Compare commits

...

161 Commits
v140 ... v140.4

Author SHA1 Message Date
Github Actions
4f912f25ee Automatic bundle update 2022-11-13 15:05:50 +00:00
Slotterleet
3ca68e426c [RU] Fixed typos and new translations (#7897)
* [RU] Fixed typos and new translations

* One. Single. Typo.

* New Onset objective
2022-11-13 10:05:14 -05:00
Joan Josep
20f8fd79ff Update bundle_ca.properties (#7907)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-13 10:04:54 -05:00
VaporSpace2
a101f21de0 remove Generic survival sever from v6 server list (#7903)
updated server to v7
2022-11-13 09:59:29 -05:00
VaporSpace2
509760eeb1 add generic survival server to v7 server list (#7904)
process of updating generic survival server
2022-11-13 09:59:22 -05:00
OpalSoPL
d4a7b49233 Update bundle_pl.properties (#7891)
small change in translation (line 1811 only)
2022-11-13 09:58:51 -05:00
Nunting
0db2e40e27 Update bundle_ko.properties (#7889) 2022-11-13 09:58:44 -05:00
SoMall-dumpling
6a8fe28e70 Update bundle_zh_CN.properties (#7888)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2022-11-13 09:58:34 -05:00
Angel-24
23067674c9 Update bundle_es.properties (#7848) 2022-11-13 09:58:24 -05:00
Volas171
7b3f5d3848 Update servers_v7.json (#7905) 2022-11-13 09:58:18 -05:00
Anuken
b422e041f4 Fixed #7906 2022-11-13 09:57:09 -05:00
Anuken
80046ba505 Fixed #7884 2022-11-13 09:53:18 -05:00
Anuken
7e0a6798be Merge remote-tracking branch 'origin/master' 2022-11-13 09:49:47 -05:00
Anuken
afcb187c53 Fixed #7887 2022-11-13 09:49:42 -05:00
Github Actions
883ecb97d0 Automatic bundle update 2022-11-13 14:36:41 +00:00
Anuken
4c51b97667 Fixed #7893 / Fixed #7902 2022-11-13 09:35:48 -05:00
Anuken
7d695784d1 Merge remote-tracking branch 'origin/master' 2022-11-11 15:08:42 -05:00
Anuken
59ca257cca Fixed #7874 2022-11-11 15:08:38 -05:00
Volas171
4a78478ab2 Update servers_v7.json (#7880) 2022-11-11 14:14:17 -05:00
Volas171
557647e0bd Update servers_v7.json (#7879) 2022-11-11 13:35:52 -05:00
Drylian
a79557b917 Update servers_v7.json (#7876)
Add alternight server
2022-11-11 13:30:22 -05:00
Drylian
ae0e78e012 Update servers_v6.json (#7875)
remove alternight v6
2022-11-11 13:30:06 -05:00
Bill Arndt
899e32eeed Update servers_v6.json (#7877)
now that v7 is released, v6 Eviction server will be permanently retired.
2022-11-11 13:29:49 -05:00
Volas171
c3732e51f7 Update servers_v6.json (#7878) 2022-11-11 13:29:43 -05:00
Phinner
30eda697fa Update servers_v7.json (#7873)
* Update servers_v7.json

I come back from the deads, with an extra server.

* The forbidden comma
2022-11-11 11:27:13 -05:00
Epowerj
bf9d61ce3a Updated onset description 2022-11-11 10:26:49 -05:00
Anuken
fd911539ee Merge remote-tracking branch 'origin/master' 2022-11-11 09:53:08 -05:00
Anuken
93fcd3ad21 Fixed fire rate % 2022-11-11 09:53:04 -05:00
ulwepo
4525ad2cb1 Update servers_v7.json (#7872)
Sakura is a Japanese server.
I add some mode.
Congrats on v7 release.
Thank you.
2022-11-11 09:47:20 -05:00
Gureumi
49501b997f Remove dead servers (#7871) 2022-11-11 09:35:13 -05:00
SoMall-dumpling
a1cc3b4b26 Update bundle_zh_CN.properties (#7870) 2022-11-11 06:18:29 -05:00
Github Actions
8b197b378f Automatic bundle update 2022-11-11 10:36:04 +00:00
Phinner
4b73d809f0 Finishing french translation for release (#7774)
* partial translation

* equalize to the original file

* translated 1775 to 1794

* 1805 to 1831 + escaping [

* 791, 792, 793 + hortifixes

* small translations

* yay, more merged translations
2022-11-11 05:35:06 -05:00
SoMall-dumpling
55d490159f Update bundle_zh_CN.properties (#7869) 2022-11-11 05:34:27 -05:00
TheRadioactiveBanana
68024ec78c Adding eradicationdustry survival pvp (#7865) 2022-11-11 05:24:51 -05:00
Даркнесс#3729
df3e455666 translate new texts, fix old (#7867) 2022-11-11 05:24:40 -05:00
Nunting
7cdd383509 Update bundle_ko.properties (#7868) 2022-11-11 05:24:30 -05:00
Anuken
edfc16c7b0 Fixed about dialog on mobile 2022-11-10 23:36:45 -05:00
Anuken
fbadbb1d98 Fixed #7863 2022-11-10 23:07:57 -05:00
Anuken
b021198893 Merge remote-tracking branch 'origin/master' 2022-11-10 22:45:13 -05:00
Anuken
619f2c86a4 Fixed iOS menu 2022-11-10 22:45:08 -05:00
Github Actions
7fd91fc584 Automatic bundle update 2022-11-11 02:42:15 +00:00
ThatOneBepis
09a3928cb1 Update bundle_sr.properties (#7862) 2022-11-10 21:41:28 -05:00
end-me-please
45bbc16a8f update german translation (#7860)
* updated german translation

* sector descriptions

* ,
2022-11-10 19:24:09 -05:00
Anuken
09f96b1477 Merge remote-tracking branch 'origin/master' 2022-11-10 19:00:39 -05:00
Anuken
c0da3e6e9f fabric 2022-11-10 19:00:35 -05:00
Github Actions
ec124652e4 Automatic bundle update 2022-11-10 23:57:28 +00:00
Anuken
479cf85a3b Merge remote-tracking branch 'origin/master' 2022-11-10 18:56:39 -05:00
Anuken
c3906ebae1 Merge remote-tracking branch 'origin/master' 2022-11-10 18:56:36 -05:00
Thomas Widyantoko
6ebe78e4b5 added Erekir descriptions and stuffs (#7548)
- erekt
- ravine sector description
- erekir core descriptions
- processors

more later

Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-10 18:56:36 -05:00
Anuken
463afaafe8 wording 2022-11-10 18:56:26 -05:00
L0615T1C5-216AC-9437
49b89f5b8e Add 2 more ports for chaotic neutral (#7859) 2022-11-10 17:23:18 -05:00
Github Actions
6968ccc19b Automatic bundle update 2022-11-10 22:17:45 +00:00
Anuken
bc96077d73 Merge remote-tracking branch 'origin/master' 2022-11-10 17:16:55 -05:00
Anuken
255e15d14c Added some missing block descriptions 2022-11-10 17:16:50 -05:00
Github Actions
544835fdda Automatic bundle update 2022-11-10 21:38:54 +00:00
Anuken
2642ed358a Merge remote-tracking branch 'origin/master' 2022-11-10 16:37:54 -05:00
Anuken
642d27c163 Fixed missing block name 2022-11-10 16:37:50 -05:00
Github Actions
8cdb32e476 Automatic bundle update 2022-11-10 18:43:12 +00:00
Epowerj
9457680bae Added peaks and marsh descriptions 2022-11-10 13:42:15 -05:00
Anuken
05e4175a16 Merge remote-tracking branch 'origin/master' 2022-11-10 12:43:33 -05:00
Anuken
f98c4cd820 No longer in beta 2022-11-10 12:43:29 -05:00
null
75a47a2e5f unhard code sorter cross region, I guess (#7858)
* someone asked for this

* it didn't save fuck

* this, again
2022-11-10 12:39:54 -05:00
Anuken
e198da53e4 Merge remote-tracking branch 'origin/master' 2022-11-10 12:15:55 -05:00
Anuken
c1e783ba71 PayloadSource UnitCreateEvent 2022-11-10 12:15:51 -05:00
Github Actions
3dfb8c4c20 Automatic bundle update 2022-11-10 16:41:24 +00:00
Catchears
d81500d99d german translation (again) (#7232)
* update to 9a3a6c31b3

* shawak's requested changes

* update sector names

no one has opposed them yet, so we'll give them a try

* oops, accidentally modified english bundle, reverting

* update translation to a54907583b

* changes as requested by shawak

* update to 522070be4b

* @stuffyAI's changes

* update to 69a7354468

* remove duplicate entries

new translations are quite plentiful, will take a bit to get done

* update to 99df85df1c

* vereinheitlichung - siehe commitbeschreibung

unterschied zwischen items und materialien verdeutlichen
vereinheitlichung von 'fracht' als begriff für 'payload'

ich halte diese verändernungnen für vernünftig, bin aber wie immer offen für andere vorschläge

bei 'materialeinheiten' (unit.items, zeile 976) bin ich mir unsicher, ob der begriff inzwischen veraltet ist (stattdessen lieber items?) - er wird nur an zwei stellen benutzt, die nur vor jahren bearbeitet wurden. ich habe ihn erstmal beibehalten.

* update to f968a8689c

* update to 85228bad0a

* update to e3d1a04626

* update to 634ece405f

I'll probably be keeping this PR more up to date as we get closer to v7 release date, feel free to unsub from the PR if it gets annoying.

* update to ebb37f4abe

* der Mod -> die Mod

Mod, abgeleitet von Modifikation (f), sollte mMn weiterhin feminin bleiben.

* update to 8f9736d1d9

* update to c3d9a501c6

hopefully final update

* add changes from https://github.com/Anuken/Mindustry/pull/6999/files

Co-authored-by: end-me-please <90796271+end-me-please@users.noreply.github.com>

Co-authored-by: end-me-please <90796271+end-me-please@users.noreply.github.com>
2022-11-10 11:40:35 -05:00
Pointifix
7a04cb060d Update servers_v7.json (#7855)
Currently still in v6 but as soon as v7 is the official version on Steam tomorrow i will migrate to v7, please add the address/ddns beforehand so my users dont have to wait for the server to be added tomorrow. Thank you!
(Currently Sectorized v7 is reachable under the port 6568, so sectorized.freeddns.org:6568 but i will change to port back to the default mindustry port tomorrow)
2022-11-10 09:40:59 -05:00
Даркнесс#3729
2a11ac6414 fixes (#7856) 2022-11-10 09:18:09 -05:00
Github Actions
89e3f2a2fa Automatic bundle update 2022-11-10 13:24:03 +00:00
Anuken
5440ffcaf9 Merge remote-tracking branch 'origin/master' 2022-11-10 08:22:59 -05:00
Anuken
3fe38e8925 Better fix for #7854 2022-11-10 08:22:53 -05:00
Даркнесс#3729
fcca002823 [Translation] RU V7 translation (#7785)
* [Translation] RU V7 translation

* Категории процессоров

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* 👀

* Update bundle_ru.properties

* скилл исьюше

* Подсказки для командного режима

* Немного перевел цели секторов

* попробовал сделать описания юнитов :/

* Update bundle_ru.properties

* Update bundle_ru.properties

* дрели

* Create bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* нагрев -> тепло

* Подсказки

* Update contributors

* Update bundle_ru.properties

* скилл иссуе

* Update bundle_ru.properties

Co-authored-by: Evgenij <86189625+Kowkodivka@users.noreply.github.com>
Co-authored-by: Slotterleet <62336673+Slotterleet@users.noreply.github.com>
2022-11-10 08:22:10 -05:00
Jerzozwierz
11e35370be Update bundle_pl because 11.11 is close (#7853) 2022-11-09 14:14:37 -05:00
Anuken
2e9026936e Less floating menu buttons 2022-11-09 14:05:22 -05:00
Anuken
1651dc520c Better inset borders for phones 2022-11-09 13:56:53 -05:00
Anuken
ef526a6d83 Merge remote-tracking branch 'origin/master' 2022-11-09 13:29:17 -05:00
Anuken
be72da71de map name 2022-11-09 13:29:13 -05:00
Nunting
b0303e84a3 Update bundle_ko.properties (#7850) 2022-11-09 08:47:50 -05:00
Anuken
37f1760a59 Renamed 'erekir waves map' 2022-11-09 08:45:11 -05:00
Anuken
8d255b3ccd Fixed #7852 2022-11-09 08:31:19 -05:00
Anuken
1842e9d139 Merge remote-tracking branch 'origin/master' 2022-11-09 08:30:01 -05:00
Anuken
8f7419db71 Fixed #7851 2022-11-09 08:29:53 -05:00
Anuken
56eb1a084c Revert "Fixing a mistake I made (#7788)"
This reverts commit 3c7ddc8375.
2022-11-09 08:29:32 -05:00
Github Actions
e5e41b497d Automatic bundle update 2022-11-09 02:46:35 +00:00
Anuken
52d2d25790 Merge remote-tracking branch 'origin/master' 2022-11-08 21:44:53 -05:00
Anuken
c3d9a501c6 Campaign completion text in bundle 2022-11-08 21:44:47 -05:00
Nunting
baa7580e13 Update bundle_ko.properties (#7806) 2022-11-08 18:47:17 -05:00
Anuken
464feaa80e Merge remote-tracking branch 'origin/master' 2022-11-08 16:52:18 -05:00
Anuken
ddadbab74d Canvas block blending 2022-11-08 16:52:12 -05:00
ienov
84388dd27f add EasyPlay.su server to global list (#7847) 2022-11-08 11:30:16 -05:00
Lonami
41562ac6c1 Don't stop mining while commanding units (#7844)
This addresses https://github.com/Anuken/Mindustry-Suggestions/issues/4077.
2022-11-08 08:57:27 -05:00
MEEPofFaith
8f9736d1d9 Make certain negative stats red (#7842) 2022-11-07 21:28:28 -05:00
MEEPofFaith
68434ad42e Clearer Building Damage Multiplier Stat (#7471) 2022-11-07 17:59:47 -05:00
BF 109 F-4
3c7ddc8375 Fixing a mistake I made (#7788)
* Add files via upload

* Delete Erekir Waves Map better.msav

* Fixing a mistake

I uploaded it incorrectly last time so I'm fixing it.

* Old version

Fixed
2022-11-07 15:50:47 -05:00
Anuken
381197d58f Merge remote-tracking branch 'origin/master' 2022-11-07 15:07:36 -05:00
Anuken
09b65fddb8 Fixed #7841 2022-11-07 15:07:32 -05:00
Github Actions
4050812b84 Automatic bundle update 2022-11-07 16:28:17 +00:00
Anuken
927566e038 Merge remote-tracking branch 'origin/master' 2022-11-07 11:27:11 -05:00
Anuken
a329c4944b Fixed #7839 2022-11-07 11:27:07 -05:00
Github Actions
47a38d2bb8 Automatic bundle update 2022-11-07 15:22:08 +00:00
SoMall-dumpling
d20f4c42a7 Update bundle_zh_CN.properties (#7666)
* Update bundle_zh_CN.properties

Translations for v139

* Update bundle_zh_CN.properties

abcigch的建议/其他修改

* Update bundle_zh_CN.properties

保姆级教学

* Update bundle_zh_CN.properties

补完

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

地图名字太难翻译啦!但是还是要翻译!怎么办!

* Update bundle_zh_CN.properties

先这样吧

* Update bundle_zh_CN.properties

a tweak to origin
2022-11-07 10:21:20 -05:00
Github Actions
14984f6a02 Automatic bundle update 2022-11-07 14:44:21 +00:00
ThatOneBepis
e428e33cd2 Update bundle_sr.properties (#7810)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-07 09:43:16 -05:00
Anuken
ce36b750e3 Merge remote-tracking branch 'origin/master' 2022-11-07 08:43:26 -05:00
Anuken
e0021f3714 Fixed #7837 2022-11-07 08:43:22 -05:00
MEEPofFaith
810a905af3 Allow heat region to produce light (#6879)
* Allow heat region to produce light

* Method overload for backwards compatability
2022-11-06 14:28:59 -05:00
Anuken
83be0116c6 Merge remote-tracking branch 'origin/master' 2022-11-06 13:38:44 -05:00
Anuken
3a0b1a6cf5 Fixed missile unit DPS calculation 2022-11-06 13:38:38 -05:00
Xasmedy
5caad7493f Adding mindustry.ddns.net (#7833) 2022-11-05 22:14:14 -04:00
Xasmedy
7c70e371e2 Removing mindustry.ddns.net (#7832)
The servers have switched to v7. (Except one)
2022-11-05 22:14:07 -04:00
Github Actions
d91a338f3d Automatic bundle update 2022-11-05 21:08:33 +00:00
Angel-24
9537cad965 Update bundle_es.properties (#7767)
* Update bundle_es.properties

Updated spanish translation. Tutorials, mods messages, and more.

* Update bundle_es.properties

* ImUrX's review

* Bloques "integrados" -> Bloques "estáticos"

Renamed "world" blocks.

* Update bundle_es.properties

Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-05 17:07:50 -04:00
Anuken
dc2a68573b Fixed #7829 2022-11-05 15:03:57 -04:00
Anuken
8bba2459f2 Fixed #7826 2022-11-05 08:56:44 -04:00
Anuken
3390c08d44 Merge remote-tracking branch 'origin/master' 2022-11-05 08:36:10 -04:00
Anuken
0b7156ce13 Fixed #7827 2022-11-05 08:36:06 -04:00
MEEPofFaith
e914cb59cd Idle weapon reset to baseRotation (#7825) 2022-11-05 07:05:55 -04:00
Github Actions
58e9d641f0 Automatic bundle update 2022-11-04 23:35:50 +00:00
Garen7
82fffb1285 Adds select all unit production hotkey (#7824)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2022-11-04 19:34:44 -04:00
Github Actions
e7b7fc971a Automatic bundle update 2022-11-04 22:00:43 +00:00
RTOmega
6ecf9b1e73 TR V7 Translate (#7822)
wow this took a really long time
2022-11-04 17:59:50 -04:00
Anuken
bd0085a701 Merge remote-tracking branch 'origin/master' 2022-11-04 17:28:32 -04:00
Anuken
a3afb7c726 Fixed #7821 2022-11-04 17:28:28 -04:00
MEEPofFaith
d42c0e3c48 baseRotation + rotationLimit compatability (#7820) 2022-11-04 16:04:35 -04:00
Anuken
f9d7c172c4 Possible minimap fog update fix for servers 2022-11-04 15:14:06 -04:00
Anuken
13d726108b Fixed #7818 2022-11-04 11:23:02 -04:00
Anuken
07a1c6c2c4 Merge remote-tracking branch 'origin/master' 2022-11-04 08:59:29 -04:00
Anuken
9f0a1d863e Fixed #7815 2022-11-04 08:59:24 -04:00
MEEPofFaith
36a7e98f86 Show build cost even in sandbox (#7814) 2022-11-03 23:27:46 -04:00
matusm1
3a0f4409fc Precision errors in float to string methods (#7809)
* replaced fixValue with autoFixed

* Reverted, only fixValue implementation
2022-11-03 18:02:24 -04:00
Github Actions
e073eca93c Automatic bundle update 2022-11-03 16:15:17 +00:00
Anuken
4e5bc8fc94 Rebuild select hint 2022-11-03 12:11:35 -04:00
Anuken
4a6791ab43 Merge remote-tracking branch 'origin/master' 2022-11-03 11:39:16 -04:00
Anuken
3a142507d1 redundant log 2022-11-03 11:39:11 -04:00
Ilya246
78f2a21a92 Update servers_v7.json (#7807) 2022-11-03 11:38:03 -04:00
Anuken
b8e245f945 Tested and fixed Steam achievements 2022-11-03 11:37:37 -04:00
Anuken
b1be360180 Merge remote-tracking branch 'origin/master' 2022-11-03 09:08:53 -04:00
Anuken
679e6bd27b Removed screenshots from game data export 2022-11-03 09:08:49 -04:00
Github Actions
f21cea225b Automatic bundle update 2022-11-03 13:04:48 +00:00
osoitz
e12aee6961 Update bundle_eu.properties (#7727)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-03 09:03:55 -04:00
Github Actions
6abb549b18 Automatic bundle update 2022-11-03 12:59:57 +00:00
Nunting
161bb87eb8 Update bundle_ko.properties (#7800) 2022-11-03 08:58:59 -04:00
Anuken
7e0a6b985c Fixed #7804 / Fixed #7803 2022-11-03 08:57:15 -04:00
Anuken
d1f7fce7f9 Merge remote-tracking branch 'origin/master' 2022-11-03 08:45:13 -04:00
Anuken
cef2778d43 Fixed #7803 2022-11-03 08:45:07 -04:00
Lucky Clover
993f3973d2 worldMessage.targetable=false (#7802)
turret would try to attack worldMessage but cant hit it
so why not combine privileged with targetable(
2022-11-02 23:52:23 -04:00
Github Actions
4c0664c068 Automatic bundle update 2022-11-02 14:02:46 +00:00
Anuken
ebb37f4abe Fixed ability descriptions 2022-11-02 10:01:43 -04:00
Anuken
696d5e77ca Merge remote-tracking branch 'origin/master' 2022-11-02 08:37:16 -04:00
Anuken
74839a7f8d Fixed #7801 2022-11-02 08:37:11 -04:00
Catchears
5c353b1807 this game -> mod caused errors (#7799) 2022-11-01 19:38:53 -04:00
Anuken
3e6c54069d Merge remote-tracking branch 'origin/master' 2022-11-01 16:28:30 -04:00
Anuken
34a83de3cf Misc fixes 2022-11-01 16:28:24 -04:00
null
1624bb4502 fix factory plan icon scaling, unhardcode node beam regions (#7796)
* unfuck factory plan icon scaling, unhardcode node beam regions

* fix
2022-11-01 11:25:28 -04:00
Anuken
ff115ee376 Heat icon 2022-11-01 10:57:41 -04:00
Anuken
5a44bf6023 Merge remote-tracking branch 'origin/master' 2022-11-01 08:47:05 -04:00
Anuken
7f37b97861 Removed serverPaused 2022-11-01 08:47:00 -04:00
null
d5bea214cb make small paydriver have dark shade and palette change (#7794) 2022-11-01 07:57:09 -04:00
Anuken
bc2664994e Fixed #7793 2022-11-01 07:53:47 -04:00
Anuken
aef18b8696 Fixed #7795 2022-11-01 07:52:24 -04:00
141 changed files with 3437 additions and 2718 deletions

View File

@@ -34,7 +34,7 @@ allprojects{
ext{ ext{
versionNumber = '7' versionNumber = '7'
if(!project.hasProperty("versionModifier")) versionModifier = 'beta' if(!project.hasProperty("versionModifier")) versionModifier = 'release'
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94' steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'

Binary file not shown.

After

Width:  |  Height:  |  Size: 174 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 174 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 366 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 395 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 341 B

After

Width:  |  Height:  |  Size: 341 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 887 B

After

Width:  |  Height:  |  Size: 912 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 889 B

After

Width:  |  Height:  |  Size: 881 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 899 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 185 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 191 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 200 B

View File

@@ -155,7 +155,7 @@ mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
mod.errors = Errors have occurred loading content. mod.errors = Errors have occurred loading content.
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
@@ -645,7 +645,7 @@ objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0 announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
loadout = Loadout loadout = Loadout
resources = Resources resources = Resources
@@ -681,6 +681,9 @@ weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uF129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
@@ -764,6 +767,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -783,20 +788,22 @@ sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = An important transportation route for the enemy. No cores detected in the sector, but expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase[]. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
@@ -934,6 +941,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -983,7 +991,7 @@ bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% repair bullet.healpercent = [stat]{0}[lightgray]% repair
bullet.healamount = [stat]{0}[lightgray] direct repair bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}%[lightgray] fire rate
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blocks unit.blocks = blocks
@@ -1141,6 +1149,7 @@ keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1595,6 +1604,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1747,7 +1757,6 @@ hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1761,6 +1770,8 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1771,7 +1782,7 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[]. hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \u00EF\u00A1\u00A8 [accent]Foundation[] core over the \u00EF\u00A1\u00A9 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
@@ -1792,7 +1803,7 @@ gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
@@ -1821,7 +1832,7 @@ onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
@@ -2110,9 +2121,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at enemy targets. unit.dagger.description = Fires standard bullets at enemy targets.
unit.mace.description = Fires streams of flame at enemy targets. unit.mace.description = Fires streams of flame at enemy targets.

View File

@@ -663,6 +663,8 @@ weather.snow.name = Снег
weather.sandstorm.name = Пясочныя бурі weather.sandstorm.name = Пясочныя бурі
weather.sporestorm.name = Споравыя бурі weather.sporestorm.name = Споравыя бурі
weather.fog.name = Туман weather.fog.name = Туман
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -744,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -761,21 +765,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -911,6 +918,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1045,7 +1053,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = Вертыкальная сінхранізацыя setting.vsync.name = Вертыкальная сінхранізацыя
setting.pixelate.name = Пікселізацыя setting.pixelate.name = Пікселізацыя
setting.minimap.name = Адлюстроўваць міні-карту setting.minimap.name = Адлюстроўваць міні-карту
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Адлюстроўваць каардынаты гульца setting.position.name = Адлюстроўваць каардынаты гульца
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Гучнасць музыкі setting.musicvol.name = Гучнасць музыкі
@@ -1118,6 +1126,7 @@ keybind.diagonal_placement.name = Дыяганальнае размяшчэнн
keybind.pick.name = Абраць блок keybind.pick.name = Абраць блок
keybind.break_block.name = Разбурыць блок keybind.break_block.name = Разбурыць блок
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Зняць вылучэнне keybind.deselect.name = Зняць вылучэнне
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1566,6 +1575,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1730,6 +1740,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2069,9 +2080,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -669,6 +669,8 @@ weather.snow.name = Сняг
weather.sandstorm.name = Пясъчна буря weather.sandstorm.name = Пясъчна буря
weather.sporestorm.name = Спорова буря weather.sporestorm.name = Спорова буря
weather.fog.name = Мъгла weather.fog.name = Мъгла
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -753,6 +755,8 @@ sector.windsweptIslands.description = По - нататък край брего
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки. sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология. sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -770,21 +774,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Горящ status.burning.name = Горящ
status.freezing.name = Замръзяващ status.freezing.name = Замръзяващ
@@ -921,6 +928,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1128,6 +1136,7 @@ keybind.diagonal_placement.name = Диагонално Поставяне
keybind.pick.name = Вземи Блок keybind.pick.name = Вземи Блок
keybind.break_block.name = Унищожи Блок keybind.break_block.name = Унищожи Блок
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Премахни избора keybind.deselect.name = Премахни избора
keybind.pickupCargo.name = Вземи Товар keybind.pickupCargo.name = Вземи Товар
keybind.dropCargo.name = Остави Товар keybind.dropCargo.name = Остави Товар
@@ -1576,6 +1585,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1741,6 +1751,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл. hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[]. hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче. hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично. hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери. hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене. hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
@@ -2080,9 +2091,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове. unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
unit.mace.description = Изстрелва поток от пламък по всички близки врагове. unit.mace.description = Изстрелва поток от пламък по всички близки врагове.

View File

@@ -144,16 +144,16 @@ mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
mod.disable = Desactiva mod.disable = Desactiva
mod.content = Contingut: mod.content = Contingut:
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús. mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Versió no compatible
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Depèndencies sense resoldre
mod.erroredcontent = [scarlet]Errors del contingut mod.erroredcontent = [scarlet]Errors del contingut
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = Aquest mod és incompatible amb lúltima versió del joc. Lautor lha dactualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = Aquest mod sha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = A aquest mod li falten dependències: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a lautor del mod si pot arreglar-ho.
mod.errors = Shan produït errors quan es carregava el contingut. mod.errors = Shan produït errors quan es carregava el contingut.
mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar. mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]Shan de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament. mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]Shan de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament.
@@ -282,7 +282,7 @@ connecting = [accent]Es connecta…
reconnecting = [accent]Es torna a connectar… reconnecting = [accent]Es torna a connectar…
connecting.data = [accent]Es carreguen les dades del món… connecting.data = [accent]Es carreguen les dades del món…
server.port = Port: server.port = Port:
server.addressinuse = Ladreça ja està en ús! server.addressinuse = Ladreça ja es fa servir!
server.invalidport = El número de port no és vàlid! server.invalidport = El número de port no és vàlid!
server.error = [scarlet]Sha produït un error mentre sallotjava el servidor. server.error = [scarlet]Sha produït un error mentre sallotjava el servidor.
save.new = Desa en un fitxer nou save.new = Desa en un fitxer nou
@@ -673,6 +673,8 @@ weather.snow.name = Neu
weather.sandstorm.name = Tempesta de sorra weather.sandstorm.name = Tempesta de sorra
weather.sporestorm.name = Tempesta despores weather.sporestorm.name = Tempesta despores
weather.fog.name = Boira weather.fog.name = Boira
campaign.playtime = \uf129 [lightgray]Temps de joc al sector: {0}
campaign.complete = [accent]Felicitats.\n\nSha derrotat lenemic de {0}.\n[lightgray]Sha conquerit lúltim sector.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = Ataquen {0}. sectorlist.attacked = Ataquen {0}.
@@ -747,34 +749,36 @@ sector.saltFlats.description = Als límits del desert hi ha les Salines. Aquesta
sector.craters.description = Laigua sha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu làrea, recolliu sorra i foneu metavidre. Bombegeu aigua per a refredar les torretes i les perforadores. sector.craters.description = Laigua sha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu làrea, recolliu sorra i foneu metavidre. Bombegeu aigua per a refredar les torretes i les perforadores.
sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu lexpansió i redescobriu tecnologies perdudes. sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu lexpansió i redescobriu tecnologies perdudes.
sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a làrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes. sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a làrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes.
sector.overgrowth.description = En aquesta àrea sha produït un creixement desmesurat i està a prop de la font de les espores.\nLenemic hi ha establit un post avançat. Construïu unitats [accent]Mace[] i destruïu-lo. sector.overgrowth.description = En aquesta àrea sha produït un creixement desmesurat i està a prop de la font de les espores.\nLenemic hi ha establit un post avançat. Construïu unitats [accent]Maça[] i destruïu-lo.
sector.tarFields.description = Les afores duna zona de producció petroliera, entre les muntanyes i el desert. Una de les poques àrees amb reserves útils de quitrà.\nEncara que estan abandonades, aquesta àrea té forces enemigues perilloses a prop. No les subestimeu.\n\n[lightgray]Recerqueu la tecnologia de processament de petroli si podeu. sector.tarFields.description = Les afores duna zona de producció petroliera, entre les muntanyes i el desert. Una de les poques àrees amb reserves útils de quitrà.\nEncara que estan abandonades, aquesta àrea té forces enemigues perilloses a prop. No les subestimeu.\n\n[lightgray]Recerqueu la tecnologia de processament de petroli si podeu.
sector.desolateRift.description = Una zona extremadament perillosa, que disposa de molts recursos, però que té poc espai. Té un elevat risc de destrucció. Construïu defenses aèries i terrestres tan aviat com sigui possible. No us confieu pel llarg interval de temps entre atacs enemics. sector.desolateRift.description = Una zona extremadament perillosa, que disposa de molts recursos, però que té poc espai. Té un elevat risc de destrucció. Construïu defenses aèries i terrestres tan aviat com sigui possible. No us confieu pel llarg interval de temps entre atacs enemics.
sector.nuclearComplex.description = Un antic centre de producció i processament de tori, reduït a ruïnes.\n[lightgray]Recerqueu el tori i els seus diversos usos.\n\nLenemic disposa dun gran nombre dunitats que patrullen la zona. sector.nuclearComplex.description = Un antic centre de producció i processament de tori, reduït a ruïnes.\n[lightgray]Recerqueu el tori i els seus diversos usos.\n\nLenemic disposa dun gran nombre dunitats que patrullen la zona.
sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Dagger[] i [accent]Crawler[]. Elimineu els dos nuclis enemics. sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Daga[] i [accent]Crawler[]. Elimineu els dos nuclis enemics.
sector.biomassFacility.description = Lorigen de les espores. Aquest és el centre on es van investigar i produir les espores.\nRecerqueu les tecnologies que hi pugueu trobar. Cultiveu espores per a produir combustibles i plàstics.\n\n[lightgray]Després de la caiguda daquest complex, les espores van ser alliberades. Lecosistema local no va poder competir amb un organisme tan invasiu. sector.biomassFacility.description = Lorigen de les espores. Aquest és el centre on es van investigar i produir les espores.\nRecerqueu les tecnologies que hi pugueu trobar. Cultiveu espores per a produir combustibles i plàstics.\n\n[lightgray]Després de la caiguda daquest complex, les espores van ser alliberades. Lecosistema local no va poder competir amb un organisme tan invasiu.
sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cadena dilles remotes. Els informes indiquen que una vegada hi hagueren estructures per a produir [accent]plastani[].\n\nDefenseu-vos de les unitats enemigues navals i establiu una base a les illes. Investigueu les fàbriques. sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cadena dilles remotes. Els informes indiquen que una vegada hi hagueren estructures per a produir [accent]plastani[].\n\nDefenseu-vos de les unitats enemigues navals i establiu una base a les illes. Investigueu les fàbriques.
sector.extractionOutpost.description = Un post avançat remot, construït per lenemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament. sector.extractionOutpost.description = Un post avançat remot, construït per lenemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament.
sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta. sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta.
sector.planetaryTerminal.description = Lobjectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu lenemic tan aviat com pugueu i investigueu lestructura de llançament. sector.planetaryTerminal.description = Lobjectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu lenemic tan aviat com pugueu i investigueu lestructura de llançament.
sector.coastline.description = Shan detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia.
sector.navalFortress.description = Lenemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
sector.onset.name = El principi sector.onset.name = El principi
sector.aegis.name = Lègida sector.aegis.name = Lègida
sector.lake.name = El llac sector.lake.name = El llac
sector.intersect.name = La intersecció sector.intersect.name = La intersecció
sector.atlas.name = Atles sector.atlas.name = LAtles
sector.split.name = Separació sector.split.name = La separació
sector.basin.name = La conca sector.basin.name = La conca
sector.marsh.name = El pantà sector.marsh.name = El pantà
sector.peaks.name = Cims sector.peaks.name = Els cims
sector.ravine.name = Els barrancs sector.ravine.name = Els barrancs
sector.caldera-erekir.name = El cràter sector.caldera-erekir.name = El cràter
sector.stronghold.name = Stronghold sector.stronghold.name = La fortalesa
sector.crevice.name = Crevice sector.crevice.name = Lesquerda
sector.siege.name = Siege sector.siege.name = El setge
sector.crossroads.name = Crossroads sector.crossroads.name = Lencreuament
sector.karst.name = Karst sector.karst.name = El carst
sector.origin.name = Origin sector.origin.name = Origen
sector.onset.description = El sector del tutorial. Encara no sha establert cap objectiu. Manteniu-vos a lespera per a rebre més informació. sector.onset.description = El sector del tutorial. Encara no sha establert cap objectiu. Manteniu-vos a lespera per a rebre més informació.
sector.aegis.description = Lenemic està protegit per escuts. Sha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga. sector.aegis.description = Lenemic està protegit per escuts. Sha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
sector.lake.description = El llac de residus daquest sector limita el nombre dunitats viables. Les unitats aèries són lúnica via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu. sector.lake.description = El llac de residus daquest sector limita el nombre dunitats viables. Les unitats aèries són lúnica via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
@@ -782,14 +786,16 @@ sector.intersect.description = Els escàners indiquen que el sector rebrà atacs
sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar dunitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l[accent]electrolitzador[] i la [accent]fabricadora de tancs[]. sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar dunitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l[accent]electrolitzador[] i la [accent]fabricadora de tancs[].
sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport. sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport.
sector.basin.description = {Temporal}\n\nLúltim sector per ara. Considereu de moment que és un repte. Safegiran més sectors en versions posteriors. sector.basin.description = {Temporal}\n\nLúltim sector per ara. Considereu de moment que és un repte. Safegiran més sectors en versions posteriors.
sector.marsh.description = En aquest sector hi ha molta arquicita, però poques fumaroles.\nConstruïu [accent]cambres de combustió química[] per a generar energia.
sector.peaks.description = El terreny muntanyós del sector fa que moltes unitats no siguin útils. Caldran unitats aèries.\nAneu amb compte amb les instal·lacions antiaèries enemigues. Potser a algunes se les podrà inutilitzar si es dispara a les seves estructures de suport.
sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[]. sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
sector.caldera-erekir.description = Descripció temporal. sector.caldera-erekir.description = Descripció temporal.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Cremant status.burning.name = Cremant
status.freezing.name = Congelat status.freezing.name = Congelat
@@ -839,7 +845,7 @@ lastaccessed = [lightgray]Últim accés: {0}
lastcommanded = [lightgray]Última ordre: {0} lastcommanded = [lightgray]Última ordre: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <carrega un mapa per a mostrar-lo> stat.showinmap = <carrega un mapa i mostral>
stat.description = Propòsit stat.description = Propòsit
stat.input = Entrada stat.input = Entrada
stat.output = Sortida stat.output = Sortida
@@ -926,6 +932,7 @@ ability.unitspawn = Fàbrica de {0}
ability.shieldregenfield = Regenerador de camps de força ability.shieldregenfield = Regenerador de camps de força
ability.movelightning = Moviment llampec ability.movelightning = Moviment llampec
ability.shieldarc = Escut de descàrregues ability.shieldarc = Escut de descàrregues
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
bar.onlycoredeposit = Només es permet depositar al nucli. bar.onlycoredeposit = Només es permet depositar al nucli.
@@ -1106,7 +1113,7 @@ keybind.mouse_move.name = Segueix el ratolí
keybind.pan.name = Desplaça la vista keybind.pan.name = Desplaça la vista
keybind.boost.name = Sobrevola keybind.boost.name = Sobrevola
keybind.command_mode.name = Mode de comandament keybind.command_mode.name = Mode de comandament
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Reconstrueix la regió
keybind.schematic_select.name = Selecciona una regió keybind.schematic_select.name = Selecciona una regió
keybind.schematic_menu.name = Menú de plànols keybind.schematic_menu.name = Menú de plànols
keybind.schematic_flip_x.name = Volta el plànol horitzontalment keybind.schematic_flip_x.name = Volta el plànol horitzontalment
@@ -1132,7 +1139,8 @@ keybind.select.name = Selecciona/Dispara
keybind.diagonal_placement.name = Construcció diagonal keybind.diagonal_placement.name = Construcció diagonal
keybind.pick.name = Selecciona un tipus de bloc des del mapa keybind.pick.name = Selecciona un tipus de bloc des del mapa
keybind.break_block.name = Desmunta un bloc keybind.break_block.name = Desmunta un bloc
keybind.select_all_units = Select All Units keybind.select_all_units = Selecciona totes les unitats
keybind.select_all_unit_factories = Selecciona totes les unitats fabricadores
keybind.deselect.name = Cancel·la la selecció keybind.deselect.name = Cancel·la la selecció
keybind.pickupCargo.name = Recull càrrega keybind.pickupCargo.name = Recull càrrega
keybind.dropCargo.name = Deixa la càrrega keybind.dropCargo.name = Deixa la càrrega
@@ -1273,8 +1281,8 @@ liquid.hydrogen.name = Hidrogen
liquid.nitrogen.name = Nitrogen liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cianogen liquid.cyanogen.name = Cianogen
unit.dagger.name = Dagger unit.dagger.name = Daga
unit.mace.name = Mace unit.mace.name = Maça
unit.fortress.name = Fortress unit.fortress.name = Fortress
unit.nova.name = Nova unit.nova.name = Nova
unit.pulsar.name = Púlsar unit.pulsar.name = Púlsar
@@ -1282,7 +1290,7 @@ unit.quasar.name = Quàsar
unit.crawler.name = Crawler unit.crawler.name = Crawler
unit.atrax.name = Àtrax unit.atrax.name = Àtrax
unit.spiroct.name = Spiroct unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid unit.arkyid.name = Àrquid
unit.toxopid.name = Toxòpid unit.toxopid.name = Toxòpid
unit.flare.name = Flare unit.flare.name = Flare
unit.horizon.name = Horitzó unit.horizon.name = Horitzó
@@ -1335,7 +1343,7 @@ unit.assembly-drone.name = Dron de muntatge
unit.latum.name = Latum unit.latum.name = Latum
unit.renale.name = Renale unit.renale.name = Renale
block.parallax.name = Parallax block.parallax.name = Pàral·lax
block.cliff.name = Espadat block.cliff.name = Espadat
block.sand-boulder.name = Roca sorrenca block.sand-boulder.name = Roca sorrenca
block.basalt-boulder.name = Roca basàltica block.basalt-boulder.name = Roca basàltica
@@ -1446,8 +1454,8 @@ block.distributor.name = Distrïbudor
block.sorter.name = Classificador block.sorter.name = Classificador
block.inverted-sorter.name = Classificador invers block.inverted-sorter.name = Classificador invers
block.message.name = Missatge block.message.name = Missatge
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = Missatge remarcat
block.world-message.name = World Message block.world-message.name = Missatge mundial
block.illuminator.name = Il·luminador block.illuminator.name = Il·luminador
block.overflow-gate.name = Porta de desbordament block.overflow-gate.name = Porta de desbordament
block.underflow-gate.name = Porta de subdesbordament block.underflow-gate.name = Porta de subdesbordament
@@ -1544,7 +1552,7 @@ block.payload-router.name = Encaminador de blocs
block.duct.name = Conducte block.duct.name = Conducte
block.duct-router.name = Encaminador de conductes block.duct-router.name = Encaminador de conductes
block.duct-bridge.name = Conducte subterrani block.duct-bridge.name = Conducte subterrani
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = Transportador gros de blocs a distància
block.payload-void.name = Eliminador de blocs block.payload-void.name = Eliminador de blocs
block.payload-source.name = Punt daparició de blocs block.payload-source.name = Punt daparició de blocs
block.disassembler.name = Desmuntadora block.disassembler.name = Desmuntadora
@@ -1587,6 +1595,7 @@ block.carbon-vent.name = Fumarola carbonífera
block.arkyic-vent.name = Fumarola darquicita block.arkyic-vent.name = Fumarola darquicita
block.yellow-stone-vent.name = Fumarola de pedra groga block.yellow-stone-vent.name = Fumarola de pedra groga
block.red-stone-vent.name = Fumarola de pedra vermella block.red-stone-vent.name = Fumarola de pedra vermella
block.crystalline-vent.name = Fumarola cristal·lina
block.redmat.name = Mata vermella block.redmat.name = Mata vermella
block.bluemat.name = Mata blava block.bluemat.name = Mata blava
block.core-zone.name = Zona del nucli block.core-zone.name = Zona del nucli
@@ -1747,11 +1756,12 @@ hint.research = Empreu el botó de \ue875 [accent]Recerca[] per a investigar nov
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies. hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies.
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses. hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses. hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = Per a controlar unitats, entreu al [accent]mode de comandament[] amb la tecla [accent]Maj. esquerra[].\nMentre esteu al mode de comandament, feu clic i arrossegueu per a seleccionar unitats. Feu [accent]clic amb el botó esquerre[] en algun lloc o objectiu per a comandar-hi les unitats.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = Per a controlar unitats, entreu al [accent]mode de comandament[] amb el botó de[accent]comandament[] de la part superior esquerra.\nMentre esteu al mode de comandament, premeu uns segons i arrossegueu per a seleccionar unitats. Toqueu en algun lloc o objectiu per a comandar-hi les unitats.
hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta. hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta.
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[]. hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc. hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer. hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
@@ -1768,52 +1778,52 @@ hint.presetDifficulty = Aquest sector té un [accent]nivell damenaça enemiga
hint.coreIncinerate = Després que shagi arribat al màxim demmagatzematge dun determinat tipus delement al nucli, tots els altres elements daquest tipus que entrin al nucli s[accent]incineraran[]. hint.coreIncinerate = Després que shagi arribat al màxim demmagatzematge dun determinat tipus delement al nucli, tots els altres elements daquest tipus que entrin al nucli s[accent]incineraran[].
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament. hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament. hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreuren coure.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreuren coure.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Obriu l\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Obriu l\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nToqueu un dipòsit de coure per a construir-la.\n\nPer a acabar, premeu la icona de \ue800 [accent]confirmació[] a sota a lesquerra.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nFeu clic i arrossegueu per a construir-ne més duna més fàcilment.\n[accent]Gireu la rodeta del mig[] del ratolí per a girar la direcció de la cinta.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nPremeu, manteniu un moment el dit durant un segon i arrossegueu per a construir-ne més duna més fàcilment.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expandiu les operacions mineres.\nConstruïu més perforadores mecàniques.\nExtraieu 100 unitats de coure.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = \uf837 El [accent]plom[] és un altre recurs comú.\nSitueu perforadores al damunt de dipòsits de plom per a extreuren.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = \ue804 Moveu-mos amunt per a veure més objectius.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Investigueu i construïu 2 torretes \uf861 [accent]duo[] per a defensar el nucli.\nLes torretes duo necessiten rebre \uf838 [accent]munició[] amb cintes transportadores.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Subministreu [accent]coure[] a les torretes duo amb cintes transportadores.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de coure[] al voltant de les torretes.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Sapropa lenemic. Prepareu-vos per a defensar-vos.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Les torretes estàndard no poden disparar fàcilment a les unitats aèries.\n\uf860 Les torretes [accent]scatter[] proporcionen una defensa antiaèria excel·lent, però necessiten munició de \uf837 [accent]plom[].
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Subministreu [accent]plom[] a la torreta scatter amb cintes transportadores.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Subministreu munició a la torreta
gz.zone1 = This is the enemy drop zone. gz.zone1 = Aquesta és la zona daterratge enemiga.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la propera onada enemiga.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = Ara comença una onada.\nPrepareu-vos.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Feu clic als murs per a extraure \uf748 [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Toqueu per a extraure \uf748 [accent]beril·li[] dels murs.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Obriu \ue875 larbre tecnològic.\nInvestigueu i després construïu una \uf73e [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Investigueu i construïu una \uf741 [accent]perforadora de plasma[].\nAixí extraureu recursos automàticament dels murs.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = Per a subministrar [accent]energia[] a la perforadora de plasma, investigueu i situeu un \uf73d [accent]node de transmissió denergia per raigs[].\nConnecteu la turbina condensadora a la perforadora de plasma.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nFeu clic i arrossegueu per a situar més dun conducte fàcilment.\nGireu la [accent]rodeta del ratolí[] per a canviar-ne la direcció.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nMantingueu premut el dit durant un segon i arrossegueu per a situar més dun conducte fàcilment.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Amplieu les operacions mineres.\nSitueu més perforadores de plasma i feu servir nodes de transmissió denergia per raigs i conductes per tal que puguin operar.\nExtraieu 200 unitats de beril·li.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = Els blocs més complexos necessiten \uf835 [accent]grafit[].\nSitueu perforadores de plasma per a extrauren.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Comenceu a investigar les [accent]fàbriques[].\nInvestigueu les \uf74d [accent]picadores despadats[] i \uf779 [accent]forn darc de silici[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = El forn darc necessita \uf834 [accent]sorra[] i \uf835 [accent]grafit[] per a obtenir \uf82f [accent]silici[].\nTambé fa falta [accent]energia[].
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Feu servir les \uf74d [accent]picadores despadats[] per a extraure sorra.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Feu servir [accent]unitats[] per a explorar el mapa, defensar estructures i atacar als enemics. Investigueu i construïu una \uf6a2 [accent]fabricadora de tancs[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produïu una unitat.\nFeu servir el botó «?» per a veure els requisits de la fàbrica que trieu.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporcionen una capacitat defensiva millor si es fan servir adequadament.\nConstruïu Place una torreta \uf6eb [accent]breach[].\nLes torretes necessiten \uf748 [accent]munició[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Sapropa un enemic. Prepareu la defensa.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = Lenemic és vulnerable. Contraataqueu.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
split.acquire = You must acquire some tungsten to build units. split.acquire = Heu daconseguir una mica de tungstè per a construir unitats.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.build = Les unitats shan de transportar a laltra banda del mur.\nConstruïu dos [accent]transportadors de blocs a distància[], un a cada banda del mur.\nPer establir-hi un enllaç, seleccioneu-ne un i després seleecionant laltre.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. split.container = Igual que els contenidors, les unitats també es poden transportar amb els [accent]transportadors de blocs a distància[].\nConstruïu una fabricadora dunitats al costat dun transportadors de blocs a distància per a carregar-les i enviar-les més enllà del mur per a atacar la base enemiga.
item.copper.description = Sempra en molts tipus de construccions i munició. item.copper.description = Sempra en molts tipus de construccions i munició.
item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça. item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça.
@@ -1857,8 +1867,8 @@ block.derelict = \uf77e [lightgray]En ruïnes
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores. block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores.
block.illuminator.description = Emet llum. block.illuminator.description = Emet llum.
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se. block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
block.reinforced-message.description = Stores a message for communication between allies. block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit. block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua. block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua.
block.silicon-smelter.description = Refina silici a partir de sorra i carbó. block.silicon-smelter.description = Refina silici a partir de sorra i carbó.
@@ -2092,9 +2102,11 @@ block.small-deconstructor.description = Desmunta les unitats i estructures de
block.reinforced-payload-conveyor.description = Mou els blocs i les unitats. block.reinforced-payload-conveyor.description = Mou els blocs i les unitats.
block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si sestableix un filtre. block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si sestableix un filtre.
block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades. block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades.
block.large-payload-mass-driver.description = Estructura que transporta blocs i unitats a distància. Dispara els blocs als transportadors enllaçats.
block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó. block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó.
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia. block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen. block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
block.canvas.description = Mostra una imatge sensilla amb una paleta predefinida. Es pot editar.
unit.dagger.description = Dispara munició estàndard a tots els enemics propers. unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
unit.mace.description = Dispara flames a tots els enemics propers. unit.mace.description = Dispara flames a tots els enemics propers.

View File

@@ -671,6 +671,8 @@ weather.snow.name = Sníh
weather.sandstorm.name = Písečná ouře weather.sandstorm.name = Písečná ouře
weather.sporestorm.name = Spórová bouře weather.sporestorm.name = Spórová bouře
weather.fog.name = Mlha weather.fog.name = Mlha
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sektory sectorlist = Sektory
sectorlist.attacked = {0} pod útokem sectorlist.attacked = {0} pod útokem
@@ -755,6 +757,8 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny. sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii. sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -772,21 +776,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Hořící status.burning.name = Hořící
status.freezing.name = Mrazící status.freezing.name = Mrazící
@@ -923,6 +930,7 @@ ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1130,6 +1138,7 @@ keybind.diagonal_placement.name = Umisťovat úhlopříčně
keybind.pick.name = Vybrat blok keybind.pick.name = Vybrat blok
keybind.break_block.name = Rozbít blok keybind.break_block.name = Rozbít blok
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Odznačit keybind.deselect.name = Odznačit
keybind.pickupCargo.name = Vyzvednout náklad keybind.pickupCargo.name = Vyzvednout náklad
keybind.dropCargo.name = Položit náklad keybind.dropCargo.name = Položit náklad
@@ -1580,6 +1589,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1745,6 +1755,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu. hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[]. hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku. hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty. hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty. hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač. hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
@@ -2085,9 +2096,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele. unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele. unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.

View File

@@ -663,6 +663,8 @@ weather.snow.name = Sne
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Tåge weather.fog.name = Tåge
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -744,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -761,21 +765,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -911,6 +918,7 @@ ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Skjold-regenereringsfelt ability.shieldregenfield = Skjold-regenereringsfelt
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1118,6 +1126,7 @@ keybind.diagonal_placement.name = Diagonal placering
keybind.pick.name = Tag blok keybind.pick.name = Tag blok
keybind.break_block.name = Ødelæg blok keybind.break_block.name = Ødelæg blok
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Fravælg keybind.deselect.name = Fravælg
keybind.pickupCargo.name = Saml last op keybind.pickupCargo.name = Saml last op
keybind.dropCargo.name = Smid last keybind.dropCargo.name = Smid last
@@ -1566,6 +1575,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1730,6 +1740,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2067,9 +2078,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

File diff suppressed because it is too large Load Diff

View File

@@ -129,7 +129,7 @@ feature.unsupported = Tu dispositivo no es compatible con esta característica.
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[] mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[]
mods = Mods mods = Mods
mods.none = [lightgray]¡No se han encontrado Mods! mods.none = [lightgray]¡No se han encontrado mods!
mods.guide = Guía sobre mods mods.guide = Guía sobre mods
mods.report = Reportar error mods.report = Reportar error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
@@ -144,24 +144,24 @@ mod.multiplayer.compatible = [gray]Compatible con multijugador
mod.disable = Desactivar mod.disable = Desactivar
mod.content = Contenido: mod.content = Contenido:
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso. mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Juego desactualizado
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]No soportado
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Dependencias no satisfechas
mod.erroredcontent = [scarlet]Contenido erróneo mod.erroredcontent = [scarlet]Contenido erróneo
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = Este mod no es compatible con la última versión del juego. Su autor debe actualizarlo, y añadir [accent]minGameVersion: 136[] al fichero [accent]mod.json[].
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = A este mod le faltan dependencias: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
mod.errors = Ha ocurrido un fallo al cargar el contenido. mod.errors = Ha ocurrido un fallo al cargar el contenido.
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar. mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente. mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente.
mod.enable = Activar mod.enable = Activar
mod.requiresrestart = El juego se cerrará para aplicar los cambios del mod. mod.requiresrestart = El juego se cerrará para aplicar los cambios del mod.
mod.reloadrequired = [scarlet]Necesita Reiniciar mod.reloadrequired = [scarlet]Es necesario reiniciar
mod.import = Importar Mod mod.import = Importar mod
mod.import.file = Importar Archivo mod.import.file = Importar archivo
mod.import.github = Importar desde Github mod.import.github = Importar desde Github
mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente de confianza! mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente de confianza!
mod.item.remove = Este objeto es parte del mod[accent] '{0}'[]. Para eliminarlo, desinstala ese mod. mod.item.remove = Este objeto es parte del mod[accent] '{0}'[]. Para eliminarlo, desinstala ese mod.
@@ -677,6 +677,8 @@ weather.snow.name = Nieve
weather.sandstorm.name = Tormenta de arena weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Tormenta de esporas weather.sporestorm.name = Tormenta de esporas
weather.fog.name = Niebla weather.fog.name = Niebla
campaign.playtime = \uf129 [lightgray]Tiempo en el sector: {0}
campaign.complete = [accent]Enhorabuena.\n\nEl enemigo en {0} ha sido derrotado.\n[lightgray]El sector final ha sido conquistado.
sectorlist = Sectores sectorlist = Sectores
sectorlist.attacked = {0} Bajo ataque sectorlist.attacked = {0} Bajo ataque
@@ -748,7 +750,7 @@ sector.navalFortress.name = Fortaleza Naval
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante. sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores. sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
sector.saltFlats.description = En los límites del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquí. Erradica su núcleo. No dejes nada en pie. sector.saltFlats.description = En los límites del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquí. Erradica su núcleo. No dejes nada en pie.
sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las antiguas guerras. Recupera la zona. Procesa la arena. Funde Metacristal. Bombea agua para enfriar torretas y taladros. sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las antiguas guerras. Recupera la zona. Procesa la arena. Funde metacristal. Bombea agua para enfriar torretas y taladros.
sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Antaño, esta ubicación albergó todo un sistema de defensa costera. Ya no queda mucho de aquello. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnología. sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Antaño, esta ubicación albergó todo un sistema de defensa costera. Ya no queda mucho de aquello. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnología.
sector.stainedMountains.description = Más allá se encuentran las montañas, aún intactas por las esporas.\nExtrae el titanio que abunda en esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes. sector.stainedMountains.description = Más allá se encuentran las montañas, aún intactas por las esporas.\nExtrae el titanio que abunda en esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
sector.overgrowth.description = El área está cubierta de maleza, próxima a la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Mace. Destrúyelo. sector.overgrowth.description = El área está cubierta de maleza, próxima a la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Mace. Destrúyelo.
@@ -758,9 +760,11 @@ sector.nuclearComplex.description = Antigua instalación de producción y proces
sector.fungalPass.description = Un área de transición entre las altas montañas y las tierras plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestrúyela.\nUsa unidades Dagger y Crawler. Acaba con los dos núcleos. sector.fungalPass.description = Un área de transición entre las altas montañas y las tierras plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestrúyela.\nUsa unidades Dagger y Crawler. Acaba con los dos núcleos.
sector.biomassFacility.description = El origen de las esporas. Este es el centro en el que se investigaron, y donde fueron incialmente producidas.\nDescubre la tecnología restante que contiene. Cultiva esporas para producir combustibles y plásticos.\n\n[lightgray]Tras la caída de este complejo, las esporas fueron liberadas. Nada en este ecosistema local pudo combatir semejante organismo tan invasivo. sector.biomassFacility.description = El origen de las esporas. Este es el centro en el que se investigaron, y donde fueron incialmente producidas.\nDescubre la tecnología restante que contiene. Cultiva esporas para producir combustibles y plásticos.\n\n[lightgray]Tras la caída de este complejo, las esporas fueron liberadas. Nada en este ecosistema local pudo combatir semejante organismo tan invasivo.
sector.windsweptIslands.description = Más allá de la costa, se encuentra esta remota cadena de islas. Las grabaciones muestran que aquí existieron estructuras relacionadas con la producción de [accent]Plastanio[].\n\nDefiéndete de las unidades navales enemigas. Establece una base en las islas. Investiga estas fábricas. sector.windsweptIslands.description = Más allá de la costa, se encuentra esta remota cadena de islas. Las grabaciones muestran que aquí existieron estructuras relacionadas con la producción de [accent]Plastanio[].\n\nDefiéndete de las unidades navales enemigas. Establece una base en las islas. Investiga estas fábricas.
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento. sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus plataformas de lanzamiento.
sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta. sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta.
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento. sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
sector.onset.name = El Inicio sector.onset.name = El Inicio
sector.aegis.name = Égida sector.aegis.name = Égida
@@ -777,9 +781,9 @@ sector.caldera-erekir.name = Caldera
sector.stronghold.name = Baluarte sector.stronghold.name = Baluarte
sector.crevice.name = Resquicio sector.crevice.name = Resquicio
sector.siege.name = Cerco sector.siege.name = Cerco
sector.crossroads.name = Crossroads sector.crossroads.name = Encrucijada
sector.karst.name = Karst sector.karst.name = Kárstico
sector.origin.name = Origin sector.origin.name = Origen
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información. sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga. sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
@@ -788,14 +792,16 @@ sector.intersect.description = Los escáneres indican que este sector será atac
sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[]. sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[].
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte. sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones. sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]". sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]".
sector.caldera-erekir.description = WiP Description. sector.caldera-erekir.description = WiP Description.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = En llamas status.burning.name = En llamas
status.freezing.name = Congelado status.freezing.name = Congelado
@@ -932,6 +938,7 @@ ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Área de Regeneración de Armaduras ability.shieldregenfield = Área de Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.shieldarc = Sector de Escudo ability.shieldarc = Sector de Escudo
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
bar.onlycoredeposit = Sólo se permite depositar en el Núcleo bar.onlycoredeposit = Sólo se permite depositar en el Núcleo
@@ -1112,7 +1119,7 @@ keybind.mouse_move.name = Seguir al cursor
keybind.pan.name = Desplazar la cámara keybind.pan.name = Desplazar la cámara
keybind.boost.name = Sobrevolar keybind.boost.name = Sobrevolar
keybind.command_mode.name = Modo Escuadrón keybind.command_mode.name = Modo Escuadrón
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Reconstruir región
keybind.schematic_select.name = Seleccionar región keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menú de esquemas keybind.schematic_menu.name = Menú de esquemas
keybind.schematic_flip_x.name = Invertir esquema X keybind.schematic_flip_x.name = Invertir esquema X
@@ -1137,8 +1144,9 @@ keybind.fullscreen.name = Pantalla completa
keybind.select.name = Seleccionar/Disparar keybind.select.name = Seleccionar/Disparar
keybind.diagonal_placement.name = Construcción diagonal keybind.diagonal_placement.name = Construcción diagonal
keybind.pick.name = Copiar bloque keybind.pick.name = Copiar bloque
keybind.break_block.name = Deconstruir Bloque keybind.break_block.name = Deconstruir bloque
keybind.select_all_units = Select All Units keybind.select_all_units = Seleccionar todas las unidades
keybind.select_all_unit_factories = Seleccionar todas las fábricas de unidades
keybind.deselect.name = Deseleccionar keybind.deselect.name = Deseleccionar
keybind.pickupCargo.name = Cargar bloque/unidad keybind.pickupCargo.name = Cargar bloque/unidad
keybind.dropCargo.name = Soltar bloque/unidad keybind.dropCargo.name = Soltar bloque/unidad
@@ -1179,7 +1187,7 @@ rules.infiniteresources = Recursos infinitos
rules.onlydepositcore = Sólo permitir depositar recursos en el Núcleo rules.onlydepositcore = Sólo permitir depositar recursos en el Núcleo
rules.reactorexplosions = Explosiones de reactores rules.reactorexplosions = Explosiones de reactores
rules.coreincinerates = Incinerar exceso de recursos en el Núcleo rules.coreincinerates = Incinerar exceso de recursos en el Núcleo
rules.disableworldprocessors = Desactivar procesadores integrados rules.disableworldprocessors = Desactivar procesadores estáticos
rules.schematic = Permitir esquemas rules.schematic = Permitir esquemas
rules.wavetimer = Temporizador de oleadas rules.wavetimer = Temporizador de oleadas
rules.wavesending = Envío de oleadas rules.wavesending = Envío de oleadas
@@ -1452,8 +1460,8 @@ block.distributor.name = Distribuidor
block.sorter.name = Clasificador block.sorter.name = Clasificador
block.inverted-sorter.name = Clasificador invertido block.inverted-sorter.name = Clasificador invertido
block.message.name = Mensaje block.message.name = Mensaje
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = Mensaje reforzado
block.world-message.name = World Message block.world-message.name = Mensaje estático
block.illuminator.name = Iluminador block.illuminator.name = Iluminador
block.overflow-gate.name = Compuerta de desborde block.overflow-gate.name = Compuerta de desborde
block.underflow-gate.name = Compuerta de subdesbordamiento block.underflow-gate.name = Compuerta de subdesbordamiento
@@ -1550,7 +1558,7 @@ block.payload-router.name = Enrutador de carga
block.duct.name = Conducto block.duct.name = Conducto
block.duct-router.name = Conducto enrutador block.duct-router.name = Conducto enrutador
block.duct-bridge.name = Conducto puente block.duct-bridge.name = Conducto puente
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = Catapulta electromagnética de carga grande
block.payload-void.name = Vacío de carga block.payload-void.name = Vacío de carga
block.payload-source.name = Fuente de carga block.payload-source.name = Fuente de carga
block.disassembler.name = Desensamblador block.disassembler.name = Desensamblador
@@ -1593,6 +1601,7 @@ block.carbon-vent.name = Grieta de carbón
block.arkyic-vent.name = Grieta de arquicita block.arkyic-vent.name = Grieta de arquicita
block.yellow-stone-vent.name = Grieta de piedra amarillenta block.yellow-stone-vent.name = Grieta de piedra amarillenta
block.red-stone-vent.name = Grieta de piedra rojiza block.red-stone-vent.name = Grieta de piedra rojiza
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Manto rojo block.redmat.name = Manto rojo
block.bluemat.name = Manto azul block.bluemat.name = Manto azul
block.core-zone.name = Zona de Núcleo block.core-zone.name = Zona de Núcleo
@@ -1704,11 +1713,11 @@ block.ship-assembler.name = Ensamblador de aeronaves
block.mech-assembler.name = Ensamblador de mechs block.mech-assembler.name = Ensamblador de mechs
block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada
block.reinforced-payload-router.name = Enrutador de carga reforzado block.reinforced-payload-router.name = Enrutador de carga reforzado
block.payload-mass-driver.name = Catapultador electromagnético de carga block.payload-mass-driver.name = Catapulta electromagnética de carga
block.small-deconstructor.name = Deconstructor pequeño block.small-deconstructor.name = Deconstructor pequeño
block.canvas.name = Lienzo block.canvas.name = Lienzo
block.world-processor.name = Procesador global block.world-processor.name = Procesador estático
block.world-cell.name = Unidad de memoria global block.world-cell.name = Unidad de memoria estática
block.tank-fabricator.name = Fabricador de tanques block.tank-fabricator.name = Fabricador de tanques
block.mech-fabricator.name = Fabricador de mechs block.mech-fabricator.name = Fabricador de mechs
block.ship-fabricator.name = Fabricador de aeronaves block.ship-fabricator.name = Fabricador de aeronaves
@@ -1758,6 +1767,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha. hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha.
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[]. hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque. hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta. hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente. hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
@@ -1774,52 +1784,53 @@ hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enem
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[]. hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente. hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente.
hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente. hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y haz clic sobre él para empezar a minarlo.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.mine.mobile = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.research.mobile = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el Núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el Núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre.
gz.moveup = \ue804 Move up for further objectives. gz.lead = El \uf837 [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.moveup = \ue804 Sigue explorando para más objetivos.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el Núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras.
gz.defend = Enemy incoming, prepare to defend. gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye \uf8ae [accent]muros de cobre[] alrededor de las torretas.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.defend = Se aproxima un enemigo, prepárate para defenderte.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.aa = Las unidades aéreas no son tan fáciles de eliminar con torretas comunes.\n\uf860 Las torretas [accent]Scatter[] proporcionan una excelente defensa anti-aérea, pero utilizan \uf837 [accent]plomo[] como munición.
gz.supplyturret = [accent]Supply Turret gz.scatterammo = Suministra [accent]plomo[] a la torreta Scatter mediante cintas transportadoras.
gz.zone1 = This is the enemy drop zone. gz.supplyturret = [accent]Cargar torreta
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone1 = Esta es la zona de aterrizaje del enemigo.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone2 = Cualquier estructura en el área será destruida al comenzar una oleada.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine = Haz clic para minar \uf748 [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.crusher = Usa los \uf74d [accent]trituradores de paredes[] para conseguir arena.
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.fabricator = Usa [accent]unidades[] para explorar el mapa, defender tus estructuras, y atacar al enemigo. Investiga y construye un \uf6a2 [accent]fabricador de tanques[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.makeunit = Produce una unidad.\nUsa el botón "?" para ver los requisitos de la fábrica seleccionada.
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden ofrecer mejores capacidades defensivas si se usan de forma efectiva.\nConstruye una torreta \uf6eb [accent]Breach[].\nLas torretas requieren \uf748 [accent]munición[].
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
onset.enemies = Enemy incoming, prepare to defend. onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
onset.attack = The enemy is vulnerable. Counter-attack. onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.attack = El enemigo es ahora vulnerable. Contraataca.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.cores = Se pueden colocar nuevos Núcleos sobre las [accent]zonas de Núcleo[].\nLos Núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 Núcleo.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
split.acquire = You must acquire some tungsten to build units. split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.acquire = Necesitas recolectar tungsteno para construir unidades.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. split.build = Debes transportar las unidades al otro lado del muro.\nConstruye dos [accent]catapultas electromagnéticas de carga[], uno a cada lado del muro.\nEnlázalos pulsando sobre uno, y luego seleccionando el otro.
split.container = Igual que los contenedores, las unidades también se pueden transportar usando [accent]catapultas electromagnéticas de carga[].\nConstruye un fabricador de unidades adyacente a una catapulta electromagnética, así podrás enviarlas através del muro para atacar la base enemiga.
item.copper.description = Usado en todo tipo de bloques y munición. item.copper.description = Usado en todo tipo de bloques y munición.
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado. item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
@@ -1866,9 +1877,9 @@ liquid.neoplasm.details = Neoplasma. Una incontrolable masa fangosa de células
block.derelict = [lightgray]Abandonado block.derelict = [lightgray]Abandonado
block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados. block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
block.illuminator.description = Emite luz. block.illuminator.description = Emite luz.
block.message.description = Almacena un mensaje para comunicarte con aliados o dejar recordatorios. block.message.description = Almacena un mensaje para comunicarte con tus aliados o dejar recordatorios.
block.reinforced-message.description = Stores a message for communication between allies. block.reinforced-message.description = Almacena un mensaje para comunicarte con tus aliados.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.world-message.description = Un bloque de mensaje empleado en la creación de mapas. No se puede destruir.
block.graphite-press.description = Comprime carbón en piezas de grafito puro. block.graphite-press.description = Comprime carbón en piezas de grafito puro.
block.multi-press.description = Utiliza agua y energía para procesar carbón más eficientemente. block.multi-press.description = Utiliza agua y energía para procesar carbón más eficientemente.
block.silicon-smelter.description = Refina silicio procesando arena y carbón. block.silicon-smelter.description = Refina silicio procesando arena y carbón.
@@ -2103,10 +2114,12 @@ block.basic-assembler-module.description = Incrementa el nivel del ensamblador s
block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción. block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción.
block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección. block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección.
block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro. block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro.
block.payload-mass-driver.description = Estructura de transporte de carga de alto rango. Dispara las cargas entrantes a otros catapultadores enlazados. block.payload-mass-driver.description = Estructura de transporte de carga de alto rango. Dispara las cargas entrantes a otras catapultas enlazadas.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono. block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono.
block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía. block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía.
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno. block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos. unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.

View File

@@ -663,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -744,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -761,21 +765,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -911,6 +918,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1045,7 +1053,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = Vertikaalne sünkroonimine setting.vsync.name = Vertikaalne sünkroonimine
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja) setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti setting.minimap.name = Näita kaarti
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muusika helitugevus setting.musicvol.name = Muusika helitugevus
@@ -1118,6 +1126,7 @@ keybind.diagonal_placement.name = Diagonaalne paigutamine
keybind.pick.name = Vali blokk keybind.pick.name = Vali blokk
keybind.break_block.name = Hävita blokk keybind.break_block.name = Hävita blokk
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Tühista valik keybind.deselect.name = Tühista valik
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1566,6 +1575,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1730,6 +1740,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2069,9 +2080,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -12,19 +12,19 @@ link.itch.io.description = PC deskargen itch.io orria
link.google-play.description = Google Play dendako sarrera link.google-play.description = Google Play dendako sarrera
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Mindustry wiki ofiziala link.wiki.description = Mindustry wiki ofiziala
link.suggestions.description = Suggest new features link.suggestions.description = Proposatu ezaugarri berriak
link.bug.description = Found one? Report it here link.bug.description = Akatsen bat aurkitu duzu? Eman berri hemen
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Zerbitzari honek esteka bat bidali dizu. Ziur ireki nahi duzula?\n\n[sky]{0}
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da. linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
screenshot = Pantaila-argazkia {0} helbidean gorde da screenshot = Pantaila-argazkia {0} helbidean gorde da
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea. screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
gameover = Partida amaitu da gameover = Partida amaitu da
gameover.disconnect = Disconnect gameover.disconnect = Deskonektatu
gameover.pvp = [accent] {0}[] taldeak irabazi du! gameover.pvp = [accent] {0}[] taldeak irabazi du!
gameover.waiting = [accent]Waiting for next map... gameover.waiting = [accent]Hurrengo maparen zain...
highscore = [accent]Marka berria! highscore = [accent]Marka berria!
copied = Kopiatuta. copied = Kopiatuta.
indev.notready = This part of the game isn't ready yet indev.notready = Jolasaren atal hau ez dago prest
load.sound = Soinuak load.sound = Soinuak
load.map = Mapak load.map = Mapak
@@ -32,32 +32,32 @@ load.image = Irudiak
load.content = Edukia load.content = Edukia
load.system = Sistema load.system = Sistema
load.mod = Mod-ak load.mod = Mod-ak
load.scripts = Scripts load.scripts = Scriptak
be.update = A new Bleeding Edge build is available: be.update = Konpilazio berri bat eskuragarri dago:
be.update.confirm = Download it and restart now? be.update.confirm = Deskargatu eta berrabiarazi orain?
be.updating = Updating... be.updating = Eguneratzen...
be.ignore = Ignore be.ignore = Ezikusi
be.noupdates = No updates found. be.noupdates = Ez da eguneratzerik aurkitu.
be.check = Check for updates be.check = Egiaztatu eguneratzeak
mods.browser = Mod Browser mods.browser = Mod arakatzailea
mods.browser.selected = Selected mod mods.browser.selected = Hautatutako mod-a
mods.browser.add = Install mods.browser.add = Instalatu
mods.browser.reinstall = Reinstall mods.browser.reinstall = Berrinstalatu
mods.browser.view-releases = View Releases mods.browser.view-releases = Ikusi bertsioak
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
mods.browser.latest = <Latest> mods.browser.latest = <Azkena>
mods.browser.releases = Releases mods.browser.releases = Bersioak
mods.github.open = Repo mods.github.open = Biltegia
mods.github.open-release = Release Page mods.github.open-release = Bertsioaren orria
mods.browser.sortdate = Sort by recent mods.browser.sortdate = Ordenatu dataren arabera
mods.browser.sortstars = Sort by stars mods.browser.sortstars = Ordenatu izarren arabera
schematic = Eskama schematic = Eskema
schematic.add = Gorde eskema... schematic.add = Gorde eskema...
schematics = Eskemak schematics = Eskemak
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu? schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
schematic.exists = A schematic by that name already exists. schematic.exists = Badago izen bereko eskema bat.
schematic.import = Inportatu eskema... schematic.import = Inportatu eskema...
schematic.exportfile = Esportatu fitxategia schematic.exportfile = Esportatu fitxategia
schematic.importfile = Inportatu fitxategia schematic.importfile = Inportatu fitxategia
@@ -70,25 +70,25 @@ schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da. schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.rename = Aldatu izena eskemari schematic.rename = Aldatu izena eskemari
schematic.info = {0}x{1}, {2} bloke schematic.info = {0}x{1}, {2} bloke
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
schematic.tags = Tags: schematic.tags = Etiketak:
schematic.edittags = Edit Tags schematic.edittags = Editatu etiketak
schematic.addtag = Add Tag schematic.addtag = Gehitu etiketa
schematic.texttag = Text Tag schematic.texttag = Etiketaren testua
schematic.icontag = Icon Tag schematic.icontag = Etiketaren ikonoa
schematic.renametag = Rename Tag schematic.renametag = Aldatu etiketaren izena
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
schematic.tagexists = That tag already exists. schematic.tagexists = Etiketa badago aurretik.
stats = Stats stats = Estatistikak
stats.wave = Waves Defeated stats.wave = Gainditutako boladak
stats.unitsCreated = Units Created stats.unitsCreated = Sortutako unitateak
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Suntsitutako etsaiak
stats.built = Buildings Built stats.built = Eraikitako eraikinak
stats.destroyed = Buildings Destroyed stats.destroyed = Suntsitutako eraikinak
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Deseraikitako eraikinak
stats.playtime = Time Played stats.playtime = Jolastutako denbora
globalitems = [accent]Global Items globalitems = [accent]Elementu globalak
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula? map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
level.highscore = Marka: [accent]{0} level.highscore = Marka: [accent]{0}
level.select = Maila hautaketa level.select = Maila hautaketa
@@ -103,8 +103,8 @@ joingame = Batu partidara
customgame = Partida pertsonalizatua customgame = Partida pertsonalizatua
newgame = Partida berria newgame = Partida berria
none = <bat ere ez> none = <bat ere ez>
none.found = [lightgray]<none found> none.found = [lightgray]<ez da aurkitu>
none.inmap = [lightgray]<none in map> none.inmap = [lightgray]<ez da aurkitu mapan>
minimap = Mapatxoa minimap = Mapatxoa
position = Posizioa position = Posizioa
close = Itxi close = Itxi
@@ -116,7 +116,7 @@ maps.browse = Arakatu mapak
continue = Jarraitu continue = Jarraitu
maps.none = [lightgray]Ez da maparik aurkitu! maps.none = [lightgray]Ez da maparik aurkitu!
invalid = Baliogabea invalid = Baliogabea
pickcolor = Pick Color pickcolor = Hautatu kolorea
preparingconfig = Konfigurazioa prestatzen preparingconfig = Konfigurazioa prestatzen
preparingcontent = Edukia prestatzen preparingcontent = Edukia prestatzen
uploadingcontent = Edukia igotzen uploadingcontent = Edukia igotzen
@@ -124,80 +124,82 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen
committingchanges = Aldaketak aplikatzen committingchanges = Aldaketak aplikatzen
done = Egina done = Egina
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen. feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu. Ziur aski mod-en erruz.\n\nEtengabeko kraskatzean ekiditeko, [red]mod guztiak desgaitu dira.[]
mods = Mod-ak mods = Mod-ak
mods.none = [lightgray]Ez da mod-ik aurkitu! mods.none = [lightgray]Ez da mod-ik aurkitu!
mods.guide = Mod-ak sortzeko gida mods.guide = Mod-ak sortzeko gida
mods.report = Eman akatsaren berri mods.report = Eman akatsaren berri
mods.openfolder = Ireki Mod-en karpeta mods.openfolder = Ireki Mod-en karpeta
mods.viewcontent = View Content mods.viewcontent = Ikusi edukia
mods.reload = Reload mods.reload = Birkargatu
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = Jolsa irten egingo da, mod-ak birkargatzeko.
mod.installed = [[Installed] mod.installed = [[Instalatuta]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Gaituta mod.enabled = [lightgray]Gaituta
mod.disabled = [scarlet]Desgaituta mod.disabled = [scarlet]Desgaituta
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
mod.disable = Desgaitu mod.disable = Desgaitu
mod.content = Content: mod.content = Edukia:
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da. mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Outdated Game
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Content Errors mod.erroredcontent = [scarlet]Edukiaren erroreak
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
mod.errors = Errors have occurred loading content. mod.errors = Erroreak gertatu dira edukia kargatzean.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da. mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
mod.enable = Gaitu mod.enable = Gaitu
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko. mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
mod.reloadrequired = [scarlet]Birkargatu behar da mod.reloadrequired = [scarlet]Birkargatu behar da
mod.import = Importatu Mod-a mod.import = Inportatu Mod-a
mod.import.file = Import File mod.import.file = Inportatu fitxategia
mod.import.github = Inportatu GitHub Mod-a mod.import.github = Inportatu GitHub Mod-a
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]JAR mod-ak ez-ziurrak dira berez.[]\nEgiaztatu konfidantzako itur batetik inportatzen duzula!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = Hau[accent] '{0}'[] mod-aren parte da. Kentzeko, desinstalatu mod-a.
mod.remove.confirm = Mod hau ezabatuko da. mod.remove.confirm = Mod hau ezabatuko da.
mod.author = [lightgray]Egilea:[] {0} mod.author = [lightgray]Egilea:[] {0}
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0} mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro. mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak. mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. mod.scripts.disable = Zure gailuak ez ditu scrit-ak dituzten mod-ak onartzen. Mod hauek desgaitu behar dituzu jolasteko.
about.button = Honi buruz about.button = Honi buruz
name = Izena: name = Izena:
noname = Hautatu[accent] jokalari-izena[] aurretik. noname = Hautatu[accent] jokalari-izena[] aurretik.
search = Search: search = Bilatu:
planetmap = Planet Map planetmap = Planeta-mapa
launchcore = Launch Core launchcore = Egotzi muina
filename = Fitxategi-izena: filename = Fitxategi-izena:
unlocked = Eduki berria desblokeatuta! unlocked = Eduki berria desblokeatuta!
available = New research available! available = Ikerketa berria eskuragarri!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Desblokeatu kanpainan xehetasunetarako >
campaign.select = Select Starting Campaign campaign.select = Hautatu hasierako kanpaina
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
completed = [accent]Ikertua completed = [accent]Ikertua
techtree = Teknologia zuhaitza techtree = Teknologia zuhaitza
techtree.select = Tech Tree Selection techtree.select = Teknologia zuhaitzeko hautaketa
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Load research.load = Kargatu
research.discard = Discard research.discard = Baztertu
research.list = [lightgray]Ikertu: research.list = [lightgray]Ikertu:
research = Ikertu research = Ikertu
researched = [lightgray]{0} ikertuta. researched = [lightgray]{0} ikertuta.
research.progress = {0}% complete research.progress = {0}% osatuta
players = {0} jokalari konektatuta players = {0} jokalari konektatuta
players.single = Jokalari {0} konektatuta players.single = Jokalari {0} konektatuta
players.search = search players.search = bilatu
players.notfound = [gray]no players found players.notfound = [gray]ez da jokalaririk aurkitu
server.closing = [accent]Zerbitzaria ixten... server.closing = [accent]Zerbitzaria ixten...
server.kicked.kick = Zerbitzaritik kanporatu zaituzte! server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian. server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
@@ -214,7 +216,7 @@ server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu. server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat. server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
server.kicked.gameover = Partida amaitu da! server.kicked.gameover = Partida amaitu da!
server.kicked.serverRestarting = The server is restarting. server.kicked.serverRestarting = Zerbitzaria berrabiaratzen ari da.
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[] server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen. host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu. join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
@@ -230,14 +232,14 @@ server.refreshing = Zerbitzaria freskatzen
hosts.none = [lightgray]Ez da partida lokalik aurkitu! hosts.none = [lightgray]Ez da partida lokalik aurkitu!
host.invalid = [scarlet]Ezin da ostalarira konektatu. host.invalid = [scarlet]Ezin da ostalarira konektatu.
servers.local = Local Servers servers.local = Zerbitzari lokalak
servers.local.steam = Open Games & Local Servers servers.local.steam = Ireki partidak eta zerbitzari lokalak
servers.remote = Remote Servers servers.remote = Urruneko zerbitzariak
servers.global = Community Servers servers.global = Komunitatearen zerbitzariak
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
servers.showhidden = Show Hidden Servers servers.showhidden = Erakutsi ezkutatutako zerbitzariak
server.shown = Shown server.shown = Erakutsita
server.hidden = Hidden server.hidden = Ezkutatuta
viewplayer = Viewing Player: [accent]{0} viewplayer = Viewing Player: [accent]{0}
trace = Trazatu jokalaria trace = Trazatu jokalaria
@@ -663,6 +665,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -744,6 +748,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -761,21 +767,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -911,6 +920,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1045,7 +1055,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu) setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.minimap.name = Erakutsi mapatxoa setting.minimap.name = Erakutsi mapatxoa
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Erakutsi jokalariaren kokalekua setting.position.name = Erakutsi jokalariaren kokalekua
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikaren bolumena setting.musicvol.name = Musikaren bolumena
@@ -1118,6 +1128,7 @@ keybind.diagonal_placement.name = Kokatze diagonala
keybind.pick.name = Jaso blokea keybind.pick.name = Jaso blokea
keybind.break_block.name = Apurtu blokea keybind.break_block.name = Apurtu blokea
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deshautatu keybind.deselect.name = Deshautatu
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1566,6 +1577,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1730,6 +1742,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2069,9 +2082,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -663,6 +663,8 @@ weather.snow.name = Lumi
weather.sandstorm.name = Hiekkamyrsky weather.sandstorm.name = Hiekkamyrsky
weather.sporestorm.name = Sienimyräkkä weather.sporestorm.name = Sienimyräkkä
weather.fog.name = Sumu weather.fog.name = Sumu
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sektorit sectorlist = Sektorit
sectorlist.attacked = {0} on hyökkäyksen kohteena sectorlist.attacked = {0} on hyökkäyksen kohteena
@@ -744,6 +746,8 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa. sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia. sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus. sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = Alku sector.onset.name = Alku
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -762,20 +766,22 @@ sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Palaminen status.burning.name = Palaminen
status.freezing.name = Jäätyminen status.freezing.name = Jäätyminen
status.wet.name = Märkä status.wet.name = Märkä
@@ -911,6 +917,7 @@ ability.unitspawn = {0} Tehdas
ability.shieldregenfield = Kilvenvahvistuskenttä ability.shieldregenfield = Kilvenvahvistuskenttä
ability.movelightning = Salamointi liikkuessa ability.movelightning = Salamointi liikkuessa
ability.shieldarc = Kilpikaari ability.shieldarc = Kilpikaari
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
@@ -1118,6 +1125,7 @@ keybind.diagonal_placement.name = Vino sijoitus
keybind.pick.name = Ota palikka keybind.pick.name = Ota palikka
keybind.break_block.name = Riko palikka keybind.break_block.name = Riko palikka
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Poista valinta keybind.deselect.name = Poista valinta
keybind.pickupCargo.name = Nosta lastia keybind.pickupCargo.name = Nosta lastia
keybind.dropCargo.name = Pudota lastia keybind.dropCargo.name = Pudota lastia
@@ -1569,6 +1577,7 @@ block.carbon-vent.name = Hiilihalkio
block.arkyic-vent.name = Arkyinen halkio block.arkyic-vent.name = Arkyinen halkio
block.yellow-stone-vent.name = Keltakivihalkio block.yellow-stone-vent.name = Keltakivihalkio
block.red-stone-vent.name = Punakivihalkio block.red-stone-vent.name = Punakivihalkio
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Punamatto block.redmat.name = Punamatto
block.bluemat.name = Sinimatto block.bluemat.name = Sinimatto
block.core-zone.name = Ydinpohja block.core-zone.name = Ydinpohja
@@ -1733,6 +1742,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla. hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[]. hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan. hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin. hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
@@ -2073,9 +2083,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin. unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin. unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin. unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.

View File

@@ -663,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} ay inaatake sectorlist.attacked = {0} ay inaatake
@@ -744,6 +746,8 @@ sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hana
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad. sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya. sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad. sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -762,20 +766,22 @@ sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -911,6 +917,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1045,7 +1052,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
@@ -1118,6 +1125,7 @@ keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1566,6 +1574,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1730,6 +1739,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba. hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba.
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[]. hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block. hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas. hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
@@ -2069,9 +2079,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -144,16 +144,19 @@ mod.multiplayer.compatible = [gray]Compatible en Multijoueur
mod.disable = Désactiver mod.disable = Désactiver
mod.content = Contenu : mod.content = Contenu :
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation. mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
mod.incompatiblegame = [red]Outdated Game
mod.incompatiblegame = [red]Jeu pas à jour
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Non supporté
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]pendances manquantes
mod.erroredcontent = [scarlet]Erreurs dans le contenu ! mod.erroredcontent = [scarlet]Erreurs dans le contenu !
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
mod.errors = Des erreurs se sont produites lors du chargement du contenu. mod.errors = Des erreurs se sont produites lors du chargement du contenu.
mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer. mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes: [accent]{1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé. mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes: [accent]{1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
@@ -182,10 +185,10 @@ filename = Nom du fichier :
unlocked = Nouveau contenu débloqué ! unlocked = Nouveau contenu débloqué !
available = Nouvelle recherche disponible ! available = Nouvelle recherche disponible !
unlock.incampaign = < Débloquer dans la campagne pour plus de détails > unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
campaign.select = Select Starting Campaign campaign.select = Sélectionnez la Campagne de Départ
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
completed = [accent]Complété completed = [accent]Complété
techtree = Arbre technologique techtree = Arbre technologique
techtree.select = Sélection de l'Arbre technologique techtree.select = Sélection de l'Arbre technologique
@@ -636,8 +639,8 @@ objective.build = [accent]Construisez: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Construisez des Unités: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Construisez des Unités: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités
objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[] objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]La production ennemie augmente dans [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]La production d'unités aériennes ennemies commence dans [lightgray]{0}[]
objective.destroycore = [accent]Détruisez le Noyau Ennemi objective.destroycore = [accent]Détruisez le Noyau Ennemi
objective.command = [accent]Commandez des Unités objective.command = [accent]Commandez des Unités
objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0}
@@ -650,9 +653,9 @@ resources.max = Max
bannedblocks = Blocs bannis bannedblocks = Blocs bannis
objectives = Objectifs objectives = Objectifs
bannedunits = Unités bannies bannedunits = Unités bannies
rules.hidebannedblocks = Hide Banned Blocks rules.hidebannedblocks = Cacher les blocs bannis.
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Unités bannies en tant que liste blanche
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Blocs bannis en tant que liste blanche
addall = Ajouter TOUT addall = Ajouter TOUT
launch.from = Décollage depuis : [accent]{0} launch.from = Décollage depuis : [accent]{0}
launch.capacity = Capacité de Lancement d'Objets : [accent]{0} launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
@@ -678,6 +681,9 @@ weather.sandstorm.name = Tempête de sable
weather.sporestorm.name = Tempête de spores weather.sporestorm.name = Tempête de spores
weather.fog.name = Brouillard weather.fog.name = Brouillard
campaign.playtime = \uf129 [lightgray]Temps de jeu: {0}
campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n[lightgray]Le secteur final a été conquis.
sectorlist = Secteurs sectorlist = Secteurs
sectorlist.attacked = {0} pris d'assaut sectorlist.attacked = {0} pris d'assaut
sectors.unexplored = [lightgray]Inexploré sectors.unexplored = [lightgray]Inexploré
@@ -761,6 +767,8 @@ sector.windsweptIslands.description = Au-delà du rivage se trouve cette chaîne
sector.extractionOutpost.description = Un avant-poste éloigné, construit par lennemi dans le but de transférer des ressources vers dautres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement. sector.extractionOutpost.description = Un avant-poste éloigné, construit par lennemi dans le but de transférer des ressources vers dautres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement.
sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécupérez et recherchez autant de technologies que possible dans cette épave. sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécupérez et recherchez autant de technologies que possible dans cette épave.
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez lennemi le plus rapidement possible et recherchez la structure de propulsion. sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez lennemi le plus rapidement possible et recherchez la structure de propulsion.
sector.coastline.description = Des restes dunités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
sector.navalFortress.description = Lennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -786,15 +794,17 @@ sector.lake.description = Le lac de scories du secteur limite les unités utilis
sector.intersect.description = Les scans montrent que ce secteur sera attaqué sur plusieurs côtés après l'atterrissage.\nConstruisez et développez vos défenses aussi vite que possible.\nLes [accent]Mécas[] seront requis pour le terrain accidenté de ce secteur. sector.intersect.description = Les scans montrent que ce secteur sera attaqué sur plusieurs côtés après l'atterrissage.\nConstruisez et développez vos défenses aussi vite que possible.\nLes [accent]Mécas[] seront requis pour le terrain accidenté de ce secteur.
sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[]. sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[].
sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport. sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport.
sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur. sector.basin.description = Présence ennemie importante détectée dans ce secteur.\nConstruisez rapidement des unités et capturez les noyaux ennemis pour y prendre pied.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.marsh.description = Ce secteur est abondant en arkycite, mais a peu d'évents.\nConstruisez des [accent]Chambres de Combustion Chimique[] pour générer de lénergie.
sector.caldera-erekir.description = Temporary description. sector.peaks.description = Le terrain montagneux dans ce secteur rend la plupart des unités inutiles. Des unités volantes seront nécessaires.\nFaîtes attention aux installations anti-aériennes ennemies. Il est peut-être possible de désactiver certaines d'entre elles en ciblant leurs bâtiments de soutien.
sector.stronghold.description = WiP Description. sector.ravine.description = Aucun noyau ennemi détecté dans ce secteur, bien que ce soit une route de transport importante. Attendez-vous à une grande variété de forces ennemies.\nProduisez de [accent]l'alliage superchargé[]. Construisez des [accent]Éclateurs[].
sector.crevice.description = WiP Description. sector.caldera-erekir.description = Les ressources détectées dans ce secteur sont dispersées sur plusieurs îles.\nRecherchez et déployez des lignes de distribution par drones.
sector.siege.description = WiP Description. sector.stronghold.description = Le grand campement ennemi dans ce secteur garde des dépôts importants de [accent]thorium[].\nUtilisez-le pour développer des unités et des tourelles de niveau supérieur.
sector.crossroads.description = WiP Description. sector.crevice.description = Lennemi enverra des forces dattaques féroces pour détruire votre base dans ce secteur.\nDévelopper du [accent]carbure[] et des [accent]Générateurs à Pyrolyse[] peuvent être impératifs à votre survie.
sector.karst.description = WiP Description. sector.siege.description = Ce secteur comporte deux canyons parallèles qui forceront une attaque à deux volets.\nRecherchez du [accent]cyanogène[] pour acquérir la capacité de créer de puissants tanks.\nAttention: des missiles à longue portée ennemis ont été détectés. Les missiles peuvent être abattus avant limpact.
sector.origin.description = WiP Description. sector.crossroads.description = Les bases ennemies de ce secteur ont été établies sur différents terrains. Recherchez différentes unités pour vous adapter.\nEn outre, certaines bases sont protégées par des boucliers. Découvrez comment elles sont alimentées.
sector.karst.description = Ce secteur est riche en ressources, mais sera attaqué dès que le noyau ennemi atterrira.\nProfitez de ce temps pour exploiter les ressources et rechercher du [accent]tissu phasé[].
sector.origin.description = Le secteur final, avec une présence ennemie importante.\nPossibilités de recherche peu probable. Concentrez-vous uniquement sur la destruction de tous les noyaux ennemis.
status.burning.name = Brûlé status.burning.name = Brûlé
status.freezing.name = Gelé status.freezing.name = Gelé
@@ -930,7 +940,8 @@ ability.statusfield = Champ d'Amélioration {0}
ability.unitspawn = Usine de {0} ability.unitspawn = Usine de {0}
ability.shieldregenfield = Champ de régénération de bouclier ability.shieldregenfield = Champ de régénération de bouclier
ability.movelightning = Déplacement éclair ability.movelightning = Déplacement éclair
ability.shieldarc = Shield Arc ability.shieldarc = Arc de Bouclier
ability.suppressionfield = Champ de Suppression de Soins
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
@@ -1137,7 +1148,8 @@ keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Placement en diagonale keybind.diagonal_placement.name = Placement en diagonale
keybind.pick.name = Choisir un bloc keybind.pick.name = Choisir un bloc
keybind.break_block.name = Supprimer un bloc keybind.break_block.name = Supprimer un bloc
keybind.select_all_units = Select All Units keybind.select_all_units = Sélectionner toutes les Unités
keybind.select_all_unit_factories = Sélectionner toutes les Usines d'Unités
keybind.deselect.name = Désélectionner keybind.deselect.name = Désélectionner
keybind.pickupCargo.name = Prendre un Chargement keybind.pickupCargo.name = Prendre un Chargement
keybind.dropCargo.name = Lâcher un Chargement keybind.dropCargo.name = Lâcher un Chargement
@@ -1181,10 +1193,10 @@ rules.coreincinerates = Incinération des surplus du Noyau
rules.disableworldprocessors = Désactiver les Processeurs Globaux rules.disableworldprocessors = Désactiver les Processeurs Globaux
rules.schematic = Schémas autorisés rules.schematic = Schémas autorisés
rules.wavetimer = Compte à rebours des vagues rules.wavetimer = Compte à rebours des vagues
rules.wavesending = Wave Sending rules.wavesending = Déclenchement des Vagues
rules.waves = Vagues rules.waves = Vagues
rules.attack = Mode « Attaque » rules.attack = Mode « Attaque »
rules.rtsai = IA de RTS rules.rtsai = IA de RTS [red](WIP)
rules.rtsminsquadsize = Taille Minimale d'une Escouade rules.rtsminsquadsize = Taille Minimale d'une Escouade
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
rules.rtsminattackweight = Poids Minimum d'une Attaque rules.rtsminattackweight = Poids Minimum d'une Attaque
@@ -1196,7 +1208,7 @@ rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
@@ -1260,7 +1272,7 @@ item.pyratite.name = Pyratite
item.metaglass.name = Verre Trempé item.metaglass.name = Verre Trempé
item.scrap.name = Ferraille item.scrap.name = Ferraille
item.fissile-matter.name = Matière Fissile item.fissile-matter.name = Matière Fissile
item.beryllium.name = Beryllium item.beryllium.name = Béryllium
item.tungsten.name = Tungstène item.tungsten.name = Tungstène
item.oxide.name = Oxide item.oxide.name = Oxide
item.carbide.name = Carbure item.carbide.name = Carbure
@@ -1451,8 +1463,8 @@ block.distributor.name = Distributeur
block.sorter.name = Trieur block.sorter.name = Trieur
block.inverted-sorter.name = Trieur Inversé block.inverted-sorter.name = Trieur Inversé
block.message.name = Bloc de Message block.message.name = Bloc de Message
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = Bloc de Message Renforcé
block.world-message.name = World Message block.world-message.name = Bloc de Message Global
block.illuminator.name = Illuminateur block.illuminator.name = Illuminateur
block.overflow-gate.name = Barrière de Débordement block.overflow-gate.name = Barrière de Débordement
block.underflow-gate.name = Barrière de Refoulement block.underflow-gate.name = Barrière de Refoulement
@@ -1549,7 +1561,7 @@ block.payload-router.name = Routeur de Charges Utiles
block.duct.name = Conduit block.duct.name = Conduit
block.duct-router.name = Routeur de Conduit block.duct-router.name = Routeur de Conduit
block.duct-bridge.name = Pont en Conduit block.duct-bridge.name = Pont en Conduit
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = Grand Transporteur de Charges Utiles
block.payload-void.name = Destructeur de Charge utile block.payload-void.name = Destructeur de Charge utile
block.payload-source.name = Source de Charge utile block.payload-source.name = Source de Charge utile
block.disassembler.name = Désassembleur block.disassembler.name = Désassembleur
@@ -1592,6 +1604,7 @@ block.carbon-vent.name = Évent de Carbone
block.arkyic-vent.name = Évent d'Arkyic block.arkyic-vent.name = Évent d'Arkyic
block.yellow-stone-vent.name = Évent de Pierre Jaune block.yellow-stone-vent.name = Évent de Pierre Jaune
block.red-stone-vent.name = Évent de Pierre Rouge block.red-stone-vent.name = Évent de Pierre Rouge
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Zone de Noyau block.core-zone.name = Zone de Noyau
@@ -1631,7 +1644,7 @@ block.electric-heater.name = Chauffage Électrique
block.slag-heater.name = Chauffage de Scories block.slag-heater.name = Chauffage de Scories
block.phase-heater.name = Chauffage Phasé block.phase-heater.name = Chauffage Phasé
block.heat-redirector.name = Redirecteur de Chaleur block.heat-redirector.name = Redirecteur de Chaleur
block.heat-router.name = Heat Router block.heat-router.name = Routeur de Chaleur
block.slag-incinerator.name = Incinérateur de Scories block.slag-incinerator.name = Incinérateur de Scories
block.carbide-crucible.name = Grande fonderie de Carbure block.carbide-crucible.name = Grande fonderie de Carbure
block.slag-centrifuge.name = Centrifugeuse de Scories block.slag-centrifuge.name = Centrifugeuse de Scories
@@ -1639,8 +1652,8 @@ block.surge-crucible.name = Grande Fonderie d'Alliage Superchargé
block.cyanogen-synthesizer.name = Synthétiseur de Cyanogène block.cyanogen-synthesizer.name = Synthétiseur de Cyanogène
block.phase-synthesizer.name = Synthétiseur de Tissu Phasé block.phase-synthesizer.name = Synthétiseur de Tissu Phasé
block.heat-reactor.name = Centrale Thermique block.heat-reactor.name = Centrale Thermique
block.beryllium-wall.name = Mur de Beryllium block.beryllium-wall.name = Mur de Béryllium
block.beryllium-wall-large.name = Grand Mur de Beryllium block.beryllium-wall-large.name = Grand Mur de Béryllium
block.tungsten-wall.name = Mur de Tungstène block.tungsten-wall.name = Mur de Tungstène
block.tungsten-wall-large.name = Grand Mur de Tungstène block.tungsten-wall-large.name = Grand Mur de Tungstène
block.blast-door.name = Porte Blindée block.blast-door.name = Porte Blindée
@@ -1677,9 +1690,9 @@ block.turbine-condenser.name = Condenseur à Turbine
block.chemical-combustion-chamber.name = Chambre de Combustion Chimique block.chemical-combustion-chamber.name = Chambre de Combustion Chimique
block.pyrolysis-generator.name = Générateur à Pyrolyse block.pyrolysis-generator.name = Générateur à Pyrolyse
block.vent-condenser.name = Condenseur à Évent block.vent-condenser.name = Condenseur à Évent
block.cliff-crusher.name = Broyeur de Paroi block.cliff-crusher.name = Broyeur de Parois
block.plasma-bore.name = Foreuse de Plasma block.plasma-bore.name = Foreuse à Plasma
block.large-plasma-bore.name = Grande Foreuse de Plasma block.large-plasma-bore.name = Grande Foreuse à Plasma
block.impact-drill.name = Foreuse à Impact block.impact-drill.name = Foreuse à Impact
block.eruption-drill.name = Foreuse à Erruptions block.eruption-drill.name = Foreuse à Erruptions
block.core-bastion.name = Noyau: Bastion block.core-bastion.name = Noyau: Bastion
@@ -1752,11 +1765,13 @@ hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies. hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée. hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler. hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite. hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[]. hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc. hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler. hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
@@ -1773,52 +1788,55 @@ hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[]. hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement. hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement. hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et cliquez pour commencer à miner.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.mine.mobile = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et Tapez dessus pour commencer à miner.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nCliquez sur le filon de cuivre pour la placer.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.research.mobile = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nTapez sur le filon de cuivre pour la placer.\n\nPressez la \ue800 [accent]coche[] en bas à droite pour confirmer.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nCliquez et retenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.conveyors.mobile = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nRetenez pendant une seconde et faites glisser pour placer plusieurs convoyeurs.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.drills = Étendez vos exploitations minières.\nPlacez plus de Foreuses méchaniques.\nMinez 100 minerais de cuivre.
gz.moveup = \ue804 Move up for further objectives. gz.lead = \uf837 Le [accent]Plomb[] est un autre minerai assez utilisé en tant que ressource.\nConstruisez des foreuses pour miner du plomb.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.moveup = \ue804 Déplacez-vous vers le haut pour la suite des objectifs.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre noyau.\nLes Duos requierent du \uf838 cuivre en tant que [accent]munitions[] depuis des convoyeurs.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
gz.defend = Enemy incoming, prepare to defend. gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.defend = Ennemis en approche, préparez-vous à défendre.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requierent du \uf837 [accent]plomb[] en tant que munition.
gz.supplyturret = [accent]Supply Turret gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[], en utilisant des convoyeurs.
gz.zone1 = This is the enemy drop zone. gz.supplyturret = [accent]Approvisionnez la tourelle
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone1 = Ceci est la zone d'apparition ennemie.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.mine = Cliquez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.mine.mobile = Tapez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.research = Ouvrez \ue875 l'arbre technologique.\nRecherchez et placez un \uf73e [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.bore = Recherchez et placez une \uf741 [accent]foreuse à plasma[].\nElle va automatiquement miner les ressources contenues dans les murs.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.power = Pour [accent]alimenter[] la foreuse à plasma, recherchez et placez un \uf73d [accent]transmetteur à rayons[].\nConnectez le condenseur à la foreuse.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.ducts = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\nCliquez et faites glisser pour placer plusieurs conduits.\n[accent]Scrollez[] pour les faire pivoter.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour placer plusieurs conduits.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.arcfurnace = le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.fabricator = Utilisez des [accent]unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]fabricateur de tanks[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
onset.enemies = Enemy incoming, prepare to defend. onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium.[]
onset.attack = The enemy is vulnerable. Counter-attack. onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.enemies = Ennemis en approche, préparez-vous à défendre.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.attack = L'ennemi est vulnérable. Contre-attaquez.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
split.acquire = Vous devez acquérir du tungstène pour construire des unités.
split.build = Ces unités doivent être transportées vers l'autre côté du mur.\nPlacez 2 [accent]transporteurs de charges utiles[], 1 de chaque côté du mur.\nEnsuite reliez-les en pressant sur l'un et ensuite en sélectionnant l'autre.
split.container = Similaires aux conteneurs, les unités peuvent aussi être transportées en utilisant un [accent]transporteur de charges utiles[].\nPlacez un fabricateur d'unités adjacent à un transporteur, ensuite chargez-les et finalement, envoyez-les au-delà du mur pour attaquer la base ennemie.
item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition. item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé. item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
@@ -1841,29 +1859,33 @@ item.spore-pod.description = Les bulbes sporifères sont utilisés pour l'obtent
item.spore-pod.details = Les spores sont des formes de vies synthétiques, émettant des gaz qui sont toxiques pour les autres formes de vie biologiques. Elles sont extrêmement invasives et très inflammables dans certaines conditions. item.spore-pod.details = Les spores sont des formes de vies synthétiques, émettant des gaz qui sont toxiques pour les autres formes de vie biologiques. Elles sont extrêmement invasives et très inflammables dans certaines conditions.
item.blast-compound.description = Un matériau utilisé dans les bombes et les munitions explosives. item.blast-compound.description = Un matériau utilisé dans les bombes et les munitions explosives.
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires et comme combustible pour les générateurs. item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires et comme combustible pour les générateurs.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. #Erekir
item.oxide.description = Used as a heat conductor and insulator for power. item.beryllium.description = Un matériau utilisé dans de nombreux types de constructions et de munition sur Erekir.
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.tungsten.description = Un métal utilisé dans les foreuses, armures et munitions. Requis pour la construction de structures avancées.
item.oxide.description = Un matériau utilisé comme conducteur de chaleur et isolant pour l'énergie.
item.carbide.description = Un matériau utilisé dans les structures avancées, les unités lourdes et les munitions.
liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le refroidissement et le traitement des déchets. liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le refroidissement et le traitement des déchets.
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies. liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé. liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement. liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. #Erekir
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.arkycite.description = Un liquide utilisé dans les réactions chimiques pour la production dénergie et la synthèse de matériaux.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.ozone.description = Un gaz utilisé comme agent oxydant dans la production de matériaux et comme combustible. Relativement explosif.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.hydrogen.description = Un gaz inflammable utilisé dans lextraction des ressources, la production d'unités et la réparation de structures.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.cyanogen.description = Un gaz hautement inflammable utilisé pour les munitions, la construction dunités avancées, et diverses réactions dans certains blocs avancés.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.nitrogen.description = Un gaz inerte utilisé dans lextraction des ressources, la création de gaz et la production d'unités.
liquid.neoplasm.description = Un sous-produit biologique dangereux issu du réacteur à Néoplasme. Se propage rapidement dans tous les blocs adjacents contenant de leau, les endommageant dans le processus. Très visqueux.
liquid.neoplasm.details = Néoplasme, une masse incontrôlable de cellules synthétiques à division rapide, ayant une consistance semblable à la boue. Résistant à la chaleur. Extrêmement dangereux pour toute structure comportant de leau.\n\nTrop complexe et instable pour des analyses standard. Applications potentielles inconnues. Il est recommandé de lincinérer dans des bassins de scories.
block.derelict = \ue815 [lightgray]Vestiges block.derelict = \ue815 [lightgray]Vestiges
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés. block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner. block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique. block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
block.reinforced-message.description = Stores a message for communication between allies. block.reinforced-message.description = Enregistre un message. Utilisé pour la communication entre alliés.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.world-message.description = Un bloc de message spécial utilisé pour la création de cartes. Ne peut pas être détruit.
block.graphite-press.description = Compresse le charbon en graphite. block.graphite-press.description = Compresse le charbon en graphite.
block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement. block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
block.silicon-smelter.description = Raffine du silicium avec du sable et du charbon. block.silicon-smelter.description = Raffine du silicium avec du sable et du charbon.
@@ -2009,6 +2031,8 @@ block.large-logic-display.description = Affiche des images à partir des instruc
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire. block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option. block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées. block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2024,12 +2048,12 @@ block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.electric-heater.description = Applies heat to structures. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Applies heat to structures. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Applies heat to structures. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
@@ -2037,14 +2061,14 @@ block.carbide-crucible.description = Fuses graphite and tungsten into carbide. R
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2055,9 +2079,9 @@ block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles. block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item. block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
@@ -2079,7 +2103,7 @@ block.pyrolysis-generator.description = Generates large amounts of power from ar
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.\nOptionally uses phase fabric to boost efficiency.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
@@ -2097,9 +2121,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Tire des balles normales aux ennemis proches. unit.dagger.description = Tire des balles normales aux ennemis proches.
unit.mace.description = Tire des jets de flammes aux ennemis proches. unit.mace.description = Tire des jets de flammes aux ennemis proches.
@@ -2140,6 +2166,7 @@ unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. R
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés. unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
unit.navanax.description = Tire des projectiles explosifs EMP, infligeant des dommages importants aux réseaux électriques ennemis et réparant les structures alliées. Fait fondre les ennemis proches avec 4 tourelles laser autonomes. unit.navanax.description = Tire des projectiles explosifs EMP, infligeant des dommages importants aux réseaux électriques ennemis et réparant les structures alliées. Fait fondre les ennemis proches avec 4 tourelles laser autonomes.
#Erekir
unit.stell.description = Tire des balles standard aux ennemis proches. unit.stell.description = Tire des balles standard aux ennemis proches.
unit.locus.description = Tire des balles en alternance aux ennemis proches. unit.locus.description = Tire des balles en alternance aux ennemis proches.
unit.precept.description = Tire des grappes de balles perçantes aux ennemis proches. unit.precept.description = Tire des grappes de balles perçantes aux ennemis proches.
@@ -2173,7 +2200,7 @@ lst.set = Définit une variable.
lst.operation = Effectue une opération sur 1 ou 2 variables. lst.operation = Effectue une opération sur 1 ou 2 variables.
lst.end = Saute au sommet de la série dinstructions. lst.end = Saute au sommet de la série dinstructions.
lst.wait = Attendre un certain nombre de secondes. lst.wait = Attendre un certain nombre de secondes.
lst.stop = Halt execution of this processor. lst.stop = Stoppe l'exéction du processeur.
lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Saute conditionnellement vers une autre instruction. lst.jump = Saute conditionnellement vers une autre instruction.
lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[]. lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].

View File

@@ -668,6 +668,8 @@ weather.snow.name = Hóesés
weather.sandstorm.name = Homokvihar weather.sandstorm.name = Homokvihar
weather.sporestorm.name = Spóravihar weather.sporestorm.name = Spóravihar
weather.fog.name = Köd weather.fog.name = Köd
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -753,6 +755,8 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot! sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat. sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet! sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -770,21 +774,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -920,6 +927,7 @@ ability.unitspawn = {0} Gyár
ability.shieldregenfield = Pajzsos regeneráló mező ability.shieldregenfield = Pajzsos regeneráló mező
ability.movelightning = Világítás ability.movelightning = Világítás
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1127,6 +1135,7 @@ keybind.diagonal_placement.name = Átlós elhelyezés
keybind.pick.name = Blokk másolása keybind.pick.name = Blokk másolása
keybind.break_block.name = Blokk törlése keybind.break_block.name = Blokk törlése
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Blokk választás törlése keybind.deselect.name = Blokk választás törlése
keybind.pickupCargo.name = Rakomány felvétele keybind.pickupCargo.name = Rakomány felvétele
keybind.dropCargo.name = Rakomány lerakása keybind.dropCargo.name = Rakomány lerakása
@@ -1575,6 +1584,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1740,6 +1750,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg. hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg. hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj. hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon. hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon. hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes. hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
@@ -2079,9 +2090,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé. unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.

View File

@@ -677,6 +677,8 @@ weather.snow.name = Salju
weather.sandstorm.name = Badai Pasir weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Badai Spora weather.sporestorm.name = Badai Spora
weather.fog.name = Kabut weather.fog.name = Kabut
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sektor sectorlist = Sektor
sectorlist.attacked = {0} sedang diserang sectorlist.attacked = {0} sedang diserang
@@ -761,6 +763,8 @@ sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka. sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh. sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka. sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = Pemulaan sector.onset.name = Pemulaan
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -781,20 +785,23 @@ sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya. sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
#TODO - no shield breaker anymore.
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh. sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin. sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin.
sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui. sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui.
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[]. sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru. sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan! sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.caldera-erekir.description = Temporary description. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.stronghold.description = WiP Description. sector.ravine.description = Tidak ada inti musuh yang ditemukan di sini, namun sangat penting sebagai rute transportasi untuk musuh. Expect berbagai jenis musuh.\nProduksi [accent]surge alloy[]. Bangun menara [accent]Afflict[].
sector.crevice.description = WiP Description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.siege.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crossroads.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.karst.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.origin.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Terbakar status.burning.name = Terbakar
status.freezing.name = Membeku status.freezing.name = Membeku
@@ -931,6 +938,7 @@ ability.unitspawn = {0} Pabrik
ability.shieldregenfield = Bidang Regenerasi Perisai ability.shieldregenfield = Bidang Regenerasi Perisai
ability.movelightning = Pergerakan Petir ability.movelightning = Pergerakan Petir
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
@@ -1138,6 +1146,7 @@ keybind.diagonal_placement.name = Penaruhan Diagonal
keybind.pick.name = Memilih Blok keybind.pick.name = Memilih Blok
keybind.break_block.name = Menghancurkan Blok keybind.break_block.name = Menghancurkan Blok
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Batal Memilih keybind.deselect.name = Batal Memilih
keybind.pickupCargo.name = Angkat Muatan keybind.pickupCargo.name = Angkat Muatan
keybind.dropCargo.name = Turunkan Muatan keybind.dropCargo.name = Turunkan Muatan
@@ -1592,6 +1601,7 @@ block.carbon-vent.name = Ventilasi Karbon
block.arkyic-vent.name = Ventilasi Arkisit block.arkyic-vent.name = Ventilasi Arkisit
block.yellow-stone-vent.name = Ventilasi Batu Kuning block.yellow-stone-vent.name = Ventilasi Batu Kuning
block.red-stone-vent.name = Ventilasi Batu Merah block.red-stone-vent.name = Ventilasi Batu Merah
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Matras Merah block.redmat.name = Matras Merah
block.bluemat.name = Matras Biru block.bluemat.name = Matras Biru
block.core-zone.name = Zona Inti block.core-zone.name = Zona Inti
@@ -1757,6 +1767,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah. hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah.
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[]. hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe. hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis. hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis. hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong. hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
@@ -1841,6 +1852,8 @@ item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu. item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak. item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar. item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
#Erekir
item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power. item.oxide.description = Used as a heat conductor and insulator for power.
@@ -1850,6 +1863,8 @@ liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengol
liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata. liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar. liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik. liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
#Erekir
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
@@ -2009,9 +2024,11 @@ block.large-logic-display.description = Menampilkan grafik sembarang dari proses
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet. block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin. block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung. block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. #Erekir
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
block.core-citadel.description = Inti markas. Sangat dilindungi. Menyimpan lebih banyak sumber daya dibandingkan Inti Baluarti.
block.core-acropolis.description = Inti markas. Sangat amat dilindungi. Menyimpan lebih banyak sumber daya dibandingkan Inti Kastil.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
@@ -2097,9 +2114,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar. unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya. unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
@@ -2139,6 +2158,8 @@ unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan p
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman. unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman. unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis. unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
#Erekir
unit.stell.description = Fires standard bullets at enemy targets. unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets. unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.precept.description = Fires piercing cluster bullets at enemy targets.
@@ -2172,7 +2193,7 @@ lst.set = Menentukan sebuah variabel.
lst.operation = Melakukan operasi pada 1-2 variabel. lst.operation = Melakukan operasi pada 1-2 variabel.
lst.end = Loncati ke awal dari tumpukan perintah. lst.end = Loncati ke awal dari tumpukan perintah.
lst.wait = Memberi jeda dalam detik yang ditentukan. lst.wait = Memberi jeda dalam detik yang ditentukan.
lst.stop = Halt execution of this processor. lst.stop = Menghentikan eksekusi dari prosesor ini.
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya. lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[]. lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
@@ -2209,7 +2230,7 @@ laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali un
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan. laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik. laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
lcategory.unknown = Unknown lcategory.unknown = Tak Diketahui
lcategory.unknown.description = Instruksi tanpa kategori. lcategory.unknown.description = Instruksi tanpa kategori.
lcategory.io = Input & Output lcategory.io = Input & Output
lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor. lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor.

View File

@@ -667,6 +667,8 @@ weather.snow.name = Neve
weather.sandstorm.name = Tempesta di Sabbia weather.sandstorm.name = Tempesta di Sabbia
weather.sporestorm.name = Tempesta di Spore weather.sporestorm.name = Tempesta di Spore
weather.fog.name = Nebbia weather.fog.name = Nebbia
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Settore sectorlist = Settore
sectorlist.attacked = {0} sotto attacco sectorlist.attacked = {0} sotto attacco
@@ -751,6 +753,8 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio. sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta. sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio. sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Nome sector.lake.name = Nome
@@ -769,20 +773,22 @@ sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni. sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Bruciatura status.burning.name = Bruciatura
status.freezing.name = Congelamento status.freezing.name = Congelamento
status.wet.name = Bagnato status.wet.name = Bagnato
@@ -918,6 +924,7 @@ ability.unitspawn = {0} Fabbrica
ability.shieldregenfield = Campo di Rigenerazione Scudo ability.shieldregenfield = Campo di Rigenerazione Scudo
ability.movelightning = Movimento Fulminante ability.movelightning = Movimento Fulminante
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi
bar.onlycoredeposit = Concesso solo il deposito al nucleo bar.onlycoredeposit = Concesso solo il deposito al nucleo
@@ -1125,6 +1132,7 @@ keybind.diagonal_placement.name = Posiziona Diagonalmente
keybind.pick.name = Scegli Blocco keybind.pick.name = Scegli Blocco
keybind.break_block.name = Rompi Blocco keybind.break_block.name = Rompi Blocco
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deseleziona keybind.deselect.name = Deseleziona
keybind.pickupCargo.name = Raccogli Carico keybind.pickupCargo.name = Raccogli Carico
keybind.dropCargo.name = Rilascia Carico keybind.dropCargo.name = Rilascia Carico
@@ -1578,6 +1586,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1743,6 +1752,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] in fondo a destra. hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] in fondo a destra.
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[]. hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco. hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso. hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso. hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo. hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
@@ -2082,9 +2092,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Spara proiettili standard ai nemici vicini. unit.dagger.description = Spara proiettili standard ai nemici vicini.
unit.mace.description = Spara raffiche infuocate ai nemici vicini. unit.mace.description = Spara raffiche infuocate ai nemici vicini.

View File

@@ -671,6 +671,8 @@ weather.snow.name = 雪
weather.sandstorm.name = 砂嵐 weather.sandstorm.name = 砂嵐
weather.sporestorm.name = 胞子嵐 weather.sporestorm.name = 胞子嵐
weather.fog.name = weather.fog.name =
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = セクター sectorlist = セクター
sectorlist.attacked = {0}が攻撃を受けています sectorlist.attacked = {0}が攻撃を受けています
@@ -755,6 +757,8 @@ sector.windsweptIslands.description = 海岸をさらに進むと、辺鄙な列
sector.extractionOutpost.description = 他のセクターへ資源を輸送するために建設された敵の遠隔地の前哨基地です。\n\nさらなる征伐のためには、セクター間を通ずる輸送技術が不可欠です。基地を破壊してください。彼らの発射台を研究しましょう。 sector.extractionOutpost.description = 他のセクターへ資源を輸送するために建設された敵の遠隔地の前哨基地です。\n\nさらなる征伐のためには、セクター間を通ずる輸送技術が不可欠です。基地を破壊してください。彼らの発射台を研究しましょう。
sector.impact0078.description = ここには、最初にこの星系に入った星間輸送船の残骸があります。\n\n残骸を可能な限り回収し、解析可能な技術を研究しましょう。 sector.impact0078.description = ここには、最初にこの星系に入った星間輸送船の残骸があります。\n\n残骸を可能な限り回収し、解析可能な技術を研究しましょう。
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。 sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -772,21 +776,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = 燃焼 status.burning.name = 燃焼
status.freezing.name = 凍結 status.freezing.name = 凍結
@@ -923,6 +930,7 @@ ability.unitspawn = {0} 生産
ability.shieldregenfield = シールドリペアフィールド ability.shieldregenfield = シールドリペアフィールド
ability.movelightning = ムーブメントライトニング ability.movelightning = ムーブメントライトニング
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1130,6 +1138,7 @@ keybind.diagonal_placement.name = 斜め設置
keybind.pick.name = ブロックの選択 keybind.pick.name = ブロックの選択
keybind.break_block.name = ブロックの破壊 keybind.break_block.name = ブロックの破壊
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = 選択解除 keybind.deselect.name = 選択解除
keybind.pickupCargo.name = 貨物を拾う keybind.pickupCargo.name = 貨物を拾う
keybind.dropCargo.name = 貨物を降ろす keybind.dropCargo.name = 貨物を降ろす
@@ -1580,6 +1589,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1745,6 +1755,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。 hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。 hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。 hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。 hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。 hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。 hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
@@ -2085,9 +2096,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。 unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
unit.mace.description = 近くの敵に火炎放射を発射します。 unit.mace.description = 近くの敵に火炎放射を発射します。

View File

@@ -144,16 +144,16 @@ mod.multiplayer.compatible = [gray]멀티플레이어 호환 가능
mod.disable = 비활성화 mod.disable = 비활성화
mod.content = 콘텐츠: mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다. mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]구버전 게임
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]호환되지 않음
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]지원하지 않음
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]충촉되지 않은 종속성
mod.erroredcontent = [scarlet]콘텐츠 오류 mod.erroredcontent = [scarlet]콘텐츠 오류
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = 이 모드는 최신 버전의 게임과 호환되지 않습니다. 반드시 작성자가 업데이트해야 하고, [accent]mod.json[] 파일에 [accent]최소게임버전: 136[]을 추가해야 합니다.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작성자에게 수정하도록 요청하세요.
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함 mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요. mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다. mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
@@ -672,6 +672,8 @@ weather.snow.name = 눈
weather.sandstorm.name = 모래 폭풍 weather.sandstorm.name = 모래 폭풍
weather.sporestorm.name = 포자 폭풍 weather.sporestorm.name = 포자 폭풍
weather.fog.name = 안개 weather.fog.name = 안개
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = 지역 목록 sectorlist = 지역 목록
sectorlist.attacked = {0} 공격받는 중 sectorlist.attacked = {0} 공격받는 중
@@ -756,6 +758,8 @@ sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오. sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오. sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[] sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
sector.coastline.description = 이 장소에서 해상 기체 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하시오. 적의 발전된 함선 건조 기술을 습득하고 연구하시오.
sector.onset.name = 시작 sector.onset.name = 시작
sector.aegis.name = 보호 sector.aegis.name = 보호
sector.lake.name = 호수 sector.lake.name = 호수
@@ -767,12 +771,12 @@ sector.marsh.name = 습지
sector.peaks.name = 산봉우리 sector.peaks.name = 산봉우리
sector.ravine.name = 협곡 sector.ravine.name = 협곡
sector.caldera-erekir.name = 칼데라 sector.caldera-erekir.name = 칼데라
sector.stronghold.name = Stronghold sector.stronghold.name = 거점
sector.crevice.name = Crevice sector.crevice.name = 틈새
sector.siege.name = Siege sector.siege.name = 포위
sector.crossroads.name = Crossroads sector.crossroads.name = 교차로
sector.karst.name = Karst sector.karst.name = 카르스트
sector.origin.name = Origin sector.origin.name = 근원
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오. sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오. sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오. sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
@@ -780,14 +784,16 @@ sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러
sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오. sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다. sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다. sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
sector.marsh.description = 이 지역은 아르키사이트가 풍부하지만 분출구의 수는 한정적입니다.\n[accent]화학적 연소실[]을 건설하여 전력을 생산하시오.
sector.peaks.description = 이 지역의 산악 지형은 대부분의 기체를 무용지물로 만들었습니다. 비행 기체가 필요합니다.\n적의 방공망에 유의하십시오. 일부 시설은 지원 건물을 공격하여 무력화시킬 수 있습니다.
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오. sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = 발화 status.burning.name = 발화
status.freezing.name = 빙결 status.freezing.name = 빙결
@@ -924,6 +930,7 @@ ability.unitspawn = {0} 공장
ability.shieldregenfield = 방어막 복구 필드 ability.shieldregenfield = 방어막 복구 필드
ability.movelightning = 가속 전격 ability.movelightning = 가속 전격
ability.shieldarc = 방어막 아크 ability.shieldarc = 방어막 아크
ability.suppressionfield = 재생성 억제 필드
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량 ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
bar.onlycoredeposit = 코어에만 투입할 수 있습니다 bar.onlycoredeposit = 코어에만 투입할 수 있습니다
@@ -970,11 +977,11 @@ bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
bullet.knockback = [stat]{0}[lightgray] 넉백[][] bullet.knockback = [stat]{0}[lightgray] 넉백[][]
bullet.pierce = [stat]{0}[lightgray]번 관통[][] bullet.pierce = [stat]{0}[lightgray]번 관통[][]
bullet.infinitepierce = [stat]관통[] bullet.infinitepierce = [stat]관통[]
bullet.healpercent = [stat]{0}[lightgray]% 회복[][] bullet.healpercent = [stat]{0}%[lightgray] 회복[][]
bullet.healamount = [stat]{0}[lightgray] 직접 수리 bullet.healamount = [stat]{0}[lightgray] 직접 수리
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][] bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
bullet.reload = [stat]{0}[lightgray] 발사 속도[][] bullet.reload = [stat]{0}%[lightgray] 발사 속도[][]
bullet.range = [stat]{0}[lightgray] 추가 범위 bullet.range = [stat]{0}[lightgray]블록 추가 범위
unit.blocks = 블록 unit.blocks = 블록
unit.blockssquared = 블록² unit.blockssquared = 블록²
@@ -1104,7 +1111,7 @@ keybind.mouse_move.name = 커서를 따라서 이동
keybind.pan.name = 팬 보기 keybind.pan.name = 팬 보기
keybind.boost.name = 이륙 keybind.boost.name = 이륙
keybind.command_mode.name = 명령 모드 keybind.command_mode.name = 명령 모드
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = 지역 재건
keybind.schematic_select.name = 영역 설정 keybind.schematic_select.name = 영역 설정
keybind.schematic_menu.name = 설계도 메뉴 keybind.schematic_menu.name = 설계도 메뉴
keybind.schematic_flip_x.name = 설계도 X축 뒤집기 keybind.schematic_flip_x.name = 설계도 X축 뒤집기
@@ -1130,7 +1137,8 @@ keybind.select.name = 선택/공격
keybind.diagonal_placement.name = 대각선 설치 keybind.diagonal_placement.name = 대각선 설치
keybind.pick.name = 블록 선택 keybind.pick.name = 블록 선택
keybind.break_block.name = 블록 파괴 keybind.break_block.name = 블록 파괴
keybind.select_all_units = Select All Units keybind.select_all_units = 전체 기체 선택
keybind.select_all_unit_factories = 전체 기체 공장 선택
keybind.deselect.name = 선택해제 keybind.deselect.name = 선택해제
keybind.pickupCargo.name = 화물 집기 keybind.pickupCargo.name = 화물 집기
keybind.dropCargo.name = 화물 내려놓기 keybind.dropCargo.name = 화물 내려놓기
@@ -1442,8 +1450,8 @@ block.distributor.name = 대형 분배기
block.sorter.name = 필터 block.sorter.name = 필터
block.inverted-sorter.name = 반전 필터 block.inverted-sorter.name = 반전 필터
block.message.name = 메모 블록 block.message.name = 메모 블록
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = 보강된 메모 블록
block.world-message.name = World Message block.world-message.name = 세계 메모 블록
block.illuminator.name = 조명 block.illuminator.name = 조명
block.overflow-gate.name = 포화 필터 block.overflow-gate.name = 포화 필터
block.underflow-gate.name = 불포화 필터 block.underflow-gate.name = 불포화 필터
@@ -1540,7 +1548,7 @@ block.payload-router.name = 화물 분배기
block.duct.name = 도관 block.duct.name = 도관
block.duct-router.name = 도관 분배기 block.duct-router.name = 도관 분배기
block.duct-bridge.name = 도관 다리 block.duct-bridge.name = 도관 다리
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = 대형 화물 매스 드라이버
block.payload-void.name = 화물 소멸기 block.payload-void.name = 화물 소멸기
block.payload-source.name = 화물 공급기 block.payload-source.name = 화물 공급기
block.disassembler.name = 광재 분해기 block.disassembler.name = 광재 분해기
@@ -1552,13 +1560,13 @@ block.constructor.description = 최대 2x2 크기의 블록을 제작합니다.
block.large-constructor.name = 대형 블록 제작대 block.large-constructor.name = 대형 블록 제작대
block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다. block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다.
block.deconstructor.name = 화물 분해기 block.deconstructor.name = 화물 분해기
block.deconstructor.description = 블록과 기체를 분해합니다. 건설 비용의 100%를 돌려받습니다. block.deconstructor.description = 블록과 기체를 분해합니다. 건설 비용의 100%를 반환합니다.
block.payload-loader.name = 화물 로더 block.payload-loader.name = 화물 로더
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다. block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
block.payload-unloader.name = 화물 언로더 block.payload-unloader.name = 화물 언로더
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다. block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
block.heat-source.name = 열 공급기 block.heat-source.name = 열 공급기
block.heat-source.description = 가상으로 무한한 열을 공급하는 1×1 블록. block.heat-source.description = 엄청난 양의 열을 출력합니다. 샌드박스 전용.
block.empty.name = 공백 block.empty.name = 공백
block.rhyolite-crater.name = 유문암 구덩이 block.rhyolite-crater.name = 유문암 구덩이
block.rough-rhyolite.name = 거친 유문암 block.rough-rhyolite.name = 거친 유문암
@@ -1581,6 +1589,7 @@ block.carbon-vent.name = 탄소 분출구
block.arkyic-vent.name = 아르킥 분출구 block.arkyic-vent.name = 아르킥 분출구
block.yellow-stone-vent.name = 노란 돌 분출구 block.yellow-stone-vent.name = 노란 돌 분출구
block.red-stone-vent.name = 붉은 돌 분출구 block.red-stone-vent.name = 붉은 돌 분출구
block.crystalline-vent.name = 수정형 분출구
block.redmat.name = 붉은 흙 block.redmat.name = 붉은 흙
block.bluemat.name = 푸른 흙 block.bluemat.name = 푸른 흙
block.core-zone.name = 코어 구역 block.core-zone.name = 코어 구역
@@ -1620,7 +1629,7 @@ block.electric-heater.name = 전기 가열기
block.slag-heater.name = 광재 가열기 block.slag-heater.name = 광재 가열기
block.phase-heater.name = 메타 가열기 block.phase-heater.name = 메타 가열기
block.heat-redirector.name = 열 전송기 block.heat-redirector.name = 열 전송기
block.heat-router.name = Heat Router block.heat-router.name = 열 분배기
block.slag-incinerator.name = 광재 소각로 block.slag-incinerator.name = 광재 소각로
block.carbide-crucible.name = 탄화물 도가니 block.carbide-crucible.name = 탄화물 도가니
block.slag-centrifuge.name = 광재 원심분리기 block.slag-centrifuge.name = 광재 원심분리기
@@ -1696,7 +1705,7 @@ block.payload-mass-driver.name = 화물 매스 드라이버
block.small-deconstructor.name = 소형 화물 분해기 block.small-deconstructor.name = 소형 화물 분해기
block.canvas.name = 도화지 block.canvas.name = 도화지
block.world-processor.name = 월드 프로세서 block.world-processor.name = 월드 프로세서
block.world-cell.name = 월드 block.world-cell.name = 세계
block.tank-fabricator.name = 전차 조립기 block.tank-fabricator.name = 전차 조립기
block.mech-fabricator.name = 기계 조립기 block.mech-fabricator.name = 기계 조립기
block.ship-fabricator.name = 함선 조립기 block.ship-fabricator.name = 함선 조립기
@@ -1740,11 +1749,12 @@ hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오. hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
hint.unitControl = 아군 기체와 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오. hint.unitControl = 아군 기체와 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
hint.unitControl.mobile = 아군 기체와 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[]. hint.unitControl.mobile = 아군 기체와 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = 기체를 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 기체를 선택합니다. [accent]우클릭[]으로 기체에게 이동과 공격을 명령할 수 있습니다.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = 기체를 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 기체를 선택합니다. 눌러서 기체에게 이동과 공격을 명령할 수 있습니다.
hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다. hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다. hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다. hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다. hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다. hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다. hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
@@ -1761,52 +1771,52 @@ hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다. hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다. hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다. hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.\n\n오른쪽 아래에서 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = \uf896 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n클릭하고 끌어서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]해서 방향을 회전할 수 있습니다.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = \uf896 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n구리 100개 채굴하기.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴을 설치하세요.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = 코어를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요.
gz.defend = Enemy incoming, prepare to defend. gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = 비행 기체는 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = 컨베이어를 활용하여,스캐터 포탑에 [accent]납[]을 공급하세요.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]보급 포탑
gz.zone1 = This is the enemy drop zone. gz.zone1 = 이건 적의 착륙 지점입니다.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]지역을 점령[]하세요.
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][[WASD]로 움직이세요.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = \ue875 연구 기록을 여세요.\n \uf73e [accent]터빈 응결기[]를 연구하고, 구덩이 위에 배치하세요.\n[accent]전력[]을 생산합니다.
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = \uf741 [accent]플라즈마 채광기[]를 연구하고 배치하세요.\n벽으로부터 자동으로 자원을 채굴합니다.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = [accent]전력[]을 플라즈마 채광기로 전달하기 위해선, \uf73d [accent]빔 노드[]를 연구하고 배치하세요.\n터빈 응결기와 플라즈마 채광기를 연결하세요.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = \uf799 [accent]도관[]을 연구하고 배치하여 플라즈마 채광기에서 채굴한 자원을 코어로 운반하세요.\n클릭하고 끌어서 도관을 길게 연결하세요.\n[accent]스크롤해서[]해서 방향을 회전할 수 있습니다.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = \uf799 [accent]도관[]을 연구하고 배치하여 플라즈마 채광기에서 채굴한 자원을 코어로 운반하세요.\n손가락을 길게 누르고 끌어서 도관을 길게 연결하세요.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = 채굴 작업을 확장하세요.\n더 많은 플라즈마 채광기를 배치하고 빔 노드와 덕트를 사용하여 보조하세요.\n베릴륨 200개 채굴하기.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = 더 복잡한 건물은 \uf835 [accent]흑연[]이 필요합니다.\n흑연을 채굴하는 플라즈마 채광기를 배치하세요.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = [accent]공장[]을 연구할 시간입니다.\n \uf74d [accent]벽 분쇄기[]와 \uf779 [accent]실리콘 아크 화로[]를 연구하세요.
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = 아크 화로는 \uf834 [accent]모래[]와 \uf835 [accent]흑연[]을 가공하여 \uf82f [accent]실리콘[]을 생산합니다.\n[accent]전력[] 또한 필수입니다.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = \uf74d [accent]벽 분쇄기[]를 사용하여 모래를 채굴하세요.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = [accent]기체[]는 지도를 정찰하거나, 건물을 보호하거나, 적을 공격할 때 활용할 수 있습니다. \uf6a2 [accent]전차 재조립기[]를 연구하고 배치하세요.
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = 기체를 생산하세요.\n"?" 버튼을 눌러 선택한 공장의 요구사항을 확인할 수 있습니다.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = 기체는 유용하지만, [accent]포탑[]은 사용하기에 따라 더 나은 방어 성능을 보여줍니다.\n \uf6eb [accent]브리치[] 포탑을 배치하세요.\n포탑은 \uf748 [accent]탄약[]이 필요합니다.
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = 적은 취약한 상태입니다. 반격하세요.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.)
split.acquire = You must acquire some tungsten to build units. split.acquire = 기체를 제조하려면 텅스텐을 습득해야 합니다.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.build = 기체를 벽의 반대편으로 운반해야 합니다.\n두 개의 [accent]회물 매스 드라이버[]를 각 벽면에 하나씩 배치하세요.\n둘 중 하나를 누른 다음 다른 하나를 선택하여 연결을 설정합니다.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. split.container = 컨테이너와 마찬가지로, 기체도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n기체 조립대를 매스 드라이버 근처에 배치하여 기체를 적재한 후, 벽을 가로질러 보내 적 기지를 공격합니다.
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다. item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함. item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
@@ -1850,8 +1860,8 @@ block.derelict = \ue815 [lightgray]잔해
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다. block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
block.illuminator.description = 발광합니다. block.illuminator.description = 발광합니다.
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다. block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
block.reinforced-message.description = Stores a message for communication between allies. block.reinforced-message.description = 동맹 간의 소통을 위한 메시지를 저장합니다.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.world-message.description = 지도 작성에 사용되는 메시지 블록. 파괴할 수 없습니다.
block.graphite-press.description = 석탄을 흑연으로 압축합니다. block.graphite-press.description = 석탄을 흑연으로 압축합니다.
block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다. block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다.
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다. block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
@@ -1950,8 +1960,8 @@ block.core-foundation.description = 기지의 핵심입니다.코어: 조각보
block.core-foundation.details = 두 번째 버전. block.core-foundation.details = 두 번째 버전.
block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고 엄청나게 많은 양의 자원을 저장할 수 있습니다. block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고 엄청나게 많은 양의 자원을 저장할 수 있습니다.
block.core-nucleus.details = 세 번째, 궁극의 버전. block.core-nucleus.details = 세 번째, 궁극의 버전.
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다. block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다. block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다. block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다.
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다. block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다. block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
@@ -2003,7 +2013,7 @@ block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합
block.breach.description = 적 대상에게 관통하는 베릴륨 또는 텅스텐 탄환을 발사합니다. block.breach.description = 적 대상에게 관통하는 베릴륨 또는 텅스텐 탄환을 발사합니다.
block.diffuse.description = 넓은 원뿔 모양으로 탄환을 발사합니다. 적 대상을 뒤로 밀어냅니다. block.diffuse.description = 넓은 원뿔 모양으로 탄환을 발사합니다. 적 대상을 뒤로 밀어냅니다.
block.sublimate.description = 적 대상에게 화염을 연속 분사합니다. 장갑을 관통합니다. block.sublimate.description = 적 대상에게 화염을 연속 분사합니다. 장갑을 관통합니다.
block.titan.description = 지상 목표물을 향해 거대한 폭발 포탄을 발사합니다. 하이드로겐이 필요합니다. block.titan.description = 지상 목표물을 향해 거대한 폭발 포탄을 발사합니다. 수소가 필요합니다.
block.afflict.description = 대전된 거대한 조각덩어리 구체를 발사합니다. 열이 필요합니다. block.afflict.description = 대전된 거대한 조각덩어리 구체를 발사합니다. 열이 필요합니다.
block.disperse.description = 공중 목표물을 향해 파편 폭격을 가합니다. block.disperse.description = 공중 목표물을 향해 파편 폭격을 가합니다.
block.lustre.description = 적 대상에게 느리게 움직이는 단일 표적 레이저를 발사합니다. block.lustre.description = 적 대상에게 느리게 움직이는 단일 표적 레이저를 발사합니다.
@@ -2016,14 +2026,14 @@ block.electric-heater.description = 블록에 열을 가합니다. 많은 양의
block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다. block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다.
block.phase-heater.description = 블록에 열을 가합니다. 메타가 필요합니다. block.phase-heater.description = 블록에 열을 가합니다. 메타가 필요합니다.
block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다. block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = 축적된 열을 세 가지 출력 방향으로 분산시킵니다.
block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다. block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다.
block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다. block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다.
block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합니다. 열이 필요합니다. block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합니다. 열이 필요합니다.
block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다. block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다.
block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다. block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다.
block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다. block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다.
block.slag-incinerator.description = 비휘발성 물품 또는 액체를 소각합니다. 광재가 필요합니다. block.slag-incinerator.description = 비휘발성 자원 또는 액체를 소각합니다. 광재가 필요합니다.
block.vent-condenser.description = 분출구에서 나오는 가스를 물로 응축합니다. 전력을 소비합니다. block.vent-condenser.description = 분출구에서 나오는 가스를 물로 응축합니다. 전력을 소비합니다.
block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다. block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다.
block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다. block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다.
@@ -2054,7 +2064,7 @@ block.overflow-duct.description = 앞쪽 경로가 차단된 경우에만 자원
block.duct-bridge.description = 구조물 및 지형 위로 자원을 이동합니다. block.duct-bridge.description = 구조물 및 지형 위로 자원을 이동합니다.
block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅니다. 코어에서 빼낼 수 없습니다. block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅니다. 코어에서 빼낼 수 없습니다.
block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다. block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다.
block.reinforced-liquid-junction.description = 두 개의 교차 도관 사이의 다리 역할을 합니다. block.reinforced-liquid-junction.description = 두 개의 교차 파이프 사이의 다리 역할을 합니다.
block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다. block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다. block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다. block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
@@ -2070,24 +2080,26 @@ block.build-tower.description = 범위 내의 구조물을 자동으로 재구
block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다. block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다.
block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다. block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
block.reinforced-vault.description = 대량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다. block.reinforced-vault.description = 대량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다. block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다. block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다. block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
block.tank-assembler.description = 입력된 블록과 기체로 대형 전차를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다. block.tank-assembler.description = 입력된 블록과 기체로 대형 전차를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.ship-assembler.description = 입력된 블록과 기체로 대형 함선을 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다. block.ship-assembler.description = 입력된 블록과 기체로 대형 함선을 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.mech-assembler.description = 입력된 블록과 기체로 대형 기계를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다. block.mech-assembler.description = 입력된 블록과 기체로 대형 기계를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.tank-refabricator.description = 입력된 전차 기체를 2번째 등급으로 업그레이드합니다. block.tank-refabricator.description = 입력된 전차 기체를 번째 등급으로 강화합니다.
block.ship-refabricator.description = 입력된 함선 기체를 2번째 등급으로 업그레이드합니다. block.ship-refabricator.description = 입력된 함선 기체를 번째 등급으로 강화합니다.
block.mech-refabricator.description = 입력된 기계 기체를 2번째 등급으로 업그레이드합니다. block.mech-refabricator.description = 입력된 기계 기체를 번째 등급으로 강화합니다.
block.prime-refabricator.description = 입력된 기체를 2번째 등급으로 업그레이드합니다. block.prime-refabricator.description = 입력된 기체를 번째 등급으로 강화합니다.
block.basic-assembler-module.description = 조립 경계 옆에 배치하면 조립대 등급이 증가합니다. 전력이 필요합니다. 화물 입력으로 사용할 수 있습니다. block.basic-assembler-module.description = 조립 경계 옆에 배치하면 조립대 등급이 증가합니다. 전력이 필요합니다. 화물 입력으로 사용할 수 있습니다.
block.small-deconstructor.description = 입력된 구조물 및 기체를 분해합니다. 제작 비용의 100%를 반환합니다. block.small-deconstructor.description = 입력된 구조물 및 기체를 분해합니다. 제작 비용의 100%를 반환합니다.
block.reinforced-payload-conveyor.description = 화물을 앞으로 이동합니다. block.reinforced-payload-conveyor.description = 화물을 앞으로 이동합니다.
block.reinforced-payload-router.description = 화물을 인접 블록으로 분배합니다. 필터가 설정되면 필터로 작동합니다. block.reinforced-payload-router.description = 화물을 인접 블록으로 분배합니다. 필터가 설정되면 필터로 작동합니다.
block.payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다. block.payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
block.large-payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
block.unit-repair-tower.description = 주변의 모든 기체를 수리합니다. 오존이 필요합니다. block.unit-repair-tower.description = 주변의 모든 기체를 수리합니다. 오존이 필요합니다.
block.radar.description = 넓은 반경의 지형과 적 기체를 서서히 파악합니다. 전력이 필요합니다. block.radar.description = 넓은 반경의 지형과 적 기체를 서서히 파악합니다. 전력이 필요합니다.
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다. block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
block.canvas.description = 미리 정의된 팔레트를 사용하여 단순 이미지를 표시합니다. 편집 가능.
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다. unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다. unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.

View File

@@ -663,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -744,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -761,21 +765,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -911,6 +918,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1045,7 +1053,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pikseliavimas setting.pixelate.name = Pikseliavimas
setting.minimap.name = Rodyti Mini Žemėlapį setting.minimap.name = Rodyti Mini Žemėlapį
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Rodyti Žaidėjų Pozicijas setting.position.name = Rodyti Žaidėjų Pozicijas
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muzikos Garsumas setting.musicvol.name = Muzikos Garsumas
@@ -1118,6 +1126,7 @@ keybind.diagonal_placement.name = Įstrižas Padėjimas
keybind.pick.name = Pasirinkti Bloką keybind.pick.name = Pasirinkti Bloką
keybind.break_block.name = Išgriauti Bloką keybind.break_block.name = Išgriauti Bloką
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Panaikinti Pasirinkimą keybind.deselect.name = Panaikinti Pasirinkimą
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1566,6 +1575,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1730,6 +1740,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2069,9 +2080,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -663,6 +663,8 @@ weather.snow.name = Sneeuw
weather.sandstorm.name = Zandstorm weather.sandstorm.name = Zandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Mist weather.fog.name = Mist
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectoren sectorlist = Sectoren
sectorlist.attacked = {0} onder vuur sectorlist.attacked = {0} onder vuur
@@ -744,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -761,21 +765,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -911,6 +918,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1045,7 +1053,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance) setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
setting.minimap.name = Toon Minimap setting.minimap.name = Toon Minimap
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Toon Speler Posities setting.position.name = Toon Speler Posities
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muziek Volume setting.musicvol.name = Muziek Volume
@@ -1118,6 +1126,7 @@ keybind.diagonal_placement.name = Plaats Diagonaal
keybind.pick.name = Kies Blok keybind.pick.name = Kies Blok
keybind.break_block.name = Breek Blok keybind.break_block.name = Breek Blok
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselecteer keybind.deselect.name = Deselecteer
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1566,6 +1575,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1730,6 +1740,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2069,9 +2080,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -663,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -744,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -761,21 +765,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -911,6 +918,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1045,7 +1053,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations) setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
@@ -1118,6 +1126,7 @@ keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1566,6 +1575,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1730,6 +1740,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2069,9 +2080,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -144,16 +144,16 @@ mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
mod.disable = Wyłącz mod.disable = Wyłącz
mod.content = Zawartość: mod.content = Zawartość:
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu. mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Przestarzała Gra
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Niekompatybilne
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Niewspierane
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Niespełnione Zależnośći
mod.erroredcontent = [scarlet]Błędy Zawartości mod.erroredcontent = [scarlet]Błędy Zawartości
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ten mod potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = Ten mod jest niekompatybilny z najnowszą wersją gry. Autor musi go zaktualizować, i dodać [accent]minGameVersion: 136[] w pliku [accent]mod.json[].
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = Ten mod został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = W tym modzie brakuje zależnośći: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = Ten mod spowodował błędy przy uruchomianu. Poproś autora moda o ich naprawienie.
mod.errors = Wystąpił błąd podczas ładowania treści. mod.errors = Wystąpił błąd podczas ładowania treści.
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry. mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony. mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
@@ -175,17 +175,17 @@ mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz
about.button = O Grze about.button = O Grze
name = Nazwa: name = Nazwa:
noname = Najpierw wybierz[accent] nazwę gracza[]. noname = Najpierw wybierz[accent] nazwę gracza[].
search = Search: search = Szukaj:
planetmap = Mapa Planety planetmap = Mapa Planety
launchcore = Wystrzel Rdzeń launchcore = Wystrzel Rdzeń
filename = Nazwa Pliku: filename = Nazwa Pliku:
unlocked = Odblokowano nową zawartość! unlocked = Odblokowano nową zawartość!
available = Nowe Odkrycie dostępne available = Nowe Odkrycie dostępne
unlock.incampaign = < Odblokuj w kampanii dla szczegółów > unlock.incampaign = < Odblokuj w kampanii dla szczegółów >
campaign.select = Select Starting Campaign campaign.select = Wybierz początkową kampanię
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy jak doświadczenia z gry.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
completed = [accent]Ukończony completed = [accent]Ukończony
techtree = Drzewo Techno-\nlogiczne techtree = Drzewo Techno-\nlogiczne
techtree.select = Wybór Drzewa Technologicznego techtree.select = Wybór Drzewa Technologicznego
@@ -371,7 +371,7 @@ saveimage = Zapisz Obraz
unknown = Nieznane unknown = Nieznane
custom = Własne custom = Własne
builtin = Wbudowane builtin = Wbudowane
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić! map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
map.random = [accent]Losowa Mapa map.random = [accent]Losowa Mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze. map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze. map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze.
@@ -629,8 +629,8 @@ objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[] objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]Produkcja latających wrogich jednostek za [lightgray]{0}[]
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
objective.command = [accent]Dowódź Jednostkami objective.command = [accent]Dowódź Jednostkami
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
@@ -642,9 +642,9 @@ resources.max = Maks.
bannedblocks = Zabronione bloki bannedblocks = Zabronione bloki
objectives = Cele objectives = Cele
bannedunits = Zabronione jednostki bannedunits = Zabronione jednostki
rules.hidebannedblocks = Hide Banned Blocks rules.hidebannedblocks = Ukryj zabronione bloki
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Zablokowane jednostki jako biała lista
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Zablokowane bloki jako biała lista
addall = Dodaj wszystkie addall = Dodaj wszystkie
launch.from = Wystrzelony z: [accent]{0} launch.from = Wystrzelony z: [accent]{0}
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0} launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
@@ -669,6 +669,8 @@ weather.snow.name = Śnieg
weather.sandstorm.name = Burza piaskowa weather.sandstorm.name = Burza piaskowa
weather.sporestorm.name = Burza zarodników weather.sporestorm.name = Burza zarodników
weather.fog.name = Mgła weather.fog.name = Mgła
campaign.playtime = \uf129 [lightgray]Czas gry na sektorze: {0}
campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonany.\n[lightgray]Ostatni sektor został podbity.
sectorlist = Sektory sectorlist = Sektory
sectorlist.attacked = {0} atakowanych sectorlist.attacked = {0} atakowanych
@@ -684,7 +686,7 @@ sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj sectors.resume = Kontynuuj
sectors.launch = Wystrzel sectors.launch = Wystrzel
sectors.select = Wybierz sectors.select = Wybierz
sectors.nonelaunch = [lightgray]żaden (słońce) sectors.nonelaunch = [lightgray]Żaden (Słońce)
sectors.rename = Zmień Nazwę Sektora sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga sectors.enemybase = [scarlet]Baza Wroga
sectors.vulnerable = [scarlet]Wrażliwy sectors.vulnerable = [scarlet]Wrażliwy
@@ -753,6 +755,8 @@ sector.windsweptIslands.description = Dalej za linią brzegową znajduje się te
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie. sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię. sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę. sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
sector.onset.name = Początek sector.onset.name = Początek
sector.aegis.name = Egida sector.aegis.name = Egida
@@ -765,12 +769,12 @@ sector.marsh.name = Bagno
sector.peaks.name = Szczyty sector.peaks.name = Szczyty
sector.ravine.name = Wąwóz sector.ravine.name = Wąwóz
sector.caldera-erekir.name = Kaldera sector.caldera-erekir.name = Kaldera
sector.stronghold.name = Stronghold sector.stronghold.name = Twierdza
sector.crevice.name = Crevice sector.crevice.name = Szpara
sector.siege.name = Siege sector.siege.name = Oblężenie
sector.crossroads.name = Crossroads sector.crossroads.name = Rozdroże
sector.karst.name = Karst sector.karst.name = Kras
sector.origin.name = Origin sector.origin.name = Zalążek
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji. sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów. sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da. sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
@@ -778,14 +782,16 @@ sector.intersect.description = Skany wskazują na możliwe ataki od razu po wyl
sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[]. sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[].
sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych. sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych.
sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach. sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach.
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwnikó.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwników.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
sector.caldera-erekir.description = Tymczasowy opis. sector.caldera-erekir.description = Tymczasowy opis.
sector.stronghold.description = WiP Description. sector.stronghold.description = Trwają prace nad opisem.
sector.crevice.description = WiP Description. sector.crevice.description = Trwają prace nad opisem.
sector.siege.description = WiP Description. sector.siege.description = Trwają prace nad opisem.
sector.crossroads.description = WiP Description. sector.crossroads.description = Trwają prace nad opisem.
sector.karst.description = WiP Description. sector.karst.description = Trwają prace nad opisem.
sector.origin.description = WiP Description. sector.origin.description = Trwają prace nad opisem.
status.burning.name = Podpalenie status.burning.name = Podpalenie
status.freezing.name = Zamrożenie status.freezing.name = Zamrożenie
@@ -922,6 +928,7 @@ ability.unitspawn = Fabryka Jednostek {0}
ability.shieldregenfield = Strefa Tarczy Regenerującej ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.movelightning = Pioruny Poruszania ability.movelightning = Pioruny Poruszania
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
@@ -1102,9 +1109,9 @@ keybind.mouse_move.name = Podążaj Za Myszą
keybind.pan.name = Widok Panoramiczny keybind.pan.name = Widok Panoramiczny
keybind.boost.name = Przyspiesz keybind.boost.name = Przyspiesz
keybind.command_mode.name = Tryb Komend keybind.command_mode.name = Tryb Komend
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Odbuduj Region
keybind.schematic_select.name = Wybierz region keybind.schematic_select.name = Wybierz Region
keybind.schematic_menu.name = Menu schematów keybind.schematic_menu.name = Menu Schematów
keybind.schematic_flip_x.name = Obróć schemat w poziomie keybind.schematic_flip_x.name = Obróć schemat w poziomie
keybind.schematic_flip_y.name = Obróć schemat w pionie keybind.schematic_flip_y.name = Obróć schemat w pionie
keybind.category_prev.name = Poprzednia kategoria keybind.category_prev.name = Poprzednia kategoria
@@ -1128,7 +1135,8 @@ keybind.select.name = Zaznacz
keybind.diagonal_placement.name = Budowa po skosie keybind.diagonal_placement.name = Budowa po skosie
keybind.pick.name = Wybierz Blok keybind.pick.name = Wybierz Blok
keybind.break_block.name = Zniszcz Blok keybind.break_block.name = Zniszcz Blok
keybind.select_all_units = Select All Units keybind.select_all_units = Wybierz Wszystkie Jednostki
keybind.select_all_unit_factories = Wybierz Wszystkie Fabryki Jednostek
keybind.deselect.name = Odznacz keybind.deselect.name = Odznacz
keybind.pickupCargo.name = Podnieś Ładunek keybind.pickupCargo.name = Podnieś Ładunek
keybind.dropCargo.name = Opuść Ładunek keybind.dropCargo.name = Opuść Ładunek
@@ -1448,7 +1456,7 @@ block.distributor.name = Dystrybutor
block.sorter.name = Sortownik block.sorter.name = Sortownik
block.inverted-sorter.name = Odwrotny Sortownik block.inverted-sorter.name = Odwrotny Sortownik
block.message.name = Wiadomość block.message.name = Wiadomość
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = Wzmocniona Wiadomość
block.world-message.name = World Message block.world-message.name = World Message
block.illuminator.name = Rozświetlacz block.illuminator.name = Rozświetlacz
block.overflow-gate.name = Brama Przepełnieniowa block.overflow-gate.name = Brama Przepełnieniowa
@@ -1564,7 +1572,7 @@ block.payload-loader.description = Ładuje płyny i surowce do bloków.
block.payload-unloader.name = Punkt Rozładunkowy block.payload-unloader.name = Punkt Rozładunkowy
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków. block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
block.heat-source.name = Źródło Ciepła block.heat-source.name = Źródło Ciepła
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = Blok dający nieskończone ciepło.
block.empty.name = Pusty block.empty.name = Pusty
block.rhyolite-crater.name = Ryolitowy Krater block.rhyolite-crater.name = Ryolitowy Krater
@@ -1588,6 +1596,7 @@ block.carbon-vent.name = Węglowy Gejzer
block.arkyic-vent.name = Arkyiczny Gejzer block.arkyic-vent.name = Arkyiczny Gejzer
block.yellow-stone-vent.name = Żółty Kamienny Gejzer block.yellow-stone-vent.name = Żółty Kamienny Gejzer
block.red-stone-vent.name = Czerwony Kamienny Gejzer block.red-stone-vent.name = Czerwony Kamienny Gejzer
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Strefa Rdzenia block.core-zone.name = Strefa Rdzenia
@@ -1627,7 +1636,7 @@ block.electric-heater.name = Podgrzewacz Elektryczny
block.slag-heater.name = Podgrzewacz Żużlowy block.slag-heater.name = Podgrzewacz Żużlowy
block.phase-heater.name = Podgrzewacz Fazowy block.phase-heater.name = Podgrzewacz Fazowy
block.heat-redirector.name = Kierownik Ciepła block.heat-redirector.name = Kierownik Ciepła
block.heat-router.name = Heat Router block.heat-router.name = Rozdzielacz Ciepła
block.slag-incinerator.name = Spalarnia Żużla block.slag-incinerator.name = Spalarnia Żużla
block.carbide-crucible.name = Tygiel Węglowy block.carbide-crucible.name = Tygiel Węglowy
block.slag-centrifuge.name = Wirówka Żużlu block.slag-centrifuge.name = Wirówka Żużlu
@@ -1747,11 +1756,12 @@ hint.research = Klikij przycisk \ue875 [accent]Badań[] by odkrywać nowe techno
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie. hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie.
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka. hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka. hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu. hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[]. hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok. hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę. hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę. hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić. hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
@@ -1768,52 +1778,52 @@ hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez w
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[]. hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą. hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą. hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[] żeby obrócić.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = \uf837 [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = \ue804 Przejdź do dalszych celów.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Zbadaj i postaw 2 \uf861 [accent]Podwójne Działka[] do obrony rdzenia.\nPodwójne działka wymagają \uf838 [accent]amunicji[] z przenośników.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw \uf8ae [accent]miedziane mury[] wokół działek.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Nadchodzi wróg, przygotuj się do obrony.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Załaduj Działko
gz.zone1 = This is the enemy drop zone. gz.zone1 = To jest strefa zrzutu wroga.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczone z początkiem fali.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Naćiśnij żeby wydobywać \uf748 [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Kliknij żeby wydobywać \uf748 [accent]beryl[] ze ścian.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Otwórz\ue875 drzewo technologiczne.\nZbadj, a następnie postaw \uf73e [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Zbadaj i postaw \uf741 [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw \uf73d [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = Bardziej skomplikowane bloki wymagają \uf835 [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj \uf74d [accent]rozkruszacz klifów[] i \uf779 [accent]krzemowy piec łukowy[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = Krzemowy piec łukowy potrzebuje \uf834 [accent]piasku[] i \uf835 [accent]grafitu[] żeby produkować \uf82f [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Użyj \uf74d [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Używaj [accent]jednostek[] żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw \uf6a2 [accent]fabrykę czołgów[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?" żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw \uf6eb [accent]Wyłom[].\nDziałka potrzebują \uf748 [accent]amuncji[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Dostarcz [accent]beryl[] do działka.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę \uf6ee [accent]berylowych murów[] naokoło działka.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Nadchodzi wróg, przygotuj obronę.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy \uf725 rdzeń.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Niektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Domyślne klawisze to [ i ], użyj ich żeby podnieść lub upuścić blok.)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = iektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Żeby podnieść lub upuścić jakiś blok, przytrzymaj go przez chwilę.)
split.acquire = You must acquire some tungsten to build units. split.acquire = Żeby wybudować jednostki musisz pozyskać trochę wolframu.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.build = Jednostki trzeba przetransportować na drugą stronę.\nPosaw dwie [accent]Katapulty Ładunku[] po każdej ze stron.\nPołącz je klikając najpierw jedną, a nastepnie drugą.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. split.container = Podobnie jak kontenery jednostki także da się transportować przy użyciu [accent]Katapult Ładunku[].\nPostaw fabrykę jednostek w taki sposób, żeby dotykała katapulty masy i była w nią skierowana.\n Wyślij jednostki na drugą stronę i zaatakuj bazę wroga.
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń. item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony. item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
@@ -2092,9 +2102,11 @@ block.small-deconstructor.description = Niszczy wprowadzone budynki i jednostki.
block.reinforced-payload-conveyor.description = Transportuje ładunek. block.reinforced-payload-conveyor.description = Transportuje ładunek.
block.reinforced-payload-router.description = Rozdziela ładunek pomiędzy podłączone bloki. Jeśli filtr jest ustawiony, działa jak sortownik. block.reinforced-payload-router.description = Rozdziela ładunek pomiędzy podłączone bloki. Jeśli filtr jest ustawiony, działa jak sortownik.
block.payload-mass-driver.description = Blok pozwalający na transport ładunku na dalekie odległości. Wystrzeliwuje otrzymany ładunek do podłączonej katapulty. block.payload-mass-driver.description = Blok pozwalający na transport ładunku na dalekie odległości. Wystrzeliwuje otrzymany ładunek do podłączonej katapulty.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu. block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu.
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu. block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu. block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki. unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki. unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.

View File

@@ -677,6 +677,8 @@ weather.snow.name = Neve
weather.sandstorm.name = Tempestade de Areia weather.sandstorm.name = Tempestade de Areia
weather.sporestorm.name = Tempestade de Esporos weather.sporestorm.name = Tempestade de Esporos
weather.fog.name = Névoa weather.fog.name = Névoa
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Setores sectorlist = Setores
sectorlist.attacked = {0} sob ataque sectorlist.attacked = {0} sob ataque
@@ -761,6 +763,8 @@ sector.windsweptIslands.description = Um pouco depois do literal tem essa remota
sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento. sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento.
sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta. sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta.
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento. sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = O Começo sector.onset.name = O Começo
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -788,14 +792,16 @@ sector.intersect.description = Scanners sugerem que este setor será atacado de
sector.atlas.description = Este setor contém terreno variado e exigirá uma variedade de unidades para atacar de forma eficaz.\nUnidades melhoradas também podem ser necessárias para passar por algumas das bases inimigas mais difíceis detectadas aqui.\nPesquise o [accent]Eletrolisador[] e o [accent]Refrabicador de Tanques[]. sector.atlas.description = Este setor contém terreno variado e exigirá uma variedade de unidades para atacar de forma eficaz.\nUnidades melhoradas também podem ser necessárias para passar por algumas das bases inimigas mais difíceis detectadas aqui.\nPesquise o [accent]Eletrolisador[] e o [accent]Refrabicador de Tanques[].
sector.split.description = A presença mínima de inimigos neste setor o torna perfeito para testar novas tecnologias de transporte. sector.split.description = A presença mínima de inimigos neste setor o torna perfeito para testar novas tecnologias de transporte.
sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações. sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[]. sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[].
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Queimando status.burning.name = Queimando
status.freezing.name = Congelando status.freezing.name = Congelando
@@ -933,6 +939,7 @@ ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Raio de Regeneração do Escudo ability.shieldregenfield = Raio de Regeneração do Escudo
ability.movelightning = Raio de Movimento ability.movelightning = Raio de Movimento
ability.shieldarc = Arco do Escudo ability.shieldarc = Arco do Escudo
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[] ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[]
bar.onlycoredeposit = Somente depósito no núcleo permitido bar.onlycoredeposit = Somente depósito no núcleo permitido
@@ -1140,6 +1147,7 @@ keybind.diagonal_placement.name = Posicionamento Diagonal
keybind.pick.name = Pegar bloco keybind.pick.name = Pegar bloco
keybind.break_block.name = Quebrar bloco keybind.break_block.name = Quebrar bloco
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Desmarcar keybind.deselect.name = Desmarcar
keybind.pickupCargo.name = Pegar Carga keybind.pickupCargo.name = Pegar Carga
keybind.dropCargo.name = Soltar Carga keybind.dropCargo.name = Soltar Carga
@@ -1588,6 +1596,7 @@ block.carbon-vent.name = Ventilação de Carbono
block.arkyic-vent.name = Ventilação Arkyic block.arkyic-vent.name = Ventilação Arkyic
block.yellow-stone-vent.name = Ventilação de Pedra Amarela block.yellow-stone-vent.name = Ventilação de Pedra Amarela
block.red-stone-vent.name = Ventilação de Pedra Vermelha block.red-stone-vent.name = Ventilação de Pedra Vermelha
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Zona do Núcleo block.core-zone.name = Zona do Núcleo
@@ -1753,6 +1762,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito. hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito.
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[]. hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[].
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só. hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho. hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho. hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores. hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores.
@@ -2101,9 +2111,11 @@ block.small-deconstructor.description = Desconstrói as estruturas e unidades in
block.reinforced-payload-conveyor.description = Movimenta cargas para frente. block.reinforced-payload-conveyor.description = Movimenta cargas para frente.
block.reinforced-payload-router.description = Distribui cargas em blocos adjacentes. Funciona como um ordenador quando um filtro é configurado. block.reinforced-payload-router.description = Distribui cargas em blocos adjacentes. Funciona como um ordenador quando um filtro é configurado.
block.payload-mass-driver.description = = Estrutura de transporte de carga útil de longo alcance. Atira cargas recebidas para Catapultas de Carga Eletromagnéticas conectadas. block.payload-mass-driver.description = = Estrutura de transporte de carga útil de longo alcance. Atira cargas recebidas para Catapultas de Carga Eletromagnéticas conectadas.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repara todas as unidades em sua proximidade. Requer ozônio. block.unit-repair-tower.description = Repara todas as unidades em sua proximidade. Requer ozônio.
block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia. block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia.
block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio. block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta. unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta. unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.

View File

@@ -663,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -744,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -761,21 +765,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -911,6 +918,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1045,7 +1053,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace) setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volume da Música setting.musicvol.name = Volume da Música
@@ -1118,6 +1126,7 @@ keybind.diagonal_placement.name = Colocação diagonal
keybind.pick.name = Pegar bloco keybind.pick.name = Pegar bloco
keybind.break_block.name = Quebrar bloco keybind.break_block.name = Quebrar bloco
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselecionar keybind.deselect.name = Deselecionar
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1566,6 +1575,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1730,6 +1740,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2069,9 +2080,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -671,6 +671,8 @@ weather.snow.name = Ninsoare
weather.sandstorm.name = Furtună de nisip weather.sandstorm.name = Furtună de nisip
weather.sporestorm.name = Furtună de spori weather.sporestorm.name = Furtună de spori
weather.fog.name = Ceață weather.fog.name = Ceață
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectoare sectorlist = Sectoare
sectorlist.attacked = {0} sunt atacate sectorlist.attacked = {0} sunt atacate
@@ -755,6 +757,8 @@ sector.windsweptIslands.description = Acest arhipelag izolat se află mai depart
sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare. sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare.
sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă. sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă.
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare. sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -772,21 +776,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Arde status.burning.name = Arde
status.freezing.name = Îngheață status.freezing.name = Îngheață
@@ -923,6 +930,7 @@ ability.unitspawn = Fabrică de {0}
ability.shieldregenfield = Câmp Regenerare Scut ability.shieldregenfield = Câmp Regenerare Scut
ability.movelightning = Mișcare Fulger ability.movelightning = Mișcare Fulger
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1130,6 +1138,7 @@ keybind.diagonal_placement.name = Plasare Diagonală
keybind.pick.name = Ia Bloc keybind.pick.name = Ia Bloc
keybind.break_block.name = Distruge Bloc keybind.break_block.name = Distruge Bloc
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselectează keybind.deselect.name = Deselectează
keybind.pickupCargo.name = Ridică Încărcătura keybind.pickupCargo.name = Ridică Încărcătura
keybind.dropCargo.name = Aruncă Încărcătura keybind.dropCargo.name = Aruncă Încărcătura
@@ -1580,6 +1589,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1745,6 +1755,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos. hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos.
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[]. hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc. hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte. hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte. hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare. hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
@@ -2085,9 +2096,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere. unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere. unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.

File diff suppressed because it is too large Load Diff

View File

@@ -73,11 +73,11 @@ schematic.rename = Preimenuj šemu
schematic.info = {0}x{1}, {2} blokova schematic.info = {0}x{1}, {2} blokova
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru. schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
schematic.tags = Oznake: schematic.tags = Oznake:
schematic.edittags = Uredi oznake schematic.edittags = Uredi Oznake
schematic.addtag = Dodaj oznaku schematic.addtag = Dodaj Oznaku
schematic.texttag = Tekstualna oznaka schematic.texttag = Tekstualna Oznaka
schematic.icontag = Slikovna oznaka schematic.icontag = Slikovna Oznaka
schematic.renametag = Preimenuj oznaku schematic.renametag = Preimenuj Oznaku
schematic.tagdelconfirm = Potpuno izbriši oznaku? schematic.tagdelconfirm = Potpuno izbriši oznaku?
schematic.tagexists = Ova oznaka već postoji. schematic.tagexists = Ova oznaka već postoji.
@@ -140,20 +140,20 @@ mod.installed = [Instalirano]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Omogućeno mod.enabled = [lightgray]Omogućeno
mod.disabled = [scarlet]Onemogućeno mod.disabled = [scarlet]Onemogućeno
mod.multiplayer.compatible = [gray]Kompatibilan sa multiplejerom mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
mod.disable = Onemogući mod.disable = Onemogući
mod.content = Sadržaj: mod.content = Sadržaj:
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi. mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Zastarela Igra
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Nije Podesan
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Nema Podršku
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Nedostaju Zavisni Modovi
mod.erroredcontent = [scarlet]Greška u sadržaju mod.erroredcontent = [scarlet]Greška u sadržaju
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = Ovaj mod nije podesan sa novijom verzijom igre. Autor mora da ga ažurira, i da doda [accent]minGameVersion: 136[] u [accent]mod.json[] datoteku.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
mod.errors = Greške su nastale tokom učitavanja sadržaja. mod.errors = Greške su nastale tokom učitavanja sadržaja.
mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške. mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava. mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava.
@@ -184,7 +184,7 @@ available = Nova tehnologija dostupna za izučavanje!
unlock.incampaign = < Otključajte u kampanji za više detalja > unlock.incampaign = < Otključajte u kampanji za više detalja >
campaign.select = Izaberite Početnu Kampanju campaign.select = Izaberite Početnu Kampanju
campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku. campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku.
campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani. campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
completed = [accent]Završeno. completed = [accent]Završeno.
techtree = Drvo Tehnologija techtree = Drvo Tehnologija
@@ -209,7 +209,7 @@ server.kicked.vote = Izglasano je da budete izbačeni. Doviđenja.
server.kicked.clientOutdated = Zastarela igra - ažurirajte igru! server.kicked.clientOutdated = Zastarela igra - ažurirajte igru!
server.kicked.serverOutdated = Zastareli server - tražite od vlasnika servera da ažurira! server.kicked.serverOutdated = Zastareli server - tražite od vlasnika servera da ažurira!
server.kicked.banned = Trajno ste izbačeni iz ovog servera. server.kicked.banned = Trajno ste izbačeni iz ovog servera.
server.kicked.typeMismatch = Ovaj server nije kompatibilan sa vašom verzijom igre. server.kicked.typeMismatch = Ovaj server nije podesan sa vašom verzijom igre.
server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto. server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto.
server.kicked.recentKick = Bili ste izbačeni skoro.\nSačekajte pre ponovnog povezivanja. server.kicked.recentKick = Bili ste izbačeni skoro.\nSačekajte pre ponovnog povezivanja.
server.kicked.nameInUse = Ima neko sa tim imenom koji je prisutan \ntrenutno na serveru. server.kicked.nameInUse = Ima neko sa tim imenom koji je prisutan \ntrenutno na serveru.
@@ -242,7 +242,7 @@ servers.disclaimer = Zadružni serveri [accent]nisu[] pod vlasništvom ili uprav
servers.showhidden = Prikaži Skrivene Servere servers.showhidden = Prikaži Skrivene Servere
server.shown = Prikazano server.shown = Prikazano
server.hidden = Skriveno server.hidden = Skriveno
viewplayer = Viewing Player: [accent]{0} viewplayer = Posmatranje Igrača: [accent]{0}
trace = Nadgledaj Igrača trace = Nadgledaj Igrača
trace.playername = Ime igrača: [accent]{0} trace.playername = Ime igrača: [accent]{0}
@@ -285,29 +285,29 @@ server.port = Port:
server.addressinuse = Adresa je već u upotrebi! server.addressinuse = Adresa je već u upotrebi!
server.invalidport = Invalid port number! server.invalidport = Invalid port number!
server.error = [scarlet]Error hosting server. server.error = [scarlet]Error hosting server.
save.new = New Save save.new = Novi Snimak
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
overwrite = Prereži overwrite = Prereži
save.none = No saves found! save.none = Nema pronađenih snimaka!
savefail = Failed to save game! savefail = Greška u snimanju!
save.delete.confirm = Are you sure you want to delete this save? save.delete.confirm = Da li ste sigurni da želite da izbrišete ovaj snimak?
save.delete = Obriši save.delete = Obriši
save.export = Export Save save.export = Izvezi Snimak
save.import.invalid = [accent]This save is invalid! save.import.invalid = [accent]This save is invalid!
save.import.fail = [scarlet]Failed to import save: [accent]{0} save.import.fail = [scarlet]Greška u uvozu snimka: [accent]{0}
save.export.fail = [scarlet]Failed to export save: [accent]{0} save.export.fail = [scarlet]Greška u izvozu snimka: [accent]{0}
save.import = Import Save save.import = Uvezi Snimak
save.newslot = Save name: save.newslot = Ime snimka:
save.rename = Preimenuj save.rename = Preimenuj
save.rename.text = Novo ime: save.rename.text = Novo ime:
selectslot = Select a save. selectslot = Izaberi snimak.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Izmeni Poruku editmessage = Izmeni Poruku
save.corrupted = Save file corrupted or invalid! save.corrupted = Save file corrupted or invalid!
empty = <prazno> empty = <prazno>
on = Uključeno on = Uključeno
off = Isključeno off = Isključeno
save.search = Search saved games... save.search = Pretraži snimljene igre...
save.autosave = Automatski snimak: {0} save.autosave = Automatski snimak: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Talas {0} save.wave = Talas {0}
@@ -339,14 +339,14 @@ crash.none = No crash logs found.
crash.exported = Crash logs exported. crash.exported = Crash logs exported.
data.export = Izvezi Podatke data.export = Izvezi Podatke
data.import = Uvezi Podatke data.import = Uvezi Podatke
data.openfolder = Open Data Folder data.openfolder = Otvori Folder Datoteke
data.exported = Data exported. data.exported = Data exported.
data.invalid = This isn't valid game data. data.invalid = Ovo nisu validni podaci igre.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. data.import.confirm = Uvoz spoljašnih podataka igre prerežuje[scarlet] sve[] vaše trenutne podatke igre.\n[accent]Ovaj čin je nepovratan!![]\n\nJednom kada se podaci uvezu, vaša igra će odmah izaći.
quit.confirm = Da li ste sigurni da želite izaći? quit.confirm = Da li ste sigurni da želite izaći?
loading = [accent]Učitavanje... loading = [accent]Učitavanje...
downloading = [accent]Preuzimanje... downloading = [accent]Preuzimanje...
saving = [accent]Saving... saving = [accent]Snimanje...
respawn = [accent][[{0}][] da se prizoveš u jezgru respawn = [accent][[{0}][] da se prizoveš u jezgru
cancelbuilding = [accent][[{0}][] da očistiš plan cancelbuilding = [accent][[{0}][] da očistiš plan
selectschematic = [accent][[{0}][] da izabereš+kopiraš selectschematic = [accent][[{0}][] da izabereš+kopiraš
@@ -371,12 +371,12 @@ saveimage = Sačuvaj Sliku
unknown = Nepoznato unknown = Nepoznato
custom = Tkana custom = Tkana
builtin = Ugrađena builtin = Ugrađena
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? This action cannot be undone! map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
map.random = [accent]Nasumična Mapa map.random = [accent]Nasumična Mapa
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u. map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u.
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u. map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u. map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u.
map.invalid = Greška prilikom učitavanja mape: corrupted or invalid map file. map.invalid = Greška prilikom učitavanja mape: datoteka mape sadrži nečitljive delove.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
@@ -633,10 +633,11 @@ objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[] objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[]
objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[] objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[] objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[]
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro: objective.destroycore = [accent]Uništi Neprijateljsko Jezgro
objective.command = [accent]Upravljaj Jedinicama objective.command = [accent]Upravljaj Jedinicama
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN ⚠
announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN ⚠\n[lightgray]smesta sagradite rezervna jezgra
loadout = Loadout loadout = Loadout
resources = Resursi resources = Resursi
@@ -671,6 +672,8 @@ weather.snow.name = Sneg
weather.sandstorm.name = Peščana Oluja weather.sandstorm.name = Peščana Oluja
weather.sporestorm.name = Sporna Oluja weather.sporestorm.name = Sporna Oluja
weather.fog.name = Magla weather.fog.name = Magla
campaign.playtime = \uf129 [lightgray]Vreme Igre na Sektoru: {0}
campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[lightgray]Poslednji sektor je zauzet.
sectorlist = Sektori sectorlist = Sektori
sectorlist.attacked = {0} pod napadom sectorlist.attacked = {0} pod napadom
@@ -755,6 +758,9 @@ sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva.
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe. sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju. sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora. sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
sector.onset.name = Žačetak sector.onset.name = Žačetak
sector.aegis.name = Okrilje sector.aegis.name = Okrilje
sector.lake.name = Jezero sector.lake.name = Jezero
@@ -766,12 +772,13 @@ sector.marsh.name = Bara
sector.peaks.name = Vrhovi sector.peaks.name = Vrhovi
sector.ravine.name = Klisura sector.ravine.name = Klisura
sector.caldera-erekir.name = Kaldera sector.caldera-erekir.name = Kaldera
sector.stronghold.name = Stronghold sector.stronghold.name = Tvrđava
sector.crevice.name = Crevice sector.crevice.name = Pukotina
sector.siege.name = Siege sector.siege.name = Opsada
sector.crossroads.name = Crossroads sector.crossroads.name = Raskrsnica
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Poreklo
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije. sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
sector.aegis.description = Ovaj sektor sadrži rude Volframa.\nIzuči [accent]Udarnu Drobilicu[] da bi ste mogli iskopati ovu rudu, takođe uništite obližnju neprijateljsku bazu. sector.aegis.description = Ovaj sektor sadrži rude Volframa.\nIzuči [accent]Udarnu Drobilicu[] da bi ste mogli iskopati ovu rudu, takođe uništite obližnju neprijateljsku bazu.
sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće. sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće.
@@ -779,14 +786,16 @@ sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske
sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[]. sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[].
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta. sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
sector.basin.description = Veliko prisustvo neprijatelja primećeno.\nBrzo proizvedi jedine i uništi neprijateljska jezgra da bi imao osnovu. sector.basin.description = Veliko prisustvo neprijatelja primećeno.\nBrzo proizvedi jedine i uništi neprijateljska jezgra da bi imao osnovu.
sector.marsh.description = Ovaj sektor je bogat lučarom, ali ima ograničen broj ventila.\nSagradi [accent]Hemijske Komore Sagorevanja[] za proizvodnju energije.
sector.peaks.description = Planine u ovom sektoru čine većiunu jedinica beskoristnim. Lebdeće jedinice će biti neophodne.\nImajte na umu neprijateljski protiv-vazdušnu odbranu. Možda će biti moguće da nekoliko od ovih instalacija da se onesposobe pomoću ciljanja njihove potpore.
sector.ravine.description = Nema neprijateljskih jezgara u okolini; elem, ovo je bitna transportna ruta za neprijatelja. Očekuj raznovrsnost neprijateljskih jedinica.\nProizvedi [accent]impulsnu leguru[]. Sagradi [accent]Afflict[] platformu. sector.ravine.description = Nema neprijateljskih jezgara u okolini; elem, ovo je bitna transportna ruta za neprijatelja. Očekuj raznovrsnost neprijateljskih jedinica.\nProizvedi [accent]impulsnu leguru[]. Sagradi [accent]Afflict[] platformu.
sector.caldera-erekir.description = Resursi primećeni u sektoru su razbačeni na nekoliko ostrva.\nIzuči i pusti u pogon transport zasnovan na dronovima. sector.caldera-erekir.description = Resursi primećeni u sektoru su razbačeni na nekoliko ostrva.\nIzuči i pusti u pogon transport zasnovan na dronovima.
sector.stronghold.description = WiP Description. sector.stronghold.description = Velika neprijateljska baza čuva značajna nalazišta [accent]toriuma[].\nIskoristi ga za stvaranje boljih jedinica i platformi.
sector.crevice.description = WiP Description. sector.crevice.description = Neprijatelj će slati snažne talase jedinica da ti uništi bazu unutar sektora.Stvaranje [accent]karbida[] i [accent]Generatora Pirolize[] će sigurno biti presudno za preživljavanje.
sector.siege.description = WiP Description. sector.siege.description = Ovaj sektor sadrži dva kanjona koja primoravaju napad sa dve strane.\nIzuči [accent]cioanogen[] da bi imao mogućnosti da proizvedeš još moćnije tenkovske jedinice\nPažnja: neprijateljske rakete na dugi domet su primećene. Rakete mogu biti neutralisane pre kontakta.
sector.crossroads.description = WiP Description. sector.crossroads.description = Neprijateljske baze su sagrađene sa raznolikim terenom. Izuči različite jedinice da bi se snašao.\nTakođe, štitovi se nalaze unutar nekih baza. Shvati kako su snabdevane energijom.
sector.karst.description = WiP Description. sector.karst.description = Ovaj sektoj je bogat resursima, ali će biti napadnuto od strane neprijatelja čim se jezgro spusti.\nIskoristite prednost sa resursima i izučite [accent]faznu tkaninu[].
sector.origin.description = WiP Description. sector.origin.description = Poslednji sektor sa značajnim prisustvom neprijatelja.\nNema prilike da se nešto dodatno izuči - sav fokus usmeri ka uništenju neprijateljskih jezgara.
status.burning.name = Zapaljen status.burning.name = Zapaljen
status.freezing.name = Zamrzavanje status.freezing.name = Zamrzavanje
@@ -816,12 +825,12 @@ settings.graphics = Grafika
settings.cleardata = Rasčisti podatke igre... settings.cleardata = Rasčisti podatke igre...
settings.clear.confirm = Da li ste sigurni da želite rasčistiti ove podatke?\nŠta je bilo ne može se vratiti! settings.clear.confirm = Da li ste sigurni da želite rasčistiti ove podatke?\nŠta je bilo ne može se vratiti!
settings.clearall.confirm = [scarlet]UPOZORENJE![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]UPOZORENJE![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Da li ste sigurni da želite obrisati sve snimke?
settings.clearsaves = Clear Saves settings.clearsaves = Očisti Snimke
settings.clearresearch = Očisti Izučavanja settings.clearresearch = Očisti Izučavanja
settings.clearresearch.confirm = Da li ste sigurni da želite obrisati sva izučavanja unutar kampanje? settings.clearresearch.confirm = Da li ste sigurni da želite obrisati sva izučavanja unutar kampanje?
settings.clearcampaignsaves = Clear Campaign Saves settings.clearcampaignsaves = Očisti Snimke Kampanje
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? settings.clearcampaignsaves.confirm = Da li ste sigurni da želite obrisati sve snimke u kampanji?
paused = [accent]< Pauzirano > paused = [accent]< Pauzirano >
clear = Očisti clear = Očisti
banned = [scarlet]Nedozvoljeno banned = [scarlet]Nedozvoljeno
@@ -916,15 +925,16 @@ stat.reactive = Reaguje sa
stat.immunities = Imuniteti stat.immunities = Imuniteti
stat.healing = Popravlja stat.healing = Popravlja
ability.forcefield = Polje sile ability.forcefield = Polje Sile
ability.repairfield = Polje popravke ability.repairfield = Polje Popravke
ability.statusfield = {0} Statusno polje ability.statusfield = {0} Statusno Polje
ability.unitspawn = {0} Fabrika ability.unitspawn = {0} Fabrika
ability.shieldregenfield = Brzina obnove štita ability.shieldregenfield = Brzina Obnove Štita
ability.movelightning = Munje pri kretanju ability.movelightning = Munje Pri Kretanju
ability.shieldarc = Elektrolučni Štit ability.shieldarc = Elektrolučni Štit
ability.suppressionfield = Polje Prigušivanja Popravki
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
bar.drilltierreq = Bolja Bušilica Potrebna bar.drilltierreq = Bolja Bušilica Potrebna
bar.noresources = Nedostaju Resursi bar.noresources = Nedostaju Resursi
@@ -1010,25 +1020,25 @@ setting.landscape.name = Zaključaj Orijentaciju
setting.shadows.name = Senke setting.shadows.name = Senke
setting.blockreplace.name = Automatski Predlogi Blokova setting.blockreplace.name = Automatski Predlogi Blokova
setting.linear.name = Linearni Filteri setting.linear.name = Linearni Filteri
setting.hints.name = Hints setting.hints.name = Saveti
setting.logichints.name = Logic Hints setting.logichints.name = Logički Saveti
setting.backgroundpause.name = Pauziraj u Pozadini setting.backgroundpause.name = Pauziraj u Pozadini
setting.buildautopause.name = Automatski Pauziraj Gradnju setting.buildautopause.name = Automatski Pauziraj Gradnju
setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje
setting.commandmodehold.name = Drži za Upravljački Mod setting.commandmodehold.name = Drži za Upravljački Mod
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
setting.animatedwater.name = Animirana Površina setting.animatedwater.name = Animirana Površina
setting.animatedshields.name = Animirani Štitovi setting.animatedshields.name = Animirani Štitovi
setting.playerindicators.name = Indikatori Igrača setting.playerindicators.name = Indikatori Igrača
setting.indicators.name = Indikatori Neprijatelja setting.indicators.name = Indikatori Neprijatelja
setting.autotarget.name = Auto-nišan setting.autotarget.name = Auto-nišan
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Kontrole "Tastatura i Miš"
setting.touchscreen.name = Touchscreen Controls setting.touchscreen.name = Kontrole "Ekran na Dodir"
setting.fpscap.name = Maksimalni FPS setting.fpscap.name = Maksimalni FPS
setting.fpscap.none = Nema setting.fpscap.none = Nema
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling setting.uiscale.name = UI Skala
setting.uiscale.description = Restart required to apply changes. setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
setting.difficulty.training = Training setting.difficulty.training = Training
setting.difficulty.easy = Easy setting.difficulty.easy = Easy
@@ -1042,8 +1052,8 @@ setting.bloomblur.name = Bloom Magliranje
setting.effects.name = Prikazuj Efekte setting.effects.name = Prikazuj Efekte
setting.destroyedblocks.name = Prikazuj Uništene Blokove setting.destroyedblocks.name = Prikazuj Uništene Blokove
setting.blockstatus.name = Prikazuj Status Blokova setting.blockstatus.name = Prikazuj Status Blokova
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Automatska Putanja Traka
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Osetljivost Upravljača
setting.saveinterval.name = Interval Čuvanja setting.saveinterval.name = Interval Čuvanja
setting.seconds = {0} sekundi setting.seconds = {0} sekundi
setting.milliseconds = {0} milisekundi setting.milliseconds = {0} milisekundi
@@ -1063,55 +1073,55 @@ setting.mouseposition.name = Prilaži Poziciju Miša
setting.musicvol.name = Jačina Muzike setting.musicvol.name = Jačina Muzike
setting.atmosphere.name = Prikaži Atmosferu Planete setting.atmosphere.name = Prikaži Atmosferu Planete
setting.ambientvol.name = Jačina Zvuka Ambijenta setting.ambientvol.name = Jačina Zvuka Ambijenta
setting.mutemusic.name = Mute Music setting.mutemusic.name = Nema Muzike
setting.sfxvol.name = Jačina Zvučnih Efekata setting.sfxvol.name = Jačina Zvučnih Efekata
setting.mutesound.name = Mute Sound setting.mutesound.name = Nema Zvuka
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Automatski Snimaj Igru
setting.publichost.name = Vidljivost Javne Igre setting.publichost.name = Vidljivost Javne Igre
setting.playerlimit.name = Limit Igrača setting.playerlimit.name = Limit Igrača
setting.chatopacity.name = Prozirnost Četa setting.chatopacity.name = Prozirnost Četa
setting.lasersopacity.name = Prozirnost Energetskih Lasera setting.lasersopacity.name = Prozirnost Energetskih Lasera
setting.bridgeopacity.name = Prozirnost Mostova setting.bridgeopacity.name = Prozirnost Mostova
setting.playerchat.name = Prikazuj Čet Mehure Igrača setting.playerchat.name = Prikazuj Čet Mehure Igrača
setting.showweather.name = Show Weather Graphics setting.showweather.name = Prikazuj Grafiku Vremena
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Sakrij Logičke Displeje
public.confirm = Da li ste sigurni da želite da vam igra bude javna?\n[accent]Svako će moći se pridruži vašoj igri.\n[lightgray]Ovo se može posle promeniti u Podešavanja->Igra->Vidljivost Javne Igre. public.confirm = Da li ste sigurni da želite da vam igra bude javna?\n[accent]Svako će moći se pridruži vašoj igri.\n[lightgray]Ovo se može posle promeniti u Podešavanja->Igra->Vidljivost Javne Igre.
public.confirm.really = Ako hoćete da igrate sa prijateljima, koristite [green]Pozovi Prijatelje[] umesto [scarlet]Javnog servera[]!\nDa li ste sigurni da želite da vam igra bude [scarlet]javna[]? public.confirm.really = Ako hoćete da igrate sa prijateljima, koristite [green]Pozovi Prijatelje[] umesto [scarlet]Javnog servera[]!\nDa li ste sigurni da želite da vam igra bude [scarlet]javna[]?
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI skala se promenija.\nPritisnite "OK" da porvdite ovu skali.\n[scarlet]Vraćanje i izlazak za[accent] {0}[] sekundi...
uiscale.cancel = Obustavi i Izađi uiscale.cancel = Obustavi i Izađi
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Rebind Keys keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General category.general.name = Generalno
category.view.name = View category.view.name = Pogled
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Biranje Blokova category.blocks.name = Biranje Blokova
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Dugme: [{0},
keybind.respawn.name = Respawn keybind.respawn.name = Prizovi iz Jezgra
keybind.control.name = Kontrološi Jedinicu keybind.control.name = Kontrološi Jedinicu
keybind.clear_building.name = Clear Building keybind.clear_building.name = Očisti Građevinu
keybind.press = Pritisni dugme... keybind.press = Pritisni dugme...
keybind.press.axis = Press an axis or key... keybind.press.axis = Pritisni dugme ili palicu...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Snimak Mape
keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_power_lines.name = Prikazuj Energetske Lasere
keybind.toggle_block_status.name = Toggle Block Statuses keybind.toggle_block_status.name = Prikazuj Statuse Blokova
keybind.move_x.name = Move X keybind.move_x.name = Pomeri X
keybind.move_y.name = Move Y keybind.move_y.name = Pomeri Y
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Prati Miš
keybind.pan.name = Pan View keybind.pan.name = Gledaj sa Daljine
keybind.boost.name = Boost keybind.boost.name = Lebdi
keybind.command_mode.name = Upravljački Mod keybind.command_mode.name = Upravljački Mod
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Ponovo Sagradi Region
keybind.schematic_select.name = Izageri Region keybind.schematic_select.name = Izaberi Region
keybind.schematic_menu.name = Menu Šema keybind.schematic_menu.name = Menu Šema
keybind.schematic_flip_x.name = Okreni Šemu X keybind.schematic_flip_x.name = Okreni Šemu X
keybind.schematic_flip_y.name = Okreni Šemu Y keybind.schematic_flip_y.name = Okreni Šemu Y
keybind.category_prev.name = Prethodna Kategorija keybind.category_prev.name = Prethodna Kategorija
keybind.category_next.name = Sledeća Kategorija keybind.category_next.name = Sledeća Kategorija
keybind.block_select_left.name = Block Select Left keybind.block_select_left.name = Odabir Bloka Levo
keybind.block_select_right.name = Block Select Right keybind.block_select_right.name = Odabir Bloka Desno
keybind.block_select_up.name = Odabir Bloka Gore keybind.block_select_up.name = Odabir Bloka Gore
keybind.block_select_down.name = Odabir Bloka Dole keybind.block_select_down.name = Odabir Bloka Dole
keybind.block_select_01.name = Kategorija/Blok Odabir 1 keybind.block_select_01.name = Kategorija/Blok Odabir 1
@@ -1128,16 +1138,17 @@ keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Izaberi/Pucaj keybind.select.name = Izaberi/Pucaj
keybind.diagonal_placement.name = Diagonalo Postavljanje keybind.diagonal_placement.name = Diagonalo Postavljanje
keybind.pick.name = Izaberi Blok keybind.pick.name = Izaberi Blok
keybind.break_block.name = Break Block keybind.break_block.name = Razori Blok
keybind.select_all_units = Select All Units keybind.select_all_units = Izaberi Sve Jedinice
keybind.select_all_unit_factories = Izaberi Sve Fabrike Jedinica
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Uzmi Tovar
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Spusti Tovar
keybind.shoot.name = Ispaljuj keybind.shoot.name = Ispaljuj
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Meni keybind.menu.name = Meni
keybind.pause.name = Pauziraj keybind.pause.name = Pauziraj
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pauziraj/Nastavi Gradnju
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.planet_map.name = Planetarna Mapa keybind.planet_map.name = Planetarna Mapa
keybind.research.name = Izuči keybind.research.name = Izuči
@@ -1151,9 +1162,9 @@ keybind.toggle_menus.name = Toggle Menus
keybind.chat_history_prev.name = Istorija Četa (Prethodna) keybind.chat_history_prev.name = Istorija Četa (Prethodna)
keybind.chat_history_next.name = Istorija Četa (Naredna) keybind.chat_history_next.name = Istorija Četa (Naredna)
keybind.chat_scroll.name = Chat Scroll keybind.chat_scroll.name = Chat Scroll
keybind.chat_mode.name = Change Chat Mode keybind.chat_mode.name = Menjaj Tip Četa
keybind.drop_unit.name = Drop Unit keybind.drop_unit.name = Spusti Jedinicu
keybind.zoom_minimap.name = Zoom Minimap keybind.zoom_minimap.name = Zumiraj Minimapu
mode.help.title = Opis Modova mode.help.title = Opis Modova
mode.survival.name = Preživljavanje mode.survival.name = Preživljavanje
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
@@ -1164,15 +1175,15 @@ mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
mode.attack.name = Napad mode.attack.name = Napad
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play. mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules mode.custom = Svojevrsna Pravila
rules.infiniteresources = Bezkonačni Resursi rules.infiniteresources = Bezkonačni Resursi
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
rules.reactorexplosions = Eksplozije Reaktora rules.reactorexplosions = Eksplozije Reaktora
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Onesposobi Svetovne Procesore rules.disableworldprocessors = Onesposobi Svetovne Procesore
rules.schematic = Šeme Su Dozvoljene rules.schematic = Šeme Su Dozvoljene
rules.wavetimer = Wave Timer rules.wavetimer = Talasna Štoperica
rules.wavesending = Slanje Talasa rules.wavesending = Slanje Talasa
rules.waves = Talasi rules.waves = Talasi
rules.attack = Mod Napada rules.attack = Mod Napada
@@ -1195,7 +1206,7 @@ rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra) rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
rules.limitarea = Ograniči Prostor Mape rules.limitarea = Ograniči Prostor Mape
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec) rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec) rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
@@ -1218,7 +1229,7 @@ rules.lighting = Osvetljenje
rules.fog = Magla Rata rules.fog = Magla Rata
rules.fire = Plamen rules.fire = Plamen
rules.anyenv = <Bilo Koja> rules.anyenv = <Bilo Koja>
rules.explosions = Block/Unit Explosion Damage rules.explosions = Blokovna/Jedinična Šteta Eksplozije
rules.ambientlight = Okolno Osvetljenje rules.ambientlight = Okolno Osvetljenje
rules.weather = Vreme rules.weather = Vreme
rules.weather.frequency = Učestalost: rules.weather.frequency = Učestalost:
@@ -1326,7 +1337,7 @@ unit.evoke.name = Izazvati
unit.incite.name = Podstaći unit.incite.name = Podstaći
unit.emanate.name = Proizići unit.emanate.name = Proizići
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Dron Montiranja
unit.latum.name = Latum unit.latum.name = Latum
unit.renale.name = Renale unit.renale.name = Renale
@@ -1437,12 +1448,12 @@ block.plastanium-conveyor.name = Plastanijumska Traka
block.armored-conveyor.name = Oklopna Traka block.armored-conveyor.name = Oklopna Traka
block.junction.name = Raskršće block.junction.name = Raskršće
block.router.name = Ruter block.router.name = Ruter
block.distributor.name = Distributer block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Naopaki Sorter block.inverted-sorter.name = Naopaki Sorter
block.message.name = Poruka block.message.name = Poruka
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = Armirana Poruka
block.world-message.name = World Message block.world-message.name = Svetovna Poruka
block.illuminator.name = Svetlo block.illuminator.name = Svetlo
block.overflow-gate.name = Prelivna Kapija block.overflow-gate.name = Prelivna Kapija
block.underflow-gate.name = Podlivna Kapija block.underflow-gate.name = Podlivna Kapija
@@ -1461,7 +1472,7 @@ block.surge-tower.name = Impulsni Toranj
block.diode.name = Baterijska Dioda block.diode.name = Baterijska Dioda
block.battery.name = Baterija block.battery.name = Baterija
block.battery-large.name = Velika Baterija block.battery-large.name = Velika Baterija
block.combustion-generator.name = Sagorevački Generator block.combustion-generator.name = Generator Sagorevanja
block.steam-generator.name = Parna Turbina block.steam-generator.name = Parna Turbina
block.differential-generator.name = Diferencijalni Generator block.differential-generator.name = Diferencijalni Generator
block.impact-reactor.name = Udarni Reaktor block.impact-reactor.name = Udarni Reaktor
@@ -1539,7 +1550,7 @@ block.payload-router.name = Tovarni Ruter
block.duct.name = Kanal block.duct.name = Kanal
block.duct-router.name = Kanalski Ruter block.duct-router.name = Kanalski Ruter
block.duct-bridge.name = Kanalski Most block.duct-bridge.name = Kanalski Most
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = Veliki Tovarni Akcelerator
block.payload-void.name = Brisač Tovara block.payload-void.name = Brisač Tovara
block.payload-source.name = Izvor Tovara block.payload-source.name = Izvor Tovara
block.disassembler.name = Rastavljač block.disassembler.name = Rastavljač
@@ -1580,6 +1591,7 @@ block.carbon-vent.name = Ugljenični Gejzir
block.arkyic-vent.name = Lučarni Gejzir block.arkyic-vent.name = Lučarni Gejzir
block.yellow-stone-vent.name = Gejzir Žute Stene block.yellow-stone-vent.name = Gejzir Žute Stene
block.red-stone-vent.name = Gejzir Crvene Stene block.red-stone-vent.name = Gejzir Crvene Stene
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Zona Jezgra block.core-zone.name = Zona Jezgra
@@ -1602,8 +1614,8 @@ block.ferric-boulder.name = Železni Kamen
block.beryllic-boulder.name = Berilijumski Kamen block.beryllic-boulder.name = Berilijumski Kamen
block.yellow-stone-boulder.name = Kamen Žute Stene block.yellow-stone-boulder.name = Kamen Žute Stene
block.arkyic-boulder.name = Lučarni Kamen block.arkyic-boulder.name = Lučarni Kamen
block.crystal-cluster.name = Crystal Cluster block.crystal-cluster.name = Skup Kristala
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.vibrant-crystal-cluster.name = Vibrantni Skup Kristala
block.crystal-blocks.name = Kristalni Blokovi block.crystal-blocks.name = Kristalni Blokovi
block.crystal-orbs.name = Kristalne Kugle block.crystal-orbs.name = Kristalne Kugle
block.crystalline-boulder.name = Kristalinski Kamen block.crystalline-boulder.name = Kristalinski Kamen
@@ -1620,10 +1632,10 @@ block.slag-heater.name = Šljakna Grejalica
block.phase-heater.name = Fazna Grejalica block.phase-heater.name = Fazna Grejalica
block.heat-redirector.name = Preusmerivač Toplote block.heat-redirector.name = Preusmerivač Toplote
block.heat-router.name = Grejni Ruter block.heat-router.name = Grejni Ruter
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Šljakna Spalionica
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Karbidna Topionica
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible block.surge-crucible.name = Impulsna Topionica
block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Toplotni Reaktor block.heat-reactor.name = Toplotni Reaktor
@@ -1631,7 +1643,7 @@ block.beryllium-wall.name = Berilijumski Zid
block.beryllium-wall-large.name = Veliki Berilijumski Zid block.beryllium-wall-large.name = Veliki Berilijumski Zid
block.tungsten-wall.name = Volframski Zid block.tungsten-wall.name = Volframski Zid
block.tungsten-wall-large.name = Veliki Volframski Zid block.tungsten-wall-large.name = Veliki Volframski Zid
block.blast-door.name = Blast Door block.blast-door.name = Čvrsta Vrata
block.carbide-wall.name = Karbidni Zid block.carbide-wall.name = Karbidni Zid
block.carbide-wall-large.name = Veliki Karbidni Zid block.carbide-wall-large.name = Veliki Karbidni Zid
block.reinforced-surge-wall.name = Armirani Impulsni Zid block.reinforced-surge-wall.name = Armirani Impulsni Zid
@@ -1692,7 +1704,7 @@ block.mech-assembler.name = Monter Mečana
block.reinforced-payload-conveyor.name = Armirana Tovarna Traka block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
block.reinforced-payload-router.name = Armirani Tovarni Ruter block.reinforced-payload-router.name = Armirani Tovarni Ruter
block.payload-mass-driver.name = Tovarni Akcelerator block.payload-mass-driver.name = Tovarni Akcelerator
block.small-deconstructor.name = Small Deconstructor block.small-deconstructor.name = Mali Razlagač
block.canvas.name = Kanvas block.canvas.name = Kanvas
block.world-processor.name = Svetovni Procesor block.world-processor.name = Svetovni Procesor
block.world-cell.name = Svetovna Ćelija block.world-cell.name = Svetovna Ćelija
@@ -1723,89 +1735,92 @@ team.derelict.name = Zabačen
team.green.name = zeleni team.green.name = zeleni
team.blue.name = plavi team.blue.name = plavi
hint.skip = Skip #don't mind this mess; i got college and am not really wanting to mess up translation progress trough automatic bundle updates
hint.desktopMove = Use [accent][[WASD][] to move.
hint.skip = Dalje
hint.desktopMove = Koristi [accent][[WASD][] da bi se kretao.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Levi-klik][] da bi pucao.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = Da se stvoriš kao letelica, pritisni [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = Promenio si kontrolu u jedinicu/građevinu. Da se stvoriš kao letelica, [accent]pritisni avatar u gornjem levom uglu.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Pritisni [accent][[Space][] da pauziraš, i posle nastaviš igru.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Desni-klik[] i vuci da bi razrušio blokove.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Aktiviraj \ue817 [accent]čekić[] u donjem desnom uglu i pritiskaj blokove ra rušenje.\n\nDrži prst za trenutak i vuci ga za rušenje u prostoru.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = Da bi video informacije o bloku [accent]meniju gradnje[], pritom izaberite [accent][[?][] dugme desno.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research = Koristi \ue875 [accent]Izuči[] dugme da bi izučio nove tehnologije.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Koristi \ue875 [accent]Izuči[] dugme u \ue88c [accent]Meniju[] da bi izučio nove tehnologije.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Drži [accent][[L-ctrl][] i [accent]klikni[] da bi kontrolisao prijateljsku jedinicu ili platformu.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Pritisni-dva-puta][] da bi kontrolisao prijateljsku jedinicu ili platformu.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću držanja [accent]L-shift.[]\nTokom komandnog moda, drži klik i vuci da bi izabrao jedinice. [accent]Desni-klik[] na lokaciju ili metu da bi komandovao jedinice tamo.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću pritiskanja [accent]komanda[] dugmeta u donjem levom uglu.\nTokom komadnog moda, dugo pritisni i prevuci da bi izabrao jedinice. Pritisni na lokaciju ili metu da bi komandovao jedinice tamo.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u donjem desnom uglu.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u \ue88c [accent]Meniju[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Drži [accent][[F][] i vuci da bi izabrao blokove da kopiraš i postaviš.\n\n[accent][[Srednji Klick][] Da iskopiraš samo jedan tip blokova.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.rebuildSelect = Drži [accent][[B][] i vuci da bi izabrao planove izabranih blokova.\nOvo će automatski ponovo da ih sagradi.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind = Drži [accent][[L-Ctrl][] dok vučeš trake da automatski stvoriš put.
hint.conveyorPathfind.mobile = Osposobi \ue844 [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup = Pritisni [accent][[[] da bi preuzeo male blokove ili jedinice.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da bi ga preuzeo.
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.generator = \uf879 [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko \uf87f [accent]Strujnog Čvora[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili\uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo municiju da bi se rešio čuvara.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = Kada je jezgro skroz puno sa specifičnim materijalom, svaka dodatna jedinica materijala koja je primljena će biti [accent]spaljena[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nPritisnite nalazište bakra da bi ga postavio..\n\nPritisnite \ue800 [accent]checkmark[] u donjem desnom uglu da potvrdite.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nKliknite i držite da bi ste postavili više traka.\n[accent]Scroll[] da rotirate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više traka.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Proširite rudarsku operaciju.\nPostavite dodatne mehaničke drobilice.\nIskopajte 100 bakra.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = \uf837 [accent]Olovo[] je takođe često korišćen resurs.\nPostavite drobilice za iskopavanje olova.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = \ue804 Krenite dalje za dodatne zadatke.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Izučite i postavite 2 \uf861 [accent]Duo[] platforme za odbranu jezgra.\nDuo platforme zahtevaju \uf838 [accent]municiju[] preko pokretnih traka.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Snabdevajte Duo platforma sa [accent]bakrom[] pomoću pokretnih traka.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite \uf8ae [accent]bakarne zidove[] preko platformi.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Neprijatelj stiže, pripremite se za odbranu.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Teško se možete rešiti lebdećih jedinica sa standarnim platformama.\n\uf860 [accent]Razbaci[] platforme su savršena protiv-vazdušna odbrana, ali zahtevaju \uf837 [accent]olovo[] kao municiju.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Snabdevajte Razbaci sa [accent]olovom[] pomoću pokretnih traka.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Snabdevanje Platforme
gz.zone1 = This is the enemy drop zone. gz.zone1 = Ovo je neprijateljska zona.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = Talas će uskoro započeti.\nSpremi se.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Klikni da bi iskopao \uf748 [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Pritisni da bi iskopao \uf748 [accent]berilijum[] iz zidova.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Otvori \ue875 drvo tehnologija.\nIzuči, i pritom postavi \uf73e [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Izuči i postavi \uf741 [accent]plazma bušilicu[].\nOvo će automatski da iskopava rude sa zida.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = Da bi snabdevao plazma bušilicu [accent]energijom[], izučite i postavite \uf73d [accent]snopnu diodu[].\nPovežite turbinski kondezator i plazma bušilicu.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\nKliknite i držite da bi ste postavili više kanala.\n[accent]Scroll[] da rotirate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više kanala.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Proširite rudarsku operaciju.\nPostavite dodatne Plazma Bušilice i koristite snopne diode i kanale kao potporu.\nIskopajte 200 berilijuma.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = Složenije građevine zahtevaju \uf835 [accent]grafit[].\nPostavite plazma bušilice da bi ste iskopali grafit.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Započnite izučavanje [accent]fabrika[].\nIzučite \uf74d [accent]planinolome[] i \uf779 [accent]elektrolučnu silicijumsku pećnicu[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = Elektrolučna pećnica zahteva \uf834 [accent]pesak[] i \uf835 [accent]grafit[] da bi proizveo \uf82f [accent]silicijum[].\nIsto tako je potrebna [accent]Energija[].
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Koristite \uf74d [accent]planilonome[] da kopate pesak.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Proizvedi jedinicu.\nKoristite "?" da bi ste videli šta fabrika zahteva.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbrambeni potencijal ako su efikasno postavljene.\nPostavite \uf6eb [accent]Proboj[] platformu.\nPlatforme zahtevaju \uf748 [accent]municiju[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko \uf6ee [accent]berilijumskih zidova[] oko platformi.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Neprijatelj dolazi, spremite se.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi \uf725 jezgro.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = Moraš preuzeti nešto volframa da bi proizvodio jedinice.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.build = Jedinice moraju da se prenesu sa jedne strane zida na drugu.\nPostavite dva [accent]Tovarna Akceleratora[], jedan sa svake strane zida.\nDa bi se stvorila vezi izaberi jedan akcelerator, i onda izaberi drugi.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. split.container = Kao sa kontejnerom, jedinice takođe mogu da se transportuju preko [accent]Tovarnog Akceleratora[].\nPostavi fabrikator jedinica pored akceleratora da bi ga natovario, i pritom ga pošalji preko zida da bi napao neprijateljsku bazu.
item.copper.description = Koristi se za sve građevine. item.copper.description = Koristi se za sve građevine.
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan. item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
@@ -1849,8 +1864,8 @@ block.derelict = [lightgray]Zabačen
block.armored-conveyor.description = Usmerava materijale ispred. Nema prijema sa bokova. block.armored-conveyor.description = Usmerava materijale ispred. Nema prijema sa bokova.
block.illuminator.description = Osvetljava okolinu. block.illuminator.description = Osvetljava okolinu.
block.message.description = Skladišti poruku radi komunikacije među saveznicima. block.message.description = Skladišti poruku radi komunikacije među saveznicima.
block.reinforced-message.description = Stores a message for communication between allies. block.reinforced-message.description = Skladišti poruku radi komunikacije među saveznicima.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.world-message.description = Blok poruke koji je korišćen za pravljenje mapa. Ne može da se uništi.
block.graphite-press.description = Pritiska ugalj, pretvarajući ga u grafit. block.graphite-press.description = Pritiska ugalj, pretvarajući ga u grafit.
block.multi-press.description = Pritiska ugalj, pretvarajući ga u grafit. Zahteva vodu za hlađenje. block.multi-press.description = Pritiska ugalj, pretvarajući ga u grafit. Zahteva vodu za hlađenje.
block.silicon-smelter.description = Rafinira silicijum iz peska i uglja. block.silicon-smelter.description = Rafinira silicijum iz peska i uglja.
@@ -1861,7 +1876,7 @@ block.surge-smelter.description = Fuses titanium, lead, silicon and copper into
block.cryofluid-mixer.description = Meša vodu sa finom titanijumskom prašinom u kriotečnost. block.cryofluid-mixer.description = Meša vodu sa finom titanijumskom prašinom u kriotečnost.
block.blast-mixer.description = Proizvodi eksplozivnu smešu iz piratita i kapsula spora. block.blast-mixer.description = Proizvodi eksplozivnu smešu iz piratita i kapsula spora.
block.pyratite-mixer.description = Meša ugalj, pesak i olovo u piratit. block.pyratite-mixer.description = Meša ugalj, pesak i olovo u piratit.
block.melter.description = Melts down scrap into slag. block.melter.description = Topi opiljke u šljaku.
block.separator.description = Separates slag into its mineral components. block.separator.description = Separates slag into its mineral components.
block.spore-press.description = Pritiska kapsule spora, pretvarajući je u naftu. block.spore-press.description = Pritiska kapsule spora, pretvarajući je u naftu.
block.pulverizer.description = Drobi opiljke u fini pesak. block.pulverizer.description = Drobi opiljke u fini pesak.
@@ -2010,9 +2025,9 @@ block.scathe.description = Launches a powerful missile at ground targets over va
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Rafiniše silicijum iz peska i grafita. block.silicon-arc-furnace.description = Rafiniše silicijum iz peska i grafita.
block.oxidation-chamber.description = Pretvara berilijum i ozom u kiseonik. Ispušta toplotu kao njusproizvod. block.oxidation-chamber.description = Pretvara berilijum i ozon u kiseonik. Ispušta toplotu kao njusproizvod.
block.electric-heater.description = Greje usmerene blokove. Zahteva veliku količinu energije. block.electric-heater.description = Greje usmerene blokove. Zahteva veliku količinu energije.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku.
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu. block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove. block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
@@ -2023,7 +2038,7 @@ block.phase-synthesizer.description = Synthesizes phase fabric from thorium, san
block.carbide-crucible.description = Pretvara volfram i grafit u karbid. Zahteva toplotu. block.carbide-crucible.description = Pretvara volfram i grafit u karbid. Zahteva toplotu.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Zahteva toplotu. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Zahteva toplotu.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Koristi energiju. block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Zahteva energiju.
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije. block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju. block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida. block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
@@ -2072,9 +2087,9 @@ block.reinforced-vault.description = Stores a large amount of items. Contents ca
block.tank-fabricator.description = Proizvodi Stell jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu. block.tank-fabricator.description = Proizvodi Stell jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
block.ship-fabricator.description = Proizvodi Elude jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu. block.ship-fabricator.description = Proizvodi Elude jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
block.mech-fabricator.description = Proizvodi Merui jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu. block.mech-fabricator.description = Proizvodi Merui jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
block.tank-refabricator.description = Dorađuje ubačene tenkovske jedinice u drugi tier. block.tank-refabricator.description = Dorađuje ubačene tenkovske jedinice u drugi tier.
block.ship-refabricator.description = Dorađuje ubačene brodne jedinice u drugi tier. block.ship-refabricator.description = Dorađuje ubačene brodne jedinice u drugi tier.
block.mech-refabricator.description = Dorađuje ubačene mečanske jedinice u drugi tier. block.mech-refabricator.description = Dorađuje ubačene mečanske jedinice u drugi tier.
@@ -2084,9 +2099,11 @@ block.small-deconstructor.description = Razgrađuje građevine i jedinice koje u
block.reinforced-payload-conveyor.description = Usmeruje tovar ispred. block.reinforced-payload-conveyor.description = Usmeruje tovar ispred.
block.reinforced-payload-router.description = Distribuiše tovar između obljižnjih građevina. Funkcioniše kao sorter ako je podešen filter. block.reinforced-payload-router.description = Distribuiše tovar između obljižnjih građevina. Funkcioniše kao sorter ako je podešen filter.
block.payload-mass-driver.description = Visoko-dometna građevina za transport tovara. Ispaljuje primljeni tovar na povezane tovarne akceleratore. block.payload-mass-driver.description = Visoko-dometna građevina za transport tovara. Ispaljuje primljeni tovar na povezane tovarne akceleratore.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva ozon. block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva ozon.
block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju. block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju.
block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen. block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu. unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu. unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
@@ -2327,5 +2344,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.

View File

@@ -663,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -744,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -761,21 +765,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -911,6 +918,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1045,7 +1053,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixellera[lightgray] (disables animations) setting.pixelate.name = Pixellera[lightgray] (disables animations)
setting.minimap.name = Visa Minikarta setting.minimap.name = Visa Minikarta
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikvolym setting.musicvol.name = Musikvolym
@@ -1118,6 +1126,7 @@ keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1566,6 +1575,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1730,6 +1740,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2069,9 +2080,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -671,6 +671,8 @@ weather.snow.name = หิมะ
weather.sandstorm.name = พายุทราย weather.sandstorm.name = พายุทราย
weather.sporestorm.name = พายุสปอร์ weather.sporestorm.name = พายุสปอร์
weather.fog.name = หมอก weather.fog.name = หมอก
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = เซ็กเตอร์ sectorlist = เซ็กเตอร์
sectorlist.attacked = {0} ถูกโจมตึ sectorlist.attacked = {0} ถูกโจมตึ
@@ -755,6 +757,8 @@ sector.windsweptIslands.description = เลยแนวชายฝั่งไ
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[] sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = การเริ่มต้น sector.onset.name = การเริ่มต้น
sector.aegis.name = เกราะกำบัง sector.aegis.name = เกราะกำบัง
sector.lake.name = ทะเลสาบ sector.lake.name = ทะเลสาบ
@@ -772,21 +776,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = เครื่องสแกนเสนอว่าเซ็กเตอร์นี้จะถูกโจมตีจากหลายๆ ด้านไม่นานหลังจากการลงจอด\nสร้างฐานป้องกันให้ไวและขยายพื้นที่ให้เร็วที่สุด\nจำเป็นต้องมียูนิต[accent]จักรกล[]เพื่อสำรวจผ่านบนภูมิประเทศที่หยาบและขรุขระในพื้นที่นี้ sector.intersect.description = เครื่องสแกนเสนอว่าเซ็กเตอร์นี้จะถูกโจมตีจากหลายๆ ด้านไม่นานหลังจากการลงจอด\nสร้างฐานป้องกันให้ไวและขยายพื้นที่ให้เร็วที่สุด\nจำเป็นต้องมียูนิต[accent]จักรกล[]เพื่อสำรวจผ่านบนภูมิประเทศที่หยาบและขรุขระในพื้นที่นี้
sector.atlas.description = เซ็กเตอร์นี้มีภูมิประเทศที่หลากหลายและจำเป็นจะต้องมียูนิตหลากหลายชนิดเพื่อให้การโจมตีมีประสิทธิภาพ\nยูนิตขั้นสูงอาจจำเป็นเพื่อต่อกรกับฐานทัพศัตรูที่แข็งแกร่งขึ้นในพื้นที่นี้\nวิจัย[accent]เครื่องแยกสลายไฟฟ้า[]และ[accent]เครื่องแปลงสภาพรถถัง[] sector.atlas.description = เซ็กเตอร์นี้มีภูมิประเทศที่หลากหลายและจำเป็นจะต้องมียูนิตหลากหลายชนิดเพื่อให้การโจมตีมีประสิทธิภาพ\nยูนิตขั้นสูงอาจจำเป็นเพื่อต่อกรกับฐานทัพศัตรูที่แข็งแกร่งขึ้นในพื้นที่นี้\nวิจัย[accent]เครื่องแยกสลายไฟฟ้า[]และ[accent]เครื่องแปลงสภาพรถถัง[]
sector.split.description = จำนวนศัตรูอันน้อยนิดทำให้เป็นเวลาที่เหมาะที่สุดในการทดสอบระบบการขนส่งใหม่ sector.split.description = จำนวนศัตรูอันน้อยนิดทำให้เป็นเวลาที่เหมาะที่สุดในการทดสอบระบบการขนส่งใหม่
sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = เผาไหม้ status.burning.name = เผาไหม้
@@ -924,6 +931,7 @@ ability.unitspawn = โรงงาน'{0}
ability.shieldregenfield = สนามรักษาโล่ ability.shieldregenfield = สนามรักษาโล่
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่ ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
@@ -1131,6 +1139,7 @@ keybind.diagonal_placement.name = วางเป็นแนวทแยง
keybind.pick.name = เลือกบล็อก keybind.pick.name = เลือกบล็อก
keybind.break_block.name = ทุบบล็อก keybind.break_block.name = ทุบบล็อก
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = ยกเลิกการเลือก keybind.deselect.name = ยกเลิกการเลือก
keybind.pickupCargo.name = ยกสิ่งบรรทุกขึ้น keybind.pickupCargo.name = ยกสิ่งบรรทุกขึ้น
keybind.dropCargo.name = วางสิ่งบรรทุกลง keybind.dropCargo.name = วางสิ่งบรรทุกลง
@@ -1581,6 +1590,7 @@ block.carbon-vent.name = ปล่องคาร์บอน
block.arkyic-vent.name = ปล่องอาร์ยคิค block.arkyic-vent.name = ปล่องอาร์ยคิค
block.yellow-stone-vent.name = ปล่องหินเหลือง block.yellow-stone-vent.name = ปล่องหินเหลือง
block.red-stone-vent.name = ปล่องหินแดง block.red-stone-vent.name = ปล่องหินแดง
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = แมตแดง block.redmat.name = แมตแดง
block.bluemat.name = แมตน้ำเงิน block.bluemat.name = แมตน้ำเงิน
block.core-zone.name = โซนแกนกลาง block.core-zone.name = โซนแกนกลาง
@@ -1746,6 +1756,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[] hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้ hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
@@ -2086,9 +2097,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง

View File

@@ -663,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -744,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -761,21 +765,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -911,6 +918,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1045,7 +1053,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](may decrease performance) setting.pixelate.name = Pixelate [lightgray](may decrease performance)
setting.minimap.name = Haritayi goster setting.minimap.name = Haritayi goster
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Ses yuksekligi setting.musicvol.name = Ses yuksekligi
@@ -1118,6 +1126,7 @@ keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Eldeki yapiyi birak keybind.deselect.name = Eldeki yapiyi birak
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1566,6 +1575,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1730,6 +1740,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2069,9 +2080,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -144,16 +144,16 @@ mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
mod.disable = Devre Dışı Bırak mod.disable = Devre Dışı Bırak
mod.content = İçerik: mod.content = İçerik:
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir. mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Eski Sürüm
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Sürüm Uyuşmazlığı
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Desteklenmeyen Sürüm
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Uyuşmayan Modlar.
mod.erroredcontent = [scarlet]İçerik hatası. mod.erroredcontent = [scarlet]İçerik hatası.
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = Bu mod, oyunun en son sürümüyle uyumsuz. Modun yapmıcısının [accent]mod.json[] dosyasına, [accent]minGameVersion: 136[] eklemesi gerekiyor.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
mod.errors = İçerik yüklenirken bir hata oluştu. mod.errors = İçerik yüklenirken bir hata oluştu.
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin. mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır. mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır.
@@ -175,17 +175,17 @@ mod.scripts.disable = Cihazınız kod içeren modları desteklemiyor. \nOyunu oy
about.button = Hakkında about.button = Hakkında
name = İsim: name = İsim:
noname = Bir[accent] kullanıcı adı[] seçmelisin. noname = Bir[accent] kullanıcı adı[] seçmelisin.
search = Search: search = Ara:
planetmap = Gezegen Haritası planetmap = Gezegen Haritası
launchcore = Kalkış launchcore = Kalkış
filename = Dosya Adı: filename = Dosya Adı:
unlocked = Yeni içerik açıldı! unlocked = Yeni içerik açıldı!
available = Yeni Araştırma Mümkün! available = Yeni Araştırma Mümkün!
unlock.incampaign = < Detaylar için Mücadelede Araştır > unlock.incampaign = < Detaylar için Mücadelede Araştır >
campaign.select = Select Starting Campaign campaign.select = Başlangıç Mücadelesi Seç
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu herhangi bir zamanda değiştirlebilir.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle stabil ilerleme.\n\nDaha kaliteli haritalar ve deneyim.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar.
completed = [accent]Tamamlandı completed = [accent]Tamamlandı
techtree = Teknoloji Ağacı techtree = Teknoloji Ağacı
techtree.select = Teknoloji Ağacı Seç techtree.select = Teknoloji Ağacı Seç
@@ -242,7 +242,7 @@ servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yöneti
servers.showhidden = Gizli Sunucuları Göster servers.showhidden = Gizli Sunucuları Göster
server.shown = Görünür server.shown = Görünür
server.hidden = Gizli server.hidden = Gizli
viewplayer = Viewing Player: [accent]{0} viewplayer = Oyuncu İzleniyor: [accent]{0}
trace = Oyuncuyu Takip Et trace = Oyuncuyu Takip Et
trace.playername = Oyuncu İsmi: [accent]{0} trace.playername = Oyuncu İsmi: [accent]{0}
@@ -324,11 +324,11 @@ open = Aç
customize = Kuralları Özelleştir customize = Kuralları Özelleştir
cancel = İptal cancel = İptal
command = Komuta Modu command = Komuta Modu
command.mine = Mine command.mine = Kaz
command.repair = Repair command.repair = Tamir Et
command.rebuild = Rebuild command.rebuild = Yeniden İnşaa Et
command.assist = Assist Player command.assist = Oyuncuya Yardım Et
command.move = Move command.move = Hareket Et
openlink = Bağlantıyı openlink = Bağlantıyı
copylink = Bağlantıyı Kopyala copylink = Bağlantıyı Kopyala
back = Geri back = Geri
@@ -631,8 +631,8 @@ objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[] objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]Düşman hava birimi üretimi [lightgray]{0}[] içinde başlayacak.
objective.destroycore = [accent]Düşman Merkezini Yok Et objective.destroycore = [accent]Düşman Merkezini Yok Et
objective.command = [accent]Birimleri Kumanda Et objective.command = [accent]Birimleri Kumanda Et
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
@@ -644,9 +644,9 @@ resources.max = Maks
bannedblocks = Yasaklı Bloklar bannedblocks = Yasaklı Bloklar
objectives = Görevler objectives = Görevler
bannedunits = Yasaklı Birimler bannedunits = Yasaklı Birimler
rules.hidebannedblocks = Hide Banned Blocks rules.hidebannedblocks = Yasaklı Blokları Sakla
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata
addall = Hepsini Ekle addall = Hepsini Ekle
launch.from = [accent]{0} dan fırlatılıyor. launch.from = [accent]{0} dan fırlatılıyor.
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0} launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
@@ -671,6 +671,8 @@ weather.snow.name = Kar
weather.sandstorm.name = Kum Fırtınası weather.sandstorm.name = Kum Fırtınası
weather.sporestorm.name = Spor Fırtınası weather.sporestorm.name = Spor Fırtınası
weather.fog.name = Sis weather.fog.name = Sis
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sektörler sectorlist = Sektörler
sectorlist.attacked = {0} saldırı altında sectorlist.attacked = {0} saldırı altında
@@ -755,6 +757,8 @@ sector.windsweptIslands.description = Kıyının hemen yanında, bir adalar topl
sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç! sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç!
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan. sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç! sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = Yeni Başlangıç sector.onset.name = Yeni Başlangıç
sector.aegis.name = Siper sector.aegis.name = Siper
sector.lake.name = Göletcik sector.lake.name = Göletcik
@@ -763,30 +767,32 @@ sector.atlas.name = Atlas
sector.split.name = Ayrılım sector.split.name = Ayrılım
sector.basin.name = Havza sector.basin.name = Havza
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Doruk Noktası
sector.ravine.name = Ravine sector.ravine.name = Kanyon
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Kaldera
sector.stronghold.name = Stronghold sector.stronghold.name = Sığınak
sector.crevice.name = Crevice sector.crevice.name = Crevice
sector.siege.name = Siege sector.siege.name = Kuşatma
sector.crossroads.name = Crossroads sector.crossroads.name = Kavşak
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Başlangıç
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal. sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet! sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret! sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salıdırya uğrayacağını belirtiyor.\nHızlı bir şekilde savunma kur.\n[accent]Mech[] birimleri bu Sektör için bir olmazssa olmaz! sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salıdırya uğrayacağını belirtiyor.\nHızlı bir şekilde savunma kur.\n[accent]Mech[] birimleri bu Sektör için bir olmazssa olmaz!
sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor. sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor.
sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor. sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek. sector.basin.description = Burda çok sayıda düşman tespit edildi.\nHızlıca birim üret ve üssü ele geçir! UwU
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.caldera-erekir.description = Temporary description. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.stronghold.description = WiP Description. sector.ravine.description = Bu üsde düşman merkezi tespit edilemedi, ancak düşman için önemli bir geçiş rotası. Değişik türde birimler geçebilir.\n[accent]Akı[] üret. [accent]Afflict[] turretleri inşaa et.
sector.crevice.description = WiP Description. sector.caldera-erekir.description = Bu haritadaki madenler çok sayıda adaya dağılmış durumda.\nDron taşımcılığını aç ve taşıma sistemi kur.
sector.siege.description = WiP Description. sector.stronghold.description = Bu sektörde düşmanlar senin [accent]torium[] almanı engellemek için ellerinden geleni yapıyor!\nOnların HAİN planlarını boz ve teknolojini geliştir.
sector.crossroads.description = WiP Description. sector.crevice.description = Düşman senin üssünü ele geçirmek için çok sayıda birim gönderecek.\n[accent]Karbür[] elde et ve [accent]Piroliz Jeneratörü[]'nü aç. Bu hayatta kalmak için tek şansın olabilir!
sector.karst.description = WiP Description. sector.siege.description = Bu sektör, iki farklı kanyon içeriyor. İki tarafdan aynı anda savunmaya hazır ol.\n[accent]Siyanojen[] üret daha da güçlü tankları aç.\nDikkat: Uzun menzilli füzeler tespit edildi! Füzeler hedefe varmadan havada vurulabilir.
sector.origin.description = WiP Description. sector.crossroads.description = Bu sektördeki üsler farklı seviyelerde inşa edilmiş. Adapte olmak için başka birimleri araştır.\nEk olarak, bağzı üslerin koruma kalkanları bulunmakta. Nasıl çalıştıklarını bulmaya çalış.
sector.karst.description = Bu sektör kaynak bakımından zengin, ancak yeni bir merkez iniş yaptığı anda düşman üzerimize çökücek.\nKaynakları iyi deyerlendir ve [accent]faz[]'ı aç.
sector.origin.description = Güçlü düşmanları barındıran son sektör.\nDaha fazla uyumlu araştırma kalmadı - tüm gücünle düşmanı yenmeye çalış!
status.burning.name = Yanıyor status.burning.name = Yanıyor
status.freezing.name = Donuyor status.freezing.name = Donuyor
@@ -922,7 +928,8 @@ ability.statusfield = Hızlandırma Alanı
ability.unitspawn = {0} Birliği Fabrikası ability.unitspawn = {0} Birliği Fabrikası
ability.shieldregenfield = Kalkan Yenileme Alanı ability.shieldregenfield = Kalkan Yenileme Alanı
ability.movelightning = Hareket Enerjisi ability.movelightning = Hareket Enerjisi
ability.shieldarc = Shield Arc ability.shieldarc = Arc Kalkan
ability.suppressionfield = Tamir Engelleme Alanı
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
@@ -945,7 +952,7 @@ bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Sıvı bar.liquid = Sıvı
bar.heat = Isı bar.heat = Isı
bar.instability = Instability bar.instability = Dengesizlik
bar.heatamount = Isı: {0} bar.heatamount = Isı: {0}
bar.heatpercent = Isı: {0} ({1}%) bar.heatpercent = Isı: {0} ({1}%)
bar.power = Enerji bar.power = Enerji
@@ -1055,7 +1062,7 @@ setting.fps.name = FPS Göster
setting.console.name = Konsolu Aktifleştir setting.console.name = Konsolu Aktifleştir
setting.smoothcamera.name = Yumuşak Geçişli Kamera setting.smoothcamera.name = Yumuşak Geçişli Kamera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır) setting.pixelate.name = Pikselleştir [lightgray](animasyonları kapatır)
setting.minimap.name = Haritayı Göster setting.minimap.name = Haritayı Göster
setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor) setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
setting.position.name = Oyuncu Noktasını Göster setting.position.name = Oyuncu Noktasını Göster
@@ -1075,7 +1082,7 @@ setting.lasersopacity.name = Enerji Lazeri Opaklığı
setting.bridgeopacity.name = Köprü Opaklığı setting.bridgeopacity.name = Köprü Opaklığı
setting.playerchat.name = Oyun-içi Konuşmayı Göster setting.playerchat.name = Oyun-içi Konuşmayı Göster
setting.showweather.name = Hava Durmu Grafiklerini Göster setting.showweather.name = Hava Durmu Grafiklerini Göster
setting.hidedisplays.name = Logic İpuçlarını Gizle setting.hidedisplays.name = İşlemci İpuçlarını Gizle
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir. public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]? public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın. public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
@@ -1103,7 +1110,7 @@ keybind.mouse_move.name = Fareyi Takip Et
keybind.pan.name = Yatay Kaydırma Görünümü keybind.pan.name = Yatay Kaydırma Görünümü
keybind.boost.name = Yükselt keybind.boost.name = Yükselt
keybind.command_mode.name = Komuta Modu keybind.command_mode.name = Komuta Modu
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Alanı Geri İşaa Et
keybind.schematic_select.name = Bölge Seç keybind.schematic_select.name = Bölge Seç
keybind.schematic_menu.name = Şema Menüsü keybind.schematic_menu.name = Şema Menüsü
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
@@ -1129,7 +1136,8 @@ keybind.select.name = Seç/Ateş Et
keybind.diagonal_placement.name = Çapraz Yerleştirme keybind.diagonal_placement.name = Çapraz Yerleştirme
keybind.pick.name = Blok Seç keybind.pick.name = Blok Seç
keybind.break_block.name = Blok Kır keybind.break_block.name = Blok Kır
keybind.select_all_units = Select All Units keybind.select_all_units = Tüm Birimleri Seç
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Seçimleri Kaldır keybind.deselect.name = Seçimleri Kaldır
keybind.pickupCargo.name = Kargoyu Al keybind.pickupCargo.name = Kargoyu Al
keybind.dropCargo.name = Kargoyu Bırak keybind.dropCargo.name = Kargoyu Bırak
@@ -1158,7 +1166,7 @@ mode.help.title = Modların açıklamaları
mode.survival.name = Hayatta Kalma mode.survival.name = Hayatta Kalma
mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir. mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
mode.sandbox.name = Yaratıcı mode.sandbox.name = Yaratıcı
mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok. mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok. Hayellerindeki her şeyi yapmayı dene ama sadece dene.
mode.editor.name = Düzenleyici mode.editor.name = Düzenleyici
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir. mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir.
@@ -1173,7 +1181,7 @@ rules.coreincinerates = Merkez Taşanları Eritir
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
rules.schematic = Şema Kullanılabilir rules.schematic = Şema Kullanılabilir
rules.wavetimer = Dalga Zamanlayıcısı rules.wavetimer = Dalga Zamanlayıcısı
rules.wavesending = Wave Sending rules.wavesending = Dalga Gönderiliyor
rules.waves = Dalgalar rules.waves = Dalgalar
rules.attack = Saldırı Modu rules.attack = Saldırı Modu
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1185,12 +1193,12 @@ rules.corecapture = Yıkımda Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Merkez Koruması rules.polygoncoreprotection = Çokgenli Merkez Koruması
rules.placerangecheck = İnşa Menzilini Doğrula rules.placerangecheck = İnşa Menzilini Doğrula
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
rules.blockhealthmultiplier = Blok Canı Çarpanı rules.blockhealthmultiplier = Blok Can Çarpanı
rules.blockdamagemultiplier = Blok Hasarı Çarpanı rules.blockdamagemultiplier = Blok Hasar Çarpanı
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Birim Fiyat Çarpanı
rules.unithealthmultiplier = Birim Canı Çarpanı rules.unithealthmultiplier = Birim Can Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitcap = Sabit Birim Sınırı rules.unitcap = Sabit Birim Sınırı
@@ -1222,7 +1230,7 @@ rules.explosions = Blok/Birlik Patlama Hasarı
rules.ambientlight = Ortam Işığı rules.ambientlight = Ortam Işığı
rules.weather = Hava Durumu rules.weather = Hava Durumu
rules.weather.frequency = Sıklık: rules.weather.frequency = Sıklık:
rules.weather.always = Herzaman rules.weather.always = Her zaman
rules.weather.duration = Süreklilik: rules.weather.duration = Süreklilik:
content.item.name = Malzemeler content.item.name = Malzemeler
@@ -1440,9 +1448,9 @@ block.router.name = Yönlendirici
block.distributor.name = Dağıtıcı block.distributor.name = Dağıtıcı
block.sorter.name = Ayıklayıcı block.sorter.name = Ayıklayıcı
block.inverted-sorter.name = Ters Ayıklayıcı block.inverted-sorter.name = Ters Ayıklayıcı
block.message.name = Mesaj block.message.name = Mesaj Bloğu
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = Güçlendirilmiş Mesaj Bloğu
block.world-message.name = World Message block.world-message.name = Evrensel Mesaj Bloğu
block.illuminator.name = Aydınlatıcı block.illuminator.name = Aydınlatıcı
block.overflow-gate.name = Taşma Geçidi block.overflow-gate.name = Taşma Geçidi
block.underflow-gate.name = Yana Taşma Geçidi block.underflow-gate.name = Yana Taşma Geçidi
@@ -1539,7 +1547,7 @@ block.payload-router.name = Kargo Yönlendirici
block.duct.name = Tüp block.duct.name = Tüp
block.duct-router.name = Tüp Yönlendirici block.duct-router.name = Tüp Yönlendirici
block.duct-bridge.name = Tüp Köprü block.duct-bridge.name = Tüp Köprü
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = Büyük Kargo Kütle Sürücü
block.payload-void.name = Kargo Yokedici block.payload-void.name = Kargo Yokedici
block.payload-source.name = Kargo Kaynağı block.payload-source.name = Kargo Kaynağı
block.disassembler.name = Sökücü block.disassembler.name = Sökücü
@@ -1566,7 +1574,7 @@ block.regolith.name = Regolit
block.yellow-stone.name = Sarı Taş block.yellow-stone.name = Sarı Taş
block.carbon-stone.name = Karbon Taş block.carbon-stone.name = Karbon Taş
block.ferric-stone.name = Ferrik Taş block.ferric-stone.name = Ferrik Taş
block.ferric-craters.name = Ferrik Taş block.ferric-craters.name = Ferrik Krater
block.beryllic-stone.name = Beril Taş block.beryllic-stone.name = Beril Taş
block.crystalline-stone.name = Kristal Taş block.crystalline-stone.name = Kristal Taş
block.crystal-floor.name = Kristal Zemin block.crystal-floor.name = Kristal Zemin
@@ -1581,6 +1589,7 @@ block.carbon-vent.name = Karbon Baca
block.arkyic-vent.name = Arkisit Baca block.arkyic-vent.name = Arkisit Baca
block.yellow-stone-vent.name = Sarı Taş Baca block.yellow-stone-vent.name = Sarı Taş Baca
block.red-stone-vent.name = Kızıl Taş Baca block.red-stone-vent.name = Kızıl Taş Baca
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = KızılMat block.redmat.name = KızılMat
block.bluemat.name = MaviMat block.bluemat.name = MaviMat
block.core-zone.name = Merkez Alanı block.core-zone.name = Merkez Alanı
@@ -1620,7 +1629,7 @@ block.electric-heater.name = Elektrikli Isıtıcı
block.slag-heater.name = Cürüflü Isıtıcı block.slag-heater.name = Cürüflü Isıtıcı
block.phase-heater.name = Faz Isıtıcı block.phase-heater.name = Faz Isıtıcı
block.heat-redirector.name = Isı Aktarıcı block.heat-redirector.name = Isı Aktarıcı
block.heat-router.name = Heat Router block.heat-router.name = Isı Yönelndirici
block.slag-incinerator.name = Cürüf Yakıcı block.slag-incinerator.name = Cürüf Yakıcı
block.carbide-crucible.name = Karbür Kazanı block.carbide-crucible.name = Karbür Kazanı
block.slag-centrifuge.name = Cürüf Sentrifüjü block.slag-centrifuge.name = Cürüf Sentrifüjü
@@ -1692,7 +1701,7 @@ block.ship-assembler.name = Gemi İnşaatcı
block.mech-assembler.name = Robot İnşaatcı block.mech-assembler.name = Robot İnşaatcı
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
block.payload-mass-driver.name = Kargo Gütle Sürücü block.payload-mass-driver.name = Kargo Kütle Sürücü
block.small-deconstructor.name = Küçük YapıSökücü block.small-deconstructor.name = Küçük YapıSökücü
block.canvas.name = Tuval block.canvas.name = Tuval
block.world-processor.name = Evrensel İşlemci block.world-processor.name = Evrensel İşlemci
@@ -1742,11 +1751,12 @@ hint.research = \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknoloji
hint.research.mobile = \ue88c [accent]Menüdeki[] \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz. hint.research.mobile = \ue88c [accent]Menüdeki[] \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın. hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın.
hint.unitControl.mobile = Kendi takımınızdaki taret ve birimleri kontrol etmek için istediğiniz taretin yada birimin üstüne [accent][[2 kere tıklayın.][] hint.unitControl.mobile = Kendi takımınızdaki taret ve birimleri kontrol etmek için istediğiniz taretin yada birimin üstüne [accent][[2 kere tıklayın.][]
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = Birim kontrol etmek için [accent]komuta moduna[] geç: [accent]L-shift.[]\nKomuta modunda iken, basılı tut ve sürükle. Bir yere [accent]Sağ-tık[]layarak birimleri oraya yönlendir.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = Birim kontrol etmek için [accent]komuta moduna[] geç: [accent]komuta[] düğmesine bas.\nKomuta modunda iken, basılı tut ve sürükle. Bir yere tıklayarak birimleri oraya yönlendir.
hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue827 [accent]harita[] tuşuna basın. hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue827 [accent]harita[] tuşuna basın.
hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue88c [accent]menüden[] \ue827 [accent]harita[] tuşuna basın. hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue88c [accent]menüden[] \ue827 [accent]harita[] tuşuna basın.
hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz. hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz.
hint.rebuildSelect = [accent][[B][] ye basılı tutarak, yok edilmiş blokları seç.\nBu binaları yeniden inşaa etmeni sağlar.
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun. hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin. hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz. hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
@@ -1763,52 +1773,52 @@ hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\
hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[]. hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir. hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir. hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = \uf8c4 [accent]Bakır madeni[]nin yanına giderek üzerine tıklayarak kazmaya başla.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = \uf8c4 [accent]Bakır madeni[]nin yanına giderek üzerine tıklayarak kazmaya başla.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = \ue875 Teknoloji Ağacını aç.\n\uf870 [accent]Mekanik Matkap[]'ı aç, ardından sağ alttaki menüden seç.\nBakır madenine tıklayarak üzerine matkapı yerleştir.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = \ue875 Teknoloji Ağacını aç.\n\uf870 [accent]Mekanik Matkap[]'ı aç, ardından sağ alttaki menüden seç.\nBakır madenine tıklayarak üzerine matkapı yerleştir.\n\nArdından \ue800 [accent]tik[] tuşuna basarak inşaayı onayla.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = \uf896 [accent]Konveyör[]'ü aç ve yerleştirerek madenleri merkeze taşı.\n\nBasılı tutup sürükleyerek birden fazla konveyör koy.\n[accent]Scroll[] ile döndür.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = \uf896 [accent]Konveyör[]'ü aç ve yerleştirerek madenleri merkeze taşı.\n\nBasılı tutup sürükleyerek birden fazla konveyör koy.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Operasyonunu genişlet.\nDaha fazla Mekanik Matkap yerleştir.\n100 Bakır kaz.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = \uf837 [accent]Kurşun[], kullanılan basit madenlerden biridir.\nKurşun kazmak için matkap kullan.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = \ue804 Daha fazla talimat için yukarı ilerle.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = 2 adet\uf861 [accent]Duo[] turreti araştır ve koy.\nDuo turreti bakır\uf838 [accent]mermi[]ye ihtiyaç duyar.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Duo'ya konveyörler ile [accent]bakır[] besle.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Duvarlar[] gelen hasarı engelleyebilir.\nSilahların etrafına, koruma amçlı\uf8ae [accent]Bakır Duvar[] inşaa et.
gz.defend = Enemy incoming, prepare to defend. gz.defend = DÜŞMAN GELİYO!!! Hazırlan.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Uçan birimler standart turretlerle kolay kolay durdurulamaz..\n\uf860 Onları daha kolay durdurmak için, [accent]Scatter[] turreti kullan, ancak mermi olarak\uf837 [accent]kurşun[] gerektirir.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Scatter turretini [accent]kurşun[] ile besle.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Turreti Besle
gz.zone1 = This is the enemy drop zone. gz.zone1 = Burası düşman iniş noktası.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Buraya inşaa edilien her şey otomatik yok edilir!
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Daha fazla turret inşaa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]rbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir.
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = \uf741[accent]Plazma Kayalık Kazıcı[]'yı araştır ve koy.\nBu durvarlardan otomatik kum kazacak.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = Plazma kazıcıya [accent]enerji[] vermek için\uf73d [accent]Işın Noktası[]'nı araştır ve inşaa et.\nTürbin Sıkıştırıcısı'nı Plazma Kazıcıya bağla.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.\n[accent]Scroll[] ile döndür.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşaa et.\n200 Berilyum kaz.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşaa et.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silikon Fırını[]'nı araştır.
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silikon[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşaa et.
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Birimler etkili, ancak [accent]turretler[] daha iyi bir savunma sağlar.\n\uf6eb [accent]Breach[] turretini inşaa et.\nTurretler\uf748 [accent]mermi[]ye ihtiyaç duyar.
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Turreti [accent]berilyum mermi[] ile besle.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Duvarlar[] gelen hasarı engelleyebilir.\nSilahların etrafına, koruma amçlı\uf8ae [accent]Berilyum Duvar[] inşaa et.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = DÜŞMAN GELİYO!!! Hazırlan.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = Düşman zayıf! Hemen geri dal!
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = [accent]Merkez Zemin[]lerinin üzerine yeni merkezler inşaa edilebilir.\nTüm merkezler birbirleri ile malzemeleri paylaşır.\n\uf725 Bir çekirdek inşaa et.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = Düşman seni 2 dakika içinde tespit edicek.\nSavunma, maden ve üretime başla.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Bazı bloklar merkez birimi ile taşınabilir.\nBu [accent]Konteyner[]i kaldır ve [accent]Küyle Yükleyici[]ye koy.\n([ ve ] tuşlarını kullan)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Bazı bloklar merkez birimi ile taşınabilir.\nBu [accent]Konteyner[]i kaldır ve [accent]Küyle Yükleyici[]ye koy.\n(Uzun basarak bir şeyi taşı.)
split.acquire = You must acquire some tungsten to build units. split.acquire = Birim üretmek için Tungsten kaz.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.build = Birimler duvarın öbür tarafına taşınmalı.\nİki adet [accent]Kargo Kütle Sürücü[] inşaa et, duvarın iki farklı tarafında.\nBir tanesine tıklayarak birbirlerine bağla.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. split.container = Konteynerler gibi, birimler de [accent]Kargo Kütle Sürücü[] ile taşınabilir.\nKütle Sürücün yanına bir Birim İnşaatcı inşaa et ve birim üreterek düşman üsse saldır.
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi. #Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
item.copper.description = En basit materyal. Her türlü blokda kullanılır. item.copper.description = En basit materyal. Her türlü blokda kullanılır.
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır. item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
@@ -1831,29 +1841,29 @@ item.spore-pod.description = Endüstriyel kullanım için atmosferik partikülle
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı. item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez. item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde. item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.beryllium.description = Erekirde mermi olarak kullanılır.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.tungsten.description = Matkap, savunma ve üretim için kullanılır. Daha gelişmiş binalarda kullanılır.
item.oxide.description = Used as a heat conductor and insulator for power. item.oxide.description = Enerji ve ısı taşımada kullanılır.
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.carbide.description = Daha gelişmiş bina ve birimlerde kullanılır.
liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır. liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır.
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir. liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir. liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır. liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = Sentez ve Kimyasal Reaksiyonlarda kullanılır.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = Oksidasyonda, üretimde ve enerji üretiminde kullanılır. Patlayıcı.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = Maden çıkarmada, birim üretiminde ve taşımada kullanılır. Yanıcı.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.cyanogen.description = Mermi olarak, gelişmiş bina ve birimlerde kullanılır. Yüksek derecede Yanıcı.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.nitrogen.description = Gaz çıkarmada ve üretimde kullanılır. Durağan.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.description = Neoplasmik Reaktörün tehlikeli bir yan ürünü. Su ile taşınır ve su içerek tüm bloklara zarar verir.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.neoplasm.details = Neoplazma. Kontrolsüz bölünen kanserli hücre topluluğu. Isıya dayanıklı. Su içerek her binaya karşıırı tehlikeli.\n\nAnaliz için fazla dengesiz. Kullanımı bilmiyor. Cürüf göletlerinde eritmeniz öneirlir. [#ff]!SERPULOYA GÖTÜRME!
block.derelict = [lightgray]\ue815 Terkedilmiş block.derelict = [lightgray]\ue815 Terkedilmiş
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez. block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir. block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır. block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
block.reinforced-message.description = Stores a message for communication between allies. block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj bloğu.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir. block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır. block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir. block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir.
@@ -1906,7 +1916,7 @@ block.phase-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyal
block.sorter.description = Materyalleri ayıklar. Eğer materyal seçilen ile eşleşiyorsa geçmesine izin verilir. Yoksa materyal sağa ya da sola atılır. block.sorter.description = Materyalleri ayıklar. Eğer materyal seçilen ile eşleşiyorsa geçmesine izin verilir. Yoksa materyal sağa ya da sola atılır.
block.inverted-sorter.description = Materyalleri sıradan bir ayıklayıcı gibi işler, ancak seçili öğeleri önden değil yanlardan geçirir. block.inverted-sorter.description = Materyalleri sıradan bir ayıklayıcı gibi işler, ancak seçili öğeleri önden değil yanlardan geçirir.
block.router.description = Materyalleri bir yönden alıp diğer üç yöne eşit olarak dağıtır. Materyalleri bir kaynaktan birden fazla hedefe iletmek için kullanılır.\n\n[scarlet]Asla üretim yapan binaların dibine yerleştirmeyin, yoksa istenmeyen materyaller tarafından tıkanabilir.[] block.router.description = Materyalleri bir yönden alıp diğer üç yöne eşit olarak dağıtır. Materyalleri bir kaynaktan birden fazla hedefe iletmek için kullanılır.\n\n[scarlet]Asla üretim yapan binaların dibine yerleştirmeyin, yoksa istenmeyen materyaller tarafından tıkanabilir.[]
block.router.details = [#ff]Sakın, asla, kattiyen iki tanesini yan yana koyma! Yoksa Tüm evren parçalanabilir! block.router.details = [#ff]Sakın, asla, kattiyen iki tanesini yan yana koyma! Yoksa Tüm Evren Parçalanabilir!
block.distributor.description = Gelişmiş bir yönlendirici. Materyalleri yedi farklı yöne dağıtabilir. block.distributor.description = Gelişmiş bir yönlendirici. Materyalleri yedi farklı yöne dağıtabilir.
block.overflow-gate.description = Ayırıcı ve yönlendiricinin bir karışımı. Materyalleri sadece ön kısım kapalı olduğunda sağa ve sola atar. block.overflow-gate.description = Ayırıcı ve yönlendiricinin bir karışımı. Materyalleri sadece ön kısım kapalı olduğunda sağa ve sola atar.
block.underflow-gate.description = Taşma geçidinin zıttıdır. Sol ve sağ taraf kapalıysa materyalleri ön tarafa atar. block.underflow-gate.description = Taşma geçidinin zıttıdır. Sol ve sağ taraf kapalıysa materyalleri ön tarafa atar.
@@ -1951,7 +1961,7 @@ block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir. block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
block.core-foundation.details = İkinci Aşama. block.core-foundation.details = İkinci Aşama.
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir. block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
block.core-nucleus.details = Üçüncü ve Son Aşama. block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba?
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir. block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir. block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir. block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
@@ -1999,98 +2009,100 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda... block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir. block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır. block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Ana Merkez. Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha fazla malzeme depolar.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Ana Merkez. Aşırı Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha da fazla malzeme depolar.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = Düşmana delici berilyum mermilerle ateş eder.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = Koni şeklinde ateş eder. Düşmanı geri iter.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = Devamlı alev püskürtür. Zırh deler.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.titan.description = Yer birimlerine devasa füzelerle ateş eder. Hidrojen gerektirir.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.afflict.description = Devasa enerji küreleri fırlatır. Isı gerektirir.
block.disperse.description = Fires bursts of flak at aerial targets. block.disperse.description = Parçacıklı hava mermileri ateşler.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = Delici enerji saçıcı mermiler fırlatır.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = Kum ve Grafitten, silikon üretir. Hayal Gibi...
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.oxidation-chamber.description = Beriliyum ve Ozonu, Oksite çevirir. Yan ürün olarak ısı üretir.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Isıyı önündeki bloğa aktarır.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Isıyı üç yöne dağtırır.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Silikon ve Cürüften Akı üretir. Isı gerktirir.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.phase-synthesizer.description = Toryum, Kum ve Ozon'dan Faz üretir. Isı gerktirir.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.vent-condenser.description = Baca gazlarını suya çevirir. Enerji gerektirir.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = Bir duvar madeninine bakarken sonsuza dek maden üretir. Az da olsa enerji gerektirir.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = Büyük bir duvar kazıcı. Tungsten ve Toryum kazabilir. Hidrojen ve Enerji gerektirir.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Duvarları parçalar ve Kum üretir. enerji gerektirir. Verimlilik duvar tipine göre değişir.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara maden kazar. Enerji ve su gerektirir.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Tüm sıvıları eşit dağıtır.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.reinforced-junction.description = Kesişen iki sıvı için bir kavşak.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Daha Bol miktarda sıvı depolar.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Bol miktarda sıvı depolar.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Sıvıları bina ve duvarların üzerinden geçirmek için bir köprü.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.reinforced-pump.description = Sıvı pompalar. Hidrojen gerektirir.
block.beryllium-wall.description = Protects structures from enemy projectiles. block.beryllium-wall.description = Binaları düşmanlardan korur.
block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = Binaları Biraz daha iyi düşmanlardan korur.
block.tungsten-wall.description = Protects structures from enemy projectiles. block.tungsten-wall.description = Binaları Biraz daha da iyi düşmanlardan korur.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Binaları Daha iyi düşmanlardan korur.
block.carbide-wall.description = Protects structures from enemy projectiles. block.carbide-wall.description = Binaları Daha da iyi düşmanlardan korur.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall-large.description = Binaları Çok Daha iyi düşmanlardan korur.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall.description = Binaları Çok Daha da iyi düşmanlardan korur, arada elektirik atar.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall-large.description = Binaları Çok Daha Daha iyi düşmanlardan korur, arada elektirik atar.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.shielded-wall.description = Binaları Daha da Çok Daha Daha iyi düşmanlardan korur. Enerji verince minik bir güç kalkanı oluşturur.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.blast-door.description = Dost birimlerin geçişini sağlayan otomatik bir kapı.
block.duct.description = Moves items forward. Only capable of storing a single item. block.duct.description = Malzemeleri taşır.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.armored-duct.description = Malzemeleri taşır. Yanlardan Tüp dışında malzeme kabul etmez.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.duct-router.description = Malzemeleri üç yana eşit paylaşır. Sadece arkadan malzeme kabul eder. Ayrıca filtre haline getirilebilir.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.overflow-duct.description = Yana sadece ön kapalıysa aktarır.
block.duct-bridge.description = Moves items over structures and terrain. block.duct-bridge.description = Malzemeleri bina ve duvarların üstünden taşır.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.duct-unloader.description = Arkasındaki bloktan spesifik bir malzemeyi çeker. Merkez üzerinde çalışmaz.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.underflow-duct.description = Malzemeleri sadece yanlar kapalıysa öne aktarır.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.reinforced-liquid-junction.description = Kesişen iki boru arasında bir kavşak.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.surge-conveyor.description = Malzemeleri toplu taşır. Enerji ile hızlandırılabilir.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.surge-router.description = Malzemeleri üç yöne eşit paylaştırır. Enerji ile hızlandırılabilir.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.unit-cargo-loader.description = Kargo Dronları üretir. Kargo Dronları otomatik malzemeleri nokatalar arası taşır.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.unit-cargo-unload-point.description = Kargo Dronları için malzeme bırakma noktası.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.beam-node.description = X ve Y kordinatında enerji aktarır. Az da olsa enerji depolar.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.beam-tower.description = X ve Y kordinatında enerji aktarır. Enerji depolar. Uzun Mesafeli.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.turbine-condenser.description = Baca üstüne konunca enerji üretir. Azcık da su.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.chemical-combustion-chamber.description = Arkisit ve Ozondan enerji üretir.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.pyrolysis-generator.description = Arkisit ve Cürüften enerji üretir. Yan ürün olarak su çıkarır.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.flux-reactor.description = Isıtıldığında bol mikatrda enerji üretir. Stabilize etmek için Siyanojen gerektirir. \nSiyanojen yetersizliğinde BOOM!
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.neoplasia-reactor.description = Arkisit, su ve faz ile bol miktarda enerji üretir. Isı ve tehlikeli Neoplazma ortaya çıkarır.\nNeoplazma yok edilmezse patlar!
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.build-tower.description = Otomatik kırılan binaları geri işaa eder. Oyuncuya işaatta yardımcı olur.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.regen-projector.description = Hidrojen kullanarak etrafındaki blokları tamir eder.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = Az da olsa malzeme depolar. Çekirdekle birleşemez.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Malzeme depolar. Çekirdekle birleşemez.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-fabricator.description = Stell birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.ship-fabricator.description = Elude birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.mech-fabricator.description = Merui birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Tanklar üretir. Modül takarak daha gelişmiş birimler üretilebilir.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Gemiler üretir. Modül takarak daha gelişmiş birimler üretilebilir.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Robotlar üretir. Modül takarak daha gelişmiş birimler üretilebilir.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.tank-refabricator.description = Tankları 2. seviyeye yükseltme modülü.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.ship-refabricator.description = Gemileri 2. seviyeye yükseltme modülü.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.mech-refabricator.description = Robotları 2. seviyeye yükseltme modülü.
block.prime-refabricator.description = Upgrades inputted units to the third tier. block.prime-refabricator.description = Birimleri 3. seviyeye yükseltme modülü.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.basic-assembler-module.description = Birim üretim seviyesini arttırır. Enerji gerektirir.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.small-deconstructor.description = Bina ve Birimleri parçalar. Kullanılan malzemelerin 100% ünü geri iade eder.
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Kargoyu taşır.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Kargoyu üç yöne paylaştırır. Filtrelenebilir.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Uzun mesafe kargo taşımacılığı yapar.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.unit-repair-tower.description = Etrafındaki tüm birimleri tamir eder. Ozon gerektirir.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.radar.description = Haritayı tarar. Enerji gerektirir.
#burdan sonraki her şeyi benim translate etmem gerekti!!! -RTOmega block.shockwave-tower.description = Düşman mermilerinini parçalar. Siyanojen gerektirir.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
#burdan sonraki ve önceki her şeyi benim translate etmem gerekti!!! -RTOmega
unit.dagger.description = Düşmanlara basit mermilerle ateş eder. unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
unit.mace.description = Düşmanlara alev atar. unit.mace.description = Düşmanlara alev atar.
unit.fortress.description = Yer Düşmanlarına uzun menzil gülleler fırlatır. unit.fortress.description = Yer Düşmanlarına uzun menzil gülleler fırlatır.
@@ -2144,16 +2156,16 @@ unit.avert.description = Düşman Birimlere Dönen Mermilerle ile saldırır.
unit.obviate.description = Düşman Birimlere Dönen Işın Topları ile saldırır. unit.obviate.description = Düşman Birimlere Dönen Işın Topları ile saldırır.
unit.quell.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar. unit.quell.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
unit.disrupt.description = Düşman Birimlere Uzun-Mesafe Takipçi Bloke-edici Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar. unit.disrupt.description = Düşman Birimlere Uzun-Mesafe Takipçi Bloke-edici Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
unit.evoke.description = Sur Merkezini korumak için binalar inşaa eder. Binalarıınyla Tamir Eder. unit.evoke.description = Sur Merkezini korumak için binalar inşaa eder. Binalarıınıyla Tamir Eder.
unit.incite.description = Kule Merkezini korumak için binalar inşaa eder. Binalarıınyla Tamir Eder. unit.incite.description = Kule Merkezini korumak için binalar inşaa eder. Binalarıınıyla Tamir Eder.
unit.emanate.description = Akropolis Merkezini korumak için binalar inşaa eder. Binalarıınyla Tamir Eder. unit.emanate.description = Akropolis Merkezini korumak için binalar inşaa eder. Binalarıınıyla Tamir Eder.
lst.read = Bağlı hafıza kutusundaki numarayı okur. lst.read = Bağlı hafıza kutusundaki numarayı okur.
lst.write = Bağlı hafıza kutuaundaki numaraya yazar. lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
lst.print = Yazı yazar. lst.print = Yazı yazar.
lst.draw = Ekrana Çizer. lst.draw = Ekrana Çizer.
lst.drawflush = Ekrana Çizimi Aktarır. lst.drawflush = Ekrana Çizimi Aktarır.
lst.printflush = Mesaj bloğuna texti aktarır, lst.printflush = Mesaj bloğuna metnini aktarır,
lst.getlink = Bağlı blokları alır. lst.getlink = Bağlı blokları alır.
lst.control = Bir binayı yönet. lst.control = Bir binayı yönet.
lst.radar = Bir silahın yakınındaki birimleri alıgılar, lst.radar = Bir silahın yakınındaki birimleri alıgılar,
@@ -2162,7 +2174,7 @@ lst.set = Bir değişken ata.
lst.operation = Değişkenlerle işlem yap. lst.operation = Değişkenlerle işlem yap.
lst.end = Döngünün sonuna atla. lst.end = Döngünün sonuna atla.
lst.wait = Belli süre bekler. lst.wait = Belli süre bekler.
lst.stop = Halt execution of this processor. lst.stop = İşlemciyi durdurur.
lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Bir yerden başka bir yere atla. lst.jump = Bir yerden başka bir yere atla.
lst.unitbind = Bir birimi bağla: [accent]@unit[]. lst.unitbind = Bir birimi bağla: [accent]@unit[].
@@ -2246,12 +2258,12 @@ lenum.angle = İki Işının yaptığıı.
lenum.len = Bir Işının Uzunluğu. lenum.len = Bir Işının Uzunluğu.
lenum.sin = Sinüs lenum.sin = Sinüs
lenum.cos = Cosinüs lenum.cos = Kosinüs
lenum.tan = Tanjant lenum.tan = Tanjant
lenum.asin = Arc Sinüs lenum.asin = Arl Sinüs
lenum.acos = Arc Cosinüs lenum.acos = Ark Kosinüs
lenum.atan = Arc Tanjant lenum.atan = Ark Tanjant
#not a typo, look up 'range notation' #not a typo, look up 'range notation'
lenum.rand = [0 ile Sayı) arasında rastgele bir sayı. lenum.rand = [0 ile Sayı) arasında rastgele bir sayı.

View File

@@ -676,6 +676,8 @@ weather.snow.name = Сніг
weather.sandstorm.name = Піщана буря weather.sandstorm.name = Піщана буря
weather.sporestorm.name = Спорова буря weather.sporestorm.name = Спорова буря
weather.fog.name = Туман weather.fog.name = Туман
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Сектори sectorlist = Сектори
sectorlist.attacked = {0} під атакою sectorlist.attacked = {0} під атакою
@@ -760,6 +762,8 @@ sector.windsweptIslands.description = Далі, за береговою ліні
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики. sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, що вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію. sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, що вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску. sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = Перший наступ sector.onset.name = Перший наступ
sector.aegis.name = Егіда sector.aegis.name = Егіда
@@ -785,14 +789,16 @@ sector.intersect.description = Сканування показує, що цей
sector.atlas.description = Цей сектор містить різноманітну місцевість і потребує різноманітних одиниць для ефективної атаки.\nМодернізовані одиниці також можуть знадобитися, щоби подолати деякі складніші бази противника, виявлені тут.\nДослідіть [accent]Електролізер[] і [accent]Танковий рефабрикатор[]. sector.atlas.description = Цей сектор містить різноманітну місцевість і потребує різноманітних одиниць для ефективної атаки.\nМодернізовані одиниці також можуть знадобитися, щоби подолати деякі складніші бази противника, виявлені тут.\nДослідіть [accent]Електролізер[] і [accent]Танковий рефабрикатор[].
sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій. sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій.
sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем у наступному релізі буде додано більше секторів. sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем у наступному релізі буде додано більше секторів.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Горіння status.burning.name = Горіння
status.freezing.name = Замерзання status.freezing.name = Замерзання
@@ -929,6 +935,7 @@ ability.unitspawn = Завод одиниць «{0}»
ability.shieldregenfield = Щитовідновлювальне поле ability.shieldregenfield = Щитовідновлювальне поле
ability.movelightning = Блискавки під час руху ability.movelightning = Блискавки під час руху
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
bar.onlycoredeposit = Передача предметів дозволена лише до ядра bar.onlycoredeposit = Передача предметів дозволена лише до ядра
@@ -1136,6 +1143,7 @@ keybind.diagonal_placement.name = Діагональне розміщення
keybind.pick.name = Вибрати блок keybind.pick.name = Вибрати блок
keybind.break_block.name = Зламати блок keybind.break_block.name = Зламати блок
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Скасувати keybind.deselect.name = Скасувати
keybind.pickupCargo.name = Взяти вантаж keybind.pickupCargo.name = Взяти вантаж
keybind.dropCargo.name = Скинути вантаж keybind.dropCargo.name = Скинути вантаж
@@ -1590,6 +1598,7 @@ block.carbon-vent.name = Вуглецеве джерело
block.arkyic-vent.name = Аркицитове джерело block.arkyic-vent.name = Аркицитове джерело
block.yellow-stone-vent.name = Жовте кам’яне джерело block.yellow-stone-vent.name = Жовте кам’яне джерело
block.red-stone-vent.name = Червоне кам’яне джерело block.red-stone-vent.name = Червоне кам’яне джерело
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Редмат block.redmat.name = Редмат
block.bluemat.name = Блюмат block.bluemat.name = Блюмат
block.core-zone.name = Зона ядра block.core-zone.name = Зона ядра
@@ -1755,6 +1764,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів \ue827 [accent]мапи[] внизу праворуч. hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів \ue827 [accent]мапи[] внизу праворуч.
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[]. hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[].
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку. hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях. hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях. hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу. hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
@@ -2095,9 +2105,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах. unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах.
unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів. unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів.

View File

@@ -671,6 +671,8 @@ weather.snow.name = Tuyết
weather.sandstorm.name = Bão cát weather.sandstorm.name = Bão cát
weather.sporestorm.name = Bão bào tử weather.sporestorm.name = Bão bào tử
weather.fog.name = Sương mù weather.fog.name = Sương mù
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Khu vực sectorlist = Khu vực
sectorlist.attacked = {0} đang bị tấn công sectorlist.attacked = {0} đang bị tấn công
@@ -755,6 +757,8 @@ sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ. sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào. sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng. sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -772,21 +776,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Cháy status.burning.name = Cháy
status.freezing.name = Đóng băng status.freezing.name = Đóng băng
@@ -923,6 +930,7 @@ ability.unitspawn = Sản xuất {0}
ability.shieldregenfield = Tạo khiên nhỏ ability.shieldregenfield = Tạo khiên nhỏ
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1130,6 +1138,7 @@ keybind.diagonal_placement.name = Đặt chéo
keybind.pick.name = Chọn khối keybind.pick.name = Chọn khối
keybind.break_block.name = Phá khối keybind.break_block.name = Phá khối
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Bỏ chọn keybind.deselect.name = Bỏ chọn
keybind.pickupCargo.name = Nhặt hàng keybind.pickupCargo.name = Nhặt hàng
keybind.dropCargo.name = Thả hàng keybind.dropCargo.name = Thả hàng
@@ -1580,6 +1589,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1745,6 +1755,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] ở phía dưới cùng bên phải. hint.launch = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] ở phía dưới cùng bên phải.
hint.launch.mobile = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Menu[]. hint.launch.mobile = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Menu[].
hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Middle Click][] để sao chép một khối. hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Middle Click][] để sao chép một khối.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn. hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn. hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được. hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được.
@@ -2085,9 +2096,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh. unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh.
unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh. unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh.

View File

@@ -90,7 +90,7 @@ stats.destroyed = 摧毁建筑
stats.deconstructed = 拆除建筑 stats.deconstructed = 拆除建筑
stats.playtime = 游玩时间 stats.playtime = 游玩时间
globalitems = [accent]全局物品 globalitems = [accent]行星物品
map.delete = 确定要删除地图“[accent]{0}[]”吗? map.delete = 确定要删除地图“[accent]{0}[]”吗?
level.highscore = 最高分:[accent]{0} level.highscore = 最高分:[accent]{0}
level.select = 选择关卡 level.select = 选择关卡
@@ -127,7 +127,7 @@ committingchanges = 正在提交更改
done = 完成 done = 完成
feature.unsupported = 您的设备不支持此特性。 feature.unsupported = 您的设备不支持此特性。
mods.initfailed = [red]⚠[]Mindustry的上一次启动失败了可能是异常的模组导致的。 \n\n为了防止连续崩溃[red]所有模组都被禁用了。 [] mods.initfailed = [red]⚠[]Mindustry的上一次启动失败了可能是异常的模组导致的。 \n\n为了防止连续崩溃[red]所有模组都被禁用了。[]
mods = 模组 mods = 模组
mods.none = [lightgray]没有找到模组! mods.none = [lightgray]没有找到模组!
mods.guide = 模组制作教程 mods.guide = 模组制作教程
@@ -144,19 +144,22 @@ mod.multiplayer.compatible = [gray]多人游戏兼容性
mod.disable = 禁用 mod.disable = 禁用
mod.content = 内容: mod.content = 内容:
mod.delete.error = 无法删除模组。 文件可能正被占用。 mod.delete.error = 无法删除模组。 文件可能正被占用。
mod.incompatiblegame = [red]Outdated Game
mod.incompatiblemod = [red]Incompatible mod.incompatiblegame = [red]游戏版本过低
mod.blacklisted = [red]Unsupported mod.incompatiblemod = [red]不兼容
mod.unmetdependencies = [red]Unmet Dependencies mod.blacklisted = [red]不支持
mod.unmetdependencies = [red]缺少前置模组
mod.erroredcontent = [scarlet]内容错误 mod.erroredcontent = [scarlet]内容错误
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.requiresversion.details = 所需的最低游戏版本:[accent]{0}[]\n您的游戏版本过低。 这个模组需要更新的游戏版本通常是beta/alpha版本才能工作。
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.outdatedv7.details = 这个模组与最新版游戏不兼容。 作者必须更新它,并在[accent]mod.json[]文件中写入[accent]minGameVersion: 136[]。
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.blacklisted.details = 这个模组由于造成该版本游戏崩溃或其他原因被手动禁用了。 不要使用它。
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.missingdependencies.details = 缺少前置模组:{0}
mod.erroredcontent.details = 这个模组在游戏加载时发生了错误。 请通知模组作者修复它。
mod.errors = 读取内容时发生错误。 mod.errors = 读取内容时发生错误。
mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。 mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖的其他模组:[accent]{1}\n[lightgray]需要先下载上述模组。 \n此模组现在将自动禁用。 mod.nowdisabled = [scarlet]“{0}”模组缺少依赖的其他模组:[accent]{1}\n[lightgray]需要先下载上述模组。 \n此模组现在将自动禁用。
mod.enable = 启用 mod.enable = 启用
mod.requiresrestart = 游戏将退出以应用模组修改。 mod.requiresrestart = 游戏将退出以应用模组修改。
mod.reloadrequired = [scarlet]需要重启 mod.reloadrequired = [scarlet]需要重启
@@ -182,10 +185,10 @@ filename = 文件名:
unlocked = 解锁了新内容! unlocked = 解锁了新内容!
available = 可研究新科技! available = 可研究新科技!
unlock.incampaign = < 在战役中解锁以显示详情 > unlock.incampaign = < 在战役中解锁以显示详情 >
campaign.select = Select Starting Campaign campaign.select = 选择战役出发点
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高但地图质量与整体体验也更好。
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。
completed = [accent]己研究 completed = [accent]己研究
techtree = 科技树 techtree = 科技树
techtree.select = 切换科技树 techtree.select = 切换科技树
@@ -242,8 +245,8 @@ servers.disclaimer = 社区服务器[accent]并非[]由开发者拥有或管理
servers.showhidden = 显示隐藏的服务器 servers.showhidden = 显示隐藏的服务器
server.shown = 显示 server.shown = 显示
server.hidden = 隐藏 server.hidden = 隐藏
viewplayer = 查看玩家: [accent]{0}
viewplayer = 查看玩家: [accent]{0}
trace = 跟踪玩家 trace = 跟踪玩家
trace.playername = 玩家名称:[accent]{0} trace.playername = 玩家名称:[accent]{0}
trace.ip = IP地址[accent]{0} trace.ip = IP地址[accent]{0}
@@ -390,10 +393,10 @@ publishing = [accent]正在发布…
publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示! publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示!
publish.error = 发布项目时出错:{0} publish.error = 发布项目时出错:{0}
steam.error = 初始化Steam服务失败。 \n错误{0} steam.error = 初始化Steam服务失败。 \n错误{0}
editor.planet = 星球: editor.planet = 星球:
editor.sector = 区块: editor.sector = 区块:
editor.seed = 种子: editor.seed = 种子:
editor.cliffs = 所有墙壁\n替换为悬崖 editor.cliffs = 所有墙壁\n替换为悬崖
editor.brush = 笔触大小 editor.brush = 笔触大小
editor.openin = 用地图编辑器打开 editor.openin = 用地图编辑器打开
@@ -426,7 +429,7 @@ waves.title = 波次
waves.remove = 移除 waves.remove = 移除
waves.every = waves.every =
waves.waves = waves.waves =
waves.health = health: {0}% waves.health = 生命值: {0}%
waves.perspawn = 每波 waves.perspawn = 每波
waves.shields = 护盾/波 waves.shields = 护盾/波
waves.to = waves.to =
@@ -522,6 +525,7 @@ toolmode.fillteams = 填充队伍
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。 toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
toolmode.drawteams = 绘制队伍 toolmode.drawteams = 绘制队伍
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。 toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
#未使用
toolmode.underliquid = 水下地形 toolmode.underliquid = 水下地形
toolmode.underliquid.description = 绘制位于液体下的地形 toolmode.underliquid.description = 绘制位于液体下的地形
@@ -595,8 +599,8 @@ requirement.core = 摧毁{0}的敌方核心
requirement.research = 研究{0} requirement.research = 研究{0}
requirement.produce = 生产{0} requirement.produce = 生产{0}
requirement.capture = 占领{0} requirement.capture = 占领{0}
requirement.onplanet = 控制区块 {0} requirement.onplanet = 控制区块{0}
requirement.onsector = 着陆区块: {0} requirement.onsector = 着陆区块{0}
launch.text = 发射 launch.text = 发射
research.multiplayer = 只有服务器创建者能研究科技。 research.multiplayer = 只有服务器创建者能研究科技。
map.multiplayer = 只有服务器创建者能查看区块。 map.multiplayer = 只有服务器创建者能查看区块。
@@ -616,12 +620,15 @@ objective.destroyblocks.name = 摧毁建筑
objective.destroycore.name = 摧毁核心 objective.destroycore.name = 摧毁核心
objective.commandmode.name = 指挥模式 objective.commandmode.name = 指挥模式
objective.flag.name = 标签 objective.flag.name = 标签
marker.shapetext.name = 带形状文本 marker.shapetext.name = 带形状文本
marker.minimap.name = 小地图 marker.minimap.name = 小地图
marker.shape.name = 形状 marker.shape.name = 形状
marker.text.name = 文本 marker.text.name = 文本
marker.background = 背景 marker.background = 背景
marker.outline = 轮廓 marker.outline = 轮廓
objective.research = [accent]研究:\n[]{0}[lightgray]{1} objective.research = [accent]研究:\n[]{0}[lightgray]{1}
objective.produce = [accent]生产:\n[]{0}[lightgray]{1} objective.produce = [accent]生产:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1}
@@ -629,15 +636,16 @@ objective.destroyblocks = [accent]摧毁:[lightgray]{0}[white]/{1}\n{2}[lightg
objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]建造单位:[][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[] objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]敌方在[lightgray]{0}[]后扩大单位生产
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]敌方在[lightgray]{0}[]后开始生产空军单位
objective.destroycore = [accent]摧毁敌方核心 objective.destroycore = [accent]摧毁敌方核心
objective.command = [accent]指挥单位 objective.command = [accent]指挥单位
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0} objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
announce.nuclearstrike = [red]⚠ 核打击接近中 ⚠
announce.nuclearstrike = [red]⚠ 核打击接近中 ⚠\n[lightgray]立刻建造备用核心
loadout = 装运 loadout = 装运
resources = 资源 resources = 资源
@@ -645,9 +653,9 @@ resources.max = 最大
bannedblocks = 禁用建筑 bannedblocks = 禁用建筑
objectives = 任务目标 objectives = 任务目标
bannedunits = 禁用单位 bannedunits = 禁用单位
rules.hidebannedblocks = Hide Banned Blocks rules.hidebannedblocks = 隐藏禁用的建筑
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = 仅启用选中的单位
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = 仅启用选中的建筑
addall = 全部装运 addall = 全部装运
launch.from = 发射自:[accent]{0} launch.from = 发射自:[accent]{0}
launch.capacity = 装运物品: [accent]{0} launch.capacity = 装运物品: [accent]{0}
@@ -673,6 +681,9 @@ weather.sandstorm.name = 沙尘暴
weather.sporestorm.name = 孢子风暴 weather.sporestorm.name = 孢子风暴
weather.fog.name = weather.fog.name =
campaign.playtime = \uf129 [lightgray]区块游玩时间:{0}
campaign.complete = [accent]恭喜!\n\n{0}上的敌军已被消灭。\n[lightgray]最终区块已被征服。
sectorlist = 区块列表 sectorlist = 区块列表
sectorlist.attacked = {0}遭到攻击 sectorlist.attacked = {0}遭到攻击
sectors.unexplored = [lightgray]未探索 sectors.unexplored = [lightgray]未探索
@@ -696,17 +707,17 @@ sectors.underattack.nodamage = [scarlet]未占领
sectors.survives = [accent]预测可守{0}波 sectors.survives = [accent]预测可守{0}波
sectors.go = 进入 sectors.go = 进入
sector.abandon = 遗弃 sector.abandon = 遗弃
sector.abandon.confirm = 此区块核心将自毁。\n确认? sector.abandon.confirm = 此区块核心将自毁。\n确认
sector.curcapture = 区块已占领 sector.curcapture = 区块已占领
sector.curlost = 区块已丢失 sector.curlost = 区块已丢失
sector.missingresources = [scarlet]建造核心所需资源不足 sector.missingresources = [scarlet]建造核心所需资源不足
sector.attacked = 区块[accent]{0}[white]受到攻击! sector.attacked = 区块[accent]{0}[white]受到攻击
sector.lost = 区块[accent]{0}[white]已丢失! sector.lost = 区块[accent]{0}[white]已丢失
#note: the missing space in the line below is intentional中文无关 #note: the missing space in the line below is intentional中文无关
sector.captured = 区块[accent]{0}[white]已占领! sector.captured = 区块[accent]{0}[white]已占领
sector.changeicon = 更改图标 sector.changeicon = 更改图标
sector.noswitch.title = 无法切换区块 sector.noswitch.title = 无法切换区块
sector.noswitch = 你无法在当前区块遭受攻击时切换区块。\n\n区块: [accent]{0}[] 位于 [accent]{1}[] sector.noswitch = 你无法在当前区块遭受攻击时切换区块。\n\n区块[accent]{0}[]位于[accent]{1}[]
sector.view = 查看区块 sector.view = 查看区块
threat.low = 低度 threat.low = 低度
@@ -756,6 +767,9 @@ sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。\n跨区块运输是征服这个星球不可或缺的一项技术。\n\n摧毁敌方基地研究发射台。 sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。\n跨区块运输是征服这个星球不可或缺的一项技术。\n\n摧毁敌方基地研究发射台。
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。\n\n尽量回收可以利用的资源研究科技。 sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。\n\n尽量回收可以利用的资源研究科技。
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。\n\n制造海军单位尽快消灭敌人研究发射建筑。 sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。\n\n制造海军单位尽快消灭敌人研究发射建筑。
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
sector.onset.name = 始发地区 sector.onset.name = 始发地区
sector.aegis.name = 庇护前哨 sector.aegis.name = 庇护前哨
sector.lake.name = 岩浆湖 sector.lake.name = 岩浆湖
@@ -767,27 +781,30 @@ sector.marsh.name = 芳油湿地
sector.peaks.name = 横堑峰峦 sector.peaks.name = 横堑峰峦
sector.ravine.name = 贫瘠峡谷 sector.ravine.name = 贫瘠峡谷
sector.caldera-erekir.name = 破碎火山 sector.caldera-erekir.name = 破碎火山
sector.stronghold.name = Stronghold sector.stronghold.name = 晶石要塞
sector.crevice.name = Crevice sector.crevice.name = 碳岩裂隙
sector.siege.name = Siege sector.siege.name = 平行岭谷
sector.crossroads.name = Crossroads sector.crossroads.name = 十字路口
sector.karst.name = Karst sector.karst.name = 岩溶洞穴
sector.origin.name = Origin sector.origin.name = 起源
sector.onset.description = 教学区块。 区块目标未设立,等待进一步指示。
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它并为它输送一些钨作为弹药然后摧毁敌方基地 sector.onset.description = 收集资源,研究科技以自动化生产。\n开始进攻
sector.aegis.description = 这个区块有钨矿床分布。\n研究[accent]冲击钻头[]挖掘钨,并摧毁这里的敌方基地。
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。 sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
sector.intersect.description = 扫描显示,这个区块在着陆后不久将受到多方向的攻击。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动。 sector.intersect.description = 扫描显示,这个区块在着陆后不久将受到多方向的攻击。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动。
sector.atlas.description = 这个区块包含各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]。 sector.atlas.description = 这个区块包含各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]。
sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。 sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。
sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并俘获敌人核心以在此地立足。 sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并攻占敌方核心以在此地立足。
sector.ravine.description = 这个区块虽然是敌人的重要运输路线,但在该区域内未检测到敌方核心。 预计会有各种各样的敌军。\n尽快生产[accent]巨浪合金[]并建筑[accent]劫难[]炮塔 sector.marsh.description = 这个区块有大量芳油,但喷口数量有限。\n利用[accent]化学燃烧室[]发电
sector.caldera-erekir.description = 暂无描述 sector.peaks.description = 这个区块的山区地形使大部分单位毫无用处。 需要使用空军单位。\n注意敌人的防空设施。 尝试切断它的供弹
sector.stronghold.description = WiP Description. sector.ravine.description = 这里是敌人的重要运输路线。 区块中未探测到敌方核心,但预计会有多种敌军。\n尽快生产[accent]巨浪合金[]并建造[accent]劫难[]炮塔。
sector.crevice.description = WiP Description. sector.caldera-erekir.description = 这个区块的资源分散在多个岛屿上。\n研究并部署无人机运输。
sector.siege.description = WiP Description. sector.stronghold.description = 这个区块的敌方基地守卫着大量的[accent]钍[]。\n使用它研究高级单位和炮塔。
sector.crossroads.description = WiP Description. sector.crevice.description = 这个区块敌人的攻势非常猛烈。\n尽快研究[accent]碳化物[]与[accent]热解发电机[]以求得生存。
sector.karst.description = WiP Description. sector.siege.description = 这个区块中的两条平行的山谷使你不得不进行双线作战。\n研究[accent]氰气[]以生产更强力的坦克单位。\n警告侦测到敌方长距离导弹塔。 导弹命中前可被拦截。
sector.origin.description = WiP Description. sector.crossroads.description = 这个区块的敌方基地建立在不同的地形上。 尝试研究多种单位以进攻。\n某些敌方基地有护盾保护。 尝试切断它们的供电。
sector.karst.description = 这个区块资源丰富,但敌人会立刻发动进攻。\n充分利用资源并研究[accent]相织布[]。
sector.origin.description = 最终区块,敌人数量极多。\n所有科技均已研究完毕只需专注于摧毁所有敌方基地。
status.burning.name = 燃烧 status.burning.name = 燃烧
status.freezing.name = 冻结 status.freezing.name = 冻结
@@ -816,7 +833,7 @@ settings.sound = 声音
settings.graphics = 图形 settings.graphics = 图形
settings.cleardata = 清除游戏数据… settings.cleardata = 清除游戏数据…
settings.clear.confirm = 确定清除此数据?\n此操作无法撤销 settings.clear.confirm = 确定清除此数据?\n此操作无法撤销
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据包括存档、 地图、 解锁进度和按键绑定。 \n按“确定”后游戏将删除所有数据并自动退出。 settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据包括存档、 地图、 解锁进度和按键绑定。\n按“确定”后游戏将删除所有数据并自动退出。
settings.clearsaves.confirm = 确定清除所有存档? settings.clearsaves.confirm = 确定清除所有存档?
settings.clearsaves = 清除存档 settings.clearsaves = 清除存档
settings.clearresearch = 清除研究进度 settings.clearresearch = 清除研究进度
@@ -924,9 +941,10 @@ ability.unitspawn = {0}单位工厂
ability.shieldregenfield = 护盾再生场 ability.shieldregenfield = 护盾再生场
ability.movelightning = 闪电助推器 ability.movelightning = 闪电助推器
ability.shieldarc = 弧形护盾 ability.shieldarc = 弧形护盾
ability.suppressionfield = 修复压制场
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标 ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
bar.onlycoredeposit = 仅核心可丢入资源
bar.onlycoredeposit = 仅核心可丢入资源
bar.drilltierreq = 需要更高级的钻头 bar.drilltierreq = 需要更高级的钻头
bar.noresources = 资源不足 bar.noresources = 资源不足
bar.corereq = 需要核心基座 bar.corereq = 需要核心基座
@@ -948,7 +966,7 @@ bar.liquid = 液体
bar.heat = 热量 bar.heat = 热量
bar.instability = 不稳定性 bar.instability = 不稳定性
bar.heatamount = 热量: {0} bar.heatamount = 热量: {0}
bar.heatpercent = 热量: {0} ({1}%) bar.heatpercent = 热量: {0} {1}%
bar.power = 电力 bar.power = 电力
bar.progress = 制造进度 bar.progress = 制造进度
bar.loadprogress = 进度 bar.loadprogress = 进度
@@ -971,10 +989,10 @@ bullet.knockback = [stat]{0}[lightgray]击退
bullet.pierce = [stat]{0}[lightgray]x穿透 bullet.pierce = [stat]{0}[lightgray]x穿透
bullet.infinitepierce = [stat]无限穿透 bullet.infinitepierce = [stat]无限穿透
bullet.healpercent = [stat]{0}[lightgray]%修复 bullet.healpercent = [stat]{0}[lightgray]%修复
bullet.healamount = [stat]{0}[lightgray] 修复量 bullet.healamount = [stat]{0}[lightgray]修复量
bullet.multiplier = [stat]{0}[lightgray]x装填倍数 bullet.multiplier = [stat]{0}[lightgray]x装填倍数
bullet.reload = [stat]{0}[lightgray]x开火速率 bullet.reload = [stat]{0}%[lightgray]开火速率
bullet.range = [stat]{0}[lightgray] 射程(格) bullet.range = [stat]{0}[lightgray]射程(格)
unit.blocks = unit.blocks =
unit.blockssquared = 格² unit.blockssquared = 格²
@@ -1080,7 +1098,7 @@ setting.hidedisplays.name = 不显示逻辑绘图
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。 public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]\n您确定要使游戏[scarlet]公开可见[]吗? public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]\n您确定要使游戏[scarlet]公开可见[]吗?
public.beta = 请注意,测试版的游戏不能公开可见。 public.beta = 请注意,测试版的游戏不能公开可见。
uiscale.reset = UI缩放比例已更改。 \n点击“确定”接受更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。 uiscale.reset = UI缩放比例已更改。\n点击“确定”接受更改。\n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
uiscale.cancel = 取消并退出 uiscale.cancel = 取消并退出
setting.bloom.name = 光效 setting.bloom.name = 光效
keybind.title = 重新绑定按键 keybind.title = 重新绑定按键
@@ -1104,7 +1122,7 @@ keybind.mouse_move.name = 单位跟随鼠标
keybind.pan.name = 鼠标控制镜头 keybind.pan.name = 鼠标控制镜头
keybind.boost.name = 启动助推 keybind.boost.name = 启动助推
keybind.command_mode.name = 指挥模式 keybind.command_mode.name = 指挥模式
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = 重建建筑
keybind.schematic_select.name = 框选建筑 keybind.schematic_select.name = 框选建筑
keybind.schematic_menu.name = 蓝图目录 keybind.schematic_menu.name = 蓝图目录
keybind.schematic_flip_x.name = 水平翻转 keybind.schematic_flip_x.name = 水平翻转
@@ -1130,7 +1148,8 @@ keybind.select.name = 选择/射击
keybind.diagonal_placement.name = 斜线建造 keybind.diagonal_placement.name = 斜线建造
keybind.pick.name = 选择建筑 keybind.pick.name = 选择建筑
keybind.break_block.name = 拆除建筑 keybind.break_block.name = 拆除建筑
keybind.select_all_units = Select All Units keybind.select_all_units = 选择所有单位
keybind.select_all_unit_factories = 选择所有单位工厂
keybind.deselect.name = 取消选择 keybind.deselect.name = 取消选择
keybind.pickupCargo.name = 拾取载荷 keybind.pickupCargo.name = 拾取载荷
keybind.dropCargo.name = 释放载荷 keybind.dropCargo.name = 释放载荷
@@ -1189,7 +1208,7 @@ rules.enemyCheat = 敌人(红队)无限资源
rules.blockhealthmultiplier = 建筑生命倍率 rules.blockhealthmultiplier = 建筑生命倍率
rules.blockdamagemultiplier = 建筑伤害倍率 rules.blockdamagemultiplier = 建筑伤害倍率
rules.unitbuildspeedmultiplier = 单位生产速度倍率 rules.unitbuildspeedmultiplier = 单位生产速度倍率
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = 单位生产花费倍率
rules.unithealthmultiplier = 单位生命倍率 rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率 rules.unitdamagemultiplier = 单位伤害倍率
rules.solarmultiplier = 太阳能发电倍率 rules.solarmultiplier = 太阳能发电倍率
@@ -1198,7 +1217,7 @@ rules.unitcap = 基础单位上限
rules.limitarea = 限制地图有效区域 rules.limitarea = 限制地图有效区域
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格) rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
rules.wavespacing = 波次间隔:[lightgray](秒) rules.wavespacing = 波次间隔:[lightgray](秒)
rules.initialwavespacing = 第一波间隔:[lightgray] (秒) rules.initialwavespacing = 第一波间隔:[lightgray](秒)
rules.buildcostmultiplier = 建造花费倍率 rules.buildcostmultiplier = 建造花费倍率
rules.buildspeedmultiplier = 建造速度倍率 rules.buildspeedmultiplier = 建造速度倍率
rules.deconstructrefundmultiplier = 拆除返还倍率 rules.deconstructrefundmultiplier = 拆除返还倍率
@@ -1233,7 +1252,8 @@ content.block.name = 建筑
content.status.name = 状态效果 content.status.name = 状态效果
content.sector.name = 战役区块 content.sector.name = 战役区块
content.team.name = 派系 content.team.name = 派系
wallore = (墙)
wallore = (墙)
item.copper.name = item.copper.name =
item.lead.name = item.lead.name =
@@ -1308,6 +1328,7 @@ unit.scepter.name = 权杖
unit.reign.name = 王座 unit.reign.name = 王座
unit.vela.name = 灾星 unit.vela.name = 灾星
unit.corvus.name = 死星 unit.corvus.name = 死星
unit.stell.name = 围护 unit.stell.name = 围护
unit.locus.name = 循迹 unit.locus.name = 循迹
unit.precept.name = 准绳 unit.precept.name = 准绳
@@ -1442,8 +1463,8 @@ block.distributor.name = 分配器
block.sorter.name = 分类器 block.sorter.name = 分类器
block.inverted-sorter.name = 反向分类器 block.inverted-sorter.name = 反向分类器
block.message.name = 信息板 block.message.name = 信息板
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = 强化信息板
block.world-message.name = World Message block.world-message.name = 世界信息板
block.illuminator.name = 照明器 block.illuminator.name = 照明器
block.overflow-gate.name = 溢流门 block.overflow-gate.name = 溢流门
block.underflow-gate.name = 反向溢流门 block.underflow-gate.name = 反向溢流门
@@ -1504,7 +1525,6 @@ block.liquid-tank.name = 流体储罐
block.liquid-container.name = 流体容器 block.liquid-container.name = 流体容器
block.liquid-junction.name = 流体交叉器 block.liquid-junction.name = 流体交叉器
block.bridge-conduit.name = 导管桥 block.bridge-conduit.name = 导管桥
block.rotary-pump.name = 回转泵 block.rotary-pump.name = 回转泵
block.thorium-reactor.name = 钍反应堆 block.thorium-reactor.name = 钍反应堆
block.mass-driver.name = 质量驱动器 block.mass-driver.name = 质量驱动器
@@ -1541,19 +1561,18 @@ block.payload-router.name = 载荷路由器
block.duct.name = 物品管道 block.duct.name = 物品管道
block.duct-router.name = 物品管道路由器 block.duct-router.name = 物品管道路由器
block.duct-bridge.name = 物品管道桥 block.duct-bridge.name = 物品管道桥
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = 大型载荷质量驱动器
block.payload-void.name = 载荷黑洞 block.payload-void.name = 载荷黑洞
block.payload-source.name = 载荷源 block.payload-source.name = 载荷源
block.disassembler.name = 解离机 block.disassembler.name = 解离机
block.silicon-crucible.name = 热能坩埚 block.silicon-crucible.name = 热能坩埚
block.overdrive-dome.name = 超速穹顶 block.overdrive-dome.name = 超速穹顶
block.interplanetary-accelerator.name = 行星际加速器 block.interplanetary-accelerator.name = 行星际加速器
block.constructor.name = 构筑器 block.constructor.name = 构筑器
block.constructor.description = 构筑 1x1 至 2x2 大小的方块。 block.constructor.description = 构筑 1x1 至 2x2 大小的方块。
block.large-constructor.name = 大型构筑器 block.large-constructor.name = 大型构筑器
block.large-constructor.description = 构筑 3x3 至 4x4 大小的方块。 block.large-constructor.description = 构筑 3x3 至 4x4 大小的方块。
block.deconstructor.name = 解构器 block.deconstructor.name = 大型解构器
block.deconstructor.description = 解构方块和单位返还100%资源。 block.deconstructor.description = 解构方块和单位返还100%资源。
block.payload-loader.name = 载荷装载器 block.payload-loader.name = 载荷装载器
block.payload-loader.description = 向载荷方块装载液体和物品。 block.payload-loader.description = 向载荷方块装载液体和物品。
@@ -1561,6 +1580,8 @@ block.payload-unloader.name = 载荷卸载器
block.payload-unloader.description = 从载荷方块卸载液体和物品。 block.payload-unloader.description = 从载荷方块卸载液体和物品。
block.heat-source.name = 热量源 block.heat-source.name = 热量源
block.heat-source.description = 无限输出热量,仅限沙盒。 block.heat-source.description = 无限输出热量,仅限沙盒。
#埃里克尔
block.empty.name = block.empty.name =
block.rhyolite-crater.name = 流纹岩坑 block.rhyolite-crater.name = 流纹岩坑
block.rough-rhyolite.name = 粗糙流纹岩 block.rough-rhyolite.name = 粗糙流纹岩
@@ -1583,6 +1604,7 @@ block.carbon-vent.name = 碳石喷口
block.arkyic-vent.name = 芳石喷口 block.arkyic-vent.name = 芳石喷口
block.yellow-stone-vent.name = 黄石喷口 block.yellow-stone-vent.name = 黄石喷口
block.red-stone-vent.name = 红石喷口 block.red-stone-vent.name = 红石喷口
block.crystalline-vent.name = 晶石喷口
block.redmat.name = 红地垫 block.redmat.name = 红地垫
block.bluemat.name = 蓝地垫 block.bluemat.name = 蓝地垫
block.core-zone.name = 核心区 block.core-zone.name = 核心区
@@ -1621,8 +1643,8 @@ block.oxidation-chamber.name = 氧化室
block.electric-heater.name = 电制热机 block.electric-heater.name = 电制热机
block.slag-heater.name = 矿渣制热机 block.slag-heater.name = 矿渣制热机
block.phase-heater.name = 相织制热机 block.phase-heater.name = 相织制热机
block.heat-redirector.name = 热传输机 block.heat-redirector.name = 传输机
block.heat-router.name = Heat Router block.heat-router.name = 热量路由器
block.slag-incinerator.name = 矿渣焚化炉 block.slag-incinerator.name = 矿渣焚化炉
block.carbide-crucible.name = 碳化物坩埚 block.carbide-crucible.name = 碳化物坩埚
block.slag-centrifuge.name = 矿渣离心机 block.slag-centrifuge.name = 矿渣离心机
@@ -1685,7 +1707,7 @@ block.disperse.name = 驱离
block.afflict.name = 劫难 block.afflict.name = 劫难
block.lustre.name = 光辉 block.lustre.name = 光辉
block.scathe.name = 创伤 block.scathe.name = 创伤
block.fabricator.name = Fabricator block.fabricator.name = 重构厂
block.tank-refabricator.name = 坦克重构厂 block.tank-refabricator.name = 坦克重构厂
block.mech-refabricator.name = 机甲重构厂 block.mech-refabricator.name = 机甲重构厂
block.ship-refabricator.name = 飞船重构厂 block.ship-refabricator.name = 飞船重构厂
@@ -1695,7 +1717,7 @@ block.mech-assembler.name = 机甲组装厂
block.reinforced-payload-conveyor.name = 强化载荷传送带 block.reinforced-payload-conveyor.name = 强化载荷传送带
block.reinforced-payload-router.name = 强化载荷路由器 block.reinforced-payload-router.name = 强化载荷路由器
block.payload-mass-driver.name = 载荷质量驱动器 block.payload-mass-driver.name = 载荷质量驱动器
block.small-deconstructor.name = 小型解构器 block.small-deconstructor.name = 解构器
block.canvas.name = 画板 block.canvas.name = 画板
block.world-processor.name = 世界处理器 block.world-processor.name = 世界处理器
block.world-cell.name = 世界内存元 block.world-cell.name = 世界内存元
@@ -1706,7 +1728,6 @@ block.prime-refabricator.name = 高级再重构工厂
block.unit-repair-tower.name = 单位维修塔 block.unit-repair-tower.name = 单位维修塔
block.diffuse.name = 扩散 block.diffuse.name = 扩散
block.basic-assembler-module.name = 基本装配厂模块 block.basic-assembler-module.name = 基本装配厂模块
block.smite.name = 天谴 block.smite.name = 天谴
block.malign.name = 魔灵 block.malign.name = 魔灵
block.flux-reactor.name = 通量反应堆 block.flux-reactor.name = 通量反应堆
@@ -1720,12 +1741,12 @@ block.logic-display.name = 逻辑显示屏
block.large-logic-display.name = 大型逻辑显示屏 block.large-logic-display.name = 大型逻辑显示屏
block.memory-cell.name = 内存元 block.memory-cell.name = 内存元
block.memory-bank.name = 内存库 block.memory-bank.name = 内存库
team.malis.name = team.malis.name =
team.crux.name = team.crux.name =
team.sharded.name = team.sharded.name =
team.derelict.name = team.derelict.name =
team.green.name = 绿 team.green.name = 绿
team.blue.name = team.blue.name =
hint.skip = 跳过 hint.skip = 跳过
@@ -1734,83 +1755,88 @@ hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。
hint.desktopShoot = [accent][[鼠标左键][]射击。 hint.desktopShoot = [accent][[鼠标左键][]射击。
hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。 hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。
hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。 hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。 [] hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标您的单位/建筑图标)。[]
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。 hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
hint.breaking = [accent]鼠标右键[]拖动以拆除建筑。 hint.breaking = 按住[accent]右键[]拖动以拆除建筑。
hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动可拆除范围内多个建筑。 hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动可拆除范围内多个建筑。
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。 hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。 hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。
hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。 hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。
hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。 hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。
hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]己方单位或炮塔进行控制。 hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]己方单位或炮塔进行控制。
hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。 hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = [accent]L-shift[]键进入[accent]指挥模式[]以控制单位。\n在指挥模式下点击并拖动框选单位。[accent]右键[]命令单位移动或攻击。
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = 按左下角的[accent]指挥[]按钮进入[accent]指挥模式[]以控制单位。\n在指挥模式下长按并拖动框选单位。[accent]点击[]命令单位移动或攻击。
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。 hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。 hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建筑复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。 hint.schematicSelect = 按住[accent][[F][]键用鼠标框选建筑复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
hint.rebuildSelect = 按住[accent][[B][]用鼠标框选被摧毁的建筑以自动重建。
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。 hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。 hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。 hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
hint.payloadPickup = 按[accent][[[]键拾小型建筑或单位作为载荷。 hint.payloadPickup = 按[accent][[[]键拾小型建筑或单位作为载荷。
hint.payloadPickup.mobile = [accent]长按[]拾一个小型建筑或单位作为载荷。 hint.payloadPickup.mobile = [accent]长按[]拾一个小型建筑或单位作为载荷。
hint.payloadDrop = 按[accent]][]键放下载荷。 hint.payloadDrop = 按[accent]][]键放下载荷。
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。 hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。 hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。 hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。 hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在[accent]初代核心[]上放置一个[accent]次代核心[]。 确保周围没有障碍物。 hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在\uf869[accent]初代核心[]上放置一个\uf868[accent]次代核心[]。 确保周围没有障碍物。
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。 hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。 hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。 hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下击该单位工厂,然后右键击某位置,由它制造的单位将会自动移动到那里。 hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下击该单位工厂,然后右键击某位置,由它制造的单位将会自动移动到那里。
hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。 hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.mine.mobile = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.research.mobile = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。\n\n点击右下角的\ue800[accent]勾[]以确认。
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n点击并拖动以连续放置传送带。\n滚动[accent]鼠标滚轮[]以转向。
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.conveyors.mobile = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置传送带。
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.drills = 扩大挖掘规模。\n放置更多的机械钻头。\n挖掘100铜。
gz.moveup = \ue804 Move up for further objectives. gz.lead = \uf837[accent]铅[]是另一种常用资源。\n用钻头挖掘铅矿。
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.moveup = \ue804扩张以推进任务。
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.turrets = 研究并放置2个\uf861[accent]双管[]保卫核心。\n双管需要传送带供给\uf838[accent]弹药[]。
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.duoammo = 用传送带给双管供给[accent]铜[]。
gz.defend = Enemy incoming, prepare to defend. gz.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf8ae[accent]铜墙[]。
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.defend = 敌人来袭,准备防御。
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.aa = 普通炮塔难以快速击落空中单位。\n\uf860[accent]分裂[]防空能力出色,但使用[accent]铅[]弹药。
gz.supplyturret = [accent]Supply Turret gz.scatterammo = 用传送带给分裂供给[accent]铅[]。
gz.zone1 = This is the enemy drop zone. gz.supplyturret = [accent]给炮塔供弹
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone1 = 这是敌人的出生点。
gz.zone3 = A wave will begin now.\nGet ready. gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.zone3 = 波次即将开始。\n做好准备。
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.mine = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.mine.mobile = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.research = 打开\ue875科技树。\n研究\uf73e[accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.bore = 研究并放置\uf741[accent]等离子钻机[]。\n它可以自动挖掘墙上的资源。
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.power = 为了给等离子钻机提供[accent]电力[],研究并放置一个\uf73d[accent]激光节点[]。\n它会连接涡轮冷凝器与等离子钻机。
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.ducts = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n点击并拖动以连续放置物品管道。\n滚动[accent]鼠标滚轮[]以转向。
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.ducts.mobile = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置物品管道。
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.moremine = 扩大挖掘规模。\n放置更多的等离子钻机并用激光节点与物品管道来使它们正常工作。\n挖掘200铍。
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.graphite = 要建造更高级的建筑,需要\uf835[accent]石墨[]。\n使用等离子钻机挖掘石墨。
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.research2 = 开始研究[accent]工厂[]。\n研究\uf74d[accent]墙壁粉碎机[]和\uf779[accent]电弧硅炉[]。
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.arcfurnace = 电弧硅炉需要\uf834[accent]沙[]与\uf835[accent]石墨[]以冶炼\uf82f[accent]硅[]。\n它也需要[accent]电力[]
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.crusher = 使用\uf74d[accent]墙壁粉碎机[]挖掘沙。
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.fabricator = 使用[accent]单位[]探索地图,进行防御,发动攻击。\n研究并放置一个\uf6a2[accent]坦克制造厂[]
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.makeunit = 生产单位。\n点击"?"以显示生产单位所需资源。
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.turrets = 使用单位防御很有效,但合理使用[accent]炮塔[]可以提供更好的防御力。\n放置一个\uf6eb[accent]撕裂[]。\n炮塔需要供给\uf748[accent]弹药[]。
onset.enemies = Enemy incoming, prepare to defend. onset.turretammo = 给炮塔供给[accent]铍[]。
onset.attack = The enemy is vulnerable. Counter-attack. onset.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf6ee[accent]铍墙[]。
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.enemies = 敌人来袭,准备防御。
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.attack = 敌军基地十分脆弱。 发动反攻。
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) onset.cores = 你可以在[accent]核心地块[]上建造新的核心。\n新核心的功能类似于前沿基地且与其他核心共享资源仓库。\n放置一个\uf725核心。
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) onset.detect = 敌军将在2分钟内发现你。\n设立防御挖掘矿物并建造生产设施。
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.pickup = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n默认使用[拾取,]放下载荷)
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. split.pickup.mobile = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n长按以拾取或放下载荷
split.acquire = 你需要获取钨来生产单位。
split.build = 单位必须被运输到墙的另一侧。\n在墙壁两侧各放置一个[accent]载荷质量驱动器[]。\n点击其中一个然后点击另一个以连接它们。
split.container = 与强化容器类似,单位也可以使用[accent]载荷质量驱动器[]运输。\n在载荷质量驱动器旁放置单位制造厂以向其装载单位然后将单位运输到墙的另一侧摧毁敌方基地。
item.copper.description = 用于建造大多数建筑,或作为弹药使用。 item.copper.description = 用于建造大多数建筑,或作为弹药使用。
item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。 item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。
@@ -1833,6 +1859,8 @@ item.spore-pod.description = 用于转化成石油、 爆炸混合物或作为
item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。 item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。
item.blast-compound.description = 用作炸弹或爆炸性弹药。 item.blast-compound.description = 用作炸弹或爆炸性弹药。
item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。 item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。
#埃里克尔
item.beryllium.description = 用于埃里克尔的多种建筑和弹药。 item.beryllium.description = 用于埃里克尔的多种建筑和弹药。
item.tungsten.description = 用于钻头、 装甲和弹药。 用于建造更先进的建筑。 item.tungsten.description = 用于钻头、 装甲和弹药。 用于建造更先进的建筑。
item.oxide.description = 用作热导体和绝缘体。 item.oxide.description = 用作热导体和绝缘体。
@@ -1842,6 +1870,8 @@ liquid.water.description = 用于冷却机器和废物处理。
liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。 liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。
liquid.oil.description = 用于先进材料生产和喷射类武器。 liquid.oil.description = 用于先进材料生产和喷射类武器。
liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。 liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
#埃里克尔
liquid.arkycite.description = 用于发电和合成材料的化学反应。 liquid.arkycite.description = 用于发电和合成材料的化学反应。
liquid.ozone.description = 用作材料生产的氧化剂和燃料。 有一定爆炸性。 liquid.ozone.description = 用作材料生产的氧化剂和燃料。 有一定爆炸性。
liquid.hydrogen.description = 用于资源开采、 单位生产和结构修复。 易燃。 liquid.hydrogen.description = 用于资源开采、 单位生产和结构修复。 易燃。
@@ -1854,8 +1884,8 @@ block.derelict = \uf77e[lightgray]废墟
block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。 block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。
block.illuminator.description = 提供照明。 block.illuminator.description = 提供照明。
block.message.description = 保存文字信息,用于队友间进行交流。 block.message.description = 保存文字信息,用于队友间进行交流。
block.reinforced-message.description = Stores a message for communication between allies. block.reinforced-message.description = 保存文字信息,用于队友间进行交流。
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.world-message.description = 一个用于制图的信息板。 无法被摧毁。
block.graphite-press.description = 将煤炭压缩为石墨。 block.graphite-press.description = 将煤炭压缩为石墨。
block.multi-press.description = 将煤炭压缩为石墨,需要水进行冷却。 block.multi-press.description = 将煤炭压缩为石墨,需要水进行冷却。
block.silicon-smelter.description = 将沙和煤炭精炼为硅。 block.silicon-smelter.description = 将沙和煤炭精炼为硅。
@@ -1918,7 +1948,7 @@ block.rotary-pump.description = 泵送液体,需要电力。
block.impulse-pump.description = 泵送液体。 block.impulse-pump.description = 泵送液体。
block.conduit.description = 向前传输液体。 与泵或者其他导管联合使用。 block.conduit.description = 向前传输液体。 与泵或者其他导管联合使用。
block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。 block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。
block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄露。 block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄漏。
block.liquid-router.description = 接受一个方向的液体输入并平均输出到其他3个方向。 可以储存一定量的液体。 block.liquid-router.description = 接受一个方向的液体输入并平均输出到其他3个方向。 可以储存一定量的液体。
block.liquid-container.description = 储存数量可观的液体,并像液体路由器一样朝各个方向输出液体。 block.liquid-container.description = 储存数量可观的液体,并像液体路由器一样朝各个方向输出液体。
block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。 block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。
@@ -1996,11 +2026,13 @@ block.logic-processor.description = 循环运行一系列逻辑指令,可用
block.hyper-processor.description = 循环运行一系列逻辑指令,可用于控制单位和建筑物。 比逻辑处理器更快。 block.hyper-processor.description = 循环运行一系列逻辑指令,可用于控制单位和建筑物。 比逻辑处理器更快。
block.memory-cell.description = 存储处理器的信息。 block.memory-cell.description = 存储处理器的信息。
block.memory-bank.description = 存储处理器的信息。 容量更大。 block.memory-bank.description = 存储处理器的信息。 容量更大。
block.logic-display.description = 显示处理器中绘制的各种图形。 block.logic-display.description = 显示处理器中绘制的各种图像。
block.large-logic-display.description = 显示处理器中绘制的各种图形。 block.large-logic-display.description = 显示处理器中绘制的各种图像。
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。 block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。 block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。 block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
#埃里克尔
block.core-bastion.description = 基地的核心。 拥有装甲。 一旦被摧毁,此区块就会丢失。 block.core-bastion.description = 基地的核心。 拥有装甲。 一旦被摧毁,此区块就会丢失。
block.core-citadel.description = 基地的核心。 装甲优良。 容量比城堡核心更大。 block.core-citadel.description = 基地的核心。 装甲优良。 容量比城堡核心更大。
block.core-acropolis.description = 基地的核心。 装甲极佳。 容量比堡垒核心更大。 block.core-acropolis.description = 基地的核心。 装甲极佳。 容量比堡垒核心更大。
@@ -2010,23 +2042,23 @@ block.sublimate.description = 向敌人持续喷射火焰。 穿透敌方装甲
block.titan.description = 向地面敌人发射巨大的爆炸炮弹。 需要氢气。 block.titan.description = 向地面敌人发射巨大的爆炸炮弹。 需要氢气。
block.afflict.description = 向敌人发射巨大的带电碎片弹。 需要热量。 block.afflict.description = 向敌人发射巨大的带电碎片弹。 需要热量。
block.disperse.description = 向空中敌人发射高射炮弹。 block.disperse.description = 向空中敌人发射高射炮弹。
block.lustre.description = 向敌人发射慢速单目标激光。 block.lustre.description = 向敌人发射慢速单目标激光。
block.scathe.description = 远距离地面敌人发射威力强大的导弹。 block.scathe.description = 向地面敌人发射威力强大的远程导弹。
block.smite.description = 向敌人发射放电穿透子弹。 block.smite.description = 向敌人发射放电穿透子弹。
block.malign.description = 向敌方发射一连串的激光导弹。 需要大量热量。 block.malign.description = 向敌方发射一连串的激光导弹。 需要大量热量。
block.silicon-arc-furnace.description = 将沙和石墨精炼成硅。 block.silicon-arc-furnace.description = 将沙和石墨精炼成硅。
block.oxidation-chamber.description = 将铍和臭氧转化为氧化物。 副产出热量。 block.oxidation-chamber.description = 将铍和臭氧转化为氧化物。 副产出热量。
block.electric-heater.description = 加热朝向的建筑。 需要大量电力。 block.electric-heater.description = 加热朝向的建筑。 需要大量电力。
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。 block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
block.phase-heater.description = 加热朝向的建筑。 需要相织布。 block.phase-heater.description = 加热朝向的建筑。 需要相织布。
block.heat-redirector.description = 将累积的热量传输到其他建筑。 block.heat-redirector.description = 将累积的热量传输到其他建筑。
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = 将累积的热量平均分配到其它3个方向。
block.electrolyzer.description = 将水电解为氢和臭氧气体。 block.electrolyzer.description = 将水电解为氢和臭氧气体。
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。 block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
block.surge-crucible.description = 矿渣和硅合成巨浪合金。 需要热量。 block.surge-crucible.description = 矿渣和硅合成巨浪合金。 需要热量。
block.phase-synthesizer.description = 钍、沙子和臭氧合成相织布。 需要热量。 block.phase-synthesizer.description = 钍、 沙子和臭氧合成相织布。 需要热量。
block.carbide-crucible.description = 将石墨和钨熔为碳化物。 需要热量。 block.carbide-crucible.description = 将石墨和钨熔为碳化物。 需要热量。
block.cyanogen-synthesizer.description = 芳油和石墨合成氰。 需要热量。 block.cyanogen-synthesizer.description = 芳油和石墨合成氰。 需要热量。
block.slag-incinerator.description = 焚烧稳定的物品和液体。 需要矿渣。 block.slag-incinerator.description = 焚烧稳定的物品和液体。 需要矿渣。
block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗电力。 block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗电力。
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。 block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
@@ -2049,7 +2081,7 @@ block.carbide-wall.description = 保护己方建筑,挡下敌方炮弹。
block.carbide-wall-large.description = 保护己方建筑,挡下敌方炮弹。 block.carbide-wall-large.description = 保护己方建筑,挡下敌方炮弹。
block.reinforced-surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。 block.reinforced-surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
block.reinforced-surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。 block.reinforced-surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
block.shielded-wall.description = 保护己方建筑,挡下敌方炮弹。 创建一个力场,并在通电时吸收大部分炮弹。 需要电力。 block.shielded-wall.description = 保护己方建筑,挡下敌方炮弹。 创建一个力场,并在通电时吸收大部分炮弹。 可以传导电力。
block.blast-door.description = 当己方地面单位在范围内时自动打开的墙。 无法手动控制。 block.blast-door.description = 当己方地面单位在范围内时自动打开的墙。 无法手动控制。
block.duct.description = 向前运输物品。 只能存储一个物品。 block.duct.description = 向前运输物品。 只能存储一个物品。
block.armored-duct.description = 向前运输物品。 不接受侧面的非管道输入。 block.armored-duct.description = 向前运输物品。 不接受侧面的非管道输入。
@@ -2059,8 +2091,8 @@ block.duct-bridge.description = 跨越任意地形或建筑物传输物品。
block.duct-unloader.description = 从背后的建筑卸载指定物品。 无法从核心卸载。 block.duct-unloader.description = 从背后的建筑卸载指定物品。 无法从核心卸载。
block.underflow-duct.description = 与溢流管道相反。 当两侧均堵塞时才向前运输。 block.underflow-duct.description = 与溢流管道相反。 当两侧均堵塞时才向前运输。
block.reinforced-liquid-junction.description = 两条交叉强化导管的桥梁。 block.reinforced-liquid-junction.description = 两条交叉强化导管的桥梁。
block.surge-conveyor.description = 打包物品进行运输。 可以用电力加速。 需要电力。 block.surge-conveyor.description = 打包物品进行运输。 可以用电力加速。 可以传导电力。
block.surge-router.description = 合金传送带上的物品平均分配到其它3个方向。 可以用电力加速。 需要电力。 block.surge-router.description = 合金传送带上的物品平均分配到其它3个方向。 可以用电力加速。 可以传导电力。
block.unit-cargo-loader.description = 建造货运无人机。 无人机通过需求自动将物品分配到单位物流卸载点。 block.unit-cargo-loader.description = 建造货运无人机。 无人机通过需求自动将物品分配到单位物流卸载点。
block.unit-cargo-unload-point.description = 作为货运无人机的卸货点。接受需求的物品。 block.unit-cargo-unload-point.description = 作为货运无人机的卸货点。接受需求的物品。
block.beam-node.description = 向其他互相垂直的节点传输电力。 存储少量电力。 block.beam-node.description = 向其他互相垂直的节点传输电力。 存储少量电力。
@@ -2069,7 +2101,7 @@ block.turbine-condenser.description = 当放置在喷口上时产生电力。
block.chemical-combustion-chamber.description = 利用芳油和臭氧发电。 block.chemical-combustion-chamber.description = 利用芳油和臭氧发电。
block.pyrolysis-generator.description = 使用矿渣热解芳油产生大量电力。 同时产生水。 block.pyrolysis-generator.description = 使用矿渣热解芳油产生大量电力。 同时产生水。
block.flux-reactor.description = 在加热时产生大量电力。 需要氰气作为稳定剂。 电力输出和氰气需求与热量输入成比例。\n如果提供的氰气不足则会爆炸。 block.flux-reactor.description = 在加热时产生大量电力。 需要氰气作为稳定剂。 电力输出和氰气需求与热量输入成比例。\n如果提供的氰气不足则会爆炸。
block.neoplasia-reactor.description = 利用芳油、水和相织产生大量电力。 同时产生热量和危险的瘤液。\n如果瘤液未通过导管从反应堆中移除则会剧烈爆炸。 block.neoplasia-reactor.description = 利用芳油、 水和相织产生大量电力。 同时产生热量和危险的瘤液。\n如果瘤液未通过导管从反应堆中移除则会剧烈爆炸。
block.build-tower.description = 自动重建范围内的建筑,并在其他单位进行建造时提供协助。 block.build-tower.description = 自动重建范围内的建筑,并在其他单位进行建造时提供协助。
block.regen-projector.description = 在方形范围内缓慢修复己方建筑。 需要氢气。 block.regen-projector.description = 在方形范围内缓慢修复己方建筑。 需要氢气。
block.reinforced-container.description = 少量存储各种类型的物品。 可使用卸载器卸载物品。 不会增加核心存储容量。 block.reinforced-container.description = 少量存储各种类型的物品。 可使用卸载器卸载物品。 不会增加核心存储容量。
@@ -2089,13 +2121,15 @@ block.small-deconstructor.description = 解构方块和单位返还100%资源
block.reinforced-payload-conveyor.description = 向前运输载荷。 block.reinforced-payload-conveyor.description = 向前运输载荷。
block.reinforced-payload-router.description = 将载荷向3个方向轮流输出。设置载荷时可用作分类器。 block.reinforced-payload-router.description = 将载荷向3个方向轮流输出。设置载荷时可用作分类器。
block.payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它载荷质量驱动器发射载荷。 block.payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它载荷质量驱动器发射载荷。
block.large-payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它大型载荷质量驱动器发射载荷。
block.unit-repair-tower.description = 修复附近的所有单位。 需要臭氧。 block.unit-repair-tower.description = 修复附近的所有单位。 需要臭氧。
block.radar.description = 逐渐发现大范围内的地形和敌人单位。 需要电力。 block.radar.description = 逐渐发现大范围内的地形和敌人单位。 需要电力。
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。 需要氰。 block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。 需要氰
block.canvas.description = 显示使用预定义的调色板绘制的图像。 可手动编辑。
unit.dagger.description = 向敌人发射标准子弹。 unit.dagger.description = 向敌人发射标准子弹。
unit.mace.description = 向敌人喷射火焰。 unit.mace.description = 向敌人喷射火焰。
unit.fortress.description = 向地面敌人发射远火炮。 unit.fortress.description = 向地面敌人发射远火炮。
unit.scepter.description = 向敌人快速发射带电子弹。 unit.scepter.description = 向敌人快速发射带电子弹。
unit.reign.description = 向敌人快速发射大型穿透子弹。 unit.reign.description = 向敌人快速发射大型穿透子弹。
unit.nova.description = 发射激光弹攻击敌人并修复己方建筑。 能够助推。 unit.nova.description = 发射激光弹攻击敌人并修复己方建筑。 能够助推。
@@ -2120,7 +2154,7 @@ unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。 unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
unit.risso.description = 向敌人发射一串导弹和子弹。 unit.risso.description = 向敌人发射一串导弹和子弹。
unit.minke.description = 向敌人发射炮弹和标准子弹。 unit.minke.description = 向敌人发射炮弹和标准子弹。
unit.bryde.description = 向敌人发射远炮弹和导弹。 unit.bryde.description = 向敌人发射远炮弹和导弹。
unit.sei.description = 向敌人发射一串导弹和穿甲弹。 unit.sei.description = 向敌人发射一串导弹和穿甲弹。
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。 unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
unit.alpha.description = 保护初代核心,可建造建筑。 unit.alpha.description = 保护初代核心,可建造建筑。
@@ -2131,21 +2165,23 @@ unit.oxynoe.description = 向敌人发射火焰束,并修复己方建筑。
unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。 unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。 unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台能熔化靠近的敌人。 unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台能熔化靠近的敌人。
#埃里克尔
unit.stell.description = 向敌人发射普通子弹。 unit.stell.description = 向敌人发射普通子弹。
unit.locus.description = 向敌人交替发射子弹。 unit.locus.description = 向敌人交替发射子弹。
unit.precept.description = 向敌人发射穿透性集束子弹。 unit.precept.description = 向敌人发射穿透性集束子弹。
unit.vanquish.description = 向敌人发射大型穿透性分裂子弹。 unit.vanquish.description = 向敌人发射大型穿透性分裂子弹。
unit.conquer.description = 向敌人发射大量穿透性子弹。 unit.conquer.description = 向敌人发射大量大型穿透性子弹。
unit.merui.description = 向地面敌人发射远程火炮。 可以跨越大多数地形。 unit.merui.description = 向地面敌人发射远程火炮。 可以跨越大多数地形。
unit.cleroi.description = 向敌人发射双发炮弹。 搭载一台单点防御炮塔,能够防御来袭的子弹。 可以跨越大多数地形。 unit.cleroi.description = 向敌人发射双发炮弹。 搭载一台单点防御炮塔,能够防御来袭的子弹。 可以跨越大多数地形。
unit.anthicus.description = 向敌人远距离发射追踪导弹。 可以跨越大多数地形。 unit.anthicus.description = 向敌人发射远程追踪导弹。 可以跨越大多数地形。
unit.tecta.description = 向敌人发射等离子追踪导弹。 用它前方的护盾保护自己。 可以跨越大多数地形。 unit.tecta.description = 向敌人发射等离子追踪导弹。 用它前方的护盾保护自己。 可以跨越大多数地形。
unit.collaris.description = 向敌人远距离发射分裂火炮。 可以跨越大多数地形。 unit.collaris.description = 向敌人发射远程分裂火炮。 可以跨越大多数地形。
unit.elude.description = 向敌人发射螺旋状追踪子弹。 可以在液体上悬浮。 unit.elude.description = 向敌人发射螺旋状追踪子弹。 可以在液体上悬浮。
unit.avert.description = 向敌人发射螺旋状扭曲子弹。 unit.avert.description = 向敌人发射螺旋状扭曲子弹。
unit.obviate.description = 向敌人发射螺旋状闪电球。 unit.obviate.description = 向敌人发射螺旋状闪电球。
unit.quell.description = 向敌人远距离发射追踪导弹。 能够压制敌方修复建筑。 unit.quell.description = 向敌人发射远程追踪导弹。 能够压制敌方修复建筑。
unit.disrupt.description = 向敌人远距离发射压制性追踪导弹。 能够压制敌方修复建筑。 unit.disrupt.description = 向敌人发射远程压制性追踪导弹。 能够压制敌方修复建筑。
unit.evoke.description = 保护城堡核心,可建造建筑。 使用激光束修复建筑。 unit.evoke.description = 保护城堡核心,可建造建筑。 使用激光束修复建筑。
unit.incite.description = 保护堡垒核心,可建造建筑。 使用激光束修复建筑。 unit.incite.description = 保护堡垒核心,可建造建筑。 使用激光束修复建筑。
unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对激光束修复建筑。 unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对激光束修复建筑。
@@ -2257,7 +2293,7 @@ lenum.acos = 反余弦(角度制)
lenum.atan = 反正切(角度制) lenum.atan = 反正切(角度制)
#not a typo, look up 'range notation'(括号不配非笔误,实乃区间表示法) #not a typo, look up 'range notation'(括号不配非笔误,实乃区间表示法)
lenum.rand = 取 [0, 参数) 范围内的一个随机数 lenum.rand = 取 [0, 参数范围内的一个随机数
lenum.log = 自然对数ln lenum.log = 自然对数ln
lenum.log10 = 以10为底的对数 lenum.log10 = 以10为底的对数
lenum.noise = 二维单形噪声 lenum.noise = 二维单形噪声
@@ -2293,13 +2329,13 @@ sensor.in = 所获取数据的建筑或单位
radar.from = 以哪个建筑为中心展开搜寻\n搜寻距离受限于该建筑的感知范围 radar.from = 以哪个建筑为中心展开搜寻\n搜寻距离受限于该建筑的感知范围
radar.target = 筛选搜寻的单位类型 radar.target = 筛选搜寻的单位类型
radar.and = 额外的筛选条件 radar.and = 额外的筛选条件
radar.order = 排序方式1/true 从小到大0/false 反之 radar.order = 排序方式1/true从小到大0/false反之
radar.sort = 排序标准 radar.sort = 排序标准
radar.output = 找到的单位存入此变量 radar.output = 找到的单位存入此变量
unitradar.target = 筛选搜寻的单位类型 unitradar.target = 筛选搜寻的单位类型
unitradar.and = 额外的筛选条件 unitradar.and = 额外的筛选条件
unitradar.order = 排序方式1/true 从小到大0/false 反之 unitradar.order = 排序方式1/true从小到大0/false反之
unitradar.sort = 排序标准 unitradar.sort = 排序标准
unitradar.output = 找到的单位存入此变量 unitradar.output = 找到的单位存入此变量

View File

@@ -677,6 +677,8 @@ weather.snow.name = 雪
weather.sandstorm.name = 沙塵暴 weather.sandstorm.name = 沙塵暴
weather.sporestorm.name = 孢子風暴 weather.sporestorm.name = 孢子風暴
weather.fog.name = weather.fog.name =
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = 地區 sectorlist = 地區
sectorlist.attacked = {0} 遭受攻擊 sectorlist.attacked = {0} 遭受攻擊
@@ -761,6 +763,8 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀
sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。 sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。 sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。 sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = 著陸點 sector.onset.name = 著陸點
sector.aegis.name = 神盾 sector.aegis.name = 神盾
@@ -786,15 +790,17 @@ sector.lake.description = 本地區的熔渣湖嚴重限縮普通單位的機動
sector.intersect.description = 掃描顯示本區域會在降落後遭受多面攻擊。快速築起防禦,加速擴張。必須建造\n [accent]機甲[] 單位通過陡峭的地形。 sector.intersect.description = 掃描顯示本區域會在降落後遭受多面攻擊。快速築起防禦,加速擴張。必須建造\n [accent]機甲[] 單位通過陡峭的地形。
sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]。 sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]。
sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。 sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = 燃燒 status.burning.name = 燃燒
status.freezing.name = 凍結 status.freezing.name = 凍結
@@ -931,6 +937,7 @@ ability.unitspawn = {0}工廠
ability.shieldregenfield = 護盾充能力場 ability.shieldregenfield = 護盾充能力場
ability.movelightning = 移動閃電 ability.movelightning = 移動閃電
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數 ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
bar.onlycoredeposit = 僅允許向核心放置物品 bar.onlycoredeposit = 僅允許向核心放置物品
@@ -1138,6 +1145,7 @@ keybind.diagonal_placement.name = 對角線放置
keybind.pick.name = 選擇方塊 keybind.pick.name = 選擇方塊
keybind.break_block.name = 移除方塊 keybind.break_block.name = 移除方塊
keybind.select_all_units = Select All Units keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = 取消選取 keybind.deselect.name = 取消選取
keybind.pickupCargo.name = 撿起貨物 keybind.pickupCargo.name = 撿起貨物
keybind.dropCargo.name = 丟棄貨物 keybind.dropCargo.name = 丟棄貨物
@@ -1592,6 +1600,7 @@ block.carbon-vent.name = 碳噴口
block.arkyic-vent.name = 琥珀石噴口 block.arkyic-vent.name = 琥珀石噴口
block.yellow-stone-vent.name = 黃岩噴口 block.yellow-stone-vent.name = 黃岩噴口
block.red-stone-vent.name = 紅岩噴口 block.red-stone-vent.name = 紅岩噴口
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = 紅地板 block.redmat.name = 紅地板
block.bluemat.name = 藍地板 block.bluemat.name = 藍地板
block.core-zone.name = 核心地塊 block.core-zone.name = 核心地塊
@@ -1757,6 +1766,7 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
hint.launch = 一旦蒐集到足夠的資源,你可以透過右下角的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。 hint.launch = 一旦蒐集到足夠的資源,你可以透過右下角的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
hint.launch.mobile = 一旦蒐集到足夠的資源,你可以透過選單中的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。 hint.launch.mobile = 一旦蒐集到足夠的資源,你可以透過選單中的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上。\n\n按下[accent][[滑鼠中鍵][]可以複製單一方塊。 hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上。\n\n按下[accent][[滑鼠中鍵][]可以複製單一方塊。
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。 hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。 hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。 hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
@@ -2097,9 +2107,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = 發射普通子彈攻擊附近敵人。 unit.dagger.description = 發射普通子彈攻擊附近敵人。
unit.mace.description = 噴發烈焰攻擊所有附近敵人。 unit.mace.description = 噴發烈焰攻擊所有附近敵人。

View File

@@ -94,7 +94,7 @@ DeltaNedas
GioIacca9 GioIacca9
SnakkiZXZ SnakkiZXZ
sk7725 sk7725
The Slaylord Slotterleet
ThePlayerA ThePlayerA
YellOw139 YellOw139
NgLamVN NgLamVN

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -355,8 +355,8 @@ public class BlockIndexer{
Team enemy = activeTeams.items[i]; Team enemy = activeTeams.items[i];
if(enemy == team || (enemy == Team.derelict && !state.rules.coreCapture)) continue; if(enemy == team || (enemy == Team.derelict && !state.rules.coreCapture)) continue;
Building candidate = indexer.findTile(enemy, x, y, range, pred, true); Building candidate = indexer.findTile(enemy, x, y, range, b -> pred.get(b) && b.isDiscovered(team), true);
if(candidate == null || !candidate.isDiscovered(team)) continue; if(candidate == null) continue;
//if a block has the same priority, the closer one should be targeted //if a block has the same priority, the closer one should be targeted
float dist = candidate.dst(x, y) - candidate.hitSize() / 2f; float dist = candidate.dst(x, y) - candidate.hitSize() / 2f;

View File

@@ -303,7 +303,7 @@ public class ControlPathfinder{
if(net.client()) return; if(net.client()) return;
//TODO currently capped at 6 threads, might be a good idea to make it more? //TODO currently capped at 6 threads, might be a good idea to make it more?
threads = new PathfindThread[Mathf.clamp(Runtime.getRuntime().availableProcessors() - 2, 1, 6)]; threads = new PathfindThread[Mathf.clamp(Runtime.getRuntime().availableProcessors() - 1, 1, 6)];
for(int i = 0; i < threads.length; i ++){ for(int i = 0; i < threads.length; i ++){
threads[i] = new PathfindThread("ControlPathfindThread-" + i); threads[i] = new PathfindThread("ControlPathfindThread-" + i);
threads[i].setPriority(Thread.MIN_PRIORITY); threads[i].setPriority(Thread.MIN_PRIORITY);

View File

@@ -1004,6 +1004,7 @@ public class Blocks{
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault()); drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault());
liquidCapacity = 24f; liquidCapacity = 24f;
craftTime = 120; craftTime = 120;
lightLiquid = Liquids.cryofluid;
consumePower(1f); consumePower(1f);
consumeItem(Items.titanium); consumeItem(Items.titanium);
@@ -1808,7 +1809,7 @@ public class Blocks{
requirements(Category.effect, with(Items.silicon, 150, Items.oxide, 40, Items.thorium, 60)); requirements(Category.effect, with(Items.silicon, 150, Items.oxide, 40, Items.thorium, 60));
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
range = 180f; range = 200f;
size = 3; size = 3;
buildSpeed = 1.5f; buildSpeed = 1.5f;
@@ -1863,6 +1864,8 @@ public class Blocks{
size = 3; size = 3;
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f)); consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f));
consumePower(100f / 60f); consumePower(100f / 60f);
range = 170f;
reload = 80f;
}}; }};
//TODO 5x5?? //TODO 5x5??
@@ -2550,6 +2553,9 @@ public class Blocks{
liquidCapacity = 30f; liquidCapacity = 30f;
explosionMinWarmup = 0.5f; explosionMinWarmup = 0.5f;
explosionRadius = 17;
explosionDamage = 2500;
ambientSound = Sounds.flux; ambientSound = Sounds.flux;
ambientSoundVolume = 0.13f; ambientSoundVolume = 0.13f;
@@ -2592,8 +2598,8 @@ public class Blocks{
itemDuration = 60f * 3f; itemDuration = 60f * 3f;
itemCapacity = 10; itemCapacity = 10;
explosionRadius = 7; explosionRadius = 9;
explosionDamage = 1000; explosionDamage = 2000;
explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat); explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
explodeSound = Sounds.largeExplosion; explodeSound = Sounds.largeExplosion;
@@ -3950,6 +3956,7 @@ public class Blocks{
coolantMultiplier = 6f; coolantMultiplier = 6f;
shootSound = Sounds.shootAlt; shootSound = Sounds.shootAlt;
targetUnderBlocks = false;
shake = 1f; shake = 1f;
ammoPerShot = 2; ammoPerShot = 2;
drawer = new DrawTurret("reinforced-"); drawer = new DrawTurret("reinforced-");
@@ -4000,6 +4007,7 @@ public class Blocks{
ammoPerShot = 3; ammoPerShot = 3;
maxAmmo = 30; maxAmmo = 30;
consumeAmmoOnce = true; consumeAmmoOnce = true;
targetUnderBlocks = false;
shootSound = Sounds.shootAltLong; shootSound = Sounds.shootAltLong;
@@ -4600,6 +4608,7 @@ public class Blocks{
minWarmup = 0.94f; minWarmup = 0.94f;
shootWarmupSpeed = 0.03f; shootWarmupSpeed = 0.03f;
targetAir = false; targetAir = false;
targetUnderBlocks = false;
shake = 6f; shake = 6f;
ammoPerShot = 20; ammoPerShot = 20;
@@ -5615,7 +5624,7 @@ public class Blocks{
requirements(Category.units, with(Items.silicon, 100, Items.beryllium, 150, Items.tungsten, 80)); requirements(Category.units, with(Items.silicon, 100, Items.beryllium, 150, Items.tungsten, 80));
regionSuffix = "-dark"; regionSuffix = "-dark";
hasPower = true; hasPower = true;
buildSpeed = 0.5f; buildSpeed = 0.6f;
consumePower(2f); consumePower(2f);
size = 3; size = 3;
//TODO expand this list //TODO expand this list
@@ -5627,7 +5636,7 @@ public class Blocks{
requirements(Category.units, with(Items.silicon, 150, Items.oxide, 150, Items.tungsten, 200, Items.phaseFabric, 40)); requirements(Category.units, with(Items.silicon, 150, Items.oxide, 150, Items.tungsten, 200, Items.phaseFabric, 40));
regionSuffix = "-dark"; regionSuffix = "-dark";
hasPower = true; hasPower = true;
buildSpeed = 0.6f; buildSpeed = 0.75f;
maxBlockSize = 4; maxBlockSize = 4;
minBlockSize = 3; minBlockSize = 3;
size = 5; size = 5;
@@ -5861,6 +5870,8 @@ public class Blocks{
worldMessage = new MessageBlock("world-message"){{ worldMessage = new MessageBlock("world-message"){{
requirements(Category.logic, BuildVisibility.editorOnly, with()); requirements(Category.logic, BuildVisibility.editorOnly, with());
targetable = false;
privileged = true; privileged = true;
}}; }};

View File

@@ -15,6 +15,7 @@ public class Liquids{
effect = StatusEffects.wet; effect = StatusEffects.wet;
boilPoint = 0.5f; boilPoint = 0.5f;
gasColor = Color.grays(0.9f); gasColor = Color.grays(0.9f);
alwaysUnlocked = true;
}}; }};
slag = new Liquid("slag", Color.valueOf("ffa166")){{ slag = new Liquid("slag", Color.valueOf("ffa166")){{
@@ -72,7 +73,6 @@ public class Liquids{
hidden = true; hidden = true;
}}; }};
//TODO reactivity, etc
ozone = new Liquid("ozone", Color.valueOf("fc81dd")){{ ozone = new Liquid("ozone", Color.valueOf("fc81dd")){{
gas = true; gas = true;
barColor = Color.valueOf("d699f0"); barColor = Color.valueOf("d699f0");
@@ -80,7 +80,6 @@ public class Liquids{
flammability = 1f; flammability = 1f;
}}; }};
//TODO combustion
hydrogen = new Liquid("hydrogen", Color.valueOf("9eabf7")){{ hydrogen = new Liquid("hydrogen", Color.valueOf("9eabf7")){{
gas = true; gas = true;
flammability = 1f; flammability = 1f;

View File

@@ -71,16 +71,17 @@ public class Planets{
//TODO SHOULD there be lighting? //TODO SHOULD there be lighting?
updateLighting = false; updateLighting = false;
defaultAttributes.set(Attribute.heat, 0.8f);
ruleSetter = r -> { ruleSetter = r -> {
r.waveTeam = Team.malis; r.waveTeam = Team.malis;
r.placeRangeCheck = false; //TODO true or false? r.placeRangeCheck = false;
r.attributes.set(Attribute.heat, 0.8f);
r.showSpawns = true; r.showSpawns = true;
r.fog = true; r.fog = true;
r.staticFog = true; r.staticFog = true;
r.lighting = false; r.lighting = false;
r.coreDestroyClear = true; r.coreDestroyClear = true;
r.onlyDepositCore = true; //TODO not sure r.onlyDepositCore = true;
}; };
unlockedOnLand.add(Blocks.coreBastion); unlockedOnLand.add(Blocks.coreBastion);
@@ -139,7 +140,6 @@ public class Planets{
ruleSetter = r -> { ruleSetter = r -> {
r.waveTeam = Team.crux; r.waveTeam = Team.crux;
r.placeRangeCheck = false; r.placeRangeCheck = false;
r.attributes.clear();
r.showSpawns = false; r.showSpawns = false;
}; };
iconColor = Color.valueOf("7d4dff"); iconColor = Color.valueOf("7d4dff");

View File

@@ -520,6 +520,7 @@ public class SerpuloTechTree{
), () -> { ), () -> {
node(coastline, Seq.with( node(coastline, Seq.with(
new SectorComplete(windsweptIslands), new SectorComplete(windsweptIslands),
new SectorComplete(saltFlats),
new Research(navalFactory), new Research(navalFactory),
new Research(payloadConveyor) new Research(payloadConveyor)
), () -> { ), () -> {

View File

@@ -3161,6 +3161,8 @@ public class UnitTypes{
rotationLimit = 70f; rotationLimit = 70f;
rotateSpeed = 2f; rotateSpeed = 2f;
inaccuracy = 20f; inaccuracy = 20f;
shootStatus = StatusEffects.slow;
alwaysShootWhenMoving = true;
rotate = true; rotate = true;

View File

@@ -269,6 +269,9 @@ public class Control implements ApplicationListener, Loadable{
Events.on(SaveWriteEvent.class, e -> forcePlaceAll()); Events.on(SaveWriteEvent.class, e -> forcePlaceAll());
Events.on(HostEvent.class, e -> forcePlaceAll()); Events.on(HostEvent.class, e -> forcePlaceAll());
Events.on(HostEvent.class, e -> {
state.set(State.playing);
});
} }
private void forcePlaceAll(){ private void forcePlaceAll(){

View File

@@ -24,8 +24,6 @@ public class GameState{
public boolean gameOver = false; public boolean gameOver = false;
/** Whether the player's team won the match. */ /** Whether the player's team won the match. */
public boolean won = false; public boolean won = false;
/** If true, the server has been put into the paused state on multiplayer. This is synced. */
public boolean serverPaused = false;
/** Server ticks/second. Only valid in multiplayer. */ /** Server ticks/second. Only valid in multiplayer. */
public int serverTps = -1; public int serverTps = -1;
/** Map that is currently being played on. */ /** Map that is currently being played on. */
@@ -51,12 +49,8 @@ public class GameState{
} }
public void set(State astate){ public void set(State astate){
//horrible horrible horrible //nothing to change.
if(astate == State.paused && net.server() && !headless) serverPaused = true; if(state == astate) return;
if(astate != State.paused && net.server() && !headless) serverPaused = false;
//cannot pause when in multiplayer
if(astate == State.paused && net.active()) return;
Events.fire(new StateChangeEvent(state, astate)); Events.fire(new StateChangeEvent(state, astate));
state = astate; state = astate;
@@ -88,7 +82,7 @@ public class GameState{
} }
public boolean isPaused(){ public boolean isPaused(){
return (is(State.paused) && !net.active()) || (serverPaused && !isMenu()); return is(State.paused);
} }
public boolean isPlaying(){ public boolean isPlaying(){

View File

@@ -387,6 +387,10 @@ public class Logic implements ApplicationListener{
while(node != null){ while(node != null){
node.content.unlock(); node.content.unlock();
node = node.parent; node = node.parent;
if((node.content instanceof Item item && state.rules.hiddenBuildItems.contains(item))){
break;
}
} }
state.rules.researched.add(u.name); state.rules.researched.add(u.name);

View File

@@ -225,7 +225,7 @@ public class NetClient implements ApplicationListener{
if(net.server() && player != null && player.con != null && (Time.timeSinceMillis(player.con.connectTime) < 500 || !player.con.hasConnected || !player.isAdded())) return; if(net.server() && player != null && player.con != null && (Time.timeSinceMillis(player.con.connectTime) < 500 || !player.con.hasConnected || !player.isAdded())) return;
//detect and kick for foul play //detect and kick for foul play
if(player != null && player.con != null && !player.con.chatRate.allow(2000, 20)){ if(player != null && player.con != null && !player.con.chatRate.allow(2000, Config.chatSpamLimit.num())){
player.con.kick(KickReason.kick); player.con.kick(KickReason.kick);
netServer.admins.blacklistDos(player.con.address); netServer.admins.blacklistDos(player.con.address);
return; return;
@@ -488,7 +488,9 @@ public class NetClient implements ApplicationListener{
state.wavetime = waveTime; state.wavetime = waveTime;
state.wave = wave; state.wave = wave;
state.enemies = enemies; state.enemies = enemies;
state.serverPaused = paused; if(!state.isMenu()){
state.set(paused ? State.paused : State.playing);
}
state.serverTps = tps & 0xff; state.serverTps = tps & 0xff;
//note that this is far from a guarantee that random state is synced - tiny changes in delta and ping can throw everything off again. //note that this is far from a guarantee that random state is synced - tiny changes in delta and ping can throw everything off again.

View File

@@ -96,7 +96,7 @@ public class NetServer implements ApplicationListener{
} }
}; };
private boolean closing = false; private boolean closing = false, pvpAutoPaused = true;
private Interval timer = new Interval(10); private Interval timer = new Interval(10);
private IntSet buildHealthChanged = new IntSet(); private IntSet buildHealthChanged = new IntSet();
@@ -226,6 +226,14 @@ public class NetServer implements ApplicationListener{
con.kick(KickReason.idInUse); con.kick(KickReason.idInUse);
return; return;
} }
for(var otherCon : net.getConnections()){
if(otherCon != con && uuid.equals(otherCon.uuid)){
con.uuid = packet.uuid;
con.kick(KickReason.idInUse);
return;
}
}
} }
packet.name = fixName(packet.name); packet.name = fixName(packet.name);
@@ -862,7 +870,18 @@ public class NetServer implements ApplicationListener{
if(state.isGame() && net.server()){ if(state.isGame() && net.server()){
if(state.rules.pvp){ if(state.rules.pvp){
state.serverPaused = isWaitingForPlayers(); boolean waiting = isWaitingForPlayers(), paused = state.isPaused();
if(waiting != paused){
if(waiting){
//is now waiting, enable pausing, flag it correctly
pvpAutoPaused = true;
state.set(State.paused);
}else if(pvpAutoPaused){
//no longer waiting, stop pausing
state.set(State.playing);
pvpAutoPaused = false;
}
}
} }
sync(); sync();
@@ -941,7 +960,7 @@ public class NetServer implements ApplicationListener{
dataStream.close(); dataStream.close();
//write basic state data. //write basic state data.
Call.stateSnapshot(player.con, state.wavetime, state.wave, state.enemies, state.serverPaused, state.gameOver, Call.stateSnapshot(player.con, state.wavetime, state.wave, state.enemies, state.isPaused(), state.gameOver,
universe.seconds(), tps, GlobalVars.rand.seed0, GlobalVars.rand.seed1, syncStream.toByteArray()); universe.seconds(), tps, GlobalVars.rand.seed0, GlobalVars.rand.seed1, syncStream.toByteArray());
syncStream.reset(); syncStream.reset();

View File

@@ -127,6 +127,7 @@ public class UI implements ApplicationListener, Loadable{
Colors.put("unlaunched", Color.valueOf("8982ed")); Colors.put("unlaunched", Color.valueOf("8982ed"));
Colors.put("highlight", Pal.accent.cpy().lerp(Color.white, 0.3f)); Colors.put("highlight", Pal.accent.cpy().lerp(Color.white, 0.3f));
Colors.put("stat", Pal.stat); Colors.put("stat", Pal.stat);
Colors.put("negstat", Pal.negativeStat);
drillCursor = Core.graphics.newCursor("drill", Fonts.cursorScale()); drillCursor = Core.graphics.newCursor("drill", Fonts.cursorScale());
unloadCursor = Core.graphics.newCursor("unload", Fonts.cursorScale()); unloadCursor = Core.graphics.newCursor("unload", Fonts.cursorScale());

View File

@@ -300,6 +300,10 @@ public class World{
ObjectSet<UnlockableContent> content = new ObjectSet<>(); ObjectSet<UnlockableContent> content = new ObjectSet<>();
//resources can be outside area
boolean border = state.rules.limitMapArea;
state.rules.limitMapArea = false;
//TODO duplicate code? //TODO duplicate code?
for(Tile tile : tiles){ for(Tile tile : tiles){
if(getDarkness(tile.x, tile.y) >= 3){ if(getDarkness(tile.x, tile.y) >= 3){
@@ -312,6 +316,7 @@ public class World{
if(tile.wallDrop() != null) content.add(tile.wallDrop()); if(tile.wallDrop() != null) content.add(tile.wallDrop());
if(liquid != null) content.add(liquid); if(liquid != null) content.add(liquid);
} }
state.rules.limitMapArea = border;
state.rules.cloudColor = sector.planet.landCloudColor; state.rules.cloudColor = sector.planet.landCloudColor;
state.rules.env = sector.planet.defaultEnv; state.rules.env = sector.planet.defaultEnv;

View File

@@ -464,7 +464,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
} }
public void build(){ public void build(){
float size = 58f; float size = mobile ? 50f : 58f;
clearChildren(); clearChildren();
table(cont -> { table(cont -> {

View File

@@ -31,6 +31,7 @@ public abstract class Ability implements Cloneable{
/** @return localized ability name; mods should override this. */ /** @return localized ability name; mods should override this. */
public String localized(){ public String localized(){
return Core.bundle.get("ability." + getClass().getSimpleName().replace("Ability", "").toLowerCase()); var type = getClass();
return Core.bundle.get("ability." + (type.isAnonymousClass() ? type.getSuperclass() : type).getSimpleName().replace("Ability", "").toLowerCase());
} }
} }

View File

@@ -314,6 +314,10 @@ public class BulletType extends Content implements Cloneable{
/** @return estimated damage per shot. this can be very inaccurate. */ /** @return estimated damage per shot. this can be very inaccurate. */
public float estimateDPS(){ public float estimateDPS(){
if(spawnUnit != null){
return spawnUnit.estimateDps();
}
float sum = damage + splashDamage*0.75f; float sum = damage + splashDamage*0.75f;
if(fragBullet != null && fragBullet != this){ if(fragBullet != null && fragBullet != this){
sum += fragBullet.estimateDPS() * fragBullets / 2f; sum += fragBullet.estimateDPS() * fragBullets / 2f;

View File

@@ -272,11 +272,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
//region utility methods //region utility methods
public boolean isDiscovered(Team viewer){ public boolean isDiscovered(Team viewer){
if(state.rules.borderDarkness && world.getDarkness(tile.x, tile.y) >= 3){ if(state.rules.limitMapArea && world.getDarkness(tile.x, tile.y) >= 3){
return false; return false;
} }
if(viewer == null) return true; if(viewer == null || !state.rules.staticFog || !state.rules.fog){
return true;
}
if(block.size <= 2){ if(block.size <= 2){
return fogControl.isDiscovered(viewer, tile.x, tile.y); return fogControl.isDiscovered(viewer, tile.x, tile.y);
}else{ }else{
@@ -1199,10 +1201,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
} }
public void drawLight(){ public void drawLight(){
if(block.hasLiquids && block.drawLiquidLight && liquids.current().lightColor.a > 0.001f){ Liquid liq = block.hasLiquids && block.lightLiquid == null ? liquids.current() : block.lightLiquid;
if(block.hasLiquids && block.drawLiquidLight && liq.lightColor.a > 0.001f){
//yes, I am updating in draw()... but this is purely visual anyway, better have it here than in update() where it wastes time //yes, I am updating in draw()... but this is purely visual anyway, better have it here than in update() where it wastes time
visualLiquid = Mathf.lerpDelta(visualLiquid, liquids.currentAmount(), 0.07f); visualLiquid = Mathf.lerpDelta(visualLiquid, liquids.get(liq)>= 0.01f ? 1f : 0f, 0.06f);
drawLiquidLight(liquids.current(), visualLiquid); drawLiquidLight(liq, visualLiquid);
} }
} }
@@ -1212,7 +1215,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
float fract = 1f; float fract = 1f;
float opacity = color.a * fract; float opacity = color.a * fract;
if(opacity > 0.001f){ if(opacity > 0.001f){
Drawf.light(x, y, block.size * 30f * fract, color, opacity); Drawf.light(x, y, block.size * 30f * fract, color, opacity * amount);
} }
} }
} }
@@ -1588,12 +1591,12 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
/** Handle a bullet collision. /** Handle a bullet collision.
* @return whether the bullet should be removed. */ * @return whether the bullet should be removed. */
public boolean collision(Bullet other){ public boolean collision(Bullet other){
boolean wasDead = dead(); boolean wasDead = health <= 0;
damage(other.team, other.damage() * other.type().buildingDamageMultiplier); damage(other.team, other.damage() * other.type().buildingDamageMultiplier);
Events.fire(bulletDamageEvent.set(self(), other)); Events.fire(bulletDamageEvent.set(self(), other));
if(dead() && !wasDead){ if(health <= 0 && !wasDead){
Events.fire(new BuildingBulletDestroyEvent(self(), other)); Events.fire(new BuildingBulletDestroyEvent(self(), other));
} }
@@ -1992,6 +1995,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
enabled = false; enabled = false;
} }
if(!headless && !wasVisible && state.rules.fog && !inFogTo(player.team())){
visibleFlags |= (1L << player.team().id);
wasVisible = true;
renderer.blocks.updateShadow(self());
renderer.minimap.update(tile);
}
//TODO separate system for sound? AudioSource, etc //TODO separate system for sound? AudioSource, etc
if(!headless){ if(!headless){
if(sound != null){ if(sound != null){

View File

@@ -171,8 +171,7 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
int tx = World.toTile(x - tile.block.offset), ty = World.toTile(y - tile.block.offset); int tx = World.toTile(x - tile.block.offset), ty = World.toTile(y - tile.block.offset);
Tile on = Vars.world.tile(tx, ty); Tile on = Vars.world.tile(tx, ty);
if(on != null && Build.validPlace(tile.block, tile.team, tx, ty, tile.rotation, false)){ if(on != null && Build.validPlace(tile.block, tile.team, tx, ty, tile.rotation, false)){
int rot = (int)((rotation + 45f) / 90f) % 4; payload.place(on, tile.rotation);
payload.place(on, rot);
Events.fire(new PayloadDropEvent(self(), tile)); Events.fire(new PayloadDropEvent(self(), tile));
if(getControllerName() != null){ if(getControllerName() != null){

View File

@@ -453,6 +453,11 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
healTime -= Time.delta / 20f; healTime -= Time.delta / 20f;
wasHealed = false; wasHealed = false;
//die on captured sectors immediately
if(team.isOnlyAI() && state.isCampaign() && state.getSector().isCaptured()){
kill();
}
if(!headless && type.loopSound != Sounds.none){ if(!headless && type.loopSound != Sounds.none){
control.sound.loop(type.loopSound, this, type.loopSoundVolume); control.sound.loop(type.loopSound, this, type.loopSoundVolume);
} }

View File

@@ -25,6 +25,8 @@ public class RegionPart extends DrawPart{
public boolean outline = true; public boolean outline = true;
/** If true, the base + outline regions are drawn. Set to false for heat-only regions. */ /** If true, the base + outline regions are drawn. Set to false for heat-only regions. */
public boolean drawRegion = true; public boolean drawRegion = true;
/** If true, the heat region produces light. */
public boolean heatLight = false;
/** Progress function for determining position/rotation. */ /** Progress function for determining position/rotation. */
public PartProgress progress = PartProgress.warmup; public PartProgress progress = PartProgress.warmup;
/** Progress function for heat alpha. */ /** Progress function for heat alpha. */
@@ -34,6 +36,7 @@ public class RegionPart extends DrawPart{
public float outlineLayerOffset = -0.001f; public float outlineLayerOffset = -0.001f;
public float x, y, rotation; public float x, y, rotation;
public float moveX, moveY, moveRot; public float moveX, moveY, moveRot;
public float heatLightOpacity = 0.3f;
public @Nullable Color color, colorTo, mixColor, mixColorTo; public @Nullable Color color, colorTo, mixColor, mixColorTo;
public Color heatColor = Pal.turretHeat.cpy(); public Color heatColor = Pal.turretHeat.cpy();
public Seq<DrawPart> children = new Seq<>(); public Seq<DrawPart> children = new Seq<>();
@@ -119,7 +122,10 @@ public class RegionPart extends DrawPart{
} }
if(heat.found()){ if(heat.found()){
Drawf.additive(heat, heatColor.write(Tmp.c1).a(heatProgress.getClamp(params) * heatColor.a), rx, ry, rot, turretShading ? turretHeatLayer : Draw.z() + heatLayerOffset); float hprog = heatProgress.getClamp(params);
heatColor.write(Tmp.c1).a(hprog * heatColor.a);
Drawf.additive(heat, Tmp.c1, rx, ry, rot, turretShading ? turretHeatLayer : Draw.z() + heatLayerOffset);
if(heatLight) Drawf.light(rx, ry, heat, rot, Tmp.c1, heatLightOpacity * hprog);
} }
Draw.xscl *= sign; Draw.xscl *= sign;

View File

@@ -179,9 +179,9 @@ public class AIController implements UnitController{
unit.isShooting |= (mount.shoot = mount.rotate = shoot); unit.isShooting |= (mount.shoot = mount.rotate = shoot);
if(mount.target == null && !shoot && !Angles.within(mount.rotation, 0f, 0.01f) && noTargetTime >= rotateBackTimer){ if(mount.target == null && !shoot && !Angles.within(mount.rotation, mount.weapon.baseRotation, 0.01f) && noTargetTime >= rotateBackTimer){
mount.rotate = true; mount.rotate = true;
Tmp.v1.trns(unit.rotation, 5f); Tmp.v1.trns(unit.rotation + mount.weapon.baseRotation, 5f);
mount.aimX = mountX + Tmp.v1.x; mount.aimX = mountX + Tmp.v1.x;
mount.aimY = mountY + Tmp.v1.y; mount.aimY = mountY + Tmp.v1.y;
} }

View File

@@ -47,5 +47,6 @@ public class WeaponMount{
public WeaponMount(Weapon weapon){ public WeaponMount(Weapon weapon){
this.weapon = weapon; this.weapon = weapon;
this.rotation = weapon.baseRotation;
} }
} }

View File

@@ -16,6 +16,7 @@ public class EventType{
//events that occur very often //events that occur very often
public enum Trigger{ public enum Trigger{
shock, shock,
openConsole,
blastFreeze, blastFreeze,
impactPower, impactPower,
blastGenerator, blastGenerator,

View File

@@ -101,7 +101,7 @@ public final class FogControl implements CustomChunk{
} }
public boolean isDiscovered(Team team, int x, int y){ public boolean isDiscovered(Team team, int x, int y){
if(!state.rules.staticFog || team == null || team.isAI()) return true; if(!state.rules.staticFog || !state.rules.fog || team == null || team.isAI()) return true;
var data = getDiscovered(team); var data = getDiscovered(team);
if(data == null) return false; if(data == null) return false;

View File

@@ -205,9 +205,7 @@ public class Saves{
} }
public void save(){ public void save(){
long time = totalPlaytime;
long prev = totalPlaytime; long prev = totalPlaytime;
totalPlaytime = time;
SaveIO.save(file); SaveIO.save(file);
meta = SaveIO.getMeta(file); meta = SaveIO.getMeta(file);

View File

@@ -352,6 +352,7 @@ public class Schematics implements Loadable{
/** Creates a schematic from a world selection. */ /** Creates a schematic from a world selection. */
public Schematic create(int x, int y, int x2, int y2){ public Schematic create(int x, int y, int x2, int y2){
Team team = headless ? null : Vars.player.team();
NormalizeResult result = Placement.normalizeArea(x, y, x2, y2, 0, false, maxSchematicSize); NormalizeResult result = Placement.normalizeArea(x, y, x2, y2, 0, false, maxSchematicSize);
x = result.x; x = result.x;
y = result.y; y = result.y;
@@ -367,7 +368,7 @@ public class Schematics implements Loadable{
for(int cx = x; cx <= x2; cx++){ for(int cx = x; cx <= x2; cx++){
for(int cy = y; cy <= y2; cy++){ for(int cy = y; cy <= y2; cy++){
Building linked = world.build(cx, cy); Building linked = world.build(cx, cy);
if(linked != null && !linked.wasVisible) continue; if(linked != null && (!linked.isDiscovered(team) || !linked.wasVisible)) continue;
Block realBlock = linked == null ? null : linked instanceof ConstructBuild cons ? cons.current : linked.block; Block realBlock = linked == null ? null : linked instanceof ConstructBuild cons ? cons.current : linked.block;
@@ -398,6 +399,7 @@ public class Schematics implements Loadable{
for(int cx = ox; cx <= ox2; cx++){ for(int cx = ox; cx <= ox2; cx++){
for(int cy = oy; cy <= oy2; cy++){ for(int cy = oy; cy <= oy2; cy++){
Building tile = world.build(cx, cy); Building tile = world.build(cx, cy);
if(tile != null && (!tile.isDiscovered(team) || !tile.wasVisible)) continue;
Block realBlock = tile == null ? null : tile instanceof ConstructBuild cons ? cons.current : tile.block; Block realBlock = tile == null ? null : tile instanceof ConstructBuild cons ? cons.current : tile.block;
if(tile != null && !counted.contains(tile.pos()) && realBlock != null if(tile != null && !counted.contains(tile.pos()) && realBlock != null
@@ -584,7 +586,7 @@ public class Schematics implements Loadable{
schematic.tags.put("labels", JsonIO.write(schematic.labels.toArray(String.class))); schematic.tags.put("labels", JsonIO.write(schematic.labels.toArray(String.class)));
stream.writeByte(schematic.tags.size); stream.writeByte(schematic.tags.size);
for(ObjectMap.Entry<String, String> e : schematic.tags.entries()){ for(var e : schematic.tags.entries()){
stream.writeUTF(e.key); stream.writeUTF(e.key);
stream.writeUTF(e.value); stream.writeUTF(e.value);
} }

View File

@@ -289,6 +289,7 @@ public class BlockRenderer{
Draw.proj().setOrtho(0, 0, shadows.getWidth(), shadows.getHeight()); Draw.proj().setOrtho(0, 0, shadows.getWidth(), shadows.getHeight());
for(Tile tile : shadowEvents){ for(Tile tile : shadowEvents){
if(tile == null) continue;
//draw white/shadow color depending on blend //draw white/shadow color depending on blend
Draw.color((!tile.block().hasShadow || (state.rules.fog && tile.build != null && !tile.build.wasVisible)) ? Color.white : blendShadowColor); Draw.color((!tile.block().hasShadow || (state.rules.fog && tile.build != null && !tile.build.wasVisible)) ? Color.white : blendShadowColor);
Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1); Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
@@ -485,7 +486,8 @@ public class BlockRenderer{
} }
} }
void updateShadow(Building build){ public void updateShadow(Building build){
if(build.tile == null) return;
int size = build.block.size, of = build.block.sizeOffset, tx = build.tile.x, ty = build.tile.y; int size = build.block.size, of = build.block.sizeOffset, tx = build.tile.x, ty = build.tile.y;
for(int x = 0; x < size; x++){ for(int x = 0; x < size; x++){

View File

@@ -241,8 +241,12 @@ public class Drawf{
} }
public static void light(float x, float y, TextureRegion region, Color color, float opacity){ public static void light(float x, float y, TextureRegion region, Color color, float opacity){
light(x, y, region, 0f, color, opacity);
}
public static void light(float x, float y, TextureRegion region, float rotation, Color color, float opacity){
if(renderer == null) return; if(renderer == null) return;
renderer.lights.add(x, y, region, color, opacity); renderer.lights.add(x, y, region, rotation, color, opacity);
} }
public static void light(float x, float y, float x2, float y2){ public static void light(float x, float y, float x2, float y2){

View File

@@ -44,13 +44,20 @@ public class LightRenderer{
} }
public void add(float x, float y, TextureRegion region, Color color, float opacity){ public void add(float x, float y, TextureRegion region, Color color, float opacity){
add(x, y, region, 0f, color, opacity);
}
public void add(float x, float y, TextureRegion region, float rotation, Color color, float opacity){
if(!enabled()) return; if(!enabled()) return;
float res = color.toFloatBits(); float res = color.toFloatBits();
float xscl = Draw.xscl, yscl = Draw.yscl;
add(() -> { add(() -> {
Draw.color(res); Draw.color(res);
Draw.alpha(opacity); Draw.alpha(opacity);
Draw.rect(region, x, y); Draw.scl(xscl, yscl);
Draw.rect(region, x, y, rotation);
Draw.scl();
}); });
} }

View File

@@ -75,6 +75,7 @@ public class Pal{
bar = Color.slate, bar = Color.slate,
accent = Color.valueOf("ffd37f"), accent = Color.valueOf("ffd37f"),
stat = Color.valueOf("ffd37f"), stat = Color.valueOf("ffd37f"),
negativeStat = Color.valueOf("e55454"),
gray = Color.valueOf("454545"), gray = Color.valueOf("454545"),
metalGrayDark = Color.valueOf("6e7080"), metalGrayDark = Color.valueOf("6e7080"),
accentBack = Color.valueOf("d4816b"), accentBack = Color.valueOf("d4816b"),

View File

@@ -20,6 +20,7 @@ public enum Binding implements KeyBind{
break_block(KeyCode.mouseRight), break_block(KeyCode.mouseRight),
select_all_units(KeyCode.g), select_all_units(KeyCode.g),
select_all_unit_factories(KeyCode.h),
pickupCargo(KeyCode.leftBracket), pickupCargo(KeyCode.leftBracket),
dropCargo(KeyCode.rightBracket), dropCargo(KeyCode.rightBracket),

View File

@@ -279,6 +279,7 @@ public class DesktopInput extends InputHandler{
if(commandMode && input.keyTap(Binding.select_all_units) && !scene.hasField() && !scene.hasDialog()){ if(commandMode && input.keyTap(Binding.select_all_units) && !scene.hasField() && !scene.hasDialog()){
selectedUnits.clear(); selectedUnits.clear();
commandBuildings.clear();
for(var unit : player.team().data().units){ for(var unit : player.team().data().units){
if(unit.isCommandable()){ if(unit.isCommandable()){
selectedUnits.add(unit); selectedUnits.add(unit);
@@ -286,6 +287,16 @@ public class DesktopInput extends InputHandler{
} }
} }
if(commandMode && input.keyTap(Binding.select_all_unit_factories) && !scene.hasField() && !scene.hasDialog()){
selectedUnits.clear();
commandBuildings.clear();
for(var build : player.team().data().buildings){
if(build.block.commandable){
commandBuildings.add(build);
}
}
}
if(!scene.hasMouse() && !locked && state.rules.possessionAllowed){ if(!scene.hasMouse() && !locked && state.rules.possessionAllowed){
if(Core.input.keyDown(Binding.control) && Core.input.keyTap(Binding.select)){ if(Core.input.keyDown(Binding.control) && Core.input.keyTap(Binding.select)){
Unit on = selectedUnit(); Unit on = selectedUnit();
@@ -482,7 +493,7 @@ public class DesktopInput extends InputHandler{
schematicY += shiftY; schematicY += shiftY;
} }
if(Core.input.keyTap(Binding.deselect) && !isPlacing()){ if(Core.input.keyTap(Binding.deselect) && !isPlacing() && !commandMode){
player.unit().mineTile = null; player.unit().mineTile = null;
} }

View File

@@ -282,17 +282,17 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public static void commandBuilding(Player player, int[] buildings, Vec2 target){ public static void commandBuilding(Player player, int[] buildings, Vec2 target){
if(player == null || target == null) return; if(player == null || target == null) return;
if(net.server() && !netServer.admins.allowAction(player, ActionType.commandBuilding, event -> {
event.buildingPositions = buildings;
})){
throw new ValidateException(player, "Player cannot command buildings.");
}
for(int pos : buildings){ for(int pos : buildings){
var build = world.build(pos); var build = world.build(pos);
if(build == null || build.team() != player.team() || !build.block.commandable) continue; if(build == null || build.team() != player.team() || !build.block.commandable) continue;
if(net.server() && !netServer.admins.allowAction(player, ActionType.commandBuilding, event -> {
event.tile = build.tile;
})){
throw new ValidateException(player, "Player cannot command building.");
}
build.onCommand(target); build.onCommand(target);
if(!state.isPaused() && player == Vars.player){ if(!state.isPaused() && player == Vars.player){
Fx.moveCommand.at(target); Fx.moveCommand.at(target);
@@ -415,7 +415,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
@Remote(targets = Loc.both, called = Loc.server) @Remote(targets = Loc.both, called = Loc.server)
public static void requestDropPayload(Player player, float x, float y){ public static void requestDropPayload(Player player, float x, float y){
if(player == null || net.client()) return; if(player == null || net.client() || player.dead()) return;
Payloadc pay = (Payloadc)player.unit(); Payloadc pay = (Payloadc)player.unit();
@@ -1579,7 +1579,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public void add(){ public void add(){
Core.input.getInputProcessors().remove(i -> i instanceof InputHandler || (i instanceof GestureDetector && ((GestureDetector)i).getListener() instanceof InputHandler)); Core.input.getInputProcessors().remove(i -> i instanceof InputHandler || (i instanceof GestureDetector && ((GestureDetector)i).getListener() instanceof InputHandler));
Core.input.addProcessor(detector = new GestureDetector(20, 0.5f, 0.3f, 0.15f, this)); Core.input.addProcessor(detector = new GestureDetector(20, 0.5f, 0.45f, 0.15f, this));
Core.input.addProcessor(this); Core.input.addProcessor(this);
if(Core.scene != null){ if(Core.scene != null){
Table table = (Table)Core.scene.find("inputTable"); Table table = (Table)Core.scene.find("inputTable");

View File

@@ -279,7 +279,14 @@ public class MobileInput extends InputHandler implements GestureListener{
t.bottom().left(); t.bottom().left();
t.button("@command", Icon.units, Styles.squareTogglet, () -> { t.button("@command", Icon.units, Styles.squareTogglet, () -> {
commandMode = !commandMode; commandMode = !commandMode;
}).width(155f).height(50f).margin(12f).checked(b -> commandMode); }).width(155f).height(50f).margin(12f).checked(b -> commandMode).row();
//for better looking insets
t.rect((x, y, w, h) -> {
if(Core.scene.marginBottom > 0){
Tex.paneRight.draw(x, 0, w, y);
}
}).fillX().row();
}); });
group.fill(t -> { group.fill(t -> {

View File

@@ -142,7 +142,8 @@ public class TypeIO{
case 5 -> content.getByID(ContentType.all[read.b()], read.s()); case 5 -> content.getByID(ContentType.all[read.b()], read.s());
case 6 -> { case 6 -> {
short length = read.s(); short length = read.s();
IntSeq arr = new IntSeq(); for(int i = 0; i < length; i ++) arr.add(read.i()); IntSeq arr = new IntSeq(length);
for(int i = 0; i < length; i ++) arr.add(read.i());
yield arr; yield arr;
} }
case 7 -> new Point2(read.i(), read.i()); case 7 -> new Point2(read.i(), read.i());

View File

@@ -116,13 +116,13 @@ public class LogicDialog extends BaseDialog{
buttons.button("@variables", Icon.menu, () -> { buttons.button("@variables", Icon.menu, () -> {
BaseDialog dialog = new BaseDialog("@variables"); BaseDialog dialog = new BaseDialog("@variables");
dialog.hidden(() -> { dialog.hidden(() -> {
if(!wasPaused){ if(!wasPaused && !net.active()){
state.set(State.paused); state.set(State.paused);
} }
}); });
dialog.shown(() -> { dialog.shown(() -> {
if(!wasPaused){ if(!wasPaused && !net.active()){
state.set(State.playing); state.set(State.playing);
} }
}); });

View File

@@ -36,7 +36,7 @@ public class Maps{
}; };
/** List of all built-in maps. Filenames only. */ /** List of all built-in maps. Filenames only. */
private static String[] defaultMapNames = {"maze", "fortress", "labyrinth", "islands", "tendrils", "caldera", "wasteland", "shattered", "fork", "triad", "mudFlats", "moltenLake", "archipelago", "debrisField", "erekirwavemap", "veins", "glacier", "passage"}; private static String[] defaultMapNames = {"maze", "fortress", "labyrinth", "islands", "tendrils", "caldera", "wasteland", "shattered", "fork", "triad", "mudFlats", "moltenLake", "archipelago", "debrisField", "domain", "veins", "glacier", "passage"};
/** Maps tagged as PvP */ /** Maps tagged as PvP */
private static String[] pvpMaps = {"veins", "glacier", "passage"}; private static String[] pvpMaps = {"veins", "glacier", "passage"};

View File

@@ -5,6 +5,7 @@ import arc.util.*;
import mindustry.*; import mindustry.*;
public abstract class Mod{ public abstract class Mod{
/** @return the config file for this plugin, as the file 'mods/[plugin-name]/config.json'.*/ /** @return the config file for this plugin, as the file 'mods/[plugin-name]/config.json'.*/
public Fi getConfig(){ public Fi getConfig(){
return Vars.mods.getConfig(this); return Vars.mods.getConfig(this);

View File

@@ -65,6 +65,7 @@ public class Administration{
addActionFilter(action -> { addActionFilter(action -> {
if(action.type != ActionType.breakBlock && if(action.type != ActionType.breakBlock &&
action.type != ActionType.placeBlock && action.type != ActionType.placeBlock &&
action.type != ActionType.commandUnits &&
Config.antiSpam.bool()){ Config.antiSpam.bool()){
Ratekeeper rate = action.player.getInfo().rate; Ratekeeper rate = action.player.getInfo().rate;
@@ -487,6 +488,7 @@ public class Administration{
messageRateLimit = new Config("messageRateLimit", "Message rate limit in seconds. 0 to disable.", 0), messageRateLimit = new Config("messageRateLimit", "Message rate limit in seconds. 0 to disable.", 0),
messageSpamKick = new Config("messageSpamKick", "How many times a player must send a message before the cooldown to get kicked. 0 to disable.", 3), messageSpamKick = new Config("messageSpamKick", "How many times a player must send a message before the cooldown to get kicked. 0 to disable.", 3),
packetSpamLimit = new Config("packetSpamLimit", "Limit for packet count sent within 3sec that will lead to a blacklist + kick.", 300), packetSpamLimit = new Config("packetSpamLimit", "Limit for packet count sent within 3sec that will lead to a blacklist + kick.", 300),
chatSpamLimit = new Config("packetSpamLimit", "Limit for chat packet count sent within 2sec that will lead to a blacklist + kick. Not the same as a rate limit.", 20),
socketInput = new Config("socketInput", "Allows a local application to control this server through a local TCP socket.", false, "socket", () -> Events.fire(Trigger.socketConfigChanged)), socketInput = new Config("socketInput", "Allows a local application to control this server through a local TCP socket.", false, "socket", () -> Events.fire(Trigger.socketConfigChanged)),
socketInputPort = new Config("socketInputPort", "The port for socket input.", 6859, () -> Events.fire(Trigger.socketConfigChanged)), socketInputPort = new Config("socketInputPort", "The port for socket input.", 6859, () -> Events.fire(Trigger.socketConfigChanged)),
socketInputAddress = new Config("socketInputAddress", "The bind address for socket input.", "localhost", () -> Events.fire(Trigger.socketConfigChanged)), socketInputAddress = new Config("socketInputAddress", "The bind address for socket input.", "localhost", () -> Events.fire(Trigger.socketConfigChanged)),
@@ -648,6 +650,9 @@ public class Administration{
/** valid only for command unit events */ /** valid only for command unit events */
public @Nullable int[] unitIDs; public @Nullable int[] unitIDs;
/** valid only for command building events */
public @Nullable int[] buildingPositions;
public PlayerAction set(Player player, ActionType type, Tile tile){ public PlayerAction set(Player player, ActionType type, Tile tile){
this.player = player; this.player = player;
this.type = type; this.type = type;

View File

@@ -17,7 +17,7 @@ public enum Achievement{
launch30Times(SStat.timesLaunched, 30), launch30Times(SStat.timesLaunched, 30),
captureBackground, captureBackground,
survive100Waves(SStat.maxWavesSurvived, 100), survive100Waves(SStat.maxWavesSurvived, 100),
researchAll, //TODO - remake/change? researchAll,
shockWetEnemy, shockWetEnemy,
killEnemyPhaseWall, killEnemyPhaseWall,
researchRouter, researchRouter,
@@ -36,7 +36,7 @@ public enum Achievement{
obtainTitanium, obtainTitanium,
suicideBomb, suicideBomb,
buildGroundFactory, buildGroundFactory,
issueAttackCommand, //TODO - test issueAttackCommand,
active100Units(SStat.maxUnitActive, 100), active100Units(SStat.maxUnitActive, 100),
build1000Units(SStat.unitsBuilt, 1000), build1000Units(SStat.unitsBuilt, 1000),
buildAllUnits(SStat.unitTypesBuilt, 30), buildAllUnits(SStat.unitTypesBuilt, 30),
@@ -53,71 +53,62 @@ public enum Achievement{
circleConveyor, circleConveyor,
becomeRouter, becomeRouter,
create20Schematics(SStat.schematicsCreated, 20), create20Schematics(SStat.schematicsCreated, 20),
create500Schematics(SStat.schematicsCreated, 500), //TODO - test create500Schematics(SStat.schematicsCreated, 500),
survive10WavesNoBlocks, survive10WavesNoBlocks,
captureNoBlocksBroken, captureNoBlocksBroken,
useFlameAmmo, useFlameAmmo,
coolTurret, coolTurret,
enablePixelation, enablePixelation,
openWiki, openWiki,
allTransportOneMap,
buildOverdriveProjector,
buildMendProjector,
buildWexWater,
//TODO new ones have10mItems(SStat.totalCampaignItems, 10_000_000),
killEclipseDuo,
allTransportOneMap, //TODO - test completeErekir,
buildOverdriveProjector, //TODO - test completeSerpulo,
buildMendProjector, //TODO - test
buildWexWater, //TODO - test
have10mItems(SStat.totalCampaignItems, 10_000_000), //TODO - test launchCoreSchematic,
killEclipseDuo, //TODO - test nucleusGroundZero,
completeErekir, //TODO - test neoplasmWater,
completeSerpulo, //TODO - test blastFrozenUnit,
launchCoreSchematic, //TODO - test allBlocksSerpulo,
nucleusGroundZero, //TODO - test allBlocksErekir,
neoplasmWater, //TODO - test breakForceProjector,
blastFrozenUnit, //TODO - test researchLogic,
allBlocksSerpulo, //TODO - test negative10kPower,
allBlocksErekir, //TODO - test positive100kPower,
store1milPower,
//TODO are these necessary? blastGenerator,
//allTurretsSerpulo, //TODO neoplasiaExplosion,
//allTurretsErekir, //TODO
//allTechSerpulo, //TODO
//allTechErekir, //TODO
breakForceProjector, //TODO - test installMod,
researchLogic, //TODO - Steam - test routerLanguage,
joinCommunityServer,
openConsole,
negative10kPower, //TODO - test controlTurret,
positive100kPower, //TODO - test dropUnitsCoreZone,
store1milPower, //TODO - test destroyScatterFlare,
boostUnit,
boostBuildingFloor,
blastGenerator, //TODO - test hoverUnitLiquid,
neoplasiaExplosion, //TODO - test
installMod, //TODO - test break100Boulders(SStat.bouldersDeconstructed, 100),
routerLanguage, //TODO - test break10000Boulders(SStat.bouldersDeconstructed, 10_000),
joinCommunityServer, //TODO - test
openConsole, //TODO - test
controlTurret, //TODO - test shockwaveTowerUse,
dropUnitsCoreZone, //TODO - test
destroyScatterFlare, //TODO - test
boostUnit, //TODO - test
boostBuildingFloor, //TODO - test
hoverUnitLiquid, //TODO - test useAnimdustryEmoji,
break100Boulders(SStat.bouldersDeconstructed, 100), //TODO - test
break10000Boulders(SStat.bouldersDeconstructed, 10_000), //TODO - test
shockwaveTowerUse, //TODO - test
useAnimdustryEmoji, //TODO - Steam - icon done
; ;
@@ -140,7 +131,7 @@ public enum Achievement{
public void complete(){ public void complete(){
if(!isAchieved()){ if(!isAchieved()){
//can't complete achievements with the dev console shown. //can't complete achievements with the dev console shown.
if(ui != null && ui.consolefrag != null && ui.consolefrag.shown() && !OS.username.equals("anuke")) return; if(ui != null && ui.consolefrag != null && ui.consolefrag.shown() && !OS.username.equals("anuke") && this != openConsole) return;
service.completeAchievement(name()); service.completeAchievement(name());
service.storeStats(); service.storeStats();
@@ -148,6 +139,13 @@ public enum Achievement{
} }
} }
public void uncomplete(){
if(isAchieved()){
service.clearAchievement(name());
completed = false;
}
}
public void checkCompletion(){ public void checkCompletion(){
if(!isAchieved() && stat != null && stat.get() >= statGoal){ if(!isAchieved() && stat != null && stat.get() >= statGoal){
complete(); complete();

View File

@@ -16,6 +16,7 @@ import mindustry.world.blocks.defense.turrets.Turret.*;
import mindustry.world.blocks.distribution.*; import mindustry.world.blocks.distribution.*;
import mindustry.world.blocks.production.AttributeCrafter.*; import mindustry.world.blocks.production.AttributeCrafter.*;
import mindustry.world.blocks.production.SolidPump.*; import mindustry.world.blocks.production.SolidPump.*;
import mindustry.world.blocks.storage.*;
import mindustry.world.meta.*; import mindustry.world.meta.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -54,6 +55,10 @@ public class GameService{
} }
public void clearAchievement(String name){
}
public boolean isAchieved(String name){ public boolean isAchieved(String name){
return false; return false;
} }
@@ -80,8 +85,9 @@ public class GameService{
allTransportSerpulo = content.blocks().select(b -> b.category == Category.distribution && b.isVisibleOn(Planets.serpulo) && b.isVanilla() && b.buildVisibility == BuildVisibility.shown).toArray(Block.class); allTransportSerpulo = content.blocks().select(b -> b.category == Category.distribution && b.isVisibleOn(Planets.serpulo) && b.isVanilla() && b.buildVisibility == BuildVisibility.shown).toArray(Block.class);
allTransportErekir = content.blocks().select(b -> b.category == Category.distribution && b.isVisibleOn(Planets.erekir) && b.isVanilla() && b.buildVisibility == BuildVisibility.shown).toArray(Block.class); allTransportErekir = content.blocks().select(b -> b.category == Category.distribution && b.isVisibleOn(Planets.erekir) && b.isVanilla() && b.buildVisibility == BuildVisibility.shown).toArray(Block.class);
allSerpuloBlocks = content.blocks().select(b -> b.synthetic() && b.isVisibleOn(Planets.serpulo) && b.isVanilla() && b.buildVisibility == BuildVisibility.shown).toArray(Block.class); //cores are ignored since they're upgrades and can be skipped
allErekirBlocks = content.blocks().select(b -> b.synthetic() && b.isVisibleOn(Planets.erekir) && b.isVanilla() && b.buildVisibility == BuildVisibility.shown).toArray(Block.class); allSerpuloBlocks = content.blocks().select(b -> b.synthetic() && b.isVisibleOn(Planets.serpulo) && b.isVanilla() && !(b instanceof CoreBlock) && b.buildVisibility == BuildVisibility.shown).toArray(Block.class);
allErekirBlocks = content.blocks().select(b -> b.synthetic() && b.isVisibleOn(Planets.erekir) && b.isVanilla() && !(b instanceof CoreBlock) && b.buildVisibility == BuildVisibility.shown).toArray(Block.class);
unitsBuilt = Core.settings.getJson("units-built" , ObjectSet.class, String.class, ObjectSet::new); unitsBuilt = Core.settings.getJson("units-built" , ObjectSet.class, String.class, ObjectSet::new);
blocksBuilt = Core.settings.getJson("blocks-built" , ObjectSet.class, String.class, ObjectSet::new); blocksBuilt = Core.settings.getJson("blocks-built" , ObjectSet.class, String.class, ObjectSet::new);
@@ -117,6 +123,8 @@ public class GameService{
captureAllSectors.complete(); captureAllSectors.complete();
} }
Events.run(Trigger.openConsole, () -> openConsole.complete());
Events.run(Trigger.unitCommandAttack, () -> { Events.run(Trigger.unitCommandAttack, () -> {
if(campaign()){ if(campaign()){
issueAttackCommand.complete(); issueAttackCommand.complete();
@@ -526,18 +534,15 @@ public class GameService{
for(var up : Groups.powerGraph){ for(var up : Groups.powerGraph){
var graph = up.graph(); var graph = up.graph();
if(graph.all.size > 0 && graph.all.first().team == player.team()){ if(graph.all.size > 1 && graph.all.first().team == player.team() && graph.hasPowerBalanceSamples()){
float balance = graph.getPowerBalance() * 60f; float balance = graph.getPowerBalance() * 60f;
if(balance < 10_000) negative10kPower.complete();
if(balance < -10_000) negative10kPower.complete();
if(balance > 100_000) positive100kPower.complete(); if(balance > 100_000) positive100kPower.complete();
if(graph.getBatteryStored() > 1_000_000) store1milPower.complete(); if(graph.getBatteryStored() > 1_000_000) store1milPower.complete();
} }
} }
} }
if(ui.consolefrag.shown()){
openConsole.complete();
}
} }
private void save(){ private void save(){

View File

@@ -18,6 +18,7 @@ import mindustry.graphics.g3d.*;
import mindustry.graphics.g3d.PlanetGrid.*; import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.maps.generators.*; import mindustry.maps.generators.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.meta.*; import mindustry.world.meta.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -69,6 +70,8 @@ public class Planet extends UnlockableContent{
public boolean accessible = true; public boolean accessible = true;
/** Environment flags for sectors on this planet. */ /** Environment flags for sectors on this planet. */
public int defaultEnv = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen; public int defaultEnv = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen;
/** Environment attributes. */
public Attributes defaultAttributes = new Attributes();
/** If true, a day/night cycle is simulated. */ /** If true, a day/night cycle is simulated. */
public boolean updateLighting = true; public boolean updateLighting = true;
/** Day/night cycle parameters. */ /** Day/night cycle parameters. */
@@ -182,6 +185,8 @@ public class Planet extends UnlockableContent{
public void applyRules(Rules rules){ public void applyRules(Rules rules){
ruleSetter.get(rules); ruleSetter.get(rules);
rules.attributes.clear();
rules.attributes.add(defaultAttributes);
rules.env = defaultEnv; rules.env = defaultEnv;
rules.hiddenBuildItems.clear(); rules.hiddenBuildItems.clear();
rules.hiddenBuildItems.addAll(hiddenItems); rules.hiddenBuildItems.addAll(hiddenItems);
@@ -229,7 +234,7 @@ public class Planet extends UnlockableContent{
return (orbitOffset + universe.secondsf() / (orbitTime / 360f)) % 360f; return (orbitOffset + universe.secondsf() / (orbitTime / 360f)) % 360f;
} }
/** Calulates rotation on own axis based on universe time.*/ /** Calculates rotation on own axis based on universe time.*/
public float getRotation(){ public float getRotation(){
//tidally locked planets always face toward parents //tidally locked planets always face toward parents
if(tidalLock){ if(tidalLock){

View File

@@ -472,6 +472,10 @@ public class UnitType extends UnlockableContent{
return spawn(state.rules.defaultTeam, pos); return spawn(state.rules.defaultTeam, pos);
} }
public Unit spawn(Position pos, Team team){
return spawn(team, pos);
}
public boolean hasWeapons(){ public boolean hasWeapons(){
return weapons.size > 0; return weapons.size > 0;
} }
@@ -828,6 +832,13 @@ public class UnitType extends UnlockableContent{
ammoCapacity = Math.max(1, (int)(shotsPerSecond * targetSeconds)); ammoCapacity = Math.max(1, (int)(shotsPerSecond * targetSeconds));
} }
estimateDps();
//only do this after everything else was initialized
sample = constructor.get();
}
public float estimateDps(){
//calculate estimated DPS for one target based on weapons //calculate estimated DPS for one target based on weapons
if(dpsEstimate < 0){ if(dpsEstimate < 0){
dpsEstimate = weapons.sumf(Weapon::dps); dpsEstimate = weapons.sumf(Weapon::dps);
@@ -839,8 +850,7 @@ public class UnitType extends UnlockableContent{
} }
} }
//only do this after everything else was initialized return dpsEstimate;
sample = constructor.get();
} }
@CallSuper @CallSuper

View File

@@ -43,7 +43,7 @@ public class Weapon implements Cloneable{
public boolean alternate = true; public boolean alternate = true;
/** whether to rotate toward the target independently of unit */ /** whether to rotate toward the target independently of unit */
public boolean rotate = false; public boolean rotate = false;
/** rotation at which this weapon is locked to if rotate = false. TODO buggy!*/ /** rotation at which this weapon starts at. TODO buggy!*/
public float baseRotation = 0f; public float baseRotation = 0f;
/** whether to draw the outline on top. */ /** whether to draw the outline on top. */
public boolean top = true; public boolean top = true;
@@ -282,9 +282,9 @@ public class Weapon implements Cloneable{
mount.targetRotation = Angles.angle(axisX, axisY, mount.aimX, mount.aimY) - unit.rotation; mount.targetRotation = Angles.angle(axisX, axisY, mount.aimX, mount.aimY) - unit.rotation;
mount.rotation = Angles.moveToward(mount.rotation, mount.targetRotation, rotateSpeed * Time.delta); mount.rotation = Angles.moveToward(mount.rotation, mount.targetRotation, rotateSpeed * Time.delta);
if(rotationLimit < 360){ if(rotationLimit < 360){
float dst = Angles.angleDist(mount.rotation, 0f); float dst = Angles.angleDist(mount.rotation, baseRotation);
if(dst > rotationLimit/2f){ if(dst > rotationLimit/2f){
mount.rotation = Angles.moveToward(mount.rotation, 0, dst - rotationLimit/2f); mount.rotation = Angles.moveToward(mount.rotation, baseRotation, dst - rotationLimit/2f);
} }
} }
}else if(!rotate){ }else if(!rotate){

Some files were not shown because too many files have changed in this diff Show More