Compare commits

..

75 Commits
v151 ... v152

Author SHA1 Message Date
Github Actions
8884aec248 Automatic bundle update 2025-09-27 04:41:11 +00:00
Thomas Widyantoko
8b0b5ca378 Android fastlane and in-game translation fix for Indonesian language (#11213)
* Android fastlane locale for Indonesian

For android releases using id-ID (ISO 639-1 + ISO 3166-1 Alpha2) locale.

* Indonesian bundle upstream and fixes

Contains several name and description fixes and upstream with original EN bundle.

* Tecta unit balancing (id_ID)

imagine a flying spider, NOT

* Indonesian translation for Shield Arc description

* Update bundle_id_ID.properties

* [id_ID] translation additions and fixes

Mostly editor-related features and fixed as per review suggestions.

* [id_ID] more blocks description fix

* [id_ID] typo fix

shhh

* [id_ID] stats timing unit fix

fix_final_asfsdgasfgdawe.properties (1)

* [id_ID] v8 new sectors name TL

where descriptions

---------

Co-authored-by: Kevin Vilyan <146146416+Kev-Vily@users.noreply.github.com>
2025-09-27 00:40:04 -04:00
MrSmiley-006
7b7509c96a Update bundle_cs.properties (#10994)
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-27 00:39:14 -04:00
Anuken
e79fa75f8b Turret rotation ghost plan fix 2025-09-27 00:36:35 -04:00
Anuken
840ac5f913 Map submission for 0 / 218 thorium removed / Fixed turrets rotating in editor 2025-09-26 23:59:25 -04:00
Anuken
02a637b843 Fixed #11241 2025-09-26 23:28:43 -04:00
Anuken
6171bf13d7 Merge remote-tracking branch 'origin/master' 2025-09-26 12:33:10 -04:00
Anuken
fd632a3b55 Fixed #11240 2025-09-26 12:33:04 -04:00
SeuEarth
ea89f766cc Update bundle_ko.properties (#11223)
* Fixed since something was wrong

* oops
2025-09-25 18:30:29 -04:00
Anuken
eb3648bcb5 Submission for 254 2025-09-24 23:59:51 -04:00
Anuken
88223e2e1e Fixed #11234 2025-09-22 11:41:35 -04:00
Anuken
a555e041bf 133 updated, 185 submission added 2025-09-21 23:42:12 -04:00
Anuken
01aa029052 Minor desktop launcher args fix 2025-09-21 00:23:59 -04:00
Anuken
0e87e53983 Merge remote-tracking branch 'origin/master' 2025-09-19 23:09:44 -04:00
Anuken
7c57211807 Potential sector data carry-over fix 2025-09-19 23:09:37 -04:00
Github Actions
d073dfe162 Automatic bundle update 2025-09-19 22:27:12 +00:00
Anuken
71fbfffaec Buttons for toggling buildings/terrain in editor 2025-09-19 18:26:06 -04:00
Anuken
6ab5776064 Fixed tests 2025-09-19 15:48:48 -04:00
Anuken
cc4119a837 No shooting in the editor 2025-09-19 14:08:17 -04:00
Anuken
e5fc44166d Merge remote-tracking branch 'origin/master' 2025-09-19 13:22:24 -04:00
Anuken
7a6f6c84dd Fixed extra core in map submission 2025-09-19 13:22:15 -04:00
Github Actions
106ae445e0 Automatic bundle update 2025-09-19 16:38:42 +00:00
Anuken
bf051fa7bc Sunken Pier map submission 2025-09-19 12:37:22 -04:00
Anuken
807a8fe089 Merge remote-tracking branch 'origin/master' 2025-09-17 13:21:19 -04:00
Anuken
ffa5b98e11 Integrated many hidden sector submissions 2025-09-17 13:21:11 -04:00
redeagle0705
1e198eda40 Update bundle_ko.properties (#11214) 2025-09-16 15:26:21 -04:00
Eipusino
e2c828b0bf proguard-rules.pro add -keep class com.android.dx.** { *; } (#11197) 2025-09-13 16:48:12 -04:00
Anuken
729f18726f Save version chunks changed to 4-byte lengths 2025-09-12 14:42:22 -04:00
Anuken
5f58adb764 Intel GPU detection tweaks 2025-09-11 18:56:05 -04:00
Anuken
f089e38994 Fixed #11219 2025-09-11 11:07:32 -04:00
Anuken
87ec4225ac Attempt GL 2.1 before 2.0 2025-09-10 11:13:38 -04:00
Anuken
bf77474c93 Fixed #11215 2025-09-09 12:44:35 -04:00
Anuken
e96c21d610 Fixed enemy cores being removed on map re-attempt 2025-09-07 14:40:18 -04:00
Anuken
9f7ba9bb98 Fixed abandoning sectors not working 2025-09-07 14:22:55 -04:00
Anuken
94743b4ba6 Merge remote-tracking branch 'origin/master' 2025-09-07 14:14:31 -04:00
Anuken
8cb528264b New system for Serpulo sector loss (WIP) 2025-09-07 14:14:24 -04:00
ols45234
39ed3908b4 EscoCorp server address update (#11200) 2025-09-06 15:55:05 -04:00
Anuken
a20cfcf9ea Merge remote-tracking branch 'origin/master' 2025-09-06 15:53:50 -04:00
Anuken
5924d8dbaf Closes Anuken/Mindustry-Suggestions/issues/5842 2025-09-06 15:53:43 -04:00
EggleEgg
a51c6c3524 Same type mult for repair field ability (#11205)
* breh

* do not display if 1

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

---------

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-06 10:31:23 -04:00
Github Actions
ffa92adb0f Automatic bundle update 2025-09-06 03:11:17 +00:00
EggleEgg
98c56e474f Another erekir rebalance pr (#11184)
* wip

* wipp

* real

* aaa

* ae

* oh yeah

* fixx

* wip

* afflict stuff

* this should work ig

* wip

* real

* a

* maybe?

* a

* holy shit

* what the fuck am I doing

* I have children in my basement

* 9

* o

* a

* good enough

* more thor disperse overrange

* no

* fix this

* a

* restore

* ohno

* oh nice

* aaa

* some changes

* FREEDOM

* nvm

* perhaps

* h

* aio

* ya

* should be all

* ig

* almost

* well this works

* more surge scathe hp nerfs

* wip

* drowntime changes

* last tweaks

* last change probs

* quick locus hotfix

* sadedwerwfw

* targetable fix
2025-09-05 23:10:13 -04:00
Anuken
7464511033 Fixed #11208 2025-09-05 12:15:24 -04:00
Anuken
625c354461 Fixed #11207 2025-09-05 12:00:30 -04:00
Anuken
59f8f5cd11 Choosing of Erekir launch sector based on loadout cost 2025-09-03 16:28:50 -04:00
Anuken
ac937ce910 Fixed #11203 2025-09-02 13:56:03 -04:00
Anuken
7a1d126fcd New OpenGL version selection for SDL 2025-09-02 12:53:18 -04:00
Anuken
03544dda46 Always show remove ore/wall in in-game editor block select 2025-09-01 01:13:01 -04:00
Anuken
d639dd516e Disabled OpenGL 3.0 for Intel GPUs 2025-08-31 14:10:59 -04:00
Anuken
3b1e1435d6 Fixed #11191 2025-08-30 10:53:13 -04:00
Anuken
e40d192c45 Fixed #11190 2025-08-30 10:33:01 -04:00
Anuken
b3afa14d07 Fixed #11193 2025-08-30 10:27:38 -04:00
Anuken
df36007728 Fixed GL version arg parsing 2025-08-30 01:46:08 -04:00
Anuken
bfe6ddf9fa Merge remote-tracking branch 'origin/master' 2025-08-30 01:00:08 -04:00
Anuken
d518cdcc53 Param fix 2025-08-30 01:00:01 -04:00
Github Actions
fb93735352 Automatic bundle update 2025-08-30 04:59:10 +00:00
Anuken
f051f6e2d6 Closes Anuken/Mindustry-Suggestions/issues/5828 2025-08-30 00:57:52 -04:00
Anuken
fdf0640d65 Turret rotation during placement / Status effect display changes 2025-08-29 19:15:19 -04:00
Anuken
4ae49cfc60 Fixed #11185 2025-08-29 18:37:46 -04:00
Anuken
7f3bf0e228 Closes Anuken/Mindustry-Suggestions/issues/5821 2025-08-28 13:00:29 -04:00
Anuken
26ba0583ef Fixed tests 2025-08-28 00:40:36 -04:00
Anuken
e62c414efb Fixed @unit not saving in logic blocks 2025-08-27 18:15:41 -04:00
summoner
8613fc098c Translation: Update bundle_hu.properties (#11177)
Fix the Crux word in the translation. Sorry :(
2025-08-25 14:57:18 -04:00
Anuken
2a2b69527b Merge remote-tracking branch 'origin/master' 2025-08-25 13:30:39 -04:00
Anuken
35219b0832 Stormride_R map submission updates 2025-08-25 13:30:32 -04:00
summoner
aa260cdf14 Translation: Update bundle_hu.properties (#11176)
Translate new strings.
2025-08-25 13:29:51 -04:00
SITUVNgcd
73eb867ce0 Update Vietnamese translation (#11109)
* Update Vietnamese translation

1. Bundle file
  - Translated new strings.
  - Optimized translations.
  - Fixed some typos.
  - Better translation for some words.

2. Android & Steam
  Added translations for Android and Steam app on fastlane.

* Typo & gammar fix

* Typo & gammar fix

* 0x0A new line?

* Update & translate new strings

* Translate new strings

011b9492a0

* Translate new strings

397e190790

* Translate new strings

b66f9b503b

* Translate new strings

c6ce5a200f

* Translate new strings & update

77c4f27046

* Translate new string & update/fix

1283355f30

* Transalte new strings

c1dfb02904

* Translate new strings & update

479a84ba32

* Update Vietnamese translation

9b3e9caa3f

* Update Vietnamese translation

9b3e9caa3f

* Update Vietnamese translation

9b3e9caa3f

* Translate new strings

53293bd890

* Translate new strings

Metal names 02f7c4bd47
2025-08-25 11:02:33 -04:00
Anuken
7110dd4cab Merge remote-tracking branch 'origin/master' 2025-08-25 10:59:48 -04:00
Anuken
2bdf2f39f8 Fixed black minimap color for metal walls 2025-08-25 10:59:39 -04:00
SomeonesShade
b917f048a9 Malign fragBullets fix (#11174) 2025-08-25 10:54:35 -04:00
Anuken
a73a30f2b9 Fixed rune font glyphs being flipped 2025-08-25 00:19:23 -04:00
Anuken
3b0f35d4fc Merge remote-tracking branch 'origin/master' 2025-08-24 22:46:04 -04:00
Anuken
f96681155d Fixed under-liquid overlays remaining when painted over 2025-08-24 22:45:59 -04:00
Github Actions
4e435933a1 Automatic bundle update 2025-08-25 00:41:20 +00:00
Sunky.MP3G
cff3d2fb05 RU translations (#11111)
* Update bundle_ru.properties

* Typos and another cruxscape name

* Update bundle_ru.properties

* Another typo

* Update bundle_ru.properties

* How did I even remove this in the first place

* This should fit more

* I don't know what these are, but I found the translations

* Corroded and runes

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-08-24 20:40:08 -04:00
178 changed files with 2304 additions and 1124 deletions

View File

@@ -5,6 +5,7 @@
-keep class net.jpountz.** { *; } -keep class net.jpountz.** { *; }
-keep class rhino.** { *; } -keep class rhino.** { *; }
-keep class com.android.dex.** { *; } -keep class com.android.dex.** { *; }
-keep class com.android.dx.** { *; }
-keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod -keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod
-dontwarn javax.naming.** -dontwarn javax.naming.**

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After

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@@ -451,10 +451,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -802,7 +804,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submission
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
@@ -880,6 +882,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -905,6 +908,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1013,8 +1017,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Damage stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1099,7 +1105,7 @@ ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
ability.suppressionfield = Repair Suppression ability.suppressionfield = Repair Suppression
ability.suppressionfield.description = Stops nearby repair buildings ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
@@ -1119,6 +1125,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] max shield ability.stat.shield = [stat]{0}[lightgray] max shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1666,7 +1673,7 @@ block.snow.name = Snow
block.crater-stone.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand Water block.sand-water.name = Sand Water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Charred Stone
block.dacite.name = Dacite block.dacite.name = Dacite
block.rhyolite.name = Rhyolite block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
@@ -2475,9 +2482,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
#Erekir #Erekir
unit.stell.description = Fires standard bullets at enemy targets. unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets. unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by harmful terrain.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by harmful terrain.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Less affected by harmful terrain.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.

View File

@@ -448,10 +448,12 @@ publish.confirm = Вы ўпэўненыя, што хочаце апубліка
publish.error = Памылка адпраўкі прадмета: {0} publish.error = Памылка адпраўкі прадмета: {0}
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0} steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета: editor.planet = Планета:
editor.sector = Сектар: editor.sector = Сектар:
editor.seed = Зерне: editor.seed = Зерне:
editor.cliffs = Сцены К Скалам
editor.brush = Пэндаль editor.brush = Пэндаль
editor.openin = Адкрыць у рэдактары editor.openin = Адкрыць у рэдактары
editor.oregen = Генерацыя руд editor.oregen = Генерацыя руд
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Пашкаджае
stat.powercapacity = Умяшчальнасць энергіі stat.powercapacity = Умяшчальнасць энергіі
stat.powershot = Энергія/Выстрэл stat.powershot = Энергія/Выстрэл
stat.damage = Страты stat.damage = Страты
stat.frequency = Frequency
stat.targetsair = Паветраныя мэты stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage
stat.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Сигурни ли сте, че искате да публи
publish.error = Грешка при публикуване на елемент: {0} publish.error = Грешка при публикуване на елемент: {0}
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0} steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета: editor.planet = Планета:
editor.sector = Сектор: editor.sector = Сектор:
editor.seed = Семе: editor.seed = Семе:
editor.cliffs = Стени към скали
editor.brush = Четка editor.brush = Четка
editor.openin = Отвори в редактора editor.openin = Отвори в редактора
editor.oregen = Генериране на руди editor.oregen = Генериране на руди
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Врагът е установил база
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Противоположности
stat.powercapacity = Електрически капацитет stat.powercapacity = Електрически капацитет
stat.powershot = Електроенергия/Изстрел stat.powershot = Електроенергия/Изстрел
stat.damage = Щети stat.damage = Щети
stat.frequency = Frequency
stat.targetsair = Напада по въздух stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage
stat.itemsmoved = Скорост на движение stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват stat.shootrange = Обхват
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] щит ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени

View File

@@ -448,10 +448,12 @@ publish.confirm = Esteu segur que ho voleu publicar?\n\n[lightgray]Assegureu-vos
publish.error = Sha produït un error mentre es publicava lelement: {0} publish.error = Sha produït un error mentre es publicava lelement: {0}
steam.error = No sha pogut inicialitzar els serveis de lSteam.\nError: {0} steam.error = No sha pogut inicialitzar els serveis de lSteam.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Llavor: editor.seed = Llavor:
editor.cliffs = Converteix els murs en espadats
editor.brush = Pinzell editor.brush = Pinzell
editor.openin = Obre a leditor editor.openin = Obre a leditor
editor.oregen = Generació de minerals editor.oregen = Generació de minerals
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Lenemic ha establert una base en una illa
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Oposats
stat.powercapacity = Capacitat energètica stat.powercapacity = Capacitat energètica
stat.powershot = Energia/Tret stat.powershot = Energia/Tret
stat.damage = Dany stat.damage = Dany
stat.frequency = Frequency
stat.targetsair = Dispara objectius aeris stat.targetsair = Dispara objectius aeris
stat.targetsground = Dispara objectius terrestres stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocitat de moviment stat.itemsmoved = Velocitat de moviment
stat.launchtime = Temps entre llançaments stat.launchtime = Temps entre llançaments
stat.shootrange = Abast stat.shootrange = Abast
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] de salut/seg
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] descut ability.stat.shield = [stat]{0}[lightgray] descut
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament
ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim

View File

@@ -46,7 +46,7 @@ mods.browser.selected = Vybraný mod
mods.browser.add = Stáhnout mods.browser.add = Stáhnout
mods.browser.reinstall = Reinstalovat mods.browser.reinstall = Reinstalovat
mods.browser.view-releases = Zobrazit Vydání mods.browser.view-releases = Zobrazit Vydání
mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu již veřejně vydán. mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tento mod. Zjistěte, jestli repozitář modu byl již veřejně vydán.
mods.browser.latest = <Poslední> mods.browser.latest = <Poslední>
mods.browser.releases = Vydání mods.browser.releases = Vydání
mods.github.open = Úložiště mods.github.open = Úložiště
@@ -130,7 +130,7 @@ committingchanges = Provádím změny
done = Hotovo done = Hotovo
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry. feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
mods.initfailed = [red]⚠[] Poslední Mindustry instaci se nepodařilo inicializovat. Nejpravděpodobněji to bylo způsobeno špatnou funkcí modifikací.\n\nK předcházení nekonečného padání hry, [red]všechny modifikace se vyply.[] mods.initfailed = [red]⚠[] Poslední Mindustry instaci se nepodařilo inicializovat. Nejpravděpodobněji to bylo způsobeno špatnou funkcí modifikací.\n\nAby se zabránilo neustálému padání hry, [red]všechny modifikace se vyply.[]
mods = Mody mods = Mody
mods.name = Mod: mods.name = Mod:
mods.none = [lightgray]Modifikace nebyly nalezeny.[] mods.none = [lightgray]Modifikace nebyly nalezeny.[]
@@ -148,12 +148,12 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
mod.disable = Zakázat mod.disable = Zakázat
mod.version = Version: mod.version = Version:
mod.content = Obsah: mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. mod.delete.error = Nebylo možnost smazat modifikaci. Soubor by mohl být používán.
mod.incompatiblegame = [red]Zastaralá Hra mod.incompatiblegame = [red]Zastaralá Hra
mod.incompatiblemod = [red]Nekompatibilní mod.incompatiblemod = [red]Nekompatibilní
mod.blacklisted = [red]Nepodporováno mod.blacklisted = [red]Nepodporováno
mod.unmetdependencies = [red]Nesplněné Dependencies mod.unmetdependencies = [red]Nesplněné závislosti
mod.erroredcontent = [scarlet]V obsahu jsou chyby[] mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.circulardependencies = [red]Kruhové závislosti mod.circulardependencies = [red]Kruhové závislosti
mod.incompletedependencies = [red]Nedokončené závislosti mod.incompletedependencies = [red]Nedokončené závislosti
@@ -164,7 +164,7 @@ mod.blacklisted.details = Tento mod byl ručně zařazen na černou listinu, pro
mod.missingdependencies.details = Tomuto módu chybí závislosti: {0} mod.missingdependencies.details = Tomuto módu chybí závislosti: {0}
mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu. mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu.
mod.circulardependencies.details = Tento mod má závislosti, které na sobě navzájem závisí. mod.circulardependencies.details = Tento mod má závislosti, které na sobě navzájem závisí.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.incompletedependencies.details = Tento mod nelze načíst kvůli neplatným nebo chybějícím závislostem: {0}.
mod.requiresversion = Vyžaduje verzi hry: [red]{0} mod.requiresversion = Vyžaduje verzi hry: [red]{0}
@@ -185,15 +185,15 @@ mod.preview.missing = Než vystavíš svou modifikaci ve Workshopu na Steamu, mu
mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace. mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat tyto modifikace, abys mohl hrát hru. mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat tyto modifikace, abys mohl hrát hru.
mod.dependencies.error = [scarlet]Mods are missing dependencies mod.dependencies.error = [scarlet]Modifikaccím chybí závislosti
mod.dependencies.soft = (optional) mod.dependencies.soft = (nepovinné)
mod.dependencies.download = Import mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required mod.dependencies.downloadreq = Vyžaduje se import
mod.dependencies.downloadall = Import All mod.dependencies.downloadall = Importovat vše
mod.dependencies.status = Import Results mod.dependencies.status = Importovat výsledky
mod.dependencies.success = Successfully downloaded: mod.dependencies.success = Úspěšně staženo:
mod.dependencies.failure = Failed to download: mod.dependencies.failure = Stažení selhalo:
mod.dependencies.imported = This mod requires dependencies. Download? mod.dependencies.imported = Tato modifikace vyžaduje závislosti. Chcete je stáhnout?
about.button = O hře about.button = O hře
name = Jméno: name = Jméno:
@@ -207,9 +207,9 @@ available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů > unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Vybrat Začínající Kampaň campaign.select = Vybrat Začínající Kampaň
campaign.none = [lightgray]Vyberte planetu, na které chcete začít.\nToto lze kdykoli přepnout. campaign.none = [lightgray]Vyberte planetu, na které chcete začít.\nToto lze kdykoli přepnout.
campaign.erekir = Novější, uhlazenější obsah. Většinou lineární průběh kampaně.\n\nVyšší kvalita map a celkový zážitek. campaign.erekir = Novější, uhlazenější obsah. Většinou lineární průběh kampaně.\n\nObtížnější. Vyšší kvalita map a celkový zážitek.
campaign.serpulo = Starší obsah; klasický zážitek. Více otevřených.\n\nPotenciálně nevyvážené mapy a mechanismy kampaní. Méně leštěné. campaign.serpulo = Starší obsah; klasický zážitek. Otevřenější konec, více obsahu.\n\nPotenciálně nevyvážené mapy a mechanismy kampaní. Méně leštěné.
campaign.difficulty = Difficulty campaign.difficulty = Obtížnost
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
techtree.select = Výběr Výzkumného Stromu techtree.select = Výběr Výzkumného Stromu
@@ -237,9 +237,9 @@ server.kicked.typeMismatch = Tento server není kompatibilní s verzí Tvého kl
server.kicked.playerLimit = Tento server je plný, vyčkej prosím, až se uvolní místo. server.kicked.playerLimit = Tento server je plný, vyčkej prosím, až se uvolní místo.
server.kicked.recentKick = Před nedávnem jsi byl vykopnut z tohoto serveru.\nPočkej proto chvíli, než se zkusíš znovu připojit. server.kicked.recentKick = Před nedávnem jsi byl vykopnut z tohoto serveru.\nPočkej proto chvíli, než se zkusíš znovu připojit.
server.kicked.nameInUse = Někdo se stejným jménem jako Ty\nje aktuálně přihlášen na serveru. server.kicked.nameInUse = Někdo se stejným jménem jako Ty\nje aktuálně přihlášen na serveru.
server.kicked.nameEmpty = Tvé jméno není platné. Možná je prostě jen není nastaveno? server.kicked.nameEmpty = Tvé jméno není platné. Možná prostě jen není nastaveno?
server.kicked.idInUse = Na tomhle serveru jsi již připojen. Připojování se pod dvěma účty není dovoleno! server.kicked.idInUse = Na tomhle serveru jsi již připojen. Připojování se pod dvěma účty není dovoleno!
server.kicked.customClient = Tento server nepodporuje upravené verze hry. Stáhni si, prosím. oficiální verzi. server.kicked.customClient = Tento server nepodporuje upravené verze hry. Stáhni si, prosím, oficiální verzi.
server.kicked.gameover = Konec hry! server.kicked.gameover = Konec hry!
server.kicked.serverRestarting = Server se restartuje. server.kicked.serverRestarting = Server se restartuje.
server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[] server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[]
@@ -267,7 +267,7 @@ servers.showhidden = Zobraz skryté servery
server.shown = Zobrazené server.shown = Zobrazené
server.hidden = Skryté server.hidden = Skryté
viewplayer = Viewing Player: [accent]{0} viewplayer = Prohlížíš si hráče: [accent]{0}
trace = Vystopovat hráče trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0}[] trace.playername = Jméno hráče: [accent]{0}[]
trace.ip = Adresa IP: [accent]{0}[] trace.ip = Adresa IP: [accent]{0}[]
@@ -298,12 +298,12 @@ server.outdated = [scarlet]Zastaralá verze serveru![]
server.outdated.client = [scarlet]Zastaralá verze klienta![] server.outdated.client = [scarlet]Zastaralá verze klienta![]
server.version = [gray]Verze: {0} {1}[] server.version = [gray]Verze: {0} {1}[]
server.custombuild = [accent]Upravená verze hry[] server.custombuild = [accent]Upravená verze hry[]
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[] confirmban = Jsi si jistý, že chceš zakázat hráči "{0}[white]" přístup na server?[]
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[] confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče? confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[] confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[] confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
votekick.reason = Vote-Kick Reason votekick.reason = Důvod k odhlasovanému vykopnutí
votekick.reason.message = Jste si jisti, že chcete hlasovat? "{0}[white]"?\nPokud ano, uveďte důvod: votekick.reason.message = Jste si jisti, že chcete hlasovat? "{0}[white]"?\nPokud ano, uveďte důvod:
joingame.title = Připojit se ke hře joingame.title = Připojit se ke hře
joingame.ip = Adresa IP: joingame.ip = Adresa IP:
@@ -312,14 +312,14 @@ disconnect.error = Chyba připojení.
disconnect.closed = Připojení bylo uzavřeno. disconnect.closed = Připojení bylo uzavřeno.
disconnect.timeout = Vypršel čas pro připojení. disconnect.timeout = Vypršel čas pro připojení.
disconnect.data = Chyba načtení dat ze serveru! disconnect.data = Chyba načtení dat ze serveru!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection. disconnect.snapshottimeout = Při získávání UDP snímků vyprššel čas spojení.\nTo může být způsobeno nestabilní sítí nebo připojením.
cantconnect = Není možno se připojit ke hře ([accent]{0}[]). cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
connecting = [accent]Připojuji se...[] connecting = [accent]Připojuji se...[]
reconnecting = [accent]Znovu se připojuji... reconnecting = [accent]Znovu se připojuji...
connecting.data = [accent]Načítám data ze serveru...[] connecting.data = [accent]Načítám data ze serveru...[]
server.port = Port: server.port = Port:
server.invalidport = Neplatné číslo portu! server.invalidport = Neplatné číslo portu!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]Nepodařilo se otevřít port 6567.[]\n\nUjistěte se, že na vašem zařízení nebo ve vaší síti neběží žádný jiný Mindustry server!
server.error = [scarlet]Chyba při hostování serveru.[] server.error = [scarlet]Chyba při hostování serveru.[]
save.new = Nové uložení hry save.new = Nové uložení hry
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry? save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
@@ -340,7 +340,7 @@ save.rename.text = Nové jméno:
selectslot = Vyber pozici pro uložení hry. selectslot = Vyber pozici pro uložení hry.
slot = [accent]Pozice {0}[] slot = [accent]Pozice {0}[]
editmessage = Upravit zprávu editmessage = Upravit zprávu
save.corrupted = Uložení je poškozené nebo neplatné. save.corrupted = Uložená hra je poškozená nebo neplatná.
empty = <Prázný> empty = <Prázný>
on = On on = On
off = Off off = Off
@@ -382,8 +382,8 @@ stance.holdfire = Postoj: Přestaň střílet
stance.pursuetarget = Postoj: Sleduj cíl stance.pursuetarget = Postoj: Sleduj cíl
stance.patrol = Postoj: Hlídej stance.patrol = Postoj: Hlídej
stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
stance.mineauto = Automatic Mining stance.mineauto = Automatická těžba
stance.mine = Mine Item: {0} stance.mine = Těžit předmět: {0}
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
@@ -400,7 +400,7 @@ data.invalid = Herní data nejsou v pořádku.
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí. data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
quit.confirm = Jsi si jistý, že chceš ukončit hru? quit.confirm = Jsi si jistý, že chceš ukončit hru?
loading = [accent]Načítám... loading = [accent]Načítám...
downloading = [accent]Stahuju... downloading = [accent]Stahuji...
saving = [accent]Ukládám... saving = [accent]Ukládám...
respawn = [accent][[{0}][] k znovuzrození v jádře respawn = [accent][[{0}][] k znovuzrození v jádře
cancelbuilding = [accent][[{0}][] vyčistí plán šablony cancelbuilding = [accent][[{0}][] vyčistí plán šablony
@@ -409,8 +409,8 @@ pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
enablebuilding = [scarlet][[{0}][] povolí stavení enablebuilding = [scarlet][[{0}][] povolí stavení
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení. showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
commandmode.name = [accent]Velící zežim commandmode.name = [accent]Velicí zežim
commandmode.nounits = [no units] commandmode.nounits = [žádné jednotky]
wave = [accent]Vlna číslo {0}[] wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[] wave.cap = [accent]Vlna {0} z {1}[]
wave.waiting = [lightgray]Vlna za {0} vteřin[] wave.waiting = [lightgray]Vlna za {0} vteřin[]
@@ -448,10 +448,12 @@ publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprv
publish.error = Chyba při publikování položky: {0} publish.error = Chyba při publikování položky: {0}
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0} steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Zdi Na Útesy
editor.brush = Štětec editor.brush = Štětec
editor.openin = Otevřít v editoru editor.openin = Otevřít v editoru
editor.oregen = Generování rud editor.oregen = Generování rud
@@ -464,19 +466,19 @@ editor.waves = Vln:
editor.rules = Pravidla: editor.rules = Pravidla:
editor.generation = Generace: editor.generation = Generace:
editor.objectives = Úkoly: editor.objectives = Úkoly:
editor.locales = Locale Bundles editor.locales = Balíky jazyků
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Upravit název
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Upravit ve hře editor.ingame = Upravit ve hře
editor.playtest = Playtest editor.playtest = Test mapy
editor.publish.workshop = Publikovat do Workshopu na Steamu editor.publish.workshop = Publikovat do Workshopu na Steamu
editor.newmap = Nová mapa editor.newmap = Nová mapa
editor.center = Vycentrovat editor.center = Vycentrovat
editor.search = Hledat mapy... editor.search = Hledat mapy...
editor.filters = Filtrovat Mapy editor.filters = Filtrovat apy
editor.filters.mode = Herní režimy: editor.filters.mode = Herní režimy:
editor.filters.type = Typ Mapy: editor.filters.type = Typ Mapy:
editor.filters.search = Hledat V: editor.filters.search = Hledat V:
@@ -486,7 +488,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y editor.shifty = Shift Y
workshop = Workshop na Steamu workshop = Workshop na Steamu
waves.title = Vlny waves.title = Vlny
waves.team = Team waves.team = Tým
waves.remove = Odebrat waves.remove = Odebrat
waves.every = každých waves.every = každých
waves.waves = vln(y) waves.waves = vln(y)
@@ -495,10 +497,10 @@ waves.perspawn = za zrození
waves.shields = štítů/vlnu waves.shields = štítů/vlnu
waves.to = do waves.to = do
waves.spawn = zrození: waves.spawn = zrození:
waves.spawn.all = <all> waves.spawn.all = <vše>
waves.spawn.select = Výběr Zrození waves.spawn.select = Výběr Zrození
waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě waves.spawn.none = [scarlet]žádná místa ke zrození nebyla na mapě nalezena.
waves.max = max jednotek waves.max = max. jednotek
waves.guardian = Strážce waves.guardian = Strážce
waves.preview = Náhled waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
@@ -514,7 +516,7 @@ waves.sort.begin = Začít
waves.sort.health = Životy waves.sort.health = Životy
waves.sort.type = Typ waves.sort.type = Typ
waves.search = Hledat vlny... waves.search = Hledat vlny...
waves.filter = Unit Filter waves.filter = Filtr jednotek
waves.units.hide = Schovat vše waves.units.hide = Schovat vše
waves.units.show = Zobrazit vše waves.units.show = Zobrazit vše
@@ -523,12 +525,12 @@ wavemode.counts = počty
wavemode.totals = součty wavemode.totals = součty
wavemode.health = zdraví wavemode.health = zdraví
all = All all = Vše
editor.default = [lightgray]<Výchozí>[] editor.default = [lightgray]<Výchozí>[]
details = Podrobnosti... details = Podrobnosti...
edit = Upravit... edit = Upravit...
variables = Hodnoty variables = Hodnoty
logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.clear.confirm = Opravdu chcete z tohoto procesoru odstranit veškerý kód?
logic.restart = Restart logic.restart = Restart
logic.globals = Vestavěné proměnné logic.globals = Vestavěné proměnné
@@ -646,8 +648,8 @@ filter.option.floor2 = Druhotný povrch
filter.option.threshold2 = Druhotný práh filter.option.threshold2 = Druhotný práh
filter.option.radius = Poloměr filter.option.radius = Poloměr
filter.option.percentile = Percentil filter.option.percentile = Percentil
filter.option.code = Code filter.option.code = Kód
filter.option.loop = Loop filter.option.loop = Smyčka
locales.info = Zde můžete do mapy přidat balíčky národního prostředí pro konkrétní jazyky. V balíčcích národního prostředí má každá vlastnost název a hodnotu. Tyto vlastnosti mohou využívat světoví zpracovatelé a cíle pomocí svých jmen. Podporují formátování textu (nahrazení zástupných symbolů skutečnými hodnotami).\n\n[cyan]Příklad vlastnosti:\n[]název: [accent]timer[]\nvalue: [accent]Příklad časovače, zbývající čas: @[]\n\n[cyan]Usage:\n[]Nastavte jej jako text cíle: [accent]@timer\n\n[]Vytiskněte si to ve světovém procesoru:\n[accent]localeprint "timer"\nformat time\n[gray](kde čas je samostatně vypočítaná proměnná) locales.info = Zde můžete do mapy přidat balíčky národního prostředí pro konkrétní jazyky. V balíčcích národního prostředí má každá vlastnost název a hodnotu. Tyto vlastnosti mohou využívat světoví zpracovatelé a cíle pomocí svých jmen. Podporují formátování textu (nahrazení zástupných symbolů skutečnými hodnotami).\n\n[cyan]Příklad vlastnosti:\n[]název: [accent]timer[]\nvalue: [accent]Příklad časovače, zbývající čas: @[]\n\n[cyan]Usage:\n[]Nastavte jej jako text cíle: [accent]@timer\n\n[]Vytiskněte si to ve světovém procesoru:\n[accent]localeprint "timer"\nformat time\n[gray](kde čas je samostatně vypočítaná proměnná)
locales.deletelocale = Opravdu chcete smazat tento balíček národního prostředí? locales.deletelocale = Opravdu chcete smazat tento balíček národního prostředí?
@@ -664,7 +666,7 @@ locales.showcorrect = Zobrazit vlastnosti, které jsou přítomné ve všech ná
locales.showmissing = Zobrazit vlastnosti, které v některých národních prostředích chybí locales.showmissing = Zobrazit vlastnosti, které v některých národních prostředích chybí
locales.showsame = Zobrazit vlastnosti, které mají stejné hodnoty v různých národních prostředích locales.showsame = Zobrazit vlastnosti, které mají stejné hodnoty v různých národních prostředích
locales.viewproperty = Zobrazit ve všech lokalitách locales.viewproperty = Zobrazit ve všech lokalitách
locales.viewing = Prohlížení nemovitosti "{0}" locales.viewing = Prohlížení vlastnosti "{0}"
locales.addicon = Přidat ikonu locales.addicon = Přidat ikonu
width = Šířka: width = Šířka:
@@ -705,7 +707,7 @@ configure = Přizpůsobit vybavení
objective.research.name = Výzkum objective.research.name = Výzkum
objective.produce.name = Získat objective.produce.name = Získat
objective.item.name = Získat Věc objective.item.name = Získat Věc
objective.coreitem.name = Jádrova Věc objective.coreitem.name = Přesunout do jádra
objective.buildcount.name = Počet Budov objective.buildcount.name = Počet Budov
objective.unitcount.name = Počet Jednotek objective.unitcount.name = Počet Jednotek
objective.destroyunits.name = Znič Jednotky objective.destroyunits.name = Znič Jednotky
@@ -713,19 +715,19 @@ objective.timer.name = Časovač
objective.destroyblock.name = Zničit Kostku objective.destroyblock.name = Zničit Kostku
objective.destroyblocks.name = Zničit Kostky objective.destroyblocks.name = Zničit Kostky
objective.destroycore.name = Zničit Jádro objective.destroycore.name = Zničit Jádro
objective.commandmode.name = Příkazovy Režim objective.commandmode.name = Příkazový Režim
objective.flag.name = Vlajka objective.flag.name = Vlajka
marker.shapetext.name = Shape Text marker.shapetext.name = Text tvaru
marker.point.name = Point marker.point.name = Bod
marker.shape.name = Tvar marker.shape.name = Tvar
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Čára
marker.quad.name = Quad marker.quad.name = Quad
marker.texture.name = Texture marker.texture.name = Textura
marker.background = Pozadí marker.background = Pozadí
marker.outline = Outline marker.outline = Obrys
objective.research = [accent]Výzkum:\n[]{0}[lightgray]{1} objective.research = [accent]Výzkum:\n[]{0}[lightgray]{1}
objective.produce = [accent]Zisk:\n[]{0}[lightgray]{1} objective.produce = [accent]Zisk:\n[]{0}[lightgray]{1}
@@ -749,18 +751,18 @@ loadout = Načtení
resources = Zdroje resources = Zdroje
resources.max = Max resources.max = Max
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
unbannedblocks = Unbanned Blocks unbannedblocks = Povolené bloky
objectives = Úkoly objectives = Úkoly
bannedunits = Zakázané jednotky bannedunits = Zakázané jednotky
unbannedunits = Unbanned Units unbannedunits = Povolené jednotky
bannedunits.whitelist = Zakázané jednotky jako Whitelist bannedunits.whitelist = Zakázané jednotky jako Whitelist
bannedblocks.whitelist = Zakázané bloky jako Whitelist bannedblocks.whitelist = Zakázané bloky jako Whitelist
addall = Přidat vše addall = Přidat vše
launch.from = Vysláno z: [accent]{0} launch.from = Vysláno z: [accent]{0}
launch.capacity = Odpalovací kapacita: [accent]{0} launch.capacity = Odpalovací kapacita: [accent]{0}
launch.destination = Cíl: {0} launch.destination = Cíl: {0}
landing.sources = Source Sectors: [accent]{0}[] landing.sources = Zdrojové sektory: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min landing.import = Max. celkový import: {0}[accent]{1}[lightgray]/min
configure.invalid = Hodnota musí být číslo mezi 0 a {0}. configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
add = Přidat... add = Přidat...
guardian = Strážce guardian = Strážce
@@ -775,7 +777,7 @@ error.mapnotfound = Soubor s mapou nebyl nalezen!
error.io = Vstupně/výstupní (I/O) chyba sítě. error.io = Vstupně/výstupní (I/O) chyba sítě.
error.any = Neznámá chyba sítě. error.any = Neznámá chyba sítě.
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje. error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue. error.moddex = Mindustry nemůže načíst tuto modifikaci.\nVaše zařízení blokuje import Java modifikací kvůli nedávným změnám v Androidu.\nV současnosti neexistuje žádné známé řešení tohoto problému.
weather.rain.name = Déšť weather.rain.name = Déšť
weather.snowing.name = Sníh weather.snowing.name = Sníh
@@ -783,7 +785,7 @@ weather.sandstorm.name = Písečná ouře
weather.sporestorm.name = Spórová bouře weather.sporestorm.name = Spórová bouře
weather.fog.name = Mlha weather.fog.name = Mlha
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0} campaign.playtime = \uf129 [lightgray]Doba hraní sektoru: {0}
campaign.complete = [accent]Nastavení.\n\nNepřítel na {0} byl poražen.\n[lightgray]Poslední sektor byl dobyt. campaign.complete = [accent]Nastavení.\n\nNepřítel na {0} byl poražen.\n[lightgray]Poslední sektor byl dobyt.
sectorlist = Sektory sectorlist = Sektory
@@ -799,7 +801,7 @@ sectors.wave = Vlna:
sectors.stored = Uskladněno: sectors.stored = Uskladněno:
sectors.resume = Pokračovat sectors.resume = Pokračovat
sectors.launch = Vyslat sectors.launch = Vyslat
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d Prohlížet příspěvky
sectors.select = Vybrat sectors.select = Vybrat
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]bez (slunce)[] sectors.nonelaunch = [lightgray]bez (slunce)[]
@@ -824,7 +826,7 @@ sector.changeicon = Změnit Ikonu
sector.noswitch.title = Nelze Vyměnit Sektor sector.noswitch.title = Nelze Vyměnit Sektor
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[] sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
sector.view = Prohlédnout Sektor sector.view = Prohlédnout Sektor
sector.foundationrequired = [lightgray] Core: Foundation Required sector.foundationrequired = [lightgray] Je vyžadováno Jádro: Základ.
threat.low = Nízké threat.low = Nízké
threat.medium = Střední threat.medium = Střední
@@ -832,16 +834,16 @@ threat.high = Velké
threat.extreme = Extrémní threat.extreme = Extrémní
threat.eradication = Vyhlazující threat.eradication = Vyhlazující
difficulty.casual = Casual difficulty.casual = Odpočinková
difficulty.easy = Easy difficulty.easy = Lehká
difficulty.normal = Normal difficulty.normal = Střední
difficulty.hard = Hard difficulty.hard = Těžká
difficulty.eradication = Eradication difficulty.eradication = Vyhlazující
difficulty.enemyHealthMultiplier = Enemy Health: {0} difficulty.enemyHealthMultiplier = Zdraví nepřítele: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0} difficulty.enemySpawnMultiplier = Počet nepřátel: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0} difficulty.waveTimeMultiplier = Časovač vlny: {0}
difficulty.nomodifiers = [lightgray](No modifiers) difficulty.nomodifiers = [lightgray](Žádné modifikátory)
planets = Planety planets = Planety
@@ -866,19 +868,20 @@ sector.windsweptIslands.name = Větrné ostrovy
sector.extractionOutpost.name = Extrakční základna sector.extractionOutpost.name = Extrakční základna
sector.facility32m.name = Facility 32 M sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Zamořené kaňony
sector.planetaryTerminal.name = Planetární odpalovací terminál sector.planetaryTerminal.name = Planetární odpalovací terminál
sector.coastline.name = Pobřežní čára sector.coastline.name = Pobřežní čára
sector.navalFortress.name = Námořní pevnost sector.navalFortress.name = Námořní pevnost
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polární aerodrom
sector.atolls.name = Atolls sector.atolls.name = Atoly
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testovací zázemí
sector.seaPort.name = Sea Port sector.seaPort.name = Mořský přístav
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Pevnost podhoubí
sector.frontier.name = Frontier sector.frontier.name = Fronta
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geotermální pevnost
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál. sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže. sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
@@ -891,8 +894,8 @@ sector.tarFields.description = Rozhraní produkční naftové oblasti mezi horam
sector.desolateRift.description = Extrémně nebezpečná mapa. Na úkor prostoru se zde nachází přehršel surovin. Vysoká pravděpodobnost zničení. Postav vzdušnou a pozemní obranu co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel. sector.desolateRift.description = Extrémně nebezpečná mapa. Na úkor prostoru se zde nachází přehršel surovin. Vysoká pravděpodobnost zničení. Postav vzdušnou a pozemní obranu co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
sector.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes v troskách.\n[lightgray]Objev thorium a jeho široké využití.[]\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, a neustále prohledávají oblast. sector.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes v troskách.\n[lightgray]Objev thorium a jeho široké využití.[]\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, a neustále prohledávají oblast.
sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spórami nasycenou zemí. Nachází se zde malá průzkumná základna Tvého nepřítele.\nZnič ji.\nPoužij mechy Dýka a Slídil. Znič obě nepřátelské jádra. sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spórami nasycenou zemí. Nachází se zde malá průzkumná základna Tvého nepřítele.\nZnič ji.\nPoužij mechy Dýka a Slídil. Znič obě nepřátelské jádra.
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat. sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, ve kterém byly spóry vynalezeny a zpočátku i vyráběny.\nVynalezni technologii, která se skrývá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny. sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastanů[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny. sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii. sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
@@ -902,6 +905,7 @@ sector.navalFortress.description = Nepřítel si vybudoval základnu na odlehlé
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -933,20 +937,20 @@ sector.origin.name = Původ
sector.onset.description = Zahajte dobývání Erekiru. Shromážděte zdroje, vyrobte jednotky a začněte zkoumat technologie. sector.onset.description = Zahajte dobývání Erekiru. Shromážděte zdroje, vyrobte jednotky a začněte zkoumat technologie.
sector.aegis.description = Tento sektor obsahuje ložiska wolframu.\nVyzkoumej [accent]Nárazový vrták[] k vytěžení této suroviny, a znič nepřátelskou základnu. sector.aegis.description = Tento sektor obsahuje ložiska wolframu.\nVyzkoumej [accent]Nárazový vrták[] k vytěžení této suroviny, a znič nepřátelskou základnu.
sector.lake.description = Struskové jezero v tomto sektoru značně omezuje použitelné jednotky. Jedinou možností je vznášecí jednotka.\nVyzkoumej [accent]továrna na výrobu lodí[] a vyrob [accent]elude[] jednotku co nejdříve sector.lake.description = Jezero strusky v tomto sektoru značně omezuje použitelné jednotky. Jedinou možností je vznášecí jednotka.\nVyzkoumej [accent]továrna na výrobu lodí[] a vyrob [accent]Elude[] jednotku co nejdříve
sector.intersect.description = Podle průzkumů bude tento sektor brzy po přistání napaden z více stran.\nRychle vytvořte obranu a co nejdříve expandujte.\n[accent]Mech[] jednotky budou zapotřebí pro překročení teréu v oblasti. sector.intersect.description = Podle průzkumů bude tento sektor brzy po přistání napaden z více stran.\nRychle vytvořte obranu a co nejdříve expandujte.\nJednotky [accent]Mech[] budou zapotřebí pro překročení terénu v oblasti.
sector.atlas.description = Tento sektor obsahuje rozmanitý terén a pro efektivní útok bude vyžadovat různé jednotky.\nPro překonání některých těžších nepřátelských základen zde mohou být nutné i vylepšené jednotky.\nVyzkoumej [accent]Electrolyzér[] a [accent]Přestavovač tanků[]. sector.atlas.description = Tento sektor obsahuje rozmanitý terén a pro efektivní útok bude vyžadovat různé jednotky.\nPro překonání některých těžších nepřátelských základen zde mohou být nutné i vylepšené jednotky.\nVyzkoumej [accent]Elektrolyzér[] a [accent]Přestavovač tanků[].
sector.split.description = Minimální přítomnost nepřátel v tomto sektoru je ideální pro testování nových dopravních technologií. sector.split.description = Minimální přítomnost nepřátel v tomto sektoru je ideální pro testování nových dopravních technologií.
sector.basin.description = V tomto sektoru byla zjištěna velká přítomnost nepřátel.\nRychle postavte jednotky a získejte nepřátelská jádra, abyste se prosadili. sector.basin.description = V tomto sektoru byla zjištěna velká přítomnost nepřátel.\nRychle postavte jednotky a získejte nepřátelská jádra, abyste se prosadili.
sector.marsh.description = Tento sektor má hojnost arkycitu, ale má omezené průduchy.\nPostav [accent]Chemické spalovací komory[] k výrobě energie. sector.marsh.description = Tento sektor má hojnost arkycitu, ale má omezené průduchy.\nPostav [accent]Chemické spalovací komory[] k výrobě energie.
sector.peaks.description = Hornatý terén v tomto sektoru činí většinu jednotek nepoužitelnými. Bude zapotřebí létajících jednotek.\nDejte si pozor na nepřátelská protiletecká zařízení. Některá z těchto zařízení je možné vyřadit zaměřením jejich podpůrných budov. sector.peaks.description = Hornatý terén v tomto sektoru činí většinu jednotek nepoužitelnými. Bude zapotřebí létajících jednotek.\nDejte si pozor na nepřátelská protiletecká zařízení. Některá z těchto zařízení je možné vyřadit zaměřením jejich podpůrných budov.
sector.ravine.description = V sektoru nebyla zjištěna žádná nepřátelská jádra, ačkoli se jedná o důležitou dopravní trasu pro nepřítele. Očekávejte rozmanitost nepřátelských sil.\nVyrob [accent]rázová slitina[]. Postav [accent]Aflict[] věže. sector.ravine.description = V sektoru nebyla zjištěna žádná nepřátelská jádra, ačkoli se jedná o důležitou dopravní trasu pro nepřítele. Očekávejte rozmanitost nepřátelských sil.\nVyrob [accent]rázovou slitinu[]. Postav [accent]Aflict[] věže.
sector.caldera-erekir.description = Zdroje zjištěné v tomto sektoru jsou rozptýleny na několika ostrovech. \nVyzkoumejte a nasaďte dopravu pomocí dronů. sector.caldera-erekir.description = Zdroje zjištěné v tomto sektoru jsou rozptýleny na několika ostrovech. \nVyzkoumejte a nasaďte dopravu pomocí dronů.
sector.stronghold.description = Rozsáhlé nepřátelské ležení v tomto sektoru střeží významná ložiska [accent]thoria[].\nPoužijte ho na vývoj jednotek a věží vyšší úrovně. sector.stronghold.description = Rozsáhlé nepřátelské ležení v tomto sektoru střeží významná ložiska [accent]thoria[].\nPoužijte ho na vývoj jednotek a věží vyšší úrovně.
sector.crevice.description = Nepřítel vyšle ostré útočné síly, aby zničily vaši základnu v tomto sektoru.\nVývoj [accent]karbid[] a [accent]Pyrolytický generátor[] může být nezbytný pro přežití. sector.crevice.description = Nepřítel vyšle ostré útočné síly, aby zničily vaši základnu v tomto sektoru.\nVývoj [accent]karbidu[] a [accent]Pyrolytického generátoru[] může být nezbytný pro přežití.
sector.siege.description = V tomto sektoru se nacházejí dva paralelní kaňony, které si vynutí útok dvěma směry.\nVyzkoumej [accent]kyan[] pro získání schopnosti vytvářet ještě silnější tankové jednotky.\nPozor: byly detekovány nepřátelské rakety dlouhého doletu. Rakety mohou být sestřeleny před dopadem. sector.siege.description = V tomto sektoru se nacházejí dva paralelní kaňony, které si vynutí útok dvěma směry.\nVyzkoumej [accent]kyan[] pro získání schopnosti vytvářet ještě silnější tankové jednotky.\nPozor: byly detekovány nepřátelské rakety dlouhého doletu. Rakety mohou být sestřeleny před dopadem.
sector.crossroads.description = Nepřátelské základny v tomto sektoru jsou rozmístěny v různém terénu. Výzkumem různých jednotek se jim přizpůsobíte.\nNěkteré základny jsou navíc chráněny štíty. Zjistěte, jak jsou napájeny. sector.crossroads.description = Nepřátelské základny v tomto sektoru jsou rozmístěny v různém terénu. Výzkumem různých jednotek se jim přizpůsobíte.\nNěkteré základny jsou navíc chráněny štíty. Zjistěte, jak jsou napájeny.
sector.karst.description = Tento sektor je bohatý na zdroje, ale jakmile se zde objeví nové jádro, bude napaden nepřítelem.\nVyužijte zdroje a vyzkoumej [accent]fázová tkanina[]. sector.karst.description = Tento sektor je bohatý na zdroje, ale jakmile se zde objeví nové jádro, bude napaden nepřítelem.\nVyužijte zdroje a vyzkoumej [accent]fázovou tkaninu[].
sector.origin.description = Poslední sektor s výrazným výskytem nepřátel.\nŽádné pravděpodobné možnosti výzkumu nezbývají - soustřeďte se výhradně na zničení všech nepřátelských jader. sector.origin.description = Poslední sektor s výrazným výskytem nepřátel.\nŽádné pravděpodobné možnosti výzkumu nezbývají - soustřeďte se výhradně na zničení všech nepřátelských jader.
status.burning.name = Hořící status.burning.name = Hořící
@@ -956,7 +960,7 @@ status.muddy.name = Zablácený
status.melting.name = Tavící status.melting.name = Tavící
status.sapped.name = Vymáchaný status.sapped.name = Vymáchaný
status.electrified.name = Elektrizovaný status.electrified.name = Elektrizovaný
status.spore-slowed.name = Výtrusem Zpomalený status.spore-slowed.name = Výtrusy Zpomalený
status.tarred.name = Dehtovaný status.tarred.name = Dehtovaný
status.overdrive.name = Posílený status.overdrive.name = Posílený
status.overclock.name = Přetaktovaný status.overclock.name = Přetaktovaný
@@ -976,7 +980,7 @@ settings.game = Hra
settings.sound = Zvuky settings.sound = Zvuky
settings.graphics = Grafika settings.graphics = Grafika
settings.cleardata = Vymazat data hry... settings.cleardata = Vymazat data hry...
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný! settings.clear.confirm = Jsi si jistý, že chceš vymazat svá data ve hře?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí. settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry? settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
settings.clearsaves = Vymazat uložené hry settings.clearsaves = Vymazat uložené hry
@@ -995,14 +999,14 @@ error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět unit.nobuild = [scarlet]Jednotka nemůže stavět
lastaccessed = [lightgray]Naposledy použil: {0} lastaccessed = [lightgray]Naposledy použil: {0}
lastcommanded = [lightgray]Last Commanded: {0} lastcommanded = [lightgray]Naposledy veleno: {0}
block.unknown = [lightgray]???[] block.unknown = [lightgray]???[]
stat.showinmap = <načti mapu pro zobrazení> stat.showinmap = <načti mapu pro zobrazení>
stat.description = Účel stat.description = Účel
stat.input = Vstup stat.input = Vstup
stat.output = Výstup stat.output = Výstup
stat.maxefficiency = Max Efficiency stat.maxefficiency = Max. účinnost
stat.booster = Posilovač stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie stat.affinities = Synergie
@@ -1010,8 +1014,10 @@ stat.opposites = Protiklady
stat.powercapacity = Kapacita energie stat.powercapacity = Kapacita energie
stat.powershot = Energie na 1 výstřel stat.powershot = Energie na 1 výstřel
stat.damage = Poškození stat.damage = Poškození
stat.frequency = Frequency
stat.targetsair = Zaměřuje vzdušné jednotky stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Crush Damage
stat.itemsmoved = Rychlost pohybu stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel stat.shootrange = Dostřel
@@ -1079,65 +1085,66 @@ stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
stat.reactive = Reaguje stat.reactive = Reaguje
stat.immunities = Imunita stat.immunities = Imunita
stat.healing = Léčí se stat.healing = Léčí se
stat.efficiency = [stat]{0}% Efficiency stat.efficiency = [stat]{0}% účinnost
ability.forcefield = Silové pole ability.forcefield = Silové pole
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Vytváří silový štít, který pohlcuje kulky.
ability.repairfield = Opravit pole ability.repairfield = Opravit pole
ability.repairfield.description = Repairs nearby units ability.repairfield.description = Opravuje jednotky poblíž.
ability.statusfield = Stav pole ability.statusfield = Stav pole
ability.statusfield.description = Applies a status effect to nearby units ability.statusfield.description = Aplikuje na jednotky poblíž stavové efekty.
ability.unitspawn = továrna ability.unitspawn = továrna
ability.unitspawn.description = Constructs units ability.unitspawn.description = Vyrábí jednotky
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.shieldregenfield.description = Regenerates shields of nearby units ability.shieldregenfield.description = Opravuje štíty blízkých jednotek.
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.movelightning.description = Releases lightning while moving ability.movelightning.description = Při pohybu vystřeluje blesky.
ability.armorplate = Armor Plate ability.armorplate = Pancíř
ability.armorplate.description = Reduces damage taken while shooting ability.armorplate.description = Snižuje poškození od střelby.
ability.shieldarc = Štítovy Oblouk ability.shieldarc = Štítový Oblouk
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.shieldarc.description = Vytváří silový štít oblokového tvaru, který pohlcuje kulky.
ability.suppressionfield = Pole potlačení regenerace ability.suppressionfield = Pole potlačení regenerace
ability.suppressionfield.description = Stops nearby repair buildings ability.suppressionfield.description = Vyřadí z provozu všechny opravné stavby.
ability.energyfield = Energetické pole ability.energyfield = Energetické pole
ability.energyfield.description = Odpráskne blízké nepřátele ability.energyfield.description = Odpráskne blízké nepřátele
ability.energyfield.healdescription = Odpráskne blízké nepřátele a vyléří přátelské jednotky ability.energyfield.healdescription = Odpráskne blízké nepřátele a vyléří přátelské jednotky
ability.regen = Regenerace ability.regen = Regenerace
ability.regen.description = Časem regeneruje svoje zdraví ability.regen.description = Časem regeneruje svoje zdraví
ability.liquidregen = Liquid Absorption ability.liquidregen = Pohlcení tekutiny
ability.liquidregen.description = Absorbs liquid to heal itself ability.liquidregen.description = Pohlcuje tekutiny, čímž se opravuje.
ability.spawndeath = Death Spawns ability.spawndeath = Zrození při zničení
ability.spawndeath.description = Releases units on death ability.spawndeath.description = Při zničení vypustí jednotky.
ability.liquidexplode = Death Spillage ability.liquidexplode = Rozlití při zničení
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Při zničení vypustí tekutinu.
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = Rychlost střelby: [stat]{0}/sec[lightgray]
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] zdraví/sek
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] zdraví/pulz
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = Štít: [stat]{0}[lightgray]
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = Rychlost opravy: [stat]{0}/sek[lightgray]
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.slurpheal = [stat]{0}[lightgray] zdraví/jednotka tekutiny
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.cooldown = Čas chladnutí: [stat]{0} sek[lightgray]
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount ability.stat.maxtargets = Max. počet cílů: [stat]{0}[lightgray]
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction ability.stat.sametypehealmultiplier = Počet oprav stejného typu: [stat]{0}%[lightgray]
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.damagereduction = Snížení poškození: [stat]{0}%[lightgray]
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.minspeed = Min. poškození: [stat]{0} tiles/sek[lightgray]
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.duration = Doba trvání: [stat]{0} sek[lightgray]
ability.stat.buildtime = Doba trvání stavby: [stat]{0} sek[lightgray]
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0}) bar.displaytoolarge = Rozměry příliš velké\n(Max: {0}x{0})
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno bar.onlycoredeposit = Ukládat je povoleno pouze do Jádra.
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt.
bar.nobatterypower = Insufficieny Battery Power bar.nobatterypower = Nedostatek energie v bateriích.
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje.
bar.corereq = Je vyžadováno základní jádro bar.corereq = Je vyžadováno základní jádro.
bar.corefloor = Je vyžadována pozice základní zóny bar.corefloor = Je vyžadována pozice základní zóny.
bar.cargounitcap = Strop nákladové jednotky dosaženo bar.cargounitcap = Strop nákladové jednotky dosažen.
bar.drillspeed = Rychlost vrtu: {0}/s bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Rychlost pumpy: {0}/s bar.pumpspeed = Rychlost pumpy: {0}/s
bar.efficiency = Účinnost: {0}% bar.efficiency = Účinnost: {0}%
bar.boost = Posílení: +{0}% bar.boost = Posílení: +{0}%
bar.powerbuffer = Battery Power: {0}/{1} bar.powerbuffer = Energie v bateriiích: {0}/{1}
bar.powerbalance = Energie: {0} bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1} bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0} bar.poweramount = Energie celkem: {0}
@@ -1168,12 +1175,12 @@ bullet.incendiary = [stat]zápalný
bullet.homing = [stat]samonaváděcí bullet.homing = [stat]samonaváděcí
bullet.armorpierce = [stat]proražení brnění bullet.armorpierce = [stat]proražení brnění
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
bullet.suppression = [stat]{0} sec[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
bullet.frags = [stat]{0}[lightgray]x frag střel: bullet.frags = [stat]{0}[lightgray]x střepinových střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] poškození štítu
bullet.knockback = [stat]{0}[lightgray] odhození[] bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[] bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[] bullet.infinitepierce = [stat]průrazné[]
@@ -1182,15 +1189,15 @@ bullet.healamount = [stat]{0}[lightgray] přímá oprava
bullet.multiplier = [stat]{0}[lightgray]x více střel[] bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[] bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
bullet.range = [stat]{0}[lightgray] kostek dosah bullet.range = [stat]{0}[lightgray] kostek dosah
bullet.notargetsmissiles = [stat] ignores buildings bullet.notargetsmissiles = [stat] ignoruje budovy
bullet.notargetsbuildings = [stat] ignores missiles bullet.notargetsbuildings = [stat] ignoruje střely
unit.blocks = bloky unit.blocks = bloky
unit.blockssquared = bloky² unit.blockssquared = bloky²
unit.powersecond = energie/sekunda unit.powersecond = energie/sekunda
unit.tilessecond = dlaždic/sekundu unit.tilessecond = dlaždic/sekunda
unit.liquidsecond = kapalin/sekundu unit.liquidsecond = kapalin/sekunda
unit.itemssecond = předmětů/sekundu unit.itemssecond = předmětů/sekunda
unit.liquidunits = jednotek kapalin unit.liquidunits = jednotek kapalin
unit.powerunits = jednotek energie unit.powerunits = jednotek energie
unit.heatunits = jednotek tepla unit.heatunits = jednotek tepla
@@ -1204,10 +1211,10 @@ unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = zdraví štítu unit.shieldhealth = zdraví štítu
unit.items = předměty unit.items = předměty
unit.thousands = tis unit.thousands = tis.
unit.millions = mio unit.millions = mil.
unit.billions = mld unit.billions = mld.
unit.shots = shots unit.shots = střely
unit.pershot = /střela unit.pershot = /střela
category.purpose = Účel category.purpose = Účel
category.general = Všeobecné category.general = Všeobecné
@@ -1217,8 +1224,8 @@ category.items = Předměty
category.crafting = Vstup/Výstup category.crafting = Vstup/Výstup
category.function = Funkce category.function = Funkce
category.optional = Volitelné vylepšení category.optional = Volitelné vylepšení
setting.alwaysmusic.name = Always Play Music setting.alwaysmusic.name = Vždy přehrávat hudbu
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals. setting.alwaysmusic.description = Pokud je toto nastavení povoleno, bude hudba hrát neustále.Jinak bude hrát pouze v náhodných intervalech.
setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přístání Jádra setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přístání Jádra
setting.landscape.name = Uzamknout krajinu setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny setting.shadows.name = Stíny
@@ -1257,23 +1264,23 @@ setting.saveinterval.name = Interval automatického ukládání
setting.seconds = {0} sekund setting.seconds = {0} sekund
setting.milliseconds = {0} milisekund setting.milliseconds = {0} milisekund
setting.fullscreen.name = Celá obrazovka setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart) setting.borderlesswindow.name = Bezokrajové okno [lightgray](může být vyžadován restart)
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart. setting.borderlesswindow.description = Pro aplikování změn je potřeba restart.
setting.fps.name = Ukázat FPS a ping setting.fps.name = Ukázat FPS a ping
setting.console.name = Povolit Konzoli setting.console.name = Povolit Konzoli
setting.smoothcamera.name = Plynulá kamera setting.smoothcamera.name = Plynulá kamera
setting.detach-camera.name = Free Camera setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey. setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Rozpixlovat setting.pixelate.name = Rozpixelovat
setting.minimap.name = Ukázat Mini mapu setting.minimap.name = Ukázat Mini mapu
setting.coreitems.name = Ukázat položky jádra setting.coreitems.name = Ukázat položky jádra
setting.position.name = Ukázat pozici hráče setting.position.name = Ukázat pozici hráče
setting.mouseposition.name = Zobrazit Pozici Myši setting.mouseposition.name = Zobrazit Pozici Myši
setting.musicvol.name = Hlasitost hudby setting.musicvol.name = Hlasitost hudby
setting.atmosphere.name = Ukázat atmosféru planety setting.atmosphere.name = Ukázat atmosféru planety
setting.drawlight.name = Draw Darkness/Lighting setting.drawlight.name = Vykreslit Tmu/Světlo
setting.ambientvol.name = Hlasitost prostředí setting.ambientvol.name = Hlasitost prostředí
setting.mutemusic.name = Ztišit hudbu setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = Hlasitost efektů setting.sfxvol.name = Hlasitost efektů
@@ -1281,31 +1288,31 @@ setting.mutesound.name = Ztišit zvuk
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
setting.communityservers.name = Fetch Community Server List setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automaticky ukládat hru setting.savecreate.name = Automaticky ukládat hru
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Veřejná viditelnost hry
setting.playerlimit.name = Nejvyšší počet hráčů setting.playerlimit.name = Nejvyšší počet hráčů
setting.chatopacity.name = Průsvitnost kanálu zpráv setting.chatopacity.name = Průsvitnost kanálu zpráv
setting.lasersopacity.name = Průsvitnost energetického laseru setting.lasersopacity.name = Průsvitnost energetického laseru
setting.unitlaseropacity.name = Unit Mining Beam Opacity setting.unitlaseropacity.name = Průsvitnost těžebního laseru jednotek
setting.bridgeopacity.name = Průsvitnost přemostění setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Zobrazit Grafiku Počasí setting.showweather.name = Zobrazit Grafiku Počasí
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Skrýt displeje logiky
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
setting.macnotch.description = Pro aplikování změn, je potřeba restart setting.macnotch.description = Pro aplikování změn je potřeba restart
steam.friendsonly = Přátele Pouze steam.friendsonly = Pouze pro přátele
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Určuje, zda bude hra přístupná jen tvým přátelům na Steamu, nebo všem.Odškrtnutí udělá hru veřejnou - připojit se bude moci každý.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance setting.maxmagnificationmultiplierpercent.name = Minimální vzdálenost kamery
setting.minmagnificationmultiplierpercent.name = Max Camera Distance setting.minmagnificationmultiplierpercent.name = Maximální vzdálenost kamery
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues. setting.minmagnificationmultiplierpercent.description = Vysoké hodnoty mohou způsobit problémy s výkonem.
public.beta = Poznámka: nevydané verze her nemůžou t veřejné. public.beta = Poznámka: beta verze hry nemůžou vytvářet veřejné hry.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[] uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
uiscale.cancel = Ukončit a odejít uiscale.cancel = Ukončit a odejít
setting.bloom.name = Použít filtr Bloom setting.bloom.name = Použít filtr Bloom
keybind.title = Změnit klávesy keybind.title = Změnit klávesy
keybinds.mobile = [scarlet]Většina kláves nefunguje v mobilní verzi hry. Je podporován jen základní pohyb.[] keybinds.mobile = [scarlet]Většina kláves v mobilní verzi hry nefunguje. Je podporován jen základní pohyb.[]
category.general.name = Všeobecné category.general.name = Všeobecné
category.view.name = Pohled category.view.name = Pohled
category.command.name = Unit Command category.command.name = Velení jednotkám
category.multiplayer.name = Hra více hráčů category.multiplayer.name = Hra více hráčů
category.blocks.name = Výběr bloků category.blocks.name = Výběr bloků
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0}, placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
@@ -1333,17 +1340,17 @@ keybind.unit_stance_pursue_target.name = Postoj jednotky: Pronásleduj cíl
keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
keybind.unit_stance_ram.name = Postoj jednotky: Ram keybind.unit_stance_ram.name = Postoj jednotky: Ram
keybind.unit_command_move.name = Unit Command: Move keybind.unit_command_move.name = Příkaz jednotce: Hýbej se
keybind.unit_command_repair.name = Unit Command: Repair keybind.unit_command_repair.name = Příkaz jednotce: Opravuj
keybind.unit_command_rebuild.name = Unit Command: Rebuild keybind.unit_command_rebuild.name = Příkaz jednotce: Znovu stav
keybind.unit_command_assist.name = Unit Command: Assist keybind.unit_command_assist.name = Příkaz jednotce: Asistuj
keybind.unit_command_mine.name = Unit Command: Mine keybind.unit_command_mine.name = Příkaz jednotce: Těž
keybind.unit_command_boost.name = Unit Command: Boost keybind.unit_command_boost.name = Příkaz jednotce: Posiluj
keybind.unit_command_load_units.name = Unit Command: Load Units keybind.unit_command_load_units.name = Příkaz jednotce: Nakládej jednotky
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Příkaz jednotce: Nakládej bloky
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Příkaz jednotce: Vykládej náklad
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Příkaz jednotce: Nalož náklad
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer keybind.unit_command_loop_payload.name = Příkaz jednotce: Smyčkový přenos jednotek
keybind.rebuild_select.name = Přestavět Region keybind.rebuild_select.name = Přestavět Region
keybind.schematic_select.name = Vybrat oblast keybind.schematic_select.name = Vybrat oblast
@@ -1373,8 +1380,8 @@ keybind.pick.name = Vybrat blok
keybind.break_block.name = Rozbít blok keybind.break_block.name = Rozbít blok
keybind.select_all_units.name = Vybrat Všechny Jednotky keybind.select_all_units.name = Vybrat Všechny Jednotky
keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
keybind.select_all_unit_transport.name = Select All Unit Transports keybind.select_all_unit_transport.name = Vybrat všechny transporty jednotek
keybind.select_across_screen.name = Select Across Screen (Hold) keybind.select_across_screen.name = Výběr napříč obrazovkou (Držet)
keybind.deselect.name = Odznačit keybind.deselect.name = Odznačit
keybind.pickupCargo.name = Vyzvednout náklad keybind.pickupCargo.name = Vyzvednout náklad
keybind.dropCargo.name = Položit náklad keybind.dropCargo.name = Položit náklad
@@ -1382,7 +1389,7 @@ keybind.shoot.name = Střílet
keybind.zoom.name = Přiblížení keybind.zoom.name = Přiblížení
keybind.menu.name = Hlavní nabídka keybind.menu.name = Hlavní nabídka
keybind.pause.name = Pozastavení hry keybind.pause.name = Pozastavení hry
keybind.skip_wave.name = Skip Wave keybind.skip_wave.name = Přeskočit vlnu
keybind.pause_building.name = Pozastavit nebo spustit stavění keybind.pause_building.name = Pozastavit nebo spustit stavění
keybind.minimap.name = Mini mapa keybind.minimap.name = Mini mapa
keybind.planet_map.name = Planetární mapa keybind.planet_map.name = Planetární mapa
@@ -1415,31 +1422,31 @@ mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje pří
mode.custom = Vlastní pravidla mode.custom = Vlastní pravidla
rules.invaliddata = Neplatná data ze schránky. rules.invaliddata = Neplatná data ze schránky.
rules.hidebannedblocks = Schovat Zakázané Kostky rules.hidebannedblocks = Schovat zakázané kostky
rules.infiniteresources = Neomezeně surovin rules.infiniteresources = Neomezeně surovin
rules.fillitems = Fill Core With Items rules.fillitems = Plnit jádro pouze předměty
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Povolit ukládání pouze do jádra
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Povolit opravu opuštěných bloků
rules.reactorexplosions = Výbuch reaktoru rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
rules.disableworldprocessors = Zakázat Světové Procesory rules.disableworldprocessors = Zakázat Světové Procesory
rules.schematic = Šablony povoleny rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.wavesending = Wave Sending rules.wavesending = Posílání vln
rules.allowedit = Allow Editing Rules rules.allowedit = Povolit úpravy pravidel
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = Když je toto nastavení povoleno, hráč může upravovat pravidla během hry skrz tlačítko v levém dolním rohu menu Pauzy.
rules.alloweditworldprocessors = Allow Editing World Processors rules.alloweditworldprocessors = Povolit úpravy světových procesorů.
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor. rules.alloweditworldprocessors.info = Když je toto nastavení povoleno, bloky logiky světa lze umisťovat a upravovat i mimo editor.
rules.waves = Vlny rules.waves = Vlny
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.wavespawnatcores = Waves Spawn At Cores rules.wavespawnatcores = Vlny se objevují u jader
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores. rules.wavespawnatcores.info = Když je toto nastavení povoleno, budou se v útočném režimu objevovat vlny u všech nepřátelských jader.
rules.attack = Režim útoku rules.attack = Režim útoku
rules.buildai = Umělá AI staví rules.buildai = AI staví
rules.buildaitier = Úroveň AI stavitele rules.buildaitier = Úroveň AI stavitele
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = Útočná RTS AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = Na útočných mapách vytváří skupiny jednotek, které útočí na hráčské základny inteligentnějším způsobem.
rules.rtsminsquadsize = Min velikost skupiny rules.rtsminsquadsize = Min velikost skupiny
rules.rtsmaxsquadsize = Max velikost skupiny rules.rtsmaxsquadsize = Max velikost skupiny
rules.rtsminattackweight = Min váha útoku rules.rtsminattackweight = Min váha útoku

View File

@@ -448,10 +448,12 @@ publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgra
publish.error = Der skete en fejl ved offentliggørelsen: {0} publish.error = Der skete en fejl ved offentliggørelsen: {0}
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0} steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel editor.brush = Pensel
editor.openin = Åben i editor editor.openin = Åben i editor
editor.oregen = Malm-generering editor.oregen = Malm-generering
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Skade stat.damage = Skade
stat.frequency = Frequency
stat.targetsair = Skyder flyvere stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.itemsmoved = Bevægelseshastighed stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde stat.shootrange = Rækkevidde
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewi
publish.error = Fehler beim Veröffentlichen des Objekts: {0} publish.error = Fehler beim Veröffentlichen des Objekts: {0}
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0} steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Wände zu Klippen
editor.brush = Pinsel editor.brush = Pinsel
editor.openin = Öffne im Editor editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
@@ -877,6 +879,7 @@ sector.seaPort.name = Hafen
sector.weatheredChannels.name = Verwitterte Kanäle sector.weatheredChannels.name = Verwitterte Kanäle
sector.mycelialBastion.name = Myzel-Festung sector.mycelialBastion.name = Myzel-Festung
sector.frontier.name = Frontlinie sector.frontier.name = Frontlinie
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Nat
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Gegenteile
stat.powercapacity = Kapazität stat.powercapacity = Kapazität
stat.powershot = Stromverbrauch/Schuss stat.powershot = Stromverbrauch/Schuss
stat.damage = Schaden stat.damage = Schaden
stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite stat.shootrange = Reichweite
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] Schild ability.stat.shield = [stat]{0}[lightgray] Schild
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele

View File

@@ -448,10 +448,12 @@ publish.confirm = ¿Quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar
publish.error = Error publicando el artículo: {0} publish.error = Error publicando el artículo: {0}
steam.error = Error al inicializar los servicios de Steam.\nError: {0} steam.error = Error al inicializar los servicios de Steam.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Semilla de generación: editor.seed = Semilla de generación:
editor.cliffs = Convertir paredes en colinas
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir en el editor editor.openin = Abrir en el editor
editor.oregen = Generación de minerales editor.oregen = Generación de minerales
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = El enemigo ha establecido una base en una rem
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opuestos
stat.powercapacity = Capacidad de energía stat.powercapacity = Capacidad de energía
stat.powershot = Energía/Disparo stat.powershot = Energía/Disparo
stat.damage = Daño stat.damage = Daño
stat.frequency = Frequency
stat.targetsair = Apunta al aire stat.targetsair = Apunta al aire
stat.targetsground = Apunta a tierra stat.targetsground = Apunta a tierra
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidad de movimiento stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pintsel editor.brush = Pintsel
editor.openin = Ava redaktoris editor.openin = Ava redaktoris
editor.oregen = Maakide genereerimine editor.oregen = Maakide genereerimine
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Energiamahtuvus stat.powercapacity = Energiamahtuvus
stat.powershot = Energia ühikut/lasu kohta stat.powershot = Energia ühikut/lasu kohta
stat.damage = Hävituspunkte stat.damage = Hävituspunkte
stat.frequency = Frequency
stat.targetsair = Sihib õhku stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus stat.shootrange = Ulatus
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu taile
publish.error = Errorea elementua argitaratzean: {0} publish.error = Errorea elementua argitaratzean: {0}
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0} steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brotxa editor.brush = Brotxa
editor.openin = Ireki editorean editor.openin = Ireki editorean
editor.oregen = Mea sorrera editor.oregen = Mea sorrera
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Energia-edukiera stat.powercapacity = Energia-edukiera
stat.powershot = Energia/tiroko stat.powershot = Energia/tiroko
stat.damage = Kaltea stat.damage = Kaltea
stat.frequency = Frequency
stat.targetsair = Airera tirokatzen du stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Crush Damage
stat.itemsmoved = Garraio-abiadura stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena stat.shootrange = Irismena
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Oletko varma, että haluat julkaista tämän?\n\n[lightgray]Va
publish.error = Virhe julkaisussa: {0} publish.error = Virhe julkaisussa: {0}
steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0} steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeetta: editor.planet = Planeetta:
editor.sector = Sektori: editor.sector = Sektori:
editor.seed = Siemen: editor.seed = Siemen:
editor.cliffs = Muuta seinät kallioiksi
editor.brush = Sivellin editor.brush = Sivellin
editor.openin = Avaa editorissa editor.openin = Avaa editorissa
editor.oregen = Malmien generaatio editor.oregen = Malmien generaatio
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäise
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Heikentävät tekijät
stat.powercapacity = Energiakapasiteetti stat.powercapacity = Energiakapasiteetti
stat.powershot = Energiaa/Ammus stat.powershot = Energiaa/Ammus
stat.damage = Vahinko stat.damage = Vahinko
stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage
stat.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama stat.shootrange = Kantama
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[ligh
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = I-Open sa Editor editor.openin = I-Open sa Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Kabaligtaran
stat.powercapacity = Kapasidad ng Kuryente stat.powercapacity = Kapasidad ng Kuryente
stat.powershot = Kuryente/Putok stat.powershot = Kuryente/Putok
stat.damage = Pinsala stat.damage = Pinsala
stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Bilis ng Pag-galaw stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw stat.shootrange = Saklaw
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target

View File

@@ -448,10 +448,12 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
publish.error = Erreur de publication de l'élément : {0} publish.error = Erreur de publication de l'élément : {0}
steam.error = Échec d'initialisation des services Steam.\nErreur : {0} steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planète : editor.planet = Planète :
editor.sector = Secteur : editor.sector = Secteur :
editor.seed = Graine : editor.seed = Graine :
editor.cliffs = Transformer les murs en falaises
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerai editor.oregen = Génération de minerai
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Lennemi a établi une base sur une île is
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposés
stat.powercapacity = Capacité d'énergie stat.powercapacity = Capacité d'énergie
stat.powershot = Unités d'énergie/Tir stat.powershot = Unités d'énergie/Tir
stat.damage = Dégâts stat.damage = Dégâts
stat.frequency = Frequency
stat.targetsair = Cibles Aériennes stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage
stat.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir stat.shootrange = Portée de tir
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Biztosan közzéteszed ezt az elemet?\n\n[lightgray]Győződj
publish.error = Hiba az elem közzétételekor: {0} publish.error = Hiba az elem közzétételekor: {0}
steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0} steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Bolygó: editor.planet = Bolygó:
editor.sector = Szektor: editor.sector = Szektor:
editor.seed = Kiindulóérték: editor.seed = Kiindulóérték:
editor.cliffs = Falak sziklákká
editor.brush = Méret editor.brush = Méret
editor.openin = Megnyitás a szerkesztőben editor.openin = Megnyitás a szerkesztőben
editor.oregen = Ércelőállítás editor.oregen = Ércelőállítás
@@ -877,7 +879,8 @@ sector.seaPort.name = Tengeri kikötő
sector.weatheredChannels.name = Viharvert csatornák sector.weatheredChannels.name = Viharvert csatornák
sector.mycelialBastion.name = Micéliumbástya sector.mycelialBastion.name = Micéliumbástya
sector.frontier.name = Frontvidék sector.frontier.name = Frontvidék
sector.cruxscape.name = Zord vidék sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Crux-vidék
sector.geothermalStronghold.name = Geotermikus erődítmény sector.geothermalStronghold.name = Geotermikus erődítmény
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést. sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést.
@@ -902,6 +905,7 @@ sector.navalFortress.description = Az ellenség bázist létesített egy távoli
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Ellentettek
stat.powercapacity = Maximális tárolási kapacitás stat.powercapacity = Maximális tárolási kapacitás
stat.powershot = Áram/lövés stat.powershot = Áram/lövés
stat.damage = Sebzés stat.damage = Sebzés
stat.frequency = Frequency
stat.targetsair = Légi célpontok stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok stat.targetsground = Földi célpontok
stat.crushdamage = Crush Damage
stat.itemsmoved = Szállítási sebesség stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság stat.shootrange = Hatótávolság
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] életerő/mp
ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus
ability.stat.shield = [stat]{0}[lightgray] maximális pajzs ability.stat.shield = [stat]{0}[lightgray] maximális pajzs
ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység
ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb) ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)
@@ -1698,10 +1705,10 @@ block.metal-tiles-9.name = 9. fémlap
block.metal-tiles-10.name = 10. fémlap block.metal-tiles-10.name = 10. fémlap
block.metal-tiles-11.name = 11. fémlap block.metal-tiles-11.name = 11. fémlap
block.metal-tiles-12.name = 12. fémlap block.metal-tiles-12.name = 12. fémlap
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = 13. fémlap
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = 1. fémfal
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = 2. fémfal
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = 3. fémfal
block.colored-floor.name = Színezett padló block.colored-floor.name = Színezett padló
block.colored-wall.name = Színezett fal block.colored-wall.name = Színezett fal
block.character-overlay.name = Karakterréteg block.character-overlay.name = Karakterréteg

View File

@@ -352,8 +352,8 @@ save.mode = Mode Permainan: {0}
save.date = Simpanan Terakhir: {0} save.date = Simpanan Terakhir: {0}
save.playtime = Waktu Bermain: {0} save.playtime = Waktu Bermain: {0}
dontshowagain = Jangan tampilkan lagi dontshowagain = Jangan tampilkan lagi
warn.32bit.title = Peringatan penghentian 32-bit warn.32bit.title = Peringatan Penghentian Versi 32-bit
warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\n\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan di masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit. warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan pada masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit.
warning = Peringatan. warning = Peringatan.
confirm = Konfirmasi confirm = Konfirmasi
delete = Hapus delete = Hapus
@@ -448,10 +448,12 @@ publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastika
publish.error = Terjadi kesalahan saat menerbitkan konten: {0} publish.error = Terjadi kesalahan saat menerbitkan konten: {0}
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0} steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
editor.showblocks = Tampilkan Blok
editor.showterrain = Tampilkan Medan
editor.showfloor = Tampilkan Lantai
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Benih: editor.seed = Benih:
editor.cliffs = Dinding Ke Tebing
editor.brush = Kuas editor.brush = Kuas
editor.openin = Buka di Penyuntingan editor.openin = Buka di Penyuntingan
editor.oregen = Generasi Sumber Daya editor.oregen = Generasi Sumber Daya
@@ -516,7 +518,7 @@ waves.sort.type = Tipe
waves.search = Cari gelombang... waves.search = Cari gelombang...
waves.filter = Filter Unit waves.filter = Filter Unit
waves.units.hide = Sembunyikan Semua waves.units.hide = Sembunyikan Semua
waves.units.show = Perlihatkan Semua waves.units.show = Tampilkan Semua
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = jumlah wavemode.counts = jumlah
@@ -606,22 +608,22 @@ toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
filters.empty = [lightgray]Tidak ada penyaring! Tambahkan dengan tombol di bawah. filters.empty = [lightgray]Tidak ada penyaring! Tambahkan dengan tombol di bawah.
filter.distort = Kerusakkan filter.distort = Distorsi
filter.noise = Kebisingan filter.noise = Noise
filter.enemyspawn = Pilih Titik Pendaratan Musuh filter.enemyspawn = Pilih Titik Pendaratan Musuh
filter.spawnpath = Jalur ke Titik Pendaratan Musuh filter.spawnpath = Jalur ke Titik Pendaratan Musuh
filter.corespawn = Pilih Inti filter.corespawn = Pilih Inti
filter.median = Median filter.median = Median
filter.oremedian = Median Bijih filter.oremedian = Median Tambang
filter.blend = Campur filter.blend = Blend
filter.defaultores = Sumber Daya Bawaan filter.defaultores = Sumber Daya Bawaan
filter.ore = Sumber Daya filter.ore = Sumber Daya
filter.rivernoise = Kebisingan Sungai filter.rivernoise = Noise Sungai
filter.mirror = Cermin filter.mirror = Mirror
filter.clear = Kosongkan filter.clear = Kosongkan
filter.option.ignore = Biarkan filter.option.ignore = Biarkan
filter.scatter = Penebaran filter.scatter = Scatter
filter.terrain = Lahan filter.terrain = Medan
filter.logic = Logika filter.logic = Logika
filter.option.scale = Ukuran filter.option.scale = Ukuran
@@ -630,7 +632,7 @@ filter.option.mag = Tingkat
filter.option.threshold = Ambang filter.option.threshold = Ambang
filter.option.circle-scale = Ukuran Lingkaran filter.option.circle-scale = Ukuran Lingkaran
filter.option.octaves = Oktaf filter.option.octaves = Oktaf
filter.option.falloff = Kemerosotan filter.option.falloff = Falloff
filter.option.angle = Sudut filter.option.angle = Sudut
filter.option.tilt = Miring filter.option.tilt = Miring
filter.option.rotate = Putar filter.option.rotate = Putar
@@ -807,7 +809,7 @@ sectors.redirect = Arahkan Ulang Alas Peluncur
sectors.rename = Ganti Nama Sektor sectors.rename = Ganti Nama Sektor
sectors.enemybase = [scarlet]Markas Musuh sectors.enemybase = [scarlet]Markas Musuh
sectors.vulnerable = [scarlet]Rawan diserang sectors.vulnerable = [scarlet]Rawan diserang
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}% sectors.underattack = [scarlet]Dalam Serangan! [accent]Damage sebesar {0}%
sectors.underattack.nodamage = [scarlet]Belum Dikuasai sectors.underattack.nodamage = [scarlet]Belum Dikuasai
sectors.survives = [accent]Bertahan sebanyak {0} gelombang sectors.survives = [accent]Bertahan sebanyak {0} gelombang
sectors.go = Mulai sectors.go = Mulai
@@ -818,7 +820,7 @@ sector.curlost = Sektor Gagal Bertahan
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
sector.attacked = Sektor [accent]{0}[white] sedang diserang! sector.attacked = Sektor [accent]{0}[white] sedang diserang!
sector.lost = Sektor [accent]{0}[white] telah dihancurkan! sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
sector.capture = Sector [accent]{0}[white] Dikuasai! sector.capture = Sektor [accent]{0}[white] Dikuasai!
sector.capture.current = Sektor Dikuasai! sector.capture.current = Sektor Dikuasai!
sector.changeicon = Ubah Ikon sector.changeicon = Ubah Ikon
sector.noswitch.title = Tidak Dapat Berpindah Sektor sector.noswitch.title = Tidak Dapat Berpindah Sektor
@@ -866,19 +868,20 @@ sector.windsweptIslands.name = Pulau Bersemilir
sector.extractionOutpost.name = Pos Ekstraksi sector.extractionOutpost.name = Pos Ekstraksi
sector.facility32m.name = Fasilitas 32 M sector.facility32m.name = Fasilitas 32 M
sector.taintedWoods.name = Hutan Tercemar sector.taintedWoods.name = Hutan Tercemar
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Ngarai Terinfestasi
sector.planetaryTerminal.name = Pusat Peluncuran Planet sector.planetaryTerminal.name = Pusat Peluncuran Planet
sector.coastline.name = Tepi Pantai sector.coastline.name = Tepi Pantai
sector.navalFortress.name = Benteng Laut sector.navalFortress.name = Benteng Laut
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Aerodrom Kutub
sector.atolls.name = Atol sector.atolls.name = Atol
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Kawasan Uji Coba
sector.seaPort.name = Pelabuhan Laut sector.seaPort.name = Pelabuhan Laut
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Selat Terkikis
sector.mycelialBastion.name = Benteng Pertahanan Miselium sector.mycelialBastion.name = Benteng Pertahanan Miselium
sector.frontier.name = Perbatasan sector.frontier.name = Perbatasan
sector.sunkenPier.name = Dermaga Karam
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Benteng Energi Panas sector.geothermalStronghold.name = Benteng Geotermal
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini. sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender. sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
@@ -902,6 +905,7 @@ sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -946,7 +950,7 @@ sector.stronghold.description = Markas musuh yang besar di sektor ini menjaga si
sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbida[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup. sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbida[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup.
sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan. sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan.
sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya. sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya.
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]phase fabric[]. sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]fabrik phase[].
sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh. sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh.
status.burning.name = Terbakar status.burning.name = Terbakar
@@ -977,7 +981,7 @@ settings.sound = Suara
settings.graphics = Grafik settings.graphics = Grafik
settings.cleardata = Hapus Data Permainan... settings.cleardata = Hapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan! settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis. settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan menghapus semua data dan keluar otomatis.
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan? settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
settings.clearsaves = Bersihkan Simpanan settings.clearsaves = Bersihkan Simpanan
settings.clearresearch = Bersihkan Penelitian settings.clearresearch = Bersihkan Penelitian
@@ -1010,8 +1014,10 @@ stat.opposites = Bertentangan
stat.powercapacity = Kapasitas Tenaga stat.powercapacity = Kapasitas Tenaga
stat.powershot = Tenaga/Tembakan stat.powershot = Tenaga/Tembakan
stat.damage = Damage stat.damage = Damage
stat.frequency = Frekuensi
stat.targetsair = Target Udara stat.targetsair = Target Udara
stat.targetsground = Target Darat stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan
stat.itemsmoved = Kecepatan Barang stat.itemsmoved = Kecepatan Barang
stat.launchtime = Waktu Antara Peluncuran stat.launchtime = Waktu Antara Peluncuran
stat.shootrange = Jarak stat.shootrange = Jarak
@@ -1081,8 +1087,8 @@ stat.immunities = Kekebalan
stat.healing = Menyembuhkan stat.healing = Menyembuhkan
stat.efficiency = [stat]{0}% Efisiensi stat.efficiency = [stat]{0}% Efisiensi
ability.forcefield = Bidang Kekuatan ability.forcefield = Perisai
ability.forcefield.description = Memproyeksikan perisai kekuatan yang menyerap peluru ability.forcefield.description = Memproyeksikan perisai yang menyerap peluru
ability.repairfield = Bidang Perbaikan ability.repairfield = Bidang Perbaikan
ability.repairfield.description = Memperbaiki unit terdekat ability.repairfield.description = Memperbaiki unit terdekat
ability.statusfield = Bidang Status ability.statusfield = Bidang Status
@@ -1090,15 +1096,15 @@ ability.statusfield.description = Menerapkan efek status ke unit terdekat
ability.unitspawn = Pabrik ability.unitspawn = Pabrik
ability.unitspawn.description = Membangun unit ability.unitspawn.description = Membangun unit
ability.shieldregenfield = Bidang Regenerasi Perisai ability.shieldregenfield = Bidang Regenerasi Perisai
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitar ability.shieldregenfield.description = Meregenerasi perisai unit di sekitarnya
ability.movelightning = Pergerakan Petir ability.movelightning = Pergerakan Petir
ability.movelightning.description = Melepaskan petir sambil bergerak ability.movelightning.description = Melepaskan petir saat bergerak
ability.armorplate = Pelindung Baja ability.armorplate = Pelindung Baja
ability.armorplate.description = Mengurangi kerusakan yang diterima saat menembak ability.armorplate.description = Mengurangi damage yang diterima saat menembak
ability.shieldarc = Perisai Busur ability.shieldarc = Perisai Busur
ability.shieldarc.description = Memproyeksikan perisai kekuatan dalam busur yang menyerap peluru ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit
ability.suppressionfield = Bidang Penahan Regen ability.suppressionfield = Bidang Penahan Regen
ability.suppressionfield.description = Menghentikan bangunan perbaikan di dekatnya ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya
ability.energyfield = Bidang Energi ability.energyfield = Bidang Energi
ability.energyfield.description = Menyengat musuh di sekitar ability.energyfield.description = Menyengat musuh di sekitar
ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu
@@ -1111,19 +1117,20 @@ ability.spawndeath.description = Melepaskan unit saat mati
ability.liquidexplode = Kematian-Tumpahkan ability.liquidexplode = Kematian-Tumpahkan
ability.liquidexplode.description = Menumpahkan cairan saat mati ability.liquidexplode.description = Menumpahkan cairan saat mati
ability.stat.firingrate = [stat]{0}/sec[lightgray] laju penembakan ability.stat.firingrate = [stat]{0}/dtk[lightgray] laju penembakan
ability.stat.regen = [stat]{0}[lightgray] nyawa/detik ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
ability.stat.shield = [stat]{0}[lightgray] perisai ability.stat.shield = [stat]{0}[lightgray] perisai
ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan ability.stat.repairspeed = [stat]{0}/dtk[lightgray] kecepatan perbaikan
ability.stat.deflectchance = [stat]{0}%[lightgray] peluang defleksi
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda ability.stat.cooldown = [stat]{0} dtk[lightgray] waktu jeda
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] jumlah jenis perbaikan yang sama ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] jumlah jenis perbaikan yang sama
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan kerusakan ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan damage
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] kecepatan minimal ability.stat.minspeed = [stat]{0} ubin/dtk[lightgray] kecepatan minimal
ability.stat.duration = [stat]{0} sec[lightgray] durasi ability.stat.duration = [stat]{0} dtk[lightgray] durasi
ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun ability.stat.buildtime = [stat]{0} dtk[lightgray] waktu membangun
bar.displaytoolarge = Dimensi terlalu besar\n(Maks: {0}x{0}) bar.displaytoolarge = Dimensi terlalu besar\n(Maks: {0}x{0})
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
@@ -1133,12 +1140,12 @@ bar.noresources = Sumber Daya Tidak Cukup
bar.corereq = Memerlukan Inti Markas bar.corereq = Memerlukan Inti Markas
bar.corefloor = Ubin Zona Inti Dibutuhkan bar.corefloor = Ubin Zona Inti Dibutuhkan
bar.cargounitcap = Kapasitas Unit Kargo Telah Mencapai Batas bar.cargounitcap = Kapasitas Unit Kargo Telah Mencapai Batas
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/d
bar.pumpspeed = Kecepatan Pompa: {0}/s bar.pumpspeed = Kecepatan Pompa: {0}/d
bar.efficiency = Efisiensi: {0}% bar.efficiency = Efisiensi: {0}%
bar.boost = Pendorongan: +{0}% bar.boost = Pendorongan: +{0}%
bar.powerbuffer = Tenaga Baterai: {0}/{1} bar.powerbuffer = Tenaga Baterai: {0}/{1}
bar.powerbalance = Tenaga: {0}/s bar.powerbalance = Tenaga: {0}/d
bar.powerstored = Disimpan: {0}/{1} bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0} bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0} bar.poweroutput = Pengeluaran Tenaga: {0}
@@ -1167,7 +1174,7 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
bullet.incendiary = [stat]membakar bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar bullet.homing = [stat]mengejar
bullet.armorpierce = [stat]menembus pelindung bullet.armorpierce = [stat]menembus pelindung
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas kerusakan bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru: bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
bullet.frags = [stat]{0}[lightgray]x pecahan: bullet.frags = [stat]{0}[lightgray]x pecahan:
@@ -1248,7 +1255,7 @@ setting.swapdiagonal.name = Penaruhan Selalu Diagonal
setting.screenshake.name = Layar Getar setting.screenshake.name = Layar Getar
setting.bloomintensity.name = Intensitas Bloom setting.bloomintensity.name = Intensitas Bloom
setting.bloomblur.name = Blur Bloom setting.bloomblur.name = Blur Bloom
setting.effects.name = Munculkan Efek setting.effects.name = Tampilkan Efek
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
setting.blockstatus.name = Tunjukan Status Blok setting.blockstatus.name = Tunjukan Status Blok
setting.conveyorpathfinding.name = Navigasi Konveyor/Pipa Otomatis setting.conveyorpathfinding.name = Navigasi Konveyor/Pipa Otomatis
@@ -1260,19 +1267,19 @@ setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas setting.borderlesswindow.name = Jendela tak Berbatas
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan. setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
setting.fps.name = Tunjukkan FPS & Ping setting.fps.name = Tampilkan FPS & Ping
setting.console.name = Hidupkan Konsol setting.console.name = Hidupkan Konsol
setting.smoothcamera.name = Kamera Halus setting.smoothcamera.name = Kamera Halus
setting.detach-camera.name = Kamera Bebas setting.detach-camera.name = Kamera Bebas
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditambahkan ke keybind. setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditautkan ke keybind.
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel setting.pixelate.name = Mode Pixel
setting.minimap.name = Tunjukkan Peta Kecil setting.minimap.name = Tampilkan Peta Kecil
setting.coreitems.name = Tunjukkan Bahan Inti setting.coreitems.name = Tampilkan Bahan Inti
setting.position.name = Tunjukkan Posisi Pemain setting.position.name = Tampilkan Posisi Pemain
setting.mouseposition.name = Tunjukkan Posisi Tetikus setting.mouseposition.name = Tunjukkan Posisi Tetikus
setting.musicvol.name = Volume Musik setting.musicvol.name = Volume Musik
setting.atmosphere.name = Tunjukkan Atmosfer Planet setting.atmosphere.name = Tampilkan Atmosfer Planet
setting.drawlight.name = Gambar Kegelapan atau Pencahayaan setting.drawlight.name = Gambar Kegelapan atau Pencahayaan
setting.ambientvol.name = Volume Sekeliling setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Bisukan Musik setting.mutemusic.name = Bisukan Musik
@@ -1288,7 +1295,7 @@ setting.lasersopacity.name = Jelas-Beningnya Laser Tenaga
setting.unitlaseropacity.name = Jelas-Beningnya Laser Unit Menambang setting.unitlaseropacity.name = Jelas-Beningnya Laser Unit Menambang
setting.bridgeopacity.name = Jelas-Beningnya Jembatan setting.bridgeopacity.name = Jelas-Beningnya Jembatan
setting.playerchat.name = Tunjukkan Pesan Pemain setting.playerchat.name = Tunjukkan Pesan Pemain
setting.showweather.name = Perlihatkan Cuaca setting.showweather.name = Tampilkan Cuaca
setting.hidedisplays.name = Sembunyikan Tampilan Logika setting.hidedisplays.name = Sembunyikan Tampilan Logika
setting.macnotch.name = Sesuaikan tampilan dengan batas layar setting.macnotch.name = Sesuaikan tampilan dengan batas layar
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
@@ -1301,8 +1308,8 @@ public.beta = Ingat bahwa game dalam versi beta tidak dapat membuat lobi publik.
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan... uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
uiscale.cancel = Batal & Keluar uiscale.cancel = Batal & Keluar
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Ganti Tombol keybind.title = Ganti Keybind
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung. keybinds.mobile = [scarlet]Mayoritas keybind tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
category.general.name = Umum category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.command.name = Perintah Unit category.command.name = Perintah Unit
@@ -1454,7 +1461,7 @@ rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Pembuatan Unit
rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit
rules.unithealthmultiplier = Penggandaan Nyawa Unit rules.unithealthmultiplier = Penggandaan Nyawa Unit
rules.unitdamagemultiplier = Penggandaan Damage Unit rules.unitdamagemultiplier = Penggandaan Damage Unit
rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit rules.unitcrashdamagemultiplier = Penggandaan Damage Jatuhnya Unit
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
rules.solarmultiplier = Penggandaan Tenaga Surya rules.solarmultiplier = Penggandaan Tenaga Surya
rules.unitcapvariable = Inti Memengaruhi Batas Unit rules.unitcapvariable = Inti Memengaruhi Batas Unit
@@ -1521,7 +1528,7 @@ item.titanium.name = Titanium
item.thorium.name = Torium item.thorium.name = Torium
item.silicon.name = Silikon item.silicon.name = Silikon
item.plastanium.name = Plastanium item.plastanium.name = Plastanium
item.phase-fabric.name = Phase Fabric item.phase-fabric.name = Fabrik Phase
item.surge-alloy.name = Paduan Logam item.surge-alloy.name = Paduan Logam
item.spore-pod.name = Polong Spora item.spore-pod.name = Polong Spora
item.sand.name = Pasir item.sand.name = Pasir
@@ -1680,41 +1687,41 @@ block.mud.name = Lumpur
block.white-tree-dead.name = Pohon Putih Mati block.white-tree-dead.name = Pohon Putih Mati
block.white-tree.name = Pohon Putih block.white-tree.name = Pohon Putih
block.spore-cluster.name = Kumpulan Spora block.spore-cluster.name = Kumpulan Spora
block.metal-floor.name = Lantai Besi 1 block.metal-floor.name = Lantai Logam 1
block.metal-floor-2.name = Lantai Besi 2 block.metal-floor-2.name = Lantai Logam 2
block.metal-floor-3.name = Lantai Besi 3 block.metal-floor-3.name = Lantai Logam 3
block.metal-floor-4.name = Lantai Besi 4 block.metal-floor-4.name = Lantai Logam 4
block.metal-floor-5.name = Lantai Besi 5 block.metal-floor-5.name = Lantai Logam 5
block.metal-floor-damaged.name = Lantai Besi Rusak block.metal-floor-damaged.name = Lantai Logam Rusak
block.metal-tiles-1.name = Ubin Besi 1 block.metal-tiles-1.name = Ubin Logam 1
block.metal-tiles-2.name = Ubin Besi 2 block.metal-tiles-2.name = Ubin Logam 2
block.metal-tiles-3.name = Ubin Besi 3 block.metal-tiles-3.name = Ubin Logam 3
block.metal-tiles-4.name = Ubin Besi 4 block.metal-tiles-4.name = Ubin Logam 4
block.metal-tiles-5.name = Ubin Besi 5 block.metal-tiles-5.name = Ubin Logam 5
block.metal-tiles-6.name = Ubin Besi 6 block.metal-tiles-6.name = Ubin Logam 6
block.metal-tiles-7.name = Ubin Besi 7 block.metal-tiles-7.name = Ubin Logam 7
block.metal-tiles-8.name = Ubin Besi 8 block.metal-tiles-8.name = Ubin Logam 8
block.metal-tiles-9.name = Ubin Besi 9 block.metal-tiles-9.name = Ubin Logam 9
block.metal-tiles-10.name = Ubin Besi 10 block.metal-tiles-10.name = Ubin Logam 10
block.metal-tiles-11.name = Ubin Besi 11 block.metal-tiles-11.name = Ubin Logam 11
block.metal-tiles-12.name = Ubin Besi 12 block.metal-tiles-12.name = Ubin Logam 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = Ubin Logam 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = Dinding Logam 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = Dinding Logam 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = Dinding Logam 3
block.colored-floor.name = Lantai Berwarna block.colored-floor.name = Lantai Berwarna
block.colored-wall.name = Dinding Berwarna block.colored-wall.name = Dinding Berwarna
block.character-overlay.name = Lapisan Karakter block.character-overlay.name = Lapisan Karakter
block.character-overlay-white.name = Lapisan Karakter (Putih) block.character-overlay-white.name = Lapisan Karakter (Putih)
block.rune-overlay.name = Lapisan Rune block.rune-overlay.name = Lapisan Aksara
block.rune-overlay-crux.name = Lapisan Rune (Crux) block.rune-overlay-crux.name = Lapisan Aksara (Crux)
block.dark-panel-1.name = Panel Gelap 1 block.dark-panel-1.name = Panel Gelap 1
block.dark-panel-2.name = Panel Gelap 2 block.dark-panel-2.name = Panel Gelap 2
block.dark-panel-3.name = Panel Gelap 3 block.dark-panel-3.name = Panel Gelap 3
block.dark-panel-4.name = Panel Gelap 4 block.dark-panel-4.name = Panel Gelap 4
block.dark-panel-5.name = Panel Gelap 5 block.dark-panel-5.name = Panel Gelap 5
block.dark-panel-6.name = Panel Gelap 6 block.dark-panel-6.name = Panel Gelap 6
block.dark-metal.name = Besi Gelap block.dark-metal.name = Logam Gelap
block.basalt.name = Basal block.basalt.name = Basal
block.hotrock.name = Batu Panas block.hotrock.name = Batu Panas
block.magmarock.name = Batu Magma block.magmarock.name = Batu Magma
@@ -1738,7 +1745,7 @@ block.lancer.name = Lancer
block.conveyor.name = Konveyor block.conveyor.name = Konveyor
block.titanium-conveyor.name = Konveyor Berbahan Titanium block.titanium-conveyor.name = Konveyor Berbahan Titanium
block.plastanium-conveyor.name = Konveyor Berbahan Plastanium block.plastanium-conveyor.name = Konveyor Berbahan Plastanium
block.armored-conveyor.name = Konveyor Berlapis Baja block.armored-conveyor.name = Konveyor Berlapis Torium
block.junction.name = Simpangan block.junction.name = Simpangan
block.router.name = Pengarah block.router.name = Pengarah
block.distributor.name = Distributor block.distributor.name = Distributor
@@ -1817,8 +1824,8 @@ block.thermal-generator.name = Generator Panas
block.surge-smelter.name = Pelebur Paduan Logam block.surge-smelter.name = Pelebur Paduan Logam
block.mender.name = Mender block.mender.name = Mender
block.mend-projector.name = Proyektor Mender block.mend-projector.name = Proyektor Mender
block.surge-wall.name = Dinding Logam block.surge-wall.name = Dinding Paduan Logam
block.surge-wall-large.name = Dinding Logam Besar block.surge-wall-large.name = Dinding Paduan Logam Besar
block.cyclone.name = Cyclone block.cyclone.name = Cyclone
block.fuse.name = Fuse block.fuse.name = Fuse
block.shock-mine.name = Ranjau Kejut block.shock-mine.name = Ranjau Kejut
@@ -1948,8 +1955,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
block.blast-door.name = Pintu Blast block.blast-door.name = Pintu Blast
block.carbide-wall.name = Dinding Karbida block.carbide-wall.name = Dinding Karbida
block.carbide-wall-large.name = Dinding Karbida Besar block.carbide-wall-large.name = Dinding Karbida Besar
block.reinforced-surge-wall.name = Dinding Logam yang Diperkuat block.reinforced-surge-wall.name = Dinding Paduan Logam yang Diperkuat
block.reinforced-surge-wall-large.name = Dinding Logam Besar yang Diperkuat block.reinforced-surge-wall-large.name = Dinding Paduan Logam Besar yang Diperkuat
block.shielded-wall.name = Dinding Berperisai block.shielded-wall.name = Dinding Berperisai
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = Menara Pembangun block.build-tower.name = Menara Pembangun
@@ -1957,7 +1964,7 @@ block.regen-projector.name = Proyektor Penyembuhan
block.shockwave-tower.name = Menara Gelombang Kejut block.shockwave-tower.name = Menara Gelombang Kejut
block.shield-projector.name = Proyektor Perisai block.shield-projector.name = Proyektor Perisai
block.large-shield-projector.name = Proyektor Perisai Besar block.large-shield-projector.name = Proyektor Perisai Besar
block.armored-duct.name = Pipa Lapis Baja block.armored-duct.name = Pipa Lapis Torium
block.overflow-duct.name = Pipa Luapan block.overflow-duct.name = Pipa Luapan
block.underflow-duct.name = Pipa Luapan Terbalik block.underflow-duct.name = Pipa Luapan Terbalik
block.duct-unloader.name = Pipa Pembongkar Muatan block.duct-unloader.name = Pipa Pembongkar Muatan
@@ -2091,14 +2098,14 @@ gz.lead = :lead: [accent]Timah[] adalah sumber daya lain yang umum digunakan.\nS
gz.moveup = :up: Bergerak ke atas untuk objektif lebih lanjut. gz.moveup = :up: Bergerak ke atas untuk objektif lebih lanjut.
gz.turrets = Riset dan tempatkan 2 menara :duo: [accent]Duo[] untuk mempertahankan inti.\nMenara Duo memerlukan amunisi :copper: [accent]tembaga[] dari konveyor. gz.turrets = Riset dan tempatkan 2 menara :duo: [accent]Duo[] untuk mempertahankan inti.\nMenara Duo memerlukan amunisi :copper: [accent]tembaga[] dari konveyor.
gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor. gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
gz.walls = [accent]Dinding[] dapat menahan kerusakan yang mencapai bangunan.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara. gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
gz.defend = Musuh datang, bersiaplah untuk bertahan. gz.defend = Musuh datang, bersiaplah untuk bertahan.
gz.aa = Unit terbang tidak dapat dengan mudah dibunuh dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi. gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor. gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
gz.supplyturret = [accent]Suplai Menara gz.supplyturret = [accent]Suplai Menara
gz.zone1 = Ini adalah zona pendaratan musuh. gz.zone1 = Ini adalah zona pendaratan musuh.
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai. gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
gz.zone3 = Gelombang akan dimulai sekarang. Bersiap. gz.zone3 = Gelombang akan dimulai sekarang. Bersiaplah.
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[]. gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[].
onset.mine = Klik untuk menambang :beryllium: [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak. onset.mine = Klik untuk menambang :beryllium: [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
@@ -2114,10 +2121,10 @@ onset.research2 = Mulailah meneliti [accent]bangunan pabrik[].\nRiset :cliff-cru
onset.arcfurnace = Tungku Listrik Silikon memerlukan :sand: [accent]pasir[] dan :graphite: [accent]grafit[] untuk membuat :silicon: [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan. onset.arcfurnace = Tungku Listrik Silikon memerlukan :sand: [accent]pasir[] dan :graphite: [accent]grafit[] untuk membuat :silicon: [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan.
onset.crusher = Gunakan :cliff-crusher: [accent]penghancur tebing[] untuk menambang pasir. onset.crusher = Gunakan :cliff-crusher: [accent]penghancur tebing[] untuk menambang pasir.
onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan :tank-fabricator: [accent]pabrikator tank[]. onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan :tank-fabricator: [accent]pabrikator tank[].
onset.makeunit = Produksi sebuah unit.\nGunakan tombol "?" untuk melihat persyaratan pabrik yang dipilih. onset.makeunit = Produksi sebuah unit.\nTekan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara :breach: [accent]Breach[].\nMenara memerlukan amunisi :beryllium: [accent]berilium[]. onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara :breach: [accent]Breach[].\nMenara memerlukan amunisi :beryllium: [accent]berilium[].
onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[] onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[]
onset.walls = [accent]Dinding[] dapat mencegah kerusakan yang datang pada bangunan.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara. onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
onset.enemies = Musuh datang, bersiaplah untuk bertahan. onset.enemies = Musuh datang, bersiaplah untuk bertahan.
onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0} onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0}
onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik. onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik.
@@ -2186,8 +2193,8 @@ block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara. block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
block.kiln.description = Membakar pasir dan timah menjadi metaglass. block.kiln.description = Membakar pasir dan timah menjadi metaglass.
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium. block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
block.phase-weaver.description = Mensintesis phase fabric dari torium dan pasir. block.phase-weaver.description = Mensintesis fabrik phase dari torium dan pasir.
block.surge-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga. block.surge-smelter.description = Memproduksi paduan logam dari titanium, timah, silikon dan tembaga.
block.cryofluid-mixer.description = Mencampur air dan titanium untuk memproduksi cairan dingin. block.cryofluid-mixer.description = Mencampur air dan titanium untuk memproduksi cairan dingin.
block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora. block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit. block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
@@ -2223,10 +2230,10 @@ block.scrap-wall-huge.description = Melindungi bangunan dari tembakan musuh.
block.scrap-wall-gigantic.description = Melindungi bangunan dari tembakan musuh. block.scrap-wall-gigantic.description = Melindungi bangunan dari tembakan musuh.
block.door.description = Dinding yang bisa dibuka dan ditutup. block.door.description = Dinding yang bisa dibuka dan ditutup.
block.door-large.description = Dinding yang bisa dibuka dan ditutup. block.door-large.description = Dinding yang bisa dibuka dan ditutup.
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi. block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk menambah jangkauan dan efisiensi.
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi. block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi.
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk. block.overdrive-projector.description = Meningkatkan kecepatan bangunan sekitar.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk.
block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Jika terlalu banyak kerusakan yang diterima akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Phase fabric meningkatkan ukuran pelindung. block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Terlalu banyak damage yang diserap akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Fabrik phase dapat meningkatkan ukuran pelindung.
block.shock-mine.description = Mengeluarkan setruman listrik setelah diinjak musuh. block.shock-mine.description = Mengeluarkan setruman listrik setelah diinjak musuh.
block.conveyor.description = Memindahkan barang ke depan. block.conveyor.description = Memindahkan barang ke depan.
block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa. block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa.
@@ -2311,9 +2318,9 @@ block.parallax.description = Menembakkan laser yang menarik target udara, juga m
block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air. block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air.
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas. block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium. block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium.
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan di sekitarnya. Memerlukan phase fabric dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk. block.overdrive-dome.description = Meningkatkan kecepatan pada bangunan di sekitarnya. Memerlukan fabrik phase dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
block.ground-factory.description = Memproduksi unit darat. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan. block.ground-factory.description = Memproduksi unit darat. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
block.air-factory.description = Memproduksi unit udara. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan. block.air-factory.description = Memproduksi unit udara. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
block.naval-factory.description = Memproduksi unit laut. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan. block.naval-factory.description = Memproduksi unit laut. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
@@ -2329,9 +2336,9 @@ block.memory-cell.description = Menyimpan informasi untuk prosesor.
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar. block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
block.logic-display.description = Menampilkan grafik sembarang dari prosesor. block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Tampilan lebih besar. block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Tampilan lebih besar.
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdekatan. block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdempetan.
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet. block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin (Opsional). block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
#Erekir #Erekir
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh. block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
@@ -2351,14 +2358,14 @@ block.silicon-arc-furnace.description = Memurnikan silikon dari pasir dan grafit
block.oxidation-chamber.description = Mengubah berilium dan ozon menjadi oksida. Memancarkan panas sebagai produk sampingan. block.oxidation-chamber.description = Mengubah berilium dan ozon menjadi oksida. Memancarkan panas sebagai produk sampingan.
block.electric-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan daya yang besar. block.electric-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan daya yang besar.
block.slag-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan lava. block.slag-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan lava.
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan phase fabric. block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan fabrik phase.
block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain. block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
block.small-heat-redirector.description = Mengalihkan akumulasi panas ke blok lain. block.small-heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah. block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah.
block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon. Mengeluarkan gas yang dihasilkan dalam dua arah yang berlawanan, ditandai dengan warna yang sesuai. block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon. Mengeluarkan gas yang dihasilkan dalam dua arah yang berlawanan, ditandai dengan warna yang sesuai.
block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Memerlukan panas. block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Memerlukan panas.
block.surge-crucible.description = Memproduksi paduan logam dari silikon dan unsur logam dalam lava. Memerlukan panas. block.surge-crucible.description = Memproduksi paduan logam dari silikon dan unsur logam dalam lava. Memerlukan panas.
block.phase-synthesizer.description = Mensintesis phase fabric dari torium, pasir, dan ozon. Memerlukan panas. block.phase-synthesizer.description = Mensintesis fabrik phase dari torium, pasir, dan ozon. Memerlukan panas.
block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Memerlukan panas. block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Memerlukan panas.
block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkisit dan grafit. Memerlukan panas. block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkisit dan grafit. Memerlukan panas.
block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Memerlukan lava. block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Memerlukan lava.
@@ -2366,7 +2373,7 @@ block.vent-condenser.description = Mengondensasi gas ventilasi menjadi air. Meme
block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Memerlukan daya dalam jumlah kecil. block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Memerlukan daya dalam jumlah kecil.
block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan torium. Memerlukan hidrogen dan tenaga. block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan torium. Memerlukan hidrogen dan tenaga.
block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga. Efisiensi bervariasi berdasarkan jenis dinding. block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga. Efisiensi bervariasi berdasarkan jenis dinding.
block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan ozon. Efisiensi bervariasi berdasarkan jenis dinding. Gunakan Tungsten untuk meningkatkan efisiensi (Opsional). block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan hidrogen. Efisiensi bervariasi berdasarkan jenis dinding. Dapat menggunakan grafit untuk meningkatkan efisiensi.
block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Memerlukan listrik dan air. block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Memerlukan listrik dan air.
block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang torium. Memerlukan hidrogen. block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang torium. Memerlukan hidrogen.
block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping. block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping.
@@ -2404,9 +2411,9 @@ block.turbine-condenser.description = Menghasilkan tenaga ketika ditempatkan pad
block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkisit dan ozon. block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkisit dan ozon.
block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan lava. Menghasilkan air sebagai produk sampingan. block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan lava. Menghasilkan air sebagai produk sampingan.
block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi. block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan phase fabric untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran. block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi. block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Gunakan phase fabric untuk meningkatkan efisiensi (Opsional). block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti. block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti. block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan. block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan.
@@ -2419,7 +2426,7 @@ block.tank-refabricator.description = Meningkatkan unit tank yang dimasukkan ke
block.ship-refabricator.description = Meningkatkan unit kapal yang dimasukkan ke tingkat kedua. block.ship-refabricator.description = Meningkatkan unit kapal yang dimasukkan ke tingkat kedua.
block.mech-refabricator.description = Meningkatkan unit meka yang dimasukkan ke tingkat kedua. block.mech-refabricator.description = Meningkatkan unit meka yang dimasukkan ke tingkat kedua.
block.prime-refabricator.description = Meningkatkan unit yang dimasukkan ke tingkat ketiga. block.prime-refabricator.description = Meningkatkan unit yang dimasukkan ke tingkat ketiga.
block.basic-assembler-module.description = Meningkatkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan. block.basic-assembler-module.description = Menaikkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan.
block.small-deconstructor.description = Mendekonstruksi bangunan dan unit yang dimasukkan. Mengembalikan 100% biaya pembangunan. block.small-deconstructor.description = Mendekonstruksi bangunan dan unit yang dimasukkan. Mengembalikan 100% biaya pembangunan.
block.reinforced-payload-conveyor.description = Memindahkan muatan ke depan. block.reinforced-payload-conveyor.description = Memindahkan muatan ke depan.
block.reinforced-payload-router.description = Mendistribusikan muatan ke blok yang berdekatan. Berfungsi sebagai penyortir ketika filter disetel. block.reinforced-payload-router.description = Mendistribusikan muatan ke blok yang berdekatan. Berfungsi sebagai penyortir ketika filter disetel.
@@ -2472,14 +2479,14 @@ unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memb
#Erekir #Erekir
unit.stell.description = Menembak peluru standar ke arah musuh. unit.stell.description = Menembak peluru standar ke arah musuh.
unit.locus.description = Menembak peluru bergantian ke arah musuh. unit.locus.description = Menembak peluru bergantian ke arah musuh.
unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh. unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh. unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh. unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati berbagai dataran. unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati hampir semua dataran.
unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati berbagai medan. unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati hampir semua medan.
unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati berbagai medan. unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati berbagai medan. unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati hampir semua medan.
unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati berbagai medan. unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan. unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan.
unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh. unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh.
unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh. unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh.

View File

@@ -448,10 +448,12 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
publish.error = Errore nella pubblicazione del prodotto: {0} publish.error = Errore nella pubblicazione del prodotto: {0}
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0} steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Pianeta: editor.planet = Pianeta:
editor.sector = Settore: editor.sector = Settore:
editor.seed = Seme: editor.seed = Seme:
editor.cliffs = Walls To Cliffs
editor.brush = Dimensioni Pennello editor.brush = Dimensioni Pennello
editor.openin = Apri nell'Editor editor.openin = Apri nell'Editor
editor.oregen = Generazione dei Minerali editor.oregen = Generazione dei Minerali
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Il nemico ha stabilito una base su un'isola r
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposti
stat.powercapacity = Capacità Energetica stat.powercapacity = Capacità Energetica
stat.powershot = Energia/Colpo stat.powershot = Energia/Colpo
stat.damage = Danno stat.damage = Danno
stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocità stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio stat.shootrange = Raggio
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初
publish.error = 公開中のエラー: {0} publish.error = 公開中のエラー: {0}
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0} steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 惑星: editor.planet = 惑星:
editor.sector = セクター: editor.sector = セクター:
editor.seed = シード値: editor.seed = シード値:
editor.cliffs = 壁を崖にする
editor.brush = ブラシ editor.brush = ブラシ
editor.openin = エディターで開く editor.openin = エディターで開く
editor.oregen = 鉱石の生成 editor.oregen = 鉱石の生成
@@ -877,6 +879,7 @@ sector.seaPort.name = 港
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = 辺境辺境 sector.frontier.name = 辺境辺境
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = 地熱要塞 sector.geothermalStronghold.name = 地熱要塞
@@ -902,6 +905,7 @@ sector.navalFortress.description = 敵は、自然の要塞になる離島に基
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = 排他性
stat.powercapacity = 電力容量 stat.powercapacity = 電力容量
stat.powershot = 電力/ショット stat.powershot = 電力/ショット
stat.damage = ダメージ stat.damage = ダメージ
stat.frequency = Frequency
stat.targetsair = 対空攻撃 stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage
stat.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
stat.shootrange = 範囲 stat.shootrange = 範囲
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
ability.stat.shield = [stat]{0}[lightgray] シールド ability.stat.shield = [stat]{0}[lightgray] シールド
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度 ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量 ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数 ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数

View File

@@ -448,10 +448,12 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
publish.error = 아이템 게시 오류: {0} publish.error = 아이템 게시 오류: {0}
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0} steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
editor.showblocks = 블록 표시
editor.showterrain = 지형 표시
editor.showfloor = 바닥 표시
editor.planet = 행성: editor.planet = 행성:
editor.sector = 구역: editor.sector = 구역:
editor.seed = 시드: editor.seed = 시드:
editor.cliffs = 언덕 전환
editor.brush = 브러쉬 editor.brush = 브러쉬
editor.openin = 편집기 열기 editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성 editor.oregen = 광물 무작위 생성
@@ -877,6 +879,7 @@ sector.seaPort.name = 바다 항구
sector.weatheredChannels.name = 풍화된 수로 sector.weatheredChannels.name = 풍화된 수로
sector.mycelialBastion.name = 균사 성채 sector.mycelialBastion.name = 균사 성채
sector.frontier.name = 국경 지방 sector.frontier.name = 국경 지방
sector.sunkenPier.name = 가라앉은 부두
sector.cruxscape.name = 크럭스케이프 sector.cruxscape.name = 크럭스케이프
sector.geothermalStronghold.name = 지열 요새 sector.geothermalStronghold.name = 지열 요새
@@ -902,6 +905,7 @@ sector.navalFortress.description = 적은 자연적으로 요새화된 외딴
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = 상성
stat.powercapacity = 전력 용량 stat.powercapacity = 전력 용량
stat.powershot = 전력/발 stat.powershot = 전력/발
stat.damage = 피해량 stat.damage = 피해량
stat.frequency = 빈도
stat.targetsair = 공중 조준 stat.targetsair = 공중 조준
stat.targetsground = 지상 조준 stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해
stat.itemsmoved = 이동 속도 stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격 stat.launchtime = 출격 간격
stat.shootrange = 사거리 stat.shootrange = 사거리
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동 ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
ability.stat.shield = [stat]{0}[lightgray] 실드 ability.stat.shield = [stat]{0}[lightgray] 실드
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도 ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
ability.stat.deflectchance = [stat]{0}%[lightgray] 반사 확률
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위 ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임 ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표 ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표
@@ -1421,7 +1428,7 @@ rules.fillitems = 코어를 자원으로 채움
rules.onlydepositcore = 오직 코어에만 투입 가능 rules.onlydepositcore = 오직 코어에만 투입 가능
rules.derelictrepair = 잔해 블록 수리 허용 rules.derelictrepair = 잔해 블록 수리 허용
rules.reactorexplosions = 원자로 폭발 허용 rules.reactorexplosions = 원자로 폭발 허용
rules.coreincinerates = 코어 방화 비허용 rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
rules.disableworldprocessors = 월드 프로세서 비활성화 rules.disableworldprocessors = 월드 프로세서 비활성화
rules.schematic = 설계도 허용 rules.schematic = 설계도 허용
rules.wavetimer = 시간 제한이 있는 단계 rules.wavetimer = 시간 제한이 있는 단계
@@ -1698,10 +1705,10 @@ block.metal-tiles-9.name = 금속 타일 9
block.metal-tiles-10.name = 금속 타일 10 block.metal-tiles-10.name = 금속 타일 10
block.metal-tiles-11.name = 금속 타일 11 block.metal-tiles-11.name = 금속 타일 11
block.metal-tiles-12.name = 금속 타일 12 block.metal-tiles-12.name = 금속 타일 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = 금속 타일 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = 금속 벽 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = 금속 벽 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = 금속 벽 3
block.colored-floor.name = 색상 바닥 block.colored-floor.name = 색상 바닥
block.colored-wall.name = 색상 벽 block.colored-wall.name = 색상 벽
block.character-overlay.name = 문자 타일 block.character-overlay.name = 문자 타일
@@ -2635,7 +2642,7 @@ lenum.always = 항상 참
lenum.idiv = 정수 나누기 lenum.idiv = 정수 나누기
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다. lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
lenum.mod = 나머지 lenum.mod = 나머지
lenum.emod = 모듈로가 참이면 결과 부호는 나누는 수에서 나옵니다. lenum.emod = 모듈로, 결과 부호는 나누는 수에서 나옵니다.
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다. lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다.
lenum.notequal = 동치 부정. 형변환 가능 lenum.notequal = 동치 부정. 형변환 가능
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다. lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다.

View File

@@ -448,10 +448,12 @@ publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikin
publish.error = Įvyko klaida publikuojant elementą: {0} publish.error = Įvyko klaida publikuojant elementą: {0}
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0} steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Teptukas editor.brush = Teptukas
editor.openin = Atidaryti redaktoriuje editor.openin = Atidaryti redaktoriuje
editor.oregen = Rūdų generacija editor.oregen = Rūdų generacija
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Energijos Talpumas stat.powercapacity = Energijos Talpumas
stat.powershot = Energija per šūvį stat.powershot = Energija per šūvį
stat.damage = Žala stat.damage = Žala
stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage
stat.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas stat.shootrange = Atstumas
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg e
publish.error = Fout met het publiceren: {0} publish.error = Fout met het publiceren: {0}
steam.error = Fout met het opstarten van steam diensten.\nError: {0} steam.error = Fout met het opstarten van steam diensten.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeet: editor.planet = Planeet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Zaad: editor.seed = Zaad:
editor.cliffs = Muren naar kliffen
editor.brush = Kwast editor.brush = Kwast
editor.openin = Bewerk in editor editor.openin = Bewerk in editor
editor.oregen = Ertsgeneratie editor.oregen = Ertsgeneratie
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = De vijand heeft een basis gevestigd op een af
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Tegenstellingen
stat.powercapacity = Stroomcapaciteit stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot stat.powershot = Stroom/Schot
stat.damage = Schade stat.damage = Schade
stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik stat.shootrange = Bereik
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Damage stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]
publish.error = Błąd podczas publikowania pozycji: {0} publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0} steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Ziarno: editor.seed = Ziarno:
editor.cliffs = Ściany Na Klify
editor.brush = Pędzel editor.brush = Pędzel
editor.openin = Otwórz w Edytorze editor.openin = Otwórz w Edytorze
editor.oregen = Generacja Złóż editor.oregen = Generacja Złóż
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Wróg założył bazę na odległej, naturaln
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Przeciwieństwa
stat.powercapacity = Pojemność mocy stat.powercapacity = Pojemność mocy
stat.powershot = moc/strzał stat.powershot = moc/strzał
stat.damage = Obrażenia stat.damage = Obrażenia
stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage
stat.itemsmoved = Prędkość poruszania się stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg stat.shootrange = Zasięg
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
ability.stat.shield = [stat]{0}[lightgray] osłony ability.stat.shield = [stat]{0}[lightgray] osłony
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Pri
publish.error = Erro ao publicar o item: {0} publish.error = Erro ao publicar o item: {0}
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0} steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Setor: editor.sector = Setor:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Paredes para Penhascos
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir no editor editor.openin = Abrir no editor
editor.oregen = Geração de minério editor.oregen = Geração de minério
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opostos
stat.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro stat.powershot = Energia/tiro
stat.damage = Dano stat.damage = Dano
stat.frequency = Frequency
stat.targetsair = Mira no ar stat.targetsair = Mira no ar
stat.targetsground = Mira no chão stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifi
publish.error = Erro ao publicao os items: {0} publish.error = Erro ao publicao os items: {0}
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0} steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Setor: editor.sector = Setor:
editor.seed = Semente: editor.seed = Semente:
editor.cliffs = Paredes para Penhascos
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir no Editor editor.openin = Abrir no Editor
editor.oregen = Geração de minério editor.oregen = Geração de minério
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remo
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opostos
stat.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro stat.powershot = Energia/tiro
stat.damage = Dano stat.damage = Dano
stat.frequency = Frequency
stat.targetsair = Mirar no Ar stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro stat.shootrange = Alcance de Tiro
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
ability.stat.shield = [stat]{0}[lightgray] escudo ability.stat.shield = [stat]{0}[lightgray] escudo
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos

View File

@@ -448,10 +448,12 @@ publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai
publish.error = Eroare la publicarea itemului: {0} publish.error = Eroare la publicarea itemului: {0}
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0} steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Pereți >> Dealuri
editor.brush = Pensulă editor.brush = Pensulă
editor.openin = Deschide în Editor editor.openin = Deschide în Editor
editor.oregen = Generarea Minereurilor editor.oregen = Generarea Minereurilor
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opuși
stat.powercapacity = Capacitate electrică stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț stat.powershot = Electricitate/Glonț
stat.damage = Forță stat.damage = Forță
stat.frequency = Frequency
stat.targetsair = Lovește Aeronave stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage
stat.itemsmoved = Viteză de Mișcare a Materialelor stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
stat.shootrange = Rază stat.shootrange = Rază
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -132,7 +132,7 @@ feature.unsupported = Ваше устройство не поддерживае
mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[] mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[]
mods = Модификации mods = Модификации
mods.name = Mod: mods.name = Название:
mods.none = [lightgray]Модификации не найдены! mods.none = [lightgray]Модификации не найдены!
mods.guide = Руководство по модификациям mods.guide = Руководство по модификациям
mods.report = Доложить об ошибке mods.report = Доложить об ошибке
@@ -319,7 +319,7 @@ reconnecting = [accent]Переподключение...
connecting.data = [accent]Загрузка данных мира... connecting.data = [accent]Загрузка данных мира...
server.port = Порт: server.port = Порт:
server.invalidport = Неверный номер порта! server.invalidport = Неверный номер порта!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]Не удалось открыть сервер на порте 6567.[]\n\nУбедитесь, что у вас не запущены другие сервера Mindustry!
server.error = [scarlet]Ошибка создания сервера. server.error = [scarlet]Ошибка создания сервера.
save.new = Новое сохранение save.new = Новое сохранение
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения? save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
@@ -351,9 +351,9 @@ save.wave = Волна {0}
save.mode = Режим игры: {0} save.mode = Режим игры: {0}
save.date = Последнее сохранение: {0} save.date = Последнее сохранение: {0}
save.playtime = Время в игре: {0} save.playtime = Время в игре: {0}
dontshowagain = Don't show again dontshowagain = Не показывать снова
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = Предупреждение об устаревании 32-битных систем
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = Вы используете [red]32-битную[] версию Mindustry.\nТак как новые версии Java прекратили поддержку 32-битных систем Windows, [red]поддержка 32-битных систем скоро прекратится и в игре[].\n\nПросьба обновить устройство до 64-битной системы и убедиться, что у вас загружена 64-битная версия Mindustry.\n\nЕсли вы используете Mindustry через файл JAR, убедитесь, что вы используете 64-битную Java.
warning = Предупреждение. warning = Предупреждение.
confirm = Подтверждение confirm = Подтверждение
delete = Удалить delete = Удалить
@@ -364,7 +364,7 @@ open = Открыть
customize = Настроить правила customize = Настроить правила
cancel = Отмена cancel = Отмена
command = Командовать command = Командовать
command.queue = [lightgray][Queuing] command.queue = [lightgray][Очередь]
command.mine = Добывать command.mine = Добывать
command.repair = Ремонтировать command.repair = Ремонтировать
command.rebuild = Восстанавливать command.rebuild = Восстанавливать
@@ -382,8 +382,8 @@ stance.holdfire = Положение: Удерживать огонь
stance.pursuetarget = Положение: Преследовать цель stance.pursuetarget = Положение: Преследовать цель
stance.patrol = Положение: Патрулировать путь stance.patrol = Положение: Патрулировать путь
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
stance.mineauto = Automatic Mining stance.mineauto = Автоматическая добыча
stance.mine = Mine Item: {0} stance.mine = Добывать: {0}
openlink = Открыть ссылку openlink = Открыть ссылку
copylink = Скопировать ссылку copylink = Скопировать ссылку
back = Назад back = Назад
@@ -448,10 +448,12 @@ publish.confirm = Вы уверены, что хотите опубликова
publish.error = Ошибка отправки предмета: {0} publish.error = Ошибка отправки предмета: {0}
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0} steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета: editor.planet = Планета:
editor.sector = Сектор: editor.sector = Сектор:
editor.seed = Сид: editor.seed = Сид:
editor.cliffs = Создать скалы из стен
editor.brush = Кисть editor.brush = Кисть
editor.openin = Открыть в редакторе editor.openin = Открыть в редакторе
editor.oregen = Генерация руд editor.oregen = Генерация руд
@@ -486,7 +488,7 @@ editor.shiftx = Сдвиг по X
editor.shifty = Сдвиг по Y editor.shifty = Сдвиг по Y
workshop = Мастерская workshop = Мастерская
waves.title = Волны waves.title = Волны
waves.team = Team waves.team = Команда
waves.remove = Удалить waves.remove = Удалить
waves.every = каждый waves.every = каждый
waves.waves = волна(ы) waves.waves = волна(ы)
@@ -596,8 +598,8 @@ toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде. toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.fillerase = Стереть заливкой toolmode.fillerase = Стереть заливкой
toolmode.fillerase.description = Стирает все блоки\nодного типа. toolmode.fillerase.description = Стирает все блоки\nодного типа.
toolmode.fillcliffs = Заполнить утёсы toolmode.fillcliffs = Заполнить скалами
toolmode.fillcliffs.description = Turns walls into cliffs. toolmode.fillcliffs.description = Заменяет выбранные стены скалами.
toolmode.drawteams = Изменить команду блока toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде. toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
#unused #unused
@@ -741,9 +743,9 @@ objective.enemyescelating = [accent]Вражеское производство
objective.enemyairunits = [accent]Производство вражеских воздушных единиц начнется через [lightgray]{0}[] objective.enemyairunits = [accent]Производство вражеских воздушных единиц начнется через [lightgray]{0}[]
objective.destroycore = [accent]Уничтожьте вражеское ядро objective.destroycore = [accent]Уничтожьте вражеское ядро
objective.command = [accent]Дайте команду боевым единицам objective.command = [accent]Дайте команду боевым единицам
objective.nuclearlaunch = [accent]⚠ Обнаружен ядерный удар: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Обнаружен ракетный удар: [lightgray]{0}
announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ ЯДЕРНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ РАКЕТНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно
loadout = Груз loadout = Груз
resources = Ресурсы resources = Ресурсы
@@ -759,8 +761,8 @@ addall = Добавить всё
launch.from = Запуск из: [accent]{0} launch.from = Запуск из: [accent]{0}
launch.capacity = Вместимость запускаемого предмета: [accent]{0} launch.capacity = Вместимость запускаемого предмета: [accent]{0}
launch.destination = Место назначения: {0} launch.destination = Место назначения: {0}
landing.sources = Source Sectors: [accent]{0}[] landing.sources = Сектора-источники: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min landing.import = Макс. общий импорт: {0}[accent]{1}[lightgray]/мин
configure.invalid = Количество должно быть числом между 0 и {0}. configure.invalid = Количество должно быть числом между 0 и {0}.
add = Добавить... add = Добавить...
guardian = Страж guardian = Страж
@@ -799,7 +801,7 @@ sectors.wave = Волна:
sectors.stored = Накоплено: sectors.stored = Накоплено:
sectors.resume = Продолжить sectors.resume = Продолжить
sectors.launch = Высадка sectors.launch = Высадка
sectors.viewsubmission = \ue80d Просмотреть отправленные результаты sectors.viewsubmission = \ue80d Предложенные игроками карты
sectors.select = Выбор sectors.select = Выбор
sectors.launchselect = Выбор места высадки sectors.launchselect = Выбор места высадки
sectors.nonelaunch = [lightgray]нет (солнце) sectors.nonelaunch = [lightgray]нет (солнце)
@@ -824,7 +826,7 @@ sector.changeicon = Изменить иконку
sector.noswitch.title = Перемещение между секторами sector.noswitch.title = Перемещение между секторами
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[] sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
sector.view = Просмотр сектора sector.view = Просмотр сектора
sector.foundationrequired = [lightgray] Требуется Ядро: Штаб sector.foundationrequired = [lightgray] Требуется Ядро: «Штаб»
threat.low = Низкая threat.low = Низкая
threat.medium = Средняя threat.medium = Средняя
@@ -832,16 +834,16 @@ threat.high = Высокая
threat.extreme = Экстремальная threat.extreme = Экстремальная
threat.eradication = Истребляющая threat.eradication = Истребляющая
difficulty.casual = Casual difficulty.casual = Казуальная
difficulty.easy = Лёгкая difficulty.easy = Лёгкая
difficulty.normal = Нормальная difficulty.normal = Нормальная
difficulty.hard = Сложная difficulty.hard = Тяжёлая
difficulty.eradication = Истребляющая difficulty.eradication = Истребляющая
difficulty.enemyHealthMultiplier = Здоровье врагов: {0} difficulty.enemyHealthMultiplier = Здоровье врагов: {0}
difficulty.enemySpawnMultiplier = Количество врагов: {0} difficulty.enemySpawnMultiplier = Количество врагов: {0}
difficulty.waveTimeMultiplier = Время между волнами: {0} difficulty.waveTimeMultiplier = Время между волнами: {0}
difficulty.nomodifiers = [lightgray](Без модификаторов) difficulty.nomodifiers = [lightgray](Без изменений)
planets = Планеты planets = Планеты
@@ -877,7 +879,8 @@ sector.seaPort.name = Морской порт
sector.weatheredChannels.name = Размытые протоки sector.weatheredChannels.name = Размытые протоки
sector.mycelialBastion.name = Мицелиальный бастион sector.mycelialBastion.name = Мицелиальный бастион
sector.frontier.name = Граница sector.frontier.name = Граница
sector.cruxscape.name = Краксскейп sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Оплот Агрессоров
sector.geothermalStronghold.name = Геотермальная крепость sector.geothermalStronghold.name = Геотермальная крепость
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше. sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
@@ -902,6 +905,7 @@ sector.navalFortress.description = Враг возвел базу на удал
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -962,7 +966,7 @@ status.overdrive.name = Ускорение
status.overclock.name = Разгон status.overclock.name = Разгон
status.shocked.name = Заряжен status.shocked.name = Заряжен
status.blasted.name = Взорван status.blasted.name = Взорван
status.corroded.name = Corroded status.corroded.name = Коррозия
status.unmoving.name = Обездвижен status.unmoving.name = Обездвижен
status.boss.name = Страж status.boss.name = Страж
@@ -1010,8 +1014,10 @@ stat.opposites = Противоположности
stat.powercapacity = Вместимость энергии stat.powercapacity = Вместимость энергии
stat.powershot = Энергия/выстрел stat.powershot = Энергия/выстрел
stat.damage = Урон stat.damage = Урон
stat.frequency = Frequency
stat.targetsair = Воздушные цели stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage
stat.itemsmoved = Скорость перемещения stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия stat.shootrange = Радиус действия
@@ -1077,7 +1083,7 @@ stat.speedmultiplier = Множитель скорости
stat.reloadmultiplier = Множитель перезарядки stat.reloadmultiplier = Множитель перезарядки
stat.buildspeedmultiplier = Множитель скорости строительства stat.buildspeedmultiplier = Множитель скорости строительства
stat.reactive = Реактивен stat.reactive = Реактивен
stat.immunities = Невосприимчив stat.immunities = Невосприимчив к
stat.healing = Ремонт stat.healing = Ремонт
stat.efficiency = [stat]{0}% Эффективность stat.efficiency = [stat]{0}% Эффективность
@@ -1113,22 +1119,23 @@ ability.liquidexplode.description = Разливает жидкость при
ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
ability.stat.regen = [stat]{0}[lightgray] здоровья/сек ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз
ability.stat.shield = [stat]{0}[lightgray] щит ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/sec[lightgray] скорость регенерации ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] тот же тип ремонта ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] ремонт по тем же единицам
ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0}) bar.displaytoolarge = Превышен макс. размер\n(Макс.: {0}x{0})
bar.onlycoredeposit = Доступен перенос только в ядро bar.onlycoredeposit = Доступен перенос только в ядро
bar.drilltierreq = Требуется бур получше bar.drilltierreq = Требуется бур получше
bar.nobatterypower = Insufficieny Battery Power bar.nobatterypower = Недостаточно энергии в аккумуляторах
bar.noresources = Недостаточно ресурсов bar.noresources = Недостаточно ресурсов
bar.corereq = Требуется основа ядра bar.corereq = Требуется основа ядра
bar.corefloor = Требуется зона ядра bar.corefloor = Требуется зона ядра
@@ -1137,7 +1144,7 @@ bar.drillspeed = Скорость бурения: {0}/с
bar.pumpspeed = Скорость выкачивания: {0}/с bar.pumpspeed = Скорость выкачивания: {0}/с
bar.efficiency = Эффективность: {0}% bar.efficiency = Эффективность: {0}%
bar.boost = Ускорение: +{0}% bar.boost = Ускорение: +{0}%
bar.powerbuffer = Battery Power: {0}/{1} bar.powerbuffer = Энергия в аккумуляторах: {0}/{1}
bar.powerbalance = Энергия: {0}/с bar.powerbalance = Энергия: {0}/с
bar.powerstored = Накоплено: {0}/{1} bar.powerstored = Накоплено: {0}/{1}
bar.poweramount = Энергия: {0} bar.poweramount = Энергия: {0}
@@ -1148,7 +1155,7 @@ bar.capacity = Вместимость: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Жидкости bar.liquid = Жидкости
bar.heat = Нагрев bar.heat = Нагрев
bar.cooldown = Cooldown bar.cooldown = Перезарядка
bar.instability = Нестабильность bar.instability = Нестабильность
bar.heatamount = Нагрев: {0} bar.heatamount = Нагрев: {0}
bar.heatpercent = Нагрев: {0} ({1}%) bar.heatpercent = Нагрев: {0} ({1}%)
@@ -1167,13 +1174,13 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
bullet.incendiary = [stat]зажигательный bullet.incendiary = [stat]зажигательный
bullet.homing = [stat]самонаводящийся bullet.homing = [stat]самонаводящийся
bullet.armorpierce = [stat]бронебойный bullet.armorpierce = [stat]бронебойный
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов): bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов): bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам
bullet.knockback = [stat]{0}[lightgray] отбрасывания bullet.knockback = [stat]{0}[lightgray] отбрасывания
bullet.pierce = [stat]{0}[lightgray]x пробития bullet.pierce = [stat]{0}[lightgray]x пробития
bullet.infinitepierce = [stat]бесконечное пробитие bullet.infinitepierce = [stat]бесконечное пробитие
@@ -1182,8 +1189,8 @@ bullet.healamount = [stat]{0}[lightgray] прямой ремонт
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
bullet.range = [stat]{0}[lightgray] диапазон bullet.range = [stat]{0}[lightgray] диапазон
bullet.notargetsmissiles = [stat] ignores buildings bullet.notargetsmissiles = [stat] игнорирует снаряды
bullet.notargetsbuildings = [stat] ignores missiles bullet.notargetsbuildings = [stat] игнорирует постройки
unit.blocks = блоков unit.blocks = блоков
unit.blockssquared = блоков² unit.blockssquared = блоков²
@@ -1206,7 +1213,7 @@ unit.shieldhealth = прочность щита
unit.items = предметов unit.items = предметов
unit.thousands = к unit.thousands = к
unit.millions = М unit.millions = М
unit.billions = кM unit.billions = В
unit.shots = выстрелы unit.shots = выстрелы
unit.pershot = /выстрел unit.pershot = /выстрел
category.purpose = Назначение category.purpose = Назначение
@@ -1263,8 +1270,8 @@ setting.borderlesswindow.description = Для вступления измене
setting.fps.name = Показывать FPS и пинг setting.fps.name = Показывать FPS и пинг
setting.console.name = Включить консоль setting.console.name = Включить консоль
setting.smoothcamera.name = Плавная камера setting.smoothcamera.name = Плавная камера
setting.detach-camera.name = Free Camera setting.detach-camera.name = Свободная камера
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey. setting.detach-camera.description = При включении, вместо единицы можно будет двигать камеру.\nМожно быстро переключать через горячую клавишу.
setting.vsync.name = Вертикальная синхронизация setting.vsync.name = Вертикальная синхронизация
setting.pixelate.name = Пикселизация setting.pixelate.name = Пикселизация
setting.minimap.name = Отображать мини-карту setting.minimap.name = Отображать мини-карту
@@ -1279,13 +1286,13 @@ setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость эффектов setting.sfxvol.name = Громкость эффектов
setting.mutesound.name = Заглушить звук setting.mutesound.name = Заглушить звук
setting.crashreport.name = Отправлять анонимные отчёты о вылетах setting.crashreport.name = Отправлять анонимные отчёты о вылетах
setting.communityservers.name = Fetch Community Server List setting.communityservers.name = Собрать список серверов сообщества
setting.savecreate.name = Автоматическое создание сохранений setting.savecreate.name = Автоматическое создание сохранений
setting.steampublichost.name = Видимость публичной игры setting.steampublichost.name = Видимость публичной игры
setting.playerlimit.name = Ограничение игроков setting.playerlimit.name = Ограничение игроков
setting.chatopacity.name = Непрозрачность чата setting.chatopacity.name = Непрозрачность чата
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
setting.unitlaseropacity.name = Unit Mining Beam Opacity setting.unitlaseropacity.name = Непрозрачность добывающих лучей
setting.bridgeopacity.name = Непрозрачность мостов setting.bridgeopacity.name = Непрозрачность мостов
setting.playerchat.name = Отображать облака чата над игроками setting.playerchat.name = Отображать облака чата над игроками
setting.showweather.name = Отображать погоду setting.showweather.name = Отображать погоду
@@ -1294,9 +1301,9 @@ setting.macnotch.name = Адаптировать интерфейс к выре
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
steam.friendsonly = Только друзья steam.friendsonly = Только друзья
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий. steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance setting.maxmagnificationmultiplierpercent.name = Минимальная дистанция камеры
setting.minmagnificationmultiplierpercent.name = Max Camera Distance setting.minmagnificationmultiplierpercent.name = Максимальная дистанция камеры
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues. setting.minmagnificationmultiplierpercent.description = Высокие значения могут повлиять на производительность.
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными. public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд... uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
uiscale.cancel = Отменить & Выйти uiscale.cancel = Отменить & Выйти
@@ -1373,8 +1380,8 @@ keybind.pick.name = Выбрать блок
keybind.break_block.name = Разрушить блок keybind.break_block.name = Разрушить блок
keybind.select_all_units.name = Выбрать все единицы keybind.select_all_units.name = Выбрать все единицы
keybind.select_all_unit_factories.name = Выбрать все заводы единиц keybind.select_all_unit_factories.name = Выбрать все заводы единиц
keybind.select_all_unit_transport.name = Select All Unit Transports keybind.select_all_unit_transport.name = Выбрать все транспортные единицы
keybind.select_across_screen.name = Select Across Screen (Hold) keybind.select_across_screen.name = Выбирать единицы только на экране (удерживать)
keybind.deselect.name = Снять выделение keybind.deselect.name = Снять выделение
keybind.pickupCargo.name = Взять груз keybind.pickupCargo.name = Взять груз
keybind.dropCargo.name = Сбросить груз keybind.dropCargo.name = Сбросить груз
@@ -1382,7 +1389,7 @@ keybind.shoot.name = Выстрел
keybind.zoom.name = Масштабирование keybind.zoom.name = Масштабирование
keybind.menu.name = Меню keybind.menu.name = Меню
keybind.pause.name = Пауза keybind.pause.name = Пауза
keybind.skip_wave.name = Skip Wave keybind.skip_wave.name = Пропустить волну
keybind.pause_building.name = Приостановить/возобновить строительство keybind.pause_building.name = Приостановить/возобновить строительство
keybind.minimap.name = Мини-карта keybind.minimap.name = Мини-карта
keybind.planet_map.name = Карта планеты keybind.planet_map.name = Карта планеты
@@ -1400,8 +1407,8 @@ keybind.chat_scroll.name = Прокрутка чата
keybind.chat_mode.name = Изменить режим чата keybind.chat_mode.name = Изменить режим чата
keybind.drop_unit.name = Сбросить боев. ед. keybind.drop_unit.name = Сбросить боев. ед.
keybind.zoom_minimap.name = Масштабировать мини-карту keybind.zoom_minimap.name = Масштабировать мини-карту
keybind.detach_camera.name = Toggle Free Camera keybind.detach_camera.name = Переключение свободной камеры
keybind.debug_hitboxes.name = Toggle Debug Hitboxes keybind.debug_hitboxes.name = Переключение отладочных хитбоксов
mode.help.title = Описание режимов mode.help.title = Описание режимов
mode.survival.name = Выживание mode.survival.name = Выживание
mode.survival.description = Обычный режим. Необходимо добывать ресурсы, а волны наступают автоматически.\n[gray]Требуются точки появления врагов на карте для игры. mode.survival.description = Обычный режим. Необходимо добывать ресурсы, а волны наступают автоматически.\n[gray]Требуются точки появления врагов на карте для игры.
@@ -1414,10 +1421,10 @@ mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте. mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
mode.custom = Пользовательские правила mode.custom = Пользовательские правила
rules.invaliddata = Invalid clipboard data. rules.invaliddata = Неверные данные буфера обмена.
rules.hidebannedblocks = Скрыть запрещенные блоки rules.hidebannedblocks = Скрыть запрещенные блоки
rules.infiniteresources = Бесконечные ресурсы rules.infiniteresources = Бесконечные ресурсы
rules.fillitems = Fill Core With Items rules.fillitems = Заполнить ядро предметами
rules.onlydepositcore = Разрешен перенос только в ядро rules.onlydepositcore = Разрешен перенос только в ядро
rules.derelictrepair = Разрешить починку покинутых построек rules.derelictrepair = Разрешить починку покинутых построек
rules.reactorexplosions = Взрывы реакторов rules.reactorexplosions = Взрывы реакторов
@@ -1426,20 +1433,20 @@ rules.disableworldprocessors = Отключить мировые процесс
rules.schematic = Разрешить схемы rules.schematic = Разрешить схемы
rules.wavetimer = Интервал волн rules.wavetimer = Интервал волн
rules.wavesending = Отправка волн rules.wavesending = Отправка волн
rules.allowedit = Allow Editing Rules rules.allowedit = Разрешить изменение правил
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = При включении, игрок сможет менять правила в игре с помощью кнопки в левом нижнем углу меню паузы.
rules.alloweditworldprocessors = Allow Editing World Processors rules.alloweditworldprocessors = Разрешить изменение мировых процессоров
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor. rules.alloweditworldprocessors.info = При включении, игрок сможет ставить и редактировать мировые процессоры вне редактора.
rules.waves = Волны rules.waves = Волны
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Летающие единицы используют точки появления
rules.wavespawnatcores = Waves Spawn At Cores rules.wavespawnatcores = Волны появляются у ядер
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores. rules.wavespawnatcores.info = При включении, волны будут появляться у всех вражеских ядер в режиме атаки.
rules.attack = Режим атаки rules.attack = Режим атаки
rules.buildai = ИИ строит базы rules.buildai = ИИ строит базы
rules.buildaitier = Уровень баз ИИ rules.buildaitier = Уровень баз ИИ
rules.rtsai = ИИ в реальном времени rules.rtsai = ИИ в реальном времени
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = ИИ в реальном времени
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = В секторах атаки, враги будут собираться в отряды и действовать умнее.
rules.rtsminsquadsize = Минимальный размер отряда rules.rtsminsquadsize = Минимальный размер отряда
rules.rtsmaxsquadsize = Максимальный размер отряда rules.rtsmaxsquadsize = Максимальный размер отряда
rules.rtsminattackweight = Минимальный вес для атаки rules.rtsminattackweight = Минимальный вес для атаки
@@ -1447,7 +1454,7 @@ rules.cleanupdeadteams = Очистка строений побежденных
rules.corecapture = Захват ядра после уничтожения rules.corecapture = Захват ядра после уничтожения
rules.polygoncoreprotection = Полигональная защита ядер rules.polygoncoreprotection = Полигональная защита ядер
rules.placerangecheck = Запретить размещение построек возле врага rules.placerangecheck = Запретить размещение построек возле врага
rules.enemyCheat = Бесконечные ресурсы ИИ rules.enemyCheat = Бесконечные ресурсы у ИИ
rules.blockhealthmultiplier = Множитель прочности блоков rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков rules.blockdamagemultiplier = Множитель урона блоков
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед. rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
@@ -1455,14 +1462,14 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
rules.unithealthmultiplier = Множитель прочности боев. ед. rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед. rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Множитель скорости копания боев. ед.
rules.solarmultiplier = Множитель солнечной энергии rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Перевозимые грузы взрываются с перевозящей единицей
rules.unitcap = Начальный лимит единиц rules.unitcap = Начальный лимит единиц
rules.limitarea = Ограничить область карты rules.limitarea = Ограничить область карты
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.) rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles) rules.extracorebuildradius = Дополнительный радиус защиты враж. ядер:[lightgray] (блок.)
rules.wavespacing = Интервал волн:[lightgray] (сек) rules.wavespacing = Интервал волн:[lightgray] (сек)
rules.initialwavespacing = Время до первой волны:[lightgray] (сек) rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
rules.buildcostmultiplier = Множитель затрат на строительство rules.buildcostmultiplier = Множитель затрат на строительство
@@ -1485,9 +1492,9 @@ rules.title.planet = Планета
rules.lighting = Освещение rules.lighting = Освещение
rules.fog = Туман войны rules.fog = Туман войны
rules.invasions = Вторжения врагов на сектора rules.invasions = Вторжения врагов на сектора
rules.legacylaunchpads = Legacy Launch Pad Mechanics rules.legacylaunchpads = Старые пусковые площадки
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0. rules.legacylaunchpads.info = Позволяет использовать старые пусковые площадки из версии 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled) landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
rules.showspawns = Показывать появление врагов rules.showspawns = Показывать появление врагов
rules.randomwaveai = Непредсказуемый ИИ волн rules.randomwaveai = Непредсказуемый ИИ волн
rules.fire = Огонь rules.fire = Огонь
@@ -1499,9 +1506,9 @@ rules.weather.frequency = Периодичность:
rules.weather.always = Всегда rules.weather.always = Всегда
rules.weather.duration = Длительность: rules.weather.duration = Длительность:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators. rules.randomwaveai.info = Боевые единицы, появившиеся из волн, будут атаковать случайные постройки вместо ядра или генераторов.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Не даёт игрокам ставить свои постройки у вражеских построек. При постройке турели (или у вражеской турели), радиус повышается, чтобы турель не достала до построек.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Не даёт игрокам помещать предметы в любые постройки, кроме ядра.
content.item.name = Предметы content.item.name = Предметы
content.liquid.name = Жидкости content.liquid.name = Жидкости
@@ -1686,28 +1693,28 @@ block.metal-floor-3.name = Металлический пол 3
block.metal-floor-4.name = Металлический пол 4 block.metal-floor-4.name = Металлический пол 4
block.metal-floor-5.name = Металлический пол 5 block.metal-floor-5.name = Металлический пол 5
block.metal-floor-damaged.name = Повреждённый металлический пол block.metal-floor-damaged.name = Повреждённый металлический пол
block.metal-tiles-1.name = Metal Tiles 1 block.metal-tiles-1.name = Металлические плитки 1
block.metal-tiles-2.name = Metal Tiles 2 block.metal-tiles-2.name = Металлические плитки 2
block.metal-tiles-3.name = Metal Tiles 3 block.metal-tiles-3.name = Металлические плитки 3
block.metal-tiles-4.name = Metal Tiles 4 block.metal-tiles-4.name = Металлические плитки 4
block.metal-tiles-5.name = Metal Tiles 5 block.metal-tiles-5.name = Металлические плитки 5
block.metal-tiles-6.name = Metal Tiles 6 block.metal-tiles-6.name = Металлические плитки 6
block.metal-tiles-7.name = Metal Tiles 7 block.metal-tiles-7.name = Металлические плитки 7
block.metal-tiles-8.name = Metal Tiles 8 block.metal-tiles-8.name = Металлические плитки 8
block.metal-tiles-9.name = Metal Tiles 9 block.metal-tiles-9.name = Металлические плитки 9
block.metal-tiles-10.name = Metal Tiles 10 block.metal-tiles-10.name = Металлические плитки 10
block.metal-tiles-11.name = Metal Tiles 11 block.metal-tiles-11.name = Металлические плитки 11
block.metal-tiles-12.name = Metal Tiles 12 block.metal-tiles-12.name = Металлические плитки 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = Metal Wall 3
block.colored-floor.name = Colored Floor block.colored-floor.name = Цветной пол
block.colored-wall.name = Colored Wall block.colored-wall.name = Цветная стена
block.character-overlay.name = Character Overlay block.character-overlay.name = Знак
block.character-overlay-white.name = Character Overlay (White) block.character-overlay-white.name = Знак (белый)
block.rune-overlay.name = Rune Overlay block.rune-overlay.name = Руна
block.rune-overlay-crux.name = Rune Overlay (Crux) block.rune-overlay-crux.name = Руна (Агрессоры)
block.dark-panel-1.name = Тёмная панель 1 block.dark-panel-1.name = Тёмная панель 1
block.dark-panel-2.name = Тёмная панель 2 block.dark-panel-2.name = Тёмная панель 2
block.dark-panel-3.name = Тёмная панель 3 block.dark-panel-3.name = Тёмная панель 3
@@ -1747,7 +1754,7 @@ block.inverted-sorter.name = Инвертированный сортировщи
block.message.name = Сообщение block.message.name = Сообщение
block.reinforced-message.name = Усиленное сообщение block.reinforced-message.name = Усиленное сообщение
block.world-message.name = Мировое сообщение block.world-message.name = Мировое сообщение
block.world-switch.name = World Switch block.world-switch.name = Мировой переключатель
block.illuminator.name = Осветитель block.illuminator.name = Осветитель
block.overflow-gate.name = Избыточный затвор block.overflow-gate.name = Избыточный затвор
block.underflow-gate.name = Избыточный шлюз block.underflow-gate.name = Избыточный шлюз
@@ -1891,8 +1898,8 @@ block.arkyic-vent.name = Аркическое жерло
block.yellow-stone-vent.name = Жёлтокаменное жерло block.yellow-stone-vent.name = Жёлтокаменное жерло
block.red-stone-vent.name = Краснокаменное жерло block.red-stone-vent.name = Краснокаменное жерло
block.crystalline-vent.name = Кристаллическое жерло block.crystalline-vent.name = Кристаллическое жерло
block.stone-vent.name = Stone Vent block.stone-vent.name = Каменное жерло
block.basalt-vent.name = Basalt Vent block.basalt-vent.name = Базальтовое жерло
block.redmat.name = Красная земля block.redmat.name = Красная земля
block.bluemat.name = Синяя земля block.bluemat.name = Синяя земля
block.core-zone.name = Зона ядра block.core-zone.name = Зона ядра
@@ -1932,7 +1939,7 @@ block.electric-heater.name = Электрический нагреватель
block.slag-heater.name = Шлаковый нагреватель block.slag-heater.name = Шлаковый нагреватель
block.phase-heater.name = Фазовый нагреватель block.phase-heater.name = Фазовый нагреватель
block.heat-redirector.name = Тепловой перенаправитель block.heat-redirector.name = Тепловой перенаправитель
block.small-heat-redirector.name = Small Heat Redirector block.small-heat-redirector.name = Малый тепловой перенаправитель
block.heat-router.name = Тепловой маршрутизатор block.heat-router.name = Тепловой маршрутизатор
block.slag-incinerator.name = Мусоросжигательная печь block.slag-incinerator.name = Мусоросжигательная печь
block.carbide-crucible.name = Карбидовый тигель block.carbide-crucible.name = Карбидовый тигель
@@ -1980,7 +1987,7 @@ block.chemical-combustion-chamber.name = Химическая камера сг
block.pyrolysis-generator.name = Пиролизный генератор block.pyrolysis-generator.name = Пиролизный генератор
block.vent-condenser.name = Жерловой конденсатор block.vent-condenser.name = Жерловой конденсатор
block.cliff-crusher.name = Дробитель скал block.cliff-crusher.name = Дробитель скал
block.large-cliff-crusher.name = Advanced Cliff Crusher block.large-cliff-crusher.name = Большой дробитель скал
block.plasma-bore.name = Плазменный бур block.plasma-bore.name = Плазменный бур
block.large-plasma-bore.name = Большой плазменный бур block.large-plasma-bore.name = Большой плазменный бур
block.impact-drill.name = Ударная дрель block.impact-drill.name = Ударная дрель
@@ -2122,7 +2129,7 @@ onset.enemies = Враг на подходе, приготовьтесь защ
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0} onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
onset.attack = Враг уязвим. Начните контратаку. onset.attack = Враг уязвим. Начните контратаку.
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро. onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро.
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство. onset.detect = Враг обнаружит вас через несколько минут.\nПриготовьте оборону, добычу и производство.
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать. onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать. onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[]. aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[].
@@ -2197,14 +2204,14 @@ block.spore-press.description = Сжимает стручки спор для с
block.pulverizer.description = Измельчает металлолом в мелкий песок. block.pulverizer.description = Измельчает металлолом в мелкий песок.
block.coal-centrifuge.description = Превращает нефть в куски угля. block.coal-centrifuge.description = Превращает нефть в куски угля.
block.incinerator.description = Испаряет любой предмет или жидкость, которую он получает. block.incinerator.description = Испаряет любой предмет или жидкость, которую он получает.
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница. block.power-void.description = Аннулирует всю энергию, введенную в него. Только в песочнице.
block.power-source.description = Постоянно выдаёт энергию. Только песочница. block.power-source.description = Постоянно выдаёт энергию. Только в песочнице.
block.item-source.description = Постоянно выдаёт предметы. Только песочница. block.item-source.description = Постоянно выдаёт предметы. Только в песочнице.
block.item-void.description = Уничтожает любые предметы. Только песочница. block.item-void.description = Уничтожает любые предметы. Только в песочнице.
block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница. block.liquid-source.description = Постоянно выдаёт жидкость. Только в песочнице.
block.liquid-void.description = Уничтожает любые жидкости. Только песочница. block.liquid-void.description = Уничтожает любые жидкости. Только в песочнице.
block.payload-source.description = Постоянно выдает грузы. Только песочница. block.payload-source.description = Постоянно выдает грузы. Только в песочнице.
block.payload-void.description = Уничтожает любые грузы. Только песочница. block.payload-void.description = Уничтожает любые грузы. Только в песочнице.
block.copper-wall.description = Защищает постройки от вражеских снарядов. block.copper-wall.description = Защищает постройки от вражеских снарядов.
block.copper-wall-large.description = Защищает постройки от вражеских снарядов. block.copper-wall-large.description = Защищает постройки от вражеских снарядов.
block.titanium-wall.description = Защищает постройки от вражеских снарядов. block.titanium-wall.description = Защищает постройки от вражеских снарядов.
@@ -2217,10 +2224,10 @@ block.phase-wall.description = Защищает постройки от враж
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе. block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе. block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе. block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
block.scrap-wall.description = Protects structures from enemy projectiles. block.scrap-wall.description = Защищает постройки от вражеских снарядов.
block.scrap-wall-large.description = Protects structures from enemy projectiles. block.scrap-wall-large.description = Защищает постройки от вражеских снарядов.
block.scrap-wall-huge.description = Protects structures from enemy projectiles. block.scrap-wall-huge.description = Защищает постройки от вражеских снарядов.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles. block.scrap-wall-gigantic.description = Защищает постройки от вражеских снарядов.
block.door.description = Стена, которую можно открыть или закрыть нажатием. block.door.description = Стена, которую можно открыть или закрыть нажатием.
block.door-large.description = Стена, которую можно открыть или закрыть нажатием. block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности. block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
@@ -2287,9 +2294,9 @@ block.vault.description = Хранит большое количество пр
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика. block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
block.unloader.description = Выгружает выбранный предмет из соседних блоков. block.unloader.description = Выгружает выбранный предмет из соседних блоков.
block.launch-pad.description = Запускает партии предметов в выбранные секторы. block.launch-pad.description = Запускает партии предметов в выбранные секторы.
block.advanced-launch-pad.description = Запускает партии предметов в выбранные сектора. Принимает только один тип предмета за запуск. block.advanced-launch-pad.description = Запускает партии предметов в выбранные секторы. Принимает только один тип предметов за раз.
block.advanced-launch-pad.details = Суборбитальная система для транспортировки ресурсов из пункта в пункт. block.advanced-launch-pad.details = Суборбитальная система для направленной транспортировки ресурсов.
block.landing-pad.description = Принимает предметы с пусковых площадок в других секторах. Требует большое количество воды для защиты от ударов при посадке. block.landing-pad.description = Принимает предметы, отправленные пусковыми площадками из других секторов. Требует большое количество воды для защиты от ударов при приземлении.
block.duo.description = Стреляет по врагам чередующимися пулями. block.duo.description = Стреляет по врагам чередующимися пулями.
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам. block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии. block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
@@ -2329,15 +2336,15 @@ block.memory-cell.description = Хранит информацию для лог
block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость. block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость.
block.logic-display.description = Отображает произвольную графику из логического процессора. block.logic-display.description = Отображает произвольную графику из логического процессора.
block.large-logic-display.description = Отображает произвольную графику из логического процессора. block.large-logic-display.description = Отображает произвольную графику из логического процессора.
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяеться с другими блоками дисплея. block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяется с соседними дисплеями.
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания. block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Собирает и ускоряет ядро, позволяя преодолеть гравитацию для полёта в дальние сектора.
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость. block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
#Erekir #Erekir
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется. block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион. block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель. block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
block.breach.description = Стреляет бронебойными бериллиевыми или вольфрамовыми боеприпасами по вражеским целям. block.breach.description = Стреляет бронебойными боеприпасами по вражеским целям.
block.diffuse.description = Стреляет очередью пуль в широком конусе. Отбрасывает вражеские цели назад. block.diffuse.description = Стреляет очередью пуль в широком конусе. Отбрасывает вражеские цели назад.
block.sublimate.description = Стреляет непрерывной струей пламени по вражеским целям. Пробивает броню. block.sublimate.description = Стреляет непрерывной струей пламени по вражеским целям. Пробивает броню.
block.titan.description = Стреляет мощными фугасными снарядами по наземным целям. Требует водород для работы. block.titan.description = Стреляет мощными фугасными снарядами по наземным целям. Требует водород для работы.
@@ -2353,7 +2360,7 @@ block.electric-heater.description = Нагревает блоки напроти
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы. block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы. block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки. block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks. block.small-heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
block.heat-router.description = Распределяет накопленное тепло в трех направлениях. block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
block.electrolyzer.description = Преобразует воду в водород и озон. block.electrolyzer.description = Преобразует воду в водород и озон.
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы. block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
@@ -2366,7 +2373,7 @@ block.vent-condenser.description = Конденсирует воду из газ
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы. block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы. block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены. block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency. block.large-cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию и озон для работы. Эффективность зависит от типа стены. Может быть ускорен с помощью вольфрама.
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы. block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы. block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам. block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
@@ -2399,7 +2406,7 @@ block.unit-cargo-loader.description = Производит грузовые др
block.unit-cargo-unload-point.description = Действует как точка разгрузки для грузовых дронов. Принимает предметы, соответствующие выбранному фильтру. block.unit-cargo-unload-point.description = Действует как точка разгрузки для грузовых дронов. Принимает предметы, соответствующие выбранному фильтру.
block.beam-node.description = Передает энергию по прямой. Хранит небольшое количество энергии. block.beam-node.description = Передает энергию по прямой. Хранит небольшое количество энергии.
block.beam-tower.description = Усовершенствованный лучевой узел с большей дальностью. Хранит большое количество энергии. block.beam-tower.description = Усовершенствованный лучевой узел с большей дальностью. Хранит большое количество энергии.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links. block.beam-link.description = Передаёт энергию на огромную дистанцию.\nМожет соединяться только к другим лучевым соединителям и к соседним постройкам.
block.turbine-condenser.description = Вырабатывает энергию, когда размещен на жерле. Производит небольшое количество воды. block.turbine-condenser.description = Вырабатывает энергию, когда размещен на жерле. Производит небольшое количество воды.
block.chemical-combustion-chamber.description = Генерирует энергию из аркицита и озона. block.chemical-combustion-chamber.description = Генерирует энергию из аркицита и озона.
block.pyrolysis-generator.description = Генерирует большое количество энергии из аркицита и шлака. Производит воду в качестве побочного продукта. block.pyrolysis-generator.description = Генерирует большое количество энергии из аркицита и шлака. Производит воду в качестве побочного продукта.
@@ -2492,8 +2499,8 @@ unit.emanate.description = Защищает ядро «Акрополь» от
lst.read = Считывает число из соединённой ячейки памяти. lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти. lst.write = Записывает число в соединённую ячейку памяти.
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[]. lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.printchar = Добавляет знак UTF-16 или иконку из игры в текстовый буфер.\nНичего не отображает, пока не будет вызван [accent]Print Flush[].
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Заменить заполнитель в текстовом буфере на значение.\nНичего не делает, если паттерн заполнителя неверный.\nПаттерн заполнителя: "{[accent]число 0-9[]}"\nПример:\n[accent]print "тест {0}"\nformat "example"
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[]. lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей. lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение. lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
@@ -2516,8 +2523,8 @@ lst.getblock = Получает данные о плитке в любом ме
lst.setblock = Устанавливает плитку в любом месте. lst.setblock = Устанавливает плитку в любом месте.
lst.spawnunit = Создает боевую единицу на локации. lst.spawnunit = Создает боевую единицу на локации.
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы. lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
lst.weathersense = Check if a type of weather is active. lst.weathersense = Проверяет состояние погоды.
lst.weatherset = Set the current state of a type of weather. lst.weatherset = Устанавливает погоду.
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается. lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
lst.explosion = Создает взрыв на локации. lst.explosion = Создает взрыв на локации.
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках. lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
@@ -2530,55 +2537,55 @@ lst.cutscene = Управляет камерой игрока.
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами. lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
lst.getflag = Проверяет, установлен ли глобальный флаг. lst.getflag = Проверяет, установлен ли глобальный флаг.
lst.setprop = Устанавливает свойство единицы или постройки. lst.setprop = Устанавливает свойство единицы или постройки.
lst.effect = Create a particle effect. lst.effect = Создаёт эффект частицы.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Синхронизировать переменную в сети.\nМаксимум 10 синхронизаций в секунду.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.playsound = Проигрывает звук.\nГромкость может быть глобальной, или зависеть от расстояния.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Создать новый логический маркер.\nНужно указать ID маркера.\nМаксимум 20000 маркеров.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Установить значение маркера.\nID маркера должен соответствовать указанному в строке создания маркера.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Добавляет данные локалей в текстовый буфер.\nЧтобы добавить локали, зайдите в [accent]Информация о карте > Наборы локалей[].\nЕсли клиент на мобильном устройсте, сначала попытается найти строку с окончанием ".mobile".
lglobal.false = 0 lglobal.false = 0
lglobal.true = 1 lglobal.true = 1
lglobal.null = null lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...) lglobal.@pi = Математическая константа pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...) lglobal.@e = Математическая константа e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians lglobal.@degToRad = Умножить на данное число для перевода градусов в радианы
lglobal.@radToDeg = Multiply by this number to convert radians to degrees lglobal.@radToDeg = Умножить на данное число для перевода радианов в градусы
lglobal.@time = Playtime of current save, in milliseconds lglobal.@time = Время игры на текущем сохранении в миллисекундах
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks) lglobal.@tick = Время игры на текущем сохранении в тиках (1 секунда = 60 тиков)
lglobal.@second = Playtime of current save, in seconds lglobal.@second = Время игры на текущем сохранении в секундах
lglobal.@minute = Playtime of current save, in minutes lglobal.@minute = Время игры на текущем сохранении в минутах
lglobal.@waveNumber = Current wave number, if waves are enabled lglobal.@waveNumber = Текущий номер волны
lglobal.@waveTime = Countdown timer for waves, in seconds lglobal.@waveTime = Время до волны в секундах
lglobal.@mapw = Map width in tiles lglobal.@mapw = Ширина карты в блоках
lglobal.@maph = Map height in tiles lglobal.@maph = Высота карты в блоках
lglobal.sectionMap = Map lglobal.sectionMap = Карта
lglobal.sectionGeneral = General lglobal.sectionGeneral = Основное
lglobal.sectionNetwork = Network/Clientside [World Processor Only] lglobal.sectionNetwork = Сеть/клиент [Только для мировых процессоров]
lglobal.sectionProcessor = Processor lglobal.sectionProcessor = Процессор
lglobal.sectionLookup = Lookup lglobal.sectionLookup = Поиск
lglobal.@this = The logic block executing the code lglobal.@this = Процессор, выполняющий код
lglobal.@thisx = X coordinate of block executing the code lglobal.@thisx = Координата X процессора, выполняющего код
lglobal.@thisy = Y coordinate of block executing the code lglobal.@thisy = Координата Y процессора, выполняющего код
lglobal.@links = Total number of blocks linked to this processors lglobal.@links = Общее количество блоков, связанных с процессором
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second) lglobal.@ipt = Скорость выполнения процессов в секунду процессора в тиках (1 секунда = 60 тиков)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction lglobal.@unitCount = Общее количество видов боевых единиц в игре; используется операцией поиска
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction lglobal.@blockCount = Общее количество видов блоков в игре; используется операцией поиска
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction lglobal.@itemCount = Общее количество видов предметов в игре; используется операцией поиска
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction lglobal.@liquidCount = Общее количество видов жидкости в игре; используется операцией поиска
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise lglobal.@server = True, если код работает на сервере, иначе False
lglobal.@client = True if the code is running on a client connected to a server lglobal.@client = True, если код работает на клиенте, подключённом к серверу
lglobal.@clientLocale = Locale of the client running the code. For example: en_US lglobal.@clientLocale = Выбранный язык игры клиента, выполняющего код. Пример: en_US
lglobal.@clientUnit = Unit of client running the code lglobal.@clientUnit = Боевая единица клиента, выполняющего код
lglobal.@clientName = Player name of client running the code lglobal.@clientName = Имя игрока клиента, выполняющего код
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = ID команды клиента, выполняющего код.
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True, если код работает на мобильном клиенте, иначе False
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено. logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
@@ -2589,19 +2596,19 @@ lenum.config = Конфигурация постройки, например, п
lenum.enabled = Включён ли блок. lenum.enabled = Включён ли блок.
laccess.currentammotype = Текущий боеприпас турели. laccess.currentammotype = Текущий боеприпас турели.
laccess.memorycapacity = Number of cells in a memory block. laccess.memorycapacity = Количество слотов в блоке памяти
laccess.color = Цвет осветителя. laccess.color = Цвет осветителя.
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу. laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
laccess.dead = Является ли единица/постройка неработающей или несуществующей. laccess.dead = Является ли единица/постройка неработающей или несуществующей.
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0. laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки. laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
laccess.speed = Максимальная скорость единицы, в плитках/сек. laccess.speed = Максимальная скорость единицы, в плитках/сек.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Размер боев. ед./постройки или длина текстового значения.
laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска. laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
laccess.displaywidth = Width of a display block in pixels. laccess.displaywidth = Ширина дисплея, в пикселях.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Высота дисплея, в пикселях.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Количество необработанных команд в графическом буфере дисплея.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Количество операций, выполненных в блоке.\nДля дисплеев, возвращает количество выполненных операций drawflush.
lcategory.unknown = Неизвестно lcategory.unknown = Неизвестно
lcategory.unknown.description = Нет категории. lcategory.unknown.description = Нет категории.
@@ -2629,19 +2636,19 @@ graphicstype.poly = Отрисовка закрашенного правильн
graphicstype.linepoly = Отрисовка контура правильного многоугольника. graphicstype.linepoly = Отрисовка контура правильного многоугольника.
graphicstype.triangle = Отрисовка закрашенного треугольника. graphicstype.triangle = Отрисовка закрашенного треугольника.
graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[]. graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Отрисовка текста из текстового буфера.\nОчищает текстовый буфер.
lenum.always = Всегда истина. lenum.always = Всегда истина.
lenum.idiv = Целочисленное деление. lenum.idiv = Целочисленное деление.
lenum.div = Деление.\nВозвращает [accent]null[] при делении на ноль. lenum.div = Деление.\nВозвращает [accent]null[] при делении на ноль.
lenum.mod = Остаток от деления. lenum.mod = Остаток от деления.
lenum.emod = True modulo, result sign comes from the divisor. lenum.emod = Истинный модуль числа. Знак результата зависит от знака делителя.
lenum.equal = Равно. Приводит типы.\nНе-null объекты, по сравнению с числами, становятся 1, иначе — 0. lenum.equal = Равно. Приводит типы.\nНе-null объекты, по сравнению с числами, становятся 1, иначе — 0.
lenum.notequal = Не равно. Приводит типы. lenum.notequal = Не равно. Приводит типы.
lenum.strictequal = Строгое равенство. Не приводит типы.\nМожет быть использовано для проверки на [accent]null[]. lenum.strictequal = Строгое равенство. Не приводит типы.\nМожет быть использовано для проверки на [accent]null[].
lenum.shl = Побитовый сдвиг влево. lenum.shl = Побитовый сдвиг влево.
lenum.shr = Побитовый сдвиг вправо. lenum.shr = Побитовый сдвиг вправо.
lenum.ushr = Unsigned bit-shift right. lenum.ushr = Побитовый сдвиг вправо с заполнением нулями.
lenum.or = Побитовое ИЛИ. lenum.or = Побитовое ИЛИ.
lenum.land = Булевое И. lenum.land = Булевое И.
lenum.and = Побитовое И. lenum.and = Побитовое И.
@@ -2751,29 +2758,29 @@ lenum.posi = Индексированная позиция, используем
lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров. lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом. lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. lenum.wavetimer = Определяет, будут ли волны появляться по таймеру. Если нет, то они будут появляться по нажатию на кнопку.
lenum.wave = Current wave number. Can be anything in non-wave modes. lenum.wave = Устанавливает номер волны. Может быть любым числом в режиме без волн.
lenum.currentwavetime = Wave countdown in ticks. lenum.currentwavetime = Устанавливает время до волны в тиках. (1 секунда = 60 тиков)
lenum.waves = Whether waves are spawnable at all. lenum.waves = Определяет, будут ли волны появляться.
lenum.wavesending = Whether the waves can be manually summoned with the play button. lenum.wavesending = Определяет, можно ли вызывать волны нажатием на кнопку.
lenum.attackmode = Determines if gamemode is attack mode. lenum.attackmode = Устанавливает режим атаки в мире
lenum.wavespacing = Time between waves in ticks. lenum.wavespacing = Устанавливает время между волнами.
lenum.enemycorebuildradius = No-build zone around enemy core radius. lenum.enemycorebuildradius = Устанавливает радиус защиты вражеских ядер.
lenum.dropzoneradius = Radius around enemy wave drop zones. lenum.dropzoneradius = Устанавливает радиус зон высадки.
lenum.unitcap = Base unit cap. Can still be increased by blocks. lenum.unitcap = Устанавливает лимит боевых единиц. Лимит всё ещё может быть повышен ядрами.
lenum.lighting = Whether ambient lighting is enabled. lenum.lighting = Определяет, включено ли освещение.
lenum.buildspeed = Multiplier for building speed. lenum.buildspeed = Устанавливает множитель скорости строительства.
lenum.unithealth = How much health units start with. lenum.unithealth = Устанавливает множитель начального здоровья боевых единиц.
lenum.unitbuildspeed = How fast unit factories build units. lenum.unitbuildspeed = Устанавливает множитель скорости производства боевых единиц.
lenum.unitcost = Multiplier of resources that units take to build. lenum.unitcost = Устанавливает множитель цены боевых единиц.
lenum.unitdamage = How much damage units deal. lenum.unitdamage = Устанавливает множитель урона боевых единиц.
lenum.blockhealth = How much health blocks start with. lenum.blockhealth = Устанавливает множитель начального здоровья блоков.
lenum.blockdamage = How much damage blocks (turrets) deal. lenum.blockdamage = Устанавливает множитель урона блоков (турелей).
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. lenum.rtsminweight = Устанавливает минимальное "преимущество", требуемое, чтобы отряд врага напал на игрока. Чем выше значение, тем более осторожны будут враги.
lenum.rtsminsquad = Minimum size of attack squads. lenum.rtsminsquad = Устанавливает минимальный размер отрядов врага.
lenum.maparea = Playable map area. Anything outside the area will not be interactable. lenum.maparea = Устанавливает доступную зону карты. Всё, что находится за ней, будет недоступно.
lenum.ambientlight = Ambient light color. Used when lighting is enabled. lenum.ambientlight = Устанавливает цвет освещения, если оно активно.
lenum.solarmultiplier = Multiplies power output of solar panels. lenum.solarmultiplier = Устанавливает множитель получаемой энергии из солнечных панелей.
lenum.dragmultiplier = Environment drag multiplier. lenum.dragmultiplier = Устанавливает множитель скорости торможения боевых единиц.
lenum.ban = Blocks or units that cannot be placed or built. lenum.ban = Устанавливает запрещённые блоки и боевые единицы.
lenum.unban = Unban a unit or block. lenum.unban = Снимает запрет на ранее запрещённые блоки и боевые единицы.

View File

@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Greška pri objavljivanju: {0} publish.error = Greška pri objavljivanju: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Seme: editor.seed = Seme:
editor.cliffs = Zidovi u Litice
editor.brush = Četka editor.brush = Četka
editor.openin = Otvori u Editoru editor.openin = Otvori u Editoru
editor.oregen = Generacija Rude editor.oregen = Generacija Rude
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prir
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Suprotnosti
stat.powercapacity = Skladište energije stat.powercapacity = Skladište energije
stat.powershot = Energija po pucnju stat.powershot = Energija po pucnju
stat.damage = Šteta stat.damage = Šteta
stat.frequency = Frequency
stat.targetsair = Nišani vazduh stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage
stat.itemsmoved = Brzina kretanja stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet stat.shootrange = Domet
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel editor.brush = Pensel
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Skada stat.damage = Skada
stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = คุณแน่ใจหรือว่าจะเผย
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0} publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0} steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = ดาว: editor.planet = ดาว:
editor.sector = เซ็กเตอร์: editor.sector = เซ็กเตอร์:
editor.seed = ซีด: editor.seed = ซีด:
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
editor.brush = แปรง editor.brush = แปรง
editor.openin = เปิดในตัวแก้ไข editor.openin = เปิดในตัวแก้ไข
editor.oregen = การเกิดของแร่ editor.oregen = การเกิดของแร่
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = ศัตรูได้ตั้งฐาน
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = ตรงข้าม
stat.powercapacity = ความจุพลังงาน stat.powercapacity = ความจุพลังงาน
stat.powershot = หน่วยพลังงาน/นัด stat.powershot = หน่วยพลังงาน/นัด
stat.damage = ดาเมจ stat.damage = ดาเมจ
stat.frequency = Frequency
stat.targetsair = ยิงอากาศ stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage
stat.itemsmoved = ความเร็วการเคลื่อนย้าย stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง stat.shootrange = ระยะยิง
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] เกราะ ability.stat.shield = [stat]{0}[lightgray] เกราะ
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์ ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0} ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}

View File

@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Firca editor.brush = Firca
editor.openin = Editorde ac editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi editor.oregen = Maden Yaratilma hizi
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Guc kapasitesi stat.powercapacity = Guc kapasitesi
stat.powershot = Guc/Saldiri hizi stat.powershot = Guc/Saldiri hizi
stat.damage = Damage stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi? stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -448,10 +448,12 @@ publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce
publish.error = Nesneyi yayımlarken hata oluştu: {0} publish.error = Nesneyi yayımlarken hata oluştu: {0}
steam.error = Steam hatası.\nHata kodu: {0} steam.error = Steam hatası.\nHata kodu: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Gezegen: editor.planet = Gezegen:
editor.sector = Sektör: editor.sector = Sektör:
editor.seed = Tohum: editor.seed = Tohum:
editor.cliffs = Duvardan Kayalığa
editor.brush = Fırça editor.brush = Fırça
editor.openin = Düzenleyici'de Aç editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu editor.oregen = Maden Oluşumu
@@ -877,6 +879,7 @@ sector.seaPort.name = Deniz Limanı
sector.weatheredChannels.name = Erezyonlu Kanallar sector.weatheredChannels.name = Erezyonlu Kanallar
sector.mycelialBastion.name = Mantar Kale sector.mycelialBastion.name = Mantar Kale
sector.frontier.name = Öncü Üs sector.frontier.name = Öncü Üs
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Crux Düzlüğü sector.cruxscape.name = Crux Düzlüğü
sector.geothermalStronghold.name = Jeotermal Sığınağı sector.geothermalStronghold.name = Jeotermal Sığınağı
@@ -902,6 +905,7 @@ sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Zıtlıklar
stat.powercapacity = Enerji Kapasitesi stat.powercapacity = Enerji Kapasitesi
stat.powershot = Enerji/Atış stat.powershot = Enerji/Atış
stat.damage = Hasar stat.damage = Hasar
stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage
stat.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] kalkan ability.stat.shield = [stat]{0}[lightgray] kalkan
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef

View File

@@ -448,10 +448,12 @@ publish.confirm = Ви дійсно хочете опублікувати це?\
publish.error = Виникла помилка під час публікації предмета: {0} publish.error = Виникла помилка під час публікації предмета: {0}
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0} steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета: editor.planet = Планета:
editor.sector = Сектор: editor.sector = Сектор:
editor.seed = Зерно: editor.seed = Зерно:
editor.cliffs = Стіни в скелі
editor.brush = Пензель editor.brush = Пензель
editor.openin = Відкрити в редакторі editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд editor.oregen = Генерація руд
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Ворог створив базу на ві
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Зменшення ефективності
stat.powercapacity = Місткість енергії stat.powercapacity = Місткість енергії
stat.powershot = Енергія за постріл stat.powershot = Енергія за постріл
stat.damage = Шкода stat.damage = Шкода
stat.frequency = Frequency
stat.targetsair = Повітряні противники stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage
stat.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками stat.launchtime = Час між запусками
stat.shootrange = Радіус дії stat.shootrange = Радіус дії
@@ -1116,6 +1122,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [lightgray]Щит: [stat]{0} ability.stat.shield = [lightgray]Щит: [stat]{0}
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек. ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0} ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек. ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0} ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}

View File

@@ -351,9 +351,9 @@ save.wave = Đợt {0}
save.mode = Chế độ chơi: {0} save.mode = Chế độ chơi: {0}
save.date = Lưu lần cuối: {0} save.date = Lưu lần cuối: {0}
save.playtime = Thời gian chơi: {0} save.playtime = Thời gian chơi: {0}
dontshowagain = Don't show again dontshowagain = Không hiện lại
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = Cảnh Báo Lỗi Thời Cho 32-bit
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = Bạn đang dùng một phiên bản [red]32-bit[] của Mindustry.\nTheo phiên bản mới của Java đã từ bỏ hỗ trợ Windows 32-bit, [red]hỗ trợ 32-bit sẽ bị ngừng trong tương lai[].\n\nVui lòng nâng cấp lên máy 64-bit, và chắc rằng bạn đã tải phiên bản 64-bit của Mindustry.\n\nNếu bạn đang chơi Mindustry dạng tập tin JAR, chắc rằng bạn dùng bản Java 64-bit.
warning = Cảnh báo. warning = Cảnh báo.
confirm = Xác nhận confirm = Xác nhận
delete = Xóa delete = Xóa
@@ -448,10 +448,12 @@ publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightg
publish.error = Lỗi khi xuất bản mục: {0} publish.error = Lỗi khi xuất bản mục: {0}
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0} steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Hành tinh: editor.planet = Hành tinh:
editor.sector = Phân khu: editor.sector = Phân khu:
editor.seed = Mầm: editor.seed = Mầm:
editor.cliffs = Chuyển tường thành vách đá
editor.brush = Cỡ cọ editor.brush = Cỡ cọ
editor.openin = Mở trong trình chỉnh sửa editor.openin = Mở trong trình chỉnh sửa
editor.oregen = Tạo quặng editor.oregen = Tạo quặng
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Kẻ địch đã thiết lập một căn c
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Đối nghịch
stat.powercapacity = Dung lượng điện stat.powercapacity = Dung lượng điện
stat.powershot = Năng lượng/Phát bắn stat.powershot = Năng lượng/Phát bắn
stat.damage = Sát thương stat.damage = Sát thương
stat.frequency = Frequency
stat.targetsair = Mục tiêu trên không stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Crush Damage
stat.itemsmoved = Tốc độ dịch chuyển stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi stat.shootrange = Phạm vi
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa
@@ -1698,16 +1705,16 @@ block.metal-tiles-9.name = Nền kim loại 9
block.metal-tiles-10.name = Nền kim loại 10 block.metal-tiles-10.name = Nền kim loại 10
block.metal-tiles-11.name = Nền kim loại 11 block.metal-tiles-11.name = Nền kim loại 11
block.metal-tiles-12.name = Nền kim loại 12 block.metal-tiles-12.name = Nền kim loại 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = Nền kim loại 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = Tường kim loại 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = Tường kim loại 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = Tường kim loại 3
block.colored-floor.name = Nền màu block.colored-floor.name = Nền màu
block.colored-wall.name = Tường màu block.colored-wall.name = Tường màu
block.character-overlay.name = Lớp phủ ký tự block.character-overlay.name = Lớp phủ ký tự
block.character-overlay-white.name = Lớp phủ ký tự (Trắng) block.character-overlay-white.name = Lớp phủ ký tự (Trắng)
block.rune-overlay.name = Rune Overlay block.rune-overlay.name = Lớp phủ ấn tích
block.rune-overlay-crux.name = Rune Overlay (Crux) block.rune-overlay-crux.name = Lớp phủ ấn tích (Crux)
block.dark-panel-1.name = Nền tối 1 block.dark-panel-1.name = Nền tối 1
block.dark-panel-2.name = Nền tối 2 block.dark-panel-2.name = Nền tối 2
block.dark-panel-3.name = Nền tối 3 block.dark-panel-3.name = Nền tối 3
@@ -1860,9 +1867,9 @@ block.large-constructor.name = Máy chế tạo lớn
block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô. block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô.
block.deconstructor.name = Máy tháo dỡ lớn block.deconstructor.name = Máy tháo dỡ lớn
block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu. block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu.
block.payload-loader.name = Máy nạp vật phẩm block.payload-loader.name = Máy nạp khối hàng
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối. block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
block.payload-unloader.name = Máy dỡ vật phẩm block.payload-unloader.name = Máy dỡ khối hàng
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối. block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
block.heat-source.name = Nguồn nhiệt block.heat-source.name = Nguồn nhiệt
block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do. block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do.

View File

@@ -448,10 +448,12 @@ publish.confirm = 确定发布?\n\n[lightgray]请确认你同意创意工坊
publish.error = 发布项目时出错:{0} publish.error = 发布项目时出错:{0}
steam.error = 初始化 Steam 服务失败。\n错误{0} steam.error = 初始化 Steam 服务失败。\n错误{0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 星球: editor.planet = 星球:
editor.sector = 区块: editor.sector = 区块:
editor.seed = 种子: editor.seed = 种子:
editor.cliffs = 所有墙壁\n替换为悬崖
editor.brush = 笔刷大小 editor.brush = 笔刷大小
editor.openin = 在地图编辑器打开 editor.openin = 在地图编辑器打开
editor.oregen = 矿脉生成 editor.oregen = 矿脉生成
@@ -877,6 +879,7 @@ sector.seaPort.name = 边海港口
sector.weatheredChannels.name = 风化海峡 sector.weatheredChannels.name = 风化海峡
sector.mycelialBastion.name = 菌丝堡垒 sector.mycelialBastion.name = 菌丝堡垒
sector.frontier.name = 边陲哨站 sector.frontier.name = 边陲哨站
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = 赤色总部 sector.cruxscape.name = 赤色总部
sector.geothermalStronghold.name = 熔石要塞 sector.geothermalStronghold.name = 熔石要塞
@@ -902,6 +905,7 @@ sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿
#do not translate #do not translate
sector.facility32m.description = WIPmap submission by Stormride_R sector.facility32m.description = WIPmap submission by Stormride_R
sector.taintedWoods.description = WIPmap submission by Stormride_R sector.taintedWoods.description = WIPmap submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIPmap submission by Stormride_R sector.atolls.description = WIPmap submission by Stormride_R
sector.frontier.description = WIPmap submission by Stormride_R sector.frontier.description = WIPmap submission by Stormride_R
sector.infestedCanyons.description = WIPmap submission by Skeledragon sector.infestedCanyons.description = WIPmap submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = 互斥
stat.powercapacity = 电力容量 stat.powercapacity = 电力容量
stat.powershot = 电力/发 stat.powershot = 电力/发
stat.damage = 伤害 stat.damage = 伤害
stat.frequency = Frequency
stat.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
stat.crushdamage = Crush Damage
stat.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔 stat.launchtime = 发射间隔
stat.shootrange = 范围 stat.shootrange = 范围
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次 ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
ability.stat.shield = [stat]{0}[lightgray] 护盾 ability.stat.shield = [stat]{0}[lightgray] 护盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位 ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间 ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数 ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数

View File

@@ -448,10 +448,12 @@ publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 W
publish.error = 發佈項目時發生問題:{0} publish.error = 發佈項目時發生問題:{0}
steam.error = Steam 服務初始化失敗。\n錯誤{0} steam.error = Steam 服務初始化失敗。\n錯誤{0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 行星: editor.planet = 行星:
editor.sector = 地區: editor.sector = 地區:
editor.seed = 種子: editor.seed = 種子:
editor.cliffs = 牆轉為懸崖
editor.brush = 筆刷 editor.brush = 筆刷
editor.openin = 在編輯器中開啟 editor.openin = 在編輯器中開啟
editor.oregen = 礦石生成 editor.oregen = 礦石生成
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = 衝突狀態
stat.powercapacity = 蓄電量 stat.powercapacity = 蓄電量
stat.powershot = 能量/射擊 stat.powershot = 能量/射擊
stat.damage = 傷害 stat.damage = 傷害
stat.frequency = Frequency
stat.targetsair = 攻擊空中目標 stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage
stat.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔 stat.launchtime = 發射間隔
stat.shootrange = 範圍 stat.shootrange = 範圍
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray]護盾 ability.stat.shield = [stat]{0}[lightgray]護盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位 ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間 ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數 ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數

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@@ -1 +1 @@
{presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,seaPort:214,geothermalStronghold:264,cruxscape:54,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,242,243,244,245,246,247,248,251,254,259,263,265]} {presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,sunkenPier:173,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,seaPort:214,geothermalStronghold:264,cruxscape:54,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,242,243,244,245,246,247,248,251,254,259,263,265]}

View File

@@ -54,12 +54,17 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
//debug GL information //debug GL information
Log.info("[GL] Version: @", graphics.getGLVersion()); Log.info("[GL] Version: @", graphics.getGLVersion());
Log.info("[GL] Max texture size: @", maxTextureSize); Log.info("[GL] Max texture size: @", maxTextureSize);
Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2"); Log.info("[GL] Using @ API.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
if(gl30 == null) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
if(NvGpuInfo.hasMemoryInfo()){ if(GpuDetect.gpus.size > 0) Log.info("[GL] Detected GPU: @", GpuDetect.gpus.toString(", "));
Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024); if(GpuDetect.hasIntel && !graphics.isGL30Available()) Log.warn("[GL] Intel GPU detected. Due to memory corruption issues, OpenGL 3 support has been disabled for Intel GPUs. See issue #11041.");
}
if(gl30 == null && !GpuDetect.hasIntel) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
if(NvGpuInfo.hasMemoryInfo()) Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024);
if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues."); if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues.");
Log.info("[JAVA] Version: @", OS.javaVersion); Log.info("[JAVA] Version: @", OS.javaVersion);
if(Core.app.isAndroid()){ if(Core.app.isAndroid()){
Log.info("[ANDROID] API level: @", Core.app.getVersion()); Log.info("[ANDROID] API level: @", Core.app.getVersion());

View File

@@ -58,7 +58,7 @@ public class Vars implements Loadable{
/** If true, mod code and scripts do not run. For internal testing only. This WILL break mods if enabled. */ /** If true, mod code and scripts do not run. For internal testing only. This WILL break mods if enabled. */
public static boolean skipModCode = false; public static boolean skipModCode = false;
/** Default accessible content types used for player-selectable icons. */ /** Default accessible content types used for player-selectable icons. */
public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit}; public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit, ContentType.status};
/** Default rule environment. */ /** Default rule environment. */
public static final int defaultEnv = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen; public static final int defaultEnv = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen;
/** Wall darkness radius. */ /** Wall darkness radius. */

View File

@@ -223,6 +223,11 @@ public class BuilderAI extends AIController{
return state.rules.waves && unit.team == state.rules.waveTeam && !unit.team.rules().rtsAi; return state.rules.waves && unit.team == state.rules.waveTeam && !unit.team.rules().rtsAi;
} }
@Override
public boolean shouldFire(){
return !(unit.controller() instanceof CommandAI ai) || ai.shouldFire();
}
@Override @Override
public boolean shouldShoot(){ public boolean shouldShoot(){
return !unit.isBuilding() && unit.type.canAttack; return !unit.isBuilding() && unit.type.canAttack;

View File

@@ -129,6 +129,7 @@ public class PhysicsProcess implements AsyncProcess{
private final Seq<PhysicsBody> seq = new Seq<>(PhysicsBody.class); private final Seq<PhysicsBody> seq = new Seq<>(PhysicsBody.class);
private final Rect rect = new Rect(); private final Rect rect = new Rect();
private final Vec2 vec = new Vec2(); private final Vec2 vec = new Vec2();
private final Rand rand = new Rand();
public PhysicsWorld(Rect bounds){ public PhysicsWorld(Rect bounds){
for(int i = 0; i < layers; i++){ for(int i = 0; i < layers; i++){
@@ -180,7 +181,14 @@ public class PhysicsProcess implements AsyncProcess{
float dst = Mathf.dst(body.x, body.y, other.x, other.y); float dst = Mathf.dst(body.x, body.y, other.x, other.y);
if(dst < rs){ if(dst < rs){
vec.set(body.x - other.x, body.y - other.y).setLength(rs - dst); vec.set(body.x - other.x, body.y - other.y);
if(vec.isZero()){ //exact stacked bodies will move in random directions away from each other
vec.trns(rand.random(360f), rs - dst);
}else{
vec.setLength(rs - dst);
}
float ms = body.mass + other.mass; float ms = body.mass + other.mass;
float m1 = other.mass / ms, m2 = body.mass / ms; float m1 = other.mass / ms, m2 = body.mass / ms;

View File

@@ -346,6 +346,7 @@ public class Blocks{
charr = new Floor("char"){{ charr = new Floor("char"){{
blendGroup = stone; blendGroup = stone;
attributes.set(Attribute.water, -0.25f);
}}; }};
basalt = new Floor("basalt"){{ basalt = new Floor("basalt"){{
@@ -2649,6 +2650,7 @@ public class Blocks{
size = 3; size = 3;
maxNodes = 1; maxNodes = 1;
laserRange = 500f; laserRange = 500f;
powerLayer = Layer.legUnit + 2f;
autolink = false; autolink = false;
sameBlockConnection = true; sameBlockConnection = true;
laserColor2 = Color.valueOf("ffd9c2"); laserColor2 = Color.valueOf("ffd9c2");
@@ -4802,6 +4804,7 @@ public class Blocks{
ammoMultiplier = 1f; ammoMultiplier = 1f;
lifetime = 34f; lifetime = 34f;
extraRangeMargin = 32f;
rotationOffset = 90f; rotationOffset = 90f;
trailRotation = true; trailRotation = true;
trailEffect = Fx.disperseTrail; trailEffect = Fx.disperseTrail;
@@ -5158,7 +5161,7 @@ public class Blocks{
fogRadius = 6f; fogRadius = 6f;
health = 210; health = 240;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;
@@ -5351,7 +5354,7 @@ public class Blocks{
fogRadius = 6f; fogRadius = 6f;
health = 400; health = 300;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;
@@ -5406,7 +5409,7 @@ public class Blocks{
fogRadius = 6f; fogRadius = 6f;
health = 100; health = 50;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;
@@ -5868,7 +5871,7 @@ public class Blocks{
optimalLifeFract = 1f; optimalLifeFract = 1f;
}}; }};
fragBullets = intervalBullets = 1; intervalBullets = 1;
fragSpread = fragRandomSpread = intervalRandomSpread = 0f; fragSpread = fragRandomSpread = intervalRandomSpread = 0f;
bulletInterval = 20f; bulletInterval = 20f;

View File

@@ -66,11 +66,7 @@ public class Planets{
defaultCore = Blocks.coreBastion; defaultCore = Blocks.coreBastion;
iconColor = Color.valueOf("ff9266"); iconColor = Color.valueOf("ff9266");
enemyBuildSpeedMultiplier = 0.4f; enemyBuildSpeedMultiplier = 0.4f;
//TODO disallowed for now
allowLaunchToNumbered = false; allowLaunchToNumbered = false;
//TODO SHOULD there be lighting?
updateLighting = false; updateLighting = false;
defaultAttributes.set(Attribute.heat, 0.8f); defaultAttributes.set(Attribute.heat, 0.8f);

View File

@@ -1,5 +1,6 @@
package mindustry.content; package mindustry.content;
import mindustry.maps.*;
import mindustry.type.*; import mindustry.type.*;
import static mindustry.content.Planets.*; import static mindustry.content.Planets.*;
@@ -8,7 +9,7 @@ public class SectorPresets{
public static SectorPreset public static SectorPreset
groundZero, groundZero,
craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields, craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields,
frontier, fungalPass, infestedCanyons, atolls, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, //polarAerodrome, frontier, fungalPass, infestedCanyons, atolls, sunkenPier, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, //polarAerodrome,
impact0078, desolateRift, nuclearComplex, planetaryTerminal, impact0078, desolateRift, nuclearComplex, planetaryTerminal,
coastline, navalFortress, weatheredChannels, seaPort, coastline, navalFortress, weatheredChannels, seaPort,
@@ -122,6 +123,11 @@ public class SectorPresets{
difficulty = 7; difficulty = 7;
}}; }};
sunkenPier = new SectorPreset("sunkenPier", serpulo, -1){{
captureWave = 50;
difficulty = 8;
}};
mycelialBastion = new SectorPreset("mycelialBastion", serpulo, 260){{ mycelialBastion = new SectorPreset("mycelialBastion", serpulo, 260){{
difficulty = 8; difficulty = 8;
}}; }};
@@ -163,23 +169,7 @@ public class SectorPresets{
difficulty = 10; difficulty = 10;
}}; }};
/* SectorSubmissions.registerSectors();
registerHiddenSectors(serpulo,
68, //Winter Forest by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1235654407006322700
241,//River Bastion by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1232658317126402050
173,//Front Line by stormrider: https://discord.com/channels/391020510269669376/1165421701362897000/1188484967064404061
25, //HochuPizzu by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1170279703056228515
12, //Salt Outpost by skeledragon: https://discord.com/channels/391020510269669376/1165421701362897000/1193441915459338361
106,//Desert Wastes by xaphiro_: https://discord.com/channels/391020510269669376/1165421701362897000/1226498922898264157
243,//Port 012 by skeledragon: https://discord.com/channels/391020510269669376/1165421701362897000/1174884280242012262
240 //Cold Grove by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1230550892718194742
);
//these are hidden wave presets (TODO) find a better way to do this
Vars.content.sector("sector-serpulo-173").captureWave = 17;
Vars.content.sector("sector-serpulo-240").captureWave = 40;
serpulo.sectors.get(173).generateEnemyBase = false;
serpulo.sectors.get(240).generateEnemyBase = false;*/
//endregion //endregion
//region erekir //region erekir
@@ -262,13 +252,4 @@ public class SectorPresets{
//endregion //endregion
} }
static void registerHiddenSectors(Planet planet, int... ids){
for(int id : ids){
new SectorPreset("sector-" + planet.name + "-" + id, "hidden/" + planet + "-" + id, planet, id){{
requireUnlock = false;
}};
planet.sectors.get(id).generateEnemyBase = true;
}
}
} }

View File

@@ -580,6 +580,14 @@ public class SerpuloTechTree{
new Research(cyclone), new Research(cyclone),
new Research(ripple) new Research(ripple)
), () -> { ), () -> {
node(sunkenPier, Seq.with(
new SectorComplete(navalFortress),
new SectorComplete(coastline),
new Research(multiplicativeReconstructor)
), () -> {
});
node(weatheredChannels, Seq.with( node(weatheredChannels, Seq.with(
new SectorComplete(impact0078), new SectorComplete(impact0078),
new SectorComplete(navalFortress), new SectorComplete(navalFortress),

View File

@@ -196,7 +196,7 @@ public class UnitTypes{
mechStepParticles = true; mechStepParticles = true;
stepShake = 0.15f; stepShake = 0.15f;
singleTarget = true; singleTarget = true;
drownTimeMultiplier = 4f; drownTimeMultiplier = 1.5f;
abilities.add(new ShieldRegenFieldAbility(25f, 250f, 60f * 1, 60f)); abilities.add(new ShieldRegenFieldAbility(25f, 250f, 60f * 1, 60f));
@@ -262,7 +262,7 @@ public class UnitTypes{
armor = 18f; armor = 18f;
mechStepParticles = true; mechStepParticles = true;
stepShake = 0.75f; stepShake = 0.75f;
drownTimeMultiplier = 6f; drownTimeMultiplier = 1.6f;
mechFrontSway = 1.9f; mechFrontSway = 1.9f;
mechSideSway = 0.6f; mechSideSway = 0.6f;
ammoType = new ItemAmmoType(Items.thorium); ammoType = new ItemAmmoType(Items.thorium);
@@ -459,7 +459,7 @@ public class UnitTypes{
mechStepParticles = true; mechStepParticles = true;
stepShake = 0.15f; stepShake = 0.15f;
ammoType = new PowerAmmoType(2500); ammoType = new PowerAmmoType(2500);
drownTimeMultiplier = 4f; drownTimeMultiplier = 1.3f;
speed = 0.44f; speed = 0.44f;
boostMultiplier = 2.4f; boostMultiplier = 2.4f;
@@ -539,7 +539,7 @@ public class UnitTypes{
armor = 9f; armor = 9f;
stepShake = 1.5f; stepShake = 1.5f;
rotateSpeed = 1.5f; rotateSpeed = 1.5f;
drownTimeMultiplier = 6f; drownTimeMultiplier = 1.6f;
legCount = 4; legCount = 4;
legLength = 14f; legLength = 14f;
@@ -770,7 +770,6 @@ public class UnitTypes{
legSplashDamage = 32; legSplashDamage = 32;
legSplashRange = 30; legSplashRange = 30;
drownTimeMultiplier = 2f;
hovering = true; hovering = true;
shadowElevation = 0.65f; shadowElevation = 0.65f;
@@ -857,7 +856,6 @@ public class UnitTypes{
lightRadius = 140f; lightRadius = 140f;
rotateSpeed = 1.9f; rotateSpeed = 1.9f;
drownTimeMultiplier = 3f;
legCount = 8; legCount = 8;
legMoveSpace = 0.8f; legMoveSpace = 0.8f;
@@ -2506,6 +2504,7 @@ public class UnitTypes{
health = 850; health = 850;
armor = 6f; armor = 6f;
itemCapacity = 0; itemCapacity = 0;
floorMultiplier = 0.95f;
treadRects = new Rect[]{new Rect(12 - 32f, 7 - 32f, 14, 51)}; treadRects = new Rect[]{new Rect(12 - 32f, 7 - 32f, 14, 51)};
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
@@ -2547,6 +2546,7 @@ public class UnitTypes{
health = 2100; health = 2100;
armor = 8f; armor = 8f;
itemCapacity = 0; itemCapacity = 0;
floorMultiplier = 0.8f;
treadRects = new Rect[]{new Rect(17 - 96f/2f, 10 - 96f/2f, 19, 76)}; treadRects = new Rect[]{new Rect(17 - 96f/2f, 10 - 96f/2f, 19, 76)};
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
@@ -2625,6 +2625,9 @@ public class UnitTypes{
health = 5000; health = 5000;
armor = 11f; armor = 11f;
itemCapacity = 0; itemCapacity = 0;
floorMultiplier = 0.65f;
drownTimeMultiplier = 1.2f;
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)}; treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)};
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
@@ -2695,6 +2698,9 @@ public class UnitTypes{
armor = 20f; armor = 20f;
itemCapacity = 0; itemCapacity = 0;
crushDamage = 13f / 5f; crushDamage = 13f / 5f;
floorMultiplier = 0.5f;
drownTimeMultiplier = 1.25f;
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
treadRects = new Rect[]{new Rect(22 - 154f/2f, 16 - 154f/2f, 28, 130)}; treadRects = new Rect[]{new Rect(22 - 154f/2f, 16 - 154f/2f, 28, 130)};
weapons.add(new Weapon("vanquish-weapon"){{ weapons.add(new Weapon("vanquish-weapon"){{
@@ -2791,6 +2797,8 @@ public class UnitTypes{
armor = 26f; armor = 26f;
crushDamage = 25f / 5f; crushDamage = 25f / 5f;
rotateSpeed = 0.8f; rotateSpeed = 0.8f;
floorMultiplier = 0.3f;
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
float xo = 231f/2f, yo = 231f/2f; float xo = 231f/2f, yo = 231f/2f;
treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)}; treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)};
@@ -3306,7 +3314,7 @@ public class UnitTypes{
drag = 0.1f; drag = 0.1f;
speed = 0.6f; speed = 0.6f;
hitSize = 30f; hitSize = 30f;
health = 7300; health = 6500;
armor = 5f; armor = 5f;
lockLegBase = true; lockLegBase = true;
@@ -3319,14 +3327,15 @@ public class UnitTypes{
abilities.add(new ShieldArcAbility(){{ abilities.add(new ShieldArcAbility(){{
region = "tecta-shield"; region = "tecta-shield";
radius = 36f; radius = 45f;
angle = 82f; angle = 82f;
regen = 0.6f; regen = 40f / 60f;
cooldown = 60f * 8f; cooldown = 60f * 8f;
max = 2000f; max = 2200f;
y = -20f; y = -20f;
width = 6f; width = 8f;
whenShooting = false; whenShooting = false;
chanceDeflect = 1f;
}}); }});
rotateSpeed = 2.1f; rotateSpeed = 2.1f;
@@ -3344,7 +3353,7 @@ public class UnitTypes{
legSplashDamage = 32; legSplashDamage = 32;
legSplashRange = 30; legSplashRange = 30;
drownTimeMultiplier = 2f; drownTimeMultiplier = 0.5f;
hovering = true; hovering = true;
shadowElevation = 0.4f; shadowElevation = 0.4f;
@@ -3435,7 +3444,7 @@ public class UnitTypes{
legSplashDamage = 32; legSplashDamage = 32;
legSplashRange = 32; legSplashRange = 32;
drownTimeMultiplier = 2f; drownTimeMultiplier = 0.5f;
hovering = true; hovering = true;
shadowElevation = 0.4f; shadowElevation = 0.4f;
@@ -3487,7 +3496,7 @@ public class UnitTypes{
bullet = new ArtilleryBulletType(5.5f, 260){{ bullet = new ArtilleryBulletType(5.5f, 260){{
collidesTiles = collides = true; collidesTiles = collides = true;
lifetime = 70f; lifetime = 60f;
shootEffect = Fx.shootBigColor; shootEffect = Fx.shootBigColor;
smokeEffect = Fx.shootSmokeSquareBig; smokeEffect = Fx.shootSmokeSquareBig;
frontColor = Color.white; frontColor = Color.white;
@@ -3495,6 +3504,7 @@ public class UnitTypes{
hitSound = Sounds.none; hitSound = Sounds.none;
width = 18f; width = 18f;
height = 24f; height = 24f;
rangeOverride = 385f;
lightColor = trailColor = hitColor = backColor = Pal.techBlue; lightColor = trailColor = hitColor = backColor = Pal.techBlue;
lightRadius = 40f; lightRadius = 40f;
@@ -3508,10 +3518,10 @@ public class UnitTypes{
despawnSound = Sounds.dullExplosion; despawnSound = Sounds.dullExplosion;
hitEffect = despawnEffect = new ExplosionEffect(){{ hitEffect = despawnEffect = new ExplosionEffect(){{
lifetime = 34f; lifetime = 50f;
waveStroke = 4f; waveStroke = 5f;
waveColor = sparkColor = trailColor; waveColor = sparkColor = trailColor;
waveRad = 25f; waveRad = 45f;
smokeSize = 0f; smokeSize = 0f;
smokeSizeBase = 0f; smokeSizeBase = 0f;
sparks = 10; sparks = 10;
@@ -3520,8 +3530,8 @@ public class UnitTypes{
sparkStroke = 3f; sparkStroke = 3f;
}}; }};
splashDamage = 85f; splashDamage = 120f;
splashDamageRadius = 20f; splashDamageRadius = 36f;
fragBullets = 15; fragBullets = 15;
fragVelocityMin = 0.5f; fragVelocityMin = 0.5f;
@@ -3529,14 +3539,14 @@ public class UnitTypes{
fragLifeMin = 0.3f; fragLifeMin = 0.3f;
despawnShake = 5f; despawnShake = 5f;
fragBullet = new BasicBulletType(5.5f, 50){{ fragBullet = new BasicBulletType(5.5f, 37){{
pierceCap = 2; pierceCap = 2;
pierceBuilding = true; pierceBuilding = true;
homingPower = 0.09f; homingPower = 0.09f;
homingRange = 150f; homingRange = 150f;
lifetime = 50f; lifetime = 40f;
shootEffect = Fx.shootBigColor; shootEffect = Fx.shootBigColor;
smokeEffect = Fx.shootSmokeSquareBig; smokeEffect = Fx.shootSmokeSquareBig;
frontColor = Color.white; frontColor = Color.white;
@@ -3555,7 +3565,7 @@ public class UnitTypes{
collidesAir = false; collidesAir = false;
despawnEffect = Fx.none; despawnEffect = Fx.none;
splashDamage = 46f; splashDamage = 35f;
splashDamageRadius = 30f; splashDamageRadius = 30f;
hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{ hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{
@@ -4074,7 +4084,7 @@ public class UnitTypes{
hitSize = 9f; hitSize = 9f;
omniMovement = false; omniMovement = false;
rotateSpeed = 2.5f; rotateSpeed = 2.5f;
drownTimeMultiplier = 2f; drownTimeMultiplier = 1.75f;
segments = 3; segments = 3;
drawBody = false; drawBody = false;
hidden = true; hidden = true;
@@ -4094,7 +4104,6 @@ public class UnitTypes{
hitSize = 48f; hitSize = 48f;
omniMovement = false; omniMovement = false;
rotateSpeed = 1.7f; rotateSpeed = 1.7f;
drownTimeMultiplier = 4f;
segments = 4; segments = 4;
drawBody = false; drawBody = false;
hidden = true; hidden = true;

View File

@@ -20,6 +20,7 @@ import mindustry.game.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.Objectives.*; import mindustry.game.Objectives.*;
import mindustry.game.Saves.*; import mindustry.game.Saves.*;
import mindustry.game.Teams.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.input.*; import mindustry.input.*;
import mindustry.io.*; import mindustry.io.*;
@@ -419,7 +420,7 @@ public class Control implements ApplicationListener, Loadable{
ui.planet.hide(); ui.planet.hide();
SaveSlot slot = sector.save; SaveSlot slot = sector.save;
sector.planet.setLastSector(sector); sector.planet.setLastSector(sector);
if(slot != null && !clearSectors && (!(sector.planet.clearSectorOnLose || sector.info.hasWorldProcessor) || sector.info.hasCore)){ if(slot != null && !clearSectors && (!sector.planet.clearSectorOnLose || sector.info.hasCore)){
try{ try{
boolean hadNoCore = !sector.info.hasCore; boolean hadNoCore = !sector.info.hasCore;
@@ -433,74 +434,73 @@ public class Control implements ApplicationListener, Loadable{
//if there is no base, simulate a new game and place the right loadout at the spawn position //if there is no base, simulate a new game and place the right loadout at the spawn position
if(state.rules.defaultTeam.cores().isEmpty() || hadNoCore){ if(state.rules.defaultTeam.cores().isEmpty() || hadNoCore){
if(sector.planet.clearSectorOnLose || sector.info.hasWorldProcessor){ //don't carry over the spawn position and plans if the sector preset name or map size changed
if(sector.planet.clearSectorOnLose || sector.info.spawnPosition == 0 || !sector.info.sectorDataMatches(sector)){
playNewSector(origin, sector, reloader); playNewSector(origin, sector, reloader);
}else{ }else{
//no spawn set -> delete the sector save int spawnPos = sector.info.spawnPosition;
if(sector.info.spawnPosition == 0){
//delete old save
sector.save = null;
slot.delete();
//play again
playSector(origin, sector, reloader);
return;
}
//set spawn for sector damage to use //set spawn for sector damage to use
Tile spawn = world.tile(sector.info.spawnPosition); Tile spawn = world.tile(spawnPos);
spawn.setBlock(sector.planet.defaultCore, state.rules.defaultTeam); spawn.setBlock(sector.planet.defaultCore, state.rules.defaultTeam);
//add extra damage. //apply damage to simulate the sector being lost
SectorDamage.apply(1f); SectorDamage.apply(1f);
//reset wave so things are more fair //save the plans and buildings from the previous save; they will be used to re-populate the sector
state.wave = 1; var previousPlans = state.rules.defaultTeam.data().plans.toArray(BlockPlan.class);
//set up default wave time var previousBuildings = state.rules.defaultTeam.data().buildings.<Building>toArray(Building.class);
state.wavetime = state.rules.initialWaveSpacing <= 0f ? (state.rules.waveSpacing * (sector.preset == null ? 2f : sector.preset.startWaveTimeMultiplier)) : state.rules.initialWaveSpacing; var previousDerelicts = Team.derelict.data().buildings.<Building>toArray(Building.class);
state.wavetime *= sector.planet.campaignRules.difficulty.waveTimeMultiplier;
//reset captured state
sector.info.wasCaptured = false;
if(state.rules.sector.planet.allowWaves){ logic.reset();
//re-enable waves
state.rules.waves = true; //now, load a fresh save; the old one was only used to grab previous building data
//reset win wave?? playNewSector(origin, sector, reloader, new WorldParams(){{
state.rules.winWave = state.rules.attackMode ? -1 : sector.preset != null && sector.preset.captureWave > 0 ? sector.preset.captureWave : state.rules.winWave > state.wave ? state.rules.winWave : 30; corePositionOverride = spawnPos;
}}, () -> {
var teamData = state.rules.defaultTeam.data();
//all the derelicts from the new save have to be removed.
for(var generatedDerelict : Team.derelict.data().buildings.<Building>toArray(Building.class)){
generatedDerelict.tile.remove();
} }
//if there's still an enemy base left, fix it //retain old derelicts from the previous save.
if(state.rules.attackMode){ for(var build : previousDerelicts){
//replace all broken blocks Tile tile = world.tile(build.tileX(), build.tileY());
for(var plan : state.rules.waveTeam.data().plans){ if(tile != null && tile.build == null && Build.validPlace(build.block, Team.derelict, build.tileX(), build.tileY(), build.rotation, false, false)){
Tile tile = world.tile(plan.x, plan.y); tile.setBlock(build.block, Team.derelict, build.rotation, () -> build);
if(tile != null){
tile.setBlock(plan.block, state.rules.waveTeam, plan.rotation);
if(plan.config != null && tile.build != null){
tile.build.configureAny(plan.config);
} }
} }
//copy over all buildings from the previous save, retaining config and health, and making them derelict. contents are not saved (derelict repair clears them anyway)
for(var build : previousBuildings){
Tile tile = world.tile(build.tileX(), build.tileY());
if(tile != null && tile.build == null && Build.validPlace(build.block, state.rules.defaultTeam, build.tileX(), build.tileY(), build.rotation, false, false)){
build.addPlan(false, true);
tile.setBlock(build.block, state.rules.defaultTeam, build.rotation, () -> build);
build.changeTeam(Team.derelict);
build.dropped(); //TODO: call pickedUp too? this may screw up power networks in a major way as they refer to potentially deleted entities
} }
state.rules.waveTeam.data().plans.clear();
} }
//kill all units, since they should be dead anyway for(var build : previousBuildings){
Groups.unit.clear(); if(build.isValid()){
Groups.fire.clear(); build.updateProximity();
Groups.puddle.clear(); }
}
//reset to 0, so replaced cores don't count //carry over all previous plans that don't already have the corresponding block at their position
state.rules.defaultTeam.data().unitCap = 0; for(var plan : previousPlans){
Schematics.placeLaunchLoadout(spawn.x, spawn.y); var build = world.build(plan.x, plan.y);
if(!(build != null && build.block == plan.block && build.tileX() == plan.x && build.tileY() == plan.y && build.team != state.rules.waveTeam)){
teamData.plans.add(plan);
}
}
});
//set up camera/player locations //blocks placed after WorldLoadEvent didn't queue an update, so fix that.
player.set(spawn.x * tilesize, spawn.y * tilesize); renderer.minimap.updateAll();
camera.position.set(player);
Events.fire(new SectorLaunchEvent(sector));
Events.fire(Trigger.newGame);
state.set(State.playing);
reloader.end();
} }
}else{ }else{
state.set(State.playing); state.set(State.playing);
@@ -522,12 +522,20 @@ public class Control implements ApplicationListener, Loadable{
} }
public void playNewSector(@Nullable Sector origin, Sector sector, WorldReloader reloader){ public void playNewSector(@Nullable Sector origin, Sector sector, WorldReloader reloader){
playNewSector(origin, sector, reloader, new WorldParams(), null);
}
public void playNewSector(@Nullable Sector origin, Sector sector, WorldReloader reloader, WorldParams params, @Nullable Runnable beforePlay){
reloader.begin(); reloader.begin();
world.loadSector(sector); world.loadSector(sector, params);
state.rules.sector = sector; state.rules.sector = sector;
//assign origin when launching
sector.info.origin = origin; sector.info.origin = origin;
sector.info.destination = origin; sector.info.destination = origin;
if(beforePlay != null){
beforePlay.run();
}
logic.play(); logic.play();
control.saves.saveSector(sector); control.saves.saveSector(sector);
Events.fire(new SectorLaunchEvent(sector)); Events.fire(new SectorLaunchEvent(sector));

View File

@@ -61,6 +61,7 @@ public class NetClient implements ApplicationListener{
/** Byte stream for reading in snapshots. */ /** Byte stream for reading in snapshots. */
private ReusableByteInStream byteStream = new ReusableByteInStream(); private ReusableByteInStream byteStream = new ReusableByteInStream();
private DataInputStream dataStream = new DataInputStream(byteStream); private DataInputStream dataStream = new DataInputStream(byteStream);
private Reads dataStreamReads = new Reads(dataStream);
/** Packet handlers for custom types of messages. */ /** Packet handlers for custom types of messages. */
private ObjectMap<String, Seq<Cons<String>>> customPacketHandlers = new ObjectMap<>(); private ObjectMap<String, Seq<Cons<String>>> customPacketHandlers = new ObjectMap<>();
/** Packet handlers for custom types of messages, in binary. */ /** Packet handlers for custom types of messages, in binary. */
@@ -485,9 +486,10 @@ public class NetClient implements ApplicationListener{
netClient.lastSnapshotTimestamp = Time.millis(); netClient.lastSnapshotTimestamp = Time.millis();
netClient.byteStream.setBytes(data); netClient.byteStream.setBytes(data);
DataInputStream input = netClient.dataStream; DataInputStream input = netClient.dataStream;
Reads reads = netClient.dataStreamReads;
for(int j = 0; j < amount; j++){ for(int j = 0; j < amount; j++){
readSyncEntity(input, Reads.get(input)); readSyncEntity(input, reads);
} }
}catch(Exception e){ }catch(Exception e){
//don't disconnect, just log it //don't disconnect, just log it
@@ -511,6 +513,7 @@ public class NetClient implements ApplicationListener{
try{ try{
netClient.byteStream.setBytes(data); netClient.byteStream.setBytes(data);
DataInputStream input = netClient.dataStream; DataInputStream input = netClient.dataStream;
Reads reads = netClient.dataStreamReads;
for(int i = 0; i < amount; i++){ for(int i = 0; i < amount; i++){
int pos = input.readInt(); int pos = input.readInt();
@@ -524,7 +527,7 @@ public class NetClient implements ApplicationListener{
Log.warn("Block ID mismatch at @: @ != @. Skipping block snapshot.", tile, tile.build.block.id, block); Log.warn("Block ID mismatch at @: @ != @. Skipping block snapshot.", tile, tile.build.block.id, block);
break; break;
} }
tile.build.readSync(Reads.get(input), tile.build.version()); tile.build.readSync(reads, tile.build.version());
} }
}catch(Exception e){ }catch(Exception e){
Log.err(e); Log.err(e);

View File

@@ -116,6 +116,7 @@ public class NetServer implements ApplicationListener{
private ReusableByteOutStream syncStream = new ReusableByteOutStream(); private ReusableByteOutStream syncStream = new ReusableByteOutStream();
/** Data stream for writing player sync data to. */ /** Data stream for writing player sync data to. */
private DataOutputStream dataStream = new DataOutputStream(syncStream); private DataOutputStream dataStream = new DataOutputStream(syncStream);
private Writes dataStreamWrites = new Writes(dataStream);
/** Packet handlers for custom types of messages. */ /** Packet handlers for custom types of messages. */
private ObjectMap<String, Seq<Cons2<Player, String>>> customPacketHandlers = new ObjectMap<>(); private ObjectMap<String, Seq<Cons2<Player, String>>> customPacketHandlers = new ObjectMap<>();
/** Packet handlers for custom types of messages - binary version. */ /** Packet handlers for custom types of messages - binary version. */
@@ -938,7 +939,7 @@ public class NetServer implements ApplicationListener{
dataStream.writeInt(build.pos()); dataStream.writeInt(build.pos());
dataStream.writeShort(build.block.id); dataStream.writeShort(build.block.id);
build.writeSync(Writes.get(dataStream)); build.writeSync(dataStreamWrites);
if(syncStream.size() > maxSnapshotSize){ if(syncStream.size() > maxSnapshotSize){
dataStream.close(); dataStream.close();
@@ -993,7 +994,7 @@ public class NetServer implements ApplicationListener{
dataStream.writeInt(entity.id()); //write id dataStream.writeInt(entity.id()); //write id
dataStream.writeByte(entity.classId() & 0xFF); //write type ID dataStream.writeByte(entity.classId() & 0xFF); //write type ID
entity.beforeWrite(); entity.beforeWrite();
entity.writeSync(Writes.get(dataStream)); //write entity entity.writeSync(dataStreamWrites); //write entity itself
sent++; sent++;

View File

@@ -259,19 +259,19 @@ public class World{
} }
public void loadSector(Sector sector){ public void loadSector(Sector sector){
loadSector(sector, 0, true); loadSector(sector, new WorldParams());
} }
public void loadSector(Sector sector, int seedOffset, boolean saveInfo){ public void loadSector(Sector sector, WorldParams params){
setSectorRules(sector, saveInfo); setSectorRules(sector, params.saveInfo);
int size = sector.getSize(); int size = sector.getSize();
loadGenerator(size, size, tiles -> { loadGenerator(size, size, tiles -> {
if(sector.preset != null){ if(sector.preset != null){
sector.preset.generator.generate(tiles); sector.preset.generator.generate(tiles, params);
sector.preset.rules.get(state.rules); //apply extra rules sector.preset.rules.get(state.rules); //apply extra rules
}else if(sector.planet.generator != null){ }else if(sector.planet.generator != null){
sector.planet.generator.generate(tiles, sector, seedOffset); sector.planet.generator.generate(tiles, sector, params);
}else{ }else{
throw new RuntimeException("Sector " + sector.id + " on planet " + sector.planet.name + " has no generator or preset defined. Provide a planet generator or preset map."); throw new RuntimeException("Sector " + sector.id + " on planet " + sector.planet.name + " has no generator or preset defined. Provide a planet generator or preset map.");
} }
@@ -279,7 +279,7 @@ public class World{
state.rules.sector = sector; state.rules.sector = sector;
}); });
if(saveInfo && state.rules.waves){ if(params.saveInfo && state.rules.waves){
sector.info.waves = state.rules.waves; sector.info.waves = state.rules.waves;
} }
@@ -289,7 +289,7 @@ public class World{
} }
//reset rules //reset rules
setSectorRules(sector, saveInfo); setSectorRules(sector, params.saveInfo);
if(state.rules.defaultTeam.core() != null){ if(state.rules.defaultTeam.core() != null){
sector.info.spawnPosition = state.rules.defaultTeam.core().pos(); sector.info.spawnPosition = state.rules.defaultTeam.core().pos();

View File

@@ -85,7 +85,7 @@ public class EditorRenderer implements Disposable{
//don't process terrain updates every frame (helps with lag on low end devices) //don't process terrain updates every frame (helps with lag on low end devices)
boolean doUpdate = Core.graphics.getFrameId() % 2 == 0; boolean doUpdate = Core.graphics.getFrameId() % 2 == 0;
if(doUpdate) renderer.blocks.floor.checkChanges(); if(doUpdate) renderer.blocks.floor.checkChanges(!editor.showTerrain);
boolean prev = renderer.animateWater; boolean prev = renderer.animateWater;
renderer.animateWater = false; renderer.animateWater = false;
@@ -95,14 +95,16 @@ public class EditorRenderer implements Disposable{
Core.camera.width = 999999f; Core.camera.width = 999999f;
Core.camera.height = 999999f; Core.camera.height = 999999f;
Core.camera.mat.set(Draw.proj()).mul(Tmp.m3.setToTranslation(tx, ty).scale(tw / (width * tilesize), th / (height * tilesize)).translate(4f, 4f)); Core.camera.mat.set(Draw.proj()).mul(Tmp.m3.setToTranslation(tx, ty).scale(tw / (width * tilesize), th / (height * tilesize)).translate(4f, 4f));
if(editor.showFloor){
renderer.blocks.floor.drawFloor(); renderer.blocks.floor.drawFloor();
}
Tmp.m2.set(Draw.proj()); Tmp.m2.set(Draw.proj());
//scissors are always enabled because this is drawn clipped in UI, make sure they don't interfere with drawing shadow events //scissors are always enabled because this is drawn clipped in UI, make sure they don't interfere with drawing shadow events
Gl.disable(Gl.scissorTest); Gl.disable(Gl.scissorTest);
if(doUpdate) renderer.blocks.processShadows(); if(doUpdate) renderer.blocks.processShadows(!editor.showBuildings, !editor.showTerrain);
Gl.enable(Gl.scissorTest); Gl.enable(Gl.scissorTest);
@@ -115,7 +117,9 @@ public class EditorRenderer implements Disposable{
Draw.proj(Tmp.m2); Draw.proj(Tmp.m2);
renderer.blocks.floor.beginDraw(); renderer.blocks.floor.beginDraw();
if(editor.showTerrain){
renderer.blocks.floor.drawLayer(CacheLayer.walls); renderer.blocks.floor.drawLayer(CacheLayer.walls);
}
renderer.animateWater = prev; renderer.animateWater = prev;
if(chunks == null) return; if(chunks == null) return;
@@ -125,6 +129,7 @@ public class EditorRenderer implements Disposable{
recacheChunks.clear(); recacheChunks.clear();
} }
if(editor.showBuildings){
shader.bind(); shader.bind();
shader.setUniformMatrix4("u_projTrans", Tmp.m1.set(Core.camera.mat).translate(-packPad, -packPad).scale(packWidth, packHeight)); shader.setUniformMatrix4("u_projTrans", Tmp.m1.set(Core.camera.mat).translate(-packPad, -packPad).scale(packWidth, packHeight));
@@ -137,6 +142,7 @@ public class EditorRenderer implements Disposable{
mesh.render(shader); mesh.render(shader);
} }
} }
}
Core.camera.position.set(Tmp.v3); Core.camera.position.set(Tmp.v3);
} }
@@ -159,7 +165,7 @@ public class EditorRenderer implements Disposable{
} }
void recache(){ void recache(){
renderer.blocks.floor.clearTiles(); renderer.blocks.floor.reload(!editor.showTerrain);
renderer.blocks.reload(); renderer.blocks.reload();
for(int x = 0; x < chunks.length; x++){ for(int x = 0; x < chunks.length; x++){
@@ -167,6 +173,20 @@ public class EditorRenderer implements Disposable{
recacheChunk(x, y); recacheChunk(x, y);
} }
} }
//this causes 2 recaches, but it's necessary to fix the wrong shadows after a reload
if(!editor.showBuildings || !editor.showTerrain){
recacheShadows();
}
}
void recacheTerrain(){
renderer.blocks.floor.reload(!editor.showTerrain);
renderer.blocks.reload();
recacheShadows();
}
void recacheShadows(){
renderer.blocks.updateShadows(!editor.showBuildings, !editor.showTerrain);
} }
void recacheChunk(int cx, int cy){ void recacheChunk(int cx, int cy){
@@ -206,7 +226,7 @@ public class EditorRenderer implements Disposable{
y * tilesize + block.offset - height / 2f, y * tilesize + block.offset - height / 2f,
width/2f, height/2f, width/2f, height/2f,
width, height, width, height,
tile.build == null || !block.rotate ? 0 : tile.build.rotdeg(), tile.build == null || !block.rotate || !block.rotateDrawEditor ? 0 : tile.build.rotdeg(),
Color.whiteFloatBits); Color.whiteFloatBits);
if(tile.build != null){ if(tile.build != null){

View File

@@ -81,6 +81,10 @@ public class EditorTile extends Tile{
}else{ }else{
renderer.blocks.updateShadowTile(this); renderer.blocks.updateShadowTile(this);
} }
if(build != null){
build.wasVisible = true;
}
} }
@Override @Override
@@ -112,7 +116,7 @@ public class EditorTile extends Tile{
@Override @Override
protected void fireChanged(){ protected void fireChanged(){
if(skip()){ if(state.isGame()){
super.fireChanged(); super.fireChanged();
}else{ }else{
updateStatic(); updateStatic();
@@ -121,7 +125,7 @@ public class EditorTile extends Tile{
@Override @Override
protected void firePreChanged(){ protected void firePreChanged(){
if(skip()){ if(state.isGame()){
super.firePreChanged(); super.firePreChanged();
}else{ }else{
updateStatic(); updateStatic();

View File

@@ -133,7 +133,12 @@ public enum EditorTool{
Block dest = tile.floor(); Block dest = tile.floor();
if(dest == editor.drawBlock) return; if(dest == editor.drawBlock) return;
tester = t -> t.floor() == dest; tester = t -> t.floor() == dest;
setter = t -> t.setFloor(editor.drawBlock.asFloor()); setter = t -> {
t.setFloor(editor.drawBlock.asFloor());
if(!(t.overlay() instanceof OverlayFloor) && !t.floor().supportsOverlay){
t.setOverlay(Blocks.air);
}
};
}else{ }else{
Block dest = tile.block(); Block dest = tile.block();
if(dest == editor.drawBlock) return; if(dest == editor.drawBlock) return;

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