Compare commits

..

303 Commits
v138 ... v139

Author SHA1 Message Date
Anuken
5e6d40d6cc Heat router requirement tweak 2022-10-04 17:36:02 -04:00
Anuken
2149580aaa actually I'll just remove it and see who complains 2022-10-04 16:43:12 -04:00
Anuken
4e9c0df519 Merge remote-tracking branch 'origin/master' 2022-10-04 16:42:29 -04:00
Anuken
39e59103a5 Disable ammo rule on Erekir 2022-10-04 16:42:22 -04:00
Github Actions
e71c76956c Automatic bundle update 2022-10-04 20:19:13 +00:00
Angel-24
3c5f05d5df Update bundle_es.properties (#7491)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-04 16:18:28 -04:00
Github Actions
a2c73a748e Automatic bundle update 2022-10-04 20:13:38 +00:00
JniTrRny
ceba055406 Update bundle_th.properties (#7200)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-04 16:12:40 -04:00
Anuken
b81378922d Merge remote-tracking branch 'origin/master' 2022-10-04 16:11:01 -04:00
Anuken
e13fcc5a5f Better #7650 2022-10-04 16:10:57 -04:00
xStaBUx
a6951dc6fb Better AboutDialog (#7658) 2022-10-04 16:08:39 -04:00
Anuken
ca4f710ec2 Bullet parts / Improved clipping in #7282 2022-10-04 15:58:40 -04:00
hortiSquash
f2894ff38d smaller MirrorFilter in map editor (#7282)
made the slider increment go from 45° to 15°
fixed the line preview clipping so it doesnt go outside the box
2022-10-04 15:52:23 -04:00
MEEPofFaith
cac946b0e1 protected trail values (#7656) 2022-10-04 15:28:17 -04:00
Github Actions
8f404869b2 Automatic bundle update 2022-10-04 17:08:35 +00:00
Anuken
c8e59ecfeb Merge remote-tracking branch 'origin/master' 2022-10-04 13:07:28 -04:00
Anuken
88d6c4c8f9 Full implementation of #7014 2022-10-04 13:07:23 -04:00
Github Actions
0dcec3366b Automatic bundle update 2022-10-04 16:07:07 +00:00
Anuken
e661abaf24 Merge remote-tracking branch 'origin/master' 2022-10-04 12:06:05 -04:00
Anuken
be5eac5335 Implementation of #7325 2022-10-04 12:06:00 -04:00
Tomoko
743495a6d7 Update servers_v7.json (#7659) 2022-10-04 11:49:20 -04:00
Mythril382
9ffbba204f unplayable (#7657) 2022-10-04 07:55:16 -04:00
Anuken
12e5dbf287 Merge remote-tracking branch 'origin/master' 2022-10-03 22:23:52 -04:00
Anuken
49b789fc39 Allow mixtech in sandbox / Beta release tag 2022-10-03 22:23:46 -04:00
BF 109 F-4
4a018a7b88 Add files via upload (#7636) 2022-10-03 18:30:32 -04:00
Anuken
3684dfcf0a Merge remote-tracking branch 'origin/master' 2022-10-03 18:01:27 -04:00
Anuken
bd7a8ff02a Misc bugfixes & balancing 2022-10-03 18:01:23 -04:00
WayZer
d709000a5b remove select when other player command (#7522) 2022-10-03 17:50:25 -04:00
Anuken
eb1192cdbe Fixed map rule loadouts not applying on Erekir 2022-10-03 16:05:17 -04:00
Dexapnow
975384d3b1 Add files via upload (#7652) 2022-10-03 09:15:46 -04:00
Anuken
48ce73b517 Fixed #7651 2022-10-03 07:24:03 -04:00
Anuken
5c2237c745 Merge remote-tracking branch 'origin/master' 2022-10-02 22:08:58 -04:00
Anuken
cc3c358cc2 Misc cleanup 2022-10-02 22:08:54 -04:00
Github Actions
645b5ecdd8 Automatic bundle update 2022-10-02 13:34:02 +00:00
TheMC2005
8a382a1715 Update bundle_hu.properties (#4908) 2022-10-02 09:33:15 -04:00
Semetrix
5af6751646 Update bundle_hu.properties (#5637)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-02 09:32:43 -04:00
Anuken
27848bbc9f Merge remote-tracking branch 'origin/master' 2022-10-01 23:22:50 -04:00
Anuken
141828f36d Merged in buthed's power node tweaks 2022-10-01 23:22:46 -04:00
ManuWar73
d5c7ab74e3 10 minutes of translating... (#7474) 2022-10-01 23:06:46 -04:00
Anuken
228777ac34 why was this even here 2022-10-01 21:01:58 -04:00
Anuken
73f698f4c5 Merge remote-tracking branch 'origin/master' 2022-10-01 20:55:35 -04:00
Anuken
2822764698 Test fixes 2022-10-01 20:55:30 -04:00
Epowerj
b8b534cffd Tweaked stronghold 2022-10-01 20:40:39 -04:00
Anuken
9d4ca4e8ae More campaign-related tweaks 2022-10-01 20:34:42 -04:00
Anuken
31f3dc5514 Misc tweaks & balancing 2022-10-01 20:31:54 -04:00
Anuken
e66ac1a6f7 Fixed wrong landing core 2022-10-01 19:19:13 -04:00
Anuken
3d456672b5 Merge remote-tracking branch 'origin/master' 2022-10-01 18:03:51 -04:00
Anuken
48f143a530 Implemented #6493 2022-10-01 18:03:47 -04:00
Zelaux
5863f2f353 Added scroll pane for server menu (#6451)
* Added scroll pane for server menu

* Fixed title problems in menus

* Removed useless import
2022-10-01 17:48:33 -04:00
MEEPofFaith
2e98abc86e Player-only weapons (#6010)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-01 17:42:57 -04:00
Anuken
f89e69b2f6 #7151 2022-10-01 17:39:21 -04:00
Anuken
c4a92aba38 Merge remote-tracking branch 'origin/master' 2022-10-01 16:07:00 -04:00
Anuken
eca3746839 #7470 2022-10-01 16:06:56 -04:00
Github Actions
202d163a38 Automatic bundle update 2022-10-01 20:02:42 +00:00
Anuken
367e457b00 Merged #7437 2022-10-01 16:01:50 -04:00
Anuken
8752dbb978 Reduce finished path memory usage 2022-10-01 11:35:35 -04:00
Anuken
8db01e6aa2 Fixed massive pathfinding memory usage with no valid path 2022-10-01 10:12:23 -04:00
Anuken
1a47705718 Merge remote-tracking branch 'origin/master' 2022-10-01 10:02:03 -04:00
Anuken
3a75ddaaff Fixed missing doors in Stronghold 2022-10-01 10:01:58 -04:00
BeDanGames
4b360527d9 Update servers_v7.json (#7646) 2022-10-01 09:21:13 -04:00
Mythril382
e5d74cc10b status effect applyEffect field for json (#7642)
* field for json

* another field

* aaaaaaa
2022-10-01 08:24:52 -04:00
Nunting
2f6aefeb6f Update bundle_ko.properties (#7639) 2022-10-01 08:24:22 -04:00
Joan Josep
635e03a672 Update bundle_ca.properties (#7644) 2022-10-01 08:24:07 -04:00
BeDanGames
1e6d368c7b Update servers_v7.json (#7645) 2022-10-01 08:23:55 -04:00
Anuken
93a08be440 Fixed #7643 2022-09-30 19:27:46 -04:00
MEEPofFaith
f90bb5b542 Fix tree branch overlap (#7641) 2022-09-30 15:04:36 -04:00
MEEPofFaith
ce23fe9d24 do something when applied (#7640) 2022-09-30 14:37:58 -04:00
Anuken
8ae00e69cb Fixed some commanded units not shooting 2022-09-30 11:22:52 -04:00
Epowerj
aace39955b Tweaked stronghold 2022-09-29 21:01:10 -04:00
Anuken
01bdbea98c Fixed #7638 2022-09-29 20:33:37 -04:00
Anuken
f1604a4f5b Merge branch 'master' of https://github.com/Anuken/Mindustry into map_4 2022-09-29 17:20:54 -04:00
Anuken
a8fa6da787 Fixed electrolyzer output cap bug 2022-09-29 17:20:40 -04:00
Anuken
df6ff248a4 Merge branch 'master' of https://github.com/Anuken/Mindustry into map_4 2022-09-29 17:13:49 -04:00
Anuken
4f9fe2a36f Misc tweaks 2022-09-28 22:58:06 -04:00
Anuken
e9df883e10 Further RTS tweaks 2022-09-28 21:29:28 -04:00
Anuken
7557a57266 Experimental changes to make RTS AI "smarter" 2022-09-28 21:07:04 -04:00
Epowerj
45ac8a1bca Merge remote-tracking branch 'origin/map_4' into map_4 2022-09-28 19:18:13 -04:00
Epowerj
9f6602c0ba Fixed issues with stronghold 2022-09-28 19:18:08 -04:00
Anuken
85228bad0a Merge branch 'master' of https://github.com/Anuken/Mindustry into map_4 2022-09-28 19:11:10 -04:00
Anuken
713119fb29 Map limit visuals fix 2022-09-28 19:11:02 -04:00
Anuken
b1fd87adbd Fixed #7634 2022-09-28 17:00:02 -04:00
Epowerj
248b622d00 Merge remote-tracking branch 'origin/map_4' into map_4 2022-09-28 16:55:10 -04:00
Epowerj
a4d342c397 Added stronghold to campaign, tweaked tech tree 2022-09-28 16:54:46 -04:00
Github Actions
9c97bbaa1c Automatic bundle update 2022-09-28 19:09:09 +00:00
Epowerj
c7dfa4a824 Added bundled objective text for stronghold 2022-09-28 15:07:48 -04:00
Epowerj
a574805bce Progress on stronghold 2022-09-27 23:57:06 -04:00
Epowerj
bc1b2e8277 Progress on stronghold 2022-09-27 23:16:24 -04:00
Anuken
01813c4339 Made 2x2+ liquid tanks solid again 2022-09-27 17:34:05 -04:00
Anuken
5a79960ce0 Minor changes to disassembler/separator sprites 2022-09-27 14:57:53 -04:00
Anuken
d741485d35 Comment unnecessary 2022-09-27 12:30:17 -04:00
Anuken
b873392309 Misc block rendering cleanup 2022-09-27 12:29:27 -04:00
Anuken
f7a34cfa46 Merge remote-tracking branch 'origin/master' 2022-09-27 11:57:15 -04:00
Anuken
48a5ae443f Fixed #7633 2022-09-27 11:57:11 -04:00
Alex
a68c17d876 GitHub Workflows security hardening (#7629)
* build: harden push.yml permissions

Signed-off-by: Alex <aleksandrosansan@gmail.com>

* build: harden deployment.yml permissions

Signed-off-by: Alex <aleksandrosansan@gmail.com>

* build: harden pr.yml permissions

Signed-off-by: Alex <aleksandrosansan@gmail.com>

Signed-off-by: Alex <aleksandrosansan@gmail.com>
2022-09-27 08:10:18 -04:00
Anuken
e21cac75b5 Disable RTS AI for naval units 2022-09-26 21:22:03 -04:00
Anuken
5d4015387e Mark RTS AI rule as unfinished/buggy 2022-09-26 20:57:48 -04:00
Anuken
84f2b68387 Crash fix 2022-09-26 19:27:39 -04:00
Anuken
b993f150fb Fixed controller hit not registering splash damage 2022-09-26 19:17:18 -04:00
Epowerj
cc5f8fed50 Progress on stronghold 2022-09-26 18:40:19 -04:00
Anuken
159f335f64 Fixed some RTS AI perf issues 2022-09-26 13:51:40 -04:00
Anuken
b48c78a50a Merge remote-tracking branch 'origin/master' 2022-09-26 10:56:15 -04:00
Anuken
dec2642434 Fixed #7628 2022-09-26 10:56:10 -04:00
Даркнесс#3729
04a75d14b1 remove enabled() check in getMod() method (#7625) 2022-09-25 13:26:17 -04:00
Joan Josep
52759faa5d Update bundle_ca.properties (#7623) 2022-09-25 07:13:36 -04:00
Anuken
edaa0652bd Merge remote-tracking branch 'origin/master' 2022-09-25 07:11:26 -04:00
Anuken
4735e28aad Fixed #7622 2022-09-25 07:11:21 -04:00
Epowerj
29974ace55 Progress on stronghold 2022-09-24 19:50:01 -04:00
Klomertza
a9334bcc65 Update servers_v7.json (#7619)
Added my Server
2022-09-24 19:26:33 -04:00
Brandons404
e1757b3539 Update servers_v7.json (#7620) 2022-09-24 19:25:08 -04:00
Epowerj
e4f83216f8 Progress on stronghold 2022-09-24 19:15:08 -04:00
RTOmega
a966fb0882 OmegaHub dns change (#7618)
* Update servers_v7.json

* Update servers_v6.json

* Update servers_v7.json
2022-09-24 09:38:34 -04:00
Joel
c456970d4d fix json syntax errors and omnidustry hub being in servers_v6.json when it is v7 (#7615)
* fix: json syntax errors

* fix: omnidustry hub is v7, not v6
2022-09-24 07:50:21 -04:00
null
fd0d4fb097 why is this hardcoded anyway (#7617) 2022-09-24 07:49:54 -04:00
Epowerj
232784a4ff Progress on stronghold 2022-09-24 00:35:07 -04:00
GTMZ
c818611bb4 add one ip address! (#7611) 2022-09-23 19:55:38 -04:00
Anuken
5e734dfd59 arc 2022-09-23 19:55:16 -04:00
Anuken
c6cefb0420 literally nothing 2022-09-23 16:48:11 -04:00
Anuken
b26f7625d8 Cleanup 2022-09-23 16:24:51 -04:00
hortiSquash
1d971231ca Support of mods with textures in different resolution (HD or low-res) (#7602)
* HDustry - scl() & private map

Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>

* MEEP stop doing stuff when i work

<3 <3

* Replaced Draw.scl

Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-23 16:21:53 -04:00
Anuken
0e9e3de11f Merge remote-tracking branch 'origin/master' 2022-09-23 12:27:49 -04:00
Anuken
8b9cbc2c7c BuildVisibility non-enum / Canvas is now shown 2022-09-23 12:27:44 -04:00
Tomoko
e1b8931d63 Update servers_v7.json (#7609)
* Update servers_v7.json

* Update servers_v7.json
2022-09-22 17:54:45 -04:00
Rex Aliis
3874d2c7a1 Update servers_v6.json & servers_v7.json (#7605)
* Update servers_v6.json

* Update servers_v7.json
2022-09-22 12:27:54 -04:00
Anuken
710fd3484f Fixed #7607 2022-09-22 09:32:08 -04:00
Anuken
301e570068 Merge remote-tracking branch 'origin/master' 2022-09-21 12:42:15 -04:00
Anuken
e56f207160 Moved logo back over menu 2022-09-21 12:42:10 -04:00
Github Actions
45c032c1cc Automatic bundle update 2022-09-21 04:13:04 +00:00
Jerzozwierz
dbf7902046 Update to bundle.pl (#7549)
Translation was made by me and ܇۲▁⊕ᶬṉ๏൩⁷ , pożeracz cukierków#2648

Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-21 00:12:05 -04:00
Nunting
7f80123f38 Update bundle_ko.properties (#7533)
* Update bundle_ko.properties

* Update bundle_ko.properties
2022-09-21 00:10:23 -04:00
Epowerj
69cc5aafad Progress on stronghold 2022-09-20 22:52:35 -04:00
Anuken
4c8c0efd0c Made Corvus/Vela no longer stop to shoot with command AI 2022-09-20 22:51:38 -04:00
Anuken
9b7ac713ee DefenderAI tweaks 2022-09-20 21:54:57 -04:00
Anuken
f75c54952a Merge remote-tracking branch 'origin/master' 2022-09-20 21:50:49 -04:00
Anuken
7f5095921a Mod pregenerated meta option 2022-09-20 21:50:44 -04:00
Epowerj
aa253e059d Progress on stronghold 2022-09-20 17:13:46 -04:00
ThatOneBepis
2cd85e6cc5 update bundle_sr.properties (#7544)
* Update bundle_sr.properties

* Update bundle_sr.properties

* Dorada od Bodež u Nož (dođe na isto)
2022-09-20 15:53:09 -04:00
Anuken
ac93539a5c Merge remote-tracking branch 'origin/master' 2022-09-20 15:27:17 -04:00
Anuken
7aaf5e477b Fixed treads on modded units 2022-09-20 15:27:11 -04:00
Mnemotechnican
10d989fbc2 Support for custom menu buttons (#7595)
* added support for custom main menu buttons

* layout fix

* ...and yet another fix

* removed another unneccesary table, which was causing issues

* actually, it looks better with even and odd buttons swapped

* made the container a scroll pane, needs some testing...

* this seems to work correctly

* render the logo under the menu buttons

* rename Buttoni to MenuButton
2022-09-20 11:25:56 -04:00
Nunting
057f1ee446 Update bundle_ko.properties (#7598)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2022-09-20 10:35:52 -04:00
GTMZ
b5d911100d Update servers_v7.json (#7601)
The old ip has been revoked, here is its new ip
2022-09-20 08:43:21 -04:00
MEEPofFaith
a8bed595c3 Fix Variable Reactor power output (#7600) 2022-09-20 08:43:05 -04:00
Anuken
3eb6061358 Slightly better planet icon 2022-09-19 11:37:47 -04:00
Anuken
dd1fb1b7c3 Unusual. 2022-09-19 11:04:33 -04:00
Anuken
51bb41f80d Merge remote-tracking branch 'origin/master' 2022-09-19 10:59:46 -04:00
Anuken
b1f5219b04 what on earth is wrong with jitpack this time 2022-09-19 10:59:41 -04:00
Github Actions
5f0611a945 Automatic bundle update 2022-09-19 03:34:51 +00:00
Anuken
e4fe0c24c1 Merge remote-tracking branch 'origin/master' 2022-09-18 23:33:57 -04:00
Anuken
cbd38003b1 Added initial campaign selection dialog 2022-09-18 23:33:47 -04:00
Mythril382
991d98b718 add a display field to weapons just like abilities (#7591)
* weapo

* that
2022-09-18 07:50:27 -04:00
Volas171
bc53275c50 EradicationDustry V7 Extreme PVP (#7592) 2022-09-18 07:50:11 -04:00
GTMZ
e319f75c81 editing ip address! (#7588) 2022-09-17 22:37:14 -04:00
buthed010203
d66a3b80ae Fix javaPath not looking for .exe (#7590)
I never tested this on windows and finally decided to get to the bottom of all the weird reports ive been getting
2022-09-17 22:37:00 -04:00
Anuken
5117a5bd71 Merge remote-tracking branch 'origin/master' 2022-09-17 22:36:44 -04:00
Anuken
c46c99bb08 Fixed #7589 2022-09-17 22:36:40 -04:00
GTMZ
08140651f3 add lightdustry to the community server (#7587) 2022-09-17 08:45:18 -04:00
xem8k5
f39d30903a Update bundle_zh_CN.properties (#7481)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* 从我的pr同步

一些其他的翻译改进。这个merge以后我的那个pr应该就可以关了。

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

Co-authored-by: SoMall-dumpling <57857764+SoMall-dumpling@users.noreply.github.com>
2022-09-17 08:36:37 -04:00
Drylian
58764879d4 Update servers_v7.json (#7586) 2022-09-16 23:08:21 -04:00
Anuken
c0c4d5d97c Merge remote-tracking branch 'origin/master' 2022-09-16 19:36:07 -04:00
Anuken
53483f939c Louder UI button noise (by 'popular' demand) 2022-09-16 19:36:03 -04:00
Epowerj
6a8ae5c24e Progress on stronghold 2022-09-16 12:46:29 -04:00
MEEPofFaith
9d6b08a15d Hide Items on Planets Field (#7550)
* Hide item on planet field

* Better name, Planet[] instead of String[]

* a
2022-09-16 12:20:43 -04:00
Anuken
2c00365701 Merge remote-tracking branch 'origin/master' 2022-09-16 11:22:52 -04:00
Anuken
bdf3bea2a4 Tantros is hidden now 2022-09-16 11:22:47 -04:00
Joan Josep
0811e52618 Update bundle_ca.properties (#7552) 2022-09-16 10:58:12 -04:00
Vojtak42
cd234f03f4 Added \n and translated sentence (#7569)
* Added \n

* Update bundle_cs.properties

* Update bundle_cs.properties
2022-09-16 10:57:14 -04:00
Anuken
eadf743c31 Merge remote-tracking branch 'origin/master' 2022-09-16 08:59:34 -04:00
Anuken
942a3796d7 Hide missiles on minimap 2022-09-16 08:59:28 -04:00
Drylian
7841c9e5bd Update servers_v6.json (#7580)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-16 07:16:50 -04:00
karlo292
82ce3f28cc removed my server from v6 list (#7583) 2022-09-16 07:08:24 -04:00
karlo292
5bee3820a2 Changed my server to v7 (#7582) 2022-09-16 07:08:18 -04:00
Anuken
b28b628b17 Merge remote-tracking branch 'origin/master' 2022-09-15 17:06:41 -04:00
Anuken
a0535395eb Unlinked global items of Serpulo and Erekir 2022-09-15 17:06:35 -04:00
karlo292
9cbe989ffb Added my server to list (#7579) 2022-09-15 16:05:11 -04:00
Epowerj
faa785cda7 Fixed factory issues in caldera 2022-09-15 15:58:07 -04:00
Drylian
4a219d9b36 Update servers_v7.json (#7578) 2022-09-15 11:36:50 -04:00
Даркнесс#3729
70f3329713 Add Darkdustry HUB to BE (#7574)
* Add Darkdustry HUB to BE

Why?
Because now our server support joining from Bleeding Edge builds (custom packet handler)
So why not?

* Why
2022-09-15 06:56:32 -04:00
Anuken
e6213dd7b4 "Name"? 2022-09-14 20:46:35 -04:00
Epowerj
f2d0eb04dd Fixed exploit in peaks 2022-09-14 20:42:38 -04:00
Epowerj
ef4038c63c Progress on stronghold 2022-09-14 20:31:30 -04:00
Epowerj
89ad8c1ea6 Progress on stronghold 2022-09-14 20:16:00 -04:00
Epowerj
cafe006860 Added stronghold WiP 2022-09-14 19:51:49 -04:00
Anuken
ad858c74ad Merge remote-tracking branch 'origin/master' 2022-09-14 19:39:14 -04:00
Anuken
bbb612d3cc Added missing Erekir tech to tree 2022-09-14 19:39:09 -04:00
AB
f4ecd6849f Update servers_v7.json (#7571) 2022-09-14 18:26:26 -04:00
Даркнесс#3729
8a50aa931b Why it uses name instead of id? (#7562) 2022-09-14 18:26:15 -04:00
MEEPofFaith
918eb1bafe Fix ContinuousLiquidTurret not changing bullets when changing liquids. (#7561)
* Wrong liquid, don't keep bullet alive.

* Better transition

* Annihilate unnecessary code duplication

* Further reduce duplicated code

* Unnecessary imports
2022-09-14 10:50:23 -04:00
Anuken
38d96a26f3 Random attempts to fix Android game freeze 2022-09-14 10:28:18 -04:00
Anuken
9e2b7a060f Merge remote-tracking branch 'origin/master' 2022-09-14 07:56:55 -04:00
Anuken
8c0b03b17a Fixed wrapping issue 2022-09-14 07:56:49 -04:00
NotFinboror
662e9c5dbb Translations and fixes of grammatical errors (#7568) 2022-09-14 07:30:27 -04:00
Ngọc Lam
a0486ba79e Emergency Changes... (#7557) 2022-09-13 08:28:45 -04:00
gttfx
5867bc7f79 Add Vndustry on the list (#7556) 2022-09-13 07:15:52 -04:00
ulwepo
34b4fe630e Update servers_v6.json (#7555)
Sakura is a Japanese server.
I add hex mode.
Thank you.
2022-09-13 07:10:51 -04:00
Anuken
bf8ebb773e Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-09-12 19:47:58 -04:00
Anuken
a45c0f4a42 Added crystalline stone vent variant 2022-09-12 19:47:54 -04:00
MEEPofFaith
cd6332900b Fix things being detached from mech sway. (#7480) 2022-09-12 09:59:18 -04:00
MEEPofFaith
7189be69b0 killShooter + shootOnDeath Causes Double Firing (#7524)
* Store building pos instead of start pos

Fix an explosion hitting the same building multiple times if it's larger than 1x1.

* Increment total shots before spawning bullet

Fixes `killShooter` triggering the `shootOnDeath` shot.

* Revert "Store building pos instead of start pos"

This reverts commit bfd04e2683.
2022-09-12 09:41:43 -04:00
Volas171
82058d347f Update servers_v6.json (#7547) 2022-09-12 08:01:15 -04:00
Epowerj
f968a8689c Cleaning up caldera 2022-09-10 16:53:59 -04:00
Anuken
77ddbd027a Misc bugfixes and tweaks 2022-09-10 15:49:58 -04:00
Anuken
b2e960a038 Minor smooth movement tweak 2022-09-10 15:06:20 -04:00
Anuken
421d27c50c Merge remote-tracking branch 'origin/master' 2022-09-10 15:02:59 -04:00
Anuken
abb92350c0 Fixed strange smooth movement of fast ground units 2022-09-10 15:02:55 -04:00
WayZer
ad3bf51256 Update servers_v7.json (#7540) 2022-09-10 14:40:23 -04:00
SachaTending
6461ffaa21 Rename RCM category to EasyPlay (#7537)
я не думаю то что rcr возродится
2022-09-10 09:04:38 -04:00
Github Actions
e279ac269b Automatic bundle update 2022-09-09 22:09:40 +00:00
AB
6c9108f370 Update bundle_pt_BR.properties (#7535)
* Update bundle_pt_BR.properties

[Portuguese] Avisos: Evitei a tradução da parte de logic, nomes de unidades e torretas. Muitas das traduções foram adaptadas, pois de forma literal ficava estranho e "feio". 
Tradução feita e revisada durante uns 5 ou 6 dias.
Caso você encontre erros, me avise no discord: ABÊ#8931
[English] Disclaimer: I avoided translating the logic part, unit and turrets names. Many of the translations were adapted, because the literal way was strange and "ugly". 
Translation done and revised during 5 or 6 days.
If you find errors, let me know at discord: ABÊ#8931

* Update bundle_pt_BR.properties
2022-09-09 18:08:36 -04:00
Anuken
3acb449205 #7521 with len checks 2022-09-09 18:07:52 -04:00
Anuken
979509acce Merge remote-tracking branch 'origin/master' 2022-09-09 14:28:45 -04:00
Anuken
f3002ef7c1 Fixed #7536 2022-09-09 14:28:36 -04:00
MEEPofFaith
2f5f984416 Make missile units not be affected by map border. (#7530)
* Unbounded units

* Unbound missiles
2022-09-08 12:58:29 -04:00
MEEPofFaith
b7e8c211f7 Countdowns on other objectives. (#7528)
* Destroy units objective countdown

* Countdown on other objectives
2022-09-07 22:50:06 -04:00
Github Actions
4410e90b9e Automatic bundle update 2022-09-07 22:55:23 +00:00
MEEPofFaith
31149c08ea More control over wave sending (#7442)
* Wave send rule

* Send natural wave command

* Use a boolean

* boolean selection

* Revert "boolean selection"

This reverts commit 01e7a8f0e0.

* Natural wave last

* I don't see why it wouldn't
2022-09-07 18:54:26 -04:00
Anuken
687bc11e54 Merge remote-tracking branch 'origin/master' 2022-09-07 08:56:45 -04:00
Anuken
51d4853351 Fixed #7525 2022-09-07 08:56:41 -04:00
WayZer
5c1e3a2862 Add WorldBeforeLoadEvent and WorldEndLoadEvent (#7523)
* Add `WorldBeforeLoadEvent` and `WorldEndLoadEvent`

* rename
2022-09-07 08:24:31 -04:00
Anuken
67552add78 Fixed #7526 2022-09-07 08:09:04 -04:00
Anuken
6d2251c52d Merge remote-tracking branch 'origin/master' 2022-09-06 00:05:56 -04:00
Anuken
90fe7b75d1 CommandAI counter-attack timer 2022-09-06 00:05:49 -04:00
JniTrRny
ffb3535f56 Generation quick copy & paste (#7520)
* several UI changes

* block ID bad
2022-09-05 14:59:21 -04:00
Epowerj
aa9ff44a61 Tweaks to caldera 2022-09-05 14:13:35 -04:00
xStaBUx
c437a98b40 Copied. (#7519) 2022-09-05 13:38:05 -04:00
ManuWar73
ec022d4da7 Pls add new eradicator survival server (#7515) 2022-09-05 09:06:24 -04:00
Epowerj
b93be10e43 Tweaks to caldera 2022-09-04 22:00:58 -04:00
Epowerj
48e5846587 Tweaked research costs 2022-09-04 21:19:09 -04:00
Github Actions
13ff9a035a Automatic bundle update 2022-09-04 20:33:05 +00:00
Anuken
6a79421040 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-09-04 16:32:16 -04:00
Anuken
08d5ca1912 Removed shield breaker block 2022-09-04 16:32:13 -04:00
thedimas
055eb5caec thedimas moved to v7 (#7513)
* Update servers_v7.json

* Update servers_v6.json
2022-09-04 11:53:04 -04:00
Joan Josep
f8580d29fc Update bundle_ca.properties (#7514) 2022-09-04 11:52:52 -04:00
Anuken
19d26a0593 Merge remote-tracking branch 'origin/master' 2022-09-03 11:00:06 -04:00
Anuken
1f4372ebc7 Don't allow mixtech in new maps 2022-09-03 11:00:01 -04:00
VaporSpace2
74e98799c4 add generic survival server to v6 server list (#7510)
fourth time messing up, hopefully the other mess ups didnt get pushed as pull requests
2022-09-03 07:58:09 -04:00
Anuken
b48053cda4 ClassMap update 2022-09-03 07:57:06 -04:00
Anuken
1748753a20 Fixed #7508 2022-09-03 07:46:18 -04:00
Anuken
ed1819fda1 Merge remote-tracking branch 'origin/master' 2022-09-02 17:15:24 -04:00
Anuken
80774820dc More unit cargo loader capacity 2022-09-02 17:15:20 -04:00
Epowerj
39fa64a41c Merge remote-tracking branch 'origin/master' 2022-09-02 15:23:27 -04:00
Epowerj
cf8861bb13 Caldera tweaks 2022-09-02 15:22:18 -04:00
Anuken
c8f5862582 Merge remote-tracking branch 'origin/master' 2022-09-02 14:39:34 -04:00
Anuken
bd049d4c8d Minor liquid current tweaks 2022-09-02 14:39:26 -04:00
router
5e5b8711a3 Update Pump.java (#7500) 2022-09-02 08:58:31 -04:00
Anuken
2b6a7eac45 Fixed #7501 2022-09-02 08:57:57 -04:00
Anuken
e699e199ea Merge remote-tracking branch 'origin/master' 2022-09-02 08:35:00 -04:00
Anuken
ceb5c832bd Fixed armored duct blending 2022-09-02 08:34:53 -04:00
Github Actions
337bf880ab Automatic bundle update 2022-09-02 00:57:33 +00:00
Epowerj
8b629b9b8b Merge remote-tracking branch 'origin/master' 2022-09-01 20:56:42 -04:00
Epowerj
296fc338f9 Caldera tweaks 2022-09-01 20:56:28 -04:00
Epowerj
c1775bf16b Tweaked tech tree for caldera 2022-09-01 20:56:14 -04:00
Epowerj
2bbcf601aa Tweaked research costs for caldera unlocks 2022-09-01 20:56:06 -04:00
Epowerj
5810e308d4 Fixed bundle names for caldera 2022-09-01 20:55:54 -04:00
MEEPofFaith
e9d3adfef3 Options for SectorPreset overriding plant launch fields. (#7478)
* Preset overriding loadouts

* a

* You know I should really learn what this actually does
2022-09-01 20:47:53 -04:00
Anuken
b854b0ca22 Better item selection UI 2022-09-01 17:49:29 -04:00
Anuken
61295bc89c Slightly longer data timeout 2022-09-01 16:49:17 -04:00
Anuken
bc1ff011af parens 2022-09-01 10:49:41 -04:00
Anuken
d216f3920d Merge remote-tracking branch 'origin/master' 2022-09-01 08:57:51 -04:00
Anuken
2d47ff893b Misc fixes 2022-09-01 08:57:43 -04:00
Github Actions
a2f36315b3 Automatic bundle update 2022-09-01 12:48:26 +00:00
Nunting
88e8165867 Update bundle_ko.properties (#7497)
* Update bundle_ko.properties

Wait

* Update bundle_ko.properties

* Update bundle_ko.properties
2022-09-01 08:47:38 -04:00
Anuken
56856c8166 Merge remote-tracking branch 'origin/master' 2022-09-01 08:46:36 -04:00
Anuken
5ecd73bdb0 Fixed #7495 2022-09-01 08:46:31 -04:00
Mythril382
e8ec1c51f4 shielded wall description (#7492) 2022-08-31 22:11:18 -04:00
Github Actions
99df85df1c Automatic bundle update 2022-08-31 23:08:27 +00:00
Epowerj
f1d4ec004d Removed banned blocks from ravine 2022-08-31 19:07:21 -04:00
Epowerj
be2160c9df Tech tree updates for caldera 2022-08-31 18:56:27 -04:00
Epowerj
a7ffaff270 Tweaks to caldera 2022-08-31 18:56:09 -04:00
Epowerj
72db5ff9f7 Added caldera to bundles 2022-08-31 18:56:00 -04:00
Epowerj
7e6ba4a98e Added caldera to the campaign 2022-08-31 18:15:56 -04:00
Anuken
920cedb334 Merge remote-tracking branch 'origin/master' 2022-08-31 08:08:13 -04:00
Anuken
fb24953dc2 Added support for non-reactive liquids 2022-08-31 08:08:07 -04:00
Epowerj
8c5f6bf171 Rename caldera map file to distinguish from the serpulo map 2022-08-31 01:08:17 -04:00
Epowerj
342fb3998f Merge pull request #7487 from hhhi17/master
Added caldera - thanks to hhhi17 for the map
2022-08-31 01:03:27 -04:00
hhhi17
7d7b02edb1 Add files via upload 2022-08-31 07:56:08 +03:00
Github Actions
12906e17c9 Automatic bundle update 2022-08-31 01:18:58 +00:00
Anuken
8f4251db3a Merge remote-tracking branch 'origin/master' 2022-08-30 21:17:44 -04:00
Anuken
4cd78aad91 Fixed #7484 2022-08-30 21:17:39 -04:00
Epowerj
a0cc74891a Merge branch 'map1' 2022-08-30 15:53:09 -04:00
Epowerj
68fc855870 Tweaks to ravine 2022-08-30 15:50:40 -04:00
Epowerj
26dc90e5a2 Hold back slag heater unlock until [4] 2022-08-30 14:56:58 -04:00
Epowerj
953b43e041 Tweaks to afflict research cost 2022-08-30 14:52:37 -04:00
Epowerj
400155ffed Tweaks to ravine 2022-08-30 14:44:36 -04:00
Epowerj
9dbdb05ede Rearranged tech tree for turrets 2022-08-30 14:43:47 -04:00
Epowerj
19ca24825c Tweaks to surge block research costs 2022-08-30 14:05:05 -04:00
Epowerj
6e9ddea56e Tweaks to ravine 2022-08-30 13:31:09 -04:00
Cryofluid
4902c525fc Update bundle.properties (#7482) 2022-08-30 06:46:54 -04:00
Epowerj
9996f3b6f5 Set a capture wave for ravine 2022-08-29 20:06:27 -04:00
Epowerj
ef02906db4 Tweaks to ravine 2022-08-29 19:10:49 -04:00
Anuken
2f6ef4cefe Merge remote-tracking branch 'origin/master' 2022-08-29 18:57:27 -04:00
Anuken
55c54b34f9 Fixed #7477 2022-08-29 18:57:20 -04:00
Epowerj
715dfb16ca Adjusted tech tree for ravine 2022-08-29 18:46:34 -04:00
Epowerj
d5c8f66d53 Peaks tweaks 2022-08-29 18:10:59 -04:00
Epowerj
76997f8d47 typo 2022-08-29 17:49:03 -04:00
Github Actions
73ef72a8e3 Automatic bundle update 2022-08-29 21:45:18 +00:00
Epowerj
697e6d503f Added ravine to campaign list 2022-08-29 17:44:19 -04:00
Epowerj
b495308832 Tweaks to ravine 2022-08-29 17:33:05 -04:00
MEEPofFaith
2703c0cbc4 alwaysShooting (#7475) 2022-08-29 17:23:20 -04:00
Github Actions
d012521f23 Automatic bundle update 2022-08-29 20:55:18 +00:00
Epowerj
b7ca88c9c5 Merge pull request #7476 from ThatOneBepis/master
Map submission from ThatOneBepis - thanks for the map.
2022-08-29 16:54:26 -04:00
ThatOneBepis
f103540193 Map submission 2022-08-29 22:49:28 +02:00
ThatOneBepis
424b0ed5d7 as per usual 2022-08-29 22:48:15 +02:00
Anuken
0d3c27dd59 Minor bundle tweaks 2022-08-29 14:26:29 -04:00
240 changed files with 4138 additions and 2808 deletions

View File

@@ -5,8 +5,12 @@ on:
tags: tags:
- 'v*' - 'v*'
permissions: {}
jobs: jobs:
deploy: deploy:
permissions:
contents: write # for release creation (svenstaro/upload-release-action)
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:

View File

@@ -2,6 +2,9 @@ name: Pull Request Tests
on: [pull_request, workflow_dispatch] on: [pull_request, workflow_dispatch]
permissions:
contents: read # to fetch code (actions/checkout)
jobs: jobs:
testPR: testPR:
runs-on: ubuntu-latest runs-on: ubuntu-latest

View File

@@ -2,8 +2,12 @@ name: Tests
on: [push, workflow_dispatch] on: [push, workflow_dispatch]
permissions: {}
jobs: jobs:
runPush: runPush:
permissions:
contents: write # for Update bundles
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:

View File

@@ -34,7 +34,7 @@ allprojects{
ext{ ext{
versionNumber = '7' versionNumber = '7'
if(!project.hasProperty("versionModifier")) versionModifier = 'alpha' if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94' steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'

View File

@@ -1055,6 +1055,20 @@
"search": [ "search": [
"defense" "defense"
] ]
},
{
"uid": "99aa5c8f6bbe4d96a3f422a60ff065a9",
"css": "planet",
"code": 59443,
"src": "custom_icons",
"selected": true,
"svg": {
"path": "M343.8 0L312.5 31.3 281.3 62.5 218.8 62.5 187.5 93.8 156.3 125 125 156.3 93.8 187.5 62.5 218.8 62.5 281.3 31.3 312.5 0 343.8 0 406.3 0 468.8 0 531.3 0 593.8 0 656.3 31.3 687.5 62.5 718.8 62.5 781.3 93.8 812.5 125 843.8 156.3 875 187.5 906.3 218.8 937.5 281.3 937.5 312.5 968.8 343.8 1000 406.3 1000 468.8 1000 531.3 1000 593.8 1000 656.3 1000 687.5 968.8 718.8 937.5 781.3 937.5 812.5 906.3 843.8 875 875 843.8 906.3 812.5 937.5 781.3 937.5 718.8 968.8 687.5 1000 656.3 1000 593.8 1000 531.3 1000 468.8 1000 406.3 1000 343.8 968.8 312.5 937.5 281.3 937.5 218.8 906.3 187.5 875 156.3 843.8 125 812.5 93.8 781.3 62.5 718.8 62.5 687.5 31.3 656.3 0 593.8 0 531.3 0 468.8 0 406.3 0 343.8 0ZM406.3 62.5L437.5 93.8 468.8 125 531.3 125 562.5 156.3 562.5 218.8 593.8 250 625 281.3 656.3 312.5 687.5 343.8 718.8 375 781.3 375 843.8 375 906.3 375 937.5 406.3 937.5 468.8 937.5 531.3 937.5 593.8 906.3 625 875 656.3 875 718.8 843.8 750 812.5 781.3 781.3 812.5 750 843.8 718.8 875 656.3 875 625 906.3 593.8 937.5 531.3 937.5 500 906.3 468.8 875 437.5 843.8 437.5 781.3 468.8 750 500 718.8 531.3 687.5 562.5 656.3 562.5 593.8 562.5 531.3 531.3 500 500 468.8 468.8 437.5 406.3 437.5 343.8 437.5 281.3 437.5 250 468.8 218.8 500 187.5 531.3 156.3 562.5 125 593.8 93.8 625 62.5 593.8 62.5 531.3 62.5 468.8 62.5 406.3 93.8 375 125 343.8 125 281.3 156.3 250 187.5 218.8 218.8 187.5 250 156.3 281.3 125 343.8 125 375 93.8 406.3 62.5ZM718.8 562.5L687.5 593.8 687.5 656.3 718.8 687.5 781.3 687.5 812.5 656.3 812.5 593.8 781.3 562.5 718.8 562.5Z",
"width": 1000
},
"search": [
"planet"
]
} }
] ]
} }

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@@ -90,7 +90,7 @@ stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played stats.playtime = Time Played
globalitems = [accent]Total Items globalitems = [accent]Planet Items
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0} level.highscore = High Score: [accent]{0}
level.select = Level Select level.select = Level Select
@@ -176,6 +176,10 @@ filename = File Name:
unlocked = New content unlocked! unlocked = New content unlocked!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -626,6 +630,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
@@ -756,14 +762,18 @@ sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
@@ -899,6 +909,7 @@ ability.statusfield = {0} Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1147,9 +1158,10 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI [red](WIP)
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1157,10 +1169,11 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite Enemy Team Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1175,7 +1188,7 @@ rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo [red](may be removed)
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
rules.playerteam = Player Team rules.playerteam = Player Team
rules.title.waves = Waves rules.title.waves = Waves
@@ -1522,7 +1535,7 @@ block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor block.deconstructor.name = Large Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost. block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
@@ -1593,6 +1606,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1665,11 +1679,10 @@ block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor block.small-deconstructor.name = Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1953,7 +1966,8 @@ block.electric-heater.description = Applies heat to structures. Requires large a
block.slag-heater.description = Applies heat to structures. Requires slag. block.slag-heater.description = Applies heat to structures. Requires slag.
block.phase-heater.description = Applies heat to structures. Requires phase fabric. block.phase-heater.description = Applies heat to structures. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
@@ -1961,8 +1975,8 @@ block.carbide-crucible.description = Fuses graphite and tungsten into carbide. R
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
@@ -1979,9 +1993,9 @@ block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles. block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item. block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
@@ -2003,7 +2017,7 @@ block.pyrolysis-generator.description = Generates large amounts of power from ar
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.\nOptionally uses phase fabric to boost efficiency.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
@@ -2098,6 +2112,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2108,7 +2123,7 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location. lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location. lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a unit. lst.applystatus = Apply or clear a status effect from a unit.
lst.spawnwave = Simulate a wave being spawned at an arbitrary location.\nWill not increment the wave counter. lst.spawnwave = Spawn a wave.
lst.explosion = Create an explosion at a location. lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick. lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.

View File

@@ -173,6 +173,10 @@ filename = Iмя файла:
unlocked = Новы кантэнт адмыкнуты! unlocked = Новы кантэнт адмыкнуты!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завершаны completed = [accent]Завершаны
techtree = Дрэва\n тэхналогій techtree = Дрэва\n тэхналогій
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -614,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -879,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Інтэрвал хваляў rules.wavetimer = Інтэрвал хваляў
rules.wavesending = Wave Sending
rules.waves = Хвалі rules.waves = Хвалі
rules.attack = Рэжым атакі rules.attack = Рэжым атакі
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная ка
rules.blockhealthmultiplier = Множнік здароўя блокаў rules.blockhealthmultiplier = Множнік здароўя блокаў
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз. rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз.
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множнік здароўя баёў. адз. rules.unithealthmultiplier = Множнік здароўя баёў. адз.
rules.unitdamagemultiplier = Множнік страт баёў. адз. rules.unitdamagemultiplier = Множнік страт баёў. адз.
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1567,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1919,6 +1932,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2060,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -176,6 +176,10 @@ filename = Име на файл:
unlocked = Отйлючихте нови неща! unlocked = Отйлючихте нови неща!
available = Можете да проучите нови технологии! available = Можете да проучите нови технологии!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завършено completed = [accent]Завършено
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -619,6 +623,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -740,13 +746,15 @@ sector.impact0078.description = Тук лежат останките от пър
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -754,6 +762,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Горящ status.burning.name = Горящ
status.freezing.name = Замръзяващ status.freezing.name = Замръзяващ
@@ -889,6 +899,7 @@ ability.statusfield = Подсилващо Поле
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1137,6 +1148,7 @@ rules.coreincinerates = Унищожаване на Ресурси при Пре
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Позволена Употребата на Схеми rules.schematic = Позволена Употребата на Схеми
rules.wavetimer = Таймер за Вълни rules.wavetimer = Таймер за Вълни
rules.wavesending = Wave Sending
rules.waves = Вълни rules.waves = Вълни
rules.attack = Режим Атака rules.attack = Режим Атака
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1151,6 +1163,7 @@ rules.enemyCheat = Безкрайни Ресурси за Ботът (Черве
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
rules.blockdamagemultiplier = Множител на Щетите на Блокове rules.blockdamagemultiplier = Множител на Щетите на Блокове
rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множител на Точките Живот на Единици rules.unithealthmultiplier = Множител на Точките Живот на Единици
rules.unitdamagemultiplier = Множител на Щетите на Единици rules.unitdamagemultiplier = Множител на Щетите на Единици
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1577,6 +1590,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1653,7 +1667,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1930,6 +1943,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2073,6 +2087,7 @@ lst.set = Задава променлива.
lst.operation = Изпълнява операция с 1 или 2 променливи. lst.operation = Изпълнява операция с 1 или 2 променливи.
lst.end = Започва списъка с инструкции от начало. lst.end = Започва списъка с инструкции от начало.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено. lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[]. lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].

View File

@@ -17,7 +17,7 @@ link.bug.description = Heu trobat un error. Informeu-ne aquí!
linkopen = Aquest servidor us ha enviat un enllaç. Esteu segur que el voleu obrir?\n\n[sky]{0} linkopen = Aquest servidor us ha enviat un enllaç. Esteu segur que el voleu obrir?\n\n[sky]{0}
linkfail = No sha pogut obrir lenllaç!\nLa direcció URL sha copiat al porta-retalls. linkfail = No sha pogut obrir lenllaç!\nLa direcció URL sha copiat al porta-retalls.
screenshot = Sha desat la captura de pantalla a {0}. screenshot = Sha desat la captura de pantalla a {0}.
screenshot.invalid = El mapa és massa gran. No hi ha prou memòria per fer la captura de pantalla. screenshot.invalid = El mapa és massa gran. No hi ha prou memòria per a fer la captura de pantalla.
gameover = Fi de la partida gameover = Fi de la partida
gameover.disconnect = Desconnecta gameover.disconnect = Desconnecta
gameover.pvp = Ha guanyat lequip[accent] {0}[]! gameover.pvp = Ha guanyat lequip[accent] {0}[]!
@@ -71,7 +71,7 @@ schematic.saved = Lesquema sha desat.
schematic.delete.confirm = Aquest esquema sesborrarà. schematic.delete.confirm = Aquest esquema sesborrarà.
schematic.rename = Reanomena lesquema schematic.rename = Reanomena lesquema
schematic.info = {0}×{1}, {2} blocs schematic.info = {0}×{1}, {2} blocs
schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu usar esquemes en aquest [accent]mapa[] o [accent]servidor[]. schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
schematic.tags = Etiquetes: schematic.tags = Etiquetes:
schematic.edittags = Edita les etiquetes schematic.edittags = Edita les etiquetes
schematic.addtag = Afegeix una etiqueta schematic.addtag = Afegeix una etiqueta
@@ -135,7 +135,7 @@ mods.report = Informa dun error
mods.openfolder = Obre la carpeta mods.openfolder = Obre la carpeta
mods.viewcontent = Mostra el contingut mods.viewcontent = Mostra el contingut
mods.reload = Torna a carregar mods.reload = Torna a carregar
mods.reloadexit = El programa es tancarà per poder carregar els mods. mods.reloadexit = El programa es tancarà per a carregar els mods.
mod.installed = [[Instal·lat] mod.installed = [[Instal·lat]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activat mod.enabled = [lightgray]Activat
@@ -158,13 +158,13 @@ mod.import = Importa un mod
mod.import.file = Importa un fitxer mod.import.file = Importa un fitxer
mod.import.github = Importa des de GitHub mod.import.github = Importa des de GitHub
mod.jarwarn = [scarlet]Els mods JAR no són segurs.[]\nAssegureu-vos que lheu importat duna font fiable. mod.jarwarn = [scarlet]Els mods JAR no són segurs.[]\nAssegureu-vos que lheu importat duna font fiable.
mod.item.remove = Aquest element és part del mod[accent] «{0}»[]. Per treurel, cal desinstal·lar el mod. mod.item.remove = Aquest element és part del mod[accent] «{0}»[]. Per a treurel, cal desinstal·lar el mod.
mod.remove.confirm = Aquest mod sesborrarà. mod.remove.confirm = Aquest mod sesborrarà.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
mod.missing = Aquesta partida desada conté mods que heu actualitzat fa poc o que ja no teniu instal·lats. La partida desada es pot corrompre. Esteu segur que voleu carregar-la?\n[lightgray]Mods:\n{0} mod.missing = Aquesta partida desada conté mods que heu actualitzat fa poc o que ja no teniu instal·lats. La partida desada es pot corrompre. Esteu segur que voleu carregar-la?\n[lightgray]Mods:\n{0}
mod.preview.missing = Abans de publicar aquest mod al Workshop, heu dafegir una imatge de previsualització.\nPoseu una imatge amb el nom [accent]«preview.png»[] dins la carpeta del mod i proveu-ho de nou. mod.preview.missing = Abans de publicar aquest mod al Workshop, heu dafegir una imatge de previsualització.\nPoseu una imatge amb el nom [accent]«preview.png»[] dins la carpeta del mod i proveu-ho de nou.
mod.folder.missing = Al Workshop només es poden publicar els mods organitzats degudament en una carpeta.\nPer convertir qualsevol mod en format *.zip, descomprimiu els continguts en una carpeta i esborreu el fitxer comprimit; després, reinicieu el programa o recarregueu els mods. mod.folder.missing = Al Workshop només es poden publicar els mods organitzats degudament en una carpeta.\nPer convertir qualsevol mod en format *.zip, descomprimiu els continguts en una carpeta i esborreu el fitxer comprimit; després, reinicieu el programa o recarregueu els mods.
mod.scripts.disable = El vostre dispositiu no admet mods amb scripts. Heu de desactivar aquests mods per jugar. mod.scripts.disable = El vostre dispositiu no admet mods amb scripts. Heu de desactivar aquests mods per a jugar.
about.button = Més informació about.button = Més informació
name = Nom: name = Nom:
@@ -175,7 +175,11 @@ launchcore = Llança el nucli
filename = Nom del fitxer: filename = Nom del fitxer:
unlocked = Sha desblocat contingut nou! unlocked = Sha desblocat contingut nou!
available = Hi ha una recerca disponible nova! available = Hi ha una recerca disponible nova!
unlock.incampaign = < Desbloca en el mode campanya per veuren més detalls. > unlock.incampaign = < Desbloca en el mode campanya per a veuren més detalls. >
campaign.select = Trieu la campanya inicial
campaign.none = [lightgray]Trieu en quin planeta voleu començar.\nEs pot canviar en qualsevol moment.
campaign.erekir = [accent]Recomanat per a jugadors novells.[]\n\nContingut revisat nou. Una campanya de progressió més o menys lineal.\n\nMapes de qualitat més alta i experiència més satisfactòria.
campaign.serpulo = [scarlet]No recomanat per a jugadors novells.[]\n\nContingut antic; lexperiència clàssica. Campanya més oberta.\n\nPotser els mapes i mecàniques de la campanya no estan massa equilibrats. Contingut en general menys polit que el dErekir.
completed = [accent]Completat completed = [accent]Completat
techtree = Arbre tecnològic techtree = Arbre tecnològic
techtree.select = Selecció de larbre tecnològic techtree.select = Selecció de larbre tecnològic
@@ -228,7 +232,7 @@ servers.local.steam = Partides públiques i servidors locals
servers.remote = Servidors remots servers.remote = Servidors remots
servers.global = Servidors de la comunitat servers.global = Servidors de la comunitat
servers.disclaimer = Els servidors de la comunitat [accent]no[] són ni els controla el desenvolupador.\n\nEls servidors poden tenir continguts generats per usuaris que no són adequats per totes les edats. servers.disclaimer = Els servidors de la comunitat [accent]no[] són ni els controla el desenvolupador.\n\nEls servidors poden tenir continguts generats per usuaris que no són adequats per a totes les edats.
servers.showhidden = Mostra els servidors ocults servers.showhidden = Mostra els servidors ocults
server.shown = Mostra server.shown = Mostra
server.hidden = Amaga server.hidden = Amaga
@@ -256,7 +260,7 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versió personalitzada server.custombuild = [accent]Versió personalitzada
confirmban = Esteu segur que voleu bandejar a «{0}[white]»? confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»? confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
confirmvotekick = Esteu segur que voleu votar per expulsar a «{0}[white]»? confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador? confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»? confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador? confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador?
@@ -337,13 +341,13 @@ quit.confirm = Esteu segur que voleu sortir?
loading = [accent]Es carrega… loading = [accent]Es carrega…
downloading = [accent]Es descarreguen dades… downloading = [accent]Es descarreguen dades…
saving = [accent]Es desa… saving = [accent]Es desa…
respawn = [accent][[{0}][] per tornar a aparèixer. respawn = [accent][[{0}][] per a tornar a aparèixer.
cancelbuilding = [accent][[{0}][] per esborrar el pla de construcció. cancelbuilding = [accent][[{0}][] per a esborrar el pla de construcció.
selectschematic = [accent][[{0}][] per seleccionar i copiar. selectschematic = [accent][[{0}][] per a seleccionar i copiar.
pausebuilding = [accent][[{0}][] per posar en pausa la construcció. pausebuilding = [accent][[{0}][] per a posar en pausa la construcció.
resumebuilding = [scarlet][[{0}][] per reprendre la construcció. resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
enablebuilding = [scarlet][[{0}][] per activar ledifici. enablebuilding = [scarlet][[{0}][] per a activar ledifici.
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per mostrar-la. showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
wave = [accent]Onada {0} wave = [accent]Onada {0}
wave.cap = [accent]Onada {0}/{1} wave.cap = [accent]Onada {0}/{1}
wave.waiting = [lightgray]Començarà en {0} wave.waiting = [lightgray]Començarà en {0}
@@ -457,7 +461,7 @@ editor.teams = Equips
editor.errorload = Sha produït un error mentre es carregava el fitxer. editor.errorload = Sha produït un error mentre es carregava el fitxer.
editor.errorsave = Sha produït un error mentre es desava el fitxer. editor.errorsave = Sha produït un error mentre es desava el fitxer.
editor.errorimage = No és un mapa, és una imatge. editor.errorimage = No és un mapa, és una imatge.
editor.errorlegacy = Aquest mapa és massa antic i usa un format obsolet. editor.errorlegacy = Aquest mapa és massa antic i fa servir un format obsolet.
editor.errornot = No és un fitxer de mapa. editor.errornot = No és un fitxer de mapa.
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput. editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
editor.errorname = No sha definit el nom del mapa. Esteu intentant carregar una partida desada? editor.errorname = No sha definit el nom del mapa. Esteu intentant carregar una partida desada?
@@ -622,7 +626,9 @@ objective.coreitem = [accent]Porteu al nucli:\n[][lightgray]{0}[]/{1}\n{2}[light
objective.build = [accent]Construïu: [][lightgray]{0}[]×\n{1}[lightgray]{2} objective.build = [accent]Construïu: [][lightgray]{0}[]×\n{1}[lightgray]{2}
objective.buildunit = [accent]Construïu unitats: [][lightgray]{0}[]×\n{1}[lightgray]{2} objective.buildunit = [accent]Construïu unitats: [][lightgray]{0}[]×\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destruïu [][lightgray]{0}[] unitats. objective.destroyunits = [accent]Destruïu [][lightgray]{0}[] unitats.
objective.enemiesapproaching = [accent]Arribaran enemics en [lightgray]{0}[]. objective.enemiesapproaching = [accent]Arribaran enemics daquí [lightgray]{0}[].
objective.enemyescelating = [accent]La producció enemiga augmentarà daquí [lightgray]{0}[]
objective.enemyairunits = [accent]Lenemic començarà a produir unitats aèries daquí [lightgray]{0}[]
objective.destroycore = [accent]Destruïu el nucli enemic. objective.destroycore = [accent]Destruïu el nucli enemic.
objective.command = [accent]Dirigiu les unitats. objective.command = [accent]Dirigiu les unitats.
objective.nuclearlaunch = [accent]⚠ Sha detectat un llançament nuclear: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Sha detectat un llançament nuclear: [lightgray]{0}
@@ -726,20 +732,20 @@ sector.planetaryTerminal.name = Terminal de llançament interplanetari
sector.coastline.name = Línia de costa sector.coastline.name = Línia de costa
sector.navalFortress.name = Fortalesa naval sector.navalFortress.name = Fortalesa naval
sector.groundZero.description = El lloc adequat per començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector. sector.groundZero.description = El lloc adequat per a començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector.
sector.frozenForest.description = Les espores han arribat fins aquí, prop de les muntanyes. Les temperatures baixes no les podran contenir per sempre.\n\nComenceu el camí del poder. Construïu generadors a combustió. Apreneu a usar els reparadors. sector.frozenForest.description = Les espores han arribat fins aquí, prop de les muntanyes. Les temperatures baixes no les podran contenir per sempre.\n\nComenceu el camí del poder. Construïu generadors a combustió. Apreneu a fer servir els reparadors.
sector.saltFlats.description = Als límits del desert hi ha les Salines. Aquesta regió té pocs recursos.\n\nLenemic hi ha aixecat un complex demmagatzematge de recursos. Elimineu el seu nucli i no en deixeu cap rastre. sector.saltFlats.description = Als límits del desert hi ha les Salines. Aquesta regió té pocs recursos.\n\nLenemic hi ha aixecat un complex demmagatzematge de recursos. Elimineu el seu nucli i no en deixeu cap rastre.
sector.craters.description = Laigua sha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu làrea, recolliu sorra i foneu metavidre. Bombegeu aigua per refredar les torretes i les perforadores. sector.craters.description = Laigua sha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu làrea, recolliu sorra i foneu metavidre. Bombegeu aigua per a refredar les torretes i les perforadores.
sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu lexpansió i redescobriu tecnologies perdudes. sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu lexpansió i redescobriu tecnologies perdudes.
sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a làrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per enviar-vos les unitats més fortes. sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a làrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes.
sector.overgrowth.description = En aquesta àrea sha produït un creixement desmesurat i està a prop de la font de les espores.\nLenemic hi ha establit un post avançat. Construïu unitats [accent]Mace[] i destruïu-lo. sector.overgrowth.description = En aquesta àrea sha produït un creixement desmesurat i està a prop de la font de les espores.\nLenemic hi ha establit un post avançat. Construïu unitats [accent]Mace[] i destruïu-lo.
sector.tarFields.description = Les afores duna zona de producció petroliera, entre les muntanyes i el desert. Una de les poques àrees amb reserves útils de quitrà.\nEncara que estan abandonades, aquesta àrea té forces enemigues perilloses a prop. No les subestimeu.\n\n[lightgray]Recerqueu la tecnologia de processament de petroli si podeu. sector.tarFields.description = Les afores duna zona de producció petroliera, entre les muntanyes i el desert. Una de les poques àrees amb reserves útils de quitrà.\nEncara que estan abandonades, aquesta àrea té forces enemigues perilloses a prop. No les subestimeu.\n\n[lightgray]Recerqueu la tecnologia de processament de petroli si podeu.
sector.desolateRift.description = Una zona extremadament perillosa, que disposa de molts recursos, però que té poc espai. Té un elevat risc de destrucció. Construïu defenses aèries i terrestres tan aviat com sigui possible. No us confieu pel llarg interval de temps entre atacs enemics. sector.desolateRift.description = Una zona extremadament perillosa, que disposa de molts recursos, però que té poc espai. Té un elevat risc de destrucció. Construïu defenses aèries i terrestres tan aviat com sigui possible. No us confieu pel llarg interval de temps entre atacs enemics.
sector.nuclearComplex.description = Un antic centre de producció i processament de tori, reduït a ruïnes.\n[lightgray]Recerqueu el tori i els seus diversos usos.\n\nLenemic disposa dun gran nombre dunitats que patrullen la zona. sector.nuclearComplex.description = Un antic centre de producció i processament de tori, reduït a ruïnes.\n[lightgray]Recerqueu el tori i els seus diversos usos.\n\nLenemic disposa dun gran nombre dunitats que patrullen la zona.
sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Dagger[] i [accent]Crawler[]. Elimineu els dos nuclis enemics. sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Dagger[] i [accent]Crawler[]. Elimineu els dos nuclis enemics.
sector.biomassFacility.description = Lorigen de les espores. Aquest és el centre on es van investigar i produir les espores.\nRecerqueu les tecnologies que hi pugueu trobar. Cultiveu espores per produir combustibles i plàstics.\n\n[lightgray]Després de la caiguda daquest complex, les espores van ser alliberades. Lecosistema local no va poder competir amb un organisme tan invasiu. sector.biomassFacility.description = Lorigen de les espores. Aquest és el centre on es van investigar i produir les espores.\nRecerqueu les tecnologies que hi pugueu trobar. Cultiveu espores per a produir combustibles i plàstics.\n\n[lightgray]Després de la caiguda daquest complex, les espores van ser alliberades. Lecosistema local no va poder competir amb un organisme tan invasiu.
sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cadena dilles remotes. Els informes indiquen que una vegada hi hagueren estructures per produir [accent]plastani[].\n\nDefenseu-vos de les unitats enemigues navals i establiu una base a les illes. Investigueu les fàbriques. sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cadena dilles remotes. Els informes indiquen que una vegada hi hagueren estructures per a produir [accent]plastani[].\n\nDefenseu-vos de les unitats enemigues navals i establiu una base a les illes. Investigueu les fàbriques.
sector.extractionOutpost.description = Un post avançat remot, construït per lenemic per poder enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per expandir-se. Destruïu la base i investigueu les seves plataformes de llançament. sector.extractionOutpost.description = Un post avançat remot, construït per lenemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament.
sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta. sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta.
sector.planetaryTerminal.description = Lobjectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu lenemic tan aviat com pugueu i investigueu lestructura de llançament. sector.planetaryTerminal.description = Lobjectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu lenemic tan aviat com pugueu i investigueu lestructura de llançament.
@@ -750,15 +756,19 @@ sector.intersect.name = La intersecció
sector.atlas.name = Atles sector.atlas.name = Atles
sector.split.name = Separació sector.split.name = Separació
sector.basin.name = La conca sector.basin.name = La conca
sector.marsh.name = Marsh sector.marsh.name = El pantà
sector.peaks.name = Peaks sector.peaks.name = Cims
sector.onset.description = El sector del tutorial. Encara no sha establert cap objectiu. Manteniu-vos a lespera per rebre més informació. sector.ravine.name = Els barrancs
sector.aegis.description = Lenemic està protegit per escuts. Sha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per destruir la base enemiga. sector.caldera-erekir.name = El cràter
sector.lake.description = El llac de residus daquest sector limita el nombre dunitats viables. Les unitats aèries són lúnica via possible.\nRecerqueu la tecnologia per construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu. sector.onset.description = El sector del tutorial. Encara no sha establert cap objectiu. Manteniu-vos a lespera per a rebre més informació.
sector.intersect.description = Els escàners indiquen que el sector rebrà atacs des de múltiples posicions poc després daterrar-hi.\nEstabliu les defenses de pressa i expandiu-vos tant com pugueu.\nFaran falta unitats [accent]Meca[] per fer front al terreny abrupte de làrea. sector.aegis.description = Lenemic està protegit per escuts. Sha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per poder atacar de manera efectiva.\nPotser també caldrà disposar dunitats millorades per derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l[accent]electrolitzador[] i la [accent]fabricadora de tancs[]. sector.lake.description = El llac de residus daquest sector limita el nombre dunitats viables. Les unitats aèries són lúnica via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
sector.split.description = La presència enemiga mínima al sector el fa ideal per provar les noves tecnologies de transport. sector.intersect.description = Els escàners indiquen que el sector rebrà atacs des de múltiples posicions poc després daterrar-hi.\nEstabliu les defenses de pressa i expandiu-vos tant com pugueu.\nFaran falta unitats [accent]Meca[] per a fer front al terreny abrupte de làrea.
sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar dunitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l[accent]electrolitzador[] i la [accent]fabricadora de tancs[].
sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport.
sector.basin.description = {Temporal}\n\nLúltim sector per ara. Considereu de moment que és un repte. Safegiran més sectors en versions posteriors. sector.basin.description = {Temporal}\n\nLúltim sector per ara. Considereu de moment que és un repte. Safegiran més sectors en versions posteriors.
sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
sector.caldera-erekir.description = Descripció temporal.
status.burning.name = Cremant status.burning.name = Cremant
status.freezing.name = Congelat status.freezing.name = Congelat
@@ -808,7 +818,7 @@ lastaccessed = [lightgray]Últim accés: {0}
lastcommanded = [lightgray]Última ordre: {0} lastcommanded = [lightgray]Última ordre: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <carrega un mapa per mostrar-lo> stat.showinmap = <carrega un mapa per a mostrar-lo>
stat.description = Propòsit stat.description = Propòsit
stat.input = Entrada stat.input = Entrada
stat.output = Sortida stat.output = Sortida
@@ -894,6 +904,7 @@ ability.statusfield = Estat del camp: {0}
ability.unitspawn = Fàbrica de {0} ability.unitspawn = Fàbrica de {0}
ability.shieldregenfield = Regenerador de camps de força ability.shieldregenfield = Regenerador de camps de força
ability.movelightning = Moviment llampec ability.movelightning = Moviment llampec
ability.shieldarc = Escut de descàrregues
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
bar.onlycoredeposit = Només es permet depositar al nucli. bar.onlycoredeposit = Només es permet depositar al nucli.
@@ -979,13 +990,13 @@ category.optional = Millores opcionals
setting.skipcoreanimation.name = Omet lanimació del llançament i aterratge del nucli setting.skipcoreanimation.name = Omet lanimació del llançament i aterratge del nucli
setting.landscape.name = Bloca el paisatge setting.landscape.name = Bloca el paisatge
setting.shadows.name = Ombres setting.shadows.name = Ombres
setting.blockreplace.name = Suggeriments automàtics de bloc setting.blockreplace.name = Suggeriments de bloc automàtics
setting.linear.name = Filtrat lineal setting.linear.name = Filtrat lineal
setting.hints.name = Consells setting.hints.name = Consells
setting.logichints.name = Consells de blocs lògics setting.logichints.name = Consells de blocs lògics
setting.backgroundpause.name = Pausa automàtica quan sestigui en segon pla setting.backgroundpause.name = Pausa automàtica quan sestigui en segon pla
setting.buildautopause.name = Pausa automàtica quan es construeixi setting.buildautopause.name = Pausa automàtica quan es construeixi
setting.doubletapmine.name = Dos tocs/clics per extreure recursos setting.doubletapmine.name = Dos tocs/clics per a extreure recursos
setting.commandmodehold.name = Mantén per al mode de comandament setting.commandmodehold.name = Mantén per al mode de comandament
setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc
setting.animatedwater.name = Animacions del terreny setting.animatedwater.name = Animacions del terreny
@@ -1021,7 +1032,7 @@ setting.milliseconds = {0} ms
setting.fullscreen.name = Pantalla completa setting.fullscreen.name = Pantalla completa
setting.borderlesswindow.name = Finestra sense vora setting.borderlesswindow.name = Finestra sense vora
setting.borderlesswindow.name.windows = Pantalla completa sense vora setting.borderlesswindow.name.windows = Pantalla completa sense vora
setting.borderlesswindow.description = Potser caldrà reiniciar el joc per aplicar els canvis. setting.borderlesswindow.description = Potser caldrà reiniciar el joc per a aplicar els canvis.
setting.fps.name = Mostra els FPS i el ping setting.fps.name = Mostra els FPS i el ping
setting.console.name = Activa la consola setting.console.name = Activa la consola
setting.smoothcamera.name = Moviment de càmera suau setting.smoothcamera.name = Moviment de càmera suau
@@ -1050,7 +1061,7 @@ setting.hidedisplays.name = Amaga els monitors lògics
public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador shi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública. public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador shi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública.
public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc demprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]? public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc demprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]?
public.beta = Tingueu en compte que les versions beta no disposen de sales despera. public.beta = Tingueu en compte que les versions beta no disposen de sales despera.
uiscale.reset = Lescala de la interfície ha canviat.\nPremeu «Dacord» per confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons. uiscale.reset = Lescala de la interfície ha canviat.\nPremeu «Dacord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
uiscale.cancel = Cancel·la i surt uiscale.cancel = Cancel·la i surt
setting.bloom.name = Bloom (efecte de desenfocament i il·luminació) setting.bloom.name = Bloom (efecte de desenfocament i il·luminació)
keybind.title = Personalització dels controls keybind.title = Personalització dels controls
@@ -1127,7 +1138,7 @@ mode.help.title = Descripció dels modes
mode.survival.name = Supervivència mode.survival.name = Supervivència
mode.survival.description = El mode normal. Hi ha recursos limitats i les onades són automàtiques.\n[gray]Cal que al mapa hi hagin llocs daparició denemics. mode.survival.description = El mode normal. Hi ha recursos limitats i les onades són automàtiques.\n[gray]Cal que al mapa hi hagin llocs daparició denemics.
mode.sandbox.name = Mode lliure mode.sandbox.name = Mode lliure
mode.sandbox.description = Recursos infinits i sense temporitzador per les onades. mode.sandbox.description = Recursos infinits i sense temporitzador per a les onades.
mode.editor.name = Editor mode.editor.name = Editor
mode.pvp.name = Jug. vs. Jug. mode.pvp.name = Jug. vs. Jug.
mode.pvp.description = Lluiteu contra altres jugadors localment.\n[gray]Cal que al mapa hi hagi almenys 2 nuclis de diferent color. mode.pvp.description = Lluiteu contra altres jugadors localment.\n[gray]Cal que al mapa hi hagi almenys 2 nuclis de diferent color.
@@ -1142,6 +1153,7 @@ rules.coreincinerates = El nucli incinera els excedents
rules.disableworldprocessors = Desactiva els processadors integrats rules.disableworldprocessors = Desactiva els processadors integrats
rules.schematic = Permetre lús desquemes rules.schematic = Permetre lús desquemes
rules.wavetimer = Temporitzador donades rules.wavetimer = Temporitzador donades
rules.wavesending = Enviament donades
rules.waves = Onades rules.waves = Onades
rules.attack = Mode datac rules.attack = Mode datac
rules.rtsai = IA avançada (RTS AI) rules.rtsai = IA avançada (RTS AI)
@@ -1152,10 +1164,11 @@ rules.cleanupdeadteams = Treu els blocs dels equips derrotats (en mode JvsJ)
rules.corecapture = Captura el nucli en lloc de destruir-lo rules.corecapture = Captura el nucli en lloc de destruir-lo
rules.polygoncoreprotection = Protecció poligonal del nucli rules.polygoncoreprotection = Protecció poligonal del nucli
rules.placerangecheck = Comprova labast de construcció rules.placerangecheck = Comprova labast de construcció
rules.enemyCheat = Recursos infinits per la IA (equip vermell) rules.enemyCheat = Recursos infinits per a la IA (equip vermell)
rules.blockhealthmultiplier = Multiplicador de la salut dels blocs rules.blockhealthmultiplier = Multiplicador de la salut dels blocs
rules.blockdamagemultiplier = Multiplicador del dany dels blocs rules.blockdamagemultiplier = Multiplicador del dany dels blocs
rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció dunitats rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció dunitats
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de la salut de les unitats rules.unithealthmultiplier = Multiplicador de la salut de les unitats
rules.unitdamagemultiplier = Multiplicador del dany de les unitats rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.solarmultiplier = Multiplicador de lenergia solar rules.solarmultiplier = Multiplicador de lenergia solar
@@ -1588,6 +1601,7 @@ block.electric-heater.name = Escalfador elèctric
block.slag-heater.name = Escalfador descòria block.slag-heater.name = Escalfador descòria
block.phase-heater.name = Escalfador de fase block.phase-heater.name = Escalfador de fase
block.heat-redirector.name = Redirector tèrmic block.heat-redirector.name = Redirector tèrmic
block.heat-router.name = Heat Router
block.slag-incinerator.name = Incineradora descòria block.slag-incinerator.name = Incineradora descòria
block.carbide-crucible.name = Gresol de carbur block.carbide-crucible.name = Gresol de carbur
block.slag-centrifuge.name = Centrifugadora descòria block.slag-centrifuge.name = Centrifugadora descòria
@@ -1664,7 +1678,6 @@ block.small-deconstructor.name = Desconstructor petit
block.canvas.name = Llenç block.canvas.name = Llenç
block.world-processor.name = Processador integrat block.world-processor.name = Processador integrat
block.world-cell.name = Cel·la de memòria integrada block.world-cell.name = Cel·la de memòria integrada
block.shield-breaker.name = Trencaescuts (nom/sprite temporal)
block.tank-fabricator.name = Fabricadora de tancs block.tank-fabricator.name = Fabricadora de tancs
block.mech-fabricator.name = Fabricadora de meques block.mech-fabricator.name = Fabricadora de meques
block.ship-fabricator.name = Fabricadora de naus block.ship-fabricator.name = Fabricadora de naus
@@ -1694,100 +1707,100 @@ team.green.name = Verd
team.blue.name = Blau team.blue.name = Blau
hint.skip = Salta hint.skip = Salta
hint.desktopMove = Per moure-vos, premeu [accent][[WASD][]. hint.desktopMove = Per a moure-vos, premeu [accent][[WASD][].
hint.zoom = [accent]Pinceu o gireu la roda del ratolí[] per apropar o allunyar la vista. hint.zoom = [accent]Pinceu o gireu la roda del ratolí[] per a apropar o allunyar la vista.
hint.mine = Apropeu-vos a un \uf8c4 dipòsit de mineral de coure i [accent]toqueu-lo[] per extraure coure manualment. hint.mine = Apropeu-vos a un \uf8c4 dipòsit de mineral de coure i [accent]toqueu-lo[] per a extraure coure manualment.
hint.desktopShoot = Toqueu o feu clic amb el [accent]botó esquerre[] per disparar. hint.desktopShoot = Toqueu o feu clic amb el [accent]botó esquerre[] per a disparar.
hint.depositItems = Per transferir elements, arrossegueu-los de la nau al nucli. hint.depositItems = Per a transferir elements, arrossegueu-los de la nau al nucli.
hint.respawn = Per a reaparèixer com una nau, premeu [accent]V[]. hint.respawn = Per a reaparèixer com una nau, premeu [accent]V[].
hint.respawn.mobile = Ara esteu controlant una unitat o estructura. Per reaparèixer com una nau, [accent]toqueu lavatar[] de la part superior esquerra. hint.respawn.mobile = Ara esteu controlant una unitat o estructura. Per a reaparèixer com una nau, [accent]toqueu lavatar[] de la part superior esquerra.
hint.desktopPause = Premeu la [accent]barra espaiadora[] per posar en pausa i reprendre la partida. hint.desktopPause = Premeu la [accent]barra espaiadora[] per a posar en pausa i reprendre la partida.
hint.placeDrill = Seleccioneu la categoria de \ue85e [accent]perforadores[] del menú inferior dret; llavors, seleccioneu una \uf870 [accent]perforadora[] i feu clic en un dipòsit de coure per començar a construir-la. hint.placeDrill = Seleccioneu la categoria de \ue85e [accent]perforadores[] del menú inferior dret; llavors, seleccioneu una \uf870 [accent]perforadora[] i feu clic en un dipòsit de coure per a començar a construir-la.
hint.placeDrill.mobile = Seleccioneu la categoria de \ue85e [accent]perforadores[] del menú inferior dret; llavors, seleccioneu una \uf870 [accent]perforadora[] i toqueu un dipòsit de coure per començar a construir-la.\n\nPremeu la icona \ue800 [accent]vist[] també a la part inferior dreta per confirmar-ho i començar-la a construir. hint.placeDrill.mobile = Seleccioneu la categoria de \ue85e [accent]perforadores[] del menú inferior dret; llavors, seleccioneu una \uf870 [accent]perforadora[] i toqueu un dipòsit de coure per a començar a construir-la.\n\nPremeu la icona \ue800 [accent]vist[] també a la part inferior dreta per confirmar-ho i començar-la a construir.
hint.placeConveyor = Les cintes transportadores mouen elements de les perforadores a altres blocs. Trieu una \uf896 [accent]cinta transportadora[] de la categoria de \ue814 [accent]distribució[].\n\nFeu clic i arrossegueu per construir diverses cintes una darrera laltra i aconseguir una cinta llarga.\nAmb la [accent]roda del ratolí[] podeu rotar la direcció de la cinta. hint.placeConveyor = Les cintes transportadores mouen elements de les perforadores a altres blocs. Trieu una \uf896 [accent]cinta transportadora[] de la categoria de \ue814 [accent]distribució[].\n\nFeu clic i arrossegueu per a construir diverses cintes una darrera laltra i aconseguir una cinta llarga.\nAmb la [accent]roda del ratolí[] podeu rotar la direcció de la cinta.
hint.placeConveyor.mobile = Les cintes transportadores mouen elements de les perforadores a altres blocs. Trieu una \uf896 [accent]cinta transportadora[] de la categoria de \ue814 [accent]distribució[].\n\nPremeu durant un segon i arrossegueu per construir diverses cintes una darrera laltra i aconseguir una cinta llarga. hint.placeConveyor.mobile = Les cintes transportadores mouen elements de les perforadores a altres blocs. Trieu una \uf896 [accent]cinta transportadora[] de la categoria de \ue814 [accent]distribució[].\n\nPremeu durant un segon i arrossegueu per a construir diverses cintes una darrera laltra i aconseguir una cinta llarga.
hint.placeTurret = Situeu \uf861 [accent]torretes[] per defensar la vostra base dels enemics.\n\nLes torretes necessiten munició - en aquest cas, \uf838coure.\nEmpreu cintes transportadores i perforadores per fer-hi arribar subministraments. hint.placeTurret = Situeu \uf861 [accent]torretes[] per a defensar la vostra base dels enemics.\n\nLes torretes necessiten munició - en aquest cas, \uf838coure.\nEmpreu cintes transportadores i perforadores per a fer-hi arribar subministraments.
hint.breaking = Feu clic amb el [accent]botó dret[] i arrossegueu per treure blocs. hint.breaking = Feu clic amb el [accent]botó dret[] i arrossegueu per a treure blocs.
hint.breaking.mobile = Activeu el \ue817 [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per fer seleccionar un rectangle don treure tots els blocs. hint.breaking.mobile = Activeu el \ue817 [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per a seleccionar un rectangle don treure tots els blocs.
hint.blockInfo = Mostra la informació dun bloc seleccionant-lo al [accent]menú de construcció[], Llavors seleccioneu el botó [accent][[?][] de la dreta. hint.blockInfo = Mostra la informació dun bloc seleccionant-lo al [accent]menú de construcció[], Llavors seleccioneu el botó [accent][[?][] de la dreta.
hint.derelict = Les estructures [accent]en ruïnes[] són les restes de bases antigues que ja no funcionen.\n\nAquestes estructures es poden [accent]desmuntar[] per recuperar recursos. hint.derelict = Les estructures [accent]en ruïnes[] són les restes de bases antigues que ja no funcionen.\n\nAquestes estructures es poden [accent]desmuntar[] per a recuperar recursos.
hint.research = Empreu el botó de \ue875 [accent]Recerca[] per investigar noves tecnologies. hint.research = Empreu el botó de \ue875 [accent]Recerca[] per a investigar noves tecnologies.
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per investigar noves tecnologies. hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies.
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per controlar torretes i unitats amistoses. hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per controlar torretes i unitats amistoses. hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta. hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta.
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[]. hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per copiar només un tipus de bloc. hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per generar un camí automàticament. hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per generar un camí automàticament. hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per poder-ho fer. hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
hint.payloadPickup = Premeu [accent][[[] per recollir blocs petits o unitats. hint.payloadPickup = Premeu [accent][[[] per a recollir blocs petits o unitats.
hint.payloadPickup.mobile = [accent]Manteniu premut[] un bloc petit per recollir-lo. També es pot fer amb unitats. hint.payloadPickup.mobile = [accent]Manteniu premut[] un bloc petit per a recollir-lo. També es pot fer amb unitats.
hint.payloadDrop = Premeu [accent]][] per deixar el bloc o la unitat. hint.payloadDrop = Premeu [accent]][] per a deixar el bloc o la unitat.
hint.payloadDrop.mobile = [accent]Manteniu premuda[] una posició buida per deixar-hi un bloc o una unitat. hint.payloadDrop.mobile = [accent]Manteniu premuda[] una posició buida per a deixar-hi un bloc o una unitat.
hint.waveFire = Les torretes de tipus [accent]Wave[] que usin aigua com munició apagaran els focs propers automàticament. hint.waveFire = Les torretes de tipus [accent]Wave[] que usin aigua com munició apagaran els focs propers automàticament.
hint.generator = Els \uf879 [accent]Generadors a combustió[] cremen carbó i transmeten energia als blocs adjacents.\n\nLabast de la transmissió denergia es pot expandir amb \uf87f [accent]node denergia[]. hint.generator = Els \uf879 [accent]Generadors a combustió[] cremen carbó i transmeten energia als blocs adjacents.\n\nLabast de la transmissió denergia es pot expandir amb \uf87f [accent]node denergia[].
hint.guardian = Les unitats de tipus [accent]Guardià[] són unitats blindades. La munició dèbil com ara el [accent]Coure[] i el [accent]Plom[] [scarlet]no és efectiva[].\n\nEmpreu torretes de nivell més alt o carregueu torretes \uf861Duo/\uf859Salvo amb \uf835 [accent]Grafit[] per destruir-los. hint.guardian = Les unitats de tipus [accent]Guardià[] són unitats blindades. La munició dèbil com ara el [accent]Coure[] i el [accent]Plom[] [scarlet]no és efectiva[].\n\nEmpreu torretes de nivell més alt o carregueu torretes \uf861Duo/\uf859Salvo amb \uf835 [accent]Grafit[] per a destruir-los.
hint.coreUpgrade = Els nuclis es poden millorar [accent]construint-hi a sobre nuclis amb millors característiques[].\n\nSitueu un nucli de tipus [accent]Fonament[] a sobre del nucli [accent]Estella[]. Assegureu-vos que no hi hagin obstruccions properes. hint.coreUpgrade = Els nuclis es poden millorar [accent]construint-hi a sobre nuclis amb millors característiques[].\n\nSitueu un nucli de tipus [accent]Fonament[] a sobre del nucli [accent]Estella[]. Assegureu-vos que no hi hagin obstruccions properes.
hint.presetLaunch = Als [accent]sectors amb zones daterratge[] de color gris, com ara [accent]El bosc gelat[], shi pot accedir des de qualsevol lloc. No cal capturar cap territori proper.\n\nEls [accent]sectors numerats[], com aquest, són [accent]opcionals[]. hint.presetLaunch = Als [accent]sectors amb zones daterratge[] de color gris, com ara [accent]El bosc gelat[], shi pot accedir des de qualsevol lloc. No cal capturar cap territori proper.\n\nEls [accent]sectors numerats[], com aquest, són [accent]opcionals[].
hint.presetDifficulty = Aquest sector té un [accent]nivell damenaça enemiga elevat[].\n[accent]No es recomana[] aterrar a aquests sectors sense les tecnologies i la preparació adequades. hint.presetDifficulty = Aquest sector té un [accent]nivell damenaça enemiga elevat[].\n[accent]No es recomana[] aterrar a aquests sectors sense les tecnologies i la preparació adequades.
hint.coreIncinerate = Després que shagi arribat al màxim demmagatzematge dun determinat tipus delement al nucli, tots els altres elements daquest tipus que entrin al nucli s[accent]incineraran[]. hint.coreIncinerate = Després que shagi arribat al màxim demmagatzematge dun determinat tipus delement al nucli, tots els altres elements daquest tipus que entrin al nucli s[accent]incineraran[].
hint.coopCampaign = Quan es juga una [accent]campanya cooperativa[], els elements que es produeixen al mapa actual també senviaran als vostres [accent]sectors locals[].\n\nTotes les recerques que faci lamfitrió també es compartiran amb els altres jugadors. hint.coopCampaign = Quan es juga una [accent]campanya cooperativa[], els elements que es produeixen al mapa actual també senviaran als vostres [accent]sectors locals[].\n\nTotes les recerques que faci lamfitrió també es compartiran amb els altres jugadors.
hint.factoryControl = Per establir [accent]destinació de sortida[] de les unitats duna fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament. hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
hint.factoryControl.mobile = Per establir [accent]destinació de sortida[] de les unitats duna fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament. hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
item.copper.description = Sempra en molts tipus de construccions i munició. item.copper.description = Sempra en molts tipus de construccions i munició.
item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça. item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça.
item.lead.description = Sempra per al transport de líquids i en estructures elèctriques. item.lead.description = Sempra per al transport de líquids i en estructures elèctriques.
item.lead.details = Dens. Inert. Sempra de manera habitual per fer bateries.\nNota: Probablement, és tòxic per a altres formes de vida. Tampoc és que nhi hagin moltes per aquí per comprovar-ho. item.lead.details = Dens. Inert. Sempra de manera habitual per a fer bateries.\nNota: Probablement, és tòxic per a altres formes de vida. Tampoc és que nhi hagin moltes per aquí per a comprovar-ho.
item.metaglass.description = Sempra per construir estructures de distribució i emmagatzematge de líquids. item.metaglass.description = Sempra per a construir estructures de distribució i emmagatzematge de líquids.
item.graphite.description = Sempra en components elèctrics i munició de les torretes. item.graphite.description = Sempra en components elèctrics i munició de les torretes.
item.sand.description = Sempra per processar altres materials. item.sand.description = Sempra per a processar altres materials.
item.coal.description = Sempra com a combustible i per produir materials refinats. item.coal.description = Sempra com a combustible i per a produir materials refinats.
item.coal.details = Sembla que sigui matèria vegetal fossilitzada, formada molt abans que passés la «Sembra». item.coal.details = Sembla que sigui matèria vegetal fossilitzada, formada molt abans que passés la «Sembra».
item.titanium.description = Sempra per construir estructures de transports de líquids, perforadores i fàbriques. item.titanium.description = Sempra per a construir estructures de transports de líquids, perforadores i fàbriques.
item.thorium.description = Sempra per construir estructures resistents i com a combustible nuclear. item.thorium.description = Sempra per a construir estructures resistents i com a combustible nuclear.
item.scrap.description = Sempra en forns i polsinadores per refinar-lo i obtenir-ne altres materials. item.scrap.description = Sempra en forns i polsinadores per a refinar-lo i obtenir-ne altres materials.
item.scrap.details = Residus dunitats i estructures antigues. item.scrap.details = Residus dunitats i estructures antigues.
item.silicon.description = Sempra en panells solars, electrònica avançada i munició guiada de les torretes. item.silicon.description = Sempra en panells solars, electrònica avançada i munició guiada de les torretes.
item.plastanium.description = Sempra per construir unitats avançades, aïllaments i munició de fragmentació. item.plastanium.description = Sempra per a construir unitats avançades, aïllaments i munició de fragmentació.
item.phase-fabric.description = Sempra en electrònica avançada i estructures de reparació automàtica. item.phase-fabric.description = Sempra en electrònica avançada i estructures de reparació automàtica.
item.surge-alloy.description = Sempra en armament avançat i estructures de defensa reactiva. item.surge-alloy.description = Sempra en armament avançat i estructures de defensa reactiva.
item.spore-pod.description = Es pot convertir en petroli, explosius i combustible. item.spore-pod.description = Es pot convertir en petroli, explosius i combustible.
item.spore-pod.details = Espores. Probablement, es tracta duna forma de vida sintètica. Emet gasos tòxics per altres formes de vida i és molt invasiva. Sota certes condicions, són molt inflamables. item.spore-pod.details = Espores. Probablement, es tracta duna forma de vida sintètica. Emet gasos tòxics per a altres formes de vida i és molt invasiva. Sota certes condicions, són molt inflamables.
item.blast-compound.description = Sempra en bombes i munició explosiva. item.blast-compound.description = Sempra en bombes i munició explosiva.
item.pyratite.description = Sempra en armes incendiàries i generadors a combustió. item.pyratite.description = Sempra en armes incendiàries i generadors a combustió.
item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.beryllium.description = Sempra en molts tipus de construccions i municó dErekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.tungsten.description = Sempra en perforadores, armadures i munició. Sen necessita per construir estructures més avançades.
item.oxide.description = Used as a heat conductor and insulator for power. item.oxide.description = Sempra com a conductor de lenergia tèrmica i també es fa servir com a aïllant elèctric.
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.carbide.description = Es fa servir en estrutures avançades, unitats pesants i munició.
liquid.water.description = Sempra per refredar màquines i processar residus. liquid.water.description = Sempra per a refredar màquines i processar residus.
liquid.slag.description = Es refina en separadors per obtenir-ne diferents metalls. També es fa servir com a munició líquida en torretes. liquid.slag.description = Es refina en separadors per a obtenir-ne diferents metalls. També es fa servir com a munició líquida en torretes.
liquid.oil.description = Sempra per produir materials avançats i com a munició incendiària. liquid.oil.description = Sempra per a produir materials avançats i com a munició incendiària.
liquid.cryofluid.description = Sempra com a refrigerant en reactors, torretes i fàbriques. liquid.cryofluid.description = Sempra com a refrigerant en reactors, torretes i fàbriques.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = Es fa servir en reaccions químiques per generar electricitat i sintetitzar materials.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = Es fa servir com a agent oxidant en producció de materials i combustibles. Moderadament explosiu.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = Es fa servir en extracció de recursos, producció dunitats i reparació destructures. Inflamable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.cyanogen.description = Es fa servir per a munició, construcció dunitats avançades i diverses reaccions en blocs avançats. Molt inflamable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.nitrogen.description = Es fa servir per a extraure recursos, obtenció de gas i producció dunitats. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.description = Un subproducte biològic perillís del reactor de neoplàsia. Sestén de pressa a altres blocs adjacents que continguin aigua que toca, fent-los malbé. Viscós.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sintètiques que es divideixen molt de pressa amb una consistència fangosa. Resisteix temperatures altes. Extremadament perillosa per a estructures amb aigua.\n\nMassa complexa i inestable per a fer-ne una anàlisi estàndard. Aplicacions potencials desconegudes. Es recomana incinerar-la en piscines de residus.
block.derelict = \uf77e [lightgray]En ruïnes block.derelict = \uf77e [lightgray]En ruïnes
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores. block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores.
block.illuminator.description = Emet llum. block.illuminator.description = Emet llum.
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per comunicar-se. block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit. block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua. block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua.
block.silicon-smelter.description = Refina silici a partir de sorra i carbó. block.silicon-smelter.description = Refina silici a partir de sorra i carbó.
block.kiln.description = Fon sorra i plom per fer-ne metavidre. block.kiln.description = Fon sorra i plom per a fer-ne metavidre.
block.plastanium-compressor.description = Produeix plastani a partir de petroli i titani. block.plastanium-compressor.description = Produeix plastani a partir de petroli i titani.
block.phase-weaver.description = Sintetitza teixit de fase a partir de tori i sorra. block.phase-weaver.description = Sintetitza teixit de fase a partir de tori i sorra.
block.surge-smelter.description = Fon i barreja titani, plom, silici i coure per obtenir-ne aliatge electrificable. block.surge-smelter.description = Fon i barreja titani, plom, silici i coure per a obtenir-ne aliatge electrificable.
block.cryofluid-mixer.description = Barreja aigua i pols fina de titani per produir líquid criogènic. block.cryofluid-mixer.description = Barreja aigua i pols fina de titani per a produir líquid criogènic.
block.blast-mixer.description = Produeix compost explosiu a partir de piratita i beines despores. block.blast-mixer.description = Produeix compost explosiu a partir de piratita i beines despores.
block.pyratite-mixer.description = Barreja carbó, plom i sorra per obtenir piratita. block.pyratite-mixer.description = Barreja carbó, plom i sorra per a obtenir piratita.
block.melter.description = Fon ferralla i nobté escòria. block.melter.description = Fon ferralla i nobté escòria.
block.separator.description = Separa lescòria en els seus diferents components. block.separator.description = Separa lescòria en els seus diferents components.
block.spore-press.description = Comprimeix les beines despores i nobté petroli. block.spore-press.description = Comprimeix les beines despores i nobté petroli.
@@ -1816,14 +1829,14 @@ block.surge-wall.description = Protegeix les estructures dels projectils enemics
block.surge-wall-large.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca. block.surge-wall-large.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
block.door.description = Un mur que es pot obrir i tancar. block.door.description = Un mur que es pot obrir i tancar.
block.door-large.description = Un mur gros que es pot obrir i tancar. block.door-large.description = Un mur gros que es pot obrir i tancar.
block.mender.description = Repara blocs propers periòdicament.\nTambé pot usar silici per potenciar el seu abast i eficiència. block.mender.description = Repara blocs propers periòdicament.\nTambé pot usar silici per a potenciar el seu abast i eficiència.
block.mend-projector.description = Repara blocs propers.\nTambé pot usar teixit de fase per potenciar el seu abast i eficiència. block.mend-projector.description = Repara blocs propers.\nTambé pot usar teixit de fase per a potenciar el seu abast i eficiència.
block.overdrive-projector.description = Augmenta la velocitat de les estructures properes.\nTambé es pot usar teixit de fase per millorar-ne labast i eficiència. block.overdrive-projector.description = Augmenta la velocitat de les estructures properes.\nTambé es pot usar teixit de fase per a millorar-ne labast i eficiència.
block.force-projector.description = Crea un camp de força hexagonal al seu voltant, protegint estructures i unitats que hi quedin a dins.\nSescalfa si ha dabsorbir molt dany. També shi pot usar refrigerant per contrarestar el sobreescalfament. El teixit de fase augmenta la mida del camp. block.force-projector.description = Crea un camp de força hexagonal al seu voltant, protegint estructures i unitats que hi quedin a dins.\nSescalfa si ha dabsorbir molt dany. També shi pot usar refrigerant per a contrarestar el sobreescalfament. El teixit de fase augmenta la mida del camp.
block.shock-mine.description = Solta descàrregues elèctriques quan els enemics les toquen. block.shock-mine.description = Solta descàrregues elèctriques quan els enemics les toquen.
block.conveyor.description = Mou elements en la direcció de la cinta. block.conveyor.description = Mou elements en la direcció de la cinta.
block.titanium-conveyor.description = Mou elements en la direcció de la cinta. Més ràpida que una cinta normal. block.titanium-conveyor.description = Mou elements en la direcció de la cinta. Més ràpida que una cinta normal.
block.plastanium-conveyor.description = Transporta elements en paquets. Accepta elements per la seva part posterior i els descarrega en les altres tres direccions. Requereix diversos punts de càrrega i descàrrega per aconseguir la màxima eficàcia. block.plastanium-conveyor.description = Transporta elements en paquets. Accepta elements per la seva part posterior i els descarrega en les altres tres direccions. Requereix diversos punts de càrrega i descàrrega per a aconseguir la màxima eficàcia.
block.junction.description = Actua com dues cintes per separat, una en la direcció de leix X i laltra amb la direcció de leix Y. block.junction.description = Actua com dues cintes per separat, una en la direcció de leix X i laltra amb la direcció de leix Y.
block.bridge-conveyor.description = Transporta elements per sota del terra o de les estructures. block.bridge-conveyor.description = Transporta elements per sota del terra o de les estructures.
block.phase-conveyor.description = Transporta instantàniament elements per sota del terra o de les estructures. Té un abast més gran que les cintes subterrànies, però necessita energia. block.phase-conveyor.description = Transporta instantàniament elements per sota del terra o de les estructures. Té un abast més gran que les cintes subterrànies, però necessita energia.
@@ -1838,9 +1851,9 @@ block.mass-driver.description = Estructura de transport delements de llarg ab
block.mechanical-pump.description = Bombeja i extreu líquids. No necessita energia. block.mechanical-pump.description = Bombeja i extreu líquids. No necessita energia.
block.rotary-pump.description = Bombeja i extreu líquids. Consumeix energia. block.rotary-pump.description = Bombeja i extreu líquids. Consumeix energia.
block.impulse-pump.description = Bombeja i extreu líquids. block.impulse-pump.description = Bombeja i extreu líquids.
block.conduit.description = Serveix per transportar líquids. Sutilitza amb estacions de bombeig i altres tipus de canonades. block.conduit.description = Serveix per a transportar líquids. Sutilitza amb estacions de bombeig i altres tipus de canonades.
block.pulse-conduit.description = Serveix per transportar líquids. Els transporta més de pressa i nemmagatzema més que les canonades estàndard. block.pulse-conduit.description = Serveix per a transportar líquids. Els transporta més de pressa i nemmagatzema més que les canonades estàndard.
block.plated-conduit.description = Serveix per transportar líquids. No accepta entrades des dels costats. No té fugues. block.plated-conduit.description = Serveix per a transportar líquids. No accepta entrades des dels costats. No té fugues.
block.liquid-router.description = Accepta líquid des duna direcció i surt repartit equitativament en les altres 3 direccions. També pot emmagatzemar una determinada quantitat de líquid. block.liquid-router.description = Accepta líquid des duna direcció i surt repartit equitativament en les altres 3 direccions. També pot emmagatzemar una determinada quantitat de líquid.
block.liquid-container.description = Emmagatzema una quantitat considerable de líquid. Surt per tots els cantons, com els encaminadors de líquids. block.liquid-container.description = Emmagatzema una quantitat considerable de líquid. Surt per tots els cantons, com els encaminadors de líquids.
block.liquid-tank.description = Emmagatzema una gran quantitat de líquid. Surt per tots els cantons, com els encaminadors de líquids. block.liquid-tank.description = Emmagatzema una gran quantitat de líquid. Surt per tots els cantons, com els encaminadors de líquids.
@@ -1857,21 +1870,21 @@ block.combustion-generator.description = Genera energia cremant materials inflam
block.thermal-generator.description = Genera energia quan es construeix en llocs on el terra tingui una temperatura elevada. block.thermal-generator.description = Genera energia quan es construeix en llocs on el terra tingui una temperatura elevada.
block.steam-generator.description = Genera energia cremant materials inflamables i convertint laigua líquida en vapor. block.steam-generator.description = Genera energia cremant materials inflamables i convertint laigua líquida en vapor.
block.differential-generator.description = Genera grans quantitats denergia. Utilitza la diferència de temperatura entre el líquid criogènic i la pirarita que crema. block.differential-generator.description = Genera grans quantitats denergia. Utilitza la diferència de temperatura entre el líquid criogènic i la pirarita que crema.
block.rtg-generator.description = Usa la calor dels compostos radioactius que es descomponen per produir energia lentament. block.rtg-generator.description = Usa la calor dels compostos radioactius que es descomponen per a produir energia lentament.
block.solar-panel.description = Obté una mica denergia solar i la transforma en elèctrica. block.solar-panel.description = Obté una mica denergia solar i la transforma en elèctrica.
block.solar-panel-large.description = Obté una mica denergia solar i la transforma en elèctrica. És més eficient que un panell solar normal. block.solar-panel-large.description = Obté una mica denergia solar i la transforma en elèctrica. És més eficient que un panell solar normal.
block.thorium-reactor.description = Genera grans quantitats denergia emprant tori. Necessita refrigeració constant. Es produirà una explosió violenta si no se li subministra una quantitat de refrigerant suficient. block.thorium-reactor.description = Genera grans quantitats denergia emprant tori. Necessita refrigeració constant. Es produirà una explosió violenta si no se li subministra una quantitat de refrigerant suficient.
block.impact-reactor.description = Obté quantitats grans denergia amb un gran rendiment. Necessita una quantitat denergia significant dentrada per començar el procés. block.impact-reactor.description = Obté quantitats grans denergia amb un gran rendiment. Necessita una quantitat denergia significant dentrada per a començar el procés.
block.mechanical-drill.description = Quan es construeix damunt un dipòsit de mineral, extrau recursos poc a poc indefinidament. Només pot extraure els recursos minerals més bàsics. block.mechanical-drill.description = Quan es construeix damunt un dipòsit de mineral, extrau recursos poc a poc indefinidament. Només pot extraure els recursos minerals més bàsics.
block.pneumatic-drill.description = Una perforadora millorada que pot extraure titani. Extrau recursos més ràpid que una perforadora mecànica. block.pneumatic-drill.description = Una perforadora millorada que pot extraure titani. Extrau recursos més ràpid que una perforadora mecànica.
block.laser-drill.description = Permet extraure recursos més de pressa utilitzant tecnologia làser, però necessita energia. Pot extraure tori. block.laser-drill.description = Permet extraure recursos més de pressa utilitzant tecnologia làser, però necessita energia. Pot extraure tori.
block.blast-drill.description = La millor perforadora. Necessita grans quantitats denergia per funcionar. block.blast-drill.description = La millor perforadora. Necessita grans quantitats denergia per a funcionar.
block.water-extractor.description = Extrau aigua del terra. Susa en llocs on no hi ha aigua a la superfície. block.water-extractor.description = Extrau aigua del terra. Susa en llocs on no hi ha aigua a la superfície.
block.cultivator.description = Cultiva petites concentracions despores atmosfèriques i obté beines despores. block.cultivator.description = Cultiva petites concentracions despores atmosfèriques i obté beines despores.
block.cultivator.details = Susa per produir grans quantitats de biomassa de la manera més eficient possible. És molt probable que sigui com la incubadora inicial de les espores que han acabat cobrint Serpulo. block.cultivator.details = Susa per a produir grans quantitats de biomassa de la manera més eficient possible. És molt probable que sigui com la incubadora inicial de les espores que han acabat cobrint Serpulo.
block.oil-extractor.description = Usa molta energia, sorra i aigua per extreure petroli. block.oil-extractor.description = Usa molta energia, sorra i aigua per a extreure petroli.
block.core-shard.description = Nucli de la base. Un cop sha destruït, es perd el sector. block.core-shard.description = Nucli de la base. Un cop sha destruït, es perd el sector.
block.core-shard.details = La primera iteració. Compacte. Pot autoreplicar-se. Equipat amb propulsors dun sol ús. No sha dissenyat per viatges interplanetaris. block.core-shard.details = La primera iteració. Compacte. Pot autoreplicar-se. Equipat amb propulsors dun sol ús. No sha dissenyat per a viatges interplanetaris.
block.core-foundation.description = Nucli de la base. Ben blindat. Emmagatzema més recursos que el nucli «Estella». block.core-foundation.description = Nucli de la base. Ben blindat. Emmagatzema més recursos que el nucli «Estella».
block.core-foundation.details = La segona iteració. block.core-foundation.details = La segona iteració.
block.core-nucleus.description = Nucli de la base. Extremadament ben blindat. Emmagatzema una quantitat enorme de recursos. block.core-nucleus.description = Nucli de la base. Extremadament ben blindat. Emmagatzema una quantitat enorme de recursos.
@@ -1894,7 +1907,7 @@ block.fuse.description = Dispara tres rajos perforants de curt abast als enemics
block.ripple.description = Dispara munició de dispersió a enemics terrestres a distàncies grans. block.ripple.description = Dispara munició de dispersió a enemics terrestres a distàncies grans.
block.cyclone.description = Dispara material explosiu antiaeri a enemics propers. block.cyclone.description = Dispara material explosiu antiaeri a enemics propers.
block.spectre.description = Dispara bales grosses a objectius terrestres i aeris. block.spectre.description = Dispara bales grosses a objectius terrestres i aeris.
block.meltdown.description = Carrega i dispara un raig làser persistent a enemics propers. Requereix refrigerant per funcionar. block.meltdown.description = Carrega i dispara un raig làser persistent a enemics propers. Requereix refrigerant per a funcionar.
block.foreshadow.description = Dispara una sola bala grossa dun sol objectiu. Prioritza els enemics de major salut màxima. block.foreshadow.description = Dispara una sola bala grossa dun sol objectiu. Prioritza els enemics de major salut màxima.
block.repair-point.description = Repara contínuament la unitat danyada més propera del seu voltant. block.repair-point.description = Repara contínuament la unitat danyada més propera del seu voltant.
block.segment.description = Danya i destrueix projectils que sapropin. No pot blocar els làsers. block.segment.description = Danya i destrueix projectils que sapropin. No pot blocar els làsers.
@@ -1902,117 +1915,118 @@ block.parallax.description = Dispara un raig tractor que estira els objectius ae
block.tsunami.description = Dispara rajos de líquids potents als enemics. Apaga automàticament els focs si se li subministra aigua. block.tsunami.description = Dispara rajos de líquids potents als enemics. Apaga automàticament els focs si se li subministra aigua.
block.silicon-crucible.description = Refina silici a partir de sorra i carbó, usant piratita com a font calorífica addicional. És més eficient en llocs amb el terra amb temperatures altes. block.silicon-crucible.description = Refina silici a partir de sorra i carbó, usant piratita com a font calorífica addicional. És més eficient en llocs amb el terra amb temperatures altes.
block.disassembler.description = Aconsegueix petites quantitats de minerals rars a partir descòria amb una eficiència baixa. Pot obtenir tori. block.disassembler.description = Aconsegueix petites quantitats de minerals rars a partir descòria amb una eficiència baixa. Pot obtenir tori.
block.overdrive-dome.description = Augmenta la velocitat de funcionament destructures properes. Necessita teixit de fase i silici per operar. block.overdrive-dome.description = Augmenta la velocitat de funcionament destructures properes. Necessita teixit de fase i silici per a operar.
block.payload-conveyor.description = Mou unitats i blocs. Magnètic. Es pot usar en entorns de gravetat zero. block.payload-conveyor.description = Mou unitats i blocs. Magnètic. Es pot usar en entorns de gravetat zero.
block.payload-router.description = Separa els blocs o unitats de lentrada en tres direccions diferents. Funciona com un classificador si shi estableix un filtre. Magnètic. Es pot usar en entorns de gravetat zero. block.payload-router.description = Separa els blocs o unitats de lentrada en tres direccions diferents. Funciona com un classificador si shi estableix un filtre. Magnètic. Es pot usar en entorns de gravetat zero.
block.ground-factory.description = Produeix unitats terrestres. Les unitats produïdes es poden usar directament o es poden moure als reconstructors per millorar-les. block.ground-factory.description = Produeix unitats terrestres. Les unitats produïdes es poden usar directament o es poden moure als reconstructors per a millorar-les.
block.air-factory.description = Produeix unitats aèries. Les unitats produïdes es poden usar directament o es poden moure als reconstructors per millorar-les. block.air-factory.description = Produeix unitats aèries. Les unitats produïdes es poden usar directament o es poden moure als reconstructors per a millorar-les.
block.naval-factory.description = Produeix unitats navals. Les unitats creades es poden utilitzar directament o es poden moure als reconstructors per millorar-les. block.naval-factory.description = Produeix unitats navals. Les unitats creades es poden utilitzar directament o es poden moure als reconstructors per a millorar-les.
block.additive-reconstructor.description = Millora les unitats dentrada al segon nivell. block.additive-reconstructor.description = Millora les unitats dentrada al segon nivell.
block.multiplicative-reconstructor.description = Millora les unitats dentrada al tercer nivell. block.multiplicative-reconstructor.description = Millora les unitats dentrada al tercer nivell.
block.exponential-reconstructor.description = Millora les unitats dentrada al quart nivell. block.exponential-reconstructor.description = Millora les unitats dentrada al quart nivell.
block.tetrative-reconstructor.description = Millora les unitats dentrada fins al cinquè i últim nivell. block.tetrative-reconstructor.description = Millora les unitats dentrada fins al cinquè i últim nivell.
block.switch.description = Un interruptor del qual sen pot llegir lestat i es pot controlar amb processadors lògics. block.switch.description = Un interruptor del qual sen pot llegir lestat i es pot controlar amb processadors lògics.
block.micro-processor.description = Executa una seqüència dinstruccions lògiques. Es pot usar per controlar unitats i estructures. block.micro-processor.description = Executa una seqüència dinstruccions lògiques. Es pot usar per a controlar unitats i estructures.
block.logic-processor.description = Executa una seqüència dinstruccions lògiques. Es pot usar per controlar unitats i estructures. Més ràpid que els microprocessadors. block.logic-processor.description = Executa una seqüència dinstruccions lògiques. Es pot usar per a controlar unitats i estructures. Més ràpid que els microprocessadors.
block.hyper-processor.description = Executa una seqüència dinstruccions lògiques. Es pot usar per controlar unitats i estructures. Més ràpid que els processadors lògics. block.hyper-processor.description = Executa una seqüència dinstruccions lògiques. Es pot usar per a controlar unitats i estructures. Més ràpid que els processadors lògics.
block.memory-cell.description = Emmagatzema informació per a un processador lògic. block.memory-cell.description = Emmagatzema informació per a un processador lògic.
block.memory-bank.description = Emmagatzema informació per a un processador lògic. Alta capacitat. block.memory-bank.description = Emmagatzema informació per a un processador lògic. Alta capacitat.
block.logic-display.description = Mostra un gràfic des dun processador lògic. block.logic-display.description = Mostra un gràfic des dun processador lògic.
block.large-logic-display.description = Mostra un gràfic des dun processador lògic. block.large-logic-display.description = Mostra un gràfic des dun processador lògic.
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat descapament per fer llançaments interplanetaris. block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat descapament per a fer llançaments interplanetaris.
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid. block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
block.payload-propulsion-tower.description = Estructura de transport de recursos a distància. Dispara paquets de càrrega a altres torres de transport a distància enllaçades. block.payload-propulsion-tower.description = Estructura de transport de recursos a distància. Dispara paquets de càrrega a altres torres de transport a distància enllaçades.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = Dispara munició perforant de beril·li o tungstè als objectius enemics.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = Dispara una ràfega de bales en forma de con. Empeny enrere els objectius enemics.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = Dispara una flama continua de foc als objectius enemics. Perfora els blindatges.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.titan.description = Dispara projectils explosius enormes als objectius terrestres. Necessita hidrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.afflict.description = Dispara una bola enorme carregada amb artilleria antiaèria de fragmentació. Requereix escalfor.
block.disperse.description = Fires bursts of flak at aerial targets. block.disperse.description = Dispara ràfegues dartilleria als objectius aeris.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.lustre.description = Dispara un làser lent que pot apuntar un sol objectiu enemic.
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.scathe.description = Llança un míssil als objectius terrestres a llarga distància.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = Dispara ràfegues de bales perforadors i que emeten llum.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Dispara una cortina de càrregues làser teledirigides als objectius enemics. Necessita molta escalfor.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = Refina silici a partir de sorra i grafit.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.oxidation-chamber.description = Converteix el beril·li i lozó en òxid. Emet escalfor com a subproducte.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.electric-heater.description = Escalfa els blocs als que està orientat. Necessita grans quantitats denergia.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirigeix lescalfor acumulada a altres blocs.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.heat-router.description = Spreads accumulated heat in three output directions.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.electrolyzer.description = Converteix laigua en hidrogen i gas ozó.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.atmospheric-concentrator.description = Concentra el nitrogen de latmosfera. Requereix escalfor.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.surge-crucible.description = Genera aliatge electrificable a partir descòria i silici. Necessita escalfor.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.phase-synthesizer.description = Sintetitza teixit de fase a partir de tori, sorra i ozó. Necessita escalfor.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.carbide-crucible.description = Combina grafit i tungstè per obtenir-ne carbur. Necessita escalfor.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.cyanogen-synthesizer.description = Sintetitza cianogen a partir darquicita i grafit. Necessita escalfor.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.slag-incinerator.description = Incinera elements no volàtils o líquids. Necessita escòria.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.vent-condenser.description = Condensa els gasos procedents de conductes de ventilació en aigua. Consumeix energia.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.plasma-bore.description = Quan es posa orientat a un mur de mineral, en treu recursos indefinidament. Requereix una mica denergia per funcionar.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.large-plasma-bore.description = Una perforadora de plasma grossa. Pot extraure tungstè i tori. Requereix hidrogen i energia.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.cliff-crusher.description = Trenca murs, extraient-ne sorra indefinidament. Necessita energia. La seva eficàcia depèn del tipus de mur.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.impact-drill.description = Quan es posa a sobre de minerals, nextrau indefinidament. Necessita energia i aigua.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.eruption-drill.description = Una perforadora dimpacte millorada. Pot extraure tori. Necessita hidrogen.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-junction.description = Actua com a dues canonades independents que es creuen.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-liquid-container.description = Emmagatzema fluids.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny.
block.beryllium-wall.description = Protects structures from enemy projectiles. block.reinforced-pump.description = Bombeja i extrau líquids. Requereix hidrogen.
block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.beryllium-wall.description = Protegeix les estructures dels projectils enemics.
block.tungsten-wall.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = Protegeix les estructures dels projectils enemics.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall.description = Protegeix les estructures dels projectils enemics.
block.carbide-wall.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Protegeix les estructures dels projectils enemics.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall.description = Protegeix les estructures dels projectils enemics.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.carbide-wall-large.description = Protegeix les estructures dels projectils enemics.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall.description = Protegeix les estructures dels projectils enemics, llançant descàrregues elèctriques periòdicament quan els projectils impacten.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.reinforced-surge-wall-large.description = Protegeix les estructures dels projectils enemics, llançant descàrregues elèctriques periòdicament quan els projectils impacten.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.shielded-wall.description = Protegeix les estructures dels projectils enemics. Genera un escut que absorbeix la majoria quan se li proporciona energia. Condueix lelectricitat.
block.duct.description = Moves items forward. Only capable of storing a single item. block.blast-door.description = Un mur que sobre quan hi ha un aliat terrestre a prop. No es pot controlar manualment.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.duct.description = Mou els elements. Només pot emmagatzemar un sol element.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.armored-duct.description = Mou elements. No accepta entrades pels laterals si no és a través de conductes.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.duct-router.description = Distribueix els elements en tres direccions. Només accepta elements a través de la part posterior. Es pot configurar com a classificador delements.
block.duct-bridge.description = Moves items over structures and terrain. block.overflow-duct.description = Només treu elements pels costats si la sortida del davant està blocada.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.duct-bridge.description = Mou elements per sota de les estructures i del terreny.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.duct-unloader.description = Descarrega lelement seleccionat del bloc del darrera. No pot descarregar-los dels nuclis.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.underflow-duct.description = Actua a linrevés duna porta de desbordament. Els elements surten per la part del davant si els dos laterals estan blocats.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.reinforced-liquid-junction.description = Actua com a dos conductes independents que es creuen.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.surge-conveyor.description = Mou elements en grans quantitats. Es pot accelerar amb energia. Condueix lelectricitat.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.surge-router.description = Distribueix els elements en tres direccions a partir de cintes electrificades. Es poden accelerar amb energia. Condueix lelectricitat.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.unit-cargo-loader.description = Construeix drons de càrrega. Els drons distribueixen automàticament els elements als punts de càrrega i descàrrega que coincideixin amb el filtre.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.unit-cargo-unload-point.description = Actua com un punt de descàrrega per als drons de càrrega. Accepta elements que coincideixin amb el filtre.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.beam-node.description = Transmet energia a altres blocs ortogonalment. Emmagatzema una petita quantitat denergia.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.beam-tower.description = Transmet energia a altres blocs ortogonalment. Emmagatzema una gran quantitat denergia. Té un abast gran.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.turbine-condenser.description = Genera energia quan es situa en conductes de ventilació. Produeix una petita quantitat daigua.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.chemical-combustion-chamber.description = Genera energia a partir darquicita i ozó.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.pyrolysis-generator.description = Genera grans quantitats denergia a partir darquicita i escòria. Produeix aigua com a subproducte.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.flux-reactor.description = Genera grans quantitats denergia quan se lescalfa. Necessita cianogen com a estabilitzador. La sortida denergia i el cianogen necessari són proporcionals a lescalfor dentrada.\nExplota si no té prou cianogen.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.neoplasia-reactor.description = Fa servir arquicita, aigua i teixit de fase per generar grans quantitats denergia. Produeix escalfor i quantitats perilloses de neoplasma com a subproducte.\nExplota de manera violenta si el neoplasma no sextrau del redactor amb canonades.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.build-tower.description = Reconstrueix automàticament les estructures que estiguin a labast i ajuda a construir a altres unitats.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.regen-projector.description = Repara a poc a poc les estructures aliades dins dun perímetre quadrat. Necessita hidrogen.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = Emmagatzema una quantitat petita delements. Els continguts es poden recuperar amb descarregadors. No augmenta lemmagatzematge del nucli.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.reinforced-vault.description = Emmgatzema una gran quantitat delements. Els continguts es poden recuperar amb descarregadors. No augmenta lemmagatzematge del nucli.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-fabricator.description = Construeix unitats Stell. Les unitats produïdes es poden fer servir directament o bé portar-les a les refabricadores per millorar-les.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.ship-fabricator.description = Construeix unitats Elude. Les unitats produïdes es poden fer servir directament o bé portar-les a les refabricadores per millorar-les.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-fabricator.description = Construeix unitats Merui. Les unitats produïdes es poden fer servir directament o bé portar-les a les refabricadores per millorar-les.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-assembler.description = Munta tancs grossos a partir de blocs i unitats dentrada. El nivell de sortida es pot millorar si shi afegeixen mòduls.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = Munta naus grosses a partir de blocs i unitats dentrada. El nivell de sortida es pot millorar si shi afegeixen mòduls.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.mech-assembler.description = Munta meques grosses a partir de blocs i unitats dentrada. El nivell de sortida es pot millorar si shi afegeixen mòduls.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.tank-refabricator.description = Millora els tancs dentrada al segon nivell.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.ship-refabricator.description = Millora les naus dentrada al segon nivell.
block.prime-refabricator.description = Upgrades inputted units to the third tier. block.mech-refabricator.description = Millora les meques dentrada al segon nivell.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.prime-refabricator.description = Millora les unitats dentrada al tercer nivell.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.basic-assembler-module.description = Augmenta el nivell de muntatge quan es situa al costat duna vora de construcció. Necessita energia. Es pot fer servir com a punt dentrada per al transport de blocs.
block.reinforced-payload-conveyor.description = Moves payloads forward. block.small-deconstructor.description = Desmunta les unitats i estructures dentrada. Recupera el 100 % del cost de construcció.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-conveyor.description = Mou els blocs i les unitats.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si sestableix un filtre.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
unit.dagger.description = Dispara munició estàndard a tots els enemics propers. unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
unit.mace.description = Dispara flames a tots els enemics propers. unit.mace.description = Dispara flames a tots els enemics propers.
@@ -2035,7 +2049,7 @@ unit.zenith.description = Dispara salves de míssils als enemics propers.
unit.antumbra.description = Dispara una pluja de bales als enemics propers. unit.antumbra.description = Dispara una pluja de bales als enemics propers.
unit.eclipse.description = Dispara dos làsers perforadors i una pluja de munició antiaèria a tots els enemics propers. unit.eclipse.description = Dispara dos làsers perforadors i una pluja de munició antiaèria a tots els enemics propers.
unit.mono.description = Extreu automàticament coure i plom, deixant els recursos aconseguits al nucli. unit.mono.description = Extreu automàticament coure i plom, deixant els recursos aconseguits al nucli.
unit.poly.description = Reconstrueix automàticament les estructures destruïdes i assisteix altres unitats per construir. unit.poly.description = Reconstrueix automàticament les estructures destruïdes i assisteix altres unitats per a construir.
unit.mega.description = Repara automàticament les estructures danyades. Pot transportar blocs i unitats terrestres petites. unit.mega.description = Repara automàticament les estructures danyades. Pot transportar blocs i unitats terrestres petites.
unit.quad.description = Deixa caure bombes grosses damunt dobjectius terrestres, danya als enemics i repara estructures aliades. Pot transportar unitats terrestres de mida mitjana. unit.quad.description = Deixa caure bombes grosses damunt dobjectius terrestres, danya als enemics i repara estructures aliades. Pot transportar unitats terrestres de mida mitjana.
unit.oct.description = Protegeix els aliats propers amb el seu escut regenerable. Pot transportar la majoria dunitats terrestres. unit.oct.description = Protegeix els aliats propers amb el seu escut regenerable. Pot transportar la majoria dunitats terrestres.
@@ -2051,25 +2065,25 @@ unit.retusa.description = Dispara torpedes guiats als enemics propers. Repara un
unit.oxynoe.description = Dispara rajos de flames als enemics propers que reparen també les estructures aliades. També apunta i destrueix projectils enemics amb una torreta de defensa. unit.oxynoe.description = Dispara rajos de flames als enemics propers que reparen també les estructures aliades. També apunta i destrueix projectils enemics amb una torreta de defensa.
unit.cyerce.description = Dispara grups de míssils rastrejadors. Repara unitats aliades. unit.cyerce.description = Dispara grups de míssils rastrejadors. Repara unitats aliades.
unit.aegires.description = Electrocuta totes les unitats enemigues que entren al seu camp denergia. Repara tots els aliats. unit.aegires.description = Electrocuta totes les unitats enemigues que entren al seu camp denergia. Repara tots els aliats.
unit.navanax.description = Dispara projectils explosius EMP que danyen significativament les xarxes denergia enemigues i que reparen les estructures aliades. Fon els enemics propers amb 4 torretes làser autònomes. unit.navanax.description = Dispara projectils explosius PEM que danyen significativament les xarxes denergia enemigues i que reparen les estructures aliades. Fon els enemics propers amb 4 torretes làser autònomes.
unit.stell.description = Fires standard bullets at enemy targets. unit.stell.description = Dispara munició estàndard als objectius enemics.
unit.locus.description = Fires alternating bullets at enemy targets. unit.locus.description = Dispara munició alternant als objectius enemics.
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.precept.description = Dispara una ràfega de munició perforadora als objectius enemics.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.vanquish.description = Dispara munició de gran calibre perforadora i de dispersió als objectius enemics.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.conquer.description = Dispara ràfegues llargues de bales als objectius enemics.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.merui.description = Dispara artilleria de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.cleroi.description = Dispara parelles de projectils als objectius enemics. Busca projectils enemics amb torretes de punt de defensa. Pot travessar la majoria de terrenys.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.anthicus.description = Dispara missils dirigits de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. unit.tecta.description = Dispara missils de plasma dirigits als objectius enemics. Es protegeix a si mateix amb un escut direccional. Pot travessar la majoria de terrenys.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. unit.collaris.description = Dispara artilleria de fragmentació de llarg abast als objectius enemics. Pot travessar la majoria de terrenys.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.elude.description = Dispara parelles de bales dirigides als objectius enemics. Pot volar sobre les masses de líquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.avert.description = Dispara parelles de bales que torcen la trajectòria als objectius enemics.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.obviate.description = Dispara parelles de boles elèctriques als objectius enemics.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.quell.description = Dispara missils de llarg abast dirigits als objectius enemics. Evita la reparació de les estructures enemigues per part dels blocs de reparació.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.disrupt.description = Dispara missils de llarg abast dirigits i supressors als objecius enemics. Evita la reparació de les estructures enemigues per part dels blocs de reparació.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. unit.evoke.description = Construeix estructures per defensar el nucli Bastió. Repara les estructures amb un raig.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. unit.incite.description = Construeix estructures per defensar el nucli Ciutadella. Repara les estructures amb un raig.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. unit.emanate.description = Construeix estructures per defensar el nucli Acròpolis. Repara les estructures amb un raig.
lst.read = Llegeix un nombre des duna cel·la de memòria connectada. lst.read = Llegeix un nombre des duna cel·la de memòria connectada.
lst.write = Escriu un nombre en una cel·la de memòria connectada. lst.write = Escriu un nombre en una cel·la de memòria connectada.
@@ -2085,6 +2099,7 @@ lst.set = Estableix una variable.
lst.operation = Executa una operació amb 1 o 2 variables. lst.operation = Executa una operació amb 1 o 2 variables.
lst.end = Salta al principi de la llista dinstruccions. lst.end = Salta al principi de la llista dinstruccions.
lst.wait = Espera el nombre indicat de segons. lst.wait = Espera el nombre indicat de segons.
lst.stop = Para lexecució daquest processador.
lst.lookup = Busca un tipus delement, líquid, unitat o bloc per ID.\nEs pot comptar la quantitat total delements del tipus indicat amb:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Busca un tipus delement, líquid, unitat o bloc per ID.\nEs pot comptar la quantitat total delements del tipus indicat amb:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Salta a una altra instrucció si es compleixen les condicions. lst.jump = Salta a una altra instrucció si es compleixen les condicions.
lst.unitbind = Enllaça amb la següent unitat dun determinat tipus i la guarda en [accent]@unit[]. lst.unitbind = Enllaça amb la següent unitat dun determinat tipus i la guarda en [accent]@unit[].
@@ -2099,7 +2114,7 @@ lst.spawnwave = Simula laparició duna onada enemiga en una posició arbit
lst.explosion = Crea una explosió en una posició. lst.explosion = Crea una explosió en una posició.
lst.setrate = Estableix la velocitat dexecució del processador en instruccions/tic. lst.setrate = Estableix la velocitat dexecució del processador en instruccions/tic.
lst.fetch = Cerca unitats, nuclis, jugadors o estructures mitjançant el seu índex.\nEls índexs van des del 0 fins al total del nombre delements. lst.fetch = Cerca unitats, nuclis, jugadors o estructures mitjançant el seu índex.\nEls índexs van des del 0 fins al total del nombre delements.
lst.packcolor = Empaqueta els components RGBA [0, 1] en un sol nombre per dibuixar o establir regles. lst.packcolor = Empaqueta els components RGBA [0, 1] en un sol nombre per a dibuixar o establir regles.
lst.setrule = Estableix una regla de la partida. lst.setrule = Estableix una regla de la partida.
lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de la cua de text.\nEsperarà fins que acabi el missatge anterior. lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de la cua de text.\nEsperarà fins que acabi el missatge anterior.
lst.cutscene = Manipula la càmera del jugador. lst.cutscene = Manipula la càmera del jugador.
@@ -2108,7 +2123,7 @@ lst.getflag = Obtén un senyal global.
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic. logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
lenum.type = Tipus del bloc/unitat.\nPer exemple, per qualsevol encaminador, retornarà [accent]@router[].\nNo retorna una cadena de text. lenum.type = Tipus del bloc/unitat.\nPer exemple, per a qualsevol encaminador, retornarà [accent]@router[].\nNo retorna una cadena de text.
lenum.shoot = Dispara a una posició. lenum.shoot = Dispara a una posició.
lenum.shootp = Dispara a una unitat/bloc tenint en compte la seva velocitat a lhora dapuntar. lenum.shootp = Dispara a una unitat/bloc tenint en compte la seva velocitat a lhora dapuntar.
lenum.config = Configuració de lestructura, com ara el classificador. lenum.config = Configuració de lestructura, com ara el classificador.
@@ -2153,7 +2168,7 @@ lenum.div = Divisió.\nRetorna [accent]null[] si es divideix per zero.
lenum.mod = Mòdul (residu de la divisió entera). lenum.mod = Mòdul (residu de la divisió entera).
lenum.equal = Igual. Força els tipus.\nCompara objectes no nuls amb nombres. Si són iguals, retorna 1. Si no, retorna 0. lenum.equal = Igual. Força els tipus.\nCompara objectes no nuls amb nombres. Si són iguals, retorna 1. Si no, retorna 0.
lenum.notequal = No igual. Força els tipus. lenum.notequal = No igual. Força els tipus.
lenum.strictequal = Igualtat estricta sense forçar el tipus.\nEs pot usar amb objectes nuls. lenum.strictequal = Igualtat estricta sense forçar el tipus.\nEs pot fer servir amb objectes nuls.
lenum.shl = Desplaça els bits a lesquerra. lenum.shl = Desplaça els bits a lesquerra.
lenum.shr = Desplaça els bits a la dreta. lenum.shr = Desplaça els bits a la dreta.
lenum.or = Operació lògica OR bit a bit. lenum.or = Operació lògica OR bit a bit.
@@ -2212,13 +2227,13 @@ sensor.in = Ledifici/unitat a detectar.
radar.from = Bloc a detectar.\nLabast del sensor està limitat per labast de construcció. radar.from = Bloc a detectar.\nLabast del sensor està limitat per labast de construcció.
radar.target = Filtre de les unitats a detectar. radar.target = Filtre de les unitats a detectar.
radar.and = Filtres addicionals. radar.and = Filtres addicionals.
radar.order = Criteri dordenació. 0 per invertir-la. radar.order = Criteri dordenació. 0 per a invertir-la.
radar.sort = Mètrica per ordenar els resultats. radar.sort = Mètrica per ordenar els resultats.
radar.output = Variable en la qual escriure la unitat de sortida. radar.output = Variable en la qual escriure la unitat de sortida.
unitradar.target = Filtre de les unitats a detectar. unitradar.target = Filtre de les unitats a detectar.
unitradar.and = Filtres addicionals. unitradar.and = Filtres addicionals.
unitradar.order = Criteri dordenació. 0 per invertir-la. unitradar.order = Criteri dordenació. 0 per a invertir-la.
unitradar.sort = Mètrica per ordenar els resultats. unitradar.sort = Mètrica per ordenar els resultats.
unitradar.output = Variable en la qual escriure la unitat de sortida. unitradar.output = Variable en la qual escriure la unitat de sortida.
@@ -2237,7 +2252,7 @@ lenum.idle = La unitat no es mourà, però continuarà construint i extraient mi
lenum.stop = Para de moure, construir o extreure minerals. lenum.stop = Para de moure, construir o extreure minerals.
lenum.unbind = Desactiva del tot el control lògic.\nContinua amb la IA estàndard. lenum.unbind = Desactiva del tot el control lògic.\nContinua amb la IA estàndard.
lenum.move = Mou a una posició exacta. lenum.move = Mou a una posició exacta.
lenum.approach = Aproxima a una zona determinada per una posició i un radi. lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
lenum.pathfind = Troba un camí i segueix una ruta fins al punt daparició denemics. lenum.pathfind = Troba un camí i segueix una ruta fins al punt daparició denemics.
lenum.target = Dispara a una posició. lenum.target = Dispara a una posició.
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a lhora dapuntar. lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a lhora dapuntar.
@@ -2252,5 +2267,5 @@ lenum.build = Construeix una estructura.
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha destar a labast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[]. lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha destar a labast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
lenum.within = Comprova si la unitat està a prop duna posició. lenum.within = Comprova si la unitat està a prop duna posició.
lenum.boost = Inicia/Detén el vol. lenum.boost = Inicia/Detén el vol.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per ordenar a les unitats seleccionades que ataquin o que es moguin. onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per seleccionar unitats.\n[accent]Toqueu[] per ordenar a les unitats seleccionades que ataquin o que es moguin. onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.

View File

@@ -176,6 +176,10 @@ filename = Název souboru:
unlocked = Byl odemmknut nový blok! unlocked = Byl odemmknut nový blok!
available = Je zpřístupněn nový výzkum! available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů > unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -621,6 +625,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -690,7 +696,7 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
sector.captured = Sektor [accent]{0}[white]polapen! :) sector.captured = Sektor [accent]{0}[white]polapen! :)
sector.changeicon = Změnit Ikonu sector.changeicon = Změnit Ikonu
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
sector.view = View Sector sector.view = View Sector
threat.low = Nízké threat.low = Nízké
@@ -742,13 +748,15 @@ sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vst
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -756,6 +764,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Hořící status.burning.name = Hořící
status.freezing.name = Mrazící status.freezing.name = Mrazící
@@ -891,6 +901,7 @@ ability.statusfield = Stav pole
ability.unitspawn = {0} továrna ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.shieldarc = Shield Arc
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1139,6 +1150,7 @@ rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Šablony povoleny rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.wavesending = Wave Sending
rules.waves = Vlny rules.waves = Vlny
rules.attack = Režim útoku rules.attack = Režim útoku
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1153,6 +1165,7 @@ rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků rules.blockdamagemultiplier = Násobek poškození bloků
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Násobek zdraví jednotek rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1581,6 +1594,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1657,7 +1671,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1935,6 +1948,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2078,6 +2092,7 @@ lst.set = Nastaví hodnotu.
lst.operation = Provede operaci na 1-2 hodnotách. lst.operation = Provede operaci na 1-2 hodnotách.
lst.end = Skočí na první počáteční instrukci. lst.end = Skočí na první počáteční instrukci.
lst.wait = Čeká určitý počet sekund. lst.wait = Čeká určitý počet sekund.
lst.stop = Halt execution of this processor.
lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Podmíněně skočí na danou instrukci. lst.jump = Podmíněně skočí na danou instrukci.
lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[]. lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].

View File

@@ -173,6 +173,10 @@ filename = Fil navn:
unlocked = Nyt indhold tilgængeligt! unlocked = Nyt indhold tilgængeligt!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Færdiggjort completed = [accent]Færdiggjort
techtree = Teknologi træ techtree = Teknologi træ
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -614,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -879,6 +889,7 @@ ability.statusfield = Statusfelt
ability.unitspawn = {0} Fabrik ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Skjold-regenereringsfelt ability.shieldregenfield = Skjold-regenereringsfelt
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Skabeloner tilladt rules.schematic = Skabeloner tilladt
rules.wavetimer = Bølge-æggeur rules.wavetimer = Bølge-æggeur
rules.wavesending = Wave Sending
rules.waves = Bølger rules.waves = Bølger
rules.attack = Angrebsmode rules.attack = Angrebsmode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = Uendelig AI (rødt hold) resurser.
rules.blockhealthmultiplier = Blok-helbreds-forstærker. rules.blockhealthmultiplier = Blok-helbreds-forstærker.
rules.blockdamagemultiplier = Blok-skade-forstærker. rules.blockdamagemultiplier = Blok-skade-forstærker.
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1567,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1917,6 +1930,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2058,6 +2072,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -176,6 +176,10 @@ filename = Dateiname:
unlocked = Neuer Inhalt freigeschaltet! unlocked = Neuer Inhalt freigeschaltet!
available = Neue Forschung möglich available = Neue Forschung möglich
unlock.incampaign = < Für Details in Kampagne freischalten > unlock.incampaign = < Für Details in Kampagne freischalten >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Abgeschlossen completed = [accent]Abgeschlossen
techtree = Forschung techtree = Forschung
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -623,6 +627,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[] objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Gegnerischen Kern zerstören objective.destroycore = [accent]Gegnerischen Kern zerstören
objective.command = [accent]Einheiten Steuern objective.command = [accent]Einheiten Steuern
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
@@ -745,13 +751,15 @@ sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt e
sector.onset.name = Der Anfang sector.onset.name = Der Anfang
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen. sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -759,6 +767,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Brennend status.burning.name = Brennend
status.freezing.name = Frierend status.freezing.name = Frierend
@@ -894,6 +904,7 @@ ability.statusfield = {0} Statusfeld
ability.unitspawn = {0} Fabrik ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Schild-regenerations-Feld ability.shieldregenfield = Schild-regenerations-Feld
ability.movelightning = Bewegungsblitze ability.movelightning = Bewegungsblitze
ability.shieldarc = Shield Arc
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1142,6 +1153,7 @@ rules.coreincinerates = Kern verbrennt überflüssige Materialien
rules.disableworldprocessors = Deaktiviere Weltprozessoren rules.disableworldprocessors = Deaktiviere Weltprozessoren
rules.schematic = Entwürfe erlaubt rules.schematic = Entwürfe erlaubt
rules.wavetimer = Wellen-Timer rules.wavetimer = Wellen-Timer
rules.wavesending = Wave Sending
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1156,6 +1168,7 @@ rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
rules.blockdamagemultiplier = Block-Schaden-Multiplikator rules.blockdamagemultiplier = Block-Schaden-Multiplikator
rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.solarmultiplier = Solarstrom-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator
@@ -1588,6 +1601,7 @@ block.electric-heater.name = Elektrisches Heizelement
block.slag-heater.name = Schlacke-Erhitzer block.slag-heater.name = Schlacke-Erhitzer
block.phase-heater.name = Phasenheizer block.phase-heater.name = Phasenheizer
block.heat-redirector.name = Hitzeumleiter block.heat-redirector.name = Hitzeumleiter
block.heat-router.name = Heat Router
block.slag-incinerator.name = Schlackeverbrennungsanlage block.slag-incinerator.name = Schlackeverbrennungsanlage
block.carbide-crucible.name = Karbidtiegel block.carbide-crucible.name = Karbidtiegel
block.slag-centrifuge.name = Schlacke Zentrifuge block.slag-centrifuge.name = Schlacke Zentrifuge
@@ -1664,7 +1678,6 @@ block.small-deconstructor.name = Kleiner Dekonstruktor
block.canvas.name = Kanvas block.canvas.name = Kanvas
block.world-processor.name = Weltprozessor block.world-processor.name = Weltprozessor
block.world-cell.name = Weltzelle block.world-cell.name = Weltzelle
block.shield-breaker.name = Schildbrecher (temp name/sprite)
block.tank-fabricator.name = Panzerhersteller block.tank-fabricator.name = Panzerhersteller
block.mech-fabricator.name = Mechhersteller block.mech-fabricator.name = Mechhersteller
block.ship-fabricator.name = Schiffhersteller block.ship-fabricator.name = Schiffhersteller
@@ -1941,6 +1954,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2084,6 +2098,7 @@ lst.set = Setzt eine Variable fest.
lst.operation = Verändert eine Variable. lst.operation = Verändert eine Variable.
lst.end = Springt wieder nach oben. lst.end = Springt wieder nach oben.
lst.wait = Wartet eine bestimmte Zeit. lst.wait = Wartet eine bestimmte Zeit.
lst.stop = Halt execution of this processor.
lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden. lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden.
lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht. lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht.
lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[]. lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].

View File

@@ -176,6 +176,10 @@ filename = Nombre del archivo:
unlocked = ¡Nuevo contenido desbloqueado! unlocked = ¡Nuevo contenido desbloqueado!
available = ¡Nueva investigación disponible! available = ¡Nueva investigación disponible!
unlock.incampaign = < Descúbrelo en el modo campaña para ver más detalles > unlock.incampaign = < Descúbrelo en el modo campaña para ver más detalles >
campaign.select = Elegir campaña
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
completed = [accent]Completado completed = [accent]Completado
techtree = Investigaciones tecnológicas techtree = Investigaciones tecnológicas
techtree.select = Selección de esquemas de tecnologías techtree.select = Selección de esquemas de tecnologías
@@ -626,6 +630,8 @@ objective.build = [accent]Construye: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades
objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[] objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destruye el Núcleo enemigo objective.destroycore = [accent]Destruye el Núcleo enemigo
objective.command = [accent]Dirige unidades objective.command = [accent]Dirige unidades
objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0}
@@ -754,8 +760,11 @@ sector.intersect.name = Intersección
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = División sector.split.name = División
sector.basin.name = Declive sector.basin.name = Declive
sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.marsh.name = Ciénaga
sector.peaks.name = Cumbres
sector.ravine.name = Precipicio
sector.caldera-erekir.name = Caldera
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información. sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga. sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
@@ -764,6 +773,8 @@ sector.intersect.description = Los escáneres indican que este sector será atac
sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[]. sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[].
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte. sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones. sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]".
sector.caldera-erekir.description = Esto es una descripción :)
status.burning.name = En llamas status.burning.name = En llamas
status.freezing.name = Congelado status.freezing.name = Congelado
@@ -899,6 +910,7 @@ ability.statusfield = Área de Potenciación {0}
ability.unitspawn = Fábrica de {0} ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Área de Regeneración de Armaduras ability.shieldregenfield = Área de Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.shieldarc = Sector de Escudo
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
bar.onlycoredeposit = Sólo se permite depositar en el Núcleo bar.onlycoredeposit = Sólo se permite depositar en el Núcleo
@@ -1147,6 +1159,7 @@ rules.coreincinerates = Incinerar exceso de recursos en el Núcleo
rules.disableworldprocessors = Desactivar procesadores integrados rules.disableworldprocessors = Desactivar procesadores integrados
rules.schematic = Permitir esquemas rules.schematic = Permitir esquemas
rules.wavetimer = Temporizador de oleadas rules.wavetimer = Temporizador de oleadas
rules.wavesending = Envío de oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.rtsai = IA enemiga avanzada (RTS AI) rules.rtsai = IA enemiga avanzada (RTS AI)
@@ -1161,6 +1174,7 @@ rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
rules.blockhealthmultiplier = Multiplicador de vida de estructuras rules.blockhealthmultiplier = Multiplicador de vida de estructuras
rules.blockdamagemultiplier = Multiplicador de daño de estructuras rules.blockdamagemultiplier = Multiplicador de daño de estructuras
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de producción de unidades rules.unitbuildspeedmultiplier = Multiplicador de velocidad de producción de unidades
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidades rules.unithealthmultiplier = Multiplicador de vida de unidades
rules.unitdamagemultiplier = Multiplicador de daño de unidades rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.solarmultiplier = Multiplicador de energía solar rules.solarmultiplier = Multiplicador de energía solar
@@ -1531,7 +1545,7 @@ block.payload-unloader.description = Descarga objetos y líquidos de bloques.
block.heat-source.name = Heat Source block.heat-source.name = Heat Source
block.heat-source.description = Un bloque pequeño que proporciona una cantidad infinita de calor. block.heat-source.description = Un bloque pequeño que proporciona una cantidad infinita de calor.
#TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente. # Erekir
block.empty.name = Vacío block.empty.name = Vacío
block.rhyolite-crater.name = Cráter de riolita block.rhyolite-crater.name = Cráter de riolita
block.rough-rhyolite.name = Riolita bruta block.rough-rhyolite.name = Riolita bruta
@@ -1593,6 +1607,7 @@ block.electric-heater.name = Radiador eléctrico
block.slag-heater.name = Caldera de magma block.slag-heater.name = Caldera de magma
block.phase-heater.name = Radiador de fase block.phase-heater.name = Radiador de fase
block.heat-redirector.name = Redireccionador térmico block.heat-redirector.name = Redireccionador térmico
block.heat-router.name = Heat Router
block.slag-incinerator.name = Incinerador de magma block.slag-incinerator.name = Incinerador de magma
block.carbide-crucible.name = Crisol de carburo block.carbide-crucible.name = Crisol de carburo
block.slag-centrifuge.name = Centrifugador de magma block.slag-centrifuge.name = Centrifugador de magma
@@ -1631,9 +1646,9 @@ block.reinforced-bridge-conduit.name = Tubería puente reforzada
block.reinforced-liquid-router.name = Enrutador de líquidos reforzado block.reinforced-liquid-router.name = Enrutador de líquidos reforzado
block.reinforced-liquid-container.name = Contenedor de líquidos reforzado block.reinforced-liquid-container.name = Contenedor de líquidos reforzado
block.reinforced-liquid-tank.name = Tanque de líquidos reforzado block.reinforced-liquid-tank.name = Tanque de líquidos reforzado
block.beam-node.name = Nodo electromagnético block.beam-node.name = Nodo de energía ortogonal
block.beam-tower.name = Torre de transmisión electromagnética block.beam-tower.name = Torre de transmisión de energía
block.beam-link.name = Enlace electromagnético block.beam-link.name = Enlace de energía
block.turbine-condenser.name = Turbina condensadora block.turbine-condenser.name = Turbina condensadora
block.chemical-combustion-chamber.name = Cámara de combustión de químicos block.chemical-combustion-chamber.name = Cámara de combustión de químicos
block.pyrolysis-generator.name = Generador pirolítico block.pyrolysis-generator.name = Generador pirolítico
@@ -1669,7 +1684,6 @@ block.small-deconstructor.name = Deconstructor pequeño
block.canvas.name = Lienzo block.canvas.name = Lienzo
block.world-processor.name = Procesador global block.world-processor.name = Procesador global
block.world-cell.name = Unidad de memoria global block.world-cell.name = Unidad de memoria global
block.shield-breaker.name = Destructor de escudos (nombre/textura temporales)
block.tank-fabricator.name = Fabricador de tanques block.tank-fabricator.name = Fabricador de tanques
block.mech-fabricator.name = Fabricador de mechs block.mech-fabricator.name = Fabricador de mechs
block.ship-fabricator.name = Fabricador de aeronaves block.ship-fabricator.name = Fabricador de aeronaves
@@ -1762,22 +1776,26 @@ item.spore-pod.description = Se puede usar como combustible, o para obtener petr
item.spore-pod.details = Esporas. Son algo parecido a una forma de vida sintética. Emiten gases tóxicos para el resto de vida biológica. Extremadamente invasivo. Altamente inflamable bajo determinadas condiciones. item.spore-pod.details = Esporas. Son algo parecido a una forma de vida sintética. Emiten gases tóxicos para el resto de vida biológica. Extremadamente invasivo. Altamente inflamable bajo determinadas condiciones.
item.blast-compound.description = Usado en bombas y munición explosiva. item.blast-compound.description = Usado en bombas y munición explosiva.
item.pyratite.description = Usado en armas incendiarias y generadores de combustión. item.pyratite.description = Usado en armas incendiarias y generadores de combustión.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. # Erekir
item.oxide.description = Used as a heat conductor and insulator for power. item.beryllium.description = Usado en varios tipos de estructuras y munición en Erekir.
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.tungsten.description = Se usa en taladros, blindajes y munición. Es un componente esencial en la construcción de estructuras avanzadas.
item.oxide.description = Se usa como conductor térmico y aislante eléctrico.
item.carbide.description = Se usa en estructuras avanzadas, unidades pesadas, y munición.
liquid.water.description = Usado para enfriar máquinas y para procesar residuos. liquid.water.description = Usado para enfriar máquinas y para procesar residuos.
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma. liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma.
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria. liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas. liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. # Erekir
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.arkycite.description = Se usa en reacciones químicas para generar energía y sintetizar materiales.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.ozone.description = Usado como agente oxidante en la producción de materiales, y como combustible. Moderadamente explosivo.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.hydrogen.description = Se usa en la extracción de recursos, producción de unidades, y reparación de estructuras. Inflamable.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.cyanogen.description = Se usa en municiones, producción de unidades avanzadas, y reacciones en bloques avanzados. Altamente inflamable.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.nitrogen.description = Se usa en extracción de recursos, producción de gas y construcción de unidades. Inerte.
liquid.neoplasm.description = Un peligroso derivado biológico del reactor de Neoplasia. Se propaga rápidamente a través de cualquier bloque con agua con el que entre en contacto, deteriorándolo en el proceso. Viscoso.
liquid.neoplasm.details = Neoplasma. Una incontrolable masa fangosa de células sintéticas que expande rápidamente. Resiste el calor. Es extremadamente peligroso para cualquier estructura relacionada con agua.\n\nDemasiado complejo e inestable para analizarlo. Se desconocen sus posibles aplicaciones. Se recomienda incinerarlo en lagos de magma.
block.derelict = [lightgray]Abandonado block.derelict = [lightgray]Abandonado
block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados. block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
@@ -1928,96 +1946,100 @@ block.large-logic-display.description = Muestra gráficos arbitrarios dibujados
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario. block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante. block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas. block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. # Erekir
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.core-citadel.description = Núcleo de la base. Altamente reforzado. Almacena más recursos que un núcleo Bastion.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.core-acropolis.description = Núcleo de la base. Posee un blindaje excepcional. Puede almacenar aún más recursos que un núcleo Citadel.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.breach.description = Dispara munición de berilio o tungsteno a los objetivos enemigos.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.diffuse.description = Dispara una ráfaga de proyectiles que se dispersan en un área de cono. Empuja a los enemigos.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.sublimate.description = Dispara un rayo de fuego continuo que perfora la armadura de los enemigos.
block.disperse.description = Fires bursts of flak at aerial targets. block.titan.description = Dispara un proyectil de artillería explosivo a objetivos terrestres. Requiere hidrógeno.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.afflict.description = Dispara un gran orbe cargado de fragmentación antiaérea. Requiere calor.
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.disperse.description = Dispara ráfagas de proyectiles a enemigos aéreos.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.lustre.description = Dispara un láser lento y de objetivo único a los enemigos.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.scathe.description = Lanza un poderoso misil a objetivos terrestres desde grandes distancias.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.smite.description = Dispara ráfagas de balas eléctricas y perforantes.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.malign.description = Bombardea a los enemigos con cargas de láseres dirigidos. Requiere mucho calor.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.silicon-arc-furnace.description = Refina silicio usando arena y grafito.
block.slag-heater.description = Heats facing blocks. Requires slag. block.oxidation-chamber.description = Convierte berilio y ozono en óxido. También emite calor.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.electric-heater.description = Calienta los bloques a los que apunta. Requiere grandes cantidades de energía.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.heat-redirector.description = Redirige el calor que acumula a otros bloques.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.heat-router.description = Spreads accumulated heat in three output directions.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.surge-crucible.description = Genera aleación eléctrica usando magma y silicio. Requiere calor.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.phase-synthesizer.description = Sintetiza tejido de fase usando torio, arena, y ozono. Requiere calor.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.carbide-crucible.description = Combina grafito y tungsteno en carburo. Requiere calor.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.cyanogen-synthesizer.description = Sintetiza cianógeno usando arquicita y grafito. Requiere calor.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.slag-incinerator.description = Incinera líquidos u objetos no volátiles. Requiere magma.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.vent-condenser.description = Condensa gases en agua. Consume energía.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-router.description = Distribuye fluidos equitativamente en todas direcciones.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-junction.description = Funciona como un puente para dos tuberías que se cruzan.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.reinforced-liquid-tank.description = Almacena una gran cantidad de fluidos.
block.beryllium-wall.description = Protects structures from enemy projectiles. block.reinforced-liquid-container.description = Almacena una cantidad considerable de fluidos.
block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.reinforced-bridge-conduit.description = Transporta fluidos sobre el terreno o estructuras.
block.tungsten-wall.description = Protects structures from enemy projectiles. block.reinforced-pump.description = Bombea y extrae líquidos. Requiere hidrógeno.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.beryllium-wall.description = Protege estructuras de proyectiles enemigos.
block.carbide-wall.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = Protege estructuras de proyectiles enemigos.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall.description = Protege estructuras de proyectiles enemigos.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.tungsten-wall-large.description = Protege estructuras de proyectiles enemigos.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.carbide-wall.description = Protege estructuras de proyectiles enemigos.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.carbide-wall-large.description = Protege estructuras de proyectiles enemigos.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.reinforced-surge-wall.description = Protege estructuras de proyectiles enemigos. Libera periódicamente descargas eléctricas al impactar un proyectil.
block.duct.description = Moves items forward. Only capable of storing a single item. block.reinforced-surge-wall-large.description = Protege estructuras de proyectiles enemigos. Libera periódicamente descargas eléctricas al impactar un proyectil.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.shielded-wall.description = Protege estructuras de proyectiles enemigos. Si se le suministra energía, despliega un escudo que absorbe la mayoría de proyectiles. Es un buen conductor eléctrico.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.blast-door.description = Un muro que se abre cuando se le acercan unidades aliadas terrestres. No se puede controlar manualmente.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.duct.description = Mueve objetos en una dirección. Sólo puede almacenar un único objeto en su interior.
block.duct-bridge.description = Moves items over structures and terrain. block.armored-duct.description = Mueve objetos en una dirección. Sus lados no se conectarán con bloques que no sean del mismo tipo.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.duct-router.description = Distribuye objetos equitativamente en tres direcciones. Sólo acepta objetos de su parte trasera. Se puede configurar como un filtro de objetos.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.overflow-duct.description = lo devuelve los objetos hacia los lados cuando su parte frontal está bloqueada.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.duct-bridge.description = Transporta objetos sobre estructuras y el terreno.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.duct-unloader.description = Descarga los objetos seleccionados del bloque tras de este. No puede descargar objetos de los núcleos.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.underflow-duct.description = El opuesto al conducto de desbordamiento. Devuelve objetos hacia delante cuando se bloquean sus lados derecho e izquierdo.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.reinforced-liquid-junction.description = Hace de cruce para dos tuberías que se cruzan.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.surge-conveyor.description = Mueve objetos agrupados en lotes. Se puede acelerar si se le suministra energía. También conduce la energía.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.surge-router.description = Extrae objetos de las cintas transportadoras eléctricas, distribuyéndolos en hasta tres direcciones. Se puede acelerar suministrándole energía. Conduce la energía.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.unit-cargo-loader.description = Construye drones de carga. Estos drones distribuyen los objetos automáticamente en los "puntos de descarga" con el mismo filtro.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.unit-cargo-unload-point.description = Puntos de descarga para los drones de carga. Aceptan objetos que coincidan con el filtro seleccionado.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.beam-node.description = Transmite energía a otros bloques perpendicularmente. Almacena una pequeña cantidad de energía.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.beam-tower.description = Transmite energía a otros bloques perpendicularmente. Almacena grandes cantidades de energía. Tiene un mayor alcance.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.turbine-condenser.description = Genera energía si se coloca sobre grietas de gases en el terreno. Produce pequeñas cantidades de agua.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.chemical-combustion-chamber.description = Genera energía mediante arquicita y ozono.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.pyrolysis-generator.description = Genera grandes cantidades de energía mediante arquicita y magma. También produce agua.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.flux-reactor.description = Genera grandes cantidades de energía mientras disponga de calor suficiente. Requiere cianógeno como estabilizante. La salida de energía y el cianógeno requeridos son proporcionales al calor suministrado.\nExplotará si no se le proporciona suficiente cianógeno.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.neoplasia-reactor.description = Usa arquicita, agua y tejido de fase para generar grandes cantidades de energía. También produce calor y un peligroso neoplasma como subproducto.\nProducirá una violenta explosión si no se extrae el neoplasma acumulado reactor mediante tuberías.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.build-tower.description = Reconstruye estructuras dentro de su área de acción y asiste a otras unidades al construir.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.regen-projector.description = Repara lentamente estructuras aliadas en un perímetro cuadrado. Requiere hidrógeno.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.reinforced-container.description = Almacena una pequeña cantidad de objetos. Se puede obtener su contenido mediante descargadores. No incrementa la capacidad de almacenamiento del núcleo.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.reinforced-vault.description = Almacena una gran cantidad de objetos. Se puede obtener su contenido mediante descargadores. No incrementa la capacidad de almacenamiento del núcleo.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-fabricator.description = Construye unidades Stell. Las unidades creadas pueden ser usadas directamente, o desplazadas hacia refabricadores para mejorarlas.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-fabricator.description = Construye unidades Elude. Las unidades creadas pueden ser usadas directamente, o desplazadas hacia refabricadores para mejorarlas.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-fabricator.description = Construye unidades Meuri. Las unidades creadas pueden ser usadas directamente, o desplazadas hacia refabricadores para mejorarlas.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.tank-assembler.description = Ensambla grandes tanques desde los bloques o unidades seleccionados. Se puede incrementar el nivel de la unidad resultante añadiendo módulos.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.ship-assembler.description = Ensambla grandes naves desde los bloques o unidades seleccionados. Se puede incrementar el nivel de la unidad resultante añadiendo módulos.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.mech-assembler.description = Ensambla grandes mechs desde los bloques o unidades seleccionados. Se puede incrementar el nivel de la unidad resultante añadiendo módulos.
block.prime-refabricator.description = Upgrades inputted units to the third tier. block.tank-refabricator.description = Mejora al segundo nivel el tanque seleccionado.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.ship-refabricator.description = Mejora al segundo nivel la nave seleccionada.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.mech-refabricator.description = Mejora al segundo nivel el mech seleccionado.
block.reinforced-payload-conveyor.description = Moves payloads forward. block.prime-refabricator.description = Mejora al tercer nivel las unidades entrantes.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.basic-assembler-module.description = Incrementa el nivel del ensamblador si se coloca junto a un área de construcción. Requiere energía. Se puede usar como entrada de un cargador.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.payload-mass-driver.description = Estructura de transporte de carga de alto rango. Dispara las cargas entrantes a otros catapultadores enlazados.
block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono.
block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía.
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos. unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
unit.mace.description = Ataca con llamaradas a enemigos cercanos. unit.mace.description = Ataca con llamaradas a enemigos cercanos.
@@ -2057,6 +2079,8 @@ unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras al
unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas. unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas.
unit.aegires.description = Electrifica a todas las unidades y estructuras enemigas que entran en su campo de energía. Repara todas las unidades aliadas. unit.aegires.description = Electrifica a todas las unidades y estructuras enemigas que entran en su campo de energía. Repara todas las unidades aliadas.
unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas. unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
# Erekir
unit.stell.description = Fires standard bullets at enemy targets. unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets. unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.precept.description = Fires piercing cluster bullets at enemy targets.
@@ -2090,6 +2114,7 @@ lst.set = Establece una variable.
lst.operation = Realiza una operación sobre 1-2 variables. lst.operation = Realiza una operación sobre 1-2 variables.
lst.end = Salta al inicio de la lista de instrucciones. lst.end = Salta al inicio de la lista de instrucciones.
lst.wait = Espera unos segundos. lst.wait = Espera unos segundos.
lst.stop = Halt execution of this processor.
lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Salta condicionalmente a otra instrucción. lst.jump = Salta condicionalmente a otra instrucción.
lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[]. lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[].
@@ -2259,6 +2284,6 @@ lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas espec
lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Iniciar/Detener vuelo. lenum.boost = Iniciar/Detener vuelo.
#Translated them anyways, although it wasn't necessary. I hope it don't cause any troubles. Of course that I don't mind to translate them twice if they're updated :) #Don't translate these yet!
onset.commandmode = Mantén [accent]shift[] para entrar al [accent]modo comando[].\n[accent]Clic izquierdo y arrastra[] para seleccionar unidades.\n[accent]Clic derecho[] para ordenar a las unidades seleccionadas moverse o atacar. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Pulsa el [accent]botón de comando[] para entrar al [accent]modo comando[].\n[accent]Mantén un dedo y arrastra[] para seleccionar unidades.\n[accent]Toca[] para ordenar a las unidades seleccionadas moverse o atacar. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -173,6 +173,10 @@ filename = Failinimi:
unlocked = Uus sisu! unlocked = Uus sisu!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Olemas completed = [accent]Olemas
techtree = Uurimispuu techtree = Uurimispuu
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -614,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -879,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Kasuta taimerit rules.wavetimer = Kasuta taimerit
rules.wavesending = Wave Sending
rules.waves = Kasuta lahingulaineid rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak" rules.attack = Mänguviis "Rünnak"
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1567,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1919,6 +1932,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2060,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -173,6 +173,10 @@ filename = Fitxategi-izena:
unlocked = Eduki berria desblokeatuta! unlocked = Eduki berria desblokeatuta!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Ikertua completed = [accent]Ikertua
techtree = Teknologia zuhaitza techtree = Teknologia zuhaitza
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -614,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -879,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Boladen denboragailua rules.wavetimer = Boladen denboragailua
rules.wavesending = Wave Sending
rules.waves = Boladak rules.waves = Boladak
rules.attack = Eraso modua rules.attack = Eraso modua
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1567,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1919,6 +1932,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2060,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -173,6 +173,10 @@ filename = Tiedostonimi:
unlocked = Uutta sisältöä avattu! unlocked = Uutta sisältöä avattu!
available = Uusia tutkimuksia saatavilla! available = Uusia tutkimuksia saatavilla!
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia > unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Suoritettu completed = [accent]Suoritettu
techtree = Edistyspuu techtree = Edistyspuu
techtree.select = Edistyspuun valinta techtree.select = Edistyspuun valinta
@@ -195,7 +199,7 @@ server.kicked.serverClose = Palvelin suljettu.
server.kicked.vote = Sinut on äänestetty pois. Hyvästi. server.kicked.vote = Sinut on äänestetty pois. Hyvästi.
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se! server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään! server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään!
server.kicked.banned = Sinulla on portikielto tälle palvelimelle. server.kicked.banned = Sinulla on porttikielto tälle palvelimelle.
server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa. server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa.
server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa. server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa.
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan. server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
@@ -214,7 +218,7 @@ hostserver.mobile = Isäntä\nPeli
host = Isäntä host = Isäntä
hosting = [accent]Avataan palvelinta... hosting = [accent]Avataan palvelinta...
hosts.refresh = Päivitä hosts.refresh = Päivitä
hosts.discovering = Etsitään LAN pelejä hosts.discovering = Etsitään paikallisia pelejä
hosts.discovering.any = Etsitään pelejä hosts.discovering.any = Etsitään pelejä
server.refreshing = Päivitetään palvelimen tietoja server.refreshing = Päivitetään palvelimen tietoja
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt! hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
@@ -273,7 +277,7 @@ server.invalidport = Tällä portilla ei löytynyt peliä!
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0} server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
save.new = Uusi tallennus save.new = Uusi tallennus
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan?? save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
overwrite = Korvata overwrite = Korvaa
save.none = Tallennuksia ei löytynyt! save.none = Tallennuksia ei löytynyt!
savefail = Pelin tallentaminen epäonnistui! savefail = Pelin tallentaminen epäonnistui!
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen? save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
@@ -420,7 +424,7 @@ waves.spawn = syntypiste:
waves.spawn.all = <kaikki> waves.spawn.all = <kaikki>
waves.spawn.select = Syntypisteen valinta waves.spawn.select = Syntypisteen valinta
waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä
waves.max = max joukot waves.max = maksimijoukot
waves.guardian = Vartija waves.guardian = Vartija
waves.preview = Esikatselu waves.preview = Esikatselu
waves.edit = Muokkaa... waves.edit = Muokkaa...
@@ -585,10 +589,10 @@ research.multiplayer = Vain ylläpitäjä voi tutkia tavaroita.
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita. map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
uncover = Paljasta uncover = Paljasta
configure = Muokkaa lastia configure = Muokkaa lastia
objective.research.name = Research objective.research.name = Tutkimus
objective.produce.name = Obtain objective.produce.name = Hanki
objective.item.name = Obtain Item objective.item.name = Hanki Esine
objective.coreitem.name = Core Item objective.coreitem.name = Ydinesine
objective.buildcount.name = Build Count objective.buildcount.name = Build Count
objective.unitcount.name = Unit Count objective.unitcount.name = Unit Count
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Destroy Units
@@ -599,9 +603,9 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Pikkukartta
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Teksti
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1} objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
@@ -614,6 +618,8 @@ objective.build = [accent]Rakenna: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[] objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Tuhoa vihollisydin objective.destroycore = [accent]Tuhoa vihollisydin
objective.command = [accent]Komenna yksikköjä objective.command = [accent]Komenna yksikköjä
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen,
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus. sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
sector.onset.name = Alku sector.onset.name = Alku
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Palaminen status.burning.name = Palaminen
status.freezing.name = Jäätyminen status.freezing.name = Jäätyminen
status.wet.name = Märkä status.wet.name = Märkä
@@ -771,7 +781,7 @@ settings.game = Peli
settings.sound = Ääni settings.sound = Ääni
settings.graphics = Grafiikat settings.graphics = Grafiikat
settings.cleardata = Tyhjennä Pelin Data... settings.cleardata = Tyhjennä Pelin Data...
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMitä on tehty ei voi peruuttaa! settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nTätä ei voi peruuttaa!
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan. settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi? settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi?
settings.clearsaves = Poista tallennukset settings.clearsaves = Poista tallennukset
@@ -871,7 +881,7 @@ stat.reloadmultiplier = Uudelleenlatauskerroin
stat.buildspeedmultiplier = Rakennusnopeuskerroin stat.buildspeedmultiplier = Rakennusnopeuskerroin
stat.reactive = Reagoi stat.reactive = Reagoi
stat.immunities = Immuuni stat.immunities = Immuuni
stat.healing = Paranee stat.healing = Parantuu
ability.forcefield = Voimakenttä ability.forcefield = Voimakenttä
ability.repairfield = Korjauskenttä ability.repairfield = Korjauskenttä
@@ -879,6 +889,7 @@ ability.statusfield = Statuskenttä
ability.unitspawn = {0} Tehdas ability.unitspawn = {0} Tehdas
ability.shieldregenfield = Kilvenvahvistuskenttä ability.shieldregenfield = Kilvenvahvistuskenttä
ability.movelightning = Salamointi liikkuessa ability.movelightning = Salamointi liikkuessa
ability.shieldarc = Kilpikaari
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
@@ -901,7 +912,7 @@ bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Neste bar.liquid = Neste
bar.heat = Lämpö bar.heat = Lämpö
bar.instability = Instability bar.instability = Epävakaus
bar.heatamount = Lämpö: {0} bar.heatamount = Lämpö: {0}
bar.heatpercent = Lämpö: {0} ({1}%) bar.heatpercent = Lämpö: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -950,8 +961,8 @@ unit.percent = %
unit.shieldhealth = suojan elinpisteet unit.shieldhealth = suojan elinpisteet
unit.items = esinettä unit.items = esinettä
unit.thousands = t unit.thousands = t
unit.millions = mil unit.millions = milj
unit.billions = b unit.billions = mrd
unit.pershot = /laukaisu unit.pershot = /laukaisu
category.purpose = Tarkoitus category.purpose = Tarkoitus
category.general = Yleinen category.general = Yleinen
@@ -1120,13 +1131,14 @@ mode.attack.name = Hyökkäys
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa. mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
mode.custom = Muokkaa sääntöjä mode.custom = Muokkaa sääntöjä
rules.infiniteresources = Ikuiset resurssit rules.infiniteresources = Loputtomat resurssit
rules.onlydepositcore = Salli sijoittaminen vain ytimeen rules.onlydepositcore = Salli sijoittaminen vain ytimeen
rules.reactorexplosions = Reaktorien räjähtäminen rules.reactorexplosions = Reaktorien räjähtäminen
rules.coreincinerates = Ydin höyrystää ylivuodon rules.coreincinerates = Ydin höyrystää ylivuodon
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
rules.schematic = Salli kaaviot rules.schematic = Salli kaaviot
rules.wavetimer = Tasojen aikaraja rules.wavetimer = Tasojen aikaraja
rules.wavesending = Wave Sending
rules.waves = Tasot rules.waves = Tasot
rules.attack = Hyökkäystila rules.attack = Hyökkäystila
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
rules.blockdamagemultiplier = Palikkojen vahinkokerroin rules.blockdamagemultiplier = Palikkojen vahinkokerroin
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.solarmultiplier = Aurinkovoimakerroin rules.solarmultiplier = Aurinkovoimakerroin
@@ -1202,7 +1215,7 @@ item.blast-compound.name = Erikoisruuti
item.pyratite.name = Rikkikiisu item.pyratite.name = Rikkikiisu
item.metaglass.name = Teräslasi item.metaglass.name = Teräslasi
item.scrap.name = Romu item.scrap.name = Romu
item.fissile-matter.name = Fissiili aines item.fissile-matter.name = Halkeava aines
item.beryllium.name = Beryllium item.beryllium.name = Beryllium
item.tungsten.name = Volframi item.tungsten.name = Volframi
item.oxide.name = Oksidi item.oxide.name = Oksidi
@@ -1211,7 +1224,7 @@ item.dormant-cyst.name = Uinuva lepoitiö
liquid.water.name = Vesi liquid.water.name = Vesi
liquid.slag.name = Kuona liquid.slag.name = Kuona
liquid.oil.name = Öljy liquid.oil.name = Öljy
liquid.cryofluid.name = Kryoneste liquid.cryofluid.name = Kryolitku
liquid.neoplasm.name = Kasvain liquid.neoplasm.name = Kasvain
liquid.arkycite.name = Arkysiitti liquid.arkycite.name = Arkysiitti
liquid.gallium.name = Gallium liquid.gallium.name = Gallium
@@ -1221,21 +1234,21 @@ liquid.nitrogen.name = Typpi
liquid.cyanogen.name = Syanogeeni liquid.cyanogen.name = Syanogeeni
unit.dagger.name = Tikari unit.dagger.name = Tikari
unit.mace.name = Mace unit.mace.name = Nuija
unit.fortress.name = Linnoitus unit.fortress.name = Linnoitus
unit.nova.name = Nova unit.nova.name = Nova
unit.pulsar.name = Pulsar unit.pulsar.name = Pulsari
unit.quasar.name = Quasar unit.quasar.name = Kvasaari
unit.crawler.name = Ryömijä unit.crawler.name = Ryömijä
unit.atrax.name = Atrax unit.atrax.name = Atrax
unit.spiroct.name = Spiroct unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid unit.toxopid.name = Toxopid
unit.flare.name = Flare unit.flare.name = Flare
unit.horizon.name = Horizon unit.horizon.name = Taivaanranta
unit.zenith.name = Zenith unit.zenith.name = Zeniitti
unit.antumbra.name = Antumbra unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse unit.eclipse.name = Pimennys
unit.mono.name = Mono unit.mono.name = Mono
unit.poly.name = Poly unit.poly.name = Poly
unit.mega.name = Mega unit.mega.name = Mega
@@ -1252,7 +1265,7 @@ unit.cyerce.name = Cyerce
unit.aegires.name = Aegires unit.aegires.name = Aegires
unit.navanax.name = Navanax unit.navanax.name = Navanax
unit.alpha.name = Alfa unit.alpha.name = Alfa
unit.beta.name = Beta unit.beta.name = Beeta
unit.gamma.name = Gamma unit.gamma.name = Gamma
unit.scepter.name = Scepter unit.scepter.name = Scepter
unit.reign.name = Reign unit.reign.name = Reign
@@ -1288,7 +1301,7 @@ block.sand-boulder.name = Hiekkalohkare
block.basalt-boulder.name = Basalttilohkare block.basalt-boulder.name = Basalttilohkare
block.grass.name = Ruoho block.grass.name = Ruoho
block.molten-slag.name = Kuona block.molten-slag.name = Kuona
block.pooled-cryofluid.name = Kryoneste block.pooled-cryofluid.name = Kryolitku
block.space.name = Avaruus block.space.name = Avaruus
block.salt.name = Suolapitoisuus block.salt.name = Suolapitoisuus
block.salt-wall.name = Suolaseinä block.salt-wall.name = Suolaseinä
@@ -1399,7 +1412,7 @@ block.underflow-gate.name = Alivuotoportti
block.silicon-smelter.name = Piinsulatin block.silicon-smelter.name = Piinsulatin
block.phase-weaver.name = Kiihtokutoja block.phase-weaver.name = Kiihtokutoja
block.pulverizer.name = Jauhaja block.pulverizer.name = Jauhaja
block.cryofluid-mixer.name = Kryonestesekoittaja block.cryofluid-mixer.name = Kryolitkusekoittaja
block.melter.name = Sulattaja block.melter.name = Sulattaja
block.incinerator.name = Polttaja block.incinerator.name = Polttaja
block.spore-press.name = Itiöpuristin block.spore-press.name = Itiöpuristin
@@ -1570,6 +1583,7 @@ block.electric-heater.name = Sähkölämmitin
block.slag-heater.name = Kuonalämmitin block.slag-heater.name = Kuonalämmitin
block.phase-heater.name = Kiihtolämmitin block.phase-heater.name = Kiihtolämmitin
block.heat-redirector.name = Lämmönsiirtäjä block.heat-redirector.name = Lämmönsiirtäjä
block.heat-router.name = Heat Router
block.slag-incinerator.name = Kuonahöyrystäjä block.slag-incinerator.name = Kuonahöyrystäjä
block.carbide-crucible.name = Karbidivalimo block.carbide-crucible.name = Karbidivalimo
block.slag-centrifuge.name = Kuonasentrifugi block.slag-centrifuge.name = Kuonasentrifugi
@@ -1646,7 +1660,6 @@ block.small-deconstructor.name = Pieni hajottaja
block.canvas.name = Kanvaasi block.canvas.name = Kanvaasi
block.world-processor.name = Maailmaprosessori block.world-processor.name = Maailmaprosessori
block.world-cell.name = Maailmasolu block.world-cell.name = Maailmasolu
block.shield-breaker.name = Kilvenrikkoja (väliakainen nimi/kuva)
block.tank-fabricator.name = Tankkirakentaja block.tank-fabricator.name = Tankkirakentaja
block.mech-fabricator.name = Robottirakentaja block.mech-fabricator.name = Robottirakentaja
block.ship-fabricator.name = Ilma-alusrakentaja block.ship-fabricator.name = Ilma-alusrakentaja
@@ -1656,8 +1669,8 @@ block.diffuse.name = Diffuusi
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
block.smite.name = Isku block.smite.name = Isku
block.malign.name = Pahantahto block.malign.name = Pahantahto
block.flux-reactor.name = Flux Reactor block.flux-reactor.name = Virtausreaktori
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Syöpäreaktori
block.switch.name = Kytkin block.switch.name = Kytkin
block.micro-processor.name = Mikroprosessori block.micro-processor.name = Mikroprosessori
@@ -1746,13 +1759,13 @@ liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viil
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena. liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena. liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä. liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = Käytetään kemiallisissa reaktioissa sähköntuotantoa ja materiaalisynteesiä varten.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = Käytetään hapettamisaineena aineentuotannossa ja polttoaineena. Kohtalaisen räjähdysherkkää.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = Käytetään resurssien louhinnassa, yksikönväsäyksessä ja rakennelmien korjauksessa. Tulenarkaa.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.cyanogen.description = Käytetään ampumatarvikkeisiin, edistyneiden yksiköiden valmistamiseen ja monenlaisiin reaktioihin edistyneissä palikoissa. Hyvin tulenarkaa.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.nitrogen.description = Käytetään resurssien louhinnassa, kaasunluonnissa and yksikönväsäyksessä. Reagoimaton.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.description = Syöpäreaktorin vaarallinen luonnontieteellinen sivutuote. Leviää vikkelästi koskemiinsa märkiin palikoihin, vahingoittaen niitä. Tahmeaa.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.neoplasm.details = Kasvain. Hallitsematon, vinhasti jakautuvien synteettisten solujen liejumainen massa. Kestää lämpöä. Äärimmäisen vaarallinen millekään rakennukselle jossa on tippaakaan vettä.\n\nLiian monimutkainen ja epävakaa normitutkimukselle. Mahdollisia käyttötarkoituksia ei tunneta. Suositellaan polttamaan kuona-altaassa.
block.derelict = \uf77e [lightgray]Hylky block.derelict = \uf77e [lightgray]Hylky
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta. block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen. block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
@@ -1904,28 +1917,29 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten. block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä. block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin. block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = Purskaisee ammuksia leveässä kartiomuodossa. Työntää vihollisia taaksepäin.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = Suihkuttaa liekkejä vihollista päin. Läpäisee panssarit.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.titan.description = Ampuu jättimäisen tykistökranaatin maavihollisia kohti. Vaatii vetyä.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.afflict.description = Ampuu jättimäisen, ladatun sirpalepallon. Vaatii lämmitystä.
block.disperse.description = Fires bursts of flak at aerial targets. block.disperse.description = Pursketulittaa ilmavihollisia.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.lustre.description = Ampuu hidasta laseria vihollisia kohti.
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.scathe.description = Ampuu voimakkaan ohjuksen maavihollisia kohti astetta pidempien matkojen päästä.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = Pursketulittaa läpäisykykyisiä ja salamoivia luoteja.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Rumputulittaa itseohjautuvia laserpanoksia vihollista kohti. Tarvitsee laajakantoista lämmitystä.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.oxidation-chamber.description = Vääntää berylliumista ja otsonista oksidia. Hohkaa lämpöä sivutuotteena.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii hemmetisti virtaa.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.heat-router.description = Spreads accumulated heat in three output directions.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
block.surge-crucible.description = Muodostaa ylijänniteseosta piistä ja kuonasta. Vaatii lämpöä.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
@@ -2064,6 +2078,7 @@ lst.set = Aseta muuttuja.
lst.operation = Suorita laskutoimitus 1-2 muuttujalla. lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
lst.end = Hyppää ohjepinon alkuun. lst.end = Hyppää ohjepinon alkuun.
lst.wait = Odota tietty määrä sekunteja. lst.wait = Odota tietty määrä sekunteja.
lst.stop = Halt execution of this processor.
lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Hyppää ehdollisesti toiseen lauseeseen. lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan. lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.

View File

@@ -173,6 +173,10 @@ filename = File Name:
unlocked = Bagong content na na-unlock! unlocked = Bagong content na na-unlock!
available = Bagong research na available! available = Bagong research na available!
unlock.incampaign = < I-unlock sa campaign para sa detalye > unlock.incampaign = < I-unlock sa campaign para sa detalye >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -614,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar tran
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad. sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -879,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1567,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1919,6 +1932,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2060,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -176,6 +176,10 @@ filename = Nom du fichier :
unlocked = Nouveau contenu débloqué ! unlocked = Nouveau contenu débloqué !
available = Nouvelle recherche disponible ! available = Nouvelle recherche disponible !
unlock.incampaign = < Débloquer dans la campagne pour plus de détails > unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Complété completed = [accent]Complété
techtree = Arbre technologique techtree = Arbre technologique
techtree.select = Sélection de l'Arbre technologique techtree.select = Sélection de l'Arbre technologique
@@ -626,6 +630,8 @@ objective.build = [accent]Construisez: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Construisez des Unités: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Construisez des Unités: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités
objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[] objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Détruisez le Noyau Ennemi objective.destroycore = [accent]Détruisez le Noyau Ennemi
objective.command = [accent]Commandez des Unités objective.command = [accent]Commandez des Unités
objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0}
@@ -756,6 +762,8 @@ sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures. sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie. sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
@@ -764,6 +772,8 @@ sector.intersect.description = Les scans montrent que ce secteur sera attaqué s
sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[]. sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[].
sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport. sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport.
sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur. sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Brûlé status.burning.name = Brûlé
status.freezing.name = Gelé status.freezing.name = Gelé
@@ -899,6 +909,7 @@ ability.statusfield = Champ d'Amélioration {0}
ability.unitspawn = Usine de {0} ability.unitspawn = Usine de {0}
ability.shieldregenfield = Champ de régénération de bouclier ability.shieldregenfield = Champ de régénération de bouclier
ability.movelightning = Déplacement éclair ability.movelightning = Déplacement éclair
ability.shieldarc = Shield Arc
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
@@ -1147,6 +1158,7 @@ rules.coreincinerates = Incinération des surplus du Noyau
rules.disableworldprocessors = Désactiver les Processeurs Globaux rules.disableworldprocessors = Désactiver les Processeurs Globaux
rules.schematic = Schémas autorisés rules.schematic = Schémas autorisés
rules.wavetimer = Compte à rebours des vagues rules.wavetimer = Compte à rebours des vagues
rules.wavesending = Wave Sending
rules.waves = Vagues rules.waves = Vagues
rules.attack = Mode « Attaque » rules.attack = Mode « Attaque »
rules.rtsai = IA de RTS rules.rtsai = IA de RTS
@@ -1161,6 +1173,7 @@ rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicateur de Santé des Unités rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
@@ -1593,6 +1606,7 @@ block.electric-heater.name = Chauffage Électrique
block.slag-heater.name = Chauffage de Scories block.slag-heater.name = Chauffage de Scories
block.phase-heater.name = Chauffage Phasé block.phase-heater.name = Chauffage Phasé
block.heat-redirector.name = Redirecteur de Chaleur block.heat-redirector.name = Redirecteur de Chaleur
block.heat-router.name = Heat Router
block.slag-incinerator.name = Incinérateur de Scories block.slag-incinerator.name = Incinérateur de Scories
block.carbide-crucible.name = Grande fonderie de Carbure block.carbide-crucible.name = Grande fonderie de Carbure
block.slag-centrifuge.name = Centrifugeuse de Scories block.slag-centrifuge.name = Centrifugeuse de Scories
@@ -1669,7 +1683,6 @@ block.small-deconstructor.name = Petit Déconstructeur
block.canvas.name = Canevas block.canvas.name = Canevas
block.world-processor.name = Processeur Global block.world-processor.name = Processeur Global
block.world-cell.name = Cellule de Mémoire Globale block.world-cell.name = Cellule de Mémoire Globale
block.shield-breaker.name = Briseur de Bouclier (nom temporaire)
block.tank-fabricator.name = Fabricateur de Tanks block.tank-fabricator.name = Fabricateur de Tanks
block.mech-fabricator.name = Fabricateur de Mécas block.mech-fabricator.name = Fabricateur de Mécas
block.ship-fabricator.name = Fabricateur de Bateaux block.ship-fabricator.name = Fabricateur de Bateaux
@@ -1947,6 +1960,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2091,6 +2105,7 @@ lst.set = Définit une variable.
lst.operation = Effectue une opération sur 1 ou 2 variables. lst.operation = Effectue une opération sur 1 ou 2 variables.
lst.end = Saute au sommet de la série dinstructions. lst.end = Saute au sommet de la série dinstructions.
lst.wait = Attendre un certain nombre de secondes. lst.wait = Attendre un certain nombre de secondes.
lst.stop = Halt execution of this processor.
lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Saute conditionnellement vers une autre instruction. lst.jump = Saute conditionnellement vers une autre instruction.
lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[]. lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].

View File

@@ -14,13 +14,13 @@ link.google-play.description = Google Play áruház listázás
link.f-droid.description = F-Droid katalógus listázás link.f-droid.description = F-Droid katalógus listázás
link.wiki.description = Hivatalos Mindustry wiki link.wiki.description = Hivatalos Mindustry wiki
link.suggestions.description = Új funkciók ajánlása link.suggestions.description = Új funkciók ajánlása
link.bug.description = Találtál egyet? Jelentsd itt link.bug.description = Találtál szoftver hibá-t? Jelentsd itt
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva. linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
screenshot = Képernyőkép mentve ide: {0} screenshot = Képernyőkép mentve ide: {0}
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez. screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
gameover = Játék vége gameover = Játék vége
gameover.disconnect = Kapcsolat bontása gameover.disconnect = Kapcsolat megszakadt
gameover.pvp = A[accent] {0}[] csapat nyert! gameover.pvp = A[accent] {0}[] csapat nyert!
gameover.waiting = [accent]Várakozás a következő mapra... gameover.waiting = [accent]Várakozás a következő mapra...
highscore = [accent]Új rekord! highscore = [accent]Új rekord!
@@ -36,7 +36,7 @@ load.mod = Modok
load.scripts = Szkriptek load.scripts = Szkriptek
be.update = Új Bleeding Edge build áll rendelkezésre: be.update = Új Bleeding Edge build áll rendelkezésre:
be.update.confirm = Letölti és újraindítod? be.update.confirm = Letöltöd és újraindítod?
be.updating = Frissítés... be.updating = Frissítés...
be.ignore = Most nem be.ignore = Most nem
be.noupdates = Nem találtunk frissítést. be.noupdates = Nem találtunk frissítést.
@@ -91,7 +91,7 @@ stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played stats.playtime = Time Played
globalitems = [accent]Összes nyersanyag globalitems = [accent]Összes nyersanyag
map.delete = Biztosan törlöd a "[accent]{0}[]" mapot? map.delete = Biztosan akkarod törlölni a "[accent]{0}[]" mapot?
level.highscore = Legmagasabb pontszám: [accent]{0} level.highscore = Legmagasabb pontszám: [accent]{0}
level.select = Szint kiválasztása level.select = Szint kiválasztása
level.mode = Játékmód: level.mode = Játékmód:
@@ -175,6 +175,10 @@ filename = Fájl név:
unlocked = Új tartalom kinyitva! unlocked = Új tartalom kinyitva!
available = Új kutatás áll rendelkezésre! available = Új kutatás áll rendelkezésre!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Kész completed = [accent]Kész
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -618,6 +622,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -740,13 +746,15 @@ sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi ű
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet! sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -754,6 +762,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -888,6 +898,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Gyár ability.unitspawn = {0} Gyár
ability.shieldregenfield = Pajzsos regeneráló mező ability.shieldregenfield = Pajzsos regeneráló mező
ability.movelightning = Világítás ability.movelightning = Világítás
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1120,7 +1131,7 @@ keybind.zoom_minimap.name = Zoom a Minimapoon
mode.help.title = Játékmódok leírása mode.help.title = Játékmódok leírása
mode.survival.name = Túlélő mode.survival.name = Túlélő
mode.survival.description = A normál mód. Korlátozott nyersanyag és automatikusan érkező hullámok.\n[gray]Szükséges hozzá ellenséges spawn a Mapon. mode.survival.description = A normál mód. Korlátozott nyersanyag és automatikusan érkező hullámok.\n[gray]Szükséges hozzá ellenséges spawn a Mapon.
mode.sandbox.name = Homokozó mode.sandbox.name = Szabad játék
mode.sandbox.description = Végtelen erőforrás, nincs időzítés a hullámokhoz. mode.sandbox.description = Végtelen erőforrás, nincs időzítés a hullámokhoz.
mode.editor.name = Szerkesztő mode.editor.name = Szerkesztő
mode.pvp.name = PvP mode.pvp.name = PvP
@@ -1136,6 +1147,7 @@ rules.coreincinerates = Túlcsorduló itemek megsemmisítse a magban
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematicok rules.schematic = Schematicok
rules.wavetimer = Hullám időzítő rules.wavetimer = Hullám időzítő
rules.wavesending = Wave Sending
rules.waves = Hullámok rules.waves = Hullámok
rules.attack = Támadás mód rules.attack = Támadás mód
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1150,6 +1162,7 @@ rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
rules.blockhealthmultiplier = Épület életpont szorzó rules.blockhealthmultiplier = Épület életpont szorzó
rules.blockdamagemultiplier = Épület sebzés szorzó rules.blockdamagemultiplier = Épület sebzés szorzó
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Egység életpont szorzó rules.unithealthmultiplier = Egység életpont szorzó
rules.unitdamagemultiplier = Egység sebzés szorzó rules.unitdamagemultiplier = Egység sebzés szorzó
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1576,6 +1589,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1652,7 +1666,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1929,6 +1942,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2071,6 +2085,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -176,6 +176,10 @@ filename = Nama File:
unlocked = Konten baru terbuka! unlocked = Konten baru terbuka!
available = Penelitian baru tersedia! available = Penelitian baru tersedia!
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut > unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Terselesaikan completed = [accent]Terselesaikan
techtree = Pohon Teknologi techtree = Pohon Teknologi
techtree.select = Pemilihan Pohon Teknologi techtree.select = Pemilihan Pohon Teknologi
@@ -626,6 +630,8 @@ objective.build = [accent]Bangun: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Bangun Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Bangun Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Hancurkan: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Hancurkan: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Musuh akan datang pada [lightgray]{0}[] objective.enemiesapproaching = [accent]Musuh akan datang pada [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Hancurkan Inti Musuh objective.destroycore = [accent]Hancurkan Inti Musuh
objective.command = [accent]Perintahkan Unit objective.command = [accent]Perintahkan Unit
objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0}
@@ -756,6 +762,8 @@ sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya. sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh. sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
@@ -764,6 +772,8 @@ sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diseran
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[]. sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru. sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan! sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Terbakar status.burning.name = Terbakar
status.freezing.name = Membeku status.freezing.name = Membeku
@@ -899,6 +909,7 @@ ability.statusfield = {0} Bidang Status
ability.unitspawn = {0} Pabrik ability.unitspawn = {0} Pabrik
ability.shieldregenfield = Bidang Regenerasi Perisai ability.shieldregenfield = Bidang Regenerasi Perisai
ability.movelightning = Pergerakan Petir ability.movelightning = Pergerakan Petir
ability.shieldarc = Shield Arc
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
@@ -1147,6 +1158,7 @@ rules.coreincinerates = Penghangusan Luapan Inti
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
rules.schematic = Bagan Diperbolehkan rules.schematic = Bagan Diperbolehkan
rules.wavetimer = Pengaturan Waktu Gelombang rules.wavetimer = Pengaturan Waktu Gelombang
rules.wavesending = Wave Sending
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Mode Penyerangan rules.attack = Mode Penyerangan
rules.rtsai = A.I. RTS rules.rtsai = A.I. RTS
@@ -1161,6 +1173,7 @@ rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
rules.blockhealthmultiplier = Penggandaan Darah Blok rules.blockhealthmultiplier = Penggandaan Darah Blok
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Penggandaan Darah Unit rules.unithealthmultiplier = Penggandaan Darah Unit
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
rules.solarmultiplier = Penggandaan Tenaga Surya rules.solarmultiplier = Penggandaan Tenaga Surya
@@ -1593,6 +1606,7 @@ block.electric-heater.name = Penghangat Listrik
block.slag-heater.name = Penghangat Terak block.slag-heater.name = Penghangat Terak
block.phase-heater.name = Penghangat Phase block.phase-heater.name = Penghangat Phase
block.heat-redirector.name = Pengatur Panas block.heat-redirector.name = Pengatur Panas
block.heat-router.name = Heat Router
block.slag-incinerator.name = Insinerator Terak block.slag-incinerator.name = Insinerator Terak
block.carbide-crucible.name = Pelembur Karbit Raksasa block.carbide-crucible.name = Pelembur Karbit Raksasa
block.slag-centrifuge.name = Sentrifugal Terak block.slag-centrifuge.name = Sentrifugal Terak
@@ -1669,7 +1683,6 @@ block.small-deconstructor.name = Dekonstruktor Kecil
block.canvas.name = Kanvas block.canvas.name = Kanvas
block.world-processor.name = Prosessor Dunia block.world-processor.name = Prosessor Dunia
block.world-cell.name = Sel Dunia block.world-cell.name = Sel Dunia
block.shield-breaker.name = Penghancur Pelindung (nama/sprite sementara)
block.tank-fabricator.name = Fabrikator Tank block.tank-fabricator.name = Fabrikator Tank
block.mech-fabricator.name = Fabrikator Mech block.mech-fabricator.name = Fabrikator Mech
block.ship-fabricator.name = Fabrikator Kapal block.ship-fabricator.name = Fabrikator Kapal
@@ -1947,6 +1960,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2090,6 +2104,7 @@ lst.set = Menentukan sebuah variabel.
lst.operation = Melakukan operasi pada 1-2 variabel. lst.operation = Melakukan operasi pada 1-2 variabel.
lst.end = Loncati ke awal dari tumpukan perintah. lst.end = Loncati ke awal dari tumpukan perintah.
lst.wait = Memberi jeda dalam detik yang ditentukan. lst.wait = Memberi jeda dalam detik yang ditentukan.
lst.stop = Halt execution of this processor.
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya. lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[]. lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].

View File

@@ -174,6 +174,10 @@ filename = Nome File:
unlocked = Nuovo contenuto sbloccato! unlocked = Nuovo contenuto sbloccato!
available = Nuova scoperta disponibile! available = Nuova scoperta disponibile!
unlock.incampaign = < Scopri in campagnia per ulteriori informazioni > unlock.incampaign = < Scopri in campagnia per ulteriori informazioni >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completato completed = [accent]Completato
techtree = Albero Scoperte techtree = Albero Scoperte
techtree.select = Seleziona albero delle scoperte techtree.select = Seleziona albero delle scoperte
@@ -617,6 +621,8 @@ objective.build = [accent]Costruisci: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[] objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Distruggi il nucleo nemico objective.destroycore = [accent]Distruggi il nucleo nemico
objective.command = [accent]Comanda Unità objective.command = [accent]Comanda Unità
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevaato: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevaato: [lightgray]{0}
@@ -745,6 +751,8 @@ sector.split.name = Dividi
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni. sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -752,6 +760,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Bruciatura status.burning.name = Bruciatura
status.freezing.name = Congelamento status.freezing.name = Congelamento
status.wet.name = Bagnato status.wet.name = Bagnato
@@ -886,6 +896,7 @@ ability.statusfield = Campo di Stato
ability.unitspawn = {0} Fabbrica ability.unitspawn = {0} Fabbrica
ability.shieldregenfield = Campo di Rigenerazione Scudo ability.shieldregenfield = Campo di Rigenerazione Scudo
ability.movelightning = Movimento Fulminante ability.movelightning = Movimento Fulminante
ability.shieldarc = Shield Arc
ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi
bar.onlycoredeposit = Concesso solo il deposito al nucleo bar.onlycoredeposit = Concesso solo il deposito al nucleo
@@ -1134,6 +1145,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disabilita processori rules.disableworldprocessors = Disabilita processori
rules.schematic = Schematiche Consentite rules.schematic = Schematiche Consentite
rules.wavetimer = Timer Ondate rules.wavetimer = Timer Ondate
rules.wavesending = Wave Sending
rules.waves = Ondate rules.waves = Ondate
rules.attack = Modalità Attacco rules.attack = Modalità Attacco
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1148,6 +1160,7 @@ rules.enemyCheat = Risorse AI (squadra Rossa) Infinite
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Moltiplicatore Vita Unità rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.solarmultiplier = Moltiplicatore energia solare rules.solarmultiplier = Moltiplicatore energia solare
@@ -1579,6 +1592,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1655,7 +1669,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1932,6 +1945,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2074,6 +2088,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -176,6 +176,10 @@ filename = ファイル名:
unlocked = 新しい要素をアンロック! unlocked = 新しい要素をアンロック!
available = 新しい研究が利用可能です! available = 新しい研究が利用可能です!
unlock.incampaign = < 詳細はキャンペーンでアンロックしてください > unlock.incampaign = < 詳細はキャンペーンでアンロックしてください >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]完了 completed = [accent]完了
techtree = テックツリー techtree = テックツリー
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -621,6 +625,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -742,13 +748,15 @@ sector.impact0078.description = ここには、最初にこの星系に入った
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。 sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -756,6 +764,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = 燃焼 status.burning.name = 燃焼
status.freezing.name = 凍結 status.freezing.name = 凍結
@@ -891,6 +901,7 @@ ability.statusfield = {0} ステータスフィールド
ability.unitspawn = {0} 生産 ability.unitspawn = {0} 生産
ability.shieldregenfield = シールドリペアフィールド ability.shieldregenfield = シールドリペアフィールド
ability.movelightning = ムーブメントライトニング ability.movelightning = ムーブメントライトニング
ability.shieldarc = Shield Arc
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1139,6 +1150,7 @@ rules.coreincinerates = 余剰アイテムの焼却
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = 設計図を許可 rules.schematic = 設計図を許可
rules.wavetimer = ウェーブの自動進行 rules.wavetimer = ウェーブの自動進行
rules.wavesending = Wave Sending
rules.waves = ウェーブ rules.waves = ウェーブ
rules.attack = アタックモード rules.attack = アタックモード
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1153,6 +1165,7 @@ rules.enemyCheat = 敵(赤チーム)の資源の無限化
rules.blockhealthmultiplier = ブロックの体力倍率 rules.blockhealthmultiplier = ブロックの体力倍率
rules.blockdamagemultiplier = ブロックのダメージ倍率 rules.blockdamagemultiplier = ブロックのダメージ倍率
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率 rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = ユニットの体力倍率 rules.unithealthmultiplier = ユニットの体力倍率
rules.unitdamagemultiplier = ユニットのダメージ倍率 rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1581,6 +1594,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1657,7 +1671,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1935,6 +1948,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2077,6 +2091,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -136,7 +136,7 @@ mods.openfolder = 폴더 열기
mods.viewcontent = 콘텐츠 보기 mods.viewcontent = 콘텐츠 보기
mods.reload = 새로 고침 mods.reload = 새로 고침
mods.reloadexit = 게임이 종료된 후 모드를 불러올 것입니다. mods.reloadexit = 게임이 종료된 후 모드를 불러올 것입니다.
mod.installed = [[설치됨] mod.installed = [설치됨]
mod.display = [gray]모드:[orange] {0} mod.display = [gray]모드:[orange] {0}
mod.enabled = [lightgray]활성화됨 mod.enabled = [lightgray]활성화됨
mod.disabled = [scarlet]비활성화됨 mod.disabled = [scarlet]비활성화됨
@@ -176,6 +176,10 @@ filename = 파일 이름:
unlocked = 새로운 콘텐츠가 해금되었습니다! unlocked = 새로운 콘텐츠가 해금되었습니다!
available = 새로운 콘텐츠 해금이 가능합니다! available = 새로운 콘텐츠 해금이 가능합니다!
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 > unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
campaign.select = 캠페인 시작지점 선택하기
campaign.none = [lightgray]시작할 행성을 선택하십시오.\n언제든지 전환할 수 있습니다.
campaign.erekir = [accent]신규 플레이어에게 추천합니다.[]\n\n보다 새롭고 세련된 컨텐츠. 대부분 순차적으로 캠페인이 진행됩니다.\n\n더 높은 완성도의 지도와 다채로운 경험.
campaign.serpulo = [scarlet]신규 플레이어에게 권장되지 않습니다.[]\n\n오래된 컨텐츠: 고전적인 경험. 좀 더 개방적이죠.\n\n잠재적으로 불균형한 지도와 캠페인 메커니즘. 덜 세련됩니다.
completed = [accent]완료됨 completed = [accent]완료됨
techtree = 연구 기록 techtree = 연구 기록
techtree.select = 연구 기록 선택 techtree.select = 연구 기록 선택
@@ -622,6 +626,8 @@ objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2} objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 기체 objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 기체
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다 objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
objective.enemyescelating = [accent]적의 생산량이 증가하고 있습니다[lightgray]{0}[]
objective.enemyairunits = [accent]적의 공중 기체가 생산되고 있습니다[lightgray]{0}[]
objective.destroycore = [accent]적의 코어를 파괴하세요 objective.destroycore = [accent]적의 코어를 파괴하세요
objective.command = [accent]기체 조종 objective.command = [accent]기체 조종
objective.nuclearlaunch = [accent]⚠ 핵공격이 감지되었습니다: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ 핵공격이 감지되었습니다: [lightgray]{0}
@@ -748,8 +754,10 @@ sector.intersect.name = 교차지
sector.atlas.name = 아틀라스 sector.atlas.name = 아틀라스
sector.split.name = 분열 sector.split.name = 분열
sector.basin.name = 유역 sector.basin.name = 유역
sector.marsh.name = Marsh sector.marsh.name = 습지
sector.peaks.name = Peaks sector.peaks.name = 산봉우리
sector.ravine.name = 협곡
sector.caldera-erekir.name = 칼데라
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오. sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오. sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오. sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
@@ -757,6 +765,8 @@ sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러
sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오. sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다. sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다. sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
sector.caldera-erekir.description = Temporary description.
status.burning.name = 발화 status.burning.name = 발화
status.freezing.name = 빙결 status.freezing.name = 빙결
@@ -864,14 +874,14 @@ stat.lightningchance = 전격 생성 확률
stat.lightningdamage = 전격 피해량 stat.lightningdamage = 전격 피해량
stat.flammability = 인화성 stat.flammability = 인화성
stat.radioactivity = 방사성 stat.radioactivity = 방사성
stat.charge = 과충전 stat.charge = 과충전
stat.heatcapacity = 비열 stat.heatcapacity = 비열
stat.viscosity = 점성 stat.viscosity = 점성
stat.temperature = 온도 stat.temperature = 온도
stat.speed = 속도 stat.speed = 속도
stat.buildspeed = 건설 속도 stat.buildspeed = 건설 속도
stat.minespeed = 채굴 속도 stat.minespeed = 채굴 속도
stat.minetier = 채굴 티어 stat.minetier = 채굴 등급
stat.payloadcapacity = 화물 용량 stat.payloadcapacity = 화물 용량
stat.abilities = 능력 stat.abilities = 능력
stat.canboost = 이륙 가능 stat.canboost = 이륙 가능
@@ -892,6 +902,7 @@ ability.statusfield = {0} 상태이상 필드
ability.unitspawn = {0} 공장 ability.unitspawn = {0} 공장
ability.shieldregenfield = 방어막 복구 필드 ability.shieldregenfield = 방어막 복구 필드
ability.movelightning = 가속 전격 ability.movelightning = 가속 전격
ability.shieldarc = 방어막 아크
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량 ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
bar.onlycoredeposit = 코어에만 투입할 수 있습니다 bar.onlycoredeposit = 코어에만 투입할 수 있습니다
@@ -1069,7 +1080,7 @@ keybind.toggle_block_status.name = 블록 상태 가시도
keybind.move_x.name = X축 이동 keybind.move_x.name = X축 이동
keybind.move_y.name = Y축 이동 keybind.move_y.name = Y축 이동
keybind.mouse_move.name = 커서를 따라서 이동 keybind.mouse_move.name = 커서를 따라서 이동
keybind.pan.name = 보기 keybind.pan.name = 보기
keybind.boost.name = 이륙 keybind.boost.name = 이륙
keybind.command_mode.name = 명령 모드 keybind.command_mode.name = 명령 모드
keybind.schematic_select.name = 영역 설정 keybind.schematic_select.name = 영역 설정
@@ -1140,6 +1151,7 @@ rules.coreincinerates = 코어 방화 비허용
rules.disableworldprocessors = 월드 프로세서 비활성화 rules.disableworldprocessors = 월드 프로세서 비활성화
rules.schematic = 설계도 허용 rules.schematic = 설계도 허용
rules.wavetimer = 시간 제한이 있는 단계 rules.wavetimer = 시간 제한이 있는 단계
rules.wavesending = 단계 넘김
rules.waves = 단계 rules.waves = 단계
rules.attack = 공격 모드 rules.attack = 공격 모드
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1154,6 +1166,7 @@ rules.enemyCheat = 적 AI 무한자원
rules.blockhealthmultiplier = 블록 체력 배수 rules.blockhealthmultiplier = 블록 체력 배수
rules.blockdamagemultiplier = 블록 피해량 배수 rules.blockdamagemultiplier = 블록 피해량 배수
rules.unitbuildspeedmultiplier = 기체 생산속도 배수 rules.unitbuildspeedmultiplier = 기체 생산속도 배수
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = 기체 체력 배수 rules.unithealthmultiplier = 기체 체력 배수
rules.unitdamagemultiplier = 기체 피해량 배수 rules.unitdamagemultiplier = 기체 피해량 배수
rules.solarmultiplier = 태양광 전력 배수 rules.solarmultiplier = 태양광 전력 배수
@@ -1582,6 +1595,7 @@ block.electric-heater.name = 전기 가열기
block.slag-heater.name = 광재 가열기 block.slag-heater.name = 광재 가열기
block.phase-heater.name = 메타 가열기 block.phase-heater.name = 메타 가열기
block.heat-redirector.name = 열 전송기 block.heat-redirector.name = 열 전송기
block.heat-router.name = Heat Router
block.slag-incinerator.name = 광재 소각로 block.slag-incinerator.name = 광재 소각로
block.carbide-crucible.name = 탄화물 도가니 block.carbide-crucible.name = 탄화물 도가니
block.slag-centrifuge.name = 광재 원심분리기 block.slag-centrifuge.name = 광재 원심분리기
@@ -1658,7 +1672,6 @@ block.small-deconstructor.name = 소형 화물 분해기
block.canvas.name = 도화지 block.canvas.name = 도화지
block.world-processor.name = 월드 프로세서 block.world-processor.name = 월드 프로세서
block.world-cell.name = 월드 셀 block.world-cell.name = 월드 셀
block.shield-breaker.name = 보호막 파괴자
block.tank-fabricator.name = 전차 조립기 block.tank-fabricator.name = 전차 조립기
block.mech-fabricator.name = 기계 조립기 block.mech-fabricator.name = 기계 조립기
block.ship-fabricator.name = 함선 조립기 block.ship-fabricator.name = 함선 조립기
@@ -1750,22 +1763,22 @@ item.spore-pod.description = 석유, 폭발물과 연료로 전환하는 데 사
item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음. item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음.
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다. item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다. item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
item.oxide.description = Used as a heat conductor and insulator for power. item.oxide.description = 전원의 열전도체 및 절연체로 사용됩니다.
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.carbide.description = 첨단 구조물, 강력한 기체 및 탄약에 사용됩니다.
liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다. liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다.
liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다. liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다.
liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다. liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다.
liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다. liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = 발전 및 재료 합성을 위한 화학 반응에 사용됩니다.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = 재료 생산에서 산화제로 사용되며 연료로도 사용됩니다. 적당한 폭발성 물질입니다.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = 자원 추출, 기체 생산 및 구조물 수리에 사용됩니다. 가연성 물질입니다.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.cyanogen.description = 탄약, 첨단 기체의 구축 및 첨단 블록의 다양한 반응에 사용됩니다. 강한 인화성 물질입니다.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.nitrogen.description = 자원 추출, 가스 생성 및 기체 생산에 사용됩니다. 불활성 물질입니다.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.description = 신생물 반응로의 위험한 생물학적 부산물. 접촉하는 즉시 인접한 모든 수분 함유 블록으로 빠르게 확산되며, 진행되는 동안 피해를 입힙니다. 점성을 띄는 물질입니다.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.neoplasm.details = 신생물. 진흙과 같은 일관성을 가진 빠르게 분열하는 합성 세포의 통제 불가능한 덩어리. 열 저항. 물과 관련된 구조물에는 매우 위험.\n\n표준 분석에 비해 너무 복잡하고 불안정함. 잠재된 행동 원칙을 알 수 없음. 광재 웅덩이에서 소각하는 것이 바람직함.
block.derelict = \ue815 [lightgray]잔해 block.derelict = \ue815 [lightgray]잔해
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다. block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
@@ -1871,7 +1884,7 @@ block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고
block.core-nucleus.details = 세 번째, 궁극의 버전. block.core-nucleus.details = 세 번째, 궁극의 버전.
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다. block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다. block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.unloader.description = 근처의 블록에서 선택한 자원을 빼냅니다. 수송 블록 및 포탑에게는 작동하지 않습니다. block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다.
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다. block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다. block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다. block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
@@ -1916,96 +1929,97 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다. block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다. block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다. block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = 기지의 핵심입니다. 더 튼튼합니다. 코어: 요새보다 더 많은 양의 자원을 저장합니다.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합니다. 코어: 성채보다 더 많은 양의 자원을 저장합니다.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = 적 대상에게 관통하는 베릴륨 또는 텅스텐 탄환을 발사합니다.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = 넓은 원뿔 모양으로 탄환을 발사합니다. 적 대상을 뒤로 밀어냅니다.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = 적 대상에게 화염을 연속 분사합니다. 장갑을 관통합니다.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.titan.description = 지상 목표물을 향해 거대한 폭발 포탄을 발사합니다. 하이드로겐이 필요합니다.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.afflict.description = 대전된 거대한 조각덩어리 구체를 발사합니다. 열이 필요합니다.
block.disperse.description = Fires bursts of flak at aerial targets. block.disperse.description = 공중 목표물을 향해 파편 폭격을 가합니다.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.lustre.description = 적 대상에게 느리게 움직이는 단일 표적 레이저를 발사합니다.
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.scathe.description = 매우 멀리있는 지상 목표물을 향해 강력한 미사일을 발사합니다.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = 날카로운 번개를 내뿜는 관통 폭발탄을 발사합니다.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = 적 대상을 향해 유도 레이저 전하 세례를 퍼붓습니다. 대량의 열이 필요합니다.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = 모래와 흑연에서 실리콘을 정제합니다.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.oxidation-chamber.description = 베릴륨과 오존을 산화물로 전환합니다. 부산물로 열을 방출합니다.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.electric-heater.description = 블록에 열을 가합니다. 많은 양의 전력이 필요합니다.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = 블록에 열을 가합니다. 메타가 필요합니다.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.heat-router.description = Spreads accumulated heat in three output directions.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합니다. 열이 필요합니다.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.slag-incinerator.description = 비휘발성 물품 또는 액체를 소각합니다. 광재가 필요합니다.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.vent-condenser.description = 분출구에서 나오는 가스를 물로 응축합니다. 전력을 소비합니다.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.cliff-crusher.description = 벽을 부수고 모래를 끊임없이 배출합니다. 전력이 필요합니다. 효율은 벽의 유형에 따라 다릅니다.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.impact-drill.description = 광석에 배치하면 자원을 한번에 몰아서, 끊임없이 출력합니다. 전력과 물이 필요합니다.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.reinforced-liquid-router.description = 유체를 모든 면에 균등하게 분배합니다.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-tank.description = 대량의 유체를 저장합니다.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-liquid-container.description = 상당량의 유체를 저장합니다.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.reinforced-bridge-conduit.description = 구조물 및 지형 위로 유체를 운반합니다.
block.beryllium-wall.description = Protects structures from enemy projectiles. block.reinforced-pump.description = 액체를 퍼 올리고 출력합니다. 수소가 필요합니다.
block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.beryllium-wall.description = 적의 발사체로부터 구조물을 보호합니다.
block.tungsten-wall.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall.description = 적의 발사체로부터 구조물을 보호합니다.
block.carbide-wall.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall.description = 적의 발사체로부터 구조물을 보호합니다.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.carbide-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall.description = 적의 발사체로부터 구조물을 보호하며, 발사체와 접촉하면 주기적으로 전기 아크를 발사합니다.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.reinforced-surge-wall-large.description = 적의 발사체로부터 구조물을 보호하며, 발사체와 접촉하면 주기적으로 전기 아크를 발사합니다.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.shielded-wall.description = 적의 발사체로부터 구조물을 보호합니다. 전원이 공급될 때 대부분의 발사체를 흡수하는 보호막을 전개합니다. 인접한 블록에 전원을 공급합니다.
block.duct.description = Moves items forward. Only capable of storing a single item. block.blast-door.description = 아군 지상 유닛이 범위 내에 있을 때 열리는 벽입니다. 수동으로 제어할 수 없습니다.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.duct.description = 자원을 앞으로 이동합니다. 한 개의 자원만 저장할 수 있습니다.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.armored-duct.description = 자원을 앞으로 이동합니다. 측면에서 도관이 아닌 입력을 허용하지 않습니다.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.duct-router.description = 자원을 세 방향으로 균등하게 분배합니다. 뒤쪽에서만 자원을 받습니다. 자원 필터로 활용할 수 있습니다.
block.duct-bridge.description = Moves items over structures and terrain. block.overflow-duct.description = 앞쪽 경로가 차단된 경우에만 자원을 왼쪽과 오른쪽으로 출력합니다.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.duct-bridge.description = 구조물 및 지형 위로 자원을 이동합니다.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅니다. 코어에서 빼낼 수 없습니다.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.reinforced-liquid-junction.description = 두 개의 교차 도관 사이의 다리 역할을 합니다.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.unit-cargo-unload-point.description = 화물 드론의 하역지점 역할을 합니다. 선택한 필터와 일치하는 자원을 받아들입니다.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.beam-node.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 소량의 전력을 저장합니다.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.beam-tower.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 대량의 전력을 저장합니다. 장거리 연결이 가능합니다.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.turbine-condenser.description = 분출구에 배치할 때 전력을 발생시킵니다. 소량의 물을 생산합니다.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.chemical-combustion-chamber.description = 아르키사이트와 오존으로 전력을 생산합니다.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.pyrolysis-generator.description = 아르키사이트와 광재로 많은 양의 전력을 생산합니다. 부산물로 물이 발생합니다.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.flux-reactor.description = 가열 시 많은 양의 전력을 발생시킵니다. 안정제로 시아노겐이 필요합니다. 전력 출력 및 시아노겐 요구량은 열 입력에 비례합니다.\n시아노겐이 부족할 경우 폭발합니다.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.neoplasia-reactor.description = 아르키사이트, 물 및 메타를 사용하여 많은 양의 전력을 생산합니다. 부산물로 열과 위험한 신생물이 발생합니다.\n도관을 통해 반응로에서 신생물이 제거되지 않으면 격렬하게 폭발합니다.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.build-tower.description = 범위 내의 구조물을 자동으로 재구축하고 다른 유닛의 건설을 지원합니다.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.reinforced-vault.description = 대량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-assembler.description = 입력된 블록과 기체로 대형 전차를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = 입력된 블록과 기체로 대형 함선을 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.mech-assembler.description = 입력된 블록과 기체로 대형 기계를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.tank-refabricator.description = 입력된 전차 기체를 2번째 등급으로 업그레이드합니다.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.ship-refabricator.description = 입력된 함선 기체를 2번째 등급으로 업그레이드합니다.
block.prime-refabricator.description = Upgrades inputted units to the third tier. block.mech-refabricator.description = 입력된 기계 기체를 2번째 등급으로 업그레이드합니다.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.prime-refabricator.description = 입력된 기체를 2번째 등급으로 업그레이드합니다.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.basic-assembler-module.description = 조립 경계 옆에 배치하면 조립대 등급이 증가합니다. 전력이 필요합니다. 화물 입력으로 사용할 수 있습니다.
block.reinforced-payload-conveyor.description = Moves payloads forward. block.small-deconstructor.description = 입력된 구조물 및 기체를 분해합니다. 제작 비용의 100%를 반환합니다.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-conveyor.description = 화물을 앞으로 이동합니다.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.reinforced-payload-router.description = 화물을 인접 블록으로 분배합니다. 필터가 설정되면 필터로 작동합니다.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.unit-repair-tower.description = 주변의 모든 기체를 수리합니다. 오존이 필요합니다.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.radar.description = 넓은 반경의 지형과 적 기체를 서서히 파악합니다. 전력이 필요합니다.
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다. unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다. unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
@@ -2078,6 +2092,7 @@ lst.set = 변수 선언/할당
lst.operation = 1~2개의 변수로 연산 lst.operation = 1~2개의 변수로 연산
lst.end = 실행줄의 가장 위로 건너뜀 lst.end = 실행줄의 가장 위로 건너뜀
lst.wait = 일정 시간(초) 동안 대기 lst.wait = 일정 시간(초) 동안 대기
lst.stop = 이 프로세서의 실행 중지
lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다. lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다.
lst.jump = 조건부로 다른 실행문으로 건너뜀 lst.jump = 조건부로 다른 실행문으로 건너뜀
lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장 lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장

View File

@@ -173,6 +173,10 @@ filename = Failo pavadinimas:
unlocked = Atrakintas naujas turinys! unlocked = Atrakintas naujas turinys!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Išrasta completed = [accent]Išrasta
techtree = Technologijų Medis techtree = Technologijų Medis
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -614,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -879,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Bangų Laikmatis rules.wavetimer = Bangų Laikmatis
rules.wavesending = Wave Sending
rules.waves = Bangos rules.waves = Bangos
rules.attack = Puolimo Režimas rules.attack = Puolimo Režimas
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1567,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1919,6 +1932,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2060,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -173,6 +173,10 @@ filename = Bestandsnaam:
unlocked = Nieuwe inhoud ontgrendeld! unlocked = Nieuwe inhoud ontgrendeld!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Voltooid completed = [accent]Voltooid
techtree = Tech boom techtree = Tech boom
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -614,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -879,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Ronde timer rules.wavetimer = Ronde timer
rules.wavesending = Wave Sending
rules.waves = Rondes rules.waves = Rondes
rules.attack = Aanval modus rules.attack = Aanval modus
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = Oneindige AI grondstoffen
rules.blockhealthmultiplier = Blok Health Vermenigvulder rules.blockhealthmultiplier = Blok Health Vermenigvulder
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Vermenigvulder rules.unithealthmultiplier = Unit Health Vermenigvulder
rules.unitdamagemultiplier = Unit Damage Vermenigvulder rules.unitdamagemultiplier = Unit Damage Vermenigvulder
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1567,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1919,6 +1932,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2060,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -173,6 +173,10 @@ filename = Bestandsnaam:
unlocked = Ontgrendeld! unlocked = Ontgrendeld!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Voltooid completed = [accent]Voltooid
techtree = Technische vooruitgang techtree = Technische vooruitgang
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -614,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -879,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1567,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1919,6 +1932,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2060,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -176,6 +176,10 @@ filename = Nazwa Pliku:
unlocked = Odblokowano nową zawartość! unlocked = Odblokowano nową zawartość!
available = Nowe Odkrycie dostępne available = Nowe Odkrycie dostępne
unlock.incampaign = < Odblokuj w kampanii dla szczegółów > unlock.incampaign = < Odblokuj w kampanii dla szczegółów >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Ukończony completed = [accent]Ukończony
techtree = Drzewo Techno-\nlogiczne techtree = Drzewo Techno-\nlogiczne
techtree.select = Wybór Drzewa Technologicznego techtree.select = Wybór Drzewa Technologicznego
@@ -314,11 +318,11 @@ open = Otwórz
customize = Dostosuj zasady customize = Dostosuj zasady
cancel = Anuluj cancel = Anuluj
command = Komenda command = Komenda
command.mine = Mine command.mine = Kop
command.repair = Repair command.repair = Naprawiaj
command.rebuild = Rebuild command.rebuild = Odbudowywuj
command.assist = Assist Player command.assist = Asystuj Graczowi
command.move = Move command.move = Przemieść
openlink = Otwórz Link openlink = Otwórz Link
copylink = Kopiuj Link copylink = Kopiuj Link
back = Wróć back = Wróć
@@ -590,25 +594,25 @@ research.multiplayer = Tylko host może odkrywać przedmioty.
map.multiplayer = Tylko host może widzieć sektory map.multiplayer = Tylko host może widzieć sektory
uncover = Odkryj uncover = Odkryj
configure = Skonfiguruj Ładunek configure = Skonfiguruj Ładunek
objective.research.name = Research objective.research.name = Zbadaj
objective.produce.name = Obtain objective.produce.name = Zdobądź
objective.item.name = Obtain Item objective.item.name = Zdobądź Przedmiot
objective.coreitem.name = Core Item objective.coreitem.name = Item ze Rdzenia
objective.buildcount.name = Build Count objective.buildcount.name = Liczba Budynków
objective.unitcount.name = Unit Count objective.unitcount.name = Liczba Jednostek
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Zniszcz Jednostki
objective.timer.name = Timer objective.timer.name = Stoper
objective.destroyblock.name = Destroy Block objective.destroyblock.name = Zniszcz Blok
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = Zniszcz Bloki
objective.destroycore.name = Destroy Core objective.destroycore.name = Zniszcz Rdzeń
objective.commandmode.name = Command Mode objective.commandmode.name = Tryb Poleceń
objective.flag.name = Flag objective.flag.name = Oznaczenie
marker.shapetext.name = Shape Text marker.shapetext.name = Dostosuj Tekst
marker.minimap.name = Minimap marker.minimap.name = Minimapa
marker.shape.name = Shape marker.shape.name = Figura
marker.text.name = Text marker.text.name = Tekst
marker.background = Background marker.background = Tło
marker.outline = Outline marker.outline = Kontur
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1} objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
objective.produce = [accent]Zdobądź:\n[]{0}[lightgray]{1} objective.produce = [accent]Zdobądź:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Zniszcz:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Zniszcz:\n[]{0}[lightgray]{1}
@@ -619,6 +623,8 @@ objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[] objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
objective.command = [accent]Dowódź Jednostkami objective.command = [accent]Dowódź Jednostkami
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
@@ -739,22 +745,26 @@ sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię. sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę. sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
sector.onset.name = The Onset sector.onset.name = Początek
sector.aegis.name = Aegis sector.aegis.name = Egida
sector.lake.name = Name sector.lake.name = Jezioro
sector.intersect.name = Intersect sector.intersect.name = Przecięcie
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Rozłam
sector.basin.name = Basin sector.basin.name = Dorzecze
sector.marsh.name = Marsh sector.marsh.name = Bagno
sector.peaks.name = Peaks sector.peaks.name = Szczyty
sector.ravine.name = Wąwóz
sector.caldera-erekir.name = Kaldera
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji. sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Skany wskazują na możliwe ataki od razu po wylądowanium. Przeciwnik może zaatakować z wielu stron.\nPrzygotuj obronę i infrastrukturę tak szybko jak to możliwe.\n[accent]Mechy[] będą potrzebne aby poruszać się w tak trudnym terenie.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach.
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwnikó.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
sector.caldera-erekir.description = Tymczasowy opis.
status.burning.name = Podpalenie status.burning.name = Podpalenie
status.freezing.name = Zamrożenie status.freezing.name = Zamrożenie
@@ -801,7 +811,7 @@ error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować unit.nobuild = [scarlet]Jednostka nie może budować
lastaccessed = [lightgray]Ostatnia interakcja: {0} lastaccessed = [lightgray]Ostatnia interakcja: {0}
lastcommanded = [lightgray]Last Commanded: {0} lastcommanded = [lightgray]Ostatnio zarządzane: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <załaduj mapę do pokazania> stat.showinmap = <załaduj mapę do pokazania>
@@ -890,6 +900,7 @@ ability.statusfield = Pole Statusu
ability.unitspawn = Fabryka Jednostek {0} ability.unitspawn = Fabryka Jednostek {0}
ability.shieldregenfield = Strefa Tarczy Regenerującej ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.movelightning = Pioruny Poruszania ability.movelightning = Pioruny Poruszania
ability.shieldarc = Shield Arc
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
@@ -912,7 +923,7 @@ bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Płyn bar.liquid = Płyn
bar.heat = Ciepło bar.heat = Ciepło
bar.instability = Instability bar.instability = Niestabilność
bar.heatamount = Ciepło: {0} bar.heatamount = Ciepło: {0}
bar.heatpercent = Ciepło: {0} ({1}%) bar.heatpercent = Ciepło: {0} ({1}%)
bar.power = Prąd bar.power = Prąd
@@ -1138,6 +1149,7 @@ rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
rules.disableworldprocessors = Wyłącz Procesor Świata rules.disableworldprocessors = Wyłącz Procesor Świata
rules.schematic = Zezwalaj na schematy rules.schematic = Zezwalaj na schematy
rules.wavetimer = Zegar Fal rules.wavetimer = Zegar Fal
rules.wavesending = Wysyłanie Fal
rules.waves = Fale rules.waves = Fale
rules.attack = Tryb Ataku rules.attack = Tryb Ataku
rules.rtsai = RTS SI rules.rtsai = RTS SI
@@ -1152,6 +1164,7 @@ rules.enemyCheat = Nieskończone Zasoby SI (wroga)
rules.blockhealthmultiplier = Mnożnik Życia Bloków rules.blockhealthmultiplier = Mnożnik Życia Bloków
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Mnożnik Życia Jednostek rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1521,11 +1534,11 @@ block.large-constructor.name = Duży Konstruktor
block.large-constructor.description = Produkuje struktury do rozmiaru 4x4 kratek. block.large-constructor.description = Produkuje struktury do rozmiaru 4x4 kratek.
block.deconstructor.name = Dekonstruktor block.deconstructor.name = Dekonstruktor
block.deconstructor.description = Dekonstruuje struktury i jednostki. Zwraca 100% kosztów budowy. block.deconstructor.description = Dekonstruuje struktury i jednostki. Zwraca 100% kosztów budowy.
block.payload-loader.name = Ładownik Ładunku block.payload-loader.name = Punkt Załadunkowy
block.payload-loader.description = Ładuje płyny i surowce do bloków. block.payload-loader.description = Ładuje płyny i surowce do bloków.
block.payload-unloader.name = Rozładowywacz Ładunku block.payload-unloader.name = Punkt Rozładunkowy
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków. block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
block.heat-source.name = Heat Source block.heat-source.name = Źródło Ciepła
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Pusty block.empty.name = Pusty
@@ -1589,6 +1602,7 @@ block.electric-heater.name = Podgrzewacz Elektryczny
block.slag-heater.name = Podgrzewacz Żużlowy block.slag-heater.name = Podgrzewacz Żużlowy
block.phase-heater.name = Podgrzewacz Fazowy block.phase-heater.name = Podgrzewacz Fazowy
block.heat-redirector.name = Kierownik Ciepła block.heat-redirector.name = Kierownik Ciepła
block.heat-router.name = Heat Router
block.slag-incinerator.name = Spalarnia Żużla block.slag-incinerator.name = Spalarnia Żużla
block.carbide-crucible.name = Tygiel Węglowy block.carbide-crucible.name = Tygiel Węglowy
block.slag-centrifuge.name = Wirówka Żużlu block.slag-centrifuge.name = Wirówka Żużlu
@@ -1609,7 +1623,7 @@ block.shielded-wall.name = Osłonowy Mur
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = Wieża Budownicza block.build-tower.name = Wieża Budownicza
block.regen-projector.name = Projektor Regeneracji block.regen-projector.name = Projektor Regeneracji
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Wieża Antybalistyczna
block.shield-projector.name = Projektor Ochronny block.shield-projector.name = Projektor Ochronny
block.large-shield-projector.name = Duży Projektor Ochronny block.large-shield-projector.name = Duży Projektor Ochronny
block.armored-duct.name = Opancerzona Rura Próżniowa block.armored-duct.name = Opancerzona Rura Próżniowa
@@ -1660,23 +1674,22 @@ block.ship-assembler.name = Monter Statków
block.mech-assembler.name = Monter Mechów block.mech-assembler.name = Monter Mechów
block.reinforced-payload-conveyor.name = Wzmocniony Przenośnik Ładunku block.reinforced-payload-conveyor.name = Wzmocniony Przenośnik Ładunku
block.reinforced-payload-router.name = Wzmocniony Rozdzielacz Ładunku block.reinforced-payload-router.name = Wzmocniony Rozdzielacz Ładunku
block.payload-mass-driver.name = Ładunkowa Katapulta Masy block.payload-mass-driver.name = Katapula Ładunku
block.small-deconstructor.name = Mały Dekonstruktor block.small-deconstructor.name = Mały Dekonstruktor
block.canvas.name = Płótno block.canvas.name = Płótno
block.world-processor.name = Procesor Świata block.world-processor.name = Procesor Świata
block.world-cell.name = Komórka Świata block.world-cell.name = Komórka Świata
block.shield-breaker.name = Niszczyciel Tarcz
block.tank-fabricator.name = Fabryka Czołgów block.tank-fabricator.name = Fabryka Czołgów
block.mech-fabricator.name = Fabryka Mechów block.mech-fabricator.name = Fabryka Mechów
block.ship-fabricator.name = Fabryka Statków block.ship-fabricator.name = Fabryka Statków
block.prime-refabricator.name = Główny Refabrykator block.prime-refabricator.name = Główny Refabrykator
block.unit-repair-tower.name = Wieża Napraw block.unit-repair-tower.name = Wieża Napraw
block.diffuse.name = Dyfuzor block.diffuse.name = Dystruptor
block.basic-assembler-module.name = Podstawowy Moduł Montażowy block.basic-assembler-module.name = Podstawowy Moduł Montażowy
block.smite.name = Smite block.smite.name = Karciciel
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor block.flux-reactor.name = Reaktor Strumieniowy
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Reaktor neoplazmowy
block.switch.name = Przełącznik block.switch.name = Przełącznik
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1733,8 +1746,8 @@ hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[],
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania. hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[]. hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone. hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń. item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony. item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
@@ -1757,22 +1770,22 @@ item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekszta
item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne. item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne.
item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[] item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[]
item.pyratite.description = Używany w broniach zapalających oraz generatorach spalinowych.\n\n[lightgray]Uwaga: Ołów w nim zawarty może zatruwać atmosferę.[] item.pyratite.description = Używany w broniach zapalających oraz generatorach spalinowych.\n\n[lightgray]Uwaga: Ołów w nim zawarty może zatruwać atmosferę.[]
item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.beryllium.description = Używany jako materiał budowlany oraz amunicja na Erekirze.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.tungsten.description = Używany w wiertłach i infrastrukturze wojennej. Jest konieczny do budowy bardziej zaawansowanej infrastruktury.
item.oxide.description = Used as a heat conductor and insulator for power. item.oxide.description = Używany jako przewodnik ciepła i izolator mocy.
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.carbide.description = Używany w zaawansowanych strukturach, ciężkich jednostkach oraz jako amunicja.
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów. liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki. liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki.
liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczkę. liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczkę.
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach. liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = Stosowany w reakcjach chemicznych. Używany do wytwarzania energii i syntezy materiałów.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = Stosowany jako utleniacz w produkcji materiałów oraz jako paliwo. Średnio wybuchowy.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = Używany do wydobywania surowców, produkcji jednostek oraz dp naprawy struktur. Łatwopalny.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.cyanogen.description = Używany jako amunicja oraz materiał do produkcji zaawansowanych jednostek czy też jako składnik różnych reakcji w zaawansowanych strukturach. Bardzo łatwopalny.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.nitrogen.description = Używany do wydobycia surowców, tworzenia gazów oraz produkcji jednostek. Obojętny.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.description = Niebezpieczny biologiczny odpad powstający poprzez działanie reaktora neoplazmowego. Łatwo się rozprzestrzenia na bloki zawierające wodę niszcząc je. Lepki.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.neoplasm.details = Neoplazma. Niekontrolowana masa szybko dzielących się komórek syntetycznych o konsystencji szlamu. Odporna na ciepło. Niesamowicie niebezpieczna dla wszelkich struktur zawierających wodę.\n\nZbyt skomplikowana i niestabilna do standardowej analizy. Potencjalne zastosowania póki co nie znane. Zaleca się spalanie w jeziorach żużlowych.
block.derelict = \uf77e [lightgray]Wrak block.derelict = \uf77e [lightgray]Wrak
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki. block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
@@ -1830,7 +1843,7 @@ block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiot
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki. block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki. block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki.
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[] block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[]
block.router.details = Nieuniknione zło. Nie zaleca się stosowania obok nakładów produkcyjnych, ponieważ zostaną one zatkane. block.router.details = Nieuniknione zło. Nie zaleca się stosowania obok zakładów produkcyjnych, ponieważ zostaną one zatkane.
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków. block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona. block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona.
block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione. block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione.
@@ -1926,93 +1939,94 @@ block.payload-propulsion-tower.description = Konstrukcja o dużym zasięgu do tr
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = Strzela przebijającymi kulami z berylu bądź wolframu we wrogie cele.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = Strzela serią pocisków na szerokim obszarze. Odpycha wrogie cele.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = Pali wrogie cele ciągłym płomieniem. Przebija pancerz.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.titan.description = Wystrzeliwuje potężne pociski artyleryjskie w cele naziemne. Potrzebuje wodoru do działania.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.afflict.description = Strzela masywną fragmentacyjną kulą. Wymaga podgrzewania.
block.disperse.description = Fires bursts of flak at aerial targets. block.disperse.description = Celne i szybkostrzelne działo przeciwlotnicze.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.lustre.description = Strzela powolnym pojedynczym laserem we wrogie cele.
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.scathe.description = Wystrzeliwuje potężną rakietę w cele naziemne na gigantyczne odległości.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = Strzela salwami przebijających, uwalniających błyskawice pocisków.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Zasypuje przeciwników dziesiątkami pocisków naprowadzających mogących uwolnić lasery. Wymaga silnego ogrzewania.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = Otrzymuje krzem z piasku i grafitu.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.oxidation-chamber.description = Spala beryl w ozonie uzyskując tlenek. Wytwarza ciepło jako produkt uboczny.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.electric-heater.description = Ogrzewa bloki naprzeciw, używając do tego sporych ilośći prądu.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.heat-router.description = Spreads accumulated heat in three output directions.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.surge-crucible.description = Odlewa stop elektrum z żużlu i krzemu pobierając ciepło. Dostarczając większe ilości ciepła można zwiększyć wydajność procesu.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.phase-synthesizer.description = Używa toru, piasku i ozonu do wytworzenia włókna fazowego, pobierając jednocześnie ciepło.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.carbide-crucible.description = Wytwarza węglik z grafitu i wolframu pobierając przy tym ciepło.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.cyanogen-synthesizer.description = Syntetyzuje cyjan z arkycytu i grafitu używając ciepła.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.slag-incinerator.description = Niszczy przedmioty bądź płyny używając żużlu. Niezalecane wprowadzanie gazów.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.vent-condenser.description = Skrapla parę wodną z gejzeru.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.reinforced-liquid-router.description = Równo rozdziela płyn do wszystkich podłączonych rur.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-junction.description = Pozwala na przecięcie się dwóch rur, bez mieszania ich zawartości.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-tank.description = Przechowuje duże ilości płynów.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-liquid-container.description = Przechowuje umiarkowane ilości płynów.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.reinforced-bridge-conduit.description = Transportuje płyny nad rozmaitymi przeszkodami.
block.beryllium-wall.description = Protects structures from enemy projectiles. block.reinforced-pump.description = Pompuje płyny. Nie wymaga prądu, ale potrzebuje wodoru.
block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.beryllium-wall.description = Chroni budynki przed wrogimi pociskami.
block.tungsten-wall.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = Chroni budynki przed wrogimi pociskami.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall.description = Chroni budynki przed wrogimi pociskami.
block.carbide-wall.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Chroni budynki przed wrogimi pociskami.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall.description = Chroni budynki przed wrogimi pociskami.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.carbide-wall-large.description = Chroni budynki przed wrogimi pociskami.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall.description = Chroni budynki przed wrogimi pociskami. Losowo uwalnia błyskawice
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.reinforced-surge-wall-large.description = Chroni budynki przed wrogimi pociskami. Losowo uwalnia błyskawice
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.shielded-wall.description = Chroni budynki przed wrogimi pociskami. Posiada tarczę, która może absorbować pociski. Przewodzi prąd.
block.duct.description = Moves items forward. Only capable of storing a single item. block.blast-door.description = AOtwierają się kiedy sojusznicze jednostki są w pobliżu. Nie można ich kontrolować ręcznie.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.duct.description = Transportuje przedmioty. Może przechować tylko jeden.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.armored-duct.description = Transportuje przedmioty. Może przechować tylko jeden. Od boku nie akceptuje innego wejścia niż rura.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.duct-router.description = Po równo rozdziela przedmioty w trzech kierunkach. Akceptuje wprowadzenie przedmiotów tylko od tyłu. Może zostać ustawiony jako sortownik.
block.duct-bridge.description = Moves items over structures and terrain. block.overflow-duct.description = Odprowadza przedmioty na boki, kiedy droga z przodu jest zapełniona.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.duct-bridge.description = Transportuje przedmioty nad różnymi przeszkodami.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.duct-unloader.description = Rozładowuje wybrany przedmiot z bloku z tyłu. Nie może wyjmować przedmiotów ze rdzenia.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.underflow-duct.description = Odwrotność przepełnieniowej rury próżniowej. Przepuszcza przedmioty do przodu tylko tak boczne wyjścia są zapełnione.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.reinforced-liquid-junction.description = Pozwala na przecięcie się dwóch rur, bez mieszania ich zawartości.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.surge-conveyor.description = Przenosi przedmioty partiami. Może być przyspieszony przy użyciu prądu. Przewodzi prąd.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.surge-router.description = Równomiernie rozdziela przedmioty w trzy różne strony. Montowany na elektrumowych przenośnikach. Może być przyspieszony przy użyciu prądu. Przewodzi prąd.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.unit-cargo-loader.description = Tworzy Składaki, które automatycznie rozdzielają przedmioty do Punktów Rozładunku z pasującym filtrem.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.unit-cargo-unload-point.description = Pełni funkcję punktu rozładunkowego dla Składaków. Przyjmuje przedmioty pasujące do wybranego filtra.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.beam-node.description = Przesyła prąd prostopadłymi promieniami do innych struktur. Przechowuje niewielką ilość energii.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.beam-tower.description = Przesyła prąd prostopadłymi promieniami do innych struktur. Przechowuje bardzo duże ilości energii. Działa na dużą odległość.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.turbine-condenser.description = Po postawieniu na gejzerze produkuje prąd oraz niewielkie ilości wody.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.chemical-combustion-chamber.description = Produkuje prąd używając do tego ozonu i arkycytu.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.pyrolysis-generator.description = Wytwarza duże ilości prądu z żużlu i arkycytu. Woda jest produktem ubocznym.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.flux-reactor.description = Generuje ogromne ilości prądu. Wymaga silnego ogrzewania. Cyjan używany jest jako stabilizator. Moc wyjściowa i zapotrzebowanie na cyjan jest proporcjonalne do zapewnionego ogrzewania.\nWybucha w przypadku niedostarczenia wystarczającej ilości cyjanu.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.neoplasia-reactor.description = Używa arkycytu, wody oraz włókna fazowego aby generować ogromne ilości prądu. Wydziela ciepło oraz neoplazmę jako produkt uboczny.\nGwałtownie wybucha w przypadku nieodprowadzenia neoplazmy przy użyciu rur.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.build-tower.description = Automatycznie odbudowuje struktury w swoim zasięgu i pomaga innym jednostkom budować.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.regen-projector.description = Powoli naprawia sojusznicze jednostki w obrębie kwadratu. Wymaga wodoru.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = Przechowuje małe ilości przedmiotów. Zawartość może być wyjęta poprzez użycie rozładowywacza lub ekstraktora. Nie powiększa pojemności rdzenia.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.reinforced-vault.description = Przechowuje duże ilości przedmiotów. Zawartość może być wyjęta poprzez użycie rozładowywacza lub ekstraktora. Nie powiększa pojemności rdzenia.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-fabricator.description = Produkuje czołgi Stal. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.ship-fabricator.description = Produkuje statki Elude. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-fabricator.description = Produkuje mechy Merui. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-assembler.description = Składa duże czołgi z jednostek i bloków. Poziom wyjściowego czołgu może zostać zwiększony poprzez postawienie modułu.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = Składa duże statki z jednostek i bloków. Poziom wyjściowego statku może zostać zwiększony poprzez postawienie modułu.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.mech-assembler.description = Składa duże mechy z jednostek i bloków. Poziom wyjściowego mechu może zostać zwiększony poprzez postawienie modułu.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.tank-refabricator.description = Ulepsza czołgi do drugiego poziomu.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.ship-refabricator.description = Ulepsza statki do drugiego poziomu.
block.prime-refabricator.description = Upgrades inputted units to the third tier. block.mech-refabricator.description = Ulepsza mechy do drugiego poziomu.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.prime-refabricator.description = Ulepsza jednostki do trzeciego poziomu.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.basic-assembler-module.description = Zwiększa poziom składanych jednostek, kiedy jest postawiony obok miejsca budowy. Wymaga prądu, ale może dostarczyć materiały do składania.
block.reinforced-payload-conveyor.description = Moves payloads forward. block.small-deconstructor.description = Niszczy wprowadzone budynki i jednostki. Zwraca wszystkie materiały użyte do budowy.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-conveyor.description = Transportuje ładunek.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.reinforced-payload-router.description = Rozdziela ładunek pomiędzy podłączone bloki. Jeśli filtr jest ustawiony, działa jak sortownik.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.payload-mass-driver.description = Blok pozwalający na transport ładunku na dalekie odległości. Wystrzeliwuje otrzymany ładunek do podłączonej katapulty.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki. unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki. unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
@@ -2057,26 +2071,30 @@ unit.gamma.description = Lotnicza jednostka administracyjna, której wyjątkowo
unit.retusa.description = Morska jednostka wsparcia, wystrzeliwująca leczące sojuszników naprowadzające torpedy we wrogie jednostki. unit.retusa.description = Morska jednostka wsparcia, wystrzeliwująca leczące sojuszników naprowadzające torpedy we wrogie jednostki.
unit.oxynoe.description = Morska jednostka wsparcia, wystrzeliwująca strumienie ognia leczące sojusznicze jednostki i budynki. Specjalne działo obronne niszczy także nadlatujące rakiety i pociski. unit.oxynoe.description = Morska jednostka wsparcia, wystrzeliwująca strumienie ognia leczące sojusznicze jednostki i budynki. Specjalne działo obronne niszczy także nadlatujące rakiety i pociski.
unit.cyerce.description = Morska jednostka wsparcia, wystrzeliwująca kapsuły kasetowe oraz naprawiająca sojusznicze jednostki za pomocą działek naprawczych. unit.cyerce.description = Morska jednostka wsparcia, wystrzeliwująca kapsuły kasetowe oraz naprawiająca sojusznicze jednostki za pomocą działek naprawczych.
unit.aegires.description = Morska jednostka wsparcia. Razi wszystkie wrogie jednostki i budowle swoim leczącym energetycznym. Potrafi jednocześnie naprawiać sojusznicze jednostki i niszczyć wrogie pociski. unit.aegires.description = Morska jednostka wsparcia. Razi wszystkie wrogie jednostki i budowle swo leczniczą błyskawicą. Potrafi jednocześnie naprawiać sojusznicze jednostki i niszczyć wrogie pociski.
unit.navanax.description = Morska jednostka wsparcia. Posiada automatyczne działka laserowe. Może także atakować bombami elektromagnetycznymi, które potrafią przyspieszyć sojusznicze budynki. unit.navanax.description = Morska jednostka wsparcia. Posiada automatyczne działka laserowe. Może także atakować bombami elektromagnetycznymi, które potrafią przyspieszyć sojusznicze budynki.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets. unit.stell.description = Ostrzeliwuje wrogów zwykłymi pociskami.
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.locus.description = Strzela naprzemiennymi pociskami w przeciwników.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.precept.description = Strzela pociskami odłamkowymi z jednego działa.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.vanquish.description = Wystrzeliwuje ogromne pociski odłamkowe.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.conquer.description = Wystrzeliwuje ogromne przebijające serie pocisków we wrogie cele.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.merui.description = Wystrzeliwuje pociski o dalekim zasięgu w cele naziemne. Teren w większości przypadków nie stanowi przeszkody.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. unit.cleroi.description = Wystrzeliwuje podwójne pociski we wrogie cele. Namierza wrogie pociski przy pomocy dział. Teren w większości przypadków nie stanowi przeszkody.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. unit.anthicus.description = Strzela naprowadzającymi pociskami dalekiego zasięgu we wrogie cele. Teren w większości przypadków nie stanowi przeszkody.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.tecta.description = Strzela samonaprowadzającymi plazmowymi pociskami we wrogie cele. Chroni się tarczą siłową umieszczoną z przodu. Teren w większości przypadków nie stanowi przeszkody.
unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.collaris.description = Wystrzeliwuje pociski odłamkowe na bardzo dużą odległość. Teren w większości przypadków nie stanowi przeszkody.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.elude.description = Strzela parami pocisków samonaprowadzających we wrogie cele. Moze unosić się nad cieczami.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.avert.description = Wystrzeliwuje skręcające się pary pocisków w cele wroga.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. unit.obviate.description = Wystrzeliwuje skręcające się pary kul energii produkujących wyładowania w cele wroga.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. unit.quell.description = Wystrzeliwuje pociski naprowadzające w cele wroga. Blokuje naprawianie się wrogich struktur.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. unit.disrupt.description = Wystrzeliwuje dalekosiężne pociski naprowadzające w cele wroga. Blokuje naprawianie się wrogich struktur.
unit.evoke.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Broni rdzenia Bastion budując struktury.
unit.incite.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Nieco lepsza od poprzedniej wersji. Broni rdzenia Cytadela budując struktury.
unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Znacznie lepsza od poprzednich wersji. Broni rdzenia Akropol budując struktury.
lst.read = Wczytuje liczbę z połączonej komórki pamięci. lst.read = Wczytuje liczbę z połączonej komórki pamięci.
lst.write = Zapisuje liczbę do połączonej komórki pamięci. lst.write = Zapisuje liczbę do połączonej komórki pamięci.
@@ -2092,6 +2110,7 @@ lst.set = Ustawia zmienną.
lst.operation = Wykonuje operację na 1-2 zmiennych. lst.operation = Wykonuje operację na 1-2 zmiennych.
lst.end = Przeskakuje na początek stosu instrukcji. lst.end = Przeskakuje na początek stosu instrukcji.
lst.wait = Czeka określoną liczbę sekund. lst.wait = Czeka określoną liczbę sekund.
lst.stop = Zatrzymaj wykonywanie instrukcji tego procesora.
lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Warunkowo przeskakuje do innego stanu. lst.jump = Warunkowo przeskakuje do innego stanu.
lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[]. lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[].
@@ -2259,5 +2278,5 @@ lenum.build = Buduj strukturę.
lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[]. lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji. lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
lenum.boost = Zacznij/zakończ przyspieszać. lenum.boost = Zacznij/zakończ przyspieszać.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować.

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@@ -173,6 +173,10 @@ filename = Nome do ficheiro:
unlocked = Novo bloco Desbloqueado! unlocked = Novo bloco Desbloqueado!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completado completed = [accent]Completado
techtree = Árvore de tecnologia techtree = Árvore de tecnologia
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -614,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -879,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Tempo de horda rules.wavetimer = Tempo de horda
rules.wavesending = Wave Sending
rules.waves = Hordas rules.waves = Hordas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = Recursos de IA Infinitos
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1567,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1919,6 +1932,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2060,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -176,6 +176,10 @@ filename = Nume Fișier:
unlocked = Nou conținut deblocat! unlocked = Nou conținut deblocat!
available = Poți cerceta noi tehnologii! available = Poți cerceta noi tehnologii!
unlock.incampaign = < Deblochează în campanie pt detalii > unlock.incampaign = < Deblochează în campanie pt detalii >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Finalizat completed = [accent]Finalizat
techtree = Cercetează techtree = Cercetează
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -621,6 +625,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -742,13 +748,15 @@ sector.impact0078.description = Aici se află rămășițele primei nave de tran
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare. sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -756,6 +764,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Arde status.burning.name = Arde
status.freezing.name = Îngheață status.freezing.name = Îngheață
@@ -891,6 +901,7 @@ ability.statusfield = {0} Câmp de Stare
ability.unitspawn = Fabrică de {0} ability.unitspawn = Fabrică de {0}
ability.shieldregenfield = Câmp Regenerare Scut ability.shieldregenfield = Câmp Regenerare Scut
ability.movelightning = Mișcare Fulger ability.movelightning = Mișcare Fulger
ability.shieldarc = Shield Arc
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1139,6 +1150,7 @@ rules.coreincinerates = Nucleul Incinerează Resursele în Plus
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Se Pot Folosi Scheme rules.schematic = Se Pot Folosi Scheme
rules.wavetimer = Valuri pe Timp rules.wavetimer = Valuri pe Timp
rules.wavesending = Wave Sending
rules.waves = Valuri rules.waves = Valuri
rules.attack = Modul Atac rules.attack = Modul Atac
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1153,6 +1165,7 @@ rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităților rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităților
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1581,6 +1594,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1657,7 +1671,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1935,6 +1948,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2078,6 +2092,7 @@ lst.set = Setează o variabilă.
lst.operation = Efectuează o operație pe 1-2 variabile. lst.operation = Efectuează o operație pe 1-2 variabile.
lst.end = Sari la începutul listei de instrucțiuni. lst.end = Sari la începutul listei de instrucțiuni.
lst.wait = Așteaptă un anumit număr de secunde. lst.wait = Așteaptă un anumit număr de secunde.
lst.stop = Halt execution of this processor.
lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune. lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune.
lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[]. lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[].

View File

@@ -176,6 +176,10 @@ filename = Имя файла:
unlocked = Новый контент разблокирован! unlocked = Новый контент разблокирован!
available = Доступно новое исследование! available = Доступно новое исследование!
unlock.incampaign = < Разблокируйте в кампании для подробностей > unlock.incampaign = < Разблокируйте в кампании для подробностей >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завершено completed = [accent]Завершено
techtree = Дерево\n технологий techtree = Дерево\n технологий
techtree.select = Выбор дерева технологий techtree.select = Выбор дерева технологий
@@ -620,6 +624,8 @@ objective.build = [accent]Постройте: [][lightgray]{0}[]x\n{1}[lightgray
objective.buildunit = [accent]Произведите боевую еденицу: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Произведите боевую еденицу: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Уничтожьте: [][lightgray]{0}[]x боевых единиц objective.destroyunits = [accent]Уничтожьте: [][lightgray]{0}[]x боевых единиц
objective.enemiesapproaching = [accent]Враги прибудут через [lightgray]{0}[] objective.enemiesapproaching = [accent]Враги прибудут через [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Уничтожьте вражеское ядро objective.destroycore = [accent]Уничтожьте вражеское ядро
objective.command = [accent]Командование боевыми единицами objective.command = [accent]Командование боевыми единицами
objective.nuclearlaunch = [accent]⚠ Обнаружен ядерный удар: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Обнаружен ядерный удар: [lightgray]{0}
@@ -741,13 +747,15 @@ sector.impact0078.description = Здесь лежат остатки межзв
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию. sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
sector.onset.name = Начало sector.onset.name = Начало
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации. sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -755,6 +763,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Горение status.burning.name = Горение
status.freezing.name = Замерзание status.freezing.name = Замерзание
@@ -890,6 +900,7 @@ ability.statusfield = {0} Усиливающее поле
ability.unitspawn = Завод единиц «{0}» ability.unitspawn = Завод единиц «{0}»
ability.shieldregenfield = Поле восстановления щита ability.shieldregenfield = Поле восстановления щита
ability.movelightning = Молнии при движении ability.movelightning = Молнии при движении
ability.shieldarc = Shield Arc
ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей
bar.onlycoredeposit = Доступен перенос только в ядро bar.onlycoredeposit = Доступен перенос только в ядро
@@ -1137,6 +1148,7 @@ rules.coreincinerates = Ядро сжигает избыток ресурсов
rules.disableworldprocessors = Отключить мировые процессоры rules.disableworldprocessors = Отключить мировые процессоры
rules.schematic = Схемы разрешены rules.schematic = Схемы разрешены
rules.wavetimer = Интервал волн rules.wavetimer = Интервал волн
rules.wavesending = Wave Sending
rules.waves = Волны rules.waves = Волны
rules.attack = Режим атаки rules.attack = Режим атаки
rules.rtsai = ИИ в реальном времени rules.rtsai = ИИ в реальном времени
@@ -1152,6 +1164,7 @@ rules.enemyCheat = Бесконечные ресурсы ИИ (красная к
rules.blockhealthmultiplier = Множитель прочности блоков rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков rules.blockdamagemultiplier = Множитель урона блоков
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед. rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множитель прочности боев. ед. rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1580,6 +1593,7 @@ block.electric-heater.name = Электрический нагреватель
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Фазовый нагреватель block.phase-heater.name = Фазовый нагреватель
block.heat-redirector.name = Тепловой перенаправитель block.heat-redirector.name = Тепловой перенаправитель
block.heat-router.name = Heat Router
block.slag-incinerator.name = Мусоросжигательная печь block.slag-incinerator.name = Мусоросжигательная печь
block.carbide-crucible.name = Карбидовый тигель block.carbide-crucible.name = Карбидовый тигель
block.slag-centrifuge.name = Шлаковая центрифуга block.slag-centrifuge.name = Шлаковая центрифуга
@@ -1656,7 +1670,6 @@ block.small-deconstructor.name = Малый деконструктор
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = Мировой процессор block.world-processor.name = Мировой процессор
block.world-cell.name = Мировая ячейка памяти block.world-cell.name = Мировая ячейка памяти
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Конструктор танков block.tank-fabricator.name = Конструктор танков
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Конструктор кораблей block.ship-fabricator.name = Конструктор кораблей
@@ -1934,6 +1947,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2077,6 +2091,7 @@ lst.set = Устанавливает переменную.
lst.operation = Совершает операцию над 1-2 переменными. lst.operation = Совершает операцию над 1-2 переменными.
lst.end = Переходит к началу стека операций. lst.end = Переходит к началу стека операций.
lst.wait = Ждёт определённое количество секунд. lst.wait = Ждёт определённое количество секунд.
lst.stop = Halt execution of this processor.
lst.lookup = Находит тип предмета/жидкости/единицы/блока по ID.\nОбщее количество каждого типа может быть получено при помощи:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Находит тип предмета/жидкости/единицы/блока по ID.\nОбщее количество каждого типа может быть получено при помощи:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Условно переходит к другой операции. lst.jump = Условно переходит к другой операции.
lst.unitbind = Привязывается к единице определённого типа и сохраняет её в [accent]@unit[]. lst.unitbind = Привязывается к единице определённого типа и сохраняет её в [accent]@unit[].

View File

@@ -14,9 +14,9 @@ link.f-droid.description = F-Droid stranica igre
link.wiki.description = Zvanična Mindustry vikipedia link.wiki.description = Zvanična Mindustry vikipedia
link.suggestions.description = Preloži nove dodatke link.suggestions.description = Preloži nove dodatke
link.bug.description = Pronašao si grešku? Prijavi je ovde link.bug.description = Pronašao si grešku? Prijavi je ovde
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Ovaj server vam je poslao link. Da li ste sigurni da ga želite otvoriti?\n\n[sky]{0}
linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
screenshot = Snimak ekrana snimljen {0} screenshot = Snimanje ekrana izvršeno {0}
screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana. screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana.
gameover = Igra gotova. gameover = Igra gotova.
gameover.disconnect = Prekini vezu gameover.disconnect = Prekini vezu
@@ -169,13 +169,17 @@ mod.scripts.disable = Vaš uređaj ne podržava modove sa skriptama. Onemogućit
about.button = Više Informacija about.button = Više Informacija
name = Ime: name = Ime:
noname = Izaberite [accent] ime igrača[] prvo. noname = Izaberite [accent] ime igrača[] prvo.
search = Search: search = Pretraži:
planetmap = Mapa Planete planetmap = Mapa Planete
launchcore = Lansirajte Jezgro launchcore = Lansirajte Jezgro
filename = Ime datoteke: filename = Ime datoteke:
unlocked = Novi sadržaj otključan! unlocked = Novi sadržaj otključan!
available = Nova tehnologija dostupna za izučavanje! available = Nova tehnologija dostupna za izučavanje!
unlock.incampaign = < Otključajte u kampanji za više detalja > unlock.incampaign = < Otključajte u kampanji za više detalja >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Završeno. completed = [accent]Završeno.
techtree = Drvo Tehnologija techtree = Drvo Tehnologija
techtree.select = Izbor Drveća Tehnologija techtree.select = Izbor Drveća Tehnologija
@@ -234,14 +238,14 @@ server.shown = Prikazano
server.hidden = Skriveno server.hidden = Skriveno
viewplayer = Viewing Player: [accent]{0} viewplayer = Viewing Player: [accent]{0}
trace = Trace Player trace = Nadgledaj Igrača
trace.playername = Player name: [accent]{0} trace.playername = Ime igrača: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = Telefonski Klijent: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Svojehodni Klijent: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Puta Povezano: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Puta Izbačeno: [accent]{0}
invalidid = Invalid client ID! Submit a bug report. invalidid = Invalid client ID! Submit a bug report.
server.bans = Bans server.bans = Bans
server.bans.none = No banned players found! server.bans.none = No banned players found!
@@ -256,7 +260,7 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Svjojehodna Verzija server.custombuild = [accent]Svjojehodna Verzija
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"? confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
confirmkick = Da li ste sigurni da želite da izbacite "{0}[white]"? confirmkick = Da li ste sigurni da želite da izbacite "{0}[white]"?
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"? confirmvotekick = Da li ste sigurni da želite putem glasova da izbacite "{0}[white]"?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Da li ste sigurni da želite da pretvorite "{0}[white]" u administratora? confirmadmin = Da li ste sigurni da želite da pretvorite "{0}[white]" u administratora?
confirmunadmin = Da li ste sigurni da želite ukloni čin administratora sa "{0}[white]"? confirmunadmin = Da li ste sigurni da želite ukloni čin administratora sa "{0}[white]"?
@@ -307,7 +311,7 @@ save.playtime = Vreme igre: {0}
warning = Upozorenje. warning = Upozorenje.
confirm = Potvrdi confirm = Potvrdi
delete = Izbriši delete = Izbriši
view.workshop = View In Workshop view.workshop = Pogledaj u radionici
workshop.listing = Edit Workshop Listing workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Otvori open = Otvori
@@ -327,8 +331,8 @@ objective = Zadatak
crash.export = Export Crash Logs crash.export = Export Crash Logs
crash.none = No crash logs found. crash.none = No crash logs found.
crash.exported = Crash logs exported. crash.exported = Crash logs exported.
data.export = Export Data data.export = Izvezi Podatke
data.import = Import Data data.import = Uvezi Podatke
data.openfolder = Open Data Folder data.openfolder = Open Data Folder
data.exported = Data exported. data.exported = Data exported.
data.invalid = This isn't valid game data. data.invalid = This isn't valid game data.
@@ -356,7 +360,7 @@ wave.enemycore = [accent]{0}[lightgray] Neprijateljskog Jezgra
wave.enemy = [lightgray]{0} Neprijatelj Ostalo wave.enemy = [lightgray]{0} Neprijatelj Ostalo
wave.guardianwarn = Čuvar dolazi za [accent]{0}[] talasa. wave.guardianwarn = Čuvar dolazi za [accent]{0}[] talasa.
wave.guardianwarn.one = Čuvar dolazi za [accent]{0}[] talas. wave.guardianwarn.one = Čuvar dolazi za [accent]{0}[] talas.
loadimage = Load Image loadimage = Nareži Sliku
saveimage = Sačuvaj Sliku saveimage = Sačuvaj Sliku
unknown = Nepoznato unknown = Nepoznato
custom = Tkana custom = Tkana
@@ -372,13 +376,13 @@ workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item. workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info workshop.info = Item Info
changelog = Changelog (optional): changelog = Lista Promena (nije neophodna):
updatedesc = Overwrite Title & Description updatedesc = Prereži Ime i Opis
eula = Steam EULA eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing... publishing = [accent]Objavljivanje...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0} publish.error = Greška pri objavljivanju: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sektor: editor.sector = Sektor:
@@ -386,7 +390,7 @@ editor.seed = Seme:
editor.cliffs = Zidovi u Litice editor.cliffs = Zidovi u Litice
editor.brush = Četka editor.brush = Četka
editor.openin = Open In Editor editor.openin = Otvori u Editoru
editor.oregen = Generacija Rude editor.oregen = Generacija Rude
editor.oregen.info = Generacija Rude: editor.oregen.info = Generacija Rude:
editor.mapinfo = Informacije o Mapi editor.mapinfo = Informacije o Mapi
@@ -397,9 +401,9 @@ editor.waves = Talasi:
editor.rules = Pravila: editor.rules = Pravila:
editor.generation = Generisanje: editor.generation = Generisanje:
editor.objectives = Zadaci editor.objectives = Zadaci
editor.ingame = Edit In-Game editor.ingame = Izmeni "U Igri"
editor.playtest = Testiranje editor.playtest = Testiranje
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Objavi u Radionicu
editor.newmap = Nova Mapa editor.newmap = Nova Mapa
editor.center = Centar editor.center = Centar
editor.search = Pretraži Mape... editor.search = Pretraži Mape...
@@ -409,9 +413,9 @@ editor.filters.type = Tip Mape:
editor.filters.search = Pretraži U: editor.filters.search = Pretraži U:
editor.filters.author = Autor editor.filters.author = Autor
editor.filters.description = Opis editor.filters.description = Opis
editor.shiftx = Shift X editor.shiftx = Pomeri X
editor.shifty = Shift Y editor.shifty = Pomeri Y
workshop = Workshop workshop = Radionica
waves.title = Talasi waves.title = Talasi
waves.remove = Ukloni waves.remove = Ukloni
waves.every = svakih waves.every = svakih
@@ -502,8 +506,8 @@ toolmode.replace = Zamena
toolmode.replace.description = Samo crtaj na čvrstim blokovima. toolmode.replace.description = Samo crtaj na čvrstim blokovima.
toolmode.replaceall = Zameni Sve toolmode.replaceall = Zameni Sve
toolmode.replaceall.description = Zameni sve blokove na mapi. toolmode.replaceall.description = Zameni sve blokove na mapi.
toolmode.orthogonal = Orthogonal toolmode.orthogonal = Ortogonalno
toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.orthogonal.description = Crta u samo ortogonalnim crtama.
toolmode.square = Kocka toolmode.square = Kocka
toolmode.square.description = Kockasta četka. toolmode.square.description = Kockasta četka.
toolmode.eraseores = Obriši Rude toolmode.eraseores = Obriši Rude
@@ -517,7 +521,7 @@ toolmode.underliquid.description = Crtaj podove ispod tečnosti.
filters.empty = [lightgray]Nema filtera! Dodaj jedan preko dugmati ispod. filters.empty = [lightgray]Nema filtera! Dodaj jedan preko dugmati ispod.
filter.distort = Distort filter.distort = Poremeti
filter.noise = Noise filter.noise = Noise
filter.enemyspawn = Odabir Neprijateljske Tvorbe filter.enemyspawn = Odabir Neprijateljske Tvorbe
filter.spawnpath = Put od Tvorbe filter.spawnpath = Put od Tvorbe
@@ -531,7 +535,7 @@ filter.rivernoise = River Noise
filter.mirror = Ogledalo filter.mirror = Ogledalo
filter.clear = Očisti filter.clear = Očisti
filter.option.ignore = Ignoriši filter.option.ignore = Ignoriši
filter.scatter = Scatter filter.scatter = Razbaci
filter.terrain = Teren filter.terrain = Teren
filter.option.scale = Razmera filter.option.scale = Razmera
@@ -590,8 +594,8 @@ requirement.onsector = Sleti Na Sektor: {0}
launch.text = Lansiraj launch.text = Lansiraj
research.multiplayer = Only the host can research items. research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Uncover uncover = Razotkrij
configure = Configure Loadout configure = Configuriši Zalihe
objective.research.name = Izuči objective.research.name = Izuči
objective.produce.name = Dobij objective.produce.name = Dobij
objective.item.name = Preuzmi Materijal objective.item.name = Preuzmi Materijal
@@ -621,6 +625,8 @@ objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[] objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro: objective.destroycore = [accent]Uništi Neprijateljsko Jezgro:
objective.command = [accent]Upravljaj Jedinicama objective.command = [accent]Upravljaj Jedinicama
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
@@ -641,7 +647,7 @@ add = Dodaj...
guardian = Čuvar guardian = Čuvar
connectfail = [scarlet]Greška u povezivanju:\n\n[accent]{0} connectfail = [scarlet]Greška u povezivanju:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly? error.unreachable = Server je nedostižan.\nDa li je adresa ispravno napisana?
error.invalidaddress = Adresa nije validna. error.invalidaddress = Adresa nije validna.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
@@ -747,8 +753,10 @@ sector.intersect.name = Raskrsnica
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Sliv sector.basin.name = Sliv
sector.marsh.name = Marsh sector.marsh.name = Bara
sector.peaks.name = Peaks sector.peaks.name = Vrhovi
sector.ravine.name = Klisura
sector.caldera-erekir.name = Kaldera
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije. sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu. sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće. sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće.
@@ -756,13 +764,15 @@ sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske
sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[]. sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[].
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta. sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Zapaljen status.burning.name = Zapaljen
status.freezing.name = Zamrzavanje status.freezing.name = Zamrzavanje
status.wet.name = Mokar status.wet.name = Mokar
status.muddy.name = Blatnjav status.muddy.name = Blatnjav
status.melting.name = Topljenje status.melting.name = Topljenje
status.sapped.name = Sapped status.sapped.name = Sapiran
status.electrified.name = Elektrifikovan status.electrified.name = Elektrifikovan
status.spore-slowed.name = Usporen Sporama status.spore-slowed.name = Usporen Sporama
status.tarred.name = Tarred status.tarred.name = Tarred
@@ -782,27 +792,27 @@ settings.controls = Kontrole
settings.game = Igra settings.game = Igra
settings.sound = Zvuk settings.sound = Zvuk
settings.graphics = Grafika settings.graphics = Grafika
settings.cleardata = Clear Game Data... settings.cleardata = Rasčisti podatke igre...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Da li ste sigurni da želite rasčistiti ove podatke?\nŠta je bilo ne može se vratiti!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]UPOZORENJE![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research settings.clearresearch = Očisti Izučavanja
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research? settings.clearresearch.confirm = Da li ste sigurni da želite obrisati sva izučavanja unutar kampanje?
settings.clearcampaignsaves = Clear Campaign Saves settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pauzirano > paused = [accent]< Pauzirano >
clear = Clear clear = Očisti
banned = [scarlet]Nedozvoljeno banned = [scarlet]Nedozvoljeno
unsupported.environment = [scarlet]Unsupported Environment unsupported.environment = [scarlet]Ne Podržava Prirodnu Sredinu
yes = Da yes = Da
no = Ne no = Ne
info.title = Informacije info.title = Informacije
error.title = [scarlet]Greška se desila error.title = [scarlet]Greška se desila
error.crashtitle = Greška se desila error.crashtitle = Greška se desila
unit.nobuild = [scarlet]Jedinica ne može graditi unit.nobuild = [scarlet]Jedinica ne može graditi
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Poslednji Pristupio: {0}
lastcommanded = [lightgray]Last Commanded: {0} lastcommanded = [lightgray]Poslednji Upravljao: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <Učitajte mapu da se vidi> stat.showinmap = <Učitajte mapu da se vidi>
@@ -891,6 +901,7 @@ ability.statusfield = {0} Statusno polje
ability.unitspawn = {0} Fabrika ability.unitspawn = {0} Fabrika
ability.shieldregenfield = Brzina obnove štita ability.shieldregenfield = Brzina obnove štita
ability.movelightning = Munje pri kretanju ability.movelightning = Munje pri kretanju
ability.shieldarc = Lučni Štit
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -974,15 +985,15 @@ category.crafting = Ulaz/izlaz
category.function = Funkcija category.function = Funkcija
category.optional = Dotatna Poboljšanja category.optional = Dotatna Poboljšanja
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra. setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
setting.landscape.name = Lock Landscape setting.landscape.name = Zaključaj Orijentaciju
setting.shadows.name = Senke setting.shadows.name = Senke
setting.blockreplace.name = Automatski Predlogi Blokova setting.blockreplace.name = Automatski Predlogi Blokova
setting.linear.name = Linear Filtering setting.linear.name = Linearni Filteri
setting.hints.name = Hints setting.hints.name = Hints
setting.logichints.name = Logic Hints setting.logichints.name = Logic Hints
setting.backgroundpause.name = Pauziraj u Pozadini setting.backgroundpause.name = Pauziraj u Pozadini
setting.buildautopause.name = Automatski Pauziraj Gradnju setting.buildautopause.name = Automatski Pauziraj Gradnju
setting.doubletapmine.name = Double-Tap to Mine setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje
setting.commandmodehold.name = Drži za Upravljački Mod setting.commandmodehold.name = Drži za Upravljački Mod
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animirana Površina setting.animatedwater.name = Animirana Površina
@@ -1005,9 +1016,9 @@ setting.difficulty.hard = Hard
setting.difficulty.insane = Insane setting.difficulty.insane = Insane
setting.difficulty.name = Difficulty: setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Bloom Intezitet
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Bloom Magliranje
setting.effects.name = Display Effects setting.effects.name = Prikazuj Efekte
setting.destroyedblocks.name = Prikazuj Uništene Blokove setting.destroyedblocks.name = Prikazuj Uništene Blokove
setting.blockstatus.name = Prikazuj Status Blokova setting.blockstatus.name = Prikazuj Status Blokova
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
@@ -1021,41 +1032,41 @@ setting.borderlesswindow.name.windows = Ceo Bezgranični Ekran
setting.borderlesswindow.description = Restartovanje je zahtevano da bi se učitale promene. setting.borderlesswindow.description = Restartovanje je zahtevano da bi se učitale promene.
setting.fps.name = Prikazuj FPS i Ping setting.fps.name = Prikazuj FPS i Ping
setting.console.name = Osposobi Konzolu setting.console.name = Osposobi Konzolu
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Glatka Kamera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pikselizuj
setting.minimap.name = Prikaži Minimapu setting.minimap.name = Prikaži Minimapu
setting.coreitems.name = Display Core Items setting.coreitems.name = Prikaži Materijale Unutar Jezgra
setting.position.name = Prikaži Poziciju Igrača setting.position.name = Prikaži Poziciju Igrača
setting.mouseposition.name = Prilaži Poziciju Miša setting.mouseposition.name = Prilaži Poziciju Miša
setting.musicvol.name = Jačina Muzike setting.musicvol.name = Jačina Muzike
setting.atmosphere.name = Prikaži Atmosferu Planete setting.atmosphere.name = Prikaži Atmosferu Planete
setting.ambientvol.name = Jačina Zvuka Ambijenta setting.ambientvol.name = Jačina Zvuka Ambijenta
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = Jačina Zvučnih Efekata
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility setting.publichost.name = Vidljivost Javne Igre
setting.playerlimit.name = Limit Igrača setting.playerlimit.name = Limit Igrača
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Prozirnost Četa
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Prozirnost Energetskih Lasera
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Prozirnost Mostova
setting.playerchat.name = Display Player Bubble Chat setting.playerchat.name = Prikazuj Čet Mehure Igrača
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm = Da li ste sigurni da želite da vam igra bude javna?\n[accent]Svako će moći se pridruži vašoj igri.\n[lightgray]Ovo se može posle promeniti u Podešavanja->Igra->Vidljivost Javne Igre.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.confirm.really = Ako hoćete da igrate sa prijateljima, koristite [green]Pozovi Prijatelje[] umesto [scarlet]Javnog servera[]!\nDa li ste sigurni da želite da vam igra bude [scarlet]javna[]?
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit uiscale.cancel = Obustavi i Izađi
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Rebind Keys keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Block Select category.blocks.name = Biranje Blokova
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn keybind.respawn.name = Respawn
keybind.control.name = Kontrološi Jedinicu keybind.control.name = Kontrološi Jedinicu
@@ -1072,25 +1083,25 @@ keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Upravljački Mod keybind.command_mode.name = Upravljački Mod
keybind.schematic_select.name = Izageri Region keybind.schematic_select.name = Izageri Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Menu Šema
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Okreni Šemu X
keybind.schematic_flip_y.name = Flip Schematic Y keybind.schematic_flip_y.name = Okreni Šemu Y
keybind.category_prev.name = Previous Category keybind.category_prev.name = Prethodna Kategorija
keybind.category_next.name = Next Category keybind.category_next.name = Sledeća Kategorija
keybind.block_select_left.name = Block Select Left keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up keybind.block_select_up.name = Odabir Bloka Gore
keybind.block_select_down.name = Block Select Down keybind.block_select_down.name = Odabir Bloka Dole
keybind.block_select_01.name = Category/Block Select 1 keybind.block_select_01.name = Kategorija/Blok Odabir 1
keybind.block_select_02.name = Category/Block Select 2 keybind.block_select_02.name = Kategorija/Blok Odabir 2
keybind.block_select_03.name = Category/Block Select 3 keybind.block_select_03.name = Kategorija/Blok Odabir 3
keybind.block_select_04.name = Category/Block Select 4 keybind.block_select_04.name = Kategorija/Blok Odabir 4
keybind.block_select_05.name = Category/Block Select 5 keybind.block_select_05.name = Kategorija/Blok Odabir 5
keybind.block_select_06.name = Category/Block Select 6 keybind.block_select_06.name = Kategorija/Blok Odabir 6
keybind.block_select_07.name = Category/Block Select 7 keybind.block_select_07.name = Kategorija/Blok Odabir 7
keybind.block_select_08.name = Category/Block Select 8 keybind.block_select_08.name = Kategorija/Blok Odabir 8
keybind.block_select_09.name = Category/Block Select 9 keybind.block_select_09.name = Kategorija/Blok Odabir 9
keybind.block_select_10.name = Category/Block Select 10 keybind.block_select_10.name = Kategorija/Blok Odabir 10
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Izaberi/Pucaj keybind.select.name = Izaberi/Pucaj
keybind.diagonal_placement.name = Diagonalo Postavljanje keybind.diagonal_placement.name = Diagonalo Postavljanje
@@ -1110,12 +1121,12 @@ keybind.research.name = Izuči
keybind.block_info.name = O Bloku keybind.block_info.name = O Bloku
keybind.chat.name = Čet keybind.chat.name = Čet
keybind.player_list.name = Lista Igrača keybind.player_list.name = Lista Igrača
keybind.console.name = Console keybind.console.name = Konzola
keybind.rotate.name = Rotate keybind.rotate.name = Rotiraj
keybind.rotateplaced.name = Rotate Existing (Hold) keybind.rotateplaced.name = Rotiraj Postojeće (Drži)
keybind.toggle_menus.name = Toggle Menus keybind.toggle_menus.name = Toggle Menus
keybind.chat_history_prev.name = Chat History Prev keybind.chat_history_prev.name = Istorija Četa (Prethodna)
keybind.chat_history_next.name = Chat History Next keybind.chat_history_next.name = Istorija Četa (Naredna)
keybind.chat_scroll.name = Chat Scroll keybind.chat_scroll.name = Chat Scroll
keybind.chat_mode.name = Change Chat Mode keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Drop Unit keybind.drop_unit.name = Drop Unit
@@ -1139,6 +1150,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Onesposobi Svetovne Procesore rules.disableworldprocessors = Onesposobi Svetovne Procesore
rules.schematic = Šeme Su Dozvoljene rules.schematic = Šeme Su Dozvoljene
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.wavesending = Slanje Talasa
rules.waves = Talasi rules.waves = Talasi
rules.attack = Mod Napada rules.attack = Mod Napada
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1153,6 +1165,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1192,8 +1205,8 @@ rules.weather.duration = Dužina:
content.item.name = Materijali content.item.name = Materijali
content.liquid.name = Tečnosti content.liquid.name = Tečnosti
content.unit.name = Jedinice content.unit.name = Jedinice
content.block.name = Blocks content.block.name = Blokovi
content.status.name = Status Effects content.status.name = Statusni Efekti
content.sector.name = Sektori content.sector.name = Sektori
content.team.name = Factions content.team.name = Factions
wallore = (Zid) wallore = (Zid)
@@ -1226,7 +1239,7 @@ liquid.slag.name = Šljaka
liquid.oil.name = Nafta liquid.oil.name = Nafta
liquid.cryofluid.name = Kriotečnost liquid.cryofluid.name = Kriotečnost
liquid.neoplasm.name = Neoplazma liquid.neoplasm.name = Neoplazma
liquid.arkycite.name = Arkycite liquid.arkycite.name = Lučar
liquid.gallium.name = Gallium liquid.gallium.name = Gallium
liquid.ozone.name = Ozon liquid.ozone.name = Ozon
liquid.hydrogen.name = Vodonik liquid.hydrogen.name = Vodonik
@@ -1514,12 +1527,12 @@ block.large-constructor.name = Vekiki Zidar
block.large-constructor.description = Proizvodi građevine do 4x4 veličine. block.large-constructor.description = Proizvodi građevine do 4x4 veličine.
block.deconstructor.name = Deconstructor block.deconstructor.name = Deconstructor
block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje. block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
block.payload-loader.name = Payload Loader block.payload-loader.name = Punilac Tovara
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Puni u blokove tečnosti i materijale.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Praznilac Tovara
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Prazni iz blokova tečnosti i materijale.
block.heat-source.name = Izvor Toplote block.heat-source.name = Izvor Toplote
block.heat-source.description = 1x1 blok koji tehnički proizvodi beskonačno toplote. block.heat-source.description = 1x1 blok koji tehnički proizvodi beskonačno toplote. Isključivo za Sandbox mod.
block.empty.name = Prazno block.empty.name = Prazno
block.rhyolite-crater.name = Riolitni Krateri block.rhyolite-crater.name = Riolitni Krateri
block.rough-rhyolite.name = Grub Riolit block.rough-rhyolite.name = Grub Riolit
@@ -1528,18 +1541,18 @@ block.yellow-stone.name = Žuta Stena
block.carbon-stone.name = Ugljenična Stena block.carbon-stone.name = Ugljenična Stena
block.ferric-stone.name = Železna Stena block.ferric-stone.name = Železna Stena
block.ferric-craters.name = Železni Krateri block.ferric-craters.name = Železni Krateri
block.beryllic-stone.name = Beryllic Stone block.beryllic-stone.name = Berilijumska Stena
block.crystalline-stone.name = Kristalinska Stena block.crystalline-stone.name = Kristalinska Stena
block.crystal-floor.name = Kristalni Pod block.crystal-floor.name = Kristalni Pod
block.yellow-stone-plates.name = Ploče Žute Stene block.yellow-stone-plates.name = Ploče Žute Stene
block.red-stone.name = Crvena Stena block.red-stone.name = Crvena Stena
block.dense-red-stone.name = Gusta Crvena Stena block.dense-red-stone.name = Gusta Crvena Stena
block.red-ice.name = Crveni Led block.red-ice.name = Crveni Led
block.arkycite-floor.name = Arkycite Floor block.arkycite-floor.name = Lučarni Pod
block.arkyic-stone.name = Arkyic Stone block.arkyic-stone.name = Lučarna Stena
block.rhyolite-vent.name = Riolitni Gejzir block.rhyolite-vent.name = Riolitni Gejzir
block.carbon-vent.name = Ugljenični Gejzir block.carbon-vent.name = Ugljenični Gejzir
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Lučarni Gejzir
block.yellow-stone-vent.name = Gejzir Žute Stene block.yellow-stone-vent.name = Gejzir Žute Stene
block.red-stone-vent.name = Gejzir Crvene Stene block.red-stone-vent.name = Gejzir Crvene Stene
block.redmat.name = Redmat block.redmat.name = Redmat
@@ -1550,8 +1563,8 @@ block.yellow-stone-wall.name = Zid Žute Stene
block.rhyolite-wall.name = Riolitni Zid block.rhyolite-wall.name = Riolitni Zid
block.carbon-wall.name = Ugljenični Zid block.carbon-wall.name = Ugljenični Zid
block.ferric-stone-wall.name = Zid Železne Stene block.ferric-stone-wall.name = Zid Železne Stene
block.beryllic-stone-wall.name = Beryllic Stone Wall block.beryllic-stone-wall.name = Zid Berilijumske Stene
block.arkyic-wall.name = Arkyic Wall block.arkyic-wall.name = Lučarni Zid
block.crystalline-stone-wall.name = Zid Kristalinske Stene block.crystalline-stone-wall.name = Zid Kristalinske Stene
block.red-ice-wall.name = Zid Crvenog Leda block.red-ice-wall.name = Zid Crvenog Leda
block.red-stone-wall.name = Zid Crvene Stene block.red-stone-wall.name = Zid Crvene Stene
@@ -1561,9 +1574,9 @@ block.pur-bush.name = Pur Bush
block.yellowcoral.name = Žuti Koral block.yellowcoral.name = Žuti Koral
block.carbon-boulder.name = Ugljenični Kamen block.carbon-boulder.name = Ugljenični Kamen
block.ferric-boulder.name = Železni Kamen block.ferric-boulder.name = Železni Kamen
block.beryllic-boulder.name = Beryllic Boulder block.beryllic-boulder.name = Berilijumski Kamen
block.yellow-stone-boulder.name = Yellow Stone Boulder block.yellow-stone-boulder.name = Kamen Žute Stene
block.arkyic-boulder.name = Arkyic Boulder block.arkyic-boulder.name = Lučarni Kamen
block.crystal-cluster.name = Crystal Cluster block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Kristalni Blokovi block.crystal-blocks.name = Kristalni Blokovi
@@ -1581,6 +1594,7 @@ block.electric-heater.name = Električna Grejalica
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Fazna Grejalica block.phase-heater.name = Fazna Grejalica
block.heat-redirector.name = Preusmerivač Toplote block.heat-redirector.name = Preusmerivač Toplote
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1607,7 +1621,7 @@ block.large-shield-projector.name = Veliki Projektor Štita
block.armored-duct.name = Oklopljeni Kanal block.armored-duct.name = Oklopljeni Kanal
block.overflow-duct.name = Prelivni Kanal block.overflow-duct.name = Prelivni Kanal
block.underflow-duct.name = Podlivni Kanal block.underflow-duct.name = Podlivni Kanal
block.duct-unloader.name = Duct Unloader block.duct-unloader.name = Kanalni Praznilac
block.surge-conveyor.name = Impulsna Traka block.surge-conveyor.name = Impulsna Traka
block.surge-router.name = Impulsni Ruter block.surge-router.name = Impulsni Ruter
block.unit-cargo-loader.name = Utovarivač Tovarnih Jedinica block.unit-cargo-loader.name = Utovarivač Tovarnih Jedinica
@@ -1619,9 +1633,9 @@ block.reinforced-bridge-conduit.name = Armirana Mostna Cev
block.reinforced-liquid-router.name = Armirani Tečni Ruter block.reinforced-liquid-router.name = Armirani Tečni Ruter
block.reinforced-liquid-container.name = Armirani Tečni Rezervoar block.reinforced-liquid-container.name = Armirani Tečni Rezervoar
block.reinforced-liquid-tank.name = Armirani Tečni Tanker block.reinforced-liquid-tank.name = Armirani Tečni Tanker
block.beam-node.name = Beam Node block.beam-node.name = Snopna Dioda
block.beam-tower.name = Beam Tower block.beam-tower.name = Snopni Toranj
block.beam-link.name = Beam Link block.beam-link.name = Snopni Link
block.turbine-condenser.name = Turbinski Kondezator block.turbine-condenser.name = Turbinski Kondezator
block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja
block.pyrolysis-generator.name = Pirolizna Elektrana block.pyrolysis-generator.name = Pirolizna Elektrana
@@ -1630,7 +1644,7 @@ block.cliff-crusher.name = Planinolom
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Udarna Drobilica block.impact-drill.name = Udarna Drobilica
block.eruption-drill.name = Eruption Drill block.eruption-drill.name = Eruptivna Drobilica
block.core-bastion.name = Jezgro: Bastilja block.core-bastion.name = Jezgro: Bastilja
block.core-citadel.name = Core Citadel block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis block.core-acropolis.name = Core Acropolis
@@ -1652,12 +1666,11 @@ block.ship-assembler.name = Monter Brodova
block.mech-assembler.name = Monter Mečana block.mech-assembler.name = Monter Mečana
block.reinforced-payload-conveyor.name = Armirana Tovarna Traka block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
block.reinforced-payload-router.name = Armirani Tovarni Ruter block.reinforced-payload-router.name = Armirani Tovarni Ruter
block.payload-mass-driver.name = Payload Mass Driver block.payload-mass-driver.name = Tovarni Akcelerator
block.small-deconstructor.name = Small Deconstructor block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Kanvas block.canvas.name = Kanvas
block.world-processor.name = Svetovni Procesor block.world-processor.name = Svetovni Procesor
block.world-cell.name = Svetovna Ćelija block.world-cell.name = Svetovna Ćelija
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Fabrikator Tenkova block.tank-fabricator.name = Fabrikator Tenkova
block.mech-fabricator.name = Fabrikator Brodova block.mech-fabricator.name = Fabrikator Brodova
block.ship-fabricator.name = Fabrikator Mečana block.ship-fabricator.name = Fabrikator Mečana
@@ -1749,131 +1762,131 @@ item.spore-pod.description = Prerađuje se u naftu ili plastiku, može se spalji
item.spore-pod.details = Spore. Verovatno sintetički obliki života. Emituje gasove otrovne po ostali život. Ekstremno invazivne. Visoko zapaljive u određenim uslovima. item.spore-pod.details = Spore. Verovatno sintetički obliki života. Emituje gasove otrovne po ostali život. Ekstremno invazivne. Visoko zapaljive u određenim uslovima.
item.blast-compound.description = Koristi se za bombe i eksplozivnu municiju. item.blast-compound.description = Koristi se za bombe i eksplozivnu municiju.
item.pyratite.description = Koristi se kao zapaljiva municija i odlično gorivo za elektrane. item.pyratite.description = Koristi se kao zapaljiva municija i odlično gorivo za elektrane.
item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.beryllium.description = Korišćen u raznim građevinama i municiji na Erekir-u.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.tungsten.description = Korišćena u drobilicama, oklopu i kao municija. Potrebna za gradnju naprednijih građevina.
item.oxide.description = Used as a heat conductor and insulator for power. item.oxide.description = Korišćen kao preusmeravač toplote i električni izolator.
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.carbide.description = Korišćena u naprednim građevinama, većim jedinicama i municiji.
liquid.water.description = Koristi se za hlađenje mašina i preradu otpada. liquid.water.description = Koristi se za hlađenje mašina i preradu otpada.
liquid.slag.description = Može se preraditi u Razdvajačima u druge resurse, može se sipati na neprijatelje kao oružje. liquid.slag.description = Može se preraditi u Razdvajačima u druge resurse, može se sipati na neprijatelje kao oružje.
liquid.oil.description = Koristi se za proizvodnju naprednih materijala. Može se koristi kao pojačivač vatre ako se sipa na neprijatelja dok gori. liquid.oil.description = Koristi se za proizvodnju naprednih materijala. Može se koristi kao pojačivač vatre ako se sipa na neprijatelja dok gori.
liquid.cryofluid.description = Rashladna tečnost za fabrike, reaktore i topove. liquid.cryofluid.description = Rashladna tečnost za fabrike, reaktore i topove.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = Korišćen kao oksidaciono sredstvo za proizvodnju materijala, i kao gorivo. Srednje eksplozivan.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = Korišćen za iskopavanje ruda, proizvodnju jedinica i za popravke. Zapaljiv.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.cyanogen.description = Korišćena za izgradnju većih jedinica, kao municija i za razne reakcije u naprednim građevinama. Izuzetno Zapaljiv.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.nitrogen.description = Korišćen za iskopavanje ruda, proizvodnju gasova i proizvodnju jedinica. Inertan.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.description = Opasni biološki njusproizvod Neoplasia reaktora. Brzo se širi na svaki povezani blok koji sadrži vodu koju dotakne, oštećuju ih u procesu. Viskozna.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.neoplasm.details = Neoplazma. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = [lightgray]Zabačen block.derelict = [lightgray]Zabačen
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides. block.armored-conveyor.description = Usmerava materijale ispred. Nema prijema sa bokova.
block.illuminator.description = Emits light. block.illuminator.description = Osvetljava okolinu.
block.message.description = Stores a message for communication between allies. block.message.description = Skladišti poruku radi komunikacije među saveznicima.
block.graphite-press.description = Compresses coal into graphite. block.graphite-press.description = Pritiska ugalj, pretvarajući ga u grafit.
block.multi-press.description = Compresses coal into graphite. Requires water as coolant. block.multi-press.description = Pritiska ugalj, pretvarajući ga u grafit. Zahteva vodu za hlađenje.
block.silicon-smelter.description = Refines silicon from sand and coal. block.silicon-smelter.description = Rafinira silicijum iz peska i uglja.
block.kiln.description = Smelts sand and lead into metaglass. block.kiln.description = Topi pesak i olovo u meta-staklo.
block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.plastanium-compressor.description = Proizvodi plastanijum iz nafte i titanijuma.
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand. block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid. block.cryofluid-mixer.description = Meša vodu sa finom titanijumskom prašinom u kriotečnost.
block.blast-mixer.description = Produces blast compound from pyratite and spore pods. block.blast-mixer.description = Proizvodi eksplozivnu smešu iz piratita i kapsula spora.
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite. block.pyratite-mixer.description = Meša ugalj, pesak i olovo u piratit.
block.melter.description = Melts down scrap into slag. block.melter.description = Melts down scrap into slag.
block.separator.description = Separates slag into its mineral components. block.separator.description = Separates slag into its mineral components.
block.spore-press.description = Compresses spore pods into oil. block.spore-press.description = Pritiska kapsule spora, pretvarajući je u naftu.
block.pulverizer.description = Crushes scrap into fine sand. block.pulverizer.description = Drobi opiljke u fini pesak.
block.coal-centrifuge.description = Transforms oil into coal. block.coal-centrifuge.description = Transformiše naftu u ugalj.
block.incinerator.description = Vaporizes any item or liquid it receives. block.incinerator.description = Spaljuje svaki materijal ili tečnost koju primi.
block.power-void.description = Voids all power inputted. Sandbox only. block.power-void.description = Negira svu povezanu energiju. Isključivo za Sandbox mod.
block.power-source.description = Bezkrajno ispušta energiju. Sandbox only. block.power-source.description = Bezkrajno ispušta energiju. Isključivo za Sandbox mod.
block.item-source.description = Infinitely outputs items. Sandbox only. block.item-source.description = Bezkrajno ispušta materijale. Isključivo za Sandbox mod.
block.item-void.description = Destroys any items. Sandbox only. block.item-void.description = Uništava svaki ubačeni materijal. Isključivo za Sandbox mod.
block.liquid-source.description = Bezkrajno ispušta tečnosti. Sandbox only. block.liquid-source.description = Bezkrajno ispušta tečnosti. Isključivo za Sandbox mod.
block.liquid-void.description = Uništava svaku tečnost. Sandbox only. block.liquid-void.description = Uništava svaku ubačenu tečnost. Isključivo za Sandbox mod.
block.payload-source.description = Infinitely outputs payloads. Sandbox only. block.payload-source.description = Bezkrajno ispušta tovar. Isključivo za Sandbox mod.
block.payload-void.description = Destroys any payloads. Sandbox only. block.payload-void.description = Uništava sav ubačen tovar. Isključivo za Sandbox mod.
block.copper-wall.description = Protects structures from enemy projectiles. block.copper-wall.description = Štiti građevine od neprijateljskih projektila.
block.copper-wall-large.description = Protects structures from enemy projectiles. block.copper-wall-large.description = Štiti građevine od neprijateljskih projektila.
block.titanium-wall.description = Protects structures from enemy projectiles. block.titanium-wall.description = Štiti građevine od neprijateljskih projektila.
block.titanium-wall-large.description = Protects structures from enemy projectiles. block.titanium-wall-large.description = Štiti građevine od neprijateljskih projektila.
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. block.plastanium-wall.description = Štiti građevine od neprijateljskih projektila. Upija lasere i električne udare. Ne dopušta automatska povezivanja energije.
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. block.plastanium-wall-large.description = Štiti građevine od neprijateljskih projektila. Upija lasere i električne udare. Ne dopušta automatska povezivanja energije.
block.thorium-wall.description = Protects structures from enemy projectiles. block.thorium-wall.description = Štiti građevine od neprijateljskih projektila.
block.thorium-wall-large.description = Protects structures from enemy projectiles. block.thorium-wall-large.description = Štiti građevine od neprijateljskih projektila.
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. block.phase-wall.description = Štiti građevine od neprijateljskih projektila, odbijajući većinu metaka pri udaru.
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. block.phase-wall-large.description = Štiti građevine od neprijateljskih projektila, odbijajući većinu metaka pri udaru.
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.surge-wall.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.surge-wall-large.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
block.door.description = A wall that can be opened and closed. block.door.description = Zid koji se može otvarati i zatvarati.
block.door-large.description = A wall that can be opened and closed. block.door-large.description = Zid koji se može otvarati i zatvarati.
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Povremeno popravlja blokove u okolini.\nMože koristiti silicijum da poveća domet i efikasnost.
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. block.mend-projector.description = Popravlja blokove u okolini.\nMože koristiti faznu tkaninu da poveća domet i efikasnost.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. block.overdrive-projector.description = Ubrzava okolne građevine.\nMože koristiti faznu tkaninu da poveća domet i efikasnost.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
block.shock-mine.description = Releases electric arcs upon enemy unit contact. block.shock-mine.description = Oslobađa električne udare pri kontaktu sa neprijateljskim jedinicama.
block.conveyor.description = Transports items forward. block.conveyor.description = Usmerava materijale ispred.
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor. block.titanium-conveyor.description = Usmerava materijale ispredd. Brži od standardnog transportera.
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput. block.plastanium-conveyor.description = Usmerava materijale ispred u bačvama. Prima materijale od pozadi, I izbacuje na tri strane spreda. Zahteva više ulaznih i izlaznih tačaka za maksimalni protok.
block.junction.description = Acts as a bridge for two crossing conveyor belts. block.junction.description = Acts as a bridge for two crossing conveyor belts.
block.bridge-conveyor.description = Transports items over terrain or buildings. block.bridge-conveyor.description = Prebacuje materijale preko terena i građevina.
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power. block.phase-conveyor.description = Momentalno prebacuje materijale preko terena i građevina. Veći domet nego premostna traka, ali zahteva energiju.
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right. block.sorter.description = Ako je prijemni materijal slaže sa izabranim, ide napred. U suprotnosti, materijal ide sa strane.
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead. block.inverted-sorter.description = Kao standardni sorter, ali izabrani materijali idu sa strane.
block.router.description = Distributes input items to 3 output directions equally. block.router.description = Distribuiše primljene materijale podjednako u 3 pravca.
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output. block.router.details = Neophodno zlo. Predlaže se da se ne postavlja pored proizvodnog prijema, pošto će nastati zastoj od proizvoda.
block.distributor.description = Distributes input items to 7 output directions equally. block.distributor.description = Distribuiše primljene materijale podjednako u 7 pravaca.
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. block.overflow-gate.description = Samo otpušta materijale sa strane u slučaju da je prednja strana nepropusna.
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. block.underflow-gate.description = Suprostnost nadlivne kapije. Otpušta materijale napred samo kad su obe strane nepropusne.
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers. block.mass-driver.description = Visoko-dometna tranportna građevina za materijale. Skuplja bačve materijala i ispaljuje ih na druge akceleratore.
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power. block.mechanical-pump.description = Pumpa tečnosti. Ne zahteva energiju.
block.rotary-pump.description = Pumps and outputs liquids. Requires power. block.rotary-pump.description = Pumpa tečnosti. Zahteva energiju.
block.impulse-pump.description = Pumps and outputs liquids. block.impulse-pump.description = Pumpa tečnosti.
block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits. block.conduit.description = Usmerava tečnosti ka zadatom pravcu. Korišćen sa drugim cevima i pumpama.
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits. block.pulse-conduit.description = Usmerava tečnosti ka zadatom pravcu. Ima veći kapacitet i brže prenosi od standardnih cevi.
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak. block.plated-conduit.description = Usmerava tečnosti ka zadatom pravcu. Does not accept input from the sides. Ne curi.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. block.liquid-router.description = Prima tečnosti iz jednog pravca i otpušta podjednako u 3 pravca. Takođe može da skladišti nešto tečnosti.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-container.description = Skladišti dobru količinu tečnosti. Slično tečnom ruteru, otpušta u svaki pravac.
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Skladišti veliku količinu tečnosti. Slično tečnom ruteru, otpušta u svaki pravac.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. block.liquid-junction.description = Acts as a bridge for two crossing conduits.
block.bridge-conduit.description = Transports liquids over terrain or buildings. block.bridge-conduit.description = Prebacuje tečnosti preko terena ili građevina.
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power. block.phase-conduit.description = Momentalno prebacuje tečnosti preko terena i građevina. Veći domet nego premostna cev, ali zahteva energiju.
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node.description = Distribuiše energiju sa drugim čvorovima. Čvor takođe šalje i prima energiju sa susednim blokovima.
block.power-node-large.description = An advanced power node with greater range. block.power-node-large.description = Napredni čvor sa većim dometom.
block.surge-tower.description = A long-range power node with fewer available connections. block.surge-tower.description = Dugo-dometni čvor sa samo nekoliko dostupnih povezivanja.
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored. block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit. block.battery.description = Skladišti višak energije. Otpušta energiju kad je deficit.
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery. block.battery-large.description = Skladišti višak energije. Otpušta energiju kad je deficit. Veći kapacitet od standardne baterije.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal. block.combustion-generator.description = Stvara energiju prilikom sagorevanja zapaljivih materijala, potput uglja.
block.thermal-generator.description = Generates power when placed in hot locations. block.thermal-generator.description = Stvara energiju kada se nalazim u toploj sredini.
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam. block.steam-generator.description = Stvara energiju prilikom sagorevanja zapaljivih materijala i sa tim vode u paru.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.differential-generator.description = Stvara velku količinu energije. Koristi temperaturnu razliku između kriotečnosti i zapaljenog piratita.
block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate. block.rtg-generator.description = Koristi toplotu pri polakom razlaganju radioaktivnih elemenata za proizvodnju energije.
block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel.description = Proizvodi malu količinu energije od sunca.
block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel. block.solar-panel-large.description = Proizvodi malu količinu energije od sunca, ali više od standardnog panela.
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources. block.mechanical-drill.description = Kada je postavljeno na rudi, polako i trajno otpušta materijale. Može samo iskopavati jednostavne resurse.
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. block.pneumatic-drill.description = Poboljšana drobilica, može iskopavati titanijm. Otkopava brže nego mehanička drobilica.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. block.laser-drill.description = Omugućava još brže iskopavanje pomoću tehnologije lasera, ali zahteva energiju. Može iskopavati torijum.
block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.blast-drill.description = Najefikasnija drobilica. Zahteva veliku količinu energije.
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available. block.water-extractor.description = Prikuplja podzemne vode. Korišćeno na mestima bez nadzemne vode.
block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods. block.cultivator.description = Prikuplja malu količinu atmosfernih kultura spora u kapsule spora.
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo. block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil. block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
block.core-shard.description = Core of the base. Once destroyed, the sector is lost. block.core-shard.description = Jezgro baze. Jednom uništeno gubi se sector.
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel. block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard. block.core-foundation.description = Jezgro baze. Dobro oklopljeno. Skladišti više resursa nego Krhotina.
block.core-foundation.details = The second iteration. block.core-foundation.details = The second iteration.
block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources. block.core-nucleus.description = Jezgro baze. Veoma dobro oklopljeno. Skladišti veliku količinu resursa.
block.core-nucleus.details = The third and final iteration. block.core-nucleus.details = The third and final iteration.
block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader. block.vault.description = Skladišti veliku količinu od svake vrste materijala. Contents can be retrieved with an unloader.
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader. block.container.description = Skladišti malu količinu od svake vrste materijala. Contents can be retrieved with an unloader.
block.unloader.description = Unloads the selected item from nearby blocks. block.unloader.description = Istovaruje određeni materijal iz obližnih blokova.
block.launch-pad.description = Launches batches of items to selected sectors. block.launch-pad.description = Lansira bačve resursa u izabrani sektor.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Fires alternating bullets at enemies. block.duo.description = Ispaljuje metke naizmenično na neprijatelje.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft. block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = Fires small shells at ground enemies over long distances. block.hail.description = Fires small shells at ground enemies over long distances.
@@ -1881,29 +1894,29 @@ block.wave.description = Fires streams of liquid at enemies. Automatically extin
block.lancer.description = Charges and fires powerful beams of energy at ground targets. block.lancer.description = Charges and fires powerful beams of energy at ground targets.
block.arc.description = Fires arcs of electricity at ground targets. block.arc.description = Fires arcs of electricity at ground targets.
block.swarmer.description = Fires homing missiles at enemies. block.swarmer.description = Fires homing missiles at enemies.
block.salvo.description = Fires quick salvos of bullets at enemies. block.salvo.description = Ispaljuje brze rafale na neprijatelje.
block.fuse.description = Fires three close-range piercing blasts at nearby enemies. block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
block.ripple.description = Shoots clusters of shells at ground enemies over long distances. block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
block.cyclone.description = Fires explosive clumps of flak at nearby enemies. block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
block.spectre.description = Fires large armor-piercing bullets at air and ground targets. block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health. block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity. block.repair-point.description = Stalno popravlja najbližu oštećenu jedinicu u okolini.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process. block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.silicon-crucible.description = Rafine silicijum iz peska i uglja, korišteći piratit kao dodatni izvor toplote. Efikasnija u toploj sredini.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.overdrive-dome.description = Ubrzava rad okolnih građevina. Za rad zahteva silicijum i faznu tkaninu.
block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-conveyor.description = Usmerava tovar, potput jedinica iz fabrika.
block.payload-router.description = Splits input payloads into 3 output directions. block.payload-router.description = Deli tovarni skup u 3 pravca.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.ground-factory.description = Proizvodi zemne jedinice. Proizvod se može odmah koristiti, ili pomeren u rekonstruktore za doradu.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Proizvodi vazdušne jedinice. Proizvod se može odmah koristiti, ili pomeren u rekonstruktore za doradu.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Proizvodi morske jedinice. Proizvod se može odmah koristiti, ili pomeren u rekonstruktore za doradu.
block.additive-reconstructor.description = Upgrades inputted units to the second tier. block.additive-reconstructor.description = Dorađuje ubačene jedinice u drugi tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier. block.multiplicative-reconstructor.description = Dorađuje ubačene jedinice u treći tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier. block.exponential-reconstructor.description = Dorađuje ubačene jedinice u četvrti tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier. block.tetrative-reconstructor.description = Dorađuje ubačene jedinice u peti i konačni tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors. block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
@@ -1915,11 +1928,11 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Jezgro baze. Izuzetno dobro oklopljeno. Skladišti više resursa od Bastilje jezgra.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Jezgro baze. Izvrsno dobro oklopljeno. Skladišti više resursa od Citadele jezgra.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = Ispaljuje rafale metaka u širokom uglu. Gura neprijateljske jedinice nazad.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
@@ -1928,81 +1941,82 @@ block.lustre.description = Fires a slow-moving single-target laser at enemy targ
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = Rafine silicijum iz peska i grafita.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.oxidation-chamber.description = Pretvara berilijum i ozom u kiseonik. Ispušta toplotu kao njusproizvod.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.electric-heater.description = Greje usmerene blokove. Zahteva veliku količinu energije.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.heat-router.description = Spreads accumulated heat in three output directions.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Zahteva toplotu.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Zahteva toplotu.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.carbide-crucible.description = Pretvara volfram i grafit u karbid. Zahteva toplotu.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Zahteva toplotu.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Koristi energiju.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Skladišti veliku količinu tečnosti.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Skladišti dobru količinu tečnosti.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Prenosi tečnosti preko terena i građevina.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.reinforced-pump.description = Pumpa tečnosti. Zahteva vodonik.
block.beryllium-wall.description = Protects structures from enemy projectiles. block.beryllium-wall.description = Štiti građevine od neprijateljskih projektila.
block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = Štiti građevine od neprijateljskih projektila.
block.tungsten-wall.description = Protects structures from enemy projectiles. block.tungsten-wall.description = Štiti građevine od neprijateljskih projektila.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Štiti građevine od neprijateljskih projektila.
block.carbide-wall.description = Protects structures from enemy projectiles. block.carbide-wall.description = Štiti građevine od neprijateljskih projektila.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall-large.description = Štiti građevine od neprijateljskih projektila.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall-large.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.shielded-wall.description = Štiti građevine od neprijateljskih projektila. Stvara štit koji može primiti većinu metaka kada ima dovoljno energije. Provodi energiju.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.blast-door.description = Zid koji se otvara kada su savezničke jedinice u blizini. Nemoguće je upravljati je ručno.
block.duct.description = Moves items forward. Only capable of storing a single item. block.duct.description = Usmerava materijale ispred.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.armored-duct.description = Usmerava materijale ispred. Ne prihvata unos sa strane od blokova koji nisu kanali.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.duct-router.description = Distribuiše materijale podjednako sa 3 strane. Prihvata materijale samo otpozadi. Može da se podesi kao sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.overflow-duct.description = Samo otpušta materijale sa strane u slučaju da je prednja strana nepropusna.
block.duct-bridge.description = Moves items over structures and terrain. block.duct-bridge.description = Prenosi materijale preko terena i građevina.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.duct-unloader.description = Istovaruje materijale od bloka iza. Ne može istovarivati iz jezgra.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.underflow-duct.description = Suprostnost nadlivnog kanala. Otpušta materijale napred samo kad su obe strane nepropusne.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.surge-conveyor.description = Usmerava materijale u bačvama. Može se ubrzati sa energijom. Provodi energiju.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.surge-router.description = Distribuiše materijale iz impulsnih traka podjednako sa 3 strane. Može se ubrzati sa energijom. Provodi energiju.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.beam-node.description = Prenosi energiju na druge blokove ortogonalno. Skladišti malu količinu energije.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.beam-tower.description = Prenosi energiju na druge blokove ortogonalno. Skladišti veću količinu energije. Dugog dometa.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.turbine-condenser.description = Proizvodi energiju kada je na ventilu. Proizvodi malu količinu vode.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.chemical-combustion-chamber.description = Proizvodi energiju od lučara i ozona.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.flux-reactor.description = Proizvodi veliku količinu energije iz primljene toplote. Zahteva cianogen kao stabilizator. Dobijena energija i potreban cianogen su srazmerni sa količinom toplote.\nU slučaju nedovoljnog cianogena dolazi do ekplozije.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.neoplasia-reactor.description = Koristi lučar, faznu tkaninu i vodu da proizvede veliku količinu energije. Proizvodi toplotu i opasnu neoplazmu kao njusproizvod.\nDolazi do jake eksplozije ako neoplasma se ne ispusti iz reaktora pomoću cevi.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.build-tower.description = Automatski gradi uništene građevine i pomaže drugim jedinicama u izgradnji novih.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-fabricator.description = Proizvodi Stell jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.ship-fabricator.description = Proizvodi Elude jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.mech-fabricator.description = Proizvodi Merui jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.tank-refabricator.description = Dorađuje ubačene tenkovske jedinice u drugi tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.ship-refabricator.description = Dorađuje ubačene brodne jedinice u drugi tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.mech-refabricator.description = Dorađuje ubačene mečanske jedinice u drugi tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier. block.prime-refabricator.description = Dorađuje ubačene jedinice u treći tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Usmeruje tovar ispred.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva ozon.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
@@ -2077,6 +2091,7 @@ lst.set = Definiši varijablu.
lst.operation = Izvrši operaciju sa 1-2 varijable. lst.operation = Izvrši operaciju sa 1-2 varijable.
lst.end = Skoči do vrha skupa operacija. lst.end = Skoči do vrha skupa operacija.
lst.wait = Sačekaj definisani broj sekundi. lst.wait = Sačekaj definisani broj sekundi.
lst.stop = Halt execution of this processor.
lst.lookup = Vidi vrstu materijala/tečnosti/jedinice/bloka po ID-u.\nUkupne količine svake vrste se mogu pristupiti sa:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Vidi vrstu materijala/tečnosti/jedinice/bloka po ID-u.\nUkupne količine svake vrste se mogu pristupiti sa:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -173,6 +173,10 @@ filename = Filnamn:
unlocked = Nytt innehåll upplåst! unlocked = Nytt innehåll upplåst!
available = Ny forskning tillgänglig! available = Ny forskning tillgänglig!
unlock.incampaign = < Lås upp i kampanjen för detaljer > unlock.incampaign = < Lås upp i kampanjen för detaljer >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Avklarad completed = [accent]Avklarad
techtree = Teknologiträd techtree = Teknologiträd
techtree.select = Teknologiträd Väljare techtree.select = Teknologiträd Väljare
@@ -614,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -879,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Vågtimer rules.wavetimer = Vågtimer
rules.wavesending = Wave Sending
rules.waves = Vågor rules.waves = Vågor
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1567,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1919,6 +1932,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2060,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -170,12 +170,16 @@ about.button = เกี่ยวกับ
name = ชื่อ: name = ชื่อ:
noname = ใส่ชื่อ[accent]ผู้เล่น[]ก่อน noname = ใส่ชื่อ[accent]ผู้เล่น[]ก่อน
search = Search: search = Search:
planetmap = แผนที่ดาวเคราะห์ planetmap = แผนที่ดาว
launchcore = ส่งแกนกลาง launchcore = ส่งแกนกลาง
filename = ชื่อไฟล์: filename = ชื่อไฟล์:
unlocked = เนื้อหาใหม่ปลดล็อก! unlocked = ปลดล็อกเนื้อหาใหม่!
available = มีการวิจัยใหม่พร้อมปลดล็อก! available = มีการวิจัยใหม่พร้อมปลดล็อก!
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด > unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]วิจัยแล้ว completed = [accent]วิจัยแล้ว
techtree = ต้นไม้เทคโนโลยี techtree = ต้นไม้เทคโนโลยี
techtree.select = เลือกต้นไม้เทคโนโลยี techtree.select = เลือกต้นไม้เทคโนโลยี
@@ -291,7 +295,7 @@ save.newslot = ชื่อเซฟ:
save.rename = เปลี่ยนชื่อ save.rename = เปลี่ยนชื่อ
save.rename.text = ชื่อใหม่: save.rename.text = ชื่อใหม่:
selectslot = เลือกเซฟ selectslot = เลือกเซฟ
slot = [accent]สล็อต {0} slot = [accent]ช่องที่ {0}
editmessage = แก้ไขข้อความ editmessage = แก้ไขข้อความ
save.corrupted = ไฟล์เซฟเสียหายหรือไม่ถูกต้อง! save.corrupted = ไฟล์เซฟเสียหายหรือไม่ถูกต้อง!
empty = <ว่างเปล่า> empty = <ว่างเปล่า>
@@ -592,25 +596,25 @@ research.multiplayer = โฮสต์เท่านั้นที่วิจ
map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้ map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้
uncover = เปิดเผย uncover = เปิดเผย
configure = ตั้งค่าทรัพยากร configure = ตั้งค่าทรัพยากร
objective.research.name = Research objective.research.name = วิจัย
objective.produce.name = Obtain objective.produce.name = เก็บเกี่ยว
objective.item.name = Obtain Item objective.item.name = เก็บไอเท็ม
objective.coreitem.name = Core Item objective.coreitem.name = ไอเท็มในแกนกลาง
objective.buildcount.name = Build Count objective.buildcount.name = นับสิ่งก่อสร้าง
objective.unitcount.name = Unit Count objective.unitcount.name = นับยูนิต
objective.destroyunits.name = Destroy Units objective.destroyunits.name = ทำลายยูนิต
objective.timer.name = Timer objective.timer.name = จับเวลา
objective.destroyblock.name = Destroy Block objective.destroyblock.name = ทำลายบล็อก
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = ทำลายหลายบล็อก
objective.destroycore.name = Destroy Core objective.destroycore.name = ทำลายแกนกลาง
objective.commandmode.name = Command Mode objective.commandmode.name = โหมดสั่งการ
objective.flag.name = Flag objective.flag.name = ธง
marker.shapetext.name = Shape Text marker.shapetext.name = ข้อความในรูปทรง
marker.minimap.name = Minimap marker.minimap.name = มินิแมพ
marker.shape.name = Shape marker.shape.name = รูปทรง
marker.text.name = Text marker.text.name = ข้อความ
marker.background = Background marker.background = พื้นหลัง
marker.outline = Outline marker.outline = โครงร่าง
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1} objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
objective.produce = [accent]เก็บเกี่ยว:\n[]{0}[lightgray]{1} objective.produce = [accent]เก็บเกี่ยว:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]ทำลาย:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]ทำลาย:\n[]{0}[lightgray]{1}
@@ -621,6 +625,8 @@ objective.build = [accent]สร้าง: [][lightgray]{0}[]x\n{1}[lightgray]{2
objective.buildunit = [accent]ผลิตยูนิต: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]ผลิตยูนิต: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]ทำลาย: [][lightgray]{0}[]x ยูนิต objective.destroyunits = [accent]ทำลาย: [][lightgray]{0}[]x ยูนิต
objective.enemiesapproaching = [accent]ศัตรูจะปรากฏตัวใน [lightgray]{0}[] objective.enemiesapproaching = [accent]ศัตรูจะปรากฏตัวใน [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]ทำลายแกนกลางศัตรู objective.destroycore = [accent]ทำลายแกนกลางศัตรู
objective.command = [accent]สั่งการยูนิต objective.command = [accent]สั่งการยูนิต
objective.nuclearlaunch = [accent]⚠ ตรวจพบจรวดหัวรบปรมาณู: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ ตรวจพบจรวดหัวรบปรมาณู: [lightgray]{0}
@@ -741,21 +747,26 @@ sector.extractionOutpost.description = ด่านที่อยู่ห่
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[] sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
sector.onset.name = การเริ่มต้น sector.onset.name = การเริ่มต้น
sector.aegis.name = Aegis sector.aegis.name = เกราะกำบัง
sector.lake.name = Name sector.lake.name = ทะเลสาบ
sector.intersect.name = Intersect sector.intersect.name = ทางตัดผ่าน
sector.atlas.name = Atlas sector.atlas.name = แอตลาส
sector.split.name = Split sector.split.name = รอยแยก
sector.basin.name = Basin sector.basin.name = แอ่ง
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = เครื่องสแกนเสนอว่าเซ็กเตอร์นี้จะถูกโจมตีจากหลายๆ ด้านไม่นานหลังจากการลงจอด\nสร้างฐานป้องกันให้ไวและขยายพื้นที่ให้เร็วที่สุด\nจำเป็นต้องมียูนิต[accent]จักรกล[]เพื่อสำรวจผ่านบนภูมิประเทศที่หยาบและขรุขระในพื้นที่นี้
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = เซ็กเตอร์นี้มีภูมิประเทศที่หลากหลายและจำเป็นจะต้องมียูนิตหลากหลายชนิดเพื่อให้การโจมตีมีประสิทธิภาพ\nยูนิตขั้นสูงอาจจำเป็นเพื่อต่อกรกับฐานทัพศัตรูที่แข็งแกร่งขึ้นในพื้นที่นี้\nวิจัย[accent]เครื่องแยกสลายไฟฟ้า[]และ[accent]เครื่องแปลงสภาพรถถัง[]
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = จำนวนศัตรูอันน้อยนิดทำให้เป็นเวลาที่เหมาะที่สุดในการทดสอบระบบการขนส่งใหม่
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
status.burning.name = เผาไหม้ status.burning.name = เผาไหม้
status.freezing.name = แช่แข็ง status.freezing.name = แช่แข็ง
@@ -784,7 +795,7 @@ settings.sound = เสียง
settings.graphics = กราฟิก settings.graphics = กราฟิก
settings.cleardata = เคลียร์ข้อมูลเกม... settings.cleardata = เคลียร์ข้อมูลเกม...
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลนี้?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้นะ! settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลนี้?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้นะ!
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ แมพ การวิจัยแล้วและก็ปุ่มควบคุม\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ แมพ การวิจัยแล้วและก็รูปแบบปุ่มควบคุม\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด? settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
settings.clearsaves = เคลียร์เซฟ settings.clearsaves = เคลียร์เซฟ
settings.clearresearch = เคลียร์การวิจัย settings.clearresearch = เคลียร์การวิจัย
@@ -891,6 +902,7 @@ ability.statusfield = {0} สนามเอฟเฟกต์
ability.unitspawn = โรงงาน'{0} ability.unitspawn = โรงงาน'{0}
ability.shieldregenfield = สนามรักษาโล่ ability.shieldregenfield = สนามรักษาโล่
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่ ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
ability.shieldarc = Shield Arc
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
@@ -1139,11 +1151,12 @@ rules.coreincinerates = แกนกลางเผาทรัพยากร
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
rules.schematic = อนุญาตแผนผัง rules.schematic = อนุญาตแผนผัง
rules.wavetimer = นับถอยหลังการปล่อยคลื่น rules.wavetimer = นับถอยหลังการปล่อยคลื่น
rules.wavesending = Wave Sending
rules.waves = คลื่น rules.waves = คลื่น
rules.attack = โหมดการโจมตี rules.attack = โหมดการโจมตี
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP) rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
rules.corecapture = ยืดแกนกลางเมื่อทำลาย rules.corecapture = ยืดแกนกลางเมื่อทำลาย
@@ -1153,6 +1166,7 @@ rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากร
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์ rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
@@ -1581,6 +1595,7 @@ block.electric-heater.name = เครื่องอุ่นพลังงา
block.slag-heater.name = เครื่องอุ่นแร่หลอม block.slag-heater.name = เครื่องอุ่นแร่หลอม
block.phase-heater.name = เครื่องอุ่นเฟส block.phase-heater.name = เครื่องอุ่นเฟส
block.heat-redirector.name = เครื่องเปลี่ยนเส้นทางความร้อน block.heat-redirector.name = เครื่องเปลี่ยนเส้นทางความร้อน
block.heat-router.name = Heat Router
block.slag-incinerator.name = เตาเผาสลายแร่หลอม block.slag-incinerator.name = เตาเผาสลายแร่หลอม
block.carbide-crucible.name = เบ้าหลอมคาร์ไบด์ block.carbide-crucible.name = เบ้าหลอมคาร์ไบด์
block.slag-centrifuge.name = เครื่องแปรรูปแร่หลอม block.slag-centrifuge.name = เครื่องแปรรูปแร่หลอม
@@ -1599,9 +1614,9 @@ block.reinforced-surge-wall.name = กำแพงเสิร์จเสริ
block.reinforced-surge-wall-large.name = กำแพงเสิร์จเสริมกำลังขนาดใหญ่ block.reinforced-surge-wall-large.name = กำแพงเสิร์จเสริมกำลังขนาดใหญ่
block.shielded-wall.name = กำแพงเสริมโล่ block.shielded-wall.name = กำแพงเสริมโล่
block.radar.name = เรดาร์ block.radar.name = เรดาร์
block.build-tower.name = เครื่องช่วยก่อสร้าง block.build-tower.name = หอก่อสร้าง
block.regen-projector.name = เครื่องฉายฟึ้นฟู block.regen-projector.name = เครื่องฉายฟึ้นฟู
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = หอปล่อยคลื่นกระแทก
block.shield-projector.name = เครื่องฉายโล่ block.shield-projector.name = เครื่องฉายโล่
block.large-shield-projector.name = เครื่องฉายโล่ขนาดใหญ่ block.large-shield-projector.name = เครื่องฉายโล่ขนาดใหญ่
block.armored-duct.name = ท่อสูญญากาศเสริมเกราะ block.armored-duct.name = ท่อสูญญากาศเสริมเกราะ
@@ -1657,7 +1672,6 @@ block.small-deconstructor.name = เครื่องลบทำลายข
block.canvas.name = แคนวาส block.canvas.name = แคนวาส
block.world-processor.name = ตัวประมวลผลโลก block.world-processor.name = ตัวประมวลผลโลก
block.world-cell.name = เซลล์โลก block.world-cell.name = เซลล์โลก
block.shield-breaker.name = เครื่องทำลายโล่
block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง
block.mech-fabricator.name = เครื่องสรรค์สร้างจักรกล block.mech-fabricator.name = เครื่องสรรค์สร้างจักรกล
block.ship-fabricator.name = เครื่องสรรค์สร้างยานบิน block.ship-fabricator.name = เครื่องสรรค์สร้างยานบิน
@@ -1665,8 +1679,8 @@ block.prime-refabricator.name = เครื่องแปลงสภาพเ
block.unit-repair-tower.name = หอซ่อมแซมยูนิต block.unit-repair-tower.name = หอซ่อมแซมยูนิต
block.diffuse.name = ดิฟฟิวส์ block.diffuse.name = ดิฟฟิวส์
block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน
block.smite.name = Smite block.smite.name = สไมต์
block.malign.name = Malign block.malign.name = มาไลน์
block.flux-reactor.name = Flux Reactor block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Neoplasia Reactor
@@ -1716,8 +1730,8 @@ hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โ
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้ hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต
hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา
hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่ hint.payloadDrop = กด [accent]][] เพื่อวางสิ่งที่บรรทุกอยู่
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อปล่อยสิ่งที่บรรทุกอยู่ hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อวางสิ่งที่บรรทุกอยู่
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[] hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[]
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์ hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
@@ -1935,6 +1949,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2078,6 +2093,7 @@ lst.set = ตั้งตัวแปร
lst.operation = ทำการดำเนินการกับ 1-2 ตัวแปร lst.operation = ทำการดำเนินการกับ 1-2 ตัวแปร
lst.end = ย้อนกลับไปยังด้านบนสุดของชุดคำสั่ง lst.end = ย้อนกลับไปยังด้านบนสุดของชุดคำสั่ง
lst.wait = รอเวลาเป็นวินาที lst.wait = รอเวลาเป็นวินาที
lst.stop = Halt execution of this processor.
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ใน [accent]@unit[] lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ใน [accent]@unit[]
@@ -2237,7 +2253,7 @@ lenum.target = ยิงไปที่ตำแหน่งเป้าหม
lenum.targetp = ยิงที่เป้าหมายโดยมีการคำนวณความเร็ว lenum.targetp = ยิงที่เป้าหมายโดยมีการคำนวณความเร็ว
lenum.itemdrop = ปล่อยไอเท็ม lenum.itemdrop = ปล่อยไอเท็ม
lenum.itemtake = หยิบไอเท็มจากสิ่งก่อสร้าง lenum.itemtake = หยิบไอเท็มจากสิ่งก่อสร้าง
lenum.paydrop = ปล่อยสิ่งที่บรรทุกอยู่ lenum.paydrop = วางสิ่งที่บรรทุกอยู่
lenum.paytake = หยิบสิ่งบรรทุก ณ จุดที่อยู่ lenum.paytake = หยิบสิ่งบรรทุก ณ จุดที่อยู่
lenum.payenter = เข้าไป/ลงจอดบนบล็อกบรรทุก ณ จุดที่ยูนิตอยู่ lenum.payenter = เข้าไป/ลงจอดบนบล็อกบรรทุก ณ จุดที่ยูนิตอยู่
lenum.flag = ปักธงยูนิตเป็นหมายเลข lenum.flag = ปักธงยูนิตเป็นหมายเลข
@@ -2246,5 +2262,6 @@ lenum.build = สร้างสิ่งก่อสร้าง
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[] lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่ lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
lenum.boost = เริ่ม/หยุดการบูสต์ lenum.boost = เริ่ม/หยุดการบูสต์
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode = กด [accent]shift[] ค้างเพื่อเข้าสู่[accent]โหมดสั่งการ[]\n[accent]คลิ๊กซ้ายและลาก[]เพื่อเลือกยูนิต\n[accent]คลิ๊กขวา[]เพื่อสั่งการให้ยูนิตขยับหรือโจมตี
onset.commandmode.mobile = กดปุ่ม[accent]สั่งการ[]เพื่อเข้าสู่[accent]โหมดสั่งการ[]\nวางนิ้วค้าง แล้ว[accent]ลาก[]เพื่อเลือกยูนิต\n[accent]แตะ[]เพื่อสั่งการให้ยูนิตขยับหรือโจมตี

View File

@@ -173,6 +173,10 @@ filename = File Name:
unlocked = Yeni yapi acildi!! unlocked = Yeni yapi acildi!!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -614,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -731,13 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -879,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1141,6 +1153,7 @@ rules.enemyCheat = Infinite AI Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1567,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1643,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1919,6 +1932,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2060,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -176,6 +176,10 @@ filename = Dosya Adı:
unlocked = Yeni içerik açıldı! unlocked = Yeni içerik açıldı!
available = Yeni Araştırma Mümkün! available = Yeni Araştırma Mümkün!
unlock.incampaign = < Detaylar için Mücadelede Araştır > unlock.incampaign = < Detaylar için Mücadelede Araştır >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Tamamlandı completed = [accent]Tamamlandı
techtree = Teknoloji Ağacı techtree = Teknoloji Ağacı
techtree.select = Teknoloji Ağacı Seç techtree.select = Teknoloji Ağacı Seç
@@ -621,6 +625,8 @@ objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[] objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Düşman Merkezini Yok Et objective.destroycore = [accent]Düşman Merkezini Yok Et
objective.command = [accent]Birimleri Kumanda Et objective.command = [accent]Birimleri Kumanda Et
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
@@ -749,6 +755,8 @@ sector.split.name = Ayrılım
sector.basin.name = Havza sector.basin.name = Havza
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal. sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet! sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret! sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
@@ -756,6 +764,8 @@ sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salı
sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor. sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor.
sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor. sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek. sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Yanıyor status.burning.name = Yanıyor
status.freezing.name = Donuyor status.freezing.name = Donuyor
@@ -891,6 +901,7 @@ ability.statusfield = Hızlandırma Alanı
ability.unitspawn = {0} Birliği Fabrikası ability.unitspawn = {0} Birliği Fabrikası
ability.shieldregenfield = Kalkan Yenileme Alanı ability.shieldregenfield = Kalkan Yenileme Alanı
ability.movelightning = Hareket Enerjisi ability.movelightning = Hareket Enerjisi
ability.shieldarc = Shield Arc
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
@@ -1139,6 +1150,7 @@ rules.coreincinerates = Merkez Taşanları Eritir
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
rules.schematic = Şema Kullanılabilir rules.schematic = Şema Kullanılabilir
rules.wavetimer = Dalga Zamanlayıcısı rules.wavetimer = Dalga Zamanlayıcısı
rules.wavesending = Wave Sending
rules.waves = Dalgalar rules.waves = Dalgalar
rules.attack = Saldırı Modu rules.attack = Saldırı Modu
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1153,6 +1165,7 @@ rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
rules.blockhealthmultiplier = Blok Canı Çarpanı rules.blockhealthmultiplier = Blok Canı Çarpanı
rules.blockdamagemultiplier = Blok Hasarı Çarpanı rules.blockdamagemultiplier = Blok Hasarı Çarpanı
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Birim Canı Çarpanı rules.unithealthmultiplier = Birim Canı Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı rules.unitdamagemultiplier = Birim Hasarı Çapanı
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
@@ -1582,6 +1595,7 @@ block.electric-heater.name = Elektrikli Isıtıcı
block.slag-heater.name = Cürüflü Isıtıcı block.slag-heater.name = Cürüflü Isıtıcı
block.phase-heater.name = Faz Isıtıcı block.phase-heater.name = Faz Isıtıcı
block.heat-redirector.name = Isı Aktarıcı block.heat-redirector.name = Isı Aktarıcı
block.heat-router.name = Heat Router
block.slag-incinerator.name = Cürüf Yakıcı block.slag-incinerator.name = Cürüf Yakıcı
block.carbide-crucible.name = Karbür Kazanı block.carbide-crucible.name = Karbür Kazanı
block.slag-centrifuge.name = Cürüf Sentrifüjü block.slag-centrifuge.name = Cürüf Sentrifüjü
@@ -1658,7 +1672,6 @@ block.small-deconstructor.name = Küçük YapıSökücü
block.canvas.name = Tuval block.canvas.name = Tuval
block.world-processor.name = Evrensel İşlemci block.world-processor.name = Evrensel İşlemci
block.world-cell.name = Evrensel Bellek Hücresi block.world-cell.name = Evrensel Bellek Hücresi
block.shield-breaker.name = Kalkan Kırıcı
block.tank-fabricator.name = Tank Fabrikatörü block.tank-fabricator.name = Tank Fabrikatörü
block.mech-fabricator.name = Robot Fabrikatörü block.mech-fabricator.name = Robot Fabrikatörü
block.ship-fabricator.name = Gemi Fabrikatörü block.ship-fabricator.name = Gemi Fabrikatörü
@@ -1937,6 +1950,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2080,6 +2094,7 @@ lst.set = Bir değişken ata.
lst.operation = Değişkenlerle işlem yap. lst.operation = Değişkenlerle işlem yap.
lst.end = Döngünün sonuna atla. lst.end = Döngünün sonuna atla.
lst.wait = Belli süre bekler. lst.wait = Belli süre bekler.
lst.stop = Halt execution of this processor.
lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Bir yerden başka bir yere atla. lst.jump = Bir yerden başka bir yere atla.
lst.unitbind = Bir birimi bağla: [accent]@unit[]. lst.unitbind = Bir birimi bağla: [accent]@unit[].

View File

@@ -14,7 +14,7 @@ link.f-droid.description = Завантажити для Android з F-Droid
link.wiki.description = Офіційна ігрова Wiki link.wiki.description = Офіційна ігрова Wiki
link.suggestions.description = Запропонувати нові функції link.suggestions.description = Запропонувати нові функції
link.bug.description = Знайшли хибу? Повідомте про неї тут link.bug.description = Знайшли хибу? Повідомте про неї тут
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Сервер надіслав вам посилання. Ви справді хочете перейти за ним?\n\n[sky]{0}
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну. linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
screenshot = Зняток мапи збережено до {0} screenshot = Зняток мапи збережено до {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи. screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
@@ -169,13 +169,17 @@ mod.scripts.disable = Ваш пристрій не підтримує модиф
about.button = Про гру about.button = Про гру
name = Ім’я: name = Ім’я:
noname = Спочатку придумайте[accent] собі ім’я[]. noname = Спочатку придумайте[accent] собі ім’я[].
search = Search: search = Пошук:
planetmap = Планетна мапа planetmap = Планетна мапа
launchcore = Запустити ядро launchcore = Запустити ядро
filename = Назва файлу: filename = Назва файлу:
unlocked = Доступний новий вміст! unlocked = Доступний новий вміст!
available = Нове дослідження доступно! available = Нове дослідження доступно!
unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць > unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завершено completed = [accent]Завершено
techtree = Дерево технологій techtree = Дерево технологій
techtree.select = Вибір дерева технологій techtree.select = Вибір дерева технологій
@@ -232,8 +236,8 @@ servers.disclaimer = Сервери спільноти [accent]не[] належ
servers.showhidden = Показати приховані сервери servers.showhidden = Показати приховані сервери
server.shown = Показано server.shown = Показано
server.hidden = Приховано server.hidden = Приховано
viewplayer = Viewing Player: [accent]{0}
viewplayer = Перегляд гравця: [accent]{0}
trace = Стежити за гравцем trace = Стежити за гравцем
trace.playername = Ім’я гравця: [accent]{0} trace.playername = Ім’я гравця: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
@@ -593,6 +597,7 @@ research.multiplayer = Лише власник сервера має змогу
map.multiplayer = Лише власник може переглядати сектори. map.multiplayer = Лише власник може переглядати сектори.
uncover = Розкрити uncover = Розкрити
configure = Налаштувати вивантаження configure = Налаштувати вивантаження
objective.research.name = Дослідити objective.research.name = Дослідити
objective.produce.name = Отримайте objective.produce.name = Отримайте
objective.item.name = Отримайте предмет objective.item.name = Отримайте предмет
@@ -606,6 +611,7 @@ objective.destroyblocks.name = Знищте блоки
objective.destroycore.name = Знищте ядро objective.destroycore.name = Знищте ядро
objective.commandmode.name = Режим командування objective.commandmode.name = Режим командування
objective.flag.name = Прапорець objective.flag.name = Прапорець
marker.shapetext.name = Форма тексту marker.shapetext.name = Форма тексту
marker.minimap.name = Мінімапа marker.minimap.name = Мінімапа
marker.shape.name = Форма marker.shape.name = Форма
@@ -623,9 +629,12 @@ objective.build = [accent]Збудуйте: [][lightgray]{0}[]x\n{1}[lightgray]{
objective.buildunit = [accent]Сконструюйте одиницю: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Сконструюйте одиницю: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Знищте: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Знищте: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Вороги наблизяться через [lightgray]{0}[] objective.enemiesapproaching = [accent]Вороги наблизяться через [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Знищте вороже ядро objective.destroycore = [accent]Знищте вороже ядро
objective.command = [accent]Командуйте над одиницями objective.command = [accent]Командуйте над одиницями
objective.nuclearlaunch = [accent]⚠ Виявлено ядерний запуск: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Виявлено ядерний запуск: [lightgray]{0}
announce.nuclearstrike = [red]⚠ ЯДЕРНИЙ УДАР НАБЛИЖАЄТЬСЯ ⚠ announce.nuclearstrike = [red]⚠ ЯДЕРНИЙ УДАР НАБЛИЖАЄТЬСЯ ⚠
loadout = Вивантаження loadout = Вивантаження
@@ -752,13 +761,17 @@ sector.split.name = Розколина
sector.basin.name = Ставок sector.basin.name = Ставок
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації. sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації.
sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу. sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу.
sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше. sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше.
sector.intersect.description = Сканування показує, що цей сектор буде атаковано з кількох сторін невдовзі після приземлення.Швидко підготуйте захист і розширте його якнайшвидше.\nВам знадобляться [accent]Мехи[], щоб подолати нерівну місцевість. sector.intersect.description = Сканування показує, що цей сектор буде атаковано з кількох сторін невдовзі після приземлення.Швидко підготуйте захист і розширте його якнайшвидше.\nВам знадобляться [accent]Мехи[] для подалання нерівної місцевості.
sector.atlas.description = Цей сектор містить різноманітну місцевість і потребує різноманітних одиниць для ефективної атаки.\nМодернізовані одиниці також можуть знадобитися, щоби подолати деякі складніші бази противника, виявлені тут.\nДослідіть [accent]Електролізер[] і [accent]Танковий рефабрикатор[]. sector.atlas.description = Цей сектор містить різноманітну місцевість і потребує різноманітних одиниць для ефективної атаки.\nМодернізовані одиниці також можуть знадобитися, щоби подолати деякі складніші бази противника, виявлені тут.\nДослідіть [accent]Електролізер[] і [accent]Танковий рефабрикатор[].
sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій. sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій.
sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем - у наступному релізі буде додано більше секторів. sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем у наступному релізі буде додано більше секторів.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
status.burning.name = Горіння status.burning.name = Горіння
status.freezing.name = Замерзання status.freezing.name = Замерзання
@@ -894,6 +907,7 @@ ability.statusfield = {0} Поле підсилення
ability.unitspawn = Завод одиниць «{0}» ability.unitspawn = Завод одиниць «{0}»
ability.shieldregenfield = Щитовідновлювальне поле ability.shieldregenfield = Щитовідновлювальне поле
ability.movelightning = Блискавки під час руху ability.movelightning = Блискавки під час руху
ability.shieldarc = Shield Arc
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
bar.onlycoredeposit = Передача предметів дозволена лише до ядра bar.onlycoredeposit = Передача предметів дозволена лише до ядра
@@ -1142,6 +1156,7 @@ rules.coreincinerates = Ядро спалює надлишкові предме
rules.disableworldprocessors = Вимкнути світові процесори rules.disableworldprocessors = Вимкнути світові процесори
rules.schematic = Використання схем дозволено rules.schematic = Використання схем дозволено
rules.wavetimer = Таймер для хвиль rules.wavetimer = Таймер для хвиль
rules.wavesending = Wave Sending
rules.waves = Хвилі rules.waves = Хвилі
rules.attack = Режим атаки rules.attack = Режим атаки
rules.rtsai = ШІ зі стратегій реального часу rules.rtsai = ШІ зі стратегій реального часу
@@ -1156,6 +1171,7 @@ rules.enemyCheat = Нескінченні ресурси для червоної
rules.blockhealthmultiplier = Множник здоров’я блоків rules.blockhealthmultiplier = Множник здоров’я блоків
rules.blockdamagemultiplier = Множник шкоди блоків rules.blockdamagemultiplier = Множник шкоди блоків
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множник здоров’я бойових одиниць rules.unithealthmultiplier = Множник здоров’я бойових одиниць
rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.solarmultiplier = Множник сонячної енергії rules.solarmultiplier = Множник сонячної енергії
@@ -1526,7 +1542,7 @@ block.payload-unloader.description = Розвантажує рідини та п
block.heat-source.name = Джерело тепла block.heat-source.name = Джерело тепла
block.heat-source.description = Блок, що нескінченно виробляє тепло. block.heat-source.description = Блок, що нескінченно виробляє тепло.
#TODO: temporary names! #Erekir
block.empty.name = Порожнеча block.empty.name = Порожнеча
block.rhyolite-crater.name = Кратер ліпариту block.rhyolite-crater.name = Кратер ліпариту
block.rough-rhyolite.name = Грубий ліпарит block.rough-rhyolite.name = Грубий ліпарит
@@ -1588,6 +1604,7 @@ block.electric-heater.name = Електричний нагрівач
block.slag-heater.name = Шлаковий нагрівач block.slag-heater.name = Шлаковий нагрівач
block.phase-heater.name = Фазовий нагрівач block.phase-heater.name = Фазовий нагрівач
block.heat-redirector.name = Перенаправляч тепла block.heat-redirector.name = Перенаправляч тепла
block.heat-router.name = Heat Router
block.slag-incinerator.name = Шлаковий сміттєспалювальний завод block.slag-incinerator.name = Шлаковий сміттєспалювальний завод
block.carbide-crucible.name = Карбідний тигель block.carbide-crucible.name = Карбідний тигель
block.slag-centrifuge.name = Шлакова центрифуга block.slag-centrifuge.name = Шлакова центрифуга
@@ -1664,7 +1681,6 @@ block.small-deconstructor.name = Малий деконструктор
block.canvas.name = Полотно block.canvas.name = Полотно
block.world-processor.name = Світовий процесор block.world-processor.name = Світовий процесор
block.world-cell.name = Світова комірка пам’яті block.world-cell.name = Світова комірка пам’яті
block.shield-breaker.name = Зламувач щитів
block.tank-fabricator.name = Танковий виробник block.tank-fabricator.name = Танковий виробник
block.mech-fabricator.name = Меховий виробник block.mech-fabricator.name = Меховий виробник
block.ship-fabricator.name = Корабельний виробник block.ship-fabricator.name = Корабельний виробник
@@ -1942,6 +1958,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2085,6 +2102,7 @@ lst.set = Установити значення змінної.
lst.operation = Виконує операцію над 1-2 змінними. lst.operation = Виконує операцію над 1-2 змінними.
lst.end = Перейти до верхньої частини стеку операцій. lst.end = Перейти до верхньої частини стеку операцій.
lst.wait = Чекати певну кількість секунд. lst.wait = Чекати певну кількість секунд.
lst.stop = Halt execution of this processor.
lst.lookup = Знайти тип предмета, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Знайти тип предмета, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Умовне переходження до іншої операції. lst.jump = Умовне переходження до іншої операції.
lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[]. lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[].
@@ -2120,6 +2138,7 @@ laccess.dead = Чи є одиниця або будівля мертвою аб
laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0. laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0.
laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва. laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва.
laccess.speed = Максимальна швидкість одиниці, у плитках за секунду. laccess.speed = Максимальна швидкість одиниці, у плитках за секунду.
lcategory.unknown = Невідома категорія lcategory.unknown = Невідома категорія
lcategory.unknown.description = Команди без категорії. lcategory.unknown.description = Команди без категорії.
lcategory.io = Ввід та вивід lcategory.io = Ввід та вивід
@@ -2134,6 +2153,7 @@ lcategory.unit = Управління одиницями
lcategory.unit.description = Віддавайте одиницям команди. lcategory.unit.description = Віддавайте одиницям команди.
lcategory.world = Світ lcategory.world = Світ
lcategory.world.description = Контролюйте поведінку світу. lcategory.world.description = Контролюйте поведінку світу.
graphicstype.clear = Залити дисплей вказаним кольором. graphicstype.clear = Залити дисплей вказаним кольором.
graphicstype.color = Установити колір для подальшої операції малювання. graphicstype.color = Установити колір для подальшої операції малювання.
graphicstype.col = Еквівалент кольору, але упакований.\nЗапаковані кольори записуються як шістнадцяткові коди з префіксом [accent]%[].\nНаприклад, [accent]%ff0000[] — це червоний. graphicstype.col = Еквівалент кольору, але упакований.\nЗапаковані кольори записуються як шістнадцяткові коди з префіксом [accent]%[].\nНаприклад, [accent]%ff0000[] — це червоний.

View File

@@ -176,6 +176,10 @@ filename = Tên tệp:
unlocked = Đã mở khóa nội dung mới! unlocked = Đã mở khóa nội dung mới!
available = Đã có mục nghiên cứu mới! available = Đã có mục nghiên cứu mới!
unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết > unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Hoàn tất completed = [accent]Hoàn tất
techtree = Tiến trình techtree = Tiến trình
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -621,6 +625,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -742,13 +748,15 @@ sector.impact0078.description = Đây là tàn tích của tàu vận chuyển g
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng. sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -756,6 +764,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Cháy status.burning.name = Cháy
status.freezing.name = Đóng băng status.freezing.name = Đóng băng
@@ -891,6 +901,7 @@ ability.statusfield = {0} Status Field
ability.unitspawn = Sản xuất {0} ability.unitspawn = Sản xuất {0}
ability.shieldregenfield = Tạo khiên nhỏ ability.shieldregenfield = Tạo khiên nhỏ
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1139,6 +1150,7 @@ rules.coreincinerates = Hủy vật phẩm khi căn cứ đầy
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Cho phép dùng bản thiết kế rules.schematic = Cho phép dùng bản thiết kế
rules.wavetimer = Đếm ngược đợt rules.wavetimer = Đếm ngược đợt
rules.wavesending = Wave Sending
rules.waves = Đợt rules.waves = Đợt
rules.attack = Chế độ tấn công rules.attack = Chế độ tấn công
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1153,6 +1165,7 @@ rules.enemyCheat = Tài nguyên vô hạn (kẻ địch)
rules.blockhealthmultiplier = Hệ số độ bền khối rules.blockhealthmultiplier = Hệ số độ bền khối
rules.blockdamagemultiplier = Hệ số sát thương của khối rules.blockdamagemultiplier = Hệ số sát thương của khối
rules.unitbuildspeedmultiplier = Hệ số tốc độ sản xuất lính rules.unitbuildspeedmultiplier = Hệ số tốc độ sản xuất lính
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Hệ số máu của quân lính rules.unithealthmultiplier = Hệ số máu của quân lính
rules.unitdamagemultiplier = Hệ số sát thương của quân lính rules.unitdamagemultiplier = Hệ số sát thương của quân lính
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1581,6 +1594,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1657,7 +1671,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1935,6 +1948,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2078,6 +2092,7 @@ lst.set = Đặt một biến.
lst.operation = Thực hiện thao tác trên 1-2 biến. lst.operation = Thực hiện thao tác trên 1-2 biến.
lst.end = Chuyển đến lệnh đầu tiên. lst.end = Chuyển đến lệnh đầu tiên.
lst.wait = Chờ trong khoảng thời gian nhất định. lst.wait = Chờ trong khoảng thời gian nhất định.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Chuyển qua lệnh khác nếu điều kiện đúng. lst.jump = Chuyển qua lệnh khác nếu điều kiện đúng.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].

View File

@@ -14,7 +14,7 @@ link.f-droid.description = F-Droid 页面
link.wiki.description = Mindustry 官方 Wiki link.wiki.description = Mindustry 官方 Wiki
link.suggestions.description = 提出新特性的建议 link.suggestions.description = 提出新特性的建议
link.bug.description = 发现了 Bug ?在这里报告 link.bug.description = 发现了 Bug ?在这里报告
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = 这个服务器向您发送了一条链接,你确定想要打开它吗?\n\n[sky]{0}
linkfail = 打开链接失败!\n网址已复制到您的剪贴板。 linkfail = 打开链接失败!\n网址已复制到您的剪贴板。
screenshot = 屏幕截图已保存到 {0} screenshot = 屏幕截图已保存到 {0}
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。 screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
@@ -169,13 +169,17 @@ mod.scripts.disable = 您的设备不支持含有脚本的模组,必须禁用
about.button = 关于 about.button = 关于
name = 名字: name = 名字:
noname = 先取一个[accent]玩家名称[]。 noname = 先取一个[accent]玩家名称[]。
search = Search: search = 搜索:
planetmap = 行星地图 planetmap = 行星地图
launchcore = 发射核心 launchcore = 发射核心
filename = 文件名: filename = 文件名:
unlocked = 解锁了新内容! unlocked = 解锁了新内容!
available = 可研究新科技! available = 可研究新科技!
unlock.incampaign = < 在战役中解锁以显示详情 > unlock.incampaign = < 在战役中解锁以显示详情 >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]己研究 completed = [accent]己研究
techtree = 科技树 techtree = 科技树
techtree.select = 切换科技树 techtree.select = 切换科技树
@@ -232,7 +236,7 @@ servers.disclaimer = 社区服务器[accent]并非[]由开发者拥有或管理
servers.showhidden = 显示隐藏的服务器 servers.showhidden = 显示隐藏的服务器
server.shown = 显示 server.shown = 显示
server.hidden = 隐藏 server.hidden = 隐藏
viewplayer = Viewing Player: [accent]{0} viewplayer = 查看玩家: [accent]{0}
trace = 跟踪玩家 trace = 跟踪玩家
trace.playername = 玩家名称:[accent]{0} trace.playername = 玩家名称:[accent]{0}
@@ -622,6 +626,8 @@ objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]建造单位:[][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]建造单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[] objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]摧毁敌方核心 objective.destroycore = [accent]摧毁敌方核心
objective.command = [accent]指挥单位 objective.command = [accent]指挥单位
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0} objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
@@ -725,38 +731,42 @@ sector.planetaryTerminal.name = 行星发射终端
sector.coastline.name = 边际海湾 sector.coastline.name = 边际海湾
sector.navalFortress.name = 海军要塞 sector.navalFortress.name = 海军要塞
sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。 \n\n尽你所能收集铅和铜出发吧 sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。\n\n尽你所能收集铅和铜出发吧
sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。 \n连极寒也无法长久地约束它们。 \n\n开始运用电力建造火力发电机并学会使用修理器。 sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。\n连极寒也无法长久地约束它们。\n\n开始运用电力建造火力发电机并学会使用修理器。
sector.saltFlats.description = 盐碱荒滩,位于沙漠的边缘地带,几乎没有什么资源。 \n敌人在这里建立了一个资源存储区。 \n\n摧毁他们的核心片甲不留。 sector.saltFlats.description = 盐碱荒滩,位于沙漠的边缘地带,几乎没有什么资源。\n敌人在这里建立了一个资源存储区。\n\n摧毁他们的核心片甲不留。
sector.craters.description = 这片陨石地带有积水,它也是旧时战争的遗迹。 \n\n夺下该区块收集沙子冶炼玻璃。 \n用水泵抽水加速炮塔和钻头。 sector.craters.description = 这片陨石地带有积水,它也是旧时战争的遗迹。\n\n夺下该区块收集沙子冶炼玻璃。\n用水泵抽水加速炮塔和钻头。
sector.ruinousShores.description = 穿过荒地就是海滩。 \n这里曾经有一条海岸防线但现在已所剩无几。 \n一些基础的防御建筑还完好无损除此之外都变成了废墟。 \n\n继续向外扩张并研究科技。 sector.ruinousShores.description = 穿过荒地就是海滩。\n这里曾经有一条海岸防线但现在已所剩无几。\n一些基础的防御建筑还完好无损除此之外都变成了废墟。\n\n继续向外扩张并研究科技。
sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。 \n敌人势力更加强大别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛试着开采并利用它。 sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。\n敌人势力更加强大别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛试着开采并利用它。
sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。 \n\n敌人在此处建立了一个前哨站建造尖刀单位来摧毁它。 sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。\n\n敌人在此处建立了一个前哨站建造尖刀单位来摧毁它。
sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。 它是为数不多蕴藏了石油的地区之一。 \n尽管这里一片废墟附近仍有一些危险的敌方单位。 不要低估他们。 \n\n[lightgray]尽你所能研究石油加工技术。 sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。 它是为数不多蕴藏了石油的地区之一。\n尽管这里一片废墟附近仍有一些危险的敌方单位。 不要低估他们。\n\n[lightgray]尽你所能研究石油加工技术。
sector.desolateRift.description = 非常危险的区块,资源丰富但空间狭窄,敌人也十分危险。 \n\n尽快发展与防御不要因敌人的进攻间隔太长而掉以轻心。 sector.desolateRift.description = 非常危险的区块,资源丰富但空间狭窄,敌人也十分危险。\n\n尽快发展与防御不要因敌人的进攻间隔太长而掉以轻心。
sector.nuclearComplex.description = 曾用来生产加工钍的设施,如今已变成了废墟。 \n这里有大量的敌人不断搜寻着入侵者。\n\n[lightgray]研究钍以及它的各种用途。 sector.nuclearComplex.description = 曾用来生产加工钍的设施,如今已变成了废墟。\n这里有大量的敌人不断搜寻着入侵者。\n\n[lightgray]研究钍以及它的各种用途。
sector.fungalPass.description = 一边是高山,另一边是孢子丛生的平原。 \n这里有一个敌方的小型侦察基地摧毁它。 \n\n使用尖刀和爬虫单位摧毁两个核心。 sector.fungalPass.description = 一边是高山,另一边是孢子丛生的平原。\n这里有一个敌方的小型侦察基地摧毁它。\n\n使用尖刀和爬虫单位摧毁两个核心。
sector.biomassFacility.description = 孢子的发源地,有研究和生产孢子的原始设施。 \n[lightgray]设施损毁后,孢子散播了出去,原生生态系统完全无法抵挡这种外来物种。 \n\n研究这里的科技培养孢子来制造燃料和聚合物。 sector.biomassFacility.description = 孢子的发源地,有研究和生产孢子的原始设施。\n[lightgray]设施损毁后,孢子散播了出去,原生生态系统完全无法抵挡这种外来物种。\n\n研究这里的科技培养孢子来制造燃料和聚合物。
sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。 据记载这里曾有生产[accent]塑钢[]的建筑。\n\n抵御敌人的海军在岛上建立基地研究生产建筑。 sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。 据记载这里曾有生产[accent]塑钢[]的建筑。\n\n抵御敌人的海军在岛上建立基地研究生产建筑。
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。 \n跨区块运输是征服这个星球不可或缺的一项技术。 \n\n摧毁敌方基地研究发射台。 sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。\n跨区块运输是征服这个星球不可或缺的一项技术。\n\n摧毁敌方基地研究发射台。
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。 \n\n尽量回收可以利用的资源研究科技。 sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。\n\n尽量回收可以利用的资源研究科技。
sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。 \n\n制造海军单位尽快消灭敌人研究发射建筑。 sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。\n\n制造海军单位尽快消灭敌人研究发射建筑。
sector.onset.name = 始发地区 sector.onset.name = 始发地区
sector.aegis.name = 庇护前哨 sector.aegis.name = 庇护前哨
sector.lake.name = 岩浆湖 sector.lake.name = 岩浆湖
sector.intersect.name = 交错丘陵 sector.intersect.name = 交错丘陵
sector.atlas.name = 风化山脉 sector.atlas.name = 风化山脉
sector.split.name = 横断山谷 sector.split.name = 横断山谷
sector.basin.name = 芳油盆地 sector.basin.name = 风蚀盆地
sector.marsh.name = Marsh sector.marsh.name = 芳油湿地
sector.peaks.name = Peaks sector.peaks.name = 横堑峰峦
sector.onset.description = 教学区块。区块目标未设立,等待进一步指示。 sector.ravine.name = 贫瘠峡谷
sector.caldera-erekir.name = 破碎火山
sector.onset.description = 教学区块。 区块目标未设立,等待进一步指示。
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它并为它输送一些钨作为弹药然后摧毁敌方基地。 sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它并为它输送一些钨作为弹药然后摧毁敌方基地。
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。 sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
sector.intersect.description = 扫描显示,这个区块在着陆后不久将受到多方向的攻击。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动。 sector.intersect.description = 扫描显示,这个区块在着陆后不久将受到多方向的攻击。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动。
sector.atlas.description = 这个区块包含了各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]。 sector.atlas.description = 这个区块包含了各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]。
sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。 sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。
sector.basin.description = {临时}\n目前的最终区块。把它当作一个挑战 - 更多的区块将在之后发布 sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并俘获敌人核心以在此地立足
sector.ravine.description = 这个区块虽然是敌人的重要运输路线,但在该区域内未检测到敌方核心。 预计会有各种各样的敌军。\n尽快生产[accent]巨浪合金[]并建筑[accent]劫难[]炮塔。
sector.caldera-erekir.description = 暂无描述。
status.burning.name = 燃烧 status.burning.name = 燃烧
status.freezing.name = 冻结 status.freezing.name = 冻结
@@ -892,6 +902,7 @@ ability.statusfield = {0}状态场
ability.unitspawn = {0}单位工厂 ability.unitspawn = {0}单位工厂
ability.shieldregenfield = 护盾再生场 ability.shieldregenfield = 护盾再生场
ability.movelightning = 闪电助推器 ability.movelightning = 闪电助推器
ability.shieldarc = 弧形护盾
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标 ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
bar.onlycoredeposit = 仅核心可丢入资源 bar.onlycoredeposit = 仅核心可丢入资源
@@ -1140,6 +1151,7 @@ rules.coreincinerates = 核心焚烧
rules.disableworldprocessors = 禁用世界处理器 rules.disableworldprocessors = 禁用世界处理器
rules.schematic = 允许使用蓝图 rules.schematic = 允许使用蓝图
rules.wavetimer = 波次计时器 rules.wavetimer = 波次计时器
rules.wavesending = 波次可跳波
rules.waves = 波次 rules.waves = 波次
rules.attack = 进攻模式 rules.attack = 进攻模式
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1154,6 +1166,7 @@ rules.enemyCheat = 敌人(红队)无限资源
rules.blockhealthmultiplier = 建筑生命倍率 rules.blockhealthmultiplier = 建筑生命倍率
rules.blockdamagemultiplier = 建筑伤害倍率 rules.blockdamagemultiplier = 建筑伤害倍率
rules.unitbuildspeedmultiplier = 单位生产速度倍率 rules.unitbuildspeedmultiplier = 单位生产速度倍率
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = 单位生命倍率 rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率 rules.unitdamagemultiplier = 单位伤害倍率
rules.solarmultiplier = 太阳能发电倍率 rules.solarmultiplier = 太阳能发电倍率
@@ -1220,13 +1233,13 @@ item.beryllium.name = 铍
item.tungsten.name = item.tungsten.name =
item.oxide.name = 氧化物 item.oxide.name = 氧化物
item.carbide.name = 碳化物 item.carbide.name = 碳化物
item.dormant-cyst.name = Dormant Cyst item.dormant-cyst.name = 休眠囊肿
liquid.water.name = liquid.water.name =
liquid.slag.name = 矿渣 liquid.slag.name = 矿渣
liquid.oil.name = 石油 liquid.oil.name = 石油
liquid.cryofluid.name = 冷冻液 liquid.cryofluid.name = 冷冻液
liquid.neoplasm.name = Neoplasm liquid.neoplasm.name = 瘤液
liquid.arkycite.name = 芳油 liquid.arkycite.name = 芳油
liquid.gallium.name = liquid.gallium.name =
liquid.ozone.name = 臭氧 liquid.ozone.name = 臭氧
@@ -1295,7 +1308,7 @@ unit.assembly-drone.name = 装配无人机
unit.latum.name = Latum unit.latum.name = Latum
unit.renale.name = Renale unit.renale.name = Renale
block.parallax.name = 差扰光束 block.parallax.name = 差扰
block.cliff.name = 悬崖 block.cliff.name = 悬崖
block.sand-boulder.name = 砂岩 block.sand-boulder.name = 砂岩
block.basalt-boulder.name = 玄武岩石块 block.basalt-boulder.name = 玄武岩石块
@@ -1446,7 +1459,7 @@ block.vault.name = 仓库
block.wave.name = 波浪 block.wave.name = 波浪
block.tsunami.name = 海啸 block.tsunami.name = 海啸
block.swarmer.name = 蜂群 block.swarmer.name = 蜂群
block.salvo.name = 齐射 block.salvo.name = 齐射
block.ripple.name = 浪涌 block.ripple.name = 浪涌
block.phase-conveyor.name = 相织布传送带桥 block.phase-conveyor.name = 相织布传送带桥
block.bridge-conveyor.name = 传送带桥 block.bridge-conveyor.name = 传送带桥
@@ -1490,7 +1503,7 @@ block.meltdown.name = 熔毁
block.foreshadow.name = 厄兆 block.foreshadow.name = 厄兆
block.container.name = 容器 block.container.name = 容器
block.launch-pad.name = 发射台 block.launch-pad.name = 发射台
block.segment.name = 裂解光束 block.segment.name = 裂解
block.ground-factory.name = 陆军工厂 block.ground-factory.name = 陆军工厂
block.air-factory.name = 空军工厂 block.air-factory.name = 空军工厂
block.naval-factory.name = 海军工厂 block.naval-factory.name = 海军工厂
@@ -1584,6 +1597,7 @@ block.electric-heater.name = 电制热机
block.slag-heater.name = 矿渣制热机 block.slag-heater.name = 矿渣制热机
block.phase-heater.name = 相织制热机 block.phase-heater.name = 相织制热机
block.heat-redirector.name = 热传输机 block.heat-redirector.name = 热传输机
block.heat-router.name = Heat Router
block.slag-incinerator.name = 矿渣焚化炉 block.slag-incinerator.name = 矿渣焚化炉
block.carbide-crucible.name = 碳化物坩埚 block.carbide-crucible.name = 碳化物坩埚
block.slag-centrifuge.name = 矿渣离心机 block.slag-centrifuge.name = 矿渣离心机
@@ -1660,7 +1674,6 @@ block.small-deconstructor.name = 小型解构器
block.canvas.name = 画板 block.canvas.name = 画板
block.world-processor.name = 世界处理器 block.world-processor.name = 世界处理器
block.world-cell.name = 世界内存元 block.world-cell.name = 世界内存元
block.shield-breaker.name = 破盾机 (临时翻译/贴图)
block.tank-fabricator.name = 坦克制造厂 block.tank-fabricator.name = 坦克制造厂
block.mech-fabricator.name = 机甲制造厂 block.mech-fabricator.name = 机甲制造厂
block.ship-fabricator.name = 飞船制造厂 block.ship-fabricator.name = 飞船制造厂
@@ -1672,7 +1685,7 @@ block.basic-assembler-module.name = 基本装配厂模块
block.smite.name = 天谴 block.smite.name = 天谴
block.malign.name = 魔灵 block.malign.name = 魔灵
block.flux-reactor.name = 通量反应堆 block.flux-reactor.name = 通量反应堆
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = 瘤变反应堆
block.switch.name = 开关 block.switch.name = 开关
block.micro-processor.name = 微型处理器 block.micro-processor.name = 微型处理器
@@ -1754,22 +1767,22 @@ item.spore-pod.description = 用于转化成石油、 爆炸混合物或作为
item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。 item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。
item.blast-compound.description = 用作炸弹或爆炸性弹药。 item.blast-compound.description = 用作炸弹或爆炸性弹药。
item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。 item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。
item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.beryllium.description = 用于埃里克尔的多种建筑和弹药。
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.tungsten.description = 用于钻头、 装甲和弹药。 用于建造更先进的建筑。
item.oxide.description = Used as a heat conductor and insulator for power. item.oxide.description = 用作热导体和绝缘体。
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.carbide.description = 用于先进的建筑、 重型单位和弹药。
liquid.water.description = 用于冷却机器和废物处理。 liquid.water.description = 用于冷却机器和废物处理。
liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。 liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。
liquid.oil.description = 用于先进材料生产和喷射类武器。 liquid.oil.description = 用于先进材料生产和喷射类武器。
liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。 liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = 用于发电和合成材料的化学反应。
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = 用作材料生产的氧化剂和燃料。 有一定爆炸性。
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = 用于资源开采、 单位生产和结构修复。 易燃。
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.cyanogen.description = 用于构建高级建筑和单位,也用作弹药。 高度易燃。
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.nitrogen.description = 用于资源开采、 气体生产和单位生产。
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.description = 瘤变反应堆产出的危险生物性副产物。 会很快扩散至它能接触到的含水方块并破坏它们。 有粘性。
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.neoplasm.details = 瘤液。 由一种无法控制并快速分裂的合成细胞团组成,具有污泥状的粘稠度。 耐热。 对任何含有水的结构极为危险。\n\n从标准分析来看过于复杂和不稳定潜在的应用未知。 建议在矿渣池中焚毁。
block.derelict = \uf77e[lightgray]废墟 block.derelict = \uf77e[lightgray]废墟
block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。 block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。
@@ -1781,7 +1794,7 @@ block.silicon-smelter.description = 将沙和煤炭精炼为硅。
block.kiln.description = 将沙和铅熔炼为钢化玻璃。 block.kiln.description = 将沙和铅熔炼为钢化玻璃。
block.plastanium-compressor.description = 用石油和钛生产塑钢。 block.plastanium-compressor.description = 用石油和钛生产塑钢。
block.phase-weaver.description = 用钍和沙合成相织布。 block.phase-weaver.description = 用钍和沙合成相织布。
block.surge-smelter.description = 将钛、 铅、 硅和铜熔成巨浪合金。 block.surge-smelter.description = 将钛、 铅、 硅和铜熔成巨浪合金。
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。 block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。 block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。
block.pyratite-mixer.description = 把煤炭、 铅和沙子混合成硫化物。 block.pyratite-mixer.description = 把煤炭、 铅和沙子混合成硫化物。
@@ -1813,14 +1826,14 @@ block.surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻
block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。 block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
block.door.description = 可以开关的墙。 block.door.description = 可以开关的墙。
block.door-large.description = 可以开关的墙。 block.door-large.description = 可以开关的墙。
block.mender.description = 定期修复附近的建筑。 \n可使用硅提高范围和效率。 block.mender.description = 定期修复附近的建筑。\n可使用硅提高范围和效率。
block.mend-projector.description = 定期修复附近的建筑。 \n可使用相织布提高范围和效率。 block.mend-projector.description = 定期修复附近的建筑。\n可使用相织布提高范围和效率。
block.overdrive-projector.description = 提升附近建筑的工作效率。 \n可使用相织布提高范围和效率。 block.overdrive-projector.description = 提升附近建筑的工作效率。\n可使用相织布提高范围和效率。
block.force-projector.description = 在自身周围创建一个六边形力场,使里面的建筑和单位免受伤害。 \n承受过多伤害会导致过热可以使用冷却液降温。 相织布可用于增加力场尺寸。 block.force-projector.description = 在自身周围创建一个六边形力场,使里面的建筑和单位免受伤害。\n承受过多伤害会导致过热可以使用冷却液降温。 相织布可用于增加力场尺寸。
block.shock-mine.description = 对踩到它的敌人释放电弧进行攻击。 block.shock-mine.description = 对踩到它的敌人释放电弧进行攻击。
block.conveyor.description = 向前运输物品。 block.conveyor.description = 向前运输物品。
block.titanium-conveyor.description = 向前运输物品,比初级传送带更快。 block.titanium-conveyor.description = 向前运输物品,比初级传送带更快。
block.plastanium-conveyor.description = 打包物品进行运输。 \n从后方输入物品三个方向输出物品。 需要多个装载和卸载点才能达到最大吞吐量。 block.plastanium-conveyor.description = 打包物品进行运输。\n从后方输入物品三个方向输出物品。 需要多个装载和卸载点才能达到最大吞吐量。
block.junction.description = 两条交叉传送带的桥梁。 block.junction.description = 两条交叉传送带的桥梁。
block.bridge-conveyor.description = 跨越任意地形或建筑运输物品。 block.bridge-conveyor.description = 跨越任意地形或建筑运输物品。
block.phase-conveyor.description = 跨越任意地形或建筑即时运输物品。 比传送带桥范围更大,但需要电力。 block.phase-conveyor.description = 跨越任意地形或建筑即时运输物品。 比传送带桥范围更大,但需要电力。
@@ -1839,7 +1852,7 @@ block.conduit.description = 向前传输液体。 与泵或者其他导管联合
block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。 block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。
block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄露。 block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄露。
block.liquid-router.description = 接受一个方向的液体输入并平均输出到其他3个方向。 可以储存一定量的液体。 block.liquid-router.description = 接受一个方向的液体输入并平均输出到其他3个方向。 可以储存一定量的液体。
block.liquid-container.description = 储存可观数量的液体,并像液体路由器一样朝各个方向输出液体。 block.liquid-container.description = 储存数量可观的液体,并像液体路由器一样朝各个方向输出液体。
block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。 block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。
block.liquid-junction.description = 两条交叉导管的桥梁。 block.liquid-junction.description = 两条交叉导管的桥梁。
block.bridge-conduit.description = 跨越任意地形或建筑物传输液体。 block.bridge-conduit.description = 跨越任意地形或建筑物传输液体。
@@ -1920,100 +1933,101 @@ block.large-logic-display.description = 显示处理器中绘制的各种图形
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。 block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。 block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。 block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = 基地的核心。 拥有装甲。 一旦被摧毁,此区块就会丢失。
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = 基地的核心。 装甲优良。 容量比城堡核心更大。
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = 基地的核心。 装甲极佳。 容量比堡垒核心更大。
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = 向敌人发射铍或钨穿透子弹。
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = 向前方锥形区域发射子弹。 并把敌人击退。
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = 向敌人持续喷射火焰。 穿透敌方装甲。
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.titan.description = 向地面敌人发射巨大的爆炸炮弹。 需要氢气。
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.afflict.description = 向敌人发射巨大的带电碎片弹。 需要热量。
block.disperse.description = Fires bursts of flak at aerial targets. block.disperse.description = 向空中敌人发射高射炮弹。
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.lustre.description = 向敌人发射慢速单目标的激光。
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.scathe.description = 向远距离地面敌人发射威力强大的导弹。
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = 向敌人发射放电穿透子弹。
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = 向敌方发射一连串的激光导弹。 需要大量的热量。
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = 将沙和石墨精炼成硅。
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.oxidation-chamber.description = 将铍和臭氧转化为氧化物。 副产出热量。
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.electric-heater.description = 加热朝向的建筑。 需要大量电力。
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = 加热朝向的建筑。 需要相织布。
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = 将累积的热量传输到其他建筑。
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.heat-router.description = Spreads accumulated heat in three output directions.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.electrolyzer.description = 将水电解为氢和臭氧气体。
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.surge-crucible.description = 将矿渣和硅合成巨浪合金。 需要热量。
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.phase-synthesizer.description = 将钍、沙子和臭氧合成相织布。 需要热量。
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.carbide-crucible.description = 将石墨和钨熔化为碳化物。 需要热量。
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.cyanogen-synthesizer.description = 将芳油和石墨合成氰。 需要热量。
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.slag-incinerator.description = 焚烧稳定的物品和液体。 需要矿渣。
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗电力。
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.large-plasma-bore.description = 更大的等离子钻机。 能够开采钨和钍。 需要氢气和电力。
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.cliff-crusher.description = 粉碎墙壁,以缓慢的速度无限产出沙子。 需要电力。 效率因墙的类型而异。
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.impact-drill.description = 放置在矿物上时,以缓慢的速度无限产出物品。 需要电力和水。
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.eruption-drill.description = 改进过的冲击钻头。 能够开采钍。 需要氢。
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-conduit.description = 向前传输流体。 不接受侧面的非导管输入。
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.reinforced-liquid-router.description = 将流体平均分配到所有侧面方向。
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-junction.description = 两条交叉物品管道的桥梁。
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-tank.description = 储存大量的流体。
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-liquid-container.description = 储存数量可观的流体。
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.reinforced-bridge-conduit.description = 跨越任意地形或建筑物传输流体。
block.beryllium-wall.description = Protects structures from enemy projectiles. block.reinforced-pump.description = 泵送液体。 需要氢气。
block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.beryllium-wall.description = 保护己方建筑,挡下敌方炮弹。
block.tungsten-wall.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = 保护己方建筑,挡下敌方炮弹。
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall.description = 保护己方建筑,挡下敌方炮弹。
block.carbide-wall.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = 保护己方建筑,挡下敌方炮弹。
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall.description = 保护己方建筑,挡下敌方炮弹。
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.carbide-wall-large.description = 保护己方建筑,挡下敌方炮弹。
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.reinforced-surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.shielded-wall.description = 保护己方建筑,挡下敌方炮弹。 创建一个力场,并在通电时吸收大部分炮弹。 需要电力。
block.duct.description = Moves items forward. Only capable of storing a single item. block.blast-door.description = 当己方地面单位在范围内时自动打开的墙。 无法手动控制。
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.duct.description = 向前运输物品。 只能存储一个物品。
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.armored-duct.description = 向前运输物品。 不接受侧面的非管道输入。
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.duct-router.description = 将物品平均分配到其它3个方向。 只接受背面的物品。 可被配置为分类器。
block.duct-bridge.description = Moves items over structures and terrain. block.overflow-duct.description = 当前方被堵塞时才会向两侧输出,用于处理多余的物品。
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.duct-bridge.description = 跨越任意地形或建筑物传输物品。
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.duct-unloader.description = 从背后的建筑卸载指定物品。 无法从核心卸载。
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.underflow-duct.description = 与溢流管道相反。 当两侧均堵塞时才向前运输。
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.reinforced-liquid-junction.description = 两条交叉强化导管的桥梁。
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.surge-conveyor.description = 打包物品进行运输。 可以用电力加速。 需要电力。
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.surge-router.description = 从合金传送带上的物品平均分配到其它3个方向。 可以用电力加速。 需要电力。
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.unit-cargo-loader.description = 建造货运无人机。 无人机通过需求自动将物品分配到单位物流卸载点。
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.unit-cargo-unload-point.description = 作为货运无人机的卸货点。接受需求的物品。
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.beam-node.description = 向其他互相垂直的节点传输电力。 存储少量电力。
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.beam-tower.description = 向其他互相垂直的节点传输电力。 存储大量电力。 连接距离远。
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.turbine-condenser.description = 当放置在喷口上时产生电力。 同时产生少量水。
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.chemical-combustion-chamber.description = 利用芳油和臭氧发电。
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.pyrolysis-generator.description = 使用矿渣热解芳油产生大量电力。 同时产生水。
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.flux-reactor.description = 在加热时产生大量电力。 需要氰气作为稳定剂。 电力输出和氰气需求与热量输入成比例。\n如果提供的氰气不足则会爆炸。
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.neoplasia-reactor.description = 利用芳油、水和相织物产生大量电力。 同时产生热量和危险的瘤液。\n如果瘤液未通过导管从反应堆中移除则会剧烈爆炸。
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.build-tower.description = 自动重建范围内的建筑,并在其他单位进行建造时提供协助。
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.regen-projector.description = 在方形范围内缓慢修复己方建筑。 需要氢气。
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = 少量存储各种类型的物品。 可使用卸载器卸载物品。 不会增加核心存储容量。
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.reinforced-vault.description = 大量存储各种类型的物品。 可使用卸载器卸载物品。 不会增加核心存储容量。
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-fabricator.description = 生产坦克单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.ship-fabricator.description = 生产飞船单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-fabricator.description = 生产机甲单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-assembler.description = 利用输入的方块和单位组装大型坦克。 可以通过添加基本装配厂模块来增加输出等级。
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = 利用输入的方块和单位组装大型飞船。 可以通过添加基本装配厂模块来增加输出等级。
block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.mech-assembler.description = 利用输入的方块和单位组装大型机甲。 可以通过添加基本装配厂模块来增加输出等级。
block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.tank-refabricator.description = 将输入的坦克单位升级到第二级。
block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.ship-refabricator.description = 将输入的飞船单位升级到第二级。
block.prime-refabricator.description = Upgrades inputted units to the third tier. block.mech-refabricator.description = 将输入的机甲单位升级到第二级。
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.prime-refabricator.description = 将输入的单位升级到第三级。
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.basic-assembler-module.description = 当放置在构造边界旁边时,增加输出等级。 需要电力。 可以用作载荷输入。
block.reinforced-payload-conveyor.description = Moves payloads forward. block.small-deconstructor.description = 解构方块和单位返还100%资源。
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-conveyor.description = 向前运输载荷。
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.reinforced-payload-router.description = 将载荷向3个方向轮流输出。设置载荷时可用作分类器。
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它载荷质量驱动器发射载荷。
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.unit-repair-tower.description = 修复附近的所有单位。 需要臭氧。
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.radar.description = 逐渐发现大范围内的地形和敌人单位。 需要电力。
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。 需要氰。
unit.dagger.description = 附近的敌人发射标准子弹。 unit.dagger.description = 向敌人发射标准子弹。
unit.mace.description = 附近的敌人喷射火焰。 unit.mace.description = 向敌人喷射火焰。
unit.fortress.description = 向地面敌人发射远距火炮。 unit.fortress.description = 向地面敌人发射远距火炮。
unit.scepter.description = 向敌人快速发射带电子弹。 unit.scepter.description = 向敌人快速发射带电子弹。
unit.reign.description = 向敌人快速发射大型穿透子弹。 unit.reign.description = 向敌人快速发射大型穿透子弹。
unit.nova.description = 发射激光弹攻击敌人并修复己方建筑。 能够助推。 unit.nova.description = 发射激光弹攻击敌人并修复己方建筑。 能够助推。
@@ -2025,48 +2039,48 @@ unit.crawler.description = 冲向敌人并自毁,造成大范围爆炸。
unit.atrax.description = 向地面目标发射削弱性的球状矿渣液。 可以跨越大多数地形。 unit.atrax.description = 向地面目标发射削弱性的球状矿渣液。 可以跨越大多数地形。
unit.spiroct.description = 向敌人发射较弱的激光束,并在此过程中自我修复。 可以跨越大多数地形。 unit.spiroct.description = 向敌人发射较弱的激光束,并在此过程中自我修复。 可以跨越大多数地形。
unit.arkyid.description = 向敌人发射大型激光束,并在此过程中自我修复。 可以跨越大多数地形。 unit.arkyid.description = 向敌人发射大型激光束,并在此过程中自我修复。 可以跨越大多数地形。
unit.toxopid.description = 向敌人发射大型带电集束炮弹和穿透激光。 可以跨越大多数地形。 unit.toxopid.description = 向敌人发射大型带电集束炮弹和穿透激光。 可以跨越大多数地形。
unit.flare.description = 附近的地面敌人发射标准子弹。 unit.flare.description = 向地面敌人发射标准子弹。
unit.horizon.description = 向正下方的地面敌人投掷炸弹。 unit.horizon.description = 向正下方的地面敌人投掷炸弹。
unit.zenith.description = 附近的敌人发射多枚导弹。 unit.zenith.description = 向敌人发射多枚导弹。
unit.antumbra.description = 附近的敌人发射密集的子弹。 unit.antumbra.description = 向敌人发射密集的子弹。
unit.eclipse.description = 附近的敌人发射穿透性激光和爆炸性炮弹。 unit.eclipse.description = 向敌人发射穿透性激光和爆炸性炮弹。
unit.mono.description = 自动开采铜和铅,并将其放入核心中。 unit.mono.description = 自动开采铜和铅,并将其放入核心中。
unit.poly.description = 自动重建被摧毁的建筑,并其他单位进行建造时提供协助。 unit.poly.description = 自动重建被摧毁的建筑,并协助其他单位进行建造
unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。 unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。
unit.quad.description = 向地面目标投掷大型炸弹,修复己方建筑并摧毁敌人。 能够携带中型地面单位。 unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建筑并摧毁敌人。 能够携带中型地面单位。
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。 unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
unit.risso.description = 附近的敌人发射一连串的导弹和子弹。 unit.risso.description = 向敌人发射一导弹和子弹。
unit.minke.description = 附近的敌人发射炮弹和标准子弹。 unit.minke.description = 向敌人发射炮弹和标准子弹。
unit.bryde.description = 向敌人远距离发射炮弹和导弹。 unit.bryde.description = 向敌人发射远距炮弹和导弹。
unit.sei.description = 向敌人发射一连串的导弹和穿甲弹。 unit.sei.description = 向敌人发射一导弹和穿甲弹。
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。 unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
unit.alpha.description = 保护初代核心,可建造建筑。 unit.alpha.description = 保护初代核心,可建造建筑。
unit.beta.description = 保护次代核心,可建造建筑。 unit.beta.description = 保护次代核心,可建造建筑。
unit.gamma.description = 保护终代核心,可建造建筑。 unit.gamma.description = 保护终代核心,可建造建筑。
unit.retusa.description = 附近的敌人发射追踪鱼雷,并修复己方单位。 unit.retusa.description = 向敌人发射追踪鱼雷,并修复己方单位。
unit.oxynoe.description = 附近的敌人发射火焰束,并修复己方建筑。 搭载一台单点防御炮塔,能够防御来袭的子弹。 unit.oxynoe.description = 向敌人发射火焰束,并修复己方建筑。 搭载一台单点防御炮塔,能够防御来袭的子弹。
unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。 unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。 unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台能熔化靠近的敌人。 unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台能熔化靠近的敌人。
unit.stell.description = Fires standard bullets at enemy targets. unit.stell.description = 向敌人发射普通子弹。
unit.locus.description = Fires alternating bullets at enemy targets. unit.locus.description = 向敌人交替发射子弹。
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.precept.description = 向敌人发射穿透性集束子弹。
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.vanquish.description = 向敌人发射大型穿透性分裂子弹。
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.conquer.description = 向敌人发射大量穿透性子弹。
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.merui.description = 向地面敌人发射远程火炮。 可以跨越大多数地形。
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.cleroi.description = 向敌人发射双发炮弹。 搭载一台单点防御炮塔,能够防御来袭的子弹。 可以跨越大多数地形。
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.anthicus.description = 向敌人远距离发射追踪导弹。 可以跨越大多数地形。
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. unit.tecta.description = 向敌人发射等离子追踪导弹。 用它前方的护盾保护自己。 可以跨越大多数地形。
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. unit.collaris.description = 向敌人远距离发射分裂火炮。 可以跨越大多数地形。
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.elude.description = 向敌人发射螺旋状追踪子弹。 可以在液体上悬浮。
unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.avert.description = 向敌人发射螺旋状扭曲子弹。
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.obviate.description = 向敌人发射螺旋状闪电球。
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.quell.description = 向敌人远距离发射追踪导弹。 能够压制敌方修复建筑。
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.disrupt.description = 向敌人远距离发射压制性追踪导弹。 能够压制敌方修复建筑。
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. unit.evoke.description = 保护城堡核心,可建造建筑。 使用激光束修复建筑。
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. unit.incite.description = 保护堡垒核心,可建造建筑。 使用激光束修复建筑。
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对激光束修复建筑。
lst.read = 从连接的内存读取数字 lst.read = 从连接的内存读取数字
lst.write = 向连接的内存写入数字 lst.write = 向连接的内存写入数字
@@ -2082,6 +2096,7 @@ lst.set = 给变量赋值
lst.operation = 使用1至2个参数执行运算/函数 lst.operation = 使用1至2个参数执行运算/函数
lst.end = 跳转至第一条指令 lst.end = 跳转至第一条指令
lst.wait = 等待指定的秒数 lst.wait = 等待指定的秒数
lst.stop = 停止该处理器的运行
lst.lookup = 根据ID查阅一种物品/液体/单位/建筑\n各个分类中的项目总数是\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = 根据ID查阅一种物品/液体/单位/建筑\n各个分类中的项目总数是\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = 根据条件判断,决定是否跳转至另一条指令 lst.jump = 根据条件判断,决定是否跳转至另一条指令
lst.unitbind = 绑定某个类型的下一个单位,或直接绑定指定的单位\n并保存至[accent]@unit[] lst.unitbind = 绑定某个类型的下一个单位,或直接绑定指定的单位\n并保存至[accent]@unit[]

View File

@@ -176,6 +176,10 @@ filename = 檔案名稱︰
unlocked = 已解鎖新內容! unlocked = 已解鎖新內容!
available = 可研究新科技! available = 可研究新科技!
unlock.incampaign = <在戰役中解鎖> unlock.incampaign = <在戰役中解鎖>
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]完成 completed = [accent]完成
techtree = 科技樹 techtree = 科技樹
techtree.select = 選擇科技樹 techtree.select = 選擇科技樹
@@ -626,6 +630,8 @@ objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位 objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[] objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]摧毀敵人核心 objective.destroycore = [accent]摧毀敵人核心
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -756,6 +762,8 @@ sector.split.name = 分岔點
sector.basin.name = 搖籃 sector.basin.name = 搖籃
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。 sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。 sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。
@@ -764,6 +772,8 @@ sector.intersect.description = 掃描顯示本區域會在降落後遭受多面
sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]。 sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]。
sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。 sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = 燃燒 status.burning.name = 燃燒
status.freezing.name = 凍結 status.freezing.name = 凍結
@@ -899,6 +909,7 @@ ability.statusfield = {0}狀態力場
ability.unitspawn = {0}工廠 ability.unitspawn = {0}工廠
ability.shieldregenfield = 護盾充能力場 ability.shieldregenfield = 護盾充能力場
ability.movelightning = 移動閃電 ability.movelightning = 移動閃電
ability.shieldarc = Shield Arc
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數 ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
bar.onlycoredeposit = 僅允許向核心放置物品 bar.onlycoredeposit = 僅允許向核心放置物品
@@ -1147,6 +1158,7 @@ rules.coreincinerates = 核心銷毀物品
rules.disableworldprocessors = 停用世界處理器 rules.disableworldprocessors = 停用世界處理器
rules.schematic = 允許使用藍圖 rules.schematic = 允許使用藍圖
rules.wavetimer = 波次時間 rules.wavetimer = 波次時間
rules.wavesending = Wave Sending
rules.waves = 波次 rules.waves = 波次
rules.attack = 攻擊模式 rules.attack = 攻擊模式
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1161,6 +1173,7 @@ rules.enemyCheat = 電腦無限資源
rules.blockhealthmultiplier = 建築物耐久度加成 rules.blockhealthmultiplier = 建築物耐久度加成
rules.blockdamagemultiplier = 建築物傷害加成 rules.blockdamagemultiplier = 建築物傷害加成
rules.unitbuildspeedmultiplier = 單位建設速度加成 rules.unitbuildspeedmultiplier = 單位建設速度加成
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = 單位血量加成 rules.unithealthmultiplier = 單位血量加成
rules.unitdamagemultiplier = 單位傷害加成 rules.unitdamagemultiplier = 單位傷害加成
rules.solarmultiplier = 太陽能電加成 rules.solarmultiplier = 太陽能電加成
@@ -1593,6 +1606,7 @@ block.electric-heater.name = 電加熱器
block.slag-heater.name = 熔渣加熱器 block.slag-heater.name = 熔渣加熱器
block.phase-heater.name = 相織布加熱器 block.phase-heater.name = 相織布加熱器
block.heat-redirector.name = 熱重定向器 block.heat-redirector.name = 熱重定向器
block.heat-router.name = Heat Router
block.slag-incinerator.name = 熔渣焚化爐 block.slag-incinerator.name = 熔渣焚化爐
block.carbide-crucible.name = 碳化鎢坩堝 block.carbide-crucible.name = 碳化鎢坩堝
block.slag-centrifuge.name = 熔渣離心機 block.slag-centrifuge.name = 熔渣離心機
@@ -1669,7 +1683,6 @@ block.small-deconstructor.name = 小型解構器
block.canvas.name = 畫布 block.canvas.name = 畫布
block.world-processor.name = 世界處理器 block.world-processor.name = 世界處理器
block.world-cell.name = 世界單元 block.world-cell.name = 世界單元
block.shield-breaker.name = 護盾破壞器 (未定名/貼圖)
block.tank-fabricator.name = 戰車兵工廠 block.tank-fabricator.name = 戰車兵工廠
block.mech-fabricator.name = 機甲兵工廠 block.mech-fabricator.name = 機甲兵工廠
block.ship-fabricator.name = 飛船兵工廠 block.ship-fabricator.name = 飛船兵工廠
@@ -1947,6 +1960,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
@@ -2090,6 +2104,7 @@ lst.set = 設一個變數
lst.operation = 加減乘除和數字、位元運算 lst.operation = 加減乘除和數字、位元運算
lst.end = 跳到第一個重頭開始執行 lst.end = 跳到第一個重頭開始執行
lst.wait = 等待特定秒數 lst.wait = 等待特定秒數
lst.stop = Halt execution of this processor.
lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。 lst.lookup = 以 ID 搜尋物品/液體/單位/方塊。\n各種類的總數可由 \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] 讀取。
lst.jump = 條件式跳到其他指令執行 lst.jump = 條件式跳到其他指令執行
lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中. lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.

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@@ -541,7 +541,6 @@
63143=armored-duct|block-armored-duct-ui 63143=armored-duct|block-armored-duct-ui
63142=anthicus|unit-anthicus-ui 63142=anthicus|unit-anthicus-ui
63141=anthicus-missile|unit-anthicus-missile-ui 63141=anthicus-missile|unit-anthicus-missile-ui
63140=shield-breaker|block-shield-breaker-ui
63139=obviate|unit-obviate-ui 63139=obviate|unit-obviate-ui
63138=tank-fabricator|block-tank-fabricator-ui 63138=tank-fabricator|block-tank-fabricator-ui
63137=mech-fabricator|block-mech-fabricator-ui 63137=mech-fabricator|block-mech-fabricator-ui
@@ -580,3 +579,5 @@
63104=flux-reactor|block-flux-reactor-ui 63104=flux-reactor|block-flux-reactor-ui
63103=neoplasia-reactor|block-neoplasia-reactor-ui 63103=neoplasia-reactor|block-neoplasia-reactor-ui
63102=sand-floor|block-sand-floor-ui 63102=sand-floor|block-sand-floor-ui
63101=crystalline-vent|block-crystalline-vent-ui
63100=heat-router|block-heat-router-ui

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@@ -316,7 +316,8 @@ public class Vars implements Loadable{
logicVars = new GlobalVars(); logicVars = new GlobalVars();
javaPath = javaPath =
new Fi(OS.prop("java.home")).child("bin/java").exists() ? new Fi(OS.prop("java.home")).child("bin/java").absolutePath() : new Fi(OS.prop("java.home")).child("bin/java").exists() ? new Fi(OS.prop("java.home")).child("bin/java").absolutePath() :
Core.files.local("jre/bin/java").exists() ? Core.files.local("jre/bin/java").absolutePath() : Core.files.local("jre/bin/java").exists() ? Core.files.local("jre/bin/java").absolutePath() : // Unix
Core.files.local("jre/bin/java.exe").exists() ? Core.files.local("jre/bin/java.exe").absolutePath() : // Windows
"java"; "java";
state = new GameState(); state = new GameState();

View File

@@ -22,7 +22,7 @@ public class ControlPathfinder{
private static final long maxUpdate = Time.millisToNanos(30); private static final long maxUpdate = Time.millisToNanos(30);
private static final int updateFPS = 60; private static final int updateFPS = 60;
private static final int updateInterval = 1000 / updateFPS; private static final int updateInterval = 1000 / updateFPS;
private static final int wallImpassableCap = 100_000; private static final int wallImpassableCap = 1_000_000;
public static final PathCost public static final PathCost
@@ -134,15 +134,19 @@ public class ControlPathfinder{
} }
} }
}else{ }else{
var view = Core.camera.bounds(Tmp.r1);
int len = req.frontier.size; int len = req.frontier.size;
float[] weights = req.frontier.weights; float[] weights = req.frontier.weights;
int[] poses = req.frontier.queue; int[] poses = req.frontier.queue;
for(int i = 0; i < len; i++){ for(int i = 0; i < Math.min(len, 1000); i++){
Draw.color(Tmp.c1.set(Color.white).fromHsv((weights[i] * 4f) % 360f, 1f, 0.9f));
int pos = poses[i]; int pos = poses[i];
if(view.contains(pos % wwidth * tilesize, pos / wwidth * tilesize)){
Draw.color(Tmp.c1.set(Color.white).fromHsv((weights[i] * 4f) % 360f, 1f, 0.9f));
Lines.square(pos % wwidth * tilesize, pos / wwidth * tilesize, 4f); Lines.square(pos % wwidth * tilesize, pos / wwidth * tilesize, 4f);
} }
} }
}
Draw.reset(); Draw.reset();
}); });
} }
@@ -529,6 +533,8 @@ public class ControlPathfinder{
float add = tileCost(team, cost, current, next); float add = tileCost(team, cost, current, next);
float currentCost = costs.get(current); float currentCost = costs.get(current);
if(add < 0) continue;
//the cost can include an impassable enemy wall, so cap the cost if so and add the base cost instead //the cost can include an impassable enemy wall, so cap the cost if so and add the base cost instead
//essentially this means that any path with enemy walls will only count the walls once, preventing strange behavior like avoiding based on wall count //essentially this means that any path with enemy walls will only count the walls once, preventing strange behavior like avoiding based on wall count
float newCost = currentCost >= wallImpassableCap && add >= wallImpassableCap ? currentCost + add - wallImpassableCap : currentCost + add; float newCost = currentCost >= wallImpassableCap && add >= wallImpassableCap ? currentCost + add - wallImpassableCap : currentCost + add;
@@ -572,9 +578,12 @@ public class ControlPathfinder{
smoothPath(); smoothPath();
} }
done = true; //don't keep this around in memory, better to dump entirely - using clear() keeps around massive arrays for paths
frontier = new PathfindQueue();
cameFrom = new IntIntMap();
costs = new IntFloatMap();
//TODO free resources? done = true;
} }
void smoothPath(){ void smoothPath(){

View File

@@ -26,8 +26,8 @@ public class RtsAI{
static final Seq<Unit> squad = new Seq<>(false); static final Seq<Unit> squad = new Seq<>(false);
static final IntSet used = new IntSet(); static final IntSet used = new IntSet();
static final IntSet assignedTargets = new IntSet(); static final IntSet assignedTargets = new IntSet();
static final float squadRadius = 120f; static final float squadRadius = 140f;
static final int timeUpdate = 0, timerSpawn = 1; static final int timeUpdate = 0, timerSpawn = 1, maxTargetsChecked = 15;
//in order of priority?? //in order of priority??
static final BlockFlag[] flags = {BlockFlag.generator, BlockFlag.factory, BlockFlag.core, BlockFlag.battery}; static final BlockFlag[] flags = {BlockFlag.generator, BlockFlag.factory, BlockFlag.core, BlockFlag.battery};
@@ -113,7 +113,7 @@ public class RtsAI{
squad.truncate(data.team.rules().rtsMaxSquad); squad.truncate(data.team.rules().rtsMaxSquad);
//remove overlapping squads //remove overlapping squads
squad.removeAll(u -> (u != unit && used.contains(u.id)) || !u.isCommandable() || u.command().hasCommand()); squad.removeAll(u -> (u != unit && used.contains(u.id)) || !u.isCommandable() || u.command().hasCommand() || ((u.flag == 0) != (unit.flag == 0)));
//mark used so other squads can't steal them //mark used so other squads can't steal them
for(var item : squad){ for(var item : squad){
used.add(item.id); used.add(item.id);
@@ -130,6 +130,8 @@ public class RtsAI{
} }
boolean handleSquad(Seq<Unit> units, boolean noDefenders){ boolean handleSquad(Seq<Unit> units, boolean noDefenders){
if(units.isEmpty()) return false;
float health = 0f, dps = 0f; float health = 0f, dps = 0f;
float ax = 0f, ay = 0f; float ax = 0f, ay = 0f;
boolean targetAir = true, targetGround = true; boolean targetAir = true, targetGround = true;
@@ -151,6 +153,7 @@ public class RtsAI{
} }
Building defend = null; Building defend = null;
boolean defendingCore = false;
//there is something to defend, see if it's worth the time //there is something to defend, see if it's worth the time
if(damaged.size > 0){ if(damaged.size > 0){
@@ -174,12 +177,16 @@ public class RtsAI{
//defend when close, or this is the only squad defending //defend when close, or this is the only squad defending
//TODO will always rush to defense no matter what //TODO will always rush to defense no matter what
if(best != null && (best instanceof CoreBuild || units.size >= data.team.rules().rtsMinSquad || best.within(ax, ay, 500f))){ if(best != null && (best instanceof CoreBuild || (units.size >= data.team.rules().rtsMinSquad || (units.size > 0 && units.first().flag != 0)) || best.within(ax, ay, 500f))){
defend = best; defend = best;
if(debug){ if(debug){
Vars.ui.showLabel("Defend, dst = " + (int)(best.dst(ax, ay)), 8f, best.x, best.y); Vars.ui.showLabel("Defend, dst = " + (int)(best.dst(ax, ay)), 8f, best.x, best.y);
} }
if(best instanceof CoreBuild){
defendingCore = true;
}
} }
} }
@@ -194,7 +201,9 @@ public class RtsAI{
//TODO could be made faster by storing bullet shooter //TODO could be made faster by storing bullet shooter
Unit aggressor = Units.closestEnemy(data.team, defend.x, defend.y, checkRange, u -> u.checkTarget(tair, tground)); Unit aggressor = Units.closestEnemy(data.team, defend.x, defend.y, checkRange, u -> u.checkTarget(tair, tground));
if(aggressor != null){ if(aggressor != null){
defendTarget = aggressor; //do not target it directly - target the position?
//defendTarget = aggressor;
defendPos = new Vec2(aggressor.x, aggressor.y);
}else if(false){ //TODO currently ignored, no use defending against nothing }else if(false){ //TODO currently ignored, no use defending against nothing
//should it even go there if there's no aggressor found? //should it even go there if there's no aggressor found?
Tile closest = defend.findClosestEdge(units.first(), Tile::solid); Tile closest = defend.findClosestEdge(units.first(), Tile::solid);
@@ -224,7 +233,7 @@ public class RtsAI{
boolean anyDefend = defendPos != null || defendTarget != null; boolean anyDefend = defendPos != null || defendTarget != null;
var build = anyDefend ? null : findTarget(ax, ay, units.size, dps, health); var build = anyDefend ? null : findTarget(ax, ay, units.size, dps, health, units.first().flag == 0);
if(build != null || anyDefend){ if(build != null || anyDefend){
for(var unit : units){ for(var unit : units){
@@ -235,6 +244,11 @@ public class RtsAI{
//TODO stopAtTarget parameter could be false, could be tweaked //TODO stopAtTarget parameter could be false, could be tweaked
unit.command().commandTarget(defendTarget == null ? build : defendTarget, defendTarget != null); unit.command().commandTarget(defendTarget == null ? build : defendTarget, defendTarget != null);
} }
//assign a flag, so it will be "mobilized" more easily later
if(!defendingCore){
unit.flag = 1;
}
} }
} }
} }
@@ -242,7 +256,7 @@ public class RtsAI{
return anyDefend; return anyDefend;
} }
@Nullable Building findTarget(float x, float y, int total, float dps, float health){ @Nullable Building findTarget(float x, float y, int total, float dps, float health, boolean checkWeight){
if(total < data.team.rules().rtsMinSquad) return null; if(total < data.team.rules().rtsMinSquad) return null;
//flag priority? //flag priority?
@@ -259,6 +273,10 @@ public class RtsAI{
weights.clear(); weights.clear();
//only check a maximum number of targets to prevent hammering the CPU with estimateStats calls
targets.shuffle();
targets.truncate(maxTargetsChecked);
for(var target : targets){ for(var target : targets){
weights.put(target, estimateStats(x, y, target.x, target.y, dps, health)); weights.put(target, estimateStats(x, y, target.x, target.y, dps, health));
} }
@@ -273,7 +291,7 @@ public class RtsAI{
); );
float weight = weights.get(result, 0f); float weight = weights.get(result, 0f);
if(weight < data.team.rules().rtsMinWeight && total < Units.getCap(data.team)){ if(checkWeight && weight < data.team.rules().rtsMinWeight && total < Units.getCap(data.team)){
return null; return null;
} }
@@ -281,6 +299,7 @@ public class RtsAI{
return result; return result;
} }
//TODO extremely slow especially with many squads.
float estimateStats(float fromX, float fromY, float x, float y, float selfDps, float selfHealth){ float estimateStats(float fromX, float fromY, float x, float y, float selfDps, float selfHealth){
float[] health = {0f}, dps = {0f}; float[] health = {0f}, dps = {0f};
float extraRadius = 50f; float extraRadius = 50f;

View File

@@ -14,7 +14,6 @@ public class UnitCommand{
public static final UnitCommand public static final UnitCommand
//TODO they do not use the command "interface" or designation at all
moveCommand = new UnitCommand("move", "right", u -> null), moveCommand = new UnitCommand("move", "right", u -> null),
repairCommand = new UnitCommand("repair", "modeSurvival", u -> new RepairAI()), repairCommand = new UnitCommand("repair", "modeSurvival", u -> new RepairAI()),
rebuildCommand = new UnitCommand("rebuild", "hammer", u -> new BuilderAI()), rebuildCommand = new UnitCommand("rebuild", "hammer", u -> new BuilderAI()),
@@ -25,9 +24,6 @@ public class UnitCommand{
}), }),
mineCommand = new UnitCommand("mine", "production", u -> new MinerAI()); mineCommand = new UnitCommand("mine", "production", u -> new MinerAI());
/** Default set of specified commands. */
public static final UnitCommand[] defaultCommands = {moveCommand};
/** Unique ID number. */ /** Unique ID number. */
public final int id; public final int id;
/** Named used for tooltip/description. */ /** Named used for tooltip/description. */

View File

@@ -67,8 +67,28 @@ public class CommandAI extends AIController{
return; return;
} }
//acquiring naval targets isn't supported yet, so use the fallback dumb AI
if(unit.team.isAI() && unit.team.rules().rtsAi && unit.type.naval){
if(fallback == null) fallback = new GroundAI();
if(fallback.unit() != unit) fallback.unit(unit);
fallback.updateUnit();
return;
}
updateVisuals(); updateVisuals();
//only autotarget if the unit supports it
if((targetPos == null || nearAttackTarget(unit.x, unit.y, unit.range())) || unit.type.autoFindTarget){
updateTargeting(); updateTargeting();
}else if(attackTarget == null){
//if the unit does not have an attack target, is currently moving, and does not have autotargeting, stop attacking stuff
target = null;
for(var mount : unit.mounts){
if(mount.weapon.controllable){
mount.target = null;
}
}
}
if(attackTarget != null && invalid(attackTarget)){ if(attackTarget != null && invalid(attackTarget)){
attackTarget = null; attackTarget = null;
@@ -127,7 +147,7 @@ public class CommandAI extends AIController{
attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange : attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
unit.isGrounded() ? 0f : unit.isGrounded() ? 0f :
attackTarget != null ? engageRange : attackTarget != null ? engageRange :
0f, unit.isFlying() ? 40f : 100f, false, null, true); 0f, unit.isFlying() ? 40f : 100f, false, null, targetPos.epsilonEquals(vecOut, 4.1f));
} }
} }
@@ -164,11 +184,16 @@ public class CommandAI extends AIController{
}else if(target != null){ }else if(target != null){
faceTarget(); faceTarget();
} }
//boosting control is not supported, so just don't.
unit.updateBoosting(false);
} }
@Override @Override
public void hit(Bullet bullet){ public void hit(Bullet bullet){
if(unit.team.isAI() && bullet.owner instanceof Teamc teamc && teamc.team() != unit.team && attackTarget == null && !(teamc instanceof Unit u && !u.checkTarget(unit.type.targetAir, unit.type.targetGround))){ if(unit.team.isAI() && bullet.owner instanceof Teamc teamc && teamc.team() != unit.team && attackTarget == null &&
//can only counter-attack every few seconds to prevent rapidly changing targets
!(teamc instanceof Unit u && !u.checkTarget(unit.type.targetAir, unit.type.targetGround)) && timer.get(timerTarget4, 60f * 10f)){
commandTarget(teamc, true); commandTarget(teamc, true);
} }
} }
@@ -180,7 +205,11 @@ public class CommandAI extends AIController{
@Override @Override
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){ public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
return attackTarget == null || !attackTarget.within(x, y, range + 3f + (attackTarget instanceof Sized s ? s.hitSize()/2f : 0f)) ? super.findTarget(x, y, range, air, ground) : attackTarget; return !nearAttackTarget(x, y, range) ? super.findTarget(x, y, range, air, ground) : attackTarget;
}
public boolean nearAttackTarget(float x, float y, float range){
return attackTarget != null && attackTarget.within(x, y, range + 3f + (attackTarget instanceof Sized s ? s.hitSize()/2f : 0f));
} }
@Override @Override

View File

@@ -28,7 +28,8 @@ public class DefenderAI extends AIController{
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){ public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
//Sort by max health and closer target. //Sort by max health and closer target.
var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type && u.targetable(unit.team), (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 6400f); var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type && u.targetable(unit.team) && u.type.playerControllable,
(u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 6400f);
if(result != null) return result; if(result != null) return result;
//return core if found //return core if found

View File

@@ -8,8 +8,8 @@ import mindustry.entities.*;
import mindustry.entities.abilities.*; import mindustry.entities.abilities.*;
import mindustry.entities.bullet.*; import mindustry.entities.bullet.*;
import mindustry.entities.effect.*; import mindustry.entities.effect.*;
import mindustry.entities.part.*;
import mindustry.entities.part.DrawPart.*; import mindustry.entities.part.DrawPart.*;
import mindustry.entities.part.*;
import mindustry.entities.pattern.*; import mindustry.entities.pattern.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
@@ -49,7 +49,7 @@ public class Blocks{
redmat, bluemat, redmat, bluemat,
stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster, stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
redweed, purbush, yellowCoral, redweed, purbush, yellowCoral,
rhyoliteVent, carbonVent, arkyicVent, yellowStoneVent, redStoneVent, rhyoliteVent, carbonVent, arkyicVent, yellowStoneVent, redStoneVent, crystallineVent,
regolithWall, yellowStoneWall, rhyoliteWall, carbonWall, redIceWall, ferricStoneWall, beryllicStoneWall, arkyicWall, crystallineStoneWall, redStoneWall, redDiamondWall, regolithWall, yellowStoneWall, rhyoliteWall, carbonWall, redIceWall, ferricStoneWall, beryllicStoneWall, arkyicWall, crystallineStoneWall, redStoneWall, redDiamondWall,
ferricStone, ferricCraters, carbonStone, beryllicStone, crystallineStone, crystalFloor, yellowStonePlates, ferricStone, ferricCraters, carbonStone, beryllicStone, crystallineStone, crystalFloor, yellowStonePlates,
iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, grass, salt, iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, grass, salt,
@@ -73,7 +73,7 @@ public class Blocks{
melter, separator, disassembler, sporePress, pulverizer, incinerator, coalCentrifuge, melter, separator, disassembler, sporePress, pulverizer, incinerator, coalCentrifuge,
//crafting - erekir //crafting - erekir
siliconArcFurnace, electrolyzer, oxidationChamber, atmosphericConcentrator, electricHeater, slagHeater, phaseHeater, heatRedirector, slagIncinerator, siliconArcFurnace, electrolyzer, oxidationChamber, atmosphericConcentrator, electricHeater, slagHeater, phaseHeater, heatRedirector, heatRouter, slagIncinerator,
carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor, carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor,
//sandbox //sandbox
@@ -492,6 +492,11 @@ public class Blocks{
attributes.set(Attribute.steam, 1f); attributes.set(Attribute.steam, 1f);
}}; }};
crystallineVent = new SteamVent("crystalline-vent"){{
parent = blendGroup = crystallineStone;
attributes.set(Attribute.steam, 1f);
}};
redmat = new Floor("redmat"); redmat = new Floor("redmat");
bluemat = new Floor("bluemat"); bluemat = new Floor("bluemat");
@@ -623,7 +628,7 @@ public class Blocks{
}}; }};
sandWall = new StaticWall("sand-wall"){{ sandWall = new StaticWall("sand-wall"){{
sandWater.asFloor().wall = water.asFloor().wall = deepwater.asFloor().wall = this; sandWater.asFloor().wall = water.asFloor().wall = deepwater.asFloor().wall = sand.asFloor().wall = this;
attributes.set(Attribute.sand, 2f); attributes.set(Attribute.sand, 2f);
}}; }};
@@ -1037,7 +1042,7 @@ public class Blocks{
craftTime = 10f; craftTime = 10f;
hasLiquids = hasPower = true; hasLiquids = hasPower = true;
drawer = new DrawMulti(new DrawDefault(), new DrawLiquidRegion()); drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(), new DrawDefault());
consumePower(1f); consumePower(1f);
consumeItem(Items.scrap, 1); consumeItem(Items.scrap, 1);
@@ -1057,6 +1062,8 @@ public class Blocks{
consumePower(1.1f); consumePower(1.1f);
consumeLiquid(Liquids.slag, 4f / 60f); consumeLiquid(Liquids.slag, 4f / 60f);
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(), new DrawRegion("-spinner", 3, true), new DrawDefault());
}}; }};
disassembler = new Separator("disassembler"){{ disassembler = new Separator("disassembler"){{
@@ -1075,6 +1082,8 @@ public class Blocks{
consumePower(4f); consumePower(4f);
consumeItem(Items.scrap); consumeItem(Items.scrap);
consumeLiquid(Liquids.slag, 0.12f); consumeLiquid(Liquids.slag, 0.12f);
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(), new DrawRegion("-spinner", 3, true), new DrawDefault());
}}; }};
sporePress = new GenericCrafter("spore-press"){{ sporePress = new GenericCrafter("spore-press"){{
@@ -1228,6 +1237,8 @@ public class Blocks{
heatRequirement = 6f; heatRequirement = 6f;
outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f); outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f);
researchCost = with(Items.silicon, 2000, Items.oxide, 900, Items.beryllium, 2400);
}}; }};
oxidationChamber = new HeatProducer("oxidation-chamber"){{ oxidationChamber = new HeatProducer("oxidation-chamber"){{
@@ -1280,6 +1291,8 @@ public class Blocks{
ambientSound = Sounds.hum; ambientSound = Sounds.hum;
consumeLiquid(Liquids.slag, 40f / 60f); consumeLiquid(Liquids.slag, 40f / 60f);
heatOutput = 8f; heatOutput = 8f;
researchCost = with(Items.tungsten, 1200, Items.oxide, 900, Items.beryllium, 2400);
}}; }};
phaseHeater = new HeatProducer("phase-heater"){{ phaseHeater = new HeatProducer("phase-heater"){{
@@ -1303,6 +1316,17 @@ public class Blocks{
regionRotated1 = 1; regionRotated1 = 1;
}}; }};
heatRouter = new HeatConductor("heat-router"){{
requirements(Category.crafting, with(Items.tungsten, 15, Items.graphite, 10));
researchCostMultiplier = 10f;
size = 3;
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput(-1, false), new DrawHeatOutput(), new DrawHeatOutput(1, false), new DrawHeatInput("-heat"));
regionRotated1 = 1;
splitHeat = true;
}};
slagIncinerator = new ItemIncinerator("slag-incinerator"){{ slagIncinerator = new ItemIncinerator("slag-incinerator"){{
requirements(Category.crafting, with(Items.tungsten, 15)); requirements(Category.crafting, with(Items.tungsten, 15));
size = 1; size = 1;
@@ -1395,7 +1419,6 @@ public class Blocks{
}}; }};
cyanogenSynthesizer = new HeatCrafter("cyanogen-synthesizer"){{ cyanogenSynthesizer = new HeatCrafter("cyanogen-synthesizer"){{
//TODO requirements
requirements(Category.crafting, with(Items.carbide, 50, Items.silicon, 80, Items.beryllium, 90)); requirements(Category.crafting, with(Items.carbide, 50, Items.silicon, 80, Items.beryllium, 90));
heatRequirement = 5f; heatRequirement = 5f;
@@ -1662,6 +1685,7 @@ public class Blocks{
lightningChance = 0.05f; lightningChance = 0.05f;
lightningDamage = 30f; lightningDamage = 30f;
armor = 20f; armor = 20f;
researchCost = with(Items.surgeAlloy, 20, Items.tungsten, 100);
}}; }};
reinforcedSurgeWallLarge = new Wall("reinforced-surge-wall-large"){{ reinforcedSurgeWallLarge = new Wall("reinforced-surge-wall-large"){{
@@ -1671,6 +1695,7 @@ public class Blocks{
lightningDamage = 30f; lightningDamage = 30f;
armor = 20f; armor = 20f;
size = 2; size = 2;
researchCost = with(Items.surgeAlloy, 40, Items.tungsten, 200);
}}; }};
carbideWall = new Wall("carbide-wall"){{ carbideWall = new Wall("carbide-wall"){{
@@ -1782,7 +1807,7 @@ public class Blocks{
requirements(Category.effect, with(Items.silicon, 150, Items.oxide, 40, Items.thorium, 60)); requirements(Category.effect, with(Items.silicon, 150, Items.oxide, 40, Items.thorium, 60));
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
range = 160f; range = 180f;
size = 3; size = 3;
buildSpeed = 1.5f; buildSpeed = 1.5f;
@@ -1857,17 +1882,6 @@ public class Blocks{
consumePower(5f); consumePower(5f);
}}; }};
shieldBreaker = new ShieldBreaker("shield-breaker"){{
requirements(Category.effect, BuildVisibility.editorOnly, with());
size = 5;
toDestroy = new Block[]{Blocks.shieldProjector, Blocks.largeShieldProjector};
consumeItem(Items.tungsten, 100);
itemCapacity = 100;
scaledHealth = 120f;
}};
//endregion //endregion
//region distribution //region distribution
@@ -2045,6 +2059,7 @@ public class Blocks{
underBullets = true; underBullets = true;
baseEfficiency = 1f; baseEfficiency = 1f;
consumePower(1f / 60f); consumePower(1f / 60f);
researchCost = with(Items.surgeAlloy, 30, Items.tungsten, 80);
}}; }};
surgeRouter = new StackRouter("surge-router"){{ surgeRouter = new StackRouter("surge-router"){{
@@ -2074,6 +2089,7 @@ public class Blocks{
consumeLiquid(Liquids.nitrogen, 10f / 60f); consumeLiquid(Liquids.nitrogen, 10f / 60f);
itemCapacity = 200; itemCapacity = 200;
researchCost = with(Items.silicon, 2500, Items.surgeAlloy, 20, Items.oxide, 30);
}}; }};
unitCargoUnloadPoint = new UnitCargoUnloadPoint("unit-cargo-unload-point"){{ unitCargoUnloadPoint = new UnitCargoUnloadPoint("unit-cargo-unload-point"){{
@@ -2082,6 +2098,8 @@ public class Blocks{
size = 2; size = 2;
itemCapacity = 100; itemCapacity = 100;
researchCost = with(Items.silicon, 3000, Items.oxide, 20);
}}; }};
//endregion //endregion
@@ -2132,6 +2150,8 @@ public class Blocks{
liquidRouter = new LiquidRouter("liquid-router"){{ liquidRouter = new LiquidRouter("liquid-router"){{
requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 2)); requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 2));
liquidCapacity = 20f; liquidCapacity = 20f;
underBullets = true;
solid = false;
}}; }};
liquidContainer = new LiquidRouter("liquid-container"){{ liquidContainer = new LiquidRouter("liquid-container"){{
@@ -2223,6 +2243,7 @@ public class Blocks{
liquidPadding = 3f/4f; liquidPadding = 3f/4f;
researchCostMultiplier = 3; researchCostMultiplier = 3;
underBullets = true; underBullets = true;
solid = false;
}}; }};
reinforcedLiquidContainer = new LiquidRouter("reinforced-liquid-container"){{ reinforcedLiquidContainer = new LiquidRouter("reinforced-liquid-container"){{
@@ -2780,7 +2801,7 @@ public class Blocks{
largePlasmaBore = new BeamDrill("large-plasma-bore"){{ largePlasmaBore = new BeamDrill("large-plasma-bore"){{
requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70)); requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70));
consumePower(0.8f); consumePower(0.8f);
drillTime = 110f; drillTime = 100f;
tier = 5; tier = 5;
size = 3; size = 3;
@@ -2791,6 +2812,8 @@ public class Blocks{
consumeLiquid(Liquids.hydrogen, 0.5f / 60f); consumeLiquid(Liquids.hydrogen, 0.5f / 60f);
consumeLiquid(Liquids.nitrogen, 3f / 60f).boost(); consumeLiquid(Liquids.nitrogen, 3f / 60f).boost();
researchCost = with(Items.silicon, 1500, Items.oxide, 200, Items.beryllium, 3000, Items.tungsten, 1200);
}}; }};
impactDrill = new BurstDrill("impact-drill"){{ impactDrill = new BurstDrill("impact-drill"){{
@@ -2962,7 +2985,7 @@ public class Blocks{
reinforcedContainer = new StorageBlock("reinforced-container"){{ reinforcedContainer = new StorageBlock("reinforced-container"){{
requirements(Category.effect, with(Items.tungsten, 30, Items.graphite, 40)); requirements(Category.effect, with(Items.tungsten, 30, Items.graphite, 40));
size = 2; size = 2;
itemCapacity = 75; itemCapacity = 80;
scaledHealth = 120; scaledHealth = 120;
coreMerge = false; coreMerge = false;
}}; }};
@@ -3653,7 +3676,7 @@ public class Blocks{
cyclone = new ItemTurret("cyclone"){{ cyclone = new ItemTurret("cyclone"){{
requirements(Category.turret, with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80)); requirements(Category.turret, with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80));
ammo( ammo(
Items.metaglass, new FlakBulletType(4f, 10){{ Items.metaglass, new FlakBulletType(4f, 6){{
ammoMultiplier = 2f; ammoMultiplier = 2f;
shootEffect = Fx.shootSmall; shootEffect = Fx.shootSmall;
reloadMultiplier = 0.8f; reloadMultiplier = 0.8f;
@@ -3675,7 +3698,7 @@ public class Blocks{
explodeRange = 20f; explodeRange = 20f;
collidesGround = true; collidesGround = true;
}}, }},
Items.blastCompound, new FlakBulletType(4f, 5){{ Items.blastCompound, new FlakBulletType(4f, 8){{
shootEffect = Fx.shootBig; shootEffect = Fx.shootBig;
ammoMultiplier = 5f; ammoMultiplier = 5f;
splashDamage = 45f; splashDamage = 45f;
@@ -3685,7 +3708,7 @@ public class Blocks{
status = StatusEffects.blasted; status = StatusEffects.blasted;
statusDuration = 60f; statusDuration = 60f;
}}, }},
Items.plastanium, new FlakBulletType(4f, 6){{ Items.plastanium, new FlakBulletType(4f, 8){{
ammoMultiplier = 4f; ammoMultiplier = 4f;
splashDamageRadius = 40f; splashDamageRadius = 40f;
splashDamage = 37.5f; splashDamage = 37.5f;
@@ -4082,7 +4105,7 @@ public class Blocks{
ammo( ammo(
//TODO 1 more ammo type, decide on base type //TODO 1 more ammo type, decide on base type
Items.thorium, new ArtilleryBulletType(2.5f, 310, "shell"){{ Items.thorium, new ArtilleryBulletType(2.5f, 350, "shell"){{
hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke); hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
despawnEffect = Fx.none; despawnEffect = Fx.none;
knockback = 2f; knockback = 2f;
@@ -4180,7 +4203,7 @@ public class Blocks{
frontColor = Color.white; frontColor = Color.white;
backColor = trailColor = hitColor = Color.sky; backColor = trailColor = hitColor = Color.sky;
trailChance = 0.44f; trailChance = 0.44f;
ammoMultiplier = 2f; ammoMultiplier = 3f;
lifetime = 34f; lifetime = 34f;
rotationOffset = 90f; rotationOffset = 90f;
@@ -4359,7 +4382,7 @@ public class Blocks{
shootCone = 20f; shootCone = 20f;
scaledHealth = 220; scaledHealth = 220;
rotateSpeed = 1.5f; rotateSpeed = 1.5f;
researchCostMultiplier = 0.05f; researchCostMultiplier = 0.04f;
limitRange(9f); limitRange(9f);
}}; }};
@@ -4367,10 +4390,10 @@ public class Blocks{
lustre = new ContinuousTurret("lustre"){{ lustre = new ContinuousTurret("lustre"){{
requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90)); requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));
range = 100f; range = 130f;
shootType = new PointLaserBulletType(){{ shootType = new PointLaserBulletType(){{
damage = 140f; damage = 180f;
buildingDamageMultiplier = 0.3f; buildingDamageMultiplier = 0.3f;
hitColor = Color.valueOf("fda981"); hitColor = Color.valueOf("fda981");
}}; }};
@@ -4468,7 +4491,7 @@ public class Blocks{
deathExplosionEffect = Fx.massiveExplosion; deathExplosionEffect = Fx.massiveExplosion;
shootOnDeath = true; shootOnDeath = true;
shake = 10f; shake = 10f;
bullet = new ExplosionBulletType(500f, 65f){{ bullet = new ExplosionBulletType(600f, 65f){{
hitColor = Pal.redLight; hitColor = Pal.redLight;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{ shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
lifetime = 10f; lifetime = 10f;
@@ -4477,11 +4500,13 @@ public class Blocks{
}}); }});
collidesAir = false; collidesAir = false;
buildingDamageMultiplier = 0.3f;
ammoMultiplier = 1f; ammoMultiplier = 1f;
fragLifeMin = 0.1f; fragLifeMin = 0.1f;
fragBullets = 7; fragBullets = 7;
fragBullet = new ArtilleryBulletType(3.4f, 30){{ fragBullet = new ArtilleryBulletType(3.4f, 30){{
buildingDamageMultiplier = 0.3f;
drag = 0.02f; drag = 0.02f;
hitEffect = Fx.massiveExplosion; hitEffect = Fx.massiveExplosion;
despawnEffect = Fx.scatheSlash; despawnEffect = Fx.scatheSlash;
@@ -5426,6 +5451,8 @@ public class Blocks{
requirements(Category.units, with(Items.thorium, 250, Items.oxide, 200, Items.tungsten, 200, Items.silicon, 400)); requirements(Category.units, with(Items.thorium, 250, Items.oxide, 200, Items.tungsten, 200, Items.silicon, 400));
regionSuffix = "-dark"; regionSuffix = "-dark";
researchCostMultipliers.put(Items.thorium, 0.2f);
size = 5; size = 5;
consumePower(5f); consumePower(5f);
consumeLiquid(Liquids.nitrogen, 10f / 60f); consumeLiquid(Liquids.nitrogen, 10f / 60f);
@@ -5739,7 +5766,6 @@ public class Blocks{
requirements(Category.logic, with(Items.copper, 90, Items.lead, 50, Items.silicon, 50)); requirements(Category.logic, with(Items.copper, 90, Items.lead, 50, Items.silicon, 50));
instructionsPerTick = 2; instructionsPerTick = 2;
size = 1; size = 1;
}}; }};
@@ -5747,9 +5773,7 @@ public class Blocks{
requirements(Category.logic, with(Items.lead, 320, Items.silicon, 80, Items.graphite, 60, Items.thorium, 50)); requirements(Category.logic, with(Items.lead, 320, Items.silicon, 80, Items.graphite, 60, Items.thorium, 50));
instructionsPerTick = 8; instructionsPerTick = 8;
range = 8 * 22; range = 8 * 22;
size = 2; size = 2;
}}; }};
@@ -5794,7 +5818,7 @@ public class Blocks{
}}; }};
canvas = new CanvasBlock("canvas"){{ canvas = new CanvasBlock("canvas"){{
requirements(Category.logic, BuildVisibility.debugOnly, with(Items.silicon, 50)); requirements(Category.logic, BuildVisibility.shown, with(Items.silicon, 40, Items.graphite, 10));
canvasSize = 12; canvasSize = 12;
padding = 7f / 4f * 2f; padding = 7f / 4f * 2f;

View File

@@ -135,8 +135,8 @@ public class ErekirTechTree{
//TODO move into turbine condenser? //TODO move into turbine condenser?
node(plasmaBore, () -> { node(plasmaBore, () -> {
node(impactDrill, Seq.with(new OnSector(aegis)), () -> { node(impactDrill, Seq.with(new OnSector(aegis)), () -> {
node(largePlasmaBore, Seq.with(tmpNever), () -> { node(largePlasmaBore, Seq.with(new OnSector(caldera)), () -> {
node(eruptionDrill, () -> { node(eruptionDrill, Seq.with(new OnSector(stronghold)), () -> {
}); });
}); });
@@ -147,11 +147,15 @@ public class ErekirTechTree{
node(beamNode, () -> { node(beamNode, () -> {
node(ventCondenser, Seq.with(new OnSector(aegis)), () -> { node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> { node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
node(pyrolysisGenerator, () -> { node(pyrolysisGenerator, Seq.with(tmpNever), () -> {
node(fluxReactor, () -> {
node(neoplasiaReactor, () -> {
}); });
}); });
}); });
});
});
node(beamTower, Seq.with(new OnSector(peaks)), () -> { node(beamTower, Seq.with(new OnSector(peaks)), () -> {
@@ -160,8 +164,8 @@ public class ErekirTechTree{
node(regenProjector, Seq.with(new OnSector(peaks)), () -> { node(regenProjector, Seq.with(new OnSector(peaks)), () -> {
//TODO more tiers of build tower or "support" structures like overdrive projectors //TODO more tiers of build tower or "support" structures like overdrive projectors
node(buildTower, Seq.with(tmpNever), () -> { node(buildTower, Seq.with(new OnSector(stronghold)), () -> {
node(shockwaveTower, () -> { node(shockwaveTower, Seq.with(tmpNever), () -> {
}); });
}); });
@@ -193,19 +197,18 @@ public class ErekirTechTree{
node(siliconArcFurnace, () -> { node(siliconArcFurnace, () -> {
node(electrolyzer, Seq.with(new OnSector(atlas)), () -> { node(electrolyzer, Seq.with(new OnSector(atlas)), () -> {
node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(marsh)), () -> { node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(marsh)), () -> {
node(electricHeater, Seq.with(tmpNever), () -> {
node(heatRedirector, () -> { node(surgeCrucible, Seq.with(new OnSector(ravine)), () -> {
node(surgeCrucible, () -> {
}); });
}); node(heatRedirector, Seq.with(new OnSector(ravine)), () -> {
node(electricHeater, Seq.with(new OnSector(ravine), new Research(afflict)), () -> {
node(slagHeater, () -> { node(slagHeater, Seq.with(new OnSector(caldera)), () -> {
}); });
node(atmosphericConcentrator, Seq.with(new OnSector(basin)), () -> { node(atmosphericConcentrator, Seq.with(new OnSector(caldera)), () -> {
node(cyanogenSynthesizer, Seq.with(new OnSector(basin)), () -> { node(cyanogenSynthesizer, Seq.with(tmpNever), () -> {
}); });
}); });
@@ -217,6 +220,11 @@ public class ErekirTechTree{
}); });
}); });
}); });
node(heatRouter, () -> {
});
});
}); });
}); });
@@ -247,9 +255,11 @@ public class ErekirTechTree{
node(reinforcedSurgeWall, () -> { node(reinforcedSurgeWall, () -> {
node(reinforcedSurgeWallLarge, () -> { node(reinforcedSurgeWallLarge, () -> {
node(shieldedWall, () -> {
}); });
}); });
});
node(carbideWall, () -> { node(carbideWall, () -> {
node(carbideWallLarge, () -> { node(carbideWallLarge, () -> {
@@ -261,17 +271,25 @@ public class ErekirTechTree{
node(diffuse, Seq.with(new OnSector(lake)), () -> { node(diffuse, Seq.with(new OnSector(lake)), () -> {
node(sublimate, Seq.with(new OnSector(marsh)), () -> { node(sublimate, Seq.with(new OnSector(marsh)), () -> {
node(titan, Seq.with(new OnSector(marsh)), () -> { node(afflict, Seq.with(new OnSector(ravine)), () -> {
node(afflict, Seq.with(new OnSector(marsh)), () -> { node(titan, Seq.with(new OnSector(stronghold)), () -> {
node(lustre, Seq.with(tmpNever), () -> {
node(smite, () -> {
}); });
}); });
});
});
});
node(disperse, Seq.with(new OnSector(marsh)), () -> { node(disperse, Seq.with(new OnSector(stronghold)), () -> {
node(scathe, Seq.with(tmpNever), () -> {
node(malign, () -> {
}); });
}); });
}); });
});
node(radar, Seq.with(new Research(beamNode), new Research(turbineCondenser), new Research(tankFabricator), new OnSector(SectorPresets.aegis)), () -> { node(radar, Seq.with(new Research(beamNode), new Research(turbineCondenser), new Research(tankFabricator), new OnSector(SectorPresets.aegis)), () -> {
@@ -288,7 +306,7 @@ public class ErekirTechTree{
node(tankFabricator, Seq.with(new Research(siliconArcFurnace), new Research(plasmaBore), new Research(turbineCondenser)), () -> { node(tankFabricator, Seq.with(new Research(siliconArcFurnace), new Research(plasmaBore), new Research(turbineCondenser)), () -> {
node(UnitTypes.stell); node(UnitTypes.stell);
node(unitRepairTower, Seq.with(tmpNever, new Research(mechRefabricator)), () -> { node(unitRepairTower, Seq.with(new OnSector(ravine), new Research(mechRefabricator)), () -> {
}); });
@@ -308,13 +326,13 @@ public class ErekirTechTree{
node(UnitTypes.avert); node(UnitTypes.avert);
//TODO //TODO
node(primeRefabricator, Seq.with(tmpNever), () -> { node(primeRefabricator, Seq.with(new OnSector(stronghold)), () -> {
node(UnitTypes.precept); node(UnitTypes.precept);
node(UnitTypes.anthicus); node(UnitTypes.anthicus);
node(UnitTypes.obviate); node(UnitTypes.obviate);
}); });
node(tankAssembler, Seq.with(new OnSector(intersect), new Research(constructor), new Research(atmosphericConcentrator)), () -> { node(tankAssembler, Seq.with(tmpNever, new OnSector(intersect), new Research(constructor), new Research(atmosphericConcentrator)), () -> {
node(UnitTypes.vanquish, () -> { node(UnitTypes.vanquish, () -> {
node(UnitTypes.conquer, Seq.with(tmpNever), () -> { node(UnitTypes.conquer, Seq.with(tmpNever), () -> {
@@ -335,6 +353,10 @@ public class ErekirTechTree{
}); });
}); });
node(basicAssemblerModule, () -> {
});
}); });
}); });
}); });
@@ -359,6 +381,14 @@ public class ErekirTechTree{
node(basin, Seq.with(new SectorComplete(atlas)), () -> { node(basin, Seq.with(new SectorComplete(atlas)), () -> {
node(marsh, Seq.with(new SectorComplete(basin)), () ->{ node(marsh, Seq.with(new SectorComplete(basin)), () ->{
node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () ->{
node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> {
node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> {
});
});
});
node(peaks, Seq.with(new SectorComplete(marsh), new SectorComplete(split)), () ->{ node(peaks, Seq.with(new SectorComplete(marsh), new SectorComplete(split)), () ->{
}); });
@@ -404,14 +434,15 @@ public class ErekirTechTree{
nodeProduce(Items.thorium, () -> { nodeProduce(Items.thorium, () -> {
nodeProduce(Items.carbide, () -> { nodeProduce(Items.carbide, () -> {
//nodeProduce(Liquids.gallium, () -> {});
});
nodeProduce(Items.surgeAlloy, () -> { nodeProduce(Items.surgeAlloy, () -> {
nodeProduce(Items.phaseFabric, () -> { nodeProduce(Items.phaseFabric, () -> {
}); });
}); });
//nodeProduce(Liquids.gallium, () -> {});
});
}); });
}); });
}); });

View File

@@ -54,10 +54,10 @@ public class Fx{
unitSpawn = new Effect(30f, e -> { unitSpawn = new Effect(30f, e -> {
if(!(e.data instanceof UnitType unit)) return; if(!(e.data instanceof UnitType unit)) return;
float scl = 1f + e.fout() * 2f;
TextureRegion region = unit.fullIcon; TextureRegion region = unit.fullIcon;
float scl = (1f + e.fout() * 2f) * region.scl();
alpha(e.fout()); alpha(e.fout());
mixcol(Color.white, e.fin()); mixcol(Color.white, e.fin());
@@ -67,7 +67,7 @@ public class Fx{
alpha(e.fin()); alpha(e.fin());
rect(region, e.x, e.y, region.width * Draw.scl * scl, region.height * Draw.scl * scl, e.rotation - 90); rect(region, e.x, e.y, region.width * scl, region.height * scl, e.rotation - 90);
}), }),
unitCapKill = new Effect(80f, e -> { unitCapKill = new Effect(80f, e -> {

View File

@@ -54,6 +54,7 @@ public class Liquids{
spreadTarget = Liquids.water; spreadTarget = Liquids.water;
moveThroughBlocks = true; moveThroughBlocks = true;
incinerable = true; incinerable = true;
blockReactive = false;
canStayOn.addAll(water, oil, cryofluid); canStayOn.addAll(water, oil, cryofluid);
colorFrom = Color.valueOf("e8803f"); colorFrom = Color.valueOf("e8803f");

View File

@@ -64,6 +64,7 @@ public class Planets{
lightDstFrom = 0.2f; lightDstFrom = 0.2f;
clearSectorOnLose = true; clearSectorOnLose = true;
defaultCore = Blocks.coreBastion; defaultCore = Blocks.coreBastion;
iconColor = Color.valueOf("ff9266");
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems); hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
//TODO SHOULD there be lighting? //TODO SHOULD there be lighting?
@@ -104,7 +105,9 @@ public class Planets{
generator = new TantrosPlanetGenerator(); generator = new TantrosPlanetGenerator();
meshLoader = () -> new HexMesh(this, 4); meshLoader = () -> new HexMesh(this, 4);
accessible = false; accessible = false;
visible = false;
atmosphereColor = Color.valueOf("3db899"); atmosphereColor = Color.valueOf("3db899");
iconColor = Color.valueOf("597be3");
startSector = 10; startSector = 10;
atmosphereRadIn = -0.01f; atmosphereRadIn = -0.01f;
atmosphereRadOut = 0.3f; atmosphereRadOut = 0.3f;
@@ -114,7 +117,6 @@ public class Planets{
}; };
}}; }};
//TODO hide beryllium and others on load in rules
serpulo = new Planet("serpulo", sun, 1f, 3){{ serpulo = new Planet("serpulo", sun, 1f, 3){{
generator = new SerpuloPlanetGenerator(); generator = new SerpuloPlanetGenerator();
meshLoader = () -> new HexMesh(this, 6); meshLoader = () -> new HexMesh(this, 6);
@@ -139,6 +141,7 @@ public class Planets{
r.attributes.clear(); r.attributes.clear();
r.showSpawns = false; r.showSpawns = false;
}; };
iconColor = Color.valueOf("7d4dff");
atmosphereColor = Color.valueOf("3c1b8f"); atmosphereColor = Color.valueOf("3c1b8f");
atmosphereRadIn = 0.02f; atmosphereRadIn = 0.02f;
atmosphereRadOut = 0.3f; atmosphereRadOut = 0.3f;
@@ -154,10 +157,6 @@ public class Planets{
gen.carbonChance = 0.1f; gen.carbonChance = 0.1f;
gen.ferricChance = 0f; gen.ferricChance = 0f;
}); });
//define launch candidates after all planets initialize
//TODO how will it use the nucleus???
serpulo.launchCandidates.add(erekir);
} }
private static Planet makeAsteroid(String name, Planet parent, Block base, Block tint, float tintThresh, int pieces, float scale, Cons<AsteroidGenerator> cgen){ private static Planet makeAsteroid(String name, Planet parent, Block base, Block tint, float tintThresh, int pieces, float scale, Cons<AsteroidGenerator> cgen){
@@ -171,11 +170,12 @@ public class Planets{
accessible = false; accessible = false;
clipRadius = 2f; clipRadius = 2f;
defaultEnv = Env.space; defaultEnv = Env.space;
icon = "commandRally";
generator = new AsteroidGenerator(); generator = new AsteroidGenerator();
cgen.get((AsteroidGenerator)generator); cgen.get((AsteroidGenerator)generator);
meshLoader = () -> { meshLoader = () -> {
iconColor = tint.mapColor;
Color tinted = tint.mapColor.cpy().a(1f - tint.mapColor.a); Color tinted = tint.mapColor.cpy().a(1f - tint.mapColor.a);
Seq<GenericMesh> meshes = new Seq<>(); Seq<GenericMesh> meshes = new Seq<>();
Color color = base.mapColor; Color color = base.mapColor;

View File

@@ -12,7 +12,7 @@ public class SectorPresets{
impact0078, desolateRift, nuclearComplex, planetaryTerminal, impact0078, desolateRift, nuclearComplex, planetaryTerminal,
coastline, navalFortress, coastline, navalFortress,
onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks; onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,stronghold;
public static void load(){ public static void load(){
//region serpulo //region serpulo
@@ -147,6 +147,19 @@ public class SectorPresets{
difficulty = 3; difficulty = 3;
}}; }};
ravine = new SectorPreset("ravine", erekir, 39){{
difficulty = 4;
captureWave = 24;
}};
caldera = new SectorPreset("caldera-erekir", erekir, 43){{
difficulty = 4;
}};
stronghold = new SectorPreset("stronghold", erekir, 18){{
difficulty = 6;
}};
//endregion //endregion
} }
} }

View File

@@ -93,6 +93,8 @@ public class TechTree{
public Seq<Objective> objectives = new Seq<>(); public Seq<Objective> objectives = new Seq<>();
/** Nodes that depend on this node. */ /** Nodes that depend on this node. */
public final Seq<TechNode> children = new Seq<>(); public final Seq<TechNode> children = new Seq<>();
/** Planet associated with this tech node. Null to auto-detect, or use Serpulo if no associated planet is found. */
public @Nullable Planet planet;
public TechNode(@Nullable TechNode parent, UnlockableContent content, ItemStack[] requirements){ public TechNode(@Nullable TechNode parent, UnlockableContent content, ItemStack[] requirements){
if(parent != null){ if(parent != null){

View File

@@ -2578,7 +2578,7 @@ public class UnitTypes{
treadPullOffset = 5; treadPullOffset = 5;
speed = 0.64f; speed = 0.64f;
rotateSpeed = 1.5f; rotateSpeed = 1.5f;
health = 4500; health = 4800;
armor = 10f; armor = 10f;
itemCapacity = 0; itemCapacity = 0;
treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)}; treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)};
@@ -2598,7 +2598,7 @@ public class UnitTypes{
y = -1f; y = -1f;
heatColor = Color.valueOf("f9350f"); heatColor = Color.valueOf("f9350f");
cooldownTime = 30f; cooldownTime = 30f;
bullet = new BasicBulletType(7f, 90){{ bullet = new BasicBulletType(7f, 110){{
sprite = "missile-large"; sprite = "missile-large";
width = 7.5f; width = 7.5f;
height = 13f; height = 13f;
@@ -2644,7 +2644,7 @@ public class UnitTypes{
hitSize = 28f; hitSize = 28f;
treadPullOffset = 4; treadPullOffset = 4;
speed = 0.63f; speed = 0.63f;
health = 10000; health = 11000;
armor = 20f; armor = 20f;
itemCapacity = 0; itemCapacity = 0;
crushDamage = 13f / 5f; crushDamage = 13f / 5f;
@@ -2666,7 +2666,7 @@ public class UnitTypes{
heatColor = Color.valueOf("f9350f"); heatColor = Color.valueOf("f9350f");
cooldownTime = 80f; cooldownTime = 80f;
bullet = new BasicBulletType(8f, 140){{ bullet = new BasicBulletType(8f, 150){{
sprite = "missile-large"; sprite = "missile-large";
width = 9.5f; width = 9.5f;
height = 13f; height = 13f;
@@ -2965,7 +2965,6 @@ public class UnitTypes{
})); }));
collidesTiles = true; collidesTiles = true;
recoil = 0.5f;
backColor = hitColor = Pal.techBlue; backColor = hitColor = Pal.techBlue;
frontColor = Color.white; frontColor = Color.white;
@@ -3107,7 +3106,7 @@ public class UnitTypes{
drag = 0.1f; drag = 0.1f;
hitSize = 21f; hitSize = 21f;
rotateSpeed = 3f; rotateSpeed = 3f;
health = 2600; health = 2900;
armor = 7f; armor = 7f;
fogRadius = 40f; fogRadius = 40f;
stepShake = 0f; stepShake = 0f;
@@ -3159,8 +3158,6 @@ public class UnitTypes{
smoothReloadSpeed = 0.15f; smoothReloadSpeed = 0.15f;
shootWarmupSpeed = 0.05f; shootWarmupSpeed = 0.05f;
minWarmup = 0.9f; minWarmup = 0.9f;
shootStatus = StatusEffects.slow;
shootStatusDuration = reload + 1f;
rotationLimit = 70f; rotationLimit = 70f;
rotateSpeed = 2f; rotateSpeed = 2f;
inaccuracy = 20f; inaccuracy = 20f;
@@ -3221,7 +3218,7 @@ public class UnitTypes{
maxRange = 6f; maxRange = 6f;
lifetime = 60f * 1.7f; lifetime = 60f * 1.7f;
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
health = 45; health = 55;
lowAltitude = true; lowAltitude = true;
parts.add(new FlarePart(){{ parts.add(new FlarePart(){{
@@ -3239,7 +3236,7 @@ public class UnitTypes{
mirror = false; mirror = false;
reload = 1f; reload = 1f;
shootOnDeath = true; shootOnDeath = true;
bullet = new ExplosionBulletType(120f, 25f){{ bullet = new ExplosionBulletType(140f, 25f){{
shootEffect = new MultiEffect(Fx.massiveExplosion, new WrapEffect(Fx.dynamicSpikes, Pal.techBlue, 24f), new WaveEffect(){{ shootEffect = new MultiEffect(Fx.massiveExplosion, new WrapEffect(Fx.dynamicSpikes, Pal.techBlue, 24f), new WaveEffect(){{
colorFrom = colorTo = Pal.techBlue; colorFrom = colorTo = Pal.techBlue;
sizeTo = 40f; sizeTo = 40f;
@@ -3708,7 +3705,7 @@ public class UnitTypes{
trailInterval = 3f; trailInterval = 3f;
trailParam = 4f; trailParam = 4f;
speed = 3f; speed = 3f;
damage = 80f; damage = 75f;
lifetime = 75f; lifetime = 75f;
width = height = 15f; width = height = 15f;
backColor = Pal.sapBulletBack; backColor = Pal.sapBulletBack;
@@ -3726,7 +3723,7 @@ public class UnitTypes{
}}; }};
intervalBullet = new LightningBulletType(){{ intervalBullet = new LightningBulletType(){{
damage = 18; damage = 16;
collidesAir = false; collidesAir = false;
ammoMultiplier = 1f; ammoMultiplier = 1f;
lightningColor = Pal.sapBullet; lightningColor = Pal.sapBullet;
@@ -3751,7 +3748,7 @@ public class UnitTypes{
bulletInterval = 4f; bulletInterval = 4f;
lightningColor = Pal.sapBullet; lightningColor = Pal.sapBullet;
lightningDamage = 21; lightningDamage = 17;
lightning = 8; lightning = 8;
lightningLength = 2; lightningLength = 2;
lightningLengthRand = 8; lightningLengthRand = 8;
@@ -4264,7 +4261,7 @@ public class UnitTypes{
speed = 2f; speed = 2f;
rotateSpeed = 9f; rotateSpeed = 9f;
accel = 0.1f; accel = 0.1f;
itemCapacity = 50; itemCapacity = 100;
health = 200f; health = 200f;
hitSize = 11f; hitSize = 11f;
engineSize = 2.3f; engineSize = 2.3f;

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