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30 Commits
v34 ... v35

Author SHA1 Message Date
Anuken
b20a2f74c4 3.5 release 2018-03-24 14:23:39 -04:00
Anuken
5c748fbe54 Upgrade purchase verification, various bugfixes for 3.5 2018-03-24 14:07:07 -04:00
Anuken
8eb2a13efd Added host/join info text 2018-03-24 12:25:56 -04:00
Anuken
2dd67c229c Made hand cursor display on configurable blocks 2018-03-23 22:42:40 -04:00
Anuken
d0783f352d Fixed input mouse jump glitch 2018-03-23 20:18:39 -04:00
Anuken
664b2c3ced Merge remote-tracking branch 'origin/master' 2018-03-22 19:40:09 -04:00
Anuken
357fc37a79 Fixed teleporter crash and color switch bug 2018-03-22 19:21:35 -04:00
Anuken
788f46cc55 Create LICENSE 2018-03-21 10:56:28 -04:00
Anuken
4bafa32549 Delete LICENSE 2018-03-21 10:55:24 -04:00
Anuken
d5493e6149 Fixed overlapping background on Android 2018-03-20 18:42:12 -04:00
Anuken
216b3969ed Minor admin bugfixes, made players wait 30 seconds after being kicked 2018-03-20 18:27:19 -04:00
Anuken
ba7be0293c Added changelog to 'about' dialog, for Android users 2018-03-19 20:54:34 -04:00
Anuken
5323ef68ca Added ukranian lang, updated uCore, minor fixes 2018-03-19 20:46:40 -04:00
Anuken
58ed9754a4 Merge pull request #103 from valoran-labs/chat-history
Add chat history
2018-03-18 21:03:25 -04:00
iczero
2eae473429 Add chat_scroll_up and chat_scroll_down to keybinds 2018-03-17 17:08:02 -07:00
iczero
12686460c1 Add chat history 2018-03-17 12:19:52 -07:00
Anuken
3903750ba2 Fixed overly large hitboxes 2018-03-16 22:40:01 -04:00
Anuken
e2effa1c5d Minor scroll fix 2018-03-16 21:28:03 -04:00
Anuken
5846af9453 Finished new menu layout, added submenu for playing 2018-03-16 19:36:44 -04:00
Anuken
ac4369ce3b Main menu rework [currently incomplete] 2018-03-16 17:00:11 -04:00
Anuken
13619a14dc Added custom cursors 2018-03-16 12:34:35 -04:00
Anuken
b9f565f5fc Minor cleanup of gamemode description PR 2018-03-16 00:39:39 -04:00
Anuken
4cb500277b Merge pull request #101 from rangzen/gamemode_help_dialog 2018-03-16 00:31:44 -04:00
Cedric L'homme
4dff6d834a add an info button for descriptions of the game mode. 2018-03-15 21:18:06 +01:00
Anuken
2037ebaaba Fixed many placement mode bugs 2018-03-15 14:25:45 -04:00
Anuken
ae89a004a6 Fixed port bug, possible random disconnect fix 2018-03-15 12:53:47 -04:00
Anuken
95db857fb5 Updated uCore 2018-03-15 12:29:19 -04:00
Anuken
d0b414b61d Merge pull request #99 from Sonnicon/patch-1
Leftover line of code.
2018-03-13 15:31:22 -04:00
Anuken
f056edded7 Fixed getting oldest version instead of latest one 2018-03-13 14:30:46 -04:00
Sonnicon
1ab9961cfe Leftover line of code. 2018-03-12 21:32:38 +00:00
63 changed files with 2378 additions and 763 deletions

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LICENSE
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MIT License GNU GENERAL PUBLIC LICENSE
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public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -20,12 +20,12 @@ allprojects {
version = 'release' version = 'release'
ext { ext {
versionNumber = '3.4' versionNumber = '3.5'
versionType = 'release' versionType = 'release'
appName = 'Mindustry' appName = 'Mindustry'
gdxVersion = '1.9.8' gdxVersion = '1.9.8'
aiVersion = '1.8.1' aiVersion = '1.8.1'
uCoreVersion = 'cdfa32d' uCoreVersion = '238babe'
getVersionString = { getVersionString = {
String buildVersion = getBuildVersion() String buildVersion = getBuildVersion()

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@@ -1,6 +1,17 @@
text.about=Created by [ROYAL]Anuken.[]\nOriginally an entry in the [orange]GDL[] MM Jam.\n\nCredits:\n- SFX made with [YELLOW]bfxr[]\n- Music made by [GREEN]RoccoW[] / found on [lime]FreeMusicArchive.org[]\n\nSpecial thanks to:\n- [coral]MitchellFJN[]: extensive playtesting and feedback\n- [sky]Luxray5474[]: wiki work, code contributions\n- [lime]Epowerj[]: code build system, icon\n- All the beta testers on itch.io and Google Play\n text.about=Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\nOriginally an entry in the [orange]GDL[] Metal Monstrosity Jam.\n\nCredits:\n- SFX made with [YELLOW]bfxr[]\n- Music made by [GREEN]RoccoW[] / found on [lime]FreeMusicArchive.org[]\n\nSpecial thanks to:\n- [coral]MitchellFJN[]: extensive playtesting and feedback\n- [sky]Luxray5474[]: wiki work, code contributions\n- [lime]Epowerj[]: code build system, icon\n- All the beta testers on itch.io and Google Play\n
text.credits=Credits
text.discord=Join the mindustry discord! text.discord=Join the mindustry discord!
text.changes=[SCARLET]Attention!\n[]Some important game mechanics have been changed.\n\n- [accent]Teleporters[] now use power.\n- [accent]Smelteries[] and [accent]crucibles[] now have a maximum item capacity.\n- [accent]Crucibles[] now require coal as fuel. text.changes=[SCARLET]Attention!\n[]Some important game mechanics have been changed.\n\n- [accent]Teleporters[] now use power.\n- [accent]Smelteries[] and [accent]crucibles[] now have a maximum item capacity.\n- [accent]Crucibles[] now require coal as fuel.
text.link.discord.description=the official Mindustry discord chatroom
text.link.github.description=Game source code
text.link.dev-builds.description=Unstable development builds
text.link.trello.description=Official trello board for planned features
text.link.itch.io.description=itch.io page with PC downloads and web version
text.link.google-play.description=Google Play store listing
text.link.wiki.description=official Mindustry wiki
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
text.gameover=The core was destroyed. text.gameover=The core was destroyed.
text.highscore=[YELLOW]New highscore! text.highscore=[YELLOW]New highscore!
text.lasted=You lasted until wave text.lasted=You lasted until wave
@@ -12,6 +23,7 @@ text.level.mode=Gamemode:
text.savegame=Save Game text.savegame=Save Game
text.loadgame=Load Game text.loadgame=Load Game
text.joingame=Join Game text.joingame=Join Game
text.newgame=New Game
text.quit=Quit text.quit=Quit
text.about.button=About text.about.button=About
text.name=Name: text.name=Name:
@@ -26,9 +38,12 @@ text.server.kicked.invalidPassword=Invalid password!
text.server.kicked.clientOutdated=Outdated client! Update your game! text.server.kicked.clientOutdated=Outdated client! Update your game!
text.server.kicked.serverOutdated=Outdated server! Ask the host to update! text.server.kicked.serverOutdated=Outdated server! Ask the host to update!
text.server.kicked.banned=You are banned on this server. text.server.kicked.banned=You are banned on this server.
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
text.server.connected={0} has joined. text.server.connected={0} has joined.
text.server.disconnected={0} has disconnected. text.server.disconnected={0} has disconnected.
text.nohost=Can't host server on a custom map! text.nohost=Can't host server on a custom map!
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
text.hostserver=Host Server text.hostserver=Host Server
text.host=Host text.host=Host
text.hosting=[accent]Opening server... text.hosting=[accent]Opening server...
@@ -70,6 +85,7 @@ text.joingame.byip=Join by IP...
text.joingame.title=Join Game text.joingame.title=Join Game
text.joingame.ip=IP: text.joingame.ip=IP:
text.disconnect=Disconnected. text.disconnect=Disconnected.
text.disconnect.data=Failed to load world data!
text.connecting=[accent]Connecting... text.connecting=[accent]Connecting...
text.connecting.data=[accent]Loading world data... text.connecting.data=[accent]Loading world data...
text.connectfail=[crimson]Failed to connect to server: [orange]{0} text.connectfail=[crimson]Failed to connect to server: [orange]{0}
@@ -112,6 +128,7 @@ text.ok=OK
text.open=Open text.open=Open
text.cancel=Cancel text.cancel=Cancel
text.openlink=Open Link text.openlink=Open Link
text.copylink=Copy Link
text.back=Back text.back=Back
text.quit.confirm=Are you sure you want to quit? text.quit.confirm=Are you sure you want to quit?
text.changelog.title=Changelog text.changelog.title=Changelog
@@ -249,7 +266,7 @@ setting.sensitivity.name=Controller Sensitivity
setting.saveinterval.name=Autosave Interval setting.saveinterval.name=Autosave Interval
setting.seconds={0} Seconds setting.seconds={0} Seconds
setting.fullscreen.name=Fullscreen setting.fullscreen.name=Fullscreen
setting.multithread.name=Multithreading [scarlet](unstable!) setting.multithread.name=Multithreading
setting.fps.name=Show FPS setting.fps.name=Show FPS
setting.vsync.name=VSync setting.vsync.name=VSync
setting.lasers.name=Show Power Lasers setting.lasers.name=Show Power Lasers
@@ -339,9 +356,13 @@ keybind.weapon_3.name=weapon_3
keybind.weapon_4.name=weapon_4 keybind.weapon_4.name=weapon_4
keybind.weapon_5.name=weapon_5 keybind.weapon_5.name=weapon_5
keybind.weapon_6.name=weapon_6 keybind.weapon_6.name=weapon_6
mode.text.help.title=Description of modes
mode.waves.name=waves mode.waves.name=waves
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
mode.sandbox.name=sandbox mode.sandbox.name=sandbox
mode.sandbox.description=infinite resources and no timer for waves.
mode.freebuild.name=freebuild mode.freebuild.name=freebuild
mode.freebuild.description=limited resources and no timer for waves.
upgrade.standard.name=standard upgrade.standard.name=standard
upgrade.standard.description=The standard mech. upgrade.standard.description=The standard mech.
upgrade.blaster.name=blaster upgrade.blaster.name=blaster

View File

@@ -0,0 +1,500 @@
text.about = Створено [ROYAL] Anuken. []\nСпочатку запис у [orange] GDL [] MM Jam.\nТворці:\n- SFX зроблено з [YELLOW] bfxr []\n- Музика зроблена [GREEN] RoccoW [] / Знайдено на [lime] FreeMusicArchive.org [] \nОсоблива подяка:\n- [coral] MitchellFJN []: екстенсивне тестування та відгуки\n- [sky] Luxray5474 []: робота з вікі, вклади коду\n- Всі бета-тестери на itch.io та Google Play\n
text.discord = Приєднуйтесь до нашого Discord!
text.changes = [SCARLET] Увага! \n[] Деякі важливі механіки гри були змінені.\n- [accent] Телепорти [] тепер використовують електроенергію. \n- [accent] Домінна піч [] та [accent] Тиглі [] тепер мають ліміт. \n- [accent] Тиглі [] зараз вимагають вугілля як паливо.
text.gameover = Ядро було зруйновано.
text.highscore = [YELLOW] Новий рекорд!
text.lasted = Ви тримались до хвилі
text.level.highscore = Рекорд: [accent] {0}
text.level.delete.title = Підтвердьте видалення
text.level.delete = Ви впевнені, що хочете видалити карту \"[orange] {0} \"?
text.level.select = Вибір рівня
text.level.mode = Ігровий режим
text.savegame = Зберегти гру
text.loadgame = Завантажити гру
text.joingame = Приєднатися\nдо гри
text.newgame=Нова гра
text.quit = Вийти
text.about.button = Про
text.name = Назва:
text.public = Публічний
text.players = {0} гравців онлайн
text.server.player.host = {0} (host)
text.players.single = {0} гравців онлайн
text.server.mismatch = Пакетна помилка: невідповідність версії версії клієнта / сервера. Переконайтеся, що ви та хост мають останню версію Mindustry!
text.server.closing = [accent] Закриття сервера ...
text.server.kicked.kick = Ви були вигнані з сервера!
text.server.kicked.invalidPassword = Невірний пароль!
text.server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
text.server.kicked.serverOutdated = Застарілий сервер! Попросіть хост оновити!
text.server.connected = {0} приєднався.
text.server.disconnected = {0} від'єднано.
text.nohost = Неможливо розмістити сервер на власній карті!
text.hostserver = Хост-сервер
text.host = Хост
text.hosting = [accent] Відкриття сервера ...
text.hosts.refresh = Оновити
text.hosts.discovering = Знайомство з мережевими іграми
text.server.refreshing = Оновити сервери
text.hosts.none = [lightgray] Ніяких ігор у мережі не знайдено!
text.host.invalid = [scarlet] Неможливо підключитися до хосту.
text.server.friendlyfire = Дружній вогонь
text.server.add = Додати сервер
text.server.delete = Ви впевнені, що хочете видалити цей сервер?
text.server.hostname = Хост: {0}
text.server.edit = Редагувати сервер
text.joingame.byip = [] Приєднатися по IP ...[]
text.joingame.title = Приєднатися до гри
text.joingame.ip = IP
text.disconnect = Роз'єднано
text.connecting = [accent] Підключення ...
text.connecting.data = [accent] Завантаження світових даних ...
text.connectfail = [crimson] Не вдалося підключитися до сервера: [orange] {0}
text.server.port = Порт
text.server.addressinuse = Адреса вже використовується!
text.server.invalidport = Недійсний номер порту.
text.server.error = [crimson] Помилка хостингу сервера: [orange] {0}
text.tutorial.back = < Попер.
text.tutorial.next = Далі >
text.save.new = Нове збереження
text.save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
text.overwrite = Перезаписати
text.save.none = Не знайдено жодних збережень!
text.saveload = [accent] Збереження ...
text.savefail = Не вдалося зберегти гру!
text.save.delete.confirm = Ви впевнені, що хочете видалити це збереження?
text.save.delete = Видалити
text.save.export = Експорт збереження
text.save.import.invalid = [orange] Це збереження недійсне!
text.save.import.fail = [crimson] Не вдалося імпортувати збереження: [orange] {0}
text.save.export.fail = [crimson] Не вдалося експортувати збереження: [orange] {0}
text.save.import = Імпортувати збереження
text.save.newslot = Назва збереження:
text.save.rename = Переіменувати
text.save.rename.text = Нова назва:
text.selectslot = Виберіть збереження.
text.slot = [accent] слот {0}
text.save.corrupted = [orange] Збережений файл пошкоджений або він невірний!
text.empty = <порожньо>
text.on = Увімкнути
text.off = Вимкнути
text.save.autosave = Автозбереження: {0}
text.save.map = Карта
text.save.wave = Хвиля {0}
text.save.difficulty = Складність
text.save.date = Останнє збережено: {0}
text.confirm = Підтвердити
text.delete = Видалити
text.ok = ОК
text.open = Відкрити
text.cancel = Скасувати
text.openlink = Відкрити посилання
text.back = Назад
text.quit.confirm = Ти впевнений що хочеш піти?
text.loading = [accent] Завантаження ...
text.wave = [orange] хвиля {0}
text.wave.waiting = Хвиля через {0}
text.waiting = Очікування…
text.enemies = {0} Вороги
text.enemies.single = Противник
text.loadimage = Завантажити зображення
text.saveimage = Зберегти зображення
text.oregen = Генерація руд
text.editor.badsize = [orange] Недійсні розміри зображення! [] Дійсні розміри карти: {0}
text.editor.errorimageload = Помилка завантаження файлу зображень: [orange] {0}
text.editor.errorimagesave = Помилка збереження файлу зображення: [orange] {0}
text.editor.generate = Генератор
text.editor.resize = Змінити розмір
text.editor.loadmap = // Завантажити карту
text.editor.savemap = Зберегти карту
text.editor.loadimage = Завантажити зображення
text.editor.saveimage = Зберегти зображення
text.editor.unsaved = [scarlet] У вас є незбережені зміни! [] Ви впевнені, що хочете вийти?
text.editor.brushsize = Розмір пензля: {0}
text.editor.noplayerspawn = Ця карта не має ігрового поля для гравця!
text.editor.manyplayerspawns = Карти не можуть мати більше одного ігрового поля для гравців!
text.editor.manyenemyspawns = Не може бути більше ніж {0} ворожих точок!
text.editor.resizemap = Змінити розмір карти
text.editor.resizebig = [scarlet] Попередження! [] Карти, розмір яких перевищує 256 одиниць, можуть виснути і можуть бути нестабільними.
text.editor.mapname = Назва карти:
text.editor.overwrite = [accent] Попередження! Це перезаписує існуючу карту.
text.editor.failoverwrite = [crimson] Неможливо перезаписати карту за замовчуванням!
text.editor.selectmap = Виберіть карту для завантаження:
text.width = Ширина
text.height = Висота
text.randomize = Рандомізувати
text.apply = Застосувати
text.update = Оновити
text.menu = Меню
text.play = Відтворити
text.load = Завантаження
text.save = Зберегти
text.language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності.
text.settings.language = Мова
text.settings = Налаштування
text.tutorial = Навчальний\nпосібник
text.editor = Редактор
text.mapeditor = Редактор карт
text.donate = Підтримати проект
text.settings.reset = Скинути до стандартних
text.settings.controls = Елементи управління
text.settings.game = Гра
text.settings.sound = Звук
text.settings.graphics = Графіка
text.upgrades = Оновлення
text.purchased = [LIME] Створено!
text.weapons = Зброя
text.paused = Пауза
text.respawn = Відновлення за
text.info.title = [accent] інформація
text.error.title = [crimson] Виникла помилка
text.error.crashmessage = [SCARLET] Виникла несподівана помилка, що призвела до збою. [] Будь ласка, повідомте про конкретні обставини, розробнику: [ORANGE] anukendev@gmail.com []
text.error.crashtitle = Виникла помилка
text.mode.break = Режим зносу: {0}
text.mode.place = Режим будівництва: {0}
placemode.hold.name = Лінія
placemode.areadelete.name = Площа
placemode.touchdelete.name = Дотик
placemode.holddelete.name = Утримування.
placemode.none.name = (None)
placemode.touch.name = Дотик
placemode.cursor.name = курсор
text.blocks.extrainfo = [accent] додатковий інформаційний блок:
text.blocks.blockinfo = Блокування інформації
text.blocks.powercapacity = Потужність
text.blocks.powershot = Потужність / постріл
text.blocks.powersecond = Потужність / секунда
text.blocks.powerdraindamage = Потужність дренажу / пошкодження
text.blocks.shieldradius = Радіус щита
text.blocks.itemspeedsecond = Швидкість / секунда
text.blocks.range = Радіус
text.blocks.size = Розмір
text.blocks.powerliquid = Потужність / Рідина
text.blocks.maxliquidsecond = Макс. Рідина / секунда
text.blocks.liquidcapacity = Ємкість рідини
text.blocks.liquidsecond = Рідина / секунда
text.blocks.damageshot = Пошкодження / постріл
text.blocks.ammocapacity = Місткість боєприпасів
text.blocks.ammo = Набої
text.blocks.ammoitem = Боєприпаси / предмет
text.blocks.maxitemssecond = Макс. Елементи / секунду
text.blocks.powerrange = Радіус потужності
text.blocks.lasertilerange = Радіус лазерних плиток
text.blocks.capacity = Ємкість
text.blocks.itemcapacity = Ємкість предмету
text.blocks.maxpowergenerationsecond = Максимальна потужність / секунда
text.blocks.powergenerationsecond = Потужність / секунда
text.blocks.generationsecondsitem = Генерація за секунду / предмет
text.blocks.input = Ввід
text.blocks.inputliquid = Ввід речовини
text.blocks.inputitem = Вхідний матеріал
text.blocks.output = Вивід
text.blocks.secondsitem = Секунда / предмет
text.blocks.maxpowertransfersecond = Максимальна передача потужності / секунда
text.blocks.explosive = Вибухонебезпечний!
text.blocks.repairssecond = Ремонт / секунда
text.blocks.health = Здоров'я
text.blocks.inaccuracy = Неточність
text.blocks.shots = Постріли
text.blocks.shotssecond = Постріли / секунду
text.blocks.fuel = Паливо:
text.blocks.fuelduration = Тривалість палива
text.blocks.maxoutputsecond = Макс. Вихід / секунду
text.blocks.inputcapacity = Вхідна ємність
text.blocks.outputcapacity = Випускна ємність
text.blocks.poweritem = Потужність / виріб
text.placemode = Місцевий режим
text.breakmode = Перерваний режим
text.health = Здоров'я
setting.difficulty.easy = Легкий
setting.difficulty.normal = Нормальний
setting.difficulty.hard = Важкий
setting.difficulty.insane = Божевільний
setting.difficulty.purge = Очистити
setting.difficulty.name = Складність
setting.screenshake.name = Тряска екрана
setting.smoothcam.name = Гладка камера
setting.indicators.name = Індикатори ворога
setting.effects.name = Ефекти відображення
setting.sensitivity.name = Чутливість контролера
setting.saveinterval.name = Інтервал автозбереження
setting.seconds = {0} секунд
setting.fullscreen.name = Повноекранний
setting.multithread.name = Багатопотоковий [scarlet] (нестабільний!)
setting.fps.name = Показати FPS
setting.vsync.name = VSunc
setting.lasers.name = Показати енергетичні лазери
setting.healthbars.name = Показати здоров'я
setting.pixelate.name = Пікселяція екрану
setting.musicvol.name = Гучність музики
setting.mutemusic.name = Вимкнути музику
setting.sfxvol.name = Гучність ефектів
setting.mutesound.name = Вимкнути звук
map.maze.name = Лабіринт
map.fortress.name = Фортеця
map.sinkhole.name = Свердловина
map.caves.name = Печери
map.volcano.name = Вулкан
map.caldera.name = Кальдера
map.scorch.name = Мертва земля
map.desert.name = Пустеля
map.island.name = Острів
map.grassland.name = Пасовища
map.tundra.name = Тундра
map.spiral.name = Спіраль
map.tutorial.name = Навчання
tutorial.intro.text = [yellow] Ласкаво просимо до підручника. [] Для початку натисніть \"далі\".
tutorial.moveDesktop.text = Для переміщення використовуйте клавіші [orange] [[WASD] []. Утримуйте [orange] SHIFT[], для прискорення. Утримуйте [orange] CTRL [], використовуючи [orange] колесо прокручування [] для збільшення або зменшення.
tutorial.shoot.text = Використовуйте мишу, щоб націлитись, утримуйте [orange] ліву кнопку миші [], щоб стріляти. Попрактикуйтесь на [yellow] мішені [].
tutorial.moveAndroid.text = Щоб перетягнути панораму, перетягніть один палець по екрану. Використовуйте два пальця, щоб збільшити чи зменшити маштаб.
tutorial.placeSelect.text = Спробуйте вибрати [yellow] конвеєр [] у меню блоку внизу справа.
tutorial.placeConveyorDesktop.text = Використовуйте [orange] [[колесико миші] [], щоб повернути конвеєр [orange] вперед [], а потім помістіть його в [yellow] позначене місце [], використовуючи [orange] [[ліву кнопку миші] [].
tutorial.placeConveyorAndroid.text = Використовуйте [orange] [[кнопку оберту] [], щоб обернути конвеєр [оранжевий] вперед [], перетягуйте його одним пальцем, а потім помістіть його в [yellow] позначене місце [], використовуючи [orange] [[галочка][].
tutorial.placeConveyorAndroidInfo.text = Крім того, ви можете натиснути піктограму перехрестя внизу ліворуч, щоб переключитися на [orange] [[сенсорний режим]] [], і помістити блоки, натиснувши на екран. У сенсорному режимі блоки можна повертати зі стрілкою внизу ліворуч. Натисніть [yellow] наступний [], щоб спробувати.
tutorial.placeDrill.text = Тепер виберіть та розмістіть [yellow] кам'яне свердло [] у зазначеному місці.
tutorial.blockInfo.text = Якщо ви хочете дізнатись більше про блок, ви можете торкнутися [orange] знак питання [] у верхньому правому куті, щоб прочитати його опис.
tutorial.deselectDesktop.text = Ви можете вимкнути блок, використовуючи [orange] [[клацання правою кнопкою миші] [].
tutorial.deselectAndroid.text = Ви можете скасувати вибір блоку, натиснувши кнопку [orange] X [].
tutorial.drillPlaced.text = Дриль тепер видобуває [yellow] камінь, [] та виведе його на конвеєр, а потім переміщає його в [yellow] ядро [].
tutorial.drillInfo.text = Різні руди потребують різних дрилі. Камінь вимагає кам'яні свердла, залізо вимагає залізні свердла та ін
tutorial.drillPlaced2.text = Переміщення елементів у ядро ​​вказує їх у ваш [yellow] предметний інвентар [] у верхньому лівому куті. Розміщення блоків використовує предмети з вашого інвентарю.
tutorial.moreDrills.text = Ви можете пов'язати багато свердлів і конвеєрів разом в одну гілку конвеєра.
tutorial.deleteBlock.text = Ви можете видалити блоки, натиснувши правою клавішею [orange] правою кнопкою миші [] по блоці, який ви хочете видалити. Спробуйте видалити цей конвеєр.
tutorial.deleteBlockAndroid.text = Ви можете видалити блоки за допомогою [orange], перехрестя [] в меню [mode] зламу [orange] у нижньому лівому куті та натиснувши на блок. Спробуйте видалити цей конвеєр.
tutorial.placeTurret.text = Тепер виділіть та розмістіть [yellow] турель [] у [yellow] позначеному місці [].
tutorial.placedTurretAmmo.text = Ця турель тепер приймає [yellow] боєприпас [] з конвеєра. Ви можете побачити, скільки боєприпасів вона має, натискаючи на неї і перевіряючи [green] зелену полоску [].
tutorial.turretExplanation.text = Турелі будуть автоматично стріляти у найближчого ворога, якщо вони мають достатню кількість боєприпасів.
tutorial.waves.text = Кожні [yellow] 60 [] секунд, хвиля [coral] ворогів [] буде виникати в певних місцях і намагатися знищити ядро.
tutorial.coreDestruction.text = Ваша мета полягає в тому, щоб [yellow] захищати ядро []. Якщо ядро ​​знищено, ви [coral] програєте[].
tutorial.pausingDesktop.text = Якщо вам коли-небудь потрібно зробити перерву, натисніть кнопку [orange] паузи [] у верхньому лівому куті або на кнопку [orange] пропуск [], щоб призупинити гру. Ви можете вибрати і розмістити блоки під час призупинення, але не можете переміщатися чи стріляти.
tutorial.pausingAndroid.text = Якщо вам коли-небудь потрібно зробити перерву, натисніть кнопку [orange] пауза [] у верхньому лівому куті, щоб призупинити гру. Ти можеш ще знищувати та будувати блоки під час призупинення.
tutorial.purchaseWeapons.text = Ви можете придбати нову [yellow] зброю [] для вашого механізму, відкривши меню оновлення в лівому нижньому кутку.
tutorial.switchWeapons.text = Перемикати зброю будь-яким натисканням його піктограми внизу ліворуч або за допомогою цифр [orange] [[1-9] [].
tutorial.spawnWave.text = Ось хвиля зараз. Знищи їх
tutorial.pumpDesc.text = У пізніших хвилях, можливо, доведеться використовувати [yellow] насоси [] для розподілу рідин для генераторів або екстракторів.
tutorial.pumpPlace.text = Насоси працюють аналогічно свердлам, за винятком того, що вони виробляють рідини замість предметів. Спробуйте встановити насос на [yellow] призначене мастило [].
tutorial.conduitUse.text = Тепер покладіть [orange] трубопровід [], віддаляючись від насоса.
tutorial.conduitUse2.text = І ще кілька ...
tutorial.conduitUse3.text = І ще кілька ...
tutorial.generator.text = Тепер, помістіть блок [orange] ​​базовий генератор енергії [] в кінці каналу.
tutorial.generatorExplain.text = Цей генератор тепер створить [yellow] енергію [] від масла.
tutorial.lasers.text = Потужність розподіляється за допомогою [yellow] лазерів потужності []. Поверніть і помістіть його тут.
tutorial.laserExplain.text = Тепер генератор переведе енергію в лазерний блок. Промінь [yellow] непрозорий [] означає, що в даний час він передає потужність, а промінь [yellow] прозорий [] означає, що це не так.
tutorial.laserMore.text = Ви можете перевірити, скільки енергії в блоку, наведіть курсор миші на нього і перевірте [yellow] жовту стрічку [] у верхній частині екрана.
tutorial.healingTurret.text = Цей лазер може бути використаний для живлення турелі для ремонту [lime] []. Помістіть одну тут.
tutorial.healingTurretExplain.text = Поки вона має енергію, ця турель може [lime] відремонтувати блоки. [] Під час гри постарайтеся збудувати одну таку чим швидше!
tutorial.smeltery.text = Для багатьох блоків потрібна [orange] сталь [], для цього потрібна[orange] доминна піч [] . Місце тут.
tutorial.smelterySetup.text = Ця піч буде тепер виробляти [orange] сталь [] із вхідного заліза, використовуючи вугілля як паливо.
tutorial.tunnelExplain.text = Також зауважте, що елементи проходять через [yellow] тунельний блок [] і з'являються з іншого боку, проходячи через кам'яний блок. Майте на увазі, що тунелі можуть проходити лише до 2 блоків.
tutorial.end.text = Ви завершили підручник! Удачі!
text.keybind.title = Ключ перемотки
keybind.move_x.name = move_x
keybind.move_y.name = move_y
keybind.select.name = Вибрати
keybind.break.name = {0}break{/0}{1}; {/1}
keybind.shoot.name = Постріл
keybind.zoom_hold.name = zoom_hold
keybind.zoom.name = Збільшити
keybind.block_info.name = Інформація про блок
keybind.menu.name = Меню
keybind.pause.name = Пауза
keybind.dash.name = Тире
keybind.chat.name = Чат
keybind.player_list.name = Список гравців
keybind.console.name = // Консоль 1
keybind.rotate_alt.name = rotate_alt
keybind.rotate.name = Повернути
keybind.weapon_1.name = Зброя!
keybind.weapon_2.name = Зброя!
keybind.weapon_3.name = Зброя!
keybind.weapon_4.name = Зброя!
keybind.weapon_5.name = Зброя!
keybind.weapon_6.name = Зброя!
mode.waves.name = Хвилі
mode.sandbox.name = Пісочниця
mode.freebuild.name = Вільний режим
upgrade.standard.name = Стандартний
upgrade.standard.description = Стандартний механ.
upgrade.blaster.name = Бластер
upgrade.blaster.description = Стріляє повільно, слабкі кулі.
upgrade.triblaster.name = Трипластер
upgrade.triblaster.description = Вистрілює 3 кулі в розповсюдженні.
upgrade.clustergun.name = Касетна гармата
upgrade.clustergun.description = Вистрілює неточними вибуховими гранатами.
upgrade.beam.name = Пушечна гармата
upgrade.beam.description = Вистрілює далекобійним,пробірний лазерний промінь.
upgrade.vulcan.name = Вулкан
upgrade.vulcan.description = Вистрілює шквал швидких куль.
upgrade.shockgun.name = Шок-пушка
upgrade.shockgun.description = Стріляє руйнівним вибухом заряженої шрапнелі.
item.stone.name = Камінь
item.iron.name = Залізо
item.coal.name = Вугівалля
item.steel.name = Сталь
item.titanium.name = Титан
item.dirium.name = Дириум
item.uranium.name = Уран
item.sand.name = Пісок
liquid.water.name = Вода
liquid.plasma.name = Плазма
liquid.lava.name = Лава
liquid.oil.name = Нафта
block.weaponfactory.name = Фабрика зброї
block.weaponfactory.fulldescription = Використовується для створення зброї для гравця mech. Натисніть, щоб використати. Автоматично приймає ресурси з основного ядра.
block.air.name = Повітря
block.blockpart.name = Блокчастина
block.deepwater.name = Глибока вода
block.water.name = Вода
block.lava.name = Лава
block.oil.name = Нафта
block.stone.name = Камінь
block.blackstone.name = Чорний камінь
block.iron.name = Залізо
block.coal.name = Вугілля
block.titanium.name = Титан
block.uranium.name = Уран
block.dirt.name = Бруд
block.sand.name = Пісок
block.ice.name = Лід
block.snow.name = Сніг
block.grass.name = Трава
block.sandblock.name = Блок піску
block.snowblock.name = Блок снігу
block.stoneblock.name = Блок камню
block.blackstoneblock.name = Блок чорного камню
block.grassblock.name = Блок бруду
block.mossblock.name = Моссблок
block.shrub.name = Чагарник
block.rock.name = Камень
block.icerock.name = Ледяний камень
block.blackrock.name = Чорний камінь
block.dirtblock.name = Блок землі
block.stonewall.name = Кам'яна стіна
block.stonewall.fulldescription = Недорогий захисний блок. Корисно для захисту ядра та турелі в перші кілька хвиль.
block.ironwall.name = Залізна стіна
block.ironwall.fulldescription = Основний захисний блок. Забезпечує захист від ворогів.
block.steelwall.name = Сталева стіна
block.steelwall.fulldescription = Стандартний захисний блок. адекватний захист від ворогів.
block.titaniumwall.name = Титанова стіна
block.titaniumwall.fulldescription = Сильний захисний блок. Забезпечує захист від ворогів.
block.duriumwall.name = Діріумова стіна
block.duriumwall.fulldescription = Дуже сильний захисний блок. Забезпечує захист від ворогів.
block.compositewall.name = Композитна стіна
block.steelwall-large.name = Велика сталева стіна
block.steelwall-large.fulldescription = Стандартний захисний блок. Поєднує в собі кілька блоків.
block.titaniumwall-large.name = Велика титанова стіна
block.titaniumwall-large.fulldescription = Сильний захисний блок. Поєднує в собі кілька блоків.
block.duriumwall-large.name = Велика дирмітова стіна
block.duriumwall-large.fulldescription = Дуже сильний захисний блок.Поєднує в собі кілька блоків.
block.titaniumshieldwall.name = Стіна з щитом
block.titaniumshieldwall.fulldescription = Сильний захисний блок з додатковим вбудованим щитом. Потрібна енергія. Використовує енергію для поглинання ворожих куль. Рекомендується використовувати силові пристосування для забезпечення енергії цього блоку.
block.repairturret.name = Ремонтна турель
block.repairturret.fulldescription = Ремонтує недалекі пошкодженні блоки.Повільний темп. Використовує невелику кількість енергії.
block.megarepairturret.name = Ремонтна турель II
block.megarepairturret.fulldescription = Ремонтує недалекі пошкодженні блоки.Збільшений радіус та швидший темп ремонту . Використовує багато енергії.
block.shieldgenerator.name = Генератор щиту
block.shieldgenerator.fulldescription = Передовий захисний блок. Захищає всі блоки в радіусі від нападу. Не вкористовує енергію при бездіяльності, але швидко витрачає енергію на захист від куль.
block.door.name = Двері
block.door.fulldescription = Блок, який можна відкрити та закрити, торкнувшись його.
block.door-large.name = Великі двері
block.door-large.fulldescription = Блок, який можна відкрити та закрити, торкнувшись його.
block.conduit.name = Трубопровід
block.conduit.fulldescription = Основний транспортний блок. Працює як конвеєр, але з рідинами. Найкраще використовується з насосами або іншими трубопроводами. Може використовуватися як міст через рідини для ворогів та гравців.
block.pulseconduit.name = Імпульсний канал
block.pulseconduit.fulldescription = Покращенний блок перевезення рідин. Транспортує рідини швидше і зберігає більше стандартних каналів.
block.liquidrouter.name = маршрутизатор для рідини
block.liquidrouter.fulldescription = Працює аналогічно маршрутизатору. Приймає рідину ввід з одного боку і виводить його на інші сторони. Корисний для розщеплення рідини з одного каналу на кілька інших трубопроводів.
block.conveyor.name = Конвеєр
block.conveyor.fulldescription = Базовий транспортний блок. Переміщує предмети вперед і автоматично вкладає їх у турелі або ремісники. Поворотний Може використовуватися як міст через рідину для ворогів та гравців.
block.steelconveyor.name = Сталевий конвеєр
block.steelconveyor.fulldescription = Розширений блок транспортування предметів. Переміщення елементів швидше, ніж стандартні конвеєри.
block.poweredconveyor.name = Імпульсний конвеєр
block.poweredconveyor.fulldescription = Кінцевий транспортний блок. Переміщення елементів швидше, ніж сталеві конвеєри.
block.router.name = Маршрутизатор
block.router.fulldescription = Приймає елементи з одного напрямку і виводить їх на 3 інших напрямках. Можна також зберігати певну кількість предметів. Використовується для розщеплення матеріалів з одного свердла на декілька башточок.
block.junction.name = Міст
block.junction.fulldescription = Виступає як міст для двох перехресних конвеєрних стрічок. Корисне у ситуаціях з двома різними конвеєрами, що несуть різні матеріали в різних місцях.
block.conveyortunnel.name = Конвеєрний тунель
block.conveyortunnel.fulldescription = Транспортує предмети під блоками. Щоб використати, помістіть один тунель, що веде у блок, щоб бути підсвіченим, а один - з іншого боку. Переконайтеся, що обидва тунелі стикаються з протилежними напрямками, тобто до блоків, які вони вводять або виводять.
block.liquidjunction.name = Міст для рідини
block.liquidjunction.fulldescription = Діє як міст для двох перехресних трубопроводів. Корисно в ситуаціях з двома різними трубами, що несуть різні рідини в різних місцях.
block.liquiditemjunction.name = Перехрестя рідкого пункту
block.liquiditemjunction.fulldescription = Виступає як міст для перетину трубопроводів і конвеєрів.
block.powerbooster.name = Підсилювач потужності
block.powerbooster.fulldescription = Поширює енергію на всі блоки в межах його радіуса.
block.powerlaser.name = Енергетичний лазер
block.powerlaser.fulldescription = Створює лазер, який передає енергію блоку перед ним. Не створює жодної сили сама. Найкраще використовується з генераторами або іншими лазерами.
block.powerlaserrouter.name = Лазерний маршрутизатор
block.powerlaserrouter.fulldescription = Лазер, який розподіляє енергію у три напрямки одночасно. Корисно в ситуаціях, коли потрібно живити кілька блоків від одного генератора.
block.powerlasercorner.name = Лазерний кут
block.powerlasercorner.fulldescription = Лазер, який розподіляє енергію одночасно на два напрямки. Корисно в ситуаціях, коли потрібно живити кілька блоків від одного генератора, а маршрутизатор неточний.
block.teleporter.name = Телепорт
block.teleporter.fulldescription = Продвинутий блок транспортування предметів.Щоб телепортувати предмети з одного місця в інше потрібно збудувати 2 телепорти і назначити на них одинаковий колір. Використовує енергію. Натисніть, щоб змінити колір.
block.sorter.name = Сортувальник
block.sorter.fulldescription = Сортує предмети за типом матеріалу. Матеріал для прийняття позначається кольором у блоці. Всі елементи, що відповідають матеріалу сортування, виводяться вперед, а все інше виводить ліворуч і праворуч.
block.core.name = Ядро
block.pump.name = Насос
block.pump.fulldescription = Насоси рідини з вихідного блоку - зазвичай вода, лава чи олія. Виводить рідину в сусідні трубопроводи.
block.fluxpump.name = Флюсовий насос
block.fluxpump.fulldescription = Розширений варіант насоса. Зберігає більше рідини та перекачує швидше.
block.smelter.name = Плавильня
block.smelter.fulldescription = Основний ремісничий блок. Коли вводиться 1 залізо та 1 вугілля в якості палива, виводить одну сталь. Рекомендується вводити залізо та вугілля на різних поясах, щоб запобігти засміченню.
block.crucible.name = Тигель
block.crucible.fulldescription = Розширений блок обробки. При введенні 1 титану, 1 сталі та 1 вугілля в якості пального, виводить один дирний. Рекомендується вводити вугілля, сталь та титан на різних поясах, щоб запобігти засміченню.
block.coalpurifier.name = вугільний екстрактор
block.coalpurifier.fulldescription = Основний екстрактор. Виходить вугілля при постачанні великої кількості води та каменю.
block.titaniumpurifier.name = Титановий екстрактор
block.titaniumpurifier.fulldescription = Стандартний блок екстрактора. Виходить титан при постачанні великої кількості води та заліза.
block.oilrefinery.name = Нафтопереробний завод
block.oilrefinery.fulldescription = Очищує велику кількість нафти і перетворює на вугілля. Корисний для заправки вугільних башточок, коли вугільні родовища є дефіцитними.
block.stoneformer.name = Кам'янний екстрактор
block.stoneformer.fulldescription = Здавлюється рідка лава в камінь. Корисно для виготовлення великої кількості каменю для очищувачів вугілля.
block.lavasmelter.name = Лавовий завод
block.lavasmelter.fulldescription = Використовує лаву для перетворення залізо на сталь. Альтернатива плавильні. Корисно в ситуаціях, коли вугілля є дефіцитним.
block.stonedrill.name = Кам'янна свердловина
block.stonedrill.fulldescription = Основна свердловина.Розміщюється на кам'яній плитці виводить камінь повільними темпами.
block.irondrill.name = Залізна свердловина
block.irondrill.fulldescription = Базова свердловина.Розміщюється на родовищі залізної руди, випускає залізо в повільному темпі.
block.coaldrill.name = Вугільна свердловина
block.coaldrill.fulldescription = Базова свердловина.Розміщюється на родовищі вугільної руди ,видобуває вугілля повільними темпами.
block.uraniumdrill.name = Уранова свердловина
block.uraniumdrill.fulldescription = Продвинута свердловина. Розміщюється на родовищі уранової руди.Видобуток урану відбувається повільними темпами.
block.titaniumdrill.name = Титанова свердловина
block.titaniumdrill.fulldescription = Продвинута свердловина.Розміщюється на родовищі титанової руди, Видобуток титану відбувається повільним темпом.
block.omnidrill.name = Убер свердловина
block.omnidrill.fulldescription = Кінцева свердловина.Дуже швидко видобуває будь-який вид руди.
block.coalgenerator.name = Вугільний генератор
block.coalgenerator.fulldescription = Основний генератор. Генерує енергію з вугілля. Виводиться потужність лазерів на 4 сторони.
block.thermalgenerator.name = Теплогенератор
block.thermalgenerator.fulldescription = Генерує енергію від лави. Виводиться потужність лазерів на 4 сторони.
block.combustiongenerator.name = Генератор горіння
block.combustiongenerator.fulldescription = Генерує енергію з нафти. Виводиться потужність лазерів на 4 сторони.
block.rtgenerator.name = RTG генератор
block.rtgenerator.fulldescription = Генерує невелику кількість енергії з радіоактивного розпаду урану. Виводиться потужність лазерів на 4 сторони.
block.nuclearreactor.name = Ядерний реактор
block.nuclearreactor.fulldescription = Розширений варіант RTG Generator і кінцевий генератор електроенергії. Генерує енергію з урану. Потребує постійного водяного охолодження.Сильно вибухне якщо не буде постачання води у великії кількості
block.turret.name = Турель
block.turret.fulldescription = Базова, дешева турель. Використовує камінь для боєприпасів. Має трохи більше діапазону, ніж подвійна турель.
block.doubleturret.name = Подвійна турель
block.doubleturret.fulldescription = Дещо потужна версія турель. Використовує камінь для боєприпасів. Значно більший урон, але менший діапазон. Вистрілює дві кулі.
block.machineturret.name = Кулеметна турель
block.machineturret.fulldescription = Стандартна всеосяжна турель. Використовує залізо для боєприпасів. Має швидку швидкість пострілу і гідну шкоду.
block.shotgunturret.name = Розріджуюча турель
block.shotgunturret.fulldescription = Стандартна турель. Використовує залізо для боєприпасів. Вистрілює 7 куль навколо себе.Наносить значних ушкоджень,звісно якщо поцілить :)
block.flameturret.name = Вогнемет
block.flameturret.fulldescription = Продвинута турель ближнього діапазону. Використовує вугілля для боєприпасів. Має дуже низький радіус, але дуже високий збиток. Добре для близьких дистанцій. Рекомендується використовувати за стінами.
block.sniperturret.name = Лазерна турель.
block.sniperturret.fulldescription = Продвинута далекобійна турель. Використовує сталь для боєприпасів. Дуже високий збиток, але низький рівень урону. Дорогі для використання, але можуть бути розташовані далеко від ліній ворога через його радіус.
block.mortarturret.name = Флак турель
block.mortarturret.fulldescription = Продвинута,неточна турель. Використовує вугілля для боєприпасів. Стріляє кулями, що вибухають у шрапнеллв. Корисне для великих натовпів ворогів.
block.laserturret.name = Лазерна турель
block.laserturret.fulldescription = Продвинута однопушечна турель. Використовує енергію. Хороша на середніх дистанціях. Ніколи не пропускає.
block.waveturret.name = Тесла
block.waveturret.fulldescription = Передова багатоцільова турель. Використовує енергію. Середній радіус. Ніколи не пропускає. Активно знижує, але може вражати декількох ворогів одночасно з ланцюговим освітленням.
block.plasmaturret.name = Плазмова турель
block.plasmaturret.fulldescription = Дуже продвинута версія Вогнеметної турелі. Використовує вугілля як боєприпаси. Дуже високий урон, від близької до середньої дистанції.
block.chainturret.name = Уранова турель
block.chainturret.fulldescription = Остаточна швидкістна вежа. Використовує уран як боєприпаси. Вистрілює великі кулі при високій швидкості вогню. Середній радіус. Промінь кілька плиток. Надзвичайно жорсткий.
block.titancannon.name = Титанова гармата
block.titancannon.fulldescription = Найбільш далекобійна турель. Використовує уран як боєприпаси. Вистрілює великі снаряди. Далекобійний. Промінь кілька плиток. Надзвичайно жорсткий.
block.playerspawn.name = Спавн Гравця
block.enemyspawn.name = Спавн ворогів

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@@ -70,10 +70,13 @@ char id=98 x=204 y=102 width=22 height=22 xoffset=-1 yoffset=15 x
char id=99 x=226 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0 char id=99 x=226 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0
char id=100 x=248 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0 char id=100 x=248 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0
char id=101 x=270 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0 char id=101 x=270 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0
char id=1108 x=270 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0
char id=102 x=292 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0 char id=102 x=292 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0
char id=103 x=314 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0 char id=103 x=314 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0
char id=104 x=336 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0 char id=104 x=336 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0
char id=105 x=358 y=102 width=14 height=22 xoffset=-1 yoffset=15 xadvance=16 page=0 chnl=0 char id=105 x=358 y=102 width=14 height=22 xoffset=-1 yoffset=15 xadvance=16 page=0 chnl=0
char id=1110 x=358 y=102 width=14 height=22 xoffset=-1 yoffset=15 xadvance=16 page=0 chnl=0
char id=1111 x=358 y=102 width=14 height=22 xoffset=-1 yoffset=15 xadvance=16 page=0 chnl=0
char id=106 x=372 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0 char id=106 x=372 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0
char id=107 x=394 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0 char id=107 x=394 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0
char id=108 x=416 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0 char id=108 x=416 y=102 width=22 height=22 xoffset=-1 yoffset=15 xadvance=24 page=0 chnl=0

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@@ -52,6 +52,7 @@ io.anuke.ucore.scene.ui.Button$ButtonStyle: {
}, },
io.anuke.ucore.scene.ui.TextButton$TextButtonStyle: { io.anuke.ucore.scene.ui.TextButton$TextButtonStyle: {
default: {over: button-over, disabled: button, font: default-font, fontColor: white, disabledFontColor: grey, down: button-down, up: button, transition: 0 }, default: {over: button-over, disabled: button, font: default-font, fontColor: white, disabledFontColor: grey, down: button-down, up: button, transition: 0 },
discord: {over: discord-banner-over, font: default-font, fontColor: white, up: discord-banner},
clear: {down: clear-down, up: clear, over: clear-over, font: default-font, fontColor: white, disabledFontColor: grey }, clear: {down: clear-down, up: clear, over: clear-over, font: default-font, fontColor: white, disabledFontColor: grey },
empty: {font: default-font}, empty: {font: default-font},
toggle: {font: default-font, fontColor: white, checked: button-down, down: button-down, up: button, over: button-over, disabled: button, disabledFontColor: grey } toggle: {font: default-font, fontColor: white, checked: button-down, down: button-down, up: button, over: button-over, disabled: button, disabledFontColor: grey }

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@@ -1,7 +1,7 @@
#Autogenerated file. Do not modify. #Autogenerated file. Do not modify.
#Tue Mar 13 13:31:03 EDT 2018 #Sat Mar 24 14:20:21 EDT 2018
version=release version=release
androidBuildCode=380 androidBuildCode=473
name=Mindustry name=Mindustry
code=3.4 code=3.5
build=34 build=35

View File

@@ -56,7 +56,7 @@ public class Vars{
public static float fontscale = Math.max(Unit.dp.scl(1f)/2f, 0.5f); public static float fontscale = Math.max(Unit.dp.scl(1f)/2f, 0.5f);
//camera zoom displayed on startup //camera zoom displayed on startup
public static final int baseCameraScale = Math.round(Unit.dp.scl(4)); public static final int baseCameraScale = Math.round(Unit.dp.scl(4));
//how much the zoom changes every zoom button press //how much the zoom changes every zoom button press (unused?)
public static final int zoomScale = Math.round(Unit.dp.scl(1)); public static final int zoomScale = Math.round(Unit.dp.scl(1));
//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available //if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
public static boolean debug = false; public static boolean debug = false;
@@ -92,7 +92,7 @@ public class Vars{
public static final int tilesize = 8; public static final int tilesize = 8;
public static final Locale[] locales = {new Locale("en"), new Locale("fr", "FR"), new Locale("ru"), new Locale("pl", "PL"), public static final Locale[] locales = {new Locale("en"), new Locale("fr", "FR"), new Locale("ru"), new Locale("uk", "UA"), new Locale("pl", "PL"),
new Locale("de"), new Locale("es", "LA"), new Locale("pt", "BR"), new Locale("ko"), new Locale("in", "ID")}; new Locale("de"), new Locale("es", "LA"), new Locale("pt", "BR"), new Locale("ko"), new Locale("in", "ID")};
public static final Color[] playerColors = { public static final Color[] playerColors = {

View File

@@ -16,11 +16,15 @@ import io.anuke.mindustry.net.Net.SendMode;
import io.anuke.mindustry.net.NetworkIO; import io.anuke.mindustry.net.NetworkIO;
import io.anuke.mindustry.net.Packets.*; import io.anuke.mindustry.net.Packets.*;
import io.anuke.mindustry.resource.Item; import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.Upgrade;
import io.anuke.mindustry.resource.UpgradeRecipes;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Map; import io.anuke.mindustry.world.Map;
import io.anuke.mindustry.world.Placement; import io.anuke.mindustry.world.Placement;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.ProductionBlocks; import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers; import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.BaseBulletType; import io.anuke.ucore.entities.BaseBulletType;
import io.anuke.ucore.entities.Entities; import io.anuke.ucore.entities.Entities;
@@ -40,10 +44,10 @@ public class NetClient extends Module {
private Timer timer = new Timer(5); private Timer timer = new Timer(5);
private boolean connecting = false; private boolean connecting = false;
private boolean gotData = false;
private boolean kicked = false; private boolean kicked = false;
private IntSet recieved = new IntSet(); private IntSet recieved = new IntSet();
private IntMap<Entity> recent = new IntMap<>(); private IntMap<Entity> recent = new IntMap<>();
private float timeoutTime = 0f; //data timeout counter
public NetClient(){ public NetClient(){
@@ -53,8 +57,8 @@ public class NetClient extends Module {
Net.setClientLoaded(false); Net.setClientLoaded(false);
recieved.clear(); recieved.clear();
recent.clear(); recent.clear();
timeoutTime = 0f;
connecting = true; connecting = true;
gotData = false;
kicked = false; kicked = false;
ui.chatfrag.clearMessages(); ui.chatfrag.clearMessages();
@@ -77,14 +81,6 @@ public class NetClient extends Module {
} }
Net.send(c, SendMode.tcp); Net.send(c, SendMode.tcp);
Timers.runTask(dataTimeout, () -> {
if (!gotData) {
Log.err("Failed to load data!");
ui.loadfrag.hide();
Net.disconnect();
}
});
}); });
Net.handleClient(Disconnect.class, packet -> { Net.handleClient(Disconnect.class, packet -> {
@@ -105,8 +101,6 @@ public class NetClient extends Module {
NetworkIO.loadWorld(data.stream); NetworkIO.loadWorld(data.stream);
player.set(world.getSpawnX(), world.getSpawnY()); player.set(world.getSpawnX(), world.getSpawnY());
gotData = true;
finishConnecting(); finishConnecting();
}); });
@@ -123,7 +117,7 @@ public class NetClient extends Module {
}); });
Net.handleClient(SyncPacket.class, packet -> { Net.handleClient(SyncPacket.class, packet -> {
if (!gotData) return; if (connecting) return;
int players = 0; int players = 0;
int enemies = 0; int enemies = 0;
@@ -180,9 +174,8 @@ public class NetClient extends Module {
} }
}); });
Net.handleClient(BreakPacket.class, (packet) -> { Net.handleClient(BreakPacket.class, (packet) ->
Placement.breakBlock(packet.x, packet.y, true, Timers.get("breakblocksound", 10)); Placement.breakBlock(packet.x, packet.y, true, Timers.get("breakblocksound", 10)));
});
Net.handleClient(EntitySpawnPacket.class, packet -> { Net.handleClient(EntitySpawnPacket.class, packet -> {
EntityGroup group = packet.group; EntityGroup group = packet.group;
@@ -246,7 +239,7 @@ public class NetClient extends Module {
kicked = true; kicked = true;
Net.disconnect(); Net.disconnect();
state.set(State.menu); state.set(State.menu);
ui.showError("$text.server.kicked." + packet.reason.name()); if(!packet.reason.quiet) ui.showError("$text.server.kicked." + packet.reason.name());
ui.loadfrag.hide(); ui.loadfrag.hide();
}); });
@@ -309,6 +302,15 @@ public class NetClient extends Module {
Player player = playerGroup.getByID(packet.info.playerid); Player player = playerGroup.getByID(packet.info.playerid);
ui.traces.show(player, packet.info); ui.traces.show(player, packet.info);
}); });
Net.handleClient(UpgradePacket.class, packet -> {
Weapon weapon = (Weapon) Upgrade.getByID(packet.id);
state.inventory.removeItems(UpgradeRecipes.get(weapon));
control.upgrades().addWeapon(weapon);
ui.hudfrag.updateWeapons();
Effects.sound("purchase");
});
} }
@Override @Override
@@ -316,14 +318,20 @@ public class NetClient extends Module {
if(!Net.client()) return; if(!Net.client()) return;
if(!state.is(State.menu)){ if(!state.is(State.menu)){
if(gotData) sync(); if(!connecting) sync();
}else if(!connecting){ }else if(!connecting){
Net.disconnect(); Net.disconnect();
}else{ //...must be connecting
timeoutTime += Timers.delta();
if(timeoutTime > dataTimeout){
Log.err("Failed to load data!");
ui.loadfrag.hide();
kicked = true;
ui.showError("$text.disconnect.data");
Net.disconnect();
timeoutTime = 0f;
} }
} }
public boolean hasData(){
return gotData;
} }
public boolean isConnecting(){ public boolean isConnecting(){

View File

@@ -7,10 +7,9 @@ import io.anuke.mindustry.entities.SyncEntity;
import io.anuke.mindustry.game.EventType.GameOverEvent; import io.anuke.mindustry.game.EventType.GameOverEvent;
import io.anuke.mindustry.io.Platform; import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.io.Version; import io.anuke.mindustry.io.Version;
import io.anuke.mindustry.net.Administration; import io.anuke.mindustry.net.*;
import io.anuke.mindustry.net.Net; import io.anuke.mindustry.net.Administration.PlayerInfo;
import io.anuke.mindustry.net.Net.SendMode; import io.anuke.mindustry.net.Net.SendMode;
import io.anuke.mindustry.net.NetworkIO;
import io.anuke.mindustry.net.Packets.*; import io.anuke.mindustry.net.Packets.*;
import io.anuke.mindustry.resource.*; import io.anuke.mindustry.resource.*;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
@@ -30,7 +29,7 @@ import java.nio.ByteBuffer;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class NetServer extends Module{ public class NetServer extends Module{
private final static float serverSyncTime = 4, itemSyncTime = 10; private final static float serverSyncTime = 4, itemSyncTime = 10, kickDuration = 30 * 1000;
private final static int timerEntitySync = 0; private final static int timerEntitySync = 0;
private final static int timerStateSync = 1; private final static int timerStateSync = 1;
@@ -49,40 +48,48 @@ public class NetServer extends Module{
Net.handleServer(Connect.class, (id, connect) -> { Net.handleServer(Connect.class, (id, connect) -> {
if(admins.isIPBanned(connect.addressTCP)){ if(admins.isIPBanned(connect.addressTCP)){
Net.kickConnection(id, KickReason.banned); kick(id, KickReason.banned);
} }
}); });
Net.handleServer(ConnectPacket.class, (id, packet) -> { Net.handleServer(ConnectPacket.class, (id, packet) -> {
String uuid = new String(Base64Coder.encode(packet.uuid)); String uuid = new String(Base64Coder.encode(packet.uuid));
if(Net.getConnection(id) == null || if(Net.getConnection(id) == null ||
admins.isIPBanned(Net.getConnection(id).address)) return; admins.isIPBanned(Net.getConnection(id).address)) return;
TraceInfo trace = admins.getTrace(Net.getConnection(id).address);
PlayerInfo info = admins.getInfo(uuid);
trace.uuid = uuid;
trace.android = packet.android;
if(admins.isIDBanned(uuid)){ if(admins.isIDBanned(uuid)){
Net.kickConnection(id, KickReason.banned); kick(id, KickReason.banned);
return;
}
if(TimeUtils.millis() - info.lastKicked < kickDuration){
kick(id, KickReason.recentKick);
return; return;
} }
String ip = Net.getConnection(id).address; String ip = Net.getConnection(id).address;
admins.setKnownName(ip, packet.name); admins.updatePlayerJoined(uuid, ip, packet.name);
admins.setKnownIP(uuid, ip);
admins.getTrace(ip).uuid = uuid;
admins.getTrace(ip).android = packet.android;
if(packet.version != Version.build && Version.build != -1 && packet.version != -1){ if(packet.version != Version.build && Version.build != -1 && packet.version != -1){
Net.kickConnection(id, packet.version > Version.build ? KickReason.serverOutdated : KickReason.clientOutdated); kick(id, packet.version > Version.build ? KickReason.serverOutdated : KickReason.clientOutdated);
return; return;
} }
if(packet.version == -1){ if(packet.version == -1){
admins.getTrace(ip).modclient = true; trace.modclient = true;
} }
Log.info("Sending data to player '{0}' / {1}", packet.name, id); Log.info("Sending data to player '{0}' / {1}", packet.name, id);
Player player = new Player(); Player player = new Player();
player.isAdmin = admins.isAdmin(Net.getConnection(id).address); player.isAdmin = admins.isAdmin(uuid, ip);
player.clientid = id; player.clientid = id;
player.name = packet.name; player.name = packet.name;
player.isAndroid = packet.android; player.isAndroid = packet.android;
@@ -92,7 +99,7 @@ public class NetServer extends Module{
player.color.set(packet.color); player.color.set(packet.color);
connections.put(id, player); connections.put(id, player);
admins.getTrace(ip).playerid = player.id; trace.playerid = player.id;
if(world.getMap().custom){ if(world.getMap().custom){
ByteArrayOutputStream stream = new ByteArrayOutputStream(); ByteArrayOutputStream stream = new ByteArrayOutputStream();
@@ -114,7 +121,7 @@ public class NetServer extends Module{
Player player = connections.get(id); Player player = connections.get(id);
ByteArrayOutputStream stream = new ByteArrayOutputStream(); ByteArrayOutputStream stream = new ByteArrayOutputStream();
NetworkIO.writeWorld(player, weapons.get(player.name, new ByteArray()), stream); NetworkIO.writeWorld(player, weapons.get(admins.getTrace(Net.getConnection(id).address).uuid, new ByteArray()), stream);
WorldData data = new WorldData(); WorldData data = new WorldData();
data.stream = new ByteArrayInputStream(stream.toByteArray()); data.stream = new ByteArrayInputStream(stream.toByteArray());
Net.sendStream(id, data); Net.sendStream(id, data);
@@ -150,6 +157,7 @@ public class NetServer extends Module{
Net.send(dc, SendMode.tcp); Net.send(dc, SendMode.tcp);
Platform.instance.updateRPC(); Platform.instance.updateRPC();
admins.save();
}); });
Net.handleServer(PositionPacket.class, (id, packet) -> { Net.handleServer(PositionPacket.class, (id, packet) -> {
@@ -161,6 +169,22 @@ public class NetServer extends Module{
}); });
Net.handleServer(ShootPacket.class, (id, packet) -> { Net.handleServer(ShootPacket.class, (id, packet) -> {
TraceInfo info = admins.getTrace(Net.getConnection(id).address);
Weapon weapon = (Weapon)Upgrade.getByID(packet.weaponid);
float wtrc = 40f;
if(!Timers.get(info.ip + "-weapontrace", wtrc)){
info.fastShots ++;
}else{
if(info.fastShots - 1 > (int)(wtrc / (weapon.getReload() / 2f))){
kick(id, KickReason.kick);
}
info.fastShots = 0;
}
packet.playerid = connections.get(id).id; packet.playerid = connections.get(id).id;
Net.sendExcept(id, packet, SendMode.udp); Net.sendExcept(id, packet, SendMode.udp);
}); });
@@ -182,6 +206,7 @@ public class NetServer extends Module{
admins.getTrace(Net.getConnection(id).address).lastBlockPlaced = block; admins.getTrace(Net.getConnection(id).address).lastBlockPlaced = block;
admins.getTrace(Net.getConnection(id).address).totalBlocksPlaced ++; admins.getTrace(Net.getConnection(id).address).totalBlocksPlaced ++;
admins.getInfo(admins.getTrace(Net.getConnection(id).address).uuid).totalBlockPlaced ++;
Net.send(packet, SendMode.tcp); Net.send(packet, SendMode.tcp);
}); });
@@ -196,6 +221,7 @@ public class NetServer extends Module{
if(block != null) { if(block != null) {
admins.getTrace(Net.getConnection(id).address).lastBlockBroken = block; admins.getTrace(Net.getConnection(id).address).lastBlockBroken = block;
admins.getTrace(Net.getConnection(id).address).totalBlocksBroken++; admins.getTrace(Net.getConnection(id).address).totalBlocksBroken++;
admins.getInfo(admins.getTrace(Net.getConnection(id).address).uuid).totalBlocksBroken ++;
if (block.update || block.destructible) if (block.update || block.destructible)
admins.getTrace(Net.getConnection(id).address).structureBlocksBroken++; admins.getTrace(Net.getConnection(id).address).structureBlocksBroken++;
} }
@@ -220,11 +246,22 @@ public class NetServer extends Module{
Player player = connections.get(id); Player player = connections.get(id);
Weapon weapon = (Weapon) Upgrade.getByID(packet.id); Weapon weapon = (Weapon) Upgrade.getByID(packet.id);
String uuid = admins.getTrace(Net.getConnection(id).address).uuid;
if (!weapons.containsKey(player.name)) weapons.put(player.name, new ByteArray()); if(!state.inventory.hasItems(UpgradeRecipes.get(weapon))){
if (!weapons.get(player.name).contains(weapon.id)) weapons.get(player.name).add(weapon.id); return;
}
if (!weapons.containsKey(uuid)) weapons.put(uuid, new ByteArray());
if (!weapons.get(uuid).contains(weapon.id)){
weapons.get(uuid).add(weapon.id);
}else{
return;
}
state.inventory.removeItems(UpgradeRecipes.get(weapon)); state.inventory.removeItems(UpgradeRecipes.get(weapon));
Net.sendTo(id, packet, SendMode.tcp);
}); });
Net.handleServer(WeaponSwitchPacket.class, (id, packet) -> { Net.handleServer(WeaponSwitchPacket.class, (id, packet) -> {
@@ -277,10 +314,10 @@ public class NetServer extends Module{
if(packet.action == AdminAction.ban){ if(packet.action == AdminAction.ban){
admins.banPlayerIP(ip); admins.banPlayerIP(ip);
Net.kickConnection(other.clientid, KickReason.banned); kick(other.clientid, KickReason.banned);
Log.info("&lc{0} has banned {1}.", player.name, other.name); Log.info("&lc{0} has banned {1}.", player.name, other.name);
}else if(packet.action == AdminAction.kick){ }else if(packet.action == AdminAction.kick){
Net.kickConnection(other.clientid, KickReason.kick); kick(other.clientid, KickReason.kick);
Log.info("&lc{0} has kicked {1}.", player.name, other.name); Log.info("&lc{0} has kicked {1}.", player.name, other.name);
}else if(packet.action == AdminAction.trace){ }else if(packet.action == AdminAction.trace){
TracePacket trace = new TracePacket(); TracePacket trace = new TracePacket();
@@ -313,6 +350,30 @@ public class NetServer extends Module{
admins.clearTraces(); admins.clearTraces();
} }
public void kick(int connection, KickReason reason){
NetConnection con = Net.getConnection(connection);
if(con == null){
Log.err("Cannot kick unknown player!");
return;
}else{
Log.info("Kicking connection #{0} / IP: {1}. Reason: {2}", connection, con.address, reason);
}
if((reason == KickReason.kick || reason == KickReason.banned) && admins.getTrace(con.address).uuid != null){
PlayerInfo info = admins.getInfo(admins.getTrace(con.address).uuid);
info.timesKicked ++;
info.lastKicked = TimeUtils.millis();
}
KickPacket p = new KickPacket();
p.reason = reason;
con.send(p, SendMode.tcp);
Timers.runTask(2f, con::close);
admins.save();
}
void sync(){ void sync(){
if(timer.get(timerEntitySync, serverSyncTime)){ if(timer.get(timerEntitySync, serverSyncTime)){

View File

@@ -33,6 +33,7 @@ import io.anuke.ucore.function.Callable;
import io.anuke.ucore.graphics.*; import io.anuke.ucore.graphics.*;
import io.anuke.ucore.modules.RendererModule; import io.anuke.ucore.modules.RendererModule;
import io.anuke.ucore.scene.ui.layout.Unit; import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.util.Angles; import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp; import io.anuke.ucore.util.Tmp;
@@ -68,6 +69,12 @@ public class Renderer extends RendererModule{
} }
}); });
Cursors.cursorScaling = 3;
Cursors.outlineColor = Color.valueOf("444444");
Cursors.arrow = Cursors.loadCursor("cursor");
Cursors.hand = Cursors.loadCursor("hand");
Cursors.ibeam = Cursors.loadCursor("ibar");
clearColor = Hue.lightness(0.4f); clearColor = Hue.lightness(0.4f);
clearColor.a = 1f; clearColor.a = 1f;
@@ -408,7 +415,8 @@ public class Renderer extends RendererModule{
if((input.recipe != null && state.inventory.hasItems(input.recipe.requirements) && (!ui.hasMouse() || android) if((input.recipe != null && state.inventory.hasItems(input.recipe.requirements) && (!ui.hasMouse() || android)
&& control.input().drawPlace())){ && control.input().drawPlace())){
input.placeMode.draw(control.input().getBlockX(), control.input().getBlockY(), control.input().getBlockEndX(), control.input().getBlockEndY()); input.placeMode.draw(control.input().getBlockX(), control.input().getBlockY(),
control.input().getBlockEndX(), control.input().getBlockEndY());
Lines.stroke(1f); Lines.stroke(1f);
Draw.color(Color.SCARLET); Draw.color(Color.SCARLET);
@@ -424,7 +432,13 @@ public class Renderer extends RendererModule{
if(input.breakMode == PlaceMode.holdDelete) if(input.breakMode == PlaceMode.holdDelete)
input.breakMode.draw(tilex, tiley, 0, 0); input.breakMode.draw(tilex, tiley, 0, 0);
}else if(input.breakMode.delete && control.input().drawPlace() && input.recipe == null){ }else if(input.breakMode.delete && control.input().drawPlace()
&& (input.recipe == null || !state.inventory.hasItems(input.recipe.requirements))
&& (input.placeMode.delete || input.breakMode.both || !android)){
if(input.breakMode == PlaceMode.holdDelete)
input.breakMode.draw(tilex, tiley, 0, 0);
else
input.breakMode.draw(control.input().getBlockX(), control.input().getBlockY(), input.breakMode.draw(control.input().getBlockX(), control.input().getBlockY(),
control.input().getBlockEndX(), control.input().getBlockEndY()); control.input().getBlockEndX(), control.input().getBlockEndY());
} }

View File

@@ -154,12 +154,12 @@ public class UI extends SceneModule{
language = new LanguageDialog(); language = new LanguageDialog();
settings = new SettingsMenuDialog(); settings = new SettingsMenuDialog();
paused = new PausedDialog(); paused = new PausedDialog();
changelog = new ChangelogDialog();
about = new AboutDialog(); about = new AboutDialog();
host = new HostDialog(); host = new HostDialog();
bans = new BansDialog(); bans = new BansDialog();
admins = new AdminsDialog(); admins = new AdminsDialog();
traces = new TraceDialog(); traces = new TraceDialog();
changelog = new ChangelogDialog();
build.begin(scene); build.begin(scene);
@@ -221,8 +221,8 @@ public class UI extends SceneModule{
public void showInfo(String info){ public void showInfo(String info){
new Dialog("$text.info.title", "dialog"){{ new Dialog("$text.info.title", "dialog"){{
content().margin(15).add(info); content().margin(15).add(info).width(600f).get().setWrap(true);
buttons().addButton("$text.ok", this::hide).size(90, 50).pad(4).get().getLabelCell().width(400f).get().setWrap(true); buttons().addButton("$text.ok", this::hide).size(90, 50).pad(4);
}}.show(); }}.show();
} }

View File

@@ -18,6 +18,10 @@ public enum GameMode{
public boolean infiniteResources; public boolean infiniteResources;
public boolean disableWaveTimer; public boolean disableWaveTimer;
public String description(){
return Bundles.get("mode."+name()+".description");
}
@Override @Override
public String toString(){ public String toString(){
return Bundles.get("mode."+name()+".name"); return Bundles.get("mode."+name()+".name");

View File

@@ -20,9 +20,9 @@ public class AndroidInput extends InputHandler{
public float lmousex, lmousey; public float lmousex, lmousey;
public float mousex, mousey; public float mousex, mousey;
public boolean brokeBlock = false; public boolean brokeBlock = false;
public boolean placing = false;
private boolean enableHold = false; private boolean enableHold = false;
private boolean placing = false;
private float warmup; private float warmup;
private float warmupDelay = 20; private float warmupDelay = 20;
@@ -48,6 +48,7 @@ public class AndroidInput extends InputHandler{
}else if(pointer == 0 && !breakMode.pan && breaking() && drawPlace()){ }else if(pointer == 0 && !breakMode.pan && breaking() && drawPlace()){
breakMode.released(getBlockX(), getBlockY(), getBlockEndX(), getBlockEndY()); breakMode.released(getBlockX(), getBlockY(), getBlockEndX(), getBlockEndY());
} }
placing = false; placing = false;
return false; return false;
} }

View File

@@ -26,6 +26,8 @@ public class DefaultKeybinds {
"block_info", Input.CONTROL_LEFT, "block_info", Input.CONTROL_LEFT,
"player_list", Input.TAB, "player_list", Input.TAB,
"chat", Input.ENTER, "chat", Input.ENTER,
"chat_scroll_up", Input.UP,
"chat_scroll_down", Input.DOWN,
"console", Input.GRAVE, "console", Input.GRAVE,
"weapon_1", Input.NUM_1, "weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2, "weapon_2", Input.NUM_2,
@@ -53,6 +55,8 @@ public class DefaultKeybinds {
"rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B), "rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B),
"player_list", Input.CONTROLLER_START, "player_list", Input.CONTROLLER_START,
"chat", Input.ENTER, "chat", Input.ENTER,
"chat_scroll_up", Input.UP,
"chat_scroll_down", Input.DOWN,
"console", Input.GRAVE, "console", Input.GRAVE,
"weapon_1", Input.NUM_1, "weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2, "weapon_2", Input.NUM_2,

View File

@@ -43,8 +43,8 @@ public class DesktopInput extends InputHandler{
if((Inputs.keyTap("select") && recipe != null) || Inputs.keyTap("break")){ if((Inputs.keyTap("select") && recipe != null) || Inputs.keyTap("break")){
Vector2 vec = Graphics.world(Gdx.input.getX(), Gdx.input.getY()); Vector2 vec = Graphics.world(Gdx.input.getX(), Gdx.input.getY());
mousex = (int)vec.x; mousex = vec.x;
mousey = (int)vec.y; mousey = vec.y;
} }
if(!Inputs.keyDown("select") && !Inputs.keyDown("break")){ if(!Inputs.keyDown("select") && !Inputs.keyDown("break")){
@@ -108,6 +108,10 @@ public class DesktopInput extends InputHandler{
} }
} }
if(target != null && target.block().isConfigurable(target)){
showCursor = true;
}
if(target != null && Inputs.keyTap("select") && !ui.hasMouse()){ if(target != null && Inputs.keyTap("select") && !ui.hasMouse()){
if(target.block().isConfigurable(target)){ if(target.block().isConfigurable(target)){
ui.configfrag.showConfig(target); ui.configfrag.showConfig(target);

View File

@@ -47,7 +47,7 @@ public class GestureHandler extends GestureAdapter{
if(control.showCursor() && !Inputs.keyDown("select")) return false; if(control.showCursor() && !Inputs.keyDown("select")) return false;
if(!control.showCursor() && !(control.input().recipe != null if(!control.showCursor() && !(control.input().recipe != null
&& state.inventory.hasItems(control.input().recipe.requirements) && control.input().placeMode.lockCamera) && && control.input().placeMode.lockCamera) &&
!(control.input().recipe == null && control.input().breakMode.lockCamera)){ !(control.input().recipe == null && control.input().breakMode.lockCamera)){
float dx = deltaX*Core.camera.zoom/Core.cameraScale, dy = deltaY*Core.camera.zoom/Core.cameraScale; float dx = deltaX*Core.camera.zoom/Core.cameraScale, dy = deltaY*Core.camera.zoom/Core.cameraScale;
player.x -= dx; player.x -= dx;

View File

@@ -115,19 +115,23 @@ public abstract class InputHandler extends InputAdapter{
} }
public void placeBlock(int x, int y, Block result, int rotation, boolean effects, boolean sound){ public void placeBlock(int x, int y, Block result, int rotation, boolean effects, boolean sound){
if(!Net.client()){ if(!Net.client()){ //is server or singleplayer
Placement.placeBlock(x, y, result, rotation, effects, sound); Placement.placeBlock(x, y, result, rotation, effects, sound);
Tile tile = world.tile(x, y);
if(tile != null) result.placed(tile);
} }
if(Net.active()){ if(Net.active()){
NetEvents.handlePlace(x, y, result, rotation); NetEvents.handlePlace(x, y, result, rotation);
} }
if(!Net.client()){
Tile tile = world.tile(x, y);
if(tile != null) result.placed(tile);
}
} }
public void breakBlock(int x, int y, boolean sound){ public void breakBlock(int x, int y, boolean sound){
if(!Net.client()) Placement.breakBlock(x, y, true, sound); if(!Net.client())
Placement.breakBlock(x, y, true, sound);
if(Net.active()){ if(Net.active()){
NetEvents.handleBreak(x, y); NetEvents.handleBreak(x, y);

View File

@@ -164,7 +164,6 @@ public enum PlaceMode{
} }
public void released(int tilex, int tiley, int endx, int endy){ public void released(int tilex, int tiley, int endx, int endy){
process(tilex, tiley, endx, endy); process(tilex, tiley, endx, endy);
tilex = this.tilex; tiley = this.tiley; tilex = this.tilex; tiley = this.tiley;
endx = this.endx; endy = this.endy; endx = this.endx; endy = this.endy;

View File

@@ -12,9 +12,7 @@ import io.anuke.ucore.core.Settings;
import java.io.*; import java.io.*;
import static io.anuke.mindustry.Vars.gwt; import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Vars.logic;
import static io.anuke.mindustry.Vars.saveDirectory;
public class SaveIO{ public class SaveIO{
public static final IntMap<SaveFileVersion> versions = new IntMap<>(); public static final IntMap<SaveFileVersion> versions = new IntMap<>();

View File

@@ -7,177 +7,228 @@ import io.anuke.ucore.core.Settings;
public class Administration { public class Administration {
private Json json = new Json(); private Json json = new Json();
/**All player info. Maps UUIDs to info. This persists throughout restarts.*/
private ObjectMap<String, PlayerInfo> playerInfo = new ObjectMap<>();
/**Maps UUIDs to trace infos. This is wiped when a player logs off.*/
private ObjectMap<String, TraceInfo> traceInfo = new ObjectMap<>();
private Array<String> bannedIPs = new Array<>(); private Array<String> bannedIPs = new Array<>();
private Array<String> bannedIDs = new Array<>();
private Array<String> admins = new Array<>();
private ObjectMap<String, String> ipNames = new ObjectMap<>();
private ObjectMap<String, String> idIPs = new ObjectMap<>();
private ObjectMap<String, TraceInfo> traces = new ObjectMap<>();
public Administration(){ public Administration(){
Settings.defaultList( Settings.defaults("playerInfo", "{}");
"bans", "{}", Settings.defaults("bannedIPs", "{}");
"bannedIDs", "{}",
"admins", "{}",
"knownIPs", "{}",
"knownIDs", "{}"
);
load(); load();
} }
public TraceInfo getTrace(String ip){ /**Call when a player joins to update their information here.*/
if(!traces.containsKey(ip)) traces.put(ip, new TraceInfo(ip)); public void updatePlayerJoined(String id, String ip, String name){
PlayerInfo info = getCreateInfo(id);
info.lastName = name;
info.lastIP = ip;
info.timesJoined ++;
if(!info.names.contains(name, false)) info.names.add(name);
if(!info.ips.contains(ip, false)) info.ips.add(ip);
}
return traces.get(ip); /**Returns trace info by IP.*/
public TraceInfo getTrace(String ip){
if(!traceInfo.containsKey(ip)) traceInfo.put(ip, new TraceInfo(ip));
return traceInfo.get(ip);
} }
public void clearTraces(){ public void clearTraces(){
traces.clear(); traceInfo.clear();
} }
/**Sets last known name for an IP.*/ /**Bans a player by IP; returns whether this player was already banned.
public void setKnownName(String ip, String name){ * If there are players who at any point had this IP, they will be UUID banned as well.*/
ipNames.put(ip, name);
saveKnown();
}
/**Sets last known UUID for an IP.*/
public void setKnownIP(String id, String ip){
idIPs.put(id, ip);
saveKnown();
}
/**Returns the last known name for an IP. Returns 'unknown' if this IP has an unknown username.*/
public String getLastName(String ip){
return ipNames.get(ip, "unknown");
}
/**Returns the last known IP for a UUID. Returns 'unknown' if this IP has an unknown IP.*/
public String getLastIP(String id){
return idIPs.get(id, "unknown");
}
/**Return the last known device ID associated with an IP. Returns 'unknown' if this IP has an unknown device.*/
public String getLastID(String ip){
for(String id : idIPs.keys()){
if(idIPs.get(id).equals(ip)){
return id;
}
}
return "unknown";
}
/**Returns list of banned IPs.*/
public Array<String> getBanned(){
return bannedIPs;
}
/**Returns list of banned IDs.*/
public Array<String> getBannedIDs(){
return bannedIDs;
}
/**Bans a player by IP; returns whether this player was already banned.*/
public boolean banPlayerIP(String ip){ public boolean banPlayerIP(String ip){
if(bannedIPs.contains(ip, false)) if(bannedIPs.contains(ip, false))
return false; return false;
for(PlayerInfo info : playerInfo.values()){
if(info.ips.contains(ip, false)){
info.banned = true;
}
}
bannedIPs.add(ip); bannedIPs.add(ip);
saveBans(); save();
return true; return true;
} }
/**Bans a player by UUID.*/ /**Bans a player by UUID; returns whether this player was already banned.*/
public boolean banPlayerID(String id){ public boolean banPlayerID(String id){
if(bannedIDs.contains(id, false)) if(playerInfo.containsKey(id) && playerInfo.get(id).banned)
return false; return false;
bannedIDs.add(id);
saveBans(); getCreateInfo(id).banned = true;
save();
return true; return true;
} }
/**Unbans a player by IP; returns whether this player was banned in the first place..*/ /**Unbans a player by IP; returns whether this player was banned in the first place.
* This method also unbans any player that was banned and had this IP.*/
public boolean unbanPlayerIP(String ip){ public boolean unbanPlayerIP(String ip){
if(!bannedIPs.contains(ip, false)) boolean found = bannedIPs.contains(ip, false);
return false;
for(PlayerInfo info : playerInfo.values()){
if(info.ips.contains(ip, false)){
info.banned = false;
found = true;
}
}
bannedIPs.removeValue(ip, false); bannedIPs.removeValue(ip, false);
saveBans();
return true; if(found) save();
return found;
} }
/**Unbans a player by IP; returns whether this player was banned in the first place..*/ /**Unbans a player by ID; returns whether this player was banned in the first place.
public boolean unbanPlayerID(String ip){ * This also unbans all IPs the player used.*/
if(!bannedIDs.contains(ip, false)) public boolean unbanPlayerID(String id){
PlayerInfo info = getCreateInfo(id);
if(!info.banned)
return false; return false;
bannedIDs.removeValue(ip, false);
saveBans(); info.banned = false;
bannedIPs.removeAll(info.ips, false);
save();
return true; return true;
} }
/**Returns list of banned IPs.*/ /**Returns list of all players with admin status*/
public Array<String> getAdmins(){ public Array<PlayerInfo> getAdmins(){
return admins; Array<PlayerInfo> result = new Array<>();
for(PlayerInfo info : playerInfo.values()){
if(info.admin){
result.add(info);
}
}
return result;
}
/**Returns list of all players with admin status*/
public Array<PlayerInfo> getBanned(){
Array<PlayerInfo> result = new Array<>();
for(PlayerInfo info : playerInfo.values()){
if(info.banned){
result.add(info);
}
}
return result;
}
/**Returns all banned IPs. This does not include the IPs of ID-banned players.*/
public Array<String> getBannedIPs(){
return bannedIPs;
} }
/**Makes a player an admin. Returns whether this player was already an admin.*/ /**Makes a player an admin. Returns whether this player was already an admin.*/
public boolean adminPlayer(String ip){ public boolean adminPlayer(String id, String ip){
if(admins.contains(ip, false)) PlayerInfo info = getCreateInfo(id);
if(info.admin)
return false; return false;
admins.add(ip);
saveAdmins(); info.validAdminIP = ip;
info.admin = true;
save();
return true; return true;
} }
/**Makes a player no longer an admin. Returns whether this player was an admin in the first place.*/ /**Makes a player no longer an admin. Returns whether this player was an admin in the first place.*/
public boolean unAdminPlayer(String ip){ public boolean unAdminPlayer(String id){
if(!admins.contains(ip, false)) PlayerInfo info = getCreateInfo(id);
if(!info.admin)
return false; return false;
admins.removeValue(ip, false);
saveAdmins(); info.admin = false;
save();
return true; return true;
} }
public boolean isIPBanned(String ip){ public boolean isIPBanned(String ip){
return bannedIPs.contains(ip, false); return bannedIPs.contains(ip, false) || (findByIP(ip) != null && findByIP(ip).banned);
} }
public boolean isIDBanned(String uuid){ public boolean isIDBanned(String uuid){
return bannedIDs.contains(uuid, false); return getCreateInfo(uuid).banned;
} }
public boolean isAdmin(String ip){ public boolean isAdmin(String id, String ip){
return admins.contains(ip, false); PlayerInfo info = getCreateInfo(id);
return info.admin && ip.equals(info.validAdminIP);
} }
private void saveKnown(){ public PlayerInfo getInfo(String id){
Settings.putString("knownIPs", json.toJson(ipNames)); return getCreateInfo(id);
Settings.putString("knownIDs", json.toJson(idIPs));
Settings.save();
} }
private void saveBans(){ public PlayerInfo getInfoOptional(String id){
Settings.putString("bans", json.toJson(bannedIPs)); return playerInfo.get(id);
Settings.putString("bannedIDs", json.toJson(bannedIDs));
Settings.save();
} }
private void saveAdmins(){ public PlayerInfo findByIP(String ip){
Settings.putString("admins", json.toJson(admins)); for(PlayerInfo info : playerInfo.values()){
if(info.ips.contains(ip, false)){
return info;
}
}
return null;
}
private PlayerInfo getCreateInfo(String id){
if(playerInfo.containsKey(id)){
return playerInfo.get(id);
}else{
PlayerInfo info = new PlayerInfo(id);
playerInfo.put(id, info);
save();
return info;
}
}
public void save(){
Settings.putString("playerInfo", json.toJson(playerInfo));
Settings.putString("bannedIPs", json.toJson(bannedIPs));
Settings.save(); Settings.save();
} }
private void load(){ private void load(){
bannedIPs = json.fromJson(Array.class, Settings.getString("bans")); playerInfo = json.fromJson(ObjectMap.class, Settings.getString("playerInfo"));
bannedIDs = json.fromJson(Array.class, Settings.getString("bannedIDs")); bannedIPs = json.fromJson(Array.class, Settings.getString("bannedIPs"));
admins = json.fromJson(Array.class, Settings.getString("admins")); }
ipNames = json.fromJson(ObjectMap.class, Settings.getString("knownIPs"));
idIPs = json.fromJson(ObjectMap.class, Settings.getString("knownIDs")); public static class PlayerInfo{
public String id;
public String lastName = "<unknown>", lastIP = "<unknown>";
public String validAdminIP;
public Array<String> ips = new Array<>();
public Array<String> names = new Array<>();
public int timesKicked; //TODO not implemented!
public int timesJoined;
public int totalBlockPlaced;
public int totalBlocksBroken;
public boolean banned, admin;
public long lastKicked; //last kicked timestamp
PlayerInfo(String id){
this.id = id;
}
private PlayerInfo(){}
} }
} }

View File

@@ -12,7 +12,6 @@ import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.io.Platform; import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.net.Packet.ImportantPacket; import io.anuke.mindustry.net.Packet.ImportantPacket;
import io.anuke.mindustry.net.Packet.UnimportantPacket; import io.anuke.mindustry.net.Packet.UnimportantPacket;
import io.anuke.mindustry.net.Packets.KickReason;
import io.anuke.mindustry.net.Streamable.StreamBegin; import io.anuke.mindustry.net.Streamable.StreamBegin;
import io.anuke.mindustry.net.Streamable.StreamBuilder; import io.anuke.mindustry.net.Streamable.StreamBuilder;
import io.anuke.mindustry.net.Streamable.StreamChunk; import io.anuke.mindustry.net.Streamable.StreamChunk;
@@ -101,11 +100,6 @@ public class Net{
clientProvider.discover(cons); clientProvider.discover(cons);
} }
/**Kick a specified connection from the server.*/
public static void kickConnection(int id, KickReason reason){
serverProvider.kick(id, reason);
}
/**Returns a list of all connections IDs.*/ /**Returns a list of all connections IDs.*/
public static Array<NetConnection> getConnections(){ public static Array<NetConnection> getConnections(){
return (Array<NetConnection>)serverProvider.getConnections(); return (Array<NetConnection>)serverProvider.getConnections();
@@ -307,10 +301,6 @@ public class Net{
Array<? extends NetConnection> getConnections(); Array<? extends NetConnection> getConnections();
/**Returns a connection by ID.*/ /**Returns a connection by ID.*/
NetConnection getByID(int id); NetConnection getByID(int id);
/**Kick a certain connection.*/
void kick(int connection, KickReason reason);
/**Returns the ping for a certain connection.*/
int getPingFor(NetConnection connection);
/**Close all connections.*/ /**Close all connections.*/
void dispose(); void dispose();
} }

View File

@@ -96,9 +96,13 @@ public class NetEvents {
public static void handleSendMessage(String message){ public static void handleSendMessage(String message){
ChatPacket packet = new ChatPacket(); ChatPacket packet = new ChatPacket();
packet.text = message; packet.text = message;
packet.name = Vars.player.name; packet.name = player.name;
packet.id = Vars.player.id; packet.id = player.id;
Net.send(packet, SendMode.tcp); Net.send(packet, SendMode.tcp);
if(Net.server() && !headless){
ui.chatfrag.addMessage(message, netCommon.colorizeName(player.id, player.name));
}
} }
public static void handleShoot(Weapon weapon, float x, float y, float angle){ public static void handleShoot(Weapon weapon, float x, float y, float angle){

View File

@@ -377,7 +377,14 @@ public class Packets {
} }
public enum KickReason{ public enum KickReason{
kick, invalidPassword, clientOutdated, serverOutdated, banned kick, invalidPassword, clientOutdated, serverOutdated, banned, gameover(true), recentKick;
public final boolean quiet;
KickReason(){ quiet = false; }
KickReason(boolean quiet){
this.quiet = quiet;
}
} }
public static class UpgradePacket implements Packet{ public static class UpgradePacket implements Packet{

View File

@@ -9,6 +9,8 @@ public class TraceInfo {
public boolean modclient; public boolean modclient;
public boolean android; public boolean android;
public int fastShots;
public int totalBlocksBroken; public int totalBlocksBroken;
public int structureBlocksBroken; public int structureBlocksBroken;
public Block lastBlockBroken = Blocks.air; public Block lastBlockBroken = Blocks.air;

View File

@@ -117,6 +117,10 @@ public class Weapon extends Upgrade{
Effects.sound(shootsound, x, y); Effects.sound(shootsound, x, y);
} }
public float getReload(){
return reload;
}
public void shoot(Player p, float x, float y, float angle){ public void shoot(Player p, float x, float y, float angle){
shootInternal(p, x, y, angle); shootInternal(p, x, y, angle);

View File

@@ -0,0 +1,32 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.graphics.Color;
import io.anuke.ucore.util.Bundles;
public class Links {
private static final LinkEntry[] links = {
new LinkEntry("discord", "https://discord.gg/BKADYds", Color.valueOf("7289da")),
new LinkEntry("trello", "https://trello.com/b/aE2tcUwF", Color.valueOf("026aa7")),
new LinkEntry("wiki", "http://mindustry.wikia.com/wiki/Mindustry_Wiki", Color.valueOf("0f142f")),
new LinkEntry("itch.io", "https://anuke.itch.io/mindustry", Color.valueOf("fa5c5c")),
new LinkEntry("google-play", "https://play.google.com/store/apps/details?id=io.anuke.mindustry", Color.valueOf("689f38")),
new LinkEntry("github", "https://github.com/Anuken/Mindustry/", Color.valueOf("24292e")),
new LinkEntry("dev-builds", "https://github.com/Anuken/Mindustry/wiki", Color.valueOf("fafbfc")),
};
public static LinkEntry[] getLinks(){
return links;
}
public static class LinkEntry{
public final String name, description, link;
public final Color color;
public LinkEntry(String name, String link, Color color) {
this.name = name;
this.color = color;
this.description = Bundles.getNotNull("text.link." + name +".description");
this.link = link;
}
}
}

View File

@@ -1,49 +1,37 @@
package io.anuke.mindustry.ui; package io.anuke.mindustry.ui;
import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.function.Listenable; import io.anuke.ucore.function.Listenable;
import io.anuke.ucore.scene.ui.Button; import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Bundles;
public class MenuButton extends Button{ public class MenuButton extends TextButton{
private static boolean hasInvalid = false;
private String text;
private boolean added = false;
public MenuButton(String text, PressGroup group, Listenable clicked){ public MenuButton(String icon, String text, Listenable clicked){
super("menu"); this(icon, text, null, clicked);
this.text = text;
BitmapFont font = Core.skin.getFont("title");
for(char c : Bundles.get(text.substring(1)).toCharArray()){
if(!font.getData().hasGlyph(c)){
hasInvalid = true;
break;
}
} }
public MenuButton(String icon, String text, String description, Listenable clicked){
super("default");
float s = 70f;
clicked(clicked); clicked(clicked);
group.add(this);
}
@Override clearChildren();
public void layout() {
super.layout();
if(added)
return;
added = true;
String style = "title";
float scale = 4f;
if(hasInvalid){
style = "default";
scale = Unit.dp.scl(1f);
}
add(text, style, scale).color(hasInvalid ? Color.DARK_GRAY : Color.WHITE);
if(hasInvalid){ margin(0);
row();
add(text, style, scale).padTop(Unit.dp.scl(-Core.font.getData().lineHeight * scale * 2f - 4f)).color(Color.WHITE); table(t -> {
t.addImage(icon).size(14*3);
t.update(() -> t.setBackground(getClickListener().isOver() || getClickListener().isVisualPressed() ? "button-over" : "button"));
}).size(s - 5, s);
table(t -> {
t.add(text);
if(description != null){
t.row();
t.add(description).color(Color.LIGHT_GRAY);
} }
}).padLeft(5).growX();
} }
} }

View File

@@ -1,11 +1,71 @@
package io.anuke.mindustry.ui.dialogs; package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.ui.Links;
import io.anuke.mindustry.ui.Links.LinkEntry;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.layout.Table;
import static io.anuke.mindustry.Vars.ui;
public class AboutDialog extends FloatingDialog { public class AboutDialog extends FloatingDialog {
public AboutDialog(){ public AboutDialog(){
super("$text.about.button"); super("$text.about.button");
addCloseButton(); addCloseButton();
content().add("$text.about");
float h = 80f;
float w = 600f;
Table in = new Table();
ScrollPane pane = new ScrollPane(in, "clear");
for(LinkEntry link : Links.getLinks()){
Table table = new Table("button");
table.margin(0);
table.table(img -> {
img.addImage("white").height(h - 5).width(40f).color(link.color);
img.row();
img.addImage("white").height(5).width(40f).color(link.color.cpy().mul(0.8f, 0.8f, 0.8f, 1f));
}).expandY();
table.table(i -> {
i.background("button");
i.addImage("icon-" + link.name).size(14*3f);
}).size(h-5, h);
table.table(inset -> {
inset.add("[accent]"+link.name.replace("-", " ")).growX().left();
inset.row();
inset.labelWrap(link.description).width(w - 100f).color(Color.LIGHT_GRAY).growX();
}).padLeft(8);
table.addImageButton("icon-link", 14*3, () -> {
if(!Gdx.net.openURI(link.link)){
ui.showError("$text.linkfail");
Gdx.app.getClipboard().setContents(link.link);
}
}).size(h-5, h);
in.add(table).size(w, h).padTop(5).row();
}
shown(() -> Timers.run(1f, () -> Core.scene.setScrollFocus(pane)));
content().add(pane).growX();
buttons().addButton("$text.credits", this::showCredits).size(200f, 64f);
buttons().addButton("$text.changelog.title", ui.changelog::show).size(200f, 64f);
}
private void showCredits(){
FloatingDialog dialog = new FloatingDialog("$text.credits");
dialog.addCloseButton();
dialog.content().add("$text.about");
dialog.show();
} }
} }

View File

@@ -1,6 +1,7 @@
package io.anuke.mindustry.ui.dialogs; package io.anuke.mindustry.ui.dialogs;
import io.anuke.mindustry.entities.Player; import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.net.Administration.PlayerInfo;
import io.anuke.mindustry.net.Net; import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetConnection; import io.anuke.mindustry.net.NetConnection;
import io.anuke.mindustry.net.NetEvents; import io.anuke.mindustry.net.NetEvents;
@@ -36,15 +37,15 @@ public class AdminsDialog extends FloatingDialog {
table.add("$text.server.admins.none"); table.add("$text.server.admins.none");
} }
for(String ip : netServer.admins.getAdmins()){ for(PlayerInfo info : netServer.admins.getAdmins()){
Table res = new Table("button"); Table res = new Table("button");
res.margin(14f); res.margin(14f);
res.labelWrap("[LIGHT_GRAY]" + netServer.admins.getLastName(ip)).width(w - h - 24f); res.labelWrap("[LIGHT_GRAY]" + info.lastName).width(w - h - 24f);
res.add().growX(); res.add().growX();
res.addImageButton("icon-cancel", 14*3, () -> { res.addImageButton("icon-cancel", 14*3, () -> {
ui.showConfirm("$text.confirm", "$text.confirmunadmin", () -> { ui.showConfirm("$text.confirm", "$text.confirmunadmin", () -> {
netServer.admins.unAdminPlayer(ip); netServer.admins.unAdminPlayer(info.id);
for(Player player : playerGroup.all()){ for(Player player : playerGroup.all()){
NetConnection c = Net.getConnection(player.clientid); NetConnection c = Net.getConnection(player.clientid);
if(c != null){ if(c != null){

View File

@@ -1,5 +1,6 @@
package io.anuke.mindustry.ui.dialogs; package io.anuke.mindustry.ui.dialogs;
import io.anuke.mindustry.net.Administration.PlayerInfo;
import io.anuke.ucore.scene.ui.ScrollPane; import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.layout.Table; import io.anuke.ucore.scene.ui.layout.Table;
@@ -33,15 +34,15 @@ public class BansDialog extends FloatingDialog {
table.add("$text.server.bans.none"); table.add("$text.server.bans.none");
} }
for(String ip : netServer.admins.getBanned()){ for(PlayerInfo info : netServer.admins.getBanned()){
Table res = new Table("button"); Table res = new Table("button");
res.margin(14f); res.margin(14f);
res.labelWrap("IP: [LIGHT_GRAY]" + ip + "\n[]Name: [LIGHT_GRAY]" + netServer.admins.getLastName(ip)).width(w - h - 24f); res.labelWrap("IP: [LIGHT_GRAY]" + info.lastIP + "\n[]Name: [LIGHT_GRAY]" + info.lastName).width(w - h - 24f);
res.add().growX(); res.add().growX();
res.addImageButton("icon-cancel", 14*3, () -> { res.addImageButton("icon-cancel", 14*3, () -> {
ui.showConfirm("$text.confirm", "$text.confirmunban", () -> { ui.showConfirm("$text.confirm", "$text.confirmunban", () -> {
netServer.admins.unbanPlayerIP(ip); netServer.admins.unbanPlayerID(info.id);
setup(); setup();
}); });
}).size(h).pad(-14f); }).size(h).pad(-14f);

View File

@@ -53,7 +53,7 @@ public class ChangelogDialog extends FloatingDialog{
if(info.build == Version.build){ if(info.build == Version.build){
in.row(); in.row();
in.add("$text.changelog.current"); in.add("$text.changelog.current");
}else if(info == versions.peek()){ }else if(info == versions.first()){
in.row(); in.row();
in.add("$text.changelog.latest"); in.add("$text.changelog.latest");
} }

View File

@@ -1,20 +1,52 @@
package io.anuke.mindustry.ui.dialogs; package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import io.anuke.ucore.scene.ui.Dialog; import io.anuke.ucore.scene.ui.Dialog;
import static io.anuke.mindustry.Vars.discordURL; import static io.anuke.mindustry.Vars.discordURL;
import static io.anuke.mindustry.Vars.ui;
public class DiscordDialog extends Dialog { public class DiscordDialog extends Dialog {
public DiscordDialog(){ public DiscordDialog(){
super("Discord", "dialog"); super("", "dialog");
float h = 70f;
content().margin(12f); content().margin(12f);
content().add("$text.discord");
content().row(); Color color = Color.valueOf("7289da");
content().add("[orange]"+ discordURL);
buttons().defaults().size(200f, 50); content().table(t -> {
buttons().addButton("$text.openlink", () -> Gdx.net.openURI(discordURL)); t.background("button").margin(0);
t.table(img -> {
img.addImage("white").height(h - 5).width(40f).color(color);
img.row();
img.addImage("white").height(5).width(40f).color(color.cpy().mul(0.8f, 0.8f, 0.8f, 1f));
}).expandY();
t.table(i -> {
i.background("button");
i.addImage("icon-discord").size(14 * 3);
}).size(h).left();
t.add("$text.discord").color(Colors.get("accent")).growX().padLeft(10f);
}).size(470f, h).pad(10f);
buttons().defaults().size(170f, 50);
buttons().addButton("$text.back", this::hide); buttons().addButton("$text.back", this::hide);
buttons().addButton("$text.copylink", () ->{
Gdx.app.getClipboard().setContents(discordURL);
});
buttons().addButton("$text.openlink", () ->{
if(!Gdx.net.openURI(discordURL)){
ui.showError("$text.linkfail");
Gdx.app.getClipboard().setContents(discordURL);
}
});
} }
} }

View File

@@ -40,10 +40,12 @@ public class HostDialog extends FloatingDialog{
}); });
}).size(50f, 54f).get(); }).size(50f, 54f).get();
button.update(() -> button.getStyle().imageUpColor = player.getColor()); button.update(() -> button.getStyle().imageUpColor = player.getColor());
}).width(w).height(70f).pad(4); }).width(w).height(70f).pad(4).colspan(3);
content().row(); content().row();
content().add().width(65f);
content().addButton("$text.host", () -> { content().addButton("$text.host", () -> {
ui.loadfrag.show("$text.hosting"); ui.loadfrag.show("$text.hosting");
Timers.runTask(5f, () -> { Timers.runTask(5f, () -> {
@@ -57,5 +59,7 @@ public class HostDialog extends FloatingDialog{
hide(); hide();
}); });
}).width(w).height(70f); }).width(w).height(70f);
content().addButton("?", () -> ui.showInfo("$text.host.info")).size(65f, 70f).padLeft(6f);
} }
} }

View File

@@ -38,8 +38,14 @@ public class JoinDialog extends FloatingDialog {
loadServers(); loadServers();
buttons().add().width(60f);
buttons().add().growX();
addCloseButton(); addCloseButton();
buttons().add().growX();
buttons().addButton("?", () -> ui.showInfo("$text.join.info")).size(60f, 64f);
add = new FloatingDialog("$text.joingame.title"); add = new FloatingDialog("$text.joingame.title");
add.content().add("$text.joingame.ip").padRight(5f).left(); add.content().add("$text.joingame.ip").padRight(5f).left();

View File

@@ -22,7 +22,6 @@ import static io.anuke.mindustry.Vars.*;
public class LevelDialog extends FloatingDialog{ public class LevelDialog extends FloatingDialog{
private Map selectedMap = world.maps().getMap(0); private Map selectedMap = world.maps().getMap(0);
private TextureRegion region = new TextureRegion();
private ScrollPane pane; private ScrollPane pane;
public LevelDialog(){ public LevelDialog(){
@@ -56,6 +55,7 @@ public class LevelDialog extends FloatingDialog{
group.add(b[0]); group.add(b[0]);
selmode.add(b[0]).size(130f, 54f); selmode.add(b[0]).size(130f, 54f);
} }
selmode.addButton("?", this::displayGameModeHelp).size(50f, 54f).padLeft(18f);
content().add(selmode); content().add(selmode);
content().row(); content().row();
@@ -171,4 +171,23 @@ public class LevelDialog extends FloatingDialog{
}); });
}); });
} }
private void displayGameModeHelp() {
FloatingDialog d = new FloatingDialog(Bundles.get("mode.text.help.title"));
d.setFillParent(false);
Table table = new Table();
table.defaults().pad(1f);
ScrollPane pane = new ScrollPane(table, "clear");
pane.setFadeScrollBars(false);
table.row();
for(GameMode mode : GameMode.values()){
table.labelWrap("[accent]" + mode.toString() + ":[] [lightgray]" + mode.description()).width(600f);
table.row();
}
d.content().add(pane);
d.buttons().addButton("$text.ok", d::hide).size(110, 50).pad(10f);
d.show();
}
} }

View File

@@ -18,10 +18,10 @@ public class BackgroundFragment implements Fragment {
Draw.color(); Draw.color();
TextureRegion back = Draw.region("background"); TextureRegion back = Draw.region("background");
float backscl = Math.max(Gdx.graphics.getWidth() / (float)back.getRegionWidth() * 1.5f, Unit.dp.scl(5f)); float backscl = (int)Math.max(Gdx.graphics.getWidth() / (float)back.getRegionWidth() * 1.5f, Unit.dp.scl(5f));
Draw.alpha(0.7f); Draw.alpha(0.5f);
Core.batch.draw(back, w/2 - back.getRegionWidth()*backscl/2 +240f, h/2 - back.getRegionHeight()*backscl/2 + 250f, Core.batch.draw(back, w/2 - back.getRegionWidth()*backscl/2, h/2 - back.getRegionHeight()*backscl/2,
back.getRegionWidth()*backscl, back.getRegionHeight()*backscl); back.getRegionWidth()*backscl, back.getRegionHeight()*backscl);
boolean portrait = Gdx.graphics.getWidth() < Gdx.graphics.getHeight(); boolean portrait = Gdx.graphics.getWidth() < Gdx.graphics.getHeight();
@@ -31,7 +31,7 @@ public class BackgroundFragment implements Fragment {
float logoh = logo.getRegionHeight()*logoscl; float logoh = logo.getRegionHeight()*logoscl;
Draw.color(); Draw.color();
Core.batch.draw(logo, w/2 - logow/2, h - logoh + 15 + (portrait ? -Unit.dp.scl(30f) : 0f), logow, logoh); Core.batch.draw(logo, (int)(w/2 - logow/2), (int)(h - logoh + 15 - Unit.dp.scl(portrait ? 30f : 0)), logow, logoh);
}).visible(() -> state.is(State.menu)).grow(); }).visible(() -> state.is(State.menu)).grow();
} }
} }

View File

@@ -20,6 +20,7 @@ import io.anuke.ucore.scene.ui.TextField;
import io.anuke.ucore.scene.ui.layout.Table; import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit; import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Log; import io.anuke.ucore.util.Log;
import java.util.Arrays;
import static io.anuke.mindustry.Vars.state; import static io.anuke.mindustry.Vars.state;
import static io.anuke.ucore.core.Core.scene; import static io.anuke.ucore.core.Core.scene;
@@ -39,6 +40,8 @@ public class ChatFragment extends Table implements Fragment{
private float textWidth = Unit.dp.scl(600); private float textWidth = Unit.dp.scl(600);
private Color shadowColor = new Color(0, 0, 0, 0.4f); private Color shadowColor = new Color(0, 0, 0, 0.4f);
private float textspacing = Unit.dp.scl(10); private float textspacing = Unit.dp.scl(10);
private Array<String> history = new Array<String>();
private int historyPos = 0;
public ChatFragment(){ public ChatFragment(){
super(); super();
@@ -57,8 +60,21 @@ public class ChatFragment extends Table implements Fragment{
if(Net.active() && Inputs.keyTap("chat")){ if(Net.active() && Inputs.keyTap("chat")){
toggle(); toggle();
} }
if (chatOpen) {
if (Inputs.keyTap("chat_scroll_up") && historyPos < history.size - 1) {
if (historyPos == 0) history.set(0, chatfield.getText());
historyPos++;
updateChat();
}
if (Inputs.keyTap("chat_scroll_down") && historyPos > 0) {
historyPos--;
updateChat();
}
}
}); });
history.insert(0, "");
setup(); setup();
} }
@@ -69,6 +85,8 @@ public class ChatFragment extends Table implements Fragment{
public void clearMessages(){ public void clearMessages(){
messages.clear(); messages.clear();
history.clear();
history.insert(0, "");
} }
private void setup(){ private void setup(){
@@ -144,7 +162,8 @@ public class ChatFragment extends Table implements Fragment{
private void sendMessage(){ private void sendMessage(){
String message = chatfield.getText(); String message = chatfield.getText();
chatfield.clearText(); clearChatInput();
history.insert(1, message);
if(message.replaceAll(" ", "").isEmpty()) return; if(message.replaceAll(" ", "").isEmpty()) return;
@@ -170,6 +189,17 @@ public class ChatFragment extends Table implements Fragment{
public void hide(){ public void hide(){
scene.setKeyboardFocus(null); scene.setKeyboardFocus(null);
chatOpen = false; chatOpen = false;
clearChatInput();
}
public void updateChat() {
chatfield.setText(history.get(historyPos));
chatfield.setCursorPosition(chatfield.getText().length());
}
public void clearChatInput() {
historyPos = 0;
history.set(0, "");
chatfield.setText(""); chatfield.setText("");
} }

View File

@@ -130,8 +130,7 @@ public class DebugFragment implements Fragment {
Net.client() ? Net.client() ?
"chat.open: " + ui.chatfrag.chatOpen() + "\n" + "chat.open: " + ui.chatfrag.chatOpen() + "\n" +
"chat.messages: " + ui.chatfrag.getMessagesSize() + "\n" + "chat.messages: " + ui.chatfrag.getMessagesSize() + "\n" +
"client.connecting: " + netClient.isConnecting() + "\n" + "client.connecting: " + netClient.isConnecting() + "\n" : "",
"client.hasdata: " + netClient.hasData() : "",
"players: " + playerGroup.size(), "players: " + playerGroup.size(),
"enemies: " + enemyGroup.size(), "enemies: " + enemyGroup.size(),
"tiles: " + tileGroup.size(), "tiles: " + tileGroup.size(),

View File

@@ -1,12 +1,11 @@
package io.anuke.mindustry.ui.fragments; package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State; import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.io.Platform; import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.io.Version; import io.anuke.mindustry.io.Version;
import io.anuke.mindustry.ui.MenuButton; import io.anuke.mindustry.ui.MenuButton;
import io.anuke.mindustry.ui.PressGroup; import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.ucore.scene.builders.imagebutton; import io.anuke.ucore.scene.builders.imagebutton;
import io.anuke.ucore.scene.builders.label; import io.anuke.ucore.scene.builders.label;
import io.anuke.ucore.scene.builders.table; import io.anuke.ucore.scene.builders.table;
@@ -21,36 +20,38 @@ public class MenuFragment implements Fragment{
if(!android){ if(!android){
new table(){{ new table(){{
PressGroup group = new PressGroup();
float scale = 4f; float w = 200f;
defaults().size(140*scale, 21*scale).pad(-10f); float bw = w * 2f + 10f;
defaults().size(w, 70f).padTop(5).padRight(5);
add(new MenuButton("icon-play-2", "$text.play", MenuFragment.this::showPlaySelect)).width(bw).colspan(2);
add(new MenuButton("$text.play", group, ui.levels::show));
row(); row();
if(Platform.instance.canJoinGame()) { add(new MenuButton("icon-editor", "$text.editor", () -> {
add(new MenuButton("$text.joingame", group, ui.join::show)); if(gwt){
row(); ui.showInfo("$text.editor.web");
}else{
ui.editor.show();
} }
}));
add(new MenuButton("icon-tools", "$text.settings", ui.settings::show));
add(new MenuButton("$text.tutorial", group, ()-> control.playMap(world.maps().getMap("tutorial"))));
row(); row();
add(new MenuButton("$text.loadgame", group, ui.load::show)); add(new MenuButton("icon-info", "$text.about.button", ui.about::show));
add(new MenuButton("icon-menu", "$text.changelog.title", ui.changelog::show));
row(); row();
if(!gwt){ if(!gwt){
add(new MenuButton("$text.editor", group, ui.editor::show)); add(new MenuButton("icon-exit", "$text.quit", Gdx.app::exit)).width(bw).colspan(2);
row();
} }
add(new MenuButton("$text.settings", group, ui.settings::show));
row();
if(!gwt){
add(new MenuButton("$text.quit", group, Gdx.app::exit));
}
get().margin(16); get().margin(16);
}}.end(); }}.end();
@@ -80,17 +81,13 @@ public class MenuFragment implements Fragment{
} }
}}.end(); }}.end();
//extra icons in top right //discord icon in top right
new table(){{
atop().aright();
if(Platform.instance.hasDiscord()) { if(Platform.instance.hasDiscord()) {
new imagebutton("icon-discord", 30f, ui.discord::show).margin(14); new table() {{
} abottom().atop().aright();
if(!Vars.android) { get().addButton("", "discord", ui.discord::show);
new imagebutton("icon-info", 30f, ui.about::show).margin(14);
}
new imagebutton("icon-menu", 30f, ui.changelog::show).margin(14);
}}.end().visible(() -> state.is(State.menu)); }}.end().visible(() -> state.is(State.menu));
}
//version info //version info
new table(){{ new table(){{
@@ -99,4 +96,41 @@ public class MenuFragment implements Fragment{
new label("Mindustry " + Version.code + " " + Version.type + " / " + Version.buildName); new label("Mindustry " + Version.code + " " + Version.type + " / " + Version.buildName);
}}.end(); }}.end();
} }
private void showPlaySelect(){
float w = 200f;
float bw = w * 2f + 10f;
FloatingDialog dialog = new FloatingDialog("$text.play");
dialog.addCloseButton();
dialog.content().defaults().height(70f).width(w).padRight(5f);
dialog.content().add(new MenuButton("icon-play-2", "$text.newgame", () -> {
dialog.hide();
ui.levels.show();
})).width(bw).colspan(2);
dialog.content().row();
dialog.content().add(new MenuButton("icon-add", "$text.joingame", () -> {
if(Platform.instance.canJoinGame()){
ui.join.show();
dialog.hide();
}else{
ui.showInfo("$text.multiplayer.web");
}
}));
dialog.content().add(new MenuButton("icon-tutorial", "$text.tutorial", ()-> {
control.playMap(world.maps().getMap("tutorial"));
dialog.hide();
}));
dialog.content().row();
dialog.content().add(new MenuButton("icon-load", "$text.loadgame", () -> {
ui.load.show();
dialog.hide();
})).width(bw).colspan(2);
dialog.show();
}
} }

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Interpolation; import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.Align;
import io.anuke.mindustry.core.GameState.State; import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.input.AndroidInput;
import io.anuke.mindustry.input.InputHandler; import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.input.PlaceMode; import io.anuke.mindustry.input.PlaceMode;
import io.anuke.ucore.core.Core; import io.anuke.ucore.core.Core;
@@ -128,7 +129,7 @@ public class PlacementFragment implements Fragment{
defaults().padBottom(-5.5f); defaults().padBottom(-5.5f);
new imagebutton("icon-" + mode.name(), "toggle", 10 * 3, () -> { ImageButton button = new imagebutton("icon-" + mode.name(), "toggle", 10 * 3, () -> {
control.input().resetCursor(); control.input().resetCursor();
input.breakMode = mode; input.breakMode = mode;
input.lastBreakMode = mode; input.lastBreakMode = mode;
@@ -138,7 +139,15 @@ public class PlacementFragment implements Fragment{
input.placeMode = input.lastPlaceMode; input.placeMode = input.lastPlaceMode;
} }
modeText(Bundles.format("text.mode.break", mode.toString())); modeText(Bundles.format("text.mode.break", mode.toString()));
}).group(breakGroup).get().setName(mode.name()); }).group(breakGroup).get();
button.setName(mode.name());
button.released(() -> {
//TODO hack
if(mode == PlaceMode.areaDelete){
((AndroidInput)input).placing = false;
}
});
} }
}}.end().get(); }}.end().get();
@@ -215,6 +224,7 @@ public class PlacementFragment implements Fragment{
if(!show){ if(!show){
control.input().breakMode = PlaceMode.none; control.input().breakMode = PlaceMode.none;
if(control.input().placeMode.delete) control.input().placeMode = PlaceMode.none;
breaktable.actions(Actions.translateBy(-breaktable.getWidth() - 5, 0, dur, in), Actions.call(() -> shown = false)); breaktable.actions(Actions.translateBy(-breaktable.getWidth() - 5, 0, dur, in), Actions.call(() -> shown = false));
}else{ }else{
shown = true; shown = true;

View File

@@ -130,7 +130,7 @@ public class PlayerListFragment implements Fragment{
ui.showConfirm("$text.confirm", "$text.confirmban", () -> { ui.showConfirm("$text.confirm", "$text.confirmban", () -> {
if(Net.server()) { if(Net.server()) {
netServer.admins.banPlayerIP(connection.address); netServer.admins.banPlayerIP(connection.address);
Net.kickConnection(player.clientid, KickReason.banned); netServer.kick(player.clientid, KickReason.banned);
}else{ }else{
NetEvents.handleAdministerRequest(player, AdminAction.ban); NetEvents.handleAdministerRequest(player, AdminAction.ban);
} }
@@ -139,7 +139,7 @@ public class PlayerListFragment implements Fragment{
t.addImageButton("icon-cancel", 14*2, () -> { t.addImageButton("icon-cancel", 14*2, () -> {
if(Net.server()) { if(Net.server()) {
Net.kickConnection(player.clientid, KickReason.kick); netServer.kick(player.clientid, KickReason.kick);
}else{ }else{
NetEvents.handleAdministerRequest(player, AdminAction.kick); NetEvents.handleAdministerRequest(player, AdminAction.kick);
} }
@@ -150,14 +150,16 @@ public class PlayerListFragment implements Fragment{
t.addImageButton("icon-admin", "toggle", 14*2, () -> { t.addImageButton("icon-admin", "toggle", 14*2, () -> {
if(Net.client()) return; if(Net.client()) return;
if(netServer.admins.isAdmin(connection.address)){ String id = netServer.admins.getTrace(connection.address).uuid;
if(netServer.admins.isAdmin(id, connection.address)){
ui.showConfirm("$text.confirm", "$text.confirmunadmin", () -> { ui.showConfirm("$text.confirm", "$text.confirmunadmin", () -> {
netServer.admins.unAdminPlayer(connection.address); netServer.admins.unAdminPlayer(id);
NetEvents.handleAdminSet(player, false); NetEvents.handleAdminSet(player, false);
}); });
}else{ }else{
ui.showConfirm("$text.confirm", "$text.confirmadmin", () -> { ui.showConfirm("$text.confirm", "$text.confirmadmin", () -> {
netServer.admins.adminPlayer(connection.address); netServer.admins.adminPlayer(id, connection.address);
NetEvents.handleAdminSet(player, true); NetEvents.handleAdminSet(player, true);
}); });
} }

View File

@@ -33,7 +33,6 @@ public class WeaponBlocks{
reload = 13f; reload = 13f;
bullet = BulletType.stone; bullet = BulletType.stone;
ammo = Item.stone; ammo = Item.stone;
health = 55;
health = 45; health = 45;
} }

View File

@@ -69,7 +69,7 @@ public class Teleporter extends PowerBlock{
@Override @Override
public void placed(Tile tile){ public void placed(Tile tile){
tile.<TeleporterEntity>entity().color = lastColor; tile.<TeleporterEntity>entity().color = lastColor;
Timers.run(1f, () -> setConfigure(tile, lastColor)); setConfigure(tile, lastColor);
} }
@Override @Override

View File

@@ -89,14 +89,15 @@ public class WeaponFactory extends Block{
tip.setInstant(true); tip.setInstant(true);
ImageButton button = content.addImageButton("white", 8*4, () -> { ImageButton button = content.addImageButton("white", 8*4, () -> {
if(Net.client()){
NetEvents.handleUpgrade(weapon);
}else{
state.inventory.removeItems(requirements); state.inventory.removeItems(requirements);
control.upgrades().addWeapon(weapon); control.upgrades().addWeapon(weapon);
ui.hudfrag.updateWeapons(); ui.hudfrag.updateWeapons();
run.listen(); run.listen();
Effects.sound("purchase"); Effects.sound("purchase");
if(Net.client()){
NetEvents.handleUpgrade(weapon);
} }
}).size(49f, 54f).padBottom(-5).get(); }).size(49f, 54f).padBottom(-5).get();

View File

@@ -134,23 +134,6 @@ public class KryoServer implements ServerProvider {
return null; return null;
} }
@Override
public void kick(int connection, KickReason reason) {
KryoConnection con = getByID(connection);
if(con == null){
Log.err("Cannot kick unknown player!");
return;
}else{
Log.info("Kicking connection #{0} / IP: {1}. Reason: {2}", connection, con.address, reason);
}
KickPacket p = new KickPacket();
p.reason = reason;
con.send(p, SendMode.tcp);
Timers.runTask(2f, con::close);
}
@Override @Override
public void host(int port) throws IOException { public void host(int port) throws IOException {
lastconnection = 0; lastconnection = 0;
@@ -278,12 +261,6 @@ public class KryoServer implements ServerProvider {
} }
} }
@Override
public int getPingFor(NetConnection con) {
KryoConnection k = (KryoConnection)con;
return k.connection == null ? 0 : k.connection.getReturnTripTime();
}
@Override @Override
public void dispose(){ public void dispose(){
close(); close();

View File

@@ -10,7 +10,9 @@ import io.anuke.mindustry.game.EventType.GameOverEvent;
import io.anuke.mindustry.game.GameMode; import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.io.SaveIO; import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.io.Version; import io.anuke.mindustry.io.Version;
import io.anuke.mindustry.net.Administration.PlayerInfo;
import io.anuke.mindustry.net.Net; import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetConnection;
import io.anuke.mindustry.net.NetEvents; import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.net.Packets.ChatPacket; import io.anuke.mindustry.net.Packets.ChatPacket;
import io.anuke.mindustry.net.Packets.KickReason; import io.anuke.mindustry.net.Packets.KickReason;
@@ -75,9 +77,9 @@ public class ServerControl extends Module {
Events.on(GameOverEvent.class, () -> { Events.on(GameOverEvent.class, () -> {
info("Game over!"); info("Game over!");
Timers.runTask(10f, () -> { for(NetConnection connection : Net.getConnections()){
state.set(State.menu); netServer.kick(connection.id, KickReason.gameover);
Net.closeServer(); }
if (mode != ShuffleMode.off) { if (mode != ShuffleMode.off) {
Array<Map> maps = mode == ShuffleMode.both ? world.maps().getAllMaps() : Array<Map> maps = mode == ShuffleMode.both ? world.maps().getAllMaps() :
@@ -91,10 +93,11 @@ public class ServerControl extends Module {
state.set(State.playing); state.set(State.playing);
logic.reset(); logic.reset();
world.loadMap(map); world.loadMap(map);
host(); }else{
state.set(State.menu);
Net.closeServer();
} }
}); });
});
info("&lcServer loaded. Type &ly'help'&lc for help."); info("&lcServer loaded. Type &ly'help'&lc for help.");
} }
@@ -124,14 +127,16 @@ public class ServerControl extends Module {
Log.info("Stopped server."); Log.info("Stopped server.");
}); });
handler.register("host", "<mapname> <mode>", "Open the server with a specific map.", arg -> { handler.register("host", "[mapname] [mode]", "Open the server with a specific map.", arg -> {
if(state.is(State.playing)){ if(state.is(State.playing)){
err("Already hosting. Type 'stop' to stop hosting first."); err("Already hosting. Type 'stop' to stop hosting first.");
return; return;
} }
String search = arg[0];
Map result = null; Map result = null;
if(arg.length > 0) {
String search = arg[0];
for (Map map : world.maps().list()) { for (Map map : world.maps().list()) {
if (map.name.equalsIgnoreCase(search)) if (map.name.equalsIgnoreCase(search))
result = map; result = map;
@@ -141,10 +146,15 @@ public class ServerControl extends Module {
err("No map with name &y'{0}'&lr found.", search); err("No map with name &y'{0}'&lr found.", search);
return; return;
} }
}else{
while(result == null || !result.visible)
result = world.maps().getAllMaps().random();
Log.info("&ly&fiNo map specified, so &lb{0}&ly was chosen randomly.", result.name);
}
GameMode mode = null; GameMode mode;
try{ try{
mode = GameMode.valueOf(arg[1]); mode = arg.length < 2 ? GameMode.waves : GameMode.valueOf(arg[1]);
}catch (IllegalArgumentException e){ }catch (IllegalArgumentException e){
err("No gamemode '{0}' found.", arg[1]); err("No gamemode '{0}' found.", arg[1]);
return; return;
@@ -270,7 +280,7 @@ public class ServerControl extends Module {
} }
if(target != null){ if(target != null){
Net.kickConnection(target.clientid, KickReason.kick); netServer.kick(target.clientid, KickReason.kick);
info("It is done."); info("It is done.");
}else{ }else{
info("Nobody with that name could be found..."); info("Nobody with that name could be found...");
@@ -296,7 +306,7 @@ public class ServerControl extends Module {
String ip = Net.getConnection(target.clientid).address; String ip = Net.getConnection(target.clientid).address;
netServer.admins.banPlayerIP(ip); netServer.admins.banPlayerIP(ip);
netServer.admins.banPlayerID(netServer.admins.getTrace(ip).uuid); netServer.admins.banPlayerID(netServer.admins.getTrace(ip).uuid);
Net.kickConnection(target.clientid, KickReason.banned); netServer.kick(target.clientid, KickReason.banned);
info("Banned player by IP and ID: {0} / {1}", ip, netServer.admins.getTrace(ip).uuid); info("Banned player by IP and ID: {0} / {1}", ip, netServer.admins.getTrace(ip).uuid);
}else{ }else{
info("Nobody with that name could be found."); info("Nobody with that name could be found.");
@@ -304,26 +314,26 @@ public class ServerControl extends Module {
}); });
handler.register("bans", "List all banned IPs and IDs.", arg -> { handler.register("bans", "List all banned IPs and IDs.", arg -> {
Array<String> bans = netServer.admins.getBanned(); Array<PlayerInfo> bans = netServer.admins.getBanned();
if(bans.size == 0){ if(bans.size == 0){
Log.info("No IP-banned players have been found.");
}else{
Log.info("&lyBanned players [IP]:");
for(String string : bans){
Log.info(" &ly {0} / Last known name: '{1}'", string, netServer.admins.getLastName(string));
}
}
Array<String> idbans = netServer.admins.getBannedIDs();
if(idbans.size == 0){
Log.info("No ID-banned players have been found."); Log.info("No ID-banned players have been found.");
}else{ }else{
Log.info("&lmBanned players [ID]:"); Log.info("&lyBanned players [ID]:");
for(String string : idbans){ for(PlayerInfo info : bans){
Log.info(" &lm '{0}' / Last known name: '{1}' / Last known IP: '{2}'", string, Log.info(" &ly {0} / Last known name: '{1}'", info.id, info.lastName);
netServer.admins.getLastName(netServer.admins.getLastIP(string)), netServer.admins.getLastIP(string)); }
}
Array<String> ipbans = netServer.admins.getBannedIPs();
if(ipbans.size == 0){
Log.info("No IP-banned players have been found.");
}else{
Log.info("&lmBanned players [IP]:");
for(String string : ipbans){
PlayerInfo info = netServer.admins.findByIP(string);
Log.info(" &lm '{0}' / Last known name: '{1}' / ID: '{2}'", string, info.lastName, info.id);
} }
} }
}); });
@@ -334,7 +344,7 @@ public class ServerControl extends Module {
for(Player player : playerGroup.all()){ for(Player player : playerGroup.all()){
if(Net.getConnection(player.clientid).address.equals(arg[0])){ if(Net.getConnection(player.clientid).address.equals(arg[0])){
Net.kickConnection(player.clientid, KickReason.banned); netServer.kick(player.clientid, KickReason.banned);
break; break;
} }
} }
@@ -349,7 +359,7 @@ public class ServerControl extends Module {
for(Player player : playerGroup.all()){ for(Player player : playerGroup.all()){
if(netServer.admins.getTrace(Net.getConnection(player.clientid).address).uuid.equals(arg[0])){ if(netServer.admins.getTrace(Net.getConnection(player.clientid).address).uuid.equals(arg[0])){
Net.kickConnection(player.clientid, KickReason.banned); netServer.kick(player.clientid, KickReason.banned);
break; break;
} }
} }
@@ -361,12 +371,6 @@ public class ServerControl extends Module {
handler.register("unbanip", "<ip>", "Completely unban a person by IP.", arg -> { handler.register("unbanip", "<ip>", "Completely unban a person by IP.", arg -> {
if(netServer.admins.unbanPlayerIP(arg[0])) { if(netServer.admins.unbanPlayerIP(arg[0])) {
info("Unbanned player by IP: {0}.", arg[0]); info("Unbanned player by IP: {0}.", arg[0]);
for(String s : netServer.admins.getBannedIDs()){
if(netServer.admins.getLastIP(s).equals(arg[0])){
netServer.admins.unbanPlayerID(s);
Log.info("Also unbanned UUID '{0}' as it corresponds to this IP.", s);
}
}
}else{ }else{
err("That IP is not banned!"); err("That IP is not banned!");
} }
@@ -375,11 +379,6 @@ public class ServerControl extends Module {
handler.register("unbanid", "<id>", "Completely unban a person by ID.", arg -> { handler.register("unbanid", "<id>", "Completely unban a person by ID.", arg -> {
if(netServer.admins.unbanPlayerID(arg[0])) { if(netServer.admins.unbanPlayerID(arg[0])) {
info("&lmUnbanned player by ID: {0}.", arg[0]); info("&lmUnbanned player by ID: {0}.", arg[0]);
String ip = netServer.admins.getLastIP(arg[0]);
if(!ip.equals("unknown")) {
netServer.admins.unbanPlayerIP(ip);
Log.info("Also unbanned IP '{0}' as it corresponds to this ID.", ip);
}
}else{ }else{
err("That IP is not banned!"); err("That IP is not banned!");
} }
@@ -401,10 +400,10 @@ public class ServerControl extends Module {
} }
if(target != null){ if(target != null){
String ip = Net.getConnection(target.clientid).address; String id = netServer.admins.getTrace(Net.getConnection(target.clientid).address).uuid;
netServer.admins.adminPlayer(ip); netServer.admins.adminPlayer(id, Net.getConnection(target.clientid).address);
NetEvents.handleAdminSet(target, true); NetEvents.handleAdminSet(target, true);
info("Admin-ed player by IP: {0} / {1}", ip, arg[0]); info("Admin-ed player by ID: {0} / {1}", id, arg[0]);
}else{ }else{
info("Nobody with that name could be found."); info("Nobody with that name could be found.");
} }
@@ -426,24 +425,24 @@ public class ServerControl extends Module {
} }
if(target != null){ if(target != null){
String ip = Net.getConnection(target.clientid).address; String id = netServer.admins.getTrace(Net.getConnection(target.clientid).address).uuid;
netServer.admins.unAdminPlayer(ip); netServer.admins.unAdminPlayer(id);
NetEvents.handleAdminSet(target, false); NetEvents.handleAdminSet(target, false);
info("Un-admin-ed player by IP: {0} / {1}", ip, arg[0]); info("Un-admin-ed player by ID: {0} / {1}", id, arg[0]);
}else{ }else{
info("Nobody with that name could be found."); info("Nobody with that name could be found.");
} }
}); });
handler.register("admins", "List all admins.", arg -> { handler.register("admins", "List all admins.", arg -> {
Array<String> admins = netServer.admins.getAdmins(); Array<PlayerInfo> admins = netServer.admins.getAdmins();
if(admins.size == 0){ if(admins.size == 0){
Log.info("No admins have been found."); Log.info("No admins have been found.");
}else{ }else{
Log.info("&lyAdmins:"); Log.info("&lyAdmins:");
for(String string : admins){ for(PlayerInfo info : admins){
Log.info(" &luy {0} / Name: '{1}'", string, netServer.admins.getLastName(string)); Log.info(" &lm {0} / ID: '{1}' / IP: '{2}'", info.lastName, info.id, info.lastIP);
} }
} }
}); });
@@ -507,7 +506,7 @@ public class ServerControl extends Module {
info("Core destroyed."); info("Core destroyed.");
}); });
handler.register("info", "Print debug info", arg -> { handler.register("debug", "Print debug info", arg -> {
info(DebugFragment.debugInfo()); info(DebugFragment.debugInfo());
}); });
@@ -538,6 +537,24 @@ public class ServerControl extends Module {
} }
}); });
handler.register("info", "<UUID>", "Get global info for a player's UUID.", arg -> {
PlayerInfo info = netServer.admins.getInfoOptional(arg[0]);
if(info != null){
Log.info("&lcTrace info for player '{0}':", info.lastName);
Log.info(" &lyall names used: {0}", info.names);
Log.info(" &lyIP: {0}", info.lastIP);
Log.info(" &lyall IPs used: {0}", info.ips);
Log.info(" &lytimes joined: {0}", info.timesJoined);
Log.info(" &lytimes kicked: {0}", info.timesKicked);
Log.info("");
Log.info(" &lytotal blocks broken: {0}", info.totalBlocksBroken);
Log.info(" &lytotal blocks placed: {0}", info.totalBlockPlaced);
}else{
info("Nobody with that UUID could be found.");
}
});
handler.register("trace", "<username...>", "Trace a player's actions", arg -> { handler.register("trace", "<username...>", "Trace a player's actions", arg -> {
if(!state.is(State.playing)) { if(!state.is(State.playing)) {
err("Open the server first."); err("Open the server first.");