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin. unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
@@ -1924,6 +2032,24 @@ unit.oxynoe.description = Ampuu rakennuksia korjaavia liekkisuihkuja läheisiin
unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä. unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä.
unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia. unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia.
unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä. unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Lue numero yhdistetystä muistisolusta. lst.read = Lue numero yhdistetystä muistisolusta.
lst.write = Kirjoita numero yhdistettyyn muistisoluun. lst.write = Kirjoita numero yhdistettyyn muistisoluun.
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään. lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Catalogue listing sa F-Droid
link.wiki.description = Opsiyal na Mindustry wiki link.wiki.description = Opsiyal na Mindustry wiki
link.suggestions.description = Magmungkahi ng mga bagong feature link.suggestions.description = Magmungkahi ng mga bagong feature
link.bug.description = Nakahanap ng isa? I-report dito! link.bug.description = Nakahanap ng isa? I-report dito!
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL. linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL.
screenshot = Ini-adya na ang screenshot sa {0} screenshot = Ini-adya na ang screenshot sa {0}
screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot. screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot.
@@ -165,6 +166,7 @@ mod.scripts.disable = Ang device mo ay hindi sumusuporta ng mga mod na may iskri
about.button = Tungkol about.button = Tungkol
name = Pangalan: name = Pangalan:
noname = Pumili ng[accent] pangalan[] muna. noname = Pumili ng[accent] pangalan[] muna.
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = I-Launch Ang Core launchcore = I-Launch Ang Core
filename = File Name: filename = File Name:
@@ -226,6 +228,7 @@ servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Ipinapakita server.shown = Ipinapakita
server.hidden = Tinatago server.hidden = Tinatago
viewplayer = Viewing Player: [accent]{0}
trace = Trace Player trace = Trace Player
trace.playername = Pangalan ng Player: [accent]{0} trace.playername = Pangalan ng Player: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Isang pod ng mga sintetikong spore, na synthesize m
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon. item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan. item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas. item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura. liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata. liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata. liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant. liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt. block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana. block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

File diff suppressed because it is too large Load Diff

View File

@@ -15,6 +15,7 @@ link.f-droid.description = F-Droid katalógus listázás
link.wiki.description = Hivatalos Mindustry wiki link.wiki.description = Hivatalos Mindustry wiki
link.suggestions.description = Új funkciók ajánlása link.suggestions.description = Új funkciók ajánlása
link.bug.description = Találtál egyet? Jelentsd itt link.bug.description = Találtál egyet? Jelentsd itt
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva. linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
screenshot = Képernyőkép mentve ide: {0} screenshot = Képernyőkép mentve ide: {0}
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez. screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
@@ -167,6 +168,7 @@ mod.scripts.disable = Az eszköz nem támogatja a szkriptekkel rendelkező modok
about.button = Közreműködők about.button = Közreműködők
name = Név: name = Név:
noname = Előbb válassz egy[accent] nevet[]. noname = Előbb válassz egy[accent] nevet[].
search = Search:
planetmap = Bolygó térkép planetmap = Bolygó térkép
launchcore = Mag kilövése launchcore = Mag kilövése
filename = Fájl név: filename = Fájl név:
@@ -229,6 +231,7 @@ servers.disclaimer = A közösségi szervereket [accent]nem[] a fejlesztő birto
servers.showhidden = Rejtett szerverek megjelenítése servers.showhidden = Rejtett szerverek megjelenítése
server.shown = Látható server.shown = Látható
server.hidden = Rejtett server.hidden = Rejtett
viewplayer = Viewing Player: [accent]{0}
trace = Játékos követése trace = Játékos követése
trace.playername = Játékos neve: [accent]{0} trace.playername = Játékos neve: [accent]{0}
@@ -742,6 +745,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1264,12 +1269,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1277,11 +1287,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
@@ -1326,7 +1333,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
@@ -1738,11 +1745,22 @@ item.spore-pod.description = Átalakítható olajjá vagy robbanószerekké, de
item.spore-pod.details = Spórák. Egy valószínűleg mesterséges életforma. Más életformák számára halálos gázt bocsátanak ki. Szélsőségesen invazív. Megfelelő körülmények között erősen gyúlékony. item.spore-pod.details = Spórák. Egy valószínűleg mesterséges életforma. Más életformák számára halálos gázt bocsátanak ki. Szélsőségesen invazív. Megfelelő körülmények között erősen gyúlékony.
item.blast-compound.description = Bombák és robbanó lövedékek része. item.blast-compound.description = Bombák és robbanó lövedékek része.
item.pyratite.description = Gyújtó lövedékekben és tüzelőanyag-alapú generátorokban használható. item.pyratite.description = Gyújtó lövedékekben és tüzelőanyag-alapú generátorokban használható.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra használható. liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra használható.
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver. liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható. liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára. liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról. block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
block.illuminator.description = Világít. block.illuminator.description = Világít.
@@ -1892,6 +1910,96 @@ block.large-logic-display.description = Ábrák rajzolhatók rá processzorral.
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez. block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé. unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
@@ -1931,6 +2039,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid
link.wiki.description = Wiki Mindustry resmi link.wiki.description = Wiki Mindustry resmi
link.suggestions.description = Saran fitur baru link.suggestions.description = Saran fitur baru
link.bug.description = Menemukan bug? Laporkan di sini link.bug.description = Menemukan bug? Laporkan di sini
linkopen = Server ini mengirimkan Anda sebuah tautan. Apakah Anda yakin ingin membukanya?\n\n[sky]{0}
linkfail = Gagal membuka tautan!\nURL disalin ke papan salin. linkfail = Gagal membuka tautan!\nURL disalin ke papan salin.
screenshot = Tangkapan layar disimpan di {0} screenshot = Tangkapan layar disimpan di {0}
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar. screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
@@ -44,12 +45,12 @@ mods.browser = Browser Mod
mods.browser.selected = Mod yang Dipilih mods.browser.selected = Mod yang Dipilih
mods.browser.add = Pasang mod mods.browser.add = Pasang mod
mods.browser.reinstall = Pasang kembali mods.browser.reinstall = Pasang kembali
mods.browser.view-releases = View Releases mods.browser.view-releases = Lihat Rilis
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Tidak Ada Rilis Ditemukan\n[accent]Tidak dapat menemukan rilis untuk mod ini. Periksa apakah repositori mod memiliki rilis publik.
mods.browser.latest = <Latest> mods.browser.latest = <Terbaru>
mods.browser.releases = Releases mods.browser.releases = Rilis
mods.github.open = Repo mods.github.open = Repo
mods.github.open-release = Release Page mods.github.open-release = Laman Rilis
mods.browser.sortdate = Urut berdasarkan waktu mods.browser.sortdate = Urut berdasarkan waktu
mods.browser.sortstars = Urut berdasarkan bintang mods.browser.sortstars = Urut berdasarkan bintang
@@ -74,11 +75,11 @@ schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk m
schematic.tags = Tanda: schematic.tags = Tanda:
schematic.edittags = Ubah Tanda schematic.edittags = Ubah Tanda
schematic.addtag = Tambah Tanda schematic.addtag = Tambah Tanda
schematic.texttag = Tanda Tulisan schematic.texttag = Teks Tanda
schematic.icontag = Tanda Ikon schematic.icontag = Ikon Tanda
schematic.renametag = Ubah Nama Tanda schematic.renametag = Ubah Nama Tanda
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya? schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
schematic.tagexists = Tanda ini sudah ada. schematic.tagexists = Tanda tersebut sudah ada.
stats = Statistik stats = Statistik
stats.wave = Gelombang Terkalahkan stats.wave = Gelombang Terkalahkan
@@ -105,7 +106,7 @@ customgame = Permainan Modifikasi
newgame = Permainan Baru newgame = Permainan Baru
none = <kosong> none = <kosong>
none.found = [lightgray]<tidak ditemukan> none.found = [lightgray]<tidak ditemukan>
none.inmap = [lightgray]<tidak ada di dalam peta> none.inmap = [lightgray]<tidak ada di peta>
minimap = Peta Kecil minimap = Peta Kecil
position = Posisi position = Posisi
close = Tutup close = Tutup
@@ -130,7 +131,7 @@ mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Ke
mods = Mod mods = Mod
mods.none = [lightgray]Tidak ada mod yang ditemukan! mods.none = [lightgray]Tidak ada mod yang ditemukan!
mods.guide = Panduan Memodifikasi mods.guide = Panduan Memodifikasi
mods.report = Lapor Kesalahan mods.report = Lapor Bug
mods.openfolder = Buka Folder Mod mods.openfolder = Buka Folder Mod
mods.viewcontent = Buka Konten mods.viewcontent = Buka Konten
mods.reload = Muat Ulang mods.reload = Muat Ulang
@@ -140,14 +141,14 @@ mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktif mod.enabled = [lightgray]Aktif
mod.disabled = [scarlet]Nonaktif mod.disabled = [scarlet]Nonaktif
mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
mod.disable = Aktif mod.disable = Nonaktifkan
mod.content = Konten: mod.content = Konten:
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan. mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0} mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V7 (tidak ada minGameVersion: 136) mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V6 (tidak ada minGameVersion: 105)
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0} mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.errors = Kesalahan terjadi disaat memuat konten. mod.errors = Terjadi kesalahan saat memuat konten.
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain. mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis. mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
mod.enable = Aktifkan mod.enable = Aktifkan
@@ -155,7 +156,7 @@ mod.requiresrestart = Game akan keluar untuk mengaktifkan perubahan mod.
mod.reloadrequired = [scarlet]Muat Ulang Diperlukan mod.reloadrequired = [scarlet]Muat Ulang Diperlukan
mod.import = Impor Mod mod.import = Impor Mod
mod.import.file = Impor File mod.import.file = Impor File
mod.import.github = Impor Mod GitHub mod.import.github = Impor dari GitHub
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya! mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya!
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini. mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini.
mod.remove.confirm = Mod ini akan dihapus. mod.remove.confirm = Mod ini akan dihapus.
@@ -168,6 +169,7 @@ mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. And
about.button = Tentang about.button = Tentang
name = Nama: name = Nama:
noname = Pilih[accent] nama pemain[] dahulu. noname = Pilih[accent] nama pemain[] dahulu.
search = Cari:
planetmap = Peta Planet planetmap = Peta Planet
launchcore = Luncurkan Inti launchcore = Luncurkan Inti
filename = Nama File: filename = Nama File:
@@ -187,8 +189,8 @@ researched = [lightgray]{0} telah diteliti.
research.progress = {0}% diteliti research.progress = {0}% diteliti
players = {0} pemain aktif players = {0} pemain aktif
players.single = {0} pemain aktif players.single = {0} pemain aktif
players.search = Cari players.search = cari
players.notfound = [gray]Tidak ada pemain ditemukan players.notfound = [gray]tidak ada pemain ditemukan
server.closing = [accent]Menutup server... server.closing = [accent]Menutup server...
server.kicked.kick = Anda telah dikeluarkan dari server! server.kicked.kick = Anda telah dikeluarkan dari server!
server.kicked.whitelist = Anda tidak ada di dalam whitelist. server.kicked.whitelist = Anda tidak ada di dalam whitelist.
@@ -223,7 +225,7 @@ host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
servers.local = Server Lokal servers.local = Server Lokal
servers.local.steam = Permainan Publik & Server Lokal servers.local.steam = Permainan Publik & Server Lokal
servers.remote = Server Jarak Jauh (Simpanan) servers.remote = Server Jarak Jauh
servers.global = Server Komunitas servers.global = Server Komunitas
servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur. servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
@@ -231,6 +233,7 @@ servers.showhidden = Tampilkan Server Tersembunyi
server.shown = Ditampilkan server.shown = Ditampilkan
server.hidden = Disembunyikan server.hidden = Disembunyikan
viewplayer = Melihat Pemain: [accent]{0}
trace = Lacak Pemain trace = Lacak Pemain
trace.playername = Nama pemain: [accent]{0} trace.playername = Nama pemain: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
@@ -239,11 +242,11 @@ trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0} trace.modclient = Client Modifikasi: [accent]{0}
trace.times.joined = Total Bergabung: [accent]{0} trace.times.joined = Total Bergabung: [accent]{0}
trace.times.kicked = Total Dikeluarkan: [accent]{0} trace.times.kicked = Total Dikeluarkan: [accent]{0}
invalidid = ID klien tidak valid! Kirimkan laporan bug. invalidid = ID client tidak valid! Kirimkan laporan bug.
server.bans = Pemain Dilarang Masuk server.bans = Pemain Dilarang Masuk
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk! server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
server.admins = Admin server.admins = Admin
server.admins.none = Tidak ada admin! server.admins.none = Tidak ada admin ditemukan!
server.add = Tambah Server server.add = Tambah Server
server.delete = Anda yakin ingin menghapus server ini? server.delete = Anda yakin ingin menghapus server ini?
server.edit = Sunting Server server.edit = Sunting Server
@@ -269,7 +272,7 @@ connecting = [accent]Menghubungkan...
reconnecting = [accent]Menghubungkan kembali... reconnecting = [accent]Menghubungkan kembali...
connecting.data = [accent]Memuat data dunia... connecting.data = [accent]Memuat data dunia...
server.port = Port: server.port = Port:
server.addressinuse = Alamat sudah ada! server.addressinuse = Alamat sudah dipakai!
server.invalidport = Nomor port tidak sah! server.invalidport = Nomor port tidak sah!
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0} server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
save.new = Simpanan Baru save.new = Simpanan Baru
@@ -311,11 +314,11 @@ open = Buka
customize = Sunting Peraturan customize = Sunting Peraturan
cancel = Batal cancel = Batal
command = Perintah command = Perintah
command.mine = Mine command.mine = Tambang
command.repair = Repair command.repair = Perbaiki
command.rebuild = Rebuild command.rebuild = Bangun Kembali
command.assist = Assist Player command.assist = Bantu Pemain
command.move = Move command.move = Maju
openlink = Buka Tautan openlink = Buka Tautan
copylink = Salin Tautan copylink = Salin Tautan
back = Kembali back = Kembali
@@ -393,7 +396,7 @@ editor.nodescription = Setiap peta harus memiliki sebuah deskripsi setidaknya 4
editor.waves = Gelombang: editor.waves = Gelombang:
editor.rules = Peraturan: editor.rules = Peraturan:
editor.generation = Generasi: editor.generation = Generasi:
editor.objectives = Objectives editor.objectives = Tujuan
editor.ingame = Sunting dalam Permainan editor.ingame = Sunting dalam Permainan
editor.playtest = Tes Bermain editor.playtest = Tes Bermain
editor.publish.workshop = Terbitkan di Workshop editor.publish.workshop = Terbitkan di Workshop
@@ -438,7 +441,7 @@ waves.sort.type = Tipe
waves.units.hide = Sembunyikan Semua waves.units.hide = Sembunyikan Semua
waves.units.show = Lihat Semua waves.units.show = Lihat Semua
#memang sengaja diberi huruf kecil #these are intentionally in lower case
wavemode.counts = jumlah wavemode.counts = jumlah
wavemode.totals = total wavemode.totals = total
wavemode.health = darah wavemode.health = darah
@@ -460,9 +463,9 @@ editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan? editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
editor.update = Perbaruan editor.update = Perbaruan
editor.randomize = Acak editor.randomize = Acak
editor.moveup = Move Up editor.moveup = Pindah Ke Atas
editor.movedown = Move Down editor.movedown = Pindah Ke Bawah
editor.copy = Copy editor.copy = Salin
editor.apply = Terapkan editor.apply = Terapkan
editor.generate = Generasi editor.generate = Generasi
editor.sectorgenerate = Generasi Sektor editor.sectorgenerate = Generasi Sektor
@@ -509,7 +512,7 @@ toolmode.fillteams = Isi Tim
toolmode.fillteams.description = Mengisi tim bukannya blok. toolmode.fillteams.description = Mengisi tim bukannya blok.
toolmode.drawteams = Gambar Tim toolmode.drawteams = Gambar Tim
toolmode.drawteams.description = Menggambar tim bukannya blok. toolmode.drawteams.description = Menggambar tim bukannya blok.
#tidak dipakai #unused
toolmode.underliquid = Di Bawah Cairan toolmode.underliquid = Di Bawah Cairan
toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair. toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
@@ -583,32 +586,35 @@ requirement.core = Hancurkan inti musuh dalam {0}
requirement.research = Kembangkan {0} requirement.research = Kembangkan {0}
requirement.produce = Produksi {0} requirement.produce = Produksi {0}
requirement.capture = Kuasai {0} requirement.capture = Kuasai {0}
requirement.onplanet = Kendalikan Sektor dalam {0} requirement.onplanet = Kendalikan Sektor Dalam {0}
requirement.onsector = Mendarat di Sektor: {0} requirement.onsector = Mendarat Di Sektor: {0}
launch.text = Luncurkan launch.text = Luncurkan
research.multiplayer = Hanya host yang dapat meneliti barang. research.multiplayer = Hanya host yang dapat meneliti barang.
map.multiplayer = Hanya host yang dapat melihat sektor. map.multiplayer = Hanya host yang dapat melihat sektor.
uncover = Buka uncover = Buka
configure = Konfigurasi Muatan configure = Konfigurasi Muatan
objective.research.name = Research
objective.produce.name = Obtain objective.research.name = Riset
objective.item.name = Obtain Item objective.produce.name = Peroleh
objective.coreitem.name = Core Item objective.item.name = Peroleh Barang
objective.buildcount.name = Build Count objective.coreitem.name = Barang Inti
objective.unitcount.name = Unit Count objective.buildcount.name = Jumlah Bangunan
objective.destroyunits.name = Destroy Units objective.unitcount.name = Jumlah Unit
objective.timer.name = Timer objective.destroyunits.name = Hancurkan Unit
objective.destroyblock.name = Destroy Block objective.timer.name = Waktu
objective.destroyblocks.name = Destroy Blocks objective.destroyblock.name = Hancurkan Blok
objective.destroycore.name = Destroy Core objective.destroyblocks.name = Hancurkan Blok
objective.commandmode.name = Command Mode objective.destroycore.name = Hancurkan Inti
objective.flag.name = Flag objective.commandmode.name = Mode Perintah
marker.shapetext.name = Shape Text objective.flag.name = Bendera
marker.minimap.name = Minimap
marker.shape.name = Shape marker.shapetext.name = Teks Berbentuk
marker.text.name = Text marker.minimap.name = Peta Kecil
marker.background = Background marker.shape.name = Bentuk
marker.outline = Outline marker.text.name = Teks
marker.background = Latar Belakang
marker.outline = Garis Luar
objective.research = [accent]Riset:\n[]{0}[lightgray]{1} objective.research = [accent]Riset:\n[]{0}[lightgray]{1}
objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1} objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1}
@@ -623,6 +629,7 @@ objective.enemiesapproaching = [accent]Musuh akan datang pada [lightgray]{0}[]
objective.destroycore = [accent]Hancurkan Inti Musuh objective.destroycore = [accent]Hancurkan Inti Musuh
objective.command = [accent]Perintahkan Unit objective.command = [accent]Perintahkan Unit
objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0}
announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠ announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠
loadout = Muatan loadout = Muatan
@@ -635,12 +642,12 @@ addall = Tambah Semua
launch.from = Meluncurkan Dari: [accent]{0} launch.from = Meluncurkan Dari: [accent]{0}
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0} launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
launch.destination = Destinasi: {0} launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}. configure.invalid = Jumlah harus berupa angka di antara 0 dan {0}.
add = Tambahkan... add = Tambahkan...
guardian = Penjaga guardian = Penjaga
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0} connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar? error.unreachable = Server tidak dapat dihubungi.\nApakah alamatnya benar?
error.invalidaddress = Alamat tidak valid. error.invalidaddress = Alamat tidak valid.
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar! error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
error.mismatch = Paket terjadi kekeliruan:\nbisa terjadi apabila versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry! error.mismatch = Paket terjadi kekeliruan:\nbisa terjadi apabila versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
@@ -689,7 +696,7 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
sector.captured = Sektor [accent]{0}[white]ditaklukkan! sector.captured = Sektor [accent]{0}[white]ditaklukkan!
sector.changeicon = Ubah Ikon sector.changeicon = Ubah Ikon
sector.noswitch.title = Tidak Dapat beralih Sektor sector.noswitch.title = Tidak Dapat beralih Sektor
sector.noswitch = Andak tidak boleh berpindah sektor jika sektor yang ada sedang serang.\nSektor: [accent]{0}[] di [accent]{1}[] sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
sector.view = Lihat Sektor sector.view = Lihat Sektor
threat.low = Rendah threat.low = Rendah
@@ -742,25 +749,28 @@ sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memi
sector.onset.name = Pemulaan sector.onset.name = Pemulaan
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Danau
sector.intersect.name = Intersect sector.intersect.name = Perempatan
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.onset.description = Sektor tutorial. Tujuan ini belum dibuat. Tunggu informasi selanjutnya. sector.marsh.name = Marsh
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.peaks.name = Peaks
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
status.burning.name = Membakar sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin.
sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui.
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
status.burning.name = Terbakar
status.freezing.name = Membeku status.freezing.name = Membeku
status.wet.name = Basah status.wet.name = Basah
status.muddy.name = Berlumpur status.muddy.name = Berlumpur
status.melting.name = Meleleh status.melting.name = Meleleh
status.sapped.name = Melemahkan status.sapped.name = Terlemahkan
status.electrified.name = Dialiri Listrik status.electrified.name = Dialiri Listrik
status.spore-slowed.name = Spora Melambat status.spore-slowed.name = Spora Melambat
status.tarred.name = Berminyak status.tarred.name = Berminyak
@@ -773,7 +783,7 @@ status.boss.name = Penjaga
settings.language = Bahasa settings.language = Bahasa
settings.data = Data Game settings.data = Data Game
settings.reset = Atur ulang pilihan ke awal settings.reset = Atur Ulang ke Bawaan
settings.rebind = Ganti tombol settings.rebind = Ganti tombol
settings.resetKey = Atur ulang settings.resetKey = Atur ulang
settings.controls = Kontrol settings.controls = Kontrol
@@ -800,14 +810,14 @@ error.title = [scarlet]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit tidak dapat membangun unit.nobuild = [scarlet]Unit tidak dapat membangun
lastaccessed = [lightgray]Terakhir Diakses: {0} lastaccessed = [lightgray]Terakhir Diakses: {0}
lastcommanded = [lightgray]Last Commanded: {0} lastcommanded = [lightgray]Terakhir Diperintah: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <muat peta untuk lihat> stat.showinmap = <muat peta untuk lihat>
stat.description = Kegunaan stat.description = Kegunaan
stat.input = Masukan stat.input = Masukan
stat.output = Pengeluaran stat.output = Pengeluaran
stat.maxefficiency = Efisiensi Maks stat.maxefficiency = Batas Efisiensi
stat.booster = Pendorong stat.booster = Pendorong
stat.tiles = Petak yang Diperlukan stat.tiles = Petak yang Diperlukan
stat.affinities = Kecocokan stat.affinities = Kecocokan
@@ -826,7 +836,7 @@ stat.liquidcapacity = Kapasitas Zat Cair
stat.powerrange = Jarak Tenaga stat.powerrange = Jarak Tenaga
stat.linkrange = Jarak Tautan stat.linkrange = Jarak Tautan
stat.instructions = Instruksi stat.instructions = Instruksi
stat.powerconnections = Koneksi Maksimal stat.powerconnections = Batas Sambungan
stat.poweruse = Penggunaan Tenaga stat.poweruse = Penggunaan Tenaga
stat.powerdamage = Tenaga/Pukulan stat.powerdamage = Tenaga/Pukulan
stat.itemcapacity = Kapasitas Bahan stat.itemcapacity = Kapasitas Bahan
@@ -837,10 +847,10 @@ stat.repairtime = Waktu Memperbaiki Blok Penuh
stat.repairspeed = Kecepatan Memperbaiki stat.repairspeed = Kecepatan Memperbaiki
stat.weapons = Senjata stat.weapons = Senjata
stat.bullet = Peluru stat.bullet = Peluru
stat.moduletier = Module Tier stat.moduletier = Tingkatan Modul
stat.speedincrease = Tambahan Kecepatan stat.speedincrease = Tambahan Kecepatan
stat.range = Jarak stat.range = Jarak
stat.drilltier = Sumber Daya yang Bisa di Bor stat.drilltier = Sumber Daya yang Ditambang
stat.drillspeed = Basis Kecepatan Bor stat.drillspeed = Basis Kecepatan Bor
stat.boosteffect = Efek Pendorong stat.boosteffect = Efek Pendorong
stat.maxunits = Batas Unit Aktif stat.maxunits = Batas Unit Aktif
@@ -855,16 +865,16 @@ stat.reload = Kecepatan Tembakan
stat.ammo = Amunisi stat.ammo = Amunisi
stat.shieldhealth = Darah Perisai stat.shieldhealth = Darah Perisai
stat.cooldowntime = Waktu Pendinginan stat.cooldowntime = Waktu Pendinginan
stat.explosiveness = Ledakan stat.explosiveness = Daya Ledak
stat.basedeflectchance = Peluang Defleksi Dasar stat.basedeflectchance = Peluang Defleksi Dasar
stat.lightningchance = Peluang Menghasilkan Petir stat.lightningchance = Peluang Menghasilkan Petir
stat.lightningdamage = Kerusakan Petir stat.lightningdamage = Kerusakan Petir
stat.flammability = Pembakar stat.flammability = Daya Bakar
stat.radioactivity = Radiasi stat.radioactivity = Daya Radioaktif
stat.charge = Setruman stat.charge = Setruman
stat.heatcapacity = Kapasitas Panas stat.heatcapacity = Kapasitas Panas
stat.viscosity = Kelekatan stat.viscosity = Kelekatan
stat.temperature = Temperatur stat.temperature = Suhu
stat.speed = Kecepatan stat.speed = Kecepatan
stat.buildspeed = Kecepatan Membangun stat.buildspeed = Kecepatan Membangun
stat.minespeed = Kecepatan Menambang stat.minespeed = Kecepatan Menambang
@@ -911,7 +921,7 @@ bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Zat Cair bar.liquid = Zat Cair
bar.heat = Panas bar.heat = Panas
bar.instability = Instability bar.instability = Instabilitas
bar.heatamount = Panas: {0} bar.heatamount = Panas: {0}
bar.heatpercent = Panas: {0} ({1}%) bar.heatpercent = Panas: {0} ({1}%)
bar.power = Tenaga bar.power = Tenaga
@@ -949,7 +959,7 @@ unit.liquidsecond = unit zat cair/detik
unit.itemssecond = bahan/detik unit.itemssecond = bahan/detik
unit.liquidunits = unit zat cair unit.liquidunits = unit zat cair
unit.powerunits = unit tenaga unit.powerunits = unit tenaga
unit.heatunits = heat units unit.heatunits = unit panas
unit.degrees = derajat unit.degrees = derajat
unit.seconds = detik unit.seconds = detik
unit.minutes = menit unit.minutes = menit
@@ -1018,7 +1028,7 @@ setting.borderlesswindow.name = Jendela tak Berbatas
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan. setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
setting.fps.name = Tunjukkan FPS & Ping setting.fps.name = Tunjukkan FPS & Ping
setting.console.name = Enable Console setting.console.name = Hidupkan Konsol
setting.smoothcamera.name = Kamera Halus setting.smoothcamera.name = Kamera Halus
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel setting.pixelate.name = Mode Pixel
@@ -1140,8 +1150,8 @@ rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Mode Penyerangan rules.attack = Mode Penyerangan
rules.rtsai = A.I. RTS rules.rtsai = A.I. RTS
rules.rtsminsquadsize = Ukuran Squad Minimum rules.rtsminsquadsize = Ukuran Regu Minimum
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Ukuran Regu Maksimum
rules.rtsminattackweight = Berat Serangan Minimum rules.rtsminattackweight = Berat Serangan Minimum
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP) rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
rules.corecapture = Tangkap Inti Saat Kehancuran rules.corecapture = Tangkap Inti Saat Kehancuran
@@ -1195,7 +1205,7 @@ content.status.name = Status Efek
content.sector.name = Sektor content.sector.name = Sektor
content.team.name = Fraksi content.team.name = Fraksi
wallore = (Wall) wallore = (Dinding)
item.copper.name = Tembaga item.copper.name = Tembaga
item.lead.name = Timah item.lead.name = Timah
@@ -1273,12 +1283,17 @@ unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1286,13 +1301,10 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Drone Perakit unit.assembly-drone.name = Drone Perakit
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Paralaks
block.cliff.name = Bukit block.cliff.name = Bukit
block.sand-boulder.name = Batu Pasir Besar block.sand-boulder.name = Batu Pasir Besar
block.basalt-boulder.name = Batu Basal Besar block.basalt-boulder.name = Batu Basal Besar
@@ -1336,7 +1348,7 @@ block.deep-tainted-water.name = Air Dalam Ternoda
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
block.tar.name = Minyak Mentah block.tar.name = Minyak Mentah
block.stone.name = Batu block.stone.name = Batu
block.sand.name = Pasir block.sand-floor.name = Pasir
block.darksand.name = Pasir Hitam block.darksand.name = Pasir Hitam
block.ice.name = Es block.ice.name = Es
block.snow.name = Salju block.snow.name = Salju
@@ -1390,8 +1402,8 @@ block.door.name = Pintu
block.door-large.name = Pintu Besar block.door-large.name = Pintu Besar
block.duo.name = Duo block.duo.name = Duo
block.scorch.name = Penyembur Api block.scorch.name = Penyembur Api
block.scatter.name = Scatter block.scatter.name = Penghambur
block.hail.name = Meriam block.hail.name = Penghujan
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Pengantar block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium block.titanium-conveyor.name = Pengantar Berbahan Titanium
@@ -1474,19 +1486,19 @@ block.mender.name = Mender
block.mend-projector.name = Mender Projektor block.mend-projector.name = Mender Projektor
block.surge-wall.name = Dinding Listrik block.surge-wall.name = Dinding Listrik
block.surge-wall-large.name = Dinding Listrik Besar block.surge-wall-large.name = Dinding Listrik Besar
block.cyclone.name = Cyclone block.cyclone.name = Topan
block.fuse.name = Fuse block.fuse.name = Murang
block.shock-mine.name = Ranjau Listrik block.shock-mine.name = Ranjau Listrik
block.overdrive-projector.name = Projektor Pemercepat block.overdrive-projector.name = Projektor Pemercepat
block.force-projector.name = Projektor Pelindung block.force-projector.name = Projektor Pelindung
block.arc.name = Busur Petir block.arc.name = Busur Petir
block.rtg-generator.name = Generator Radiasi block.rtg-generator.name = Generator Radiasi
block.spectre.name = Meriam Raksasa block.spectre.name = Momok
block.meltdown.name = Meltdown block.meltdown.name = Pelumer
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Kontainer block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur block.launch-pad.name = Alas Peluncur
block.segment.name = Segment block.segment.name = Segmen
block.ground-factory.name = Pabrik Unit Darat block.ground-factory.name = Pabrik Unit Darat
block.air-factory.name = Pabrik Unit Udara block.air-factory.name = Pabrik Unit Udara
block.naval-factory.name = Pabrik Unit Laut block.naval-factory.name = Pabrik Unit Laut
@@ -1516,10 +1528,10 @@ block.payload-loader.name = Pemuat Blok
block.payload-loader.description = Memuat cairan dan item ke dalam blok. block.payload-loader.description = Memuat cairan dan item ke dalam blok.
block.payload-unloader.name = Pembongkar Blok block.payload-unloader.name = Pembongkar Blok
block.payload-unloader.description = Membongkar cairan dan item dari blok. block.payload-unloader.description = Membongkar cairan dan item dari blok.
block.heat-source.name = Heat Source block.heat-source.name = Sumber Panas
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = Blok ukuran 1x1 yang memberikan panas tak terhingga.
#TODO: temporary names! #Erekir
block.empty.name = Kosong block.empty.name = Kosong
block.rhyolite-crater.name = Kawah Riolit block.rhyolite-crater.name = Kawah Riolit
block.rough-rhyolite.name = Riolit Kasar block.rough-rhyolite.name = Riolit Kasar
@@ -1542,8 +1554,8 @@ block.carbon-vent.name = Ventilasi Karbon
block.arkyic-vent.name = Ventilasi Arkisit block.arkyic-vent.name = Ventilasi Arkisit
block.yellow-stone-vent.name = Ventilasi Batu Kuning block.yellow-stone-vent.name = Ventilasi Batu Kuning
block.red-stone-vent.name = Ventilasi Batu Merah block.red-stone-vent.name = Ventilasi Batu Merah
block.redmat.name = Redmat block.redmat.name = Matras Merah
block.bluemat.name = Bluemat block.bluemat.name = Matras Biru
block.core-zone.name = Zona Inti block.core-zone.name = Zona Inti
block.regolith-wall.name = Dinding Regolit block.regolith-wall.name = Dinding Regolit
block.yellow-stone-wall.name = Dinding Batu Kuning block.yellow-stone-wall.name = Dinding Batu Kuning
@@ -1556,7 +1568,7 @@ block.crystalline-stone-wall.name = Dinding Batu Kristal
block.red-ice-wall.name = Dinding Es Merah block.red-ice-wall.name = Dinding Es Merah
block.red-stone-wall.name = Dinding Batu Merah block.red-stone-wall.name = Dinding Batu Merah
block.red-diamond-wall.name = Dinding Berlian Merah block.red-diamond-wall.name = Dinding Berlian Merah
block.redweed.name = Redweed block.redweed.name = Rumput Merah
block.pur-bush.name = Semak Pur block.pur-bush.name = Semak Pur
block.yellowcoral.name = Terumbu Kuning block.yellowcoral.name = Terumbu Kuning
block.carbon-boulder.name = Batu Besar Karbon block.carbon-boulder.name = Batu Besar Karbon
@@ -1578,7 +1590,7 @@ block.electrolyzer.name = Elektroliser
block.atmospheric-concentrator.name = Konsentrator Atmosfer block.atmospheric-concentrator.name = Konsentrator Atmosfer
block.oxidation-chamber.name = Ruangan Oksidasi block.oxidation-chamber.name = Ruangan Oksidasi
block.electric-heater.name = Penghangat Listrik block.electric-heater.name = Penghangat Listrik
block.slag-heater.name = Slag Heater block.slag-heater.name = Penghangat Terak
block.phase-heater.name = Penghangat Phase block.phase-heater.name = Penghangat Phase
block.heat-redirector.name = Pengatur Panas block.heat-redirector.name = Pengatur Panas
block.slag-incinerator.name = Insinerator Terak block.slag-incinerator.name = Insinerator Terak
@@ -1595,8 +1607,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
block.blast-door.name = Pintu Blast block.blast-door.name = Pintu Blast
block.carbide-wall.name = Dinding Karbit block.carbide-wall.name = Dinding Karbit
block.carbide-wall-large.name = Dinding Karbit Raksasa block.carbide-wall-large.name = Dinding Karbit Raksasa
block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall.name = Dinding Surge yang Diperkuat
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.reinforced-surge-wall-large.name = Dinding Surge Besar yang Diperkuat
block.shielded-wall.name = Shielded Wall block.shielded-wall.name = Shielded Wall
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = Menara Pembangunan block.build-tower.name = Menara Pembangunan
@@ -1606,7 +1618,7 @@ block.shield-projector.name = Proyektor Pelindung
block.large-shield-projector.name = Proyektor Pelindung Besar block.large-shield-projector.name = Proyektor Pelindung Besar
block.armored-duct.name = Pipa Lapis Baja block.armored-duct.name = Pipa Lapis Baja
block.overflow-duct.name = Pipa Luapan block.overflow-duct.name = Pipa Luapan
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = Pipa Arus Bawah
block.duct-unloader.name = Pipa Pembongkar Muatan block.duct-unloader.name = Pipa Pembongkar Muatan
block.surge-conveyor.name = Konveyor Surge block.surge-conveyor.name = Konveyor Surge
block.surge-router.name = Pengarah Surge block.surge-router.name = Pengarah Surge
@@ -1663,12 +1675,12 @@ block.mech-fabricator.name = Fabrikator Mech
block.ship-fabricator.name = Fabrikator Kapal block.ship-fabricator.name = Fabrikator Kapal
block.prime-refabricator.name = Refabrikator Perdana block.prime-refabricator.name = Refabrikator Perdana
block.unit-repair-tower.name = Menara Perbaikan Unit block.unit-repair-tower.name = Menara Perbaikan Unit
block.diffuse.name = Membaur block.diffuse.name = Pembaur
block.basic-assembler-module.name = Modul Perakitan Dasar block.basic-assembler-module.name = Modul Perakitan Dasar
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor block.flux-reactor.name = Reaktor Flux
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Reaktor Neoplasia
block.switch.name = Saklar block.switch.name = Saklar
block.micro-processor.name = Prosesor Mikro block.micro-processor.name = Prosesor Mikro
@@ -1726,8 +1738,8 @@ hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [ac
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang. hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[]. hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu. hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabrik, tekan blok pabrik ketika dalam mode perintah, lalu tekan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi. item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat. item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
@@ -1750,13 +1762,24 @@ item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu. item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak. item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar. item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengolahan limbah. liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengolahan limbah.
liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata. liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar. liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik. liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = [lightgray]\ue815 Derelict block.derelict = \uf77e [lightgray]Derelik
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping. block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
block.illuminator.description = Memancarkan cahaya. block.illuminator.description = Memancarkan cahaya.
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu. block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
@@ -1905,6 +1928,96 @@ block.large-logic-display.description = Menampilkan grafik sembarang dari proses
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet. block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin. block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung. block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar. unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya. unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
@@ -1944,6 +2057,24 @@ unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan p
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman. unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman. unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis. unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Membaca angka dari memori sel yang dihubungkan. lst.read = Membaca angka dari memori sel yang dihubungkan.
lst.write = Menulis angka ke memori sel yang dihubungkan. lst.write = Menulis angka ke memori sel yang dihubungkan.
@@ -1993,21 +2124,22 @@ laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi. laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0. laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan. laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Instruksi tanpa kategori.
lcategory.io = Input & Output lcategory.io = Input & Output
lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor.
lcategory.block = Block Control lcategory.block = Kontrol Blok
lcategory.block.description = Interact with blocks. lcategory.block.description = Interaksi dengan blok.
lcategory.operation = Operations lcategory.operation = Operasi
lcategory.operation.description = Logical operations. lcategory.operation.description = Operasi logikal.
lcategory.control = Flow Control lcategory.control = Kontrol Aliran
lcategory.control.description = Manage execution order. lcategory.control.description = Mengatur eksekusi perintah.
lcategory.unit = Unit Control lcategory.unit = Kontrol Unit
lcategory.unit.description = Give units commands. lcategory.unit.description = Memberikan perintah kepada unit.
lcategory.world = World lcategory.world = Dunia
lcategory.world.description = Control how the world behaves. lcategory.world.description = Kendalikan bagaimana dunia berjalan.
graphicstype.clear = Mengisi tampilan dangan warna. graphicstype.clear = Mengisi tampilan dangan warna.
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya. graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
@@ -2126,5 +2258,7 @@ lenum.build = Membangun sebuah sttruktur.
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[]. lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
lenum.within = Memeriksa apakah unit di dekat suatu posisi. lenum.within = Memeriksa apakah unit di dekat suatu posisi.
lenum.boost = Mulai/berhenti mempercepat. lenum.boost = Mulai/berhenti mempercepat.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

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@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid を開く
link.wiki.description = 公式 Mindustry Wiki link.wiki.description = 公式 Mindustry Wiki
link.suggestions.description = 新機能を提案する link.suggestions.description = 新機能を提案する
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。 link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
linkopen = このサーバーからリンクが送信されました。開きますか?\n\n[sky]{0}
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。 linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
screenshot = スクリーンショットを {0} に保存しました。 screenshot = スクリーンショットを {0} に保存しました。
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。 screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
@@ -80,14 +81,14 @@ schematic.renametag = タグの名前変更
schematic.tagdelconfirm = このタグをすべて削除しますか? schematic.tagdelconfirm = このタグをすべて削除しますか?
schematic.tagexists = このタグはすでに存在します。 schematic.tagexists = このタグはすでに存在します。
stats = Stats stats = 戦績
stats.wave = Waves Defeated stats.wave = 防衛したウェーブ
stats.unitsCreated = Units Created stats.unitsCreated = 製造したユニット
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = 破壊した敵
stats.built = Buildings Built stats.built = 建造した建物
stats.destroyed = Buildings Destroyed stats.destroyed = 破壊された建物
stats.deconstructed = Buildings Deconstructed stats.deconstructed = 分解した建物
stats.playtime = Time Played stats.playtime = プレイ時間
globalitems = [accent]トータルアイテム globalitems = [accent]トータルアイテム
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか? map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
@@ -168,6 +169,7 @@ mod.scripts.disable = お使いのデバイスはScriptを使用したModをサ
about.button = 情報 about.button = 情報
name = 名前: name = 名前:
noname = [accent]プレイヤー名[]を入力してください。 noname = [accent]プレイヤー名[]を入力してください。
search = Search:
planetmap = 惑星地図 planetmap = 惑星地図
launchcore = コアを打ち上げる launchcore = コアを打ち上げる
filename = ファイル名: filename = ファイル名:
@@ -230,6 +232,7 @@ servers.disclaimer = コミュニティサーバーは、[accent]開発者が所
servers.showhidden = 非表示のサーバーを表示する servers.showhidden = 非表示のサーバーを表示する
server.shown = 表示 server.shown = 表示
server.hidden = 非表示 server.hidden = 非表示
viewplayer = Viewing Player: [accent]{0}
trace = プレイヤーの記録 trace = プレイヤーの記録
trace.playername = プレイヤー名: [accent]{0} trace.playername = プレイヤー名: [accent]{0}
@@ -693,8 +696,8 @@ sector.view = View Sector
threat.low = threat.low =
threat.medium = threat.medium =
threat.high = threat.high =
threat.extreme = threat.extreme =
threat.eradication = 根絶 threat.eradication = 破滅的
planets = 惑星 planets = 惑星
@@ -705,7 +708,7 @@ planet.sun.name = 太陽
sector.impact0078.name = 墜落地点 0078 sector.impact0078.name = 墜落地点 0078
sector.groundZero.name = 爆心地 sector.groundZero.name = 爆心地
sector.craters.name = クレーター sector.craters.name = クレーター
sector.frozenForest.name = える sector.frozenForest.name = った
sector.ruinousShores.name = 荒廃した海岸 sector.ruinousShores.name = 荒廃した海岸
sector.stainedMountains.name = 汚染された山脈 sector.stainedMountains.name = 汚染された山脈
sector.desolateRift.name = 荒涼たる峡谷 sector.desolateRift.name = 荒涼たる峡谷
@@ -744,6 +747,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1210,10 +1215,10 @@ item.pyratite.name = ピラタイト
item.metaglass.name = メタガラス item.metaglass.name = メタガラス
item.scrap.name = スクラップ item.scrap.name = スクラップ
item.fissile-matter.name = Fissile Matter item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium item.beryllium.name = ベリリウム
item.tungsten.name = Tungsten item.tungsten.name = タングステン
item.oxide.name = Oxide item.oxide.name = 酸化物
item.carbide.name = Carbide item.carbide.name = 炭化物
item.dormant-cyst.name = Dormant Cyst item.dormant-cyst.name = Dormant Cyst
liquid.water.name = liquid.water.name =
@@ -1221,12 +1226,12 @@ liquid.slag.name = スラグ
liquid.oil.name = 石油 liquid.oil.name = 石油
liquid.cryofluid.name = 冷却水 liquid.cryofluid.name = 冷却水
liquid.neoplasm.name = Neoplasm liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite liquid.arkycite.name = アーキサイト
liquid.gallium.name = Gallium liquid.gallium.name = ガリウム
liquid.ozone.name = Ozone liquid.ozone.name = オゾン
liquid.hydrogen.name = Hydrogen liquid.hydrogen.name = 水素
liquid.nitrogen.name = Nitrogen liquid.nitrogen.name = 窒素
liquid.cyanogen.name = Cyanogen liquid.cyanogen.name = シアン
unit.dagger.name = ダガー unit.dagger.name = ダガー
unit.mace.name = メイス unit.mace.name = メイス
@@ -1268,12 +1273,17 @@ unit.vela.name = ヴェラ
unit.corvus.name = コーバス unit.corvus.name = コーバス
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1281,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = パララックス block.parallax.name = パララックス
block.cliff.name = block.cliff.name =
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = 深層汚水
block.darksand-tainted-water.name = 黒い砂で汚れた水 block.darksand-tainted-water.name = 黒い砂で汚れた水
block.tar.name = タール block.tar.name = タール
block.stone.name = block.stone.name =
block.sand.name = block.sand-floor.name =
block.darksand.name = 黒い砂 block.darksand.name = 黒い砂
block.ice.name = block.ice.name =
block.snow.name = block.snow.name =
@@ -1511,25 +1518,25 @@ block.payload-loader.name = ペイロード搬入機
block.payload-loader.description = 液体や資源をブロックに搬入します。 block.payload-loader.description = 液体や資源をブロックに搬入します。
block.payload-unloader.name = ペイロード搬出機 block.payload-unloader.name = ペイロード搬出機
block.payload-unloader.description = ブロックから液体や資源を搬出します。 block.payload-unloader.description = ブロックから液体や資源を搬出します。
block.heat-source.name = Heat Source block.heat-source.name = 熱源
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = 1x1の熱源です。
block.empty.name = Empty block.empty.name = 空白
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone block.yellow-stone.name = 黄色い石
block.carbon-stone.name = Carbon Stone block.carbon-stone.name = 炭素質の石
block.ferric-stone.name = Ferric Stone block.ferric-stone.name = 鉄分質の石
block.ferric-craters.name = Ferric Craters block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone block.beryllic-stone.name = ベリリウム質の石
block.crystalline-stone.name = Crystalline Stone block.crystalline-stone.name = 水晶質の石
block.crystal-floor.name = Crystal Floor block.crystal-floor.name = 水晶の床
block.yellow-stone-plates.name = Yellow Stone Plates block.yellow-stone-plates.name = 黄色い石の板
block.red-stone.name = Red Stone block.red-stone.name = 赤い石
block.dense-red-stone.name = Dense Red Stone block.dense-red-stone.name = 高密度の赤い石
block.red-ice.name = Red Ice block.red-ice.name = 赤い氷
block.arkycite-floor.name = Arkycite Floor block.arkycite-floor.name = アーキサイトの床
block.arkyic-stone.name = Arkyic Stone block.arkyic-stone.name = アーキサイト質の石
block.rhyolite-vent.name = Rhyolite Vent block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
@@ -1539,33 +1546,33 @@ block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall block.yellow-stone-wall.name = 黄色い石の壁
block.rhyolite-wall.name = Rhyolite Wall block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall block.carbon-wall.name = 炭素の壁
block.ferric-stone-wall.name = Ferric Stone Wall block.ferric-stone-wall.name = 鉄分質の石の壁
block.beryllic-stone-wall.name = Beryllic Stone Wall block.beryllic-stone-wall.name = ベリリウム質の石の壁
block.arkyic-wall.name = Arkyic Wall block.arkyic-wall.name = アーキサイトの壁
block.crystalline-stone-wall.name = Crystalline Stone Wall block.crystalline-stone-wall.name = 水晶質の石の壁
block.red-ice-wall.name = Red Ice Wall block.red-ice-wall.name = 赤い氷の壁
block.red-stone-wall.name = Red Stone Wall block.red-stone-wall.name = 赤い石の壁
block.red-diamond-wall.name = Red Diamond Wall block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed block.redweed.name = Redweed
block.pur-bush.name = Pur Bush block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder block.carbon-boulder.name = 炭素質の丸石
block.ferric-boulder.name = Ferric Boulder block.ferric-boulder.name = 鉄分質の丸石
block.beryllic-boulder.name = Beryllic Boulder block.beryllic-boulder.name = ベリリウム質の丸石
block.yellow-stone-boulder.name = Yellow Stone Boulder block.yellow-stone-boulder.name = 黄色い丸石
block.arkyic-boulder.name = Arkyic Boulder block.arkyic-boulder.name = アーキサイト質の丸石
block.crystal-cluster.name = Crystal Cluster block.crystal-cluster.name = 水晶の塊
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.vibrant-crystal-cluster.name = 輝く水晶の塊
block.crystal-blocks.name = Crystal Blocks block.crystal-blocks.name = 水晶ブロック
block.crystal-orbs.name = Crystal Orbs block.crystal-orbs.name = 水晶玉
block.crystalline-boulder.name = Crystalline Boulder block.crystalline-boulder.name = 水晶質の丸石
block.red-ice-boulder.name = Red Ice Boulder block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder block.red-stone-boulder.name = 赤い丸石
block.graphitic-wall.name = Graphitic Wall block.graphitic-wall.name = 黒鉛の壁
block.silicon-arc-furnace.name = Silicon Arc Furnace block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator block.atmospheric-concentrator.name = Atmospheric Concentrator
@@ -1743,11 +1750,22 @@ item.spore-pod.description = 石油や爆薬、燃料への転換として使用
item.spore-pod.details = 人工生命体と思われる胞子です。\n他の生物に有毒なガスを放出し、非常に侵略的です。特定の条件下で非常に高い可燃性を持ちます。 item.spore-pod.details = 人工生命体と思われる胞子です。\n他の生物に有毒なガスを放出し、非常に侵略的です。特定の条件下で非常に高い可燃性を持ちます。
item.blast-compound.description = 爆弾や爆発物に使われる不安定な化合物です。\n胞子と揮発性物質から合成されます。燃料として燃やすこともできますが、お勧めしません。 item.blast-compound.description = 爆弾や爆発物に使われる不安定な化合物です。\n胞子と揮発性物質から合成されます。燃料として燃やすこともできますが、お勧めしません。
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。 item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。 liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
liquid.slag.description = 多種多様の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。 liquid.slag.description = 多種多様の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。 liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。 liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \ue815 [lightgray]放棄 block.derelict = \ue815 [lightgray]放棄
block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。 block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = プロセッサからの任意のグラ
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。 block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。 block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。 block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。 unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
unit.mace.description = 近くの敵に火炎放射を発射します。 unit.mace.description = 近くの敵に火炎放射を発射します。
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = 建造物修復火炎放射を発射します。敵に
unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。 unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。
unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。 unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。
unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。 unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid 카탈로그 목록
link.wiki.description = 공식 Mindustry 위키 link.wiki.description = 공식 Mindustry 위키
link.suggestions.description = 새 기능 제안하기 link.suggestions.description = 새 기능 제안하기
link.bug.description = 버그 제보하기 link.bug.description = 버그 제보하기
linkopen = 이 서버에서 당신에게 링크를 보냈습니다. 정말로 열어보시겠습니까?\n\n[sky]{0}
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다. linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
screenshot = 스크린샷이 {0} 에 저장되었습니다. screenshot = 스크린샷이 {0} 에 저장되었습니다.
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다. screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
@@ -22,7 +23,7 @@ gameover.disconnect = 연결 끊기
gameover.pvp = [accent]{0}[] 팀이 승리했습니다! gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
gameover.waiting = [accent]다음 맵 기다리는 중... gameover.waiting = [accent]다음 맵 기다리는 중...
highscore = [accent]새로운 최고 점수! highscore = [accent]새로운 최고 점수!
copied = 복사됨. copied = 복사됨
indev.notready = 이 부분은 아직 준비되지 않았습니다. indev.notready = 이 부분은 아직 준비되지 않았습니다.
load.sound = 소리 load.sound = 소리
@@ -35,7 +36,7 @@ load.scripts = 스크립트
be.update = 새로운 Bleeding Edge 버전 사용 가능: be.update = 새로운 Bleeding Edge 버전 사용 가능:
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까? be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
be.updating = 업데이트 중…. be.updating = 업데이트 중…
be.ignore = 무시하기 be.ignore = 무시하기
be.noupdates = 업데이트가 없습니다. be.noupdates = 업데이트가 없습니다.
be.check = 업데이트 확인하기 be.check = 업데이트 확인하기
@@ -66,7 +67,7 @@ schematic.copy = 클립 보드에 복사
schematic.copy.import = 클립 보드에서 가져오기 schematic.copy.import = 클립 보드에서 가져오기
schematic.shareworkshop = 창작마당에 공유 schematic.shareworkshop = 창작마당에 공유
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기 schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
schematic.saved = 설계도 저장됨. schematic.saved = 설계도 저장됨
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다. schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
schematic.rename = 설계도 이름 바꾸기 schematic.rename = 설계도 이름 바꾸기
schematic.info = {0}x{1}, {2} 블록 schematic.info = {0}x{1}, {2} 블록
@@ -147,7 +148,7 @@ mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
mod.outdatedv7 = [scarlet]v7과 호환되지 않음 (최소 게임 버전: 136) mod.outdatedv7 = [scarlet]v7과 호환되지 않음 (최소 게임 버전: 136)
mod.missingdependencies = [scarlet]누락된 필요 모드: {0} mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
mod.erroredcontent = [scarlet]콘텐츠 오류 mod.erroredcontent = [scarlet]콘텐츠 오류
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함. mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요. mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다. mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
mod.enable = 활성화 mod.enable = 활성화
@@ -168,6 +169,7 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
about.button = 정보 about.button = 정보
name = 이름 : name = 이름 :
noname = 먼저 [accent]플레이어 이름[]을 설정하세요. noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
search = 검색:
planetmap = 행성 지도 planetmap = 행성 지도
launchcore = 코어 출격 launchcore = 코어 출격
filename = 파일 이름: filename = 파일 이름:
@@ -183,7 +185,7 @@ research.load = 불러오기
research.discard = 무시하기 research.discard = 무시하기
research.list = [lightgray]연구: research.list = [lightgray]연구:
research = 연구 research = 연구
researched = [lightgray]{0} 연구 완료. researched = [lightgray]{0} 연구 완료
research.progress = {0}% 완료됨 research.progress = {0}% 완료됨
players = {0} 플레이어 players = {0} 플레이어
players.single = {0} 플레이어 players.single = {0} 플레이어
@@ -192,7 +194,7 @@ players.notfound = [gray]플레이어를 찾을 수 없습니다.
server.closing = [accent]서버를 닫는 중... server.closing = [accent]서버를 닫는 중...
server.kicked.kick = 서버에서 추방되었습니다! server.kicked.kick = 서버에서 추방되었습니다!
server.kicked.whitelist = 당신은 이 서버의 화이트리스트에 등록되어 있지 않습니다. server.kicked.whitelist = 당신은 이 서버의 화이트리스트에 등록되어 있지 않습니다.
server.kicked.serverClose = 서버 닫힘. server.kicked.serverClose = 서버 닫힘
server.kicked.vote = 당신은 투표로 추방되었습니다. 안녕히 가세요. server.kicked.vote = 당신은 투표로 추방되었습니다. 안녕히 가세요.
server.kicked.clientOutdated = 구버전 클라이언트입니다! 게임을 업데이트하세요! server.kicked.clientOutdated = 구버전 클라이언트입니다! 게임을 업데이트하세요!
server.kicked.serverOutdated = 구버전 서버입니다! 호스트에게 업데이트를 요청하세요! server.kicked.serverOutdated = 구버전 서버입니다! 호스트에게 업데이트를 요청하세요!
@@ -230,6 +232,7 @@ servers.disclaimer = 커뮤니티 서버는 개발자가 소유하거나 제어
servers.showhidden = 숨겨진 서버 보이기/숨기기 servers.showhidden = 숨겨진 서버 보이기/숨기기
server.shown = 서버 숨기기 server.shown = 서버 숨기기
server.hidden = 서버 보이기 server.hidden = 서버 보이기
viewplayer = 플레이어 보기: [accent]{0}
trace = 플레이어 정보 보기 trace = 플레이어 정보 보기
trace.playername = 플레이어 이름: [accent]{0} trace.playername = 플레이어 이름: [accent]{0}
@@ -260,9 +263,9 @@ confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까
joingame.title = 게임 참가 joingame.title = 게임 참가
joingame.ip = 주소: joingame.ip = 주소:
disconnect = 연결이 끊어졌습니다. disconnect = 연결이 끊어졌습니다.
disconnect.error = 연결 오류. disconnect.error = 연결 오류
disconnect.closed = 연결이 종료되었습니다. disconnect.closed = 연결이 종료되었습니다.
disconnect.timeout = 시간 초과. disconnect.timeout = 시간 초과
disconnect.data = 맵 데이터를 로드하지 못했습니다! disconnect.data = 맵 데이터를 로드하지 못했습니다!
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다. cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
connecting = [accent] 연결중... connecting = [accent] 연결중...
@@ -271,7 +274,7 @@ connecting.data = [accent]맵 데이터 불러오는중...
server.port = 포트: server.port = 포트:
server.addressinuse = 이미 사용 중인 주소입니다! server.addressinuse = 이미 사용 중인 주소입니다!
server.invalidport = 잘못된 포트 번호입니다! server.invalidport = 잘못된 포트 번호입니다!
server.error = [scarlet]서버 호스팅 오류. server.error = [scarlet]서버 호스팅 오류
save.new = 새로 저장 save.new = 새로 저장
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까? save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
overwrite = 덮어쓰기 overwrite = 덮어쓰기
@@ -392,7 +395,7 @@ editor.nodescription = 맵을 공유하려면 최소 4자 이상의 설명이
editor.waves = 단계: editor.waves = 단계:
editor.rules = 규칙: editor.rules = 규칙:
editor.generation = 지형 생성: editor.generation = 지형 생성:
editor.objectives = 요소 설정 editor.objectives = 목표
editor.ingame = 인 게임 편집 editor.ingame = 인 게임 편집
editor.playtest = 맵 테스트 editor.playtest = 맵 테스트
editor.publish.workshop = 창작마당 게시 editor.publish.workshop = 창작마당 게시
@@ -405,8 +408,8 @@ editor.filters.type = 맵 유형:
editor.filters.search = 검색: editor.filters.search = 검색:
editor.filters.author = 제작자 editor.filters.author = 제작자
editor.filters.description = 설명 editor.filters.description = 설명
editor.shiftx = Shift X editor.shiftx = X축 밀기
editor.shifty = Shift Y editor.shifty = Y축 밀기
workshop = 창작마당 workshop = 창작마당
waves.title = 단계 waves.title = 단계
waves.remove = 삭제 waves.remove = 삭제
@@ -427,7 +430,7 @@ waves.edit = 편집
waves.copy = 클립보드로 복사하기 waves.copy = 클립보드로 복사하기
waves.load = 클립보드에서 불러오기 waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다. waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
waves.copied = 단계 복사됨. waves.copied = 단계 복사됨
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다. waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
waves.sort = 정렬 기준 waves.sort = 정렬 기준
waves.sort.reverse = 정렬 뒤집기 waves.sort.reverse = 정렬 뒤집기
@@ -590,24 +593,24 @@ map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버
uncover = 지역 개방 uncover = 지역 개방
configure = 초기자원 설정 configure = 초기자원 설정
objective.research.name = 연구 objective.research.name = 연구
objective.produce.name = Obtain objective.produce.name = 획득
objective.item.name = Obtain Item objective.item.name = 획득한 자원
objective.coreitem.name = Core Item objective.coreitem.name = 코어 자원
objective.buildcount.name = Build Count objective.buildcount.name = 건설 횟수
objective.unitcount.name = Unit Count objective.unitcount.name = 기체 횟수
objective.destroyunits.name = Destroy Units objective.destroyunits.name = 기체 처치
objective.timer.name = Timer objective.timer.name = 타이머
objective.destroyblock.name = Destroy Block objective.destroyblock.name = 단일 블록 파괴
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = 다수 블록 파괴
objective.destroycore.name = Destroy Core objective.destroycore.name = 코어 파괴
objective.commandmode.name = Command Mode objective.commandmode.name = 명령 모드
objective.flag.name = Flag objective.flag.name = 플래그
marker.shapetext.name = Shape Text marker.shapetext.name = 도형과 문자
marker.minimap.name = Minimap marker.minimap.name = 미니맵
marker.shape.name = Shape marker.shape.name = 도형
marker.text.name = Text marker.text.name = 문자
marker.background = Background marker.background = 배경
marker.outline = Outline marker.outline = 외곽선
objective.research = [accent]연구:\n[]{0}[lightgray]{1} objective.research = [accent]연구:\n[]{0}[lightgray]{1}
objective.produce = [accent]획득:\n[]{0}[lightgray]{1} objective.produce = [accent]획득:\n[]{0}[lightgray]{1}
@@ -615,9 +618,9 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]건설: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]건설: [][lightgray]{0}[]\n{1}[lightgray]{2}
objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]\n{1}[lightgray]{2}
objective.destroyunits = [accent]처치: [][lightgray]{0}[]x Units objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 기체
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다 objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
objective.destroycore = [accent]적의 코어를 파괴하세요 objective.destroycore = [accent]적의 코어를 파괴하세요
objective.command = [accent]기체 조종 objective.command = [accent]기체 조종
@@ -645,8 +648,8 @@ error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있
error.mismatch = 패킷 오류\n클라이언트와 서버 버전이 일치하지 않습니다.\n접속하려는 서버가 최신 버전인지 확인하세요! error.mismatch = 패킷 오류\n클라이언트와 서버 버전이 일치하지 않습니다.\n접속하려는 서버가 최신 버전인지 확인하세요!
error.alreadyconnected = 이미 접속 중입니다. error.alreadyconnected = 이미 접속 중입니다.
error.mapnotfound = 맵 파일을 찾을 수 없습니다! error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류. error.io = 네트워크 I/O 오류
error.any = 알 수 없는 네트워크 오류. error.any = 알 수 없는 네트워크 오류
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다. error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
weather.rain.name = weather.rain.name =
@@ -745,6 +748,8 @@ sector.intersect.name = 교차지
sector.atlas.name = 아틀라스 sector.atlas.name = 아틀라스
sector.split.name = 분열 sector.split.name = 분열
sector.basin.name = 유역 sector.basin.name = 유역
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오. sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오. sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오. sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
@@ -909,7 +914,7 @@ bar.capacity = 용량: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 액체 bar.liquid = 액체
bar.heat = 발열 bar.heat = 발열
bar.instability = Instability bar.instability = 불안정
bar.heatamount = 열: {0} bar.heatamount = 열: {0}
bar.heatpercent = 열: {0} ({1}%) bar.heatpercent = 열: {0} ({1}%)
bar.power = 전력 bar.power = 전력
@@ -1138,8 +1143,8 @@ rules.wavetimer = 시간 제한이 있는 단계
rules.waves = 단계 rules.waves = 단계
rules.attack = 공격 모드 rules.attack = 공격 모드
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = 최소 부대 크기 rules.rtsminsquadsize = 최소 부대 규모
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = 최대 부대 규모
rules.rtsminattackweight = 최소 공격 중량 rules.rtsminattackweight = 최소 공격 중량
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP) rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
rules.corecapture = 코어 파괴 시 점령 rules.corecapture = 코어 파괴 시 점령
@@ -1269,12 +1274,17 @@ unit.vela.name = 벨라
unit.corvus.name = 코르버스 unit.corvus.name = 코르버스
unit.stell.name = 스텔 unit.stell.name = 스텔
unit.locus.name = 로커스 unit.locus.name = 로커스
unit.precept.name = 프리셉트
unit.vanquish.name = 뱅퀴시 unit.vanquish.name = 뱅퀴시
unit.conquer.name = 컨커 unit.conquer.name = 컨커
unit.merui.name = 메루이
unit.cleroi.name = 클레로이 unit.cleroi.name = 클레로이
unit.anthicus.name = 안티쿠스
unit.tecta.name = 텍타 unit.tecta.name = 텍타
unit.collaris.name = 콜라리스 unit.collaris.name = 콜라리스
unit.elude.name = 일루드
unit.avert.name = 어버트 unit.avert.name = 어버트
unit.obviate.name = 오비에이트
unit.quell.name = unit.quell.name =
unit.disrupt.name = 디스럽트 unit.disrupt.name = 디스럽트
unit.evoke.name = 이보크 unit.evoke.name = 이보크
@@ -1282,11 +1292,8 @@ unit.incite.name = 인사이트
unit.emanate.name = 에머네이트 unit.emanate.name = 에머네이트
unit.manifold.name = 매니폴드 unit.manifold.name = 매니폴드
unit.assembly-drone.name = 조립 드론 unit.assembly-drone.name = 조립 드론
unit.precept.name = 프리셉트 unit.latum.name = 라툼
unit.merui.name = 메루이 unit.renale.name = 리네일
unit.anthicus.name = 안티쿠스
unit.elude.name = 일루드
unit.obviate.name = 오비에이트
block.parallax.name = 패럴랙스 block.parallax.name = 패럴랙스
block.cliff.name = 언덕 block.cliff.name = 언덕
@@ -1332,7 +1339,7 @@ block.deep-tainted-water.name = 오염된 깊은 물
block.darksand-tainted-water.name = 오염된 젖은 검은 모래 block.darksand-tainted-water.name = 오염된 젖은 검은 모래
block.tar.name = 타르 block.tar.name = 타르
block.stone.name = 바위 block.stone.name = 바위
block.sand.name = 모래 block.sand-floor.name = 모래
block.darksand.name = 검은 모래 block.darksand.name = 검은 모래
block.ice.name = 얼음 block.ice.name = 얼음
block.snow.name = block.snow.name =
@@ -1581,7 +1588,7 @@ block.slag-centrifuge.name = 광재 원심분리기
block.surge-crucible.name = 설금 도가니 block.surge-crucible.name = 설금 도가니
block.cyanogen-synthesizer.name = 시아노겐 합성기 block.cyanogen-synthesizer.name = 시아노겐 합성기
block.phase-synthesizer.name = 메타 합성기 block.phase-synthesizer.name = 메타 합성기
block.heat-reactor.name = 원자 block.heat-reactor.name = 반응
block.beryllium-wall.name = 베릴륨 벽 block.beryllium-wall.name = 베릴륨 벽
block.beryllium-wall-large.name = 대형 베릴륨 벽 block.beryllium-wall-large.name = 대형 베릴륨 벽
block.tungsten-wall.name = 텅스텐 벽 block.tungsten-wall.name = 텅스텐 벽
@@ -1638,9 +1645,9 @@ block.afflict.name = 어플릭트
block.lustre.name = 러스터 block.lustre.name = 러스터
block.scathe.name = 스캐드 block.scathe.name = 스캐드
block.fabricator.name = 조립기 block.fabricator.name = 조립기
block.tank-refabricator.name = 전차 재구성 block.tank-refabricator.name = 전차 재조립
block.mech-refabricator.name = 기계 재구성 block.mech-refabricator.name = 기계 재조립
block.ship-refabricator.name = 함선 재구성 block.ship-refabricator.name = 함선 재조립
block.tank-assembler.name = 전차 조립대 block.tank-assembler.name = 전차 조립대
block.ship-assembler.name = 함선 조립대 block.ship-assembler.name = 함선 조립대
block.mech-assembler.name = 기계 조립대 block.mech-assembler.name = 기계 조립대
@@ -1661,8 +1668,8 @@ block.diffuse.name = 디퓨즈
block.basic-assembler-module.name = 기본 조립 모듈 block.basic-assembler-module.name = 기본 조립 모듈
block.smite.name = 스마이트 block.smite.name = 스마이트
block.malign.name = 멀라인 block.malign.name = 멀라인
block.flux-reactor.name = 융제 원자 block.flux-reactor.name = 융제 반응
block.neoplasia-reactor.name = 신생물 원자 block.neoplasia-reactor.name = 신생물 반응
block.switch.name = 스위치 block.switch.name = 스위치
block.micro-processor.name = 마이크로 프로세서 block.micro-processor.name = 마이크로 프로세서
@@ -1743,11 +1750,22 @@ item.spore-pod.description = 석유, 폭발물과 연료로 전환하는 데 사
item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음. item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음.
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다. item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다. item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다. liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다.
liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다. liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다.
liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다. liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다.
liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다. liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \ue815 [lightgray]잔해 block.derelict = \ue815 [lightgray]잔해
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다. block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
@@ -1759,7 +1777,7 @@ block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제
block.kiln.description = 모래와 납을 강화 유리로 제련합니다. block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다. block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다. block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. block.surge-smelter.description = 티타늄, 납, 실리콘 및 구리를 설금으로 혼합합니다.
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다. block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다. block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다. block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다. block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다. block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다. block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다. unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다. unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = 주변의 적을 향해 구조물을 수리하는 화
unit.cyerce.description = 주변의 적을 향해 유도 집속 미사일을 발사합니다. 아군 기체를 수리합니다. unit.cyerce.description = 주변의 적을 향해 유도 집속 미사일을 발사합니다. 아군 기체를 수리합니다.
unit.aegires.description = 에너지 필드로 들어온 모든 적 기체와 구조물에게 충격을 줍니다. 모든 아군을 수리합니다. unit.aegires.description = 에너지 필드로 들어온 모든 적 기체와 구조물에게 충격을 줍니다. 모든 아군을 수리합니다.
unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 폭발성 EMP 탄환을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다. unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 폭발성 EMP 탄환을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다.
unit.stell.description = 적 대상에게 일반적인 탄환을 발사합니다.
unit.locus.description = 적 대상에게 번갈아 나오는 탄환을 발사합니다.
unit.precept.description = 적 대상에게 관통하는 집속탄환을 발사합니다.
unit.vanquish.description = 적 대상에게 관통하는 거대한 분열탄환을 발사합니다.
unit.conquer.description = 적 대상에게 관통하는 거대한 탄환의 폭포를 발사합니다.
unit.merui.description = 지상 적 대상에게 장사정포를 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
unit.cleroi.description = 적 대상에게 이중 포탄을 발사합니다. 집중 방어 포탑으로 적의 발사체를 요격합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
unit.anthicus.description = 적 대상에게 장거리 유도 발사체를 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
unit.tecta.description = 적 대상에게 유도 플라즈마 발사체를 발사합니다. 전방 보호막으로 스스로를 보호합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
unit.collaris.description = 적 대상에게 장거리 분열포탄을 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
unit.elude.description = 적 대상에게 한 쌍의 유도 탄환을 발사합니다. 액체 위에 떠 있을 수 있습니다.
unit.avert.description = 적 대상에게 비틀리는 한 쌍의 탄환을 발사합니다.
unit.obviate.description = 적 대상에게 비틀리는 한 쌍의 전기 구체를 발사합니다.
unit.quell.description = 적 대상에게 장거리 유도 발사체를 발사합니다. 적 구조물 수리 블록을 억제합니다.
unit.disrupt.description = 적 대상에게 장거리 유도 억제 발사체를 발사합니다. 적 구조물 수리 블록을 억제합니다.
unit.evoke.description = 코어: 요새를 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
unit.incite.description = 코어: 성채를 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
lst.read = 연결된 메모리 셀에서 숫자 읽음 lst.read = 연결된 메모리 셀에서 숫자 읽음
lst.write = 연결된 메모리 셀에 숫자 작성 lst.write = 연결된 메모리 셀에 숫자 작성
@@ -2070,7 +2196,7 @@ lenum.generator = 전력을 생산하는 건물
lenum.factory = 자원을 변환하는 건물 lenum.factory = 자원을 변환하는 건물
lenum.repair = 수리 지점 lenum.repair = 수리 지점
lenum.battery = 배터리 lenum.battery = 배터리
lenum.resupply = 보급 지점.\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다. lenum.resupply = 보급 지점\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
lenum.reactor = 핵융합로/토륨 원자로 lenum.reactor = 핵융합로/토륨 원자로
lenum.turret = 포탑 lenum.turret = 포탑
@@ -2102,7 +2228,7 @@ unitlocate.group = 찾을 건물 집단
lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다. lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다.
lenum.stop = 이동/채광/건설 중단 lenum.stop = 이동/채광/건설 중단
lenum.unbind = 로직 컨트롤 완전 비활성화.\n표준 AI를 다시 따릅니다. lenum.unbind = 로직 컨트롤 완전 비활성화\n표준 AI를 다시 따릅니다.
lenum.move = 특정 위치로 이동 lenum.move = 특정 위치로 이동
lenum.approach = 특정 위치로 반지름만큼 접근 lenum.approach = 특정 위치로 반지름만큼 접근
lenum.pathfind = 적 스폰 지점으로 길찾기 lenum.pathfind = 적 스폰 지점으로 길찾기
@@ -2121,34 +2247,3 @@ lenum.within = 좌표 주변 기체 발견 여부
lenum.boost = 이륙 시작/중단 lenum.boost = 이륙 시작/중단
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요. onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요. onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
#1788 line matching
#-------------비공식 번역-------------
#팁, 패치 기록 등 부가적인 설명을 넣는 곳입니다.
#이 비공식 번역주는 공식 디테일이 추가되면 언제든지 삭제될 수 있습니다.
#관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018 or sk7725#6110
#아이템
#액체
#블록
block.junction.details = 여러 개의 컨베이어가 서로 다른 자원을 다른 공간으로 보내야 할 때 유용함.
block.bridge-conveyor.details = 티타늄 컨베이어보다 빠름.
block.sorter.details = 자원을 분류하여 주변 블록에 보내는 과정이 거의 한순간에 일어남.
block.mass-driver.details = 발사하려면 최소 아이템 10개가 필요함.
block.liquid-router.details = 공장과 붙여놓으면 매우 빠르게 액체를 운송함.
block.liquid-tank.details = 공장과 붙여놓으면 매우 빠르게 액체를 운송함.
block.liquid-junction.details = 매우 빠르게 액체를 운송함.
block.rtg-generator.details = 메타는 더 적은 양의 전력을 생산함.
block.solar-panel.details = 날씨에 따라 효율이 달라짐.
block.solar-panel-large.details = 날씨에 따라 효율이 달라짐.
block.thorium-reactor.details = 전력 생산량은 공급된 토륨의 양에 따라 달라짐.
block.unloader.details = 플라스터늄 컨베이어는 예외.
block.hail.details = 일점사하면 립플보다 더 뛰어난 정확도와 연사력을 보여줌.
block.segment.details = 포어쉐도우, 오무라의 탄환 등 아주 큰 발사체는 조준하지 않음.
#기체
unit.crawler.details = 자폭 AI가 향상되어 컨베이어로 자폭을 유도할 수 없음. 분배기, 교차기, 노드를 사용해야 함. 또한 죽을 때도 피해를 입힘.
unit.atrax.details = 광재에 맞은 적은 약화됨.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalogo elementas
link.wiki.description = Oficialus Mindustry wiki link.wiki.description = Oficialus Mindustry wiki
link.suggestions.description = Pasiūlykite naujas funkcijas link.suggestions.description = Pasiūlykite naujas funkcijas
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę. linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
screenshot = Ekrano kopija išsaugota į {0} screenshot = Ekrano kopija išsaugota į {0}
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją. screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Apie about.button = Apie
name = Vardas: name = Vardas:
noname = Pirma pasirinkite[accent] žaidėjo vardą[]. noname = Pirma pasirinkite[accent] žaidėjo vardą[].
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Failo pavadinimas: filename = Failo pavadinimas:
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Sekti Žaidėją trace = Sekti Žaidėją
trace.playername = Žaidėjo vardas: [accent]{0} trace.playername = Žaidėjo vardas: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Smėlio Riedulys block.sand-boulder.name = Smėlio Riedulys
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo
block.tar.name = Derva block.tar.name = Derva
block.stone.name = Akmuo block.stone.name = Akmuo
block.sand.name = Smėlis block.sand-floor.name = Smėlis
block.darksand.name = Tamsus Smėlis block.darksand.name = Tamsus Smėlis
block.ice.name = Ledas block.ice.name = Ledas
block.snow.name = Sniegas block.snow.name = Sniegas
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Sintetinių sporų kokonas, susintetintos iš atmos
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Nestabilus junginys naudojamas bomboms ir sprogmenims. Susintetintas iš sporų kokonų ir kitų lakiųjų medžiagų. Nerekomenduojama naudoti kaip kurą. item.blast-compound.description = Nestabilus junginys naudojamas bomboms ir sprogmenims. Susintetintas iš sporų kokonų ir kitų lakiųjų medžiagų. Nerekomenduojama naudoti kaip kurą.
item.pyratite.description = Ypač degi medžiaga naudojama uždegantiems ginklams. item.pyratite.description = Ypač degi medžiaga naudojama uždegantiems ginklams.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įrenginių aušinimui ir atliekų perdirbimui. liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įrenginių aušinimui ir atliekų perdirbimui.
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų. liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta. liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis. liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius. block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui. block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogus vermelding
link.wiki.description = Officiële Mindustry wiki link.wiki.description = Officiële Mindustry wiki
link.suggestions.description = Stel iets voor link.suggestions.description = Stel iets voor
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0} screenshot = Schermafbeeling opgeslagen in {0}
screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding. screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Over about.button = Over
name = Naam: name = Naam:
noname = Maak eerst een[accent] Speler naam[]. noname = Maak eerst een[accent] Speler naam[].
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Bestandsnaam: filename = Bestandsnaam:
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Toon Verborgen Servers servers.showhidden = Toon Verborgen Servers
server.shown = Weergegeven server.shown = Weergegeven
server.hidden = Verborgen server.hidden = Verborgen
viewplayer = Viewing Player: [accent]{0}
trace = Traceer Speler trace = Traceer Speler
trace.playername = Speler naam: [accent]{0} trace.playername = Speler naam: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Zandkei block.sand-boulder.name = Zandkei
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Donker Zand Vervuild Water block.darksand-tainted-water.name = Donker Zand Vervuild Water
block.tar.name = Olie block.tar.name = Olie
block.stone.name = Steen block.stone.name = Steen
block.sand.name = Donker Zand block.sand-floor.name = Donker Zand
block.darksand.name = Donker Zand block.darksand.name = Donker Zand
block.ice.name = Ijs block.ice.name = Ijs
block.snow.name = Sneeuw block.snow.name = Sneeuw
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised. item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons. item.pyratite.description = An extremely flammable substance used in incendiary weapons.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Commonly used for cooling machines and waste processing. liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down. liquid.cryofluid.description = The most efficient liquid for cooling things down.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn. block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig. block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogus
link.wiki.description = Officiële Mindustry-wiki link.wiki.description = Officiële Mindustry-wiki
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord. linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
screenshot = Locatie screenshot: {0} screenshot = Locatie screenshot: {0}
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken. screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Over about.button = Over
name = Naam: name = Naam:
noname = Kies eerst[accent] een naam[]. noname = Kies eerst[accent] een naam[].
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Bestandsnaam: filename = Bestandsnaam:
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Spelersinformatie trace = Spelersinformatie
trace.playername = Naam: [accent]{0} trace.playername = Naam: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised. item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons. item.pyratite.description = An extremely flammable substance used in incendiary weapons.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Commonly used for cooling machines and waste processing. liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down. liquid.cryofluid.description = The most efficient liquid for cooling things down.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Pozycja w F-Droid
link.wiki.description = Oficjalna Wiki Mindustry link.wiki.description = Oficjalna Wiki Mindustry
link.suggestions.description = Zaproponuj nowe funkcje link.suggestions.description = Zaproponuj nowe funkcje
link.bug.description = Znalazłeś błąd? Zgłoś go tutaj link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany. linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zrzut ekranu w {0} screenshot = Zapisano zrzut ekranu w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia. screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
@@ -168,6 +169,7 @@ mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz
about.button = O Grze about.button = O Grze
name = Nazwa: name = Nazwa:
noname = Najpierw wybierz[accent] nazwę gracza[]. noname = Najpierw wybierz[accent] nazwę gracza[].
search = Search:
planetmap = Mapa Planety planetmap = Mapa Planety
launchcore = Wystrzel Rdzeń launchcore = Wystrzel Rdzeń
filename = Nazwa Pliku: filename = Nazwa Pliku:
@@ -230,6 +232,7 @@ servers.disclaimer = Serwery społeczności [accent]nie są[] w posiadaniu ani n
servers.showhidden = Pokaż Ukryte Serwery servers.showhidden = Pokaż Ukryte Serwery
server.shown = Pokazane server.shown = Pokazane
server.hidden = Ukryte server.hidden = Ukryte
viewplayer = Viewing Player: [accent]{0}
trace = Zlokalizuj Gracza trace = Zlokalizuj Gracza
trace.playername = Nazwa gracza: [accent]{0} trace.playername = Nazwa gracza: [accent]{0}
@@ -743,6 +746,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji. sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1273,12 +1278,17 @@ unit.vela.name = Wela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stal unit.stell.name = Stal
unit.locus.name = Lokus unit.locus.name = Lokus
unit.precept.name = Przestrzegacz
unit.vanquish.name = Pogromca unit.vanquish.name = Pogromca
unit.conquer.name = Zdobywca unit.conquer.name = Zdobywca
unit.merui.name = Merui
unit.cleroi.name = Kleroi unit.cleroi.name = Kleroi
unit.anthicus.name = Dycyrtomina
unit.tecta.name = Tekta unit.tecta.name = Tekta
unit.collaris.name = Sleipnir unit.collaris.name = Sleipnir
unit.elude.name = Wymykacz
unit.avert.name = Awert unit.avert.name = Awert
unit.obviate.name = Likwidator
unit.quell.name = Tłumiciel unit.quell.name = Tłumiciel
unit.disrupt.name = Rozrywacz unit.disrupt.name = Rozrywacz
@@ -1288,11 +1298,8 @@ unit.emanate.name = Pochodnia
unit.manifold.name = Składak unit.manifold.name = Składak
unit.assembly-drone.name = Dron Montażowy unit.assembly-drone.name = Dron Montażowy
unit.precept.name = Przestrzegacz unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Dycyrtomina
unit.elude.name = Wymykacz
unit.obviate.name = Likwidator
block.parallax.name = Paralaksa block.parallax.name = Paralaksa
block.cliff.name = Klif block.cliff.name = Klif
@@ -1338,7 +1345,7 @@ block.deep-tainted-water.name = Głęboka Skażona Woda
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
block.tar.name = Smoła block.tar.name = Smoła
block.stone.name = Kamień block.stone.name = Kamień
block.sand.name = Piasek block.sand-floor.name = Piasek
block.darksand.name = Czarny piasek block.darksand.name = Czarny piasek
block.ice.name = Lód block.ice.name = Lód
block.snow.name = Śnieg block.snow.name = Śnieg
@@ -1750,11 +1757,22 @@ item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekszta
item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne. item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne.
item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[] item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[]
item.pyratite.description = Używany w broniach zapalających oraz generatorach spalinowych.\n\n[lightgray]Uwaga: Ołów w nim zawarty może zatruwać atmosferę.[] item.pyratite.description = Używany w broniach zapalających oraz generatorach spalinowych.\n\n[lightgray]Uwaga: Ołów w nim zawarty może zatruwać atmosferę.[]
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów. liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki. liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki.
liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczkę. liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczkę.
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach. liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Wrak block.derelict = \uf77e [lightgray]Wrak
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki. block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
@@ -1905,6 +1923,96 @@ block.large-logic-display.description = Wyświetla obraz z procesora.
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach. block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo. block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
block.payload-propulsion-tower.description = Konstrukcja o dużym zasięgu do transportu ładunków. Strzela ładunkami do innych podłączonych wież napędowych ładunku. block.payload-propulsion-tower.description = Konstrukcja o dużym zasięgu do transportu ładunków. Strzela ładunkami do innych podłączonych wież napędowych ładunku.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki. unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki. unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
@@ -1951,6 +2059,24 @@ unit.oxynoe.description = Morska jednostka wsparcia, wystrzeliwująca strumienie
unit.cyerce.description = Morska jednostka wsparcia, wystrzeliwująca kapsuły kasetowe oraz naprawiająca sojusznicze jednostki za pomocą działek naprawczych. unit.cyerce.description = Morska jednostka wsparcia, wystrzeliwująca kapsuły kasetowe oraz naprawiająca sojusznicze jednostki za pomocą działek naprawczych.
unit.aegires.description = Morska jednostka wsparcia. Razi wszystkie wrogie jednostki i budowle swoim leczącym energetycznym. Potrafi jednocześnie naprawiać sojusznicze jednostki i niszczyć wrogie pociski. unit.aegires.description = Morska jednostka wsparcia. Razi wszystkie wrogie jednostki i budowle swoim leczącym energetycznym. Potrafi jednocześnie naprawiać sojusznicze jednostki i niszczyć wrogie pociski.
unit.navanax.description = Morska jednostka wsparcia. Posiada automatyczne działka laserowe. Może także atakować bombami elektromagnetycznymi, które potrafią przyspieszyć sojusznicze budynki. unit.navanax.description = Morska jednostka wsparcia. Posiada automatyczne działka laserowe. Może także atakować bombami elektromagnetycznymi, które potrafią przyspieszyć sojusznicze budynki.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Wczytuje liczbę z połączonej komórki pamięci. lst.read = Wczytuje liczbę z połączonej komórki pamięci.
lst.write = Zapisuje liczbę do połączonej komórki pamięci. lst.write = Zapisuje liczbę do połączonej komórki pamięci.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Listamento de catalogo do F-Droid
link.wiki.description = Wiki oficial do Mindustry link.wiki.description = Wiki oficial do Mindustry
link.suggestions.description = Sugira novos conteúdos link.suggestions.description = Sugira novos conteúdos
link.bug.description = Achou algum? Reporte-o aqui link.bug.description = Achou algum? Reporte-o aqui
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência. linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
screenshot = Screenshot salvo para {0} screenshot = Screenshot salvo para {0}
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela. screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
@@ -168,6 +169,7 @@ mod.scripts.disable = Seu dispositivo não suporta mods com scripts. Você preci
about.button = Sobre about.button = Sobre
name = Nome: name = Nome:
noname = Escolha[accent] um nome[] primeiro. noname = Escolha[accent] um nome[] primeiro.
search = Search:
planetmap = Mapa do Planeta planetmap = Mapa do Planeta
launchcore = Lançar núcleo launchcore = Lançar núcleo
filename = Nome do arquivo: filename = Nome do arquivo:
@@ -230,6 +232,7 @@ servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo de
servers.showhidden = Mostrar servidores escondidos servers.showhidden = Mostrar servidores escondidos
server.shown = Mostrar server.shown = Mostrar
server.hidden = Esconder server.hidden = Esconder
viewplayer = Viewing Player: [accent]{0}
trace = Rastrear jogador trace = Rastrear jogador
trace.playername = Nome do jogador: [accent]{0} trace.playername = Nome do jogador: [accent]{0}
@@ -738,6 +741,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1262,12 +1267,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1275,11 +1285,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Paralaxe block.parallax.name = Paralaxe
block.cliff.name = Relevo block.cliff.name = Relevo
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
@@ -1324,7 +1331,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Água tinta sobre areia escura block.darksand-tainted-water.name = Água tinta sobre areia escura
block.tar.name = Piche block.tar.name = Piche
block.stone.name = Pedra block.stone.name = Pedra
block.sand.name = Areia block.sand-floor.name = Areia
block.darksand.name = Areia escura block.darksand.name = Areia escura
block.ice.name = Gelo block.ice.name = Gelo
block.snow.name = Neve block.snow.name = Neve
@@ -1735,10 +1742,21 @@ item.spore-pod.description = Usado para a conversão em óleo, explosivos e comb
item.spore-pod.details = Esporos. Provavelmente uma forma de vida sintética. Emite gases tóxicos para outra vida biológica. Extremamente invasivo. Altamente inflamável em certas condições. item.spore-pod.details = Esporos. Provavelmente uma forma de vida sintética. Emite gases tóxicos para outra vida biológica. Extremamente invasivo. Altamente inflamável em certas condições.
item.blast-compound.description = Usado em bombas e como munição explosiva. item.blast-compound.description = Usado em bombas e como munição explosiva.
item.pyratite.description = Usado em armamento incendiário e geradores abastecidos com combustão. item.pyratite.description = Usado em armamento incendiário e geradores abastecidos com combustão.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Usado para refrigerar máquinas e no processamento de lixo. liquid.water.description = Usado para refrigerar máquinas e no processamento de lixo.
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma. liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
liquid.oil.description = Usado na produção de materiais avançados e como munição incendiária liquid.oil.description = Usado na produção de materiais avançados e como munição incendiária
liquid.cryofluid.description = Usado como refrigerador em reatores, torretas e fábricas. liquid.cryofluid.description = Usado como refrigerador em reatores, torretas e fábricas.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras. block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar. block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
@@ -1889,6 +1907,96 @@ block.large-logic-display.description = Exibe gráficos arbitrários de um proce
block.interplanetary-accelerator.description = Uma torre-canhão eletromagnético gigante. Acelera núcleos escapando a velocidade para instalação interplanetária. block.interplanetary-accelerator.description = Uma torre-canhão eletromagnético gigante. Acelera núcleos escapando a velocidade para instalação interplanetária.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta. unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta. unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
@@ -1928,6 +2036,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Lê um número de uma célula de memória conectada. lst.read = Lê um número de uma célula de memória conectada.
lst.write = Escreve um número a uma célula de memória conectada. lst.write = Escreve um número a uma célula de memória conectada.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Wiki oficial do Mindustry link.wiki.description = Wiki oficial do Mindustry
link.suggestions.description = Sugerir novas funcionalidades link.suggestions.description = Sugerir novas funcionalidades
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Falha ao abrir a ligação\nO Url foi copiado linkfail = Falha ao abrir a ligação\nO Url foi copiado
screenshot = Screenshot gravado para {0} screenshot = Screenshot gravado para {0}
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura. screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Sobre about.button = Sobre
name = Nome: name = Nome:
noname = Escolha[accent] um nome[] primeiro. noname = Escolha[accent] um nome[] primeiro.
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Nome do ficheiro: filename = Nome do ficheiro:
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Traçar jogador trace = Traçar jogador
trace.playername = Nome do jogador: [accent]{0} trace.playername = Nome do jogador: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Água contaminada sobre areia escura block.darksand-tainted-water.name = Água contaminada sobre areia escura
block.tar.name = Piche block.tar.name = Piche
block.stone.name = Pedra block.stone.name = Pedra
block.sand.name = Areia block.sand-floor.name = Areia
block.darksand.name = Areia escura block.darksand.name = Areia escura
block.ice.name = Gelo block.ice.name = Gelo
block.snow.name = Neve block.snow.name = Neve
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Uma cápsula de esporos sintéticos, sintetizada de
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Um composto instável usado em bombas e em explosivos. Sintetizado de cápsulas de esporos e outras substâncias voláteis. Uso como combustível não é recomendado. item.blast-compound.description = Um composto instável usado em bombas e em explosivos. Sintetizado de cápsulas de esporos e outras substâncias voláteis. Uso como combustível não é recomendado.
item.pyratite.description = Substância extremamente inflamável usada em armas incendiárias. item.pyratite.description = Substância extremamente inflamável usada em armas incendiárias.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = O líquido mais útil, comumente usado em resfriamento de máquinas e no processamento de lixo. Dá pra beber, também. liquid.water.description = O líquido mais útil, comumente usado em resfriamento de máquinas e no processamento de lixo. Dá pra beber, também.
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma. liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma. liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto. liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras. block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Catalogul F-Droid
link.wiki.description = Wikiul oficial al Mindustry link.wiki.description = Wikiul oficial al Mindustry
link.suggestions.description = Sugerează noi funcții link.suggestions.description = Sugerează noi funcții
link.bug.description = Ai găsit vreunul? Raportează-l aici link.bug.description = Ai găsit vreunul? Raportează-l aici
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată. linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
screenshot = Captură de ecran salvată la {0} screenshot = Captură de ecran salvată la {0}
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran. screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
@@ -168,6 +169,7 @@ mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie
about.button = Despre about.button = Despre
name = Nume: name = Nume:
noname = Mai întâi alege un [accent] nume de jucător[]. noname = Mai întâi alege un [accent] nume de jucător[].
search = Search:
planetmap = Harta Planetei planetmap = Harta Planetei
launchcore = Lansează Nucleu launchcore = Lansează Nucleu
filename = Nume Fișier: filename = Nume Fișier:
@@ -230,6 +232,7 @@ servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau con
servers.showhidden = Vezi Serverele Ascunse servers.showhidden = Vezi Serverele Ascunse
server.shown = Afișate server.shown = Afișate
server.hidden = Ascunse server.hidden = Ascunse
viewplayer = Viewing Player: [accent]{0}
trace = Urmărește Jucător trace = Urmărește Jucător
trace.playername = Nume jucător: [accent]{0} trace.playername = Nume jucător: [accent]{0}
@@ -744,6 +747,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1268,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1281,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Deal block.cliff.name = Deal
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = Apă Adâncă și Tulbure
block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru
block.tar.name = Păcură block.tar.name = Păcură
block.stone.name = Piatră block.stone.name = Piatră
block.sand.name = Nisip block.sand-floor.name = Nisip
block.darksand.name = Nisip Negru block.darksand.name = Nisip Negru
block.ice.name = Gheață block.ice.name = Gheață
block.snow.name = Zăpadă block.snow.name = Zăpadă
@@ -1743,11 +1750,22 @@ item.spore-pod.description = Folosită pt a fi convertită în petrol, explozibi
item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici. item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici.
item.blast-compound.description = Folosit în bombe și muniție explozibilă. item.blast-compound.description = Folosit în bombe și muniție explozibilă.
item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie. item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor. liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor.
liquid.slag.description = Rafinată înapoi în materialele constituente cu ajutorul separatoarelor sau pulverizată înspre unitățile inamice ca armă. liquid.slag.description = Rafinată înapoi în materialele constituente cu ajutorul separatoarelor sau pulverizată înspre unitățile inamice ca armă.
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară. liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici. liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \ue815 [lightgray]Ruină block.derelict = \ue815 [lightgray]Ruină
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi. block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară. block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor. block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat. block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere. unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere. unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = Trage cu jeturi de flacără către inamicii din aprop
unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate. unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate.
unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații. unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații.
unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser. unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Citește un număr dintr-o celulă de memorie conectată. lst.read = Citește un număr dintr-o celulă de memorie conectată.
lst.write = Scrie un număr într-o celulă de memorie conectată. lst.write = Scrie un număr într-o celulă de memorie conectată.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Скачать для Android с F-Droid
link.wiki.description = Официальная вики link.wiki.description = Официальная вики
link.suggestions.description = Предложить новые возможности link.suggestions.description = Предложить новые возможности
link.bug.description = Нашли ошибку? Доложите о ней здесь link.bug.description = Нашли ошибку? Доложите о ней здесь
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена. linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
screenshot = Скриншот сохранён в {0} screenshot = Скриншот сохранён в {0}
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота. screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
@@ -168,6 +169,7 @@ mod.scripts.disable = Ваше устройство не поддерживае
about.button = Об игре about.button = Об игре
name = Имя: name = Имя:
noname = Для начала придумайте себе[accent] имя[]. noname = Для начала придумайте себе[accent] имя[].
search = Search:
planetmap = Карта планеты planetmap = Карта планеты
launchcore = Запуск ядра launchcore = Запуск ядра
filename = Имя файла: filename = Имя файла:
@@ -229,6 +231,7 @@ servers.disclaimer = Серверы сообщества [accent]не[] прин
servers.showhidden = Отображать скрытые серверы servers.showhidden = Отображать скрытые серверы
server.shown = Отображается server.shown = Отображается
server.hidden = Скрыт server.hidden = Скрыт
viewplayer = Viewing Player: [accent]{0}
trace = Отслеживать игрока trace = Отслеживать игрока
trace.playername = Имя игрока: [accent]{0} trace.playername = Имя игрока: [accent]{0}
@@ -743,6 +746,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации. sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1267,12 +1272,17 @@ unit.vela.name = Парус
unit.corvus.name = Ворон unit.corvus.name = Ворон
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1280,11 +1290,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Параллакс block.parallax.name = Параллакс
block.cliff.name = Скала block.cliff.name = Скала
@@ -1330,7 +1337,7 @@ block.deep-tainted-water.name = Загрязнённое глубоководь
block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой
block.tar.name = Нефть block.tar.name = Нефть
block.stone.name = Камень block.stone.name = Камень
block.sand.name = Песок block.sand-floor.name = Песок
block.darksand.name = Тёмный песок block.darksand.name = Тёмный песок
block.ice.name = Лёд block.ice.name = Лёд
block.snow.name = Снег block.snow.name = Снег
@@ -1742,11 +1749,22 @@ item.spore-pod.description = Используется для переработ
item.spore-pod.details = Споры. Похоже, являются синтетической формой жизни. Выделяют газы, токсичные для других биологических форм жизни. Чрезвычайно инвазивны. Легко воспламеняются при определённых условиях. item.spore-pod.details = Споры. Похоже, являются синтетической формой жизни. Выделяют газы, токсичные для других биологических форм жизни. Чрезвычайно инвазивны. Легко воспламеняются при определённых условиях.
item.blast-compound.description = Используется в бомбах и взрывчатых веществах. item.blast-compound.description = Используется в бомбах и взрывчатых веществах.
item.pyratite.description = Используется в зажигательном оружии и твердотопливных генераторах. item.pyratite.description = Используется в зажигательном оружии и твердотопливных генераторах.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Используется для охлаждения машин и переработки отходов. liquid.water.description = Используется для охлаждения машин и переработки отходов.
liquid.slag.description = Может быть переработан в разделителе на составляющие металлы или распылён на врагов в качестве оружия. liquid.slag.description = Может быть переработан в разделителе на составляющие металлы или распылён на врагов в качестве оружия.
liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас. liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас.
liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик. liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Заброшенный block.derelict = \uf77e [lightgray]Заброшенный
block.armored-conveyor.description = Перемещает предметы вперёд. Не принимает вход по бокам. block.armored-conveyor.description = Перемещает предметы вперёд. Не принимает вход по бокам.
@@ -1897,6 +1915,96 @@ block.large-logic-display.description = Отображает произволь
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания. block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость. block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
block.payload-propulsion-tower.description = Конструкция для транспортировки больших грузов на большое расстояние. Стреляет грузом в другие грузовые катапульты. block.payload-propulsion-tower.description = Конструкция для транспортировки больших грузов на большое расстояние. Стреляет грузом в другие грузовые катапульты.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости. unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости.
unit.mace.description = Стреляет потоками огня по всем врагам поблизости. unit.mace.description = Стреляет потоками огня по всем врагам поблизости.
@@ -1936,6 +2044,24 @@ unit.oxynoe.description = Стреляет потоками пламени, ко
unit.cyerce.description = Стреляет по врагам скоплениями ракет. Ремонтирует союзные единицы. unit.cyerce.description = Стреляет по врагам скоплениями ракет. Ремонтирует союзные единицы.
unit.aegires.description = Оглушает все вражеские единицы и постройки, которые попадают в его энергетическое поле. Ремонтирует всех союзников. unit.aegires.description = Оглушает все вражеские единицы и постройки, которые попадают в его энергетическое поле. Ремонтирует всех союзников.
unit.navanax.description = Запускает взрывные ЭМИ-снаряды, которые наносят значительный урон силовым узлам противника и ремонтируют союзные постройки. Плавит ближайших врагов с помощью 4 автономных лазерных турелей. unit.navanax.description = Запускает взрывные ЭМИ-снаряды, которые наносят значительный урон силовым узлам противника и ремонтируют союзные постройки. Плавит ближайших врагов с помощью 4 автономных лазерных турелей.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Считывает число из соединённой ячейки памяти. lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти. lst.write = Записывает число в соединённую ячейку памяти.

File diff suppressed because it is too large Load Diff

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalog listning
link.wiki.description = Officiell wiki-sida för Mindustry link.wiki.description = Officiell wiki-sida för Mindustry
link.suggestions.description = Föreslå nya funktioner link.suggestions.description = Föreslå nya funktioner
link.bug.description = Hittat en? Rapportera den här link.bug.description = Hittat en? Rapportera den här
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp. linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
screenshot = Skärmdump har sparats till {0} screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump. screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
@@ -165,6 +166,7 @@ mod.scripts.disable = Din enhet stödjer inte moddar med skripter. Du måste ina
about.button = Om about.button = Om
name = Namn: name = Namn:
noname = Välj ett[accent] namn[] först. noname = Välj ett[accent] namn[] först.
search = Search:
planetmap = Planet Karta planetmap = Planet Karta
launchcore = Avfyra Kärna launchcore = Avfyra Kärna
filename = Filnamn: filename = Filnamn:
@@ -226,6 +228,7 @@ servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrolle
servers.showhidden = Visa Dolda Servrar servers.showhidden = Visa Dolda Servrar
server.shown = Visade server.shown = Visade
server.hidden = Dolda server.hidden = Dolda
viewplayer = Viewing Player: [accent]{0}
trace = Trace Player trace = Trace Player
trace.playername = Spelarnamn: [accent]{0} trace.playername = Spelarnamn: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sandbumling block.sand-boulder.name = Sandbumling
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tjära block.tar.name = Tjära
block.stone.name = Sten block.stone.name = Sten
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Mörk Sand block.darksand.name = Mörk Sand
block.ice.name = Is block.ice.name = Is
block.snow.name = Snö block.snow.name = Snö
@@ -1728,10 +1735,21 @@ item.spore-pod.description = A pod of synthetic spores, synthesized from atmosph
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised. item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons. item.pyratite.description = An extremely flammable substance used in incendiary weapons.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing. liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon. liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant. liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = หน้าแคตตาล็อก F-Droid ข
link.wiki.description = วิกิอย่างเป็นทางการของ Mindustry link.wiki.description = วิกิอย่างเป็นทางการของ Mindustry
link.suggestions.description = นำเสนอฟีเจอร์ใหม่ link.suggestions.description = นำเสนอฟีเจอร์ใหม่
link.bug.description = เจอบัค? รายงานที่นี่! link.bug.description = เจอบัค? รายงานที่นี่!
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว
screenshot = ภาพหน้าจอได้บันทึกไปที่ {0} screenshot = ภาพหน้าจอได้บันทึกไปที่ {0}
screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ
@@ -168,6 +169,7 @@ mod.scripts.disable = เครื่องของคุณไม่รอง
about.button = เกี่ยวกับ about.button = เกี่ยวกับ
name = ชื่อ: name = ชื่อ:
noname = ใส่ชื่อ[accent]ผู้เล่น[]ก่อน noname = ใส่ชื่อ[accent]ผู้เล่น[]ก่อน
search = Search:
planetmap = แผนที่ดาวเคราะห์ planetmap = แผนที่ดาวเคราะห์
launchcore = ส่งแกนกลาง launchcore = ส่งแกนกลาง
filename = ชื่อไฟล์: filename = ชื่อไฟล์:
@@ -230,6 +232,7 @@ servers.disclaimer = ผู้พัฒนา[accent]ไม่ได้[]เป
servers.showhidden = แสดงเซิร์ฟเวอร์ที่ซ่อนไว้ servers.showhidden = แสดงเซิร์ฟเวอร์ที่ซ่อนไว้
server.shown = แสดง server.shown = แสดง
server.hidden = ซ่อน server.hidden = ซ่อน
viewplayer = Viewing Player: [accent]{0}
trace = แกะรอยผู้เล่น trace = แกะรอยผู้เล่น
trace.playername = ชื่อผู้เล่น: [accent]{0} trace.playername = ชื่อผู้เล่น: [accent]{0}
@@ -744,6 +747,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1268,12 +1273,17 @@ unit.vela.name = เวล่า
unit.corvus.name = คอร์วัส unit.corvus.name = คอร์วัส
unit.stell.name = สเตลล์ unit.stell.name = สเตลล์
unit.locus.name = โลคัส unit.locus.name = โลคัส
unit.precept.name = พรีเซ็ปต์
unit.vanquish.name = แวนควิซ unit.vanquish.name = แวนควิซ
unit.conquer.name = คอนเควอร์ unit.conquer.name = คอนเควอร์
unit.merui.name = เมรุย
unit.cleroi.name = เคลอรอย unit.cleroi.name = เคลอรอย
unit.anthicus.name = แอนธิคัส
unit.tecta.name = เต็กตา unit.tecta.name = เต็กตา
unit.collaris.name = คอลลาริส unit.collaris.name = คอลลาริส
unit.elude.name = เอลูด
unit.avert.name = อเวิร์ต unit.avert.name = อเวิร์ต
unit.obviate.name = อ็อบวีเอท
unit.quell.name = คเวลล์ unit.quell.name = คเวลล์
unit.disrupt.name = ดิสรัปต์ unit.disrupt.name = ดิสรัปต์
unit.evoke.name = อีโวค unit.evoke.name = อีโวค
@@ -1281,11 +1291,8 @@ unit.incite.name = อินไซต์
unit.emanate.name = อิมาเนท unit.emanate.name = อิมาเนท
unit.manifold.name = แมนิโฟลด์ unit.manifold.name = แมนิโฟลด์
unit.assembly-drone.name = โดรนประกอบการ unit.assembly-drone.name = โดรนประกอบการ
unit.precept.name = พรีเซ็ปต์ unit.latum.name = Latum
unit.merui.name = เมรุย unit.renale.name = Renale
unit.anthicus.name = แอนธิคัส
unit.elude.name = เอลูด
unit.obviate.name = อ็อบวีเอท
block.parallax.name = พาราแล็คซ์ block.parallax.name = พาราแล็คซ์
block.cliff.name = หน้าผา block.cliff.name = หน้าผา
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = น้ำเสียลึก
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
block.tar.name = น้ำมันดิน block.tar.name = น้ำมันดิน
block.stone.name = หิน block.stone.name = หิน
block.sand.name = ทราย block.sand-floor.name = ทราย
block.darksand.name = ทรายดำ block.darksand.name = ทรายดำ
block.ice.name = น้ำแข็ง block.ice.name = น้ำแข็ง
block.snow.name = หิมะ block.snow.name = หิมะ
@@ -1743,11 +1750,22 @@ item.spore-pod.description = กระเปาะของสปอร์สั
item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ
item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล
item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้ item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ
liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู
liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[] liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[]
liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกรณ์ สิ่งก่อสร้างหรือโรงงานต่างๆ liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกรณ์ สิ่งก่อสร้างหรือโรงงานต่างๆ
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = แสดงกราฟิกโดย
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้ block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้ block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = ยิงเปลวไฟเผาไหม้ใส
unit.cyerce.description = ยิงขีปนาวุธพลาสม่าติดตามตัวเป็นกระจุกระเบิดใส่ศัตรู\nซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียงด้วยปืนซ่อมแซม unit.cyerce.description = ยิงขีปนาวุธพลาสม่าติดตามตัวเป็นกระจุกระเบิดใส่ศัตรู\nซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียงด้วยปืนซ่อมแซม
unit.aegires.description = ช็อตทุกๆ สิ่งก่อสร้างและยูนิตศัตรูที่เข้ามาในสนามพลังงานของมัน\nด้วยสายฟ้าฟาด ซ่อมแซมสิ่งก่อสร้างและยูนิตพวกพ้อง unit.aegires.description = ช็อตทุกๆ สิ่งก่อสร้างและยูนิตศัตรูที่เข้ามาในสนามพลังงานของมัน\nด้วยสายฟ้าฟาด ซ่อมแซมสิ่งก่อสร้างและยูนิตพวกพ้อง
unit.navanax.description = ยิงลูกระเบิดคลื่นชีพจรแม่เหล็กขนาดใหญ่ สร้างความเสียหายอย่างหนักให้กับเครือข่ายพลังงานศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nหลอมละลายศัตรูที่อยู่ใกล้เคียงด้วยป้อมปืนเลเซอร์อัตโนมัติสี่ป้อม unit.navanax.description = ยิงลูกระเบิดคลื่นชีพจรแม่เหล็กขนาดใหญ่ สร้างความเสียหายอย่างหนักให้กับเครือข่ายพลังงานศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nหลอมละลายศัตรูที่อยู่ใกล้เคียงด้วยป้อมปืนเลเซอร์อัตโนมัติสี่ป้อม
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้ lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้ lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
@@ -2122,16 +2248,3 @@ lenum.within = ตรวจสอบว่ายูนิตอยู่ใน
lenum.boost = เริ่ม/หยุดการบูสต์ lenum.boost = เริ่ม/หยุดการบูสต์
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
item.silicon.details = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ผลิตจากการเผาทรายและถ่านหินเข้าด้วยกัน ใช้ในสิ่งก่อสร้างแทบทุกชนิดตั้งแต่ต้นเกมยันปลายเกม จึงควรผลิตวัสดุนี้ให้เยอะที่สุด
item.plastanium.details = วัสดุที่เบาและดัดได้ ผลิตจากการอัดไทเทเนี่ยมและน้ำมันเข้าด้วยกัน
item.phase-fabric.details = วัสดุที่เบาจนแทบจะไร้น้ำหนัก สังเคราะห์จากทรายและทอเรี่ยม แม้จะยังมีกัมมันตรังสีหลงเหลืออยู่ แต่มันก็ปลอดภัยพอที่จะไม่ระเบิด
item.blast-compound.details = สารประกอบที่ไม่เสถียร สังเคราะห์จากสปอร์และไพราไทต์ ไม่แนะนำให้ใช้เป็นเชื้อเพลิง
liquid.water.details = ของเหลวที่มีประโยชน์อย่างมาก พบได้แทบทุกที่บนดาว[accent]เซอร์ปูโล่[]
liquid.slag.details = โลหะชนิดต่างๆซึ่งหลอมรวมกัน ร้อนและไม่เสถียรอย่างมาก ควรกักเก็บไว้อย่างไม่ประมาท เพราะอาจเป็นปัญหาได้หากรั่ว
liquid.oil.details = ของเหลวเฉื่อยพบได้ไม่ยากแต่ก็ไม่ง่าย ไวไฟเป็นอย่างมาก จึงต้องระวังอย่าให้มันแตะต้องกับไฟ
liquid.cryofluid.details = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม มีคุณสมบัติการถ่ายเทความร้อนสูง
block.thorium-reactor.details = เตาปฏิกรณ์ที่เป็นดาบสองคม ผลิตพลังงานได้มหาศาลขึ้นอยู่จำนวนทอเรี่ยม แต่จะระเบิดอย่างรุนแรงเช่นกันหากขาดสารหล่อเย็น ควรมั่นใจเรื่องทรัพยากรก่อนใช้เตาปฎิกรนี้

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi. linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = Map too large, potentially not enough memory for screenshot.
@@ -165,6 +166,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Hakkinda about.button = Hakkinda
name = isim: name = isim:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = File Name: filename = File Name:
@@ -226,6 +228,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Oyuncu isaretle trace = Oyuncu isaretle
trace.playername = Player name: [accent]{0} trace.playername = Player name: [accent]{0}
@@ -733,6 +736,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1255,12 +1260,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1268,11 +1278,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
@@ -1317,7 +1324,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = tas block.stone.name = tas
block.sand.name = kum block.sand-floor.name = kum
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = buz block.ice.name = buz
block.snow.name = kar block.snow.name = kar
@@ -1728,10 +1735,21 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez. item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
item.pyratite.description = Yakici silahlar icin yakici bir madde. item.pyratite.description = Yakici silahlar icin yakici bir madde.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Commonly used for cooling machines and waste processing. liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down. liquid.cryofluid.description = The most efficient liquid for cooling things down.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1882,6 +1900,96 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1920,6 +2028,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid kataloğu
link.wiki.description = Resmi Mindustry wikisi link.wiki.description = Resmi Mindustry wikisi
link.suggestions.description = Yeni özellikler öner link.suggestions.description = Yeni özellikler öner
link.bug.description = Hata mı buldun? Hemen şikayet et! link.bug.description = Hata mı buldun? Hemen şikayet et!
linkopen = Bu Server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
linkfail = Link açılamadı!\nURL kopyalandı. linkfail = Link açılamadı!\nURL kopyalandı.
screenshot = Ekran görüntüsü {0} konumuna kaydedildi screenshot = Ekran görüntüsü {0} konumuna kaydedildi
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok. screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
@@ -37,7 +38,7 @@ be.update = Yeni bir erken erişim sürümü var:
be.update.confirm = İndirip yeniden başlatılsın mı? be.update.confirm = İndirip yeniden başlatılsın mı?
be.updating = Yeni sürüm yükleniyor... be.updating = Yeni sürüm yükleniyor...
be.ignore = Hayır be.ignore = Hayır
be.noupdates = Yeni güncelleme bulunamadı. be.noupdates = Yeni Sürüm Güncellemesi bulunamadı.
be.check = Güncellemeleri kontrol et be.check = Güncellemeleri kontrol et
mods.browser = Mod Tarayıcı mods.browser = Mod Tarayıcı
@@ -58,7 +59,7 @@ schematic.add = Şemayı Kaydet...
schematics = Şemalar schematics = Şemalar
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı? schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
schematic.exists = Aynı isimde bir şema zaten var. schematic.exists = Aynı isimde bir şema zaten var.
schematic.import = Şemayı İçeri Aktar... schematic.import = Şemayı İçeri Aktar
schematic.exportfile = Dışa Aktar schematic.exportfile = Dışa Aktar
schematic.importfile = İçe Aktar schematic.importfile = İçe Aktar
schematic.browseworkshop = Atölyeyi araştır schematic.browseworkshop = Atölyeyi araştır
@@ -168,6 +169,7 @@ mod.scripts.disable = Cihazınız kod içeren modları desteklemiyor. \nOyunu oy
about.button = Hakkında about.button = Hakkında
name = İsim: name = İsim:
noname = Bir[accent] kullanıcı adı[] seçmelisin. noname = Bir[accent] kullanıcı adı[] seçmelisin.
search = Search:
planetmap = Gezegen Haritası planetmap = Gezegen Haritası
launchcore = Kalkış launchcore = Kalkış
filename = Dosya Adı: filename = Dosya Adı:
@@ -196,7 +198,7 @@ server.kicked.serverClose = Sunucu kapandı.
server.kicked.vote = Oylama ile sunucudan atıldın. server.kicked.vote = Oylama ile sunucudan atıldın.
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle! server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste! server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste!
server.kicked.banned = Bu Sunucudan Yasaklandın! LOL\n-RTOmega server.kicked.banned = Bu Sunucudan Yasaklandın! [#ff]LOL\n-[yellow]RT[cyan]Omega
server.kicked.typeMismatch = Bu sunucu senin sürümünle uyumlu değil. server.kicked.typeMismatch = Bu sunucu senin sürümünle uyumlu değil.
server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle. server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle.
server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle. server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle.
@@ -210,16 +212,16 @@ server.versions = Kullandığın Sürüm:[accent] {0}[]\nSunucunun Sürümü:[ac
host.info = [accent]Kurucu[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın. host.info = [accent]Kurucu[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir küresel sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin. join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir küresel sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
hostserver = Çok Oyunculu Oyun Aç hostserver = Çok Oyunculu Oyun Aç
invitefriends = Arkadaşlarını Davet Et invitefriends = Arkadaşlarını (Tabi Varsa) Davet Et
hostserver.mobile = Sunucu Kur hostserver.mobile = Sunucu Kur
host = Sunucu Kur host = Sunucu Kur
hosting = [accent]Sunucu açılıyor... hosting = [accent]Sunucu açılıyor...
hosts.refresh = Yenile hosts.refresh = Yenile
hosts.discovering = Yerel ağ oyunu aranıyor hosts.discovering = Yerel Ağ oyunu aranıyor
hosts.discovering.any = Oyun aranıyor hosts.discovering.any = Oyun aranıyor
server.refreshing = Sunucu yenileniyor server.refreshing = Sunucu yenileniyor
hosts.none = [lightgray]Yerel oyun bulunamadı! hosts.none = [lightgray]Yerel oyun bulunamadı!
host.invalid = [scarlet]Kurucuya bağlanılamıyor. host.invalid = [scarlet]Sunucuya bağlanılamıyor.
servers.local = Yerel Sunucular servers.local = Yerel Sunucular
servers.local.steam = ık Oyunlar & Yerel Sunucular servers.local.steam = ık Oyunlar & Yerel Sunucular
@@ -230,6 +232,7 @@ servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yöneti
servers.showhidden = Gizli Sunucuları Göster servers.showhidden = Gizli Sunucuları Göster
server.shown = Görünür server.shown = Görünür
server.hidden = Gizli server.hidden = Gizli
viewplayer = Viewing Player: [accent]{0}
trace = Oyuncuyu Takip Et trace = Oyuncuyu Takip Et
trace.playername = Oyuncu İsmi: [accent]{0} trace.playername = Oyuncu İsmi: [accent]{0}
@@ -247,8 +250,8 @@ server.admins.none = Yönetici bulunamadı!
server.add = Sunucu Ekle server.add = Sunucu Ekle
server.delete = Bu sunucuyu silmek istediğine emin misin? server.delete = Bu sunucuyu silmek istediğine emin misin?
server.edit = Sunucuyu Düzenle server.edit = Sunucuyu Düzenle
server.outdated = [crimson]Güncel Olmayan Sunucu![] server.outdated = [crimson]Sunucu Sürümü Uyuşmuyor![]
server.outdated.client = [crimson]Güncel Olmayan Sürüm![] server.outdated.client = [crimson]Oyun Sürümü Uyuşmuyor![]
server.version = [gray]v{0} {1} server.version = [gray]v{0} {1}
server.custombuild = [accent]Özel Sürüm server.custombuild = [accent]Özel Sürüm
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin? confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
@@ -393,7 +396,7 @@ editor.nodescription = Haritanın en az 4 harflik bir açıklaması olması gere
editor.waves = Dalgalar: editor.waves = Dalgalar:
editor.rules = Kurallar: editor.rules = Kurallar:
editor.generation = Oluşum: editor.generation = Oluşum:
editor.objectives = Görevler editor.objectives = Görevler:
editor.ingame = Oyun içinde düzenle editor.ingame = Oyun içinde düzenle
editor.playtest = Test Et editor.playtest = Test Et
editor.publish.workshop = Atölyede Yayınla editor.publish.workshop = Atölyede Yayınla
@@ -464,23 +467,23 @@ editor.moveup = Yukarı Kaydır
editor.movedown = Aşağı Kaydır editor.movedown = Aşağı Kaydır
editor.copy = Kopyala editor.copy = Kopyala
editor.apply = Uygula editor.apply = Uygula
editor.generate = Oluştur editor.generate = Oluşum
editor.sectorgenerate = Sektör Oluştur editor.sectorgenerate = Sektör Oluştur
editor.resize = Yeniden Boyutlandır editor.resize = Yeniden Boyutlandır
editor.loadmap = Harita Yükle editor.loadmap = Harita Yükle
editor.savemap = Harita Kaydet editor.savemap = Haritayı Kaydet
editor.saved = Kaydedildi! editor.saved = Kaydedildi!
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç. editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç. editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
editor.import.exists = [scarlet]İçeri aktarılamadı:[] '{0}' isminde zaten bir yerleşik harita var! editor.import.exists = [scarlet]İçeri aktarılamadı:[] '{0}' isminde zaten bir yerleşik harita var!
editor.import = İçeri Aktar... editor.import = İçeri Aktar
editor.importmap = Haritayı İçeri Aktar editor.importmap = Haritayı İçeri Aktar
editor.importmap.description = Var olan bir haritayı içeri aktar editor.importmap.description = Var olan bir haritayı içeri aktar
editor.importfile = Dosyayı İçeri Aktar editor.importfile = Dosyayı İçeri Aktar
editor.importfile.description = Dışarıdaki bir harita dosyasını içeriye aktar editor.importfile.description = Dışarıdaki bir harita dosyasını içeriye aktar
editor.importimage = Eski Haritayı İçeri Aktar editor.importimage = Eski Haritayı İçeri Aktar
editor.importimage.description = Dışarıdaki bir resim-harita dosyasını içeriye aktar editor.importimage.description = Dışarıdaki bir resim-harita dosyasını içeriye aktar
editor.export = Dışarı Aktar... editor.export = Dışarı Aktar
editor.exportfile = Dosyayı Dışarı Aktar editor.exportfile = Dosyayı Dışarı Aktar
editor.exportfile.description = Harita dosyasını dışarıya aktar editor.exportfile.description = Harita dosyasını dışarıya aktar
editor.exportimage = Arazi Görüntüsü Dışa Aktar editor.exportimage = Arazi Görüntüsü Dışa Aktar
@@ -744,6 +747,8 @@ sector.intersect.name = Kesişim
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Ayrılım sector.split.name = Ayrılım
sector.basin.name = Havza sector.basin.name = Havza
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal. sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet! sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret! sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
@@ -777,7 +782,7 @@ settings.controls = Kontroller
settings.game = Oyun settings.game = Oyun
settings.sound = Ses settings.sound = Ses
settings.graphics = Grafikler settings.graphics = Grafikler
settings.cleardata = Oyun Verisini Sil... settings.cleardata = Tüm Oyun Verisini Sil
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız! settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır. settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz? settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
@@ -807,7 +812,7 @@ stat.output = Çıkış
stat.maxefficiency = Maks Verimlilik stat.maxefficiency = Maks Verimlilik
stat.booster = Güçlendirici stat.booster = Güçlendirici
stat.tiles = Gereken Kare stat.tiles = Gereken Kare
stat.affinities = Yakınlıklar stat.affinities = Durum Özellikleri
stat.opposites = Zıtlıklar stat.opposites = Zıtlıklar
stat.powercapacity = Enerji Kapasitesi stat.powercapacity = Enerji Kapasitesi
stat.powershot = Enerji/Atış stat.powershot = Enerji/Atış
@@ -960,7 +965,7 @@ unit.thousands = k
unit.millions = m unit.millions = m
unit.billions = b unit.billions = b
unit.pershot = /vuruş unit.pershot = /vuruş
category.purpose = Amaç category.purpose = Açıklama
category.general = Genel category.general = Genel
category.power = Enerji category.power = Enerji
category.liquids = Sıvılar category.liquids = Sıvılar
@@ -1141,7 +1146,7 @@ rules.rtsminsquadsize = Min Gurup Boyutu
rules.rtsmaxsquadsize = Maks Gurup Boyutu rules.rtsmaxsquadsize = Maks Gurup Boyutu
rules.rtsminattackweight = Min Saldırı Boyutu rules.rtsminattackweight = Min Saldırı Boyutu
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP) rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
rules.corecapture = Yıkımca Çekirdeği Elegeçir rules.corecapture = Yıkımda Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Merkez Koruması rules.polygoncoreprotection = Çokgenli Merkez Koruması
rules.placerangecheck = İnşa Menzilini Doğrula rules.placerangecheck = İnşa Menzilini Doğrula
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
@@ -1151,12 +1156,12 @@ rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
rules.unithealthmultiplier = Birim Canı Çarpanı rules.unithealthmultiplier = Birim Canı Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı rules.unitdamagemultiplier = Birim Hasarı Çapanı
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Eleman Sınırını Etkiler rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitcap = Sabit eleman Sınırı rules.unitcap = Sabit Birim Sınırı
rules.limitarea = Haritayı Sınırla rules.limitarea = Haritayı Sınırla
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare) rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
rules.wavespacing = Dalga Aralığı: [lightgray](sn) rules.wavespacing = Dalga Aralığı: [lightgray](sn)
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sec) rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn)
rules.buildcostmultiplier = İnşa Ücreti Çarpanı rules.buildcostmultiplier = İnşa Ücreti Çarpanı
rules.buildspeedmultiplier = İnşa Hızı Çarpanı rules.buildspeedmultiplier = İnşa Hızı Çarpanı
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
@@ -1176,10 +1181,10 @@ rules.title.planet = Gezegen
rules.lighting = ıklandırma rules.lighting = ıklandırma
rules.fog = Savaş Sisi rules.fog = Savaş Sisi
rules.fire = Ateş rules.fire = Ateş
rules.anyenv = <Any> rules.anyenv = <Herhangi>
rules.explosions = Blok/Birlik Patlama Hasarı rules.explosions = Blok/Birlik Patlama Hasarı
rules.ambientlight = Ortam Işığı rules.ambientlight = Ortam Işığı
rules.weather = Hava rules.weather = Hava Durumu
rules.weather.frequency = Sıklık: rules.weather.frequency = Sıklık:
rules.weather.always = Herzaman rules.weather.always = Herzaman
rules.weather.duration = Süreklilik: rules.weather.duration = Süreklilik:
@@ -1268,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1281,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Uçurum block.cliff.name = Uçurum
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = Derin Kirli Su
block.darksand-tainted-water.name = Kara Kumlu Kirli Su block.darksand-tainted-water.name = Kara Kumlu Kirli Su
block.tar.name = Katran block.tar.name = Katran
block.stone.name = Taş block.stone.name = Taş
block.sand.name = Kum block.sand-floor.name = Kum
block.darksand.name = Kara Kum block.darksand.name = Kara Kum
block.ice.name = Buz block.ice.name = Buz
block.snow.name = Kar block.snow.name = Kar
@@ -1403,7 +1410,7 @@ block.overflow-gate.name = Taşma Geçidi
block.underflow-gate.name = Yana Taşma Geçidi block.underflow-gate.name = Yana Taşma Geçidi
block.silicon-smelter.name = Silikon Fırını block.silicon-smelter.name = Silikon Fırını
block.phase-weaver.name = Faz Örücü block.phase-weaver.name = Faz Örücü
block.pulverizer.name = Pulverizatör block.pulverizer.name = Ufalayıcı
block.cryofluid-mixer.name = Kriyosıvı Mikseri block.cryofluid-mixer.name = Kriyosıvı Mikseri
block.melter.name = Eritici block.melter.name = Eritici
block.incinerator.name = Yakıcı block.incinerator.name = Yakıcı
@@ -1449,7 +1456,7 @@ block.solar-panel.name = Güneş Paneli
block.solar-panel-large.name = Büyük Güneş Paneli block.solar-panel-large.name = Büyük Güneş Paneli
block.oil-extractor.name = Petrol Çıkarıcı block.oil-extractor.name = Petrol Çıkarıcı
block.repair-point.name = Tamir Noktası block.repair-point.name = Tamir Noktası
block.repair-turret.name = Tamir Turreti block.repair-turret.name = Tamir Kulesi
block.pulse-conduit.name = Dalga Borusu block.pulse-conduit.name = Dalga Borusu
block.plated-conduit.name = Yalıtımlı Boru block.plated-conduit.name = Yalıtımlı Boru
block.phase-conduit.name = Faz Borusu block.phase-conduit.name = Faz Borusu
@@ -1498,7 +1505,7 @@ block.payload-propulsion-tower.name = Yük Aktarma Kulesi
block.payload-void.name = Kargo Yokedici block.payload-void.name = Kargo Yokedici
block.payload-source.name = Kargo Kaynağı block.payload-source.name = Kargo Kaynağı
block.disassembler.name = Sökücü block.disassembler.name = Sökücü
block.silicon-crucible.name = Büyük Silikon Fırını block.silicon-crucible.name = Silikon Kazanı
block.overdrive-dome.name = Hızlandırma Kubbesi block.overdrive-dome.name = Hızlandırma Kubbesi
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega #Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega
@@ -1567,12 +1574,12 @@ block.red-ice-boulder.name = Kızıl Buz Kaya
block.rhyolite-boulder.name = Riyolit Kaya block.rhyolite-boulder.name = Riyolit Kaya
block.red-stone-boulder.name = Kızıl Riyolit Kaya block.red-stone-boulder.name = Kızıl Riyolit Kaya
block.graphitic-wall.name = Grafit Duvar block.graphitic-wall.name = Grafit Duvar
block.silicon-arc-furnace.name = Silikon Ark Fırın block.silicon-arc-furnace.name = Ark Silicon Fırın
block.electrolyzer.name = Elektrolizör block.electrolyzer.name = Elektrolizör
block.atmospheric-concentrator.name = Atmosferik Yoğunlaştırıcı block.atmospheric-concentrator.name = Atmosferik Yoğunlaştırıcı
block.oxidation-chamber.name = Oksitleme Odası block.oxidation-chamber.name = Oksitleme Odası
block.electric-heater.name = Elektrikli Isıtıcı block.electric-heater.name = Elektrikli Isıtıcı
block.slag-heater.name = Slag Heater block.slag-heater.name = Cürüflü Isıtıcı
block.phase-heater.name = Faz Isıtıcı block.phase-heater.name = Faz Isıtıcı
block.heat-redirector.name = Isı Aktarıcı block.heat-redirector.name = Isı Aktarıcı
block.slag-incinerator.name = Cürüf Yakıcı block.slag-incinerator.name = Cürüf Yakıcı
@@ -1589,9 +1596,9 @@ block.tungsten-wall-large.name = Büyük Tungsten Duvar
block.blast-door.name = Zırhlı Kapı block.blast-door.name = Zırhlı Kapı
block.carbide-wall.name = Karbür Duvar block.carbide-wall.name = Karbür Duvar
block.carbide-wall-large.name = Büyük Karbür Duvar block.carbide-wall-large.name = Büyük Karbür Duvar
block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall.name = Zırhlı Akı Duvar
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.reinforced-surge-wall-large.name = Büyük Zırhlı Akı Duvar
block.shielded-wall.name = Shielded Wall block.shielded-wall.name = Kalkanlı Duvar
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = İnşa Kulesi block.build-tower.name = İnşa Kulesi
block.regen-projector.name = Tamir Projektörü block.regen-projector.name = Tamir Projektörü
@@ -1609,10 +1616,10 @@ block.unit-cargo-unload-point.name = Birim Kargo Boşaltma Noktası
block.reinforced-pump.name = Güçlendirilmiş Pompa block.reinforced-pump.name = Güçlendirilmiş Pompa
block.reinforced-conduit.name = Güçlendirilmiş Boru block.reinforced-conduit.name = Güçlendirilmiş Boru
block.reinforced-liquid-junction.name = Güçlendirilmiş Sıvı Kavşağı block.reinforced-liquid-junction.name = Güçlendirilmiş Sıvı Kavşağı
block.reinforced-bridge-conduit.name = Güçlendirilmiş Köprü Boru block.reinforced-bridge-conduit.name = Güçlendirilmiş Köprü Borusu
block.reinforced-liquid-router.name = Güçlendirilmiş Sıvı Yönelndirici block.reinforced-liquid-router.name = Güçlendirilmiş Sıvı Yönelndirici
block.reinforced-liquid-container.name = Güçlendirilmiş Sıvı Konteyner block.reinforced-liquid-container.name = Güçlendirilmiş Sıvı Konteyneri
block.reinforced-liquid-tank.name = Güçlendirilmiş Sıvı Tank block.reinforced-liquid-tank.name = Güçlendirilmiş Sıvı Tankı
block.beam-node.name = ın Noktası block.beam-node.name = ın Noktası
block.beam-tower.name = ın Kulesi block.beam-tower.name = ın Kulesi
block.beam-link.name = ın Bağlantısı block.beam-link.name = ın Bağlantısı
@@ -1661,8 +1668,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basit İnşa Modülü block.basic-assembler-module.name = Basit İnşa Modülü
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor block.flux-reactor.name = Akım Reaktörü
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Neoplazmik Reaktör
#ama tüp ne aga -Anti Dragon #ama tüp ne aga -Anti Dragon
block.switch.name = Düğme block.switch.name = Düğme
@@ -1745,11 +1752,22 @@ item.spore-pod.description = Endüstriyel kullanım için atmosferik partikülle
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı. item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez. item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde. item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır. liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır.
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir. liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir. liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır. liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = [lightgray]\ue815 Terkedilmiş block.derelict = [lightgray]\ue815 Terkedilmiş
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez. block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
@@ -1777,8 +1795,8 @@ block.item-source.description = Seçilen eşyadan sonsuz verir. Sadece Yaratıc
block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda. block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda.
block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda. block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda.
block.liquid-void.description = Verilen sıvıları yok eder. Sadece Yaratıcı Modda. block.liquid-void.description = Verilen sıvıları yok eder. Sadece Yaratıcı Modda.
block.payload-source.description = Sınırsız bir şekilde Eleman ve Kargo oluşturur. Sadece Yaratıcı Modda. block.payload-source.description = Sınırsız bir şekilde Birim ve Kargo oluşturur. Sadece Yaratıcı Modda.
block.payload-void.description = Tüm Yük ve Elemanları Yok Eder. Sadece Yaratıcı Modda. block.payload-void.description = Tüm Yük ve Birimleri Yok Eder. Sadece Yaratıcı Modda.
block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır. block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır.
block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar. block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar.
block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar. block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.
@@ -1846,7 +1864,7 @@ block.blast-drill.description = En iyi matkap. Çalışması için çok miktarda
block.water-extractor.description = Yeraltındaki suyu çıkarır. Hiç su bulunmayan yerlerde kullanılır. block.water-extractor.description = Yeraltındaki suyu çıkarır. Hiç su bulunmayan yerlerde kullanılır.
block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir. block.cultivator.description = Atmosferdeki küçük spor partiküllerini büyütüp endüstriyel kullanıma hazır kapsüllere çevirir.
block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı. block.cultivator.details = Geri Dönüştürülmüş Teknoloji. Yüksek miktarda bio kütle üretmede kullanılır. Serpulo yu kaplayan sporların kaynağı.
block.oil-extractor.description = Çokça enerji, su kullanarak yerden petrol çıkarır. block.oil-extractor.description = Çokça enerji, su kullanarak kumdan petrol çıkarır.
block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme. block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse, bölge ile bütün iletişim kesilir. Bunun olmasına izin verme.
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz! block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir. block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
@@ -1872,7 +1890,7 @@ block.ripple.description = Çok güçlü bir havan tareti. Uzak mesafedeki düş
block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakınındaki düşmanlara patlayıcı uçaksavar mermi kümeleri atar. block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakınındaki düşmanlara patlayıcı uçaksavar mermi kümeleri atar.
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar. block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir. block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
block.foreshadow.description = Çok uzaktaki Tek bir hedefe inanılmaz güçlü bir şok ışını vurur. En fazla canı olan elemanı hedef alır. block.foreshadow.description = Çok uzaktaki Tek bir hedefe inanılmaz güçlü bir şok ışını vurur. En fazla canı olan birimi hedef alır.
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder. block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez. block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir. block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
@@ -1898,8 +1916,98 @@ block.memory-bank.description = Bilgi saklar. Yüksek kapasiteye sahiptir.
block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr. block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr. block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda... block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
block.repair-turret.description = Sürekli en yakın elemanı tamir eder. Soğutucu kullanabilir. block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır. block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
#burdan sonraki her şeyi benim translate etmem gerekti!!! -RTOmega #burdan sonraki her şeyi benim translate etmem gerekti!!! -RTOmega
unit.dagger.description = Düşmanlara basit mermilerle ateş eder. unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
unit.mace.description = Düşmanlara alev atar. unit.mace.description = Düşmanlara alev atar.
@@ -1939,6 +2047,24 @@ unit.oxynoe.description = Tamir edici ateş fırlatır. Düşman mermilerini hav
unit.cyerce.description = Takipçi toplu füze atar. Yakındakileri tamir eder. unit.cyerce.description = Takipçi toplu füze atar. Yakındakileri tamir eder.
unit.aegires.description = Enerji alanına giren düşmanları şoklar. Yakındakileri tamir eder. unit.aegires.description = Enerji alanına giren düşmanları şoklar. Yakındakileri tamir eder.
unit.navanax.description = Devasa patlayıcı EMP gülleleri fırlatır, düşman elektir sistemlerini yok eder ve müttefiklerini tamir eder. Yaklaşan düşmanları 4 mini oto-laser turreti ile eritir. unit.navanax.description = Devasa patlayıcı EMP gülleleri fırlatır, düşman elektir sistemlerini yok eder ve müttefiklerini tamir eder. Yaklaşan düşmanları 4 mini oto-laser turreti ile eritir.
unit.stell.description = Hedef Düşmanlara standart mermilerle saldırır.
unit.locus.description = Hedef Düşmanlara değişken mermilerle saldırır.
unit.precept.description = Hedef Düşmanlara Delici Toplu Mermilerle saldırır.
unit.vanquish.description = Hedef Düşmanlara Büyük Delici Parçalı Mermilerle saldırır.
unit.conquer.description = Hedef Düşmanlara Büyük Delici Kademeli Mermilerle saldırır.
unit.merui.description = Yer Düşmanlarına Uzun-Mesafeli Toplarla saldırır. Çoğu araziden geçebilir.
unit.cleroi.description = Düşmanlara İkili kapsüllerle saldırır. Düşman mermilerini havada vurur. Çoğu araziden geçebilir.
unit.anthicus.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Çoğu araziden geçebilir.
unit.tecta.description = Düşman Birimlere Takipçi Plazma Füzeleri ile saldırır. Yönlü kalkanıyla kendini korur. Çoğu araziden geçebilir.
unit.collaris.description = Düşman Birimlere Uzun-Mesafeli Parçalı Toplarla saldırır. Çoğu araziden geçebilir.
unit.elude.description = Düşman Birimlere İkili Takipçi mermilerle saldırır. Sıvıların üzerinden geçebilir.
unit.avert.description = Düşman Birimlere Dönen Mermilerle ile saldırır.
unit.obviate.description = Düşman Birimlere Dönen Işın Topları ile saldırır.
unit.quell.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
unit.disrupt.description = Düşman Birimlere Uzun-Mesafe Takipçi Bloke-edici Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
unit.evoke.description = Sur Merkezini korumak için binalar inşaa eder. Binalarıınyla Tamir Eder.
unit.incite.description = Kule Merkezini korumak için binalar inşaa eder. Binalarıınyla Tamir Eder.
unit.emanate.description = Akropolis Merkezini korumak için binalar inşaa eder. Binalarıınyla Tamir Eder.
lst.read = Bağlı hafıza kutusundaki numarayı okur. lst.read = Bağlı hafıza kutusundaki numarayı okur.
lst.write = Bağlı hafıza kutuaundaki numaraya yazar. lst.write = Bağlı hafıza kutuaundaki numaraya yazar.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Завантажити для Android з F-Droid
link.wiki.description = Офіційна ігрова Wiki link.wiki.description = Офіційна ігрова Wiki
link.suggestions.description = Запропонувати нові функції link.suggestions.description = Запропонувати нові функції
link.bug.description = Знайшли хибу? Повідомте про неї тут link.bug.description = Знайшли хибу? Повідомте про неї тут
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну. linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
screenshot = Зняток мапи збережено до {0} screenshot = Зняток мапи збережено до {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи. screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
@@ -160,7 +161,7 @@ mod.jarwarn = [scarlet]JAR-модифікації за своєю суттю н
mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоби видалити його, видаліть цю модифікацію. mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоби видалити його, видаліть цю модифікацію.
mod.remove.confirm = Цю модифікацію буде видалено. mod.remove.confirm = Цю модифікацію буде видалено.
mod.author = [lightgray]Автор:[] {0} mod.author = [lightgray]Автор:[] {0}
mod.missing = Це збереження містить модифікації, які ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0} mod.missing = Це збереження містить модифікації, що ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0}
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви мусите додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову. mod.preview.missing = До публікації цієї модифікації в Майстерні, ви мусите додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію в теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації. mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію в теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Вимкніть модифікацію для запуску гри. mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Вимкніть модифікацію для запуску гри.
@@ -168,6 +169,7 @@ mod.scripts.disable = Ваш пристрій не підтримує модиф
about.button = Про гру about.button = Про гру
name = Ім’я: name = Ім’я:
noname = Спочатку придумайте[accent] собі ім’я[]. noname = Спочатку придумайте[accent] собі ім’я[].
search = Search:
planetmap = Планетна мапа planetmap = Планетна мапа
launchcore = Запустити ядро launchcore = Запустити ядро
filename = Назва файлу: filename = Назва файлу:
@@ -226,10 +228,11 @@ servers.local.steam = Локальні сервери і сервери від
servers.remote = Віддалені сервери servers.remote = Віддалені сервери
servers.global = Глобальні сервери servers.global = Глобальні сервери
servers.disclaimer = Сервери спільноти [accent]не[] належать чи контролюються власником.\n\nСервери можуть містити користувацький вміст, який не підходить для якогось віку. servers.disclaimer = Сервери спільноти [accent]не[] належать чи контролюються власником.\n\nСервери можуть містити користувацький вміст, що не підходить для якогось віку.
servers.showhidden = Показати приховані сервери servers.showhidden = Показати приховані сервери
server.shown = Показано server.shown = Показано
server.hidden = Приховано server.hidden = Приховано
viewplayer = Viewing Player: [accent]{0}
trace = Стежити за гравцем trace = Стежити за гравцем
trace.playername = Ім’я гравця: [accent]{0} trace.playername = Ім’я гравця: [accent]{0}
@@ -311,11 +314,11 @@ open = Відкрити
customize = Налаштувати правила customize = Налаштувати правила
cancel = Скасувати cancel = Скасувати
command = Командувати command = Командувати
command.mine = Mine command.mine = Видобувати
command.repair = Repair command.repair = Ремонтувати
command.rebuild = Rebuild command.rebuild = Відбудовувати
command.assist = Assist Player command.assist = Допомагати гравцеві
command.move = Move command.move = Рухатися
openlink = Перейти за посиланням openlink = Перейти за посиланням
copylink = Скопіювати посилання copylink = Скопіювати посилання
back = Назад back = Назад
@@ -390,9 +393,9 @@ editor.mapinfo = Інформація про мапу
editor.author = Автор: editor.author = Автор:
editor.description = Опис: editor.description = Опис:
editor.nodescription = Мапа мусить мати щонайменше 4 символи для публікації. editor.nodescription = Мапа мусить мати щонайменше 4 символи для публікації.
editor.waves = Хвилі: editor.waves = Хвилі
editor.rules = Правила: editor.rules = Правила
editor.generation = Генерація: editor.generation = Генерація
editor.objectives = Завдання editor.objectives = Завдання
editor.ingame = Редагувати в грі editor.ingame = Редагувати в грі
editor.playtest = Протестувати в грі editor.playtest = Протестувати в грі
@@ -454,7 +457,7 @@ editor.teams = Команди
editor.errorload = Помилка завантаження зображення. editor.errorload = Помилка завантаження зображення.
editor.errorsave = Помилка збереження зображення. editor.errorsave = Помилка збереження зображення.
editor.errorimage = Це зображення, а не мапа. editor.errorimage = Це зображення, а не мапа.
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується. editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, що більше не підтримується.
editor.errornot = Це не мапа. editor.errornot = Це не мапа.
editor.errorheader = Цей файл мапи недійсний або пошкоджений. editor.errorheader = Цей файл мапи недійсний або пошкоджений.
editor.errorname = Мапа не має назви. Може, ви намагаєтеся завантажити збереження? editor.errorname = Мапа не має назви. Може, ви намагаєтеся завантажити збереження?
@@ -590,25 +593,25 @@ research.multiplayer = Лише власник сервера має змогу
map.multiplayer = Лише власник може переглядати сектори. map.multiplayer = Лише власник може переглядати сектори.
uncover = Розкрити uncover = Розкрити
configure = Налаштувати вивантаження configure = Налаштувати вивантаження
objective.research.name = Research objective.research.name = Дослідити
objective.produce.name = Obtain objective.produce.name = Отримайте
objective.item.name = Obtain Item objective.item.name = Отримайте предмет
objective.coreitem.name = Core Item objective.coreitem.name = Предметів у ядрі
objective.buildcount.name = Build Count objective.buildcount.name = Кількість споруд
objective.unitcount.name = Unit Count objective.unitcount.name = Кількість одиниць
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Знищте одиниць
objective.timer.name = Timer objective.timer.name = Таймер
objective.destroyblock.name = Destroy Block objective.destroyblock.name = Знищте блок
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = Знищте блоки
objective.destroycore.name = Destroy Core objective.destroycore.name = Знищте ядро
objective.commandmode.name = Command Mode objective.commandmode.name = Режим командування
objective.flag.name = Flag objective.flag.name = Прапорець
marker.shapetext.name = Shape Text marker.shapetext.name = Форма тексту
marker.minimap.name = Minimap marker.minimap.name = Мінімапа
marker.shape.name = Shape marker.shape.name = Форма
marker.text.name = Text marker.text.name = Текст
marker.background = Background marker.background = Фон
marker.outline = Outline marker.outline = Контур
objective.research = [accent]Дослідіть:\n[]{0}[lightgray]{1} objective.research = [accent]Дослідіть:\n[]{0}[lightgray]{1}
objective.produce = [accent]Виробіть:\n[]{0}[lightgray]{1} objective.produce = [accent]Виробіть:\n[]{0}[lightgray]{1}
@@ -737,23 +740,25 @@ sector.fungalPass.description = Перехідна зона між високи
sector.biomassFacility.description = Батьківщина спор. Це саме той об’єкт, у якому вони вперше були досліджені та виготовлені.\nДослідіть технологію, що міститься всередині. Вирощуйте спори для виробництва палива та пластмас. \n\n[lightgray]Після руйнації цього об’єкта спори стали вільними. Ніщо в місцевій екосистемі не змогло скласти конкуренцію такому загарбницькому організму. sector.biomassFacility.description = Батьківщина спор. Це саме той об’єкт, у якому вони вперше були досліджені та виготовлені.\nДослідіть технологію, що міститься всередині. Вирощуйте спори для виробництва палива та пластмас. \n\n[lightgray]Після руйнації цього об’єкта спори стали вільними. Ніщо в місцевій екосистемі не змогло скласти конкуренцію такому загарбницькому організму.
sector.windsweptIslands.description = Далі, за береговою лінією, розташовується цей віддалений ланцюжок островів. Записи чітко вказують на те, що колись вони мали структури, що виробляли [accent]пластаній[] \n\nВідбивайтесь від морських підрозділів противника. Створіть базу на островах. Дослідіть ці заводи. sector.windsweptIslands.description = Далі, за береговою лінією, розташовується цей віддалений ланцюжок островів. Записи чітко вказують на те, що колись вони мали структури, що виробляли [accent]пластаній[] \n\nВідбивайтесь від морських підрозділів противника. Створіть базу на островах. Дослідіть ці заводи.
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики. sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, яке вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію. sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, що вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску. sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
sector.onset.name = Перший наступ sector.onset.name = Перший наступ
sector.aegis.name = Aegis sector.aegis.name = Егіда
sector.lake.name = Name sector.lake.name = Озеро
sector.intersect.name = Intersect sector.intersect.name = Роздоріжжя
sector.atlas.name = Atlas sector.atlas.name = Атлант
sector.split.name = Split sector.split.name = Розколина
sector.basin.name = Basin sector.basin.name = Ставок
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації. sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Сканування показує, що цей сектор буде атаковано з кількох сторін невдовзі після приземлення.Швидко підготуйте захист і розширте його якнайшвидше.\nВам знадобляться [accent]Мехи[], щоб подолати нерівну місцевість.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = Цей сектор містить різноманітну місцевість і потребує різноманітних одиниць для ефективної атаки.\nМодернізовані одиниці також можуть знадобитися, щоби подолати деякі складніші бази противника, виявлені тут.\nДослідіть [accent]Електролізер[] і [accent]Танковий рефабрикатор[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем - у наступному релізі буде додано більше секторів.
status.burning.name = Горіння status.burning.name = Горіння
status.freezing.name = Замерзання status.freezing.name = Замерзання
@@ -911,7 +916,7 @@ bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Рідина bar.liquid = Рідина
bar.heat = Нагрівання bar.heat = Нагрівання
bar.instability = Instability bar.instability = Нестабільність
bar.heatamount = Нагрівання: {0} bar.heatamount = Нагрівання: {0}
bar.heatpercent = Нагрівання: {0} ({1}%) bar.heatpercent = Нагрівання: {0} ({1}%)
bar.power = Енергія bar.power = Енергія
@@ -969,7 +974,7 @@ category.power = Енергія
category.liquids = Рідини category.liquids = Рідини
category.items = Предмети category.items = Предмети
category.crafting = Виробництво category.crafting = Виробництво
category.function = Стрільба category.function = Функціонал
category.optional = Додаткові поліпшення category.optional = Додаткові поліпшення
setting.skipcoreanimation.name = Пропустити запуск ядра та анімацію приземлення setting.skipcoreanimation.name = Пропустити запуск ядра та анімацію приземлення
setting.landscape.name = Тільки альбомний (горизонтальний) режим setting.landscape.name = Тільки альбомний (горизонтальний) режим
@@ -1141,7 +1146,7 @@ rules.waves = Хвилі
rules.attack = Режим атаки rules.attack = Режим атаки
rules.rtsai = ШІ зі стратегій реального часу rules.rtsai = ШІ зі стратегій реального часу
rules.rtsminsquadsize = Мінімальний розмір загону rules.rtsminsquadsize = Мінімальний розмір загону
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Максимальний розмір загону
rules.rtsminattackweight = Мінімальна ударна вага rules.rtsminattackweight = Мінімальна ударна вага
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP) rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
rules.corecapture = Захоплення ядра після знищення rules.corecapture = Захоплення ядра після знищення
@@ -1273,12 +1278,17 @@ unit.corvus.name = Ґава
unit.stell.name = Стел unit.stell.name = Стел
unit.locus.name = Локус unit.locus.name = Локус
unit.precept.name = Повчальник
unit.vanquish.name = Переможець unit.vanquish.name = Переможець
unit.conquer.name = Завойовник unit.conquer.name = Завойовник
unit.merui.name = Меруй
unit.cleroi.name = Клерой unit.cleroi.name = Клерой
unit.anthicus.name = Антікус
unit.tecta.name = Текта unit.tecta.name = Текта
unit.collaris.name = Коларіс unit.collaris.name = Коларіс
unit.elude.name = Ухиляч
unit.avert.name = Запобігач unit.avert.name = Запобігач
unit.obviate.name = Уникач
unit.quell.name = Придушувач unit.quell.name = Придушувач
unit.disrupt.name = Розривник unit.disrupt.name = Розривник
unit.evoke.name = Провокатор unit.evoke.name = Провокатор
@@ -1286,11 +1296,8 @@ unit.incite.name = Підбурювач
unit.emanate.name = Випромінювач unit.emanate.name = Випромінювач
unit.manifold.name = Колектор unit.manifold.name = Колектор
unit.assembly-drone.name = Монтажний дрон unit.assembly-drone.name = Монтажний дрон
unit.precept.name = Повчальник unit.latum.name = Latum
unit.merui.name = Меруй unit.renale.name = Renale
unit.anthicus.name = Антікус
unit.elude.name = Ухиляч
unit.obviate.name = Уникач
block.parallax.name = Паралакс block.parallax.name = Паралакс
block.cliff.name = Скеля block.cliff.name = Скеля
@@ -1336,7 +1343,7 @@ block.deep-tainted-water.name = Забруднене глибоководдя
block.darksand-tainted-water.name = Темний пісок із забрудненою водою block.darksand-tainted-water.name = Темний пісок із забрудненою водою
block.tar.name = Дьоготь block.tar.name = Дьоготь
block.stone.name = Камінь block.stone.name = Камінь
block.sand.name = Пісок block.sand-floor.name = Пісок
block.darksand.name = Темний пісок block.darksand.name = Темний пісок
block.ice.name = Лід block.ice.name = Лід
block.snow.name = Сніг block.snow.name = Сніг
@@ -1516,8 +1523,8 @@ block.payload-loader.name = Вантажний завантажувач
block.payload-loader.description = Завантажує рідини та предмети в блоки. block.payload-loader.description = Завантажує рідини та предмети в блоки.
block.payload-unloader.name = Вантажний розвантажувач block.payload-unloader.name = Вантажний розвантажувач
block.payload-unloader.description = Розвантажує рідини та предмети з блоків. block.payload-unloader.description = Розвантажує рідини та предмети з блоків.
block.heat-source.name = Heat Source block.heat-source.name = Джерело тепла
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = Блок, що нескінченно виробляє тепло.
#TODO: temporary names! #TODO: temporary names!
block.empty.name = Порожнеча block.empty.name = Порожнеча
@@ -1601,7 +1608,7 @@ block.shielded-wall.name = Щитова стіна
block.radar.name = Радар block.radar.name = Радар
block.build-tower.name = Будівельна вежа block.build-tower.name = Будівельна вежа
block.regen-projector.name = Відновлювальний проєктор block.regen-projector.name = Відновлювальний проєктор
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Башта ударної хвилі
block.shield-projector.name = Щитовий проєктор block.shield-projector.name = Щитовий проєктор
block.large-shield-projector.name = Великий щитовий проєктор block.large-shield-projector.name = Великий щитовий проєктор
block.armored-duct.name = Броньований канал block.armored-duct.name = Броньований канал
@@ -1665,10 +1672,10 @@ block.prime-refabricator.name = Головний переробник
block.unit-repair-tower.name = Відновлювальна вежа block.unit-repair-tower.name = Відновлювальна вежа
block.diffuse.name = Дифузатор block.diffuse.name = Дифузатор
block.basic-assembler-module.name = Базовий збиральний модуль block.basic-assembler-module.name = Базовий збиральний модуль
block.smite.name = Smite block.smite.name = Занапащач
block.malign.name = Malign block.malign.name = Згубник
block.flux-reactor.name = Flux Reactor block.flux-reactor.name = Потоковий реактор
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Неоплазмовий реактор
block.switch.name = Перемикач block.switch.name = Перемикач
block.micro-processor.name = Мікропроцесор block.micro-processor.name = Мікропроцесор
@@ -1703,7 +1710,7 @@ hint.placeTurret = Розмістіть \uf861 [accent]башти[], щоби з
hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки. hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене. hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене.
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч. hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, які більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів. hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, що більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів.
hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології. hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології.
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології. hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології.
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її. hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
@@ -1726,8 +1733,8 @@ hint.presetLaunch = Сірі [accent]сектори зони посадки[],
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки. hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[]. hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться. hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = Щоб установити [accent]місце виводу[] фабрики одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] фабрики одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
item.copper.description = Використовується у всіх типах блоків і боєприпасах. item.copper.description = Використовується у всіх типах блоків і боєприпасах.
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена. item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
@@ -1750,11 +1757,22 @@ item.spore-pod.description = Використовується для перет
item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах. item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах.
item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах. item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах.
item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах. item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Використовується для охолодження машин та перероблювання відходів. liquid.water.description = Використовується для охолодження машин та перероблювання відходів.
liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя. liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя.
liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси. liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси.
liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах. liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Переможені block.derelict = \uf77e [lightgray]Переможені
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок. block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
@@ -1839,7 +1857,7 @@ block.combustion-generator.description = Виробляє енергію, спа
block.thermal-generator.description = Виробляє енергію в разі розміщення в гарячих місцях. block.thermal-generator.description = Виробляє енергію в разі розміщення в гарячих місцях.
block.steam-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали й перетворює воду в пару. block.steam-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали й перетворює воду в пару.
block.differential-generator.description = Виробляє велику кількість енергії. Використовує різницю температур між кріогенною рідиною й пиротитом, що горить. block.differential-generator.description = Виробляє велику кількість енергії. Використовує різницю температур між кріогенною рідиною й пиротитом, що горить.
block.rtg-generator.description = Використовує тепло радіоактивних сполук, які розкладаються, для отримання енергії з повільною швидкістю. block.rtg-generator.description = Використовує тепло радіоактивних сполук, що розкладаються, для отримання енергії з повільною швидкістю.
block.solar-panel.description = Забезпечує невелику кількість енергії від сонця. block.solar-panel.description = Забезпечує невелику кількість енергії від сонця.
block.solar-panel-large.description = Забезпечує невелику кількість енергії від сонця. Значно ефективніша ніж стандартна сонячна панель. block.solar-panel-large.description = Забезпечує невелику кількість енергії від сонця. Значно ефективніша ніж стандартна сонячна панель.
block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Потребує постійного охолодження. Сильно вибухне, якщо подаватиметься недостатня кількість теплоносія. block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Потребує постійного охолодження. Сильно вибухне, якщо подаватиметься недостатня кількість теплоносія.
@@ -1905,17 +1923,107 @@ block.large-logic-display.description = Показує довільну граф
block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання. block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити. block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти. block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах. unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах.
unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів. unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів.
unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей. unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей.
unit.scepter.description = Вистрілює шквалом заряджених куль у найближчих ворогів. unit.scepter.description = Вистрілює шквалом заряджених куль у найближчих ворогів.
unit.reign.description = Вистрілює шквалом масивних пронизливих куль у найближчих ворогів. unit.reign.description = Вистрілює шквалом масивних пронизливих куль у найближчих ворогів.
unit.nova.description = Вистрілює лазерними болтами, які пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту. unit.nova.description = Вистрілює лазерними болтами, що завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
unit.pulsar.description = Випускає дуги електрики, які завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту. unit.pulsar.description = Випускає дуги електрики, що завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
unit.quasar.description = Вистрілює пробивними лазерними променями, які пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту. Захищений. unit.quasar.description = Вистрілює пробивними лазерними променями, що пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту. Захищений.
unit.vela.description = Вистрілює масивним безперервним лазерним променем, який завдає шкоди ворогам, спричиняє пожежі та відновлює союзні споруди. Здатний до польоту. unit.vela.description = Вистрілює масивним безперервним лазерним променем, що завдає шкоди ворогам, спричиняє пожежі та відновлює союзні споруди. Здатний до польоту.
unit.corvus.description = Спричиняє масивний лазерний вибух, який завдає шкоди ворогам та відновлює споріднені споруди. Може переступати через більшість місцевості. unit.corvus.description = Спричиняє масивний лазерний вибух, що завдає шкоди ворогам та відновлює споріднені споруди. Може переступати через більшість місцевості.
unit.crawler.description = Біжить до ворогів і самознищується, викликаючи великий вибух. unit.crawler.description = Біжить до ворогів і самознищується, викликаючи великий вибух.
unit.atrax.description = Випалює виснажливі шари шлаку в наземних цілях. Може переступити більшість місцевості. unit.atrax.description = Випалює виснажливі шари шлаку в наземних цілях. Може переступити більшість місцевості.
unit.spiroct.description = Вистрілює виснажливими лазерними променями у ворогів, відновлюючись водночас. Може переступати через більшість місцевості. unit.spiroct.description = Вистрілює виснажливими лазерними променями у ворогів, відновлюючись водночас. Може переступати через більшість місцевості.
@@ -1944,6 +2052,24 @@ unit.oxynoe.description = Вистрілює потоками полум’я,
unit.cyerce.description = Вистрілює у ворогів навідними касетними ракетами. Ремонтує найближчі одиниці. unit.cyerce.description = Вистрілює у ворогів навідними касетними ракетами. Ремонтує найближчі одиниці.
unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників. unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників.
unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж. unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Зчитує число із з’єднаної комірки пам’яті. lst.read = Зчитує число із з’єднаної комірки пам’яті.
lst.write = Записує числу у з’єднану комірки пам’яті. lst.write = Записує числу у з’єднану комірки пам’яті.
@@ -1969,7 +2095,7 @@ lst.getblock = Отримує дані плитки в будь-якому мі
lst.setblock = Установлює дані плитки в будь-якому місці. lst.setblock = Установлює дані плитки в будь-якому місці.
lst.spawnunit = Породжує одиницю на певному місці. lst.spawnunit = Породжує одиницю на певному місці.
lst.applystatus = Застосовує або видаляє ефект стану з одиниці. lst.applystatus = Застосовує або видаляє ефект стану з одиниці.
lst.spawnwave = Змодельовує хвилю, яка виникає у довільному місці.\nНе збільшує лічильник хвиль. lst.spawnwave = Змодельовує хвилю, що виникає у довільному місці.\nНе збільшує лічильник хвиль.
lst.explosion = Створює вибух у певному місці. lst.explosion = Створює вибух у певному місці.
lst.setrate = Установлює швидкість виконання процесора в інструкціях за такт. lst.setrate = Установлює швидкість виконання процесора в інструкціях за такт.
lst.fetch = Пошук одиниць, ядер, гравців або будівель за індексом.\nІндекси починаються з 0 і закінчуються на поверненій кількості. lst.fetch = Пошук одиниць, ядер, гравців або будівель за індексом.\nІндекси починаються з 0 і закінчуються на поверненій кількості.
@@ -2125,5 +2251,5 @@ lenum.build = Побудувати будівлю.
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[]. lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
lenum.within = Чи знаходиться одиниця біля позиції. lenum.within = Чи знаходиться одиниця біля позиції.
lenum.boost = Почати чи зупинити політ. lenum.boost = Почати чи зупинити політ.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Утримуйте [accent]Shift[] щоб увійти в [accent]режим командування[].\n[accent] Зажміть ЛКМ і потягніть,[] щоб обрати одиниці.\n[accent]Використовуйте ПКМ[], щоби наказати обраним одиницям рухатися чи атакувати.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Натисніть кнопку [accent]Командувати[] щоб увійти [accent]в режим командування[].\nУтримуйте палець і [accent]потягніть[] щоб обрати одиниці.\n[accent] Зробіть коротке натискання[], щоби наказати обраним одиницям рухатися чи атакувати.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid listing
link.wiki.description = Mindustry wiki chính thức link.wiki.description = Mindustry wiki chính thức
link.suggestions.description = Đề xuất các tính năng mới link.suggestions.description = Đề xuất các tính năng mới
link.bug.description = Tìm thấy lỗi? Báo cáo nó ở đây link.bug.description = Tìm thấy lỗi? Báo cáo nó ở đây
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm. linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
screenshot = Ảnh chụp màn hình được lưu vào {0} screenshot = Ảnh chụp màn hình được lưu vào {0}
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình. screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
@@ -168,6 +169,7 @@ mod.scripts.disable = Thiết bị của bạn không hổ trợ mod chứa scri
about.button = Thông tin about.button = Thông tin
name = Tên: name = Tên:
noname = Hãy nhập[accent] tên[] trước. noname = Hãy nhập[accent] tên[] trước.
search = Search:
planetmap = Bản đồ hành tinh planetmap = Bản đồ hành tinh
launchcore = Phóng căn cứ launchcore = Phóng căn cứ
filename = Tên tệp: filename = Tên tệp:
@@ -230,6 +232,7 @@ servers.disclaimer = Nhà phát triển [accent]không[] sở hữu và kiểm s
servers.showhidden = Hiển thị Máy chủ Ẩn servers.showhidden = Hiển thị Máy chủ Ẩn
server.shown = Hiện server.shown = Hiện
server.hidden = Ẩn server.hidden = Ẩn
viewplayer = Viewing Player: [accent]{0}
trace = Tìm người chơi trace = Tìm người chơi
trace.playername = Tên người chơi: [accent]{0} trace.playername = Tên người chơi: [accent]{0}
@@ -744,6 +747,8 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -1268,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1281,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Vách đá block.cliff.name = Vách đá
@@ -1331,7 +1338,7 @@ block.deep-tainted-water.name = Nước nhiểm bẩn sâu
block.darksand-tainted-water.name = Nước nhiễm bẩn cát đen block.darksand-tainted-water.name = Nước nhiễm bẩn cát đen
block.tar.name = Dầu block.tar.name = Dầu
block.stone.name = Đá block.stone.name = Đá
block.sand.name = Cát block.sand-floor.name = Cát
block.darksand.name = Cát đen block.darksand.name = Cát đen
block.ice.name = Băng block.ice.name = Băng
block.snow.name = Tuyết block.snow.name = Tuyết
@@ -1743,11 +1750,22 @@ item.spore-pod.description = Dùng để chuyển đổi thành dầu, chất n
item.spore-pod.details = Bào tử. Có thể là một dạng sống tổng hợp. Phát thải khí độc đối với sinh vật khác. Cực kỳ xâm lấn. Rất dễ cháy trong một số trường hợp nhất định. item.spore-pod.details = Bào tử. Có thể là một dạng sống tổng hợp. Phát thải khí độc đối với sinh vật khác. Cực kỳ xâm lấn. Rất dễ cháy trong một số trường hợp nhất định.
item.blast-compound.description = Dùng trong bom hoặc đạn nổ. item.blast-compound.description = Dùng trong bom hoặc đạn nổ.
item.pyratite.description = Dùng trong vũ khí gây cháy và máy phát điện chạy bằng nhiên liệu đốt. item.pyratite.description = Dùng trong vũ khí gây cháy và máy phát điện chạy bằng nhiên liệu đốt.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Dùng để làm mát máy móc và xử lý chất thải. liquid.water.description = Dùng để làm mát máy móc và xử lý chất thải.
liquid.slag.description = Dùng để tách các kim loại, hoặc phun vào kẻ thù như một loại vũ khí. liquid.slag.description = Dùng để tách các kim loại, hoặc phun vào kẻ thù như một loại vũ khí.
liquid.oil.description = Dùng trong sản xuất vật liệu tiên tiến và làm đạn gây cháy. liquid.oil.description = Dùng trong sản xuất vật liệu tiên tiến và làm đạn gây cháy.
liquid.cryofluid.description = Dùng làm chất làm mát trong lò phản ứng, súng và nhà máy. liquid.cryofluid.description = Dùng làm chất làm mát trong lò phản ứng, súng và nhà máy.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh. block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh.
@@ -1898,6 +1916,96 @@ block.large-logic-display.description = Hiển thị đồ họa tùy ý từ b
block.interplanetary-accelerator.description = Tòa súng từ trường cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để di chuyển giữa các hành tinh. block.interplanetary-accelerator.description = Tòa súng từ trường cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để di chuyển giữa các hành tinh.
block.repair-turret.description = Sửa chữa những quân lính bị hư hỏng trong khu vực nhất địnhđịnh. Có thể làm mát để tăng hiệu quả. block.repair-turret.description = Sửa chữa những quân lính bị hư hỏng trong khu vực nhất địnhđịnh. Có thể làm mát để tăng hiệu quả.
block.payload-propulsion-tower.description = Cơ cấu vận chuyển các khối hàng tầm xa. Bắn khối hàng cho các tháp đẩy khối hàng kháckhác. block.payload-propulsion-tower.description = Cơ cấu vận chuyển các khối hàng tầm xa. Bắn khối hàng cho các tháp đẩy khối hàng kháckhác.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh. unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh.
unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh. unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh.
@@ -1937,6 +2045,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Đọc một số từ bộ nhớ được liên kết. lst.read = Đọc một số từ bộ nhớ được liên kết.
lst.write = Ghi một số vào bộ nhớ được liên kết. lst.write = Ghi một số vào bộ nhớ được liên kết.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid 页面
link.wiki.description = Mindustry 官方 Wiki link.wiki.description = Mindustry 官方 Wiki
link.suggestions.description = 提出新特性的建议 link.suggestions.description = 提出新特性的建议
link.bug.description = 发现了 Bug ?在这里报告 link.bug.description = 发现了 Bug ?在这里报告
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = 打开链接失败!\n网址已复制到您的剪贴板。 linkfail = 打开链接失败!\n网址已复制到您的剪贴板。
screenshot = 屏幕截图已保存到 {0} screenshot = 屏幕截图已保存到 {0}
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。 screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
@@ -168,6 +169,7 @@ mod.scripts.disable = 您的设备不支持含有脚本的模组,必须禁用
about.button = 关于 about.button = 关于
name = 名字: name = 名字:
noname = 先取一个[accent]玩家名称[]。 noname = 先取一个[accent]玩家名称[]。
search = Search:
planetmap = 行星地图 planetmap = 行星地图
launchcore = 发射核心 launchcore = 发射核心
filename = 文件名: filename = 文件名:
@@ -230,6 +232,7 @@ servers.disclaimer = 社区服务器[accent]并非[]由开发者拥有或管理
servers.showhidden = 显示隐藏的服务器 servers.showhidden = 显示隐藏的服务器
server.shown = 显示 server.shown = 显示
server.hidden = 隐藏 server.hidden = 隐藏
viewplayer = Viewing Player: [accent]{0}
trace = 跟踪玩家 trace = 跟踪玩家
trace.playername = 玩家名称:[accent]{0} trace.playername = 玩家名称:[accent]{0}
@@ -745,6 +748,8 @@ sector.intersect.name = 交错丘陵
sector.atlas.name = 风化山脉 sector.atlas.name = 风化山脉
sector.split.name = 横断山谷 sector.split.name = 横断山谷
sector.basin.name = 芳油盆地 sector.basin.name = 芳油盆地
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = 教学区块。区块目标未设立,等待进一步指示。 sector.onset.description = 教学区块。区块目标未设立,等待进一步指示。
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它并为它输送一些钨作为弹药然后摧毁敌方基地。 sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它并为它输送一些钨作为弹药然后摧毁敌方基地。
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。 sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
@@ -1269,12 +1274,17 @@ unit.vela.name = 灾星
unit.corvus.name = 死星 unit.corvus.name = 死星
unit.stell.name = 围护 unit.stell.name = 围护
unit.locus.name = 循迹 unit.locus.name = 循迹
unit.precept.name = 准绳
unit.vanquish.name = 征服 unit.vanquish.name = 征服
unit.conquer.name = 领主 unit.conquer.name = 领主
unit.merui.name = 天守
unit.cleroi.name = 天赐 unit.cleroi.name = 天赐
unit.anthicus.name = 天灾
unit.tecta.name = 天理 unit.tecta.name = 天理
unit.collaris.name = 天帝 unit.collaris.name = 天帝
unit.elude.name = 挣脱
unit.avert.name = 遮蔽 unit.avert.name = 遮蔽
unit.obviate.name = 消散
unit.quell.name = 遏止 unit.quell.name = 遏止
unit.disrupt.name = 悲怆 unit.disrupt.name = 悲怆
unit.evoke.name = 苏醒 unit.evoke.name = 苏醒
@@ -1282,11 +1292,8 @@ unit.incite.name = 策动
unit.emanate.name = 发散 unit.emanate.name = 发散
unit.manifold.name = 货运无人机 unit.manifold.name = 货运无人机
unit.assembly-drone.name = 装配无人机 unit.assembly-drone.name = 装配无人机
unit.precept.name = 准绳 unit.latum.name = Latum
unit.merui.name = 天守 unit.renale.name = Renale
unit.anthicus.name = 天灾
unit.elude.name = 挣脱
unit.obviate.name = 消散
block.parallax.name = 差扰光束 block.parallax.name = 差扰光束
block.cliff.name = 悬崖 block.cliff.name = 悬崖
@@ -1332,7 +1339,7 @@ block.deep-tainted-water.name = 深污水
block.darksand-tainted-water.name = 黑沙污水 block.darksand-tainted-water.name = 黑沙污水
block.tar.name = 石油 block.tar.name = 石油
block.stone.name = 石头 block.stone.name = 石头
block.sand.name = 沙子 block.sand-floor.name = 沙子
block.darksand.name = 黑沙 block.darksand.name = 黑沙
block.ice.name = block.ice.name =
block.snow.name = block.snow.name =
@@ -1747,11 +1754,22 @@ item.spore-pod.description = 用于转化成石油、 爆炸混合物或作为
item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。 item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。
item.blast-compound.description = 用作炸弹或爆炸性弹药。 item.blast-compound.description = 用作炸弹或爆炸性弹药。
item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。 item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = 用于冷却机器和废物处理。 liquid.water.description = 用于冷却机器和废物处理。
liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。 liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。
liquid.oil.description = 用于先进材料生产和喷射类武器。 liquid.oil.description = 用于先进材料生产和喷射类武器。
liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。 liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e[lightgray]废墟 block.derelict = \uf77e[lightgray]废墟
block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。 block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。
@@ -1902,6 +1920,96 @@ block.large-logic-display.description = 显示处理器中绘制的各种图形
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。 block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。 block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。 block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = 向附近的敌人发射标准子弹。 unit.dagger.description = 向附近的敌人发射标准子弹。
unit.mace.description = 向附近的敌人喷射火焰。 unit.mace.description = 向附近的敌人喷射火焰。
@@ -1941,6 +2049,24 @@ unit.oxynoe.description = 向附近的敌人发射火焰束,并修复己方建
unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。 unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。 unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台能熔化靠近的敌人。 unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台能熔化靠近的敌人。
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = 从连接的内存读取数字 lst.read = 从连接的内存读取数字
lst.write = 向连接的内存写入数字 lst.write = 向连接的内存写入数字

View File

@@ -5,7 +5,7 @@ discord = 加入 Mindustry 的 Discord 聊天室!
link.discord.description = 官方 Mindustry Discord 聊天室 link.discord.description = 官方 Mindustry Discord 聊天室
link.reddit.description = Mindustry Reddit論壇 link.reddit.description = Mindustry Reddit論壇
link.github.description = 遊戲原始碼 link.github.description = 遊戲原始碼
link.changelog.description = 遊戲更新清單 link.changelog.description = 遊戲更新日誌
link.dev-builds.description = 開發中版本 link.dev-builds.description = 開發中版本
link.trello.description = 官方 Trello 功能規劃看板 link.trello.description = 官方 Trello 功能規劃看板
link.itch.io.description = itch.io 電腦版下載網頁 link.itch.io.description = itch.io 電腦版下載網頁
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid 目錄頁面
link.wiki.description = 官方 Mindustry 維基 link.wiki.description = 官方 Mindustry 維基
link.suggestions.description = 建議新功能 link.suggestions.description = 建議新功能
link.bug.description = 找到臭蟲?在這裡回報 link.bug.description = 找到臭蟲?在這裡回報
linkopen = 網路連結由伺服器提供。確定要打開連結?\n\n[sky]{0}
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。 linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
screenshot = 截圖儲存到{0} screenshot = 截圖儲存到{0}
screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。 screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。
@@ -45,7 +46,7 @@ mods.browser.selected = 已選模組
mods.browser.add = 安裝 mods.browser.add = 安裝
mods.browser.reinstall = 重新安裝 mods.browser.reinstall = 重新安裝
mods.browser.view-releases = 檢視發行 mods.browser.view-releases = 檢視發行
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]無發行紀錄\n[accent]無法找到該模組的任何發行。請確認此模組是否有發表。
mods.browser.latest = <最新> mods.browser.latest = <最新>
mods.browser.releases = 所有發行 mods.browser.releases = 所有發行
mods.github.open = 查看Github mods.github.open = 查看Github
@@ -168,6 +169,7 @@ mod.scripts.disable = 您的裝置不支持包含指令檔的模組。您必須
about.button = 關於 about.button = 關於
name = 名稱: name = 名稱:
noname = 請先選擇一個[accent]玩家名稱[]。 noname = 請先選擇一個[accent]玩家名稱[]。
search = 搜尋:
planetmap = 星球地圖 planetmap = 星球地圖
launchcore = 發射核心 launchcore = 發射核心
filename = 檔案名稱︰ filename = 檔案名稱︰
@@ -230,6 +232,7 @@ servers.disclaimer = 社群伺服器[accent]不是[]由開發者擁有或管理
servers.showhidden = 顯示被隱藏的伺服器 servers.showhidden = 顯示被隱藏的伺服器
server.shown = 已顯示 server.shown = 已顯示
server.hidden = 已隱藏 server.hidden = 已隱藏
viewplayer = 檢視玩家:[accent]{0}
trace = 追蹤玩家 trace = 追蹤玩家
trace.playername = 玩家名稱:[accent]{0} trace.playername = 玩家名稱:[accent]{0}
@@ -311,11 +314,11 @@ open = 開啟
customize = 自訂 customize = 自訂
cancel = 取消 cancel = 取消
command = 命令 command = 命令
command.mine = Mine command.mine = 挖礦
command.repair = Repair command.repair = 修復
command.rebuild = Rebuild command.rebuild = 重建
command.assist = Assist Player command.assist = 協助玩家
command.move = Move command.move = 移動
openlink = 開啟連結 openlink = 開啟連結
copylink = 複製連結 copylink = 複製連結
back = 返回 back = 返回
@@ -589,26 +592,29 @@ launch.text = 發射
research.multiplayer = 只有管理者可以使用這個物品 research.multiplayer = 只有管理者可以使用這個物品
map.multiplayer = 只有管理者可以查看地圖 map.multiplayer = 只有管理者可以查看地圖
uncover = 探索 uncover = 探索
configure = 設定 configure = 資源配置
objective.research.name = Research
objective.produce.name = Obtain objective.research.name = 研究
objective.item.name = Obtain Item objective.produce.name = 生產
objective.coreitem.name = Core Item objective.item.name = 獲取物品
objective.buildcount.name = Build Count objective.coreitem.name = 核心物品
objective.unitcount.name = Unit Count objective.buildcount.name = 建造
objective.destroyunits.name = Destroy Units objective.unitcount.name = 製造單位
objective.timer.name = Timer objective.destroyunits.name = 摧毀單位
objective.destroyblock.name = Destroy Block objective.timer.name = 計時器
objective.destroyblocks.name = Destroy Blocks objective.destroyblock.name = 摧毀
objective.destroycore.name = Destroy Core objective.destroyblocks.name = 摧毀
objective.commandmode.name = Command Mode objective.destroycore.name = 摧毀核心
objective.flag.name = Flag objective.commandmode.name = 指揮模式
marker.shapetext.name = Shape Text objective.flag.name = 全局Flag
marker.minimap.name = Minimap
marker.shape.name = Shape marker.shapetext.name = 稜框+文字標示
marker.text.name = Text marker.minimap.name = 小地圖標示
marker.background = Background marker.shape.name = 稜框標示
marker.outline = Outline marker.text.name = 文字標示
marker.background = 反黑背景
marker.outline = 描邊
objective.research = [accent]研究:\n[]{0}[lightgray]{1} objective.research = [accent]研究:\n[]{0}[lightgray]{1}
objective.produce = [accent]取得:\n[]{0}[lightgray]{1} objective.produce = [accent]取得:\n[]{0}[lightgray]{1}
@@ -623,6 +629,7 @@ objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
objective.destroycore = [accent]摧毀敵人核心 objective.destroycore = [accent]摧毀敵人核心
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = 裝載 loadout = 裝載
@@ -741,18 +748,21 @@ sector.impact0078.description = 沉睡在此的是第一個進入本星系的星
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。 sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
sector.onset.name = 著陸點 sector.onset.name = 著陸點
sector.aegis.name = Aegis sector.aegis.name = 神盾
sector.lake.name = Name sector.lake.name = 橙色湖泊
sector.intersect.name = Intersect sector.intersect.name = 交會點
sector.atlas.name = Atlas sector.atlas.name = 亞特拉斯
sector.split.name = Split sector.split.name = 分岔點
sector.basin.name = Basin sector.basin.name = 搖籃
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。 sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = 本地區的熔渣湖嚴重限縮普通單位的機動性。懸浮艇是唯一選擇。\n研究 [accent]飛船兵工廠[] 並盡早生產 [accent]掙脫[] 單位。
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = 掃描顯示本區域會在降落後遭受多面攻擊。快速築起防禦,加速擴張。必須建造\n [accent]機甲[] 單位通過陡峭的地形。
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
status.burning.name = 燃燒 status.burning.name = 燃燒
@@ -760,7 +770,7 @@ status.freezing.name = 凍結
status.wet.name = 浸濕 status.wet.name = 浸濕
status.muddy.name = 泥濘 status.muddy.name = 泥濘
status.melting.name = 融化 status.melting.name = 融化
status.sapped.name = 吸血 status.sapped.name = 吸血
status.electrified.name = 觸電 status.electrified.name = 觸電
status.spore-slowed.name = 孢子緩速 status.spore-slowed.name = 孢子緩速
status.tarred.name = 焦油 status.tarred.name = 焦油
@@ -768,7 +778,7 @@ status.overdrive.name = 超載
status.overclock.name = 快轉 status.overclock.name = 快轉
status.shocked.name = 電擊 status.shocked.name = 電擊
status.blasted.name = 爆炸 status.blasted.name = 爆炸
status.unmoving.name = 立定 status.unmoving.name = 靜止
status.boss.name = 守衛者 status.boss.name = 守衛者
settings.language = 語言 settings.language = 語言
@@ -810,8 +820,8 @@ stat.output = 輸出
stat.maxefficiency = 最高效率 stat.maxefficiency = 最高效率
stat.booster = 強化 stat.booster = 強化
stat.tiles = 需求方塊 stat.tiles = 需求方塊
stat.affinities = 親和方塊 stat.affinities = 加成傷害
stat.opposites = 相對方塊 stat.opposites = 衝突狀態
stat.powercapacity = 蓄電量 stat.powercapacity = 蓄電量
stat.powershot = 能量/射擊 stat.powershot = 能量/射擊
stat.damage = 傷害 stat.damage = 傷害
@@ -871,15 +881,15 @@ stat.minespeed = 挖掘速度
stat.minetier = 挖掘等級 stat.minetier = 挖掘等級
stat.payloadcapacity = 負荷量 stat.payloadcapacity = 負荷量
stat.abilities = 能力 stat.abilities = 能力
stat.canboost = 可加速 stat.canboost = 推進器
stat.flying = 飛行 stat.flying = 飛行單位
stat.ammouse = 彈藥使用 stat.ammouse = 彈藥使用
stat.damagemultiplier = 傷害加成 stat.damagemultiplier = 傷害加成
stat.healthmultiplier = 血量加成 stat.healthmultiplier = 血量加成
stat.speedmultiplier = 速度加成 stat.speedmultiplier = 速度加成
stat.reloadmultiplier = 射速加成 stat.reloadmultiplier = 射速加成
stat.buildspeedmultiplier = 建造速度加成 stat.buildspeedmultiplier = 建造速度加成
stat.reactive = 具反應性 stat.reactive = 狀態傷害加成
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = 治癒 stat.healing = 治癒
@@ -911,7 +921,7 @@ bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 液體 bar.liquid = 液體
bar.heat = bar.heat =
bar.instability = Instability bar.instability = 不穩定度
bar.heatamount = 熱: {0} bar.heatamount = 熱: {0}
bar.heatpercent = 熱: {0} ({1}%) bar.heatpercent = 熱: {0} ({1}%)
bar.power = 能量 bar.power = 能量
@@ -1141,7 +1151,7 @@ rules.waves = 波次
rules.attack = 攻擊模式 rules.attack = 攻擊模式
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = 最小隊伍規模 rules.rtsminsquadsize = 最小隊伍規模
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = 最大隊伍規模
rules.rtsminattackweight = 最小攻擊力 rules.rtsminattackweight = 最小攻擊力
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰) rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
rules.corecapture = 佔領摧毀的核心 rules.corecapture = 佔領摧毀的核心
@@ -1273,12 +1283,17 @@ unit.corvus.name = 烏鴉座
unit.stell.name = 鐵蹄 unit.stell.name = 鐵蹄
unit.locus.name = 權威 unit.locus.name = 權威
unit.precept.name = 戒嚴
unit.vanquish.name = 擊潰 unit.vanquish.name = 擊潰
unit.conquer.name = 征服 unit.conquer.name = 征服
unit.merui.name = 捍衛
unit.cleroi.name = 恩賜 unit.cleroi.name = 恩賜
unit.anthicus.name = 災禍
unit.tecta.name = 天理 unit.tecta.name = 天理
unit.collaris.name = 帝君 unit.collaris.name = 帝君
unit.elude.name = 掙脫
unit.avert.name = 遮蔽 unit.avert.name = 遮蔽
unit.obviate.name = 影逝
unit.quell.name = 終局 unit.quell.name = 終局
unit.disrupt.name = 瓦解 unit.disrupt.name = 瓦解
unit.evoke.name = 甦醒 unit.evoke.name = 甦醒
@@ -1286,11 +1301,8 @@ unit.incite.name = 激發
unit.emanate.name = 擴張 unit.emanate.name = 擴張
unit.manifold.name = 貨運無人機 unit.manifold.name = 貨運無人機
unit.assembly-drone.name = 裝配無人機 unit.assembly-drone.name = 裝配無人機
unit.precept.name = 戒嚴 unit.latum.name = Latum
unit.merui.name = 捍衛 unit.renale.name = Renale
unit.anthicus.name = 災禍
unit.elude.name = 掙脫
unit.obviate.name = 影逝
block.parallax.name = 視差 block.parallax.name = 視差
block.cliff.name = 峭壁 block.cliff.name = 峭壁
@@ -1336,7 +1348,7 @@ block.deep-tainted-water.name = 深汙水
block.darksand-tainted-water.name = 黑沙污水 block.darksand-tainted-water.name = 黑沙污水
block.tar.name = 焦油 block.tar.name = 焦油
block.stone.name = 石頭 block.stone.name = 石頭
block.sand.name = block.sand-floor.name =
block.darksand.name = 黑沙 block.darksand.name = 黑沙
block.ice.name = block.ice.name =
block.snow.name = block.snow.name =
@@ -1516,10 +1528,10 @@ block.payload-loader.name = 重物裝載機
block.payload-loader.description = 將物品或是液體裝入方塊。 block.payload-loader.description = 將物品或是液體裝入方塊。
block.payload-unloader.name = 重物取物機 block.payload-unloader.name = 重物取物機
block.payload-unloader.description = 將物品或是液體從方塊取出。 block.payload-unloader.description = 將物品或是液體從方塊取出。
block.heat-source.name = Heat Source block.heat-source.name = 熱量源
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = 輸出大量熱的方塊。僅限沙盒。
#TODO: temporary names! #Erekir
block.empty.name = 虛無 block.empty.name = 虛無
block.rhyolite-crater.name = 流紋岩隕坑 block.rhyolite-crater.name = 流紋岩隕坑
block.rough-rhyolite.name = 粗糙流紋岩 block.rough-rhyolite.name = 粗糙流紋岩
@@ -1601,12 +1613,12 @@ block.shielded-wall.name = 護盾牆
block.radar.name = 雷逹 block.radar.name = 雷逹
block.build-tower.name = 建造塔 block.build-tower.name = 建造塔
block.regen-projector.name = 再生投影儀 block.regen-projector.name = 再生投影儀
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = 震波塔
block.shield-projector.name = 護盾投影儀 block.shield-projector.name = 護盾投影儀
block.large-shield-projector.name = 大型護盾投影儀 block.large-shield-projector.name = 大型護盾投影儀
block.armored-duct.name = 裝甲真空管 block.armored-duct.name = 裝甲真空管
block.overflow-duct.name = 真空管溢流器 block.overflow-duct.name = 真空管溢流器
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = 反向真空管溢流器
block.duct-unloader.name = 真空管裝卸器 block.duct-unloader.name = 真空管裝卸器
block.surge-conveyor.name = 波動輸送帶 block.surge-conveyor.name = 波動輸送帶
block.surge-router.name = 波動分配器 block.surge-router.name = 波動分配器
@@ -1640,15 +1652,15 @@ block.breach.name = 突破者
block.sublimate.name = 昇華 block.sublimate.name = 昇華
block.titan.name = 巨人 block.titan.name = 巨人
block.disperse.name = 驅離者 block.disperse.name = 驅離者
block.afflict.name = Afflict block.afflict.name = 折磨
block.lustre.name = Lustre block.lustre.name = 餘光
block.scathe.name = Scathe block.scathe.name = 毀損
block.fabricator.name = 製造廠 block.fabricator.name = 製造廠
block.tank-refabricator.name = 戰車重塑者 block.tank-refabricator.name = 戰車重塑者
block.mech-refabricator.name = 機甲重塑者 block.mech-refabricator.name = 機甲重塑者
block.ship-refabricator.name = 重塑者 block.ship-refabricator.name = 船重塑者
block.tank-assembler.name = 重戰車組裝廠 block.tank-assembler.name = 重戰車組裝廠
block.ship-assembler.name = 大型船組裝廠 block.ship-assembler.name = 飛行艦組裝廠
block.mech-assembler.name = 重機甲組裝廠 block.mech-assembler.name = 重機甲組裝廠
block.reinforced-payload-conveyor.name = 強化重物輸送帶 block.reinforced-payload-conveyor.name = 強化重物輸送帶
block.reinforced-payload-router.name = 強化重物分配器 block.reinforced-payload-router.name = 強化重物分配器
@@ -1658,9 +1670,9 @@ block.canvas.name = 畫布
block.world-processor.name = 世界處理器 block.world-processor.name = 世界處理器
block.world-cell.name = 世界單元 block.world-cell.name = 世界單元
block.shield-breaker.name = 護盾破壞器 (未定名/貼圖) block.shield-breaker.name = 護盾破壞器 (未定名/貼圖)
block.tank-fabricator.name = 戰車製造 block.tank-fabricator.name = 戰車兵工
block.mech-fabricator.name = 機甲製造 block.mech-fabricator.name = 機甲兵工
block.ship-fabricator.name = 船隻製造 block.ship-fabricator.name = 飛船兵工
block.prime-refabricator.name = 高級單位重塑者 block.prime-refabricator.name = 高級單位重塑者
block.unit-repair-tower.name = 維修塔 block.unit-repair-tower.name = 維修塔
block.diffuse.name = 擴散 block.diffuse.name = 擴散
@@ -1726,8 +1738,8 @@ hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。 hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。 hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。 hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = 若要設置兵工廠的[accent]集結點[],在指揮模式中點選工廠,再右鍵點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = 若要設置兵工廠的[accent]集結點[],在指揮模式中選取工廠,再點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。 item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。 item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
@@ -1750,11 +1762,22 @@ item.spore-pod.description = 孢子莢,從大氣中汲取孢子而合成。用
item.spore-pod.details = 充滿孢子。很可能是人造生物。會釋放對其他生物有毒的氣體。極具侵略性。特定情況下極為易燃。 item.spore-pod.details = 充滿孢子。很可能是人造生物。會釋放對其他生物有毒的氣體。極具侵略性。特定情況下極為易燃。
item.blast-compound.description = 用於炸彈和高爆彈的混合物。 item.blast-compound.description = 用於炸彈和高爆彈的混合物。
item.pyratite.description = 用於至燃武器和燃燒型發電機的物質。 item.pyratite.description = 用於至燃武器和燃燒型發電機的物質。
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = 最常見的液體。常用於冷卻機器和廢物處理。 liquid.water.description = 最常見的液體。常用於冷卻機器和廢物處理。
liquid.slag.description = 各種不同類型的熔融金屬混合在一起的液體。可以被分解成其所組成之礦物,或作為武器向敵方單位噴灑。 liquid.slag.description = 各種不同類型的熔融金屬混合在一起的液體。可以被分解成其所組成之礦物,或作為武器向敵方單位噴灑。
liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。 liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。
liquid.cryofluid.description = 一種安定,無腐蝕性的液體。具有很高的比熱,廣泛的用作工廠、砲台、或反應爐的冷卻劑。 liquid.cryofluid.description = 一種安定,無腐蝕性的液體。具有很高的比熱,廣泛的用作工廠、砲台、或反應爐的冷卻劑。
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = [lightgray]殘骸 block.derelict = [lightgray]殘骸
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。 block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。
@@ -1905,6 +1928,96 @@ block.large-logic-display.description = 顯示由處理器輸出的任意圖像
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。 block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。 block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
block.payload-propulsion-tower.description = 遠程原料輸送建築。發射原料至另一個連接的推進塔。 block.payload-propulsion-tower.description = 遠程原料輸送建築。發射原料至另一個連接的推進塔。
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = 發射普通子彈攻擊附近敵人。 unit.dagger.description = 發射普通子彈攻擊附近敵人。
unit.mace.description = 噴發烈焰攻擊所有附近敵人。 unit.mace.description = 噴發烈焰攻擊所有附近敵人。
@@ -1944,10 +2057,28 @@ unit.oxynoe.description = 射出帶回復建築的火焰。具小型方陣炮。
unit.cyerce.description = 發射追蹤集束飛彈。修復友方單位。 unit.cyerce.description = 發射追蹤集束飛彈。修復友方單位。
unit.aegires.description = 電擊所有在能量場內的敵方單位、建築。修復友方單位。 unit.aegires.description = 電擊所有在能量場內的敵方單位、建築。修復友方單位。
unit.navanax.description = 發射電磁脈衝砲彈。能對敵方電力建築造成大量傷害並修復友方建築。具4座雷射自動砲台攻擊附近敵人。 unit.navanax.description = 發射電磁脈衝砲彈。能對敵方電力建築造成大量傷害並修復友方建築。具4座雷射自動砲台攻擊附近敵人。
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = [accent]讀取[]記憶體中的一項數值 lst.read = [accent]讀取[]記憶體中的一項數值
lst.write = [accent]寫入[]一項數值到記憶體中 lst.write = [accent]寫入[]一項數值到記憶體中
lst.print = 將文字加入輸出的暫存中,搭配[accent]Print Flush[]使用 lst.print = 將文字加入輸出的暫存中,搭配[accent]Print Flush[], [accent]Flush message[]使用
lst.draw = 將圖形加入顯示的暫存中,搭配[accent]Draw Flush[]使用 lst.draw = 將圖形加入顯示的暫存中,搭配[accent]Draw Flush[]使用
lst.drawflush = 將所有暫存的[accent]Draw[]指令推到顯示器上 lst.drawflush = 將所有暫存的[accent]Draw[]指令推到顯示器上
lst.printflush = 將所有暫存的[accent]Print[]指令推到訊息板上 lst.printflush = 將所有暫存的[accent]Print[]指令推到訊息板上
@@ -1956,7 +2087,7 @@ lst.control = 控制一個建築
lst.radar = 偵測建築範圍內的單位 lst.radar = 偵測建築範圍內的單位
lst.sensor = 獲取該建築或單位的數據 lst.sensor = 獲取該建築或單位的數據
lst.set = 設一個變數 lst.set = 設一個變數
lst.operation = 加減乘除和計算機概論 lst.operation = 加減乘除和數字、位元運算
lst.end = 跳到第一個重頭開始執行 lst.end = 跳到第一個重頭開始執行
lst.wait = 等待特定秒數 lst.wait = 等待特定秒數
lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。 lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。
@@ -1993,7 +2124,8 @@ laccess.controller = 單位的控制者。受處理器控制時回傳處理器
laccess.dead = 單位或建築是否已死亡或不存在。 laccess.dead = 單位或建築是否已死亡或不存在。
laccess.controlled = 將回傳:\n處理器控制[accent]@ctrlProcessor[]\n玩家控制[accent]@ctrlPlayer[]\n在隊形中[accent]@ctrlFormation[]\n其他[accent]0[]。 laccess.controlled = 將回傳:\n處理器控制[accent]@ctrlProcessor[]\n玩家控制[accent]@ctrlPlayer[]\n在隊形中[accent]@ctrlFormation[]\n其他[accent]0[]。
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。 laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = 單位最快速度(格子/秒)
lcategory.unknown = 未知 lcategory.unknown = 未知
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = 輸入和輸出 lcategory.io = 輸入和輸出
@@ -2108,7 +2240,7 @@ unitlocate.outy = 回傳 Y 座標
unitlocate.group = 搜索建築種類 unitlocate.group = 搜索建築種類
lenum.idle = 預設AI lenum.idle = 預設AI
lenum.stop = 停止移動/挖礦/建造 lenum.stop = 停止
lenum.unbind = 完全停用邏輯控制\n恢復爲原始AI lenum.unbind = 完全停用邏輯控制\n恢復爲原始AI
lenum.move = 移動到指定位置 lenum.move = 移動到指定位置
lenum.approach = 移動到距離指定位置一段距離的地方 lenum.approach = 移動到距離指定位置一段距離的地方
@@ -2126,5 +2258,7 @@ lenum.build = 建造一個建築
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物如高山會回傳[accent]@solid[] lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物如高山會回傳[accent]@solid[]
lenum.within = 單位是否在指定範圍內 lenum.within = 單位是否在指定範圍內
lenum.boost = 使用推進器 lenum.boost = 使用推進器
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

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@@ -41,7 +41,7 @@ Jan Polák
JrTRinny JrTRinny
JustYanns JustYanns
BasedUser BasedUser
RexHm Rex Aliis
BLucky-gh BLucky-gh
DinoWattz DinoWattz
Jae Jae
@@ -107,6 +107,8 @@ jalastram (freesound.org)
newlocknew (freesound.org) newlocknew (freesound.org)
dsmolenaers (freesound.org) dsmolenaers (freesound.org)
Headphaze (freesound.org) Headphaze (freesound.org)
Michel Baradari (opengameart.org)
Michael Klier (opengameart.org)
Neoqueto (Darktech LDR Font) Neoqueto (Darktech LDR Font)
Nikolass Nikolass
VolasYouKnow VolasYouKnow
@@ -147,3 +149,5 @@ KayAyeAre
SMOLKEYS SMOLKEYS
1stvaliduser(SUS) 1stvaliduser(SUS)
GlennFolker GlennFolker
BlackDeluxeCat
zenonet

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@@ -579,3 +579,4 @@
63105=heat-source|block-heat-source-ui 63105=heat-source|block-heat-source-ui
63104=flux-reactor|block-flux-reactor-ui 63104=flux-reactor|block-flux-reactor-ui
63103=neoplasia-reactor|block-neoplasia-reactor-ui 63103=neoplasia-reactor|block-neoplasia-reactor-ui
63102=sand-floor|block-sand-floor-ui

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@@ -155,7 +155,10 @@ public class ControlPathfinder{
return lastTargetId ++; return lastTargetId ++;
} }
/** @return whether a path is ready */ /**
* @return whether a path is ready.
* @param pathId a unique ID for this location query, which should change every time the 'destination' vector is modified.
* */
public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out){ public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out){
//uninitialized //uninitialized
if(threads == null || !world.tiles.in(World.toTile(destination.x), World.toTile(destination.y))) return false; if(threads == null || !world.tiles.in(World.toTile(destination.x), World.toTile(destination.y))) return false;

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@@ -129,8 +129,6 @@ public class CommandAI extends AIController{
attackTarget != null ? engageRange : attackTarget != null ? engageRange :
0f, unit.isFlying() ? 40f : 100f, false, null, true); 0f, unit.isFlying() ? 40f : 100f, false, null, true);
} }
//calculateFlock().limit(unit.speed() * flockMult)
} }
//if stopAtTarget is set, stop trying to move to the target once it is reached - used for defending //if stopAtTarget is set, stop trying to move to the target once it is reached - used for defending
@@ -145,7 +143,6 @@ public class CommandAI extends AIController{
} }
if(attackTarget == null){ if(attackTarget == null){
//TODO overshoot.
if(unit.within(targetPos, Math.max(5f, unit.hitSize / 2f))){ if(unit.within(targetPos, Math.max(5f, unit.hitSize / 2f))){
targetPos = null; targetPos = null;
}else if(local.size > 1){ }else if(local.size > 1){

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@@ -28,7 +28,7 @@ public class DefenderAI extends AIController{
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){ public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
//Sort by max health and closer target. //Sort by max health and closer target.
var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type, (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 6400f); var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type && u.targetable(unit.team), (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 6400f);
if(result != null) return result; if(result != null) return result;
//return core if found //return core if found

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@@ -15,7 +15,7 @@ public class LogicAI extends AIController{
public LUnitControl control = LUnitControl.idle; public LUnitControl control = LUnitControl.idle;
public float moveX, moveY, moveRad; public float moveX, moveY, moveRad;
public float itemTimer, payTimer, controlTimer = logicControlTimeout, targetTimer; public float controlTimer = logicControlTimeout, targetTimer;
@Nullable @Nullable
public Building controller; public Building controller;
public BuildPlan plan = new BuildPlan(); public BuildPlan plan = new BuildPlan();
@@ -39,8 +39,6 @@ public class LogicAI extends AIController{
@Override @Override
public void updateMovement(){ public void updateMovement(){
if(itemTimer >= 0) itemTimer -= Time.delta;
if(payTimer >= 0) payTimer -= Time.delta;
if(targetTimer > 0f){ if(targetTimer > 0f){
targetTimer -= Time.delta; targetTimer -= Time.delta;
@@ -62,7 +60,7 @@ public class LogicAI extends AIController{
moveTo(Tmp.v1.set(moveX, moveY), 1f, 30f); moveTo(Tmp.v1.set(moveX, moveY), 1f, 30f);
} }
case approach -> { case approach -> {
moveTo(Tmp.v1.set(moveX, moveY), moveRad - 7f, 7); moveTo(Tmp.v1.set(moveX, moveY), moveRad - 7f, 7, true, null);
} }
case stop -> { case stop -> {
unit.clearBuilding(); unit.clearBuilding();

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@@ -19,11 +19,15 @@ public class SoundLoop{
} }
public void update(float x, float y, boolean play){ public void update(float x, float y, boolean play){
update(x, y, play, 1f);
}
public void update(float x, float y, boolean play, float volumeScl){
if(baseVolume <= 0) return; if(baseVolume <= 0) return;
if(id < 0){ if(id < 0){
if(play){ if(play){
id = sound.loop(sound.calcVolume(x, y) * volume * baseVolume, 1f, sound.calcPan(x, y)); id = sound.loop(sound.calcVolume(x, y) * volume * baseVolume * volumeScl, 1f, sound.calcPan(x, y));
} }
}else{ }else{
//fade the sound in or out //fade the sound in or out
@@ -38,7 +42,7 @@ public class SoundLoop{
} }
} }
Core.audio.set(id, sound.calcPan(x, y), sound.calcVolume(x, y) * volume * baseVolume); Core.audio.set(id, sound.calcPan(x, y), sound.calcVolume(x, y) * volume * baseVolume * volumeScl);
} }
} }

View File

@@ -348,7 +348,7 @@ public class Blocks{
lightColor = Color.orange.cpy().a(0.3f); lightColor = Color.orange.cpy().a(0.3f);
}}; }};
sand = new Floor("sand"){{ sand = new Floor("sand-floor"){{
itemDrop = Items.sand; itemDrop = Items.sand;
playerUnmineable = true; playerUnmineable = true;
attributes.set(Attribute.oil, 0.7f); attributes.set(Attribute.oil, 0.7f);
@@ -454,7 +454,6 @@ public class Blocks{
speedMultiplier = 0.3f; speedMultiplier = 0.3f;
variants = 0; variants = 0;
liquidDrop = Liquids.arkycite; liquidDrop = Liquids.arkycite;
liquidMultiplier = 1.5f;
isLiquid = true; isLiquid = true;
//TODO no status for now //TODO no status for now
//status = StatusEffects.slow; //status = StatusEffects.slow;
@@ -1156,6 +1155,8 @@ public class Blocks{
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawArcSmelt(), new DrawDefault()); drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawArcSmelt(), new DrawDefault());
fogRadius = 3; fogRadius = 3;
researchCost = with(Items.beryllium, 150, Items.graphite, 50); researchCost = with(Items.beryllium, 150, Items.graphite, 50);
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.12f;
consumeItems(with(Items.graphite, 1, Items.sand, 4)); consumeItems(with(Items.graphite, 1, Items.sand, 4));
consumePower(6f); consumePower(6f);
@@ -1195,6 +1196,9 @@ public class Blocks{
}} }}
); );
ambientSound = Sounds.electricHum;
ambientSoundVolume = 0.08f;
regionRotated1 = 3; regionRotated1 = 3;
outputLiquids = LiquidStack.with(Liquids.ozone, 4f / 60, Liquids.hydrogen, 6f / 60); outputLiquids = LiquidStack.with(Liquids.ozone, 4f / 60, Liquids.hydrogen, 6f / 60);
liquidOutputDirections = new int[]{1, 3}; liquidOutputDirections = new int[]{1, 3};
@@ -1218,6 +1222,8 @@ public class Blocks{
researchCostMultiplier = 1.1f; researchCostMultiplier = 1.1f;
liquidCapacity = 40f; liquidCapacity = 40f;
consumePower(2f); consumePower(2f);
ambientSound = Sounds.extractLoop;
ambientSoundVolume = 0.06f;
heatRequirement = 6f; heatRequirement = 6f;
@@ -1238,6 +1244,8 @@ public class Blocks{
rotateDraw = false; rotateDraw = false;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawDefault(), new DrawHeatOutput()); drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawDefault(), new DrawHeatOutput());
ambientSound = Sounds.extractLoop;
ambientSoundVolume = 0.08f;
regionRotated1 = 2; regionRotated1 = 2;
craftTime = 60f * 2f; craftTime = 60f * 2f;
@@ -1255,6 +1263,7 @@ public class Blocks{
size = 2; size = 2;
heatOutput = 3f; heatOutput = 3f;
regionRotated1 = 1; regionRotated1 = 1;
ambientSound = Sounds.hum;
consumePower(100f / 60f); consumePower(100f / 60f);
}}; }};
@@ -1268,8 +1277,9 @@ public class Blocks{
liquidCapacity = 40f; liquidCapacity = 40f;
rotateDraw = false; rotateDraw = false;
regionRotated1 = 1; regionRotated1 = 1;
ambientSound = Sounds.hum;
consumeLiquid(Liquids.slag, 40f / 60f); consumeLiquid(Liquids.slag, 40f / 60f);
heatOutput = 6f; heatOutput = 8f;
}}; }};
phaseHeater = new HeatProducer("phase-heater"){{ phaseHeater = new HeatProducer("phase-heater"){{
@@ -1278,7 +1288,8 @@ public class Blocks{
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput()); drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
size = 2; size = 2;
heatOutput = 15f; heatOutput = 15f;
craftTime = 60f * 10f; craftTime = 60f * 8f;
ambientSound = Sounds.hum;
consumeItem(Items.phaseFabric); consumeItem(Items.phaseFabric);
}}; }};
@@ -1308,7 +1319,7 @@ public class Blocks{
hasPower = hasItems = true; hasPower = hasItems = true;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucibleFlame(), new DrawDefault(), new DrawHeatInput()); drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucibleFlame(), new DrawDefault(), new DrawHeatInput());
ambientSound = Sounds.smelter; ambientSound = Sounds.smelter;
ambientSoundVolume = 0.07f; ambientSoundVolume = 0.09f;
heatRequirement = 10f; heatRequirement = 10f;
@@ -1358,7 +1369,7 @@ public class Blocks{
liquidCapacity = 80f * 5; liquidCapacity = 80f * 5;
ambientSound = Sounds.smelter; ambientSound = Sounds.smelter;
ambientSoundVolume = 0.07f; ambientSoundVolume = 0.9f;
outputItem = new ItemStack(Items.surgeAlloy, 1); outputItem = new ItemStack(Items.surgeAlloy, 1);
@@ -1403,6 +1414,9 @@ public class Blocks{
size = 3; size = 3;
ambientSound = Sounds.extractLoop;
ambientSoundVolume = 0.08f;
liquidCapacity = 80f; liquidCapacity = 80f;
outputLiquid = new LiquidStack(Liquids.cyanogen, 3f / 60f); outputLiquid = new LiquidStack(Liquids.cyanogen, 3f / 60f);
@@ -1423,7 +1437,7 @@ public class Blocks{
liquidCapacity = 10f * 4; liquidCapacity = 10f * 4;
ambientSound = Sounds.techloop; ambientSound = Sounds.techloop;
ambientSoundVolume = 0.03f; ambientSoundVolume = 0.04f;
outputItem = new ItemStack(Items.phaseFabric, 1); outputItem = new ItemStack(Items.phaseFabric, 1);
@@ -1821,7 +1835,7 @@ public class Blocks{
shockwaveTower = new ShockwaveTower("shockwave-tower"){{ shockwaveTower = new ShockwaveTower("shockwave-tower"){{
requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100)); requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
size = 3; size = 3;
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1f / 60f)); consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f));
consumePower(100f / 60f); consumePower(100f / 60f);
}}; }};
@@ -2124,17 +2138,20 @@ public class Blocks{
requirements(Category.liquid, with(Items.titanium, 10, Items.metaglass, 15)); requirements(Category.liquid, with(Items.titanium, 10, Items.metaglass, 15));
liquidCapacity = 700f; liquidCapacity = 700f;
size = 2; size = 2;
solid = true;
}}; }};
liquidTank = new LiquidRouter("liquid-tank"){{ liquidTank = new LiquidRouter("liquid-tank"){{
requirements(Category.liquid, with(Items.titanium, 30, Items.metaglass, 40)); requirements(Category.liquid, with(Items.titanium, 30, Items.metaglass, 40));
size = 3; size = 3;
solid = true;
liquidCapacity = 1800f; liquidCapacity = 1800f;
health = 500; health = 500;
}}; }};
liquidJunction = new LiquidJunction("liquid-junction"){{ liquidJunction = new LiquidJunction("liquid-junction"){{
requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 8)); requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 8));
solid = false;
}}; }};
bridgeConduit = new LiquidBridge("bridge-conduit"){{ bridgeConduit = new LiquidBridge("bridge-conduit"){{
@@ -2158,10 +2175,8 @@ public class Blocks{
//reinforced stuff //reinforced stuff
//TODO different name
reinforcedPump = new Pump("reinforced-pump"){{ reinforcedPump = new Pump("reinforced-pump"){{
requirements(Category.liquid, with(Items.beryllium, 40, Items.tungsten, 30, Items.silicon, 20)); requirements(Category.liquid, with(Items.beryllium, 40, Items.tungsten, 30, Items.silicon, 20));
//TODO CUSTOM DRAW ANIMATION - pistons - repurpose DrawBlock?
consumeLiquid(Liquids.hydrogen, 1.5f / 60f); consumeLiquid(Liquids.hydrogen, 1.5f / 60f);
pumpAmount = 80f / 60f / 4f; pumpAmount = 80f / 60f / 4f;
@@ -2451,7 +2466,8 @@ public class Blocks{
chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{ chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30)); requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
powerProduction = 8f; powerProduction = 10f;
researchCost = with(Items.graphite, 2000, Items.tungsten, 1000, Items.oxide, 10, Items.silicon, 1500);
consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f)); consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f));
size = 3; size = 3;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{ drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
@@ -2498,7 +2514,7 @@ public class Blocks{
ambientSoundVolume = 0.06f; ambientSoundVolume = 0.06f;
}}; }};
//TODO still very much WIP, stats are bad //TODO stats
fluxReactor = new VariableReactor("flux-reactor"){{ fluxReactor = new VariableReactor("flux-reactor"){{
requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300)); requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
powerProduction = 120f; powerProduction = 120f;
@@ -2508,6 +2524,9 @@ public class Blocks{
liquidCapacity = 30f; liquidCapacity = 30f;
explosionMinWarmup = 0.5f; explosionMinWarmup = 0.5f;
ambientSound = Sounds.flux;
ambientSoundVolume = 0.13f;
size = 5; size = 5;
drawer = new DrawMulti( drawer = new DrawMulti(
@@ -2540,7 +2559,6 @@ public class Blocks{
heatOutput = 60f; heatOutput = 60f;
//TODO arkycite, or nitrogen? both? Decide.
consumeLiquid(Liquids.arkycite, 80f / 60f); consumeLiquid(Liquids.arkycite, 80f / 60f);
consumeLiquid(Liquids.water, 10f / 60f); consumeLiquid(Liquids.water, 10f / 60f);
consumeItem(Items.phaseFabric); consumeItem(Items.phaseFabric);
@@ -2548,14 +2566,17 @@ public class Blocks{
itemDuration = 60f * 3f; itemDuration = 60f * 3f;
itemCapacity = 10; itemCapacity = 10;
explosionRadius = 5; explosionRadius = 7;
explosionDamage = 500; explosionDamage = 1000;
explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat); explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
explodeSound = Sounds.explosionbig; explodeSound = Sounds.largeExplosion;
powerProduction = 140f; powerProduction = 140f;
rebuildable = false; rebuildable = false;
ambientSound = Sounds.bioLoop;
ambientSoundVolume = 0.2f;
explosionPuddles = 80; explosionPuddles = 80;
explosionPuddleRange = tilesize * 7f; explosionPuddleRange = tilesize * 7f;
explosionPuddleLiquid = Liquids.neoplasm; explosionPuddleLiquid = Liquids.neoplasm;
@@ -2729,7 +2750,6 @@ public class Blocks{
cliffCrusher = new WallCrafter("cliff-crusher"){{ cliffCrusher = new WallCrafter("cliff-crusher"){{
requirements(Category.production, with(Items.graphite, 25, Items.beryllium, 20)); requirements(Category.production, with(Items.graphite, 25, Items.beryllium, 20));
consumePower(11 / 60f); consumePower(11 / 60f);
drillTime = 110f; drillTime = 110f;
@@ -2738,11 +2758,14 @@ public class Blocks{
output = Items.sand; output = Items.sand;
fogRadius = 2; fogRadius = 2;
researchCost = with(Items.beryllium, 100, Items.graphite, 40); researchCost = with(Items.beryllium, 100, Items.graphite, 40);
ambientSound = Sounds.drill;
ambientSoundVolume = 0.04f;
}}; }};
plasmaBore = new BeamDrill("plasma-bore"){{ plasmaBore = new BeamDrill("plasma-bore"){{
requirements(Category.production, with(Items.beryllium, 40)); requirements(Category.production, with(Items.beryllium, 40));
consumePower(0.15f); consumePower(0.15f);
drillTime = 160f; drillTime = 160f;
tier = 3; tier = 3;
size = 2; size = 2;
@@ -2755,10 +2778,10 @@ public class Blocks{
//TODO awful name //TODO awful name
largePlasmaBore = new BeamDrill("large-plasma-bore"){{ largePlasmaBore = new BeamDrill("large-plasma-bore"){{
//TODO requirements
requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70)); requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70));
consumePower(0.8f); consumePower(0.8f);
drillTime = 110f; drillTime = 110f;
tier = 5; tier = 5;
size = 3; size = 3;
range = 6; range = 6;
@@ -2770,7 +2793,6 @@ public class Blocks{
consumeLiquid(Liquids.nitrogen, 3f / 60f).boost(); consumeLiquid(Liquids.nitrogen, 3f / 60f).boost();
}}; }};
//TODO should be crusher or something
impactDrill = new BurstDrill("impact-drill"){{ impactDrill = new BurstDrill("impact-drill"){{
requirements(Category.production, with(Items.silicon, 70, Items.beryllium, 90, Items.graphite, 60)); requirements(Category.production, with(Items.silicon, 70, Items.beryllium, 90, Items.graphite, 60));
drillTime = 60f * 12f; drillTime = 60f * 12f;
@@ -2784,13 +2806,14 @@ public class Blocks{
blockedItem = Items.thorium; blockedItem = Items.thorium;
researchCostMultiplier = 0.5f; researchCostMultiplier = 0.5f;
drillMultipliers.put(Items.beryllium, 2.5f);
fogRadius = 4; fogRadius = 4;
consumePower(160f / 60f); consumePower(160f / 60f);
consumeLiquid(Liquids.water, 0.2f); consumeLiquid(Liquids.water, 0.2f);
}}; }};
//TODO bad name
eruptionDrill = new BurstDrill("eruption-drill"){{ eruptionDrill = new BurstDrill("eruption-drill"){{
requirements(Category.production, with(Items.silicon, 200, Items.oxide, 20, Items.tungsten, 200, Items.thorium, 120)); requirements(Category.production, with(Items.silicon, 200, Items.oxide, 20, Items.tungsten, 200, Items.thorium, 120));
drillTime = 60f * 6f; drillTime = 60f * 6f;
@@ -2812,6 +2835,8 @@ public class Blocks{
glowColor.a = 0.6f; glowColor.a = 0.6f;
fogRadius = 5; fogRadius = 5;
drillMultipliers.put(Items.beryllium, 2.5f);
//TODO different requirements //TODO different requirements
consumePower(6f); consumePower(6f);
consumeLiquids(LiquidStack.with(Liquids.hydrogen, 4f / 60f)); consumeLiquids(LiquidStack.with(Liquids.hydrogen, 4f / 60f));
@@ -3162,6 +3187,7 @@ public class Blocks{
Liquids.water,new LiquidBulletType(Liquids.water){{ Liquids.water,new LiquidBulletType(Liquids.water){{
knockback = 0.7f; knockback = 0.7f;
drag = 0.01f; drag = 0.01f;
layer = Layer.bullet - 2f;
}}, }},
Liquids.slag, new LiquidBulletType(Liquids.slag){{ Liquids.slag, new LiquidBulletType(Liquids.slag){{
damage = 4; damage = 4;
@@ -3172,6 +3198,7 @@ public class Blocks{
}}, }},
Liquids.oil, new LiquidBulletType(Liquids.oil){{ Liquids.oil, new LiquidBulletType(Liquids.oil){{
drag = 0.01f; drag = 0.01f;
layer = Layer.bullet - 2f;
}} }}
); );
size = 2; size = 2;
@@ -3438,6 +3465,7 @@ public class Blocks{
ammoMultiplier = 0.4f; ammoMultiplier = 0.4f;
statusDuration = 60f * 4f; statusDuration = 60f * 4f;
damage = 0.2f; damage = 0.2f;
layer = Layer.bullet - 2f;
}}, }},
Liquids.slag, new LiquidBulletType(Liquids.slag){{ Liquids.slag, new LiquidBulletType(Liquids.slag){{
lifetime = 49f; lifetime = 49f;
@@ -3471,6 +3499,7 @@ public class Blocks{
ammoMultiplier = 0.4f; ammoMultiplier = 0.4f;
statusDuration = 60f * 4f; statusDuration = 60f * 4f;
damage = 0.2f; damage = 0.2f;
layer = Layer.bullet - 2f;
}} }}
); );
size = 3; size = 3;
@@ -3624,16 +3653,16 @@ public class Blocks{
cyclone = new ItemTurret("cyclone"){{ cyclone = new ItemTurret("cyclone"){{
requirements(Category.turret, with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80)); requirements(Category.turret, with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80));
ammo( ammo(
Items.metaglass, new FlakBulletType(4f, 9){{ Items.metaglass, new FlakBulletType(4f, 10){{
ammoMultiplier = 3f; ammoMultiplier = 2f;
shootEffect = Fx.shootSmall; shootEffect = Fx.shootSmall;
reloadMultiplier = 0.8f; reloadMultiplier = 0.8f;
width = 6f; width = 6f;
height = 8f; height = 8f;
hitEffect = Fx.flakExplosion; hitEffect = Fx.flakExplosion;
splashDamage = 32f * 1.5f; splashDamage = 45f;
splashDamageRadius = 25f; splashDamageRadius = 25f;
fragBullet = new BasicBulletType(3f, 8, "bullet"){{ fragBullet = new BasicBulletType(3f, 12, "bullet"){{
width = 5f; width = 5f;
height = 12f; height = 12f;
shrinkY = 1f; shrinkY = 1f;
@@ -3649,7 +3678,7 @@ public class Blocks{
Items.blastCompound, new FlakBulletType(4f, 5){{ Items.blastCompound, new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig; shootEffect = Fx.shootBig;
ammoMultiplier = 5f; ammoMultiplier = 5f;
splashDamage = 26f * 1.5f; splashDamage = 45f;
splashDamageRadius = 60f; splashDamageRadius = 60f;
collidesGround = true; collidesGround = true;
@@ -3657,8 +3686,9 @@ public class Blocks{
statusDuration = 60f; statusDuration = 60f;
}}, }},
Items.plastanium, new FlakBulletType(4f, 6){{ Items.plastanium, new FlakBulletType(4f, 6){{
ammoMultiplier = 4f;
splashDamageRadius = 40f; splashDamageRadius = 40f;
splashDamage = 25f * 1.5f; splashDamage = 37.5f;
fragBullet = new BasicBulletType(2.5f, 12, "bullet"){{ fragBullet = new BasicBulletType(2.5f, 12, "bullet"){{
width = 10f; width = 10f;
height = 12f; height = 12f;
@@ -3865,7 +3895,7 @@ public class Blocks{
hitEffect = despawnEffect = Fx.hitBulletColor; hitEffect = despawnEffect = Fx.hitBulletColor;
buildingDamageMultiplier = 0.3f; buildingDamageMultiplier = 0.3f;
}}, }},
Items.tungsten, new BasicBulletType(8f, 165){{ Items.tungsten, new BasicBulletType(8f, 95){{
width = 13f; width = 13f;
height = 19f; height = 19f;
hitSize = 7f; hitSize = 7f;
@@ -3887,6 +3917,7 @@ public class Blocks{
); );
coolantMultiplier = 6f; coolantMultiplier = 6f;
shootSound = Sounds.shootAlt;
shake = 1f; shake = 1f;
ammoPerShot = 2; ammoPerShot = 2;
@@ -3939,6 +3970,8 @@ public class Blocks{
maxAmmo = 30; maxAmmo = 30;
consumeAmmoOnce = true; consumeAmmoOnce = true;
shootSound = Sounds.shootAltLong;
drawer = new DrawTurret("reinforced-"){{ drawer = new DrawTurret("reinforced-"){{
parts.add(new RegionPart("-front"){{ parts.add(new RegionPart("-front"){{
progress = PartProgress.warmup; progress = PartProgress.warmup;
@@ -4007,6 +4040,10 @@ public class Blocks{
float r = range = 130f; float r = range = 130f;
loopSound = Sounds.torch;
shootSound = Sounds.none;
loopSoundVolume = 1f;
//TODO balance, set up, where is liquid/sec displayed? status effects maybe? //TODO balance, set up, where is liquid/sec displayed? status effects maybe?
ammo( ammo(
Liquids.ozone, new ContinuousFlameBulletType(){{ Liquids.ozone, new ContinuousFlameBulletType(){{
@@ -4019,7 +4056,7 @@ public class Blocks{
colors = new Color[]{Color.valueOf("eb7abe").a(0.55f), Color.valueOf("e189f5").a(0.7f), Color.valueOf("907ef7").a(0.8f), Color.valueOf("91a4ff"), Color.white}; colors = new Color[]{Color.valueOf("eb7abe").a(0.55f), Color.valueOf("e189f5").a(0.7f), Color.valueOf("907ef7").a(0.8f), Color.valueOf("91a4ff"), Color.white};
}}, }},
Liquids.cyanogen, new ContinuousFlameBulletType(){{ Liquids.cyanogen, new ContinuousFlameBulletType(){{
damage = 140f; damage = 130f;
rangeChange = 70f; rangeChange = 70f;
length = r + rangeChange; length = r + rangeChange;
knockback = 2f; knockback = 2f;
@@ -4036,6 +4073,8 @@ public class Blocks{
scaledHealth = 210; scaledHealth = 210;
shootY = 7f; shootY = 7f;
size = 3; size = 3;
researchCost = with(Items.tungsten, 400, Items.silicon, 400, Items.oxide, 80, Items.beryllium, 800);
}}; }};
titan = new ItemTurret("titan"){{ titan = new ItemTurret("titan"){{
@@ -4056,6 +4095,7 @@ public class Blocks{
backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Pal.redLight, 0.5f); backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Pal.redLight, 0.5f);
frontColor = Color.white; frontColor = Color.white;
ammoMultiplier = 1f; ammoMultiplier = 1f;
hitSound = Sounds.titanExplosion;
status = StatusEffects.blasted; status = StatusEffects.blasted;
@@ -4076,6 +4116,7 @@ public class Blocks{
}} }}
); );
shootSound = Sounds.mediumCannon;
ammoPerShot = 4; ammoPerShot = 4;
maxAmmo = ammoPerShot * 3; maxAmmo = ammoPerShot * 3;
targetAir = false; targetAir = false;
@@ -4154,6 +4195,7 @@ public class Blocks{
rotateSpeed = 5f; rotateSpeed = 5f;
shootCone = 30f; shootCone = 30f;
consumeAmmoOnce = true; consumeAmmoOnce = true;
shootSound = Sounds.shootBig;
drawer = new DrawTurret("reinforced-"){{ drawer = new DrawTurret("reinforced-"){{
parts.add(new RegionPart("-side"){{ parts.add(new RegionPart("-side"){{
@@ -4161,15 +4203,15 @@ public class Blocks{
under = true; under = true;
moveX = 1.75f; moveX = 1.75f;
moveY = -0.5f; moveY = -0.5f;
}}); }},
parts.add(new RegionPart("-mid"){{ new RegionPart("-mid"){{
under = true; under = true;
moveY = -1.5f; moveY = -1.5f;
progress = PartProgress.recoil; progress = PartProgress.recoil;
heatProgress = PartProgress.recoil.add(0.25f).min(PartProgress.warmup); heatProgress = PartProgress.recoil.add(0.25f).min(PartProgress.warmup);
heatColor = Color.sky.cpy().a(0.9f); heatColor = Color.sky.cpy().a(0.9f);
}}); }},
parts.add(new RegionPart("-blade"){{ new RegionPart("-blade"){{
heatProgress = PartProgress.warmup; heatProgress = PartProgress.warmup;
heatColor = Color.sky.cpy().a(0.9f); heatColor = Color.sky.cpy().a(0.9f);
mirror = true; mirror = true;
@@ -4239,6 +4281,10 @@ public class Blocks{
waveStroke = 4f; waveStroke = 4f;
waveRad = 40f; waveRad = 40f;
}}; }};
despawnSound = Sounds.dullExplosion;
//TODO shoot sound
shootSound = Sounds.cannon;
fragBullet = intervalBullet = new BasicBulletType(3f, 30){{ fragBullet = intervalBullet = new BasicBulletType(3f, 30){{
width = 9f; width = 9f;
@@ -4361,6 +4407,10 @@ public class Blocks{
}}); }});
}}; }};
shootSound = Sounds.none;
loopSoundVolume = 1f;
loopSound = Sounds.laserbeam;
shootWarmupSpeed = 0.08f; shootWarmupSpeed = 0.08f;
shootCone = 360f; shootCone = 360f;
@@ -4402,7 +4452,10 @@ public class Blocks{
trailLength = 18; trailLength = 18;
missileAccelTime = 50f; missileAccelTime = 50f;
lowAltitude = true; lowAltitude = true;
//targetAir = false; loopSound = Sounds.missileTrail;
loopSoundVolume = 0.6f;
deathSound = Sounds.largeExplosion;
targetAir = false;
fogRadius = 6f; fogRadius = 6f;
@@ -4510,6 +4563,7 @@ public class Blocks{
recoil = 0.5f; recoil = 0.5f;
coolantMultiplier = 6f; coolantMultiplier = 6f;
shootSound = Sounds.missileLaunch;
minWarmup = 0.94f; minWarmup = 0.94f;
shootWarmupSpeed = 0.03f; shootWarmupSpeed = 0.03f;
@@ -4607,6 +4661,7 @@ public class Blocks{
mag = 3f; mag = 3f;
}}); }});
shootSound = Sounds.shootSmite;
minWarmup = 0.99f; minWarmup = 0.99f;
coolantMultiplier = 6f; coolantMultiplier = 6f;
@@ -4787,15 +4842,19 @@ public class Blocks{
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
size = 5; size = 5;
envEnabled |= Env.space; envEnabled |= Env.space;
warmupMaintainTime = 30f;
reload = 100f; reload = 100f;
recoil = 2f; recoil = 2f;
range = 300; range = 300;
shootCone = 10f; shootCone = 30f;
scaledHealth = 350; scaledHealth = 350;
rotateSpeed = 1.5f; rotateSpeed = 1.5f;
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f)); coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
limitRange(); limitRange();
loopSound = Sounds.glow;
loopSoundVolume = 0.8f;
}}; }};
malign = new PowerTurret("malign"){{ malign = new PowerTurret("malign"){{
@@ -4809,7 +4868,11 @@ public class Blocks{
var circleColor = haloColor; var circleColor = haloColor;
float circleY = 25f, circleRad = 11f, circleRotSpeed = 3.5f, circleStroke = 1.6f; float circleY = 25f, circleRad = 11f, circleRotSpeed = 3.5f, circleStroke = 1.6f;
shootType = new FlakBulletType(8f, 80f){{ shootSound = Sounds.malignShoot;
loopSound = Sounds.spellLoop;
loopSoundVolume = 1.3f;
shootType = new FlakBulletType(8f, 70f){{
sprite = "missile-large"; sprite = "missile-large";
lifetime = 45f; lifetime = 45f;
@@ -4846,7 +4909,7 @@ public class Blocks{
flakInterval = 20f; flakInterval = 20f;
despawnShake = 3f; despawnShake = 3f;
fragBullet = new LaserBulletType(90f){{ fragBullet = new LaserBulletType(65f){{
colors = new Color[]{haloColor.cpy().a(0.4f), haloColor, Color.white}; colors = new Color[]{haloColor.cpy().a(0.4f), haloColor, Color.white};
buildingDamageMultiplier = 0.25f; buildingDamageMultiplier = 0.25f;
width = 19f; width = 19f;
@@ -5105,6 +5168,7 @@ public class Blocks{
velocityRnd = 0.15f; velocityRnd = 0.15f;
heatRequirement = 90f; heatRequirement = 90f;
maxHeatEfficiency = 2f; maxHeatEfficiency = 2f;
warmupMaintainTime = 30f;
consumePower(10f); consumePower(10f);
shoot = new ShootSummon(0f, 0f, circleRad, 48f); shoot = new ShootSummon(0f, 0f, circleRad, 48f);
@@ -5116,7 +5180,7 @@ public class Blocks{
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
envEnabled |= Env.space; envEnabled |= Env.space;
reload = 8f; reload = 9f;
range = 370; range = 370;
shootCone = 100f; shootCone = 100f;
scaledHealth = 370; scaledHealth = 370;
@@ -5353,6 +5417,8 @@ public class Blocks{
upgrades.addAll( upgrades.addAll(
new UnitType[]{UnitTypes.elude, UnitTypes.avert} new UnitType[]{UnitTypes.elude, UnitTypes.avert}
); );
researchCost = with(Items.beryllium, 500, Items.tungsten, 200, Items.silicon, 300, Items.oxide, 80);
}}; }};
//yes very silly name //yes very silly name
@@ -5599,6 +5665,7 @@ public class Blocks{
size = 5; size = 5;
alwaysUnlocked = true; alwaysUnlocked = true;
}}; }};
heatSource = new HeatProducer("heat-source"){{ heatSource = new HeatProducer("heat-source"){{
requirements(Category.crafting, BuildVisibility.sandboxOnly, with()); requirements(Category.crafting, BuildVisibility.sandboxOnly, with());
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput()); drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
@@ -5607,6 +5674,7 @@ public class Blocks{
heatOutput = 1000f; heatOutput = 1000f;
warmupRate = 1000f; warmupRate = 1000f;
regionRotated1 = 1; regionRotated1 = 1;
ambientSound = Sounds.none;
}}; }};
//TODO move //TODO move
@@ -5647,7 +5715,7 @@ public class Blocks{
}}; }};
interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{ interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{
requirements(Category.effect, BuildVisibility.hidden, with(Items.copper, 16000, Items.silicon, 11000, Items.thorium, 13000, Items.titanium, 12000, Items.surgeAlloy, 6000, Items.phaseFabric, 5000)); requirements(Category.effect, BuildVisibility.campaignOnly, with(Items.copper, 16000, Items.silicon, 11000, Items.thorium, 13000, Items.titanium, 12000, Items.surgeAlloy, 6000, Items.phaseFabric, 5000));
researchCostMultiplier = 0.1f; researchCostMultiplier = 0.1f;
size = 7; size = 7;
hasPower = true; hasPower = true;
@@ -5750,6 +5818,7 @@ public class Blocks{
worldCell = new MemoryBlock("world-cell"){{ worldCell = new MemoryBlock("world-cell"){{
requirements(Category.logic, BuildVisibility.editorOnly, with()); requirements(Category.logic, BuildVisibility.editorOnly, with());
targetable = false;
privileged = true; privileged = true;
memoryCapacity = 128; memoryCapacity = 128;
forceDark = true; forceDark = true;

View File

@@ -114,12 +114,12 @@ public class ErekirTechTree{
}); });
node(constructor, Seq.with(new OnSector(split)), () -> { node(constructor, Seq.with(new OnSector(split)), () -> {
node(smallDeconstructor, () -> { node(smallDeconstructor, Seq.with(new OnSector(peaks)), () -> {
node(largeConstructor, () -> { node(largeConstructor, Seq.with(tmpNever), () -> {
}); });
node(deconstructor, () -> { node(deconstructor, Seq.with(tmpNever), () -> {
}); });
}); });
@@ -135,7 +135,7 @@ public class ErekirTechTree{
//TODO move into turbine condenser? //TODO move into turbine condenser?
node(plasmaBore, () -> { node(plasmaBore, () -> {
node(impactDrill, Seq.with(new OnSector(aegis)), () -> { node(impactDrill, Seq.with(new OnSector(aegis)), () -> {
node(largePlasmaBore, Seq.with(new OnSector(basin)), () -> { node(largePlasmaBore, Seq.with(tmpNever), () -> {
node(eruptionDrill, () -> { node(eruptionDrill, () -> {
}); });
@@ -153,14 +153,14 @@ public class ErekirTechTree{
}); });
}); });
node(beamTower, Seq.with(new OnSector(basin)), () -> { node(beamTower, Seq.with(new OnSector(peaks)), () -> {
}); });
node(regenProjector, () -> { node(regenProjector, Seq.with(new OnSector(peaks)), () -> {
//TODO more tiers of build tower or "support" structures like overdrive projectors //TODO more tiers of build tower or "support" structures like overdrive projectors
node(buildTower, Seq.with(new OnSector(basin)), () -> { node(buildTower, Seq.with(tmpNever), () -> {
node(shockwaveTower, () -> { node(shockwaveTower, () -> {
}); });
@@ -192,8 +192,8 @@ public class ErekirTechTree{
node(cliffCrusher, () -> { node(cliffCrusher, () -> {
node(siliconArcFurnace, () -> { node(siliconArcFurnace, () -> {
node(electrolyzer, Seq.with(new OnSector(atlas)), () -> { node(electrolyzer, Seq.with(new OnSector(atlas)), () -> {
node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(basin)), () -> { node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(marsh)), () -> {
node(electricHeater, Seq.with(new OnSector(basin)), () -> { node(electricHeater, Seq.with(tmpNever), () -> {
node(heatRedirector, () -> { node(heatRedirector, () -> {
node(surgeCrucible, () -> { node(surgeCrucible, () -> {
@@ -260,14 +260,14 @@ public class ErekirTechTree{
}); });
node(diffuse, Seq.with(new OnSector(lake)), () -> { node(diffuse, Seq.with(new OnSector(lake)), () -> {
node(sublimate, () -> { node(sublimate, Seq.with(new OnSector(marsh)), () -> {
node(titan, Seq.with(new OnSector(basin)), () -> { node(titan, Seq.with(new OnSector(marsh)), () -> {
node(afflict, Seq.with(new OnSector(basin)), () -> { node(afflict, Seq.with(new OnSector(marsh)), () -> {
}); });
}); });
node(disperse, Seq.with(new OnSector(basin)), () -> { node(disperse, Seq.with(new OnSector(marsh)), () -> {
}); });
}); });
@@ -279,7 +279,7 @@ public class ErekirTechTree{
}); });
}); });
node(coreCitadel, Seq.with(new SectorComplete(basin)), () -> { node(coreCitadel, Seq.with(new SectorComplete(peaks)), () -> {
node(coreAcropolis, () -> { node(coreAcropolis, () -> {
}); });
@@ -288,7 +288,7 @@ public class ErekirTechTree{
node(tankFabricator, Seq.with(new Research(siliconArcFurnace), new Research(plasmaBore), new Research(turbineCondenser)), () -> { node(tankFabricator, Seq.with(new Research(siliconArcFurnace), new Research(plasmaBore), new Research(turbineCondenser)), () -> {
node(UnitTypes.stell); node(UnitTypes.stell);
node(unitRepairTower, Seq.with(new OnSector(basin), new Research(mechRefabricator)), () -> { node(unitRepairTower, Seq.with(tmpNever, new Research(mechRefabricator)), () -> {
}); });
@@ -304,11 +304,11 @@ public class ErekirTechTree{
node(mechRefabricator, Seq.with(new OnSector(basin)), () -> { node(mechRefabricator, Seq.with(new OnSector(basin)), () -> {
node(UnitTypes.cleroi); node(UnitTypes.cleroi);
node(shipRefabricator, Seq.with(new OnSector(basin), tmpNever), () -> { node(shipRefabricator, Seq.with(new OnSector(peaks)), () -> {
node(UnitTypes.avert); node(UnitTypes.avert);
//TODO //TODO
node(primeRefabricator, () -> { node(primeRefabricator, Seq.with(tmpNever), () -> {
node(UnitTypes.precept); node(UnitTypes.precept);
node(UnitTypes.anthicus); node(UnitTypes.anthicus);
node(UnitTypes.obviate); node(UnitTypes.obviate);
@@ -358,12 +358,16 @@ public class ErekirTechTree{
}); });
node(basin, Seq.with(new SectorComplete(atlas)), () -> { node(basin, Seq.with(new SectorComplete(atlas)), () -> {
node(marsh, Seq.with(new SectorComplete(basin)), () ->{
node(peaks, Seq.with(new SectorComplete(marsh), new SectorComplete(split)), () ->{
}); });
}); });
}); });
}); });
}); });
});
});
nodeProduce(Items.beryllium, () -> { nodeProduce(Items.beryllium, () -> {
nodeProduce(Items.sand, () -> { nodeProduce(Items.sand, () -> {

View File

@@ -33,6 +33,7 @@ public class Liquids{
effect = StatusEffects.tarred; effect = StatusEffects.tarred;
boilPoint = 0.65f; boilPoint = 0.65f;
gasColor = Color.grays(0.4f); gasColor = Color.grays(0.4f);
canStayOn.add(water);
}}; }};
cryofluid = new Liquid("cryofluid", Color.valueOf("6ecdec")){{ cryofluid = new Liquid("cryofluid", Color.valueOf("6ecdec")){{
@@ -53,6 +54,7 @@ public class Liquids{
spreadTarget = Liquids.water; spreadTarget = Liquids.water;
moveThroughBlocks = true; moveThroughBlocks = true;
incinerable = true; incinerable = true;
canStayOn.addAll(water, oil, cryofluid);
colorFrom = Color.valueOf("e8803f"); colorFrom = Color.valueOf("e8803f");
colorTo = Color.valueOf("8c1225"); colorTo = Color.valueOf("8c1225");
@@ -61,6 +63,7 @@ public class Liquids{
arkycite = new Liquid("arkycite", Color.valueOf("84a94b")){{ arkycite = new Liquid("arkycite", Color.valueOf("84a94b")){{
flammability = 0.4f; flammability = 0.4f;
viscosity = 0.7f; viscosity = 0.7f;
neoplasm.canStayOn.add(this);
}}; }};
gallium = new Liquid("gallium", Color.valueOf("9a9dbf")){{ gallium = new Liquid("gallium", Color.valueOf("9a9dbf")){{

View File

@@ -12,7 +12,7 @@ public class SectorPresets{
impact0078, desolateRift, nuclearComplex, planetaryTerminal, impact0078, desolateRift, nuclearComplex, planetaryTerminal,
coastline, navalFortress, coastline, navalFortress,
onset, aegis, lake, intersect, basin, atlas, split; onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks;
public static void load(){ public static void load(){
//region serpulo //region serpulo
@@ -139,6 +139,14 @@ public class SectorPresets{
difficulty = 6; difficulty = 6;
}}; }};
marsh = new SectorPreset("marsh", erekir, 25){{
difficulty = 4;
}};
peaks = new SectorPreset("peaks", erekir, 30){{
difficulty = 3;
}};
//endregion //endregion
} }
} }

View File

@@ -2507,6 +2507,7 @@ public class UnitTypes{
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
weapons.add(new Weapon("locus-weapon"){{ weapons.add(new Weapon("locus-weapon"){{
shootSound = Sounds.bolt;
layerOffset = 0.0001f; layerOffset = 0.0001f;
reload = 12f; reload = 12f;
shootY = 10f; shootY = 10f;
@@ -2584,6 +2585,7 @@ public class UnitTypes{
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
weapons.add(new Weapon("precept-weapon"){{ weapons.add(new Weapon("precept-weapon"){{
shootSound = Sounds.dullExplosion;
layerOffset = 0.0001f; layerOffset = 0.0001f;
reload = 85f; reload = 85f;
shootY = 16f; shootY = 16f;
@@ -2649,6 +2651,7 @@ public class UnitTypes{
treadRects = new Rect[]{new Rect(22 - 154f/2f, 16 - 154f/2f, 28, 130)}; treadRects = new Rect[]{new Rect(22 - 154f/2f, 16 - 154f/2f, 28, 130)};
weapons.add(new Weapon("vanquish-weapon"){{ weapons.add(new Weapon("vanquish-weapon"){{
shootSound = Sounds.mediumCannon;
layerOffset = 0.0001f; layerOffset = 0.0001f;
reload = 110f; reload = 110f;
shootY = 71f / 4f; shootY = 71f / 4f;
@@ -2687,6 +2690,7 @@ public class UnitTypes{
fragSpread = 10f; fragSpread = 10f;
fragBullets = 5; fragBullets = 5;
fragVelocityMin = 1f; fragVelocityMin = 1f;
despawnSound = Sounds.dullExplosion;
fragBullet = new BasicBulletType(8f, 25){{ fragBullet = new BasicBulletType(8f, 25){{
sprite = "missile-large"; sprite = "missile-large";
@@ -2745,6 +2749,7 @@ public class UnitTypes{
treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)}; treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)};
weapons.add(new Weapon("conquer-weapon"){{ weapons.add(new Weapon("conquer-weapon"){{
shootSound = Sounds.largeCannon;
layerOffset = 0.1f; layerOffset = 0.1f;
reload = 120f; reload = 120f;
shootY = 32.5f; shootY = 32.5f;
@@ -2818,7 +2823,7 @@ public class UnitTypes{
}}); }});
} }
bullet = new BasicBulletType(8f, 250){{ bullet = new BasicBulletType(8f, 280f){{
sprite = "missile-large"; sprite = "missile-large";
width = 12f; width = 12f;
height = 20f; height = 20f;
@@ -2857,7 +2862,7 @@ public class UnitTypes{
float fin = 0.05f + (j + 1) / (float)count; float fin = 0.05f + (j + 1) / (float)count;
float spd = speed; float spd = speed;
float life = lifetime / Mathf.lerp(fin, 1f, 0.5f); float life = lifetime / Mathf.lerp(fin, 1f, 0.5f);
spawnBullets.add(new BasicBulletType(spd * fin, 45){{ spawnBullets.add(new BasicBulletType(spd * fin, 55){{
drag = 0.002f; drag = 0.002f;
width = 12f; width = 12f;
height = 11f; height = 11f;
@@ -2941,6 +2946,7 @@ public class UnitTypes{
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
weapons.add(new Weapon("merui-weapon"){{ weapons.add(new Weapon("merui-weapon"){{
shootSound = Sounds.missile;
mirror = false; mirror = false;
x = 0f; x = 0f;
y = 1f; y = 1f;
@@ -3030,6 +3036,7 @@ public class UnitTypes{
} }
weapons.add(new Weapon("cleroi-weapon"){{ weapons.add(new Weapon("cleroi-weapon"){{
shootSound = Sounds.blaster;
x = 14f / 4f; x = 14f / 4f;
y = 33f / 4f; y = 33f / 4f;
reload = 30f; reload = 30f;
@@ -3141,6 +3148,7 @@ public class UnitTypes{
} }
weapons.add(new Weapon("anthicus-weapon"){{ weapons.add(new Weapon("anthicus-weapon"){{
shootSound = Sounds.missileLarge;
x = 29f / 4f; x = 29f / 4f;
y = -11f / 4f; y = -11f / 4f;
shootY = 1.5f; shootY = 1.5f;
@@ -3293,6 +3301,7 @@ public class UnitTypes{
groundLayer = Layer.legUnit; groundLayer = Layer.legUnit;
weapons.add(new Weapon("tecta-weapon"){{ weapons.add(new Weapon("tecta-weapon"){{
shootSound = Sounds.malignShoot;
mirror = true; mirror = true;
top = false; top = false;
@@ -3329,6 +3338,7 @@ public class UnitTypes{
trailWidth = 2.8f; trailWidth = 2.8f;
trailLength = 20; trailLength = 20;
trailChance = -1f; trailChance = -1f;
despawnSound = Sounds.dullExplosion;
despawnEffect = Fx.none; despawnEffect = Fx.none;
hitEffect = new ExplosionEffect(){{ hitEffect = new ExplosionEffect(){{
@@ -3384,6 +3394,7 @@ public class UnitTypes{
targetAir = false; targetAir = false;
weapons.add(new Weapon("collaris-weapon"){{ weapons.add(new Weapon("collaris-weapon"){{
shootSound = Sounds.pulseBlast;
mirror = true; mirror = true;
rotationLimit = 30f; rotationLimit = 30f;
rotateSpeed = 0.4f; rotateSpeed = 0.4f;
@@ -3443,6 +3454,7 @@ public class UnitTypes{
trailChance = -1f; trailChance = -1f;
despawnEffect = Fx.none; despawnEffect = Fx.none;
despawnSound = Sounds.dullExplosion;
hitEffect = despawnEffect = new ExplosionEffect(){{ hitEffect = despawnEffect = new ExplosionEffect(){{
lifetime = 34f; lifetime = 34f;
@@ -3466,7 +3478,7 @@ public class UnitTypes{
fragLifeMin = 0.3f; fragLifeMin = 0.3f;
despawnShake = 5f; despawnShake = 5f;
fragBullet = new BasicBulletType(5.5f, 60){{ fragBullet = new BasicBulletType(5.5f, 55){{
pierceCap = 2; pierceCap = 2;
pierceBuilding = true; pierceBuilding = true;
@@ -3552,6 +3564,7 @@ public class UnitTypes{
} }
weapons.add(new Weapon("elude-weapon"){{ weapons.add(new Weapon("elude-weapon"){{
shootSound = Sounds.blaster;
y = -2f; y = -2f;
x = 4f; x = 4f;
top = true; top = true;
@@ -3599,6 +3612,7 @@ public class UnitTypes{
); );
weapons.add(new Weapon("avert-weapon"){{ weapons.add(new Weapon("avert-weapon"){{
shootSound = Sounds.blaster;
reload = 35f; reload = 35f;
x = 0f; x = 0f;
y = 6.5f; y = 6.5f;
@@ -3663,6 +3677,7 @@ public class UnitTypes{
}}); }});
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootSound = Sounds.shockBlast;
x = 0f; x = 0f;
y = -2f; y = -2f;
shootY = 0f; shootY = 0f;
@@ -3686,6 +3701,7 @@ public class UnitTypes{
}}); }});
smokeEffect = Fx.shootSmokeTitan; smokeEffect = Fx.shootSmokeTitan;
hitColor = Pal.sapBullet; hitColor = Pal.sapBullet;
despawnSound = Sounds.spark;
sprite = "large-orb"; sprite = "large-orb";
trailEffect = Fx.missileTrail; trailEffect = Fx.missileTrail;
@@ -3769,6 +3785,7 @@ public class UnitTypes{
}}); }});
weapons.add(new Weapon("quell-weapon"){{ weapons.add(new Weapon("quell-weapon"){{
shootSound = Sounds.missileSmall;
x = 51 / 4f; x = 51 / 4f;
y = 5 / 4f; y = 5 / 4f;
rotate = true; rotate = true;
@@ -3793,6 +3810,7 @@ public class UnitTypes{
engineColor = trailColor = Pal.sapBulletBack; engineColor = trailColor = Pal.sapBulletBack;
engineLayer = Layer.effect; engineLayer = Layer.effect;
health = 45; health = 45;
loopSoundVolume = 0.1f;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;
@@ -3854,6 +3872,7 @@ public class UnitTypes{
} }
weapons.add(new Weapon("disrupt-weapon"){{ weapons.add(new Weapon("disrupt-weapon"){{
shootSound = Sounds.missileLarge;
x = 78f / 4f; x = 78f / 4f;
y = -10f / 4f; y = -10f / 4f;
mirror = true; mirror = true;
@@ -3903,6 +3922,7 @@ public class UnitTypes{
engineColor = trailColor = Pal.sapBulletBack; engineColor = trailColor = Pal.sapBulletBack;
engineLayer = Layer.effect; engineLayer = Layer.effect;
deathExplosionEffect = Fx.none; deathExplosionEffect = Fx.none;
loopSoundVolume = 0.1f;
parts.add(new ShapePart(){{ parts.add(new ShapePart(){{
layer = Layer.effect; layer = Layer.effect;

View File

@@ -305,12 +305,16 @@ public class UI implements ApplicationListener, Loadable{
} }
public void showInfoFade(String info){ public void showInfoFade(String info){
showInfoFade(info, 7f);
}
public void showInfoFade(String info, float duration){
var cinfo = Core.scene.find("coreinfo"); var cinfo = Core.scene.find("coreinfo");
Table table = new Table(); Table table = new Table();
table.touchable = Touchable.disabled; table.touchable = Touchable.disabled;
table.setFillParent(true); table.setFillParent(true);
if(cinfo.visible && !state.isMenu()) table.marginTop(cinfo.getPrefHeight() / Scl.scl() / 2); if(cinfo.visible && !state.isMenu()) table.marginTop(cinfo.getPrefHeight() / Scl.scl() / 2);
table.actions(Actions.fadeOut(7f, Interp.fade), Actions.remove()); table.actions(Actions.fadeOut(duration, Interp.fade), Actions.remove());
table.top().add(info).style(Styles.outlineLabel).padTop(10); table.top().add(info).style(Styles.outlineLabel).padTop(10);
Core.scene.add(table); Core.scene.add(table);
} }

View File

@@ -450,7 +450,7 @@ public class World{
public void checkMapArea(){ public void checkMapArea(){
for(var build : Groups.build){ for(var build : Groups.build){
//reset map-area-based disabled blocks. //reset map-area-based disabled blocks.
if(build.allowUpdate() && !build.enabled){ if(build.allowUpdate() && !build.enabled && build.block.autoResetEnabled){
build.enabled = true; build.enabled = true;
} }
} }

View File

@@ -1,14 +1,12 @@
package mindustry.editor; package mindustry.editor;
import arc.*; import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.input.*; import arc.input.*;
import arc.math.*; import arc.math.*;
import arc.math.geom.*; import arc.math.geom.*;
import arc.scene.event.*; import arc.scene.event.*;
import arc.scene.ui.*; import arc.scene.ui.*;
import arc.scene.ui.ImageButton.*;
import arc.scene.ui.layout.*; import arc.scene.ui.layout.*;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
@@ -28,7 +26,7 @@ public class MapObjectivesCanvas extends WidgetGroup{
objWidth = 5, objHeight = 2, objWidth = 5, objHeight = 2,
bounds = 100; bounds = 100;
public static final float unitSize = 48f; public final float unitSize = Scl.scl(48f);
public Seq<MapObjective> objectives = new Seq<>(); public Seq<MapObjective> objectives = new Seq<>();
public ObjectiveTilemap tilemap; public ObjectiveTilemap tilemap;
@@ -391,9 +389,9 @@ public class MapObjectivesCanvas extends WidgetGroup{
setTransform(false); setTransform(false);
setClip(false); setClip(false);
add(conParent = new Connector(true)).size(unitSize, unitSize * 2); add(conParent = new Connector(true)).size(unitSize / Scl.scl(1f), unitSize * 2 / Scl.scl(1f));
table(Tex.whiteui, t -> { table(Tex.whiteui, t -> {
float pad = (unitSize - 32f) / 2f - 4f; float pad = (unitSize / Scl.scl(1f) - 32f) / 2f - 4f;
t.margin(pad); t.margin(pad);
t.touchable(() -> Touchable.enabled); t.touchable(() -> Touchable.enabled);
t.setColor(Pal.gray); t.setColor(Pal.gray);
@@ -425,8 +423,8 @@ public class MapObjectivesCanvas extends WidgetGroup{
}); });
b.button(Icon.trashSmall, () -> removeTile(this)); b.button(Icon.trashSmall, () -> removeTile(this));
}).left().grow(); }).left().grow();
}).growX().height(unitSize * 2).get().addCaptureListener(mover = new Mover()); }).growX().height(unitSize / Scl.scl(1f) * 2).get().addCaptureListener(mover = new Mover());
add(conChildren = new Connector(false)).size(unitSize, unitSize * 2); add(conChildren = new Connector(false)).size(unitSize / Scl.scl(1f), unitSize / Scl.scl(1f) * 2);
setSize(getPrefWidth(), getPrefHeight()); setSize(getPrefWidth(), getPrefHeight());
pos(x, y); pos(x, y);

View File

@@ -427,12 +427,11 @@ public class MapObjectivesDialog extends BaseDialog{
stack( stack(
canvas = new MapObjectivesCanvas(), canvas = new MapObjectivesCanvas(),
new Table(){{ new Table(){{
buttons.defaults().size(170f, 64f).pad(2f); buttons.defaults().size(160f, 64f).pad(2f);
buttons.button("@back", Icon.left, MapObjectivesDialog.this::hide); buttons.button("@back", Icon.left, MapObjectivesDialog.this::hide);
buttons.button("@add", Icon.add, () -> getProvider(MapObjective.class).get(new TypeInfo(MapObjective.class), canvas::query)); buttons.button("@add", Icon.add, () -> getProvider(MapObjective.class).get(new TypeInfo(MapObjective.class), canvas::query));
if(mobile){ if(mobile){
buttons.row();
buttons.button("@cancel", Icon.cancel, canvas::stopQuery).disabled(b -> !canvas.isQuerying()); buttons.button("@cancel", Icon.cancel, canvas::stopQuery).disabled(b -> !canvas.isQuerying());
buttons.button("@ok", Icon.ok, canvas::placeQuery).disabled(b -> !canvas.isQuerying()); buttons.button("@ok", Icon.ok, canvas::placeQuery).disabled(b -> !canvas.isQuerying());
} }

View File

@@ -374,7 +374,7 @@ public class Damage{
tmpUnit = null; tmpUnit = null;
Units.nearbyEnemies(hitter.team, rect, e -> { Units.nearbyEnemies(hitter.team, rect, e -> {
if((tmpUnit != null && e.dst2(x, y) > tmpUnit.dst2(x, y)) || !e.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround)) return; if((tmpUnit != null && e.dst2(x, y) > tmpUnit.dst2(x, y)) || !e.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround) || !e.targetable(hitter.team)) return;
e.hitbox(hitrect); e.hitbox(hitrect);
Rect other = hitrect; Rect other = hitrect;
@@ -440,7 +440,7 @@ public class Damage{
/** Applies a status effect to all enemy units in a range. */ /** Applies a status effect to all enemy units in a range. */
public static void status(Team team, float x, float y, float radius, StatusEffect effect, float duration, boolean air, boolean ground){ public static void status(Team team, float x, float y, float radius, StatusEffect effect, float duration, boolean air, boolean ground){
Cons<Unit> cons = entity -> { Cons<Unit> cons = entity -> {
if(entity.team == team || !entity.within(x, y, radius) || (entity.isFlying() && !air) || (entity.isGrounded() && !ground)){ if(entity.team == team || !entity.checkTarget(air, ground) || !entity.hittable() || !entity.within(x, y, radius)){
return; return;
} }
@@ -468,7 +468,7 @@ public class Damage{
/** Damages all entities and blocks in a radius that are enemies of the team. */ /** Damages all entities and blocks in a radius that are enemies of the team. */
public static void damage(Team team, float x, float y, float radius, float damage, boolean complete, boolean air, boolean ground, boolean scaled, Bullet source){ public static void damage(Team team, float x, float y, float radius, float damage, boolean complete, boolean air, boolean ground, boolean scaled, Bullet source){
Cons<Unit> cons = entity -> { Cons<Unit> cons = entity -> {
if(entity.team == team || !entity.hittable() || !entity.within(x, y, radius + (scaled ? entity.hitSize / 2f : 0f)) || (entity.isFlying() && !air) || (entity.isGrounded() && !ground)){ if(entity.team == team || !entity.checkTarget(air, ground) || !entity.hittable() || !entity.within(x, y, radius + (scaled ? entity.hitSize / 2f : 0f))){
return; return;
} }

View File

@@ -129,9 +129,8 @@ public class Puddles{
/** /**
* Returns whether the first liquid can 'stay' on the second one. * Returns whether the first liquid can 'stay' on the second one.
* Currently, the only place where this can happen is oil on water.
*/ */
private static boolean canStayOn(Liquid liquid, Liquid other){ private static boolean canStayOn(Liquid liquid, Liquid other){
return liquid == Liquids.oil && other == Liquids.water; return liquid.canStayOn.contains(other);
} }
} }

View File

@@ -101,7 +101,7 @@ public class EnergyFieldAbility extends Ability{
if(hitUnits){ if(hitUnits){
Units.nearby(null, rx, ry, range, other -> { Units.nearby(null, rx, ry, range, other -> {
if(other != unit && (other.isFlying() ? targetAir : targetGround)){ if(other != unit && other.checkTarget(targetAir, targetGround) && other.targetable(unit.team)){
all.add(other); all.add(other);
} }
}); });

View File

@@ -364,6 +364,13 @@ public class BulletType extends Content implements Cloneable{
} }
} }
public float damageMultiplier(Bullet b){
if(b.owner instanceof Unit u) return u.damageMultiplier() * state.rules.unitDamage(b.team);
if(b.owner instanceof Building) return state.rules.blockDamage(b.team);
return 1f;
}
public void hit(Bullet b){ public void hit(Bullet b){
hit(b, b.x, b.y); hit(b, b.x, b.y);
} }

View File

@@ -48,7 +48,7 @@ public class EmpBulletType extends BasicBulletType{
if(hitUnits){ if(hitUnits){
Units.nearbyEnemies(b.team, x, y, radius, other -> { Units.nearbyEnemies(b.team, x, y, radius, other -> {
if(other.team != b.team){ if(other.team != b.team && other.hittable()){
var absorber = Damage.findAbsorber(b.team, x, y, other.x, other.y); var absorber = Damage.findAbsorber(b.team, x, y, other.x, other.y);
if(absorber != null){ if(absorber != null){
return; return;

View File

@@ -30,7 +30,7 @@ public class FlakBulletType extends BasicBulletType{
if(b.time >= flakDelay && b.fdata >= 0 && b.timer(2, flakInterval)){ if(b.time >= flakDelay && b.fdata >= 0 && b.timer(2, flakInterval)){
Units.nearbyEnemies(b.team, Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> { Units.nearbyEnemies(b.team, Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> {
//fdata < 0 means it's primed to explode //fdata < 0 means it's primed to explode
if(b.fdata < 0f || !unit.checkTarget(collidesAir, collidesGround)) return; if(b.fdata < 0f || !unit.checkTarget(collidesAir, collidesGround) || !unit.targetable(b.team)) return;
if(unit.within(b, explodeRange + unit.hitSize/2f)){ if(unit.within(b, explodeRange + unit.hitSize/2f)){
//mark as primed //mark as primed

View File

@@ -16,6 +16,7 @@ public class PointBulletType extends BulletType{
scaleLife = true; scaleLife = true;
lifetime = 100f; lifetime = 100f;
collides = false; collides = false;
reflectable = false;
keepVelocity = false; keepVelocity = false;
backMove = false; backMove = false;
} }
@@ -42,7 +43,7 @@ public class PointBulletType extends BulletType{
float range = 1f; float range = 1f;
Units.nearbyEnemies(b.team, px - range, py - range, range*2f, range*2f, e -> { Units.nearbyEnemies(b.team, px - range, py - range, range*2f, range*2f, e -> {
if(e.dead()) return; if(e.dead() || !e.checkTarget(collidesAir, collidesGround) || !e.hittable()) return;
e.hitbox(Tmp.r1); e.hitbox(Tmp.r1);
if(!Tmp.r1.contains(px, py)) return; if(!Tmp.r1.contains(px, py)) return;
@@ -56,7 +57,7 @@ public class PointBulletType extends BulletType{
if(result != null){ if(result != null){
b.collision(result, px, py); b.collision(result, px, py);
}else{ }else if(collidesTiles){
Building build = Vars.world.buildWorld(px, py); Building build = Vars.world.buildWorld(px, py);
if(build != null && build.team != b.team){ if(build != null && build.team != b.team){
build.collision(b); build.collision(b);

View File

@@ -98,8 +98,9 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
//find the next build plan //find the next build plan
if(plans.size > 1){ if(plans.size > 1){
int total = 0; int total = 0;
int size = plans.size;
BuildPlan plan; BuildPlan plan;
while((!within((plan = buildPlan()).tile(), finalPlaceDst) || shouldSkip(plan, core)) && total < plans.size){ while((!within((plan = buildPlan()).tile(), finalPlaceDst) || shouldSkip(plan, core)) && total < size){
plans.removeFirst(); plans.removeFirst();
plans.addLast(plan); plans.addLast(plan);
total++; total++;

View File

@@ -152,6 +152,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return self(); return self();
} }
@Override
public void add(){
if(power != null){
power.graph.checkAdd();
}
}
@Override @Override
@Replace @Replace
public int tileX(){ public int tileX(){
@@ -1091,6 +1098,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return false; return false;
} }
/** @return volume cale of active sound. */
public float activeSoundVolume(){
return 1f;
}
/** @return whether this block should play its idle sound.*/ /** @return whether this block should play its idle sound.*/
public boolean shouldAmbientSound(){ public boolean shouldAmbientSound(){
return shouldConsume(); return shouldConsume();
@@ -1675,7 +1687,14 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
/** Called after efficiency is updated but before consumers are updated. Use to apply your own multiplier. */ /** Called after efficiency is updated but before consumers are updated. Use to apply your own multiplier. */
public void updateEfficiencyMultiplier(){ public void updateEfficiencyMultiplier(){
float scale = efficiencyScale();
efficiency *= scale;
optionalEfficiency *= scale;
}
/** Calculate your own efficiency multiplier. By default, this is applied in updateEfficiencyMultiplier. */
public float efficiencyScale(){
return 1f;
} }
public void updateConsumption(){ public void updateConsumption(){
@@ -1921,7 +1940,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
afterDestroyed(); afterDestroyed();
} }
//TODO atrocious method and should be squished
@Final @Final
@Replace @Replace
@Override @Override
@@ -1941,7 +1959,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
//TODO separate system for sound? AudioSource, etc //TODO separate system for sound? AudioSource, etc
if(!headless){ if(!headless){
if(sound != null){ if(sound != null){
sound.update(x, y, shouldActiveSound()); sound.update(x, y, shouldActiveSound(), activeSoundVolume());
} }
if(block.ambientSound != Sounds.none && shouldAmbientSound()){ if(block.ambientSound != Sounds.none && shouldAmbientSound()){

View File

@@ -82,10 +82,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
@Override @Override
public float damageMultiplier(){ public float damageMultiplier(){
if(owner instanceof Unit u) return u.damageMultiplier() * state.rules.unitDamage(team); return type.damageMultiplier(self());
if(owner instanceof Building) return state.rules.blockDamage(team);
return 1f;
} }
@Override @Override

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