Compare commits
53 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
454267455b | ||
|
|
8e9adeb4b4 | ||
|
|
1f18e7beed | ||
|
|
b5e8e54107 | ||
|
|
f41e426b69 | ||
|
|
6375862a71 | ||
|
|
be2a745d78 | ||
|
|
d89feb2c75 | ||
|
|
b4a20c8fcb | ||
|
|
73087a92f4 | ||
|
|
2b58bd5bd8 | ||
|
|
bce0101278 | ||
|
|
bba418c79d | ||
|
|
cb58eb82fc | ||
|
|
3aafffabc1 | ||
|
|
66b9cdf64c | ||
|
|
d31fbf3b6f | ||
|
|
dbee30a412 | ||
|
|
f3cc881930 | ||
|
|
3d9c9e639d | ||
|
|
d6969d2c74 | ||
|
|
b7e28a73ba | ||
|
|
1e8206757d | ||
|
|
a0e94577fc | ||
|
|
a2a0c2f791 | ||
|
|
63a0fde121 | ||
|
|
c06152de07 | ||
|
|
97b7eb0768 | ||
|
|
d988bb1821 | ||
|
|
64f1fbe400 | ||
|
|
c2c837329c | ||
|
|
b6531efe08 | ||
|
|
2c97a4aefe | ||
|
|
df13436688 | ||
|
|
fa0d89b6df | ||
|
|
6b3329845b | ||
|
|
fc07c5efa6 | ||
|
|
23188df276 | ||
|
|
5e66dfcc36 | ||
|
|
bc36c57f9f | ||
|
|
5efa7d551e | ||
|
|
8c6cda0d97 | ||
|
|
4fa165bc6a | ||
|
|
da6695ceee | ||
|
|
1043a5bb0d | ||
|
|
c7625278b5 | ||
|
|
b9ef88951e | ||
|
|
14fe35bba0 | ||
|
|
4a32706c5a | ||
|
|
cc92edfa58 | ||
|
|
071d0fbbf7 | ||
|
|
6ff44fddd0 | ||
|
|
8760e99c43 |
1
.gitignore
vendored
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
/core/assets/mindustry-saves/
|
/core/assets/mindustry-saves/
|
||||||
/core/assets/mindustry-maps/
|
/core/assets/mindustry-maps/
|
||||||
|
/core/assets/bundles/output/
|
||||||
/deploy/
|
/deploy/
|
||||||
/desktop/packr-out/
|
/desktop/packr-out/
|
||||||
/desktop/packr-export/
|
/desktop/packr-export/
|
||||||
|
|||||||
@@ -5,13 +5,14 @@ jdk:
|
|||||||
|
|
||||||
android:
|
android:
|
||||||
components:
|
components:
|
||||||
- android-26
|
- android-27
|
||||||
|
|
||||||
# Additional components
|
# Additional components
|
||||||
- extra-google-google_play_services
|
- extra-google-google_play_services
|
||||||
- extra-google-m2repository
|
- extra-google-m2repository
|
||||||
- extra-android-m2repository
|
- extra-android-m2repository
|
||||||
- addon-google_apis-google-26
|
- addon-google_apis-google-27
|
||||||
|
- build-tools-27.0.3
|
||||||
|
|
||||||
script:
|
script:
|
||||||
- ./gradlew desktop:dist
|
- ./gradlew desktop:dist
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
<activity
|
<activity
|
||||||
android:name="io.anuke.mindustry.AndroidLauncher"
|
android:name="io.anuke.mindustry.AndroidLauncher"
|
||||||
android:label="@string/app_name"
|
android:label="@string/app_name"
|
||||||
android:screenOrientation="sensor"
|
android:screenOrientation="user"
|
||||||
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
|
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
|
||||||
|
|
||||||
<intent-filter>
|
<intent-filter>
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ public class Annotations {
|
|||||||
Variant variants() default Variant.all;
|
Variant variants() default Variant.all;
|
||||||
/**The local locations where this method is called locally, when invoked.*/
|
/**The local locations where this method is called locally, when invoked.*/
|
||||||
Loc called() default Loc.none;
|
Loc called() default Loc.none;
|
||||||
/**Whether to forward this packet to all other clients upon recieval. Server only.*/
|
/**Whether to forward this packet to all other clients upon recieval. Client only.*/
|
||||||
boolean forward() default false;
|
boolean forward() default false;
|
||||||
/**Whether the packet for this method is sent with UDP instead of TCP.
|
/**Whether the packet for this method is sent with UDP instead of TCP.
|
||||||
* UDP is faster, but is prone to packet loss and duplication.*/
|
* UDP is faster, but is prone to packet loss and duplication.*/
|
||||||
@@ -67,7 +67,7 @@ public class Annotations {
|
|||||||
client(false, true),
|
client(false, true),
|
||||||
/**Method can be invoked from anywhere*/
|
/**Method can be invoked from anywhere*/
|
||||||
both(true, true),
|
both(true, true),
|
||||||
/**Neither server no client.*/
|
/**Neither server nor client.*/
|
||||||
none(false, false);
|
none(false, false);
|
||||||
|
|
||||||
/**If true, this method can be invoked ON clients FROM servers.*/
|
/**If true, this method can be invoked ON clients FROM servers.*/
|
||||||
|
|||||||
@@ -129,7 +129,7 @@ public class RemoteWriteGenerator {
|
|||||||
method.beginControlFlow("if("+getCheckString(methodEntry.where)+")");
|
method.beginControlFlow("if("+getCheckString(methodEntry.where)+")");
|
||||||
|
|
||||||
//add statement to create packet from pool
|
//add statement to create packet from pool
|
||||||
method.addStatement("$1N packet = $2N.obtain($1N.class)", "io.anuke.mindustry.net.Packets.InvokePacket", "com.badlogic.gdx.utils.Pools");
|
method.addStatement("$1N packet = $2N.obtain($1N.class)", "io.anuke.mindustry.net.Packets.InvokePacket", "io.anuke.ucore.util.Pooling");
|
||||||
//assign buffer
|
//assign buffer
|
||||||
method.addStatement("packet.writeBuffer = TEMP_BUFFER");
|
method.addStatement("packet.writeBuffer = TEMP_BUFFER");
|
||||||
//assign priority
|
//assign priority
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ buildscript {
|
|||||||
dependencies {
|
dependencies {
|
||||||
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.0'
|
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.0'
|
||||||
classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
|
classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
|
||||||
classpath 'com.android.tools.build:gradle:3.1.0'
|
classpath 'com.android.tools.build:gradle:3.1.3'
|
||||||
classpath "com.badlogicgames.gdx:gdx-tools:1.9.8"
|
classpath "com.badlogicgames.gdx:gdx-tools:1.9.8"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -27,7 +27,7 @@ allprojects {
|
|||||||
gdxVersion = '1.9.8'
|
gdxVersion = '1.9.8'
|
||||||
roboVMVersion = '2.3.0'
|
roboVMVersion = '2.3.0'
|
||||||
aiVersion = '1.8.1'
|
aiVersion = '1.8.1'
|
||||||
uCoreVersion = 'e7a37cff68'
|
uCoreVersion = 'c502931313'
|
||||||
|
|
||||||
getVersionString = {
|
getVersionString = {
|
||||||
String buildVersion = getBuildVersion()
|
String buildVersion = getBuildVersion()
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 296 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-bottom-0.png
Normal file
|
After Width: | Height: | Size: 213 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-bottom-1.png
Normal file
|
After Width: | Height: | Size: 225 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-bottom-2.png
Normal file
|
After Width: | Height: | Size: 216 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-bottom-3.png
Normal file
|
After Width: | Height: | Size: 224 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-bottom-4.png
Normal file
|
After Width: | Height: | Size: 224 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-bottom-5.png
Normal file
|
After Width: | Height: | Size: 225 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-bottom-6.png
Normal file
|
After Width: | Height: | Size: 199 B |
|
Before Width: | Height: | Size: 199 B After Width: | Height: | Size: 217 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-top-0.png
Normal file
|
After Width: | Height: | Size: 209 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-top-1.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-top-2.png
Normal file
|
After Width: | Height: | Size: 252 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-top-3.png
Normal file
|
After Width: | Height: | Size: 262 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-top-4.png
Normal file
|
After Width: | Height: | Size: 251 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-top-5.png
Normal file
|
After Width: | Height: | Size: 242 B |
BIN
core/assets-raw/sprites/blocks/liquid/conduit-top-6.png
Normal file
|
After Width: | Height: | Size: 239 B |
|
Before Width: | Height: | Size: 191 B |
|
Before Width: | Height: | Size: 219 B |
|
Before Width: | Height: | Size: 267 B After Width: | Height: | Size: 267 B |
BIN
core/assets-raw/sprites/blocks/liquid/pulse-conduit-top-1.png
Normal file
|
After Width: | Height: | Size: 287 B |
BIN
core/assets-raw/sprites/blocks/liquid/pulse-conduit-top-2.png
Normal file
|
After Width: | Height: | Size: 282 B |
BIN
core/assets-raw/sprites/blocks/liquid/pulse-conduit-top-3.png
Normal file
|
After Width: | Height: | Size: 289 B |
BIN
core/assets-raw/sprites/blocks/liquid/pulse-conduit-top-4.png
Normal file
|
After Width: | Height: | Size: 284 B |
BIN
core/assets-raw/sprites/blocks/liquid/pulse-conduit-top-5.png
Normal file
|
After Width: | Height: | Size: 289 B |
BIN
core/assets-raw/sprites/blocks/liquid/pulse-conduit-top-6.png
Normal file
|
After Width: | Height: | Size: 270 B |
BIN
core/assets-raw/sprites/blocks/power/turbine-generator-top.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
core/assets-raw/sprites/ui/icons/icon-item.png
Normal file
|
After Width: | Height: | Size: 189 B |
BIN
core/assets-raw/sprites/ui/icons/icon-missing.png
Normal file
|
After Width: | Height: | Size: 191 B |
@@ -55,13 +55,7 @@ text.about.button=About
|
|||||||
text.name=Name:
|
text.name=Name:
|
||||||
text.unlocked=New Block Unlocked!
|
text.unlocked=New Block Unlocked!
|
||||||
text.unlocked.plural=New Blocks Unlocked!
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
text.server.rollback=Rollback
|
|
||||||
text.server.rollback.numberfield=Rollback Amount:
|
|
||||||
text.blocks.editlogs=Edit Logs
|
|
||||||
text.block.editlogsnotfound=[red]There are no edit logs for this location.
|
|
||||||
text.public=Public
|
|
||||||
text.players={0} players online
|
text.players={0} players online
|
||||||
text.server.player.host={0} (host)
|
|
||||||
text.players.single={0} player online
|
text.players.single={0} player online
|
||||||
text.server.mismatch=Packet error: possible client/server version mismatch.\nMake sure you and the host have the\nlatest version of Mindustry!
|
text.server.mismatch=Packet error: possible client/server version mismatch.\nMake sure you and the host have the\nlatest version of Mindustry!
|
||||||
text.server.closing=[accent]Closing server...
|
text.server.closing=[accent]Closing server...
|
||||||
@@ -118,7 +112,6 @@ text.confirmban=Are you sure you want to ban this player?
|
|||||||
text.confirmunban=Are you sure you want to unban this player?
|
text.confirmunban=Are you sure you want to unban this player?
|
||||||
text.confirmadmin=Are you sure you want to make this player an admin?
|
text.confirmadmin=Are you sure you want to make this player an admin?
|
||||||
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
||||||
text.joingame.byip=Join by IP...
|
|
||||||
text.joingame.title=Join Game
|
text.joingame.title=Join Game
|
||||||
text.joingame.ip=IP:
|
text.joingame.ip=IP:
|
||||||
text.disconnect=Disconnected.
|
text.disconnect=Disconnected.
|
||||||
@@ -130,8 +123,6 @@ text.server.port=Port:
|
|||||||
text.server.addressinuse=Address already in use!
|
text.server.addressinuse=Address already in use!
|
||||||
text.server.invalidport=Invalid port number!
|
text.server.invalidport=Invalid port number!
|
||||||
text.server.error=[crimson]Error hosting server: [orange]{0}
|
text.server.error=[crimson]Error hosting server: [orange]{0}
|
||||||
text.tutorial.back=< Prev
|
|
||||||
text.tutorial.next=Next >
|
|
||||||
text.save.new=New Save
|
text.save.new=New Save
|
||||||
text.save.overwrite=Are you sure you want to overwrite\nthis save slot?
|
text.save.overwrite=Are you sure you want to overwrite\nthis save slot?
|
||||||
text.overwrite=Overwrite
|
text.overwrite=Overwrite
|
||||||
@@ -141,7 +132,7 @@ text.savefail=Failed to save game!
|
|||||||
text.save.delete.confirm=Are you sure you want to delete this save?
|
text.save.delete.confirm=Are you sure you want to delete this save?
|
||||||
text.save.delete=Delete
|
text.save.delete=Delete
|
||||||
text.save.export=Export Save
|
text.save.export=Export Save
|
||||||
text.save.import.invalid=[orange]This save is invalid!\n\nNote that[scarlet]importing saves with custom maps[orange]\nfrom other devices does not work!
|
text.save.import.invalid=[orange]This save is invalid!
|
||||||
text.save.import.fail=[crimson]Failed to import save: [orange]{0}
|
text.save.import.fail=[crimson]Failed to import save: [orange]{0}
|
||||||
text.save.export.fail=[crimson]Failed to export save: [orange]{0}
|
text.save.export.fail=[crimson]Failed to export save: [orange]{0}
|
||||||
text.save.import=Import Save
|
text.save.import=Import Save
|
||||||
@@ -150,7 +141,7 @@ text.save.rename=Rename
|
|||||||
text.save.rename.text=New name:
|
text.save.rename.text=New name:
|
||||||
text.selectslot=Select a save.
|
text.selectslot=Select a save.
|
||||||
text.slot=[accent]Slot {0}
|
text.slot=[accent]Slot {0}
|
||||||
text.save.corrupted=[orange]Save file corrupted or invalid!
|
text.save.corrupted=[orange]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||||
text.empty=<empty>
|
text.empty=<empty>
|
||||||
text.on=On
|
text.on=On
|
||||||
text.off=Off
|
text.off=Off
|
||||||
@@ -226,21 +217,13 @@ text.editor.exportimage.description=Export a map image file
|
|||||||
text.editor.loadimage=Import Terrain
|
text.editor.loadimage=Import Terrain
|
||||||
text.editor.saveimage=Export Terrain
|
text.editor.saveimage=Export Terrain
|
||||||
text.editor.unsaved=[scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
text.editor.unsaved=[scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
||||||
text.editor.brushsize=Brush size: {0}
|
|
||||||
text.editor.noplayerspawn=This map has no player spawnpoint!
|
|
||||||
text.editor.manyplayerspawns=Maps cannot have more than one\nplayer spawnpoint!
|
|
||||||
text.editor.manyenemyspawns=Cannot have more than\n{0} enemy spawnpoints!
|
|
||||||
text.editor.resizemap=Resize Map
|
text.editor.resizemap=Resize Map
|
||||||
text.editor.resizebig=[scarlet]Warning!\n[]Maps larger than 256 units may be laggy and unstable.
|
|
||||||
text.editor.mapname=Map Name:
|
text.editor.mapname=Map Name:
|
||||||
text.editor.overwrite=[accent]Warning!\nThis overwrites an existing map.
|
text.editor.overwrite=[accent]Warning!\nThis overwrites an existing map.
|
||||||
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
text.editor.selectmap=Select a map to load:
|
text.editor.selectmap=Select a map to load:
|
||||||
text.width=Width:
|
text.width=Width:
|
||||||
text.height=Height:
|
text.height=Height:
|
||||||
text.randomize=Randomize
|
|
||||||
text.apply=Apply
|
|
||||||
text.update=Update
|
|
||||||
text.menu=Menu
|
text.menu=Menu
|
||||||
text.play=Play
|
text.play=Play
|
||||||
text.load=Load
|
text.load=Load
|
||||||
@@ -265,14 +248,15 @@ text.upgrades=Upgrades
|
|||||||
text.purchased=[LIME]Created!
|
text.purchased=[LIME]Created!
|
||||||
text.weapons=Weapons
|
text.weapons=Weapons
|
||||||
text.paused=Paused
|
text.paused=Paused
|
||||||
text.respawn=Respawning in
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
text.info.title=[accent]Info
|
text.info.title=[accent]Info
|
||||||
text.error.title=[crimson]An error has occured
|
text.error.title=[crimson]An error has occured
|
||||||
text.error.crashmessage=[SCARLET]An unexpected error has occured, which would have caused a crash.\n[]Please report the exact circumstances under which this error occured to the developer: \n[ORANGE]anukendev@gmail.com[]
|
|
||||||
text.error.crashtitle=An error has occured
|
text.error.crashtitle=An error has occured
|
||||||
text.blocks.blockinfo=Block Info
|
text.blocks.blockinfo=Block Info
|
||||||
text.blocks.powercapacity=Power Capacity
|
text.blocks.powercapacity=Power Capacity
|
||||||
text.blocks.powershot=Power/Shot
|
text.blocks.powershot=Power/Shot
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
text.blocks.itemspeed=Units Moved
|
text.blocks.itemspeed=Units Moved
|
||||||
text.blocks.shootrange=Range
|
text.blocks.shootrange=Range
|
||||||
text.blocks.size=Size
|
text.blocks.size=Size
|
||||||
@@ -295,6 +279,10 @@ text.blocks.drilltier=Drillables
|
|||||||
text.blocks.drillspeed=Base Drill Speed
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
text.blocks.liquidoutput=Liquid Output
|
text.blocks.liquidoutput=Liquid Output
|
||||||
text.blocks.liquiduse=Liquid Use
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
text.blocks.explosive=Highly explosive!
|
text.blocks.explosive=Highly explosive!
|
||||||
text.blocks.health=Health
|
text.blocks.health=Health
|
||||||
text.blocks.inaccuracy=Inaccuracy
|
text.blocks.inaccuracy=Inaccuracy
|
||||||
@@ -304,6 +292,7 @@ text.blocks.inputfuel=Fuel
|
|||||||
text.blocks.fuelburntime=Fuel Burn Time
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
text.blocks.inputcapacity=Input capacity
|
text.blocks.inputcapacity=Input capacity
|
||||||
text.blocks.outputcapacity=Output capacity
|
text.blocks.outputcapacity=Output capacity
|
||||||
|
text.blocks.required=Required:
|
||||||
|
|
||||||
text.unit.blocks=blocks
|
text.unit.blocks=blocks
|
||||||
text.unit.powersecond=power units/second
|
text.unit.powersecond=power units/second
|
||||||
@@ -330,7 +319,6 @@ setting.difficulty.insane=insane
|
|||||||
setting.difficulty.purge=purge
|
setting.difficulty.purge=purge
|
||||||
setting.difficulty.name=Difficulty:
|
setting.difficulty.name=Difficulty:
|
||||||
setting.screenshake.name=Screen Shake
|
setting.screenshake.name=Screen Shake
|
||||||
setting.smoothcam.name=Smooth Camera
|
|
||||||
setting.indicators.name=Enemy Indicators
|
setting.indicators.name=Enemy Indicators
|
||||||
setting.effects.name=Display Effects
|
setting.effects.name=Display Effects
|
||||||
setting.sensitivity.name=Controller Sensitivity
|
setting.sensitivity.name=Controller Sensitivity
|
||||||
@@ -341,10 +329,8 @@ setting.multithread.name=Multithreading
|
|||||||
setting.fps.name=Show FPS
|
setting.fps.name=Show FPS
|
||||||
setting.vsync.name=VSync
|
setting.vsync.name=VSync
|
||||||
setting.lasers.name=Show Power Lasers
|
setting.lasers.name=Show Power Lasers
|
||||||
setting.previewopacity.name=Placing Preview Opacity
|
|
||||||
setting.healthbars.name=Show Entity Health bars
|
setting.healthbars.name=Show Entity Health bars
|
||||||
setting.minimap.name=Show Minimap
|
setting.minimap.name=Show Minimap
|
||||||
setting.pixelate.name=Pixelate Screen
|
|
||||||
setting.musicvol.name=Music Volume
|
setting.musicvol.name=Music Volume
|
||||||
setting.mutemusic.name=Mute Music
|
setting.mutemusic.name=Mute Music
|
||||||
setting.sfxvol.name=SFX Volume
|
setting.sfxvol.name=SFX Volume
|
||||||
@@ -455,12 +441,12 @@ block.splitter.name=Splitter
|
|||||||
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
block.router.name=Router
|
block.router.name=Router
|
||||||
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
block.multiplexer.name=Multiplexer
|
block.distributor.name=Distributor
|
||||||
block.multiplexer.description=A router that can split items into 8 directions.
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
block.sorter.name=Sorter
|
block.sorter.name=Sorter
|
||||||
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
block.overflowgate.name=Overflow Gate
|
block.overflow-gate.name=Overflow Gate
|
||||||
block.overflowgate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
block.bridgeconveyor.name=Bridge Conveyor
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
block.smelter.name=Smelter
|
block.smelter.name=Smelter
|
||||||
@@ -510,7 +496,6 @@ block.swarmer.name=Swarmer
|
|||||||
block.salvo.name=Salvo
|
block.salvo.name=Salvo
|
||||||
block.ripple.name=Ripple
|
block.ripple.name=Ripple
|
||||||
block.phase-conveyor.name=Phase Conveyor
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
block.overflow-gate.name=Overflow Gate
|
|
||||||
block.bridge-conveyor.name=Bridge Conveyor
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
block.plastanium-compressor.name=Plastanium Compressor
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
block.pyratite-mixer.name=Pyratite Mixer
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
@@ -531,3 +516,4 @@ block.liquid-tank.name=Liquid Tank
|
|||||||
block.liquid-junction.name=Liquid Junction
|
block.liquid-junction.name=Liquid Junction
|
||||||
block.bridge-conduit.name=Bridge Conduit
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
block.rotary-pump.name=Rotary Pump
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ text.highscore = [YELLOW] Neuer Highscore!
|
|||||||
text.lasted=Du hast bis zur folgenden Welle überlebt
|
text.lasted=Du hast bis zur folgenden Welle überlebt
|
||||||
text.level.highscore=High Score: [accent] {0}
|
text.level.highscore=High Score: [accent] {0}
|
||||||
text.level.delete.title=Löschen bestätigen
|
text.level.delete.title=Löschen bestätigen
|
||||||
text.level.delete = Bist du sicher, dass du die Karte \"[orange] {0}\" löschen möchtest?
|
|
||||||
text.level.select=Level Auswahl
|
text.level.select=Level Auswahl
|
||||||
text.level.mode=Spielmodus:
|
text.level.mode=Spielmodus:
|
||||||
text.savegame=Spiel speichern
|
text.savegame=Spiel speichern
|
||||||
@@ -14,11 +13,9 @@ text.joingame = Spiel beitreten
|
|||||||
text.quit=Verlassen
|
text.quit=Verlassen
|
||||||
text.about.button=Info
|
text.about.button=Info
|
||||||
text.name=Name:
|
text.name=Name:
|
||||||
text.public = Öffentlich
|
|
||||||
text.players={0} Spieler online
|
text.players={0} Spieler online
|
||||||
text.players.single={0} Spieler online
|
text.players.single={0} Spieler online
|
||||||
text.server.mismatch=Paketfehler: Mögliche Client / Server-Version stimmt nicht überein. Stell sicher, dass du und der Host die neueste Version von Mindustry haben!
|
text.server.mismatch=Paketfehler: Mögliche Client / Server-Version stimmt nicht überein. Stell sicher, dass du und der Host die neueste Version von Mindustry haben!
|
||||||
.server.closing = [accent] Server wird geschlossen...
|
|
||||||
text.server.kicked.kick=Du wurdest vom Server gekickt!
|
text.server.kicked.kick=Du wurdest vom Server gekickt!
|
||||||
text.server.kicked.invalidPassword=Falsches Passwort.
|
text.server.kicked.invalidPassword=Falsches Passwort.
|
||||||
text.server.connected={0} ist beigetreten
|
text.server.connected={0} ist beigetreten
|
||||||
@@ -36,7 +33,6 @@ text.server.add = Server hinzufügen
|
|||||||
text.server.delete=Bist du dir sicher das du diesen Server löschen möchtest?
|
text.server.delete=Bist du dir sicher das du diesen Server löschen möchtest?
|
||||||
text.server.hostname=Host: {0}
|
text.server.hostname=Host: {0}
|
||||||
text.server.edit=Server bearbeiten
|
text.server.edit=Server bearbeiten
|
||||||
text.joingame.byip = Über IP beitreten ...
|
|
||||||
text.joingame.title=Spiel beitreten
|
text.joingame.title=Spiel beitreten
|
||||||
text.joingame.ip=IP:
|
text.joingame.ip=IP:
|
||||||
text.disconnect=Verbindung unterbrochen.
|
text.disconnect=Verbindung unterbrochen.
|
||||||
@@ -46,8 +42,6 @@ text.connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werd
|
|||||||
text.server.port=Port:
|
text.server.port=Port:
|
||||||
text.server.invalidport=Falscher Port!
|
text.server.invalidport=Falscher Port!
|
||||||
text.server.error=[crimson] Fehler beim Hosten des Servers: [orange] {0}
|
text.server.error=[crimson] Fehler beim Hosten des Servers: [orange] {0}
|
||||||
text.tutorial.back = < Zurück
|
|
||||||
text.tutorial.next = Weiter >
|
|
||||||
text.save.new=Neuer Spielstand
|
text.save.new=Neuer Spielstand
|
||||||
text.save.overwrite=Möchten du diesen Spielstand wirklich überschreiben?
|
text.save.overwrite=Möchten du diesen Spielstand wirklich überschreiben?
|
||||||
text.overwrite=Überschreiben
|
text.overwrite=Überschreiben
|
||||||
@@ -100,21 +94,12 @@ text.editor.savemap = Karte\nspeichern
|
|||||||
text.editor.loadimage=Bild\nladen
|
text.editor.loadimage=Bild\nladen
|
||||||
text.editor.saveimage=Bild\nspeichern
|
text.editor.saveimage=Bild\nspeichern
|
||||||
text.editor.unsaved=[crimson] Du hast Änderungen nicht gespeichert [] Möchtest du wirklich aufhören?
|
text.editor.unsaved=[crimson] Du hast Änderungen nicht gespeichert [] Möchtest du wirklich aufhören?
|
||||||
text.editor.brushsize = Pinselgrösse: {0}
|
|
||||||
text.editor.noplayerspawn = Diese Karte hat keinen Spielerspawnpunkt!
|
|
||||||
text.editor.manyplayerspawns = Maps können nicht mehr als einen Spawnpunkt des Spielers haben!
|
|
||||||
text.editor.manyenemyspawns = Kann nicht mehr als {0} feindliche Spawnpunkte haben!
|
|
||||||
text.editor.resizemap=Grösse der Karte ändern
|
text.editor.resizemap=Grösse der Karte ändern
|
||||||
text.editor.resizebig = [crimson] Warnung! [] Karten, die grösser als 256 Einheiten sind, können ruckeln und instabil sein.
|
|
||||||
text.editor.mapname=Map Name
|
text.editor.mapname=Map Name
|
||||||
text.editor.overwrite=[accent] Warnung! Dies überschreibt eine vorhandene Map.
|
text.editor.overwrite=[accent] Warnung! Dies überschreibt eine vorhandene Map.
|
||||||
text.editor.failoverwrite = [crimson] Die Standardkarte kann nicht überschrieben werden!
|
|
||||||
text.editor.selectmap=Wähle eine Map zum Laden:
|
text.editor.selectmap=Wähle eine Map zum Laden:
|
||||||
text.width=Breite:
|
text.width=Breite:
|
||||||
text.height=Höhe:
|
text.height=Höhe:
|
||||||
text.randomize = Zufällig
|
|
||||||
text.apply = Anwenden
|
|
||||||
text.update = Aktualisieren
|
|
||||||
text.menu=Menü
|
text.menu=Menü
|
||||||
text.play=Spielen
|
text.play=Spielen
|
||||||
text.load=Laden
|
text.load=Laden
|
||||||
@@ -133,66 +118,24 @@ text.upgrades = Verbesserungen
|
|||||||
text.purchased=[LIME] Erstellt!
|
text.purchased=[LIME] Erstellt!
|
||||||
text.weapons=Waffen
|
text.weapons=Waffen
|
||||||
text.paused=Pausiert
|
text.paused=Pausiert
|
||||||
text.respawn = Respawn in
|
|
||||||
text.error.title=[crimson] Ein Fehler ist aufgetreten
|
text.error.title=[crimson] Ein Fehler ist aufgetreten
|
||||||
text.error.crashmessage = [SCARLET] Es ist ein unerwarteter Fehler aufgetreten, der einen Absturz verursacht hätte. [] Bitte geben Sie die genauen Umstände an, unter denen dieser Fehler passiert ist, für den Entwickler: [ORANGE] anukendev@gmail.com []
|
|
||||||
text.error.crashtitle=EIn Fehler ist aufgetreten!
|
text.error.crashtitle=EIn Fehler ist aufgetreten!
|
||||||
text.mode.break = Zerstörungsmodus: {0}
|
|
||||||
text.mode.place = Platzierungsmodus: {0}
|
|
||||||
placemode.hold.name = Zeile
|
|
||||||
placemode.areadelete.name = Gebiet
|
|
||||||
placemode.touchdelete.name = berühren
|
|
||||||
placemode.holddelete.name = halten
|
|
||||||
placemode.none.name = keine
|
|
||||||
placemode.touch.name = berühren
|
|
||||||
placemode.cursor.name = Mauszeiger
|
|
||||||
text.blocks.extrainfo = [accent] Extra Blockinfo:
|
|
||||||
text.blocks.blockinfo=Blockinfo:
|
text.blocks.blockinfo=Blockinfo:
|
||||||
text.blocks.powercapacity=Energiekapazität
|
text.blocks.powercapacity=Energiekapazität
|
||||||
text.blocks.powershot=Energie / Schuss
|
text.blocks.powershot=Energie / Schuss
|
||||||
text.blocks.powersecond = Energie / Sekunde
|
|
||||||
text.blocks.powerdraindamage = Energieabnahme / Schaden
|
|
||||||
text.blocks.shieldradius = Schildradius
|
|
||||||
text.blocks.itemspeedsecond = Gegenstands Geschwindigkeit / Sekunde
|
|
||||||
text.blocks.range = Reichweite
|
|
||||||
text.blocks.size=Grösse
|
text.blocks.size=Grösse
|
||||||
text.blocks.powerliquid = Energie / Flüssigkeit
|
|
||||||
text.blocks.maxliquidsecond = Max Flüssigkeit / Sekunde
|
|
||||||
text.blocks.liquidcapacity=Flüssigkeitskapazität
|
text.blocks.liquidcapacity=Flüssigkeitskapazität
|
||||||
text.blocks.liquidsecond = Flüssigkeit / Sekunde
|
|
||||||
text.blocks.damageshot = Schaden / Schuss
|
|
||||||
text.blocks.ammocapacity = Munitionskapazität
|
|
||||||
text.blocks.ammo = Munition
|
|
||||||
text.blocks.ammoitem = Munition / Gegenstand
|
|
||||||
text.blocks.maxitemssecond=Max Gegenstände / Sekunde
|
text.blocks.maxitemssecond=Max Gegenstände / Sekunde
|
||||||
text.blocks.powerrange=Energiereichweite
|
text.blocks.powerrange=Energiereichweite
|
||||||
text.blocks.lasertilerange = Laser Reichweite
|
|
||||||
text.blocks.capacity = Kapazität
|
|
||||||
text.blocks.itemcapacity=Gegenstand Kapazität
|
text.blocks.itemcapacity=Gegenstand Kapazität
|
||||||
text.blocks.maxpowergenerationsecond = Max Energieerzeugung / Sekunde
|
|
||||||
text.blocks.powergenerationsecond = Energieerzeugung / Sekunde
|
|
||||||
text.blocks.generationsecondsitem = Generation Sekunden / Gegenstand
|
|
||||||
text.blocks.input = Eingabe
|
|
||||||
text.blocks.inputliquid=Flüssigkeiten Eingabe
|
text.blocks.inputliquid=Flüssigkeiten Eingabe
|
||||||
text.blocks.inputitem=Eingabe Gegenstand
|
text.blocks.inputitem=Eingabe Gegenstand
|
||||||
text.blocks.output = Ausgabe
|
|
||||||
text.blocks.secondsitem = Sekunden / Item
|
|
||||||
text.blocks.maxpowertransfersecond = Max Energieübertragung / Sekunde
|
|
||||||
text.blocks.explosive=Hochexplosiv!
|
text.blocks.explosive=Hochexplosiv!
|
||||||
text.blocks.repairssecond = Reparaturen / Sekunde
|
|
||||||
text.blocks.health=Lebenspunkte
|
text.blocks.health=Lebenspunkte
|
||||||
text.blocks.inaccuracy=Ungenauigkeit
|
text.blocks.inaccuracy=Ungenauigkeit
|
||||||
text.blocks.shots=Schüsse
|
text.blocks.shots=Schüsse
|
||||||
text.blocks.shotssecond = Schüsse / Sekunde
|
|
||||||
text.blocks.fuel = Treibstoff
|
|
||||||
text.blocks.fuelduration = Treibstoffdauer
|
|
||||||
text.blocks.maxoutputsecond = Max Ausgabe / Sekunde
|
|
||||||
text.blocks.inputcapacity=Eingabekapazität
|
text.blocks.inputcapacity=Eingabekapazität
|
||||||
text.blocks.outputcapacity=Ausgabekapazität
|
text.blocks.outputcapacity=Ausgabekapazität
|
||||||
text.blocks.poweritem = Energie / Gegenstand
|
|
||||||
text.placemode = Platzierungsmodus
|
|
||||||
text.breakmode = Zerstörungsmodus
|
|
||||||
text.health = Lebenspunkte
|
|
||||||
setting.difficulty.easy=Leicht
|
setting.difficulty.easy=Leicht
|
||||||
setting.difficulty.normal=Normal
|
setting.difficulty.normal=Normal
|
||||||
setting.difficulty.hard=Schwer
|
setting.difficulty.hard=Schwer
|
||||||
@@ -200,7 +143,6 @@ setting.difficulty.insane = Unmöglich
|
|||||||
setting.difficulty.purge=Auslöschung
|
setting.difficulty.purge=Auslöschung
|
||||||
setting.difficulty.name=Schwierigkeit
|
setting.difficulty.name=Schwierigkeit
|
||||||
setting.screenshake.name=Bildschirm wackeln
|
setting.screenshake.name=Bildschirm wackeln
|
||||||
setting.smoothcam.name = Glatte Kamera
|
|
||||||
setting.indicators.name=Feind Indikatoren
|
setting.indicators.name=Feind Indikatoren
|
||||||
setting.effects.name=Effekte anzeigen
|
setting.effects.name=Effekte anzeigen
|
||||||
setting.sensitivity.name=Kontroller Empfindlichkeit
|
setting.sensitivity.name=Kontroller Empfindlichkeit
|
||||||
@@ -210,7 +152,6 @@ setting.fps.name = Zeige FPS
|
|||||||
setting.vsync.name=VSync
|
setting.vsync.name=VSync
|
||||||
setting.lasers.name=Zeige Energielaser
|
setting.lasers.name=Zeige Energielaser
|
||||||
setting.healthbars.name=Zeige Objekt Lebensbalken
|
setting.healthbars.name=Zeige Objekt Lebensbalken
|
||||||
setting.pixelate.name = Pixel Bildschirm
|
|
||||||
setting.musicvol.name=Musiklautstärke
|
setting.musicvol.name=Musiklautstärke
|
||||||
setting.mutemusic.name=Musik stummschalten
|
setting.mutemusic.name=Musik stummschalten
|
||||||
setting.sfxvol.name=Audioeffekte Lautstärke
|
setting.sfxvol.name=Audioeffekte Lautstärke
|
||||||
@@ -228,49 +169,6 @@ map.grassland.name = Grasland
|
|||||||
map.tundra.name=Kältesteppe
|
map.tundra.name=Kältesteppe
|
||||||
map.spiral.name=Spirale
|
map.spiral.name=Spirale
|
||||||
map.tutorial.name=Tutorial
|
map.tutorial.name=Tutorial
|
||||||
tutorial.intro.text = [gelb] Willkommen zum Tutorial [] Um zu beginnen, drücke 'weiter'.
|
|
||||||
tutorial.moveDesktop.text = Verwende zum Verschieben die Tasten [orange] [[WASD] []. Halte [orange] Shift [] gedrückt, um zu erhöhen. Halte [orange] CTRL/STRG [] gedrückt, während du das [orange] Scrollrad [] zum Vergrössern oder Verkleinern verwendest.
|
|
||||||
tutorial.shoot.text = Ziele mit der Maus, halte die [orange] linke Maustaste [] gedrückt, um zu schiessen. Versuche es mit dem [gelben] Ziel [].
|
|
||||||
tutorial.moveAndroid.text = Um die Ansicht zu verschieben, ziehe einen Finger über den Bildschirm. Drücke und ziehe, um zu vergrössern oder zu verkleinern.
|
|
||||||
tutorial.placeSelect.text = Versuche, ein [gelbes] Förderband [] aus dem Blockmenü unten rechts auszuwählen.
|
|
||||||
tutorial.placeConveyorDesktop.text = Verwende das [orange] [[scrollwheel] [], um das Förderband nach vorne zu bewegen [orange] vorwärts [], und platziere es dann an der [gelben] markierten Stelle [] mit [orange] [[linke Maustaste] [].
|
|
||||||
tutorial.placeConveyorAndroid.text = Verwende die [orange] [[rotieren-Taste] [], um das Förderband nach vorne [orange] zu drehen [], ziehe es mit einem Finger in Position und platziere es dann an der [gelben] markierten Stelle [] mit der [Orange] [[Häkchen][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Alternativ kannst du das Fadenkreuzsymbol unten links drücken, um zum [orange] [[touch mode] [] zu wechseln, und Blöcke durch Tippen auf den Bildschirm platzieren. Im Touch-Modus können Blöcke mit dem Pfeil unten links gedreht werden. Drücke [gelb] neben [], um es auszuprobieren.
|
|
||||||
tutorial.placeDrill.text = Wähle nun einen [gelben] Steinbohrer [] an der markierten Stelle aus und platziere ihn.
|
|
||||||
tutorial.blockInfo.text = Wenn du mehr über einen Block erfahren möchtest, tippe oben rechts auf das [orange] Fragezeichen [], um dessen Beschreibung zu lesen.
|
|
||||||
tutorial.deselectDesktop.text = Du kannst einen Block mit [Orange] [[Rechte Maustaste] [] abwählen.
|
|
||||||
tutorial.deselectAndroid.text = Du kannst einen Block abwählen, indem du die [orange] X [] -Taste drücken.
|
|
||||||
tutorial.drillPlaced.text = Der Bohrer erzeugt nun [gelben] Stein, [] gib den Stein nun auf das Förderband aus und bewege ihn dann in den [gelben] Kern [].
|
|
||||||
tutorial.drillInfo.text = Verschiedene Erze benötigen unterschiedliche Bohrer. Stein erfordert Steinbohrer, Eisen erfordert Eisenbohrer usw.
|
|
||||||
tutorial.drillPlaced2.text = Wenn du Gegenstände in den Kern verschiebst, steckst du sie in dein [gelbes] Inventar [] oben links. Das Platzieren von Blöcken verwendet Gegenstände aus deinem Inventar.
|
|
||||||
tutorial.moreDrills.text = Du kannst so viele Bohrer und Förderer miteinander verbinden wie du lust hast.
|
|
||||||
tutorial.deleteBlock.text = Du kannst Blöcke löschen, indem du mit der [orange] rechte Maustaste [] auf dem Block klickst, den du löschen möchtest. Versuche, dieses Förderband zu löschen.
|
|
||||||
tutorial.deleteBlockAndroid.text = Du kannst Blöcke löschen, indem du [orange] das Fadenkreuz [] im [orange] Pausenmodusmenü [] links unten auswählst und auf einen Block tippst. Versuche, dieses Fliessband zu löschen.
|
|
||||||
tutorial.placeTurret.text = Wähle nun einen [gelben] Turm [] an der [gelben] markierten Stelle [] und platziere ihn.
|
|
||||||
tutorial.placedTurretAmmo.text = Dieser Turm nimmt nun [gelbe] Munition [] vom Förderband an. Du kannst sehen, wie viel Munition es hat, indem du darüber schweben und den [grünen] grünen Balken [] prüfen.
|
|
||||||
tutorial.turretExplanation.text = Geschütze schiessen automatisch auf den nächsten Feind in Reichweite, solange sie genug Munition haben.
|
|
||||||
tutorial.waves.text = Jede [yellow] 60 [] Sekunden wird eine Welle von [coral] Feinden [] an einem bestimmten Orten erscheinen und versuchen, den Kern zu zerstören.
|
|
||||||
tutorial.coreDestruction.text = Dein Ziel ist es, den Kern [yellow] zu verteidigen. Wenn der Kern zerstört wird, verlierst du [coral] das Spiel [].
|
|
||||||
tutorial.pausingDesktop.text = Wenn du jemals eine Pause machen möchtest, drücke die [orange] Pause-Taste [] oben links oder [orange]space[], um das Spiel anzuhalten. Du kannst auch Blöcke immer noch auswählen und platzieren, während du das Spiel pausiert ist, aber Sie können sich nicht bewegen oder schiessen.
|
|
||||||
tutorial.pausingAndroid.text = Wenn du jemals eine Pause machen willst, drück einfach die [orange] Pause-Taste [] oben links, um das Spiel anzuhalten. Sie können immer noch Sachen auswählen und Blöcke während der Pause platzieren.
|
|
||||||
tutorial.purchaseWeapons.text = Du kannst neue [yellow] Waffen [] für deinen Mech kaufen, indem du das Verbesserungs-Menü unten links öffnest.
|
|
||||||
tutorial.switchWeapons.text = Schalte Waffen, indem du entweder auf das Symbol unten links klickst oder Nummern verwendest [orange] [[1-9] [].
|
|
||||||
tutorial.spawnWave.text = Hier kommt die erste Welle. Zerstöre sie.
|
|
||||||
tutorial.pumpDesc.text = In späteren Wellen müsst du möglicherweise [yellow] Pumpen [] verwenden, um Flüssigkeiten für Generatoren oder Extraktoren zu verteilen.
|
|
||||||
tutorial.pumpPlace.text = Pumpen arbeiten ähnlich wie Bohrer, ausser dass sie anstelle von Gegenständen Flüssigkeiten produzieren. Versuch mal, eine Pumpe auf das [yellow] gekennzeichnete Öl [] zu setzen.
|
|
||||||
tutorial.conduitUse.text = Stellen Sie nun eine [orange] Leitungsrohr [] von der Pumpe weg.
|
|
||||||
tutorial.conduitUse2.text = Und noch ein paar mehr ...
|
|
||||||
tutorial.conduitUse3.text = Und noch ein paar mehr ...
|
|
||||||
tutorial.generator.text = Stellen Sie nun einen [orange] Verbrennungsgenerator [] Block am Ende des Leitungsrohres auf.
|
|
||||||
tutorial.generatorExplain.text = Dieser Generator erzeugt nun [yellow] Energie [] aus dem Öl.
|
|
||||||
tutorial.lasers.text = Die Energie wird mit [yellow] Energielasern [] verteilt. Drehe und platziere einen hier.
|
|
||||||
tutorial.laserExplain.text = Der Generator wird nun Energie in den Laserblock bewegen. Ein [yellow] undurchsichtiger [] Strahl bedeutet, dass er gerade Leistung überträgt, und ein [yellow] transparenter [] Strahl bedeutet, dass dies nicht der Fall ist.
|
|
||||||
tutorial.laserMore.text = Du kannst überprüfen, wie viel Energie ein Block hat, indem du darüber schweben und den [yellow] gelben Balken [] oben prüfen.
|
|
||||||
tutorial.healingTurret.text = Dieser Laser kann verwendet werden, um einen [lime] -Reparaturgeschütz [] anzutreiben. Platziere einen hier.
|
|
||||||
tutorial.healingTurretExplain.text = Solange er Kraft hat, repariert dieser Turm in der Nähe Blöcke. [] Wenn du spielst, stelle sicher, dass du so schnell wie möglich einen in deiner Basis bekommst!
|
|
||||||
tutorial.smeltery.text = Viele Blöcke benötigen [orange] Stahl [], um eine [orange] Schmelzer [] herzustellen. Platziere einen hier.
|
|
||||||
tutorial.smelterySetup.text = Diese Schmelzer wird nun [orange] Stahl [] aus dem Eingangs-Eisen produzieren, wobei Kohle als Brennstoff verwendet wird.
|
|
||||||
tutorial.end.text = Und damit ist das Tutorial abgeschlossen! Viel Glück!
|
|
||||||
keybind.move_x.name=bewege_x
|
keybind.move_x.name=bewege_x
|
||||||
keybind.move_y.name=bewege_y
|
keybind.move_y.name=bewege_y
|
||||||
keybind.select.name=wählen
|
keybind.select.name=wählen
|
||||||
@@ -283,197 +181,314 @@ keybind.pause.name = Pause
|
|||||||
keybind.dash.name=Bindestrich
|
keybind.dash.name=Bindestrich
|
||||||
keybind.rotate_alt.name=drehen_alt
|
keybind.rotate_alt.name=drehen_alt
|
||||||
keybind.rotate.name=Drehen
|
keybind.rotate.name=Drehen
|
||||||
keybind.weapon_1.name = Waffe_1
|
|
||||||
keybind.weapon_2.name = Waffe_2
|
|
||||||
keybind.weapon_3.name = Waffe_3
|
|
||||||
keybind.weapon_4.name = Waffe_4
|
|
||||||
keybind.weapon_5.name = Waffe_5
|
|
||||||
keybind.weapon_6.name = Waffe_6
|
|
||||||
mode.waves.name=Wellen
|
mode.waves.name=Wellen
|
||||||
mode.sandbox.name=Sandkasten
|
mode.sandbox.name=Sandkasten
|
||||||
mode.freebuild.name=Freier Bau
|
mode.freebuild.name=Freier Bau
|
||||||
upgrade.standard.name = Standard
|
|
||||||
upgrade.standard.description = Der Standardmech.
|
|
||||||
upgrade.blaster.name = Blaster
|
|
||||||
upgrade.blaster.description = Schiesst eine langsame, schwache Kugel.
|
|
||||||
upgrade.triblaster.name = Dreifach-Blaster
|
|
||||||
upgrade.triblaster.description = Schiesst 3 Kugeln in einer Ausbreitung.
|
|
||||||
upgrade.clustergun.name = Klumpen-Waffe
|
|
||||||
upgrade.clustergun.description = Schiesst eine ungenaue Verbreitung von explosiven Granaten.
|
|
||||||
upgrade.beam.name = Strahlkanone
|
|
||||||
upgrade.beam.description = Schiesst einen weitreichenden durchdringenden Laserstrahl.
|
|
||||||
upgrade.vulcan.name = Vulkan
|
|
||||||
upgrade.vulcan.description = Schiesst eine Flut von schnellen Kugeln.
|
|
||||||
upgrade.shockgun.name = Schock-Waffe
|
|
||||||
upgrade.shockgun.description = Erschiesst eine verheerende Explosion von geladenen Granatsplittern.
|
|
||||||
item.stone.name=Stein
|
item.stone.name=Stein
|
||||||
item.iron.name = Eisen
|
|
||||||
item.coal.name=Kohle
|
item.coal.name=Kohle
|
||||||
item.steel.name = Stahl
|
|
||||||
item.titanium.name=Titan
|
item.titanium.name=Titan
|
||||||
item.dirium.name = Dirium
|
|
||||||
item.thorium.name=Uran
|
item.thorium.name=Uran
|
||||||
item.sand.name=Sand
|
item.sand.name=Sand
|
||||||
liquid.water.name=Wasser
|
liquid.water.name=Wasser
|
||||||
liquid.plasma.name = Plasma
|
|
||||||
liquid.lava.name=Lava
|
liquid.lava.name=Lava
|
||||||
liquid.oil.name=Öl
|
liquid.oil.name=Öl
|
||||||
block.weaponfactory.name = Waffenfabrik
|
|
||||||
block.air.name = Luft
|
|
||||||
block.blockpart.name = Blockteil
|
|
||||||
block.deepwater.name = tiefes Wasser
|
|
||||||
block.water.name = Wasser
|
|
||||||
block.lava.name = Lava
|
|
||||||
block.oil.name = Öl
|
|
||||||
block.stone.name = Stein
|
|
||||||
block.blackstone.name = schwarzer Stein
|
|
||||||
block.iron.name = Eisen
|
|
||||||
block.coal.name = Kohle
|
|
||||||
block.titanium.name = Titan
|
|
||||||
block.thorium.name = Uran
|
|
||||||
block.dirt.name = Erde
|
|
||||||
block.sand.name = Sand
|
|
||||||
block.ice.name = Eis
|
|
||||||
block.snow.name = Schnee
|
|
||||||
block.grass.name = Gras
|
|
||||||
block.sandblock.name = Sandstein
|
|
||||||
block.snowblock.name = Schneeblock
|
|
||||||
block.stoneblock.name = Steinblock
|
|
||||||
block.blackstoneblock.name = Schwarzer Stein
|
|
||||||
block.grassblock.name = Grasblock
|
|
||||||
block.mossblock.name = Moosblock
|
|
||||||
block.shrub.name = Busch
|
|
||||||
block.rock.name = Felsen
|
|
||||||
block.icerock.name = Eisfelsen
|
|
||||||
block.blackrock.name = Schwarzer Felsen
|
|
||||||
block.dirtblock.name = Erdblock
|
|
||||||
block.stonewall.name = Steinwand
|
|
||||||
block.stonewall.fulldescription = Ein billiger Verteidigungsblock. Nützlich zum Schutz des Kerns und der Geschütztürme in den ersten Wellen.
|
|
||||||
block.ironwall.name = Eisenwand
|
|
||||||
block.ironwall.fulldescription = Ein grundlegender Verteidigungsblock. Bietet Schutz vor Feinden.
|
|
||||||
block.steelwall.name = Stahlwand
|
|
||||||
block.steelwall.fulldescription = Ein Standard-Verteidigungsblock. Bietet angemessen Schutz vor Feinden.
|
|
||||||
block.titaniumwall.name = Titanwand
|
|
||||||
block.titaniumwall.fulldescription = Eine starke Abwehrblockade. Bietet Schutz vor Feinden.
|
|
||||||
block.duriumwall.name = Diriumwand
|
|
||||||
block.duriumwall.fulldescription = Eine sehr starke Abwehrblockade. Bietet guten Schutz vor Feinden.
|
|
||||||
block.compositewall.name = Verbundende Wand
|
|
||||||
block.steelwall-large.name = grosse Stahlwand
|
|
||||||
block.steelwall-large.fulldescription = Ein Standard-Verteidigungsblock. Mehrere Blöcke gross.
|
|
||||||
block.titaniumwall-large.name = grosse Titanwand
|
|
||||||
block.titaniumwall-large.fulldescription = Eine starke Abwehrblockade. Mehrere Blöcke gross.
|
|
||||||
block.duriumwall-large.name = grosse Diriumwand
|
|
||||||
block.duriumwall-large.fulldescription = Eine sehr starke Abwehrblockade. Mehrere Blöcke gross.
|
|
||||||
block.titaniumshieldwall.name = geschützte Wand
|
|
||||||
block.titaniumshieldwall.fulldescription = Ein starker Abwehrblock mit einem extra eingebauten Schild. Benötigt Energie. Verwendet Energie, um feindliche Kugeln zu absorbieren. Es wird empfohlen, Verstärker zu verwenden, um diesem Block Energie zuzuführen.
|
|
||||||
block.repairturret.name = Reparaturgeschütz
|
|
||||||
block.repairturret.fulldescription = Repariert beschädigte Blöcke in der Nähe in einem langsamen Tempo. Nutzt geringe Mengen an Energie.
|
|
||||||
block.megarepairturret.name = Reparaturgeschütz II
|
|
||||||
block.megarepairturret.fulldescription = Repariert in der Nähe beschädigte Blöcke in Reichweite zu einem vernünftigen Preis. Verwendet Energie.
|
|
||||||
block.shieldgenerator.name = Schildgenerator
|
|
||||||
block.shieldgenerator.fulldescription = Ein fortgeschrittener Verteidigungsblock. Schützt alle Blöcke in einem Radius vor Angriffen. Bei keinem Betrieb langsamer Strom verbrauch, verliert bei Kugelkontakt jedoch schnell Energie.
|
|
||||||
block.door.name=Tür
|
block.door.name=Tür
|
||||||
block.door.fulldescription = Ein Block, der durch Antippen geöffnet und geschlossen werden kann.
|
|
||||||
block.door-large.name=grosse Tür
|
block.door-large.name=grosse Tür
|
||||||
block.door-large.fulldescription = Ein Block der mehrere Felder gross ist und der durch Antippen geöffnet und geschlossen werden kann.
|
|
||||||
block.conduit.name=Leitungsrohr
|
block.conduit.name=Leitungsrohr
|
||||||
block.conduit.fulldescription = Grundlegender Flüssigkeitstransportblock. Funktioniert wie ein Förderband, aber mit Flüssigkeiten. Am besten mit Pumpen oder anderen Leitungen verwenden. Kann als Brücke für Gegner und Spieler verwendet werden.
|
|
||||||
block.pulseconduit.name=Pulsleitungsrohr
|
block.pulseconduit.name=Pulsleitungsrohr
|
||||||
block.pulseconduit.fulldescription = Fortschrittlicher Flüssigkeitstransportblock. Transportiert Flüssigkeiten schneller und speichert mehr als normale Leitungsrohre.
|
|
||||||
block.liquidrouter.name=flüssigkeiten verteiler
|
block.liquidrouter.name=flüssigkeiten verteiler
|
||||||
block.liquidrouter.fulldescription = Funktioniert ähnlich wie ein Router. Akzeptiert Flüssigkeit von einer Seite und gibt sie auf die anderen Seiten aus. Nützlich zum Aufspalten von Flüssigkeit aus eines einzelnen Leitungsrohres in mehrere andere Leitungensrohre.
|
|
||||||
block.conveyor.name=Förderband
|
block.conveyor.name=Förderband
|
||||||
block.conveyor.fulldescription = Grundelement Transport Block. Bewegt Gegenstände nach vorne und legt sie automatisch in Türmen oder ähnliches. Drehbar. Kann als Brücke für Gegner und Spieler verwendet werden.
|
|
||||||
block.steelconveyor.name = Stahlförderband
|
|
||||||
block.steelconveyor.fulldescription = Erweiterter Transportblock Bewegt Gegenstände schneller als Standardförderer.
|
|
||||||
block.poweredconveyor.name = Impulsförderband
|
|
||||||
block.poweredconveyor.fulldescription = Der ultimative Transportblock für Gegenstände. Bewegt Gegenstände noch schneller als Stahlförderer.
|
|
||||||
block.router.name=Verteiler
|
block.router.name=Verteiler
|
||||||
block.router.fulldescription = Akzeptiert Objekte aus einer Richtung und gibt sie in 3 andere Richtungen aus. Kann auch eine bestimmte Anzahl von Gegenständen speichern. Geeignet zum Aufteilen der Materialien von einem Bohrer in mehrere Geschütze.
|
|
||||||
block.junction.name=Kreuzung
|
block.junction.name=Kreuzung
|
||||||
block.junction.fulldescription = Fungiert als Brücke für zwei kreuzende Förderbänder. Nützlich in Situationen mit zwei verschiedenen Förderbänder, die unterschiedliche Materialien zu verschiedenen Orten transportieren.
|
|
||||||
block.conveyortunnel.name = Förderbandtunnel
|
|
||||||
block.conveyortunnel.fulldescription = Transportiert Artikel unter Blöcken. Verwendung für einen Tunnel, der in den zu untertunnelnden Block führt, und einen auf der anderen Seite. Stellen Sie sicher, dass beide Tunnel in entgegengesetzte Richtungen weisen, das heisst das die Tunnel voneinander weggucken.
|
|
||||||
block.liquidjunction.name=flüssigkeite Kreuzung
|
block.liquidjunction.name=flüssigkeite Kreuzung
|
||||||
block.liquidjunction.fulldescription = Funktioniert als Brücke für zwei kreuzende Leitungsrohre. Nützlich in Situationen mit zwei verschiedenen Leitungen, die unterschiedliche Flüssigkeiten zu verschiedenen Orten transportieren.
|
|
||||||
block.liquiditemjunction.name = Flüssigkeit-Gegenstand-Kreuzung
|
|
||||||
block.liquiditemjunction.fulldescription = Fungiert als Brücke zum Überqueren von Leitungsrohre und Förderbändern.
|
|
||||||
block.powerbooster.name = Energieverstärker
|
|
||||||
block.powerbooster.fulldescription = Verteilt die Energie an alle Blöcke innerhalb seines Radius.
|
|
||||||
block.powerlaser.name = Energielaser
|
|
||||||
block.powerlaser.fulldescription = Erzeugt einen Laser, der die Kraft auf den Block davor überträgt. Erzeugt selbst keine Energie. Am besten mit Generatoren oder anderen Lasern verwendet.
|
|
||||||
block.powerlaserrouter.name = Laser Verteiler
|
|
||||||
block.powerlaserrouter.fulldescription = Laser, der die Kraft in drei Richtungen gleichzeitig verteilt. Nützlich in Situationen, in denen mehrere Blöcke von einem Generator mit Strom versorgt werden müssen.
|
|
||||||
block.powerlasercorner.name = Laser-Ecke
|
|
||||||
block.powerlasercorner.fulldescription = Laser, der die Kraft in zwei Richtungen gleichzeitig verteilt. Nützlich in Situationen, in denen mehrere Blöcke von einem Generator mit Strom versorgt werden müssen und ein Router ungenau ist.
|
|
||||||
block.teleporter.name = Teleporter
|
|
||||||
block.teleporter.fulldescription = Erweiterter Transportblock Teleporter geben Gegenstände in andere Teleporter derselben Farbe ein. Tut nichts, wenn keine Teleporter derselben Farbe existieren. Wenn mehrere Teleporter mit derselben Farbe existieren, wird eine zufällige ausgewählt. Verwendet Energie. Tippen, um die Farbe zu ändern.
|
|
||||||
block.sorter.name=Sortierer
|
block.sorter.name=Sortierer
|
||||||
block.sorter.fulldescription = Sortiert den Gegenstand nach Materialart. Das zu akzeptierende Material wird durch die Farbe im Block angezeigt. Alle Artikel, die dem Sortiermaterial entsprechen, werden vorwärts ausgegeben, alles andere wird nach links und rechts ausgegeben.
|
|
||||||
block.core.name = Kern
|
|
||||||
block.pump.name = Pumpe
|
|
||||||
block.pump.fulldescription = Pumpen Flüssigkeiten aus einem Quellblock - meist Wasser, Lava oder Öl. Gibt Flüssigkeit in benachbarte Leitungsrohre aus.
|
|
||||||
block.fluxpump.name = flux Pumpe
|
|
||||||
block.fluxpump.fulldescription = Eine erweiterte Version der Pumpe. Speichert mehr Flüssigkeit und pumpt Flüssigkeit schneller.
|
|
||||||
block.smelter.name=Schmelzer
|
block.smelter.name=Schmelzer
|
||||||
block.smelter.fulldescription = Der essentielle Bastelblock. Wenn 1x Eisen und 1x Kohle eingegeben wird, wird 1x Stahl ausgegeben.
|
text.credits=Credits
|
||||||
block.crucible.name = Tiegel
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.fulldescription = Ein fortgeschrittener Handwerksblock. Braucht Kohle um zu funktionieren. Wenn 1x Titan und 1x Stahl eingegeben wird, wird 1x Dirium ausgegeben.
|
text.link.github.description=Game source code
|
||||||
block.coalpurifier.name = Kohle-Extraktor
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.coalpurifier.fulldescription = Ein einfacher Extraktorblock. Gibt Kohle aus, wenn der Block mit grossen Mengen Wasser und Stein gefüllt wird.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.titaniumpurifier.name = Titan-Extraktor
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.titaniumpurifier.fulldescription = Ein Standard-Extraktorblock. Gibt Titan aus wenn er mit grossen Mengen Wasser und Eisen gefüllt wird.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.oilrefinery.name = Ölraffinerie
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.oilrefinery.fulldescription = Veredelt grosse Mengen Öl zu Kohle. Nützlich für die Betankung von Blöcken die Kohle benutzen wie z.b. Waffentürme, wenn Kohleadern knapp sind.
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.stoneformer.name = Steinformer
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.stoneformer.fulldescription = Verfestigt flüssige Lava zu Stein. Nützlich für die Herstellung von grossen Mengen von Stein für Kohle-Extraktor.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.lavasmelter.name = Lava-Schmelzer
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.lavasmelter.fulldescription = Verwendet Lava, um Eisen zu Stahl schmelzen. Eine Alternative zum Schmelzer. Nützlich in Situationen, in denen Kohle knapp ist.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.stonedrill.name = Steinbohrer
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stonedrill.fulldescription = Der wesentliche Bohrer. Wenn er auf Steinplatten gelegt wird, gibt er Steine mit einer langsamen Geschwindigkeit auf endlosen Zeit aus.
|
text.construction.title=Block Construction Guide
|
||||||
block.irondrill.name = Eisenbohrer
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.irondrill.fulldescription = Eine grundlegender Bohrer. Wenn es auf Eisenerz gelegt wird, gibt er Eisen auf endloser Zeit langsam aus.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.coaldrill.name = Kohlenbohrer
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.coaldrill.fulldescription = Eine grundlegender Bohrer. Wenn es auf Kohleerz platziert wird, gibt er für endloser Zeit langsam Kohle aus.
|
text.showagain=Don't show again next session
|
||||||
block.thoriumdrill.name = Uran-Bohrer
|
text.unlocks=Unlocks
|
||||||
block.thoriumdrill.fulldescription = Ein fortgeschrittener Bohrer. Wenn es auf Uranerz platziert wird, gibt er Uran mit einer langsamen Geschwindigkeit auf endloser Zeit ab.
|
text.addplayers=Add/Remove Players
|
||||||
block.titaniumdrill.name = Titan-Bohrer
|
text.newgame=New Game
|
||||||
block.titaniumdrill.fulldescription = Ein fortgeschrittener Bohrer. Wenn es auf Titanerz platziert wird, gibt er Titan langsam aus für undendlich langer Zeit
|
text.maps=Maps
|
||||||
block.omnidrill.name = Omni-Bohrer
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.omnidrill.fulldescription = Der ultimative Bohrer. Baut in schnellem Tempo jegliches Erz ab.
|
text.unlocked=New Block Unlocked!
|
||||||
block.coalgenerator.name = Kohle-Generator
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coalgenerator.fulldescription = Der wesentliche Generator. Erzeugt Energie aus Kohle. Gibt Energie als Laser an seine 4 Seiten aus.
|
text.server.closing=[accent]Closing server...
|
||||||
block.thermalgenerator.name = thermischer Generator
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.thermalgenerator.fulldescription = Erzeugt Energie aus Lava. Gibt Energie als Laser an seine 4 Seiten aus.
|
text.server.kicked.clientOutdated=Outdated client! Update your game!
|
||||||
block.combustiongenerator.name = Verbrennungsgenerator
|
text.server.kicked.serverOutdated=Outdated server! Ask the host to update!
|
||||||
block.combustiongenerator.fulldescription = Erzeugt Energie aus Öl. Gibt Energie als Laser an seine 4 Seiten aus.
|
text.server.kicked.banned=You are banned on this server.
|
||||||
block.rtgenerator.name = RTG-Generator
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.rtgenerator.fulldescription = Erzeugt geringe Mengen an Energie aus dem radioaktiven Zerfall von Uran. Gibt Energie als Laser an seine 4 Seiten aus.
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.nuclearreactor.name = Kernreaktor
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.nuclearreactor.fulldescription = Eine erweiterte Version des RTG-Generators und der ultimative Energie Generator. Erzeugt Strom aus Uran. Erfordert konstante Wasserkühlung. Sehr heiss; explodiert heftig, wenn zu wenig Kühlmittel zugeführt wird.
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.turret.name = Geschütz
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.turret.fulldescription = Ein einfacher, billiger Turm. Verwendet Stein für Munition. Hat etwas mehr Reichweite als das Doppelgeschütz.
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.doubleturret.name = Doppelgeschütz
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.doubleturret.fulldescription = Eine etwas stärkere Version des Geschützes. Verwendet Stein für Munition. Hat deutlich mehr Schaden, hat aber eine geringere Reichweite. Schiesst zwei Kugeln.
|
text.server.friendlyfire=Friendly Fire
|
||||||
block.machineturret.name = Gatling Geschütz
|
text.trace=Trace Player
|
||||||
block.machineturret.fulldescription = Ein Standard-Allround-Turm. Verwendet Eisen für Munition. Hat eine schnelle Feuerrate mit gutem Schaden.
|
text.trace.playername=Player name: [accent]{0}
|
||||||
block.shotgunturret.name = Splittergeschütz
|
text.trace.ip=IP: [accent]{0}
|
||||||
block.shotgunturret.fulldescription = Ein Standard-Turm. Verwendet Eisen für Munition. Schiesst 7 Kugeln auf einmal. Geringere Reichweite, aber höhere Schadensleistung als das Gatling Geschütz
|
text.trace.id=Unique ID: [accent]{0}
|
||||||
block.flameturret.name = Flammenwerfer
|
text.trace.android=Android Client: [accent]{0}
|
||||||
block.flameturret.fulldescription = Fortschrittlicher Nahbereichswaffe. Verwendet Kohle für Munition. Hat eine sehr geringe Reichweite, aber sehr hohen Schaden. Gut für Nahkampf. Empfohlen für den Einsatz hinter Mauern.
|
text.trace.modclient=Custom Client: [accent]{0}
|
||||||
block.sniperturret.name = Schienenkanone
|
text.trace.totalblocksbroken=Total blocks broken: [accent]{0}
|
||||||
block.sniperturret.fulldescription = Fortschrittliches Reichweitengeschütz. Verwendet Stahl für Munition. Sehr hoher Schaden, aber niedrige Feuerrate. Teuer zu verwenden, kann aber aufgrund seiner Reichweite weit entfernt von den feindlichen Linien platziert werden.
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
block.mortarturret.name = Flakgeschütz
|
text.trace.lastblockbroken=Last block broken: [accent]{0}
|
||||||
block.mortarturret.fulldescription = Fortschrittlicher Flächen-Schaden Turm. Verwendet Kohle für Munition. Sehr langsame Feuerrate und Geschosse, aber sehr hoher Einzelziel- und Flächenschaden. Nützlich gegen grosse Mengen von Feinden.
|
text.trace.totalblocksplaced=Total blocks placed: [accent]{0}
|
||||||
block.laserturret.name = Laserturm
|
text.trace.lastblockplaced=Last block placed: [accent]{0}
|
||||||
block.laserturret.fulldescription = Fortschrittlicher Einzelziel-Turm. Verwendet Strom. Guter Allround-Revolver für mittlere Reichweiten. Nur Einzelziel. Verfehlt nie.
|
text.invalidid=Invalid client ID! Submit a bug report.
|
||||||
block.waveturret.name = Teslakanone
|
text.server.bans=Bans
|
||||||
block.waveturret.fulldescription = Erweiterter Mehrfach-Ziele-Turm. Verwendet Strom. Mittlere Reichweite. Verfehlt nie. Im Durchschnitt zu wenig Schaden, aber kann mehrere Feinde gleichzeitig mit Kettenblitz treffen.
|
text.server.bans.none=No banned players found!
|
||||||
block.plasmaturret.name = Plasmageschütz
|
text.server.admins=Admins
|
||||||
block.plasmaturret.fulldescription = Hochentwickelte Version des Flammenwerfers. Verwendet Kohle als Munition. Sehr hoher Schaden, niedriger bis mittlerer Reichweite.
|
text.server.admins.none=No admins found!
|
||||||
block.chainturret.name = Kettengeschütz
|
text.server.outdated=[crimson]Outdated Server![]
|
||||||
block.chainturret.fulldescription = Die ultimative Schnellfeuer Waffe. Verwendet Uran als Munition. Schiesst grosse Kugeln mit hoher Feuerrate. Mittlere Reichweite. Mehrere Felder gross. Hält extrem viel aus.
|
text.server.outdated.client=[crimson]Outdated Client![]
|
||||||
block.titancannon.name = Titan Kanone
|
text.server.version=[lightgray]Version: {0}
|
||||||
block.titancannon.fulldescription = Die ultimative Langstrecken Kanone. Verwendet Uran als Munition. Schiesst grosse Flächen-Schadenden-Granaten mit einer mittleren Feuerrate ab. Lange Reichweite. Ist mehrere Felder gross. Hält extrem viel aus.
|
text.server.custombuild=[yellow]Custom Build
|
||||||
block.playerspawn.name = Spielerspawn
|
text.confirmban=Are you sure you want to ban this player?
|
||||||
block.enemyspawn.name = Gegnerspawn
|
text.confirmunban=Are you sure you want to unban this player?
|
||||||
|
text.confirmadmin=Are you sure you want to make this player an admin?
|
||||||
|
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
||||||
|
text.disconnect.data=Failed to load world data!
|
||||||
|
text.server.addressinuse=Address already in use!
|
||||||
|
text.save.difficulty=Difficulty: {0}
|
||||||
|
text.copylink=Copy Link
|
||||||
|
text.changelog.title=Changelog
|
||||||
|
text.changelog.loading=Getting changelog...
|
||||||
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
|
text.changelog.error=[scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
text.changelog.current=[yellow][[Current version]
|
||||||
|
text.changelog.latest=[orange][[Latest version]
|
||||||
|
text.saving=[accent]Saving...
|
||||||
|
text.unknown=Unknown
|
||||||
|
text.custom=Custom
|
||||||
|
text.builtin=Built-In
|
||||||
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
text.map.random=[accent]Random Map
|
||||||
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
|
text.editor.slope=\\
|
||||||
|
text.editor.openin=Open In Editor
|
||||||
|
text.editor.oregen=Ore Generation
|
||||||
|
text.editor.oregen.info=Ore Generation:
|
||||||
|
text.editor.mapinfo=Map Info
|
||||||
|
text.editor.author=Author:
|
||||||
|
text.editor.description=Description:
|
||||||
|
text.editor.name=Name:
|
||||||
|
text.editor.teams=Teams
|
||||||
|
text.editor.elevation=Elevation
|
||||||
|
text.editor.saved=Saved!
|
||||||
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.language.restart=Please restart your game for the language settings to take effect.
|
||||||
|
text.settings.language=Language
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.info.title=[accent]Info
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.fullscreen.name=Fullscreen
|
||||||
|
setting.multithread.name=Multithreading
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
text.keybind.title=Rebind Keys
|
||||||
|
keybind.block_info.name=block_info
|
||||||
|
keybind.chat.name=chat
|
||||||
|
keybind.player_list.name=player_list
|
||||||
|
keybind.console.name=console
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
text.about=Creado por [ROYAL]Anuken [] - [SKY] anukendev@gmail.com [] Originalmente una entrada en el [naranja] GDL [] Metal Monstrosity Jam. Créditos: - SFX hecho con [AMARILLO] bfxr [] - Música hecha por [VERDE] RoccoW [] / encontrado en [lime] FreeMusicArchive.org [] Agradecimientos especiales a: - [coral] MitchellFJN []: extensa prueba de juego y comentarios - [cielo] Luxray5474 []: trabajo wiki, contribuciones de código - [lime] Epowerj []: sistema de compilación de código, icono - Todos los probadores beta en itch.io y Google Play\n
|
text.about=Creado por [ROYAL]Anuken [] - [SKY] anukendev@gmail.com [] Originalmente una entrada en el [naranja] GDL [] Metal Monstrosity Jam. Créditos: - SFX hecho con [AMARILLO] bfxr [] - Música hecha por [VERDE] RoccoW [] / encontrado en [lime] FreeMusicArchive.org [] Agradecimientos especiales a: - [coral] MitchellFJN []: extensa prueba de juego y comentarios - [cielo] Luxray5474 []: trabajo wiki, contribuciones de código - [lime] Epowerj []: sistema de compilación de código, icono - Todos los probadores beta en itch.io y Google Play\n
|
||||||
text.credits=Créditos
|
text.credits=Créditos
|
||||||
text.discord=¡Únete al Discord de Mindustry!
|
text.discord=¡Únete al Discord de Mindustry!
|
||||||
text.changes = [SCARLET] ¡Atención! [] Algunas mecánicas importantes del juego han sido cambiadas. - [acento] Los teletransportadores [] ahora usan energía. - [acento]Los talleres de fundición[] y [acento]los crisoles [] ahora tienen una capacidad máxima de artículos. - [acento] Los crisoles[] ahora requieren carbón como combustible.
|
|
||||||
text.link.discord.description=La sala oficial del discord de Mindustry
|
text.link.discord.description=La sala oficial del discord de Mindustry
|
||||||
text.link.github.description=Código fuente del juego
|
text.link.github.description=Código fuente del juego
|
||||||
text.link.dev-builds.description=Estados en desarrollo inestables
|
text.link.dev-builds.description=Estados en desarrollo inestables
|
||||||
@@ -11,13 +10,12 @@ text.link.google-play.description = Listado en la tienda de Google Play
|
|||||||
text.link.wiki.description=Wiki oficial de Mindustry
|
text.link.wiki.description=Wiki oficial de Mindustry
|
||||||
text.linkfail=¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles
|
text.linkfail=¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles
|
||||||
text.editor.web=¡La versión web no es compatible con el editor!\nDescargue el juego para usarlo.
|
text.editor.web=¡La versión web no es compatible con el editor!\nDescargue el juego para usarlo.
|
||||||
text.multiplayer.web = ¡Esta versión del juego no admite multijugador!\nPara jugar al modo multijugador desde su navegador, use el enlace \"versión de varios jugadores\" en la página itch.io.
|
text.multiplayer.web=¡Esta versión del juego no admite multijugador!\nPara jugar al modo multijugador desde su navegador, use el enlace "versión de varios jugadores" en la página itch.io.
|
||||||
text.gameover=El núcleo fue destruido.
|
text.gameover=El núcleo fue destruido.
|
||||||
text.highscore=[YELLOW]¡Nueva mejor puntuación!
|
text.highscore=[YELLOW]¡Nueva mejor puntuación!
|
||||||
text.lasted=Duró hasta la ronda
|
text.lasted=Duró hasta la ronda
|
||||||
text.level.highscore=Puntuación màs alta: [accent]
|
text.level.highscore=Puntuación màs alta: [accent]
|
||||||
text.level.delete.title=Confirmar Eliminación
|
text.level.delete.title=Confirmar Eliminación
|
||||||
text.level.delete = ¿Seguro que quieres eliminar el mapa \"[ORANGE] \" {0}?
|
|
||||||
text.level.select=Selección de nivel
|
text.level.select=Selección de nivel
|
||||||
text.level.mode=Modo de juego:
|
text.level.mode=Modo de juego:
|
||||||
text.savegame=Guardar Partida
|
text.savegame=Guardar Partida
|
||||||
@@ -27,9 +25,7 @@ text.newgame = Nueva Partida
|
|||||||
text.quit=Salir
|
text.quit=Salir
|
||||||
text.about.button=Acerca de
|
text.about.button=Acerca de
|
||||||
text.name=Nombre
|
text.name=Nombre
|
||||||
text.public = Público
|
|
||||||
text.players={0} Jugadores en línea
|
text.players={0} Jugadores en línea
|
||||||
text.server.player.host = {0} ANFITRIÓN
|
|
||||||
text.players.single={0} jugador en línea
|
text.players.single={0} jugador en línea
|
||||||
text.server.mismatch=Error de paquete: posible desajuste de la versión cliente / servidor.\n¡Asegúrate de que tú y el anfitrión tengáis la última versión de Mindustry!
|
text.server.mismatch=Error de paquete: posible desajuste de la versión cliente / servidor.\n¡Asegúrate de que tú y el anfitrión tengáis la última versión de Mindustry!
|
||||||
text.server.closing=[accent] Cerrando servidor ...
|
text.server.closing=[accent] Cerrando servidor ...
|
||||||
@@ -81,7 +77,6 @@ text.confirmban = ¿Estás seguro de que quieres prohibir este jugador?
|
|||||||
text.confirmunban=¿Estás seguro de que quieres desbloquear a este jugador?
|
text.confirmunban=¿Estás seguro de que quieres desbloquear a este jugador?
|
||||||
text.confirmadmin=¿Seguro que quieres que este jugador sea un administrador?
|
text.confirmadmin=¿Seguro que quieres que este jugador sea un administrador?
|
||||||
text.confirmunadmin=¿Seguro que quieres eliminar el estado de administrador de este reproductor?
|
text.confirmunadmin=¿Seguro que quieres eliminar el estado de administrador de este reproductor?
|
||||||
text.joingame.byip = Unirse por IP ...
|
|
||||||
text.joingame.title=Unirse a una partida
|
text.joingame.title=Unirse a una partida
|
||||||
text.joingame.ip=IP:
|
text.joingame.ip=IP:
|
||||||
text.disconnect=Desconectado.
|
text.disconnect=Desconectado.
|
||||||
@@ -93,8 +88,6 @@ text.server.port = Puerto:
|
|||||||
text.server.addressinuse=¡Dirección ya en uso!
|
text.server.addressinuse=¡Dirección ya en uso!
|
||||||
text.server.invalidport=¡Número de puerto inválido!
|
text.server.invalidport=¡Número de puerto inválido!
|
||||||
text.server.error=[crimson] Error en la creación del servidor: [orange]
|
text.server.error=[crimson] Error en la creación del servidor: [orange]
|
||||||
text.tutorial.back = < Anterior
|
|
||||||
text.tutorial.next = Siguiente >
|
|
||||||
text.save.new=Nuevo Guardado
|
text.save.new=Nuevo Guardado
|
||||||
text.save.overwrite=¿Seguro que quieres sobrescribir este juego guardado?
|
text.save.overwrite=¿Seguro que quieres sobrescribir este juego guardado?
|
||||||
text.overwrite=Sobreescribir
|
text.overwrite=Sobreescribir
|
||||||
@@ -145,7 +138,6 @@ text.enemies = {0} Enemigos
|
|||||||
text.enemies.single={0} Enemigo
|
text.enemies.single={0} Enemigo
|
||||||
text.loadimage=Cargar imagen
|
text.loadimage=Cargar imagen
|
||||||
text.saveimage=Guardar imagen
|
text.saveimage=Guardar imagen
|
||||||
text.oregen = Generación de mineral {0}
|
|
||||||
text.editor.badsize=[orange]¡Dimensiones de imagen inválidas![]\nDimensiones de mapa válidas: {0}
|
text.editor.badsize=[orange]¡Dimensiones de imagen inválidas![]\nDimensiones de mapa válidas: {0}
|
||||||
text.editor.errorimageload=Error al cargar el archivo de imagen: [orange] {0}
|
text.editor.errorimageload=Error al cargar el archivo de imagen: [orange] {0}
|
||||||
text.editor.errorimagesave=Error al guardar el archivo de imagen: [orange] {0}
|
text.editor.errorimagesave=Error al guardar el archivo de imagen: [orange] {0}
|
||||||
@@ -156,21 +148,12 @@ text.editor.savemap = Guardar mapa
|
|||||||
text.editor.loadimage=Cargar imagen
|
text.editor.loadimage=Cargar imagen
|
||||||
text.editor.saveimage=Guardar imagen
|
text.editor.saveimage=Guardar imagen
|
||||||
text.editor.unsaved=[scarlet] ¡Tienes cambios sin guardar! [] ¿Estás seguro de que quieres salir?
|
text.editor.unsaved=[scarlet] ¡Tienes cambios sin guardar! [] ¿Estás seguro de que quieres salir?
|
||||||
text.editor.brushsize = Tamaño del pincel: {0}
|
|
||||||
text.editor.noplayerspawn = ¡Este mapa no tiene punto de aparición del jugador!
|
|
||||||
text.editor.manyplayerspawns = ¡Los mapas no pueden tener más de un punto de spawn de jugador!
|
|
||||||
text.editor.manyenemyspawns = {0 }¡No puede tener más de puntos de aparición enemiga!
|
|
||||||
text.editor.resizemap=Cambiar el tamaño del mapa
|
text.editor.resizemap=Cambiar el tamaño del mapa
|
||||||
text.editor.resizebig = [escarlata] ¡Advertencia! [] Los mapas de más de 256 unidades pueden ser inestables.
|
|
||||||
text.editor.mapname=Nombre del mapa
|
text.editor.mapname=Nombre del mapa
|
||||||
text.editor.overwrite=[acento] ¡Advertencia!\nEsto sobrescribe un mapa existente.
|
text.editor.overwrite=[acento] ¡Advertencia!\nEsto sobrescribe un mapa existente.
|
||||||
text.editor.failoverwrite = [carmesí] ¡No se puede sobrescribir el mapa por defecto!
|
|
||||||
text.editor.selectmap=Seleccione un mapa para cargar:
|
text.editor.selectmap=Seleccione un mapa para cargar:
|
||||||
text.width=Ancho:
|
text.width=Ancho:
|
||||||
text.height=Altura:
|
text.height=Altura:
|
||||||
text.randomize = Aleatorizar
|
|
||||||
text.apply = Aplicar
|
|
||||||
text.update = Refrescar
|
|
||||||
text.menu=Menú
|
text.menu=Menú
|
||||||
text.play=Jugar
|
text.play=Jugar
|
||||||
text.load=Cargar
|
text.load=Cargar
|
||||||
@@ -191,67 +174,25 @@ text.upgrades = Mejoras
|
|||||||
text.purchased=[LIME] Creado!
|
text.purchased=[LIME] Creado!
|
||||||
text.weapons=Armas
|
text.weapons=Armas
|
||||||
text.paused=Pausado
|
text.paused=Pausado
|
||||||
text.respawn = Reapareciendo en
|
|
||||||
text.info.title=[acento] Información
|
text.info.title=[acento] Información
|
||||||
text.error.title=[carmesí] Se ha producido un error
|
text.error.title=[carmesí] Se ha producido un error
|
||||||
text.error.crashmessage = [SCARLET] Se ha producido un error inesperado, que habría causado un bloqueo. [] Informe las circunstancias exactas bajo las cuales se produjo este error al desarrollador: [ORANGE] anukendev@gmail.com []
|
|
||||||
text.error.crashtitle=Ha ocurrido un error
|
text.error.crashtitle=Ha ocurrido un error
|
||||||
text.mode.break = Modo de eliminación:
|
|
||||||
text.mode.place = Modo de colocación:
|
|
||||||
placemode.hold.name = Línea
|
|
||||||
placemode.areadelete.name = Àrea
|
|
||||||
placemode.touchdelete.name = Toque
|
|
||||||
placemode.holddelete.name = Mantener
|
|
||||||
placemode.none.name = Ninguno
|
|
||||||
placemode.touch.name = Toque
|
|
||||||
placemode.cursor.name = Cursor
|
|
||||||
text.blocks.extrainfo = [acento] información adicional del bloque:
|
|
||||||
text.blocks.blockinfo=Información de bloque
|
text.blocks.blockinfo=Información de bloque
|
||||||
text.blocks.powercapacity=Capacidad de energía
|
text.blocks.powercapacity=Capacidad de energía
|
||||||
text.blocks.powershot=Energía/disparo
|
text.blocks.powershot=Energía/disparo
|
||||||
text.blocks.powersecond = energía drenada/segundo
|
|
||||||
text.blocks.powerdraindamage = Energía drenada/daño
|
|
||||||
text.blocks.shieldradius = Radio del escudo
|
|
||||||
text.blocks.itemspeedsecond = Velocidad del objeto/segundo
|
|
||||||
text.blocks.range = Rango
|
|
||||||
text.blocks.size=Tamaño
|
text.blocks.size=Tamaño
|
||||||
text.blocks.powerliquid = Poder/Líquido
|
|
||||||
text.blocks.maxliquidsecond = máximo líquido/segundo
|
|
||||||
text.blocks.liquidcapacity=Capacidad de liquido
|
text.blocks.liquidcapacity=Capacidad de liquido
|
||||||
text.blocks.liquidsecond = Líquido/segundo
|
|
||||||
text.blocks.damageshot = Daño/ disparo
|
|
||||||
text.blocks.ammocapacity = Capacidad de munición
|
|
||||||
text.blocks.ammo = Munición:
|
|
||||||
text.blocks.ammoitem = Munición/objeto
|
|
||||||
text.blocks.maxitemssecond=Objetos máximos/segundo
|
text.blocks.maxitemssecond=Objetos máximos/segundo
|
||||||
text.blocks.powerrange=Rango de energía
|
text.blocks.powerrange=Rango de energía
|
||||||
text.blocks.lasertilerange = Rango de poder en casilllas
|
|
||||||
text.blocks.capacity = Capacidad
|
|
||||||
text.blocks.itemcapacity=Capacidad de items
|
text.blocks.itemcapacity=Capacidad de items
|
||||||
text.blocks.maxpowergenerationsecond = Máxima generación de energía/segundo
|
|
||||||
text.blocks.powergenerationsecond = Generación de energía/segundo
|
|
||||||
text.blocks.generationsecondsitem = Segundos de generación/Item
|
|
||||||
text.blocks.input = Ingreso
|
|
||||||
text.blocks.inputliquid=Entrada de líquidos
|
text.blocks.inputliquid=Entrada de líquidos
|
||||||
text.blocks.inputitem=Entrada de ítems
|
text.blocks.inputitem=Entrada de ítems
|
||||||
text.blocks.output = Salida
|
|
||||||
text.blocks.secondsitem = Segundos/Ítem
|
|
||||||
text.blocks.maxpowertransfersecond = Máxima transferencia de poder/segundo
|
|
||||||
text.blocks.explosive=¡Altamente explosivo!
|
text.blocks.explosive=¡Altamente explosivo!
|
||||||
text.blocks.repairssecond = Reparado / segundo
|
|
||||||
text.blocks.health=Vida
|
text.blocks.health=Vida
|
||||||
text.blocks.inaccuracy=Inexactitud
|
text.blocks.inaccuracy=Inexactitud
|
||||||
text.blocks.shots=Disparos
|
text.blocks.shots=Disparos
|
||||||
text.blocks.shotssecond = Disparos / segundo
|
|
||||||
text.blocks.fuel = Combustible
|
|
||||||
text.blocks.fuelduration = Duración del combustible
|
|
||||||
text.blocks.maxoutputsecond = Máxima salida/segundo
|
|
||||||
text.blocks.inputcapacity=Capacidad de entrada
|
text.blocks.inputcapacity=Capacidad de entrada
|
||||||
text.blocks.outputcapacity=Capacidad de salida
|
text.blocks.outputcapacity=Capacidad de salida
|
||||||
text.blocks.poweritem = Poder/Ítem
|
|
||||||
text.placemode = Modo colocar
|
|
||||||
text.breakmode = Modo romper
|
|
||||||
text.health = Salud
|
|
||||||
setting.difficulty.easy=Fácil
|
setting.difficulty.easy=Fácil
|
||||||
setting.difficulty.normal=Mormal
|
setting.difficulty.normal=Mormal
|
||||||
setting.difficulty.hard=Difícil
|
setting.difficulty.hard=Difícil
|
||||||
@@ -259,7 +200,6 @@ setting.difficulty.insane = Insano
|
|||||||
setting.difficulty.purge=Purga
|
setting.difficulty.purge=Purga
|
||||||
setting.difficulty.name=Dificultad:
|
setting.difficulty.name=Dificultad:
|
||||||
setting.screenshake.name=Shake de pantalla
|
setting.screenshake.name=Shake de pantalla
|
||||||
setting.smoothcam.name = Cámara lisa
|
|
||||||
setting.indicators.name=Indicador del enemigo
|
setting.indicators.name=Indicador del enemigo
|
||||||
setting.effects.name=Mostrar efectos
|
setting.effects.name=Mostrar efectos
|
||||||
setting.sensitivity.name=Sensibilidad del controlador
|
setting.sensitivity.name=Sensibilidad del controlador
|
||||||
@@ -270,9 +210,7 @@ setting.multithread.name = Multithreading
|
|||||||
setting.fps.name=Mostrar fps
|
setting.fps.name=Mostrar fps
|
||||||
setting.vsync.name=VSync
|
setting.vsync.name=VSync
|
||||||
setting.lasers.name=Mostrar láseres de poder
|
setting.lasers.name=Mostrar láseres de poder
|
||||||
setting.previewopacity.name = Colocando Vista Previa Opacidad
|
|
||||||
setting.healthbars.name=Mostrar barras de vida de enemigos y jugadores
|
setting.healthbars.name=Mostrar barras de vida de enemigos y jugadores
|
||||||
setting.pixelate.name = Pixelear pantalla
|
|
||||||
setting.musicvol.name=Volumen de la música
|
setting.musicvol.name=Volumen de la música
|
||||||
setting.mutemusic.name=Apagar música
|
setting.mutemusic.name=Apagar música
|
||||||
setting.sfxvol.name=Volumen de los efectos de sonido
|
setting.sfxvol.name=Volumen de los efectos de sonido
|
||||||
@@ -290,50 +228,6 @@ map.grassland.name = Pastizal
|
|||||||
map.tundra.name=Tundra
|
map.tundra.name=Tundra
|
||||||
map.spiral.name=Espiral
|
map.spiral.name=Espiral
|
||||||
map.tutorial.name=Tutorial
|
map.tutorial.name=Tutorial
|
||||||
tutorial.intro.text = [amarillo] Bienvenido al tutorial. [] Para comenzar, presione 'siguiente'.
|
|
||||||
tutorial.moveDesktop.text = Para moverse, use las teclas [naranja] [[WASD] []. Mantenga [naranja] shift [] para impulsar. Mantenga presionada la tecla [naranja] CTRL [] mientras usa la rueda de desplazamiento [naranja] [] para acercar o alejar la imagen.
|
|
||||||
tutorial.shoot.text = Usa el mouse para apuntar, mantén presionado [naranja] el botón izquierdo del mouse [] para disparar. Intenta practicar en el objetivo [amarillo] [].
|
|
||||||
tutorial.moveAndroid.text = Para recorrer la vista, arrastre un dedo por la pantalla. Pellizque y arrastre para acercar o alejar.
|
|
||||||
tutorial.placeSelect.text = Intente seleccionar un transportador [amarillo] [] desde el menú del bloque en la parte inferior derecha.
|
|
||||||
tutorial.placeConveyorDesktop.text = Utilice [naranja] [[rueda de desplazamiento] [] para girar la cinta transportadora hacia [naranja] hacia adelante [], luego colóquela en la ubicación [amarilla] marcada [] usando [naranja] [[botón izquierdo del mouse] [].
|
|
||||||
tutorial.placeConveyorAndroid.text = Utilice [naranja] [[girar el botón] [] para girar el transportador hacia [naranja] hacia delante [], arrástrelo con un dedo, luego colóquelo en la ubicación [amarilla] marcada [] usando [naranja] [[marca de verificación][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Alternativamente, puede presionar el icono de la cruz en la parte inferior izquierda para cambiar a [naranja] [[modo táctil] [] y colocar bloques tocando en la pantalla. En modo táctil, los bloques se pueden girar con la flecha en la parte inferior izquierda. Presione [amarillo] al lado [] para probarlo.
|
|
||||||
tutorial.placeDrill.text = Ahora, seleccione y coloque un taladro de piedra [amarillo] [] en la ubicación marcada.
|
|
||||||
tutorial.blockInfo.text = Si desea obtener más información sobre un bloque, puede tocar el signo de interrogación [naranja] [] en la parte superior derecha para leer su descripción.
|
|
||||||
tutorial.deselectDesktop.text = Puede deseleccionar un bloque usando el [naranja] [[botón derecho del mouse] [].
|
|
||||||
tutorial.deselectAndroid.text = Puede deseleccionar un bloque presionando el botón [naranja] X [].
|
|
||||||
tutorial.drillPlaced.text = El taladro ahora producirá piedra [amarilla], [] la enviará al transportador y luego la moverá al núcleo [amarillo] [].
|
|
||||||
tutorial.drillInfo.text = Diferentes minerales necesitan diferentes ejercicios. La piedra requiere taladros de piedra, el hierro requiere taladros de hierro, etc.
|
|
||||||
tutorial.drillPlaced2.text = Mover elementos al núcleo los coloca en su inventario de elementos [amarillo] [], en la esquina superior izquierda. Colocar bloques utiliza elementos de tu inventario.
|
|
||||||
tutorial.moreDrills.text = Puede vincular muchos taladros y cintas transportadoras juntas, de esa manera.
|
|
||||||
tutorial.deleteBlock.text = Puede eliminar bloques haciendo clic en el botón [naranja] del botón derecho del mouse [] en el bloque que desea eliminar. Intente eliminar este transportador.
|
|
||||||
tutorial.deleteBlockAndroid.text = Puede eliminar bloques mediante [naranja] seleccionando la cruz [] en el menú [naranja] del modo de interrupción [] en la parte inferior izquierda y tocando un bloque. Intente eliminar este transportador.
|
|
||||||
tutorial.placeTurret.text = Ahora, seleccione y coloque una torreta [amarilla] [] en la ubicación marcada [amarilla] [].
|
|
||||||
tutorial.placedTurretAmmo.text = Esta torre ahora aceptará [amarillo] munición [] del transportador. Puedes ver la cantidad de munición que tiene al pasar el mouse sobre ella y verificar la barra verde [verde] [].
|
|
||||||
tutorial.turretExplanation.text = Las torretas dispararán automáticamente al enemigo más cercano al alcance, siempre que tengan suficiente munición.
|
|
||||||
tutorial.waves.text = Cada [amarillo] 60 [] segundos, una ola de [coral] enemigos [] aparecerán en lugares específicos e intentarán destruir el núcleo.
|
|
||||||
tutorial.coreDestruction.text = Tu objetivo es [amarillo] defender el núcleo []. Si se destruye el núcleo, tú [coral] pierdes el juego [].
|
|
||||||
tutorial.pausingDesktop.text = Si alguna vez necesita tomar un descanso, presione el botón de pausa [naranja] [] en el espacio superior izquierdo o [naranja] [] para detener el juego. Aún puede seleccionar y colocar bloques mientras está en pausa, pero no puede mover o disparar.
|
|
||||||
tutorial.pausingAndroid.text = Si alguna vez necesita tomarse un descanso, presione el botón de pausa [naranja] [] en la parte superior izquierda para pausar el juego. Todavía puede romper y colocar bloques mientras está en pausa.
|
|
||||||
tutorial.purchaseWeapons.text = Puedes comprar nuevas armas [amarillas] [] para tu mech abriendo el menú de actualización en la esquina inferior izquierda.
|
|
||||||
tutorial.switchWeapons.text = Cambie las armas haciendo clic en su icono en la esquina inferior izquierda o usando números [naranja] [[1-9] [].
|
|
||||||
tutorial.spawnWave.text = Aquí viene una ola ahora. Destruyelos.
|
|
||||||
tutorial.pumpDesc.text = En olas posteriores, es posible que deba usar bombas [amarillas] [] para distribuir líquidos para generadores o extractores.
|
|
||||||
tutorial.pumpPlace.text = Las bombas funcionan de manera similar a los taladros, excepto que producen líquidos en lugar de artículos. Intente colocar una bomba en el aceite designado [amarillo] [].
|
|
||||||
tutorial.conduitUse.text = Ahora coloque un conducto [naranja] [] que se aleje de la bomba.
|
|
||||||
tutorial.conduitUse2.text = Y algunos más ...
|
|
||||||
tutorial.conduitUse3.text = Y algunos más ...
|
|
||||||
tutorial.generator.text = Ahora, coloque un bloque [naranja] de generador de combustión [] al final del conducto.
|
|
||||||
tutorial.generatorExplain.text = Este generador ahora creará energía [amarilla] [] del aceite.
|
|
||||||
tutorial.lasers.text = La potencia se distribuye usando láseres de potencia [amarillos] []. Gira y coloca uno aquí.
|
|
||||||
tutorial.laserExplain.text = El generador ahora moverá energía al bloque láser. Un haz [amarillo] opaco [] significa que está transmitiendo corriente, y un haz [amarillo] transparente [] significa que no lo está.
|
|
||||||
tutorial.laserMore.text = Puedes verificar cuánta potencia tiene un bloque al pasar el mouse sobre él y verificar la barra amarilla [amarilla] [] en la parte superior.
|
|
||||||
tutorial.healingTurret.text = Este láser se puede usar para alimentar una torreta de reparación de [cal] []. Coloca uno aquí.
|
|
||||||
tutorial.healingTurretExplain.text = Mientras tenga energía, esta torreta [cal] reparará los bloques cercanos. [] ¡Al jugar, asegúrate de obtener uno en tu base lo más rápido posible!
|
|
||||||
tutorial.smeltery.text = Muchos bloques requieren [naranja] acero [] para fabricar, lo que requiere una fundición [naranja] [] para fabricar. Coloca uno aquí.
|
|
||||||
tutorial.smelterySetup.text = Esta fundición producirá acero [naranja] [] a partir de la plancha de entrada, utilizando carbón como combustible.
|
|
||||||
tutorial.tunnelExplain.text = También tenga en cuenta que los artículos pasan por un bloque de túnel [naranja] [] y salen del otro lado, pasando por el bloque de piedra. Tenga en cuenta que los túneles solo pueden atravesar hasta 2 bloques.
|
|
||||||
tutorial.end.text = ¡Y eso concluye el tutorial! ¡Buena suerte!
|
|
||||||
text.keybind.title=Vuelva a conectar las llaves
|
text.keybind.title=Vuelva a conectar las llaves
|
||||||
keybind.move_x.name=mover_x
|
keybind.move_x.name=mover_x
|
||||||
keybind.move_y.name=mover_y
|
keybind.move_y.name=mover_y
|
||||||
@@ -351,12 +245,6 @@ keybind.player_list.name = Jugadores_lista
|
|||||||
keybind.console.name=Console
|
keybind.console.name=Console
|
||||||
keybind.rotate_alt.name=Rotacion_alt
|
keybind.rotate_alt.name=Rotacion_alt
|
||||||
keybind.rotate.name=Girar
|
keybind.rotate.name=Girar
|
||||||
keybind.weapon_1.name = Arma_1
|
|
||||||
keybind.weapon_2.name = Arma_2
|
|
||||||
keybind.weapon_3.name = Arma_3\n
|
|
||||||
keybind.weapon_4.name = Arma_4
|
|
||||||
keybind.weapon_5.name = Arma_5
|
|
||||||
keybind.weapon_6.name = Arma6
|
|
||||||
mode.text.help.title=Descripción de modos
|
mode.text.help.title=Descripción de modos
|
||||||
mode.waves.name=Hordas
|
mode.waves.name=Hordas
|
||||||
mode.waves.description=El modo normal. Recursos limitados y las hordas vendrán automáticamente
|
mode.waves.description=El modo normal. Recursos limitados y las hordas vendrán automáticamente
|
||||||
@@ -364,189 +252,243 @@ mode.sandbox.name = Sandbox
|
|||||||
mode.sandbox.description=Recursos infinitos y sin temporizador para las olas.
|
mode.sandbox.description=Recursos infinitos y sin temporizador para las olas.
|
||||||
mode.freebuild.name=Construcción libre
|
mode.freebuild.name=Construcción libre
|
||||||
mode.freebuild.description=Recursos limitados y sin tiempo definido para las hordas
|
mode.freebuild.description=Recursos limitados y sin tiempo definido para las hordas
|
||||||
upgrade.standard.name = Estandar
|
|
||||||
upgrade.standard.description = El mech estándar.
|
|
||||||
upgrade.blaster.name = Blaster
|
|
||||||
upgrade.blaster.description = Dispara una bala lenta y débil.
|
|
||||||
upgrade.triblaster.name = Triblaster
|
|
||||||
upgrade.triblaster.description = Dispara 3 balas en una extensión.
|
|
||||||
upgrade.clustergun.name = Cleaster Gun
|
|
||||||
upgrade.clustergun.description = Dispara una propagación inexacta de granadas explosivas.
|
|
||||||
upgrade.beam.name = Cañòn Beam
|
|
||||||
upgrade.beam.description = Dispara un rayo láser perforante de largo alcance.
|
|
||||||
upgrade.vulcan.name = Volcán
|
|
||||||
upgrade.vulcan.description = Dispara una ráfaga de balas rapidas
|
|
||||||
upgrade.shockgun.name = Pistola Shock\n
|
|
||||||
upgrade.shockgun.description = Dispara una ráfaga devastadora de metralla cargada.
|
|
||||||
item.stone.name=Piedra
|
item.stone.name=Piedra
|
||||||
item.iron.name = Hierro
|
|
||||||
item.coal.name=Carbón
|
item.coal.name=Carbón
|
||||||
item.steel.name = Acero
|
|
||||||
item.titanium.name=Titanio
|
item.titanium.name=Titanio
|
||||||
item.dirium.name = Dirio
|
|
||||||
item.uranium.name = Uranio
|
|
||||||
item.sand.name=Arena
|
item.sand.name=Arena
|
||||||
liquid.water.name=Agua
|
liquid.water.name=Agua
|
||||||
liquid.plasma.name = Plasma
|
|
||||||
liquid.lava.name=Lava
|
liquid.lava.name=Lava
|
||||||
liquid.oil.name=Aceite
|
liquid.oil.name=Aceite
|
||||||
block.weaponfactory.name = Fábrica de armas
|
|
||||||
block.weaponfactory.fulldescription = Se usa para crear armas para el jugador mech. Haga clic para usar. Automáticamente toma recursos del núcleo.
|
|
||||||
block.air.name = Aire
|
|
||||||
block.blockpart.name = Bloque
|
|
||||||
block.deepwater.name = Aguas profundas
|
|
||||||
block.water.name = Agua
|
|
||||||
block.lava.name = Lava
|
|
||||||
block.oil.name = Aceite
|
|
||||||
block.stone.name = Piedra
|
|
||||||
block.blackstone.name = Piedra Negra
|
|
||||||
block.iron.name = Hierro
|
|
||||||
block.coal.name = Carbón
|
|
||||||
block.titanium.name = Titanio
|
|
||||||
block.uranium.name = Uranio
|
|
||||||
block.dirt.name = Sucio
|
|
||||||
block.sand.name = Arena
|
|
||||||
block.ice.name = Hielo
|
|
||||||
block.snow.name = Nieve
|
|
||||||
block.grass.name = Césped
|
|
||||||
block.sandblock.name = Bloque de arena
|
|
||||||
block.snowblock.name = Bloque de nieve
|
|
||||||
block.stoneblock.name = Bloque de piedra
|
|
||||||
block.blackstoneblock.name = Bloque de piedra negra
|
|
||||||
block.grassblock.name = Bloque de césped
|
|
||||||
block.mossblock.name = Bloque de musgo
|
|
||||||
block.shrub.name = Arbusto
|
|
||||||
block.rock.name = Piedra
|
|
||||||
block.icerock.name = Piedra congelada
|
|
||||||
block.blackrock.name = Roca Negra
|
|
||||||
block.dirtblock.name = Bloque de suciedad
|
|
||||||
block.stonewall.name = Pared de piedra
|
|
||||||
block.stonewall.fulldescription = Un bloque defensivo barato. Útil para proteger el núcleo y las torrecillas en las primeras olas.
|
|
||||||
block.ironwall.name = Muro de hierro
|
|
||||||
block.ironwall.fulldescription = Un bloque defensivo básico. Proporciona protección de los enemigos.
|
|
||||||
block.steelwall.name = Muro de acero
|
|
||||||
block.steelwall.fulldescription = Un bloque defensivo estándar. protección adecuada de los enemigos.
|
|
||||||
block.titaniumwall.name = Muro de titanio
|
|
||||||
block.titaniumwall.fulldescription = Un fuerte bloqueo defensivo. Proporciona protección de los enemigos.
|
|
||||||
block.duriumwall.name = Muro de Dirio
|
|
||||||
block.duriumwall.fulldescription = Un bloque defensivo muy fuerte. Proporciona protección de los enemigos.
|
|
||||||
block.compositewall.name = Muro compuesto
|
|
||||||
block.steelwall-large.name = Pared de acero grande
|
|
||||||
block.steelwall-large.fulldescription = Un bloque defensivo estándar. Se extiende por múltiples mosaicos.
|
|
||||||
block.titaniumwall-large.name = Gran pared de titanio
|
|
||||||
block.titaniumwall-large.fulldescription = Un fuerte bloqueo defensivo. Se extiende por múltiples mosaicos.
|
|
||||||
block.duriumwall-large.name = Gran pared de dirio
|
|
||||||
block.duriumwall-large.fulldescription = Un bloque defensivo muy fuerte. Se extiende por múltiples mosaicos.
|
|
||||||
block.titaniumshieldwall.name = Muro blindado
|
|
||||||
block.titaniumshieldwall.fulldescription = Un fuerte bloque defensivo, con un escudo extra incorporado. Requiere poder Usa energía para absorber las balas enemigas. Se recomienda utilizar potenciadores de potencia para proporcionar energía a este bloque.
|
|
||||||
block.repairturret.name = Torreta de reparación
|
|
||||||
block.repairturret.fulldescription = Repara los bloques dañados cercanos en el rango a una velocidad lenta. Utiliza pequeñas cantidades de energía.
|
|
||||||
block.megarepairturret.name = Torreta de reparación II
|
|
||||||
block.megarepairturret.fulldescription = Repara los bloques dañados cercanos en el rango a una tasa decente. Utiliza el poder
|
|
||||||
block.shieldgenerator.name = Generador de escudo
|
|
||||||
block.shieldgenerator.fulldescription = Un bloque defensivo avanzado. Protege todos los bloques en un radio del ataque. Utiliza potencia a un ritmo lento cuando está inactivo, pero consume energía rápidamente al contacto con balas.
|
|
||||||
block.door.name=Puerta
|
block.door.name=Puerta
|
||||||
block.door.fulldescription = Un bloque que se puede abrir y cerrar tocando.
|
|
||||||
block.door-large.name=Puerta grande
|
block.door-large.name=Puerta grande
|
||||||
block.door-large.fulldescription = Un bloque que se puede abrir y cerrar tocando.
|
|
||||||
block.conduit.name=Conducto
|
block.conduit.name=Conducto
|
||||||
block.conduit.fulldescription = Bloque de transporte de líquido básico. Funciona como un transportador, pero con líquidos. Se usa mejor con bombas u otros conductos. Se puede usar como puente sobre líquidos para enemigos y jugadores.
|
|
||||||
block.pulseconduit.name=Conducto de pulso
|
block.pulseconduit.name=Conducto de pulso
|
||||||
block.pulseconduit.fulldescription = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápido y almacena más que los conductos estándar.
|
|
||||||
block.liquidrouter.name=Enrutador líquido
|
block.liquidrouter.name=Enrutador líquido
|
||||||
block.liquidrouter.fulldescription = Funciona de manera similar a un enrutador. Acepta entrada de líquido desde un lado y lo envía a los otros lados. Útil para dividir el líquido de un solo conducto en otros múltiples conductos.
|
|
||||||
block.conveyor.name=Transportador
|
block.conveyor.name=Transportador
|
||||||
block.conveyor.fulldescription = Bloque de transporte de elementos básicos. Mueve los artículos hacia adelante y los deposita automáticamente en torretas o crafters. Giratorio. Se puede usar como puente sobre líquidos para enemigos y jugadores.
|
|
||||||
block.steelconveyor.name = Transportador de acero
|
|
||||||
block.steelconveyor.fulldescription = Bloque de transporte de elementos avanzados. Mueve los artículos más rápido que los transportadores estándar.
|
|
||||||
block.poweredconveyor.name = Transportador de pulso
|
|
||||||
block.poweredconveyor.fulldescription = El último bloque de transporte de elementos. Mueve los artículos más rápido que los transportadores de acero.
|
|
||||||
block.router.name=Enrutador
|
block.router.name=Enrutador
|
||||||
block.router.fulldescription = Acepta elementos de una dirección y los envía a otras 3 direcciones. También puede almacenar una cierta cantidad de artículos. Útil para dividir los materiales de un taladro en múltiples torretas.
|
|
||||||
block.junction.name=Union
|
block.junction.name=Union
|
||||||
block.junction.fulldescription = Actúa como un puente para cruzar dos cintas transportadoras. Útil en situaciones con dos transportadores diferentes que llevan diferentes materiales a diferentes ubicaciones.
|
|
||||||
block.conveyortunnel.name = Túnel transportador
|
|
||||||
block.conveyortunnel.fulldescription = Transporta el artículo debajo de bloques. Para usarlo, coloque un túnel que conduce al bloque por el que se colocará el túnel, y otro del otro lado. Asegúrate de que ambos túneles estén orientados en direcciones opuestas, que se dirigen hacia los bloques a los que están ingresando o enviando.
|
|
||||||
block.liquidjunction.name=Unión líquida
|
block.liquidjunction.name=Unión líquida
|
||||||
block.liquidjunction.fulldescription = Actúa como un puente para dos conductos que cruzan. Útil en situaciones con dos conductos diferentes que llevan diferentes líquidos a diferentes lugares.
|
|
||||||
block.liquiditemjunction.name = Unión líquidos-elementos
|
|
||||||
block.liquiditemjunction.fulldescription = Actúa como un puente para cruzar conductos y transportadores.
|
|
||||||
block.powerbooster.name = Ampliación de potencia
|
|
||||||
block.powerbooster.fulldescription = Distribuye energía a todos los bloques dentro de su radio.
|
|
||||||
block.powerlaser.name = Láser de potencia
|
|
||||||
block.powerlaser.fulldescription = Crea un láser que transmite potencia al bloque que está delante de él. No genera ningún poder en sí mismo. Se usa mejor con generadores u otros láseres.
|
|
||||||
block.powerlaserrouter.name = Enrutador láser
|
|
||||||
block.powerlaserrouter.fulldescription = Láser que distribuye la potencia en tres direcciones a la vez. Útil en situaciones donde se requiere para alimentar múltiples bloques de un generador.
|
|
||||||
block.powerlasercorner.name = Laser esquinero
|
|
||||||
block.powerlasercorner.fulldescription = Láser que distribuye la potencia en dos direcciones a la vez. Útil en situaciones donde se requiere alimentar múltiples bloques desde un generador, y un enrutador es impreciso.
|
|
||||||
block.teleporter.name = Teletransportador
|
|
||||||
block.teleporter.fulldescription = Bloque de transporte de elementos avanzados. Los teleportadores ingresan elementos a otros teletransportadores del mismo color. No hace nada si no existen teletransportadores del mismo color. Si existen múltiples teleportadores del mismo color, se selecciona uno aleatorio. Utiliza el poder Toca para cambiar el color.
|
|
||||||
block.sorter.name=Clasificador
|
block.sorter.name=Clasificador
|
||||||
block.sorter.fulldescription = Ordena el artículo por tipo de material. El material a aceptar se indica por el color en el bloque. Todos los elementos que coinciden con el material de clasificación se envían hacia adelante, todo lo demás se envía a la izquierda y a la derecha.
|
|
||||||
block.core.name = Nùcleo
|
|
||||||
block.pump.name = Bomba
|
|
||||||
block.pump.fulldescription = Bombea líquidos de un bloque fuente, generalmente agua, lava o aceite. Emite líquido en los conductos cercanos.
|
|
||||||
block.fluxpump.name = Bomba de flujo
|
|
||||||
block.fluxpump.fulldescription = Una versión avanzada de la bomba. Almacena más líquido y bombea líquido más rápido.
|
|
||||||
block.smelter.name=horno de fundición
|
block.smelter.name=horno de fundición
|
||||||
block.smelter.fulldescription = El bloque de elaboración esencial. Cuando se ingresa 1 hierro y 1 carbón como combustible, se emite un acero. Se aconseja ingresar hierro y carbón en diferentes bandas para evitar obstrucciones.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.crucible.name = Crisol
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.crucible.fulldescription = Un bloque de elaboración avanzada. Cuando se ingresa 1 titanio, 1 acero y 1 carbón como combustible, se emite un dirium. Se aconseja ingresar carbón, acero y titanio en diferentes bandas para evitar obstrucciones.
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.coalpurifier.name = Extractor de carbón
|
text.construction.title=Block Construction Guide
|
||||||
block.coalpurifier.fulldescription = Un bloque extractor básico. Salidas de carbón cuando se suministra con grandes cantidades de agua y piedra.
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.titaniumpurifier.name = extractor de titanio
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.titaniumpurifier.fulldescription = Un bloque extractor estándar. Salidas de titanio cuando se suministra con grandes cantidades de agua y hierro.
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.oilrefinery.name = Refinería de petróleo
|
text.showagain=Don't show again next session
|
||||||
block.oilrefinery.fulldescription = Refina grandes cantidades de aceite en artículos de carbón. Útil para alimentar torretas a base de carbón cuando las vetas de carbón son escasas.
|
text.unlocks=Unlocks
|
||||||
block.stoneformer.name = Piedra antigua
|
text.addplayers=Add/Remove Players
|
||||||
block.stoneformer.fulldescription = Se vende lava líquida en piedra. Útil para producir cantidades masivas de piedra para purificadores de carbón.
|
text.maps=Maps
|
||||||
block.lavasmelter.name = Fundición de lava
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.lavasmelter.fulldescription = Utiliza lava para convertir el hierro en acero. Una alternativa a las fundiciones. Útil en situaciones donde el carbón es escaso.
|
text.unlocked=New Block Unlocked!
|
||||||
block.stonedrill.name = Perforadora de piedra
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.stonedrill.fulldescription = El taladro esencial. Cuando se coloca en baldosas de piedra, las impresiones de piedra a un ritmo lento de forma indefinida.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.irondrill.name = Perforadora de hierro
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.irondrill.fulldescription = Un ejercicio básico. Cuando se coloca sobre baldosas de mineral de hierro, emite hierro a un ritmo lento indefinidamente.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.coaldrill.name = Perforadora de carbón
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.coaldrill.fulldescription = Un ejercicio básico. Cuando se coloca en las baldosas de mineral de carbón, emite carbón a un ritmo lento indefinidamente.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.uraniumdrill.name = Taladro de uranio
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
block.uraniumdrill.fulldescription = Un taladro avanzado. Cuando se coloca en placas de mineral de uranio, emite uranio a un ritmo lento de forma indefinida.
|
text.saving=[accent]Saving...
|
||||||
block.titaniumdrill.name = Taladro de titanio
|
text.unknown=Unknown
|
||||||
block.titaniumdrill.fulldescription = Un taladro avanzado. Cuando se coloca en baldosas de mineral de titanio, emite titanio a un ritmo lento indefinidamente.
|
text.custom=Custom
|
||||||
block.omnidrill.name = omnidrill
|
text.builtin=Built-In
|
||||||
block.omnidrill.fulldescription = El último ejercicio Va a extraer cualquier mineral que se coloca a un ritmo rápido.
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
block.coalgenerator.name = Generador de carbón
|
text.map.random=[accent]Random Map
|
||||||
block.coalgenerator.fulldescription = El generador esencial. Genera energía del carbón Emite energía como láser en sus 4 lados.
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
block.thermalgenerator.name = Generador térmico
|
text.editor.slope=\\
|
||||||
block.thermalgenerator.fulldescription = Genera energía de la lava Emite energía como láser en sus 4 lados.
|
text.editor.openin=Open In Editor
|
||||||
block.combustiongenerator.name = Generador de combustión
|
text.editor.oregen=Ore Generation
|
||||||
block.combustiongenerator.fulldescription = Genera energía del petróleo. Emite energía como láser en sus 4 lados.
|
text.editor.oregen.info=Ore Generation:
|
||||||
block.rtgenerator.name = Generador de RTG
|
text.editor.mapinfo=Map Info
|
||||||
block.rtgenerator.fulldescription = Genera pequeñas cantidades de energía a partir de la desintegración radiactiva del uranio. Emite energía como láser en sus 4 lados.
|
text.editor.author=Author:
|
||||||
block.nuclearreactor.name = Reactor nuclear
|
text.editor.description=Description:
|
||||||
block.nuclearreactor.fulldescription = Una versión avanzada del generador RTG y el último generador de energía. Genera energía del uranio. Requiere enfriamiento constante de agua. Altamente volátil; explotará violentamente si se suministran cantidades insuficientes de refrigerante.
|
text.editor.name=Name:
|
||||||
block.turret.name = Torre
|
text.editor.teams=Teams
|
||||||
block.turret.fulldescription = Una torrecilla básica y barata. Utiliza piedra para munición. Tiene un poco más de alcance que la torre doble.
|
text.editor.elevation=Elevation
|
||||||
block.doubleturret.name = Doble torreta
|
text.editor.saved=Saved!
|
||||||
block.doubleturret.fulldescription = Una versión un poco más poderosa de la torreta. Utiliza piedra para munición. Hace mucho más daño, pero tiene un rango menor. Dispara dos balas.
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
block.machineturret.name = Torreta de gatling
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
block.machineturret.fulldescription = Una torreta versátil estándar. Utiliza hierro para munición. Tiene una velocidad de disparo rápida con un daño decente.
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
block.shotgunturret.name = Torreta divisoria
|
text.editor.import=Import...
|
||||||
block.shotgunturret.fulldescription = Una torreta estándar. Utiliza hierro para munición. Dispara una extensión de 7 balas. Alcance más bajo, pero mayor producción de daños que la torreta de gatling.
|
text.editor.importmap=Import Map
|
||||||
block.flameturret.name = Torreta de fuego
|
text.editor.importmap.description=Import an already existing map
|
||||||
block.flameturret.fulldescription = Torreta de corto alcance avanzada. Utiliza carbón para munición. Tiene un rango muy bajo, pero un daño muy alto. Bueno para cuartos cercanos. Recomendado para ser utilizado detrás de las paredes.
|
text.editor.importfile=Import File
|
||||||
block.sniperturret.name = Torreta railgun
|
text.editor.importfile.description=Import an external map file
|
||||||
block.sniperturret.fulldescription = Torreta de largo alcance avanzada. Utiliza acero para munición. Daño muy alto, pero bajo índice de fuego. Es caro de usar, pero puede colocarse lejos de las líneas enemigas debido a su alcance.
|
text.editor.importimage=Import Terrain Image
|
||||||
block.mortarturret.name = Torreta antiaérea
|
text.editor.importimage.description=Import an external map image file
|
||||||
block.mortarturret.fulldescription = Torreta avanzada de baja salpicadura de daños por salpicadura. Utiliza carbón para munición. Dispara un aluvión de balas que explotan en metralla. Útil para grandes multitudes de enemigos.
|
text.editor.export=Export...
|
||||||
block.laserturret.name = Torreta láser
|
text.editor.exportfile=Export File
|
||||||
block.laserturret.fulldescription = Torreta de un solo objetivo avanzado. Utiliza el energia. Buena torre de medio alcance. Objetivo único. Nunca falla
|
text.editor.exportfile.description=Export a map file
|
||||||
block.waveturret.name = Torreta tesla
|
text.editor.exportimage=Export Terrain Image
|
||||||
block.waveturret.fulldescription = Torreta multi-objetivo avanzada. Utiliza el poder Rango medio. Nunca falla. De Medio a bajo daño, pero puede golpear a varios enemigos simultáneamente con rayos en cadena.
|
text.editor.exportimage.description=Export a map image file
|
||||||
block.plasmaturret.name = Torreta de plasma
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
block.plasmaturret.fulldescription = Versión altamente avanzada de la torreta de fuego. Utiliza carbón como munición. Daño muy alto, rango bajo a medio.
|
text.fps=FPS: {0}
|
||||||
block.chainturret.name = Torreta de cadena
|
text.tps=TPS: {0}
|
||||||
block.chainturret.fulldescription = La torreta de fuego rápido suprema. Usa uranio como munición. Dispara babosas grandes a una alta cadencia. Rango medio. Se extiende por múltiples bloques. Extremadamente duradero.
|
text.ping=Ping: {0}ms
|
||||||
block.titancannon.name = Cañón titán
|
text.settings.rebind=Rebind
|
||||||
block.titancannon.fulldescription = La torreta de largo alcance suprema. Usa uranio como munición. Dispara grandes proyectiles con daño de área a una cadencia media. De largo alcance. Se extiende por múltiples bloques. Extremadamente duradero.
|
text.yes=Yes
|
||||||
block.playerspawn.name = Punto de aparición del jugador
|
text.no=No
|
||||||
block.enemyspawn.name = Generador de enemigos
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.name=Thorium
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,12 +1,10 @@
|
|||||||
text.about=Créé par [ROYAL]Anuken.[]\nA l'origine une entrée dans le [orange]GDL[] MM Jam.\n\nCrédits: \n- SFX réalisé avec [yellow]bfxr[] \n- Musique faite par [lime]RoccoW[] / trouvé sur [lime]FreeMusicArchive.org[] \n\nRemerciements particuliers à:\n- [coral]MitchellFJN[]: nombreux tests et retours d'expérience \n- [sky]Luxray5474[]: travail wiki, contributions de code \n- [lime]Epowerj[]: système de compilation de code, icône \n- Tous les beta testeurs sont sur itch.io et Google Play\n
|
text.about=Créé par [ROYAL]Anuken.[]\nA l'origine une entrée dans le [orange]GDL[] MM Jam.\n\nCrédits: \n- SFX réalisé avec [yellow]bfxr[] \n- Musique faite par [lime]RoccoW[] / trouvé sur [lime]FreeMusicArchive.org[] \n\nRemerciements particuliers à:\n- [coral]MitchellFJN[]: nombreux tests et retours d'expérience \n- [sky]Luxray5474[]: travail wiki, contributions de code \n- [lime]Epowerj[]: système de compilation de code, icône \n- Tous les beta testeurs sont sur itch.io et Google Play\n
|
||||||
text.discord=Rejoignez le discord de Mindustry
|
text.discord=Rejoignez le discord de Mindustry
|
||||||
text.changes = [SCARLET]Attention![] \nCertains mécanismes importants du jeu ont ete modifies.\n-Les [accent]telporteurs[] utilisent maintenant de l'énergie.\n-Les [accent]fonderies[] et les[accent]crucibles[] ont maintenant une capacité maximale d'articles.\n-Les [accent]crucibles[] exigent maintenant du charbon comme combustible.
|
|
||||||
text.gameover=Le noyau a été détruit.
|
text.gameover=Le noyau a été détruit.
|
||||||
text.highscore=[YELLOW]Nouveau meilleur score!
|
text.highscore=[YELLOW]Nouveau meilleur score!
|
||||||
text.lasted=Vous avez duré jusqu'à la vague
|
text.lasted=Vous avez duré jusqu'à la vague
|
||||||
text.level.highscore=Meilleur score: [accent]{0}
|
text.level.highscore=Meilleur score: [accent]{0}
|
||||||
text.level.delete.title=Confirmer
|
text.level.delete.title=Confirmer
|
||||||
text.level.delete = Êtes-vous sûr de vouloir supprimer la carte \"[orange] \"?
|
|
||||||
text.level.select=Sélection de niveau
|
text.level.select=Sélection de niveau
|
||||||
text.level.mode=Mode de jeu :
|
text.level.mode=Mode de jeu :
|
||||||
text.savegame=Sauvegarder la partie
|
text.savegame=Sauvegarder la partie
|
||||||
@@ -15,9 +13,7 @@ text.joingame = Rejoindre la partie
|
|||||||
text.quit=Quitter
|
text.quit=Quitter
|
||||||
text.about.button=À propos
|
text.about.button=À propos
|
||||||
text.name=Nom :
|
text.name=Nom :
|
||||||
text.public = Publique
|
|
||||||
text.players=joueurs en ligne
|
text.players=joueurs en ligne
|
||||||
text.server.player.host = Héberger
|
|
||||||
text.players.single=joueur en ligne
|
text.players.single=joueur en ligne
|
||||||
text.server.mismatch=Erreur de paquet: possible incompatibilité de version client/serveur. Assurez-vous que vous et l'hôte avez la dernière version de Mindustry!
|
text.server.mismatch=Erreur de paquet: possible incompatibilité de version client/serveur. Assurez-vous que vous et l'hôte avez la dernière version de Mindustry!
|
||||||
text.server.closing=[accent]Fermeture du serveur ...
|
text.server.closing=[accent]Fermeture du serveur ...
|
||||||
@@ -66,7 +62,6 @@ text.confirmban = Êtes-vous sûr de vouloir bannir ce joueur?
|
|||||||
text.confirmunban=Êtes-vous sûr de vouloir annuler le ban de ce joueur?
|
text.confirmunban=Êtes-vous sûr de vouloir annuler le ban de ce joueur?
|
||||||
text.confirmadmin=Êtes-vous sûr de vouloir faire de ce joueur un administrateur?
|
text.confirmadmin=Êtes-vous sûr de vouloir faire de ce joueur un administrateur?
|
||||||
text.confirmunadmin=Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur?
|
text.confirmunadmin=Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur?
|
||||||
text.joingame.byip = Rejoindre par IP ...
|
|
||||||
text.joingame.title=Rejoindre une partie
|
text.joingame.title=Rejoindre une partie
|
||||||
text.joingame.ip=IP :
|
text.joingame.ip=IP :
|
||||||
text.disconnect=Déconnecté
|
text.disconnect=Déconnecté
|
||||||
@@ -77,8 +72,6 @@ text.server.port = Port :
|
|||||||
text.server.addressinuse=Adresse déjà utilisée!
|
text.server.addressinuse=Adresse déjà utilisée!
|
||||||
text.server.invalidport=Numéro de port incorrect.
|
text.server.invalidport=Numéro de port incorrect.
|
||||||
text.server.error=[crimson]Erreur lors de l'hébergement du serveur: [orange] {0}
|
text.server.error=[crimson]Erreur lors de l'hébergement du serveur: [orange] {0}
|
||||||
text.tutorial.back = < Précédent\n
|
|
||||||
text.tutorial.next = Suivant>
|
|
||||||
text.save.new=Nouvelle sauvegarde
|
text.save.new=Nouvelle sauvegarde
|
||||||
text.save.overwrite=Êtes-vous sûr de vouloir remplacer cette sauvegarde?
|
text.save.overwrite=Êtes-vous sûr de vouloir remplacer cette sauvegarde?
|
||||||
text.overwrite=Écraser
|
text.overwrite=Écraser
|
||||||
@@ -126,7 +119,6 @@ text.enemies = ennemis
|
|||||||
text.enemies.single=Ennemi
|
text.enemies.single=Ennemi
|
||||||
text.loadimage=Charger l'image
|
text.loadimage=Charger l'image
|
||||||
text.saveimage=Enregistrer l'image
|
text.saveimage=Enregistrer l'image
|
||||||
text.oregen = Génération de minerais
|
|
||||||
text.editor.badsize=[orange]Dimensions de l'image non valides![] Dimensions de la carte valides: {0}
|
text.editor.badsize=[orange]Dimensions de l'image non valides![] Dimensions de la carte valides: {0}
|
||||||
text.editor.errorimageload=Erreur lors du chargement du fichier image:[orange] {0}
|
text.editor.errorimageload=Erreur lors du chargement du fichier image:[orange] {0}
|
||||||
text.editor.errorimagesave=Erreur lors de la sauvegarde du fichier image:[orange] {0}
|
text.editor.errorimagesave=Erreur lors de la sauvegarde du fichier image:[orange] {0}
|
||||||
@@ -137,21 +129,12 @@ text.editor.savemap = Enregistrer la carte
|
|||||||
text.editor.loadimage=Charger l'image
|
text.editor.loadimage=Charger l'image
|
||||||
text.editor.saveimage=Enregistrer l'image
|
text.editor.saveimage=Enregistrer l'image
|
||||||
text.editor.unsaved=[scarlet] Vous avez des changements non sauvegardés![] Êtes-vous sûr de vouloir quitter?
|
text.editor.unsaved=[scarlet] Vous avez des changements non sauvegardés![] Êtes-vous sûr de vouloir quitter?
|
||||||
text.editor.brushsize = Taille de la brosse:
|
|
||||||
text.editor.noplayerspawn = Cette carte n'a pas de point d'apparition de joueur!
|
|
||||||
text.editor.manyplayerspawns = Les cartes ne peuvent pas avoir plus d'un point d'apparition de joueur!
|
|
||||||
text.editor.manyenemyspawns = Il ne peut pas avoir plus de {0} points d'apparition ennemis!
|
|
||||||
text.editor.resizemap=Redimensionner la carte
|
text.editor.resizemap=Redimensionner la carte
|
||||||
text.editor.resizebig = [scarlet]Attention![] Les cartes de plus de 256 unités peuvent laggés et être instables.
|
|
||||||
text.editor.mapname=Nom de la carte:
|
text.editor.mapname=Nom de la carte:
|
||||||
text.editor.overwrite=[accent]Attention! Cela écrasera la carte existante.
|
text.editor.overwrite=[accent]Attention! Cela écrasera la carte existante.
|
||||||
text.editor.failoverwrite = [Crimson]Impossible d'écraser la carte par défaut!
|
|
||||||
text.editor.selectmap=Sélectionnez une carte à charger:
|
text.editor.selectmap=Sélectionnez une carte à charger:
|
||||||
text.width=Largeur:
|
text.width=Largeur:
|
||||||
text.height=Hauteur:
|
text.height=Hauteur:
|
||||||
text.randomize = Rendre aléatoire
|
|
||||||
text.apply = Appliquer
|
|
||||||
text.update = Modifier
|
|
||||||
text.menu=Menu
|
text.menu=Menu
|
||||||
text.play=Jouer
|
text.play=Jouer
|
||||||
text.load=Charger
|
text.load=Charger
|
||||||
@@ -172,67 +155,25 @@ text.upgrades = Améliorations
|
|||||||
text.purchased=[VERT]Créé!
|
text.purchased=[VERT]Créé!
|
||||||
text.weapons=Armes
|
text.weapons=Armes
|
||||||
text.paused=Pause
|
text.paused=Pause
|
||||||
text.respawn = Réapparition dans
|
|
||||||
text.info.title=[accent]Info
|
text.info.title=[accent]Info
|
||||||
text.error.title=[crimson]Une erreur est survenue
|
text.error.title=[crimson]Une erreur est survenue
|
||||||
text.error.crashmessage = [SCARLET]Une erreur inattendue est survenue, et aurait provoqué un crash.[] Veuillez indiquer les circonstances exactes dans lesquelles cette erreur est survenue au développeur:[ORANGE] anukendev@gmail.com[]
|
|
||||||
text.error.crashtitle=Une erreur est survenue
|
text.error.crashtitle=Une erreur est survenue
|
||||||
text.mode.break = Mode de rupture: {0}
|
|
||||||
text.mode.place = Placez le mode: {0}
|
|
||||||
placemode.hold.name = Ligne
|
|
||||||
placemode.areadelete.name = surface
|
|
||||||
placemode.touchdelete.name = toucher
|
|
||||||
placemode.holddelete.name = tenir
|
|
||||||
placemode.none.name = aucun
|
|
||||||
placemode.touch.name = toucher
|
|
||||||
placemode.cursor.name = curseur
|
|
||||||
text.blocks.extrainfo = [accent] info supplémentaire du bloc:
|
|
||||||
text.blocks.blockinfo=Bloquer les infos
|
text.blocks.blockinfo=Bloquer les infos
|
||||||
text.blocks.powercapacity=capacité d'énergie
|
text.blocks.powercapacity=capacité d'énergie
|
||||||
text.blocks.powershot=Energie/Tir
|
text.blocks.powershot=Energie/Tir
|
||||||
text.blocks.powersecond = Energie/Seconde
|
|
||||||
text.blocks.powerdraindamage = Utilisation d'énergie/Dommage
|
|
||||||
text.blocks.shieldradius = rayon du bouclier
|
|
||||||
text.blocks.itemspeedsecond = Vitesse d'Article/Seconde
|
|
||||||
text.blocks.range = Portée
|
|
||||||
text.blocks.size=Taille
|
text.blocks.size=Taille
|
||||||
text.blocks.powerliquid = énergie/Liquide
|
|
||||||
text.blocks.maxliquidsecond = Max Liquide/Seconde
|
|
||||||
text.blocks.liquidcapacity=Capacité liquide
|
text.blocks.liquidcapacity=Capacité liquide
|
||||||
text.blocks.liquidsecond = Liquide/seconde
|
|
||||||
text.blocks.damageshot = Dégâts/tir
|
|
||||||
text.blocks.ammocapacity = Capacité de munitions
|
|
||||||
text.blocks.ammo = Munition
|
|
||||||
text.blocks.ammoitem = Munitions/Article
|
|
||||||
text.blocks.maxitemssecond=Max articles/seconde
|
text.blocks.maxitemssecond=Max articles/seconde
|
||||||
text.blocks.powerrange=Gamme de puissance
|
text.blocks.powerrange=Gamme de puissance
|
||||||
text.blocks.lasertilerange = portée du laser
|
|
||||||
text.blocks.capacity = Capacité
|
|
||||||
text.blocks.itemcapacity=Capacité article
|
text.blocks.itemcapacity=Capacité article
|
||||||
text.blocks.maxpowergenerationsecond = Génération max d'énergie/seconde
|
|
||||||
text.blocks.powergenerationsecond = Génération d'énergie/seconde
|
|
||||||
text.blocks.generationsecondsitem = Génération Secondes / item
|
|
||||||
text.blocks.input = entrée
|
|
||||||
text.blocks.inputliquid=Entrée de liquide
|
text.blocks.inputliquid=Entrée de liquide
|
||||||
text.blocks.inputitem=entré d'article
|
text.blocks.inputitem=entré d'article
|
||||||
text.blocks.output = Sortie
|
|
||||||
text.blocks.secondsitem = Secondes/article
|
|
||||||
text.blocks.maxpowertransfersecond = Transfert max d'énergie/seconde
|
|
||||||
text.blocks.explosive=Hautement explosif !
|
text.blocks.explosive=Hautement explosif !
|
||||||
text.blocks.repairssecond = Réparation/seconde
|
|
||||||
text.blocks.health=Santé
|
text.blocks.health=Santé
|
||||||
text.blocks.inaccuracy=Inexactitude
|
text.blocks.inaccuracy=Inexactitude
|
||||||
text.blocks.shots=tirs
|
text.blocks.shots=tirs
|
||||||
text.blocks.shotssecond = Tirs/seconde
|
|
||||||
text.blocks.fuel = Carburant
|
|
||||||
text.blocks.fuelduration = Durée du carburant
|
|
||||||
text.blocks.maxoutputsecond = Sortie max/seconde
|
|
||||||
text.blocks.inputcapacity=Capacité d'entrée
|
text.blocks.inputcapacity=Capacité d'entrée
|
||||||
text.blocks.outputcapacity=Capacité de sortie
|
text.blocks.outputcapacity=Capacité de sortie
|
||||||
text.blocks.poweritem = Energie/Article
|
|
||||||
text.placemode = Mode Placement
|
|
||||||
text.breakmode = Mode destruction
|
|
||||||
text.health = santé
|
|
||||||
setting.difficulty.easy=facile
|
setting.difficulty.easy=facile
|
||||||
setting.difficulty.normal=normal
|
setting.difficulty.normal=normal
|
||||||
setting.difficulty.hard=difficile
|
setting.difficulty.hard=difficile
|
||||||
@@ -240,7 +181,6 @@ setting.difficulty.insane = Extreme
|
|||||||
setting.difficulty.purge=Purge
|
setting.difficulty.purge=Purge
|
||||||
setting.difficulty.name=Difficulté:
|
setting.difficulty.name=Difficulté:
|
||||||
setting.screenshake.name=Tremblement d'écran
|
setting.screenshake.name=Tremblement d'écran
|
||||||
setting.smoothcam.name = Caméra lisse
|
|
||||||
setting.indicators.name=Indicateurs ennemis
|
setting.indicators.name=Indicateurs ennemis
|
||||||
setting.effects.name=Effets d'affichage
|
setting.effects.name=Effets d'affichage
|
||||||
setting.sensitivity.name=Sensibilité de la manette
|
setting.sensitivity.name=Sensibilité de la manette
|
||||||
@@ -252,7 +192,6 @@ setting.fps.name = Afficher FPS
|
|||||||
setting.vsync.name=VSync
|
setting.vsync.name=VSync
|
||||||
setting.lasers.name=Afficher les rayons des lasers
|
setting.lasers.name=Afficher les rayons des lasers
|
||||||
setting.healthbars.name=Afficher les barres de santé des entités
|
setting.healthbars.name=Afficher les barres de santé des entités
|
||||||
setting.pixelate.name = Pixéliser l'écran
|
|
||||||
setting.musicvol.name=volume musique
|
setting.musicvol.name=volume musique
|
||||||
setting.mutemusic.name=Musique muette
|
setting.mutemusic.name=Musique muette
|
||||||
setting.sfxvol.name=Volume SFX
|
setting.sfxvol.name=Volume SFX
|
||||||
@@ -270,50 +209,6 @@ map.grassland.name = prairie
|
|||||||
map.tundra.name=toundra
|
map.tundra.name=toundra
|
||||||
map.spiral.name=spirale
|
map.spiral.name=spirale
|
||||||
map.tutorial.name=tutoriel
|
map.tutorial.name=tutoriel
|
||||||
tutorial.intro.text = [yellow]Bienvenue dans le tutoriel[]. Pour commencer, appuyez sur \"suivant\".
|
|
||||||
tutorial.moveDesktop.text = Pour vous déplacer, utilisez les touches [orange][[WASD][]. Maintenez [orange]shift[] pour accélérer. Maintenez la touche [orange]CTRL[] enfoncée tout en utilisant la [orange]molette[] pour effectuer un zoom avant ou arrière.
|
|
||||||
tutorial.shoot.text = Utilisez votre souris pour viser, maintenez le [orange]bouton gauche de la souris[] pour tirer. Essayez de pratiquer sur la [yellow]cible[].
|
|
||||||
tutorial.moveAndroid.text = Pour déplacer votre vue, faites glisser un doigt sur l'écran. Pincez et faites glisser pour effectuer un zoom avant ou arrière.
|
|
||||||
tutorial.placeSelect.text = Essayez de sélectionner un [yellow]transporteur[] dans le menu des blocs en bas à droite.
|
|
||||||
tutorial.placeConveyorDesktop.text = Utilisez la [orange][[molette][] pour faire pivoter le transporteur [orange]vers l'avant[], puis placez-le dans l'emplacement [yellow]marqué[] en utilisant le [orange][[bouton gauche de la souris][].
|
|
||||||
tutorial.placeConveyorAndroid.text = Utilisez [orange][[bouton de rotation][] pour faire pivoter le transporteur [orange]vers l'avant[], faites-le glisser avec votre doigt, puis placez-le dans l'emplacement [yellow]marqué[] avec [orange][[coche][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Vous pouvez également appuyer sur l'icône du réticule en bas à gauche pour passer en [orange][[mode tactile][] et placer des blocs en appuyant sur l'écran. En mode tactile, les blocs peuvent être pivotés avec la flèche en bas à gauche. Appuyez sur [yellow]suivant[] pour essayer.
|
|
||||||
tutorial.placeDrill.text = Maintenant, sélectionnez et placez un [yellow]extracteur de pierre[] à l'endroit marqué.
|
|
||||||
tutorial.blockInfo.text = Si vous voulez en savoir plus sur un bloc, vous pouvez appuyer sur le [orange]point d'interrogation[] en haut à droite pour lire sa description.
|
|
||||||
tutorial.deselectDesktop.text = Vous pouvez désélectionner un bloc en utilisant le [orange][[bouton droit de la souris][].
|
|
||||||
tutorial.deselectAndroid.text = Vous pouvez désélectionner un bloc en appuyant sur le bouton [orange]X[].
|
|
||||||
tutorial.drillPlaced.text = L'extracteur produira maintenant de la [yellow]pierre[], qui sera placée sur le transporteur, puis sera emmenée dans le [yellow]noyau[].
|
|
||||||
tutorial.drillInfo.text = Différents minerais ont besoin de différents extracteurs. La pierre nécessite des extracteurs de pierre, le fer des extracteurs de fer,...etc...
|
|
||||||
tutorial.drillPlaced2.text = Le déplacement d'article dans le noyau le place dans votre[yellow]inventaire[], au milieu à droite. Le placement de blocs utilise les éléments de votre inventaire.
|
|
||||||
tutorial.moreDrills.text = Vous pouvez relier plusieurs extracteurs et transporteurs ensemble, comme ça.
|
|
||||||
tutorial.deleteBlock.text = Vous pouvez supprimer des blocs en cliquant sur le clique [orange]droit de la souris[] sur le bloc que vous voulez supprimer. Essayez de supprimer ce transporteur.
|
|
||||||
tutorial.deleteBlockAndroid.text = Vous pouvez supprimer des blocs en [orange]sélectionnant le réticule[] dans [orange] le menu du mode destruction[] en bas à gauche et en appuyant sur un bloc. Essayez de supprimer ce transporteur.
|
|
||||||
tutorial.placeTurret.text = Maintenant, sélectionnez et placez une [yellow]tourelle[] à l'[yellow]emplacement marqué[].
|
|
||||||
tutorial.placedTurretAmmo.text = Cette tourelle accepte maintenant les [yellow]munitions[] du transporteur. Vous pouvez voir combien de munitions elle a en la survolant et en vérifiant sa [green]barre verte[].
|
|
||||||
tutorial.turretExplanation.text = Les tourelles tirent automatiquement sur l'ennemi le plus proche, pourvu qu'elles aient suffisamment de munitions.
|
|
||||||
tutorial.waves.text = Toutes les [yellow]60 secondes[], une [coral]vague d'ennemis[] apparaîtra dans des endroits spécifiques et tentera de détruire votre noyau.
|
|
||||||
tutorial.coreDestruction.text = Votre objectif est de [yellow]défendre le noyau[]. Si le noyau est détruit, vous [coral]perdez le jeu[].
|
|
||||||
tutorial.pausingDesktop.text = Si vous avez besoin de faire une pause, appuyez sur le bouton [orange]pause[] en haut à gauche pour mettre le jeu en pause. Vous pouvez toujours casser et placer des blocs en pause, mais vous ne pouvez pas bouger ou tirer.
|
|
||||||
tutorial.pausingAndroid.text = Si vous avez besoin de faire une pause, appuyez sur le bouton [orange]pause[] en haut à gauche pour mettre le jeu en pause. Vous pouvez toujours casser et placer des blocs en pause.
|
|
||||||
tutorial.purchaseWeapons.text = Vous pouvez acheter de nouvelles [yellow]armes[] pour votre robot en ouvrant le menu de mise à niveau en bas à gauche.
|
|
||||||
tutorial.switchWeapons.text = Changez d'arme en cliquant sur l'icône en bas à droite, ou en utilisant les chiffres [orange][[1-9][].
|
|
||||||
tutorial.spawnWave.text = Une vague arrive. Détruisez-les.
|
|
||||||
tutorial.pumpDesc.text = Dans les vagues plus lointaines, vous devrez peut-être utiliser des [yellow]pompes[] pour distribuer du liquide pour les générateurs ou les extracteurs.
|
|
||||||
tutorial.pumpPlace.text = Les pompes fonctionnent de la même manière que les extracteurs, sauf qu'elles récoltent du liquides et non du minerai. Essayez de placer une pompe sur [yellow]pétrole[] désigné.
|
|
||||||
tutorial.conduitUse.text = Maintenant, placez un [orange]conduit[] qui s'éloigne de la pompe.
|
|
||||||
tutorial.conduitUse2.text = Et un autre ...
|
|
||||||
tutorial.conduitUse3.text = Et un autre ...
|
|
||||||
tutorial.generator.text = Maintenant, placez un bloc [orange]de générateur à combustion[] à l'extrémité du conduit.
|
|
||||||
tutorial.generatorExplain.text = Ce générateur va maintenant créer de l' [yellow]énergie[] à partir de pétrole.
|
|
||||||
tutorial.lasers.text = L'énergie est distribuée à l'aide de [yellow]lasers d'énergie[]. Tournez et placez-en un ici.
|
|
||||||
tutorial.laserExplain.text = Le générateur va maintenant déplacer la puissance dans le laser. Un faisceau [yellow]opaque[] signifie qu'il transmet actuellement de la puissance, et un faisceau [yellow]transparent[] signifie que ce n'est pas le cas.
|
|
||||||
tutorial.laserMore.text = Vous pouvez vérifier la puissance d'un bloc en survolant celui-ci et en vérifiant la [yellow]barre jaune[] en haut.
|
|
||||||
tutorial.healingTurret.text = Ce laser peut être utilisé pour alimenter une [lime]tourelle de réparation[]. Placez-en une ici.
|
|
||||||
tutorial.healingTurretExplain.text = Tant qu'elle a de la puissance, cette tourelle [lime]réparera les blocs voisins[].En jouant, assurez-vous d'en avoir une dans votre base le plus rapidement possible!
|
|
||||||
tutorial.smeltery.text = De nombreux blocs nécessitent de l' [orange]acier[] pour fabriquer, ce qui nécessite une [orange]fonderie[]. Placez-en une ici.
|
|
||||||
tutorial.smelterySetup.text = Cette fonderie produira maintenant de l' [orange]acier[] à partir du fer, utilisant le charbon comme combustible.
|
|
||||||
tutorial.tunnelExplain.text = Notez également que les objets traversent un [orange]tunnel[] et émergent de l'autre côté, traversant le bloc de pierre. Gardez à l'esprit que les tunnels ne peuvent traverser que 2 blocs.
|
|
||||||
tutorial.end.text = Et cela conclut le tutoriel! Bonne chance!
|
|
||||||
text.keybind.title=Relier le clés
|
text.keybind.title=Relier le clés
|
||||||
keybind.move_x.name=mouvement x
|
keybind.move_x.name=mouvement x
|
||||||
keybind.move_y.name=mouvement y
|
keybind.move_y.name=mouvement y
|
||||||
@@ -331,198 +226,269 @@ keybind.player_list.name = Liste des joueurs
|
|||||||
keybind.console.name=console
|
keybind.console.name=console
|
||||||
keybind.rotate_alt.name=tourner_alt
|
keybind.rotate_alt.name=tourner_alt
|
||||||
keybind.rotate.name=Tourner
|
keybind.rotate.name=Tourner
|
||||||
keybind.weapon_1.name = Arme 1
|
|
||||||
keybind.weapon_2.name = Arme 2
|
|
||||||
keybind.weapon_3.name = Arme 3
|
|
||||||
keybind.weapon_4.name = Arme 4
|
|
||||||
keybind.weapon_5.name = Arme 5
|
|
||||||
keybind.weapon_6.name = Arme 6
|
|
||||||
mode.waves.name=Vagues
|
mode.waves.name=Vagues
|
||||||
mode.sandbox.name=bac à sable
|
mode.sandbox.name=bac à sable
|
||||||
mode.freebuild.name=construction libre
|
mode.freebuild.name=construction libre
|
||||||
upgrade.standard.name = La norme
|
|
||||||
upgrade.standard.description = Le robot standard.
|
|
||||||
upgrade.blaster.name = blaster
|
|
||||||
upgrade.blaster.description = Tire faiblement et lentetement.
|
|
||||||
upgrade.triblaster.name = Tri-blaster
|
|
||||||
upgrade.triblaster.description = Tire 3 balles se propageant en V.
|
|
||||||
upgrade.clustergun.name = clustergun
|
|
||||||
upgrade.clustergun.description = Tire une portée de grenades explosives.
|
|
||||||
upgrade.beam.name = beam cannon
|
|
||||||
upgrade.beam.description = Tire un rayon laser de perçage à longue portée.
|
|
||||||
upgrade.vulcan.name = Vulcain
|
|
||||||
upgrade.vulcan.description = Tire un barrage de balles rapides.
|
|
||||||
upgrade.shockgun.name = shockgun
|
|
||||||
upgrade.shockgun.description = Tire une charge de balles qui explosent en éclats.
|
|
||||||
item.stone.name=pierre
|
item.stone.name=pierre
|
||||||
item.iron.name = fer
|
|
||||||
item.coal.name=charbon
|
item.coal.name=charbon
|
||||||
item.steel.name = Acier
|
|
||||||
item.titanium.name=Titane
|
item.titanium.name=Titane
|
||||||
item.dirium.name = dirium
|
|
||||||
item.uranium.name = uranium
|
|
||||||
item.sand.name=sable
|
item.sand.name=sable
|
||||||
liquid.water.name=eau
|
liquid.water.name=eau
|
||||||
liquid.plasma.name = plasma
|
|
||||||
liquid.lava.name=lave
|
liquid.lava.name=lave
|
||||||
liquid.oil.name=pétrole
|
liquid.oil.name=pétrole
|
||||||
block.weaponfactory.name = usine d'armes
|
|
||||||
block.weaponfactory.fulldescription = Utilisé pour créer des armes pour le joueur robot. Cliquez pour utiliser. Extrait automatiquement les ressources du noyau.
|
|
||||||
block.air.name = air
|
|
||||||
block.blockpart.name = partie de block
|
|
||||||
block.deepwater.name = eaux profondes
|
|
||||||
block.water.name = eau
|
|
||||||
block.lava.name = lave
|
|
||||||
block.oil.name = pétrole
|
|
||||||
block.stone.name = pierre
|
|
||||||
block.blackstone.name = pierre noire
|
|
||||||
block.iron.name = fer
|
|
||||||
block.coal.name = charbon
|
|
||||||
block.titanium.name = titane
|
|
||||||
block.uranium.name = uranium
|
|
||||||
block.dirt.name = terre
|
|
||||||
block.sand.name = sable
|
|
||||||
block.ice.name = glace
|
|
||||||
block.snow.name = neige
|
|
||||||
block.grass.name = herbe
|
|
||||||
block.sandblock.name = bloc de sable
|
|
||||||
block.snowblock.name = bloc de neige
|
|
||||||
block.stoneblock.name = bloc de pierre
|
|
||||||
block.blackstoneblock.name = bloc de roche noire
|
|
||||||
block.grassblock.name = bloc d'herbe
|
|
||||||
block.mossblock.name = bloc de mousse
|
|
||||||
block.shrub.name = arbuste
|
|
||||||
block.rock.name = roche
|
|
||||||
block.icerock.name = roche de glace
|
|
||||||
block.blackrock.name = roche noire
|
|
||||||
block.dirtblock.name = bloc de terre
|
|
||||||
block.stonewall.name = mur de pierres
|
|
||||||
block.stonewall.fulldescription = Un bloc défensif bon marché. Utile pour protéger le noyau et les tourelles durant les premières vagues.
|
|
||||||
block.ironwall.name = mur de fer
|
|
||||||
block.ironwall.fulldescription = Un bloc défensif de base. Fournit une protection contre les ennemis.
|
|
||||||
block.steelwall.name = mur en acier
|
|
||||||
block.steelwall.fulldescription = Un bloc défensif standard. une protection adéquate contre les ennemis.
|
|
||||||
block.titaniumwall.name = mur de titane
|
|
||||||
block.titaniumwall.fulldescription = Un bloc défensif très résistant. Fournit une protection contre les ennemis.
|
|
||||||
block.duriumwall.name = mur de dirium
|
|
||||||
block.duriumwall.fulldescription = Un bloc défensif extrêmement résistant. Fournit une protection contre les ennemis.
|
|
||||||
block.compositewall.name = mur composite
|
|
||||||
block.steelwall-large.name = grand mur d'acier
|
|
||||||
block.steelwall-large.fulldescription = Un bloc défensif standard, prend plusieurs blocs de largeurs.
|
|
||||||
block.titaniumwall-large.name = grand mur de titane
|
|
||||||
block.titaniumwall-large.fulldescription = Un bloc défensif très résistant, prend plusieurs blocs de largeurs.
|
|
||||||
block.duriumwall-large.name = grand mur de dirium
|
|
||||||
block.duriumwall-large.fulldescription = Un bloc défensif extrêmement résistant, prend plusieurs blocs de largeurs.
|
|
||||||
block.titaniumshieldwall.name = mur blindé
|
|
||||||
block.titaniumshieldwall.fulldescription = Un bloc défensif solide, avec un bouclier intégré. Nécessite de l'énergie. Utilise l'énergie pour absorber les balles ennemies. Il est recommandé d'utiliser un distributeur d'énergie pour fournir de l'énergie à ce bloc.
|
|
||||||
block.repairturret.name = tourelle de réparation
|
|
||||||
block.repairturret.fulldescription = Répare les blocs avoisinants endommagés dans un zone circulaire à un rythme lent. Utilise de l'énergie.
|
|
||||||
block.megarepairturret.name = tourelle de réparation II
|
|
||||||
block.megarepairturret.fulldescription = Répare les blocs avoisinants endommagés dans un zone circulaire à un rythme régulier. Utilise de l'énergie.
|
|
||||||
block.shieldgenerator.name = générateur de bouclier
|
|
||||||
block.shieldgenerator.fulldescription = Un bloc défensif avancé. Protège tous les blocs avoisinants dans une zone circulaire. Utilise l'énergie à un rythme lent, mais draine beaucoup d'énergie au contact d'un tir ennemi.
|
|
||||||
block.door.name=porte
|
block.door.name=porte
|
||||||
block.door.fulldescription = Un bloc qui peut être ouvert et fermé en cliquant dessus.
|
|
||||||
block.door-large.name=grande porte
|
block.door-large.name=grande porte
|
||||||
block.door-large.fulldescription = Un bloc qui peut être ouvert et fermé en cliquant dessus.
|
|
||||||
block.conduit.name=conduit
|
block.conduit.name=conduit
|
||||||
block.conduit.fulldescription = Bloc de transport de liquide basique. Fonctionne comme un transporteur, mais avec des liquides. A placé à coté de pompes. Peut être utilisé comme un pont sur les liquides pour les ennemis et les joueurs.
|
|
||||||
block.pulseconduit.name=conduit à impulsion
|
block.pulseconduit.name=conduit à impulsion
|
||||||
block.pulseconduit.fulldescription = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que les conduits standards.
|
|
||||||
block.liquidrouter.name=routeur de liquide
|
block.liquidrouter.name=routeur de liquide
|
||||||
block.liquidrouter.fulldescription = Fonctionne de manière similaire à un routeur. Accepte l'entrée de liquide d'un côté et l'envoie vers 3 autres côtés. Utile pour répartir le liquide d'un conduit vers plusieurs autres conduits.
|
|
||||||
block.conveyor.name=transporteur
|
block.conveyor.name=transporteur
|
||||||
block.conveyor.fulldescription = Bloc de transport standard. Déplace les objets vers l'avant et les dépose automatiquement dans les tourelles ou des blocs d'artisanats. Rotatif. Peut être utilisé comme une plateforme sur les liquides, pour les ennemis et les joueurs.
|
|
||||||
block.steelconveyor.name = transporteur en acier
|
|
||||||
block.steelconveyor.fulldescription = transporteur d'articles avancé. Déplace les objets plus rapidement que les transporteurs standards.
|
|
||||||
block.poweredconveyor.name = transporteur à impulsions
|
|
||||||
block.poweredconveyor.fulldescription = Le transporteur d'articles ultime. Déplace les articles plus rapidement que les convoyeurs en acier.
|
|
||||||
block.router.name=Routeur
|
block.router.name=Routeur
|
||||||
block.router.fulldescription = Accepte les éléments d'une direction et les distribue dans 3 autres directions. Peut également stocker une certaine quantité d'articles. Utile pour diviser cette quantité afin d'approvisionner plusieurs tourelles ou des blocs d'artisanat.
|
|
||||||
block.junction.name=jonction
|
block.junction.name=jonction
|
||||||
block.junction.fulldescription = Agit comme un pont pour deux transporteurs qui se croisent et qui possèdent différents articles.
|
|
||||||
block.conveyortunnel.name = tunnel de transport
|
|
||||||
block.conveyortunnel.fulldescription = Transporte des articles sous les blocs. Pour l'utiliser, placez les entre des blocs, au maximum deux. Assurez-vous que les deux tunnels sont orientés dans des directions opposées.
|
|
||||||
block.liquidjunction.name=jonction à liquide
|
block.liquidjunction.name=jonction à liquide
|
||||||
block.liquidjunction.fulldescription = Agit comme un pont pour deux conduits. Utile dans la situations ou deux conduits se croisent et transportent différents liquides.
|
|
||||||
block.liquiditemjunction.name = jonction de liquide-article
|
|
||||||
block.liquiditemjunction.fulldescription = Agit comme un pont pour croiser les conduits et les convoyeurs.
|
|
||||||
block.powerbooster.name = distributeur d'énergie
|
|
||||||
block.powerbooster.fulldescription = Distribue la puissance à tous les blocs avoisinants dans une zone circulaire.
|
|
||||||
block.powerlaser.name = laser d'énergie
|
|
||||||
block.powerlaser.fulldescription = Crée un laser qui transmet la puissance au bloc en face de lui. Ne génère pas d'énergie par lui-même. Idéal avec des générateurs ou d'autres lasers.
|
|
||||||
block.powerlaserrouter.name = routeur laser
|
|
||||||
block.powerlaserrouter.fulldescription = Laser qui distribue la puissance à trois directions à la fois. Utile pour séparer l'énergie afin d'alimenter plusieurs blocs
|
|
||||||
block.powerlasercorner.name = laser en angle droit
|
|
||||||
block.powerlasercorner.fulldescription = Laser qui distribue la puissance à deux directions en angle droit. Utile pour séparer l'énergie afin d'alimenter plusieurs blocs.
|
|
||||||
block.teleporter.name = téléporteur
|
|
||||||
block.teleporter.fulldescription = Bloc de transport avancé. Les téléporteurs saisissent des articles aux autres téléporteurs de la même couleur. Ne fait rien si aucun téléporteur de la même couleur n'existe. Si plusieurs téléporteurs existent de la même couleur, un téléporteur aléatoire est sélectionné. Utilise de l'énergie. Cliquez pour changer de couleur.
|
|
||||||
block.sorter.name=trieur
|
block.sorter.name=trieur
|
||||||
block.sorter.fulldescription = Trie l'article par type de matériau. Le matériau à accepter est indiqué par la couleur du bloc. Tous les éléments qui correspondent au matériau de tri sont sortis vers l'avant, tout le reste est sorti à gauche et à droite.
|
|
||||||
block.core.name = noyau
|
|
||||||
block.pump.name = pompe
|
|
||||||
block.pump.fulldescription = Pompe les liquides provenant d'un bloc source - généralement de l'eau, de la lave ou de l'huile. Transmet le liquide dans les conduits voisins.
|
|
||||||
block.fluxpump.name = pompe à flux
|
|
||||||
block.fluxpump.fulldescription = Une version avancée de la pompe. Stocke plus et pompe le liquide plus rapidement que la pompe ordinaire.
|
|
||||||
block.smelter.name=fonderie
|
block.smelter.name=fonderie
|
||||||
block.smelter.fulldescription = Le bloc d'artisanat essentiel. Produit de l'acier lorsqu'il est approvisionné en fer et charbon. Il est conseillé d'introduire le fer et le charbon par différents transporteurs pour éviter les situations de débordement.
|
text.credits=Credits
|
||||||
block.crucible.name = Crucible
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.fulldescription = Un bloc d'artisanat avancé. Produit du diridium lorsqu'il est approvisionné en fer, en titanium et en charbon . Il est conseillé d'introduire ces minerais par différents transporteurs.
|
text.link.github.description=Game source code
|
||||||
block.coalpurifier.name = raffinerie de charbon
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.coalpurifier.fulldescription = Un bloc d'artisanat de base. Produit du charbon lorsqu'il est fourni avec de grandes quantités d'eau et de pierre.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.titaniumpurifier.name = raffinerie de titane
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.titaniumpurifier.fulldescription = Un bloc d'artisanat avancé. Produit du titane lorsqu'il est fourni avec de grandes quantités d'eau et de fer.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.oilrefinery.name = raffinerie de pétrole
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.oilrefinery.fulldescription = Un bloc d'artisanat standard. Affine de grandes quantités de pétrole grâce au charbon. Utile pour alimenter les tourelles à charbon lorsque les filons de charbon sont rares.
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.stoneformer.name = raffinerie de pierre
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.stoneformer.fulldescription = Un bloc d'artisanat standard. Il purifie la lave en pierre. Utile pour produire des quantités massives de pierre.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.lavasmelter.name = fonderie d'acier
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.lavasmelter.fulldescription = Un bloc d'artisanat de base. Utilise la lave pour convertir le fer en acier. Une alternative aux fonderies. Utile dans les situations où le charbon est rare.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.stonedrill.name = extracteur de pierre
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stonedrill.fulldescription = L'extracteur essentiel. Lorsqu'il est placé sur de la pierre, il l'extrait à un rythme rapide.
|
text.construction.title=Block Construction Guide
|
||||||
block.irondrill.name = extracteur de fer
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.irondrill.fulldescription = Un extracteur de base. Lorsqu'ils il est placé sur un minerai de charbon, il l'extrait à un rythme régulier.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.coaldrill.name = extracteur de charbon
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.coaldrill.fulldescription = Un extracteur de base. Lorsqu'il est placé sur un minerai de charbon, il l'extrait à un rythme régulier.
|
text.showagain=Don't show again next session
|
||||||
block.uraniumdrill.name = extracteur d'uranium
|
text.unlocks=Unlocks
|
||||||
block.uraniumdrill.fulldescription = Un extracteur avancé .Lorsqu'il est placé sur un minerai d'uranium, il l'extrait lentement.
|
text.addplayers=Add/Remove Players
|
||||||
block.titaniumdrill.name = extracteur de titane
|
text.newgame=New Game
|
||||||
block.titaniumdrill.fulldescription = Un extracteur avancé. Lorsqu'il est placé sur un minerai de titane, il l'extrait lentement.
|
text.maps=Maps
|
||||||
block.omnidrill.name = omni-extracteur
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.omnidrill.fulldescription = L'extracteur ultime .Minera n'importe quel minerai sur lequel il est placé à un rythme rapide.
|
text.unlocked=New Block Unlocked!
|
||||||
block.coalgenerator.name = générateur à charbon
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coalgenerator.fulldescription = Le générateur essentiel. Génère de l'énergie à partir du charbon. eparpille l'énergie de ses 4 cotés.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.thermalgenerator.name = générateur thermique
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.thermalgenerator.fulldescription = Génère de l'énergie à partir de la lave. éparpille l'énergie de ses 4 cotés.
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.combustiongenerator.name = générateur à combustion
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.combustiongenerator.fulldescription = Génère de l'énergie à partir du pétrole. éparpille l'énergie de ses 4 cotés.
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.rtgenerator.name = Générateur RTG
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.rtgenerator.fulldescription = Génère de petites quantités d'énergie à partir d'uranium. éparpille l'énergie de ses 4 cotés
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.nuclearreactor.name = réacteur nucléaire
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.nuclearreactor.fulldescription = Une version avancée du générateur RTG ,et le générateur d'énergie ultime. Génère de l'énergie à partir de l'uranium. Nécessite un refroidissement à eau constant. Hautement inflammable; explosera violemment si des quantités insuffisantes de liquide de refroidissement sont fournies.
|
text.disconnect.data=Failed to load world data!
|
||||||
block.turret.name = tourelle
|
text.copylink=Copy Link
|
||||||
block.turret.fulldescription = Une tourelle basique et bon marché. Utilise la pierre pour munition. A légèrement plus de portée que la double-tourelle.
|
text.changelog.loading=Getting changelog...
|
||||||
block.doubleturret.name = tourelle double
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
block.doubleturret.fulldescription = Une version légèrement plus puissante de la tourelle. Utilise la pierre comme munition. Fait beaucoup plus de dégâts, mais a une portée inférieure.
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
block.machineturret.name = tourelle gattling
|
text.saving=[accent]Saving...
|
||||||
block.machineturret.fulldescription = Une tourelle complète standard. Utilise le fer pour munition. A une vitesse de tir rapide avec des dégâts décents.
|
text.unknown=Unknown
|
||||||
block.shotgunturret.name = tourelle fusil à pompe.
|
text.custom=Custom
|
||||||
block.shotgunturret.fulldescription = Une tourelle standard. Utilise le fer pour munition. Tire une portée de 7 balles. Portée basse, mais plus de dégâts que la tourelle gattling.
|
text.builtin=Built-In
|
||||||
block.flameturret.name = tourelle incendiaire
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
block.flameturret.fulldescription = Tourelle avancée à courte portée. Utilise du charbon pour munition. A une portée très faible, mais des dégâts très élevés. Bon pour les places étroites. Recommandé pour tirer à travers les murs.
|
text.map.random=[accent]Random Map
|
||||||
block.sniperturret.name = Tourelle laser
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
block.sniperturret.fulldescription = Tourelle avancée à longue portée. Utilise l'acier pour munition. Dommages très élevés, mais faible vitesse de tir. Chère, mais peut être placé loin des lignes ennemies en raison de sa portée.
|
text.editor.slope=\\
|
||||||
block.mortarturret.name = Tourelle Antiaérienne
|
text.editor.openin=Open In Editor
|
||||||
block.mortarturret.fulldescription = Tourelle avancée à fragmentation de faible précision. Utilise du charbon pour munition. Tire un barrage de balles qui explose en éclats. Utile pour les grandes foules d'ennemis.
|
text.editor.oregen=Ore Generation
|
||||||
block.laserturret.name = Tourelle Laser
|
text.editor.oregen.info=Ore Generation:
|
||||||
block.laserturret.fulldescription = Tourelle à cible unique avancée. Utilise de l'énergie. Bonne tourelle polyvalente de moyenne portée. Une seule cible seulement. Ne manque jamais.
|
text.editor.mapinfo=Map Info
|
||||||
block.waveturret.name = Tourelle Tesla
|
text.editor.author=Author:
|
||||||
block.waveturret.fulldescription = Tourelle multi-cible avancée. Utilise de l'énergie. Portée moyenne. Ne manque jamais sa cible. Peu de dégâts, mais peut frapper plusieurs ennemis simultanément avec sa répétition d'éclair.
|
text.editor.description=Description:
|
||||||
block.plasmaturret.name = Tourelle à plasma
|
text.editor.name=Name:
|
||||||
block.plasmaturret.fulldescription = Version très avancée de la tourelle incendiaire. Utilise le charbon comme munition. Dommages très élevés, de faible à moyenne portée.
|
text.editor.teams=Teams
|
||||||
block.chainturret.name = Tourelle à répétition.
|
text.editor.elevation=Elevation
|
||||||
block.chainturret.fulldescription = La tourelle ultime à tir rapide. Utilise l'uranium comme munition. Tire de grosses salves à une vitesse de feu élevée. Portée moyenne. Traverse plusieurs carreaux. Extrêmement résistante.
|
text.editor.saved=Saved!
|
||||||
block.titancannon.name = Cannon Titan
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
block.titancannon.fulldescription = La tourelle à longue portée ultime. Utilise l'uranium comme munition. Tire de gros obus à dégâts de zone à une cadence de tir moyenne. Longue portée. occupe plusieurs blocks. Extrêmement dur.
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
block.playerspawn.name = point d'apparition joueur
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
block.enemyspawn.name = Point d'apparition ennemie
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.name=Thorium
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ text.highscore = [YELLOW]Rekor baru!
|
|||||||
text.lasted=Anda bertahan sampai gelombang
|
text.lasted=Anda bertahan sampai gelombang
|
||||||
text.level.highscore=Skor Tinggi: [accent]{0}
|
text.level.highscore=Skor Tinggi: [accent]{0}
|
||||||
text.level.delete.title=Konfirmasi Hapus
|
text.level.delete.title=Konfirmasi Hapus
|
||||||
text.level.delete = Yakin ingin menghapus peta \"[orange]{0}\"?
|
|
||||||
text.level.select=Pilih Level
|
text.level.select=Pilih Level
|
||||||
text.level.mode=Modus permainan:
|
text.level.mode=Modus permainan:
|
||||||
text.savegame=Simpan Permainan
|
text.savegame=Simpan Permainan
|
||||||
@@ -14,9 +13,7 @@ text.joingame = Bermain Bersama
|
|||||||
text.quit=Keluar
|
text.quit=Keluar
|
||||||
text.about.button=Tentang
|
text.about.button=Tentang
|
||||||
text.name=Nama:
|
text.name=Nama:
|
||||||
text.public = Publik
|
|
||||||
text.players={0} pemain online
|
text.players={0} pemain online
|
||||||
text.server.player.host = {0} (host)
|
|
||||||
text.players.single={0} pemain online
|
text.players.single={0} pemain online
|
||||||
text.server.mismatch=Kesalahan paket: kemungkinan versi client / server tidak sesuai.\nPastikan Anda dan host memiliki versi terbaru Mindustry!
|
text.server.mismatch=Kesalahan paket: kemungkinan versi client / server tidak sesuai.\nPastikan Anda dan host memiliki versi terbaru Mindustry!
|
||||||
text.server.closing=[accent]Menutup server...
|
text.server.closing=[accent]Menutup server...
|
||||||
@@ -40,7 +37,6 @@ text.server.add = Tambahkan Server
|
|||||||
text.server.delete=Yakin ingin menghapus server ini?
|
text.server.delete=Yakin ingin menghapus server ini?
|
||||||
text.server.hostname=Host: {0}
|
text.server.hostname=Host: {0}
|
||||||
text.server.edit=Sunting Server
|
text.server.edit=Sunting Server
|
||||||
text.joingame.byip = Bergabung dengan IP...
|
|
||||||
text.joingame.title=Bermain Bersama
|
text.joingame.title=Bermain Bersama
|
||||||
text.joingame.ip=IP:
|
text.joingame.ip=IP:
|
||||||
text.disconnect=Sambungan terputus.
|
text.disconnect=Sambungan terputus.
|
||||||
@@ -51,8 +47,6 @@ text.server.port = Port:
|
|||||||
text.server.addressinuse=Alamat sudah di pakai!
|
text.server.addressinuse=Alamat sudah di pakai!
|
||||||
text.server.invalidport=Nomor port salah!
|
text.server.invalidport=Nomor port salah!
|
||||||
text.server.error=[crimson]Kesalahan server hosting: [orange]{0}
|
text.server.error=[crimson]Kesalahan server hosting: [orange]{0}
|
||||||
text.tutorial.back = < Sebelumnya
|
|
||||||
text.tutorial.next = Berikutnya >
|
|
||||||
text.save.new=Simpan Baru
|
text.save.new=Simpan Baru
|
||||||
text.save.overwrite=Yakin ingin mengganti slot simpan ini?
|
text.save.overwrite=Yakin ingin mengganti slot simpan ini?
|
||||||
text.overwrite=Ganti
|
text.overwrite=Ganti
|
||||||
@@ -95,7 +89,6 @@ text.enemies = {0} musuh
|
|||||||
text.enemies.single={0} Musuh
|
text.enemies.single={0} Musuh
|
||||||
text.loadimage=Buka Gambar
|
text.loadimage=Buka Gambar
|
||||||
text.saveimage=Simpan Gambar
|
text.saveimage=Simpan Gambar
|
||||||
text.oregen = Generator Bijih
|
|
||||||
text.editor.badsize=[orange]Dimensi gambar tidak valid![]\nDimensi peta yang valid: {0}
|
text.editor.badsize=[orange]Dimensi gambar tidak valid![]\nDimensi peta yang valid: {0}
|
||||||
text.editor.errorimageload=Kesalahan saat memuat file gambar:\n[orange]{0}
|
text.editor.errorimageload=Kesalahan saat memuat file gambar:\n[orange]{0}
|
||||||
text.editor.errorimagesave=Kesalahan saat menyimpan file gambar:\n[orange]{0}
|
text.editor.errorimagesave=Kesalahan saat menyimpan file gambar:\n[orange]{0}
|
||||||
@@ -106,21 +99,12 @@ text.editor.savemap = Simpan Peta
|
|||||||
text.editor.loadimage=Buka Gambar
|
text.editor.loadimage=Buka Gambar
|
||||||
text.editor.saveimage=Simpan Gambar
|
text.editor.saveimage=Simpan Gambar
|
||||||
text.editor.unsaved=[scarlet]Anda memiliki perubahan yang belum disimpan![]\nYakin ingin keluar?
|
text.editor.unsaved=[scarlet]Anda memiliki perubahan yang belum disimpan![]\nYakin ingin keluar?
|
||||||
text.editor.brushsize = Ukuran sikat: {0}
|
|
||||||
text.editor.noplayerspawn = Peta ini tidak memiliki spawnpoint pemain!
|
|
||||||
text.editor.manyplayerspawns = Peta tidak bisa memiliki lebih dari satu\nspawnpoint pemain!
|
|
||||||
text.editor.manyenemyspawns = Tidak dapat memiliki lebih dari\n{0} spawnpoint musuh!
|
|
||||||
text.editor.resizemap=Ubah ukuran peta
|
text.editor.resizemap=Ubah ukuran peta
|
||||||
text.editor.resizebig = [scarlet]Peringatan!\n[]Peta yang lebih besar dari 256 unit mungkin nge-lag dan tidak stabil.
|
|
||||||
text.editor.mapname=Nama Peta:
|
text.editor.mapname=Nama Peta:
|
||||||
text.editor.overwrite=[accent]Peringatan!\nIni akan mengganti peta yang ada.
|
text.editor.overwrite=[accent]Peringatan!\nIni akan mengganti peta yang ada.
|
||||||
text.editor.failoverwrite = [crimson]Tidak dapat mengganti peta default!
|
|
||||||
text.editor.selectmap=Pilih peta yang akan dimuat:
|
text.editor.selectmap=Pilih peta yang akan dimuat:
|
||||||
text.width=Lebar:
|
text.width=Lebar:
|
||||||
text.height=Tinggi:
|
text.height=Tinggi:
|
||||||
text.randomize = Acak
|
|
||||||
text.apply = Terapkan
|
|
||||||
text.update = Perbarui
|
|
||||||
text.menu=Menu
|
text.menu=Menu
|
||||||
text.play=Main
|
text.play=Main
|
||||||
text.load=Buka
|
text.load=Buka
|
||||||
@@ -141,67 +125,25 @@ text.upgrades = Perbaruan
|
|||||||
text.purchased=[LIME]Dibuat!
|
text.purchased=[LIME]Dibuat!
|
||||||
text.weapons=Senjata
|
text.weapons=Senjata
|
||||||
text.paused=Jeda
|
text.paused=Jeda
|
||||||
text.respawn = Respawning dalam
|
|
||||||
text.info.title=[accent]Info
|
text.info.title=[accent]Info
|
||||||
text.error.title=[crimson]Telah terjadi kesalahan
|
text.error.title=[crimson]Telah terjadi kesalahan
|
||||||
text.error.crashmessage = [SCARLET]Kesalahan tak terduga telah terjadi, yang menyebabkan kerusakan.\n[]Tolong laporkan keadaan yang tepat dimana kesalahan ini terjadi pada pengembang:\n[ORANGE] anukendev@gmail.com[]
|
|
||||||
text.error.crashtitle=Telah terjadi kesalahan
|
text.error.crashtitle=Telah terjadi kesalahan
|
||||||
text.mode.break = Mode penghancur: {0}
|
|
||||||
text.mode.place = Mode penaruh: {0}
|
|
||||||
placemode.hold.name = garis
|
|
||||||
placemode.areadelete.name = area
|
|
||||||
placemode.touchdelete.name = sentuh
|
|
||||||
placemode.holddelete.name = tahan
|
|
||||||
placemode.none.name = tidak ada
|
|
||||||
placemode.touch.name = sentuh
|
|
||||||
placemode.cursor.name = kursor
|
|
||||||
text.blocks.extrainfo = [accent]info tambahan blok:
|
|
||||||
text.blocks.blockinfo=Info Blok
|
text.blocks.blockinfo=Info Blok
|
||||||
text.blocks.powercapacity=Kapasitas Tenaga
|
text.blocks.powercapacity=Kapasitas Tenaga
|
||||||
text.blocks.powershot=Tenaga/tembakan
|
text.blocks.powershot=Tenaga/tembakan
|
||||||
text.blocks.powersecond = Tenaga/detik
|
|
||||||
text.blocks.powerdraindamage = Tenaga Dipakai/damage
|
|
||||||
text.blocks.shieldradius = Radius Perisai
|
|
||||||
text.blocks.itemspeedsecond = Kecepatan Barang/detik
|
|
||||||
text.blocks.range = Jangkauan
|
|
||||||
text.blocks.size=Ukuran
|
text.blocks.size=Ukuran
|
||||||
text.blocks.powerliquid = Tenaga/Cairan
|
|
||||||
text.blocks.maxliquidsecond = Batas cairan/detik
|
|
||||||
text.blocks.liquidcapacity=Kapasitas cairan
|
text.blocks.liquidcapacity=Kapasitas cairan
|
||||||
text.blocks.liquidsecond = Cairan/detik
|
|
||||||
text.blocks.damageshot = Damage/tembakan
|
|
||||||
text.blocks.ammocapacity = Kapasitas Amunisi
|
|
||||||
text.blocks.ammo = Amunisi
|
|
||||||
text.blocks.ammoitem = Amunisi/barang
|
|
||||||
text.blocks.maxitemssecond=Batas barang/detik
|
text.blocks.maxitemssecond=Batas barang/detik
|
||||||
text.blocks.powerrange=Jangkauan tenaga
|
text.blocks.powerrange=Jangkauan tenaga
|
||||||
text.blocks.lasertilerange = Kotak jangkauan laser
|
|
||||||
text.blocks.capacity = Kapasitas
|
|
||||||
text.blocks.itemcapacity=Kapasitas Barang
|
text.blocks.itemcapacity=Kapasitas Barang
|
||||||
text.blocks.maxpowergenerationsecond = Batas Penghasil Tenaga/detik
|
|
||||||
text.blocks.powergenerationsecond = Penghasil Tenaga/detik
|
|
||||||
text.blocks.generationsecondsitem = Waktu Penghasil (detik)/barang
|
|
||||||
text.blocks.input = Masukan
|
|
||||||
text.blocks.inputliquid=Cairan yang Masuk
|
text.blocks.inputliquid=Cairan yang Masuk
|
||||||
text.blocks.inputitem=Barang yang Masuk
|
text.blocks.inputitem=Barang yang Masuk
|
||||||
text.blocks.output = Keluar
|
|
||||||
text.blocks.secondsitem = Detik/barang
|
|
||||||
text.blocks.maxpowertransfersecond = Batas transfer tenaga/detik
|
|
||||||
text.blocks.explosive=Mudah meledak!
|
text.blocks.explosive=Mudah meledak!
|
||||||
text.blocks.repairssecond = Perbaikan/detik
|
|
||||||
text.blocks.health=Darah
|
text.blocks.health=Darah
|
||||||
text.blocks.inaccuracy=Ketidaktelitian
|
text.blocks.inaccuracy=Ketidaktelitian
|
||||||
text.blocks.shots=Tembakan
|
text.blocks.shots=Tembakan
|
||||||
text.blocks.shotssecond = Tembakan/detik
|
|
||||||
text.blocks.fuel = Bahan Bakar
|
|
||||||
text.blocks.fuelduration = Durasi Bahan Bakar
|
|
||||||
text.blocks.maxoutputsecond = Batas keluar/detik
|
|
||||||
text.blocks.inputcapacity=Kapasitas masuk
|
text.blocks.inputcapacity=Kapasitas masuk
|
||||||
text.blocks.outputcapacity=Kapasitas keluar
|
text.blocks.outputcapacity=Kapasitas keluar
|
||||||
text.blocks.poweritem = Tenaga/barang
|
|
||||||
text.placemode = Mode Penempatan
|
|
||||||
text.breakmode = Mode Penghancur
|
|
||||||
text.health = darah
|
|
||||||
setting.difficulty.easy=mudah
|
setting.difficulty.easy=mudah
|
||||||
setting.difficulty.normal=normal
|
setting.difficulty.normal=normal
|
||||||
setting.difficulty.hard=sulit
|
setting.difficulty.hard=sulit
|
||||||
@@ -209,7 +151,6 @@ setting.difficulty.insane = sangat susah
|
|||||||
setting.difficulty.purge=paling susah
|
setting.difficulty.purge=paling susah
|
||||||
setting.difficulty.name=Kesulitan:
|
setting.difficulty.name=Kesulitan:
|
||||||
setting.screenshake.name=Layar Bergoyang
|
setting.screenshake.name=Layar Bergoyang
|
||||||
setting.smoothcam.name = Kamera Halus
|
|
||||||
setting.indicators.name=Indikator Musuh
|
setting.indicators.name=Indikator Musuh
|
||||||
setting.effects.name=Efek Tampilan
|
setting.effects.name=Efek Tampilan
|
||||||
setting.sensitivity.name=Sensitivitas Pengendali
|
setting.sensitivity.name=Sensitivitas Pengendali
|
||||||
@@ -220,7 +161,6 @@ setting.fps.name = Tunjukkan FPS
|
|||||||
setting.vsync.name=VSync
|
setting.vsync.name=VSync
|
||||||
setting.lasers.name=Tampilkan Laser Tenaga
|
setting.lasers.name=Tampilkan Laser Tenaga
|
||||||
setting.healthbars.name=Tampilkan Bar Darah Entitas
|
setting.healthbars.name=Tampilkan Bar Darah Entitas
|
||||||
setting.pixelate.name = Layar Pixel
|
|
||||||
setting.musicvol.name=Volume Musik
|
setting.musicvol.name=Volume Musik
|
||||||
setting.mutemusic.name=Bisukan Musik
|
setting.mutemusic.name=Bisukan Musik
|
||||||
setting.sfxvol.name=Volume Suara
|
setting.sfxvol.name=Volume Suara
|
||||||
@@ -238,50 +178,6 @@ map.grassland.name = padang rumput
|
|||||||
map.tundra.name=tundra
|
map.tundra.name=tundra
|
||||||
map.spiral.name=spiral
|
map.spiral.name=spiral
|
||||||
map.tutorial.name=tutorial
|
map.tutorial.name=tutorial
|
||||||
tutorial.intro.text = [yellow]Selamat datang di tutorial.[] Untuk memulai, tekan 'berikutnya'.
|
|
||||||
tutorial.moveDesktop.text = Untuk bergerak, gunakan tombol [orange][[WASD][]. Tahan tombol [orange]shift[] untuk mempercepat. Tahan [orange]CTRL[] saat menggunakan [orange]scrollwheel[] untuk memperbesar atau memperkecil tampilan.
|
|
||||||
tutorial.shoot.text = Gunakan mouse anda untuk mengarahkan, tahan [orange]tombol kiri mouse[] untuk menembak. Cobalah menembaki [yellow]target[].
|
|
||||||
tutorial.moveAndroid.text = Untuk menggeser tampilan, seret satu jari ke layar. Jepit dan seret untuk memperbesar atau memperkecil tampilan.
|
|
||||||
tutorial.placeSelect.text = Coba pilih [yellow]konveyor[] dari menu blok di kanan bawah.
|
|
||||||
tutorial.placeConveyorDesktop.text = Gunakan [orange][[scrollwheel][] untuk memutar konveyor menghadap [orange]ke depan[], lalu letakkan di [yellow]lokasi yang ditandai[] menggunakan [orange][[tombol kiri mouse]][].
|
|
||||||
tutorial.placeConveyorAndroid.text = Gunakan [orange][[tombol putar]][] untuk memutar konveyor menghadap [orange]ke depan[], seret ke posisi dengan satu jari, lalu letakkan di [yellow]lokasi yang ditandai[] dengan menggunakan [orange][[tanda centang][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Sebagai alternatif, Anda dapat menekan ikon crosshair di kiri bawah untuk beralih ke [orange][[mode sentuh]][], dan letakkan blok dengan mengetuk layar. Dalam mode sentuh, blok bisa diputar dengan panah di kiri bawah. Tekan [yellow]berikutnya[] untuk mencobanya.
|
|
||||||
tutorial.placeDrill.text = Sekarang, pilih dan tempatkan [yellow]pertambangan battu[] di lokasi yang ditandai.
|
|
||||||
tutorial.blockInfo.text = Jika Anda ingin mempelajari lebih lanjut tentang blok, Anda dapat menekan [orange]tanda tanya[] di bagian kanan atas untuk membaca deskripsinya.
|
|
||||||
tutorial.deselectDesktop.text = Anda bisa membatalkan pemilihan blok menggunakan [orange][[tombol mouse kanan][].
|
|
||||||
tutorial.deselectAndroid.text = Anda dapat membatalkan pemilihan blok dengan menekan tombol [orange]X (silang)[].
|
|
||||||
tutorial.drillPlaced.text = Pertambangannya sekarang akan menghasilkan [yellow]batu[] yang dikeluarkan ke konveyor, lalu memindahkannya ke [yellow]intinya[].
|
|
||||||
tutorial.drillInfo.text = Bijih yang berbeda membutuhkan pertambangan yang berbeda. Batu membutuhkan pertambangan batu, besi membutuhkan pertambangan besi, dll.
|
|
||||||
tutorial.drillPlaced2.text = Memindahkan barang ke dalam inti menempatkannya di [yellow]inventaris barang[] Anda, di kiri atas. Menempatkan blok menggunakan barang dari inventaris Anda.
|
|
||||||
tutorial.moreDrills.text = Anda bisa menghubungkan banyak pertambangan dan konveyor bersama-sama, seperti biasa.
|
|
||||||
tutorial.deleteBlock.text = Anda dapat menghapus blok dengan mengeklik [orange]tombol mouse kanan[] di blok yang ingin Anda hapus. Coba hapus konveyor ini.
|
|
||||||
tutorial.deleteBlockAndroid.text = Anda dapat menghapus blok dengan [orange]memilih crosshair[] di [orange]menu mode penghancur[] di kiri bawah dan mengetuk bloknya. Coba hapus konveyor ini.
|
|
||||||
tutorial.placeTurret.text = Sekarang, pilih dan tempatkan [yellow]turret[] di [yellow]lokasi yang ditandai[].
|
|
||||||
tutorial.placedTurretAmmo.text = Turret ini sekarang akan menerima [yellow]amunisi[] dari konveyor. Anda dapat melihat berapa banyak amunisi yang dimiliki dengan menggeser kursor di bloknya dan memeriksa di [green]bilah hijau[].
|
|
||||||
tutorial.turretExplanation.text = Turret secara otomatis akan menembak musuh terdekat dalam jangkauan, selama mereka memiliki cukup amunisi.
|
|
||||||
tutorial.waves.text = Setiap [yellow]60[] detik, gelombang [coral]musuh[] akan muncul di lokasi tertentu dan berusaha menghancurkan intinya.
|
|
||||||
tutorial.coreDestruction.text = Tujuan Anda adalah untuk [yellow]mempertahankan intinya[]. Jika intinya hancur, Anda [coral]kalah dalam permainan[].
|
|
||||||
tutorial.pausingDesktop.text = Jika Anda perlu istirahat sebentar, tekan [orange]tombol jeda[] di bagian kiri atas atau [orange]tombol spasi[] untuk menghentikan sementara permainan. Anda masih bisa memilih dan menempatkan blok sambil berhenti, tapi tidak bisa bergerak atau menembak.
|
|
||||||
tutorial.pausingAndroid.text = Jika Anda perlu istirahat sebentar, tekan [orange]tombol jeda[] di kiri atas untuk menjeda permainan. Anda masih bisa menghapus dan menempatkan blok sambil berhenti sebentar.
|
|
||||||
tutorial.purchaseWeapons.text = Anda bisa membeli [yellow]senjata baru[] untuk robot Anda dengan membuka menu upgrade di kiri bawah.
|
|
||||||
tutorial.switchWeapons.text = Untuk mengganti senjata, klik ikonnya di kiri bawah, atau gunakan angka [orange][[1-9][].
|
|
||||||
tutorial.spawnWave.text = Gelombang sekarang datang. Hancurkan mereka.
|
|
||||||
tutorial.pumpDesc.text = Pada gelombang selanjutnya, Anda mungkin perlu menggunakan [yellow]pompa[] untuk mendistribusikan cairan untuk generator atau ekstraktor.
|
|
||||||
tutorial.pumpPlace.text = Pompa bekerja seperti dengan pertambangan, namun mereka menghasilkan cairan dan bukan barang. Cobalah menempatkan pompa pada [yellow]minyak yang ditunjuk[].
|
|
||||||
tutorial.conduitUse.text = Sekarang tempatkan [orange]saluran[] yang mengarah jauh dari pompa.
|
|
||||||
tutorial.conduitUse2.text = Dan beberapa lagi...
|
|
||||||
tutorial.conduitUse3.text = Dan beberapa lagi...
|
|
||||||
tutorial.generator.text = Sekarang, tempatkan [orange]blok generator pembakaran[] di ujung saluran.
|
|
||||||
tutorial.generatorExplain.text = Generator ini sekarang akan menciptakan [yellow]tenaga[] dari minyak.
|
|
||||||
tutorial.lasers.text = Tenaga didistribusikan menggunakan [yellow]laser tenaga[]. Putar dan tempatkan di sini.
|
|
||||||
tutorial.laserExplain.text = Generator sekarang akan memindahkan tenaga ke blok laser. Sinar [yellow]terang[] menandakan bahwa saat ini mentransmisikan tenaga, dan sinar [yellow]transparan[] berarti tidak.
|
|
||||||
tutorial.laserMore.text = Anda dapat memeriksa berapa banyak tenaga yang dimiliki blok dengan memindahkan kursor/mengetuk di atasnya dan memeriksa [yellow]bar kuning[] di bagian atas.
|
|
||||||
tutorial.healingTurret.text = Laser ini bisa digunakan untuk menyalakan [lime]turret perbaikan[]. Tempatkan satu di sini.
|
|
||||||
tutorial.healingTurretExplain.text = Selama memiliki tenaga, turret ini akan [lime]memperbaiki blok terdekat[]. Saat bermain, pastikan Anda memasukkannya ke markas Anda secepat mungkin!
|
|
||||||
tutorial.smeltery.text = Banyak blok yang membutuhkan [orange]baja[] agar dapat dibangun, yang membutuhkan [orange]peleburan[] untuk dibuat. Tempatkan satu di sini.
|
|
||||||
tutorial.smelterySetup.text = Peleburan ini sekarang akan menghasilkan [orange]baja[] dari besi yang masuk, dengan batubara sebagai bahan bakarnya.
|
|
||||||
tutorial.tunnelExplain.text = Perhatikan juga bahwa barang-barang itu masuk melalui [orange]blok terowongan[] dan muncul di sisi lain, melewati blok batu. Perlu diingat bahwa terowongan hanya bisa melalui sampai 2 blok.
|
|
||||||
tutorial.end.text = Dan itu menyimpulkan tutorialnya! Semoga berhasil!
|
|
||||||
keybind.move_x.name=gerak_x
|
keybind.move_x.name=gerak_x
|
||||||
keybind.move_y.name=gerak_y
|
keybind.move_y.name=gerak_y
|
||||||
keybind.select.name=pilih
|
keybind.select.name=pilih
|
||||||
@@ -294,198 +190,305 @@ keybind.pause.name = jeda
|
|||||||
keybind.dash.name=berlari
|
keybind.dash.name=berlari
|
||||||
keybind.rotate_alt.name=putar_alt
|
keybind.rotate_alt.name=putar_alt
|
||||||
keybind.rotate.name=putar
|
keybind.rotate.name=putar
|
||||||
keybind.weapon_1.name = senjata_1
|
|
||||||
keybind.weapon_2.name = senjata_2
|
|
||||||
keybind.weapon_3.name = senjata_3
|
|
||||||
keybind.weapon_4.name = senjata_4
|
|
||||||
keybind.weapon_5.name = senjata_5
|
|
||||||
keybind.weapon_6.name = senjata_6
|
|
||||||
mode.waves.name=gelombang
|
mode.waves.name=gelombang
|
||||||
mode.sandbox.name=sandbox
|
mode.sandbox.name=sandbox
|
||||||
mode.freebuild.name=freebuild
|
mode.freebuild.name=freebuild
|
||||||
upgrade.standard.name = standar
|
|
||||||
upgrade.standard.description = Robot standar.
|
|
||||||
upgrade.blaster.name = blaster
|
|
||||||
upgrade.blaster.description = Menembakan sebuah peluru yang lemah dan lambat.
|
|
||||||
upgrade.triblaster.name = triblaster
|
|
||||||
upgrade.triblaster.description = Menembakan 3 peluru secara menyebar.
|
|
||||||
upgrade.clustergun.name = clustergun
|
|
||||||
upgrade.clustergun.description = Menembakan sebuah granat eksplosif yang tidak akurat.
|
|
||||||
upgrade.beam.name = meriam sinar
|
|
||||||
upgrade.beam.description = Menembakan sinar laser jarak jauh.
|
|
||||||
upgrade.vulcan.name = vulcan
|
|
||||||
upgrade.vulcan.description = Menembakkan rombongan peluru dengan cepat.
|
|
||||||
upgrade.shockgun.name = shockgun
|
|
||||||
upgrade.shockgun.description = Menembakkan ledakan yang menghancurkan dari pecahan peluru yang terisi.
|
|
||||||
item.stone.name=batu
|
item.stone.name=batu
|
||||||
item.iron.name = besi
|
|
||||||
item.coal.name=batu bara
|
item.coal.name=batu bara
|
||||||
item.steel.name = baja
|
|
||||||
item.titanium.name=titanium
|
item.titanium.name=titanium
|
||||||
item.dirium.name = dirium
|
|
||||||
item.thorium.name=thorium
|
item.thorium.name=thorium
|
||||||
item.sand.name=pasir
|
item.sand.name=pasir
|
||||||
liquid.water.name=air
|
liquid.water.name=air
|
||||||
liquid.plasma.name = plasma
|
|
||||||
liquid.lava.name=lahar
|
liquid.lava.name=lahar
|
||||||
liquid.oil.name=minyak
|
liquid.oil.name=minyak
|
||||||
block.weaponfactory.name = pabrik senjata
|
|
||||||
block.weaponfactory.fulldescription = Dipakai untuk membuat senjata bagi robot pemain. Klik untuk memakai. Otomatis mengambil sumber daya dari inti.
|
|
||||||
block.air.name = udara
|
|
||||||
block.blockpart.name = bagian blok
|
|
||||||
block.deepwater.name = air dangkal
|
|
||||||
block.water.name = air
|
|
||||||
block.lava.name = lahar
|
|
||||||
block.oil.name = minyak
|
|
||||||
block.stone.name = batu
|
|
||||||
block.blackstone.name = batu hitam
|
|
||||||
block.iron.name = besi
|
|
||||||
block.coal.name = batu bara
|
|
||||||
block.titanium.name = titanium
|
|
||||||
block.thorium.name = thorium
|
|
||||||
block.dirt.name = tanah
|
|
||||||
block.sand.name = pasir
|
|
||||||
block.ice.name = es
|
|
||||||
block.snow.name = salju
|
|
||||||
block.grass.name = rumput
|
|
||||||
block.sandblock.name = blok pasir
|
|
||||||
block.snowblock.name = blok salju
|
|
||||||
block.stoneblock.name = blok batu
|
|
||||||
block.blackstoneblock.name = blok batu hitam
|
|
||||||
block.grassblock.name = blok rumput
|
|
||||||
block.mossblock.name = blok lumut
|
|
||||||
block.shrub.name = belukar
|
|
||||||
block.rock.name = batu
|
|
||||||
block.icerock.name = batu es
|
|
||||||
block.blackrock.name = batu hitam
|
|
||||||
block.dirtblock.name = blok tanah
|
|
||||||
block.stonewall.name = dinding batu
|
|
||||||
block.stonewall.fulldescription = Sebuah blok defensif yang murah. Berguna untuk melindungi inti dan turret di beberapa gelombang pertama.
|
|
||||||
block.ironwall.name = dinding besi
|
|
||||||
block.ironwall.fulldescription = Blok defensif dasar. Menyediakan perlindungan dari musuh.
|
|
||||||
block.steelwall.name = dinding baja
|
|
||||||
block.steelwall.fulldescription = Sebuah blok defensif standar. Perlindungan yang memadai dari musuh.
|
|
||||||
block.titaniumwall.name = dinding titanium
|
|
||||||
block.titaniumwall.fulldescription = Blok pertahanan yang kuat. Menyediakan perlindungan dari musuh.
|
|
||||||
block.duriumwall.name = dinding dirium
|
|
||||||
block.duriumwall.fulldescription = Blok pertahanan yang sangat kuat. Menyediakan perlindungan dari musuh.
|
|
||||||
block.compositewall.name = dinding komposit
|
|
||||||
block.steelwall-large.name = dinding baja besar
|
|
||||||
block.steelwall-large.fulldescription = Sebuah blok defensif standar. Membentang beberapa ubin.
|
|
||||||
block.titaniumwall-large.name = dinding titanium besar
|
|
||||||
block.titaniumwall-large.fulldescription = Blok pertahanan yang kuat. Membentang beberapa ubin.
|
|
||||||
block.duriumwall-large.name = dinding dirium yang besar
|
|
||||||
block.duriumwall-large.fulldescription = Blok pertahanan yang sangat kuat. Membentang beberapa ubin.
|
|
||||||
block.titaniumshieldwall.name = dinding perisai
|
|
||||||
block.titaniumshieldwall.fulldescription = Sebuah blok defensif yang kuat, dengan tambahan perisai. Membutuhkan tenaga. Menggunakan energi untuk menyerap peluru musuh. Dianjurkan untuk menggunakan pemercepat tenaga untuk memberi energi pada blok ini.
|
|
||||||
block.repairturret.name = turret perbaikan
|
|
||||||
block.repairturret.fulldescription = Memperbaiki blok terdekat yang rusak dengan lambat. Menggunakan sedikit tenaga.
|
|
||||||
block.megarepairturret.name = perbaikan turret II
|
|
||||||
block.megarepairturret.fulldescription = Memperbaiki blok yang rusak dengan normal. Menggunakan tenaga.
|
|
||||||
block.shieldgenerator.name = pembangkit perisai
|
|
||||||
block.shieldgenerator.fulldescription = Blok defensif yang maju. Mellindungi semua blok dalam radius dari serangan. Menggunakan tenaga dengan lambat saat menganggur, namun menyalurkan energi dengan cepat pada kontak peluru.
|
|
||||||
block.door.name=pintu
|
block.door.name=pintu
|
||||||
block.door.fulldescription = Blok yang bisa dibuka dan ditutup dengan mengetuknya.
|
|
||||||
block.door-large.name=pintu besar
|
block.door-large.name=pintu besar
|
||||||
block.door-large.fulldescription = Blok yang bisa dibuka dan ditutup dengan mengetuknya.
|
|
||||||
block.conduit.name=saluran
|
block.conduit.name=saluran
|
||||||
block.conduit.fulldescription = Blok pengangkut cairan dasar. Bekerja seperti konveyor, tapi dengan cairan. Terbaik digunakan dengan pompa atau saluran lainnya. Bisa digunakan sebagai jembatan di atas cairan untuk musuh dan pemain.
|
|
||||||
block.pulseconduit.name=saluran cepat
|
block.pulseconduit.name=saluran cepat
|
||||||
block.pulseconduit.fulldescription = Blok pengangkut cairan tingkat lanjut. Mengangkut cairan lebih cepat dan menyimpan lebih banyak dari pada saluran standar.
|
|
||||||
block.liquidrouter.name=router cairan
|
block.liquidrouter.name=router cairan
|
||||||
block.liquidrouter.fulldescription = Bekerja seperti router. Menerima masukan cairan dari satu sisi dan mengeluarkannya ke sisi yang lain. Berguna untuk pemisahan cairan dari satu saluran ke beberapa saluran lainnya.
|
|
||||||
block.conveyor.name=konveyor
|
block.conveyor.name=konveyor
|
||||||
block.conveyor.fulldescription = Blok dasar pengangkut barang. Memindahkan barang ke depan dan secara otomatis menyimpannya ke turret, ekstraktor, dan pertambangan. Bisa diputar. Bisa digunakan sebagai jembatan di atas cairan untuk musuh dan pemain.
|
|
||||||
block.steelconveyor.name = konveyor baja
|
|
||||||
block.steelconveyor.fulldescription = Blok transportasi barang lanjutan. Memindahkan barang lebih cepat dari konveyor standar.
|
|
||||||
block.poweredconveyor.name = konveyor cepat
|
|
||||||
block.poweredconveyor.fulldescription = Blok terbaik untuk pengangkutan barang. Memindahkan barang lebih cepat dari konveyor baja.
|
|
||||||
block.router.name=router
|
block.router.name=router
|
||||||
block.router.fulldescription = Menerima item dari satu arah dan mengeluarkannya ke 3 arah. Bisa juga menyimpan sejumlah barang. Berguna untuk membelah bahan dari satu pertambangan ke beberapa turret.
|
|
||||||
block.junction.name=persimpangan jalan
|
block.junction.name=persimpangan jalan
|
||||||
block.junction.fulldescription = Bertindak sebagai jembatan untuk dua sabuk persimpangan. Berguna dalam situasi dengan dua konveyor berbeda yang membawa bahan berbeda ke lokasi yang berbeda.
|
|
||||||
block.conveyortunnel.name = terowongan konveyor
|
|
||||||
block.conveyortunnel.fulldescription = Memindahkan barang di bawah blok. Untuk menggunakan, tempatkan satu terowongan yang menuju ke terowongan di bawah blok, dan satu di sisi lain. Pastikan kedua terowongan menghadap ke arah yang berlawanan, yaitu menuju blok yang mereka masukkan atau keluarkan.
|
|
||||||
block.liquidjunction.name=persimpangan cairan
|
block.liquidjunction.name=persimpangan cairan
|
||||||
block.liquidjunction.fulldescription = Bertindak sebagai jembatan untuk dua saluran persimpangan. Berguna dalam situasi dengan dua saluran berbeda yang membawa cairan berbeda ke lokasi yang berbeda.
|
|
||||||
block.liquiditemjunction.name = persimpangan barang-cairan
|
|
||||||
block.liquiditemjunction.fulldescription = Bertindak sebagai jembatan untuk menyilang saluran dan konveyor.
|
|
||||||
block.powerbooster.name = pemercepat tenaga
|
|
||||||
block.powerbooster.fulldescription = Mendistribusikan tenaga ke semua blok dalam radiusnya.
|
|
||||||
block.powerlaser.name = laser tenaga
|
|
||||||
block.powerlaser.fulldescription = Membuat laser yang mentransmisikan daya ke blok di depannya. Tidak menghasilkan tenaga itu sendiri. Terbaik digunakan dengan generator atau laser lainnya.
|
|
||||||
block.powerlaserrouter.name = router laser
|
|
||||||
block.powerlaserrouter.fulldescription = Laser yang mendistribusikan tenaga ke tiga arah sekaligus. Berguna dalam situasi di mana diperlukan tenaga ke beberapa blok dari satu generator.
|
|
||||||
block.powerlasercorner.name = sudut laser
|
|
||||||
block.powerlasercorner.fulldescription = Laser yang mendistribusikan tenaga ke dua arah sekaligus. Berguna dalam situasi di mana diperlukan tenaga ke beberapa blok dari satu generator, dan arah router kurang tepat.
|
|
||||||
block.teleporter.name = teleporter
|
|
||||||
block.teleporter.fulldescription = Blok transportasi barang lanjutan. Teleporter memasukkan barang ke teleporter lain dengan warna yang sama. Tidak ada apa-apa jika tidak ada teleporter dengan warna yang sama. Jika beberapa teleporter memiliki warna yang sama, teleporter dipilih secara acak. Menggunakan tenaga. Ketuk/klik untuk mengubah warna.
|
|
||||||
block.sorter.name=penyortir
|
block.sorter.name=penyortir
|
||||||
block.sorter.fulldescription = Menyortir barang menurut jenis bahannya. Bahan yang diterima ditandai dengan warna di blok. Semua item yang sesuai dengan jenis bahan dilepaskan ke depan, segala sesuatu yang lain dikeluarkan ke kiri dan kanan.
|
|
||||||
block.core.name = inti
|
|
||||||
block.pump.name = pompa
|
|
||||||
block.pump.fulldescription = Memompa cairan dari sumber blok- biasanya air, lahar atau minyak. Mengeluarkan cairan ke saluran terdekat.
|
|
||||||
block.fluxpump.name = pompa flux
|
|
||||||
block.fluxpump.fulldescription = Sebuah versi lanjutan dari pompa. Menyimpan lebih banyak cairan dan memompa cairan lebih cepat.
|
|
||||||
block.smelter.name=peleburan
|
block.smelter.name=peleburan
|
||||||
block.smelter.fulldescription = Blok kerajinan esensial. Saat dimasukkan 1 besi dan 1 batu bara sebagai bahan bakar, akan mengeluarkan satu baja. Disarankan untuk memasukkan besi dan batu bara ke sabuk yang berbeda untuk mencegah penyumbatan.
|
text.credits=Credits
|
||||||
block.crucible.name = peleburan dirium
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.fulldescription = Sebuah blok kerajinan yang maju. Saat dimasukkan 1 titanium, 1 baja dan 1 batu bara sebagai bahan bakar, mengeluarkan satu dirium. Disarankan untuk memasukkan batubara, baja dan titanium pada sabuk yang berbeda untuk mencegah penyumbatan.
|
text.link.github.description=Game source code
|
||||||
block.coalpurifier.name = ekstraktor batubara
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.coalpurifier.fulldescription = Blok ekstraktor dasar. mengeluarkan batu bara saat dipasok dengan air dan batu dalam skala yang besar.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.titaniumpurifier.name = ekstraktor titanium
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.titaniumpurifier.fulldescription = Blok ekstraktor standar. mengeluarkan titanium bila dipasok dengan air dan besi dalam skala yang besar.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.oilrefinery.name = penyulingan minyak
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.oilrefinery.fulldescription = Menyuling sejumlah minyak menjadi batubara. Berguna untuk memasok turret berbasis batubara saat penambangan batubara langka.
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.stoneformer.name = pembentuk batu
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.stoneformer.fulldescription = Mengubah lahar ke dalam batu. Berguna untuk menghasilkan batu dalam jumlah besar untuk pemurni batu bara.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.lavasmelter.name = peleburan lava
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.lavasmelter.fulldescription = Menggunakan lahar untuk mengubah besi menjadi baja. Sebuah alternatif untuk peleburan batubara. Berguna dalam situasi di mana pertambangan batubara langka.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.stonedrill.name = pertambangan batu
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stonedrill.fulldescription = Pertambangan penting. Saat diletakkan di atas ubin batu, akan menghasilkan batu pada kecepatan yang lambat tanpa batas waktu.
|
text.construction.title=Block Construction Guide
|
||||||
block.irondrill.name = pertambangan besi
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.irondrill.fulldescription = Pertambangan dasar. Saat diletakkan di atas ubin bijih besi, akan mengeluarkan besi pada kecepatan yang lambat tanpa batas waktu.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.coaldrill.name = pertambangan batubara
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.coaldrill.fulldescription = Pertambangan dasar. Saat ditempatkan di ubin bijih batubara, akan mengeluarkan batu bara pada kecepatan yang lambat tanpa batas waktu.
|
text.showagain=Don't show again next session
|
||||||
block.thoriumdrill.name = pertambangan thorium
|
text.unlocks=Unlocks
|
||||||
block.thoriumdrill.fulldescription = Sebuah pertambangan yang canggih. Saat ditempatkan di ubin bijih thorium, akan mengeluarkan thorium pada kecepatan lambat tanpa batas waktu.
|
text.addplayers=Add/Remove Players
|
||||||
block.titaniumdrill.name = pertambangan titanium
|
text.newgame=New Game
|
||||||
block.titaniumdrill.fulldescription = Sebuah pertambangan yang canggih. Saat ditempatkan pada ubin bijih titanium, akan mengeluarkan titanium pada kecepatan lambat tanpa batas waktu.
|
text.maps=Maps
|
||||||
block.omnidrill.name = pertambangan super
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.omnidrill.fulldescription = Pertambangan yang terbaik. Akan saya tambang bijih apapun itu ditempatkan pada kecepatan tinggi.
|
text.unlocked=New Block Unlocked!
|
||||||
block.coalgenerator.name = pembangkit tenaga batubara
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coalgenerator.fulldescription = Generator penting. Menghasilkan tenaga dari batu bara. Keluarkan tenaga sebagai laser ke 4 sisinya.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.thermalgenerator.name = pembangkit tenaga panas
|
text.server.kicked.banned=You are banned on this server.
|
||||||
block.thermalgenerator.fulldescription = Menghasilkan tenaga dari lahar. Mengeluarkan tenaga sebagai laser ke 4 sisi.
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.combustiongenerator.name = pembangkit tenaga minyak
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.combustiongenerator.fulldescription = Menghasilkan tenaga dari minyak. Mengeluarkan tenaga sebagai laser ke 4 sisi.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.rtgenerator.name = pembangkit tenaga radioaktif
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.rtgenerator.fulldescription = Menghasilkan sedikit tenaga dari peluruhan radioaktif thorium. Mengeluarkan tenaga sebagai laser ke 4 sisi.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.nuclearreactor.name = reaktor nuklir
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.nuclearreactor.fulldescription = Versi lanjutan Pembangkit Tenaga Radioaktif, dan generator tenaga tertinggi. Menghasilkan tenaga dari thorium. Membutuhkan pendinginan air konstan. Sangat mudah menguap; akan meledak dengan hebat jika tidak cukup jumlah pendingin yang diberikan.
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.turret.name = turret
|
text.trace=Trace Player
|
||||||
block.turret.fulldescription = Sebuah menara dasar yang murah. Menggunakan batu untuk amunisi. Memiliki jangkauan yang sedikit lebih banyak daripada turret ganda.
|
text.trace.playername=Player name: [accent]{0}
|
||||||
block.doubleturret.name = turret ganda
|
text.trace.ip=IP: [accent]{0}
|
||||||
block.doubleturret.fulldescription = Versi turret standar yang sedikit lebih bertenaga. Menggunakan batu untuk amunisi. Memberikan damage secara signifikan lebih banyak, namun memiliki jangkauan yang lebih rendah. Menembak dua peluru.
|
text.trace.id=Unique ID: [accent]{0}
|
||||||
block.machineturret.name = turret cepat
|
text.trace.android=Android Client: [accent]{0}
|
||||||
block.machineturret.fulldescription = Sebuah menara standar. Menggunakan besi untuk amunisi. Memiliki tembakan yang cepat dengan damage yang layak.
|
text.trace.modclient=Custom Client: [accent]{0}
|
||||||
block.shotgunturret.name = turret split
|
text.trace.totalblocksbroken=Total blocks broken: [accent]{0}
|
||||||
block.shotgunturret.fulldescription = Sebuah turret standar. Menggunakan besi untuk amunisi. Menembakkan 7 peluru. Jaraknya pendek, namun damage-nya lebih tinggi daripada turret cepat.
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
block.flameturret.name = turret api
|
text.trace.lastblockbroken=Last block broken: [accent]{0}
|
||||||
block.flameturret.fulldescription = Turret jarak dekat lanjutan. Menggunakan batubara untuk amunisi. Memiliki jangkauan yang pendek, namun sangat tinggi damage-nya. Bagus untuk jarak dekat. Dianjurkan untuk digunakan dibalik dinding.
|
text.trace.totalblocksplaced=Total blocks placed: [accent]{0}
|
||||||
block.sniperturret.name = turret railgun
|
text.trace.lastblockplaced=Last block placed: [accent]{0}
|
||||||
block.sniperturret.fulldescription = Turret jarak jauh lanjutan. Menggunakan baja untuk amunisi. Kerusakan yang sangat tinggi, namun menembak dengan lambat. Mahal untuk digunakan, tapi bisa ditempatkan jauh dari garis musuh karena jangkauannya.
|
text.invalidid=Invalid client ID! Submit a bug report.
|
||||||
block.mortarturret.name = turret flak
|
text.server.bans=Bans
|
||||||
block.mortarturret.fulldescription = Turret dengan akurasi pendek dan damage eksplosif. Menggunakan batubara untuk amunisi. Menembakkan peluru yang meledak lalu menjadi pecahan peluru. Berguna untuk kerumunan musuh yang besar.
|
text.server.bans.none=No banned players found!
|
||||||
block.laserturret.name = turret laser
|
text.server.admins=Admins
|
||||||
block.laserturret.fulldescription = Turret satu target. Menggunakan tenaga. Memiliki jarak sedang yang bagus. Target tunggal saja. Tidak pernah meleset.
|
text.server.admins.none=No admins found!
|
||||||
block.waveturret.name = turret tesla
|
text.server.outdated=[crimson]Outdated Server![]
|
||||||
block.waveturret.fulldescription = Turret target banyak. Menggunakan tenaga. Jaraknya sedang. Tidak pernah meleset. Rata-rata damage-nya kecil, namun bisa menembak beberapa musuh bersamaan dengan petir berantai.
|
text.server.outdated.client=[crimson]Outdated Client![]
|
||||||
block.plasmaturret.name = turret plasma
|
text.server.version=[lightgray]Version: {0}
|
||||||
block.plasmaturret.fulldescription = Versi yang sangat maju dari turret api. Menggunakan batubara sebagai amunisi. Damage yang sangat tinggi, jaraknya pendek sampai sedang.
|
text.server.custombuild=[yellow]Custom Build
|
||||||
block.chainturret.name = turret berantai
|
text.confirmban=Are you sure you want to ban this player?
|
||||||
block.chainturret.fulldescription = Menara api yang menembak dengan cepat. Menggunakan thorium sebagai amunisi. Menembak peluru besar dengan kecepatan tinggi. Jaraknya sedang. Membentang beberapa ubin. Sangat tangguh.
|
text.confirmunban=Are you sure you want to unban this player?
|
||||||
block.titancannon.name = meriam titan
|
text.confirmadmin=Are you sure you want to make this player an admin?
|
||||||
block.titancannon.fulldescription = Turret jarak jauh terakhir. Menggunakan thorium sebagai amunisi. Menembakkan peluru yang meledak dengan cipratan besar dengan kecepatan sedang. Jarak jauh. Membentang beberapa ubin. Sangat tangguh.
|
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
||||||
block.playerspawn.name = spawn pemain
|
text.disconnect.data=Failed to load world data!
|
||||||
block.enemyspawn.name = spawn musuh
|
text.save.difficulty=Difficulty: {0}
|
||||||
|
text.copylink=Copy Link
|
||||||
|
text.changelog.title=Changelog
|
||||||
|
text.changelog.loading=Getting changelog...
|
||||||
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
|
text.changelog.error=[scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
text.changelog.current=[yellow][[Current version]
|
||||||
|
text.changelog.latest=[orange][[Latest version]
|
||||||
|
text.saving=[accent]Saving...
|
||||||
|
text.unknown=Unknown
|
||||||
|
text.custom=Custom
|
||||||
|
text.builtin=Built-In
|
||||||
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
text.map.random=[accent]Random Map
|
||||||
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
|
text.editor.slope=\\
|
||||||
|
text.editor.openin=Open In Editor
|
||||||
|
text.editor.oregen=Ore Generation
|
||||||
|
text.editor.oregen.info=Ore Generation:
|
||||||
|
text.editor.mapinfo=Map Info
|
||||||
|
text.editor.author=Author:
|
||||||
|
text.editor.description=Description:
|
||||||
|
text.editor.name=Name:
|
||||||
|
text.editor.teams=Teams
|
||||||
|
text.editor.elevation=Elevation
|
||||||
|
text.editor.saved=Saved!
|
||||||
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.multithread.name=Multithreading
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
text.keybind.title=Rebind Keys
|
||||||
|
keybind.block_info.name=block_info
|
||||||
|
keybind.chat.name=chat
|
||||||
|
keybind.player_list.name=player_list
|
||||||
|
keybind.console.name=console
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
text.about=Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\nOriginariamente era una voce nel [orange]GDL[] Metal Monstrosity Jam.\n\n Crediti:\n - SFX realizzato con [YELLOW]bfxr [] \n - Musica creata da [GREEN]RoccoW[] / trovata su [lime]FreeMusicArchive.org[]\n\n Un ringraziamento speciale a:\n - [coral]MitchellFJN []: esteso test del gioco e feedback\n - [sky]Luxray5474 []: lavorazione della wiki, contributi col codice\n - [lime]Epowerj []: sistema di costruzione del codice, icone\n - Tutti i beta tester su itch.io e Google Play\n
|
text.about=Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\nOriginariamente era una voce nel [orange]GDL[] Metal Monstrosity Jam.\n\n Crediti:\n - SFX realizzato con [YELLOW]bfxr [] \n - Musica creata da [GREEN]RoccoW[] / trovata su [lime]FreeMusicArchive.org[]\n\n Un ringraziamento speciale a:\n - [coral]MitchellFJN []: esteso test del gioco e feedback\n - [sky]Luxray5474 []: lavorazione della wiki, contributi col codice\n - [lime]Epowerj []: sistema di costruzione del codice, icone\n - Tutti i beta tester su itch.io e Google Play\n
|
||||||
text.credits=Crediti
|
text.credits=Crediti
|
||||||
text.discord=Unisciti sul server discord di mindustry!
|
text.discord=Unisciti sul server discord di mindustry!
|
||||||
text.changes = [SCARLET]Attenzione!\n[]Alcune importanti meccaniche di gioco sono state modificate.\n\n - [accent]I teletrasporti[] ora usano la corrente.\n - [accent]Le fornaci[] e [accent]i crogioli[] ora hanno una capacità massima di oggetti. \n- [accent]I crogioli[] ora richiedono il carbone come combustibile.
|
|
||||||
text.link.discord.description=la chatroom ufficiale del server discord di Mindustry
|
text.link.discord.description=la chatroom ufficiale del server discord di Mindustry
|
||||||
text.link.github.description=Codice sorgente del gioco
|
text.link.github.description=Codice sorgente del gioco
|
||||||
text.link.dev-builds.description=Build di sviluppo versioni instabili
|
text.link.dev-builds.description=Build di sviluppo versioni instabili
|
||||||
@@ -11,13 +10,12 @@ text.link.google-play.description = Elenco di Google Play Store
|
|||||||
text.link.wiki.description=wiki ufficiale di Mindustry
|
text.link.wiki.description=wiki ufficiale di Mindustry
|
||||||
text.linkfail=Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
text.linkfail=Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
||||||
text.editor.web=La versione web non supporta l'editor! Scarica il gioco per usarlo.
|
text.editor.web=La versione web non supporta l'editor! Scarica il gioco per usarlo.
|
||||||
text.multiplayer.web = Questa versione del gioco non supporta il multiplayer! Per giocare in multiplayer dal tuo browser, usa il link \"versione web multiplayer\" nella pagina itch.io.
|
text.multiplayer.web=Questa versione del gioco non supporta il multiplayer! Per giocare in multiplayer dal tuo browser, usa il link "versione web multiplayer" nella pagina itch.io.
|
||||||
text.gameover=Il nucleo è stato distrutto.
|
text.gameover=Il nucleo è stato distrutto.
|
||||||
text.highscore=[YELLOW]Nuovo record!
|
text.highscore=[YELLOW]Nuovo record!
|
||||||
text.lasted=Sei durato fino all'onda
|
text.lasted=Sei durato fino all'onda
|
||||||
text.level.highscore=Migliore: [accent]{0}
|
text.level.highscore=Migliore: [accent]{0}
|
||||||
text.level.delete.title=Conferma Eliminazione
|
text.level.delete.title=Conferma Eliminazione
|
||||||
text.level.delete = Sei sicuro di voler eliminare la mappa \"[arancione]{0}\"?
|
|
||||||
text.level.select=Selezione del livello
|
text.level.select=Selezione del livello
|
||||||
text.level.mode=Modalità di gioco:
|
text.level.mode=Modalità di gioco:
|
||||||
text.savegame=Salva
|
text.savegame=Salva
|
||||||
@@ -27,9 +25,7 @@ text.newgame = Nuovo gioco
|
|||||||
text.quit=Esci
|
text.quit=Esci
|
||||||
text.about.button=Informazioni
|
text.about.button=Informazioni
|
||||||
text.name=Nome:
|
text.name=Nome:
|
||||||
text.public = Pubblico
|
|
||||||
text.players={0} giocatori online
|
text.players={0} giocatori online
|
||||||
text.server.player.host = {0} (host)
|
|
||||||
text.players.single={0} giocatori online
|
text.players.single={0} giocatori online
|
||||||
text.server.mismatch=Errore nel pacchetto: possibile discrepanza nella versione client / server. Assicurati che tu e l'host abbiate l'ultima versione di Mindustry!
|
text.server.mismatch=Errore nel pacchetto: possibile discrepanza nella versione client / server. Assicurati che tu e l'host abbiate l'ultima versione di Mindustry!
|
||||||
text.server.closing=[accent]Chiusura server ...
|
text.server.closing=[accent]Chiusura server ...
|
||||||
@@ -81,7 +77,6 @@ text.confirmban = Sei sicuro di voler bandire questo giocatore?
|
|||||||
text.confirmunban=Sei sicuro di voler sbloccare questo giocatore?
|
text.confirmunban=Sei sicuro di voler sbloccare questo giocatore?
|
||||||
text.confirmadmin=Sei sicuro di voler rendere questo giocatore un amministratore?
|
text.confirmadmin=Sei sicuro di voler rendere questo giocatore un amministratore?
|
||||||
text.confirmunadmin=Sei sicuro di voler rimuovere lo stato di amministratore da questo player?
|
text.confirmunadmin=Sei sicuro di voler rimuovere lo stato di amministratore da questo player?
|
||||||
text.joingame.byip = Unisciti a IP ...
|
|
||||||
text.joingame.title=Unisciti alla Partita
|
text.joingame.title=Unisciti alla Partita
|
||||||
text.joingame.ip=IP:
|
text.joingame.ip=IP:
|
||||||
text.disconnect=Disconnesso.
|
text.disconnect=Disconnesso.
|
||||||
@@ -93,8 +88,6 @@ text.server.port = Porta:
|
|||||||
text.server.addressinuse=Indirizzo già in uso!
|
text.server.addressinuse=Indirizzo già in uso!
|
||||||
text.server.invalidport=Numero di porta non valido!
|
text.server.invalidport=Numero di porta non valido!
|
||||||
text.server.error=[crimson]Errore nell'hosting del server: [orange] {0}
|
text.server.error=[crimson]Errore nell'hosting del server: [orange] {0}
|
||||||
text.tutorial.back = < Prec
|
|
||||||
text.tutorial.next = Succ >
|
|
||||||
text.save.new=Nuovo Salvataggio
|
text.save.new=Nuovo Salvataggio
|
||||||
text.save.overwrite=Sei sicuro di voler sovrascrivere questo salvataggio?
|
text.save.overwrite=Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||||
text.overwrite=Sostituisci
|
text.overwrite=Sostituisci
|
||||||
@@ -145,7 +138,6 @@ text.enemies = {0} Nemici
|
|||||||
text.enemies.single={0} Nemico
|
text.enemies.single={0} Nemico
|
||||||
text.loadimage=Carica immagine
|
text.loadimage=Carica immagine
|
||||||
text.saveimage=Salva Immagine
|
text.saveimage=Salva Immagine
|
||||||
text.oregen = Generazione dei minerali
|
|
||||||
text.editor.badsize=[orange]Dimensioni dell'immagine non valide![]\n Dimensioni della mappa valide: {0}
|
text.editor.badsize=[orange]Dimensioni dell'immagine non valide![]\n Dimensioni della mappa valide: {0}
|
||||||
text.editor.errorimageload=Errore durante il caricamento del file immagine:\n [orange]{0}
|
text.editor.errorimageload=Errore durante il caricamento del file immagine:\n [orange]{0}
|
||||||
text.editor.errorimagesave=Errore durante il salvataggio del file immagine:\n [orange]{0}
|
text.editor.errorimagesave=Errore durante il salvataggio del file immagine:\n [orange]{0}
|
||||||
@@ -156,21 +148,12 @@ text.editor.savemap = Salva\nla mappa
|
|||||||
text.editor.loadimage=Carica\nimmagine
|
text.editor.loadimage=Carica\nimmagine
|
||||||
text.editor.saveimage=Salva\nImmagine
|
text.editor.saveimage=Salva\nImmagine
|
||||||
text.editor.unsaved=[scarlet]Hai modifiche non salvate![]\nSei sicuro di voler uscire?
|
text.editor.unsaved=[scarlet]Hai modifiche non salvate![]\nSei sicuro di voler uscire?
|
||||||
text.editor.brushsize = Dimensione del pennello: {0}
|
|
||||||
text.editor.noplayerspawn = Questa mappa non ha lo spawnpoint del giocatore!
|
|
||||||
text.editor.manyplayerspawns = Le mappe non possono avere più di un punto di spawn di un giocatore!
|
|
||||||
text.editor.manyenemyspawns = Non puoi avere più di {0} spawn nemici!
|
|
||||||
text.editor.resizemap=Ridimensiona la mappa
|
text.editor.resizemap=Ridimensiona la mappa
|
||||||
text.editor.resizebig = [Scarlet]Attenzione!\n[]Le mappe più grandi di 256 unità potrebbero causare del lag oltre ad essere instabili.
|
|
||||||
text.editor.mapname=Nome Mappa:
|
text.editor.mapname=Nome Mappa:
|
||||||
text.editor.overwrite=[Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
text.editor.overwrite=[Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
||||||
text.editor.failoverwrite = [crimson]Impossibile sovrascrivere la mappa di default!
|
|
||||||
text.editor.selectmap=Seleziona una mappa da caricare:
|
text.editor.selectmap=Seleziona una mappa da caricare:
|
||||||
text.width=Larghezza:
|
text.width=Larghezza:
|
||||||
text.height=Altezza:
|
text.height=Altezza:
|
||||||
text.randomize = Randomizza
|
|
||||||
text.apply = Applicare
|
|
||||||
text.update = Aggiorna
|
|
||||||
text.menu=Menu
|
text.menu=Menu
|
||||||
text.play=Gioca
|
text.play=Gioca
|
||||||
text.load=Carica
|
text.load=Carica
|
||||||
@@ -191,67 +174,25 @@ text.upgrades = Miglioramenti
|
|||||||
text.purchased=[LIME]Creato!
|
text.purchased=[LIME]Creato!
|
||||||
text.weapons=Armi
|
text.weapons=Armi
|
||||||
text.paused=In pausa
|
text.paused=In pausa
|
||||||
text.respawn = Rinascita in
|
|
||||||
text.info.title=[Accent]Informazioni
|
text.info.title=[Accent]Informazioni
|
||||||
text.error.title=[crimson]Si è verificato un errore
|
text.error.title=[crimson]Si è verificato un errore
|
||||||
text.error.crashmessage = [SCARLET]Si è verificato un errore imprevisto che ha causato un arresto anomalo.[] Si prega di segnalare le circostanze esatte in cui questo errore si è verificato allo sviluppatore:\n[ORANGE]anukendev@gmail.com[]
|
|
||||||
text.error.crashtitle=Si è verificato un errore
|
text.error.crashtitle=Si è verificato un errore
|
||||||
text.mode.break = Modalità di interruzione: {0}
|
|
||||||
text.mode.place = Modalità luogo: {0}
|
|
||||||
placemode.hold.name = linea
|
|
||||||
placemode.areadelete.name = area
|
|
||||||
placemode.touchdelete.name = toccare
|
|
||||||
placemode.holddelete.name = trattieni
|
|
||||||
placemode.none.name = nessuno
|
|
||||||
placemode.touch.name = toccare
|
|
||||||
placemode.cursor.name = cursore
|
|
||||||
text.blocks.extrainfo = [accent]informazioni extra sui blocchi:
|
|
||||||
text.blocks.blockinfo=Informazioni sul blocco
|
text.blocks.blockinfo=Informazioni sul blocco
|
||||||
text.blocks.powercapacity=Capacità energetica
|
text.blocks.powercapacity=Capacità energetica
|
||||||
text.blocks.powershot=Danno/Colpo
|
text.blocks.powershot=Danno/Colpo
|
||||||
text.blocks.powersecond = Energia/Secondo
|
|
||||||
text.blocks.powerdraindamage = Consumo/Danno
|
|
||||||
text.blocks.shieldradius = Raggio dello scudo
|
|
||||||
text.blocks.itemspeedsecond = Velocita Oggetti/Secondo
|
|
||||||
text.blocks.range = Gamma
|
|
||||||
text.blocks.size=Grandezza
|
text.blocks.size=Grandezza
|
||||||
text.blocks.powerliquid = Energia/Liquido
|
|
||||||
text.blocks.maxliquidsecond = Max liquido/Secondo
|
|
||||||
text.blocks.liquidcapacity=Capacità del liquido
|
text.blocks.liquidcapacity=Capacità del liquido
|
||||||
text.blocks.liquidsecond = Liquido/Secondo
|
|
||||||
text.blocks.damageshot = Danni colpo
|
|
||||||
text.blocks.ammocapacity = Capacità del caricatore
|
|
||||||
text.blocks.ammo = Munizioni
|
|
||||||
text.blocks.ammoitem = Munizioni/Oggetto
|
|
||||||
text.blocks.maxitemssecond=Oggetti massimi/secondo
|
text.blocks.maxitemssecond=Oggetti massimi/secondo
|
||||||
text.blocks.powerrange=Raggio Energia
|
text.blocks.powerrange=Raggio Energia
|
||||||
text.blocks.lasertilerange = Raggio piastrelle laser
|
|
||||||
text.blocks.capacity = Capacità
|
|
||||||
text.blocks.itemcapacity=Capacità oggetto
|
text.blocks.itemcapacity=Capacità oggetto
|
||||||
text.blocks.maxpowergenerationsecond = Massima Energia Generata/secondo
|
|
||||||
text.blocks.powergenerationsecond = Energia generata/secondo
|
|
||||||
text.blocks.generationsecondsitem = Generazione secondi/oggetto
|
|
||||||
text.blocks.input = Ingresso
|
|
||||||
text.blocks.inputliquid=Ingresso del liquido
|
text.blocks.inputliquid=Ingresso del liquido
|
||||||
text.blocks.inputitem=Ingresso Oggetto
|
text.blocks.inputitem=Ingresso Oggetto
|
||||||
text.blocks.output = Uscita
|
|
||||||
text.blocks.secondsitem = Secondi/item
|
|
||||||
text.blocks.maxpowertransfersecond = Massimo trasferimento di potenza/secondo
|
|
||||||
text.blocks.explosive=Altamente esplosivo!
|
text.blocks.explosive=Altamente esplosivo!
|
||||||
text.blocks.repairssecond = Ripara/secondo
|
|
||||||
text.blocks.health=Salute
|
text.blocks.health=Salute
|
||||||
text.blocks.inaccuracy=inesattezza
|
text.blocks.inaccuracy=inesattezza
|
||||||
text.blocks.shots=Colpi
|
text.blocks.shots=Colpi
|
||||||
text.blocks.shotssecond = Colpi/secondo
|
|
||||||
text.blocks.fuel = Carburante
|
|
||||||
text.blocks.fuelduration = Durata del carburante
|
|
||||||
text.blocks.maxoutputsecond = Uscita max/secondo
|
|
||||||
text.blocks.inputcapacity=Capacità di ingresso
|
text.blocks.inputcapacity=Capacità di ingresso
|
||||||
text.blocks.outputcapacity=Capacità di uscita
|
text.blocks.outputcapacity=Capacità di uscita
|
||||||
text.blocks.poweritem = Energia/Oggetto
|
|
||||||
text.placemode = Place Mode
|
|
||||||
text.breakmode = Modalità di interruzione
|
|
||||||
text.health = Salutee
|
|
||||||
setting.difficulty.easy=facile
|
setting.difficulty.easy=facile
|
||||||
setting.difficulty.normal=medio
|
setting.difficulty.normal=medio
|
||||||
setting.difficulty.hard=difficile
|
setting.difficulty.hard=difficile
|
||||||
@@ -259,7 +200,6 @@ setting.difficulty.insane = Folle
|
|||||||
setting.difficulty.purge=Epurazione
|
setting.difficulty.purge=Epurazione
|
||||||
setting.difficulty.name=Difficoltà:
|
setting.difficulty.name=Difficoltà:
|
||||||
setting.screenshake.name=Screen Shake
|
setting.screenshake.name=Screen Shake
|
||||||
setting.smoothcam.name = Smooth Camera
|
|
||||||
setting.indicators.name=Indicatori nemici
|
setting.indicators.name=Indicatori nemici
|
||||||
setting.effects.name=Visualizza effetti
|
setting.effects.name=Visualizza effetti
|
||||||
setting.sensitivity.name=Sensibilità del controllore.
|
setting.sensitivity.name=Sensibilità del controllore.
|
||||||
@@ -271,7 +211,6 @@ setting.fps.name = Mostra FPS
|
|||||||
setting.vsync.name=Sincronizzazione Verticale
|
setting.vsync.name=Sincronizzazione Verticale
|
||||||
setting.lasers.name=Mostra Energia Dei Laser
|
setting.lasers.name=Mostra Energia Dei Laser
|
||||||
setting.healthbars.name=Mostra barra della salute delle entità
|
setting.healthbars.name=Mostra barra della salute delle entità
|
||||||
setting.pixelate.name = Schermo Pixelate
|
|
||||||
setting.musicvol.name=Volume Musica
|
setting.musicvol.name=Volume Musica
|
||||||
setting.mutemusic.name=Musica muta
|
setting.mutemusic.name=Musica muta
|
||||||
setting.sfxvol.name=Volume SFX
|
setting.sfxvol.name=Volume SFX
|
||||||
@@ -289,50 +228,6 @@ map.grassland.name = Prateria
|
|||||||
map.tundra.name=Tundra
|
map.tundra.name=Tundra
|
||||||
map.spiral.name=spirale
|
map.spiral.name=spirale
|
||||||
map.tutorial.name=Tutorial
|
map.tutorial.name=Tutorial
|
||||||
tutorial.intro.text = [yellow]Benvenuti nel tutorial.[] Per iniziare, premere 'succ'.
|
|
||||||
tutorial.moveDesktop.text = Per spostarsi, utilizza i tasti [orange][[WASD][] . Tenere premuto [orange]shift []per correre. Tenere premuto [orange]CTRL[] mentre si utilizza la [orange]rotella del mouse[] per ingrandire o ridurre lo zoom.
|
|
||||||
tutorial.shoot.text = Usa il mouse per mirare, tieni premuto [orange]tasto sinistro del mouse[] per sparare. Fai uun po' di pratica con quest' [yellow]obiettivo[].
|
|
||||||
tutorial.moveAndroid.text = Per spostare la vista, trascina un dito sullo schermo. Pizzica e trascina per ingrandire o ridurre.
|
|
||||||
tutorial.placeSelect.text = Prova a selezionare un [yellow]nastro trasportatore[] dal menu dei blocchi in basso a destra.
|
|
||||||
tutorial.placeConveyorDesktop.text = Utilizza la [orange]rotellina di scorrimento[] per ruotare il nastro trasportatore in modo che sia rivolto verso [orange]in avanti[], quindi posizionarlo nella [yellow]posizione contrassegnata[] utilizzando il [orange]tasto sinistro del mouse[].
|
|
||||||
tutorial.placeConveyorAndroid.text = Utilizzare il pulsante [orange]tasto di rotazione[] per ruotare il trasportatore in modo che sia rivolto [orange]in avanti[], trascinalo in posizione con un dito, quindi posizionalo nella [yellow]posizione contrassegnata[] utilizzando [orange]segno di spunta[]
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = In alternativa, puoi premere l'icona mirino in basso a sinistra per passare alla [orange] touch mode[] e posiziona i blocchi toccando sullo schermo. In modalità touch, i blocchi possono essere ruotati con la freccia in basso a sinistra. Premi [yellow]avanti[] per provarlo.
|
|
||||||
tutorial.placeDrill.text = Ora, seleziona e posiziona un [yellow]trapano per pietra[] nella posizione contrassegnata.
|
|
||||||
tutorial.blockInfo.text = Se vuoi saperne di più su un blocco, puoi toccare il [orange]punto interrogativo[] in alto a destra per leggere la sua descrizione.
|
|
||||||
tutorial.deselectDesktop.text = Puoi deselezionare un blocco usando [orange]tasto destro del mouse[].
|
|
||||||
tutorial.deselectAndroid.text = È possibile deselezionare un blocco premendo il tasto [orange]X[].
|
|
||||||
tutorial.drillPlaced.text = Il trapano ora produrrà [yellow]pietra,[] la manderà sul nastro trasportatore, quindi la sposterà nel [yellow]nucleo[].
|
|
||||||
tutorial.drillInfo.text = I minerali differenti hanno bisogno di trapani diversi. La pietra richiede il trapano di pietra, il ferro richiede il trapano di ferro, ecc.
|
|
||||||
tutorial.drillPlaced2.text = Spostando gli oggetti nel nucleo li metti nell' [yellow]inventario[], in alto a sinistra. Piazzare i blocchi usa gli oggetti dal tuo inventario.
|
|
||||||
tutorial.moreDrills.text = Puoi collegare molti trapani e trasportatori insieme, in questo modo.
|
|
||||||
tutorial.deleteBlock.text = È possibile eliminare i blocchi facendo clic sul [orange]pulsante destro del mouse[] sul blocco che si desidera eliminare. Prova a eliminare questo trasportatore.
|
|
||||||
tutorial.deleteBlockAndroid.text = È possibile eliminare i blocchi [orange]selezionandoli col mirino[] nel menu della [orange]modalità pausa[] in basso a sinistra e toccando un blocco. Prova a eliminare questo trasportatore.
|
|
||||||
tutorial.placeTurret.text = Ora, seleziona e posiziona una [yellow]torretta[] nella [yellow]posizione contrassegnata[].
|
|
||||||
tutorial.placedTurretAmmo.text = Questa torretta ora accetta [yellow]munizioni[] dal trasportatore. Puoi vedere quante munizioni ha al passaggio del mouse [green]barra verde[].
|
|
||||||
tutorial.turretExplanation.text = Le torrette spareranno automaticamente al nemico più vicino nel raggio d'azione, a patto che abbiano munizioni sufficienti.
|
|
||||||
tutorial.waves.text = Ogni [yellow]60[] secondi, un'ondata di [coral]nemici[] si genera in posizioni specifiche e tenta di distruggere il nucleo.
|
|
||||||
tutorial.coreDestruction.text = Il tuo obiettivo è difendere [yellow]il nucleo[]. Se il nucleo viene distrutto, tu [coral]perdi la partita[].
|
|
||||||
tutorial.pausingDesktop.text = Se hai bisogno di fare una pausa, premi il [orange]pulsante di pausa[] in alto a sinistra per mettere in pausa il gioco. Puoi ancora selezionare e posizionare i blocchi mentre sei in pausa, ma non puoi muoverti o sparare
|
|
||||||
tutorial.pausingAndroid.text = Se hai bisogno di fare una pausa, premi il [orange]pulsante di pausa[] in alto a sinistra per mettere in pausa il gioco. Puoi ancora rompere e posizionare i blocchi mentre sei in pausa.
|
|
||||||
tutorial.purchaseWeapons.text = Puoi acquistare nuove [yellow]armi[] per il tuo mech aprendo il menu di aggiornamenti in basso a sinistra.
|
|
||||||
tutorial.switchWeapons.text = Cambia le armi facendo clic sulla sua icona in basso a sinistra o usando i numeri [orange][[1-9][].
|
|
||||||
tutorial.spawnWave.text = Ecco un'ondata ora. Distruggili.
|
|
||||||
tutorial.pumpDesc.text = Nelle onde successive, potrebbe essere necessario utilizzare le [yellow]pompe[] per distribuire i liquidi per i generatori o gli estrattori.
|
|
||||||
tutorial.pumpPlace.text = Le pompe funzionano in modo simile ai trapani, tranne per il fatto che producono liquidi anziché oggetti. Prova a posizionare una pompa sull' [yellow]petrolio evidenziato[].
|
|
||||||
tutorial.conduitUse.text = Ora posiziona una [orange]conduttura[]
|
|
||||||
tutorial.conduitUse2.text = E alcuni altri ...
|
|
||||||
tutorial.conduitUse3.text = E alcuni altri ...
|
|
||||||
tutorial.generator.text = Ora, posizionare un [orange]generatore a combustione[] all'estremità del condotto.
|
|
||||||
tutorial.generatorExplain.text = Questo generatore ora creerà [yellow]corrente[] dall'petrolio.
|
|
||||||
tutorial.lasers.text = La potenza è distribuita usando i [yellow]laser energetici[]. Ruota e posizionane uno qui.
|
|
||||||
tutorial.laserExplain.text = Il generatore ora trasferirà l'energia nel blocco laser. Un raggio [yellow]opaco[] indica che sta trasmettendo corrente e un raggio [yellow]trasparente[] significa che non la sta strasmettendo.
|
|
||||||
tutorial.laserMore.text = Puoi controllare quanta energia ha un blocco passandoci sopra e controllando la barra [yellow]gialla[] in alto.
|
|
||||||
tutorial.healingTurret.text = Questo laser può essere utilizzato per alimentare una [lime]torretta di riparazione[]. Mettine una qui.
|
|
||||||
tutorial.healingTurretExplain.text = Finché ha energia, questa torretta [lime]riparerà i blocchi vicini.[] Durante la riproduzione del gioco, assicurati di averne una nella tua base il più rapidamente possibile!
|
|
||||||
tutorial.smeltery.text = Molti blocchi richiedono [orange]acciaio[] da produrre, che richiede una [orange] fonderia[] per la produzione. Mettine una qui.
|
|
||||||
tutorial.smelterySetup.text = Questa fonderia produrrà ora [orange]acciaio[] dal ferro in ingresso, usando il carbone come combustibile.
|
|
||||||
tutorial.tunnelExplain.text = Si noti inoltre che gli oggetti passano attraverso un[orange]tunnel[] e emergono dall'altra parte, passando attraverso il blocco di pietra. Tieni presente che i tunnel possono attraversare fino a 2 blocchi.
|
|
||||||
tutorial.end.text = E questo conclude il tutorial! In bocca al lupo!
|
|
||||||
text.keybind.title=Configurazione Tasti
|
text.keybind.title=Configurazione Tasti
|
||||||
keybind.move_x.name=move_x
|
keybind.move_x.name=move_x
|
||||||
keybind.move_y.name=move_y
|
keybind.move_y.name=move_y
|
||||||
@@ -350,12 +245,6 @@ keybind.player_list.name = lista_giocatori
|
|||||||
keybind.console.name=console
|
keybind.console.name=console
|
||||||
keybind.rotate_alt.name=rotate_alt
|
keybind.rotate_alt.name=rotate_alt
|
||||||
keybind.rotate.name=Ruotare
|
keybind.rotate.name=Ruotare
|
||||||
keybind.weapon_1.name = arma_1
|
|
||||||
keybind.weapon_2.name = arma_2
|
|
||||||
keybind.weapon_3.name = arma_3
|
|
||||||
keybind.weapon_4.name = arma_4
|
|
||||||
keybind.weapon_5.name = arma_5
|
|
||||||
keybind.weapon_6.name = arma_6
|
|
||||||
mode.text.help.title=Descrizione delle modalità
|
mode.text.help.title=Descrizione delle modalità
|
||||||
mode.waves.name=onde
|
mode.waves.name=onde
|
||||||
mode.waves.description=modalità normale. risorse limitate e onde in entrata automatiche.
|
mode.waves.description=modalità normale. risorse limitate e onde in entrata automatiche.
|
||||||
@@ -363,189 +252,243 @@ mode.sandbox.name = Sandbox
|
|||||||
mode.sandbox.description=risorse infinite e nessun timer per le onde.
|
mode.sandbox.description=risorse infinite e nessun timer per le onde.
|
||||||
mode.freebuild.name=freebuild
|
mode.freebuild.name=freebuild
|
||||||
mode.freebuild.description=risorse limitate e nessun timer per le onde.
|
mode.freebuild.description=risorse limitate e nessun timer per le onde.
|
||||||
upgrade.standard.name = Standard
|
|
||||||
upgrade.standard.description = Il mech standard.
|
|
||||||
upgrade.blaster.name = blaster
|
|
||||||
upgrade.blaster.description = Spara un proiettile lento, debole.
|
|
||||||
upgrade.triblaster.name = triblaster
|
|
||||||
upgrade.triblaster.description = Spara 3 proiettili a diffusione.
|
|
||||||
upgrade.clustergun.name = clustergun
|
|
||||||
upgrade.clustergun.description = Spara delle imprecise granate esplosive.
|
|
||||||
upgrade.beam.name = cannone a raggi
|
|
||||||
upgrade.beam.description = Spara un raggio laser penetrante a lungo raggio.
|
|
||||||
upgrade.vulcan.name = Vulcano
|
|
||||||
upgrade.vulcan.description = Spara una raffica di proiettili veloci.
|
|
||||||
upgrade.shockgun.name = shockgun
|
|
||||||
upgrade.shockgun.description = Spara a una devastante esplosione di shrapnel carichi.
|
|
||||||
item.stone.name=pietra
|
item.stone.name=pietra
|
||||||
item.iron.name = ferro
|
|
||||||
item.coal.name=carbone
|
item.coal.name=carbone
|
||||||
item.steel.name = acciaio
|
|
||||||
item.titanium.name=titanio
|
item.titanium.name=titanio
|
||||||
item.dirium.name = diridio
|
|
||||||
item.uranium.name = uranio
|
|
||||||
item.sand.name=sabbia
|
item.sand.name=sabbia
|
||||||
liquid.water.name=acqua
|
liquid.water.name=acqua
|
||||||
liquid.plasma.name = Plasma
|
|
||||||
liquid.lava.name=lava
|
liquid.lava.name=lava
|
||||||
liquid.oil.name=petrolio
|
liquid.oil.name=petrolio
|
||||||
block.weaponfactory.name = fabbrica d'armi
|
|
||||||
block.weaponfactory.fulldescription = Utilizzata per creare armi per il giocatore mech. Clicca per usare. Prende automaticamente le risorse dal core.
|
|
||||||
block.air.name = aria
|
|
||||||
block.blockpart.name = blockpart
|
|
||||||
block.deepwater.name = acque profonde
|
|
||||||
block.water.name = acqua
|
|
||||||
block.lava.name = lava
|
|
||||||
block.oil.name = petrolio
|
|
||||||
block.stone.name = pietra
|
|
||||||
block.blackstone.name = pietra nera
|
|
||||||
block.iron.name = ferro
|
|
||||||
block.coal.name = carbone
|
|
||||||
block.titanium.name = titanio
|
|
||||||
block.uranium.name = uranio
|
|
||||||
block.dirt.name = terra
|
|
||||||
block.sand.name = sabbia
|
|
||||||
block.ice.name = ghiaccio
|
|
||||||
block.snow.name = neve
|
|
||||||
block.grass.name = Erba
|
|
||||||
block.sandblock.name = blocco di sabbia
|
|
||||||
block.snowblock.name = blocco di neve
|
|
||||||
block.stoneblock.name = blocco di pietra
|
|
||||||
block.blackstoneblock.name = blocco di pietra nera
|
|
||||||
block.grassblock.name = blocco d'erba
|
|
||||||
block.mossblock.name = blocco di muschio
|
|
||||||
block.shrub.name = arbusto
|
|
||||||
block.rock.name = roccia
|
|
||||||
block.icerock.name = giaccio
|
|
||||||
block.blackrock.name = roccia nera
|
|
||||||
block.dirtblock.name = blocco di terra
|
|
||||||
block.stonewall.name = muro di pietra
|
|
||||||
block.stonewall.fulldescription = Un blocco difensivo poco costoso. Utile per proteggere il nucleo e le torrette nelle prime ondate.
|
|
||||||
block.ironwall.name = muro di ferro
|
|
||||||
block.ironwall.fulldescription = Un blocco difensivo di base. Fornisce protezione dai nemici.
|
|
||||||
block.steelwall.name = muro d'acciaio
|
|
||||||
block.steelwall.fulldescription = Un blocco difensivo standard. protezione adeguata dai nemici.
|
|
||||||
block.titaniumwall.name = muro di titanio
|
|
||||||
block.titaniumwall.fulldescription = Un forte blocco difensivo. Fornisce protezione dai nemici.
|
|
||||||
block.duriumwall.name = muro di diridio
|
|
||||||
block.duriumwall.fulldescription = Un blocco difensivo molto forte. Fornisce protezione dai nemici.
|
|
||||||
block.compositewall.name = muro composito
|
|
||||||
block.steelwall-large.name = grande muro di acciaio
|
|
||||||
block.steelwall-large.fulldescription = Un blocco difensivo standard. Si estende su più tessere.
|
|
||||||
block.titaniumwall-large.name = grande muro di titanio
|
|
||||||
block.titaniumwall-large.fulldescription = Un forte blocco difensivo. Si estende su più tessere.
|
|
||||||
block.duriumwall-large.name = grande muro di diridio
|
|
||||||
block.duriumwall-large.fulldescription = Un blocco difensivo molto forte. Si estende su più tessere.
|
|
||||||
block.titaniumshieldwall.name = muro schermato
|
|
||||||
block.titaniumshieldwall.fulldescription = Un forte blocco difensivo, con uno scudo incorporato extra. Richiede energia. Utilizza l'energia per assorbire i proiettili nemici. Si consiglia di utilizzare i booster di energia per fornire energia a questo blocco.
|
|
||||||
block.repairturret.name = torretta di riparazione
|
|
||||||
block.repairturret.fulldescription = Ripara i blocchi danneggiati vicini nel raggio di azione a un ritmo lento. Utilizza piccole quantità di energia.
|
|
||||||
block.megarepairturret.name = torretta di riparazione II
|
|
||||||
block.megarepairturret.fulldescription = Ripara i blocchi vicini danneggiati nel raggio di portata a ritmo moderato. Usa il potere.
|
|
||||||
block.shieldgenerator.name = generatore di scudi
|
|
||||||
block.shieldgenerator.fulldescription = Un blocco difensivo avanzato. Fa da scudo per tutti i blocchi in un raggio dalla posizione. Utilizza l'energia a una velocità ridotta quando è inattivo, ma scarica rapidamente energia sul contatto con i proiettili.
|
|
||||||
block.door.name=porta
|
block.door.name=porta
|
||||||
block.door.fulldescription = Un blocco che può essere aperto e chiuso toccandolo.
|
|
||||||
block.door-large.name=grande porta
|
block.door-large.name=grande porta
|
||||||
block.door-large.fulldescription = Un blocco che può essere aperto e chiuso toccandolo.
|
|
||||||
block.conduit.name=Condotto
|
block.conduit.name=Condotto
|
||||||
block.conduit.fulldescription = Blocco di trasporto liquido di base. Funziona come un trasportatore, ma con liquidi. Ideale per pompe o altri condotti. Può essere usato come un ponte sui liquidi per nemici e giocatori.
|
|
||||||
block.pulseconduit.name=condotto di impulso
|
block.pulseconduit.name=condotto di impulso
|
||||||
block.pulseconduit.fulldescription = Blocco di trasporto di liquidi avanzato. Trasporta i liquidi più velocemente e immagazzina più dei condotti standard.
|
|
||||||
block.liquidrouter.name=router liquido
|
block.liquidrouter.name=router liquido
|
||||||
block.liquidrouter.fulldescription = Funziona in modo simile a un router. Accetta input liquidi da un lato e li invia agli altri lati. Utile per separare il liquido da un singolo condotto in più condotti.
|
|
||||||
block.conveyor.name=trasportatore
|
block.conveyor.name=trasportatore
|
||||||
block.conveyor.fulldescription = Blocco di trasporto basico. Sposta gli oggetti in avanti e li deposita automaticamente in torrette o crafters. Ruotabile. Può essere usato come un ponte sui liquidi per nemici e giocatori.
|
|
||||||
block.steelconveyor.name = trasportatore d'acciaio
|
|
||||||
block.steelconveyor.fulldescription = Blocco avanzato di trasporto. Sposta gli oggetti più velocemente rispetto ai trasportatori standard.
|
|
||||||
block.poweredconveyor.name = trasportatore di impulsi
|
|
||||||
block.poweredconveyor.fulldescription = Il blocco di trasporto di ultima generazione. Sposta gli oggetti più velocemente dei trasportatori in acciaio.
|
|
||||||
block.router.name=router
|
block.router.name=router
|
||||||
block.router.fulldescription = Accetta elementi da una direzione e li invia a 3 altre direzioni. Può anche memorizzare una certa quantità di oggetti. Utile per dividere i materiali da un trapano a più torrette.
|
|
||||||
block.junction.name=giunzione
|
block.junction.name=giunzione
|
||||||
block.junction.fulldescription = Funziona come un ponte per due nastri trasportatori che la attraversono. Utile in situazioni con due diversi trasportatori che trasportano materiali diversi in luoghi diversi.
|
|
||||||
block.conveyortunnel.name = tunnel di trasporto
|
|
||||||
block.conveyortunnel.fulldescription = Trasporta oggetti sotto blocchi. Per utilizzare, posizionare un tunnel che conduce nel blocco da scavare sotto il tunnel e uno sull'altro lato. Assicurarsi che entrambe le gallerie siano rivolte in direzioni opposte, cioè verso i blocchi in cui vengono immesse o in uscita.
|
|
||||||
block.liquidjunction.name=giunzione liquida
|
block.liquidjunction.name=giunzione liquida
|
||||||
block.liquidjunction.fulldescription = Funziona come un ponte per due condotti di attraversamento. Utile in situazioni con due condotti diversi che trasportano liquidi diversi in luoghi diversi.
|
|
||||||
block.liquiditemjunction.name = giunzione di oggetti liquidi
|
|
||||||
block.liquiditemjunction.fulldescription = Funziona come un ponte per attraversare condutture e trasportatori.
|
|
||||||
block.powerbooster.name = power booster
|
|
||||||
block.powerbooster.fulldescription = Distribuisce l'energia a tutti i blocchi entro il suo raggio.
|
|
||||||
block.powerlaser.name = laser energetico
|
|
||||||
block.powerlaser.fulldescription = Crea un laser che trasmette energia al blocco di fronte ad esso. Non genera alcuna energia. Ideale per generatori o altri laser.
|
|
||||||
block.powerlaserrouter.name = router laser
|
|
||||||
block.powerlaserrouter.fulldescription = Laser che distribuisce la potenza in tre direzioni contemporaneamente. Utile in situazioni in cui è necessario alimentare più blocchi da un generatore.
|
|
||||||
block.powerlasercorner.name = angolo laser
|
|
||||||
block.powerlasercorner.fulldescription = Laser che distribuisce la potenza in due direzioni contemporaneamente. Utile in situazioni in cui è necessario alimentare più blocchi da un generatore e un router è impreciso.
|
|
||||||
block.teleporter.name = teletrasporto
|
|
||||||
block.teleporter.fulldescription = Blocco avanzato di trasporto dell'elemento. I teletrasportatori immettono gli oggetti ad altri teletrasportatori dello stesso colore. Non fa nulla se non esistono teletrasportatori dello stesso colore. Se esistono più teletrasporti dello stesso colore, ne viene selezionato uno casuale. Usa l'energia. Tocca per cambiare colore.
|
|
||||||
block.sorter.name=sorter
|
block.sorter.name=sorter
|
||||||
block.sorter.fulldescription = Ordina l'oggetto per tipo di materiale. Il materiale da accettare è indicato dal colore nel blocco. Tutti gli articoli che corrispondono al materiale di ordinamento vengono emessi in avanti, tutto il resto viene emesso a sinistra e a destra.
|
|
||||||
block.core.name = Centro
|
|
||||||
block.pump.name = pompa
|
|
||||||
block.pump.fulldescription = Pompa di liquidi da un blocco sorgente - di solito acqua, lava o petrolio. Emette liquido nei condotti nelle vicinanze.
|
|
||||||
block.fluxpump.name = pompaflux
|
|
||||||
block.fluxpump.fulldescription = Una versione avanzata della pompa. Memorizza più liquido e pompa il liquido più velocemente.
|
|
||||||
block.smelter.name=fonderia
|
block.smelter.name=fonderia
|
||||||
block.smelter.fulldescription = Il blocco di lavorazione essenziale. Quando immesso 1 ferro e 1 carbone come combustibile, emette un acciaio. Si consiglia di inserire ferro e carbone su diverse cinghie per evitare l'intasamento.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.crucible.name = crogiuolo
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.crucible.fulldescription = Un blocco di lavorazione avanzato. Immettendo 1 titanio, 1 acciaio e 1 carbone come combustibile, emette un diridio. Si consiglia di inserire carbone, acciaio e titanio su nastri diversi per evitare l'intasamento.
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.coalpurifier.name = estrattore di carbone
|
text.construction.title=Block Construction Guide
|
||||||
block.coalpurifier.fulldescription = Un blocco estrattore di base. Emette carbone quando viene fornito con grandi quantità di acqua e pietra.
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.titaniumpurifier.name = estrattore di titanio
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.titaniumpurifier.fulldescription = Un blocco estrattore standard. Produce il titanio quando viene fornito con grandi quantità di acqua e ferro.
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.oilrefinery.name = raffineria d'petrolio
|
text.showagain=Don't show again next session
|
||||||
block.oilrefinery.fulldescription = Affina grandi quantità di petrolio in oggetti di carbone. Utile per alimentare torrette a base di carbone quando le vene del carbone scarseggiano.
|
text.unlocks=Unlocks
|
||||||
block.stoneformer.name = forma pietre
|
text.addplayers=Add/Remove Players
|
||||||
block.stoneformer.fulldescription = Solidifica la lava producendo pietra. Utile per produrre enormi quantità di pietra per depuratori di carbone.
|
text.maps=Maps
|
||||||
block.lavasmelter.name = fonderia a lava
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.lavasmelter.fulldescription = Usa la lava per convertire il ferro in acciaio. Un'alternativa alle smelterie. Utile in situazioni in cui il carbone è scarso.
|
text.unlocked=New Block Unlocked!
|
||||||
block.stonedrill.name = trapano di pietra
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.stonedrill.fulldescription = Il trapano essenziale. Se posizionato su delle piastrelle di pietra, emette una pietra a un ritmo lento indefinitamente.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.irondrill.name = trapano di ferro
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.irondrill.fulldescription = Un trapano di base. Quando viene posizionato su delle piastrelle con il minerale ferro, emette il ferro a un ritmo lento indefinitamente.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.coaldrill.name = trivella di carbone
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.coaldrill.fulldescription = Un trapano di base. Se posizionato su delle piastrelle di carbone, produce a tempo indeterminato il carbone a un ritmo lento.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.uraniumdrill.name = trapano all'uranio
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
block.uraniumdrill.fulldescription = Un trapano avanzato. Se posizionato su delel piastrelle con dell'uranio, emette l'uranio a un ritmo lento indefinitamente.
|
text.saving=[accent]Saving...
|
||||||
block.titaniumdrill.name = trapano in titanio
|
text.unknown=Unknown
|
||||||
block.titaniumdrill.fulldescription = Un trapano avanzato. Se posizionato su delle piastrelle di titanio, emette il titanio a un ritmo lento indefinitamente.
|
text.custom=Custom
|
||||||
block.omnidrill.name = omnidrill
|
text.builtin=Built-In
|
||||||
block.omnidrill.fulldescription = L'ultimo trapano. Trapanerà qualsiasi minerale su cui è posizionato ad un ritmo rapido.
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
block.coalgenerator.name = generatore di carbone
|
text.map.random=[accent]Random Map
|
||||||
block.coalgenerator.fulldescription = Il generatore essenziale. Genera potenza dal carbone. Emette potenza come laser sui suoi 4 lati.
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
block.thermalgenerator.name = generatore termico
|
text.editor.slope=\\
|
||||||
block.thermalgenerator.fulldescription = Genera energia dalla lava. Emette energia come laser sui suoi 4 lati.
|
text.editor.openin=Open In Editor
|
||||||
block.combustiongenerator.name = generatore a combustione
|
text.editor.oregen=Ore Generation
|
||||||
block.combustiongenerator.fulldescription = Genera energia dall'petrolio. Emette energia come laser sui suoi 4 lati.
|
text.editor.oregen.info=Ore Generation:
|
||||||
block.rtgenerator.name = Generatore RTG
|
text.editor.mapinfo=Map Info
|
||||||
block.rtgenerator.fulldescription = Genera piccole quantità di energia dal decadimento radioattivo dell'uranio. Emette potenza come laser sui suoi 4 lati.
|
text.editor.author=Author:
|
||||||
block.nuclearreactor.name = reattore nucleare
|
text.editor.description=Description:
|
||||||
block.nuclearreactor.fulldescription = Una versione avanzata del Generatore RTG e il massimo generatore di energia. Genera potenza dall'uranio. Richiede un raffreddamento costante dell'acqua. Altamente volatile; esploderà violentemente se vengono fornite quantità insufficienti di refrigerante.
|
text.editor.name=Name:
|
||||||
block.turret.name = torretta
|
text.editor.teams=Teams
|
||||||
block.turret.fulldescription = Una torretta semplice ed economica. Usa la pietra per le munizioni. Ha un raggio leggermente superiore rispetto alla doppia torretta.
|
text.editor.elevation=Elevation
|
||||||
block.doubleturret.name = doppia torretta
|
text.editor.saved=Saved!
|
||||||
block.doubleturret.fulldescription = Una versione leggermente più potente della torretta. Usa la pietra per le munizioni. Fa molto più danni, ma ha un raggio più basso. Spara due proiettili.
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
block.machineturret.name = torretta di gattling
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
block.machineturret.fulldescription = Una torretta standard a tutto tondo. Usa il ferro per le munizioni. Ha una velocità di fuoco veloce con danni decenti.
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
block.shotgunturret.name = torretta di splitter
|
text.editor.import=Import...
|
||||||
block.shotgunturret.fulldescription = Una torretta standard. Usa il ferro per le munizioni. Spara una diffusione di 7 proiettili. Gittata inferiore, ma maggiore danno inflitto rispetto alla torretta gattling.
|
text.editor.importmap=Import Map
|
||||||
block.flameturret.name = lanciafiamme
|
text.editor.importmap.description=Import an already existing map
|
||||||
block.flameturret.fulldescription = Torretta avanzata a distanza ravvicinata. Usa carbone per munizioni. Ha una portata molto bassa, ma un danno molto alto. Buono per luoghi chiusi. Consigliato per essere usato dietro i muri.
|
text.editor.importfile=Import File
|
||||||
block.sniperturret.name = torretta ellettromagnetica
|
text.editor.importfile.description=Import an external map file
|
||||||
block.sniperturret.fulldescription = Torretta avanzata a lungo raggio. Utilizza l'acciaio come munizioni. Danno molto alto, ma bassa velocità di fuoco. Costoso da usare, ma può essere posizionato lontano dalle linee nemiche a causa della sua portata.
|
text.editor.importimage=Import Terrain Image
|
||||||
block.mortarturret.name = torretta di sfogo
|
text.editor.importimage.description=Import an external map image file
|
||||||
block.mortarturret.fulldescription = Torretta a getto d'acqua avanzato a bassa precisione. Usa carbone per munizioni. Spara una raffica di proiettili che esplodono in shrapnel. Utile per grandi folle di nemici.
|
text.editor.export=Export...
|
||||||
block.laserturret.name = torretta laser
|
text.editor.exportfile=Export File
|
||||||
block.laserturret.fulldescription = Avanzata torretta a bersaglio singolo. Usa l'energia Buona torretta a medio raggio a tutto tondo. Ingaggio singolo. Non manca mai il bersaglio.
|
text.editor.exportfile.description=Export a map file
|
||||||
block.waveturret.name = Torretta tesla
|
text.editor.exportimage=Export Terrain Image
|
||||||
block.waveturret.fulldescription = Torretta multi-target avanzata. Usa l'energia. Gamma media Non manca mai. Danno basso, ma può colpire più nemici contemporaneamente con dei fulmini a catena.
|
text.editor.exportimage.description=Export a map image file
|
||||||
block.plasmaturret.name = torretta a plasma
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
block.plasmaturret.fulldescription = Versione altamente avanzata del lanciafiamme. Usa il carbone come munizione. Danno molto alto, da basso a medio raggio.
|
text.fps=FPS: {0}
|
||||||
block.chainturret.name = torretta a catena
|
text.tps=TPS: {0}
|
||||||
block.chainturret.fulldescription = L'ultima torretta a fuoco rapido. Usa l'uranio come munizione. Spara grossi proiettili ad un alto tasso di fuoco. Gamma media Si estende su più tessere. Estremamente duro.
|
text.ping=Ping: {0}ms
|
||||||
block.titancannon.name = cannone di titano
|
text.settings.rebind=Rebind
|
||||||
block.titancannon.fulldescription = L'ultima torretta a lungo raggio. Usa l'uranio come munizione. Spara grossi proiettili di schizzi a una velocità media di fuoco. Lungo raggio. Si estende su più tessere. Estremamente duro.
|
text.yes=Yes
|
||||||
block.playerspawn.name = spawngiocatore
|
text.no=No
|
||||||
block.enemyspawn.name = spawnnemico
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.name=Thorium
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,79 +1,86 @@
|
|||||||
text.about = 만든이 : [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n이 게임은 [orange]GDL[] Metal Monstrosity Jam 을 사용했습니다.\n\n크레딧\n- [YELLOW]bfxr[] 가 SFX 를 만듬\n- [GREEN]Roccow[] 가 음악을 만듬\n\n특별히 감사한 분들\n- [coral]MitchellFJN[]: 테스트하고 피드백을 주신 분\n- [sky]Luxray5474[]: wiki 를 만들고 코드에 기여하신 분\n- [lime]Epowerj[]: 코드를 만들고 아이콘을 제작하신 분\n- itch.io 그리고 Google Play 에서의 모든 베타 테스터 분들\n
|
text.about=제작자 : [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||||
text.credits = 크레딧
|
text.credits=제작자
|
||||||
text.discord = Mindustry 디스코드에 참여하세요!
|
text.discord=Mindustry Discord 에 참여하세요!
|
||||||
text.changes = [SCARLET]주의!\n[]몇몇 중요한 게임 메커니즘이 변경되었습니다.\n\n- [accent]텔레포터[]는 이제 전력을 사용합니다.\n- [accent]제련소[]와 [accent]도가니[] 는 이제 최대 자원저장 공간을 가집니다.\n- [accent]도가니[] 는 이제 석탄 연료를 필요로 합니다.
|
text.link.discord.description=공식 Mindustry Discord 채팅방
|
||||||
text.link.discord.description = 공식 Mindustry 디스코드 채팅방
|
|
||||||
text.link.github.description=게임 소스코드
|
text.link.github.description=게임 소스코드
|
||||||
text.link.dev-builds.description = 개발중인 빌드 (불안정)
|
text.link.dev-builds.description=개발중인 빌드
|
||||||
text.link.trello.description = 공식 trello 보드에서 현재 계획중인 기능을 찾을 수 있습니다.
|
text.link.trello.description=다음 계획된 기능들을 게시한 공식 trello 보드
|
||||||
text.link.itch.io.description = itch.io 사이트에서 PC 버전 다운로드 또는 웹 버전을 플레이 할 수 있습니다.
|
text.link.itch.io.description=PC 버전 다운로드 HTML5 버전이 있는 itch.io 사이트
|
||||||
text.link.google-play.description = Google Play 스토어 목록
|
text.link.google-play.description=Google 플레이 스토어 등록 정보
|
||||||
text.link.wiki.description=공식 Mindustry 위키
|
text.link.wiki.description=공식 Mindustry 위키
|
||||||
text.linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
text.linkfail=링크를 여는데 실패했습니다!URL이 기기의 클립보드에 복사되었습니다.
|
||||||
text.editor.web = 웹버전은 맵 편집기를 지원하지 않습니다!\n게임을 다운로드 한 후에 사용하세요.
|
text.editor.web=HTML5 버전은 에디터 기능을 지원하지 않습니다!게임을 다운로드 한 뒤에 사용 해 주세요.
|
||||||
text.web.unsupported = 이 버전의 게임은 멀티플레이를 지원하지 않습니다!\n멀티플레이를 브라우저에서 하고 싶다면 이 itch.io 페이지에서 \"Multiplayer web version\" 버튼을 눌러서 플레이 해 주세요.
|
text.web.unsupported=HTML5 버전은 이 기능을 지원하지 않습니다!게임을 다운로드 한 뒤에 사용 해 주세요.
|
||||||
text.multiplayer.web = 이 버전의 게임은 멀티플레이를 지원하지 않습니다!\n멀티플레이를 브라우저에서 하고 싶다면 이 itch.io 페이지에서 \"Multiplayer web version\" 버튼을 눌러서 플레이 해 주세요.
|
text.multiplayer.web=이 버전은 멀티플레이를 지원하지 않습니다!멀티플레이를 웹 브라우저에서 즐기고 싶다면, itch.io 페이지에서 "multiplayer web version" 링크로 들어가면 됩니다.
|
||||||
|
text.host.web=HTML5 버전은 게임 호스팅을 지원하지 않습니다!게임을 다운로드 한 뒤에 사용 해 주세요.
|
||||||
text.gameover=코어가 파괴되었습니다.
|
text.gameover=코어가 파괴되었습니다.
|
||||||
text.highscore=[YELLOW]최고점수 달성!
|
text.highscore=[YELLOW]최고점수 달성!
|
||||||
text.lasted = 이번 맵에서 달성한 마지막 웨이브 :
|
text.lasted=마지막으로 달성한 단계
|
||||||
text.level.highscore=최고 점수 : [accent]{0}
|
text.level.highscore=최고 점수 : [accent]{0}
|
||||||
text.level.delete.title = 맵 삭제 확인
|
text.level.delete.title=삭제 확인
|
||||||
text.map.delete = 정말로 이 \"[orange]{0}\" 맵을 삭제하시겠습니까?
|
text.map.delete=정말로 "[orange]{0}[]" 맵을 삭제하시겠습니까?
|
||||||
text.level.select=맵 선택
|
text.level.select=맵 선택
|
||||||
text.level.mode=게임모드:
|
text.level.mode=게임모드:
|
||||||
text.savegame = 저장하기
|
text.construction.title=블록 배치 안내서
|
||||||
text.loadgame = 불러오기
|
text.construction=당신은 [accent]블록 배치 모드[]를 선택하셨습니다.\n\n블록을 설치하고 싶으면, 자신의 건설 가능 범위 내에서 간단히 탭 하면 됩니다.\n일부 블록을 선택한 후에 확인 버튼을 누르면 배가 배치 작업을 진행할 것입니다.\n- [accent]블록을 삭제[]하고 싶다면 배치하고 싶은 영역을 탭 하세요. \n- [accent]블록을 넓게 배치[]하고 싶다면 배치하고 싶은 시작 영역을 길게 누르며 드래그 하면 됩니다.- [accent]블록을 한줄로 배치[]하고 싶다면 배치하고 싶은 시작 영역을 한번 탭 하고 길게 누르면서 드래그 하면 됩니다. \n- [accent]블록 배치 모드를 취소[]하고 싶다면 화면 하단 왼쪽에 있는 X 버튼을 누르면 됩니다.
|
||||||
text.joingame = 서버참가
|
text.deconstruction.title=블록 삭제 안내서
|
||||||
|
text.deconstruction=당신은 [accent]블록 삭제 모드[]를 선택하셨습니다\n블록을 삭제하고 싶다면, 자신의 건설 가능 범위 내에서 간단히 탭 하면 됩니다.\n일부 블록을 선택한 후에 확인 버튼을 누르면 배가 파괴 작업을 진행할 것입니다.\n- [accent]블록을 삭제[]하고 싶다면 배치하고 싶은 영역을 탭 하세요- [accent]블록을 넓은 범위로 삭제[]하고 싶다면 배치하고 싶은 시작 영역을 길게 누르며 드래그 하면 됩니다.- [accent]블록 삭제 모드를 취소[]하고 싶다면 화면 하단 왼쪽에 있는 X 버튼을 누르면 됩니다.
|
||||||
|
text.showagain=다음 세션에서 이 메세지를 표시하지 않습니다
|
||||||
|
text.unlocks=잠금 해제
|
||||||
|
text.savegame=게임 저장
|
||||||
|
text.loadgame=게임 불러오기
|
||||||
|
text.joingame=게임 참가\n
|
||||||
text.addplayers=플레이어 추가/제거
|
text.addplayers=플레이어 추가/제거
|
||||||
text.newgame=새 게임
|
text.newgame=새 게임
|
||||||
text.quit=나가기
|
text.quit=나가기
|
||||||
text.maps=맵
|
text.maps=맵
|
||||||
text.about.button = 소개
|
text.maps.none=[LIGHT_GRAY]맵을 찾을 수 없습니다!
|
||||||
|
text.about.button=정보
|
||||||
text.name=이름:
|
text.name=이름:
|
||||||
text.unlocked = 새 블록 잠금 해제됨!
|
text.unlocked=새 블록이 잠금 해제되었습니다!
|
||||||
text.unlocked.plural = 새 블록들 잠금 해제됨!
|
text.unlocked.plural=새 블록이 잠금 해제되었습니다!
|
||||||
text.public = 공개
|
text.players={0} 플레이어 온라인
|
||||||
text.players = {0}명 온라인
|
text.players.single={0} 플레이어 온라인
|
||||||
text.server.player.host = {0} 이 호스트함.
|
text.server.mismatch=패킷 오류: 클라이언트와 서버 버전이 일치하지 않습니다.자신이 서버를 호스트하거나 최신 버전을 사용 해 주세요!
|
||||||
text.players.single = {0}명 온라인.
|
|
||||||
text.server.mismatch = 패킷오류 : 현재 게임 버전과 서버 버전이 일치하지 않습니다.\n현재 게임 버전이 최신버전인지 확인 해 주세요!
|
|
||||||
text.server.closing=[accent]서버 닫는중...
|
text.server.closing=[accent]서버 닫는중...
|
||||||
text.server.kicked.kick = 당신은 서버에서 강제 퇴장 되었습니다.
|
text.server.kicked.kick=당신은 서버에서 추방되었습니다!
|
||||||
text.server.kicked.fastShoot = 너님은 총을 너무 빨리 쏴서 강퇴당했다.
|
text.server.kicked.fastShoot=당신은 총을 너무 빨리 발사했습니다.
|
||||||
text.server.kicked.invalidPassword = 잘못된 비밀번호 입니다!
|
text.server.kicked.invalidPassword=알 수 없는 비밀번호 입니다!
|
||||||
text.server.kicked.clientOutdated = 현재 플레이중인 게임 버전이 낮습니다!\n게임을 업데이트 해 주세요.
|
text.server.kicked.clientOutdated=오래된 버전의 클라이언트 입니다! 게임을 업데이트 하세요!
|
||||||
text.server.kicked.serverOutdated = 이 서버는 현재 클라이언트보다 낮은 버전의 서버입니다!\n서버장에게 업데이트를 요청하세요!
|
text.server.kicked.serverOutdated=오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요!
|
||||||
text.server.kicked.banned = 당신은 이 서버에서 차단되었습니다.
|
text.server.kicked.banned=당신은 서버에서 밴 망치를 맞아 차단당했습니다.
|
||||||
text.server.kicked.recentKick = 최근에 강제 퇴장되었습니다.\n잠시 후에 다시 입장 해 주세요.
|
text.server.kicked.recentKick=당신은 방금 추방처리 되었습니다.잠시 기다린 후에 접속 해 주세요.
|
||||||
text.server.kicked.nameInUse = 이미 서버 안에 같은 닉네임을 사용하는 유저가 있습니다!
|
text.server.kicked.nameInUse=이 닉네임이 이미 서버에서 사용중입니다.
|
||||||
text.server.kicked.idInUse = 당신은 이미 서버에 접속하고 있습니다!\n두 계정을 한 서버에 접속하는 것은 허용되지 않습니다.
|
text.server.kicked.nameEmpty=닉네임에는 반드시 영어 또는 숫자가 있어야 합니다.
|
||||||
text.server.connected = {0} 님이 서버에 입장했습니다.
|
text.server.kicked.idInUse=당신은 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
|
||||||
text.server.disconnected = {0} 님이 서버에서 나갔습니다.
|
text.server.kicked.customClient=이 서버는 수정된 클라이언트를 지원하지 않습니다. 공식 버전을 사용하세요.
|
||||||
text.nohost = 커스텀 맵은 서버호스팅이 불가능합니다!
|
text.server.connected={0} 님이 접속했습니다.
|
||||||
|
text.server.disconnected={0} 님이 나갔습니다.
|
||||||
|
text.nohost=커스텀 맵을 호스트 할 수 없습니다!
|
||||||
text.host.info=[accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 과 [scarlet]6568[] 포트를 사용합니다.\n[LIGHY_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 해야 합니다.\n\n[LIGHT_GRAY]참고 : LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요.
|
text.host.info=[accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 과 [scarlet]6568[] 포트를 사용합니다.\n[LIGHY_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 해야 합니다.\n\n[LIGHT_GRAY]참고 : LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요.
|
||||||
text.join.info=여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고 : 여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 서버장에게 IP를 요청해야 합니다.
|
text.join.info=여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고 : 여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 서버장에게 IP를 요청해야 합니다.
|
||||||
text.hostserver=서버 열기
|
text.hostserver=서버 열기
|
||||||
text.host=호스트
|
text.host=호스트
|
||||||
text.hosting = [accent]서버여는중...
|
text.hosting=[accent]서버 여는중..
|
||||||
text.hosts.refresh=새로고침
|
text.hosts.refresh=새로고침
|
||||||
text.hosts.discovering=LAN 게임 찾기
|
text.hosts.discovering=LAN 게임 찾기
|
||||||
text.server.refreshing = 서버 새로고침
|
text.server.refreshing=서버 목록 새로고치는중...
|
||||||
text.hosts.none = [lightgray]LAN 게임이 없습니다!
|
text.hosts.none=[lightgray]LAN 게임을 찾을 수 없습니다!
|
||||||
text.host.invalid = [scarlet]호스트에 연결할 수 없습니다!
|
text.host.invalid=[scarlet]서버에 연결할 수 없습니다!
|
||||||
text.server.friendlyfire = 팀킬 허용
|
text.server.friendlyfire=팀킬
|
||||||
text.trace=플레이어 추적
|
text.trace=플레이어 추적
|
||||||
text.trace.playername=플레이어 이름: [accent]{0}
|
text.trace.playername=플레이어 이름: [accent]{0}
|
||||||
text.trace.ip = IP : [accent]{0}
|
text.trace.ip=IP : [accent]
|
||||||
text.trace.id=고유 ID: [accent]{0}
|
text.trace.id=고유 ID: [accent]{0}
|
||||||
text.trace.android=Android 클라이언트 : [accent]{0}
|
text.trace.android=Android 클라이언트 : [accent]{0}
|
||||||
text.trace.modclient=수정된 클라이언트 : [accent]{0}
|
text.trace.modclient=수정된 클라이언트 : [accent]{0}
|
||||||
text.trace.totalblocksbroken = 총 파괴한 블록 수 : [accent]
|
text.trace.totalblocksbroken=총 블럭 파괴 수: [accent]{0}
|
||||||
text.trace.structureblocksbroken = 총 구조 블럭 파괴수 : [accent]
|
text.trace.structureblocksbroken=총 구조 블럭 파괴 수: [accent]{0}
|
||||||
text.trace.lastblockbroken = 마지막으로 파괴한 블록 : [accent]{0}
|
text.trace.lastblockbroken=마지막으로 파괴한 블럭: [accent]{0}
|
||||||
text.trace.totalblocksplaced = 총 설치한 블록 수 : [accent]{0}
|
text.trace.totalblocksplaced=총 설치한 블럭 수: [accent]{0}
|
||||||
text.trace.lastblockplaced = 마지막으로 설치한 블록 : [accent]
|
text.trace.lastblockplaced=마지막으로 설치한 블록: [accent]{0}
|
||||||
text.invalidid=잘못된 클라이언트 ID 입니다! 공식 Mindustry 으로 버그 보고서를 제출 해 주세요.
|
text.invalidid=잘못된 클라이언트 ID 입니다! 공식 Mindustry 으로 버그 보고서를 제출 해 주세요.
|
||||||
text.server.bans = 차단된 유저들
|
text.server.bans=차단된 유저
|
||||||
text.server.bans.none=차단된 플레이어가 없습니다.
|
text.server.bans.none=차단된 플레이어가 없습니다.
|
||||||
text.server.admins=관리자들
|
text.server.admins=관리자들
|
||||||
text.server.admins.none=관리자가 없습니다!
|
text.server.admins.none=관리자가 없습니다!
|
||||||
@@ -86,10 +93,9 @@ text.server.outdated.client = [Crimson]클라이언트 버전이 낮습니다![]
|
|||||||
text.server.version=[lightgray] 버전 : {0}
|
text.server.version=[lightgray] 버전 : {0}
|
||||||
text.server.custombuild=[노란색]수정된 빌드
|
text.server.custombuild=[노란색]수정된 빌드
|
||||||
text.confirmban=이 플레이어를 차단하시겠습니까?
|
text.confirmban=이 플레이어를 차단하시겠습니까?
|
||||||
text.confirmunban = 이 플레이어를 차단 해제 하시겠습니까?
|
text.confirmunban=이 플레이어를 차단하시겠습니까?
|
||||||
text.confirmadmin=이 플레이어를 관리자로 설정 하시겠습니까?
|
text.confirmadmin=이 플레이어를 관리자로 설정 하시겠습니까?
|
||||||
text.confirmunadmin=이 플레이어의 관리자 상태를 해제하시겠습니까?
|
text.confirmunadmin=이 플레이어의 관리자 상태를 해제하시겠습니까?
|
||||||
text.joingame.byip = IP로 참가하기...
|
|
||||||
text.joingame.title=게임 참가
|
text.joingame.title=게임 참가
|
||||||
text.joingame.ip=IP:
|
text.joingame.ip=IP:
|
||||||
text.disconnect=서버와 연결이 해제되었습니다.
|
text.disconnect=서버와 연결이 해제되었습니다.
|
||||||
@@ -101,493 +107,388 @@ text.server.port = 포트:
|
|||||||
text.server.addressinuse=이 주소는 이미 사용중입니다!
|
text.server.addressinuse=이 주소는 이미 사용중입니다!
|
||||||
text.server.invalidport=포트 번호가 잘못되었습니다.
|
text.server.invalidport=포트 번호가 잘못되었습니다.
|
||||||
text.server.error=[crimson]{0}[orange]서버를 호스팅 하는데 오류가 발생했습니다.[]
|
text.server.error=[crimson]{0}[orange]서버를 호스팅 하는데 오류가 발생했습니다.[]
|
||||||
text.tutorial.back = < 이전
|
text.save.new=새로 저장\n
|
||||||
text.tutorial.next = 다음 >
|
text.save.overwrite=이 저장 슬롯을 덮어씌우겠습니까?\n
|
||||||
text.save.new = 새로 저장
|
text.overwrite=덮어쓰기\n
|
||||||
text.save.overwrite = 이 저장 슬롯을 덮어씌우겠습니까?
|
text.save.none=저장 파일을 찾지 못했습니다!\n
|
||||||
text.overwrite = 덮어쓰기
|
text.saveload=[accent]저장중...\n
|
||||||
text.save.none = 저장 파일을 찾지 못했습니다!
|
text.savefail=게임을 저장하지 못했습니다!\n
|
||||||
text.saveload = [accent]저장중...
|
text.save.delete.confirm=이 저장파일을 삭제 하시겠습니까?\n
|
||||||
text.savefail = 게임을 저장하지 못했습니다!
|
text.save.delete=삭제\n
|
||||||
text.save.delete.confirm = 이 저장파일을 삭제 하시겠습니까?
|
text.save.export=저장파일 내보내기\n
|
||||||
text.save.delete = 삭제
|
text.save.import.invalid=[orange]저장파일이 유효한 파일이 아닙니다!\n\n다른 디바이스에 있는 커스텀 맵을 가져오는건 작동하지 않습니다.\n
|
||||||
text.save.export = 저장파일 내보내기
|
text.save.import.fail=[crimson]저장파일을 불러오지 못함: [orange]{0}\n
|
||||||
text.save.import.invalid = [orange] 저장파일이 유효한 파일이 아닙니다!\n\n다른 디바이스에 있는 커스텀 맵을 가져오는건 작동하지 않습니다.
|
|
||||||
text.save.import.fail = [crimson]저장파일을 불러오지 못함: [orange]{0}
|
|
||||||
text.save.export.fail=[crimson]저장파일을 내보내지 못함: [orange]{0}
|
text.save.export.fail=[crimson]저장파일을 내보내지 못함: [orange]{0}
|
||||||
text.save.import = 저장파일 불러오기
|
text.save.import=저장파일 불러오기\n
|
||||||
text.save.newslot = 저장 파일이름 :
|
text.save.newslot=저장 파일이름 :\n
|
||||||
text.save.rename = 이름 변경
|
text.save.rename=이름 변경\n
|
||||||
text.save.rename.text = 새 이름 :
|
text.save.rename.text=새 이름 :\n
|
||||||
text.selectslot = 저장슬롯을 선택하십시오.
|
text.selectslot=저장슬롯을 선택하십시오.\n
|
||||||
text.slot = [accent]{0}번째 슬롯
|
text.slot=[accent]{0}번째 슬롯\n
|
||||||
text.save.corrupted = [orange]저장파일이 손상되었습니다!
|
text.save.corrupted=[orange]저장파일이 손상되었습니다!\n
|
||||||
text.empty = <비어있음>
|
text.empty=<비어있음>\n
|
||||||
text.on = 켜기
|
text.on=켜기\n
|
||||||
text.off = 끄기
|
text.off=끄기\n
|
||||||
text.save.autosave=자동저장: {0}
|
text.save.autosave=자동저장: {0}
|
||||||
text.save.map = 맵: {0}
|
text.save.map=맵 :
|
||||||
text.save.wave={0} 단계
|
text.save.wave={0} 단계
|
||||||
text.save.difficulty=난이도 : {0}
|
text.save.difficulty=난이도 : {0}
|
||||||
text.save.date=마지막 저장 날짜 : {0}
|
text.save.date=마지막 저장 날짜 : {0}
|
||||||
text.confirm=확인
|
text.confirm=확인
|
||||||
text.delete = 삭제
|
text.delete=삭제\n
|
||||||
text.ok = 확인
|
text.ok=승인
|
||||||
text.open=열기
|
text.open=열기
|
||||||
text.cancel=취소
|
text.cancel=취소
|
||||||
text.openlink=링크 열기
|
text.openlink=링크 열기
|
||||||
text.copylink=링크 복사
|
text.copylink=링크 복사
|
||||||
text.back = 뒤로
|
text.back=뒤로가기
|
||||||
text.quit.confirm = 종료 하시겠습니까?
|
text.quit.confirm=정말로 종료하시겠습니까?
|
||||||
text.changelog.title=변경사항
|
text.changelog.title=변경사항
|
||||||
text.changelog.loading = 업데이트 내역 가져오는중..
|
text.changelog.loading=변경사항 가져오는중...
|
||||||
text.changelog.error.android = [orange]업데이트 내역은 가끔 Android 4.4 이하에서 작동하지 않습니다.\n이것은 Android 내부 버그입니다.
|
text.changelog.error.android=[orange]게임 변경사항은 가끔 Android 4.4 이하에서 작동하지 않습니다.이것은 내부 Android 버그 때문입니다.
|
||||||
text.changelog.error.ios = [orange]현재 업데이트 내역은 iOS 에서 지원하지 않습니다.
|
text.changelog.error.ios=[orange]현재 iOS에서는 변경 사항을 지원하지 않습니다.
|
||||||
text.changelog.error = [searlet]업데이트 내역을 가져오는데 오류가 발생했습니다!\n인터넷 연결을 확인 해 주세요.
|
text.changelog.error=[scarlet]게임 변경사항을 가져오는 중 오류가 발생했습니다![]\n인터넷 연결을 확인하십시오.
|
||||||
text.changelog.current = [yellow][[현재 버전]
|
text.changelog.current=[orange][[현재 버전]
|
||||||
text.changelog.latest=[orange][[최신 버전]
|
text.changelog.latest=[orange][[최신 버전]
|
||||||
text.loading = [accent]로딩중 ...
|
text.loading=[accent]불러오는중...
|
||||||
|
text.saving=[accent]저장중...\n
|
||||||
text.wave=[orange]{0} 단계
|
text.wave=[orange]{0} 단계
|
||||||
text.wave.waiting = 다음 단계까지 {0} 초 남음
|
text.wave.waiting=다음 단계 시작까지 {0}초
|
||||||
text.waiting = 대기 중...
|
text.waiting=기다리는중...
|
||||||
text.enemies = 남은 잡몹 수 : {0}
|
text.enemies=남은 몹 : {0}
|
||||||
text.enemies.single = {0} 마리 남음
|
text.enemies.single=몹이 1마리 남아있음
|
||||||
text.loadimage=사진 불러오기
|
text.loadimage=사진 불러오기
|
||||||
text.saveimage=사진 저장
|
text.saveimage=사진 저장
|
||||||
text.unknown=알 수 없음
|
text.unknown=알 수 없음
|
||||||
text.custom = 관습
|
text.custom=커스텀
|
||||||
text.builtin=내장
|
text.builtin=내장
|
||||||
text.map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 작업은 되돌릴 수 없습니다!
|
text.map.delete.confirm=이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||||
text.editor.openin = 편집기에서 열기
|
text.map.random=[accent]랜덤 맵
|
||||||
text.editor.oregen = 광물 생성
|
text.map.nospawn=이 맵에는 플레이어가 스폰 할 코어가 없습니다! 맵 편집기에서 [ROYAL]파란색[]코어를 맵에 추가하세요.
|
||||||
text.editor.oregen.info = 광물 생성:
|
text.editor.slope=\\
|
||||||
|
text.editor.openin=편집기 열기
|
||||||
|
text.editor.oregen=광물 무작위 생성
|
||||||
|
text.editor.oregen.info=광물 무작위 생성:
|
||||||
text.editor.mapinfo=맵 정보
|
text.editor.mapinfo=맵 정보
|
||||||
text.editor.author = 작성자:
|
text.editor.author=만든이:
|
||||||
text.editor.description=설명:
|
text.editor.description=설명:
|
||||||
text.editor.name=이름:
|
text.editor.name=이름:
|
||||||
text.editor.teams=팀
|
text.editor.teams=팀
|
||||||
text.editor.badsize = [orange]사진 크기가 잘못되었습니다![]\n유효한 맵 크기 : {0}
|
text.editor.elevation=높이
|
||||||
text.editor.errorimageload = 파일을 불러오는 중 오류 발생 : [orange]{0}
|
text.editor.badsize=[orange]사진 크기가 잘못되었습니다![]유효한 맵 크기 : {0}
|
||||||
text.editor.errorimagesave = 파일 저장 중 오류 발생 : [orange] {0}
|
text.editor.errorimageload=[orange]{0}[] 파일을 불러오는데 오류가 발생했습니다.
|
||||||
|
text.editor.errorimagesave=[orange]{0}[] 파일 저장중 오류가 발생했습니다.
|
||||||
text.editor.generate=생성
|
text.editor.generate=생성
|
||||||
text.editor.resize=크기 조정
|
text.editor.resize=크기 조정
|
||||||
text.editor.loadmap=맵 불러오기
|
text.editor.loadmap=맵 불러오기
|
||||||
text.editor.savemap=맵 저장
|
text.editor.savemap=맵 저장
|
||||||
text.editor.saved=저장됨!
|
text.editor.saved=저장됨!
|
||||||
text.editor.save.noname = 지도에 이름이 없습니다! '지도 정보'메뉴에서 하나를 설정하십시오.
|
text.editor.save.noname=지도에 이름이 없습니다! '맵 정보' 메뉴에서 설정하세요.
|
||||||
text.editor.save.overwrite = 귀하의지도는 내장 된지도를 덮어 씁니다! '지도 정보'메뉴에서 다른 이름을 선택하십시오.
|
text.editor.save.overwrite=이 맵의 이름은 기존에 있던 맵을 덮어씁니다! '맵 정보' 메뉴에서 다른 이름을 선택하세요.
|
||||||
|
text.editor.import.exists=[scarlet]맵을 불러올 수 없음:[] 기존에 있던 '{0}' 맵이 이미 존재합니다!
|
||||||
text.editor.import=가져오기
|
text.editor.import=가져오기
|
||||||
text.editor.importmap = 지도 가져 오기
|
text.editor.importmap=맵 가져오기
|
||||||
text.editor.importmap.description = 이미 존재하는지도 가져 오기
|
text.editor.importmap.description=이미 존재하는 맵 가져오기
|
||||||
text.editor.importfile=파일 가져오기
|
text.editor.importfile=파일 가져오기
|
||||||
text.editor.importfile.description=외부 맵 파일 가져오기
|
text.editor.importfile.description=외부 맵 파일 가져오기
|
||||||
text.editor.importimage = 지형 이미지 가져 오기
|
text.editor.importimage=지형 사진 가져오기
|
||||||
text.editor.importimage.description = 외부지도 이미지 파일 가져 오기
|
text.editor.importimage.description=외부 맵 이미지 파일 가져오기
|
||||||
text.editor.export=내보내기
|
text.editor.export=내보내기
|
||||||
text.editor.exportfile=파일 내보내기
|
text.editor.exportfile=파일 내보내기
|
||||||
text.editor.exportfile.description = 지도 파일 내보내기
|
text.editor.exportfile.description=맵 파일 내보내기
|
||||||
text.editor.exportimage=지형 이미지 내보내기
|
text.editor.exportimage=지형 이미지 내보내기
|
||||||
text.editor.exportimage.description = 지도 이미지 파일 내보내기
|
text.editor.exportimage.description=맵 이미지 파일 내보내기
|
||||||
text.editor.loadimage=지형 가져오기
|
text.editor.loadimage=지형 가져오기
|
||||||
text.editor.saveimage=지형 내보내기
|
text.editor.saveimage=지형 내보내기
|
||||||
text.editor.unsaved = [scarlet]변경사항을 저장하지 않았습니다![]\n종료하시겠습니까?
|
text.editor.unsaved=[scarlet]변경사항을 저장하지 않았습니다![]\n정말로 나가시겠습니까?\n
|
||||||
text.editor.brushsize = 브러쉬 크기 :
|
|
||||||
text.editor.noplayerspawn = 이맵에는 플레이어의 스폰 지점이 없습니다!
|
|
||||||
text.editor.manyplayerspawns = 맵에는 플레이어 스폰 지점이 둘 이상 있을 수 없습니다!
|
|
||||||
text.editor.manyenemyspawns = 잡몹 스폰지점을 개 이상으로 지정할 수 없습니다!
|
|
||||||
text.editor.resizemap=맵 크기 조정
|
text.editor.resizemap=맵 크기 조정
|
||||||
text.editor.resizebig = [scarlet]경고!\n[]맵 크기가 256이상일경우 랙이 걸리거나 게임이 불안정할 수 있습니다.
|
|
||||||
text.editor.mapname=맵 이름:
|
text.editor.mapname=맵 이름:
|
||||||
text.editor.overwrite = [accent]경고!\n이 작업은 기존 맵을 덮어 쓰게 됩니다!
|
text.editor.overwrite=[accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.\n
|
||||||
|
text.editor.overwrite.confirm=[scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
||||||
text.editor.selectmap=불러올 맵 선택:
|
text.editor.selectmap=불러올 맵 선택:
|
||||||
text.width=넓이:
|
text.width=넓이:
|
||||||
text.height=높이:
|
text.height=높이:
|
||||||
text.randomize = 무작위
|
|
||||||
text.apply = 적용
|
|
||||||
text.update = 업데이트
|
|
||||||
text.menu=메뉴
|
text.menu=메뉴
|
||||||
text.play=플레이
|
text.play=플레이
|
||||||
text.load=불러오기
|
text.load=불러오기
|
||||||
text.save=저장
|
text.save=저장
|
||||||
|
text.fps={0} FPS
|
||||||
|
text.tps={0} TPS
|
||||||
|
text.ping=핑 : {0}ms
|
||||||
text.language.restart=언어 설정을 적용하려면 게임을 다시 시작하십시오.
|
text.language.restart=언어 설정을 적용하려면 게임을 다시 시작하십시오.
|
||||||
text.settings.language=언어
|
text.settings.language=언어
|
||||||
text.settings=설정
|
text.settings=설정
|
||||||
text.tutorial = 자습서
|
text.tutorial=게임 방법
|
||||||
text.editor = 에디터
|
text.editor=편집기
|
||||||
text.mapeditor = 맵 에디터
|
text.mapeditor=맵 편집기
|
||||||
text.donate = 기부하기
|
text.donate=기부
|
||||||
text.settings.reset=기본값으로 재설정
|
text.settings.reset=기본값으로 재설정
|
||||||
text.settings.rebind=rebind
|
text.settings.rebind=rebind
|
||||||
text.settings.controls=컨트롤
|
text.settings.controls=컨트롤
|
||||||
text.settings.game = 게임 설정
|
text.settings.game=게임
|
||||||
text.settings.sound = 소리 설정
|
text.settings.sound=소리
|
||||||
text.settings.graphics = 그래픽 설정
|
text.settings.graphics=화면
|
||||||
text.upgrades=업그레이드
|
text.upgrades=업그레이드
|
||||||
text.purchased = [LIME]제작됨!
|
text.purchased=[LIME]생성됨!
|
||||||
text.weapons=무기
|
text.weapons=무기
|
||||||
text.paused = 일시중지
|
text.paused=일시 정지
|
||||||
text.respawn = 남은 부활 시간 :
|
|
||||||
text.info.title=[accent]정보
|
text.info.title=[accent]정보
|
||||||
text.error.title = [crimson]예기지 않은 오류가 발생했습니다!
|
text.error.title=[crimson]오류가 발생했습니다.
|
||||||
text.error.crashmessage = [SCARLET]예기치 못한 오류가 발생하여, 무언가 충돌을 일으켰습니다\n[]이 오류에 대한 정확한 내용을 개발자에게 전달해 주세요!\n[ORANGE]anukendev@gmail.com[] 또는 [orange]Mindustry 디스코드[orange]로 보내주세요!
|
text.error.crashtitle=오류가 발생했습니다.
|
||||||
text.error.crashtitle = 오류 발생!
|
|
||||||
text.mode.break = 삭제 모드 :
|
|
||||||
text.mode.place = 설치 모드 :
|
|
||||||
placemode.hold.name = 라인
|
|
||||||
placemode.areadelete.name = 구역 삭제
|
|
||||||
placemode.touchdelete.name = 클릭하여 삭제
|
|
||||||
placemode.holddelete.name = 길게 눌러 삭제
|
|
||||||
placemode.none.name = 없음
|
|
||||||
placemode.touch.name = 클릭
|
|
||||||
placemode.cursor.name = 커서
|
|
||||||
text.blocks.extrainfo = [accent]추가 블록 정보:
|
|
||||||
text.blocks.blockinfo=블록 정보
|
text.blocks.blockinfo=블록 정보
|
||||||
text.blocks.powercapacity = [powerinfo]전력 용량
|
text.blocks.powercapacity=최대 전력 용량
|
||||||
text.blocks.powershot = [turretinfo]전력당 발사 수
|
text.blocks.powershot=1발당 파워 소모량
|
||||||
text.blocks.powersecond = [powerinfo]초당 전력량
|
text.blocks.itemspeed=유닛 이동 속도
|
||||||
text.blocks.powerdraindamage = [powerinfo]전력 소모량당 데미지 량
|
text.blocks.shootrange=공격 범위
|
||||||
text.blocks.shieldradius = [powerinfo]보호막 반경
|
text.blocks.size=블록 크기
|
||||||
text.blocks.itemspeedsecond = [iteminfo]초당 아이템 속도
|
text.blocks.liquidcapacity=최대 액체 용량
|
||||||
text.blocks.range = [turretinfo]범위
|
text.blocks.maxitemssecond=최대 아이템 보관량
|
||||||
text.blocks.size = [gray]크기
|
text.blocks.powerrange=전력 범위
|
||||||
text.blocks.powerliquid = [powerinfo]전력당 액체량
|
text.blocks.poweruse=전력 사용
|
||||||
text.blocks.maxliquidsecond = [liquidinfo]초당 최대 액체량
|
text.blocks.inputitemcapacity=입력 아이템 용량
|
||||||
text.blocks.liquidcapacity = [liquidinfo]액체 저장량
|
text.blocks.outputitemcapacity=입력 아이템 용량
|
||||||
text.blocks.liquidsecond = [liquidinfo]초당 액체량
|
text.blocks.itemcapacity=아이템 용량
|
||||||
text.blocks.damageshot = [turretinfo]1발당 데미지
|
text.blocks.maxpowergeneration=최대 발전량
|
||||||
text.blocks.ammocapacity = [turretinfo]탄약 적재량
|
text.blocks.powertransferspeed=전력 전송량
|
||||||
text.blocks.ammo = [turretinfo]탄약
|
text.blocks.craftspeed=생산 속도
|
||||||
text.blocks.ammoitem = [turretinfo]탄약당 아이템
|
text.blocks.inputliquid=입력 액체
|
||||||
text.blocks.maxitemssecond = [iteminfo]초당 최대 아이템 수
|
text.blocks.inputliquidaux=보조 액체
|
||||||
text.blocks.lasertilerange = [powerinfo]레이저 타일 범위
|
text.blocks.inputitem=입력 아이템
|
||||||
text.blocks.capacity = [iteminfo]용량
|
text.blocks.inputitems=입력 아이템들
|
||||||
text.blocks.itemcapacity = [iteminfo]아이템 용량
|
text.blocks.outputitem=출력 아이템
|
||||||
text.blocks.maxpowergenerationsecond = [powerinfo]초당 최대 발전량
|
text.blocks.drilltier=드릴
|
||||||
text.blocks.powergenerationsecond = [powerinfo]초당 발전량
|
text.blocks.drillspeed=기본 드릴 속도
|
||||||
text.blocks.generationsecondsitem = [powerinfo]초당 생성 아이템 수
|
text.blocks.liquidoutput=액체 출력
|
||||||
text.blocks.input = [liquidinfo]입력
|
text.blocks.liquiduse=액체 사용
|
||||||
text.blocks.inputliquid = [liquidinfo]입력 액체
|
text.blocks.explosive=이게 터지면 펑 터지면서 주변 블록에게 피해를 입힙니다!
|
||||||
text.blocks.inputitem = [liquidinfo]입력 아이템
|
text.blocks.health=체력
|
||||||
text.blocks.output = [liquidinfo]출력
|
text.blocks.inaccuracy=빗맞을 확률
|
||||||
text.blocks.secondsitem = [liquidinfo]초당 아이템 수
|
text.blocks.shots=총알
|
||||||
text.blocks.maxpowertransfersecond = [powerinfo]초당 최대 전력 이송량
|
text.blocks.reload=재장전
|
||||||
text.blocks.explosive = [orange]이 건물이 파괴되면 큰 폭발이 일어납니다!
|
text.blocks.inputfuel=연료
|
||||||
text.blocks.repairssecond = [turretinfo]초당 수리력
|
text.blocks.fuelburntime=연료 연소 시간
|
||||||
text.blocks.health = [healthstats]체력
|
text.blocks.inputcapacity=입력 용량
|
||||||
text.blocks.inaccuracy = [turretinfo]명중하지 않을 확률
|
text.blocks.outputcapacity=출력 용량
|
||||||
text.blocks.shots = [turretinfo]발사수
|
text.unit.blocks=블록들
|
||||||
text.blocks.shotssecond = [turretinfo]초당 발사수
|
text.unit.powersecond=초당 전력 단위
|
||||||
text.blocks.fuel = [craftinfo]연료
|
text.unit.liquidsecond=액체 단위 / 초
|
||||||
text.blocks.fuelduration = [craftinfo]연료 지속 시간
|
text.unit.itemssecond=항목 / 초
|
||||||
text.blocks.maxoutputsecond = [craftinfo]초당 최대 출력 수
|
text.unit.pixelssecond=초당 픽셀
|
||||||
text.blocks.inputcapacity = [craftinfo]초당 입력 수
|
text.unit.liquidunits=액상 단위
|
||||||
text.blocks.outputcapacity = [craftinfo]초당 출력 수
|
text.unit.powerunits=전원 장치
|
||||||
text.blocks.poweritem = [powerinfo]전력당 아이템 수
|
text.unit.degrees=도
|
||||||
text.placemode = 설치 모드
|
text.unit.seconds=초
|
||||||
text.breakmode = 삭제 모드
|
text.unit.none=
|
||||||
text.health = 체력
|
text.unit.items=아이템
|
||||||
|
text.category.general=일반
|
||||||
|
text.category.power=전력
|
||||||
|
text.category.liquids=액체
|
||||||
|
text.category.items=아이템
|
||||||
|
text.category.crafting=제작
|
||||||
|
text.category.shooting=발사
|
||||||
setting.difficulty.easy=쉬움
|
setting.difficulty.easy=쉬움
|
||||||
setting.difficulty.normal=보통
|
setting.difficulty.normal=보통
|
||||||
setting.difficulty.hard=어려움
|
setting.difficulty.hard=어려움
|
||||||
setting.difficulty.insane = 미쳤음
|
setting.difficulty.insane=미침
|
||||||
setting.difficulty.purge = 청소기
|
setting.difficulty.purge=[#FE2E2E]대한[#2E2EFE]민국
|
||||||
setting.difficulty.name=난이도:
|
setting.difficulty.name=난이도:
|
||||||
setting.screenshake.name = 화면 흔들림
|
setting.screenshake.name=화면 흔들기
|
||||||
setting.smoothcam.name = 부드러운 카메라 이동
|
|
||||||
setting.indicators.name=적 위치 표시 화살표
|
setting.indicators.name=적 위치 표시 화살표
|
||||||
setting.effects.name=화면 효과
|
setting.effects.name=화면 효과
|
||||||
setting.sensitivity.name=컨트롤러 감도
|
setting.sensitivity.name=컨트롤러 감도
|
||||||
setting.saveinterval.name=자동저장 간격
|
setting.saveinterval.name=자동저장 간격
|
||||||
setting.seconds=초
|
setting.seconds=초
|
||||||
setting.fullscreen.name=전체 화면
|
setting.fullscreen.name=전체 화면
|
||||||
setting.multithread.name = 멀티 스레드 활성화
|
setting.multithread.name=멀티 스레딩
|
||||||
setting.fps.name = 초당 프레임 표시
|
setting.fps.name=FPS 표시
|
||||||
setting.vsync.name = 수직동기화
|
setting.vsync.name=VSync
|
||||||
setting.lasers.name = 파워 레이저 표시
|
setting.lasers.name=파워 레이져 표시
|
||||||
setting.previewopacity.name = 블럭 배치 미리보기 표시
|
setting.healthbars.name=몹 체력바 표시
|
||||||
setting.healthbars.name = 체력 막대바 표시
|
setting.minimap.name=미니맵 보기
|
||||||
setting.pixelate.name = 화면 픽셀화
|
setting.musicvol.name=음악 크기
|
||||||
setting.musicvol.name = 음악 볼륨
|
setting.mutemusic.name=음소거
|
||||||
setting.mutemusic.name = 음악 끄기
|
setting.sfxvol.name=SFX 볼륨
|
||||||
setting.sfxvol.name = 효과음 볼륨
|
setting.mutesound.name=소리 끄기
|
||||||
setting.mutesound.name = 효과음 끄기
|
|
||||||
map.maze.name=미로
|
map.maze.name=미로
|
||||||
map.fortress.name=요새
|
map.fortress.name=요새
|
||||||
map.sinkhole.name=싱크홀
|
map.sinkhole.name=싱크홀
|
||||||
map.caves.name=동굴
|
map.caves.name=동굴
|
||||||
map.volcano.name=화산
|
map.volcano.name=화산
|
||||||
map.caldera.name=칼데라
|
map.caldera.name=칼데라
|
||||||
map.scorch.name = 타버린 세계
|
map.scorch.name=타버림
|
||||||
map.desert.name=사막
|
map.desert.name=사막
|
||||||
map.island.name=섬
|
map.island.name=섬
|
||||||
map.grassland.name = 초원
|
map.grassland.name=목초지
|
||||||
map.tundra.name = 툰드라
|
map.tundra.name=툰트라
|
||||||
map.spiral.name=나선
|
map.spiral.name=나선
|
||||||
map.tutorial.name = 자습서
|
map.tutorial.name=게임 방법
|
||||||
tutorial.intro.text = [yellow] 자습서에 오신 것을 환영합니다.[] 시작하려면 '다음'을 누르세요.
|
text.keybind.title=키 바인딩
|
||||||
tutorial.moveDesktop.text = 이동하려면 [orange] [[WASD] [] 키를 사용하세요. 또한, [orange]Shift[]를 누르고 있으면 빠르게 이동할 수 있습니다. [orange]CTRL[]을 누른 상태에서 [orange] 마우스 스크롤 휠 []을 사용하여 확대 또는 축소 할 수 있습니다
|
keybind.move_x.name=move_x
|
||||||
tutorial.shoot.text = 마우스를 사용하여 조준하고 [orange]왼쪽 마우스 버튼[]을 눌러 쏘세요. 저기 노란색 [yellow]타겟[]앞에서 연습해보세요.
|
keybind.move_y.name=move_y
|
||||||
tutorial.moveAndroid.text = 화면을 이동하기 위해서 한손가락으로 드래그 해 보세요. 확대 및 축소는 두손가락으로 하시면 됩니다.
|
|
||||||
tutorial.placeSelect.text = 오른쪽 하단에 있는 블럭 메뉴에서 [yellow]컨베이어[]를 선택하세요.
|
|
||||||
tutorial.placeConveyorDesktop.text = [orange][[마우스 스크롤 휠][]을 사용하여 컨베이어를[orange]앞 방향[]으로 돌린다음 [yellow]표시된 위치[]에 [orange][[왼쪽 마우스 버튼][]을 이용해 컨베이어를 설치 합니다.
|
|
||||||
tutorial.placeConveyorAndroid.text = 컨베이어를 회전 시키기 위해[orange][[회전 버튼][]를 누르고 [orange]앞방향[]을 보게 한후, 한손가락으로 [yellow]표시된 위치[]에 [orange][[확인][] 버튼으로 설치하세요.
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = 아니면 왼쪽 하단에 [orange][[설치 모드][]를 눌러 클릭모드로 전환하고 클릭만으로 블럭을 배치 할수 있습니다.\n방향을 바꾸려면 왼쪽하단 5번째 칸에 있는 화살표로 바꾸시면 됩니다.\n[yellow]다음[]을 눌러 한번 해 보세요.
|
|
||||||
tutorial.placeDrill.text = 이제, 표시된 위치에 [yellow]돌 드릴[]을 선택하여 배치하세요.
|
|
||||||
tutorial.blockInfo.text = 블록에 대해 더 자세히 알고 싶다면, 오른쪽 상단에있는 [orange]물음표[]를 눌러 설명을 읽으세요.
|
|
||||||
tutorial.deselectDesktop.text = [orange][[마우스 오른쪽 버튼][]을 사용하여 블록을 선택 해제할 수 있습니다.
|
|
||||||
tutorial.deselectAndroid.text = [orange]X[] 버튼을 눌러 블록을 선택 해제할 수 있습니다.
|
|
||||||
tutorial.drillPlaced.text = 드릴은 이제 [yellow] 돌[]을 생산할 것이고, 컨베이어로 내보낸 다음 [yellow]코어[]로 옮길 것입니다.
|
|
||||||
tutorial.drillInfo.text = 각 광석은 그에 맞는 드릴이 필요합니다. 돌은 돌 드릴이 필요하고, 철은 철 드릴이 필요합니다.
|
|
||||||
tutorial.drillPlaced2.text = 아이템을 코어로 이동하면 왼쪽 상단의 [orange]아이템 인벤토리[]에 표시됩니다.\n인벤토리의 아이템은 블록을 배치할때 사용됩니다.
|
|
||||||
tutorial.moreDrills.text = 드릴과 컨베이어는 많이 연결할 수 있습니다. 이것처럼요.
|
|
||||||
tutorial.deleteBlock.text = 블록을 삭제하고 싶으면 [orange]마우스 오른쪽 버튼[]을 클릭하여 블록을 삭제할 수 있습니다.\n이 컨베이어를 삭제 해 보세요.
|
|
||||||
tutorial.deleteBlockAndroid.text = 왼쪽 하단에 있는 [orange]블록 삭제모드[]안에 [orange]십자선[] 아이콘을 선택한 다음 블록을 눌러 삭제할 수 있습니다. 이 컨베이어를 삭제해 보세요.
|
|
||||||
tutorial.placeTurret.text = 이제[yellow] 표시된 위치 []에 [yellow]포탑[]을 선택하여 배치하세요.
|
|
||||||
tutorial.placedTurretAmmo.text = 이 포탑은 컨베이어에서 [yellow]탄약[]을 받습니다.\n포탑에 커서를 가리키면 [green]녹색 막대[]를 통해 얼마나 많은 탄약이 포탑 안에있는지 확인 할수 있습니다.
|
|
||||||
tutorial.turretExplanation.text = 포탑은 충분한 탄약을 보유하고있는 한, 범위 내의 가장 가까운 적을 향해 자동으로 공격합니다.
|
|
||||||
tutorial.waves.text = [yellow]60[]초 마다, 웨이브가 시작되고[coral]적[]들이 특정 위치에 스폰되어 코어를 파괴하기위해 올 것 입니다.
|
|
||||||
tutorial.coreDestruction.text = 당신의 목표는 [yellow]코어를 최대한 오래동안 방어하는 것[]입니다. 코어가 파괴되면 [coral]게임에서 패배합니다[].
|
|
||||||
tutorial.pausingDesktop.text = 휴식을 취해야 하는 경우, 왼쪽 상단에 있는 [orange]일시정지 버튼[] 을 누르거나 [orange]스페이스바[] 를 눌러 게임을 일시정지 시킬 수 있습니다.\n일시정지된 상태에서 블록을 선택하고 배치할 수는 있지만, 움직이거나 공격할 수는 없습니다.
|
|
||||||
tutorial.pausingAndroid.text = 휴식을 취해야 하는 경우, 왼쪽 상단에 있는 [orange]일시정지 버튼[] 을 눌러 게임을 일시정지 시킬 수 있습니다.\n일시정지된 상태에서 블록을 선택하고 배치할 수는 있지만, 움직이거나 공격할 수는 없습니다.
|
|
||||||
tutorial.purchaseWeapons.text = 왼쪽 하단에 있는 업그레이드 메뉴를 열어 새로운 [yellow]무기[]를 구입할 수 있습니다.
|
|
||||||
tutorial.switchWeapons.text = 왼쪽 하단의 아이콘을 클릭하거나 숫자 [orange][[1-9][] 버튼을 사용하여 무기를 바꿀 수 있습니다.
|
|
||||||
tutorial.spawnWave.text = 웨이브가 시작되었습니다. 적들을 파괴하세요!
|
|
||||||
tutorial.pumpDesc.text = 이후 웨이브에선 발전기 또는 추출기용 액체를 사용하기 위해 [yellow]펌프[] 를 사용해야 할 수도 있습니다
|
|
||||||
tutorial.pumpPlace.text = 펌프는 드릴과 유사하게 작동하지만, 아이템 대신 액체를 생산합니다. [yellow]지정된 위치[]에 펌프를 놓으세요.
|
|
||||||
tutorial.conduitUse.text = 이제 [orange]파이프[] 를 펌프에서 멀리 떨어트려 두세요
|
|
||||||
tutorial.conduitUse2.text = 하나 더...
|
|
||||||
tutorial.conduitUse3.text = 하나 더...
|
|
||||||
tutorial.generator.text = 이제 파이프 끝 부분에 [orange]석유 발전기[] 블록을 놓으세요.
|
|
||||||
tutorial.generatorExplain.text = 이제 이 발전기는 석유에서 [yellow]전력[]을 생성합니다.
|
|
||||||
tutorial.lasers.text = 전력은 [yellow]파워 레이저[]를 통해 전송됩니다. 회전한 후 이곳에 배치하세요.
|
|
||||||
tutorial.laserExplain.text = 발전기가 이제 레이저 블록으로 전력을 보냅니다.\n[yellow]불투명[] 광선은 현재 전력을 전송 중임을 의미하고 [yellow]투명[] 광선은 전송하지 않음을 의미합니다.
|
|
||||||
tutorial.laserMore.text = 블록 위로 마우스를 올리고 상단의 [yellow]노란 막대[]를 확인하여 블록의 전력을 볼 수 있습니다
|
|
||||||
tutorial.healingTurret.text = 이 레이저는 [lime]수리포탑[] 에 전력을 공급하는데 사용합니다. 여기에 하나 놓으세요
|
|
||||||
tutorial.healingTurretExplain.text = 전력이 있는 한 이 포탑은 [lime]주변 블록을 수리[] 합니다.\n시간이 있을 때 가능한 빨리 기지에 하나가 있는지 확인하세요!
|
|
||||||
tutorial.smeltery.text = 많은 블록들은[orange]강철[]을 필요로 합니다.\n[orange]제련소[]를 선택해 여기에 놓으세요.
|
|
||||||
tutorial.smelterySetup.text = 이 제련소는 석탄을 연료로 사용하며 철을 넣으면 [orange]강철[] 을 생산할 것입니다.
|
|
||||||
tutorial.tunnelExplain.text = 또한 아이템이 [orange]터널 블록[]을 통해 지나가고 다른 쪽에서 돌 블록을 통과하여 나옵니다.\n터널은 최대 2블록까지만 통과할 수 있습니
|
|
||||||
tutorial.end.text = 이것으로 자습서를 마칩니다! 행운을 빕니다!
|
|
||||||
text.keybind.title = 키 지정
|
|
||||||
keybind.move_x.name = x축 이동
|
|
||||||
keybind.move_y.name = y축 이동
|
|
||||||
keybind.select.name=선택
|
keybind.select.name=선택
|
||||||
keybind.break.name = 블럭 삭제
|
keybind.break.name=파괴
|
||||||
keybind.shoot.name = 발사
|
keybind.shoot.name=사격
|
||||||
keybind.zoom_hold.name = 확대 할때 누를 버튼
|
keybind.zoom_hold.name=길게눌러 확대
|
||||||
keybind.zoom.name=확대
|
keybind.zoom.name=확대
|
||||||
keybind.block_info.name = 블록 정보
|
keybind.block_info.name=블럭 정보
|
||||||
keybind.menu.name=메뉴
|
keybind.menu.name=메뉴
|
||||||
keybind.pause.name = 일시정지
|
keybind.pause.name=일시중지
|
||||||
keybind.dash.name=달리기
|
keybind.dash.name=달리기
|
||||||
keybind.chat.name = 대화창
|
keybind.chat.name=채팅
|
||||||
keybind.player_list.name = player_list
|
keybind.player_list.name=플레이어 목록
|
||||||
keybind.console.name=콘솔
|
keybind.console.name=콘솔
|
||||||
keybind.rotate_alt.name = 반대로 돌기
|
keybind.rotate_alt.name=회전_alt
|
||||||
keybind.rotate.name=회전
|
keybind.rotate.name=회전
|
||||||
keybind.weapon_1.name = 무기 단축키_1
|
mode.text.help.title=도움말
|
||||||
keybind.weapon_2.name = 무기 단축키_2
|
|
||||||
keybind.weapon_3.name = 무기 단축키_3
|
|
||||||
keybind.weapon_4.name = 무기 단축키_4
|
|
||||||
keybind.weapon_5.name = 무기 단축키_5
|
|
||||||
keybind.weapon_6.name = 무기 단축키_6
|
|
||||||
mode.text.help.title = 모드 설명
|
|
||||||
mode.waves.name=단계
|
mode.waves.name=단계
|
||||||
mode.waves.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 웨이브가 시작됩니다.
|
mode.waves.description=이것은 일반 모드입니다. 제한된 자원과 자동으로 다음 단계가 시작됩니다.
|
||||||
mode.sandbox.name=샌드박스
|
mode.sandbox.name=샌드박스
|
||||||
mode.sandbox.description = 무한한 자원과 웨이브를 시작하는 타이머가 없습니다.
|
mode.sandbox.description=무한한 자원과 다음 단계 시작을 위한 타이머가 없습니다.
|
||||||
mode.freebuild.name = 자유 건설
|
mode.freebuild.name=자유 건축
|
||||||
mode.freebuild.description = 제한된 자원을 가지고 있으며, 웨이브를 시작하기 위한 타이머가 없습니다.
|
mode.freebuild.description=제한된 자원과 다음 단계 시작을 위한 타이머가 없습니다.
|
||||||
upgrade.standard-mech.name = 기본
|
content.item.name=아이템
|
||||||
upgrade.standard-mech.description = 그냥 기본 총.
|
content.liquid.name=액체
|
||||||
upgrade.standard-ship.name = 기본 배
|
content.unit-type.name=종류
|
||||||
upgrade.standard-ship.description = 그냥 기본 배
|
content.recipe.name=블록
|
||||||
upgrade.blaster.name = 블래스터
|
|
||||||
upgrade.blaster.description = 그냥 느리고 약한 총알.
|
|
||||||
upgrade.triblaster.name = 3단 블래스터
|
|
||||||
upgrade.triblaster.description = 3발을 동시에 쏘는 총.
|
|
||||||
upgrade.clustergun.name = 유탄발사기
|
|
||||||
upgrade.clustergun.description = 적에 맞으면 폭발하거나, 일정시간 후 터집니다.
|
|
||||||
upgrade.beam.name = 레이저 캐논
|
|
||||||
upgrade.beam.description = 적을 통과하는 장거리 레이저 빔을 쏩니다
|
|
||||||
upgrade.vulcan.name = 벌칸
|
|
||||||
upgrade.vulcan.description = 빠른 속도로 총을 쏩니다
|
|
||||||
upgrade.shockgun.name = 샷건
|
|
||||||
upgrade.shockgun.description = 충전된 총알을 산탄처럼 쏘는 총
|
|
||||||
item.stone.name=돌
|
item.stone.name=돌
|
||||||
item.iron.name = 철
|
item.stone.description=흔히 찾을 수 있는 자원. 바닥에서 돌을 캐거나 용암을 사용하여 얻을 수 있습니다.
|
||||||
|
item.tungsten.name=텅스텐
|
||||||
|
item.tungsten.description=일반적이지만 매우 유용한 건축 재료. 드릴 및 생산 건물, 제련소와 같은 내열성 블록에 사용됩니다.
|
||||||
|
item.lead.name=납
|
||||||
|
item.lead.description=기본적인 시작 자원. 전자 및 액체 수송 블록에서 광범위하게 사용됩니다.
|
||||||
item.coal.name=석탄
|
item.coal.name=석탄
|
||||||
item.steel.name = 강철
|
item.coal.description=일반적이고 쉽게 이용할 수 있는 연료.
|
||||||
|
item.carbide.name=합금
|
||||||
|
item.carbide.description=텅스텐과 탄소로 만든 합금. 고급 운송 블록 및 상위 티어 드릴에 사용됩니다.
|
||||||
item.titanium.name=티타늄
|
item.titanium.name=티타늄
|
||||||
item.dirium.name = 합금
|
item.titanium.description=물 운반이나 드릴, 비행기등에서 재료로 사용되는 자원입니다.
|
||||||
item.thorium.name=토륨
|
item.thorium.name=토륨
|
||||||
|
item.thorium.description=건물 탄약 또는 핵연료로 사용되는 방사성 금속.
|
||||||
|
item.silicon.name=규소
|
||||||
|
item.silcion.description=매우 유용한 반도체로, 태양 전지 패널과 복잡한 전자 제품에 응용할 수 있습니다.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=유기농 덤불; 석유로 전환하거나 기본 연료로 사용됩니다.
|
||||||
item.sand.name=모래
|
item.sand.name=모래
|
||||||
|
item.sand.description=합금 및 플럭스 모두에서 제련시 광범위하게 사용되는 일반적인 재료.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=폭탄 및 폭발물에 사용되는 휘발성 화합물. 그것이 연료로 태울 수 있지만, 이것은 권고하지 않습니다.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=방화 용 무기에 사용되는 극히 가연성 물질.
|
||||||
liquid.water.name=물
|
liquid.water.name=물
|
||||||
liquid.plasma.name = 플라즈마
|
|
||||||
liquid.lava.name=용암
|
liquid.lava.name=용암
|
||||||
liquid.oil.name=석유
|
liquid.oil.name=석유
|
||||||
block.weaponfactory.name = 무기 공장
|
liquid.cryofluid.name=Cryofluid
|
||||||
block.weaponfactory.fulldescription = 플레이어용 무기를 만드는 데 사용됩니다.\n클릭하여 사용하십시오.\n코어에 있는 자원을 사용합니다.
|
text.item.explosiveness=[LIGHT_GRAY]폭발력 : {0}
|
||||||
block.air.name = 공기
|
text.item.flammability=[LIGHT_GRAY]인화성 : {0}
|
||||||
block.blockpart.name = 블록파트
|
text.item.radioactivity=[LIGHT_GRAY]방사능 : {0}
|
||||||
block.deepwater.name = 깊은 물
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power : {0}
|
||||||
block.water.name = 물
|
text.item.hardness=[LIGHT_GRAY]강도 : {0}
|
||||||
block.lava.name = 용암
|
text.liquid.heatcapacity=[LIGHT_GRAY]열용량 : {0}
|
||||||
block.oil.name = 석유
|
text.liquid.viscosity=[LIGHT_GRAY]점도 : {0}
|
||||||
block.stone.name = 돌
|
text.liquid.temperature=[LIGHT_GRAY]온도 : {0}
|
||||||
block.blackstone.name = 검은 돌
|
block.tungsten-wall.name=텅스텐 장벽
|
||||||
block.iron.name = 철
|
block.tungsten-wall-large.name=큰 텅스텐 벽
|
||||||
block.coal.name = 석탄
|
block.carbide-wall.name=합금벽
|
||||||
block.titanium.name = 티타늄
|
block.carbide-wall-large.name=대형 합금벽
|
||||||
block.thorium.name = 토륨
|
block.thorium-wall.name=토륨 장벽
|
||||||
block.dirt.name = 흙
|
block.thorium-wall-large.name=대형 토륨 벽
|
||||||
block.sand.name = 모래
|
|
||||||
block.ice.name = 얼음
|
|
||||||
block.snow.name = 눈
|
|
||||||
block.grass.name = 잔디
|
|
||||||
block.sandblock.name = 모래블럭
|
|
||||||
block.snowblock.name = 얼음 블럭
|
|
||||||
block.stoneblock.name = 돌 블럭
|
|
||||||
block.blackstoneblock.name = 검은 돌 블럭
|
|
||||||
block.grassblock.name = 잔디 블럭
|
|
||||||
block.mossblock.name = 이끼블럭
|
|
||||||
block.shrub.name = 덤불
|
|
||||||
block.rock.name = 바위
|
|
||||||
block.icerock.name = 얼음 덩어리
|
|
||||||
block.blackrock.name = 검은 바위
|
|
||||||
block.dirtblock.name = 흙 블럭
|
|
||||||
block.stonewall.name = 돌 벽
|
|
||||||
block.stonewall.fulldescription = 가장 안좋은 그냥 돌벽. 초반에 코어와 포탑을 보호하는데 사용 할 수 있습니다.
|
|
||||||
block.ironwall.name = 철 벽
|
|
||||||
block.ironwall.fulldescription = 기본적인 벽 블럭. 적으로부터 보호해 줍니다.
|
|
||||||
block.steelwall.name = 강철 벽
|
|
||||||
block.steelwall.fulldescription = 나름 좋은 벽 블럭. 적으로부터의 공격을 대부분 보호해 줍니다.
|
|
||||||
block.titaniumwall.name = 티타늄 벽
|
|
||||||
block.titaniumwall.fulldescription = 강력한 벽 블럭. 적으로부터의 공격을 거의 보호해 줍니다
|
|
||||||
block.duriumwall.name = 합금 벽
|
|
||||||
block.duriumwall.fulldescription = 매우 강력한 벽 블록. 게임내에서 가장 강력한 벽 입니다.
|
|
||||||
block.compositewall.name = 복합 벽
|
|
||||||
block.steelwall-large.name = 대형 강철 벽
|
|
||||||
block.steelwall-large.fulldescription = 좋은 벽 블럭. 2x2 크기에 큰 벽입니다.
|
|
||||||
block.titaniumwall-large.name = 대형 티타늄 벽
|
|
||||||
block.titaniumwall-large.fulldescription = 강력한 벽 블럭. 2x2 크기에 큰 벽입니다.
|
|
||||||
block.duriumwall-large.name = 대형 디리듐 벽
|
|
||||||
block.duriumwall-large.fulldescription = 매우 강력한 벽 블록. 2x2 크기에 큰 벽입니다.
|
|
||||||
block.titaniumshieldwall.name = 보호막 벽
|
|
||||||
block.titaniumshieldwall.fulldescription = 보호막이 내장 된 강력한 벽 블럭입니다.\n적의 총알을 흡수할 때 에너지를 사용하기 때문에 전력이 필요합니다.\n전력을 공급할때 무선 공급기를 사용하면 편리합니다 .
|
|
||||||
block.repairturret.name = 수리포탑
|
|
||||||
block.repairturret.fulldescription = 범위 안에 있는 손상된 블록을 느린 속도로 수리합니다. 소량의 전력을 사용합니다.
|
|
||||||
block.megarepairturret.name = 수리포탑 II
|
|
||||||
block.megarepairturret.fulldescription = 범위 안에 있는 손상된 블록을 수리합니다. 전력을 사용합니다.
|
|
||||||
block.shieldgenerator.name = 보호막 발전기
|
|
||||||
block.shieldgenerator.fulldescription = 고급 보호 블록. 반경 내의 모든 블록을 공격으로부터 보호합니다.\n작동 중일 때는 느린 속도로 전력을 사용하지만 공격을 받았을 시 그만큼의 전력을 소모하게 됩니다.
|
|
||||||
block.door.name=문
|
block.door.name=문
|
||||||
block.door.fulldescription = 블록을 탭하여 열거나 닫을 수 있습니다.
|
block.door-large.name=큰 문
|
||||||
block.door-large.name = 대형 문
|
block.duo.name=샷건
|
||||||
block.door-large.fulldescription = 블록을 탭하여 열거나 닫을 수 있습니다. 2x2 크기 입니다.
|
block.scorch.name=물총
|
||||||
block.conduit.name = 파이프
|
block.hail.name=헤이스트
|
||||||
block.conduit.fulldescription = 기본 액체 이송 블록. 컨베이어처럼 작동하지만 액체를 운반하는데 쓰입니다.\n펌프 또는 다른 파이프와 함께 사용하는 것이 가장 좋습니다.\n적과 플레이어가 액체를 건널때 쓰일수도 있습니다.
|
block.lancer.name=팬선
|
||||||
block.pulseconduit.name = 펄스 파이프
|
|
||||||
block.pulseconduit.fulldescription = 파이프에 상위호환, 액체를 더 빨리 운반하고 파이프보다 더 많이 저장합니다.
|
|
||||||
block.liquidrouter.name = 액체 분배기
|
|
||||||
block.liquidrouter.fulldescription = 분배기와 유사하게 작동합니다.\n한 방향으로 액체를 입력받아 다른 방향으로 출력합니다. 하나의 파이프에서 다른 파이프들로 액체를 분배할 때 유용합니다.
|
|
||||||
block.conveyor.name=컨베이어
|
block.conveyor.name=컨베이어
|
||||||
block.conveyor.fulldescription = 기본 컨베이어.\n아이템을 앞으로 운반시켜 자동으로 포탑이나 제작기에 넣어 줍니다.\n회전이 가능하고 적과 플레이어의 다리가 될 수도 있습니다.
|
block.titanium-conveyor.name=티타늄 컨베이어
|
||||||
block.steelconveyor.name = 강철 컨베이어
|
|
||||||
block.steelconveyor.fulldescription = 빠른 컨베이어, 표준 컨베이어보다 빠르게 아이템을 운반합니다.
|
|
||||||
block.poweredconveyor.name = 펄스 컨베이어
|
|
||||||
block.poweredconveyor.fulldescription = 가장 빠른 컨베이어. 강철 컨베이어보다 매우 항목을 이동합니다.
|
|
||||||
block.router.name = 분배기
|
|
||||||
block.router.fulldescription = 한 방향으로 아이템을 받아 다른 방향으로 출력합니다.\n하나의 컨베이어에서 다른 컨베이어들로 아이템을 분배할 때 유용합니다
|
|
||||||
block.junction.name=교차기
|
block.junction.name=교차기
|
||||||
block.junction.fulldescription = 두 개의 컨베이어를 교차시키는 역할을합니다.\n교차된 위치의 다른 재료를 담고있는 2개의 컨베이어가 있는 상황에서 유용합니다.
|
block.splitter.name=쪼개는 도구
|
||||||
block.conveyortunnel.name = 컨베이어 터널
|
block.splitter.description=항목을받은 직후 두 개의 반대 방향으로 항목을 출력합니다.
|
||||||
block.conveyortunnel.fulldescription = 한블럭 단위로 아이템을 전송 합니다.\n이 블럭을 사용하려면 두 터널이 한블럭을 사이로 서로 반대 방향을 향하게하세요.
|
block.router.name=분배기
|
||||||
block.liquidjunction.name = 액체 교차기
|
block.router.description=아이템을 넣으면 다른 방향으로 아이템을 번갈아서 내보냅니다.
|
||||||
block.liquidjunction.fulldescription = 교차기와 유사하며 두 개 파이프를 교차시키는 역할을합니다.\n교차된 위치의 다른 액체를 담고있는 2개의 파이프가 있는 상황에서 유용합니다.
|
|
||||||
block.liquiditemjunction.name = 액체 아이템 교차기
|
|
||||||
block.liquiditemjunction.fulldescription = 파이프와 컨베이어를 교차시키는 역할을합니다.
|
|
||||||
block.powerbooster.name = 무선 전력 공급기
|
|
||||||
block.powerbooster.fulldescription = 반경 내에 무선으로 전력을 공급합니다.
|
|
||||||
block.powerlaser.name = 파워 레이저
|
|
||||||
block.powerlaser.fulldescription = 반경 내에 바라보는 블록에 전력을 전송하는 레이저를 쏩니다.\n전력을 생성하지는 않고 발전기 또는 다른 레이저와 함께 사용하는 것이 가장 좋습니다.
|
|
||||||
block.powerlaserrouter.name = 레이저 분배기
|
|
||||||
block.powerlaserrouter.fulldescription = 한 번에 세 방향으로 전력을 전송하는 레이저를 쏩니다.\n하나의 발전기에서 여러 개의 블록에 전원을 공급해야하는 경우에 유용합니다.
|
|
||||||
block.powerlasercorner.name = 코너 레이저
|
|
||||||
block.powerlasercorner.fulldescription = 한 번에 두 방향으로 전력을 전송하는 레이저를 쏩니다.\n하나의 발전기에서 여러 개의 블록에 전원을 공급해야하는 상황에서 유용합니다
|
|
||||||
block.teleporter.name = 텔레포터
|
|
||||||
block.teleporter.fulldescription = 고급 아이템 전송 블록.\n텔레포터는 동일한 색깔의 다른 텔레포터에게 아이템을 전송합니다.\n같은 색의 텔레포터가 없다면 아무것도 하지 않습니다.\n동일한 색상의 여러 텔레포터가 있는 경우 임의의 하나에게 전송됩니다.\n전원을 사용하고, 눌러서 색깔을 바꿀수 있습니다.
|
|
||||||
block.sorter.name=필터
|
block.sorter.name=필터
|
||||||
block.sorter.fulldescription = 유형별로 아이템을 정렬합니다.\n통과할 아이템은 블록의 색상으로 표시됩니다.\n통과된 아이템은 앞으로 출력 되고 나머지는 왼쪽과 오른쪽으로 출력됩니다.
|
block.sorter.description=아이템을 받아서 설정된 아이템일 경우 바로 앞으로 통과하며, 그렇지 않을 경우 옆으로 통과합니다.
|
||||||
block.splitter.name = 분리
|
block.bridgeconveyor.name=터널
|
||||||
block.splitter.fulldescription = 들어오는 자원을 두 방향으로 분할해서 출력합니다.\n왼쪽과 오른쪽만 출력하고 라우터와 달리 내부 저장공간이 없고 즉시 출력됩니다.
|
block.bridgeconveyor.description=최대 2블록을 건너 뛰고 자원을 운반하게 해 주는 블럭.
|
||||||
block.core.name = 코어
|
|
||||||
block.pump.name = 펌프
|
|
||||||
block.pump.fulldescription = 물, 용암 또는 기름과 같은 액체를 퍼올립니다.\n붙어있는 파이프에게 액체를 배출합니다.
|
|
||||||
block.fluxpump.name = 플럭스 펌프
|
|
||||||
block.fluxpump.fulldescription = 빠른 펌프. 더 많은 액체를 저장하고 액체를 더 빠르게 퍼올립니다.
|
|
||||||
block.smelter.name=제련소
|
block.smelter.name=제련소
|
||||||
block.smelter.fulldescription = 필수적인 제작 블록.\n1개의 철과 1개의 석탄을 연료로 넣으면 하나의 강철을 생성합니다.\n막힘을 방지하기 위해 철과 석탄을 다른 컨베이어에 넣는 것이 좋습니다.
|
block.arc-smelter.name=아크 제련소
|
||||||
block.crucible.name = 합금 제련소
|
block.silicon-smelter.name=실리콘 제련소
|
||||||
block.crucible.fulldescription = 고급 제작 블록.\n티타늄 1개, 강철 1개, 석탄 1개를 연료로 넣으면 하나의 합금을 출력합니다.\n막힘을 방지하기 위해 석탄, 강철 및 티타늄을 다른 컨베이어에 입력하는 것이 좋습니다.
|
block.phase-weaver.name=위상 위버
|
||||||
block.coalpurifier.name = 석탄 추출기
|
|
||||||
block.coalpurifier.fulldescription = 간단한 추출기. 다량의 물과 돌이 공급되면 석탄을 생산합니다.
|
|
||||||
block.titaniumpurifier.name = 티타늄 추출기
|
|
||||||
block.titaniumpurifier.fulldescription = 기본 추출기 블록. 다량의 물과 철이 공급되면 티타늄을 생산합니다.
|
|
||||||
block.oilrefinery.name = 정유소
|
|
||||||
block.oilrefinery.fulldescription = 다량의 기름을 석탄으로 정제합니다.\n석탄이 부족할 때 석탄 기반 포탑에 연료를 공급하는 데 유용합니다.
|
|
||||||
block.stoneformer.name = 돌 생산기
|
|
||||||
block.stoneformer.fulldescription = 용암을 돌로 바꿉니다. 석탄 추출기용 돌을 대량 생산할 때 유용합니다.
|
|
||||||
block.siliconextractor.name = 실리콘 추출기
|
|
||||||
block.pulverizer.name=분쇄기
|
block.pulverizer.name=분쇄기
|
||||||
block.quartzextractor.name = 석영 추출기
|
block.cryofluidmixer.name=냉동고 혼합기
|
||||||
block.lavasmelter.name = 용암 제련소
|
block.melter.name=멜터
|
||||||
block.lavasmelter.fulldescription = 용암을 사용하여 철을 강철로 전환합니다. 제련소의 대안으로 쓸수 있습니다.\n석탄이 부족한 상황에서 유용합니다.
|
block.incinerator.name=소각로
|
||||||
block.stonedrill.name = 돌 드릴
|
block.biomattercompressor.name=바이오 매터 압축기
|
||||||
block.stonedrill.fulldescription = 필수 적인 드릴. 돌 타일 위에 놓을 때 느린속도로 채굴합니다.
|
block.separator.name=분리 기호
|
||||||
block.irondrill.name = 철 드릴
|
block.centrifuge.name=원심 분리기
|
||||||
block.irondrill.fulldescription = 기본 드릴. 철 광석 타일에 놓으면 느린속도로 철을 채굴합니다.
|
block.power-node.name=전원 노드
|
||||||
block.coaldrill.name = 석탄 드릴
|
block.power-node-large.name=대형 전원 노드
|
||||||
block.coaldrill.fulldescription = 기본 드릴. 석탄 광석 타일 위에 놓으면 느린속도로 석탄을 채굴 합니다.
|
block.battery.name=배터리
|
||||||
block.thoriumdrill.name = 토륨 드릴
|
block.battery-large.name=대형 배터리
|
||||||
block.thoriumdrill.fulldescription = 고급 드릴. 토륨 광석 타일에 이 블럭을 놓으면, 느린 속도로 토륨을 채굴합니다.
|
block.combustion-generator.name=연소 발전기
|
||||||
block.titaniumdrill.name = 티타늄 드릴
|
block.turbine-generator.name=터빈 발전기
|
||||||
block.titaniumdrill.fulldescription = 고급 드릴. 티타늄 광석 타일 위에 놓으면 느린속도로 티타늄을 채굴합니다.
|
block.tungsten-drill.name=텅스텐 드릴
|
||||||
block.omnidrill.name = 옴니 드릴
|
block.carbide-drill.name=초경 드릴
|
||||||
block.omnidrill.fulldescription = 빠른 속도로 모든 광석을 채굴 할 수 있습니다.
|
block.laser-drill.name=레이저 드릴
|
||||||
block.coalgenerator.name = 석탄 발전기
|
block.water-extractor.name=물 추출기
|
||||||
block.coalgenerator.fulldescription = 필수적인 발전기. 석탄으로 전력을 생산합니다. 4면에 레이저로 전력을 출력합니다.
|
block.cultivator.name=경운기
|
||||||
block.thermalgenerator.name = 지열 발전기
|
block.dart-ship-factory.name=다트 선박 공장
|
||||||
block.thermalgenerator.fulldescription = 용암으로부터 전력을 생산합니다. 4면에 레이저로 전력을 출력합니다.
|
block.delta-mech-factory.name=델타 메크 공장
|
||||||
block.combustiongenerator.name = 석유 발전기
|
block.dronefactory.name=드론 팩토리
|
||||||
block.combustiongenerator.fulldescription = 기름에서 전력을 생산합니다. 4면에 레이저로 전력을 출력합니다.
|
block.repairpoint.name=수리 점
|
||||||
block.rtgenerator.name = 우라늄 발전기
|
block.resupplypoint.name=재 공급 포인트
|
||||||
block.rtgenerator.fulldescription = 토륨에서 나오는 방사선으로 적은 량의 전력을 생산합니다.\n4면으로 전력이 출력됩니다.
|
block.conduit.name=도관
|
||||||
block.nuclearreactor.name = 원자로
|
block.pulseconduit.name=펄스 도관
|
||||||
block.nuclearreactor.fulldescription = 우라늄 발전기의 고급 버전과 궁극의 발전기.\n토륨에서 전력을 생산합니다.\n\n냉각수가 필요하며, 높은 휘발성을 가지고 있습니다.\n이 건물을 작동시키기 위해 연료로 토륨을 필요로 합니다.
|
block.liquidrouter.name=액체 라우터
|
||||||
block.turret.name = 포탑
|
block.liquidtank.name=액체 탱크
|
||||||
block.turret.fulldescription = 즉석에서 만들 수 있고 가장 쓰레기인 포탑.\n탄약으로 돌을 사용합니다.\n\n이중 포탑보다 약간 넓은 범위를가집니다.
|
block.liquidjunction.name=액체 정션
|
||||||
block.doubleturret.name = 2단 포탑
|
block.bridgeconduit.name=브릿지 도관
|
||||||
block.doubleturret.fulldescription = 포탑의 상위 버전입니다.\n탄약으로 돌을 사용합니다.\n\n더 많은 데미지를 주지만 범위는 낮습니다.\n총알 2발을 동시에 발사합니다.
|
block.mechanical-pump.name=기계 펌프
|
||||||
block.machineturret.name = 게틀링 포탑
|
block.itemsource.name=품목 출처
|
||||||
block.machineturret.fulldescription = 표준적인 포탑.\n탄약으로 철을 사용합니다.\n\n적당한 데미지에 빠른 발사 속도를 가지고 있습니다.
|
block.itemvoid.name=아이템 무효
|
||||||
block.shotgunturret.name = 스플리터 포탑
|
block.liquidsource.name=액체 소스
|
||||||
block.shotgunturret.fulldescription = 표준적인 포탑.\n탄약으로 철을 사용합니다.\n\n한방에 7발을 발사합니다.\n범위가 낮지만 게틀링 포탑보다 높은 데미지를 가지고 있습니다.
|
block.powervoid.name=무효 전력
|
||||||
block.flameturret.name = 화염 포탑
|
block.powerinfinite.name=무한한 힘
|
||||||
block.flameturret.fulldescription = 고급 근거리 포탑.\n탄약으로 석탄을 사용합니다.\n\n범위는 낮지만 높은 데미지를 가지고 있습니다, 벽 뒤에 두는것이 좋습니다.
|
block.unloader.name=언 로더
|
||||||
block.sniperturret.name = 레일건 포탑
|
block.sortedunloader.name=정렬 된 언 로더
|
||||||
block.sniperturret.fulldescription = 고급 장거리 포탑.\n탄약에 강철을 사용합니다.\n\n매우 높은 데미지를 입힐 수 있지만 발사 속도는 낮습니다.\n사용 범위에 따라 적의 공격 범위 밖에서 공격할 수 있습니다.
|
block.vault.name=둥근 천장
|
||||||
block.mortarturret.name = 플랭크 포탑
|
block.wave.name=웨이브
|
||||||
block.mortarturret.fulldescription = 고급형이자 정확도가 낮은 스플래쉬 데미지 포탑.\n탄약에 석탄을 사용합니다.\n\n파편으로 폭발하는 총알을 사용하고. 많은 적군에게 유용합니다.
|
block.swarmer.name=스머머
|
||||||
block.laserturret.name = 레이저 포탑
|
block.salvo.name=살보
|
||||||
block.laserturret.fulldescription = 고급 단일 대상 공격 포탑.\n전력을 사용합니다.\n\n중간 크기의 사거리를 가지고 있고 절대 빗나가지 않습니다.
|
block.ripple.name=리플
|
||||||
block.waveturret.name = 테슬라 포탑
|
block.phase-conveyor.name=상 컨베이어
|
||||||
block.waveturret.fulldescription = 고급 다중 타겟 포탑.\n전력을 사용합니다.\n\n중간크기의 사거리를 가지고 있으며. 절대 빗나가지 않으므로 걱정할 염려가 없습니다.\n데미지는 거의 없지만 연속공격으로 여러 명의 적들을 동시에 공격 할 수 있습니다.
|
block.overflow-gate.name=오버플로 게이트
|
||||||
block.plasmaturret.name = 플라즈마 포탑
|
block.bridge-conveyor.name=브릿지 컨베이어
|
||||||
block.plasmaturret.fulldescription = 포탑의 최고급 버전.\n석탄을 탄약으로 사용합니다.\n\n근접 사격 터렛의 끝판왕이며, 엄청나게 높은 데미지와 근거리와 중거리 사이 정도의 사거리를 가지고 있습니다.
|
block.plastanium-compressor.name=플라스터 늄 압축기
|
||||||
block.chainturret.name = 체인 포탑
|
block.pyratite-mixer.name=Pyratite 믹서
|
||||||
block.chainturret.fulldescription = 궁국의 초고속 포탑.\n토륨을 탄약으로 사용합니다.\n\n엄청나게 빠른 공격속도를 가지고 있고, 중간 크기의 사거리를 가지고 있습니다.\n2x2 크기의 포탑입니다.
|
block.blast-mixer.name=블래스트 믹서
|
||||||
block.titancannon.name = 타이탄 캐논
|
block.solidifer.name=고체
|
||||||
block.titancannon.fulldescription = 궁극의 장거리 포탑.\n토륨을 탄약으로 사용합니다.\n중간 수준의 사격 속도를 가지고 있으며 사거리가 매우 깁니다.\n\n3x3 크기의 포탑입니다.
|
block.solar-panel.name=태양 전지 패널
|
||||||
block.playerspawn.name = 플레이어 스폰 지점
|
block.solar-panel-large.name=대형 태양 전지판
|
||||||
block.enemyspawn.name = 적 스폰 지점
|
block.oil-extractor.name=오일 추출기
|
||||||
|
block.javelin-ship-factory.name=창 던지기 선박 공장
|
||||||
|
block.drone-factory.name=드론 팩토리
|
||||||
|
block.fabricator-factory.name=Fabricator 공장
|
||||||
|
block.repair-point.name=수리 점
|
||||||
|
block.resupply-point.name=재 공급 포인트
|
||||||
|
block.pulse-conduit.name=펄스 도관
|
||||||
|
block.phase-conduit.name=위상 도관
|
||||||
|
block.liquid-router.name=액체 라우터
|
||||||
|
block.liquid-tank.name=액체 탱크
|
||||||
|
block.liquid-junction.name=액체 정션
|
||||||
|
block.bridge-conduit.name=브릿지 도관
|
||||||
|
block.rotary-pump.name=로타리 펌프
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ text.highscore = [YELLOW] Nowy rekord!
|
|||||||
text.lasted=Wytrwałeś do fali
|
text.lasted=Wytrwałeś do fali
|
||||||
text.level.highscore=Rekord: [accent]{0}
|
text.level.highscore=Rekord: [accent]{0}
|
||||||
text.level.delete.title=Potwierdź kasowanie
|
text.level.delete.title=Potwierdź kasowanie
|
||||||
text.level.delete = Czy na pewno chcesz usunąć mapę \"[orange]{0}\"?
|
|
||||||
text.level.select=Wybrany poziom
|
text.level.select=Wybrany poziom
|
||||||
text.level.mode=Tryb gry:
|
text.level.mode=Tryb gry:
|
||||||
text.savegame=Zapisz Grę
|
text.savegame=Zapisz Grę
|
||||||
@@ -14,9 +13,7 @@ text.joingame = Gra wieloosobowa
|
|||||||
text.quit=Wyjdź
|
text.quit=Wyjdź
|
||||||
text.about.button=O grze
|
text.about.button=O grze
|
||||||
text.name=Nazwa:
|
text.name=Nazwa:
|
||||||
text.public = Publiczny
|
|
||||||
text.players={0} graczy online
|
text.players={0} graczy online
|
||||||
text.server.player.host = {0} (host)
|
|
||||||
text.players.single={0} gracz online
|
text.players.single={0} gracz online
|
||||||
text.server.mismatch=Błąd pakietu: możliwa niezgodność wersji klienta/serwera.\nUpewnij się, że Ty i host macie najnowszą wersję Mindustry!
|
text.server.mismatch=Błąd pakietu: możliwa niezgodność wersji klienta/serwera.\nUpewnij się, że Ty i host macie najnowszą wersję Mindustry!
|
||||||
text.server.closing=[accent] Zamykanie serwera ...
|
text.server.closing=[accent] Zamykanie serwera ...
|
||||||
@@ -40,7 +37,6 @@ text.server.add = Dodaj serwer
|
|||||||
text.server.delete=Czy na pewno chcesz usunąć ten serwer?
|
text.server.delete=Czy na pewno chcesz usunąć ten serwer?
|
||||||
text.server.hostname=Host: {0}
|
text.server.hostname=Host: {0}
|
||||||
text.server.edit=Edytuj serwer
|
text.server.edit=Edytuj serwer
|
||||||
text.joingame.byip = Dołącz przez IP...
|
|
||||||
text.joingame.title=Dołącz do gry
|
text.joingame.title=Dołącz do gry
|
||||||
text.joingame.ip=IP:
|
text.joingame.ip=IP:
|
||||||
text.disconnect=Rozłączony.
|
text.disconnect=Rozłączony.
|
||||||
@@ -51,8 +47,6 @@ text.server.port = Port:
|
|||||||
text.server.addressinuse=Adres jest już w użyciu!
|
text.server.addressinuse=Adres jest już w użyciu!
|
||||||
text.server.invalidport=Nieprawidłowy numer portu.
|
text.server.invalidport=Nieprawidłowy numer portu.
|
||||||
text.server.error=[crimson] Błąd hostowania serwera: [orange] {0}
|
text.server.error=[crimson] Błąd hostowania serwera: [orange] {0}
|
||||||
text.tutorial.back = < Cofnij
|
|
||||||
text.tutorial.next = Dalej >
|
|
||||||
text.save.new=Nowy zapis
|
text.save.new=Nowy zapis
|
||||||
text.save.overwrite=Czy na pewno chcesz nadpisać zapis gry?
|
text.save.overwrite=Czy na pewno chcesz nadpisać zapis gry?
|
||||||
text.overwrite=Nadpisz
|
text.overwrite=Nadpisz
|
||||||
@@ -105,21 +99,12 @@ text.editor.savemap = Zapisz mapę
|
|||||||
text.editor.loadimage=Załaduj obraz
|
text.editor.loadimage=Załaduj obraz
|
||||||
text.editor.saveimage=Zapisz obraz
|
text.editor.saveimage=Zapisz obraz
|
||||||
text.editor.unsaved=[scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
|
text.editor.unsaved=[scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
|
||||||
text.editor.brushsize = Rozmiar pędzla: {0}
|
|
||||||
text.editor.noplayerspawn = Ta mapa nie ma ustawionego spawnu gracza!
|
|
||||||
text.editor.manyplayerspawns = Mapy nie mogą mieć więcej niż jeden punkt spawnu gracza!
|
|
||||||
text.editor.manyenemyspawns = Nie może mieć więcej niż {0} punktów spawnu wroga!
|
|
||||||
text.editor.resizemap=Zmień rozmiar mapy
|
text.editor.resizemap=Zmień rozmiar mapy
|
||||||
text.editor.resizebig = [scarlet]Uwaga![]\nMapy większe niż 256 jednostek mogą przycinać i być niestabilne.
|
|
||||||
text.editor.mapname=Nazwa mapy:
|
text.editor.mapname=Nazwa mapy:
|
||||||
text.editor.overwrite=[accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
text.editor.overwrite=[accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||||
text.editor.failoverwrite = [crimson]Nie można nadpisać mapy podstawowej!
|
|
||||||
text.editor.selectmap=Wybierz mapę do załadowania:
|
text.editor.selectmap=Wybierz mapę do załadowania:
|
||||||
text.width=Szerokość:
|
text.width=Szerokość:
|
||||||
text.height=Wysokość:
|
text.height=Wysokość:
|
||||||
text.randomize = Wylosuj
|
|
||||||
text.apply = Zastosuj
|
|
||||||
text.update = Zaktualizuj
|
|
||||||
text.menu=Menu
|
text.menu=Menu
|
||||||
text.play=Graj
|
text.play=Graj
|
||||||
text.load=Wczytaj
|
text.load=Wczytaj
|
||||||
@@ -140,67 +125,25 @@ text.upgrades = Ulepszenia
|
|||||||
text.purchased=[LIME]Stworzono!
|
text.purchased=[LIME]Stworzono!
|
||||||
text.weapons=Bronie
|
text.weapons=Bronie
|
||||||
text.paused=Wstrzymano
|
text.paused=Wstrzymano
|
||||||
text.respawn = Odrodzenie za
|
|
||||||
text.info.title=[accent]Informacje
|
text.info.title=[accent]Informacje
|
||||||
text.error.title=[crimson]Wystąpił błąd
|
text.error.title=[crimson]Wystąpił błąd
|
||||||
text.error.crashmessage = [SCARLET]Wystąpił nieoczekiwany błąd, który spowodowałby awarię.[]\nProszę, powiadom dewelopera gry o tym błędzie, pisząc jak do niego doszło: [ORANGE]anukendev@gmail.com[]
|
|
||||||
text.error.crashtitle=Wystąpił błąd
|
text.error.crashtitle=Wystąpił błąd
|
||||||
text.mode.break = Tryb przerw: {0}
|
|
||||||
text.mode.place = Tryb układania: {0}
|
|
||||||
placemode.hold.name = linia
|
|
||||||
placemode.areadelete.name = obszar
|
|
||||||
placemode.touchdelete.name = Dotyk
|
|
||||||
placemode.holddelete.name = Przytrzymać
|
|
||||||
placemode.none.name = żaden
|
|
||||||
placemode.touch.name = Dotyk
|
|
||||||
placemode.cursor.name = kursor
|
|
||||||
text.blocks.extrainfo = [accent]Dodatkowe informacje o bloku:
|
|
||||||
text.blocks.blockinfo=Informacje o bloku
|
text.blocks.blockinfo=Informacje o bloku
|
||||||
text.blocks.powercapacity=Moc znamionowa
|
text.blocks.powercapacity=Moc znamionowa
|
||||||
text.blocks.powershot=moc / strzał
|
text.blocks.powershot=moc / strzał
|
||||||
text.blocks.powersecond = moc / sekunda
|
|
||||||
text.blocks.powerdraindamage = siła ataku / obrażenia
|
|
||||||
text.blocks.shieldradius = Promień osłony
|
|
||||||
text.blocks.itemspeedsecond = prędkość / sekundy
|
|
||||||
text.blocks.range = Zakres
|
|
||||||
text.blocks.size=Rozmiar
|
text.blocks.size=Rozmiar
|
||||||
text.blocks.powerliquid = moc / ciecz
|
|
||||||
text.blocks.maxliquidsecond = maksymalna ilość cieczy / sekunda
|
|
||||||
text.blocks.liquidcapacity=Pojemność cieczy
|
text.blocks.liquidcapacity=Pojemność cieczy
|
||||||
text.blocks.liquidsecond = ciecz / sekunda
|
|
||||||
text.blocks.damageshot = obrażenia / strzał
|
|
||||||
text.blocks.ammocapacity = Pojemność amunicji
|
|
||||||
text.blocks.ammo = Amunicja:
|
|
||||||
text.blocks.ammoitem = amunicja / przedmiot
|
|
||||||
text.blocks.maxitemssecond=Maksymalna liczba przedmiotów / Sekunda
|
text.blocks.maxitemssecond=Maksymalna liczba przedmiotów / Sekunda
|
||||||
text.blocks.powerrange=Zakres mocy
|
text.blocks.powerrange=Zakres mocy
|
||||||
text.blocks.lasertilerange = Zasięg lasera
|
|
||||||
text.blocks.capacity = Wydajność
|
|
||||||
text.blocks.itemcapacity=Pojemność przedmiotów
|
text.blocks.itemcapacity=Pojemność przedmiotów
|
||||||
text.blocks.maxpowergenerationsecond = maksymalne generowanie energii / sekunda
|
|
||||||
text.blocks.powergenerationsecond = wytwarzanie energii / sekunda
|
|
||||||
text.blocks.generationsecondsitem = sekunda / przedmiot
|
|
||||||
text.blocks.input = Wkład
|
|
||||||
text.blocks.inputliquid=Potrzebna ciecz
|
text.blocks.inputliquid=Potrzebna ciecz
|
||||||
text.blocks.inputitem=Potrzebne przedmioty
|
text.blocks.inputitem=Potrzebne przedmioty
|
||||||
text.blocks.output = Wyjście
|
|
||||||
text.blocks.secondsitem = sekundy / przedmiot
|
|
||||||
text.blocks.maxpowertransfersecond = maksymalny transfer mocy / sekundę
|
|
||||||
text.blocks.explosive=Wysoce wybuchowy!
|
text.blocks.explosive=Wysoce wybuchowy!
|
||||||
text.blocks.repairssecond = naprawa / sekunda
|
|
||||||
text.blocks.health=Zdrowie
|
text.blocks.health=Zdrowie
|
||||||
text.blocks.inaccuracy=Niedokładność
|
text.blocks.inaccuracy=Niedokładność
|
||||||
text.blocks.shots=Strzały
|
text.blocks.shots=Strzały
|
||||||
text.blocks.shotssecond = Strzały / Sekunda
|
|
||||||
text.blocks.fuel = Paliwo
|
|
||||||
text.blocks.fuelduration = Wydajność paliwa
|
|
||||||
text.blocks.maxoutputsecond = maksymalne wyjście / sekunda
|
|
||||||
text.blocks.inputcapacity=Pojemność wejściowa
|
text.blocks.inputcapacity=Pojemność wejściowa
|
||||||
text.blocks.outputcapacity=Wydajność wyjściowa
|
text.blocks.outputcapacity=Wydajność wyjściowa
|
||||||
text.blocks.poweritem = moc / przedmiot
|
|
||||||
text.placemode = Tryb miejsca
|
|
||||||
text.breakmode = Tryb przerwania
|
|
||||||
text.health = Zdrowie:
|
|
||||||
setting.difficulty.easy=łatwy
|
setting.difficulty.easy=łatwy
|
||||||
setting.difficulty.normal=normalny
|
setting.difficulty.normal=normalny
|
||||||
setting.difficulty.hard=trudny
|
setting.difficulty.hard=trudny
|
||||||
@@ -208,7 +151,6 @@ setting.difficulty.insane = szalony
|
|||||||
setting.difficulty.purge=Czystka
|
setting.difficulty.purge=Czystka
|
||||||
setting.difficulty.name=Poziom trudności
|
setting.difficulty.name=Poziom trudności
|
||||||
setting.screenshake.name=Trzęsienie się ekranu
|
setting.screenshake.name=Trzęsienie się ekranu
|
||||||
setting.smoothcam.name = Płynna kamera
|
|
||||||
setting.indicators.name=Wskaźniki wroga
|
setting.indicators.name=Wskaźniki wroga
|
||||||
setting.effects.name=Wyświetlanie efektów
|
setting.effects.name=Wyświetlanie efektów
|
||||||
setting.sensitivity.name=Czułość kontrolera
|
setting.sensitivity.name=Czułość kontrolera
|
||||||
@@ -218,7 +160,6 @@ setting.fps.name = Widoczny licznik FPS
|
|||||||
setting.vsync.name=Synchronizacja pionowa
|
setting.vsync.name=Synchronizacja pionowa
|
||||||
setting.lasers.name=Pokaż lasery zasilające
|
setting.lasers.name=Pokaż lasery zasilające
|
||||||
setting.healthbars.name=Pokaż paski zdrowia jednostki
|
setting.healthbars.name=Pokaż paski zdrowia jednostki
|
||||||
setting.pixelate.name = Rozpikselizowany obraz
|
|
||||||
setting.musicvol.name=Głośność muzyki
|
setting.musicvol.name=Głośność muzyki
|
||||||
setting.mutemusic.name=Wycisz muzykę
|
setting.mutemusic.name=Wycisz muzykę
|
||||||
setting.sfxvol.name=Głośność dźwięków
|
setting.sfxvol.name=Głośność dźwięków
|
||||||
@@ -236,50 +177,6 @@ map.grassland.name = łąka
|
|||||||
map.tundra.name=tundra
|
map.tundra.name=tundra
|
||||||
map.spiral.name=spirala
|
map.spiral.name=spirala
|
||||||
map.tutorial.name=Poradnik
|
map.tutorial.name=Poradnik
|
||||||
tutorial.intro.text = [yellow]Witamy w poradniku do gry.[]\nAby rozpocząć, naciśnij \"Dalej\".
|
|
||||||
tutorial.moveDesktop.text = Aby się poruszać, użyj klawiszy [orange]W A S[] oraz [orange]D[]. Przytrzymaj [orange]shift[], aby przyśpieszyć.\nPrzytrzymując [orange]ctrl[] podczas kręcenia [orange]rolką myszy[] możesz zmieniać poziom przybliżenia mapy.
|
|
||||||
tutorial.shoot.text = Do celowania używasz kursora myszy.\n[orange]Lewy przycisk myszy[] służy do strzelania. Poćwicz na [yellow]celu[].
|
|
||||||
tutorial.moveAndroid.text = Aby przesunąć widok, przeciągnij jednym palcem po ekranie. Ściśnij i przeciągnij, aby powiększyć lub pomniejszyć.
|
|
||||||
tutorial.placeSelect.text = Wybierz [yellow]przenośnik[] z menu blokowego w prawym dolnym rogu.
|
|
||||||
tutorial.placeConveyorDesktop.text = Użyj [orange]rolki myszy[] aby obrócić przenośnik [orange]do przodu[], a następnie umieść go w [yellow]oznaczonym miejscu[] za pomocą [orange]lewego przycisku myszy[].
|
|
||||||
tutorial.placeConveyorAndroid.text = Użyj [orange]przycisk obracania[], aby obrócić przenośnik [orange]do przodu[]. Jednym palcem przeciągnij go na [yellow]wskazaną pozycję[], a następnie umieść go za pomocą [orange]znacznika wyboru[].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Możesz też nacisnąć ikonę celownika w lewym dolnym rogu, aby przełączyć na [pomarańczowy] [[tryb dotykowy] [] i umieścić bloki, dotykając ekranu. W trybie dotykowym bloki można obracać strzałką w lewym dolnym rogu. Naciśnij [żółty] następny [], aby go wypróbować.
|
|
||||||
tutorial.placeDrill.text = Teraz wybierz i umieść [yellow]wiertło do kamienia[] w oznaczonym miejscu.
|
|
||||||
tutorial.blockInfo.text = Jeśli chcesz się dowiedzieć więcej na temat wybranego bloku, kliknij [orange]znak zapytania[] w prawym górnym rogu, aby przeczytać jego opis.
|
|
||||||
tutorial.deselectDesktop.text = Możesz anulować wybór bloku za pomocą [orange]prawego przycisku myszy[].
|
|
||||||
tutorial.deselectAndroid.text = Możesz odznaczyć blok, naciskając przycisk [orange]X[].
|
|
||||||
tutorial.drillPlaced.text = Wiertło będzie teraz produkować [yellow]kamień[] i podawać go na przenośnik, który przeniesie go do [yellow]rdzenia[]
|
|
||||||
tutorial.drillInfo.text = Różne rudy wymagają różnych wierteł. Kamień wymaga wiertła do kamieniu, żelazo wymaga wiertła do żelaza, itd.
|
|
||||||
tutorial.drillPlaced2.text = Przeniesienie przedmiotów do rdzenia powoduje umieszczenie ich w [yellow]inwentarzu przedmiotów[] w lewym górnym rogu. Stawianie bloków te przedmioty zużywa.
|
|
||||||
tutorial.moreDrills.text = Możesz połączyć wiertła i przenośników w przedstawiony sposób:
|
|
||||||
tutorial.deleteBlock.text = Możesz usuwać bloki, klikając [orange]prawy przycisk myszy[] na bloku, który chcesz usunąć.\nSpróbuj usunąć [yellow]oznaczony[] przenośnik.
|
|
||||||
tutorial.deleteBlockAndroid.text = Możesz usuwać bloki za pomocą [orange]krzyżyka[] w [orange]menu przerywania[] w lewym dolnym rogu i stukając w blok.\nSpróbuj usunąć [yellow]oznaczony[] przenośnik.
|
|
||||||
tutorial.placeTurret.text = Teraz wybierz i umieść [yellow]działko[] w [yellow]zaznaczonym miejscu[].
|
|
||||||
tutorial.placedTurretAmmo.text = Działko przyjmie teraz [yellow]amunicję[] z przenośnika. Możesz zobaczyć, ile ma amunicji, najeżdżając na działko kursorem i sprawdzając [green]zielony pasek[].
|
|
||||||
tutorial.turretExplanation.text = Wieżyczki będą strzelać automatycznie do najbliższego wroga w zasięgu, o ile będą miały wystarczającą ilość amunicji.
|
|
||||||
tutorial.waves.text = Co każde [yellow]60[] sekund, fala [coral]wrogów[] pojawi się w określonym miejscu na mapie i spróbuje zniszczyć rdzeń.
|
|
||||||
tutorial.coreDestruction.text = Twoim celem jest [yellow]obrona rdzenia[]. Zniszczenie rdzenia jest równoznaczne z [coral]przegraną[].
|
|
||||||
tutorial.pausingDesktop.text = Jeśli chcesz zrobić przerwę, naciśnij [orange]spację[] lub [orange]przycisk pauzy[] w lewym górnym rogu. Nadal możesz wybierać i wstawiać klocki podczas pauzy, ale nie możesz niszczyć i strzelać.
|
|
||||||
tutorial.pausingAndroid.text = Jeśli chcesz zrobić przerwę, naciśnij [orange]przycisk pauzy[]. Nadal możesz stawiać i niszczyć bloki.
|
|
||||||
tutorial.purchaseWeapons.text = Możesz kupić nowe [żółte] bronie [] dla swojego mecha, otwierając menu aktualizacji w lewym dolnym rogu.
|
|
||||||
tutorial.switchWeapons.text = Zmień broń, klikając jej ikonę w lewym dolnym rogu lub używając cyfr [orange][1-9[].
|
|
||||||
tutorial.spawnWave.text = Fala wrogów nadchodzi! Zniszcz ich.
|
|
||||||
tutorial.pumpDesc.text = W późniejszych falach może być konieczne użycie [yellow]pompy[] do rozprowadzania cieczy dla generatorów lub ekstraktorów.
|
|
||||||
tutorial.pumpPlace.text = Pompy działają podobnie do wierteł, z tym wyjątkiem, że wytwarzają ciecze zamiast ród.\nSpróbuj umieścić pompę na [yellow]oleju[].
|
|
||||||
tutorial.conduitUse.text = Teraz umieść [orange]rurę[] wychodzącą od pompy.
|
|
||||||
tutorial.conduitUse2.text = I tak jeszcze jedną...
|
|
||||||
tutorial.conduitUse3.text = I jeszcze jedeną...
|
|
||||||
tutorial.generator.text = Teraz umieść [orange]generator spalinowy[] na końcu kanału.
|
|
||||||
tutorial.generatorExplain.text = Generator ten będzie teraz wytwarzać [yellow]energię[] z oleju.
|
|
||||||
tutorial.lasers.text = Energia jest dystrybuowana za pomocą [yellow]przekaźników[]. Umieść takowy przekaźnik na [yellow]wskazanej pozycji[].
|
|
||||||
tutorial.laserExplain.text = Generator przeniesie teraz moc do przekaźnika. Wiązka [orange]nieprzeźroczysta[] oznacza, że aktualnie transmituje moc. Wiązka [yellow]przeźroczysta[] wskazuje na brak przekazywanej energii.
|
|
||||||
tutorial.laserMore.text = Możesz sprawdzić ile energii przechowuje blok najeżdżając na niego kursorem i sprawdzając [yellow]żółty pasek[].
|
|
||||||
tutorial.healingTurret.text = Energia może być używany do zasilania [lime]wież naprawczych[]. Umieść takową [yellow]tutaj[].
|
|
||||||
tutorial.healingTurretExplain.text = Dopóki dostarczana jest do niej energia będzie [lime]naprawiać pobliskie bloki[]. Podczas gry ustawiłeś ją niedaleko swojej bazy tak szybko, jak to tylko możliwe!
|
|
||||||
tutorial.smeltery.text = Wiele bloków wymaga do pracy [orange]stali[], którą można wytwarzać w [orange]hucie[]. A skoro tak, to postaw ją teraz.
|
|
||||||
tutorial.smelterySetup.text = Huta wytworzy teraz z żelaza [orange]stal[], wykorzystując węgiel jako paliwo.
|
|
||||||
tutorial.tunnelExplain.text = Zwróć też uwagę, że przedmioty przechodzą przez [orange]tunel[] i wynurzają się po drugiej stronie, przechodząc przez kamienny blok. Pamiętaj, że tunele mogą przechodzić tylko do 2 bloków.
|
|
||||||
tutorial.end.text = I na tym poradnik się kończy!\nPozostaje tylko życzyć Ci [orange]powodzenia[]!
|
|
||||||
keybind.move_x.name=Poruszanie w poziomie
|
keybind.move_x.name=Poruszanie w poziomie
|
||||||
keybind.move_y.name=Poruszanie w pionie
|
keybind.move_y.name=Poruszanie w pionie
|
||||||
keybind.select.name=Wybieranie
|
keybind.select.name=Wybieranie
|
||||||
@@ -292,197 +189,306 @@ keybind.pause.name = pauza
|
|||||||
keybind.dash.name=przyśpieszenie
|
keybind.dash.name=przyśpieszenie
|
||||||
keybind.rotate_alt.name=Obracanie (1)
|
keybind.rotate_alt.name=Obracanie (1)
|
||||||
keybind.rotate.name=Obracanie (2)
|
keybind.rotate.name=Obracanie (2)
|
||||||
keybind.weapon_1.name = Broń 1
|
|
||||||
keybind.weapon_2.name = Broń 2
|
|
||||||
keybind.weapon_3.name = Broń 3
|
|
||||||
keybind.weapon_4.name = Broń 4
|
|
||||||
keybind.weapon_5.name = Broń 5
|
|
||||||
keybind.weapon_6.name = Broń 6
|
|
||||||
mode.waves.name=Fale
|
mode.waves.name=Fale
|
||||||
mode.sandbox.name=sandbox
|
mode.sandbox.name=sandbox
|
||||||
mode.freebuild.name=budowanie
|
mode.freebuild.name=budowanie
|
||||||
upgrade.standard.name = Standardowy
|
|
||||||
upgrade.standard.description = Standardowy mech.
|
|
||||||
upgrade.blaster.name = blaster
|
|
||||||
upgrade.blaster.description = Wystrzeliwuje powolną, słabą kulę.
|
|
||||||
upgrade.triblaster.name = triblaster
|
|
||||||
upgrade.triblaster.description = Strzela 3 pociskami w rozprzestrzenianiu.
|
|
||||||
upgrade.clustergun.name = clustergun
|
|
||||||
upgrade.clustergun.description = Wystrzeliwuje w różnych kierunkach kilka granatów.
|
|
||||||
upgrade.beam.name = Działko laserowe
|
|
||||||
upgrade.beam.description = Strzela laserem o dalekim zasięgu.
|
|
||||||
upgrade.vulcan.name = wulkan
|
|
||||||
upgrade.vulcan.description = Wystrzeliwuje grad szybkich pocisków.
|
|
||||||
upgrade.shockgun.name = Działko elektryczne
|
|
||||||
upgrade.shockgun.description = Wystrzeliwuje niszczycielski podmuch naładowanych odłamków.
|
|
||||||
item.stone.name=kamień
|
item.stone.name=kamień
|
||||||
item.iron.name = żelazo
|
|
||||||
item.coal.name=węgiel
|
item.coal.name=węgiel
|
||||||
item.steel.name = stal
|
|
||||||
item.titanium.name=tytan
|
item.titanium.name=tytan
|
||||||
item.dirium.name = dirium
|
|
||||||
item.thorium.name=uran
|
item.thorium.name=uran
|
||||||
item.sand.name=piasek
|
item.sand.name=piasek
|
||||||
liquid.water.name=woda
|
liquid.water.name=woda
|
||||||
liquid.plasma.name = plazma
|
|
||||||
liquid.lava.name=lawa
|
liquid.lava.name=lawa
|
||||||
liquid.oil.name=olej
|
liquid.oil.name=olej
|
||||||
block.weaponfactory.name = fabryka broni
|
|
||||||
block.air.name = Powietrze.
|
|
||||||
block.blockpart.name = Kawałek bloku
|
|
||||||
block.deepwater.name = głęboka woda
|
|
||||||
block.water.name = woda
|
|
||||||
block.lava.name = lawa
|
|
||||||
block.oil.name = olej
|
|
||||||
block.stone.name = kamień
|
|
||||||
block.blackstone.name = czarny kamień
|
|
||||||
block.iron.name = żelazo
|
|
||||||
block.coal.name = węgiel
|
|
||||||
block.titanium.name = tytan
|
|
||||||
block.thorium.name = uran
|
|
||||||
block.dirt.name = ziemia
|
|
||||||
block.sand.name = piasek
|
|
||||||
block.ice.name = lód
|
|
||||||
block.snow.name = śnieg
|
|
||||||
block.grass.name = trawa
|
|
||||||
block.sandblock.name = blok z piasku
|
|
||||||
block.snowblock.name = blok ze śniegu
|
|
||||||
block.stoneblock.name = blok z kamienia
|
|
||||||
block.blackstoneblock.name = blok z czarnego kamienia
|
|
||||||
block.grassblock.name = blok z trawy
|
|
||||||
block.mossblock.name = porośnięty blok
|
|
||||||
block.shrub.name = krzew
|
|
||||||
block.rock.name = kamyk
|
|
||||||
block.icerock.name = kamyk lodowy
|
|
||||||
block.blackrock.name = czarny kamyk
|
|
||||||
block.dirtblock.name = Brudny blok
|
|
||||||
block.stonewall.name = Kamienna ściana
|
|
||||||
block.stonewall.fulldescription = Tani blok obronny. Przydatny do ochrony rdzenia i wież w pierwszych kilku falach.
|
|
||||||
block.ironwall.name = Żelazna ściana
|
|
||||||
block.ironwall.fulldescription = Podstawowy blok obronny. Zapewnia ochronę przed wrogami.
|
|
||||||
block.steelwall.name = stalowa ściana
|
|
||||||
block.steelwall.fulldescription = Standardowy blok obronny. odpowiednia ochrona przed wrogami.
|
|
||||||
block.titaniumwall.name = tytanowa ściana
|
|
||||||
block.titaniumwall.fulldescription = Silny blok obronny. Zapewnia ochronę przed wrogami.
|
|
||||||
block.duriumwall.name = ściana z dirium
|
|
||||||
block.duriumwall.fulldescription = Bardzo silny blok obronny. Zapewnia ochronę przed wrogami.
|
|
||||||
block.compositewall.name = ściana kompozytowa
|
|
||||||
block.steelwall-large.name = duża stalowa ściana
|
|
||||||
block.steelwall-large.fulldescription = Standardowy blok obronny. Rozpiętość wielu płytek.
|
|
||||||
block.titaniumwall-large.name = duża tytanowa ściana
|
|
||||||
block.titaniumwall-large.fulldescription = Silny blok obronny. Rozpiętość wielu płytek.
|
|
||||||
block.duriumwall-large.name = duża ściana z dirium
|
|
||||||
block.duriumwall-large.fulldescription = Bardzo silny blok obronny. Rozpiętość wielu płytek.
|
|
||||||
block.titaniumshieldwall.name = Ściana z polem obronnym
|
|
||||||
block.titaniumshieldwall.fulldescription = Silny blok obronny z dodatkową wbudowaną tarczą. Wymaga zasilania. Używa energii do pochłaniania pocisków wroga. W celu dostarczenia zasilania zaleca się stosowanie wzmacniaczy energii.
|
|
||||||
block.repairturret.name = Wieża naprawcza
|
|
||||||
block.repairturret.fulldescription = Naprawia pobliskie uszkodzone bloki w niedużej prędkości. Wykorzystuje niewielkie ilości energii.
|
|
||||||
block.megarepairturret.name = Wieża naprawcza II
|
|
||||||
block.megarepairturret.fulldescription = Naprawia pobliskie uszkodzone bloki z przyzwoitą prędkośą. Do działania wykorzystuje energię.
|
|
||||||
block.shieldgenerator.name = Generator tarczy
|
|
||||||
block.shieldgenerator.fulldescription = Zaawansowany blok obronny. Osłania wszystkie bloki w promieniu przed atakiem wroga. Zużywa energię z niewielką prędkością gdy jest w stanie bezczynności, ale z kolei gdy jest w użyciu, energię pobiera bardzo szybko.
|
|
||||||
block.door.name=drzwi
|
block.door.name=drzwi
|
||||||
block.door.fulldescription = Blok, który można otworzyć i zamknąć poprzez dotknięcie
|
|
||||||
block.door-large.name=duże drzwi
|
block.door-large.name=duże drzwi
|
||||||
block.door-large.fulldescription = Blok, który można otworzyć i zamknąć poprzez dotknięcie
|
|
||||||
block.conduit.name=Rura
|
block.conduit.name=Rura
|
||||||
block.conduit.fulldescription = Podstawowy blok transportu cieczy. Działa jak przenośnik, tylko że z płynami. Najlepiej stosować z pompami bądź razem innymi rurami.\nMoże być używany jako pomost nad płynami dla wrogów i graczy.
|
|
||||||
block.pulseconduit.name=Rura impulsowa
|
block.pulseconduit.name=Rura impulsowa
|
||||||
block.pulseconduit.fulldescription = Zaawansowany blok transportu cieczy. Transportuje ciecze szybciej i przechowuje więcej niż rury standardowe.
|
|
||||||
block.liquidrouter.name=Rozdzielacz płynów
|
block.liquidrouter.name=Rozdzielacz płynów
|
||||||
block.liquidrouter.fulldescription = Działa podobnie do zwykłego rozdzielacza. Akceptuje wejście cieczy z jednej strony i przekazuje ją na pozostałe strony. Przydatny do rozdzielania cieczy z jednej rury do wielu.
|
|
||||||
block.conveyor.name=Przenośnik
|
block.conveyor.name=Przenośnik
|
||||||
block.conveyor.fulldescription = Podstawowy blok transportu przedmiotów. Przenosi przedmioty do przodu i automatycznie umieszcza je w blokach. Może być używany jako pomost nad płynami dla wrogów i graczy.
|
|
||||||
block.steelconveyor.name = Przenośnik stalowy
|
|
||||||
block.steelconveyor.fulldescription = Zaawansowany blok transportu przedmiotów. Przenosi elementy szybciej niż standardowe przenośniki.
|
|
||||||
block.poweredconveyor.name = przenośnik impulsowy
|
|
||||||
block.poweredconveyor.fulldescription = Najszybszy blok transportowy przedmiotów.
|
|
||||||
block.router.name=Rozdzielacz
|
block.router.name=Rozdzielacz
|
||||||
block.router.fulldescription = Przyjmuje przedmioty z jednego kierunku i przekazuje je w 3 innych kierunkach. Może również przechowywać pewną liczbę przedmiotów. Przydatny do dzielenia materiałów z jednego wiertła na wiele dział.
|
|
||||||
block.junction.name=węzeł
|
block.junction.name=węzeł
|
||||||
block.junction.fulldescription = Działa jako pomost dla dwóch skrzyżowanych przenośników taśmowych. Przydatny w sytuacjach, gdy dwa różne przenośniki przenoszą różne materiały do różnych lokalizacji.
|
|
||||||
block.conveyortunnel.name = tunel przenośnikowy
|
|
||||||
block.conveyortunnel.fulldescription = Transportuje przedmiot pod blokami. Aby użyć, umieść jeden tunel prowadzący do bloku, który ma zostać tunelowany, i jeden po drugiej stronie. Upewnij się, że oba tunele są skierowane w przeciwnych kierunkach, czyli w wejście do bloku podającego, a wyjście do bloku odbierającego.
|
|
||||||
block.liquidjunction.name=Węzeł dla płynów
|
block.liquidjunction.name=Węzeł dla płynów
|
||||||
block.liquidjunction.fulldescription = Skrzyżowanie dla rurociągów. Przydatne w sytuacji, w której transportujemy różne ciecze w rurach, które muszą się przeciąć.
|
|
||||||
block.liquiditemjunction.name = Węzeł rur i przenośników
|
|
||||||
block.liquiditemjunction.fulldescription = Skrzyżowanie przenośników taśmowych oraz rur.
|
|
||||||
block.powerbooster.name = Wzmacniacz energii
|
|
||||||
block.powerbooster.fulldescription = Dystrybuuje moc do wszystkich bloków w swoim promieniu.
|
|
||||||
block.powerlaser.name = Przekaźnik
|
|
||||||
block.powerlaser.fulldescription = Tworzy laser, który przesyła moc do bloku przed nim. Nie generuje energii. Najlepiej stosować z generatorami lub innymi przekaźnikami.
|
|
||||||
block.powerlaserrouter.name = Duży rozdzielacz energii
|
|
||||||
block.powerlaserrouter.fulldescription = Przekaźnik, który dystrybuuje energię w trzech kierunkach jednocześnie. Przydatne w sytuacjach, w których wymagane jest zasilanie wielu bloków z jednego generatora.
|
|
||||||
block.powerlasercorner.name = Rozdzielacz energii
|
|
||||||
block.powerlasercorner.fulldescription = Przekaźnik, który dystrybuuje energię w dwóch kierunkach jednocześnie. Przydatny w sytuacjach, gdy wymagane jest zasilanie wielu bloków z jednego generatora, a router jest nieprecyzyjny.
|
|
||||||
block.teleporter.name = teleporter
|
|
||||||
block.teleporter.fulldescription = Zaawansowany blok transportu przedmiotów. Teleporty przenoszą przedmioty do innych teleportów tego samego koloru. Jeżeli nie istnieją teleporty z tym samym kolorem, to nie niczego nigdzie nie przenosi. Jeśli istnieje wiele teleportów tego samego koloru, wybierany jest losowy. Zużywa energię. Stuknij aby zmienić kolor.
|
|
||||||
block.sorter.name=Sortownik
|
block.sorter.name=Sortownik
|
||||||
block.sorter.fulldescription = Sortuje przedmioty według rodzaju materiału. Materiał do zaakceptowania jest oznaczony w bloku. Wszystkie pasujące przedmioty są wysyłane do przodu, wszystko inne jest wyprowadzane na lewo i na prawo.
|
|
||||||
block.core.name = Rdzeń
|
|
||||||
block.pump.name = pompa
|
|
||||||
block.pump.fulldescription = Pompuje ciecze z bloku źródłowego - zwykle wody, lawy lub oleju. Wyprowadza ciecz do pobliskich rur.
|
|
||||||
block.fluxpump.name = pompa strumieniowa
|
|
||||||
block.fluxpump.fulldescription = Zaawansowana wersja pompy. Przechowuje więcej cieczy i szybciej pompuje.
|
|
||||||
block.smelter.name=huta
|
block.smelter.name=huta
|
||||||
block.smelter.fulldescription = Niezbędny blok rzemieślniczy. Po wprowadzeniu 1 żelaza i 1 węgla jako paliwa, wytwarza 1 stal. Zaleca się wprowadzanie żelaza i węgla na różne pasy, aby zapobiec zatkaniu.
|
text.credits=Credits
|
||||||
block.crucible.name = tygiel
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.fulldescription = Zaawansowany blok rzemieślniczy. Po wprowadzeniu 1 tytanu, 1 stali i 1 węgla jako paliwa, otrzymuje 1 dirium. Zaleca się wprowadzanie węgla, stali i tytanu z różnych taśm, aby zapobiec zatkaniu.
|
text.link.github.description=Game source code
|
||||||
block.coalpurifier.name = ekstraktor węgla
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.coalpurifier.fulldescription = Wyprowadza węgiel, gdy jest dostarczana duża ilością wody i kamienia.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.titaniumpurifier.name = ekstraktor tytanu
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.titaniumpurifier.fulldescription = Wyprowadza tytan, gdy jest dostarczana duża ilości wody i żelaza.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.oilrefinery.name = Rafineria ropy
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.oilrefinery.fulldescription = Rafinuje duże ilości oleju do postaci węgla. Przydatne do napędzania działek napędzanych węglem, gry nie ma w pobliżu wystarcząjacej ilości rud węgla.
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.stoneformer.name = Wytwarzacz kamienia
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.stoneformer.fulldescription = Schładza lawę do postaci kamień. Przydatny do produkcji ogromnych ilości kamienia do oczyszczania węgla.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.lavasmelter.name = Huta lawowa
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.lavasmelter.fulldescription = Używa lawy, by przekształcić żelazo w stal. Alternatywa dla zwykłych hut. Przydatny w sytuacjach, gdy brakuje węgla.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.stonedrill.name = wiertło do kamienia
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stonedrill.fulldescription = Niezbędne wiertło. Po umieszczeniu na kamiennym podłożu, powoli i w nieskończoność wydobywa kamień.
|
text.construction.title=Block Construction Guide
|
||||||
block.irondrill.name = wiertło do żelaza
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.irondrill.fulldescription = Po umieszczeniu na rudzie żelaza, powoli i w nieskończoność wydobywa żelazo.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.coaldrill.name = wiertło do węgla
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.coaldrill.fulldescription = Po umieszczeniu na rudzie węgla, powoli i w nieskończoność wydobywa węgiel.
|
text.showagain=Don't show again next session
|
||||||
block.thoriumdrill.name = wiertło do uranu
|
text.unlocks=Unlocks
|
||||||
block.thoriumdrill.fulldescription = Wiertło zaawansowane. Po umieszczeniu na rudzie uranu, wydobywa uran w wolnym tempie przez czas nieokreślony.
|
text.addplayers=Add/Remove Players
|
||||||
block.titaniumdrill.name = wiertło do tytanu
|
text.newgame=New Game
|
||||||
block.titaniumdrill.fulldescription = Wiertło zaawansowane. Po umieszczeniu na rudzie tytanu, wydobywa tytan w wolnym tempie przez czas nieokreślony.
|
text.maps=Maps
|
||||||
block.omnidrill.name = omnidril
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.omnidrill.fulldescription = Wiertło wielofunkcyjne. W szybkim tempie wydobywa każdą rudę.
|
text.unlocked=New Block Unlocked!
|
||||||
block.coalgenerator.name = generator na węgiel
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coalgenerator.fulldescription = Niezbędny generator. Generuje energię z węgla na wszystkie strony.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.thermalgenerator.name = generator termiczny
|
text.server.kicked.banned=You are banned on this server.
|
||||||
block.thermalgenerator.fulldescription = Generuje energię z lawy. Generuje energię z węgla na wszystkie strony.
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.combustiongenerator.name = generator spalinowy
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.combustiongenerator.fulldescription = Generuje moc z oleju. Generuje energię z węgla na wszystkie strony.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.rtgenerator.name = Generator RTG
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.rtgenerator.fulldescription = Generuje niewielkie ilości energii z rozpadu promieniotwórczego uranu. Generuje energię z węgla na wszystkie strony.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.nuclearreactor.name = reaktor jądrowy
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.nuclearreactor.fulldescription = Zaawansowana wersja generatora RTG i zarazem najlepsze źródło energii. Generuje ją z uranu. Wymaga stałego chłodzenia wodą. Wybucha niemal natychmiast w momencie, gdy dostarczona zostanie niewystarczająca ilość płynu chłodzącego.
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.turret.name = działko
|
text.trace=Trace Player
|
||||||
block.turret.fulldescription = Podstawowa, nieduża wieżyczka. Używa kamienia jako amunicji. Ma nieco większy zasięg niż działko podwójne.
|
text.trace.playername=Player name: [accent]{0}
|
||||||
block.doubleturret.name = działko podwójne
|
text.trace.ip=IP: [accent]{0}
|
||||||
block.doubleturret.fulldescription = Nieco mocniejsza wersja działka. Używa kamienia jako amunicji. Znacznie więcej obrażeń, ale ma mniejszy zasięg. Wystrzeliwuje dwie kule.
|
text.trace.id=Unique ID: [accent]{0}
|
||||||
block.machineturret.name = działko szybkostrzelne
|
text.trace.android=Android Client: [accent]{0}
|
||||||
block.machineturret.fulldescription = Standardowa, wszechstronna wieża. Używa żelaza jako amunicji. Strzela dość szybko i ma przyzwoite uszkodzenia.
|
text.trace.modclient=Custom Client: [accent]{0}
|
||||||
block.shotgunturret.name = działko odłamkowe
|
text.trace.totalblocksbroken=Total blocks broken: [accent]{0}
|
||||||
block.shotgunturret.fulldescription = Standardowa wieża. Używa żelaza do amunicji. Wystrzeliwuje 7 pocisków. Niższy zasięg, ale większe obrażenia niż działko szybkostrzelne.
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
block.flameturret.name = miotacz ognia
|
text.trace.lastblockbroken=Last block broken: [accent]{0}
|
||||||
block.flameturret.fulldescription = Zaawansowana wieżyczka bliskiego zasięgu. Używa węgla jako amunicji. Ma bardzo niski zasięg, ale bardzo duże obrażenia. Dobra na krótkie dystanse. Zalecana do stosowania za ścianami.
|
text.trace.totalblocksplaced=Total blocks placed: [accent]{0}
|
||||||
block.sniperturret.name = karabin
|
text.trace.lastblockplaced=Last block placed: [accent]{0}
|
||||||
block.sniperturret.fulldescription = Zaawansowana wieżyczka dalekiego zasięgu. Używa stali jako amunicji. Ma bardzo duże obrażenia, ale niski współczynnik ognia. Kosztowne w użyciu, ale można je umieścić z dala od linii wroga ze względu na jego zasięg.
|
text.invalidid=Invalid client ID! Submit a bug report.
|
||||||
block.mortarturret.name = Miotacz odłamków
|
text.server.bans=Bans
|
||||||
block.mortarturret.fulldescription = Zaawansowana, bardzo dokładne działko rozpryskowe. Używa węgla jako amunicji. Wystrzeliwuje grad eksplodujących pocisków. Przydatny dla dużych hord wrogów.
|
text.server.bans.none=No banned players found!
|
||||||
block.laserturret.name = działo laserowe
|
text.server.admins=Admins
|
||||||
block.laserturret.fulldescription = Zaawansowana wieża z jednym celem. Używa energii. Dobra wieża o średnim zasięgu. Atakuje tylko 1 cel i nigdy nie pudłuje.
|
text.server.admins.none=No admins found!
|
||||||
block.waveturret.name = Działo Tesli
|
text.server.outdated=[crimson]Outdated Server![]
|
||||||
block.waveturret.fulldescription = Zaawansowana wieża celującai. Używa mocy. Średni zasięg. Nigdy nie trafia. Stosuje niskie obrażenia, ale może trafić wielu wrogów jednocześnie z oświetleniem łańcuszkiem.
|
text.server.outdated.client=[crimson]Outdated Client![]
|
||||||
block.plasmaturret.name = Działo plazmowe
|
text.server.version=[lightgray]Version: {0}
|
||||||
block.plasmaturret.fulldescription = Wysoce zaawansowana wersja miotacza ognia. Używa węgla jako amunicji. Zadaje bardzo duże obrażenia i posiada średni zasięg.
|
text.server.custombuild=[yellow]Custom Build
|
||||||
block.chainturret.name = Działo uranowe
|
text.confirmban=Are you sure you want to ban this player?
|
||||||
block.chainturret.fulldescription = Najlepsze działo szybkiego ognia. Używa uranu jako amunicji. Wystrzeliwuje duże spirale z dużą szybkością. Posiada średni zasięg.
|
text.confirmunban=Are you sure you want to unban this player?
|
||||||
block.titancannon.name = Potężne działo uranowe
|
text.confirmadmin=Are you sure you want to make this player an admin?
|
||||||
block.titancannon.fulldescription = Najlepsze działo dalekiego zasięgu. Używa uranu jako amunicji. Wystrzeliwuje duże pociski z odłamkami. Ma średnią szybkostrzelność i duży promień rażenia.
|
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
||||||
block.playerspawn.name = Spawn gracza
|
text.disconnect.data=Failed to load world data!
|
||||||
block.enemyspawn.name = Spawn wroga
|
text.save.difficulty=Difficulty: {0}
|
||||||
|
text.copylink=Copy Link
|
||||||
|
text.changelog.title=Changelog
|
||||||
|
text.changelog.loading=Getting changelog...
|
||||||
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
|
text.changelog.error=[scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
text.changelog.current=[yellow][[Current version]
|
||||||
|
text.changelog.latest=[orange][[Latest version]
|
||||||
|
text.saving=[accent]Saving...
|
||||||
|
text.unknown=Unknown
|
||||||
|
text.custom=Custom
|
||||||
|
text.builtin=Built-In
|
||||||
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
text.map.random=[accent]Random Map
|
||||||
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
|
text.editor.slope=\\
|
||||||
|
text.editor.openin=Open In Editor
|
||||||
|
text.editor.oregen=Ore Generation
|
||||||
|
text.editor.oregen.info=Ore Generation:
|
||||||
|
text.editor.mapinfo=Map Info
|
||||||
|
text.editor.author=Author:
|
||||||
|
text.editor.description=Description:
|
||||||
|
text.editor.name=Name:
|
||||||
|
text.editor.teams=Teams
|
||||||
|
text.editor.elevation=Elevation
|
||||||
|
text.editor.saved=Saved!
|
||||||
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.fullscreen.name=Fullscreen
|
||||||
|
setting.multithread.name=Multithreading
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
text.keybind.title=Rebind Keys
|
||||||
|
keybind.block_info.name=block_info
|
||||||
|
keybind.chat.name=chat
|
||||||
|
keybind.player_list.name=player_list
|
||||||
|
keybind.console.name=console
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ text.highscore=[YELLOW]Novo recorde!
|
|||||||
text.lasted=Você durou até a horda
|
text.lasted=Você durou até a horda
|
||||||
text.level.highscore=Melhor\npontuação: [accent] {0}
|
text.level.highscore=Melhor\npontuação: [accent] {0}
|
||||||
text.level.delete.title=Confirmar exclusão
|
text.level.delete.title=Confirmar exclusão
|
||||||
text.level.delete=Você tem certeza que quer excluir\no mapa "[orange]{0}"?
|
|
||||||
text.level.select=Seleção de Fase
|
text.level.select=Seleção de Fase
|
||||||
text.level.mode=Modo de Jogo:
|
text.level.mode=Modo de Jogo:
|
||||||
text.savegame=Salvar Jogo
|
text.savegame=Salvar Jogo
|
||||||
@@ -33,7 +32,6 @@ text.loading=[accent]Carregando...
|
|||||||
text.wave=[orange]Horda {0}
|
text.wave=[orange]Horda {0}
|
||||||
text.wave.waiting=Horda em {0}
|
text.wave.waiting=Horda em {0}
|
||||||
text.waiting=Aguardando...
|
text.waiting=Aguardando...
|
||||||
text.countdown=Horda em {0}
|
|
||||||
text.enemies={0} Inimigos restantes
|
text.enemies={0} Inimigos restantes
|
||||||
text.enemies.single={0} Inimigo restante
|
text.enemies.single={0} Inimigo restante
|
||||||
text.loadimage=Carregar\nImagem
|
text.loadimage=Carregar\nImagem
|
||||||
@@ -48,21 +46,12 @@ text.editor.savemap=Salvar\n Mapa
|
|||||||
text.editor.loadimage=Carregar\n Imagem
|
text.editor.loadimage=Carregar\n Imagem
|
||||||
text.editor.saveimage=Salvar\nImagem
|
text.editor.saveimage=Salvar\nImagem
|
||||||
text.editor.unsaved=[scarlet]Você tem alterações não salvas![]\nTem certeza que quer sair?
|
text.editor.unsaved=[scarlet]Você tem alterações não salvas![]\nTem certeza que quer sair?
|
||||||
text.editor.brushsize=Tamanho do pincel: {0}
|
|
||||||
text.editor.noplayerspawn=Este mapa não tem ponto de spawn para o jogador!
|
|
||||||
text.editor.manyplayerspawns=Mapas não podem ter mais de um\nponto de spawn para jogador!
|
|
||||||
text.editor.manyenemyspawns=Não pode haver mais de\n{0} pontos de spawn para inimigos!
|
|
||||||
text.editor.resizemap=Redimensionar Mapa
|
text.editor.resizemap=Redimensionar Mapa
|
||||||
text.editor.resizebig=[scarlet]Aviso!\n[]Mapas maiores que 256 unidades podem ser 'lentos' e instáveis
|
|
||||||
text.editor.mapname=Nome do Mapa:
|
text.editor.mapname=Nome do Mapa:
|
||||||
text.editor.overwrite=[accent]Aviso!\nIsso sobrescreve um mapa existente.
|
text.editor.overwrite=[accent]Aviso!\nIsso sobrescreve um mapa existente.
|
||||||
text.editor.failoverwrite=[crimson]Não é possível salvar sobre o mapa padrão!
|
|
||||||
text.editor.selectmap=Selecione uma mapa para carregar:
|
text.editor.selectmap=Selecione uma mapa para carregar:
|
||||||
text.width=Largura:
|
text.width=Largura:
|
||||||
text.height=Altura:
|
text.height=Altura:
|
||||||
text.randomize=Aleatório
|
|
||||||
text.apply=Aplicar
|
|
||||||
text.update=Atualizar
|
|
||||||
text.menu=Menu
|
text.menu=Menu
|
||||||
text.play=Jogar
|
text.play=Jogar
|
||||||
text.load=Carregar
|
text.load=Carregar
|
||||||
@@ -81,58 +70,27 @@ text.upgrades=Melhorias
|
|||||||
text.purchased=[LIME]Comprado!
|
text.purchased=[LIME]Comprado!
|
||||||
text.weapons=Arsenal
|
text.weapons=Arsenal
|
||||||
text.paused=Pausado
|
text.paused=Pausado
|
||||||
text.respawn=Reaparecendo em
|
|
||||||
text.error.title=[crimson]Um erro ocorreu
|
text.error.title=[crimson]Um erro ocorreu
|
||||||
text.error.crashmessage=[SCARLET]Um erro inesperado aconteceu, que pode ter causado o jogo a fechar. []Por favor, informe as exatas circunstâncias em que o erro ocorreu ao desenvolvidor:\n[ORANGE]anukendev@gmail.com[]
|
|
||||||
text.error.crashtitle=Um erro ocorreu.
|
text.error.crashtitle=Um erro ocorreu.
|
||||||
text.blocks.extrainfo=[accent]Informação extra:
|
|
||||||
text.blocks.blockinfo=Informação do Bloco
|
text.blocks.blockinfo=Informação do Bloco
|
||||||
text.blocks.powercapacity=Capacidade de Energia
|
text.blocks.powercapacity=Capacidade de Energia
|
||||||
text.blocks.powershot=Energia/tiro
|
text.blocks.powershot=Energia/tiro
|
||||||
text.blocks.powersecond=Energia/segundo
|
|
||||||
text.blocks.powerdraindamage=Energia/dano
|
|
||||||
text.blocks.shieldradius=Raio do Escudo
|
|
||||||
text.blocks.itemspeedsecond=Itens/segundo
|
|
||||||
text.blocks.range=Alcance
|
|
||||||
text.blocks.size=Tamanho
|
text.blocks.size=Tamanho
|
||||||
text.blocks.powerliquid=Energia/Líquido
|
|
||||||
text.blocks.maxliquidsecond=Entrada Máx. Líquido/segundo
|
|
||||||
text.blocks.liquidcapacity=Capacidade de Líquido
|
text.blocks.liquidcapacity=Capacidade de Líquido
|
||||||
text.blocks.liquidsecond=Líquido/segundo
|
|
||||||
text.blocks.damageshot=Dano/tiro
|
|
||||||
text.blocks.ammocapacity=Munição Máxima
|
|
||||||
text.blocks.ammo=Munição
|
|
||||||
text.blocks.ammoitem=Munição/item
|
|
||||||
text.blocks.maxitemssecond=Máximo de itens/segundo
|
text.blocks.maxitemssecond=Máximo de itens/segundo
|
||||||
text.blocks.powerrange=Alcance da Energia
|
text.blocks.powerrange=Alcance da Energia
|
||||||
text.blocks.lasertilerange=Alcance do Laser (em células)
|
|
||||||
text.blocks.capacity=Capacidade
|
|
||||||
text.blocks.itemcapacity=Capacidade de Itens
|
text.blocks.itemcapacity=Capacidade de Itens
|
||||||
text.blocks.powergenerationsecond=Geração de Energia/segundo
|
|
||||||
text.blocks.generationsecondsitem=Tempo de geração/item
|
|
||||||
text.blocks.input=Entrada
|
|
||||||
text.blocks.inputliquid=Líquido de entrada
|
text.blocks.inputliquid=Líquido de entrada
|
||||||
text.blocks.inputitem=Item de entrada
|
text.blocks.inputitem=Item de entrada
|
||||||
text.blocks.output=Saída
|
|
||||||
text.blocks.secondsitem=Segundos/item
|
|
||||||
text.blocks.maxpowertransfersecond=Transferência máxima de Energia/segundo
|
|
||||||
text.blocks.explosive=Altamente Explosivo!
|
text.blocks.explosive=Altamente Explosivo!
|
||||||
text.blocks.repairssecond=Reparo/segundo
|
|
||||||
text.blocks.health=Saúde
|
text.blocks.health=Saúde
|
||||||
text.blocks.inaccuracy=Imprecisão
|
text.blocks.inaccuracy=Imprecisão
|
||||||
text.blocks.shots=Tiros
|
text.blocks.shots=Tiros
|
||||||
text.blocks.shotssecond=Taxa de tiro
|
|
||||||
text.placemode=Modo construção
|
|
||||||
text.breakmode=Modo remoção
|
|
||||||
text.health=Saúde
|
|
||||||
setting.difficulty.easy=Fácil
|
setting.difficulty.easy=Fácil
|
||||||
setting.difficulty.normal=Normal
|
setting.difficulty.normal=Normal
|
||||||
setting.difficulty.hard=Difícil
|
setting.difficulty.hard=Difícil
|
||||||
setting.difficulty.name=Dificuldade
|
setting.difficulty.name=Dificuldade
|
||||||
setting.screenshake.name=Balanço da Tela
|
setting.screenshake.name=Balanço da Tela
|
||||||
#Tremor da tela?
|
|
||||||
setting.smoothcam.name=Câmera suave
|
|
||||||
#Suavizar Câmera?
|
|
||||||
setting.indicators.name=Indicadores de Inimigos
|
setting.indicators.name=Indicadores de Inimigos
|
||||||
setting.effects.name=Particulas
|
setting.effects.name=Particulas
|
||||||
setting.sensitivity.name=Sensibilidade do Controle
|
setting.sensitivity.name=Sensibilidade do Controle
|
||||||
@@ -140,7 +98,6 @@ setting.fps.name=Mostrar FPS
|
|||||||
setting.vsync.name=VSync
|
setting.vsync.name=VSync
|
||||||
setting.lasers.name=Mostrar lasers
|
setting.lasers.name=Mostrar lasers
|
||||||
setting.healthbars.name=Mostrar barra de saúde de entidades
|
setting.healthbars.name=Mostrar barra de saúde de entidades
|
||||||
setting.pixelate.name=Pixelar Tela
|
|
||||||
setting.musicvol.name=Volume da Música
|
setting.musicvol.name=Volume da Música
|
||||||
setting.mutemusic.name=Desligar Musica
|
setting.mutemusic.name=Desligar Musica
|
||||||
setting.sfxvol.name=Volume de Efeitos
|
setting.sfxvol.name=Volume de Efeitos
|
||||||
@@ -158,54 +115,10 @@ map.grassland.name=grassland
|
|||||||
map.tundra.name=tundra
|
map.tundra.name=tundra
|
||||||
map.spiral.name=spiral
|
map.spiral.name=spiral
|
||||||
map.tutorial.name=tutorial
|
map.tutorial.name=tutorial
|
||||||
tutorial.intro.text=[yellow]Bem-vindo ao tutorial.[] Para começar aperte 'próximo'.
|
|
||||||
tutorial.moveDesktop.text=Para mover, use as teclas [orange][[WASD][]. Segure [orange]shift[] para mover rápido. Segure [orange]CTRL[] enquanto usa a [orange]roda do mouse[] para aumentar ou diminuir o zoom.
|
|
||||||
tutorial.shootInternal.text=Use o mouse para mirar, segure [orange]botão esquerdo do mouse[] para atirar. Tente praticar no [yellow]alvo[].
|
|
||||||
tutorial.moveAndroid.text=Para arrastar a visão, passe um dedo pela tela. Pince com os dedos para aumentar ou diminuir o zoom.
|
|
||||||
tutorial.placeSelect.text=Tente selecionar uma [yellow]esteira[] do menu de blocos no canto inferior direito.
|
|
||||||
tutorial.placeConveyorDesktop.text=Use a [orange][[roda do mouse][] para girar a esteira até que aponte [orange]para frente[], então coloque-a no [yellow]local marcado[] usando o [orange][[botão esquerdo do mouse][].
|
|
||||||
tutorial.placeConveyorAndroid.text=Use o [orange][[botão de girar][] para girar a esteira para que aponte [orange]para frente[], arraste-a para a posição e então coloque-a na [yellow]posição marcada[] usando o [orange][[botão de confirmação][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text=Você também pode apertar no ícone com uma cruz no canto inferior esquerdo para alterar para o [orange][[modo de toque][], e colocar blocos apertando na tela. No modo de toque, blocos podem ser girados com a seta no canto inferior esquerdo. Aperte [yellow]próximo[] para tentar.
|
|
||||||
tutorial.placeDrill.text=Agora selecione e coloque uma [yellow]broca de pedra[] no local marcado.
|
|
||||||
tutorial.blockInfo.text=Se quiser saber mais sobre os blocos, você pode apertar o [orange]símbolo de interrogação[] no canto superior direito para ler mais.
|
|
||||||
tutorial.deselectDesktop.text=Você pode cancelar a seleção de um bloco usando o [orange][botão direito do mouse[].
|
|
||||||
tutorial.deselectAndroid.text=ocê pode cancelar a seleção de um bloco apertando o botão [orange]X[].
|
|
||||||
tutorial.drillPlaced.text=A broca produzirá [yellow]pedra[], direcionando o produzido para a esteira a qual moverá a pedra para o [yellow]núcleo[].
|
|
||||||
tutorial.drillInfo.text=Minérios diferentes precisam de diferentes brocas. Pedra precisam de brocas de pedra, Ferro de brocas de ferro, etc.
|
|
||||||
tutorial.drillPlaced2.text=Itens movidos para o núcleo são colocados em seu [yellow]inventário[], no canto superior esquerdo. Colocar blocos gasta os recursos do inventário.
|
|
||||||
tutorial.moreDrills.text=Você pode conectar várias brocas e esteiras, veja.
|
|
||||||
tutorial.deleteBlock.text=Você pode excluir blocos clickando com o [orange]botão direito do mouse[] no bloco que quiser destruir. Tente excluir esta esteira.
|
|
||||||
tutorial.deleteBlockAndroid.text=Você pode excluir blocos [orange]apertando na cruz[] no [orange]menu modo de quebra[] no canto inferior esquerdo e então apertando no bloco desejado. Tente excluir esta esteira.
|
|
||||||
tutorial.placeTurret.text=Agora, selecione e construa uma [yellow]torre[] no [yellow]local marcado[].
|
|
||||||
tutorial.placedTurretAmmo.text=Esta torre aceitará [yellow]munição[] da esteira. Você pode ver quanta munição elas tem passando o mouse sobre elas e verificando a [green]barra verde[].
|
|
||||||
tutorial.turretExplanation.text=As torres irão atirar no inimigo mais próximo que estiver ao alcance, contanto que tenham munição suficiente.
|
|
||||||
tutorial.waves.text=A cada [yellow]60[] segundos, uma horda de [coral]inimigos[] irá aparecer em locais específicos e tentará destruir o núcleo.
|
|
||||||
tutorial.coreDestruction.text=Seu objetivo é [yellow]defender o núcleo[]. Se o núcleo for destruído, vecê [coral]perde o jogo[].
|
|
||||||
tutorial.pausingDesktop.text=Se você precisar parar por alguns instantes, aperte o [orange]botão de pausa[] no canto superior esquerdo ou [orange]barra de espaço[] para pausar o jogo. Você pode colocar blocos enquanto o jogo esta pausado, porém não poderá se mover ou atirar.
|
|
||||||
tutorial.pausingAndroid.text=Se você precisar parar por alguns instantes, aperte o [orange]botão de pausa[] no canto superior esquerdo ou [orange]barra de espaço[] para pausar o jogo. Você pode colocar blocos enquanto o jogo esta pausado.
|
|
||||||
tutorial.purchaseWeapons.text=Você pode comprar novas [yellow]armas[] para seu mecha, basta abrir o menu de melhorias no canto inferior esquerdo.
|
|
||||||
tutorial.switchWeapons.text=Alterne entre suas armas clickando em seu ícone ou usando as teclas numéricas [orange][[1-9][].
|
|
||||||
tutorial.spawnWave.text=Uma horda esta vindo. Destrúa-os.
|
|
||||||
tutorial.pumpDesc.text=Em hordas mais avançadas, você talvez precise de [yellow]bombas[] para distribuir líquidos para geradores ou extratores.
|
|
||||||
tutorial.pumpPlace.text=Bombas trabalham de forma semelhante às brocas, porém elas produzem líquidos ao envés de minérios. Tente colocar uma bomba na [yellow]célula de petróleo designada[].
|
|
||||||
tutorial.conduitUse.text=Agora coloque um [orange]cano[] levando para longe da bomba.
|
|
||||||
tutorial.conduitUse2.text=E mais alguns...
|
|
||||||
tutorial.conduitUse3.text=E mais alguns...
|
|
||||||
tutorial.generator.text=Agora coloque um [orange]gerador a combustão[] no final do cano.
|
|
||||||
tutorial.generatorExplain.text=Este gerador irá produzir [yellow]energia[] do petróleo.
|
|
||||||
tutorial.lasers.text=Energia é distribuida usando [yellow]lasers[]. Gire e coloque um aqui.
|
|
||||||
tutorial.laserExplain.text=O gerador irá mover energia para o bloco do laser. Um feixe [yellow]opaco[] significa que a energia está sendo transmitida, e um feixe [yellow]transparente[] significa que não.
|
|
||||||
tutorial.laserMore.text=Você pode verificar quanta energia um bloco tem ao passar o mouse sobre eles e verificando a [yellow]barra amarela[] no topo.
|
|
||||||
tutorial.healingTurret.text=Este laser pode ser usado para energizar uma [lime]torre de reparo[]. Coloque uma aqui.
|
|
||||||
tutorial.healingTurretExplain.text=Enquanto tiver energia, esta torre irá [lime]reparar blocos próximos.[] Quando jogar, tenha certeza de construir uma dessas próximas do núcleo o mais rápido possível!
|
|
||||||
tutorial.smeltery.text=Muitos blocos precisam de [orange]aço[] para serem construídos, o que requer uma [orange]fundidora[] para ser feito. Coloque uma aqui.
|
|
||||||
tutorial.smelterySetup.text=Esta fundidora irá produzir [orange]aço[] quando receber carvão e ferro.
|
|
||||||
tutorial.end.text=E este é o fim do Tutorial! Boa Sorte!
|
|
||||||
keybind.move_x.name=move_x
|
keybind.move_x.name=move_x
|
||||||
keybind.move_y.name=move_y
|
keybind.move_y.name=move_y
|
||||||
keybind.select.name=selecionar
|
keybind.select.name=selecionar
|
||||||
keybind.break.name=quebrar
|
keybind.break.name=quebrar
|
||||||
keybind.shootInternal.name=atirar
|
|
||||||
keybind.zoom_hold.name=segurar_zoom
|
keybind.zoom_hold.name=segurar_zoom
|
||||||
keybind.zoom.name=zoom
|
keybind.zoom.name=zoom
|
||||||
keybind.menu.name=menu
|
keybind.menu.name=menu
|
||||||
@@ -213,259 +126,369 @@ keybind.pause.name=pausar
|
|||||||
keybind.dash.name=Correr
|
keybind.dash.name=Correr
|
||||||
keybind.rotate_alt.name=girar_alt*
|
keybind.rotate_alt.name=girar_alt*
|
||||||
keybind.rotate.name=girar
|
keybind.rotate.name=girar
|
||||||
keybind.weapon_1.name=Arma 1
|
|
||||||
keybind.weapon_2.name=Arma 2
|
|
||||||
keybind.weapon_3.name=Arma 3
|
|
||||||
keybind.weapon_4.name=Arma 4
|
|
||||||
keybind.weapon_5.name=Arma 5
|
|
||||||
keybind.weapon_6.name=Arma 6
|
|
||||||
mode.waves.name=hordas
|
mode.waves.name=hordas
|
||||||
mode.sandbox.name=sandbox
|
mode.sandbox.name=sandbox
|
||||||
#CAIXINHA DE AREIA
|
|
||||||
mode.freebuild.name=construção \nlivre
|
mode.freebuild.name=construção \nlivre
|
||||||
weapon.blaster.name=Blaster
|
|
||||||
weapon.blaster.description=Atira um projétil lento e fraco.
|
|
||||||
weapon.triblaster.name=Blaster Triplo
|
|
||||||
weapon.triblaster.description=Atira 3 balas que se espalham.
|
|
||||||
weapon.multigun.name=Escopeta
|
|
||||||
weapon.multigun.description=Atira balas com baixa precisão e uma\n alta taxa de disparo.
|
|
||||||
weapon.flamer.name=Lança-Chamas
|
|
||||||
weapon.railgun.name=Rifle Sniper
|
|
||||||
weapon.flamer.description=É um lança-chamas. O que mais ele faria?
|
|
||||||
weapon.railgun.description=Atira um projétil de longo alcance.
|
|
||||||
weapon.mortar.name=Morteiro
|
|
||||||
weapon.mortar.description=Atira um projétil lento, porém devastador.
|
|
||||||
item.stone.name=Pedra
|
item.stone.name=Pedra
|
||||||
item.iron.name=Ferro
|
|
||||||
item.coal.name=Carvão
|
item.coal.name=Carvão
|
||||||
item.steel.name=Aço
|
|
||||||
item.titanium.name=Titânio
|
item.titanium.name=Titânio
|
||||||
item.dirium.name=Dírio
|
|
||||||
item.thorium.name=Urânio
|
item.thorium.name=Urânio
|
||||||
liquid.water.name=Água
|
liquid.water.name=Água
|
||||||
liquid.plasma.name=Plasma
|
|
||||||
liquid.lava.name=Lava
|
liquid.lava.name=Lava
|
||||||
liquid.oil.name=Petróleo
|
liquid.oil.name=Petróleo
|
||||||
block.air.name=Ar
|
|
||||||
block.blockpart.name=blockpart
|
|
||||||
#que?
|
|
||||||
block.deepwater.name=Água Profunda
|
|
||||||
block.water.name=Água
|
|
||||||
block.lava.name=Lava
|
|
||||||
block.oil.name=Petróleo
|
|
||||||
block.stone.name=Pedra
|
|
||||||
block.blackstone.name=Pedra Escura
|
|
||||||
block.iron.name=Ferro
|
|
||||||
block.coal.name=Carvão
|
|
||||||
block.titanium.name=Titânio
|
|
||||||
block.thorium.name=Urânio
|
|
||||||
block.dirt.name=Terra
|
|
||||||
block.sand.name=Areia
|
|
||||||
block.ice.name=Gelo
|
|
||||||
block.snow.name=Neve
|
|
||||||
block.grass.name=Grama
|
|
||||||
block.sandblock.name=Bloco de Areia
|
|
||||||
block.snowblock.name=Bloco de Neve
|
|
||||||
block.stoneblock.name=Rocha
|
|
||||||
block.blackstoneblock.name=Rocha Escura
|
|
||||||
block.grassblock.name=Bloco de Grama
|
|
||||||
block.mossblock.name=Musgo
|
|
||||||
block.shrub.name=Arbusto
|
|
||||||
block.rock.name=Rocha
|
|
||||||
block.icerock.name=Rocha de Gelo
|
|
||||||
block.blackrock.name=Rocha Escura
|
|
||||||
block.dirtblock.name=Bloco de Terra
|
|
||||||
block.stonewall.name=Parede de Pedra
|
|
||||||
block.stonewall.fulldescription=Um bloco defensivo barato. Útil para proteger o núcleo e torres nas primeiras hordas.
|
|
||||||
block.ironwall.name=Parede de Ferro
|
|
||||||
block.ironwall.fulldescription=Um bloco defensivo básico. Fornece proteção contra inimigos.
|
|
||||||
block.steelwall.name=Parede de aço
|
|
||||||
block.steelwall.fulldescription=Um bloco defensivo padrão. Fornece proteção contra inimigos.
|
|
||||||
block.titaniumwall.name=Parede de Titânio
|
|
||||||
block.titaniumwall.fulldescription=Um bloco defensivo forte. Fornece proteção contra inimigos.
|
|
||||||
block.duriumwall.name=Parede de Dírio
|
|
||||||
block.duriumwall.fulldescription=Um bloco defensivo muito forte. Fornece proteção contra inimigos.
|
|
||||||
block.compositewall.name=Parede de Composto
|
|
||||||
block.compositewall.fulldescription= Um bloco defensivo extremamente forte. Fornece a melhor proteção contra inimigos.
|
|
||||||
block.steelwall-large.name=Parede Grande de Aço
|
|
||||||
block.steelwall-large.fulldescription=Um bloco defensivo padrão. Ocupa multiplas células.
|
|
||||||
block.titaniumwall-large.name=Parede Grande de Titânio
|
|
||||||
block.titaniumwall-large.fulldescription=Um bloco defensivo forte. Ocupa multiplas células.
|
|
||||||
block.duriumwall-large.name=Parede Grande de Dírio
|
|
||||||
block.duriumwall-large.fulldescription=Um bloco defensivo muito forte. Ocupa multiplas células.
|
|
||||||
block.titaniumshieldwall.name=Parede com Escudo
|
|
||||||
block.titaniumshieldwall.fulldescription=Um bloco defensivo forte, com um escudo de energia imbutido. Usa energia passivamente e para absorver projéteis inimigos. É recomendado usar distribuidores de energia para abastecer este bloco.
|
|
||||||
#A strong defensive block, with an extra built-in shield. Requires power. Uses energy to absorb enemy bullets. It is recommended to use power boosters to provide energy to this block.
|
|
||||||
block.repairturret.name=Torre de Reparo
|
|
||||||
block.repairturret.fulldescription=Lentamente repara blocos danificados dentro do seu alcance. Consome um pouco de energia.
|
|
||||||
#Repairs nearby damaged blocks in range at a slow rate. Uses small amounts of power.
|
|
||||||
block.repairturret.description=[powerinfo]Consome Energia.[white]\nRepara blocos próximos.
|
|
||||||
block.megarepairturret.name=Torre de Reparo II
|
|
||||||
block.megarepairturret.fulldescription=Repara blocos danificados dentro do seu alcance. Consome um pouco de energia.
|
|
||||||
block.megarepairturret.description=[powerinfo]Consome Energia.[white]\nRepara blocos próximos.
|
|
||||||
block.shieldgenerator.name=Gerador de Escudo
|
|
||||||
block.shieldgenerator.fulldescription= Um bloco defensivo avançado. Protege todos os blocos em um raio. Lentamente usa energia quando parado, mas rapidamente drena em contato com projéteis.
|
|
||||||
#An advanced defensive block. Shields all the blocks in a radius from attack. Uses power at a slow rate when idle, but drains energy quickly on bullet contact.
|
|
||||||
block.door.name=Porta
|
block.door.name=Porta
|
||||||
block.door.fulldescription=Um bloco que pode ser aberto e fechado ao tocar nele.
|
|
||||||
block.door.description=Abre e Fecha.\n[interact]Toque para alternar o estado.
|
|
||||||
block.door-large.name=Porta Grande
|
block.door-large.name=Porta Grande
|
||||||
block.door-large.fulldescription=Um bloco que pode ser aberto e fechado ao tocar nele.
|
|
||||||
block.door-large.description=Abre e Fecha.\n[interact]Toque para alternar o estado.
|
|
||||||
block.conduit.name=Cano
|
block.conduit.name=Cano
|
||||||
block.conduit.fulldescription=Bloco de transporte de líquido básico. Funciona como uma esteira, mas com líquidos. Pode ser usado como uma ponte para inimigos e jogadores.
|
|
||||||
#Basic liquid transport block. Works like a conveyor, but with liquids. Best used with pumps or other conduits. Can be used as a bridge over liquids for enemies and players.
|
|
||||||
block.pulseconduit.name=Cano de impulso
|
block.pulseconduit.name=Cano de impulso
|
||||||
block.pulseconduit.fulldescription=Bloco de transporte de líquido avançado. Transporta líquidos mais rapidamente e armazena mais que canos normais.
|
|
||||||
#Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
||||||
block.liquidrouter.name=Roteador de líquido
|
block.liquidrouter.name=Roteador de líquido
|
||||||
block.liquidrouter.fulldescription=Aceita líquido de uma direção e o redireciona para as outras 3 direções. Útil para dividir o líquido entre vários canos.
|
|
||||||
#Works similarly to a router. Accepts liquid input from one side and outputs it to the other sides. Useful for splitting liquid from a single conduit into multiple other conduits.
|
|
||||||
block.liquidrouter.description=Divide líquidos em 3 direções.
|
|
||||||
block.conveyor.name=Esteira
|
block.conveyor.name=Esteira
|
||||||
block.conveyor.fulldescription=Bloco de transporte básico. Movimenta itens para frente e automaticamente os deposita em torres ou blocos de fabricação. Pode ser girado. Pode ser usado como uma ponte para inimigos e jogadores.
|
|
||||||
#Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable. Can be used as a bridge over liquids for enemies and players.
|
|
||||||
block.steelconveyor.name=Esteira de aço
|
|
||||||
block.steelconveyor.fulldescription=Bloco de transporte avançado. Movimenta itens mais rapidamente que esteiras normais.
|
|
||||||
#Advanced item transport block. Moves items faster than standard conveyors.
|
|
||||||
block.poweredconveyor.name=Esteira de Impulso
|
|
||||||
block.poweredconveyor.fulldescription=O Bloco supremo de transporte. Movimenta itens mais rapidamente que esteiras de aço.
|
|
||||||
#The ultimate item transport block. Moves items faster than carbide conveyors.
|
|
||||||
block.router.name=Roteador
|
block.router.name=Roteador
|
||||||
block.router.fulldescription=Aceita itens de uma direção e os redireciona para as outras 3 direções. Pode guardar uma certa quantidade de itens. Útil para dividir materiais entre várias torres.
|
|
||||||
block.router.description=Divide materiais em 3 direções.
|
block.router.description=Divide materiais em 3 direções.
|
||||||
block.junction.name=Junção
|
block.junction.name=Junção
|
||||||
block.junction.fulldescription=Funciona como uma ponte para 2 linhas de esteiras que se cruzam. Útil em situações onde duas esteiras carregam diferentes materiais para diferentes locais.
|
|
||||||
block.junction.description=Funciona como uma junção para as esteiras.
|
|
||||||
block.conveyortunnel.name=Túnel de esteira
|
|
||||||
block.conveyortunnel.fulldescription=Transporta itens por baixo de blocos. Para usar coloque um túnel apontado para o bloco que deseja passar por baixo, e outro apontado para o primeiro túnel.
|
|
||||||
block.conveyortunnel.description=Transporta intes por baixo de blocos.
|
|
||||||
block.liquidjunction.name=Junção de líquido
|
block.liquidjunction.name=Junção de líquido
|
||||||
block.liquidjunction.fulldescription=Funciona como uma ponte para 2 canos que se cruzam. Útil em situações onde 2 canos diferentes carregam diferentes líquidos para diferentes locais.
|
|
||||||
block.liquiditemjunction.name=liquid-item junction
|
|
||||||
block.liquiditemjunction.fulldescription=Acts as a bridge for crossing conduits and conveyors.
|
|
||||||
block.liquiditemjunction.description=Serves as a junction for items and liquids.
|
|
||||||
block.powerbooster.name=Distribuidor de energia
|
|
||||||
block.powerbooster.fulldescription=Distribui energia para todos os blocos dentro de seu raio.
|
|
||||||
block.powerbooster.description=Distribui energia em um raio.
|
|
||||||
block.powerlaser.name=Laser
|
|
||||||
#Laser de energia?
|
|
||||||
block.powerlaser.fulldescription=Cria um laser que transmite energia para o bloco à sua frente. Melhor usado com geradores ou outros lasers. Não gera energia.
|
|
||||||
block.powerlaser.description=Transmite energia.
|
|
||||||
block.powerlaserrouter.name=laser duplo
|
|
||||||
block.powerlaserrouter.fulldescription=Divide a entrada de energia em 3 lasers. Útil em situações onde é necessário conectar muitos blocos a partir de um gerador.
|
|
||||||
block.powerlaserrouter.description=Divide a entrada de energia em 3 lasers.
|
|
||||||
block.powerlasercorner.name=laser triplo
|
|
||||||
#*Essa nomeação ficou escrota
|
|
||||||
block.powerlasercorner.fulldescription=Laser que distribui energia para duas direções ao mesmo tempo. Útil em situações onde é necessário conectar muitos blocos a partir de um gerador.
|
|
||||||
block.powerlasercorner.description=Divide a entrada de energia em 2 lasers.
|
|
||||||
block.teleporter.name=Teleportador
|
|
||||||
block.teleporter.fulldescription=Bloco avançado de transporte de itens. Teleportadores transferem itens para outros teleportadores da mesma cor. Não faz nada se não houverem outros da mesma cor. Se houverem múltiplos da mesma cor, um aleatório será selecionado. Toque nas flechas para mudar de cor.
|
|
||||||
block.teleporter.description=[interact]Tap block to config[]
|
|
||||||
block.sorter.name=Ordenador
|
block.sorter.name=Ordenador
|
||||||
block.sorter.fulldescription=Separa itens pelo tipo de material. O material a ser aceito é indicado pela cor do bloco. Todos os itens que correspondem ao material a ser separado são direcionados para frente, todo o resto é direcionado para os lados.
|
|
||||||
block.sorter.description=[interact]Aperte no bloco para configurar[]
|
block.sorter.description=[interact]Aperte no bloco para configurar[]
|
||||||
block.core.name=núcleo
|
|
||||||
block.pump.name=bomba
|
|
||||||
block.pump.fulldescription=Bombeia líquidos de um bloco, geralmente água, lava ou petróleo. Os líquidos são bombeados para canos próximos.
|
|
||||||
block.pump.description=Bombeia líquidos para canos próximos.
|
|
||||||
block.fluxpump.name=Bomba de fluxo
|
|
||||||
block.fluxpump.fulldescription=Uma versão avançada da bomba comum. Guarda mais líquido e bombeia mais rápido.
|
|
||||||
block.fluxpump.description=Bombeia líquidos para canos próximos.
|
|
||||||
block.smelter.name=Fornalha
|
block.smelter.name=Fornalha
|
||||||
block.smelter.fulldescription=O bloco de produção essencial. Quando recebe 1 carvão e\n1 ferro produz 1 aço
|
text.credits=Credits
|
||||||
block.smelter.description=Converte carvão + ferro em aço.
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.name=Usina de fundição
|
text.link.github.description=Game source code
|
||||||
block.crucible.fulldescription=Um bloco de produção avançado. Quando recebe 1 titânio e 1 aço produz 1 dírio.
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.crucible.description=Converte aço + titânio em dírio.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.coalpurifier.name=Extrator de carvão
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.coalpurifier.fulldescription=Um bloco extrator básico. Produz carvão quando fornecido com grandes quantidades de água e pedra.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.coalpurifier.description=Converte pedra + água em carvão.
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.titaniumpurifier.name=Extrator de titânio
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.titaniumpurifier.fulldescription=Um bloco extrator padrão. Produz titânio quando fornecido com grandes quantidas de água e ferro.
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.titaniumpurifier.description=Converte água e ferro em titânio.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.oilrefinery.name=Refinaria de Petróleo
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.oilrefinery.fulldescription=Refina grande quantidades de petróleo para produzir carvão. Útil para abastecer torres que utilizam carvão quando jazidas de carvão são escassas.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.oilrefinery.description=Converte petróleo em carvão.
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stoneformer.name=Formador de Pedra
|
text.construction.title=Block Construction Guide
|
||||||
block.stoneformer.fulldescription=Solidifica lava para formar pedra. Útil para produzir grandes quantidades de pedra para extratores de carvão.
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.stoneformer.description=Converte lava em pedra.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.lavasmelter.name=Fornalha à Lava
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.lavasmelter.fulldescription=Usa lava para converter ferro em aço. Uma alternativa para a fundidora. Útil em situações onde não há carvão por perto.
|
text.showagain=Don't show again next session
|
||||||
block.lavasmelter.description=Converte ferro + lava em aço.
|
text.unlocks=Unlocks
|
||||||
block.stonedrill.name=Broca de pedra
|
text.joingame=Join Game
|
||||||
block.stonedrill.fulldescription=A broca essencial. Quando colocada em uma jazida de pedra gera pedra indefinidamente.
|
text.addplayers=Add/Remove Players
|
||||||
block.stonedrill.description=Gera 1 pedra a cada 4 segundos.
|
text.newgame=New Game
|
||||||
#Mines 1 stone every 4 seconds.
|
text.maps=Maps
|
||||||
block.irondrill.name=Broca de Ferro
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.irondrill.fulldescription=Uma broca básica. Quando colocada sobre uma jazida de ferro, lentamente gera ferro.
|
text.about.button=About
|
||||||
#A basic drill. When placed on tungsten ore tiles, outputs tungsten at a slow pace indefinitely.
|
text.name=Name:
|
||||||
block.irondrill.description=Gera 1 ferro a cada 5 segundos.
|
text.unlocked=New Block Unlocked!
|
||||||
block.coaldrill.name=Broca de Carvão
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coaldrill.fulldescription=Uma broca básica. Quando colocada sobre uma jazida de carvão, lentamente gera carvão.
|
text.players={0} players online
|
||||||
block.coaldrill.description=Gera 1 carvão a cada 5 segundos.
|
text.players.single={0} player online
|
||||||
block.thoriumdrill.name=Broca de Urânio
|
text.server.mismatch=Packet error: possible client/server version mismatch.\nMake sure you and the host have the\nlatest version of Mindustry!
|
||||||
block.thoriumdrill.fulldescription=Uma broca avançada. Quando colocada sobre uma jazida de urânio, lentamente gera urânio.
|
text.server.closing=[accent]Closing server...
|
||||||
block.thoriumdrill.description=Gera 1 Urânio a cada 7 segundos.
|
text.server.kicked.kick=You have been kicked from the server!
|
||||||
block.titaniumdrill.name=Broca de Titânio
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.titaniumdrill.fulldescription=Uma broca avançada. Quando colocada sobre uma jazida de titânio, lentamente gera titânio.
|
text.server.kicked.invalidPassword=Invalid password!
|
||||||
block.titaniumdrill.description=Gera 1 Titânio a cada 5 segundos.
|
text.server.kicked.clientOutdated=Outdated client! Update your game!
|
||||||
block.omnidrill.name=Omnibroca
|
text.server.kicked.serverOutdated=Outdated server! Ask the host to update!
|
||||||
block.omnidrill.fulldescription=A broca suprema. Rapidamente extrai qualquer minério em que é colocada.
|
text.server.kicked.banned=You are banned on this server.
|
||||||
#The ultimate drill. Will mine any ore it is placed on at a rapid pace.
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.omnidrill.description=Gera 1 de qualquer recurso a cada 3 segundos.
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.coalgenerator.name=Gerador à Carvão
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
#Crase ou não?
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.coalgenerator.fulldescription=O gerador essencial. Gera energia a partir de carvão. Distribui energia em forma de laser para os 4 lados.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.coalgenerator.description=Gera energia a partir de carvão.
|
text.server.connected={0} has joined.
|
||||||
block.thermalgenerator.name=Gerador Térmico
|
text.server.disconnected={0} has disconnected.
|
||||||
block.thermalgenerator.fulldescription=Gera energia a partir de lava. Distribui energia em forma de laser para os 4 lados.
|
text.nohost=Can't host server on a custom map!
|
||||||
block.thermalgenerator.description=Gera energia a partir de lava.
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.combustiongenerator.name=Gerador à Combustão
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.combustiongenerator.fulldescription=Gera energia a partir de petróleo. Distribui energia em forma de laser para os 4 lados.
|
text.hostserver=Host Server
|
||||||
block.combustiongenerator.description=Gera energia a partir de petróleo.
|
text.host=Host
|
||||||
block.rtgenerator.name=Gerador RTG
|
text.hosting=[accent]Opening server...
|
||||||
block.rtgenerator.fulldescription=Gera pouca quantidade de energia a partir do decaimento radioativo do urânio. Distribui energia em forma de laser para os 4 lados.
|
text.hosts.refresh=Refresh
|
||||||
block.rtgenerator.description=Gera energia a partir de Urânio.
|
text.hosts.discovering=Discovering LAN games
|
||||||
block.nuclearreactor.name=Reator Nuclear
|
text.server.refreshing=Refreshing server
|
||||||
block.nuclearreactor.fulldescription=Uma versão avançada do gerador RTG. Gera energia a partir de Urânio. Requer constante resfriamento à água. Altamente volátil; explodirá violentamente se não for suprido com quantiddades suficientes de água.
|
text.hosts.none=[lightgray]No LAN games found!
|
||||||
block.turret.name=Torre Comum
|
text.host.invalid=[scarlet]Can't connect to host.
|
||||||
block.turret.fulldescription=Uma torre básica e barata. Usa pedra como munição. Tem alcance um pouco maior que a torre dupla.
|
text.server.friendlyfire=Friendly Fire
|
||||||
block.turret.description=[turretinfo]Munição: pedra
|
text.trace=Trace Player
|
||||||
block.doubleturret.name=Torre Dupla
|
text.trace.playername=Player name: [accent]{0}
|
||||||
block.doubleturret.fulldescription=Uma versão um pouco mais poderosa do que a torre comum. Usa pedra como munição. Causa um dano maior, porém tem menor alcance. Atira dois projéteis.
|
text.trace.ip=IP: [accent]{0}
|
||||||
block.doubleturret.description=[turretinfo]Munição: pedra
|
text.trace.id=Unique ID: [accent]{0}
|
||||||
block.machineturret.name=Torre Automática
|
text.trace.android=Android Client: [accent]{0}
|
||||||
block.machineturret.fulldescription=Uma torre padrão completa. Usa ferro como munição. Tem alta taxa de disparo e dano decente.
|
text.trace.modclient=Custom Client: [accent]{0}
|
||||||
block.machineturret.description=[turretinfo]Munição: ferro
|
text.trace.totalblocksbroken=Total blocks broken: [accent]{0}
|
||||||
block.shotgunturret.name=Torre Splitter
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
#Splitter turret
|
text.trace.lastblockbroken=Last block broken: [accent]{0}
|
||||||
block.shotgunturret.fulldescription=Uma torre padrão. Usa ferro como munição. Atira 7 balas em forma de cone. Pouco alcance, porém maior dano do que a Torre Dupla.
|
text.trace.totalblocksplaced=Total blocks placed: [accent]{0}
|
||||||
block.shotgunturret.description=[turretinfo]Munição: ferro
|
text.trace.lastblockplaced=Last block placed: [accent]{0}
|
||||||
block.flameturret.name=Torre lança-\nchamas
|
text.invalidid=Invalid client ID! Submit a bug report.
|
||||||
block.flameturret.fulldescription=Torre avançada de baixo alcance. Usa carvão. Pouco alcance mas alto dano. Boa para trechos estreitos. Recomenda-se usá-la atŕas de paredes.
|
text.server.bans=Bans
|
||||||
block.flameturret.description=[turretinfo]Munição: carvão
|
text.server.bans.none=No banned players found!
|
||||||
block.sniperturret.name=Torre Sniper
|
text.server.admins=Admins
|
||||||
#Torre Railgun?
|
text.server.admins.none=No admins found!
|
||||||
block.sniperturret.fulldescription=Torre avançada de longo alcance. Usa aço como munição. Dano altíssimo, porém baixa taxa de disparo. Cara para usar, porém pode ser colocada longe das linhas inimigas dado seu alcance.
|
text.server.add=Add Server
|
||||||
block.sniperturret.description=[turretinfo]Munição: aço
|
text.server.delete=Are you sure you want to delete this server?
|
||||||
block.mortarturret.name=Torre Flak
|
text.server.hostname=Host: {0}
|
||||||
block.mortarturret.fulldescription=Torre avançada de dano em área. Usa carvão. Taxa de disparo e balas lentas, mas alto dano em alvo único ou distribuído.
|
text.server.edit=Edit Server
|
||||||
block.mortarturret.description=[turretinfo]Munição: carvão
|
text.server.outdated=[crimson]Outdated Server![]
|
||||||
block.laserturret.name=Torre laser
|
text.server.outdated.client=[crimson]Outdated Client![]
|
||||||
block.laserturret.fulldescription=Torre de alvo único avançada. Usa energia. Boa torre de alcance médio e uso geral. Alvo único apenas. Nunca erra.
|
text.server.version=[lightgray]Version: {0}
|
||||||
block.laserturret.description=[turretinfo]Usa Energia
|
text.server.custombuild=[yellow]Custom Build
|
||||||
block.waveturret.name=Torre Tesla
|
text.confirmban=Are you sure you want to ban this player?
|
||||||
block.waveturret.fulldescription=Torre de múltiplos alvos avançada. Usa Energia. Alcance médio. Nunca erra. Dano médio-baixo, porém pode acertar vários inimigos simultaneamente com raios conectados.
|
text.confirmunban=Are you sure you want to unban this player?
|
||||||
block.waveturret.description=[turretinfo]Usa Energia
|
text.confirmadmin=Are you sure you want to make this player an admin?
|
||||||
block.plasmaturret.name=Torre de Plasma
|
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
||||||
block.plasmaturret.fulldescription=Versão altamente avançada da Torre lança-chamas. Usa carvão. Dano altíssimo e alcance médio-baixo.
|
text.joingame.title=Join Game
|
||||||
block.plasmaturret.description=[turretinfo]Munição: carvão
|
text.joingame.ip=IP:
|
||||||
block.chainturret.name=Canhão automático
|
text.disconnect=Disconnected.
|
||||||
block.chainturret.fulldescription=A torre de tiro rápido mais avançada. Usa Urânio como munição. Atira grandes projéteis rapidamente. Alcance médio. Ocupa várias células. Extremamente resistente.
|
text.disconnect.data=Failed to load world data!
|
||||||
block.chainturret.description=[turretinfo]Munição: Urânio
|
text.connecting=[accent]Connecting...
|
||||||
block.titancannon.name=Canhão Titã
|
text.connecting.data=[accent]Loading world data...
|
||||||
block.titancannon.fulldescription=A torre de longo alcance mais avançada. Usa Urânio como munição. Atira várias balas de dano em área à uma taxa de disparo média. Alto alcance. Ocupa várias células. Extremamente resistente.
|
text.connectfail=[crimson]Failed to connect to server: [orange]{0}
|
||||||
block.titancannon.description=[turretinfo]Munição: Urânio
|
text.server.port=Port:
|
||||||
block.playerspawn.name=playerspawn
|
text.server.addressinuse=Address already in use!
|
||||||
block.enemyspawn.name=enemyspawn
|
text.server.invalidport=Invalid port number!
|
||||||
|
text.server.error=[crimson]Error hosting server: [orange]{0}
|
||||||
|
text.save.new=New Save
|
||||||
|
text.save.none=No saves found!
|
||||||
|
text.save.delete.confirm=Are you sure you want to delete this save?
|
||||||
|
text.save.delete=Delete
|
||||||
|
text.save.export=Export Save
|
||||||
|
text.save.import.invalid=[orange]This save is invalid!
|
||||||
|
text.save.import.fail=[crimson]Failed to import save: [orange]{0}
|
||||||
|
text.save.export.fail=[crimson]Failed to export save: [orange]{0}
|
||||||
|
text.save.import=Import Save
|
||||||
|
text.save.newslot=Save name:
|
||||||
|
text.save.rename=Rename
|
||||||
|
text.save.rename.text=New name:
|
||||||
|
text.on=On
|
||||||
|
text.off=Off
|
||||||
|
text.save.autosave=Autosave: {0}
|
||||||
|
text.save.map=Map: {0}
|
||||||
|
text.save.difficulty=Difficulty: {0}
|
||||||
|
text.copylink=Copy Link
|
||||||
|
text.changelog.title=Changelog
|
||||||
|
text.changelog.loading=Getting changelog...
|
||||||
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
|
text.changelog.error=[scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
text.changelog.current=[yellow][[Current version]
|
||||||
|
text.changelog.latest=[orange][[Latest version]
|
||||||
|
text.saving=[accent]Saving...
|
||||||
|
text.unknown=Unknown
|
||||||
|
text.custom=Custom
|
||||||
|
text.builtin=Built-In
|
||||||
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
text.map.random=[accent]Random Map
|
||||||
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
|
text.editor.slope=\\
|
||||||
|
text.editor.openin=Open In Editor
|
||||||
|
text.editor.oregen=Ore Generation
|
||||||
|
text.editor.oregen.info=Ore Generation:
|
||||||
|
text.editor.mapinfo=Map Info
|
||||||
|
text.editor.author=Author:
|
||||||
|
text.editor.description=Description:
|
||||||
|
text.editor.name=Name:
|
||||||
|
text.editor.teams=Teams
|
||||||
|
text.editor.elevation=Elevation
|
||||||
|
text.editor.saved=Saved!
|
||||||
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.language.restart=Please restart your game for the language settings to take effect.
|
||||||
|
text.settings.language=Language
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.info.title=[accent]Info
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.blocks.inputcapacity=Input capacity
|
||||||
|
text.blocks.outputcapacity=Output capacity
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.difficulty.insane=insane
|
||||||
|
setting.difficulty.purge=purge
|
||||||
|
setting.saveinterval.name=Autosave Interval
|
||||||
|
setting.seconds={0} Seconds
|
||||||
|
setting.fullscreen.name=Fullscreen
|
||||||
|
setting.multithread.name=Multithreading
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
text.keybind.title=Rebind Keys
|
||||||
|
keybind.shoot.name=shoot
|
||||||
|
keybind.block_info.name=block_info
|
||||||
|
keybind.chat.name=chat
|
||||||
|
keybind.player_list.name=player_list
|
||||||
|
keybind.console.name=console
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.name=Sand
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
text.about=Создатель [ROYAL] Anuken. [] \nИзначально игра была создана для участия в [orange] GDL [] MM Jam. \n\nАвторы: \n- Звуковые эффекты, сделаны с помощью [YELLOW] bfxr [] \n- Музыка, создана [GREEN] RoccoW [] / найденная на [lime] FreeMusicArchive.org [] \n\nОсобая благодарность: \n- [coral] MitchellFJN []: в тестировании и отзывах \n- [sky] Luxray5474 []: работа в вики, помощь в разработке \n- Все бета-тестеры на itch.io и Google Play\n\nИгра переведена полностью на русский язык [GREEN]krocotavus[] и [GREEN]lexa1549. Дополнил перевод [GREEN]Prosta4ok_ua[]\n
|
text.about=Создатель [ROYAL] Anuken. [] \nИзначально игра была создана для участия в [orange] GDL [] MM Jam. \n\nАвторы: \n- Звуковые эффекты, сделаны с помощью [YELLOW] bfxr [] \n- Музыка, создана [GREEN] RoccoW [] / найденная на [lime] FreeMusicArchive.org [] \n\nОсобая благодарность: \n- [coral] MitchellFJN []: в тестировании и отзывах \n- [sky] Luxray5474 []: работа в вики, помощь в разработке \n- Все бета-тестеры на itch.io и Google Play\n\nИгра переведена полностью на русский язык [GREEN]krocotavus[] и [GREEN]lexa1549. Дополнил перевод [GREEN]Prosta4ok_ua[]\n
|
||||||
text.credits=Авторы
|
text.credits=Авторы
|
||||||
text.discord=Присоединяйтесь к нашему Discord чату!
|
text.discord=Присоединяйтесь к нашему Discord чату!
|
||||||
text.changes=[SCARLET] Внимание!\n[]Изменена некоторая важная игровая механика.\n\n-[accent]Телепортеры[]теперь используют силу.\n-[accent]Печи[]и[accent]тигли[]теперь имеют максимальная емкость элемента.\n-[accent]Тигли[]теперь требует угля в качестве топлива.
|
|
||||||
text.link.discord.description=официальный discord-сервер Mindustry
|
text.link.discord.description=официальный discord-сервер Mindustry
|
||||||
text.link.github.description=Исходный код игры
|
text.link.github.description=Исходный код игры
|
||||||
text.link.dev-builds.description=Нестабильные разработки
|
text.link.dev-builds.description=Нестабильные разработки
|
||||||
@@ -17,7 +16,6 @@ text.highscore = [YELLOW]Новый рекорд!
|
|||||||
text.lasted=Вы продержались до волны
|
text.lasted=Вы продержались до волны
|
||||||
text.level.highscore=Рекорд: [accent]{0}
|
text.level.highscore=Рекорд: [accent]{0}
|
||||||
text.level.delete.title=Подтвердите удаление
|
text.level.delete.title=Подтвердите удаление
|
||||||
text.level.delete = Вы уверены,что хотите удалить эту карту \"[orange]\"{0}?
|
|
||||||
text.level.select=Выбор уровня
|
text.level.select=Выбор уровня
|
||||||
text.level.mode=Режим игры:
|
text.level.mode=Режим игры:
|
||||||
text.savegame=Сохранить игру
|
text.savegame=Сохранить игру
|
||||||
@@ -27,9 +25,7 @@ text.newgame= Новая игра
|
|||||||
text.quit=Выход
|
text.quit=Выход
|
||||||
text.about.button=Об игре
|
text.about.button=Об игре
|
||||||
text.name=Название:
|
text.name=Название:
|
||||||
text.public = Общие
|
|
||||||
text.players=Игроков на сервере: {0}
|
text.players=Игроков на сервере: {0}
|
||||||
text.server.player.host={0} (хост)
|
|
||||||
text.players.single={0} игрок на сервере
|
text.players.single={0} игрок на сервере
|
||||||
text.server.mismatch=Ошибка пакета: возможное несоответствие версии клиента / сервера. Убедитесь, что у вас и у создателя сервера установлена последняя версия Mindustry!
|
text.server.mismatch=Ошибка пакета: возможное несоответствие версии клиента / сервера. Убедитесь, что у вас и у создателя сервера установлена последняя версия Mindustry!
|
||||||
text.server.closing=[accent]Закрытие сервера...
|
text.server.closing=[accent]Закрытие сервера...
|
||||||
@@ -61,8 +57,6 @@ text.trace.id = Уникальный идентификатор: [accent]{0}
|
|||||||
text.trace.android=Клиент Android: [accent]{0}
|
text.trace.android=Клиент Android: [accent]{0}
|
||||||
text.trace.modclient=Пользовательский клиент: [accent]{0}
|
text.trace.modclient=Пользовательский клиент: [accent]{0}
|
||||||
text.trace.totalblocksbroken=Всего разбитых блоков: [accent]{0}
|
text.trace.totalblocksbroken=Всего разбитых блоков: [accent]{0}
|
||||||
|
|
||||||
e.structureblocksbroken = Структурных блоков сломанных: [accent]{0}
|
|
||||||
text.trace.lastblockbroken=Последний сломанный блок:[accent]{0}
|
text.trace.lastblockbroken=Последний сломанный блок:[accent]{0}
|
||||||
text.trace.totalblocksplaced=Всего размещено блоков: [accent]{0}
|
text.trace.totalblocksplaced=Всего размещено блоков: [accent]{0}
|
||||||
text.trace.lastblockplaced=Последний размещенный блок: [accent]{0}
|
text.trace.lastblockplaced=Последний размещенный блок: [accent]{0}
|
||||||
@@ -83,7 +77,6 @@ text.confirmban = Вы действительно хотите заблокир
|
|||||||
text.confirmunban=Вы действительно хотите разблокировать этого игрока?
|
text.confirmunban=Вы действительно хотите разблокировать этого игрока?
|
||||||
text.confirmadmin=Вы уверены, что хотите сделать этого игрока администратором?
|
text.confirmadmin=Вы уверены, что хотите сделать этого игрока администратором?
|
||||||
text.confirmunadmin=Вы действительно хотите удалить статус администратора с этого игрока?
|
text.confirmunadmin=Вы действительно хотите удалить статус администратора с этого игрока?
|
||||||
text.joingame.byip = Присоединиться по IP ...
|
|
||||||
text.joingame.title=Присоединиться к игре
|
text.joingame.title=Присоединиться к игре
|
||||||
text.joingame.ip=IP:
|
text.joingame.ip=IP:
|
||||||
text.disconnect=Отключён\n
|
text.disconnect=Отключён\n
|
||||||
@@ -95,8 +88,6 @@ text.server.port = Порт:
|
|||||||
text.server.addressinuse=Адрес уже используется!
|
text.server.addressinuse=Адрес уже используется!
|
||||||
text.server.invalidport=Неверный номер порта!
|
text.server.invalidport=Неверный номер порта!
|
||||||
text.server.error=[crimson]Ошибка создания сервера: [orange] {0}
|
text.server.error=[crimson]Ошибка создания сервера: [orange] {0}
|
||||||
text.tutorial.back = <назад
|
|
||||||
text.tutorial.next = далее>
|
|
||||||
text.save.new=Новое сохранение
|
text.save.new=Новое сохранение
|
||||||
text.save.overwrite=Вы уверены,что хотите перезаписать этот слот для сохранения?
|
text.save.overwrite=Вы уверены,что хотите перезаписать этот слот для сохранения?
|
||||||
text.overwrite=Перезаписать
|
text.overwrite=Перезаписать
|
||||||
@@ -148,7 +139,6 @@ text.enemies = {0} Противников
|
|||||||
text.enemies.single={0} Противник
|
text.enemies.single={0} Противник
|
||||||
text.loadimage=Загрузить изображение
|
text.loadimage=Загрузить изображение
|
||||||
text.saveimage=Сохранить изображение
|
text.saveimage=Сохранить изображение
|
||||||
text.oregen = Генерация руд
|
|
||||||
text.editor.badsize=[orange]Недопустимый формат изображения! [] \nДопустимый формат карты: {0}
|
text.editor.badsize=[orange]Недопустимый формат изображения! [] \nДопустимый формат карты: {0}
|
||||||
text.editor.errorimageload=Ошибка загрузки изображения: [orange] {0}
|
text.editor.errorimageload=Ошибка загрузки изображения: [orange] {0}
|
||||||
text.editor.errorimagesave=Ошибка сохранения изображения: [orange] {0}
|
text.editor.errorimagesave=Ошибка сохранения изображения: [orange] {0}
|
||||||
@@ -159,21 +149,12 @@ text.editor.savemap = Сохранить\nкарту
|
|||||||
text.editor.loadimage=Загрузить \nизображение
|
text.editor.loadimage=Загрузить \nизображение
|
||||||
text.editor.saveimage=Сохранить \nизображение
|
text.editor.saveimage=Сохранить \nизображение
|
||||||
text.editor.unsaved=[scarlet]У вас есть не сохраненные изменения![] \nВы уверены,что хотите выйти?
|
text.editor.unsaved=[scarlet]У вас есть не сохраненные изменения![] \nВы уверены,что хотите выйти?
|
||||||
text.editor.brushsize = Размер кисти: {0}
|
|
||||||
text.editor.noplayerspawn = На этой карте нет точки появления игрока!
|
|
||||||
text.editor.manyplayerspawns = На карте не может быть больше одной точки появления игрока!
|
|
||||||
text.editor.manyenemyspawns = Не может быть больше {0} вражеских точек появления!
|
|
||||||
text.editor.resizemap=Изменить размер карты
|
text.editor.resizemap=Изменить размер карты
|
||||||
text.editor.resizebig = [scarlet]Внимание! \n[]Карты размером больше 256 единиц могут быть не стабильны и тормозить.
|
|
||||||
text.editor.mapname=Название карты:
|
text.editor.mapname=Название карты:
|
||||||
text.editor.overwrite=[accent]Внимание! \nЭто перезапишет уже существующую карту.
|
text.editor.overwrite=[accent]Внимание! \nЭто перезапишет уже существующую карту.
|
||||||
text.editor.failoverwrite = [crimson]Невозможно перезаписать стандартную карту!
|
|
||||||
text.editor.selectmap=Выберите карту для загрузки:
|
text.editor.selectmap=Выберите карту для загрузки:
|
||||||
text.width=Ширина:
|
text.width=Ширина:
|
||||||
text.height=Высота:
|
text.height=Высота:
|
||||||
text.randomize = Рандомизировать
|
|
||||||
text.apply = Применить
|
|
||||||
text.update = Обновить
|
|
||||||
text.menu=Меню
|
text.menu=Меню
|
||||||
text.play=Играть
|
text.play=Играть
|
||||||
text.load=Загрузить
|
text.load=Загрузить
|
||||||
@@ -194,67 +175,25 @@ text.upgrades = Улучшения
|
|||||||
text.purchased=[LIME]Создан!
|
text.purchased=[LIME]Создан!
|
||||||
text.weapons=Оружие
|
text.weapons=Оружие
|
||||||
text.paused=Пауза
|
text.paused=Пауза
|
||||||
text.respawn = Возрождение через
|
|
||||||
text.info.title=[accent]Информация
|
text.info.title=[accent]Информация
|
||||||
text.error.title=[crimson]Произошла ошибка
|
text.error.title=[crimson]Произошла ошибка
|
||||||
text.error.crashmessage = [SCARLET]Произошла непредвиденная ошибка,которая могла вызвать сбой.[]Пожалуйста, сообщите точные обстоятельства разработчику,при которых эта ошибка возникла : [ORANGE]anukendev@gmail.com[]
|
|
||||||
text.error.crashtitle=Произошла ошибка
|
text.error.crashtitle=Произошла ошибка
|
||||||
text.mode.break = Режим сноса: {0}
|
|
||||||
text.mode.place = Режим размещения: {0}
|
|
||||||
placemode.hold.name = линия
|
|
||||||
placemode.areadelete.name = зона
|
|
||||||
placemode.touchdelete.name = касание
|
|
||||||
placemode.holddelete.name = удержание
|
|
||||||
placemode.none.name = ничего
|
|
||||||
placemode.touch.name = Касание
|
|
||||||
placemode.cursor.name = курсор
|
|
||||||
text.blocks.extrainfo = [accent]дополнительная информация о блоке:
|
|
||||||
text.blocks.blockinfo=Информация о блоке
|
text.blocks.blockinfo=Информация о блоке
|
||||||
text.blocks.powercapacity=Вместимость энергии
|
text.blocks.powercapacity=Вместимость энергии
|
||||||
text.blocks.powershot=Энергия / выстрел
|
text.blocks.powershot=Энергия / выстрел
|
||||||
text.blocks.powersecond = Энергия / в секунду
|
|
||||||
text.blocks.powerdraindamage = Поглощение энергии / урон
|
|
||||||
text.blocks.shieldradius = Радиус щита
|
|
||||||
text.blocks.itemspeedsecond = Скорость предметов / в секунду
|
|
||||||
text.blocks.range = Дальность
|
|
||||||
text.blocks.size=Размер
|
text.blocks.size=Размер
|
||||||
text.blocks.powerliquid = Энергия / Жидкость
|
|
||||||
text.blocks.maxliquidsecond = Макс. Жидкость / в секунду
|
|
||||||
text.blocks.liquidcapacity=Вместимость жидкости
|
text.blocks.liquidcapacity=Вместимость жидкости
|
||||||
text.blocks.liquidsecond = Жидкость / в секунду
|
|
||||||
text.blocks.damageshot = Урон / выстрел
|
|
||||||
text.blocks.ammocapacity = Вместимость боеприпасов
|
|
||||||
text.blocks.ammo = боеприпасы
|
|
||||||
text.blocks.ammoitem = боеприпасы / предмет
|
|
||||||
text.blocks.maxitemssecond=Макс. Количество предметов / в секунду
|
text.blocks.maxitemssecond=Макс. Количество предметов / в секунду
|
||||||
text.blocks.powerrange=Диапазон мощности энергии
|
text.blocks.powerrange=Диапазон мощности энергии
|
||||||
text.blocks.lasertilerange = Дальность лазера
|
|
||||||
text.blocks.capacity = Вместимость
|
|
||||||
text.blocks.itemcapacity=Вместимость предметов
|
text.blocks.itemcapacity=Вместимость предметов
|
||||||
text.blocks.maxpowergenerationsecond = Макс. выработка энергии / в секунду
|
|
||||||
text.blocks.powergenerationsecond = Выработка энергии / в секунду
|
|
||||||
text.blocks.generationsecondsitem = Выработка секунд / предмет
|
|
||||||
text.blocks.input = Прием
|
|
||||||
text.blocks.inputliquid=Прием жидкости
|
text.blocks.inputliquid=Прием жидкости
|
||||||
text.blocks.inputitem=Прием предмета
|
text.blocks.inputitem=Прием предмета
|
||||||
text.blocks.output = Вывод
|
|
||||||
text.blocks.secondsitem = Секунды / предмет
|
|
||||||
text.blocks.maxpowertransfersecond = Максимальная передача энергии / секунда
|
|
||||||
text.blocks.explosive=Взрывоопасно!
|
text.blocks.explosive=Взрывоопасно!
|
||||||
text.blocks.repairssecond = Ремонт / в секунду
|
|
||||||
text.blocks.health=Здоровье
|
text.blocks.health=Здоровье
|
||||||
text.blocks.inaccuracy=Разброс
|
text.blocks.inaccuracy=Разброс
|
||||||
text.blocks.shots=Выстрелы
|
text.blocks.shots=Выстрелы
|
||||||
text.blocks.shotssecond = Выстрелов / в секунду
|
|
||||||
text.blocks.fuel = топливо
|
|
||||||
text.blocks.fuelduration = Продолжительность действия топлива
|
|
||||||
text.blocks.maxoutputsecond = Макс. Вывод / в секунду
|
|
||||||
text.blocks.inputcapacity=Вместимость ввода
|
text.blocks.inputcapacity=Вместимость ввода
|
||||||
text.blocks.outputcapacity=Вместимость вывода
|
text.blocks.outputcapacity=Вместимость вывода
|
||||||
text.blocks.poweritem = Энергия / предмет
|
|
||||||
text.placemode = Режим размещения
|
|
||||||
text.breakmode = Режим сноса
|
|
||||||
text.health = здоровье
|
|
||||||
setting.difficulty.easy=легко
|
setting.difficulty.easy=легко
|
||||||
setting.difficulty.normal=нормально
|
setting.difficulty.normal=нормально
|
||||||
setting.difficulty.hard=тяжело
|
setting.difficulty.hard=тяжело
|
||||||
@@ -262,7 +201,6 @@ setting.difficulty.insane = нереально
|
|||||||
setting.difficulty.purge=зачистка
|
setting.difficulty.purge=зачистка
|
||||||
setting.difficulty.name=Сложность
|
setting.difficulty.name=Сложность
|
||||||
setting.screenshake.name=Дрожание экрана
|
setting.screenshake.name=Дрожание экрана
|
||||||
setting.smoothcam.name = Плавная камера
|
|
||||||
setting.indicators.name=Индикаторы противников
|
setting.indicators.name=Индикаторы противников
|
||||||
setting.effects.name=Эффекты на экране
|
setting.effects.name=Эффекты на экране
|
||||||
setting.sensitivity.name=Чувствительность контроллера
|
setting.sensitivity.name=Чувствительность контроллера
|
||||||
@@ -273,9 +211,7 @@ setting.multithread.name = Многопоточность
|
|||||||
setting.fps.name=Показать FPS
|
setting.fps.name=Показать FPS
|
||||||
setting.vsync.name=Верт. синхронизация
|
setting.vsync.name=Верт. синхронизация
|
||||||
setting.lasers.name=Показывать энергетические лазеры
|
setting.lasers.name=Показывать энергетические лазеры
|
||||||
setting.previewopacity.name = Прозрачность объкта при предв. просм.
|
|
||||||
setting.healthbars.name=Показать полоски здоровья объекта
|
setting.healthbars.name=Показать полоски здоровья объекта
|
||||||
setting.pixelate.name = Пикселизация экрана
|
|
||||||
setting.musicvol.name=Громкость музыки
|
setting.musicvol.name=Громкость музыки
|
||||||
setting.mutemusic.name=Заглушить музыку
|
setting.mutemusic.name=Заглушить музыку
|
||||||
setting.sfxvol.name=Громкость звуковых эффектов
|
setting.sfxvol.name=Громкость звуковых эффектов
|
||||||
@@ -293,50 +229,6 @@ map.grassland.name = луг
|
|||||||
map.tundra.name=тундра
|
map.tundra.name=тундра
|
||||||
map.spiral.name=спираль
|
map.spiral.name=спираль
|
||||||
map.tutorial.name=обучение
|
map.tutorial.name=обучение
|
||||||
tutorial.intro.text = [yellow]Добро пожаловать в обучение.[] Чтобы начать нажмите «далее».
|
|
||||||
tutorial.moveDesktop.text = Для перемещения используйте [orange][[WASD][] клавиши. Удерживайте [orange]shift[] для ускорения. Удерживайте [orange]CTRL[] при использовании [orange]колесика мыши[] для увеличения или уменьшения масштаба.
|
|
||||||
tutorial.shoot.text = Используйте мышь для прицеливания, удерживайте [orange]левую кнопку мыши[],чтобы выстрелить. Попробуйте на [yellow]цели[].
|
|
||||||
tutorial.moveAndroid.text = Чтобы изменить вид, перетащите палец по экрану. Зажмите и разведите двумя пальцами,чтобы увеличить или уменьшить степень приближения.
|
|
||||||
tutorial.placeSelect.text = Попробуйте выбрать [yellow]конвейер[] из меню блоков внизу справа.
|
|
||||||
tutorial.placeConveyorDesktop.text = Используйте [orange][[колёсико мыши][],чтобы повернуть конвейер лицом [orange]вперед[], поместите его в [yellow]отмеченное место[],используя [orange][[левую кнопку мыши]].
|
|
||||||
tutorial.placeConveyorAndroid.text = Используйте [orange][[кнопку поворота][], чтобы повернуть конвейер лицом [orange]вперед[], перетащите его на место одним пальцем, затем поместите его в [yellow]отмеченное место[],используя [orange][[галочку][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Кроме того, вы можете нажать на значок перекрестия в левом нижнем углу, чтобы перейти в [orange][[режим касания][] и поместить блоки, нажав на экран. В режиме касания блоки можно поворачивать стрелкой в левом нижнем углу. Нажмите [yellow]далее[],чтобы попробовать.
|
|
||||||
tutorial.placeDrill.text = Теперь, выберите и поместите [yellow]каменный бур[] в отмеченное место.
|
|
||||||
tutorial.blockInfo.text = Если вы хотите узнать больше о блоке, вы можете нажать на [orange]знак вопроса[] в правом верхнем углу, чтобы прочитать его описание.
|
|
||||||
tutorial.deselectDesktop.text = Вы можете отменить выбор блока, используя [orange][[правую кнопку мыши][].
|
|
||||||
tutorial.deselectAndroid.text = Вы можете отменить выбор блока, нажав кнопку [orange]X[].
|
|
||||||
tutorial.drillPlaced.text = Бур теперь производит [yellow]камень,[] выведет его на конвейер, а затем переместит его в [yellow]ядро[]
|
|
||||||
tutorial.drillInfo.text = Разным рудам нужны разные буры. Камень требует каменный бур, железо требует железный бур и т.д.
|
|
||||||
tutorial.drillPlaced2.text = Перемещение предметов в ядро помещает их в ваш [yellow]инвентарь для предметов[], в левом верхнем углу. Размещение блоков использует предметы из вашего инвентаря.
|
|
||||||
tutorial.moreDrills.text = Вы можете соединить много буров и конвейеров вместе, вот так.
|
|
||||||
tutorial.deleteBlock.text = Вы можете удалить блоки, щелкнув [orange]правой кнопкой мыши[] на блоке, который вы хотите удалить. Попробуйте удалить этот конвейер.
|
|
||||||
tutorial.deleteBlockAndroid.text = Вы можете удалить блоки [orange]выбрав перекрестие []в меню режима сноса[orange][] в левом нижнем углу и нажать на блок. Попробуйте удалить этот конвейер.
|
|
||||||
tutorial.placeTurret.text = Теперь выберите и поместите [yellow]турель[] в [yellow]отмеченную позицию[].
|
|
||||||
tutorial.placedTurretAmmo.text = Эта турель теперь принимает [yellow]боеприпасы[] от конвейера. Вы можете видеть, сколько патронов у него есть, посмотрев на зеленую полосу над ней [green][].
|
|
||||||
tutorial.turretExplanation.text = Турели автоматически стреляют в ближайшего противника в радиусе действия, если у них достаточно боеприпасов.
|
|
||||||
tutorial.waves.text = Каждые [yellow]60[] секунд, волна [coral]противников[] будет появляться в определенных местах и будет пытаться уничтожить ядро.
|
|
||||||
tutorial.coreDestruction.text = Ваша цель - [yellow]защитить ядро[]. Если ядро будет уничтожено, то вы [cotal]проиграете[]
|
|
||||||
tutorial.pausingDesktop.text = Если вам нужен будет перерыв, нажмите кнопку [orange]пауза[] в верхнем левом углу или [orange]пробел[],чтобы приостановить игру. Вы можете выбирать и размещать блоки во время паузы, но не можете перемещаться или стрелять.
|
|
||||||
tutorial.pausingAndroid.text = Если вам нужен будет перерыв, нажмите кнопку [orange]пауза[] в левом верхнем углу, чтобы приостановить игру. Вы можете по-прежнему размещать выбранные блоки во время паузы.
|
|
||||||
tutorial.purchaseWeapons.text = Вы можете приобрести новое [yellow]оружие[] для своего меха, открыв меню обновлений в левом нижнем углу.
|
|
||||||
tutorial.switchWeapons.text = Переключаться между оружием можно, щелкнув на его значок в левом нижнем углу или используя цифры [orange][[1-9][].
|
|
||||||
tutorial.spawnWave.text = Сейчас прибудет волна. Уничтожьте их.
|
|
||||||
tutorial.pumpDesc.text = В более поздних волнах, вы должны использовать [yellow]насосы[] для распределения жидкостей для генераторов или экстракторов.
|
|
||||||
tutorial.pumpPlace.text = Насосы работают аналогично бурам, за исключением того, что они производят жидкости вместо предметов. Попробуйте поместить насос на [yellow]обозначенную нефть[].
|
|
||||||
tutorial.conduitUse.text = Теперь поместите [orange]трубопровод[], ведущий от насоса.
|
|
||||||
tutorial.conduitUse2.text = И еще немного ...
|
|
||||||
tutorial.conduitUse3.text = И еще немного ...
|
|
||||||
tutorial.generator.text = Теперь поместите блок[orange]генератор сжигания[] в конец трубопровода.
|
|
||||||
tutorial.generatorExplain.text = Этот генератор теперь создаст [yellow]энергию[] из нефти.
|
|
||||||
tutorial.lasers.text = Энергия распределяется с использованием [yellow]электрических лазеров[]. Поверните и поместите его здесь.
|
|
||||||
tutorial.laserExplain.text = Теперь генератор передаст энергию в лазерный блок. [yellow]Непрозрачный[] луч означает, что он в настоящее время передает электричество, а [yellow]прозрачный[] луч означает, что он не передает электричество.
|
|
||||||
tutorial.laserMore.text = Вы можете проверить,какой заряд у блока, наблюдая за [yellow]желтой полосой[] над ним.
|
|
||||||
tutorial.healingTurret.text = Этот лазер можно использовать для питания [lime]ремонтной турели[]. Поместите её сюда.
|
|
||||||
tutorial.healingTurretExplain.text = Пока она имеет заряд, эта турель будет [lime]ремонтировать соседние блоки.[] Когда вы играете, убедитесь, что вы имеете такую на своей базе как можно быстрее.
|
|
||||||
tutorial.smeltery.text = Для многих блоков требуется [orange]сталь[], для этого требуется [orange]плавильный завод[]. Поместите его сюда.
|
|
||||||
tutorial.smelterySetup.text = Этот завод теперь производит [orange]сталь[] из поступающего железа, используя уголь в качестве топлива.
|
|
||||||
tutorial.tunnelExplain.text = Также обратите внимание, что предметы проходят через [orange] туннельный блок [] и появляются на другой стороне, проходя через каменный блок. Имейте в виду, что туннели могут проходить только до двух блоков.
|
|
||||||
tutorial.end.text = На этом обучение закончено! Удачи!
|
|
||||||
text.keybind.title=Переназначить клавиши
|
text.keybind.title=Переназначить клавиши
|
||||||
keybind.move_x.name=движение_x
|
keybind.move_x.name=движение_x
|
||||||
keybind.move_y.name=движение_y
|
keybind.move_y.name=движение_y
|
||||||
@@ -354,12 +246,6 @@ keybind.player_list.name = список_игроков
|
|||||||
keybind.console.name=консоль
|
keybind.console.name=консоль
|
||||||
keybind.rotate_alt.name=вращать_alt
|
keybind.rotate_alt.name=вращать_alt
|
||||||
keybind.rotate.name=вращать
|
keybind.rotate.name=вращать
|
||||||
keybind.weapon_1.name = Оружие_1
|
|
||||||
keybind.weapon_2.name = Оружие_2
|
|
||||||
keybind.weapon_3.name = Оружие_3
|
|
||||||
keybind.weapon_4.name = Оружие_4
|
|
||||||
keybind.weapon_5.name = Оружие_5
|
|
||||||
keybind.weapon_6.name = Оружие_6
|
|
||||||
mode.text.help.title=Описание режимов
|
mode.text.help.title=Описание режимов
|
||||||
mode.waves.name=волны
|
mode.waves.name=волны
|
||||||
mode.waves.description=в нормальном режиме. ограниченные ресурсы и автоматические наступающие волны.
|
mode.waves.description=в нормальном режиме. ограниченные ресурсы и автоматические наступающие волны.
|
||||||
@@ -367,189 +253,242 @@ mode.sandbox.name = песочница
|
|||||||
mode.sandbox.description=бесконечные ресурсы и нет таймера для волн.
|
mode.sandbox.description=бесконечные ресурсы и нет таймера для волн.
|
||||||
mode.freebuild.name=свободная\nстройка
|
mode.freebuild.name=свободная\nстройка
|
||||||
mode.freebuild.description=ограниченные ресурсы и нет таймера для волн.
|
mode.freebuild.description=ограниченные ресурсы и нет таймера для волн.
|
||||||
upgrade.standard.name = стандарт
|
|
||||||
upgrade.standard.description = Стандартный мех.
|
|
||||||
upgrade.blaster.name = Бластер
|
|
||||||
upgrade.blaster.description = Стреляет медленной, слабой пулей.
|
|
||||||
upgrade.triblaster.name = трибластер
|
|
||||||
upgrade.triblaster.description = Стреляет 3 пулями в разброс.
|
|
||||||
upgrade.clustergun.name = Кластерная пушка
|
|
||||||
upgrade.clustergun.description = Стреляет неточным распространением взрывных гранат.
|
|
||||||
upgrade.beam.name = Лучевая пушка
|
|
||||||
upgrade.beam.description = Стреляет пробивающим лазерным луч высокой дальности.
|
|
||||||
upgrade.vulcan.name = вулкан
|
|
||||||
upgrade.vulcan.description = Стреляет шквалом быстрых пуль.
|
|
||||||
upgrade.shockgun.name = шоковая пушка
|
|
||||||
upgrade.shockgun.description = Стреляет взрывным зарядом заряженной шрапнели.
|
|
||||||
item.stone.name=камень
|
item.stone.name=камень
|
||||||
item.iron.name = железо
|
|
||||||
item.coal.name=Уголь
|
item.coal.name=Уголь
|
||||||
item.steel.name = сталь
|
|
||||||
item.titanium.name=титан
|
item.titanium.name=титан
|
||||||
item.dirium.name = дириум
|
|
||||||
item.thorium.name=уран
|
item.thorium.name=уран
|
||||||
item.sand.name=песок
|
item.sand.name=песок
|
||||||
liquid.water.name=Вода
|
liquid.water.name=Вода
|
||||||
liquid.plasma.name = Плазма
|
|
||||||
liquid.lava.name=лава
|
liquid.lava.name=лава
|
||||||
liquid.oil.name=Нефть
|
liquid.oil.name=Нефть
|
||||||
block.weaponfactory.name = оружейный завод
|
|
||||||
block.weaponfactory.fulldescription=Используется для создания оружия для игрока. Нажмите для использования. Автоматически извлекает ресурсы из ядра.
|
|
||||||
block.air.name = воздух
|
|
||||||
block.blockpart.name = часть блока
|
|
||||||
block.deepwater.name = глубоководье
|
|
||||||
block.water.name = вода
|
|
||||||
block.lava.name = лава
|
|
||||||
block.oil.name = нефть
|
|
||||||
block.stone.name = Камень
|
|
||||||
block.blackstone.name = черный камень
|
|
||||||
block.iron.name = железо
|
|
||||||
block.coal.name = уголь
|
|
||||||
block.titanium.name = титан
|
|
||||||
block.thorium.name = уран
|
|
||||||
block.dirt.name = земля
|
|
||||||
block.sand.name = песок
|
|
||||||
block.ice.name = лед
|
|
||||||
block.snow.name = снег
|
|
||||||
block.grass.name = трава
|
|
||||||
block.sandblock.name = блок песка
|
|
||||||
block.snowblock.name = блок снега
|
|
||||||
block.stoneblock.name = блок камня
|
|
||||||
block.blackstoneblock.name = блок черного камня
|
|
||||||
block.grassblock.name = блок травы
|
|
||||||
block.mossblock.name = блок мха
|
|
||||||
block.shrub.name = кустарник
|
|
||||||
block.rock.name = валун
|
|
||||||
block.icerock.name = замерзший валун
|
|
||||||
block.blackrock.name = черный валун
|
|
||||||
block.dirtblock.name = блок земли
|
|
||||||
block.stonewall.name = каменная стена
|
|
||||||
block.stonewall.fulldescription = Дешевый оборонительный блок. Полезен для защиты ядра и турелей в первых волнах.
|
|
||||||
block.ironwall.name = железная стена
|
|
||||||
block.ironwall.fulldescription = Основной защитный блок. Обеспечивает защиту от противников.
|
|
||||||
block.steelwall.name = стальная стена
|
|
||||||
block.steelwall.fulldescription = Стандартный защитный блок. адекватная защита от противников.
|
|
||||||
block.titaniumwall.name = титановая стена
|
|
||||||
block.titaniumwall.fulldescription = Сильный защитный блок. Обеспечивает защиту от противников.
|
|
||||||
block.duriumwall.name = стена из дириума
|
|
||||||
block.duriumwall.fulldescription = Очень прочный защитный блок. Обеспечивает защиту от противников.
|
|
||||||
block.compositewall.name = композитная стена
|
|
||||||
block.steelwall-large.name = большая стальная стена
|
|
||||||
block.steelwall-large.fulldescription = Стандартный защитный блок. Охватывает несколько клеток.
|
|
||||||
block.titaniumwall-large.name = большая титановая стена
|
|
||||||
block.titaniumwall-large.fulldescription = Сильный защитный блок. Охватывает несколько клеток.
|
|
||||||
block.duriumwall-large.name = большая стена из дириума
|
|
||||||
block.duriumwall-large.fulldescription = Очень сильный защитный блок. Охватывает несколько клеток.
|
|
||||||
block.titaniumshieldwall.name = экранированная стена
|
|
||||||
block.titaniumshieldwall.fulldescription = Прочный защитный блок с дополнительным встроенным щитом. Требует энергию. Использует энергию для поглощения вражеских пуль. Для обеспечения энергией этого блока рекомендуется использовать усилители энергии.
|
|
||||||
block.repairturret.name = ремонтная турель
|
|
||||||
block.repairturret.fulldescription = Ремонтирует близлежащие поврежденные блоки в радиусе действия. Использует небольшое количество энергии.
|
|
||||||
block.megarepairturret.name = ремонтная турель II
|
|
||||||
block.megarepairturret.fulldescription = Ремонтирует близлежащие поврежденные блоки в радиусе действия с приличной скоростью. Использует энергию.
|
|
||||||
block.shieldgenerator.name = Генератор щита
|
|
||||||
block.shieldgenerator.fulldescription = Передовой защитный блок. Защищает все блоки в радиусе от атаки. Использует мало энергии когда бездействует, но быстро разряжается при контакте с пулями.
|
|
||||||
block.door.name=дверь
|
block.door.name=дверь
|
||||||
block.door.fulldescription = Блок, который можно открыть и закрыть, нажав на него.
|
|
||||||
block.door-large.name=большая дверь
|
block.door-large.name=большая дверь
|
||||||
block.door-large.fulldescription = Блок, который можно открыть и закрыть, нажав на него.
|
|
||||||
block.conduit.name=трубопровод
|
block.conduit.name=трубопровод
|
||||||
block.conduit.fulldescription = Основной блок транспортировки жидкости. Работает как конвейер, но с жидкостями. Лучше всего использовать насосы или другие трубопроводы. Может использоваться как мост через жидкости для противников и игроков.
|
|
||||||
block.pulseconduit.name=импульсный трубопровод
|
block.pulseconduit.name=импульсный трубопровод
|
||||||
block.pulseconduit.fulldescription = Передовой блок транспортировки жидкости. Перемещает жидкости быстрее и хранит больше, чем стандартные трубопроводы.
|
|
||||||
block.liquidrouter.name=Маршрутизатор житкостей
|
block.liquidrouter.name=Маршрутизатор житкостей
|
||||||
block.liquidrouter.fulldescription = Работает аналогично маршрутизатору. Принимает жидкость с одной стороны и выводит ее на другие стороны. Полезно для разделения жидкости из одного трубопровода на несколько других трубопроводов.
|
|
||||||
block.conveyor.name=конвейер
|
block.conveyor.name=конвейер
|
||||||
block.conveyor.fulldescription = Основной транспортный блок. Перемещает предметы вперед и автоматически перекладывает их в турели или в крафтеры. Могут вращаться . Может использоваться как мост через жидкости для противников и игроков.
|
|
||||||
block.steelconveyor.name = стальной конвейер
|
|
||||||
block.steelconveyor.fulldescription = Передовой транспортный блок предметов. Перемещает предметы быстрее, чем стандартные конвейеры.
|
|
||||||
block.poweredconveyor.name = импульсный конвейер
|
|
||||||
block.poweredconveyor.fulldescription = Лучший транспортный блок. Перемещает предметы быстрее, чем стальные конвейеры.
|
|
||||||
block.router.name=Маршрутизатор
|
block.router.name=Маршрутизатор
|
||||||
block.router.fulldescription = Принимает предметы с одного направления и выводит их в 3 других направлениях. Может также хранить определенное количество предметов. Используется для разделения материалов с одного бура на несколько турелей
|
|
||||||
block.junction.name=Перекресток
|
block.junction.name=Перекресток
|
||||||
block.junction.fulldescription = Действует как мост для двух конвейерных лент. Полезно в ситуациях с двумя различными конвейерами, несущими разные материалы в разные места.
|
|
||||||
block.conveyortunnel.name = конвейерный туннель
|
|
||||||
block.conveyortunnel.fulldescription = Перемещает предмет под блоками. Чтобы использовать, поместите один туннель, ведущий в блок, который должен быть туннелирован, и один на другой стороне. Убедитесь, что оба туннеля обращены к противоположным направлениям, которые относятся к блокам, которые они принимают или выводят.
|
|
||||||
block.liquidjunction.name=Перекресток для жидкостей
|
block.liquidjunction.name=Перекресток для жидкостей
|
||||||
block.liquidjunction.fulldescription = Действует как мост для двух пересекающихся трубопроводов. Полезно в ситуациях с двумя различными каналами, перемещающими различные жидкости в разные места.
|
|
||||||
block.liquiditemjunction.name = Распределитель жидкостей и предметов
|
|
||||||
block.liquiditemjunction.fulldescription = Действует как мост для пересекающихся трубопроводов и конвейеров.
|
|
||||||
block.powerbooster.name = усилитель энергии
|
|
||||||
block.powerbooster.fulldescription = Распределяет электричество всем блокам в пределах своего радиуса.
|
|
||||||
block.powerlaser.name = Энергетический лазер
|
|
||||||
block.powerlaser.fulldescription = Создает лазер, который передает питание блоку перед ним. Не генерирует никакой энергии. Лучше всего использовать с генераторами или другими лазерами.
|
|
||||||
block.powerlaserrouter.name = лазерный маршрутизатор
|
|
||||||
block.powerlaserrouter.fulldescription = Лазер, который одновременно передает электричество в три направления. Полезно в тех ситуациях, когда требуется питание нескольким блокам от одного генератора.
|
|
||||||
block.powerlasercorner.name = лазерный угол
|
|
||||||
block.powerlasercorner.fulldescription = Лазер, распределяющий энергию сразу на два направления. Полезно в тех ситуациях, когда требуется питание нескольким блокам от одного генератора, а маршрутизатор не годится.
|
|
||||||
block.teleporter.name = телепорт
|
|
||||||
block.teleporter.fulldescription = Улучшенный транспортный блок предметов. Телепортеры передают предметы в другие телепорты одного цвета. Ничего не происходит, если нет телепортеров одного цвета. Если несколько телепортеров имеют один и тот же цвет, выбирается случайный. Использует энергия. Нажмите, чтобы изменить цвет.
|
|
||||||
block.sorter.name=сортировщик
|
block.sorter.name=сортировщик
|
||||||
block.sorter.fulldescription = Сортирует предмет по типу материала. Материал для приема указывается цветом в блоке. Все предметы, соответствующие материалу сортировки, выводятся вперед, все остальное выводится влево и вправо.
|
|
||||||
block.core.name = Ядро
|
|
||||||
block.pump.name = Насос
|
|
||||||
block.pump.fulldescription = Качают жидкости из блока источнка - обычно вода, лава или нефть. Выводит жидкость в соседние трубопроводы.
|
|
||||||
block.fluxpump.name = Флюсовый насос
|
|
||||||
block.fluxpump.fulldescription = Передовая версия насоса. Хранит больше жидкости и качает быстрее.
|
|
||||||
block.smelter.name=Плавильный завод
|
block.smelter.name=Плавильный завод
|
||||||
block.smelter.fulldescription = Основной блок крафтер. При вводе 1 х железа и 1 х угля выдается одна сталь.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.crucible.name = Тигель
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.crucible.fulldescription = Продвинутый блок крафтер. При вводе 1х титана и 1х стали выдается один дириум.
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.coalpurifier.name = Экстрактор угля
|
text.construction.title=Block Construction Guide
|
||||||
block.coalpurifier.fulldescription = Стандартный экстрактор. Выдает уголь, когда подается большое количество воды и камня.
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.titaniumpurifier.name = Экстрактор титана
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.titaniumpurifier.fulldescription = Стандартный экстрактор. Выдает титан при подаче большого количества воды и железа.
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.oilrefinery.name = Нефтеперерабатывающий Завод
|
text.showagain=Don't show again next session
|
||||||
block.oilrefinery.fulldescription = Перерабатывает большое количество нефти в уголь. Полезно для заправки турелей использующих уголь, когда на карте дефицит угля.
|
text.unlocks=Unlocks
|
||||||
block.stoneformer.name = Формировщик камня
|
text.addplayers=Add/Remove Players
|
||||||
block.stoneformer.fulldescription = Охлаждает жидкую лаву, делая из него камень. Полезен для производства большого количества камней для угольного очистителя
|
text.maps=Maps
|
||||||
block.lavasmelter.name = лавовый плавильный завод
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.lavasmelter.fulldescription = Использует лаву для переработки железа в сталь. Альтернатива плавильным заводам. Полезно в ситуациях, когда угля мало.
|
text.unlocked=New Block Unlocked!
|
||||||
block.stonedrill.name = каменный бур
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.stonedrill.fulldescription = Важный бур. Когда он помещается на каменную клетку, медленно, бесконечно добывает камень.
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.irondrill.name = Железный бур
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.irondrill.fulldescription = Основной бур. При размещении на клетке с железной рудой, выдает железо медленным темпом на неопределенный срок.
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.coaldrill.name = угольный бур
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.coaldrill.fulldescription = Основной бур. При размещении на клетке с угольной рудой происходит медленный темп добычи угля на неопределенный срок.
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
block.thoriumdrill.name = урановый бур
|
text.saving=[accent]Saving...
|
||||||
block.thoriumdrill.fulldescription = Передовой бур. При размещении на клетке с урановой рудой выдает уран медленным темпом на неопределенный срок.
|
text.unknown=Unknown
|
||||||
block.titaniumdrill.name = титановый бур
|
text.custom=Custom
|
||||||
block.titaniumdrill.fulldescription = Продвинутый бур. При размещении на клетках с титановой рудой выводится титан медленным темпом на неопределенный срок.
|
text.builtin=Built-In
|
||||||
block.omnidrill.name = Адаптивный бур
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
block.omnidrill.fulldescription = Идеальный бур. Будет добывать любую руду на которой стоит с безумным темпом\n
|
text.map.random=[accent]Random Map
|
||||||
block.coalgenerator.name = угольный генератор
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
block.coalgenerator.fulldescription = Важный генератор. Генерирует энергию из угля. Выводит энергию в качестве лазеров на 4 стороны.
|
text.editor.slope=\\
|
||||||
block.thermalgenerator.name = термальный генератор
|
text.editor.openin=Open In Editor
|
||||||
block.thermalgenerator.fulldescription = Генерирует энергию из лавы. Выводит электричество в качестве лазеров на 4 стороны.
|
text.editor.oregen=Ore Generation
|
||||||
block.combustiongenerator.name = генератор внутреннего сгорания
|
text.editor.oregen.info=Ore Generation:
|
||||||
block.combustiongenerator.fulldescription = Генерирует энергию из нефти. Выводит энергию в качестве лазеров на 4 стороны.
|
text.editor.mapinfo=Map Info
|
||||||
block.rtgenerator.name = Генератор RTG
|
text.editor.author=Author:
|
||||||
block.rtgenerator.fulldescription = Генерирует небольшое количество энергии из распада радиоактивного урана. Выводит энергию в качестве лазеров на 4 стороны.
|
text.editor.description=Description:
|
||||||
block.nuclearreactor.name = ядерный реактор
|
text.editor.name=Name:
|
||||||
block.nuclearreactor.fulldescription = Передовая версия генератора RTG и идеальный источник энергии. Генерирует энергию из урана. Требуется постоянное водяное охлаждение.Крайне взрывоопасен; сильно взорвётся при подаче недостаточного количества хладагента.
|
text.editor.teams=Teams
|
||||||
block.turret.name = Турель
|
text.editor.elevation=Elevation
|
||||||
block.turret.fulldescription = Базовая, дешевая турель. Использует камень для боеприпасов. Имеет немного больше диапазон, чем двойная турель.
|
text.editor.saved=Saved!
|
||||||
block.doubleturret.name = двойная турель
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
block.doubleturret.fulldescription = Немного более мощная версия турели. Использует камень для боеприпасов. Значительно больший урон, но имеет более низкий диапазон. Выстреливает двумя пулями.
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
block.machineturret.name = Турель Гатлинга
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
block.machineturret.fulldescription = Стандартная универсальная турель. Использует железо для боеприпасов. Обладает быстрой скоростью выстрелов с приличным уроном.
|
text.editor.import=Import...
|
||||||
block.shotgunturret.name = разветвленная турель\n
|
text.editor.importmap=Import Map
|
||||||
block.shotgunturret.fulldescription = Стандартная турель. Использует железо для боеприпасов. Стреляет в разброс 7 пулями. Маленький диапазон, но более высокий уровень урона по сравнению с турелью Гатлинга.
|
text.editor.importmap.description=Import an already existing map
|
||||||
block.flameturret.name = Огнемётная турель\n
|
text.editor.importfile=Import File
|
||||||
block.flameturret.fulldescription = Продвинутая турель для защиты на близком расстоянии. Использует уголь для боеприпасов. Имеет очень маленький диапазон, но очень высокий урон. Хорошо подходит на близких расстояниях. Рекомендуется использовать со стенами.
|
text.editor.importfile.description=Import an external map file
|
||||||
block.sniperturret.name = Турель-рельсотрон
|
text.editor.importimage=Import Terrain Image
|
||||||
block.sniperturret.fulldescription = Продвинутая дальнобойная турель. Использует сталь для боеприпасов. Очень высокий урон, но низкая скорость стрельбы. Дорога в использовании, но может быть помещена далеко от вражеских линий из-за её дальности.
|
text.editor.importimage.description=Import an external map image file
|
||||||
block.mortarturret.name = Зенитная турель
|
text.editor.export=Export...
|
||||||
block.mortarturret.fulldescription = Продвинутая турель с уроном по зоне. Использует уголь для боеприпасов. Очень низкая скорость стрельбы и пуль, но очень высокий урон по одной цели и зоне. Полезен для больших толп врагов.
|
text.editor.exportfile=Export File
|
||||||
block.laserturret.name = лазерная турель
|
text.editor.exportfile.description=Export a map file
|
||||||
block.laserturret.fulldescription = Продвинутая турель. Использует энергию. Хорошая , универсальная турель средней дальности. Атакует только одну цель. Никогда не промахивается.
|
text.editor.exportimage=Export Terrain Image
|
||||||
block.waveturret.name = Тесла-турель
|
text.editor.exportimage.description=Export a map image file
|
||||||
block.waveturret.fulldescription = Продвинутая многоцелевая турель. Использует энергию. Средняя дальность. Никогда не промахивается. В среднем, может нанести небольшой урон, но он может поразить нескольких противников одновременно с помощью цепной молнии.
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
block.plasmaturret.name = плазменная турель
|
text.fps=FPS: {0}
|
||||||
block.plasmaturret.fulldescription = Высокотехнологичная версия огнеметной турели. Использует уголь в качестве боеприпасов. Очень высокий урон, дальность между маленькой и средней.
|
text.tps=TPS: {0}
|
||||||
block.chainturret.name = Пулемётная турель
|
text.ping=Ping: {0}ms
|
||||||
block.chainturret.fulldescription = Самая лучшая, скорострельная турель. Использует уран для боеприпасов. Стреляет большими снарядами с высокой скорострельностью. Средняя дальность. Охватывает несколько клеток. Чрезвычайно прочная.
|
text.settings.rebind=Rebind
|
||||||
block.titancannon.name = Пушка-титан
|
text.yes=Yes
|
||||||
block.titancannon.fulldescription = Самая лучшая, дальнобойная турель. Использует уран как боеприпасы. Стреляет большими снарядами с уроном по зоне со средней скоростью стрельбы. Большая дальность. Охватывает несколько клеток. Чрезвычайно прочная.
|
text.no=No
|
||||||
block.playerspawn.name = Точка появления игрока
|
text.blocks.targetsair=Targets Air
|
||||||
block.enemyspawn.name = Точка появления врага
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
text.about=[ROYAL] Anuken tarafından oluşturuldu [] - [SKY] anukendev@gmail.com [] Aslen [turuncu] GDL [] Metal Monstrosity Jam. Kredi: - [SARI] ile yapılan SFX bfxr [] - [YEŞİL] RoccoW tarafından yapılan müzik [] / [kireç] bulunan FreeMusicArchive.org [] Özel teşekkürler: - [mercan] MitchellFJN []: Kapsamlı oyun testi ve geri bildirim - [sky] Luxray5474 []: wiki çalışması, kod katkıları - [kireç] Epowerj []: kod sistemi yapılandırması, icon - itch.io ve Google Play'deki tüm beta test kullanıcıları\n
|
text.about=[ROYAL] Anuken tarafından oluşturuldu [] - [SKY] anukendev@gmail.com [] Aslen [turuncu] GDL [] Metal Monstrosity Jam. Kredi: - [SARI] ile yapılan SFX bfxr [] - [YEŞİL] RoccoW tarafından yapılan müzik [] / [kireç] bulunan FreeMusicArchive.org [] Özel teşekkürler: - [mercan] MitchellFJN []: Kapsamlı oyun testi ve geri bildirim - [sky] Luxray5474 []: wiki çalışması, kod katkıları - [kireç] Epowerj []: kod sistemi yapılandırması, icon - itch.io ve Google Play'deki tüm beta test kullanıcıları\n
|
||||||
text.credits=Yapımcılar
|
text.credits=Yapımcılar
|
||||||
text.discord=Mindustry Discord'una katılın!
|
text.discord=Mindustry Discord'una katılın!
|
||||||
text.changes = [SCARLET] Dikkat! [] Bazı önemli oyun mekanikleri değişti. - [Aksanın] teletaşıyıcı [] şimdi artık gücü kullanıyor. - [accent] dökümcü [] ve [accent] pota [] artık bir maksimum ürün kapasitesine sahip. - [Aksan] pota [] artık yakıt olarak kömür gerektiriyor.
|
|
||||||
text.link.discord.description=Resmi Mindustry Discord iletişim kanalı
|
text.link.discord.description=Resmi Mindustry Discord iletişim kanalı
|
||||||
text.link.github.description=Oyunun kaynak kodu
|
text.link.github.description=Oyunun kaynak kodu
|
||||||
text.link.dev-builds.description=Geliştirme altında olan sürüm
|
text.link.dev-builds.description=Geliştirme altında olan sürüm
|
||||||
@@ -11,13 +10,12 @@ text.link.google-play.description = Google Play mağaza sayfası
|
|||||||
text.link.wiki.description=Resmi Mindustry Wikipedi'si
|
text.link.wiki.description=Resmi Mindustry Wikipedi'si
|
||||||
text.linkfail=Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
text.linkfail=Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
||||||
text.editor.web=Web sürümü editörü desteklemiyor! Editörü kullanmak için oyunu indirin.
|
text.editor.web=Web sürümü editörü desteklemiyor! Editörü kullanmak için oyunu indirin.
|
||||||
text.multiplayer.web = Oyunun bu sürümü çok oyunculuyu desteklemiyor! Tarayıcınızdan çok oyunculu oynamak için, itch.io sayfasındaki \"çok oyunculu web sürümü\" bağlantısını kullanın.
|
text.multiplayer.web=Oyunun bu sürümü çok oyunculuyu desteklemiyor! Tarayıcınızdan çok oyunculu oynamak için, itch.io sayfasındaki "çok oyunculu web sürümü" bağlantısını kullanın.
|
||||||
text.gameover=Çekirdek yok edildi.
|
text.gameover=Çekirdek yok edildi.
|
||||||
text.highscore=[SARI] Yeni yüksek puan!
|
text.highscore=[SARI] Yeni yüksek puan!
|
||||||
text.lasted=Dalgaya kadar sürdün
|
text.lasted=Dalgaya kadar sürdün
|
||||||
text.level.highscore=Yüksek Puan: [accent] {0}
|
text.level.highscore=Yüksek Puan: [accent] {0}
|
||||||
text.level.delete.title=Silmeyi onaylayın
|
text.level.delete.title=Silmeyi onaylayın
|
||||||
text.level.delete = \"[Orange] {0} \" Haritayı silmek istediğinizden emin misiniz?
|
|
||||||
text.level.select=Seviye Seç
|
text.level.select=Seviye Seç
|
||||||
text.level.mode=Oyun Modu
|
text.level.mode=Oyun Modu
|
||||||
text.savegame=Oyunu Kaydet
|
text.savegame=Oyunu Kaydet
|
||||||
@@ -27,9 +25,7 @@ text.newgame = Yeni Oyun
|
|||||||
text.quit=Çık
|
text.quit=Çık
|
||||||
text.about.button=Hakkında
|
text.about.button=Hakkında
|
||||||
text.name=Adı:
|
text.name=Adı:
|
||||||
text.public = Herkese açık
|
|
||||||
text.players=1090 oyuncu çevrimiçi
|
text.players=1090 oyuncu çevrimiçi
|
||||||
text.server.player.host = Sunucu
|
|
||||||
text.players.single={0} Oyuncu Çevrimiçi
|
text.players.single={0} Oyuncu Çevrimiçi
|
||||||
text.server.mismatch=Paket hatası: olası istemci / sunucu sürümü uyuşmazlığı. Siz ve ev sahibi Mindustry'nin en son sürümüne sahip olduğunuzdan emin olun!
|
text.server.mismatch=Paket hatası: olası istemci / sunucu sürümü uyuşmazlığı. Siz ve ev sahibi Mindustry'nin en son sürümüne sahip olduğunuzdan emin olun!
|
||||||
text.server.closing=[accent] Sunucu kapatılıyor ...
|
text.server.closing=[accent] Sunucu kapatılıyor ...
|
||||||
@@ -81,7 +77,6 @@ text.confirmban = Bu oyuncuyu yasaklamak istediğinizden emin misiniz?
|
|||||||
text.confirmunban=Bu oyuncunun yasağını kaldırmak istediğinden emin misin?
|
text.confirmunban=Bu oyuncunun yasağını kaldırmak istediğinden emin misin?
|
||||||
text.confirmadmin=Bu oyuncunun yönetici yapmak istediğinden emin misin?
|
text.confirmadmin=Bu oyuncunun yönetici yapmak istediğinden emin misin?
|
||||||
text.confirmunadmin=Bu oyuncudan yönetici durumunu kaldırmak istediğinizden emin misiniz?
|
text.confirmunadmin=Bu oyuncudan yönetici durumunu kaldırmak istediğinizden emin misiniz?
|
||||||
text.joingame.byip = IP ile Katılın ...
|
|
||||||
text.joingame.title=Oyuna katılmak
|
text.joingame.title=Oyuna katılmak
|
||||||
text.joingame.ip=IP:
|
text.joingame.ip=IP:
|
||||||
text.disconnect=Bağlantı Kesildi
|
text.disconnect=Bağlantı Kesildi
|
||||||
@@ -93,8 +88,6 @@ text.server.port = Liman
|
|||||||
text.server.addressinuse=Adres çoktan kullanımda!
|
text.server.addressinuse=Adres çoktan kullanımda!
|
||||||
text.server.invalidport=Bağlantı noktası numarası geçersiz.
|
text.server.invalidport=Bağlantı noktası numarası geçersiz.
|
||||||
text.server.error=[crimson] Sunucu barındırma hatası: [orange] {0}
|
text.server.error=[crimson] Sunucu barındırma hatası: [orange] {0}
|
||||||
text.tutorial.back = <Önceki
|
|
||||||
text.tutorial.next = İleri >
|
|
||||||
text.save.new=6349,Yeni Kayıt
|
text.save.new=6349,Yeni Kayıt
|
||||||
text.save.overwrite=Bu kayıt yuvasının üzerine yazmak istediğinizden emin misiniz?
|
text.save.overwrite=Bu kayıt yuvasının üzerine yazmak istediğinizden emin misiniz?
|
||||||
text.overwrite=Üzerine Yaz
|
text.overwrite=Üzerine Yaz
|
||||||
@@ -145,7 +138,6 @@ text.enemies = {0} Düşmanlar
|
|||||||
text.enemies.single={0} Düşman
|
text.enemies.single={0} Düşman
|
||||||
text.loadimage=Resmi yükle
|
text.loadimage=Resmi yükle
|
||||||
text.saveimage=Resmi Kaydet
|
text.saveimage=Resmi Kaydet
|
||||||
text.oregen = Maden Üretimi
|
|
||||||
text.editor.badsize=[orange] Resim boyutları geçersiz! [] Geçerli harita boyutları: {0}
|
text.editor.badsize=[orange] Resim boyutları geçersiz! [] Geçerli harita boyutları: {0}
|
||||||
text.editor.errorimageload=Resim dosyası yüklenirken hata oluştu: [orange] {0}
|
text.editor.errorimageload=Resim dosyası yüklenirken hata oluştu: [orange] {0}
|
||||||
text.editor.errorimagesave=Resim dosyası kaydedilirken hata oluştu: [orange] {0}
|
text.editor.errorimagesave=Resim dosyası kaydedilirken hata oluştu: [orange] {0}
|
||||||
@@ -156,21 +148,12 @@ text.editor.savemap = Harita Kaydet
|
|||||||
text.editor.loadimage=Resmi yükle
|
text.editor.loadimage=Resmi yükle
|
||||||
text.editor.saveimage=Resmi Kaydet
|
text.editor.saveimage=Resmi Kaydet
|
||||||
text.editor.unsaved=[scarlet] Kaydedilmemiş değişiklikleriniz var! [] Çıkmak istediğinizden emin misiniz?
|
text.editor.unsaved=[scarlet] Kaydedilmemiş değişiklikleriniz var! [] Çıkmak istediğinizden emin misiniz?
|
||||||
text.editor.brushsize = Fırça boyutu: {0}
|
|
||||||
text.editor.noplayerspawn = Bu haritanın oyuncu spawnpoint'i yok!
|
|
||||||
text.editor.manyplayerspawns = Haritalar, birden fazla oyuncu spawnpoint'e sahip olamaz!
|
|
||||||
text.editor.manyenemyspawns = {0} düşman spawnpoint {0}'den daha fazlası olamaz!
|
|
||||||
text.editor.resizemap=Haritayı Yeniden Boyutlandır
|
text.editor.resizemap=Haritayı Yeniden Boyutlandır
|
||||||
text.editor.resizebig = [Kızıl] Uyarı! [] 256'dan büyük haritalar yavaş ve dengesiz olabilir.
|
|
||||||
text.editor.mapname=Harita Adı
|
text.editor.mapname=Harita Adı
|
||||||
text.editor.overwrite=[Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
text.editor.overwrite=[Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
||||||
text.editor.failoverwrite = [crimson] Varsayılan haritanın üzerine yazılamıyor!
|
|
||||||
text.editor.selectmap=Yüklenecek bir harita seçin:
|
text.editor.selectmap=Yüklenecek bir harita seçin:
|
||||||
text.width=Genişliği:
|
text.width=Genişliği:
|
||||||
text.height=Boy:
|
text.height=Boy:
|
||||||
text.randomize = Rasgele seçmek
|
|
||||||
text.apply = Uygula
|
|
||||||
text.update = Güncelle
|
|
||||||
text.menu=Menü
|
text.menu=Menü
|
||||||
text.play=Oyna
|
text.play=Oyna
|
||||||
text.load=Yükle
|
text.load=Yükle
|
||||||
@@ -191,67 +174,25 @@ text.upgrades = Geliştirmeler
|
|||||||
text.purchased=[KİREÇ] Yap၊ld၊
|
text.purchased=[KİREÇ] Yap၊ld၊
|
||||||
text.weapons=Silahlar
|
text.weapons=Silahlar
|
||||||
text.paused=Duraklatıldı
|
text.paused=Duraklatıldı
|
||||||
text.respawn = Saniye içinde yeniden doğacaksınız.
|
|
||||||
text.info.title=[Vurgu] Bilgi
|
text.info.title=[Vurgu] Bilgi
|
||||||
text.error.title=[crimson] Bir hata oluştu
|
text.error.title=[crimson] Bir hata oluştu
|
||||||
text.error.crashmessage = [SCARLET] Bir kilitlenme meydana getiren beklenmeyen bir hata oluştu. [] Lütfen geliştiriciye bu hatanın gerçekleştiği koşulları bildirin: [ORANGE] anukendev@gmail.com []
|
|
||||||
text.error.crashtitle=Bir hata oluştu
|
text.error.crashtitle=Bir hata oluştu
|
||||||
text.mode.break = Ara verme modu: {0}
|
|
||||||
text.mode.place = Döşeme modu: {0}
|
|
||||||
placemode.hold.name = hat
|
|
||||||
placemode.areadelete.name = alan
|
|
||||||
placemode.touchdelete.name = dokun
|
|
||||||
placemode.holddelete.name = tut
|
|
||||||
placemode.none.name = Yok
|
|
||||||
placemode.touch.name = dokun
|
|
||||||
placemode.cursor.name = İmleç
|
|
||||||
text.blocks.extrainfo = [accent] fazladan blok bilgisi:
|
|
||||||
text.blocks.blockinfo=Blok Bilgisi
|
text.blocks.blockinfo=Blok Bilgisi
|
||||||
text.blocks.powercapacity=Güç kapasitesi
|
text.blocks.powercapacity=Güç kapasitesi
|
||||||
text.blocks.powershot=Güç / atış
|
text.blocks.powershot=Güç / atış
|
||||||
text.blocks.powersecond = Güç / saniye
|
|
||||||
text.blocks.powerdraindamage = Güç tahliye / hasar
|
|
||||||
text.blocks.shieldradius = Kalkan Yarıçapı
|
|
||||||
text.blocks.itemspeedsecond = Ürün Hız / saniye
|
|
||||||
text.blocks.range = Menzil
|
|
||||||
text.blocks.size=Boyut
|
text.blocks.size=Boyut
|
||||||
text.blocks.powerliquid = Güç / Sıvı
|
|
||||||
text.blocks.maxliquidsecond = Maksimum sıvı / saniye
|
|
||||||
text.blocks.liquidcapacity=Sıvı kapasitesi
|
text.blocks.liquidcapacity=Sıvı kapasitesi
|
||||||
text.blocks.liquidsecond = Sıvı / saniye
|
|
||||||
text.blocks.damageshot = Zarar / atış
|
|
||||||
text.blocks.ammocapacity = Mermi kapasitesi
|
|
||||||
text.blocks.ammo = Cephane:
|
|
||||||
text.blocks.ammoitem = Cephane / öğe
|
|
||||||
text.blocks.maxitemssecond=Maksimum öğe / saniye
|
text.blocks.maxitemssecond=Maksimum öğe / saniye
|
||||||
text.blocks.powerrange=Güç aralığı
|
text.blocks.powerrange=Güç aralığı
|
||||||
text.blocks.lasertilerange = Lazer karo aralığı
|
|
||||||
text.blocks.capacity = Kapasite
|
|
||||||
text.blocks.itemcapacity=Ürün kapasitesi
|
text.blocks.itemcapacity=Ürün kapasitesi
|
||||||
text.blocks.maxpowergenerationsecond = Maksimum Güç Üretimi / saniye
|
|
||||||
text.blocks.powergenerationsecond = Güç Üretimi / saniye
|
|
||||||
text.blocks.generationsecondsitem = Nesil Saniye / öğe
|
|
||||||
text.blocks.input = giriş
|
|
||||||
text.blocks.inputliquid=Giriş sıvı
|
text.blocks.inputliquid=Giriş sıvı
|
||||||
text.blocks.inputitem=Giriş öğesi
|
text.blocks.inputitem=Giriş öğesi
|
||||||
text.blocks.output = Çıktı
|
|
||||||
text.blocks.secondsitem = Saniye / öğe
|
|
||||||
text.blocks.maxpowertransfersecond = Maksimum güç aktarımı / saniye
|
|
||||||
text.blocks.explosive=Çok patlayıcı!
|
text.blocks.explosive=Çok patlayıcı!
|
||||||
text.blocks.repairssecond = Tamir / saniye
|
|
||||||
text.blocks.health=Can
|
text.blocks.health=Can
|
||||||
text.blocks.inaccuracy=yanlışlık
|
text.blocks.inaccuracy=yanlışlık
|
||||||
text.blocks.shots=atışlar
|
text.blocks.shots=atışlar
|
||||||
text.blocks.shotssecond = Çekim / saniye
|
|
||||||
text.blocks.fuel = Yakıt
|
|
||||||
text.blocks.fuelduration = Yakıt Süresi
|
|
||||||
text.blocks.maxoutputsecond = Maksimum çıkış / saniye
|
|
||||||
text.blocks.inputcapacity=Giriş kapasitesi
|
text.blocks.inputcapacity=Giriş kapasitesi
|
||||||
text.blocks.outputcapacity=Çıkış kapasitesi
|
text.blocks.outputcapacity=Çıkış kapasitesi
|
||||||
text.blocks.poweritem = Güç / Ürün
|
|
||||||
text.placemode = Yer Modu
|
|
||||||
text.breakmode = Mola modu
|
|
||||||
text.health = sağlık
|
|
||||||
setting.difficulty.easy=kolay
|
setting.difficulty.easy=kolay
|
||||||
setting.difficulty.normal=orta
|
setting.difficulty.normal=orta
|
||||||
setting.difficulty.hard=zor
|
setting.difficulty.hard=zor
|
||||||
@@ -259,7 +200,6 @@ setting.difficulty.insane = deli
|
|||||||
setting.difficulty.purge=tasfiye
|
setting.difficulty.purge=tasfiye
|
||||||
setting.difficulty.name=Zorluk:
|
setting.difficulty.name=Zorluk:
|
||||||
setting.screenshake.name=Ekran Sallamak
|
setting.screenshake.name=Ekran Sallamak
|
||||||
setting.smoothcam.name = Pürüzsüz kamera
|
|
||||||
setting.indicators.name=Düşman Göstergeleri
|
setting.indicators.name=Düşman Göstergeleri
|
||||||
setting.effects.name=Görüntü Efektleri
|
setting.effects.name=Görüntü Efektleri
|
||||||
setting.sensitivity.name=Denetleyici hassasiyeti
|
setting.sensitivity.name=Denetleyici hassasiyeti
|
||||||
@@ -271,7 +211,6 @@ setting.fps.name = Saniyede ... Kare göstermek
|
|||||||
setting.vsync.name=VSync
|
setting.vsync.name=VSync
|
||||||
setting.lasers.name=Güç Lazerleri Göster
|
setting.lasers.name=Güç Lazerleri Göster
|
||||||
setting.healthbars.name=Varlık Sağlık çubuklarını göster
|
setting.healthbars.name=Varlık Sağlık çubuklarını göster
|
||||||
setting.pixelate.name = Piksel Ekran
|
|
||||||
setting.musicvol.name=Müzik sesi
|
setting.musicvol.name=Müzik sesi
|
||||||
setting.mutemusic.name=Müziği Kapat
|
setting.mutemusic.name=Müziği Kapat
|
||||||
setting.sfxvol.name=SFX Hacmi
|
setting.sfxvol.name=SFX Hacmi
|
||||||
@@ -289,50 +228,6 @@ map.grassland.name = Çayır
|
|||||||
map.tundra.name=tundra
|
map.tundra.name=tundra
|
||||||
map.spiral.name=sarmal
|
map.spiral.name=sarmal
|
||||||
map.tutorial.name=Eğitim
|
map.tutorial.name=Eğitim
|
||||||
tutorial.intro.text = [sarı] Eğiticiye hoşgeldiniz. [] Başlamak için 'ileri' ye basın.
|
|
||||||
tutorial.moveDesktop.text = Taşımak için [turuncu] [[WASD] [] tuşlarını kullanın. Destek için [turuncu] shift [] tuşunu basılı tutun. Yakınlaştırmak veya uzaklaştırmak için [turuncu] kaydırma tekerini [] kullanırken [turuncu] CTRL [] tuşunu basılı tutun.
|
|
||||||
tutorial.shoot.text = Hedeflemek için farenizi kullanın, [turuncu] sol fare tuşunu [] vurun. [Sarı] hedef [] üzerinde çalışmayı deneyin.
|
|
||||||
tutorial.moveAndroid.text = Görünümü kaydırmak için, bir parmağınızı ekran boyunca sürükleyin. Yakınlaştırmak veya uzaklaştırmak için sıkıştırın ve sürükleyin.
|
|
||||||
tutorial.placeSelect.text = Sağ alttaki blok menüsünden [sarı] bir konveyör [] seçmeyi deneyin.
|
|
||||||
tutorial.placeConveyorDesktop.text = [Turuncu] [[scrollwheel] [] tuşunu kullanarak konveyörü [turuncu] ileriye [] getirin ve [turuncu] [[sol fare tuşu] [] düğmesini kullanarak [sarı] işaretli konuma [] yerleştirin.
|
|
||||||
tutorial.placeConveyorAndroid.text = [Turuncu] [[döndürme düğmesi] [] düğmesini kullanarak konveyörü [turuncu] ileriye [] doğru döndürün, bir parmağınızla konumuna sürükleyin, ardından [turuncu] kullanarak [sarı] işaretli konuma [] yerleştirin [[onay işareti][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Alternatif olarak, [turuncu] [[dokunma modu] [] moduna geçmek için sol alt taraftaki artı simgesini ve ekrana dokunarak blokları yerleştirebilirsiniz. Dokunmatik modda, bloklar soldaki ok ile döndürülebilir. Denemek için [sarı] sonraki [] tuşuna basın.
|
|
||||||
tutorial.placeDrill.text = Şimdi, işaretlenmiş konuma bir [sarı] taş matkap [] seçin ve yerleştirin.
|
|
||||||
tutorial.blockInfo.text = Bir blok hakkında daha fazla bilgi edinmek isterseniz, açıklamayı okumak için sağ üstteki [turuncu] soru işaretine [] dokunabilirsiniz.
|
|
||||||
tutorial.deselectDesktop.text = [Turuncu] [[sağ fare tuşu] [] kullanarak bir bloğu kaldırabilirsiniz.
|
|
||||||
tutorial.deselectAndroid.text = [Turuncu] X [] düğmesine basarak bir bloğun seçimini kaldırabilirsiniz.
|
|
||||||
tutorial.drillPlaced.text = Matkap şimdi [sarı] taş üretecek, [] konveyör üzerine çıkacak, daha sonra [sarı] çekirdeğe [] hareket ettirilecektir.
|
|
||||||
tutorial.drillInfo.text = Farklı cevherlerin farklı matkaplara ihtiyacı vardır. Taş taş matkaplar gerektirir, demir demir matkaplar gerektirir, vb.
|
|
||||||
tutorial.drillPlaced2.text = Öğeleri çekirdeğe taşımak, onları sol üstteki [sarı] öğe envanterinize [] yerleştirir. Yerleştirme blokları, envanterinizdeki öğeleri kullanır.
|
|
||||||
tutorial.moreDrills.text = Birçok matkap ve konveyörü birbirine bağlayabilirsiniz.
|
|
||||||
tutorial.deleteBlock.text = Silmek istediğiniz blokta [turuncu] sağ fare düğmesine [] tıklayarak blokları silebilirsiniz. Bu konveyörü silmeyi deneyin.
|
|
||||||
tutorial.deleteBlockAndroid.text = Alt soldaki [turuncu] kesme modu menüsünde [] artı işaretini [] seçerek ve bir bloka dokunarak blokları [turuncu] ile silebilirsiniz. Bu konveyörü silmeyi deneyin.
|
|
||||||
tutorial.placeTurret.text = Şimdi, [sarı] işaretli konuma [] [sarı] bir taret [] seçin ve yerleştirin.
|
|
||||||
tutorial.placedTurretAmmo.text = Bu taret artık konveyör [sarı] mermiyi [] kabul edecektir. Üzerinde gezdirerek ne kadar cephane olduğunu ve yeşil renkli [[yeşil] çubuğunu [] kontrol ederek görebilirsiniz.
|
|
||||||
tutorial.turretExplanation.text = Taretler, yeterli mermiye sahip oldukları sürece otomatik olarak en yakın düşmana ateş ederler.
|
|
||||||
tutorial.waves.text = Her [sarı] 60 [] saniyede, [mercan] düşmanlardan oluşan bir dalga [] belirli yerlerde doğacak ve çekirdeği yok etmeye çalışacaktır.
|
|
||||||
tutorial.coreDestruction.text = Hedefiniz [sarı] çekirdeği [] savunmaktır. Çekirdek yok edilirse, [mercan] oyunu kaybedersiniz [].
|
|
||||||
tutorial.pausingDesktop.text = Bir ara vermeniz gerekiyorsa, oyunu duraklatmak için sol üstteki [turuncu] duraklat [] düğmesine veya [turuncu] boşluk [] tuşuna basın. Duraklatılırken blokları seçebilir ve yerleştirebilirsiniz, ancak hareket edemez veya ateş edemezsiniz.
|
|
||||||
tutorial.pausingAndroid.text = Bir ara vermeniz gerekirse, oyunu duraklatmak için sol üstteki [turuncu] duraklatma düğmesine [] basın. Duraklatılırken hala blokları kırıp yerleştirebilirsiniz.
|
|
||||||
tutorial.purchaseWeapons.text = Alt soldaki yükseltme menüsünü açarak, makineniz için yeni [sarı] silahlar [] satın alabilirsiniz.
|
|
||||||
tutorial.switchWeapons.text = Silahları, sol alt taraftaki simgesini tıklayarak veya sayıları [turuncu] [[1-9] [] kullanarak değiştirebilirsiniz.
|
|
||||||
tutorial.spawnWave.text = İşte şimdi bir dalga geliyor. Onları yok et.
|
|
||||||
tutorial.pumpDesc.text = Daha sonraki dalgalarda, jeneratörler veya aspiratörler için sıvı dağıtmak için [sarı] pompaları [] kullanmanız gerekebilir.
|
|
||||||
tutorial.pumpPlace.text = Pompalar, matkaplar yerine benzer şekilde çalışırlar; [Sarı] belirlenmiş yağa [] bir pompa yerleştirmeyi deneyin.
|
|
||||||
tutorial.conduitUse.text = Şimdi pompadan önde giden bir [turuncu] kablo kanalı [] yerleştirin.
|
|
||||||
tutorial.conduitUse2.text = Ve birkaç tane daha ...
|
|
||||||
tutorial.conduitUse3.text = Ve birkaç tane daha ...
|
|
||||||
tutorial.generator.text = Şimdi, kanalın ucunda bir [turuncu] yanma jeneratörü [] bloğu yerleştirin.
|
|
||||||
tutorial.generatorExplain.text = Bu jeneratör şimdi yağdan [sarı] güç [] oluşturacaktır.
|
|
||||||
tutorial.lasers.text = Güç [sarı] güç lazerleri [] kullanılarak dağıtılır. Döndür ve buraya bir tane yerleştir.
|
|
||||||
tutorial.laserExplain.text = Jeneratör şimdi gücü lazer bloğuna taşıyacaktır. Bir [sarı] opak [] ışını, şu anda gücü iletmekte olduğu anlamına gelir ve [sarı] saydam [] ışını, bunun olmadığı anlamına gelir.
|
|
||||||
tutorial.laserMore.text = Bir bloğun üzerine geldiğinde ne kadar gç olduğunu ve üst taraftaki [sarı] sarı çubuğu [] kontrol ederek kontrol edebilirsiniz.
|
|
||||||
tutorial.healingTurret.text = Bu lazer bir [kireç] onarım tareti [] için kullanılabilir. Bir tane buraya yerleştirin.
|
|
||||||
tutorial.healingTurretExplain.text = Gücü olduğu sürece, bu taret yakındaki blokları tamir eder. [] en yakın zamanda bu bloku temin edin!
|
|
||||||
tutorial.smeltery.text = Pek çok blok, [turuncu] yapılabilmesi için çelik gerektirir ve bu da [turuncu] bir dökümcünün [] yapılmasını gerektirir. Bir tane buraya yerleştirin.
|
|
||||||
tutorial.smelterySetup.text = Bu dökümcü kömürü yakıt olarak kullanarak, demirden [turuncu] çelik [] üretecek.
|
|
||||||
tutorial.tunnelExplain.text = Ayrıca, eşyaların bir [turuncu] tünel bloğundan [] geçtiğini ve taş bloktan geçerek diğer tarafta ortaya çıktığını unutmayın. Tünellerin yalnızca 2 bloğa kadar gidebileceğini unutmayın.
|
|
||||||
tutorial.end.text = Ve bu dersi bitirir! İyi şanslar!
|
|
||||||
text.keybind.title=Tuşları yeniden ayarla
|
text.keybind.title=Tuşları yeniden ayarla
|
||||||
keybind.move_x.name=sağ / sol
|
keybind.move_x.name=sağ / sol
|
||||||
keybind.move_y.name=yukarı / aşağı
|
keybind.move_y.name=yukarı / aşağı
|
||||||
@@ -350,12 +245,6 @@ keybind.player_list.name = oyuncu listesi
|
|||||||
keybind.console.name=KONTROL MASASI
|
keybind.console.name=KONTROL MASASI
|
||||||
keybind.rotate_alt.name=rotate_alt
|
keybind.rotate_alt.name=rotate_alt
|
||||||
keybind.rotate.name=Döndür
|
keybind.rotate.name=Döndür
|
||||||
keybind.weapon_1.name = weapon_1
|
|
||||||
keybind.weapon_2.name = weapon_2
|
|
||||||
keybind.weapon_3.name = weapon_3
|
|
||||||
keybind.weapon_4.name = weapon_4
|
|
||||||
keybind.weapon_5.name = weapon_5
|
|
||||||
keybind.weapon_6.name = weapon_6
|
|
||||||
mode.text.help.title=Modların açıklaması
|
mode.text.help.title=Modların açıklaması
|
||||||
mode.waves.name=dalgalar
|
mode.waves.name=dalgalar
|
||||||
mode.waves.description=normal mod. sınırlı kaynaklar ve otomatik gelen dalgalar.
|
mode.waves.description=normal mod. sınırlı kaynaklar ve otomatik gelen dalgalar.
|
||||||
@@ -363,189 +252,243 @@ mode.sandbox.name = Limitsiz Oynama
|
|||||||
mode.sandbox.description=sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
mode.sandbox.description=sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||||
mode.freebuild.name=Özgür Oynama
|
mode.freebuild.name=Özgür Oynama
|
||||||
mode.freebuild.description=sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
mode.freebuild.description=sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||||
upgrade.standard.name = standart
|
|
||||||
upgrade.standard.description = Standart mech.
|
|
||||||
upgrade.blaster.name = blaster
|
|
||||||
upgrade.blaster.description = Yavaş, zayıf bir mermi ateş eder.
|
|
||||||
upgrade.triblaster.name = triblaster
|
|
||||||
upgrade.triblaster.description = Bir yayında 3 mermi ateş eder.
|
|
||||||
upgrade.clustergun.name = clustergun
|
|
||||||
upgrade.clustergun.description = Yayılan bombalar ateş eder.
|
|
||||||
upgrade.beam.name = lazer
|
|
||||||
upgrade.beam.description = Uzun menzilli bir delici lazer ışını atar.
|
|
||||||
upgrade.vulcan.name = Vulkan
|
|
||||||
upgrade.vulcan.description = Hızlı mermiler ateş eder.
|
|
||||||
upgrade.shockgun.name = shockgun
|
|
||||||
upgrade.shockgun.description = Yıkıcı ve patlayıcı mermiler savurarak ateş eder.
|
|
||||||
item.stone.name=taş
|
item.stone.name=taş
|
||||||
item.iron.name = Demir
|
|
||||||
item.coal.name=kömür
|
item.coal.name=kömür
|
||||||
item.steel.name = çelik
|
|
||||||
item.titanium.name=titanyum
|
item.titanium.name=titanyum
|
||||||
item.dirium.name = dirium
|
|
||||||
item.uranium.name = uranyum
|
|
||||||
item.sand.name=kum
|
item.sand.name=kum
|
||||||
liquid.water.name=su
|
liquid.water.name=su
|
||||||
liquid.plasma.name = plazma
|
|
||||||
liquid.lava.name=lav
|
liquid.lava.name=lav
|
||||||
liquid.oil.name=petrol
|
liquid.oil.name=petrol
|
||||||
block.weaponfactory.name = silah fabrikası
|
|
||||||
block.weaponfactory.fulldescription = Oyuncu mech için silah oluşturmak için kullanılır. Kullanmak için tıklayın. Kaynaklarını otomatik olarak çekirdekten alır.
|
|
||||||
block.air.name = hava
|
|
||||||
block.blockpart.name = blokparçası
|
|
||||||
block.deepwater.name = derin su
|
|
||||||
block.water.name = su
|
|
||||||
block.lava.name = lav
|
|
||||||
block.oil.name = petrol
|
|
||||||
block.stone.name = taş
|
|
||||||
block.blackstone.name = siyah taş
|
|
||||||
block.iron.name = Demir
|
|
||||||
block.coal.name = kömür
|
|
||||||
block.titanium.name = titanyum
|
|
||||||
block.uranium.name = uranyum
|
|
||||||
block.dirt.name = toprak
|
|
||||||
block.sand.name = kum
|
|
||||||
block.ice.name = buz
|
|
||||||
block.snow.name = kar
|
|
||||||
block.grass.name = Otlar
|
|
||||||
block.sandblock.name = kumbloku
|
|
||||||
block.snowblock.name = karbloku
|
|
||||||
block.stoneblock.name = taşbloku
|
|
||||||
block.blackstoneblock.name = blackstoneblock
|
|
||||||
block.grassblock.name = grassblock
|
|
||||||
block.mossblock.name = mossblock
|
|
||||||
block.shrub.name = çalı
|
|
||||||
block.rock.name = Kaya
|
|
||||||
block.icerock.name = ICEROCK
|
|
||||||
block.blackrock.name = Siyah Kaya
|
|
||||||
block.dirtblock.name = dirtblock
|
|
||||||
block.stonewall.name = taş duvar
|
|
||||||
block.stonewall.fulldescription = Ucuz bir savunma bloğu. İlk birkaç dalgada çekirdeği ve tareti korumak için kullanışlıdır.
|
|
||||||
block.ironwall.name = Demir duvar
|
|
||||||
block.ironwall.fulldescription = Temel bir savunma bloğu. Düşmanlardan korunma sağlar. Taş duvardan daha korunaklıdır.
|
|
||||||
block.steelwall.name = Çelik duvar
|
|
||||||
block.steelwall.fulldescription = Standart bir savunma bloğu. düşmanlardan korunma sağlar
|
|
||||||
block.titaniumwall.name = titanyum duvar
|
|
||||||
block.titaniumwall.fulldescription = Güçlü bir savunma bloğu. Düşmanlardan korunma sağlar.
|
|
||||||
block.duriumwall.name = dirium duvar
|
|
||||||
block.duriumwall.fulldescription = Çok güçlü bir savunma bloğu. Düşmanlardan korunma sağlar.
|
|
||||||
block.compositewall.name = kompozit duvar
|
|
||||||
block.steelwall-large.name = büyük çelik duvar
|
|
||||||
block.steelwall-large.fulldescription = Standart bir savunma bloğu. Birden fazla fayansa yayılır.
|
|
||||||
block.titaniumwall-large.name = büyük titanyum duvar
|
|
||||||
block.titaniumwall-large.fulldescription = Güçlü bir savunma bloğu. Birden fazla fayans yayılır.
|
|
||||||
block.duriumwall-large.name = büyük dirsek duvarı
|
|
||||||
block.duriumwall-large.fulldescription = Çok güçlü bir savunma bloğu. Birden fazla fayans yayılır.
|
|
||||||
block.titaniumshieldwall.name = korumalı duvar
|
|
||||||
block.titaniumshieldwall.fulldescription = Ekstra yerleşik bir kalkan ile güçlü bir savunma bloğu. Düşman mermilerini emmek için enerji kullanır. Bu bloğa enerji sağlamak için güç arttırıcıların kullanılması tavsiye edilir.
|
|
||||||
block.repairturret.name = onarım tareti
|
|
||||||
block.repairturret.fulldescription = Yakındaki hasarlı blokları yavaş bir hızda tamir eder. Küçük menzili vardır. Az miktarlarda güç kullanır.
|
|
||||||
block.megarepairturret.name = onarım tareti II
|
|
||||||
block.megarepairturret.fulldescription = Yakındaki hasarlı blokları tamir eder. Uygun menzillidir. Gücü kullanır.
|
|
||||||
block.shieldgenerator.name = kalkan üreteci
|
|
||||||
block.shieldgenerator.fulldescription = Gelişmiş bir savunma bloğu. Bir yarıçaptaki tüm blokları saldırıya karşı korur. Boştayken gücü yavaş bir hızda kullanır, ancak mermi temasında enerjiyi hızla boşaltır.
|
|
||||||
block.door.name=kapı
|
block.door.name=kapı
|
||||||
block.door.fulldescription = Dokunarak açılıp kapatılabilen bir blok.
|
|
||||||
block.door-large.name=büyük kapı
|
block.door-large.name=büyük kapı
|
||||||
block.door-large.fulldescription = Dokunarak açılıp kapatılabilen bir blok.
|
|
||||||
block.conduit.name=sıvı borusu
|
block.conduit.name=sıvı borusu
|
||||||
block.conduit.fulldescription = Temel sıvı taşıma bloğu. Bir konveyör gibi çalışır, ancak sıvılar ile. pompa veya diğer borular ile kullanılır. Düşmanlar ve oyuncular için sıvılar üzerinde bir köprü olarak kullanılabilir.
|
|
||||||
block.pulseconduit.name=hızlı sıvı borusu
|
block.pulseconduit.name=hızlı sıvı borusu
|
||||||
block.pulseconduit.fulldescription = Gelişmiş sıvı taşıma bloku. Sıvıları daha hızlı taşır ve standart sıvı taşıma borularından daha fazla sıvı depolar.
|
|
||||||
block.liquidrouter.name=sıvı yönlendirici
|
block.liquidrouter.name=sıvı yönlendirici
|
||||||
block.liquidrouter.fulldescription = Bir yönlendiriciye benzer şekilde çalışır. Bir taraftan sıvı girişi kabul eder ve diğer tarafa gönderir. Tek bir borudan diğer birçok boruyla sıvı paylaşmak için kullanışlıdır.
|
|
||||||
block.conveyor.name=konveyör
|
block.conveyor.name=konveyör
|
||||||
block.conveyor.fulldescription = En temel madde taşıma bloğu. Öğeleri konulduğu yöne göre maddeleri ileriye taşır ve bunları otomatik olarak taretlere ya da üretici bloklara getirir. konulmadan önce Döndürülebilirler, ancak konulduktan sonra Döndürülemezler. Düşmanlar ve oyuncular için sıvılar üzerinde bir köprü olarak kullanılabilir.
|
|
||||||
block.steelconveyor.name = çelik konveyör
|
|
||||||
block.steelconveyor.fulldescription = Gelişmiş madde taşıma bloğu. Öğeleri standart konveyörlerden daha hızlı taşır.
|
|
||||||
block.poweredconveyor.name = hızlı konveyör
|
|
||||||
block.poweredconveyor.fulldescription = Nihai ürün taşıma bloğu. Öğeleri çelik konveyörlerden daha hızlı taşır.
|
|
||||||
block.router.name=yönlendirici
|
block.router.name=yönlendirici
|
||||||
block.router.fulldescription = Öğeleri bir yönden kabul eder ve 3 farklı yöne gönderir. Malzemelerin belirli bir miktarını da depolayabilir. Malzemelerin bir matkaptan çoklu taretlere ayrılması için uygundur.
|
|
||||||
block.junction.name=Kavşak noktası
|
block.junction.name=Kavşak noktası
|
||||||
block.junction.fulldescription = İki çapraz şekilde geçmeye çalışan konveyör bandı için köprü görevi görür. Farklı yerlere farklı malzemeler taşıyan konveyör olduğu durumlarda kullanışlıdır.
|
|
||||||
block.conveyortunnel.name = konveyör tüneli
|
|
||||||
block.conveyortunnel.fulldescription = Maddeleri blokların altından geçirmek için kullanılır. Kullanmak için, altına tünel yapılacak bloğun bir tarafta giriş tüneli ve diğer tarafa çıkış tüneli yerleştirin. Her iki tünelin de giriş veya çıkış yapan bloklara doğru zıt yönlere baktığından emin olun.
|
|
||||||
block.liquidjunction.name=sıvı bağlantı
|
block.liquidjunction.name=sıvı bağlantı
|
||||||
block.liquidjunction.fulldescription = İki çaprazdan geçen boru için köprü görevi görür. Farklı yerlere farklı sıvılar taşıyan kanalların olduğu durumlarda kullanışlıdır.
|
|
||||||
block.liquiditemjunction.name = sıvı madde kavşağı
|
|
||||||
block.liquiditemjunction.fulldescription = Kanalları ve konveyörleri yan yana geçirmek için bir köprü görevi görür.
|
|
||||||
block.powerbooster.name = güç yükseltici
|
|
||||||
block.powerbooster.fulldescription = Gücü kendi yarıçapı içindeki tüm bloklara dağıtır.
|
|
||||||
block.powerlaser.name = güç lazeri
|
|
||||||
block.powerlaser.fulldescription = Önündeki bloğa güç ileten bir lazer oluşturur. Herhangi bir güç üretmez. En iyi jeneratörler veya diğer lazerler ile kullanılır.
|
|
||||||
block.powerlaserrouter.name = lazer yönlendirici
|
|
||||||
block.powerlaserrouter.fulldescription = Bir kerede gücü üç yöne dağıtan lazer. Bir jeneratörden birçok bloka güç verilmesi gereken durumlarda kullanışlıdır.
|
|
||||||
block.powerlasercorner.name = lazer köşesi
|
|
||||||
block.powerlasercorner.fulldescription = Bir kerede gücü iki yöne dağıtan lazer. Bir jeneratörden birçok bloka güç verilmesi gereken durumlarda ve bir yönlendiricinin kesin olmadığı durumlarda kullanışlıdır.
|
|
||||||
block.teleporter.name = teletaşıyıcı
|
|
||||||
block.teleporter.fulldescription = Gelişmiş madde taşıma bloğu. tele-taşıyıcı, öğeleri aynı renkte olan bir teletaşıyıcıya yönlendirir. Aynı renkte teletaşıyıcı yoksa, hiçbir şey yapmaz. Aynı renkten birden çok tele-yazıcı varsa, rastgele biri seçilir. Gücü kullanır. Rengi değiştirmek için dokunun. Not: Sadece madde ileten teletaşıyıcılar gücü kullanır.
|
|
||||||
block.sorter.name=ayrıştırıcı
|
block.sorter.name=ayrıştırıcı
|
||||||
block.sorter.fulldescription = Malzemeleri türüne göre ayrıştırır. Kabul edilecek malzeme bloktaki renkle gösterilir. Doğru materyal ile eşleşen tüm öğeler ileriye doğru çıkar, diğer her şey sol ve sağ taraflardan çıkar.
|
|
||||||
block.core.name = çekirdek
|
|
||||||
block.pump.name = pompa
|
|
||||||
block.pump.fulldescription = Kaynak bloğundan su, lav veya yağ gibi sıvıları pompalar. Yakındaki kanallara sıvıyı aktarır.
|
|
||||||
block.fluxpump.name = fluxpump
|
|
||||||
block.fluxpump.fulldescription = Pompanın gelişmiş bir versiyonu. Sıvıyı daha hızlı pompalar ve daha fazla sıvı depolar.
|
|
||||||
block.smelter.name=dökümcü
|
block.smelter.name=dökümcü
|
||||||
block.smelter.fulldescription = Temel üretim bloğu. 1 demir ve 1 kömür yakıt olarak verildiğinde, demir çıkarır. Tıkanmayı önlemek için farklı konveyörlerden demir ve kömürün kullanılması tavsiye edilir.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.crucible.name = pota
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.crucible.fulldescription = Gelişmiş bir üretim bloğu. 1 titanyum, 1 çelik ve 1 kömür yakıt olarak girildiğinde, dirium çıkarır. Tıkanmayı önlemek için farklı konveyörlerden kömür, çelik ve titanyum kullanılması tavsiye edilir.
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.coalpurifier.name = kömür çıkarıcı
|
text.construction.title=Block Construction Guide
|
||||||
block.coalpurifier.fulldescription = Temel bir ekstraktör bloğu. Çok miktarda su ve taş ile birlikte tedarik edildiğinde kömür çıkarır.
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.titaniumpurifier.name = titanyum çıkarıcı
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.titaniumpurifier.fulldescription = Standart bir ekstraktör bloğu. Çok miktarda su ve demir ile birlikte verildiğinde titanyum çıkarır.
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.oilrefinery.name = yağ rafinerisi
|
text.showagain=Don't show again next session
|
||||||
block.oilrefinery.fulldescription = Büyük miktarda yağı kömür parçalarına ayırır. Kömür damarları kıt olduğunda kömür bazlı taretlerin yakıtı için kullanışlıdır.
|
text.unlocks=Unlocks
|
||||||
block.stoneformer.name = taş biçimlendiricisi
|
text.addplayers=Add/Remove Players
|
||||||
block.stoneformer.fulldescription = Lavı taş haline getirir. Muazzam miktarda taş üretmek için kullanışlıdır.
|
text.maps=Maps
|
||||||
block.lavasmelter.name = lav dökümcüsü
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.lavasmelter.fulldescription = Demiri çeliğe dönüştürmek için lav kullanır. Dökümcüler için bir alternatif. Kömürün az olduğu durumlarda kullanışlıdır
|
text.unlocked=New Block Unlocked!
|
||||||
block.stonedrill.name = taş matkap
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.stonedrill.fulldescription = Temel bir matkap. Taş karolara yerleştirildiğinde, süresiz olarak yavaş bir hızda taş çıkarırç
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.irondrill.name = demir matkap
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.irondrill.fulldescription = Temel bir matkap. Demir cevheri çinileri üzerine yerleştirildiğinde, süresiz olarak yavaş bir şekilde demir çıkarıTemel bir matkap. Demir cevheri çinileri üzerine yerleştirildiğinde, süresiz olarak yavaş bir şekilde demir çıkarır.\n.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.coaldrill.name = kömür matkap
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.coaldrill.fulldescription = Temel bir matkap. Kömür madeninin üzerine yerleştirildiğinde, süresiz olarak yavaş bir şekilde kömür çıkarır.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.uraniumdrill.name = uranyum matkap
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
block.uraniumdrill.fulldescription = Gelişmiş bir matkap. Uranyum cevheri üzerine yerleştirildiğinde, uranyumu süresiz olarak yavaş bir hızda çıkarır.
|
text.saving=[accent]Saving...
|
||||||
block.titaniumdrill.name = titanyum matkap
|
text.unknown=Unknown
|
||||||
block.titaniumdrill.fulldescription = Gelişmiş bir matkap. Titanyum cevherinin üzerine yerleştirildiğinde, sonsuza yavaş bir tempoda titanyum çıkar.
|
text.custom=Custom
|
||||||
block.omnidrill.name = omnidrill
|
text.builtin=Built-In
|
||||||
block.omnidrill.fulldescription = En büyük matkap. Herhangi bir cevherin uzerine yerlestitldiginde hızlı bir hızda cevher çıkarır
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
block.coalgenerator.name = kömür jeneratörü
|
text.map.random=[accent]Random Map
|
||||||
block.coalgenerator.fulldescription = Gerekli jeneratör. Kömürden güç üretir. 4 tarafına lazer olarak güç verir.
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
block.thermalgenerator.name = termik jeneratör
|
text.editor.slope=\\
|
||||||
block.thermalgenerator.fulldescription = Lavdan güç üretir. 4 tarafına lazer olarak güç verir.
|
text.editor.openin=Open In Editor
|
||||||
block.combustiongenerator.name = yanma jeneratörü
|
text.editor.oregen=Ore Generation
|
||||||
block.combustiongenerator.fulldescription = Yağdan güç üretir. 4 tarafına lazer olarak güç verir.
|
text.editor.oregen.info=Ore Generation:
|
||||||
block.rtgenerator.name = RTG jeneratörü
|
text.editor.mapinfo=Map Info
|
||||||
block.rtgenerator.fulldescription = Uranyumun radyoaktif bozunmasından az miktarda güç üretir. 4 tarafına lazer olarak güç verir.
|
text.editor.author=Author:
|
||||||
block.nuclearreactor.name = nükleer reaktör
|
text.editor.description=Description:
|
||||||
block.nuclearreactor.fulldescription = RTG Jeneratörünün gelişmiş bir versiyonu ve en iyi güç jeneratörüdür. Uranyumdan güç üretir. Su ile soğutulması gerekir. Son derece tehlikelidir; yetersiz miktarda su ile beslenmediğinde şiddetli patlayabilir.
|
text.editor.name=Name:
|
||||||
block.turret.name = taret
|
text.editor.teams=Teams
|
||||||
block.turret.fulldescription = Basit, ucuz bir kule. Cephane için taş kullanır. Çift taretten biraz daha büyük menzillidir.
|
text.editor.elevation=Elevation
|
||||||
block.doubleturret.name = çift taret
|
text.editor.saved=Saved!
|
||||||
block.doubleturret.fulldescription = Taretin biraz daha güçlü bir versiyonu. Cephane için taş kullanır. standart tarete nazaran daha fazla hasar verir, ancak daha düşük bir menzile sahiptir. İki mermi ile ateş eder.
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
block.machineturret.name = gattling tareti
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
block.machineturret.fulldescription = Demir atan bir taret. Cephane için demir kullanır. İyi bir hasar ile ateş oranına sahiptir.
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
block.shotgunturret.name = splitter tareti
|
text.editor.import=Import...
|
||||||
block.shotgunturret.fulldescription = Standart bir kule. Cephane için demir kullanır. tek atışta 7 mermi yayılır. Düşük menzillidir, ancak Gatling taretinden daha yüksek hasar verir.
|
text.editor.importmap=Import Map
|
||||||
block.flameturret.name = alev tareti
|
text.editor.importmap.description=Import an already existing map
|
||||||
block.flameturret.fulldescription = Gelişmiş yakın menzilli taret. Cephane için kömür kullanır. Çok düşük bir menzile sahiptir, ancak çok yüksek hasar verir. Duvarların arkasında kullanılması tavsiye edilir.
|
text.editor.importfile=Import File
|
||||||
block.sniperturret.name = çelik tareti
|
text.editor.importfile.description=Import an external map file
|
||||||
block.sniperturret.fulldescription = Gelişmiş uzun menzilli taret. Cephane için çelik kullanır. Yüksek hasar verir, ancak düşük ateş hızı vardır. Kullanımı pahalı, ancak yüksek menzili nedeniyle düşmanı uzak mesafelerden vurabilir.
|
text.editor.importimage=Import Terrain Image
|
||||||
block.mortarturret.name = flak tareti
|
text.editor.importimage.description=Import an external map image file
|
||||||
block.mortarturret.fulldescription = Gelişmiş sıçrama hasarlı tareti. Cephane için kömür kullanır. Patlayan mermi şarapnel saysinde birden fazla düşman vurabilir. büyük düşman topluluklarını yok etmek için kullanışlıdır.
|
text.editor.export=Export...
|
||||||
block.laserturret.name = lazer tareti
|
text.editor.exportfile=Export File
|
||||||
block.laserturret.fulldescription = Gelişmiş tek hedefli taret. Gücü kullanır. orta menzilli taret. Sadece tek hedefli. Asla ıskalamaz.
|
text.editor.exportfile.description=Export a map file
|
||||||
block.waveturret.name = tesla tareti
|
text.editor.exportimage=Export Terrain Image
|
||||||
block.waveturret.fulldescription = Gelişmiş birçok hedefli taret. Gücü kullanır. Orta menzilli. Asla ıskalamaz. Düşük ile orta seviyede hasar verir, ancak aynı anda birden fazla düşmana vurabilir.
|
text.editor.exportimage.description=Export a map image file
|
||||||
block.plasmaturret.name = plazma tareti
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
block.plasmaturret.fulldescription = Alev taretinin gelişmiş versiyonu. kömürü cephane olarak kullanır. Çok yüksek hasar, düşük ila orta menzil.
|
text.fps=FPS: {0}
|
||||||
block.chainturret.name = zincir tareti
|
text.tps=TPS: {0}
|
||||||
block.chainturret.fulldescription = En iyi hızlı ateş tareti. Uranyumu cephane olarak kullanır. Yüksek ateş hızı vardır. Orta menzillidir. Birden fazla blok boyunca yayılır. Son derece dayanıklıdır.
|
text.ping=Ping: {0}ms
|
||||||
block.titancannon.name = titan topu
|
text.settings.rebind=Rebind
|
||||||
block.titancannon.fulldescription = En iyi uzak menzilli taret. Uranyumu cephane olarak kullanır. Orta ateş hızındadır ve top ateşinin sıçrama hasarı büyüktür. Uzun mesafe. Birden fazla blok boyunca yayılır. Son derece dayanıklıdır.
|
text.yes=Yes
|
||||||
block.playerspawn.name = oyuncudoğuşu
|
text.no=No
|
||||||
block.enemyspawn.name = dϋşmandoğuşu
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.name=Thorium
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,12 +1,10 @@
|
|||||||
text.about=Створено [ROYAL] Anuken. []\nСпочатку запис у [orange] GDL [] MM Jam.\nТворці:\n- SFX зроблено з [YELLOW] bfxr []\n- Музика зроблена [GREEN] RoccoW [] / Знайдено на [lime] FreeMusicArchive.org [] \nОсоблива подяка:\n- [coral] MitchellFJN []: екстенсивне тестування та відгуки\n- [sky] Luxray5474 []: робота з вікі, вклади коду\n- Всі бета-тестери на itch.io та Google Play\n
|
text.about=Створено [ROYAL] Anuken. []\nСпочатку запис у [orange] GDL [] MM Jam.\nТворці:\n- SFX зроблено з [YELLOW] bfxr []\n- Музика зроблена [GREEN] RoccoW [] / Знайдено на [lime] FreeMusicArchive.org [] \nОсоблива подяка:\n- [coral] MitchellFJN []: екстенсивне тестування та відгуки\n- [sky] Luxray5474 []: робота з вікі, вклади коду\n- Всі бета-тестери на itch.io та Google Play\n
|
||||||
text.discord=Приєднуйтесь до нашого Discord!
|
text.discord=Приєднуйтесь до нашого Discord!
|
||||||
text.changes = [SCARLET] Увага! \n[] Деякі важливі механіки гри були змінені.\n- [accent] Телепорти [] тепер використовують електроенергію. \n- [accent] Домінна піч [] та [accent] Тиглі [] тепер мають ліміт. \n- [accent] Тиглі [] зараз вимагають вугілля як паливо.
|
|
||||||
text.gameover=Ядро було зруйновано.
|
text.gameover=Ядро було зруйновано.
|
||||||
text.highscore=[YELLOW] Новий рекорд!
|
text.highscore=[YELLOW] Новий рекорд!
|
||||||
text.lasted=Ви тримались до хвилі
|
text.lasted=Ви тримались до хвилі
|
||||||
text.level.highscore=Рекорд: [accent] {0}
|
text.level.highscore=Рекорд: [accent] {0}
|
||||||
text.level.delete.title=Підтвердьте видалення
|
text.level.delete.title=Підтвердьте видалення
|
||||||
text.level.delete = Ви впевнені, що хочете видалити карту \"[orange] {0} \"?
|
|
||||||
text.level.select=Вибір рівня
|
text.level.select=Вибір рівня
|
||||||
text.level.mode=Ігровий режим
|
text.level.mode=Ігровий режим
|
||||||
text.savegame=Зберегти гру
|
text.savegame=Зберегти гру
|
||||||
@@ -16,9 +14,7 @@ text.newgame=Нова гра
|
|||||||
text.quit=Вийти
|
text.quit=Вийти
|
||||||
text.about.button=Про
|
text.about.button=Про
|
||||||
text.name=Назва:
|
text.name=Назва:
|
||||||
text.public = Публічний
|
|
||||||
text.players={0} гравців онлайн
|
text.players={0} гравців онлайн
|
||||||
text.server.player.host = {0} (host)
|
|
||||||
text.players.single={0} гравців онлайн
|
text.players.single={0} гравців онлайн
|
||||||
text.server.mismatch=Пакетна помилка: невідповідність версії версії клієнта / сервера. Переконайтеся, що ви та хост мають останню версію Mindustry!
|
text.server.mismatch=Пакетна помилка: невідповідність версії версії клієнта / сервера. Переконайтеся, що ви та хост мають останню версію Mindustry!
|
||||||
text.server.closing=[accent] Закриття сервера ...
|
text.server.closing=[accent] Закриття сервера ...
|
||||||
@@ -42,7 +38,6 @@ text.server.add = Додати сервер
|
|||||||
text.server.delete=Ви впевнені, що хочете видалити цей сервер?
|
text.server.delete=Ви впевнені, що хочете видалити цей сервер?
|
||||||
text.server.hostname=Хост: {0}
|
text.server.hostname=Хост: {0}
|
||||||
text.server.edit=Редагувати сервер
|
text.server.edit=Редагувати сервер
|
||||||
text.joingame.byip = [] Приєднатися по IP ...[]
|
|
||||||
text.joingame.title=Приєднатися до гри
|
text.joingame.title=Приєднатися до гри
|
||||||
text.joingame.ip=IP
|
text.joingame.ip=IP
|
||||||
text.disconnect=Роз'єднано
|
text.disconnect=Роз'єднано
|
||||||
@@ -53,8 +48,6 @@ text.server.port = Порт
|
|||||||
text.server.addressinuse=Адреса вже використовується!
|
text.server.addressinuse=Адреса вже використовується!
|
||||||
text.server.invalidport=Недійсний номер порту.
|
text.server.invalidport=Недійсний номер порту.
|
||||||
text.server.error=[crimson] Помилка хостингу сервера: [orange] {0}
|
text.server.error=[crimson] Помилка хостингу сервера: [orange] {0}
|
||||||
text.tutorial.back = < Попер.
|
|
||||||
text.tutorial.next = Далі >
|
|
||||||
text.save.new=Нове збереження
|
text.save.new=Нове збереження
|
||||||
text.save.overwrite=Ви впевнені, що хочете перезаписати цей слот для збереження?
|
text.save.overwrite=Ви впевнені, що хочете перезаписати цей слот для збереження?
|
||||||
text.overwrite=Перезаписати
|
text.overwrite=Перезаписати
|
||||||
@@ -98,7 +91,6 @@ text.enemies = {0} Вороги
|
|||||||
text.enemies.single=Противник
|
text.enemies.single=Противник
|
||||||
text.loadimage=Завантажити зображення
|
text.loadimage=Завантажити зображення
|
||||||
text.saveimage=Зберегти зображення
|
text.saveimage=Зберегти зображення
|
||||||
text.oregen = Генерація руд
|
|
||||||
text.editor.badsize=[orange] Недійсні розміри зображення! [] Дійсні розміри карти: {0}
|
text.editor.badsize=[orange] Недійсні розміри зображення! [] Дійсні розміри карти: {0}
|
||||||
text.editor.errorimageload=Помилка завантаження файлу зображень: [orange] {0}
|
text.editor.errorimageload=Помилка завантаження файлу зображень: [orange] {0}
|
||||||
text.editor.errorimagesave=Помилка збереження файлу зображення: [orange] {0}
|
text.editor.errorimagesave=Помилка збереження файлу зображення: [orange] {0}
|
||||||
@@ -109,21 +101,12 @@ text.editor.savemap = Зберегти карту
|
|||||||
text.editor.loadimage=Завантажити зображення
|
text.editor.loadimage=Завантажити зображення
|
||||||
text.editor.saveimage=Зберегти зображення
|
text.editor.saveimage=Зберегти зображення
|
||||||
text.editor.unsaved=[scarlet] У вас є незбережені зміни! [] Ви впевнені, що хочете вийти?
|
text.editor.unsaved=[scarlet] У вас є незбережені зміни! [] Ви впевнені, що хочете вийти?
|
||||||
text.editor.brushsize = Розмір пензля: {0}
|
|
||||||
text.editor.noplayerspawn = Ця карта не має ігрового поля для гравця!
|
|
||||||
text.editor.manyplayerspawns = Карти не можуть мати більше одного ігрового поля для гравців!
|
|
||||||
text.editor.manyenemyspawns = Не може бути більше ніж {0} ворожих точок!
|
|
||||||
text.editor.resizemap=Змінити розмір карти
|
text.editor.resizemap=Змінити розмір карти
|
||||||
text.editor.resizebig = [scarlet] Попередження! [] Карти, розмір яких перевищує 256 одиниць, можуть виснути і можуть бути нестабільними.
|
|
||||||
text.editor.mapname=Назва карти:
|
text.editor.mapname=Назва карти:
|
||||||
text.editor.overwrite=[accent] Попередження! Це перезаписує існуючу карту.
|
text.editor.overwrite=[accent] Попередження! Це перезаписує існуючу карту.
|
||||||
text.editor.failoverwrite = [crimson] Неможливо перезаписати карту за замовчуванням!
|
|
||||||
text.editor.selectmap=Виберіть карту для завантаження:
|
text.editor.selectmap=Виберіть карту для завантаження:
|
||||||
text.width=Ширина
|
text.width=Ширина
|
||||||
text.height=Висота
|
text.height=Висота
|
||||||
text.randomize = Рандомізувати
|
|
||||||
text.apply = Застосувати
|
|
||||||
text.update = Оновити
|
|
||||||
text.menu=Меню
|
text.menu=Меню
|
||||||
text.play=Відтворити
|
text.play=Відтворити
|
||||||
text.load=Завантаження
|
text.load=Завантаження
|
||||||
@@ -144,67 +127,25 @@ text.upgrades = Оновлення
|
|||||||
text.purchased=[LIME] Створено!
|
text.purchased=[LIME] Створено!
|
||||||
text.weapons=Зброя
|
text.weapons=Зброя
|
||||||
text.paused=Пауза
|
text.paused=Пауза
|
||||||
text.respawn = Відновлення за
|
|
||||||
text.info.title=[accent] інформація
|
text.info.title=[accent] інформація
|
||||||
text.error.title=[crimson] Виникла помилка
|
text.error.title=[crimson] Виникла помилка
|
||||||
text.error.crashmessage = [SCARLET] Виникла несподівана помилка, що призвела до збою. [] Будь ласка, повідомте про конкретні обставини, розробнику: [ORANGE] anukendev@gmail.com []
|
|
||||||
text.error.crashtitle=Виникла помилка
|
text.error.crashtitle=Виникла помилка
|
||||||
text.mode.break = Режим зносу: {0}
|
|
||||||
text.mode.place = Режим будівництва: {0}
|
|
||||||
placemode.hold.name = Лінія
|
|
||||||
placemode.areadelete.name = Площа
|
|
||||||
placemode.touchdelete.name = Дотик
|
|
||||||
placemode.holddelete.name = Утримування.
|
|
||||||
placemode.none.name = (None)
|
|
||||||
placemode.touch.name = Дотик
|
|
||||||
placemode.cursor.name = курсор
|
|
||||||
text.blocks.extrainfo = [accent] додатковий інформаційний блок:
|
|
||||||
text.blocks.blockinfo=Блокування інформації
|
text.blocks.blockinfo=Блокування інформації
|
||||||
text.blocks.powercapacity=Потужність
|
text.blocks.powercapacity=Потужність
|
||||||
text.blocks.powershot=Потужність / постріл
|
text.blocks.powershot=Потужність / постріл
|
||||||
text.blocks.powersecond = Потужність / секунда
|
|
||||||
text.blocks.powerdraindamage = Потужність дренажу / пошкодження
|
|
||||||
text.blocks.shieldradius = Радіус щита
|
|
||||||
text.blocks.itemspeedsecond = Швидкість / секунда
|
|
||||||
text.blocks.range = Радіус
|
|
||||||
text.blocks.size=Розмір
|
text.blocks.size=Розмір
|
||||||
text.blocks.powerliquid = Потужність / Рідина
|
|
||||||
text.blocks.maxliquidsecond = Макс. Рідина / секунда
|
|
||||||
text.blocks.liquidcapacity=Ємкість рідини
|
text.blocks.liquidcapacity=Ємкість рідини
|
||||||
text.blocks.liquidsecond = Рідина / секунда
|
|
||||||
text.blocks.damageshot = Пошкодження / постріл
|
|
||||||
text.blocks.ammocapacity = Місткість боєприпасів
|
|
||||||
text.blocks.ammo = Набої
|
|
||||||
text.blocks.ammoitem = Боєприпаси / предмет
|
|
||||||
text.blocks.maxitemssecond=Макс. Елементи / секунду
|
text.blocks.maxitemssecond=Макс. Елементи / секунду
|
||||||
text.blocks.powerrange=Радіус потужності
|
text.blocks.powerrange=Радіус потужності
|
||||||
text.blocks.lasertilerange = Радіус лазерних плиток
|
|
||||||
text.blocks.capacity = Ємкість
|
|
||||||
text.blocks.itemcapacity=Ємкість предмету
|
text.blocks.itemcapacity=Ємкість предмету
|
||||||
text.blocks.maxpowergenerationsecond = Максимальна потужність / секунда
|
|
||||||
text.blocks.powergenerationsecond = Потужність / секунда
|
|
||||||
text.blocks.generationsecondsitem = Генерація за секунду / предмет
|
|
||||||
text.blocks.input = Ввід
|
|
||||||
text.blocks.inputliquid=Ввід речовини
|
text.blocks.inputliquid=Ввід речовини
|
||||||
text.blocks.inputitem=Вхідний матеріал
|
text.blocks.inputitem=Вхідний матеріал
|
||||||
text.blocks.output = Вивід
|
|
||||||
text.blocks.secondsitem = Секунда / предмет
|
|
||||||
text.blocks.maxpowertransfersecond = Максимальна передача потужності / секунда
|
|
||||||
text.blocks.explosive=Вибухонебезпечний!
|
text.blocks.explosive=Вибухонебезпечний!
|
||||||
text.blocks.repairssecond = Ремонт / секунда
|
|
||||||
text.blocks.health=Здоров'я
|
text.blocks.health=Здоров'я
|
||||||
text.blocks.inaccuracy=Неточність
|
text.blocks.inaccuracy=Неточність
|
||||||
text.blocks.shots=Постріли
|
text.blocks.shots=Постріли
|
||||||
text.blocks.shotssecond = Постріли / секунду
|
|
||||||
text.blocks.fuel = Паливо:
|
|
||||||
text.blocks.fuelduration = Тривалість палива
|
|
||||||
text.blocks.maxoutputsecond = Макс. Вихід / секунду
|
|
||||||
text.blocks.inputcapacity=Вхідна ємність
|
text.blocks.inputcapacity=Вхідна ємність
|
||||||
text.blocks.outputcapacity=Випускна ємність
|
text.blocks.outputcapacity=Випускна ємність
|
||||||
text.blocks.poweritem = Потужність / виріб
|
|
||||||
text.placemode = Місцевий режим
|
|
||||||
text.breakmode = Перерваний режим
|
|
||||||
text.health = Здоров'я
|
|
||||||
setting.difficulty.easy=Легкий
|
setting.difficulty.easy=Легкий
|
||||||
setting.difficulty.normal=Нормальний
|
setting.difficulty.normal=Нормальний
|
||||||
setting.difficulty.hard=Важкий
|
setting.difficulty.hard=Важкий
|
||||||
@@ -212,7 +153,6 @@ setting.difficulty.insane = Божевільний
|
|||||||
setting.difficulty.purge=Очистити
|
setting.difficulty.purge=Очистити
|
||||||
setting.difficulty.name=Складність
|
setting.difficulty.name=Складність
|
||||||
setting.screenshake.name=Тряска екрана
|
setting.screenshake.name=Тряска екрана
|
||||||
setting.smoothcam.name = Гладка камера
|
|
||||||
setting.indicators.name=Індикатори ворога
|
setting.indicators.name=Індикатори ворога
|
||||||
setting.effects.name=Ефекти відображення
|
setting.effects.name=Ефекти відображення
|
||||||
setting.sensitivity.name=Чутливість контролера
|
setting.sensitivity.name=Чутливість контролера
|
||||||
@@ -224,7 +164,6 @@ setting.fps.name = Показати FPS
|
|||||||
setting.vsync.name=VSunc
|
setting.vsync.name=VSunc
|
||||||
setting.lasers.name=Показати енергетичні лазери
|
setting.lasers.name=Показати енергетичні лазери
|
||||||
setting.healthbars.name=Показати здоров'я
|
setting.healthbars.name=Показати здоров'я
|
||||||
setting.pixelate.name = Пікселяція екрану
|
|
||||||
setting.musicvol.name=Гучність музики
|
setting.musicvol.name=Гучність музики
|
||||||
setting.mutemusic.name=Вимкнути музику
|
setting.mutemusic.name=Вимкнути музику
|
||||||
setting.sfxvol.name=Гучність ефектів
|
setting.sfxvol.name=Гучність ефектів
|
||||||
@@ -242,50 +181,6 @@ map.grassland.name = Пасовища
|
|||||||
map.tundra.name=Тундра
|
map.tundra.name=Тундра
|
||||||
map.spiral.name=Спіраль
|
map.spiral.name=Спіраль
|
||||||
map.tutorial.name=Навчання
|
map.tutorial.name=Навчання
|
||||||
tutorial.intro.text = [yellow] Ласкаво просимо до підручника. [] Для початку натисніть \"далі\".
|
|
||||||
tutorial.moveDesktop.text = Для переміщення використовуйте клавіші [orange] [[WASD] []. Утримуйте [orange] SHIFT[], для прискорення. Утримуйте [orange] CTRL [], використовуючи [orange] колесо прокручування [] для збільшення або зменшення.
|
|
||||||
tutorial.shoot.text = Використовуйте мишу, щоб націлитись, утримуйте [orange] ліву кнопку миші [], щоб стріляти. Попрактикуйтесь на [yellow] мішені [].
|
|
||||||
tutorial.moveAndroid.text = Щоб перетягнути панораму, перетягніть один палець по екрану. Використовуйте два пальця, щоб збільшити чи зменшити маштаб.
|
|
||||||
tutorial.placeSelect.text = Спробуйте вибрати [yellow] конвеєр [] у меню блоку внизу справа.
|
|
||||||
tutorial.placeConveyorDesktop.text = Використовуйте [orange] [[колесико миші] [], щоб повернути конвеєр [orange] вперед [], а потім помістіть його в [yellow] позначене місце [], використовуючи [orange] [[ліву кнопку миші] [].
|
|
||||||
tutorial.placeConveyorAndroid.text = Використовуйте [orange] [[кнопку оберту] [], щоб обернути конвеєр [оранжевий] вперед [], перетягуйте його одним пальцем, а потім помістіть його в [yellow] позначене місце [], використовуючи [orange] [[галочка][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Крім того, ви можете натиснути піктограму перехрестя внизу ліворуч, щоб переключитися на [orange] [[сенсорний режим]] [], і помістити блоки, натиснувши на екран. У сенсорному режимі блоки можна повертати зі стрілкою внизу ліворуч. Натисніть [yellow] наступний [], щоб спробувати.
|
|
||||||
tutorial.placeDrill.text = Тепер виберіть та розмістіть [yellow] кам'яне свердло [] у зазначеному місці.
|
|
||||||
tutorial.blockInfo.text = Якщо ви хочете дізнатись більше про блок, ви можете торкнутися [orange] знак питання [] у верхньому правому куті, щоб прочитати його опис.
|
|
||||||
tutorial.deselectDesktop.text = Ви можете вимкнути блок, використовуючи [orange] [[клацання правою кнопкою миші] [].
|
|
||||||
tutorial.deselectAndroid.text = Ви можете скасувати вибір блоку, натиснувши кнопку [orange] X [].
|
|
||||||
tutorial.drillPlaced.text = Дриль тепер видобуває [yellow] камінь, [] та виведе його на конвеєр, а потім переміщає його в [yellow] ядро [].
|
|
||||||
tutorial.drillInfo.text = Різні руди потребують різних дрилі. Камінь вимагає кам'яні свердла, залізо вимагає залізні свердла та ін
|
|
||||||
tutorial.drillPlaced2.text = Переміщення елементів у ядро вказує їх у ваш [yellow] предметний інвентар [] у верхньому лівому куті. Розміщення блоків використовує предмети з вашого інвентарю.
|
|
||||||
tutorial.moreDrills.text = Ви можете пов'язати багато свердлів і конвеєрів разом в одну гілку конвеєра.
|
|
||||||
tutorial.deleteBlock.text = Ви можете видалити блоки, натиснувши правою клавішею [orange] правою кнопкою миші [] по блоці, який ви хочете видалити. Спробуйте видалити цей конвеєр.
|
|
||||||
tutorial.deleteBlockAndroid.text = Ви можете видалити блоки за допомогою [orange], перехрестя [] в меню [mode] зламу [orange] у нижньому лівому куті та натиснувши на блок. Спробуйте видалити цей конвеєр.
|
|
||||||
tutorial.placeTurret.text = Тепер виділіть та розмістіть [yellow] турель [] у [yellow] позначеному місці [].
|
|
||||||
tutorial.placedTurretAmmo.text = Ця турель тепер приймає [yellow] боєприпас [] з конвеєра. Ви можете побачити, скільки боєприпасів вона має, натискаючи на неї і перевіряючи [green] зелену полоску [].
|
|
||||||
tutorial.turretExplanation.text = Турелі будуть автоматично стріляти у найближчого ворога, якщо вони мають достатню кількість боєприпасів.
|
|
||||||
tutorial.waves.text = Кожні [yellow] 60 [] секунд, хвиля [coral] ворогів [] буде виникати в певних місцях і намагатися знищити ядро.
|
|
||||||
tutorial.coreDestruction.text = Ваша мета полягає в тому, щоб [yellow] захищати ядро []. Якщо ядро знищено, ви [coral] програєте[].
|
|
||||||
tutorial.pausingDesktop.text = Якщо вам коли-небудь потрібно зробити перерву, натисніть кнопку [orange] паузи [] у верхньому лівому куті або на кнопку [orange] пропуск [], щоб призупинити гру. Ви можете вибрати і розмістити блоки під час призупинення, але не можете переміщатися чи стріляти.
|
|
||||||
tutorial.pausingAndroid.text = Якщо вам коли-небудь потрібно зробити перерву, натисніть кнопку [orange] пауза [] у верхньому лівому куті, щоб призупинити гру. Ти можеш ще знищувати та будувати блоки під час призупинення.
|
|
||||||
tutorial.purchaseWeapons.text = Ви можете придбати нову [yellow] зброю [] для вашого механізму, відкривши меню оновлення в лівому нижньому кутку.
|
|
||||||
tutorial.switchWeapons.text = Перемикати зброю будь-яким натисканням його піктограми внизу ліворуч або за допомогою цифр [orange] [[1-9] [].
|
|
||||||
tutorial.spawnWave.text = Ось хвиля зараз. Знищи їх
|
|
||||||
tutorial.pumpDesc.text = У пізніших хвилях, можливо, доведеться використовувати [yellow] насоси [] для розподілу рідин для генераторів або екстракторів.
|
|
||||||
tutorial.pumpPlace.text = Насоси працюють аналогічно свердлам, за винятком того, що вони виробляють рідини замість предметів. Спробуйте встановити насос на [yellow] призначене мастило [].
|
|
||||||
tutorial.conduitUse.text = Тепер покладіть [orange] трубопровід [], віддаляючись від насоса.
|
|
||||||
tutorial.conduitUse2.text = І ще кілька ...
|
|
||||||
tutorial.conduitUse3.text = І ще кілька ...
|
|
||||||
tutorial.generator.text = Тепер, помістіть блок [orange] базовий генератор енергії [] в кінці каналу.
|
|
||||||
tutorial.generatorExplain.text = Цей генератор тепер створить [yellow] енергію [] від масла.
|
|
||||||
tutorial.lasers.text = Потужність розподіляється за допомогою [yellow] лазерів потужності []. Поверніть і помістіть його тут.
|
|
||||||
tutorial.laserExplain.text = Тепер генератор переведе енергію в лазерний блок. Промінь [yellow] непрозорий [] означає, що в даний час він передає потужність, а промінь [yellow] прозорий [] означає, що це не так.
|
|
||||||
tutorial.laserMore.text = Ви можете перевірити, скільки енергії в блоку, наведіть курсор миші на нього і перевірте [yellow] жовту стрічку [] у верхній частині екрана.
|
|
||||||
tutorial.healingTurret.text = Цей лазер може бути використаний для живлення турелі для ремонту [lime] []. Помістіть одну тут.
|
|
||||||
tutorial.healingTurretExplain.text = Поки вона має енергію, ця турель може [lime] відремонтувати блоки. [] Під час гри постарайтеся збудувати одну таку чим швидше!
|
|
||||||
tutorial.smeltery.text = Для багатьох блоків потрібна [orange] сталь [], для цього потрібна[orange] доминна піч [] . Місце тут.
|
|
||||||
tutorial.smelterySetup.text = Ця піч буде тепер виробляти [orange] сталь [] із вхідного заліза, використовуючи вугілля як паливо.
|
|
||||||
tutorial.tunnelExplain.text = Також зауважте, що елементи проходять через [yellow] тунельний блок [] і з'являються з іншого боку, проходячи через кам'яний блок. Майте на увазі, що тунелі можуть проходити лише до 2 блоків.
|
|
||||||
tutorial.end.text = Ви завершили підручник! Удачі!
|
|
||||||
text.keybind.title=Ключ перемотки
|
text.keybind.title=Ключ перемотки
|
||||||
keybind.move_x.name=move_x
|
keybind.move_x.name=move_x
|
||||||
keybind.move_y.name=move_y
|
keybind.move_y.name=move_y
|
||||||
@@ -303,198 +198,297 @@ keybind.player_list.name = Список гравців
|
|||||||
keybind.console.name=// Консоль 1
|
keybind.console.name=// Консоль 1
|
||||||
keybind.rotate_alt.name=rotate_alt
|
keybind.rotate_alt.name=rotate_alt
|
||||||
keybind.rotate.name=Повернути
|
keybind.rotate.name=Повернути
|
||||||
keybind.weapon_1.name = Зброя!
|
|
||||||
keybind.weapon_2.name = Зброя!
|
|
||||||
keybind.weapon_3.name = Зброя!
|
|
||||||
keybind.weapon_4.name = Зброя!
|
|
||||||
keybind.weapon_5.name = Зброя!
|
|
||||||
keybind.weapon_6.name = Зброя!
|
|
||||||
mode.waves.name=Хвилі
|
mode.waves.name=Хвилі
|
||||||
mode.sandbox.name=Пісочниця
|
mode.sandbox.name=Пісочниця
|
||||||
mode.freebuild.name=Вільний режим
|
mode.freebuild.name=Вільний режим
|
||||||
upgrade.standard.name = Стандартний
|
|
||||||
upgrade.standard.description = Стандартний механ.
|
|
||||||
upgrade.blaster.name = Бластер
|
|
||||||
upgrade.blaster.description = Стріляє повільно, слабкі кулі.
|
|
||||||
upgrade.triblaster.name = Трипластер
|
|
||||||
upgrade.triblaster.description = Вистрілює 3 кулі в розповсюдженні.
|
|
||||||
upgrade.clustergun.name = Касетна гармата
|
|
||||||
upgrade.clustergun.description = Вистрілює неточними вибуховими гранатами.
|
|
||||||
upgrade.beam.name = Пушечна гармата
|
|
||||||
upgrade.beam.description = Вистрілює далекобійним,пробірний лазерний промінь.
|
|
||||||
upgrade.vulcan.name = Вулкан
|
|
||||||
upgrade.vulcan.description = Вистрілює шквал швидких куль.
|
|
||||||
upgrade.shockgun.name = Шок-пушка
|
|
||||||
upgrade.shockgun.description = Стріляє руйнівним вибухом заряженої шрапнелі.
|
|
||||||
item.stone.name=Камінь
|
item.stone.name=Камінь
|
||||||
item.iron.name = Залізо
|
|
||||||
item.coal.name=Вугівалля
|
item.coal.name=Вугівалля
|
||||||
item.steel.name = Сталь
|
|
||||||
item.titanium.name=Титан
|
item.titanium.name=Титан
|
||||||
item.dirium.name = Дириум
|
|
||||||
item.thorium.name=Уран
|
item.thorium.name=Уран
|
||||||
item.sand.name=Пісок
|
item.sand.name=Пісок
|
||||||
liquid.water.name=Вода
|
liquid.water.name=Вода
|
||||||
liquid.plasma.name = Плазма
|
|
||||||
liquid.lava.name=Лава
|
liquid.lava.name=Лава
|
||||||
liquid.oil.name=Нафта
|
liquid.oil.name=Нафта
|
||||||
block.weaponfactory.name = Фабрика зброї
|
|
||||||
block.weaponfactory.fulldescription = Використовується для створення зброї для гравця mech. Натисніть, щоб використати. Автоматично приймає ресурси з основного ядра.
|
|
||||||
block.air.name = Повітря
|
|
||||||
block.blockpart.name = Блокчастина
|
|
||||||
block.deepwater.name = Глибока вода
|
|
||||||
block.water.name = Вода
|
|
||||||
block.lava.name = Лава
|
|
||||||
block.oil.name = Нафта
|
|
||||||
block.stone.name = Камінь
|
|
||||||
block.blackstone.name = Чорний камінь
|
|
||||||
block.iron.name = Залізо
|
|
||||||
block.coal.name = Вугілля
|
|
||||||
block.titanium.name = Титан
|
|
||||||
block.thorium.name = Уран
|
|
||||||
block.dirt.name = Бруд
|
|
||||||
block.sand.name = Пісок
|
|
||||||
block.ice.name = Лід
|
|
||||||
block.snow.name = Сніг
|
|
||||||
block.grass.name = Трава
|
|
||||||
block.sandblock.name = Блок піску
|
|
||||||
block.snowblock.name = Блок снігу
|
|
||||||
block.stoneblock.name = Блок камню
|
|
||||||
block.blackstoneblock.name = Блок чорного камню
|
|
||||||
block.grassblock.name = Блок бруду
|
|
||||||
block.mossblock.name = Моссблок
|
|
||||||
block.shrub.name = Чагарник
|
|
||||||
block.rock.name = Камень
|
|
||||||
block.icerock.name = Ледяний камень
|
|
||||||
block.blackrock.name = Чорний камінь
|
|
||||||
block.dirtblock.name = Блок землі
|
|
||||||
block.stonewall.name = Кам'яна стіна
|
|
||||||
block.stonewall.fulldescription = Недорогий захисний блок. Корисно для захисту ядра та турелі в перші кілька хвиль.
|
|
||||||
block.ironwall.name = Залізна стіна
|
|
||||||
block.ironwall.fulldescription = Основний захисний блок. Забезпечує захист від ворогів.
|
|
||||||
block.steelwall.name = Сталева стіна
|
|
||||||
block.steelwall.fulldescription = Стандартний захисний блок. адекватний захист від ворогів.
|
|
||||||
block.titaniumwall.name = Титанова стіна
|
|
||||||
block.titaniumwall.fulldescription = Сильний захисний блок. Забезпечує захист від ворогів.
|
|
||||||
block.duriumwall.name = Діріумова стіна
|
|
||||||
block.duriumwall.fulldescription = Дуже сильний захисний блок. Забезпечує захист від ворогів.
|
|
||||||
block.compositewall.name = Композитна стіна
|
|
||||||
block.steelwall-large.name = Велика сталева стіна
|
|
||||||
block.steelwall-large.fulldescription = Стандартний захисний блок. Поєднує в собі кілька блоків.
|
|
||||||
block.titaniumwall-large.name = Велика титанова стіна
|
|
||||||
block.titaniumwall-large.fulldescription = Сильний захисний блок. Поєднує в собі кілька блоків.
|
|
||||||
block.duriumwall-large.name = Велика дирмітова стіна
|
|
||||||
block.duriumwall-large.fulldescription = Дуже сильний захисний блок.Поєднує в собі кілька блоків.
|
|
||||||
block.titaniumshieldwall.name = Стіна з щитом
|
|
||||||
block.titaniumshieldwall.fulldescription = Сильний захисний блок з додатковим вбудованим щитом. Потрібна енергія. Використовує енергію для поглинання ворожих куль. Рекомендується використовувати силові пристосування для забезпечення енергії цього блоку.
|
|
||||||
block.repairturret.name = Ремонтна турель
|
|
||||||
block.repairturret.fulldescription = Ремонтує недалекі пошкодженні блоки.Повільний темп. Використовує невелику кількість енергії.
|
|
||||||
block.megarepairturret.name = Ремонтна турель II
|
|
||||||
block.megarepairturret.fulldescription = Ремонтує недалекі пошкодженні блоки.Збільшений радіус та швидший темп ремонту . Використовує багато енергії.
|
|
||||||
block.shieldgenerator.name = Генератор щиту
|
|
||||||
block.shieldgenerator.fulldescription = Передовий захисний блок. Захищає всі блоки в радіусі від нападу. Не вкористовує енергію при бездіяльності, але швидко витрачає енергію на захист від куль.
|
|
||||||
block.door.name=Двері
|
block.door.name=Двері
|
||||||
block.door.fulldescription = Блок, який можна відкрити та закрити, торкнувшись його.
|
|
||||||
block.door-large.name=Великі двері
|
block.door-large.name=Великі двері
|
||||||
block.door-large.fulldescription = Блок, який можна відкрити та закрити, торкнувшись його.
|
|
||||||
block.conduit.name=Трубопровід
|
block.conduit.name=Трубопровід
|
||||||
block.conduit.fulldescription = Основний транспортний блок. Працює як конвеєр, але з рідинами. Найкраще використовується з насосами або іншими трубопроводами. Може використовуватися як міст через рідини для ворогів та гравців.
|
|
||||||
block.pulseconduit.name=Імпульсний канал
|
block.pulseconduit.name=Імпульсний канал
|
||||||
block.pulseconduit.fulldescription = Покращенний блок перевезення рідин. Транспортує рідини швидше і зберігає більше стандартних каналів.
|
|
||||||
block.liquidrouter.name=маршрутизатор для рідини
|
block.liquidrouter.name=маршрутизатор для рідини
|
||||||
block.liquidrouter.fulldescription = Працює аналогічно маршрутизатору. Приймає рідину ввід з одного боку і виводить його на інші сторони. Корисний для розщеплення рідини з одного каналу на кілька інших трубопроводів.
|
|
||||||
block.conveyor.name=Конвеєр
|
block.conveyor.name=Конвеєр
|
||||||
block.conveyor.fulldescription = Базовий транспортний блок. Переміщує предмети вперед і автоматично вкладає їх у турелі або ремісники. Поворотний Може використовуватися як міст через рідину для ворогів та гравців.
|
|
||||||
block.steelconveyor.name = Сталевий конвеєр
|
|
||||||
block.steelconveyor.fulldescription = Розширений блок транспортування предметів. Переміщення елементів швидше, ніж стандартні конвеєри.
|
|
||||||
block.poweredconveyor.name = Імпульсний конвеєр
|
|
||||||
block.poweredconveyor.fulldescription = Кінцевий транспортний блок. Переміщення елементів швидше, ніж сталеві конвеєри.
|
|
||||||
block.router.name=Маршрутизатор
|
block.router.name=Маршрутизатор
|
||||||
block.router.fulldescription = Приймає елементи з одного напрямку і виводить їх на 3 інших напрямках. Можна також зберігати певну кількість предметів. Використовується для розщеплення матеріалів з одного свердла на декілька башточок.
|
|
||||||
block.junction.name=Міст
|
block.junction.name=Міст
|
||||||
block.junction.fulldescription = Виступає як міст для двох перехресних конвеєрних стрічок. Корисне у ситуаціях з двома різними конвеєрами, що несуть різні матеріали в різних місцях.
|
|
||||||
block.conveyortunnel.name = Конвеєрний тунель
|
|
||||||
block.conveyortunnel.fulldescription = Транспортує предмети під блоками. Щоб використати, помістіть один тунель, що веде у блок, щоб бути підсвіченим, а один - з іншого боку. Переконайтеся, що обидва тунелі стикаються з протилежними напрямками, тобто до блоків, які вони вводять або виводять.
|
|
||||||
block.liquidjunction.name=Міст для рідини
|
block.liquidjunction.name=Міст для рідини
|
||||||
block.liquidjunction.fulldescription = Діє як міст для двох перехресних трубопроводів. Корисно в ситуаціях з двома різними трубами, що несуть різні рідини в різних місцях.
|
|
||||||
block.liquiditemjunction.name = Перехрестя рідкого пункту
|
|
||||||
block.liquiditemjunction.fulldescription = Виступає як міст для перетину трубопроводів і конвеєрів.
|
|
||||||
block.powerbooster.name = Підсилювач потужності
|
|
||||||
block.powerbooster.fulldescription = Поширює енергію на всі блоки в межах його радіуса.
|
|
||||||
block.powerlaser.name = Енергетичний лазер
|
|
||||||
block.powerlaser.fulldescription = Створює лазер, який передає енергію блоку перед ним. Не створює жодної сили сама. Найкраще використовується з генераторами або іншими лазерами.
|
|
||||||
block.powerlaserrouter.name = Лазерний маршрутизатор
|
|
||||||
block.powerlaserrouter.fulldescription = Лазер, який розподіляє енергію у три напрямки одночасно. Корисно в ситуаціях, коли потрібно живити кілька блоків від одного генератора.
|
|
||||||
block.powerlasercorner.name = Лазерний кут
|
|
||||||
block.powerlasercorner.fulldescription = Лазер, який розподіляє енергію одночасно на два напрямки. Корисно в ситуаціях, коли потрібно живити кілька блоків від одного генератора, а маршрутизатор неточний.
|
|
||||||
block.teleporter.name = Телепорт
|
|
||||||
block.teleporter.fulldescription = Продвинутий блок транспортування предметів.Щоб телепортувати предмети з одного місця в інше потрібно збудувати 2 телепорти і назначити на них одинаковий колір. Використовує енергію. Натисніть, щоб змінити колір.
|
|
||||||
block.sorter.name=Сортувальник
|
block.sorter.name=Сортувальник
|
||||||
block.sorter.fulldescription = Сортує предмети за типом матеріалу. Матеріал для прийняття позначається кольором у блоці. Всі елементи, що відповідають матеріалу сортування, виводяться вперед, а все інше виводить ліворуч і праворуч.
|
|
||||||
block.core.name = Ядро
|
|
||||||
block.pump.name = Насос
|
|
||||||
block.pump.fulldescription = Насоси рідини з вихідного блоку - зазвичай вода, лава чи олія. Виводить рідину в сусідні трубопроводи.
|
|
||||||
block.fluxpump.name = Флюсовий насос
|
|
||||||
block.fluxpump.fulldescription = Розширений варіант насоса. Зберігає більше рідини та перекачує швидше.
|
|
||||||
block.smelter.name=Плавильня
|
block.smelter.name=Плавильня
|
||||||
block.smelter.fulldescription = Основний ремісничий блок. Коли вводиться 1 залізо та 1 вугілля в якості палива, виводить одну сталь. Рекомендується вводити залізо та вугілля на різних поясах, щоб запобігти засміченню.
|
text.credits=Credits
|
||||||
block.crucible.name = Тигель
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.fulldescription = Розширений блок обробки. При введенні 1 титану, 1 сталі та 1 вугілля в якості пального, виводить один дирний. Рекомендується вводити вугілля, сталь та титан на різних поясах, щоб запобігти засміченню.
|
text.link.github.description=Game source code
|
||||||
block.coalpurifier.name = вугільний екстрактор
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.coalpurifier.fulldescription = Основний екстрактор. Виходить вугілля при постачанні великої кількості води та каменю.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.titaniumpurifier.name = Титановий екстрактор
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.titaniumpurifier.fulldescription = Стандартний блок екстрактора. Виходить титан при постачанні великої кількості води та заліза.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.oilrefinery.name = Нафтопереробний завод
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.oilrefinery.fulldescription = Очищує велику кількість нафти і перетворює на вугілля. Корисний для заправки вугільних башточок, коли вугільні родовища є дефіцитними.
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.stoneformer.name = Кам'янний екстрактор
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.stoneformer.fulldescription = Здавлюється рідка лава в камінь. Корисно для виготовлення великої кількості каменю для очищувачів вугілля.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.lavasmelter.name = Лавовий завод
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.lavasmelter.fulldescription = Використовує лаву для перетворення залізо на сталь. Альтернатива плавильні. Корисно в ситуаціях, коли вугілля є дефіцитним.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.stonedrill.name = Кам'янна свердловина
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stonedrill.fulldescription = Основна свердловина.Розміщюється на кам'яній плитці виводить камінь повільними темпами.
|
text.construction.title=Block Construction Guide
|
||||||
block.irondrill.name = Залізна свердловина
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.irondrill.fulldescription = Базова свердловина.Розміщюється на родовищі залізної руди, випускає залізо в повільному темпі.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.coaldrill.name = Вугільна свердловина
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.coaldrill.fulldescription = Базова свердловина.Розміщюється на родовищі вугільної руди ,видобуває вугілля повільними темпами.
|
text.showagain=Don't show again next session
|
||||||
block.thoriumdrill.name = Уранова свердловина
|
text.unlocks=Unlocks
|
||||||
block.thoriumdrill.fulldescription = Продвинута свердловина. Розміщюється на родовищі уранової руди.Видобуток урану відбувається повільними темпами.
|
text.addplayers=Add/Remove Players
|
||||||
block.titaniumdrill.name = Титанова свердловина
|
text.maps=Maps
|
||||||
block.titaniumdrill.fulldescription = Продвинута свердловина.Розміщюється на родовищі титанової руди, Видобуток титану відбувається повільним темпом.
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.omnidrill.name = Убер свердловина
|
text.unlocked=New Block Unlocked!
|
||||||
block.omnidrill.fulldescription = Кінцева свердловина.Дуже швидко видобуває будь-який вид руди.
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coalgenerator.name = Вугільний генератор
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.coalgenerator.fulldescription = Основний генератор. Генерує енергію з вугілля. Виводиться потужність лазерів на 4 сторони.
|
text.server.kicked.banned=You are banned on this server.
|
||||||
block.thermalgenerator.name = Теплогенератор
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.thermalgenerator.fulldescription = Генерує енергію від лави. Виводиться потужність лазерів на 4 сторони.
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.combustiongenerator.name = Генератор горіння
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.combustiongenerator.fulldescription = Генерує енергію з нафти. Виводиться потужність лазерів на 4 сторони.
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.rtgenerator.name = RTG генератор
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.rtgenerator.fulldescription = Генерує невелику кількість енергії з радіоактивного розпаду урану. Виводиться потужність лазерів на 4 сторони.
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.nuclearreactor.name = Ядерний реактор
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.nuclearreactor.fulldescription = Розширений варіант RTG Generator і кінцевий генератор електроенергії. Генерує енергію з урану. Потребує постійного водяного охолодження.Сильно вибухне якщо не буде постачання води у великії кількості
|
text.trace=Trace Player
|
||||||
block.turret.name = Турель
|
text.trace.playername=Player name: [accent]{0}
|
||||||
block.turret.fulldescription = Базова, дешева турель. Використовує камінь для боєприпасів. Має трохи більше діапазону, ніж подвійна турель.
|
text.trace.ip=IP: [accent]{0}
|
||||||
block.doubleturret.name = Подвійна турель
|
text.trace.id=Unique ID: [accent]{0}
|
||||||
block.doubleturret.fulldescription = Дещо потужна версія турель. Використовує камінь для боєприпасів. Значно більший урон, але менший діапазон. Вистрілює дві кулі.
|
text.trace.android=Android Client: [accent]{0}
|
||||||
block.machineturret.name = Кулеметна турель
|
text.trace.modclient=Custom Client: [accent]{0}
|
||||||
block.machineturret.fulldescription = Стандартна всеосяжна турель. Використовує залізо для боєприпасів. Має швидку швидкість пострілу і гідну шкоду.
|
text.trace.totalblocksbroken=Total blocks broken: [accent]{0}
|
||||||
block.shotgunturret.name = Розріджуюча турель
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
block.shotgunturret.fulldescription = Стандартна турель. Використовує залізо для боєприпасів. Вистрілює 7 куль навколо себе.Наносить значних ушкоджень,звісно якщо поцілить :)
|
text.trace.lastblockbroken=Last block broken: [accent]{0}
|
||||||
block.flameturret.name = Вогнемет
|
text.trace.totalblocksplaced=Total blocks placed: [accent]{0}
|
||||||
block.flameturret.fulldescription = Продвинута турель ближнього діапазону. Використовує вугілля для боєприпасів. Має дуже низький радіус, але дуже високий збиток. Добре для близьких дистанцій. Рекомендується використовувати за стінами.
|
text.trace.lastblockplaced=Last block placed: [accent]{0}
|
||||||
block.sniperturret.name = Лазерна турель.
|
text.invalidid=Invalid client ID! Submit a bug report.
|
||||||
block.sniperturret.fulldescription = Продвинута далекобійна турель. Використовує сталь для боєприпасів. Дуже високий збиток, але низький рівень урону. Дорогі для використання, але можуть бути розташовані далеко від ліній ворога через його радіус.
|
text.server.bans=Bans
|
||||||
block.mortarturret.name = Флак турель
|
text.server.bans.none=No banned players found!
|
||||||
block.mortarturret.fulldescription = Продвинута,неточна турель. Використовує вугілля для боєприпасів. Стріляє кулями, що вибухають у шрапнеллв. Корисне для великих натовпів ворогів.
|
text.server.admins=Admins
|
||||||
block.laserturret.name = Лазерна турель
|
text.server.admins.none=No admins found!
|
||||||
block.laserturret.fulldescription = Продвинута однопушечна турель. Використовує енергію. Хороша на середніх дистанціях. Ніколи не пропускає.
|
text.server.outdated=[crimson]Outdated Server![]
|
||||||
block.waveturret.name = Тесла
|
text.server.outdated.client=[crimson]Outdated Client![]
|
||||||
block.waveturret.fulldescription = Передова багатоцільова турель. Використовує енергію. Середній радіус. Ніколи не пропускає. Активно знижує, але може вражати декількох ворогів одночасно з ланцюговим освітленням.
|
text.server.version=[lightgray]Version: {0}
|
||||||
block.plasmaturret.name = Плазмова турель
|
text.server.custombuild=[yellow]Custom Build
|
||||||
block.plasmaturret.fulldescription = Дуже продвинута версія Вогнеметної турелі. Використовує вугілля як боєприпаси. Дуже високий урон, від близької до середньої дистанції.
|
text.confirmban=Are you sure you want to ban this player?
|
||||||
block.chainturret.name = Уранова турель
|
text.confirmunban=Are you sure you want to unban this player?
|
||||||
block.chainturret.fulldescription = Остаточна швидкістна вежа. Використовує уран як боєприпаси. Вистрілює великі кулі при високій швидкості вогню. Середній радіус. Промінь кілька плиток. Надзвичайно жорсткий.
|
text.confirmadmin=Are you sure you want to make this player an admin?
|
||||||
block.titancannon.name = Титанова гармата
|
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
||||||
block.titancannon.fulldescription = Найбільш далекобійна турель. Використовує уран як боєприпаси. Вистрілює великі снаряди. Далекобійний. Промінь кілька плиток. Надзвичайно жорсткий.
|
text.disconnect.data=Failed to load world data!
|
||||||
block.playerspawn.name = Спавн Гравця
|
text.copylink=Copy Link
|
||||||
block.enemyspawn.name = Спавн ворогів
|
text.changelog.title=Changelog
|
||||||
|
text.changelog.loading=Getting changelog...
|
||||||
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
|
text.changelog.error=[scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
text.changelog.current=[yellow][[Current version]
|
||||||
|
text.changelog.latest=[orange][[Latest version]
|
||||||
|
text.saving=[accent]Saving...
|
||||||
|
text.unknown=Unknown
|
||||||
|
text.custom=Custom
|
||||||
|
text.builtin=Built-In
|
||||||
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
text.map.random=[accent]Random Map
|
||||||
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
|
text.editor.slope=\\
|
||||||
|
text.editor.openin=Open In Editor
|
||||||
|
text.editor.oregen=Ore Generation
|
||||||
|
text.editor.oregen.info=Ore Generation:
|
||||||
|
text.editor.mapinfo=Map Info
|
||||||
|
text.editor.author=Author:
|
||||||
|
text.editor.description=Description:
|
||||||
|
text.editor.name=Name:
|
||||||
|
text.editor.teams=Teams
|
||||||
|
text.editor.elevation=Elevation
|
||||||
|
text.editor.saved=Saved!
|
||||||
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -3,6 +3,8 @@ precision mediump float;
|
|||||||
precision mediump int;
|
precision mediump int;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#define SPACE 1.0
|
||||||
|
|
||||||
uniform sampler2D u_texture;
|
uniform sampler2D u_texture;
|
||||||
|
|
||||||
uniform vec4 u_color;
|
uniform vec4 u_color;
|
||||||
@@ -11,30 +13,15 @@ uniform vec2 u_texsize;
|
|||||||
varying vec4 v_color;
|
varying vec4 v_color;
|
||||||
varying vec2 v_texCoord;
|
varying vec2 v_texCoord;
|
||||||
|
|
||||||
bool id(vec4 v){
|
|
||||||
return v.a > 0.1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
|
|
||||||
vec2 T = v_texCoord.xy;
|
|
||||||
|
|
||||||
vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
|
vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
|
||||||
|
|
||||||
bool any = false;
|
vec4 c = texture2D(u_texture, v_texCoord.xy);
|
||||||
|
|
||||||
float step = 1.0;
|
gl_FragColor = mix(c * v_color, u_color,
|
||||||
|
(1.0-step(0.1, texture2D(u_texture, v_texCoord.xy).a)) *
|
||||||
vec4 c = texture2D(u_texture, T);
|
step(0.1, texture2D(u_texture, v_texCoord.xy + vec2(0, SPACE) * v).a +
|
||||||
|
texture2D(u_texture, v_texCoord.xy + vec2(0, -SPACE) * v).a +
|
||||||
if(texture2D(u_texture, T).a < 0.1 &&
|
texture2D(u_texture, v_texCoord.xy + vec2(SPACE, 0) * v).a +
|
||||||
(id(texture2D(u_texture, T + vec2(0, step) * v)) || id(texture2D(u_texture, T + vec2(0, -step) * v)) ||
|
texture2D(u_texture, v_texCoord.xy + vec2(-SPACE, 0) * v).a));
|
||||||
id(texture2D(u_texture, T + vec2(step, 0) * v)) || id(texture2D(u_texture, T + vec2(-step, 0) * v))))
|
|
||||||
any = true;
|
|
||||||
|
|
||||||
if(any){
|
|
||||||
gl_FragColor = u_color;
|
|
||||||
}else{
|
|
||||||
gl_FragColor = c * v_color;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 131 KiB After Width: | Height: | Size: 133 KiB |
@@ -4,21 +4,19 @@
|
|||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.Tile" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.Tile" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.Content" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.Content" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.io.Maps" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.io.Maps" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.Player" />
|
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.units.BaseUnit" />
|
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.Map" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.Map" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.SpawnGroup" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.SpawnGroup" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.core.GameState" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.core.GameState" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.EventType" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.EventType" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.io.SaveFileVersion" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.io.SaveFileVersion" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.type.Recipe" />
|
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.ucore.entities.impl.EffectEntity" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.ucore.entities.impl.EffectEntity" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.net.Packets" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.net.Packets" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.net.Packet" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.net.Packet" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.effect" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.effect" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.bullet.Bullet" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.bullet.Bullet" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.type.Recipe" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.Team" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.net.Streamable" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.net.Streamable" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.meta.BlockBar" />
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.meta.BlockBar" />
|
||||||
|
<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.mapgen.WorldGenerator" />
|
||||||
<extend-configuration-property name="gdx.reflect.include" value="com.badlogic.gdx.utils.Predicate" />
|
<extend-configuration-property name="gdx.reflect.include" value="com.badlogic.gdx.utils.Predicate" />
|
||||||
</module>
|
</module>
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
package io.anuke.mindustry;
|
package io.anuke.mindustry;
|
||||||
|
|
||||||
import com.badlogic.gdx.utils.async.AsyncExecutor;
|
|
||||||
import io.anuke.mindustry.core.*;
|
import io.anuke.mindustry.core.*;
|
||||||
import io.anuke.mindustry.io.BundleLoader;
|
import io.anuke.mindustry.io.BundleLoader;
|
||||||
import io.anuke.ucore.core.Timers;
|
import io.anuke.ucore.core.Timers;
|
||||||
@@ -10,7 +9,6 @@ import io.anuke.ucore.util.Log;
|
|||||||
import static io.anuke.mindustry.Vars.*;
|
import static io.anuke.mindustry.Vars.*;
|
||||||
|
|
||||||
public class Mindustry extends ModuleCore {
|
public class Mindustry extends ModuleCore {
|
||||||
private AsyncExecutor exec = new AsyncExecutor(1);
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void init(){
|
public void init(){
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ public class Vars{
|
|||||||
//respawn time in frames
|
//respawn time in frames
|
||||||
public static final float respawnduration = 60*4;
|
public static final float respawnduration = 60*4;
|
||||||
//time between waves in frames (on normal mode)
|
//time between waves in frames (on normal mode)
|
||||||
public static final float wavespace = 60*60*1.5f;
|
public static final float wavespace = 60*60*2f;
|
||||||
//waves can last no longer than 3 minutes, otherwise the next one spawns
|
//waves can last no longer than 3 minutes, otherwise the next one spawns
|
||||||
public static final float maxwavespace = 60*60*4f;
|
public static final float maxwavespace = 60*60*4f;
|
||||||
|
|
||||||
@@ -168,7 +168,7 @@ public class Vars{
|
|||||||
for(EntityGroup<?> group : Entities.getAllGroups()){
|
for(EntityGroup<?> group : Entities.getAllGroups()){
|
||||||
group.setRemoveListener(entity -> {
|
group.setRemoveListener(entity -> {
|
||||||
if(entity instanceof SyncTrait && Net.client()){
|
if(entity instanceof SyncTrait && Net.client()){
|
||||||
netClient.addRemovedEntity(((SyncTrait) entity).getID());
|
netClient.addRemovedEntity((entity).getID());
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -84,7 +84,7 @@ public class Pathfinder {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private boolean passable(Tile tile, Team team){
|
private boolean passable(Tile tile, Team team){
|
||||||
return (tile.getWallID() == 0 && tile.cliffs == 0 && !tile.floor().solid && !(tile.floor().isLiquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
|
return (tile.getWallID() == 0 && !tile.floor().isLiquid && tile.cliffs == 0 && !tile.floor().solid && !(tile.floor().isLiquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
|
||||||
|| (tile.breakable() && (tile.getTeam() != team)) || !tile.solid();
|
|| (tile.breakable() && (tile.getTeam() != team)) || !tile.solid();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -21,11 +21,13 @@ public class Items implements ContentList{
|
|||||||
tungsten = new Item("tungsten", Color.valueOf("a0b0c8")) {{
|
tungsten = new Item("tungsten", Color.valueOf("a0b0c8")) {{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
hardness = 1;
|
hardness = 1;
|
||||||
|
cost = 0.75f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
lead = new Item("lead", Color.valueOf("8e85a2")) {{
|
lead = new Item("lead", Color.valueOf("8e85a2")) {{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
hardness = 1;
|
hardness = 1;
|
||||||
|
cost = 0.6f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
coal = new Item("coal", Color.valueOf("272727")) {{
|
coal = new Item("coal", Color.valueOf("272727")) {{
|
||||||
@@ -41,6 +43,7 @@ public class Items implements ContentList{
|
|||||||
titanium = new Item("titanium", Color.valueOf("8da1e3")) {{
|
titanium = new Item("titanium", Color.valueOf("8da1e3")) {{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
hardness = 3;
|
hardness = 3;
|
||||||
|
cost = 1.1f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
thorium = new Item("thorium", Color.valueOf("f9a3c7")) {{
|
thorium = new Item("thorium", Color.valueOf("f9a3c7")) {{
|
||||||
@@ -48,20 +51,24 @@ public class Items implements ContentList{
|
|||||||
explosiveness = 0.1f;
|
explosiveness = 0.1f;
|
||||||
hardness = 4;
|
hardness = 4;
|
||||||
radioactivity = 0.5f;
|
radioactivity = 0.5f;
|
||||||
|
cost = 1.2f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
silicon = new Item("silicon", Color.valueOf("53565c")) {{
|
silicon = new Item("silicon", Color.valueOf("53565c")) {{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
|
cost = 0.9f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
plastanium = new Item("plastanium", Color.valueOf("e9ead3")) {{
|
plastanium = new Item("plastanium", Color.valueOf("e9ead3")) {{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
flammability = 0.1f;
|
flammability = 0.1f;
|
||||||
explosiveness = 0.1f;
|
explosiveness = 0.1f;
|
||||||
|
cost = 1.5f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
phasematter = new Item("phase-matter", Color.valueOf("f4ba6e")) {{
|
phasematter = new Item("phase-matter", Color.valueOf("f4ba6e")) {{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
|
cost = 1.5f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
surgealloy = new Item("surge-alloy", Color.valueOf("b4d5c7")) {{
|
surgealloy = new Item("surge-alloy", Color.valueOf("b4d5c7")) {{
|
||||||
|
|||||||
@@ -7,18 +7,11 @@ import io.anuke.mindustry.type.ContentList;
|
|||||||
import io.anuke.mindustry.type.Liquid;
|
import io.anuke.mindustry.type.Liquid;
|
||||||
|
|
||||||
public class Liquids implements ContentList {
|
public class Liquids implements ContentList {
|
||||||
public static Liquid none, water, lava, oil, cryofluid;
|
public static Liquid water, lava, oil, cryofluid;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void load() {
|
public void load() {
|
||||||
|
|
||||||
none = new Liquid("none", Color.CLEAR){
|
|
||||||
@Override
|
|
||||||
public boolean isHidden(){
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
water = new Liquid("water", Color.valueOf("486acd")) {
|
water = new Liquid("water", Color.valueOf("486acd")) {
|
||||||
{
|
{
|
||||||
heatCapacity = 0.4f;
|
heatCapacity = 0.4f;
|
||||||
@@ -48,8 +41,8 @@ public class Liquids implements ContentList {
|
|||||||
|
|
||||||
cryofluid = new Liquid("cryofluid", Color.SKY) {
|
cryofluid = new Liquid("cryofluid", Color.SKY) {
|
||||||
{
|
{
|
||||||
heatCapacity = 0.75f;
|
heatCapacity = 0.9f;
|
||||||
temperature = 0.4f;
|
temperature = 0.25f;
|
||||||
tier = 1;
|
tier = 1;
|
||||||
effect = StatusEffects.freezing;
|
effect = StatusEffects.freezing;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ public class Mechs implements ContentList {
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
dart = new Mech("dart-ship", true){{
|
dart = new Mech("dart-ship", true){{
|
||||||
drillPower = -1;
|
drillPower = 1;
|
||||||
speed = 0.4f;
|
speed = 0.4f;
|
||||||
maxSpeed = 3f;
|
maxSpeed = 3f;
|
||||||
drag = 0.1f;
|
drag = 0.1f;
|
||||||
|
|||||||
@@ -44,11 +44,11 @@ public class Recipes implements ContentList{
|
|||||||
|
|
||||||
//starter lead transporation
|
//starter lead transporation
|
||||||
new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.lead, 2));
|
new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.lead, 2));
|
||||||
new Recipe(distribution, DistributionBlocks.router, new ItemStack(Items.lead, 6));
|
new Recipe(distribution, DistributionBlocks.splitter, new ItemStack(Items.lead, 6));
|
||||||
|
|
||||||
//advanced carbide transporation
|
//advanced carbide transporation
|
||||||
new Recipe(distribution, DistributionBlocks.splitter, new ItemStack(Items.carbide, 2), new ItemStack(Items.tungsten, 2));
|
//new Recipe(distribution, DistributionBlocks.splitter, new ItemStack(Items.carbide, 2), new ItemStack(Items.tungsten, 2));
|
||||||
new Recipe(distribution, DistributionBlocks.multiplexer, new ItemStack(Items.carbide, 8), new ItemStack(Items.tungsten, 8));
|
new Recipe(distribution, DistributionBlocks.distributor, new ItemStack(Items.carbide, 8), new ItemStack(Items.tungsten, 8));
|
||||||
new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.carbide, 4), new ItemStack(Items.tungsten, 4));
|
new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.carbide, 4), new ItemStack(Items.tungsten, 4));
|
||||||
new Recipe(distribution, DistributionBlocks.overflowGate, new ItemStack(Items.carbide, 4), new ItemStack(Items.tungsten, 8));
|
new Recipe(distribution, DistributionBlocks.overflowGate, new ItemStack(Items.carbide, 4), new ItemStack(Items.tungsten, 8));
|
||||||
new Recipe(distribution, DistributionBlocks.bridgeConveyor, new ItemStack(Items.carbide, 8), new ItemStack(Items.tungsten, 8));
|
new Recipe(distribution, DistributionBlocks.bridgeConveyor, new ItemStack(Items.carbide, 8), new ItemStack(Items.tungsten, 8));
|
||||||
@@ -101,6 +101,8 @@ public class Recipes implements ContentList{
|
|||||||
new Recipe(power, PowerBlocks.solarPanel, new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 30));
|
new Recipe(power, PowerBlocks.solarPanel, new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 30));
|
||||||
new Recipe(power, PowerBlocks.largeSolarPanel, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 290), new ItemStack(Items.phasematter, 30));
|
new Recipe(power, PowerBlocks.largeSolarPanel, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 290), new ItemStack(Items.phasematter, 30));
|
||||||
|
|
||||||
|
//generators - other
|
||||||
|
new Recipe(power, PowerBlocks.nuclearReactor, new ItemStack(Items.lead, 600), new ItemStack(Items.silicon, 400), new ItemStack(Items.carbide, 300), new ItemStack(Items.thorium, 300));
|
||||||
|
|
||||||
//new Recipe(distribution, StorageBlocks.core, new ItemStack(Items.carbide, 50));
|
//new Recipe(distribution, StorageBlocks.core, new ItemStack(Items.carbide, 50));
|
||||||
new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.carbide, 40), new ItemStack(Items.silicon, 50));
|
new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.carbide, 40), new ItemStack(Items.silicon, 50));
|
||||||
|
|||||||
@@ -125,7 +125,7 @@ public class StatusEffects implements ContentList {
|
|||||||
overdrive = new StatusEffect(6f) {
|
overdrive = new StatusEffect(6f) {
|
||||||
{
|
{
|
||||||
armorMultiplier = 0.95f;
|
armorMultiplier = 0.95f;
|
||||||
speedMultiplier = 1.4f;
|
speedMultiplier = 1.05f;
|
||||||
damageMultiplier = 1.4f;
|
damageMultiplier = 1.4f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ public class UnitTypes implements ContentList {
|
|||||||
|
|
||||||
vtol = new UnitType("vtol", Vtol.class, Vtol::new){{
|
vtol = new UnitType("vtol", Vtol.class, Vtol::new){{
|
||||||
speed = 0.3f;
|
speed = 0.3f;
|
||||||
maxVelocity = 2.1f;
|
maxVelocity = 1.9f;
|
||||||
drag = 0.01f;
|
drag = 0.01f;
|
||||||
isFlying = true;
|
isFlying = true;
|
||||||
}};
|
}};
|
||||||
@@ -50,7 +50,7 @@ public class UnitTypes implements ContentList {
|
|||||||
monsoon = new UnitType("monsoon", Monsoon.class, Monsoon::new){{
|
monsoon = new UnitType("monsoon", Monsoon.class, Monsoon::new){{
|
||||||
health = 230;
|
health = 230;
|
||||||
speed = 0.2f;
|
speed = 0.2f;
|
||||||
maxVelocity = 1.5f;
|
maxVelocity = 1.4f;
|
||||||
drag = 0.01f;
|
drag = 0.01f;
|
||||||
isFlying = true;
|
isFlying = true;
|
||||||
weapon = Weapons.bomber;
|
weapon = Weapons.bomber;
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ public class Weapons implements ContentList {
|
|||||||
|
|
||||||
chainBlaster = new Weapon("chain-blaster") {{
|
chainBlaster = new Weapon("chain-blaster") {{
|
||||||
length = 1.5f;
|
length = 1.5f;
|
||||||
reload = 20f;
|
reload = 30f;
|
||||||
roundrobin = true;
|
roundrobin = true;
|
||||||
ejectEffect = ShootFx.shellEjectSmall;
|
ejectEffect = ShootFx.shellEjectSmall;
|
||||||
setAmmo(AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletTungsten, AmmoTypes.bulletSilicon, AmmoTypes.bulletThorium);
|
setAmmo(AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletTungsten, AmmoTypes.bulletSilicon, AmmoTypes.bulletThorium);
|
||||||
|
|||||||
@@ -32,7 +32,6 @@ public class Blocks extends BlockList implements ContentList{
|
|||||||
|
|
||||||
for(int i = 1; i <= 6; i ++){
|
for(int i = 1; i <= 6; i ++){
|
||||||
new BuildBlock("build" + i);
|
new BuildBlock("build" + i);
|
||||||
new BreakBlock("break" + i);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
space = new Floor("space") {{
|
space = new Floor("space") {{
|
||||||
@@ -146,17 +145,14 @@ public class Blocks extends BlockList implements ContentList{
|
|||||||
|
|
||||||
rock = new Rock("rock") {{
|
rock = new Rock("rock") {{
|
||||||
variants = 2;
|
variants = 2;
|
||||||
varyShadow = true;
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
icerock = new Rock("icerock") {{
|
icerock = new Rock("icerock") {{
|
||||||
variants = 2;
|
variants = 2;
|
||||||
varyShadow = true;
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
blackrock = new Rock("blackrock") {{
|
blackrock = new Rock("blackrock") {{
|
||||||
variants = 1;
|
variants = 1;
|
||||||
varyShadow = true;
|
|
||||||
}};
|
}};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,51 +13,51 @@ import io.anuke.mindustry.world.blocks.production.*;
|
|||||||
public class CraftingBlocks extends BlockList implements ContentList {
|
public class CraftingBlocks extends BlockList implements ContentList {
|
||||||
public static Block smelter, arcsmelter, siliconsmelter, plastaniumCompressor, phaseWeaver, alloysmelter, alloyfuser,
|
public static Block smelter, arcsmelter, siliconsmelter, plastaniumCompressor, phaseWeaver, alloysmelter, alloyfuser,
|
||||||
pyratiteMixer, blastMixer,
|
pyratiteMixer, blastMixer,
|
||||||
cryofluidmixer, melter, separator, centrifuge, biomatterCompressor, pulverizer, oilRefinery, solidifier, incinerator;
|
cryofluidmixer, melter, separator, centrifuge, biomatterCompressor, pulverizer, solidifier, incinerator;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void load() {
|
public void load() {
|
||||||
smelter = new Smelter("smelter") {{
|
smelter = new Smelter("smelter") {{
|
||||||
health = 70;
|
health = 70;
|
||||||
inputs = new ItemStack[]{new ItemStack(Items.tungsten, 3)};
|
|
||||||
fuel = Items.coal;
|
|
||||||
result = Items.carbide;
|
result = Items.carbide;
|
||||||
craftTime = 45f;
|
craftTime = 45f;
|
||||||
burnDuration = 35f;
|
burnDuration = 35f;
|
||||||
useFlux = true;
|
useFlux = true;
|
||||||
|
|
||||||
|
consumes.items(new ItemStack[]{new ItemStack(Items.tungsten, 3)});
|
||||||
|
consumes.item(Items.coal);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
arcsmelter = new PowerSmelter("arc-smelter") {{
|
arcsmelter = new PowerSmelter("arc-smelter") {{
|
||||||
health = 90;
|
health = 90;
|
||||||
craftEffect = BlockFx.smeltsmoke;
|
craftEffect = BlockFx.smeltsmoke;
|
||||||
inputs = new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.tungsten, 2)};
|
|
||||||
result = Items.carbide;
|
result = Items.carbide;
|
||||||
powerUse = 0.1f;
|
|
||||||
craftTime = 30f;
|
craftTime = 30f;
|
||||||
size = 2;
|
size = 2;
|
||||||
|
|
||||||
useFlux = true;
|
useFlux = true;
|
||||||
fluxNeeded = 2;
|
fluxNeeded = 2;
|
||||||
|
|
||||||
|
consumes.items(new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.tungsten, 2)});
|
||||||
|
consumes.power(0.1f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
siliconsmelter = new PowerSmelter("silicon-smelter") {{
|
siliconsmelter = new PowerSmelter("silicon-smelter") {{
|
||||||
health = 90;
|
health = 90;
|
||||||
craftEffect = BlockFx.smeltsmoke;
|
craftEffect = BlockFx.smeltsmoke;
|
||||||
inputs = new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.sand, 2)};
|
|
||||||
result = Items.silicon;
|
result = Items.silicon;
|
||||||
powerUse = 0.05f;
|
|
||||||
craftTime = 40f;
|
craftTime = 40f;
|
||||||
size = 2;
|
size = 2;
|
||||||
hasLiquids = false;
|
hasLiquids = false;
|
||||||
flameColor = Color.valueOf("ffef99");
|
flameColor = Color.valueOf("ffef99");
|
||||||
|
|
||||||
|
consumes.items(new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.sand, 2)});
|
||||||
|
consumes.power(0.05f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
plastaniumCompressor = new PlasteelCompressor("plastanium-compressor") {{
|
plastaniumCompressor = new PlastaniumCompressor("plastanium-compressor") {{
|
||||||
inputLiquid = Liquids.oil;
|
hasItems = true;
|
||||||
inputItem = new ItemStack(Items.carbide, 1);
|
|
||||||
liquidUse = 0.3f;
|
|
||||||
liquidCapacity = 60f;
|
liquidCapacity = 60f;
|
||||||
powerUse = 0.5f;
|
|
||||||
craftTime = 80f;
|
craftTime = 80f;
|
||||||
output = Items.plastanium;
|
output = Items.plastanium;
|
||||||
itemCapacity = 30;
|
itemCapacity = 30;
|
||||||
@@ -66,66 +66,75 @@ public class CraftingBlocks extends BlockList implements ContentList {
|
|||||||
hasPower = hasLiquids = true;
|
hasPower = hasLiquids = true;
|
||||||
craftEffect = BlockFx.formsmoke;
|
craftEffect = BlockFx.formsmoke;
|
||||||
updateEffect = BlockFx.plasticburn;
|
updateEffect = BlockFx.plasticburn;
|
||||||
|
|
||||||
|
consumes.liquid(Liquids.oil, 0.3f);
|
||||||
|
consumes.power(0.4f);
|
||||||
|
consumes.item(Items.titanium, 2);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
phaseWeaver = new PhaseWeaver("phase-weaver") {{
|
phaseWeaver = new PhaseWeaver("phase-weaver") {{
|
||||||
health = 90;
|
health = 90;
|
||||||
craftEffect = BlockFx.smeltsmoke;
|
craftEffect = BlockFx.smeltsmoke;
|
||||||
inputs = new ItemStack[]{new ItemStack(Items.thorium, 4), new ItemStack(Items.sand, 10)};
|
|
||||||
result = Items.phasematter;
|
result = Items.phasematter;
|
||||||
powerUse = 0.4f;
|
|
||||||
craftTime = 120f;
|
craftTime = 120f;
|
||||||
size = 2;
|
size = 2;
|
||||||
|
|
||||||
|
consumes.items(new ItemStack[]{new ItemStack(Items.thorium, 4), new ItemStack(Items.sand, 10)});
|
||||||
|
consumes.power(0.5f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
alloysmelter = new PowerSmelter("alloy-smelter") {{
|
alloysmelter = new PowerSmelter("alloy-smelter") {{
|
||||||
health = 90;
|
health = 90;
|
||||||
craftEffect = BlockFx.smeltsmoke;
|
craftEffect = BlockFx.smeltsmoke;
|
||||||
inputs = new ItemStack[]{new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 4), new ItemStack(Items.silicon, 3), new ItemStack(Items.plastanium, 2)};
|
|
||||||
result = Items.surgealloy;
|
result = Items.surgealloy;
|
||||||
powerUse = 0.3f;
|
|
||||||
craftTime = 50f;
|
craftTime = 50f;
|
||||||
size = 2;
|
size = 2;
|
||||||
|
|
||||||
useFlux = true;
|
useFlux = true;
|
||||||
fluxNeeded = 4;
|
fluxNeeded = 4;
|
||||||
|
|
||||||
|
consumes.power(0.3f);
|
||||||
|
consumes.items(new ItemStack[]{new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 4), new ItemStack(Items.silicon, 3), new ItemStack(Items.plastanium, 2)});
|
||||||
}};
|
}};
|
||||||
|
|
||||||
alloyfuser = new PowerSmelter("alloy-fuser") {{
|
alloyfuser = new PowerSmelter("alloy-fuser") {{
|
||||||
health = 90;
|
health = 90;
|
||||||
craftEffect = BlockFx.smeltsmoke;
|
craftEffect = BlockFx.smeltsmoke;
|
||||||
inputs = new ItemStack[]{new ItemStack(Items.titanium, 3), new ItemStack(Items.lead, 4), new ItemStack(Items.silicon, 3), new ItemStack(Items.plastanium, 2)};
|
|
||||||
result = Items.surgealloy;
|
result = Items.surgealloy;
|
||||||
powerUse = 0.4f;
|
|
||||||
craftTime = 30f;
|
craftTime = 30f;
|
||||||
size = 3;
|
size = 3;
|
||||||
|
|
||||||
useFlux = true;
|
useFlux = true;
|
||||||
fluxNeeded = 4;
|
fluxNeeded = 4;
|
||||||
|
|
||||||
|
consumes.items(new ItemStack[]{new ItemStack(Items.titanium, 3), new ItemStack(Items.lead, 4), new ItemStack(Items.silicon, 3), new ItemStack(Items.plastanium, 2)});
|
||||||
|
consumes.power(0.4f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
cryofluidmixer = new LiquidMixer("cryofluidmixer") {{
|
cryofluidmixer = new LiquidMixer("cryofluidmixer") {{
|
||||||
health = 200;
|
health = 200;
|
||||||
inputLiquid = Liquids.water;
|
|
||||||
outputLiquid = Liquids.cryofluid;
|
outputLiquid = Liquids.cryofluid;
|
||||||
inputItem = Items.titanium;
|
|
||||||
liquidPerItem = 50f;
|
liquidPerItem = 50f;
|
||||||
itemCapacity = 50;
|
itemCapacity = 50;
|
||||||
powerUse = 0.1f;
|
|
||||||
size = 2;
|
size = 2;
|
||||||
|
hasPower = true;
|
||||||
|
|
||||||
|
consumes.power(0.1f);
|
||||||
|
consumes.item(Items.titanium);
|
||||||
|
consumes.liquid(Liquids.water, 0.3f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
blastMixer = new GenericCrafter("blast-mixer") {{
|
blastMixer = new GenericCrafter("blast-mixer") {{
|
||||||
itemCapacity = 20;
|
itemCapacity = 20;
|
||||||
hasItems = true;
|
hasItems = true;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
inputLiquid = Liquids.oil;
|
hasLiquids = true;
|
||||||
liquidUse = 0.05f;
|
|
||||||
inputItem = new ItemStack(Items.pyratite, 1);
|
|
||||||
output = Items.blastCompound;
|
output = Items.blastCompound;
|
||||||
powerUse = 0.04f;
|
|
||||||
|
|
||||||
size = 2;
|
size = 2;
|
||||||
|
|
||||||
|
consumes.liquid(Liquids.oil, 0.05f);
|
||||||
|
consumes.item(Items.pyratite, 1);
|
||||||
|
consumes.power(0.04f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
pyratiteMixer = new PowerSmelter("pyratite-mixer") {{
|
pyratiteMixer = new PowerSmelter("pyratite-mixer") {{
|
||||||
@@ -133,27 +142,27 @@ public class CraftingBlocks extends BlockList implements ContentList {
|
|||||||
itemCapacity = 20;
|
itemCapacity = 20;
|
||||||
hasItems = true;
|
hasItems = true;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
inputs = new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.lead, 2), new ItemStack(Items.sand, 2)};
|
|
||||||
result = Items.pyratite;
|
result = Items.pyratite;
|
||||||
powerUse = 0.02f;
|
|
||||||
|
|
||||||
size = 2;
|
size = 2;
|
||||||
|
|
||||||
|
consumes.power(0.02f);
|
||||||
|
consumes.items(new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.lead, 2), new ItemStack(Items.sand, 2)});
|
||||||
}};
|
}};
|
||||||
|
|
||||||
melter = new PowerCrafter("melter") {{
|
melter = new PowerCrafter("melter") {{
|
||||||
health = 200;
|
health = 200;
|
||||||
outputLiquid = Liquids.lava;
|
outputLiquid = Liquids.lava;
|
||||||
outputLiquidAmount = 0.05f;
|
outputLiquidAmount = 0.75f;
|
||||||
input = new ItemStack(Items.stone, 1);
|
|
||||||
itemCapacity = 50;
|
itemCapacity = 50;
|
||||||
craftTime = 10f;
|
craftTime = 10f;
|
||||||
powerUse = 0.1f;
|
|
||||||
hasLiquids = hasPower = true;
|
hasLiquids = hasPower = true;
|
||||||
|
|
||||||
|
consumes.power(0.1f);
|
||||||
|
consumes.item(Items.stone, 2);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
separator = new Separator("separator") {{
|
separator = new Separator("separator") {{
|
||||||
liquid = Liquids.water;
|
|
||||||
item = Items.stone;
|
|
||||||
results = new Item[]{
|
results = new Item[]{
|
||||||
null, null, null, null, null, null, null, null, null, null,
|
null, null, null, null, null, null, null, null, null, null,
|
||||||
Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand,
|
Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand,
|
||||||
@@ -163,15 +172,15 @@ public class CraftingBlocks extends BlockList implements ContentList {
|
|||||||
Items.coal, Items.coal,
|
Items.coal, Items.coal,
|
||||||
Items.titanium
|
Items.titanium
|
||||||
};
|
};
|
||||||
liquidUse = 0.2f;
|
|
||||||
filterTime = 40f;
|
filterTime = 40f;
|
||||||
itemCapacity = 40;
|
itemCapacity = 40;
|
||||||
health = 50;
|
health = 50;
|
||||||
|
|
||||||
|
consumes.item(Items.stone, 2);
|
||||||
|
consumes.liquid(Liquids.water, 0.3f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
centrifuge = new Separator("centrifuge") {{
|
centrifuge = new Separator("centrifuge") {{
|
||||||
liquid = Liquids.water;
|
|
||||||
item = Items.stone;
|
|
||||||
results = new Item[]{
|
results = new Item[]{
|
||||||
null, null, null, null, null, null, null, null, null, null, null, null, null,
|
null, null, null, null, null, null, null, null, null, null, null, null, null,
|
||||||
Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand,
|
Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand, Items.sand,
|
||||||
@@ -183,9 +192,7 @@ public class CraftingBlocks extends BlockList implements ContentList {
|
|||||||
Items.thorium,
|
Items.thorium,
|
||||||
};
|
};
|
||||||
|
|
||||||
liquidUse = 0.3f;
|
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
powerUse = 0.2f;
|
|
||||||
filterTime = 15f;
|
filterTime = 15f;
|
||||||
itemCapacity = 60;
|
itemCapacity = 60;
|
||||||
health = 50 * 4;
|
health = 50 * 4;
|
||||||
@@ -194,53 +201,49 @@ public class CraftingBlocks extends BlockList implements ContentList {
|
|||||||
spinnerThickness = 1.5f;
|
spinnerThickness = 1.5f;
|
||||||
spinnerSpeed = 3f;
|
spinnerSpeed = 3f;
|
||||||
size = 2;
|
size = 2;
|
||||||
|
|
||||||
|
consumes.item(Items.stone, 2);
|
||||||
|
consumes.power(0.2f);
|
||||||
|
consumes.liquid(Liquids.water, 0.5f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
biomatterCompressor = new Compressor("biomattercompressor") {{
|
biomatterCompressor = new Compressor("biomattercompressor") {{
|
||||||
input = new ItemStack(Items.biomatter, 1);
|
|
||||||
liquidCapacity = 60f;
|
liquidCapacity = 60f;
|
||||||
itemCapacity = 50;
|
itemCapacity = 50;
|
||||||
powerUse = 0.06f;
|
|
||||||
craftTime = 25f;
|
craftTime = 25f;
|
||||||
outputLiquid = Liquids.oil;
|
outputLiquid = Liquids.oil;
|
||||||
outputLiquidAmount = 0.1f;
|
outputLiquidAmount = 0.14f;
|
||||||
size = 2;
|
size = 2;
|
||||||
health = 320;
|
health = 320;
|
||||||
hasLiquids = true;
|
hasLiquids = true;
|
||||||
|
|
||||||
|
consumes.item(Items.biomatter, 1);
|
||||||
|
consumes.power(0.06f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
pulverizer = new Pulverizer("pulverizer") {{
|
pulverizer = new Pulverizer("pulverizer") {{
|
||||||
inputItem = new ItemStack(Items.stone, 2);
|
|
||||||
itemCapacity = 40;
|
itemCapacity = 40;
|
||||||
powerUse = 0.2f;
|
|
||||||
output = Items.sand;
|
output = Items.sand;
|
||||||
health = 80;
|
health = 80;
|
||||||
craftEffect = BlockFx.pulverize;
|
craftEffect = BlockFx.pulverize;
|
||||||
craftTime = 60f;
|
craftTime = 60f;
|
||||||
updateEffect = BlockFx.pulverizeSmall;
|
updateEffect = BlockFx.pulverizeSmall;
|
||||||
hasItems = hasPower = true;
|
hasItems = hasPower = true;
|
||||||
}};
|
|
||||||
|
|
||||||
oilRefinery = new GenericCrafter("oilrefinery") {{
|
consumes.item(Items.stone, 2);
|
||||||
inputLiquid = Liquids.oil;
|
consumes.power(0.2f);
|
||||||
powerUse = 0.05f;
|
|
||||||
liquidUse = 0.1f;
|
|
||||||
liquidCapacity = 56f;
|
|
||||||
output = Items.coal;
|
|
||||||
health = 80;
|
|
||||||
craftEffect = BlockFx.purifyoil;
|
|
||||||
hasItems = hasLiquids = hasPower = true;
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
solidifier = new GenericCrafter("solidifer") {{
|
solidifier = new GenericCrafter("solidifer") {{
|
||||||
inputLiquid = Liquids.lava;
|
|
||||||
liquidUse = 1f;
|
|
||||||
liquidCapacity = 21f;
|
liquidCapacity = 21f;
|
||||||
craftTime = 14;
|
craftTime = 14;
|
||||||
output = Items.stone;
|
output = Items.stone;
|
||||||
|
itemCapacity = 20;
|
||||||
health = 80;
|
health = 80;
|
||||||
craftEffect = BlockFx.purifystone;
|
craftEffect = BlockFx.purifystone;
|
||||||
hasLiquids = hasItems = true;
|
hasLiquids = hasItems = true;
|
||||||
|
|
||||||
|
consumes.liquid(Liquids.lava, 1f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
incinerator = new Incinerator("incinerator") {{
|
incinerator = new Incinerator("incinerator") {{
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ public class DebugBlocks extends BlockList implements ContentList{
|
|||||||
@Override
|
@Override
|
||||||
public void update(Tile tile) {
|
public void update(Tile tile) {
|
||||||
SorterEntity entity = tile.entity();
|
SorterEntity entity = tile.entity();
|
||||||
entity.items.items[entity.sortItem.id] = 1;
|
entity.items.set(entity.sortItem, 1);
|
||||||
tryDump(tile, entity.sortItem);
|
tryDump(tile, entity.sortItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,9 +79,8 @@ public class DebugBlocks extends BlockList implements ContentList{
|
|||||||
public void update(Tile tile) {
|
public void update(Tile tile) {
|
||||||
LiquidSourceEntity entity = tile.entity();
|
LiquidSourceEntity entity = tile.entity();
|
||||||
|
|
||||||
tile.entity.liquids.amount = liquidCapacity;
|
tile.entity.liquids.add(entity.source, liquidCapacity);
|
||||||
tile.entity.liquids.liquid = entity.source;
|
tryDumpLiquid(tile, entity.source);
|
||||||
tryDumpLiquid(tile);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -35,11 +35,11 @@ public class DefenseBlocks extends BlockList implements ContentList {
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
thoriumWall = new Wall("thorium-wall") {{
|
thoriumWall = new Wall("thorium-wall") {{
|
||||||
health = 110 * wallHealthMultiplier;
|
health = 200 * wallHealthMultiplier;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
thoriumWallLarge = new Wall("thorium-wall-large") {{
|
thoriumWallLarge = new Wall("thorium-wall-large") {{
|
||||||
health = 110 * wallHealthMultiplier*4;
|
health = 200 * wallHealthMultiplier*4;
|
||||||
size = 2;
|
size = 2;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ import io.anuke.mindustry.world.Block;
|
|||||||
import io.anuke.mindustry.world.blocks.distribution.*;
|
import io.anuke.mindustry.world.blocks.distribution.*;
|
||||||
|
|
||||||
public class DistributionBlocks extends BlockList implements ContentList{
|
public class DistributionBlocks extends BlockList implements ContentList{
|
||||||
public static Block conveyor, titaniumconveyor, router, multiplexer, junction,
|
public static Block conveyor, titaniumconveyor, distributor, junction,
|
||||||
bridgeConveyor, phaseConveyor, sorter, splitter, overflowGate, massDriver;
|
bridgeConveyor, phaseConveyor, sorter, splitter, overflowGate, massDriver;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -21,13 +21,6 @@ public class DistributionBlocks extends BlockList implements ContentList{
|
|||||||
speed = 0.07f;
|
speed = 0.07f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
router = new Router("router");
|
|
||||||
|
|
||||||
multiplexer = new Router("multiplexer") {{
|
|
||||||
size = 2;
|
|
||||||
itemCapacity = 80;
|
|
||||||
}};
|
|
||||||
|
|
||||||
junction = new Junction("junction") {{
|
junction = new Junction("junction") {{
|
||||||
speed = 26;
|
speed = 26;
|
||||||
capacity = 32;
|
capacity = 32;
|
||||||
@@ -46,6 +39,10 @@ public class DistributionBlocks extends BlockList implements ContentList{
|
|||||||
|
|
||||||
splitter = new Splitter("splitter");
|
splitter = new Splitter("splitter");
|
||||||
|
|
||||||
|
distributor = new Splitter("distributor") {{
|
||||||
|
size = 2;
|
||||||
|
}};
|
||||||
|
|
||||||
overflowGate = new OverflowGate("overflow-gate");
|
overflowGate = new OverflowGate("overflow-gate");
|
||||||
|
|
||||||
massDriver = new MassDriver("mass-driver"){{
|
massDriver = new MassDriver("mass-driver"){{
|
||||||
|
|||||||
@@ -20,15 +20,16 @@ public class LiquidBlocks extends BlockList implements ContentList{
|
|||||||
rotaryPump = new Pump("rotary-pump") {{
|
rotaryPump = new Pump("rotary-pump") {{
|
||||||
shadow = "shadow-rounded-2";
|
shadow = "shadow-rounded-2";
|
||||||
pumpAmount = 0.25f;
|
pumpAmount = 0.25f;
|
||||||
powerUse = 0.015f;
|
consumes.power(0.015f);
|
||||||
liquidCapacity = 30f;
|
liquidCapacity = 30f;
|
||||||
|
hasPower = true;
|
||||||
size = 2;
|
size = 2;
|
||||||
tier = 1;
|
tier = 1;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
thermalPump = new Pump("thermal-pump") {{
|
thermalPump = new Pump("thermal-pump") {{
|
||||||
pumpAmount = 0.3f;
|
pumpAmount = 0.3f;
|
||||||
powerUse = 0.02f;
|
consumes.power(0.05f);
|
||||||
liquidCapacity = 40f;
|
liquidCapacity = 40f;
|
||||||
size = 2;
|
size = 2;
|
||||||
tier = 2;
|
tier = 2;
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package io.anuke.mindustry.content.blocks;
|
package io.anuke.mindustry.content.blocks;
|
||||||
|
|
||||||
|
import io.anuke.mindustry.content.Liquids;
|
||||||
import io.anuke.mindustry.content.fx.BlockFx;
|
import io.anuke.mindustry.content.fx.BlockFx;
|
||||||
import io.anuke.mindustry.type.ContentList;
|
import io.anuke.mindustry.type.ContentList;
|
||||||
import io.anuke.mindustry.world.Block;
|
import io.anuke.mindustry.world.Block;
|
||||||
@@ -22,14 +23,17 @@ public class PowerBlocks extends BlockList implements ContentList {
|
|||||||
maxLiquidGenerate = 0.5f;
|
maxLiquidGenerate = 0.5f;
|
||||||
powerPerLiquid = 0.08f;
|
powerPerLiquid = 0.08f;
|
||||||
powerCapacity = 40f;
|
powerCapacity = 40f;
|
||||||
|
powerPerLiquid = 0.25f;
|
||||||
generateEffect = BlockFx.redgeneratespark;
|
generateEffect = BlockFx.redgeneratespark;
|
||||||
size = 2;
|
size = 2;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
turbineGenerator = new TurbineGenerator("turbine-generator") {{
|
turbineGenerator = new TurbineGenerator("turbine-generator") {{
|
||||||
powerOutput = 0.25f;
|
powerOutput = 0.28f;
|
||||||
powerCapacity = 40f;
|
powerCapacity = 40f;
|
||||||
itemDuration = 30f;
|
itemDuration = 30f;
|
||||||
|
powerPerLiquid = 0.7f;
|
||||||
|
consumes.liquid(Liquids.water, 0.05f);
|
||||||
size = 2;
|
size = 2;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -50,7 +54,8 @@ public class PowerBlocks extends BlockList implements ContentList {
|
|||||||
|
|
||||||
nuclearReactor = new NuclearReactor("nuclear-reactor") {{
|
nuclearReactor = new NuclearReactor("nuclear-reactor") {{
|
||||||
size = 3;
|
size = 3;
|
||||||
health = 600;
|
health = 700;
|
||||||
|
powerMultiplier = 0.8f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
fusionReactor = new FusionReactor("fusion-reactor") {{
|
fusionReactor = new FusionReactor("fusion-reactor") {{
|
||||||
|
|||||||
@@ -29,17 +29,17 @@ public class ProductionBlocks extends BlockList implements ContentList {
|
|||||||
laserdrill = new Drill("laser-drill") {{
|
laserdrill = new Drill("laser-drill") {{
|
||||||
drillTime = 180;
|
drillTime = 180;
|
||||||
size = 2;
|
size = 2;
|
||||||
powerUse = 0.2f;
|
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
tier = 4;
|
tier = 4;
|
||||||
updateEffect = BlockFx.pulverizeMedium;
|
updateEffect = BlockFx.pulverizeMedium;
|
||||||
drillEffect = BlockFx.mineBig;
|
drillEffect = BlockFx.mineBig;
|
||||||
|
|
||||||
|
consumes.power(0.2f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
blastdrill = new Drill("blast-drill") {{
|
blastdrill = new Drill("blast-drill") {{
|
||||||
drillTime = 120;
|
drillTime = 120;
|
||||||
size = 3;
|
size = 3;
|
||||||
powerUse = 0.5f;
|
|
||||||
drawRim = true;
|
drawRim = true;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
tier = 5;
|
tier = 5;
|
||||||
@@ -48,13 +48,14 @@ public class ProductionBlocks extends BlockList implements ContentList {
|
|||||||
drillEffect = BlockFx.mineHuge;
|
drillEffect = BlockFx.mineHuge;
|
||||||
rotateSpeed = 6f;
|
rotateSpeed = 6f;
|
||||||
warmupSpeed = 0.01f;
|
warmupSpeed = 0.01f;
|
||||||
|
|
||||||
|
consumes.power(0.5f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
plasmadrill = new Drill("plasma-drill") {{
|
plasmadrill = new Drill("plasma-drill") {{
|
||||||
heatColor = Color.valueOf("ff461b");
|
heatColor = Color.valueOf("ff461b");
|
||||||
drillTime = 90;
|
drillTime = 90;
|
||||||
size = 4;
|
size = 4;
|
||||||
powerUse = 0.7f;
|
|
||||||
hasLiquids = true;
|
hasLiquids = true;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
tier = 5;
|
tier = 5;
|
||||||
@@ -64,38 +65,43 @@ public class ProductionBlocks extends BlockList implements ContentList {
|
|||||||
updateEffectChance = 0.04f;
|
updateEffectChance = 0.04f;
|
||||||
drillEffect = BlockFx.mineHuge;
|
drillEffect = BlockFx.mineHuge;
|
||||||
warmupSpeed = 0.005f;
|
warmupSpeed = 0.005f;
|
||||||
|
|
||||||
|
consumes.power(0.7f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
waterextractor = new SolidPump("water-extractor") {{
|
waterextractor = new SolidPump("water-extractor") {{
|
||||||
result = Liquids.water;
|
result = Liquids.water;
|
||||||
powerUse = 0.2f;
|
|
||||||
pumpAmount = 0.1f;
|
pumpAmount = 0.1f;
|
||||||
size = 2;
|
size = 2;
|
||||||
liquidCapacity = 30f;
|
liquidCapacity = 30f;
|
||||||
rotateSpeed = 1.4f;
|
rotateSpeed = 1.4f;
|
||||||
|
|
||||||
|
consumes.power(0.2f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
oilextractor = new Fracker("oil-extractor") {{
|
oilextractor = new Fracker("oil-extractor") {{
|
||||||
result = Liquids.oil;
|
result = Liquids.oil;
|
||||||
inputLiquid = Liquids.water;
|
|
||||||
updateEffect = BlockFx.pulverize;
|
updateEffect = BlockFx.pulverize;
|
||||||
liquidCapacity = 50f;
|
liquidCapacity = 50f;
|
||||||
updateEffectChance = 0.05f;
|
updateEffectChance = 0.05f;
|
||||||
inputLiquidUse = 0.3f;
|
pumpAmount = 0.08f;
|
||||||
powerUse = 0.6f;
|
|
||||||
pumpAmount = 0.06f;
|
|
||||||
size = 3;
|
size = 3;
|
||||||
liquidCapacity = 30f;
|
liquidCapacity = 30f;
|
||||||
|
|
||||||
|
consumes.item(Items.sand);
|
||||||
|
consumes.power(0.5f);
|
||||||
|
consumes.liquid(Liquids.water, 0.3f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
cultivator = new Cultivator("cultivator") {{
|
cultivator = new Cultivator("cultivator") {{
|
||||||
result = Items.biomatter;
|
result = Items.biomatter;
|
||||||
inputLiquid = Liquids.water;
|
|
||||||
liquidUse = 0.2f;
|
|
||||||
drillTime = 260;
|
drillTime = 260;
|
||||||
size = 2;
|
size = 2;
|
||||||
hasLiquids = true;
|
hasLiquids = true;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
|
|
||||||
|
consumes.power(0.08f);
|
||||||
|
consumes.liquid(Liquids.water, 0.2f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ public class StorageBlocks extends BlockList implements ContentList {
|
|||||||
vault = new Vault("vault") {{
|
vault = new Vault("vault") {{
|
||||||
size = 3;
|
size = 3;
|
||||||
health = 600;
|
health = 600;
|
||||||
|
itemCapacity = 2000;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
unloader = new Unloader("unloader") {{
|
unloader = new Unloader("unloader") {{
|
||||||
|
|||||||
@@ -73,26 +73,27 @@ public class TurretBlocks extends BlockList implements ContentList {
|
|||||||
health = 360;
|
health = 360;
|
||||||
|
|
||||||
drawer = (tile, entity) -> {
|
drawer = (tile, entity) -> {
|
||||||
Draw.rect(name, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
|
Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
|
||||||
|
|
||||||
Draw.color(entity.liquids.liquid.color);
|
Draw.color(entity.liquids.current().color);
|
||||||
Draw.alpha(entity.liquids.amount / liquidCapacity);
|
Draw.alpha(entity.liquids.total() / liquidCapacity);
|
||||||
Draw.rect(name + "-liquid", tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
|
Draw.rect(name + "-liquid", tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
|
||||||
Draw.color();
|
Draw.color();
|
||||||
};
|
};
|
||||||
}};
|
}};
|
||||||
|
|
||||||
lancer = new LaserTurret("lancer") {{
|
lancer = new LaserTurret("lancer") {{
|
||||||
range = 70f;
|
range = 90f;
|
||||||
chargeTime = 70f;
|
chargeTime = 60f;
|
||||||
chargeMaxDelay = 30f;
|
chargeMaxDelay = 30f;
|
||||||
chargeEffects = 7;
|
chargeEffects = 7;
|
||||||
shootType = AmmoTypes.lancerLaser;
|
shootType = AmmoTypes.lancerLaser;
|
||||||
recoil = 2f;
|
recoil = 2f;
|
||||||
reload = 130f;
|
reload = 100f;
|
||||||
cooldown = 0.03f;
|
cooldown = 0.03f;
|
||||||
powerUsed = 20f;
|
powerUsed = 20f;
|
||||||
powerCapacity = 60f;
|
powerCapacity = 60f;
|
||||||
|
shootShake = 2f;
|
||||||
shootEffect = ShootFx.lancerLaserShoot;
|
shootEffect = ShootFx.lancerLaserShoot;
|
||||||
smokeEffect = ShootFx.lancerLaserShootSmoke;
|
smokeEffect = ShootFx.lancerLaserShootSmoke;
|
||||||
chargeEffect = ShootFx.lancerLaserCharge;
|
chargeEffect = ShootFx.lancerLaserCharge;
|
||||||
@@ -131,7 +132,7 @@ public class TurretBlocks extends BlockList implements ContentList {
|
|||||||
|
|
||||||
salvo = new BurstTurret("salvo") {{
|
salvo = new BurstTurret("salvo") {{
|
||||||
size = 2;
|
size = 2;
|
||||||
range = 110f;
|
range = 120f;
|
||||||
ammoTypes = new AmmoType[]{AmmoTypes.bulletTungsten, AmmoTypes.bulletCarbide, AmmoTypes.bulletPyratite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
|
ammoTypes = new AmmoType[]{AmmoTypes.bulletTungsten, AmmoTypes.bulletCarbide, AmmoTypes.bulletPyratite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
|
||||||
reload = 40f;
|
reload = 40f;
|
||||||
restitution = 0.03f;
|
restitution = 0.03f;
|
||||||
@@ -144,7 +145,7 @@ public class TurretBlocks extends BlockList implements ContentList {
|
|||||||
ammoUseEffect = ShootFx.shellEjectBig;
|
ammoUseEffect = ShootFx.shellEjectBig;
|
||||||
|
|
||||||
drawer = (tile, entity) -> {
|
drawer = (tile, entity) -> {
|
||||||
Draw.rect(name, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
|
Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
|
||||||
float offsetx = (int) (Mathf.abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 3f);
|
float offsetx = (int) (Mathf.abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 3f);
|
||||||
float offsety = -(int) (Mathf.abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 2f);
|
float offsety = -(int) (Mathf.abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 2f);
|
||||||
|
|
||||||
|
|||||||
@@ -16,19 +16,16 @@ public class UnitBlocks extends BlockList implements ContentList {
|
|||||||
type = UnitTypes.drone;
|
type = UnitTypes.drone;
|
||||||
produceTime = 800;
|
produceTime = 800;
|
||||||
size = 2;
|
size = 2;
|
||||||
requirements = new ItemStack[]{
|
consumes.power(0.08f);
|
||||||
new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30)
|
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30)});
|
||||||
};
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
fabricatorFactory = new UnitFactory("fabricator-factory") {{
|
fabricatorFactory = new UnitFactory("fabricator-factory") {{
|
||||||
type = UnitTypes.fabricator;
|
type = UnitTypes.fabricator;
|
||||||
produceTime = 1600;
|
produceTime = 1600;
|
||||||
size = 2;
|
size = 2;
|
||||||
powerUse = 0.2f;
|
consumes.power(0.2f);
|
||||||
requirements = new ItemStack[]{
|
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 70), new ItemStack(Items.lead, 80), new ItemStack(Items.titanium, 80)});
|
||||||
new ItemStack(Items.silicon, 70), new ItemStack(Items.lead, 80), new ItemStack(Items.titanium, 80)
|
|
||||||
};
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
resupplyPoint = new ResupplyPoint("resupply-point") {{
|
resupplyPoint = new ResupplyPoint("resupply-point") {{
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ import io.anuke.mindustry.entities.bullet.Bullet;
|
|||||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||||
import io.anuke.mindustry.entities.bullet.LiquidBulletType;
|
import io.anuke.mindustry.entities.bullet.LiquidBulletType;
|
||||||
import io.anuke.mindustry.entities.effect.Fire;
|
import io.anuke.mindustry.entities.effect.Fire;
|
||||||
|
import io.anuke.mindustry.entities.effect.ItemDrop;
|
||||||
import io.anuke.mindustry.entities.effect.Lightning;
|
import io.anuke.mindustry.entities.effect.Lightning;
|
||||||
import io.anuke.mindustry.gen.CallEntity;
|
|
||||||
import io.anuke.mindustry.graphics.Palette;
|
import io.anuke.mindustry.graphics.Palette;
|
||||||
import io.anuke.mindustry.type.ContentList;
|
import io.anuke.mindustry.type.ContentList;
|
||||||
import io.anuke.mindustry.type.Item;
|
import io.anuke.mindustry.type.Item;
|
||||||
@@ -96,7 +96,7 @@ public class TurretBullets extends BulletList implements ContentList {
|
|||||||
Color[] colors = {Palette.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Palette.lancerLaser, Color.WHITE};
|
Color[] colors = {Palette.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Palette.lancerLaser, Color.WHITE};
|
||||||
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
|
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
|
||||||
float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
|
float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
|
||||||
float length = 70f;
|
float length = 90f;
|
||||||
|
|
||||||
{
|
{
|
||||||
hiteffect = BulletFx.hitLancer;
|
hiteffect = BulletFx.hitLancer;
|
||||||
@@ -258,7 +258,7 @@ public class TurretBullets extends BulletList implements ContentList {
|
|||||||
if(amountDropped > 0){
|
if(amountDropped > 0){
|
||||||
float angle = b.angle() + Mathf.range(100f);
|
float angle = b.angle() + Mathf.range(100f);
|
||||||
float vs = Mathf.random(0f, 4f);
|
float vs = Mathf.random(0f, 4f);
|
||||||
CallEntity.createItemDrop(Item.getByID(i), amountDropped, b.x, b.y, Angles.trnsx(angle, vs), Angles.trnsy(angle, vs));
|
ItemDrop.create(Item.getByID(i), amountDropped, b.x, b.y, Angles.trnsx(angle, vs), Angles.trnsy(angle, vs));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,7 +20,6 @@ import io.anuke.mindustry.input.MobileInput;
|
|||||||
import io.anuke.mindustry.io.Map;
|
import io.anuke.mindustry.io.Map;
|
||||||
import io.anuke.mindustry.io.Saves;
|
import io.anuke.mindustry.io.Saves;
|
||||||
import io.anuke.mindustry.net.Net;
|
import io.anuke.mindustry.net.Net;
|
||||||
import io.anuke.mindustry.type.Item;
|
|
||||||
import io.anuke.mindustry.type.Recipe;
|
import io.anuke.mindustry.type.Recipe;
|
||||||
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
|
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
|
||||||
import io.anuke.ucore.core.*;
|
import io.anuke.ucore.core.*;
|
||||||
@@ -162,11 +161,13 @@ public class Control extends Module{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void addPlayer(int index){
|
public void addPlayer(int index){
|
||||||
if(players.length < index + 1){
|
if(players.length != index + 1){
|
||||||
Player[] old = players;
|
Player[] old = players;
|
||||||
players = new Player[index + 1];
|
players = new Player[index + 1];
|
||||||
System.arraycopy(old, 0, players, 0, old.length);
|
System.arraycopy(old, 0, players, 0, old.length);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(inputs.length != index + 1){
|
||||||
InputHandler[] oldi = inputs;
|
InputHandler[] oldi = inputs;
|
||||||
inputs = new InputHandler[index + 1];
|
inputs = new InputHandler[index + 1];
|
||||||
System.arraycopy(oldi, 0, inputs, 0, oldi.length);
|
System.arraycopy(oldi, 0, inputs, 0, oldi.length);
|
||||||
@@ -262,11 +263,7 @@ public class Control extends Module{
|
|||||||
|
|
||||||
if(entity == null) return;
|
if(entity == null) return;
|
||||||
|
|
||||||
for (int i = 0; i < entity.items.items.length; i++) {
|
entity.items.forEach((item, amount) -> control.database().unlockContent(item));
|
||||||
if(entity.items.items[i] <= 0) continue;
|
|
||||||
Item item = Item.getByID(i);
|
|
||||||
control.database().unlockContent(item);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(players[0].inventory.hasItem()){
|
if(players[0].inventory.hasItem()){
|
||||||
control.database().unlockContent(players[0].inventory.getItem().item);
|
control.database().unlockContent(players[0].inventory.getItem().item);
|
||||||
@@ -274,7 +271,7 @@ public class Control extends Module{
|
|||||||
|
|
||||||
for(int i = 0 ; i < Recipe.all().size; i ++){
|
for(int i = 0 ; i < Recipe.all().size; i ++){
|
||||||
Recipe recipe = Recipe.all().get(i);
|
Recipe recipe = Recipe.all().get(i);
|
||||||
if(!recipe.debugOnly && entity.items.hasItems(recipe.requirements, 1.4f)){
|
if(!recipe.debugOnly && entity.items.has(recipe.requirements, 1.4f)){
|
||||||
if(control.database().unlockContent(recipe)){
|
if(control.database().unlockContent(recipe)){
|
||||||
ui.hudfrag.showUnlock(recipe);
|
ui.hudfrag.showUnlock(recipe);
|
||||||
}
|
}
|
||||||
@@ -288,6 +285,8 @@ public class Control extends Module{
|
|||||||
ContentLoader.dispose();
|
ContentLoader.dispose();
|
||||||
Net.dispose();
|
Net.dispose();
|
||||||
ui.editor.dispose();
|
ui.editor.dispose();
|
||||||
|
inputs = new InputHandler[]{};
|
||||||
|
players = new Player[]{};
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -312,7 +311,7 @@ public class Control extends Module{
|
|||||||
if(!Settings.has("4.0-warning")){
|
if(!Settings.has("4.0-warning")){
|
||||||
Settings.putBool("4.0-warning", true);
|
Settings.putBool("4.0-warning", true);
|
||||||
|
|
||||||
Timers.runTask(5f, () -> {
|
Timers.run(5f, () -> {
|
||||||
FloatingDialog dialog = new FloatingDialog("[orange]WARNING![]");
|
FloatingDialog dialog = new FloatingDialog("[orange]WARNING![]");
|
||||||
dialog.buttons().addButton("$text.ok", dialog::hide).size(100f, 60f);
|
dialog.buttons().addButton("$text.ok", dialog::hide).size(100f, 60f);
|
||||||
dialog.content().add("The beta version you are about to play should be considered very unstable, and is [accent]not representative of the final 4.0 release.[]\n\n " +
|
dialog.content().add("The beta version you are about to play should be considered very unstable, and is [accent]not representative of the final 4.0 release.[]\n\n " +
|
||||||
@@ -326,7 +325,7 @@ public class Control extends Module{
|
|||||||
if(!Settings.has("4.0-no-sound")){
|
if(!Settings.has("4.0-no-sound")){
|
||||||
Settings.putBool("4.0-no-sound", true);
|
Settings.putBool("4.0-no-sound", true);
|
||||||
|
|
||||||
Timers.runTask(4f, () -> {
|
Timers.run(4f, () -> {
|
||||||
FloatingDialog dialog = new FloatingDialog("[orange]Attention![]");
|
FloatingDialog dialog = new FloatingDialog("[orange]Attention![]");
|
||||||
dialog.buttons().addButton("$text.ok", dialog::hide).size(100f, 60f);
|
dialog.buttons().addButton("$text.ok", dialog::hide).size(100f, 60f);
|
||||||
dialog.content().add("You might have noticed that 4.0 does not have any sound.\nThis is [orange]intentional![] Sound will be added in a later update.\n\n[LIGHT_GRAY](now stop reporting this as a bug)").wrap().width(500f);
|
dialog.content().add("You might have noticed that 4.0 does not have any sound.\nThis is [orange]intentional![] Sound will be added in a later update.\n\n[LIGHT_GRAY](now stop reporting this as a bug)").wrap().width(500f);
|
||||||
|
|||||||
@@ -54,12 +54,12 @@ public class Logic extends Module {
|
|||||||
if(debug) {
|
if(debug) {
|
||||||
for (Item item : Item.all()) {
|
for (Item item : Item.all()) {
|
||||||
if (item.type == ItemType.material) {
|
if (item.type == ItemType.material) {
|
||||||
tile.entity.items.addItem(item, 1000);
|
tile.entity.items.add(item, 1000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
tile.entity.items.addItem(Items.tungsten, 50);
|
tile.entity.items.add(Items.tungsten, 50);
|
||||||
tile.entity.items.addItem(Items.lead, 20);
|
tile.entity.items.add(Items.lead, 20);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -158,13 +158,6 @@ public class Logic extends Module {
|
|||||||
for(EntityGroup group : unitGroups){
|
for(EntityGroup group : unitGroups){
|
||||||
if(!group.isEmpty()){
|
if(!group.isEmpty()){
|
||||||
EntityPhysics.collideGroups(bulletGroup, group);
|
EntityPhysics.collideGroups(bulletGroup, group);
|
||||||
|
|
||||||
/*
|
|
||||||
for(EntityGroup other : unitGroups){
|
|
||||||
if(!other.isEmpty()){
|
|
||||||
EntityPhysics.collideGroups(group, other);
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package io.anuke.mindustry.core;
|
package io.anuke.mindustry.core;
|
||||||
|
|
||||||
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.graphics.Color;
|
import com.badlogic.gdx.graphics.Color;
|
||||||
import com.badlogic.gdx.utils.Base64Coder;
|
import com.badlogic.gdx.utils.Base64Coder;
|
||||||
import com.badlogic.gdx.utils.IntSet;
|
import com.badlogic.gdx.utils.IntSet;
|
||||||
@@ -175,7 +176,7 @@ public class NetClient extends Module {
|
|||||||
ui.loadfrag.hide();
|
ui.loadfrag.hide();
|
||||||
ui.join.hide();
|
ui.join.hide();
|
||||||
Net.setClientLoaded(true);
|
Net.setClientLoaded(true);
|
||||||
Call.connectConfirm();
|
Gdx.app.postRunnable(Call::connectConfirm);
|
||||||
Timers.runTask(40f, Platform.instance::updateRPC);
|
Timers.runTask(40f, Platform.instance::updateRPC);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -250,7 +251,7 @@ public class NetClient extends Module {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Remote(variants = Variant.one, priority = PacketPriority.low, unreliable = true)
|
@Remote(variants = Variant.one, priority = PacketPriority.low, unreliable = true)
|
||||||
public static void onSnapshot(byte[] chunk, int snapshotID, short chunkID, short totalLength, int base){
|
public static void onSnapshot(byte[] chunk, int snapshotID, short chunkID, int totalLength, int base){
|
||||||
if(NetServer.showSnapshotSize) Log.info("Recieved snapshot: len {0} ID {1} chunkID {2} totalLength {3} base {4} client-base {5}", chunk.length, snapshotID, chunkID, totalLength, base, netClient.lastSnapshotBaseID);
|
if(NetServer.showSnapshotSize) Log.info("Recieved snapshot: len {0} ID {1} chunkID {2} totalLength {3} base {4} client-base {5}", chunk.length, snapshotID, chunkID, totalLength, base, netClient.lastSnapshotBaseID);
|
||||||
|
|
||||||
//skip snapshot IDs that have already been recieved OR snapshots that are too far in front
|
//skip snapshot IDs that have already been recieved OR snapshots that are too far in front
|
||||||
@@ -353,8 +354,10 @@ public class NetClient extends Module {
|
|||||||
if(entity == null){
|
if(entity == null){
|
||||||
entity = (SyncTrait) TypeTrait.getTypeByID(typeID).get(); //create entity from supplier
|
entity = (SyncTrait) TypeTrait.getTypeByID(typeID).get(); //create entity from supplier
|
||||||
entity.resetID(id);
|
entity.resetID(id);
|
||||||
|
if(!netClient.isEntityUsed(entity.getID())){
|
||||||
add = true;
|
add = true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//read the entity
|
//read the entity
|
||||||
entity.read(input, timestamp);
|
entity.read(input, timestamp);
|
||||||
@@ -364,7 +367,7 @@ public class NetClient extends Module {
|
|||||||
throw new RuntimeException("Error reading entity of type '"+ group.getType() + "': Read length mismatch [write=" + readLength + ", read=" + (netClient.byteStream.position() - position - 1)+ "]");
|
throw new RuntimeException("Error reading entity of type '"+ group.getType() + "': Read length mismatch [write=" + readLength + ", read=" + (netClient.byteStream.position() - position - 1)+ "]");
|
||||||
}
|
}
|
||||||
|
|
||||||
if(add && !netClient.isEntityUsed(entity.getID())){
|
if(add){
|
||||||
entity.add();
|
entity.add();
|
||||||
netClient.addRemovedEntity(entity.getID());
|
netClient.addRemovedEntity(entity.getID());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -191,6 +191,10 @@ public class NetServer extends Module{
|
|||||||
player.setMineTile(packet.mining);
|
player.setMineTile(packet.mining);
|
||||||
player.isBoosting = packet.boosting;
|
player.isBoosting = packet.boosting;
|
||||||
player.isShooting = packet.shooting;
|
player.isShooting = packet.shooting;
|
||||||
|
player.getPlaceQueue().clear();
|
||||||
|
if(packet.currentRequest != null){
|
||||||
|
player.getPlaceQueue().addLast(packet.currentRequest);
|
||||||
|
}
|
||||||
|
|
||||||
vector.set(packet.x - player.getInterpolator().target.x, packet.y - player.getInterpolator().target.y);
|
vector.set(packet.x - player.getInterpolator().target.x, packet.y - player.getInterpolator().target.y);
|
||||||
|
|
||||||
@@ -445,7 +449,7 @@ public class NetServer extends Module{
|
|||||||
/**Sends a raw byte[] snapshot to a client, splitting up into chunks when needed.*/
|
/**Sends a raw byte[] snapshot to a client, splitting up into chunks when needed.*/
|
||||||
private static void sendSplitSnapshot(int userid, byte[] bytes, int snapshotID, int base){
|
private static void sendSplitSnapshot(int userid, byte[] bytes, int snapshotID, int base){
|
||||||
if(bytes.length < maxSnapshotSize){
|
if(bytes.length < maxSnapshotSize){
|
||||||
Call.onSnapshot(userid, bytes, snapshotID, (short)0, (short)bytes.length, base);
|
Call.onSnapshot(userid, bytes, snapshotID, (short)0, bytes.length, base);
|
||||||
}else{
|
}else{
|
||||||
int remaining = bytes.length;
|
int remaining = bytes.length;
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
@@ -460,7 +464,7 @@ public class NetServer extends Module{
|
|||||||
}else {
|
}else {
|
||||||
toSend = Arrays.copyOfRange(bytes, offset, Math.min(offset + maxSnapshotSize, bytes.length));
|
toSend = Arrays.copyOfRange(bytes, offset, Math.min(offset + maxSnapshotSize, bytes.length));
|
||||||
}
|
}
|
||||||
Call.onSnapshot(userid, toSend, snapshotID, (short)chunkid, (short)bytes.length, base);
|
Call.onSnapshot(userid, toSend, snapshotID, (short)chunkid, bytes.length, base);
|
||||||
|
|
||||||
remaining -= used;
|
remaining -= used;
|
||||||
offset += used;
|
offset += used;
|
||||||
@@ -490,14 +494,12 @@ public class NetServer extends Module{
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
String ip = player.con.address;
|
|
||||||
|
|
||||||
if(action == AdminAction.wave) {
|
if(action == AdminAction.wave) {
|
||||||
//no verification is done, so admins can hypothetically spam waves
|
//no verification is done, so admins can hypothetically spam waves
|
||||||
//not a real issue, because server owners may want to do just that
|
//not a real issue, because server owners may want to do just that
|
||||||
state.wavetime = 0f;
|
state.wavetime = 0f;
|
||||||
}else if(action == AdminAction.ban){
|
}else if(action == AdminAction.ban){
|
||||||
netServer.admins.banPlayerIP(ip);
|
netServer.admins.banPlayerIP(other.con.address);
|
||||||
netServer.kick(other.con.id, KickReason.banned);
|
netServer.kick(other.con.id, KickReason.banned);
|
||||||
Log.info("&lc{0} has banned {1}.", player.name, other.name);
|
Log.info("&lc{0} has banned {1}.", player.name, other.name);
|
||||||
}else if(action == AdminAction.kick){
|
}else if(action == AdminAction.kick){
|
||||||
|
|||||||
@@ -4,8 +4,6 @@ import com.badlogic.gdx.files.FileHandle;
|
|||||||
import com.badlogic.gdx.utils.Base64Coder;
|
import com.badlogic.gdx.utils.Base64Coder;
|
||||||
import io.anuke.mindustry.core.ThreadHandler.ThreadProvider;
|
import io.anuke.mindustry.core.ThreadHandler.ThreadProvider;
|
||||||
import io.anuke.ucore.core.Settings;
|
import io.anuke.ucore.core.Settings;
|
||||||
import io.anuke.ucore.entities.EntityGroup;
|
|
||||||
import io.anuke.ucore.entities.trait.Entity;
|
|
||||||
import io.anuke.ucore.function.Consumer;
|
import io.anuke.ucore.function.Consumer;
|
||||||
import io.anuke.ucore.scene.ui.TextField;
|
import io.anuke.ucore.scene.ui.TextField;
|
||||||
|
|
||||||
@@ -87,7 +85,6 @@ public abstract class Platform {
|
|||||||
@Override public void stop() {}
|
@Override public void stop() {}
|
||||||
@Override public void notify(Object object) {}
|
@Override public void notify(Object object) {}
|
||||||
@Override public void wait(Object object) {}
|
@Override public void wait(Object object) {}
|
||||||
@Override public <T extends Entity> void switchContainer(EntityGroup<T> group) {}
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -192,10 +192,7 @@ public class Renderer extends RendererModule{
|
|||||||
|
|
||||||
batch.setProjectionMatrix(camera.combined);
|
batch.setProjectionMatrix(camera.combined);
|
||||||
|
|
||||||
if(pixelate)
|
|
||||||
Graphics.surface(pixelSurface, false);
|
Graphics.surface(pixelSurface, false);
|
||||||
else
|
|
||||||
batch.begin();
|
|
||||||
|
|
||||||
drawPadding();
|
drawPadding();
|
||||||
|
|
||||||
@@ -227,6 +224,8 @@ public class Renderer extends RendererModule{
|
|||||||
blocks.skipLayer(Layer.turret);
|
blocks.skipLayer(Layer.turret);
|
||||||
blocks.drawBlocks(Layer.laser);
|
blocks.drawBlocks(Layer.laser);
|
||||||
|
|
||||||
|
drawFlyerShadows();
|
||||||
|
|
||||||
drawAllTeams(true);
|
drawAllTeams(true);
|
||||||
|
|
||||||
drawAndInterpolate(bulletGroup);
|
drawAndInterpolate(bulletGroup);
|
||||||
@@ -236,18 +235,50 @@ public class Renderer extends RendererModule{
|
|||||||
drawAndInterpolate(playerGroup, p -> true, Player::drawBuildRequests);
|
drawAndInterpolate(playerGroup, p -> true, Player::drawBuildRequests);
|
||||||
overlays.drawTop();
|
overlays.drawTop();
|
||||||
|
|
||||||
if(pixelate)
|
|
||||||
Graphics.flushSurface();
|
Graphics.flushSurface();
|
||||||
|
|
||||||
if(showPaths && debug) drawDebug();
|
if(showPaths && debug) drawDebug();
|
||||||
|
|
||||||
drawAndInterpolate(playerGroup, p -> !p.isLocal && !p.isDead(), Player::drawName);
|
|
||||||
|
|
||||||
batch.end();
|
batch.end();
|
||||||
|
|
||||||
if(showFog){
|
if(showFog){
|
||||||
fog.draw();
|
fog.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
batch.begin();
|
||||||
|
EntityDraw.setClip(false);
|
||||||
|
drawAndInterpolate(playerGroup, p -> !p.isDead() && !p.isLocal, Player::drawName);
|
||||||
|
EntityDraw.setClip(true);
|
||||||
|
batch.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void drawFlyerShadows(){
|
||||||
|
Graphics.surface(effectSurface, true, false);
|
||||||
|
|
||||||
|
float trnsX = 12, trnsY = -13;
|
||||||
|
|
||||||
|
Graphics.end();
|
||||||
|
Core.batch.getTransformMatrix().translate(trnsX, trnsY, 0);
|
||||||
|
Graphics.begin();
|
||||||
|
|
||||||
|
for(EntityGroup<? extends BaseUnit> group : unitGroups){
|
||||||
|
if(!group.isEmpty()){
|
||||||
|
drawAndInterpolate(group, unit -> unit.isFlying() && !unit.isDead(), Unit::drawShadow);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!playerGroup.isEmpty()){
|
||||||
|
drawAndInterpolate(playerGroup, unit -> unit.isFlying() && !unit.isDead(), Unit::drawShadow);
|
||||||
|
}
|
||||||
|
|
||||||
|
Graphics.end();
|
||||||
|
Core.batch.getTransformMatrix().translate(-trnsX, -trnsY, 0);
|
||||||
|
Graphics.begin();
|
||||||
|
|
||||||
|
//TODO this actually isn't necessary
|
||||||
|
Draw.color(0, 0, 0, 0.15f);
|
||||||
|
Graphics.flushSurface();
|
||||||
|
Draw.color();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void drawAllTeams(boolean flying){
|
private void drawAllTeams(boolean flying){
|
||||||
@@ -257,7 +288,7 @@ public class Renderer extends RendererModule{
|
|||||||
if(group.count(p -> p.isFlying() == flying) +
|
if(group.count(p -> p.isFlying() == flying) +
|
||||||
playerGroup.count(p -> p.isFlying() == flying && p.getTeam() == team) == 0 && flying) continue;
|
playerGroup.count(p -> p.isFlying() == flying && p.getTeam() == team) == 0 && flying) continue;
|
||||||
|
|
||||||
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying, Unit::drawUnder);
|
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead(), Unit::drawUnder);
|
||||||
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawUnder);
|
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawUnder);
|
||||||
|
|
||||||
Shaders.outline.color.set(team.color);
|
Shaders.outline.color.set(team.color);
|
||||||
@@ -265,13 +296,13 @@ public class Renderer extends RendererModule{
|
|||||||
|
|
||||||
Graphics.beginShaders(Shaders.outline);
|
Graphics.beginShaders(Shaders.outline);
|
||||||
Graphics.shader(Shaders.mix, true);
|
Graphics.shader(Shaders.mix, true);
|
||||||
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying);
|
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead());
|
||||||
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team);
|
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team);
|
||||||
Graphics.shader();
|
Graphics.shader();
|
||||||
blocks.drawTeamBlocks(Layer.turret, team);
|
blocks.drawTeamBlocks(Layer.turret, team);
|
||||||
Graphics.endShaders();
|
Graphics.endShaders();
|
||||||
|
|
||||||
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying, Unit::drawOver);
|
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead(), Unit::drawOver);
|
||||||
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawOver);
|
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawOver);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,23 +1,20 @@
|
|||||||
package io.anuke.mindustry.core;
|
package io.anuke.mindustry.core;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.utils.Array;
|
import com.badlogic.gdx.utils.Queue;
|
||||||
import com.badlogic.gdx.utils.TimeUtils;
|
import com.badlogic.gdx.utils.TimeUtils;
|
||||||
import io.anuke.ucore.core.Timers;
|
import io.anuke.ucore.core.Timers;
|
||||||
import io.anuke.ucore.entities.Entities;
|
|
||||||
import io.anuke.ucore.entities.EntityGroup;
|
|
||||||
import io.anuke.ucore.entities.EntityGroup.ArrayContainer;
|
|
||||||
import io.anuke.ucore.entities.trait.Entity;
|
|
||||||
import io.anuke.ucore.util.Log;
|
import io.anuke.ucore.util.Log;
|
||||||
|
|
||||||
import static io.anuke.mindustry.Vars.control;
|
import static io.anuke.mindustry.Vars.control;
|
||||||
import static io.anuke.mindustry.Vars.logic;
|
import static io.anuke.mindustry.Vars.logic;
|
||||||
|
|
||||||
public class ThreadHandler {
|
public class ThreadHandler {
|
||||||
private final Array<Runnable> toRun = new Array<>();
|
private final Queue<Runnable> toRun = new Queue<>();
|
||||||
private final ThreadProvider impl;
|
private final ThreadProvider impl;
|
||||||
private float delta = 1f;
|
private float delta = 1f;
|
||||||
private long frame = 0;
|
private float smoothDelta = 1f;
|
||||||
|
private long frame = 0, lastDeltaUpdate;
|
||||||
private float framesSinceUpdate;
|
private float framesSinceUpdate;
|
||||||
private boolean enabled;
|
private boolean enabled;
|
||||||
|
|
||||||
@@ -29,14 +26,14 @@ public class ThreadHandler {
|
|||||||
|
|
||||||
Timers.setDeltaProvider(() -> {
|
Timers.setDeltaProvider(() -> {
|
||||||
float result = impl.isOnThread() ? delta : Gdx.graphics.getDeltaTime()*60f;
|
float result = impl.isOnThread() ? delta : Gdx.graphics.getDeltaTime()*60f;
|
||||||
return Math.min(Float.isNaN(result) ? 1f : result, 12f);
|
return Math.min(Float.isNaN(result) ? 1f : result, 15f);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void run(Runnable r){
|
public void run(Runnable r){
|
||||||
if(enabled) {
|
if(enabled) {
|
||||||
synchronized (toRun) {
|
synchronized (toRun) {
|
||||||
toRun.add(r);
|
toRun.addLast(r);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
r.run();
|
r.run();
|
||||||
@@ -54,7 +51,7 @@ public class ThreadHandler {
|
|||||||
public void runDelay(Runnable r){
|
public void runDelay(Runnable r){
|
||||||
if(enabled) {
|
if(enabled) {
|
||||||
synchronized (toRun) {
|
synchronized (toRun) {
|
||||||
toRun.add(r);
|
toRun.addLast(r);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
Gdx.app.postRunnable(r);
|
Gdx.app.postRunnable(r);
|
||||||
@@ -62,7 +59,7 @@ public class ThreadHandler {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public int getTPS(){
|
public int getTPS(){
|
||||||
return (int)(60/delta);
|
return (int)(60/smoothDelta);
|
||||||
}
|
}
|
||||||
|
|
||||||
public long getFrameID(){
|
public long getFrameID(){
|
||||||
@@ -88,9 +85,6 @@ public class ThreadHandler {
|
|||||||
public void setEnabled(boolean enabled){
|
public void setEnabled(boolean enabled){
|
||||||
if(enabled){
|
if(enabled){
|
||||||
logic.doUpdate = false;
|
logic.doUpdate = false;
|
||||||
for(EntityGroup<?> group : Entities.getAllGroups()){
|
|
||||||
impl.switchContainer(group);
|
|
||||||
}
|
|
||||||
Timers.runTask(2f, () -> {
|
Timers.runTask(2f, () -> {
|
||||||
impl.start(this::runLogic);
|
impl.start(this::runLogic);
|
||||||
this.enabled = true;
|
this.enabled = true;
|
||||||
@@ -98,9 +92,6 @@ public class ThreadHandler {
|
|||||||
}else{
|
}else{
|
||||||
this.enabled = false;
|
this.enabled = false;
|
||||||
impl.stop();
|
impl.stop();
|
||||||
for(EntityGroup<?> group : Entities.getAllGroups()){
|
|
||||||
group.setContainer(new ArrayContainer<>());
|
|
||||||
}
|
|
||||||
Timers.runTask(2f, () -> {
|
Timers.runTask(2f, () -> {
|
||||||
logic.doUpdate = true;
|
logic.doUpdate = true;
|
||||||
});
|
});
|
||||||
@@ -112,7 +103,7 @@ public class ThreadHandler {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public boolean doInterpolate(){
|
public boolean doInterpolate(){
|
||||||
return enabled && Math.abs(Gdx.graphics.getFramesPerSecond() - getTPS()) > 15;
|
return enabled && Gdx.graphics.getFramesPerSecond() - getTPS() > 20 && getTPS() < 30;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isOnThread(){
|
public boolean isOnThread(){
|
||||||
@@ -124,11 +115,17 @@ public class ThreadHandler {
|
|||||||
while (true) {
|
while (true) {
|
||||||
long time = TimeUtils.nanoTime();
|
long time = TimeUtils.nanoTime();
|
||||||
|
|
||||||
|
while(true){
|
||||||
|
Runnable r;
|
||||||
synchronized (toRun){
|
synchronized (toRun){
|
||||||
for(Runnable r : toRun){
|
if(toRun.size > 0){
|
||||||
r.run();
|
r = toRun.removeFirst();
|
||||||
|
}else{
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
toRun.clear();
|
}
|
||||||
|
|
||||||
|
r.run();
|
||||||
}
|
}
|
||||||
|
|
||||||
logic.doUpdate = true;
|
logic.doUpdate = true;
|
||||||
@@ -138,8 +135,6 @@ public class ThreadHandler {
|
|||||||
long elapsed = TimeUtils.nanosToMillis(TimeUtils.timeSinceNanos(time));
|
long elapsed = TimeUtils.nanosToMillis(TimeUtils.timeSinceNanos(time));
|
||||||
long target = (long) ((1000) / 60f);
|
long target = (long) ((1000) / 60f);
|
||||||
|
|
||||||
delta = Math.max(elapsed, target) / 1000f * 60f;
|
|
||||||
|
|
||||||
if (elapsed < target) {
|
if (elapsed < target) {
|
||||||
impl.sleep(target - elapsed);
|
impl.sleep(target - elapsed);
|
||||||
}
|
}
|
||||||
@@ -151,6 +146,14 @@ public class ThreadHandler {
|
|||||||
rendered = false;
|
rendered = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
long actuallyElapsed = TimeUtils.nanosToMillis(TimeUtils.timeSinceNanos(time));
|
||||||
|
delta = Math.max(actuallyElapsed, target) / 1000f * 60f;
|
||||||
|
|
||||||
|
if(TimeUtils.timeSinceMillis(lastDeltaUpdate) > 1000){
|
||||||
|
lastDeltaUpdate = TimeUtils.millis();
|
||||||
|
smoothDelta = delta;
|
||||||
|
}
|
||||||
|
|
||||||
frame ++;
|
frame ++;
|
||||||
framesSinceUpdate = 0;
|
framesSinceUpdate = 0;
|
||||||
}
|
}
|
||||||
@@ -168,6 +171,5 @@ public class ThreadHandler {
|
|||||||
void stop();
|
void stop();
|
||||||
void wait(Object object) throws InterruptedException;
|
void wait(Object object) throws InterruptedException;
|
||||||
void notify(Object object);
|
void notify(Object object);
|
||||||
<T extends Entity> void switchContainer(EntityGroup<T> group);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -147,7 +147,7 @@ public class UI extends SceneModule{
|
|||||||
}
|
}
|
||||||
|
|
||||||
Graphics.end();
|
Graphics.end();
|
||||||
|
Draw.color();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -225,7 +225,7 @@ public class UI extends SceneModule{
|
|||||||
|
|
||||||
public void loadAnd(String text, Callable call){
|
public void loadAnd(String text, Callable call){
|
||||||
loadfrag.show(text);
|
loadfrag.show(text);
|
||||||
Timers.runTask(6f, () -> {
|
Timers.runTask(7f, () -> {
|
||||||
call.run();
|
call.run();
|
||||||
loadfrag.hide();
|
loadfrag.hide();
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ import io.anuke.mindustry.content.blocks.Blocks;
|
|||||||
import io.anuke.mindustry.core.GameState.State;
|
import io.anuke.mindustry.core.GameState.State;
|
||||||
import io.anuke.mindustry.game.EventType.TileChangeEvent;
|
import io.anuke.mindustry.game.EventType.TileChangeEvent;
|
||||||
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
|
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
|
||||||
|
import io.anuke.mindustry.game.Team;
|
||||||
import io.anuke.mindustry.io.*;
|
import io.anuke.mindustry.io.*;
|
||||||
import io.anuke.mindustry.world.Block;
|
import io.anuke.mindustry.world.Block;
|
||||||
import io.anuke.mindustry.world.Tile;
|
import io.anuke.mindustry.world.Tile;
|
||||||
@@ -93,11 +94,15 @@ public class World extends Module{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public int width(){
|
public int width(){
|
||||||
return tiles.length;
|
return tiles == null ? 0 : tiles.length;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int height(){
|
public int height(){
|
||||||
return tiles[0].length;
|
return tiles == null ? 0 : tiles[0].length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int toPacked(int x, int y){
|
||||||
|
return x + y *width();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Tile tile(int packed){
|
public Tile tile(int packed){
|
||||||
@@ -112,6 +117,10 @@ public class World extends Module{
|
|||||||
return tiles[x][y];
|
return tiles[x][y];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Tile rawTile(int x, int y){
|
||||||
|
return tiles[x][y];
|
||||||
|
}
|
||||||
|
|
||||||
public Tile tileWorld(float x, float y){
|
public Tile tileWorld(float x, float y){
|
||||||
return tile(Mathf.scl2(x, tilesize), Mathf.scl2(y, tilesize));
|
return tile(Mathf.scl2(x, tilesize), Mathf.scl2(y, tilesize));
|
||||||
}
|
}
|
||||||
@@ -162,6 +171,10 @@ public class World extends Module{
|
|||||||
for(int x = 0; x < tiles.length; x ++) {
|
for(int x = 0; x < tiles.length; x ++) {
|
||||||
for (int y = 0; y < tiles[0].length; y++) {
|
for (int y = 0; y < tiles[0].length; y++) {
|
||||||
tiles[x][y].updateOcclusion();
|
tiles[x][y].updateOcclusion();
|
||||||
|
|
||||||
|
if(tiles[x][y].entity != null){
|
||||||
|
tiles[x][y].entity.updateProximity();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -255,6 +268,28 @@ public class World extends Module{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void setBlock(Tile tile, Block block, Team team){
|
||||||
|
tile.setBlock(block);
|
||||||
|
if (block.isMultiblock()) {
|
||||||
|
int offsetx = -(block.size - 1) / 2;
|
||||||
|
int offsety = -(block.size - 1) / 2;
|
||||||
|
|
||||||
|
for (int dx = 0; dx < block.size; dx++) {
|
||||||
|
for (int dy = 0; dy < block.size; dy++) {
|
||||||
|
int worldx = dx + offsetx + tile.x;
|
||||||
|
int worldy = dy + offsety + tile.y;
|
||||||
|
if (!(worldx == tile.x && worldy == tile.y)) {
|
||||||
|
Tile toplace = world.tile(worldx, worldy);
|
||||||
|
if (toplace != null) {
|
||||||
|
toplace.setLinked((byte) (dx + offsetx), (byte) (dy + offsety));
|
||||||
|
toplace.setTeam(team);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**Raycast, but with world coordinates.*/
|
/**Raycast, but with world coordinates.*/
|
||||||
public GridPoint2 raycastWorld(float x, float y, float x2, float y2){
|
public GridPoint2 raycastWorld(float x, float y, float x2, float y2){
|
||||||
return raycast(Mathf.scl2(x, tilesize), Mathf.scl2(y, tilesize),
|
return raycast(Mathf.scl2(x, tilesize), Mathf.scl2(y, tilesize),
|
||||||
|
|||||||
@@ -39,16 +39,18 @@ public class MapEditor{
|
|||||||
return tags;
|
return tags;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void beginEdit(MapTileData map, ObjectMap<String, String> tags){
|
public void beginEdit(MapTileData map, ObjectMap<String, String> tags, boolean clear){
|
||||||
this.map = map;
|
this.map = map;
|
||||||
this.brushSize = 1;
|
this.brushSize = 1;
|
||||||
this.tags = tags;
|
this.tags = tags;
|
||||||
|
|
||||||
|
if(clear) {
|
||||||
for (int x = 0; x < map.width(); x++) {
|
for (int x = 0; x < map.width(); x++) {
|
||||||
for (int y = 0; y < map.height(); y++) {
|
for (int y = 0; y < map.height(); y++) {
|
||||||
map.write(x, y, DataPosition.floor, (byte) Blocks.stone.id);
|
map.write(x, y, DataPosition.floor, (byte) Blocks.stone.id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
drawBlock = Blocks.stone;
|
drawBlock = Blocks.stone;
|
||||||
renderer.resize(map.width(), map.height());
|
renderer.resize(map.width(), map.height());
|
||||||
|
|||||||
@@ -3,7 +3,6 @@ package io.anuke.mindustry.editor;
|
|||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.files.FileHandle;
|
import com.badlogic.gdx.files.FileHandle;
|
||||||
import com.badlogic.gdx.graphics.Color;
|
import com.badlogic.gdx.graphics.Color;
|
||||||
import com.badlogic.gdx.graphics.Pixmap;
|
|
||||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
import com.badlogic.gdx.utils.Align;
|
import com.badlogic.gdx.utils.Align;
|
||||||
@@ -26,7 +25,6 @@ import io.anuke.ucore.core.Timers;
|
|||||||
import io.anuke.ucore.function.Consumer;
|
import io.anuke.ucore.function.Consumer;
|
||||||
import io.anuke.ucore.function.Listenable;
|
import io.anuke.ucore.function.Listenable;
|
||||||
import io.anuke.ucore.graphics.Draw;
|
import io.anuke.ucore.graphics.Draw;
|
||||||
import io.anuke.ucore.graphics.Pixmaps;
|
|
||||||
import io.anuke.ucore.input.Input;
|
import io.anuke.ucore.input.Input;
|
||||||
import io.anuke.ucore.scene.actions.Actions;
|
import io.anuke.ucore.scene.actions.Actions;
|
||||||
import io.anuke.ucore.scene.builders.build;
|
import io.anuke.ucore.scene.builders.build;
|
||||||
@@ -107,7 +105,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
|||||||
MapMeta meta = MapIO.readMapMeta(stream);
|
MapMeta meta = MapIO.readMapMeta(stream);
|
||||||
MapTileData data = MapIO.readTileData(stream, meta, false);
|
MapTileData data = MapIO.readTileData(stream, meta, false);
|
||||||
|
|
||||||
editor.beginEdit(data, meta.tags);
|
editor.beginEdit(data, meta.tags, false);
|
||||||
view.clearStack();
|
view.clearStack();
|
||||||
}catch (Exception e){
|
}catch (Exception e){
|
||||||
ui.showError(Bundles.format("text.editor.errorimageload", Strings.parseException(e, false)));
|
ui.showError(Bundles.format("text.editor.errorimageload", Strings.parseException(e, false)));
|
||||||
@@ -115,17 +113,17 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}, true, mapExtension);
|
}, true, mapExtension);
|
||||||
},
|
}/*,
|
||||||
"$text.editor.importimage", "$text.editor.importimage.description", "icon-file-image", (Listenable)() -> {
|
"$text.editor.importimage", "$text.editor.importimage.description", "icon-file-image", (Listenable)() -> {
|
||||||
if(gwt){
|
if(gwt){
|
||||||
ui.showError("text.web.unsupported");
|
ui.showError("$text.web.unsupported");
|
||||||
}else {
|
}else {
|
||||||
Platform.instance.showFileChooser("$text.loadimage", "Image Files", file -> {
|
Platform.instance.showFileChooser("$text.loadimage", "Image Files", file -> {
|
||||||
ui.loadAnd(() -> {
|
ui.loadAnd(() -> {
|
||||||
try{
|
try{
|
||||||
MapTileData data = MapIO.readPixmap(new Pixmap(file));
|
MapTileData data = MapIO.readPixmap(new Pixmap(file));
|
||||||
|
|
||||||
editor.beginEdit(data, editor.getTags());
|
editor.beginEdit(data, editor.getTags(), false);
|
||||||
view.clearStack();
|
view.clearStack();
|
||||||
}catch (Exception e){
|
}catch (Exception e){
|
||||||
ui.showError(Bundles.format("text.editor.errorimageload", Strings.parseException(e, false)));
|
ui.showError(Bundles.format("text.editor.errorimageload", Strings.parseException(e, false)));
|
||||||
@@ -134,7 +132,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
|||||||
});
|
});
|
||||||
}, true, "png");
|
}, true, "png");
|
||||||
}
|
}
|
||||||
}));
|
}*/));
|
||||||
|
|
||||||
t.addImageTextButton("$text.editor.export", "icon-save-map", isize, () -> createDialog("$text.editor.export",
|
t.addImageTextButton("$text.editor.export", "icon-save-map", isize, () -> createDialog("$text.editor.export",
|
||||||
"$text.editor.exportfile", "$text.editor.exportfile.description", "icon-file", (Listenable)() -> {
|
"$text.editor.exportfile", "$text.editor.exportfile.description", "icon-file", (Listenable)() -> {
|
||||||
@@ -165,10 +163,10 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
|||||||
Log.err(e);
|
Log.err(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
}/*,
|
||||||
"$text.editor.exportimage", "$text.editor.exportimage.description", "icon-file-image", (Listenable)() -> {
|
"$text.editor.exportimage", "$text.editor.exportimage.description", "icon-file-image", (Listenable)() -> {
|
||||||
if(gwt){
|
if(gwt){
|
||||||
ui.showError("text.web.unsupported");
|
ui.showError("$text.web.unsupported");
|
||||||
}else{
|
}else{
|
||||||
Platform.instance.showFileChooser("$text.saveimage", "Image Files", file -> {
|
Platform.instance.showFileChooser("$text.saveimage", "Image Files", file -> {
|
||||||
file = file.parent().child(file.nameWithoutExtension() + ".png");
|
file = file.parent().child(file.nameWithoutExtension() + ".png");
|
||||||
@@ -183,7 +181,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
|||||||
});
|
});
|
||||||
}, false, "png");
|
}, false, "png");
|
||||||
}
|
}
|
||||||
}));
|
}*/));
|
||||||
|
|
||||||
t.row();
|
t.row();
|
||||||
|
|
||||||
@@ -213,7 +211,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
|||||||
MapMeta meta = MapIO.readMapMeta(stream);
|
MapMeta meta = MapIO.readMapMeta(stream);
|
||||||
MapTileData data = MapIO.readTileData(stream, meta, false);
|
MapTileData data = MapIO.readTileData(stream, meta, false);
|
||||||
|
|
||||||
editor.beginEdit(data, meta.tags);
|
editor.beginEdit(data, meta.tags, false);
|
||||||
view.clearStack();
|
view.clearStack();
|
||||||
}catch (IOException e){
|
}catch (IOException e){
|
||||||
ui.showError(Bundles.format("text.editor.errormapload", Strings.parseException(e, false)));
|
ui.showError(Bundles.format("text.editor.errormapload", Strings.parseException(e, false)));
|
||||||
@@ -254,7 +252,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
|||||||
view.clearStack();
|
view.clearStack();
|
||||||
Core.scene.setScrollFocus(view);
|
Core.scene.setScrollFocus(view);
|
||||||
if(!shownWithMap){
|
if(!shownWithMap){
|
||||||
editor.beginEdit(new MapTileData(256, 256), new ObjectMap<>());
|
editor.beginEdit(new MapTileData(256, 256), new ObjectMap<>(), true);
|
||||||
}
|
}
|
||||||
shownWithMap = false;
|
shownWithMap = false;
|
||||||
|
|
||||||
@@ -348,7 +346,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
|||||||
shownWithMap = true;
|
shownWithMap = true;
|
||||||
DataInputStream stream = new DataInputStream(is);
|
DataInputStream stream = new DataInputStream(is);
|
||||||
MapMeta meta = MapIO.readMapMeta(stream);
|
MapMeta meta = MapIO.readMapMeta(stream);
|
||||||
editor.beginEdit(MapIO.readTileData(stream, meta, false), meta.tags);
|
editor.beginEdit(MapIO.readTileData(stream, meta, false), meta.tags, false);
|
||||||
is.close();
|
is.close();
|
||||||
show();
|
show();
|
||||||
}catch (Exception e){
|
}catch (Exception e){
|
||||||
@@ -368,13 +366,11 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
|||||||
|
|
||||||
public void updateSelectedBlock(){
|
public void updateSelectedBlock(){
|
||||||
Block block = editor.getDrawBlock();
|
Block block = editor.getDrawBlock();
|
||||||
int i = 0;
|
|
||||||
for(int j = 0; j < Block.all().size; j ++){
|
for(int j = 0; j < Block.all().size; j ++){
|
||||||
if(block.id == j){
|
if(block.id == j && j < blockgroup.getButtons().size){
|
||||||
blockgroup.getButtons().get(i).setChecked(true);
|
blockgroup.getButtons().get(j).setChecked(true);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ import com.badlogic.gdx.utils.Queue;
|
|||||||
import io.anuke.annotations.Annotations.Loc;
|
import io.anuke.annotations.Annotations.Loc;
|
||||||
import io.anuke.annotations.Annotations.Remote;
|
import io.anuke.annotations.Annotations.Remote;
|
||||||
import io.anuke.mindustry.Vars;
|
import io.anuke.mindustry.Vars;
|
||||||
|
import io.anuke.mindustry.content.Mechs;
|
||||||
import io.anuke.mindustry.entities.effect.ItemDrop;
|
import io.anuke.mindustry.entities.effect.ItemDrop;
|
||||||
import io.anuke.mindustry.entities.effect.ScorchDecal;
|
import io.anuke.mindustry.entities.effect.ScorchDecal;
|
||||||
import io.anuke.mindustry.entities.traits.*;
|
import io.anuke.mindustry.entities.traits.*;
|
||||||
@@ -55,6 +56,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
public float boostHeat;
|
public float boostHeat;
|
||||||
public Color color = new Color();
|
public Color color = new Color();
|
||||||
public Mech mech;
|
public Mech mech;
|
||||||
|
public int spawner;
|
||||||
|
|
||||||
public NetConnection con;
|
public NetConnection con;
|
||||||
public int playerIndex = 0;
|
public int playerIndex = 0;
|
||||||
@@ -63,7 +65,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
public TargetTrait target;
|
public TargetTrait target;
|
||||||
public TargetTrait moveTarget;
|
public TargetTrait moveTarget;
|
||||||
|
|
||||||
private boolean respawning;
|
|
||||||
private float walktime;
|
private float walktime;
|
||||||
private Queue<BuildRequest> placeQueue = new ThreadQueue<>();
|
private Queue<BuildRequest> placeQueue = new ThreadQueue<>();
|
||||||
private Tile mining;
|
private Tile mining;
|
||||||
@@ -175,6 +176,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
return mech.weapon.getAmmoType(item) != null && inventory.canAcceptAmmo(mech.weapon.getAmmoType(item));
|
return mech.weapon.getAmmoType(item) != null && inventory.canAcceptAmmo(mech.weapon.getAmmoType(item));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void added() {
|
||||||
|
baseRotation = 90f;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addAmmo(Item item) {
|
public void addAmmo(Item item) {
|
||||||
inventory.addAmmo(mech.weapon.getAmmoType(item));
|
inventory.addAmmo(mech.weapon.getAmmoType(item));
|
||||||
@@ -199,7 +205,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
public void damage(float amount){
|
public void damage(float amount){
|
||||||
CallEntity.onPlayerDamage(this, calculateDamage(amount));
|
CallEntity.onPlayerDamage(this, calculateDamage(amount));
|
||||||
|
|
||||||
if(health <= 0 && !dead && isLocal){
|
if(health <= 0 && !dead){
|
||||||
CallEntity.onPlayerDeath(this);
|
CallEntity.onPlayerDeath(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -222,7 +228,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
if(player == null) return;
|
if(player == null) return;
|
||||||
|
|
||||||
player.dead = true;
|
player.dead = true;
|
||||||
player.respawning = false;
|
|
||||||
player.placeQueue.clear();
|
player.placeQueue.clear();
|
||||||
|
|
||||||
player.dropCarry();
|
player.dropCarry();
|
||||||
@@ -269,6 +274,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
return isLocal ? Float.MAX_VALUE : 40;
|
return isLocal ? Float.MAX_VALUE : 40;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void drawShadow(){
|
||||||
|
Draw.rect(mech.iconRegion, x + elevation*elevationScale, y - elevation*elevationScale, rotation - 90);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void draw(){
|
public void draw(){
|
||||||
if((debug && (!showPlayer || !showUI)) || dead) return;
|
if((debug && (!showPlayer || !showUI)) || dead) return;
|
||||||
@@ -364,7 +374,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
float wobblyness = 0.6f;
|
float wobblyness = 0.6f;
|
||||||
trail.update(x + Angles.trnsx(rotation + 180f, 5f) + Mathf.range(wobblyness),
|
trail.update(x + Angles.trnsx(rotation + 180f, 5f) + Mathf.range(wobblyness),
|
||||||
y + Angles.trnsy(rotation + 180f, 5f) + Mathf.range(wobblyness));
|
y + Angles.trnsy(rotation + 180f, 5f) + Mathf.range(wobblyness));
|
||||||
trail.draw(mech.trailColor, mech.trailColor, 5f * (isFlying() ? 1f : boostHeat));
|
trail.draw(mech.trailColor, 5f * (isFlying() ? 1f : boostHeat));
|
||||||
}else{
|
}else{
|
||||||
trail.clear();
|
trail.clear();
|
||||||
}
|
}
|
||||||
@@ -435,12 +445,10 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
if(isDead()){
|
if(isDead()){
|
||||||
isBoosting = false;
|
isBoosting = false;
|
||||||
boostHeat = 0f;
|
boostHeat = 0f;
|
||||||
CoreEntity entity = (CoreEntity)getClosestCore();
|
updateRespawning();
|
||||||
|
|
||||||
if (!respawning && entity != null) {
|
|
||||||
entity.trySetPlayer(this);
|
|
||||||
}
|
|
||||||
return;
|
return;
|
||||||
|
}else{
|
||||||
|
spawner = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!isLocal){
|
if(!isLocal){
|
||||||
@@ -465,7 +473,9 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
updateMech();
|
updateMech();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(isLocal) {
|
||||||
avoidOthers(8f);
|
avoidOthers(8f);
|
||||||
|
}
|
||||||
|
|
||||||
if(!isShooting()) {
|
if(!isShooting()) {
|
||||||
updateBuilding(this);
|
updateBuilding(this);
|
||||||
@@ -532,7 +542,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
pointerY = vec.y;
|
pointerY = vec.y;
|
||||||
updateShooting();
|
updateShooting();
|
||||||
|
|
||||||
movement.limit(speed);
|
movement.limit(speed * Timers.delta());
|
||||||
|
|
||||||
if(getCarrier() == null){
|
if(getCarrier() == null){
|
||||||
velocity.add(movement);
|
velocity.add(movement);
|
||||||
@@ -589,18 +599,13 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
}
|
}
|
||||||
|
|
||||||
movement.set(targetX - x, targetY - y).limit(mech.speed);
|
movement.set(targetX - x, targetY - y).limit(mech.speed);
|
||||||
movement.setAngle(Mathf.slerpDelta(movement.angle(), velocity.angle(), 0.05f));
|
movement.setAngle(Mathf.slerp(movement.angle(), velocity.angle(), 0.05f));
|
||||||
|
|
||||||
if(distanceTo(targetX, targetY) < attractDst){
|
if(distanceTo(targetX, targetY) < attractDst){
|
||||||
movement.setZero();
|
movement.setZero();
|
||||||
}
|
}
|
||||||
|
|
||||||
velocity.add(movement);
|
velocity.add(movement);
|
||||||
updateVelocityStatus(mech.drag, mech.maxSpeed);
|
|
||||||
|
|
||||||
//hovering effect
|
|
||||||
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f);
|
|
||||||
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f);
|
|
||||||
|
|
||||||
if(velocity.len() <= 0.2f){
|
if(velocity.len() <= 0.2f){
|
||||||
rotation += Mathf.sin(Timers.time() + id * 99, 10f, 1f);
|
rotation += Mathf.sin(Timers.time() + id * 99, 10f, 1f);
|
||||||
@@ -608,6 +613,12 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
rotation = Mathf.slerpDelta(rotation, velocity.angle(), velocity.len()/10f);
|
rotation = Mathf.slerpDelta(rotation, velocity.angle(), velocity.len()/10f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
updateVelocityStatus(mech.drag, mech.maxSpeed);
|
||||||
|
|
||||||
|
//hovering effect
|
||||||
|
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f);
|
||||||
|
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f);
|
||||||
|
|
||||||
//update shooting if not building, not mining and there's ammo left
|
//update shooting if not building, not mining and there's ammo left
|
||||||
if(!isBuilding() && inventory.hasAmmo() && getMineTile() == null){
|
if(!isBuilding() && inventory.hasAmmo() && getMineTile() == null){
|
||||||
|
|
||||||
@@ -652,13 +663,15 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
|
|
||||||
/**Resets all values of the player.*/
|
/**Resets all values of the player.*/
|
||||||
public void reset(){
|
public void reset(){
|
||||||
|
status.clear();
|
||||||
team = Team.blue;
|
team = Team.blue;
|
||||||
inventory.clear();
|
inventory.clear();
|
||||||
placeQueue.clear();
|
placeQueue.clear();
|
||||||
dead = true;
|
dead = true;
|
||||||
respawning = false;
|
|
||||||
trail.clear();
|
trail.clear();
|
||||||
health = maxHealth();
|
health = maxHealth();
|
||||||
|
mech = (mobile ? Mechs.starterMobile : Mechs.starterDesktop);
|
||||||
|
placeQueue.clear();
|
||||||
|
|
||||||
add();
|
add();
|
||||||
}
|
}
|
||||||
@@ -667,12 +680,21 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
return isShooting && inventory.hasAmmo() && (!isBoosting || mech.flying);
|
return isShooting && inventory.hasAmmo() && (!isBoosting || mech.flying);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setRespawning(){
|
public void updateRespawning(){
|
||||||
respawning = true;
|
|
||||||
|
if (spawner != -1 && world.tile(spawner) != null && world.tile(spawner).entity instanceof SpawnerTrait) {
|
||||||
|
((SpawnerTrait) world.tile(spawner).entity).updateSpawning(this);
|
||||||
|
}else{
|
||||||
|
CoreEntity entity = (CoreEntity)getClosestCore();
|
||||||
|
if(entity != null){
|
||||||
|
this.spawner = entity.tile.id();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setRespawning(boolean respawning){
|
public void beginRespawning(SpawnerTrait spawner){
|
||||||
this.respawning = respawning;
|
this.spawner = spawner.getTile().packedPosition();
|
||||||
|
this.dead = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -729,12 +751,14 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
public void write(DataOutput buffer) throws IOException {
|
public void write(DataOutput buffer) throws IOException {
|
||||||
super.writeSave(buffer, !isLocal);
|
super.writeSave(buffer, !isLocal);
|
||||||
buffer.writeUTF(name); //TODO writing strings is very inefficient
|
buffer.writeUTF(name); //TODO writing strings is very inefficient
|
||||||
buffer.writeBoolean(isAdmin);
|
buffer.writeByte(Bits.toByte(isAdmin) | (Bits.toByte(dead) << 1) | (Bits.toByte(isBoosting) << 2));
|
||||||
buffer.writeInt(Color.rgba8888(color));
|
buffer.writeInt(Color.rgba8888(color));
|
||||||
buffer.writeBoolean(dead);
|
|
||||||
buffer.writeByte(mech.id);
|
buffer.writeByte(mech.id);
|
||||||
buffer.writeBoolean(isBoosting);
|
|
||||||
buffer.writeInt(mining == null ? -1 : mining.packedPosition());
|
buffer.writeInt(mining == null ? -1 : mining.packedPosition());
|
||||||
|
buffer.writeInt(spawner);
|
||||||
|
buffer.writeShort((short)(baseRotation * 2));
|
||||||
|
|
||||||
|
writeBuilding(buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -742,13 +766,19 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
|||||||
float lastx = x, lasty = y, lastrot = rotation;
|
float lastx = x, lasty = y, lastrot = rotation;
|
||||||
super.readSave(buffer);
|
super.readSave(buffer);
|
||||||
name = buffer.readUTF();
|
name = buffer.readUTF();
|
||||||
isAdmin = buffer.readBoolean();
|
byte bools = buffer.readByte();
|
||||||
|
isAdmin = (bools & 1) != 0;
|
||||||
|
dead = (bools & 2) != 0;
|
||||||
|
boolean boosting = (bools & 4) != 0;
|
||||||
color.set(buffer.readInt());
|
color.set(buffer.readInt());
|
||||||
dead = buffer.readBoolean();
|
|
||||||
mech = Upgrade.getByID(buffer.readByte());
|
mech = Upgrade.getByID(buffer.readByte());
|
||||||
boolean boosting = buffer.readBoolean();
|
|
||||||
int mine = buffer.readInt();
|
int mine = buffer.readInt();
|
||||||
interpolator.read(lastx, lasty, x, y, time, rotation);
|
spawner = buffer.readInt();
|
||||||
|
float baseRotation = buffer.readShort()/2f;
|
||||||
|
|
||||||
|
readBuilding(buffer, !isLocal);
|
||||||
|
|
||||||
|
interpolator.read(lastx, lasty, x, y, time, rotation, baseRotation);
|
||||||
rotation = lastrot;
|
rotation = lastrot;
|
||||||
|
|
||||||
if(isLocal){
|
if(isLocal){
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
package io.anuke.mindustry.entities;
|
package io.anuke.mindustry.entities;
|
||||||
|
|
||||||
|
import com.badlogic.gdx.math.GridPoint2;
|
||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
|
import com.badlogic.gdx.utils.Array;
|
||||||
|
import com.badlogic.gdx.utils.ObjectSet;
|
||||||
import io.anuke.annotations.Annotations.Loc;
|
import io.anuke.annotations.Annotations.Loc;
|
||||||
import io.anuke.annotations.Annotations.Remote;
|
import io.anuke.annotations.Annotations.Remote;
|
||||||
import io.anuke.mindustry.content.fx.Fx;
|
import io.anuke.mindustry.content.fx.Fx;
|
||||||
@@ -10,11 +13,14 @@ import io.anuke.mindustry.game.Team;
|
|||||||
import io.anuke.mindustry.gen.CallBlocks;
|
import io.anuke.mindustry.gen.CallBlocks;
|
||||||
import io.anuke.mindustry.net.In;
|
import io.anuke.mindustry.net.In;
|
||||||
import io.anuke.mindustry.world.Block;
|
import io.anuke.mindustry.world.Block;
|
||||||
|
import io.anuke.mindustry.world.Edges;
|
||||||
import io.anuke.mindustry.world.Tile;
|
import io.anuke.mindustry.world.Tile;
|
||||||
import io.anuke.mindustry.world.blocks.Wall;
|
import io.anuke.mindustry.world.blocks.Wall;
|
||||||
import io.anuke.mindustry.world.blocks.modules.InventoryModule;
|
import io.anuke.mindustry.world.consumers.Consume;
|
||||||
import io.anuke.mindustry.world.blocks.modules.LiquidModule;
|
import io.anuke.mindustry.world.modules.ConsumeModule;
|
||||||
import io.anuke.mindustry.world.blocks.modules.PowerModule;
|
import io.anuke.mindustry.world.modules.InventoryModule;
|
||||||
|
import io.anuke.mindustry.world.modules.LiquidModule;
|
||||||
|
import io.anuke.mindustry.world.modules.PowerModule;
|
||||||
import io.anuke.ucore.core.Effects;
|
import io.anuke.ucore.core.Effects;
|
||||||
import io.anuke.ucore.core.Timers;
|
import io.anuke.ucore.core.Timers;
|
||||||
import io.anuke.ucore.entities.EntityGroup;
|
import io.anuke.ucore.entities.EntityGroup;
|
||||||
@@ -34,6 +40,8 @@ public class TileEntity extends BaseEntity implements TargetTrait {
|
|||||||
/**This value is only used for debugging.*/
|
/**This value is only used for debugging.*/
|
||||||
public static int sleepingEntities = 0;
|
public static int sleepingEntities = 0;
|
||||||
|
|
||||||
|
private static final ObjectSet<Tile> tmpTiles = new ObjectSet<>();
|
||||||
|
|
||||||
public Tile tile;
|
public Tile tile;
|
||||||
public Timer timer;
|
public Timer timer;
|
||||||
public float health;
|
public float health;
|
||||||
@@ -41,7 +49,11 @@ public class TileEntity extends BaseEntity implements TargetTrait {
|
|||||||
public PowerModule power;
|
public PowerModule power;
|
||||||
public InventoryModule items;
|
public InventoryModule items;
|
||||||
public LiquidModule liquids;
|
public LiquidModule liquids;
|
||||||
|
public ConsumeModule cons;
|
||||||
|
|
||||||
|
//list of (cached) tiles with entities in proximity, used for outputting to
|
||||||
|
//TODO implement
|
||||||
|
private Array<Tile> proximity = new Array<>(8);
|
||||||
private boolean dead = false;
|
private boolean dead = false;
|
||||||
private boolean sleeping;
|
private boolean sleeping;
|
||||||
private float sleepTime;
|
private float sleepTime;
|
||||||
@@ -57,12 +69,7 @@ public class TileEntity extends BaseEntity implements TargetTrait {
|
|||||||
timer = new Timer(tile.block().timers);
|
timer = new Timer(tile.block().timers);
|
||||||
|
|
||||||
if(added){
|
if(added){
|
||||||
//if(!tile.block().autoSleep) { //TODO only autosleep when creating a fresh block!
|
|
||||||
add();
|
add();
|
||||||
/*}else{
|
|
||||||
sleeping = true;
|
|
||||||
sleepingEntities ++;
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
@@ -131,6 +138,64 @@ public class TileEntity extends BaseEntity implements TargetTrait {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Tile getTile(){
|
||||||
|
return tile;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean consumed(Class<? extends Consume> type){
|
||||||
|
return tile.block().consumes.get(type).valid(tile.block(), this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeFromProximity(){
|
||||||
|
GridPoint2[] nearby = Edges.getEdges(tile.block().size);
|
||||||
|
for (GridPoint2 point : nearby) {
|
||||||
|
Tile other = world.tile(tile.x + point.x, tile.y + point.y);
|
||||||
|
//remove this tile from all nearby tile's proximities
|
||||||
|
if(other != null){
|
||||||
|
other = other.target();
|
||||||
|
other.block().onProximityUpdate(other);
|
||||||
|
}
|
||||||
|
if(other != null && other.entity != null){
|
||||||
|
other.entity.proximity.removeValue(tile, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void updateProximity(){
|
||||||
|
tmpTiles.clear();
|
||||||
|
proximity.clear();
|
||||||
|
|
||||||
|
GridPoint2[] nearby = Edges.getEdges(tile.block().size);
|
||||||
|
for (GridPoint2 point : nearby) {
|
||||||
|
Tile other = world.tile(tile.x + point.x, tile.y + point.y);
|
||||||
|
|
||||||
|
if(other != null){
|
||||||
|
other.block().onProximityUpdate(other);
|
||||||
|
other = other.target();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(other != null && other.entity != null){
|
||||||
|
tmpTiles.add(other);
|
||||||
|
|
||||||
|
//add this tile to proximity of nearby tiles
|
||||||
|
if(!other.entity.proximity.contains(tile, true)){
|
||||||
|
other.entity.proximity.add(tile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//using a set to prevent duplicates
|
||||||
|
for(Tile tile : tmpTiles){
|
||||||
|
proximity.add(tile);
|
||||||
|
}
|
||||||
|
|
||||||
|
tile.block().onProximityUpdate(tile);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Array<Tile> proximity(){
|
||||||
|
return proximity;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Team getTeam() {
|
public Team getTeam() {
|
||||||
return tile.getTeam();
|
return tile.getTeam();
|
||||||
@@ -156,6 +221,9 @@ public class TileEntity extends BaseEntity implements TargetTrait {
|
|||||||
}
|
}
|
||||||
|
|
||||||
tile.block().update(tile);
|
tile.block().update(tile);
|
||||||
|
if(cons != null){
|
||||||
|
cons.update(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -166,8 +234,10 @@ public class TileEntity extends BaseEntity implements TargetTrait {
|
|||||||
|
|
||||||
@Remote(called = Loc.server, in = In.blocks)
|
@Remote(called = Loc.server, in = In.blocks)
|
||||||
public static void onTileDamage(Tile tile, float health){
|
public static void onTileDamage(Tile tile, float health){
|
||||||
|
if(tile.entity != null){
|
||||||
tile.entity.health = health;
|
tile.entity.health = health;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Remote(called = Loc.server, in = In.blocks)
|
@Remote(called = Loc.server, in = In.blocks)
|
||||||
public static void onTileDestroyed(Tile tile){
|
public static void onTileDestroyed(Tile tile){
|
||||||
|
|||||||
@@ -38,6 +38,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
|||||||
public static final float velocityPercision = 8f;
|
public static final float velocityPercision = 8f;
|
||||||
/**Maximum absolute value of a velocity vector component.*/
|
/**Maximum absolute value of a velocity vector component.*/
|
||||||
public static final float maxAbsVelocity = 127f/velocityPercision;
|
public static final float maxAbsVelocity = 127f/velocityPercision;
|
||||||
|
public static final float elevationScale = 4f;
|
||||||
|
|
||||||
private static final Vector2 moveVector = new Vector2();
|
private static final Vector2 moveVector = new Vector2();
|
||||||
|
|
||||||
@@ -52,6 +53,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
|||||||
protected Vector2 velocity = new Translator(0f, 0.0001f);
|
protected Vector2 velocity = new Translator(0f, 0.0001f);
|
||||||
protected float hitTime;
|
protected float hitTime;
|
||||||
protected float drownTime;
|
protected float drownTime;
|
||||||
|
protected float elevation;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public UnitInventory getInventory() {
|
public UnitInventory getInventory() {
|
||||||
@@ -132,6 +134,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
|||||||
@Override
|
@Override
|
||||||
public void readSave(DataInput stream) throws IOException {
|
public void readSave(DataInput stream) throws IOException {
|
||||||
byte team = stream.readByte();
|
byte team = stream.readByte();
|
||||||
|
boolean dead = stream.readBoolean();
|
||||||
float x = stream.readFloat();
|
float x = stream.readFloat();
|
||||||
float y = stream.readFloat();
|
float y = stream.readFloat();
|
||||||
byte xv = stream.readByte();
|
byte xv = stream.readByte();
|
||||||
@@ -141,6 +144,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
|||||||
|
|
||||||
this.status.readSave(stream);
|
this.status.readSave(stream);
|
||||||
this.inventory.readSave(stream);
|
this.inventory.readSave(stream);
|
||||||
|
this.dead = dead;
|
||||||
this.team = Team.all[team];
|
this.team = Team.all[team];
|
||||||
this.health = health;
|
this.health = health;
|
||||||
this.x = x;
|
this.x = x;
|
||||||
@@ -151,6 +155,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
|||||||
|
|
||||||
public void writeSave(DataOutput stream, boolean net) throws IOException {
|
public void writeSave(DataOutput stream, boolean net) throws IOException {
|
||||||
stream.writeByte(team.ordinal());
|
stream.writeByte(team.ordinal());
|
||||||
|
stream.writeBoolean(isDead());
|
||||||
stream.writeFloat(net ? interpolator.target.x : x);
|
stream.writeFloat(net ? interpolator.target.x : x);
|
||||||
stream.writeFloat(net ? interpolator.target.y : y);
|
stream.writeFloat(net ? interpolator.target.y : y);
|
||||||
stream.writeByte((byte)(Mathf.clamp(velocity.x, -maxAbsVelocity, maxAbsVelocity) * velocityPercision));
|
stream.writeByte((byte)(Mathf.clamp(velocity.x, -maxAbsVelocity, maxAbsVelocity) * velocityPercision));
|
||||||
@@ -221,6 +226,10 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
|||||||
if(isFlying()) {
|
if(isFlying()) {
|
||||||
x += velocity.x / getMass() * Timers.delta();
|
x += velocity.x / getMass() * Timers.delta();
|
||||||
y += velocity.y / getMass() * Timers.delta();
|
y += velocity.y / getMass() * Timers.delta();
|
||||||
|
|
||||||
|
if(tile != null){
|
||||||
|
elevation = Mathf.lerpDelta(elevation, tile.elevation, 0.04f);
|
||||||
|
}
|
||||||
}else{
|
}else{
|
||||||
boolean onLiquid = floor.isLiquid;
|
boolean onLiquid = floor.isLiquid;
|
||||||
|
|
||||||
@@ -295,6 +304,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
|||||||
|
|
||||||
public void drawUnder(){}
|
public void drawUnder(){}
|
||||||
public void drawOver(){}
|
public void drawOver(){}
|
||||||
|
public void drawShadow(){}
|
||||||
|
|
||||||
public void drawView(){
|
public void drawView(){
|
||||||
Fill.circle(x, y, getViewDistance());
|
Fill.circle(x, y, getViewDistance());
|
||||||
|
|||||||
@@ -87,6 +87,7 @@ public class UnitInventory implements Saveable{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void addAmmo(AmmoType type){
|
public void addAmmo(AmmoType type){
|
||||||
|
if(type == null) return;
|
||||||
totalAmmo += type.quantityMultiplier;
|
totalAmmo += type.quantityMultiplier;
|
||||||
|
|
||||||
//find ammo entry by type
|
//find ammo entry by type
|
||||||
|
|||||||
@@ -19,6 +19,9 @@ import static io.anuke.mindustry.Vars.*;
|
|||||||
public class Units {
|
public class Units {
|
||||||
private static Rectangle rect = new Rectangle();
|
private static Rectangle rect = new Rectangle();
|
||||||
private static Rectangle hitrect = new Rectangle();
|
private static Rectangle hitrect = new Rectangle();
|
||||||
|
private static Unit result;
|
||||||
|
private static float cdist;
|
||||||
|
private static boolean boolResult;
|
||||||
|
|
||||||
/**Validates a target.
|
/**Validates a target.
|
||||||
* @param target The target to validate
|
* @param target The target to validate
|
||||||
@@ -49,20 +52,20 @@ public class Units {
|
|||||||
rect.setSize(type.size * tilesize, type.size * tilesize);
|
rect.setSize(type.size * tilesize, type.size * tilesize);
|
||||||
rect.setCenter(tile.drawx(), tile.drawy());
|
rect.setCenter(tile.drawx(), tile.drawy());
|
||||||
|
|
||||||
boolean[] value = new boolean[1];
|
boolResult = false;
|
||||||
|
|
||||||
Units.getNearby(rect, unit -> {
|
Units.getNearby(rect, unit -> {
|
||||||
if (value[0]) return;
|
if (boolResult) return;
|
||||||
if (!unit.isFlying()) {
|
if (!unit.isFlying()) {
|
||||||
unit.getHitbox(hitrect);
|
unit.getHitbox(hitrect);
|
||||||
|
|
||||||
if (hitrect.overlaps(rect)) {
|
if (hitrect.overlaps(rect)) {
|
||||||
value[0] = true;
|
boolResult = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
return value[0];
|
return boolResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**Returns whether there are any entities on this tile, with the hitbox expanded.*/
|
/**Returns whether there are any entities on this tile, with the hitbox expanded.*/
|
||||||
@@ -138,8 +141,8 @@ public class Units {
|
|||||||
|
|
||||||
/**Returns the closest enemy of this team. Filter by predicate.*/
|
/**Returns the closest enemy of this team. Filter by predicate.*/
|
||||||
public static Unit getClosestEnemy(Team team, float x, float y, float range, Predicate<Unit> predicate){
|
public static Unit getClosestEnemy(Team team, float x, float y, float range, Predicate<Unit> predicate){
|
||||||
Unit[] result = {null};
|
result = null;
|
||||||
float[] cdist = {0};
|
cdist = 0f;
|
||||||
|
|
||||||
rect.setSize(range*2f).setCenter(x, y);
|
rect.setSize(range*2f).setCenter(x, y);
|
||||||
|
|
||||||
@@ -149,20 +152,20 @@ public class Units {
|
|||||||
|
|
||||||
float dist = Vector2.dst(e.x, e.y, x, y);
|
float dist = Vector2.dst(e.x, e.y, x, y);
|
||||||
if (dist < range) {
|
if (dist < range) {
|
||||||
if (result[0] == null || dist < cdist[0]) {
|
if (result == null || dist < cdist) {
|
||||||
result[0] = e;
|
result = e;
|
||||||
cdist[0] = dist;
|
cdist = dist;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
return result[0];
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**Returns the closest ally of this team. Filter by predicate.*/
|
/**Returns the closest ally of this team. Filter by predicate.*/
|
||||||
public static Unit getClosest(Team team, float x, float y, float range, Predicate<Unit> predicate){
|
public static Unit getClosest(Team team, float x, float y, float range, Predicate<Unit> predicate){
|
||||||
Unit[] result = {null};
|
result = null;
|
||||||
float[] cdist = {0};
|
cdist = 0f;
|
||||||
|
|
||||||
rect.setSize(range*2f).setCenter(x, y);
|
rect.setSize(range*2f).setCenter(x, y);
|
||||||
|
|
||||||
@@ -172,14 +175,14 @@ public class Units {
|
|||||||
|
|
||||||
float dist = Vector2.dst(e.x, e.y, x, y);
|
float dist = Vector2.dst(e.x, e.y, x, y);
|
||||||
if (dist < range) {
|
if (dist < range) {
|
||||||
if (result[0] == null || dist < cdist[0]) {
|
if (result == null || dist < cdist) {
|
||||||
result[0] = e;
|
result = e;
|
||||||
cdist[0] = dist;
|
cdist = dist;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
return result[0];
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**Iterates over all units in a rectangle.*/
|
/**Iterates over all units in a rectangle.*/
|
||||||
|
|||||||
@@ -91,9 +91,10 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable
|
|||||||
|
|
||||||
time = Mathf.clamp(time + Timers.delta(), 0, lifetime());
|
time = Mathf.clamp(time + Timers.delta(), 0, lifetime());
|
||||||
|
|
||||||
if(time >= lifetime()){
|
if(time >= lifetime() || tile == null){
|
||||||
CallEntity.onFireRemoved(getID());
|
CallEntity.onFireRemoved(getID());
|
||||||
remove();
|
remove();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
TileEntity entity = tile.target().entity;
|
TileEntity entity = tile.target().entity;
|
||||||
|
|||||||
@@ -57,8 +57,7 @@ public class ItemDrop extends SolidEntity implements SaveTrait, SyncTrait, DrawT
|
|||||||
return drop;
|
return drop;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Remote(called = Loc.server, in = In.entities)
|
public static void create(Item item, int amount, float x, float y, float velocityX, float velocityY){
|
||||||
public static void createItemDrop(Item item, int amount, float x, float y, float velocityX, float velocityY){
|
|
||||||
create(item, amount, x, y, 0).getVelocity().set(velocityX, velocityY);
|
create(item, amount, x, y, 0).getVelocity().set(velocityX, velocityY);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -69,8 +68,10 @@ public class ItemDrop extends SolidEntity implements SaveTrait, SyncTrait, DrawT
|
|||||||
Effects.effect(UnitFx.pickup, drop);
|
Effects.effect(UnitFx.pickup, drop);
|
||||||
}
|
}
|
||||||
itemGroup.removeByID(itemid);
|
itemGroup.removeByID(itemid);
|
||||||
|
if(Net.client()){
|
||||||
netClient.addRemovedEntity(itemid);
|
netClient.addRemovedEntity(itemid);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**Internal use only!*/
|
/**Internal use only!*/
|
||||||
public ItemDrop(){
|
public ItemDrop(){
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
|
|||||||
for (int i = 0; i < Mathf.clamp(amount/3, 1, 8); i++) {
|
for (int i = 0; i < Mathf.clamp(amount/3, 1, 8); i++) {
|
||||||
Timers.run(i*3, () -> create(item, x, y, tile, () -> {}));
|
Timers.run(i*3, () -> create(item, x, y, tile, () -> {}));
|
||||||
}
|
}
|
||||||
tile.entity.items.addItem(item, amount);
|
tile.entity.items.add(item, amount);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void create(Item item, float fromx, float fromy, PosTrait to, Runnable done){
|
public static void create(Item item, float fromx, float fromy, PosTrait to, Runnable done){
|
||||||
|
|||||||
@@ -8,32 +8,36 @@ import io.anuke.mindustry.content.fx.BlockFx;
|
|||||||
import io.anuke.mindustry.entities.Player;
|
import io.anuke.mindustry.entities.Player;
|
||||||
import io.anuke.mindustry.entities.TileEntity;
|
import io.anuke.mindustry.entities.TileEntity;
|
||||||
import io.anuke.mindustry.entities.Unit;
|
import io.anuke.mindustry.entities.Unit;
|
||||||
import io.anuke.mindustry.gen.CallBlocks;
|
|
||||||
import io.anuke.mindustry.gen.CallEntity;
|
import io.anuke.mindustry.gen.CallEntity;
|
||||||
import io.anuke.mindustry.graphics.Palette;
|
import io.anuke.mindustry.graphics.Palette;
|
||||||
import io.anuke.mindustry.type.Item;
|
import io.anuke.mindustry.type.Item;
|
||||||
import io.anuke.mindustry.type.Recipe;
|
import io.anuke.mindustry.type.Recipe;
|
||||||
import io.anuke.mindustry.world.Build;
|
import io.anuke.mindustry.world.Build;
|
||||||
import io.anuke.mindustry.world.Tile;
|
import io.anuke.mindustry.world.Tile;
|
||||||
import io.anuke.mindustry.world.blocks.BreakBlock;
|
|
||||||
import io.anuke.mindustry.world.blocks.BreakBlock.BreakEntity;
|
|
||||||
import io.anuke.mindustry.world.blocks.BuildBlock;
|
import io.anuke.mindustry.world.blocks.BuildBlock;
|
||||||
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
|
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
|
||||||
import io.anuke.ucore.core.Effects;
|
import io.anuke.ucore.core.Effects;
|
||||||
import io.anuke.ucore.core.Timers;
|
import io.anuke.ucore.core.Timers;
|
||||||
|
import io.anuke.ucore.entities.trait.Entity;
|
||||||
import io.anuke.ucore.graphics.Draw;
|
import io.anuke.ucore.graphics.Draw;
|
||||||
import io.anuke.ucore.graphics.Fill;
|
import io.anuke.ucore.graphics.Fill;
|
||||||
import io.anuke.ucore.graphics.Lines;
|
import io.anuke.ucore.graphics.Lines;
|
||||||
import io.anuke.ucore.graphics.Shapes;
|
import io.anuke.ucore.graphics.Shapes;
|
||||||
import io.anuke.ucore.util.*;
|
import io.anuke.ucore.util.Angles;
|
||||||
|
import io.anuke.ucore.util.Geometry;
|
||||||
|
import io.anuke.ucore.util.Mathf;
|
||||||
|
import io.anuke.ucore.util.Translator;
|
||||||
|
|
||||||
|
import java.io.DataInput;
|
||||||
|
import java.io.DataOutput;
|
||||||
|
import java.io.IOException;
|
||||||
import java.util.Arrays;
|
import java.util.Arrays;
|
||||||
|
|
||||||
import static io.anuke.mindustry.Vars.tilesize;
|
import static io.anuke.mindustry.Vars.tilesize;
|
||||||
import static io.anuke.mindustry.Vars.world;
|
import static io.anuke.mindustry.Vars.world;
|
||||||
|
|
||||||
/**Interface for units that build, break or mine things.*/
|
/**Interface for units that build, break or mine things.*/
|
||||||
public interface BuilderTrait {
|
public interface BuilderTrait extends Entity{
|
||||||
//these are not instance variables!
|
//these are not instance variables!
|
||||||
Translator[] tmptr = {new Translator(), new Translator(), new Translator(), new Translator()};
|
Translator[] tmptr = {new Translator(), new Translator(), new Translator(), new Translator()};
|
||||||
float placeDistance = 140f;
|
float placeDistance = 140f;
|
||||||
@@ -54,6 +58,54 @@ public interface BuilderTrait {
|
|||||||
/**Build power, can be any float. 1 = builds recipes in normal time, 0 = doesn't build at all.*/
|
/**Build power, can be any float. 1 = builds recipes in normal time, 0 = doesn't build at all.*/
|
||||||
float getBuildPower(Tile tile);
|
float getBuildPower(Tile tile);
|
||||||
|
|
||||||
|
/**Whether this type of builder can begin creating new blocks.*/
|
||||||
|
default boolean canCreateBlocks(){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
default void writeBuilding(DataOutput output) throws IOException {
|
||||||
|
BuildRequest request = getCurrentRequest();
|
||||||
|
|
||||||
|
if(request != null){
|
||||||
|
output.writeByte(request.remove ? 1 : 0);
|
||||||
|
output.writeInt(world.toPacked(request.x, request.y));
|
||||||
|
if(!request.remove){
|
||||||
|
output.writeByte(request.recipe.id);
|
||||||
|
output.writeByte(request.rotation);
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
output.writeByte(-1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
default void readBuilding(DataInput input) throws IOException{
|
||||||
|
readBuilding(input, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
default void readBuilding(DataInput input, boolean applyChanges) throws IOException{
|
||||||
|
synchronized (getPlaceQueue()) {
|
||||||
|
if(applyChanges) getPlaceQueue().clear();
|
||||||
|
|
||||||
|
byte type = input.readByte();
|
||||||
|
if (type != -1) {
|
||||||
|
int position = input.readInt();
|
||||||
|
BuildRequest request;
|
||||||
|
|
||||||
|
if (type == 1) { //remove
|
||||||
|
request = new BuildRequest(position % world.width(), position / world.width());
|
||||||
|
} else { //place
|
||||||
|
byte recipe = input.readByte();
|
||||||
|
byte rotation = input.readByte();
|
||||||
|
request = new BuildRequest(position % world.width(), position / world.width(), rotation, Recipe.getByID(recipe));
|
||||||
|
}
|
||||||
|
|
||||||
|
if(applyChanges){
|
||||||
|
getPlaceQueue().addLast(request);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**Return whether this builder's place queue contains items.*/
|
/**Return whether this builder's place queue contains items.*/
|
||||||
default boolean isBuilding(){
|
default boolean isBuilding(){
|
||||||
return getPlaceQueue().size != 0;
|
return getPlaceQueue().size != 0;
|
||||||
@@ -77,12 +129,8 @@ public interface BuilderTrait {
|
|||||||
|
|
||||||
/**Clears the placement queue.*/
|
/**Clears the placement queue.*/
|
||||||
default void clearBuilding(){
|
default void clearBuilding(){
|
||||||
if(this instanceof Player) {
|
|
||||||
CallBlocks.onBuildDeselect((Player) this);
|
|
||||||
}else{
|
|
||||||
getPlaceQueue().clear();
|
getPlaceQueue().clear();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/**Add another build requests to the tail of the queue, if it doesn't exist there yet.*/
|
/**Add another build requests to the tail of the queue, if it doesn't exist there yet.*/
|
||||||
default void addBuildRequest(BuildRequest place){
|
default void addBuildRequest(BuildRequest place){
|
||||||
@@ -119,75 +167,40 @@ public interface BuilderTrait {
|
|||||||
setMineTile(null);
|
setMineTile(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TileEntity core = unit.getClosestCore();
|
||||||
|
|
||||||
|
//if there is no core to build with, stop building!
|
||||||
|
if(core == null){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Tile tile = world.tile(current.x, current.y);
|
Tile tile = world.tile(current.x, current.y);
|
||||||
|
|
||||||
if(unit.distanceTo(tile) > placeDistance || //out of range, skip it
|
if (!(tile.block() instanceof BuildBlock)) {
|
||||||
(current.lastEntity != null && current.lastEntity.isDead())) { //build/destroy request has died, skip it
|
if(canCreateBlocks() && !current.remove && Build.validPlace(unit.getTeam(), current.x, current.y, current.recipe.result, current.rotation)) {
|
||||||
getPlaceQueue().removeFirst();
|
Build.beginPlace(unit.getTeam(), current.x, current.y, current.recipe, current.rotation);
|
||||||
}else if(current.remove){
|
}else if(canCreateBlocks() && current.remove && Build.validBreak(unit.getTeam(), current.x, current.y)){
|
||||||
|
Build.beginBreak(unit.getTeam(), current.x, current.y);
|
||||||
if (!(tile.block() instanceof BreakBlock)) { //check if haven't started placing
|
|
||||||
if(Build.validBreak(unit.getTeam(), current.x, current.y)){
|
|
||||||
|
|
||||||
//if it's valid, place it
|
|
||||||
if(!current.requested && unit instanceof Player){
|
|
||||||
CallBlocks.breakBlock((Player)unit, unit.getTeam(), current.x, current.y);
|
|
||||||
current.requested = true;
|
|
||||||
}
|
|
||||||
}else{
|
}else{
|
||||||
//otherwise, skip it
|
|
||||||
getPlaceQueue().removeFirst();
|
getPlaceQueue().removeFirst();
|
||||||
}
|
|
||||||
}else{
|
|
||||||
TileEntity core = unit.getClosestCore();
|
|
||||||
|
|
||||||
//if there is no core to build with, stop building!
|
|
||||||
if(core == null){
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//otherwise, update it.
|
|
||||||
BreakEntity entity = tile.entity();
|
|
||||||
current.lastEntity = entity;
|
|
||||||
|
|
||||||
entity.addProgress(core, unit, 1f / entity.breakTime * Timers.delta() * getBuildPower(tile));
|
|
||||||
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(entity), 0.4f);
|
|
||||||
getCurrentRequest().progress = entity.progress();
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
if (!(tile.block() instanceof BuildBlock)) { //check if haven't started placing
|
|
||||||
if(Build.validPlace(unit.getTeam(), current.x, current.y, current.recipe.result, current.rotation)){
|
|
||||||
|
|
||||||
//if it's valid, place it
|
|
||||||
if(!current.requested && unit instanceof Player){
|
|
||||||
CallBlocks.placeBlock((Player)unit, unit.getTeam(), current.x, current.y, current.recipe, current.rotation);
|
|
||||||
current.requested = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}else{
|
|
||||||
//otherwise, skip it
|
|
||||||
getPlaceQueue().removeFirst();
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
TileEntity core = unit.getClosestCore();
|
|
||||||
|
|
||||||
//if there is no core to build with, stop building!
|
|
||||||
if(core == null){
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//otherwise, update it.
|
//otherwise, update it.
|
||||||
BuildEntity entity = tile.entity();
|
BuildEntity entity = tile.entity();
|
||||||
current.lastEntity = entity;
|
|
||||||
|
|
||||||
entity.addProgress(core.items, 1f / entity.recipe.cost * Timers.delta() * getBuildPower(tile));
|
//deconstructing is 2x as fast
|
||||||
if(unit instanceof Player){
|
if(current.remove){
|
||||||
entity.lastBuilder = (Player)unit;
|
entity.deconstruct(unit, core, 2f / entity.buildCost * Timers.delta() * getBuildPower(tile));
|
||||||
|
}else{
|
||||||
|
entity.construct(unit, core, 1f / entity.buildCost * Timers.delta() * getBuildPower(tile));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(unit.distanceTo(tile) <= placeDistance){
|
||||||
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(entity), 0.4f);
|
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(entity), 0.4f);
|
||||||
getCurrentRequest().progress = entity.progress();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
current.progress = entity.progress();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**Do not call directly.*/
|
/**Do not call directly.*/
|
||||||
@@ -233,7 +246,11 @@ public interface BuilderTrait {
|
|||||||
|
|
||||||
Tile tile = world.tile(request.x, request.y);
|
Tile tile = world.tile(request.x, request.y);
|
||||||
|
|
||||||
Draw.color(unit.distanceTo(tile) > placeDistance || request.remove ? Palette.remove : Palette.accent);
|
if(unit.distanceTo(tile) > placeDistance){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Draw.color(Palette.accent);
|
||||||
float focusLen = 3.8f + Mathf.absin(Timers.time(), 1.1f, 0.6f);
|
float focusLen = 3.8f + Mathf.absin(Timers.time(), 1.1f, 0.6f);
|
||||||
float px = unit.x + Angles.trnsx(unit.rotation, focusLen);
|
float px = unit.x + Angles.trnsx(unit.rotation, focusLen);
|
||||||
float py = unit.y + Angles.trnsy(unit.rotation, focusLen);
|
float py = unit.y + Angles.trnsy(unit.rotation, focusLen);
|
||||||
@@ -302,9 +319,6 @@ public interface BuilderTrait {
|
|||||||
public final Recipe recipe;
|
public final Recipe recipe;
|
||||||
public final boolean remove;
|
public final boolean remove;
|
||||||
|
|
||||||
public boolean requested;
|
|
||||||
public TileEntity lastEntity;
|
|
||||||
|
|
||||||
public float progress;
|
public float progress;
|
||||||
|
|
||||||
/**This creates a build request.*/
|
/**This creates a build request.*/
|
||||||
|
|||||||
@@ -32,15 +32,16 @@ public interface CarryTrait extends TeamTrait, SolidTrait, TargetTrait{
|
|||||||
CallEntity.setCarryOf(this instanceof Player ? (Player)this : null, this, unit);
|
CallEntity.setCarryOf(this instanceof Player ? (Player)this : null, this, unit);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Remote(called = Loc.server, targets = Loc.both, forward = true, in = In.entities)
|
@Remote(called = Loc.both, targets = Loc.both, forward = true, in = In.entities)
|
||||||
static void dropSelf(Player player){
|
static void dropSelf(Player player){
|
||||||
if(player.getCarrier() != null){
|
if(player.getCarrier() != null){
|
||||||
player.getCarrier().dropCarry();
|
player.getCarrier().dropCarry();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Remote(called = Loc.server, targets = Loc.both, forward = true, in = In.entities)
|
@Remote(called = Loc.both, targets = Loc.both, forward = true, in = In.entities)
|
||||||
static void setCarryOf(Player player, CarryTrait trait, CarriableTrait unit){
|
static void setCarryOf(Player player, CarryTrait trait, CarriableTrait unit){
|
||||||
|
if(trait == null) return;
|
||||||
if(player != null){ //when a server recieves this called from a player, set the carrier to the player.
|
if(player != null){ //when a server recieves this called from a player, set the carrier to the player.
|
||||||
trait = player;
|
trait = player;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,10 @@
|
|||||||
|
package io.anuke.mindustry.entities.traits;
|
||||||
|
|
||||||
|
import io.anuke.mindustry.entities.Unit;
|
||||||
|
import io.anuke.mindustry.world.Tile;
|
||||||
|
|
||||||
|
public interface SpawnerTrait {
|
||||||
|
Tile getTile();
|
||||||
|
void updateSpawning(Unit unit);
|
||||||
|
float getSpawnProgress();
|
||||||
|
}
|
||||||
@@ -12,6 +12,7 @@ import io.anuke.mindustry.entities.Unit;
|
|||||||
import io.anuke.mindustry.entities.Units;
|
import io.anuke.mindustry.entities.Units;
|
||||||
import io.anuke.mindustry.entities.effect.ScorchDecal;
|
import io.anuke.mindustry.entities.effect.ScorchDecal;
|
||||||
import io.anuke.mindustry.entities.traits.ShooterTrait;
|
import io.anuke.mindustry.entities.traits.ShooterTrait;
|
||||||
|
import io.anuke.mindustry.entities.traits.SpawnerTrait;
|
||||||
import io.anuke.mindustry.entities.traits.TargetTrait;
|
import io.anuke.mindustry.entities.traits.TargetTrait;
|
||||||
import io.anuke.mindustry.game.Team;
|
import io.anuke.mindustry.game.Team;
|
||||||
import io.anuke.mindustry.game.TeamInfo.TeamData;
|
import io.anuke.mindustry.game.TeamInfo.TeamData;
|
||||||
@@ -52,7 +53,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
|||||||
|
|
||||||
protected boolean isWave;
|
protected boolean isWave;
|
||||||
protected Squad squad;
|
protected Squad squad;
|
||||||
protected int spawner = -1;
|
protected int spawner;
|
||||||
|
|
||||||
/**Initialize the type and team of this unit. Only call once!*/
|
/**Initialize the type and team of this unit. Only call once!*/
|
||||||
public void init(UnitType type, Team team){
|
public void init(UnitType type, Team team){
|
||||||
@@ -62,14 +63,18 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
|||||||
this.team = team;
|
this.team = team;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setSpawner(UnitFactoryEntity spawner) {
|
public void setSpawner(Tile tile) {
|
||||||
this.spawner = spawner.tile.packedPosition();
|
this.spawner = tile.packedPosition();
|
||||||
}
|
}
|
||||||
|
|
||||||
public UnitType getType() {
|
public UnitType getType() {
|
||||||
return type;
|
return type;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Tile getSpawner(){
|
||||||
|
return world.tile(spawner);
|
||||||
|
}
|
||||||
|
|
||||||
/**internal constructor used for deserialization, DO NOT USE*/
|
/**internal constructor used for deserialization, DO NOT USE*/
|
||||||
public BaseUnit(){}
|
public BaseUnit(){}
|
||||||
|
|
||||||
@@ -92,6 +97,19 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
|||||||
((TileEntity)target).tile.block().flags.contains(flag);
|
((TileEntity)target).tile.block().flags.contains(flag);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void updateRespawning(){
|
||||||
|
if(spawner == -1) return;
|
||||||
|
|
||||||
|
Tile tile = world.tile(spawner);
|
||||||
|
if(tile != null && tile.entity != null){
|
||||||
|
if(tile.entity instanceof SpawnerTrait){
|
||||||
|
((SpawnerTrait) tile.entity).updateSpawning(this);
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
spawner = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void setState(UnitState state){
|
public void setState(UnitState state){
|
||||||
this.state.set(state);
|
this.state.set(state);
|
||||||
}
|
}
|
||||||
@@ -162,6 +180,11 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isValid() {
|
||||||
|
return super.isValid() && isAdded();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Timer getTimer() {
|
public Timer getTimer() {
|
||||||
return timer;
|
return timer;
|
||||||
@@ -249,13 +272,20 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
|||||||
|
|
||||||
if(hitTime < 0) hitTime = 0;
|
if(hitTime < 0) hitTime = 0;
|
||||||
|
|
||||||
|
if(isDead()){
|
||||||
|
updateRespawning();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if(Net.client()){
|
if(Net.client()){
|
||||||
interpolate();
|
interpolate();
|
||||||
status.update(this);
|
status.update(this);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(!Net.client()){
|
||||||
avoidOthers(8f);
|
avoidOthers(8f);
|
||||||
|
}
|
||||||
|
|
||||||
if(squad != null){
|
if(squad != null){
|
||||||
squad.update();
|
squad.update();
|
||||||
@@ -317,7 +347,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
|||||||
hitboxTile.setSize(type.hitsizeTile);
|
hitboxTile.setSize(type.hitsizeTile);
|
||||||
state.set(getStartState());
|
state.set(getStartState());
|
||||||
|
|
||||||
heal();
|
health(maxHealth());
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -348,6 +378,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
|||||||
public void write(DataOutput data) throws IOException{
|
public void write(DataOutput data) throws IOException{
|
||||||
super.writeSave(data);
|
super.writeSave(data);
|
||||||
data.writeByte(type.id);
|
data.writeByte(type.id);
|
||||||
|
data.writeInt(spawner);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -355,6 +386,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
|||||||
float lastx = x, lasty = y, lastrot = rotation;
|
float lastx = x, lasty = y, lastrot = rotation;
|
||||||
super.readSave(data);
|
super.readSave(data);
|
||||||
this.type = UnitType.getByID(data.readByte());
|
this.type = UnitType.getByID(data.readByte());
|
||||||
|
this.spawner = data.readInt();
|
||||||
|
|
||||||
interpolator.read(lastx, lasty, x, y, time, rotation);
|
interpolator.read(lastx, lasty, x, y, time, rotation);
|
||||||
rotation = lastrot;
|
rotation = lastrot;
|
||||||
@@ -368,7 +400,9 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
|||||||
public static void onUnitDeath(BaseUnit unit){
|
public static void onUnitDeath(BaseUnit unit){
|
||||||
if(unit == null) return;
|
if(unit == null) return;
|
||||||
|
|
||||||
|
if(Net.server() || !Net.active()){
|
||||||
UnitDrops.dropItems(unit);
|
UnitDrops.dropItems(unit);
|
||||||
|
}
|
||||||
|
|
||||||
float explosiveness = 2f + (unit.inventory.hasItem() ? unit.inventory.getItem().item.explosiveness * unit.inventory.getItem().amount : 0f);
|
float explosiveness = 2f + (unit.inventory.hasItem() ? unit.inventory.getItem().item.explosiveness * unit.inventory.getItem().amount : 0f);
|
||||||
float flammability = (unit.inventory.hasItem() ? unit.inventory.getItem().item.flammability * unit.inventory.getItem().amount : 0f);
|
float flammability = (unit.inventory.hasItem() ? unit.inventory.getItem().item.flammability * unit.inventory.getItem().amount : 0f);
|
||||||
|
|||||||
@@ -22,7 +22,6 @@ import static io.anuke.mindustry.Vars.world;
|
|||||||
|
|
||||||
public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
|
public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
|
||||||
protected static Translator vec = new Translator();
|
protected static Translator vec = new Translator();
|
||||||
protected static float maxAim = 30f;
|
|
||||||
protected static float wobblyness = 0.6f;
|
protected static float wobblyness = 0.6f;
|
||||||
|
|
||||||
protected Trail trail = new Trail(8);
|
protected Trail trail = new Trail(8);
|
||||||
@@ -33,6 +32,11 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void drawShadow(){
|
||||||
|
Draw.rect(type.region, x + elevation*elevationScale, y - elevation*elevationScale, rotation - 90);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public CarriableTrait getCarry() {
|
public CarriableTrait getCarry() {
|
||||||
return carrying;
|
return carrying;
|
||||||
@@ -72,7 +76,7 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void drawOver() {
|
public void drawOver() {
|
||||||
trail.draw(Palette.lightTrail, Palette.lightTrail, 5f);
|
trail.draw(Palette.lightTrail, 5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ package io.anuke.mindustry.entities.units;
|
|||||||
|
|
||||||
import io.anuke.mindustry.Vars;
|
import io.anuke.mindustry.Vars;
|
||||||
import io.anuke.mindustry.content.Items;
|
import io.anuke.mindustry.content.Items;
|
||||||
import io.anuke.mindustry.gen.CallEntity;
|
import io.anuke.mindustry.entities.effect.ItemDrop;
|
||||||
import io.anuke.mindustry.type.Item;
|
import io.anuke.mindustry.type.Item;
|
||||||
import io.anuke.ucore.util.Mathf;
|
import io.anuke.ucore.util.Mathf;
|
||||||
|
|
||||||
@@ -21,9 +21,9 @@ public class UnitDrops {
|
|||||||
|
|
||||||
for (int i = 0; i < 3; i++) {
|
for (int i = 0; i < 3; i++) {
|
||||||
for(Item item : dropTable){
|
for(Item item : dropTable){
|
||||||
if(Mathf.chance(0.2)){
|
if(Mathf.chance(0.03)){
|
||||||
int amount = Mathf.random(1, 5);
|
int amount = Mathf.random(20, 40);
|
||||||
CallEntity.createItemDrop(item, amount, unit.x + Mathf.range(2f), unit.y + Mathf.range(2f),
|
ItemDrop.create(item, amount, unit.x + Mathf.range(2f), unit.y + Mathf.range(2f),
|
||||||
unit.getVelocity().x + Mathf.range(3f), unit.getVelocity().y + Mathf.range(3f));
|
unit.getVelocity().x + Mathf.range(3f), unit.getVelocity().y + Mathf.range(3f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,7 +18,6 @@ import io.anuke.mindustry.gen.CallEntity;
|
|||||||
import io.anuke.mindustry.graphics.Palette;
|
import io.anuke.mindustry.graphics.Palette;
|
||||||
import io.anuke.mindustry.type.Item;
|
import io.anuke.mindustry.type.Item;
|
||||||
import io.anuke.mindustry.type.ItemStack;
|
import io.anuke.mindustry.type.ItemStack;
|
||||||
import io.anuke.mindustry.type.Recipe;
|
|
||||||
import io.anuke.mindustry.world.Tile;
|
import io.anuke.mindustry.world.Tile;
|
||||||
import io.anuke.mindustry.world.blocks.BuildBlock;
|
import io.anuke.mindustry.world.blocks.BuildBlock;
|
||||||
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
|
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
|
||||||
@@ -150,7 +149,7 @@ public class Drone extends FlyingUnit implements BuilderTrait {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void drawOver() {
|
public void drawOver() {
|
||||||
trail.draw(Palette.lightTrail, Palette.lightTrail, 3f);
|
trail.draw(Palette.lightTrail, 3f);
|
||||||
|
|
||||||
TargetTrait entity = target;
|
TargetTrait entity = target;
|
||||||
|
|
||||||
@@ -182,7 +181,7 @@ public class Drone extends FlyingUnit implements BuilderTrait {
|
|||||||
if(entity == null){
|
if(entity == null){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
targetItem = Mathf.findMin(toMine, (a, b) -> -Integer.compare(entity.items.getItem(a), entity.items.getItem(b)));
|
targetItem = Mathf.findMin(toMine, (a, b) -> -Integer.compare(entity.items.get(a), entity.items.get(b)));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected boolean findItemDrop(){
|
protected boolean findItemDrop(){
|
||||||
@@ -202,30 +201,28 @@ public class Drone extends FlyingUnit implements BuilderTrait {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean canCreateBlocks() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void write(DataOutput data) throws IOException {
|
public void write(DataOutput data) throws IOException {
|
||||||
super.write(data);
|
super.write(data);
|
||||||
data.writeInt(mineTile == null ? -1 : mineTile.packedPosition());
|
data.writeInt(mineTile == null ? -1 : mineTile.packedPosition());
|
||||||
data.writeInt(placeQueue.size == 0 ? -1 : world.tile(placeQueue.last().x, placeQueue.last().y).packedPosition());
|
writeBuilding(data);
|
||||||
data.writeByte(placeQueue.size == 0 ? -1 : placeQueue.last().recipe.id);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void read(DataInput data, long time) throws IOException {
|
public void read(DataInput data, long time) throws IOException {
|
||||||
super.read(data, time);
|
super.read(data, time);
|
||||||
int mined = data.readInt();
|
int mined = data.readInt();
|
||||||
int pp = data.readInt();
|
|
||||||
byte rid = data.readByte();
|
readBuilding(data);
|
||||||
|
|
||||||
if(mined != -1){
|
if(mined != -1){
|
||||||
mineTile = world.tile(mined);
|
mineTile = world.tile(mined);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(pp != -1){
|
|
||||||
Tile tile = world.tile(pp);
|
|
||||||
placeQueue.clear();
|
|
||||||
placeQueue.addLast(new BuildRequest(tile.x, tile.y, tile.getRotation(), Recipe.getByID(rid)));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public final UnitState
|
public final UnitState
|
||||||
@@ -255,7 +252,7 @@ public class Drone extends FlyingUnit implements BuilderTrait {
|
|||||||
|
|
||||||
//if it's missing requirements, try and mine them
|
//if it's missing requirements, try and mine them
|
||||||
for(ItemStack stack : entity.recipe.requirements){
|
for(ItemStack stack : entity.recipe.requirements){
|
||||||
if(!core.items.hasItem(stack.item, stack.amount) && toMine.contains(stack.item)){
|
if(!core.items.has(stack.item, stack.amount) && toMine.contains(stack.item)){
|
||||||
targetItem = stack.item;
|
targetItem = stack.item;
|
||||||
getPlaceQueue().clear();
|
getPlaceQueue().clear();
|
||||||
setState(mine);
|
setState(mine);
|
||||||
|
|||||||
@@ -17,8 +17,8 @@ public class WaveCreator{
|
|||||||
}},
|
}},
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.vtol){{
|
new SpawnGroup(UnitTypes.vtol){{
|
||||||
begin = 6;
|
begin = 12;
|
||||||
end = 8;
|
end = 14;
|
||||||
}},
|
}},
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.scout){{
|
new SpawnGroup(UnitTypes.scout){{
|
||||||
@@ -100,7 +100,7 @@ public class WaveCreator{
|
|||||||
}},
|
}},
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.scout){{
|
new SpawnGroup(UnitTypes.scout){{
|
||||||
begin = 25;
|
begin = 35;
|
||||||
spacing = 3;
|
spacing = 3;
|
||||||
unitAmount = 4;
|
unitAmount = 4;
|
||||||
groupAmount = 2;
|
groupAmount = 2;
|
||||||
|
|||||||
@@ -57,24 +57,29 @@ public class BlockRenderer{
|
|||||||
|
|
||||||
int expandr = 4;
|
int expandr = 4;
|
||||||
|
|
||||||
Graphics.surface(renderer.effectSurface);
|
Graphics.surface(renderer.effectSurface, true, false);
|
||||||
|
|
||||||
for(int x = -rangex - expandr; x <= rangex + expandr; x++){
|
int avgx = Mathf.scl(camera.position.x, tilesize);
|
||||||
for(int y = -rangey - expandr; y <= rangey + expandr; y++){
|
int avgy = Mathf.scl(camera.position.y, tilesize);
|
||||||
int worldx = Mathf.scl(camera.position.x, tilesize) + x;
|
|
||||||
int worldy = Mathf.scl(camera.position.y, tilesize) + y;
|
|
||||||
boolean expanded = (x < -rangex || x > rangex || y < -rangey || y > rangey);
|
|
||||||
|
|
||||||
Tile tile = world.tile(worldx, worldy);
|
int minx = Math.max(avgx - rangex - expandr, 0);
|
||||||
|
int miny = Math.max(avgy - rangey - expandr, 0);
|
||||||
|
int maxx = Math.min(world.width() - 1, avgx + rangex + expandr);
|
||||||
|
int maxy = Math.min(world.height() - 1, avgy+ rangey + expandr);
|
||||||
|
|
||||||
|
for(int x = minx; x <= maxx; x++){
|
||||||
|
for(int y = miny; y <= maxy; y++){
|
||||||
|
boolean expanded = (Math.abs(x - avgx) > rangex || Math.abs(y - avgy) > rangey);
|
||||||
|
|
||||||
|
synchronized (Tile.tileSetLock) {
|
||||||
|
Tile tile = world.rawTile(x, y);
|
||||||
|
|
||||||
if (tile != null) {
|
if (tile != null) {
|
||||||
Block block = tile.block();
|
Block block = tile.block();
|
||||||
|
|
||||||
if(!expanded && block != Blocks.air && world.isAccessible(worldx, worldy)){
|
if (!expanded && block != Blocks.air && world.isAccessible(x, y)) {
|
||||||
synchronized (Tile.tileSetLock) {
|
|
||||||
tile.block().drawShadow(tile);
|
tile.block().drawShadow(tile);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (!(block instanceof StaticBlock)) {
|
if (!(block instanceof StaticBlock)) {
|
||||||
if (block != Blocks.air) {
|
if (block != Blocks.air) {
|
||||||
@@ -96,6 +101,7 @@ public class BlockRenderer{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//TODO this actually isn't necessary
|
//TODO this actually isn't necessary
|
||||||
Draw.color(0, 0, 0, 0.15f);
|
Draw.color(0, 0, 0, 0.15f);
|
||||||
|
|||||||