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269 Commits

Author SHA1 Message Date
summoner
f64279fb75 Translation update bundle_hu.properties (#11463)
* Translation update bundle_hu.properties

Fix consistency throughout the text
Fix életpont plurals
Fix sentences -> clearer sentence structure without using the words maximum/minimum
Sentences that can be understood more clearly without the abbreviation RTS attack ai -> Stratégikus MI here is clear to everyone, even those who don't understand the RTS, because it is an english abbreviation.

* Translation: Update bundle_hu.properties

Translate new strings
Follow the changes of the english bundle deleting deprecated string: logic.nounitbuild
Fix consistency of szorzó across the text

* Consistency: rewording and apply spelling rules for strings which contain: szorzó

* Translation

Translate new strings
Fix mistakes
2025-12-21 10:01:18 -05:00
Anuken
6c3b6aeea5 Fixed #11471 2025-12-21 00:00:13 -05:00
Anuken
012eeabc87 Merge remote-tracking branch 'origin/master' 2025-12-20 14:07:40 -05:00
Anuken
d889acba16 Fixed core launch sound playing regardless of volume settings 2025-12-20 14:07:34 -05:00
Github Actions
26cf72b0c5 Automatic bundle update 2025-12-20 16:17:49 +00:00
WMF
a1b47b1188 per-team toggles for core no-build radius / placement range check (#11448)
* per-team toggles for core no-build radius / placement range check

* oops

* fair enough
2025-12-20 11:16:28 -05:00
EggleEgg
85b69d3afd Anuke please dont kill ratios of schems, 33% higher cost is no joke (#11459)
* Anuke please dont kill ratios of schems, 33% less eff is no joke

* air factory nerf
2025-12-19 21:51:19 -05:00
Anuken
266c5a541b Do not allow patching hasItems/liquids/power
There is no good reason to change these, and setting them to false usually just makes the game crash. Consumers set them up automatically.
2025-12-19 20:07:34 -05:00
Anuken
cf6b7b5aa3 Updated Rhino version 2025-12-19 18:46:50 -05:00
Anuken
3edd934564 Merge remote-tracking branch 'origin/master' 2025-12-19 12:56:20 -05:00
Anuken
7ca16fee2a Fixed #11465 2025-12-19 12:56:13 -05:00
Github Actions
930ab20004 Automatic bundle update 2025-12-19 17:06:13 +00:00
Anuken
fb94d9777a Merge remote-tracking branch 'origin/master' 2025-12-19 12:04:53 -05:00
Anuken
f0fac538ac Rule dialog entries for logic unit build/deconstruct rules 2025-12-19 12:04:47 -05:00
Github Actions
ba21ed19ef Automatic bundle update 2025-12-19 05:37:05 +00:00
Anuken
b84d12407f Rule & control for logic unit deconstruction (off by default) 2025-12-19 00:35:41 -05:00
Anuken
f391126b5b Don't pack sprites for mods that don't have any 2025-12-18 19:13:42 -05:00
Anuken
b8c7c2f740 Merge remote-tracking branch 'origin/master' 2025-12-18 17:27:42 -05:00
Anuken
8e7eeb2573 Testing a 'iOS compatible' flag for script mods 2025-12-18 17:27:32 -05:00
SomeonesShade
8e907f714a Small Balancing Set: Graph Duo changes and Coolant Adjustments (#11461)
* Coolant Duo and Hail Changes

* Graph Duo Reload Nerf
2025-12-18 12:21:51 -05:00
EggleEgg
4e9461adde how max heat eff in turrets (#11458) 2025-12-18 11:45:57 -05:00
Anuken
6a13f2ef08 Fixed weapon velocity delta calculations 2025-12-17 22:09:53 -05:00
Anuken
3d34d95c74 No more assetsJar until jitpack is fixed 2025-12-17 19:11:24 -05:00
Vector
be4dd84a13 Update bundle_es.properties (#11334)
* Update bundle_es.properties

* te fallé español

* Update bundle_es.properties

* Update bundle_es.properties

* sector wave simulation string

* last changes I guess

* Update bundle_es.properties

* Translate some sector names
2025-12-17 19:03:16 -05:00
SITUVNgcd
a3c0c39615 Update Vietnamese translation (#11456)
* Translate new strings

Patch guide & Fields view

* Translate new strings
2025-12-17 19:02:45 -05:00
summoner
5784b3207b Translation: Update bundle_hu.properties (#11457)
* Translation: Update bundle_hu.properties

Updated various terms to use 'életpont' instead of 'életerő' for consistency in the Hungarian localization for the word health.

Follow the changes of the english bundle minimum game version: 147 -> 154

* Translation: Update bundle_hu.properties

fix typo (add missing letter)
2025-12-17 19:02:39 -05:00
Anuken
87399ef1a9 Bigger liquid capacity for reconstructors 2025-12-17 18:55:07 -05:00
Anuken
670e9467da Flare nerf / More liquid capacity increase considerations 2025-12-17 18:51:24 -05:00
EggleEgg
425b154e3b I bet this will break shit somewhere (#11292) 2025-12-17 18:32:53 -05:00
Anuken
8d734d70cd arc 2025-12-17 14:55:49 -05:00
Anuken
48d3329b07 Merge remote-tracking branch 'origin/master' 2025-12-17 14:54:29 -05:00
Anuken
6986bcbf90 Possible crash fix 2025-12-17 14:54:23 -05:00
Anuken
c30e3d2cd7 Fixed iOS building with intelliJ plugin 2025-12-17 14:14:38 -05:00
Anuken
a552908d76 Java mod minGameVersion increased 2025-12-17 10:49:51 -05:00
Anuken
4f0ebdc4f3 Updating android natives with new alignment 2025-12-17 10:08:52 -05:00
Anuken
9b9c7d5f5a Merge remote-tracking branch 'origin/master' 2025-12-16 23:57:57 -05:00
Anuken
5b74ef6e65 Unused bullet volume code cleanup 2025-12-16 23:57:31 -05:00
BalaM314
3343c02997 Remove debug message (#11453)
this must have slipped through in development, it is in the released version v154
2025-12-16 23:56:01 -05:00
summoner
d1e0307d39 Translation: Update bundle_hu.properties (#11450)
* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

fix typo

* Translation: Update bundle_hu.properties

Fix translation

* Translation: Update bundle_hu.properties

Fix translation
2025-12-16 17:30:32 -05:00
Anuken
ac23bf8301 Merge remote-tracking branch 'origin/master' 2025-12-16 11:27:58 -05:00
Anuken
06b0bc03cb Fixed #11451 2025-12-16 11:27:52 -05:00
Github Actions
65244782a2 Automatic bundle update 2025-12-16 02:18:43 +00:00
Anuken
041f98d22a Merge remote-tracking branch 'origin/master' 2025-12-15 21:17:30 -05:00
Anuken
2c6a650856 Minor sound tweaks / Limited launches to not-in-progress sectors 2025-12-15 21:17:22 -05:00
summoner
9c6daf129a Translation: Update bundle_hu.properties (#11341)
* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Follow the english bundle changes
Translate new strings

* Translation

Fix translation
2025-12-15 20:14:59 -05:00
Kevin Vilyan
3ba889b8c1 Update Bundle id_ID (#11434)
* Bundle ID minor fixes

* Fixes

* neo

* reaktif

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties
2025-12-15 20:14:46 -05:00
EggleEgg
9f388baf59 show constructor build speed stat (#11364) 2025-12-15 20:14:34 -05:00
Anuken
a0fdf07f1e Fixed #11447 2025-12-15 14:30:17 -05:00
Anuken
8fca45468e Data patcher unit controller support / Warnings for invalid sounds in JSON/DP 2025-12-15 11:19:47 -05:00
Anuken
f795007715 Merge remote-tracking branch 'origin/master' 2025-12-15 00:33:19 -05:00
Anuken
2106bcd30f Risso hasn't had a trail for years and nobody noticed 2025-12-15 00:33:10 -05:00
DX-36
7e0fb2707b shale buff (#11419) 2025-12-15 00:07:10 -05:00
SeuEarth
65d6c1cc9e Update bundle_ko.properties (#11433)
* Update bundle_ko.properties

* Update bundle_ko.properties
2025-12-14 21:25:12 -05:00
Anuken
626398f10c Changed data patch guide link 2025-12-14 20:25:47 -05:00
Anuken
3f2647eea3 Reduced scepter shoot sound bass slightly 2025-12-14 19:39:39 -05:00
Anuken
5dc1e290e8 Scepter secondary sounds 2025-12-14 19:36:42 -05:00
Anuken
c0c5360d70 Merge remote-tracking branch 'origin/master' 2025-12-14 19:25:46 -05:00
Anuken
97d3f6f63f UI sound effect rename 2025-12-14 19:25:39 -05:00
EggleEgg
076193f2c2 Scepter buff anuke please dont remove the secondaries (#11415)
* Scepter buff anuke please dont remove the secondaries

* I dont care stop importing PartProgress vscode

* space

* now without lag

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-14 19:25:25 -05:00
Anuken
fcd4e5a737 Merge remote-tracking branch 'origin/master' 2025-12-14 13:51:16 -05:00
Anuken
d6c1ab50ae Naval unit movement sounds 2025-12-14 13:51:10 -05:00
Github Actions
b761c78145 Automatic bundle update 2025-12-14 15:32:23 +00:00
Anuken
1bdac35d90 Removed background sector wave simulation 2025-12-14 10:30:48 -05:00
Anuken
0ebe105ddd Two more sector submissions 2025-12-13 11:44:37 -05:00
Anuken
6054c84fcd Merge remote-tracking branch 'origin/master' 2025-12-13 11:37:37 -05:00
Anuken
fce9bc3701 Fixed #11441 2025-12-13 11:37:31 -05:00
Jason
ccabe381d9 Enable core incineration by default (#11437) 2025-12-13 11:12:31 -05:00
Anuken
209352d3ed Movement sound adjustments & movement pitch modulation system 2025-12-13 02:08:29 -05:00
Anuken
739ac72af5 Hovering sounds for large flying units 2025-12-12 23:09:20 -05:00
Anuken
1cf734855b Minor changes to step sounds 2025-12-12 21:06:21 -05:00
Anuken
a65325d676 Slightly less terrible build sound 2025-12-12 20:47:35 -05:00
Anuken
4dfe23748f Wave & shield ability sounds 2025-12-12 15:29:42 -05:00
Anuken
dc96457ac4 Cultivator noise 2025-12-11 16:48:28 -05:00
Anuken
90796d041d Core launch/land SFX 2025-12-11 13:29:32 -05:00
Anuken
034392c231 Interplanetary accelerator launch sounds 2025-12-10 21:46:37 -05:00
Anuken
e58f4b0da3 Updated some sound loops 2025-12-10 19:02:05 -05:00
Anuken
dc4eada23f Rotation & repair sounds / Explosion sound rename 2025-12-10 11:55:00 -05:00
Anuken
c5656278ad Breach sounds 2025-12-09 15:14:31 -05:00
Anuken
e77a1e2f2a Sound file reorganization 2025-12-09 14:59:40 -05:00
Anuken
58eee2b61a Startup error log fix 2025-12-09 00:24:58 -05:00
Anuken
f53abd0b3d More sound effects 2025-12-09 00:22:48 -05:00
Anuken
2fb59eb099 Better Cleroi sound effects 2025-12-08 21:40:01 -05:00
Anuken
cae67b7897 New unit death, wreck and creation noises 2025-12-08 19:30:09 -05:00
Anuken
6d2b324f81 Different intel GPU check 2025-12-08 13:40:50 -05:00
Anuken
128851a127 Fixed selection hexes for legged units not being visible 2025-12-07 23:09:51 -05:00
Anuken
1a9b9669d7 Closes Anuken/Mindustry-Suggestions/issues/5967 2025-12-07 23:06:53 -05:00
Anuken
281115a3ab Fixed save loading error with certain data patches 2025-12-07 20:04:03 -05:00
Anuken
9db792ccc9 Fixed #11421 2025-12-07 11:29:15 -05:00
Anuken
8900967afe Fixed #11425 2025-12-07 11:18:49 -05:00
Anuken
3e29667f90 Fixed #11422 2025-12-07 11:15:02 -05:00
Anuken
9d157976db More unit movement fixes 2025-12-07 10:06:13 -05:00
Anuken
0fb86699a3 arc 2025-12-06 23:15:39 -05:00
Anuken
e255912156 More sound effects + core destruction sound 2025-12-06 23:14:08 -05:00
Anuken
65c63c292e WIP tank sounds 2025-12-05 21:01:12 -05:00
Anuken
06943d822d Merge remote-tracking branch 'origin/master' 2025-12-05 20:36:09 -05:00
Anuken
2aeebb5aea Step sounds for smaller mechs (bad) 2025-12-05 20:35:59 -05:00
EggleEgg
a01e4be75d Fs no maxDamageFraction (#11416) 2025-12-02 15:06:16 -05:00
わん
e05ef341d9 translate japanese (#11410) 2025-12-02 15:05:58 -05:00
Anuken
ee8a258447 Revert "Log an error and skip shadows instead of crashing when mods set maxSchematicSize too high"
This reverts commit 1dedefd56c.
2025-12-01 19:59:19 -05:00
Anuken
87f7e1f1c2 Revert "Defer shadow buffer init"
This reverts commit 34be5ffc6c.
2025-12-01 19:59:19 -05:00
Anuken
34be5ffc6c Defer shadow buffer init 2025-11-30 15:32:44 -05:00
Anuken
1dedefd56c Log an error and skip shadows instead of crashing when mods set maxSchematicSize too high 2025-11-30 14:49:16 -05:00
Anuken
3acbd1afed Merge remote-tracking branch 'origin/master' 2025-11-30 12:10:15 -05:00
Anuken
8b9fc34811 Enforce map image import sizes 2025-11-30 12:10:09 -05:00
EggleEgg
a0fe9e8415 Shootpattern allow replacing per bullet (ammo type support) (#11402) 2025-11-30 12:04:44 -05:00
EggleEgg
da6aecf695 change pneumatic drill's water usage from 3.6/s to 3.5/s (#11412) 2025-11-30 12:02:15 -05:00
Anuken
3791a7f375 Fixed #11403 2025-11-30 11:50:10 -05:00
Anuken
15efb721a0 Fixed #11399 2025-11-30 11:10:13 -05:00
Anuken
7130b6155c Fixed #11395 2025-11-30 11:04:47 -05:00
Anuken
44428c1f60 Fixed #11409 2025-11-30 11:03:20 -05:00
Anuken
f2232c15b1 Fixed #11404 2025-11-30 11:01:40 -05:00
Anuken
460d3a0b44 Fixed #11384 2025-11-30 10:54:21 -05:00
Anuken
43d4deb801 Shield and shockwave tower sounds 2025-11-29 17:43:36 -05:00
Anuken
3e0eb4a875 Various sound tweaks 2025-11-25 16:27:01 -05:00
Anuken
e399ae9182 arc 2025-11-24 18:30:03 -05:00
Anuken
b3f0e9399d Fixed tests 2025-11-24 17:29:36 -05:00
Anuken
134167cb2e Merge branch 'new-sounds' of https://github.com/Anuken/Mindustry 2025-11-23 19:58:39 -05:00
Anuken
848fcfad1f Insect/leg unit step sound 2025-11-20 21:06:59 -05:00
Anuken
f14f8eff83 Sounds for all serpulo insect leg units 2025-11-20 01:13:29 -05:00
Anuken
10bb45de31 Fixed #11379 2025-11-19 19:31:01 -05:00
Anuken
774443c960 Flare AI fixes & unit research const reduced 2025-11-19 12:25:21 -05:00
Anuken
d8106cb886 Tests fixed (fine I'll make the canvas support non-pot palettes) 2025-11-17 20:11:52 -05:00
Anuken
ef2736b3be Merge remote-tracking branch 'origin/master' 2025-11-17 14:00:23 -05:00
Anuken
6b2825954b Fixed #11373 2025-11-17 14:00:12 -05:00
WMF
f48900d6de Quality of Life changes (#11370)
* overlay light support, bulk Call.setItem implementations, Call.setLiquid implementations

* Update core/src/mindustry/graphics/BlockRenderer.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-11-16 23:43:54 -05:00
Anuken
bb4534afde Fixed #11371 2025-11-16 23:42:22 -05:00
Anuken
e8fc33ca9e Fixed #11366 2025-11-16 23:34:52 -05:00
Anuken
11542f8e17 Fixed #11350 2025-11-16 23:26:51 -05:00
Anuken
45e744949e Fixed #11361 2025-11-16 23:23:24 -05:00
Anuken
d4d2a5e54c More sounds 2025-11-16 23:18:19 -05:00
Anuken
98b6ac2d94 Various new sounds 2025-11-16 12:19:58 -05:00
Anuken
ed860e8395 Flare AI changed 2025-11-15 23:04:08 -05:00
Anuken
cc693f97b6 Various new sounds 2025-11-15 15:16:28 -05:00
Anuken
11773a5991 Goodbye, omura flare spawners 2025-11-14 21:24:44 -05:00
Anuken
d33d355aa2 A lot more sounds 2025-11-14 11:04:52 -05:00
Anuken
67495e628b A lot more sound effects 2025-11-12 17:37:51 -05:00
Anuken
dd8c06192e More sounds 2025-11-11 20:15:08 -05:00
Anuken
d934a02791 More sounds 2025-11-10 22:48:01 -05:00
Anuken
3b10100ae4 More sounds, shrapnel bullet visuals tweak, ambient reactor cooldown 2025-11-09 22:07:36 -05:00
Anuken
bec2ca3821 . 2025-11-08 19:32:10 -05:00
Anuken
2042d6ef29 More sounds 2025-11-08 19:31:46 -05:00
Anuken
fddc6e53f3 Made the beta unit's rotating guns less ugly 2025-11-08 10:01:13 -05:00
Anuken
3f2aba4123 Progress on new SFX (WIP)
Pitch is broken in the sound engine - this has already been fixed, but I haven't updated the natives
2025-11-07 15:53:13 -05:00
Anuken
5397d8426c Triggering another build in case the last one failed 2025-11-06 15:44:50 -05:00
Anuken
573db7d532 arc 2025-11-06 15:42:59 -05:00
Anuken
b393b053d0 Merge remote-tracking branch 'origin/master' 2025-11-06 15:37:22 -05:00
Anuken
28ba7f0bb3 Audio engine improvements (WIP) 2025-11-06 15:37:14 -05:00
Anuken
3ae1d9c273 iOS xcframework update 2025-11-06 15:35:17 -05:00
Anuken
11a7a41648 Better patcher multi-dimensional array support 2025-11-04 23:54:39 -05:00
Anuken
3656e90ae1 Merge remote-tracking branch 'origin/master' 2025-11-04 18:05:25 -05:00
Anuken
03f6a7f590 Patcher requirement re-initialization fixes 2025-11-04 18:05:17 -05:00
Github Actions
b4aa16285e Automatic bundle update 2025-11-04 15:45:30 +00:00
EggleEgg
56b7e6357f Random assorted changes (#11338)
* shield stat changes

* shield stats + leg crush stats + apply floormultiplier to comp
2025-11-04 10:44:08 -05:00
Anuken
38d9bc83a3 New serpulo core unit bullet effects 2025-11-03 16:28:46 -05:00
Anuken
7a18e676fd Fixed some gaps in NPC map 2025-11-02 23:05:24 -05:00
Anuken
15ea1a08f7 arc 2025-11-01 23:16:33 -04:00
Anuken
813106eae1 arc 2025-11-01 23:04:03 -04:00
Anuken
7a5a22389f Fixed #11326 2025-11-01 22:58:07 -04:00
Anuken
06ab01a4dc Removed unused sprites 2025-11-01 19:29:50 -04:00
Anuken
c7ef1535aa Fixed thorium reactor heat output again 2025-11-01 11:31:39 -04:00
Anuken
986cbe1d25 arc 2025-11-01 10:04:11 -04:00
Anuken
1de633b009 Patcher support for array fields in object braces 2025-11-01 10:01:48 -04:00
Anuken
f60b892029 Patcher support for icon regions 2025-10-31 23:31:24 -04:00
Anuken
5257ae26a3 Patcher ObjectFloatMap support 2025-10-31 13:13:05 -04:00
Anuken
1df6c5d0ca Allow desktop players to configure blocks and view inventories when dead 2025-10-31 02:14:18 -04:00
Anuken
fc10ea5b0b Submission for sector 20 2025-10-31 01:06:44 -04:00
Anuken
579ba5cac2 Don't log entire GPU detection errors 2025-10-30 20:07:08 -04:00
SITUVNgcd
5ea0ebbf2a Translate new strings (#11323)
Patch guide & Fields view
2025-10-30 13:24:16 -04:00
Github Actions
19ee3baa18 Automatic bundle update 2025-10-30 16:32:12 +00:00
summoner
1e80f9e867 Translation: Update bundle_hu.properties (#11253)
* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new string
Fix translation coherence with the new string

* Translation: Update bundle_hu.properties

Fix long sentence -> add \n linebreak

* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle.properties

* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings
2025-10-30 12:31:05 -04:00
SITUVNgcd
bd492bfda4 Update Vietnamese translation (#11255)
* Update Vietnamese translation

72524a7289

* Update Vietnamese translation

94fc6482e2

* Translate new string

17663aee3f

* Remove translation

ea72441958

* Translate new strings

Content patches a9a0615410

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-30 12:30:58 -04:00
ulwepo
09b5a0bb3b Update servers_v7.json (#11257)
Hello, this is a great sandbox server made by Kei2.
2025-10-30 12:30:33 -04:00
redloong
b6b7403a52 优化并完善中文翻译/Optimize and improve Chinese translation (#11267)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Delete core/assets/bundles/bundle_zh_CN.properties

* Add files via upload

* Update contributors

* Add files via upload

* Add files via upload

* Add files via upload

* Update bundle_zh_CN.properties

* Add files via upload

* “挤压伤害”变为“碾压伤害”

* “庇护”变“保护”

* “被超速的倍率”变为“超速效果倍率”

* 翻译更改

“返回控制方地址或领队,其他情况返回自身”变为“返回控制方的地址或其领队,其他情况返回自身”
修复原仓库“单位命令单位命令:”为“单位命令:”
上一个更改:删除所有”(正负表方向)“

* 同步https://github.com/Anuken/Mindustry/pull/11243

若不希望这样请联系我

* 中文翻译更改

更新`lenum.emod`的翻译
`反射概率`变为`弹射概率`
`解除武器`变为`缴械武器`
`fetch.team`和`explosion.team`的`阵营`变为`队伍`

* 翻译更改

`缴械武器`变为`缴械`
`弹射概率`变为`反弹概率`

* 尝试修复问题

* `地面`变为`地板`

* 中文翻译更改

添加`sectors.attempts =尝试次数:`
`Sunken Pier`变为`沉没码头`
2025-10-30 12:30:16 -04:00
Anuken
ce63479d2d Merge remote-tracking branch 'origin/master' 2025-10-30 12:20:01 -04:00
Anuken
30a5761182 Closes Anuken/Mindustry-Suggestions/issues/5843 2025-10-30 12:19:55 -04:00
Kevin Vilyan
5045f38054 Update Bundle_id_ID.properties (#11321)
* Add files via upload

* Add files via upload
2025-10-30 11:48:50 -04:00
Anuken
a7a0450fa2 Merge remote-tracking branch 'origin/master' 2025-10-30 11:46:31 -04:00
Anuken
7ecebef57e Better unit assembler patcher support 2025-10-30 11:46:25 -04:00
EggleEgg
5ae6ffae8e consider efficiency in reactor heat (#11322)
* whatever

* final touches maybe

* well forget that, I m stupid

* no
2025-10-30 00:43:15 -04:00
Anuken
6f1287e11f 20 heat is a bit much 2025-10-29 14:13:09 -04:00
Anuken
1c0458041e Merge remote-tracking branch 'origin/master' 2025-10-29 10:33:55 -04:00
Anuken
04bc7b1f22 Fixed #11320 2025-10-29 10:33:49 -04:00
Github Actions
83d79ce348 Automatic bundle update 2025-10-29 02:32:50 +00:00
HungGaming
b3b8e557af Update servers_v7.json (#11311) 2025-10-28 22:31:41 -04:00
SeuEarth
a4500b29f9 Update bundle_ko.properties (#11258)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Sorts

* Update bundle_ko.properties

Updated various Korean translations for editor and block names.

* another small fix

* Update bundle_ko.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-28 22:31:31 -04:00
ursteiner
0658da9290 Update bundle_de.properties (#11305)
* Update bundle_de.properties

Noticed some untranslated texts while playing the tutorial.

* removed unnecessary spaces
2025-10-28 22:30:44 -04:00
GRaf-NEET
dd0a4d1c47 Translate content patch messages to Russian (#11318)
Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-28 22:30:26 -04:00
EggleEgg
99df6527f2 imagine mixtech buff lmfao (#11319) 2025-10-28 22:29:26 -04:00
Github Actions
d6806e546d Automatic bundle update 2025-10-28 23:52:05 +00:00
Anuken
ecd10623fe Merge remote-tracking branch 'origin/master' 2025-10-28 19:50:57 -04:00
Anuken
7d5478ec1d Link to patch guide 2025-10-28 19:50:51 -04:00
Github Actions
1fe0a14183 Automatic bundle update 2025-10-28 23:34:32 +00:00
Anuken
3d4b432540 Button for viewing content fields on wiki + More tests and fixes 2025-10-28 19:33:04 -04:00
Anuken
c06c76d296 Moved more packing logic to asset thread to prevent ANRs 2025-10-27 21:01:10 -04:00
Anuken
a226a74578 Prohibit arbitrary class resolution in content patches 2025-10-26 16:48:51 -04:00
Anuken
ed36204bed Core database in multiplayer on mobile in pause menu 2025-10-26 15:43:01 -04:00
Anuken
8f6afcecfb Merge remote-tracking branch 'origin/master' 2025-10-26 14:04:54 -04:00
Anuken
c3309bf3a9 Logic insert line button (from foo's client) 2025-10-26 14:04:49 -04:00
Anuken
686df5046a Update README.md 2025-10-26 13:55:13 -04:00
Anuken
b34ceae965 Fixed tests 2025-10-26 10:47:36 -04:00
Anuken
50e2b828f7 More tests, fixed patcher error handler 2025-10-25 22:24:32 -04:00
Anuken
09783898aa More patcher tests + unit type reassign support 2025-10-25 16:39:07 -04:00
Anuken
4812f89161 Include patches in crash logs 2025-10-25 12:50:44 -04:00
Anuken
53c534eaa8 Better unknown field warnings for patcher 2025-10-25 11:39:58 -04:00
Anuken
472cacbb3b More disallowed patcher fields / Continuous liquid turret minimum ammo amount firing threshold 2025-10-25 10:34:43 -04:00
Anuken
a305ac31e6 More patcher tests and fixes 2025-10-24 20:30:08 -04:00
Anuken
6ff28b5d31 0 2025-10-24 11:56:36 -04:00
Anuken
b472fed36d More patcher tests and fixes 2025-10-24 11:51:39 -04:00
Anuken
93b3f47d84 Fixed map re-import not working 2025-10-24 02:11:36 -04:00
Anuken
85f5557270 More test fixes 2025-10-23 22:50:58 -04:00
Anuken
977f320122 More test fixes 2025-10-23 22:37:15 -04:00
Anuken
bed851afe9 Additional unit tests for the patcher + many bugfixes 2025-10-23 22:31:06 -04:00
Anuken
effbdecbd5 Block consumer patch support 2025-10-22 20:04:00 -04:00
Anuken
f3cac6a6bc Fixed #11309 2025-10-22 08:58:23 -04:00
Anuken
ddaf9e24ca Copy button for content patches 2025-10-22 08:56:41 -04:00
Anuken
e7966fc6fd More minor patcher issue fixes 2025-10-22 07:19:57 -04:00
Anuken
386b0929d8 Merge remote-tracking branch 'origin/master' 2025-10-22 07:01:37 -04:00
Anuken
45db096f0f Patcher fixes 2025-10-22 07:01:26 -04:00
Github Actions
a9a0615410 Automatic bundle update 2025-10-22 10:48:16 +00:00
Anuken
49bbd0b593 Fixed #11306 2025-10-22 06:47:01 -04:00
Anuken
9cc3105518 Content patch import dialog & server support 2025-10-22 06:42:01 -04:00
Anuken
9f7817f70e Fixed #11304 2025-10-21 14:22:37 -04:00
Anuken
b78cd5bbd9 Content patcher progress 2025-10-21 11:38:02 -04:00
Anuken
8898cbe6e4 Map submission updated / WIP content patcher experiments 2025-10-20 22:47:35 -04:00
Anuken
34d994f384 Merge remote-tracking branch 'origin/master' 2025-10-20 00:42:23 -04:00
Anuken
6b56566ae1 Reset game stats upon map save in editor 2025-10-20 00:42:18 -04:00
Волшебник
ab0c534946 Update servers_v7.json (#11296)
New host
2025-10-19 10:45:40 -04:00
vladtepesch
3c7de8d1ca Fix typo in surge-crucible and correct large-cliff-crusher descriptions (#11294)
ais -> aus
translation of large cliff said it optionaly needs wolfram (instead of graphite)
2025-10-19 10:44:14 -04:00
Anuken
16a01cbef3 Merge remote-tracking branch 'origin/master' 2025-10-18 18:04:34 -04:00
Anuken
fb37ecd1a8 Fixed overlay floor placement checks in in-game editor 2025-10-18 18:04:25 -04:00
WMF
c2c1271a4c use BoostAI for enterPayloadCommand & better onlyDepositCore handling (#11297) 2025-10-18 10:31:47 -04:00
abcxyzDustry
c2108a3ce5 old dead addresses update new addresses for abcxyz (#11293)
Replaced one server address and added three new ones.
2025-10-16 22:21:32 -04:00
Github Actions
22f6244788 Automatic bundle update 2025-10-15 23:08:31 +00:00
LegalPopcorn
d4cf0cf27a Update bundle_cs.properties (#11287)
Corrected typos, translated few things that were already translated elsewhere.
2025-10-16 08:07:17 +09:00
abcxyzDustry
5cd46ebce6 update ip for abcyxz (#11275)
i want update new ip address for abcxyz
2025-10-15 07:16:12 +09:00
Nazareno Bucciarelli
755c0286f4 [TRANSLATION] Translate a few sentences to Spanish (#11276)
* translate some sentences to spanish

* make improvements
2025-10-15 07:16:01 +09:00
Anuken
527e38c2b5 Fixed #11286 2025-10-14 11:03:35 +09:00
Anuken
46ee282fda Redundant field cleanup 2025-10-13 23:21:48 +09:00
Anuken
9edd31fad3 Map objective curve & unnecessary rebuild fix 2025-10-13 22:53:16 +09:00
Anuken
30da4c0f47 Fixed Android save export 'corruption'
This was caused by downright atrocious default Android API behavior. Read https://issuetracker.google.com/issues/180526528?pli=1
2025-10-13 22:25:12 +09:00
Anuken
bf61e4d6c2 Closes Anuken/Mindustry-Suggestions/issues/5891 2025-10-13 20:50:17 +09:00
Anuken
0b4c4c4049 Fixed #11281 2025-10-13 20:29:52 +09:00
Anuken
a35f7605f7 Fixed #11284 / Cap item turret ammo on save read 2025-10-13 20:27:47 +09:00
Github Actions
ea72441958 Automatic bundle update 2025-10-12 08:15:50 +00:00
Anuken
872939454f Fixed #11278 / FPS limit changes on iOS 2025-10-12 17:13:00 +09:00
Anuken
197d8c4060 Updated min ios version 2025-10-11 22:45:04 +09:00
Anuken
703e0ecd75 arc 2025-10-09 22:45:34 +09:00
Github Actions
17663aee3f Automatic bundle update 2025-10-09 13:43:46 +00:00
Anuken
2daf41c7d7 iOS uncap framerate option 2025-10-09 22:40:52 +09:00
Anuken
a0cf5b7265 Intel GPU/OpenGL 2.x planet normals fix 2025-10-08 08:45:40 +09:00
Anuken
576b7f6b6b Fixed #11272 2025-10-08 08:24:14 +09:00
Anuken
fd0d864cb8 Fixed icosphere generator 2025-10-08 08:14:57 +09:00
Anuken
65c7acb31c Fixed #11268 2025-10-06 21:25:10 +09:00
RGBaaa
c99758fe5a update LExecutor (#11271) 2025-10-06 20:53:25 +09:00
Anuken
1033b5f374 Fixed #11269 2025-10-06 20:49:07 +09:00
Github Actions
94fc6482e2 Automatic bundle update 2025-10-05 00:04:07 +00:00
Anuken
76c3ceb41d Closes Anuken/Mindustry-Suggestions/issues/5884 2025-10-05 09:03:01 +09:00
Anuken
1985d67f7a Closes Anuken/Mindustry-Suggestions/issues/5877 2025-10-03 18:41:12 +09:00
Anuken
155f0d50f7 Re-triggering build 2025-10-03 11:48:37 +09:00
Anuken
74b8c6d184 Possible crash fix 2025-10-03 08:31:43 +09:00
Anuken
a1a880a208 Fixed #11259 2025-10-03 06:33:23 +09:00
Anuken
b31df41018 Fixed rune font spacing & invalid unicode conversion method 2025-10-03 05:59:08 +09:00
Anuken
53ef8d5ea0 Fixed #11256 2025-10-02 11:19:58 +09:00
Anuken
66124b68b0 Quasar + minor Pulsar buff 2025-10-02 10:59:22 +09:00
Anuken
aac086066e Fixed menu margins again 2025-09-30 10:28:38 -04:00
Anuken
3e854edf4b Merge branch 'master' of https://github.com/Anuken/Mindustry 2025-09-30 10:19:51 -04:00
Anuken
6712f23fe4 Switched to MetalANGLE for iOS 2025-09-30 10:18:58 -04:00
Anuken
843a215df5 Screen border fix in menu 2025-09-29 19:50:05 -04:00
Anuken
58909a06a5 Fixed #11254 2025-09-29 12:48:26 -04:00
504 changed files with 5697 additions and 2300 deletions

View File

@@ -11,7 +11,9 @@ _[Javadoc](https://mindustrygame.github.io/docs/)_
## Contributing ## Contributing
See [CONTRIBUTING](CONTRIBUTING.md). See [CONTRIBUTING](CONTRIBUTING.md) for general code style and PR guidelines.
If you are a first-time contributor looking for features to implement or bugs to fix, see the issues tagged with 'candidate' [in the Mindustry-Suggestions repostiory](https://github.com/Anuken/Mindustry-Suggestions/issues?q=is%3Aissue%20state%3Aopen%20label%3Acandidate).
## Building ## Building

View File

@@ -125,11 +125,10 @@ dependencies{
natives "com.github.Anuken.Arc:natives-android:$arcHash" natives "com.github.Anuken.Arc:natives-android:$arcHash"
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash" natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
def version; def version, highestVersion
def highestVersion;
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, { new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
version = it.name.find(/\d+/).toInteger(); version = it.name.find(/\d+/).toInteger()
highestVersion = version > highestVersion ? version : highestVersion; highestVersion = version > highestVersion ? version : highestVersion
} }
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar") def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")

View File

@@ -160,7 +160,7 @@ public class AndroidLauncher extends AndroidApplication{
@Override @Override
public OutputStream write(boolean append){ public OutputStream write(boolean append){
try{ try{
return getContentResolver().openOutputStream(uri); return getContentResolver().openOutputStream(uri, "rwt");
}catch(IOException e){ }catch(IOException e){
throw new ArcRuntimeException(e); throw new ArcRuntimeException(e);
} }

View File

@@ -183,7 +183,11 @@ public class AssetsProcess extends BaseProcessor{
} }
if(classname.equals("Sounds")){ if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
.addJavadoc("Does not play anything.").build());
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "unset", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
.addJavadoc("Used a placeholder value for unset default values. This is usually reassigned in init() of the relevant block or unit. Does not play anything.").build());
} }
type.addMethod(loadBegin.build()); type.addMethod(loadBegin.build());

View File

@@ -44,7 +44,7 @@ allprojects{
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94' steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
rhinoVersion = '73a812444ac388ac2d94013b5cadc8f70b7ea027' rhinoVersion = '54b75cbd1207ef1fd5cff517cbd188e763c85baa'
loadVersionProps = { loadVersionProps = {
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p } return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
@@ -223,7 +223,7 @@ configure(project(":annotations")){
} }
//compile with java 8 compatibility for everything except the annotation project //compile with java 8 compatibility for everything except the annotation project
configure(subprojects - project(":annotations")){ configure(subprojects - project(":annotations") - project(":tests")){
tasks.withType(JavaCompile){ tasks.withType(JavaCompile){
options.compilerArgs.addAll(['--release', '8']) options.compilerArgs.addAll(['--release', '8'])
} }
@@ -400,6 +400,12 @@ project(":tests"){
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1" testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
} }
tasks.withType(JavaCompile){
targetCompatibility = JavaVersion.VERSION_17
sourceCompatibility = JavaVersion.VERSION_17
options.compilerArgs.addAll(['--release', '17'])
}
test{ test{
//fork every test so mods don't interact with each other //fork every test so mods don't interact with each other
forkEvery = 1 forkEvery = 1
@@ -446,9 +452,10 @@ configure([":core", ":server"].collect{project(it)}){
publications{ publications{
maven(MavenPublication){ maven(MavenPublication){
from components.java from components.java
if(project.name == "core"){ //TODO: uncomment this once the jitpack packing is fixed (currently depends on a newer glibc version)
artifact(tasks.named("assetsJar")) //if(project.name == "core"){
} // artifact(tasks.named("assetsJar"))
//}
} }
} }
} }

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@@ -101,6 +101,7 @@ coreattack = < Core is under attack! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database database = Core Database
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Save Game savegame = Save Game
loadgame = Load Game loadgame = Load Game
joingame = Join Game joingame = Join Game
@@ -159,7 +160,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
@@ -470,6 +471,14 @@ editor.rules = Rules
editor.generation = Generation editor.generation = Generation
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Data Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -794,6 +803,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -804,6 +814,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submission sectors.viewsubmission = \ue80d View Submission
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -812,13 +823,12 @@ sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack!
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1021,6 +1031,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1060,6 +1072,7 @@ stat.reload = Firing Rate
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1169,6 +1182,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1219,6 +1233,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Power category.power = Power
@@ -1459,6 +1474,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite Enemy Team Resources rules.enemyCheat = Infinite Enemy Team Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1468,6 +1487,8 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2592,8 +2613,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < Ядро знаходзіцца пад атакай! >
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
database = База дадзеных ядра database = База дадзеных ядра
database.button = База Дадзеных database.button = База Дадзеных
viewfields = View Content Fields
savegame = Захаваць Гульню savegame = Захаваць Гульню
loadgame = Спампаваць Гульню loadgame = Спампаваць Гульню
joingame = Сеткавая Гульня joingame = Сеткавая Гульня
@@ -467,6 +468,14 @@ editor.rules = Правілы:
editor.generation = Генерацыя: editor.generation = Генерацыя:
editor.objectives = Мэты editor.objectives = Мэты
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Віншую.\n\nВорагі ў {0} былі пер
sectorlist = Сектары sectorlist = Сектары
sectorlist.attacked = {0} пад атакай sectorlist.attacked = {0} пад атакай
sectors.unexplored = [lightgray]Не Разведана sectors.unexplored = [lightgray]Не Разведана
sectors.attempts = Attempts:
sectors.resources = Рэсурсы: sectors.resources = Рэсурсы:
sectors.production = Вытворчасць: sectors.production = Вытворчасць:
sectors.export = Экспартавана: sectors.export = Экспартавана:
@@ -801,6 +811,7 @@ sectors.wave = Хваля:
sectors.stored = Захавана: sectors.stored = Захавана:
sectors.resume = Працягнуць sectors.resume = Працягнуць
sectors.launch = Запусціць sectors.launch = Запусціць
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Выбраць sectors.select = Выбраць
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Пераназваць Сектар
sectors.enemybase = [scarlet]Варожая База sectors.enemybase = [scarlet]Варожая База
sectors.vulnerable = [scarlet]Уразлівы sectors.vulnerable = [scarlet]Уразлівы
sectors.underattack = [scarlet]Атакуецца! [accent]{0}% пашкоджанняў sectors.underattack = [scarlet]Атакуецца! [accent]{0}% пашкоджанняў
sectors.underattack.nodamage = [scarlet]Незахоплены
sectors.survives = [accent]Перажыта {0} хваляў
sectors.go = Зайсці sectors.go = Зайсці
sector.abandon = Пакінуць Сектар sector.abandon = Пакінуць Сектар
sector.abandon.confirm = Ядро(а) будуць самазнішчаны ў гэтым сектары.\n,Працягнуць? sector.abandon.confirm = Ядро(а) будуць самазнішчаны ў гэтым сектары.\n,Працягнуць?
sector.curcapture = Сектар Захоплены sector.curcapture = Сектар Захоплены
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектар Згублены sector.curlost = Сектар Згублены
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Сектар [accent]{0}[white] атакуецца! sector.attacked = Сектар [accent]{0}[white] атакуецца!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Паветраныя мэты stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
@@ -1057,6 +1069,7 @@ stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы stat.ammo = Боепрыпасы
stat.shieldhealth = Трываласць Шчыта stat.shieldhealth = Трываласць Шчыта
stat.cooldowntime = Час Перазарадкі stat.cooldowntime = Час Перазарадкі
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Узрыўчатасць stat.explosiveness = Узрыўчатасць
stat.basedeflectchance = Шанец Збоя Базы stat.basedeflectchance = Шанец Збоя Базы
stat.lightningchance = Шанец Маланкі stat.lightningchance = Шанец Маланкі
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Затрымка Запуску
bar.input = Уваход bar.input = Уваход
bar.output = Выхад bar.output = Выхад
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Кантралюецца Працэссарам units.processorcontrol = [lightgray]Кантралюецца Працэссарам
@@ -1216,6 +1230,7 @@ unit.millions = М.
unit.billions = Б. unit.billions = Б.
unit.shots = shots unit.shots = shots
unit.pershot = /стрэл unit.pershot = /стрэл
unit.perleg = per leg
category.purpose = Апісанне category.purpose = Апісанне
category.general = Асноўныя category.general = Асноўныя
category.power = Энергія category.power = Энергія
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Ачысціць Будынкі Знішчанай Ка
rules.corecapture = Захапіь Ядро Пры ЗніCapture Core On Destruction rules.corecapture = Захапіь Ядро Пры ЗніCapture Core On Destruction
rules.polygoncoreprotection = Шматкутная Абарона Ядра rules.polygoncoreprotection = Шматкутная Абарона Ядра
rules.placerangecheck = Праверка Вобласці Размяшчэння rules.placerangecheck = Праверка Вобласці Размяшчэння
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда) rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
rules.blockhealthmultiplier = Множнік здароўя блокаў rules.blockhealthmultiplier = Множнік здароўя блокаў
rules.blockdamagemultiplier = Множнік Пашкоджання Блокам rules.blockdamagemultiplier = Множнік Пашкоджання Блокам
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Множнік здароўя баяв. адз.
rules.unitdamagemultiplier = Множнік страт баяв. адз. rules.unitdamagemultiplier = Множнік страт баяв. адз.
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множнік Сонечнай Энергіі rules.solarmultiplier = Множнік Сонечнай Энергіі
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < Ядрото е нападнато! >
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
database = Енциклопедия database = Енциклопедия
database.button = База данни database.button = База данни
viewfields = View Content Fields
savegame = Запази Игра savegame = Запази Игра
loadgame = Зареди Игра loadgame = Зареди Игра
joingame = Присъедини се в Игра joingame = Присъедини се в Игра
@@ -467,6 +468,14 @@ editor.rules = Правила:
editor.generation = Генериране: editor.generation = Генериране:
editor.objectives = Задачи editor.objectives = Задачи
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Поздравления.\n\nВрагът на {0}
sectorlist = Сектори sectorlist = Сектори
sectorlist.attacked = {0} е в опасност sectorlist.attacked = {0} е в опасност
sectors.unexplored = [lightgray]Неизследвано sectors.unexplored = [lightgray]Неизследвано
sectors.attempts = Attempts:
sectors.resources = Ресурси: sectors.resources = Ресурси:
sectors.production = Производство: sectors.production = Производство:
sectors.export = Изнеси: sectors.export = Изнеси:
@@ -801,6 +811,7 @@ sectors.wave = Вълна:
sectors.stored = Съхранени: sectors.stored = Съхранени:
sectors.resume = Продължи sectors.resume = Продължи
sectors.launch = Изстреляй sectors.launch = Изстреляй
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Избери sectors.select = Избери
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Преименувай Зоната
sectors.enemybase = [scarlet]Вражеска база sectors.enemybase = [scarlet]Вражеска база
sectors.vulnerable = [scarlet]Уязвима sectors.vulnerable = [scarlet]Уязвима
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
sectors.underattack.nodamage = [scarlet]Незавладяно
sectors.survives = [accent]Оцелява {0} вълни
sectors.go = Посети sectors.go = Посети
sector.abandon = Изоставяне sector.abandon = Изоставяне
sector.abandon.confirm = Ядрото(-та) в този сектор ще се самоунищожат.\nПродължаване? sector.abandon.confirm = Ядрото(-та) в този сектор ще се самоунищожат.\nПродължаване?
sector.curcapture = Зоната е превзета sector.curcapture = Зоната е превзета
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Зоната е изгубена sector.curlost = Зоната е изгубена
sector.missingresources = [scarlet]Недостатъчно ресурси в ядрото sector.missingresources = [scarlet]Недостатъчно ресурси в ядрото
sector.attacked = Зона [accent]{0}[white] е под атака! sector.attacked = Зона [accent]{0}[white] е под атака!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Напада по въздух stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорост на движение stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват stat.shootrange = Обхват
@@ -1057,6 +1069,7 @@ stat.reload = Изстрели/Секунда
stat.ammo = Боеприпаси stat.ammo = Боеприпаси
stat.shieldhealth = Здравина на щита stat.shieldhealth = Здравина на щита
stat.cooldowntime = Време за охлаждане stat.cooldowntime = Време за охлаждане
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Експлозивност stat.explosiveness = Експлозивност
stat.basedeflectchance = Базов шанс за отклоняване на изстрел stat.basedeflectchance = Базов шанс за отклоняване на изстрел
stat.lightningchance = Вероятност за светкавица stat.lightningchance = Вероятност за светкавица
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Презареждане на изстрела
bar.input = Вход bar.input = Вход
bar.output = Изход bar.output = Изход
bar.strength = [stat]{0}[lightgray]x сила bar.strength = [stat]{0}[lightgray]x сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Контролиран от процесор units.processorcontrol = [lightgray]Контролиран от процесор
@@ -1216,6 +1230,7 @@ unit.millions = млн
unit.billions = млр unit.billions = млр
unit.shots = shots unit.shots = shots
unit.pershot = /изстрел unit.pershot = /изстрел
unit.perleg = per leg
category.purpose = Предназначение category.purpose = Предназначение
category.general = Обща информация category.general = Обща информация
category.power = Електричество category.power = Електричество
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Изчисти сградите на победения
rules.corecapture = Завладей ядро при унищожение rules.corecapture = Завладей ядро при унищожение
rules.polygoncoreprotection = Полигонална защита на ядрото rules.polygoncoreprotection = Полигонална защита на ядрото
rules.placerangecheck = Проверка за обхват при поставяне rules.placerangecheck = Проверка за обхват при поставяне
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Безкрайни ресурси за компютъра (Червеният отбор) rules.enemyCheat = Безкрайни ресурси за компютъра (Червеният отбор)
rules.blockhealthmultiplier = Множител на точките живот на блокове rules.blockhealthmultiplier = Множител на точките живот на блокове
rules.blockdamagemultiplier = Множител на щетите на блокове rules.blockdamagemultiplier = Множител на щетите на блокове
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Множител на точките живот н
rules.unitdamagemultiplier = Множител на щетите на единици rules.unitdamagemultiplier = Множител на щетите на единици
rules.unitcrashdamagemultiplier = Множител на вредата от разбиващи се единици rules.unitcrashdamagemultiplier = Множител на вредата от разбиващи се единици
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множител на слънчевата енергия rules.solarmultiplier = Множител на слънчевата енергия
rules.unitcapvariable = Ядрата увеличават максималния брой единици rules.unitcapvariable = Ядрата увеличават максималния брой единици
rules.unitpayloadsexplode = Носеният товар експлодира с единицата rules.unitpayloadsexplode = Носеният товар експлодира с единицата
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
lenum.type = Тип сграда/единица\nНапример, за рутер, това ще върне [accent]@router[].\nНе е текст. lenum.type = Тип сграда/единица\nНапример, за рутер, това ще върне [accent]@router[].\nНе е текст.
lenum.shoot = Стреля към позиция. lenum.shoot = Стреля към позиция.
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост. lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.

View File

@@ -101,6 +101,7 @@ coreattack = < Estan atacant el nucli! >
nearpoint = [[ [scarlet]ABANDONEU EL PUNT DATERRATGE IMMEDIATAMENT[] ]\nAniquilació imminent nearpoint = [[ [scarlet]ABANDONEU EL PUNT DATERRATGE IMMEDIATAMENT[] ]\nAniquilació imminent
database = Base de dades del nucli database = Base de dades del nucli
database.button = Base de dades database.button = Base de dades
viewfields = View Content Fields
savegame = Desa la partida savegame = Desa la partida
loadgame = Carrega una partida loadgame = Carrega una partida
joingame = Uneix-me a una partida joingame = Uneix-me a una partida
@@ -467,6 +468,14 @@ editor.rules = Regles
editor.generation = Generació editor.generation = Generació
editor.objectives = Objectius editor.objectives = Objectius
editor.locales = Paquet de traduccions editor.locales = Paquet de traduccions
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Processadors integrats editor.worldprocessors = Processadors integrats
editor.worldprocessors.editname = Edita el nom editor.worldprocessors.editname = Edita el nom
editor.worldprocessors.none = [lightgray]No shan trobat blocs de processadors integrats!\nAfegiu-ne un a leditor de mapes o feu servir el botó \ue813 de sota. editor.worldprocessors.none = [lightgray]No shan trobat blocs de processadors integrats!\nAfegiu-ne un a leditor de mapes o feu servir el botó \ue813 de sota.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Felicitats.\n\nSha derrotat lenemic de {0}.\n[
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = Ataquen {0}. sectorlist.attacked = Ataquen {0}.
sectors.unexplored = [lightgray]Inexplorat sectors.unexplored = [lightgray]Inexplorat
sectors.attempts = Attempts:
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Producció: sectors.production = Producció:
sectors.export = Exporta: sectors.export = Exporta:
@@ -801,6 +811,7 @@ sectors.wave = Onada:
sectors.stored = Emmagatzemat: sectors.stored = Emmagatzemat:
sectors.resume = Continua sectors.resume = Continua
sectors.launch = Llança sectors.launch = Llança
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecciona sectors.select = Selecciona
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Reanomena el sector
sectors.enemybase = [scarlet]Base enemiga sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Ens ataquen! [accent]{0} % danyat sectors.underattack = [scarlet]Ens ataquen! [accent]{0} % danyat
sectors.underattack.nodamage = [scarlet]Sense capturar
sectors.survives = [accent]Aguanta {0} onades
sectors.go = Vés-hi sectors.go = Vés-hi
sector.abandon = Abandona sector.abandon = Abandona
sector.abandon.confirm = Els nuclis daquest sector sautodestruiran.\nVoleu continuar? sector.abandon.confirm = Els nuclis daquest sector sautodestruiran.\nVoleu continuar?
sector.curcapture = Sector capturat sector.curcapture = Sector capturat
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector perdut sector.curlost = Sector perdut
sector.missingresources = [scarlet]Recursos insuficients al nucli sector.missingresources = [scarlet]Recursos insuficients al nucli
sector.attacked = Ataquen el sector [accent]{0}[white]! sector.attacked = Ataquen el sector [accent]{0}[white]!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Dispara objectius aeris stat.targetsair = Dispara objectius aeris
stat.targetsground = Dispara objectius terrestres stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocitat de moviment stat.itemsmoved = Velocitat de moviment
stat.launchtime = Temps entre llançaments stat.launchtime = Temps entre llançaments
stat.shootrange = Abast stat.shootrange = Abast
@@ -1057,6 +1069,7 @@ stat.reload = Cadència de tir
stat.ammo = Munició stat.ammo = Munició
stat.shieldhealth = Salut de lescut stat.shieldhealth = Salut de lescut
stat.cooldowntime = Temps de refredament stat.cooldowntime = Temps de refredament
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosivitat stat.explosiveness = Explosivitat
stat.basedeflectchance = Probabilitat base devasió stat.basedeflectchance = Probabilitat base devasió
stat.lightningchance = Probabilitat de llampegar stat.lightningchance = Probabilitat de llampegar
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Refredament del llançament
bar.input = Entrada bar.input = Entrada
bar.output = Sortida bar.output = Sortida
bar.strength = [stat]{0}[lightgray]× força bar.strength = [stat]{0}[lightgray]× força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlat pel processador units.processorcontrol = [lightgray]Controlat pel processador
@@ -1216,6 +1230,7 @@ unit.millions = M
unit.billions = kM unit.billions = kM
unit.shots = dispars unit.shots = dispars
unit.pershot = /dispar unit.pershot = /dispar
unit.perleg = per leg
category.purpose = Funció category.purpose = Funció
category.general = General category.general = General
category.power = Energia category.power = Energia
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Treu els blocs dels equips derrotats (en mode JvsJ)
rules.corecapture = Captura el nucli en lloc de destruir-lo rules.corecapture = Captura el nucli en lloc de destruir-lo
rules.polygoncoreprotection = Protecció poligonal del nucli rules.polygoncoreprotection = Protecció poligonal del nucli
rules.placerangecheck = Comprova labast de construcció rules.placerangecheck = Comprova labast de construcció
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Recursos infinits per a la IA (equip vermell) rules.enemyCheat = Recursos infinits per a la IA (equip vermell)
rules.blockhealthmultiplier = Multiplicador de la salut dels blocs rules.blockhealthmultiplier = Multiplicador de la salut dels blocs
rules.blockdamagemultiplier = Multiplicador del dany dels blocs rules.blockdamagemultiplier = Multiplicador del dany dels blocs
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Multiplicador de la salut de les unitats
rules.unitdamagemultiplier = Multiplicador del dany de les unitats rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Multiplicador de lenergia solar rules.solarmultiplier = Multiplicador de lenergia solar
rules.unitcapvariable = Els nuclis contribueixen al límit dunitats rules.unitcapvariable = Els nuclis contribueixen al límit dunitats
rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Nom del jugador del client que executa el codi
lglobal.@clientTeam = Identificador de lequip que executa el codi lglobal.@clientTeam = Identificador de lequip que executa el codi
lglobal.@clientMobile = Cert si el client que executa el codi és un dispositiu mòbil; fals altrament. lglobal.@clientMobile = Cert si el client que executa el codi és un dispositiu mòbil; fals altrament.
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
lenum.type = Tipus del bloc/unitat.\nPer exemple, per a qualsevol encaminador, retornarà [accent]@router[].\nNo retorna una cadena de text. lenum.type = Tipus del bloc/unitat.\nPer exemple, per a qualsevol encaminador, retornarà [accent]@router[].\nNo retorna una cadena de text.
lenum.shoot = Dispara a una posició. lenum.shoot = Dispara a una posició.
lenum.shootp = Dispara a una unitat/bloc tenint en compte la seva velocitat a lhora dapuntar. lenum.shootp = Dispara a una unitat/bloc tenint en compte la seva velocitat a lhora dapuntar.

View File

@@ -13,7 +13,7 @@ link.google-play.description = Obchod Google Play
link.f-droid.description = F-Droid link.f-droid.description = F-Droid
link.wiki.description = Oficiální Wiki Mindustry link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Doporučit nové funkce link.suggestions.description = Doporučit nové funkce
link.bug.description = Našel jsi nějaký? Nahlaš ho zde link.bug.description = Našel jsi nějaký? Nahlas ho zde
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0} linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
@@ -42,16 +42,16 @@ be.noupdates = Aktualizace nebyla nalezena.
be.check = Zkontrolovat aktualizace be.check = Zkontrolovat aktualizace
mods.browser = Prohlížeč modifikací mods.browser = Prohlížeč modifikací
mods.browser.selected = Vybraný mod mods.browser.selected = Vybraná modifikace
mods.browser.add = Stáhnout mods.browser.add = Stáhnout
mods.browser.reinstall = Reinstalovat mods.browser.reinstall = einstalovat
mods.browser.view-releases = Zobrazit Vydání mods.browser.view-releases = Zobrazit Vydání
mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tento mod. Zjistěte, jestli repozitář modu byl již veřejně vydán. mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tuto modifikaci. Zjistěte, jestli repozitář modu byl již veřejně vydán.
mods.browser.latest = <Poslední> mods.browser.latest = <Poslední>
mods.browser.releases = Vydání mods.browser.releases = Vydání
mods.github.open = Úložiště mods.github.open = Úložiště
mods.github.open-release = Stranka Vydání mods.github.open-release = Stránka Vydání
mods.browser.sortdate = Řadit podle nedavných mods.browser.sortdate = Řadit podle nedávných
mods.browser.sortstars = Řadit podle hvězd mods.browser.sortstars = Řadit podle hvězd
schematic = Šablona schematic = Šablona
@@ -89,7 +89,7 @@ stats.unitsCreated = Jednotek Vytvořeno
stats.enemiesDestroyed = Nepřátel Zničeno stats.enemiesDestroyed = Nepřátel Zničeno
stats.built = Budov Postaveno stats.built = Budov Postaveno
stats.destroyed = Budov Zničeno stats.destroyed = Budov Zničeno
stats.deconstructed = Budov Zdekonstruovano stats.deconstructed = Budov Rozebráno
stats.playtime = Doba Hraní stats.playtime = Doba Hraní
globalitems = [accent]Celkové položky[] globalitems = [accent]Celkové položky[]
@@ -101,6 +101,7 @@ coreattack = < Jádro je pod útokem! >
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti! nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
database = Katalog objektů database = Katalog objektů
database.button = Databáze database.button = Databáze
viewfields = View Content Fields
savegame = Uložit hru savegame = Uložit hru
loadgame = Načíst hru loadgame = Načíst hru
joingame = Připojit se ke hře joingame = Připojit se ke hře
@@ -121,7 +122,7 @@ continue = Pokračovat
maps.none = [lightgray]Mapy nebyly nalezeny.[] maps.none = [lightgray]Mapy nebyly nalezeny.[]
invalid = Neplatné invalid = Neplatné
pickcolor = Vyber barvu pickcolor = Vyber barvu
color = Color color = Barva
preparingconfig = Připravuji konfiguraci preparingconfig = Připravuji konfiguraci
preparingcontent = Připravuji obsah hry preparingcontent = Připravuji obsah hry
uploadingcontent = Nahrávám obsah hry uploadingcontent = Nahrávám obsah hry
@@ -130,9 +131,9 @@ committingchanges = Provádím změny
done = Hotovo done = Hotovo
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry. feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
mods.initfailed = [red]⚠[] Poslední Mindustry instaci se nepodařilo inicializovat. Nejpravděpodobněji to bylo způsobeno špatnou funkcí modifikací.\n\nAby se zabránilo neustálému padání hry, [red]všechny modifikace se vyply.[] mods.initfailed = [red]⚠[] Poslední Mindustry instanci se nepodařilo inicializovat. Nejpravděpodobněji to bylo způsobeno špatnou funkcí modifikací.\n\nAby se zabránilo neustálému padání hry, [red]všechny modifikace jsou vypnuté.[]
mods = Mody mods = Modifikace
mods.name = Mod: mods.name = Modifikace:
mods.none = [lightgray]Modifikace nebyly nalezeny.[] mods.none = [lightgray]Modifikace nebyly nalezeny.[]
mods.guide = Průvodce modifikacemi mods.guide = Průvodce modifikacemi
mods.report = Nahlásit závadu mods.report = Nahlásit závadu
@@ -144,9 +145,9 @@ mod.installed = [[Instalováno]
mod.display = [gray]Modifikace:[][orange] {0}[] mod.display = [gray]Modifikace:[][orange] {0}[]
mod.enabled = [lightgray]Povoleno[] mod.enabled = [lightgray]Povoleno[]
mod.disabled = [scarlet]Zakázáno[] mod.disabled = [scarlet]Zakázáno[]
mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní mod.multiplayer.compatible = [gray]Hra více hráčů kompatibilní
mod.disable = Zakázat mod.disable = Zakázat
mod.version = Version: mod.version = Verze:
mod.content = Obsah: mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor by mohl být používán. mod.delete.error = Nebylo možnost smazat modifikaci. Soubor by mohl být používán.
@@ -158,13 +159,13 @@ mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.circulardependencies = [red]Kruhové závislosti mod.circulardependencies = [red]Kruhové závislosti
mod.incompletedependencies = [red]Nedokončené závislosti mod.incompletedependencies = [red]Nedokončené závislosti
mod.requiresversion.details = Vyžaduje verzi hry: [accent]{0}[]\nVaše hra je zastaralá. Tento mod vyžaduje novější verzi hry (možná beta/alfa verze) aby fungoval. mod.requiresversion.details = Vyžaduje verzi hry: [accent]{0}[]\nVaše hra je zastaralá. Tato modifikace vyžaduje novější verzi hry (možná beta/alfa verze) aby fungovala.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = Tato modifikace není kompatibilní s touto verzí hry. Autor ji musí aktualizovat a přidat [accent]minGameVersion: 147[] do souboru [accent]mod.json[].
mod.blacklisted.details = Tento mod byl ručně zařazen na černou listinu, protože způsobuje pády nebo jiné problémy s touto verzí hry. Nepoužívejte jej. mod.blacklisted.details = Tato modifikace byla ručně zařazena na černou listinu, protože způsobuje pády nebo jiné problémy s touto verzí hry. Nepoužívejte ji.
mod.missingdependencies.details = Tomuto módu chybí závislosti: {0} mod.missingdependencies.details = Tomuto módu chybí závislosti: {0}
mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu. mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu.
mod.circulardependencies.details = Tento mod má závislosti, které na sobě navzájem závisí. mod.circulardependencies.details = Tato modifikace má závislosti, které na sobě navzájem závisí.
mod.incompletedependencies.details = Tento mod nelze načíst kvůli neplatným nebo chybějícím závislostem: {0}. mod.incompletedependencies.details = Tato modifikace nelze načíst kvůli neplatným nebo chybějícím závislostem: {0}.
mod.requiresversion = Vyžaduje verzi hry: [red]{0} mod.requiresversion = Vyžaduje verzi hry: [red]{0}
@@ -172,7 +173,7 @@ mod.errors = Při načítání obsahu hry se vyskytly problémy.
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát. mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
mod.enable = Povolit mod.enable = Povolit
mod.requiresrestart = Hra bude ukončena, aby bylo možné nasadit modifikace. mod.requiresrestart = Hra bude ukončena, aby bylo možné nasadit modifikace.
mod.reloadrequired = [scarlet]Je vyžadováno znovuspuštění hry. mod.reloadrequired = [scarlet]Je vyžadováno opakované spuštění hry.
mod.import = Importovat modifikaci mod.import = Importovat modifikaci
mod.import.file = Importovat soubor mod.import.file = Importovat soubor
mod.import.github = Import modifikace z GitHubu mod.import.github = Import modifikace z GitHubu
@@ -185,7 +186,7 @@ mod.preview.missing = Než vystavíš svou modifikaci ve Workshopu na Steamu, mu
mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace. mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat tyto modifikace, abys mohl hrát hru. mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat tyto modifikace, abys mohl hrát hru.
mod.dependencies.error = [scarlet]Modifikaccím chybí závislosti mod.dependencies.error = [scarlet]Modifikacím chybí závislosti
mod.dependencies.soft = (nepovinné) mod.dependencies.soft = (nepovinné)
mod.dependencies.download = Import mod.dependencies.download = Import
mod.dependencies.downloadreq = Vyžaduje se import mod.dependencies.downloadreq = Vyžaduje se import
@@ -198,11 +199,11 @@ mod.dependencies.imported = Tato modifikace vyžaduje závislosti. Chcete je st
about.button = O hře about.button = O hře
name = Jméno: name = Jméno:
noname = Nejdřív si vyber [accent]jméno ve hře[]. noname = Nejdřív si vyber [accent]jméno ve hře[].
search = Search: search = Hledat:
planetmap = Planetární mapa planetmap = Planetární mapa
launchcore = Vyslat jádro launchcore = Vyslat jádro
filename = Název souboru: filename = Název souboru:
unlocked = Byl odemmknut nový blok! unlocked = Byl odemknut nový blok!
available = Je zpřístupněn nový výzkum! available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů > unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Vybrat Začínající Kampaň campaign.select = Vybrat Začínající Kampaň
@@ -244,7 +245,7 @@ server.kicked.gameover = Konec hry!
server.kicked.serverRestarting = Server se restartuje. server.kicked.serverRestarting = Server se restartuje.
server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[] server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[]
host.info = Tento [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [lightgray]síti Wifi nebo LAN (místní)[] by měl vidět server ve svém listu serverů.\n\nJestliže chcete, aby se uživatelé připojovali odkudkoliv pomocí adresy IP, může být nezbytné nastavit [accent]přesměrování portů[].\n\n[lightgray]Poznámka: Jestliže má někdo problém s připojením k LAN hře, měl by se předem ujistit, že má program Mindustry povolený přístup k místní síti v nastavení místního firewallu. host.info = Tento [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [lightgray]síti Wifi nebo LAN (místní)[] by měl vidět server ve svém listu serverů.\n\nJestliže chcete, aby se uživatelé připojovali odkudkoliv pomocí adresy IP, může být nezbytné nastavit [accent]přesměrování portů[].\n\n[lightgray]Poznámka: Jestliže má někdo problém s připojením k LAN hře, měl by se předem ujistit, že má program Mindustry povolený přístup k místní síti v nastavení místního firewallu.
join.info = Zde můžeš vložit [accent]adresu IP serveru[], ke kterému se chceš připojit, nebo zkusit nalézt [accent]servery v místní síti[] nebo [accent]globální servery[], ke kterým se můžeš připojit.\nJsou podporovány režimy hry více hráčů přes LAN i WAN.\n\n[lightgray]Poznámka: Neexistuje automatický globální seznam serverů Mindustry. Pokud se chceš k někomu připojit pomocí adresy IP, budeš ji muset znát od hostitele. Ten ji může zjistit pomocí zadání "my ip" do vyhledávače Google ze svého zařízení. join.info = Zde můžeš vložit [accent]adresu IP serveru[], ke kterému se chceš připojit, nebo zkusit nalézt [accent]servery v místní síti[] nebo [accent]globální servery[], ke kterým se můžeš připojit.\nesou podporovány režimy hry více hráčů přes LAN i WAN.\n\n[lightgray]Poznámka: Neexistuje automatický globální seznam serverů Mindustry. Pokud se chceš k někomu připojit pomocí adresy IP, budeš ji muset znát od hostitele. Ten ji může zjistit pomocí zadání "my ip" do vyhledávače Google ze svého zařízení.
hostserver = Hostovat hru více hráčů hostserver = Hostovat hru více hráčů
invitefriends = Pozvat přátele invitefriends = Pozvat přátele
hostserver.mobile = Hostovat\nhru hostserver.mobile = Hostovat\nhru
@@ -312,7 +313,7 @@ disconnect.error = Chyba připojení.
disconnect.closed = Připojení bylo uzavřeno. disconnect.closed = Připojení bylo uzavřeno.
disconnect.timeout = Vypršel čas pro připojení. disconnect.timeout = Vypršel čas pro připojení.
disconnect.data = Chyba načtení dat ze serveru! disconnect.data = Chyba načtení dat ze serveru!
disconnect.snapshottimeout = Při získávání UDP snímků vyprššel čas spojení.\nTo může být způsobeno nestabilní sítí nebo připojením. disconnect.snapshottimeout = Při získávání UDP snímků vypršel čas spojení.\nTo může být způsobeno nestabilní sítí nebo připojením.
cantconnect = Není možno se připojit ke hře ([accent]{0}[]). cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
connecting = [accent]Připojuji se...[] connecting = [accent]Připojuji se...[]
reconnecting = [accent]Znovu se připojuji... reconnecting = [accent]Znovu se připojuji...
@@ -342,17 +343,17 @@ slot = [accent]Pozice {0}[]
editmessage = Upravit zprávu editmessage = Upravit zprávu
save.corrupted = Uložená hra je poškozená nebo neplatná. save.corrupted = Uložená hra je poškozená nebo neplatná.
empty = <Prázný> empty = <Prázný>
on = On on = Zapnuto
off = Off off = Vypnuto
save.search = Hledat uložené hry... save.search = Hledat uložené hry...
save.autosave = Automatické uložení: {0} save.autosave = Automatické uložení: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Vlna: {0} save.wave = Vlna: {0}
save.mode = Herní mod: {0} save.mode = Herní modifikace: {0}
save.date = Naposledy uloženo: {0} save.date = Naposledy uloženo: {0}
save.playtime = Herní čas: {0} save.playtime = Herní čas: {0}
dontshowagain = Don't show again dontshowagain = Nezobrazovat znovu
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = Varování ohledně podpory 32 bitových systémů
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Varování. warning = Varování.
confirm = Potvrdit confirm = Potvrdit
@@ -409,7 +410,7 @@ pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
enablebuilding = [scarlet][[{0}][] povolí stavení enablebuilding = [scarlet][[{0}][] povolí stavení
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení. showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
commandmode.name = [accent]Velicí zežim commandmode.name = [accent]Velicí režim
commandmode.nounits = [žádné jednotky] commandmode.nounits = [žádné jednotky]
wave = [accent]Vlna číslo {0}[] wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[] wave.cap = [accent]Vlna {0} z {1}[]
@@ -453,7 +454,7 @@ editor.showterrain = Show Terrain
editor.showfloor = Show Floor editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Seed: editor.seed = Klíč generace:
editor.brush = Štětec editor.brush = Štětec
editor.openin = Otevřít v editoru editor.openin = Otevřít v editoru
editor.oregen = Generování rud editor.oregen = Generování rud
@@ -467,7 +468,15 @@ editor.rules = Pravidla:
editor.generation = Generace: editor.generation = Generace:
editor.objectives = Úkoly: editor.objectives = Úkoly:
editor.locales = Balíky jazyků editor.locales = Balíky jazyků
editor.worldprocessors = World Processors editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Globální Procesor
editor.worldprocessors.editname = Upravit název editor.worldprocessors.editname = Upravit název
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
@@ -478,7 +487,7 @@ editor.publish.workshop = Publikovat do Workshopu na Steamu
editor.newmap = Nová mapa editor.newmap = Nová mapa
editor.center = Vycentrovat editor.center = Vycentrovat
editor.search = Hledat mapy... editor.search = Hledat mapy...
editor.filters = Filtrovat mšapy editor.filters = Filtrovat mapy
editor.filters.mode = Herní režimy: editor.filters.mode = Herní režimy:
editor.filters.type = Typ Mapy: editor.filters.type = Typ Mapy:
editor.filters.search = Hledat V: editor.filters.search = Hledat V:
@@ -540,7 +549,7 @@ editor.removeunit = Odstranit jednotku
editor.teams = Týmy editor.teams = Týmy
editor.errorload = Chyba při načítání souboru. editor.errorload = Chyba při načítání souboru.
editor.errorsave = Chyba při ukládání souboru. editor.errorsave = Chyba při ukládání souboru.
editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'. editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40 použij položku nabídky 'Importovat starou mapu'.
editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, který už není podporován. editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, který už není podporován.
editor.errornot = Toto není soubor mapy. editor.errornot = Toto není soubor mapy.
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen. editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
@@ -604,7 +613,7 @@ toolmode.drawteams = Kreslit týmy
toolmode.drawteams.description = Kreslí týmy místo bloků. toolmode.drawteams.description = Kreslí týmy místo bloků.
#unused #unused
toolmode.underliquid = Pod Kapalinami toolmode.underliquid = Pod Kapalinami
toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin. toolmode.underliquid.description = Kreslí podlahy pod kostkami kapalin.
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[] filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
@@ -612,7 +621,7 @@ filter.distort = Zkreslení
filter.noise = Zašumění filter.noise = Zašumění
filter.enemyspawn = Výběr nepřátelské líhně filter.enemyspawn = Výběr nepřátelské líhně
filter.spawnpath = Cesta k líhni filter.spawnpath = Cesta k líhni
filter.corespawn = Váběr ládra filter.corespawn = Výběr jádra
filter.median = Medián filter.median = Medián
filter.oremedian = Medián rud filter.oremedian = Medián rud
filter.blend = Prolnutí filter.blend = Prolnutí
@@ -624,14 +633,14 @@ filter.clear = Vyčistit
filter.option.ignore = Ignorovat filter.option.ignore = Ignorovat
filter.scatter = Rozptýlení filter.scatter = Rozptýlení
filter.terrain = Terén filter.terrain = Terén
filter.logic = Logic filter.logic = Logika
filter.option.scale = Měřítko filter.option.scale = Měřítko
filter.option.chance = Náhoda filter.option.chance = Náhoda
filter.option.mag = Velikost filter.option.mag = Velikost
filter.option.threshold = Práh filter.option.threshold = Práh
filter.option.circle-scale = Poloměr kružnice filter.option.circle-scale = Poloměr kružnice
filter.option.octaves = Octávy filter.option.octaves = Oktávy
filter.option.falloff = Pokles filter.option.falloff = Pokles
filter.option.angle = Úhel filter.option.angle = Úhel
filter.option.tilt = Naklonit filter.option.tilt = Naklonit
@@ -755,8 +764,8 @@ unbannedblocks = Povolené bloky
objectives = Úkoly objectives = Úkoly
bannedunits = Zakázané jednotky bannedunits = Zakázané jednotky
unbannedunits = Povolené jednotky unbannedunits = Povolené jednotky
bannedunits.whitelist = Zakázané jednotky jako Whitelist bannedunits.whitelist = Zakázané jednotky jako Bílá listina
bannedblocks.whitelist = Zakázané bloky jako Whitelist bannedblocks.whitelist = Zakázané bloky jako Bílá listina
addall = Přidat vše addall = Přidat vše
launch.from = Vysláno z: [accent]{0} launch.from = Vysláno z: [accent]{0}
launch.capacity = Odpalovací kapacita: [accent]{0} launch.capacity = Odpalovací kapacita: [accent]{0}
@@ -781,7 +790,7 @@ error.moddex = Mindustry nemůže načíst tuto modifikaci.\nVaše zařízení b
weather.rain.name = Déšť weather.rain.name = Déšť
weather.snowing.name = Sníh weather.snowing.name = Sníh
weather.sandstorm.name = Písečná ouře weather.sandstorm.name = Písečná bouře
weather.sporestorm.name = Spórová bouře weather.sporestorm.name = Spórová bouře
weather.fog.name = Mlha weather.fog.name = Mlha
@@ -791,6 +800,7 @@ campaign.complete = [accent]Nastavení.\n\nNepřítel na {0} byl poražen.\n[lig
sectorlist = Sektory sectorlist = Sektory
sectorlist.attacked = {0} pod útokem sectorlist.attacked = {0} pod útokem
sectors.unexplored = [lightgray]Neprozkoumáno sectors.unexplored = [lightgray]Neprozkoumáno
sectors.attempts = Pokusy:
sectors.resources = Zdroje: sectors.resources = Zdroje:
sectors.production = Výroba: sectors.production = Výroba:
sectors.export = Exportovat: sectors.export = Exportovat:
@@ -801,27 +811,27 @@ sectors.wave = Vlna:
sectors.stored = Uskladněno: sectors.stored = Uskladněno:
sectors.resume = Pokračovat sectors.resume = Pokračovat
sectors.launch = Vyslat sectors.launch = Vyslat
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d Prohlížet příspěvky sectors.viewsubmission = \ue80d Prohlížet příspěvky
sectors.select = Vybrat sectors.select = Vybrat
sectors.launchselect = Select Launch Destination sectors.launchselect = Vyber Cíl Odpalu
sectors.nonelaunch = [lightgray]bez (slunce)[] sectors.nonelaunch = [lightgray]bez (slunce)[]
sectors.redirect = Redirect Launch Pads sectors.redirect = Přesměrovat Vysílací Plošinu
sectors.rename = Přejmenovat sektor sectors.rename = Přejmenovat sektor
sectors.enemybase = [scarlet]Nepřátelská základna sectors.enemybase = [scarlet]Nepřátelská základna
sectors.vulnerable = [scarlet]Zranitelný sectors.vulnerable = [scarlet]Zranitelný
sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
sectors.underattack.nodamage = [scarlet]Neobsazen
sectors.survives = [accent]Přežívá již {0} vln
sectors.go = Jdi sectors.go = Jdi
sector.abandon = Opustit sector.abandon = Opustit
sector.abandon.confirm = Jádro(a) tohoto sektoru se zničí.\nPokračovat? sector.abandon.confirm = Jádro(a) tohoto sektoru se zničí.\nPokračovat?
sector.curcapture = Sektor polapen sector.curcapture = Sektor polapen
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor ztracen sector.curlost = Sektor ztracen
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
sector.attacked = Sektor [accent]{0}[white] pod útokem! sector.attacked = Sektor [accent]{0}[white] pod útokem!
sector.lost = Sektor [accent]{0}[white] ztracen! :( sector.lost = Sektor [accent]{0}[white] ztracen! :(
sector.capture = Sector [accent]{0}[white]Captured! sector.capture = Sektor [accent]{0}[white]Polapen!
sector.capture.current = Sector Captured! sector.capture.current = Sektor Polapen!
sector.changeicon = Změnit Ikonu sector.changeicon = Změnit Ikonu
sector.noswitch.title = Nelze Vyměnit Sektor sector.noswitch.title = Nelze Vyměnit Sektor
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[] sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
@@ -851,7 +861,7 @@ planet.serpulo.name = Serpulo
planet.erekir.name = Erekir planet.erekir.name = Erekir
planet.sun.name = Sol planet.sun.name = Sol
sector.impact0078.name = Dopad 0078 sector.impact0078.name = Dopad 78
sector.groundZero.name = Základní tábor sector.groundZero.name = Základní tábor
sector.craters.name = Krátery sector.craters.name = Krátery
sector.frozenForest.name = Zamrzlý les sector.frozenForest.name = Zamrzlý les
@@ -866,8 +876,8 @@ sector.fungalPass.name = Plísňový průsmyk
sector.biomassFacility.name = Zařízení pro syntézu biomasy sector.biomassFacility.name = Zařízení pro syntézu biomasy
sector.windsweptIslands.name = Větrné ostrovy sector.windsweptIslands.name = Větrné ostrovy
sector.extractionOutpost.name = Extrakční základna sector.extractionOutpost.name = Extrakční základna
sector.facility32m.name = Facility 32 M sector.facility32m.name = Zázemí 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Poskvrněné lesy
sector.infestedCanyons.name = Zamořené kaňony sector.infestedCanyons.name = Zamořené kaňony
sector.planetaryTerminal.name = Planetární odpalovací terminál sector.planetaryTerminal.name = Planetární odpalovací terminál
sector.coastline.name = Pobřežní čára sector.coastline.name = Pobřežní čára
@@ -876,10 +886,10 @@ sector.polarAerodrome.name = Polární aerodrom
sector.atolls.name = Atoly sector.atolls.name = Atoly
sector.testingGrounds.name = Testovací zázemí sector.testingGrounds.name = Testovací zázemí
sector.seaPort.name = Mořský přístav sector.seaPort.name = Mořský přístav
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Zvětralé údolí
sector.mycelialBastion.name = Pevnost podhoubí sector.mycelialBastion.name = Pevnost podhoubí
sector.frontier.name = Fronta sector.frontier.name = Fronta
sector.sunkenPier.name = Sunken Pier sector.sunkenPier.name = Potopené molo
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geotermální pevnost sector.geothermalStronghold.name = Geotermální pevnost
@@ -965,8 +975,8 @@ status.tarred.name = Dehtovaný
status.overdrive.name = Posílený status.overdrive.name = Posílený
status.overclock.name = Přetaktovaný status.overclock.name = Přetaktovaný
status.shocked.name = Šokovaný status.shocked.name = Šokovaný
status.blasted.name = Vybouchlý status.blasted.name = Vybuchlý
status.corroded.name = Corroded status.corroded.name = Zkorodovaný
status.unmoving.name = Nehybný status.unmoving.name = Nehybný
status.boss.name = Strážce status.boss.name = Strážce
@@ -981,7 +991,7 @@ settings.sound = Zvuky
settings.graphics = Grafika settings.graphics = Grafika
settings.cleardata = Vymazat data hry... settings.cleardata = Vymazat data hry...
settings.clear.confirm = Jsi si jistý, že chceš vymazat svá data ve hře?\nTento krok je nevratný! settings.clear.confirm = Jsi si jistý, že chceš vymazat svá data ve hře?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí. settings.clearall.confirm = [scarlet]Varování![]\nToto vymaže všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry? settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
settings.clearsaves = Vymazat uložené hry settings.clearsaves = Vymazat uložené hry
settings.clearresearch = Vymazat výzkum settings.clearresearch = Vymazat výzkum
@@ -1014,10 +1024,12 @@ stat.opposites = Protiklady
stat.powercapacity = Kapacita energie stat.powercapacity = Kapacita energie
stat.powershot = Energie na 1 výstřel stat.powershot = Energie na 1 výstřel
stat.damage = Poškození stat.damage = Poškození
stat.frequency = Frequency stat.frequency = Frekvence
stat.targetsair = Zaměřuje vzdušné jednotky stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Rychlost pohybu stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel stat.shootrange = Dostřel
@@ -1047,7 +1059,7 @@ stat.drillspeed = Základní rychlost vrtu
stat.boosteffect = Účinek posílení stat.boosteffect = Účinek posílení
stat.maxunits = Nejvýše aktivních jednotek stat.maxunits = Nejvýše aktivních jednotek
stat.health = Životy stat.health = Životy
stat.armor = Armor stat.armor = Pancíř
stat.buildtime = Čas konstrukce stat.buildtime = Čas konstrukce
stat.maxconsecutive = Nejvýše po sobě stat.maxconsecutive = Nejvýše po sobě
stat.buildcost = Cena konstrukce stat.buildcost = Cena konstrukce
@@ -1057,8 +1069,9 @@ stat.reload = Střel za 1s
stat.ammo = Střelivo stat.ammo = Střelivo
stat.shieldhealth = Zdraví štítu stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí stat.cooldowntime = Čas na zchladnutí
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Výbušnost stat.explosiveness = Výbušnost
stat.basedeflectchance = Základní pravděpobnost odražení stat.basedeflectchance = Základní pravděpodobnost odražení
stat.lightningchance = Pravděpodobnost blesku stat.lightningchance = Pravděpodobnost blesku
stat.lightningdamage = Poškození bleskem stat.lightningdamage = Poškození bleskem
stat.flammability = Hořlavost stat.flammability = Hořlavost
@@ -1081,7 +1094,7 @@ stat.damagemultiplier = Násobitel Poškození
stat.healthmultiplier = Násobitel Životů stat.healthmultiplier = Násobitel Životů
stat.speedmultiplier = Násobitel Rychlostí stat.speedmultiplier = Násobitel Rychlostí
stat.reloadmultiplier = Násobitel Přebití stat.reloadmultiplier = Násobitel Přebití
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby stat.buildspeedmultiplier = Násobitel Rychlostí Stavby
stat.reactive = Reaguje stat.reactive = Reaguje
stat.immunities = Imunita stat.immunities = Imunita
stat.healing = Léčí se stat.healing = Léčí se
@@ -1102,12 +1115,12 @@ ability.movelightning.description = Při pohybu vystřeluje blesky.
ability.armorplate = Pancíř ability.armorplate = Pancíř
ability.armorplate.description = Snižuje poškození od střelby. ability.armorplate.description = Snižuje poškození od střelby.
ability.shieldarc = Štítový Oblouk ability.shieldarc = Štítový Oblouk
ability.shieldarc.description = Vytváří silový štít oblokového tvaru, který pohlcuje kulky. ability.shieldarc.description = Vytváří silový štít obloukového tvaru, který pohlcuje kulky.
ability.suppressionfield = Pole potlačení regenerace ability.suppressionfield = Pole potlačení regenerace
ability.suppressionfield.description = Vyřadí z provozu všechny opravné stavby. ability.suppressionfield.description = Vyřadí z provozu všechny opravné stavby.
ability.energyfield = Energetické pole ability.energyfield = Energetické pole
ability.energyfield.description = Odpráskne blízké nepřátele ability.energyfield.description = Odpráskne blízké nepřátele
ability.energyfield.healdescription = Odpráskne blízké nepřátele a vyléří přátelské jednotky ability.energyfield.healdescription = Odpráskne blízké nepřátele a vyléčí přátelské jednotky
ability.regen = Regenerace ability.regen = Regenerace
ability.regen.description = Časem regeneruje svoje zdraví ability.regen.description = Časem regeneruje svoje zdraví
ability.liquidregen = Pohlcení tekutiny ability.liquidregen = Pohlcení tekutiny
@@ -1144,7 +1157,7 @@ bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Rychlost pumpy: {0}/s bar.pumpspeed = Rychlost pumpy: {0}/s
bar.efficiency = Účinnost: {0}% bar.efficiency = Účinnost: {0}%
bar.boost = Posílení: +{0}% bar.boost = Posílení: +{0}%
bar.powerbuffer = Energie v bateriiích: {0}/{1} bar.powerbuffer = Energie v bateriích: {0}/{1}
bar.powerbalance = Energie: {0} bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1} bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0} bar.poweramount = Energie celkem: {0}
@@ -1155,17 +1168,18 @@ bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.cooldown = Cooldown bar.cooldown = Prodleva
bar.instability = Nestabilita bar.instability = Nestabilita
bar.heatamount = Teplo: {0} bar.heatamount = Teplo: {0}
bar.heatpercent = Teplo: {0} ({1}%) bar.heatpercent = Teplo: {0} ({1}%)
bar.power = Energie bar.power = Energie
bar.progress = Konstrukce v průběhu bar.progress = Konstrukce v průběhu
bar.loadprogress = Pokrok bar.loadprogress = Pokrok
bar.launchcooldown = Launch Cooldown bar.launchcooldown = Prodleva Odletu
bar.input = Vstup bar.input = Vstup
bar.output = Výstup bar.output = Výstup
bar.strength = [stat]{0}[lightgray]x síla bar.strength = [stat]{0}[lightgray]x síla
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Procesor je ovládán[] units.processorcontrol = [lightgray]Procesor je ovládán[]
@@ -1216,6 +1230,7 @@ unit.millions = mil.
unit.billions = mld. unit.billions = mld.
unit.shots = střely unit.shots = střely
unit.pershot = /střela unit.pershot = /střela
unit.perleg = per leg
category.purpose = Účel category.purpose = Účel
category.general = Všeobecné category.general = Všeobecné
category.power = Energie category.power = Energie
@@ -1225,14 +1240,14 @@ category.crafting = Vstup/Výstup
category.function = Funkce category.function = Funkce
category.optional = Volitelné vylepšení category.optional = Volitelné vylepšení
setting.alwaysmusic.name = Vždy přehrávat hudbu setting.alwaysmusic.name = Vždy přehrávat hudbu
setting.alwaysmusic.description = Pokud je toto nastavení povoleno, bude hudba hrát neustále.Jinak bude hrát pouze v náhodných intervalech. setting.alwaysmusic.description = Pokud je toto nastavení povoleno, bude hudba hrát neustále. Jinak bude hrát pouze v náhodných intervalech.
setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přístání Jádra setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přistání Jádra
setting.landscape.name = Uzamknout krajinu setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny setting.shadows.name = Stíny
setting.blockreplace.name = Automatický návrh bloků setting.blockreplace.name = Automatický návrh bloků
setting.linear.name = Lineární filtrování setting.linear.name = Lineární filtrování
setting.hints.name = Rady a tipy setting.hints.name = Rady a tipy
setting.logichints.name = Logic Nápovědy setting.logichints.name = Logic Nápovědy
setting.backgroundpause.name = Pozastavit v pozadí setting.backgroundpause.name = Pozastavit v pozadí
setting.buildautopause.name = Automaticky pozastavit stavění setting.buildautopause.name = Automaticky pozastavit stavění
setting.doubletapmine.name = Dvojklik pro Těžbu setting.doubletapmine.name = Dvojklik pro Těžbu
@@ -1286,7 +1301,7 @@ setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = Hlasitost efektů setting.sfxvol.name = Hlasitost efektů
setting.mutesound.name = Ztišit zvuk setting.mutesound.name = Ztišit zvuk
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
setting.communityservers.name = Fetch Community Server List setting.communityservers.name = Aktualizovat Seznam Komunitních Serverů
setting.savecreate.name = Automaticky ukládat hru setting.savecreate.name = Automaticky ukládat hru
setting.steampublichost.name = Veřejná viditelnost hry setting.steampublichost.name = Veřejná viditelnost hry
setting.playerlimit.name = Nejvyšší počet hráčů setting.playerlimit.name = Nejvyšší počet hráčů
@@ -1300,12 +1315,12 @@ setting.hidedisplays.name = Skrýt displeje logiky
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
setting.macnotch.description = Pro aplikování změn je potřeba restart setting.macnotch.description = Pro aplikování změn je potřeba restart
steam.friendsonly = Pouze pro přátele steam.friendsonly = Pouze pro přátele
steam.friendsonly.tooltip = Určuje, zda bude hra přístupná jen tvým přátelům na Steamu, nebo všem.Odškrtnutí udělá hru veřejnou - připojit se bude moci každý. steam.friendsonly.tooltip = Určuje, zda bude hra přístupná jen tvým přátelům na Steamu, nebo všem. Odškrtnutí udělá hru veřejnou - připojit se bude moci každý.
setting.maxmagnificationmultiplierpercent.name = Minimální vzdálenost kamery setting.maxmagnificationmultiplierpercent.name = Minimální vzdálenost kamery
setting.minmagnificationmultiplierpercent.name = Maximální vzdálenost kamery setting.minmagnificationmultiplierpercent.name = Maximální vzdálenost kamery
setting.minmagnificationmultiplierpercent.description = Vysoké hodnoty mohou způsobit problémy s výkonem. setting.minmagnificationmultiplierpercent.description = Vysoké hodnoty mohou způsobit problémy s výkonem.
public.beta = Poznámka: beta verze hry nemůžou vytvářet veřejné hry. public.beta = Poznámka: beta verze hry nemůžou vytvářet veřejné hry.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[] uiscale.reset = Škálování uživatelského rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
uiscale.cancel = Ukončit a odejít uiscale.cancel = Ukončit a odejít
setting.bloom.name = Použít filtr Bloom setting.bloom.name = Použít filtr Bloom
keybind.title = Změnit klávesy keybind.title = Změnit klávesy
@@ -1394,7 +1409,7 @@ keybind.pause_building.name = Pozastavit nebo spustit stavění
keybind.minimap.name = Mini mapa keybind.minimap.name = Mini mapa
keybind.planet_map.name = Planetární mapa keybind.planet_map.name = Planetární mapa
keybind.research.name = Výzkum keybind.research.name = Výzkum
keybind.block_info.name = Info o Bloku keybind.block_info.name = Informace o Bloku
keybind.chat.name = Kanál zpráv keybind.chat.name = Kanál zpráv
keybind.player_list.name = Seznam hráčů keybind.player_list.name = Seznam hráčů
keybind.console.name = Terminál keybind.console.name = Terminál
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
rules.corecapture = Dobýt Jádro Po Jeho Zničení rules.corecapture = Dobýt Jádro Po Jeho Zničení
rules.polygoncoreprotection = Polygonální Ochrana Jádra rules.polygoncoreprotection = Polygonální Ochrana Jádra
rules.placerangecheck = Dosah stavění rules.placerangecheck = Dosah stavění
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků rules.blockdamagemultiplier = Násobek poškození bloků
@@ -1465,8 +1484,10 @@ rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Násobek Solární Energie rules.solarmultiplier = Násobek Solární Energie
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek rules.unitcapvariable = Jádra Zvyšují Maximum Počtu Jednotek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Základní Maximum Počtu Jednotek rules.unitcap = Základní Maximum Počtu Jednotek
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
@@ -1518,7 +1539,7 @@ content.unit.name = Jednotky
content.block.name = Bloky content.block.name = Bloky
content.status.name = Stavové Efekty content.status.name = Stavové Efekty
content.sector.name = Sektory content.sector.name = Sektory
content.team.name = Factions content.team.name = Frakce
wallore = (Wall) wallore = (Wall)
@@ -1838,10 +1859,10 @@ block.rtg-generator.name = RTG
block.spectre.name = Přízrak block.spectre.name = Přízrak
block.meltdown.name = Rozpékač block.meltdown.name = Rozpékač
block.foreshadow.name = Znamení osudu block.foreshadow.name = Znamení osudu
block.container.name = Kontejnér block.container.name = Kontejner
block.launch-pad.name = Vysílací plošina block.launch-pad.name = Vysílací plošina
block.advanced-launch-pad.name = Launch Pad block.advanced-launch-pad.name = Vysílací plošina
block.landing-pad.name = Landing Pad block.landing-pad.name = Přijímací plošina
block.segment.name = Úsek block.segment.name = Úsek
block.ground-factory.name = Pozemní továrna block.ground-factory.name = Pozemní továrna
@@ -2542,7 +2563,7 @@ lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
lenum.type = Typ budovy/jednotky.\nnapř. pro jakýkoliv směrovač, toto vrátí [accent]@router[].\nNikoliv textovou hodnotu. lenum.type = Typ budovy/jednotky.\nnapř. pro jakýkoliv směrovač, toto vrátí [accent]@router[].\nNikoliv textovou hodnotu.
lenum.shoot = Vystřelí na určitou pozici. lenum.shoot = Vystřelí na určitou pozici.
lenum.shootp = Vystřelí na jednotku/budovu s rychlostní předpovědí. lenum.shootp = Vystřelí na jednotku/budovu s rychlostní předpovědí.
@@ -2645,7 +2664,7 @@ lenum.idiv = Číselné dělení.
lenum.div = Dělení.\nVrací [accent]null[], pokud je děleno nulou. lenum.div = Dělení.\nVrací [accent]null[], pokud je děleno nulou.
lenum.mod = Modulo (Vydělí 2 hodnoty a vrací zbytek). lenum.mod = Modulo (Vydělí 2 hodnoty a vrací zbytek).
lenum.emod = True modulo, result sign comes from the divisor. lenum.emod = True modulo, result sign comes from the divisor.
lenum.equal = Stejné. Vynucuje typy.\nNon-null objekty porovnané s čísly se stanou 1, jinak 0. lenum.equal = Stejné. Vynucuje typy.\nNon-null objekty porovnané s čísly se stanou 1 jinak 0.
lenum.notequal = Není stejné. Vynucuje typy. lenum.notequal = Není stejné. Vynucuje typy.
lenum.strictequal = Přísná rovnost. Nevynucuje typy.\nMůže být použít, jestli je [accent]null[]. lenum.strictequal = Přísná rovnost. Nevynucuje typy.\nMůže být použít, jestli je [accent]null[].
lenum.shl = Bitový posun vlevo. lenum.shl = Bitový posun vlevo.
@@ -2723,7 +2742,7 @@ control.unit = Jednotka/Budova k zamíření.
control.shoot = Zda střílet. control.shoot = Zda střílet.
unitlocate.enemy = Zda lokalizovat nepřátelské budovy. unitlocate.enemy = Zda lokalizovat nepřátelské budovy.
unitlocate.found = Zda objekt byl znalezen. unitlocate.found = Zda objekt byl nalezen
unitlocate.building = Výstup hodnot pro lokalizovanou budovu. unitlocate.building = Výstup hodnot pro lokalizovanou budovu.
unitlocate.outx = Výstup X pozice. unitlocate.outx = Výstup X pozice.
unitlocate.outy = Výstup Y pozice. unitlocate.outy = Výstup Y pozice.

View File

@@ -101,6 +101,7 @@ coreattack = < Kerne er under angreb! >
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
database = Kerne-database database = Kerne-database
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Gem spil savegame = Gem spil
loadgame = Hent spil loadgame = Hent spil
joingame = Deltag i spil joingame = Deltag i spil
@@ -467,6 +468,14 @@ editor.rules = Regler:
editor.generation = Generering: editor.generation = Generering:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resurser: sectors.resources = Resurser:
sectors.production = Produktion: sectors.production = Produktion:
sectors.export = Export: sectors.export = Export:
@@ -801,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Genoptag sectors.resume = Genoptag
sectors.launch = Affyr sectors.launch = Affyr
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Vælg sectors.select = Vælg
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Ikke nok resurser i kernen. sector.missingresources = [scarlet]Ikke nok resurser i kernen.
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Skyder flyvere stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bevægelseshastighed stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde stat.shootrange = Rækkevidde
@@ -1057,6 +1069,7 @@ stat.reload = Skud pr. sekund
stat.ammo = Ammunition stat.ammo = Ammunition
stat.shieldhealth = Skjold-helbred stat.shieldhealth = Skjold-helbred
stat.cooldowntime = Nedkølingstid stat.cooldowntime = Nedkølingstid
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Eksplosivitet stat.explosiveness = Eksplosivitet
stat.basedeflectchance = Grundlæggende reflektions-chance stat.basedeflectchance = Grundlæggende reflektions-chance
stat.lightningchance = Lyn-chance stat.lightningchance = Lyn-chance
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor kontrolleret units.processorcontrol = [lightgray]Processor kontrolleret
@@ -1216,6 +1230,7 @@ unit.millions = mio
unit.billions = mia unit.billions = mia
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Generel category.general = Generel
category.power = Strøm category.power = Strøm
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Uendelig AI (rødt hold) resurser. rules.enemyCheat = Uendelig AI (rødt hold) resurser.
rules.blockhealthmultiplier = Blok-helbreds-forstærker. rules.blockhealthmultiplier = Blok-helbreds-forstærker.
rules.blockdamagemultiplier = Blok-skade-forstærker. rules.blockdamagemultiplier = Blok-skade-forstærker.
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < Der Kern wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank database = Kern-Datenbank
database.button = Datenbank database.button = Datenbank
viewfields = View Content Fields
savegame = Spiel speichern savegame = Spiel speichern
loadgame = Spiel laden loadgame = Spiel laden
joingame = Spiel beitreten joingame = Spiel beitreten
@@ -467,6 +468,14 @@ editor.rules = Regeln
editor.generation = Generator editor.generation = Generator
editor.objectives = Ziele editor.objectives = Ziele
editor.locales = Sprach-Bundle editor.locales = Sprach-Bundle
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Weltprozessoren editor.worldprocessors = Weltprozessoren
editor.worldprocessors.editname = Name bearbeiten editor.worldprocessors.editname = Name bearbeiten
editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten. editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Glückwunsch.\n\nDer Gegner auf {0} ist besiegt word
sectorlist = Sektoren sectorlist = Sektoren
sectorlist.attacked = {0} wird angegriffen sectorlist.attacked = {0} wird angegriffen
sectors.unexplored = [lightgray]Unentdeckt sectors.unexplored = [lightgray]Unentdeckt
sectors.attempts = Attempts:
sectors.resources = Ressourcen: sectors.resources = Ressourcen:
sectors.production = Produktion: sectors.production = Produktion:
sectors.export = Export: sectors.export = Export:
@@ -801,6 +811,7 @@ sectors.wave = Welle:
sectors.stored = Gelagert: sectors.stored = Gelagert:
sectors.resume = Weiterspielen sectors.resume = Weiterspielen
sectors.launch = Start sectors.launch = Start
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Auswählen sectors.select = Auswählen
sectors.launchselect = Ziel auswählen sectors.launchselect = Ziel auswählen
@@ -810,12 +821,11 @@ sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis sectors.enemybase = [scarlet]Gegnerische Basis
sectors.vulnerable = [scarlet]Angriffsgefährdet sectors.vulnerable = [scarlet]Angriffsgefährdet
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
sectors.underattack.nodamage = [scarlet]Unerobert
sectors.survives = [accent]Kann {0} Wellen überleben
sectors.go = Hingehen sectors.go = Hingehen
sector.abandon = Aufgeben sector.abandon = Aufgeben
sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter? sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter?
sector.curcapture = Sektor erfolgreich erobert sector.curcapture = Sektor erfolgreich erobert
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor verloren sector.curlost = Sektor verloren
sector.missingresources = [scarlet]Fehlende Kernressourcen sector.missingresources = [scarlet]Fehlende Kernressourcen
sector.attacked = Sektor [accent]{0}[white] wird angegriffen! sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite stat.shootrange = Reichweite
@@ -1057,6 +1069,7 @@ stat.reload = Schussrate
stat.ammo = Munition stat.ammo = Munition
stat.shieldhealth = Schildlebenspunkte stat.shieldhealth = Schildlebenspunkte
stat.cooldowntime = Cooldown-Zeit stat.cooldowntime = Cooldown-Zeit
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Sprengkraft stat.explosiveness = Sprengkraft
stat.basedeflectchance = Grundreflektionschance stat.basedeflectchance = Grundreflektionschance
stat.lightningchance = Blitzwahrscheinlichkeit stat.lightningchance = Blitzwahrscheinlichkeit
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Start-Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x Stärke bar.strength = [stat]{0}[lightgray]x Stärke
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Prozessorgesteuert units.processorcontrol = [lightgray]Prozessorgesteuert
@@ -1216,6 +1230,7 @@ unit.millions = Mio
unit.billions = Mrd unit.billions = Mrd
unit.shots = Schuss unit.shots = Schuss
unit.pershot = /Schuss unit.pershot = /Schuss
unit.perleg = per leg
category.purpose = Beschreibung category.purpose = Beschreibung
category.general = Allgemeines category.general = Allgemeines
category.power = Strom category.power = Strom
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz rules.polygoncoreprotection = Polygonaler Kernschutz
rules.placerangecheck = Platzierungsweitenkontrolle rules.placerangecheck = Platzierungsweitenkontrolle
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Unbegrenzte gegnerische Ressourcen rules.enemyCheat = Unbegrenzte gegnerische Ressourcen
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
rules.blockdamagemultiplier = Block-Schaden-Multiplikator rules.blockdamagemultiplier = Block-Schaden-Multiplikator
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solarstrom-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2099,12 +2120,12 @@ gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupf
gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen. gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten. gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern. gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Versorge die Doppelgeschütze mit :copper: [accent]Kupfererz[], indem du Förderbänder verwendest.
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze. gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
gz.defend = Feinde kommen bald, bereite dich vor. gz.defend = Feinde kommen bald, bereite dich vor.
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition. gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Versorge die Luftgeschütze mit :lead: [accent]Blei[], indem du Förderbänder verwendest.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Versorgungsturm
gz.zone1 = Dies ist die feindliche Drop-Zone. gz.zone1 = Dies ist die feindliche Drop-Zone.
gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt. gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor. gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
@@ -2128,13 +2149,13 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[]. onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze. onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
onset.enemies = Feinde kommen bald, bereite dich vor. onset.enemies = Feinde kommen bald, bereite dich vor.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Baue eine Verteidigung auf:[lightgray] {0}
onset.attack = Der Feid ist verwundbar. Greife ihn an. onset.attack = Der Feid ist verwundbar. Greife ihn an.
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern. onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf. onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Halte die [accent]Umschalttaste[] gedrückt, um den [accent]Befehlsmodus[] aufzurufen.\n[accent]Klicke mit der linken Maustaste und ziehe[], um Einheiten auszuwählen.\n[accent]Klicke mit der rechten Maustaste[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Drücke die [accent]Befehlstaste[], um den [accent]Befehlsmodus[] aufzurufen. Halte einen Finger gedrückt und [accent]ziehe[] dann, um Einheiten auszuwählen. [accent]Tippe[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[]. aegis.tungsten = Wolfram kann mit einem [accent]Schlagbohrer[] abgebaut werden.\nDiese Struktur benötigt [accent]Wasser[] und [accent]Strom[].
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] ) split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.) split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
@@ -2366,7 +2387,7 @@ block.small-heat-redirector.description = Redirects accumulated heat to other bl
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten. block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon. block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze. block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze. block.surge-crucible.description = Formt Spannungslegierung aus Schlacke und Silizium. Benötigt Hitze.
block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze. block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze.
block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze. block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze.
block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze. block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze.
@@ -2375,7 +2396,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern. block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern. block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart. block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Wolfram verbraucht um die Effizienz zu steigern. block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Graphit verbraucht um die Effizienz zu steigern.
block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser. block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff. block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an. block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string. lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
lenum.shoot = Schießt auf eine Position. lenum.shoot = Schießt auf eine Position.
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus. lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.

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@@ -101,6 +101,7 @@ coreattack = < Tuum on rünnaku all! >
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik. nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
database = Tuumandmebaas database = Tuumandmebaas
database.button = Andmebaas database.button = Andmebaas
viewfields = View Content Fields
savegame = Salvesta Mäng savegame = Salvesta Mäng
loadgame = Lae Mäng loadgame = Lae Mäng
joingame = Liitu Mänguga joingame = Liitu Mänguga
@@ -467,6 +468,14 @@ editor.rules = Reeglid:
editor.generation = Genereerimine: editor.generation = Genereerimine:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -801,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Sihib õhku stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus stat.shootrange = Ulatus
@@ -1057,6 +1069,7 @@ stat.reload = Lasku/s
stat.ammo = Laskemoon stat.ammo = Laskemoon
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1216,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Üldinfo category.general = Üldinfo
category.power = Energia category.power = Energia
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < Muina erasopean dago! >
nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
database = Muinaren datu-basea database = Muinaren datu-basea
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Gorde partida savegame = Gorde partida
loadgame = Kargatu partida loadgame = Kargatu partida
joingame = Batu partidara joingame = Batu partidara
@@ -467,6 +468,14 @@ editor.rules = Arauak:
editor.generation = Sorrarazi: editor.generation = Sorrarazi:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -801,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Airera tirokatzen du stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Garraio-abiadura stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena stat.shootrange = Irismena
@@ -1057,6 +1069,7 @@ stat.reload = Tiroak/segundoko
stat.ammo = Munizioa stat.ammo = Munizioa
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1216,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Orokorra category.general = Orokorra
category.power = Energia category.power = Energia
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < Ytimeen hyökätään! >
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
database = Ytimen tietokanta database = Ytimen tietokanta
database.button = Tietokanta database.button = Tietokanta
viewfields = View Content Fields
savegame = Tallenna peli savegame = Tallenna peli
loadgame = Lataa peli loadgame = Lataa peli
joingame = Liity peliin joingame = Liity peliin
@@ -467,6 +468,14 @@ editor.rules = Säännöt:
editor.generation = Generaatio: editor.generation = Generaatio:
editor.objectives = Tehtävät editor.objectives = Tehtävät
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sektorit sectorlist = Sektorit
sectorlist.attacked = {0} on hyökkäyksen kohteena sectorlist.attacked = {0} on hyökkäyksen kohteena
sectors.unexplored = [lightgray]Tutkimaton sectors.unexplored = [lightgray]Tutkimaton
sectors.attempts = Attempts:
sectors.resources = Resurssit: sectors.resources = Resurssit:
sectors.production = Produktio: sectors.production = Produktio:
sectors.export = Vienti: sectors.export = Vienti:
@@ -801,6 +811,7 @@ sectors.wave = Taso:
sectors.stored = Säilötty: sectors.stored = Säilötty:
sectors.resume = Jatka sectors.resume = Jatka
sectors.launch = Laukaise sectors.launch = Laukaise
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Valitse sectors.select = Valitse
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Nimeä sektori
sectors.enemybase = [scarlet]Vihollistukikohta sectors.enemybase = [scarlet]Vihollistukikohta
sectors.vulnerable = [scarlet]Haavoittuvainen sectors.vulnerable = [scarlet]Haavoittuvainen
sectors.underattack = [scarlet]Hyökkäyksen kohteena! [accent]{0}% vahingoittunut sectors.underattack = [scarlet]Hyökkäyksen kohteena! [accent]{0}% vahingoittunut
sectors.underattack.nodamage = [scarlet]Valtaamaton
sectors.survives = [accent]Selviytyy {0} tasoa
sectors.go = Siirry sectors.go = Siirry
sector.abandon = Hylkää sector.abandon = Hylkää
sector.abandon.confirm = Tämän sektorin kaikki ytimet aktivoivat itsetuhon.\nJatka? sector.abandon.confirm = Tämän sektorin kaikki ytimet aktivoivat itsetuhon.\nJatka?
sector.curcapture = Sektori vallattu sector.curcapture = Sektori vallattu
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektori menetetty sector.curlost = Sektori menetetty
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja. sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena! sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama stat.shootrange = Kantama
@@ -1057,6 +1069,7 @@ stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus stat.ammo = Ammus
stat.shieldhealth = Kilven elämäpisteet stat.shieldhealth = Kilven elämäpisteet
stat.cooldowntime = Jäähtymisaika stat.cooldowntime = Jäähtymisaika
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Räjähdysherkkyys stat.explosiveness = Räjähdysherkkyys
stat.basedeflectchance = Perustorjuntatodennäköisyys stat.basedeflectchance = Perustorjuntatodennäköisyys
stat.lightningchance = Salamointitodennäköisyys stat.lightningchance = Salamointitodennäköisyys
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Laukaisun latausaika
bar.input = Sisääntulo bar.input = Sisääntulo
bar.output = Ulostulo bar.output = Ulostulo
bar.strength = [stat]{0}[lightgray]x voimakkuus bar.strength = [stat]{0}[lightgray]x voimakkuus
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Prosessorin hallitsema units.processorcontrol = [lightgray]Prosessorin hallitsema
@@ -1216,6 +1230,7 @@ unit.millions = milj
unit.billions = mrd unit.billions = mrd
unit.shots = shots unit.shots = shots
unit.pershot = /laukaisu unit.pershot = /laukaisu
unit.perleg = per leg
category.purpose = Tarkoitus category.purpose = Tarkoitus
category.general = Yleinen category.general = Yleinen
category.power = Energia category.power = Energia
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Siivoa voitettujen joukkueiden rakennukset (PvP)
rules.corecapture = Valtaa ydin sen tuhoutuessa rules.corecapture = Valtaa ydin sen tuhoutuessa
rules.polygoncoreprotection = Monikulmainen ytimen suoja-alue rules.polygoncoreprotection = Monikulmainen ytimen suoja-alue
rules.placerangecheck = Tarkista asetuskantama rules.placerangecheck = Tarkista asetuskantama
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
rules.blockdamagemultiplier = Palikkojen vahinkokerroin rules.blockdamagemultiplier = Palikkojen vahinkokerroin
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Aurinkovoimakerroin rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono. lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia. lenum.shoot = Ammu tiettyä sijaintia.
lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä. lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä.

View File

@@ -101,6 +101,7 @@ coreattack = < Ang core ay inaatake! >
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka... nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
database = Talaan ng Core database = Talaan ng Core
database.button = Talaan database.button = Talaan
viewfields = View Content Fields
savegame = Ibago ang Laro savegame = Ibago ang Laro
loadgame = Ibukas ang Laro loadgame = Ibukas ang Laro
joingame = Sumali sa Laro joingame = Sumali sa Laro
@@ -467,6 +468,14 @@ editor.rules = Mga Alintuntunin:
editor.generation = Pagbuo: editor.generation = Pagbuo:
editor.objectives = Mga Gawain editor.objectives = Mga Gawain
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Proseso ng Map editor.worldprocessors = Proseso ng Map
editor.worldprocessors.editname = Iedit ang pangalan editor.worldprocessors.editname = Iedit ang pangalan
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Mga Sektor sectorlist = Mga Sektor
sectorlist.attacked = {0} ay inaatake sectorlist.attacked = {0} ay inaatake
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Produksyon: sectors.production = Produksyon:
sectors.export = Export: sectors.export = Export:
@@ -801,6 +811,7 @@ sectors.wave = Mga Waves:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = I-Launch sectors.launch = I-Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = I-Select sectors.select = I-Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Palitan ang pangalan ng Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Punta sectors.go = Punta
sector.abandon = Abandonahin sector.abandon = Abandonahin
sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka? sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka?
sector.curcapture = Nai-capture ang sector sector.curcapture = Nai-capture ang sector
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Nawala ang sector sector.curlost = Nawala ang sector
sector.missingresources = [scarlet]Kulang ang mga Core Resources sector.missingresources = [scarlet]Kulang ang mga Core Resources
sector.attacked = Ang sector [accent]{0}[white] ay inaatake! sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bilis ng Pag-galaw stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw stat.shootrange = Saklaw
@@ -1057,6 +1069,7 @@ stat.reload = Putok/Segundo
stat.ammo = Mga Bala stat.ammo = Mga Bala
stat.shieldhealth = Health ng Kalasag stat.shieldhealth = Health ng Kalasag
stat.cooldowntime = Oras ng Cooldown stat.cooldowntime = Oras ng Cooldown
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Pagkasabog stat.explosiveness = Pagkasabog
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Pagkakataon ng Lightning stat.lightningchance = Pagkakataon ng Lightning
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1216,6 +1230,7 @@ unit.millions = mil
unit.billions = bil unit.billions = bil
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Ang Purpose category.purpose = Ang Purpose
category.general = Pangkalahatan category.general = Pangkalahatan
category.power = Kuryente category.power = Kuryente
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = [scarlet]< Le Noyau est attaqué ! >
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
database = Base de données database = Base de données
database.button = Base de données database.button = Base de données
viewfields = View Content Fields
savegame = Sauvegarder la partie savegame = Sauvegarder la partie
loadgame = Charger une partie loadgame = Charger une partie
joingame = Rejoindre une partie joingame = Rejoindre une partie
@@ -467,6 +468,14 @@ editor.rules = Règles
editor.generation = Génération editor.generation = Génération
editor.objectives = Objectifs editor.objectives = Objectifs
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Editer le nom editor.worldprocessors.editname = Editer le nom
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n
sectorlist = Secteurs sectorlist = Secteurs
sectorlist.attacked = {0} pris d'assaut sectorlist.attacked = {0} pris d'assaut
sectors.unexplored = [lightgray]Inexploré sectors.unexplored = [lightgray]Inexploré
sectors.attempts = Attempts:
sectors.resources = Ressources : sectors.resources = Ressources :
sectors.production = Production : sectors.production = Production :
sectors.export = Exporter : sectors.export = Exporter :
@@ -801,6 +811,7 @@ sectors.wave = Vague :
sectors.stored = Stockage : sectors.stored = Stockage :
sectors.resume = Reprendre sectors.resume = Reprendre
sectors.launch = Décoller sectors.launch = Décoller
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Sélectionner sectors.select = Sélectionner
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Renommer le secteur
sectors.enemybase = [scarlet]Base ennemie sectors.enemybase = [scarlet]Base ennemie
sectors.vulnerable = [scarlet]Vulnérable sectors.vulnerable = [scarlet]Vulnérable
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
sectors.underattack.nodamage = [scarlet]Non capturé
sectors.survives = [accent]Survécu à {0} vagues
sectors.go = Aller sectors.go = Aller
sector.abandon = Abandonner sector.abandon = Abandonner
sector.abandon.confirm = Les noyaux de ce secteur vont s'auto-détruire.\nContinuer ? sector.abandon.confirm = Les noyaux de ce secteur vont s'auto-détruire.\nContinuer ?
sector.curcapture = Secteur capturé sector.curcapture = Secteur capturé
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Secteur perdu sector.curlost = Secteur perdu
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes ! sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
sector.attacked = Secteur [accent]{0}[white] attaqué ! sector.attacked = Secteur [accent]{0}[white] attaqué !
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Cibles Aériennes stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir stat.shootrange = Portée de tir
@@ -1057,6 +1069,7 @@ stat.reload = Cadence de tir
stat.ammo = Munitions stat.ammo = Munitions
stat.shieldhealth = Santé du bouclier stat.shieldhealth = Santé du bouclier
stat.cooldowntime = Temps de refroidissement stat.cooldowntime = Temps de refroidissement
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosivité stat.explosiveness = Explosivité
stat.basedeflectchance = Chance de Détournement de Base stat.basedeflectchance = Chance de Détournement de Base
stat.lightningchance = Chance d'Éclairs stat.lightningchance = Chance d'Éclairs
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Délai de Lancement
bar.input = Entrée bar.input = Entrée
bar.output = Sortie bar.output = Sortie
bar.strength = [stat]{0}[lightgray]x puissance bar.strength = [stat]{0}[lightgray]x puissance
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Contrôlé par un processeur. units.processorcontrol = [lightgray]Contrôlé par un processeur.
@@ -1216,6 +1230,7 @@ unit.millions = M
unit.billions = Md unit.billions = Md
unit.shots = tirs unit.shots = tirs
unit.pershot = /tirs unit.pershot = /tirs
unit.perleg = per leg
category.purpose = Description category.purpose = Description
category.general = Caractéristiques category.general = Caractéristiques
category.power = Énergie category.power = Énergie
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
rules.corecapture = Capture du Noyau lors de sa Destruction rules.corecapture = Capture du Noyau lors de sa Destruction
rules.polygoncoreprotection = Protection polygonale du Noyau rules.polygoncoreprotection = Protection polygonale du Noyau
rules.placerangecheck = Vérification de la Portée de Placement rules.placerangecheck = Vérification de la Portée de Placement
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge) rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[]. lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].
lenum.shoot = Tire à une position donnée. lenum.shoot = Tire à une position donnée.
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement. lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.

View File

@@ -101,6 +101,7 @@ coreattack = < A támaszpont támadás alatt áll! >
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget! nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget!
database = Támaszpont adatbázisa database = Támaszpont adatbázisa
database.button = Adatbázis database.button = Adatbázis
viewfields = Tartalmi mezők megtekintése
savegame = Játék mentése savegame = Játék mentése
loadgame = Játék betöltése loadgame = Játék betöltése
joingame = Kapcsolódás egy játékhoz joingame = Kapcsolódás egy játékhoz
@@ -159,7 +160,7 @@ mod.circulardependencies = [red]Körkörös függőségek
mod.incompletedependencies = [red]Hiányos függőségek mod.incompletedependencies = [red]Hiányos függőségek
mod.requiresversion.details = Szükséges játékverzió: [accent]{0}[]\nA játék ezen verziója elavult. A mod működéséhez újabb verzió szükséges (valószínűleg egy béta vagy alfa kiadás). mod.requiresversion.details = Szükséges játékverzió: [accent]{0}[]\nA játék ezen verziója elavult. A mod működéséhez újabb verzió szükséges (valószínűleg egy béta vagy alfa kiadás).
mod.incompatiblemod.details = Ez a mod nem kompatibilis a játék legújabb verziójával. A mod készítőjének frissítenie kell azt és hozzá kell adnia a következőt a [accent]mod.json[] fájlhoz: [accent]minGameVersion: 147[]. mod.incompatiblemod.details = Ez a mod nem kompatibilis a játék legújabb verziójával. A mod készítőjének frissítenie kell azt és hozzá kell adnia a következőt a [accent]mod.json[] fájlhoz: [accent]minGameVersion: 154[].
mod.blacklisted.details = Ezt a modot a Mindustry fejlesztői kézzel tiltólistára tették, mert a játék összeomlott tőle, vagy más problémát okozott. Ne használd. mod.blacklisted.details = Ezt a modot a Mindustry fejlesztői kézzel tiltólistára tették, mert a játék összeomlott tőle, vagy más problémát okozott. Ne használd.
mod.missingdependencies.details = Ez a mod függőségeket hiányol: {0} mod.missingdependencies.details = Ez a mod függőségeket hiányol: {0}
mod.erroredcontent.details = Ez a mod hibákat okozott a betöltésnél. Kérd meg a mod készítőjét, hogy javítsa őket. mod.erroredcontent.details = Ez a mod hibákat okozott a betöltésnél. Kérd meg a mod készítőjét, hogy javítsa őket.
@@ -467,6 +468,14 @@ editor.rules = Szabályok
editor.generation = Előállítás editor.generation = Előállítás
editor.objectives = Célok editor.objectives = Célok
editor.locales = Helyi csomagok editor.locales = Helyi csomagok
editor.patches.guide = Útmutató a javítócsomagokhoz
editor.patches = Javítócsomag-adatok
editor.patch = Javítócsomagok: {0}
editor.patches.none = [lightgray]Nincsenek javítócsomagok betöltve.
editor.patches.errors = Javítócsomag-hibák
editor.patches.importerror = Nem sikerült importálni a javítócsomagot
editor.patches.delete.confirm = Biztosan törölni szeretnéd ezt a javítócsomagot?
editor.patch.fields = {0} mező
editor.worldprocessors = Világprocesszorok editor.worldprocessors = Világprocesszorok
editor.worldprocessors.editname = Név szerkesztése editor.worldprocessors.editname = Név szerkesztése
editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot. editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot.
@@ -492,7 +501,7 @@ waves.team = Csapat
waves.remove = Eltávolítás waves.remove = Eltávolítás
waves.every = minden waves.every = minden
waves.waves = hullámonként waves.waves = hullámonként
waves.health = élet: {0}% waves.health = életpont: {0}%
waves.perspawn = kezdőpontonként waves.perspawn = kezdőpontonként
waves.shields = erőpajzs/hullám waves.shields = erőpajzs/hullám
waves.to = - waves.to = -
@@ -513,7 +522,7 @@ waves.none = Nincs ellenség megadva.\nVedd figyelembe, hogy az üresen hagyott
waves.sort = Rendezési szempont waves.sort = Rendezési szempont
waves.sort.reverse = Rendezés visszafelé waves.sort.reverse = Rendezés visszafelé
waves.sort.begin = Kezdés waves.sort.begin = Kezdés
waves.sort.health = Élet waves.sort.health = Életpont
waves.sort.type = Típus waves.sort.type = Típus
waves.search = Hullám keresése… waves.search = Hullám keresése…
waves.filter = Egységszűrő waves.filter = Egységszűrő
@@ -521,9 +530,9 @@ waves.units.hide = Összes elrejtése
waves.units.show = Összes megjelenítése waves.units.show = Összes megjelenítése
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = típusokra bontva wavemode.counts = típusokra bontás
wavemode.totals = összesítés wavemode.totals = összesítés
wavemode.health = életpontok wavemode.health = életpont
all = Összes all = Összes
editor.default = [lightgray]<Alapértelmezett> editor.default = [lightgray]<Alapértelmezett>
@@ -576,7 +585,7 @@ editor.exportimage = Domborzati kép exportálása
editor.exportimage.description = Csak alapvető domborzatot tartalmazó képfájl exportálása editor.exportimage.description = Csak alapvető domborzatot tartalmazó képfájl exportálása
editor.loadimage = Domborzat importálása editor.loadimage = Domborzat importálása
editor.saveimage = Domborzat exportálása editor.saveimage = Domborzat exportálása
editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid elvesznek. editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid így elvesznek.
editor.resizemap = Pálya átméretezése editor.resizemap = Pálya átméretezése
editor.mapname = Pálya neve: editor.mapname = Pálya neve:
editor.overwrite = [accent]Vigyázz!\nEzzel felülírsz egy már létező pályát. editor.overwrite = [accent]Vigyázz!\nEzzel felülírsz egy már létező pályát.
@@ -762,7 +771,7 @@ launch.from = Kilövés a(z) [accent]{0} szektorból
launch.capacity = Nyersanyag-kapacitás a kilövéskor: [accent]{0} launch.capacity = Nyersanyag-kapacitás a kilövéskor: [accent]{0}
launch.destination = Úti cél: {0} launch.destination = Úti cél: {0}
landing.sources = Forrásszektorok: [accent]{0}[] landing.sources = Forrásszektorok: [accent]{0}[]
landing.import = Maximális összmennyiség: {0}[accent]{1}[lightgray]/perc landing.import = Összmennyiség (legfeljebb): {0}[accent]{1}[lightgray]/perc
configure.invalid = A mennyiségnek 0 és {0} között kell lennie. configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
add = Hozzáadás… add = Hozzáadás…
guardian = Őrző guardian = Őrző
@@ -791,6 +800,7 @@ campaign.complete = [accent]Gratulálunk.\n\nLegyőzted az ellenséget a(z) {0}
sectorlist = Szektorok sectorlist = Szektorok
sectorlist.attacked = {0} támadás alatt sectorlist.attacked = {0} támadás alatt
sectors.unexplored = [lightgray]Felderítetlen sectors.unexplored = [lightgray]Felderítetlen
sectors.attempts = Elfoglalási kísérletek száma:
sectors.resources = Nyersanyagok: sectors.resources = Nyersanyagok:
sectors.production = Termelés: sectors.production = Termelés:
sectors.export = Export: sectors.export = Export:
@@ -801,6 +811,7 @@ sectors.wave = Hullám:
sectors.stored = Tárolt nyersanyagok: sectors.stored = Tárolt nyersanyagok:
sectors.resume = Folytatás sectors.resume = Folytatás
sectors.launch = Kilövés sectors.launch = Kilövés
sectors.nolaunchcandidate = Nincs kiindulási szektor a kilövéshez
sectors.viewsubmission = \ue80d Alküldetés megtekintése sectors.viewsubmission = \ue80d Alküldetés megtekintése
sectors.select = Kiválasztás sectors.select = Kiválasztás
sectors.launchselect = Célállomás kiválasztása sectors.launchselect = Célállomás kiválasztása
@@ -809,13 +820,12 @@ sectors.redirect = Kilövőállások átirányítása
sectors.rename = Szektor átnevezése sectors.rename = Szektor átnevezése
sectors.enemybase = [scarlet]Ellenséges bázis sectors.enemybase = [scarlet]Ellenséges bázis
sectors.vulnerable = [scarlet]Sebezhető sectors.vulnerable = [scarlet]Sebezhető
sectors.underattack = [scarlet]Támadás alatt! [accent]{0}%-ban sérült sectors.underattack = [scarlet]Támadás alatt!
sectors.underattack.nodamage = [scarlet]Nincs meghódítva
sectors.survives = [accent]Túlél {0} hullámot
sectors.go = Visszatérés sectors.go = Visszatérés
sector.abandon = Elhagyás sector.abandon = Elhagyás
sector.abandon.confirm = Ebben a szektorban minden támaszpontod megsemmisül.\nBiztosan feladod ezt a szektort? sector.abandon.confirm = Ebben a szektorban minden támaszpontod megsemmisül.\nBiztosan feladod ezt a szektort?
sector.curcapture = A szektor elfoglalva sector.curcapture = A szektor elfoglalva
sector.lockdown = [red]:warning:[accent] A szektor jelenleg támadás alatt áll\n[lightgray]A nyersanyaggyártás, a fejlesztés, az exportálás és az importálás ez idő alatt le van tiltva
sector.curlost = A szektor elveszett sector.curlost = A szektor elveszett
sector.missingresources = [scarlet]Nincs elég nyersanyag sector.missingresources = [scarlet]Nincs elég nyersanyag
sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll! sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
@@ -840,7 +850,7 @@ difficulty.normal = Normál
difficulty.hard = Nehéz difficulty.hard = Nehéz
difficulty.eradication = Irtózatos difficulty.eradication = Irtózatos
difficulty.enemyHealthMultiplier = Ellenség életereje: {0} difficulty.enemyHealthMultiplier = Ellenség életpontja: {0}
difficulty.enemySpawnMultiplier = Ellenségek száma: {0} difficulty.enemySpawnMultiplier = Ellenségek száma: {0}
difficulty.waveTimeMultiplier = Hullámidőzítő: {0} difficulty.waveTimeMultiplier = Hullámidőzítő: {0}
difficulty.nomodifiers = [lightgray](Nincsenek módosítók) difficulty.nomodifiers = [lightgray](Nincsenek módosítók)
@@ -940,7 +950,7 @@ sector.aegis.description = Ez a szektor volfrám-lelőhelyeket tartalmaz.\nFejle
sector.lake.description = Az ebben a szektorban lévő salakos tó nagymértékben korlátozza a használható egységeket. A lebegőegységek használata az egyetlen lehetőség.\nFejleszd ki a [accent]repülőgépgyártót[], és állíts elő egy [accent]Elude[] egységet, amilyen hamar csak lehet. sector.lake.description = Az ebben a szektorban lévő salakos tó nagymértékben korlátozza a használható egységeket. A lebegőegységek használata az egyetlen lehetőség.\nFejleszd ki a [accent]repülőgépgyártót[], és állíts elő egy [accent]Elude[] egységet, amilyen hamar csak lehet.
sector.intersect.description = A letapogatások arra utalnak, hogy ezt a szektort a leszállás után hamarosan több oldalról is megtámadják.\nÁllítsd fel gyorsan a védelmedet, és terjeszkedj minél gyorsabban.\n[accent]Mech[] egységekre lesz szükség a terület zord terepviszonyai miatt. sector.intersect.description = A letapogatások arra utalnak, hogy ezt a szektort a leszállás után hamarosan több oldalról is megtámadják.\nÁllítsd fel gyorsan a védelmedet, és terjeszkedj minél gyorsabban.\n[accent]Mech[] egységekre lesz szükség a terület zord terepviszonyai miatt.
sector.atlas.description = Ez a szektor változatos tereppel rendelkezik, ezért az ütőképes támadáshoz többféle egységre lesz szükség.\nAz itt felfedezett ellenséges bázisok némelyikén való átjutáshoz is továbbfejlesztett egységekre lehet szükség.\nFejleszd ki az [accent]elektrolizátort[] és a [accent]Tankújratervezőt[]. sector.atlas.description = Ez a szektor változatos tereppel rendelkezik, ezért az ütőképes támadáshoz többféle egységre lesz szükség.\nAz itt felfedezett ellenséges bázisok némelyikén való átjutáshoz is továbbfejlesztett egységekre lehet szükség.\nFejleszd ki az [accent]elektrolizátort[] és a [accent]Tankújratervezőt[].
sector.split.description = A minimális ellenséges jelenlét miatt ez a szektor tökéletes az új nyersanyagszállító technológiák tesztelésére. sector.split.description = A jelentéktelen ellenséges jelenlét miatt ez a szektor tökéletes az új nyersanyagszállító technológiák tesztelésére.
sector.basin.description = Jelentős ellenséges jelenlét lett érzékelve ebben a szektorban.\nÉpíts gyorsan egységeket, és foglald el az ellenséges támaszpontokat, hogy megvethesd a lábad. sector.basin.description = Jelentős ellenséges jelenlét lett érzékelve ebben a szektorban.\nÉpíts gyorsan egységeket, és foglald el az ellenséges támaszpontokat, hogy megvethesd a lábad.
sector.marsh.description = Ebben a szektorban rengeteg arkicit található, de kevés a kürtő.\nÉpíts [accent]kémiai égetőkamrát[] az áramfejlesztéshez. sector.marsh.description = Ebben a szektorban rengeteg arkicit található, de kevés a kürtő.\nÉpíts [accent]kémiai égetőkamrát[] az áramfejlesztéshez.
sector.peaks.description = A hegyvidéki terep ebben a szektorban a legtöbb egységet használhatatlanná teszi. Légi egységekre lesz szükség.\nVigyázz az ellenséges légvédelmi létesítményekkel. Lehetséges, hogy az ilyen létesítményeket hatástalanítani lehet a támogató épületeik célba vételével. sector.peaks.description = A hegyvidéki terep ebben a szektorban a legtöbb egységet használhatatlanná teszi. Légi egységekre lesz szükség.\nVigyázz az ellenséges légvédelmi létesítményekkel. Lehetséges, hogy az ilyen létesítményeket hatástalanítani lehet a támogató épületeik célba vételével.
@@ -1006,18 +1016,20 @@ stat.showinmap = <pálya betöltése a megtekintéshez>
stat.description = Rendeltetés stat.description = Rendeltetés
stat.input = Bemenet stat.input = Bemenet
stat.output = Kimenet stat.output = Kimenet
stat.maxefficiency = Maximális hatásfok stat.maxefficiency = Hatásfok (legfeljebb)
stat.booster = Erősítő stat.booster = Erősítő
stat.tiles = Szükséges talaj stat.tiles = Szükséges talaj
stat.affinities = Módosító körülmények stat.affinities = Módosító körülmények
stat.opposites = Ellentettek stat.opposites = Ellentettek
stat.powercapacity = Maximális tárolási kapacitás stat.powercapacity = Tárolási kapacitás (legfeljebb)
stat.powershot = Áram/lövés stat.powershot = Áram/lövés
stat.damage = Sebzés stat.damage = Sebzés
stat.frequency = Frekvencia stat.frequency = Frekvencia
stat.targetsair = Légi célpontok stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok stat.targetsground = Földi célpontok
stat.crushdamage = Zúzó sebzés stat.crushdamage = Zúzó sebzés
stat.legsplashdamage = Lábbal okozott területsebzés
stat.legsplashrange = Lábbal okozott területsebzés hatótávolsága
stat.itemsmoved = Szállítási sebesség stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság stat.shootrange = Hatótávolság
@@ -1027,7 +1039,7 @@ stat.liquidcapacity = Folyadékkapacitás
stat.powerrange = Hatótávolság stat.powerrange = Hatótávolság
stat.linkrange = Kapcsolat hatótávolsága stat.linkrange = Kapcsolat hatótávolsága
stat.instructions = Utasítások stat.instructions = Utasítások
stat.powerconnections = Max. kapcsolatok stat.powerconnections = Kapcsolatok száma (legfeljebb)
stat.poweruse = Áramfogyasztás stat.poweruse = Áramfogyasztás
stat.powerdamage = Áram/sebzés stat.powerdamage = Áram/sebzés
stat.itemcapacity = Nyersanyag-kapacitás stat.itemcapacity = Nyersanyag-kapacitás
@@ -1045,18 +1057,19 @@ stat.range = Hatótávolság
stat.drilltier = Kitermelhetők stat.drilltier = Kitermelhetők
stat.drillspeed = Alap termelési sebesség stat.drillspeed = Alap termelési sebesség
stat.boosteffect = Erősítés hatása stat.boosteffect = Erősítés hatása
stat.maxunits = Max. aktív egységek stat.maxunits = Aktív egységek (legfeljebb)
stat.health = Életpontok stat.health = Életpont
stat.armor = Páncél stat.armor = Páncél
stat.buildtime = Építési időtartam stat.buildtime = Építési időtartam
stat.maxconsecutive = Max. egymást követő stat.maxconsecutive = Egymást követő nyersanyagok (legfeljebb)
stat.buildcost = Építési költség stat.buildcost = Építési költség
stat.inaccuracy = Pontatlanság stat.inaccuracy = Pontatlanság
stat.shots = Lövések stat.shots = Lövések
stat.reload = Tüzelési sebesség stat.reload = Tüzelési sebesség
stat.ammo = Lőszer stat.ammo = Lőszer
stat.shieldhealth = Erőpajzs életereje stat.shieldhealth = Erőpajzs életpontja
stat.cooldowntime = Újratöltés időtartama stat.cooldowntime = Újratöltés időtartama
stat.regenerationrate = Regenerálási sebesség
stat.explosiveness = Robbanékonyság stat.explosiveness = Robbanékonyság
stat.basedeflectchance = Alap hárítási esély stat.basedeflectchance = Alap hárítási esély
stat.lightningchance = Villámlás esélye stat.lightningchance = Villámlás esélye
@@ -1078,10 +1091,10 @@ stat.flying = Repül
stat.ammouse = Lőszerhasználat stat.ammouse = Lőszerhasználat
stat.ammocapacity = Lőszerkapacitás stat.ammocapacity = Lőszerkapacitás
stat.damagemultiplier = Sebzésszorzó stat.damagemultiplier = Sebzésszorzó
stat.healthmultiplier = Életerőszorzó stat.healthmultiplier = Életpontszorzó
stat.speedmultiplier = Sebességszorzó stat.speedmultiplier = Sebességszorzó
stat.reloadmultiplier = Újratöltési szorzó stat.reloadmultiplier = Újratöltésszorzó
stat.buildspeedmultiplier = Építési sebességszorzó stat.buildspeedmultiplier = Építésisebesség-szorzó
stat.reactive = Reakciók stat.reactive = Reakciók
stat.immunities = Immunitások stat.immunities = Immunitások
stat.healing = Gyógyulás stat.healing = Gyógyulás
@@ -1102,28 +1115,28 @@ ability.movelightning.description = Mozgás közben villámokat bocsát ki
ability.armorplate = Páncéllemez ability.armorplate = Páncéllemez
ability.armorplate.description = Csökkenti a kapott sebzést lövés közben ability.armorplate.description = Csökkenti a kapott sebzést lövés közben
ability.shieldarc = Erőpajzs-ív ability.shieldarc = Erőpajzs-ív
ability.shieldarc.description = Olyan erőpajzsot vetít ki egy ívben, amely elnyeli vagy eltéríti a lövedékeket, rakétákat és egységeket. ability.shieldarc.description = Olyan erőpajzsot vetít ki egy ívben, amely elnyeli vagy eltéríti a lövedékeket, rakétákat és egységeket
ability.suppressionfield = Javítás elnyomása ability.suppressionfield = Javítás elnyomása
ability.suppressionfield.description = Leállítja a közeli javítóépületeket ability.suppressionfield.description = Leállítja a közeli javítóépületeket
ability.energyfield = Energiamező ability.energyfield = Energiamező
ability.energyfield.description = Megrázza a közeli ellenségeket ability.energyfield.description = Megrázza a közeli ellenségeket
ability.energyfield.healdescription = Megrázza a közeli ellenségeket, és gyógyítja a szövetségeseket ability.energyfield.healdescription = Megrázza a közeli ellenségeket, és gyógyítja a szövetségeseket
ability.regen = Regeneráció ability.regen = Regeneráció
ability.regen.description = Idővel regenerálja a saját életerejét ability.regen.description = Idővel regenerálja a saját életpontját
ability.liquidregen = Folyadékelnyelés ability.liquidregen = Folyadékelnyelés
ability.liquidregen.description = Folyadékot nyel el, hogy gyógyítsa magát ability.liquidregen.description = Folyadékot nyel el, hogy gyógyítsa saját magát
ability.spawndeath = Szétesés ability.spawndeath = Szétesés
ability.spawndeath.description = Megsemmisülésekor egységeket bocsát ki ability.spawndeath.description = Megsemmisülésekor egységeket bocsát ki
ability.liquidexplode = Szétömlés ability.liquidexplode = Szétömlés
ability.liquidexplode.description = Megsemmisülésekor folyadék ömlik ki belőle ability.liquidexplode.description = Megsemmisülésekor folyadék ömlik ki belőle
ability.stat.firingrate = [stat]{0}/mp[lightgray] tüzelési sebesség ability.stat.firingrate = [stat]{0}/mp[lightgray] tüzelési sebesség
ability.stat.regen = [stat]{0}[lightgray] életerő/mp ability.stat.regen = [stat]{0}[lightgray] életpont/mp
ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus ability.stat.pulseregen = [stat]{0}[lightgray] életpont/impulzus
ability.stat.shield = [stat]{0}[lightgray] maximális pajzs ability.stat.shield = [stat]{0}[lightgray] pajzs életpontja (legfeljebb)
ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
ability.stat.deflectchance = [stat]{0}%[lightgray] hárítási esély ability.stat.deflectchance = [stat]{0}%[lightgray] hárítási esély
ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység ability.stat.slurpheal = [stat]{0}[lightgray] életpont/folyadékegység
ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb) ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] javítási mennyiség (azonos típusnál) ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] javítási mennyiség (azonos típusnál)
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Kilövés visszaszámlálása
bar.input = Bemenet bar.input = Bemenet
bar.output = Kimenet bar.output = Kimenet
bar.strength = [stat]{0}[lightgray]x erő bar.strength = [stat]{0}[lightgray]x erő
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
units.processorcontrol = [lightgray]Processzorvezérelt units.processorcontrol = [lightgray]Processzorvezérelt
@@ -1209,13 +1223,14 @@ unit.perminute = /perc
unit.timesspeed = x sebesség unit.timesspeed = x sebesség
unit.multiplier = x unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = erőpajzs életereje unit.shieldhealth = erőpajzs életpontja
unit.items = nyersanyag unit.items = nyersanyag
unit.thousands = k unit.thousands = k
unit.millions = mil unit.millions = mil
unit.billions = Mrd unit.billions = Mrd
unit.shots = lövés unit.shots = lövés
unit.pershot = /lövés unit.pershot = /lövés
unit.perleg = /láb
category.purpose = Rendeltetés category.purpose = Rendeltetés
category.general = Általános category.general = Általános
category.power = Áram category.power = Áram
@@ -1301,8 +1316,8 @@ setting.macnotch.name = A felület igazítása a kijelző bevágásához
setting.macnotch.description = A változtatások érvénybe lépéséhez újraindítás szükséges setting.macnotch.description = A változtatások érvénybe lépéséhez újraindítás szükséges
steam.friendsonly = Csak barátok steam.friendsonly = Csak barátok
steam.friendsonly.tooltip = Független attól, hogy csak a Steam-barátok tudnak-e kapcsolódni a játékodhoz.\nHa nem jelölöd be ezt a négyzetet, a játékod nyilvános lesz bárki kapcsolódhat hozzá. steam.friendsonly.tooltip = Független attól, hogy csak a Steam-barátok tudnak-e kapcsolódni a játékodhoz.\nHa nem jelölöd be ezt a négyzetet, a játékod nyilvános lesz bárki kapcsolódhat hozzá.
setting.maxmagnificationmultiplierpercent.name = Minimális kameratávolság setting.maxmagnificationmultiplierpercent.name = Legkisebb kameratávolság
setting.minmagnificationmultiplierpercent.name = Maximális kameratávolság setting.minmagnificationmultiplierpercent.name = Legnagyobb kameratávolság
setting.minmagnificationmultiplierpercent.description = A magas értékek teljesítményproblémákat okozhatnak. setting.minmagnificationmultiplierpercent.description = A magas értékek teljesítményproblémákat okozhatnak.
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni. public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
uiscale.reset = A felület mérete megváltozott.\nAz „OK” gombbal megerősítheted ezt a méretet.\n[scarlet]Automatikus visszavonás és kilépés [accent] {0}[] másodperc múlva… uiscale.reset = A felület mérete megváltozott.\nAz „OK” gombbal megerősítheted ezt a méretet.\n[scarlet]Automatikus visszavonás és kilépés [accent] {0}[] másodperc múlva…
@@ -1444,40 +1459,46 @@ rules.wavespawnatcores.info = Ha engedélyezve van a támadómódú pályákon,
rules.attack = Támadómód rules.attack = Támadómód
rules.buildai = Bázisépítő MI rules.buildai = Bázisépítő MI
rules.buildaitier = Építő MI szintje rules.buildaitier = Építő MI szintje
rules.rtsai = RTS MI rules.rtsai = Stratégikus MI
rules.rtsai.campaign = RTS támadó-MI rules.rtsai.campaign = Stratégikusan támadó MI
rules.rtsai.campaign.info = A „támadómódú” pályákon (ahol az ellenség is rendelkezik támaszponttal) az MI által irányított\negységek csoportosulnak, és intelligensebb módon támadják a játékosok bázisait. rules.rtsai.campaign.info = A „támadómódú” pályákon (ahol az ellenség is rendelkezik támaszponttal) az MI által irányított\negységek csoportosulnak, és intelligensebb módon támadják a játékosok bázisait.
rules.clearsectoronloss = Clear Sector On Loss rules.clearsectoronloss = Szektor kiürítése elvesztés esetén
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over. rules.clearsectoronloss.info = A szektor elvesztése esetén az előző elfoglalási kísérlet alatt\na játékos által épített épületek nem lesznek elérhetők.
rules.rtsminsquadsize = Minimális osztagméret rules.rtsminsquadsize = Legkisebb osztagméret
rules.rtsmaxsquadsize = Maximális osztagméret rules.rtsmaxsquadsize = Legnagyobb osztagméret
rules.rtsminattackweight = Minimális támadási súly rules.rtsminattackweight = Legkisebb támadási súly
rules.cleanupdeadteams = Legyőzött csapatok épületeinek törlése (PvP) rules.cleanupdeadteams = Legyőzött csapatok épületeinek törlése (PvP)
rules.corecapture = Támaszpont elfoglalása megsemmisítéskor rules.corecapture = Támaszpont elfoglalása megsemmisítéskor
rules.polygoncoreprotection = Poligonális támaszpontvédelem rules.polygoncoreprotection = Poligonális támaszpontvédelem
rules.placerangecheck = Elhelyezési tartomány ellenőrzése rules.placerangecheck = Elhelyezési tartomány ellenőrzése
rules.protectcores = Támaszpontok védelme
rules.protectcores.info = Ha le van tiltva, akkor a „Támaszpont körüli tiltott építkezési zóna sugara” beállítás nem vonatkozik erre a csapatra.\nA játékosok nem kerülnek védelem nélküli csapatokba.
rules.checkplacement = Elhelyezés ellenőrzése
rules.checkplacement.info = Ha le van tiltva, akkor ennek a csapatnak az épületei mellőzve lesznek az elhelyezési tartomány ellenőrzésekor.
rules.enemyCheat = Végtelen ellenséges csapaterőforrások rules.enemyCheat = Végtelen ellenséges csapaterőforrások
rules.blockhealthmultiplier = Épület életpontszorzója rules.blockhealthmultiplier = Épületek életpontszorzója
rules.blockdamagemultiplier = Épület sebzésszorzója rules.blockdamagemultiplier = Épületek sebzésszorzója
rules.unitbuildspeedmultiplier = Egységgyártás sebességének szorzója rules.unitbuildspeedmultiplier = Egységek gyártási sebességszorzója
rules.unitcostmultiplier = Egység költségszorzója rules.unitcostmultiplier = Egységek költségszorzója
rules.unithealthmultiplier = Egység életpontszorzója rules.unithealthmultiplier = Egységek életpontszorzója
rules.unitdamagemultiplier = Egység sebzésszorzója rules.unitdamagemultiplier = Egységek sebzésszorzója
rules.unitcrashdamagemultiplier = Egység ütközési sebzésszorzója rules.unitcrashdamagemultiplier = Egységek ütközési sebzésszorzója
rules.unitminespeedmultiplier = Egység bányászási sebességszorzója rules.unitminespeedmultiplier = Egységek bányászási sebességszorzója
rules.logicunitbuild = Egységépítő logika
rules.logicunitdeconstruct = Egységlebontó logika
rules.solarmultiplier = Napenergia szorzója rules.solarmultiplier = Napenergia szorzója
rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát
rules.unitpayloadsexplode = A szállított rakományok az egységgel együtt felrobbannak rules.unitpayloadsexplode = A szállított rakományok az egységgel együtt robbanjanak fel
rules.unitcap = Alap egységdarabszám rules.unitcap = Alap egységdarabszám
rules.limitarea = Játékterület korlátozása rules.limitarea = Játékterület korlátozása
rules.enemycorebuildradius = Támaszpont körüli tiltott építkezési zóna sugara:[lightgray] (mező) rules.enemycorebuildradius = Támaszpont körüli tiltott építkezési zóna sugara:[lightgray] (mező)
rules.extracorebuildradius = Tiltott építkezési zóna sugarának további mérete:[lightgray] (mező) rules.extracorebuildradius = Tiltott építkezési zóna sugarának további mérete:[lightgray] (mező)
rules.wavespacing = A hullámok közötti szünetek ideje:[lightgray] (mp) rules.wavespacing = A hullámok közötti szünetek ideje:[lightgray] (mp)
rules.initialwavespacing = Az első hullám előtti szünet ideje:[lightgray] (mp) rules.initialwavespacing = Az első hullám előtti szünet ideje:[lightgray] (mp)
rules.buildcostmultiplier = Építési költség szorzója rules.buildcostmultiplier = Építés költségszorzója
rules.buildspeedmultiplier = Építési sebesség szorzója rules.buildspeedmultiplier = Építés sebességszorzója
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzója rules.deconstructrefundmultiplier = Lebontás visszatérítésszorzója
rules.waitForWaveToEnd = Az ellenség kivárja a korábbi hullám végét rules.waitForWaveToEnd = Az ellenség várja ki a korábbi hullám végét
rules.wavelimit = A pálya érjen véget ennyi hullám után rules.wavelimit = A pálya érjen véget ennyi hullám után
rules.dropzoneradius = A ledobási zóna sugara:[lightgray] (mező) rules.dropzoneradius = A ledobási zóna sugara:[lightgray] (mező)
rules.unitammo = Az egységeknek lőszer kell [red](eltávolítható) rules.unitammo = Az egységeknek lőszer kell [red](eltávolítható)
@@ -2085,7 +2106,7 @@ hint.coreUpgrade = A támaszpont úgy fejleszthető, hogy [accent]magasabb szint
hint.cannotUpgrade = Egy [red]:tree:[] ikon azt jelzi a raktérrel rendelkező egységek felett, hogy a továbbfejlesztett verziójuk még nem lett kifejlesztve.\n\nAz egységek fejlesztéseit a [accent]:tree: technológiafán[] kell elvégezni, mielőtt azok az újratervezőkben előállíthatók lennének. hint.cannotUpgrade = Egy [red]:tree:[] ikon azt jelzi a raktérrel rendelkező egységek felett, hogy a továbbfejlesztett verziójuk még nem lett kifejlesztve.\n\nAz egységek fejlesztéseit a [accent]:tree: technológiafán[] kell elvégezni, mielőtt azok az újratervezőkben előállíthatók lennének.
hint.presetLaunch = A szürke [accent]landolási zónát tartalmazó szektorokba[], amilyen például a [accent]Fagyott erdő[], bárhonnan kilőhetsz. Nem szükséges hozzá szomszédos területet elfoglalnod.\n\nA [accent]számozott szektorokat[], mint ez is, a játékmenet szempontjából [accent]nem fontos[] elfoglalni. hint.presetLaunch = A szürke [accent]landolási zónát tartalmazó szektorokba[], amilyen például a [accent]Fagyott erdő[], bárhonnan kilőhetsz. Nem szükséges hozzá szomszédos területet elfoglalnod.\n\nA [accent]számozott szektorokat[], mint ez is, a játékmenet szempontjából [accent]nem fontos[] elfoglalni.
hint.presetDifficulty = Ebben a szektorban [scarlet]magas az ellenséges fenyegetettségi szint[].\nAz ilyen szektorokba való indulás [accent]nem ajánlott[] megfelelő technológia és felkészülés nélkül. hint.presetDifficulty = Ebben a szektorban [scarlet]magas az ellenséges fenyegetettségi szint[].\nAz ilyen szektorokba való indulás [accent]nem ajánlott[] megfelelő technológia és felkészülés nélkül.
hint.coreIncinerate = Ha a támaszpont egy nyersanyagból elérte a maximumot, a beérkező további nyersanyagok azonnal [accent]megsemmisítésre kerülnek[]. hint.coreIncinerate = Ha a támaszpont egy nyersanyagból elérte a megengedett legnagyobb mennyiséget, a beérkező további nyersanyagok azonnal [accent]megsemmisítésre kerülnek[].
hint.factoryControl = Egy egységgyár [accent]kimeneti célpontjának[] beállításához kattints parancsmódban egy gyárépületre, majd kattints jobb egérgombbal egy helyre.\nAz előállított egységek automatikusan odamennek. hint.factoryControl = Egy egységgyár [accent]kimeneti célpontjának[] beállításához kattints parancsmódban egy gyárépületre, majd kattints jobb egérgombbal egy helyre.\nAz előállított egységek automatikusan odamennek.
hint.factoryControl.mobile = Egy egységgyár [accent]kimeneti célpontjának[] beállításához koppints parancsmódban egy gyárépületre, majd koppints egy helyre.\nAz előállított egységek automatikusan odamennek. hint.factoryControl.mobile = Egy egységgyár [accent]kimeneti célpontjának[] beállításához koppints parancsmódban egy gyárépületre, majd koppints egy helyre.\nAz előállított egységek automatikusan odamennek.
@@ -2313,7 +2334,7 @@ block.ripple.description = Lövedékek csoportjával tüzel nagy távolságra l
block.cyclone.description = Robbanó lövedékeket lő közeli ellenségekre. block.cyclone.description = Robbanó lövedékeket lő közeli ellenségekre.
block.spectre.description = Nagy lövedékekkel tüzel légi és földi célpontokra. block.spectre.description = Nagy lövedékekkel tüzel légi és földi célpontokra.
block.meltdown.description = Feltöltődés után folyamatos lézersugarat lő a közeli ellenségekre. A működéséhez hűtőfolyadékot igényel. block.meltdown.description = Feltöltődés után folyamatos lézersugarat lő a közeli ellenségekre. A működéséhez hűtőfolyadékot igényel.
block.foreshadow.description = Egy nagy villámot lő ki egy nagy távolságra lévő célpontra. A magasabb maximális életerővel rendelkező ellenségeket részesíti előnyben. block.foreshadow.description = Egy nagy villámot lő ki egy nagy távolságra lévő célpontra. A magasabb maximális életponttal rendelkező ellenségeket részesíti előnyben.
block.repair-point.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet. block.repair-point.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet.
block.segment.description = Megsemmisíti a beérkező lövedékeket, de a lézerrel szemben hatástalan. block.segment.description = Megsemmisíti a beérkező lövedékeket, de a lézerrel szemben hatástalan.
block.parallax.description = Vonósugarat bocsát ki, amivel magához vonzza, és közben sebzi a légi egységeket. block.parallax.description = Vonósugarat bocsát ki, amivel magához vonzza, és közben sebzi a légi egységeket.
@@ -2451,8 +2472,8 @@ unit.vela.description = Folyamatos lézernyalábot bocsát ki, amelyek sebzik az
unit.corvus.description = Hatalmas lézersugarat lő, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Átlépi a legtöbb terepakadályt. unit.corvus.description = Hatalmas lézersugarat lő, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Átlépi a legtöbb terepakadályt.
unit.crawler.description = Az ellenséghez rohan és megsemmisíti önmagát, nagy robbanást okozva. unit.crawler.description = Az ellenséghez rohan és megsemmisíti önmagát, nagy robbanást okozva.
unit.atrax.description = Bénító salakgolyókat lő a földi célpontokra. A legtöbb terepakadályt átlépi. unit.atrax.description = Bénító salakgolyókat lő a földi célpontokra. A legtöbb terepakadályt átlépi.
unit.spiroct.description = Lézersugarakkal elszívja az ellenséges célpontok életerejét, miközben javítja önmagát. A legtöbb terepakadályt átlépi. unit.spiroct.description = Lézersugarakkal elszívja az ellenséges célpontok életpontját, miközben javítja önmagát. A legtöbb terepakadályt átlépi.
unit.arkyid.description = Nagy lézersugarakkal elszívja az ellenséges célpontok életerejét, miközben javítja önmagát. A legtöbb terepakadályt átlépi. unit.arkyid.description = Nagy lézersugarakkal elszívja az ellenséges célpontok életpontját, miközben javítja önmagát. A legtöbb terepakadályt átlépi.
unit.toxopid.description = Kazettás elektromos bombákat és átütő erejű lézert lő az ellenségre. A legtöbb terepakadályt átlépi. unit.toxopid.description = Kazettás elektromos bombákat és átütő erejű lézert lő az ellenségre. A legtöbb terepakadályt átlépi.
unit.flare.description = Szokásos lövedékeket lő közeli földi célpontokra. unit.flare.description = Szokásos lövedékeket lő közeli földi célpontokra.
unit.horizon.description = Kazettás bombákat szór földi célpontokra. unit.horizon.description = Kazettás bombákat szór földi célpontokra.
@@ -2532,7 +2553,7 @@ lst.explosion = Robbanás létrehozása az adott helyen.
lst.setrate = A processzor végrehajtási sebességének beállítása utasítás/órajelciklusban. lst.setrate = A processzor végrehajtási sebességének beállítása utasítás/órajelciklusban.
lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek lekérdezése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek. lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek lekérdezése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek.
lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA-összetevőket a rajzoláshoz vagy szabálymeghatározáshoz. lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA-összetevőket a rajzoláshoz vagy szabálymeghatározáshoz.
lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” segítségével lett becsomagolva. lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” használatával lett becsomagolva.
lst.setrule = Játékszabály beállítása. lst.setrule = Játékszabály beállítása.
lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben a kimenet független attól, hogy az üzenet megjelenítése sikeres volt-e. lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben a kimenet független attól, hogy az üzenet megjelenítése sikeres volt-e.
lst.cutscene = A játékos kamerájának mozgatása. lst.cutscene = A játékos kamerájának mozgatása.
@@ -2589,8 +2610,6 @@ lglobal.@clientName = A kódot futtató kliens játékosneve
lglobal.@clientTeam = A kódot futtató kliens csapatazonosítója lglobal.@clientTeam = A kódot futtató kliens csapatazonosítója
lglobal.@clientMobile = Igaz, ha a kódot futtató kliens egy hordozható eszköz, egyébként hamis lglobal.@clientMobile = Igaz, ha a kódot futtató kliens egy hordozható eszköz, egyébként hamis
logic.nounitbuild = [red]Az egységépítési logika itt nem megengedett.
lenum.type = Az épület/egység típusa.\nPéldául bármilyen elosztó esetén a [accent]@router[] értéket adja vissza.\nNem karakterlánc. lenum.type = Az épület/egység típusa.\nPéldául bármilyen elosztó esetén a [accent]@router[] értéket adja vissza.\nNem karakterlánc.
lenum.shoot = Lövés egy adott pontra. lenum.shoot = Lövés egy adott pontra.
lenum.shootp = Lövés egy egységre/épületre sebesség-előrejelzéssel. lenum.shootp = Lövés egy egységre/épületre sebesség-előrejelzéssel.
@@ -2778,11 +2797,11 @@ lenum.unitcost = Az egységek építéséhez szükséges erőforrások szorzója
lenum.unitdamage = Mennyi sebzést okoznak az egységek. lenum.unitdamage = Mennyi sebzést okoznak az egységek.
lenum.blockhealth = Mennyi életponttal indulnak az épületek. lenum.blockhealth = Mennyi életponttal indulnak az épületek.
lenum.blockdamage = Mennyi sebzést okoznak az épületek (lövegtornyok). lenum.blockdamage = Mennyi sebzést okoznak az épületek (lövegtornyok).
lenum.rtsminweight = Minimális „támadási súly” szükséges ahhoz, hogy egy osztag támadjon. Minél magasabb az érték, annál megfontoltabbak az egységek. lenum.rtsminweight = A legkisebb „támadási súly” ahhoz szükséges, hogy egy osztag támadjon. Minél magasabb az érték, annál megfontoltabbak az egységek.
lenum.rtsminsquad = A támadóosztagok minimális mérete. lenum.rtsminsquad = A támadóosztagok legkisebb mérete.
lenum.maparea = A játszható területe a pályának. Minden, ami a területen kívülre esik, nem lesz elérhető. lenum.maparea = A játszható területe a pályának. Minden, ami a területen kívülre esik, nem lesz elérhető.
lenum.ambientlight = Környezeti világítás színe. Akkor használható, amikor a világítás engedélyezve van. lenum.ambientlight = Környezeti világítás színe. Akkor használható, amikor a világítás engedélyezve van.
lenum.solarmultiplier = Megsokszorozza a napelemek teljesítményét. lenum.solarmultiplier = Megsokszorozza a napelemek teljesítményét.
lenum.dragmultiplier = Környezethúzási szorzó. lenum.dragmultiplier = Környezet húzási szorzója.
lenum.ban = Épületek vagy egységek, amelyek nem építhetők meg vagy helyezhetők el a pályán. lenum.ban = Épületek vagy egységek, amelyek nem építhetők meg vagy helyezhetők el a pályán.
lenum.unban = Egy egység vagy épület újraengedélyezése. lenum.unban = Egy egység vagy épület újraengedélyezése.

View File

@@ -98,9 +98,10 @@ level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level level.select = Pilih Level
level.mode = Mode Permainan: level.mode = Mode Permainan:
coreattack = < Inti sedang diserang! > coreattack = < Inti sedang diserang! >
nearpoint = [[ [scarlet]TINGGALKAN ZONA PENDARATAN SEGERA[] ]\npenghancuran akan terjadi nearpoint = [[ [scarlet]TINGGALKAN TITIK PENDARATAN SEGERA[] ]\npemusnahan akan terjadi
database = Basis Data Inti database = Basis Data Inti
database.button = Basis Data database.button = Basis Data
viewfields = Lihat Bidang Konten
savegame = Simpan Permainan savegame = Simpan Permainan
loadgame = Muat Permainan loadgame = Muat Permainan
joingame = Gabung Permainan joingame = Gabung Permainan
@@ -130,7 +131,7 @@ committingchanges = Membuat Perubahan
done = Selesai done = Selesai
feature.unsupported = Perangkat Anda tidak mendukung fitur ini. feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
mods.initfailed = [red]⚠[] Proses Memuat Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]semua mod telah dinonaktifkan.[] mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]seluruh mod telah dinonaktifkan.[]
mods = Mod mods = Mod
mods.name = Mod: mods.name = Mod:
mods.none = [lightgray]Tidak ada mod yang ditemukan! mods.none = [lightgray]Tidak ada mod yang ditemukan!
@@ -428,7 +429,7 @@ saveimage = Simpan Gambar
unknown = Tidak diketahui unknown = Tidak diketahui
custom = Modifikasi custom = Modifikasi
builtin = Bawaan builtin = Bawaan
map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa diubah! map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa dibatalkan!
map.random = [accent]Peta Acak map.random = [accent]Peta Acak
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting. map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting. map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
@@ -446,7 +447,7 @@ missing = Konten ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop se
publishing = [accent]Menerbitkan... publishing = [accent]Menerbitkan...
publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau konten Anda tidak akan muncul! publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau konten Anda tidak akan muncul!
publish.error = Terjadi kesalahan saat menerbitkan konten: {0} publish.error = Terjadi kesalahan saat menerbitkan konten: {0}
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0} steam.error = Gagal menjalankan layanan Steam.\nKesalahan: {0}
editor.showblocks = Tampilkan Blok editor.showblocks = Tampilkan Blok
editor.showterrain = Tampilkan Medan editor.showterrain = Tampilkan Medan
@@ -467,6 +468,14 @@ editor.rules = Peraturan:
editor.generation = Generasi: editor.generation = Generasi:
editor.objectives = Tujuan editor.objectives = Tujuan
editor.locales = Paket Lokal editor.locales = Paket Lokal
editor.patches.guide = Panduan Patch Data
editor.patches = Patch Data
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]Tidak ada patchset yang dimuat.
editor.patches.errors = Daftar Patchset Error
editor.patches.importerror = Gagal mengimpor patchset
editor.patches.delete.confirm = Apakah Anda yakin ingin menghapus patchset ini?
editor.patch.fields = {0} bidang
editor.worldprocessors = Prosesor Dunia editor.worldprocessors = Prosesor Dunia
editor.worldprocessors.editname = Sunting Nama editor.worldprocessors.editname = Sunting Nama
editor.worldprocessors.none = [lightgray]Tidak ada blok prosesor dunia yang ditemukan!\nTambahkan satu di penyunting peta, atau gunakan \ue813 tombol Tambah di bawah. editor.worldprocessors.none = [lightgray]Tidak ada blok prosesor dunia yang ditemukan!\nTambahkan satu di penyunting peta, atau gunakan \ue813 tombol Tambah di bawah.
@@ -773,7 +782,7 @@ error.invalidaddress = Alamat tidak valid.
error.timedout = Kehabisan waktu!\nPastikan host mengaktifkan port forwarding, dan alamatnya benar! error.timedout = Kehabisan waktu!\nPastikan host mengaktifkan port forwarding, dan alamatnya benar!
error.mismatch = Paket bermasalah:\nkemungkinan versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry! error.mismatch = Paket bermasalah:\nkemungkinan versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
error.alreadyconnected = Sudah tersambung. error.alreadyconnected = Sudah tersambung.
error.mapnotfound = File peta tidak ditemaukan! error.mapnotfound = File peta tidak ditemukan!
error.io = Terjadi kesalahan jaringan I/O. error.io = Terjadi kesalahan jaringan I/O.
error.any = Terjadi kesalahan Jaringan tidak diketahui. error.any = Terjadi kesalahan Jaringan tidak diketahui.
error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini. error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Selamat.\n\nMusuh di {0} telah dikalahkan.\n[lightgr
sectorlist = Sektor sectorlist = Sektor
sectorlist.attacked = {0} sedang diserang sectorlist.attacked = {0} sedang diserang
sectors.unexplored = [lightgray]Belum Ditelusuri sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.attempts = Percobaan:
sectors.resources = Sumber Daya: sectors.resources = Sumber Daya:
sectors.production = Produksi: sectors.production = Produksi:
sectors.export = Ekspor: sectors.export = Ekspor:
@@ -801,6 +811,7 @@ sectors.wave = Gelombang:
sectors.stored = Terisi: sectors.stored = Terisi:
sectors.resume = Lanjutkan sectors.resume = Lanjutkan
sectors.launch = Luncurkan sectors.launch = Luncurkan
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d Lihat Kiriman sectors.viewsubmission = \ue80d Lihat Kiriman
sectors.select = Pilih sectors.select = Pilih
sectors.launchselect = Pilih Destinasi Peluncuran sectors.launchselect = Pilih Destinasi Peluncuran
@@ -809,13 +820,12 @@ sectors.redirect = Arahkan Ulang Alas Peluncur
sectors.rename = Ganti Nama Sektor sectors.rename = Ganti Nama Sektor
sectors.enemybase = [scarlet]Markas Musuh sectors.enemybase = [scarlet]Markas Musuh
sectors.vulnerable = [scarlet]Rawan diserang sectors.vulnerable = [scarlet]Rawan diserang
sectors.underattack = [scarlet]Dalam Serangan! [accent]Damage sebesar {0}% sectors.underattack = [scarlet]Dalam Serangan!
sectors.underattack.nodamage = [scarlet]Belum Dikuasai
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
sectors.go = Mulai sectors.go = Mulai
sector.abandon = Tinggalkan sector.abandon = Tinggalkan
sector.abandon.confirm = Inti di sektor ini akan meledak secara sendirinya.\nLanjutkan? sector.abandon.confirm = Inti di sektor ini akan meledak secara sendirinya.\nLanjutkan?
sector.curcapture = Sektor Dikuasai sector.curcapture = Sektor Dikuasai
sector.lockdown = [red]:peringatan:[accent] Sektor saat ini sedang diserang\n[lightgray]produksi, penelitian, ekspor dan impor dihentikan
sector.curlost = Sektor Gagal Bertahan sector.curlost = Sektor Gagal Bertahan
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
sector.attacked = Sektor [accent]{0}[white] sedang diserang! sector.attacked = Sektor [accent]{0}[white] sedang diserang!
@@ -855,12 +865,12 @@ sector.impact0078.name = Benturan 0078
sector.groundZero.name = Titik Awal sector.groundZero.name = Titik Awal
sector.craters.name = Kawah sector.craters.name = Kawah
sector.frozenForest.name = Hutan Beku sector.frozenForest.name = Hutan Beku
sector.ruinousShores.name = Pantai Yang Hancur sector.ruinousShores.name = Runtuhan Pesisir
sector.stainedMountains.name = Gunung Bernoda sector.stainedMountains.name = Gunung Bernoda
sector.desolateRift.name = Retakan Terpencil sector.desolateRift.name = Retakan Terpencil
sector.nuclearComplex.name = Kompleks Produksi Nuklir sector.nuclearComplex.name = Kompleks Produksi Nuklir
sector.overgrowth.name = Pertumbuhan sector.overgrowth.name = Pertumbuhan
sector.tarFields.name = Lahan Perminyakan Mentah sector.tarFields.name = Ladang Minyak
sector.saltFlats.name = Dataran Garam sector.saltFlats.name = Dataran Garam
sector.fungalPass.name = Lintasan Spora sector.fungalPass.name = Lintasan Spora
sector.biomassFacility.name = Pabrik Sintesis Biomassa sector.biomassFacility.name = Pabrik Sintesis Biomassa
@@ -872,7 +882,7 @@ sector.infestedCanyons.name = Ngarai Terinfestasi
sector.planetaryTerminal.name = Pusat Peluncuran Planet sector.planetaryTerminal.name = Pusat Peluncuran Planet
sector.coastline.name = Tepi Pantai sector.coastline.name = Tepi Pantai
sector.navalFortress.name = Benteng Laut sector.navalFortress.name = Benteng Laut
sector.polarAerodrome.name = Aerodrom Kutub sector.polarAerodrome.name = Pangkalan Kutub
sector.atolls.name = Atol sector.atolls.name = Atol
sector.testingGrounds.name = Kawasan Uji Coba sector.testingGrounds.name = Kawasan Uji Coba
sector.seaPort.name = Pelabuhan Laut sector.seaPort.name = Pelabuhan Laut
@@ -979,10 +989,10 @@ settings.controls = Kontrol
settings.game = Permainan settings.game = Permainan
settings.sound = Suara settings.sound = Suara
settings.graphics = Grafik settings.graphics = Grafik
settings.cleardata = Hapus Data Permainan... settings.cleardata = Bersihkan Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan! settings.clear.confirm = Anda yakin ingin membersihkan data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan menghapus semua data dan keluar otomatis. settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan membersihkan semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan membersihkan semua data dan keluar secara otomatis.
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan? settings.clearsaves.confirm = Anda yakin ingin membersihkan semua simpanan?
settings.clearsaves = Bersihkan Simpanan settings.clearsaves = Bersihkan Simpanan
settings.clearresearch = Bersihkan Penelitian settings.clearresearch = Bersihkan Penelitian
settings.clearresearch.confirm = Apakah Anda yakin ingin membersihkan semua penelitian kampanye? settings.clearresearch.confirm = Apakah Anda yakin ingin membersihkan semua penelitian kampanye?
@@ -1018,8 +1028,10 @@ stat.frequency = Frekuensi
stat.targetsair = Target Udara stat.targetsair = Target Udara
stat.targetsground = Target Darat stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan stat.crushdamage = Damage Benturan
stat.legsplashdamage = Damage Percikan Kaki
stat.legsplashrange = Jarak Percikan Kaki
stat.itemsmoved = Kecepatan Barang stat.itemsmoved = Kecepatan Barang
stat.launchtime = Waktu Antara Peluncuran stat.launchtime = Selang Waktu Peluncuran
stat.shootrange = Jarak stat.shootrange = Jarak
stat.size = Ukuran stat.size = Ukuran
stat.displaysize = Ukuran Tampilan stat.displaysize = Ukuran Tampilan
@@ -1029,12 +1041,12 @@ stat.linkrange = Jarak Tautan
stat.instructions = Instruksi stat.instructions = Instruksi
stat.powerconnections = Batas Sambungan stat.powerconnections = Batas Sambungan
stat.poweruse = Penggunaan Tenaga stat.poweruse = Penggunaan Tenaga
stat.powerdamage = Tenaga/Tembakan stat.powerdamage = Tenaga/Damage
stat.itemcapacity = Kapasitas Item stat.itemcapacity = Kapasitas Item
stat.memorycapacity = Kapasitas Memori stat.memorycapacity = Kapasitas Memori
stat.basepowergeneration = Dasar Generasi Tenaga stat.basepowergeneration = Produksi Tenaga Dasar
stat.productiontime = Waktu Produksi stat.productiontime = Waktu Produksi
stat.repairtime = Waktu Perbaikan Blok Penuh stat.repairtime = Waktu Penuh Perbaikan Blok
stat.repairspeed = Kecepatan Perbaikan stat.repairspeed = Kecepatan Perbaikan
stat.weapons = Senjata stat.weapons = Senjata
stat.bullet = Peluru stat.bullet = Peluru
@@ -1053,10 +1065,11 @@ stat.maxconsecutive = Batas Konsekutif
stat.buildcost = Biaya Bangunan stat.buildcost = Biaya Bangunan
stat.inaccuracy = Melenceng stat.inaccuracy = Melenceng
stat.shots = Tembakan stat.shots = Tembakan
stat.reload = Kecepatan Penembakan stat.reload = Laju Penembakan
stat.ammo = Amunisi stat.ammo = Amunisi
stat.shieldhealth = Nyawa Perisai stat.shieldhealth = Nyawa Perisai
stat.cooldowntime = Waktu Pendinginan stat.cooldowntime = Waktu Pendinginan
stat.regenerationrate = Laju Pemulihan
stat.explosiveness = Daya Ledak stat.explosiveness = Daya Ledak
stat.basedeflectchance = Peluang Defleksi Dasar stat.basedeflectchance = Peluang Defleksi Dasar
stat.lightningchance = Peluang Menghasilkan Petir stat.lightningchance = Peluang Menghasilkan Petir
@@ -1065,7 +1078,7 @@ stat.flammability = Daya Bakar
stat.radioactivity = Daya Radioaktif stat.radioactivity = Daya Radioaktif
stat.charge = Setruman stat.charge = Setruman
stat.heatcapacity = Kapasitas Panas stat.heatcapacity = Kapasitas Panas
stat.viscosity = Kelekatan stat.viscosity = Kekentalan
stat.temperature = Suhu stat.temperature = Suhu
stat.speed = Kecepatan stat.speed = Kecepatan
stat.buildspeed = Kecepatan Membangun stat.buildspeed = Kecepatan Membangun
@@ -1082,7 +1095,7 @@ stat.healthmultiplier = Penggandaan Nyawa
stat.speedmultiplier = Penggandaan Kecepatan stat.speedmultiplier = Penggandaan Kecepatan
stat.reloadmultiplier = Penggandaan Isi Ulang stat.reloadmultiplier = Penggandaan Isi Ulang
stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
stat.reactive = Reaksi stat.reactive = Reaktif
stat.immunities = Kekebalan stat.immunities = Kekebalan
stat.healing = Menyembuhkan stat.healing = Menyembuhkan
stat.efficiency = [stat]{0}% Efisiensi stat.efficiency = [stat]{0}% Efisiensi
@@ -1095,23 +1108,23 @@ ability.statusfield = Bidang Status
ability.statusfield.description = Menerapkan efek status ke unit terdekat ability.statusfield.description = Menerapkan efek status ke unit terdekat
ability.unitspawn = Pabrik ability.unitspawn = Pabrik
ability.unitspawn.description = Membangun unit ability.unitspawn.description = Membangun unit
ability.shieldregenfield = Bidang Regenerasi Perisai ability.shieldregenfield = Bidang Pemulihan Perisai
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitarnya ability.shieldregenfield.description = Memulihkan perisai unit di sekitarnya
ability.movelightning = Pergerakan Petir ability.movelightning = Pergerakan Petir
ability.movelightning.description = Melepaskan petir saat bergerak ability.movelightning.description = Melepaskan petir saat bergerak
ability.armorplate = Pelindung Baja ability.armorplate = Pelat Baja
ability.armorplate.description = Mengurangi damage yang diterima saat menembak ability.armorplate.description = Mengurangi damage yang diterima saat menembak
ability.shieldarc = Perisai Busur ability.shieldarc = Perisai Busur
ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit
ability.suppressionfield = Bidang Penahan Regen ability.suppressionfield = Bidang Penahan Perbaikan
ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya
ability.energyfield = Bidang Energi ability.energyfield = Bidang Energi
ability.energyfield.description = Menyengat musuh di sekitar ability.energyfield.description = Menyengat musuh di sekitar
ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu ability.energyfield.healdescription = Menyengat musuh di sekitar dan memulihkan unit sekutu
ability.regen = Regenerasi Diri Sendiri ability.regen = Pemulihan Diri Sendiri
ability.regen.description = Meregenerasi nyawa sendiri secara terus menerus ability.regen.description = Memulihkan nyawa diri sendiri secara terus menerus
ability.liquidregen = Penyerapan Cairan ability.liquidregen = Penyerapan Cairan
ability.liquidregen.description = Menyerap cairan untuk menyembuhkan dirinya sendiri ability.liquidregen.description = Menyerap cairan untuk memulihkan dirinya sendiri
ability.spawndeath = Kematian-Munculkan ability.spawndeath = Kematian-Munculkan
ability.spawndeath.description = Melepaskan unit saat mati ability.spawndeath.description = Melepaskan unit saat mati
ability.liquidexplode = Kematian-Tumpahkan ability.liquidexplode = Kematian-Tumpahkan
@@ -1120,7 +1133,7 @@ ability.liquidexplode.description = Menumpahkan cairan saat mati
ability.stat.firingrate = [stat]{0}/dtk[lightgray] laju penembakan ability.stat.firingrate = [stat]{0}/dtk[lightgray] laju penembakan
ability.stat.regen = [stat]{0}[lightgray] nyawa/detik ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
ability.stat.shield = [stat]{0}[lightgray] perisai ability.stat.shield = [stat]{0}[lightgray] nyawa perisai
ability.stat.repairspeed = [stat]{0}/dtk[lightgray] kecepatan perbaikan ability.stat.repairspeed = [stat]{0}/dtk[lightgray] kecepatan perbaikan
ability.stat.deflectchance = [stat]{0}%[lightgray] peluang defleksi ability.stat.deflectchance = [stat]{0}%[lightgray] peluang defleksi
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Jeda Peluncuran
bar.input = Masukan bar.input = Masukan
bar.output = Keluaran bar.output = Keluaran
bar.strength = [stat]{0}[lightgray]x penguatan bar.strength = [stat]{0}[lightgray]x penguatan
bar.regenerationrate = [stat]{0}/sec[lightgray] waktu pulih
units.processorcontrol = [lightgray]Dikendalikan Prosesor units.processorcontrol = [lightgray]Dikendalikan Prosesor
@@ -1175,7 +1189,7 @@ bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar bullet.homing = [stat]mengejar
bullet.armorpierce = [stat]menembus pelindung bullet.armorpierce = [stat]menembus pelindung
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru: bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
bullet.frags = [stat]{0}[lightgray]x pecahan: bullet.frags = [stat]{0}[lightgray]x pecahan:
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
@@ -1216,6 +1230,7 @@ unit.millions = jt
unit.billions = m unit.billions = m
unit.shots = tembakan unit.shots = tembakan
unit.pershot = /tembakan unit.pershot = /tembakan
unit.perleg = per kaki
category.purpose = Kegunaan category.purpose = Kegunaan
category.general = Umum category.general = Umum
category.power = Tenaga category.power = Tenaga
@@ -1447,8 +1462,8 @@ rules.buildaitier = Tingkat A.I. Pembangun
rules.rtsai = A.I. RTS [red](WIP) rules.rtsai = A.I. RTS [red](WIP)
rules.rtsai.campaign = A.I. Serangan RTS rules.rtsai.campaign = A.I. Serangan RTS
rules.rtsai.campaign.info = Dalam peta serangan, membuat unit berkelompok dan menyerang markas pemain dengan cara yang lebih cerdas. rules.rtsai.campaign.info = Dalam peta serangan, membuat unit berkelompok dan menyerang markas pemain dengan cara yang lebih cerdas.
rules.clearsectoronloss = Clear Sector On Loss rules.clearsectoronloss = Bersihkan Sektor Setelah Kalah
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over. rules.clearsectoronloss.info = Ketika suatu sektor telah dikalahkan oleh musuh, semua bangunan pemain dari percobaan sebelumnya akan dihilangkan.
rules.rtsminsquadsize = Ukuran Regu Minimum rules.rtsminsquadsize = Ukuran Regu Minimum
rules.rtsmaxsquadsize = Ukuran Regu Maksimum rules.rtsmaxsquadsize = Ukuran Regu Maksimum
rules.rtsminattackweight = Berat Serangan Minimum rules.rtsminattackweight = Berat Serangan Minimum
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
rules.corecapture = Kuasai Inti Saat Penghancuran rules.corecapture = Kuasai Inti Saat Penghancuran
rules.polygoncoreprotection = Poligon Pelindung Inti rules.polygoncoreprotection = Poligon Pelindung Inti
rules.placerangecheck = Pemeriksaan Jarak Penempatan rules.placerangecheck = Pemeriksaan Jarak Penempatan
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Sumber Daya Musuh Tak Terbatas rules.enemyCheat = Sumber Daya Musuh Tak Terbatas
rules.blockhealthmultiplier = Penggandaan Nyawa Blok rules.blockhealthmultiplier = Penggandaan Nyawa Blok
rules.blockdamagemultiplier = Penggandaan Damage Blok rules.blockdamagemultiplier = Penggandaan Damage Blok
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Penggandaan Nyawa Unit
rules.unitdamagemultiplier = Penggandaan Damage Unit rules.unitdamagemultiplier = Penggandaan Damage Unit
rules.unitcrashdamagemultiplier = Penggandaan Damage Jatuhnya Unit rules.unitcrashdamagemultiplier = Penggandaan Damage Jatuhnya Unit
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Penggandaan Tenaga Surya rules.solarmultiplier = Penggandaan Tenaga Surya
rules.unitcapvariable = Inti Memengaruhi Batas Unit rules.unitcapvariable = Inti Memengaruhi Batas Unit
rules.unitpayloadsexplode = Muatan yang Dibawa Meledak Bersama Unit rules.unitpayloadsexplode = Muatan yang Dibawa Meledak Bersama Unit
@@ -1672,7 +1693,7 @@ block.snow.name = Salju
block.crater-stone.name = Kawah block.crater-stone.name = Kawah
block.sand-water.name = Air pada Pasir block.sand-water.name = Air pada Pasir
block.darksand-water.name = Air pada Pasir Hitam block.darksand-water.name = Air pada Pasir Hitam
block.char.name = Bara block.char.name = Bara Hangus
block.dacite.name = Dasit block.dacite.name = Dasit
block.rhyolite.name = Riolit block.rhyolite.name = Riolit
block.dacite-wall.name = Dinding Dasit block.dacite-wall.name = Dinding Dasit
@@ -1966,7 +1987,7 @@ block.regen-projector.name = Proyektor Penyembuhan
block.shockwave-tower.name = Menara Gelombang Kejut block.shockwave-tower.name = Menara Gelombang Kejut
block.shield-projector.name = Proyektor Perisai block.shield-projector.name = Proyektor Perisai
block.large-shield-projector.name = Proyektor Perisai Besar block.large-shield-projector.name = Proyektor Perisai Besar
block.armored-duct.name = Pipa Lapis Torium block.armored-duct.name = Pipa Berlapis Tungsten
block.overflow-duct.name = Pipa Luapan block.overflow-duct.name = Pipa Luapan
block.underflow-duct.name = Pipa Luapan Terbalik block.underflow-duct.name = Pipa Luapan Terbalik
block.duct-unloader.name = Pipa Pembongkar Muatan block.duct-unloader.name = Pipa Pembongkar Muatan
@@ -2059,7 +2080,7 @@ hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda
hint.breaking = [accent]Klik Kanan[] dan seret untuk menghancurkan blok. hint.breaking = [accent]Klik Kanan[] dan seret untuk menghancurkan blok.
hint.breaking.mobile = Aktifkan :hammer: [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya. hint.breaking.mobile = Aktifkan :hammer: [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangunan[], lalu pilih tombol [accent][[?][] di sebelah kanan. hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangunan[], lalu pilih tombol [accent][[?][] di sebelah kanan.
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya. hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya, atau diperbaiki.
hint.research = Gunakan tombol :tree: [accent]Penelitian[] untuk mempelajari teknologi baru. hint.research = Gunakan tombol :tree: [accent]Penelitian[] untuk mempelajari teknologi baru.
hint.research.mobile = Gunakan tombol :tree: [accent]Penelitian[] di :menu: [accent]Menu[] untuk mempelajari teknologi baru. hint.research.mobile = Gunakan tombol :tree: [accent]Penelitian[] di :menu: [accent]Menu[] untuk mempelajari teknologi baru.
hint.unitControl = Tekan dan Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret sekutu. hint.unitControl = Tekan dan Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret sekutu.
@@ -2103,7 +2124,7 @@ gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara. gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
gz.defend = Musuh datang, bersiaplah untuk bertahan. gz.defend = Musuh datang, bersiaplah untuk bertahan.
gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi. gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor. gz.scatterammo = Suplai menara Scatter dengan [accent]timah[], menggunakan konveyor.
gz.supplyturret = [accent]Suplai Menara gz.supplyturret = [accent]Suplai Menara
gz.zone1 = Ini adalah zona pendaratan musuh. gz.zone1 = Ini adalah zona pendaratan musuh.
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai. gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
@@ -2129,7 +2150,7 @@ onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[]
onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara. onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
onset.enemies = Musuh datang, bersiaplah untuk bertahan. onset.enemies = Musuh datang, bersiaplah untuk bertahan.
onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0} onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0}
onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik. onset.attack = Musuh dalam keadaan rentan diserang. Lancarkan serangan balasan.
onset.cores = Inti baru dapat ditempatkan di [accent]ubin inti[].\nInti baru berfungsi sebagai pangkalan depan dan berbagi sumber daya dengan inti lainnya.\nTempatkan sebuah :core-bastion: inti. onset.cores = Inti baru dapat ditempatkan di [accent]ubin inti[].\nInti baru berfungsi sebagai pangkalan depan dan berbagi sumber daya dengan inti lainnya.\nTempatkan sebuah :core-bastion: inti.
onset.detect = Musuh akan dapat mendeteksi Anda dalam 2 menit.\nSiapkan pertahanan, penambangan, dan produksi. onset.detect = Musuh akan dapat mendeteksi Anda dalam 2 menit.\nSiapkan pertahanan, penambangan, dan produksi.
onset.commandmode = Tahan [accent]shift[] untuk masuk ke[accent]mode perintah[].\n[accent]Klik kiri dan seret[] untuk memilih unit.\n[accent]Klik kanan[] untuk memerintahkan unit yang dipilih untuk bergerak atau menyerang. onset.commandmode = Tahan [accent]shift[] untuk masuk ke[accent]mode perintah[].\n[accent]Klik kiri dan seret[] untuk memilih unit.\n[accent]Klik kanan[] untuk memerintahkan unit yang dipilih untuk bergerak atau menyerang.
@@ -2157,7 +2178,7 @@ item.scrap.description = Digunakan pada Pelebur dan Penghancur untuk dimurnikan
item.scrap.details = Sisa-sisa dari unit dan bangunan tua. item.scrap.details = Sisa-sisa dari unit dan bangunan tua.
item.silicon.description = Digunakan pada panel surya, bahan elektronik yang kompleks dan amunisi yang bisa mengejar. item.silicon.description = Digunakan pada panel surya, bahan elektronik yang kompleks dan amunisi yang bisa mengejar.
item.plastanium.description = Digunakan dalam unit canggih, isolasi dan amunisi fragmentasi. item.plastanium.description = Digunakan dalam unit canggih, isolasi dan amunisi fragmentasi.
item.phase-fabric.description = Digunakan pada elektronik canggih dan teknologi perbaikan diri sendiri. item.phase-fabric.description = Digunakan pada elektronik canggih dan teknologi pemulihan diri sendiri.
item.surge-alloy.description = Digunakan di pertahanan yang lebih canggih dan struktur pertahanan reaktif. item.surge-alloy.description = Digunakan di pertahanan yang lebih canggih dan struktur pertahanan reaktif.
item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar. item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar.
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu. item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
@@ -2181,7 +2202,7 @@ liquid.ozone.description = Digunakan sebagai bahan bakar dan zat pengoksidasi da
liquid.hydrogen.description = Digunakan dalam ekstraksi sumber daya, produksi unit, dan perbaikan bangunan. Mudah terbakar. liquid.hydrogen.description = Digunakan dalam ekstraksi sumber daya, produksi unit, dan perbaikan bangunan. Mudah terbakar.
liquid.cyanogen.description = Digunakan untuk amunisi, pembangunan unit canggih, dan berbagai reaksi pada blok canggih. Sangat mudah terbakar. liquid.cyanogen.description = Digunakan untuk amunisi, pembangunan unit canggih, dan berbagai reaksi pada blok canggih. Sangat mudah terbakar.
liquid.nitrogen.description = Digunakan dalam ekstraksi sumber daya, pembuatan gas, dan produksi unit. Lembam. liquid.nitrogen.description = Digunakan dalam ekstraksi sumber daya, pembuatan gas, dan produksi unit. Lembam.
liquid.neoplasm.description = Produk sampingan biologis yang berbahaya dari reaktor Neoplasia. Sangat cepat menyebar ketika menyentuh blok yang mengandung air yang ada di dekatnya, dan merusak blok tersebut secara perlahan. Kental. liquid.neoplasm.description = Produk sampingan biologis yang berbahaya dari reaktor neoplasia. Sangat cepat menyebar ketika menyentuh blok yang mengandung air yang ada di dekatnya, dan merusak blok tersebut secara perlahan. Kental.
liquid.neoplasm.details = Neoplasma. Sel sintetik Massa yang membelah dengan cepat dan tak terkendali dengan konsistensi seperti lumpur. Tahan panas. Sangat berbahaya bagi bangunan apa pun yang melibatkan air.\n\nTerlalu rumit dan tidak stabil untuk analisis standar. Potensi penerapan tidak diketahui. Dianjurkan untuk dibakar pada kolam lava. liquid.neoplasm.details = Neoplasma. Sel sintetik Massa yang membelah dengan cepat dan tak terkendali dengan konsistensi seperti lumpur. Tahan panas. Sangat berbahaya bagi bangunan apa pun yang melibatkan air.\n\nTerlalu rumit dan tidak stabil untuk analisis standar. Potensi penerapan tidak diketahui. Dianjurkan untuk dibakar pada kolam lava.
block.derelict = \uf77e [lightgray]Derelik block.derelict = \uf77e [lightgray]Derelik
@@ -2398,12 +2419,12 @@ block.duct.description = Memindahkan barang ke depan. Hanya mampu menyimpan satu
block.armored-duct.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping. block.armored-duct.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
block.duct-router.description = Mendistribusikan barang secara merata ke tiga arah. Hanya menerima barang dari sisi belakang. Dapat dikonfigurasi sebagai penyortir barang. block.duct-router.description = Mendistribusikan barang secara merata ke tiga arah. Hanya menerima barang dari sisi belakang. Dapat dikonfigurasi sebagai penyortir barang.
block.overflow-duct.description = Hanya mengeluarkan barang ke samping jika jalur depan diblokir. block.overflow-duct.description = Hanya mengeluarkan barang ke samping jika jalur depan diblokir.
block.duct-bridge.description = Memindahkan barang di atas medan dan bangunan block.duct-bridge.description = Memindahkan barang melintasi medan dan bangunan
block.duct-unloader.description = Membongkarkan barang yang dipilih dari blok di belakangnya. Tidak dapat membongkar dari inti. block.duct-unloader.description = Membongkarkan barang yang dipilih dari blok di belakangnya. Tidak dapat membongkar dari inti.
block.underflow-duct.description = Kebalikan dari pipa luapan. Mengeluarkan barang ke depan jika jalur kiri dan kanan terblokir. block.underflow-duct.description = Kebalikan dari pipa luapan. Mengeluarkan barang ke depan jika jalur kiri dan kanan terblokir.
block.reinforced-liquid-junction.description = Bertindak sebagai persimpangan antara dua saluran penyeberangan. block.reinforced-liquid-junction.description = Bertindak sebagai persimpangan antara dua saluran penyeberangan.
block.surge-conveyor.description = Memindahkan barang secara bertumpuk. Dapat dipercepat dengan tenaga. Menghantarkan tenaga. block.surge-conveyor.description = Memindahkan barang secara bertumpuk. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor lonjakan. Dapat dipercepat dengan tenaga. Menghantarkan tenaga. block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor berbahan logam. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
block.unit-cargo-loader.description = Membuat unit kargo. Unit kargo secara otomatis mendistribusikan barang ke titik bongkar muatan unit kargo dengan filter yang cocok. block.unit-cargo-loader.description = Membuat unit kargo. Unit kargo secara otomatis mendistribusikan barang ke titik bongkar muatan unit kargo dengan filter yang cocok.
block.unit-cargo-unload-point.description = Bertindak sebagai titik bongkar muatan unit kargo. Menerima barang yang cocok dengan filter yang dipilih. block.unit-cargo-unload-point.description = Bertindak sebagai titik bongkar muatan unit kargo. Menerima barang yang cocok dengan filter yang dipilih.
block.beam-node.description = Mentransmisikan tenaga ke blok lain secara ortogonal. Menyimpan sejumlah kecil tenaga. block.beam-node.description = Mentransmisikan tenaga ke blok lain secara ortogonal. Menyimpan sejumlah kecil tenaga.
@@ -2415,7 +2436,7 @@ block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar d
block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi. block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran. block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi. block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi. block.regen-projector.description = Perlahan menyembuhkan bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti. block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti. block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan. block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan.
@@ -2462,8 +2483,8 @@ unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru ke arah
unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpannya ke dalam inti. unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpannya ke dalam inti.
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan. unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil. unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang. unit.quad.description = Menjatuhkan bom besar ke target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat. unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai. Dapat membawa hampir semua unit darat.
unit.risso.description = Menembak rentetan misil dan peluru ke arah musuh. unit.risso.description = Menembak rentetan misil dan peluru ke arah musuh.
unit.minke.description = Menembak cangkang pembakar dan peluru standar ke target darat. unit.minke.description = Menembak cangkang pembakar dan peluru standar ke target darat.
unit.bryde.description = Menembak artileri jarak jauh dan misil ke arah musuh. unit.bryde.description = Menembak artileri jarak jauh dan misil ke arah musuh.
@@ -2492,8 +2513,8 @@ unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh.
unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan. unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan.
unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh. unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh.
unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh. unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh.
unit.quell.description = Menembak misil pelacak jarak jauh dengan perisai plasma yang tidak stabil ke arah musuh. Menekan bangunan perbaikan musuh. unit.quell.description = Menembak misil pelacak jarak jauh dengan perisai plasma yang tidak stabil ke arah musuh. Menekan bangunan perbaikan musuh. Hanya menyerang ke target darat.
unit.disrupt.description = Menembak misil pelacak penekan jarak jauh pada musuh. Menekan bangunan perbaikan musuh. unit.disrupt.description = Menembak misil pelacak penekan jarak jauh pada musuh. Menekan bangunan perbaikan musuh. Hanya menyerang ke target darat.
unit.evoke.description = Membangun struktur untuk melindungi Inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2. unit.evoke.description = Membangun struktur untuk melindungi Inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
unit.incite.description = Membangun struktur untuk melindungi Inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2. unit.incite.description = Membangun struktur untuk melindungi Inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
unit.emanate.description = Membangun struktur untuk melindungi Inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2 unit.emanate.description = Membangun struktur untuk melindungi Inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Nama player pada klien yang menjalankan suatu kode
lglobal.@clientTeam = ID Tim pada klien yang menjalankan suatu kode lglobal.@clientTeam = ID Tim pada klien yang menjalankan suatu kode
lglobal.@clientMobile = True jika kode dijalankan di server atau di singleplayer, false sebaliknya lglobal.@clientMobile = True jika kode dijalankan di server atau di singleplayer, false sebaliknya
logic.nounitbuild = [red]Logika unit membangun tidak diizinkan.
lenum.type = Bentuk dari bangunan/unit.\nMisalnya, untuk blok pengarah masa, akan tampil sebagai [accent]@router[].\nBukan string. lenum.type = Bentuk dari bangunan/unit.\nMisalnya, untuk blok pengarah masa, akan tampil sebagai [accent]@router[].\nBukan string.
lenum.shoot = Menembak pada suatu posisi yang ditentukan. lenum.shoot = Menembak pada suatu posisi yang ditentukan.
lenum.shootp = Menembak pada unit/bangunan dengan prediksi kecepatan. lenum.shootp = Menembak pada unit/bangunan dengan prediksi kecepatan.
@@ -2767,8 +2786,8 @@ lenum.waves = Apakah gelombang dapat muncul sama sekali.
lenum.wavesending = Apakah gelombang dapat dipanggil secara manual dengan tombol putar. lenum.wavesending = Apakah gelombang dapat dipanggil secara manual dengan tombol putar.
lenum.attackmode = Menentukan apakah mode permainan adalah mode serangan. lenum.attackmode = Menentukan apakah mode permainan adalah mode serangan.
lenum.wavespacing = Waktu antar gelombang dalam tick. lenum.wavespacing = Waktu antar gelombang dalam tick.
lenum.enemycorebuildradius = Zona dilarang membangun disekitar radius inti musuh. lenum.enemycorebuildradius = Zona dilarang membangun di sekitar radius inti musuh.
lenum.dropzoneradius = Radius disekitar zona pendaratan gelombang musuh. lenum.dropzoneradius = Radius di sekitar zona pendaratan gelombang musuh.
lenum.unitcap = Batas unit dasar. Dapat ditingkatkan dengan blok. lenum.unitcap = Batas unit dasar. Dapat ditingkatkan dengan blok.
lenum.lighting = Apakah pencahayaan sekitar diaktifkan. lenum.lighting = Apakah pencahayaan sekitar diaktifkan.
lenum.buildspeed = Penggandaan untuk kecepatan membangun. lenum.buildspeed = Penggandaan untuk kecepatan membangun.

View File

@@ -101,6 +101,7 @@ coreattack = < Il Nucleo è sotto attacco! >
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
database = Database Nucleo database = Database Nucleo
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Salva savegame = Salva
loadgame = Carica loadgame = Carica
joingame = Unisciti al Gioco joingame = Unisciti al Gioco
@@ -467,6 +468,14 @@ editor.rules = Regole:
editor.generation = Generazione: editor.generation = Generazione:
editor.objectives = Obbiettivi editor.objectives = Obbiettivi
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Settore sectorlist = Settore
sectorlist.attacked = {0} sotto attacco sectorlist.attacked = {0} sotto attacco
sectors.unexplored = [lightgray]Inesplorato sectors.unexplored = [lightgray]Inesplorato
sectors.attempts = Attempts:
sectors.resources = Risorse: sectors.resources = Risorse:
sectors.production = Produzione: sectors.production = Produzione:
sectors.export = Merce: sectors.export = Merce:
@@ -801,6 +811,7 @@ sectors.wave = Ondata:
sectors.stored = Immagazzinato: sectors.stored = Immagazzinato:
sectors.resume = Riprendi sectors.resume = Riprendi
sectors.launch = Lancia sectors.launch = Lancia
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seleziona sectors.select = Seleziona
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Rinomina Settore
sectors.enemybase = [scarlet]Base Nemica sectors.enemybase = [scarlet]Base Nemica
sectors.vulnerable = [scarlet]Vulnerabile sectors.vulnerable = [scarlet]Vulnerabile
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
sectors.underattack.nodamage = [scarlet]Non catturato
sectors.survives = [accent]Sopravvissuto a {0} ondate
sectors.go = Lancia sectors.go = Lancia
sector.abandon = Abbandona sector.abandon = Abbandona
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare? sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
sector.curcapture = Settore Catturato sector.curcapture = Settore Catturato
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Settore Perso sector.curlost = Settore Perso
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
sector.attacked = Settore [accent]{0}[white] sotto attacco! sector.attacked = Settore [accent]{0}[white] sotto attacco!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocità stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio stat.shootrange = Raggio
@@ -1057,6 +1069,7 @@ stat.reload = Cadenza
stat.ammo = Munizioni stat.ammo = Munizioni
stat.shieldhealth = Integrità Scudo stat.shieldhealth = Integrità Scudo
stat.cooldowntime = Tempo Raffreddamento stat.cooldowntime = Tempo Raffreddamento
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Esplosività stat.explosiveness = Esplosività
stat.basedeflectchance = Probabilità di Deviazione stat.basedeflectchance = Probabilità di Deviazione
stat.lightningchance = Probabilità di Fulmine stat.lightningchance = Probabilità di Fulmine
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Tempo rimanente al lancio
bar.input = Entrata bar.input = Entrata
bar.output = Uscita bar.output = Uscita
bar.strength = [stat]{0}[lightgray]x forza bar.strength = [stat]{0}[lightgray]x forza
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controllato dal Processore units.processorcontrol = [lightgray]Controllato dal Processore
@@ -1216,6 +1230,7 @@ unit.millions = mln
unit.billions = mld unit.billions = mld
unit.shots = shots unit.shots = shots
unit.pershot = /colpo unit.pershot = /colpo
unit.perleg = per leg
category.purpose = Scopo category.purpose = Scopo
category.general = Generali category.general = Generali
category.power = Energia category.power = Energia
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Cancella costruzioni delle squadre sconfitte (PvP)
rules.corecapture = Cattura nucleo alla distruzione rules.corecapture = Cattura nucleo alla distruzione
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Protezione del nucleo dalle costruzioni nemiche rules.placerangecheck = Protezione del nucleo dalle costruzioni nemiche
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Risorse AI (squadra Rossa) Infinite rules.enemyCheat = Risorse AI (squadra Rossa) Infinite
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Moltiplicatore energia solare rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < コアが攻撃を受けています! >
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
database = コアデータベース database = コアデータベース
database.button = データベース database.button = データベース
viewfields = View Content Fields
savegame = 保存 savegame = 保存
loadgame = 読み込む loadgame = 読み込む
joingame = マルチプレイ joingame = マルチプレイ
@@ -185,15 +186,15 @@ mod.preview.missing = このModをワークショップで公開するには、M
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。 mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。 mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。
mod.dependencies.error = [scarlet]Mods are missing dependencies mod.dependencies.error = [scarlet]必須の依存関係が不足しています
mod.dependencies.soft = (optional) mod.dependencies.soft = (任意)
mod.dependencies.download = Import mod.dependencies.download = インポート
mod.dependencies.downloadreq = Import Required mod.dependencies.downloadreq = 必須インポート
mod.dependencies.downloadall = Import All mod.dependencies.downloadall = すべてインポート
mod.dependencies.status = Import Results mod.dependencies.status = インポート結果
mod.dependencies.success = Successfully downloaded: mod.dependencies.success = ダウンロードに成功しました:
mod.dependencies.failure = Failed to download: mod.dependencies.failure = ダウンロードに失敗しました:
mod.dependencies.imported = This mod requires dependencies. Download? mod.dependencies.imported = このMODは依存関係を必要とします。ダウンロードしますか
about.button = 情報 about.button = 情報
name = 名前: name = 名前:
@@ -303,8 +304,8 @@ confirmkick = {0} をキックしてもよろしいですか?
confirmunban = このプレイヤーのBanを解除してもよろしいですか? confirmunban = このプレイヤーのBanを解除してもよろしいですか?
confirmadmin = {0} を管理者にしてもよろしいですか? confirmadmin = {0} を管理者にしてもよろしいですか?
confirmunadmin = {0} を管理者から削除してもよろしいですか? confirmunadmin = {0} を管理者から削除してもよろしいですか?
votekick.reason = Vote-Kick Reason votekick.reason = キックの理由
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason: votekick.reason.message = 本当に「{0}[white]」を投票でキックしますか?\n実行する場合は、理由を入力してください:
joingame.title = サーバーに参加 joingame.title = サーバーに参加
joingame.ip = アドレス: joingame.ip = アドレス:
disconnect = 接続が切断されました。 disconnect = 接続が切断されました。
@@ -312,14 +313,14 @@ disconnect.error = 接続にエラーが発生しました。
disconnect.closed = 接続が切断されました。 disconnect.closed = 接続が切断されました。
disconnect.timeout = タイムアウトしました。 disconnect.timeout = タイムアウトしました。
disconnect.data = ワールドデータの読み込みに失敗しました! disconnect.data = ワールドデータの読み込みに失敗しました!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection. disconnect.snapshottimeout = UDPスナップショットの受信中にタイムアウトしました。\n不安定なネットワークまたは接続が原因の可能性があります。
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[]) cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
connecting = [accent]接続中... connecting = [accent]接続中...
reconnecting = [accent]再接続中... reconnecting = [accent]再接続中...
connecting.data = [accent]ワールドデータを読み込み中... connecting.data = [accent]ワールドデータを読み込み中...
server.port = ポート: server.port = ポート:
server.invalidport = 無効なポート番号です! server.invalidport = 無効なポート番号です!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください
server.error = [crimson]サーバーのホストエラー: [accent]{0} server.error = [crimson]サーバーのホストエラー: [accent]{0}
save.new = 新規保存 save.new = 新規保存
save.overwrite = このスロットに上書きしてもよろしいですか? save.overwrite = このスロットに上書きしてもよろしいですか?
@@ -351,9 +352,9 @@ save.wave = ウェーブ {0}
save.mode = ゲームモード: {0} save.mode = ゲームモード: {0}
save.date = 最終保存日時: {0} save.date = 最終保存日時: {0}
save.playtime = プレイ時間: {0} save.playtime = プレイ時間: {0}
dontshowagain = Don't show again dontshowagain = 今後表示しない
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = 32ビット非推奨に関する警告
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = あなたは現在、[red]32ビット[]版のMindustryを使用しています。\n新しいJavaバージョンでは32ビット版Windowsのサポートが終了しているため、[red]32ビット版のサポートは将来的に打ち切られる予定です[]\n\n64ビット環境のコンピュータへ移行し、Mindustryの64ビット版をダウンロードして使用してください。\n\nMindustryをJARファイルとして実行している場合は、使用しているJavaが64ビット版であることを確認してください。
warning = 警告 warning = 警告
confirm = 確認 confirm = 確認
delete = 削除 delete = 削除
@@ -467,6 +468,14 @@ editor.rules = ルール:
editor.generation = 生成: editor.generation = 生成:
editor.objectives = オブジェクティブ editor.objectives = オブジェクティブ
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = 名前の変更 editor.worldprocessors.editname = 名前の変更
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]おめでとうございます。\n\n{0} の敵を
sectorlist = セクター sectorlist = セクター
sectorlist.attacked = {0}が攻撃を受けています sectorlist.attacked = {0}が攻撃を受けています
sectors.unexplored = [lightgray]未踏査 sectors.unexplored = [lightgray]未踏査
sectors.attempts = Attempts:
sectors.resources = 資源: sectors.resources = 資源:
sectors.production = 生産: sectors.production = 生産:
sectors.export = 搬出: sectors.export = 搬出:
@@ -801,6 +811,7 @@ sectors.wave = ウェーブ:
sectors.stored = コアの資源: sectors.stored = コアの資源:
sectors.resume = 再開 sectors.resume = 再開
sectors.launch = 打ち上げ sectors.launch = 打ち上げ
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = 選択 sectors.select = 選択
sectors.launchselect = 発射先 sectors.launchselect = 発射先
@@ -810,12 +821,11 @@ sectors.rename = セクター名を変更
sectors.enemybase = [scarlet]敵基地 sectors.enemybase = [scarlet]敵基地
sectors.vulnerable = [scarlet]脆弱 sectors.vulnerable = [scarlet]脆弱
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損 sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
sectors.underattack.nodamage = [scarlet]未制圧
sectors.survives = [accent]{0} ウェーブ生存
sectors.go = Go sectors.go = Go
sector.abandon = 廃棄 sector.abandon = 廃棄
sector.abandon.confirm = このセクターのコアは自爆します。\n続行しますか? sector.abandon.confirm = このセクターのコアは自爆します。\n続行しますか?
sector.curcapture = 制圧したセクター sector.curcapture = 制圧したセクター
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 失われたセクター sector.curlost = 失われたセクター
sector.missingresources = [scarlet]が足りません sector.missingresources = [scarlet]が足りません
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています! sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = 対空攻撃 stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
stat.shootrange = 範囲 stat.shootrange = 範囲
@@ -1057,6 +1069,7 @@ stat.reload = 再装填速度
stat.ammo = 弾薬 stat.ammo = 弾薬
stat.shieldhealth = シールド stat.shieldhealth = シールド
stat.cooldowntime = クールタイム stat.cooldowntime = クールタイム
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆発性 stat.explosiveness = 爆発性
stat.basedeflectchance = 反射確率 stat.basedeflectchance = 反射確率
stat.lightningchance = 電撃確率 stat.lightningchance = 電撃確率
@@ -1166,6 +1179,7 @@ bar.launchcooldown = 打ち上げ後のクールダウン
bar.input = 入力 bar.input = 入力
bar.output = 出力 bar.output = 出力
bar.strength = [stat]{0}[lightgray]x 強化 bar.strength = [stat]{0}[lightgray]x 強化
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]プロセッサーの制御下 units.processorcontrol = [lightgray]プロセッサーの制御下
@@ -1211,11 +1225,12 @@ unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = シールド unit.shieldhealth = シールド
unit.items = アイテム unit.items = アイテム
unit.thousands = unit.thousands = k
unit.millions = 十万 unit.millions = mil
unit.billions = 十億 unit.billions = b
unit.shots = unit.shots =
unit.pershot = /発 unit.pershot = /発
unit.perleg = per leg
category.purpose = 説明 category.purpose = 説明
category.general = 一般 category.general = 一般
category.power = 電力 category.power = 電力
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
rules.corecapture = 破壊時にコアを奪取 rules.corecapture = 破壊時にコアを奪取
rules.polygoncoreprotection = 多角形の建設禁止区域の設定 rules.polygoncoreprotection = 多角形の建設禁止区域の設定
rules.placerangecheck = 配置範囲の確認 rules.placerangecheck = 配置範囲の確認
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = 敵(赤チーム)の資源の無限化 rules.enemyCheat = 敵(赤チーム)の資源の無限化
rules.blockhealthmultiplier = ブロック体力倍率 rules.blockhealthmultiplier = ブロック体力倍率
rules.blockdamagemultiplier = ブロックダメージ倍率 rules.blockdamagemultiplier = ブロックダメージ倍率
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = ユニット体力倍率
rules.unitdamagemultiplier = ユニットダメージ倍率 rules.unitdamagemultiplier = ユニットダメージ倍率
rules.unitcrashdamagemultiplier = ユニット衝突ダメージ倍率 rules.unitcrashdamagemultiplier = ユニット衝突ダメージ倍率
rules.unitminespeedmultiplier = ユニット採掘速度倍率 rules.unitminespeedmultiplier = ユニット採掘速度倍率
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = 太陽光の倍率 rules.solarmultiplier = 太陽光の倍率
rules.unitcapvariable = コア数によってユニット上限を変動 rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitpayloadsexplode = ユニットとの荷物の爆発 rules.unitpayloadsexplode = ユニットとの荷物の爆発
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
lenum.type = ユニットや建物の種類を取得します。\n例任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。 lenum.type = ユニットや建物の種類を取得します。\n例任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
lenum.shoot = 指定した座標に向かって撃ちます。 lenum.shoot = 指定した座標に向かって撃ちます。
lenum.shootp = 任意のユニットや建物を撃ちます。 lenum.shootp = 任意のユニットや建物を撃ちます。
@@ -2638,19 +2657,19 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
graphicstype.linepoly = 輪郭だけの多角形を描きます。 graphicstype.linepoly = 輪郭だけの多角形を描きます。
graphicstype.triangle = 塗りつぶされた三角形を描きます。 graphicstype.triangle = 塗りつぶされた三角形を描きます。
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。 graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = プリントバッファの内容を文字として描画します。\nその後、プリントバッファをクリアします。
lenum.always = 常にtrueを返します。 lenum.always = 常にtrueを返します。
lenum.idiv = 整数の割り算をします。 lenum.idiv = 整数の割り算をします。
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。 lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
lenum.mod = 割ったあまりを返します。 lenum.mod = 割ったあまりを返します。
lenum.emod = True modulo, result sign comes from the divisor. lenum.emod = 真の剰余。剰余の符号は除数の符号に従います。
lenum.equal = 等しいかどうかを比較します。型を強制します。\n数値と比較される非NULLオブジェクトは1になり、そうでない場合は0になる。 lenum.equal = 等しいかどうかを比較します。型を強制します。\n数値と比較される非NULLオブジェクトは1になり、そうでない場合は0になる。
lenum.notequal = 等しくないかどうかを比較します。型を強制します。 lenum.notequal = 等しくないかどうかを比較します。型を強制します。
lenum.strictequal = より厳密な比較をします。型の強制はしません。\n [accent]null[] のチェックに使用することができます。 lenum.strictequal = より厳密な比較をします。型の強制はしません。\n [accent]null[] のチェックに使用することができます。
lenum.shl = ビットを左にシフトします。 lenum.shl = ビットを左にシフトします。
lenum.shr = ビットを右にシフトします。 lenum.shr = ビットを右にシフトします。
lenum.ushr = Unsigned bit-shift right. lenum.ushr = 符号なし右ビットシフト
lenum.or = ビット単位でのOR演算をします。 lenum.or = ビット単位でのOR演算をします。
lenum.land = 論理的なAND演算をします。 lenum.land = 論理的なAND演算をします。
lenum.and = ビット単位でのAND演算をします。 lenum.and = ビット単位でのAND演算をします。
@@ -2660,7 +2679,7 @@ lenum.xor = ビット単位でのXOR演算をします。
lenum.min = 二つの値を比較し、小さいほうを返します。 lenum.min = 二つの値を比較し、小さいほうを返します。
lenum.max = 二つの値を比較し、大きいほうを返します。 lenum.max = 二つの値を比較し、大きいほうを返します。
lenum.angle = ベクトルの角度を度で計算します。 lenum.angle = ベクトルの角度を度で計算します。
lenum.anglediff = Absolute distance between two angles in degrees. lenum.anglediff = 2つの角度の差の絶対値度数法です。
lenum.len = ベクトルの長さを計算します。 lenum.len = ベクトルの長さを計算します。
lenum.sin = sinを度で計算します。 lenum.sin = sinを度で計算します。
@@ -2729,7 +2748,7 @@ unitlocate.outx = X座標を出力する変数
unitlocate.outy = Y座標を出力する変数 unitlocate.outy = Y座標を出力する変数
unitlocate.group = 探す建物のグループ unitlocate.group = 探す建物のグループ
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. playsound.limit = 有効にすると同じフレーム内ですでに再生されている場合\nこのサウンドが再生されないようにします。
lenum.idle = 移動はしませんが、建築・採掘は続けます。 lenum.idle = 移動はしませんが、建築・採掘は続けます。
lenum.stop = 移動・採掘・建造を中止します。 lenum.stop = 移動・採掘・建造を中止します。

View File

@@ -46,10 +46,10 @@ mods.browser.selected = 선택된 모드
mods.browser.add = 설치 mods.browser.add = 설치
mods.browser.reinstall = 재설치 mods.browser.reinstall = 재설치
mods.browser.view-releases = 릴리즈 보기 mods.browser.view-releases = 릴리즈 보기
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 저장소에서 공개된 릴리즈가 있는지 확인하세요. mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 깃허브 페이지에서 공개된 릴리즈가 있는지 확인하세요.
mods.browser.latest = <최신> mods.browser.latest = <최신>
mods.browser.releases = 릴리즈 mods.browser.releases = 릴리즈
mods.github.open = 저장소 보기 mods.github.open = 페이지 보기
mods.github.open-release = 릴리즈 페이지 mods.github.open-release = 릴리즈 페이지
mods.browser.sortdate = 최근 업데이트 mods.browser.sortdate = 최근 업데이트
mods.browser.sortstars = 추천(스타) 수 mods.browser.sortstars = 추천(스타) 수
@@ -98,9 +98,10 @@ level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택 level.select = 맵 선택
level.mode = 게임 모드: level.mode = 게임 모드:
coreattack = < 코어가 공격을 받고 있습니다! > coreattack = < 코어가 공격을 받고 있습니다! >
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나세요[] ]\n단계가 시작하는 순간 구역 내의 모든 건물과 유닛이 파괴됩니다! nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
database = 코어 데이터베이스 database = 코어 데이터베이스
database.button = 데이터베이스 database.button = 데이터베이스
viewfields = 콘텐츠 필드 보기
savegame = 게임 저장 savegame = 게임 저장
loadgame = 게임 불러오기 loadgame = 게임 불러오기
joingame = 서버 참여 joingame = 서버 참여
@@ -214,7 +215,7 @@ completed = [accent]완료됨
techtree = 연구 기록 techtree = 연구 기록
techtree.select = 연구 기록 선택 techtree.select = 연구 기록 선택
techtree.serpulo = 세르플로 techtree.serpulo = 세르플로
techtree.erekir = 르키아 techtree.erekir = 러키얼
research.load = 불러오기 research.load = 불러오기
research.discard = 무시하기 research.discard = 무시하기
research.list = [lightgray]연구: research.list = [lightgray]연구:
@@ -454,7 +455,7 @@ editor.showfloor = 바닥 표시
editor.planet = 행성: editor.planet = 행성:
editor.sector = 구역: editor.sector = 구역:
editor.seed = 시드: editor.seed = 시드:
editor.brush = 브러쉬 editor.brush = 브러쉬 크기
editor.openin = 편집기 열기 editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성 editor.oregen = 광물 무작위 생성
editor.oregen.info = 광물 무작위 생성: editor.oregen.info = 광물 무작위 생성:
@@ -467,6 +468,14 @@ editor.rules = 규칙
editor.generation = 지형 생성 editor.generation = 지형 생성
editor.objectives = 목표 editor.objectives = 목표
editor.locales = 로케일 번들 editor.locales = 로케일 번들
editor.patches.guide = 패치 가이드
editor.patches = 데이터 패치
editor.patch = 패치셋: {0}
editor.patches.none = [lightgray]패치셋이 로드되지 않음.
editor.patches.errors = 패치셋 에러
editor.patches.importerror = 패치셋을 가져오는데 실패됨
editor.patches.delete.confirm = 이 패치셋을 삭제하시겠습니까?
editor.patch.fields = {0} 필드
editor.worldprocessors = 월드 프로세서 editor.worldprocessors = 월드 프로세서
editor.worldprocessors.editname = 이름 수정 editor.worldprocessors.editname = 이름 수정
editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요. editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요.
@@ -476,7 +485,7 @@ editor.ingame = 인게임 편집
editor.playtest = 맵 테스트 editor.playtest = 맵 테스트
editor.publish.workshop = 창작마당 게시 editor.publish.workshop = 창작마당 게시
editor.newmap = 맵 만들기 editor.newmap = 맵 만들기
editor.center = 중앙 editor.center = 중앙으로 이동
editor.search = 맵 검색 editor.search = 맵 검색
editor.filters = 맵 필터링 editor.filters = 맵 필터링
editor.filters.mode = 게임 모드: editor.filters.mode = 게임 모드:
@@ -735,7 +744,7 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2} objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2} objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛 objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다 objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
@@ -791,6 +800,7 @@ campaign.complete = [accent]축하드립니다.\n\n {0} 지역의 적이 패배
sectorlist = 지역 목록 sectorlist = 지역 목록
sectorlist.attacked = {0} 공격받는 중 sectorlist.attacked = {0} 공격받는 중
sectors.unexplored = [lightgray]미개척지[] sectors.unexplored = [lightgray]미개척지[]
sectors.attempts = 시도 횟수:
sectors.resources = 자원: sectors.resources = 자원:
sectors.production = 생산량: sectors.production = 생산량:
sectors.export = 수출량: sectors.export = 수출량:
@@ -801,6 +811,7 @@ sectors.wave = 단계:
sectors.stored = 저장량: sectors.stored = 저장량:
sectors.resume = 재개 sectors.resume = 재개
sectors.launch = 출격 sectors.launch = 출격
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d 제출물 보기 sectors.viewsubmission = \ue80d 제출물 보기
sectors.select = 선택 sectors.select = 선택
sectors.launchselect = 발사 대상 선택 sectors.launchselect = 발사 대상 선택
@@ -810,12 +821,11 @@ sectors.rename = 지역 이름 변경하기
sectors.enemybase = [scarlet]적 기지[] sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함[] sectors.vulnerable = [scarlet]취약함[]
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[] sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
sectors.underattack.nodamage = [scarlet]점령되지 않음
sectors.survives = [accent]{0} 단계 버팀[]
sectors.go = 진입 sectors.go = 진입
sector.abandon = 포기 sector.abandon = 포기
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까? sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
sector.curcapture = 지역 점령됨 sector.curcapture = 지역 점령됨
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 지역 잃음 sector.curlost = 지역 잃음
sector.missingresources = [scarlet]코어 자원 부족[] sector.missingresources = [scarlet]코어 자원 부족[]
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![] sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
@@ -848,7 +858,7 @@ difficulty.nomodifiers = [lightgray](옵션 없음)
planets = 태양계 planets = 태양계
planet.serpulo.name = 세르플로 planet.serpulo.name = 세르플로
planet.erekir.name = 르키아 planet.erekir.name = 러키얼
planet.sun.name = 태양 planet.sun.name = 태양
sector.impact0078.name = 임팩트 0078 sector.impact0078.name = 임팩트 0078
@@ -864,7 +874,7 @@ sector.tarFields.name = 타르 벌판
sector.saltFlats.name = 소금 사막 sector.saltFlats.name = 소금 사막
sector.fungalPass.name = 포자 지대 sector.fungalPass.name = 포자 지대
sector.biomassFacility.name = 유기물 합성 시설 sector.biomassFacility.name = 유기물 합성 시설
sector.windsweptIslands.name = 폭풍의 격전지 sector.windsweptIslands.name = 바람이 세찬 섬
sector.extractionOutpost.name = 자원 추출기지 sector.extractionOutpost.name = 자원 추출기지
sector.facility32m.name = 32 M 시설 sector.facility32m.name = 32 M 시설
sector.taintedWoods.name = 오염된 산림 sector.taintedWoods.name = 오염된 산림
@@ -935,7 +945,7 @@ sector.crossroads.name = 교차로
sector.karst.name = 카르스트 sector.karst.name = 카르스트
sector.origin.name = 근원 sector.origin.name = 근원
sector.onset.description = 르키아 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요. sector.onset.description = 러키얼 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요. sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요.
sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다. sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다. sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다.
@@ -1018,6 +1028,8 @@ stat.frequency = 빈도
stat.targetsair = 공중 조준 stat.targetsair = 공중 조준
stat.targetsground = 지상 조준 stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해 stat.crushdamage = 파쇄 피해
stat.legsplashdamage = 다리 짓밟기 피해
stat.legsplashrange = 다리 짓밟기 피해 범위
stat.itemsmoved = 이동 속도 stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격 stat.launchtime = 출격 간격
stat.shootrange = 사거리 stat.shootrange = 사거리
@@ -1057,6 +1069,7 @@ stat.reload = 발사 주기
stat.ammo = 탄약 stat.ammo = 탄약
stat.shieldhealth = 보호막 내구도 stat.shieldhealth = 보호막 내구도
stat.cooldowntime = 쿨타임 stat.cooldowntime = 쿨타임
stat.regenerationrate = 재생률
stat.explosiveness = 폭발성 stat.explosiveness = 폭발성
stat.basedeflectchance = 기본 반사 확률 stat.basedeflectchance = 기본 반사 확률
stat.lightningchance = 전격 생성 확률 stat.lightningchance = 전격 생성 확률
@@ -1107,7 +1120,7 @@ ability.suppressionfield = 재생성 억제 필드
ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함 ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함
ability.energyfield = 에너지 필드 ability.energyfield = 에너지 필드
ability.energyfield.description = 근처 적을 감전시킴 ability.energyfield.description = 근처 적을 감전시킴
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 아군을 치료함 ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 건물과 아군을 치료함
ability.regen = 재생 ability.regen = 재생
ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함 ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함
ability.liquidregen = 액체 흡수 ability.liquidregen = 액체 흡수
@@ -1166,6 +1179,7 @@ bar.launchcooldown = 발사 대기시간
bar.input = 입력 bar.input = 입력
bar.output = 출력 bar.output = 출력
bar.strength = [stat]{0}[lightgray]x 치료 속도[][] bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
units.processorcontrol = [lightgray]프로세서 제어됨[] units.processorcontrol = [lightgray]프로세서 제어됨[]
@@ -1216,6 +1230,7 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = unit.shots =
unit.pershot = /발 unit.pershot = /발
unit.perleg = /다리
category.purpose = 목적 category.purpose = 목적
category.general = 일반 category.general = 일반
category.power = 전력 category.power = 전력
@@ -1447,8 +1462,8 @@ rules.buildaitier = 건설 AI 등급
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS 공격 AI rules.rtsai.campaign = RTS 공격 AI
rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다. rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다.
rules.clearsectoronloss = Clear Sector On Loss rules.clearsectoronloss = 지역을 잃었을 시 잔해 제거
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over. rules.clearsectoronloss.info = 지역을 잃게되면 이전 시도에서 건설한 플레이어의 건물이 유지되지 않습니다.
rules.rtsminsquadsize = 최소 부대 규모 rules.rtsminsquadsize = 최소 부대 규모
rules.rtsmaxsquadsize = 최대 부대 규모 rules.rtsmaxsquadsize = 최대 부대 규모
rules.rtsminattackweight = 최소 공격 중량 rules.rtsminattackweight = 최소 공격 중량
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
rules.corecapture = 코어 파괴 시 점령 rules.corecapture = 코어 파괴 시 점령
rules.polygoncoreprotection = 다각형 코어 건설 금지구역 rules.polygoncoreprotection = 다각형 코어 건설 금지구역
rules.placerangecheck = 배치 거리 확인 rules.placerangecheck = 배치 거리 확인
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = 적 AI 무한자원 rules.enemyCheat = 적 AI 무한자원
rules.blockhealthmultiplier = 블록 체력 배수 rules.blockhealthmultiplier = 블록 체력 배수
rules.blockdamagemultiplier = 블록 피해량 배수 rules.blockdamagemultiplier = 블록 피해량 배수
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = 유닛 체력 배수
rules.unitdamagemultiplier = 유닛 피해량 배수 rules.unitdamagemultiplier = 유닛 피해량 배수
rules.unitcrashdamagemultiplier = 유닛 충돌 피해량 배수 rules.unitcrashdamagemultiplier = 유닛 충돌 피해량 배수
rules.unitminespeedmultiplier = 유닛 채굴 속도 배수 rules.unitminespeedmultiplier = 유닛 채굴 속도 배수
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = 태양광 전력 배수 rules.solarmultiplier = 태양광 전력 배수
rules.unitcapvariable = 코어 유닛 수 제한 추가 rules.unitcapvariable = 코어 유닛 수 제한 추가
rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발 rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발
@@ -1713,8 +1734,8 @@ block.metal-wall-2.name = 금속 벽 2
block.metal-wall-3.name = 금속 벽 3 block.metal-wall-3.name = 금속 벽 3
block.colored-floor.name = 색상 바닥 block.colored-floor.name = 색상 바닥
block.colored-wall.name = 색상 벽 block.colored-wall.name = 색상 벽
block.character-overlay.name = 문자 타일 block.character-overlay.name = 문자 장식
block.character-overlay-white.name = 문자 타일 (하얀색) block.character-overlay-white.name = 문자 장식 (하얀색)
block.rune-overlay.name = 룬 장식 block.rune-overlay.name = 룬 장식
block.rune-overlay-crux.name = 룬 장식 (크럭스) block.rune-overlay-crux.name = 룬 장식 (크럭스)
block.dark-panel-1.name = 검은 패널 1 block.dark-panel-1.name = 검은 패널 1
@@ -1832,7 +1853,7 @@ block.cyclone.name = 사이클론
block.fuse.name = 퓨즈 block.fuse.name = 퓨즈
block.shock-mine.name = 전격 지뢰 block.shock-mine.name = 전격 지뢰
block.overdrive-projector.name = 과부하 프로젝터 block.overdrive-projector.name = 과부하 프로젝터
block.force-projector.name = 보호막 프로젝터 block.force-projector.name = 방호 프로젝터
block.arc.name = 아크 block.arc.name = 아크
block.rtg-generator.name = RTG 발전기 block.rtg-generator.name = RTG 발전기
block.spectre.name = 스펙터 block.spectre.name = 스펙터
@@ -1862,7 +1883,7 @@ block.payload-source.name = 화물 공급기
block.disassembler.name = 광재 분해기 block.disassembler.name = 광재 분해기
block.silicon-crucible.name = 실리콘 도가니 block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터 block.overdrive-dome.name = 대형 과부하 프로젝터
block.interplanetary-accelerator.name = 성간 가속기 block.interplanetary-accelerator.name = 성간 가속기
block.constructor.name = 건설기 block.constructor.name = 건설기
block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다. block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다.
block.large-constructor.name = 대형 건설기 block.large-constructor.name = 대형 건설기
@@ -1964,8 +1985,8 @@ block.radar.name = 레이더
block.build-tower.name = 건설 타워 block.build-tower.name = 건설 타워
block.regen-projector.name = 재생 프로젝터 block.regen-projector.name = 재생 프로젝터
block.shockwave-tower.name = 충격파 타워 block.shockwave-tower.name = 충격파 타워
block.shield-projector.name = 방어막 프로젝터 block.shield-projector.name = 보호막 프로젝터
block.large-shield-projector.name = 대형 방어막 프로젝터 block.large-shield-projector.name = 대형 보호막 프로젝터
block.armored-duct.name = 장갑 도관 block.armored-duct.name = 장갑 도관
block.overflow-duct.name = 포화 도관 block.overflow-duct.name = 포화 도관
block.underflow-duct.name = 불포화 도관 block.underflow-duct.name = 불포화 도관
@@ -2091,21 +2112,21 @@ hint.factoryControl.mobile = 유닛 공장의 [accent]출력 목적지[]를 설
gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요. gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요.
gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요. gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n(만약 바로 건설되는게 불편하다면, 설정에서 건설 자동 일시정지를 킬 수 있습니다.)[] gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n[lightgray](만약 바로 건설되는게 불편하다면, 설정->게임에서 건설 자동 일시정지를 킬 수 있습니다.)[]
gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요. gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요. gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요. gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기. gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기.
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴 건설하세요. gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴과 컨베이어를 건설하세요.
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요. gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다. gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요. gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요. gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n\uf8ae [accent]구리 벽[]을 연구하고 포탑 주변에 배치하세요.
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요. gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다. gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.\n전에 숙지 했던 방법으로 스캐터를 배치하세요.
gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요. gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요.
gz.supplyturret = [accent]보급 포탑 gz.supplyturret = [accent]포탑에 탄약 보급
gz.zone1 = 이건 적의 착륙 지점입니다. gz.zone1 = 여긴 적의 착륙 지점입니다.
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다. gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요. gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다. gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
@@ -2165,7 +2186,7 @@ item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다. item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
#Erekir #Erekir
item.beryllium.description = 르키아의 여러 종류의 건축물과 탄약에 사용됩니다. item.beryllium.description = 러키얼의 여러 종류의 건축물과 탄약에 사용됩니다.
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다. item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다. item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다.
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다. item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
@@ -2589,8 +2610,6 @@ lglobal.@clientName = 코드를 실행하는 클라이언트의 플레이어 이
lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID
lglobal.@clientMobile = 코드를 실행하는 클라이언트가 모바일에 있는 경우 true, 그렇지 않으면 false lglobal.@clientMobile = 코드를 실행하는 클라이언트가 모바일에 있는 경우 true, 그렇지 않으면 false
logic.nounitbuild = [red]유닛의 건설 로직은 여기에서 허용되지 않습니다.
lenum.type = 건물/유닛의 유형\n예로 분배기는 문자열이 아니라 [accent]@router[]를 반환합니다. lenum.type = 건물/유닛의 유형\n예로 분배기는 문자열이 아니라 [accent]@router[]를 반환합니다.
lenum.shoot = 특정 위치에 발사 lenum.shoot = 특정 위치에 발사
lenum.shootp = 목표물 속도를 예측하여 발사 lenum.shootp = 목표물 속도를 예측하여 발사

View File

@@ -101,6 +101,7 @@ coreattack = < Branduolys yra puolamas! >
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
database = Branduolio duomenų dazė database = Branduolio duomenų dazė
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Išsaugoti žaidimą savegame = Išsaugoti žaidimą
loadgame = Užkrauti žaidimą loadgame = Užkrauti žaidimą
joingame = Įeiti į žaidimą joingame = Įeiti į žaidimą
@@ -467,6 +468,14 @@ editor.rules = Taisyklės:
editor.generation = Generacija: editor.generation = Generacija:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -801,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas stat.shootrange = Atstumas
@@ -1057,6 +1069,7 @@ stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai stat.ammo = Šoviniai
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Įeiga bar.input = Įeiga
bar.output = Išeiga bar.output = Išeiga
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1216,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Bendra category.general = Bendra
category.power = Energija category.power = Energija
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < Core wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
database = Core Database database = Core Database
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Opslaan savegame = Opslaan
loadgame = Laden loadgame = Laden
joingame = Treed toe joingame = Treed toe
@@ -467,6 +468,14 @@ editor.rules = Regels:
editor.generation = Generatie: editor.generation = Generatie:
editor.objectives = Doelen editor.objectives = Doelen
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Gefeliciteerd.\n\nDe vijand op {0} is verslagen.\n[l
sectorlist = Sectoren sectorlist = Sectoren
sectorlist.attacked = {0} onder vuur sectorlist.attacked = {0} onder vuur
sectors.unexplored = [lightgray]Onverkend sectors.unexplored = [lightgray]Onverkend
sectors.attempts = Attempts:
sectors.resources = Grondstoffen: sectors.resources = Grondstoffen:
sectors.production = Productie: sectors.production = Productie:
sectors.export = Export: sectors.export = Export:
@@ -801,6 +811,7 @@ sectors.wave = Golf:
sectors.stored = Opgeslagen: sectors.stored = Opgeslagen:
sectors.resume = Doorgaan sectors.resume = Doorgaan
sectors.launch = Lanceer sectors.launch = Lanceer
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecteer sectors.select = Selecteer
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Hernoem Sector
sectors.enemybase = [scarlet]Vijandelijke Basis sectors.enemybase = [scarlet]Vijandelijke Basis
sectors.vulnerable = [scarlet]Kwetsbaar sectors.vulnerable = [scarlet]Kwetsbaar
sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
sectors.underattack.nodamage = [scarlet]Onoverwonnen
sectors.survives = [accent]Overleeft {0} waves
sectors.go = Ga sectors.go = Ga
sector.abandon = Verlaat sector.abandon = Verlaat
sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan? sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan?
sector.curcapture = Sector Veroverd sector.curcapture = Sector Veroverd
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Verloren sector.curlost = Sector Verloren
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
sector.attacked = Sector [accent]{0}[white] onder vuur! sector.attacked = Sector [accent]{0}[white] onder vuur!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik stat.shootrange = Bereik
@@ -1057,6 +1069,7 @@ stat.reload = Schoten/Seconde
stat.ammo = Ammunitie stat.ammo = Ammunitie
stat.shieldhealth = Schild Levenspunten stat.shieldhealth = Schild Levenspunten
stat.cooldowntime = Afkoelingsperiode stat.cooldowntime = Afkoelingsperiode
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiviteit stat.explosiveness = Explosiviteit
stat.basedeflectchance = Basis Afbuigingskans stat.basedeflectchance = Basis Afbuigingskans
stat.lightningchance = Bliksemkans stat.lightningchance = Bliksemkans
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Lancering Afkoelingstijd
bar.input = Invoer bar.input = Invoer
bar.output = Uitvoer bar.output = Uitvoer
bar.strength = [stat]{0}[lightgray]x sterkte bar.strength = [stat]{0}[lightgray]x sterkte
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Gestuurd units.processorcontrol = [lightgray]Processor Gestuurd
@@ -1216,6 +1230,7 @@ unit.millions = mln
unit.billions = mjd unit.billions = mjd
unit.shots = shots unit.shots = shots
unit.pershot = /schot unit.pershot = /schot
unit.perleg = per leg
category.purpose = Doel category.purpose = Doel
category.general = Algemeen category.general = Algemeen
category.power = Stroom category.power = Stroom
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Ruim verslagen gebouwen van team op (PvP)
rules.corecapture = Verover Core Bij Vernietiging rules.corecapture = Verover Core Bij Vernietiging
rules.polygoncoreprotection = Veelhoekige Corebescherming rules.polygoncoreprotection = Veelhoekige Corebescherming
rules.placerangecheck = Plaatsingsbereik Controle rules.placerangecheck = Plaatsingsbereik Controle
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Oneindige AI Materialen rules.enemyCheat = Oneindige AI Materialen
rules.blockhealthmultiplier = Blok Levenspunten Vermenigvuldiger rules.blockhealthmultiplier = Blok Levenspunten Vermenigvuldiger
rules.blockdamagemultiplier = Blokschade Vermenigvuldiger rules.blockdamagemultiplier = Blokschade Vermenigvuldiger
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < Kern wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging... nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
database = Kern Database database = Kern Database
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Opslaan savegame = Opslaan
loadgame = Openen loadgame = Openen
joingame = Multiplayer joingame = Multiplayer
@@ -467,6 +468,14 @@ editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -801,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1057,6 +1069,7 @@ stat.reload = Shots/Second
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1216,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Power category.power = Power
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < Rdzeń jest atakowany! >
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
database = Centralna baza danych database = Centralna baza danych
database.button = Baza Danych database.button = Baza Danych
viewfields = View Content Fields
savegame = Zapisz Grę savegame = Zapisz Grę
loadgame = Wczytaj Grę loadgame = Wczytaj Grę
joingame = Dołącz Do Gry joingame = Dołącz Do Gry
@@ -467,6 +468,14 @@ editor.rules = Zasady:
editor.generation = Generacja: editor.generation = Generacja:
editor.objectives = Cele editor.objectives = Cele
editor.locales = Pakiety regionalne editor.locales = Pakiety regionalne
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edytuj nazwę editor.worldprocessors.editname = Edytuj nazwę
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonan
sectorlist = Sektory sectorlist = Sektory
sectorlist.attacked = {0} atakowanych sectorlist.attacked = {0} atakowanych
sectors.unexplored = [lightgray]Niezbadane sectors.unexplored = [lightgray]Niezbadane
sectors.attempts = Attempts:
sectors.resources = Zasoby: sectors.resources = Zasoby:
sectors.production = Produkcja: sectors.production = Produkcja:
sectors.export = Eksport: sectors.export = Eksport:
@@ -801,6 +811,7 @@ sectors.wave = Fala:
sectors.stored = Zmagazynowane: sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj sectors.resume = Kontynuuj
sectors.launch = Wystrzel sectors.launch = Wystrzel
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Wybierz sectors.select = Wybierz
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga sectors.enemybase = [scarlet]Baza Wroga
sectors.vulnerable = [scarlet]Wrażliwy sectors.vulnerable = [scarlet]Wrażliwy
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
sectors.underattack.nodamage = [scarlet]Nie przejęty
sectors.survives = [accent]Przeżywa {0} fal
sectors.go = Idź sectors.go = Idź
sector.abandon = Porzuć sector.abandon = Porzuć
sector.abandon.confirm = Ten sektor zostanie samo-zniszczony.\nKontynuować? sector.abandon.confirm = Ten sektor zostanie samo-zniszczony.\nKontynuować?
sector.curcapture = Sektor Podbity sector.curcapture = Sektor Podbity
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor Stracony sector.curlost = Sektor Stracony
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
sector.attacked = Sektor [accent]{0}[white] jest atakowany! sector.attacked = Sektor [accent]{0}[white] jest atakowany!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Prędkość poruszania się stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg stat.shootrange = Zasięg
@@ -1057,6 +1069,7 @@ stat.reload = Strzałów/Sekundę
stat.ammo = Amunicja stat.ammo = Amunicja
stat.shieldhealth = Życie Tarczy stat.shieldhealth = Życie Tarczy
stat.cooldowntime = Czas Odnowienia stat.cooldowntime = Czas Odnowienia
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Wybuchowość stat.explosiveness = Wybuchowość
stat.basedeflectchance = Bazowa Szansa Na Odbicie stat.basedeflectchance = Bazowa Szansa Na Odbicie
stat.lightningchance = Szansa Na Błyskawicę stat.lightningchance = Szansa Na Błyskawicę
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Czas odnowienia wystrzału
bar.input = Wejście bar.input = Wejście
bar.output = Wyjście bar.output = Wyjście
bar.strength = [stat]{0}[lightgray]x siły bar.strength = [stat]{0}[lightgray]x siły
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Kontrolowany przez procesor units.processorcontrol = [lightgray]Kontrolowany przez procesor
@@ -1216,6 +1230,7 @@ unit.millions = mln.
unit.billions = mld. unit.billions = mld.
unit.shots = strzały unit.shots = strzały
unit.pershot = /strzał unit.pershot = /strzał
unit.perleg = per leg
category.purpose = Opis category.purpose = Opis
category.general = Główne category.general = Główne
category.power = Prąd category.power = Prąd
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Usuń Budynki Pokonanej Drużyny (PvP)
rules.corecapture = Przejmij Zniszczony Rdzeń rules.corecapture = Przejmij Zniszczony Rdzeń
rules.polygoncoreprotection = Wielokątna Ochrona Rdzenia rules.polygoncoreprotection = Wielokątna Ochrona Rdzenia
rules.placerangecheck = Sprawdzanie Zasięgu Podczas Umieszczenia rules.placerangecheck = Sprawdzanie Zasięgu Podczas Umieszczenia
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Nieskończone Zasoby SI (wroga) rules.enemyCheat = Nieskończone Zasoby SI (wroga)
rules.blockhealthmultiplier = Mnożnik Życia Bloków rules.blockhealthmultiplier = Mnożnik Życia Bloków
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string). lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
lenum.shoot = Strzel w określoną pozycje. lenum.shoot = Strzel w określoną pozycje.
lenum.shootp = Strzel w jednostkę/budynek z zachowaniem trajektorii. lenum.shootp = Strzel w jednostkę/budynek z zachowaniem trajektorii.

View File

@@ -101,6 +101,7 @@ coreattack = < O Núcleo está sob ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
database = Banco de Dados do Núcleo database = Banco de Dados do Núcleo
database.button = Banco de Dados database.button = Banco de Dados
viewfields = View Content Fields
savegame = Salvar Jogo savegame = Salvar Jogo
loadgame = Carregar Jogo loadgame = Carregar Jogo
joingame = Juntar-se ao Jogo joingame = Juntar-se ao Jogo
@@ -467,6 +468,14 @@ editor.rules = Regras:
editor.generation = Geração: editor.generation = Geração:
editor.objectives = Objetivos: editor.objectives = Objetivos:
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Parabéns.\n\nO inimigo em {0} foi derrotado.\n[ligh
sectorlist = Setores sectorlist = Setores
sectorlist.attacked = {0} sob ataque sectorlist.attacked = {0} sob ataque
sectors.unexplored = [lightgray]Inexplorado sectors.unexplored = [lightgray]Inexplorado
sectors.attempts = Attempts:
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Produção: sectors.production = Produção:
sectors.export = Exportar: sectors.export = Exportar:
@@ -801,6 +811,7 @@ sectors.wave = Horda:
sectors.stored = Armazenado: sectors.stored = Armazenado:
sectors.resume = Continuar sectors.resume = Continuar
sectors.launch = Lançar sectors.launch = Lançar
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecionar sectors.select = Selecionar
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável sectors.vulnerable = [scarlet]Vulnerável
sectors.underattack = [scarlet]Sob Ataque! [accent]{0}% danificado sectors.underattack = [scarlet]Sob Ataque! [accent]{0}% danificado
sectors.underattack.nodamage = [scarlet]Não Capturado
sectors.survives = [accent]Sobreviva {0} hordas
sectors.go = Ir sectors.go = Ir
sector.abandon = Abandonar sector.abandon = Abandonar
sector.abandon.confirm = O(s) Núcleo(s) desse setor vão se auto-destruir.\nContinuar? sector.abandon.confirm = O(s) Núcleo(s) desse setor vão se auto-destruir.\nContinuar?
sector.curcapture = Setor Capturado sector.curcapture = Setor Capturado
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Setor Perdido sector.curlost = Setor Perdido
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
sector.attacked = Setor [accent]{0}[white] sob ataque! sector.attacked = Setor [accent]{0}[white] sob ataque!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Mira no ar stat.targetsair = Mira no ar
stat.targetsground = Mira no chão stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1057,6 +1069,7 @@ stat.reload = Tempo de recarga
stat.ammo = Munição stat.ammo = Munição
stat.shieldhealth = Vida do Escudo stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de espera stat.cooldowntime = Tempo de espera
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividade stat.explosiveness = Explosividade
stat.basedeflectchance = Chance Base de Esquiva stat.basedeflectchance = Chance Base de Esquiva
stat.lightningchance = Chance de Raio stat.lightningchance = Chance de Raio
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada bar.input = Entrada
bar.output = Saída bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado por Processador units.processorcontrol = [lightgray]Controlado por Processador
@@ -1216,6 +1230,7 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /disparo unit.pershot = /disparo
unit.perleg = per leg
category.purpose = Propósito category.purpose = Propósito
category.general = Geral category.general = Geral
category.power = Energia category.power = Energia
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Limpar construções de equipes derrotadas (PvP)
rules.corecapture = Capturar Núcleo na Destruição rules.corecapture = Capturar Núcleo na Destruição
rules.polygoncoreprotection = Proteção de núcleo poligonal rules.polygoncoreprotection = Proteção de núcleo poligonal
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Recursos de IA Infinitos rules.enemyCheat = Recursos de IA Infinitos
rules.blockhealthmultiplier = Multiplicador de vida do bloco rules.blockhealthmultiplier = Multiplicador de vida do bloco
rules.blockdamagemultiplier = Multiplicador de dano do bloco rules.blockdamagemultiplier = Multiplicador de dano do bloco
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Multiplicador de Energia Solar rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string. lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
lenum.shoot = Atire em uma posição. lenum.shoot = Atire em uma posição.
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade. lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.

View File

@@ -101,6 +101,7 @@ coreattack = < O núcleo está sobre ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
database = Banco de Dados do núcleo database = Banco de Dados do núcleo
database.button = Banco de Dados database.button = Banco de Dados
viewfields = View Content Fields
savegame = Salvar Jogo savegame = Salvar Jogo
loadgame = Carregar Jogo loadgame = Carregar Jogo
joingame = Entrar no Jogo joingame = Entrar no Jogo
@@ -467,6 +468,14 @@ editor.rules = Regras:
editor.generation = Geração: editor.generation = Geração:
editor.objectives = Objectivos editor.objectives = Objectivos
editor.locales = Pacotes Locais editor.locales = Pacotes Locais
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Processadores Globais editor.worldprocessors = Processadores Globais
editor.worldprocessors.editname = Mudar Nome editor.worldprocessors.editname = Mudar Nome
editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo. editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Parabéns.\n\nO Inimigo em {0} foi derrotado.\n[ligh
sectorlist = Setores sectorlist = Setores
sectorlist.attacked = {0} sob ataque sectorlist.attacked = {0} sob ataque
sectors.unexplored = [lightgray]Não explorado sectors.unexplored = [lightgray]Não explorado
sectors.attempts = Attempts:
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Produção: sectors.production = Produção:
sectors.export = Exportar: sectors.export = Exportar:
@@ -801,6 +811,7 @@ sectors.wave = Horda:
sectors.stored = Armazenado: sectors.stored = Armazenado:
sectors.resume = Continuar sectors.resume = Continuar
sectors.launch = Lançar sectors.launch = Lançar
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecionar sectors.select = Selecionar
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável sectors.vulnerable = [scarlet]Vulnerável
sectors.underattack = [scarlet]Sob ataque! [accent]{0}% danificado sectors.underattack = [scarlet]Sob ataque! [accent]{0}% danificado
sectors.underattack.nodamage = [scarlet]Não Capturado
sectors.survives = [accent]Sobrevive {0} hordas
sectors.go = ir sectors.go = ir
sector.abandon = Abandonar sector.abandon = Abandonar
sector.abandon.confirm = O(s) núcleo(s) deste setor irão autodestruir-se.\nContinuar? sector.abandon.confirm = O(s) núcleo(s) deste setor irão autodestruir-se.\nContinuar?
sector.curcapture = Setor Capturado sector.curcapture = Setor Capturado
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Perdido sector.curlost = Sector Perdido
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
sector.attacked = Setor [accent]{0}[white] sob ataque! sector.attacked = Setor [accent]{0}[white] sob ataque!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Mirar no Ar stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro stat.shootrange = Alcance de Tiro
@@ -1057,6 +1069,7 @@ stat.reload = Tiros por Segundo
stat.ammo = Munição stat.ammo = Munição
stat.shieldhealth = Vida do Escudo stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de Espera stat.cooldowntime = Tempo de Espera
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividade stat.explosiveness = Explosividade
stat.basedeflectchance = Probabilidade Base de Esquiva stat.basedeflectchance = Probabilidade Base de Esquiva
stat.lightningchance = Probabilidade de Raio stat.lightningchance = Probabilidade de Raio
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada bar.input = Entrada
bar.output = Saída bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado por Processador units.processorcontrol = [lightgray]Controlado por Processador
@@ -1216,6 +1230,7 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = disparos unit.shots = disparos
unit.pershot = /dispasro unit.pershot = /dispasro
unit.perleg = per leg
category.purpose = Propósito category.purpose = Propósito
category.general = Geral category.general = Geral
category.power = Poder category.power = Poder
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Limpar Construções Inimigas quando derrotadas (PvP)
rules.corecapture = Capturar Núcleo na Cestruição rules.corecapture = Capturar Núcleo na Cestruição
rules.polygoncoreprotection = Proteção do Núcleo Poligonal rules.polygoncoreprotection = Proteção do Núcleo Poligonal
rules.placerangecheck = Verificação do intervalo de colocação rules.placerangecheck = Verificação do intervalo de colocação
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Recursos Infinitos para a Equipa Inimiga rules.enemyCheat = Recursos Infinitos para a Equipa Inimiga
rules.blockhealthmultiplier = Multiplicador de Vida do Bloco rules.blockhealthmultiplier = Multiplicador de Vida do Bloco
rules.blockdamagemultiplier = Multiplicador de Dano do Bloco rules.blockdamagemultiplier = Multiplicador de Dano do Bloco
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Multiplicador de Vida de Unidades
rules.unitdamagemultiplier = Multiplicador de Dano de Unidades rules.unitdamagemultiplier = Multiplicador de Dano de Unidades
rules.unitcrashdamagemultiplier = Multiplicador de Dano de Unidades quando Destruídas. rules.unitcrashdamagemultiplier = Multiplicador de Dano de Unidades quando Destruídas.
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Multiplicador de Energia Solar rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos Contribuem para o Limite de Unidades rules.unitcapvariable = Núcleos Contribuem para o Limite de Unidades
rules.unitpayloadsexplode = Cargas carregadas explodem junto com a Unidade rules.unitpayloadsexplode = Cargas carregadas explodem junto com a Unidade
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string. lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
lenum.shoot = Atire em uma posição. lenum.shoot = Atire em uma posição.
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade. lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.

View File

@@ -101,6 +101,7 @@ coreattack = < Nucleul este atacat! >
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
database = Datele Nucleului database = Datele Nucleului
database.button = Bază de date database.button = Bază de date
viewfields = View Content Fields
savegame = Salvează Jocul savegame = Salvează Jocul
loadgame = Încarcă Jocul loadgame = Încarcă Jocul
joingame = Intră în Joc joingame = Intră în Joc
@@ -467,6 +468,14 @@ editor.rules = Reguli:
editor.generation = Generare: editor.generation = Generare:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectoare sectorlist = Sectoare
sectorlist.attacked = {0} sunt atacate sectorlist.attacked = {0} sunt atacate
sectors.unexplored = [lightgray]Neexplorat sectors.unexplored = [lightgray]Neexplorat
sectors.attempts = Attempts:
sectors.resources = Resurse: sectors.resources = Resurse:
sectors.production = Producție: sectors.production = Producție:
sectors.export = Exportă: sectors.export = Exportă:
@@ -801,6 +811,7 @@ sectors.wave = Valul:
sectors.stored = Stocat: sectors.stored = Stocat:
sectors.resume = Revino sectors.resume = Revino
sectors.launch = Lansare sectors.launch = Lansare
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selectează sectors.select = Selectează
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Redenumește Sectorul
sectors.enemybase = [scarlet]Bază Inamică sectors.enemybase = [scarlet]Bază Inamică
sectors.vulnerable = [scarlet]Vulnerabil sectors.vulnerable = [scarlet]Vulnerabil
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Supraviețuiește {0} valuri
sectors.go = Start sectors.go = Start
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Capturat sector.curcapture = Sector Capturat
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Pierdut sector.curlost = Sector Pierdut
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
sector.attacked = Sectorul [accent]{0}[white] este atacat! sector.attacked = Sectorul [accent]{0}[white] este atacat!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Lovește Aeronave stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Viteză de Mișcare a Materialelor stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
stat.shootrange = Rază stat.shootrange = Rază
@@ -1057,6 +1069,7 @@ stat.reload = Rata de Tragere
stat.ammo = Muniție stat.ammo = Muniție
stat.shieldhealth = Viață Scut stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare stat.cooldowntime = Timp de Reîncărcare
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explozivitate stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger stat.lightningchance = Șansă Fulger
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Necesită bar.input = Necesită
bar.output = Produce bar.output = Produce
bar.strength = [stat]{0}[lightgray]x putere bar.strength = [stat]{0}[lightgray]x putere
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlat de Procesor units.processorcontrol = [lightgray]Controlat de Procesor
@@ -1216,6 +1230,7 @@ unit.millions = mil
unit.billions = mld unit.billions = mld
unit.shots = shots unit.shots = shots
unit.pershot = /lovitură unit.pershot = /lovitură
unit.perleg = per leg
category.purpose = Utilizare category.purpose = Utilizare
category.general = General category.general = General
category.power = Electricitate category.power = Electricitate
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
rules.corecapture = Capturează Nucleele Distruse rules.corecapture = Capturează Nucleele Distruse
rules.polygoncoreprotection = Protecție Poligonală a Nucleului rules.polygoncoreprotection = Protecție Poligonală a Nucleului
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Resurse infinite pt AI (echipa roșie) rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere. lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
lenum.shoot = Lovește către o locație. lenum.shoot = Lovește către o locație.
lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului. lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului.

View File

@@ -101,6 +101,7 @@ coreattack = < Ядро находится под атакой! >
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
database = База данных ядра database = База данных ядра
database.button = База данных database.button = База данных
viewfields = View Content Fields
savegame = Сохранить игру savegame = Сохранить игру
loadgame = Загрузить игру loadgame = Загрузить игру
joingame = Сетевая игра joingame = Сетевая игра
@@ -467,6 +468,14 @@ editor.rules = Правила:
editor.generation = Генерация: editor.generation = Генерация:
editor.objectives = Цели editor.objectives = Цели
editor.locales = Наборы локалей editor.locales = Наборы локалей
editor.patches.guide = Patch Guide
editor.patches = Патчи контента
editor.patch = Набор патчей: {0}
editor.patches.none = [lightgray]Ни одного набора патчей не загружено.
editor.patches.errors = Ошибки набора патчей
editor.patches.importerror = Не удалось импортировать набор патчей
editor.patches.delete.confirm = Вы уверены, что хотите удалить этот набор патчей?
editor.patch.fields = Параметров: {0}
editor.worldprocessors = Мировые процессоры editor.worldprocessors = Мировые процессоры
editor.worldprocessors.editname = Изменить название editor.worldprocessors.editname = Изменить название
editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже. editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Поздравляем.\n\nВражеская фра
sectorlist = Секторы sectorlist = Секторы
sectorlist.attacked = {0} под атакой sectorlist.attacked = {0} под атакой
sectors.unexplored = [lightgray]Не исследовано sectors.unexplored = [lightgray]Не исследовано
sectors.attempts = Попытка:
sectors.resources = Ресурсы: sectors.resources = Ресурсы:
sectors.production = Производит: sectors.production = Производит:
sectors.export = Экспорт: sectors.export = Экспорт:
@@ -801,6 +811,7 @@ sectors.wave = Волна:
sectors.stored = Накоплено: sectors.stored = Накоплено:
sectors.resume = Продолжить sectors.resume = Продолжить
sectors.launch = Высадка sectors.launch = Высадка
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d Предложенные игроками карты sectors.viewsubmission = \ue80d Предложенные игроками карты
sectors.select = Выбор sectors.select = Выбор
sectors.launchselect = Выбор места высадки sectors.launchselect = Выбор места высадки
@@ -810,12 +821,11 @@ sectors.rename = Переименовать сектор
sectors.enemybase = [scarlet]Вражеская база sectors.enemybase = [scarlet]Вражеская база
sectors.vulnerable = [scarlet]Уязвим sectors.vulnerable = [scarlet]Уязвим
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
sectors.underattack.nodamage = [scarlet]Не захвачен
sectors.survives = [accent]Продержится {0} волн(ы)
sectors.go = Перейти sectors.go = Перейти
sector.abandon = Покинуть sector.abandon = Покинуть
sector.abandon.confirm = Все ядра данного сектора будут самоуничтожены.\nПродолжить? sector.abandon.confirm = Все ядра данного сектора будут самоуничтожены.\nПродолжить?
sector.curcapture = Сектор захвачен sector.curcapture = Сектор захвачен
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектор потерян sector.curlost = Сектор потерян
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
sector.attacked = Сектор [accent]{0}[white] атакован! sector.attacked = Сектор [accent]{0}[white] атакован!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Воздушные цели stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорость перемещения stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия stat.shootrange = Радиус действия
@@ -1057,6 +1069,7 @@ stat.reload = Выстрелы/секунду
stat.ammo = Боеприпасы stat.ammo = Боеприпасы
stat.shieldhealth = Прочность щита stat.shieldhealth = Прочность щита
stat.cooldowntime = Время восстановления stat.cooldowntime = Время восстановления
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Взрывоопасность stat.explosiveness = Взрывоопасность
stat.basedeflectchance = Базовый шанс отражения stat.basedeflectchance = Базовый шанс отражения
stat.lightningchance = Шанс удара молнии stat.lightningchance = Шанс удара молнии
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Лимит высадки
bar.input = Ввод bar.input = Ввод
bar.output = Вывод bar.output = Вывод
bar.strength = [stat]{0}[lightgray]x эффективность bar.strength = [stat]{0}[lightgray]x эффективность
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Управляется процессором units.processorcontrol = [lightgray]Управляется процессором
@@ -1216,6 +1230,7 @@ unit.millions = М
unit.billions = В unit.billions = В
unit.shots = выстрелы unit.shots = выстрелы
unit.pershot = /выстрел unit.pershot = /выстрел
unit.perleg = per leg
category.purpose = Назначение category.purpose = Назначение
category.general = Основные category.general = Основные
category.power = Энергия category.power = Энергия
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Очистка строений побежденных
rules.corecapture = Захват ядра после уничтожения rules.corecapture = Захват ядра после уничтожения
rules.polygoncoreprotection = Полигональная защита ядер rules.polygoncoreprotection = Полигональная защита ядер
rules.placerangecheck = Запретить размещение построек возле врага rules.placerangecheck = Запретить размещение построек возле врага
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Бесконечные ресурсы у ИИ rules.enemyCheat = Бесконечные ресурсы у ИИ
rules.blockhealthmultiplier = Множитель прочности блоков rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков rules.blockdamagemultiplier = Множитель урона блоков
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Множитель прочности боев. е
rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед. rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.unitminespeedmultiplier = Множитель скорости копания боев. ед. rules.unitminespeedmultiplier = Множитель скорости копания боев. ед.
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множитель солнечной энергии rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Перевозимые грузы взрываются с перевозящей единицей rules.unitpayloadsexplode = Перевозимые грузы взрываются с перевозящей единицей
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Имя игрока клиента, выполняющег
lglobal.@clientTeam = ID команды клиента, выполняющего код. lglobal.@clientTeam = ID команды клиента, выполняющего код.
lglobal.@clientMobile = True, если код работает на мобильном клиенте, иначе False lglobal.@clientMobile = True, если код работает на мобильном клиенте, иначе False
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
lenum.type = Тип постройки/единицы. \nНапример, для маршрутизатора это будет [accent]@router[].\nНе строка. lenum.type = Тип постройки/единицы. \nНапример, для маршрутизатора это будет [accent]@router[].\nНе строка.
lenum.shoot = Стрельба в определённую позицию. lenum.shoot = Стрельба в определённую позицию.
lenum.shootp = Стрельба в единицу/постройку с расчётом скорости. lenum.shootp = Стрельба в единицу/постройку с расчётом скорости.

View File

@@ -101,6 +101,7 @@ coreattack = < Jezgro je napadnuto! >
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
database = Baza Podataka database = Baza Podataka
database.button = Baza Podataka database.button = Baza Podataka
viewfields = View Content Fields
savegame = Snimi Igru savegame = Snimi Igru
loadgame = Učitaj Igru loadgame = Učitaj Igru
joingame = Priključi se na Igru joingame = Priključi se na Igru
@@ -467,6 +468,14 @@ editor.rules = Pravila:
editor.generation = Generisanje: editor.generation = Generisanje:
editor.objectives = Zadaci editor.objectives = Zadaci
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[ligh
sectorlist = Sektori sectorlist = Sektori
sectorlist.attacked = {0} pod napadom sectorlist.attacked = {0} pod napadom
sectors.unexplored = [lightgray]Neistraženo sectors.unexplored = [lightgray]Neistraženo
sectors.attempts = Attempts:
sectors.resources = Resursi: sectors.resources = Resursi:
sectors.production = Proizvodnja: sectors.production = Proizvodnja:
sectors.export = Izvoz: sectors.export = Izvoz:
@@ -801,6 +811,7 @@ sectors.wave = Talas:
sectors.stored = Skladišćeno: sectors.stored = Skladišćeno:
sectors.resume = Nastavi sectors.resume = Nastavi
sectors.launch = Lansiraj sectors.launch = Lansiraj
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Izaberi sectors.select = Izaberi
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Preimenuj Sektor
sectors.enemybase = [scarlet]Neprijateljska Baza sectors.enemybase = [scarlet]Neprijateljska Baza
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
sectors.underattack.nodamage = [scarlet]Nije zauzet
sectors.survives = [accent]Preživeće {0} talasa
sectors.go = Kreni sectors.go = Kreni
sector.abandon = Napusti sector.abandon = Napusti
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti? sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti?
sector.curcapture = Sektor Zauzet sector.curcapture = Sektor Zauzet
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor Izgubljen sector.curlost = Sektor Izgubljen
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
sector.attacked = Sektor [accent]{0}[white] je napadnut! sector.attacked = Sektor [accent]{0}[white] je napadnut!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Nišani vazduh stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Brzina kretanja stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet stat.shootrange = Domet
@@ -1057,6 +1069,7 @@ stat.reload = Brzina paljbe
stat.ammo = Municija stat.ammo = Municija
stat.shieldhealth = Izdržljivost štita stat.shieldhealth = Izdržljivost štita
stat.cooldowntime = Vreme hlađenja stat.cooldowntime = Vreme hlađenja
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Eksplozivnost stat.explosiveness = Eksplozivnost
stat.basedeflectchance = Šansa odbijanja stat.basedeflectchance = Šansa odbijanja
stat.lightningchance = Šansa za stvaranje munje stat.lightningchance = Šansa za stvaranje munje
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Ulaz bar.input = Ulaz
bar.output = Izlaz bar.output = Izlaz
bar.strength = [stat]{0}[lightgray]x snage bar.strength = [stat]{0}[lightgray]x snage
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Procesno Upravljan units.processorcontrol = [lightgray]Procesno Upravljan
@@ -1216,6 +1230,7 @@ unit.millions = milioni
unit.billions = milijarde unit.billions = milijarde
unit.shots = shots unit.shots = shots
unit.pershot = /pucnju unit.pershot = /pucnju
unit.perleg = per leg
category.purpose = Namena category.purpose = Namena
category.general = Opšte category.general = Opšte
category.power = Energija category.power = Energija
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Počisti Građevine Poraženog Tima (PvP)
rules.corecapture = Zauzmi Jezgro Po Uništenju rules.corecapture = Zauzmi Jezgro Po Uništenju
rules.polygoncoreprotection = Poligonalna Zaštita Jezgra rules.polygoncoreprotection = Poligonalna Zaštita Jezgra
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Beskonačnost Neprijateljskih Resursa rules.enemyCheat = Beskonačnost Neprijateljskih Resursa
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string. lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
lenum.shoot = Ispaljuj na mestu. lenum.shoot = Ispaljuj na mestu.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < Kärnan är under attack! >
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
database = Kärndatabas database = Kärndatabas
database.button = Databas database.button = Databas
viewfields = View Content Fields
savegame = Spara Spel savegame = Spara Spel
loadgame = Importera Spel loadgame = Importera Spel
joingame = Gå med i Spel joingame = Gå med i Spel
@@ -467,6 +468,14 @@ editor.rules = Regler:
editor.generation = Generering: editor.generation = Generering:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Oupptäckt sectors.unexplored = [lightgray]Oupptäckt
sectors.attempts = Attempts:
sectors.resources = Resurser: sectors.resources = Resurser:
sectors.production = Produktion: sectors.production = Produktion:
sectors.export = Export: sectors.export = Export:
@@ -801,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Lagrade: sectors.stored = Lagrade:
sectors.resume = Återuppta sectors.resume = Återuppta
sectors.launch = Skjuta upp sectors.launch = Skjuta upp
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Byt namn på sektor
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1057,6 +1069,7 @@ stat.reload = Shots/Second
stat.ammo = Ammunition stat.ammo = Ammunition
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1216,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Allmänt category.general = Allmänt
category.power = Energi category.power = Energi
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < แกนกลางถูกโจมตี! >
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
database = ฐานข้อมูลแกนกลาง database = ฐานข้อมูลแกนกลาง
database.button = ฐานข้อมูล database.button = ฐานข้อมูล
viewfields = View Content Fields
savegame = เซฟเกม savegame = เซฟเกม
loadgame = โหลดเกม loadgame = โหลดเกม
joingame = เข้าร่วมเกม joingame = เข้าร่วมเกม
@@ -467,6 +468,14 @@ editor.rules = กฎ
editor.generation = เจนเนอเรชั่น editor.generation = เจนเนอเรชั่น
editor.objectives = เป้าหมาย editor.objectives = เป้าหมาย
editor.locales = ชุดภาษาท้องถิ่น editor.locales = ชุดภาษาท้องถิ่น
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = ตัวประมวลผลโลก editor.worldprocessors = ตัวประมวลผลโลก
editor.worldprocessors.editname = แก้ไขชื่อ editor.worldprocessors.editname = แก้ไขชื่อ
editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง
@@ -791,6 +800,7 @@ campaign.complete = [accent]ยินดีด้วย\n\nศัตรูบน
sectorlist = เซ็กเตอร์ sectorlist = เซ็กเตอร์
sectorlist.attacked = {0} ถูกโจมตึ sectorlist.attacked = {0} ถูกโจมตึ
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
sectors.attempts = Attempts:
sectors.resources = ทรัพยากร: sectors.resources = ทรัพยากร:
sectors.production = การผลิต: sectors.production = การผลิต:
sectors.export = การส่งออก: sectors.export = การส่งออก:
@@ -801,6 +811,7 @@ sectors.wave = คลื่น:
sectors.stored = คลังไอเท็ม: sectors.stored = คลังไอเท็ม:
sectors.resume = ไปต่อ sectors.resume = ไปต่อ
sectors.launch = ลงจอด sectors.launch = ลงจอด
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = เลือก sectors.select = เลือก
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
sectors.enemybase = [scarlet]ฐานทัพศัตรู sectors.enemybase = [scarlet]ฐานทัพศัตรู
sectors.vulnerable = [scarlet]เสี่ยงภัย sectors.vulnerable = [scarlet]เสี่ยงภัย
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}% sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
sectors.underattack.nodamage = [scarlet]ยังไม่ถูกยึดครอง
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
sectors.go = ไป sectors.go = ไป
sector.abandon = ทอดทิ้ง sector.abandon = ทอดทิ้ง
sector.abandon.confirm = แกนกลางของเซ็กเตอร์นี้จะทำลายตัวเอง\nดำเนินการต่อหรือไม่? sector.abandon.confirm = แกนกลางของเซ็กเตอร์นี้จะทำลายตัวเอง\nดำเนินการต่อหรือไม่?
sector.curcapture = ยึดครองแล้ว sector.curcapture = ยึดครองแล้ว
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = เราเสียเซ็กเตอร์! sector.curlost = เราเสียเซ็กเตอร์!
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี! sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = ยิงอากาศ stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = ความเร็วการเคลื่อนย้าย stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง stat.shootrange = ระยะยิง
@@ -1057,6 +1069,7 @@ stat.reload = อัตราการยิง
stat.ammo = กระสุน stat.ammo = กระสุน
stat.shieldhealth = พลังชีวิตโล่ stat.shieldhealth = พลังชีวิตโล่
stat.cooldowntime = เวลาคูลดาวน์ stat.cooldowntime = เวลาคูลดาวน์
stat.regenerationrate = Regeneration Rate
stat.explosiveness = แรงระเบิด stat.explosiveness = แรงระเบิด
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
stat.lightningchance = โอกาสเกิดสายฟ้า stat.lightningchance = โอกาสเกิดสายฟ้า
@@ -1166,6 +1179,7 @@ bar.launchcooldown = คูลดาวน์การส่งทรัพย
bar.input = ด้านเข้า bar.input = ด้านเข้า
bar.output = ด้านออก bar.output = ด้านออก
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่ units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
@@ -1216,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = นัด unit.shots = นัด
unit.pershot = /การยิง unit.pershot = /การยิง
unit.perleg = per leg
category.purpose = วัตถุประสงค์ category.purpose = วัตถุประสงค์
category.general = ทั่วไป category.general = ทั่วไป
category.power = พลังงาน category.power = พลังงาน
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้าง
rules.corecapture = ยืดแกนกลางเมื่อทำลาย rules.corecapture = ยืดแกนกลางเมื่อทำลาย
rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม
rules.placerangecheck = ตรวจสอบระยะห่างการวาง rules.placerangecheck = ตรวจสอบระยะห่างการวาง
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = ทีมศัตรูมีทรัพยากรไม่จำกัด rules.enemyCheat = ทีมศัตรูมีทรัพยากรไม่จำกัด
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = พหุคูณพลังชีวิตขอ
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์ rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต
@@ -2589,8 +2610,6 @@ lglobal.@clientName = ชื่อผู้เล่นของฝั่งไ
lglobal.@clientTeam = ID ของทีมของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง lglobal.@clientTeam = ID ของทีมของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
lglobal.@clientMobile = เป็นจริงหากฝั่งไคลเอนต์ที่กำลังรันคำสั่งบนอุปกรณ์มือถือ นอกนั้นจะเป็นเท็จ lglobal.@clientMobile = เป็นจริงหากฝั่งไคลเอนต์ที่กำลังรันคำสั่งบนอุปกรณ์มือถือ นอกนั้นจะเป็นเท็จ
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
lenum.type = ชนิดของสิ่งก่อสร้าง/ยูนิต\nอย่างเช่น เร้าเตอร์ทุกตัวจะส่งกลับว่า [accent]@router[]\nไม่ใช่ค่าสตริง lenum.type = ชนิดของสิ่งก่อสร้าง/ยูนิต\nอย่างเช่น เร้าเตอร์ทุกตัวจะส่งกลับว่า [accent]@router[]\nไม่ใช่ค่าสตริง
lenum.shoot = ยิงไปที่ตำแหน่งเป้าหมาย lenum.shoot = ยิงไปที่ตำแหน่งเป้าหมาย
lenum.shootp = ยิงเป้าหมายโดยมีการคำนวณการยิง lenum.shootp = ยิงเป้าหมายโดยมีการคำนวณการยิง

View File

@@ -101,6 +101,7 @@ coreattack = < Cekirdek Saldiri altinda! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database database = Core Database
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Oyunu kaydet savegame = Oyunu kaydet
loadgame = Devam et loadgame = Devam et
joingame = Oyuna katil joingame = Oyuna katil
@@ -467,6 +468,14 @@ editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -801,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi? stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1057,6 +1069,7 @@ stat.reload = Yeniden doldurma
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1216,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Guc category.power = Guc
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.

View File

@@ -101,6 +101,7 @@ coreattack = < Merkez saldırı altında! >
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
database = Merkez Veritabanı database = Merkez Veritabanı
database.button = Veritabanı database.button = Veritabanı
viewfields = View Content Fields
savegame = Oyunu Kaydet savegame = Oyunu Kaydet
loadgame = Oyunu Yükle loadgame = Oyunu Yükle
joingame = Oyuna Katıl joingame = Oyuna Katıl
@@ -467,6 +468,14 @@ editor.rules = Kurallar:
editor.generation = Oluşum: editor.generation = Oluşum:
editor.objectives = Görevler: editor.objectives = Görevler:
editor.locales = Dil Paketleri editor.locales = Dil Paketleri
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Evrensel İşlemciler editor.worldprocessors = Evrensel İşlemciler
editor.worldprocessors.editname = Adı Düzenle editor.worldprocessors.editname = Adı Düzenle
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın. editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Tebrikler!.\n\n{0} üzerinde bulunan düşman bozgun
sectorlist = Sektörler sectorlist = Sektörler
sectorlist.attacked = {0} saldırı altında sectorlist.attacked = {0} saldırı altında
sectors.unexplored = [lightgray]Keşfedilmemiş sectors.unexplored = [lightgray]Keşfedilmemiş
sectors.attempts = Attempts:
sectors.resources = Kaynaklar: sectors.resources = Kaynaklar:
sectors.production = Üretim: sectors.production = Üretim:
sectors.export = İhracat: sectors.export = İhracat:
@@ -801,6 +811,7 @@ sectors.wave = Dalga:
sectors.stored = Depolanan: sectors.stored = Depolanan:
sectors.resume = Devam Et sectors.resume = Devam Et
sectors.launch = Fırlat sectors.launch = Fırlat
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seç sectors.select = Seç
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Üs sectors.enemybase = [scarlet]Düşman Üs
sectors.vulnerable = [scarlet]Dayanıksız sectors.vulnerable = [scarlet]Dayanıksız
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
sectors.survives = [accent]{0} Dalgaya dayanabilir!
sectors.go = Git sectors.go = Git
sector.abandon = Terk Et sector.abandon = Terk Et
sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et? sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et?
sector.curcapture = Sektör Elegeçirildi sector.curcapture = Sektör Elegeçirildi
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektör Kaybedildi sector.curlost = Sektör Kaybedildi
sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları
sector.attacked = Sektör [accent]{0}[white] saldırı altında! sector.attacked = Sektör [accent]{0}[white] saldırı altında!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1057,6 +1069,7 @@ stat.reload = Atışlar/Sn
stat.ammo = Mermi stat.ammo = Mermi
stat.shieldhealth = Kalkan Canı stat.shieldhealth = Kalkan Canı
stat.cooldowntime = Soğuma Süresi stat.cooldowntime = Soğuma Süresi
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Patlayıcılık stat.explosiveness = Patlayıcılık
stat.basedeflectchance = Mermi Sekme İhtimali stat.basedeflectchance = Mermi Sekme İhtimali
stat.lightningchance = Yıldırım Çarpma İhtimali stat.lightningchance = Yıldırım Çarpma İhtimali
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Fırlatış Bekleme Süresi
bar.input = Girdi bar.input = Girdi
bar.output = Çıktı bar.output = Çıktı
bar.strength = [stat]{0}[lightgray]x Güç bar.strength = [stat]{0}[lightgray]x Güç
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]İşlemci Kontrolünde units.processorcontrol = [lightgray]İşlemci Kontrolünde
@@ -1216,6 +1230,7 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = atış unit.shots = atış
unit.pershot = /vuruş unit.pershot = /vuruş
unit.perleg = per leg
category.purpose = ıklama category.purpose = ıklama
category.general = Genel category.general = Genel
category.power = Enerji category.power = Enerji
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
rules.corecapture = Yıkımda Çekirdeği Elegeçir rules.corecapture = Yıkımda Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Merkez Koruması rules.polygoncoreprotection = Çokgenli Merkez Koruması
rules.placerangecheck = İnşa Menzilini Doğrula rules.placerangecheck = İnşa Menzilini Doğrula
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları
rules.blockhealthmultiplier = Blok Can Çarpanı rules.blockhealthmultiplier = Blok Can Çarpanı
rules.blockdamagemultiplier = Blok Hasar Çarpanı rules.blockdamagemultiplier = Blok Hasar Çarpanı
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Birim Can Çarpanı
rules.unitdamagemultiplier = Birim Hasar Çapanı rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Oyunu çalıştıran oyuncunun ismi
lglobal.@clientTeam = Oyunu çalıştıran oyuncunun takım kimliği lglobal.@clientTeam = Oyunu çalıştıran oyuncunun takım kimliği
lglobal.@clientMobile = Oyuncu mobildeyse Doğru, değil ise Yanlış geri dönüt lglobal.@clientMobile = Oyuncu mobildeyse Doğru, değil ise Yanlış geri dönüt
logic.nounitbuild = [red]Birim İnşası Yasak!
lenum.type = Bir bina/birim türü.\nörnek: [accent]@router[]. lenum.type = Bir bina/birim türü.\nörnek: [accent]@router[].
lenum.shoot = Bir konuma ateş et. lenum.shoot = Bir konuma ateş et.
lenum.shootp = Belli bir birim veya binaya ateş et. lenum.shootp = Belli bir birim veya binaya ateş et.

View File

@@ -101,6 +101,7 @@ coreattack = < Ядро перебуває під атакою! >
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
database = База даних ядра database = База даних ядра
database.button = База даних database.button = База даних
viewfields = View Content Fields
savegame = Зберегти гру savegame = Зберегти гру
loadgame = Завантажити гру loadgame = Завантажити гру
joingame = Багатоосібна гра joingame = Багатоосібна гра
@@ -467,6 +468,14 @@ editor.rules = Правила
editor.generation = Генерація editor.generation = Генерація
editor.objectives = Завдання editor.objectives = Завдання
editor.locales = Мовні пакети editor.locales = Мовні пакети
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Світові процесори editor.worldprocessors = Світові процесори
editor.worldprocessors.editname = Редагувати назву editor.worldprocessors.editname = Редагувати назву
editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче. editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Вітаємо.\n\nВорога на {0} розгр
sectorlist = Сектори sectorlist = Сектори
sectorlist.attacked = {0} під атакою sectorlist.attacked = {0} під атакою
sectors.unexplored = [lightgray]Не досліджено sectors.unexplored = [lightgray]Не досліджено
sectors.attempts = Attempts:
sectors.resources = Ресурси: sectors.resources = Ресурси:
sectors.production = Виробництво: sectors.production = Виробництво:
sectors.export = Експортування: sectors.export = Експортування:
@@ -801,6 +811,7 @@ sectors.wave = Хвиля:
sectors.stored = Зберігає: sectors.stored = Зберігає:
sectors.resume = Продовжити sectors.resume = Продовжити
sectors.launch = Запустити sectors.launch = Запустити
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Вибрати sectors.select = Вибрати
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = Перейменування сектору
sectors.enemybase = [scarlet]Ворожа база sectors.enemybase = [scarlet]Ворожа база
sectors.vulnerable = [scarlet]Уразливий sectors.vulnerable = [scarlet]Уразливий
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
sectors.underattack.nodamage = [scarlet]Не захоплено
sectors.survives = [accent]Протримайтеся {0} хвиль
sectors.go = Перейти sectors.go = Перейти
sector.abandon = Покинути sector.abandon = Покинути
sector.abandon.confirm = Усі ядра в цьому секторі самознищаться.\nПродовжити? sector.abandon.confirm = Усі ядра в цьому секторі самознищаться.\nПродовжити?
sector.curcapture = Сектор захоплено sector.curcapture = Сектор захоплено
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектор втрачено sector.curlost = Сектор втрачено
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
sector.attacked = Сектор [accent]{0}[white] під атакою! sector.attacked = Сектор [accent]{0}[white] під атакою!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Повітряні противники stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками stat.launchtime = Час між запусками
stat.shootrange = Радіус дії stat.shootrange = Радіус дії
@@ -1057,6 +1069,7 @@ stat.reload = Скорострільність
stat.ammo = Боєприпаси stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження stat.cooldowntime = Тривалість охолодження
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Вибухонебезпечність stat.explosiveness = Вибухонебезпечність
stat.basedeflectchance = Базовий шанс відбиття stat.basedeflectchance = Базовий шанс відбиття
stat.lightningchance = Шанс удару блискавки stat.lightningchance = Шанс удару блискавки
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Перезарядка запуску
bar.input = Ввід bar.input = Ввід
bar.output = Вивід bar.output = Вивід
bar.strength = x[stat]{0}[lightgray] сила bar.strength = x[stat]{0}[lightgray] сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Керується процесором units.processorcontrol = [lightgray]Керується процесором
@@ -1216,6 +1230,7 @@ unit.millions = млн
unit.billions = млрд unit.billions = млрд
unit.shots = shots unit.shots = shots
unit.pershot = за постріл unit.pershot = за постріл
unit.perleg = per leg
category.purpose = Призначення category.purpose = Призначення
category.general = Загальне category.general = Загальне
category.power = Енергія category.power = Енергія
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Очистити будівлі переможеної
rules.corecapture = Захоплення ядра після знищення rules.corecapture = Захоплення ядра після знищення
rules.polygoncoreprotection = Полігональний захист ядер rules.polygoncoreprotection = Полігональний захист ядер
rules.placerangecheck = Перевірка діапазону розміщення rules.placerangecheck = Перевірка діапазону розміщення
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
rules.blockhealthmultiplier = Множник здоров’я блоків rules.blockhealthmultiplier = Множник здоров’я блоків
rules.blockdamagemultiplier = Множник шкоди блоків rules.blockdamagemultiplier = Множник шкоди блоків
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Множник здоров’я бойових о
rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множник сонячної енергії rules.solarmultiplier = Множник сонячної енергії
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Ім'я гравця клієнта, на якому за
lglobal.@clientTeam = Ідентифікатор команди клієнта, що запускає код lglobal.@clientTeam = Ідентифікатор команди клієнта, що запускає код
lglobal.@clientMobile = Істина, якщо клієнт, на якому виконується код, є мобільним, інакше хиба lglobal.@clientMobile = Істина, якщо клієнт, на якому виконується код, є мобільним, інакше хиба
logic.nounitbuild = [red]Будування за допомогою процесорів заборонено.
lenum.type = Тип будівлі чи одиниці.\nНаприклад, для будь-якого маршрутизатора (англ. router), функція вертатиме [accent]@router[].\nНе є рядком. lenum.type = Тип будівлі чи одиниці.\nНаприклад, для будь-якого маршрутизатора (англ. router), функція вертатиме [accent]@router[].\nНе є рядком.
lenum.shoot = Стріляти в зазначену позицію. lenum.shoot = Стріляти в зазначену позицію.
lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості. lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості.

View File

@@ -101,6 +101,7 @@ coreattack = < Lõi đang bị tấn công! >
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
database = Cơ sở dữ liệu cốt lõi database = Cơ sở dữ liệu cốt lõi
database.button = Cơ sở dữ liệu database.button = Cơ sở dữ liệu
viewfields = Xem Các Trường Nội Dung
savegame = Lưu trò chơi savegame = Lưu trò chơi
loadgame = Tải lại màn chơi loadgame = Tải lại màn chơi
joingame = Tham gia trò chơi joingame = Tham gia trò chơi
@@ -376,14 +377,14 @@ command.loadUnits = Nhận Đơn vị
command.loadBlocks = Nhận Khối công trình command.loadBlocks = Nhận Khối công trình
command.unloadPayload = Dỡ Khối hàng command.unloadPayload = Dỡ Khối hàng
command.loopPayload = Lặp vận chuyển đơn vị command.loopPayload = Lặp vận chuyển đơn vị
stance.stop = Hủy Mệnh lệnh stance.stop = Hủy Mệnh Lệnh
stance.shoot = Tư thế: Bắn stance.shoot = Thế Trận: Bắn
stance.holdfire = Tư thế: Ngừng bắn stance.holdfire = Thế Trận: Ngừng Bắn
stance.pursuetarget = Tư thế: Bám đuổi Mục tiêu stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
stance.patrol = Tư thế: Đường tuần tra stance.patrol = Thế Trận: Đường Tuần Tra
stance.ram = Tư thế: Tông thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
stance.mineauto = Khai thác tự động stance.mineauto = Tự Động Khai Khoáng
stance.mine = Vật phẩm khai thác: {0} stance.mine = Vật Phẩm Khai Khoáng: {0}
openlink = Mở liên kết openlink = Mở liên kết
copylink = Sao chép liên kết copylink = Sao chép liên kết
back = Quay lại back = Quay lại
@@ -467,6 +468,14 @@ editor.rules = Quy tắc
editor.generation = Tạo ra editor.generation = Tạo ra
editor.objectives = Mục tiêu nhiệm vụ editor.objectives = Mục tiêu nhiệm vụ
editor.locales = Gói ngôn ngữ editor.locales = Gói ngôn ngữ
editor.patches.guide = Hướng Dẫn Bản Vá
editor.patches = Bản Vá Dữ Liệu
editor.patch = Bộ vá: {0}
editor.patches.none = [lightgray]Không có bản vá nào được nạp.
editor.patches.errors = Lỗi Bộ Vá
editor.patches.importerror = Nhập bộ vá thất bại
editor.patches.delete.confirm = Bạn có chắc chắn muốn xóa bộ vá này không?
editor.patch.fields = {0} trường
editor.worldprocessors = Các bộ xử lý thế giới editor.worldprocessors = Các bộ xử lý thế giới
editor.worldprocessors.editname = Sửa tên editor.worldprocessors.editname = Sửa tên
editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới. editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Chúc mừng.\n\nKẻ địch trên {0} đã bị đ
sectorlist = Phân khu sectorlist = Phân khu
sectorlist.attacked = {0} đang bị tấn công sectorlist.attacked = {0} đang bị tấn công
sectors.unexplored = [lightgray]Chưa được khám phá sectors.unexplored = [lightgray]Chưa được khám phá
sectors.attempts = Số lần tham chiến:
sectors.resources = Tài nguyên: sectors.resources = Tài nguyên:
sectors.production = Sản lượng: sectors.production = Sản lượng:
sectors.export = Xuất: sectors.export = Xuất:
@@ -801,6 +811,7 @@ sectors.wave = Đợt:
sectors.stored = Lưu trữ: sectors.stored = Lưu trữ:
sectors.resume = Tiếp tục sectors.resume = Tiếp tục
sectors.launch = Phóng sectors.launch = Phóng
sectors.nolaunchcandidate = Phân Khu Không Phóng
sectors.viewsubmission = \ue80d Xem Bản đệ trình sectors.viewsubmission = \ue80d Xem Bản đệ trình
sectors.select = Chọn sectors.select = Chọn
sectors.launchselect = Chọn đích phóng sectors.launchselect = Chọn đích phóng
@@ -809,13 +820,12 @@ sectors.redirect = Chuyển hướng bệ phóng
sectors.rename = Đổi tên phân khu sectors.rename = Đổi tên phân khu
sectors.enemybase = [scarlet]Căn cứ địch sectors.enemybase = [scarlet]Căn cứ địch
sectors.vulnerable = [scarlet]Dễ bị tổn thất sectors.vulnerable = [scarlet]Dễ bị tổn thất
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất sectors.underattack = [scarlet]Đang bị tấn công!
sectors.underattack.nodamage = [scarlet]Chưa được chiếm
sectors.survives = [accent]Vượt qua {0} đợt
sectors.go = Đi sectors.go = Đi
sector.abandon = Rời bỏ sector.abandon = Rời bỏ
sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ? sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ?
sector.curcapture = Phân khu đã được chiếm sector.curcapture = Phân khu đã được chiếm
sector.lockdown = [red]:warning:[accent] Phân khu hiện đang bị tấn công\n[lightgray]sản xuất, nghiên cứu, xuất và nhập bị vô hiệu
sector.curlost = Phân khu đã bị mất sector.curlost = Phân khu đã bị mất
sector.missingresources = [scarlet]Không đủ tài nguyên lõi sector.missingresources = [scarlet]Không đủ tài nguyên lõi
sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công! sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công!
@@ -1018,6 +1028,8 @@ stat.frequency = Tần suất
stat.targetsair = Mục tiêu trên không stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát stat.crushdamage = Sát thương nghiền nát
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
stat.legsplashrange = Tầm Lan Tỏa Từ Chân
stat.itemsmoved = Tốc độ dịch chuyển stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi stat.shootrange = Phạm vi
@@ -1057,6 +1069,7 @@ stat.reload = Tốc độ bắn
stat.ammo = Đạn stat.ammo = Đạn
stat.shieldhealth = Độ bền khiên stat.shieldhealth = Độ bền khiên
stat.cooldowntime = Thời gian hồi phục stat.cooldowntime = Thời gian hồi phục
stat.regenerationrate = Tốc Độ Hồi Phục
stat.explosiveness = Gây nổ stat.explosiveness = Gây nổ
stat.basedeflectchance = Tỷ lệ phản đạn stat.basedeflectchance = Tỷ lệ phản đạn
stat.lightningchance = Tỷ lệ phóng điện stat.lightningchance = Tỷ lệ phóng điện
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Hồi phóng
bar.input = Đầu vào bar.input = Đầu vào
bar.output = Đầu ra bar.output = Đầu ra
bar.strength = [stat]{0}[lightgray]x sức mạnh bar.strength = [stat]{0}[lightgray]x sức mạnh
bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
@@ -1216,6 +1230,7 @@ unit.millions = tr
unit.billions = tỷ unit.billions = tỷ
unit.shots = phát bắn unit.shots = phát bắn
unit.pershot = /phát bắn unit.pershot = /phát bắn
unit.perleg = mỗi chân
category.purpose = Mục đích category.purpose = Mục đích
category.general = Chung category.general = Chung
category.power = Năng lượng category.power = Năng lượng
@@ -1334,11 +1349,11 @@ keybind.command_queue.name = Lệnh tuần tự đơn vị
keybind.create_control_group.name = Tạo nhóm điều khiển keybind.create_control_group.name = Tạo nhóm điều khiển
keybind.cancel_orders.name = Hủy lệnh keybind.cancel_orders.name = Hủy lệnh
keybind.unit_stance_shoot.name = Tư thế đơn vị: Bắn keybind.unit_stance_shoot.name = Thế Trận Đơn Vị: Bắn
keybind.unit_stance_hold_fire.name = Tư thế đơn vị: Ngừng bắn keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
keybind.unit_stance_pursue_target.name = Tư thế đơn vị: Bám đuổi mục tiêu keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
keybind.unit_stance_patrol.name = Tư thế đơn vị: Tuần tra keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
keybind.unit_stance_ram.name = Tư thế đơn vị: Tông thẳng keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
@@ -1447,8 +1462,8 @@ rules.buildaitier = Cấp Độ AI Xây Dựng
rules.rtsai = AI Chiến Thuật rules.rtsai = AI Chiến Thuật
rules.rtsai.campaign = AI chiến thuật tấn công rules.rtsai.campaign = AI chiến thuật tấn công
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn. rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
rules.clearsectoronloss = Clear Sector On Loss rules.clearsectoronloss = Dọn Sạch Phân Khu Khi Mất
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over. rules.clearsectoronloss.info = Khi khu vực đó bị mất, các công trình của người chơi từ lần thử trước sẽ không được chuyển sang theo.
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bạ
rules.corecapture = Chiếm Lõi Khi Phá Hủy rules.corecapture = Chiếm Lõi Khi Phá Hủy
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Tên người chơi của máy khách đang chạy đoạn
lglobal.@clientTeam = Định danh đội của máy khách đang chạy đoạn mã lglobal.@clientTeam = Định danh đội của máy khách đang chạy đoạn mã
lglobal.@clientMobile = True nếu máy khách đang chạy đoạn mã trên thiết bị di động, ngược lại là false lglobal.@clientMobile = True nếu máy khách đang chạy đoạn mã trên thiết bị di động, ngược lại là false
logic.nounitbuild = [red]Logic xây dựng đơn vị không được phép ở đây.
lenum.type = Kiểu của công trình/đơn vị.\nVí dụ cho Bộ phân phát (router), nó sẽ trả về [accent]@router[].\nKhông phải một chuỗi. lenum.type = Kiểu của công trình/đơn vị.\nVí dụ cho Bộ phân phát (router), nó sẽ trả về [accent]@router[].\nKhông phải một chuỗi.
lenum.shoot = Bắn vào một vị trí. lenum.shoot = Bắn vào một vị trí.
lenum.shootp = Bắn vào một đơn vị/công trình với tốc độ dự đoán. lenum.shootp = Bắn vào một đơn vị/công trình với tốc độ dự đoán.

View File

@@ -101,6 +101,7 @@ coreattack = < 核心正在遭受攻击! >
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即 nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
database = 核心数据库 database = 核心数据库
database.button = 数据库 database.button = 数据库
viewfields = View Content Fields
savegame = 保存游戏 savegame = 保存游戏
loadgame = 载入游戏 loadgame = 载入游戏
joingame = 加入游戏 joingame = 加入游戏
@@ -351,9 +352,9 @@ save.wave = 波次 {0}
save.mode = 游戏模式:{0} save.mode = 游戏模式:{0}
save.date = 最后保存时间:{0} save.date = 最后保存时间:{0}
save.playtime = 游戏时长:{0} save.playtime = 游戏时长:{0}
dontshowagain = Don't show again dontshowagain = 不再显示
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = 32位架构弃用警告
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = 你正在游玩[red]32位[]版本的Mindustry\nJava在新版本中弃用了对32位Windows的支持[red]因此将在未来终止支持32位架构[]\n\n请使用64位平台游玩并且确保你下载的是64位的Mindustry。\n\n如果你通过运行JAR文件玩Mindustry确保使用的是64位的Java
warning = 警告! warning = 警告!
confirm = 确认 confirm = 确认
delete = 删除 delete = 删除
@@ -448,9 +449,9 @@ publish.confirm = 确定发布?\n\n[lightgray]请确认你同意创意工坊
publish.error = 发布项目时出错:{0} publish.error = 发布项目时出错:{0}
steam.error = 初始化 Steam 服务失败。\n错误{0} steam.error = 初始化 Steam 服务失败。\n错误{0}
editor.showblocks = Show Blocks editor.showblocks = 显示建筑
editor.showterrain = Show Terrain editor.showterrain = 显示墙体
editor.showfloor = Show Floor editor.showfloor = 显示地板
editor.planet = 星球: editor.planet = 星球:
editor.sector = 区块: editor.sector = 区块:
editor.seed = 种子: editor.seed = 种子:
@@ -467,6 +468,14 @@ editor.rules = 规则
editor.generation = 生成 editor.generation = 生成
editor.objectives = 目标 editor.objectives = 目标
editor.locales = 本地化语言包 editor.locales = 本地化语言包
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = 世界处理器 editor.worldprocessors = 世界处理器
editor.worldprocessors.editname = 命名 editor.worldprocessors.editname = 命名
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。 editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
@@ -791,6 +800,7 @@ campaign.complete = [accent]恭喜!\n\n{0}上的敌人已被击败。\n[lightg
sectorlist = 区块列表 sectorlist = 区块列表
sectorlist.attacked = {0} 正在遭受攻击 sectorlist.attacked = {0} 正在遭受攻击
sectors.unexplored = [lightgray]未探索 sectors.unexplored = [lightgray]未探索
sectors.attempts = 尝试次数:
sectors.resources = 资源: sectors.resources = 资源:
sectors.production = 产出: sectors.production = 产出:
sectors.export = 输出: sectors.export = 输出:
@@ -801,6 +811,7 @@ sectors.wave = 波次:
sectors.stored = 贮存: sectors.stored = 贮存:
sectors.resume = 继续 sectors.resume = 继续
sectors.launch = 发射 sectors.launch = 发射
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d 查看提交 sectors.viewsubmission = \ue80d 查看提交
sectors.select = 选择 sectors.select = 选择
sectors.launchselect = 选择发射目的地 sectors.launchselect = 选择发射目的地
@@ -810,12 +821,11 @@ sectors.rename = 重命名区块
sectors.enemybase = [scarlet]敌方基地 sectors.enemybase = [scarlet]敌方基地
sectors.vulnerable = [scarlet]易受攻击 sectors.vulnerable = [scarlet]易受攻击
sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}% sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}%
sectors.underattack.nodamage = [scarlet]未占领
sectors.survives = [accent]撑过 {0} 波攻击
sectors.go = 进入 sectors.go = 进入
sector.abandon = 遗弃 sector.abandon = 遗弃
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗 sector.abandon.confirm = 该区块的核心将自毁。\n确定吗
sector.curcapture = 区块已占领 sector.curcapture = 区块已占领
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 区块已失守 sector.curlost = 区块已失守
sector.missingresources = [scarlet]建造核心所需的资源不足 sector.missingresources = [scarlet]建造核心所需的资源不足
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击! sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
@@ -879,7 +889,7 @@ sector.seaPort.name = 边海港口
sector.weatheredChannels.name = 风化海峡 sector.weatheredChannels.name = 风化海峡
sector.mycelialBastion.name = 菌丝堡垒 sector.mycelialBastion.name = 菌丝堡垒
sector.frontier.name = 边陲哨站 sector.frontier.name = 边陲哨站
sector.sunkenPier.name = Sunken Pier sector.sunkenPier.name = 沉没码头
sector.cruxscape.name = 赤色总部 sector.cruxscape.name = 赤色总部
sector.geothermalStronghold.name = 熔石要塞 sector.geothermalStronghold.name = 熔石要塞
@@ -966,7 +976,7 @@ status.overdrive.name = 过载
status.overclock.name = 超频 status.overclock.name = 超频
status.shocked.name = 电击 status.shocked.name = 电击
status.blasted.name = 爆炸 status.blasted.name = 爆炸
status.corroded.name = Corroded status.corroded.name = 腐蚀
status.unmoving.name = 静止 status.unmoving.name = 静止
status.boss.name = Boss status.boss.name = Boss
@@ -1014,10 +1024,12 @@ stat.opposites = 互斥
stat.powercapacity = 电力容量 stat.powercapacity = 电力容量
stat.powershot = 电力/发 stat.powershot = 电力/发
stat.damage = 伤害 stat.damage = 伤害
stat.frequency = Frequency stat.frequency = 频率
stat.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
stat.crushdamage = Crush Damage stat.crushdamage = 碾压伤害
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔 stat.launchtime = 发射间隔
stat.shootrange = 范围 stat.shootrange = 范围
@@ -1057,6 +1069,7 @@ stat.reload = 开火速率
stat.ammo = 弹药 stat.ammo = 弹药
stat.shieldhealth = 护盾容量 stat.shieldhealth = 护盾容量
stat.cooldowntime = 冷却时间 stat.cooldowntime = 冷却时间
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆炸性 stat.explosiveness = 爆炸性
stat.basedeflectchance = 基础反射概率 stat.basedeflectchance = 基础反射概率
stat.lightningchance = 激发闪电概率 stat.lightningchance = 激发闪电概率
@@ -1122,7 +1135,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次 ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
ability.stat.shield = [stat]{0}[lightgray] 护盾 ability.stat.shield = [stat]{0}[lightgray] 护盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.deflectchance = [stat]{0}%[lightgray] 反弹概率
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位 ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间 ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数 ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
@@ -1166,6 +1179,7 @@ bar.launchcooldown = 发射冷却
bar.input = 输入 bar.input = 输入
bar.output = 输出 bar.output = 输出
bar.strength = [stat]{0}[lightgray]x 效率 bar.strength = [stat]{0}[lightgray]x 效率
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]由处理器控制 units.processorcontrol = [lightgray]由处理器控制
@@ -1216,6 +1230,7 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = unit.shots =
unit.pershot = /发 unit.pershot = /发
unit.perleg = per leg
category.purpose = 用途 category.purpose = 用途
category.general = 基础 category.general = 基础
category.power = 电力 category.power = 电力
@@ -1345,7 +1360,7 @@ keybind.unit_command_repair.name = 单位命令:修复
keybind.unit_command_rebuild.name = 单位命令:重建 keybind.unit_command_rebuild.name = 单位命令:重建
keybind.unit_command_assist.name = 单位命令:协助建造 keybind.unit_command_assist.name = 单位命令:协助建造
keybind.unit_command_mine.name = 单位命令:采矿 keybind.unit_command_mine.name = 单位命令:采矿
keybind.unit_command_boost.name = 单位命令单位命令:助推 keybind.unit_command_boost.name = 单位命令:助推
keybind.unit_command_load_units.name = 单位命令:拾取单位 keybind.unit_command_load_units.name = 单位命令:拾取单位
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑 keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷 keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = 清除已败队伍建筑PvP
rules.corecapture = 摧毁后占领核心 rules.corecapture = 摧毁后占领核心
rules.polygoncoreprotection = 建造区域按核心位置平分 rules.polygoncoreprotection = 建造区域按核心位置平分
rules.placerangecheck = 敌方建筑周围禁建 rules.placerangecheck = 敌方建筑周围禁建
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = 敌人无限资源 rules.enemyCheat = 敌人无限资源
rules.blockhealthmultiplier = 建筑生命倍率 rules.blockhealthmultiplier = 建筑生命倍率
rules.blockdamagemultiplier = 建筑伤害倍率 rules.blockdamagemultiplier = 建筑伤害倍率
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率 rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率 rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
rules.unitminespeedmultiplier = 单位采矿速度倍率 rules.unitminespeedmultiplier = 单位采矿速度倍率
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = 太阳能发电倍率 rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限 rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸 rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸
@@ -1707,16 +1728,16 @@ block.metal-tiles-9.name = 金属地基 9
block.metal-tiles-10.name = 金属地基 10 block.metal-tiles-10.name = 金属地基 10
block.metal-tiles-11.name = 金属地基 11 block.metal-tiles-11.name = 金属地基 11
block.metal-tiles-12.name = 金属地基 12 block.metal-tiles-12.name = 金属地基 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = 金属地基 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = 金属墙 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = 金属墙 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = 金属墙 3
block.colored-floor.name = 染色地板 block.colored-floor.name = 染色地板
block.colored-wall.name = 染色墙壁 block.colored-wall.name = 染色墙壁
block.character-overlay.name = 标识贴片 block.character-overlay.name = 标识贴片
block.character-overlay-white.name = 标识贴片 (白色) block.character-overlay-white.name = 标识贴片 (白色)
block.rune-overlay.name = Rune Overlay block.rune-overlay.name = 符文贴片
block.rune-overlay-crux.name = Rune Overlay (Crux) block.rune-overlay-crux.name = 符文贴片 (红队)
block.dark-panel-1.name = 暗面板 1 block.dark-panel-1.name = 暗面板 1
block.dark-panel-2.name = 暗面板 2 block.dark-panel-2.name = 暗面板 2
block.dark-panel-3.name = 暗面板 3 block.dark-panel-3.name = 暗面板 3
@@ -2532,7 +2553,7 @@ lst.explosion = 在某个位置生成爆炸。
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。 lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。 lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。
lst.packcolor = 将 RGBA 各分量0-1 范围)打包为单个整数,用于绘图或逻辑规则。 lst.packcolor = 将 RGBA 各分量0-1 范围)打包为单个整数,用于绘图或逻辑规则。
lst.unpackcolor = 从打包的颜色值中解 RGBA 分量 lst.unpackcolor = 使用[accent]Pack Color[]打包的颜色值中解 RGBA 组件
lst.setrule = 设置地图规则。 lst.setrule = 设置地图规则。
lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。 lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。
lst.cutscene = 控制玩家游戏视角。 lst.cutscene = 控制玩家游戏视角。
@@ -2589,8 +2610,6 @@ lglobal.@clientName = 运行代码的客户端的玩家名称
lglobal.@clientTeam = 运行代码的客户端的团队 ID lglobal.@clientTeam = 运行代码的客户端的团队 ID
lglobal.@clientMobile = 如果运行代码的客户端是移动端,则为 true否则为 false lglobal.@clientMobile = 如果运行代码的客户端是移动端,则为 true否则为 false
logic.nounitbuild = [red]这里不允许单位建造逻辑。
lenum.type = 建筑和单位的类型,返回一个“类型”而非字符串\n例如对路由器使用会返回[accent]@router[] lenum.type = 建筑和单位的类型,返回一个“类型”而非字符串\n例如对路由器使用会返回[accent]@router[]
lenum.shoot = 向某个位置瞄准/射击 lenum.shoot = 向某个位置瞄准/射击
lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击 lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击
@@ -2644,7 +2663,7 @@ lenum.always = 无条件跳转
lenum.idiv = 整数除法,返回不带小数的商 lenum.idiv = 整数除法,返回不带小数的商
lenum.div = 除法,除以 0 时返回 [accent]null[] lenum.div = 除法,除以 0 时返回 [accent]null[]
lenum.mod = 求除法的余数 lenum.mod = 求除法的余数
lenum.emod = 取模,结果总是正数 lenum.emod = 标准取模,结果符号取决于除数。
lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时null 转换为 0 ,非 null 对象转换为 1 lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时null 转换为 0 ,非 null 对象转换为 1
lenum.notequal = 不相等。转换参数类型后进行比较 lenum.notequal = 不相等。转换参数类型后进行比较
lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象 lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象
@@ -2691,7 +2710,7 @@ lenum.player = 玩家控制的单位
lenum.ore = 矿脉 lenum.ore = 矿脉
lenum.damaged = 受损的己方建筑 lenum.damaged = 受损的己方建筑
lenum.spawn = 敌人出生点\n可以是核心或者某个坐标 lenum.spawn = 敌人出生点\n可以是核心或者某个坐标
lenum.building = 某个分类下的建筑 lenum.building = 建筑
lenum.core = 核心 lenum.core = 核心
lenum.storage = 仓储建筑(容器/仓库) lenum.storage = 仓储建筑(容器/仓库)
@@ -2732,7 +2751,7 @@ unitlocate.group = 所搜寻的建筑分类
playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。 playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态 lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
lenum.stop = 停止移动/采矿/建造动作 lenum.stop = 停止
lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI
lenum.move = 移动到某个位置 lenum.move = 移动到某个位置
lenum.approach = 靠近某个位置至一定的距离内 lenum.approach = 靠近某个位置至一定的距离内
@@ -2745,17 +2764,17 @@ lenum.itemtake = 从建筑中取出某种物品
lenum.paydrop = 卸下当前载荷 lenum.paydrop = 卸下当前载荷
lenum.paytake = 从当前位置拾取载荷 lenum.paytake = 从当前位置拾取载荷
lenum.payenter = 进入/降落到单位下方的荷载方块中 lenum.payenter = 进入/降落到单位下方的荷载方块中
lenum.flag = 给单位赋予数字形式的标记 lenum.flag = 赋予单位数字形式的标记
lenum.mine = 从某个位置采集矿物 lenum.mine = 从某个位置采集矿物
lenum.build = 建造建筑 lenum.build = 建造建筑
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内否则返回空值。 lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内否则返回空值。
lenum.within = 检查单位是否接近了某个位置 lenum.within = 检查单位是否接近了某个位置
lenum.boost = 开始/停止助推 lenum.boost = 开始/停止助推
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true则尝试从地图本地化包或游戏的包中获取属性。 lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到标记。\n如果[accent]Fetch[]设置为 true则尝试从地图本地化包或游戏的包中获取属性。
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果 printFlush 设置为 true则将文本缓冲区内容作为文本参数消耗。 lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果[accent]Print Flush[]设置为 true则将文本缓冲区内容作为文本参数消耗。
lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。 lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。
lenum.autoscale = 是否根据玩家的缩放级别缩放标记。 lenum.autoscale = 标记是否根据玩家屏幕的缩放级别缩放
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。 lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。 lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。 lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
@@ -2765,24 +2784,24 @@ lenum.wave = 当前波数,可以是非波次模式下的任何值
lenum.currentwavetime = 波次倒计时(以 tick 为单位) lenum.currentwavetime = 波次倒计时(以 tick 为单位)
lenum.waves = 波次是否可以生成 lenum.waves = 波次是否可以生成
lenum.wavesending = 是否可以通过播放按钮手动生成波次 lenum.wavesending = 是否可以通过播放按钮手动生成波次
lenum.attackmode = 确定游戏模式是否为攻模式 lenum.attackmode = 游戏是否为攻模式
lenum.wavespacing = 波次之间的时间(以 tick 为单位) lenum.wavespacing = 波次之间的时间间隔(以 tick 为单位)
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区 lenum.enemycorebuildradius = 敌人核心禁建范围半径
lenum.dropzoneradius = 敌人出生点周围的半径 lenum.dropzoneradius = 敌人出生点范围半径
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加 lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
lenum.lighting = 是否启用环境光 lenum.lighting = 是否启用环境光
lenum.buildspeed = 速度倍率 lenum.buildspeed = 速度倍率
lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值 lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值
lenum.unitbuildspeed = 工厂建造单的速度 lenum.unitbuildspeed = 工厂建造单的速度
lenum.unitcost = 单位建设所需资源的倍率 lenum.unitcost = 建造单位所需资源的倍率
lenum.unitdamage = 单位造成多少伤害 lenum.unitdamage = 单位伤害倍率
lenum.blockhealth = 建筑初始拥有的生命值 lenum.blockhealth = 建筑初始生命值倍率
lenum.blockdamage = 炮塔伤害 lenum.blockdamage = 建筑伤害倍率
lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。 lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。
lenum.rtsminsquad = 攻击小队的最小规模 lenum.rtsminsquad = 攻击小队的最小规模
lenum.maparea = 设置区域范围 lenum.maparea = 设置地图大小和有效范围
lenum.ambientlight = 环境光颜色,启用照明时使用 lenum.ambientlight = 环境光颜色,可搭配[accent]Pack Color[]使用
lenum.solarmultiplier = 太阳能电池板的功率输出倍率 lenum.solarmultiplier = 太阳能电池板的发电倍率
lenum.dragmultiplier = 环境阻力乘数 lenum.dragmultiplier = 环境阻力乘数
lenum.ban = 无法被放置或者建造的建筑或单位 lenum.ban = 禁用指定内容
lenum.unban = 解禁一个单位或建筑 lenum.unban = 解禁指定内容

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@@ -101,6 +101,7 @@ coreattack = 〈核心正在受到攻擊!〉
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨 nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
database = 核心資料庫 database = 核心資料庫
database.button = 資料庫 database.button = 資料庫
viewfields = View Content Fields
savegame = 儲存遊戲 savegame = 儲存遊戲
loadgame = 載入遊戲 loadgame = 載入遊戲
joingame = 多人連線 joingame = 多人連線
@@ -467,6 +468,14 @@ editor.rules = 規則:
editor.generation = 自動生成: editor.generation = 自動生成:
editor.objectives = 目標 editor.objectives = 目標
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = 地區 sectorlist = 地區
sectorlist.attacked = {0} 遭受攻擊 sectorlist.attacked = {0} 遭受攻擊
sectors.unexplored = [lightgray]未探索 sectors.unexplored = [lightgray]未探索
sectors.attempts = Attempts:
sectors.resources = 資源: sectors.resources = 資源:
sectors.production = 生產: sectors.production = 生產:
sectors.export = 輸出: sectors.export = 輸出:
@@ -801,6 +811,7 @@ sectors.wave = 波次:
sectors.stored = 儲存: sectors.stored = 儲存:
sectors.resume = 繼續 sectors.resume = 繼續
sectors.launch = 發射 sectors.launch = 發射
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = 選取 sectors.select = 選取
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -810,12 +821,11 @@ sectors.rename = 重新命名區域
sectors.enemybase = [scarlet]敵方基地 sectors.enemybase = [scarlet]敵方基地
sectors.vulnerable = [scarlet]易受攻擊 sectors.vulnerable = [scarlet]易受攻擊
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損 sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
sectors.underattack.nodamage = [scarlet]尚未佔領
sectors.survives = [accent]存活 {0} 波次
sectors.go = 進入 sectors.go = 進入
sector.abandon = 放棄 sector.abandon = 放棄
sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續? sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續?
sector.curcapture = 已佔領地區 sector.curcapture = 已佔領地區
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 已失去該地區 sector.curlost = 已失去該地區
sector.missingresources = [scarlet]核心資源不足 sector.missingresources = [scarlet]核心資源不足
sector.attacked = 地區 [accent]{0}[white] 遭受攻擊! sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = 攻擊空中目標 stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔 stat.launchtime = 發射間隔
stat.shootrange = 範圍 stat.shootrange = 範圍
@@ -1057,6 +1069,7 @@ stat.reload = 射擊速率
stat.ammo = 彈藥 stat.ammo = 彈藥
stat.shieldhealth = 護盾生命值 stat.shieldhealth = 護盾生命值
stat.cooldowntime = 冷確時間 stat.cooldowntime = 冷確時間
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆炸性 stat.explosiveness = 爆炸性
stat.basedeflectchance = 基礎偏移量 stat.basedeflectchance = 基礎偏移量
stat.lightningchance = 燃燒機率 stat.lightningchance = 燃燒機率
@@ -1166,6 +1179,7 @@ bar.launchcooldown = 發射間隔
bar.input = 輸入 bar.input = 輸入
bar.output = 輸出 bar.output = 輸出
bar.strength = [stat]{0}[lightgray]x 強度 bar.strength = [stat]{0}[lightgray]x 強度
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]由微處理器控制 units.processorcontrol = [lightgray]由微處理器控制
@@ -1216,6 +1230,7 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = unit.shots =
unit.pershot = /發 unit.pershot = /發
unit.perleg = per leg
category.purpose = 用途 category.purpose = 用途
category.general = 一般 category.general = 一般
category.power = 能量 category.power = 能量
@@ -1456,6 +1471,10 @@ rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
rules.corecapture = 佔領摧毀的核心 rules.corecapture = 佔領摧毀的核心
rules.polygoncoreprotection = 核心禁築區呈多邊形 rules.polygoncoreprotection = 核心禁築區呈多邊形
rules.placerangecheck = 檢查放置範圍 rules.placerangecheck = 檢查放置範圍
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = 電腦無限資源 rules.enemyCheat = 電腦無限資源
rules.blockhealthmultiplier = 建築物耐久度加成 rules.blockhealthmultiplier = 建築物耐久度加成
rules.blockdamagemultiplier = 建築物傷害加成 rules.blockdamagemultiplier = 建築物傷害加成
@@ -1465,6 +1484,8 @@ rules.unithealthmultiplier = 單位血量加成
rules.unitdamagemultiplier = 單位傷害加成 rules.unitdamagemultiplier = 單位傷害加成
rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率 rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = 太陽能電加成 rules.solarmultiplier = 太陽能電加成
rules.unitcapvariable = 核心限制單位上限 rules.unitcapvariable = 核心限制單位上限
rules.unitpayloadsexplode = 單位攜帶之負載與單位一起爆炸 rules.unitpayloadsexplode = 單位攜帶之負載與單位一起爆炸
@@ -2589,8 +2610,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]單位建造邏輯已被禁止。
lenum.type = 建築/單位種類。\n例操控單位建造光矛砲應使用[accent]@lancer[],而非字串 lenum.type = 建築/單位種類。\n例操控單位建造光矛砲應使用[accent]@lancer[],而非字串
lenum.shoot = 對該位置開火 lenum.shoot = 對該位置開火
lenum.shootp = 對指定單位/建築開火,具自瞄功能 lenum.shootp = 對指定單位/建築開火,具自瞄功能

View File

@@ -1,3 +1,4 @@
redloong9527
Prosta4okua Prosta4okua
Felix Corvus Felix Corvus
Vanguard Vanguard
@@ -109,6 +110,7 @@ dsmolenaers (freesound.org)
Headphaze (freesound.org) Headphaze (freesound.org)
Michel Baradari (opengameart.org) Michel Baradari (opengameart.org)
Michael Klier (opengameart.org) Michael Klier (opengameart.org)
Lee Barkovich (opengameart.org)
Neoqueto (Darktech LDR Font) Neoqueto (Darktech LDR Font)
Nikolass Nikolass
VolasYouKnow VolasYouKnow

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@@ -158,6 +158,7 @@ const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent
const BuildTeamChangeEvent = Packages.mindustry.game.EventType.BuildTeamChangeEvent const BuildTeamChangeEvent = Packages.mindustry.game.EventType.BuildTeamChangeEvent
const TileOverlayChangeEvent = Packages.mindustry.game.EventType.TileOverlayChangeEvent
const TileFloorChangeEvent = Packages.mindustry.game.EventType.TileFloorChangeEvent const TileFloorChangeEvent = Packages.mindustry.game.EventType.TileFloorChangeEvent
const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
@@ -185,6 +186,7 @@ const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent
const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent
const ContentPatchLoadEvent = Packages.mindustry.game.EventType.ContentPatchLoadEvent
const WorldLoadEndEvent = Packages.mindustry.game.EventType.WorldLoadEndEvent const WorldLoadEndEvent = Packages.mindustry.game.EventType.WorldLoadEndEvent
const WorldLoadBeginEvent = Packages.mindustry.game.EventType.WorldLoadBeginEvent const WorldLoadBeginEvent = Packages.mindustry.game.EventType.WorldLoadBeginEvent
const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent

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@@ -18,6 +18,7 @@ void main(){
vec2 coords = v_texCoords * u_resolution + u_campos; vec2 coords = v_texCoords * u_resolution + u_campos;
float btime = u_time / 5000.0; float btime = u_time / 5000.0;
vec4 orig = texture2D(u_texture, v_texCoords);
float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0; float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0;
//TODO: pack noise texture //TODO: pack noise texture
@@ -27,6 +28,9 @@ void main(){
) - vec2(0.5)) * 8.0 / u_resolution; ) - vec2(0.5)) * 8.0 / u_resolution;
vec4 color = texture2D(u_texture, c); vec4 color = texture2D(u_texture, c);
if(color.a < 0.95){
color = orig;
}
if(noise > 0.6){ if(noise > 0.6){
color.rgb = S2; color.rgb = S2;

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@@ -0,0 +1,13 @@
attribute vec4 a_position;
attribute vec3 a_normal;
uniform mat4 u_proj;
uniform mat4 u_trans;
uniform vec4 u_color;
varying vec4 v_col;
void main(){
v_col = vec4(1.0);
gl_Position = u_proj * u_trans * a_position;
}

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