Compare commits

...

129 Commits
v153 ... v154

Author SHA1 Message Date
summoner
d1e0307d39 Translation: Update bundle_hu.properties (#11450)
* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

fix typo

* Translation: Update bundle_hu.properties

Fix translation

* Translation: Update bundle_hu.properties

Fix translation
2025-12-16 17:30:32 -05:00
Anuken
ac23bf8301 Merge remote-tracking branch 'origin/master' 2025-12-16 11:27:58 -05:00
Anuken
06b0bc03cb Fixed #11451 2025-12-16 11:27:52 -05:00
Github Actions
65244782a2 Automatic bundle update 2025-12-16 02:18:43 +00:00
Anuken
041f98d22a Merge remote-tracking branch 'origin/master' 2025-12-15 21:17:30 -05:00
Anuken
2c6a650856 Minor sound tweaks / Limited launches to not-in-progress sectors 2025-12-15 21:17:22 -05:00
summoner
9c6daf129a Translation: Update bundle_hu.properties (#11341)
* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Follow the english bundle changes
Translate new strings

* Translation

Fix translation
2025-12-15 20:14:59 -05:00
Kevin Vilyan
3ba889b8c1 Update Bundle id_ID (#11434)
* Bundle ID minor fixes

* Fixes

* neo

* reaktif

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties
2025-12-15 20:14:46 -05:00
EggleEgg
9f388baf59 show constructor build speed stat (#11364) 2025-12-15 20:14:34 -05:00
Anuken
a0fdf07f1e Fixed #11447 2025-12-15 14:30:17 -05:00
Anuken
8fca45468e Data patcher unit controller support / Warnings for invalid sounds in JSON/DP 2025-12-15 11:19:47 -05:00
Anuken
f795007715 Merge remote-tracking branch 'origin/master' 2025-12-15 00:33:19 -05:00
Anuken
2106bcd30f Risso hasn't had a trail for years and nobody noticed 2025-12-15 00:33:10 -05:00
DX-36
7e0fb2707b shale buff (#11419) 2025-12-15 00:07:10 -05:00
SeuEarth
65d6c1cc9e Update bundle_ko.properties (#11433)
* Update bundle_ko.properties

* Update bundle_ko.properties
2025-12-14 21:25:12 -05:00
Anuken
626398f10c Changed data patch guide link 2025-12-14 20:25:47 -05:00
Anuken
3f2647eea3 Reduced scepter shoot sound bass slightly 2025-12-14 19:39:39 -05:00
Anuken
5dc1e290e8 Scepter secondary sounds 2025-12-14 19:36:42 -05:00
Anuken
c0c5360d70 Merge remote-tracking branch 'origin/master' 2025-12-14 19:25:46 -05:00
Anuken
97d3f6f63f UI sound effect rename 2025-12-14 19:25:39 -05:00
EggleEgg
076193f2c2 Scepter buff anuke please dont remove the secondaries (#11415)
* Scepter buff anuke please dont remove the secondaries

* I dont care stop importing PartProgress vscode

* space

* now without lag

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-14 19:25:25 -05:00
Anuken
fcd4e5a737 Merge remote-tracking branch 'origin/master' 2025-12-14 13:51:16 -05:00
Anuken
d6c1ab50ae Naval unit movement sounds 2025-12-14 13:51:10 -05:00
Github Actions
b761c78145 Automatic bundle update 2025-12-14 15:32:23 +00:00
Anuken
1bdac35d90 Removed background sector wave simulation 2025-12-14 10:30:48 -05:00
Anuken
0ebe105ddd Two more sector submissions 2025-12-13 11:44:37 -05:00
Anuken
6054c84fcd Merge remote-tracking branch 'origin/master' 2025-12-13 11:37:37 -05:00
Anuken
fce9bc3701 Fixed #11441 2025-12-13 11:37:31 -05:00
Jason
ccabe381d9 Enable core incineration by default (#11437) 2025-12-13 11:12:31 -05:00
Anuken
209352d3ed Movement sound adjustments & movement pitch modulation system 2025-12-13 02:08:29 -05:00
Anuken
739ac72af5 Hovering sounds for large flying units 2025-12-12 23:09:20 -05:00
Anuken
1cf734855b Minor changes to step sounds 2025-12-12 21:06:21 -05:00
Anuken
a65325d676 Slightly less terrible build sound 2025-12-12 20:47:35 -05:00
Anuken
4dfe23748f Wave & shield ability sounds 2025-12-12 15:29:42 -05:00
Anuken
dc96457ac4 Cultivator noise 2025-12-11 16:48:28 -05:00
Anuken
90796d041d Core launch/land SFX 2025-12-11 13:29:32 -05:00
Anuken
034392c231 Interplanetary accelerator launch sounds 2025-12-10 21:46:37 -05:00
Anuken
e58f4b0da3 Updated some sound loops 2025-12-10 19:02:05 -05:00
Anuken
dc4eada23f Rotation & repair sounds / Explosion sound rename 2025-12-10 11:55:00 -05:00
Anuken
c5656278ad Breach sounds 2025-12-09 15:14:31 -05:00
Anuken
e77a1e2f2a Sound file reorganization 2025-12-09 14:59:40 -05:00
Anuken
58eee2b61a Startup error log fix 2025-12-09 00:24:58 -05:00
Anuken
f53abd0b3d More sound effects 2025-12-09 00:22:48 -05:00
Anuken
2fb59eb099 Better Cleroi sound effects 2025-12-08 21:40:01 -05:00
Anuken
cae67b7897 New unit death, wreck and creation noises 2025-12-08 19:30:09 -05:00
Anuken
6d2b324f81 Different intel GPU check 2025-12-08 13:40:50 -05:00
Anuken
128851a127 Fixed selection hexes for legged units not being visible 2025-12-07 23:09:51 -05:00
Anuken
1a9b9669d7 Closes Anuken/Mindustry-Suggestions/issues/5967 2025-12-07 23:06:53 -05:00
Anuken
281115a3ab Fixed save loading error with certain data patches 2025-12-07 20:04:03 -05:00
Anuken
9db792ccc9 Fixed #11421 2025-12-07 11:29:15 -05:00
Anuken
8900967afe Fixed #11425 2025-12-07 11:18:49 -05:00
Anuken
3e29667f90 Fixed #11422 2025-12-07 11:15:02 -05:00
Anuken
9d157976db More unit movement fixes 2025-12-07 10:06:13 -05:00
Anuken
0fb86699a3 arc 2025-12-06 23:15:39 -05:00
Anuken
e255912156 More sound effects + core destruction sound 2025-12-06 23:14:08 -05:00
Anuken
65c63c292e WIP tank sounds 2025-12-05 21:01:12 -05:00
Anuken
06943d822d Merge remote-tracking branch 'origin/master' 2025-12-05 20:36:09 -05:00
Anuken
2aeebb5aea Step sounds for smaller mechs (bad) 2025-12-05 20:35:59 -05:00
EggleEgg
a01e4be75d Fs no maxDamageFraction (#11416) 2025-12-02 15:06:16 -05:00
わん
e05ef341d9 translate japanese (#11410) 2025-12-02 15:05:58 -05:00
Anuken
ee8a258447 Revert "Log an error and skip shadows instead of crashing when mods set maxSchematicSize too high"
This reverts commit 1dedefd56c.
2025-12-01 19:59:19 -05:00
Anuken
87f7e1f1c2 Revert "Defer shadow buffer init"
This reverts commit 34be5ffc6c.
2025-12-01 19:59:19 -05:00
Anuken
34be5ffc6c Defer shadow buffer init 2025-11-30 15:32:44 -05:00
Anuken
1dedefd56c Log an error and skip shadows instead of crashing when mods set maxSchematicSize too high 2025-11-30 14:49:16 -05:00
Anuken
3acbd1afed Merge remote-tracking branch 'origin/master' 2025-11-30 12:10:15 -05:00
Anuken
8b9fc34811 Enforce map image import sizes 2025-11-30 12:10:09 -05:00
EggleEgg
a0fe9e8415 Shootpattern allow replacing per bullet (ammo type support) (#11402) 2025-11-30 12:04:44 -05:00
EggleEgg
da6aecf695 change pneumatic drill's water usage from 3.6/s to 3.5/s (#11412) 2025-11-30 12:02:15 -05:00
Anuken
3791a7f375 Fixed #11403 2025-11-30 11:50:10 -05:00
Anuken
15efb721a0 Fixed #11399 2025-11-30 11:10:13 -05:00
Anuken
7130b6155c Fixed #11395 2025-11-30 11:04:47 -05:00
Anuken
44428c1f60 Fixed #11409 2025-11-30 11:03:20 -05:00
Anuken
f2232c15b1 Fixed #11404 2025-11-30 11:01:40 -05:00
Anuken
460d3a0b44 Fixed #11384 2025-11-30 10:54:21 -05:00
Anuken
43d4deb801 Shield and shockwave tower sounds 2025-11-29 17:43:36 -05:00
Anuken
3e0eb4a875 Various sound tweaks 2025-11-25 16:27:01 -05:00
Anuken
e399ae9182 arc 2025-11-24 18:30:03 -05:00
Anuken
b3f0e9399d Fixed tests 2025-11-24 17:29:36 -05:00
Anuken
134167cb2e Merge branch 'new-sounds' of https://github.com/Anuken/Mindustry 2025-11-23 19:58:39 -05:00
Anuken
848fcfad1f Insect/leg unit step sound 2025-11-20 21:06:59 -05:00
Anuken
f14f8eff83 Sounds for all serpulo insect leg units 2025-11-20 01:13:29 -05:00
Anuken
10bb45de31 Fixed #11379 2025-11-19 19:31:01 -05:00
Anuken
774443c960 Flare AI fixes & unit research const reduced 2025-11-19 12:25:21 -05:00
Anuken
d8106cb886 Tests fixed (fine I'll make the canvas support non-pot palettes) 2025-11-17 20:11:52 -05:00
Anuken
ef2736b3be Merge remote-tracking branch 'origin/master' 2025-11-17 14:00:23 -05:00
Anuken
6b2825954b Fixed #11373 2025-11-17 14:00:12 -05:00
WMF
f48900d6de Quality of Life changes (#11370)
* overlay light support, bulk Call.setItem implementations, Call.setLiquid implementations

* Update core/src/mindustry/graphics/BlockRenderer.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-11-16 23:43:54 -05:00
Anuken
bb4534afde Fixed #11371 2025-11-16 23:42:22 -05:00
Anuken
e8fc33ca9e Fixed #11366 2025-11-16 23:34:52 -05:00
Anuken
11542f8e17 Fixed #11350 2025-11-16 23:26:51 -05:00
Anuken
45e744949e Fixed #11361 2025-11-16 23:23:24 -05:00
Anuken
d4d2a5e54c More sounds 2025-11-16 23:18:19 -05:00
Anuken
98b6ac2d94 Various new sounds 2025-11-16 12:19:58 -05:00
Anuken
ed860e8395 Flare AI changed 2025-11-15 23:04:08 -05:00
Anuken
cc693f97b6 Various new sounds 2025-11-15 15:16:28 -05:00
Anuken
11773a5991 Goodbye, omura flare spawners 2025-11-14 21:24:44 -05:00
Anuken
d33d355aa2 A lot more sounds 2025-11-14 11:04:52 -05:00
Anuken
67495e628b A lot more sound effects 2025-11-12 17:37:51 -05:00
Anuken
dd8c06192e More sounds 2025-11-11 20:15:08 -05:00
Anuken
d934a02791 More sounds 2025-11-10 22:48:01 -05:00
Anuken
3b10100ae4 More sounds, shrapnel bullet visuals tweak, ambient reactor cooldown 2025-11-09 22:07:36 -05:00
Anuken
bec2ca3821 . 2025-11-08 19:32:10 -05:00
Anuken
2042d6ef29 More sounds 2025-11-08 19:31:46 -05:00
Anuken
fddc6e53f3 Made the beta unit's rotating guns less ugly 2025-11-08 10:01:13 -05:00
Anuken
3f2aba4123 Progress on new SFX (WIP)
Pitch is broken in the sound engine - this has already been fixed, but I haven't updated the natives
2025-11-07 15:53:13 -05:00
Anuken
5397d8426c Triggering another build in case the last one failed 2025-11-06 15:44:50 -05:00
Anuken
573db7d532 arc 2025-11-06 15:42:59 -05:00
Anuken
b393b053d0 Merge remote-tracking branch 'origin/master' 2025-11-06 15:37:22 -05:00
Anuken
28ba7f0bb3 Audio engine improvements (WIP) 2025-11-06 15:37:14 -05:00
Anuken
3ae1d9c273 iOS xcframework update 2025-11-06 15:35:17 -05:00
Anuken
11a7a41648 Better patcher multi-dimensional array support 2025-11-04 23:54:39 -05:00
Anuken
3656e90ae1 Merge remote-tracking branch 'origin/master' 2025-11-04 18:05:25 -05:00
Anuken
03f6a7f590 Patcher requirement re-initialization fixes 2025-11-04 18:05:17 -05:00
Github Actions
b4aa16285e Automatic bundle update 2025-11-04 15:45:30 +00:00
EggleEgg
56b7e6357f Random assorted changes (#11338)
* shield stat changes

* shield stats + leg crush stats + apply floormultiplier to comp
2025-11-04 10:44:08 -05:00
Anuken
38d9bc83a3 New serpulo core unit bullet effects 2025-11-03 16:28:46 -05:00
Anuken
7a18e676fd Fixed some gaps in NPC map 2025-11-02 23:05:24 -05:00
Anuken
15ea1a08f7 arc 2025-11-01 23:16:33 -04:00
Anuken
813106eae1 arc 2025-11-01 23:04:03 -04:00
Anuken
7a5a22389f Fixed #11326 2025-11-01 22:58:07 -04:00
Anuken
06ab01a4dc Removed unused sprites 2025-11-01 19:29:50 -04:00
Anuken
c7ef1535aa Fixed thorium reactor heat output again 2025-11-01 11:31:39 -04:00
Anuken
986cbe1d25 arc 2025-11-01 10:04:11 -04:00
Anuken
1de633b009 Patcher support for array fields in object braces 2025-11-01 10:01:48 -04:00
Anuken
f60b892029 Patcher support for icon regions 2025-10-31 23:31:24 -04:00
Anuken
5257ae26a3 Patcher ObjectFloatMap support 2025-10-31 13:13:05 -04:00
Anuken
1df6c5d0ca Allow desktop players to configure blocks and view inventories when dead 2025-10-31 02:14:18 -04:00
Anuken
fc10ea5b0b Submission for sector 20 2025-10-31 01:06:44 -04:00
Anuken
579ba5cac2 Don't log entire GPU detection errors 2025-10-30 20:07:08 -04:00
430 changed files with 2336 additions and 1275 deletions

View File

@@ -125,11 +125,10 @@ dependencies{
natives "com.github.Anuken.Arc:natives-android:$arcHash" natives "com.github.Anuken.Arc:natives-android:$arcHash"
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash" natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
def version; def version, highestVersion
def highestVersion;
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, { new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
version = it.name.find(/\d+/).toInteger(); version = it.name.find(/\d+/).toInteger()
highestVersion = version > highestVersion ? version : highestVersion; highestVersion = version > highestVersion ? version : highestVersion
} }
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar") def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")

View File

@@ -183,7 +183,11 @@ public class AssetsProcess extends BaseProcessor{
} }
if(classname.equals("Sounds")){ if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
.addJavadoc("Does not play anything.").build());
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "unset", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
.addJavadoc("Used a placeholder value for unset default values. This is usually reassigned in init() of the relevant block or unit. Does not play anything.").build());
} }
type.addMethod(loadBegin.build()); type.addMethod(loadBegin.build());

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@@ -472,8 +472,8 @@ editor.generation = Generation
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide editor.patches.guide = Patch Guide
editor.patches = Content Patches editor.patches = Data Patches
editor.patch: Patchset: {0} editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded. editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset editor.patches.importerror = Failed to import patchset
@@ -814,6 +814,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submission sectors.viewsubmission = \ue80d View Submission
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -822,13 +823,12 @@ sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack!
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1031,6 +1031,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1070,6 +1072,7 @@ stat.reload = Firing Rate
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1179,6 +1182,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1229,6 +1233,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Power category.power = Power

View File

@@ -811,6 +811,7 @@ sectors.wave = Хваля:
sectors.stored = Захавана: sectors.stored = Захавана:
sectors.resume = Працягнуць sectors.resume = Працягнуць
sectors.launch = Запусціць sectors.launch = Запусціць
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Выбраць sectors.select = Выбраць
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Пераназваць Сектар
sectors.enemybase = [scarlet]Варожая База sectors.enemybase = [scarlet]Варожая База
sectors.vulnerable = [scarlet]Уразлівы sectors.vulnerable = [scarlet]Уразлівы
sectors.underattack = [scarlet]Атакуецца! [accent]{0}% пашкоджанняў sectors.underattack = [scarlet]Атакуецца! [accent]{0}% пашкоджанняў
sectors.underattack.nodamage = [scarlet]Незахоплены
sectors.survives = [accent]Перажыта {0} хваляў
sectors.go = Зайсці sectors.go = Зайсці
sector.abandon = Пакінуць Сектар sector.abandon = Пакінуць Сектар
sector.abandon.confirm = Ядро(а) будуць самазнішчаны ў гэтым сектары.\n,Працягнуць? sector.abandon.confirm = Ядро(а) будуць самазнішчаны ў гэтым сектары.\n,Працягнуць?
sector.curcapture = Сектар Захоплены sector.curcapture = Сектар Захоплены
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектар Згублены sector.curlost = Сектар Згублены
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Сектар [accent]{0}[white] атакуецца! sector.attacked = Сектар [accent]{0}[white] атакуецца!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Паветраныя мэты stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
@@ -1067,6 +1069,7 @@ stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы stat.ammo = Боепрыпасы
stat.shieldhealth = Трываласць Шчыта stat.shieldhealth = Трываласць Шчыта
stat.cooldowntime = Час Перазарадкі stat.cooldowntime = Час Перазарадкі
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Узрыўчатасць stat.explosiveness = Узрыўчатасць
stat.basedeflectchance = Шанец Збоя Базы stat.basedeflectchance = Шанец Збоя Базы
stat.lightningchance = Шанец Маланкі stat.lightningchance = Шанец Маланкі
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Затрымка Запуску
bar.input = Уваход bar.input = Уваход
bar.output = Выхад bar.output = Выхад
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Кантралюецца Працэссарам units.processorcontrol = [lightgray]Кантралюецца Працэссарам
@@ -1226,6 +1230,7 @@ unit.millions = М.
unit.billions = Б. unit.billions = Б.
unit.shots = shots unit.shots = shots
unit.pershot = /стрэл unit.pershot = /стрэл
unit.perleg = per leg
category.purpose = Апісанне category.purpose = Апісанне
category.general = Асноўныя category.general = Асноўныя
category.power = Энергія category.power = Энергія

View File

@@ -811,6 +811,7 @@ sectors.wave = Вълна:
sectors.stored = Съхранени: sectors.stored = Съхранени:
sectors.resume = Продължи sectors.resume = Продължи
sectors.launch = Изстреляй sectors.launch = Изстреляй
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Избери sectors.select = Избери
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Преименувай Зоната
sectors.enemybase = [scarlet]Вражеска база sectors.enemybase = [scarlet]Вражеска база
sectors.vulnerable = [scarlet]Уязвима sectors.vulnerable = [scarlet]Уязвима
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
sectors.underattack.nodamage = [scarlet]Незавладяно
sectors.survives = [accent]Оцелява {0} вълни
sectors.go = Посети sectors.go = Посети
sector.abandon = Изоставяне sector.abandon = Изоставяне
sector.abandon.confirm = Ядрото(-та) в този сектор ще се самоунищожат.\nПродължаване? sector.abandon.confirm = Ядрото(-та) в този сектор ще се самоунищожат.\nПродължаване?
sector.curcapture = Зоната е превзета sector.curcapture = Зоната е превзета
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Зоната е изгубена sector.curlost = Зоната е изгубена
sector.missingresources = [scarlet]Недостатъчно ресурси в ядрото sector.missingresources = [scarlet]Недостатъчно ресурси в ядрото
sector.attacked = Зона [accent]{0}[white] е под атака! sector.attacked = Зона [accent]{0}[white] е под атака!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Напада по въздух stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорост на движение stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват stat.shootrange = Обхват
@@ -1067,6 +1069,7 @@ stat.reload = Изстрели/Секунда
stat.ammo = Боеприпаси stat.ammo = Боеприпаси
stat.shieldhealth = Здравина на щита stat.shieldhealth = Здравина на щита
stat.cooldowntime = Време за охлаждане stat.cooldowntime = Време за охлаждане
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Експлозивност stat.explosiveness = Експлозивност
stat.basedeflectchance = Базов шанс за отклоняване на изстрел stat.basedeflectchance = Базов шанс за отклоняване на изстрел
stat.lightningchance = Вероятност за светкавица stat.lightningchance = Вероятност за светкавица
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Презареждане на изстрела
bar.input = Вход bar.input = Вход
bar.output = Изход bar.output = Изход
bar.strength = [stat]{0}[lightgray]x сила bar.strength = [stat]{0}[lightgray]x сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Контролиран от процесор units.processorcontrol = [lightgray]Контролиран от процесор
@@ -1226,6 +1230,7 @@ unit.millions = млн
unit.billions = млр unit.billions = млр
unit.shots = shots unit.shots = shots
unit.pershot = /изстрел unit.pershot = /изстрел
unit.perleg = per leg
category.purpose = Предназначение category.purpose = Предназначение
category.general = Обща информация category.general = Обща информация
category.power = Електричество category.power = Електричество

View File

@@ -811,6 +811,7 @@ sectors.wave = Onada:
sectors.stored = Emmagatzemat: sectors.stored = Emmagatzemat:
sectors.resume = Continua sectors.resume = Continua
sectors.launch = Llança sectors.launch = Llança
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecciona sectors.select = Selecciona
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Reanomena el sector
sectors.enemybase = [scarlet]Base enemiga sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Ens ataquen! [accent]{0} % danyat sectors.underattack = [scarlet]Ens ataquen! [accent]{0} % danyat
sectors.underattack.nodamage = [scarlet]Sense capturar
sectors.survives = [accent]Aguanta {0} onades
sectors.go = Vés-hi sectors.go = Vés-hi
sector.abandon = Abandona sector.abandon = Abandona
sector.abandon.confirm = Els nuclis daquest sector sautodestruiran.\nVoleu continuar? sector.abandon.confirm = Els nuclis daquest sector sautodestruiran.\nVoleu continuar?
sector.curcapture = Sector capturat sector.curcapture = Sector capturat
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector perdut sector.curlost = Sector perdut
sector.missingresources = [scarlet]Recursos insuficients al nucli sector.missingresources = [scarlet]Recursos insuficients al nucli
sector.attacked = Ataquen el sector [accent]{0}[white]! sector.attacked = Ataquen el sector [accent]{0}[white]!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Dispara objectius aeris stat.targetsair = Dispara objectius aeris
stat.targetsground = Dispara objectius terrestres stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocitat de moviment stat.itemsmoved = Velocitat de moviment
stat.launchtime = Temps entre llançaments stat.launchtime = Temps entre llançaments
stat.shootrange = Abast stat.shootrange = Abast
@@ -1067,6 +1069,7 @@ stat.reload = Cadència de tir
stat.ammo = Munició stat.ammo = Munició
stat.shieldhealth = Salut de lescut stat.shieldhealth = Salut de lescut
stat.cooldowntime = Temps de refredament stat.cooldowntime = Temps de refredament
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosivitat stat.explosiveness = Explosivitat
stat.basedeflectchance = Probabilitat base devasió stat.basedeflectchance = Probabilitat base devasió
stat.lightningchance = Probabilitat de llampegar stat.lightningchance = Probabilitat de llampegar
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Refredament del llançament
bar.input = Entrada bar.input = Entrada
bar.output = Sortida bar.output = Sortida
bar.strength = [stat]{0}[lightgray]× força bar.strength = [stat]{0}[lightgray]× força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlat pel processador units.processorcontrol = [lightgray]Controlat pel processador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = kM unit.billions = kM
unit.shots = dispars unit.shots = dispars
unit.pershot = /dispar unit.pershot = /dispar
unit.perleg = per leg
category.purpose = Funció category.purpose = Funció
category.general = General category.general = General
category.power = Energia category.power = Energia

View File

@@ -811,6 +811,7 @@ sectors.wave = Vlna:
sectors.stored = Uskladněno: sectors.stored = Uskladněno:
sectors.resume = Pokračovat sectors.resume = Pokračovat
sectors.launch = Vyslat sectors.launch = Vyslat
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d Prohlížet příspěvky sectors.viewsubmission = \ue80d Prohlížet příspěvky
sectors.select = Vybrat sectors.select = Vybrat
sectors.launchselect = Vyber Cíl Odpalu sectors.launchselect = Vyber Cíl Odpalu
@@ -820,12 +821,11 @@ sectors.rename = Přejmenovat sektor
sectors.enemybase = [scarlet]Nepřátelská základna sectors.enemybase = [scarlet]Nepřátelská základna
sectors.vulnerable = [scarlet]Zranitelný sectors.vulnerable = [scarlet]Zranitelný
sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
sectors.underattack.nodamage = [scarlet]Neobsazen
sectors.survives = [accent]Přežívá již {0} vln
sectors.go = Jdi sectors.go = Jdi
sector.abandon = Opustit sector.abandon = Opustit
sector.abandon.confirm = Jádro(a) tohoto sektoru se zničí.\nPokračovat? sector.abandon.confirm = Jádro(a) tohoto sektoru se zničí.\nPokračovat?
sector.curcapture = Sektor polapen sector.curcapture = Sektor polapen
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor ztracen sector.curlost = Sektor ztracen
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
sector.attacked = Sektor [accent]{0}[white] pod útokem! sector.attacked = Sektor [accent]{0}[white] pod útokem!
@@ -1028,6 +1028,8 @@ stat.frequency = Frekvence
stat.targetsair = Zaměřuje vzdušné jednotky stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Rychlost pohybu stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel stat.shootrange = Dostřel
@@ -1067,6 +1069,7 @@ stat.reload = Střel za 1s
stat.ammo = Střelivo stat.ammo = Střelivo
stat.shieldhealth = Zdraví štítu stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí stat.cooldowntime = Čas na zchladnutí
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Výbušnost stat.explosiveness = Výbušnost
stat.basedeflectchance = Základní pravděpodobnost odražení stat.basedeflectchance = Základní pravděpodobnost odražení
stat.lightningchance = Pravděpodobnost blesku stat.lightningchance = Pravděpodobnost blesku
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Prodleva Odletu
bar.input = Vstup bar.input = Vstup
bar.output = Výstup bar.output = Výstup
bar.strength = [stat]{0}[lightgray]x síla bar.strength = [stat]{0}[lightgray]x síla
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Procesor je ovládán[] units.processorcontrol = [lightgray]Procesor je ovládán[]
@@ -1226,6 +1230,7 @@ unit.millions = mil.
unit.billions = mld. unit.billions = mld.
unit.shots = střely unit.shots = střely
unit.pershot = /střela unit.pershot = /střela
unit.perleg = per leg
category.purpose = Účel category.purpose = Účel
category.general = Všeobecné category.general = Všeobecné
category.power = Energie category.power = Energie

View File

@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Genoptag sectors.resume = Genoptag
sectors.launch = Affyr sectors.launch = Affyr
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Vælg sectors.select = Vælg
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Ikke nok resurser i kernen. sector.missingresources = [scarlet]Ikke nok resurser i kernen.
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Skyder flyvere stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bevægelseshastighed stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde stat.shootrange = Rækkevidde
@@ -1067,6 +1069,7 @@ stat.reload = Skud pr. sekund
stat.ammo = Ammunition stat.ammo = Ammunition
stat.shieldhealth = Skjold-helbred stat.shieldhealth = Skjold-helbred
stat.cooldowntime = Nedkølingstid stat.cooldowntime = Nedkølingstid
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Eksplosivitet stat.explosiveness = Eksplosivitet
stat.basedeflectchance = Grundlæggende reflektions-chance stat.basedeflectchance = Grundlæggende reflektions-chance
stat.lightningchance = Lyn-chance stat.lightningchance = Lyn-chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor kontrolleret units.processorcontrol = [lightgray]Processor kontrolleret
@@ -1226,6 +1230,7 @@ unit.millions = mio
unit.billions = mia unit.billions = mia
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Generel category.general = Generel
category.power = Strøm category.power = Strøm

View File

@@ -811,6 +811,7 @@ sectors.wave = Welle:
sectors.stored = Gelagert: sectors.stored = Gelagert:
sectors.resume = Weiterspielen sectors.resume = Weiterspielen
sectors.launch = Start sectors.launch = Start
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Auswählen sectors.select = Auswählen
sectors.launchselect = Ziel auswählen sectors.launchselect = Ziel auswählen
@@ -820,12 +821,11 @@ sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis sectors.enemybase = [scarlet]Gegnerische Basis
sectors.vulnerable = [scarlet]Angriffsgefährdet sectors.vulnerable = [scarlet]Angriffsgefährdet
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
sectors.underattack.nodamage = [scarlet]Unerobert
sectors.survives = [accent]Kann {0} Wellen überleben
sectors.go = Hingehen sectors.go = Hingehen
sector.abandon = Aufgeben sector.abandon = Aufgeben
sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter? sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter?
sector.curcapture = Sektor erfolgreich erobert sector.curcapture = Sektor erfolgreich erobert
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor verloren sector.curlost = Sektor verloren
sector.missingresources = [scarlet]Fehlende Kernressourcen sector.missingresources = [scarlet]Fehlende Kernressourcen
sector.attacked = Sektor [accent]{0}[white] wird angegriffen! sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite stat.shootrange = Reichweite
@@ -1067,6 +1069,7 @@ stat.reload = Schussrate
stat.ammo = Munition stat.ammo = Munition
stat.shieldhealth = Schildlebenspunkte stat.shieldhealth = Schildlebenspunkte
stat.cooldowntime = Cooldown-Zeit stat.cooldowntime = Cooldown-Zeit
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Sprengkraft stat.explosiveness = Sprengkraft
stat.basedeflectchance = Grundreflektionschance stat.basedeflectchance = Grundreflektionschance
stat.lightningchance = Blitzwahrscheinlichkeit stat.lightningchance = Blitzwahrscheinlichkeit
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Start-Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x Stärke bar.strength = [stat]{0}[lightgray]x Stärke
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Prozessorgesteuert units.processorcontrol = [lightgray]Prozessorgesteuert
@@ -1226,6 +1230,7 @@ unit.millions = Mio
unit.billions = Mrd unit.billions = Mrd
unit.shots = Schuss unit.shots = Schuss
unit.pershot = /Schuss unit.pershot = /Schuss
unit.perleg = per leg
category.purpose = Beschreibung category.purpose = Beschreibung
category.general = Allgemeines category.general = Allgemeines
category.power = Strom category.power = Strom

View File

@@ -811,6 +811,7 @@ sectors.wave = Oleada:
sectors.stored = Almacenado: sectors.stored = Almacenado:
sectors.resume = Reanudar sectors.resume = Reanudar
sectors.launch = Lanzar sectors.launch = Lanzar
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seleccionar sectors.select = Seleccionar
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Renombrar sector
sectors.enemybase = [scarlet]Base enemiga sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]¡Bajo ataque! [accent]{0}% dañado sectors.underattack = [scarlet]¡Bajo ataque! [accent]{0}% dañado
sectors.underattack.nodamage = [scarlet]No capturado
sectors.survives = [accent]Aguantará {0} oleadas más
sectors.go = Ir sectors.go = Ir
sector.abandon = Abandonar sector.abandon = Abandonar
sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar? sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar?
sector.curcapture = Sector capturado sector.curcapture = Sector capturado
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector perdido sector.curlost = Sector perdido
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque! sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Apunta al aire stat.targetsair = Apunta al aire
stat.targetsground = Apunta a tierra stat.targetsground = Apunta a tierra
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidad de movimiento stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1067,6 +1069,7 @@ stat.reload = Cadencia de tiro
stat.ammo = Munición stat.ammo = Munición
stat.shieldhealth = Escudo stat.shieldhealth = Escudo
stat.cooldowntime = Enfriamiento stat.cooldowntime = Enfriamiento
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividad stat.explosiveness = Explosividad
stat.basedeflectchance = Probabilidad base de desvío stat.basedeflectchance = Probabilidad base de desvío
stat.lightningchance = Probabilidad de descarga stat.lightningchance = Probabilidad de descarga
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Recarga de lanzamiento
bar.input = Entrada bar.input = Entrada
bar.output = Salida bar.output = Salida
bar.strength = [stat]{0}[lightgray]x potencia bar.strength = [stat]{0}[lightgray]x potencia
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado desde el procesador units.processorcontrol = [lightgray]Controlado desde el procesador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = shots unit.shots = shots
unit.pershot = /disparo unit.pershot = /disparo
unit.perleg = per leg
category.purpose = Objetivo category.purpose = Objetivo
category.general = General category.general = General
category.power = Energía category.power = Energía

View File

@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Sihib õhku stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus stat.shootrange = Ulatus
@@ -1067,6 +1069,7 @@ stat.reload = Lasku/s
stat.ammo = Laskemoon stat.ammo = Laskemoon
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Üldinfo category.general = Üldinfo
category.power = Energia category.power = Energia

View File

@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Airera tirokatzen du stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Garraio-abiadura stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena stat.shootrange = Irismena
@@ -1067,6 +1069,7 @@ stat.reload = Tiroak/segundoko
stat.ammo = Munizioa stat.ammo = Munizioa
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Orokorra category.general = Orokorra
category.power = Energia category.power = Energia

View File

@@ -811,6 +811,7 @@ sectors.wave = Taso:
sectors.stored = Säilötty: sectors.stored = Säilötty:
sectors.resume = Jatka sectors.resume = Jatka
sectors.launch = Laukaise sectors.launch = Laukaise
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Valitse sectors.select = Valitse
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Nimeä sektori
sectors.enemybase = [scarlet]Vihollistukikohta sectors.enemybase = [scarlet]Vihollistukikohta
sectors.vulnerable = [scarlet]Haavoittuvainen sectors.vulnerable = [scarlet]Haavoittuvainen
sectors.underattack = [scarlet]Hyökkäyksen kohteena! [accent]{0}% vahingoittunut sectors.underattack = [scarlet]Hyökkäyksen kohteena! [accent]{0}% vahingoittunut
sectors.underattack.nodamage = [scarlet]Valtaamaton
sectors.survives = [accent]Selviytyy {0} tasoa
sectors.go = Siirry sectors.go = Siirry
sector.abandon = Hylkää sector.abandon = Hylkää
sector.abandon.confirm = Tämän sektorin kaikki ytimet aktivoivat itsetuhon.\nJatka? sector.abandon.confirm = Tämän sektorin kaikki ytimet aktivoivat itsetuhon.\nJatka?
sector.curcapture = Sektori vallattu sector.curcapture = Sektori vallattu
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektori menetetty sector.curlost = Sektori menetetty
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja. sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena! sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama stat.shootrange = Kantama
@@ -1067,6 +1069,7 @@ stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus stat.ammo = Ammus
stat.shieldhealth = Kilven elämäpisteet stat.shieldhealth = Kilven elämäpisteet
stat.cooldowntime = Jäähtymisaika stat.cooldowntime = Jäähtymisaika
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Räjähdysherkkyys stat.explosiveness = Räjähdysherkkyys
stat.basedeflectchance = Perustorjuntatodennäköisyys stat.basedeflectchance = Perustorjuntatodennäköisyys
stat.lightningchance = Salamointitodennäköisyys stat.lightningchance = Salamointitodennäköisyys
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Laukaisun latausaika
bar.input = Sisääntulo bar.input = Sisääntulo
bar.output = Ulostulo bar.output = Ulostulo
bar.strength = [stat]{0}[lightgray]x voimakkuus bar.strength = [stat]{0}[lightgray]x voimakkuus
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Prosessorin hallitsema units.processorcontrol = [lightgray]Prosessorin hallitsema
@@ -1226,6 +1230,7 @@ unit.millions = milj
unit.billions = mrd unit.billions = mrd
unit.shots = shots unit.shots = shots
unit.pershot = /laukaisu unit.pershot = /laukaisu
unit.perleg = per leg
category.purpose = Tarkoitus category.purpose = Tarkoitus
category.general = Yleinen category.general = Yleinen
category.power = Energia category.power = Energia

View File

@@ -811,6 +811,7 @@ sectors.wave = Mga Waves:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = I-Launch sectors.launch = I-Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = I-Select sectors.select = I-Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Palitan ang pangalan ng Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Punta sectors.go = Punta
sector.abandon = Abandonahin sector.abandon = Abandonahin
sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka? sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka?
sector.curcapture = Nai-capture ang sector sector.curcapture = Nai-capture ang sector
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Nawala ang sector sector.curlost = Nawala ang sector
sector.missingresources = [scarlet]Kulang ang mga Core Resources sector.missingresources = [scarlet]Kulang ang mga Core Resources
sector.attacked = Ang sector [accent]{0}[white] ay inaatake! sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bilis ng Pag-galaw stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw stat.shootrange = Saklaw
@@ -1067,6 +1069,7 @@ stat.reload = Putok/Segundo
stat.ammo = Mga Bala stat.ammo = Mga Bala
stat.shieldhealth = Health ng Kalasag stat.shieldhealth = Health ng Kalasag
stat.cooldowntime = Oras ng Cooldown stat.cooldowntime = Oras ng Cooldown
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Pagkasabog stat.explosiveness = Pagkasabog
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Pagkakataon ng Lightning stat.lightningchance = Pagkakataon ng Lightning
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = bil unit.billions = bil
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Ang Purpose category.purpose = Ang Purpose
category.general = Pangkalahatan category.general = Pangkalahatan
category.power = Kuryente category.power = Kuryente

View File

@@ -811,6 +811,7 @@ sectors.wave = Vague :
sectors.stored = Stockage : sectors.stored = Stockage :
sectors.resume = Reprendre sectors.resume = Reprendre
sectors.launch = Décoller sectors.launch = Décoller
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Sélectionner sectors.select = Sélectionner
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Renommer le secteur
sectors.enemybase = [scarlet]Base ennemie sectors.enemybase = [scarlet]Base ennemie
sectors.vulnerable = [scarlet]Vulnérable sectors.vulnerable = [scarlet]Vulnérable
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
sectors.underattack.nodamage = [scarlet]Non capturé
sectors.survives = [accent]Survécu à {0} vagues
sectors.go = Aller sectors.go = Aller
sector.abandon = Abandonner sector.abandon = Abandonner
sector.abandon.confirm = Les noyaux de ce secteur vont s'auto-détruire.\nContinuer ? sector.abandon.confirm = Les noyaux de ce secteur vont s'auto-détruire.\nContinuer ?
sector.curcapture = Secteur capturé sector.curcapture = Secteur capturé
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Secteur perdu sector.curlost = Secteur perdu
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes ! sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
sector.attacked = Secteur [accent]{0}[white] attaqué ! sector.attacked = Secteur [accent]{0}[white] attaqué !
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Cibles Aériennes stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir stat.shootrange = Portée de tir
@@ -1067,6 +1069,7 @@ stat.reload = Cadence de tir
stat.ammo = Munitions stat.ammo = Munitions
stat.shieldhealth = Santé du bouclier stat.shieldhealth = Santé du bouclier
stat.cooldowntime = Temps de refroidissement stat.cooldowntime = Temps de refroidissement
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosivité stat.explosiveness = Explosivité
stat.basedeflectchance = Chance de Détournement de Base stat.basedeflectchance = Chance de Détournement de Base
stat.lightningchance = Chance d'Éclairs stat.lightningchance = Chance d'Éclairs
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Délai de Lancement
bar.input = Entrée bar.input = Entrée
bar.output = Sortie bar.output = Sortie
bar.strength = [stat]{0}[lightgray]x puissance bar.strength = [stat]{0}[lightgray]x puissance
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Contrôlé par un processeur. units.processorcontrol = [lightgray]Contrôlé par un processeur.
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = Md unit.billions = Md
unit.shots = tirs unit.shots = tirs
unit.pershot = /tirs unit.pershot = /tirs
unit.perleg = per leg
category.purpose = Description category.purpose = Description
category.general = Caractéristiques category.general = Caractéristiques
category.power = Énergie category.power = Énergie

View File

@@ -469,13 +469,13 @@ editor.generation = Előállítás
editor.objectives = Célok editor.objectives = Célok
editor.locales = Helyi csomagok editor.locales = Helyi csomagok
editor.patches.guide = Útmutató a javítócsomagokhoz editor.patches.guide = Útmutató a javítócsomagokhoz
editor.patches = Tartalmi javítócsomagok editor.patches = Javítócsomag-adatok
editor.patch = Javítócsomagok: {0} editor.patch = Javítócsomagok: {0}
editor.patches.none = [lightgray]Nincsenek javítócsomagok betöltve. editor.patches.none = [lightgray]Nincsenek javítócsomagok betöltve.
editor.patches.errors = Javítócsomag-hibák editor.patches.errors = Javítócsomag-hibák
editor.patches.importerror = Nem sikerült importálni a javítócsomagot editor.patches.importerror = Nem sikerült importálni a javítócsomagot
editor.patches.delete.confirm = Biztosan törölni szeretnéd ezt a javítócsomagot? editor.patches.delete.confirm = Biztosan törölni szeretnéd ezt a javítócsomagot?
editor.patch.fields = {0} mezők editor.patch.fields = {0} mező
editor.worldprocessors = Világprocesszorok editor.worldprocessors = Világprocesszorok
editor.worldprocessors.editname = Név szerkesztése editor.worldprocessors.editname = Név szerkesztése
editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot. editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot.
@@ -530,7 +530,7 @@ waves.units.hide = Összes elrejtése
waves.units.show = Összes megjelenítése waves.units.show = Összes megjelenítése
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = típusokra bontva wavemode.counts = típusokra bontás
wavemode.totals = összesítés wavemode.totals = összesítés
wavemode.health = életpontok wavemode.health = életpontok
@@ -585,7 +585,7 @@ editor.exportimage = Domborzati kép exportálása
editor.exportimage.description = Csak alapvető domborzatot tartalmazó képfájl exportálása editor.exportimage.description = Csak alapvető domborzatot tartalmazó képfájl exportálása
editor.loadimage = Domborzat importálása editor.loadimage = Domborzat importálása
editor.saveimage = Domborzat exportálása editor.saveimage = Domborzat exportálása
editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid elvesznek. editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid így elvesznek.
editor.resizemap = Pálya átméretezése editor.resizemap = Pálya átméretezése
editor.mapname = Pálya neve: editor.mapname = Pálya neve:
editor.overwrite = [accent]Vigyázz!\nEzzel felülírsz egy már létező pályát. editor.overwrite = [accent]Vigyázz!\nEzzel felülírsz egy már létező pályát.
@@ -811,6 +811,7 @@ sectors.wave = Hullám:
sectors.stored = Tárolt nyersanyagok: sectors.stored = Tárolt nyersanyagok:
sectors.resume = Folytatás sectors.resume = Folytatás
sectors.launch = Kilövés sectors.launch = Kilövés
sectors.nolaunchcandidate = Nincs kiindulási szektor a kilövéshez
sectors.viewsubmission = \ue80d Alküldetés megtekintése sectors.viewsubmission = \ue80d Alküldetés megtekintése
sectors.select = Kiválasztás sectors.select = Kiválasztás
sectors.launchselect = Célállomás kiválasztása sectors.launchselect = Célállomás kiválasztása
@@ -819,13 +820,12 @@ sectors.redirect = Kilövőállások átirányítása
sectors.rename = Szektor átnevezése sectors.rename = Szektor átnevezése
sectors.enemybase = [scarlet]Ellenséges bázis sectors.enemybase = [scarlet]Ellenséges bázis
sectors.vulnerable = [scarlet]Sebezhető sectors.vulnerable = [scarlet]Sebezhető
sectors.underattack = [scarlet]Támadás alatt! [accent]{0}%-ban sérült sectors.underattack = [scarlet]Támadás alatt!
sectors.underattack.nodamage = [scarlet]Nincs meghódítva
sectors.survives = [accent]Túlél {0} hullámot
sectors.go = Visszatérés sectors.go = Visszatérés
sector.abandon = Elhagyás sector.abandon = Elhagyás
sector.abandon.confirm = Ebben a szektorban minden támaszpontod megsemmisül.\nBiztosan feladod ezt a szektort? sector.abandon.confirm = Ebben a szektorban minden támaszpontod megsemmisül.\nBiztosan feladod ezt a szektort?
sector.curcapture = A szektor elfoglalva sector.curcapture = A szektor elfoglalva
sector.lockdown = [red]:warning:[accent] A szektor jelenleg támadás alatt áll\n[lightgray]A nyersanyaggyártás, a fejlesztés, az exportálás és az importálás ez idő alatt le van tiltva
sector.curlost = A szektor elveszett sector.curlost = A szektor elveszett
sector.missingresources = [scarlet]Nincs elég nyersanyag sector.missingresources = [scarlet]Nincs elég nyersanyag
sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll! sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
@@ -1028,6 +1028,8 @@ stat.frequency = Frekvencia
stat.targetsair = Légi célpontok stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok stat.targetsground = Földi célpontok
stat.crushdamage = Zúzó sebzés stat.crushdamage = Zúzó sebzés
stat.legsplashdamage = Lábbal okozott területsebzés
stat.legsplashrange = Lábbal okozott területsebzés hatótávolsága
stat.itemsmoved = Szállítási sebesség stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság stat.shootrange = Hatótávolság
@@ -1067,6 +1069,7 @@ stat.reload = Tüzelési sebesség
stat.ammo = Lőszer stat.ammo = Lőszer
stat.shieldhealth = Erőpajzs életereje stat.shieldhealth = Erőpajzs életereje
stat.cooldowntime = Újratöltés időtartama stat.cooldowntime = Újratöltés időtartama
stat.regenerationrate = Regenerálási sebesség
stat.explosiveness = Robbanékonyság stat.explosiveness = Robbanékonyság
stat.basedeflectchance = Alap hárítási esély stat.basedeflectchance = Alap hárítási esély
stat.lightningchance = Villámlás esélye stat.lightningchance = Villámlás esélye
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Kilövés visszaszámlálása
bar.input = Bemenet bar.input = Bemenet
bar.output = Kimenet bar.output = Kimenet
bar.strength = [stat]{0}[lightgray]x erő bar.strength = [stat]{0}[lightgray]x erő
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
units.processorcontrol = [lightgray]Processzorvezérelt units.processorcontrol = [lightgray]Processzorvezérelt
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = Mrd unit.billions = Mrd
unit.shots = lövés unit.shots = lövés
unit.pershot = /lövés unit.pershot = /lövés
unit.perleg = /láb
category.purpose = Rendeltetés category.purpose = Rendeltetés
category.general = Általános category.general = Általános
category.power = Áram category.power = Áram
@@ -1469,7 +1474,7 @@ rules.placerangecheck = Elhelyezési tartomány ellenőrzése
rules.enemyCheat = Végtelen ellenséges csapaterőforrások rules.enemyCheat = Végtelen ellenséges csapaterőforrások
rules.blockhealthmultiplier = Épület életpontszorzója rules.blockhealthmultiplier = Épület életpontszorzója
rules.blockdamagemultiplier = Épület sebzésszorzója rules.blockdamagemultiplier = Épület sebzésszorzója
rules.unitbuildspeedmultiplier = Egységgyártás sebességének szorzója rules.unitbuildspeedmultiplier = Egységgyártás sebességszorzója
rules.unitcostmultiplier = Egység költségszorzója rules.unitcostmultiplier = Egység költségszorzója
rules.unithealthmultiplier = Egység életpontszorzója rules.unithealthmultiplier = Egység életpontszorzója
rules.unitdamagemultiplier = Egység sebzésszorzója rules.unitdamagemultiplier = Egység sebzésszorzója
@@ -2542,7 +2547,7 @@ lst.explosion = Robbanás létrehozása az adott helyen.
lst.setrate = A processzor végrehajtási sebességének beállítása utasítás/órajelciklusban. lst.setrate = A processzor végrehajtási sebességének beállítása utasítás/órajelciklusban.
lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek lekérdezése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek. lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek lekérdezése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek.
lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA-összetevőket a rajzoláshoz vagy szabálymeghatározáshoz. lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA-összetevőket a rajzoláshoz vagy szabálymeghatározáshoz.
lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” segítségével lett becsomagolva. lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” használatával lett becsomagolva.
lst.setrule = Játékszabály beállítása. lst.setrule = Játékszabály beállítása.
lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben a kimenet független attól, hogy az üzenet megjelenítése sikeres volt-e. lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben a kimenet független attól, hogy az üzenet megjelenítése sikeres volt-e.
lst.cutscene = A játékos kamerájának mozgatása. lst.cutscene = A játékos kamerájának mozgatása.

View File

@@ -98,7 +98,7 @@ level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level level.select = Pilih Level
level.mode = Mode Permainan: level.mode = Mode Permainan:
coreattack = < Inti sedang diserang! > coreattack = < Inti sedang diserang! >
nearpoint = [[ [scarlet]TINGGALKAN ZONA PENDARATAN SEGERA[] ]\npenghancuran akan terjadi nearpoint = [[ [scarlet]TINGGALKAN TITIK PENDARATAN SEGERA[] ]\npemusnahan akan terjadi
database = Basis Data Inti database = Basis Data Inti
database.button = Basis Data database.button = Basis Data
viewfields = Lihat Bidang Konten viewfields = Lihat Bidang Konten
@@ -131,7 +131,7 @@ committingchanges = Membuat Perubahan
done = Selesai done = Selesai
feature.unsupported = Perangkat Anda tidak mendukung fitur ini. feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
mods.initfailed = [red]⚠[] Proses Memuat Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]semua mod telah dinonaktifkan.[] mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]seluruh mod telah dinonaktifkan.[]
mods = Mod mods = Mod
mods.name = Mod: mods.name = Mod:
mods.none = [lightgray]Tidak ada mod yang ditemukan! mods.none = [lightgray]Tidak ada mod yang ditemukan!
@@ -429,7 +429,7 @@ saveimage = Simpan Gambar
unknown = Tidak diketahui unknown = Tidak diketahui
custom = Modifikasi custom = Modifikasi
builtin = Bawaan builtin = Bawaan
map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa diubah! map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa dibatalkan!
map.random = [accent]Peta Acak map.random = [accent]Peta Acak
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting. map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting. map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
@@ -468,8 +468,8 @@ editor.rules = Peraturan:
editor.generation = Generasi: editor.generation = Generasi:
editor.objectives = Tujuan editor.objectives = Tujuan
editor.locales = Paket Lokal editor.locales = Paket Lokal
editor.patches.guide = Panduan Patch Konten editor.patches.guide = Panduan Patch Data
editor.patches = Patch Konten editor.patches = Patch Data
editor.patch = Patchset: {0} editor.patch = Patchset: {0}
editor.patches.none = [lightgray]Tidak ada patchset yang dimuat. editor.patches.none = [lightgray]Tidak ada patchset yang dimuat.
editor.patches.errors = Daftar Patchset Error editor.patches.errors = Daftar Patchset Error
@@ -811,6 +811,7 @@ sectors.wave = Gelombang:
sectors.stored = Terisi: sectors.stored = Terisi:
sectors.resume = Lanjutkan sectors.resume = Lanjutkan
sectors.launch = Luncurkan sectors.launch = Luncurkan
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d Lihat Kiriman sectors.viewsubmission = \ue80d Lihat Kiriman
sectors.select = Pilih sectors.select = Pilih
sectors.launchselect = Pilih Destinasi Peluncuran sectors.launchselect = Pilih Destinasi Peluncuran
@@ -819,13 +820,12 @@ sectors.redirect = Arahkan Ulang Alas Peluncur
sectors.rename = Ganti Nama Sektor sectors.rename = Ganti Nama Sektor
sectors.enemybase = [scarlet]Markas Musuh sectors.enemybase = [scarlet]Markas Musuh
sectors.vulnerable = [scarlet]Rawan diserang sectors.vulnerable = [scarlet]Rawan diserang
sectors.underattack = [scarlet]Dalam Serangan! [accent]Damage sebesar {0}% sectors.underattack = [scarlet]Dalam Serangan!
sectors.underattack.nodamage = [scarlet]Belum Dikuasai
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
sectors.go = Mulai sectors.go = Mulai
sector.abandon = Tinggalkan sector.abandon = Tinggalkan
sector.abandon.confirm = Inti di sektor ini akan meledak secara sendirinya.\nLanjutkan? sector.abandon.confirm = Inti di sektor ini akan meledak secara sendirinya.\nLanjutkan?
sector.curcapture = Sektor Dikuasai sector.curcapture = Sektor Dikuasai
sector.lockdown = [red]:peringatan:[accent] Sektor saat ini sedang diserang\n[lightgray]produksi, penelitian, ekspor dan impor dihentikan
sector.curlost = Sektor Gagal Bertahan sector.curlost = Sektor Gagal Bertahan
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
sector.attacked = Sektor [accent]{0}[white] sedang diserang! sector.attacked = Sektor [accent]{0}[white] sedang diserang!
@@ -989,10 +989,10 @@ settings.controls = Kontrol
settings.game = Permainan settings.game = Permainan
settings.sound = Suara settings.sound = Suara
settings.graphics = Grafik settings.graphics = Grafik
settings.cleardata = Hapus Data Permainan... settings.cleardata = Bersihkan Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan! settings.clear.confirm = Anda yakin ingin membersihkan data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan menghapus semua data dan keluar otomatis. settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan membersihkan semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan membersihkan semua data dan keluar secara otomatis.
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan? settings.clearsaves.confirm = Anda yakin ingin membersihkan semua simpanan?
settings.clearsaves = Bersihkan Simpanan settings.clearsaves = Bersihkan Simpanan
settings.clearresearch = Bersihkan Penelitian settings.clearresearch = Bersihkan Penelitian
settings.clearresearch.confirm = Apakah Anda yakin ingin membersihkan semua penelitian kampanye? settings.clearresearch.confirm = Apakah Anda yakin ingin membersihkan semua penelitian kampanye?
@@ -1028,8 +1028,10 @@ stat.frequency = Frekuensi
stat.targetsair = Target Udara stat.targetsair = Target Udara
stat.targetsground = Target Darat stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan stat.crushdamage = Damage Benturan
stat.legsplashdamage = Damage Percikan Kaki
stat.legsplashrange = Jarak Percikan Kaki
stat.itemsmoved = Kecepatan Barang stat.itemsmoved = Kecepatan Barang
stat.launchtime = Waktu Antara Peluncuran stat.launchtime = Selang Waktu Peluncuran
stat.shootrange = Jarak stat.shootrange = Jarak
stat.size = Ukuran stat.size = Ukuran
stat.displaysize = Ukuran Tampilan stat.displaysize = Ukuran Tampilan
@@ -1039,12 +1041,12 @@ stat.linkrange = Jarak Tautan
stat.instructions = Instruksi stat.instructions = Instruksi
stat.powerconnections = Batas Sambungan stat.powerconnections = Batas Sambungan
stat.poweruse = Penggunaan Tenaga stat.poweruse = Penggunaan Tenaga
stat.powerdamage = Tenaga/Tembakan stat.powerdamage = Tenaga/Damage
stat.itemcapacity = Kapasitas Item stat.itemcapacity = Kapasitas Item
stat.memorycapacity = Kapasitas Memori stat.memorycapacity = Kapasitas Memori
stat.basepowergeneration = Dasar Generasi Tenaga stat.basepowergeneration = Produksi Tenaga Dasar
stat.productiontime = Waktu Produksi stat.productiontime = Waktu Produksi
stat.repairtime = Waktu Perbaikan Blok Penuh stat.repairtime = Waktu Penuh Perbaikan Blok
stat.repairspeed = Kecepatan Perbaikan stat.repairspeed = Kecepatan Perbaikan
stat.weapons = Senjata stat.weapons = Senjata
stat.bullet = Peluru stat.bullet = Peluru
@@ -1063,10 +1065,11 @@ stat.maxconsecutive = Batas Konsekutif
stat.buildcost = Biaya Bangunan stat.buildcost = Biaya Bangunan
stat.inaccuracy = Melenceng stat.inaccuracy = Melenceng
stat.shots = Tembakan stat.shots = Tembakan
stat.reload = Kecepatan Penembakan stat.reload = Laju Penembakan
stat.ammo = Amunisi stat.ammo = Amunisi
stat.shieldhealth = Nyawa Perisai stat.shieldhealth = Nyawa Perisai
stat.cooldowntime = Waktu Pendinginan stat.cooldowntime = Waktu Pendinginan
stat.regenerationrate = Laju Pemulihan
stat.explosiveness = Daya Ledak stat.explosiveness = Daya Ledak
stat.basedeflectchance = Peluang Defleksi Dasar stat.basedeflectchance = Peluang Defleksi Dasar
stat.lightningchance = Peluang Menghasilkan Petir stat.lightningchance = Peluang Menghasilkan Petir
@@ -1075,7 +1078,7 @@ stat.flammability = Daya Bakar
stat.radioactivity = Daya Radioaktif stat.radioactivity = Daya Radioaktif
stat.charge = Setruman stat.charge = Setruman
stat.heatcapacity = Kapasitas Panas stat.heatcapacity = Kapasitas Panas
stat.viscosity = Kelekatan stat.viscosity = Kekentalan
stat.temperature = Suhu stat.temperature = Suhu
stat.speed = Kecepatan stat.speed = Kecepatan
stat.buildspeed = Kecepatan Membangun stat.buildspeed = Kecepatan Membangun
@@ -1092,7 +1095,7 @@ stat.healthmultiplier = Penggandaan Nyawa
stat.speedmultiplier = Penggandaan Kecepatan stat.speedmultiplier = Penggandaan Kecepatan
stat.reloadmultiplier = Penggandaan Isi Ulang stat.reloadmultiplier = Penggandaan Isi Ulang
stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
stat.reactive = Reaksi stat.reactive = Reaktif
stat.immunities = Kekebalan stat.immunities = Kekebalan
stat.healing = Menyembuhkan stat.healing = Menyembuhkan
stat.efficiency = [stat]{0}% Efisiensi stat.efficiency = [stat]{0}% Efisiensi
@@ -1105,23 +1108,23 @@ ability.statusfield = Bidang Status
ability.statusfield.description = Menerapkan efek status ke unit terdekat ability.statusfield.description = Menerapkan efek status ke unit terdekat
ability.unitspawn = Pabrik ability.unitspawn = Pabrik
ability.unitspawn.description = Membangun unit ability.unitspawn.description = Membangun unit
ability.shieldregenfield = Bidang Regenerasi Perisai ability.shieldregenfield = Bidang Pemulihan Perisai
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitarnya ability.shieldregenfield.description = Memulihkan perisai unit di sekitarnya
ability.movelightning = Pergerakan Petir ability.movelightning = Pergerakan Petir
ability.movelightning.description = Melepaskan petir saat bergerak ability.movelightning.description = Melepaskan petir saat bergerak
ability.armorplate = Pelindung Baja ability.armorplate = Pelat Baja
ability.armorplate.description = Mengurangi damage yang diterima saat menembak ability.armorplate.description = Mengurangi damage yang diterima saat menembak
ability.shieldarc = Perisai Busur ability.shieldarc = Perisai Busur
ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit
ability.suppressionfield = Bidang Penahan Regen ability.suppressionfield = Bidang Penahan Perbaikan
ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya
ability.energyfield = Bidang Energi ability.energyfield = Bidang Energi
ability.energyfield.description = Menyengat musuh di sekitar ability.energyfield.description = Menyengat musuh di sekitar
ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu ability.energyfield.healdescription = Menyengat musuh di sekitar dan memulihkan unit sekutu
ability.regen = Regenerasi Diri Sendiri ability.regen = Pemulihan Diri Sendiri
ability.regen.description = Meregenerasi nyawa sendiri secara terus menerus ability.regen.description = Memulihkan nyawa diri sendiri secara terus menerus
ability.liquidregen = Penyerapan Cairan ability.liquidregen = Penyerapan Cairan
ability.liquidregen.description = Menyerap cairan untuk menyembuhkan dirinya sendiri ability.liquidregen.description = Menyerap cairan untuk memulihkan dirinya sendiri
ability.spawndeath = Kematian-Munculkan ability.spawndeath = Kematian-Munculkan
ability.spawndeath.description = Melepaskan unit saat mati ability.spawndeath.description = Melepaskan unit saat mati
ability.liquidexplode = Kematian-Tumpahkan ability.liquidexplode = Kematian-Tumpahkan
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Jeda Peluncuran
bar.input = Masukan bar.input = Masukan
bar.output = Keluaran bar.output = Keluaran
bar.strength = [stat]{0}[lightgray]x penguatan bar.strength = [stat]{0}[lightgray]x penguatan
bar.regenerationrate = [stat]{0}/sec[lightgray] waktu pulih
units.processorcontrol = [lightgray]Dikendalikan Prosesor units.processorcontrol = [lightgray]Dikendalikan Prosesor
@@ -1185,7 +1189,7 @@ bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar bullet.homing = [stat]mengejar
bullet.armorpierce = [stat]menembus pelindung bullet.armorpierce = [stat]menembus pelindung
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru: bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
bullet.frags = [stat]{0}[lightgray]x pecahan: bullet.frags = [stat]{0}[lightgray]x pecahan:
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
@@ -1226,6 +1230,7 @@ unit.millions = jt
unit.billions = m unit.billions = m
unit.shots = tembakan unit.shots = tembakan
unit.pershot = /tembakan unit.pershot = /tembakan
unit.perleg = per kaki
category.purpose = Kegunaan category.purpose = Kegunaan
category.general = Umum category.general = Umum
category.power = Tenaga category.power = Tenaga
@@ -1976,7 +1981,7 @@ block.regen-projector.name = Proyektor Penyembuhan
block.shockwave-tower.name = Menara Gelombang Kejut block.shockwave-tower.name = Menara Gelombang Kejut
block.shield-projector.name = Proyektor Perisai block.shield-projector.name = Proyektor Perisai
block.large-shield-projector.name = Proyektor Perisai Besar block.large-shield-projector.name = Proyektor Perisai Besar
block.armored-duct.name = Pipa Lapis Torium block.armored-duct.name = Pipa Berlapis Tungsten
block.overflow-duct.name = Pipa Luapan block.overflow-duct.name = Pipa Luapan
block.underflow-duct.name = Pipa Luapan Terbalik block.underflow-duct.name = Pipa Luapan Terbalik
block.duct-unloader.name = Pipa Pembongkar Muatan block.duct-unloader.name = Pipa Pembongkar Muatan
@@ -2069,7 +2074,7 @@ hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda
hint.breaking = [accent]Klik Kanan[] dan seret untuk menghancurkan blok. hint.breaking = [accent]Klik Kanan[] dan seret untuk menghancurkan blok.
hint.breaking.mobile = Aktifkan :hammer: [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya. hint.breaking.mobile = Aktifkan :hammer: [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangunan[], lalu pilih tombol [accent][[?][] di sebelah kanan. hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangunan[], lalu pilih tombol [accent][[?][] di sebelah kanan.
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya. hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya, atau diperbaiki.
hint.research = Gunakan tombol :tree: [accent]Penelitian[] untuk mempelajari teknologi baru. hint.research = Gunakan tombol :tree: [accent]Penelitian[] untuk mempelajari teknologi baru.
hint.research.mobile = Gunakan tombol :tree: [accent]Penelitian[] di :menu: [accent]Menu[] untuk mempelajari teknologi baru. hint.research.mobile = Gunakan tombol :tree: [accent]Penelitian[] di :menu: [accent]Menu[] untuk mempelajari teknologi baru.
hint.unitControl = Tekan dan Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret sekutu. hint.unitControl = Tekan dan Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret sekutu.
@@ -2113,7 +2118,7 @@ gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara. gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
gz.defend = Musuh datang, bersiaplah untuk bertahan. gz.defend = Musuh datang, bersiaplah untuk bertahan.
gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi. gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor. gz.scatterammo = Suplai menara Scatter dengan [accent]timah[], menggunakan konveyor.
gz.supplyturret = [accent]Suplai Menara gz.supplyturret = [accent]Suplai Menara
gz.zone1 = Ini adalah zona pendaratan musuh. gz.zone1 = Ini adalah zona pendaratan musuh.
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai. gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
@@ -2139,7 +2144,7 @@ onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[]
onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara. onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
onset.enemies = Musuh datang, bersiaplah untuk bertahan. onset.enemies = Musuh datang, bersiaplah untuk bertahan.
onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0} onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0}
onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik. onset.attack = Musuh dalam keadaan rentan diserang. Lancarkan serangan balasan.
onset.cores = Inti baru dapat ditempatkan di [accent]ubin inti[].\nInti baru berfungsi sebagai pangkalan depan dan berbagi sumber daya dengan inti lainnya.\nTempatkan sebuah :core-bastion: inti. onset.cores = Inti baru dapat ditempatkan di [accent]ubin inti[].\nInti baru berfungsi sebagai pangkalan depan dan berbagi sumber daya dengan inti lainnya.\nTempatkan sebuah :core-bastion: inti.
onset.detect = Musuh akan dapat mendeteksi Anda dalam 2 menit.\nSiapkan pertahanan, penambangan, dan produksi. onset.detect = Musuh akan dapat mendeteksi Anda dalam 2 menit.\nSiapkan pertahanan, penambangan, dan produksi.
onset.commandmode = Tahan [accent]shift[] untuk masuk ke[accent]mode perintah[].\n[accent]Klik kiri dan seret[] untuk memilih unit.\n[accent]Klik kanan[] untuk memerintahkan unit yang dipilih untuk bergerak atau menyerang. onset.commandmode = Tahan [accent]shift[] untuk masuk ke[accent]mode perintah[].\n[accent]Klik kiri dan seret[] untuk memilih unit.\n[accent]Klik kanan[] untuk memerintahkan unit yang dipilih untuk bergerak atau menyerang.
@@ -2167,7 +2172,7 @@ item.scrap.description = Digunakan pada Pelebur dan Penghancur untuk dimurnikan
item.scrap.details = Sisa-sisa dari unit dan bangunan tua. item.scrap.details = Sisa-sisa dari unit dan bangunan tua.
item.silicon.description = Digunakan pada panel surya, bahan elektronik yang kompleks dan amunisi yang bisa mengejar. item.silicon.description = Digunakan pada panel surya, bahan elektronik yang kompleks dan amunisi yang bisa mengejar.
item.plastanium.description = Digunakan dalam unit canggih, isolasi dan amunisi fragmentasi. item.plastanium.description = Digunakan dalam unit canggih, isolasi dan amunisi fragmentasi.
item.phase-fabric.description = Digunakan pada elektronik canggih dan teknologi perbaikan diri sendiri. item.phase-fabric.description = Digunakan pada elektronik canggih dan teknologi pemulihan diri sendiri.
item.surge-alloy.description = Digunakan di pertahanan yang lebih canggih dan struktur pertahanan reaktif. item.surge-alloy.description = Digunakan di pertahanan yang lebih canggih dan struktur pertahanan reaktif.
item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar. item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar.
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu. item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
@@ -2191,7 +2196,7 @@ liquid.ozone.description = Digunakan sebagai bahan bakar dan zat pengoksidasi da
liquid.hydrogen.description = Digunakan dalam ekstraksi sumber daya, produksi unit, dan perbaikan bangunan. Mudah terbakar. liquid.hydrogen.description = Digunakan dalam ekstraksi sumber daya, produksi unit, dan perbaikan bangunan. Mudah terbakar.
liquid.cyanogen.description = Digunakan untuk amunisi, pembangunan unit canggih, dan berbagai reaksi pada blok canggih. Sangat mudah terbakar. liquid.cyanogen.description = Digunakan untuk amunisi, pembangunan unit canggih, dan berbagai reaksi pada blok canggih. Sangat mudah terbakar.
liquid.nitrogen.description = Digunakan dalam ekstraksi sumber daya, pembuatan gas, dan produksi unit. Lembam. liquid.nitrogen.description = Digunakan dalam ekstraksi sumber daya, pembuatan gas, dan produksi unit. Lembam.
liquid.neoplasm.description = Produk sampingan biologis yang berbahaya dari reaktor Neoplasia. Sangat cepat menyebar ketika menyentuh blok yang mengandung air yang ada di dekatnya, dan merusak blok tersebut secara perlahan. Kental. liquid.neoplasm.description = Produk sampingan biologis yang berbahaya dari reaktor neoplasia. Sangat cepat menyebar ketika menyentuh blok yang mengandung air yang ada di dekatnya, dan merusak blok tersebut secara perlahan. Kental.
liquid.neoplasm.details = Neoplasma. Sel sintetik Massa yang membelah dengan cepat dan tak terkendali dengan konsistensi seperti lumpur. Tahan panas. Sangat berbahaya bagi bangunan apa pun yang melibatkan air.\n\nTerlalu rumit dan tidak stabil untuk analisis standar. Potensi penerapan tidak diketahui. Dianjurkan untuk dibakar pada kolam lava. liquid.neoplasm.details = Neoplasma. Sel sintetik Massa yang membelah dengan cepat dan tak terkendali dengan konsistensi seperti lumpur. Tahan panas. Sangat berbahaya bagi bangunan apa pun yang melibatkan air.\n\nTerlalu rumit dan tidak stabil untuk analisis standar. Potensi penerapan tidak diketahui. Dianjurkan untuk dibakar pada kolam lava.
block.derelict = \uf77e [lightgray]Derelik block.derelict = \uf77e [lightgray]Derelik
@@ -2408,12 +2413,12 @@ block.duct.description = Memindahkan barang ke depan. Hanya mampu menyimpan satu
block.armored-duct.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping. block.armored-duct.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
block.duct-router.description = Mendistribusikan barang secara merata ke tiga arah. Hanya menerima barang dari sisi belakang. Dapat dikonfigurasi sebagai penyortir barang. block.duct-router.description = Mendistribusikan barang secara merata ke tiga arah. Hanya menerima barang dari sisi belakang. Dapat dikonfigurasi sebagai penyortir barang.
block.overflow-duct.description = Hanya mengeluarkan barang ke samping jika jalur depan diblokir. block.overflow-duct.description = Hanya mengeluarkan barang ke samping jika jalur depan diblokir.
block.duct-bridge.description = Memindahkan barang di atas medan dan bangunan block.duct-bridge.description = Memindahkan barang melintasi medan dan bangunan
block.duct-unloader.description = Membongkarkan barang yang dipilih dari blok di belakangnya. Tidak dapat membongkar dari inti. block.duct-unloader.description = Membongkarkan barang yang dipilih dari blok di belakangnya. Tidak dapat membongkar dari inti.
block.underflow-duct.description = Kebalikan dari pipa luapan. Mengeluarkan barang ke depan jika jalur kiri dan kanan terblokir. block.underflow-duct.description = Kebalikan dari pipa luapan. Mengeluarkan barang ke depan jika jalur kiri dan kanan terblokir.
block.reinforced-liquid-junction.description = Bertindak sebagai persimpangan antara dua saluran penyeberangan. block.reinforced-liquid-junction.description = Bertindak sebagai persimpangan antara dua saluran penyeberangan.
block.surge-conveyor.description = Memindahkan barang secara bertumpuk. Dapat dipercepat dengan tenaga. Menghantarkan tenaga. block.surge-conveyor.description = Memindahkan barang secara bertumpuk. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor lonjakan. Dapat dipercepat dengan tenaga. Menghantarkan tenaga. block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor berbahan logam. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
block.unit-cargo-loader.description = Membuat unit kargo. Unit kargo secara otomatis mendistribusikan barang ke titik bongkar muatan unit kargo dengan filter yang cocok. block.unit-cargo-loader.description = Membuat unit kargo. Unit kargo secara otomatis mendistribusikan barang ke titik bongkar muatan unit kargo dengan filter yang cocok.
block.unit-cargo-unload-point.description = Bertindak sebagai titik bongkar muatan unit kargo. Menerima barang yang cocok dengan filter yang dipilih. block.unit-cargo-unload-point.description = Bertindak sebagai titik bongkar muatan unit kargo. Menerima barang yang cocok dengan filter yang dipilih.
block.beam-node.description = Mentransmisikan tenaga ke blok lain secara ortogonal. Menyimpan sejumlah kecil tenaga. block.beam-node.description = Mentransmisikan tenaga ke blok lain secara ortogonal. Menyimpan sejumlah kecil tenaga.
@@ -2425,7 +2430,7 @@ block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar d
block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi. block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran. block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi. block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi. block.regen-projector.description = Perlahan menyembuhkan bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti. block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti. block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan. block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan.
@@ -2473,7 +2478,7 @@ unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpanny
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan. unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil. unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
unit.quad.description = Menjatuhkan bom besar ke target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang. unit.quad.description = Menjatuhkan bom besar ke target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat. unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai. Dapat membawa hampir semua unit darat.
unit.risso.description = Menembak rentetan misil dan peluru ke arah musuh. unit.risso.description = Menembak rentetan misil dan peluru ke arah musuh.
unit.minke.description = Menembak cangkang pembakar dan peluru standar ke target darat. unit.minke.description = Menembak cangkang pembakar dan peluru standar ke target darat.
unit.bryde.description = Menembak artileri jarak jauh dan misil ke arah musuh. unit.bryde.description = Menembak artileri jarak jauh dan misil ke arah musuh.

View File

@@ -811,6 +811,7 @@ sectors.wave = Ondata:
sectors.stored = Immagazzinato: sectors.stored = Immagazzinato:
sectors.resume = Riprendi sectors.resume = Riprendi
sectors.launch = Lancia sectors.launch = Lancia
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seleziona sectors.select = Seleziona
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rinomina Settore
sectors.enemybase = [scarlet]Base Nemica sectors.enemybase = [scarlet]Base Nemica
sectors.vulnerable = [scarlet]Vulnerabile sectors.vulnerable = [scarlet]Vulnerabile
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
sectors.underattack.nodamage = [scarlet]Non catturato
sectors.survives = [accent]Sopravvissuto a {0} ondate
sectors.go = Lancia sectors.go = Lancia
sector.abandon = Abbandona sector.abandon = Abbandona
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare? sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
sector.curcapture = Settore Catturato sector.curcapture = Settore Catturato
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Settore Perso sector.curlost = Settore Perso
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
sector.attacked = Settore [accent]{0}[white] sotto attacco! sector.attacked = Settore [accent]{0}[white] sotto attacco!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocità stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio stat.shootrange = Raggio
@@ -1067,6 +1069,7 @@ stat.reload = Cadenza
stat.ammo = Munizioni stat.ammo = Munizioni
stat.shieldhealth = Integrità Scudo stat.shieldhealth = Integrità Scudo
stat.cooldowntime = Tempo Raffreddamento stat.cooldowntime = Tempo Raffreddamento
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Esplosività stat.explosiveness = Esplosività
stat.basedeflectchance = Probabilità di Deviazione stat.basedeflectchance = Probabilità di Deviazione
stat.lightningchance = Probabilità di Fulmine stat.lightningchance = Probabilità di Fulmine
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Tempo rimanente al lancio
bar.input = Entrata bar.input = Entrata
bar.output = Uscita bar.output = Uscita
bar.strength = [stat]{0}[lightgray]x forza bar.strength = [stat]{0}[lightgray]x forza
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controllato dal Processore units.processorcontrol = [lightgray]Controllato dal Processore
@@ -1226,6 +1230,7 @@ unit.millions = mln
unit.billions = mld unit.billions = mld
unit.shots = shots unit.shots = shots
unit.pershot = /colpo unit.pershot = /colpo
unit.perleg = per leg
category.purpose = Scopo category.purpose = Scopo
category.general = Generali category.general = Generali
category.power = Energia category.power = Energia

View File

@@ -186,15 +186,15 @@ mod.preview.missing = このModをワークショップで公開するには、M
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。 mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。 mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。
mod.dependencies.error = [scarlet]Mods are missing dependencies mod.dependencies.error = [scarlet]必須の依存関係が不足しています
mod.dependencies.soft = (optional) mod.dependencies.soft = (任意)
mod.dependencies.download = Import mod.dependencies.download = インポート
mod.dependencies.downloadreq = Import Required mod.dependencies.downloadreq = 必須インポート
mod.dependencies.downloadall = Import All mod.dependencies.downloadall = すべてインポート
mod.dependencies.status = Import Results mod.dependencies.status = インポート結果
mod.dependencies.success = Successfully downloaded: mod.dependencies.success = ダウンロードに成功しました:
mod.dependencies.failure = Failed to download: mod.dependencies.failure = ダウンロードに失敗しました:
mod.dependencies.imported = This mod requires dependencies. Download? mod.dependencies.imported = このMODは依存関係を必要とします。ダウンロードしますか
about.button = 情報 about.button = 情報
name = 名前: name = 名前:
@@ -304,8 +304,8 @@ confirmkick = {0} をキックしてもよろしいですか?
confirmunban = このプレイヤーのBanを解除してもよろしいですか? confirmunban = このプレイヤーのBanを解除してもよろしいですか?
confirmadmin = {0} を管理者にしてもよろしいですか? confirmadmin = {0} を管理者にしてもよろしいですか?
confirmunadmin = {0} を管理者から削除してもよろしいですか? confirmunadmin = {0} を管理者から削除してもよろしいですか?
votekick.reason = Vote-Kick Reason votekick.reason = キックの理由
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason: votekick.reason.message = 本当に「{0}[white]」を投票でキックしますか?\n実行する場合は、理由を入力してください:
joingame.title = サーバーに参加 joingame.title = サーバーに参加
joingame.ip = アドレス: joingame.ip = アドレス:
disconnect = 接続が切断されました。 disconnect = 接続が切断されました。
@@ -313,14 +313,14 @@ disconnect.error = 接続にエラーが発生しました。
disconnect.closed = 接続が切断されました。 disconnect.closed = 接続が切断されました。
disconnect.timeout = タイムアウトしました。 disconnect.timeout = タイムアウトしました。
disconnect.data = ワールドデータの読み込みに失敗しました! disconnect.data = ワールドデータの読み込みに失敗しました!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection. disconnect.snapshottimeout = UDPスナップショットの受信中にタイムアウトしました。\n不安定なネットワークまたは接続が原因の可能性があります。
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[]) cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
connecting = [accent]接続中... connecting = [accent]接続中...
reconnecting = [accent]再接続中... reconnecting = [accent]再接続中...
connecting.data = [accent]ワールドデータを読み込み中... connecting.data = [accent]ワールドデータを読み込み中...
server.port = ポート: server.port = ポート:
server.invalidport = 無効なポート番号です! server.invalidport = 無効なポート番号です!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください
server.error = [crimson]サーバーのホストエラー: [accent]{0} server.error = [crimson]サーバーのホストエラー: [accent]{0}
save.new = 新規保存 save.new = 新規保存
save.overwrite = このスロットに上書きしてもよろしいですか? save.overwrite = このスロットに上書きしてもよろしいですか?
@@ -352,9 +352,9 @@ save.wave = ウェーブ {0}
save.mode = ゲームモード: {0} save.mode = ゲームモード: {0}
save.date = 最終保存日時: {0} save.date = 最終保存日時: {0}
save.playtime = プレイ時間: {0} save.playtime = プレイ時間: {0}
dontshowagain = Don't show again dontshowagain = 今後表示しない
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = 32ビット非推奨に関する警告
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = あなたは現在、[red]32ビット[]版のMindustryを使用しています。\n新しいJavaバージョンでは32ビット版Windowsのサポートが終了しているため、[red]32ビット版のサポートは将来的に打ち切られる予定です[]\n\n64ビット環境のコンピュータへ移行し、Mindustryの64ビット版をダウンロードして使用してください。\n\nMindustryをJARファイルとして実行している場合は、使用しているJavaが64ビット版であることを確認してください。
warning = 警告 warning = 警告
confirm = 確認 confirm = 確認
delete = 削除 delete = 削除
@@ -811,6 +811,7 @@ sectors.wave = ウェーブ:
sectors.stored = コアの資源: sectors.stored = コアの資源:
sectors.resume = 再開 sectors.resume = 再開
sectors.launch = 打ち上げ sectors.launch = 打ち上げ
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = 選択 sectors.select = 選択
sectors.launchselect = 発射先 sectors.launchselect = 発射先
@@ -820,12 +821,11 @@ sectors.rename = セクター名を変更
sectors.enemybase = [scarlet]敵基地 sectors.enemybase = [scarlet]敵基地
sectors.vulnerable = [scarlet]脆弱 sectors.vulnerable = [scarlet]脆弱
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損 sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
sectors.underattack.nodamage = [scarlet]未制圧
sectors.survives = [accent]{0} ウェーブ生存
sectors.go = Go sectors.go = Go
sector.abandon = 廃棄 sector.abandon = 廃棄
sector.abandon.confirm = このセクターのコアは自爆します。\n続行しますか? sector.abandon.confirm = このセクターのコアは自爆します。\n続行しますか?
sector.curcapture = 制圧したセクター sector.curcapture = 制圧したセクター
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 失われたセクター sector.curlost = 失われたセクター
sector.missingresources = [scarlet]が足りません sector.missingresources = [scarlet]が足りません
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています! sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = 対空攻撃 stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
stat.shootrange = 範囲 stat.shootrange = 範囲
@@ -1067,6 +1069,7 @@ stat.reload = 再装填速度
stat.ammo = 弾薬 stat.ammo = 弾薬
stat.shieldhealth = シールド stat.shieldhealth = シールド
stat.cooldowntime = クールタイム stat.cooldowntime = クールタイム
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆発性 stat.explosiveness = 爆発性
stat.basedeflectchance = 反射確率 stat.basedeflectchance = 反射確率
stat.lightningchance = 電撃確率 stat.lightningchance = 電撃確率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 打ち上げ後のクールダウン
bar.input = 入力 bar.input = 入力
bar.output = 出力 bar.output = 出力
bar.strength = [stat]{0}[lightgray]x 強化 bar.strength = [stat]{0}[lightgray]x 強化
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]プロセッサーの制御下 units.processorcontrol = [lightgray]プロセッサーの制御下
@@ -1221,11 +1225,12 @@ unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = シールド unit.shieldhealth = シールド
unit.items = アイテム unit.items = アイテム
unit.thousands = unit.thousands = k
unit.millions = 十万 unit.millions = mil
unit.billions = 十億 unit.billions = b
unit.shots = unit.shots =
unit.pershot = /発 unit.pershot = /発
unit.perleg = per leg
category.purpose = 説明 category.purpose = 説明
category.general = 一般 category.general = 一般
category.power = 電力 category.power = 電力
@@ -2648,19 +2653,19 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
graphicstype.linepoly = 輪郭だけの多角形を描きます。 graphicstype.linepoly = 輪郭だけの多角形を描きます。
graphicstype.triangle = 塗りつぶされた三角形を描きます。 graphicstype.triangle = 塗りつぶされた三角形を描きます。
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。 graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = プリントバッファの内容を文字として描画します。\nその後、プリントバッファをクリアします。
lenum.always = 常にtrueを返します。 lenum.always = 常にtrueを返します。
lenum.idiv = 整数の割り算をします。 lenum.idiv = 整数の割り算をします。
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。 lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
lenum.mod = 割ったあまりを返します。 lenum.mod = 割ったあまりを返します。
lenum.emod = True modulo, result sign comes from the divisor. lenum.emod = 真の剰余。剰余の符号は除数の符号に従います。
lenum.equal = 等しいかどうかを比較します。型を強制します。\n数値と比較される非NULLオブジェクトは1になり、そうでない場合は0になる。 lenum.equal = 等しいかどうかを比較します。型を強制します。\n数値と比較される非NULLオブジェクトは1になり、そうでない場合は0になる。
lenum.notequal = 等しくないかどうかを比較します。型を強制します。 lenum.notequal = 等しくないかどうかを比較します。型を強制します。
lenum.strictequal = より厳密な比較をします。型の強制はしません。\n [accent]null[] のチェックに使用することができます。 lenum.strictequal = より厳密な比較をします。型の強制はしません。\n [accent]null[] のチェックに使用することができます。
lenum.shl = ビットを左にシフトします。 lenum.shl = ビットを左にシフトします。
lenum.shr = ビットを右にシフトします。 lenum.shr = ビットを右にシフトします。
lenum.ushr = Unsigned bit-shift right. lenum.ushr = 符号なし右ビットシフト
lenum.or = ビット単位でのOR演算をします。 lenum.or = ビット単位でのOR演算をします。
lenum.land = 論理的なAND演算をします。 lenum.land = 論理的なAND演算をします。
lenum.and = ビット単位でのAND演算をします。 lenum.and = ビット単位でのAND演算をします。
@@ -2670,7 +2675,7 @@ lenum.xor = ビット単位でのXOR演算をします。
lenum.min = 二つの値を比較し、小さいほうを返します。 lenum.min = 二つの値を比較し、小さいほうを返します。
lenum.max = 二つの値を比較し、大きいほうを返します。 lenum.max = 二つの値を比較し、大きいほうを返します。
lenum.angle = ベクトルの角度を度で計算します。 lenum.angle = ベクトルの角度を度で計算します。
lenum.anglediff = Absolute distance between two angles in degrees. lenum.anglediff = 2つの角度の差の絶対値度数法です。
lenum.len = ベクトルの長さを計算します。 lenum.len = ベクトルの長さを計算します。
lenum.sin = sinを度で計算します。 lenum.sin = sinを度で計算します。
@@ -2739,7 +2744,7 @@ unitlocate.outx = X座標を出力する変数
unitlocate.outy = Y座標を出力する変数 unitlocate.outy = Y座標を出力する変数
unitlocate.group = 探す建物のグループ unitlocate.group = 探す建物のグループ
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. playsound.limit = 有効にすると同じフレーム内ですでに再生されている場合\nこのサウンドが再生されないようにします。
lenum.idle = 移動はしませんが、建築・採掘は続けます。 lenum.idle = 移動はしませんが、建築・採掘は続けます。
lenum.stop = 移動・採掘・建造を中止します。 lenum.stop = 移動・採掘・建造を中止します。

View File

@@ -101,7 +101,7 @@ coreattack = < 코어가 공격을 받고 있습니다! >
nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨 nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
database = 코어 데이터베이스 database = 코어 데이터베이스
database.button = 데이터베이스 database.button = 데이터베이스
viewfields = View Content Fields viewfields = 콘텐츠 필드 보기
savegame = 게임 저장 savegame = 게임 저장
loadgame = 게임 불러오기 loadgame = 게임 불러오기
joingame = 서버 참여 joingame = 서버 참여
@@ -468,8 +468,8 @@ editor.rules = 규칙
editor.generation = 지형 생성 editor.generation = 지형 생성
editor.objectives = 목표 editor.objectives = 목표
editor.locales = 로케일 번들 editor.locales = 로케일 번들
editor.patches.guide = Patch Guide editor.patches.guide = 패치 가이드
editor.patches = 콘텐츠 패치 editor.patches = 데이터 패치
editor.patch = 패치셋: {0} editor.patch = 패치셋: {0}
editor.patches.none = [lightgray]패치셋이 로드되지 않음. editor.patches.none = [lightgray]패치셋이 로드되지 않음.
editor.patches.errors = 패치셋 에러 editor.patches.errors = 패치셋 에러
@@ -811,6 +811,7 @@ sectors.wave = 단계:
sectors.stored = 저장량: sectors.stored = 저장량:
sectors.resume = 재개 sectors.resume = 재개
sectors.launch = 출격 sectors.launch = 출격
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d 제출물 보기 sectors.viewsubmission = \ue80d 제출물 보기
sectors.select = 선택 sectors.select = 선택
sectors.launchselect = 발사 대상 선택 sectors.launchselect = 발사 대상 선택
@@ -820,12 +821,11 @@ sectors.rename = 지역 이름 변경하기
sectors.enemybase = [scarlet]적 기지[] sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함[] sectors.vulnerable = [scarlet]취약함[]
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[] sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
sectors.underattack.nodamage = [scarlet]점령되지 않음
sectors.survives = [accent]{0} 단계 버팀[]
sectors.go = 진입 sectors.go = 진입
sector.abandon = 포기 sector.abandon = 포기
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까? sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
sector.curcapture = 지역 점령됨 sector.curcapture = 지역 점령됨
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 지역 잃음 sector.curlost = 지역 잃음
sector.missingresources = [scarlet]코어 자원 부족[] sector.missingresources = [scarlet]코어 자원 부족[]
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![] sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
@@ -1028,6 +1028,8 @@ stat.frequency = 빈도
stat.targetsair = 공중 조준 stat.targetsair = 공중 조준
stat.targetsground = 지상 조준 stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해 stat.crushdamage = 파쇄 피해
stat.legsplashdamage = 다리 짓밟기 피해
stat.legsplashrange = 다리 짓밟기 피해 범위
stat.itemsmoved = 이동 속도 stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격 stat.launchtime = 출격 간격
stat.shootrange = 사거리 stat.shootrange = 사거리
@@ -1067,6 +1069,7 @@ stat.reload = 발사 주기
stat.ammo = 탄약 stat.ammo = 탄약
stat.shieldhealth = 보호막 내구도 stat.shieldhealth = 보호막 내구도
stat.cooldowntime = 쿨타임 stat.cooldowntime = 쿨타임
stat.regenerationrate = 재생률
stat.explosiveness = 폭발성 stat.explosiveness = 폭발성
stat.basedeflectchance = 기본 반사 확률 stat.basedeflectchance = 기본 반사 확률
stat.lightningchance = 전격 생성 확률 stat.lightningchance = 전격 생성 확률
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 발사 대기시간
bar.input = 입력 bar.input = 입력
bar.output = 출력 bar.output = 출력
bar.strength = [stat]{0}[lightgray]x 치료 속도[][] bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
units.processorcontrol = [lightgray]프로세서 제어됨[] units.processorcontrol = [lightgray]프로세서 제어됨[]
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = unit.shots =
unit.pershot = /발 unit.pershot = /발
unit.perleg = /다리
category.purpose = 목적 category.purpose = 목적
category.general = 일반 category.general = 일반
category.power = 전력 category.power = 전력

View File

@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas stat.shootrange = Atstumas
@@ -1067,6 +1069,7 @@ stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai stat.ammo = Šoviniai
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Įeiga bar.input = Įeiga
bar.output = Išeiga bar.output = Išeiga
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Bendra category.general = Bendra
category.power = Energija category.power = Energija

View File

@@ -811,6 +811,7 @@ sectors.wave = Golf:
sectors.stored = Opgeslagen: sectors.stored = Opgeslagen:
sectors.resume = Doorgaan sectors.resume = Doorgaan
sectors.launch = Lanceer sectors.launch = Lanceer
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecteer sectors.select = Selecteer
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Hernoem Sector
sectors.enemybase = [scarlet]Vijandelijke Basis sectors.enemybase = [scarlet]Vijandelijke Basis
sectors.vulnerable = [scarlet]Kwetsbaar sectors.vulnerable = [scarlet]Kwetsbaar
sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
sectors.underattack.nodamage = [scarlet]Onoverwonnen
sectors.survives = [accent]Overleeft {0} waves
sectors.go = Ga sectors.go = Ga
sector.abandon = Verlaat sector.abandon = Verlaat
sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan? sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan?
sector.curcapture = Sector Veroverd sector.curcapture = Sector Veroverd
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Verloren sector.curlost = Sector Verloren
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
sector.attacked = Sector [accent]{0}[white] onder vuur! sector.attacked = Sector [accent]{0}[white] onder vuur!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik stat.shootrange = Bereik
@@ -1067,6 +1069,7 @@ stat.reload = Schoten/Seconde
stat.ammo = Ammunitie stat.ammo = Ammunitie
stat.shieldhealth = Schild Levenspunten stat.shieldhealth = Schild Levenspunten
stat.cooldowntime = Afkoelingsperiode stat.cooldowntime = Afkoelingsperiode
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiviteit stat.explosiveness = Explosiviteit
stat.basedeflectchance = Basis Afbuigingskans stat.basedeflectchance = Basis Afbuigingskans
stat.lightningchance = Bliksemkans stat.lightningchance = Bliksemkans
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Lancering Afkoelingstijd
bar.input = Invoer bar.input = Invoer
bar.output = Uitvoer bar.output = Uitvoer
bar.strength = [stat]{0}[lightgray]x sterkte bar.strength = [stat]{0}[lightgray]x sterkte
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Gestuurd units.processorcontrol = [lightgray]Processor Gestuurd
@@ -1226,6 +1230,7 @@ unit.millions = mln
unit.billions = mjd unit.billions = mjd
unit.shots = shots unit.shots = shots
unit.pershot = /schot unit.pershot = /schot
unit.perleg = per leg
category.purpose = Doel category.purpose = Doel
category.general = Algemeen category.general = Algemeen
category.power = Stroom category.power = Stroom

View File

@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1067,6 +1069,7 @@ stat.reload = Shots/Second
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Power category.power = Power

View File

@@ -811,6 +811,7 @@ sectors.wave = Fala:
sectors.stored = Zmagazynowane: sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj sectors.resume = Kontynuuj
sectors.launch = Wystrzel sectors.launch = Wystrzel
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Wybierz sectors.select = Wybierz
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga sectors.enemybase = [scarlet]Baza Wroga
sectors.vulnerable = [scarlet]Wrażliwy sectors.vulnerable = [scarlet]Wrażliwy
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
sectors.underattack.nodamage = [scarlet]Nie przejęty
sectors.survives = [accent]Przeżywa {0} fal
sectors.go = Idź sectors.go = Idź
sector.abandon = Porzuć sector.abandon = Porzuć
sector.abandon.confirm = Ten sektor zostanie samo-zniszczony.\nKontynuować? sector.abandon.confirm = Ten sektor zostanie samo-zniszczony.\nKontynuować?
sector.curcapture = Sektor Podbity sector.curcapture = Sektor Podbity
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor Stracony sector.curlost = Sektor Stracony
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
sector.attacked = Sektor [accent]{0}[white] jest atakowany! sector.attacked = Sektor [accent]{0}[white] jest atakowany!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Prędkość poruszania się stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg stat.shootrange = Zasięg
@@ -1067,6 +1069,7 @@ stat.reload = Strzałów/Sekundę
stat.ammo = Amunicja stat.ammo = Amunicja
stat.shieldhealth = Życie Tarczy stat.shieldhealth = Życie Tarczy
stat.cooldowntime = Czas Odnowienia stat.cooldowntime = Czas Odnowienia
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Wybuchowość stat.explosiveness = Wybuchowość
stat.basedeflectchance = Bazowa Szansa Na Odbicie stat.basedeflectchance = Bazowa Szansa Na Odbicie
stat.lightningchance = Szansa Na Błyskawicę stat.lightningchance = Szansa Na Błyskawicę
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Czas odnowienia wystrzału
bar.input = Wejście bar.input = Wejście
bar.output = Wyjście bar.output = Wyjście
bar.strength = [stat]{0}[lightgray]x siły bar.strength = [stat]{0}[lightgray]x siły
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Kontrolowany przez procesor units.processorcontrol = [lightgray]Kontrolowany przez procesor
@@ -1226,6 +1230,7 @@ unit.millions = mln.
unit.billions = mld. unit.billions = mld.
unit.shots = strzały unit.shots = strzały
unit.pershot = /strzał unit.pershot = /strzał
unit.perleg = per leg
category.purpose = Opis category.purpose = Opis
category.general = Główne category.general = Główne
category.power = Prąd category.power = Prąd

View File

@@ -811,6 +811,7 @@ sectors.wave = Horda:
sectors.stored = Armazenado: sectors.stored = Armazenado:
sectors.resume = Continuar sectors.resume = Continuar
sectors.launch = Lançar sectors.launch = Lançar
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecionar sectors.select = Selecionar
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável sectors.vulnerable = [scarlet]Vulnerável
sectors.underattack = [scarlet]Sob Ataque! [accent]{0}% danificado sectors.underattack = [scarlet]Sob Ataque! [accent]{0}% danificado
sectors.underattack.nodamage = [scarlet]Não Capturado
sectors.survives = [accent]Sobreviva {0} hordas
sectors.go = Ir sectors.go = Ir
sector.abandon = Abandonar sector.abandon = Abandonar
sector.abandon.confirm = O(s) Núcleo(s) desse setor vão se auto-destruir.\nContinuar? sector.abandon.confirm = O(s) Núcleo(s) desse setor vão se auto-destruir.\nContinuar?
sector.curcapture = Setor Capturado sector.curcapture = Setor Capturado
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Setor Perdido sector.curlost = Setor Perdido
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
sector.attacked = Setor [accent]{0}[white] sob ataque! sector.attacked = Setor [accent]{0}[white] sob ataque!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Mira no ar stat.targetsair = Mira no ar
stat.targetsground = Mira no chão stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1067,6 +1069,7 @@ stat.reload = Tempo de recarga
stat.ammo = Munição stat.ammo = Munição
stat.shieldhealth = Vida do Escudo stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de espera stat.cooldowntime = Tempo de espera
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividade stat.explosiveness = Explosividade
stat.basedeflectchance = Chance Base de Esquiva stat.basedeflectchance = Chance Base de Esquiva
stat.lightningchance = Chance de Raio stat.lightningchance = Chance de Raio
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada bar.input = Entrada
bar.output = Saída bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado por Processador units.processorcontrol = [lightgray]Controlado por Processador
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /disparo unit.pershot = /disparo
unit.perleg = per leg
category.purpose = Propósito category.purpose = Propósito
category.general = Geral category.general = Geral
category.power = Energia category.power = Energia

View File

@@ -811,6 +811,7 @@ sectors.wave = Horda:
sectors.stored = Armazenado: sectors.stored = Armazenado:
sectors.resume = Continuar sectors.resume = Continuar
sectors.launch = Lançar sectors.launch = Lançar
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecionar sectors.select = Selecionar
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável sectors.vulnerable = [scarlet]Vulnerável
sectors.underattack = [scarlet]Sob ataque! [accent]{0}% danificado sectors.underattack = [scarlet]Sob ataque! [accent]{0}% danificado
sectors.underattack.nodamage = [scarlet]Não Capturado
sectors.survives = [accent]Sobrevive {0} hordas
sectors.go = ir sectors.go = ir
sector.abandon = Abandonar sector.abandon = Abandonar
sector.abandon.confirm = O(s) núcleo(s) deste setor irão autodestruir-se.\nContinuar? sector.abandon.confirm = O(s) núcleo(s) deste setor irão autodestruir-se.\nContinuar?
sector.curcapture = Setor Capturado sector.curcapture = Setor Capturado
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Perdido sector.curlost = Sector Perdido
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
sector.attacked = Setor [accent]{0}[white] sob ataque! sector.attacked = Setor [accent]{0}[white] sob ataque!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Mirar no Ar stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro stat.shootrange = Alcance de Tiro
@@ -1067,6 +1069,7 @@ stat.reload = Tiros por Segundo
stat.ammo = Munição stat.ammo = Munição
stat.shieldhealth = Vida do Escudo stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de Espera stat.cooldowntime = Tempo de Espera
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividade stat.explosiveness = Explosividade
stat.basedeflectchance = Probabilidade Base de Esquiva stat.basedeflectchance = Probabilidade Base de Esquiva
stat.lightningchance = Probabilidade de Raio stat.lightningchance = Probabilidade de Raio
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada bar.input = Entrada
bar.output = Saída bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado por Processador units.processorcontrol = [lightgray]Controlado por Processador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = disparos unit.shots = disparos
unit.pershot = /dispasro unit.pershot = /dispasro
unit.perleg = per leg
category.purpose = Propósito category.purpose = Propósito
category.general = Geral category.general = Geral
category.power = Poder category.power = Poder

View File

@@ -811,6 +811,7 @@ sectors.wave = Valul:
sectors.stored = Stocat: sectors.stored = Stocat:
sectors.resume = Revino sectors.resume = Revino
sectors.launch = Lansare sectors.launch = Lansare
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selectează sectors.select = Selectează
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Redenumește Sectorul
sectors.enemybase = [scarlet]Bază Inamică sectors.enemybase = [scarlet]Bază Inamică
sectors.vulnerable = [scarlet]Vulnerabil sectors.vulnerable = [scarlet]Vulnerabil
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Supraviețuiește {0} valuri
sectors.go = Start sectors.go = Start
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Capturat sector.curcapture = Sector Capturat
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Pierdut sector.curlost = Sector Pierdut
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
sector.attacked = Sectorul [accent]{0}[white] este atacat! sector.attacked = Sectorul [accent]{0}[white] este atacat!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Lovește Aeronave stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Viteză de Mișcare a Materialelor stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
stat.shootrange = Rază stat.shootrange = Rază
@@ -1067,6 +1069,7 @@ stat.reload = Rata de Tragere
stat.ammo = Muniție stat.ammo = Muniție
stat.shieldhealth = Viață Scut stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare stat.cooldowntime = Timp de Reîncărcare
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explozivitate stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger stat.lightningchance = Șansă Fulger
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Necesită bar.input = Necesită
bar.output = Produce bar.output = Produce
bar.strength = [stat]{0}[lightgray]x putere bar.strength = [stat]{0}[lightgray]x putere
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlat de Procesor units.processorcontrol = [lightgray]Controlat de Procesor
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = mld unit.billions = mld
unit.shots = shots unit.shots = shots
unit.pershot = /lovitură unit.pershot = /lovitură
unit.perleg = per leg
category.purpose = Utilizare category.purpose = Utilizare
category.general = General category.general = General
category.power = Electricitate category.power = Electricitate

View File

@@ -811,6 +811,7 @@ sectors.wave = Волна:
sectors.stored = Накоплено: sectors.stored = Накоплено:
sectors.resume = Продолжить sectors.resume = Продолжить
sectors.launch = Высадка sectors.launch = Высадка
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d Предложенные игроками карты sectors.viewsubmission = \ue80d Предложенные игроками карты
sectors.select = Выбор sectors.select = Выбор
sectors.launchselect = Выбор места высадки sectors.launchselect = Выбор места высадки
@@ -820,12 +821,11 @@ sectors.rename = Переименовать сектор
sectors.enemybase = [scarlet]Вражеская база sectors.enemybase = [scarlet]Вражеская база
sectors.vulnerable = [scarlet]Уязвим sectors.vulnerable = [scarlet]Уязвим
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
sectors.underattack.nodamage = [scarlet]Не захвачен
sectors.survives = [accent]Продержится {0} волн(ы)
sectors.go = Перейти sectors.go = Перейти
sector.abandon = Покинуть sector.abandon = Покинуть
sector.abandon.confirm = Все ядра данного сектора будут самоуничтожены.\nПродолжить? sector.abandon.confirm = Все ядра данного сектора будут самоуничтожены.\nПродолжить?
sector.curcapture = Сектор захвачен sector.curcapture = Сектор захвачен
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектор потерян sector.curlost = Сектор потерян
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
sector.attacked = Сектор [accent]{0}[white] атакован! sector.attacked = Сектор [accent]{0}[white] атакован!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Воздушные цели stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорость перемещения stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия stat.shootrange = Радиус действия
@@ -1067,6 +1069,7 @@ stat.reload = Выстрелы/секунду
stat.ammo = Боеприпасы stat.ammo = Боеприпасы
stat.shieldhealth = Прочность щита stat.shieldhealth = Прочность щита
stat.cooldowntime = Время восстановления stat.cooldowntime = Время восстановления
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Взрывоопасность stat.explosiveness = Взрывоопасность
stat.basedeflectchance = Базовый шанс отражения stat.basedeflectchance = Базовый шанс отражения
stat.lightningchance = Шанс удара молнии stat.lightningchance = Шанс удара молнии
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Лимит высадки
bar.input = Ввод bar.input = Ввод
bar.output = Вывод bar.output = Вывод
bar.strength = [stat]{0}[lightgray]x эффективность bar.strength = [stat]{0}[lightgray]x эффективность
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Управляется процессором units.processorcontrol = [lightgray]Управляется процессором
@@ -1226,6 +1230,7 @@ unit.millions = М
unit.billions = В unit.billions = В
unit.shots = выстрелы unit.shots = выстрелы
unit.pershot = /выстрел unit.pershot = /выстрел
unit.perleg = per leg
category.purpose = Назначение category.purpose = Назначение
category.general = Основные category.general = Основные
category.power = Энергия category.power = Энергия

View File

@@ -811,6 +811,7 @@ sectors.wave = Talas:
sectors.stored = Skladišćeno: sectors.stored = Skladišćeno:
sectors.resume = Nastavi sectors.resume = Nastavi
sectors.launch = Lansiraj sectors.launch = Lansiraj
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Izaberi sectors.select = Izaberi
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Preimenuj Sektor
sectors.enemybase = [scarlet]Neprijateljska Baza sectors.enemybase = [scarlet]Neprijateljska Baza
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
sectors.underattack.nodamage = [scarlet]Nije zauzet
sectors.survives = [accent]Preživeće {0} talasa
sectors.go = Kreni sectors.go = Kreni
sector.abandon = Napusti sector.abandon = Napusti
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti? sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti?
sector.curcapture = Sektor Zauzet sector.curcapture = Sektor Zauzet
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor Izgubljen sector.curlost = Sektor Izgubljen
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
sector.attacked = Sektor [accent]{0}[white] je napadnut! sector.attacked = Sektor [accent]{0}[white] je napadnut!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Nišani vazduh stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Brzina kretanja stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet stat.shootrange = Domet
@@ -1067,6 +1069,7 @@ stat.reload = Brzina paljbe
stat.ammo = Municija stat.ammo = Municija
stat.shieldhealth = Izdržljivost štita stat.shieldhealth = Izdržljivost štita
stat.cooldowntime = Vreme hlađenja stat.cooldowntime = Vreme hlađenja
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Eksplozivnost stat.explosiveness = Eksplozivnost
stat.basedeflectchance = Šansa odbijanja stat.basedeflectchance = Šansa odbijanja
stat.lightningchance = Šansa za stvaranje munje stat.lightningchance = Šansa za stvaranje munje
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Ulaz bar.input = Ulaz
bar.output = Izlaz bar.output = Izlaz
bar.strength = [stat]{0}[lightgray]x snage bar.strength = [stat]{0}[lightgray]x snage
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Procesno Upravljan units.processorcontrol = [lightgray]Procesno Upravljan
@@ -1226,6 +1230,7 @@ unit.millions = milioni
unit.billions = milijarde unit.billions = milijarde
unit.shots = shots unit.shots = shots
unit.pershot = /pucnju unit.pershot = /pucnju
unit.perleg = per leg
category.purpose = Namena category.purpose = Namena
category.general = Opšte category.general = Opšte
category.power = Energija category.power = Energija

View File

@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Lagrade: sectors.stored = Lagrade:
sectors.resume = Återuppta sectors.resume = Återuppta
sectors.launch = Skjuta upp sectors.launch = Skjuta upp
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Byt namn på sektor
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1067,6 +1069,7 @@ stat.reload = Shots/Second
stat.ammo = Ammunition stat.ammo = Ammunition
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Allmänt category.general = Allmänt
category.power = Energi category.power = Energi

View File

@@ -811,6 +811,7 @@ sectors.wave = คลื่น:
sectors.stored = คลังไอเท็ม: sectors.stored = คลังไอเท็ม:
sectors.resume = ไปต่อ sectors.resume = ไปต่อ
sectors.launch = ลงจอด sectors.launch = ลงจอด
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = เลือก sectors.select = เลือก
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
sectors.enemybase = [scarlet]ฐานทัพศัตรู sectors.enemybase = [scarlet]ฐานทัพศัตรู
sectors.vulnerable = [scarlet]เสี่ยงภัย sectors.vulnerable = [scarlet]เสี่ยงภัย
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}% sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
sectors.underattack.nodamage = [scarlet]ยังไม่ถูกยึดครอง
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
sectors.go = ไป sectors.go = ไป
sector.abandon = ทอดทิ้ง sector.abandon = ทอดทิ้ง
sector.abandon.confirm = แกนกลางของเซ็กเตอร์นี้จะทำลายตัวเอง\nดำเนินการต่อหรือไม่? sector.abandon.confirm = แกนกลางของเซ็กเตอร์นี้จะทำลายตัวเอง\nดำเนินการต่อหรือไม่?
sector.curcapture = ยึดครองแล้ว sector.curcapture = ยึดครองแล้ว
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = เราเสียเซ็กเตอร์! sector.curlost = เราเสียเซ็กเตอร์!
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี! sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = ยิงอากาศ stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = ความเร็วการเคลื่อนย้าย stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง stat.shootrange = ระยะยิง
@@ -1067,6 +1069,7 @@ stat.reload = อัตราการยิง
stat.ammo = กระสุน stat.ammo = กระสุน
stat.shieldhealth = พลังชีวิตโล่ stat.shieldhealth = พลังชีวิตโล่
stat.cooldowntime = เวลาคูลดาวน์ stat.cooldowntime = เวลาคูลดาวน์
stat.regenerationrate = Regeneration Rate
stat.explosiveness = แรงระเบิด stat.explosiveness = แรงระเบิด
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
stat.lightningchance = โอกาสเกิดสายฟ้า stat.lightningchance = โอกาสเกิดสายฟ้า
@@ -1176,6 +1179,7 @@ bar.launchcooldown = คูลดาวน์การส่งทรัพย
bar.input = ด้านเข้า bar.input = ด้านเข้า
bar.output = ด้านออก bar.output = ด้านออก
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่ units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = นัด unit.shots = นัด
unit.pershot = /การยิง unit.pershot = /การยิง
unit.perleg = per leg
category.purpose = วัตถุประสงค์ category.purpose = วัตถุประสงค์
category.general = ทั่วไป category.general = ทั่วไป
category.power = พลังงาน category.power = พลังงาน

View File

@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi? stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1067,6 +1069,7 @@ stat.reload = Yeniden doldurma
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Guc category.power = Guc

View File

@@ -811,6 +811,7 @@ sectors.wave = Dalga:
sectors.stored = Depolanan: sectors.stored = Depolanan:
sectors.resume = Devam Et sectors.resume = Devam Et
sectors.launch = Fırlat sectors.launch = Fırlat
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seç sectors.select = Seç
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Üs sectors.enemybase = [scarlet]Düşman Üs
sectors.vulnerable = [scarlet]Dayanıksız sectors.vulnerable = [scarlet]Dayanıksız
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
sectors.survives = [accent]{0} Dalgaya dayanabilir!
sectors.go = Git sectors.go = Git
sector.abandon = Terk Et sector.abandon = Terk Et
sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et? sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et?
sector.curcapture = Sektör Elegeçirildi sector.curcapture = Sektör Elegeçirildi
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektör Kaybedildi sector.curlost = Sektör Kaybedildi
sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları
sector.attacked = Sektör [accent]{0}[white] saldırı altında! sector.attacked = Sektör [accent]{0}[white] saldırı altında!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1067,6 +1069,7 @@ stat.reload = Atışlar/Sn
stat.ammo = Mermi stat.ammo = Mermi
stat.shieldhealth = Kalkan Canı stat.shieldhealth = Kalkan Canı
stat.cooldowntime = Soğuma Süresi stat.cooldowntime = Soğuma Süresi
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Patlayıcılık stat.explosiveness = Patlayıcılık
stat.basedeflectchance = Mermi Sekme İhtimali stat.basedeflectchance = Mermi Sekme İhtimali
stat.lightningchance = Yıldırım Çarpma İhtimali stat.lightningchance = Yıldırım Çarpma İhtimali
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Fırlatış Bekleme Süresi
bar.input = Girdi bar.input = Girdi
bar.output = Çıktı bar.output = Çıktı
bar.strength = [stat]{0}[lightgray]x Güç bar.strength = [stat]{0}[lightgray]x Güç
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]İşlemci Kontrolünde units.processorcontrol = [lightgray]İşlemci Kontrolünde
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = atış unit.shots = atış
unit.pershot = /vuruş unit.pershot = /vuruş
unit.perleg = per leg
category.purpose = ıklama category.purpose = ıklama
category.general = Genel category.general = Genel
category.power = Enerji category.power = Enerji

View File

@@ -811,6 +811,7 @@ sectors.wave = Хвиля:
sectors.stored = Зберігає: sectors.stored = Зберігає:
sectors.resume = Продовжити sectors.resume = Продовжити
sectors.launch = Запустити sectors.launch = Запустити
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Вибрати sectors.select = Вибрати
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Перейменування сектору
sectors.enemybase = [scarlet]Ворожа база sectors.enemybase = [scarlet]Ворожа база
sectors.vulnerable = [scarlet]Уразливий sectors.vulnerable = [scarlet]Уразливий
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
sectors.underattack.nodamage = [scarlet]Не захоплено
sectors.survives = [accent]Протримайтеся {0} хвиль
sectors.go = Перейти sectors.go = Перейти
sector.abandon = Покинути sector.abandon = Покинути
sector.abandon.confirm = Усі ядра в цьому секторі самознищаться.\nПродовжити? sector.abandon.confirm = Усі ядра в цьому секторі самознищаться.\nПродовжити?
sector.curcapture = Сектор захоплено sector.curcapture = Сектор захоплено
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектор втрачено sector.curlost = Сектор втрачено
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
sector.attacked = Сектор [accent]{0}[white] під атакою! sector.attacked = Сектор [accent]{0}[white] під атакою!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Повітряні противники stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками stat.launchtime = Час між запусками
stat.shootrange = Радіус дії stat.shootrange = Радіус дії
@@ -1067,6 +1069,7 @@ stat.reload = Скорострільність
stat.ammo = Боєприпаси stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження stat.cooldowntime = Тривалість охолодження
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Вибухонебезпечність stat.explosiveness = Вибухонебезпечність
stat.basedeflectchance = Базовий шанс відбиття stat.basedeflectchance = Базовий шанс відбиття
stat.lightningchance = Шанс удару блискавки stat.lightningchance = Шанс удару блискавки
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Перезарядка запуску
bar.input = Ввід bar.input = Ввід
bar.output = Вивід bar.output = Вивід
bar.strength = x[stat]{0}[lightgray] сила bar.strength = x[stat]{0}[lightgray] сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Керується процесором units.processorcontrol = [lightgray]Керується процесором
@@ -1226,6 +1230,7 @@ unit.millions = млн
unit.billions = млрд unit.billions = млрд
unit.shots = shots unit.shots = shots
unit.pershot = за постріл unit.pershot = за постріл
unit.perleg = per leg
category.purpose = Призначення category.purpose = Призначення
category.general = Загальне category.general = Загальне
category.power = Енергія category.power = Енергія

View File

@@ -811,6 +811,7 @@ sectors.wave = Đợt:
sectors.stored = Lưu trữ: sectors.stored = Lưu trữ:
sectors.resume = Tiếp tục sectors.resume = Tiếp tục
sectors.launch = Phóng sectors.launch = Phóng
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d Xem Bản đệ trình sectors.viewsubmission = \ue80d Xem Bản đệ trình
sectors.select = Chọn sectors.select = Chọn
sectors.launchselect = Chọn đích phóng sectors.launchselect = Chọn đích phóng
@@ -820,12 +821,11 @@ sectors.rename = Đổi tên phân khu
sectors.enemybase = [scarlet]Căn cứ địch sectors.enemybase = [scarlet]Căn cứ địch
sectors.vulnerable = [scarlet]Dễ bị tổn thất sectors.vulnerable = [scarlet]Dễ bị tổn thất
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
sectors.underattack.nodamage = [scarlet]Chưa được chiếm
sectors.survives = [accent]Vượt qua {0} đợt
sectors.go = Đi sectors.go = Đi
sector.abandon = Rời bỏ sector.abandon = Rời bỏ
sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ? sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ?
sector.curcapture = Phân khu đã được chiếm sector.curcapture = Phân khu đã được chiếm
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Phân khu đã bị mất sector.curlost = Phân khu đã bị mất
sector.missingresources = [scarlet]Không đủ tài nguyên lõi sector.missingresources = [scarlet]Không đủ tài nguyên lõi
sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công! sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công!
@@ -1028,6 +1028,8 @@ stat.frequency = Tần suất
stat.targetsair = Mục tiêu trên không stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát stat.crushdamage = Sát thương nghiền nát
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Tốc độ dịch chuyển stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi stat.shootrange = Phạm vi
@@ -1067,6 +1069,7 @@ stat.reload = Tốc độ bắn
stat.ammo = Đạn stat.ammo = Đạn
stat.shieldhealth = Độ bền khiên stat.shieldhealth = Độ bền khiên
stat.cooldowntime = Thời gian hồi phục stat.cooldowntime = Thời gian hồi phục
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Gây nổ stat.explosiveness = Gây nổ
stat.basedeflectchance = Tỷ lệ phản đạn stat.basedeflectchance = Tỷ lệ phản đạn
stat.lightningchance = Tỷ lệ phóng điện stat.lightningchance = Tỷ lệ phóng điện
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Hồi phóng
bar.input = Đầu vào bar.input = Đầu vào
bar.output = Đầu ra bar.output = Đầu ra
bar.strength = [stat]{0}[lightgray]x sức mạnh bar.strength = [stat]{0}[lightgray]x sức mạnh
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
@@ -1226,6 +1230,7 @@ unit.millions = tr
unit.billions = tỷ unit.billions = tỷ
unit.shots = phát bắn unit.shots = phát bắn
unit.pershot = /phát bắn unit.pershot = /phát bắn
unit.perleg = per leg
category.purpose = Mục đích category.purpose = Mục đích
category.general = Chung category.general = Chung
category.power = Năng lượng category.power = Năng lượng

View File

@@ -811,6 +811,7 @@ sectors.wave = 波次:
sectors.stored = 贮存: sectors.stored = 贮存:
sectors.resume = 继续 sectors.resume = 继续
sectors.launch = 发射 sectors.launch = 发射
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d 查看提交 sectors.viewsubmission = \ue80d 查看提交
sectors.select = 选择 sectors.select = 选择
sectors.launchselect = 选择发射目的地 sectors.launchselect = 选择发射目的地
@@ -820,12 +821,11 @@ sectors.rename = 重命名区块
sectors.enemybase = [scarlet]敌方基地 sectors.enemybase = [scarlet]敌方基地
sectors.vulnerable = [scarlet]易受攻击 sectors.vulnerable = [scarlet]易受攻击
sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}% sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}%
sectors.underattack.nodamage = [scarlet]未占领
sectors.survives = [accent]撑过 {0} 波攻击
sectors.go = 进入 sectors.go = 进入
sector.abandon = 遗弃 sector.abandon = 遗弃
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗 sector.abandon.confirm = 该区块的核心将自毁。\n确定吗
sector.curcapture = 区块已占领 sector.curcapture = 区块已占领
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 区块已失守 sector.curlost = 区块已失守
sector.missingresources = [scarlet]建造核心所需的资源不足 sector.missingresources = [scarlet]建造核心所需的资源不足
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击! sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
@@ -1028,6 +1028,8 @@ stat.frequency = 频率
stat.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害 stat.crushdamage = 碾压伤害
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔 stat.launchtime = 发射间隔
stat.shootrange = 范围 stat.shootrange = 范围
@@ -1067,6 +1069,7 @@ stat.reload = 开火速率
stat.ammo = 弹药 stat.ammo = 弹药
stat.shieldhealth = 护盾容量 stat.shieldhealth = 护盾容量
stat.cooldowntime = 冷却时间 stat.cooldowntime = 冷却时间
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆炸性 stat.explosiveness = 爆炸性
stat.basedeflectchance = 基础反射概率 stat.basedeflectchance = 基础反射概率
stat.lightningchance = 激发闪电概率 stat.lightningchance = 激发闪电概率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 发射冷却
bar.input = 输入 bar.input = 输入
bar.output = 输出 bar.output = 输出
bar.strength = [stat]{0}[lightgray]x 效率 bar.strength = [stat]{0}[lightgray]x 效率
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]由处理器控制 units.processorcontrol = [lightgray]由处理器控制
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = unit.shots =
unit.pershot = /发 unit.pershot = /发
unit.perleg = per leg
category.purpose = 用途 category.purpose = 用途
category.general = 基础 category.general = 基础
category.power = 电力 category.power = 电力

View File

@@ -811,6 +811,7 @@ sectors.wave = 波次:
sectors.stored = 儲存: sectors.stored = 儲存:
sectors.resume = 繼續 sectors.resume = 繼續
sectors.launch = 發射 sectors.launch = 發射
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = 選取 sectors.select = 選取
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = 重新命名區域
sectors.enemybase = [scarlet]敵方基地 sectors.enemybase = [scarlet]敵方基地
sectors.vulnerable = [scarlet]易受攻擊 sectors.vulnerable = [scarlet]易受攻擊
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損 sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
sectors.underattack.nodamage = [scarlet]尚未佔領
sectors.survives = [accent]存活 {0} 波次
sectors.go = 進入 sectors.go = 進入
sector.abandon = 放棄 sector.abandon = 放棄
sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續? sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續?
sector.curcapture = 已佔領地區 sector.curcapture = 已佔領地區
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 已失去該地區 sector.curlost = 已失去該地區
sector.missingresources = [scarlet]核心資源不足 sector.missingresources = [scarlet]核心資源不足
sector.attacked = 地區 [accent]{0}[white] 遭受攻擊! sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = 攻擊空中目標 stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔 stat.launchtime = 發射間隔
stat.shootrange = 範圍 stat.shootrange = 範圍
@@ -1067,6 +1069,7 @@ stat.reload = 射擊速率
stat.ammo = 彈藥 stat.ammo = 彈藥
stat.shieldhealth = 護盾生命值 stat.shieldhealth = 護盾生命值
stat.cooldowntime = 冷確時間 stat.cooldowntime = 冷確時間
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆炸性 stat.explosiveness = 爆炸性
stat.basedeflectchance = 基礎偏移量 stat.basedeflectchance = 基礎偏移量
stat.lightningchance = 燃燒機率 stat.lightningchance = 燃燒機率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 發射間隔
bar.input = 輸入 bar.input = 輸入
bar.output = 輸出 bar.output = 輸出
bar.strength = [stat]{0}[lightgray]x 強度 bar.strength = [stat]{0}[lightgray]x 強度
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]由微處理器控制 units.processorcontrol = [lightgray]由微處理器控制
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = unit.shots =
unit.pershot = /發 unit.pershot = /發
unit.perleg = per leg
category.purpose = 用途 category.purpose = 用途
category.general = 一般 category.general = 一般
category.power = 能量 category.power = 能量

View File

@@ -110,6 +110,7 @@ dsmolenaers (freesound.org)
Headphaze (freesound.org) Headphaze (freesound.org)
Michel Baradari (opengameart.org) Michel Baradari (opengameart.org)
Michael Klier (opengameart.org) Michael Klier (opengameart.org)
Lee Barkovich (opengameart.org)
Neoqueto (Darktech LDR Font) Neoqueto (Darktech LDR Font)
Nikolass Nikolass
VolasYouKnow VolasYouKnow

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@@ -158,6 +158,7 @@ const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent
const BuildTeamChangeEvent = Packages.mindustry.game.EventType.BuildTeamChangeEvent const BuildTeamChangeEvent = Packages.mindustry.game.EventType.BuildTeamChangeEvent
const TileOverlayChangeEvent = Packages.mindustry.game.EventType.TileOverlayChangeEvent
const TileFloorChangeEvent = Packages.mindustry.game.EventType.TileFloorChangeEvent const TileFloorChangeEvent = Packages.mindustry.game.EventType.TileFloorChangeEvent
const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
@@ -185,6 +186,7 @@ const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent
const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent
const ContentPatchLoadEvent = Packages.mindustry.game.EventType.ContentPatchLoadEvent
const WorldLoadEndEvent = Packages.mindustry.game.EventType.WorldLoadEndEvent const WorldLoadEndEvent = Packages.mindustry.game.EventType.WorldLoadEndEvent
const WorldLoadBeginEvent = Packages.mindustry.game.EventType.WorldLoadBeginEvent const WorldLoadBeginEvent = Packages.mindustry.game.EventType.WorldLoadBeginEvent
const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent

View File

@@ -18,6 +18,7 @@ void main(){
vec2 coords = v_texCoords * u_resolution + u_campos; vec2 coords = v_texCoords * u_resolution + u_campos;
float btime = u_time / 5000.0; float btime = u_time / 5000.0;
vec4 orig = texture2D(u_texture, v_texCoords);
float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0; float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0;
//TODO: pack noise texture //TODO: pack noise texture
@@ -27,6 +28,9 @@ void main(){
) - vec2(0.5)) * 8.0 / u_resolution; ) - vec2(0.5)) * 8.0 / u_resolution;
vec4 color = texture2D(u_texture, c); vec4 color = texture2D(u_texture, c);
if(color.a < 0.95){
color = orig;
}
if(noise > 0.6){ if(noise > 0.6){
color.rgb = S2; color.rgb = S2;

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