Compare commits
582 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
53e8eaae75 | ||
|
|
85077fbb9c | ||
|
|
f070d8c965 | ||
|
|
0dc2dc9b08 | ||
|
|
80afe5ad86 | ||
|
|
3287479ee3 | ||
|
|
b308b3eaa4 | ||
|
|
b734fb948d | ||
|
|
117399f10a | ||
|
|
9c63165ef5 | ||
|
|
5e084be6f5 | ||
|
|
5a2c987ea6 | ||
|
|
6eeb49bb37 | ||
|
|
b2bb6136de | ||
|
|
87949679f1 | ||
|
|
a9175d3ffe | ||
|
|
79ea2480cb | ||
|
|
7455fb21a4 | ||
|
|
2c3210afce | ||
|
|
ea9ba60d66 | ||
|
|
130ad59fc4 | ||
|
|
1417e94bcd | ||
|
|
3ec2ae797e | ||
|
|
222499d4c6 | ||
|
|
2a6fcb7983 | ||
|
|
05221a8043 | ||
|
|
50b4915ff9 | ||
|
|
2ef708a586 | ||
|
|
8212c54446 | ||
|
|
503254bc1a | ||
|
|
c1b0b22e4c | ||
|
|
96f5c0a03a | ||
|
|
cba1e81f3d | ||
|
|
dcc6e9827d | ||
|
|
e27f7c8332 | ||
|
|
40aebf0e77 | ||
|
|
dcf9aa9793 | ||
|
|
45591fab83 | ||
|
|
658ebf4bc5 | ||
|
|
59c2a11824 | ||
|
|
33a57b11f6 | ||
|
|
d082963167 | ||
|
|
e2fa834079 | ||
|
|
e6bfc1cee8 | ||
|
|
5b35319559 | ||
|
|
36513c709d | ||
|
|
13bca1b7bd | ||
|
|
b9c85fcaf2 | ||
|
|
50cc281e24 | ||
|
|
0211732520 | ||
|
|
33f6004c81 | ||
|
|
23d3c2dfe7 | ||
|
|
7cce9fad55 | ||
|
|
2c2d561ea6 | ||
|
|
62e33effd1 | ||
|
|
85229f15c4 | ||
|
|
2f0de58d00 | ||
|
|
6ef21f65b2 | ||
|
|
be8fec55e1 | ||
|
|
76430c1e68 | ||
|
|
a4b1d2ca51 | ||
|
|
51b93205ff | ||
|
|
832b5e62bf | ||
|
|
c78adb12aa | ||
|
|
019ffe4c5c | ||
|
|
b3d014cd9f | ||
|
|
bebc8f0342 | ||
|
|
56ed932716 | ||
|
|
4c09f6dd40 | ||
|
|
700e4564a8 | ||
|
|
f1e1eb1015 | ||
|
|
963b96a1fb | ||
|
|
87786441ff | ||
|
|
05dec4df6a | ||
|
|
a3270debac | ||
|
|
cf392d13ed | ||
|
|
574a10e5f8 | ||
|
|
eb410af371 | ||
|
|
542bf2b413 | ||
|
|
723b10af57 | ||
|
|
1394c49e48 | ||
|
|
d8ecdff698 | ||
|
|
2a71f4620e | ||
|
|
fe99c7da62 | ||
|
|
0b00747f29 | ||
|
|
ae4a41cd0b | ||
|
|
93f630bb69 | ||
|
|
d7d5ba7510 | ||
|
|
e846084942 | ||
|
|
a15b887e5c | ||
|
|
4e51586b3b | ||
|
|
d3a90d68d1 | ||
|
|
78973d3f12 | ||
|
|
c37ad9210a | ||
|
|
246591eab4 | ||
|
|
eb0481a1da | ||
|
|
ba72e9c50d | ||
|
|
54a9955e30 | ||
|
|
49bcbafdaa | ||
|
|
b4137dca6e | ||
|
|
98f869ecea | ||
|
|
0c9f2b2687 | ||
|
|
4ec4e83823 | ||
|
|
96477f7ff5 | ||
|
|
1236e8d342 | ||
|
|
47353cc808 | ||
|
|
6eadac38b7 | ||
|
|
0d26b9e4f8 | ||
|
|
cb5351419b | ||
|
|
eb9b0f69bb | ||
|
|
2c103c157a | ||
|
|
a3a071e520 | ||
|
|
5af8236643 | ||
|
|
bf07deafc6 | ||
|
|
2809a083a0 | ||
|
|
b18fd82a21 | ||
|
|
9dcb8b7bd5 | ||
|
|
9af9e1459d | ||
|
|
4d77a6d475 | ||
|
|
64a9377006 | ||
|
|
c20d7f2b4f | ||
|
|
b57cde7148 | ||
|
|
a5fd29e56d | ||
|
|
c0b819ec9b | ||
|
|
30e36d5640 | ||
|
|
0582ba1c47 | ||
|
|
141902d012 | ||
|
|
fd5b8a32a1 | ||
|
|
fc91cf6d44 | ||
|
|
a5de521e6e | ||
|
|
243c50be02 | ||
|
|
c601114a43 | ||
|
|
0fcab7db62 | ||
|
|
b89a5ff3b5 | ||
|
|
1180764dab | ||
|
|
7f292b14a7 | ||
|
|
f7f3d5bde3 | ||
|
|
f400ccc66a | ||
|
|
3a4a37cf0c | ||
|
|
42af4e6b7e | ||
|
|
f4e90bfb6b | ||
|
|
4f912f25ee | ||
|
|
3ca68e426c | ||
|
|
20f8fd79ff | ||
|
|
a101f21de0 | ||
|
|
509760eeb1 | ||
|
|
d4a7b49233 | ||
|
|
0db2e40e27 | ||
|
|
6a8fe28e70 | ||
|
|
23067674c9 | ||
|
|
7b3f5d3848 | ||
|
|
b422e041f4 | ||
|
|
80046ba505 | ||
|
|
7e0a6798be | ||
|
|
afcb187c53 | ||
|
|
883ecb97d0 | ||
|
|
4c51b97667 | ||
|
|
7d695784d1 | ||
|
|
59ca257cca | ||
|
|
4a78478ab2 | ||
|
|
557647e0bd | ||
|
|
a79557b917 | ||
|
|
ae0e78e012 | ||
|
|
899e32eeed | ||
|
|
c3732e51f7 | ||
|
|
30eda697fa | ||
|
|
bf9d61ce3a | ||
|
|
fd911539ee | ||
|
|
93fcd3ad21 | ||
|
|
4525ad2cb1 | ||
|
|
49501b997f | ||
|
|
a1cc3b4b26 | ||
|
|
8b197b378f | ||
|
|
4b73d809f0 | ||
|
|
55d490159f | ||
|
|
68024ec78c | ||
|
|
df3e455666 | ||
|
|
7cdd383509 | ||
|
|
edfc16c7b0 | ||
|
|
fbadbb1d98 | ||
|
|
b021198893 | ||
|
|
619f2c86a4 | ||
|
|
7fd91fc584 | ||
|
|
09a3928cb1 | ||
|
|
45bbc16a8f | ||
|
|
09f96b1477 | ||
|
|
c0da3e6e9f | ||
|
|
ec124652e4 | ||
|
|
479cf85a3b | ||
|
|
c3906ebae1 | ||
|
|
6ebe78e4b5 | ||
|
|
463afaafe8 | ||
|
|
49b89f5b8e | ||
|
|
6968ccc19b | ||
|
|
bc96077d73 | ||
|
|
255e15d14c | ||
|
|
544835fdda | ||
|
|
2642ed358a | ||
|
|
642d27c163 | ||
|
|
8cdb32e476 | ||
|
|
9457680bae | ||
|
|
05e4175a16 | ||
|
|
f98c4cd820 | ||
|
|
75a47a2e5f | ||
|
|
e198da53e4 | ||
|
|
c1e783ba71 | ||
|
|
3dfb8c4c20 | ||
|
|
d81500d99d | ||
|
|
7a04cb060d | ||
|
|
2a11ac6414 | ||
|
|
89e3f2a2fa | ||
|
|
5440ffcaf9 | ||
|
|
3fe38e8925 | ||
|
|
fcca002823 | ||
|
|
11e35370be | ||
|
|
2e9026936e | ||
|
|
1651dc520c | ||
|
|
ef526a6d83 | ||
|
|
be72da71de | ||
|
|
b0303e84a3 | ||
|
|
37f1760a59 | ||
|
|
8d255b3ccd | ||
|
|
1842e9d139 | ||
|
|
8f7419db71 | ||
|
|
56eb1a084c | ||
|
|
e5e41b497d | ||
|
|
52d2d25790 | ||
|
|
c3d9a501c6 | ||
|
|
baa7580e13 | ||
|
|
464feaa80e | ||
|
|
ddadbab74d | ||
|
|
84388dd27f | ||
|
|
41562ac6c1 | ||
|
|
8f9736d1d9 | ||
|
|
68434ad42e | ||
|
|
3c7ddc8375 | ||
|
|
381197d58f | ||
|
|
09b65fddb8 | ||
|
|
4050812b84 | ||
|
|
927566e038 | ||
|
|
a329c4944b | ||
|
|
47a38d2bb8 | ||
|
|
d20f4c42a7 | ||
|
|
14984f6a02 | ||
|
|
e428e33cd2 | ||
|
|
ce36b750e3 | ||
|
|
e0021f3714 | ||
|
|
810a905af3 | ||
|
|
83be0116c6 | ||
|
|
3a0b1a6cf5 | ||
|
|
5caad7493f | ||
|
|
7c70e371e2 | ||
|
|
d91a338f3d | ||
|
|
9537cad965 | ||
|
|
dc2a68573b | ||
|
|
8bba2459f2 | ||
|
|
3390c08d44 | ||
|
|
0b7156ce13 | ||
|
|
e914cb59cd | ||
|
|
58e9d641f0 | ||
|
|
82fffb1285 | ||
|
|
e7b7fc971a | ||
|
|
6ecf9b1e73 | ||
|
|
bd0085a701 | ||
|
|
a3afb7c726 | ||
|
|
d42c0e3c48 | ||
|
|
f9d7c172c4 | ||
|
|
13d726108b | ||
|
|
07a1c6c2c4 | ||
|
|
9f0a1d863e | ||
|
|
36a7e98f86 | ||
|
|
3a0f4409fc | ||
|
|
e073eca93c | ||
|
|
4e5bc8fc94 | ||
|
|
4a6791ab43 | ||
|
|
3a142507d1 | ||
|
|
78f2a21a92 | ||
|
|
b8e245f945 | ||
|
|
b1be360180 | ||
|
|
679e6bd27b | ||
|
|
f21cea225b | ||
|
|
e12aee6961 | ||
|
|
6abb549b18 | ||
|
|
161bb87eb8 | ||
|
|
7e0a6b985c | ||
|
|
d1f7fce7f9 | ||
|
|
cef2778d43 | ||
|
|
993f3973d2 | ||
|
|
4c0664c068 | ||
|
|
ebb37f4abe | ||
|
|
696d5e77ca | ||
|
|
74839a7f8d | ||
|
|
5c353b1807 | ||
|
|
3e6c54069d | ||
|
|
34a83de3cf | ||
|
|
1624bb4502 | ||
|
|
ff115ee376 | ||
|
|
5a44bf6023 | ||
|
|
7f37b97861 | ||
|
|
d5bea214cb | ||
|
|
bc2664994e | ||
|
|
aef18b8696 | ||
|
|
4aae1d7c9e | ||
|
|
8b13298468 | ||
|
|
df056d0f6a | ||
|
|
9d343057c6 | ||
|
|
f9cc84aeb1 | ||
|
|
f6d344e5a5 | ||
|
|
68bde6f900 | ||
|
|
240c234e88 | ||
|
|
ac5cec5cf2 | ||
|
|
b75b04fcf6 | ||
|
|
9afcc6fd32 | ||
|
|
d9624d274f | ||
|
|
1dfd0f7e18 | ||
|
|
b8619292d1 | ||
|
|
6aeeb23d7c | ||
|
|
4e8e65d1dd | ||
|
|
e3d7acc556 | ||
|
|
2e42071c92 | ||
|
|
e23245940a | ||
|
|
8ddf0bbd02 | ||
|
|
dd06c7ddb7 | ||
|
|
78ce292238 | ||
|
|
b11344e59e | ||
|
|
c1021af132 | ||
|
|
7f87fa88b3 | ||
|
|
cafc0aa2d4 | ||
|
|
8459e68cfa | ||
|
|
aefd7133e2 | ||
|
|
2609f1e4ed | ||
|
|
65f1780dcc | ||
|
|
8c0f50acb6 | ||
|
|
71699e9f6d | ||
|
|
cfe57e75ce | ||
|
|
6e3332823e | ||
|
|
0ee054b310 | ||
|
|
f186c711dd | ||
|
|
4b97814955 | ||
|
|
9ad8d07853 | ||
|
|
cd17e11d2a | ||
|
|
d73bd9e4f9 | ||
|
|
b2e52a647b | ||
|
|
76c99400a4 | ||
|
|
b9d523088a | ||
|
|
92256761f4 | ||
|
|
d16a11f18f | ||
|
|
d53a2f52ac | ||
|
|
628d391332 | ||
|
|
3bdf0bdc1f | ||
|
|
e294621204 | ||
|
|
a1882d60a8 | ||
|
|
b3874b76e0 | ||
|
|
47d535a9a2 | ||
|
|
4f0316434d | ||
|
|
fae6077c43 | ||
|
|
e5fefe4822 | ||
|
|
22dff1473c | ||
|
|
c654067822 | ||
|
|
f100bd177f | ||
|
|
a8aedbed13 | ||
|
|
d9729612e2 | ||
|
|
959e0ad8a8 | ||
|
|
f6ee087044 | ||
|
|
7d6fff1e37 | ||
|
|
4eb2314fae | ||
|
|
42d929f32d | ||
|
|
0b9da88ebf | ||
|
|
47eb34e842 | ||
|
|
52578b2275 | ||
|
|
b9892335d4 | ||
|
|
646fa5e28d | ||
|
|
d9a146a27f | ||
|
|
9cec0227ab | ||
|
|
cc79568cbd | ||
|
|
c8ebe0cd87 | ||
|
|
b25820eed7 | ||
|
|
be437d63d5 | ||
|
|
d3c2832406 | ||
|
|
e9460c383e | ||
|
|
ba10fc252c | ||
|
|
6566bf9dd5 | ||
|
|
4a7231fb5a | ||
|
|
661b2124cd | ||
|
|
2f31b20931 | ||
|
|
5f8cdb3bff | ||
|
|
4e856bee90 | ||
|
|
7c35fccc14 | ||
|
|
cc4ea7af5e | ||
|
|
ac44ef5b96 | ||
|
|
86d4950912 | ||
|
|
19d038facb | ||
|
|
ac32b0a1e0 | ||
|
|
8c78f37566 | ||
|
|
1796f25482 | ||
|
|
ea6f666a80 | ||
|
|
0804146b94 | ||
|
|
d31489041f | ||
|
|
9af0137f1d | ||
|
|
f214da0479 | ||
|
|
d352a96f55 | ||
|
|
e624993ab1 | ||
|
|
c3324cd04c | ||
|
|
d06eea2466 | ||
|
|
1bae0ea96a | ||
|
|
a33c482ead | ||
|
|
c8fb0659d4 | ||
|
|
2ba4a3991b | ||
|
|
514f50a411 | ||
|
|
860fc888c4 | ||
|
|
a003e0b31e | ||
|
|
43b4dc321c | ||
|
|
b2d27c70e6 | ||
|
|
0fd6de8cb0 | ||
|
|
9d06658139 | ||
|
|
989848ead5 | ||
|
|
6984912680 | ||
|
|
7331704a13 | ||
|
|
682187946e | ||
|
|
46e5f55e9c | ||
|
|
5132b17a83 | ||
|
|
4dd4396445 | ||
|
|
52b1372324 | ||
|
|
a137a9a1da | ||
|
|
e19449a5a6 | ||
|
|
9afd56bf37 | ||
|
|
0d2ab11965 | ||
|
|
fdd4b756eb | ||
|
|
465bf40aa7 | ||
|
|
127ee1a87e | ||
|
|
2e42d19913 | ||
|
|
d60af13151 | ||
|
|
f8174eac53 | ||
|
|
55bc0846ae | ||
|
|
1c951422dc | ||
|
|
f3a5c149a6 | ||
|
|
7409ff7fd8 | ||
|
|
1d19581cef | ||
|
|
fbe15347c0 | ||
|
|
9a28e97774 | ||
|
|
ba84a94644 | ||
|
|
abdc3ee33c | ||
|
|
b10a146cd9 | ||
|
|
3ffea4061e | ||
|
|
52ac26b56c | ||
|
|
46d6c4e40a | ||
|
|
db09fa5932 | ||
|
|
cc7fefc9e2 | ||
|
|
837b66b839 | ||
|
|
c38a8c3ef4 | ||
|
|
b284ed54e8 | ||
|
|
7ddcdaec66 | ||
|
|
e8c74319af | ||
|
|
fc53d23706 | ||
|
|
c7ef42cad4 | ||
|
|
3dd5c128cd | ||
|
|
010b1eadf0 | ||
|
|
7ab538fac9 | ||
|
|
5dfecd3ea2 | ||
|
|
d7547d2e68 | ||
|
|
e2bfd43de8 | ||
|
|
66524fb615 | ||
|
|
5337e3e171 | ||
|
|
d2b12a1f31 | ||
|
|
37833eccd4 | ||
|
|
1489095267 | ||
|
|
634ece405f | ||
|
|
95abcddbc6 | ||
|
|
1ea89190d4 | ||
|
|
769c0782f4 | ||
|
|
908842f556 | ||
|
|
64d5805bc2 | ||
|
|
1dd001e137 | ||
|
|
e6de58fbdc | ||
|
|
ca2973936d | ||
|
|
0d86cc3f97 | ||
|
|
326002c338 | ||
|
|
b5c730b18d | ||
|
|
d644cbd93e | ||
|
|
8030caea76 | ||
|
|
215633587d | ||
|
|
c5794ebbda | ||
|
|
1ef1aeaaf3 | ||
|
|
431dc4fe75 | ||
|
|
dee897c6a8 | ||
|
|
b0713721c0 | ||
|
|
4fa0c55b75 | ||
|
|
8fdb3ab540 | ||
|
|
e19af8cc98 | ||
|
|
17d527ab05 | ||
|
|
83ed26a271 | ||
|
|
8a2e7af49e | ||
|
|
42aafdaf17 | ||
|
|
6849557300 | ||
|
|
bf6f933686 | ||
|
|
5a4a6ff003 | ||
|
|
7b9e188186 | ||
|
|
96c996d955 | ||
|
|
2e684863d5 | ||
|
|
bfb92fd859 | ||
|
|
ad76a90683 | ||
|
|
291648c8a8 | ||
|
|
d87c381021 | ||
|
|
fa06b6bda8 | ||
|
|
e804efdf52 | ||
|
|
d6fc4bfdb1 | ||
|
|
0ca33477d8 | ||
|
|
2be787f810 | ||
|
|
e3d1a04626 | ||
|
|
31212e6e46 | ||
|
|
61e9ffb7e8 | ||
|
|
201ce276cd | ||
|
|
6def8f5281 | ||
|
|
1f2ae18b23 | ||
|
|
363b3f276d | ||
|
|
1b603af6bd | ||
|
|
79615000e0 | ||
|
|
690be44ca2 | ||
|
|
3c6ed42b7e | ||
|
|
8bd8fc5d80 | ||
|
|
a21d908834 | ||
|
|
5240692d67 | ||
|
|
8b56646809 | ||
|
|
2b62ab6b2f | ||
|
|
a21319dcf4 | ||
|
|
dea70e9d71 | ||
|
|
44aa9d0bda | ||
|
|
b0dfc0664c | ||
|
|
a85bbaa5b3 | ||
|
|
8104173b31 | ||
|
|
61a2fd3439 | ||
|
|
026ffdc36f | ||
|
|
35af2f4b9a | ||
|
|
b67f4e04a2 | ||
|
|
2eb3e5e034 | ||
|
|
101ba6de0f | ||
|
|
3f0877d022 | ||
|
|
3f3cd116f0 | ||
|
|
8edc7b3255 | ||
|
|
81efa3b4d6 | ||
|
|
eae3980bbe | ||
|
|
7f51ddf425 | ||
|
|
357d46a425 | ||
|
|
8ca31aa973 | ||
|
|
755498394d | ||
|
|
fd849494cc | ||
|
|
bfebe890b6 | ||
|
|
4201106843 | ||
|
|
dfdb4c1c1f | ||
|
|
dafbade7a0 | ||
|
|
6ec2537de1 | ||
|
|
19b3a939f9 | ||
|
|
84ff0649a2 | ||
|
|
2bccb1bad7 | ||
|
|
308219b68b | ||
|
|
f1bf6e5e43 | ||
|
|
719a2f1419 | ||
|
|
09f5439c33 | ||
|
|
72b408158d | ||
|
|
4446be612f | ||
|
|
09a081f44d | ||
|
|
9a6ee50925 | ||
|
|
13916acfce | ||
|
|
e9cdbf39a1 | ||
|
|
5317a81a92 | ||
|
|
6f1685c34d | ||
|
|
2ac689aacc | ||
|
|
e38013862b | ||
|
|
0b128e5bca | ||
|
|
fb1e56a944 | ||
|
|
1eb2298e3a | ||
|
|
35f4219e17 | ||
|
|
ae8f1fa5b1 | ||
|
|
b69cf34494 | ||
|
|
e724f025af | ||
|
|
a7c7238cc8 | ||
|
|
4ac3eb1c9a | ||
|
|
718cf72912 | ||
|
|
5ea9c0c8dc | ||
|
|
f1b1009728 | ||
|
|
dc060d2ce9 | ||
|
|
44b73d4c13 |
@@ -39,10 +39,13 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
|
|||||||
### Android
|
### Android
|
||||||
|
|
||||||
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
||||||
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
2. In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called `latest` and put all of its contents into the newly created folder.
|
||||||
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
3. In the same directory run the command `sdkmanager --licenses` (or `./sdkmanager --licenses` if on linux/mac)
|
||||||
|
4. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
||||||
|
5. Enable developer mode on your device/emulator. If you are on testing on a phone you can follow [these instructions](https://developer.android.com/studio/command-line/adb#Enabling), otherwise you need to google how to enable your emulator's developer mode specifically.
|
||||||
|
6. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
||||||
|
|
||||||
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
|
To debug the application on a connected device/emulator, run `gradlew android:installDebug android:run`.
|
||||||
|
|
||||||
### Troubleshooting
|
### Troubleshooting
|
||||||
|
|
||||||
|
|||||||
@@ -122,8 +122,14 @@ dependencies{
|
|||||||
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
|
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
|
||||||
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
|
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
|
||||||
|
|
||||||
//TODO dynamically find best android platform jar instead of hard-coding to 30
|
def version;
|
||||||
def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar")
|
def highestVersion;
|
||||||
|
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
|
||||||
|
version = it.name.find(/\d+/).toInteger();
|
||||||
|
highestVersion = version > highestVersion ? version : highestVersion;
|
||||||
|
}
|
||||||
|
|
||||||
|
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
|
||||||
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
|
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -42,6 +42,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
Seq<Selement> allDefs = new Seq<>();
|
Seq<Selement> allDefs = new Seq<>();
|
||||||
Seq<Stype> allInterfaces = new Seq<>();
|
Seq<Stype> allInterfaces = new Seq<>();
|
||||||
Seq<TypeSpec.Builder> baseClasses = new Seq<>();
|
Seq<TypeSpec.Builder> baseClasses = new Seq<>();
|
||||||
|
ObjectSet<TypeSpec.Builder> baseClassIndexers = new ObjectSet<>();
|
||||||
ClassSerializer serializer;
|
ClassSerializer serializer;
|
||||||
|
|
||||||
{
|
{
|
||||||
@@ -232,9 +233,15 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
Stype repr = types.first();
|
Stype repr = types.first();
|
||||||
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
|
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
|
||||||
|
|
||||||
|
String name = group.name().startsWith("g") ? group.name().substring(1) : group.name();
|
||||||
|
|
||||||
boolean collides = an.collide();
|
boolean collides = an.collide();
|
||||||
groupDefs.add(new GroupDefinition(group.name().startsWith("g") ? group.name().substring(1) : group.name(),
|
groupDefs.add(new GroupDefinition(name,
|
||||||
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides));
|
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides));
|
||||||
|
|
||||||
|
TypeSpec.Builder accessor = TypeSpec.interfaceBuilder("IndexableEntity__" + name);
|
||||||
|
accessor.addMethod(MethodSpec.methodBuilder("setIndex__" + name).addModifiers(Modifier.ABSTRACT, Modifier.PUBLIC).addParameter(int.class, "index").returns(void.class).build());
|
||||||
|
write(accessor);
|
||||||
}
|
}
|
||||||
|
|
||||||
ObjectMap<String, Selement> usedNames = new ObjectMap<>();
|
ObjectMap<String, Selement> usedNames = new ObjectMap<>();
|
||||||
@@ -260,6 +267,8 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
//get base class type name for extension
|
//get base class type name for extension
|
||||||
Stype baseClassType = baseClasses.any() ? baseClasses.first() : null;
|
Stype baseClassType = baseClasses.any() ? baseClasses.first() : null;
|
||||||
@Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null;
|
@Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null;
|
||||||
|
@Nullable TypeSpec.Builder baseClassBuilder = baseClassType == null ? null : this.baseClasses.find(b -> Reflect.<String>get(b, "name").equals(baseName(baseClassType)));
|
||||||
|
boolean addIndexToBase = baseClassBuilder != null && baseClassIndexers.add(baseClassBuilder);
|
||||||
//whether the main class is the base itself
|
//whether the main class is the base itself
|
||||||
boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base();
|
boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base();
|
||||||
|
|
||||||
@@ -381,17 +390,30 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
syncedFields.sortComparing(Selement::name);
|
syncedFields.sortComparing(Selement::name);
|
||||||
|
|
||||||
//override toString method
|
if(!methods.containsKey("toString()")){
|
||||||
builder.addMethod(MethodSpec.methodBuilder("toString")
|
//override toString method
|
||||||
|
builder.addMethod(MethodSpec.methodBuilder("toString")
|
||||||
.addAnnotation(Override.class)
|
.addAnnotation(Override.class)
|
||||||
.returns(String.class)
|
.returns(String.class)
|
||||||
.addModifiers(Modifier.PUBLIC)
|
.addModifiers(Modifier.PUBLIC)
|
||||||
.addStatement("return $S + $L", name + "#", "id").build());
|
.addStatement("return $S + $L", name + "#", "id").build());
|
||||||
|
}
|
||||||
|
|
||||||
EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name()));
|
EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name()));
|
||||||
//entities with no sync comp and no serialization gen no code
|
//entities with no sync comp and no serialization gen no code
|
||||||
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
|
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
|
||||||
|
|
||||||
|
TypeSpec.Builder indexBuilder = baseClassBuilder == null ? builder : baseClassBuilder;
|
||||||
|
|
||||||
|
if(baseClassBuilder == null || addIndexToBase){
|
||||||
|
//implement indexable interfaces.
|
||||||
|
for(GroupDefinition def : groups){
|
||||||
|
indexBuilder.addSuperinterface(tname(packageName + ".IndexableEntity__" + def.name));
|
||||||
|
indexBuilder.addMethod(MethodSpec.methodBuilder("setIndex__" + def.name).addParameter(int.class, "index").addModifiers(Modifier.PUBLIC).addAnnotation(Override.class)
|
||||||
|
.addCode("index__$L = index;", def.name).build());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//add all methods from components
|
//add all methods from components
|
||||||
for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){
|
for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){
|
||||||
if(entry.value.contains(m -> m.has(Replace.class))){
|
if(entry.value.contains(m -> m.has(Replace.class))){
|
||||||
@@ -444,8 +466,15 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
mbuilder.addStatement("if(added == $L) return", first.name().equals("add"));
|
mbuilder.addStatement("if(added == $L) return", first.name().equals("add"));
|
||||||
|
|
||||||
for(GroupDefinition def : groups){
|
for(GroupDefinition def : groups){
|
||||||
//remove/add from each group, assume imported
|
if(first.name().equals("add")){
|
||||||
mbuilder.addStatement("Groups.$L.$L(this)", def.name, first.name());
|
//remove/add from each group, assume imported
|
||||||
|
mbuilder.addStatement("index__$L = Groups.$L.addIndex(this)", def.name, def.name);
|
||||||
|
}else{
|
||||||
|
//remove/add from each group, assume imported
|
||||||
|
mbuilder.addStatement("Groups.$L.removeIndex(this, index__$L);", def.name, def.name);
|
||||||
|
|
||||||
|
mbuilder.addStatement("index__$L = -1", def.name);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -575,6 +604,16 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
skipDeprecated(builder);
|
skipDeprecated(builder);
|
||||||
|
|
||||||
|
if(!legacy){
|
||||||
|
TypeSpec.Builder fieldBuilder = baseClassBuilder != null ? baseClassBuilder : builder;
|
||||||
|
if(addIndexToBase || baseClassBuilder == null){
|
||||||
|
//add group index int variables
|
||||||
|
for(GroupDefinition def : groups){
|
||||||
|
fieldBuilder.addField(FieldSpec.builder(int.class, "index__" + def.name, Modifier.PROTECTED, Modifier.TRANSIENT).initializer("-1").build());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
|
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -590,7 +629,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
groupsBuilder.addField(ParameterizedTypeName.get(
|
groupsBuilder.addField(ParameterizedTypeName.get(
|
||||||
ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC);
|
ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
groupInit.addStatement("$L = new $T<>($L.class, $L, $L)", group.name, groupc, itype, group.spatial, group.mapping);
|
groupInit.addStatement("$L = new $T<>($L.class, $L, $L, (e, pos) -> (($L.IndexableEntity__$L)e).setIndex__$L(pos))", group.name, groupc, itype, group.spatial, group.mapping, packageName, group.name, group.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
//write the groups
|
//write the groups
|
||||||
@@ -853,7 +892,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
for(Smethod method : methods){
|
for(Smethod method : methods){
|
||||||
String signature = method.toString();
|
String signature = method.toString();
|
||||||
if(signatures.contains(signature)) continue;
|
if(!signatures.add(signature)) continue;
|
||||||
|
|
||||||
Stype compType = interfaceToComp(method.type());
|
Stype compType = interfaceToComp(method.type());
|
||||||
MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL);
|
MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL);
|
||||||
@@ -864,25 +903,29 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
builder.addAnnotation(OverrideCallSuper.class); //just in case
|
builder.addAnnotation(OverrideCallSuper.class); //just in case
|
||||||
|
|
||||||
if(!method.isVoid()){
|
if(!method.isVoid()){
|
||||||
if(method.name().equals("isNull")){
|
String methodName = method.name();
|
||||||
builder.addStatement("return true");
|
switch(methodName){
|
||||||
}else if(method.name().equals("id")){
|
case "isNull":
|
||||||
|
builder.addStatement("return true");
|
||||||
|
break;
|
||||||
|
case "id":
|
||||||
builder.addStatement("return -1");
|
builder.addStatement("return -1");
|
||||||
}else{
|
break;
|
||||||
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(method.name()));
|
case "toString":
|
||||||
String desc = variable == null ? null : variable.descString();
|
builder.addStatement("return $S", className);
|
||||||
if(variable == null || !varInitializers.containsKey(desc)){
|
break;
|
||||||
builder.addStatement("return " + getDefault(method.ret().toString()));
|
default:
|
||||||
}else{
|
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(methodName));
|
||||||
String init = varInitializers.get(desc);
|
String desc = variable == null ? null : variable.descString();
|
||||||
builder.addStatement("return " + (init.equals("{}") ? "new " + variable.mirror().toString() : "") + init);
|
if(variable == null || !varInitializers.containsKey(desc)){
|
||||||
}
|
builder.addStatement("return " + getDefault(method.ret().toString()));
|
||||||
|
}else{
|
||||||
|
String init = varInitializers.get(desc);
|
||||||
|
builder.addStatement("return " + (init.equals("{}") ? "new " + variable.mirror().toString() : "") + init);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nullBuilder.addMethod(builder.build());
|
nullBuilder.addMethod(builder.build());
|
||||||
|
|
||||||
signatures.add(signature);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
|
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
|
||||||
|
|||||||
@@ -97,14 +97,14 @@ public class StructProcess extends BaseProcessor{
|
|||||||
}
|
}
|
||||||
|
|
||||||
//[setter] + [constructor building]
|
//[setter] + [constructor building]
|
||||||
if(varType == TypeName.BOOLEAN){
|
if(isBool){
|
||||||
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
|
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
|
||||||
|
|
||||||
//bools: single bit, needs special case to clear things
|
//bools: single bit, needs special case to clear things
|
||||||
setter.beginControlFlow("if(value)");
|
setter.beginControlFlow("if(value)");
|
||||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
|
||||||
setter.nextControlFlow("else");
|
|
||||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
|
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
|
||||||
|
setter.nextControlFlow("else");
|
||||||
|
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
||||||
setter.endControlFlow();
|
setter.endControlFlow();
|
||||||
}else if(varType == TypeName.FLOAT){
|
}else if(varType == TypeName.FLOAT){
|
||||||
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");
|
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ allprojects{
|
|||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '7'
|
versionNumber = '7'
|
||||||
if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
|
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||||
|
|||||||
BIN
core/assets-raw/sprites/blocks/logic/canvas-corner1.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-corner2.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-side1.png
Normal file
|
After Width: | Height: | Size: 366 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-side2.png
Normal file
|
After Width: | Height: | Size: 395 B |
BIN
core/assets-raw/sprites/blocks/logic/reinforced-message.png
Normal file
|
After Width: | Height: | Size: 341 B |
BIN
core/assets-raw/sprites/blocks/logic/world-message.png
Normal file
|
After Width: | Height: | Size: 340 B |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 887 B After Width: | Height: | Size: 912 B |
|
Before Width: | Height: | Size: 889 B After Width: | Height: | Size: 881 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 899 B |
|
Before Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 10 KiB |
BIN
core/assets-raw/sprites/ui/pane-left.9.png
Normal file
|
After Width: | Height: | Size: 185 B |
BIN
core/assets-raw/sprites/ui/pane-right.9.png
Normal file
|
After Width: | Height: | Size: 191 B |
BIN
core/assets-raw/sprites/ui/pane-top.9.png
Normal file
|
After Width: | Height: | Size: 200 B |
@@ -139,21 +139,32 @@ mods.reloadexit = The game will now exit, to reload mods.
|
|||||||
mod.installed = [[Installed]
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [red]Disabled
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
|
mod.erroredcontent = [red]Content Errors
|
||||||
|
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||||
|
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
|
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [red]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = Enable
|
mod.enable = Enable
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Restart Required
|
mod.reloadrequired = [red]Restart Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Import From GitHub
|
mod.import.github = Import From GitHub
|
||||||
@@ -178,8 +189,8 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -281,6 +292,7 @@ server.invalidport = Invalid port number!
|
|||||||
server.error = [scarlet]Error hosting server.
|
server.error = [scarlet]Error hosting server.
|
||||||
save.new = New Save
|
save.new = New Save
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
save.none = No saves found!
|
save.none = No saves found!
|
||||||
savefail = Failed to save game!
|
savefail = Failed to save game!
|
||||||
@@ -348,6 +360,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
|||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
@@ -432,6 +446,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copy to Clipboard
|
||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
@@ -636,7 +651,7 @@ objective.destroycore = [accent]Destroy Enemy Core
|
|||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0
|
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
|
||||||
|
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
@@ -644,6 +659,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -669,6 +687,9 @@ weather.sandstorm.name = Sandstorm
|
|||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
|
||||||
|
campaign.playtime = \uF129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
@@ -752,6 +773,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -764,16 +787,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past certain enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = An important transportation route for the enemy. No cores detected in the sector, but expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
@@ -910,6 +947,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
@@ -959,7 +997,7 @@ bullet.infinitepierce = [stat]pierce
|
|||||||
bullet.healpercent = [stat]{0}[lightgray]% repair
|
bullet.healpercent = [stat]{0}[lightgray]% repair
|
||||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}%[lightgray] fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
@@ -1090,6 +1128,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1115,6 +1154,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1176,6 +1217,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1428,6 +1470,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1524,7 +1568,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1567,6 +1611,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1714,28 +1759,26 @@ team.blue.name = Blue
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uF8C4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uF861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uF838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1746,14 +1789,62 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
|
|||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \u00EF\u00A1\u00A8 [accent]Foundation[] core over the \u00EF\u00A1\u00A9 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Used in all types of construction and ammunition.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.lead.description = Used in liquid transportation and electrical structures.
|
item.lead.description = Used in liquid transportation and electrical structures.
|
||||||
@@ -1800,6 +1891,8 @@ block.derelict = \uF77E [lightgray]Derelict
|
|||||||
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
|
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
|
||||||
block.illuminator.description = Emits light.
|
block.illuminator.description = Emits light.
|
||||||
block.message.description = Stores a message for communication between allies.
|
block.message.description = Stores a message for communication between allies.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresses coal into graphite.
|
block.graphite-press.description = Compresses coal into graphite.
|
||||||
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
||||||
block.silicon-smelter.description = Refines silicon from sand and coal.
|
block.silicon-smelter.description = Refines silicon from sand and coal.
|
||||||
@@ -2035,9 +2128,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at enemy targets.
|
unit.dagger.description = Fires standard bullets at enemy targets.
|
||||||
unit.mace.description = Fires streams of flame at enemy targets.
|
unit.mace.description = Fires streams of flame at enemy targets.
|
||||||
@@ -2278,7 +2373,7 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
|
||||||
|
|||||||
@@ -141,10 +141,17 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Выкл.
|
mod.disable = Выкл.
|
||||||
mod.content = Змест:
|
mod.content = Змест:
|
||||||
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
||||||
mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Памылкі змесціва
|
mod.erroredcontent = [scarlet]Памылкі змесціва
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
|
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
|
||||||
mod.noerrorplay = [scarlet]У Вас ёсць мадыфікацыі з памылкамі.[] Выключыце праблемныя мадыфікацыі або выпраўце памылкі перад гульнёй.
|
mod.noerrorplay = [scarlet]У Вас ёсць мадыфікацыі з памылкамі.[] Выключыце праблемныя мадыфікацыі або выпраўце памылкі перад гульнёй.
|
||||||
mod.nowdisabled = [scarlet]Мадыфікацыі '{0}' патрабуюцца бацькоўскія мадыфікацыі:[accent] {1}\n[lightgray]Спачатку трэба загрузіць іх.\nГэтая мадыфікацыя будзе аўтаматычна адключаная.
|
mod.nowdisabled = [scarlet]Мадыфікацыі '{0}' патрабуюцца бацькоўскія мадыфікацыі:[accent] {1}\n[lightgray]Спачатку трэба загрузіць іх.\nГэтая мадыфікацыя будзе аўтаматычна адключаная.
|
||||||
@@ -175,8 +182,8 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Завершаны
|
completed = [accent]Завершаны
|
||||||
techtree = Дрэва\n тэхналогій
|
techtree = Дрэва\n тэхналогій
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -277,6 +284,7 @@ server.invalidport = Няправільны нумар порта!
|
|||||||
server.error = [барвовы]Памылка стварэння сервера.
|
server.error = [барвовы]Памылка стварэння сервера.
|
||||||
save.new = Новае захаванне
|
save.new = Новае захаванне
|
||||||
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Перазапісаць
|
overwrite = Перазапісаць
|
||||||
save.none = Захавання не знойдзены!
|
save.none = Захавання не знойдзены!
|
||||||
savefail = Не атрымалася захаваць гульню!
|
savefail = Не атрымалася захаваць гульню!
|
||||||
@@ -344,6 +352,8 @@ pausebuilding = [accent][[{0}][] для прыпынення будаўніцт
|
|||||||
resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва
|
resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Хваля {0}
|
wave = [accent]Хваля {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Хваля праз {0}
|
wave.waiting = [lightgray]Хваля праз {0}
|
||||||
@@ -428,6 +438,7 @@ waves.max = max units
|
|||||||
waves.guardian = Вартаўнік
|
waves.guardian = Вартаўнік
|
||||||
waves.preview = Папярэдні прагляд
|
waves.preview = Папярэдні прагляд
|
||||||
waves.edit = Рэдагавацью...
|
waves.edit = Рэдагавацью...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Капіяваць у буфер абмену
|
waves.copy = Капіяваць у буфер абмену
|
||||||
waves.load = Загрузіць з буфера абмену
|
waves.load = Загрузіць з буфера абмену
|
||||||
waves.invalid = Няслушныя хвалі ў буферы абмену.
|
waves.invalid = Няслушныя хвалі ў буферы абмену.
|
||||||
@@ -630,6 +641,9 @@ resources.max = Max
|
|||||||
bannedblocks = Забароненыя блокі
|
bannedblocks = Забароненыя блокі
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Дадаць всё
|
addall = Дадаць всё
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -654,6 +668,8 @@ weather.snow.name = Снег
|
|||||||
weather.sandstorm.name = Пясочныя бурі
|
weather.sandstorm.name = Пясочныя бурі
|
||||||
weather.sporestorm.name = Споравыя бурі
|
weather.sporestorm.name = Споравыя бурі
|
||||||
weather.fog.name = Туман
|
weather.fog.name = Туман
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -735,6 +751,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -746,15 +764,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -890,6 +923,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1024,7 +1058,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = Вертыкальная сінхранізацыя
|
setting.vsync.name = Вертыкальная сінхранізацыя
|
||||||
setting.pixelate.name = Пікселізацыя
|
setting.pixelate.name = Пікселізацыя
|
||||||
setting.minimap.name = Адлюстроўваць міні-карту
|
setting.minimap.name = Адлюстроўваць міні-карту
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Адлюстроўваць каардынаты гульца
|
setting.position.name = Адлюстроўваць каардынаты гульца
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Гучнасць музыкі
|
setting.musicvol.name = Гучнасць музыкі
|
||||||
@@ -1070,6 +1104,7 @@ keybind.mouse_move.name = наследуе курсорам
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Абраць вобласць
|
keybind.schematic_select.name = Абраць вобласць
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
|
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
|
||||||
@@ -1095,6 +1130,8 @@ keybind.select.name = Выбар/Стрэл
|
|||||||
keybind.diagonal_placement.name = Дыяганальнае размяшчэнне
|
keybind.diagonal_placement.name = Дыяганальнае размяшчэнне
|
||||||
keybind.pick.name = Абраць блок
|
keybind.pick.name = Абраць блок
|
||||||
keybind.break_block.name = Разбурыць блок
|
keybind.break_block.name = Разбурыць блок
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Зняць вылучэнне
|
keybind.deselect.name = Зняць вылучэнне
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1156,6 +1193,7 @@ rules.unitbuildspeedmultiplier = Множнік хуткасці вытворч
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Множнік здароўя баёў. адз.
|
rules.unithealthmultiplier = Множнік здароўя баёў. адз.
|
||||||
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1404,6 +1442,8 @@ block.distributor.name = Размеркавальнік
|
|||||||
block.sorter.name = Сартавальнік
|
block.sorter.name = Сартавальнік
|
||||||
block.inverted-sorter.name = Інвертаваны сартавальнік
|
block.inverted-sorter.name = Інвертаваны сартавальнік
|
||||||
block.message.name = Паведамленне
|
block.message.name = Паведамленне
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Асвятляльнік
|
block.illuminator.name = Асвятляльнік
|
||||||
block.overflow-gate.name = Залішнi затвор
|
block.overflow-gate.name = Залішнi затвор
|
||||||
block.underflow-gate.name = Залішнi шлюз
|
block.underflow-gate.name = Залішнi шлюз
|
||||||
@@ -1500,7 +1540,7 @@ block.payload-router.name = Роутар для тяжёлай зброі
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Разборшчык
|
block.disassembler.name = Разборшчык
|
||||||
@@ -1541,6 +1581,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1687,17 +1728,11 @@ team.blue.name = Сіняя
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1706,9 +1741,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1723,9 +1761,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1768,6 +1851,8 @@ block.armored-conveyor.description = Перамяшчае прадметы з т
|
|||||||
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
|
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
|
||||||
|
|
||||||
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
|
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту.
|
block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту.
|
||||||
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
|
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
|
||||||
block.silicon-smelter.description = Злучае пясок з чыстым вуглём. Вырабляе крэмній.
|
block.silicon-smelter.description = Злучае пясок з чыстым вуглём. Вырабляе крэмній.
|
||||||
@@ -2001,9 +2086,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]Поддържа Мрежова Игра
|
|||||||
mod.disable = Деактивирай
|
mod.disable = Деактивирай
|
||||||
mod.content = Съдържание:
|
mod.content = Съдържание:
|
||||||
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
||||||
mod.requiresversion = [scarlet]Изисква минимална версия на играта: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Липсваст зависимости: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||||
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
||||||
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
||||||
@@ -178,8 +185,8 @@ available = Можете да проучите нови технологии!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Завършено
|
completed = [accent]Завършено
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -281,6 +288,7 @@ server.invalidport = Невалиден порт!
|
|||||||
server.error = [scarlet]Грешка при стартиране на сървър.
|
server.error = [scarlet]Грешка при стартиране на сървър.
|
||||||
save.new = Нов Запис
|
save.new = Нов Запис
|
||||||
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
|
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Презапиши
|
overwrite = Презапиши
|
||||||
save.none = Не са намерени записи!
|
save.none = Не са намерени записи!
|
||||||
savefail = Грешка при записване на игра!
|
savefail = Грешка при записване на игра!
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][] за да Отложите на Строежа
|
|||||||
resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
|
resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
|
||||||
enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
|
enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
|
||||||
showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете.
|
showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Вълна {0}
|
wave = [accent]Вълна {0}
|
||||||
wave.cap = [accent]Вълна {0}/{1}
|
wave.cap = [accent]Вълна {0}/{1}
|
||||||
wave.waiting = [lightgray]Вълна след {0}
|
wave.waiting = [lightgray]Вълна след {0}
|
||||||
@@ -432,6 +442,7 @@ waves.max = max units
|
|||||||
waves.guardian = Пазител
|
waves.guardian = Пазител
|
||||||
waves.preview = Преглед
|
waves.preview = Преглед
|
||||||
waves.edit = Редактирай...
|
waves.edit = Редактирай...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Кобирай в Клипборд
|
waves.copy = Кобирай в Клипборд
|
||||||
waves.load = Зареди от Клипборда
|
waves.load = Зареди от Клипборда
|
||||||
waves.invalid = Клипборда съдържа невалидна информация за вълни.
|
waves.invalid = Клипборда съдържа невалидна информация за вълни.
|
||||||
@@ -636,6 +647,9 @@ resources.max = Max
|
|||||||
bannedblocks = Забранени блокове
|
bannedblocks = Забранени блокове
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Добави Всички
|
addall = Добави Всички
|
||||||
launch.from = Изстреляй от: [accent]{0}
|
launch.from = Изстреляй от: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -660,6 +674,8 @@ weather.snow.name = Сняг
|
|||||||
weather.sandstorm.name = Пясъчна буря
|
weather.sandstorm.name = Пясъчна буря
|
||||||
weather.sporestorm.name = Спорова буря
|
weather.sporestorm.name = Спорова буря
|
||||||
weather.fog.name = Мъгла
|
weather.fog.name = Мъгла
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -744,6 +760,8 @@ sector.windsweptIslands.description = По - нататък край брего
|
|||||||
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
||||||
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
||||||
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -755,15 +773,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Горящ
|
status.burning.name = Горящ
|
||||||
status.freezing.name = Замръзяващ
|
status.freezing.name = Замръзяващ
|
||||||
@@ -900,6 +933,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Възстановяващо броня Поле
|
ability.shieldregenfield = Възстановяващо броня Поле
|
||||||
ability.movelightning = Подвижна светкавица
|
ability.movelightning = Подвижна светкавица
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1080,6 +1114,7 @@ keybind.mouse_move.name = Следвай Мишката
|
|||||||
keybind.pan.name = Панорамен Изглед
|
keybind.pan.name = Панорамен Изглед
|
||||||
keybind.boost.name = Ускорение
|
keybind.boost.name = Ускорение
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Избери Регион
|
keybind.schematic_select.name = Избери Регион
|
||||||
keybind.schematic_menu.name = Меню със Схеми
|
keybind.schematic_menu.name = Меню със Схеми
|
||||||
keybind.schematic_flip_x.name = Завърти Схема по X
|
keybind.schematic_flip_x.name = Завърти Схема по X
|
||||||
@@ -1105,6 +1140,8 @@ keybind.select.name = Избери/Стреляй
|
|||||||
keybind.diagonal_placement.name = Диагонално Поставяне
|
keybind.diagonal_placement.name = Диагонално Поставяне
|
||||||
keybind.pick.name = Вземи Блок
|
keybind.pick.name = Вземи Блок
|
||||||
keybind.break_block.name = Унищожи Блок
|
keybind.break_block.name = Унищожи Блок
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Премахни избора
|
keybind.deselect.name = Премахни избора
|
||||||
keybind.pickupCargo.name = Вземи Товар
|
keybind.pickupCargo.name = Вземи Товар
|
||||||
keybind.dropCargo.name = Остави Товар
|
keybind.dropCargo.name = Остави Товар
|
||||||
@@ -1166,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Множител на Скоростта на
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
||||||
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
||||||
rules.unitcap = Максимален Брой Единици
|
rules.unitcap = Максимален Брой Единици
|
||||||
@@ -1414,6 +1452,8 @@ block.distributor.name = Разпределител
|
|||||||
block.sorter.name = Сортирач
|
block.sorter.name = Сортирач
|
||||||
block.inverted-sorter.name = Обърнат сортирач
|
block.inverted-sorter.name = Обърнат сортирач
|
||||||
block.message.name = Съобщение
|
block.message.name = Съобщение
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Осветител
|
block.illuminator.name = Осветител
|
||||||
block.overflow-gate.name = Преливаща Порта
|
block.overflow-gate.name = Преливаща Порта
|
||||||
block.underflow-gate.name = Обратна Преливаща Порта
|
block.underflow-gate.name = Обратна Преливаща Порта
|
||||||
@@ -1510,7 +1550,7 @@ block.payload-router.name = Товарен Рутер
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Разглобител
|
block.disassembler.name = Разглобител
|
||||||
@@ -1551,6 +1591,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1698,17 +1739,11 @@ team.blue.name = син
|
|||||||
hint.skip = Прескочи
|
hint.skip = Прескочи
|
||||||
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
||||||
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
|
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
|
||||||
hint.mine = Доближете се до \uf8c4 медната руда и я [accent]кликнете[] за ръчен добив.
|
|
||||||
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
|
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
|
||||||
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
|
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
|
||||||
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
|
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
|
||||||
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
|
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
|
||||||
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
|
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
|
||||||
hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
|
|
||||||
hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
|
|
||||||
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
|
|
||||||
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
|
|
||||||
hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
|
|
||||||
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
|
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
|
||||||
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1717,9 +1752,12 @@ hint.research = Използвайте бутонът \ue875 [accent]Проуч
|
|||||||
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
|
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
|
||||||
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
|
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
|
||||||
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
|
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
|
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
|
||||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||||
@@ -1734,9 +1772,54 @@ hint.coreUpgrade = Ядрата могат да бъдат подобряван
|
|||||||
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
||||||
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
||||||
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
||||||
@@ -1779,6 +1862,8 @@ block.derelict = \uf77e [lightgray]Derelict
|
|||||||
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
||||||
block.illuminator.description = Излъчва светлина.
|
block.illuminator.description = Излъчва светлина.
|
||||||
block.message.description = Съхранява съобщение за комуникация между съюзници.
|
block.message.description = Съхранява съобщение за комуникация между съюзници.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Компресира въглища в графит.
|
block.graphite-press.description = Компресира въглища в графит.
|
||||||
block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител.
|
block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител.
|
||||||
block.silicon-smelter.description = Рафинира силикон от пясък и въглища.
|
block.silicon-smelter.description = Рафинира силикон от пясък и въглища.
|
||||||
@@ -2012,9 +2097,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
||||||
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
|
|||||||
mod.disable = Desactiva
|
mod.disable = Desactiva
|
||||||
mod.content = Contingut:
|
mod.content = Contingut:
|
||||||
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
||||||
mod.requiresversion = [scarlet]Necessita la versió [accent]{0} del joc o posterior.
|
mod.incompatiblegame = [red]Versió no compatible
|
||||||
mod.outdatedv7 = [scarlet]Incompatible amb V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Dependències que falten: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Depèndencies sense resoldre
|
||||||
mod.erroredcontent = [scarlet]Errors del contingut
|
mod.erroredcontent = [scarlet]Errors del contingut
|
||||||
|
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
|
||||||
|
mod.outdatedv7.details = Aquest mod és incompatible amb l’última versió del joc. L’autor l’ha d’actualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
|
||||||
|
mod.blacklisted.details = Aquest mod s’ha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
|
||||||
|
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
|
||||||
|
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a l’autor del mod si pot arreglar-ho.
|
||||||
|
mod.requiresversion = Cal la versió [red]{0}[] del joc.
|
||||||
mod.errors = S’han produït errors quan es carregava el contingut.
|
mod.errors = S’han produït errors quan es carregava el contingut.
|
||||||
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
||||||
mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]S’han de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament.
|
mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]S’han de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament.
|
||||||
@@ -276,11 +283,12 @@ connecting = [accent]Es connecta…
|
|||||||
reconnecting = [accent]Es torna a connectar…
|
reconnecting = [accent]Es torna a connectar…
|
||||||
connecting.data = [accent]Es carreguen les dades del món…
|
connecting.data = [accent]Es carreguen les dades del món…
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = L’adreça ja està en ús!
|
server.addressinuse = L’adreça ja es fa servir!
|
||||||
server.invalidport = El número de port no és vàlid!
|
server.invalidport = El número de port no és vàlid!
|
||||||
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
||||||
save.new = Desa en un fitxer nou
|
save.new = Desa en un fitxer nou
|
||||||
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Sobreescriu
|
overwrite = Sobreescriu
|
||||||
save.none = No s’ha trobat cap partida desada!
|
save.none = No s’ha trobat cap partida desada!
|
||||||
savefail = No s’ha pogut desar la partida!
|
savefail = No s’ha pogut desar la partida!
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][] per a posar en pausa la construcció.
|
|||||||
resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
|
resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
|
||||||
enablebuilding = [scarlet][[{0}][] per a activar l’edifici.
|
enablebuilding = [scarlet][[{0}][] per a activar l’edifici.
|
||||||
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
|
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Onada {0}
|
wave = [accent]Onada {0}
|
||||||
wave.cap = [accent]Onada {0}/{1}
|
wave.cap = [accent]Onada {0}/{1}
|
||||||
wave.waiting = [lightgray]Començarà en {0}
|
wave.waiting = [lightgray]Començarà en {0}
|
||||||
@@ -432,6 +442,7 @@ waves.max = nombre màxim d’unitats
|
|||||||
waves.guardian = Guardià
|
waves.guardian = Guardià
|
||||||
waves.preview = Previsualització
|
waves.preview = Previsualització
|
||||||
waves.edit = Edita
|
waves.edit = Edita
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copia al porta-retalls
|
waves.copy = Copia al porta-retalls
|
||||||
waves.load = Carrega del porta-retalls
|
waves.load = Carrega del porta-retalls
|
||||||
waves.invalid = El contingut del porta-retalls té onades que no són vàlides.
|
waves.invalid = El contingut del porta-retalls té onades que no són vàlides.
|
||||||
@@ -640,6 +651,9 @@ resources.max = Màx.
|
|||||||
bannedblocks = Blocs no permesos
|
bannedblocks = Blocs no permesos
|
||||||
objectives = Objectius
|
objectives = Objectius
|
||||||
bannedunits = Unitats no permeses
|
bannedunits = Unitats no permeses
|
||||||
|
rules.hidebannedblocks = Amaga els blocs no permesos
|
||||||
|
bannedunits.whitelist = Unitats no permeses com a llista blanca
|
||||||
|
bannedblocks.whitelist = Blocs no permesos com a llista blanca
|
||||||
addall = Afegeix-ho tot
|
addall = Afegeix-ho tot
|
||||||
launch.from = Llançant des de [accent]{0}.
|
launch.from = Llançant des de [accent]{0}.
|
||||||
launch.capacity = Capacitat de càrrega per llançament: [accent]{0}
|
launch.capacity = Capacitat de càrrega per llançament: [accent]{0}
|
||||||
@@ -664,6 +678,8 @@ weather.snow.name = Neu
|
|||||||
weather.sandstorm.name = Tempesta de sorra
|
weather.sandstorm.name = Tempesta de sorra
|
||||||
weather.sporestorm.name = Tempesta d’espores
|
weather.sporestorm.name = Tempesta d’espores
|
||||||
weather.fog.name = Boira
|
weather.fog.name = Boira
|
||||||
|
campaign.playtime = \uf129 [lightgray]Temps de joc al sector: {0}
|
||||||
|
campaign.complete = [accent]Felicitats.\n\nS’ha derrotat l’enemic de {0}.\n[lightgray]S’ha conquerit l’últim sector.
|
||||||
|
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = Ataquen {0}.
|
sectorlist.attacked = Ataquen {0}.
|
||||||
@@ -738,28 +754,36 @@ sector.saltFlats.description = Als límits del desert hi ha les Salines. Aquesta
|
|||||||
sector.craters.description = L’aigua s’ha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu l’àrea, recolliu sorra i foneu metavidre. Bombegeu aigua per a refredar les torretes i les perforadores.
|
sector.craters.description = L’aigua s’ha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu l’àrea, recolliu sorra i foneu metavidre. Bombegeu aigua per a refredar les torretes i les perforadores.
|
||||||
sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu l’expansió i redescobriu tecnologies perdudes.
|
sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu l’expansió i redescobriu tecnologies perdudes.
|
||||||
sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a l’àrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes.
|
sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a l’àrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes.
|
||||||
sector.overgrowth.description = En aquesta àrea s’ha produït un creixement desmesurat i està a prop de la font de les espores.\nL’enemic hi ha establit un post avançat. Construïu unitats [accent]Mace[] i destruïu-lo.
|
sector.overgrowth.description = En aquesta àrea s’ha produït un creixement desmesurat i està a prop de la font de les espores.\nL’enemic hi ha establit un post avançat. Construïu unitats [accent]Maça[] i destruïu-lo.
|
||||||
sector.tarFields.description = Les afores d’una zona de producció petroliera, entre les muntanyes i el desert. Una de les poques àrees amb reserves útils de quitrà.\nEncara que estan abandonades, aquesta àrea té forces enemigues perilloses a prop. No les subestimeu.\n\n[lightgray]Recerqueu la tecnologia de processament de petroli si podeu.
|
sector.tarFields.description = Les afores d’una zona de producció petroliera, entre les muntanyes i el desert. Una de les poques àrees amb reserves útils de quitrà.\nEncara que estan abandonades, aquesta àrea té forces enemigues perilloses a prop. No les subestimeu.\n\n[lightgray]Recerqueu la tecnologia de processament de petroli si podeu.
|
||||||
sector.desolateRift.description = Una zona extremadament perillosa, que disposa de molts recursos, però que té poc espai. Té un elevat risc de destrucció. Construïu defenses aèries i terrestres tan aviat com sigui possible. No us confieu pel llarg interval de temps entre atacs enemics.
|
sector.desolateRift.description = Una zona extremadament perillosa, que disposa de molts recursos, però que té poc espai. Té un elevat risc de destrucció. Construïu defenses aèries i terrestres tan aviat com sigui possible. No us confieu pel llarg interval de temps entre atacs enemics.
|
||||||
sector.nuclearComplex.description = Un antic centre de producció i processament de tori, reduït a ruïnes.\n[lightgray]Recerqueu el tori i els seus diversos usos.\n\nL’enemic disposa d’un gran nombre d’unitats que patrullen la zona.
|
sector.nuclearComplex.description = Un antic centre de producció i processament de tori, reduït a ruïnes.\n[lightgray]Recerqueu el tori i els seus diversos usos.\n\nL’enemic disposa d’un gran nombre d’unitats que patrullen la zona.
|
||||||
sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Dagger[] i [accent]Crawler[]. Elimineu els dos nuclis enemics.
|
sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Daga[] i [accent]Crawler[]. Elimineu els dos nuclis enemics.
|
||||||
sector.biomassFacility.description = L’origen de les espores. Aquest és el centre on es van investigar i produir les espores.\nRecerqueu les tecnologies que hi pugueu trobar. Cultiveu espores per a produir combustibles i plàstics.\n\n[lightgray]Després de la caiguda d’aquest complex, les espores van ser alliberades. L’ecosistema local no va poder competir amb un organisme tan invasiu.
|
sector.biomassFacility.description = L’origen de les espores. Aquest és el centre on es van investigar i produir les espores.\nRecerqueu les tecnologies que hi pugueu trobar. Cultiveu espores per a produir combustibles i plàstics.\n\n[lightgray]Després de la caiguda d’aquest complex, les espores van ser alliberades. L’ecosistema local no va poder competir amb un organisme tan invasiu.
|
||||||
sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cadena d’illes remotes. Els informes indiquen que una vegada hi hagueren estructures per a produir [accent]plastani[].\n\nDefenseu-vos de les unitats enemigues navals i establiu una base a les illes. Investigueu les fàbriques.
|
sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cadena d’illes remotes. Els informes indiquen que una vegada hi hagueren estructures per a produir [accent]plastani[].\n\nDefenseu-vos de les unitats enemigues navals i establiu una base a les illes. Investigueu les fàbriques.
|
||||||
sector.extractionOutpost.description = Un post avançat remot, construït per l’enemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament.
|
sector.extractionOutpost.description = Un post avançat remot, construït per l’enemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament.
|
||||||
sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta.
|
sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta.
|
||||||
sector.planetaryTerminal.description = L’objectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu l’enemic tan aviat com pugueu i investigueu l’estructura de llançament.
|
sector.planetaryTerminal.description = L’objectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu l’enemic tan aviat com pugueu i investigueu l’estructura de llançament.
|
||||||
|
sector.coastline.description = S’han detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia.
|
||||||
|
sector.navalFortress.description = L’enemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
|
||||||
|
|
||||||
sector.onset.name = El principi
|
sector.onset.name = El principi
|
||||||
sector.aegis.name = L’ègida
|
sector.aegis.name = L’ègida
|
||||||
sector.lake.name = El llac
|
sector.lake.name = El llac
|
||||||
sector.intersect.name = La intersecció
|
sector.intersect.name = La intersecció
|
||||||
sector.atlas.name = Atles
|
sector.atlas.name = L’Atles
|
||||||
sector.split.name = Separació
|
sector.split.name = La separació
|
||||||
sector.basin.name = La conca
|
sector.basin.name = La conca
|
||||||
sector.marsh.name = El pantà
|
sector.marsh.name = El pantà
|
||||||
sector.peaks.name = Cims
|
sector.peaks.name = Els cims
|
||||||
sector.ravine.name = Els barrancs
|
sector.ravine.name = Els barrancs
|
||||||
sector.caldera-erekir.name = El cràter
|
sector.caldera-erekir.name = El cràter
|
||||||
|
sector.stronghold.name = La fortalesa
|
||||||
|
sector.crevice.name = L’esquerda
|
||||||
|
sector.siege.name = El setge
|
||||||
|
sector.crossroads.name = L’encreuament
|
||||||
|
sector.karst.name = El carst
|
||||||
|
sector.origin.name = Origen
|
||||||
sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per a rebre més informació.
|
sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per a rebre més informació.
|
||||||
sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
|
sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
|
||||||
sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
|
sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
|
||||||
@@ -767,8 +791,16 @@ sector.intersect.description = Els escàners indiquen que el sector rebrà atacs
|
|||||||
sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar d’unitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l’[accent]electrolitzador[] i la [accent]fabricadora de tancs[].
|
sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar d’unitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l’[accent]electrolitzador[] i la [accent]fabricadora de tancs[].
|
||||||
sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport.
|
sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport.
|
||||||
sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors.
|
sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors.
|
||||||
|
sector.marsh.description = En aquest sector hi ha molta arquicita, però poques fumaroles.\nConstruïu [accent]cambres de combustió química[] per a generar energia.
|
||||||
|
sector.peaks.description = El terreny muntanyós del sector fa que moltes unitats no siguin útils. Caldran unitats aèries.\nAneu amb compte amb les instal·lacions antiaèries enemigues. Potser a algunes se les podrà inutilitzar si es dispara a les seves estructures de suport.
|
||||||
sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
|
sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
|
||||||
sector.caldera-erekir.description = Descripció temporal.
|
sector.caldera-erekir.description = Els recursos que s’han detectat al sector estan espargits per diverses illes.\nInvestigueu i establiu una xarxa de transport que faci servir drons.
|
||||||
|
sector.stronghold.description = El campament enemic gran d’aquest sector guarda dipòsits importants de [accent]tori[].\nFeu-lo servir per a desenvolupar unitats i torretes de nivells més alts.
|
||||||
|
sector.crevice.description = L’enemic enviarà un atac ferotge per a eliminar la vostra base del sector.\nPer a poder sobreviure, caldrà desenvolupar [accent]carburs[] i [accent]generadors pirolítics[].
|
||||||
|
sector.siege.description = En aquest sector hi ha dos canyons paral·lels que forçaran un atac per dues bandes.\nInvestigueu el [accent]cianogen[] per a poder crear unitats d’atac més fortes.\nAtenció: s’han detectat missils de llarg abast. Els missils es poden abatre abans que impactin contra el seu objectiu.
|
||||||
|
sector.crossroads.description = Les bases enemigues del sector s’han establert en diferents tipus de terreny. Investigueu unitats diferents per a adaptar els atacs.\nA més a més, algunes bases estan protegides per escuts. Esbrineu d’on treuen l’energia.
|
||||||
|
sector.karst.description = Aquest sector és ric en recursos, però l’enemic l’atacarà tan aviat com hi aterri un nucli.\nAprofiteu els recursos i recerqueu el [accent]teixit de fase[].
|
||||||
|
sector.origin.description = El sector final amb una presència enemiga important.\nProbablement no queden oportunitats de recerca. Centreu-vos en destruir els nuclis enemics.
|
||||||
|
|
||||||
status.burning.name = Cremant
|
status.burning.name = Cremant
|
||||||
status.freezing.name = Congelat
|
status.freezing.name = Congelat
|
||||||
@@ -818,7 +850,7 @@ lastaccessed = [lightgray]Últim accés: {0}
|
|||||||
lastcommanded = [lightgray]Última ordre: {0}
|
lastcommanded = [lightgray]Última ordre: {0}
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.showinmap = <carrega un mapa per a mostrar-lo>
|
stat.showinmap = <carrega un mapa i mostra’l>
|
||||||
stat.description = Propòsit
|
stat.description = Propòsit
|
||||||
stat.input = Entrada
|
stat.input = Entrada
|
||||||
stat.output = Sortida
|
stat.output = Sortida
|
||||||
@@ -905,6 +937,7 @@ ability.unitspawn = Fàbrica de {0}
|
|||||||
ability.shieldregenfield = Regenerador de camps de força
|
ability.shieldregenfield = Regenerador de camps de força
|
||||||
ability.movelightning = Moviment llampec
|
ability.movelightning = Moviment llampec
|
||||||
ability.shieldarc = Escut de descàrregues
|
ability.shieldarc = Escut de descàrregues
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
|
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
|
||||||
|
|
||||||
bar.onlycoredeposit = Només es permet depositar al nucli.
|
bar.onlycoredeposit = Només es permet depositar al nucli.
|
||||||
@@ -1085,6 +1118,7 @@ keybind.mouse_move.name = Segueix el ratolí
|
|||||||
keybind.pan.name = Desplaça la vista
|
keybind.pan.name = Desplaça la vista
|
||||||
keybind.boost.name = Sobrevola
|
keybind.boost.name = Sobrevola
|
||||||
keybind.command_mode.name = Mode de comandament
|
keybind.command_mode.name = Mode de comandament
|
||||||
|
keybind.rebuild_select.name = Reconstrueix la regió
|
||||||
keybind.schematic_select.name = Selecciona una regió
|
keybind.schematic_select.name = Selecciona una regió
|
||||||
keybind.schematic_menu.name = Menú de plànols
|
keybind.schematic_menu.name = Menú de plànols
|
||||||
keybind.schematic_flip_x.name = Volta el plànol horitzontalment
|
keybind.schematic_flip_x.name = Volta el plànol horitzontalment
|
||||||
@@ -1110,6 +1144,8 @@ keybind.select.name = Selecciona/Dispara
|
|||||||
keybind.diagonal_placement.name = Construcció diagonal
|
keybind.diagonal_placement.name = Construcció diagonal
|
||||||
keybind.pick.name = Selecciona un tipus de bloc des del mapa
|
keybind.pick.name = Selecciona un tipus de bloc des del mapa
|
||||||
keybind.break_block.name = Desmunta un bloc
|
keybind.break_block.name = Desmunta un bloc
|
||||||
|
keybind.select_all_units = Selecciona totes les unitats
|
||||||
|
keybind.select_all_unit_factories = Selecciona totes les unitats fabricadores
|
||||||
keybind.deselect.name = Cancel·la la selecció
|
keybind.deselect.name = Cancel·la la selecció
|
||||||
keybind.pickupCargo.name = Recull càrrega
|
keybind.pickupCargo.name = Recull càrrega
|
||||||
keybind.dropCargo.name = Deixa la càrrega
|
keybind.dropCargo.name = Deixa la càrrega
|
||||||
@@ -1168,9 +1204,10 @@ rules.enemyCheat = Recursos infinits per a la IA (equip vermell)
|
|||||||
rules.blockhealthmultiplier = Multiplicador de la salut dels blocs
|
rules.blockhealthmultiplier = Multiplicador de la salut dels blocs
|
||||||
rules.blockdamagemultiplier = Multiplicador del dany dels blocs
|
rules.blockdamagemultiplier = Multiplicador del dany dels blocs
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció d’unitats
|
rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció d’unitats
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Multiplicador del cost de les unitats
|
||||||
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
||||||
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Multiplicador de l’energia solar
|
rules.solarmultiplier = Multiplicador de l’energia solar
|
||||||
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
||||||
rules.unitcap = Capacitat base d’unitats
|
rules.unitcap = Capacitat base d’unitats
|
||||||
@@ -1250,8 +1287,8 @@ liquid.hydrogen.name = Hidrogen
|
|||||||
liquid.nitrogen.name = Nitrogen
|
liquid.nitrogen.name = Nitrogen
|
||||||
liquid.cyanogen.name = Cianogen
|
liquid.cyanogen.name = Cianogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Daga
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Maça
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.nova.name = Nova
|
unit.nova.name = Nova
|
||||||
unit.pulsar.name = Púlsar
|
unit.pulsar.name = Púlsar
|
||||||
@@ -1259,7 +1296,7 @@ unit.quasar.name = Quàsar
|
|||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.atrax.name = Àtrax
|
unit.atrax.name = Àtrax
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = Spiroct
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = Àrquid
|
||||||
unit.toxopid.name = Toxòpid
|
unit.toxopid.name = Toxòpid
|
||||||
unit.flare.name = Flare
|
unit.flare.name = Flare
|
||||||
unit.horizon.name = Horitzó
|
unit.horizon.name = Horitzó
|
||||||
@@ -1312,7 +1349,7 @@ unit.assembly-drone.name = Dron de muntatge
|
|||||||
unit.latum.name = Latum
|
unit.latum.name = Latum
|
||||||
unit.renale.name = Renale
|
unit.renale.name = Renale
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Pàral·lax
|
||||||
block.cliff.name = Espadat
|
block.cliff.name = Espadat
|
||||||
block.sand-boulder.name = Roca sorrenca
|
block.sand-boulder.name = Roca sorrenca
|
||||||
block.basalt-boulder.name = Roca basàltica
|
block.basalt-boulder.name = Roca basàltica
|
||||||
@@ -1423,6 +1460,8 @@ block.distributor.name = Distrïbudor
|
|||||||
block.sorter.name = Classificador
|
block.sorter.name = Classificador
|
||||||
block.inverted-sorter.name = Classificador invers
|
block.inverted-sorter.name = Classificador invers
|
||||||
block.message.name = Missatge
|
block.message.name = Missatge
|
||||||
|
block.reinforced-message.name = Missatge remarcat
|
||||||
|
block.world-message.name = Missatge mundial
|
||||||
block.illuminator.name = Il·luminador
|
block.illuminator.name = Il·luminador
|
||||||
block.overflow-gate.name = Porta de desbordament
|
block.overflow-gate.name = Porta de desbordament
|
||||||
block.underflow-gate.name = Porta de subdesbordament
|
block.underflow-gate.name = Porta de subdesbordament
|
||||||
@@ -1519,7 +1558,7 @@ block.payload-router.name = Encaminador de blocs
|
|||||||
block.duct.name = Conducte
|
block.duct.name = Conducte
|
||||||
block.duct-router.name = Encaminador de conductes
|
block.duct-router.name = Encaminador de conductes
|
||||||
block.duct-bridge.name = Conducte subterrani
|
block.duct-bridge.name = Conducte subterrani
|
||||||
block.payload-propulsion-tower.name = Torre de propulsió de blocs
|
block.large-payload-mass-driver.name = Transportador gros de blocs a distància
|
||||||
block.payload-void.name = Eliminador de blocs
|
block.payload-void.name = Eliminador de blocs
|
||||||
block.payload-source.name = Punt d’aparició de blocs
|
block.payload-source.name = Punt d’aparició de blocs
|
||||||
block.disassembler.name = Desmuntadora
|
block.disassembler.name = Desmuntadora
|
||||||
@@ -1562,6 +1601,7 @@ block.carbon-vent.name = Fumarola carbonífera
|
|||||||
block.arkyic-vent.name = Fumarola d’arquicita
|
block.arkyic-vent.name = Fumarola d’arquicita
|
||||||
block.yellow-stone-vent.name = Fumarola de pedra groga
|
block.yellow-stone-vent.name = Fumarola de pedra groga
|
||||||
block.red-stone-vent.name = Fumarola de pedra vermella
|
block.red-stone-vent.name = Fumarola de pedra vermella
|
||||||
|
block.crystalline-vent.name = Fumarola cristal·lina
|
||||||
block.redmat.name = Mata vermella
|
block.redmat.name = Mata vermella
|
||||||
block.bluemat.name = Mata blava
|
block.bluemat.name = Mata blava
|
||||||
block.core-zone.name = Zona del nucli
|
block.core-zone.name = Zona del nucli
|
||||||
@@ -1601,7 +1641,7 @@ block.electric-heater.name = Escalfador elèctric
|
|||||||
block.slag-heater.name = Escalfador d’escòria
|
block.slag-heater.name = Escalfador d’escòria
|
||||||
block.phase-heater.name = Escalfador de fase
|
block.phase-heater.name = Escalfador de fase
|
||||||
block.heat-redirector.name = Redirector tèrmic
|
block.heat-redirector.name = Redirector tèrmic
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Encaminador tèrmic
|
||||||
block.slag-incinerator.name = Incineradora d’escòria
|
block.slag-incinerator.name = Incineradora d’escòria
|
||||||
block.carbide-crucible.name = Gresol de carbur
|
block.carbide-crucible.name = Gresol de carbur
|
||||||
block.slag-centrifuge.name = Centrifugadora d’escòria
|
block.slag-centrifuge.name = Centrifugadora d’escòria
|
||||||
@@ -1709,17 +1749,11 @@ team.blue.name = Blau
|
|||||||
hint.skip = Salta
|
hint.skip = Salta
|
||||||
hint.desktopMove = Per a moure-vos, premeu [accent][[WASD][].
|
hint.desktopMove = Per a moure-vos, premeu [accent][[WASD][].
|
||||||
hint.zoom = [accent]Pinceu o gireu la roda del ratolí[] per a apropar o allunyar la vista.
|
hint.zoom = [accent]Pinceu o gireu la roda del ratolí[] per a apropar o allunyar la vista.
|
||||||
hint.mine = Apropeu-vos a un \uf8c4 dipòsit de mineral de coure i [accent]toqueu-lo[] per a extraure coure manualment.
|
|
||||||
hint.desktopShoot = Toqueu o feu clic amb el [accent]botó esquerre[] per a disparar.
|
hint.desktopShoot = Toqueu o feu clic amb el [accent]botó esquerre[] per a disparar.
|
||||||
hint.depositItems = Per a transferir elements, arrossegueu-los de la nau al nucli.
|
hint.depositItems = Per a transferir elements, arrossegueu-los de la nau al nucli.
|
||||||
hint.respawn = Per a reaparèixer com una nau, premeu [accent]V[].
|
hint.respawn = Per a reaparèixer com una nau, premeu [accent]V[].
|
||||||
hint.respawn.mobile = Ara esteu controlant una unitat o estructura. Per a reaparèixer com una nau, [accent]toqueu l’avatar[] de la part superior esquerra.
|
hint.respawn.mobile = Ara esteu controlant una unitat o estructura. Per a reaparèixer com una nau, [accent]toqueu l’avatar[] de la part superior esquerra.
|
||||||
hint.desktopPause = Premeu la [accent]barra espaiadora[] per a posar en pausa i reprendre la partida.
|
hint.desktopPause = Premeu la [accent]barra espaiadora[] per a posar en pausa i reprendre la partida.
|
||||||
hint.placeDrill = Seleccioneu la categoria de \ue85e [accent]perforadores[] del menú inferior dret; llavors, seleccioneu una \uf870 [accent]perforadora[] i feu clic en un dipòsit de coure per a començar a construir-la.
|
|
||||||
hint.placeDrill.mobile = Seleccioneu la categoria de \ue85e [accent]perforadores[] del menú inferior dret; llavors, seleccioneu una \uf870 [accent]perforadora[] i toqueu un dipòsit de coure per a començar a construir-la.\n\nPremeu la icona \ue800 [accent]vist[] també a la part inferior dreta per confirmar-ho i començar-la a construir.
|
|
||||||
hint.placeConveyor = Les cintes transportadores mouen elements de les perforadores a altres blocs. Trieu una \uf896 [accent]cinta transportadora[] de la categoria de \ue814 [accent]distribució[].\n\nFeu clic i arrossegueu per a construir diverses cintes una darrera l’altra i aconseguir una cinta llarga.\nAmb la [accent]roda del ratolí[] podeu rotar la direcció de la cinta.
|
|
||||||
hint.placeConveyor.mobile = Les cintes transportadores mouen elements de les perforadores a altres blocs. Trieu una \uf896 [accent]cinta transportadora[] de la categoria de \ue814 [accent]distribució[].\n\nPremeu durant un segon i arrossegueu per a construir diverses cintes una darrera l’altra i aconseguir una cinta llarga.
|
|
||||||
hint.placeTurret = Situeu \uf861 [accent]torretes[] per a defensar la vostra base dels enemics.\n\nLes torretes necessiten munició - en aquest cas, \uf838coure.\nEmpreu cintes transportadores i perforadores per a fer-hi arribar subministraments.
|
|
||||||
hint.breaking = Feu clic amb el [accent]botó dret[] i arrossegueu per a treure blocs.
|
hint.breaking = Feu clic amb el [accent]botó dret[] i arrossegueu per a treure blocs.
|
||||||
hint.breaking.mobile = Activeu el \ue817 [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per a seleccionar un rectangle d’on treure tots els blocs.
|
hint.breaking.mobile = Activeu el \ue817 [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per a seleccionar un rectangle d’on treure tots els blocs.
|
||||||
hint.blockInfo = Mostra la informació d’un bloc seleccionant-lo al [accent]menú de construcció[], Llavors seleccioneu el botó [accent][[?][] de la dreta.
|
hint.blockInfo = Mostra la informació d’un bloc seleccionant-lo al [accent]menú de construcció[], Llavors seleccioneu el botó [accent][[?][] de la dreta.
|
||||||
@@ -1728,9 +1762,12 @@ hint.research = Empreu el botó de \ue875 [accent]Recerca[] per a investigar nov
|
|||||||
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies.
|
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies.
|
||||||
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
|
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
|
||||||
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
|
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
|
||||||
|
hint.unitSelectControl = Per a controlar unitats, entreu al [accent]mode de comandament[] amb la tecla [accent]Maj. esquerra[].\nMentre esteu al mode de comandament, feu clic i arrossegueu per a seleccionar unitats. Feu [accent]clic amb el botó esquerre[] en algun lloc o objectiu per a comandar-hi les unitats.
|
||||||
|
hint.unitSelectControl.mobile = Per a controlar unitats, entreu al [accent]mode de comandament[] amb el botó de[accent]comandament[] de la part superior esquerra.\nMentre esteu al mode de comandament, premeu uns segons i arrossegueu per a seleccionar unitats. Toqueu en algun lloc o objectiu per a comandar-hi les unitats.
|
||||||
hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta.
|
hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta.
|
||||||
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
||||||
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
||||||
|
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
||||||
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
||||||
@@ -1745,9 +1782,54 @@ hint.coreUpgrade = Els nuclis es poden millorar [accent]construint-hi a sobre nu
|
|||||||
hint.presetLaunch = Als [accent]sectors amb zones d’aterratge[] de color gris, com ara [accent]El bosc gelat[], s’hi pot accedir des de qualsevol lloc. No cal capturar cap territori proper.\n\nEls [accent]sectors numerats[], com aquest, són [accent]opcionals[].
|
hint.presetLaunch = Als [accent]sectors amb zones d’aterratge[] de color gris, com ara [accent]El bosc gelat[], s’hi pot accedir des de qualsevol lloc. No cal capturar cap territori proper.\n\nEls [accent]sectors numerats[], com aquest, són [accent]opcionals[].
|
||||||
hint.presetDifficulty = Aquest sector té un [accent]nivell d’amenaça enemiga elevat[].\n[accent]No es recomana[] aterrar a aquests sectors sense les tecnologies i la preparació adequades.
|
hint.presetDifficulty = Aquest sector té un [accent]nivell d’amenaça enemiga elevat[].\n[accent]No es recomana[] aterrar a aquests sectors sense les tecnologies i la preparació adequades.
|
||||||
hint.coreIncinerate = Després que s’hagi arribat al màxim d’emmagatzematge d’un determinat tipus d’element al nucli, tots els altres elements d’aquest tipus que entrin al nucli s’[accent]incineraran[].
|
hint.coreIncinerate = Després que s’hagi arribat al màxim d’emmagatzematge d’un determinat tipus d’element al nucli, tots els altres elements d’aquest tipus que entrin al nucli s’[accent]incineraran[].
|
||||||
hint.coopCampaign = Quan es juga una [accent]campanya cooperativa[], els elements que es produeixen al mapa actual també s’enviaran als vostres [accent]sectors locals[].\n\nTotes les recerques que faci l’amfitrió també es compartiran amb els altres jugadors.
|
|
||||||
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
||||||
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
||||||
|
gz.mine = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreure’n coure.
|
||||||
|
gz.mine.mobile = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreure’n coure.
|
||||||
|
gz.research = Obriu l’\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la.
|
||||||
|
gz.research.mobile = Obriu l’\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nToqueu un dipòsit de coure per a construir-la.\n\nPer a acabar, premeu la icona de \ue800 [accent]confirmació[] a sota a l’esquerra.
|
||||||
|
gz.conveyors = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nFeu clic i arrossegueu per a construir-ne més d’una més fàcilment.\n[accent]Gireu la rodeta del mig[] del ratolí per a girar la direcció de la cinta.
|
||||||
|
gz.conveyors.mobile = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nPremeu, manteniu un moment el dit durant un segon i arrossegueu per a construir-ne més d’una més fàcilment.
|
||||||
|
gz.drills = Expandiu les operacions mineres.\nConstruïu més perforadores mecàniques.\nExtraieu 100 unitats de coure.
|
||||||
|
gz.lead = \uf837 El [accent]plom[] és un altre recurs comú.\nSitueu perforadores al damunt de dipòsits de plom per a extreure’n.
|
||||||
|
gz.moveup = \ue804 Moveu-mos amunt per a veure més objectius.
|
||||||
|
gz.turrets = Investigueu i construïu 2 torretes \uf861 [accent]duo[] per a defensar el nucli.\nLes torretes duo necessiten rebre \uf838 [accent]munició[] amb cintes transportadores.
|
||||||
|
gz.duoammo = Subministreu [accent]coure[] a les torretes duo amb cintes transportadores.
|
||||||
|
gz.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de coure[] al voltant de les torretes.
|
||||||
|
gz.defend = S’apropa l’enemic. Prepareu-vos per a defensar-vos.
|
||||||
|
gz.aa = Les torretes estàndard no poden disparar fàcilment a les unitats aèries.\n\uf860 Les torretes [accent]scatter[] proporcionen una defensa antiaèria excel·lent, però necessiten munició de \uf837 [accent]plom[].
|
||||||
|
gz.scatterammo = Subministreu [accent]plom[] a la torreta scatter amb cintes transportadores.
|
||||||
|
gz.supplyturret = [accent]Subministreu munició a la torreta
|
||||||
|
gz.zone1 = Aquesta és la zona d’aterratge enemiga.
|
||||||
|
gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la propera onada enemiga.
|
||||||
|
gz.zone3 = Ara comença una onada.\nPrepareu-vos.
|
||||||
|
gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
|
||||||
|
onset.mine = Feu clic als murs per a extraure \uf748 [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos.
|
||||||
|
onset.mine.mobile = Toqueu per a extraure \uf748 [accent]beril·li[] dels murs.
|
||||||
|
onset.research = Obriu \ue875 l’arbre tecnològic.\nInvestigueu i després construïu una \uf73e [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[].
|
||||||
|
onset.bore = Investigueu i construïu una \uf741 [accent]perforadora de plasma[].\nAixí extraureu recursos automàticament dels murs.
|
||||||
|
onset.power = Per a subministrar [accent]energia[] a la perforadora de plasma, investigueu i situeu un \uf73d [accent]node de transmissió d’energia per raigs[].\nConnecteu la turbina condensadora a la perforadora de plasma.
|
||||||
|
onset.ducts = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nFeu clic i arrossegueu per a situar més d’un conducte fàcilment.\nGireu la [accent]rodeta del ratolí[] per a canviar-ne la direcció.
|
||||||
|
onset.ducts.mobile = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nMantingueu premut el dit durant un segon i arrossegueu per a situar més d’un conducte fàcilment.
|
||||||
|
onset.moremine = Amplieu les operacions mineres.\nSitueu més perforadores de plasma i feu servir nodes de transmissió d’energia per raigs i conductes per tal que puguin operar.\nExtraieu 200 unitats de beril·li.
|
||||||
|
onset.graphite = Els blocs més complexos necessiten \uf835 [accent]grafit[].\nSitueu perforadores de plasma per a extraure’n.
|
||||||
|
onset.research2 = Comenceu a investigar les [accent]fàbriques[].\nInvestigueu les \uf74d [accent]picadores d’espadats[] i \uf779 [accent]forn d’arc de silici[].
|
||||||
|
onset.arcfurnace = El forn d’arc necessita \uf834 [accent]sorra[] i \uf835 [accent]grafit[] per a obtenir \uf82f [accent]silici[].\nTambé fa falta [accent]energia[].
|
||||||
|
onset.crusher = Feu servir les \uf74d [accent]picadores d’espadats[] per a extraure sorra.
|
||||||
|
onset.fabricator = Feu servir [accent]unitats[] per a explorar el mapa, defensar estructures i atacar als enemics. Investigueu i construïu una \uf6a2 [accent]fabricadora de tancs[].
|
||||||
|
onset.makeunit = Produïu una unitat.\nFeu servir el botó «?» per a veure els requisits de la fàbrica que trieu.
|
||||||
|
onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporcionen una capacitat defensiva millor si es fan servir adequadament.\nConstruïu Place una torreta \uf6eb [accent]breach[].\nLes torretes necessiten \uf748 [accent]munició[].
|
||||||
|
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
|
||||||
|
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
|
||||||
|
onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
||||||
|
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
||||||
|
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
||||||
|
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
||||||
|
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
||||||
|
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
||||||
|
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
||||||
|
split.build = Les unitats s’han de transportar a l’altra banda del mur.\nConstruïu dos [accent]transportadors de blocs a distància[], un a cada banda del mur.\nPer establir-hi un enllaç, seleccioneu-ne un i després seleecionant l’altre.
|
||||||
|
split.container = Igual que els contenidors, les unitats també es poden transportar amb els [accent]transportadors de blocs a distància[].\nConstruïu una fabricadora d’unitats al costat d’un transportadors de blocs a distància per a carregar-les i enviar-les més enllà del mur per a atacar la base enemiga.
|
||||||
|
|
||||||
item.copper.description = S’empra en molts tipus de construccions i munició.
|
item.copper.description = S’empra en molts tipus de construccions i munició.
|
||||||
item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça.
|
item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça.
|
||||||
@@ -1791,6 +1873,8 @@ block.derelict = \uf77e [lightgray]En ruïnes
|
|||||||
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des d’altres cintes transportadores.
|
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des d’altres cintes transportadores.
|
||||||
block.illuminator.description = Emet llum.
|
block.illuminator.description = Emet llum.
|
||||||
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
|
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
|
||||||
|
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
|
||||||
|
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
|
||||||
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
|
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
|
||||||
block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua.
|
block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua.
|
||||||
block.silicon-smelter.description = Refina silici a partir de sorra i carbó.
|
block.silicon-smelter.description = Refina silici a partir de sorra i carbó.
|
||||||
@@ -1955,7 +2039,7 @@ block.electric-heater.description = Escalfa els blocs als que està orientat. Ne
|
|||||||
block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria.
|
block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria.
|
||||||
block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase.
|
block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase.
|
||||||
block.heat-redirector.description = Redirigeix l’escalfor acumulada a altres blocs.
|
block.heat-redirector.description = Redirigeix l’escalfor acumulada a altres blocs.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Distribueix l’escalfor acumulada en tres direccions de sortida.
|
||||||
block.electrolyzer.description = Converteix l’aigua en hidrogen i gas ozó.
|
block.electrolyzer.description = Converteix l’aigua en hidrogen i gas ozó.
|
||||||
block.atmospheric-concentrator.description = Concentra el nitrogen de l’atmosfera. Requereix escalfor.
|
block.atmospheric-concentrator.description = Concentra el nitrogen de l’atmosfera. Requereix escalfor.
|
||||||
block.surge-crucible.description = Genera aliatge electrificable a partir d’escòria i silici. Necessita escalfor.
|
block.surge-crucible.description = Genera aliatge electrificable a partir d’escòria i silici. Necessita escalfor.
|
||||||
@@ -2024,9 +2108,11 @@ block.small-deconstructor.description = Desmunta les unitats i estructures d’e
|
|||||||
block.reinforced-payload-conveyor.description = Mou els blocs i les unitats.
|
block.reinforced-payload-conveyor.description = Mou els blocs i les unitats.
|
||||||
block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si s’estableix un filtre.
|
block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si s’estableix un filtre.
|
||||||
block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades.
|
block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades.
|
||||||
|
block.large-payload-mass-driver.description = Estructura que transporta blocs i unitats a distància. Dispara els blocs als transportadors enllaçats.
|
||||||
block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó.
|
block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó.
|
||||||
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
|
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
|
||||||
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
|
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
|
||||||
|
block.canvas.description = Mostra una imatge senzilla amb una paleta predefinida. Es pot editar.
|
||||||
|
|
||||||
unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
|
unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
|
||||||
unit.mace.description = Dispara flames a tots els enemics propers.
|
unit.mace.description = Dispara flames a tots els enemics propers.
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
|||||||
mod.disable = Zakázat
|
mod.disable = Zakázat
|
||||||
mod.content = Obsah:
|
mod.content = Obsah:
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||||
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
||||||
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
||||||
@@ -178,8 +185,8 @@ available = Je zpřístupněn nový výzkum!
|
|||||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Dokončeno[]
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -281,6 +288,7 @@ server.invalidport = Neplatné číslo portu!
|
|||||||
server.error = [scarlet]Chyba při hostování serveru.[]
|
server.error = [scarlet]Chyba při hostování serveru.[]
|
||||||
save.new = Nové uložení hry
|
save.new = Nové uložení hry
|
||||||
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Přepsat
|
overwrite = Přepsat
|
||||||
save.none = Žádné uložené pozice nebyly nalezeny.
|
save.none = Žádné uložené pozice nebyly nalezeny.
|
||||||
savefail = Nepodařilo se uložit hru!
|
savefail = Nepodařilo se uložit hru!
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][] zastaví stavění
|
|||||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||||
enablebuilding = [scarlet][[{0}][] povolí stavení
|
enablebuilding = [scarlet][[{0}][] povolí stavení
|
||||||
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Vlna číslo {0}[]
|
wave = [accent]Vlna číslo {0}[]
|
||||||
wave.cap = [accent]Vlna {0} z {1}[]
|
wave.cap = [accent]Vlna {0} z {1}[]
|
||||||
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||||
@@ -432,6 +442,7 @@ waves.max = max jednotek
|
|||||||
waves.guardian = Strážce
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
waves.load = Načíst ze schránky
|
waves.load = Načíst ze schránky
|
||||||
waves.invalid = Neplatné vlny ve schránce.
|
waves.invalid = Neplatné vlny ve schránce.
|
||||||
@@ -638,6 +649,9 @@ resources.max = Max
|
|||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Zakázané jednotky
|
bannedunits = Zakázané jednotky
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
launch.from = Vysláno z: [accent]{0}
|
launch.from = Vysláno z: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -662,6 +676,8 @@ weather.snow.name = Sníh
|
|||||||
weather.sandstorm.name = Písečná ouře
|
weather.sandstorm.name = Písečná ouře
|
||||||
weather.sporestorm.name = Spórová bouře
|
weather.sporestorm.name = Spórová bouře
|
||||||
weather.fog.name = Mlha
|
weather.fog.name = Mlha
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sektory
|
sectorlist = Sektory
|
||||||
sectorlist.attacked = {0} pod útokem
|
sectorlist.attacked = {0} pod útokem
|
||||||
|
|
||||||
@@ -746,6 +762,8 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
|
|||||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -757,15 +775,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Hořící
|
status.burning.name = Hořící
|
||||||
status.freezing.name = Mrazící
|
status.freezing.name = Mrazící
|
||||||
@@ -902,6 +935,7 @@ ability.unitspawn = {0} továrna
|
|||||||
ability.shieldregenfield = Silově opravné pole
|
ability.shieldregenfield = Silově opravné pole
|
||||||
ability.movelightning = Pohybující se blesk
|
ability.movelightning = Pohybující se blesk
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1082,6 +1116,7 @@ keybind.mouse_move.name = Následovat myš
|
|||||||
keybind.pan.name = Následovat kameru
|
keybind.pan.name = Následovat kameru
|
||||||
keybind.boost.name = Posílení
|
keybind.boost.name = Posílení
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vybrat oblast
|
keybind.schematic_select.name = Vybrat oblast
|
||||||
keybind.schematic_menu.name = Nabídka šablon
|
keybind.schematic_menu.name = Nabídka šablon
|
||||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||||
@@ -1107,6 +1142,8 @@ keybind.select.name = Vybrat/Střílet
|
|||||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||||
keybind.pick.name = Vybrat blok
|
keybind.pick.name = Vybrat blok
|
||||||
keybind.break_block.name = Rozbít blok
|
keybind.break_block.name = Rozbít blok
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Odznačit
|
keybind.deselect.name = Odznačit
|
||||||
keybind.pickupCargo.name = Vyzvednout náklad
|
keybind.pickupCargo.name = Vyzvednout náklad
|
||||||
keybind.dropCargo.name = Položit náklad
|
keybind.dropCargo.name = Položit náklad
|
||||||
@@ -1168,6 +1205,7 @@ rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||||
@@ -1418,6 +1456,8 @@ block.distributor.name = Rozdělovač
|
|||||||
block.sorter.name = Třídička
|
block.sorter.name = Třídička
|
||||||
block.inverted-sorter.name = Obrácená třídička
|
block.inverted-sorter.name = Obrácená třídička
|
||||||
block.message.name = Zpráva
|
block.message.name = Zpráva
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Osvětlovač
|
block.illuminator.name = Osvětlovač
|
||||||
block.overflow-gate.name = Brána s přepadem
|
block.overflow-gate.name = Brána s přepadem
|
||||||
block.underflow-gate.name = Brána s podtokem
|
block.underflow-gate.name = Brána s podtokem
|
||||||
@@ -1514,7 +1554,7 @@ block.payload-router.name = Směřovač nákladu
|
|||||||
block.duct.name = Potrubí
|
block.duct.name = Potrubí
|
||||||
block.duct-router.name = Potrubní Směrovač
|
block.duct-router.name = Potrubní Směrovač
|
||||||
block.duct-bridge.name = Potrubní Most
|
block.duct-bridge.name = Potrubní Most
|
||||||
block.payload-propulsion-tower.name = Nákladní Transportní Věž
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Černá díra na náklad
|
block.payload-void.name = Černá díra na náklad
|
||||||
block.payload-source.name = Zdroj nákladů
|
block.payload-source.name = Zdroj nákladů
|
||||||
block.disassembler.name = Rozebírač
|
block.disassembler.name = Rozebírač
|
||||||
@@ -1555,6 +1595,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1702,17 +1743,11 @@ team.blue.name = modrý
|
|||||||
hint.skip = Přeskočit
|
hint.skip = Přeskočit
|
||||||
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
||||||
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
|
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
|
||||||
hint.mine = Přesuň se poblíž \uf8c4 měděné rudy a [accent]ťupni[] na ni pro zahájení těžby.
|
|
||||||
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
|
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
|
||||||
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
|
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
|
||||||
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
||||||
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
||||||
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
||||||
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
|
|
||||||
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
|
|
||||||
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
|
|
||||||
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
|
|
||||||
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
|
|
||||||
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
||||||
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
||||||
hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo.
|
hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo.
|
||||||
@@ -1721,9 +1756,12 @@ hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nov
|
|||||||
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
||||||
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
||||||
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
|
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
||||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||||
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||||
@@ -1738,9 +1776,54 @@ hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vy
|
|||||||
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
||||||
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
||||||
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||||
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Používá se ve všech typech bloků a munice.
|
item.copper.description = Používá se ve všech typech bloků a munice.
|
||||||
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
||||||
@@ -1784,6 +1867,8 @@ block.derelict = \uf77e [lightgray]Opuštěný
|
|||||||
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
||||||
block.illuminator.description = Vydává světlo.
|
block.illuminator.description = Vydává světlo.
|
||||||
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Lisuje uhlí na grafit.
|
block.graphite-press.description = Lisuje uhlí na grafit.
|
||||||
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
|
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
|
||||||
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
|
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
|
||||||
@@ -2017,9 +2102,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
||||||
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
||||||
|
|||||||
@@ -141,10 +141,17 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Deaktiver
|
mod.disable = Deaktiver
|
||||||
mod.content = Indhold:
|
mod.content = Indhold:
|
||||||
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
||||||
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Indholds fejl
|
mod.erroredcontent = [scarlet]Indholds fejl
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Fejl ved afhentning af indhold.
|
mod.errors = Fejl ved afhentning af indhold.
|
||||||
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
||||||
@@ -175,8 +182,8 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Færdiggjort
|
completed = [accent]Færdiggjort
|
||||||
techtree = Teknologi træ
|
techtree = Teknologi træ
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -277,6 +284,7 @@ server.invalidport = Ugyldigt port-nummer!
|
|||||||
server.error = [crimson]Der skete en fejl.
|
server.error = [crimson]Der skete en fejl.
|
||||||
save.new = Nyt gem
|
save.new = Nyt gem
|
||||||
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Overskriv
|
overwrite = Overskriv
|
||||||
save.none = Ingen gem fundet!
|
save.none = Ingen gem fundet!
|
||||||
savefail = Kunne ikke gemme spil!
|
savefail = Kunne ikke gemme spil!
|
||||||
@@ -344,6 +352,8 @@ pausebuilding = [accent][[{0}][] for at pause byggeproces
|
|||||||
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
|
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Bølge {0}
|
wave = [accent]Bølge {0}
|
||||||
wave.cap = [accent]Bølge {0}/{1}
|
wave.cap = [accent]Bølge {0}/{1}
|
||||||
wave.waiting = [lightgray]Bølge om {0}
|
wave.waiting = [lightgray]Bølge om {0}
|
||||||
@@ -428,6 +438,7 @@ waves.max = max units
|
|||||||
waves.guardian = Vogter
|
waves.guardian = Vogter
|
||||||
waves.preview = Forhåndsvisning
|
waves.preview = Forhåndsvisning
|
||||||
waves.edit = Rediger...
|
waves.edit = Rediger...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopier til udklipsholder
|
waves.copy = Kopier til udklipsholder
|
||||||
waves.load = Indlæs fra udklipsholder
|
waves.load = Indlæs fra udklipsholder
|
||||||
waves.invalid = Ugyldige bølger i udklipsholder.
|
waves.invalid = Ugyldige bølger i udklipsholder.
|
||||||
@@ -630,6 +641,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banlyste blokke
|
bannedblocks = Banlyste blokke
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tilføj alle
|
addall = Tilføj alle
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -654,6 +668,8 @@ weather.snow.name = Sne
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Tåge
|
weather.fog.name = Tåge
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -735,6 +751,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -746,15 +764,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -890,6 +923,7 @@ ability.unitspawn = {0} Fabrik
|
|||||||
ability.shieldregenfield = Skjold-regenereringsfelt
|
ability.shieldregenfield = Skjold-regenereringsfelt
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1070,6 +1104,7 @@ keybind.mouse_move.name = Følg musen
|
|||||||
keybind.pan.name = Panorer billede
|
keybind.pan.name = Panorer billede
|
||||||
keybind.boost.name = Forstærk
|
keybind.boost.name = Forstærk
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vælg region
|
keybind.schematic_select.name = Vælg region
|
||||||
keybind.schematic_menu.name = Skabelon-visning
|
keybind.schematic_menu.name = Skabelon-visning
|
||||||
keybind.schematic_flip_x.name = Flip skabelon X
|
keybind.schematic_flip_x.name = Flip skabelon X
|
||||||
@@ -1095,6 +1130,8 @@ keybind.select.name = Vælg/Skyd
|
|||||||
keybind.diagonal_placement.name = Diagonal placering
|
keybind.diagonal_placement.name = Diagonal placering
|
||||||
keybind.pick.name = Tag blok
|
keybind.pick.name = Tag blok
|
||||||
keybind.break_block.name = Ødelæg blok
|
keybind.break_block.name = Ødelæg blok
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Fravælg
|
keybind.deselect.name = Fravælg
|
||||||
keybind.pickupCargo.name = Saml last op
|
keybind.pickupCargo.name = Saml last op
|
||||||
keybind.dropCargo.name = Smid last
|
keybind.dropCargo.name = Smid last
|
||||||
@@ -1156,6 +1193,7 @@ rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1404,6 +1442,8 @@ block.distributor.name = Distributør
|
|||||||
block.sorter.name = Filter
|
block.sorter.name = Filter
|
||||||
block.inverted-sorter.name = Omvendt Filter
|
block.inverted-sorter.name = Omvendt Filter
|
||||||
block.message.name = Besked
|
block.message.name = Besked
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Lyskilde
|
block.illuminator.name = Lyskilde
|
||||||
block.overflow-gate.name = Overflods-låge
|
block.overflow-gate.name = Overflods-låge
|
||||||
block.underflow-gate.name = Underflods-låge
|
block.underflow-gate.name = Underflods-låge
|
||||||
@@ -1500,7 +1540,7 @@ block.payload-router.name = Troppe-fordeler
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Omspalter
|
block.disassembler.name = Omspalter
|
||||||
@@ -1541,6 +1581,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1687,17 +1728,11 @@ team.blue.name = blå
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1706,9 +1741,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1723,9 +1761,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
||||||
@@ -1766,6 +1849,8 @@ block.derelict = \uf77e [lightgray]Derelict
|
|||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
||||||
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
||||||
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
||||||
@@ -1999,9 +2084,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
|
|||||||
@@ -141,10 +141,17 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
@@ -175,8 +182,8 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Olemas
|
completed = [accent]Olemas
|
||||||
techtree = Uurimispuu
|
techtree = Uurimispuu
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -277,6 +284,7 @@ server.invalidport = Ebasobiv pordi number!
|
|||||||
server.error = [crimson]Viga serveri hostimisel.
|
server.error = [crimson]Viga serveri hostimisel.
|
||||||
save.new = Uus salvestis
|
save.new = Uus salvestis
|
||||||
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Asenda
|
overwrite = Asenda
|
||||||
save.none = Salvestisi ei leitud!
|
save.none = Salvestisi ei leitud!
|
||||||
savefail = Salvestamine ebaõnnestus!
|
savefail = Salvestamine ebaõnnestus!
|
||||||
@@ -344,6 +352,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
|||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Lahingulaine {0}
|
wave = [accent]Lahingulaine {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
||||||
@@ -428,6 +438,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Eelvaade
|
waves.preview = Eelvaade
|
||||||
waves.edit = Muuda...
|
waves.edit = Muuda...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopeeri puhvrisse
|
waves.copy = Kopeeri puhvrisse
|
||||||
waves.load = Lae puhvrist
|
waves.load = Lae puhvrist
|
||||||
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
|
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
|
||||||
@@ -630,6 +641,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -654,6 +668,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -735,6 +751,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -746,15 +764,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -890,6 +923,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1024,7 +1058,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = Vertikaalne sünkroonimine
|
setting.vsync.name = Vertikaalne sünkroonimine
|
||||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||||
setting.minimap.name = Näita kaarti
|
setting.minimap.name = Näita kaarti
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muusika helitugevus
|
setting.musicvol.name = Muusika helitugevus
|
||||||
@@ -1070,6 +1104,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1095,6 +1130,8 @@ keybind.select.name = Vali/Tulista
|
|||||||
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
||||||
keybind.pick.name = Vali blokk
|
keybind.pick.name = Vali blokk
|
||||||
keybind.break_block.name = Hävita blokk
|
keybind.break_block.name = Hävita blokk
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Tühista valik
|
keybind.deselect.name = Tühista valik
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1156,6 +1193,7 @@ rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1404,6 +1442,8 @@ block.distributor.name = Suur jaotur
|
|||||||
block.sorter.name = Sorteerija
|
block.sorter.name = Sorteerija
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Sõnum
|
block.message.name = Sõnum
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Ülevooluvärav
|
block.overflow-gate.name = Ülevooluvärav
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1500,7 +1540,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1541,6 +1581,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1687,17 +1728,11 @@ team.blue.name = sinine
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1706,9 +1741,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1723,9 +1761,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1768,6 +1851,8 @@ block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui tit
|
|||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
||||||
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
||||||
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
|
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
|
||||||
@@ -2001,9 +2086,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
|
|||||||
@@ -12,19 +12,19 @@ link.itch.io.description = PC deskargen itch.io orria
|
|||||||
link.google-play.description = Google Play dendako sarrera
|
link.google-play.description = Google Play dendako sarrera
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Mindustry wiki ofiziala
|
link.wiki.description = Mindustry wiki ofiziala
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Proposatu ezaugarri berriak
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Akatsen bat aurkitu duzu? Eman berri hemen
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = Zerbitzari honek esteka bat bidali dizu. Ziur ireki nahi duzula?\n\n[sky]{0}
|
||||||
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
||||||
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
||||||
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
||||||
gameover = Partida amaitu da
|
gameover = Partida amaitu da
|
||||||
gameover.disconnect = Disconnect
|
gameover.disconnect = Deskonektatu
|
||||||
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
||||||
gameover.waiting = [accent]Waiting for next map...
|
gameover.waiting = [accent]Hurrengo maparen zain...
|
||||||
highscore = [accent]Marka berria!
|
highscore = [accent]Marka berria!
|
||||||
copied = Kopiatuta.
|
copied = Kopiatuta.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Jolasaren atal hau ez dago prest
|
||||||
|
|
||||||
load.sound = Soinuak
|
load.sound = Soinuak
|
||||||
load.map = Mapak
|
load.map = Mapak
|
||||||
@@ -32,32 +32,32 @@ load.image = Irudiak
|
|||||||
load.content = Edukia
|
load.content = Edukia
|
||||||
load.system = Sistema
|
load.system = Sistema
|
||||||
load.mod = Mod-ak
|
load.mod = Mod-ak
|
||||||
load.scripts = Scripts
|
load.scripts = Scriptak
|
||||||
|
|
||||||
be.update = A new Bleeding Edge build is available:
|
be.update = Konpilazio berri bat eskuragarri dago:
|
||||||
be.update.confirm = Download it and restart now?
|
be.update.confirm = Deskargatu eta berrabiarazi orain?
|
||||||
be.updating = Updating...
|
be.updating = Eguneratzen...
|
||||||
be.ignore = Ignore
|
be.ignore = Ezikusi
|
||||||
be.noupdates = No updates found.
|
be.noupdates = Ez da eguneratzerik aurkitu.
|
||||||
be.check = Check for updates
|
be.check = Egiaztatu eguneratzeak
|
||||||
mods.browser = Mod Browser
|
mods.browser = Mod arakatzailea
|
||||||
mods.browser.selected = Selected mod
|
mods.browser.selected = Hautatutako mod-a
|
||||||
mods.browser.add = Install
|
mods.browser.add = Instalatu
|
||||||
mods.browser.reinstall = Reinstall
|
mods.browser.reinstall = Berrinstalatu
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Ikusi bertsioak
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Azkena>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Bersioak
|
||||||
mods.github.open = Repo
|
mods.github.open = Biltegia
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Bertsioaren orria
|
||||||
mods.browser.sortdate = Sort by recent
|
mods.browser.sortdate = Ordenatu dataren arabera
|
||||||
mods.browser.sortstars = Sort by stars
|
mods.browser.sortstars = Ordenatu izarren arabera
|
||||||
|
|
||||||
schematic = Eskama
|
schematic = Eskema
|
||||||
schematic.add = Gorde eskema...
|
schematic.add = Gorde eskema...
|
||||||
schematics = Eskemak
|
schematics = Eskemak
|
||||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = Badago izen bereko eskema bat.
|
||||||
schematic.import = Inportatu eskema...
|
schematic.import = Inportatu eskema...
|
||||||
schematic.exportfile = Esportatu fitxategia
|
schematic.exportfile = Esportatu fitxategia
|
||||||
schematic.importfile = Inportatu fitxategia
|
schematic.importfile = Inportatu fitxategia
|
||||||
@@ -70,25 +70,25 @@ schematic.saved = Eskema gordeta.
|
|||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.rename = Aldatu izena eskemari
|
schematic.rename = Aldatu izena eskemari
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Etiketak:
|
||||||
schematic.edittags = Edit Tags
|
schematic.edittags = Editatu etiketak
|
||||||
schematic.addtag = Add Tag
|
schematic.addtag = Gehitu etiketa
|
||||||
schematic.texttag = Text Tag
|
schematic.texttag = Etiketaren testua
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Etiketaren ikonoa
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Aldatu etiketaren izena
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = Etiketa badago aurretik.
|
||||||
stats = Stats
|
stats = Estatistikak
|
||||||
stats.wave = Waves Defeated
|
stats.wave = Gainditutako boladak
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = Sortutako unitateak
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = Suntsitutako etsaiak
|
||||||
stats.built = Buildings Built
|
stats.built = Eraikitako eraikinak
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = Suntsitutako eraikinak
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Deseraikitako eraikinak
|
||||||
stats.playtime = Time Played
|
stats.playtime = Jolastutako denbora
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Elementu globalak
|
||||||
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
||||||
level.highscore = Marka: [accent]{0}
|
level.highscore = Marka: [accent]{0}
|
||||||
level.select = Maila hautaketa
|
level.select = Maila hautaketa
|
||||||
@@ -103,8 +103,8 @@ joingame = Batu partidara
|
|||||||
customgame = Partida pertsonalizatua
|
customgame = Partida pertsonalizatua
|
||||||
newgame = Partida berria
|
newgame = Partida berria
|
||||||
none = <bat ere ez>
|
none = <bat ere ez>
|
||||||
none.found = [lightgray]<none found>
|
none.found = [lightgray]<ez da aurkitu>
|
||||||
none.inmap = [lightgray]<none in map>
|
none.inmap = [lightgray]<ez da aurkitu mapan>
|
||||||
minimap = Mapatxoa
|
minimap = Mapatxoa
|
||||||
position = Posizioa
|
position = Posizioa
|
||||||
close = Itxi
|
close = Itxi
|
||||||
@@ -116,7 +116,7 @@ maps.browse = Arakatu mapak
|
|||||||
continue = Jarraitu
|
continue = Jarraitu
|
||||||
maps.none = [lightgray]Ez da maparik aurkitu!
|
maps.none = [lightgray]Ez da maparik aurkitu!
|
||||||
invalid = Baliogabea
|
invalid = Baliogabea
|
||||||
pickcolor = Pick Color
|
pickcolor = Hautatu kolorea
|
||||||
preparingconfig = Konfigurazioa prestatzen
|
preparingconfig = Konfigurazioa prestatzen
|
||||||
preparingcontent = Edukia prestatzen
|
preparingcontent = Edukia prestatzen
|
||||||
uploadingcontent = Edukia igotzen
|
uploadingcontent = Edukia igotzen
|
||||||
@@ -124,74 +124,83 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen
|
|||||||
committingchanges = Aldaketak aplikatzen
|
committingchanges = Aldaketak aplikatzen
|
||||||
done = Egina
|
done = Egina
|
||||||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu. Ziur aski mod-en erruz.\n\nEtengabeko kraskatzean ekiditeko, [red]mod guztiak desgaitu dira.[]
|
||||||
mods = Mod-ak
|
mods = Mod-ak
|
||||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||||
mods.guide = Mod-ak sortzeko gida
|
mods.guide = Mod-ak sortzeko gida
|
||||||
mods.report = Eman akatsaren berri
|
mods.report = Eman akatsaren berri
|
||||||
mods.openfolder = Ireki Mod-en karpeta
|
mods.openfolder = Ireki Mod-en karpeta
|
||||||
mods.viewcontent = View Content
|
mods.viewcontent = Ikusi edukia
|
||||||
mods.reload = Reload
|
mods.reload = Birkargatu
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Jolsa irten egingo da, mod-ak birkargatzeko.
|
||||||
mod.installed = [[Installed]
|
mod.installed = [[Instalatuta]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Gaituta
|
mod.enabled = [lightgray]Gaituta
|
||||||
mod.disabled = [scarlet]Desgaituta
|
mod.disabled = [scarlet]Desgaituta
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
|
||||||
mod.disable = Desgaitu
|
mod.disable = Desgaitu
|
||||||
mod.content = Content:
|
mod.content = Edukia:
|
||||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.erroredcontent = [scarlet]Edukiaren erroreak
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
|
mod.errors = Erroreak gertatu dira edukia kargatzean.
|
||||||
|
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
|
||||||
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
||||||
mod.enable = Gaitu
|
mod.enable = Gaitu
|
||||||
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
||||||
mod.reloadrequired = [scarlet]Birkargatu behar da
|
mod.reloadrequired = [scarlet]Birkargatu behar da
|
||||||
mod.import = Importatu Mod-a
|
mod.import = Inportatu Mod-a
|
||||||
mod.import.file = Import File
|
mod.import.file = Inportatu fitxategia
|
||||||
mod.import.github = Inportatu GitHub Mod-a
|
mod.import.github = Inportatu GitHub Mod-a
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]JAR mod-ak ez-ziurrak dira berez.[]\nEgiaztatu konfidantzako itur batetik inportatzen duzula!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = Hau[accent] '{0}'[] mod-aren parte da. Kentzeko, desinstalatu mod-a.
|
||||||
mod.remove.confirm = Mod hau ezabatuko da.
|
mod.remove.confirm = Mod hau ezabatuko da.
|
||||||
mod.author = [lightgray]Egilea:[] {0}
|
mod.author = [lightgray]Egilea:[] {0}
|
||||||
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
||||||
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
||||||
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
||||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
mod.scripts.disable = Zure gailuak ez ditu scrit-ak dituzten mod-ak onartzen. Mod hauek desgaitu behar dituzu jolasteko.
|
||||||
|
|
||||||
about.button = Honi buruz
|
about.button = Honi buruz
|
||||||
name = Izena:
|
name = Izena:
|
||||||
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
||||||
search = Search:
|
search = Bilatu:
|
||||||
planetmap = Planet Map
|
planetmap = Planeta-mapa
|
||||||
launchcore = Launch Core
|
launchcore = Egotzi muina
|
||||||
filename = Fitxategi-izena:
|
filename = Fitxategi-izena:
|
||||||
unlocked = Eduki berria desblokeatuta!
|
unlocked = Eduki berria desblokeatuta!
|
||||||
available = New research available!
|
available = Ikerketa berria eskuragarri!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Desblokeatu kanpainan xehetasunetarako >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Hautatu hasierako kanpaina
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
|
||||||
|
|
||||||
|
|
||||||
completed = [accent]Ikertua
|
completed = [accent]Ikertua
|
||||||
techtree = Teknologia zuhaitza
|
techtree = Teknologia zuhaitza
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Teknologia zuhaitzeko hautaketa
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Kargatu
|
||||||
research.discard = Discard
|
research.discard = Baztertu
|
||||||
research.list = [lightgray]Ikertu:
|
research.list = [lightgray]Ikertu:
|
||||||
research = Ikertu
|
research = Ikertu
|
||||||
researched = [lightgray]{0} ikertuta.
|
researched = [lightgray]{0} ikertuta.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% osatuta
|
||||||
players = {0} jokalari konektatuta
|
players = {0} jokalari konektatuta
|
||||||
players.single = Jokalari {0} konektatuta
|
players.single = Jokalari {0} konektatuta
|
||||||
players.search = search
|
players.search = bilatu
|
||||||
players.notfound = [gray]no players found
|
players.notfound = [gray]ez da jokalaririk aurkitu
|
||||||
server.closing = [accent]Zerbitzaria ixten...
|
server.closing = [accent]Zerbitzaria ixten...
|
||||||
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
||||||
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
|
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
|
||||||
@@ -208,7 +217,7 @@ server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
|
|||||||
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
|
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
|
||||||
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
|
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
|
||||||
server.kicked.gameover = Partida amaitu da!
|
server.kicked.gameover = Partida amaitu da!
|
||||||
server.kicked.serverRestarting = The server is restarting.
|
server.kicked.serverRestarting = Zerbitzaria berrabiaratzen ari da.
|
||||||
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
|
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
|
||||||
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
||||||
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
||||||
@@ -224,14 +233,14 @@ server.refreshing = Zerbitzaria freskatzen
|
|||||||
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
||||||
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
||||||
|
|
||||||
servers.local = Local Servers
|
servers.local = Zerbitzari lokalak
|
||||||
servers.local.steam = Open Games & Local Servers
|
servers.local.steam = Ireki partidak eta zerbitzari lokalak
|
||||||
servers.remote = Remote Servers
|
servers.remote = Urruneko zerbitzariak
|
||||||
servers.global = Community Servers
|
servers.global = Komunitatearen zerbitzariak
|
||||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
|
||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Erakutsi ezkutatutako zerbitzariak
|
||||||
server.shown = Shown
|
server.shown = Erakutsita
|
||||||
server.hidden = Hidden
|
server.hidden = Ezkutatuta
|
||||||
viewplayer = Viewing Player: [accent]{0}
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Trazatu jokalaria
|
trace = Trazatu jokalaria
|
||||||
@@ -277,6 +286,7 @@ server.invalidport = Ataka zenbaki baliogabea!
|
|||||||
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
||||||
save.new = Gordetako partida berria
|
save.new = Gordetako partida berria
|
||||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Gainidatzi
|
overwrite = Gainidatzi
|
||||||
save.none = Ez da gordetako partidarik aurkitu!
|
save.none = Ez da gordetako partidarik aurkitu!
|
||||||
savefail = Huts egin du partida gordetzean!
|
savefail = Huts egin du partida gordetzean!
|
||||||
@@ -344,6 +354,8 @@ pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
|||||||
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]{0}. bolada
|
wave = [accent]{0}. bolada
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Boladarako {0}
|
wave.waiting = [lightgray]Boladarako {0}
|
||||||
@@ -428,6 +440,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Aurrebista
|
waves.preview = Aurrebista
|
||||||
waves.edit = Editatu...
|
waves.edit = Editatu...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopiatu arbelera
|
waves.copy = Kopiatu arbelera
|
||||||
waves.load = Kargatu arbeletik
|
waves.load = Kargatu arbeletik
|
||||||
waves.invalid = Bolada baliogabeak arbelean.
|
waves.invalid = Bolada baliogabeak arbelean.
|
||||||
@@ -630,6 +643,9 @@ resources.max = Max
|
|||||||
bannedblocks = Debekatutako blokeak
|
bannedblocks = Debekatutako blokeak
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Gehitu denak
|
addall = Gehitu denak
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -654,6 +670,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -735,6 +753,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -746,15 +766,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -890,6 +925,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1024,7 +1060,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||||
setting.minimap.name = Erakutsi mapatxoa
|
setting.minimap.name = Erakutsi mapatxoa
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Erakutsi jokalariaren kokalekua
|
setting.position.name = Erakutsi jokalariaren kokalekua
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musikaren bolumena
|
setting.musicvol.name = Musikaren bolumena
|
||||||
@@ -1070,6 +1106,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Hautatu eskualdea
|
keybind.schematic_select.name = Hautatu eskualdea
|
||||||
keybind.schematic_menu.name = Eskema menua
|
keybind.schematic_menu.name = Eskema menua
|
||||||
keybind.schematic_flip_x.name = Itzulbiratu X
|
keybind.schematic_flip_x.name = Itzulbiratu X
|
||||||
@@ -1095,6 +1132,8 @@ keybind.select.name = Hautatu/Tirokatu
|
|||||||
keybind.diagonal_placement.name = Kokatze diagonala
|
keybind.diagonal_placement.name = Kokatze diagonala
|
||||||
keybind.pick.name = Jaso blokea
|
keybind.pick.name = Jaso blokea
|
||||||
keybind.break_block.name = Apurtu blokea
|
keybind.break_block.name = Apurtu blokea
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deshautatu
|
keybind.deselect.name = Deshautatu
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1156,6 +1195,7 @@ rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1404,6 +1444,8 @@ block.distributor.name = Banatzailea
|
|||||||
block.sorter.name = Antolatzailea
|
block.sorter.name = Antolatzailea
|
||||||
block.inverted-sorter.name = Alderantzizko antolatzailea
|
block.inverted-sorter.name = Alderantzizko antolatzailea
|
||||||
block.message.name = Mezua
|
block.message.name = Mezua
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Gainezkatze atea
|
block.overflow-gate.name = Gainezkatze atea
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1500,7 +1542,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1541,6 +1583,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1687,17 +1730,11 @@ team.blue.name = urdina
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1706,9 +1743,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1723,9 +1763,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1768,6 +1853,8 @@ block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean d
|
|||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
||||||
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
||||||
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
||||||
@@ -2001,9 +2088,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
|
|||||||
@@ -141,10 +141,17 @@ mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
|
|||||||
mod.disable = Poista käytössä
|
mod.disable = Poista käytössä
|
||||||
mod.content = Sisältö:
|
mod.content = Sisältö:
|
||||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||||
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Yhteensopimaton V7:n kanssa (minGameVersion on pienempi kuin 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Sisältövirheet
|
mod.erroredcontent = [scarlet]Sisältövirheet
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||||
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
||||||
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
|
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
|
||||||
@@ -175,8 +182,8 @@ available = Uusia tutkimuksia saatavilla!
|
|||||||
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
|
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Suoritettu
|
completed = [accent]Suoritettu
|
||||||
techtree = Edistyspuu
|
techtree = Edistyspuu
|
||||||
techtree.select = Edistyspuun valinta
|
techtree.select = Edistyspuun valinta
|
||||||
@@ -277,6 +284,7 @@ server.invalidport = Tällä portilla ei löytynyt peliä!
|
|||||||
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
||||||
save.new = Uusi tallennus
|
save.new = Uusi tallennus
|
||||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Korvaa
|
overwrite = Korvaa
|
||||||
save.none = Tallennuksia ei löytynyt!
|
save.none = Tallennuksia ei löytynyt!
|
||||||
savefail = Pelin tallentaminen epäonnistui!
|
savefail = Pelin tallentaminen epäonnistui!
|
||||||
@@ -344,6 +352,8 @@ pausebuilding = [accent][[{0}][] pysäyttääksesi rakentamisen
|
|||||||
resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
|
resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI on piilotettu.\nPaina [accent][[{0}][] näyttääksesi UI:n.
|
showui = UI on piilotettu.\nPaina [accent][[{0}][] näyttääksesi UI:n.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Taso {0}
|
wave = [accent]Taso {0}
|
||||||
wave.cap = [accent]Taso {0}/{1}
|
wave.cap = [accent]Taso {0}/{1}
|
||||||
wave.waiting = [lightgray]Seuraava taso {0}
|
wave.waiting = [lightgray]Seuraava taso {0}
|
||||||
@@ -428,6 +438,7 @@ waves.max = maksimijoukot
|
|||||||
waves.guardian = Vartija
|
waves.guardian = Vartija
|
||||||
waves.preview = Esikatselu
|
waves.preview = Esikatselu
|
||||||
waves.edit = Muokkaa...
|
waves.edit = Muokkaa...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopioi leikepöydälle
|
waves.copy = Kopioi leikepöydälle
|
||||||
waves.load = Lataa leikepöydältä
|
waves.load = Lataa leikepöydältä
|
||||||
waves.invalid = Kelvottomia tasoja leikepöydällä.
|
waves.invalid = Kelvottomia tasoja leikepöydällä.
|
||||||
@@ -630,6 +641,9 @@ resources.max = Max
|
|||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
objectives = Tehtävät
|
objectives = Tehtävät
|
||||||
bannedunits = Kielletyt yksiköt
|
bannedunits = Kielletyt yksiköt
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
launch.from = Laukaistaan kohteesta: [accent]{0}
|
launch.from = Laukaistaan kohteesta: [accent]{0}
|
||||||
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
||||||
@@ -654,6 +668,8 @@ weather.snow.name = Lumi
|
|||||||
weather.sandstorm.name = Hiekkamyrsky
|
weather.sandstorm.name = Hiekkamyrsky
|
||||||
weather.sporestorm.name = Sienimyräkkä
|
weather.sporestorm.name = Sienimyräkkä
|
||||||
weather.fog.name = Sumu
|
weather.fog.name = Sumu
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sektorit
|
sectorlist = Sektorit
|
||||||
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
||||||
|
|
||||||
@@ -735,6 +751,8 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
|
|||||||
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
||||||
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
||||||
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = Alku
|
sector.onset.name = Alku
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -746,15 +764,29 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Palaminen
|
status.burning.name = Palaminen
|
||||||
status.freezing.name = Jäätyminen
|
status.freezing.name = Jäätyminen
|
||||||
status.wet.name = Märkä
|
status.wet.name = Märkä
|
||||||
@@ -890,6 +922,7 @@ ability.unitspawn = {0} Tehdas
|
|||||||
ability.shieldregenfield = Kilvenvahvistuskenttä
|
ability.shieldregenfield = Kilvenvahvistuskenttä
|
||||||
ability.movelightning = Salamointi liikkuessa
|
ability.movelightning = Salamointi liikkuessa
|
||||||
ability.shieldarc = Kilpikaari
|
ability.shieldarc = Kilpikaari
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
|
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
|
||||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||||
|
|
||||||
@@ -1070,6 +1103,7 @@ keybind.mouse_move.name = Seuraa Hiirtä
|
|||||||
keybind.pan.name = Kelaa näkymää
|
keybind.pan.name = Kelaa näkymää
|
||||||
keybind.boost.name = Tehosta
|
keybind.boost.name = Tehosta
|
||||||
keybind.command_mode.name = Komentotila
|
keybind.command_mode.name = Komentotila
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Valitse alue
|
keybind.schematic_select.name = Valitse alue
|
||||||
keybind.schematic_menu.name = Kaavio Valikko
|
keybind.schematic_menu.name = Kaavio Valikko
|
||||||
keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
|
keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
|
||||||
@@ -1095,6 +1129,8 @@ keybind.select.name = Valitse/Ammu
|
|||||||
keybind.diagonal_placement.name = Vino sijoitus
|
keybind.diagonal_placement.name = Vino sijoitus
|
||||||
keybind.pick.name = Ota palikka
|
keybind.pick.name = Ota palikka
|
||||||
keybind.break_block.name = Riko palikka
|
keybind.break_block.name = Riko palikka
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Poista valinta
|
keybind.deselect.name = Poista valinta
|
||||||
keybind.pickupCargo.name = Nosta lastia
|
keybind.pickupCargo.name = Nosta lastia
|
||||||
keybind.dropCargo.name = Pudota lastia
|
keybind.dropCargo.name = Pudota lastia
|
||||||
@@ -1156,6 +1192,7 @@ rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
||||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Aurinkovoimakerroin
|
rules.solarmultiplier = Aurinkovoimakerroin
|
||||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||||
rules.unitcap = Perusyksikköraja
|
rules.unitcap = Perusyksikköraja
|
||||||
@@ -1406,6 +1443,8 @@ block.distributor.name = Jakaja
|
|||||||
block.sorter.name = Lajittelija
|
block.sorter.name = Lajittelija
|
||||||
block.inverted-sorter.name = Käänteinen Lajittelija
|
block.inverted-sorter.name = Käänteinen Lajittelija
|
||||||
block.message.name = Viesti
|
block.message.name = Viesti
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Lamppu
|
block.illuminator.name = Lamppu
|
||||||
block.overflow-gate.name = Ylivuotoportti
|
block.overflow-gate.name = Ylivuotoportti
|
||||||
block.underflow-gate.name = Alivuotoportti
|
block.underflow-gate.name = Alivuotoportti
|
||||||
@@ -1503,7 +1542,7 @@ block.payload-router.name = Lastireititin
|
|||||||
block.duct.name = Putki
|
block.duct.name = Putki
|
||||||
block.duct-router.name = Putkireititin
|
block.duct-router.name = Putkireititin
|
||||||
block.duct-bridge.name = Putkisilta
|
block.duct-bridge.name = Putkisilta
|
||||||
block.payload-propulsion-tower.name = Massakiihdytystorni
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Lastityhjiö
|
block.payload-void.name = Lastityhjiö
|
||||||
block.payload-source.name = Lastilähde
|
block.payload-source.name = Lastilähde
|
||||||
block.disassembler.name = Hajottaja
|
block.disassembler.name = Hajottaja
|
||||||
@@ -1544,6 +1583,7 @@ block.carbon-vent.name = Hiilihalkio
|
|||||||
block.arkyic-vent.name = Arkyinen halkio
|
block.arkyic-vent.name = Arkyinen halkio
|
||||||
block.yellow-stone-vent.name = Keltakivihalkio
|
block.yellow-stone-vent.name = Keltakivihalkio
|
||||||
block.red-stone-vent.name = Punakivihalkio
|
block.red-stone-vent.name = Punakivihalkio
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Punamatto
|
block.redmat.name = Punamatto
|
||||||
block.bluemat.name = Sinimatto
|
block.bluemat.name = Sinimatto
|
||||||
block.core-zone.name = Ydinpohja
|
block.core-zone.name = Ydinpohja
|
||||||
@@ -1690,17 +1730,11 @@ team.blue.name = sininen
|
|||||||
hint.skip = Ohita
|
hint.skip = Ohita
|
||||||
hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi.
|
hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi.
|
||||||
hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos.
|
hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos.
|
||||||
hint.mine = Liiku lähelle\uf8c4 kuparimalmia ja [accent]paina[] sitä kaivaaksesi manuaalisesti.
|
|
||||||
hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi.
|
hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi.
|
||||||
hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen.
|
hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen.
|
||||||
hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][].
|
hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][].
|
||||||
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
|
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
|
||||||
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
|
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
|
||||||
hint.placeDrill = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.
|
|
||||||
hint.placeDrill.mobile = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.\n\nPaina \ue800 [accent]oikein-merkkiä[] alhaalla oikealla vahvistaaksesi.
|
|
||||||
hint.placeConveyor = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nKlikkaa ja vedä asettaaksesi useita liukuhihnoja. \n[accent]Scrollaa[] kääntääksesi.
|
|
||||||
hint.placeConveyor.mobile = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nPidä sormeasi pohjassa hetki ja vedä asettaaksesi useita liukuhihnoja.
|
|
||||||
hint.placeTurret = Sijoita \uf861[accent]Tykkitorneja[] puolustaaksesi tukikohtaasi vihollisilta.\n\nTykit tarvitsevat ammuksia - tässä tapauksesaa \uf838kuparia.\nKäytä liukuhihnoja ja poria siirtääksesi niille ammuksia.
|
|
||||||
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
|
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
|
||||||
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
|
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
|
||||||
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
|
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
|
||||||
@@ -1709,9 +1743,12 @@ hint.research = Käytä \ue875 [accent]Tutki[]-nappia tutkiaksesi uutta teknolog
|
|||||||
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
|
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
|
||||||
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
||||||
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
|
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
|
||||||
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
||||||
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
||||||
@@ -1726,9 +1763,54 @@ hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason
|
|||||||
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
||||||
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
||||||
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
||||||
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
||||||
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
||||||
@@ -1771,6 +1853,8 @@ block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin
|
|||||||
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
|
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
|
||||||
|
|
||||||
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
|
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
|
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
|
||||||
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
|
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
|
||||||
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
|
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
|
||||||
@@ -2005,9 +2089,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
||||||
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
||||||
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
||||||
|
|||||||
@@ -141,10 +141,17 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = 'Wag Paganahin
|
mod.disable = 'Wag Paganahin
|
||||||
mod.content = Nilalaman:
|
mod.content = Nilalaman:
|
||||||
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
||||||
mod.requiresversion = [scarlet]Kinakailangan ang minimum bersyon ng laro: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Nawawalang mga Dependency: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
||||||
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
|
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
|
||||||
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
|
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
|
||||||
@@ -175,8 +182,8 @@ available = Bagong research na available!
|
|||||||
unlock.incampaign = < I-unlock sa campaign para sa detalye >
|
unlock.incampaign = < I-unlock sa campaign para sa detalye >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -277,6 +284,7 @@ server.invalidport = Invalid port number!
|
|||||||
server.error = [scarlet]Error hosting server.
|
server.error = [scarlet]Error hosting server.
|
||||||
save.new = Bagong Save
|
save.new = Bagong Save
|
||||||
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
|
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
save.none = Walang nahanap na save!
|
save.none = Walang nahanap na save!
|
||||||
savefail = Hindi na save ang game!
|
savefail = Hindi na save ang game!
|
||||||
@@ -344,6 +352,8 @@ pausebuilding = [accent][[{0}][] upang i-pause ang pag-tatayo
|
|||||||
resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo
|
resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo
|
||||||
enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo
|
enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo
|
||||||
showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI.
|
showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
@@ -428,6 +438,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = I-Copy to Clipboard
|
waves.copy = I-Copy to Clipboard
|
||||||
waves.load = I-Load mula sa Clipboard
|
waves.load = I-Load mula sa Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
@@ -630,6 +641,9 @@ resources.max = Max
|
|||||||
bannedblocks = Mga Pinagbabawalan na Blocks
|
bannedblocks = Mga Pinagbabawalan na Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Mga Pinagbabawalan na Units
|
bannedunits = Mga Pinagbabawalan na Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -654,6 +668,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} ay inaatake
|
sectorlist.attacked = {0} ay inaatake
|
||||||
|
|
||||||
@@ -735,6 +751,8 @@ sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hana
|
|||||||
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
|
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
|
||||||
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
|
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
|
||||||
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -746,15 +764,29 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -890,6 +922,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1024,7 +1057,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
@@ -1070,6 +1103,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1095,6 +1129,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1156,6 +1192,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1404,6 +1441,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1500,7 +1539,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1541,6 +1580,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1687,17 +1727,11 @@ team.blue.name = blue
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
||||||
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
||||||
hint.mine = Lumipat malapit sa \uf8c4 copper ore at [accent]tap[] ito upang manu-manong minahan.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] para mag-shoot.
|
hint.desktopShoot = [accent][[Left-click][] para mag-shoot.
|
||||||
hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core.
|
hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Ang mga conveyor ay naglilipat ng mga item mula sa mga drill patungo sa iba pang mga bloke. Pumili ng \uf896 [accent]Conveyor[] mula sa tab na \ue814 [accent]Distribution[].\n\nI-click at i-drag upang maglagay ng maraming conveyor.\n[accent]Mag-scroll[] para i-rotate.
|
|
||||||
hint.placeConveyor.mobile = Ang mga conveyor ay naglilipat ng mga item mula sa mga drill patungo sa iba pang mga bloke. Pumili ng \uf896 [accent]Conveyor[] mula sa tab na \ue814 [accent]Distribution[].\n\nI-hold down ang iyong daliri sa isang segundo at i-drag upang maglagay ng maraming conveyor.
|
|
||||||
hint.placeTurret = Ilagay ang \uf861 [accent]Turrets[] upang ipagtanggol ang iyong base mula sa mga kaaway.\n\nAng mga turret ay nangangailangan ng ammo - sa kasong ito, \uf838copper.\nGumamit ng mga conveyor at drills para matustusan ang mga ito.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon.
|
hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon.
|
||||||
hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan.
|
hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan.
|
||||||
@@ -1706,9 +1740,12 @@ hint.research = Gamitin ang button na \ue875 [accent]Research[] para magsaliksik
|
|||||||
hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya.
|
hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya.
|
||||||
hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets.
|
hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba.
|
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba.
|
||||||
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
||||||
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
||||||
@@ -1723,9 +1760,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1768,6 +1850,8 @@ block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng
|
|||||||
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
||||||
|
|
||||||
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
|
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
|
||||||
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
|
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
|
||||||
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
|
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
|
||||||
@@ -2001,9 +2085,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
|
|||||||
@@ -144,10 +144,21 @@ mod.multiplayer.compatible = [gray]Compatible en Multijoueur
|
|||||||
mod.disable = Désactiver
|
mod.disable = Désactiver
|
||||||
mod.content = Contenu :
|
mod.content = Contenu :
|
||||||
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
||||||
mod.requiresversion = [scarlet]Version minimale du jeu requise : [accent]{0}
|
|
||||||
mod.outdatedv7 = [scarlet]Incompatible avec la V7 (pas de minGameVersion: 136)
|
mod.incompatiblegame = [red]Jeu pas à jour
|
||||||
mod.missingdependencies = [scarlet]Dépendances manquantes : {0}
|
mod.incompatiblemod = [red]Incompatible
|
||||||
|
mod.blacklisted = [red]Non supporté
|
||||||
|
mod.unmetdependencies = [red]Dépendances manquantes
|
||||||
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
|
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
|
||||||
|
|
||||||
|
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
||||||
|
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
|
||||||
|
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||||
|
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
||||||
|
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
|
||||||
|
|
||||||
|
mod.requiresversion = Requiert la version: [red]{0}
|
||||||
|
|
||||||
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
|
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
|
||||||
mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
|
mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
|
||||||
mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes: [accent]{1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
|
mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes: [accent]{1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
|
||||||
@@ -176,10 +187,10 @@ filename = Nom du fichier :
|
|||||||
unlocked = Nouveau contenu débloqué !
|
unlocked = Nouveau contenu débloqué !
|
||||||
available = Nouvelle recherche disponible !
|
available = Nouvelle recherche disponible !
|
||||||
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
|
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Sélectionnez la Campagne de Départ
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
|
||||||
completed = [accent]Complété
|
completed = [accent]Complété
|
||||||
techtree = Arbre technologique
|
techtree = Arbre technologique
|
||||||
techtree.select = Sélection de l'Arbre technologique
|
techtree.select = Sélection de l'Arbre technologique
|
||||||
@@ -281,6 +292,7 @@ server.invalidport = Numéro de port invalide !
|
|||||||
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
||||||
save.new = Nouvelle sauvegarde
|
save.new = Nouvelle sauvegarde
|
||||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Écraser
|
overwrite = Écraser
|
||||||
save.none = Aucune sauvegarde trouvée !
|
save.none = Aucune sauvegarde trouvée !
|
||||||
savefail = Échec de la sauvegarde !
|
savefail = Échec de la sauvegarde !
|
||||||
@@ -348,6 +360,8 @@ pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
|||||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||||
enablebuilding = [scarlet][[{0}][] pour activer la construction
|
enablebuilding = [scarlet][[{0}][] pour activer la construction
|
||||||
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
|
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
wave.cap = [accent]Vague {0}/{1}
|
wave.cap = [accent]Vague {0}/{1}
|
||||||
wave.waiting = [lightgray]Vague dans {0}
|
wave.waiting = [lightgray]Vague dans {0}
|
||||||
@@ -432,6 +446,7 @@ waves.max = unités maximum
|
|||||||
waves.guardian = Gardien
|
waves.guardian = Gardien
|
||||||
waves.preview = Prévisualiser
|
waves.preview = Prévisualiser
|
||||||
waves.edit = Modifier...
|
waves.edit = Modifier...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copier dans le presse-papiers
|
waves.copy = Copier dans le presse-papiers
|
||||||
waves.load = Coller depuis le presse-papiers
|
waves.load = Coller depuis le presse-papiers
|
||||||
waves.invalid = Vagues invalides dans le presse-papiers.
|
waves.invalid = Vagues invalides dans le presse-papiers.
|
||||||
@@ -630,8 +645,8 @@ objective.build = [accent]Construisez: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Construisez des Unités: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Construisez des Unités: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités
|
objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités
|
||||||
objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
objective.enemyescelating = [accent]La production ennemie augmente dans [lightgray]{0}[]
|
||||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
objective.enemyairunits = [accent]La production d'unités aériennes ennemies commence dans [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Détruisez le Noyau Ennemi
|
objective.destroycore = [accent]Détruisez le Noyau Ennemi
|
||||||
objective.command = [accent]Commandez des Unités
|
objective.command = [accent]Commandez des Unités
|
||||||
objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0}
|
||||||
@@ -644,6 +659,9 @@ resources.max = Max
|
|||||||
bannedblocks = Blocs bannis
|
bannedblocks = Blocs bannis
|
||||||
objectives = Objectifs
|
objectives = Objectifs
|
||||||
bannedunits = Unités bannies
|
bannedunits = Unités bannies
|
||||||
|
rules.hidebannedblocks = Cacher les blocs bannis.
|
||||||
|
bannedunits.whitelist = Unités bannies en tant que liste blanche
|
||||||
|
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
|
||||||
addall = Ajouter TOUT
|
addall = Ajouter TOUT
|
||||||
launch.from = Décollage depuis : [accent]{0}
|
launch.from = Décollage depuis : [accent]{0}
|
||||||
launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
|
launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
|
||||||
@@ -669,6 +687,9 @@ weather.sandstorm.name = Tempête de sable
|
|||||||
weather.sporestorm.name = Tempête de spores
|
weather.sporestorm.name = Tempête de spores
|
||||||
weather.fog.name = Brouillard
|
weather.fog.name = Brouillard
|
||||||
|
|
||||||
|
campaign.playtime = \uf129 [lightgray]Temps de jeu: {0}
|
||||||
|
campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n[lightgray]Le secteur final a été conquis.
|
||||||
|
|
||||||
sectorlist = Secteurs
|
sectorlist = Secteurs
|
||||||
sectorlist.attacked = {0} pris d'assaut
|
sectorlist.attacked = {0} pris d'assaut
|
||||||
sectors.unexplored = [lightgray]Inexploré
|
sectors.unexplored = [lightgray]Inexploré
|
||||||
@@ -752,6 +773,8 @@ sector.windsweptIslands.description = Au-delà du rivage se trouve cette chaîne
|
|||||||
sector.extractionOutpost.description = Un avant-poste éloigné, construit par l’ennemi dans le but de transférer des ressources vers d’autres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement.
|
sector.extractionOutpost.description = Un avant-poste éloigné, construit par l’ennemi dans le but de transférer des ressources vers d’autres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement.
|
||||||
sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécupérez et recherchez autant de technologies que possible dans cette épave.
|
sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécupérez et recherchez autant de technologies que possible dans cette épave.
|
||||||
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de propulsion.
|
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de propulsion.
|
||||||
|
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
|
||||||
|
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -764,16 +787,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
|
||||||
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
|
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
|
||||||
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
|
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
|
||||||
sector.lake.description = Le lac de scories du secteur limite les unités utilisables. Les troupes volantes sont la seule option.\nRecherchez le [accent]fabricateur de bateaux[] et produisez un [accent]elude[] aussi tôt que possible.
|
sector.lake.description = Le lac de scories du secteur limite les unités utilisables. Les troupes volantes sont la seule option.\nRecherchez le [accent]fabricateur de vaisseaux[] et produisez un [accent]elude[] aussi tôt que possible.
|
||||||
sector.intersect.description = Les scans montrent que ce secteur sera attaqué sur plusieurs côtés après l'atterrissage.\nConstruisez et développez vos défenses aussi vite que possible.\nLes [accent]Mécas[] seront requis pour le terrain accidenté de ce secteur.
|
sector.intersect.description = Les scans montrent que ce secteur sera attaqué sur plusieurs côtés après l'atterrissage.\nConstruisez et développez vos défenses aussi vite que possible.\nLes [accent]Mécas[] seront requis pour le terrain accidenté de ce secteur.
|
||||||
sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[].
|
sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[].
|
||||||
sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport.
|
sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport.
|
||||||
sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur.
|
sector.basin.description = Présence ennemie importante détectée dans ce secteur.\nConstruisez rapidement des unités et capturez les noyaux ennemis pour y prendre pied.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.marsh.description = Ce secteur est abondant en arkycite, mais a peu d'évents.\nConstruisez des [accent]Chambres de Combustion Chimique[] pour générer de l’énergie.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.peaks.description = Le terrain montagneux dans ce secteur rend la plupart des unités inutiles. Des unités volantes seront nécessaires.\nFaîtes attention aux installations anti-aériennes ennemies. Il est peut-être possible de désactiver certaines d'entre elles en ciblant leurs bâtiments de soutien.
|
||||||
|
sector.ravine.description = Aucun noyau ennemi détecté dans ce secteur, bien que ce soit une route de transport importante. Attendez-vous à une grande variété de forces ennemies.\nProduisez de [accent]l'alliage superchargé[]. Construisez des [accent]Éclateurs[].
|
||||||
|
sector.caldera-erekir.description = Les ressources détectées dans ce secteur sont dispersées sur plusieurs îles.\nRecherchez et déployez des lignes de distribution par drones.
|
||||||
|
sector.stronghold.description = Le grand campement ennemi dans ce secteur garde des dépôts importants de [accent]thorium[].\nUtilisez-le pour développer des unités et des tourelles de niveau supérieur.
|
||||||
|
sector.crevice.description = L’ennemi enverra des forces d’attaques féroces pour détruire votre base dans ce secteur.\nDévelopper du [accent]carbure[] et des [accent]Générateurs à Pyrolyse[] peuvent être impératifs à votre survie.
|
||||||
|
sector.siege.description = Ce secteur comporte deux canyons parallèles qui forceront une attaque à deux volets.\nRecherchez du [accent]cyanogène[] pour acquérir la capacité de créer de puissants tanks.\nAttention: des missiles à longue portée ennemis ont été détectés. Les missiles peuvent être abattus avant l’impact.
|
||||||
|
sector.crossroads.description = Les bases ennemies de ce secteur ont été établies sur différents terrains. Recherchez différentes unités pour vous adapter.\nEn outre, certaines bases sont protégées par des boucliers. Découvrez comment elles sont alimentées.
|
||||||
|
sector.karst.description = Ce secteur est riche en ressources, mais sera attaqué dès que le noyau ennemi atterrira.\nProfitez de ce temps pour exploiter les ressources et rechercher du [accent]tissu phasé[].
|
||||||
|
sector.origin.description = Le secteur final, avec une présence ennemie importante.\nPossibilités de recherche peu probable. Concentrez-vous uniquement sur la destruction de tous les noyaux ennemis.
|
||||||
|
|
||||||
status.burning.name = Brûlé
|
status.burning.name = Brûlé
|
||||||
status.freezing.name = Gelé
|
status.freezing.name = Gelé
|
||||||
@@ -909,7 +946,8 @@ ability.statusfield = Champ d'Amélioration {0}
|
|||||||
ability.unitspawn = Usine de {0}
|
ability.unitspawn = Usine de {0}
|
||||||
ability.shieldregenfield = Champ de régénération de bouclier
|
ability.shieldregenfield = Champ de régénération de bouclier
|
||||||
ability.movelightning = Déplacement éclair
|
ability.movelightning = Déplacement éclair
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Arc de Bouclier
|
||||||
|
ability.suppressionfield = Champ de Suppression de Soins
|
||||||
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
|
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
|
||||||
|
|
||||||
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
||||||
@@ -1090,6 +1128,7 @@ keybind.mouse_move.name = Suivre la souris
|
|||||||
keybind.pan.name = Vue Panoramique
|
keybind.pan.name = Vue Panoramique
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Mode « Commande »
|
keybind.command_mode.name = Mode « Commande »
|
||||||
|
keybind.rebuild_select.name = Reconstruire la Zone
|
||||||
keybind.schematic_select.name = Sélectionner une Région
|
keybind.schematic_select.name = Sélectionner une Région
|
||||||
keybind.schematic_menu.name = Menu des schémas
|
keybind.schematic_menu.name = Menu des schémas
|
||||||
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
|
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
|
||||||
@@ -1115,6 +1154,8 @@ keybind.select.name = Sélectionner/Tirer
|
|||||||
keybind.diagonal_placement.name = Placement en diagonale
|
keybind.diagonal_placement.name = Placement en diagonale
|
||||||
keybind.pick.name = Choisir un bloc
|
keybind.pick.name = Choisir un bloc
|
||||||
keybind.break_block.name = Supprimer un bloc
|
keybind.break_block.name = Supprimer un bloc
|
||||||
|
keybind.select_all_units = Sélectionner toutes les Unités
|
||||||
|
keybind.select_all_unit_factories = Sélectionner toutes les Usines d'Unités
|
||||||
keybind.deselect.name = Désélectionner
|
keybind.deselect.name = Désélectionner
|
||||||
keybind.pickupCargo.name = Prendre un Chargement
|
keybind.pickupCargo.name = Prendre un Chargement
|
||||||
keybind.dropCargo.name = Lâcher un Chargement
|
keybind.dropCargo.name = Lâcher un Chargement
|
||||||
@@ -1158,10 +1199,10 @@ rules.coreincinerates = Incinération des surplus du Noyau
|
|||||||
rules.disableworldprocessors = Désactiver les Processeurs Globaux
|
rules.disableworldprocessors = Désactiver les Processeurs Globaux
|
||||||
rules.schematic = Schémas autorisés
|
rules.schematic = Schémas autorisés
|
||||||
rules.wavetimer = Compte à rebours des vagues
|
rules.wavetimer = Compte à rebours des vagues
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Déclenchement des Vagues
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
rules.attack = Mode « Attaque »
|
rules.attack = Mode « Attaque »
|
||||||
rules.rtsai = IA de RTS
|
rules.rtsai = IA de RTS [red](WIP)
|
||||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||||
@@ -1173,9 +1214,10 @@ rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
|||||||
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
||||||
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
|
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
|
||||||
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités
|
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
||||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||||
rules.unitcap = Limite d'Unités actives de Base
|
rules.unitcap = Limite d'Unités actives de Base
|
||||||
@@ -1237,7 +1279,7 @@ item.pyratite.name = Pyratite
|
|||||||
item.metaglass.name = Verre Trempé
|
item.metaglass.name = Verre Trempé
|
||||||
item.scrap.name = Ferraille
|
item.scrap.name = Ferraille
|
||||||
item.fissile-matter.name = Matière Fissile
|
item.fissile-matter.name = Matière Fissile
|
||||||
item.beryllium.name = Beryllium
|
item.beryllium.name = Béryllium
|
||||||
item.tungsten.name = Tungstène
|
item.tungsten.name = Tungstène
|
||||||
item.oxide.name = Oxide
|
item.oxide.name = Oxide
|
||||||
item.carbide.name = Carbure
|
item.carbide.name = Carbure
|
||||||
@@ -1428,6 +1470,8 @@ block.distributor.name = Distributeur
|
|||||||
block.sorter.name = Trieur
|
block.sorter.name = Trieur
|
||||||
block.inverted-sorter.name = Trieur Inversé
|
block.inverted-sorter.name = Trieur Inversé
|
||||||
block.message.name = Bloc de Message
|
block.message.name = Bloc de Message
|
||||||
|
block.reinforced-message.name = Bloc de Message Renforcé
|
||||||
|
block.world-message.name = Bloc de Message Global
|
||||||
block.illuminator.name = Illuminateur
|
block.illuminator.name = Illuminateur
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.underflow-gate.name = Barrière de Refoulement
|
block.underflow-gate.name = Barrière de Refoulement
|
||||||
@@ -1524,7 +1568,7 @@ block.payload-router.name = Routeur de Charges Utiles
|
|||||||
block.duct.name = Conduit
|
block.duct.name = Conduit
|
||||||
block.duct-router.name = Routeur de Conduit
|
block.duct-router.name = Routeur de Conduit
|
||||||
block.duct-bridge.name = Pont en Conduit
|
block.duct-bridge.name = Pont en Conduit
|
||||||
block.payload-propulsion-tower.name = Tour à propulsion de Charge utile
|
block.large-payload-mass-driver.name = Grand Transporteur de Charges Utiles
|
||||||
block.payload-void.name = Destructeur de Charge utile
|
block.payload-void.name = Destructeur de Charge utile
|
||||||
block.payload-source.name = Source de Charge utile
|
block.payload-source.name = Source de Charge utile
|
||||||
block.disassembler.name = Désassembleur
|
block.disassembler.name = Désassembleur
|
||||||
@@ -1567,6 +1611,7 @@ block.carbon-vent.name = Évent de Carbone
|
|||||||
block.arkyic-vent.name = Évent d'Arkyic
|
block.arkyic-vent.name = Évent d'Arkyic
|
||||||
block.yellow-stone-vent.name = Évent de Pierre Jaune
|
block.yellow-stone-vent.name = Évent de Pierre Jaune
|
||||||
block.red-stone-vent.name = Évent de Pierre Rouge
|
block.red-stone-vent.name = Évent de Pierre Rouge
|
||||||
|
block.crystalline-vent.name = Évent Crystallin
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Zone de Noyau
|
block.core-zone.name = Zone de Noyau
|
||||||
@@ -1606,7 +1651,7 @@ block.electric-heater.name = Chauffage Électrique
|
|||||||
block.slag-heater.name = Chauffage de Scories
|
block.slag-heater.name = Chauffage de Scories
|
||||||
block.phase-heater.name = Chauffage Phasé
|
block.phase-heater.name = Chauffage Phasé
|
||||||
block.heat-redirector.name = Redirecteur de Chaleur
|
block.heat-redirector.name = Redirecteur de Chaleur
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Routeur de Chaleur
|
||||||
block.slag-incinerator.name = Incinérateur de Scories
|
block.slag-incinerator.name = Incinérateur de Scories
|
||||||
block.carbide-crucible.name = Grande fonderie de Carbure
|
block.carbide-crucible.name = Grande fonderie de Carbure
|
||||||
block.slag-centrifuge.name = Centrifugeuse de Scories
|
block.slag-centrifuge.name = Centrifugeuse de Scories
|
||||||
@@ -1614,8 +1659,8 @@ block.surge-crucible.name = Grande Fonderie d'Alliage Superchargé
|
|||||||
block.cyanogen-synthesizer.name = Synthétiseur de Cyanogène
|
block.cyanogen-synthesizer.name = Synthétiseur de Cyanogène
|
||||||
block.phase-synthesizer.name = Synthétiseur de Tissu Phasé
|
block.phase-synthesizer.name = Synthétiseur de Tissu Phasé
|
||||||
block.heat-reactor.name = Centrale Thermique
|
block.heat-reactor.name = Centrale Thermique
|
||||||
block.beryllium-wall.name = Mur de Beryllium
|
block.beryllium-wall.name = Mur de Béryllium
|
||||||
block.beryllium-wall-large.name = Grand Mur de Beryllium
|
block.beryllium-wall-large.name = Grand Mur de Béryllium
|
||||||
block.tungsten-wall.name = Mur de Tungstène
|
block.tungsten-wall.name = Mur de Tungstène
|
||||||
block.tungsten-wall-large.name = Grand Mur de Tungstène
|
block.tungsten-wall-large.name = Grand Mur de Tungstène
|
||||||
block.blast-door.name = Porte Blindée
|
block.blast-door.name = Porte Blindée
|
||||||
@@ -1652,9 +1697,9 @@ block.turbine-condenser.name = Condenseur à Turbine
|
|||||||
block.chemical-combustion-chamber.name = Chambre de Combustion Chimique
|
block.chemical-combustion-chamber.name = Chambre de Combustion Chimique
|
||||||
block.pyrolysis-generator.name = Générateur à Pyrolyse
|
block.pyrolysis-generator.name = Générateur à Pyrolyse
|
||||||
block.vent-condenser.name = Condenseur à Évent
|
block.vent-condenser.name = Condenseur à Évent
|
||||||
block.cliff-crusher.name = Broyeur de Paroi
|
block.cliff-crusher.name = Broyeur de Parois
|
||||||
block.plasma-bore.name = Foreuse de Plasma
|
block.plasma-bore.name = Foreuse à Plasma
|
||||||
block.large-plasma-bore.name = Grande Foreuse de Plasma
|
block.large-plasma-bore.name = Grande Foreuse à Plasma
|
||||||
block.impact-drill.name = Foreuse à Impact
|
block.impact-drill.name = Foreuse à Impact
|
||||||
block.eruption-drill.name = Foreuse à Erruptions
|
block.eruption-drill.name = Foreuse à Erruptions
|
||||||
block.core-bastion.name = Noyau: Bastion
|
block.core-bastion.name = Noyau: Bastion
|
||||||
@@ -1672,9 +1717,9 @@ block.scathe.name = Scathe
|
|||||||
block.fabricator.name = Fabricateur
|
block.fabricator.name = Fabricateur
|
||||||
block.tank-refabricator.name = Refabricateur de Tanks
|
block.tank-refabricator.name = Refabricateur de Tanks
|
||||||
block.mech-refabricator.name = Refabricateur de Mécas
|
block.mech-refabricator.name = Refabricateur de Mécas
|
||||||
block.ship-refabricator.name = Refabricateur de Bateaux
|
block.ship-refabricator.name = Refabricateur de Vaisseaux
|
||||||
block.tank-assembler.name = Assembleur de Tanks
|
block.tank-assembler.name = Assembleur de Tanks
|
||||||
block.ship-assembler.name = Assembleur de Bateaux
|
block.ship-assembler.name = Assembleur de Vaisseaux
|
||||||
block.mech-assembler.name = Assembleur de Mécas
|
block.mech-assembler.name = Assembleur de Mécas
|
||||||
block.reinforced-payload-conveyor.name = Convoyeur de Charges Utiles Renforcé
|
block.reinforced-payload-conveyor.name = Convoyeur de Charges Utiles Renforcé
|
||||||
block.reinforced-payload-router.name = Routeur de Charges Utiles Renforcé
|
block.reinforced-payload-router.name = Routeur de Charges Utiles Renforcé
|
||||||
@@ -1685,7 +1730,7 @@ block.world-processor.name = Processeur Global
|
|||||||
block.world-cell.name = Cellule de Mémoire Globale
|
block.world-cell.name = Cellule de Mémoire Globale
|
||||||
block.tank-fabricator.name = Fabricateur de Tanks
|
block.tank-fabricator.name = Fabricateur de Tanks
|
||||||
block.mech-fabricator.name = Fabricateur de Mécas
|
block.mech-fabricator.name = Fabricateur de Mécas
|
||||||
block.ship-fabricator.name = Fabricateur de Bateaux
|
block.ship-fabricator.name = Fabricateur de Vaisseaux
|
||||||
block.prime-refabricator.name = Refabricateur Prime
|
block.prime-refabricator.name = Refabricateur Prime
|
||||||
block.unit-repair-tower.name = Tourelle de Réparation
|
block.unit-repair-tower.name = Tourelle de Réparation
|
||||||
block.diffuse.name = Diffuseur
|
block.diffuse.name = Diffuseur
|
||||||
@@ -1714,17 +1759,11 @@ team.blue.name = bleu
|
|||||||
hint.skip = Passer
|
hint.skip = Passer
|
||||||
hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger.
|
hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger.
|
||||||
hint.zoom = [accent]Scrollez[] pour zoomer et dézoomer.
|
hint.zoom = [accent]Scrollez[] pour zoomer et dézoomer.
|
||||||
hint.mine = Bougez vers le \uf8c4 minerai de cuivre et [accent]cliquez[] dessus pour le miner manuellement.
|
|
||||||
hint.desktopShoot = [accent][[Clic-gauche][] pour tirer.
|
hint.desktopShoot = [accent][[Clic-gauche][] pour tirer.
|
||||||
hint.depositItems = Pour déposer des ressources dans le Noyau, déplacez-les depuis votre vaisseau, vers ce dernier.
|
hint.depositItems = Pour déposer des ressources dans le Noyau, déplacez-les depuis votre vaisseau, vers ce dernier.
|
||||||
hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][].
|
hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][].
|
||||||
hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant qu'unité de base, [accent]touchez l'avatar en haut à gauche.[]
|
hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant qu'unité de base, [accent]touchez l'avatar en haut à gauche.[]
|
||||||
hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu.
|
hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu.
|
||||||
hint.placeDrill = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse[] et cliquez sur un filon de cuivre pour la placer.
|
|
||||||
hint.placeDrill.mobile = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse Méchanique[] et touchez un filon de cuivre pour la placer.\n\nPressez le \ue800 [accent]V[] en bas à droite pour confirmer.
|
|
||||||
hint.placeConveyor = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nCliquez et maintenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
|
|
||||||
hint.placeConveyor.mobile = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nMaintenez votre doigt et déplacez-le pour placer plusieurs convoyeurs.
|
|
||||||
hint.placeTurret = Placez des \uf861 [accent]Tourelles[] pour défendre votre base contre les ennemis.\n\nLes Tourelles nécessitent des munitions (dans ce cas, du \uf838Cuivre).\nUtilisez les convoyeurs et les foreuses pour les ravitailler.
|
|
||||||
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
|
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
|
||||||
hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
|
hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
|
||||||
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
|
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
|
||||||
@@ -1733,9 +1772,13 @@ hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de
|
|||||||
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
||||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||||
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
||||||
|
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
||||||
|
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
|
||||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
||||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
||||||
|
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||||
|
|
||||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||||
@@ -1750,10 +1793,58 @@ hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un N
|
|||||||
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
||||||
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||||
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
||||||
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
|
|
||||||
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||||
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||||
|
|
||||||
|
gz.mine = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et cliquez pour commencer à miner.
|
||||||
|
gz.mine.mobile = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et Tapez dessus pour commencer à miner.
|
||||||
|
gz.research = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nCliquez sur le filon de cuivre pour la placer.
|
||||||
|
gz.research.mobile = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nTapez sur le filon de cuivre pour la placer.\n\nPressez la \ue800 [accent]coche[] en bas à droite pour confirmer.
|
||||||
|
gz.conveyors = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nCliquez et retenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
|
||||||
|
gz.conveyors.mobile = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nRetenez pendant une seconde et faites glisser pour placer plusieurs convoyeurs.
|
||||||
|
gz.drills = Étendez vos exploitations minières.\nPlacez plus de Foreuses méchaniques.\nMinez 100 minerais de cuivre.
|
||||||
|
gz.lead = \uf837 Le [accent]Plomb[] est un autre minerai assez utilisé en tant que ressource.\nConstruisez des foreuses pour miner du plomb.
|
||||||
|
gz.moveup = \ue804 Déplacez-vous vers le haut pour la suite des objectifs.
|
||||||
|
gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre noyau.\nLes Duos requierent du \uf838 cuivre en tant que [accent]munitions[] depuis des convoyeurs.
|
||||||
|
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
|
||||||
|
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
|
||||||
|
gz.defend = Ennemis en approche, préparez-vous à défendre.
|
||||||
|
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requierent du \uf837 [accent]plomb[] en tant que munition.
|
||||||
|
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[], en utilisant des convoyeurs.
|
||||||
|
gz.supplyturret = [accent]Approvisionnez la tourelle
|
||||||
|
gz.zone1 = Ceci est la zone d'apparition ennemie.
|
||||||
|
gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
|
||||||
|
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
|
||||||
|
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
|
||||||
|
|
||||||
|
onset.mine = Cliquez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
|
||||||
|
onset.mine.mobile = Tapez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.
|
||||||
|
onset.research = Ouvrez \ue875 l'arbre technologique.\nRecherchez et placez un \uf73e [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
|
||||||
|
onset.bore = Recherchez et placez une \uf741 [accent]foreuse à plasma[].\nElle va automatiquement miner les ressources contenues dans les murs.
|
||||||
|
onset.power = Pour [accent]alimenter[] la foreuse à plasma, recherchez et placez un \uf73d [accent]transmetteur à rayons[].\nConnectez le condenseur à la foreuse.
|
||||||
|
onset.ducts = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\nCliquez et faites glisser pour placer plusieurs conduits.\n[accent]Scrollez[] pour les faire pivoter.
|
||||||
|
onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour placer plusieurs conduits.
|
||||||
|
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
|
||||||
|
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
|
||||||
|
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
|
||||||
|
onset.arcfurnace = le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
|
||||||
|
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
|
||||||
|
onset.fabricator = Utilisez des [accent]unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]fabricateur de tanks[].
|
||||||
|
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
|
||||||
|
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
|
||||||
|
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium.[]
|
||||||
|
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
|
||||||
|
onset.enemies = Ennemis en approche, préparez-vous à défendre.
|
||||||
|
onset.attack = L'ennemi est vulnérable. Contre-attaquez.
|
||||||
|
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
|
||||||
|
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
|
||||||
|
|
||||||
|
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
|
||||||
|
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
|
||||||
|
split.acquire = Vous devez acquérir du tungstène pour construire des unités.
|
||||||
|
split.build = Ces unités doivent être transportées vers l'autre côté du mur.\nPlacez 2 [accent]transporteurs de charges utiles[], 1 de chaque côté du mur.\nEnsuite reliez-les en pressant sur l'un et ensuite en sélectionnant l'autre.
|
||||||
|
split.container = Similaires aux conteneurs, les unités peuvent aussi être transportées en utilisant un [accent]transporteur de charges utiles[].\nPlacez un fabricateur d'unités adjacent à un transporteur, ensuite chargez-les et finalement, envoyez-les au-delà du mur pour attaquer la base ennemie.
|
||||||
|
|
||||||
item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
|
item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
|
||||||
item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
|
item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
|
||||||
item.lead.description = Un matériau de départ. Utilisation très répandue en électronique et dans les blocs de transport de liquides.
|
item.lead.description = Un matériau de départ. Utilisation très répandue en électronique et dans les blocs de transport de liquides.
|
||||||
@@ -1775,27 +1866,33 @@ item.spore-pod.description = Les bulbes sporifères sont utilisés pour l'obtent
|
|||||||
item.spore-pod.details = Les spores sont des formes de vies synthétiques, émettant des gaz qui sont toxiques pour les autres formes de vie biologiques. Elles sont extrêmement invasives et très inflammables dans certaines conditions.
|
item.spore-pod.details = Les spores sont des formes de vies synthétiques, émettant des gaz qui sont toxiques pour les autres formes de vie biologiques. Elles sont extrêmement invasives et très inflammables dans certaines conditions.
|
||||||
item.blast-compound.description = Un matériau utilisé dans les bombes et les munitions explosives.
|
item.blast-compound.description = Un matériau utilisé dans les bombes et les munitions explosives.
|
||||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires et comme combustible pour les générateurs.
|
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires et comme combustible pour les générateurs.
|
||||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
|
||||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
#Erekir
|
||||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
item.beryllium.description = Un matériau utilisé dans de nombreux types de constructions et de munition sur Erekir.
|
||||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
item.tungsten.description = Un métal utilisé dans les foreuses, armures et munitions. Requis pour la construction de structures avancées.
|
||||||
|
item.oxide.description = Un matériau utilisé comme conducteur de chaleur et isolant pour l'énergie.
|
||||||
|
item.carbide.description = Un matériau utilisé dans les structures avancées, les unités lourdes et les munitions.
|
||||||
|
|
||||||
liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le refroidissement et le traitement des déchets.
|
liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le refroidissement et le traitement des déchets.
|
||||||
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
|
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
|
||||||
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
|
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
|
||||||
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
|
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
|
||||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
|
||||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
#Erekir
|
||||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
liquid.arkycite.description = Un liquide utilisé dans les réactions chimiques pour la production d’énergie et la synthèse de matériaux.
|
||||||
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
liquid.ozone.description = Un gaz utilisé comme agent oxydant dans la production de matériaux et comme combustible. Relativement explosif.
|
||||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
liquid.hydrogen.description = Un gaz inflammable utilisé dans l’extraction des ressources, la production d'unités et la réparation de structures.
|
||||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
liquid.cyanogen.description = Un gaz hautement inflammable utilisé pour les munitions, la construction d’unités avancées, et diverses réactions dans certains blocs avancés.
|
||||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
liquid.nitrogen.description = Un gaz inerte utilisé dans l’extraction des ressources, la création de gaz et la production d'unités.
|
||||||
|
liquid.neoplasm.description = Un sous-produit biologique dangereux issu du réacteur à Néoplasme. Se propage rapidement dans tous les blocs adjacents contenant de l’eau, les endommageant dans le processus. Très visqueux.
|
||||||
|
liquid.neoplasm.details = Néoplasme, une masse incontrôlable de cellules synthétiques à division rapide, ayant une consistance semblable à la boue. Résistant à la chaleur. Extrêmement dangereux pour toute structure comportant de l’eau.\n\nTrop complexe et instable pour des analyses standard. Applications potentielles inconnues. Il est recommandé de l’incinérer dans des bassins de scories.
|
||||||
|
|
||||||
block.derelict = \ue815 [lightgray]Vestiges
|
block.derelict = \ue815 [lightgray]Vestiges
|
||||||
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
|
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
|
||||||
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
|
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
|
||||||
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
|
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
|
||||||
|
block.reinforced-message.description = Enregistre un message. Utilisé pour la communication entre alliés.
|
||||||
|
block.world-message.description = Un bloc de message spécial utilisé pour la création de cartes. Ne peut pas être détruit.
|
||||||
block.graphite-press.description = Compresse le charbon en graphite.
|
block.graphite-press.description = Compresse le charbon en graphite.
|
||||||
block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
|
block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
|
||||||
block.silicon-smelter.description = Raffine du silicium avec du sable et du charbon.
|
block.silicon-smelter.description = Raffine du silicium avec du sable et du charbon.
|
||||||
@@ -1941,97 +2038,101 @@ block.large-logic-display.description = Affiche des images à partir des instruc
|
|||||||
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
||||||
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
||||||
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
|
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
#Erekir
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||||
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
|
||||||
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
|
||||||
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
|
||||||
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
block.diffuse.description = Tire une rafale de balles dans un large cône. Peut repousser les cibles ennemies.
|
||||||
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
block.sublimate.description = Tire un jet de flammes continu sur les cibles ennemies. Perce les armures.
|
||||||
block.disperse.description = Fires bursts of flak at aerial targets.
|
block.titan.description = Tire un obus d'artillerie massif sur les cibles au sol. Nécessite de l'hydrogène.
|
||||||
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
block.afflict.description = Tire une orbe massive chargée de balles à fragmentation. Nécessite de la chaleur.
|
||||||
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
block.disperse.description = Tire des rafales de balles anti-aériennes aux cibles volantes.
|
||||||
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
block.lustre.description = Tire un laser à cible unique se déplaçant lentement sur les cibles ennemies.
|
||||||
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
block.scathe.description = Lance un missile puissant sur les cibles au sol sur de grandes distances.
|
||||||
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
block.smite.description = Tire une rafale de balles perçantes émetteuse de foudre.
|
||||||
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
block.malign.description = Tire un barrage de charges lasers à tête chercheuse sur les cibles ennemies. Requiert beaucoup de chaleur.
|
||||||
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
block.silicon-arc-furnace.description = Raffine du silicium à partir de sable et de graphite.
|
||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.oxidation-chamber.description = Produit de l'oxyde à partir de béryllium et d'ozone. Émet de la chaleur comme sous-produit.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.electric-heater.description = Applique de la chaleur aux structures. Nécessite une grande quantité d'énergie.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.heat-router.description = Répartit la chaleur dans trois directions de sortie.
|
||||||
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante.
|
||||||
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur.
|
||||||
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
block.surge-crucible.description = Forme de l'alliage superchargé à partir de scories et de silicium. Requiert de la chaleur.
|
||||||
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
block.phase-synthesizer.description = Synthétise du tissu phasé à partir de thorium, de sable, et d'ozone. Requiert de la chaleur.
|
||||||
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
block.carbide-crucible.description = Fusionne du tungstène et du graphite en carbure. Requiert de la chaleur.
|
||||||
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
block.cyanogen-synthesizer.description = Synthétise du cyanogène à partir d'arkycite et de graphite. Requiert de la chaleur.
|
||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.slag-incinerator.description = Incinère des objets ou des liquides non-volatils. Nécéssite des scories.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.vent-condenser.description = Condense les gaz d'évents en eau. Consomme de l'énergie.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-junction.description = Agit comme un pont entre deux conduits qui se croisent.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
|
||||||
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
|
||||||
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
|
||||||
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
block.reinforced-pump.description = Pompe des liquides. Requiert de l'hydrogène.
|
||||||
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
block.beryllium-wall.description = Protège les structures des projectiles ennemis.
|
||||||
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
block.beryllium-wall-large.description = Protège les structures des projectiles ennemis.
|
||||||
block.carbide-wall.description = Protects structures from enemy projectiles.
|
block.tungsten-wall.description = Protège les structures des projectiles ennemis.
|
||||||
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
block.tungsten-wall-large.description = Protège les structures des projectiles ennemis.
|
||||||
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
block.carbide-wall.description = Protège les structures des projectiles ennemis.
|
||||||
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
block.carbide-wall-large.description = Protège les structures des projectiles ennemis.
|
||||||
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
block.reinforced-surge-wall.description = Protège les structures des projectiles ennemis, dégageant périodiquement des arcs électriques au contact.
|
||||||
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
block.reinforced-surge-wall-large.description = Protège les structures des projectiles ennemis, dégageant périodiquement des arcs électriques au contact.
|
||||||
block.duct.description = Moves items forward. Only capable of storing a single item.
|
block.shielded-wall.description = Protège les structures des projectiles ennemis, reflétant la plupart des balles lors de l'impact. Déploie un bouclier qui absorbe la plupart des projectiles lorsque de l'énergie est fournie. Conduit l'énergie.
|
||||||
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
block.blast-door.description = Un mur qui s'ouvre lorsque des unités terrestres alliées sont à portée. Ne peut pas être contrôlé manuellement.
|
||||||
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
block.duct.description = Déplace les objets. Ne peut stocker qu'un seul objet.
|
||||||
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
block.armored-duct.description = Déplace les objets. N'accepte pas les entrées qui ne sont pas des conduits sur les côtés.
|
||||||
block.duct-bridge.description = Moves items over structures and terrain.
|
block.duct-router.description = Distribue les objets de manière égale dans trois directions. N'accepte que les objets à l'arrière. Peut être configuré comme un trieur d'objets.
|
||||||
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
block.overflow-duct.description = Envoie les objets sur les côtés si le chemin avant est bloqué.
|
||||||
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
block.duct-bridge.description = Déplace les objets par-dessus les structures et le terrain.
|
||||||
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
block.duct-unloader.description = Décharge l'élément sélectionné du bloc derrière lui. Impossible de décharger des noyaux.
|
||||||
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
block.underflow-duct.description = L'opposé d'un conduit de débordement. Envoie les objets vers l'avant si les chemins gauche et droit sont bloqués.
|
||||||
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
block.reinforced-liquid-junction.description = Agit comme une jonction entre deux conduits qui se croisent.
|
||||||
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
block.surge-conveyor.description = Déplace les éléments par lots. Peut être accéléré avec de l'énergie. Conduit l'énergie.
|
||||||
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
block.surge-router.description = Distribue de manière égale les objets dans trois directions à partir de convoyeurs superchargés. Peut être accéléré avec de l'énergie. Conduit l'énergie.
|
||||||
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
block.unit-cargo-loader.description = Construit des drones cargo. Ces drones distribuent automatiquement les objets aux Points de Déchargement ayant le filtre correspondant.
|
||||||
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
block.unit-cargo-unload-point.description = Agit comme un point de déchargement pour les drones cargo. Accepte les objets qui correspondent au filtre sélectionné.
|
||||||
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
block.beam-node.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une petite quantité d'énergie.
|
||||||
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
block.beam-tower.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une grande quantité d'énergie. Longue portée.
|
||||||
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
block.turbine-condenser.description = Génère de l'énergie lorsqu'il est placé sur des évents. Produit une petite quantité d'eau.
|
||||||
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
block.chemical-combustion-chamber.description = Génère de l'énergie à partir d'arkycite et d'ozone.
|
||||||
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
block.pyrolysis-generator.description = Génère de grandes quantités d'énergie à partir d'arkycite et de scories. Produit de l'eau comme sous-produit.
|
||||||
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
block.flux-reactor.description = Génère de grandes quantités d'énergie lorsqu'il est chauffé. Requiert du cyanogène comme stabilisant. La puissance de sortie et les besoins en cyanogène sont proportionnels à l'apport de chaleur.\nExplose s'il n'y a pas assez de cyanogène.
|
||||||
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
block.neoplasia-reactor.description = Utilise de l'arkycite, de l'eau et du tissu phasé pour générer de grandes quantités d'énergie. Produit de la chaleur et du néoplasme dangereux comme sous-produit.\nExplose violemment si le néoplasme n'est pas retiré du réacteur via des conduits.
|
||||||
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
block.build-tower.description = Reconstruit automatiquement les structures à portée et assiste les autres unités en construction.
|
||||||
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
block.regen-projector.description = Répare lentement les structures alliées dans un périmètre carré. Nécessite de l'hydrogène.\nPeut utiliser du tissu phasé pour augmenter l'efficacité.
|
||||||
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
block.reinforced-container.description = Stocke une petite quantité d'objets. Le contenu peut être récupéré via des déchargeurs. N'augmente pas la capacité de stockage du noyau.
|
||||||
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
block.reinforced-vault.description = Stocke une grande quantité d'objets. Le contenu peut être récupéré via des déchargeurs. N'augmente pas la capacité de stockage du noyau.
|
||||||
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
block.tank-fabricator.description = Construit des unités Stell. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
|
||||||
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.ship-fabricator.description = Construit des unités Elude. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
|
||||||
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.mech-fabricator.description = Construit des unités Merui. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
|
||||||
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.tank-assembler.description = Assemble de grands tanks à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
|
||||||
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
block.ship-assembler.description = Assemble de grands vaisseaux à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
|
||||||
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
block.mech-assembler.description = Assemble de grands mechs à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
|
||||||
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
block.tank-refabricator.description = Améliore les tanks au deuxième niveau.
|
||||||
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
block.ship-refabricator.description = Améliore les vaisseaux au deuxième niveau.
|
||||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
block.mech-refabricator.description = Améliore les mechs au deuxième niveau.
|
||||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
block.prime-refabricator.description = Améliore les unités au troisième niveau.
|
||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.basic-assembler-module.description = Augmente le niveau d'assembleur lorsqu'il est placé à côté d'une limite de construction. Requiert de l'énergie. Peut être utilisé comme entrée de charge utile.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.small-deconstructor.description = Déconstruit les structures et les unités saisies. Renvoie 100% du coût de construction.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.reinforced-payload-conveyor.description = Déplace les charges utiles.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.reinforced-payload-router.description = Distribue les charges utiles aux blocs adjacents. Fonctionne comme un trieur lorsqu'un filtre est défini.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.payload-mass-driver.description = Structure de transport de charge utile à longue portée. Tire les charges utiles reçues vers les transporteurs de masse liés.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.large-payload-mass-driver.description = Structure de transport de charge utile à longue portée. Tire les charges utiles reçues vers les transporteurs de masse liés.
|
||||||
|
block.unit-repair-tower.description = Répare toutes les unités à proximité. Requiert de l'ozone.
|
||||||
|
block.radar.description = Découvre progressivement le terrain et les unités ennemies dans un large rayon. Nécessite de l'énergie.
|
||||||
|
block.shockwave-tower.description = Endommage et détruit les projectiles ennemis dans un rayon. Nécessite du cyanogène.
|
||||||
|
block.canvas.description = Affiche une image simple avec une palette prédéfinie. Modifiable.
|
||||||
|
|
||||||
unit.dagger.description = Tire des balles normales aux ennemis proches.
|
unit.dagger.description = Tire des balles normales aux ennemis proches.
|
||||||
unit.mace.description = Tire des jets de flammes aux ennemis proches.
|
unit.mace.description = Tire des jets de flammes aux ennemis proches.
|
||||||
@@ -2072,6 +2173,7 @@ unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. R
|
|||||||
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
|
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
|
||||||
unit.navanax.description = Tire des projectiles explosifs EMP, infligeant des dommages importants aux réseaux électriques ennemis et réparant les structures alliées. Fait fondre les ennemis proches avec 4 tourelles laser autonomes.
|
unit.navanax.description = Tire des projectiles explosifs EMP, infligeant des dommages importants aux réseaux électriques ennemis et réparant les structures alliées. Fait fondre les ennemis proches avec 4 tourelles laser autonomes.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
unit.stell.description = Tire des balles standard aux ennemis proches.
|
unit.stell.description = Tire des balles standard aux ennemis proches.
|
||||||
unit.locus.description = Tire des balles en alternance aux ennemis proches.
|
unit.locus.description = Tire des balles en alternance aux ennemis proches.
|
||||||
unit.precept.description = Tire des grappes de balles perçantes aux ennemis proches.
|
unit.precept.description = Tire des grappes de balles perçantes aux ennemis proches.
|
||||||
@@ -2105,7 +2207,7 @@ lst.set = Définit une variable.
|
|||||||
lst.operation = Effectue une opération sur 1 ou 2 variables.
|
lst.operation = Effectue une opération sur 1 ou 2 variables.
|
||||||
lst.end = Saute au sommet de la série d’instructions.
|
lst.end = Saute au sommet de la série d’instructions.
|
||||||
lst.wait = Attendre un certain nombre de secondes.
|
lst.wait = Attendre un certain nombre de secondes.
|
||||||
lst.stop = Halt execution of this processor.
|
lst.stop = Stoppe l'exéction du processeur.
|
||||||
lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Saute conditionnellement vers une autre instruction.
|
lst.jump = Saute conditionnellement vers une autre instruction.
|
||||||
lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].
|
lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].
|
||||||
|
|||||||
@@ -143,10 +143,17 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Letiltás
|
mod.disable = Letiltás
|
||||||
mod.content = Tartalom:
|
mod.content = Tartalom:
|
||||||
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
||||||
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Hiányzó függőség: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Tartalom hiba
|
mod.erroredcontent = [scarlet]Tartalom hiba
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Hiba történt a tartalom betöltése közben.
|
mod.errors = Hiba történt a tartalom betöltése közben.
|
||||||
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt.
|
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt.
|
||||||
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
|
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
|
||||||
@@ -177,8 +184,8 @@ available = Új kutatás áll rendelkezésre!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Kész
|
completed = [accent]Kész
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -280,6 +287,7 @@ server.invalidport = Érvénytelen port!
|
|||||||
server.error = [crimson]Nem sikerült megnyitni a szervert.
|
server.error = [crimson]Nem sikerült megnyitni a szervert.
|
||||||
save.new = Új mentés
|
save.new = Új mentés
|
||||||
save.overwrite = Biztosan felülírod\nezt a mentést?
|
save.overwrite = Biztosan felülírod\nezt a mentést?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Felülírás
|
overwrite = Felülírás
|
||||||
save.none = Nem található mentés!
|
save.none = Nem található mentés!
|
||||||
savefail = Nem sikerült menteni!
|
savefail = Nem sikerült menteni!
|
||||||
@@ -347,6 +355,8 @@ pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az ép
|
|||||||
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
|
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
|
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]{0}. hullám
|
wave = [accent]{0}. hullám
|
||||||
wave.cap = [accent]{0}./{1} hullám
|
wave.cap = [accent]{0}./{1} hullám
|
||||||
wave.waiting = [lightgray]Következő hullám {0}
|
wave.waiting = [lightgray]Következő hullám {0}
|
||||||
@@ -431,6 +441,7 @@ waves.max = max units
|
|||||||
waves.guardian = őrző
|
waves.guardian = őrző
|
||||||
waves.preview = Előnézet
|
waves.preview = Előnézet
|
||||||
waves.edit = Szerksztés...
|
waves.edit = Szerksztés...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Másolás a vágólapra
|
waves.copy = Másolás a vágólapra
|
||||||
waves.load = Másolás a vágólapról
|
waves.load = Másolás a vágólapról
|
||||||
waves.invalid = Nem lehet beilleszteni a vágólapról.
|
waves.invalid = Nem lehet beilleszteni a vágólapról.
|
||||||
@@ -635,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Tiltott blokkok
|
bannedblocks = Tiltott blokkok
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Összes hozzáadása
|
addall = Összes hozzáadása
|
||||||
launch.from = Indítás: [accent]{0}
|
launch.from = Indítás: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -659,6 +673,8 @@ weather.snow.name = Hóesés
|
|||||||
weather.sandstorm.name = Homokvihar
|
weather.sandstorm.name = Homokvihar
|
||||||
weather.sporestorm.name = Spóravihar
|
weather.sporestorm.name = Spóravihar
|
||||||
weather.fog.name = Köd
|
weather.fog.name = Köd
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -744,6 +760,8 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
|
|||||||
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
||||||
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
||||||
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -755,15 +773,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -899,6 +932,7 @@ ability.unitspawn = {0} Gyár
|
|||||||
ability.shieldregenfield = Pajzsos regeneráló mező
|
ability.shieldregenfield = Pajzsos regeneráló mező
|
||||||
ability.movelightning = Világítás
|
ability.movelightning = Világítás
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1079,6 +1113,7 @@ keybind.mouse_move.name = Egér követése
|
|||||||
keybind.pan.name = Felderítés
|
keybind.pan.name = Felderítés
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Terület kijelölése
|
keybind.schematic_select.name = Terület kijelölése
|
||||||
keybind.schematic_menu.name = Schematic menü
|
keybind.schematic_menu.name = Schematic menü
|
||||||
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
|
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
|
||||||
@@ -1104,6 +1139,8 @@ keybind.select.name = Kiválasztás/Lövés
|
|||||||
keybind.diagonal_placement.name = Átlós elhelyezés
|
keybind.diagonal_placement.name = Átlós elhelyezés
|
||||||
keybind.pick.name = Blokk másolása
|
keybind.pick.name = Blokk másolása
|
||||||
keybind.break_block.name = Blokk törlése
|
keybind.break_block.name = Blokk törlése
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Blokk választás törlése
|
keybind.deselect.name = Blokk választás törlése
|
||||||
keybind.pickupCargo.name = Rakomány felvétele
|
keybind.pickupCargo.name = Rakomány felvétele
|
||||||
keybind.dropCargo.name = Rakomány lerakása
|
keybind.dropCargo.name = Rakomány lerakása
|
||||||
@@ -1165,6 +1202,7 @@ rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Egység életpont szorzó
|
rules.unithealthmultiplier = Egység életpont szorzó
|
||||||
rules.unitdamagemultiplier = Egység sebzés szorzó
|
rules.unitdamagemultiplier = Egység sebzés szorzó
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1413,6 +1451,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1509,7 +1549,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1550,6 +1590,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1697,17 +1738,11 @@ team.blue.name = kék
|
|||||||
hint.skip = Átugrás
|
hint.skip = Átugrás
|
||||||
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
||||||
hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
|
hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
|
||||||
hint.mine = Menj a \uf8c4 copper közelébe, és [accent]kattints rá[] a kézi bányászáshoz.
|
|
||||||
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
|
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
|
||||||
hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted.
|
hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted.
|
||||||
hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot.
|
hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot.
|
||||||
hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[]
|
hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[]
|
||||||
hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot.
|
hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot.
|
||||||
hint.placeDrill = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és kattints egy rézfoltra, hogy lerakd.
|
|
||||||
hint.placeDrill.mobile = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és nyomj egy rézfoltra, hogy lerakd.\n\nNyomj a \ue800 [accent]pipára[] jobb lent, hogy megerősítsd.
|
|
||||||
hint.placeConveyor = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nKattints és tartsd lenyomva, hogy többet is lehelyezz.\n[accent]Görgess[] a forgatáshoz.
|
|
||||||
hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nTartsd lenyomva az ujjad és húzd, hgy egyszerre többet is lehelyezz.
|
|
||||||
hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
|
|
||||||
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
|
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
|
||||||
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
|
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1716,9 +1751,12 @@ hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új
|
|||||||
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
|
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
|
||||||
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
|
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
|
||||||
hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett.
|
hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
|
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
|
||||||
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
|
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
|
||||||
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
||||||
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
||||||
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
||||||
@@ -1733,9 +1771,54 @@ hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot tesze
|
|||||||
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
|
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
||||||
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
|
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
|
||||||
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
|
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
|
||||||
@@ -1778,6 +1861,8 @@ block.derelict = \uf77e [lightgray]Derelict
|
|||||||
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
|
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
|
||||||
block.illuminator.description = Világít.
|
block.illuminator.description = Világít.
|
||||||
block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
|
block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Szenet présel grafittá.
|
block.graphite-press.description = Szenet présel grafittá.
|
||||||
block.multi-press.description = Szenet présel grafittá. Hatékonyan dolgozik, de vizet igényel hűtéshez.
|
block.multi-press.description = Szenet présel grafittá. Hatékonyan dolgozik, de vizet igényel hűtéshez.
|
||||||
block.silicon-smelter.description = Szilíciumot nyer ki homok és szén keverékéből.
|
block.silicon-smelter.description = Szilíciumot nyer ki homok és szén keverékéből.
|
||||||
@@ -2011,9 +2096,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
|
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
|
||||||
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
|
|||||||
mod.disable = Nonaktifkan
|
mod.disable = Nonaktifkan
|
||||||
mod.content = Konten:
|
mod.content = Konten:
|
||||||
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
||||||
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V6 (tidak ada minGameVersion: 105)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Terjadi kesalahan saat memuat konten.
|
mod.errors = Terjadi kesalahan saat memuat konten.
|
||||||
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
|
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
|
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
|
||||||
@@ -178,8 +185,8 @@ available = Penelitian baru tersedia!
|
|||||||
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
|
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Terselesaikan
|
completed = [accent]Terselesaikan
|
||||||
techtree = Pohon Teknologi
|
techtree = Pohon Teknologi
|
||||||
techtree.select = Pemilihan Pohon Teknologi
|
techtree.select = Pemilihan Pohon Teknologi
|
||||||
@@ -281,6 +288,7 @@ server.invalidport = Nomor port tidak sah!
|
|||||||
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
|
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
|
||||||
save.new = Simpanan Baru
|
save.new = Simpanan Baru
|
||||||
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Tindih
|
overwrite = Tindih
|
||||||
save.none = Tidak ada simpanan!
|
save.none = Tidak ada simpanan!
|
||||||
savefail = Gagal menyimpan permainan!
|
savefail = Gagal menyimpan permainan!
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][] untuk jeda membangun
|
|||||||
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
||||||
enablebuilding = [scarlet][[{0}][] untuk mulai membangun
|
enablebuilding = [scarlet][[{0}][] untuk mulai membangun
|
||||||
showui = UI disembunyikan.\nTekan [accent][[{0}][] untuk menampilkan UI.
|
showui = UI disembunyikan.\nTekan [accent][[{0}][] untuk menampilkan UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Gelombang {0}
|
wave = [accent]Gelombang {0}
|
||||||
wave.cap = [accent]Gelombang {0}/{1}
|
wave.cap = [accent]Gelombang {0}/{1}
|
||||||
wave.waiting = [lightgray]Gelombang di {0}
|
wave.waiting = [lightgray]Gelombang di {0}
|
||||||
@@ -432,6 +442,7 @@ waves.max = unit maks
|
|||||||
waves.guardian = Penjaga
|
waves.guardian = Penjaga
|
||||||
waves.preview = Pratinjau
|
waves.preview = Pratinjau
|
||||||
waves.edit = Sunting...
|
waves.edit = Sunting...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Salin ke Papan klip
|
waves.copy = Salin ke Papan klip
|
||||||
waves.load = Tempel dari Papan klip
|
waves.load = Tempel dari Papan klip
|
||||||
waves.invalid = Gelombang tidak valid di papan klip.
|
waves.invalid = Gelombang tidak valid di papan klip.
|
||||||
@@ -644,6 +655,9 @@ resources.max = Maks
|
|||||||
bannedblocks = Balok yang Dilarang
|
bannedblocks = Balok yang Dilarang
|
||||||
objectives = Tujuan
|
objectives = Tujuan
|
||||||
bannedunits = Unit yang Dilarang
|
bannedunits = Unit yang Dilarang
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tambah Semua
|
addall = Tambah Semua
|
||||||
launch.from = Meluncurkan Dari: [accent]{0}
|
launch.from = Meluncurkan Dari: [accent]{0}
|
||||||
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
|
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
|
||||||
@@ -668,6 +682,8 @@ weather.snow.name = Salju
|
|||||||
weather.sandstorm.name = Badai Pasir
|
weather.sandstorm.name = Badai Pasir
|
||||||
weather.sporestorm.name = Badai Spora
|
weather.sporestorm.name = Badai Spora
|
||||||
weather.fog.name = Kabut
|
weather.fog.name = Kabut
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sektor
|
sectorlist = Sektor
|
||||||
sectorlist.attacked = {0} sedang diserang
|
sectorlist.attacked = {0} sedang diserang
|
||||||
@@ -752,6 +768,8 @@ sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau
|
|||||||
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
|
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
|
||||||
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
|
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
|
||||||
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
|
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = Pemulaan
|
sector.onset.name = Pemulaan
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -764,16 +782,31 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
|
||||||
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
||||||
|
#TODO - no shield breaker anymore.
|
||||||
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
|
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
|
||||||
sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin.
|
sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin.
|
||||||
sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui.
|
sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui.
|
||||||
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
|
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
|
||||||
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
|
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
|
||||||
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
|
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = Tidak ada inti musuh yang ditemukan di sini, namun sangat penting sebagai rute transportasi untuk musuh. Expect berbagai jenis musuh.\nProduksi [accent]surge alloy[]. Bangun menara [accent]Afflict[].
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Terbakar
|
status.burning.name = Terbakar
|
||||||
status.freezing.name = Membeku
|
status.freezing.name = Membeku
|
||||||
@@ -910,6 +943,7 @@ ability.unitspawn = {0} Pabrik
|
|||||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||||
ability.movelightning = Pergerakan Petir
|
ability.movelightning = Pergerakan Petir
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
|
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
|
||||||
|
|
||||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||||
@@ -1090,6 +1124,7 @@ keybind.mouse_move.name = Ikuti Tetikus
|
|||||||
keybind.pan.name = Tampilan Geser
|
keybind.pan.name = Tampilan Geser
|
||||||
keybind.boost.name = Dorongan
|
keybind.boost.name = Dorongan
|
||||||
keybind.command_mode.name = Mode Perintah
|
keybind.command_mode.name = Mode Perintah
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Pilih Daerah
|
keybind.schematic_select.name = Pilih Daerah
|
||||||
keybind.schematic_menu.name = Menu Skema
|
keybind.schematic_menu.name = Menu Skema
|
||||||
keybind.schematic_flip_x.name = Balik Skema X
|
keybind.schematic_flip_x.name = Balik Skema X
|
||||||
@@ -1115,6 +1150,8 @@ keybind.select.name = Pilih/Tembak
|
|||||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||||
keybind.pick.name = Memilih Blok
|
keybind.pick.name = Memilih Blok
|
||||||
keybind.break_block.name = Menghancurkan Blok
|
keybind.break_block.name = Menghancurkan Blok
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Batal Memilih
|
keybind.deselect.name = Batal Memilih
|
||||||
keybind.pickupCargo.name = Angkat Muatan
|
keybind.pickupCargo.name = Angkat Muatan
|
||||||
keybind.dropCargo.name = Turunkan Muatan
|
keybind.dropCargo.name = Turunkan Muatan
|
||||||
@@ -1176,6 +1213,7 @@ rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Penggandaan Darah Unit
|
rules.unithealthmultiplier = Penggandaan Darah Unit
|
||||||
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||||
rules.unitcap = Batas Unit Dasar
|
rules.unitcap = Batas Unit Dasar
|
||||||
@@ -1428,6 +1466,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
block.inverted-sorter.name = Penyortir Terbalik
|
block.inverted-sorter.name = Penyortir Terbalik
|
||||||
block.message.name = Pesan
|
block.message.name = Pesan
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Lampu
|
block.illuminator.name = Lampu
|
||||||
block.overflow-gate.name = Gerbang Luap
|
block.overflow-gate.name = Gerbang Luap
|
||||||
block.underflow-gate.name = Gerbang Luap Terbalik
|
block.underflow-gate.name = Gerbang Luap Terbalik
|
||||||
@@ -1524,7 +1564,7 @@ block.payload-router.name = Pengarah Massa
|
|||||||
block.duct.name = Saluran
|
block.duct.name = Saluran
|
||||||
block.duct-router.name = Pengarah Saluran
|
block.duct-router.name = Pengarah Saluran
|
||||||
block.duct-bridge.name = Jembatan Saluran
|
block.duct-bridge.name = Jembatan Saluran
|
||||||
block.payload-propulsion-tower.name = Menara Penggerak Muatan
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Penghilang Muatan
|
block.payload-void.name = Penghilang Muatan
|
||||||
block.payload-source.name = Sumber Muatan
|
block.payload-source.name = Sumber Muatan
|
||||||
block.disassembler.name = Pembongkar
|
block.disassembler.name = Pembongkar
|
||||||
@@ -1567,6 +1607,7 @@ block.carbon-vent.name = Ventilasi Karbon
|
|||||||
block.arkyic-vent.name = Ventilasi Arkisit
|
block.arkyic-vent.name = Ventilasi Arkisit
|
||||||
block.yellow-stone-vent.name = Ventilasi Batu Kuning
|
block.yellow-stone-vent.name = Ventilasi Batu Kuning
|
||||||
block.red-stone-vent.name = Ventilasi Batu Merah
|
block.red-stone-vent.name = Ventilasi Batu Merah
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Matras Merah
|
block.redmat.name = Matras Merah
|
||||||
block.bluemat.name = Matras Biru
|
block.bluemat.name = Matras Biru
|
||||||
block.core-zone.name = Zona Inti
|
block.core-zone.name = Zona Inti
|
||||||
@@ -1714,17 +1755,11 @@ team.blue.name = Biru
|
|||||||
hint.skip = Lewati
|
hint.skip = Lewati
|
||||||
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
|
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
|
||||||
hint.zoom = [accent]Skrol[] untuk membesarkan atau mengecilkan layar.
|
hint.zoom = [accent]Skrol[] untuk membesarkan atau mengecilkan layar.
|
||||||
hint.mine = Dekati \uf8c4 bijih tembaga dan [accent]tekan[] untuk menambangnya secara manual.
|
|
||||||
hint.desktopShoot = [accent][[Klik][] untuk menembak.
|
hint.desktopShoot = [accent][[Klik][] untuk menembak.
|
||||||
hint.depositItems = Untuk memindahkan bahan, tarik bahan dari pesawatmu ke inti.
|
hint.depositItems = Untuk memindahkan bahan, tarik bahan dari pesawatmu ke inti.
|
||||||
hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
|
hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
|
||||||
hint.respawn.mobile = Kamu telah mengambil alih kendali dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[]
|
hint.respawn.mobile = Kamu telah mengambil alih kendali dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[]
|
||||||
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
|
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
|
||||||
hint.placeDrill = Pilih \ue85e [accent]Bor[] menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.
|
|
||||||
hint.placeDrill.mobile = Pilih \ue85e[accent]Bor[] tab di menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.\n\nTekan \ue800 [accent]tanda centang[] di bawah kanan untuk menkonfirmasi pembangunan.
|
|
||||||
hint.placeConveyor = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nKlik dan tarik untuk menaruh beberapa pengantar.\n[accent]Skrol[] untuk memutarnya.
|
|
||||||
hint.placeConveyor.mobile = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nTahan jari kamu sebentar dan seret untuk menaruh beberapa pengantar.
|
|
||||||
hint.placeTurret = Taruh \uf861 [accent]Menara[] untuk mempertahankan basismu daru musuh.\n\nTurret membutuhkan amunisi - yang satu ini, \uf838copper.\nGunakan pengantar dan bor untuk mengisinya.
|
|
||||||
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
|
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
|
||||||
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
|
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
|
||||||
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
||||||
@@ -1733,9 +1768,12 @@ hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknolog
|
|||||||
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
|
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
|
||||||
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
|
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
|
||||||
hint.unitControl.mobile = [accent][Klik dua kali[] untuk mengendalikan unit atau turret teman.
|
hint.unitControl.mobile = [accent][Klik dua kali[] untuk mengendalikan unit atau turret teman.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah.
|
hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah.
|
||||||
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
|
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
|
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
||||||
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
||||||
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
||||||
@@ -1750,9 +1788,54 @@ hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang l
|
|||||||
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
|
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
|
||||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||||
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
||||||
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
|
||||||
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||||
hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabrik, tekan blok pabrik ketika dalam mode perintah, lalu tekan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabrik, tekan blok pabrik ketika dalam mode perintah, lalu tekan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
||||||
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
||||||
@@ -1775,6 +1858,8 @@ item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan
|
|||||||
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
||||||
item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
|
item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
|
||||||
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
|
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
@@ -1784,6 +1869,8 @@ liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengol
|
|||||||
liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
|
liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
|
||||||
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
||||||
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
@@ -1796,6 +1883,8 @@ block.derelict = \uf77e [lightgray]Derelik
|
|||||||
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
||||||
block.illuminator.description = Memancarkan cahaya.
|
block.illuminator.description = Memancarkan cahaya.
|
||||||
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit.
|
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit.
|
||||||
block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit. Membutuhkan air sebagai pendingin.
|
block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit. Membutuhkan air sebagai pendingin.
|
||||||
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
|
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
|
||||||
@@ -1941,9 +2030,11 @@ block.large-logic-display.description = Menampilkan grafik sembarang dari proses
|
|||||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||||
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
||||||
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
|
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
#Erekir
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
||||||
|
block.core-citadel.description = Inti markas. Sangat dilindungi. Menyimpan lebih banyak sumber daya dibandingkan Inti Baluarti.
|
||||||
|
block.core-acropolis.description = Inti markas. Sangat amat dilindungi. Menyimpan lebih banyak sumber daya dibandingkan Inti Kastil.
|
||||||
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
@@ -2029,9 +2120,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
||||||
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
||||||
@@ -2071,6 +2164,8 @@ unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan p
|
|||||||
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
|
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
|
||||||
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
|
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
|
||||||
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
|
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
unit.stell.description = Fires standard bullets at enemy targets.
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
@@ -2104,7 +2199,7 @@ lst.set = Menentukan sebuah variabel.
|
|||||||
lst.operation = Melakukan operasi pada 1-2 variabel.
|
lst.operation = Melakukan operasi pada 1-2 variabel.
|
||||||
lst.end = Loncati ke awal dari tumpukan perintah.
|
lst.end = Loncati ke awal dari tumpukan perintah.
|
||||||
lst.wait = Memberi jeda dalam detik yang ditentukan.
|
lst.wait = Memberi jeda dalam detik yang ditentukan.
|
||||||
lst.stop = Halt execution of this processor.
|
lst.stop = Menghentikan eksekusi dari prosesor ini.
|
||||||
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
|
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
|
||||||
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
|
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
|
||||||
@@ -2141,7 +2236,7 @@ laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali un
|
|||||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||||
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Tak Diketahui
|
||||||
lcategory.unknown.description = Instruksi tanpa kategori.
|
lcategory.unknown.description = Instruksi tanpa kategori.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor.
|
lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor.
|
||||||
|
|||||||
@@ -142,10 +142,17 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Disabilita
|
mod.disable = Disabilita
|
||||||
mod.content = Contenuto:
|
mod.content = Contenuto:
|
||||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||||
mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatibile con V7 (versione superiore a: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Dipendenze mancanti: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Errori di Contenuto
|
mod.erroredcontent = [scarlet]Errori di Contenuto
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
|
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
|
||||||
mod.noerrorplay = [scarlet]Sono presenti delle mod con errori.[] Puoi disabilitare le mod affette oppure sistemarle prima di giocare.
|
mod.noerrorplay = [scarlet]Sono presenti delle mod con errori.[] Puoi disabilitare le mod affette oppure sistemarle prima di giocare.
|
||||||
mod.nowdisabled = [scarlet]Alla mod '{0}' mancano delle dipendenze:[accent] {1}\n[lightgray]Queste mod devono essere scaricate prima.\nQuesta mod verrà disabilitata automaticamente.
|
mod.nowdisabled = [scarlet]Alla mod '{0}' mancano delle dipendenze:[accent] {1}\n[lightgray]Queste mod devono essere scaricate prima.\nQuesta mod verrà disabilitata automaticamente.
|
||||||
@@ -176,8 +183,8 @@ available = Nuova scoperta disponibile!
|
|||||||
unlock.incampaign = < Scopri in campagnia per ulteriori informazioni >
|
unlock.incampaign = < Scopri in campagnia per ulteriori informazioni >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completato
|
completed = [accent]Completato
|
||||||
techtree = Albero Scoperte
|
techtree = Albero Scoperte
|
||||||
techtree.select = Seleziona albero delle scoperte
|
techtree.select = Seleziona albero delle scoperte
|
||||||
@@ -279,6 +286,7 @@ server.invalidport = Numero porta non valido!
|
|||||||
server.error = [scarlet]Errore nell'hosting del server.
|
server.error = [scarlet]Errore nell'hosting del server.
|
||||||
save.new = Nuovo Salvataggio
|
save.new = Nuovo Salvataggio
|
||||||
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Sovrascrivi
|
overwrite = Sovrascrivi
|
||||||
save.none = Nessun salvataggio trovato!
|
save.none = Nessun salvataggio trovato!
|
||||||
savefail = Salvataggio del gioco non riuscito!
|
savefail = Salvataggio del gioco non riuscito!
|
||||||
@@ -346,6 +354,8 @@ pausebuilding = [accent][[{0}][] per smettere di costruire
|
|||||||
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
||||||
enablebuilding = [scarlet][[{0}][] per abilitare la costruzione
|
enablebuilding = [scarlet][[{0}][] per abilitare la costruzione
|
||||||
showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente.
|
showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Ondata {0}
|
wave = [accent]Ondata {0}
|
||||||
wave.cap = [accent]Ondata {0}/{1}
|
wave.cap = [accent]Ondata {0}/{1}
|
||||||
wave.waiting = [lightgray]Ondata tra {0}
|
wave.waiting = [lightgray]Ondata tra {0}
|
||||||
@@ -430,6 +440,7 @@ waves.max = numero massimo unità
|
|||||||
waves.guardian = Guardiano
|
waves.guardian = Guardiano
|
||||||
waves.preview = Anteprima
|
waves.preview = Anteprima
|
||||||
waves.edit = Modifica...
|
waves.edit = Modifica...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copia negli Appunti
|
waves.copy = Copia negli Appunti
|
||||||
waves.load = Carica dagli Appunti
|
waves.load = Carica dagli Appunti
|
||||||
waves.invalid = Ondate dagli appunti non valide.
|
waves.invalid = Ondate dagli appunti non valide.
|
||||||
@@ -634,6 +645,9 @@ resources.max = Max
|
|||||||
bannedblocks = Blocchi Banditi
|
bannedblocks = Blocchi Banditi
|
||||||
objectives = Obbiettivi
|
objectives = Obbiettivi
|
||||||
bannedunits = Unità bandite
|
bannedunits = Unità bandite
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Aggiungi Tutti
|
addall = Aggiungi Tutti
|
||||||
launch.from = Partenza da: [accent]{0}
|
launch.from = Partenza da: [accent]{0}
|
||||||
launch.capacity = Capacità di lancio oggetti: [accent]{0}
|
launch.capacity = Capacità di lancio oggetti: [accent]{0}
|
||||||
@@ -658,6 +672,8 @@ weather.snow.name = Neve
|
|||||||
weather.sandstorm.name = Tempesta di Sabbia
|
weather.sandstorm.name = Tempesta di Sabbia
|
||||||
weather.sporestorm.name = Tempesta di Spore
|
weather.sporestorm.name = Tempesta di Spore
|
||||||
weather.fog.name = Nebbia
|
weather.fog.name = Nebbia
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Settore
|
sectorlist = Settore
|
||||||
sectorlist.attacked = {0} sotto attacco
|
sectorlist.attacked = {0} sotto attacco
|
||||||
|
|
||||||
@@ -742,6 +758,8 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
|
|||||||
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
|
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
|
||||||
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
|
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
|
||||||
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Nome
|
sector.lake.name = Nome
|
||||||
@@ -753,15 +771,29 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Bruciatura
|
status.burning.name = Bruciatura
|
||||||
status.freezing.name = Congelamento
|
status.freezing.name = Congelamento
|
||||||
status.wet.name = Bagnato
|
status.wet.name = Bagnato
|
||||||
@@ -897,6 +929,7 @@ ability.unitspawn = {0} Fabbrica
|
|||||||
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
||||||
ability.movelightning = Movimento Fulminante
|
ability.movelightning = Movimento Fulminante
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi
|
ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi
|
||||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||||
|
|
||||||
@@ -1077,6 +1110,7 @@ keybind.mouse_move.name = Segui il Mouse
|
|||||||
keybind.pan.name = Vista Panoramica
|
keybind.pan.name = Vista Panoramica
|
||||||
keybind.boost.name = Scatto
|
keybind.boost.name = Scatto
|
||||||
keybind.command_mode.name = Modalità di comando
|
keybind.command_mode.name = Modalità di comando
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Seleziona Regione
|
keybind.schematic_select.name = Seleziona Regione
|
||||||
keybind.schematic_menu.name = Menu Schematica
|
keybind.schematic_menu.name = Menu Schematica
|
||||||
keybind.schematic_flip_x.name = Ruota Schematica Orizzontalmente
|
keybind.schematic_flip_x.name = Ruota Schematica Orizzontalmente
|
||||||
@@ -1102,6 +1136,8 @@ keybind.select.name = Seleziona/Spara
|
|||||||
keybind.diagonal_placement.name = Posiziona Diagonalmente
|
keybind.diagonal_placement.name = Posiziona Diagonalmente
|
||||||
keybind.pick.name = Scegli Blocco
|
keybind.pick.name = Scegli Blocco
|
||||||
keybind.break_block.name = Rompi Blocco
|
keybind.break_block.name = Rompi Blocco
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deseleziona
|
keybind.deselect.name = Deseleziona
|
||||||
keybind.pickupCargo.name = Raccogli Carico
|
keybind.pickupCargo.name = Raccogli Carico
|
||||||
keybind.dropCargo.name = Rilascia Carico
|
keybind.dropCargo.name = Rilascia Carico
|
||||||
@@ -1163,6 +1199,7 @@ rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Moltiplicatore energia solare
|
rules.solarmultiplier = Moltiplicatore energia solare
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1416,6 +1453,8 @@ block.distributor.name = Distributore Grande
|
|||||||
block.sorter.name = Filtro
|
block.sorter.name = Filtro
|
||||||
block.inverted-sorter.name = Filtro Inverso
|
block.inverted-sorter.name = Filtro Inverso
|
||||||
block.message.name = Messaggio
|
block.message.name = Messaggio
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Lanterna
|
block.illuminator.name = Lanterna
|
||||||
block.overflow-gate.name = Separatore per Eccesso
|
block.overflow-gate.name = Separatore per Eccesso
|
||||||
block.underflow-gate.name = Separatore per Eccesso Inverso
|
block.underflow-gate.name = Separatore per Eccesso Inverso
|
||||||
@@ -1512,7 +1551,7 @@ block.payload-router.name = Distributore di Carico
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassemblatore
|
block.disassembler.name = Disassemblatore
|
||||||
@@ -1553,6 +1592,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1700,17 +1740,11 @@ team.blue.name = blu
|
|||||||
hint.skip = Salta
|
hint.skip = Salta
|
||||||
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
|
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
|
||||||
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
|
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
|
||||||
hint.mine = Muoviti vicino il \uf8c4 minerale di rame e[accent]toccalo[] per minare manualmente.
|
|
||||||
hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
|
hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
|
||||||
hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo.
|
hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo.
|
||||||
hint.respawn = Per rinascere come nave, premi [accent][[V][].
|
hint.respawn = Per rinascere come nave, premi [accent][[V][].
|
||||||
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
|
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
|
||||||
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
|
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
|
||||||
hint.placeDrill = Seleziona la sezione delle \ue85e [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una \uf870 [accent]Trivella[] e cliccala su una risorsa di rame per piazzarla.
|
|
||||||
hint.placeDrill.mobile = Seleziona la sezione \ue85e [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una \uf870 [accent]Drill[] e cliccalo su una risorsa di rame per piazzarlo.\n\nPremi il \ue800 [accent]checkmark[] in fonod a destra per confermare.
|
|
||||||
hint.placeConveyor = I nastri trasportatori muovono oggetti dalle trivelle in altri blocchi. Seleziona un \uf896 [accent]Nastro[] dalla sezione \ue814 [accent]Distribuzione[].\n\nClicca e trascina per piazziare più nastri.\n[accent]Scorri[] per ruotare.
|
|
||||||
hint.placeConveyor.mobile = I nastri trasportatori muovono gli oggetti dalle trivelle ad altri blocchi. Seleziona un \uf896 [accent]Nastro Trasportatore[] dal menu \ue814 [accent]Distribuzione[].\n\nTieni premuto il dito per un secondo e trascinalo per disporre più nastri contemporaneamente.
|
|
||||||
hint.placeTurret = Posiziona \uf861 [accent]Torrette[] per difendere la tua base dai nemici.\n\n Le torrette richiedono munizioni- in questo caso, \uf838rame.\nUsa nastri e trivelle per rifornirli.
|
|
||||||
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
|
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
|
||||||
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
|
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1719,9 +1753,12 @@ hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecno
|
|||||||
hint.research.mobile = Usa il pulsante \ue875 [accent]Research[] nel \ue88c [accent]menu[] per scoprire una nuova tecnologia.
|
hint.research.mobile = Usa il pulsante \ue875 [accent]Research[] nel \ue88c [accent]menu[] per scoprire una nuova tecnologia.
|
||||||
hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli.
|
hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli.
|
||||||
hint.unitControl.mobile = [accent][[Doppio-tocco][] per controllare unità o torrette amichevoli.
|
hint.unitControl.mobile = [accent][[Doppio-tocco][] per controllare unità o torrette amichevoli.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] in fondo a destra.
|
hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] in fondo a destra.
|
||||||
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
|
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
|
||||||
hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
|
hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
|
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
|
||||||
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
|
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
|
||||||
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
|
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
|
||||||
@@ -1736,9 +1773,54 @@ hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei d
|
|||||||
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
|
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Usato in molti tipi di costruzioni e munizioni.
|
item.copper.description = Usato in molti tipi di costruzioni e munizioni.
|
||||||
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
|
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
|
||||||
@@ -1781,6 +1863,8 @@ block.derelict = \uf77e [lightgray]Derelict
|
|||||||
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
|
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
|
||||||
block.illuminator.description = Emette luce.
|
block.illuminator.description = Emette luce.
|
||||||
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Comprime il carbone in grafite.
|
block.graphite-press.description = Comprime il carbone in grafite.
|
||||||
block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
|
block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
|
||||||
block.silicon-smelter.description = Raffina il silicio da sabbia e carbone.
|
block.silicon-smelter.description = Raffina il silicio da sabbia e carbone.
|
||||||
@@ -2014,9 +2098,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Spara proiettili standard ai nemici vicini.
|
unit.dagger.description = Spara proiettili standard ai nemici vicini.
|
||||||
unit.mace.description = Spara raffiche infuocate ai nemici vicini.
|
unit.mace.description = Spara raffiche infuocate ai nemici vicini.
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]멀티플레이어 호환 가능
|
|||||||
mod.disable = 비활성화
|
mod.disable = 비활성화
|
||||||
mod.content = 콘텐츠:
|
mod.content = 콘텐츠:
|
||||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
mod.incompatiblegame = [red]구버전 게임
|
||||||
mod.outdatedv7 = [scarlet]v7과 호환되지 않음 (최소 게임 버전: 136)
|
mod.incompatiblemod = [red]호환되지 않음
|
||||||
mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
|
mod.blacklisted = [red]지원하지 않음
|
||||||
|
mod.unmetdependencies = [red]충촉되지 않은 종속성
|
||||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||||
|
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
|
||||||
|
mod.outdatedv7.details = 이 모드는 최신 버전의 게임과 호환되지 않습니다. 반드시 작성자가 업데이트해야 하고, [accent]mod.json[] 파일에 [accent]최소게임버전: 136[]을 추가해야 합니다.
|
||||||
|
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
|
||||||
|
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
|
||||||
|
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작성자에게 수정하도록 요청하세요.
|
||||||
|
mod.requiresversion = 필요한 게임 버전: [red]{0}
|
||||||
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
|
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
|
||||||
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
|
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
|
||||||
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
|
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
|
||||||
@@ -281,6 +288,7 @@ server.invalidport = 잘못된 포트 번호입니다!
|
|||||||
server.error = [scarlet]서버 호스팅 오류
|
server.error = [scarlet]서버 호스팅 오류
|
||||||
save.new = 새로 저장
|
save.new = 새로 저장
|
||||||
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
|
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = 덮어쓰기
|
overwrite = 덮어쓰기
|
||||||
save.none = 저장된 파일을 찾을 수 없습니다!
|
save.none = 저장된 파일을 찾을 수 없습니다!
|
||||||
savefail = 게임을 저장하지 못했습니다!
|
savefail = 게임을 저장하지 못했습니다!
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][] 키를 눌러 건설을 일시중지
|
|||||||
resumebuilding = [scarlet][[{0}][] 키를 눌러 건설을 재개
|
resumebuilding = [scarlet][[{0}][] 키를 눌러 건설을 재개
|
||||||
enablebuilding = [scarlet][[{0}][] 키를 눌러 건설을 활성
|
enablebuilding = [scarlet][[{0}][] 키를 눌러 건설을 활성
|
||||||
showui = UI가 숨겨졌습니다. [accent][[{0}][] 키를 눌러 UI를 활성화하세요.
|
showui = UI가 숨겨졌습니다. [accent][[{0}][] 키를 눌러 UI를 활성화하세요.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]{0}단계
|
wave = [accent]{0}단계
|
||||||
wave.cap = [accent]단계 {0}/{1}
|
wave.cap = [accent]단계 {0}/{1}
|
||||||
wave.waiting = 다음 단계까지[lightgray] {0}초
|
wave.waiting = 다음 단계까지[lightgray] {0}초
|
||||||
@@ -431,6 +441,7 @@ waves.max = 기까지
|
|||||||
waves.guardian = 수호자
|
waves.guardian = 수호자
|
||||||
waves.preview = 미리보기
|
waves.preview = 미리보기
|
||||||
waves.edit = 편집
|
waves.edit = 편집
|
||||||
|
waves.random = Random
|
||||||
waves.copy = 클립보드로 복사하기
|
waves.copy = 클립보드로 복사하기
|
||||||
waves.load = 클립보드에서 불러오기
|
waves.load = 클립보드에서 불러오기
|
||||||
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||||
@@ -639,6 +650,9 @@ resources.max = 최대
|
|||||||
bannedblocks = 금지된 블록
|
bannedblocks = 금지된 블록
|
||||||
objectives = 목표
|
objectives = 목표
|
||||||
bannedunits = 금지된 기체
|
bannedunits = 금지된 기체
|
||||||
|
rules.hidebannedblocks = 금지된 블록 숨기기
|
||||||
|
bannedunits.whitelist = 금지된 기체만 활성화
|
||||||
|
bannedblocks.whitelist = 금지된 블록만 활성화
|
||||||
addall = 모두 추가
|
addall = 모두 추가
|
||||||
launch.from = 출격 출발지: [accent]{0}[]
|
launch.from = 출격 출발지: [accent]{0}[]
|
||||||
launch.capacity = 출격 자원 용량: [accent]{0}
|
launch.capacity = 출격 자원 용량: [accent]{0}
|
||||||
@@ -663,6 +677,8 @@ weather.snow.name = 눈
|
|||||||
weather.sandstorm.name = 모래 폭풍
|
weather.sandstorm.name = 모래 폭풍
|
||||||
weather.sporestorm.name = 포자 폭풍
|
weather.sporestorm.name = 포자 폭풍
|
||||||
weather.fog.name = 안개
|
weather.fog.name = 안개
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = 지역 목록
|
sectorlist = 지역 목록
|
||||||
sectorlist.attacked = {0} 공격받는 중
|
sectorlist.attacked = {0} 공격받는 중
|
||||||
@@ -747,6 +763,8 @@ sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는
|
|||||||
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
||||||
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
||||||
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
||||||
|
sector.coastline.description = 이 장소에서 해상 기체 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
|
||||||
|
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하시오. 적의 발전된 함선 건조 기술을 습득하고 연구하시오.
|
||||||
sector.onset.name = 시작
|
sector.onset.name = 시작
|
||||||
sector.aegis.name = 보호
|
sector.aegis.name = 보호
|
||||||
sector.lake.name = 호수
|
sector.lake.name = 호수
|
||||||
@@ -758,6 +776,12 @@ sector.marsh.name = 습지
|
|||||||
sector.peaks.name = 산봉우리
|
sector.peaks.name = 산봉우리
|
||||||
sector.ravine.name = 협곡
|
sector.ravine.name = 협곡
|
||||||
sector.caldera-erekir.name = 칼데라
|
sector.caldera-erekir.name = 칼데라
|
||||||
|
sector.stronghold.name = 거점
|
||||||
|
sector.crevice.name = 틈새
|
||||||
|
sector.siege.name = 포위
|
||||||
|
sector.crossroads.name = 교차로
|
||||||
|
sector.karst.name = 카르스트
|
||||||
|
sector.origin.name = 근원
|
||||||
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
||||||
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
||||||
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
||||||
@@ -765,8 +789,16 @@ sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러
|
|||||||
sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
|
sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
|
||||||
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
|
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
|
||||||
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
|
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
|
||||||
|
sector.marsh.description = 이 지역은 아르키사이트가 풍부하지만 분출구의 수는 한정적입니다.\n[accent]화학적 연소실[]을 건설하여 전력을 생산하시오.
|
||||||
|
sector.peaks.description = 이 지역의 산악 지형은 대부분의 기체를 무용지물로 만들었습니다. 비행 기체가 필요합니다.\n적의 방공망에 유의하십시오. 일부 시설은 지원 건물을 공격하여 무력화시킬 수 있습니다.
|
||||||
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
|
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = 이 지역에서 탐지된 자원은 여러 섬에 분산되어 있습니다 .\n드론을 기반으로 한 운송수단을 연구하고 활용하시오.
|
||||||
|
sector.stronghold.description = 이 지역의 대규모 적 야영지에는 적들이 지키고 있는 상당한 양의 [accent]토륨[] 매장지가 있습니다.\n더 높은 등급의 기체와 포탑을 연구할 때 사용합니다.
|
||||||
|
sector.crevice.description = 적들은 이 지역에서 당신의 기지를 제거하기 위해 맹렬한 공격부대를 보낼 것입니다.\n[accent]탄화물[]과 [accent]열분해 발전기[]를 연구하는 것은 살아남기 위해 반드시 필요합니다.
|
||||||
|
sector.siege.description = 이 지역은 두 갈래의 공격을 강요하는 두 개의 평행 협곡이 특징입니다.\n더 강력한 전차 기체를 만들기 위한 능력을 얻기 위해 [accent]시아노겐[]을 연구하시오.\n주의: 적의 장거리 발사체가 감지되었습니다. 미사일은 충돌 전에 격추될 수 있습니다.
|
||||||
|
sector.crossroads.description = 이 지역의 적 기지는 다양한 지형에 설치되어 있습니다. 적응하기 위해 다양한 기체를 연구하시오.\n또한, 일부 기지는 보호막으로 보호되고 있습니다. 그들이 어떻게 전력을 공급받는지 알아보시오.
|
||||||
|
sector.karst.description = 이 지역은 자원이 풍부하지만, 새로운 코어가 착륙하면 적에게 공격을 받을 것입니다.\n자원의 이점을 활용하고 [accent]메타[]를 연구하시오.
|
||||||
|
sector.origin.description = 상당한 적이 존재하는 마지막 지역입니다.\n가능한 연구 기회가 남아 있지 않습니다. 오직 모든 적의 코어를 파괴하는 데만 집중하십시오.
|
||||||
|
|
||||||
status.burning.name = 발화
|
status.burning.name = 발화
|
||||||
status.freezing.name = 빙결
|
status.freezing.name = 빙결
|
||||||
@@ -903,6 +935,7 @@ ability.unitspawn = {0} 공장
|
|||||||
ability.shieldregenfield = 방어막 복구 필드
|
ability.shieldregenfield = 방어막 복구 필드
|
||||||
ability.movelightning = 가속 전격
|
ability.movelightning = 가속 전격
|
||||||
ability.shieldarc = 방어막 아크
|
ability.shieldarc = 방어막 아크
|
||||||
|
ability.suppressionfield = 재생성 억제 필드
|
||||||
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
|
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
|
||||||
|
|
||||||
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
||||||
@@ -949,11 +982,11 @@ bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
|
|||||||
bullet.knockback = [stat]{0}[lightgray] 넉백[][]
|
bullet.knockback = [stat]{0}[lightgray] 넉백[][]
|
||||||
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
|
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
|
||||||
bullet.infinitepierce = [stat]관통[]
|
bullet.infinitepierce = [stat]관통[]
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% 회복[][]
|
bullet.healpercent = [stat]{0}%[lightgray] 회복[][]
|
||||||
bullet.healamount = [stat]{0}[lightgray] 직접 수리
|
bullet.healamount = [stat]{0}[lightgray] 직접 수리
|
||||||
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
||||||
bullet.reload = [stat]{0}[lightgray]배 발사 속도[][]
|
bullet.reload = [stat]{0}%[lightgray] 발사 속도[][]
|
||||||
bullet.range = [stat]{0}[lightgray] 추가 범위
|
bullet.range = [stat]{0}[lightgray]블록 추가 범위
|
||||||
|
|
||||||
unit.blocks = 블록
|
unit.blocks = 블록
|
||||||
unit.blockssquared = 블록²
|
unit.blockssquared = 블록²
|
||||||
@@ -1083,6 +1116,7 @@ keybind.mouse_move.name = 커서를 따라서 이동
|
|||||||
keybind.pan.name = 팬 보기
|
keybind.pan.name = 팬 보기
|
||||||
keybind.boost.name = 이륙
|
keybind.boost.name = 이륙
|
||||||
keybind.command_mode.name = 명령 모드
|
keybind.command_mode.name = 명령 모드
|
||||||
|
keybind.rebuild_select.name = 지역 재건
|
||||||
keybind.schematic_select.name = 영역 설정
|
keybind.schematic_select.name = 영역 설정
|
||||||
keybind.schematic_menu.name = 설계도 메뉴
|
keybind.schematic_menu.name = 설계도 메뉴
|
||||||
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
||||||
@@ -1108,6 +1142,8 @@ keybind.select.name = 선택/공격
|
|||||||
keybind.diagonal_placement.name = 대각선 설치
|
keybind.diagonal_placement.name = 대각선 설치
|
||||||
keybind.pick.name = 블록 선택
|
keybind.pick.name = 블록 선택
|
||||||
keybind.break_block.name = 블록 파괴
|
keybind.break_block.name = 블록 파괴
|
||||||
|
keybind.select_all_units = 전체 기체 선택
|
||||||
|
keybind.select_all_unit_factories = 전체 기체 공장 선택
|
||||||
keybind.deselect.name = 선택해제
|
keybind.deselect.name = 선택해제
|
||||||
keybind.pickupCargo.name = 화물 집기
|
keybind.pickupCargo.name = 화물 집기
|
||||||
keybind.dropCargo.name = 화물 내려놓기
|
keybind.dropCargo.name = 화물 내려놓기
|
||||||
@@ -1166,9 +1202,10 @@ rules.enemyCheat = 적 AI 무한자원
|
|||||||
rules.blockhealthmultiplier = 블록 체력 배수
|
rules.blockhealthmultiplier = 블록 체력 배수
|
||||||
rules.blockdamagemultiplier = 블록 피해량 배수
|
rules.blockdamagemultiplier = 블록 피해량 배수
|
||||||
rules.unitbuildspeedmultiplier = 기체 생산속도 배수
|
rules.unitbuildspeedmultiplier = 기체 생산속도 배수
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = 기체 비용 배수
|
||||||
rules.unithealthmultiplier = 기체 체력 배수
|
rules.unithealthmultiplier = 기체 체력 배수
|
||||||
rules.unitdamagemultiplier = 기체 피해량 배수
|
rules.unitdamagemultiplier = 기체 피해량 배수
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = 태양광 전력 배수
|
rules.solarmultiplier = 태양광 전력 배수
|
||||||
rules.unitcapvariable = 코어 기체수 제한 추가
|
rules.unitcapvariable = 코어 기체수 제한 추가
|
||||||
rules.unitcap = 기본 기체 제한
|
rules.unitcap = 기본 기체 제한
|
||||||
@@ -1419,6 +1456,8 @@ block.distributor.name = 대형 분배기
|
|||||||
block.sorter.name = 필터
|
block.sorter.name = 필터
|
||||||
block.inverted-sorter.name = 반전 필터
|
block.inverted-sorter.name = 반전 필터
|
||||||
block.message.name = 메모 블록
|
block.message.name = 메모 블록
|
||||||
|
block.reinforced-message.name = 보강된 메모 블록
|
||||||
|
block.world-message.name = 월드 메모 블록
|
||||||
block.illuminator.name = 조명
|
block.illuminator.name = 조명
|
||||||
block.overflow-gate.name = 포화 필터
|
block.overflow-gate.name = 포화 필터
|
||||||
block.underflow-gate.name = 불포화 필터
|
block.underflow-gate.name = 불포화 필터
|
||||||
@@ -1515,7 +1554,7 @@ block.payload-router.name = 화물 분배기
|
|||||||
block.duct.name = 도관
|
block.duct.name = 도관
|
||||||
block.duct-router.name = 도관 분배기
|
block.duct-router.name = 도관 분배기
|
||||||
block.duct-bridge.name = 도관 다리
|
block.duct-bridge.name = 도관 다리
|
||||||
block.payload-propulsion-tower.name = 화물 전송 타워
|
block.large-payload-mass-driver.name = 대형 화물 매스 드라이버
|
||||||
block.payload-void.name = 화물 소멸기
|
block.payload-void.name = 화물 소멸기
|
||||||
block.payload-source.name = 화물 공급기
|
block.payload-source.name = 화물 공급기
|
||||||
block.disassembler.name = 광재 분해기
|
block.disassembler.name = 광재 분해기
|
||||||
@@ -1527,13 +1566,13 @@ block.constructor.description = 최대 2x2 크기의 블록을 제작합니다.
|
|||||||
block.large-constructor.name = 대형 블록 제작대
|
block.large-constructor.name = 대형 블록 제작대
|
||||||
block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다.
|
block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다.
|
||||||
block.deconstructor.name = 화물 분해기
|
block.deconstructor.name = 화물 분해기
|
||||||
block.deconstructor.description = 블록과 기체를 분해합니다. 건설 비용의 100%를 돌려받습니다.
|
block.deconstructor.description = 블록과 기체를 분해합니다. 건설 비용의 100%를 반환합니다.
|
||||||
block.payload-loader.name = 화물 로더
|
block.payload-loader.name = 화물 로더
|
||||||
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
|
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
|
||||||
block.payload-unloader.name = 화물 언로더
|
block.payload-unloader.name = 화물 언로더
|
||||||
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
|
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
|
||||||
block.heat-source.name = 열 공급기
|
block.heat-source.name = 열 공급기
|
||||||
block.heat-source.description = 가상으로 무한한 열을 공급하는 1×1 블록.
|
block.heat-source.description = 엄청난 양의 열을 출력합니다. 샌드박스 전용.
|
||||||
block.empty.name = 공백
|
block.empty.name = 공백
|
||||||
block.rhyolite-crater.name = 유문암 구덩이
|
block.rhyolite-crater.name = 유문암 구덩이
|
||||||
block.rough-rhyolite.name = 거친 유문암
|
block.rough-rhyolite.name = 거친 유문암
|
||||||
@@ -1556,6 +1595,7 @@ block.carbon-vent.name = 탄소 분출구
|
|||||||
block.arkyic-vent.name = 아르킥 분출구
|
block.arkyic-vent.name = 아르킥 분출구
|
||||||
block.yellow-stone-vent.name = 노란 돌 분출구
|
block.yellow-stone-vent.name = 노란 돌 분출구
|
||||||
block.red-stone-vent.name = 붉은 돌 분출구
|
block.red-stone-vent.name = 붉은 돌 분출구
|
||||||
|
block.crystalline-vent.name = 수정형 분출구
|
||||||
block.redmat.name = 붉은 흙
|
block.redmat.name = 붉은 흙
|
||||||
block.bluemat.name = 푸른 흙
|
block.bluemat.name = 푸른 흙
|
||||||
block.core-zone.name = 코어 구역
|
block.core-zone.name = 코어 구역
|
||||||
@@ -1595,7 +1635,7 @@ block.electric-heater.name = 전기 가열기
|
|||||||
block.slag-heater.name = 광재 가열기
|
block.slag-heater.name = 광재 가열기
|
||||||
block.phase-heater.name = 메타 가열기
|
block.phase-heater.name = 메타 가열기
|
||||||
block.heat-redirector.name = 열 전송기
|
block.heat-redirector.name = 열 전송기
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = 열 분배기
|
||||||
block.slag-incinerator.name = 광재 소각로
|
block.slag-incinerator.name = 광재 소각로
|
||||||
block.carbide-crucible.name = 탄화물 도가니
|
block.carbide-crucible.name = 탄화물 도가니
|
||||||
block.slag-centrifuge.name = 광재 원심분리기
|
block.slag-centrifuge.name = 광재 원심분리기
|
||||||
@@ -1702,17 +1742,11 @@ team.blue.name = 파랑팀
|
|||||||
hint.skip = 넘기기
|
hint.skip = 넘기기
|
||||||
hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오.
|
hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오.
|
||||||
hint.zoom = [accent]스크롤[]을 통해 화면 확대/축소가 가능합니다.
|
hint.zoom = [accent]스크롤[]을 통해 화면 확대/축소가 가능합니다.
|
||||||
hint.mine = \uf8c4 주변의 구리 광석을 수동으로 채굴하려면 광석을 [accent]누르십시오[]. 우클릭을 하면 채굴을 중단합니다.
|
|
||||||
hint.desktopShoot = [accent][[좌클릭][]으로 발사할 수 있습니다.
|
hint.desktopShoot = [accent][[좌클릭][]으로 발사할 수 있습니다.
|
||||||
hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어다놓으십시오.
|
hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어다놓으십시오.
|
||||||
hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오.
|
hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오.
|
||||||
hint.respawn.mobile = 기체 혹은 포탑을 조종할 수 있습니다. 기체를 떠나려면 [accent]왼쪽 위의 아바타를 누르십시오.[]
|
hint.respawn.mobile = 기체 혹은 포탑을 조종할 수 있습니다. 기체를 떠나려면 [accent]왼쪽 위의 아바타를 누르십시오.[]
|
||||||
hint.desktopPause = 게임을 일시 정지/재개하기 위해 [accent][[Space][]를 누르십시오.
|
hint.desktopPause = 게임을 일시 정지/재개하기 위해 [accent][[Space][]를 누르십시오.
|
||||||
hint.placeDrill = 오른쪽 아래 메뉴의 \ue85e [accent]드릴[] 항목을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위에 배치하십시오.
|
|
||||||
hint.placeDrill.mobile = 오른쪽 아래 메뉴의 \ue85e [accent] 드릴[] 항목을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위에 배치하십시오.\n\n설치를 완료하려면 오른쪽 아래의 \ue800 [accent]완료[]를 누르십시오.
|
|
||||||
hint.placeConveyor = 컨베이어는 자원을 드릴에서 다른 블록으로 운송합니다. \ue814 [accent]분배[] 항목에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n클릭하거나 드래그로 다수의 컨베이어를 설치할 수 있습니다.\n클릭하고 놓지 않은 채로 마우스 [accent]휠을 돌리면[] 회전합니다.
|
|
||||||
hint.placeConveyor.mobile = 컨베이어는 자원을 드릴에서 다른 블록으로 운송합니다. \ue814 [accent]분배[] 항목에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n여러 개의 컨베이어를 놓으려면 손가락으로 누른 채로 끌어서 설치 범위를 지정하십시오.
|
|
||||||
hint.placeTurret = 기지를 적으로부터 보호하려면 \uf861 [accent]포탑[]를 설치하십시오.\n\n포탑 탄약 필요 - 지금은 \uf838 구리가 필요합니다.\n컨베이어를 사용해 드릴에 구리를 공급하십시오.
|
|
||||||
hint.breaking = 블록을 부수려면 [accent]우클릭[]한 후 드래그하십시오.
|
hint.breaking = 블록을 부수려면 [accent]우클릭[]한 후 드래그하십시오.
|
||||||
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
|
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
|
||||||
hint.blockInfo = 블록 정보를 확인하려면, [accent]건설 목록[]에서 블록을 선택한 후 오른쪽의 [accent][[?][] 버튼을 누르십시오.
|
hint.blockInfo = 블록 정보를 확인하려면, [accent]건설 목록[]에서 블록을 선택한 후 오른쪽의 [accent][[?][] 버튼을 누르십시오.
|
||||||
@@ -1721,9 +1755,12 @@ hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을
|
|||||||
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
|
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
|
||||||
hint.unitControl = 아군 기체와 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
|
hint.unitControl = 아군 기체와 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
|
||||||
hint.unitControl.mobile = 아군 기체와 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
|
hint.unitControl.mobile = 아군 기체와 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
|
||||||
|
hint.unitSelectControl = 기체를 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 기체를 선택합니다. [accent]우클릭[]으로 기체에게 이동과 공격을 명령할 수 있습니다.
|
||||||
|
hint.unitSelectControl.mobile = 기체를 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 기체를 선택합니다. 눌러서 기체에게 이동과 공격을 명령할 수 있습니다.
|
||||||
hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||||
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||||
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
||||||
|
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
||||||
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
||||||
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
||||||
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
||||||
@@ -1738,9 +1775,54 @@ hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업
|
|||||||
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
||||||
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
||||||
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
||||||
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다.
|
hint.factoryControl = 기체 공장의 [accent]출력 위치[]를 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||||
hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
hint.factoryControl.mobile = 기체 공장의 [accent]출력 위치[]를 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||||
hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
gz.mine = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||||
|
gz.mine.mobile = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||||
|
gz.research = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.
|
||||||
|
gz.research.mobile = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.\n\n오른쪽 아래에서 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
|
||||||
|
gz.conveyors = \uf896 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n클릭하고 끌어서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]해서 방향을 회전할 수 있습니다.
|
||||||
|
gz.conveyors.mobile = \uf896 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.
|
||||||
|
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n구리 100개 채굴하기.
|
||||||
|
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴을 설치하세요.
|
||||||
|
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
|
||||||
|
gz.turrets = 코어를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
|
||||||
|
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
|
||||||
|
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요.
|
||||||
|
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||||
|
gz.aa = 비행 기체는 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.
|
||||||
|
gz.scatterammo = 컨베이어를 활용하여,스캐터 포탑에 [accent]납[]을 공급하세요.
|
||||||
|
gz.supplyturret = [accent]보급 포탑
|
||||||
|
gz.zone1 = 이건 적의 착륙 지점입니다.
|
||||||
|
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
|
||||||
|
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
||||||
|
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]지역을 점령[]하세요.
|
||||||
|
onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][[WASD]로 움직이세요.
|
||||||
|
onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요.
|
||||||
|
onset.research = \ue875 연구 기록을 여세요.\n \uf73e [accent]터빈 응결기[]를 연구하고, 구덩이 위에 배치하세요.\n[accent]전력[]을 생산합니다.
|
||||||
|
onset.bore = \uf741 [accent]플라즈마 채광기[]를 연구하고 배치하세요.\n벽으로부터 자동으로 자원을 채굴합니다.
|
||||||
|
onset.power = [accent]전력[]을 플라즈마 채광기로 전달하기 위해선, \uf73d [accent]빔 노드[]를 연구하고 배치하세요.\n터빈 응결기와 플라즈마 채광기를 연결하세요.
|
||||||
|
onset.ducts = \uf799 [accent]도관[]을 연구하고 배치하여 플라즈마 채광기에서 채굴한 자원을 코어로 운반하세요.\n클릭하고 끌어서 도관을 길게 연결하세요.\n[accent]스크롤해서[]해서 방향을 회전할 수 있습니다.
|
||||||
|
onset.ducts.mobile = \uf799 [accent]도관[]을 연구하고 배치하여 플라즈마 채광기에서 채굴한 자원을 코어로 운반하세요.\n손가락을 길게 누르고 끌어서 도관을 길게 연결하세요.
|
||||||
|
onset.moremine = 채굴 작업을 확장하세요.\n더 많은 플라즈마 채광기를 배치하고 빔 노드와 덕트를 사용하여 보조하세요.\n베릴륨 200개 채굴하기.
|
||||||
|
onset.graphite = 더 복잡한 건물은 \uf835 [accent]흑연[]이 필요합니다.\n흑연을 채굴하는 플라즈마 채광기를 배치하세요.
|
||||||
|
onset.research2 = [accent]공장[]을 연구할 시간입니다.\n \uf74d [accent]벽 분쇄기[]와 \uf779 [accent]실리콘 아크 화로[]를 연구하세요.
|
||||||
|
onset.arcfurnace = 아크 화로는 \uf834 [accent]모래[]와 \uf835 [accent]흑연[]을 가공하여 \uf82f [accent]실리콘[]을 생산합니다.\n[accent]전력[] 또한 필수입니다.
|
||||||
|
onset.crusher = \uf74d [accent]벽 분쇄기[]를 사용하여 모래를 채굴하세요.
|
||||||
|
onset.fabricator = [accent]기체[]는 지도를 정찰하거나, 건물을 보호하거나, 적을 공격할 때 활용할 수 있습니다. \uf6a2 [accent]전차 재조립기[]를 연구하고 배치하세요.
|
||||||
|
onset.makeunit = 기체를 생산하세요.\n"?" 버튼을 눌러 선택한 공장의 요구사항을 확인할 수 있습니다.
|
||||||
|
onset.turrets = 기체는 유용하지만, [accent]포탑[]은 사용하기에 따라 더 나은 방어 성능을 보여줍니다.\n \uf6eb [accent]브리치[] 포탑을 배치하세요.\n포탑은 \uf748 [accent]탄약[]이 필요합니다.
|
||||||
|
onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
|
||||||
|
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
|
||||||
|
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||||
|
onset.attack = 적은 취약한 상태입니다. 반격하세요.
|
||||||
|
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
|
||||||
|
onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
|
||||||
|
split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다)
|
||||||
|
split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.)
|
||||||
|
split.acquire = 기체를 제조하려면 텅스텐을 습득해야 합니다.
|
||||||
|
split.build = 기체를 벽의 반대편으로 운반해야 합니다.\n두 개의 [accent]회물 매스 드라이버[]를 각 벽면에 하나씩 배치하세요.\n둘 중 하나를 누른 다음 다른 하나를 선택하여 연결을 설정합니다.
|
||||||
|
split.container = 컨테이너와 마찬가지로, 기체도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n기체 조립대를 매스 드라이버 근처에 배치하여 기체를 적재한 후, 벽을 가로질러 보내 적 기지를 공격합니다.
|
||||||
|
|
||||||
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
||||||
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
|
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
|
||||||
@@ -1784,6 +1866,8 @@ block.derelict = \ue815 [lightgray]잔해
|
|||||||
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
|
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
|
||||||
block.illuminator.description = 발광합니다.
|
block.illuminator.description = 발광합니다.
|
||||||
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
|
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
|
||||||
|
block.reinforced-message.description = 동맹 간의 소통을 위한 메시지를 저장합니다.
|
||||||
|
block.world-message.description = 지도 작성에 사용되는 메시지 블록. 파괴할 수 없습니다.
|
||||||
block.graphite-press.description = 석탄을 흑연으로 압축합니다.
|
block.graphite-press.description = 석탄을 흑연으로 압축합니다.
|
||||||
block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다.
|
block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다.
|
||||||
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
|
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
|
||||||
@@ -1882,8 +1966,8 @@ block.core-foundation.description = 기지의 핵심입니다.코어: 조각보
|
|||||||
block.core-foundation.details = 두 번째 버전.
|
block.core-foundation.details = 두 번째 버전.
|
||||||
block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고 엄청나게 많은 양의 자원을 저장할 수 있습니다.
|
block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고 엄청나게 많은 양의 자원을 저장할 수 있습니다.
|
||||||
block.core-nucleus.details = 세 번째, 궁극의 버전.
|
block.core-nucleus.details = 세 번째, 궁극의 버전.
|
||||||
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||||
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||||
block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다.
|
block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다.
|
||||||
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
|
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
|
||||||
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
|
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
|
||||||
@@ -1935,7 +2019,7 @@ block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합
|
|||||||
block.breach.description = 적 대상에게 관통하는 베릴륨 또는 텅스텐 탄환을 발사합니다.
|
block.breach.description = 적 대상에게 관통하는 베릴륨 또는 텅스텐 탄환을 발사합니다.
|
||||||
block.diffuse.description = 넓은 원뿔 모양으로 탄환을 발사합니다. 적 대상을 뒤로 밀어냅니다.
|
block.diffuse.description = 넓은 원뿔 모양으로 탄환을 발사합니다. 적 대상을 뒤로 밀어냅니다.
|
||||||
block.sublimate.description = 적 대상에게 화염을 연속 분사합니다. 장갑을 관통합니다.
|
block.sublimate.description = 적 대상에게 화염을 연속 분사합니다. 장갑을 관통합니다.
|
||||||
block.titan.description = 지상 목표물을 향해 거대한 폭발 포탄을 발사합니다. 하이드로겐이 필요합니다.
|
block.titan.description = 지상 목표물을 향해 거대한 폭발 포탄을 발사합니다. 수소가 필요합니다.
|
||||||
block.afflict.description = 대전된 거대한 조각덩어리 구체를 발사합니다. 열이 필요합니다.
|
block.afflict.description = 대전된 거대한 조각덩어리 구체를 발사합니다. 열이 필요합니다.
|
||||||
block.disperse.description = 공중 목표물을 향해 파편 폭격을 가합니다.
|
block.disperse.description = 공중 목표물을 향해 파편 폭격을 가합니다.
|
||||||
block.lustre.description = 적 대상에게 느리게 움직이는 단일 표적 레이저를 발사합니다.
|
block.lustre.description = 적 대상에게 느리게 움직이는 단일 표적 레이저를 발사합니다.
|
||||||
@@ -1948,14 +2032,14 @@ block.electric-heater.description = 블록에 열을 가합니다. 많은 양의
|
|||||||
block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다.
|
block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다.
|
||||||
block.phase-heater.description = 블록에 열을 가합니다. 메타가 필요합니다.
|
block.phase-heater.description = 블록에 열을 가합니다. 메타가 필요합니다.
|
||||||
block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
|
block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = 축적된 열을 세 가지 출력 방향으로 분산시킵니다.
|
||||||
block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다.
|
block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다.
|
||||||
block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다.
|
block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다.
|
||||||
block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합니다. 열이 필요합니다.
|
block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합니다. 열이 필요합니다.
|
||||||
block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다.
|
block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다.
|
||||||
block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다.
|
block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다.
|
||||||
block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다.
|
block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다.
|
||||||
block.slag-incinerator.description = 비휘발성 물품 또는 액체를 소각합니다. 광재가 필요합니다.
|
block.slag-incinerator.description = 비휘발성 자원 또는 액체를 소각합니다. 광재가 필요합니다.
|
||||||
block.vent-condenser.description = 분출구에서 나오는 가스를 물로 응축합니다. 전력을 소비합니다.
|
block.vent-condenser.description = 분출구에서 나오는 가스를 물로 응축합니다. 전력을 소비합니다.
|
||||||
block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다.
|
block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다.
|
||||||
block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다.
|
block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다.
|
||||||
@@ -1986,7 +2070,7 @@ block.overflow-duct.description = 앞쪽 경로가 차단된 경우에만 자원
|
|||||||
block.duct-bridge.description = 구조물 및 지형 위로 자원을 이동합니다.
|
block.duct-bridge.description = 구조물 및 지형 위로 자원을 이동합니다.
|
||||||
block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅니다. 코어에서 빼낼 수 없습니다.
|
block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅니다. 코어에서 빼낼 수 없습니다.
|
||||||
block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다.
|
block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다.
|
||||||
block.reinforced-liquid-junction.description = 두 개의 교차 도관 사이의 다리 역할을 합니다.
|
block.reinforced-liquid-junction.description = 두 개의 교차 파이프 사이의 다리 역할을 합니다.
|
||||||
block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
||||||
block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
||||||
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
|
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
|
||||||
@@ -2002,24 +2086,26 @@ block.build-tower.description = 범위 내의 구조물을 자동으로 재구
|
|||||||
block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다.
|
block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다.
|
||||||
block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
||||||
block.reinforced-vault.description = 대량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
block.reinforced-vault.description = 대량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
||||||
block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
|
block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
|
||||||
block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
|
block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
|
||||||
block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
|
block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
|
||||||
block.tank-assembler.description = 입력된 블록과 기체로 대형 전차를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
block.tank-assembler.description = 입력된 블록과 기체로 대형 전차를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||||
block.ship-assembler.description = 입력된 블록과 기체로 대형 함선을 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
block.ship-assembler.description = 입력된 블록과 기체로 대형 함선을 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||||
block.mech-assembler.description = 입력된 블록과 기체로 대형 기계를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
block.mech-assembler.description = 입력된 블록과 기체로 대형 기계를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||||
block.tank-refabricator.description = 입력된 전차 기체를 2번째 등급으로 업그레이드합니다.
|
block.tank-refabricator.description = 입력된 전차 기체를 두 번째 등급으로 강화합니다.
|
||||||
block.ship-refabricator.description = 입력된 함선 기체를 2번째 등급으로 업그레이드합니다.
|
block.ship-refabricator.description = 입력된 함선 기체를 두 번째 등급으로 강화합니다.
|
||||||
block.mech-refabricator.description = 입력된 기계 기체를 2번째 등급으로 업그레이드합니다.
|
block.mech-refabricator.description = 입력된 기계 기체를 두 번째 등급으로 강화합니다.
|
||||||
block.prime-refabricator.description = 입력된 기체를 2번째 등급으로 업그레이드합니다.
|
block.prime-refabricator.description = 입력된 기체를 세 번째 등급으로 강화합니다.
|
||||||
block.basic-assembler-module.description = 조립 경계 옆에 배치하면 조립대 등급이 증가합니다. 전력이 필요합니다. 화물 입력으로 사용할 수 있습니다.
|
block.basic-assembler-module.description = 조립 경계 옆에 배치하면 조립대 등급이 증가합니다. 전력이 필요합니다. 화물 입력으로 사용할 수 있습니다.
|
||||||
block.small-deconstructor.description = 입력된 구조물 및 기체를 분해합니다. 제작 비용의 100%를 반환합니다.
|
block.small-deconstructor.description = 입력된 구조물 및 기체를 분해합니다. 제작 비용의 100%를 반환합니다.
|
||||||
block.reinforced-payload-conveyor.description = 화물을 앞으로 이동합니다.
|
block.reinforced-payload-conveyor.description = 화물을 앞으로 이동합니다.
|
||||||
block.reinforced-payload-router.description = 화물을 인접 블록으로 분배합니다. 필터가 설정되면 필터로 작동합니다.
|
block.reinforced-payload-router.description = 화물을 인접 블록으로 분배합니다. 필터가 설정되면 필터로 작동합니다.
|
||||||
block.payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
|
block.payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
|
||||||
|
block.large-payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
|
||||||
block.unit-repair-tower.description = 주변의 모든 기체를 수리합니다. 오존이 필요합니다.
|
block.unit-repair-tower.description = 주변의 모든 기체를 수리합니다. 오존이 필요합니다.
|
||||||
block.radar.description = 넓은 반경의 지형과 적 기체를 서서히 파악합니다. 전력이 필요합니다.
|
block.radar.description = 넓은 반경의 지형과 적 기체를 서서히 파악합니다. 전력이 필요합니다.
|
||||||
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
|
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
|
||||||
|
block.canvas.description = 미리 정의된 팔레트를 사용하여 단순 이미지를 표시합니다. 편집 가능.
|
||||||
|
|
||||||
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
||||||
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
||||||
|
|||||||
@@ -141,10 +141,17 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Išjungti
|
mod.disable = Išjungti
|
||||||
mod.content = Tūrinys:
|
mod.content = Tūrinys:
|
||||||
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
||||||
mod.requiresversion = [scarlet]Žemiausia privaloma žaidimo versija: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Trūkstamos priklausomybės: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Turinio klaidos.
|
mod.erroredcontent = [scarlet]Turinio klaidos.
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Įvyko klaida kraunant turinį.
|
mod.errors = Įvyko klaida kraunant turinį.
|
||||||
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
||||||
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
|
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
|
||||||
@@ -175,8 +182,8 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Išrasta
|
completed = [accent]Išrasta
|
||||||
techtree = Technologijų Medis
|
techtree = Technologijų Medis
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -277,6 +284,7 @@ server.invalidport = Negaliams prievado numeris!
|
|||||||
server.error = [crimson]Įvyko klaida.
|
server.error = [crimson]Įvyko klaida.
|
||||||
save.new = Naujas Išsaugojimas
|
save.new = Naujas Išsaugojimas
|
||||||
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Perrašyti
|
overwrite = Perrašyti
|
||||||
save.none = Nerasta jokių išsaugojimų!
|
save.none = Nerasta jokių išsaugojimų!
|
||||||
savefail = Nepavyko išsaugoti žaidimo!
|
savefail = Nepavyko išsaugoti žaidimo!
|
||||||
@@ -344,6 +352,8 @@ pausebuilding = [accent][[{0}][] statymo sustabdymui
|
|||||||
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Banga {0}
|
wave = [accent]Banga {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Banga po {0}
|
wave.waiting = [lightgray]Banga po {0}
|
||||||
@@ -428,6 +438,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Apžiūra
|
waves.preview = Apžiūra
|
||||||
waves.edit = Redaguoti...
|
waves.edit = Redaguoti...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopijuoti į iškarpinę
|
waves.copy = Kopijuoti į iškarpinę
|
||||||
waves.load = Užkrauti iš iškarpinės
|
waves.load = Užkrauti iš iškarpinės
|
||||||
waves.invalid = Klaidingos bangos iš iškarpinės.
|
waves.invalid = Klaidingos bangos iš iškarpinės.
|
||||||
@@ -630,6 +641,9 @@ resources.max = Max
|
|||||||
bannedblocks = Uždrausti blokai
|
bannedblocks = Uždrausti blokai
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Pridėti visus
|
addall = Pridėti visus
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -654,6 +668,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -735,6 +751,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -746,15 +764,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -890,6 +923,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1024,7 +1058,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pikseliavimas
|
setting.pixelate.name = Pikseliavimas
|
||||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Rodyti Žaidėjų Pozicijas
|
setting.position.name = Rodyti Žaidėjų Pozicijas
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muzikos Garsumas
|
setting.musicvol.name = Muzikos Garsumas
|
||||||
@@ -1070,6 +1104,7 @@ keybind.mouse_move.name = Sekti Pelę
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Pasirinkite Regioną
|
keybind.schematic_select.name = Pasirinkite Regioną
|
||||||
keybind.schematic_menu.name = Schemų Meniu
|
keybind.schematic_menu.name = Schemų Meniu
|
||||||
keybind.schematic_flip_x.name = Apversti schemą per X ašį
|
keybind.schematic_flip_x.name = Apversti schemą per X ašį
|
||||||
@@ -1095,6 +1130,8 @@ keybind.select.name = Pasirinkti/Šauti
|
|||||||
keybind.diagonal_placement.name = Įstrižas Padėjimas
|
keybind.diagonal_placement.name = Įstrižas Padėjimas
|
||||||
keybind.pick.name = Pasirinkti Bloką
|
keybind.pick.name = Pasirinkti Bloką
|
||||||
keybind.break_block.name = Išgriauti Bloką
|
keybind.break_block.name = Išgriauti Bloką
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Panaikinti Pasirinkimą
|
keybind.deselect.name = Panaikinti Pasirinkimą
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1156,6 +1193,7 @@ rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
||||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1404,6 +1442,8 @@ block.distributor.name = Skirstytuvas
|
|||||||
block.sorter.name = Rūšiuotojas
|
block.sorter.name = Rūšiuotojas
|
||||||
block.inverted-sorter.name = Atbulinis Rūšiuotojas
|
block.inverted-sorter.name = Atbulinis Rūšiuotojas
|
||||||
block.message.name = Žinutė
|
block.message.name = Žinutė
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Šviestuvas
|
block.illuminator.name = Šviestuvas
|
||||||
block.overflow-gate.name = Perpildymo Užtvara
|
block.overflow-gate.name = Perpildymo Užtvara
|
||||||
block.underflow-gate.name = Neperpildymo Užtvara
|
block.underflow-gate.name = Neperpildymo Užtvara
|
||||||
@@ -1500,7 +1540,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1541,6 +1581,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1687,17 +1728,11 @@ team.blue.name = mėlyna
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1706,9 +1741,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1723,9 +1761,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
|
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1768,6 +1851,8 @@ block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis k
|
|||||||
block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
|
block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
|
||||||
|
|
||||||
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
|
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes.
|
block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes.
|
||||||
block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui.
|
block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui.
|
||||||
block.silicon-smelter.description = Redukuoja smėlį su gryna anglimi. Gamina silicį.
|
block.silicon-smelter.description = Redukuoja smėlį su gryna anglimi. Gamina silicį.
|
||||||
@@ -2001,9 +2086,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
|
|||||||
@@ -141,10 +141,17 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Schakel uit
|
mod.disable = Schakel uit
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
|
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
|
||||||
@@ -175,8 +182,8 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Voltooid
|
completed = [accent]Voltooid
|
||||||
techtree = Technische vooruitgang
|
techtree = Technische vooruitgang
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -277,6 +284,7 @@ server.invalidport = Ongeldige poort!
|
|||||||
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
||||||
save.new = Nieuwe save
|
save.new = Nieuwe save
|
||||||
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Vervang
|
overwrite = Vervang
|
||||||
save.none = Geen saves gevonden!
|
save.none = Geen saves gevonden!
|
||||||
savefail = Opslaan mislukt!
|
savefail = Opslaan mislukt!
|
||||||
@@ -344,6 +352,8 @@ pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
|||||||
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Golf {0}
|
wave = [accent]Golf {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Golf in {0}
|
wave.waiting = [lightgray]Golf in {0}
|
||||||
@@ -428,6 +438,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copy to Clipboard
|
||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
@@ -630,6 +641,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -654,6 +668,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -735,6 +751,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -746,15 +764,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -890,6 +923,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1024,7 +1058,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
@@ -1070,6 +1104,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1095,6 +1130,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1156,6 +1193,7 @@ rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1404,6 +1442,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1500,7 +1540,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1541,6 +1581,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1687,17 +1728,11 @@ team.blue.name = blue
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1706,9 +1741,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1723,9 +1761,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1768,6 +1851,8 @@ block.armored-conveyor.description = Moves items at the same speed as titanium c
|
|||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
@@ -2001,9 +2086,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
|
|||||||
mod.disable = Wyłącz
|
mod.disable = Wyłącz
|
||||||
mod.content = Zawartość:
|
mod.content = Zawartość:
|
||||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
mod.incompatiblegame = [red]Przestarzała Gra
|
||||||
mod.outdatedv7 = [scarlet]Niezgodny z v7 (brak minGameVersion: 136)
|
mod.incompatiblemod = [red]Niekompatybilne
|
||||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
mod.blacklisted = [red]Niewspierane
|
||||||
|
mod.unmetdependencies = [red]Niespełnione Zależnośći
|
||||||
mod.erroredcontent = [scarlet]Błędy Zawartości
|
mod.erroredcontent = [scarlet]Błędy Zawartości
|
||||||
|
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ten mod potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
|
||||||
|
mod.outdatedv7.details = Ten mod jest niekompatybilny z najnowszą wersją gry. Autor musi go zaktualizować, i dodać [accent]minGameVersion: 136[] w pliku [accent]mod.json[].
|
||||||
|
mod.blacklisted.details = Ten mod został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
|
||||||
|
mod.missingdependencies.details = W tym modzie brakuje zależnośći: {0}
|
||||||
|
mod.erroredcontent.details = Ten mod spowodował błędy przy uruchomianu. Poproś autora moda o ich naprawienie.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||||
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
|
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
|
||||||
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
|
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
|
||||||
@@ -169,17 +176,17 @@ mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz
|
|||||||
about.button = O Grze
|
about.button = O Grze
|
||||||
name = Nazwa:
|
name = Nazwa:
|
||||||
noname = Najpierw wybierz[accent] nazwę gracza[].
|
noname = Najpierw wybierz[accent] nazwę gracza[].
|
||||||
search = Search:
|
search = Szukaj:
|
||||||
planetmap = Mapa Planety
|
planetmap = Mapa Planety
|
||||||
launchcore = Wystrzel Rdzeń
|
launchcore = Wystrzel Rdzeń
|
||||||
filename = Nazwa Pliku:
|
filename = Nazwa Pliku:
|
||||||
unlocked = Odblokowano nową zawartość!
|
unlocked = Odblokowano nową zawartość!
|
||||||
available = Nowe Odkrycie dostępne
|
available = Nowe Odkrycie dostępne
|
||||||
unlock.incampaign = < Odblokuj w kampanii dla szczegółów >
|
unlock.incampaign = < Odblokuj w kampanii dla szczegółów >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Wybierz początkową kampanię
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy jak doświadczenia z gry.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
|
||||||
completed = [accent]Ukończony
|
completed = [accent]Ukończony
|
||||||
techtree = Drzewo Techno-\nlogiczne
|
techtree = Drzewo Techno-\nlogiczne
|
||||||
techtree.select = Wybór Drzewa Technologicznego
|
techtree.select = Wybór Drzewa Technologicznego
|
||||||
@@ -281,6 +288,7 @@ server.invalidport = Nieprawidłowy numer portu.
|
|||||||
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
||||||
save.new = Nowy zapis
|
save.new = Nowy zapis
|
||||||
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Nadpisz
|
overwrite = Nadpisz
|
||||||
save.none = Nie znaleziono zapisów gry!
|
save.none = Nie znaleziono zapisów gry!
|
||||||
savefail = Nie udało się zapisać gry!
|
savefail = Nie udało się zapisać gry!
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
|||||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||||
enablebuilding = [scarlet][[{0}][] wznów budowę
|
enablebuilding = [scarlet][[{0}][] wznów budowę
|
||||||
showui = Interfejs ukryty.\nNaciśnij [accent][[{0}][] by go pokazać.
|
showui = Interfejs ukryty.\nNaciśnij [accent][[{0}][] by go pokazać.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Fala {0}
|
wave = [accent]Fala {0}
|
||||||
wave.cap = [accent]Fala {0}/{1}
|
wave.cap = [accent]Fala {0}/{1}
|
||||||
wave.waiting = [lightgray]Fala za {0}
|
wave.waiting = [lightgray]Fala za {0}
|
||||||
@@ -365,7 +375,7 @@ saveimage = Zapisz Obraz
|
|||||||
unknown = Nieznane
|
unknown = Nieznane
|
||||||
custom = Własne
|
custom = Własne
|
||||||
builtin = Wbudowane
|
builtin = Wbudowane
|
||||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||||
map.random = [accent]Losowa Mapa
|
map.random = [accent]Losowa Mapa
|
||||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze.
|
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze.
|
||||||
@@ -432,6 +442,7 @@ waves.max = maks. jednostek
|
|||||||
waves.guardian = Strażnik
|
waves.guardian = Strażnik
|
||||||
waves.preview = Podgląd
|
waves.preview = Podgląd
|
||||||
waves.edit = Edytuj...
|
waves.edit = Edytuj...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopiuj Do Schowka
|
waves.copy = Kopiuj Do Schowka
|
||||||
waves.load = Załaduj Ze Schowka
|
waves.load = Załaduj Ze Schowka
|
||||||
waves.invalid = Nieprawidłowe fale w schowku.
|
waves.invalid = Nieprawidłowe fale w schowku.
|
||||||
@@ -623,8 +634,8 @@ objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
|
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
|
||||||
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
objective.enemyescelating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
|
||||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
objective.enemyairunits = [accent]Produkcja latających wrogich jednostek za [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
|
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
|
||||||
objective.command = [accent]Dowódź Jednostkami
|
objective.command = [accent]Dowódź Jednostkami
|
||||||
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
|
||||||
@@ -636,6 +647,9 @@ resources.max = Maks.
|
|||||||
bannedblocks = Zabronione bloki
|
bannedblocks = Zabronione bloki
|
||||||
objectives = Cele
|
objectives = Cele
|
||||||
bannedunits = Zabronione jednostki
|
bannedunits = Zabronione jednostki
|
||||||
|
rules.hidebannedblocks = Ukryj zabronione bloki
|
||||||
|
bannedunits.whitelist = Zablokowane jednostki jako biała lista
|
||||||
|
bannedblocks.whitelist = Zablokowane bloki jako biała lista
|
||||||
addall = Dodaj wszystkie
|
addall = Dodaj wszystkie
|
||||||
launch.from = Wystrzelony z: [accent]{0}
|
launch.from = Wystrzelony z: [accent]{0}
|
||||||
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
|
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
|
||||||
@@ -660,6 +674,8 @@ weather.snow.name = Śnieg
|
|||||||
weather.sandstorm.name = Burza piaskowa
|
weather.sandstorm.name = Burza piaskowa
|
||||||
weather.sporestorm.name = Burza zarodników
|
weather.sporestorm.name = Burza zarodników
|
||||||
weather.fog.name = Mgła
|
weather.fog.name = Mgła
|
||||||
|
campaign.playtime = \uf129 [lightgray]Czas gry na sektorze: {0}
|
||||||
|
campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonany.\n[lightgray]Ostatni sektor został podbity.
|
||||||
sectorlist = Sektory
|
sectorlist = Sektory
|
||||||
sectorlist.attacked = {0} atakowanych
|
sectorlist.attacked = {0} atakowanych
|
||||||
|
|
||||||
@@ -675,7 +691,7 @@ sectors.stored = Zmagazynowane:
|
|||||||
sectors.resume = Kontynuuj
|
sectors.resume = Kontynuuj
|
||||||
sectors.launch = Wystrzel
|
sectors.launch = Wystrzel
|
||||||
sectors.select = Wybierz
|
sectors.select = Wybierz
|
||||||
sectors.nonelaunch = [lightgray]żaden (słońce)
|
sectors.nonelaunch = [lightgray]Żaden (Słońce)
|
||||||
sectors.rename = Zmień Nazwę Sektora
|
sectors.rename = Zmień Nazwę Sektora
|
||||||
sectors.enemybase = [scarlet]Baza Wroga
|
sectors.enemybase = [scarlet]Baza Wroga
|
||||||
sectors.vulnerable = [scarlet]Wrażliwy
|
sectors.vulnerable = [scarlet]Wrażliwy
|
||||||
@@ -744,6 +760,8 @@ sector.windsweptIslands.description = Dalej za linią brzegową znajduje się te
|
|||||||
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
|
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
|
||||||
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
|
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
|
||||||
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
||||||
|
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
||||||
|
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
||||||
|
|
||||||
sector.onset.name = Początek
|
sector.onset.name = Początek
|
||||||
sector.aegis.name = Egida
|
sector.aegis.name = Egida
|
||||||
@@ -756,6 +774,12 @@ sector.marsh.name = Bagno
|
|||||||
sector.peaks.name = Szczyty
|
sector.peaks.name = Szczyty
|
||||||
sector.ravine.name = Wąwóz
|
sector.ravine.name = Wąwóz
|
||||||
sector.caldera-erekir.name = Kaldera
|
sector.caldera-erekir.name = Kaldera
|
||||||
|
sector.stronghold.name = Twierdza
|
||||||
|
sector.crevice.name = Szpara
|
||||||
|
sector.siege.name = Oblężenie
|
||||||
|
sector.crossroads.name = Rozdroże
|
||||||
|
sector.karst.name = Kras
|
||||||
|
sector.origin.name = Zalążek
|
||||||
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
||||||
sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
|
sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
|
||||||
sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
|
sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
|
||||||
@@ -763,8 +787,16 @@ sector.intersect.description = Skany wskazują na możliwe ataki od razu po wyl
|
|||||||
sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[].
|
sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[].
|
||||||
sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych.
|
sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych.
|
||||||
sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach.
|
sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach.
|
||||||
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwnikó.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwników.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
|
||||||
sector.caldera-erekir.description = Tymczasowy opis.
|
sector.caldera-erekir.description = Tymczasowy opis.
|
||||||
|
sector.stronghold.description = Trwają prace nad opisem.
|
||||||
|
sector.crevice.description = Trwają prace nad opisem.
|
||||||
|
sector.siege.description = Trwają prace nad opisem.
|
||||||
|
sector.crossroads.description = Trwają prace nad opisem.
|
||||||
|
sector.karst.description = Trwają prace nad opisem.
|
||||||
|
sector.origin.description = Trwają prace nad opisem.
|
||||||
|
|
||||||
status.burning.name = Podpalenie
|
status.burning.name = Podpalenie
|
||||||
status.freezing.name = Zamrożenie
|
status.freezing.name = Zamrożenie
|
||||||
@@ -901,6 +933,7 @@ ability.unitspawn = Fabryka Jednostek {0}
|
|||||||
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
||||||
ability.movelightning = Pioruny Poruszania
|
ability.movelightning = Pioruny Poruszania
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
|
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
|
||||||
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
||||||
|
|
||||||
@@ -1081,8 +1114,9 @@ keybind.mouse_move.name = Podążaj Za Myszą
|
|||||||
keybind.pan.name = Widok Panoramiczny
|
keybind.pan.name = Widok Panoramiczny
|
||||||
keybind.boost.name = Przyspiesz
|
keybind.boost.name = Przyspiesz
|
||||||
keybind.command_mode.name = Tryb Komend
|
keybind.command_mode.name = Tryb Komend
|
||||||
keybind.schematic_select.name = Wybierz region
|
keybind.rebuild_select.name = Odbuduj Region
|
||||||
keybind.schematic_menu.name = Menu schematów
|
keybind.schematic_select.name = Wybierz Region
|
||||||
|
keybind.schematic_menu.name = Menu Schematów
|
||||||
keybind.schematic_flip_x.name = Obróć schemat w poziomie
|
keybind.schematic_flip_x.name = Obróć schemat w poziomie
|
||||||
keybind.schematic_flip_y.name = Obróć schemat w pionie
|
keybind.schematic_flip_y.name = Obróć schemat w pionie
|
||||||
keybind.category_prev.name = Poprzednia kategoria
|
keybind.category_prev.name = Poprzednia kategoria
|
||||||
@@ -1106,6 +1140,8 @@ keybind.select.name = Zaznacz
|
|||||||
keybind.diagonal_placement.name = Budowa po skosie
|
keybind.diagonal_placement.name = Budowa po skosie
|
||||||
keybind.pick.name = Wybierz Blok
|
keybind.pick.name = Wybierz Blok
|
||||||
keybind.break_block.name = Zniszcz Blok
|
keybind.break_block.name = Zniszcz Blok
|
||||||
|
keybind.select_all_units = Wybierz Wszystkie Jednostki
|
||||||
|
keybind.select_all_unit_factories = Wybierz Wszystkie Fabryki Jednostek
|
||||||
keybind.deselect.name = Odznacz
|
keybind.deselect.name = Odznacz
|
||||||
keybind.pickupCargo.name = Podnieś Ładunek
|
keybind.pickupCargo.name = Podnieś Ładunek
|
||||||
keybind.dropCargo.name = Opuść Ładunek
|
keybind.dropCargo.name = Opuść Ładunek
|
||||||
@@ -1167,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||||
rules.unitcap = Podstawowy limit jednostek
|
rules.unitcap = Podstawowy limit jednostek
|
||||||
@@ -1425,6 +1462,8 @@ block.distributor.name = Dystrybutor
|
|||||||
block.sorter.name = Sortownik
|
block.sorter.name = Sortownik
|
||||||
block.inverted-sorter.name = Odwrotny Sortownik
|
block.inverted-sorter.name = Odwrotny Sortownik
|
||||||
block.message.name = Wiadomość
|
block.message.name = Wiadomość
|
||||||
|
block.reinforced-message.name = Wzmocniona Wiadomość
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Rozświetlacz
|
block.illuminator.name = Rozświetlacz
|
||||||
block.overflow-gate.name = Brama Przepełnieniowa
|
block.overflow-gate.name = Brama Przepełnieniowa
|
||||||
block.underflow-gate.name = Brama Niedomiaru
|
block.underflow-gate.name = Brama Niedomiaru
|
||||||
@@ -1489,7 +1528,7 @@ block.rotary-pump.name = Wirowa Pompa
|
|||||||
block.thorium-reactor.name = Reaktor Torowy
|
block.thorium-reactor.name = Reaktor Torowy
|
||||||
block.mass-driver.name = Katapulta Masy
|
block.mass-driver.name = Katapulta Masy
|
||||||
block.blast-drill.name = Wybuchowe Wiertło
|
block.blast-drill.name = Wybuchowe Wiertło
|
||||||
block.impulse-pump.name = Impulsywna Pompa
|
block.impulse-pump.name = Impulsowa Pompa
|
||||||
block.thermal-generator.name = Generator Termalny
|
block.thermal-generator.name = Generator Termalny
|
||||||
block.surge-smelter.name = Piec Mieszający
|
block.surge-smelter.name = Piec Mieszający
|
||||||
block.mender.name = Naprawiacz
|
block.mender.name = Naprawiacz
|
||||||
@@ -1521,7 +1560,7 @@ block.payload-router.name = Rozdzielacz Ładunku
|
|||||||
block.duct.name = Rura Próżniowa
|
block.duct.name = Rura Próżniowa
|
||||||
block.duct-router.name = Rozdzielacz Próżniowy
|
block.duct-router.name = Rozdzielacz Próżniowy
|
||||||
block.duct-bridge.name = Most Próżniowy
|
block.duct-bridge.name = Most Próżniowy
|
||||||
block.payload-propulsion-tower.name = Wieża Napędowa Ładunku
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Próżnia Ładunku
|
block.payload-void.name = Próżnia Ładunku
|
||||||
block.payload-source.name = Źródło Ładunku
|
block.payload-source.name = Źródło Ładunku
|
||||||
block.disassembler.name = Rozkładacz
|
block.disassembler.name = Rozkładacz
|
||||||
@@ -1539,7 +1578,7 @@ block.payload-loader.description = Ładuje płyny i surowce do bloków.
|
|||||||
block.payload-unloader.name = Punkt Rozładunkowy
|
block.payload-unloader.name = Punkt Rozładunkowy
|
||||||
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
|
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
|
||||||
block.heat-source.name = Źródło Ciepła
|
block.heat-source.name = Źródło Ciepła
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = Blok dający nieskończone ciepło.
|
||||||
|
|
||||||
block.empty.name = Pusty
|
block.empty.name = Pusty
|
||||||
block.rhyolite-crater.name = Ryolitowy Krater
|
block.rhyolite-crater.name = Ryolitowy Krater
|
||||||
@@ -1563,6 +1602,7 @@ block.carbon-vent.name = Węglowy Gejzer
|
|||||||
block.arkyic-vent.name = Arkyiczny Gejzer
|
block.arkyic-vent.name = Arkyiczny Gejzer
|
||||||
block.yellow-stone-vent.name = Żółty Kamienny Gejzer
|
block.yellow-stone-vent.name = Żółty Kamienny Gejzer
|
||||||
block.red-stone-vent.name = Czerwony Kamienny Gejzer
|
block.red-stone-vent.name = Czerwony Kamienny Gejzer
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Strefa Rdzenia
|
block.core-zone.name = Strefa Rdzenia
|
||||||
@@ -1602,7 +1642,7 @@ block.electric-heater.name = Podgrzewacz Elektryczny
|
|||||||
block.slag-heater.name = Podgrzewacz Żużlowy
|
block.slag-heater.name = Podgrzewacz Żużlowy
|
||||||
block.phase-heater.name = Podgrzewacz Fazowy
|
block.phase-heater.name = Podgrzewacz Fazowy
|
||||||
block.heat-redirector.name = Kierownik Ciepła
|
block.heat-redirector.name = Kierownik Ciepła
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Rozdzielacz Ciepła
|
||||||
block.slag-incinerator.name = Spalarnia Żużla
|
block.slag-incinerator.name = Spalarnia Żużla
|
||||||
block.carbide-crucible.name = Tygiel Węglowy
|
block.carbide-crucible.name = Tygiel Węglowy
|
||||||
block.slag-centrifuge.name = Wirówka Żużlu
|
block.slag-centrifuge.name = Wirówka Żużlu
|
||||||
@@ -1709,17 +1749,11 @@ team.blue.name = Niebieski
|
|||||||
hint.skip = Pomiń
|
hint.skip = Pomiń
|
||||||
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
|
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
|
||||||
hint.zoom = [accent]Użyj[] by przybliżać lub oddalać obraz.
|
hint.zoom = [accent]Użyj[] by przybliżać lub oddalać obraz.
|
||||||
hint.mine = Zbliż się do \uf8c4 rudy miedzi i [accent]kliknij[] by kopać manualnie.
|
|
||||||
hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać.
|
hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać.
|
||||||
hint.depositItems = By przenosić przedmioty, przeciągij je ze swojego statku do rdzenia.
|
hint.depositItems = By przenosić przedmioty, przeciągij je ze swojego statku do rdzenia.
|
||||||
hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
|
hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
|
||||||
hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
|
hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
|
||||||
hint.desktopPause = Naciśnij [accent][[Spację][] by zatrzymać lub wznowić grę.
|
hint.desktopPause = Naciśnij [accent][[Spację][] by zatrzymać lub wznowić grę.
|
||||||
hint.placeDrill = Wybierz \ue85e [accent]Wiertło[] w menu w prawym dolnym rogu, i wybierz wtedy \uf870 [accent]Wiertło[] i kliknij na miedzi by je postawić.
|
|
||||||
hint.placeDrill.mobile = Wybierz zakładkę z \ue85e[accent]Wiertłem[] w menu w prawym dolnym rogu, i wtedy wybierz \uf870 [accent]Wiertło[] i kliknij na miedzi by je postawić.\n\nNaciśnij \ue800 [accent]znak potwierdzenia[] w dolnym prawym rogu aby potwierdzić.
|
|
||||||
hint.placeConveyor = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nKliknij i przeciągnij by położyć wiele przeciągników.\n[accent]Przewiń[] aby obrócić.
|
|
||||||
hint.placeConveyor.mobile = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nPrzytrzymaj palcem i przeciągnij by położyć wiele przeciągników.
|
|
||||||
hint.placeTurret = Postaw \uf861 [accent]Działka[] by bronić się przed wrogami.\n\nDziałka potrzebują amunicji - w tym wypadku, \uf838 [accent]Miedzi[].\nUżyj przenośników i wierteł by je naładować.
|
|
||||||
hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki.
|
hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki.
|
||||||
hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia.
|
hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia.
|
||||||
hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej.
|
hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej.
|
||||||
@@ -1728,9 +1762,12 @@ hint.research = Klikij przycisk \ue875 [accent]Badań[] by odkrywać nowe techno
|
|||||||
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie.
|
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie.
|
||||||
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
|
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
|
||||||
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
|
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
|
||||||
|
hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
|
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
|
||||||
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
|
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
|
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
|
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
|
||||||
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
|
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
|
||||||
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
|
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
|
||||||
@@ -1745,9 +1782,54 @@ hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na n
|
|||||||
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
|
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
|
||||||
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
||||||
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
||||||
hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
|
|
||||||
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
||||||
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
||||||
|
gz.mine = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać.
|
||||||
|
gz.mine.mobile = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
|
||||||
|
gz.research = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
|
||||||
|
gz.research.mobile = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić.
|
||||||
|
gz.conveyors = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[] żeby obrócić.
|
||||||
|
gz.conveyors.mobile = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz.
|
||||||
|
gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi.
|
||||||
|
gz.lead = \uf837 [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów.
|
||||||
|
gz.moveup = \ue804 Przejdź do dalszych celów.
|
||||||
|
gz.turrets = Zbadaj i postaw 2 \uf861 [accent]Podwójne Działka[] do obrony rdzenia.\nPodwójne działka wymagają \uf838 [accent]amunicji[] z przenośników.
|
||||||
|
gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników.
|
||||||
|
gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw \uf8ae [accent]miedziane mury[] wokół działek.
|
||||||
|
gz.defend = Nadchodzi wróg, przygotuj się do obrony.
|
||||||
|
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji.
|
||||||
|
gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników.
|
||||||
|
gz.supplyturret = [accent]Załaduj Działko
|
||||||
|
gz.zone1 = To jest strefa zrzutu wroga.
|
||||||
|
gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczone z początkiem fali.
|
||||||
|
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
||||||
|
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
||||||
|
onset.mine = Naćiśnij żeby wydobywać \uf748 [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
|
||||||
|
onset.mine.mobile = Kliknij żeby wydobywać \uf748 [accent]beryl[] ze ścian.
|
||||||
|
onset.research = Otwórz\ue875 drzewo technologiczne.\nZbadj, a następnie postaw \uf73e [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
|
||||||
|
onset.bore = Zbadaj i postaw \uf741 [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian.
|
||||||
|
onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw \uf73d [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym.
|
||||||
|
onset.ducts = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić.
|
||||||
|
onset.ducts.mobile = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz.
|
||||||
|
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
|
||||||
|
onset.graphite = Bardziej skomplikowane bloki wymagają \uf835 [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
|
||||||
|
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj \uf74d [accent]rozkruszacz klifów[] i \uf779 [accent]krzemowy piec łukowy[].
|
||||||
|
onset.arcfurnace = Krzemowy piec łukowy potrzebuje \uf834 [accent]piasku[] i \uf835 [accent]grafitu[] żeby produkować \uf82f [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
|
||||||
|
onset.crusher = Użyj \uf74d [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
|
||||||
|
onset.fabricator = Używaj [accent]jednostek[] żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw \uf6a2 [accent]fabrykę czołgów[].
|
||||||
|
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?" żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
|
||||||
|
onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw \uf6eb [accent]Wyłom[].\nDziałka potrzebują \uf748 [accent]amuncji[].
|
||||||
|
onset.turretammo = Dostarcz [accent]beryl[] do działka.
|
||||||
|
onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę \uf6ee [accent]berylowych murów[] naokoło działka.
|
||||||
|
onset.enemies = Nadchodzi wróg, przygotuj obronę.
|
||||||
|
onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak.
|
||||||
|
onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy \uf725 rdzeń.
|
||||||
|
onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj.
|
||||||
|
split.pickup = Niektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Domyślne klawisze to [ i ], użyj ich żeby podnieść lub upuścić blok.)
|
||||||
|
split.pickup.mobile = iektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Żeby podnieść lub upuścić jakiś blok, przytrzymaj go przez chwilę.)
|
||||||
|
split.acquire = Żeby wybudować jednostki musisz pozyskać trochę wolframu.
|
||||||
|
split.build = Jednostki trzeba przetransportować na drugą stronę.\nPosaw dwie [accent]Katapulty Ładunku[] po każdej ze stron.\nPołącz je klikając najpierw jedną, a nastepnie drugą.
|
||||||
|
split.container = Podobnie jak kontenery jednostki także da się transportować przy użyciu [accent]Katapult Ładunku[].\nPostaw fabrykę jednostek w taki sposób, żeby dotykała katapulty masy i była w nią skierowana.\n Wyślij jednostki na drugą stronę i zaatakuj bazę wroga.
|
||||||
|
|
||||||
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
|
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
|
||||||
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
|
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
|
||||||
@@ -1791,6 +1873,8 @@ block.derelict = \uf77e [lightgray]Wrak
|
|||||||
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
|
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
|
||||||
block.illuminator.description = Małe, kompaktowe i konfigurowalne źródło światła. Wymaga energii do funkcjonowania.
|
block.illuminator.description = Małe, kompaktowe i konfigurowalne źródło światła. Wymaga energii do funkcjonowania.
|
||||||
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
||||||
block.multi-press.description = Ulepszona wersja prasy grafitowej. Dodanie wody wytwarza grafit znacznie szybciej i efektywniej.
|
block.multi-press.description = Ulepszona wersja prasy grafitowej. Dodanie wody wytwarza grafit znacznie szybciej i efektywniej.
|
||||||
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
|
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
|
||||||
@@ -2024,9 +2108,11 @@ block.small-deconstructor.description = Niszczy wprowadzone budynki i jednostki.
|
|||||||
block.reinforced-payload-conveyor.description = Transportuje ładunek.
|
block.reinforced-payload-conveyor.description = Transportuje ładunek.
|
||||||
block.reinforced-payload-router.description = Rozdziela ładunek pomiędzy podłączone bloki. Jeśli filtr jest ustawiony, działa jak sortownik.
|
block.reinforced-payload-router.description = Rozdziela ładunek pomiędzy podłączone bloki. Jeśli filtr jest ustawiony, działa jak sortownik.
|
||||||
block.payload-mass-driver.description = Blok pozwalający na transport ładunku na dalekie odległości. Wystrzeliwuje otrzymany ładunek do podłączonej katapulty.
|
block.payload-mass-driver.description = Blok pozwalający na transport ładunku na dalekie odległości. Wystrzeliwuje otrzymany ładunek do podłączonej katapulty.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu.
|
block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu.
|
||||||
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
|
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
|
||||||
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
|
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
|
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
|
||||||
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
|
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]Compatível com Multiplayer
|
|||||||
mod.disable = Desati-\nvar
|
mod.disable = Desati-\nvar
|
||||||
mod.content = Conteúdo:
|
mod.content = Conteúdo:
|
||||||
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
||||||
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompativel com a V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||||
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
|
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
|
||||||
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
|
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
|
||||||
@@ -178,8 +185,8 @@ available = Nova pesquisa disponível!
|
|||||||
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Árvore Tecnológica
|
techtree = Árvore Tecnológica
|
||||||
techtree.select = Seleção de Árvore Tecnológica
|
techtree.select = Seleção de Árvore Tecnológica
|
||||||
@@ -281,6 +288,7 @@ server.invalidport = Numero de port inválido!
|
|||||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||||
save.new = Novo save
|
save.new = Novo save
|
||||||
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Sobrescrever
|
overwrite = Sobrescrever
|
||||||
save.none = Nenhum save encontrado!
|
save.none = Nenhum save encontrado!
|
||||||
savefail = Falha ao salvar jogo!
|
savefail = Falha ao salvar jogo!
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][] para parar a construção
|
|||||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||||
enablebuilding = [scarlet][[{0}][] para habilitar construção
|
enablebuilding = [scarlet][[{0}][] para habilitar construção
|
||||||
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
|
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
wave.cap = [accent]Horda {0}/{1}
|
wave.cap = [accent]Horda {0}/{1}
|
||||||
wave.waiting = Proxima horda em {0}
|
wave.waiting = Proxima horda em {0}
|
||||||
@@ -432,6 +442,7 @@ waves.max = quantidade máxima
|
|||||||
waves.guardian = Guardião
|
waves.guardian = Guardião
|
||||||
waves.preview = Pré-visualizar
|
waves.preview = Pré-visualizar
|
||||||
waves.edit = Editar...
|
waves.edit = Editar...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copiar para área de transferência
|
waves.copy = Copiar para área de transferência
|
||||||
waves.load = Carregar da área de transferência
|
waves.load = Carregar da área de transferência
|
||||||
waves.invalid = Hordas inválidas na área de transferência.
|
waves.invalid = Hordas inválidas na área de transferência.
|
||||||
@@ -644,6 +655,9 @@ resources.max = Máximo
|
|||||||
bannedblocks = Blocos Banidos
|
bannedblocks = Blocos Banidos
|
||||||
objectives = Objetivos
|
objectives = Objetivos
|
||||||
bannedunits = Unidades Banidas
|
bannedunits = Unidades Banidas
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Adicionar Todos
|
addall = Adicionar Todos
|
||||||
launch.from = Lançando de: [accent]{0}
|
launch.from = Lançando de: [accent]{0}
|
||||||
launch.capacity = Capacidade para Lançamento de Itens: [accent]{0}
|
launch.capacity = Capacidade para Lançamento de Itens: [accent]{0}
|
||||||
@@ -668,6 +682,8 @@ weather.snow.name = Neve
|
|||||||
weather.sandstorm.name = Tempestade de Areia
|
weather.sandstorm.name = Tempestade de Areia
|
||||||
weather.sporestorm.name = Tempestade de Esporos
|
weather.sporestorm.name = Tempestade de Esporos
|
||||||
weather.fog.name = Névoa
|
weather.fog.name = Névoa
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Setores
|
sectorlist = Setores
|
||||||
sectorlist.attacked = {0} sob ataque
|
sectorlist.attacked = {0} sob ataque
|
||||||
@@ -752,6 +768,8 @@ sector.windsweptIslands.description = Um pouco depois do literal tem essa remota
|
|||||||
sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento.
|
sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento.
|
||||||
sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta.
|
sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta.
|
||||||
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
|
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = O Começo
|
sector.onset.name = O Começo
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -764,6 +782,12 @@ sector.marsh.name = O Brejo
|
|||||||
sector.peaks.name = Picos
|
sector.peaks.name = Picos
|
||||||
sector.ravine.name = Ravina
|
sector.ravine.name = Ravina
|
||||||
sector.caldera-erekir.name = Caldeira
|
sector.caldera-erekir.name = Caldeira
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
|
||||||
sector.onset.description = O setor de tutorial. Este objetivo ainda não foi criado. Aguarde mais informações.
|
sector.onset.description = O setor de tutorial. Este objetivo ainda não foi criado. Aguarde mais informações.
|
||||||
#TODO - no shield breaker anymore.
|
#TODO - no shield breaker anymore.
|
||||||
@@ -773,8 +797,16 @@ sector.intersect.description = Scanners sugerem que este setor será atacado de
|
|||||||
sector.atlas.description = Este setor contém terreno variado e exigirá uma variedade de unidades para atacar de forma eficaz.\nUnidades melhoradas também podem ser necessárias para passar por algumas das bases inimigas mais difíceis detectadas aqui.\nPesquise o [accent]Eletrolisador[] e o [accent]Refrabicador de Tanques[].
|
sector.atlas.description = Este setor contém terreno variado e exigirá uma variedade de unidades para atacar de forma eficaz.\nUnidades melhoradas também podem ser necessárias para passar por algumas das bases inimigas mais difíceis detectadas aqui.\nPesquise o [accent]Eletrolisador[] e o [accent]Refrabicador de Tanques[].
|
||||||
sector.split.description = A presença mínima de inimigos neste setor o torna perfeito para testar novas tecnologias de transporte.
|
sector.split.description = A presença mínima de inimigos neste setor o torna perfeito para testar novas tecnologias de transporte.
|
||||||
sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações.
|
sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[].
|
sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[].
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Queimando
|
status.burning.name = Queimando
|
||||||
status.freezing.name = Congelando
|
status.freezing.name = Congelando
|
||||||
@@ -912,6 +944,7 @@ ability.unitspawn = Fábrica de {0}
|
|||||||
ability.shieldregenfield = Raio de Regeneração do Escudo
|
ability.shieldregenfield = Raio de Regeneração do Escudo
|
||||||
ability.movelightning = Raio de Movimento
|
ability.movelightning = Raio de Movimento
|
||||||
ability.shieldarc = Arco do Escudo
|
ability.shieldarc = Arco do Escudo
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[]
|
ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[]
|
||||||
|
|
||||||
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
||||||
@@ -1092,6 +1125,7 @@ keybind.mouse_move.name = Seguir o Cursor
|
|||||||
keybind.pan.name = Câmera livre
|
keybind.pan.name = Câmera livre
|
||||||
keybind.boost.name = Impulsionar
|
keybind.boost.name = Impulsionar
|
||||||
keybind.command_mode.name = Modo de Comando
|
keybind.command_mode.name = Modo de Comando
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu de Esquemas
|
keybind.schematic_menu.name = Menu de Esquemas
|
||||||
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
||||||
@@ -1117,6 +1151,8 @@ keybind.select.name = Selecionar
|
|||||||
keybind.diagonal_placement.name = Posicionamento Diagonal
|
keybind.diagonal_placement.name = Posicionamento Diagonal
|
||||||
keybind.pick.name = Pegar bloco
|
keybind.pick.name = Pegar bloco
|
||||||
keybind.break_block.name = Quebrar bloco
|
keybind.break_block.name = Quebrar bloco
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Desmarcar
|
keybind.deselect.name = Desmarcar
|
||||||
keybind.pickupCargo.name = Pegar Carga
|
keybind.pickupCargo.name = Pegar Carga
|
||||||
keybind.dropCargo.name = Soltar Carga
|
keybind.dropCargo.name = Soltar Carga
|
||||||
@@ -1178,6 +1214,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de uni
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||||
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
||||||
rules.unitcap = Capacidade base da Unidade
|
rules.unitcap = Capacidade base da Unidade
|
||||||
@@ -1426,6 +1463,8 @@ block.distributor.name = Distribuidor
|
|||||||
block.sorter.name = Ordenador
|
block.sorter.name = Ordenador
|
||||||
block.inverted-sorter.name = Ordenador invertido
|
block.inverted-sorter.name = Ordenador invertido
|
||||||
block.message.name = Mensagem
|
block.message.name = Mensagem
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Iluminador
|
block.illuminator.name = Iluminador
|
||||||
block.overflow-gate.name = Portão de Sobrecarga
|
block.overflow-gate.name = Portão de Sobrecarga
|
||||||
block.underflow-gate.name = Portão de Sobrecarga Invertido
|
block.underflow-gate.name = Portão de Sobrecarga Invertido
|
||||||
@@ -1522,7 +1561,7 @@ block.payload-router.name = Roteador de Carga
|
|||||||
block.duct.name = Duto
|
block.duct.name = Duto
|
||||||
block.duct-router.name = Duto Roteador
|
block.duct-router.name = Duto Roteador
|
||||||
block.duct-bridge.name = Duto-Ponte
|
block.duct-bridge.name = Duto-Ponte
|
||||||
block.payload-propulsion-tower.name = Torre de Propulsão De Cargas
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Destruidor de Cargas
|
block.payload-void.name = Destruidor de Cargas
|
||||||
block.payload-source.name = Criador de Cargas
|
block.payload-source.name = Criador de Cargas
|
||||||
block.disassembler.name = Desmontador
|
block.disassembler.name = Desmontador
|
||||||
@@ -1563,6 +1602,7 @@ block.carbon-vent.name = Ventilação de Carbono
|
|||||||
block.arkyic-vent.name = Ventilação Arkyic
|
block.arkyic-vent.name = Ventilação Arkyic
|
||||||
block.yellow-stone-vent.name = Ventilação de Pedra Amarela
|
block.yellow-stone-vent.name = Ventilação de Pedra Amarela
|
||||||
block.red-stone-vent.name = Ventilação de Pedra Vermelha
|
block.red-stone-vent.name = Ventilação de Pedra Vermelha
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Zona do Núcleo
|
block.core-zone.name = Zona do Núcleo
|
||||||
@@ -1710,17 +1750,11 @@ team.blue.name = Azul
|
|||||||
hint.skip = Pular
|
hint.skip = Pular
|
||||||
hint.desktopMove = Use [accent][[WASD][] para mover.
|
hint.desktopMove = Use [accent][[WASD][] para mover.
|
||||||
hint.zoom = [accent]Scroll[] para dar e tirar zoom.
|
hint.zoom = [accent]Scroll[] para dar e tirar zoom.
|
||||||
hint.mine = Vá até perto do \uf8c4 minério de cobre e[accent]toque[] nele para minerar.
|
|
||||||
hint.desktopShoot = [accent][[Click-Esquerdo][] para atirar.
|
hint.desktopShoot = [accent][[Click-Esquerdo][] para atirar.
|
||||||
hint.depositItems = Para transferir itens, arraste da sua nave para o núcleo.
|
hint.depositItems = Para transferir itens, arraste da sua nave para o núcleo.
|
||||||
hint.respawn = Para respawnar como nave, aperte [accent][[V][].
|
hint.respawn = Para respawnar como nave, aperte [accent][[V][].
|
||||||
hint.respawn.mobile = Você mudou o controle para uma unidade/estrutura. Para respawnar como nave, [accent]toque no avatar no canto superior esquerdo.[]
|
hint.respawn.mobile = Você mudou o controle para uma unidade/estrutura. Para respawnar como nave, [accent]toque no avatar no canto superior esquerdo.[]
|
||||||
hint.desktopPause = Aperte [accent][[Espaço][] para pausar e despausar o jogo.
|
hint.desktopPause = Aperte [accent][[Espaço][] para pausar e despausar o jogo.
|
||||||
hint.placeDrill = Selecione a aba de \ue85e [accent]Broca[] no menu no canto inferior direito, então selecione a \uf870 [accent]Broca[] e clique em uma área de cobre para colocá-la.
|
|
||||||
hint.placeDrill.mobile = Selecione a aba de \ue85e [accent]Broca[] no menu no canto inferior direito, então selecione a \uf870 [accent]Broca[] e toque em uma área de cobre para colocá-la.\n\nPressione o \ue800 [accent]sinal de confirmar[] no canto inferior esquerdo para confirmar.
|
|
||||||
hint.placeConveyor = Esteiras movem itens de brocas para outros blocos. Selecione a \uf896 [accent]Esteira[] na aba de \ue814 [accent]Distribuição[].\n\nCLique e arraste para colocar múltiplas esteiras.\n[accent]Scroll[] para rotacionar.
|
|
||||||
hint.placeConveyor.mobile = Esteiras movem itens de brocas para outros blocos. Selecione a \uf896 [accent]Esteira[] na aba de \ue814 [accent]Distribuição[].\n\nSegure com seu dedo por um segundo e arraste para colocar múltiplas esteiras.
|
|
||||||
hint.placeTurret = Coloque \uf861 [accent]Torretas[] para defender sua base de inimigos.\n\nTorretas precisam de munição - nesse caso, \uf838cobre.\nUse esteiras e brocas para encher elas.
|
|
||||||
hint.breaking = [accent]Clique-direito[] e arraste para quebrar blocos.
|
hint.breaking = [accent]Clique-direito[] e arraste para quebrar blocos.
|
||||||
hint.breaking.mobile = Ative o \ue817 [accent]martelo[] no canto inferior direito e toque para quebrar blocos.\n\nSegure com seu dedo por um segundo e arraste para selecionar o que quebrar.
|
hint.breaking.mobile = Ative o \ue817 [accent]martelo[] no canto inferior direito e toque para quebrar blocos.\n\nSegure com seu dedo por um segundo e arraste para selecionar o que quebrar.
|
||||||
hint.blockInfo = Veja informações de um bloco, seleccionando-o no [accent]menu de construção[], então selecione o [accent][[?][] botão na direita.
|
hint.blockInfo = Veja informações de um bloco, seleccionando-o no [accent]menu de construção[], então selecione o [accent][[?][] botão na direita.
|
||||||
@@ -1729,9 +1763,12 @@ hint.research = Use o botão de \ue875 [accent]Pesquisa[] para pesquisar novas t
|
|||||||
hint.research.mobile = Use o botão de \ue875 [accent]Pesquisa[] no \ue88c [accent]Menu[] para pesquisar novas tecnologias.
|
hint.research.mobile = Use o botão de \ue875 [accent]Pesquisa[] no \ue88c [accent]Menu[] para pesquisar novas tecnologias.
|
||||||
hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas.
|
hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas.
|
||||||
hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas.
|
hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito.
|
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito.
|
||||||
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[].
|
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
|
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
|
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
|
||||||
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
|
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
|
||||||
hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores.
|
hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores.
|
||||||
@@ -1746,9 +1783,54 @@ hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melh
|
|||||||
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
||||||
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
||||||
hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[].
|
hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[].
|
||||||
hint.coopCampaign = Enquanto joga[accent]campanha co-op[], os itens que são produzidos no mapa atual também serão enviados [accent]para os seus setores locais[].\n\nQualquer nova pesquisa feita pelo host também.
|
|
||||||
hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
||||||
hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
#Serpulo
|
#Serpulo
|
||||||
item.copper.description = Usado em todos os tipos de construção e munição.
|
item.copper.description = Usado em todos os tipos de construção e munição.
|
||||||
@@ -1798,6 +1880,8 @@ block.armored-conveyor.description = Move os itens com a mesma velocidade das es
|
|||||||
block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
|
block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
|
||||||
|
|
||||||
block.message.description = Mostra uma mensagem. Usado para comunicação entre aliados.
|
block.message.description = Mostra uma mensagem. Usado para comunicação entre aliados.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Comprime carvão em Grafite.
|
block.graphite-press.description = Comprime carvão em Grafite.
|
||||||
block.multi-press.description = Comprime carvão em Grafite. Usa água como refrigerador.
|
block.multi-press.description = Comprime carvão em Grafite. Usa água como refrigerador.
|
||||||
block.silicon-smelter.description = Refina silício com carvão e areia.
|
block.silicon-smelter.description = Refina silício com carvão e areia.
|
||||||
@@ -2033,9 +2117,11 @@ block.small-deconstructor.description = Desconstrói as estruturas e unidades in
|
|||||||
block.reinforced-payload-conveyor.description = Movimenta cargas para frente.
|
block.reinforced-payload-conveyor.description = Movimenta cargas para frente.
|
||||||
block.reinforced-payload-router.description = Distribui cargas em blocos adjacentes. Funciona como um ordenador quando um filtro é configurado.
|
block.reinforced-payload-router.description = Distribui cargas em blocos adjacentes. Funciona como um ordenador quando um filtro é configurado.
|
||||||
block.payload-mass-driver.description = = Estrutura de transporte de carga útil de longo alcance. Atira cargas recebidas para Catapultas de Carga Eletromagnéticas conectadas.
|
block.payload-mass-driver.description = = Estrutura de transporte de carga útil de longo alcance. Atira cargas recebidas para Catapultas de Carga Eletromagnéticas conectadas.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repara todas as unidades em sua proximidade. Requer ozônio.
|
block.unit-repair-tower.description = Repara todas as unidades em sua proximidade. Requer ozônio.
|
||||||
block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia.
|
block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia.
|
||||||
block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio.
|
block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
|
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
|
||||||
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
|
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
|
||||||
|
|||||||
@@ -141,10 +141,17 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Desativar
|
mod.disable = Desativar
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
||||||
mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Erros de conteudo
|
mod.erroredcontent = [scarlet]Erros de conteudo
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||||
mod.noerrorplay = [scarlet]Tens mods com erros.[] Desative os mods afetados ou corrija os erros antes de jogar.
|
mod.noerrorplay = [scarlet]Tens mods com erros.[] Desative os mods afetados ou corrija os erros antes de jogar.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
|
mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
|
||||||
@@ -175,8 +182,8 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Árvore de tecnologia
|
techtree = Árvore de tecnologia
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -277,6 +284,7 @@ server.invalidport = Numero de porta invalido!
|
|||||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||||
save.new = Novo gravamento
|
save.new = Novo gravamento
|
||||||
save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
|
save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Gravar sobre
|
overwrite = Gravar sobre
|
||||||
save.none = Nenhum gravamento encontrado!
|
save.none = Nenhum gravamento encontrado!
|
||||||
savefail = Falha ao gravar jogo!
|
savefail = Falha ao gravar jogo!
|
||||||
@@ -344,6 +352,8 @@ pausebuilding = [accent][[{0}][] para pausar construção
|
|||||||
resumebuilding = [scarlet][[{0}][] para resumir construção
|
resumebuilding = [scarlet][[{0}][] para resumir construção
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Horda em {0}
|
wave.waiting = Horda em {0}
|
||||||
@@ -428,6 +438,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Pré visualizar
|
waves.preview = Pré visualizar
|
||||||
waves.edit = Editar...
|
waves.edit = Editar...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copiar para área de transferência
|
waves.copy = Copiar para área de transferência
|
||||||
waves.load = Carregar da área de transferência
|
waves.load = Carregar da área de transferência
|
||||||
waves.invalid = Hordas inválidas na área de transferência.
|
waves.invalid = Hordas inválidas na área de transferência.
|
||||||
@@ -630,6 +641,9 @@ resources.max = Max
|
|||||||
bannedblocks = Blocos banidos
|
bannedblocks = Blocos banidos
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Adiciona tudo
|
addall = Adiciona tudo
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -654,6 +668,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -735,6 +751,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -746,15 +764,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -890,6 +923,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1024,7 +1058,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
@@ -1070,6 +1104,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu esquemático
|
keybind.schematic_menu.name = Menu esquemático
|
||||||
keybind.schematic_flip_x.name = Rodar esquema X
|
keybind.schematic_flip_x.name = Rodar esquema X
|
||||||
@@ -1095,6 +1130,8 @@ keybind.select.name = Selecionar
|
|||||||
keybind.diagonal_placement.name = Colocação diagonal
|
keybind.diagonal_placement.name = Colocação diagonal
|
||||||
keybind.pick.name = Pegar bloco
|
keybind.pick.name = Pegar bloco
|
||||||
keybind.break_block.name = Quebrar bloco
|
keybind.break_block.name = Quebrar bloco
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselecionar
|
keybind.deselect.name = Deselecionar
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1156,6 +1193,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de uni
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1404,6 +1442,8 @@ block.distributor.name = Distribuidor
|
|||||||
block.sorter.name = Ordenador
|
block.sorter.name = Ordenador
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Mensagem
|
block.message.name = Mensagem
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Portão Sobrecarregado
|
block.overflow-gate.name = Portão Sobrecarregado
|
||||||
block.underflow-gate.name = Portão Desobrecarregado
|
block.underflow-gate.name = Portão Desobrecarregado
|
||||||
@@ -1500,7 +1540,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1541,6 +1581,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1687,17 +1728,11 @@ team.blue.name = Azul
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1706,9 +1741,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1723,9 +1761,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1768,6 +1851,8 @@ block.armored-conveyor.description = Move os itens com a mesma velocidade das es
|
|||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
||||||
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
||||||
block.silicon-smelter.description = Reduz areia com carvão puro. Produz silício silicio.
|
block.silicon-smelter.description = Reduz areia com carvão puro. Produz silício silicio.
|
||||||
@@ -2001,9 +2086,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
|
|||||||
mod.disable = Dezactivează
|
mod.disable = Dezactivează
|
||||||
mod.content = Conținut:
|
mod.content = Conținut:
|
||||||
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
||||||
mod.requiresversion = [scarlet]Ai nevoie de versiunea de joc minimă: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Dependențe Lipsă: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Erori de Conținut
|
mod.erroredcontent = [scarlet]Erori de Conținut
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Au apărut erori la încărcarea conținutului.
|
mod.errors = Au apărut erori la încărcarea conținutului.
|
||||||
mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci.
|
mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci.
|
||||||
mod.nowdisabled = [scarlet]Modul '{0}' are dependențe lipsă:[accent] {1}\n[lightgray]Mai întâi trebuie să descarci aceste moduri.\nAcest mod va fi dezactivat automat.
|
mod.nowdisabled = [scarlet]Modul '{0}' are dependențe lipsă:[accent] {1}\n[lightgray]Mai întâi trebuie să descarci aceste moduri.\nAcest mod va fi dezactivat automat.
|
||||||
@@ -178,8 +185,8 @@ available = Poți cerceta noi tehnologii!
|
|||||||
unlock.incampaign = < Deblochează în campanie pt detalii >
|
unlock.incampaign = < Deblochează în campanie pt detalii >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Finalizat
|
completed = [accent]Finalizat
|
||||||
techtree = Cercetează
|
techtree = Cercetează
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -281,6 +288,7 @@ server.invalidport = Număr de port invalid!
|
|||||||
server.error = [scarlet]Eroare la găzduirea serverului.
|
server.error = [scarlet]Eroare la găzduirea serverului.
|
||||||
save.new = Nouă Salvare
|
save.new = Nouă Salvare
|
||||||
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
|
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Scrie peste
|
overwrite = Scrie peste
|
||||||
save.none = Nu s-au găsit salvări!
|
save.none = Nu s-au găsit salvări!
|
||||||
savefail = Salvarea jocului a eșuat!
|
savefail = Salvarea jocului a eșuat!
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
|||||||
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
||||||
enablebuilding = [scarlet][[{0}][] pt a construi
|
enablebuilding = [scarlet][[{0}][] pt a construi
|
||||||
showui = Interfață ascunsă.\nApasă [accent][[{0}][] pt a vedea interfața.
|
showui = Interfață ascunsă.\nApasă [accent][[{0}][] pt a vedea interfața.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Valul {0}
|
wave = [accent]Valul {0}
|
||||||
wave.cap = [accent]Valul {0}/{1}
|
wave.cap = [accent]Valul {0}/{1}
|
||||||
wave.waiting = [lightgray]Val în {0}
|
wave.waiting = [lightgray]Val în {0}
|
||||||
@@ -432,6 +442,7 @@ waves.max = unități maxime
|
|||||||
waves.guardian = Gardian
|
waves.guardian = Gardian
|
||||||
waves.preview = Previzualizare
|
waves.preview = Previzualizare
|
||||||
waves.edit = Editează...
|
waves.edit = Editează...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copiază în Clipboard
|
waves.copy = Copiază în Clipboard
|
||||||
waves.load = Încarcă din Clipboard
|
waves.load = Încarcă din Clipboard
|
||||||
waves.invalid = Valuri invalide în clipboard.
|
waves.invalid = Valuri invalide în clipboard.
|
||||||
@@ -638,6 +649,9 @@ resources.max = Max
|
|||||||
bannedblocks = Blocuri Interzise
|
bannedblocks = Blocuri Interzise
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Unități Interzise
|
bannedunits = Unități Interzise
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Adaugă-le pe toate
|
addall = Adaugă-le pe toate
|
||||||
launch.from = Lansează Din: [accent]{0}
|
launch.from = Lansează Din: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -662,6 +676,8 @@ weather.snow.name = Ninsoare
|
|||||||
weather.sandstorm.name = Furtună de nisip
|
weather.sandstorm.name = Furtună de nisip
|
||||||
weather.sporestorm.name = Furtună de spori
|
weather.sporestorm.name = Furtună de spori
|
||||||
weather.fog.name = Ceață
|
weather.fog.name = Ceață
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sectoare
|
sectorlist = Sectoare
|
||||||
sectorlist.attacked = {0} sunt atacate
|
sectorlist.attacked = {0} sunt atacate
|
||||||
@@ -746,6 +762,8 @@ sector.windsweptIslands.description = Acest arhipelag izolat se află mai depart
|
|||||||
sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare.
|
sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare.
|
||||||
sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă.
|
sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă.
|
||||||
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -757,15 +775,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Arde
|
status.burning.name = Arde
|
||||||
status.freezing.name = Îngheață
|
status.freezing.name = Îngheață
|
||||||
@@ -902,6 +935,7 @@ ability.unitspawn = Fabrică de {0}
|
|||||||
ability.shieldregenfield = Câmp Regenerare Scut
|
ability.shieldregenfield = Câmp Regenerare Scut
|
||||||
ability.movelightning = Mișcare Fulger
|
ability.movelightning = Mișcare Fulger
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
|
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1005,7 +1039,7 @@ setting.keyboard.name = Controale Mouse+Tastatură
|
|||||||
setting.touchscreen.name = Controale Touchscreen
|
setting.touchscreen.name = Controale Touchscreen
|
||||||
setting.fpscap.name = FPS Maxim
|
setting.fpscap.name = FPS Maxim
|
||||||
setting.fpscap.none = Niciuna
|
setting.fpscap.none = Niciuna
|
||||||
setting.fpscap.text = FPS (0)
|
setting.fpscap.text = FPS {0}
|
||||||
setting.uiscale.name = Scară Interfață
|
setting.uiscale.name = Scară Interfață
|
||||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||||
@@ -1082,6 +1116,7 @@ keybind.mouse_move.name = Urmărește Mouseul
|
|||||||
keybind.pan.name = Mișcă Harta
|
keybind.pan.name = Mișcă Harta
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selectează Regiunea
|
keybind.schematic_select.name = Selectează Regiunea
|
||||||
keybind.schematic_menu.name = Meniu Scheme
|
keybind.schematic_menu.name = Meniu Scheme
|
||||||
keybind.schematic_flip_x.name = Întoarce Schema X
|
keybind.schematic_flip_x.name = Întoarce Schema X
|
||||||
@@ -1107,6 +1142,8 @@ keybind.select.name = Selectează/Trage
|
|||||||
keybind.diagonal_placement.name = Plasare Diagonală
|
keybind.diagonal_placement.name = Plasare Diagonală
|
||||||
keybind.pick.name = Ia Bloc
|
keybind.pick.name = Ia Bloc
|
||||||
keybind.break_block.name = Distruge Bloc
|
keybind.break_block.name = Distruge Bloc
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselectează
|
keybind.deselect.name = Deselectează
|
||||||
keybind.pickupCargo.name = Ridică Încărcătura
|
keybind.pickupCargo.name = Ridică Încărcătura
|
||||||
keybind.dropCargo.name = Aruncă Încărcătura
|
keybind.dropCargo.name = Aruncă Încărcătura
|
||||||
@@ -1168,6 +1205,7 @@ rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităț
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
||||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||||
rules.unitcap = Limita de Bază a Unităților
|
rules.unitcap = Limita de Bază a Unităților
|
||||||
@@ -1418,6 +1456,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sortator
|
block.sorter.name = Sortator
|
||||||
block.inverted-sorter.name = Sortator Invers
|
block.inverted-sorter.name = Sortator Invers
|
||||||
block.message.name = Mesaj
|
block.message.name = Mesaj
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Iluminator
|
block.illuminator.name = Iluminator
|
||||||
block.overflow-gate.name = Poartă de Revărsare
|
block.overflow-gate.name = Poartă de Revărsare
|
||||||
block.underflow-gate.name = Poartă de Subversare
|
block.underflow-gate.name = Poartă de Subversare
|
||||||
@@ -1514,7 +1554,7 @@ block.payload-router.name = Router în Masă
|
|||||||
block.duct.name = Canal
|
block.duct.name = Canal
|
||||||
block.duct-router.name = Router de Canal
|
block.duct-router.name = Router de Canal
|
||||||
block.duct-bridge.name = Pod de Canal
|
block.duct-bridge.name = Pod de Canal
|
||||||
block.payload-propulsion-tower.name = Turn Propulsor de Încărcătură
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Vid de Încărcătură
|
block.payload-void.name = Vid de Încărcătură
|
||||||
block.payload-source.name = Sursă de Încărcătură
|
block.payload-source.name = Sursă de Încărcătură
|
||||||
block.disassembler.name = Dezasamblator
|
block.disassembler.name = Dezasamblator
|
||||||
@@ -1555,6 +1595,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1702,17 +1743,11 @@ team.blue.name = Albastru
|
|||||||
hint.skip = Treci peste
|
hint.skip = Treci peste
|
||||||
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
|
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
|
||||||
hint.zoom = [accent]Cu rotița de la mouse[] poți ajusta zoomul.
|
hint.zoom = [accent]Cu rotița de la mouse[] poți ajusta zoomul.
|
||||||
hint.mine = Du-te lângă \uf8c4 minereul de cupru și [accent]dă click[] pe el pt a mina manual.
|
|
||||||
hint.desktopShoot = [accent][[Click-stânga][] pt a trage cu armele navei.
|
hint.desktopShoot = [accent][[Click-stânga][] pt a trage cu armele navei.
|
||||||
hint.depositItems = Pt a transfera materiale, trage-le din nava ta către nucleu.
|
hint.depositItems = Pt a transfera materiale, trage-le din nava ta către nucleu.
|
||||||
hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][].
|
hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][].
|
||||||
hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
|
hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
|
||||||
hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
|
hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
|
||||||
hint.placeDrill = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click pe un minereu de cupru pt a mina.
|
|
||||||
hint.placeDrill.mobile = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click un minereu de cupru pt a mina.\n\nApasă pe \ue800 [accent]bifa[] din dreapta-jos pt confirmare.
|
|
||||||
hint.placeConveyor = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nDă click pe ecran și trage pt a desena o linie de bandă.\nFolosește [accent]rotița mouseului[] pt rotire.
|
|
||||||
hint.placeConveyor.mobile = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nȚine apăsat cu degetul pt o secundă și trage pt a desena o linie de bandă.
|
|
||||||
hint.placeTurret = Construiește \uf861 [accent]Arme[] pt a-ți apăra baza de inamici.\n\nArmele necesită muniție. Putem folosi \uf838cupru.\nAlimentează arma folosind benzi și burghie.
|
|
||||||
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
|
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
|
||||||
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
|
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
|
||||||
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
|
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
|
||||||
@@ -1721,9 +1756,12 @@ hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi
|
|||||||
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
|
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
|
||||||
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
|
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
|
||||||
hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
|
hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos.
|
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos.
|
||||||
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
|
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
|
||||||
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
|
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
|
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
|
||||||
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
||||||
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
|
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
|
||||||
@@ -1738,9 +1776,54 @@ hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt
|
|||||||
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
||||||
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
||||||
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
||||||
hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Folosit în tot felul de construcții și muniție.
|
item.copper.description = Folosit în tot felul de construcții și muniție.
|
||||||
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
|
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
|
||||||
@@ -1784,6 +1867,8 @@ block.derelict = \ue815 [lightgray]Ruină
|
|||||||
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
|
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
|
||||||
block.illuminator.description = Emite lumină.
|
block.illuminator.description = Emite lumină.
|
||||||
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
|
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresează cărbunele în grafit.
|
block.graphite-press.description = Compresează cărbunele în grafit.
|
||||||
block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor.
|
block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor.
|
||||||
block.silicon-smelter.description = Rafinează silicon din nisip și cărbune.
|
block.silicon-smelter.description = Rafinează silicon din nisip și cărbune.
|
||||||
@@ -2017,9 +2102,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
||||||
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ mods.browser.view-releases = Vidi Verzije
|
|||||||
mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
|
mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
|
||||||
mods.browser.latest = <najnovije>
|
mods.browser.latest = <najnovije>
|
||||||
mods.browser.releases = Verzije
|
mods.browser.releases = Verzije
|
||||||
mods.github.open = GitHub stranica
|
mods.github.open = GitHub Stranica
|
||||||
mods.github.open-release = Otvori Stranicu
|
mods.github.open-release = Otvori Stranicu
|
||||||
mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
|
mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
|
||||||
mods.browser.sortstars = Sortiraj po broju "zvezdica"
|
mods.browser.sortstars = Sortiraj po broju "zvezdica"
|
||||||
@@ -63,8 +63,8 @@ schematic.import = Uvezi šemu.
|
|||||||
schematic.exportfile = Izvezi dokument
|
schematic.exportfile = Izvezi dokument
|
||||||
schematic.importfile = Uvezi dokument
|
schematic.importfile = Uvezi dokument
|
||||||
schematic.browseworkshop = Pretraži radionicu
|
schematic.browseworkshop = Pretraži radionicu
|
||||||
schematic.copy = Iskopiraj u privremenu ostavu
|
schematic.copy = Iskopiraj u privremenu memoriju
|
||||||
schematic.copy.import = Uvezi is privremene ostave
|
schematic.copy.import = Uvezi is privremene memoriju
|
||||||
schematic.shareworkshop = Podeli na radionici
|
schematic.shareworkshop = Podeli na radionici
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
|
||||||
schematic.saved = Šema snimljena.
|
schematic.saved = Šema snimljena.
|
||||||
@@ -73,11 +73,11 @@ schematic.rename = Preimenuj šemu
|
|||||||
schematic.info = {0}x{1}, {2} blokova
|
schematic.info = {0}x{1}, {2} blokova
|
||||||
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
|
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
|
||||||
schematic.tags = Oznake:
|
schematic.tags = Oznake:
|
||||||
schematic.edittags = Uredi oznake
|
schematic.edittags = Uredi Oznake
|
||||||
schematic.addtag = Dodaj oznaku
|
schematic.addtag = Dodaj Oznaku
|
||||||
schematic.texttag = Tekstualna oznaka
|
schematic.texttag = Tekstualna Oznaka
|
||||||
schematic.icontag = Slikovna oznaka
|
schematic.icontag = Slikovna Oznaka
|
||||||
schematic.renametag = Preimenuj oznaku
|
schematic.renametag = Preimenuj Oznaku
|
||||||
schematic.tagdelconfirm = Potpuno izbriši oznaku?
|
schematic.tagdelconfirm = Potpuno izbriši oznaku?
|
||||||
schematic.tagexists = Ova oznaka već postoji.
|
schematic.tagexists = Ova oznaka već postoji.
|
||||||
|
|
||||||
@@ -99,11 +99,11 @@ coreattack = < Jezgro je napadnuto! >
|
|||||||
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
||||||
database = Baza Podataka
|
database = Baza Podataka
|
||||||
database.button = Baza Podataka
|
database.button = Baza Podataka
|
||||||
savegame = Snimi igru
|
savegame = Snimi Igru
|
||||||
loadgame = Učitaj igru
|
loadgame = Učitaj Igru
|
||||||
joingame = Priključi se na igru
|
joingame = Priključi se na Igru
|
||||||
customgame = Podesiva igra
|
customgame = Podesiva Igra
|
||||||
newgame = Nova igra
|
newgame = Nova Igra
|
||||||
none = <nema>
|
none = <nema>
|
||||||
none.found = [lightgray]<ništa nije pronađeno>
|
none.found = [lightgray]<ništa nije pronađeno>
|
||||||
none.inmap = [lightgray]<ne postoji na ovoj mapi>
|
none.inmap = [lightgray]<ne postoji na ovoj mapi>
|
||||||
@@ -140,14 +140,21 @@ mod.installed = [Instalirano]
|
|||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Omogućeno
|
mod.enabled = [lightgray]Omogućeno
|
||||||
mod.disabled = [scarlet]Onemogućeno
|
mod.disabled = [scarlet]Onemogućeno
|
||||||
mod.multiplayer.compatible = [gray]Kompatibilan sa multiplejerom
|
mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
|
||||||
mod.disable = Onemogući
|
mod.disable = Onemogući
|
||||||
mod.content = Sadržaj:
|
mod.content = Sadržaj:
|
||||||
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
||||||
mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0}
|
mod.incompatiblegame = [red]Zastarela Igra
|
||||||
mod.outdatedv7 = [scarlet]Ne podržava V7 (nema minGameVersion: 136)
|
mod.incompatiblemod = [red]Nije Podesan
|
||||||
mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0}
|
mod.blacklisted = [red]Nema Podršku
|
||||||
|
mod.unmetdependencies = [red]Nedostaju Zavisni Modovi
|
||||||
mod.erroredcontent = [scarlet]Greška u sadržaju
|
mod.erroredcontent = [scarlet]Greška u sadržaju
|
||||||
|
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
|
||||||
|
mod.outdatedv7.details = Ovaj mod nije podesan sa novijom verzijom igre. Autor mora da ga ažurira, i da doda [accent]minGameVersion: 136[] u [accent]mod.json[] datoteku.
|
||||||
|
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
|
||||||
|
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
|
||||||
|
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Greške su nastale tokom učitavanja sadržaja.
|
mod.errors = Greške su nastale tokom učitavanja sadržaja.
|
||||||
mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
|
mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava.
|
mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava.
|
||||||
@@ -176,10 +183,10 @@ filename = Ime datoteke:
|
|||||||
unlocked = Novi sadržaj otključan!
|
unlocked = Novi sadržaj otključan!
|
||||||
available = Nova tehnologija dostupna za izučavanje!
|
available = Nova tehnologija dostupna za izučavanje!
|
||||||
unlock.incampaign = < Otključajte u kampanji za više detalja >
|
unlock.incampaign = < Otključajte u kampanji za više detalja >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Izaberite Početnu Kampanju
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
|
||||||
completed = [accent]Završeno.
|
completed = [accent]Završeno.
|
||||||
techtree = Drvo Tehnologija
|
techtree = Drvo Tehnologija
|
||||||
techtree.select = Izbor Drveća Tehnologija
|
techtree.select = Izbor Drveća Tehnologija
|
||||||
@@ -203,7 +210,7 @@ server.kicked.vote = Izglasano je da budete izbačeni. Doviđenja.
|
|||||||
server.kicked.clientOutdated = Zastarela igra - ažurirajte igru!
|
server.kicked.clientOutdated = Zastarela igra - ažurirajte igru!
|
||||||
server.kicked.serverOutdated = Zastareli server - tražite od vlasnika servera da ažurira!
|
server.kicked.serverOutdated = Zastareli server - tražite od vlasnika servera da ažurira!
|
||||||
server.kicked.banned = Trajno ste izbačeni iz ovog servera.
|
server.kicked.banned = Trajno ste izbačeni iz ovog servera.
|
||||||
server.kicked.typeMismatch = Ovaj server nije kompatibilan sa vašom verzijom igre.
|
server.kicked.typeMismatch = Ovaj server nije podesan sa vašom verzijom igre.
|
||||||
server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto.
|
server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto.
|
||||||
server.kicked.recentKick = Bili ste izbačeni skoro.\nSačekajte pre ponovnog povezivanja.
|
server.kicked.recentKick = Bili ste izbačeni skoro.\nSačekajte pre ponovnog povezivanja.
|
||||||
server.kicked.nameInUse = Ima neko sa tim imenom koji je prisutan \ntrenutno na serveru.
|
server.kicked.nameInUse = Ima neko sa tim imenom koji je prisutan \ntrenutno na serveru.
|
||||||
@@ -236,7 +243,7 @@ servers.disclaimer = Zadružni serveri [accent]nisu[] pod vlasništvom ili uprav
|
|||||||
servers.showhidden = Prikaži Skrivene Servere
|
servers.showhidden = Prikaži Skrivene Servere
|
||||||
server.shown = Prikazano
|
server.shown = Prikazano
|
||||||
server.hidden = Skriveno
|
server.hidden = Skriveno
|
||||||
viewplayer = Viewing Player: [accent]{0}
|
viewplayer = Posmatranje Igrača: [accent]{0}
|
||||||
|
|
||||||
trace = Nadgledaj Igrača
|
trace = Nadgledaj Igrača
|
||||||
trace.playername = Ime igrača: [accent]{0}
|
trace.playername = Ime igrača: [accent]{0}
|
||||||
@@ -279,29 +286,30 @@ server.port = Port:
|
|||||||
server.addressinuse = Adresa je već u upotrebi!
|
server.addressinuse = Adresa je već u upotrebi!
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Invalid port number!
|
||||||
server.error = [scarlet]Error hosting server.
|
server.error = [scarlet]Error hosting server.
|
||||||
save.new = New Save
|
save.new = Novi Snimak
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Prereži
|
overwrite = Prereži
|
||||||
save.none = No saves found!
|
save.none = Nema pronađenih snimaka!
|
||||||
savefail = Failed to save game!
|
savefail = Greška u snimanju!
|
||||||
save.delete.confirm = Are you sure you want to delete this save?
|
save.delete.confirm = Da li ste sigurni da želite da izbrišete ovaj snimak?
|
||||||
save.delete = Obriši
|
save.delete = Obriši
|
||||||
save.export = Export Save
|
save.export = Izvezi Snimak
|
||||||
save.import.invalid = [accent]This save is invalid!
|
save.import.invalid = [accent]This save is invalid!
|
||||||
save.import.fail = [scarlet]Failed to import save: [accent]{0}
|
save.import.fail = [scarlet]Greška u uvozu snimka: [accent]{0}
|
||||||
save.export.fail = [scarlet]Failed to export save: [accent]{0}
|
save.export.fail = [scarlet]Greška u izvozu snimka: [accent]{0}
|
||||||
save.import = Import Save
|
save.import = Uvezi Snimak
|
||||||
save.newslot = Save name:
|
save.newslot = Ime snimka:
|
||||||
save.rename = Preimenuj
|
save.rename = Preimenuj
|
||||||
save.rename.text = Novo ime:
|
save.rename.text = Novo ime:
|
||||||
selectslot = Select a save.
|
selectslot = Izaberi snimak.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
editmessage = Izmeni Poruku
|
editmessage = Izmeni Poruku
|
||||||
save.corrupted = Save file corrupted or invalid!
|
save.corrupted = Save file corrupted or invalid!
|
||||||
empty = <prazno>
|
empty = <prazno>
|
||||||
on = Uključeno
|
on = Uključeno
|
||||||
off = Isključeno
|
off = Isključeno
|
||||||
save.search = Search saved games...
|
save.search = Pretraži snimljene igre...
|
||||||
save.autosave = Automatski snimak: {0}
|
save.autosave = Automatski snimak: {0}
|
||||||
save.map = Mapa: {0}
|
save.map = Mapa: {0}
|
||||||
save.wave = Talas {0}
|
save.wave = Talas {0}
|
||||||
@@ -333,14 +341,14 @@ crash.none = No crash logs found.
|
|||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
data.export = Izvezi Podatke
|
data.export = Izvezi Podatke
|
||||||
data.import = Uvezi Podatke
|
data.import = Uvezi Podatke
|
||||||
data.openfolder = Open Data Folder
|
data.openfolder = Otvori Folder Datoteke
|
||||||
data.exported = Data exported.
|
data.exported = Data exported.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = Ovo nisu validni podaci igre.
|
||||||
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Uvoz spoljašnih podataka igre prerežuje[scarlet] sve[] vaše trenutne podatke igre.\n[accent]Ovaj čin je nepovratan!![]\n\nJednom kada se podaci uvezu, vaša igra će odmah izaći.
|
||||||
quit.confirm = Da li ste sigurni da želite izaći?
|
quit.confirm = Da li ste sigurni da želite izaći?
|
||||||
loading = [accent]Učitavanje...
|
loading = [accent]Učitavanje...
|
||||||
downloading = [accent]Preuzimanje...
|
downloading = [accent]Preuzimanje...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Snimanje...
|
||||||
respawn = [accent][[{0}][] da se prizoveš u jezgru
|
respawn = [accent][[{0}][] da se prizoveš u jezgru
|
||||||
cancelbuilding = [accent][[{0}][] da očistiš plan
|
cancelbuilding = [accent][[{0}][] da očistiš plan
|
||||||
selectschematic = [accent][[{0}][] da izabereš+kopiraš
|
selectschematic = [accent][[{0}][] da izabereš+kopiraš
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][] da pauziraš gradnju
|
|||||||
resumebuilding = [scarlet][[{0}][] da nastaviš gradnju
|
resumebuilding = [scarlet][[{0}][] da nastaviš gradnju
|
||||||
enablebuilding = [scarlet][[{0}][] da odobriš gradnju
|
enablebuilding = [scarlet][[{0}][] da odobriš gradnju
|
||||||
showui = UI je sakriven.\nPritisni [accent][[{0}][] da prikažeš UI.
|
showui = UI je sakriven.\nPritisni [accent][[{0}][] da prikažeš UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Talas {0}
|
wave = [accent]Talas {0}
|
||||||
wave.cap = [accent]Talas {0}/{1}
|
wave.cap = [accent]Talas {0}/{1}
|
||||||
wave.waiting = [lightgray]Talas za {0}
|
wave.waiting = [lightgray]Talas za {0}
|
||||||
@@ -365,12 +375,12 @@ saveimage = Sačuvaj Sliku
|
|||||||
unknown = Nepoznato
|
unknown = Nepoznato
|
||||||
custom = Tkana
|
custom = Tkana
|
||||||
builtin = Ugrađena
|
builtin = Ugrađena
|
||||||
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? This action cannot be undone!
|
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
|
||||||
map.random = [accent]Nasumična Mapa
|
map.random = [accent]Nasumična Mapa
|
||||||
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u.
|
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u.
|
||||||
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
|
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
|
||||||
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u.
|
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u.
|
||||||
map.invalid = Greška prilikom učitavanja mape: corrupted or invalid map file.
|
map.invalid = Greška prilikom učitavanja mape: datoteka mape sadrži nečitljive delove.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
@@ -432,6 +442,7 @@ waves.max = maksimalno jedinica
|
|||||||
waves.guardian = Čuvar
|
waves.guardian = Čuvar
|
||||||
waves.preview = Prikaz
|
waves.preview = Prikaz
|
||||||
waves.edit = Izmeni...
|
waves.edit = Izmeni...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopiraj u Privremenu Memoriju
|
waves.copy = Kopiraj u Privremenu Memoriju
|
||||||
waves.load = Učitaj iz Privremene Memorije
|
waves.load = Učitaj iz Privremene Memorije
|
||||||
waves.invalid = U privremenoj memoriji se nalaze ne-validni talasi.
|
waves.invalid = U privremenoj memoriji se nalaze ne-validni talasi.
|
||||||
@@ -595,7 +606,7 @@ launch.text = Lansiraj
|
|||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Razotkrij
|
uncover = Razotkrij
|
||||||
configure = Configuriši Zalihe
|
configure = Konfiguriši Zalihe
|
||||||
objective.research.name = Izuči
|
objective.research.name = Izuči
|
||||||
objective.produce.name = Dobij
|
objective.produce.name = Dobij
|
||||||
objective.item.name = Preuzmi Materijal
|
objective.item.name = Preuzmi Materijal
|
||||||
@@ -624,13 +635,14 @@ objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[ligh
|
|||||||
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
||||||
objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
|
||||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro:
|
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro
|
||||||
objective.command = [accent]Upravljaj Jedinicama
|
objective.command = [accent]Upravljaj Jedinicama
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
|
||||||
announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN ⚠
|
|
||||||
|
announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN ⚠\n[lightgray]smesta sagradite rezervna jezgra
|
||||||
|
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resursi
|
resources = Resursi
|
||||||
@@ -638,6 +650,9 @@ resources.max = Maksimum
|
|||||||
bannedblocks = Nedozvoljeni Blokovi
|
bannedblocks = Nedozvoljeni Blokovi
|
||||||
objectives = Zadaci
|
objectives = Zadaci
|
||||||
bannedunits = Nedozvoljene Jedinice
|
bannedunits = Nedozvoljene Jedinice
|
||||||
|
rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
|
||||||
|
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
|
||||||
|
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
|
||||||
addall = Dodaj Sve
|
addall = Dodaj Sve
|
||||||
launch.from = Lansirati Od: [accent]{0}
|
launch.from = Lansirati Od: [accent]{0}
|
||||||
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
|
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
|
||||||
@@ -662,6 +677,8 @@ weather.snow.name = Sneg
|
|||||||
weather.sandstorm.name = Peščana Oluja
|
weather.sandstorm.name = Peščana Oluja
|
||||||
weather.sporestorm.name = Sporna Oluja
|
weather.sporestorm.name = Sporna Oluja
|
||||||
weather.fog.name = Magla
|
weather.fog.name = Magla
|
||||||
|
campaign.playtime = \uf129 [lightgray]Vreme Igre na Sektoru: {0}
|
||||||
|
campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[lightgray]Poslednji sektor je zauzet.
|
||||||
|
|
||||||
sectorlist = Sektori
|
sectorlist = Sektori
|
||||||
sectorlist.attacked = {0} pod napadom
|
sectorlist.attacked = {0} pod napadom
|
||||||
@@ -746,6 +763,9 @@ sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva.
|
|||||||
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
|
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
|
||||||
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
||||||
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
||||||
|
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
||||||
|
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
||||||
|
|
||||||
sector.onset.name = Žačetak
|
sector.onset.name = Žačetak
|
||||||
sector.aegis.name = Okrilje
|
sector.aegis.name = Okrilje
|
||||||
sector.lake.name = Jezero
|
sector.lake.name = Jezero
|
||||||
@@ -757,15 +777,30 @@ sector.marsh.name = Bara
|
|||||||
sector.peaks.name = Vrhovi
|
sector.peaks.name = Vrhovi
|
||||||
sector.ravine.name = Klisura
|
sector.ravine.name = Klisura
|
||||||
sector.caldera-erekir.name = Kaldera
|
sector.caldera-erekir.name = Kaldera
|
||||||
|
sector.stronghold.name = Tvrđava
|
||||||
|
sector.crevice.name = Pukotina
|
||||||
|
sector.siege.name = Opsada
|
||||||
|
sector.crossroads.name = Raskrsnica
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Poreklo
|
||||||
|
|
||||||
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
||||||
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
|
sector.aegis.description = Ovaj sektor sadrži rude Volframa.\nIzuči [accent]Udarnu Drobilicu[] da bi ste mogli iskopati ovu rudu, takođe uništite obližnju neprijateljsku bazu.
|
||||||
sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće.
|
sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće.
|
||||||
sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske napade sa više strana odmah posle sletanja.\nPostavi odbranu i prikupi resurse što pre moguće\n[accent]Meka[] jedinice su neophodne za prelaz preko okolnog, grubog terena.
|
sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske napade sa više strana odmah posle sletanja.\nPostavi odbranu i prikupi resurse što pre moguće\n[accent]Meka[] jedinice su neophodne za prelaz preko okolnog, grubog terena.
|
||||||
sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[].
|
sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[].
|
||||||
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Veliko prisustvo neprijatelja primećeno.\nBrzo proizvedi jedine i uništi neprijateljska jezgra da bi imao osnovu.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.marsh.description = Ovaj sektor je bogat lučarom, ali ima ograničen broj ventila.\nSagradi [accent]Hemijske Komore Sagorevanja[] za proizvodnju energije.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.peaks.description = Planine u ovom sektoru čine većiunu jedinica beskoristnim. Lebdeće jedinice će biti neophodne.\nImajte na umu neprijateljski protiv-vazdušnu odbranu. Možda će biti moguće da nekoliko od ovih instalacija da se onesposobe pomoću ciljanja njihove potpore.
|
||||||
|
sector.ravine.description = Nema neprijateljskih jezgara u okolini; elem, ovo je bitna transportna ruta za neprijatelja. Očekuj raznovrsnost neprijateljskih jedinica.\nProizvedi [accent]impulsnu leguru[]. Sagradi [accent]Afflict[] platformu.
|
||||||
|
sector.caldera-erekir.description = Resursi primećeni u sektoru su razbačeni na nekoliko ostrva.\nIzuči i pusti u pogon transport zasnovan na dronovima.
|
||||||
|
sector.stronghold.description = Velika neprijateljska baza čuva značajna nalazišta [accent]toriuma[].\nIskoristi ga za stvaranje boljih jedinica i platformi.
|
||||||
|
sector.crevice.description = Neprijatelj će slati snažne talase jedinica da ti uništi bazu unutar sektora.Stvaranje [accent]karbida[] i [accent]Generatora Pirolize[] će sigurno biti presudno za preživljavanje.
|
||||||
|
sector.siege.description = Ovaj sektor sadrži dva kanjona koja primoravaju napad sa dve strane.\nIzuči [accent]cioanogen[] da bi imao mogućnosti da proizvedeš još moćnije tenkovske jedinice\nPažnja: neprijateljske rakete na dugi domet su primećene. Rakete mogu biti neutralisane pre kontakta.
|
||||||
|
sector.crossroads.description = Neprijateljske baze su sagrađene sa raznolikim terenom. Izuči različite jedinice da bi se snašao.\nTakođe, štitovi se nalaze unutar nekih baza. Shvati kako su snabdevane energijom.
|
||||||
|
sector.karst.description = Ovaj sektoj je bogat resursima, ali će biti napadnuto od strane neprijatelja čim se jezgro spusti.\nIskoristite prednost sa resursima i izučite [accent]faznu tkaninu[].
|
||||||
|
sector.origin.description = Poslednji sektor sa značajnim prisustvom neprijatelja.\nNema prilike da se nešto dodatno izuči - sav fokus usmeri ka uništenju neprijateljskih jezgara.
|
||||||
|
|
||||||
status.burning.name = Zapaljen
|
status.burning.name = Zapaljen
|
||||||
status.freezing.name = Zamrzavanje
|
status.freezing.name = Zamrzavanje
|
||||||
@@ -795,12 +830,12 @@ settings.graphics = Grafika
|
|||||||
settings.cleardata = Rasčisti podatke igre...
|
settings.cleardata = Rasčisti podatke igre...
|
||||||
settings.clear.confirm = Da li ste sigurni da želite rasčistiti ove podatke?\nŠta je bilo ne može se vratiti!
|
settings.clear.confirm = Da li ste sigurni da želite rasčistiti ove podatke?\nŠta je bilo ne može se vratiti!
|
||||||
settings.clearall.confirm = [scarlet]UPOZORENJE![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]UPOZORENJE![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Da li ste sigurni da želite obrisati sve snimke?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Očisti Snimke
|
||||||
settings.clearresearch = Očisti Izučavanja
|
settings.clearresearch = Očisti Izučavanja
|
||||||
settings.clearresearch.confirm = Da li ste sigurni da želite obrisati sva izučavanja unutar kampanje?
|
settings.clearresearch.confirm = Da li ste sigurni da želite obrisati sva izučavanja unutar kampanje?
|
||||||
settings.clearcampaignsaves = Clear Campaign Saves
|
settings.clearcampaignsaves = Očisti Snimke Kampanje
|
||||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
settings.clearcampaignsaves.confirm = Da li ste sigurni da želite obrisati sve snimke u kampanji?
|
||||||
paused = [accent]< Pauzirano >
|
paused = [accent]< Pauzirano >
|
||||||
clear = Očisti
|
clear = Očisti
|
||||||
banned = [scarlet]Nedozvoljeno
|
banned = [scarlet]Nedozvoljeno
|
||||||
@@ -895,21 +930,22 @@ stat.reactive = Reaguje sa
|
|||||||
stat.immunities = Imuniteti
|
stat.immunities = Imuniteti
|
||||||
stat.healing = Popravlja
|
stat.healing = Popravlja
|
||||||
|
|
||||||
ability.forcefield = Polje sile
|
ability.forcefield = Polje Sile
|
||||||
ability.repairfield = Polje popravke
|
ability.repairfield = Polje Popravke
|
||||||
ability.statusfield = {0} Statusno polje
|
ability.statusfield = {0} Statusno Polje
|
||||||
ability.unitspawn = {0} Fabrika
|
ability.unitspawn = {0} Fabrika
|
||||||
ability.shieldregenfield = Brzina obnove štita
|
ability.shieldregenfield = Brzina Obnove Štita
|
||||||
ability.movelightning = Munje pri kretanju
|
ability.movelightning = Munje Pri Kretanju
|
||||||
ability.shieldarc = Lučni Štit
|
ability.shieldarc = Elektrolučni Štit
|
||||||
|
ability.suppressionfield = Polje Prigušivanja Popravki
|
||||||
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
|
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
||||||
|
|
||||||
bar.drilltierreq = Bolja Bušilica Potrebna
|
bar.drilltierreq = Bolja Bušilica Potrebna
|
||||||
bar.noresources = Nedostaju Resursi
|
bar.noresources = Nedostaju Resursi
|
||||||
bar.corereq = Potrebno Jezgro kao Osnova
|
bar.corereq = Potrebno Jezgro kao Osnova
|
||||||
bar.corefloor = Zahteva Zonu Jezgra
|
bar.corefloor = Zahteva Zonu Jezgra
|
||||||
bar.cargounitcap = Dosegli Ste Maksimalni Broj Tovarnih Jedinica
|
bar.cargounitcap = Dostigli Ste Maksimalni Broj Tovarnih Jedinica
|
||||||
bar.drillspeed = Brzina Bušenja: {0}/s
|
bar.drillspeed = Brzina Bušenja: {0}/s
|
||||||
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
||||||
bar.efficiency = Efikasnost: {0}%
|
bar.efficiency = Efikasnost: {0}%
|
||||||
@@ -928,8 +964,8 @@ bar.instability = Nestabilnost
|
|||||||
bar.heatamount = Količina Toplote: {0}
|
bar.heatamount = Količina Toplote: {0}
|
||||||
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
||||||
bar.power = Energija
|
bar.power = Energija
|
||||||
bar.progress = Build Progress
|
bar.progress = Tok Gradnje
|
||||||
bar.loadprogress = Progress
|
bar.loadprogress = Tok Pretovara
|
||||||
bar.launchcooldown = Launch Cooldown
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Ulaz
|
bar.input = Ulaz
|
||||||
bar.output = Izlaz
|
bar.output = Izlaz
|
||||||
@@ -989,25 +1025,25 @@ setting.landscape.name = Zaključaj Orijentaciju
|
|||||||
setting.shadows.name = Senke
|
setting.shadows.name = Senke
|
||||||
setting.blockreplace.name = Automatski Predlogi Blokova
|
setting.blockreplace.name = Automatski Predlogi Blokova
|
||||||
setting.linear.name = Linearni Filteri
|
setting.linear.name = Linearni Filteri
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Saveti
|
||||||
setting.logichints.name = Logic Hints
|
setting.logichints.name = Logički Saveti
|
||||||
setting.backgroundpause.name = Pauziraj u Pozadini
|
setting.backgroundpause.name = Pauziraj u Pozadini
|
||||||
setting.buildautopause.name = Automatski Pauziraj Gradnju
|
setting.buildautopause.name = Automatski Pauziraj Gradnju
|
||||||
setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje
|
setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje
|
||||||
setting.commandmodehold.name = Drži za Upravljački Mod
|
setting.commandmodehold.name = Drži za Upravljački Mod
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
|
||||||
setting.animatedwater.name = Animirana Površina
|
setting.animatedwater.name = Animirana Površina
|
||||||
setting.animatedshields.name = Animirani Štitovi
|
setting.animatedshields.name = Animirani Štitovi
|
||||||
setting.playerindicators.name = Indikatori Igrača
|
setting.playerindicators.name = Indikatori Igrača
|
||||||
setting.indicators.name = Indikatori Neprijatelja
|
setting.indicators.name = Indikatori Neprijatelja
|
||||||
setting.autotarget.name = Auto-nišan
|
setting.autotarget.name = Auto-nišan
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Kontrole "Tastatura i Miš"
|
||||||
setting.touchscreen.name = Touchscreen Controls
|
setting.touchscreen.name = Kontrole "Ekran na Dodir"
|
||||||
setting.fpscap.name = Maksimalni FPS
|
setting.fpscap.name = Maksimalni FPS
|
||||||
setting.fpscap.none = Nema
|
setting.fpscap.none = Nema
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling
|
setting.uiscale.name = UI Skala
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
|
||||||
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||||
setting.difficulty.training = Training
|
setting.difficulty.training = Training
|
||||||
setting.difficulty.easy = Easy
|
setting.difficulty.easy = Easy
|
||||||
@@ -1021,8 +1057,8 @@ setting.bloomblur.name = Bloom Magliranje
|
|||||||
setting.effects.name = Prikazuj Efekte
|
setting.effects.name = Prikazuj Efekte
|
||||||
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
||||||
setting.blockstatus.name = Prikazuj Status Blokova
|
setting.blockstatus.name = Prikazuj Status Blokova
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Automatska Putanja Traka
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Osetljivost Upravljača
|
||||||
setting.saveinterval.name = Interval Čuvanja
|
setting.saveinterval.name = Interval Čuvanja
|
||||||
setting.seconds = {0} sekundi
|
setting.seconds = {0} sekundi
|
||||||
setting.milliseconds = {0} milisekundi
|
setting.milliseconds = {0} milisekundi
|
||||||
@@ -1042,54 +1078,55 @@ setting.mouseposition.name = Prilaži Poziciju Miša
|
|||||||
setting.musicvol.name = Jačina Muzike
|
setting.musicvol.name = Jačina Muzike
|
||||||
setting.atmosphere.name = Prikaži Atmosferu Planete
|
setting.atmosphere.name = Prikaži Atmosferu Planete
|
||||||
setting.ambientvol.name = Jačina Zvuka Ambijenta
|
setting.ambientvol.name = Jačina Zvuka Ambijenta
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Nema Muzike
|
||||||
setting.sfxvol.name = Jačina Zvučnih Efekata
|
setting.sfxvol.name = Jačina Zvučnih Efekata
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Nema Zvuka
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Automatski Snimaj Igru
|
||||||
setting.publichost.name = Vidljivost Javne Igre
|
setting.publichost.name = Vidljivost Javne Igre
|
||||||
setting.playerlimit.name = Limit Igrača
|
setting.playerlimit.name = Limit Igrača
|
||||||
setting.chatopacity.name = Prozirnost Četa
|
setting.chatopacity.name = Prozirnost Četa
|
||||||
setting.lasersopacity.name = Prozirnost Energetskih Lasera
|
setting.lasersopacity.name = Prozirnost Energetskih Lasera
|
||||||
setting.bridgeopacity.name = Prozirnost Mostova
|
setting.bridgeopacity.name = Prozirnost Mostova
|
||||||
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Prikazuj Grafiku Vremena
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Sakrij Logičke Displeje
|
||||||
public.confirm = Da li ste sigurni da želite da vam igra bude javna?\n[accent]Svako će moći se pridruži vašoj igri.\n[lightgray]Ovo se može posle promeniti u Podešavanja->Igra->Vidljivost Javne Igre.
|
public.confirm = Da li ste sigurni da želite da vam igra bude javna?\n[accent]Svako će moći se pridruži vašoj igri.\n[lightgray]Ovo se može posle promeniti u Podešavanja->Igra->Vidljivost Javne Igre.
|
||||||
public.confirm.really = Ako hoćete da igrate sa prijateljima, koristite [green]Pozovi Prijatelje[] umesto [scarlet]Javnog servera[]!\nDa li ste sigurni da želite da vam igra bude [scarlet]javna[]?
|
public.confirm.really = Ako hoćete da igrate sa prijateljima, koristite [green]Pozovi Prijatelje[] umesto [scarlet]Javnog servera[]!\nDa li ste sigurni da želite da vam igra bude [scarlet]javna[]?
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI skala se promenija.\nPritisnite "OK" da porvdite ovu skali.\n[scarlet]Vraćanje i izlazak za[accent] {0}[] sekundi...
|
||||||
uiscale.cancel = Obustavi i Izađi
|
uiscale.cancel = Obustavi i Izađi
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = Generalno
|
||||||
category.view.name = View
|
category.view.name = Pogled
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Biranje Blokova
|
category.blocks.name = Biranje Blokova
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Dugme: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Prizovi iz Jezgra
|
||||||
keybind.control.name = Kontrološi Jedinicu
|
keybind.control.name = Kontrološi Jedinicu
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Očisti Građevinu
|
||||||
keybind.press = Pritisni dugme...
|
keybind.press = Pritisni dugme...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Pritisni dugme ili palicu...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Snimak Mape
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Prikazuj Energetske Lasere
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Prikazuj Statuse Blokova
|
||||||
keybind.move_x.name = Move X
|
keybind.move_x.name = Pomeri X
|
||||||
keybind.move_y.name = Move Y
|
keybind.move_y.name = Pomeri Y
|
||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Prati Miš
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Gledaj sa Daljine
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Lebdi
|
||||||
keybind.command_mode.name = Upravljački Mod
|
keybind.command_mode.name = Upravljački Mod
|
||||||
keybind.schematic_select.name = Izageri Region
|
keybind.rebuild_select.name = Ponovo Sagradi Region
|
||||||
|
keybind.schematic_select.name = Izaberi Region
|
||||||
keybind.schematic_menu.name = Menu Šema
|
keybind.schematic_menu.name = Menu Šema
|
||||||
keybind.schematic_flip_x.name = Okreni Šemu X
|
keybind.schematic_flip_x.name = Okreni Šemu X
|
||||||
keybind.schematic_flip_y.name = Okreni Šemu Y
|
keybind.schematic_flip_y.name = Okreni Šemu Y
|
||||||
keybind.category_prev.name = Prethodna Kategorija
|
keybind.category_prev.name = Prethodna Kategorija
|
||||||
keybind.category_next.name = Sledeća Kategorija
|
keybind.category_next.name = Sledeća Kategorija
|
||||||
keybind.block_select_left.name = Block Select Left
|
keybind.block_select_left.name = Odabir Bloka Levo
|
||||||
keybind.block_select_right.name = Block Select Right
|
keybind.block_select_right.name = Odabir Bloka Desno
|
||||||
keybind.block_select_up.name = Odabir Bloka Gore
|
keybind.block_select_up.name = Odabir Bloka Gore
|
||||||
keybind.block_select_down.name = Odabir Bloka Dole
|
keybind.block_select_down.name = Odabir Bloka Dole
|
||||||
keybind.block_select_01.name = Kategorija/Blok Odabir 1
|
keybind.block_select_01.name = Kategorija/Blok Odabir 1
|
||||||
@@ -1106,15 +1143,17 @@ keybind.fullscreen.name = Toggle Fullscreen
|
|||||||
keybind.select.name = Izaberi/Pucaj
|
keybind.select.name = Izaberi/Pucaj
|
||||||
keybind.diagonal_placement.name = Diagonalo Postavljanje
|
keybind.diagonal_placement.name = Diagonalo Postavljanje
|
||||||
keybind.pick.name = Izaberi Blok
|
keybind.pick.name = Izaberi Blok
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Razori Blok
|
||||||
|
keybind.select_all_units = Izaberi Sve Jedinice
|
||||||
|
keybind.select_all_unit_factories = Izaberi Sve Fabrike Jedinica
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Uzmi Tovar
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Spusti Tovar
|
||||||
keybind.shoot.name = Ispaljuj
|
keybind.shoot.name = Ispaljuj
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Meni
|
keybind.menu.name = Meni
|
||||||
keybind.pause.name = Pauziraj
|
keybind.pause.name = Pauziraj
|
||||||
keybind.pause_building.name = Pause/Resume Building
|
keybind.pause_building.name = Pauziraj/Nastavi Gradnju
|
||||||
keybind.minimap.name = Minimapa
|
keybind.minimap.name = Minimapa
|
||||||
keybind.planet_map.name = Planetarna Mapa
|
keybind.planet_map.name = Planetarna Mapa
|
||||||
keybind.research.name = Izuči
|
keybind.research.name = Izuči
|
||||||
@@ -1128,9 +1167,9 @@ keybind.toggle_menus.name = Toggle Menus
|
|||||||
keybind.chat_history_prev.name = Istorija Četa (Prethodna)
|
keybind.chat_history_prev.name = Istorija Četa (Prethodna)
|
||||||
keybind.chat_history_next.name = Istorija Četa (Naredna)
|
keybind.chat_history_next.name = Istorija Četa (Naredna)
|
||||||
keybind.chat_scroll.name = Chat Scroll
|
keybind.chat_scroll.name = Chat Scroll
|
||||||
keybind.chat_mode.name = Change Chat Mode
|
keybind.chat_mode.name = Menjaj Tip Četa
|
||||||
keybind.drop_unit.name = Drop Unit
|
keybind.drop_unit.name = Spusti Jedinicu
|
||||||
keybind.zoom_minimap.name = Zoom Minimap
|
keybind.zoom_minimap.name = Zumiraj Minimapu
|
||||||
mode.help.title = Opis Modova
|
mode.help.title = Opis Modova
|
||||||
mode.survival.name = Preživljavanje
|
mode.survival.name = Preživljavanje
|
||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||||
@@ -1141,46 +1180,47 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||||
mode.attack.name = Napad
|
mode.attack.name = Napad
|
||||||
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Svojevrsna Pravila
|
||||||
|
|
||||||
rules.infiniteresources = Bezkonačni Resursi
|
rules.infiniteresources = Bezkonačni Resursi
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
|
||||||
rules.reactorexplosions = Eksplozije Reaktora
|
rules.reactorexplosions = Eksplozije Reaktora
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Onesposobi Svetovne Procesore
|
rules.disableworldprocessors = Onesposobi Svetovne Procesore
|
||||||
rules.schematic = Šeme Su Dozvoljene
|
rules.schematic = Šeme Su Dozvoljene
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Talasna Štoperica
|
||||||
rules.wavesending = Slanje Talasa
|
rules.wavesending = Slanje Talasa
|
||||||
rules.waves = Talasi
|
rules.waves = Talasi
|
||||||
rules.attack = Mod Napada
|
rules.attack = Mod Napada
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||||
rules.rtsminattackweight = Minimalna Težina Napada
|
rules.rtsminattackweight = Minimalna Težina Napada
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Počisti Građevine Poraženog Tima (PvP)
|
||||||
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Poligonalna Zaštita Jezgra
|
||||||
rules.placerangecheck = Placement Range Check
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Beskonačnost Neprijateljskih Resursa
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||||
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
||||||
rules.limitarea = Ograniči Prostor Mape
|
rules.limitarea = Ograniči Prostor Mape
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
|
||||||
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
|
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
|
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Radijus Zone Prijema:[lightgray] (polja)
|
||||||
rules.unitammo = Jedinice Zahtevaju Municiju
|
rules.unitammo = Jedinice Zahtevaju Municiju [red](može biti uklonjena)
|
||||||
rules.enemyteam = Neprilateljski Tim
|
rules.enemyteam = Neprilateljski Tim
|
||||||
rules.playerteam = Tim Igrača
|
rules.playerteam = Tim Igrača
|
||||||
rules.title.waves = Talasi
|
rules.title.waves = Talasi
|
||||||
@@ -1195,7 +1235,7 @@ rules.lighting = Osvetljenje
|
|||||||
rules.fog = Magla Rata
|
rules.fog = Magla Rata
|
||||||
rules.fire = Plamen
|
rules.fire = Plamen
|
||||||
rules.anyenv = <Bilo Koja>
|
rules.anyenv = <Bilo Koja>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Blokovna/Jedinična Šteta Eksplozije
|
||||||
rules.ambientlight = Okolno Osvetljenje
|
rules.ambientlight = Okolno Osvetljenje
|
||||||
rules.weather = Vreme
|
rules.weather = Vreme
|
||||||
rules.weather.frequency = Učestalost:
|
rules.weather.frequency = Učestalost:
|
||||||
@@ -1303,7 +1343,7 @@ unit.evoke.name = Izazvati
|
|||||||
unit.incite.name = Podstaći
|
unit.incite.name = Podstaći
|
||||||
unit.emanate.name = Proizići
|
unit.emanate.name = Proizići
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Dron Montiranja
|
||||||
unit.latum.name = Latum
|
unit.latum.name = Latum
|
||||||
unit.renale.name = Renale
|
unit.renale.name = Renale
|
||||||
|
|
||||||
@@ -1414,10 +1454,12 @@ block.plastanium-conveyor.name = Plastanijumska Traka
|
|||||||
block.armored-conveyor.name = Oklopna Traka
|
block.armored-conveyor.name = Oklopna Traka
|
||||||
block.junction.name = Raskršće
|
block.junction.name = Raskršće
|
||||||
block.router.name = Ruter
|
block.router.name = Ruter
|
||||||
block.distributor.name = Distributer
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Naopaki Sorter
|
block.inverted-sorter.name = Naopaki Sorter
|
||||||
block.message.name = Poruka
|
block.message.name = Poruka
|
||||||
|
block.reinforced-message.name = Armirana Poruka
|
||||||
|
block.world-message.name = Svetovna Poruka
|
||||||
block.illuminator.name = Svetlo
|
block.illuminator.name = Svetlo
|
||||||
block.overflow-gate.name = Prelivna Kapija
|
block.overflow-gate.name = Prelivna Kapija
|
||||||
block.underflow-gate.name = Podlivna Kapija
|
block.underflow-gate.name = Podlivna Kapija
|
||||||
@@ -1436,7 +1478,7 @@ block.surge-tower.name = Impulsni Toranj
|
|||||||
block.diode.name = Baterijska Dioda
|
block.diode.name = Baterijska Dioda
|
||||||
block.battery.name = Baterija
|
block.battery.name = Baterija
|
||||||
block.battery-large.name = Velika Baterija
|
block.battery-large.name = Velika Baterija
|
||||||
block.combustion-generator.name = Sagorevački Generator
|
block.combustion-generator.name = Generator Sagorevanja
|
||||||
block.steam-generator.name = Parna Turbina
|
block.steam-generator.name = Parna Turbina
|
||||||
block.differential-generator.name = Diferencijalni Generator
|
block.differential-generator.name = Diferencijalni Generator
|
||||||
block.impact-reactor.name = Udarni Reaktor
|
block.impact-reactor.name = Udarni Reaktor
|
||||||
@@ -1514,18 +1556,18 @@ block.payload-router.name = Tovarni Ruter
|
|||||||
block.duct.name = Kanal
|
block.duct.name = Kanal
|
||||||
block.duct-router.name = Kanalski Ruter
|
block.duct-router.name = Kanalski Ruter
|
||||||
block.duct-bridge.name = Kanalski Most
|
block.duct-bridge.name = Kanalski Most
|
||||||
block.payload-propulsion-tower.name = Tovarni Lansirni Toranj
|
block.large-payload-mass-driver.name = Veliki Tovarni Akcelerator
|
||||||
block.payload-void.name = Brisač Tovara
|
block.payload-void.name = Brisač Tovara
|
||||||
block.payload-source.name = Izvor Tovara
|
block.payload-source.name = Izvor Tovara
|
||||||
block.disassembler.name = Rastavljač
|
block.disassembler.name = Rastavljač
|
||||||
block.silicon-crucible.name = Silikonska Topionica
|
block.silicon-crucible.name = Silikonska Topionica
|
||||||
block.overdrive-dome.name = Kupola Ubrzanja
|
block.overdrive-dome.name = Kupola Ubrzanja
|
||||||
block.interplanetary-accelerator.name = Interplanetarni akcelerator
|
block.interplanetary-accelerator.name = Interplanetarni Akcelerator
|
||||||
block.constructor.name = Zidar
|
block.constructor.name = Zidar
|
||||||
block.constructor.description = Proizvodi građevine do 2x2 veličine.
|
block.constructor.description = Proizvodi građevine do 2x2 veličine.
|
||||||
block.large-constructor.name = Vekiki Zidar
|
block.large-constructor.name = Vekiki Zidar
|
||||||
block.large-constructor.description = Proizvodi građevine do 4x4 veličine.
|
block.large-constructor.description = Proizvodi građevine do 4x4 veličine.
|
||||||
block.deconstructor.name = Deconstructor
|
block.deconstructor.name = Razlagač
|
||||||
block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
|
block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
|
||||||
block.payload-loader.name = Punilac Tovara
|
block.payload-loader.name = Punilac Tovara
|
||||||
block.payload-loader.description = Puni u blokove tečnosti i materijale.
|
block.payload-loader.description = Puni u blokove tečnosti i materijale.
|
||||||
@@ -1555,6 +1597,7 @@ block.carbon-vent.name = Ugljenični Gejzir
|
|||||||
block.arkyic-vent.name = Lučarni Gejzir
|
block.arkyic-vent.name = Lučarni Gejzir
|
||||||
block.yellow-stone-vent.name = Gejzir Žute Stene
|
block.yellow-stone-vent.name = Gejzir Žute Stene
|
||||||
block.red-stone-vent.name = Gejzir Crvene Stene
|
block.red-stone-vent.name = Gejzir Crvene Stene
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Zona Jezgra
|
block.core-zone.name = Zona Jezgra
|
||||||
@@ -1577,8 +1620,8 @@ block.ferric-boulder.name = Železni Kamen
|
|||||||
block.beryllic-boulder.name = Berilijumski Kamen
|
block.beryllic-boulder.name = Berilijumski Kamen
|
||||||
block.yellow-stone-boulder.name = Kamen Žute Stene
|
block.yellow-stone-boulder.name = Kamen Žute Stene
|
||||||
block.arkyic-boulder.name = Lučarni Kamen
|
block.arkyic-boulder.name = Lučarni Kamen
|
||||||
block.crystal-cluster.name = Crystal Cluster
|
block.crystal-cluster.name = Skup Kristala
|
||||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
block.vibrant-crystal-cluster.name = Vibrantni Skup Kristala
|
||||||
block.crystal-blocks.name = Kristalni Blokovi
|
block.crystal-blocks.name = Kristalni Blokovi
|
||||||
block.crystal-orbs.name = Kristalne Kugle
|
block.crystal-orbs.name = Kristalne Kugle
|
||||||
block.crystalline-boulder.name = Kristalinski Kamen
|
block.crystalline-boulder.name = Kristalinski Kamen
|
||||||
@@ -1591,14 +1634,14 @@ block.electrolyzer.name = Elektrolizator
|
|||||||
block.atmospheric-concentrator.name = Atmosferni Koncentrator
|
block.atmospheric-concentrator.name = Atmosferni Koncentrator
|
||||||
block.oxidation-chamber.name = Oksidaciona Komora
|
block.oxidation-chamber.name = Oksidaciona Komora
|
||||||
block.electric-heater.name = Električna Grejalica
|
block.electric-heater.name = Električna Grejalica
|
||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Šljakna Grejalica
|
||||||
block.phase-heater.name = Fazna Grejalica
|
block.phase-heater.name = Fazna Grejalica
|
||||||
block.heat-redirector.name = Preusmerivač Toplote
|
block.heat-redirector.name = Preusmerivač Toplote
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Grejni Ruter
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Šljakna Spalionica
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Karbidna Topionica
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
block.surge-crucible.name = Surge Crucible
|
block.surge-crucible.name = Impulsna Topionica
|
||||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
block.phase-synthesizer.name = Phase Synthesizer
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
block.heat-reactor.name = Toplotni Reaktor
|
block.heat-reactor.name = Toplotni Reaktor
|
||||||
@@ -1606,11 +1649,11 @@ block.beryllium-wall.name = Berilijumski Zid
|
|||||||
block.beryllium-wall-large.name = Veliki Berilijumski Zid
|
block.beryllium-wall-large.name = Veliki Berilijumski Zid
|
||||||
block.tungsten-wall.name = Volframski Zid
|
block.tungsten-wall.name = Volframski Zid
|
||||||
block.tungsten-wall-large.name = Veliki Volframski Zid
|
block.tungsten-wall-large.name = Veliki Volframski Zid
|
||||||
block.blast-door.name = Blast Door
|
block.blast-door.name = Čvrsta Vrata
|
||||||
block.carbide-wall.name = Karbidni Zid
|
block.carbide-wall.name = Karbidni Zid
|
||||||
block.carbide-wall-large.name = Veliki Karbidni Zid
|
block.carbide-wall-large.name = Veliki Karbidni Zid
|
||||||
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
block.reinforced-surge-wall.name = Armirani Impulsni Zid
|
||||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
block.reinforced-surge-wall-large.name = Veliki Armirani Impulsni Zid
|
||||||
block.shielded-wall.name = Štitni Zid
|
block.shielded-wall.name = Štitni Zid
|
||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = Toranj Gradnje
|
block.build-tower.name = Toranj Gradnje
|
||||||
@@ -1625,7 +1668,7 @@ block.duct-unloader.name = Kanalni Praznilac
|
|||||||
block.surge-conveyor.name = Impulsna Traka
|
block.surge-conveyor.name = Impulsna Traka
|
||||||
block.surge-router.name = Impulsni Ruter
|
block.surge-router.name = Impulsni Ruter
|
||||||
block.unit-cargo-loader.name = Utovarivač Tovarnih Jedinica
|
block.unit-cargo-loader.name = Utovarivač Tovarnih Jedinica
|
||||||
block.unit-cargo-unload-point.name = Istovarno Mesto Tovarnih Jedinica
|
block.unit-cargo-unload-point.name = Tovarna Istovarna Tačka
|
||||||
block.reinforced-pump.name = Armirana Pumpa
|
block.reinforced-pump.name = Armirana Pumpa
|
||||||
block.reinforced-conduit.name = Armirana Cev
|
block.reinforced-conduit.name = Armirana Cev
|
||||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
@@ -1641,19 +1684,19 @@ block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja
|
|||||||
block.pyrolysis-generator.name = Pirolizna Elektrana
|
block.pyrolysis-generator.name = Pirolizna Elektrana
|
||||||
block.vent-condenser.name = Gejzirni Kondezator
|
block.vent-condenser.name = Gejzirni Kondezator
|
||||||
block.cliff-crusher.name = Planinolom
|
block.cliff-crusher.name = Planinolom
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plazma Bušilica
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Velika Plazma Bušilica
|
||||||
block.impact-drill.name = Udarna Drobilica
|
block.impact-drill.name = Udarna Drobilica
|
||||||
block.eruption-drill.name = Eruptivna Drobilica
|
block.eruption-drill.name = Eruptivna Drobilica
|
||||||
block.core-bastion.name = Jezgro: Bastilja
|
block.core-bastion.name = Jezgro: Bastilja
|
||||||
block.core-citadel.name = Core Citadel
|
block.core-citadel.name = Jezgro: Citadela
|
||||||
block.core-acropolis.name = Core Acropolis
|
block.core-acropolis.name = Jezgro: Veliki Grad
|
||||||
block.reinforced-container.name = Armirani Kontejner
|
block.reinforced-container.name = Armirani Kontejner
|
||||||
block.reinforced-vault.name = Armirani Trezor
|
block.reinforced-vault.name = Armirani Trezor
|
||||||
block.breach.name = Proboj
|
block.breach.name = Proboj
|
||||||
block.sublimate.name = Sublimate
|
block.sublimate.name = Sublimat
|
||||||
block.titan.name = Titan
|
block.titan.name = Titan
|
||||||
block.disperse.name = Disperse
|
block.disperse.name = Raspršivač
|
||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
@@ -1667,7 +1710,7 @@ block.mech-assembler.name = Monter Mečana
|
|||||||
block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
|
block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
|
||||||
block.reinforced-payload-router.name = Armirani Tovarni Ruter
|
block.reinforced-payload-router.name = Armirani Tovarni Ruter
|
||||||
block.payload-mass-driver.name = Tovarni Akcelerator
|
block.payload-mass-driver.name = Tovarni Akcelerator
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Mali Razlagač
|
||||||
block.canvas.name = Kanvas
|
block.canvas.name = Kanvas
|
||||||
block.world-processor.name = Svetovni Procesor
|
block.world-processor.name = Svetovni Procesor
|
||||||
block.world-cell.name = Svetovna Ćelija
|
block.world-cell.name = Svetovna Ćelija
|
||||||
@@ -1698,48 +1741,92 @@ team.derelict.name = Zabačen
|
|||||||
team.green.name = zeleni
|
team.green.name = zeleni
|
||||||
team.blue.name = plavi
|
team.blue.name = plavi
|
||||||
|
|
||||||
hint.skip = Skip
|
#don't mind this mess; i got college and am not really wanting to mess up translation progress trough automatic bundle updates
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
||||||
|
hint.skip = Dalje
|
||||||
|
hint.desktopMove = Koristi [accent][[WASD][] da bi se kretao.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
hint.desktopShoot = [accent][[Levi-klik][] da bi pucao.
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = Da se stvoriš kao letelica, pritisni [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = Promenio si kontrolu u jedinicu/građevinu. Da se stvoriš kao letelica, [accent]pritisni avatar u gornjem levom uglu.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Pritisni [accent][[Space][] da pauziraš, i posle nastaviš igru.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
hint.breaking = [accent]Desni-klik[] i vuci da bi razrušio blokove.
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
hint.breaking.mobile = Aktiviraj \ue817 [accent]čekić[] u donjem desnom uglu i pritiskaj blokove ra rušenje.\n\nDrži prst za trenutak i vuci ga za rušenje u prostoru.
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
hint.blockInfo = Da bi video informacije o bloku [accent]meniju gradnje[], pritom izaberite [accent][[?][] dugme desno.
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
hint.research = Koristi \ue875 [accent]Izuči[] dugme da bi izučio nove tehnologije.
|
||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Koristi \ue875 [accent]Izuči[] dugme u \ue88c [accent]Meniju[] da bi izučio nove tehnologije.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Drži [accent][[L-ctrl][] i [accent]klikni[] da bi kontrolisao prijateljsku jedinicu ili platformu.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Pritisni-dva-puta][] da bi kontrolisao prijateljsku jedinicu ili platformu.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.unitSelectControl = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću držanja [accent]L-shift.[]\nTokom komandnog moda, drži klik i vuci da bi izabrao jedinice. [accent]Desni-klik[] na lokaciju ili metu da bi komandovao jedinice tamo.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.unitSelectControl.mobile = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću pritiskanja [accent]komanda[] dugmeta u donjem levom uglu.\nTokom komadnog moda, dugo pritisni i prevuci da bi izabrao jedinice. Pritisni na lokaciju ili metu da bi komandovao jedinice tamo.
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u donjem desnom uglu.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u \ue88c [accent]Meniju[].
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.schematicSelect = Drži [accent][[F][] i vuci da bi izabrao blokove da kopiraš i postaviš.\n\n[accent][[Srednji Klick][] Da iskopiraš samo jedan tip blokova.
|
||||||
|
hint.rebuildSelect = Drži [accent][[B][] i vuci da bi izabrao planove izabranih blokova.\nOvo će automatski ponovo da ih sagradi.
|
||||||
|
hint.conveyorPathfind = Drži [accent][[L-Ctrl][] dok vučeš trake da automatski stvoriš put.
|
||||||
|
hint.conveyorPathfind.mobile = Osposobi \ue844 [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Pritisni [accent][[[] da bi preuzeo male blokove ili jedinice.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da bi ga preuzeo.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
|
||||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
hint.generator = \uf879 [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko \uf87f [accent]Strujnog Čvora[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili\uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo municiju da bi se rešio čuvara.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = Kada je jezgro skroz puno sa specifičnim materijalom, svaka dodatna jedinica materijala koja je primljena će biti [accent]spaljena[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
gz.mine = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje.
|
||||||
|
gz.mine.mobile = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje.
|
||||||
|
gz.research = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio.
|
||||||
|
gz.research.mobile = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nPritisnite nalazište bakra da bi ga postavio..\n\nPritisnite \ue800 [accent]checkmark[] u donjem desnom uglu da potvrdite.
|
||||||
|
gz.conveyors = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nKliknite i držite da bi ste postavili više traka.\n[accent]Scroll[] da rotirate.
|
||||||
|
gz.conveyors.mobile = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više traka.
|
||||||
|
gz.drills = Proširite rudarsku operaciju.\nPostavite dodatne mehaničke drobilice.\nIskopajte 100 bakra.
|
||||||
|
gz.lead = \uf837 [accent]Olovo[] je takođe često korišćen resurs.\nPostavite drobilice za iskopavanje olova.
|
||||||
|
gz.moveup = \ue804 Krenite dalje za dodatne zadatke.
|
||||||
|
gz.turrets = Izučite i postavite 2 \uf861 [accent]Duo[] platforme za odbranu jezgra.\nDuo platforme zahtevaju \uf838 [accent]municiju[] preko pokretnih traka.
|
||||||
|
gz.duoammo = Snabdevajte Duo platforma sa [accent]bakrom[] pomoću pokretnih traka.
|
||||||
|
gz.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite \uf8ae [accent]bakarne zidove[] preko platformi.
|
||||||
|
gz.defend = Neprijatelj stiže, pripremite se za odbranu.
|
||||||
|
gz.aa = Teško se možete rešiti lebdećih jedinica sa standarnim platformama.\n\uf860 [accent]Razbaci[] platforme su savršena protiv-vazdušna odbrana, ali zahtevaju \uf837 [accent]olovo[] kao municiju.
|
||||||
|
gz.scatterammo = Snabdevajte Razbaci sa [accent]olovom[] pomoću pokretnih traka.
|
||||||
|
gz.supplyturret = [accent]Snabdevanje Platforme
|
||||||
|
gz.zone1 = Ovo je neprijateljska zona.
|
||||||
|
gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
|
||||||
|
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Klikni da bi iskopao \uf748 [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
|
||||||
|
onset.mine.mobile = Pritisni da bi iskopao \uf748 [accent]berilijum[] iz zidova.
|
||||||
|
onset.research = Otvori \ue875 drvo tehnologija.\nIzuči, i pritom postavi \uf73e [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
|
||||||
|
onset.bore = Izuči i postavi \uf741 [accent]plazma bušilicu[].\nOvo će automatski da iskopava rude sa zida.
|
||||||
|
onset.power = Da bi snabdevao plazma bušilicu [accent]energijom[], izučite i postavite \uf73d [accent]snopnu diodu[].\nPovežite turbinski kondezator i plazma bušilicu.
|
||||||
|
onset.ducts = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\nKliknite i držite da bi ste postavili više kanala.\n[accent]Scroll[] da rotirate.
|
||||||
|
onset.ducts.mobile = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više kanala.
|
||||||
|
onset.moremine = Proširite rudarsku operaciju.\nPostavite dodatne Plazma Bušilice i koristite snopne diode i kanale kao potporu.\nIskopajte 200 berilijuma.
|
||||||
|
onset.graphite = Složenije građevine zahtevaju \uf835 [accent]grafit[].\nPostavite plazma bušilice da bi ste iskopali grafit.
|
||||||
|
onset.research2 = Započnite izučavanje [accent]fabrika[].\nIzučite \uf74d [accent]planinolome[] i \uf779 [accent]elektrolučnu silicijumsku pećnicu[].
|
||||||
|
onset.arcfurnace = Elektrolučna pećnica zahteva \uf834 [accent]pesak[] i \uf835 [accent]grafit[] da bi proizveo \uf82f [accent]silicijum[].\nIsto tako je potrebna [accent]Energija[].
|
||||||
|
onset.crusher = Koristite \uf74d [accent]planilonome[] da kopate pesak.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Proizvedi jedinicu.\nKoristite "?" da bi ste videli šta fabrika zahteva.
|
||||||
|
onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbrambeni potencijal ako su efikasno postavljene.\nPostavite \uf6eb [accent]Proboj[] platformu.\nPlatforme zahtevaju \uf748 [accent]municiju[].
|
||||||
|
onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[]
|
||||||
|
onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko \uf6ee [accent]berilijumskih zidova[] oko platformi.
|
||||||
|
onset.enemies = Neprijatelj dolazi, spremite se.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi \uf725 jezgro.
|
||||||
|
onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = Moraš preuzeti nešto volframa da bi proizvodio jedinice.
|
||||||
|
split.build = Jedinice moraju da se prenesu sa jedne strane zida na drugu.\nPostavite dva [accent]Tovarna Akceleratora[], jedan sa svake strane zida.\nDa bi se stvorila vezi izaberi jedan akcelerator, i onda izaberi drugi.
|
||||||
|
split.container = Kao sa kontejnerom, jedinice takođe mogu da se transportuju preko [accent]Tovarnog Akceleratora[].\nPostavi fabrikator jedinica pored akceleratora da bi ga natovario, i pritom ga pošalji preko zida da bi napao neprijateljsku bazu.
|
||||||
|
|
||||||
item.copper.description = Koristi se za sve građevine.
|
item.copper.description = Koristi se za sve građevine.
|
||||||
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
|
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
|
||||||
@@ -1783,6 +1870,8 @@ block.derelict = [lightgray]Zabačen
|
|||||||
block.armored-conveyor.description = Usmerava materijale ispred. Nema prijema sa bokova.
|
block.armored-conveyor.description = Usmerava materijale ispred. Nema prijema sa bokova.
|
||||||
block.illuminator.description = Osvetljava okolinu.
|
block.illuminator.description = Osvetljava okolinu.
|
||||||
block.message.description = Skladišti poruku radi komunikacije među saveznicima.
|
block.message.description = Skladišti poruku radi komunikacije među saveznicima.
|
||||||
|
block.reinforced-message.description = Skladišti poruku radi komunikacije među saveznicima.
|
||||||
|
block.world-message.description = Blok poruke koji je korišćen za pravljenje mapa. Ne može da se uništi.
|
||||||
block.graphite-press.description = Pritiska ugalj, pretvarajući ga u grafit.
|
block.graphite-press.description = Pritiska ugalj, pretvarajući ga u grafit.
|
||||||
block.multi-press.description = Pritiska ugalj, pretvarajući ga u grafit. Zahteva vodu za hlađenje.
|
block.multi-press.description = Pritiska ugalj, pretvarajući ga u grafit. Zahteva vodu za hlađenje.
|
||||||
block.silicon-smelter.description = Rafinira silicijum iz peska i uglja.
|
block.silicon-smelter.description = Rafinira silicijum iz peska i uglja.
|
||||||
@@ -1793,7 +1882,7 @@ block.surge-smelter.description = Fuses titanium, lead, silicon and copper into
|
|||||||
block.cryofluid-mixer.description = Meša vodu sa finom titanijumskom prašinom u kriotečnost.
|
block.cryofluid-mixer.description = Meša vodu sa finom titanijumskom prašinom u kriotečnost.
|
||||||
block.blast-mixer.description = Proizvodi eksplozivnu smešu iz piratita i kapsula spora.
|
block.blast-mixer.description = Proizvodi eksplozivnu smešu iz piratita i kapsula spora.
|
||||||
block.pyratite-mixer.description = Meša ugalj, pesak i olovo u piratit.
|
block.pyratite-mixer.description = Meša ugalj, pesak i olovo u piratit.
|
||||||
block.melter.description = Melts down scrap into slag.
|
block.melter.description = Topi opiljke u šljaku.
|
||||||
block.separator.description = Separates slag into its mineral components.
|
block.separator.description = Separates slag into its mineral components.
|
||||||
block.spore-press.description = Pritiska kapsule spora, pretvarajući je u naftu.
|
block.spore-press.description = Pritiska kapsule spora, pretvarajući je u naftu.
|
||||||
block.pulverizer.description = Drobi opiljke u fini pesak.
|
block.pulverizer.description = Drobi opiljke u fini pesak.
|
||||||
@@ -1942,25 +2031,25 @@ block.scathe.description = Launches a powerful missile at ground targets over va
|
|||||||
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
block.silicon-arc-furnace.description = Rafiniše silicijum iz peska i grafita.
|
block.silicon-arc-furnace.description = Rafiniše silicijum iz peska i grafita.
|
||||||
block.oxidation-chamber.description = Pretvara berilijum i ozom u kiseonik. Ispušta toplotu kao njusproizvod.
|
block.oxidation-chamber.description = Pretvara berilijum i ozon u kiseonik. Ispušta toplotu kao njusproizvod.
|
||||||
block.electric-heater.description = Greje usmerene blokove. Zahteva veliku količinu energije.
|
block.electric-heater.description = Greje usmerene blokove. Zahteva veliku količinu energije.
|
||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku.
|
||||||
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
|
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
|
||||||
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
|
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
|
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
|
||||||
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
|
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
|
||||||
block.surge-crucible.description = Forms surge alloy from slag and silicon. Zahteva toplotu.
|
block.surge-crucible.description = Formira impulsnu rudu iz šljake i silicijuma. Zahteva toplotu.
|
||||||
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Zahteva toplotu.
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Zahteva toplotu.
|
||||||
block.carbide-crucible.description = Pretvara volfram i grafit u karbid. Zahteva toplotu.
|
block.carbide-crucible.description = Pretvara volfram i grafit u karbid. Zahteva toplotu.
|
||||||
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Zahteva toplotu.
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Zahteva toplotu.
|
||||||
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Koristi energiju.
|
block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Zahteva energiju.
|
||||||
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
|
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
|
||||||
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
|
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
|
||||||
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
|
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
|
||||||
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik
|
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
|
||||||
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
||||||
block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima.
|
block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
@@ -1988,8 +2077,8 @@ block.underflow-duct.description = Suprostnost nadlivnog kanala. Otpušta materi
|
|||||||
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
block.surge-conveyor.description = Usmerava materijale u bačvama. Može se ubrzati sa energijom. Provodi energiju.
|
block.surge-conveyor.description = Usmerava materijale u bačvama. Može se ubrzati sa energijom. Provodi energiju.
|
||||||
block.surge-router.description = Distribuiše materijale iz impulsnih traka podjednako sa 3 strane. Može se ubrzati sa energijom. Provodi energiju.
|
block.surge-router.description = Distribuiše materijale iz impulsnih traka podjednako sa 3 strane. Može se ubrzati sa energijom. Provodi energiju.
|
||||||
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
block.unit-cargo-loader.description = Proizvodi tovarne dronove. Dronovi automatski prenose materijale do Tovarne Istovarne Tačke sa slažećim filterom.
|
||||||
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
block.unit-cargo-unload-point.description = Služi dronovima za mesto dostave materijala. Prima materijale koji su izabrane preko filtera.
|
||||||
block.beam-node.description = Prenosi energiju na druge blokove ortogonalno. Skladišti malu količinu energije.
|
block.beam-node.description = Prenosi energiju na druge blokove ortogonalno. Skladišti malu količinu energije.
|
||||||
block.beam-tower.description = Prenosi energiju na druge blokove ortogonalno. Skladišti veću količinu energije. Dugog dometa.
|
block.beam-tower.description = Prenosi energiju na druge blokove ortogonalno. Skladišti veću količinu energije. Dugog dometa.
|
||||||
block.turbine-condenser.description = Proizvodi energiju kada je na ventilu. Proizvodi malu količinu vode.
|
block.turbine-condenser.description = Proizvodi energiju kada je na ventilu. Proizvodi malu količinu vode.
|
||||||
@@ -1998,27 +2087,29 @@ block.pyrolysis-generator.description = Generates large amounts of power from ar
|
|||||||
block.flux-reactor.description = Proizvodi veliku količinu energije iz primljene toplote. Zahteva cianogen kao stabilizator. Dobijena energija i potreban cianogen su srazmerni sa količinom toplote.\nU slučaju nedovoljnog cianogena dolazi do ekplozije.
|
block.flux-reactor.description = Proizvodi veliku količinu energije iz primljene toplote. Zahteva cianogen kao stabilizator. Dobijena energija i potreban cianogen su srazmerni sa količinom toplote.\nU slučaju nedovoljnog cianogena dolazi do ekplozije.
|
||||||
block.neoplasia-reactor.description = Koristi lučar, faznu tkaninu i vodu da proizvede veliku količinu energije. Proizvodi toplotu i opasnu neoplazmu kao njusproizvod.\nDolazi do jake eksplozije ako neoplasma se ne ispusti iz reaktora pomoću cevi.
|
block.neoplasia-reactor.description = Koristi lučar, faznu tkaninu i vodu da proizvede veliku količinu energije. Proizvodi toplotu i opasnu neoplazmu kao njusproizvod.\nDolazi do jake eksplozije ako neoplasma se ne ispusti iz reaktora pomoću cevi.
|
||||||
block.build-tower.description = Automatski gradi uništene građevine i pomaže drugim jedinicama u izgradnji novih.
|
block.build-tower.description = Automatski gradi uništene građevine i pomaže drugim jedinicama u izgradnji novih.
|
||||||
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
block.regen-projector.description = Polako popravlja savezničke građevine u kockastom dometu. Zahteva vodonik.
|
||||||
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
block.tank-fabricator.description = Proizvodi Stell jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
|
block.tank-fabricator.description = Proizvodi Stell jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
|
||||||
block.ship-fabricator.description = Proizvodi Elude jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
|
block.ship-fabricator.description = Proizvodi Elude jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
|
||||||
block.mech-fabricator.description = Proizvodi Merui jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
|
block.mech-fabricator.description = Proizvodi Merui jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
|
||||||
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.tank-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
|
||||||
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.ship-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
|
||||||
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.mech-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
|
||||||
block.tank-refabricator.description = Dorađuje ubačene tenkovske jedinice u drugi tier.
|
block.tank-refabricator.description = Dorađuje ubačene tenkovske jedinice u drugi tier.
|
||||||
block.ship-refabricator.description = Dorađuje ubačene brodne jedinice u drugi tier.
|
block.ship-refabricator.description = Dorađuje ubačene brodne jedinice u drugi tier.
|
||||||
block.mech-refabricator.description = Dorađuje ubačene mečanske jedinice u drugi tier.
|
block.mech-refabricator.description = Dorađuje ubačene mečanske jedinice u drugi tier.
|
||||||
block.prime-refabricator.description = Dorađuje ubačene jedinice u treći tier.
|
block.prime-refabricator.description = Dorađuje ubačene jedinice u treći tier.
|
||||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
block.basic-assembler-module.description = Povećava proizvodni tier kad je postavljen pored granice gradilišta. Zahteva energiju. Može da se koristi za prijem tovara.
|
||||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
block.small-deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
|
||||||
block.reinforced-payload-conveyor.description = Usmeruje tovar ispred.
|
block.reinforced-payload-conveyor.description = Usmeruje tovar ispred.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distribuiše tovar između obljižnjih građevina. Funkcioniše kao sorter ako je podešen filter.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Visoko-dometna građevina za transport tovara. Ispaljuje primljeni tovar na povezane tovarne akceleratore.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva ozon.
|
block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva ozon.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
||||||
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
||||||
@@ -2040,42 +2131,42 @@ unit.horizon.description = Drops clusters of bombs on ground targets.
|
|||||||
unit.zenith.description = Ispaljuje rafal raketa na sve obljižnje neprijatelje.
|
unit.zenith.description = Ispaljuje rafal raketa na sve obljižnje neprijatelje.
|
||||||
unit.antumbra.description = Ispaljuje baraž metaka na sve obljižnje neprijatelje.
|
unit.antumbra.description = Ispaljuje baraž metaka na sve obljižnje neprijatelje.
|
||||||
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
||||||
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
unit.mono.description = Automatski iskopava bakar i olovo, ostavljajući ga u jezgro.
|
||||||
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
unit.poly.description = Automatski ponovo gradi uništene građevine i pomaže ostalim jedinicama u izgradnji.
|
||||||
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
unit.mega.description = Automatski popravlja oštećene građevine. Sposobno da prenosi blokove i male zemne jedinice.
|
||||||
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
unit.quad.description = Baca velike bombe na zemne mete, popravljajući prijateljske građevine i nanošeći štetu neprijateljima.Sposobno da prenosi zemne jedinice srednje veličine.
|
||||||
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
unit.oct.description = Štiti obljižnje saveznike sa regenerisajućim štitom. Sposobno da prenosi većinu zemnih jedinica.
|
||||||
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
unit.risso.description = Ispaljuje baraž raketa i metaka na sve obljižnje neprijatelje.
|
||||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
unit.minke.description = ispaljuje granate i metke na obljižnje zemne mete.
|
||||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
unit.bryde.description = Ispaljuje dugo-dometne artiljerijske granate i rakete na neprijatelje.
|
||||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
unit.sei.description = Ispaljuje baraž raketa i oklopno-probojnih metaka na neprijatelje.
|
||||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Gradi balkja jedinice.
|
||||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
unit.alpha.description = Štiti Krhotina jezgro od neprijatelja. Gradi građevine.
|
||||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
unit.beta.description = Štiti Fondacija jezgro od neprijatelja. Gradi građevine.
|
||||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
unit.gamma.description = Štiti Nukleus jezgro od neprijatelja. Gradi građevine.
|
||||||
unit.retusa.description = Ispaljuje torpede na samonavođenje na obljižnje neprijatelje. Popravljuje savezničke jedinice.
|
unit.retusa.description = Ispaljuje torpede na samonavođenje na obljižnje neprijatelje. Popravljuje savezničke jedinice.
|
||||||
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice.
|
unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
unit.stell.description = Fires standard bullets at enemy targets.
|
unit.stell.description = Ispaljuje standardne metke na neprijateljske mete.
|
||||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
unit.locus.description = Ispaljuje naizmenične metke na neprijateljske mete.
|
||||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
unit.precept.description = Ispaljuje probojne fragmentacione metke na neprijateljske mete.
|
||||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
unit.merui.description = Ispaljuje dugo-dometnu artiljeriju na zemne mete. Može preći preko većine terena.
|
||||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Može preći preko većine terena.
|
||||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Može preći preko većine terena.
|
||||||
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
unit.tecta.description = Ispaljuje plazma rakete na neprijateljske mete. Štiti sebe sa usmerenim štitom. Može preći preko većine terena.
|
||||||
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
unit.collaris.description = Ispaljuje dugo-dometnu fragmentacionu artiljeriju na neprijateljske mete. Može preći preko većine terena.
|
||||||
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
unit.elude.description = Ispaljuje mekte na samonavođenje na neprijatelje. Može da pluta preko tečnih tela.
|
||||||
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.quell.description = Ispaljuje dugo-dometne rakete na neprijateljske mete. Onemogućava neprijateljske popravne blokove.
|
||||||
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.disrupt.description = Ispaljuje dugo-dometne ugušujuće rakete na neprijateljske mete. Onemogućava neprijateljske popravne blokove.
|
||||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
unit.evoke.description = Gradi građevine da odbrani Bastilja jezgro. Popravlja građevine sa laserom.
|
||||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
unit.incite.description = Gradi građevine da odbrani Citadela jezgro. Popravlja građevine sa laserom.
|
||||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popravlja građevine sa laserom.
|
||||||
|
|
||||||
lst.read = Čita broj iz povezane memorijske ćelije.
|
lst.read = Čita broj iz povezane memorijske ćelije.
|
||||||
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
||||||
@@ -2259,5 +2350,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
|
||||||
|
|||||||
@@ -141,10 +141,17 @@ mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
|
|||||||
mod.disable = Inaktivera
|
mod.disable = Inaktivera
|
||||||
mod.content = Innehåll:
|
mod.content = Innehåll:
|
||||||
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
||||||
mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Inte kompatibel med V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Saknar beroenden: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Innehålls Fel
|
mod.erroredcontent = [scarlet]Innehålls Fel
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Fel har inträffat under laddning av innehåll.
|
mod.errors = Fel har inträffat under laddning av innehåll.
|
||||||
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
|
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
|
mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
|
||||||
@@ -175,8 +182,8 @@ available = Ny forskning tillgänglig!
|
|||||||
unlock.incampaign = < Lås upp i kampanjen för detaljer >
|
unlock.incampaign = < Lås upp i kampanjen för detaljer >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Avklarad
|
completed = [accent]Avklarad
|
||||||
techtree = Teknologiträd
|
techtree = Teknologiträd
|
||||||
techtree.select = Teknologiträd Väljare
|
techtree.select = Teknologiträd Väljare
|
||||||
@@ -277,6 +284,7 @@ server.invalidport = Ogiltigt portnummer!
|
|||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.new = Ny sparfil
|
save.new = Ny sparfil
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Skriv över
|
overwrite = Skriv över
|
||||||
save.none = Inga sparfiler hittade!
|
save.none = Inga sparfiler hittade!
|
||||||
savefail = Kunde inte spara spelet!
|
savefail = Kunde inte spara spelet!
|
||||||
@@ -344,6 +352,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
|||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Våg {0}
|
wave = [accent]Våg {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Våg om {0}
|
wave.waiting = [lightgray]Våg om {0}
|
||||||
@@ -428,6 +438,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Förhandsvisning
|
waves.preview = Förhandsvisning
|
||||||
waves.edit = Ändra...
|
waves.edit = Ändra...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopiera till Urklipp
|
waves.copy = Kopiera till Urklipp
|
||||||
waves.load = Läs från Urklipp
|
waves.load = Läs från Urklipp
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
@@ -630,6 +641,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -654,6 +668,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -735,6 +751,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -746,15 +764,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -890,6 +923,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1024,7 +1058,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||||
setting.minimap.name = Visa Minikarta
|
setting.minimap.name = Visa Minikarta
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musikvolym
|
setting.musicvol.name = Musikvolym
|
||||||
@@ -1070,6 +1104,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1095,6 +1130,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1156,6 +1193,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1404,6 +1442,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorterare
|
block.sorter.name = Sorterare
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Meddelande
|
block.message.name = Meddelande
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Överflödesgrind
|
block.overflow-gate.name = Överflödesgrind
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1500,7 +1540,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1541,6 +1581,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1687,17 +1728,11 @@ team.blue.name = blåa
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1706,9 +1741,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1723,9 +1761,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1768,6 +1851,8 @@ block.armored-conveyor.description = Moves items at the same speed as titanium c
|
|||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||||
@@ -2001,9 +2086,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]ใช้งานได้กับโหม
|
|||||||
mod.disable = ปิดใช้งาน
|
mod.disable = ปิดใช้งาน
|
||||||
mod.content = เนื้อหา:
|
mod.content = เนื้อหา:
|
||||||
mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน
|
mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน
|
||||||
mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น 7.0 (ไม่มี minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]ม็อดพึ่งพาขาดหาย: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
|
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
|
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
|
||||||
mod.noerrorplay = [scarlet]คุณมีม็อดที่มีข้อผิดพลาด[] กรุณาปิดม็อดนั้นๆ หรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
|
mod.noerrorplay = [scarlet]คุณมีม็อดที่มีข้อผิดพลาด[] กรุณาปิดม็อดนั้นๆ หรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
|
||||||
mod.nowdisabled = [scarlet]ม็อด '{0}' ขาดม็อดพื่งพา:[accent] {1}\n[lightgray]จำเป็นต้องโหลดม็อดพวกนี้ก่อน\nม็อดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
|
mod.nowdisabled = [scarlet]ม็อด '{0}' ขาดม็อดพื่งพา:[accent] {1}\n[lightgray]จำเป็นต้องโหลดม็อดพวกนี้ก่อน\nม็อดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
|
||||||
@@ -178,8 +185,8 @@ available = มีการวิจัยใหม่พร้อมปลด
|
|||||||
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
|
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]วิจัยแล้ว
|
completed = [accent]วิจัยแล้ว
|
||||||
techtree = ต้นไม้เทคโนโลยี
|
techtree = ต้นไม้เทคโนโลยี
|
||||||
techtree.select = เลือกต้นไม้เทคโนโลยี
|
techtree.select = เลือกต้นไม้เทคโนโลยี
|
||||||
@@ -281,6 +288,7 @@ server.invalidport = เลขพอร์ตไม่ถูกต้อง!
|
|||||||
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
|
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
|
||||||
save.new = เซฟใหม่
|
save.new = เซฟใหม่
|
||||||
save.overwrite = คุณแน่ใจหรือว่าจะเซฟทับ\nเซฟนี้?
|
save.overwrite = คุณแน่ใจหรือว่าจะเซฟทับ\nเซฟนี้?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = เขียนทับ
|
overwrite = เขียนทับ
|
||||||
save.none = ไม่พบเซฟ!
|
save.none = ไม่พบเซฟ!
|
||||||
savefail = เซฟเกมผิดพลาด!
|
savefail = เซฟเกมผิดพลาด!
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = กด [accent][[{0}][] เพื่อหยุดการส
|
|||||||
resumebuilding = กด [scarlet][[{0}][] เพื่อสร้างต่อ
|
resumebuilding = กด [scarlet][[{0}][] เพื่อสร้างต่อ
|
||||||
enablebuilding = กด [scarlet][[{0}][] เพื่อเปิดใช้งานการสร้าง
|
enablebuilding = กด [scarlet][[{0}][] เพื่อเปิดใช้งานการสร้าง
|
||||||
showui = หน้าต่างถูกซ่อน\nกด [accent][[{0}][] เพื่อเปิดหน้าต่าง
|
showui = หน้าต่างถูกซ่อน\nกด [accent][[{0}][] เพื่อเปิดหน้าต่าง
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]คลื่นที่ {0}
|
wave = [accent]คลื่นที่ {0}
|
||||||
wave.cap = [accent]คลื่น {0}/{1}
|
wave.cap = [accent]คลื่น {0}/{1}
|
||||||
wave.waiting = [lightgray]คลื่นต่อไปใน {0}
|
wave.waiting = [lightgray]คลื่นต่อไปใน {0}
|
||||||
@@ -432,6 +442,7 @@ waves.max = ยูนิตสูงสุด
|
|||||||
waves.guardian = ผู้พิทักษ์
|
waves.guardian = ผู้พิทักษ์
|
||||||
waves.preview = พรีวิว
|
waves.preview = พรีวิว
|
||||||
waves.edit = แก้ไข...
|
waves.edit = แก้ไข...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
||||||
waves.load = โหลดจากคลิปบอร์ด
|
waves.load = โหลดจากคลิปบอร์ด
|
||||||
waves.invalid = แบบคลื่นในคลิปบอร์ดไม่ถูกต้อง
|
waves.invalid = แบบคลื่นในคลิปบอร์ดไม่ถูกต้อง
|
||||||
@@ -638,6 +649,9 @@ resources.max = เต็ม
|
|||||||
bannedblocks = บล็อกต้องห้าม
|
bannedblocks = บล็อกต้องห้าม
|
||||||
objectives = เป้าหมาย
|
objectives = เป้าหมาย
|
||||||
bannedunits = ยูนิตต้องห้าม
|
bannedunits = ยูนิตต้องห้าม
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = เพิ่มทั้งหมด
|
addall = เพิ่มทั้งหมด
|
||||||
launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
|
launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
|
||||||
launch.capacity = ความจุไอเท็มลงจอด: [accent]{0}
|
launch.capacity = ความจุไอเท็มลงจอด: [accent]{0}
|
||||||
@@ -662,6 +676,8 @@ weather.snow.name = หิมะ
|
|||||||
weather.sandstorm.name = พายุทราย
|
weather.sandstorm.name = พายุทราย
|
||||||
weather.sporestorm.name = พายุสปอร์
|
weather.sporestorm.name = พายุสปอร์
|
||||||
weather.fog.name = หมอก
|
weather.fog.name = หมอก
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = เซ็กเตอร์
|
sectorlist = เซ็กเตอร์
|
||||||
sectorlist.attacked = {0} ถูกโจมตึ
|
sectorlist.attacked = {0} ถูกโจมตึ
|
||||||
@@ -746,6 +762,8 @@ sector.windsweptIslands.description = เลยแนวชายฝั่งไ
|
|||||||
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
||||||
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
|
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
|
||||||
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = การเริ่มต้น
|
sector.onset.name = การเริ่มต้น
|
||||||
sector.aegis.name = เกราะกำบัง
|
sector.aegis.name = เกราะกำบัง
|
||||||
sector.lake.name = ทะเลสาบ
|
sector.lake.name = ทะเลสาบ
|
||||||
@@ -757,15 +775,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ
|
sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = เครื่องสแกนเสนอว่าเซ็กเตอร์นี้จะถูกโจมตีจากหลายๆ ด้านไม่นานหลังจากการลงจอด\nสร้างฐานป้องกันให้ไวและขยายพื้นที่ให้เร็วที่สุด\nจำเป็นต้องมียูนิต[accent]จักรกล[]เพื่อสำรวจผ่านบนภูมิประเทศที่หยาบและขรุขระในพื้นที่นี้
|
sector.intersect.description = เครื่องสแกนเสนอว่าเซ็กเตอร์นี้จะถูกโจมตีจากหลายๆ ด้านไม่นานหลังจากการลงจอด\nสร้างฐานป้องกันให้ไวและขยายพื้นที่ให้เร็วที่สุด\nจำเป็นต้องมียูนิต[accent]จักรกล[]เพื่อสำรวจผ่านบนภูมิประเทศที่หยาบและขรุขระในพื้นที่นี้
|
||||||
sector.atlas.description = เซ็กเตอร์นี้มีภูมิประเทศที่หลากหลายและจำเป็นจะต้องมียูนิตหลากหลายชนิดเพื่อให้การโจมตีมีประสิทธิภาพ\nยูนิตขั้นสูงอาจจำเป็นเพื่อต่อกรกับฐานทัพศัตรูที่แข็งแกร่งขึ้นในพื้นที่นี้\nวิจัย[accent]เครื่องแยกสลายไฟฟ้า[]และ[accent]เครื่องแปลงสภาพรถถัง[]
|
sector.atlas.description = เซ็กเตอร์นี้มีภูมิประเทศที่หลากหลายและจำเป็นจะต้องมียูนิตหลากหลายชนิดเพื่อให้การโจมตีมีประสิทธิภาพ\nยูนิตขั้นสูงอาจจำเป็นเพื่อต่อกรกับฐานทัพศัตรูที่แข็งแกร่งขึ้นในพื้นที่นี้\nวิจัย[accent]เครื่องแยกสลายไฟฟ้า[]และ[accent]เครื่องแปลงสภาพรถถัง[]
|
||||||
sector.split.description = จำนวนศัตรูอันน้อยนิดทำให้เป็นเวลาที่เหมาะที่สุดในการทดสอบระบบการขนส่งใหม่
|
sector.split.description = จำนวนศัตรูอันน้อยนิดทำให้เป็นเวลาที่เหมาะที่สุดในการทดสอบระบบการขนส่งใหม่
|
||||||
sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
|
|
||||||
status.burning.name = เผาไหม้
|
status.burning.name = เผาไหม้
|
||||||
@@ -903,6 +936,7 @@ ability.unitspawn = โรงงาน'{0}
|
|||||||
ability.shieldregenfield = สนามรักษาโล่
|
ability.shieldregenfield = สนามรักษาโล่
|
||||||
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
|
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
|
||||||
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||||
|
|
||||||
@@ -1083,6 +1117,7 @@ keybind.mouse_move.name = ตามเม้าส์
|
|||||||
keybind.pan.name = เคลื่อนการมองเห็น
|
keybind.pan.name = เคลื่อนการมองเห็น
|
||||||
keybind.boost.name = บูสต์
|
keybind.boost.name = บูสต์
|
||||||
keybind.command_mode.name = โหมดสั่งการ
|
keybind.command_mode.name = โหมดสั่งการ
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = เลือกพื้นที่
|
keybind.schematic_select.name = เลือกพื้นที่
|
||||||
keybind.schematic_menu.name = เมนูแผนผัง
|
keybind.schematic_menu.name = เมนูแผนผัง
|
||||||
keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X
|
keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X
|
||||||
@@ -1108,6 +1143,8 @@ keybind.select.name = เลือก/ยิง
|
|||||||
keybind.diagonal_placement.name = วางเป็นแนวทแยง
|
keybind.diagonal_placement.name = วางเป็นแนวทแยง
|
||||||
keybind.pick.name = เลือกบล็อก
|
keybind.pick.name = เลือกบล็อก
|
||||||
keybind.break_block.name = ทุบบล็อก
|
keybind.break_block.name = ทุบบล็อก
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = ยกเลิกการเลือก
|
keybind.deselect.name = ยกเลิกการเลือก
|
||||||
keybind.pickupCargo.name = ยกสิ่งบรรทุกขึ้น
|
keybind.pickupCargo.name = ยกสิ่งบรรทุกขึ้น
|
||||||
keybind.dropCargo.name = วางสิ่งบรรทุกลง
|
keybind.dropCargo.name = วางสิ่งบรรทุกลง
|
||||||
@@ -1169,6 +1206,7 @@ rules.unitbuildspeedmultiplier = พหุคูณความเร็วใ
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
|
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
|
||||||
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
||||||
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
||||||
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
||||||
@@ -1419,6 +1457,8 @@ block.distributor.name = เครื่องแจกจ่าย
|
|||||||
block.sorter.name = เครื่องคัดแยก
|
block.sorter.name = เครื่องคัดแยก
|
||||||
block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน
|
block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน
|
||||||
block.message.name = ตัวเก็บข้อความ
|
block.message.name = ตัวเก็บข้อความ
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = ตัวเปล่งแสง
|
block.illuminator.name = ตัวเปล่งแสง
|
||||||
block.overflow-gate.name = ประตูระบาย
|
block.overflow-gate.name = ประตูระบาย
|
||||||
block.underflow-gate.name = ประตูระบายข้าง
|
block.underflow-gate.name = ประตูระบายข้าง
|
||||||
@@ -1515,7 +1555,7 @@ block.payload-router.name = เร้าเตอร์บรรทุก
|
|||||||
block.duct.name = ท่อสูญญากาศ
|
block.duct.name = ท่อสูญญากาศ
|
||||||
block.duct-router.name = เร้าเตอร์สูญญากาศ
|
block.duct-router.name = เร้าเตอร์สูญญากาศ
|
||||||
block.duct-bridge.name = สะพานสูญญากาศ
|
block.duct-bridge.name = สะพานสูญญากาศ
|
||||||
block.payload-propulsion-tower.name = หอเคลื่อนย้ายสิ่งบรรทุก
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = หลุมดูดสิ่งบรรทุก
|
block.payload-void.name = หลุมดูดสิ่งบรรทุก
|
||||||
block.payload-source.name = จุดกำเนิดสิ่งบรรทุก
|
block.payload-source.name = จุดกำเนิดสิ่งบรรทุก
|
||||||
block.disassembler.name = เครื่องถอดแยกส่วนประกอบ
|
block.disassembler.name = เครื่องถอดแยกส่วนประกอบ
|
||||||
@@ -1556,6 +1596,7 @@ block.carbon-vent.name = ปล่องคาร์บอน
|
|||||||
block.arkyic-vent.name = ปล่องอาร์ยคิค
|
block.arkyic-vent.name = ปล่องอาร์ยคิค
|
||||||
block.yellow-stone-vent.name = ปล่องหินเหลือง
|
block.yellow-stone-vent.name = ปล่องหินเหลือง
|
||||||
block.red-stone-vent.name = ปล่องหินแดง
|
block.red-stone-vent.name = ปล่องหินแดง
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = แมตแดง
|
block.redmat.name = แมตแดง
|
||||||
block.bluemat.name = แมตน้ำเงิน
|
block.bluemat.name = แมตน้ำเงิน
|
||||||
block.core-zone.name = โซนแกนกลาง
|
block.core-zone.name = โซนแกนกลาง
|
||||||
@@ -1703,17 +1744,11 @@ team.blue.name = น้ำเงิน
|
|||||||
hint.skip = ข้าม
|
hint.skip = ข้าม
|
||||||
hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ
|
hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ
|
||||||
hint.zoom = [accent]เลื่อน[]เพื่อซูมเข้าหรือซูมออก
|
hint.zoom = [accent]เลื่อน[]เพื่อซูมเข้าหรือซูมออก
|
||||||
hint.mine = ขยับไปใกล้ๆ กับ \uf8c4 ทองแดงแล้ว[accent]กด[]เพื่อขุด
|
|
||||||
hint.desktopShoot = กด [accent][[คลิ๊กซ้าย][] เพื่อยิง
|
hint.desktopShoot = กด [accent][[คลิ๊กซ้าย][] เพื่อยิง
|
||||||
hint.depositItems = ถ้าจะขนย้ายไอเท็ม ให้ลากไอเท็มจากยานไปยังแกนกลาง
|
hint.depositItems = ถ้าจะขนย้ายไอเท็ม ให้ลากไอเท็มจากยานไปยังแกนกลาง
|
||||||
hint.respawn = ถ้าอยากเกิดใหม่ ให้กดปุ่ม [accent][[V][]
|
hint.respawn = ถ้าอยากเกิดใหม่ ให้กดปุ่ม [accent][[V][]
|
||||||
hint.respawn.mobile = คุณกำลังควบคุมยูนิตหรือบล็อกอยู่ ถ้าจะเกิดใหม่เป็นยาน [accent]กดที่รูปอวาตาร์ซ้ายบน[]
|
hint.respawn.mobile = คุณกำลังควบคุมยูนิตหรือบล็อกอยู่ ถ้าจะเกิดใหม่เป็นยาน [accent]กดที่รูปอวาตาร์ซ้ายบน[]
|
||||||
hint.desktopPause = กด [accent][[Space][] เพื่อหยุดชั่วคราวหรือเล่นต่อ
|
hint.desktopPause = กด [accent][[Space][] เพื่อหยุดชั่วคราวหรือเล่นต่อ
|
||||||
hint.placeDrill = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง
|
|
||||||
hint.placeDrill.mobile = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง\n\nกด \ue800 [accent]ติ้กถูก[] ที่ขวาล่างเพื่อยืนยัน
|
|
||||||
hint.placeConveyor = สายพานจะย้ายไอเท็มจากเครื่องขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nคลิ๊กแล้วลากเพื่อวางหลายๆ สายพาน\n[accent]เลื่อน[]เพื่อหมุน
|
|
||||||
hint.placeConveyor.mobile = สายพานจะเคลื่อนย้ายไอเท็มจากที่ขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อวางหลายๆ อัน
|
|
||||||
hint.placeTurret = วาง \uf861 [accent]ป้อมปืน[] เพื่อป้องกันฐานทัพจากศัตรู\n\nป้อมปืนต้องมีกระสุน ในกรณีนี้ \uf838 ทองแดง\nใช้สายพานลากจากเครื่องขุดไปที่ป้อมปืนเพื่อเติมกระสุน
|
|
||||||
hint.breaking = [accent]คลิ๊กขวา[] แล้วลากเพื่อทำลายบล็อก
|
hint.breaking = [accent]คลิ๊กขวา[] แล้วลากเพื่อทำลายบล็อก
|
||||||
hint.breaking.mobile = เปิดใช้ \ue817 [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน
|
hint.breaking.mobile = เปิดใช้ \ue817 [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน
|
||||||
hint.blockInfo = ดูข้อมูลของบล็อกโดยการเลือกจาก[accent]เมนูการสร้าง[] แล้วกดที่รูป [accent][[?][] ตรงด้านขวา
|
hint.blockInfo = ดูข้อมูลของบล็อกโดยการเลือกจาก[accent]เมนูการสร้าง[] แล้วกดที่รูป [accent][[?][] ตรงด้านขวา
|
||||||
@@ -1722,9 +1757,12 @@ hint.research = กดปุ่ม \ue875 [accent]วิจัย[] เพื่
|
|||||||
hint.research.mobile = กดปุ่ม \ue875 [accent]วิจัย[] ใน \ue88c [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
|
hint.research.mobile = กดปุ่ม \ue875 [accent]วิจัย[] ใน \ue88c [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
|
||||||
hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้วกด[accent]คลิ๊ก[]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
|
hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้วกด[accent]คลิ๊ก[]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
|
||||||
hint.unitControl.mobile = [accent][[กดสองครั้ง][]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
|
hint.unitControl.mobile = [accent][[กดสองครั้ง][]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
||||||
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
||||||
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
|
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||||
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||||
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
||||||
@@ -1739,9 +1777,54 @@ hint.coreUpgrade = สามารถอัปเกรดแกนกลาง
|
|||||||
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
||||||
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
||||||
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
||||||
hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด
|
item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด
|
||||||
item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ
|
item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ
|
||||||
@@ -1785,6 +1868,8 @@ block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง
|
|||||||
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
|
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
|
||||||
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ
|
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ
|
||||||
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
|
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
|
||||||
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
|
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
|
||||||
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
|
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
|
||||||
@@ -2018,9 +2103,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
|
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
|
||||||
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง
|
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง
|
||||||
|
|||||||
@@ -141,10 +141,17 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
@@ -175,8 +182,8 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -277,6 +284,7 @@ server.invalidport = Geçersiz Oyun numarasi!
|
|||||||
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||||
save.new = Yeni Kayit Dosyasi
|
save.new = Yeni Kayit Dosyasi
|
||||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = uzerinden gec
|
overwrite = uzerinden gec
|
||||||
save.none = Kayitli oyun bulunamadi
|
save.none = Kayitli oyun bulunamadi
|
||||||
savefail = Kaydedilemedi!
|
savefail = Kaydedilemedi!
|
||||||
@@ -344,6 +352,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
|||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Dalganin baslamasina: {0}
|
wave.waiting = Dalganin baslamasina: {0}
|
||||||
@@ -428,6 +438,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copy to Clipboard
|
||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
@@ -630,6 +641,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -654,6 +668,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -735,6 +751,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -746,15 +764,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -890,6 +923,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1024,7 +1058,7 @@ setting.smoothcamera.name = Smooth Camera
|
|||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||||
setting.minimap.name = Haritayi goster
|
setting.minimap.name = Haritayi goster
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Ses yuksekligi
|
setting.musicvol.name = Ses yuksekligi
|
||||||
@@ -1070,6 +1104,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1095,6 +1130,8 @@ keybind.select.name = Sec/silahi sik
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Eldeki yapiyi birak
|
keybind.deselect.name = Eldeki yapiyi birak
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1156,6 +1193,7 @@ rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1404,6 +1442,8 @@ block.distributor.name = yayici
|
|||||||
block.sorter.name = secici
|
block.sorter.name = secici
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Kapali dagatici
|
block.overflow-gate.name = Kapali dagatici
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1500,7 +1540,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1541,6 +1581,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1687,17 +1728,11 @@ team.blue.name = blue
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1706,9 +1741,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1723,9 +1761,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1768,6 +1851,8 @@ block.armored-conveyor.description = Moves items at the same speed as titanium c
|
|||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
@@ -2001,9 +2086,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
|
|||||||
mod.disable = Devre Dışı Bırak
|
mod.disable = Devre Dışı Bırak
|
||||||
mod.content = İçerik:
|
mod.content = İçerik:
|
||||||
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
||||||
mod.requiresversion = [scarlet]Gereken en düşük oyun versiyonu: [accent]{0}
|
mod.incompatiblegame = [red]Eski Sürüm
|
||||||
mod.outdatedv7 = [scarlet]V7 ile Uyumlu Değil! (minGameVersion: 136 yok)
|
mod.incompatiblemod = [red]Sürüm Uyuşmazlığı
|
||||||
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0}
|
mod.blacklisted = [red]Desteklenmeyen Sürüm
|
||||||
|
mod.unmetdependencies = [red]Uyuşmayan Modlar.
|
||||||
mod.erroredcontent = [scarlet]İçerik hatası.
|
mod.erroredcontent = [scarlet]İçerik hatası.
|
||||||
|
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
|
||||||
|
mod.outdatedv7.details = Bu mod, oyunun en son sürümüyle uyumsuz. Modun yapmıcısının [accent]mod.json[] dosyasına, [accent]minGameVersion: 136[] eklemesi gerekiyor.
|
||||||
|
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
|
||||||
|
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
|
||||||
|
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = İçerik yüklenirken bir hata oluştu.
|
mod.errors = İçerik yüklenirken bir hata oluştu.
|
||||||
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
|
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
|
||||||
mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır.
|
mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır.
|
||||||
@@ -169,17 +176,17 @@ mod.scripts.disable = Cihazınız kod içeren modları desteklemiyor. \nOyunu oy
|
|||||||
about.button = Hakkında
|
about.button = Hakkında
|
||||||
name = İsim:
|
name = İsim:
|
||||||
noname = Bir[accent] kullanıcı adı[] seçmelisin.
|
noname = Bir[accent] kullanıcı adı[] seçmelisin.
|
||||||
search = Search:
|
search = Ara:
|
||||||
planetmap = Gezegen Haritası
|
planetmap = Gezegen Haritası
|
||||||
launchcore = Kalkış
|
launchcore = Kalkış
|
||||||
filename = Dosya Adı:
|
filename = Dosya Adı:
|
||||||
unlocked = Yeni içerik açıldı!
|
unlocked = Yeni içerik açıldı!
|
||||||
available = Yeni Araştırma Mümkün!
|
available = Yeni Araştırma Mümkün!
|
||||||
unlock.incampaign = < Detaylar için Mücadelede Araştır >
|
unlock.incampaign = < Detaylar için Mücadelede Araştır >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Başlangıç Mücadelesi Seç
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu herhangi bir zamanda değiştirlebilir.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle stabil ilerleme.\n\nDaha kaliteli haritalar ve deneyim.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar.
|
||||||
completed = [accent]Tamamlandı
|
completed = [accent]Tamamlandı
|
||||||
techtree = Teknoloji Ağacı
|
techtree = Teknoloji Ağacı
|
||||||
techtree.select = Teknoloji Ağacı Seç
|
techtree.select = Teknoloji Ağacı Seç
|
||||||
@@ -236,7 +243,7 @@ servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yöneti
|
|||||||
servers.showhidden = Gizli Sunucuları Göster
|
servers.showhidden = Gizli Sunucuları Göster
|
||||||
server.shown = Görünür
|
server.shown = Görünür
|
||||||
server.hidden = Gizli
|
server.hidden = Gizli
|
||||||
viewplayer = Viewing Player: [accent]{0}
|
viewplayer = Oyuncu İzleniyor: [accent]{0}
|
||||||
|
|
||||||
trace = Oyuncuyu Takip Et
|
trace = Oyuncuyu Takip Et
|
||||||
trace.playername = Oyuncu İsmi: [accent]{0}
|
trace.playername = Oyuncu İsmi: [accent]{0}
|
||||||
@@ -281,6 +288,7 @@ server.invalidport = Geçersiz port sayısı!
|
|||||||
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
||||||
save.new = Yeni kayıt
|
save.new = Yeni kayıt
|
||||||
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Üstüne yaz
|
overwrite = Üstüne yaz
|
||||||
save.none = Kayıt bulunamadı!
|
save.none = Kayıt bulunamadı!
|
||||||
savefail = Oyun kaydedilemedi!
|
savefail = Oyun kaydedilemedi!
|
||||||
@@ -318,11 +326,11 @@ open = Aç
|
|||||||
customize = Kuralları Özelleştir
|
customize = Kuralları Özelleştir
|
||||||
cancel = İptal
|
cancel = İptal
|
||||||
command = Komuta Modu
|
command = Komuta Modu
|
||||||
command.mine = Mine
|
command.mine = Kaz
|
||||||
command.repair = Repair
|
command.repair = Tamir Et
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Yeniden İnşaa Et
|
||||||
command.assist = Assist Player
|
command.assist = Oyuncuya Yardım Et
|
||||||
command.move = Move
|
command.move = Hareket Et
|
||||||
openlink = Bağlantıyı Aç
|
openlink = Bağlantıyı Aç
|
||||||
copylink = Bağlantıyı Kopyala
|
copylink = Bağlantıyı Kopyala
|
||||||
back = Geri
|
back = Geri
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][] İnşaatı durdur
|
|||||||
resumebuilding = [scarlet][[{0}][] İnşaata devam et
|
resumebuilding = [scarlet][[{0}][] İnşaata devam et
|
||||||
enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat
|
enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat
|
||||||
showui = Arayüz Kapalı.\nAçmak için [accent][[{0}][] bas.
|
showui = Arayüz Kapalı.\nAçmak için [accent][[{0}][] bas.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
wave.cap = [accent]Dalga {0}/{1}
|
wave.cap = [accent]Dalga {0}/{1}
|
||||||
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
|
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
|
||||||
@@ -432,6 +442,7 @@ waves.max = maks birim
|
|||||||
waves.guardian = Gardiyan
|
waves.guardian = Gardiyan
|
||||||
waves.preview = Önizleme
|
waves.preview = Önizleme
|
||||||
waves.edit = Düzenle...
|
waves.edit = Düzenle...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Panodan kopyala
|
waves.copy = Panodan kopyala
|
||||||
waves.load = Panodan yükle
|
waves.load = Panodan yükle
|
||||||
waves.invalid = Panoda geçersiz dalga sayısı var.
|
waves.invalid = Panoda geçersiz dalga sayısı var.
|
||||||
@@ -625,8 +636,8 @@ objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
objective.enemyescelating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
|
||||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
objective.enemyairunits = [accent]Düşman hava birimi üretimi [lightgray]{0}[] içinde başlayacak.
|
||||||
objective.destroycore = [accent]Düşman Merkezini Yok Et
|
objective.destroycore = [accent]Düşman Merkezini Yok Et
|
||||||
objective.command = [accent]Birimleri Kumanda Et
|
objective.command = [accent]Birimleri Kumanda Et
|
||||||
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
|
||||||
@@ -638,6 +649,9 @@ resources.max = Maks
|
|||||||
bannedblocks = Yasaklı Bloklar
|
bannedblocks = Yasaklı Bloklar
|
||||||
objectives = Görevler
|
objectives = Görevler
|
||||||
bannedunits = Yasaklı Birimler
|
bannedunits = Yasaklı Birimler
|
||||||
|
rules.hidebannedblocks = Yasaklı Blokları Sakla
|
||||||
|
bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata
|
||||||
|
bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata
|
||||||
addall = Hepsini Ekle
|
addall = Hepsini Ekle
|
||||||
launch.from = [accent]{0} dan fırlatılıyor.
|
launch.from = [accent]{0} dan fırlatılıyor.
|
||||||
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
|
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
|
||||||
@@ -662,6 +676,8 @@ weather.snow.name = Kar
|
|||||||
weather.sandstorm.name = Kum Fırtınası
|
weather.sandstorm.name = Kum Fırtınası
|
||||||
weather.sporestorm.name = Spor Fırtınası
|
weather.sporestorm.name = Spor Fırtınası
|
||||||
weather.fog.name = Sis
|
weather.fog.name = Sis
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sektörler
|
sectorlist = Sektörler
|
||||||
sectorlist.attacked = {0} saldırı altında
|
sectorlist.attacked = {0} saldırı altında
|
||||||
@@ -746,6 +762,8 @@ sector.windsweptIslands.description = Kıyının hemen yanında, bir adalar topl
|
|||||||
sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç!
|
sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç!
|
||||||
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
|
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
|
||||||
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = Yeni Başlangıç
|
sector.onset.name = Yeni Başlangıç
|
||||||
sector.aegis.name = Siper
|
sector.aegis.name = Siper
|
||||||
sector.lake.name = Göletcik
|
sector.lake.name = Göletcik
|
||||||
@@ -754,18 +772,32 @@ sector.atlas.name = Atlas
|
|||||||
sector.split.name = Ayrılım
|
sector.split.name = Ayrılım
|
||||||
sector.basin.name = Havza
|
sector.basin.name = Havza
|
||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Doruk Noktası
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Kanyon
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Kaldera
|
||||||
|
sector.stronghold.name = Sığınak
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Kuşatma
|
||||||
|
sector.crossroads.name = Kavşak
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Başlangıç
|
||||||
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
||||||
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
||||||
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
||||||
sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salıdırya uğrayacağını belirtiyor.\nHızlı bir şekilde savunma kur.\n[accent]Mech[] birimleri bu Sektör için bir olmazssa olmaz!
|
sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salıdırya uğrayacağını belirtiyor.\nHızlı bir şekilde savunma kur.\n[accent]Mech[] birimleri bu Sektör için bir olmazssa olmaz!
|
||||||
sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor.
|
sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor.
|
||||||
sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
|
sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
|
||||||
sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek.
|
sector.basin.description = Burda çok sayıda düşman tespit edildi.\nHızlıca birim üret ve üssü ele geçir! UwU
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = Bu üsde düşman merkezi tespit edilemedi, ancak düşman için önemli bir geçiş rotası. Değişik türde birimler geçebilir.\n[accent]Akı[] üret. [accent]Afflict[] turretleri inşaa et.
|
||||||
|
sector.caldera-erekir.description = Bu haritadaki madenler çok sayıda adaya dağılmış durumda.\nDron taşımcılığını aç ve taşıma sistemi kur.
|
||||||
|
sector.stronghold.description = Bu sektörde düşmanlar senin [accent]torium[] almanı engellemek için ellerinden geleni yapıyor!\nOnların HAİN planlarını boz ve teknolojini geliştir.
|
||||||
|
sector.crevice.description = Düşman senin üssünü ele geçirmek için çok sayıda birim gönderecek.\n[accent]Karbür[] elde et ve [accent]Piroliz Jeneratörü[]'nü aç. Bu hayatta kalmak için tek şansın olabilir!
|
||||||
|
sector.siege.description = Bu sektör, iki farklı kanyon içeriyor. İki tarafdan aynı anda savunmaya hazır ol.\n[accent]Siyanojen[] üret daha da güçlü tankları aç.\nDikkat: Uzun menzilli füzeler tespit edildi! Füzeler hedefe varmadan havada vurulabilir.
|
||||||
|
sector.crossroads.description = Bu sektördeki üsler farklı seviyelerde inşa edilmiş. Adapte olmak için başka birimleri araştır.\nEk olarak, bağzı üslerin koruma kalkanları bulunmakta. Nasıl çalıştıklarını bulmaya çalış.
|
||||||
|
sector.karst.description = Bu sektör kaynak bakımından zengin, ancak yeni bir merkez iniş yaptığı anda düşman üzerimize çökücek.\nKaynakları iyi deyerlendir ve [accent]faz[]'ı aç.
|
||||||
|
sector.origin.description = Güçlü düşmanları barındıran son sektör.\nDaha fazla uyumlu araştırma kalmadı - tüm gücünle düşmanı yenmeye çalış!
|
||||||
|
|
||||||
status.burning.name = Yanıyor
|
status.burning.name = Yanıyor
|
||||||
status.freezing.name = Donuyor
|
status.freezing.name = Donuyor
|
||||||
@@ -901,7 +933,8 @@ ability.statusfield = Hızlandırma Alanı
|
|||||||
ability.unitspawn = {0} Birliği Fabrikası
|
ability.unitspawn = {0} Birliği Fabrikası
|
||||||
ability.shieldregenfield = Kalkan Yenileme Alanı
|
ability.shieldregenfield = Kalkan Yenileme Alanı
|
||||||
ability.movelightning = Hareket Enerjisi
|
ability.movelightning = Hareket Enerjisi
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Arc Kalkan
|
||||||
|
ability.suppressionfield = Tamir Engelleme Alanı
|
||||||
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
|
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
|
||||||
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
||||||
|
|
||||||
@@ -924,7 +957,7 @@ bar.capacity = Kapasite: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Sıvı
|
bar.liquid = Sıvı
|
||||||
bar.heat = Isı
|
bar.heat = Isı
|
||||||
bar.instability = Instability
|
bar.instability = Dengesizlik
|
||||||
bar.heatamount = Isı: {0}
|
bar.heatamount = Isı: {0}
|
||||||
bar.heatpercent = Isı: {0} ({1}%)
|
bar.heatpercent = Isı: {0} ({1}%)
|
||||||
bar.power = Enerji
|
bar.power = Enerji
|
||||||
@@ -1034,7 +1067,7 @@ setting.fps.name = FPS Göster
|
|||||||
setting.console.name = Konsolu Aktifleştir
|
setting.console.name = Konsolu Aktifleştir
|
||||||
setting.smoothcamera.name = Yumuşak Geçişli Kamera
|
setting.smoothcamera.name = Yumuşak Geçişli Kamera
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
|
setting.pixelate.name = Pikselleştir [lightgray](animasyonları kapatır)
|
||||||
setting.minimap.name = Haritayı Göster
|
setting.minimap.name = Haritayı Göster
|
||||||
setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
|
setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
|
||||||
setting.position.name = Oyuncu Noktasını Göster
|
setting.position.name = Oyuncu Noktasını Göster
|
||||||
@@ -1054,7 +1087,7 @@ setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
|||||||
setting.bridgeopacity.name = Köprü Opaklığı
|
setting.bridgeopacity.name = Köprü Opaklığı
|
||||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||||
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
||||||
setting.hidedisplays.name = Logic İpuçlarını Gizle
|
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
|
||||||
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
|
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
|
||||||
public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
|
public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
|
||||||
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
||||||
@@ -1082,6 +1115,7 @@ keybind.mouse_move.name = Fareyi Takip Et
|
|||||||
keybind.pan.name = Yatay Kaydırma Görünümü
|
keybind.pan.name = Yatay Kaydırma Görünümü
|
||||||
keybind.boost.name = Yükselt
|
keybind.boost.name = Yükselt
|
||||||
keybind.command_mode.name = Komuta Modu
|
keybind.command_mode.name = Komuta Modu
|
||||||
|
keybind.rebuild_select.name = Alanı Geri İşaa Et
|
||||||
keybind.schematic_select.name = Bölge Seç
|
keybind.schematic_select.name = Bölge Seç
|
||||||
keybind.schematic_menu.name = Şema Menüsü
|
keybind.schematic_menu.name = Şema Menüsü
|
||||||
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
||||||
@@ -1107,6 +1141,8 @@ keybind.select.name = Seç/Ateş Et
|
|||||||
keybind.diagonal_placement.name = Çapraz Yerleştirme
|
keybind.diagonal_placement.name = Çapraz Yerleştirme
|
||||||
keybind.pick.name = Blok Seç
|
keybind.pick.name = Blok Seç
|
||||||
keybind.break_block.name = Blok Kır
|
keybind.break_block.name = Blok Kır
|
||||||
|
keybind.select_all_units = Tüm Birimleri Seç
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Seçimleri Kaldır
|
keybind.deselect.name = Seçimleri Kaldır
|
||||||
keybind.pickupCargo.name = Kargoyu Al
|
keybind.pickupCargo.name = Kargoyu Al
|
||||||
keybind.dropCargo.name = Kargoyu Bırak
|
keybind.dropCargo.name = Kargoyu Bırak
|
||||||
@@ -1135,7 +1171,7 @@ mode.help.title = Modların açıklamaları
|
|||||||
mode.survival.name = Hayatta Kalma
|
mode.survival.name = Hayatta Kalma
|
||||||
mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
|
mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
|
||||||
mode.sandbox.name = Yaratıcı
|
mode.sandbox.name = Yaratıcı
|
||||||
mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok.
|
mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok. Hayellerindeki her şeyi yapmayı dene ama sadece dene.
|
||||||
mode.editor.name = Düzenleyici
|
mode.editor.name = Düzenleyici
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir.
|
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir.
|
||||||
@@ -1150,7 +1186,7 @@ rules.coreincinerates = Merkez Taşanları Eritir
|
|||||||
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
|
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
|
||||||
rules.schematic = Şema Kullanılabilir
|
rules.schematic = Şema Kullanılabilir
|
||||||
rules.wavetimer = Dalga Zamanlayıcısı
|
rules.wavetimer = Dalga Zamanlayıcısı
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Dalga Gönderiliyor
|
||||||
rules.waves = Dalgalar
|
rules.waves = Dalgalar
|
||||||
rules.attack = Saldırı Modu
|
rules.attack = Saldırı Modu
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1162,12 +1198,13 @@ rules.corecapture = Yıkımda Çekirdeği Elegeçir
|
|||||||
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
||||||
rules.placerangecheck = İnşa Menzilini Doğrula
|
rules.placerangecheck = İnşa Menzilini Doğrula
|
||||||
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
||||||
rules.blockhealthmultiplier = Blok Canı Çarpanı
|
rules.blockhealthmultiplier = Blok Can Çarpanı
|
||||||
rules.blockdamagemultiplier = Blok Hasarı Çarpanı
|
rules.blockdamagemultiplier = Blok Hasar Çarpanı
|
||||||
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
|
rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Birim Fiyat Çarpanı
|
||||||
rules.unithealthmultiplier = Birim Canı Çarpanı
|
rules.unithealthmultiplier = Birim Can Çarpanı
|
||||||
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||||
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
||||||
rules.unitcap = Sabit Birim Sınırı
|
rules.unitcap = Sabit Birim Sınırı
|
||||||
@@ -1199,7 +1236,7 @@ rules.explosions = Blok/Birlik Patlama Hasarı
|
|||||||
rules.ambientlight = Ortam Işığı
|
rules.ambientlight = Ortam Işığı
|
||||||
rules.weather = Hava Durumu
|
rules.weather = Hava Durumu
|
||||||
rules.weather.frequency = Sıklık:
|
rules.weather.frequency = Sıklık:
|
||||||
rules.weather.always = Herzaman
|
rules.weather.always = Her zaman
|
||||||
rules.weather.duration = Süreklilik:
|
rules.weather.duration = Süreklilik:
|
||||||
|
|
||||||
content.item.name = Malzemeler
|
content.item.name = Malzemeler
|
||||||
@@ -1417,7 +1454,9 @@ block.router.name = Yönlendirici
|
|||||||
block.distributor.name = Dağıtıcı
|
block.distributor.name = Dağıtıcı
|
||||||
block.sorter.name = Ayıklayıcı
|
block.sorter.name = Ayıklayıcı
|
||||||
block.inverted-sorter.name = Ters Ayıklayıcı
|
block.inverted-sorter.name = Ters Ayıklayıcı
|
||||||
block.message.name = Mesaj
|
block.message.name = Mesaj Bloğu
|
||||||
|
block.reinforced-message.name = Güçlendirilmiş Mesaj Bloğu
|
||||||
|
block.world-message.name = Evrensel Mesaj Bloğu
|
||||||
block.illuminator.name = Aydınlatıcı
|
block.illuminator.name = Aydınlatıcı
|
||||||
block.overflow-gate.name = Taşma Geçidi
|
block.overflow-gate.name = Taşma Geçidi
|
||||||
block.underflow-gate.name = Yana Taşma Geçidi
|
block.underflow-gate.name = Yana Taşma Geçidi
|
||||||
@@ -1514,7 +1553,7 @@ block.payload-router.name = Kargo Yönlendirici
|
|||||||
block.duct.name = Tüp
|
block.duct.name = Tüp
|
||||||
block.duct-router.name = Tüp Yönlendirici
|
block.duct-router.name = Tüp Yönlendirici
|
||||||
block.duct-bridge.name = Tüp Köprü
|
block.duct-bridge.name = Tüp Köprü
|
||||||
block.payload-propulsion-tower.name = Yük Aktarma Kulesi
|
block.large-payload-mass-driver.name = Büyük Kargo Kütle Sürücü
|
||||||
block.payload-void.name = Kargo Yokedici
|
block.payload-void.name = Kargo Yokedici
|
||||||
block.payload-source.name = Kargo Kaynağı
|
block.payload-source.name = Kargo Kaynağı
|
||||||
block.disassembler.name = Sökücü
|
block.disassembler.name = Sökücü
|
||||||
@@ -1541,7 +1580,7 @@ block.regolith.name = Regolit
|
|||||||
block.yellow-stone.name = Sarı Taş
|
block.yellow-stone.name = Sarı Taş
|
||||||
block.carbon-stone.name = Karbon Taş
|
block.carbon-stone.name = Karbon Taş
|
||||||
block.ferric-stone.name = Ferrik Taş
|
block.ferric-stone.name = Ferrik Taş
|
||||||
block.ferric-craters.name = Ferrik Taş
|
block.ferric-craters.name = Ferrik Krater
|
||||||
block.beryllic-stone.name = Beril Taş
|
block.beryllic-stone.name = Beril Taş
|
||||||
block.crystalline-stone.name = Kristal Taş
|
block.crystalline-stone.name = Kristal Taş
|
||||||
block.crystal-floor.name = Kristal Zemin
|
block.crystal-floor.name = Kristal Zemin
|
||||||
@@ -1556,6 +1595,7 @@ block.carbon-vent.name = Karbon Baca
|
|||||||
block.arkyic-vent.name = Arkisit Baca
|
block.arkyic-vent.name = Arkisit Baca
|
||||||
block.yellow-stone-vent.name = Sarı Taş Baca
|
block.yellow-stone-vent.name = Sarı Taş Baca
|
||||||
block.red-stone-vent.name = Kızıl Taş Baca
|
block.red-stone-vent.name = Kızıl Taş Baca
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = KızılMat
|
block.redmat.name = KızılMat
|
||||||
block.bluemat.name = MaviMat
|
block.bluemat.name = MaviMat
|
||||||
block.core-zone.name = Merkez Alanı
|
block.core-zone.name = Merkez Alanı
|
||||||
@@ -1595,7 +1635,7 @@ block.electric-heater.name = Elektrikli Isıtıcı
|
|||||||
block.slag-heater.name = Cürüflü Isıtıcı
|
block.slag-heater.name = Cürüflü Isıtıcı
|
||||||
block.phase-heater.name = Faz Isıtıcı
|
block.phase-heater.name = Faz Isıtıcı
|
||||||
block.heat-redirector.name = Isı Aktarıcı
|
block.heat-redirector.name = Isı Aktarıcı
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Isı Yönelndirici
|
||||||
block.slag-incinerator.name = Cürüf Yakıcı
|
block.slag-incinerator.name = Cürüf Yakıcı
|
||||||
block.carbide-crucible.name = Karbür Kazanı
|
block.carbide-crucible.name = Karbür Kazanı
|
||||||
block.slag-centrifuge.name = Cürüf Sentrifüjü
|
block.slag-centrifuge.name = Cürüf Sentrifüjü
|
||||||
@@ -1667,7 +1707,7 @@ block.ship-assembler.name = Gemi İnşaatcı
|
|||||||
block.mech-assembler.name = Robot İnşaatcı
|
block.mech-assembler.name = Robot İnşaatcı
|
||||||
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
|
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
|
||||||
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
|
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
|
||||||
block.payload-mass-driver.name = Kargo Gütle Sürücü
|
block.payload-mass-driver.name = Kargo Kütle Sürücü
|
||||||
block.small-deconstructor.name = Küçük YapıSökücü
|
block.small-deconstructor.name = Küçük YapıSökücü
|
||||||
block.canvas.name = Tuval
|
block.canvas.name = Tuval
|
||||||
block.world-processor.name = Evrensel İşlemci
|
block.world-processor.name = Evrensel İşlemci
|
||||||
@@ -1704,17 +1744,11 @@ team.blue.name = mavi
|
|||||||
hint.skip = Geç
|
hint.skip = Geç
|
||||||
hint.desktopMove = [accent][[WASD][] ile hareket et.
|
hint.desktopMove = [accent][[WASD][] ile hareket et.
|
||||||
hint.zoom = [accent]Scroll[] ile Zoom yap.
|
hint.zoom = [accent]Scroll[] ile Zoom yap.
|
||||||
hint.mine = Yakındaki bir \uf8c4 Bakır madenine yaklaş ve [accent]tıklayarak[] kaz.
|
|
||||||
hint.desktopShoot = [accent][[Sol Tılayarak][] ateş et.
|
hint.desktopShoot = [accent][[Sol Tılayarak][] ateş et.
|
||||||
hint.depositItems = Malzeme transferi için, kendi biriminden çekirdeğe sürkle ve bıraz.
|
hint.depositItems = Malzeme transferi için, kendi biriminden çekirdeğe sürkle ve bıraz.
|
||||||
hint.respawn = Tekrar doğmak için, [accent][[V][] ye bas.
|
hint.respawn = Tekrar doğmak için, [accent][[V][] ye bas.
|
||||||
hint.respawn.mobile = Bir Bina veya Birimi kontrol ediyorsun. Tekrar doğmak için, [accent]sol üstteki avatara tıkla.[]
|
hint.respawn.mobile = Bir Bina veya Birimi kontrol ediyorsun. Tekrar doğmak için, [accent]sol üstteki avatara tıkla.[]
|
||||||
hint.desktopPause = [accent][[Boşluk][] tuşuna basarak oyunu durdurup yeniden başlata bilrisin.
|
hint.desktopPause = [accent][[Boşluk][] tuşuna basarak oyunu durdurup yeniden başlata bilrisin.
|
||||||
hint.placeDrill = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesine tıkla \uf870 [accent]Kazıcıyı[] al ve bir madenin üstüne tıklayarak koy.
|
|
||||||
hint.placeDrill.mobile = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesini seç, ardından \uf870 [accent]Kazıcı[] ya tıkla ve bir madenin üstüne tıkla.\n\n \ue800 [accent]Check tuşuna bas[] ve inşayı tamala.
|
|
||||||
hint.placeConveyor = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nTıklayıp basılı tutraka biren fazla inşa edebilrsin.\n[accent]Scroll[] la döndürebilirsin.
|
|
||||||
hint.placeConveyor.mobile = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nParmağını basılı tutup sürüklersen birden fazla konveyör doşeyebilirsin.
|
|
||||||
hint.placeTurret = \uf861 [accent]Silahlar[] seni düşman birimlerinden korumak içindir.\n\nSilahlar, mermi gerektirir, \uf838(bakır).\nOnlara Konveyör ve Kazıcı kullanarak mermi sağla.
|
|
||||||
hint.breaking = Blokları silmek için silmek istediğiniz objelerin üstüne [accent]Sağ Tıklayın[]. Birden fazla obje silmek için sağ tuşu basılı tutun ve farenizi sürükleyin.
|
hint.breaking = Blokları silmek için silmek istediğiniz objelerin üstüne [accent]Sağ Tıklayın[]. Birden fazla obje silmek için sağ tuşu basılı tutun ve farenizi sürükleyin.
|
||||||
hint.breaking.mobile = Ekranın sağ altındaki \ue817 [accent]çekiç[] tuşuna basın ve silmek istediğiniz objelere tıklayın. \n\nBirden fazla obje silmek için parmağınızı ekranda 1 saniye basılı tutun ve parmağınızı sürükleyin.
|
hint.breaking.mobile = Ekranın sağ altındaki \ue817 [accent]çekiç[] tuşuna basın ve silmek istediğiniz objelere tıklayın. \n\nBirden fazla obje silmek için parmağınızı ekranda 1 saniye basılı tutun ve parmağınızı sürükleyin.
|
||||||
hint.blockInfo = Bir blok hakkında bilgiyi görüntülemek için [accent]inşa menüsüne[] tıklayın. Sonra sağdaki [accent][[?][] sembolüne tıklayın.
|
hint.blockInfo = Bir blok hakkında bilgiyi görüntülemek için [accent]inşa menüsüne[] tıklayın. Sonra sağdaki [accent][[?][] sembolüne tıklayın.
|
||||||
@@ -1723,9 +1757,12 @@ hint.research = \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknoloji
|
|||||||
hint.research.mobile = \ue88c [accent]Menüdeki[] \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
|
hint.research.mobile = \ue88c [accent]Menüdeki[] \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
|
||||||
hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın.
|
hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın.
|
||||||
hint.unitControl.mobile = Kendi takımınızdaki taret ve birimleri kontrol etmek için istediğiniz taretin yada birimin üstüne [accent][[2 kere tıklayın.][]
|
hint.unitControl.mobile = Kendi takımınızdaki taret ve birimleri kontrol etmek için istediğiniz taretin yada birimin üstüne [accent][[2 kere tıklayın.][]
|
||||||
|
hint.unitSelectControl = Birim kontrol etmek için [accent]komuta moduna[] geç: [accent]L-shift.[]\nKomuta modunda iken, basılı tut ve sürükle. Bir yere [accent]Sağ-tık[]layarak birimleri oraya yönlendir.
|
||||||
|
hint.unitSelectControl.mobile = Birim kontrol etmek için [accent]komuta moduna[] geç: [accent]komuta[] düğmesine bas.\nKomuta modunda iken, basılı tut ve sürükle. Bir yere tıklayarak birimleri oraya yönlendir.
|
||||||
hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue827 [accent]harita[] tuşuna basın.
|
hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue827 [accent]harita[] tuşuna basın.
|
||||||
hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue88c [accent]menüden[] \ue827 [accent]harita[] tuşuna basın.
|
hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue88c [accent]menüden[] \ue827 [accent]harita[] tuşuna basın.
|
||||||
hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz.
|
hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz.
|
||||||
|
hint.rebuildSelect = [accent][[B][] ye basılı tutarak, yok edilmiş blokları seç.\nBu binaları yeniden inşaa etmeni sağlar.
|
||||||
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
|
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
|
||||||
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
|
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
|
||||||
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
|
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
|
||||||
@@ -1740,9 +1777,54 @@ hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bi
|
|||||||
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
||||||
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
||||||
hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
|
hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
|
||||||
hint.coopCampaign = Arkadaşlarınla ÇokOyunculu Mücadele oynarken, her yaptığınız Araştırma ve malzeme aktarımı, senin oyun içi Mücadelene de aktarılır.
|
|
||||||
hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
||||||
hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
||||||
|
gz.mine = \uf8c4 [accent]Bakır madeni[]nin yanına giderek üzerine tıklayarak kazmaya başla.
|
||||||
|
gz.mine.mobile = \uf8c4 [accent]Bakır madeni[]nin yanına giderek üzerine tıklayarak kazmaya başla.
|
||||||
|
gz.research = \ue875 Teknoloji Ağacını aç.\n\uf870 [accent]Mekanik Matkap[]'ı aç, ardından sağ alttaki menüden seç.\nBakır madenine tıklayarak üzerine matkapı yerleştir.
|
||||||
|
gz.research.mobile = \ue875 Teknoloji Ağacını aç.\n\uf870 [accent]Mekanik Matkap[]'ı aç, ardından sağ alttaki menüden seç.\nBakır madenine tıklayarak üzerine matkapı yerleştir.\n\nArdından \ue800 [accent]tik[] tuşuna basarak inşaayı onayla.
|
||||||
|
gz.conveyors = \uf896 [accent]Konveyör[]'ü aç ve yerleştirerek madenleri merkeze taşı.\n\nBasılı tutup sürükleyerek birden fazla konveyör koy.\n[accent]Scroll[] ile döndür.
|
||||||
|
gz.conveyors.mobile = \uf896 [accent]Konveyör[]'ü aç ve yerleştirerek madenleri merkeze taşı.\n\nBasılı tutup sürükleyerek birden fazla konveyör koy.
|
||||||
|
gz.drills = Operasyonunu genişlet.\nDaha fazla Mekanik Matkap yerleştir.\n100 Bakır kaz.
|
||||||
|
gz.lead = \uf837 [accent]Kurşun[], kullanılan basit madenlerden biridir.\nKurşun kazmak için matkap kullan.
|
||||||
|
gz.moveup = \ue804 Daha fazla talimat için yukarı ilerle.
|
||||||
|
gz.turrets = 2 adet\uf861 [accent]Duo[] turreti araştır ve koy.\nDuo turreti bakır\uf838 [accent]mermi[]ye ihtiyaç duyar.
|
||||||
|
gz.duoammo = Duo'ya konveyörler ile [accent]bakır[] besle.
|
||||||
|
gz.walls = [accent]Duvarlar[] gelen hasarı engelleyebilir.\nSilahların etrafına, koruma amçlı\uf8ae [accent]Bakır Duvar[] inşaa et.
|
||||||
|
gz.defend = DÜŞMAN GELİYO!!! Hazırlan.
|
||||||
|
gz.aa = Uçan birimler standart turretlerle kolay kolay durdurulamaz..\n\uf860 Onları daha kolay durdurmak için, [accent]Scatter[] turreti kullan, ancak mermi olarak\uf837 [accent]kurşun[] gerektirir.
|
||||||
|
gz.scatterammo = Scatter turretini [accent]kurşun[] ile besle.
|
||||||
|
gz.supplyturret = [accent]Turreti Besle
|
||||||
|
gz.zone1 = Burası düşman iniş noktası.
|
||||||
|
gz.zone2 = Buraya inşaa edilien her şey otomatik yok edilir!
|
||||||
|
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
|
||||||
|
gz.finish = Daha fazla turret inşaa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
|
||||||
|
onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et.
|
||||||
|
onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.
|
||||||
|
onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]Türbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir.
|
||||||
|
onset.bore = \uf741[accent]Plazma Kayalık Kazıcı[]'yı araştır ve koy.\nBu durvarlardan otomatik kum kazacak.
|
||||||
|
onset.power = Plazma kazıcıya [accent]enerji[] vermek için\uf73d [accent]Işın Noktası[]'nı araştır ve inşaa et.\nTürbin Sıkıştırıcısı'nı Plazma Kazıcıya bağla.
|
||||||
|
onset.ducts = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.\n[accent]Scroll[] ile döndür.
|
||||||
|
onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.
|
||||||
|
onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşaa et.\n200 Berilyum kaz.
|
||||||
|
onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşaa et.
|
||||||
|
onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silikon Fırını[]'nı araştır.
|
||||||
|
onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silikon[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
|
||||||
|
onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz.
|
||||||
|
onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşaa et.
|
||||||
|
onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin.
|
||||||
|
onset.turrets = Birimler etkili, ancak [accent]turretler[] daha iyi bir savunma sağlar.\n\uf6eb [accent]Breach[] turretini inşaa et.\nTurretler\uf748 [accent]mermi[]ye ihtiyaç duyar.
|
||||||
|
onset.turretammo = Turreti [accent]berilyum mermi[] ile besle.
|
||||||
|
onset.walls = [accent]Duvarlar[] gelen hasarı engelleyebilir.\nSilahların etrafına, koruma amçlı\uf8ae [accent]Berilyum Duvar[] inşaa et.
|
||||||
|
onset.enemies = DÜŞMAN GELİYO!!! Hazırlan.
|
||||||
|
onset.attack = Düşman zayıf! Hemen geri dal!
|
||||||
|
onset.cores = [accent]Merkez Zemin[]lerinin üzerine yeni merkezler inşaa edilebilir.\nTüm merkezler birbirleri ile malzemeleri paylaşır.\n\uf725 Bir çekirdek inşaa et.
|
||||||
|
onset.detect = Düşman seni 2 dakika içinde tespit edicek.\nSavunma, maden ve üretime başla.
|
||||||
|
split.pickup = Bazı bloklar merkez birimi ile taşınabilir.\nBu [accent]Konteyner[]i kaldır ve [accent]Küyle Yükleyici[]ye koy.\n([ ve ] tuşlarını kullan)
|
||||||
|
split.pickup.mobile = Bazı bloklar merkez birimi ile taşınabilir.\nBu [accent]Konteyner[]i kaldır ve [accent]Küyle Yükleyici[]ye koy.\n(Uzun basarak bir şeyi taşı.)
|
||||||
|
split.acquire = Birim üretmek için Tungsten kaz.
|
||||||
|
split.build = Birimler duvarın öbür tarafına taşınmalı.\nİki adet [accent]Kargo Kütle Sürücü[] inşaa et, duvarın iki farklı tarafında.\nBir tanesine tıklayarak birbirlerine bağla.
|
||||||
|
split.container = Konteynerler gibi, birimler de [accent]Kargo Kütle Sürücü[] ile taşınabilir.\nKütle Sürücün yanına bir Birim İnşaatcı inşaa et ve birim üreterek düşman üsse saldır.
|
||||||
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
|
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
|
||||||
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
||||||
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
|
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
|
||||||
@@ -1765,27 +1847,29 @@ item.spore-pod.description = Endüstriyel kullanım için atmosferik partikülle
|
|||||||
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
|
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
|
||||||
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
|
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
|
||||||
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
|
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
|
||||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
item.beryllium.description = Erekirde mermi olarak kullanılır.
|
||||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
item.tungsten.description = Matkap, savunma ve üretim için kullanılır. Daha gelişmiş binalarda kullanılır.
|
||||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
item.oxide.description = Enerji ve ısı taşımada kullanılır.
|
||||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
item.carbide.description = Daha gelişmiş bina ve birimlerde kullanılır.
|
||||||
|
|
||||||
liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır.
|
liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır.
|
||||||
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
|
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
|
||||||
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
||||||
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
||||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
liquid.arkycite.description = Sentez ve Kimyasal Reaksiyonlarda kullanılır.
|
||||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
liquid.ozone.description = Oksidasyonda, üretimde ve enerji üretiminde kullanılır. Patlayıcı.
|
||||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
liquid.hydrogen.description = Maden çıkarmada, birim üretiminde ve taşımada kullanılır. Yanıcı.
|
||||||
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
liquid.cyanogen.description = Mermi olarak, gelişmiş bina ve birimlerde kullanılır. Yüksek derecede Yanıcı.
|
||||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
liquid.nitrogen.description = Gaz çıkarmada ve üretimde kullanılır. Durağan.
|
||||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
liquid.neoplasm.description = Neoplasmik Reaktörün tehlikeli bir yan ürünü. Su ile taşınır ve su içerek tüm bloklara zarar verir.
|
||||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
liquid.neoplasm.details = Neoplazma. Kontrolsüz bölünen kanserli hücre topluluğu. Isıya dayanıklı. Su içerek her binaya karşı aşırı tehlikeli.\n\nAnaliz için fazla dengesiz. Kullanımı bilmiyor. Cürüf göletlerinde eritmeniz öneirlir. [#ff]!SERPULOYA GÖTÜRME!
|
||||||
|
|
||||||
block.derelict = [lightgray]\ue815 Terkedilmiş
|
block.derelict = [lightgray]\ue815 Terkedilmiş
|
||||||
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
||||||
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
|
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
|
||||||
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
|
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
|
||||||
|
block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj bloğu.
|
||||||
|
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
|
||||||
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
||||||
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
||||||
block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir.
|
block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir.
|
||||||
@@ -1838,7 +1922,7 @@ block.phase-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyal
|
|||||||
block.sorter.description = Materyalleri ayıklar. Eğer materyal seçilen ile eşleşiyorsa geçmesine izin verilir. Yoksa materyal sağa ya da sola atılır.
|
block.sorter.description = Materyalleri ayıklar. Eğer materyal seçilen ile eşleşiyorsa geçmesine izin verilir. Yoksa materyal sağa ya da sola atılır.
|
||||||
block.inverted-sorter.description = Materyalleri sıradan bir ayıklayıcı gibi işler, ancak seçili öğeleri önden değil yanlardan geçirir.
|
block.inverted-sorter.description = Materyalleri sıradan bir ayıklayıcı gibi işler, ancak seçili öğeleri önden değil yanlardan geçirir.
|
||||||
block.router.description = Materyalleri bir yönden alıp diğer üç yöne eşit olarak dağıtır. Materyalleri bir kaynaktan birden fazla hedefe iletmek için kullanılır.\n\n[scarlet]Asla üretim yapan binaların dibine yerleştirmeyin, yoksa istenmeyen materyaller tarafından tıkanabilir.[]
|
block.router.description = Materyalleri bir yönden alıp diğer üç yöne eşit olarak dağıtır. Materyalleri bir kaynaktan birden fazla hedefe iletmek için kullanılır.\n\n[scarlet]Asla üretim yapan binaların dibine yerleştirmeyin, yoksa istenmeyen materyaller tarafından tıkanabilir.[]
|
||||||
block.router.details = [#ff]Sakın, asla, kattiyen iki tanesini yan yana koyma! Yoksa Tüm evren parçalanabilir!
|
block.router.details = [#ff]Sakın, asla, kattiyen iki tanesini yan yana koyma! Yoksa Tüm Evren Parçalanabilir!
|
||||||
block.distributor.description = Gelişmiş bir yönlendirici. Materyalleri yedi farklı yöne dağıtabilir.
|
block.distributor.description = Gelişmiş bir yönlendirici. Materyalleri yedi farklı yöne dağıtabilir.
|
||||||
block.overflow-gate.description = Ayırıcı ve yönlendiricinin bir karışımı. Materyalleri sadece ön kısım kapalı olduğunda sağa ve sola atar.
|
block.overflow-gate.description = Ayırıcı ve yönlendiricinin bir karışımı. Materyalleri sadece ön kısım kapalı olduğunda sağa ve sola atar.
|
||||||
block.underflow-gate.description = Taşma geçidinin zıttıdır. Sol ve sağ taraf kapalıysa materyalleri ön tarafa atar.
|
block.underflow-gate.description = Taşma geçidinin zıttıdır. Sol ve sağ taraf kapalıysa materyalleri ön tarafa atar.
|
||||||
@@ -1883,7 +1967,7 @@ block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve
|
|||||||
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
||||||
block.core-foundation.details = İkinci Aşama.
|
block.core-foundation.details = İkinci Aşama.
|
||||||
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
|
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
|
||||||
block.core-nucleus.details = Üçüncü ve Son Aşama.
|
block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba?
|
||||||
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
|
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
|
||||||
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
||||||
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
||||||
@@ -1931,98 +2015,100 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös
|
|||||||
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
||||||
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
|
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
|
||||||
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
|
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Ana Merkez. Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha fazla malzeme depolar.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Ana Merkez. Aşırı Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha da fazla malzeme depolar.
|
||||||
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
block.breach.description = Düşmana delici berilyum mermilerle ateş eder.
|
||||||
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
block.diffuse.description = Koni şeklinde ateş eder. Düşmanı geri iter.
|
||||||
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
block.sublimate.description = Devamlı alev püskürtür. Zırh deler.
|
||||||
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
block.titan.description = Yer birimlerine devasa füzelerle ateş eder. Hidrojen gerektirir.
|
||||||
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
block.afflict.description = Devasa enerji küreleri fırlatır. Isı gerektirir.
|
||||||
block.disperse.description = Fires bursts of flak at aerial targets.
|
block.disperse.description = Parçacıklı hava mermileri ateşler.
|
||||||
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır.
|
||||||
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
block.smite.description = Delici enerji saçıcı mermiler fırlatır.
|
||||||
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister.
|
||||||
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
block.silicon-arc-furnace.description = Kum ve Grafitten, silikon üretir. Hayal Gibi...
|
||||||
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
block.oxidation-chamber.description = Beriliyum ve Ozonu, Oksite çevirir. Yan ürün olarak ısı üretir.
|
||||||
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir.
|
||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Isıyı önündeki bloğa aktarır.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Isıyı üç yöne dağtırır.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
|
||||||
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
block.surge-crucible.description = Silikon ve Cürüften Akı üretir. Isı gerktirir.
|
||||||
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
block.phase-synthesizer.description = Toryum, Kum ve Ozon'dan Faz üretir. Isı gerktirir.
|
||||||
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir.
|
||||||
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir.
|
||||||
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir.
|
||||||
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
block.vent-condenser.description = Baca gazlarını suya çevirir. Enerji gerektirir.
|
||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = Bir duvar madeninine bakarken sonsuza dek maden üretir. Az da olsa enerji gerektirir.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = Büyük bir duvar kazıcı. Tungsten ve Toryum kazabilir. Hidrojen ve Enerji gerektirir.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Duvarları parçalar ve Kum üretir. enerji gerektirir. Verimlilik duvar tipine göre değişir.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara maden kazar. Enerji ve su gerektirir.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Tüm sıvıları eşit dağıtır.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
block.reinforced-junction.description = Kesişen iki sıvı için bir kavşak.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Daha Bol miktarda sıvı depolar.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Bol miktarda sıvı depolar.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Sıvıları bina ve duvarların üzerinden geçirmek için bir köprü.
|
||||||
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
block.reinforced-pump.description = Sıvı pompalar. Hidrojen gerektirir.
|
||||||
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
block.beryllium-wall.description = Binaları düşmanlardan korur.
|
||||||
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
block.beryllium-wall-large.description = Binaları Biraz daha iyi düşmanlardan korur.
|
||||||
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
block.tungsten-wall.description = Binaları Biraz daha da iyi düşmanlardan korur.
|
||||||
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
block.tungsten-wall-large.description = Binaları Daha iyi düşmanlardan korur.
|
||||||
block.carbide-wall.description = Protects structures from enemy projectiles.
|
block.carbide-wall.description = Binaları Daha da iyi düşmanlardan korur.
|
||||||
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
block.carbide-wall-large.description = Binaları Çok Daha iyi düşmanlardan korur.
|
||||||
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
block.reinforced-surge-wall.description = Binaları Çok Daha da iyi düşmanlardan korur, arada elektirik atar.
|
||||||
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
block.reinforced-surge-wall-large.description = Binaları Çok Daha Daha iyi düşmanlardan korur, arada elektirik atar.
|
||||||
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
block.shielded-wall.description = Binaları Daha da Çok Daha Daha iyi düşmanlardan korur. Enerji verince minik bir güç kalkanı oluşturur.
|
||||||
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
block.blast-door.description = Dost birimlerin geçişini sağlayan otomatik bir kapı.
|
||||||
block.duct.description = Moves items forward. Only capable of storing a single item.
|
block.duct.description = Malzemeleri taşır.
|
||||||
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
block.armored-duct.description = Malzemeleri taşır. Yanlardan Tüp dışında malzeme kabul etmez.
|
||||||
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
block.duct-router.description = Malzemeleri üç yana eşit paylaşır. Sadece arkadan malzeme kabul eder. Ayrıca filtre haline getirilebilir.
|
||||||
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
block.overflow-duct.description = Yana sadece ön kapalıysa aktarır.
|
||||||
block.duct-bridge.description = Moves items over structures and terrain.
|
block.duct-bridge.description = Malzemeleri bina ve duvarların üstünden taşır.
|
||||||
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
block.duct-unloader.description = Arkasındaki bloktan spesifik bir malzemeyi çeker. Merkez üzerinde çalışmaz.
|
||||||
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
block.underflow-duct.description = Malzemeleri sadece yanlar kapalıysa öne aktarır.
|
||||||
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
block.reinforced-liquid-junction.description = Kesişen iki boru arasında bir kavşak.
|
||||||
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
block.surge-conveyor.description = Malzemeleri toplu taşır. Enerji ile hızlandırılabilir.
|
||||||
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
block.surge-router.description = Malzemeleri üç yöne eşit paylaştırır. Enerji ile hızlandırılabilir.
|
||||||
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
block.unit-cargo-loader.description = Kargo Dronları üretir. Kargo Dronları otomatik malzemeleri nokatalar arası taşır.
|
||||||
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
block.unit-cargo-unload-point.description = Kargo Dronları için malzeme bırakma noktası.
|
||||||
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
block.beam-node.description = X ve Y kordinatında enerji aktarır. Az da olsa enerji depolar.
|
||||||
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
block.beam-tower.description = X ve Y kordinatında enerji aktarır. Enerji depolar. Uzun Mesafeli.
|
||||||
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
block.turbine-condenser.description = Baca üstüne konunca enerji üretir. Azcık da su.
|
||||||
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
block.chemical-combustion-chamber.description = Arkisit ve Ozondan enerji üretir.
|
||||||
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
block.pyrolysis-generator.description = Arkisit ve Cürüften enerji üretir. Yan ürün olarak su çıkarır.
|
||||||
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
block.flux-reactor.description = Isıtıldığında bol mikatrda enerji üretir. Stabilize etmek için Siyanojen gerektirir. \nSiyanojen yetersizliğinde BOOM!
|
||||||
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
block.neoplasia-reactor.description = Arkisit, su ve faz ile bol miktarda enerji üretir. Isı ve tehlikeli Neoplazma ortaya çıkarır.\nNeoplazma yok edilmezse patlar!
|
||||||
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
block.build-tower.description = Otomatik kırılan binaları geri işaa eder. Oyuncuya işaatta yardımcı olur.
|
||||||
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
block.regen-projector.description = Hidrojen kullanarak etrafındaki blokları tamir eder.
|
||||||
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
block.reinforced-container.description = Az da olsa malzeme depolar. Çekirdekle birleşemez.
|
||||||
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
block.reinforced-vault.description = Malzeme depolar. Çekirdekle birleşemez.
|
||||||
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
block.tank-fabricator.description = Stell birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
|
||||||
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
block.ship-fabricator.description = Elude birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
|
||||||
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
block.mech-fabricator.description = Merui birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
|
||||||
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.tank-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Tanklar üretir. Modül takarak daha gelişmiş birimler üretilebilir.
|
||||||
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.ship-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Gemiler üretir. Modül takarak daha gelişmiş birimler üretilebilir.
|
||||||
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.mech-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Robotlar üretir. Modül takarak daha gelişmiş birimler üretilebilir.
|
||||||
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
block.tank-refabricator.description = Tankları 2. seviyeye yükseltme modülü.
|
||||||
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
block.ship-refabricator.description = Gemileri 2. seviyeye yükseltme modülü.
|
||||||
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
block.mech-refabricator.description = Robotları 2. seviyeye yükseltme modülü.
|
||||||
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
block.prime-refabricator.description = Birimleri 3. seviyeye yükseltme modülü.
|
||||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
block.basic-assembler-module.description = Birim üretim seviyesini arttırır. Enerji gerektirir.
|
||||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
block.small-deconstructor.description = Bina ve Birimleri parçalar. Kullanılan malzemelerin 100% ünü geri iade eder.
|
||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Kargoyu taşır.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Kargoyu üç yöne paylaştırır. Filtrelenebilir.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Uzun mesafe kargo taşımacılığı yapar.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.unit-repair-tower.description = Etrafındaki tüm birimleri tamir eder. Ozon gerektirir.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.radar.description = Haritayı tarar. Enerji gerektirir.
|
||||||
#burdan sonraki her şeyi benim translate etmem gerekti!!! -RTOmega
|
block.shockwave-tower.description = Düşman mermilerinini parçalar. Siyanojen gerektirir.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
#burdan sonraki ve önceki her şeyi benim translate etmem gerekti!!! -RTOmega
|
||||||
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
||||||
unit.mace.description = Düşmanlara alev atar.
|
unit.mace.description = Düşmanlara alev atar.
|
||||||
unit.fortress.description = Yer Düşmanlarına uzun menzil gülleler fırlatır.
|
unit.fortress.description = Yer Düşmanlarına uzun menzil gülleler fırlatır.
|
||||||
@@ -2076,16 +2162,16 @@ unit.avert.description = Düşman Birimlere Dönen Mermilerle ile saldırır.
|
|||||||
unit.obviate.description = Düşman Birimlere Dönen Işın Topları ile saldırır.
|
unit.obviate.description = Düşman Birimlere Dönen Işın Topları ile saldırır.
|
||||||
unit.quell.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
|
unit.quell.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
|
||||||
unit.disrupt.description = Düşman Birimlere Uzun-Mesafe Takipçi Bloke-edici Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
|
unit.disrupt.description = Düşman Birimlere Uzun-Mesafe Takipçi Bloke-edici Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
|
||||||
unit.evoke.description = Sur Merkezini korumak için binalar inşaa eder. Binaları Işınyla Tamir Eder.
|
unit.evoke.description = Sur Merkezini korumak için binalar inşaa eder. Binaları Işınıyla Tamir Eder.
|
||||||
unit.incite.description = Kule Merkezini korumak için binalar inşaa eder. Binaları Işınyla Tamir Eder.
|
unit.incite.description = Kule Merkezini korumak için binalar inşaa eder. Binaları Işınıyla Tamir Eder.
|
||||||
unit.emanate.description = Akropolis Merkezini korumak için binalar inşaa eder. Binaları Işınyla Tamir Eder.
|
unit.emanate.description = Akropolis Merkezini korumak için binalar inşaa eder. Binaları Işınıyla Tamir Eder.
|
||||||
|
|
||||||
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
||||||
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
||||||
lst.print = Yazı yazar.
|
lst.print = Yazı yazar.
|
||||||
lst.draw = Ekrana Çizer.
|
lst.draw = Ekrana Çizer.
|
||||||
lst.drawflush = Ekrana Çizimi Aktarır.
|
lst.drawflush = Ekrana Çizimi Aktarır.
|
||||||
lst.printflush = Mesaj bloğuna texti aktarır,
|
lst.printflush = Mesaj bloğuna metnini aktarır,
|
||||||
lst.getlink = Bağlı blokları alır.
|
lst.getlink = Bağlı blokları alır.
|
||||||
lst.control = Bir binayı yönet.
|
lst.control = Bir binayı yönet.
|
||||||
lst.radar = Bir silahın yakınındaki birimleri alıgılar,
|
lst.radar = Bir silahın yakınındaki birimleri alıgılar,
|
||||||
@@ -2094,7 +2180,7 @@ lst.set = Bir değişken ata.
|
|||||||
lst.operation = Değişkenlerle işlem yap.
|
lst.operation = Değişkenlerle işlem yap.
|
||||||
lst.end = Döngünün sonuna atla.
|
lst.end = Döngünün sonuna atla.
|
||||||
lst.wait = Belli süre bekler.
|
lst.wait = Belli süre bekler.
|
||||||
lst.stop = Halt execution of this processor.
|
lst.stop = İşlemciyi durdurur.
|
||||||
lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Bir yerden başka bir yere atla.
|
lst.jump = Bir yerden başka bir yere atla.
|
||||||
lst.unitbind = Bir birimi bağla: [accent]@unit[].
|
lst.unitbind = Bir birimi bağla: [accent]@unit[].
|
||||||
@@ -2178,12 +2264,12 @@ lenum.angle = İki Işının yaptığı Açı.
|
|||||||
lenum.len = Bir Işının Uzunluğu.
|
lenum.len = Bir Işının Uzunluğu.
|
||||||
|
|
||||||
lenum.sin = Sinüs
|
lenum.sin = Sinüs
|
||||||
lenum.cos = Cosinüs
|
lenum.cos = Kosinüs
|
||||||
lenum.tan = Tanjant
|
lenum.tan = Tanjant
|
||||||
|
|
||||||
lenum.asin = Arc Sinüs
|
lenum.asin = Arl Sinüs
|
||||||
lenum.acos = Arc Cosinüs
|
lenum.acos = Ark Kosinüs
|
||||||
lenum.atan = Arc Tanjant
|
lenum.atan = Ark Tanjant
|
||||||
|
|
||||||
#not a typo, look up 'range notation'
|
#not a typo, look up 'range notation'
|
||||||
lenum.rand = [0 ile Sayı) arasında rastgele bir sayı.
|
lenum.rand = [0 ile Sayı) arasında rastgele bir sayı.
|
||||||
|
|||||||
@@ -127,7 +127,7 @@ committingchanges = Здійснення змін
|
|||||||
done = Зроблено
|
done = Зроблено
|
||||||
feature.unsupported = Ваш пристрій не підтримує цю функцію
|
feature.unsupported = Ваш пристрій не підтримує цю функцію
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] Попереднього разу не вдалося ініціалізувати Mindustry. Це, ймовірно, було спричинено неправильними поведінкою модифікацій.\n\nДля запобігання нескінченним аварійним циклам [red]необхідно вимкнути всі модифікації.[]\n\nДля вимкнення цієї функції перейдіть до [accent]Налаштування -> Гра -> Вимикати модифікації після аварійного запуску[].
|
mods.initfailed = [red]⚠[] Попереднього разу не вдалося ініціалізувати Mindustry. Це, ймовірно, спричинено неправильною поведінкою модифікацій.\n\nДля запобігання нескінченним аварійним циклам [red]необхідно вимкнути всі модифікації.[]\n\nДля вимкнення цієї функції перейдіть до [accent]Налаштування -> Гра -> Вимикати модифікації після аварійного запуску[].
|
||||||
mods = Модифікації
|
mods = Модифікації
|
||||||
mods.none = [lightgray]Модифікацій не знайдено!
|
mods.none = [lightgray]Модифікацій не знайдено!
|
||||||
mods.guide = Посібник із модифікацій
|
mods.guide = Посібник із модифікацій
|
||||||
@@ -144,16 +144,24 @@ mod.multiplayer.compatible = [gray]Доступна у багатоосібні
|
|||||||
mod.disable = Вимкнути
|
mod.disable = Вимкнути
|
||||||
mod.content = Зміст:
|
mod.content = Зміст:
|
||||||
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
||||||
mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0}
|
|
||||||
mod.outdatedv7 = [scarlet]Несумісна із сьомою версією \n(немає minGameVersion: 136)
|
mod.incompatiblegame = [red]Застаріла гра
|
||||||
mod.missingdependencies = [scarlet]Відсутні залежності: {0}
|
mod.incompatiblemod = [red]Несумісно
|
||||||
|
mod.blacklisted = [red]Не підтримується
|
||||||
|
mod.unmetdependencies = [red]Відсутні залежності
|
||||||
mod.erroredcontent = [scarlet]Помилки під час завантаження
|
mod.erroredcontent = [scarlet]Помилки під час завантаження
|
||||||
|
mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи.mod.outdatedv7.details = Ця модифікація не сумісна з останньою версією гри. Розробник модифікації має оновити її та додати [accent]minGameVersion: 136[] у свій [accent]mod.json[] файл.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = Ця модифікація спричинила помилки при завантаженні. Попросіть автора виправити їх.
|
||||||
|
mod.requiresversion = Необхідна версія гри: [red]{0}
|
||||||
mod.errors = Виникли помилки під час завантаження змісту.
|
mod.errors = Виникли помилки під час завантаження змісту.
|
||||||
mod.noerrorplay = [scarlet]Ви маєте модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх.
|
mod.noerrorplay = [red]Ви маєте модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх.
|
||||||
mod.nowdisabled = [scarlet]Модифікації «{0}» не вистачає залежних модифікацій:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буде автоматично вимкнена.
|
mod.nowdisabled = [red]Модифікації «{0}» не вистачає залежних модифікацій:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буде автоматично вимкнена.
|
||||||
mod.enable = Увімкнути
|
mod.enable = Увімкнути
|
||||||
mod.requiresrestart = А тепер гра закриється, щоби застосувати зміни модифікацій.
|
mod.requiresrestart = А тепер гра закриється, щоби застосувати зміни модифікацій.
|
||||||
mod.reloadrequired = [scarlet]Потрібно перезавантаження
|
mod.reloadrequired = [red]Потрібно перезавантаження
|
||||||
mod.import = Імпортувати модифікацію
|
mod.import = Імпортувати модифікацію
|
||||||
mod.import.file = Імпортувати файл
|
mod.import.file = Імпортувати файл
|
||||||
mod.import.github = Імпортувати з GitHub
|
mod.import.github = Імпортувати з GitHub
|
||||||
@@ -176,10 +184,10 @@ filename = Назва файлу:
|
|||||||
unlocked = Доступний новий вміст!
|
unlocked = Доступний новий вміст!
|
||||||
available = Нове дослідження доступно!
|
available = Нове дослідження доступно!
|
||||||
unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць >
|
unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Виберіть початкову кампанію
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Виберіть планету для старту.\nЇї можна змінити в будь-який момент.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Новіший, більш відшліфований зміст. Переважно лінійний розвиток кампанії.\n\nВища якість мап та ліпший загальний досвід.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Старий зміст; класичний досвід. Більш відкрита.\n\nПотенційно незбалансовані мапи й механіки кампанії. Менш відшліфована.
|
||||||
completed = [accent]Завершено
|
completed = [accent]Завершено
|
||||||
techtree = Дерево технологій
|
techtree = Дерево технологій
|
||||||
techtree.select = Вибір дерева технологій
|
techtree.select = Вибір дерева технологій
|
||||||
@@ -228,7 +236,7 @@ hosts.none = [lightgray]Локальних ігор не знайдено
|
|||||||
host.invalid = [scarlet]Не вдалося під’єднатися до сервера.
|
host.invalid = [scarlet]Не вдалося під’єднатися до сервера.
|
||||||
|
|
||||||
servers.local = Локальні сервери
|
servers.local = Локальні сервери
|
||||||
servers.local.steam = Локальні сервери і сервери від гравців Steam
|
servers.local.steam = Локальні сервери й сервери від гравців Steam
|
||||||
servers.remote = Віддалені сервери
|
servers.remote = Віддалені сервери
|
||||||
servers.global = Глобальні сервери
|
servers.global = Глобальні сервери
|
||||||
|
|
||||||
@@ -281,6 +289,7 @@ server.invalidport = Недійсний номер порту!
|
|||||||
server.error = [crimson]Помилка створення сервера.
|
server.error = [crimson]Помилка створення сервера.
|
||||||
save.new = Нове збереження
|
save.new = Нове збереження
|
||||||
save.overwrite = Ви дійсно хочете перезаписати це місце збереження?
|
save.overwrite = Ви дійсно хочете перезаписати це місце збереження?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Перезаписати
|
overwrite = Перезаписати
|
||||||
save.none = Збережень не знайдено!
|
save.none = Збережень не знайдено!
|
||||||
savefail = Не вдалося зберегти гру!
|
savefail = Не вдалося зберегти гру!
|
||||||
@@ -348,6 +357,8 @@ pausebuilding = [accent][[{0}][] для призупинення будуван
|
|||||||
resumebuilding = [scarlet][[{0}][] для продовження будування
|
resumebuilding = [scarlet][[{0}][] для продовження будування
|
||||||
enablebuilding = [scarlet][[{0}][] для увімкнення будування
|
enablebuilding = [scarlet][[{0}][] для увімкнення будування
|
||||||
showui = Користувацький інтерфейс приховано.\nНатисніть [accent][[{0}][], щоби показати його знову.
|
showui = Користувацький інтерфейс приховано.\nНатисніть [accent][[{0}][], щоби показати його знову.
|
||||||
|
commandmode.name = [accent]Режим командування
|
||||||
|
commandmode.nounits = [одиниць немає]
|
||||||
wave = [accent]Хвиля {0}
|
wave = [accent]Хвиля {0}
|
||||||
wave.cap = [accent]Хвиля {0}/{1}
|
wave.cap = [accent]Хвиля {0}/{1}
|
||||||
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
|
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
|
||||||
@@ -396,7 +407,7 @@ editor.oregen.info = Генерація руд:
|
|||||||
editor.mapinfo = Інформація про мапу
|
editor.mapinfo = Інформація про мапу
|
||||||
editor.author = Автор:
|
editor.author = Автор:
|
||||||
editor.description = Опис:
|
editor.description = Опис:
|
||||||
editor.nodescription = Мапа мусить мати щонайменше 4 символи для публікації.
|
editor.nodescription = Мапа мусить мати щонайменше 4 символи в описі для публікації.
|
||||||
editor.waves = Хвилі
|
editor.waves = Хвилі
|
||||||
editor.rules = Правила
|
editor.rules = Правила
|
||||||
editor.generation = Генерація
|
editor.generation = Генерація
|
||||||
@@ -432,6 +443,7 @@ waves.max = макс. одиниць
|
|||||||
waves.guardian = Вартовий
|
waves.guardian = Вартовий
|
||||||
waves.preview = Попередній перегляд
|
waves.preview = Попередній перегляд
|
||||||
waves.edit = Редагувати…
|
waves.edit = Редагувати…
|
||||||
|
waves.random = Випадково
|
||||||
waves.copy = Копіювати в буфер обміну
|
waves.copy = Копіювати в буфер обміну
|
||||||
waves.load = Завантажити з буфера обміну
|
waves.load = Завантажити з буфера обміну
|
||||||
waves.invalid = Недійсні хвилі в буфері обміну.
|
waves.invalid = Недійсні хвилі в буфері обміну.
|
||||||
@@ -616,6 +628,7 @@ marker.shapetext.name = Форма тексту
|
|||||||
marker.minimap.name = Мінімапа
|
marker.minimap.name = Мінімапа
|
||||||
marker.shape.name = Форма
|
marker.shape.name = Форма
|
||||||
marker.text.name = Текст
|
marker.text.name = Текст
|
||||||
|
|
||||||
marker.background = Фон
|
marker.background = Фон
|
||||||
marker.outline = Контур
|
marker.outline = Контур
|
||||||
|
|
||||||
@@ -643,9 +656,12 @@ resources.max = Максимум
|
|||||||
bannedblocks = Заборонені блоки
|
bannedblocks = Заборонені блоки
|
||||||
objectives = Завдання
|
objectives = Завдання
|
||||||
bannedunits = Заборонені одиниці
|
bannedunits = Заборонені одиниці
|
||||||
|
rules.hidebannedblocks = Приховати заборені блоки
|
||||||
|
bannedunits.whitelist = Заборонені одиниці як білий список
|
||||||
|
bannedblocks.whitelist = Заборонені блоки як білий список
|
||||||
addall = Додати все
|
addall = Додати все
|
||||||
launch.from = Запуск з [accent]{0}
|
launch.from = Запуск з [accent]{0}
|
||||||
launch.capacity = Ємність предметів, що запускаються: [accent]{0}
|
launch.capacity = Місткість предметів, що запускаються: [accent]{0}
|
||||||
launch.destination = Пункт призначення: {0}
|
launch.destination = Пункт призначення: {0}
|
||||||
configure.invalid = Кількість має бути числом між 0 та {0}.
|
configure.invalid = Кількість має бути числом між 0 та {0}.
|
||||||
add = Додати…
|
add = Додати…
|
||||||
@@ -668,6 +684,9 @@ weather.sandstorm.name = Піщана буря
|
|||||||
weather.sporestorm.name = Спорова буря
|
weather.sporestorm.name = Спорова буря
|
||||||
weather.fog.name = Туман
|
weather.fog.name = Туман
|
||||||
|
|
||||||
|
campaign.playtime = \uf129 [lightgray]Час гри на секторі: {0}
|
||||||
|
campaign.complete = [accent]Вітаємо.\n\nВорога на {0} розгромлено.\n[lightgray]Фінальний сектор підкорено.
|
||||||
|
|
||||||
sectorlist = Сектори
|
sectorlist = Сектори
|
||||||
sectorlist.attacked = {0} під атакою
|
sectorlist.attacked = {0} під атакою
|
||||||
sectors.unexplored = [lightgray]Не досліджено
|
sectors.unexplored = [lightgray]Не досліджено
|
||||||
@@ -712,7 +731,7 @@ threat.eradication = викорінювальна
|
|||||||
|
|
||||||
planets = Планети
|
planets = Планети
|
||||||
|
|
||||||
planet.serpulo.name = Cерпуло
|
planet.serpulo.name = Серпуло
|
||||||
planet.erekir.name = Ерекір
|
planet.erekir.name = Ерекір
|
||||||
planet.sun.name = Сонце
|
planet.sun.name = Сонце
|
||||||
|
|
||||||
@@ -741,7 +760,7 @@ sector.saltFlats.description = На околицях пустелі лежать
|
|||||||
sector.craters.description = У цьому кратері накопичилася вода — пережиток старих воєн. Відновіть місцевість. Видобудьте пісок. Виплавте метаскло. Качайте воду, щоб охолоджувати башти та бури.
|
sector.craters.description = У цьому кратері накопичилася вода — пережиток старих воєн. Відновіть місцевість. Видобудьте пісок. Виплавте метаскло. Качайте воду, щоб охолоджувати башти та бури.
|
||||||
sector.ruinousShores.description = Повз пустки — берегова лінія. Колись у цьому місці розташувався береговий оборонний масив. Проте з тих давніх часів залишилося не дуже й багато чого. Тільки основні оборонні споруди лишилися неушкодженими, а все інше перетворилося на брухт.\nПродовжуйте експансію назовні. Дослідіть повторно забуті технології.
|
sector.ruinousShores.description = Повз пустки — берегова лінія. Колись у цьому місці розташувався береговий оборонний масив. Проте з тих давніх часів залишилося не дуже й багато чого. Тільки основні оборонні споруди лишилися неушкодженими, а все інше перетворилося на брухт.\nПродовжуйте експансію назовні. Дослідіть повторно забуті технології.
|
||||||
sector.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, що ще не заражені спорами.\nВидобудьте надлишковий титан у цій місцевості й дізнайтеся як використовувати його.\n\nВорожа присутність у цій місцевості значно більша. Не дайте ворогам часу надіслати свої найсильніші одиниці.
|
sector.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, що ще не заражені спорами.\nВидобудьте надлишковий титан у цій місцевості й дізнайтеся як використовувати його.\n\nВорожа присутність у цій місцевості значно більша. Не дайте ворогам часу надіслати свої найсильніші одиниці.
|
||||||
sector.overgrowth.description = Ближче до джерела спор є територія, що заросла.\nПротивник установив тут свій форпост. Побудуйте Титанів. Зруйнуйте укріплення.
|
sector.overgrowth.description = Ближче до джерела спор є територія, що заросла.\nПротивник установив тут свій форпост. Побудуйте титанів. Зруйнуйте укріплення.
|
||||||
sector.tarFields.description = Між горами та пустелею простягається край зони видобутку нафти. Це один із небагатьох районів із корисними для використання запасами дьогтю.\nНе зважаючи на те, що ця територія покинута, вона має поблизу небезпечні сили противника. Не варто їх недооцінювати.\n\n[lightgray]За можливістю дослідіть технологію перероблювання нафти.
|
sector.tarFields.description = Між горами та пустелею простягається край зони видобутку нафти. Це один із небагатьох районів із корисними для використання запасами дьогтю.\nНе зважаючи на те, що ця територія покинута, вона має поблизу небезпечні сили противника. Не варто їх недооцінювати.\n\n[lightgray]За можливістю дослідіть технологію перероблювання нафти.
|
||||||
sector.desolateRift.description = Надзвичайно небезпечна зона. Багато ресурсів, але мало місця. Високий ризик знищення. Евакуюватися потрібно якомога швидше. Не розслабляйтеся між ворожими атаками та знайдіть ахіллесову п’яту ворога.
|
sector.desolateRift.description = Надзвичайно небезпечна зона. Багато ресурсів, але мало місця. Високий ризик знищення. Евакуюватися потрібно якомога швидше. Не розслабляйтеся між ворожими атаками та знайдіть ахіллесову п’яту ворога.
|
||||||
sector.nuclearComplex.description = Колишній об’єкт для виробництва та перероблювання торію було зведено до руїн.\n[lightgray]Дослідіть торій та його нескінченну кількість застосувань.\n\n Противник, який постійно шукає нападників, присутній тут у великій кількості, тому не баріться з евакуацією.
|
sector.nuclearComplex.description = Колишній об’єкт для виробництва та перероблювання торію було зведено до руїн.\n[lightgray]Дослідіть торій та його нескінченну кількість застосувань.\n\n Противник, який постійно шукає нападників, присутній тут у великій кількості, тому не баріться з евакуацією.
|
||||||
@@ -751,6 +770,8 @@ sector.windsweptIslands.description = Далі, за береговою ліні
|
|||||||
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
|
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
|
||||||
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, що вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
|
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, що вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
|
||||||
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
||||||
|
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
||||||
|
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
||||||
|
|
||||||
sector.onset.name = Перший наступ
|
sector.onset.name = Перший наступ
|
||||||
sector.aegis.name = Егіда
|
sector.aegis.name = Егіда
|
||||||
@@ -760,25 +781,40 @@ sector.atlas.name = Атлант
|
|||||||
sector.split.name = Розколина
|
sector.split.name = Розколина
|
||||||
sector.basin.name = Ставок
|
sector.basin.name = Ставок
|
||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Вершини
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Яр
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Кальдера
|
||||||
sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації.
|
sector.stronghold.name = Сторожова застава
|
||||||
|
sector.crevice.name = Провалля
|
||||||
|
sector.siege.name = Облога
|
||||||
|
sector.crossroads.name = Перехрестя
|
||||||
|
sector.karst.name = Карст
|
||||||
|
sector.origin.name = Джерело
|
||||||
|
|
||||||
|
sector.onset.description = Зберіть ресурси і дослідіть технології для автоматизації виробництва.\nПочніть атаку.\n
|
||||||
sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу.
|
sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу.
|
||||||
sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше.
|
sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше.
|
||||||
sector.intersect.description = Сканування показує, що цей сектор буде атаковано з кількох сторін невдовзі після приземлення.Швидко підготуйте захист і розширте його якнайшвидше.\nВам знадобляться [accent]Мехи[] для подалання нерівної місцевості.
|
sector.intersect.description = Сканування показує, що цей сектор буде атаковано з кількох сторін невдовзі після приземлення.Швидко підготуйте захист і розширте його якнайшвидше.\nВам знадобляться [accent]Мехи[] для подолання нерівної місцевості.
|
||||||
sector.atlas.description = Цей сектор містить різноманітну місцевість і потребує різноманітних одиниць для ефективної атаки.\nМодернізовані одиниці також можуть знадобитися, щоби подолати деякі складніші бази противника, виявлені тут.\nДослідіть [accent]Електролізер[] і [accent]Танковий рефабрикатор[].
|
sector.atlas.description = Цей сектор містить різноманітну місцевість і потребує різноманітних одиниць для ефективної атаки.\nМодернізовані одиниці також можуть знадобитися, щоби подолати деякі складніші бази противника, виявлені тут.\nДослідіть [accent]Електролізер[] і [accent]Танковий рефабрикатор[].
|
||||||
sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій.
|
sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій.
|
||||||
sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем – у наступному релізі буде додано більше секторів.
|
sector.basin.description = У цьому секторі виявлено велику присутність ворога.\nШвидко створюйте одиниці та захоплюйте ворожі ядра, щоби закріпитися.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.marsh.description = У цьому секторі багато аркіциту, але мало отворів.\nСпоруджуйте [accent]камери хімічного згоряння[], щоби виробляти енергію.
|
||||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
sector.peaks.description = Гірська місцевість в цьому секторі робить більшість одиниць непотрібними. Знадобиться присутність повітряних одиниць.\nБудьте уважні до ворожої ППО. Можливо, вдасться вивести з ладу деякі з цих установок, націлившись на їхні допоміжні будівлі.
|
||||||
|
sector.ravine.description = Важливий транспортний маршрут для ворога. У секторі не виявлено ядер, але очікується присутність різноманітних сил противника.\nВиробіть [accent]кінетичний сплав[]. Побудуйте башти [accent]уражач[].
|
||||||
|
sector.caldera-erekir.description = Виявлені в цьому секторі ресурси розкидані по декількох островах.\nДослідіть і розгорніть перевезення на базі дронів.
|
||||||
|
sector.stronghold.description = Великий ворожий табір в цьому секторі охороняє значні поклади [accent]торію[].\nВикористайте його для розвитку одиниць вищого рівня і башт.
|
||||||
|
sector.crevice.description = Ворог відправить запеклі штурмові сили, щоби знищити вашу базу в цьому секторі.\nРозробка [accent]карбіду[] і [accent]генератора піролізу[] може бути необхідною для виживання.
|
||||||
|
sector.siege.description = У цьому секторі є два паралельні каньйони, які змусять вести двосторонню атаку.\nДослідіть [accent]ціаноген[], щоб отримати можливість створювати ще сильніші танкові частини.\nУвага: виявлено ворожі ракети дальнього радіусу дії. Ракети можуть бути збиті до входження в атмосферу.
|
||||||
|
sector.crossroads.description = Ворожі бази в цьому секторі були створені на пересіченій місцевості. Дослідіть різні одиниці, щоб пристосуватися.\nДо того ж, деякі бази захищені щитами. З'ясуйте, як вони отримують енергію.
|
||||||
|
sector.karst.description = Цей сектор багатий на ресурси, але буде атакований ворогом, як тільки приземлиться нове ядро.\nВикористовуйте ресурси та дослідіть [accent]фазову тканину[].
|
||||||
|
sector.origin.description = Останній сектор зі значною присутністю ворога.\nНе залишається ймовірних можливостей для досліджень, тому зосередьтеся виключно на знищенні всіх ворожих ядер.
|
||||||
|
|
||||||
status.burning.name = Горіння
|
status.burning.name = Горіння
|
||||||
status.freezing.name = Замерзання
|
status.freezing.name = Замерзання
|
||||||
status.wet.name = Зволоженість
|
status.wet.name = Зволоженість
|
||||||
status.muddy.name = Забризканість гряззю
|
status.muddy.name = Забрудненість гряззю
|
||||||
status.melting.name = Плавлення
|
status.melting.name = Плавлення
|
||||||
status.sapped.name = Виснаженність
|
status.sapped.name = Виснаженість
|
||||||
status.electrified.name = Наелектризованість
|
status.electrified.name = Наелектризованість
|
||||||
status.spore-slowed.name = Сповільненість через спори
|
status.spore-slowed.name = Сповільненість через спори
|
||||||
status.tarred.name = Покриття нафтою
|
status.tarred.name = Покриття нафтою
|
||||||
@@ -806,7 +842,7 @@ settings.clearsaves = Очистити збереження
|
|||||||
settings.clearresearch = Очистити дослідження
|
settings.clearresearch = Очистити дослідження
|
||||||
settings.clearresearch.confirm = Ви справді хочете очистити дослідження кампанії?
|
settings.clearresearch.confirm = Ви справді хочете очистити дослідження кампанії?
|
||||||
settings.clearcampaignsaves = Очистити збереження в кампанії
|
settings.clearcampaignsaves = Очистити збереження в кампанії
|
||||||
settings.clearcampaignsaves.confirm = Ви справді хочете очистити всі збереженні в кампанії?
|
settings.clearcampaignsaves.confirm = Ви справді хочете очистити всі збереження в кампанії?
|
||||||
paused = [accent]< Пауза >
|
paused = [accent]< Пауза >
|
||||||
clear = Очистити
|
clear = Очистити
|
||||||
banned = [scarlet]Заблоковано
|
banned = [scarlet]Заблоковано
|
||||||
@@ -848,7 +884,7 @@ stat.powerconnections = Максимальна кількість з’єдна
|
|||||||
stat.poweruse = Енергії використовує
|
stat.poweruse = Енергії використовує
|
||||||
stat.powerdamage = Енергії за од. шкоди
|
stat.powerdamage = Енергії за од. шкоди
|
||||||
stat.itemcapacity = Місткість предметів
|
stat.itemcapacity = Місткість предметів
|
||||||
stat.memorycapacity = Ємність пам’яті
|
stat.memorycapacity = Місткість пам’яті
|
||||||
stat.basepowergeneration = Базова генерація енергії
|
stat.basepowergeneration = Базова генерація енергії
|
||||||
stat.productiontime = Час виробництва
|
stat.productiontime = Час виробництва
|
||||||
stat.repairtime = Час повного відновлення блоку
|
stat.repairtime = Час повного відновлення блоку
|
||||||
@@ -908,6 +944,7 @@ ability.unitspawn = Завод одиниць «{0}»
|
|||||||
ability.shieldregenfield = Щитовідновлювальне поле
|
ability.shieldregenfield = Щитовідновлювальне поле
|
||||||
ability.movelightning = Блискавки під час руху
|
ability.movelightning = Блискавки під час руху
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
|
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
|
||||||
|
|
||||||
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
||||||
@@ -957,7 +994,7 @@ bullet.infinitepierce = [stat]пробиття
|
|||||||
bullet.healpercent = [stat]{0}[lightgray]% лікування
|
bullet.healpercent = [stat]{0}[lightgray]% лікування
|
||||||
bullet.healamount = [stat]{0}[lightgray] безпосереднього ремонту
|
bullet.healamount = [stat]{0}[lightgray] безпосереднього ремонту
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||||
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
bullet.reload = [stat]{0}%[lightgray] швидкість перезаряджання
|
||||||
bullet.range = [stat]{0}[lightgray] плиток
|
bullet.range = [stat]{0}[lightgray] плиток
|
||||||
|
|
||||||
unit.blocks = блоки
|
unit.blocks = блоки
|
||||||
@@ -1065,7 +1102,7 @@ public.confirm = Ви хочете зробити цю гру загальнод
|
|||||||
public.confirm.really = Якщо ви хочете грати з друзями, використовуйте [green]Запросити друзів[] замість [scarlet]Публічного сервера[]!\nВи справді хочете зробити свою гру [scarlet]публічною[]?
|
public.confirm.really = Якщо ви хочете грати з друзями, використовуйте [green]Запросити друзів[] замість [scarlet]Публічного сервера[]!\nВи справді хочете зробити свою гру [scarlet]публічною[]?
|
||||||
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
|
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
|
||||||
uiscale.reset = Масштаб користувацького інтерфейсу було змінено.\nНатисніть «Гаразд» для підтвердження цього масштабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] секунд…
|
uiscale.reset = Масштаб користувацького інтерфейсу було змінено.\nНатисніть «Гаразд» для підтвердження цього масштабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] секунд…
|
||||||
uiscale.cancel = Скасувати і вийти
|
uiscale.cancel = Скасувати й вийти
|
||||||
setting.bloom.name = Світіння
|
setting.bloom.name = Світіння
|
||||||
keybind.title = Налаштування керування
|
keybind.title = Налаштування керування
|
||||||
keybinds.mobile = [scarlet]Більшість прив’язаних клавіш не функціональні для мобільних пристроїв. Підтримується лише базовий рух.
|
keybinds.mobile = [scarlet]Більшість прив’язаних клавіш не функціональні для мобільних пристроїв. Підтримується лише базовий рух.
|
||||||
@@ -1088,6 +1125,7 @@ keybind.mouse_move.name = Рухатися за мишею
|
|||||||
keybind.pan.name = Політ камери за мишею
|
keybind.pan.name = Політ камери за мишею
|
||||||
keybind.boost.name = Прискорення
|
keybind.boost.name = Прискорення
|
||||||
keybind.command_mode.name = Режим командування
|
keybind.command_mode.name = Режим командування
|
||||||
|
keybind.rebuild_select.name = Відбудувати регіон
|
||||||
keybind.schematic_select.name = Вибрати ділянку
|
keybind.schematic_select.name = Вибрати ділянку
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
keybind.schematic_flip_x.name = Віддзеркалити за віссю X
|
keybind.schematic_flip_x.name = Віддзеркалити за віссю X
|
||||||
@@ -1113,6 +1151,8 @@ keybind.select.name = Вибір/Постріл
|
|||||||
keybind.diagonal_placement.name = Діагональне розміщення
|
keybind.diagonal_placement.name = Діагональне розміщення
|
||||||
keybind.pick.name = Вибрати блок
|
keybind.pick.name = Вибрати блок
|
||||||
keybind.break_block.name = Зламати блок
|
keybind.break_block.name = Зламати блок
|
||||||
|
keybind.select_all_units = Вибрати всі одиниці
|
||||||
|
keybind.select_all_unit_factories = Вибрати всі заводи зі створення одиниць
|
||||||
keybind.deselect.name = Скасувати
|
keybind.deselect.name = Скасувати
|
||||||
keybind.pickupCargo.name = Взяти вантаж
|
keybind.pickupCargo.name = Взяти вантаж
|
||||||
keybind.dropCargo.name = Скинути вантаж
|
keybind.dropCargo.name = Скинути вантаж
|
||||||
@@ -1143,7 +1183,7 @@ mode.survival.description = Звичайний режим. У цьому реж
|
|||||||
mode.sandbox.name = Пісочниця
|
mode.sandbox.name = Пісочниця
|
||||||
mode.sandbox.description = Нескінченні ресурси та хвилі йдуть за вашим бажанням.
|
mode.sandbox.description = Нескінченні ресурси та хвилі йдуть за вашим бажанням.
|
||||||
mode.editor.name = Редактор
|
mode.editor.name = Редактор
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = ГПГ
|
||||||
mode.pvp.description = Боріться проти інших гравців.\n[gray]Для гри потрібно принаймні 2 ядра різного кольору на мапі.
|
mode.pvp.description = Боріться проти інших гравців.\n[gray]Для гри потрібно принаймні 2 ядра різного кольору на мапі.
|
||||||
mode.attack.name = Наступ
|
mode.attack.name = Наступ
|
||||||
mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне ядро на мапі для гри.
|
mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне ядро на мапі для гри.
|
||||||
@@ -1156,14 +1196,14 @@ rules.coreincinerates = Ядро спалює надлишкові предме
|
|||||||
rules.disableworldprocessors = Вимкнути світові процесори
|
rules.disableworldprocessors = Вимкнути світові процесори
|
||||||
rules.schematic = Використання схем дозволено
|
rules.schematic = Використання схем дозволено
|
||||||
rules.wavetimer = Таймер для хвиль
|
rules.wavetimer = Таймер для хвиль
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Ручне надсилання хвиль
|
||||||
rules.waves = Хвилі
|
rules.waves = Хвилі
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.rtsai = ШІ зі стратегій реального часу
|
rules.rtsai = ШІ зі стратегій реального часу
|
||||||
rules.rtsminsquadsize = Мінімальний розмір загону
|
rules.rtsminsquadsize = Мінімальний розмір загону
|
||||||
rules.rtsmaxsquadsize = Максимальний розмір загону
|
rules.rtsmaxsquadsize = Максимальний розмір загону
|
||||||
rules.rtsminattackweight = Мінімальна ударна вага
|
rules.rtsminattackweight = Мінімальна ударна вага
|
||||||
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
|
rules.cleanupdeadteams = Очистити будівлі переможеної команди (ГПГ)
|
||||||
rules.corecapture = Захоплення ядра після знищення
|
rules.corecapture = Захоплення ядра після знищення
|
||||||
rules.polygoncoreprotection = Полігональний захист ядер
|
rules.polygoncoreprotection = Полігональний захист ядер
|
||||||
rules.placerangecheck = Перевірка діапазону розміщення
|
rules.placerangecheck = Перевірка діапазону розміщення
|
||||||
@@ -1171,9 +1211,10 @@ rules.enemyCheat = Нескінченні ресурси для червоної
|
|||||||
rules.blockhealthmultiplier = Множник здоров’я блоків
|
rules.blockhealthmultiplier = Множник здоров’я блоків
|
||||||
rules.blockdamagemultiplier = Множник шкоди блоків
|
rules.blockdamagemultiplier = Множник шкоди блоків
|
||||||
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
|
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Множник вартості одиниць
|
||||||
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
||||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Множник сонячної енергії
|
rules.solarmultiplier = Множник сонячної енергії
|
||||||
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
||||||
rules.unitcap = Початкове обмеження одиниць
|
rules.unitcap = Початкове обмеження одиниць
|
||||||
@@ -1213,7 +1254,7 @@ content.liquid.name = Рідини
|
|||||||
content.unit.name = Бойові одиниці
|
content.unit.name = Бойові одиниці
|
||||||
content.block.name = Блоки
|
content.block.name = Блоки
|
||||||
content.status.name = Ефекти стану
|
content.status.name = Ефекти стану
|
||||||
content.sector.name = Cектори
|
content.sector.name = Сектори
|
||||||
content.team.name = Фракції
|
content.team.name = Фракції
|
||||||
|
|
||||||
wallore = (Стіна)
|
wallore = (Стіна)
|
||||||
@@ -1312,8 +1353,8 @@ unit.incite.name = Підбурювач
|
|||||||
unit.emanate.name = Випромінювач
|
unit.emanate.name = Випромінювач
|
||||||
unit.manifold.name = Колектор
|
unit.manifold.name = Колектор
|
||||||
unit.assembly-drone.name = Монтажний дрон
|
unit.assembly-drone.name = Монтажний дрон
|
||||||
unit.latum.name = Latum
|
unit.latum.name = Латум
|
||||||
unit.renale.name = Renale
|
unit.renale.name = Реналь
|
||||||
|
|
||||||
block.parallax.name = Паралакс
|
block.parallax.name = Паралакс
|
||||||
block.cliff.name = Скеля
|
block.cliff.name = Скеля
|
||||||
@@ -1424,8 +1465,10 @@ block.junction.name = Перехрестя
|
|||||||
block.router.name = Маршрутизатор
|
block.router.name = Маршрутизатор
|
||||||
block.distributor.name = Розподілювач
|
block.distributor.name = Розподілювач
|
||||||
block.sorter.name = Сортувальник
|
block.sorter.name = Сортувальник
|
||||||
block.inverted-sorter.name = Зворотній сортувальник
|
block.inverted-sorter.name = Зворотний сортувальник
|
||||||
block.message.name = Повідомлення
|
block.message.name = Повідомлення
|
||||||
|
block.reinforced-message.name = Посилене повідомлення
|
||||||
|
block.world-message.name = Світове повідомлення
|
||||||
block.illuminator.name = Освітлювач
|
block.illuminator.name = Освітлювач
|
||||||
block.overflow-gate.name = Надмірний затвор
|
block.overflow-gate.name = Надмірний затвор
|
||||||
block.underflow-gate.name = Недостатній затвор
|
block.underflow-gate.name = Недостатній затвор
|
||||||
@@ -1486,11 +1529,11 @@ block.liquid-tank.name = Рідинний резервуар
|
|||||||
block.liquid-container.name = Рідинний контейнер
|
block.liquid-container.name = Рідинний контейнер
|
||||||
block.liquid-junction.name = Рідинне перехрестя
|
block.liquid-junction.name = Рідинне перехрестя
|
||||||
block.bridge-conduit.name = Мостовий трубопровід
|
block.bridge-conduit.name = Мостовий трубопровід
|
||||||
block.rotary-pump.name = Роторний насос
|
block.rotary-pump.name = Роторна помпа
|
||||||
block.thorium-reactor.name = Торієвий реактор
|
block.thorium-reactor.name = Торієвий реактор
|
||||||
block.mass-driver.name = Електромагнітна катапульта
|
block.mass-driver.name = Електромагнітна катапульта
|
||||||
block.blast-drill.name = Бурова установка
|
block.blast-drill.name = Бурова установка
|
||||||
block.impulse-pump.name = Тепловий насос
|
block.impulse-pump.name = Теплова помпа
|
||||||
block.thermal-generator.name = Теплогенератор
|
block.thermal-generator.name = Теплогенератор
|
||||||
block.surge-smelter.name = Сплавовий завод
|
block.surge-smelter.name = Сплавовий завод
|
||||||
block.mender.name = Ремонтник
|
block.mender.name = Ремонтник
|
||||||
@@ -1522,7 +1565,7 @@ block.payload-router.name = Розвантажувальний маршрути
|
|||||||
block.duct.name = Канал
|
block.duct.name = Канал
|
||||||
block.duct-router.name = Канальний маршрутизатор
|
block.duct-router.name = Канальний маршрутизатор
|
||||||
block.duct-bridge.name = Канальний міст
|
block.duct-bridge.name = Канальний міст
|
||||||
block.payload-propulsion-tower.name = Вантажна катапульта
|
block.large-payload-mass-driver.name = Велика вантажна катапульта
|
||||||
block.payload-void.name = Вантажний вакуум
|
block.payload-void.name = Вантажний вакуум
|
||||||
block.payload-source.name = Вантажне джерело
|
block.payload-source.name = Вантажне джерело
|
||||||
block.disassembler.name = Розбирач
|
block.disassembler.name = Розбирач
|
||||||
@@ -1565,6 +1608,7 @@ block.carbon-vent.name = Вуглецеве джерело
|
|||||||
block.arkyic-vent.name = Аркицитове джерело
|
block.arkyic-vent.name = Аркицитове джерело
|
||||||
block.yellow-stone-vent.name = Жовте кам’яне джерело
|
block.yellow-stone-vent.name = Жовте кам’яне джерело
|
||||||
block.red-stone-vent.name = Червоне кам’яне джерело
|
block.red-stone-vent.name = Червоне кам’яне джерело
|
||||||
|
block.crystalline-vent.name = Кристалічне джерело
|
||||||
block.redmat.name = Редмат
|
block.redmat.name = Редмат
|
||||||
block.bluemat.name = Блюмат
|
block.bluemat.name = Блюмат
|
||||||
block.core-zone.name = Зона ядра
|
block.core-zone.name = Зона ядра
|
||||||
@@ -1575,7 +1619,7 @@ block.carbon-wall.name = Вуглецева стіна
|
|||||||
block.ferric-stone-wall.name = Залізно-кам’яна стіна
|
block.ferric-stone-wall.name = Залізно-кам’яна стіна
|
||||||
block.beryllic-stone-wall.name = Берилієва кам’яна стіна
|
block.beryllic-stone-wall.name = Берилієва кам’яна стіна
|
||||||
block.arkyic-wall.name = Аркицитова стіна
|
block.arkyic-wall.name = Аркицитова стіна
|
||||||
block.crystalline-stone-wall.name = Кристальна кам’яна стіна
|
block.crystalline-stone-wall.name = Кристалічна кам’яна стіна
|
||||||
block.red-ice-wall.name = Червона льодова стіна
|
block.red-ice-wall.name = Червона льодова стіна
|
||||||
block.red-stone-wall.name = Червона кам’яна стіна
|
block.red-stone-wall.name = Червона кам’яна стіна
|
||||||
block.red-diamond-wall.name = Червона діамантова стіна
|
block.red-diamond-wall.name = Червона діамантова стіна
|
||||||
@@ -1636,7 +1680,7 @@ block.surge-conveyor.name = Кінетичний конвеєр
|
|||||||
block.surge-router.name = Кінетичний маршрутизатор
|
block.surge-router.name = Кінетичний маршрутизатор
|
||||||
block.unit-cargo-loader.name = Завантажувальна точка для одиниць
|
block.unit-cargo-loader.name = Завантажувальна точка для одиниць
|
||||||
block.unit-cargo-unload-point.name = Розвантажувальна точка для одиниць
|
block.unit-cargo-unload-point.name = Розвантажувальна точка для одиниць
|
||||||
block.reinforced-pump.name = Посилений насос
|
block.reinforced-pump.name = Посилена помпа
|
||||||
block.reinforced-conduit.name = Посилений трубопровід
|
block.reinforced-conduit.name = Посилений трубопровід
|
||||||
block.reinforced-liquid-junction.name = Посилене рідинне перехрестя
|
block.reinforced-liquid-junction.name = Посилене рідинне перехрестя
|
||||||
block.reinforced-bridge-conduit.name = Посилений мостовий трубопровід
|
block.reinforced-bridge-conduit.name = Посилений мостовий трубопровід
|
||||||
@@ -1646,11 +1690,11 @@ block.reinforced-liquid-tank.name = Посилений рідинний резе
|
|||||||
block.beam-node.name = Променевий вузол
|
block.beam-node.name = Променевий вузол
|
||||||
block.beam-tower.name = Променева вежа
|
block.beam-tower.name = Променева вежа
|
||||||
block.beam-link.name = Променевий з’єднувач
|
block.beam-link.name = Променевий з’єднувач
|
||||||
block.turbine-condenser.name = Tурбінний конденсатор
|
block.turbine-condenser.name = Турбінний конденсатор
|
||||||
block.chemical-combustion-chamber.name = Камера хімічнного згоряння
|
block.chemical-combustion-chamber.name = Камера хімічного згоряння
|
||||||
block.pyrolysis-generator.name = Піролізовий генератор
|
block.pyrolysis-generator.name = Пиролізовий генератор
|
||||||
block.vent-condenser.name = Джерельний конденсатор
|
block.vent-condenser.name = Джерельний конденсатор
|
||||||
block.cliff-crusher.name = Дробилка скель
|
block.cliff-crusher.name = Дробарка скель
|
||||||
block.plasma-bore.name = Плазмовий бурильник
|
block.plasma-bore.name = Плазмовий бурильник
|
||||||
block.large-plasma-bore.name = Великий плазмовий бурильник
|
block.large-plasma-bore.name = Великий плазмовий бурильник
|
||||||
block.impact-drill.name = Імпульсний бур
|
block.impact-drill.name = Імпульсний бур
|
||||||
@@ -1668,9 +1712,9 @@ block.afflict.name = Уражач
|
|||||||
block.lustre.name = Блиск
|
block.lustre.name = Блиск
|
||||||
block.scathe.name = Знищувач
|
block.scathe.name = Знищувач
|
||||||
block.fabricator.name = Виробник
|
block.fabricator.name = Виробник
|
||||||
block.tank-refabricator.name = Танковий рефабрикатор
|
block.tank-refabricator.name = Танковий перебудовний завод
|
||||||
block.mech-refabricator.name = Меховий рефакбрикатор
|
block.mech-refabricator.name = Меховий перебудовний завод
|
||||||
block.ship-refabricator.name = Корабельний рефабрикатор
|
block.ship-refabricator.name = Корабельний перебудовний завод
|
||||||
block.tank-assembler.name = Танковий збирач
|
block.tank-assembler.name = Танковий збирач
|
||||||
block.ship-assembler.name = Корабельний збирач
|
block.ship-assembler.name = Корабельний збирач
|
||||||
block.mech-assembler.name = Меховий збирач
|
block.mech-assembler.name = Меховий збирач
|
||||||
@@ -1681,9 +1725,9 @@ block.small-deconstructor.name = Малий деконструктор
|
|||||||
block.canvas.name = Полотно
|
block.canvas.name = Полотно
|
||||||
block.world-processor.name = Світовий процесор
|
block.world-processor.name = Світовий процесор
|
||||||
block.world-cell.name = Світова комірка пам’яті
|
block.world-cell.name = Світова комірка пам’яті
|
||||||
block.tank-fabricator.name = Танковий виробник
|
block.tank-fabricator.name = Танкобудівний завод
|
||||||
block.mech-fabricator.name = Меховий виробник
|
block.mech-fabricator.name = Мехобудівний завод
|
||||||
block.ship-fabricator.name = Корабельний виробник
|
block.ship-fabricator.name = Кораблебудівний завод
|
||||||
block.prime-refabricator.name = Головний переробник
|
block.prime-refabricator.name = Головний переробник
|
||||||
block.unit-repair-tower.name = Відновлювальна вежа
|
block.unit-repair-tower.name = Відновлювальна вежа
|
||||||
block.diffuse.name = Дифузатор
|
block.diffuse.name = Дифузатор
|
||||||
@@ -1712,28 +1756,26 @@ team.blue.name = Сині
|
|||||||
hint.skip = Пропустити
|
hint.skip = Пропустити
|
||||||
hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися.
|
hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися.
|
||||||
hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи.
|
hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи.
|
||||||
hint.mine = Наблизьтесь до \uf8c4 мідної руди і зробіть [accent]коротке натискання[], щоби видобувати вручну.
|
|
||||||
hint.desktopShoot = [accent][[ЛКМ][] для стрільби.
|
hint.desktopShoot = [accent][[ЛКМ][] для стрільби.
|
||||||
hint.depositItems = Для передачі предметів просто перетягніть із корабля в ядро.
|
hint.depositItems = Для передачі предметів просто перетягніть із корабля в ядро.
|
||||||
hint.respawn = Для відродження кораблем натисніть [accent][[V][].
|
hint.respawn = Для відродження кораблем натисніть [accent][[V][].
|
||||||
hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[]
|
hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[]
|
||||||
hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру.
|
hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру.
|
||||||
hint.placeDrill = Виберіть у меню внизу праворуч вкладку \ue85e [accent]Бур[], потім виберіть \uf870 [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.
|
|
||||||
hint.placeDrill.mobile = Виберіть у меню внизу праворуч вкладку \ue85e [accent]Бур[], потім виберіть \uf870 [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.\n\nНатисніть внизу праворуч \ue800 [accent]галку[] для підтвердження.
|
|
||||||
hint.placeConveyor = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть \uf896 [accent]конвеєр[] з вкладки \ue814 [accent]Транспортування[].\n\nНатисніть і тягніть, щоби розмістити декілька конвеєрів.\n[accent]Прокручуйте коліщатком миші[], щоб обертати їх.
|
|
||||||
hint.placeConveyor.mobile = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть \uf896 [accent]конвеєр[] з вкладки \ue814 [accent]Транспортування[].\n\nУтримуйте палець протягом секунди і протягніть, щоби розмістити декілька конвеєрів.
|
|
||||||
hint.placeTurret = Розмістіть \uf861 [accent]башти[], щоби захистити базу від ворогів.\n\nБашти потребують боєприпасів. У цьому випадку \uf838мідь.\nДля її подачі використовуйте конвеєри та бури.
|
|
||||||
hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
|
hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
|
||||||
hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене.
|
hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди й протягніть, щоби розібрати виділене.
|
||||||
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
|
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
|
||||||
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, що більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів.
|
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, що більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів.
|
||||||
hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології.
|
hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології.
|
||||||
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології.
|
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології.
|
||||||
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
|
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
|
||||||
hint.unitControl.mobile = [accent][Зробіть коротке натискання двічі[], щоби контролювати союзні одиниці чи башти.
|
hint.unitControl.mobile = [accent][Зробіть коротке натискання двічі[], щоби контролювати союзні одиниці чи башти.
|
||||||
hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів \ue827 [accent]мапи[] внизу праворуч.
|
hint.unitSelectControl = Для керування одиницями увійдіть в [accent]режим командування[], утримуючи [accent]лівий Shift[].\nПеребуваючи в командному режимі, натисніть і протягуйте для вибору одиниць. Натисніть [accent]ПКМ[] на позицію або ціль, щоби віддати наказ одиницям, які там знаходяться.
|
||||||
|
hint.unitSelectControl.mobile = Для керування одиницями увійдіть в [accent]режим командування[], натиснувши кнопку [accent]командувати[] ліворуч знизу.\nПеребуваючи в командному режимі, зробіть довгий натиск і протягуйте для вибору одиниць. Торкніться позиції або цілі, щоби віддати наказ одиницям, які там знаходяться.
|
||||||
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[].
|
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[].
|
||||||
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
|
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
|
||||||
|
hint.rebuildSelect = Утримуючи [accent][[B][], протягніть, щоби вибрати зруйновані проєкти блоків.\nЦе призведе до їхнього автоматичного відновлення.
|
||||||
|
|
||||||
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
|
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
|
||||||
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
|
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
|
||||||
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
|
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
|
||||||
@@ -1741,16 +1783,64 @@ hint.payloadPickup = Натисніть [accent][[[], щоби підібрат
|
|||||||
hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх.
|
hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх.
|
||||||
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
||||||
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
|
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
|
||||||
hint.waveFire = Башта [accent]Хвиля[] з водою буде автоматично гасити найближчі пожежі.
|
hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі.
|
||||||
hint.generator = \uf879 [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою \uf87f [accent]силових вузлів[].
|
hint.generator = \uf879 [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою \uf87f [accent]силових вузлів[].
|
||||||
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи \uf835 [accent]графітові боєприпаси[] для Подвійної башти чи\uf859Залпу, щоб убити Вартових.
|
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи \uf835 [accent]графітові боєприпаси[] для Подвійної башти чи\uf859Залпу, щоб убити Вартових.
|
||||||
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть \uf868 ядро [accent]«Штаб»[] поверх \uf869 ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть \uf868 ядро [accent]«Штаб»[] поверх \uf869 ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
||||||
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
|
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
|
||||||
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
||||||
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
|
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
|
||||||
hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться.
|
hint.factoryControl = Щоб установити [accent]місце виводу[] заводу одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
|
||||||
hint.factoryControl = Щоб установити [accent]місце виводу[] фабрики одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
|
hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] заводу одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
|
||||||
hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] фабрики одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
|
|
||||||
|
gz.mine = Наблизьтеся до \uf8c4 [accent]мідної руди[] і почніть видобувати її.
|
||||||
|
gz.mine.mobile = Наблизьтеся до \uf8c4 [accent]мідної руди[] і торкніться її, щоби почати видобуток.
|
||||||
|
gz.research = Відкрийте \ue875 дерево технологій.\nДослідіть \uf870 [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nНатисніть на мідний клаптик, щоби почати видобуток.
|
||||||
|
gz.research.mobile = Відкрийте \ue875 дерево технологій.\nДослідіть \uf870 [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nТоркніться до мідного клаптика, щоби розмістити його.\n\nНатисніть на\ue800 [accent]галочку[] праворуч внизу для підтвердження.
|
||||||
|
gz.conveyors = Дослідіть і розташуйте\uf896 [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nНатисніть і протягніть для розміщення кількох конвеєрів.\n[accent]Прокручуйте[] для обертання.
|
||||||
|
gz.conveyors.mobile = Дослідіть і розташуйте \uf896 [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nУтримуйте свій палець близько секунди протягніть його для розміщення кількох конвеєрів.
|
||||||
|
gz.drills = Наростіть видобуток корисних копалин.\nРозмістіть більше механічних бурів.\nВидобудьте 100 міді.
|
||||||
|
gz.lead = \uf837 [accent]Свинець[]є ще одним часто використовуваним ресурсом.\nУстановіть бури, щоби розпочати видобуток.
|
||||||
|
gz.moveup = \ue804 Рухайтеся вперед до подальших цілей.
|
||||||
|
gz.turrets = Дослідіть і розмістіть 2 \uf861 [accent]подвійні[] башти, щоби захистити ядро.\nПодвійні башти потребують \uf838 [accent]боєприпаси[] з конвеєрів.
|
||||||
|
gz.duoammo = Забезпечте подвійні башти [accent]міддю[], використовуючи конвеєри.
|
||||||
|
gz.walls = [accent]Стіни[] можуть запобігти потраплянню зустрічних пошкоджень на будівлі\nРозмістіть \uf8ae [accent]мідні стіни[] навколо башт.
|
||||||
|
gz.defend = Ворог наступає, приготуйтеся до оборони.
|
||||||
|
gz.aa = Повітряні одиниці не можуть бути легко знищені зі стандартними баштами.\n\uf860 Башта [accent]розсіювач[] забезпечує відмінну протиповітряну оборону, але потребує \uf837 [accent]свинець[] як боєприпас.
|
||||||
|
gz.scatterammo = Забезпечте башту розсіювач \uf837 [accent]свинцем[], використовуючи конвеєр.
|
||||||
|
gz.supplyturret = [accent]Башта постачання
|
||||||
|
gz.zone1 = Це зона висадки ворога.
|
||||||
|
gz.zone2 = Усе, що побудовано в цьому радіусі, знищується, коли починається хвиля.
|
||||||
|
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
|
||||||
|
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
|
||||||
|
|
||||||
|
onset.mine = Натисніть, щоби видобути \uf748 [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
|
||||||
|
onset.mine.mobile = Торкніться, щоби видобути \uf748 [accent]берилій[]зі стін.
|
||||||
|
onset.research = Відкрийте \ue875 дерево технологій.\nДослідіть, а потім розмістіть \uf73e [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
|
||||||
|
onset.bore = Дослідіть і розмістіт \uf741 [accent]плазмовий бурильник[].\nВін автоматично видобуває ресурси зі стін.
|
||||||
|
onset.power = Для підключення [accent]енергії[] до плазмового бурильника, дослідіть і розмістіть \uf73d [accent]променевий вузол[].\nПід’єднайте турбінний коденсатор до плазмового бурильника.
|
||||||
|
onset.ducts = Дослідіть і розмістіть \uf799 [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\nНатисніть і простягніть, щоби розмістити декілька каналів.\n[accent]Прокрутіть[], щоб обернути.
|
||||||
|
onset.ducts.mobile = Дослідіть і розмістіть \uf799 [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\n\nУтримуйте свій палець близько секунди і простягніть, щоби розмістити декілька каналів.
|
||||||
|
onset.moremine = Наростіть видобуток корисних копалин.\nРозмістіть більше плазмових бурильників і використайте променеві вузли та канали для їхнього обслуговування.\nВидобудьте 200 берилію.
|
||||||
|
onset.graphite = Складніші блоки потребують \uf835 [accent]графіту[].\nУстановіть плазмові бурильники для видобування графіту.
|
||||||
|
onset.research2 = Почніть дослідження [accent]заводів[].\nДослідіть \uf74d [accent]дробарку скель[] і \uf779 [accent]кремнієву дугову піч[].
|
||||||
|
onset.arcfurnace = Дугова піч потребує \uf834 [accent]пісок[] і \uf835 [accent]графіт[] задля \uf82f [accent]кремнію[].\n[accent]Енергія[] також потрібна.
|
||||||
|
onset.crusher = Використайте \uf74d [accent]дробарку скель[], щоби видобути пісок.
|
||||||
|
onset.fabricator = Використовуйте [accent]одиниць[] для дослідження, захисту будівель та нападу на ворога. Дослідіть і розмістіть \uf6a2 [accent]танкобудівний завод[].
|
||||||
|
onset.makeunit = Виробіть одиницю.\nВикористайте кнопку «?», щоби побачити вимоги для вибраного заводу.
|
||||||
|
onset.turrets = Одиниці ефективні, але [accent]башти[] забезпечують ліпші оборонні можливості, якщо їх ефективно використовувати.\nУстановіть \uf6eb башту [accent]Прорив[].\nБашти вимагають \uf748 [accent]боєприпасів[].
|
||||||
|
onset.turretammo = Забезпечте башту [accent]берилієвими боєприпасами[].
|
||||||
|
onset.walls = [accent]Стіни[] cможе запобігти потраплянню зустрічної шкоди на будівлі.\nРозмістіть декілька \uf6ee [accent]берилієвих стін[] навколо башти.
|
||||||
|
onset.enemies = Ворог наступає, готуйтеся до оборони.
|
||||||
|
onset.attack = Ворог беззахисний. Контратакуйте.
|
||||||
|
onset.cores = Нові ядра можуть бути розміщені на плитках [accent]зони ядра[].\nНові ядра функціонують як передові бази й мають спільний інвентар ресурсів з іншими ядрами.\nРозмістіть \uf725 ядро.
|
||||||
|
onset.detect = Ворог зможе виявити вас за 2 хвилини.\nОрганізуйте оборону, видобуток корисних копалин та виробництво.
|
||||||
|
|
||||||
|
split.pickup = Деякі блоки можуть бути підібрані основною ядровою одиницею.\nПідніміть цей [accent]контейнер[] і помістіть його до [accent]вантажного завантажувача[].\n(Клавіші за замовчуванням - [[ і ] для підняття та скидання)
|
||||||
|
split.pickup.mobile = Деякі блоки можуть бути підібрані основною ядровою одиницею.\nПідніміть цей [accent]контейнер[] і помістіть його до [accent]вантажного завантажувача[].\n(Щоб підняти або скинути щось, довго натискайте на це щось.)
|
||||||
|
split.acquire = Ви повинні дістати трохи вольфраму, щоби побудувати одиниці.
|
||||||
|
split.build = Одиниці повинні бути перенесені на іншу сторону стіни.\nУстановіть дві [accent]великі вантажні катапульти[], по одній на кожну сторону стіни.\nУстановіть зв’язок, натиснувши на одну з них, а потім вибравши іншу.
|
||||||
|
split.container = Подібно до контейнера, одиниці також можуть бути перевезені за допомогою [accent]великої вантажної катапульти[].\nРозмістіть завод, що створює одиниці, поруч з вантажною катапультою, щоби завантажити одиниць, а потім відправити їх через стіну в атаку на базу противника.
|
||||||
|
|
||||||
item.copper.description = Використовується у всіх типах блоків і боєприпасах.
|
item.copper.description = Використовується у всіх типах блоків і боєприпасах.
|
||||||
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
|
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
|
||||||
@@ -1761,7 +1851,7 @@ item.graphite.description = Використовується для боєпри
|
|||||||
item.sand.description = Використовується для виробництва інших удосконалених матеріалів.
|
item.sand.description = Використовується для виробництва інших удосконалених матеріалів.
|
||||||
item.coal.description = Використовується для виробництва палива і вдосконалених матеріалів.
|
item.coal.description = Використовується для виробництва палива і вдосконалених матеріалів.
|
||||||
item.coal.details = Виглядає скам’янілою рослинною речовиною, утвореною задовго до Сівби.
|
item.coal.details = Виглядає скам’янілою рослинною речовиною, утвореною задовго до Сівби.
|
||||||
item.titanium.description = Використовується в транспортуванні будівль, бурів та в заводах.
|
item.titanium.description = Використовується в транспортуванні будівель, бурів та в заводах.
|
||||||
item.thorium.description = Використовується в міцних конструкціях і як ядерне паливо.
|
item.thorium.description = Використовується в міцних конструкціях і як ядерне паливо.
|
||||||
item.scrap.description = Використовується в Плавильнях і Подрібнювачах для перероблення в інші матеріали.
|
item.scrap.description = Використовується в Плавильнях і Подрібнювачах для перероблення в інші матеріали.
|
||||||
item.scrap.details = Залишки старих споруд та підрозділів.
|
item.scrap.details = Залишки старих споруд та підрозділів.
|
||||||
@@ -1772,28 +1862,34 @@ item.surge-alloy.description = Використовується в передо
|
|||||||
item.spore-pod.description = Використовується для перетворення на нафту, вибухівку та паливо.
|
item.spore-pod.description = Використовується для перетворення на нафту, вибухівку та паливо.
|
||||||
item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах.
|
item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах.
|
||||||
item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах.
|
item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах.
|
||||||
item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах.
|
item.pyratite.description = Використовується в запальній зброї й твердопаливних генераторах.
|
||||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
|
||||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
#Erekir
|
||||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
item.beryllium.description = Використовується в багатьох типах будівництва та боєприпасів на Ерекірі.
|
||||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
item.tungsten.description = Використовується в бурах, броні та боєприпасах. Необхідний при будівництві більш досконалих конструкцій.
|
||||||
|
item.oxide.description = Використовується як теплопровідник та ізолятор для електроенергії.
|
||||||
|
item.carbide.description = Використовується у передових конструкціях, важких одиницях та боєприпасах.
|
||||||
|
|
||||||
liquid.water.description = Використовується для охолодження машин та перероблювання відходів.
|
liquid.water.description = Використовується для охолодження машин та перероблювання відходів.
|
||||||
liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя.
|
liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя.
|
||||||
liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси.
|
liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси.
|
||||||
liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах.
|
liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах.
|
||||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
|
||||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
#Erekir
|
||||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
liquid.arkycite.description = Використовується в хімічних реакціях для виробництва електроенергії та синтезу матеріалів.
|
||||||
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
liquid.ozone.description = Використовується як окислювач у матеріальному виробництві, а також як паливо. Трохи вибухонебезпечний.
|
||||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
liquid.hydrogen.description = Застосовується при видобутку корисних копалин, виробництві одиниць та ремонті споруд. Легкозаймистий.
|
||||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
liquid.cyanogen.description = Використовується для виготовлення боєприпасів, будівництва передових одиниць, проведення різних реакцій в передових блоках. Легкозаймистий.
|
||||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
liquid.nitrogen.description = Використовується при видобутку корисних копалин, газоутворенні та агрегатному виробництві. Інертний.
|
||||||
|
liquid.neoplasm.description = Небезпечний біологічний побічний продукт неоплазмового реактора. Швидко поширюється на будь-які сусідні водовмісні блоки, яких торкається, пошкоджуючи їх в процесі. В’язка.
|
||||||
|
liquid.neoplasm.details = Неоплазма. Неконтрольована маса синтетичних клітин, що швидко діляться, з консистенцією, подібною до осаду. Термостійка. Надзвичайно небезпечна для будь-яких конструкцій, пов’язаних з водою.\n\nЗанадто складна і нестабільна для звичайного аналізу. Потенційне застосування невідоме. Рекомендується спалювання в шлакових басейнах.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Переможені
|
block.derelict = \uf77e [lightgray]Переможені
|
||||||
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
|
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
|
||||||
block.illuminator.description = Випромінює світло.
|
block.illuminator.description = Випромінює світло.
|
||||||
block.message.description = Зберігає повідомлення для комунікації між союзниками.
|
block.message.description = Зберігає повідомлення для комунікації між союзниками.
|
||||||
|
block.reinforced-message.description = Зберігає повідомлення для комунікації між союзниками.
|
||||||
|
block.world-message.description = Блок повідомлення для використання у створенні мап. Не можна знищити.
|
||||||
block.graphite-press.description = Стискає вугілля в графіт.
|
block.graphite-press.description = Стискає вугілля в графіт.
|
||||||
block.multi-press.description = Стискає вугілля в графіт. Потребує воду для охолодження.
|
block.multi-press.description = Стискає вугілля в графіт. Потребує воду для охолодження.
|
||||||
block.silicon-smelter.description = Синтезує пісок із вугіллям для отримання кремнію.
|
block.silicon-smelter.description = Синтезує пісок із вугіллям для отримання кремнію.
|
||||||
@@ -1851,10 +1947,10 @@ block.distributor.description = Розділяє предмети до 7 інш
|
|||||||
block.overflow-gate.description = Вивантажує лише ліворуч і праворуч, якщо передній шлях заблокований.
|
block.overflow-gate.description = Вивантажує лише ліворуч і праворуч, якщо передній шлях заблокований.
|
||||||
block.underflow-gate.description = Повна протилежність надмірному затвору. Виводить предмет прямо, якщо лівий і правий шлях заблоковано.
|
block.underflow-gate.description = Повна протилежність надмірному затвору. Виводить предмет прямо, якщо лівий і правий шлях заблоковано.
|
||||||
block.mass-driver.description = Найкращий блок для транспортування предметів. Збирає кілька предметів, а потім вистрілює їх до іншої електромагнітної катапульти на велику відстань. Для роботи потребує енергію.
|
block.mass-driver.description = Найкращий блок для транспортування предметів. Збирає кілька предметів, а потім вистрілює їх до іншої електромагнітної катапульти на велику відстань. Для роботи потребує енергію.
|
||||||
block.mechanical-pump.description = Дешевий насос із повільним виходом, але не потребує енергоспоживання.
|
block.mechanical-pump.description = Дешева помпа із повільним виходом, але не потребує енергоспоживання.
|
||||||
block.rotary-pump.description = Поліпшений насос. Насос більше викачує, але потребує енергію.
|
block.rotary-pump.description = Поліпшена механічна помпа. Більше викачує, але потребує енергію.
|
||||||
block.impulse-pump.description = Найкращий насос.
|
block.impulse-pump.description = Найкраща помпа.
|
||||||
block.conduit.description = Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
block.conduit.description = Пересуває рідини вперед. Застосовується спільно з помпами та іншими трубопроводами.
|
||||||
block.pulse-conduit.description = Пересуває рідини вперед. Швидше транспортує і зберігає більше рідини, ніж стандартні трубопроводи.
|
block.pulse-conduit.description = Пересуває рідини вперед. Швидше транспортує і зберігає більше рідини, ніж стандартні трубопроводи.
|
||||||
block.plated-conduit.description = Пересуває рідини вперед. Не приймає рідин із боків окрім інших трубопроводів. Не протікає.
|
block.plated-conduit.description = Пересуває рідини вперед. Не приймає рідин із боків окрім інших трубопроводів. Не протікає.
|
||||||
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також може зберігати певну кількість рідини.
|
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також може зберігати певну кількість рідини.
|
||||||
@@ -1887,7 +1983,7 @@ block.cultivator.description = Культивує невеликі концен
|
|||||||
block.cultivator.details = Відновлена технологія. Використовується для отримання великої кількості біомаси якомога ефективніше. Ймовірно, початковий інкубатор спор, що зараз покриває Серпуло.
|
block.cultivator.details = Відновлена технологія. Використовується для отримання великої кількості біомаси якомога ефективніше. Ймовірно, початковий інкубатор спор, що зараз покриває Серпуло.
|
||||||
block.oil-extractor.description = Використовується велика кількість енергії, піску та води для отримання нафти.
|
block.oil-extractor.description = Використовується велика кількість енергії, піску та води для отримання нафти.
|
||||||
block.core-shard.description = Ядро бази. Після знищення сектор втрачається. Найперша версія капсули ядра. Після його знищення всі контакти з регіоном втрачаються. Не допустіть цього.
|
block.core-shard.description = Ядро бази. Після знищення сектор втрачається. Найперша версія капсули ядра. Після його знищення всі контакти з регіоном втрачаються. Не допустіть цього.
|
||||||
block.core-shard.details = Найперша версія капсули ядра. Компактне. Самовідтворюванне. Оснащене одноразовими пусковими рушіями. Не призначено для міжпланетних подорожей.
|
block.core-shard.details = Найперша версія капсули ядра. Компактне. Самовідтворюване. Оснащене одноразовими пусковими рушіями. Не призначено для міжпланетних подорожей.
|
||||||
block.core-foundation.description = Ядро бази. Добре броньоване. Зберігає більше ресурсів.
|
block.core-foundation.description = Ядро бази. Добре броньоване. Зберігає більше ресурсів.
|
||||||
block.core-foundation.details = Друга версія ядра.
|
block.core-foundation.details = Друга версія ядра.
|
||||||
block.core-nucleus.description = Ядро бази. Напрочуд добре броньовано. Зберігає величезну кількість ресурсів.
|
block.core-nucleus.description = Ядро бази. Напрочуд добре броньовано. Зберігає величезну кількість ресурсів.
|
||||||
@@ -1896,7 +1992,7 @@ block.vault.description = Зберігає велику кількість пр
|
|||||||
block.container.description = Зберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
|
block.container.description = Зберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
|
||||||
block.unloader.description = Вивантажує предмети з найближчих блоків
|
block.unloader.description = Вивантажує предмети з найближчих блоків
|
||||||
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
|
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
|
||||||
block.launch-pad.details = Суборбітальна система для транспортування ресурсів від точки А до точки Б. Корпуси вантажу крихкі і не здатні вижити при повторному вході.
|
block.launch-pad.details = Суборбітальна система для транспортування ресурсів від точки А до точки Б. Корпуси вантажу крихкі й не здатні вижити при повторному вході.
|
||||||
block.duo.description = Вистрілює чергами куль у ворогів.
|
block.duo.description = Вистрілює чергами куль у ворогів.
|
||||||
block.scatter.description = Вистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
|
block.scatter.description = Вистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
|
||||||
block.scorch.description = Підпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
|
block.scorch.description = Підпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
|
||||||
@@ -1908,7 +2004,7 @@ block.swarmer.description = Запускає ракети, що автомати
|
|||||||
block.salvo.description = Вистрілює швидкий залп куль у противника.
|
block.salvo.description = Вистрілює швидкий залп куль у противника.
|
||||||
block.fuse.description = Вистрілює трьома променями, що пронизують броню, у малому радіусі в противників.
|
block.fuse.description = Вистрілює трьома променями, що пронизують броню, у малому радіусі в противників.
|
||||||
block.ripple.description = Вистрілює скупченням снарядів у противників.
|
block.ripple.description = Вистрілює скупченням снарядів у противників.
|
||||||
block.cyclone.description = Підпалює вибухові грудки і вистрілює їх у скупчення противників.
|
block.cyclone.description = Підпалює вибухові грудки й вистрілює їх у скупчення противників.
|
||||||
block.spectre.description = Вистрілює великі бронебійні кулі в повітряні та наземні цілі.
|
block.spectre.description = Вистрілює великі бронебійні кулі в повітряні та наземні цілі.
|
||||||
block.meltdown.description = Заряджає і вистрілює лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
block.meltdown.description = Заряджає і вистрілює лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
||||||
block.foreshadow.description = Вистрілює великим болтом в одну ціль на велику дистанцію.
|
block.foreshadow.description = Вистрілює великим болтом в одну ціль на велику дистанцію.
|
||||||
@@ -1939,101 +2035,105 @@ block.large-logic-display.description = Показує довільну граф
|
|||||||
block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
|
block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
|
||||||
block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
|
block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
|
||||||
block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти.
|
block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
#Erekir
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-bastion.description = Ядро бази. Броньоване. Після знищення сектор втрачається.
|
||||||
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
block.core-citadel.description = Ядро бази. Дуже добре броньоване. Зберігає більше ресурсів, ніж ядро «Бастіон».
|
||||||
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
block.core-acropolis.description = Ядро бази. Надзвичайно добре броньоване. Зберігає більше ресурсів, ніж ядро «Цитадель».
|
||||||
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
block.breach.description = Веде вогонь по ворожих цілях бронебійними берилієвими або вольфрамовими боєприпасами.
|
||||||
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
block.diffuse.description = Вистрілює шквалом куль у формі широкого конуса. Відкидає ворожі цілі назад.
|
||||||
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
block.sublimate.description = Веде вогонь безперервним струменем полум’я по ворожих цілях. Пробиває броню.
|
||||||
block.disperse.description = Fires bursts of flak at aerial targets.
|
block.titan.description = Веде вогонь осколково-фугасним артилерійським снарядом по наземних цілях. Потребує водню.
|
||||||
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
block.afflict.description = Стріляє масивною зарядженою кулею осколково-фугасних снарядів. Потребує підігріву.
|
||||||
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
block.disperse.description = Веде вогонь зенітними чергами по повітряних цілям.
|
||||||
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
block.lustre.description = Веде вогонь по ворожих цілях повільно рухомим одноцільовим лазером.
|
||||||
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
block.scathe.description = Запускає потужну ракету по наземних цілям на величезні відстані.
|
||||||
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
block.smite.description = Вогонь вівся чергами зі шрапнельних, блискавичних куль.
|
||||||
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
block.malign.description = Випускає шквал самонавідних лазерних зарядів по ворожих цілях. Потребує значного нагріву.
|
||||||
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
block.silicon-arc-furnace.description = Рафінує кремній з піску і графіту.
|
||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.oxidation-chamber.description = Перетворює берилій та озон в оксид. Виділяє тепло як побічний продукт.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.electric-heater.description = Нагріває лицьові блоки. Вимагає великої кількості електроенергії.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.slag-heater.description = Нагріває лицьові блоки. Потребує шлаку.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.phase-heater.description = Нагріває лицьові блоки. Потрібна фазова тканина.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.heat-redirector.description = Перенаправляє отримане тепло на інші блоки.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.heat-router.description = Розподіляє отримане тепло в трьох вихідних напрямках.
|
||||||
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
block.electrolyzer.description = Перетворює воду на водень та озоновий газ.
|
||||||
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
block.atmospheric-concentrator.description = Вбирає азот з атмосфери. Потребує тепла.
|
||||||
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
block.surge-crucible.description = Утворює кінетичний сплав зі шлаку і кремнію. Потребує тепла.
|
||||||
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
block.phase-synthesizer.description = Синтезує фазову тканину з торію, піску та озону. Потребує тепла.
|
||||||
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
block.carbide-crucible.description = Переплавляє графіт і вольфрам в карбід. Потребує тепла.
|
||||||
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
block.cyanogen-synthesizer.description = Синтезує ціаноген з аркициту і графіту. Потребує тепла.
|
||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.slag-incinerator.description = Спалює нелеткі предмети або рідини. Потребує шлаку.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.vent-condenser.description = Конденсує гази із джерела у воду. Споживає енергію.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.plasma-bore.description = При розміщенні лицем до рудної стіни видає предмети нескінченно довго. Потребує невеликої кількості енергії.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.large-plasma-bore.description = Більший плазмовий бурильник. Здатний видобувати вольфрам і торій. Потребує водню та енергії.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.cliff-crusher.description = Дробить стіни, виводячи пісок нескінченно довго. Вимагає енергію. Ефективність залежить від типу стіни.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.impact-drill.description = При розміщенні на руді видає предмети серіями до нескінченності. Потребує енергії та води.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.eruption-drill.description = Поліпшений імпульсний бур. Здатний видобувати торій. Потребує водню.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
block.reinforced-conduit.description = Переміщує рідини вперед. Не приймає нетрубоповідні входи з боків.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-router.description = Рівномірно розподіляє рідини на всі сторони.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-junction.description = Виконує роль моста для двох пересічних водоводів.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-liquid-tank.description = Зберігає велику кількість рідини.
|
||||||
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
block.reinforced-liquid-container.description = Зберігає значну кількість рідини.
|
||||||
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
block.reinforced-bridge-conduit.description = Транспортує рідини над спорудами та місцевістю.
|
||||||
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
block.reinforced-pump.description = Перекачує і виводить рідини. Потребує водню.
|
||||||
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
block.beryllium-wall.description = Захищає споруди від ворожих снарядів.
|
||||||
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
block.beryllium-wall-large.description = Захищає споруди від ворожих снарядів.
|
||||||
block.carbide-wall.description = Protects structures from enemy projectiles.
|
block.tungsten-wall.description = Захищає споруди від ворожих снарядів.
|
||||||
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
block.tungsten-wall-large.description = Захищає споруди від ворожих снарядів.
|
||||||
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
block.carbide-wall.description = Захищає споруди від ворожих снарядів.
|
||||||
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
block.carbide-wall-large.description = Захищає споруди від ворожих снарядів.
|
||||||
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
block.reinforced-surge-wall.description = Захищає споруди від ворожих снарядів, періодично випускаючи електричні дуги при зіткненні зі снарядом.
|
||||||
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
block.reinforced-surge-wall-large.description = Захищає споруди від ворожих снарядів, періодично випускаючи електричні дуги при зіткненні зі снарядом.
|
||||||
block.duct.description = Moves items forward. Only capable of storing a single item.
|
block.shielded-wall.description = Захищає споруди від ворожих снарядів. Розгортає щит, який поглинає більшість снарядів при подачі живлення. Проводить енергію.
|
||||||
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
block.blast-door.description = Стіна, яка відкривається, коли наземні одиниці союзників знаходяться в межах досяжності. Не може управлятися вручну.
|
||||||
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
block.duct.description = Переміщує предмети вперед. Здатний зберігати лише один предмет.
|
||||||
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
block.armored-duct.description = Переміщує предмети вперед. Не приймає неканальні входи з боків.
|
||||||
block.duct-bridge.description = Moves items over structures and terrain.
|
block.duct-router.description = Розподіляє речі рівномірно по трьох напрямках. Приймає предмети тільки зі зворотного боку. Може бути налаштований як сортувальник предметів.
|
||||||
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
block.overflow-duct.description = Виводить предмети в сторони тільки в тому випадку, якщо передній шлях заблокований.
|
||||||
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
block.duct-bridge.description = Переміщує предмети по спорудах та місцевості.
|
||||||
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
block.duct-unloader.description = Вивантажує вибраний елемент з блоку, що знаходиться за ним. Неможливо вивантажити з ядер.
|
||||||
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
block.underflow-duct.description = Антонім до надмірного затвора. Виводить на передню частину, якщо лівий і правий шляхи заблоковані.
|
||||||
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
block.reinforced-liquid-junction.description = Виконує функцію з’єднання між двома перехресними каналами.
|
||||||
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
block.surge-conveyor.description = Переміщує предмети партіями. Можна прискорити за допомогою енергії. Проводить енергію.
|
||||||
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
block.surge-router.description = Рівномірно розподіляє предмети в трьох напрямках від кінетичних конвеєрів. Можна прискорити за допомогою енергії. Проводить енергію.
|
||||||
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
block.unit-cargo-loader.description = Створює вантажні дрони. Дрони автоматично розподіляють предмети по пунктах розвантаження за допомогою відповідного фільтра.
|
||||||
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
block.unit-cargo-unload-point.description = Виступає в якості пункта розвантаження для вантажних дронів. Приймає вантажі, які відповідають вибраному фільтру.
|
||||||
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
block.beam-node.description = Передає енергію іншим блокам ортогонально. Запасає невелику кількість енергії.
|
||||||
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
block.beam-tower.description = Передає енергію іншим блокам ортогонально. Зберігає велику кількість енергії. Має великий радіус дії.
|
||||||
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
block.turbine-condenser.description = Виробляє енергію при розміщенні на джерелах. Виробляє невелику кількість води.
|
||||||
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
block.chemical-combustion-chamber.description = Виробляє енергію з аркициту та озону.
|
||||||
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
block.pyrolysis-generator.description = Виробляє велику кількість електроенергії з аркициту та шлаку. Виробляє воду як побічний продукт.
|
||||||
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
block.flux-reactor.description = При нагріванні виділяє велику кількість енергії. Потребує ціаногену як стабілізатора. Вихідна енергія і потреба в ціаногені пропорційні тепловому навантаженню.\nВибухає при недостатній кількості ціаногену.
|
||||||
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
block.neoplasia-reactor.description = Використовує аркіцит, воду і фазову тканину для виробництва великої кількості енергії. Виробляє тепло і небезпечні новоутворення як побічний продукт.\nВибухає з силою, якщо новоутворення не видалити з реактора через трубопроводи.
|
||||||
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
block.build-tower.description = Автоматично перебудовує споруди в зоні досяжності та допомагає іншим одиницям у будівництві.
|
||||||
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
block.regen-projector.description = Повільно ремонтує суміжні споруди у квадратному периметрі. Потребує водню.
|
||||||
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
block.reinforced-container.description = Зберігає невелику кількість предметів. Вміст можна отримати за допомогою розвантажувачів. Не збільшує ємність основного сховища.
|
||||||
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
block.reinforced-vault.description = Зберігає велику кількість предметів. Вміст можна отримати за допомогою розвантажувачів. Не збільшує ємність ядра.
|
||||||
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
block.tank-fabricator.description = Створює одиниці «Стел». Випущені одиниці можна використовувати безпосередньо або перемістити в переробний завод для поліпшення.
|
||||||
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.ship-fabricator.description = Створює одиниці «Ухиляч». Випущені одиниці можна використовувати безпосередньо або перемістити в переробний завод для поліпшення.
|
||||||
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.mech-fabricator.description = Створює одиниці «Меруй». Випущені одиниці можна використовувати безпосередньо або перемістити в переробний завод для поліпшення.
|
||||||
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
block.tank-assembler.description = Збирає великі танки з введених блоків та одиниць. Рівень виходу може бути збільшений шляхом додавання модулів.
|
||||||
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
block.ship-assembler.description = Збирає великі кораблі з введених блоків та одиниць. Рівень виходу може бути збільшений шляхом додавання модулів.
|
||||||
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
block.mech-assembler.description = Збирає великі мехи з введених блоків та одиниць. Рівень виходу може бути збільшений шляхом додавання модулів.
|
||||||
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
block.tank-refabricator.description = Поліпшує введені танкові одиниці до другого рівня.
|
||||||
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
block.ship-refabricator.description = Поліпшує введені корабельні одиниці до другого рівня.
|
||||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
block.mech-refabricator.description = Поліпшує введені мехові одиниці до другого рівня.
|
||||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
block.prime-refabricator.description = Поліпшує введені одиниці до другого рівня.
|
||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.basic-assembler-module.description = Підвищує рівень збирача, якщо його розмістити поруч з межею будівлі. Потребує енергії. Може використовуватися як вхід для вантажу.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.small-deconstructor.description = Деконструює введені конструкції та блоки. Повертає 100% вартості побудови.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.reinforced-payload-conveyor.description = Переміщує вантаж вперед.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.reinforced-payload-router.description = Розподіляє вантажі в сусідні блоки. Функціонує як сортувальник при встановленому фільтрі.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.payload-mass-driver.description = Структура транспортування вантажу великої дальності. Вистрілює отриманий вантаж на зв’язані вантажні катапульти.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.large-payload-mass-driver.description = Структура транспортування вантажу великої дальності. Вистрілює отриманий вантаж на зв’язані вантажні катапульти.
|
||||||
|
block.unit-repair-tower.description = Ремонтує всі одиниці, що знаходяться поблизу. Потребує озону.
|
||||||
|
block.radar.description = Поступово проявляє місцевість та одиниці противника у великому радіусі. Вимагає енергії.
|
||||||
|
block.shockwave-tower.description = Пошкоджує та знищує ворожі снаряди в радіусі. Потребує ціаногену.
|
||||||
|
block.canvas.description = Показує просте зображення із заздалегідь визначеною палітрою. Можна редагувати.
|
||||||
|
|
||||||
unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах.
|
unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах.
|
||||||
unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів.
|
unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів.
|
||||||
unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей.
|
unit.fortress.description = Вистрілює з далекобійної артилерії в наземних цілей.
|
||||||
unit.scepter.description = Вистрілює шквалом заряджених куль у найближчих ворогів.
|
unit.scepter.description = Вистрілює шквалом заряджених куль у найближчих ворогів.
|
||||||
unit.reign.description = Вистрілює шквалом масивних пронизливих куль у найближчих ворогів.
|
unit.reign.description = Вистрілює шквалом масивних пронизливих куль у найближчих ворогів.
|
||||||
unit.nova.description = Вистрілює лазерними болтами, що завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
|
unit.nova.description = Вистрілює лазерними болтами, що завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
|
||||||
@@ -2069,27 +2169,29 @@ unit.oxynoe.description = Вистрілює потоками полум’я,
|
|||||||
unit.cyerce.description = Вистрілює у ворогів навідними касетними ракетами. Ремонтує найближчі одиниці.
|
unit.cyerce.description = Вистрілює у ворогів навідними касетними ракетами. Ремонтує найближчі одиниці.
|
||||||
unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників.
|
unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників.
|
||||||
unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж.
|
unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж.
|
||||||
unit.stell.description = Fires standard bullets at enemy targets.
|
|
||||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
#Erekir
|
||||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
unit.stell.description = Веде вогонь по ворожих цілях звичайними кулями.
|
||||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
unit.locus.description = Веде почерговий вогонь по ворожих цілях.
|
||||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
unit.precept.description = Веде вогонь по ворожих цілях касетними кумулятивними кулями.
|
||||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
unit.vanquish.description = Веде вогонь по ворожих цілях великими пробивними осколково-фугасними кулями.
|
||||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
unit.conquer.description = Веде вогонь великими пробивними каскадами куль по ворожих цілях.
|
||||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
unit.merui.description = Веде вогонь з далекобійної артилерії по наземних цілях противника. Може пересуватися по більшості видів місцевості.
|
||||||
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
unit.cleroi.description = Веде вогонь здвоєними снарядами по ворожих цілях. Прицільно знищує снаряди противника за допомогою точкових захисних башт. Може пересуватися по більшості видів місцевості.
|
||||||
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
unit.anthicus.description = Веде вогонь по ворожих цілях ракетами дальнього радіуса дії з самонаведенням. Може пересуватися по більшості видів місцевості.
|
||||||
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
unit.tecta.description = Веде вогонь самонавідними плазмовими ракетами по ворожих цілях. Захищається за допомогою щита спрямованої дії. Може пересуватися по більшості видів місцевості.
|
||||||
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
unit.collaris.description = Веде дальній осколково-фугасний вогонь по ворожих цілях. Може пересуватися по більшості видів місцевості.
|
||||||
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
unit.elude.description = Стріляє парами самонавідних куль по ворожих цілях. Може парити над об’єктами з рідиною.
|
||||||
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.avert.description = Веде вогонь по ворожих цілях закрученими парами куль.
|
||||||
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.obviate.description = Стріляє по ворожих цілях закрученими парами блискавичних куль.
|
||||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
unit.quell.description = Веде вогонь далекобійними самонавідними ракетами по об’єктах противника. Блокує ремонтні пункти супротивника.
|
||||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
unit.disrupt.description = Веде вогонь ракетами дальнього радіуса дії з самонаведенням по об’єктах противника. Блокує ремонтні пункти супротивника.
|
||||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
unit.evoke.description = Будує споруди для захисту ядра «Бастіон». Ремонтує споруди за допомогою променя.
|
||||||
|
unit.incite.description = Будує споруди для захисту ядра «Цитадель». Ремонтує споруди за допомогою променя.
|
||||||
|
unit.emanate.description = Будує споруди для захисту ядра «Акрополь». Ремонтує споруди за допомогою променя.
|
||||||
|
|
||||||
lst.read = Зчитує число із з’єднаної комірки пам’яті.
|
lst.read = Зчитує число із з’єднаної комірки пам’яті.
|
||||||
lst.write = Записує числу у з’єднану комірки пам’яті.
|
lst.write = Записує числу у з’єднану комірку пам’яті.
|
||||||
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
|
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
|
||||||
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
|
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
|
||||||
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.
|
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.
|
||||||
@@ -2102,7 +2204,7 @@ lst.set = Установити значення змінної.
|
|||||||
lst.operation = Виконує операцію над 1-2 змінними.
|
lst.operation = Виконує операцію над 1-2 змінними.
|
||||||
lst.end = Перейти до верхньої частини стеку операцій.
|
lst.end = Перейти до верхньої частини стеку операцій.
|
||||||
lst.wait = Чекати певну кількість секунд.
|
lst.wait = Чекати певну кількість секунд.
|
||||||
lst.stop = Halt execution of this processor.
|
lst.stop = Зупиняє виконання процесора.
|
||||||
lst.lookup = Знайти тип предмета, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Знайти тип предмета, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Умовне переходження до іншої операції.
|
lst.jump = Умовне переходження до іншої операції.
|
||||||
lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[].
|
lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[].
|
||||||
@@ -2119,7 +2221,7 @@ lst.setrate = Установлює швидкість виконання про
|
|||||||
lst.fetch = Пошук одиниць, ядер, гравців або будівель за індексом.\nІндекси починаються з 0 і закінчуються на поверненій кількості.
|
lst.fetch = Пошук одиниць, ядер, гравців або будівель за індексом.\nІндекси починаються з 0 і закінчуються на поверненій кількості.
|
||||||
lst.packcolor = Упаковує [0, 1] компоненти RGBA в єдине число для малювання або встановлення правил.
|
lst.packcolor = Упаковує [0, 1] компоненти RGBA в єдине число для малювання або встановлення правил.
|
||||||
lst.setrule = Установлює ігрове правило.
|
lst.setrule = Установлює ігрове правило.
|
||||||
lst.flushmessage = Показує повідомлення на екрані з текстового буферу.\nЗачекає, поки не закінчиться попереднє повідомлення.
|
lst.flushmessage = Показує повідомлення на екрані з текстового буфера.\nЧекатиме, поки не закінчиться попереднє повідомлення.
|
||||||
lst.cutscene = Керує камерою гравця.
|
lst.cutscene = Керує камерою гравця.
|
||||||
lst.setflag = Установлює глобальний прапорець, який можуть прочитати усі процесори.
|
lst.setflag = Установлює глобальний прапорець, який можуть прочитати усі процесори.
|
||||||
lst.getflag = Перевіряє, чи встановлено глобальний прапорець.
|
lst.getflag = Перевіряє, чи встановлено глобальний прапорець.
|
||||||
@@ -2170,7 +2272,7 @@ lenum.always = Завжди істинне.
|
|||||||
lenum.idiv = Ціле ділення.
|
lenum.idiv = Ціле ділення.
|
||||||
lenum.div = Ділення.\nПовертає [accent]null[] при діленні на нуль.
|
lenum.div = Ділення.\nПовертає [accent]null[] при діленні на нуль.
|
||||||
lenum.mod = Залишок від ділення.
|
lenum.mod = Залишок від ділення.
|
||||||
lenum.equal = Рівно. Примусове приведення типів.\nНе-null об’єкти порівняно з числами стають 1, інакше — 0.
|
lenum.equal = Рівно. Примусове приведення типів.\nНе-null об’єкти у порівнянні з числами стають 1, інакше — 0.
|
||||||
lenum.notequal = Не рівно. Примусове приведення типів.
|
lenum.notequal = Не рівно. Примусове приведення типів.
|
||||||
lenum.strictequal = Сувора рівність. Примусового приведення типів немає.\nМожна використати для перевірки на [accent]null[].
|
lenum.strictequal = Сувора рівність. Примусового приведення типів немає.\nМожна використати для перевірки на [accent]null[].
|
||||||
lenum.shl = Зсув бітів ліворуч.
|
lenum.shl = Зсув бітів ліворуч.
|
||||||
@@ -2231,13 +2333,13 @@ sensor.in = Будівля чи одиниця для розпізнавання
|
|||||||
radar.from = Від якої будівлі треба розпізнавати.\nРадіус розпізнавання обмежено радіусом будівництва.
|
radar.from = Від якої будівлі треба розпізнавати.\nРадіус розпізнавання обмежено радіусом будівництва.
|
||||||
radar.target = Фільтр для розпізнавання одиниць.
|
radar.target = Фільтр для розпізнавання одиниць.
|
||||||
radar.and = Додаткові фільтри.
|
radar.and = Додаткові фільтри.
|
||||||
radar.order = Порядок сортування. 0 — сортування у зворотньому порядку.
|
radar.order = Порядок сортування. 0 — сортування у зворотному порядку.
|
||||||
radar.sort = Показник для сортування результатів.
|
radar.sort = Показник для сортування результатів.
|
||||||
radar.output = Змінна для записув вихідної одиниці.
|
radar.output = Змінна для записув вихідної одиниці.
|
||||||
|
|
||||||
unitradar.target = Фільтр для розпізнавання одиниць.
|
unitradar.target = Фільтр для розпізнавання одиниць.
|
||||||
unitradar.and = Додаткові фільтри.
|
unitradar.and = Додаткові фільтри.
|
||||||
unitradar.order = Порядок сортування. 0 — сортування у зворотньому порядку.
|
unitradar.order = Порядок сортування. 0 — сортування у зворотному порядку.
|
||||||
unitradar.sort = Показник для сортування результатів.
|
unitradar.sort = Показник для сортування результатів.
|
||||||
unitradar.output = Змінна для записув вихідної одиниці.
|
unitradar.output = Змінна для записув вихідної одиниці.
|
||||||
|
|
||||||
@@ -2250,7 +2352,7 @@ unitlocate.found = Чи був об’єкт знайдений.
|
|||||||
unitlocate.building = Змінна для запису знайденої будівлі
|
unitlocate.building = Змінна для запису знайденої будівлі
|
||||||
unitlocate.outx = Виводить координату X.
|
unitlocate.outx = Виводить координату X.
|
||||||
unitlocate.outy = Виводить координату Y.
|
unitlocate.outy = Виводить координату Y.
|
||||||
unitlocate.group = Група будівль для пошуку.
|
unitlocate.group = Група будівель для пошуку.
|
||||||
|
|
||||||
lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
|
lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
|
||||||
lenum.stop = Зупинити або рух, або видобуток, або будівництво.
|
lenum.stop = Зупинити або рух, або видобуток, або будівництво.
|
||||||
@@ -2271,5 +2373,7 @@ lenum.build = Побудувати будівлю.
|
|||||||
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
|
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
|
||||||
lenum.within = Чи знаходиться одиниця біля позиції.
|
lenum.within = Чи знаходиться одиниця біля позиції.
|
||||||
lenum.boost = Почати чи зупинити політ.
|
lenum.boost = Почати чи зупинити політ.
|
||||||
onset.commandmode = Утримуйте [accent]Shift[] щоб увійти в [accent]режим командування[].\n[accent] Зажміть ЛКМ і потягніть,[] щоб обрати одиниці.\n[accent]Використовуйте ПКМ[], щоби наказати обраним одиницям рухатися чи атакувати.
|
|
||||||
onset.commandmode.mobile = Натисніть кнопку [accent]Командувати[] щоб увійти [accent]в режим командування[].\nУтримуйте палець і [accent]потягніть[] щоб обрати одиниці.\n[accent] Зробіть коротке натискання[], щоби наказати обраним одиницям рухатися чи атакувати.
|
#Don't translate these yet!
|
||||||
|
onset.commandmode = Утримуйте [accent]Shift[], щоб увійти в [accent]режим командування[].\n[accent]Зажміть ЛКМ і потягніть,[] щоб обрати одиниці.\n[accent]Використовуйте ПКМ[], щоби наказати обраним одиницям рухатися чи атакувати.
|
||||||
|
onset.commandmode.mobile = Натисніть кнопку [accent]Командувати[], щоб увійти [accent]в режим командування[].\nУтримуйте палець і [accent]потягніть[], щоб обрати одиниці.\n[accent] Зробіть коротке натискання[], щоби наказати обраним одиницям рухатися чи атакувати.
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều ngư
|
|||||||
mod.disable = Tắt
|
mod.disable = Tắt
|
||||||
mod.content = Nội dung:
|
mod.content = Nội dung:
|
||||||
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
|
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
|
||||||
mod.requiresversion = [scarlet]Cần phiên bản tối thiểu: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Thiếu phụ thuộc: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Lỗi nội dung
|
mod.erroredcontent = [scarlet]Lỗi nội dung
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Đã xảy ra lỗi khi tải nội dung.
|
mod.errors = Đã xảy ra lỗi khi tải nội dung.
|
||||||
mod.noerrorplay = [scarlet]Bạn có mod bị lỗi.[]Tắt các mod bị lỗi hoặc sửa các lỗi trước khi chơi.
|
mod.noerrorplay = [scarlet]Bạn có mod bị lỗi.[]Tắt các mod bị lỗi hoặc sửa các lỗi trước khi chơi.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' cần mod này để chạy:[accent] {1}\n[lightgray]Trước tiên bạn cần tải các mod này xuống.\nBản mod này sẽ tự động tắt.
|
mod.nowdisabled = [scarlet]Mod '{0}' cần mod này để chạy:[accent] {1}\n[lightgray]Trước tiên bạn cần tải các mod này xuống.\nBản mod này sẽ tự động tắt.
|
||||||
@@ -178,8 +185,8 @@ available = Đã có mục nghiên cứu mới!
|
|||||||
unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết >
|
unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Hoàn tất
|
completed = [accent]Hoàn tất
|
||||||
techtree = Tiến trình
|
techtree = Tiến trình
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -281,6 +288,7 @@ server.invalidport = Cổng không hợp lệ!
|
|||||||
server.error = [scarlet]Lỗi máy chủ.
|
server.error = [scarlet]Lỗi máy chủ.
|
||||||
save.new = Bản lưu mới
|
save.new = Bản lưu mới
|
||||||
save.overwrite = Bạn có chắc muốn ghi đè\nbản lưu này?
|
save.overwrite = Bạn có chắc muốn ghi đè\nbản lưu này?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Ghi đè
|
overwrite = Ghi đè
|
||||||
save.none = Không có bản lưu nào được tìm thấy!
|
save.none = Không có bản lưu nào được tìm thấy!
|
||||||
savefail = Không thể lưu trò chơi này!
|
savefail = Không thể lưu trò chơi này!
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][] để tạm dừng xây dựng
|
|||||||
resumebuilding = [scarlet][[{0}][] để tiếp tục xây dựng
|
resumebuilding = [scarlet][[{0}][] để tiếp tục xây dựng
|
||||||
enablebuilding = [scarlet][[{0}][] để bật xây dựng
|
enablebuilding = [scarlet][[{0}][] để bật xây dựng
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] để hiện UI.
|
showui = UI hidden.\nPress [accent][[{0}][] để hiện UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Đợt {0}
|
wave = [accent]Đợt {0}
|
||||||
wave.cap = [accent]Đợt {0}/{1}
|
wave.cap = [accent]Đợt {0}/{1}
|
||||||
wave.waiting = [lightgray]Kẻ địch xuất hiện sau {0}
|
wave.waiting = [lightgray]Kẻ địch xuất hiện sau {0}
|
||||||
@@ -432,6 +442,7 @@ waves.max = Số lượng quân lính tối đa
|
|||||||
waves.guardian = Boss
|
waves.guardian = Boss
|
||||||
waves.preview = Xem trước
|
waves.preview = Xem trước
|
||||||
waves.edit = Chỉnh sửa...
|
waves.edit = Chỉnh sửa...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Sao chép vào bộ nhớ tạm
|
waves.copy = Sao chép vào bộ nhớ tạm
|
||||||
waves.load = Lấy từ bộ nhớ tạm
|
waves.load = Lấy từ bộ nhớ tạm
|
||||||
waves.invalid = Lượt không hợp lệ trong bộ nhớ tạm.
|
waves.invalid = Lượt không hợp lệ trong bộ nhớ tạm.
|
||||||
@@ -638,6 +649,9 @@ resources.max = Max
|
|||||||
bannedblocks = Khối bị cấm
|
bannedblocks = Khối bị cấm
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Quân lính bị cấm
|
bannedunits = Quân lính bị cấm
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Thêm tất cả
|
addall = Thêm tất cả
|
||||||
launch.from = Đang phóng từ: [accent]{0}
|
launch.from = Đang phóng từ: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -662,6 +676,8 @@ weather.snow.name = Tuyết
|
|||||||
weather.sandstorm.name = Bão cát
|
weather.sandstorm.name = Bão cát
|
||||||
weather.sporestorm.name = Bão bào tử
|
weather.sporestorm.name = Bão bào tử
|
||||||
weather.fog.name = Sương mù
|
weather.fog.name = Sương mù
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Khu vực
|
sectorlist = Khu vực
|
||||||
sectorlist.attacked = {0} đang bị tấn công
|
sectorlist.attacked = {0} đang bị tấn công
|
||||||
@@ -746,6 +762,8 @@ sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi
|
|||||||
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
|
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
|
||||||
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
|
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
|
||||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -757,15 +775,30 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.stronghold.name = Stronghold
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Cháy
|
status.burning.name = Cháy
|
||||||
status.freezing.name = Đóng băng
|
status.freezing.name = Đóng băng
|
||||||
@@ -902,6 +935,7 @@ ability.unitspawn = Sản xuất {0}
|
|||||||
ability.shieldregenfield = Tạo khiên nhỏ
|
ability.shieldregenfield = Tạo khiên nhỏ
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1082,6 +1116,7 @@ keybind.mouse_move.name = Theo chuột
|
|||||||
keybind.pan.name = Di chuyển góc nhìn
|
keybind.pan.name = Di chuyển góc nhìn
|
||||||
keybind.boost.name = Tăng tốc
|
keybind.boost.name = Tăng tốc
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Chọn khu vực
|
keybind.schematic_select.name = Chọn khu vực
|
||||||
keybind.schematic_menu.name = Menu bản thiết kế
|
keybind.schematic_menu.name = Menu bản thiết kế
|
||||||
keybind.schematic_flip_x.name = Lật bản thiết kế X
|
keybind.schematic_flip_x.name = Lật bản thiết kế X
|
||||||
@@ -1107,6 +1142,8 @@ keybind.select.name = Chọn/Bắn
|
|||||||
keybind.diagonal_placement.name = Đặt chéo
|
keybind.diagonal_placement.name = Đặt chéo
|
||||||
keybind.pick.name = Chọn khối
|
keybind.pick.name = Chọn khối
|
||||||
keybind.break_block.name = Phá khối
|
keybind.break_block.name = Phá khối
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Bỏ chọn
|
keybind.deselect.name = Bỏ chọn
|
||||||
keybind.pickupCargo.name = Nhặt hàng
|
keybind.pickupCargo.name = Nhặt hàng
|
||||||
keybind.dropCargo.name = Thả hàng
|
keybind.dropCargo.name = Thả hàng
|
||||||
@@ -1168,6 +1205,7 @@ rules.unitbuildspeedmultiplier = Hệ số tốc độ sản xuất lính
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Hệ số máu của quân lính
|
rules.unithealthmultiplier = Hệ số máu của quân lính
|
||||||
rules.unitdamagemultiplier = Hệ số sát thương của quân lính
|
rules.unitdamagemultiplier = Hệ số sát thương của quân lính
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Căn cứ tăng giới hạn quân lính
|
rules.unitcapvariable = Căn cứ tăng giới hạn quân lính
|
||||||
rules.unitcap = Giới hạn quân lính
|
rules.unitcap = Giới hạn quân lính
|
||||||
@@ -1418,6 +1456,8 @@ block.distributor.name = Bộ phân phát lớn
|
|||||||
block.sorter.name = Bộ lọc
|
block.sorter.name = Bộ lọc
|
||||||
block.inverted-sorter.name = Bộ lọc ngược
|
block.inverted-sorter.name = Bộ lọc ngược
|
||||||
block.message.name = Thông điệp
|
block.message.name = Thông điệp
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Đèn
|
block.illuminator.name = Đèn
|
||||||
block.overflow-gate.name = Cổng tràn
|
block.overflow-gate.name = Cổng tràn
|
||||||
block.underflow-gate.name = Cổng tràn ngược
|
block.underflow-gate.name = Cổng tràn ngược
|
||||||
@@ -1514,7 +1554,7 @@ block.payload-router.name = Bộ định tuyến khối hàng
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Tháp đẩy khối hàng
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Máy phân tách lớn
|
block.disassembler.name = Máy phân tách lớn
|
||||||
@@ -1555,6 +1595,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1702,17 +1743,11 @@ team.blue.name = Xanh dương
|
|||||||
hint.skip = Bỏ qua
|
hint.skip = Bỏ qua
|
||||||
hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển.
|
hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển.
|
||||||
hint.zoom = [accent]Cuộn[] để phóng to hoặc thu nhỏ.
|
hint.zoom = [accent]Cuộn[] để phóng to hoặc thu nhỏ.
|
||||||
hint.mine = Di chuyển đến gần \uf8c4 khu vực quặng đồng và [accent]nhấn[] vào để khai thác thủ công.
|
|
||||||
hint.desktopShoot = [accent][[chuột trái][] để bắn.
|
hint.desktopShoot = [accent][[chuột trái][] để bắn.
|
||||||
hint.depositItems = Để di chuyển các vật phẩm, hãy kéo từ tàu của bạn đến căn cứ.
|
hint.depositItems = Để di chuyển các vật phẩm, hãy kéo từ tàu của bạn đến căn cứ.
|
||||||
hint.respawn = Để hồi sinh như tàu của bạn, nhấn [accent][[V][].
|
hint.respawn = Để hồi sinh như tàu của bạn, nhấn [accent][[V][].
|
||||||
hint.respawn.mobile = Bạn đã chuyển điều khiển một quân lính/cấu trúc. Để hồi sinh như một con tàu, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[]
|
hint.respawn.mobile = Bạn đã chuyển điều khiển một quân lính/cấu trúc. Để hồi sinh như một con tàu, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[]
|
||||||
hint.desktopPause = Nhấn [accent][[Space][] để tạm dừng và tiếp tục trò chơi.
|
hint.desktopPause = Nhấn [accent][[Space][] để tạm dừng và tiếp tục trò chơi.
|
||||||
hint.placeDrill = Chọn mục \ue85e [accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một \uf870 [accent]Máy khoan[] và nhấp vào quặng đồng để đặt nó.
|
|
||||||
hint.placeDrill.mobile = Chọn mục \ue85e[accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một \uf870 [accent]Máy khoan[] và chạm vào quặng đồng để đặt nó.\n\nNhấn nút \ue800 [accent]Xác nhận[] ở phía dưới cùng bên phải để xác nhận.
|
|
||||||
hint.placeConveyor = Băng chuyền di chuyển các mặt hàng từ các mũi khoan sang các khối khác. Chọn một \uf896 [accent]Băng chuyền[] từ mục \ue814 [accent]Phân phối[].\n\nNhấp và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay.
|
|
||||||
hint.placeConveyor.mobile = Băng chuyền di chuyển các vật phẩm từ khoan sang các khối khác. Chọn một \uf896 [accent]Băng chuyền[] từ mục \ue814 [accent]Phân phối[].\n\nGiữ ngón tay của bạn trong một giây và kéo để đặt nhiều băng chuyền.
|
|
||||||
hint.placeTurret = Đặt \uf861 [accent]Súng[] để bảo vệ căn cứ của bạn khỏi kẻ thù.\n\nSúng cần đạn - trong trường hợp này sử dụng \uf838Đồng.\nSử dụng băng chuyền và máy khoan để cung cấp cho chúng.
|
|
||||||
hint.breaking = [accent]Chuột phải[] và kéo để phá vỡ các khối.
|
hint.breaking = [accent]Chuột phải[] và kéo để phá vỡ các khối.
|
||||||
hint.breaking.mobile = Kích hoạt \ue817 [accent]Cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
|
hint.breaking.mobile = Kích hoạt \ue817 [accent]Cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
|
||||||
hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]menu xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải.
|
hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]menu xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải.
|
||||||
@@ -1721,9 +1756,12 @@ hint.research = Sử dụng nút \ue875 [accent]Nghiên cứu[] để nghiên c
|
|||||||
hint.research.mobile = Sử dụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Menu[] để nghiên cứu công nghệ mới.
|
hint.research.mobile = Sử dụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Menu[] để nghiên cứu công nghệ mới.
|
||||||
hint.unitControl = Giữ [accent][[L-ctrl][] và [accent]click[] để điều khiển quân lính của bạn hoặc súng.
|
hint.unitControl = Giữ [accent][[L-ctrl][] và [accent]click[] để điều khiển quân lính của bạn hoặc súng.
|
||||||
hint.unitControl.mobile = [accent][Double-tap[] để điều khiển quân lính của bạn hoặc súng.
|
hint.unitControl.mobile = [accent][Double-tap[] để điều khiển quân lính của bạn hoặc súng.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] ở phía dưới cùng bên phải.
|
hint.launch = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] ở phía dưới cùng bên phải.
|
||||||
hint.launch.mobile = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Menu[].
|
hint.launch.mobile = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Middle Click][] để sao chép một khối.
|
hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Middle Click][] để sao chép một khối.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
|
hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
|
||||||
hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
|
hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
|
||||||
hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được.
|
hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được.
|
||||||
@@ -1738,9 +1776,54 @@ hint.coreUpgrade = Các căn cứ có thể được nâng cấp bằng cách [a
|
|||||||
hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
|
hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
|
hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
|
||||||
hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược.
|
item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược.
|
||||||
item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
|
item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
|
||||||
@@ -1784,6 +1867,8 @@ block.derelict = \uf77e [lightgray]Derelict
|
|||||||
block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh.
|
block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh.
|
||||||
block.illuminator.description = Phát sáng.
|
block.illuminator.description = Phát sáng.
|
||||||
block.message.description = Lưu trữ tin nhắn giao tiếp giữa đồng đội.
|
block.message.description = Lưu trữ tin nhắn giao tiếp giữa đồng đội.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Nén than thành than chì.
|
block.graphite-press.description = Nén than thành than chì.
|
||||||
block.multi-press.description = Nén than thành than chì. Cần nước làm mát.
|
block.multi-press.description = Nén than thành than chì. Cần nước làm mát.
|
||||||
block.silicon-smelter.description = Tinh chế silicon từ cát và than.
|
block.silicon-smelter.description = Tinh chế silicon từ cát và than.
|
||||||
@@ -2017,9 +2102,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh.
|
unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh.
|
||||||
unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh.
|
unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh.
|
||||||
|
|||||||
@@ -90,7 +90,7 @@ stats.destroyed = 摧毁建筑
|
|||||||
stats.deconstructed = 拆除建筑
|
stats.deconstructed = 拆除建筑
|
||||||
stats.playtime = 游玩时间
|
stats.playtime = 游玩时间
|
||||||
|
|
||||||
globalitems = [accent]全局物品
|
globalitems = [accent]行星物品
|
||||||
map.delete = 确定要删除地图“[accent]{0}[]”吗?
|
map.delete = 确定要删除地图“[accent]{0}[]”吗?
|
||||||
level.highscore = 最高分:[accent]{0}
|
level.highscore = 最高分:[accent]{0}
|
||||||
level.select = 选择关卡
|
level.select = 选择关卡
|
||||||
@@ -127,7 +127,7 @@ committingchanges = 正在提交更改
|
|||||||
done = 完成
|
done = 完成
|
||||||
feature.unsupported = 您的设备不支持此特性。
|
feature.unsupported = 您的设备不支持此特性。
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[]Mindustry的上一次启动失败了,可能是异常的模组导致的。 \n\n为了防止连续崩溃,[red]所有模组都被禁用了。 []
|
mods.initfailed = [red]⚠[]Mindustry的上一次启动失败了,可能是异常的模组导致的。 \n\n为了防止连续崩溃,[red]所有模组都被禁用了。[]
|
||||||
mods = 模组
|
mods = 模组
|
||||||
mods.none = [lightgray]没有找到模组!
|
mods.none = [lightgray]没有找到模组!
|
||||||
mods.guide = 模组制作教程
|
mods.guide = 模组制作教程
|
||||||
@@ -144,13 +144,23 @@ mod.multiplayer.compatible = [gray]多人游戏兼容性
|
|||||||
mod.disable = 禁用
|
mod.disable = 禁用
|
||||||
mod.content = 内容:
|
mod.content = 内容:
|
||||||
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
||||||
mod.requiresversion = [scarlet]所需的最低游戏版本:[accent]{0}
|
|
||||||
mod.outdatedv7 = [scarlet]与 V7 并不兼容(该模组未添加 minGameVersion: 136)
|
mod.incompatiblegame = [red]游戏版本过低
|
||||||
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
mod.incompatiblemod = [red]不兼容
|
||||||
|
mod.blacklisted = [red]不支持
|
||||||
|
mod.unmetdependencies = [red]缺少前置模组
|
||||||
mod.erroredcontent = [scarlet]内容错误
|
mod.erroredcontent = [scarlet]内容错误
|
||||||
|
|
||||||
|
mod.requiresversion.details = 所需的最低游戏版本:[accent]{0}[]\n您的游戏版本过低。 这个模组需要更新的游戏版本(通常是beta/alpha版本)才能工作。
|
||||||
|
mod.outdatedv7.details = 这个模组与最新版游戏不兼容。 作者必须更新它,并在[accent]mod.json[]文件中写入[accent]minGameVersion: 136[]。
|
||||||
|
mod.blacklisted.details = 这个模组由于造成该版本游戏崩溃或其他原因被手动禁用了。 不要使用它。
|
||||||
|
mod.missingdependencies.details = 缺少前置模组:{0}
|
||||||
|
mod.erroredcontent.details = 这个模组在游戏加载时发生了错误。 请通知模组作者修复它。
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
|
|
||||||
mod.errors = 读取内容时发生错误。
|
mod.errors = 读取内容时发生错误。
|
||||||
mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。
|
mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。
|
||||||
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖的其他模组:[accent]{1}\n[lightgray]需要先下载上述模组。 \n此模组现在将自动禁用。
|
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖的其他模组:[accent]{1}\n[lightgray]需要先下载上述模组。 \n此模组现在将被自动禁用。
|
||||||
mod.enable = 启用
|
mod.enable = 启用
|
||||||
mod.requiresrestart = 游戏将退出以应用模组修改。
|
mod.requiresrestart = 游戏将退出以应用模组修改。
|
||||||
mod.reloadrequired = [scarlet]需要重启
|
mod.reloadrequired = [scarlet]需要重启
|
||||||
@@ -176,10 +186,10 @@ filename = 文件名:
|
|||||||
unlocked = 解锁了新内容!
|
unlocked = 解锁了新内容!
|
||||||
available = 可研究新科技!
|
available = 可研究新科技!
|
||||||
unlock.incampaign = < 在战役中解锁以显示详情 >
|
unlock.incampaign = < 在战役中解锁以显示详情 >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = 选择战役出发点
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高,但地图质量与整体体验也更好。
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。
|
||||||
completed = [accent]己研究
|
completed = [accent]己研究
|
||||||
techtree = 科技树
|
techtree = 科技树
|
||||||
techtree.select = 切换科技树
|
techtree.select = 切换科技树
|
||||||
@@ -236,8 +246,8 @@ servers.disclaimer = 社区服务器[accent]并非[]由开发者拥有或管理
|
|||||||
servers.showhidden = 显示隐藏的服务器
|
servers.showhidden = 显示隐藏的服务器
|
||||||
server.shown = 显示
|
server.shown = 显示
|
||||||
server.hidden = 隐藏
|
server.hidden = 隐藏
|
||||||
viewplayer = 查看玩家: [accent]{0}
|
|
||||||
|
|
||||||
|
viewplayer = 查看玩家: [accent]{0}
|
||||||
trace = 跟踪玩家
|
trace = 跟踪玩家
|
||||||
trace.playername = 玩家名称:[accent]{0}
|
trace.playername = 玩家名称:[accent]{0}
|
||||||
trace.ip = IP地址:[accent]{0}
|
trace.ip = IP地址:[accent]{0}
|
||||||
@@ -281,6 +291,7 @@ server.invalidport = 无效的端口!
|
|||||||
server.error = [scarlet]创建服务器错误。
|
server.error = [scarlet]创建服务器错误。
|
||||||
save.new = 新存档
|
save.new = 新存档
|
||||||
save.overwrite = 确定要覆盖这个存档吗?
|
save.overwrite = 确定要覆盖这个存档吗?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = 覆盖
|
overwrite = 覆盖
|
||||||
save.none = 没有找到存档!
|
save.none = 没有找到存档!
|
||||||
savefail = 保存失败!
|
savefail = 保存失败!
|
||||||
@@ -348,6 +359,8 @@ pausebuilding = 按[accent][[{0}][]键暂停建造
|
|||||||
resumebuilding = 按[scarlet][[{0}][]键恢复建造
|
resumebuilding = 按[scarlet][[{0}][]键恢复建造
|
||||||
enablebuilding = 按[scarlet][[{0}][]键启用建造
|
enablebuilding = 按[scarlet][[{0}][]键启用建造
|
||||||
showui = UI已隐藏\n按[accent][[{0}][]键显示UI
|
showui = UI已隐藏\n按[accent][[{0}][]键显示UI
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]第{0}波
|
wave = [accent]第{0}波
|
||||||
wave.cap = [accent]波次 {0}/{1}
|
wave.cap = [accent]波次 {0}/{1}
|
||||||
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
||||||
@@ -384,10 +397,10 @@ publishing = [accent]正在发布…
|
|||||||
publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示!
|
publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示!
|
||||||
publish.error = 发布项目时出错:{0}
|
publish.error = 发布项目时出错:{0}
|
||||||
steam.error = 初始化Steam服务失败。 \n错误:{0}
|
steam.error = 初始化Steam服务失败。 \n错误:{0}
|
||||||
|
|
||||||
editor.planet = 星球:
|
editor.planet = 星球:
|
||||||
editor.sector = 区块:
|
editor.sector = 区块:
|
||||||
editor.seed = 种子:
|
editor.seed = 种子:
|
||||||
|
|
||||||
editor.cliffs = 所有墙壁\n替换为悬崖
|
editor.cliffs = 所有墙壁\n替换为悬崖
|
||||||
editor.brush = 笔触大小
|
editor.brush = 笔触大小
|
||||||
editor.openin = 用地图编辑器打开
|
editor.openin = 用地图编辑器打开
|
||||||
@@ -420,7 +433,7 @@ waves.title = 波次
|
|||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
waves.every = 每
|
waves.every = 每
|
||||||
waves.waves = 波
|
waves.waves = 波
|
||||||
waves.health = health: {0}%
|
waves.health = 生命值: {0}%
|
||||||
waves.perspawn = 每波
|
waves.perspawn = 每波
|
||||||
waves.shields = 护盾/波
|
waves.shields = 护盾/波
|
||||||
waves.to = 至
|
waves.to = 至
|
||||||
@@ -432,6 +445,7 @@ waves.max = 最大单位数
|
|||||||
waves.guardian = Boss
|
waves.guardian = Boss
|
||||||
waves.preview = 预览
|
waves.preview = 预览
|
||||||
waves.edit = 编辑…
|
waves.edit = 编辑…
|
||||||
|
waves.random = Random
|
||||||
waves.copy = 复制到剪贴板
|
waves.copy = 复制到剪贴板
|
||||||
waves.load = 从剪贴板读取
|
waves.load = 从剪贴板读取
|
||||||
waves.invalid = 剪贴板中的波次信息无效。
|
waves.invalid = 剪贴板中的波次信息无效。
|
||||||
@@ -516,6 +530,7 @@ toolmode.fillteams = 填充队伍
|
|||||||
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
|
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
|
||||||
toolmode.drawteams = 绘制队伍
|
toolmode.drawteams = 绘制队伍
|
||||||
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
||||||
|
#未使用
|
||||||
toolmode.underliquid = 水下地形
|
toolmode.underliquid = 水下地形
|
||||||
toolmode.underliquid.description = 绘制位于液体下的地形
|
toolmode.underliquid.description = 绘制位于液体下的地形
|
||||||
|
|
||||||
@@ -589,8 +604,8 @@ requirement.core = 摧毁{0}的敌方核心
|
|||||||
requirement.research = 研究{0}
|
requirement.research = 研究{0}
|
||||||
requirement.produce = 生产{0}
|
requirement.produce = 生产{0}
|
||||||
requirement.capture = 占领{0}
|
requirement.capture = 占领{0}
|
||||||
requirement.onplanet = 控制区块 {0}
|
requirement.onplanet = 控制区块{0}
|
||||||
requirement.onsector = 着陆区块: {0}
|
requirement.onsector = 着陆区块:{0}
|
||||||
launch.text = 发射
|
launch.text = 发射
|
||||||
research.multiplayer = 只有服务器创建者能研究科技。
|
research.multiplayer = 只有服务器创建者能研究科技。
|
||||||
map.multiplayer = 只有服务器创建者能查看区块。
|
map.multiplayer = 只有服务器创建者能查看区块。
|
||||||
@@ -610,12 +625,15 @@ objective.destroyblocks.name = 摧毁建筑
|
|||||||
objective.destroycore.name = 摧毁核心
|
objective.destroycore.name = 摧毁核心
|
||||||
objective.commandmode.name = 指挥模式
|
objective.commandmode.name = 指挥模式
|
||||||
objective.flag.name = 标签
|
objective.flag.name = 标签
|
||||||
|
|
||||||
marker.shapetext.name = 带形状文本
|
marker.shapetext.name = 带形状文本
|
||||||
marker.minimap.name = 小地图
|
marker.minimap.name = 小地图
|
||||||
marker.shape.name = 形状
|
marker.shape.name = 形状
|
||||||
marker.text.name = 文本
|
marker.text.name = 文本
|
||||||
|
|
||||||
marker.background = 背景
|
marker.background = 背景
|
||||||
marker.outline = 轮廓
|
marker.outline = 轮廓
|
||||||
|
|
||||||
objective.research = [accent]研究:\n[]{0}[lightgray]{1}
|
objective.research = [accent]研究:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]生产:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]生产:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1}
|
||||||
@@ -623,15 +641,16 @@ objective.destroyblocks = [accent]摧毁:[lightgray]{0}[white]/{1}\n{2}[lightg
|
|||||||
objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]建造单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
|
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
|
||||||
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
|
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
objective.enemyescelating = [accent]敌方在[lightgray]{0}[]后扩大单位生产
|
||||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
objective.enemyairunits = [accent]敌方在[lightgray]{0}[]后开始生产空军单位
|
||||||
objective.destroycore = [accent]摧毁敌方核心
|
objective.destroycore = [accent]摧毁敌方核心
|
||||||
objective.command = [accent]指挥单位
|
objective.command = [accent]指挥单位
|
||||||
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
|
||||||
announce.nuclearstrike = [red]⚠ 核打击接近中 ⚠
|
|
||||||
|
announce.nuclearstrike = [red]⚠ 核打击接近中 ⚠\n[lightgray]立刻建造备用核心
|
||||||
|
|
||||||
loadout = 装运
|
loadout = 装运
|
||||||
resources = 资源
|
resources = 资源
|
||||||
@@ -639,6 +658,9 @@ resources.max = 最大
|
|||||||
bannedblocks = 禁用建筑
|
bannedblocks = 禁用建筑
|
||||||
objectives = 任务目标
|
objectives = 任务目标
|
||||||
bannedunits = 禁用单位
|
bannedunits = 禁用单位
|
||||||
|
rules.hidebannedblocks = 隐藏禁用的建筑
|
||||||
|
bannedunits.whitelist = 仅启用选中的单位
|
||||||
|
bannedblocks.whitelist = 仅启用选中的建筑
|
||||||
addall = 全部装运
|
addall = 全部装运
|
||||||
launch.from = 发射自:[accent]{0}
|
launch.from = 发射自:[accent]{0}
|
||||||
launch.capacity = 装运物品: [accent]{0}
|
launch.capacity = 装运物品: [accent]{0}
|
||||||
@@ -664,6 +686,9 @@ weather.sandstorm.name = 沙尘暴
|
|||||||
weather.sporestorm.name = 孢子风暴
|
weather.sporestorm.name = 孢子风暴
|
||||||
weather.fog.name = 雾
|
weather.fog.name = 雾
|
||||||
|
|
||||||
|
campaign.playtime = \uf129 [lightgray]区块游玩时间:{0}
|
||||||
|
campaign.complete = [accent]恭喜!\n\n{0}上的敌军已被消灭。\n[lightgray]最终区块已被征服。
|
||||||
|
|
||||||
sectorlist = 区块列表
|
sectorlist = 区块列表
|
||||||
sectorlist.attacked = {0}遭到攻击
|
sectorlist.attacked = {0}遭到攻击
|
||||||
sectors.unexplored = [lightgray]未探索
|
sectors.unexplored = [lightgray]未探索
|
||||||
@@ -687,17 +712,17 @@ sectors.underattack.nodamage = [scarlet]未占领
|
|||||||
sectors.survives = [accent]预测可守{0}波
|
sectors.survives = [accent]预测可守{0}波
|
||||||
sectors.go = 进入
|
sectors.go = 进入
|
||||||
sector.abandon = 遗弃
|
sector.abandon = 遗弃
|
||||||
sector.abandon.confirm = 此区块核心将自毁。\n确认?
|
sector.abandon.confirm = 此区块核心将自毁。\n确认?
|
||||||
sector.curcapture = 区块已占领
|
sector.curcapture = 区块已占领
|
||||||
sector.curlost = 区块已丢失
|
sector.curlost = 区块已丢失
|
||||||
sector.missingresources = [scarlet]建造核心所需资源不足
|
sector.missingresources = [scarlet]建造核心所需资源不足
|
||||||
sector.attacked = 区块[accent]{0}[white]受到攻击!
|
sector.attacked = 区块[accent]{0}[white]受到攻击!
|
||||||
sector.lost = 区块[accent]{0}[white]已丢失!
|
sector.lost = 区块[accent]{0}[white]已丢失!
|
||||||
#note: the missing space in the line below is intentional(中文无关)
|
#note: the missing space in the line below is intentional(中文无关)
|
||||||
sector.captured = 区块[accent]{0}[white]已占领!
|
sector.captured = 区块[accent]{0}[white]已占领!
|
||||||
sector.changeicon = 更改图标
|
sector.changeicon = 更改图标
|
||||||
sector.noswitch.title = 无法切换区块
|
sector.noswitch.title = 无法切换区块
|
||||||
sector.noswitch = 你无法在当前区块遭受攻击时切换区块。\n\n区块: [accent]{0}[] 位于 [accent]{1}[]
|
sector.noswitch = 你无法在当前区块遭受攻击时切换区块。\n\n区块:[accent]{0}[]位于[accent]{1}[]
|
||||||
sector.view = 查看区块
|
sector.view = 查看区块
|
||||||
|
|
||||||
threat.low = 低度
|
threat.low = 低度
|
||||||
@@ -747,6 +772,9 @@ sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。
|
|||||||
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。\n跨区块运输是征服这个星球不可或缺的一项技术。\n\n摧毁敌方基地,研究发射台。
|
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。\n跨区块运输是征服这个星球不可或缺的一项技术。\n\n摧毁敌方基地,研究发射台。
|
||||||
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。\n\n尽量回收可以利用的资源,研究科技。
|
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。\n\n尽量回收可以利用的资源,研究科技。
|
||||||
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。\n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。\n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
||||||
|
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
|
||||||
|
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
|
||||||
|
|
||||||
sector.onset.name = 始发地区
|
sector.onset.name = 始发地区
|
||||||
sector.aegis.name = 庇护前哨
|
sector.aegis.name = 庇护前哨
|
||||||
sector.lake.name = 岩浆湖
|
sector.lake.name = 岩浆湖
|
||||||
@@ -758,15 +786,30 @@ sector.marsh.name = 芳油湿地
|
|||||||
sector.peaks.name = 横堑峰峦
|
sector.peaks.name = 横堑峰峦
|
||||||
sector.ravine.name = 贫瘠峡谷
|
sector.ravine.name = 贫瘠峡谷
|
||||||
sector.caldera-erekir.name = 破碎火山
|
sector.caldera-erekir.name = 破碎火山
|
||||||
sector.onset.description = 教学区块。 区块目标未设立,等待进一步指示。
|
sector.stronghold.name = 晶石要塞
|
||||||
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。
|
sector.crevice.name = 碳岩裂隙
|
||||||
|
sector.siege.name = 平行岭谷
|
||||||
|
sector.crossroads.name = 十字路口
|
||||||
|
sector.karst.name = 岩溶洞穴
|
||||||
|
sector.origin.name = 起源
|
||||||
|
|
||||||
|
sector.onset.description = 收集资源,研究科技以自动化生产。\n开始进攻。
|
||||||
|
sector.aegis.description = 这个区块有钨矿床分布。\n研究[accent]冲击钻头[]挖掘钨,并摧毁这里的敌方基地。
|
||||||
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
|
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
|
||||||
sector.intersect.description = 扫描显示,这个区块在着陆后不久将受到多方向的攻击。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动。
|
sector.intersect.description = 扫描显示,这个区块在着陆后不久将受到多方向的攻击。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动。
|
||||||
sector.atlas.description = 这个区块包含了各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]。
|
sector.atlas.description = 这个区块包含各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]。
|
||||||
sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。
|
sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。
|
||||||
sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并俘获敌人核心以在此地立足。
|
sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并攻占敌方核心以在此地立足。
|
||||||
sector.ravine.description = 这个区块虽然是敌人的重要运输路线,但在该区域内未检测到敌方核心。 预计会有各种各样的敌军。\n尽快生产[accent]巨浪合金[]并建筑[accent]劫难[]炮塔。
|
sector.marsh.description = 这个区块有大量芳油,但喷口数量有限。\n利用[accent]化学燃烧室[]发电。
|
||||||
sector.caldera-erekir.description = 暂无描述。
|
sector.peaks.description = 这个区块的山区地形使大部分单位毫无用处。 需要使用空军单位。\n注意敌人的防空设施。 尝试切断它的供弹。
|
||||||
|
sector.ravine.description = 这里是敌人的重要运输路线。 区块中未探测到敌方核心,但预计会有多种敌军。\n尽快生产[accent]巨浪合金[]并建造[accent]劫难[]炮塔。
|
||||||
|
sector.caldera-erekir.description = 这个区块的资源分散在多个岛屿上。\n研究并部署无人机运输。
|
||||||
|
sector.stronghold.description = 这个区块的敌方基地守卫着大量的[accent]钍[]。\n使用它研究高级单位和炮塔。
|
||||||
|
sector.crevice.description = 这个区块敌人的攻势非常猛烈。\n尽快研究[accent]碳化物[]与[accent]热解发电机[]以求得生存。
|
||||||
|
sector.siege.description = 这个区块中的两条平行的山谷使你不得不进行双线作战。\n研究[accent]氰气[]以生产更强力的坦克单位。\n警告:侦测到敌方长距离导弹塔。 导弹命中前可被拦截。
|
||||||
|
sector.crossroads.description = 这个区块的敌方基地建立在不同的地形上。 尝试研究多种单位以进攻。\n某些敌方基地有护盾保护。 尝试切断它们的供电。
|
||||||
|
sector.karst.description = 这个区块资源丰富,但敌人会立刻发动进攻。\n充分利用资源并研究[accent]相织布[]。
|
||||||
|
sector.origin.description = 最终区块,敌人数量极多。\n所有科技均已研究完毕,只需专注于摧毁所有敌方基地。
|
||||||
|
|
||||||
status.burning.name = 燃烧
|
status.burning.name = 燃烧
|
||||||
status.freezing.name = 冻结
|
status.freezing.name = 冻结
|
||||||
@@ -795,7 +838,7 @@ settings.sound = 声音
|
|||||||
settings.graphics = 图形
|
settings.graphics = 图形
|
||||||
settings.cleardata = 清除游戏数据…
|
settings.cleardata = 清除游戏数据…
|
||||||
settings.clear.confirm = 确定清除此数据?\n此操作无法撤销!
|
settings.clear.confirm = 确定清除此数据?\n此操作无法撤销!
|
||||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、 地图、 解锁进度和按键绑定。 \n按“确定”后,游戏将删除所有数据并自动退出。
|
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、 地图、 解锁进度和按键绑定。\n按“确定”后,游戏将删除所有数据并自动退出。
|
||||||
settings.clearsaves.confirm = 确定清除所有存档?
|
settings.clearsaves.confirm = 确定清除所有存档?
|
||||||
settings.clearsaves = 清除存档
|
settings.clearsaves = 清除存档
|
||||||
settings.clearresearch = 清除研究进度
|
settings.clearresearch = 清除研究进度
|
||||||
@@ -903,9 +946,10 @@ ability.unitspawn = {0}单位工厂
|
|||||||
ability.shieldregenfield = 护盾再生场
|
ability.shieldregenfield = 护盾再生场
|
||||||
ability.movelightning = 闪电助推器
|
ability.movelightning = 闪电助推器
|
||||||
ability.shieldarc = 弧形护盾
|
ability.shieldarc = 弧形护盾
|
||||||
|
ability.suppressionfield = 修复压制场
|
||||||
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
|
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
|
||||||
bar.onlycoredeposit = 仅核心可丢入资源
|
|
||||||
|
|
||||||
|
bar.onlycoredeposit = 仅核心可丢入资源
|
||||||
bar.drilltierreq = 需要更高级的钻头
|
bar.drilltierreq = 需要更高级的钻头
|
||||||
bar.noresources = 资源不足
|
bar.noresources = 资源不足
|
||||||
bar.corereq = 需要核心基座
|
bar.corereq = 需要核心基座
|
||||||
@@ -927,7 +971,7 @@ bar.liquid = 液体
|
|||||||
bar.heat = 热量
|
bar.heat = 热量
|
||||||
bar.instability = 不稳定性
|
bar.instability = 不稳定性
|
||||||
bar.heatamount = 热量: {0}
|
bar.heatamount = 热量: {0}
|
||||||
bar.heatpercent = 热量: {0} ({1}%)
|
bar.heatpercent = 热量: {0} ({1}%)
|
||||||
bar.power = 电力
|
bar.power = 电力
|
||||||
bar.progress = 制造进度
|
bar.progress = 制造进度
|
||||||
bar.loadprogress = 进度
|
bar.loadprogress = 进度
|
||||||
@@ -950,10 +994,10 @@ bullet.knockback = [stat]{0}[lightgray]击退
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x穿透
|
bullet.pierce = [stat]{0}[lightgray]x穿透
|
||||||
bullet.infinitepierce = [stat]无限穿透
|
bullet.infinitepierce = [stat]无限穿透
|
||||||
bullet.healpercent = [stat]{0}[lightgray]%修复
|
bullet.healpercent = [stat]{0}[lightgray]%修复
|
||||||
bullet.healamount = [stat]{0}[lightgray] 修复量
|
bullet.healamount = [stat]{0}[lightgray]修复量
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
||||||
bullet.reload = [stat]{0}[lightgray]x开火速率
|
bullet.reload = [stat]{0}%[lightgray]开火速率
|
||||||
bullet.range = [stat]{0}[lightgray] 射程(格)
|
bullet.range = [stat]{0}[lightgray]射程(格)
|
||||||
|
|
||||||
unit.blocks = 格
|
unit.blocks = 格
|
||||||
unit.blockssquared = 格²
|
unit.blockssquared = 格²
|
||||||
@@ -1059,7 +1103,7 @@ setting.hidedisplays.name = 不显示逻辑绘图
|
|||||||
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
|
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
|
||||||
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]!\n您确定要使游戏[scarlet]公开可见[]吗?
|
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]!\n您确定要使游戏[scarlet]公开可见[]吗?
|
||||||
public.beta = 请注意,测试版的游戏不能公开可见。
|
public.beta = 请注意,测试版的游戏不能公开可见。
|
||||||
uiscale.reset = UI缩放比例已更改。 \n点击“确定”接受更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
|
uiscale.reset = UI缩放比例已更改。\n点击“确定”接受更改。\n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
|
||||||
uiscale.cancel = 取消并退出
|
uiscale.cancel = 取消并退出
|
||||||
setting.bloom.name = 光效
|
setting.bloom.name = 光效
|
||||||
keybind.title = 重新绑定按键
|
keybind.title = 重新绑定按键
|
||||||
@@ -1083,6 +1127,7 @@ keybind.mouse_move.name = 单位跟随鼠标
|
|||||||
keybind.pan.name = 鼠标控制镜头
|
keybind.pan.name = 鼠标控制镜头
|
||||||
keybind.boost.name = 启动助推
|
keybind.boost.name = 启动助推
|
||||||
keybind.command_mode.name = 指挥模式
|
keybind.command_mode.name = 指挥模式
|
||||||
|
keybind.rebuild_select.name = 重建建筑
|
||||||
keybind.schematic_select.name = 框选建筑
|
keybind.schematic_select.name = 框选建筑
|
||||||
keybind.schematic_menu.name = 蓝图目录
|
keybind.schematic_menu.name = 蓝图目录
|
||||||
keybind.schematic_flip_x.name = 水平翻转
|
keybind.schematic_flip_x.name = 水平翻转
|
||||||
@@ -1108,6 +1153,8 @@ keybind.select.name = 选择/射击
|
|||||||
keybind.diagonal_placement.name = 斜线建造
|
keybind.diagonal_placement.name = 斜线建造
|
||||||
keybind.pick.name = 选择建筑
|
keybind.pick.name = 选择建筑
|
||||||
keybind.break_block.name = 拆除建筑
|
keybind.break_block.name = 拆除建筑
|
||||||
|
keybind.select_all_units = 选择所有单位
|
||||||
|
keybind.select_all_unit_factories = 选择所有单位工厂
|
||||||
keybind.deselect.name = 取消选择
|
keybind.deselect.name = 取消选择
|
||||||
keybind.pickupCargo.name = 拾取载荷
|
keybind.pickupCargo.name = 拾取载荷
|
||||||
keybind.dropCargo.name = 释放载荷
|
keybind.dropCargo.name = 释放载荷
|
||||||
@@ -1166,16 +1213,17 @@ rules.enemyCheat = 敌人(红队)无限资源
|
|||||||
rules.blockhealthmultiplier = 建筑生命倍率
|
rules.blockhealthmultiplier = 建筑生命倍率
|
||||||
rules.blockdamagemultiplier = 建筑伤害倍率
|
rules.blockdamagemultiplier = 建筑伤害倍率
|
||||||
rules.unitbuildspeedmultiplier = 单位生产速度倍率
|
rules.unitbuildspeedmultiplier = 单位生产速度倍率
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = 单位生产花费倍率
|
||||||
rules.unithealthmultiplier = 单位生命倍率
|
rules.unithealthmultiplier = 单位生命倍率
|
||||||
rules.unitdamagemultiplier = 单位伤害倍率
|
rules.unitdamagemultiplier = 单位伤害倍率
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = 太阳能发电倍率
|
rules.solarmultiplier = 太阳能发电倍率
|
||||||
rules.unitcapvariable = 核心可增加单位上限
|
rules.unitcapvariable = 核心可增加单位上限
|
||||||
rules.unitcap = 基础单位上限
|
rules.unitcap = 基础单位上限
|
||||||
rules.limitarea = 限制地图有效区域
|
rules.limitarea = 限制地图有效区域
|
||||||
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
||||||
rules.wavespacing = 波次间隔:[lightgray](秒)
|
rules.wavespacing = 波次间隔:[lightgray](秒)
|
||||||
rules.initialwavespacing = 第一波间隔:[lightgray] (秒)
|
rules.initialwavespacing = 第一波间隔:[lightgray](秒)
|
||||||
rules.buildcostmultiplier = 建造花费倍率
|
rules.buildcostmultiplier = 建造花费倍率
|
||||||
rules.buildspeedmultiplier = 建造速度倍率
|
rules.buildspeedmultiplier = 建造速度倍率
|
||||||
rules.deconstructrefundmultiplier = 拆除返还倍率
|
rules.deconstructrefundmultiplier = 拆除返还倍率
|
||||||
@@ -1210,7 +1258,8 @@ content.block.name = 建筑
|
|||||||
content.status.name = 状态效果
|
content.status.name = 状态效果
|
||||||
content.sector.name = 战役区块
|
content.sector.name = 战役区块
|
||||||
content.team.name = 派系
|
content.team.name = 派系
|
||||||
wallore = (墙)
|
|
||||||
|
wallore = (墙)
|
||||||
|
|
||||||
item.copper.name = 铜
|
item.copper.name = 铜
|
||||||
item.lead.name = 铅
|
item.lead.name = 铅
|
||||||
@@ -1285,6 +1334,7 @@ unit.scepter.name = 权杖
|
|||||||
unit.reign.name = 王座
|
unit.reign.name = 王座
|
||||||
unit.vela.name = 灾星
|
unit.vela.name = 灾星
|
||||||
unit.corvus.name = 死星
|
unit.corvus.name = 死星
|
||||||
|
|
||||||
unit.stell.name = 围护
|
unit.stell.name = 围护
|
||||||
unit.locus.name = 循迹
|
unit.locus.name = 循迹
|
||||||
unit.precept.name = 准绳
|
unit.precept.name = 准绳
|
||||||
@@ -1419,6 +1469,8 @@ block.distributor.name = 分配器
|
|||||||
block.sorter.name = 分类器
|
block.sorter.name = 分类器
|
||||||
block.inverted-sorter.name = 反向分类器
|
block.inverted-sorter.name = 反向分类器
|
||||||
block.message.name = 信息板
|
block.message.name = 信息板
|
||||||
|
block.reinforced-message.name = 强化信息板
|
||||||
|
block.world-message.name = 世界信息板
|
||||||
block.illuminator.name = 照明器
|
block.illuminator.name = 照明器
|
||||||
block.overflow-gate.name = 溢流门
|
block.overflow-gate.name = 溢流门
|
||||||
block.underflow-gate.name = 反向溢流门
|
block.underflow-gate.name = 反向溢流门
|
||||||
@@ -1479,7 +1531,6 @@ block.liquid-tank.name = 流体储罐
|
|||||||
block.liquid-container.name = 流体容器
|
block.liquid-container.name = 流体容器
|
||||||
block.liquid-junction.name = 流体交叉器
|
block.liquid-junction.name = 流体交叉器
|
||||||
block.bridge-conduit.name = 导管桥
|
block.bridge-conduit.name = 导管桥
|
||||||
|
|
||||||
block.rotary-pump.name = 回转泵
|
block.rotary-pump.name = 回转泵
|
||||||
block.thorium-reactor.name = 钍反应堆
|
block.thorium-reactor.name = 钍反应堆
|
||||||
block.mass-driver.name = 质量驱动器
|
block.mass-driver.name = 质量驱动器
|
||||||
@@ -1516,19 +1567,18 @@ block.payload-router.name = 载荷路由器
|
|||||||
block.duct.name = 物品管道
|
block.duct.name = 物品管道
|
||||||
block.duct-router.name = 物品管道路由器
|
block.duct-router.name = 物品管道路由器
|
||||||
block.duct-bridge.name = 物品管道桥
|
block.duct-bridge.name = 物品管道桥
|
||||||
block.payload-propulsion-tower.name = 载荷驱动器
|
block.large-payload-mass-driver.name = 大型载荷质量驱动器
|
||||||
block.payload-void.name = 载荷黑洞
|
block.payload-void.name = 载荷黑洞
|
||||||
block.payload-source.name = 载荷源
|
block.payload-source.name = 载荷源
|
||||||
block.disassembler.name = 解离机
|
block.disassembler.name = 解离机
|
||||||
block.silicon-crucible.name = 热能坩埚
|
block.silicon-crucible.name = 热能坩埚
|
||||||
block.overdrive-dome.name = 超速穹顶
|
block.overdrive-dome.name = 超速穹顶
|
||||||
block.interplanetary-accelerator.name = 行星际加速器
|
block.interplanetary-accelerator.name = 行星际加速器
|
||||||
|
|
||||||
block.constructor.name = 构筑器
|
block.constructor.name = 构筑器
|
||||||
block.constructor.description = 构筑 1x1 至 2x2 大小的方块。
|
block.constructor.description = 构筑 1x1 至 2x2 大小的方块。
|
||||||
block.large-constructor.name = 大型构筑器
|
block.large-constructor.name = 大型构筑器
|
||||||
block.large-constructor.description = 构筑 3x3 至 4x4 大小的方块。
|
block.large-constructor.description = 构筑 3x3 至 4x4 大小的方块。
|
||||||
block.deconstructor.name = 解构器
|
block.deconstructor.name = 大型解构器
|
||||||
block.deconstructor.description = 解构方块和单位,返还100%资源。
|
block.deconstructor.description = 解构方块和单位,返还100%资源。
|
||||||
block.payload-loader.name = 载荷装载器
|
block.payload-loader.name = 载荷装载器
|
||||||
block.payload-loader.description = 向载荷方块装载液体和物品。
|
block.payload-loader.description = 向载荷方块装载液体和物品。
|
||||||
@@ -1536,6 +1586,8 @@ block.payload-unloader.name = 载荷卸载器
|
|||||||
block.payload-unloader.description = 从载荷方块卸载液体和物品。
|
block.payload-unloader.description = 从载荷方块卸载液体和物品。
|
||||||
block.heat-source.name = 热量源
|
block.heat-source.name = 热量源
|
||||||
block.heat-source.description = 无限输出热量,仅限沙盒。
|
block.heat-source.description = 无限输出热量,仅限沙盒。
|
||||||
|
|
||||||
|
#埃里克尔
|
||||||
block.empty.name = 空
|
block.empty.name = 空
|
||||||
block.rhyolite-crater.name = 流纹岩坑
|
block.rhyolite-crater.name = 流纹岩坑
|
||||||
block.rough-rhyolite.name = 粗糙流纹岩
|
block.rough-rhyolite.name = 粗糙流纹岩
|
||||||
@@ -1558,6 +1610,7 @@ block.carbon-vent.name = 碳石喷口
|
|||||||
block.arkyic-vent.name = 芳石喷口
|
block.arkyic-vent.name = 芳石喷口
|
||||||
block.yellow-stone-vent.name = 黄石喷口
|
block.yellow-stone-vent.name = 黄石喷口
|
||||||
block.red-stone-vent.name = 红石喷口
|
block.red-stone-vent.name = 红石喷口
|
||||||
|
block.crystalline-vent.name = 晶石喷口
|
||||||
block.redmat.name = 红地垫
|
block.redmat.name = 红地垫
|
||||||
block.bluemat.name = 蓝地垫
|
block.bluemat.name = 蓝地垫
|
||||||
block.core-zone.name = 核心区
|
block.core-zone.name = 核心区
|
||||||
@@ -1596,8 +1649,8 @@ block.oxidation-chamber.name = 氧化室
|
|||||||
block.electric-heater.name = 电制热机
|
block.electric-heater.name = 电制热机
|
||||||
block.slag-heater.name = 矿渣制热机
|
block.slag-heater.name = 矿渣制热机
|
||||||
block.phase-heater.name = 相织制热机
|
block.phase-heater.name = 相织制热机
|
||||||
block.heat-redirector.name = 热传输机
|
block.heat-redirector.name = 热量传输机
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = 热量路由器
|
||||||
block.slag-incinerator.name = 矿渣焚化炉
|
block.slag-incinerator.name = 矿渣焚化炉
|
||||||
block.carbide-crucible.name = 碳化物坩埚
|
block.carbide-crucible.name = 碳化物坩埚
|
||||||
block.slag-centrifuge.name = 矿渣离心机
|
block.slag-centrifuge.name = 矿渣离心机
|
||||||
@@ -1660,7 +1713,7 @@ block.disperse.name = 驱离
|
|||||||
block.afflict.name = 劫难
|
block.afflict.name = 劫难
|
||||||
block.lustre.name = 光辉
|
block.lustre.name = 光辉
|
||||||
block.scathe.name = 创伤
|
block.scathe.name = 创伤
|
||||||
block.fabricator.name = Fabricator
|
block.fabricator.name = 重构厂
|
||||||
block.tank-refabricator.name = 坦克重构厂
|
block.tank-refabricator.name = 坦克重构厂
|
||||||
block.mech-refabricator.name = 机甲重构厂
|
block.mech-refabricator.name = 机甲重构厂
|
||||||
block.ship-refabricator.name = 飞船重构厂
|
block.ship-refabricator.name = 飞船重构厂
|
||||||
@@ -1670,7 +1723,7 @@ block.mech-assembler.name = 机甲组装厂
|
|||||||
block.reinforced-payload-conveyor.name = 强化载荷传送带
|
block.reinforced-payload-conveyor.name = 强化载荷传送带
|
||||||
block.reinforced-payload-router.name = 强化载荷路由器
|
block.reinforced-payload-router.name = 强化载荷路由器
|
||||||
block.payload-mass-driver.name = 载荷质量驱动器
|
block.payload-mass-driver.name = 载荷质量驱动器
|
||||||
block.small-deconstructor.name = 小型解构器
|
block.small-deconstructor.name = 解构器
|
||||||
block.canvas.name = 画板
|
block.canvas.name = 画板
|
||||||
block.world-processor.name = 世界处理器
|
block.world-processor.name = 世界处理器
|
||||||
block.world-cell.name = 世界内存元
|
block.world-cell.name = 世界内存元
|
||||||
@@ -1681,7 +1734,6 @@ block.prime-refabricator.name = 高级再重构工厂
|
|||||||
block.unit-repair-tower.name = 单位维修塔
|
block.unit-repair-tower.name = 单位维修塔
|
||||||
block.diffuse.name = 扩散
|
block.diffuse.name = 扩散
|
||||||
block.basic-assembler-module.name = 基本装配厂模块
|
block.basic-assembler-module.name = 基本装配厂模块
|
||||||
|
|
||||||
block.smite.name = 天谴
|
block.smite.name = 天谴
|
||||||
block.malign.name = 魔灵
|
block.malign.name = 魔灵
|
||||||
block.flux-reactor.name = 通量反应堆
|
block.flux-reactor.name = 通量反应堆
|
||||||
@@ -1695,57 +1747,103 @@ block.logic-display.name = 逻辑显示屏
|
|||||||
block.large-logic-display.name = 大型逻辑显示屏
|
block.large-logic-display.name = 大型逻辑显示屏
|
||||||
block.memory-cell.name = 内存元
|
block.memory-cell.name = 内存元
|
||||||
block.memory-bank.name = 内存库
|
block.memory-bank.name = 内存库
|
||||||
|
|
||||||
team.malis.name = 紫
|
team.malis.name = 紫
|
||||||
team.crux.name = 红
|
team.crux.name = 红
|
||||||
team.sharded.name = 黄
|
team.sharded.name = 黄
|
||||||
team.derelict.name = 灰
|
team.derelict.name = 灰
|
||||||
team.green.name = 绿
|
team.green.name = 绿
|
||||||
|
|
||||||
team.blue.name = 蓝
|
team.blue.name = 蓝
|
||||||
|
|
||||||
hint.skip = 跳过
|
hint.skip = 跳过
|
||||||
hint.desktopMove = 使用[accent][[WASD][]键移动。
|
hint.desktopMove = 使用[accent][[WASD][]键移动。
|
||||||
hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。
|
hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。
|
||||||
hint.mine = 接近\uf8c4铜矿并[accent]点击[]它们以手动开采。
|
|
||||||
hint.desktopShoot = [accent][[鼠标左键][]射击。
|
hint.desktopShoot = [accent][[鼠标左键][]射击。
|
||||||
hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。
|
hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。
|
||||||
hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
|
hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
|
||||||
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。 []
|
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。[]
|
||||||
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
|
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
|
||||||
hint.placeDrill = 选择右下角菜单中的\ue85e[accent]钻头[]分类,然后选择一个\uf870[accent]钻头[]并单击铜矿将其放置。
|
hint.breaking = 按住[accent]右键[]拖动以拆除建筑。
|
||||||
hint.placeDrill.mobile = 选择右下角菜单中的\ue85e[accent]钻头[]分类,然后选择一个\uf870[accent]钻头[],再点击铜矿将其放置。 \n\n点击右下角的\ue800[accent]勾[]以确认。
|
|
||||||
hint.placeConveyor = 传送带将物品从钻头运送到其他建筑中。 从\ue814[accent]运输[]分类选择\uf896[accent]传送带[]。 \n\n单击并拖动以连续放置传送带。 \n[accent]滚动鼠标滚轮[]以旋转方向。
|
|
||||||
hint.placeConveyor.mobile = 传送带将物品从钻头运送到其他建筑中。 从\ue814[accent]运输[]分类选择\uf896[accent]传送带[]。 \n\n长按一秒,然后拖动以连续放置传送带。
|
|
||||||
hint.placeTurret = 放置\uf861[accent]炮塔[]以抵御敌人,保卫你的核心。 \n\n炮塔需要弹药-\uf838铜。 \n使用传送带和钻头为它们供弹。
|
|
||||||
hint.breaking = [accent]鼠标右键[]拖动以拆除建筑。
|
|
||||||
hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动,可拆除范围内多个建筑。
|
hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动,可拆除范围内多个建筑。
|
||||||
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
|
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
|
||||||
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。
|
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。
|
||||||
hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。
|
hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。
|
||||||
hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。
|
hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。
|
||||||
hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]己方单位或炮塔进行控制。
|
hint.unitControl = 按住[accent][[L-ctrl][]键并[accent]点击[]己方单位或炮塔进行控制。
|
||||||
hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。
|
hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。
|
||||||
|
hint.unitSelectControl = 按[accent]L-shift[]键进入[accent]指挥模式[]以控制单位。\n在指挥模式下,点击并拖动框选单位。[accent]右键[]命令单位移动或攻击。
|
||||||
|
hint.unitSelectControl.mobile = 按左下角的[accent]指挥[]按钮进入[accent]指挥模式[]以控制单位。\n在指挥模式下,长按并拖动框选单位。[accent]点击[]命令单位移动或攻击。
|
||||||
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
||||||
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
||||||
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建筑复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
|
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选建筑以复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
|
||||||
|
hint.rebuildSelect = 按住[accent][[B][]用鼠标框选被摧毁的建筑以自动重建。
|
||||||
|
|
||||||
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
||||||
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
||||||
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
|
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
|
||||||
hint.payloadPickup = 按[accent][[[]键拾起小型建筑或单位作为载荷。
|
hint.payloadPickup = 按[accent][[[]键拾取小型建筑或单位作为载荷。
|
||||||
hint.payloadPickup.mobile = [accent]长按[]拾起一个小型建筑或单位作为载荷。
|
hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作为载荷。
|
||||||
hint.payloadDrop = 按[accent]][]键放下载荷。
|
hint.payloadDrop = 按[accent]][]键放下载荷。
|
||||||
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
|
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
|
||||||
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
|
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
|
||||||
hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。
|
hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。
|
||||||
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。
|
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。
|
||||||
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在[accent]初代核心[]上放置一个[accent]次代核心[]。 确保周围没有障碍物。
|
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在\uf869[accent]初代核心[]上放置一个\uf868[accent]次代核心[]。 确保周围没有障碍物。
|
||||||
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
|
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
|
||||||
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
||||||
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
|
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
|
||||||
hint.coopCampaign = 游玩他人主持的[accent]合作战役[]时,生产的资源也会被送入[accent]您自己的区块[]。 \n\n新科技也会同步解锁。
|
hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后右键点击某位置,由它制造的单位将会自动移动到那里。
|
||||||
hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下单击该单位工厂,然后右键单击某位置,由它制造的单位将会自动移动到那里。
|
|
||||||
hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。
|
hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。
|
||||||
|
|
||||||
|
gz.mine = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
|
||||||
|
gz.mine.mobile = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
|
||||||
|
gz.research = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。
|
||||||
|
gz.research.mobile = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。\n\n点击右下角的\ue800[accent]勾[]以确认。
|
||||||
|
gz.conveyors = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n点击并拖动以连续放置传送带。\n滚动[accent]鼠标滚轮[]以转向。
|
||||||
|
gz.conveyors.mobile = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n长按一秒,然后拖动以连续放置传送带。
|
||||||
|
gz.drills = 扩大挖掘规模。\n放置更多的机械钻头。\n挖掘100铜。
|
||||||
|
gz.lead = \uf837[accent]铅[]是另一种常用资源。\n用钻头挖掘铅矿。
|
||||||
|
gz.moveup = \ue804扩张以推进任务。
|
||||||
|
gz.turrets = 研究并放置2个\uf861[accent]双管[]保卫核心。\n双管需要传送带供给\uf838[accent]弹药[]。
|
||||||
|
gz.duoammo = 用传送带给双管供给[accent]铜[]。
|
||||||
|
gz.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf8ae[accent]铜墙[]。
|
||||||
|
gz.defend = 敌人来袭,准备防御。
|
||||||
|
gz.aa = 普通炮塔难以快速击落空中单位。\n\uf860[accent]分裂[]防空能力出色,但使用[accent]铅[]弹药。
|
||||||
|
gz.scatterammo = 用传送带给分裂供给[accent]铅[]。
|
||||||
|
gz.supplyturret = [accent]给炮塔供弹
|
||||||
|
gz.zone1 = 这是敌人的出生点。
|
||||||
|
gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
|
||||||
|
gz.zone3 = 波次即将开始。\n做好准备。
|
||||||
|
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
||||||
|
|
||||||
|
onset.mine = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
|
||||||
|
onset.mine.mobile = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。
|
||||||
|
onset.research = 打开\ue875科技树。\n研究\uf73e[accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
|
||||||
|
onset.bore = 研究并放置\uf741[accent]等离子钻机[]。\n它可以自动挖掘墙上的资源。
|
||||||
|
onset.power = 为了给等离子钻机提供[accent]电力[],研究并放置一个\uf73d[accent]激光节点[]。\n它会连接涡轮冷凝器与等离子钻机。
|
||||||
|
onset.ducts = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n点击并拖动以连续放置物品管道。\n滚动[accent]鼠标滚轮[]以转向。
|
||||||
|
onset.ducts.mobile = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n长按一秒,然后拖动以连续放置物品管道。
|
||||||
|
onset.moremine = 扩大挖掘规模。\n放置更多的等离子钻机,并用激光节点与物品管道来使它们正常工作。\n挖掘200铍。
|
||||||
|
onset.graphite = 要建造更高级的建筑,需要\uf835[accent]石墨[]。\n使用等离子钻机挖掘石墨。
|
||||||
|
onset.research2 = 开始研究[accent]工厂[]。\n研究\uf74d[accent]墙壁粉碎机[]和\uf779[accent]电弧硅炉[]。
|
||||||
|
onset.arcfurnace = 电弧硅炉需要\uf834[accent]沙[]与\uf835[accent]石墨[]以冶炼\uf82f[accent]硅[]。\n它也需要[accent]电力[]。
|
||||||
|
onset.crusher = 使用\uf74d[accent]墙壁粉碎机[]挖掘沙。
|
||||||
|
onset.fabricator = 使用[accent]单位[]探索地图,进行防御,发动攻击。\n研究并放置一个\uf6a2[accent]坦克制造厂[]。
|
||||||
|
onset.makeunit = 生产单位。\n点击"?"以显示生产单位所需资源。
|
||||||
|
onset.turrets = 使用单位防御很有效,但合理使用[accent]炮塔[]可以提供更好的防御力。\n放置一个\uf6eb[accent]撕裂[]。\n炮塔需要供给\uf748[accent]弹药[]。
|
||||||
|
onset.turretammo = 给炮塔供给[accent]铍[]。
|
||||||
|
onset.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf6ee[accent]铍墙[]。
|
||||||
|
onset.enemies = 敌人来袭,准备防御。
|
||||||
|
onset.attack = 敌军基地十分脆弱。 发动反攻。
|
||||||
|
onset.cores = 你可以在[accent]核心地块[]上建造新的核心。\n新核心的功能类似于前沿基地,且与其他核心共享资源仓库。\n放置一个\uf725核心。
|
||||||
|
onset.detect = 敌军将在2分钟内发现你。\n设立防御,挖掘矿物,并建造生产设施。
|
||||||
|
|
||||||
|
split.pickup = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(默认使用[拾取,]放下载荷)
|
||||||
|
split.pickup.mobile = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(长按以拾取或放下载荷)
|
||||||
|
split.acquire = 你需要获取钨来生产单位。
|
||||||
|
split.build = 单位必须被运输到墙的另一侧。\n在墙壁两侧各放置一个[accent]载荷质量驱动器[]。\n点击其中一个,然后点击另一个以连接它们。
|
||||||
|
split.container = 与强化容器类似,单位也可以使用[accent]载荷质量驱动器[]运输。\n在载荷质量驱动器旁放置单位制造厂以向其装载单位,然后将单位运输到墙的另一侧,摧毁敌方基地。
|
||||||
|
|
||||||
item.copper.description = 用于建造大多数建筑,或作为弹药使用。
|
item.copper.description = 用于建造大多数建筑,或作为弹药使用。
|
||||||
item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。
|
item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。
|
||||||
item.lead.description = 用于建造液体输送和电力相关的建筑。
|
item.lead.description = 用于建造液体输送和电力相关的建筑。
|
||||||
@@ -1767,6 +1865,8 @@ item.spore-pod.description = 用于转化成石油、 爆炸混合物或作为
|
|||||||
item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。
|
item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。
|
||||||
item.blast-compound.description = 用作炸弹或爆炸性弹药。
|
item.blast-compound.description = 用作炸弹或爆炸性弹药。
|
||||||
item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。
|
item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。
|
||||||
|
|
||||||
|
#埃里克尔
|
||||||
item.beryllium.description = 用于埃里克尔的多种建筑和弹药。
|
item.beryllium.description = 用于埃里克尔的多种建筑和弹药。
|
||||||
item.tungsten.description = 用于钻头、 装甲和弹药。 用于建造更先进的建筑。
|
item.tungsten.description = 用于钻头、 装甲和弹药。 用于建造更先进的建筑。
|
||||||
item.oxide.description = 用作热导体和绝缘体。
|
item.oxide.description = 用作热导体和绝缘体。
|
||||||
@@ -1776,6 +1876,8 @@ liquid.water.description = 用于冷却机器和废物处理。
|
|||||||
liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。
|
liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。
|
||||||
liquid.oil.description = 用于先进材料生产和喷射类武器。
|
liquid.oil.description = 用于先进材料生产和喷射类武器。
|
||||||
liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
|
liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
|
||||||
|
|
||||||
|
#埃里克尔
|
||||||
liquid.arkycite.description = 用于发电和合成材料的化学反应。
|
liquid.arkycite.description = 用于发电和合成材料的化学反应。
|
||||||
liquid.ozone.description = 用作材料生产的氧化剂和燃料。 有一定爆炸性。
|
liquid.ozone.description = 用作材料生产的氧化剂和燃料。 有一定爆炸性。
|
||||||
liquid.hydrogen.description = 用于资源开采、 单位生产和结构修复。 易燃。
|
liquid.hydrogen.description = 用于资源开采、 单位生产和结构修复。 易燃。
|
||||||
@@ -1788,6 +1890,8 @@ block.derelict = \uf77e[lightgray]废墟
|
|||||||
block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。
|
block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。
|
||||||
block.illuminator.description = 提供照明。
|
block.illuminator.description = 提供照明。
|
||||||
block.message.description = 保存文字信息,用于队友间进行交流。
|
block.message.description = 保存文字信息,用于队友间进行交流。
|
||||||
|
block.reinforced-message.description = 保存文字信息,用于队友间进行交流。
|
||||||
|
block.world-message.description = 一个用于制图的信息板。 无法被摧毁。
|
||||||
block.graphite-press.description = 将煤炭压缩为石墨。
|
block.graphite-press.description = 将煤炭压缩为石墨。
|
||||||
block.multi-press.description = 将煤炭压缩为石墨,需要水进行冷却。
|
block.multi-press.description = 将煤炭压缩为石墨,需要水进行冷却。
|
||||||
block.silicon-smelter.description = 将沙和煤炭精炼为硅。
|
block.silicon-smelter.description = 将沙和煤炭精炼为硅。
|
||||||
@@ -1850,7 +1954,7 @@ block.rotary-pump.description = 泵送液体,需要电力。
|
|||||||
block.impulse-pump.description = 泵送液体。
|
block.impulse-pump.description = 泵送液体。
|
||||||
block.conduit.description = 向前传输液体。 与泵或者其他导管联合使用。
|
block.conduit.description = 向前传输液体。 与泵或者其他导管联合使用。
|
||||||
block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。
|
block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。
|
||||||
block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄露。
|
block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄漏。
|
||||||
block.liquid-router.description = 接受一个方向的液体输入,并平均输出到其他3个方向。 可以储存一定量的液体。
|
block.liquid-router.description = 接受一个方向的液体输入,并平均输出到其他3个方向。 可以储存一定量的液体。
|
||||||
block.liquid-container.description = 储存数量可观的液体,并像液体路由器一样朝各个方向输出液体。
|
block.liquid-container.description = 储存数量可观的液体,并像液体路由器一样朝各个方向输出液体。
|
||||||
block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。
|
block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。
|
||||||
@@ -1928,11 +2032,13 @@ block.logic-processor.description = 循环运行一系列逻辑指令,可用
|
|||||||
block.hyper-processor.description = 循环运行一系列逻辑指令,可用于控制单位和建筑物。 比逻辑处理器更快。
|
block.hyper-processor.description = 循环运行一系列逻辑指令,可用于控制单位和建筑物。 比逻辑处理器更快。
|
||||||
block.memory-cell.description = 存储处理器的信息。
|
block.memory-cell.description = 存储处理器的信息。
|
||||||
block.memory-bank.description = 存储处理器的信息。 容量更大。
|
block.memory-bank.description = 存储处理器的信息。 容量更大。
|
||||||
block.logic-display.description = 显示处理器中绘制的各种图形。
|
block.logic-display.description = 显示处理器中绘制的各种图像。
|
||||||
block.large-logic-display.description = 显示处理器中绘制的各种图形。
|
block.large-logic-display.description = 显示处理器中绘制的各种图像。
|
||||||
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
|
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
|
||||||
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
|
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
|
||||||
block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
|
block.payload-propulsion-tower.description = 远距离载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
|
||||||
|
|
||||||
|
#埃里克尔
|
||||||
block.core-bastion.description = 基地的核心。 拥有装甲。 一旦被摧毁,此区块就会丢失。
|
block.core-bastion.description = 基地的核心。 拥有装甲。 一旦被摧毁,此区块就会丢失。
|
||||||
block.core-citadel.description = 基地的核心。 装甲优良。 容量比城堡核心更大。
|
block.core-citadel.description = 基地的核心。 装甲优良。 容量比城堡核心更大。
|
||||||
block.core-acropolis.description = 基地的核心。 装甲极佳。 容量比堡垒核心更大。
|
block.core-acropolis.description = 基地的核心。 装甲极佳。 容量比堡垒核心更大。
|
||||||
@@ -1942,23 +2048,23 @@ block.sublimate.description = 向敌人持续喷射火焰。 穿透敌方装甲
|
|||||||
block.titan.description = 向地面敌人发射巨大的爆炸炮弹。 需要氢气。
|
block.titan.description = 向地面敌人发射巨大的爆炸炮弹。 需要氢气。
|
||||||
block.afflict.description = 向敌人发射巨大的带电碎片弹。 需要热量。
|
block.afflict.description = 向敌人发射巨大的带电碎片弹。 需要热量。
|
||||||
block.disperse.description = 向空中敌人发射高射炮弹。
|
block.disperse.description = 向空中敌人发射高射炮弹。
|
||||||
block.lustre.description = 向敌人发射慢速单目标的激光。
|
block.lustre.description = 向敌人发射慢速单目标激光。
|
||||||
block.scathe.description = 向远距离地面敌人发射威力强大的导弹。
|
block.scathe.description = 向地面敌人发射威力强大的远程导弹。
|
||||||
block.smite.description = 向敌人发射放电穿透子弹。
|
block.smite.description = 向敌人发射放电穿透子弹。
|
||||||
block.malign.description = 向敌方发射一连串的激光导弹。 需要大量的热量。
|
block.malign.description = 向敌方发射一连串的激光导弹。 需要大量热量。
|
||||||
block.silicon-arc-furnace.description = 将沙和石墨精炼成硅。
|
block.silicon-arc-furnace.description = 将沙和石墨精炼成硅。
|
||||||
block.oxidation-chamber.description = 将铍和臭氧转化为氧化物。 副产出热量。
|
block.oxidation-chamber.description = 将铍和臭氧转化为氧化物。 副产出热量。
|
||||||
block.electric-heater.description = 加热朝向的建筑。 需要大量电力。
|
block.electric-heater.description = 加热朝向的建筑。 需要大量电力。
|
||||||
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
|
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
|
||||||
block.phase-heater.description = 加热朝向的建筑。 需要相织布。
|
block.phase-heater.description = 加热朝向的建筑。 需要相织布。
|
||||||
block.heat-redirector.description = 将累积的热量传输到其他建筑。
|
block.heat-redirector.description = 将累积的热量传输到其他建筑。
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = 将累积的热量平均分配到其它3个方向。
|
||||||
block.electrolyzer.description = 将水电解为氢和臭氧气体。
|
block.electrolyzer.description = 将水电解为氢和臭氧气体。
|
||||||
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
|
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
|
||||||
block.surge-crucible.description = 将矿渣和硅合成巨浪合金。 需要热量。
|
block.surge-crucible.description = 用矿渣和硅合成巨浪合金。 需要热量。
|
||||||
block.phase-synthesizer.description = 将钍、沙子和臭氧合成相织布。 需要热量。
|
block.phase-synthesizer.description = 用钍、 沙子和臭氧合成相织布。 需要热量。
|
||||||
block.carbide-crucible.description = 将石墨和钨熔化为碳化物。 需要热量。
|
block.carbide-crucible.description = 将石墨和钨熔炼为碳化物。 需要热量。
|
||||||
block.cyanogen-synthesizer.description = 将芳油和石墨合成氰。 需要热量。
|
block.cyanogen-synthesizer.description = 用芳油和石墨合成氰气。 需要热量。
|
||||||
block.slag-incinerator.description = 焚烧稳定的物品和液体。 需要矿渣。
|
block.slag-incinerator.description = 焚烧稳定的物品和液体。 需要矿渣。
|
||||||
block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗电力。
|
block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗电力。
|
||||||
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
|
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
|
||||||
@@ -1981,7 +2087,7 @@ block.carbide-wall.description = 保护己方建筑,挡下敌方炮弹。
|
|||||||
block.carbide-wall-large.description = 保护己方建筑,挡下敌方炮弹。
|
block.carbide-wall-large.description = 保护己方建筑,挡下敌方炮弹。
|
||||||
block.reinforced-surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
block.reinforced-surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
||||||
block.reinforced-surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
block.reinforced-surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
||||||
block.shielded-wall.description = 保护己方建筑,挡下敌方炮弹。 创建一个力场,并在通电时吸收大部分炮弹。 需要电力。
|
block.shielded-wall.description = 保护己方建筑,挡下敌方炮弹。 创建一个力场,并在通电时吸收大部分炮弹。 可以传导电力。
|
||||||
block.blast-door.description = 当己方地面单位在范围内时自动打开的墙。 无法手动控制。
|
block.blast-door.description = 当己方地面单位在范围内时自动打开的墙。 无法手动控制。
|
||||||
block.duct.description = 向前运输物品。 只能存储一个物品。
|
block.duct.description = 向前运输物品。 只能存储一个物品。
|
||||||
block.armored-duct.description = 向前运输物品。 不接受侧面的非管道输入。
|
block.armored-duct.description = 向前运输物品。 不接受侧面的非管道输入。
|
||||||
@@ -1991,8 +2097,8 @@ block.duct-bridge.description = 跨越任意地形或建筑物传输物品。
|
|||||||
block.duct-unloader.description = 从背后的建筑卸载指定物品。 无法从核心卸载。
|
block.duct-unloader.description = 从背后的建筑卸载指定物品。 无法从核心卸载。
|
||||||
block.underflow-duct.description = 与溢流管道相反。 当两侧均堵塞时才向前运输。
|
block.underflow-duct.description = 与溢流管道相反。 当两侧均堵塞时才向前运输。
|
||||||
block.reinforced-liquid-junction.description = 两条交叉强化导管的桥梁。
|
block.reinforced-liquid-junction.description = 两条交叉强化导管的桥梁。
|
||||||
block.surge-conveyor.description = 打包物品进行运输。 可以用电力加速。 需要电力。
|
block.surge-conveyor.description = 打包物品进行运输。 可以用电力加速。 可以传导电力。
|
||||||
block.surge-router.description = 从合金传送带上的物品平均分配到其它3个方向。 可以用电力加速。 需要电力。
|
block.surge-router.description = 将合金传送带上的物品平均分配到其它3个方向。 可以用电力加速。 可以传导电力。
|
||||||
block.unit-cargo-loader.description = 建造货运无人机。 无人机通过需求自动将物品分配到单位物流卸载点。
|
block.unit-cargo-loader.description = 建造货运无人机。 无人机通过需求自动将物品分配到单位物流卸载点。
|
||||||
block.unit-cargo-unload-point.description = 作为货运无人机的卸货点。接受需求的物品。
|
block.unit-cargo-unload-point.description = 作为货运无人机的卸货点。接受需求的物品。
|
||||||
block.beam-node.description = 向其他互相垂直的节点传输电力。 存储少量电力。
|
block.beam-node.description = 向其他互相垂直的节点传输电力。 存储少量电力。
|
||||||
@@ -2001,7 +2107,7 @@ block.turbine-condenser.description = 当放置在喷口上时产生电力。
|
|||||||
block.chemical-combustion-chamber.description = 利用芳油和臭氧发电。
|
block.chemical-combustion-chamber.description = 利用芳油和臭氧发电。
|
||||||
block.pyrolysis-generator.description = 使用矿渣热解芳油产生大量电力。 同时产生水。
|
block.pyrolysis-generator.description = 使用矿渣热解芳油产生大量电力。 同时产生水。
|
||||||
block.flux-reactor.description = 在加热时产生大量电力。 需要氰气作为稳定剂。 电力输出和氰气需求与热量输入成比例。\n如果提供的氰气不足则会爆炸。
|
block.flux-reactor.description = 在加热时产生大量电力。 需要氰气作为稳定剂。 电力输出和氰气需求与热量输入成比例。\n如果提供的氰气不足则会爆炸。
|
||||||
block.neoplasia-reactor.description = 利用芳油、水和相织物产生大量电力。 同时产生热量和危险的瘤液。\n如果瘤液未通过导管从反应堆中移除,则会剧烈爆炸。
|
block.neoplasia-reactor.description = 利用芳油、 水和相织布产生大量电力。 同时产生热量和危险的瘤液。\n如果瘤液未通过导管从反应堆中移除,则会剧烈爆炸。
|
||||||
block.build-tower.description = 自动重建范围内的建筑,并在其他单位进行建造时提供协助。
|
block.build-tower.description = 自动重建范围内的建筑,并在其他单位进行建造时提供协助。
|
||||||
block.regen-projector.description = 在方形范围内缓慢修复己方建筑。 需要氢气。
|
block.regen-projector.description = 在方形范围内缓慢修复己方建筑。 需要氢气。
|
||||||
block.reinforced-container.description = 少量存储各种类型的物品。 可使用卸载器卸载物品。 不会增加核心存储容量。
|
block.reinforced-container.description = 少量存储各种类型的物品。 可使用卸载器卸载物品。 不会增加核心存储容量。
|
||||||
@@ -2021,13 +2127,15 @@ block.small-deconstructor.description = 解构方块和单位,返还100%资源
|
|||||||
block.reinforced-payload-conveyor.description = 向前运输载荷。
|
block.reinforced-payload-conveyor.description = 向前运输载荷。
|
||||||
block.reinforced-payload-router.description = 将载荷向3个方向轮流输出。设置载荷时可用作分类器。
|
block.reinforced-payload-router.description = 将载荷向3个方向轮流输出。设置载荷时可用作分类器。
|
||||||
block.payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它载荷质量驱动器发射载荷。
|
block.payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它载荷质量驱动器发射载荷。
|
||||||
|
block.large-payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它大型载荷质量驱动器发射载荷。
|
||||||
block.unit-repair-tower.description = 修复附近的所有单位。 需要臭氧。
|
block.unit-repair-tower.description = 修复附近的所有单位。 需要臭氧。
|
||||||
block.radar.description = 逐渐发现大范围内的地形和敌人单位。 需要电力。
|
block.radar.description = 逐渐发现大范围内的地形和敌人单位。 需要电力。
|
||||||
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。 需要氰。
|
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。 需要氰气。
|
||||||
|
block.canvas.description = 显示使用预定义的调色板绘制的图像。 可手动编辑。
|
||||||
|
|
||||||
unit.dagger.description = 向敌人发射标准子弹。
|
unit.dagger.description = 向敌人发射标准子弹。
|
||||||
unit.mace.description = 向敌人喷射火焰。
|
unit.mace.description = 向敌人喷射火焰。
|
||||||
unit.fortress.description = 向地面敌人发射远距火炮。
|
unit.fortress.description = 向地面敌人发射远程火炮。
|
||||||
unit.scepter.description = 向敌人快速发射带电子弹。
|
unit.scepter.description = 向敌人快速发射带电子弹。
|
||||||
unit.reign.description = 向敌人快速发射大型穿透子弹。
|
unit.reign.description = 向敌人快速发射大型穿透子弹。
|
||||||
unit.nova.description = 发射激光弹攻击敌人并修复己方建筑。 能够助推。
|
unit.nova.description = 发射激光弹攻击敌人并修复己方建筑。 能够助推。
|
||||||
@@ -2052,7 +2160,7 @@ unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建
|
|||||||
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
|
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
|
||||||
unit.risso.description = 向敌人发射一串导弹和子弹。
|
unit.risso.description = 向敌人发射一串导弹和子弹。
|
||||||
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
||||||
unit.bryde.description = 向敌人发射远距炮弹和导弹。
|
unit.bryde.description = 向敌人发射远程炮弹和导弹。
|
||||||
unit.sei.description = 向敌人发射一串导弹和穿甲弹。
|
unit.sei.description = 向敌人发射一串导弹和穿甲弹。
|
||||||
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
|
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
|
||||||
unit.alpha.description = 保护初代核心,可建造建筑。
|
unit.alpha.description = 保护初代核心,可建造建筑。
|
||||||
@@ -2063,21 +2171,23 @@ unit.oxynoe.description = 向敌人发射火焰束,并修复己方建筑。
|
|||||||
unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。
|
unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。
|
||||||
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。
|
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。
|
||||||
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台,能熔化靠近的敌人。
|
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台,能熔化靠近的敌人。
|
||||||
|
|
||||||
|
#埃里克尔
|
||||||
unit.stell.description = 向敌人发射普通子弹。
|
unit.stell.description = 向敌人发射普通子弹。
|
||||||
unit.locus.description = 向敌人交替发射子弹。
|
unit.locus.description = 向敌人交替发射子弹。
|
||||||
unit.precept.description = 向敌人发射穿透性集束子弹。
|
unit.precept.description = 向敌人发射穿透性集束子弹。
|
||||||
unit.vanquish.description = 向敌人发射大型穿透性分裂子弹。
|
unit.vanquish.description = 向敌人发射大型穿透性分裂子弹。
|
||||||
unit.conquer.description = 向敌人发射大量穿透性子弹。
|
unit.conquer.description = 向敌人发射大量大型穿透性子弹。
|
||||||
unit.merui.description = 向地面敌人发射远程火炮。 可以跨越大多数地形。
|
unit.merui.description = 向地面敌人发射远程火炮。 可以跨越大多数地形。
|
||||||
unit.cleroi.description = 向敌人发射双发炮弹。 搭载一台单点防御炮塔,能够防御来袭的子弹。 可以跨越大多数地形。
|
unit.cleroi.description = 向敌人发射双发炮弹。 搭载一台单点防御炮塔,能够防御来袭的子弹。 可以跨越大多数地形。
|
||||||
unit.anthicus.description = 向敌人远距离发射追踪导弹。 可以跨越大多数地形。
|
unit.anthicus.description = 向敌人发射远程追踪导弹。 可以跨越大多数地形。
|
||||||
unit.tecta.description = 向敌人发射等离子追踪导弹。 用它前方的护盾保护自己。 可以跨越大多数地形。
|
unit.tecta.description = 向敌人发射等离子追踪导弹。 用它前方的护盾保护自己。 可以跨越大多数地形。
|
||||||
unit.collaris.description = 向敌人远距离发射分裂火炮。 可以跨越大多数地形。
|
unit.collaris.description = 向敌人发射远程分裂火炮。 可以跨越大多数地形。
|
||||||
unit.elude.description = 向敌人发射螺旋状追踪子弹。 可以在液体上悬浮。
|
unit.elude.description = 向敌人发射螺旋状追踪子弹。 可以在液体上悬浮。
|
||||||
unit.avert.description = 向敌人发射螺旋状扭曲子弹。
|
unit.avert.description = 向敌人发射螺旋状扭曲子弹。
|
||||||
unit.obviate.description = 向敌人发射螺旋状闪电球。
|
unit.obviate.description = 向敌人发射螺旋状闪电球。
|
||||||
unit.quell.description = 向敌人远距离发射追踪导弹。 能够压制敌方修复建筑。
|
unit.quell.description = 向敌人发射远程追踪导弹。 能够压制敌方修复建筑。
|
||||||
unit.disrupt.description = 向敌人远距离发射压制性追踪导弹。 能够压制敌方修复建筑。
|
unit.disrupt.description = 向敌人发射远程压制性追踪导弹。 能够压制敌方修复建筑。
|
||||||
unit.evoke.description = 保护城堡核心,可建造建筑。 使用激光束修复建筑。
|
unit.evoke.description = 保护城堡核心,可建造建筑。 使用激光束修复建筑。
|
||||||
unit.incite.description = 保护堡垒核心,可建造建筑。 使用激光束修复建筑。
|
unit.incite.description = 保护堡垒核心,可建造建筑。 使用激光束修复建筑。
|
||||||
unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对激光束修复建筑。
|
unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对激光束修复建筑。
|
||||||
@@ -2189,7 +2299,7 @@ lenum.acos = 反余弦(角度制)
|
|||||||
lenum.atan = 反正切(角度制)
|
lenum.atan = 反正切(角度制)
|
||||||
|
|
||||||
#not a typo, look up 'range notation'(括号不配非笔误,实乃区间表示法)
|
#not a typo, look up 'range notation'(括号不配非笔误,实乃区间表示法)
|
||||||
lenum.rand = 取 [0, 参数) 范围内的一个随机数
|
lenum.rand = 取 [0, 参数)范围内的一个随机数
|
||||||
lenum.log = 自然对数(ln)
|
lenum.log = 自然对数(ln)
|
||||||
lenum.log10 = 以10为底的对数
|
lenum.log10 = 以10为底的对数
|
||||||
lenum.noise = 二维单形噪声
|
lenum.noise = 二维单形噪声
|
||||||
@@ -2225,13 +2335,13 @@ sensor.in = 所获取数据的建筑或单位
|
|||||||
radar.from = 以哪个建筑为中心展开搜寻\n搜寻距离受限于该建筑的感知范围
|
radar.from = 以哪个建筑为中心展开搜寻\n搜寻距离受限于该建筑的感知范围
|
||||||
radar.target = 筛选搜寻的单位类型
|
radar.target = 筛选搜寻的单位类型
|
||||||
radar.and = 额外的筛选条件
|
radar.and = 额外的筛选条件
|
||||||
radar.order = 排序方式:1/true 从小到大,0/false 反之
|
radar.order = 排序方式:1/true从小到大,0/false反之
|
||||||
radar.sort = 排序标准
|
radar.sort = 排序标准
|
||||||
radar.output = 找到的单位存入此变量
|
radar.output = 找到的单位存入此变量
|
||||||
|
|
||||||
unitradar.target = 筛选搜寻的单位类型
|
unitradar.target = 筛选搜寻的单位类型
|
||||||
unitradar.and = 额外的筛选条件
|
unitradar.and = 额外的筛选条件
|
||||||
unitradar.order = 排序方式:1/true 从小到大,0/false 反之
|
unitradar.order = 排序方式:1/true从小到大,0/false反之
|
||||||
unitradar.sort = 排序标准
|
unitradar.sort = 排序标准
|
||||||
unitradar.output = 找到的单位存入此变量
|
unitradar.output = 找到的单位存入此变量
|
||||||
|
|
||||||
|
|||||||
@@ -144,10 +144,17 @@ mod.multiplayer.compatible = [gray]與多人模式相容
|
|||||||
mod.disable = 禁用
|
mod.disable = 禁用
|
||||||
mod.content = 內容:
|
mod.content = 內容:
|
||||||
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
||||||
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]和 V7 不相容(最低版本要求:136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]缺少依賴關係:{0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]內容錯誤
|
mod.erroredcontent = [scarlet]內容錯誤
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = 載入內容時發生錯誤
|
mod.errors = 載入內容時發生錯誤
|
||||||
mod.noerrorplay = [scarlet]你使用了有問題的模組。[] 遊戲前請先停用相關模組或修正問題。
|
mod.noerrorplay = [scarlet]你使用了有問題的模組。[] 遊戲前請先停用相關模組或修正問題。
|
||||||
mod.nowdisabled = [scarlet]「{0}」模組缺少依賴關係:[accent] {1}\n[lightgray]必須先下載這些模組。\n此模組將被自動停用。
|
mod.nowdisabled = [scarlet]「{0}」模組缺少依賴關係:[accent] {1}\n[lightgray]必須先下載這些模組。\n此模組將被自動停用。
|
||||||
@@ -178,8 +185,8 @@ available = 可研究新科技!
|
|||||||
unlock.incampaign = <在戰役中解鎖>
|
unlock.incampaign = <在戰役中解鎖>
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]完成
|
completed = [accent]完成
|
||||||
techtree = 科技樹
|
techtree = 科技樹
|
||||||
techtree.select = 選擇科技樹
|
techtree.select = 選擇科技樹
|
||||||
@@ -281,6 +288,7 @@ server.invalidport = 無效的連接埠!
|
|||||||
server.error = [crimson]建立伺服器時發生錯誤。
|
server.error = [crimson]建立伺服器時發生錯誤。
|
||||||
save.new = 新存檔
|
save.new = 新存檔
|
||||||
save.overwrite = 您確定要覆寫存檔嗎?
|
save.overwrite = 您確定要覆寫存檔嗎?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = 覆寫
|
overwrite = 覆寫
|
||||||
save.none = 找不到存檔!
|
save.none = 找不到存檔!
|
||||||
savefail = 存檔失敗!
|
savefail = 存檔失敗!
|
||||||
@@ -348,6 +356,8 @@ pausebuilding = [accent][[{0}][]暫停建造
|
|||||||
resumebuilding = [scarlet][[{0}][]繼續建造
|
resumebuilding = [scarlet][[{0}][]繼續建造
|
||||||
enablebuilding = [scarlet][[{0}][]啟用建造
|
enablebuilding = [scarlet][[{0}][]啟用建造
|
||||||
showui = 已隱藏介面。\n按[accent][[{0}][]顯示介面。
|
showui = 已隱藏介面。\n按[accent][[{0}][]顯示介面。
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]第{0}波
|
wave = [accent]第{0}波
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]將於{0}秒後抵達
|
wave.waiting = [lightgray]將於{0}秒後抵達
|
||||||
@@ -432,6 +442,7 @@ waves.max = 最大單位數
|
|||||||
waves.guardian = 守衛者
|
waves.guardian = 守衛者
|
||||||
waves.preview = 預覽
|
waves.preview = 預覽
|
||||||
waves.edit = 編輯……
|
waves.edit = 編輯……
|
||||||
|
waves.random = Random
|
||||||
waves.copy = 複製到剪貼簿
|
waves.copy = 複製到剪貼簿
|
||||||
waves.load = 從剪貼簿載入
|
waves.load = 從剪貼簿載入
|
||||||
waves.invalid = 剪貼簿中的波次無效。
|
waves.invalid = 剪貼簿中的波次無效。
|
||||||
@@ -644,6 +655,9 @@ resources.max = 最大
|
|||||||
bannedblocks = 禁用方塊
|
bannedblocks = 禁用方塊
|
||||||
objectives = 目標
|
objectives = 目標
|
||||||
bannedunits = 禁用單位
|
bannedunits = 禁用單位
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = 全部加入
|
addall = 全部加入
|
||||||
launch.from = 發射來源:[accent]{0}
|
launch.from = 發射來源:[accent]{0}
|
||||||
launch.capacity = 發射物品容量:[accent]{0}
|
launch.capacity = 發射物品容量:[accent]{0}
|
||||||
@@ -668,6 +682,8 @@ weather.snow.name = 雪
|
|||||||
weather.sandstorm.name = 沙塵暴
|
weather.sandstorm.name = 沙塵暴
|
||||||
weather.sporestorm.name = 孢子風暴
|
weather.sporestorm.name = 孢子風暴
|
||||||
weather.fog.name = 霧
|
weather.fog.name = 霧
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = 地區
|
sectorlist = 地區
|
||||||
sectorlist.attacked = {0} 遭受攻擊
|
sectorlist.attacked = {0} 遭受攻擊
|
||||||
@@ -752,6 +768,8 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀
|
|||||||
sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
|
sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
|
||||||
sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。
|
sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。
|
||||||
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = 著陸點
|
sector.onset.name = 著陸點
|
||||||
sector.aegis.name = 神盾
|
sector.aegis.name = 神盾
|
||||||
@@ -764,6 +782,12 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
|
||||||
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
|
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
|
||||||
sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。
|
sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。
|
||||||
@@ -771,9 +795,17 @@ sector.lake.description = 本地區的熔渣湖嚴重限縮普通單位的機動
|
|||||||
sector.intersect.description = 掃描顯示本區域會在降落後遭受多面攻擊。快速築起防禦,加速擴張。必須建造\n [accent]機甲[] 單位通過陡峭的地形。
|
sector.intersect.description = 掃描顯示本區域會在降落後遭受多面攻擊。快速築起防禦,加速擴張。必須建造\n [accent]機甲[] 單位通過陡峭的地形。
|
||||||
sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]。
|
sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]。
|
||||||
sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。
|
sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = 燃燒
|
status.burning.name = 燃燒
|
||||||
status.freezing.name = 凍結
|
status.freezing.name = 凍結
|
||||||
@@ -910,6 +942,7 @@ ability.unitspawn = {0}工廠
|
|||||||
ability.shieldregenfield = 護盾充能力場
|
ability.shieldregenfield = 護盾充能力場
|
||||||
ability.movelightning = 移動閃電
|
ability.movelightning = 移動閃電
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
|
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
|
||||||
|
|
||||||
bar.onlycoredeposit = 僅允許向核心放置物品
|
bar.onlycoredeposit = 僅允許向核心放置物品
|
||||||
@@ -1090,6 +1123,7 @@ keybind.mouse_move.name = 跟隨滑鼠
|
|||||||
keybind.pan.name = 平移鏡頭
|
keybind.pan.name = 平移鏡頭
|
||||||
keybind.boost.name = 加速
|
keybind.boost.name = 加速
|
||||||
keybind.command_mode.name = 指揮模式
|
keybind.command_mode.name = 指揮模式
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = 選擇區域
|
keybind.schematic_select.name = 選擇區域
|
||||||
keybind.schematic_menu.name = 藍圖目錄
|
keybind.schematic_menu.name = 藍圖目錄
|
||||||
keybind.schematic_flip_x.name = X軸翻轉
|
keybind.schematic_flip_x.name = X軸翻轉
|
||||||
@@ -1115,6 +1149,8 @@ keybind.select.name = 選取
|
|||||||
keybind.diagonal_placement.name = 對角線放置
|
keybind.diagonal_placement.name = 對角線放置
|
||||||
keybind.pick.name = 選擇方塊
|
keybind.pick.name = 選擇方塊
|
||||||
keybind.break_block.name = 移除方塊
|
keybind.break_block.name = 移除方塊
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = 取消選取
|
keybind.deselect.name = 取消選取
|
||||||
keybind.pickupCargo.name = 撿起貨物
|
keybind.pickupCargo.name = 撿起貨物
|
||||||
keybind.dropCargo.name = 丟棄貨物
|
keybind.dropCargo.name = 丟棄貨物
|
||||||
@@ -1176,6 +1212,7 @@ rules.unitbuildspeedmultiplier = 單位建設速度加成
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = 單位血量加成
|
rules.unithealthmultiplier = 單位血量加成
|
||||||
rules.unitdamagemultiplier = 單位傷害加成
|
rules.unitdamagemultiplier = 單位傷害加成
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = 太陽能電加成
|
rules.solarmultiplier = 太陽能電加成
|
||||||
rules.unitcapvariable = 核心限制單位上限
|
rules.unitcapvariable = 核心限制單位上限
|
||||||
rules.unitcap = 基礎單位上限
|
rules.unitcap = 基礎單位上限
|
||||||
@@ -1428,6 +1465,8 @@ block.distributor.name = 大型分配器
|
|||||||
block.sorter.name = 分類器
|
block.sorter.name = 分類器
|
||||||
block.inverted-sorter.name = 反向分類器
|
block.inverted-sorter.name = 反向分類器
|
||||||
block.message.name = 訊息板
|
block.message.name = 訊息板
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = 照明燈
|
block.illuminator.name = 照明燈
|
||||||
block.overflow-gate.name = 溢流器
|
block.overflow-gate.name = 溢流器
|
||||||
block.underflow-gate.name = 反向溢流器
|
block.underflow-gate.name = 反向溢流器
|
||||||
@@ -1524,7 +1563,7 @@ block.payload-router.name = 重物分配器
|
|||||||
block.duct.name = 類真空管
|
block.duct.name = 類真空管
|
||||||
block.duct-router.name = 真空管分配器
|
block.duct-router.name = 真空管分配器
|
||||||
block.duct-bridge.name = 真空管橋
|
block.duct-bridge.name = 真空管橋
|
||||||
block.payload-propulsion-tower.name = 原料推進塔
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = 原料虛空
|
block.payload-void.name = 原料虛空
|
||||||
block.payload-source.name = 原料源
|
block.payload-source.name = 原料源
|
||||||
block.disassembler.name = 還原機
|
block.disassembler.name = 還原機
|
||||||
@@ -1567,6 +1606,7 @@ block.carbon-vent.name = 碳噴口
|
|||||||
block.arkyic-vent.name = 琥珀石噴口
|
block.arkyic-vent.name = 琥珀石噴口
|
||||||
block.yellow-stone-vent.name = 黃岩噴口
|
block.yellow-stone-vent.name = 黃岩噴口
|
||||||
block.red-stone-vent.name = 紅岩噴口
|
block.red-stone-vent.name = 紅岩噴口
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = 紅地板
|
block.redmat.name = 紅地板
|
||||||
block.bluemat.name = 藍地板
|
block.bluemat.name = 藍地板
|
||||||
block.core-zone.name = 核心地塊
|
block.core-zone.name = 核心地塊
|
||||||
@@ -1714,17 +1754,11 @@ team.blue.name = 藍
|
|||||||
hint.skip = 跳過
|
hint.skip = 跳過
|
||||||
hint.desktopMove = 使用[accent][[WASD][]來移動。
|
hint.desktopMove = 使用[accent][[WASD][]來移動。
|
||||||
hint.zoom = 滾動 [accent]滾輪[] 來放大縮小畫面。
|
hint.zoom = 滾動 [accent]滾輪[] 來放大縮小畫面。
|
||||||
hint.mine = 靠近並 [accent]點擊[] \uf8c4 銅礦以自行採礦。
|
|
||||||
hint.desktopShoot = [accent][[點擊左鍵][]射擊。
|
hint.desktopShoot = [accent][[點擊左鍵][]射擊。
|
||||||
hint.depositItems = 從船身拖曳到核心以存放採完的礦物。
|
hint.depositItems = 從船身拖曳到核心以存放採完的礦物。
|
||||||
hint.respawn = 按[accent][[V][]以重生。
|
hint.respawn = 按[accent][[V][]以重生。
|
||||||
hint.respawn.mobile = 你目前在控制單位/建築。[accent]點擊左上角的頭像[]重生。
|
hint.respawn.mobile = 你目前在控制單位/建築。[accent]點擊左上角的頭像[]重生。
|
||||||
hint.desktopPause = 按[accent][[空白鍵][]暫停、繼續遊戲。
|
hint.desktopPause = 按[accent][[空白鍵][]暫停、繼續遊戲。
|
||||||
hint.placeDrill = 點選右下介面的 \ue85e [accent]鑽頭[]頁。選擇 \uf870 [accent]鑽頭[]並點擊畫面將鑽頭放到銅礦上。
|
|
||||||
hint.placeDrill.mobile = 點選右下介面的 \ue85e [accent]鑽頭[]頁。選擇 \uf870 [accent]鑽頭[]並點擊畫面將鑽頭放到銅礦上。\n\n按下 \ue800 [accent]勾勾[]來確認建造。
|
|
||||||
hint.placeConveyor = [accent]輸送帶[]能夠將物品運到其他地方。從 \ue814 [accent]運輸[]頁中點選 \uf896 [accent]輸送帶[]。\n\n按住並拖曳以建造多個輸送帶。\n[accent]滑動滾輪[]以旋轉。
|
|
||||||
hint.placeConveyor.mobile = [accent]輸送帶[]能夠將物品運到其他地方。從 \ue814 [accent]運輸[]頁中點選 \uf896 [accent]輸送帶[]。\n\n按住畫面超過一秒後拖曳以建造多個輸送帶。
|
|
||||||
hint.placeTurret = 建造 \uf861 [accent]砲台[]抵禦進犯的敵軍。\n\n砲塔需要彈藥,現在則是需要 \uf838銅。\n用輸送帶和鑽頭供應砲塔。
|
|
||||||
hint.breaking = [accent]按住右鍵[]並拖曳以破壞方塊。
|
hint.breaking = [accent]按住右鍵[]並拖曳以破壞方塊。
|
||||||
hint.breaking.mobile = 點亮右下角的 \ue817 [accent]鐵鎚[]圖案並點擊畫面可直接拆除方塊。\n\n按住畫面超過一秒後拖曳以連續摧毀多個方塊。
|
hint.breaking.mobile = 點亮右下角的 \ue817 [accent]鐵鎚[]圖案並點擊畫面可直接拆除方塊。\n\n按住畫面超過一秒後拖曳以連續摧毀多個方塊。
|
||||||
hint.blockInfo = 點擊各種方塊的[accent][[?][]按鈕以檢視該方塊的資訊
|
hint.blockInfo = 點擊各種方塊的[accent][[?][]按鈕以檢視該方塊的資訊
|
||||||
@@ -1733,9 +1767,12 @@ hint.research = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
|
|||||||
hint.research.mobile = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
|
hint.research.mobile = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
|
||||||
hint.unitControl = 按住[accent][[L-ctrl][]並[accent]點擊[]以控制我方的機甲和砲台。
|
hint.unitControl = 按住[accent][[L-ctrl][]並[accent]點擊[]以控制我方的機甲和砲台。
|
||||||
hint.unitControl.mobile = [accent][[點擊兩下][]以控制我方的機甲和砲台。
|
hint.unitControl.mobile = [accent][[點擊兩下][]以控制我方的機甲和砲台。
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = 一旦蒐集到足夠的資源,你可以透過右下角的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
|
hint.launch = 一旦蒐集到足夠的資源,你可以透過右下角的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
|
||||||
hint.launch.mobile = 一旦蒐集到足夠的資源,你可以透過選單中的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
|
hint.launch.mobile = 一旦蒐集到足夠的資源,你可以透過選單中的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
|
||||||
hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上。\n\n按下[accent][[滑鼠中鍵][]可以複製單一方塊。
|
hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上。\n\n按下[accent][[滑鼠中鍵][]可以複製單一方塊。
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
|
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
|
||||||
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
|
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
|
||||||
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
|
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
|
||||||
@@ -1750,9 +1787,54 @@ hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級
|
|||||||
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
|
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
|
||||||
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
||||||
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
|
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
|
||||||
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
|
|
||||||
hint.factoryControl = 若要設置兵工廠的[accent]集結點[],在指揮模式中點選工廠,再右鍵點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
|
hint.factoryControl = 若要設置兵工廠的[accent]集結點[],在指揮模式中點選工廠,再右鍵點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
|
||||||
hint.factoryControl.mobile = 若要設置兵工廠的[accent]集結點[],在指揮模式中選取工廠,再點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
|
hint.factoryControl.mobile = 若要設置兵工廠的[accent]集結點[],在指揮模式中選取工廠,再點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
||||||
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
|
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
|
||||||
@@ -1796,6 +1878,8 @@ block.derelict = [lightgray]殘骸
|
|||||||
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。
|
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。
|
||||||
block.illuminator.description = 小而美的光源。
|
block.illuminator.description = 小而美的光源。
|
||||||
block.message.description = 儲存一條訊息。用於盟友之間的溝通。
|
block.message.description = 儲存一條訊息。用於盟友之間的溝通。
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = 將煤炭壓縮成石墨。
|
block.graphite-press.description = 將煤炭壓縮成石墨。
|
||||||
block.multi-press.description = 石墨壓縮機的升級版。利用水和電力快速高效地處理煤炭。
|
block.multi-press.description = 石墨壓縮機的升級版。利用水和電力快速高效地處理煤炭。
|
||||||
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。
|
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。
|
||||||
@@ -2029,9 +2113,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
||||||
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
||||||
|
|||||||
@@ -94,7 +94,7 @@ DeltaNedas
|
|||||||
GioIacca9
|
GioIacca9
|
||||||
SnakkiZXZ
|
SnakkiZXZ
|
||||||
sk7725
|
sk7725
|
||||||
The Slaylord
|
Slotterleet
|
||||||
ThePlayerA
|
ThePlayerA
|
||||||
YellOw139
|
YellOw139
|
||||||
NgLamVN
|
NgLamVN
|
||||||
@@ -151,3 +151,5 @@ SMOLKEYS
|
|||||||
GlennFolker
|
GlennFolker
|
||||||
BlackDeluxeCat
|
BlackDeluxeCat
|
||||||
zenonet
|
zenonet
|
||||||
|
AyuKo-o
|
||||||
|
JojoFR1
|
||||||
|
|||||||
@@ -331,7 +331,6 @@
|
|||||||
63397=disarmed|status-disarmed-ui
|
63397=disarmed|status-disarmed-ui
|
||||||
63385=duct|block-duct-ui
|
63385=duct|block-duct-ui
|
||||||
63376=repair-turret|block-repair-turret-ui
|
63376=repair-turret|block-repair-turret-ui
|
||||||
63375=payload-propulsion-tower|block-payload-propulsion-tower-ui
|
|
||||||
63374=payload-incinerator|block-payload-incinerator-ui
|
63374=payload-incinerator|block-payload-incinerator-ui
|
||||||
63373=payload-void|block-payload-void-ui
|
63373=payload-void|block-payload-void-ui
|
||||||
63372=payload-source|block-payload-source-ui
|
63372=payload-source|block-payload-source-ui
|
||||||
@@ -581,3 +580,6 @@
|
|||||||
63102=sand-floor|block-sand-floor-ui
|
63102=sand-floor|block-sand-floor-ui
|
||||||
63101=crystalline-vent|block-crystalline-vent-ui
|
63101=crystalline-vent|block-crystalline-vent-ui
|
||||||
63100=heat-router|block-heat-router-ui
|
63100=heat-router|block-heat-router-ui
|
||||||
|
63099=large-payload-mass-driver|block-large-payload-mass-driver-ui
|
||||||
|
63098=reinforced-message|block-reinforced-message-ui
|
||||||
|
63097=world-message|block-world-message-ui
|
||||||
|
|||||||
BIN
core/assets/maps/crevice.msav
Normal file
BIN
core/assets/maps/crossroads.msav
Normal file
BIN
core/assets/maps/domain.msav
Normal file
BIN
core/assets/maps/karst.msav
Normal file
BIN
core/assets/maps/origin.msav
Normal file
BIN
core/assets/maps/siege.msav
Normal file
@@ -355,7 +355,7 @@ public class BlockIndexer{
|
|||||||
Team enemy = activeTeams.items[i];
|
Team enemy = activeTeams.items[i];
|
||||||
if(enemy == team || (enemy == Team.derelict && !state.rules.coreCapture)) continue;
|
if(enemy == team || (enemy == Team.derelict && !state.rules.coreCapture)) continue;
|
||||||
|
|
||||||
Building candidate = indexer.findTile(enemy, x, y, range, pred, true);
|
Building candidate = indexer.findTile(enemy, x, y, range, b -> pred.get(b) && b.isDiscovered(team), true);
|
||||||
if(candidate == null) continue;
|
if(candidate == null) continue;
|
||||||
|
|
||||||
//if a block has the same priority, the closer one should be targeted
|
//if a block has the same priority, the closer one should be targeted
|
||||||
|
|||||||
@@ -164,6 +164,19 @@ public class ControlPathfinder{
|
|||||||
* @param pathId a unique ID for this location query, which should change every time the 'destination' vector is modified.
|
* @param pathId a unique ID for this location query, which should change every time the 'destination' vector is modified.
|
||||||
* */
|
* */
|
||||||
public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out){
|
public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out){
|
||||||
|
return getPathPosition(unit, pathId, destination, out, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return whether a path is ready.
|
||||||
|
* @param pathId a unique ID for this location query, which should change every time the 'destination' vector is modified.
|
||||||
|
* @param noResultFound extra return value for storing whether no valid path to the destination exists (thanks java!)
|
||||||
|
* */
|
||||||
|
public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out, @Nullable boolean[] noResultFound){
|
||||||
|
if(noResultFound != null){
|
||||||
|
noResultFound[0] = false;
|
||||||
|
}
|
||||||
|
|
||||||
//uninitialized
|
//uninitialized
|
||||||
if(threads == null || !world.tiles.in(World.toTile(destination.x), World.toTile(destination.y))) return false;
|
if(threads == null || !world.tiles.in(World.toTile(destination.x), World.toTile(destination.y))) return false;
|
||||||
|
|
||||||
@@ -272,6 +285,10 @@ public class ControlPathfinder{
|
|||||||
out.set(unit);
|
out.set(unit);
|
||||||
//end of path, we're done here? reset path? what???
|
//end of path, we're done here? reset path? what???
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(noResultFound != null){
|
||||||
|
noResultFound[0] = !req.foundEnd;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return req.done;
|
return req.done;
|
||||||
@@ -286,7 +303,7 @@ public class ControlPathfinder{
|
|||||||
if(net.client()) return;
|
if(net.client()) return;
|
||||||
|
|
||||||
//TODO currently capped at 6 threads, might be a good idea to make it more?
|
//TODO currently capped at 6 threads, might be a good idea to make it more?
|
||||||
threads = new PathfindThread[Mathf.clamp(Runtime.getRuntime().availableProcessors() - 2, 1, 6)];
|
threads = new PathfindThread[Mathf.clamp(Runtime.getRuntime().availableProcessors() - 1, 1, 6)];
|
||||||
for(int i = 0; i < threads.length; i ++){
|
for(int i = 0; i < threads.length; i ++){
|
||||||
threads[i] = new PathfindThread("ControlPathfindThread-" + i);
|
threads[i] = new PathfindThread("ControlPathfindThread-" + i);
|
||||||
threads[i].setPriority(Thread.MIN_PRIORITY);
|
threads[i].setPriority(Thread.MIN_PRIORITY);
|
||||||
|
|||||||
@@ -7,7 +7,9 @@ import arc.math.geom.*;
|
|||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.*;
|
import mindustry.*;
|
||||||
|
import mindustry.ai.types.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
|
import mindustry.core.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.game.Teams.*;
|
import mindustry.game.Teams.*;
|
||||||
@@ -25,12 +27,12 @@ public class RtsAI{
|
|||||||
static final Seq<Building> targets = new Seq<>();
|
static final Seq<Building> targets = new Seq<>();
|
||||||
static final Seq<Unit> squad = new Seq<>(false);
|
static final Seq<Unit> squad = new Seq<>(false);
|
||||||
static final IntSet used = new IntSet();
|
static final IntSet used = new IntSet();
|
||||||
static final IntSet assignedTargets = new IntSet();
|
static final IntSet assignedTargets = new IntSet(), invalidTarget = new IntSet();
|
||||||
static final float squadRadius = 140f;
|
static final float squadRadius = 140f;
|
||||||
static final int timeUpdate = 0, timerSpawn = 1, maxTargetsChecked = 15;
|
static final int timeUpdate = 0, timerSpawn = 1, maxTargetsChecked = 15;
|
||||||
|
|
||||||
//in order of priority??
|
//in order of priority??
|
||||||
static final BlockFlag[] flags = {BlockFlag.generator, BlockFlag.factory, BlockFlag.core, BlockFlag.battery};
|
static final BlockFlag[] flags = {BlockFlag.generator, BlockFlag.factory, BlockFlag.core, BlockFlag.battery, BlockFlag.drill};
|
||||||
static final ObjectFloatMap<Building> weights = new ObjectFloatMap<>();
|
static final ObjectFloatMap<Building> weights = new ObjectFloatMap<>();
|
||||||
static final boolean debug = OS.hasProp("mindustry.debug");
|
static final boolean debug = OS.hasProp("mindustry.debug");
|
||||||
|
|
||||||
@@ -106,7 +108,7 @@ public class RtsAI{
|
|||||||
boolean didDefend = false;
|
boolean didDefend = false;
|
||||||
|
|
||||||
for(var unit : data.units){
|
for(var unit : data.units){
|
||||||
if(unit.isCommandable() && !unit.command().hasCommand() && used.add(unit.id)){
|
if(used.add(unit.id) && unit.isCommandable() && !unit.command().hasCommand() && !unit.command().isAttacking()){
|
||||||
squad.clear();
|
squad.clear();
|
||||||
data.tree().intersect(unit.x - squadRadius/2f, unit.y - squadRadius/2f, squadRadius, squadRadius, squad);
|
data.tree().intersect(unit.x - squadRadius/2f, unit.y - squadRadius/2f, squadRadius, squadRadius, squad);
|
||||||
|
|
||||||
@@ -177,7 +179,7 @@ public class RtsAI{
|
|||||||
|
|
||||||
//defend when close, or this is the only squad defending
|
//defend when close, or this is the only squad defending
|
||||||
//TODO will always rush to defense no matter what
|
//TODO will always rush to defense no matter what
|
||||||
if(best != null && (best instanceof CoreBuild || (units.size >= data.team.rules().rtsMinSquad || (units.size > 0 && units.first().flag != 0)) || best.within(ax, ay, 500f))){
|
if(best != null && (best instanceof CoreBuild || (units.size >= data.team.rules().rtsMinSquad || (units.size > 0 && units.first().flag != 0)) || best.within(ax, ay, 1000f))){
|
||||||
defend = best;
|
defend = best;
|
||||||
|
|
||||||
if(debug){
|
if(debug){
|
||||||
@@ -196,7 +198,7 @@ public class RtsAI{
|
|||||||
Vec2 defendPos = null;
|
Vec2 defendPos = null;
|
||||||
Teamc defendTarget = null;
|
Teamc defendTarget = null;
|
||||||
if(defend != null){
|
if(defend != null){
|
||||||
float checkRange = 260f;
|
float checkRange = 350f;
|
||||||
|
|
||||||
//TODO could be made faster by storing bullet shooter
|
//TODO could be made faster by storing bullet shooter
|
||||||
Unit aggressor = Units.closestEnemy(data.team, defend.x, defend.y, checkRange, u -> u.checkTarget(tair, tground));
|
Unit aggressor = Units.closestEnemy(data.team, defend.x, defend.y, checkRange, u -> u.checkTarget(tair, tground));
|
||||||
@@ -204,6 +206,7 @@ public class RtsAI{
|
|||||||
//do not target it directly - target the position?
|
//do not target it directly - target the position?
|
||||||
//defendTarget = aggressor;
|
//defendTarget = aggressor;
|
||||||
defendPos = new Vec2(aggressor.x, aggressor.y);
|
defendPos = new Vec2(aggressor.x, aggressor.y);
|
||||||
|
defendTarget = aggressor;
|
||||||
}else if(false){ //TODO currently ignored, no use defending against nothing
|
}else if(false){ //TODO currently ignored, no use defending against nothing
|
||||||
//should it even go there if there's no aggressor found?
|
//should it even go there if there's no aggressor found?
|
||||||
Tile closest = defend.findClosestEdge(units.first(), Tile::solid);
|
Tile closest = defend.findClosestEdge(units.first(), Tile::solid);
|
||||||
@@ -233,13 +236,21 @@ public class RtsAI{
|
|||||||
|
|
||||||
boolean anyDefend = defendPos != null || defendTarget != null;
|
boolean anyDefend = defendPos != null || defendTarget != null;
|
||||||
|
|
||||||
|
invalidTarget.clear();
|
||||||
|
|
||||||
|
for(var unit : squad){
|
||||||
|
if(unit.controller() instanceof CommandAI ai){
|
||||||
|
invalidTarget.addAll(ai.unreachableBuildings);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
var build = anyDefend ? null : findTarget(ax, ay, units.size, dps, health, units.first().flag == 0);
|
var build = anyDefend ? null : findTarget(ax, ay, units.size, dps, health, units.first().flag == 0);
|
||||||
|
|
||||||
if(build != null || anyDefend){
|
if(build != null || anyDefend){
|
||||||
for(var unit : units){
|
for(var unit : units){
|
||||||
if(unit.isCommandable() && !unit.command().hasCommand()){
|
if(unit.isCommandable() && !unit.command().hasCommand()){
|
||||||
if(defendPos != null){
|
if(defendPos != null && !unit.isPathImpassable(World.toTile(defendPos.x), World.toTile(defendPos.y))){
|
||||||
unit.command().commandPosition(defendPos);
|
unit.command().commandPosition(defendPos, true);
|
||||||
}else{
|
}else{
|
||||||
//TODO stopAtTarget parameter could be false, could be tweaked
|
//TODO stopAtTarget parameter could be false, could be tweaked
|
||||||
unit.command().commandTarget(defendTarget == null ? build : defendTarget, defendTarget != null);
|
unit.command().commandTarget(defendTarget == null ? build : defendTarget, defendTarget != null);
|
||||||
@@ -267,7 +278,7 @@ public class RtsAI{
|
|||||||
for(var flag : flags){
|
for(var flag : flags){
|
||||||
targets.addAll(Vars.indexer.getEnemy(data.team, flag));
|
targets.addAll(Vars.indexer.getEnemy(data.team, flag));
|
||||||
}
|
}
|
||||||
targets.removeAll(b -> assignedTargets.contains(b.id));
|
targets.removeAll(b -> assignedTargets.contains(b.id) || invalidTarget.contains(b.pos()));
|
||||||
|
|
||||||
if(targets.size == 0) return null;
|
if(targets.size == 0) return null;
|
||||||
|
|
||||||
@@ -327,9 +338,9 @@ public class RtsAI{
|
|||||||
float timeDestroySelf = Mathf.zero(dp) ? Float.POSITIVE_INFINITY : selfHealth / dp;
|
float timeDestroySelf = Mathf.zero(dp) ? Float.POSITIVE_INFINITY : selfHealth / dp;
|
||||||
|
|
||||||
//other can never be destroyed | other destroys self instantly
|
//other can never be destroyed | other destroys self instantly
|
||||||
if(Float.isInfinite(timeDestroyOther) | Mathf.zero(timeDestroySelf)) return 0f;
|
if(Float.isInfinite(timeDestroyOther) || Mathf.zero(timeDestroySelf)) return 0f;
|
||||||
//self can never be destroyed | self destroys other instantly
|
//self can never be destroyed | self destroys other instantly
|
||||||
if(Float.isInfinite(timeDestroySelf) | Mathf.zero(timeDestroyOther)) return 1f;
|
if(Float.isInfinite(timeDestroySelf) || Mathf.zero(timeDestroyOther)) return 1f;
|
||||||
|
|
||||||
//examples:
|
//examples:
|
||||||
// self 10 sec / other 10 sec -> can destroy target with 100 % losses -> returns 1
|
// self 10 sec / other 10 sec -> can destroy target with 100 % losses -> returns 1
|
||||||
|
|||||||
@@ -145,7 +145,7 @@ public class BuilderAI extends AIController{
|
|||||||
float minDst = Float.MAX_VALUE;
|
float minDst = Float.MAX_VALUE;
|
||||||
Player closest = null;
|
Player closest = null;
|
||||||
for(var player : Groups.player){
|
for(var player : Groups.player){
|
||||||
if(player.unit().canBuild() && !player.dead()){
|
if(player.unit().canBuild() && !player.dead() && player.team() == unit.team){
|
||||||
float dst = player.dst2(unit);
|
float dst = player.dst2(unit);
|
||||||
if(dst < minDst){
|
if(dst < minDst){
|
||||||
closest = player;
|
closest = player;
|
||||||
@@ -158,8 +158,7 @@ public class BuilderAI extends AIController{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO this is bad, rebuild time should not depend on AI here
|
float rebuildTime = 2f * 60f;
|
||||||
float rebuildTime = (unit.team.rules().rtsAi ? 12f : 2f) * 60f;
|
|
||||||
|
|
||||||
//find new plan
|
//find new plan
|
||||||
if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){
|
if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){
|
||||||
|
|||||||
@@ -60,8 +60,8 @@ public class CargoAI extends AIController{
|
|||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
|
|
||||||
//what if some prankster reconfigures the source while the unit is moving? we can't have that!
|
//what if some prankster reconfigures or picks up the target while the unit is moving? we can't have that!
|
||||||
if(unloadTarget.item != itemTarget){
|
if(unloadTarget.item != itemTarget || unloadTarget.isPayload()){
|
||||||
unloadTarget = null;
|
unloadTarget = null;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -120,6 +120,7 @@ public class CargoAI extends AIController{
|
|||||||
lastStale = target;
|
lastStale = target;
|
||||||
}else{
|
}else{
|
||||||
unloadTarget = target;
|
unloadTarget = target;
|
||||||
|
targets.clear();
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -133,6 +134,7 @@ public class CargoAI extends AIController{
|
|||||||
unloadTarget = lastStale;
|
unloadTarget = lastStale;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
targets.clear();
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -179,6 +181,8 @@ public class CargoAI extends AIController{
|
|||||||
if(unloadTarget == null && lastStale != null){
|
if(unloadTarget == null && lastStale != null){
|
||||||
unloadTarget = lastStale;
|
unloadTarget = lastStale;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
targets.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
//unused, might change later
|
//unused, might change later
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ import arc.struct.*;
|
|||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.*;
|
import mindustry.*;
|
||||||
import mindustry.ai.*;
|
import mindustry.ai.*;
|
||||||
|
import mindustry.core.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.entities.units.*;
|
import mindustry.entities.units.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
@@ -14,11 +15,14 @@ import mindustry.world.*;
|
|||||||
public class CommandAI extends AIController{
|
public class CommandAI extends AIController{
|
||||||
protected static final float localInterval = 40f;
|
protected static final float localInterval = 40f;
|
||||||
protected static final Vec2 vecOut = new Vec2(), flockVec = new Vec2(), separation = new Vec2(), cohesion = new Vec2(), massCenter = new Vec2();
|
protected static final Vec2 vecOut = new Vec2(), flockVec = new Vec2(), separation = new Vec2(), cohesion = new Vec2(), massCenter = new Vec2();
|
||||||
|
protected static final boolean[] noFound = {false};
|
||||||
|
|
||||||
public @Nullable Vec2 targetPos;
|
public @Nullable Vec2 targetPos;
|
||||||
public @Nullable Teamc attackTarget;
|
public @Nullable Teamc attackTarget;
|
||||||
|
/** All encountered unreachable buildings of this AI. Why a sequence? Because contains() is very rarely called on it. */
|
||||||
|
public IntSeq unreachableBuildings = new IntSeq(8);
|
||||||
|
|
||||||
protected boolean stopAtTarget;
|
protected boolean stopAtTarget, stopWhenInRange;
|
||||||
protected Vec2 lastTargetPos;
|
protected Vec2 lastTargetPos;
|
||||||
protected int pathId = -1;
|
protected int pathId = -1;
|
||||||
protected Seq<Unit> local = new Seq<>(false);
|
protected Seq<Unit> local = new Seq<>(false);
|
||||||
@@ -45,6 +49,10 @@ public class CommandAI extends AIController{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean isAttacking(){
|
||||||
|
return target != null && unit.within(target, unit.range() + 10f);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void updateUnit(){
|
public void updateUnit(){
|
||||||
|
|
||||||
@@ -133,7 +141,17 @@ public class CommandAI extends AIController{
|
|||||||
vecOut.set(targetPos);
|
vecOut.set(targetPos);
|
||||||
|
|
||||||
if(unit.isGrounded()){
|
if(unit.isGrounded()){
|
||||||
move = Vars.controlPath.getPathPosition(unit, pathId, targetPos, vecOut);
|
move = Vars.controlPath.getPathPosition(unit, pathId, targetPos, vecOut, noFound);
|
||||||
|
|
||||||
|
//if the path is invalid, stop trying and record the end as unreachable
|
||||||
|
if(unit.team.isAI() && (noFound[0] || unit.isPathImpassable(World.toTile(targetPos.x), World.toTile(targetPos.y)) )){
|
||||||
|
if(attackTarget instanceof Building build){
|
||||||
|
unreachableBuildings.addUnique(build.pos());
|
||||||
|
}
|
||||||
|
attackTarget = null;
|
||||||
|
targetPos = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float engageRange = unit.type.range - 10f;
|
float engageRange = unit.type.range - 10f;
|
||||||
@@ -181,6 +199,11 @@ public class CommandAI extends AIController{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(stopWhenInRange && targetPos != null && unit.within(targetPos, engageRange * 0.9f)){
|
||||||
|
targetPos = null;
|
||||||
|
stopWhenInRange = false;
|
||||||
|
}
|
||||||
|
|
||||||
}else if(target != null){
|
}else if(target != null){
|
||||||
faceTarget();
|
faceTarget();
|
||||||
}
|
}
|
||||||
@@ -227,10 +250,15 @@ public class CommandAI extends AIController{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void commandPosition(Vec2 pos){
|
public void commandPosition(Vec2 pos){
|
||||||
|
commandPosition(pos, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void commandPosition(Vec2 pos, boolean stopWhenInRange){
|
||||||
targetPos = pos;
|
targetPos = pos;
|
||||||
lastTargetPos = pos;
|
lastTargetPos = pos;
|
||||||
attackTarget = null;
|
attackTarget = null;
|
||||||
pathId = Vars.controlPath.nextTargetId();
|
pathId = Vars.controlPath.nextTargetId();
|
||||||
|
this.stopWhenInRange = stopWhenInRange;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void commandTarget(Teamc moveTo){
|
public void commandTarget(Teamc moveTo){
|
||||||
|
|||||||
@@ -33,7 +33,9 @@ public class RepairAI extends AIController{
|
|||||||
circleAttack(120f);
|
circleAttack(120f);
|
||||||
}else if(!target.within(unit, unit.type.range * 0.65f)){
|
}else if(!target.within(unit, unit.type.range * 0.65f)){
|
||||||
moveTo(target, unit.type.range * 0.65f);
|
moveTo(target, unit.type.range * 0.65f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!unit.type.circleTarget){
|
||||||
unit.lookAt(target);
|
unit.lookAt(target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -155,12 +155,12 @@ public class Blocks{
|
|||||||
unitRepairTower,
|
unitRepairTower,
|
||||||
|
|
||||||
//payloads
|
//payloads
|
||||||
payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, payloadPropulsionTower, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader,
|
payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, largePayloadMassDriver, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader,
|
||||||
|
|
||||||
//logic
|
//logic
|
||||||
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank,
|
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank,
|
||||||
canvas,
|
canvas, reinforcedMessage,
|
||||||
worldProcessor, worldCell,
|
worldProcessor, worldCell, worldMessage,
|
||||||
|
|
||||||
//campaign
|
//campaign
|
||||||
launchPad, interplanetaryAccelerator
|
launchPad, interplanetaryAccelerator
|
||||||
@@ -1004,6 +1004,7 @@ public class Blocks{
|
|||||||
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault());
|
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault());
|
||||||
liquidCapacity = 24f;
|
liquidCapacity = 24f;
|
||||||
craftTime = 120;
|
craftTime = 120;
|
||||||
|
lightLiquid = Liquids.cryofluid;
|
||||||
|
|
||||||
consumePower(1f);
|
consumePower(1f);
|
||||||
consumeItem(Items.titanium);
|
consumeItem(Items.titanium);
|
||||||
@@ -1179,6 +1180,7 @@ public class Blocks{
|
|||||||
craftTime = 10f;
|
craftTime = 10f;
|
||||||
rotate = true;
|
rotate = true;
|
||||||
invertFlip = true;
|
invertFlip = true;
|
||||||
|
group = BlockGroup.liquids;
|
||||||
|
|
||||||
liquidCapacity = 50f;
|
liquidCapacity = 50f;
|
||||||
|
|
||||||
@@ -1337,7 +1339,7 @@ public class Blocks{
|
|||||||
requirements(Category.crafting, with(Items.tungsten, 110, Items.thorium, 150, Items.oxide, 60));
|
requirements(Category.crafting, with(Items.tungsten, 110, Items.thorium, 150, Items.oxide, 60));
|
||||||
craftEffect = Fx.none;
|
craftEffect = Fx.none;
|
||||||
outputItem = new ItemStack(Items.carbide, 1);
|
outputItem = new ItemStack(Items.carbide, 1);
|
||||||
craftTime = 60f * 3f;
|
craftTime = 60f * 2.25f;
|
||||||
size = 3;
|
size = 3;
|
||||||
itemCapacity = 20;
|
itemCapacity = 20;
|
||||||
hasPower = hasItems = true;
|
hasPower = hasItems = true;
|
||||||
@@ -1503,6 +1505,7 @@ public class Blocks{
|
|||||||
copperWall = new Wall("copper-wall"){{
|
copperWall = new Wall("copper-wall"){{
|
||||||
requirements(Category.defense, with(Items.copper, 6));
|
requirements(Category.defense, with(Items.copper, 6));
|
||||||
health = 80 * wallHealthMultiplier;
|
health = 80 * wallHealthMultiplier;
|
||||||
|
researchCostMultiplier = 0.1f;
|
||||||
envDisabled |= Env.scorching;
|
envDisabled |= Env.scorching;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -1807,7 +1810,7 @@ public class Blocks{
|
|||||||
requirements(Category.effect, with(Items.silicon, 150, Items.oxide, 40, Items.thorium, 60));
|
requirements(Category.effect, with(Items.silicon, 150, Items.oxide, 40, Items.thorium, 60));
|
||||||
outlineColor = Pal.darkOutline;
|
outlineColor = Pal.darkOutline;
|
||||||
|
|
||||||
range = 180f;
|
range = 200f;
|
||||||
size = 3;
|
size = 3;
|
||||||
buildSpeed = 1.5f;
|
buildSpeed = 1.5f;
|
||||||
|
|
||||||
@@ -1862,6 +1865,8 @@ public class Blocks{
|
|||||||
size = 3;
|
size = 3;
|
||||||
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f));
|
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f));
|
||||||
consumePower(100f / 60f);
|
consumePower(100f / 60f);
|
||||||
|
range = 170f;
|
||||||
|
reload = 80f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO 5x5??
|
//TODO 5x5??
|
||||||
@@ -1886,11 +1891,12 @@ public class Blocks{
|
|||||||
//region distribution
|
//region distribution
|
||||||
|
|
||||||
conveyor = new Conveyor("conveyor"){{
|
conveyor = new Conveyor("conveyor"){{
|
||||||
requirements(Category.distribution, with(Items.copper, 1), true);
|
requirements(Category.distribution, with(Items.copper, 1));
|
||||||
health = 45;
|
health = 45;
|
||||||
speed = 0.03f;
|
speed = 0.03f;
|
||||||
displayedSpeed = 4.2f;
|
displayedSpeed = 4.2f;
|
||||||
buildCostMultiplier = 2f;
|
buildCostMultiplier = 2f;
|
||||||
|
researchCost = with(Items.copper, 5);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
titaniumConveyor = new Conveyor("titanium-conveyor"){{
|
titaniumConveyor = new Conveyor("titanium-conveyor"){{
|
||||||
@@ -1915,7 +1921,7 @@ public class Blocks{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
junction = new Junction("junction"){{
|
junction = new Junction("junction"){{
|
||||||
requirements(Category.distribution, with(Items.copper, 2), true);
|
requirements(Category.distribution, with(Items.copper, 2));
|
||||||
speed = 26;
|
speed = 26;
|
||||||
capacity = 6;
|
capacity = 6;
|
||||||
health = 30;
|
health = 30;
|
||||||
@@ -2434,20 +2440,21 @@ public class Blocks{
|
|||||||
requirements(Category.power, with(Items.beryllium, 8));
|
requirements(Category.power, with(Items.beryllium, 8));
|
||||||
consumesPower = outputsPower = true;
|
consumesPower = outputsPower = true;
|
||||||
health = 90;
|
health = 90;
|
||||||
consumePowerBuffered(1000f);
|
|
||||||
range = 10;
|
range = 10;
|
||||||
fogRadius = 1;
|
fogRadius = 1;
|
||||||
researchCost = with(Items.beryllium, 5);
|
researchCost = with(Items.beryllium, 5);
|
||||||
|
|
||||||
|
consumePowerBuffered(1000f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO requirements
|
|
||||||
beamTower = new BeamNode("beam-tower"){{
|
beamTower = new BeamNode("beam-tower"){{
|
||||||
requirements(Category.power, with(Items.beryllium, 30, Items.oxide, 20, Items.silicon, 10));
|
requirements(Category.power, with(Items.beryllium, 30, Items.oxide, 10, Items.silicon, 10));
|
||||||
size = 3;
|
size = 3;
|
||||||
consumesPower = outputsPower = true;
|
consumesPower = outputsPower = true;
|
||||||
consumePowerBuffered(40000f);
|
|
||||||
range = 23;
|
range = 23;
|
||||||
scaledHealth = 90;
|
scaledHealth = 90;
|
||||||
|
|
||||||
|
consumePowerBuffered(40000f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
beamLink = new LongPowerNode("beam-link"){{
|
beamLink = new LongPowerNode("beam-link"){{
|
||||||
@@ -2464,6 +2471,7 @@ public class Blocks{
|
|||||||
turbineCondenser = new ThermalGenerator("turbine-condenser"){{
|
turbineCondenser = new ThermalGenerator("turbine-condenser"){{
|
||||||
requirements(Category.power, with(Items.beryllium, 60));
|
requirements(Category.power, with(Items.beryllium, 60));
|
||||||
attribute = Attribute.steam;
|
attribute = Attribute.steam;
|
||||||
|
group = BlockGroup.liquids;
|
||||||
displayEfficiencyScale = 1f / 9f;
|
displayEfficiencyScale = 1f / 9f;
|
||||||
minEfficiency = 9f - 0.0001f;
|
minEfficiency = 9f - 0.0001f;
|
||||||
powerProduction = 3f / 9f;
|
powerProduction = 3f / 9f;
|
||||||
@@ -2522,7 +2530,7 @@ public class Blocks{
|
|||||||
color = Pal.slagOrange;
|
color = Pal.slagOrange;
|
||||||
}});
|
}});
|
||||||
|
|
||||||
consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 30f / 60f));
|
consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 40f / 60f));
|
||||||
size = 3;
|
size = 3;
|
||||||
|
|
||||||
liquidCapacity = 30f * 5;
|
liquidCapacity = 30f * 5;
|
||||||
@@ -2533,18 +2541,23 @@ public class Blocks{
|
|||||||
|
|
||||||
ambientSound = Sounds.smelter;
|
ambientSound = Sounds.smelter;
|
||||||
ambientSoundVolume = 0.06f;
|
ambientSoundVolume = 0.06f;
|
||||||
|
|
||||||
|
researchCostMultiplier = 0.4f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO stats
|
//TODO stats
|
||||||
fluxReactor = new VariableReactor("flux-reactor"){{
|
fluxReactor = new VariableReactor("flux-reactor"){{
|
||||||
requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
|
requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
|
||||||
powerProduction = 120f;
|
powerProduction = 120f;
|
||||||
maxHeat = 150f;
|
maxHeat = 140f;
|
||||||
|
|
||||||
consumeLiquid(Liquids.cyanogen, 9f / 60f);
|
consumeLiquid(Liquids.cyanogen, 9f / 60f);
|
||||||
liquidCapacity = 30f;
|
liquidCapacity = 30f;
|
||||||
explosionMinWarmup = 0.5f;
|
explosionMinWarmup = 0.5f;
|
||||||
|
|
||||||
|
explosionRadius = 17;
|
||||||
|
explosionDamage = 2500;
|
||||||
|
|
||||||
ambientSound = Sounds.flux;
|
ambientSound = Sounds.flux;
|
||||||
ambientSoundVolume = 0.13f;
|
ambientSoundVolume = 0.13f;
|
||||||
|
|
||||||
@@ -2587,8 +2600,8 @@ public class Blocks{
|
|||||||
itemDuration = 60f * 3f;
|
itemDuration = 60f * 3f;
|
||||||
itemCapacity = 10;
|
itemCapacity = 10;
|
||||||
|
|
||||||
explosionRadius = 7;
|
explosionRadius = 9;
|
||||||
explosionDamage = 1000;
|
explosionDamage = 2000;
|
||||||
explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
|
explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
|
||||||
explodeSound = Sounds.largeExplosion;
|
explodeSound = Sounds.largeExplosion;
|
||||||
|
|
||||||
@@ -2639,12 +2652,13 @@ public class Blocks{
|
|||||||
//region production
|
//region production
|
||||||
|
|
||||||
mechanicalDrill = new Drill("mechanical-drill"){{
|
mechanicalDrill = new Drill("mechanical-drill"){{
|
||||||
requirements(Category.production, with(Items.copper, 12), true);
|
requirements(Category.production, with(Items.copper, 12));
|
||||||
tier = 2;
|
tier = 2;
|
||||||
drillTime = 600;
|
drillTime = 600;
|
||||||
size = 2;
|
size = 2;
|
||||||
//mechanical drill doesn't work in space
|
//mechanical drill doesn't work in space
|
||||||
envEnabled ^= Env.space;
|
envEnabled ^= Env.space;
|
||||||
|
researchCost = with(Items.copper, 10);
|
||||||
|
|
||||||
consumeLiquid(Liquids.water, 0.05f).boost();
|
consumeLiquid(Liquids.water, 0.05f).boost();
|
||||||
}};
|
}};
|
||||||
@@ -2749,10 +2763,10 @@ public class Blocks{
|
|||||||
consumeLiquid(Liquids.water, 0.15f);
|
consumeLiquid(Liquids.water, 0.15f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO output heat?
|
|
||||||
ventCondenser = new AttributeCrafter("vent-condenser"){{
|
ventCondenser = new AttributeCrafter("vent-condenser"){{
|
||||||
requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 60));
|
requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 60));
|
||||||
attribute = Attribute.steam;
|
attribute = Attribute.steam;
|
||||||
|
group = BlockGroup.liquids;
|
||||||
minEfficiency = 9f - 0.0001f;
|
minEfficiency = 9f - 0.0001f;
|
||||||
baseEfficiency = 0f;
|
baseEfficiency = 0f;
|
||||||
displayEfficiency = false;
|
displayEfficiency = false;
|
||||||
@@ -2929,7 +2943,7 @@ public class Blocks{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
coreCitadel = new CoreBlock("core-citadel"){{
|
coreCitadel = new CoreBlock("core-citadel"){{
|
||||||
requirements(Category.effect, with(Items.silicon, 7000, Items.beryllium, 7000, Items.tungsten, 4000, Items.oxide, 2500));
|
requirements(Category.effect, with(Items.silicon, 4000, Items.beryllium, 4000, Items.tungsten, 3000, Items.oxide, 1000));
|
||||||
|
|
||||||
unitType = UnitTypes.incite;
|
unitType = UnitTypes.incite;
|
||||||
health = 16000;
|
health = 16000;
|
||||||
@@ -2938,15 +2952,15 @@ public class Blocks{
|
|||||||
thrusterLength = 40/4f;
|
thrusterLength = 40/4f;
|
||||||
armor = 10f;
|
armor = 10f;
|
||||||
incinerateNonBuildable = true;
|
incinerateNonBuildable = true;
|
||||||
|
buildCostMultiplier = 0.7f;
|
||||||
|
|
||||||
unitCapModifier = 15;
|
unitCapModifier = 15;
|
||||||
researchCostMultipliers.put(Items.silicon, 0.4f);
|
researchCostMultipliers.put(Items.silicon, 0.5f);
|
||||||
researchCostMultiplier = 0.14f;
|
researchCostMultiplier = 0.17f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
coreAcropolis = new CoreBlock("core-acropolis"){{
|
coreAcropolis = new CoreBlock("core-acropolis"){{
|
||||||
//TODO cost
|
requirements(Category.effect, with(Items.beryllium, 6000, Items.silicon, 5000, Items.tungsten, 5000, Items.carbide, 3000, Items.oxide, 3000));
|
||||||
requirements(Category.effect, with(Items.beryllium, 12000, Items.silicon, 11000, Items.tungsten, 9000, Items.carbide, 10000, Items.oxide, 8000));
|
|
||||||
|
|
||||||
unitType = UnitTypes.emanate;
|
unitType = UnitTypes.emanate;
|
||||||
health = 30000;
|
health = 30000;
|
||||||
@@ -2955,10 +2969,11 @@ public class Blocks{
|
|||||||
thrusterLength = 48/4f;
|
thrusterLength = 48/4f;
|
||||||
armor = 15f;
|
armor = 15f;
|
||||||
incinerateNonBuildable = true;
|
incinerateNonBuildable = true;
|
||||||
|
buildCostMultiplier = 0.7f;
|
||||||
|
|
||||||
unitCapModifier = 15;
|
unitCapModifier = 15;
|
||||||
researchCostMultipliers.put(Items.silicon, 0.3f);
|
researchCostMultipliers.put(Items.silicon, 0.4f);
|
||||||
researchCostMultiplier = 0.2f;
|
researchCostMultiplier = 0.1f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
container = new StorageBlock("container"){{
|
container = new StorageBlock("container"){{
|
||||||
@@ -3002,7 +3017,7 @@ public class Blocks{
|
|||||||
//region turrets
|
//region turrets
|
||||||
|
|
||||||
duo = new ItemTurret("duo"){{
|
duo = new ItemTurret("duo"){{
|
||||||
requirements(Category.turret, with(Items.copper, 35), true);
|
requirements(Category.turret, with(Items.copper, 35));
|
||||||
ammo(
|
ammo(
|
||||||
Items.copper, new BasicBulletType(2.5f, 9){{
|
Items.copper, new BasicBulletType(2.5f, 9){{
|
||||||
width = 7f;
|
width = 7f;
|
||||||
@@ -3038,6 +3053,7 @@ public class Blocks{
|
|||||||
inaccuracy = 2f;
|
inaccuracy = 2f;
|
||||||
rotateSpeed = 10f;
|
rotateSpeed = 10f;
|
||||||
coolant = consumeCoolant(0.1f);
|
coolant = consumeCoolant(0.1f);
|
||||||
|
researchCostMultiplier = 0.05f;
|
||||||
|
|
||||||
limitRange();
|
limitRange();
|
||||||
}};
|
}};
|
||||||
@@ -3105,6 +3121,7 @@ public class Blocks{
|
|||||||
scaledHealth = 200;
|
scaledHealth = 200;
|
||||||
shootSound = Sounds.shootSnap;
|
shootSound = Sounds.shootSnap;
|
||||||
coolant = consumeCoolant(0.2f);
|
coolant = consumeCoolant(0.2f);
|
||||||
|
researchCostMultiplier = 0.05f;
|
||||||
|
|
||||||
limitRange(2);
|
limitRange(2);
|
||||||
}};
|
}};
|
||||||
@@ -3942,6 +3959,7 @@ public class Blocks{
|
|||||||
coolantMultiplier = 6f;
|
coolantMultiplier = 6f;
|
||||||
shootSound = Sounds.shootAlt;
|
shootSound = Sounds.shootAlt;
|
||||||
|
|
||||||
|
targetUnderBlocks = false;
|
||||||
shake = 1f;
|
shake = 1f;
|
||||||
ammoPerShot = 2;
|
ammoPerShot = 2;
|
||||||
drawer = new DrawTurret("reinforced-");
|
drawer = new DrawTurret("reinforced-");
|
||||||
@@ -3992,6 +4010,7 @@ public class Blocks{
|
|||||||
ammoPerShot = 3;
|
ammoPerShot = 3;
|
||||||
maxAmmo = 30;
|
maxAmmo = 30;
|
||||||
consumeAmmoOnce = true;
|
consumeAmmoOnce = true;
|
||||||
|
targetUnderBlocks = false;
|
||||||
|
|
||||||
shootSound = Sounds.shootAltLong;
|
shootSound = Sounds.shootAltLong;
|
||||||
|
|
||||||
@@ -4288,7 +4307,7 @@ public class Blocks{
|
|||||||
pierceCap = 2;
|
pierceCap = 2;
|
||||||
fragOnHit = false;
|
fragOnHit = false;
|
||||||
speed = 5f;
|
speed = 5f;
|
||||||
damage = 170f;
|
damage = 180f;
|
||||||
lifetime = 80f;
|
lifetime = 80f;
|
||||||
width = height = 16f;
|
width = height = 16f;
|
||||||
backColor = Pal.surge;
|
backColor = Pal.surge;
|
||||||
@@ -4309,7 +4328,7 @@ public class Blocks{
|
|||||||
//TODO shoot sound
|
//TODO shoot sound
|
||||||
shootSound = Sounds.cannon;
|
shootSound = Sounds.cannon;
|
||||||
|
|
||||||
fragBullet = intervalBullet = new BasicBulletType(3f, 30){{
|
fragBullet = intervalBullet = new BasicBulletType(3f, 35){{
|
||||||
width = 9f;
|
width = 9f;
|
||||||
hitSize = 5f;
|
hitSize = 5f;
|
||||||
height = 15f;
|
height = 15f;
|
||||||
@@ -4375,10 +4394,10 @@ public class Blocks{
|
|||||||
outlineColor = Pal.darkOutline;
|
outlineColor = Pal.darkOutline;
|
||||||
size = 4;
|
size = 4;
|
||||||
envEnabled |= Env.space;
|
envEnabled |= Env.space;
|
||||||
reload = 110f;
|
reload = 100f;
|
||||||
cooldownTime = reload;
|
cooldownTime = reload;
|
||||||
recoil = 3f;
|
recoil = 3f;
|
||||||
range = 340;
|
range = 350;
|
||||||
shootCone = 20f;
|
shootCone = 20f;
|
||||||
scaledHealth = 220;
|
scaledHealth = 220;
|
||||||
rotateSpeed = 1.5f;
|
rotateSpeed = 1.5f;
|
||||||
@@ -4390,10 +4409,8 @@ public class Blocks{
|
|||||||
lustre = new ContinuousTurret("lustre"){{
|
lustre = new ContinuousTurret("lustre"){{
|
||||||
requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));
|
requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));
|
||||||
|
|
||||||
range = 130f;
|
|
||||||
|
|
||||||
shootType = new PointLaserBulletType(){{
|
shootType = new PointLaserBulletType(){{
|
||||||
damage = 180f;
|
damage = 200f;
|
||||||
buildingDamageMultiplier = 0.3f;
|
buildingDamageMultiplier = 0.3f;
|
||||||
hitColor = Color.valueOf("fda981");
|
hitColor = Color.valueOf("fda981");
|
||||||
}};
|
}};
|
||||||
@@ -4450,11 +4467,11 @@ public class Blocks{
|
|||||||
//TODO is this a good idea to begin with?
|
//TODO is this a good idea to begin with?
|
||||||
unitSort = UnitSorts.strongest;
|
unitSort = UnitSorts.strongest;
|
||||||
|
|
||||||
consumeLiquid(Liquids.nitrogen, 5f / 60f);
|
consumeLiquid(Liquids.nitrogen, 6f / 60f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
scathe = new ItemTurret("scathe"){{
|
scathe = new ItemTurret("scathe"){{
|
||||||
requirements(Category.turret, with(Items.silicon, 300, Items.graphite, 400, Items.tungsten, 450, Items.carbide, 250));
|
requirements(Category.turret, with(Items.silicon, 450, Items.graphite, 400, Items.tungsten, 500, Items.carbide, 300));
|
||||||
|
|
||||||
ammo(
|
ammo(
|
||||||
Items.carbide, new BasicBulletType(0f, 1){{
|
Items.carbide, new BasicBulletType(0f, 1){{
|
||||||
@@ -4482,7 +4499,7 @@ public class Blocks{
|
|||||||
|
|
||||||
fogRadius = 6f;
|
fogRadius = 6f;
|
||||||
|
|
||||||
health = 190;
|
health = 210;
|
||||||
|
|
||||||
weapons.add(new Weapon(){{
|
weapons.add(new Weapon(){{
|
||||||
shootCone = 360f;
|
shootCone = 360f;
|
||||||
@@ -4491,7 +4508,7 @@ public class Blocks{
|
|||||||
deathExplosionEffect = Fx.massiveExplosion;
|
deathExplosionEffect = Fx.massiveExplosion;
|
||||||
shootOnDeath = true;
|
shootOnDeath = true;
|
||||||
shake = 10f;
|
shake = 10f;
|
||||||
bullet = new ExplosionBulletType(600f, 65f){{
|
bullet = new ExplosionBulletType(640f, 65f){{
|
||||||
hitColor = Pal.redLight;
|
hitColor = Pal.redLight;
|
||||||
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
|
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
|
||||||
lifetime = 10f;
|
lifetime = 10f;
|
||||||
@@ -4505,7 +4522,7 @@ public class Blocks{
|
|||||||
ammoMultiplier = 1f;
|
ammoMultiplier = 1f;
|
||||||
fragLifeMin = 0.1f;
|
fragLifeMin = 0.1f;
|
||||||
fragBullets = 7;
|
fragBullets = 7;
|
||||||
fragBullet = new ArtilleryBulletType(3.4f, 30){{
|
fragBullet = new ArtilleryBulletType(3.4f, 32){{
|
||||||
buildingDamageMultiplier = 0.3f;
|
buildingDamageMultiplier = 0.3f;
|
||||||
drag = 0.02f;
|
drag = 0.02f;
|
||||||
hitEffect = Fx.massiveExplosion;
|
hitEffect = Fx.massiveExplosion;
|
||||||
@@ -4587,15 +4604,17 @@ public class Blocks{
|
|||||||
|
|
||||||
recoil = 0.5f;
|
recoil = 0.5f;
|
||||||
|
|
||||||
|
fogRadiusMultiuplier = 0.4f;
|
||||||
coolantMultiplier = 6f;
|
coolantMultiplier = 6f;
|
||||||
shootSound = Sounds.missileLaunch;
|
shootSound = Sounds.missileLaunch;
|
||||||
|
|
||||||
minWarmup = 0.94f;
|
minWarmup = 0.94f;
|
||||||
shootWarmupSpeed = 0.03f;
|
shootWarmupSpeed = 0.03f;
|
||||||
targetAir = false;
|
targetAir = false;
|
||||||
|
targetUnderBlocks = false;
|
||||||
|
|
||||||
shake = 6f;
|
shake = 6f;
|
||||||
ammoPerShot = 30;
|
ammoPerShot = 20;
|
||||||
maxAmmo = 30;
|
maxAmmo = 30;
|
||||||
shootY = -1;
|
shootY = -1;
|
||||||
outlineColor = Pal.darkOutline;
|
outlineColor = Pal.darkOutline;
|
||||||
@@ -5479,38 +5498,36 @@ public class Blocks{
|
|||||||
researchCostMultiplier = 0.4f;
|
researchCostMultiplier = 0.4f;
|
||||||
|
|
||||||
consumePower(3f);
|
consumePower(3f);
|
||||||
consumeLiquid(Liquids.nitrogen, 24f / 60f);
|
consumeLiquid(Liquids.cyanogen, 9f / 60f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO requirements
|
|
||||||
shipAssembler = new UnitAssembler("ship-assembler"){{
|
shipAssembler = new UnitAssembler("ship-assembler"){{
|
||||||
requirements(Category.units, with(Items.carbide, 100, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 800, Items.thorium, 400));
|
requirements(Category.units, with(Items.carbide, 100, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 800, Items.thorium, 400));
|
||||||
regionSuffix = "-dark";
|
regionSuffix = "-dark";
|
||||||
size = 5;
|
size = 5;
|
||||||
plans.add(
|
plans.add(
|
||||||
new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(UnitTypes.elude, 4, Blocks.berylliumWallLarge, 8)),
|
new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(UnitTypes.elude, 4, Blocks.berylliumWallLarge, 12)),
|
||||||
new AssemblerUnitPlan(UnitTypes.disrupt, 60f * 60f * 3f, PayloadStack.list(UnitTypes.avert, 6, Blocks.carbideWallLarge, 20))
|
new AssemblerUnitPlan(UnitTypes.disrupt, 60f * 60f * 3f, PayloadStack.list(UnitTypes.avert, 6, Blocks.carbideWallLarge, 20))
|
||||||
);
|
);
|
||||||
areaSize = 13;
|
areaSize = 13;
|
||||||
|
|
||||||
consumePower(3f);
|
consumePower(3f);
|
||||||
consumeLiquid(Liquids.cyanogen, 6f / 60f);
|
consumeLiquid(Liquids.cyanogen, 12f / 60f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO requirements
|
|
||||||
mechAssembler = new UnitAssembler("mech-assembler"){{
|
mechAssembler = new UnitAssembler("mech-assembler"){{
|
||||||
requirements(Category.units, with(Items.carbide, 200, Items.thorium, 600, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 900));
|
requirements(Category.units, with(Items.carbide, 200, Items.thorium, 600, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 900));
|
||||||
regionSuffix = "-dark";
|
regionSuffix = "-dark";
|
||||||
size = 5;
|
size = 5;
|
||||||
//TODO different reqs
|
//TODO different reqs
|
||||||
plans.add(
|
plans.add(
|
||||||
new AssemblerUnitPlan(UnitTypes.tecta, 60f * 60f, PayloadStack.list(UnitTypes.merui, 4, Blocks.tungstenWallLarge, 10)),
|
new AssemblerUnitPlan(UnitTypes.tecta, 60f * 70f, PayloadStack.list(UnitTypes.merui, 5, Blocks.tungstenWallLarge, 12)),
|
||||||
new AssemblerUnitPlan(UnitTypes.collaris, 60f * 60f * 3f, PayloadStack.list(UnitTypes.cleroi, 6, Blocks.carbideWallLarge, 20))
|
new AssemblerUnitPlan(UnitTypes.collaris, 60f * 60f * 3f, PayloadStack.list(UnitTypes.cleroi, 6, Blocks.carbideWallLarge, 20))
|
||||||
);
|
);
|
||||||
consumePower(3f);
|
|
||||||
areaSize = 13;
|
areaSize = 13;
|
||||||
|
|
||||||
consumeLiquid(Liquids.cyanogen, 9f / 60f);
|
consumePower(3.5f);
|
||||||
|
consumeLiquid(Liquids.cyanogen, 12f / 60f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO requirements / only accept inputs
|
//TODO requirements / only accept inputs
|
||||||
@@ -5518,6 +5535,7 @@ public class Blocks{
|
|||||||
requirements(Category.units, with(Items.carbide, 300, Items.thorium, 500, Items.oxide, 200, Items.phaseFabric, 400));
|
requirements(Category.units, with(Items.carbide, 300, Items.thorium, 500, Items.oxide, 200, Items.phaseFabric, 400));
|
||||||
consumePower(4f);
|
consumePower(4f);
|
||||||
regionSuffix = "-dark";
|
regionSuffix = "-dark";
|
||||||
|
researchCostMultiplier = 0.75f;
|
||||||
|
|
||||||
size = 5;
|
size = 5;
|
||||||
}};
|
}};
|
||||||
@@ -5576,15 +5594,15 @@ public class Blocks{
|
|||||||
consumePower(0.5f);
|
consumePower(0.5f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
payloadPropulsionTower = new PayloadMassDriver("payload-propulsion-tower"){{
|
largePayloadMassDriver = new PayloadMassDriver("large-payload-mass-driver"){{
|
||||||
requirements(Category.units, with(Items.thorium, 300, Items.silicon, 200, Items.plastanium, 200, Items.phaseFabric, 50));
|
requirements(Category.units, with(Items.thorium, 200, Items.tungsten, 200, Items.silicon, 200, Items.graphite, 100, Items.oxide, 30));
|
||||||
regionSuffix = "-dark";
|
regionSuffix = "-dark";
|
||||||
size = 5;
|
size = 5;
|
||||||
reload = 130f;
|
reload = 130f;
|
||||||
chargeTime = 100f;
|
chargeTime = 100f;
|
||||||
range = 1100f;
|
range = 1100f;
|
||||||
maxPayloadSize = 3.5f;
|
maxPayloadSize = 3.5f;
|
||||||
consumePower(6f);
|
consumePower(3f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
smallDeconstructor = new PayloadDeconstructor("small-deconstructor"){{
|
smallDeconstructor = new PayloadDeconstructor("small-deconstructor"){{
|
||||||
@@ -5609,7 +5627,7 @@ public class Blocks{
|
|||||||
requirements(Category.units, with(Items.silicon, 100, Items.beryllium, 150, Items.tungsten, 80));
|
requirements(Category.units, with(Items.silicon, 100, Items.beryllium, 150, Items.tungsten, 80));
|
||||||
regionSuffix = "-dark";
|
regionSuffix = "-dark";
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
buildSpeed = 0.3f;
|
buildSpeed = 0.6f;
|
||||||
consumePower(2f);
|
consumePower(2f);
|
||||||
size = 3;
|
size = 3;
|
||||||
//TODO expand this list
|
//TODO expand this list
|
||||||
@@ -5621,7 +5639,7 @@ public class Blocks{
|
|||||||
requirements(Category.units, with(Items.silicon, 150, Items.oxide, 150, Items.tungsten, 200, Items.phaseFabric, 40));
|
requirements(Category.units, with(Items.silicon, 150, Items.oxide, 150, Items.tungsten, 200, Items.phaseFabric, 40));
|
||||||
regionSuffix = "-dark";
|
regionSuffix = "-dark";
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
buildSpeed = 0.3f;
|
buildSpeed = 0.75f;
|
||||||
maxBlockSize = 4;
|
maxBlockSize = 4;
|
||||||
minBlockSize = 3;
|
minBlockSize = 3;
|
||||||
size = 5;
|
size = 5;
|
||||||
@@ -5818,7 +5836,7 @@ public class Blocks{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
canvas = new CanvasBlock("canvas"){{
|
canvas = new CanvasBlock("canvas"){{
|
||||||
requirements(Category.logic, BuildVisibility.shown, with(Items.silicon, 40, Items.graphite, 10));
|
requirements(Category.logic, BuildVisibility.shown, with(Items.silicon, 30, Items.beryllium, 10));
|
||||||
|
|
||||||
canvasSize = 12;
|
canvasSize = 12;
|
||||||
padding = 7f / 4f * 2f;
|
padding = 7f / 4f * 2f;
|
||||||
@@ -5826,6 +5844,11 @@ public class Blocks{
|
|||||||
size = 2;
|
size = 2;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
reinforcedMessage = new MessageBlock("reinforced-message"){{
|
||||||
|
requirements(Category.logic, with(Items.graphite, 10, Items.beryllium, 5));
|
||||||
|
health = 100;
|
||||||
|
}};
|
||||||
|
|
||||||
worldProcessor = new LogicBlock("world-processor"){{
|
worldProcessor = new LogicBlock("world-processor"){{
|
||||||
requirements(Category.logic, BuildVisibility.editorOnly, with());
|
requirements(Category.logic, BuildVisibility.editorOnly, with());
|
||||||
|
|
||||||
@@ -5848,6 +5871,13 @@ public class Blocks{
|
|||||||
forceDark = true;
|
forceDark = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
worldMessage = new MessageBlock("world-message"){{
|
||||||
|
requirements(Category.logic, BuildVisibility.editorOnly, with());
|
||||||
|
|
||||||
|
targetable = false;
|
||||||
|
privileged = true;
|
||||||
|
}};
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -54,21 +54,16 @@ public class ErekirTechTree{
|
|||||||
Seq<Objective> erekirSector = Seq.with(new OnPlanet(Planets.erekir));
|
Seq<Objective> erekirSector = Seq.with(new OnPlanet(Planets.erekir));
|
||||||
|
|
||||||
var costMultipliers = new ObjectFloatMap<Item>();
|
var costMultipliers = new ObjectFloatMap<Item>();
|
||||||
costMultipliers.put(Items.silicon, 9);
|
for(var item : content.items()) costMultipliers.put(item, 0.9f);
|
||||||
costMultipliers.put(Items.surgeAlloy, 4);
|
|
||||||
costMultipliers.put(Items.phaseFabric, 4);
|
//these are hard to make
|
||||||
costMultipliers.put(Items.thorium, 9);
|
|
||||||
costMultipliers.put(Items.graphite, 9);
|
|
||||||
//oxide is hard to make
|
|
||||||
costMultipliers.put(Items.oxide, 0.5f);
|
costMultipliers.put(Items.oxide, 0.5f);
|
||||||
|
costMultipliers.put(Items.surgeAlloy, 0.7f);
|
||||||
//TODO remove
|
costMultipliers.put(Items.carbide, 0.3f);
|
||||||
Objective tmpNever = new Research(Items.fissileMatter);
|
costMultipliers.put(Items.phaseFabric, 0.2f);
|
||||||
|
|
||||||
//TODO gate behind capture
|
|
||||||
|
|
||||||
Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> {
|
Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> {
|
||||||
//context().researchCostMultipliers = costMultipliers;
|
context().researchCostMultipliers = costMultipliers;
|
||||||
|
|
||||||
node(duct, erekirSector, () -> {
|
node(duct, erekirSector, () -> {
|
||||||
node(ductRouter, () -> {
|
node(ductRouter, () -> {
|
||||||
@@ -98,6 +93,10 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
node(reinforcedMessage, Seq.with(new OnSector(aegis)), () -> {
|
||||||
|
node(canvas);
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
node(reinforcedPayloadConveyor, Seq.with(new OnSector(atlas)), () -> {
|
node(reinforcedPayloadConveyor, Seq.with(new OnSector(atlas)), () -> {
|
||||||
@@ -106,20 +105,19 @@ public class ErekirTechTree{
|
|||||||
//TODO further limitations
|
//TODO further limitations
|
||||||
node(payloadLoader, () -> {
|
node(payloadLoader, () -> {
|
||||||
node(payloadUnloader, () -> {
|
node(payloadUnloader, () -> {
|
||||||
//TODO replace.
|
node(largePayloadMassDriver, () -> {
|
||||||
//node(payloadPropulsionTower, () -> {
|
|
||||||
|
|
||||||
//});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
node(constructor, Seq.with(new OnSector(split)), () -> {
|
node(constructor, Seq.with(new OnSector(split)), () -> {
|
||||||
node(smallDeconstructor, Seq.with(new OnSector(peaks)), () -> {
|
node(smallDeconstructor, Seq.with(new OnSector(peaks)), () -> {
|
||||||
node(largeConstructor, Seq.with(tmpNever), () -> {
|
node(largeConstructor, Seq.with(new OnSector(siege)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
node(deconstructor, Seq.with(tmpNever), () -> {
|
node(deconstructor, Seq.with(new OnSector(siege)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -147,9 +145,9 @@ public class ErekirTechTree{
|
|||||||
node(beamNode, () -> {
|
node(beamNode, () -> {
|
||||||
node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
|
node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
|
||||||
node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
|
node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
|
||||||
node(pyrolysisGenerator, Seq.with(tmpNever), () -> {
|
node(pyrolysisGenerator, Seq.with(new OnSector(crevice)), () -> {
|
||||||
node(fluxReactor, () -> {
|
node(fluxReactor, Seq.with(new OnSector(crossroads), new Research(cyanogenSynthesizer)), () -> {
|
||||||
node(neoplasiaReactor, () -> {
|
node(neoplasiaReactor, Seq.with(new OnSector(karst)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -165,7 +163,7 @@ public class ErekirTechTree{
|
|||||||
node(regenProjector, Seq.with(new OnSector(peaks)), () -> {
|
node(regenProjector, Seq.with(new OnSector(peaks)), () -> {
|
||||||
//TODO more tiers of build tower or "support" structures like overdrive projectors
|
//TODO more tiers of build tower or "support" structures like overdrive projectors
|
||||||
node(buildTower, Seq.with(new OnSector(stronghold)), () -> {
|
node(buildTower, Seq.with(new OnSector(stronghold)), () -> {
|
||||||
node(shockwaveTower, Seq.with(tmpNever), () -> {
|
node(shockwaveTower, Seq.with(new OnSector(siege)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -208,14 +206,14 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
|
|
||||||
node(atmosphericConcentrator, Seq.with(new OnSector(caldera)), () -> {
|
node(atmosphericConcentrator, Seq.with(new OnSector(caldera)), () -> {
|
||||||
node(cyanogenSynthesizer, Seq.with(tmpNever), () -> {
|
node(cyanogenSynthesizer, Seq.with(new OnSector(siege)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
node(carbideCrucible, Seq.with(tmpNever), () -> {
|
node(carbideCrucible, Seq.with(new OnSector(crevice)), () -> {
|
||||||
node(phaseSynthesizer, () -> {
|
node(phaseSynthesizer, Seq.with(new OnSector(karst)), () -> {
|
||||||
node(phaseHeater, () -> {
|
node(phaseHeater, Seq.with(new Research(phaseSynthesizer)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -273,8 +271,8 @@ public class ErekirTechTree{
|
|||||||
node(sublimate, Seq.with(new OnSector(marsh)), () -> {
|
node(sublimate, Seq.with(new OnSector(marsh)), () -> {
|
||||||
node(afflict, Seq.with(new OnSector(ravine)), () -> {
|
node(afflict, Seq.with(new OnSector(ravine)), () -> {
|
||||||
node(titan, Seq.with(new OnSector(stronghold)), () -> {
|
node(titan, Seq.with(new OnSector(stronghold)), () -> {
|
||||||
node(lustre, Seq.with(tmpNever), () -> {
|
node(lustre, Seq.with(new OnSector(crevice)), () -> {
|
||||||
node(smite, () -> {
|
node(smite, Seq.with(new OnSector(karst)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -283,8 +281,8 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
|
|
||||||
node(disperse, Seq.with(new OnSector(stronghold)), () -> {
|
node(disperse, Seq.with(new OnSector(stronghold)), () -> {
|
||||||
node(scathe, Seq.with(tmpNever), () -> {
|
node(scathe, Seq.with(new OnSector(siege)), () -> {
|
||||||
node(malign, () -> {
|
node(malign, Seq.with(new SectorComplete(karst)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -298,7 +296,7 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
|
|
||||||
node(coreCitadel, Seq.with(new SectorComplete(peaks)), () -> {
|
node(coreCitadel, Seq.with(new SectorComplete(peaks)), () -> {
|
||||||
node(coreAcropolis, () -> {
|
node(coreAcropolis, Seq.with(new SectorComplete(siege)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -332,33 +330,33 @@ public class ErekirTechTree{
|
|||||||
node(UnitTypes.obviate);
|
node(UnitTypes.obviate);
|
||||||
});
|
});
|
||||||
|
|
||||||
node(tankAssembler, Seq.with(tmpNever, new OnSector(intersect), new Research(constructor), new Research(atmosphericConcentrator)), () -> {
|
node(tankAssembler, Seq.with(new OnSector(siege), new Research(constructor), new Research(atmosphericConcentrator)), () -> {
|
||||||
|
|
||||||
node(UnitTypes.vanquish, () -> {
|
node(UnitTypes.vanquish, () -> {
|
||||||
node(UnitTypes.conquer, Seq.with(tmpNever), () -> {
|
node(UnitTypes.conquer, Seq.with(new OnSector(karst)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
node(shipAssembler, Seq.with(new OnSector(basin)), () -> {
|
node(shipAssembler, Seq.with(new OnSector(crossroads)), () -> {
|
||||||
node(UnitTypes.quell, () -> {
|
node(UnitTypes.quell, () -> {
|
||||||
node(UnitTypes.disrupt, Seq.with(tmpNever), () -> {
|
node(UnitTypes.disrupt, Seq.with(new OnSector(karst)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
});
|
||||||
|
|
||||||
node(mechAssembler, Seq.with(tmpNever), () -> {
|
node(mechAssembler, Seq.with(new OnSector(crossroads)), () -> {
|
||||||
node(UnitTypes.tecta, () -> {
|
node(UnitTypes.tecta, () -> {
|
||||||
node(UnitTypes.collaris, Seq.with(tmpNever), () -> {
|
node(UnitTypes.collaris, Seq.with(new OnSector(karst)), () -> {
|
||||||
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
node(basicAssemblerModule, () -> {
|
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
node(basicAssemblerModule, Seq.with(new SectorComplete(karst)), () -> {
|
||||||
|
|
||||||
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -380,16 +378,26 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
|
|
||||||
node(basin, Seq.with(new SectorComplete(atlas)), () -> {
|
node(basin, Seq.with(new SectorComplete(atlas)), () -> {
|
||||||
node(marsh, Seq.with(new SectorComplete(basin)), () ->{
|
node(marsh, Seq.with(new SectorComplete(basin)), () -> {
|
||||||
node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () ->{
|
node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () -> {
|
||||||
node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> {
|
node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> {
|
||||||
node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> {
|
node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> {
|
||||||
|
node(crevice, Seq.with(new SectorComplete(stronghold)), () -> {
|
||||||
|
node(siege, Seq.with(new SectorComplete(crevice)), () -> {
|
||||||
|
node(crossroads, Seq.with(new SectorComplete(siege)), () -> {
|
||||||
|
node(karst, Seq.with(new SectorComplete(crossroads), new Research(coreAcropolis)), () -> {
|
||||||
|
node(origin, Seq.with(new SectorComplete(karst), new Research(coreAcropolis), new Research(UnitTypes.vanquish), new Research(UnitTypes.disrupt), new Research(UnitTypes.collaris), new Research(malign), new Research(basicAssemblerModule), new Research(neoplasiaReactor)), () -> {
|
||||||
|
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
node(peaks, Seq.with(new SectorComplete(marsh), new SectorComplete(split)), () ->{
|
node(peaks, Seq.with(new SectorComplete(marsh), new SectorComplete(split)), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -416,7 +424,9 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
|
|
||||||
nodeProduce(Liquids.cyanogen, () -> {
|
nodeProduce(Liquids.cyanogen, () -> {
|
||||||
|
nodeProduce(Liquids.neoplasm, () -> {
|
||||||
|
|
||||||
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -10,7 +10,6 @@ public class Items{
|
|||||||
phaseFabric, surgeAlloy, sporePod, sand, blastCompound, pyratite, metaglass,
|
phaseFabric, surgeAlloy, sporePod, sand, blastCompound, pyratite, metaglass,
|
||||||
beryllium, tungsten, oxide, carbide, fissileMatter, dormantCyst;
|
beryllium, tungsten, oxide, carbide, fissileMatter, dormantCyst;
|
||||||
|
|
||||||
//TODO remove, these are for debugging only
|
|
||||||
public static final Seq<Item> serpuloItems = new Seq<>(), erekirItems = new Seq<>(), erekirOnlyItems = new Seq<>();
|
public static final Seq<Item> serpuloItems = new Seq<>(), erekirItems = new Seq<>(), erekirOnlyItems = new Seq<>();
|
||||||
|
|
||||||
public static void load(){
|
public static void load(){
|
||||||
@@ -23,7 +22,6 @@ public class Items{
|
|||||||
lead = new Item("lead", Color.valueOf("8c7fa9")){{
|
lead = new Item("lead", Color.valueOf("8c7fa9")){{
|
||||||
hardness = 1;
|
hardness = 1;
|
||||||
cost = 0.7f;
|
cost = 0.7f;
|
||||||
alwaysUnlocked = true;
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
metaglass = new Item("metaglass", Color.valueOf("ebeef5")){{
|
metaglass = new Item("metaglass", Color.valueOf("ebeef5")){{
|
||||||
@@ -36,8 +34,9 @@ public class Items{
|
|||||||
|
|
||||||
sand = new Item("sand", Color.valueOf("f7cba4")){{
|
sand = new Item("sand", Color.valueOf("f7cba4")){{
|
||||||
lowPriority = true;
|
lowPriority = true;
|
||||||
alwaysUnlocked = true;
|
|
||||||
buildable = false;
|
buildable = false;
|
||||||
|
//needed to show up as requirement
|
||||||
|
alwaysUnlocked = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
coal = new Item("coal", Color.valueOf("272727")){{
|
coal = new Item("coal", Color.valueOf("272727")){{
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ public class Liquids{
|
|||||||
effect = StatusEffects.wet;
|
effect = StatusEffects.wet;
|
||||||
boilPoint = 0.5f;
|
boilPoint = 0.5f;
|
||||||
gasColor = Color.grays(0.9f);
|
gasColor = Color.grays(0.9f);
|
||||||
|
alwaysUnlocked = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
slag = new Liquid("slag", Color.valueOf("ffa166")){{
|
slag = new Liquid("slag", Color.valueOf("ffa166")){{
|
||||||
@@ -72,7 +73,6 @@ public class Liquids{
|
|||||||
hidden = true;
|
hidden = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO reactivity, etc
|
|
||||||
ozone = new Liquid("ozone", Color.valueOf("fc81dd")){{
|
ozone = new Liquid("ozone", Color.valueOf("fc81dd")){{
|
||||||
gas = true;
|
gas = true;
|
||||||
barColor = Color.valueOf("d699f0");
|
barColor = Color.valueOf("d699f0");
|
||||||
@@ -80,7 +80,6 @@ public class Liquids{
|
|||||||
flammability = 1f;
|
flammability = 1f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO combustion
|
|
||||||
hydrogen = new Liquid("hydrogen", Color.valueOf("9eabf7")){{
|
hydrogen = new Liquid("hydrogen", Color.valueOf("9eabf7")){{
|
||||||
gas = true;
|
gas = true;
|
||||||
flammability = 1f;
|
flammability = 1f;
|
||||||
|
|||||||
@@ -66,20 +66,22 @@ public class Planets{
|
|||||||
defaultCore = Blocks.coreBastion;
|
defaultCore = Blocks.coreBastion;
|
||||||
iconColor = Color.valueOf("ff9266");
|
iconColor = Color.valueOf("ff9266");
|
||||||
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
|
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
|
||||||
|
enemyBuildSpeedMultiplier = 0.4f;
|
||||||
|
|
||||||
//TODO SHOULD there be lighting?
|
//TODO SHOULD there be lighting?
|
||||||
updateLighting = false;
|
updateLighting = false;
|
||||||
|
|
||||||
|
defaultAttributes.set(Attribute.heat, 0.8f);
|
||||||
|
|
||||||
ruleSetter = r -> {
|
ruleSetter = r -> {
|
||||||
r.waveTeam = Team.malis;
|
r.waveTeam = Team.malis;
|
||||||
r.placeRangeCheck = false; //TODO true or false?
|
r.placeRangeCheck = false;
|
||||||
r.attributes.set(Attribute.heat, 0.8f);
|
|
||||||
r.showSpawns = true;
|
r.showSpawns = true;
|
||||||
r.fog = true;
|
r.fog = true;
|
||||||
r.staticFog = true;
|
r.staticFog = true;
|
||||||
r.lighting = false;
|
r.lighting = false;
|
||||||
r.coreDestroyClear = true;
|
r.coreDestroyClear = true;
|
||||||
r.onlyDepositCore = true; //TODO not sure
|
r.onlyDepositCore = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
unlockedOnLand.add(Blocks.coreBastion);
|
unlockedOnLand.add(Blocks.coreBastion);
|
||||||
@@ -138,7 +140,6 @@ public class Planets{
|
|||||||
ruleSetter = r -> {
|
ruleSetter = r -> {
|
||||||
r.waveTeam = Team.crux;
|
r.waveTeam = Team.crux;
|
||||||
r.placeRangeCheck = false;
|
r.placeRangeCheck = false;
|
||||||
r.attributes.clear();
|
|
||||||
r.showSpawns = false;
|
r.showSpawns = false;
|
||||||
};
|
};
|
||||||
iconColor = Color.valueOf("7d4dff");
|
iconColor = Color.valueOf("7d4dff");
|
||||||
|
|||||||
@@ -12,7 +12,8 @@ public class SectorPresets{
|
|||||||
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
|
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
|
||||||
coastline, navalFortress,
|
coastline, navalFortress,
|
||||||
|
|
||||||
onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,stronghold;
|
onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,
|
||||||
|
stronghold, crevice, siege, crossroads, karst, origin;
|
||||||
|
|
||||||
public static void load(){
|
public static void load(){
|
||||||
//region serpulo
|
//region serpulo
|
||||||
@@ -22,6 +23,8 @@ public class SectorPresets{
|
|||||||
addStartingItems = true;
|
addStartingItems = true;
|
||||||
captureWave = 10;
|
captureWave = 10;
|
||||||
difficulty = 1;
|
difficulty = 1;
|
||||||
|
overrideLaunchDefaults = true;
|
||||||
|
noLighting = true;
|
||||||
startWaveTimeMultiplier = 3f;
|
startWaveTimeMultiplier = 3f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -102,6 +105,7 @@ public class SectorPresets{
|
|||||||
|
|
||||||
planetaryTerminal = new SectorPreset("planetaryTerminal", serpulo, 93){{
|
planetaryTerminal = new SectorPreset("planetaryTerminal", serpulo, 93){{
|
||||||
difficulty = 10;
|
difficulty = 10;
|
||||||
|
isLastSector = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
@@ -157,7 +161,30 @@ public class SectorPresets{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
stronghold = new SectorPreset("stronghold", erekir, 18){{
|
stronghold = new SectorPreset("stronghold", erekir, 18){{
|
||||||
|
difficulty = 7;
|
||||||
|
}};
|
||||||
|
|
||||||
|
crevice = new SectorPreset("crevice", erekir, 3){{
|
||||||
difficulty = 6;
|
difficulty = 6;
|
||||||
|
captureWave = 46;
|
||||||
|
}};
|
||||||
|
|
||||||
|
siege = new SectorPreset("siege", erekir, 58){{
|
||||||
|
difficulty = 8;
|
||||||
|
}};
|
||||||
|
|
||||||
|
crossroads = new SectorPreset("crossroads", erekir, 37){{
|
||||||
|
difficulty = 7;
|
||||||
|
}};
|
||||||
|
|
||||||
|
karst = new SectorPreset("karst", erekir, 5){{
|
||||||
|
difficulty = 9;
|
||||||
|
captureWave = 10;
|
||||||
|
}};
|
||||||
|
|
||||||
|
origin = new SectorPreset("origin", erekir, 12){{
|
||||||
|
difficulty = 10;
|
||||||
|
isLastSector = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
|
|||||||
@@ -19,9 +19,10 @@ public class SerpuloTechTree{
|
|||||||
node(junction, () -> {
|
node(junction, () -> {
|
||||||
node(router, () -> {
|
node(router, () -> {
|
||||||
node(launchPad, Seq.with(new SectorComplete(extractionOutpost)), () -> {
|
node(launchPad, Seq.with(new SectorComplete(extractionOutpost)), () -> {
|
||||||
node(interplanetaryAccelerator, Seq.with(new SectorComplete(planetaryTerminal)), () -> {
|
//no longer necessary to beat the campaign
|
||||||
|
//node(interplanetaryAccelerator, Seq.with(new SectorComplete(planetaryTerminal)), () -> {
|
||||||
|
|
||||||
});
|
//});
|
||||||
});
|
});
|
||||||
|
|
||||||
node(distributor);
|
node(distributor);
|
||||||
@@ -519,6 +520,7 @@ public class SerpuloTechTree{
|
|||||||
), () -> {
|
), () -> {
|
||||||
node(coastline, Seq.with(
|
node(coastline, Seq.with(
|
||||||
new SectorComplete(windsweptIslands),
|
new SectorComplete(windsweptIslands),
|
||||||
|
new SectorComplete(saltFlats),
|
||||||
new Research(navalFactory),
|
new Research(navalFactory),
|
||||||
new Research(payloadConveyor)
|
new Research(payloadConveyor)
|
||||||
), () -> {
|
), () -> {
|
||||||
|
|||||||
@@ -45,6 +45,9 @@ public class StatusEffects{
|
|||||||
|
|
||||||
affinity(blasted, (unit, result, time) -> {
|
affinity(blasted, (unit, result, time) -> {
|
||||||
unit.damagePierce(transitionDamage);
|
unit.damagePierce(transitionDamage);
|
||||||
|
if(unit.team == state.rules.waveTeam){
|
||||||
|
Events.fire(Trigger.blastFreeze);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}};
|
}};
|
||||||
|
|||||||
@@ -1468,7 +1468,7 @@ public class UnitTypes{
|
|||||||
buildBeamOffset = 43;
|
buildBeamOffset = 43;
|
||||||
ammoCapacity = 1;
|
ammoCapacity = 1;
|
||||||
|
|
||||||
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new RepairFieldAbility(130f, 60f * 2, 140f));
|
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8, 8, 0f), new RepairFieldAbility(130f, 60f * 2, 140f));
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
@@ -2459,8 +2459,8 @@ public class UnitTypes{
|
|||||||
treadPullOffset = 3;
|
treadPullOffset = 3;
|
||||||
speed = 0.75f;
|
speed = 0.75f;
|
||||||
rotateSpeed = 3.5f;
|
rotateSpeed = 3.5f;
|
||||||
health = 800;
|
health = 850;
|
||||||
armor = 5f;
|
armor = 6f;
|
||||||
itemCapacity = 0;
|
itemCapacity = 0;
|
||||||
treadRects = new Rect[]{new Rect(12 - 32f, 7 - 32f, 14, 51)};
|
treadRects = new Rect[]{new Rect(12 - 32f, 7 - 32f, 14, 51)};
|
||||||
researchCostMultiplier = 0f;
|
researchCostMultiplier = 0f;
|
||||||
@@ -2471,7 +2471,7 @@ public class UnitTypes{
|
|||||||
shootY = 4.5f;
|
shootY = 4.5f;
|
||||||
recoil = 1f;
|
recoil = 1f;
|
||||||
rotate = true;
|
rotate = true;
|
||||||
rotateSpeed = 1.7f;
|
rotateSpeed = 2.2f;
|
||||||
mirror = false;
|
mirror = false;
|
||||||
x = 0f;
|
x = 0f;
|
||||||
y = -0.75f;
|
y = -0.75f;
|
||||||
@@ -2509,7 +2509,7 @@ public class UnitTypes{
|
|||||||
weapons.add(new Weapon("locus-weapon"){{
|
weapons.add(new Weapon("locus-weapon"){{
|
||||||
shootSound = Sounds.bolt;
|
shootSound = Sounds.bolt;
|
||||||
layerOffset = 0.0001f;
|
layerOffset = 0.0001f;
|
||||||
reload = 12f;
|
reload = 18f;
|
||||||
shootY = 10f;
|
shootY = 10f;
|
||||||
recoil = 1f;
|
recoil = 1f;
|
||||||
rotate = true;
|
rotate = true;
|
||||||
@@ -2532,7 +2532,7 @@ public class UnitTypes{
|
|||||||
|
|
||||||
smokeEffect = Fx.colorSpark;
|
smokeEffect = Fx.colorSpark;
|
||||||
|
|
||||||
endEffect = new Effect(14f, e-> {
|
endEffect = new Effect(14f, e -> {
|
||||||
color(e.color);
|
color(e.color);
|
||||||
Drawf.tri(e.x, e.y, e.fout() * 1.5f, 5f, e.rotation);
|
Drawf.tri(e.x, e.y, e.fout() * 1.5f, 5f, e.rotation);
|
||||||
});
|
});
|
||||||
@@ -2578,8 +2578,8 @@ public class UnitTypes{
|
|||||||
treadPullOffset = 5;
|
treadPullOffset = 5;
|
||||||
speed = 0.64f;
|
speed = 0.64f;
|
||||||
rotateSpeed = 1.5f;
|
rotateSpeed = 1.5f;
|
||||||
health = 4800;
|
health = 5000;
|
||||||
armor = 10f;
|
armor = 11f;
|
||||||
itemCapacity = 0;
|
itemCapacity = 0;
|
||||||
treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)};
|
treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)};
|
||||||
researchCostMultiplier = 0f;
|
researchCostMultiplier = 0f;
|
||||||
@@ -2587,7 +2587,7 @@ public class UnitTypes{
|
|||||||
weapons.add(new Weapon("precept-weapon"){{
|
weapons.add(new Weapon("precept-weapon"){{
|
||||||
shootSound = Sounds.dullExplosion;
|
shootSound = Sounds.dullExplosion;
|
||||||
layerOffset = 0.0001f;
|
layerOffset = 0.0001f;
|
||||||
reload = 85f;
|
reload = 80f;
|
||||||
shootY = 16f;
|
shootY = 16f;
|
||||||
recoil = 3f;
|
recoil = 3f;
|
||||||
rotate = true;
|
rotate = true;
|
||||||
@@ -2598,7 +2598,7 @@ public class UnitTypes{
|
|||||||
y = -1f;
|
y = -1f;
|
||||||
heatColor = Color.valueOf("f9350f");
|
heatColor = Color.valueOf("f9350f");
|
||||||
cooldownTime = 30f;
|
cooldownTime = 30f;
|
||||||
bullet = new BasicBulletType(7f, 110){{
|
bullet = new BasicBulletType(7f, 120){{
|
||||||
sprite = "missile-large";
|
sprite = "missile-large";
|
||||||
width = 7.5f;
|
width = 7.5f;
|
||||||
height = 13f;
|
height = 13f;
|
||||||
@@ -2623,7 +2623,7 @@ public class UnitTypes{
|
|||||||
|
|
||||||
fragBullets = 4;
|
fragBullets = 4;
|
||||||
|
|
||||||
fragBullet = new BasicBulletType(5f, 25){{
|
fragBullet = new BasicBulletType(5f, 35){{
|
||||||
sprite = "missile-large";
|
sprite = "missile-large";
|
||||||
width = 5f;
|
width = 5f;
|
||||||
height = 7f;
|
height = 7f;
|
||||||
@@ -2653,7 +2653,7 @@ public class UnitTypes{
|
|||||||
weapons.add(new Weapon("vanquish-weapon"){{
|
weapons.add(new Weapon("vanquish-weapon"){{
|
||||||
shootSound = Sounds.mediumCannon;
|
shootSound = Sounds.mediumCannon;
|
||||||
layerOffset = 0.0001f;
|
layerOffset = 0.0001f;
|
||||||
reload = 110f;
|
reload = 70f;
|
||||||
shootY = 71f / 4f;
|
shootY = 71f / 4f;
|
||||||
shake = 5f;
|
shake = 5f;
|
||||||
recoil = 4f;
|
recoil = 4f;
|
||||||
@@ -2666,7 +2666,7 @@ public class UnitTypes{
|
|||||||
heatColor = Color.valueOf("f9350f");
|
heatColor = Color.valueOf("f9350f");
|
||||||
cooldownTime = 80f;
|
cooldownTime = 80f;
|
||||||
|
|
||||||
bullet = new BasicBulletType(8f, 150){{
|
bullet = new BasicBulletType(8f, 190){{
|
||||||
sprite = "missile-large";
|
sprite = "missile-large";
|
||||||
width = 9.5f;
|
width = 9.5f;
|
||||||
height = 13f;
|
height = 13f;
|
||||||
@@ -2692,7 +2692,7 @@ public class UnitTypes{
|
|||||||
fragVelocityMin = 1f;
|
fragVelocityMin = 1f;
|
||||||
despawnSound = Sounds.dullExplosion;
|
despawnSound = Sounds.dullExplosion;
|
||||||
|
|
||||||
fragBullet = new BasicBulletType(8f, 25){{
|
fragBullet = new BasicBulletType(8f, 35){{
|
||||||
sprite = "missile-large";
|
sprite = "missile-large";
|
||||||
width = 8f;
|
width = 8f;
|
||||||
height = 12f;
|
height = 12f;
|
||||||
@@ -2741,7 +2741,7 @@ public class UnitTypes{
|
|||||||
treadPullOffset = 1;
|
treadPullOffset = 1;
|
||||||
speed = 0.48f;
|
speed = 0.48f;
|
||||||
health = 22000;
|
health = 22000;
|
||||||
armor = 25f;
|
armor = 26f;
|
||||||
crushDamage = 25f / 5f;
|
crushDamage = 25f / 5f;
|
||||||
rotateSpeed = 0.8f;
|
rotateSpeed = 0.8f;
|
||||||
|
|
||||||
@@ -2751,7 +2751,7 @@ public class UnitTypes{
|
|||||||
weapons.add(new Weapon("conquer-weapon"){{
|
weapons.add(new Weapon("conquer-weapon"){{
|
||||||
shootSound = Sounds.largeCannon;
|
shootSound = Sounds.largeCannon;
|
||||||
layerOffset = 0.1f;
|
layerOffset = 0.1f;
|
||||||
reload = 120f;
|
reload = 110f;
|
||||||
shootY = 32.5f;
|
shootY = 32.5f;
|
||||||
shake = 5f;
|
shake = 5f;
|
||||||
recoil = 5f;
|
recoil = 5f;
|
||||||
@@ -2823,7 +2823,7 @@ public class UnitTypes{
|
|||||||
}});
|
}});
|
||||||
}
|
}
|
||||||
|
|
||||||
bullet = new BasicBulletType(8f, 280f){{
|
bullet = new BasicBulletType(8f, 330f){{
|
||||||
sprite = "missile-large";
|
sprite = "missile-large";
|
||||||
width = 12f;
|
width = 12f;
|
||||||
height = 20f;
|
height = 20f;
|
||||||
@@ -2879,8 +2879,8 @@ public class UnitTypes{
|
|||||||
weaveScale = (3f + s/2f) / 1.2f;
|
weaveScale = (3f + s/2f) / 1.2f;
|
||||||
weaveMag = i * (4f - fin * 2f);
|
weaveMag = i * (4f - fin * 2f);
|
||||||
|
|
||||||
splashDamage = 40f;
|
splashDamage = 60f;
|
||||||
splashDamageRadius = 25f;
|
splashDamageRadius = 30f;
|
||||||
despawnEffect = new ExplosionEffect(){{
|
despawnEffect = new ExplosionEffect(){{
|
||||||
lifetime = 50f;
|
lifetime = 50f;
|
||||||
waveStroke = 4f;
|
waveStroke = 4f;
|
||||||
@@ -3046,7 +3046,7 @@ public class UnitTypes{
|
|||||||
smoothReloadSpeed = 0.15f;
|
smoothReloadSpeed = 0.15f;
|
||||||
recoil = 2f;
|
recoil = 2f;
|
||||||
|
|
||||||
bullet = new BasicBulletType(3.5f, 27){{
|
bullet = new BasicBulletType(3.5f, 30){{
|
||||||
backColor = trailColor = hitColor = Pal.techBlue;
|
backColor = trailColor = hitColor = Pal.techBlue;
|
||||||
frontColor = Color.white;
|
frontColor = Color.white;
|
||||||
width = 7.5f;
|
width = 7.5f;
|
||||||
@@ -3055,14 +3055,13 @@ public class UnitTypes{
|
|||||||
trailWidth = 2f;
|
trailWidth = 2f;
|
||||||
trailLength = 4;
|
trailLength = 4;
|
||||||
shake = 1f;
|
shake = 1f;
|
||||||
recoil = 0.1f;
|
|
||||||
|
|
||||||
trailEffect = Fx.missileTrail;
|
trailEffect = Fx.missileTrail;
|
||||||
trailParam = 1.8f;
|
trailParam = 1.8f;
|
||||||
trailInterval = 6f;
|
trailInterval = 6f;
|
||||||
|
|
||||||
splashDamageRadius = 23f;
|
splashDamageRadius = 30f;
|
||||||
splashDamage = 40f;
|
splashDamage = 43f;
|
||||||
|
|
||||||
hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
|
hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
|
||||||
colorFrom = colorTo = Pal.techBlue;
|
colorFrom = colorTo = Pal.techBlue;
|
||||||
@@ -3093,6 +3092,7 @@ public class UnitTypes{
|
|||||||
recoil = 0.5f;
|
recoil = 0.5f;
|
||||||
|
|
||||||
bullet = new BulletType(){{
|
bullet = new BulletType(){{
|
||||||
|
shootSound = Sounds.lasershoot;
|
||||||
shootEffect = Fx.sparkShoot;
|
shootEffect = Fx.sparkShoot;
|
||||||
hitEffect = Fx.pointHit;
|
hitEffect = Fx.pointHit;
|
||||||
maxRange = 100f;
|
maxRange = 100f;
|
||||||
@@ -3161,6 +3161,8 @@ public class UnitTypes{
|
|||||||
rotationLimit = 70f;
|
rotationLimit = 70f;
|
||||||
rotateSpeed = 2f;
|
rotateSpeed = 2f;
|
||||||
inaccuracy = 20f;
|
inaccuracy = 20f;
|
||||||
|
shootStatus = StatusEffects.slow;
|
||||||
|
alwaysShootWhenMoving = true;
|
||||||
|
|
||||||
rotate = true;
|
rotate = true;
|
||||||
|
|
||||||
@@ -3216,7 +3218,7 @@ public class UnitTypes{
|
|||||||
engineLayer = Layer.effect;
|
engineLayer = Layer.effect;
|
||||||
speed = 3.7f;
|
speed = 3.7f;
|
||||||
maxRange = 6f;
|
maxRange = 6f;
|
||||||
lifetime = 60f * 1.7f;
|
lifetime = 60f * 1.5f;
|
||||||
outlineColor = Pal.darkOutline;
|
outlineColor = Pal.darkOutline;
|
||||||
health = 55;
|
health = 55;
|
||||||
lowAltitude = true;
|
lowAltitude = true;
|
||||||
@@ -3254,7 +3256,7 @@ public class UnitTypes{
|
|||||||
drag = 0.1f;
|
drag = 0.1f;
|
||||||
speed = 0.6f;
|
speed = 0.6f;
|
||||||
hitSize = 23f;
|
hitSize = 23f;
|
||||||
health = 7000;
|
health = 6700;
|
||||||
armor = 5f;
|
armor = 5f;
|
||||||
|
|
||||||
lockLegBase = true;
|
lockLegBase = true;
|
||||||
@@ -3315,7 +3317,7 @@ public class UnitTypes{
|
|||||||
velocityRnd = 0.33f;
|
velocityRnd = 0.33f;
|
||||||
heatColor = Color.red;
|
heatColor = Color.red;
|
||||||
|
|
||||||
bullet = new MissileBulletType(4.2f, 50){{
|
bullet = new MissileBulletType(4.2f, 47){{
|
||||||
homingPower = 0.2f;
|
homingPower = 0.2f;
|
||||||
weaveMag = 4;
|
weaveMag = 4;
|
||||||
weaveScale = 4;
|
weaveScale = 4;
|
||||||
@@ -3389,6 +3391,7 @@ public class UnitTypes{
|
|||||||
groundLayer = Layer.legUnit;
|
groundLayer = Layer.legUnit;
|
||||||
|
|
||||||
targetAir = false;
|
targetAir = false;
|
||||||
|
alwaysShootWhenMoving = true;
|
||||||
|
|
||||||
weapons.add(new Weapon("collaris-weapon"){{
|
weapons.add(new Weapon("collaris-weapon"){{
|
||||||
shootSound = Sounds.pulseBlast;
|
shootSound = Sounds.pulseBlast;
|
||||||
@@ -3431,7 +3434,7 @@ public class UnitTypes{
|
|||||||
}});
|
}});
|
||||||
}
|
}
|
||||||
|
|
||||||
bullet = new ArtilleryBulletType(5.5f, 300){{
|
bullet = new ArtilleryBulletType(5.5f, 280){{
|
||||||
collidesTiles = collides = true;
|
collidesTiles = collides = true;
|
||||||
lifetime = 75f;
|
lifetime = 75f;
|
||||||
shootEffect = Fx.shootBigColor;
|
shootEffect = Fx.shootBigColor;
|
||||||
@@ -3466,7 +3469,7 @@ public class UnitTypes{
|
|||||||
sparkStroke = 3f;
|
sparkStroke = 3f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
splashDamage = 90f;
|
splashDamage = 85f;
|
||||||
splashDamageRadius = 20f;
|
splashDamageRadius = 20f;
|
||||||
|
|
||||||
fragBullets = 15;
|
fragBullets = 15;
|
||||||
@@ -3475,7 +3478,7 @@ public class UnitTypes{
|
|||||||
fragLifeMin = 0.3f;
|
fragLifeMin = 0.3f;
|
||||||
despawnShake = 5f;
|
despawnShake = 5f;
|
||||||
|
|
||||||
fragBullet = new BasicBulletType(5.5f, 55){{
|
fragBullet = new BasicBulletType(5.5f, 50){{
|
||||||
pierceCap = 2;
|
pierceCap = 2;
|
||||||
pierceBuilding = true;
|
pierceBuilding = true;
|
||||||
|
|
||||||
@@ -3498,8 +3501,10 @@ public class UnitTypes{
|
|||||||
trailLength = 7;
|
trailLength = 7;
|
||||||
trailChance = -1f;
|
trailChance = -1f;
|
||||||
|
|
||||||
|
collidesAir = false;
|
||||||
|
|
||||||
despawnEffect = Fx.none;
|
despawnEffect = Fx.none;
|
||||||
splashDamage = 50f;
|
splashDamage = 46f;
|
||||||
splashDamageRadius = 30f;
|
splashDamageRadius = 30f;
|
||||||
|
|
||||||
hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{
|
hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{
|
||||||
@@ -3527,12 +3532,12 @@ public class UnitTypes{
|
|||||||
shadowElevation = 0.1f;
|
shadowElevation = 0.1f;
|
||||||
|
|
||||||
drag = 0.07f;
|
drag = 0.07f;
|
||||||
speed = 2f;
|
speed = 1.8f;
|
||||||
rotateSpeed = 5f;
|
rotateSpeed = 5f;
|
||||||
|
|
||||||
accel = 0.09f;
|
accel = 0.09f;
|
||||||
health = 600f;
|
health = 600f;
|
||||||
armor = 3f;
|
armor = 1f;
|
||||||
hitSize = 11f;
|
hitSize = 11f;
|
||||||
engineOffset = 7f;
|
engineOffset = 7f;
|
||||||
engineSize = 2f;
|
engineSize = 2f;
|
||||||
@@ -3540,9 +3545,6 @@ public class UnitTypes{
|
|||||||
useEngineElevation = false;
|
useEngineElevation = false;
|
||||||
researchCostMultiplier = 0f;
|
researchCostMultiplier = 0f;
|
||||||
|
|
||||||
//does this look better?
|
|
||||||
//engineColor = Pal.sapBullet;
|
|
||||||
|
|
||||||
abilities.add(new MoveEffectAbility(0f, -7f, Pal.sapBulletBack, Fx.missileTrailShort, 4f){{
|
abilities.add(new MoveEffectAbility(0f, -7f, Pal.sapBulletBack, Fx.missileTrailShort, 4f){{
|
||||||
teamColor = true;
|
teamColor = true;
|
||||||
}});
|
}});
|
||||||
@@ -3572,7 +3574,7 @@ public class UnitTypes{
|
|||||||
|
|
||||||
shoot = new ShootSpread(2, 11f);
|
shoot = new ShootSpread(2, 11f);
|
||||||
|
|
||||||
bullet = new BasicBulletType(5f, 24){{
|
bullet = new BasicBulletType(5f, 16){{
|
||||||
homingPower = 0.19f;
|
homingPower = 0.19f;
|
||||||
homingDelay = 4f;
|
homingDelay = 4f;
|
||||||
width = 7f;
|
width = 7f;
|
||||||
@@ -3624,7 +3626,7 @@ public class UnitTypes{
|
|||||||
bullet = new BasicBulletType(5f, 34){{
|
bullet = new BasicBulletType(5f, 34){{
|
||||||
width = 7f;
|
width = 7f;
|
||||||
height = 12f;
|
height = 12f;
|
||||||
lifetime = 25f;
|
lifetime = 18f;
|
||||||
shootEffect = Fx.sparkShoot;
|
shootEffect = Fx.sparkShoot;
|
||||||
smokeEffect = Fx.shootBigSmoke;
|
smokeEffect = Fx.shootBigSmoke;
|
||||||
hitColor = backColor = trailColor = Pal.suppress;
|
hitColor = backColor = trailColor = Pal.suppress;
|
||||||
@@ -3706,7 +3708,7 @@ public class UnitTypes{
|
|||||||
trailParam = 4f;
|
trailParam = 4f;
|
||||||
speed = 3f;
|
speed = 3f;
|
||||||
damage = 75f;
|
damage = 75f;
|
||||||
lifetime = 75f;
|
lifetime = 60f;
|
||||||
width = height = 15f;
|
width = height = 15f;
|
||||||
backColor = Pal.sapBulletBack;
|
backColor = Pal.sapBulletBack;
|
||||||
frontColor = Pal.sapBullet;
|
frontColor = Pal.sapBullet;
|
||||||
@@ -3839,7 +3841,7 @@ public class UnitTypes{
|
|||||||
rotateSpeed = 2f;
|
rotateSpeed = 2f;
|
||||||
accel = 0.1f;
|
accel = 0.1f;
|
||||||
health = 12000f;
|
health = 12000f;
|
||||||
armor = 7f;
|
armor = 9f;
|
||||||
hitSize = 46f;
|
hitSize = 46f;
|
||||||
payloadCapacity = Mathf.sqr(6f) * tilePayload;
|
payloadCapacity = Mathf.sqr(6f) * tilePayload;
|
||||||
|
|
||||||
@@ -4258,7 +4260,7 @@ public class UnitTypes{
|
|||||||
lowAltitude = false;
|
lowAltitude = false;
|
||||||
flying = true;
|
flying = true;
|
||||||
drag = 0.06f;
|
drag = 0.06f;
|
||||||
speed = 2f;
|
speed = 3.5f;
|
||||||
rotateSpeed = 9f;
|
rotateSpeed = 9f;
|
||||||
accel = 0.1f;
|
accel = 0.1f;
|
||||||
itemCapacity = 100;
|
itemCapacity = 100;
|
||||||
@@ -4285,6 +4287,7 @@ public class UnitTypes{
|
|||||||
engineOffset = 6.5f;
|
engineOffset = 6.5f;
|
||||||
payloadCapacity = 0f;
|
payloadCapacity = 0f;
|
||||||
targetable = false;
|
targetable = false;
|
||||||
|
bounded = false;
|
||||||
|
|
||||||
outlineColor = Pal.darkOutline;
|
outlineColor = Pal.darkOutline;
|
||||||
isEnemy = false;
|
isEnemy = false;
|
||||||
|
|||||||
@@ -161,6 +161,12 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
|
|
||||||
Events.on(SectorCaptureEvent.class, e -> {
|
Events.on(SectorCaptureEvent.class, e -> {
|
||||||
app.post(this::checkAutoUnlocks);
|
app.post(this::checkAutoUnlocks);
|
||||||
|
|
||||||
|
if(!net.client() && e.sector.preset != null && e.sector.preset.isLastSector && e.initialCapture){
|
||||||
|
Time.run(60f * 2f, () -> {
|
||||||
|
ui.campaignComplete.show(e.sector.planet);
|
||||||
|
});
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
//delete save on campaign game over
|
//delete save on campaign game over
|
||||||
@@ -244,7 +250,7 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
}else{
|
}else{
|
||||||
//when already hosting, instantly build everything. this looks bad but it's better than a desync
|
//when already hosting, instantly build everything. this looks bad but it's better than a desync
|
||||||
Fx.coreBuildBlock.at(build.x, build.y, 0f, build.block);
|
Fx.coreBuildBlock.at(build.x, build.y, 0f, build.block);
|
||||||
Fx.placeBlock.at(build.x, build.y, build.block.size);
|
build.block.placeEffect.at(build.x, build.y, build.block.size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -263,6 +269,9 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
|
|
||||||
Events.on(SaveWriteEvent.class, e -> forcePlaceAll());
|
Events.on(SaveWriteEvent.class, e -> forcePlaceAll());
|
||||||
Events.on(HostEvent.class, e -> forcePlaceAll());
|
Events.on(HostEvent.class, e -> forcePlaceAll());
|
||||||
|
Events.on(HostEvent.class, e -> {
|
||||||
|
state.set(State.playing);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void forcePlaceAll(){
|
private void forcePlaceAll(){
|
||||||
@@ -279,7 +288,7 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
build.dropped();
|
build.dropped();
|
||||||
|
|
||||||
Fx.coreBuildBlock.at(build.x, build.y, 0f, build.block);
|
Fx.coreBuildBlock.at(build.x, build.y, 0f, build.block);
|
||||||
Fx.placeBlock.at(build.x, build.y, build.block.size);
|
build.block.placeEffect.at(build.x, build.y, build.block.size);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -632,12 +641,12 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
}
|
}
|
||||||
|
|
||||||
//cannot launch while paused
|
//cannot launch while paused
|
||||||
if(state.is(State.paused) && renderer.isCutscene()){
|
if(state.isPaused() && renderer.isCutscene()){
|
||||||
state.set(State.playing);
|
state.set(State.playing);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Core.input.keyTap(Binding.pause) && !renderer.isCutscene() && !scene.hasDialog() && !scene.hasKeyboard() && !ui.restart.isShown() && (state.is(State.paused) || state.is(State.playing))){
|
if(!net.client() && Core.input.keyTap(Binding.pause) && !renderer.isCutscene() && !scene.hasDialog() && !scene.hasKeyboard() && !ui.restart.isShown() && (state.is(State.paused) || state.is(State.playing))){
|
||||||
state.set(state.is(State.playing) ? State.paused : State.playing);
|
state.set(state.isPaused() ? State.playing : State.paused);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Core.input.keyTap(Binding.menu) && !ui.restart.isShown() && !ui.minimapfrag.shown()){
|
if(Core.input.keyTap(Binding.menu) && !ui.restart.isShown() && !ui.minimapfrag.shown()){
|
||||||
@@ -645,7 +654,9 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
ui.chatfrag.hide();
|
ui.chatfrag.hide();
|
||||||
}else if(!ui.paused.isShown() && !scene.hasDialog()){
|
}else if(!ui.paused.isShown() && !scene.hasDialog()){
|
||||||
ui.paused.show();
|
ui.paused.show();
|
||||||
state.set(State.paused);
|
if(!net.active()){
|
||||||
|
state.set(State.paused);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||