Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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a3c6e3f1df | ||
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9f57278644 | ||
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afc35cf623 | ||
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6d8523054b | ||
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fdecd55278 | ||
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ab52c65dcf | ||
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ed4d0eb5d0 | ||
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4bc9143306 | ||
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a4f558c77a | ||
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e4f226a9c5 | ||
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c7d34049fa | ||
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ee06e620c6 | ||
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b48110db3b | ||
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8413046dd8 |
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 76 KiB |
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Before Width: | Height: | Size: 911 B After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 23 KiB |
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Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 6.5 KiB |
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 7.1 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 8.4 KiB |
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 7.6 KiB |
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Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 4.1 KiB |
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Before Width: | Height: | Size: 553 B After Width: | Height: | Size: 4.1 KiB |
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 5.2 KiB |
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Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 4.3 KiB |
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Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 9.8 KiB |
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 9.8 KiB |
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 9.0 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 23 KiB |
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Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 27 KiB |
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Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 28 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 28 KiB |
@@ -29,11 +29,11 @@ allprojects{
|
|||||||
arcHash = null
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arcHash = null
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||||||
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|
||||||
debugged = {
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debugged = {
|
||||||
return new File(projectDir.parent, '../debug').exists() && System.properties["release"] == null
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return new File(projectDir.parent, '../debug').exists() && !project.hasProperty("release")
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||||||
}
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}
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||||||
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|
||||||
localArc = {
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localArc = {
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||||||
return (System.properties["release"] == null || System.properties["release"] == "false") && new File(projectDir.parent, '../Arc').exists()
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return (!project.hasProperty("release")) && new File(projectDir.parent, '../Arc').exists()
|
||||||
}
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}
|
||||||
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|
||||||
getArcHash = {
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getArcHash = {
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
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|||||||
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{
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||||||
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duplicatePadding: true,
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||||||
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combineSubdirectories: true,
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||||||
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flattenPaths: true,
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||||||
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maxWidth: 1024,
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||||||
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maxHeight: 1024,
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||||||
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fast: true,
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||||||
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}
|
||||||
8
core/assets-raw/sprites/pack_fallback.json
Normal file
@@ -0,0 +1,8 @@
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|||||||
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{
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||||||
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duplicatePadding: true,
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||||||
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combineSubdirectories: true,
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||||||
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flattenPaths: true,
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||||||
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maxWidth: 1024,
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||||||
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maxHeight: 1024,
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||||||
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fast: true,
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||||||
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}
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||||||
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.3 KiB |
@@ -23,9 +23,10 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
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|||||||
stat.delivered = Resources Launched:
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stat.delivered = Resources Launched:
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||||||
stat.rank = Final Rank: [accent]{0}
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stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\nTry it.
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removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
||||||
|
|
||||||
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launcheditems = [accent]Launched Items
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
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level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Select
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level.select = Level Select
|
||||||
@@ -412,6 +413,7 @@ category.items = Items
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|||||||
category.crafting = Input/Output
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category.crafting = Input/Output
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||||||
category.shooting = Shooting
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category.shooting = Shooting
|
||||||
category.optional = Optional Enhancements
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category.optional = Optional Enhancements
|
||||||
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setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
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setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
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setting.indicators.name = Enemy/Ally Indicators
|
||||||
@@ -600,6 +602,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
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block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Deep Water
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block.deepwater.name = Deep Water
|
||||||
block.water.name = Water
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block.water.name = Water
|
||||||
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block.tainted-water.name = Tainted Water
|
||||||
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block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
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block.tar.name = Tar
|
||||||
block.stone.name = Stone
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block.stone.name = Stone
|
||||||
block.sand.name = Sand
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block.sand.name = Sand
|
||||||
@@ -620,10 +624,10 @@ block.pine.name = Pine
|
|||||||
block.white-tree-dead.name = White Tree Dead
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block.white-tree-dead.name = White Tree Dead
|
||||||
block.white-tree.name = White Tree
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block.white-tree.name = White Tree
|
||||||
block.spore-cluster.name = Spore Cluster
|
block.spore-cluster.name = Spore Cluster
|
||||||
block.metal-floor.name = Metal Floor
|
block.metal-floor.name = Metal Floor 1
|
||||||
block.metal-floor-2.name = Metal Floor 2
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block.metal-floor-2.name = Metal Floor 2
|
||||||
block.metal-floor-3.name = Metal Floor 3
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block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
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block.metal-floor-5.name = Metal Floor 4
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
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block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.ignarock.name = Igna Rock
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block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
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block.hotrock.name = Hot Rock
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
||||||
level.highscore = Nejvyšší skóre: [accent]{0}
|
level.highscore = Nejvyšší skóre: [accent]{0}
|
||||||
level.select = Výběr levelu
|
level.select = Výběr levelu
|
||||||
@@ -405,6 +406,7 @@ category.items = Předměty
|
|||||||
category.crafting = Vyžaduje
|
category.crafting = Vyžaduje
|
||||||
category.shooting = Střílí
|
category.shooting = Střílí
|
||||||
category.optional = Volitelné vylepšení
|
category.optional = Volitelné vylepšení
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Indikátor pro spojence
|
setting.indicators.name = Indikátor pro spojence
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Hluboká voda
|
block.deepwater.name = Hluboká voda
|
||||||
block.water.name = Voda
|
block.water.name = Voda
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Kámen
|
block.stone.name = Kámen
|
||||||
block.sand.name = Písek
|
block.sand.name = Písek
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Auswahl
|
level.select = Level Auswahl
|
||||||
@@ -405,6 +406,7 @@ category.items = Materialien
|
|||||||
category.crafting = Erzeugung
|
category.crafting = Erzeugung
|
||||||
category.shooting = Schießen
|
category.shooting = Schießen
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Tiefes Wasser
|
block.deepwater.name = Tiefes Wasser
|
||||||
block.water.name = Wasser
|
block.water.name = Wasser
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Teer
|
block.tar.name = Teer
|
||||||
block.stone.name = Stein
|
block.stone.name = Stein
|
||||||
block.sand.name = Sand
|
block.sand.name = Sand
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
||||||
level.highscore = Puntuación más alta: [accent]{0}
|
level.highscore = Puntuación más alta: [accent]{0}
|
||||||
level.select = Selección de nivel
|
level.select = Selección de nivel
|
||||||
@@ -405,6 +406,7 @@ category.items = Objetos
|
|||||||
category.crafting = Fabricación
|
category.crafting = Fabricación
|
||||||
category.shooting = Disparo
|
category.shooting = Disparo
|
||||||
category.optional = Mejoras Opcionales
|
category.optional = Mejoras Opcionales
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Aguas profundas
|
block.deepwater.name = Aguas profundas
|
||||||
block.water.name = Agua
|
block.water.name = Agua
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Alquitrán
|
block.tar.name = Alquitrán
|
||||||
block.stone.name = Piedra
|
block.stone.name = Piedra
|
||||||
block.sand.name = Arena
|
block.sand.name = Arena
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Êtes-vous sûr de supprimer cette carte"[accent]{0}[]"?
|
map.delete = Êtes-vous sûr de supprimer cette carte"[accent]{0}[]"?
|
||||||
level.highscore = Meilleur score: [accent]{0}
|
level.highscore = Meilleur score: [accent]{0}
|
||||||
level.select = Sélection de niveau
|
level.select = Sélection de niveau
|
||||||
@@ -405,6 +406,7 @@ category.items = Objets
|
|||||||
category.crafting = Fabrication
|
category.crafting = Fabrication
|
||||||
category.shooting = Défense
|
category.shooting = Défense
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Eau profonde
|
block.deepwater.name = Eau profonde
|
||||||
block.water.name = Eau
|
block.water.name = Eau
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Pétrole
|
block.tar.name = Pétrole
|
||||||
block.stone.name = Roche
|
block.stone.name = Roche
|
||||||
block.sand.name = Sable
|
block.sand.name = Sable
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||||
level.highscore = Meilleur score: [accent]{0}
|
level.highscore = Meilleur score: [accent]{0}
|
||||||
level.select = Sélection de niveau
|
level.select = Sélection de niveau
|
||||||
@@ -405,6 +406,7 @@ category.items = Objets
|
|||||||
category.crafting = Fabrication
|
category.crafting = Fabrication
|
||||||
category.shooting = Défense
|
category.shooting = Défense
|
||||||
category.optional = Améliorations facultatives
|
category.optional = Améliorations facultatives
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Indicateurs d'alliés
|
setting.indicators.name = Indicateurs d'alliés
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Eau profonde
|
block.deepwater.name = Eau profonde
|
||||||
block.water.name = Eau
|
block.water.name = Eau
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Pétrole
|
block.tar.name = Pétrole
|
||||||
block.stone.name = Roche
|
block.stone.name = Roche
|
||||||
block.sand.name = Sable
|
block.sand.name = Sable
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Apakah kamu yakin ingin menghapus peta "[orange]{0}[]"?
|
map.delete = Apakah kamu yakin ingin menghapus peta "[orange]{0}[]"?
|
||||||
level.highscore = Skor Tinggi: [accent]{0}
|
level.highscore = Skor Tinggi: [accent]{0}
|
||||||
level.select = Pilih Level
|
level.select = Pilih Level
|
||||||
@@ -405,6 +406,7 @@ category.items = Items
|
|||||||
category.crafting = Crafting
|
category.crafting = Crafting
|
||||||
category.shooting = Shooting
|
category.shooting = Shooting
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = deepwater
|
block.deepwater.name = deepwater
|
||||||
block.water.name = water
|
block.water.name = water
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = stone
|
block.stone.name = stone
|
||||||
block.sand.name = sand
|
block.sand.name = sand
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
||||||
level.highscore = Miglior punteggio: [accent]{0}
|
level.highscore = Miglior punteggio: [accent]{0}
|
||||||
level.select = Selezione del livello
|
level.select = Selezione del livello
|
||||||
@@ -405,6 +406,7 @@ category.items = Oggetti
|
|||||||
category.crafting = Produzione
|
category.crafting = Produzione
|
||||||
category.shooting = Potenza di fuoco
|
category.shooting = Potenza di fuoco
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = acqua profonda
|
block.deepwater.name = acqua profonda
|
||||||
block.water.name = acqua
|
block.water.name = acqua
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = pietra
|
block.stone.name = pietra
|
||||||
block.sand.name = sabbia
|
block.sand.name = sabbia
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = 獲得した資源:
|
|||||||
stat.rank = ランク: [accent]{0}
|
stat.rank = ランク: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||||
level.highscore = ハイスコア: [accent]{0}
|
level.highscore = ハイスコア: [accent]{0}
|
||||||
level.select = レベル選択
|
level.select = レベル選択
|
||||||
@@ -405,6 +406,7 @@ category.items = アイテム
|
|||||||
category.crafting = 製作速度
|
category.crafting = 製作速度
|
||||||
category.shooting = 攻撃速度
|
category.shooting = 攻撃速度
|
||||||
category.optional = 機能強化オプション
|
category.optional = 機能強化オプション
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = 水のアニメーション
|
setting.animatedwater.name = 水のアニメーション
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = 味方の方角表示
|
setting.indicators.name = 味方の方角表示
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = コア: ファンデーション
|
|||||||
block.core-nucleus.name = コア: ニュークリアス
|
block.core-nucleus.name = コア: ニュークリアス
|
||||||
block.deepwater.name = 深層水
|
block.deepwater.name = 深層水
|
||||||
block.water.name = 水
|
block.water.name = 水
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = タール
|
block.tar.name = タール
|
||||||
block.stone.name = 石
|
block.stone.name = 石
|
||||||
block.sand.name = 砂
|
block.sand.name = 砂
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = 획득한 자원:
|
|||||||
stat.rank = 최종 기록: [accent]{0}
|
stat.rank = 최종 기록: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?\n
|
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?\n
|
||||||
level.highscore = 최고 점수: [accent]{0}
|
level.highscore = 최고 점수: [accent]{0}
|
||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
@@ -405,6 +406,7 @@ category.items = 아이템
|
|||||||
category.crafting = 제작
|
category.crafting = 제작
|
||||||
category.shooting = 사격
|
category.shooting = 사격
|
||||||
category.optional = 보조 아이템
|
category.optional = 보조 아이템
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = 움직이는 물
|
setting.animatedwater.name = 움직이는 물
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = 아군/적 인디게이터 표시
|
setting.indicators.name = 아군/적 인디게이터 표시
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = 코어: 기초
|
|||||||
block.core-nucleus.name = 코어: 핵
|
block.core-nucleus.name = 코어: 핵
|
||||||
block.deepwater.name = 깊은물
|
block.deepwater.name = 깊은물
|
||||||
block.water.name = 물
|
block.water.name = 물
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = 타르
|
block.tar.name = 타르
|
||||||
block.stone.name = 돌
|
block.stone.name = 돌
|
||||||
block.sand.name = 모래
|
block.sand.name = 모래
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Middelen Gelanceerd:
|
|||||||
stat.rank = Eindrang: [accent]{0}
|
stat.rank = Eindrang: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
||||||
level.highscore = Topscore: [accent]{0}
|
level.highscore = Topscore: [accent]{0}
|
||||||
level.select = Selecteer Level
|
level.select = Selecteer Level
|
||||||
@@ -405,6 +406,7 @@ category.items = Items
|
|||||||
category.crafting = Crafting
|
category.crafting = Crafting
|
||||||
category.shooting = Shooting
|
category.shooting = Shooting
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Deep Water
|
block.deepwater.name = Deep Water
|
||||||
block.water.name = Water
|
block.water.name = Water
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Dark Sand
|
block.sand.name = Dark Sand
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Surowce wystrzelone:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
||||||
level.highscore = Rekord: [accent]{0}
|
level.highscore = Rekord: [accent]{0}
|
||||||
level.select = Wybrany poziom
|
level.select = Wybrany poziom
|
||||||
@@ -405,6 +406,7 @@ category.items = Przedmioty
|
|||||||
category.crafting = Przetwórstwo
|
category.crafting = Przetwórstwo
|
||||||
category.shooting = Strzelanie
|
category.shooting = Strzelanie
|
||||||
category.optional = Ulepszenia Nieobowiąskowe
|
category.optional = Ulepszenia Nieobowiąskowe
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Wskaźniki Przyjaciół
|
setting.indicators.name = Wskaźniki Przyjaciół
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Rdzeń: Podstawa
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Głęboka Woda
|
block.deepwater.name = Głęboka Woda
|
||||||
block.water.name = Woda
|
block.water.name = Woda
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Smoła
|
block.tar.name = Smoła
|
||||||
block.stone.name = Kamień
|
block.stone.name = Kamień
|
||||||
block.sand.name = Piasek
|
block.sand.name = Piasek
|
||||||
|
|||||||
@@ -10,28 +10,29 @@ link.itch.io.description = Pagina da Itch.io com os Downloads
|
|||||||
link.google-play.description = Listamento do google play store
|
link.google-play.description = Listamento do google play store
|
||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
linkfail = Falha ao abrir o link\nO Url foi copiado
|
linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot salvo para {0}
|
||||||
gameover = O núcleo foi destruído.
|
gameover = O núcleo foi destruído.
|
||||||
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||||
highscore = [YELLOW]Novo recorde!
|
highscore = [YELLOW]Novo recorde!
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Ondas derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enimigos Destruídos:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Construções construídas:[accent] {0}
|
||||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
stat.destroyed = Construções destruídas:[accent] {0}
|
||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
stat.deconstructed = Construções desconstruídas:[accent] {0}
|
||||||
stat.delivered = Resources Launched:
|
stat.delivered = Recursos lançados:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Rank Final: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = Você selecionou um bloco.\nVocê pode[accent] colocar uma linha[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar em uma direção.\nTente.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = Você selecionou o modo de remoção.\nVocê pode[accent] remover blocos dentro de um retângulo[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar.\nTente.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||||
level.highscore = Melhor\npontuação: [accent] {0}
|
level.highscore = Melhor\npontuação: [accent] {0}
|
||||||
level.select = Seleção de Fase
|
level.select = Seleção de Fase
|
||||||
level.mode = Modo de Jogo:
|
level.mode = Modo de Jogo:
|
||||||
showagain = Não mostrar na proxima sessão
|
showagain = Não mostrar na proxima sessão
|
||||||
coreattack = < O núcleo está sobre ataque! >
|
coreattack = < O núcleo está sobre ataque! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\naniquilação iminente
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
outofbounds = [[ OUT OF BOUNDS ]\n[]auto destruição em {0}
|
||||||
database = Core Database
|
database = banco do núcleo
|
||||||
savegame = Salvar Jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar Jogo
|
loadgame = Carregar Jogo
|
||||||
joingame = Entrar no Jogo
|
joingame = Entrar no Jogo
|
||||||
@@ -42,18 +43,18 @@ none = <none>
|
|||||||
close = Fechar
|
close = Fechar
|
||||||
quit = Sair
|
quit = Sair
|
||||||
maps = Mapas
|
maps = Mapas
|
||||||
continue = Continue
|
continue = Continuar
|
||||||
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
||||||
about.button = Sobre
|
about.button = Sobre
|
||||||
name = Nome:
|
name = Nome:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pegue[accent] um nome[] primeiro.
|
||||||
filename = Nome do arquivo:
|
filename = Nome do arquivo:
|
||||||
unlocked = Novo bloco Desbloqueado!
|
unlocked = Novo bloco Desbloqueado!
|
||||||
completed = [accent]Completed
|
completed = [accent]Completado
|
||||||
techtree = Tech Tree
|
techtree = Árvore de tecnologia
|
||||||
research.list = [LIGHT_GRAY]Research:
|
research.list = [LIGHT_GRAY]Pesquise:
|
||||||
research = Research
|
research = Pesquisa
|
||||||
researched = [LIGHT_GRAY]{0} researched.
|
researched = [LIGHT_GRAY]{0} pesquisado.
|
||||||
players = {0} Jogadores Ativos
|
players = {0} Jogadores Ativos
|
||||||
players.single = {0} Jogador Ativo
|
players.single = {0} Jogador Ativo
|
||||||
server.closing = [accent]Fechando servidor...
|
server.closing = [accent]Fechando servidor...
|
||||||
@@ -67,7 +68,7 @@ server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor.
|
|||||||
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
||||||
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
||||||
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Fim de jogo!
|
||||||
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||||
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
||||||
hostserver = Hospedar servidor
|
hostserver = Hospedar servidor
|
||||||
@@ -157,11 +158,11 @@ openlink = Abrir Link
|
|||||||
copylink = Copiar link
|
copylink = Copiar link
|
||||||
back = Voltar
|
back = Voltar
|
||||||
quit.confirm = Você tem certeza que quer sair?
|
quit.confirm = Você tem certeza que quer sair?
|
||||||
changelog.title = Changelog
|
changelog.title = registro de Mudanças
|
||||||
changelog.loading = Coletando changelog...
|
changelog.loading = Coletando o registro...
|
||||||
changelog.error.android = [accent]Note que a Changelog as vezes Funciona no android 4.4 e abaixo!\nIsso é por causa de um erro interno no sistema android.
|
changelog.error.android = [accent]Note que o registro as vezes Funciona no android 4.4 e abaixo!\nIsso é por causa de um erro interno no sistema android.
|
||||||
changelog.error.ios = [accent]A changelog não é suportada no IOS.
|
changelog.error.ios = [accent]A registro não é suportada no IOS.
|
||||||
changelog.error = [scarlet]Erro ao coletar Changelog!\nCheque a Conexão com a internet.
|
changelog.error = [scarlet]Erro ao coletar o registro!\nCheque a Conexão com a internet.
|
||||||
changelog.current = [yellow][[Primeira versão]
|
changelog.current = [yellow][[Primeira versão]
|
||||||
changelog.latest = [accent][[Ultima versão]
|
changelog.latest = [accent][[Ultima versão]
|
||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
@@ -169,9 +170,9 @@ saving = [accent]Salvando...
|
|||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
wave.waiting = Horda em {0}
|
wave.waiting = Horda em {0}
|
||||||
waiting = Aguardando...
|
waiting = Aguardando...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Esperando por jogadores...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [LIGHT_GRAY]{0} Enimigos Restantes
|
||||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
wave.enemy = [LIGHT_GRAY]{0} Enimigo Restante
|
||||||
loadimage = Carregar\nImagem
|
loadimage = Carregar\nImagem
|
||||||
saveimage = Salvar\nImagem
|
saveimage = Salvar\nImagem
|
||||||
unknown = Desconhecido
|
unknown = Desconhecido
|
||||||
@@ -189,32 +190,32 @@ editor.oregen.info = Geração de minério:
|
|||||||
editor.mapinfo = Informação do mapa
|
editor.mapinfo = Informação do mapa
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Descrição:
|
editor.description = Descrição:
|
||||||
editor.waves = Waves:
|
editor.waves = Ondas:
|
||||||
waves.title = Waves
|
waves.title = Ondas
|
||||||
waves.remove = Remove
|
waves.remove = Remover
|
||||||
waves.never = <never>
|
waves.never = <nunca>
|
||||||
waves.every = every
|
waves.every = a casa
|
||||||
waves.waves = wave(s)
|
waves.waves = ondas(s)
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = por spawn
|
||||||
waves.to = to
|
waves.to = para
|
||||||
waves.boss = Boss
|
waves.boss = Boss
|
||||||
waves.preview = Preview
|
waves.preview = Prever
|
||||||
waves.edit = Edit...
|
waves.edit = Editar...
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copiar para área de transferência
|
||||||
waves.load = Load from Clipboard
|
waves.load = carregar da área de transferência
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Ondas inválidas na área de transferência.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Ondas copiadas.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<padrão>
|
||||||
edit = Edit...
|
edit = Editar...
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.teams = Time
|
editor.teams = Time
|
||||||
editor.elevation = Elevação
|
editor.elevation = Elevação
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Mapa não tem nome definido.
|
||||||
editor.update = Update
|
editor.update = atualizar
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomizar
|
||||||
editor.apply = Apply
|
editor.apply = Aplicar
|
||||||
editor.generate = Gerar
|
editor.generate = Gerar
|
||||||
editor.resize = Redimen\n sionar
|
editor.resize = Redimen\n sionar
|
||||||
editor.loadmap = Carregar\n Mapa
|
editor.loadmap = Carregar\n Mapa
|
||||||
@@ -243,26 +244,26 @@ editor.mapname = Nome do Mapa:
|
|||||||
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||||
editor.selectmap = Selecione uma mapa para carregar:
|
editor.selectmap = Selecione uma mapa para carregar:
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
||||||
filter.distort = Distort
|
filter.distort = Distorcer
|
||||||
filter.noise = Noise
|
filter.noise = Ruído
|
||||||
filter.ore = Ore
|
filter.ore = Minério
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = Ruído para rios
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terreno
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Escala
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Margem
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Escala de círculo
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Oitavas
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.block = Block
|
filter.option.block = Bloco
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Chão
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Parede
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Minério
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Chão decundário
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Margem secundária
|
||||||
width = Largura:
|
width = Largura:
|
||||||
height = Altura:
|
height = Altura:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -279,16 +280,16 @@ editor = Editor
|
|||||||
mapeditor = Editor de mapa
|
mapeditor = Editor de mapa
|
||||||
donate = Doar
|
donate = Doar
|
||||||
abandon = Abandonar
|
abandon = Abandonar
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo.
|
||||||
locked = Trancado
|
locked = Trancado
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Melhor: {0}
|
||||||
launch = Launch
|
launch = Lançar
|
||||||
launch.title = Launch Successful
|
launch.title = Lançamento feito com sucesso
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
launch.unable = [scarlet]Incapaz de LANÇAR.[] Enimigos.
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
@@ -405,6 +406,7 @@ category.items = Itens
|
|||||||
category.crafting = Construindo
|
category.crafting = Construindo
|
||||||
category.shooting = Atirando
|
category.shooting = Atirando
|
||||||
category.optional = Melhoras opcionais
|
category.optional = Melhoras opcionais
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = água funda
|
block.deepwater.name = água funda
|
||||||
block.water.name = Água
|
block.water.name = Água
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Pedra
|
block.stone.name = Pedra
|
||||||
block.sand.name = Areia
|
block.sand.name = Areia
|
||||||
|
|||||||
@@ -21,8 +21,9 @@ stat.destroyed = Строений уничтожено:[accent] {0}
|
|||||||
stat.deconstructed = Строений деконструировано:[accent] {0}
|
stat.deconstructed = Строений деконструировано:[accent] {0}
|
||||||
stat.delivered = Ресурсов добыто:
|
stat.delivered = Ресурсов добыто:
|
||||||
stat.rank = Финальный Счёт: [accent]{0}
|
stat.rank = Финальный Счёт: [accent]{0}
|
||||||
placeline = Вы выбрали блок.\nВы можете[accent] строить в линию[], сначало[accent] удерживая палец в течение нескольких секунд[] и потом перетаскивая его.\n\nПопробуйте.
|
placeline = Вы выбрали блок.\nВы можете[accent] строить в линию[], сначала[accent] удерживая палец в течение нескольких секунд[] и потом перетаскивая его.\n\n[scarlet]СДЕЛАЙ ЭТО.
|
||||||
removearea = Вы выбрали режим удаления.\nВы можете[accent] удалать блоки по прямоугольнику[], [accent]удерживая палец несколько секунд[] и потом перетаскивая его.\n\nПопробуйте.
|
removearea = Вы выбрали режим удаления.\nВы можете[accent] удалять блоки в выбранной области[], [accent]удерживая палец несколько секунд[] и потом перетаскивая его.\n\n[scarlet]СДЕЛАЙ ЭТО
|
||||||
|
launcheditems = [accent]Запущенные предметы
|
||||||
map.delete = Вы действительно хотите удалить карту "[accent]{0}[]"?
|
map.delete = Вы действительно хотите удалить карту "[accent]{0}[]"?
|
||||||
level.highscore = Рекорд: [accent]{0}
|
level.highscore = Рекорд: [accent]{0}
|
||||||
level.select = Выбор карты
|
level.select = Выбор карты
|
||||||
@@ -244,25 +245,25 @@ editor.overwrite = [accent]Внимание! \nЭто перезапишет у
|
|||||||
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
||||||
editor.selectmap = Выберите карту для загрузки:
|
editor.selectmap = Выберите карту для загрузки:
|
||||||
filters.empty = [LIGHT_GRAY]Нет фильтров. Добавьте один при помощи кнопки ниже
|
filters.empty = [LIGHT_GRAY]Нет фильтров. Добавьте один при помощи кнопки ниже
|
||||||
filter.distort = Distort
|
filter.distort = Искажение
|
||||||
filter.noise = Noise
|
filter.noise = Шум
|
||||||
filter.ore = Ore
|
filter.ore = Руда
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = Речной Шум
|
||||||
filter.scatter = Scatter
|
filter.scatter = Распылитель
|
||||||
filter.terrain = Terrain
|
filter.terrain = Ландшафт
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Масштаб
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Шанс
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Величина
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Спад
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Круговая шкала
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Октавы
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Спад
|
||||||
filter.option.block = Block
|
filter.option.block = Блок
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Поверхность
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Стена
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Вторая поверхность
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Вторичный спад
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Высота:
|
height = Высота:
|
||||||
menu = Меню
|
menu = Меню
|
||||||
@@ -333,7 +334,7 @@ info.title = Информация
|
|||||||
error.title = [crimson]Произошла ошибка
|
error.title = [crimson]Произошла ошибка
|
||||||
error.crashtitle = Произошла ошибка
|
error.crashtitle = Произошла ошибка
|
||||||
blocks.outputspeed = Скорость сверления: {0}/с
|
blocks.outputspeed = Скорость сверления: {0}/с
|
||||||
blocks.efficiency = Ефективність: {0}%
|
blocks.efficiency = Эффективность: {0}%
|
||||||
blocks.unknown = [LIGHT_GRAY]???
|
blocks.unknown = [LIGHT_GRAY]???
|
||||||
blocks.blockinfo = Информация о блоке
|
blocks.blockinfo = Информация о блоке
|
||||||
blocks.powerbalance = Энергия: {0}
|
blocks.powerbalance = Энергия: {0}
|
||||||
@@ -405,8 +406,9 @@ category.items = Предметы
|
|||||||
category.crafting = Ввод/вывод
|
category.crafting = Ввод/вывод
|
||||||
category.shooting = Cтрельба
|
category.shooting = Cтрельба
|
||||||
category.optional = Дополнительные улучшения
|
category.optional = Дополнительные улучшения
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Анимированная вода
|
setting.animatedwater.name = Анимированная вода
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Сглаживание[LIGHT_GRAY] (требует перезапуска)[]
|
||||||
setting.indicators.name = Показывать в сторону союзников и врагов
|
setting.indicators.name = Показывать в сторону союзников и врагов
|
||||||
setting.autotarget.name = Авто-стрельба
|
setting.autotarget.name = Авто-стрельба
|
||||||
setting.fpscap.name = Макс. FPS
|
setting.fpscap.name = Макс. FPS
|
||||||
@@ -425,7 +427,7 @@ setting.sensitivity.name = Чувствительность контроллер
|
|||||||
setting.saveinterval.name = Интервал автосохранения
|
setting.saveinterval.name = Интервал автосохранения
|
||||||
setting.seconds = {0} Секунд
|
setting.seconds = {0} Секунд
|
||||||
setting.fullscreen.name = Полноэкранный режим
|
setting.fullscreen.name = Полноэкранный режим
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderless.name = Окно без границ
|
||||||
setting.fps.name = Показывать FPS
|
setting.fps.name = Показывать FPS
|
||||||
setting.vsync.name = Верт. синхронизация
|
setting.vsync.name = Верт. синхронизация
|
||||||
setting.lasers.name = Показывать энергию лазеров
|
setting.lasers.name = Показывать энергию лазеров
|
||||||
@@ -592,15 +594,17 @@ block.core-foundation.name = Ядро: Штаб
|
|||||||
block.core-nucleus.name = Ядро: Атом
|
block.core-nucleus.name = Ядро: Атом
|
||||||
block.deepwater.name = Глубоководье
|
block.deepwater.name = Глубоководье
|
||||||
block.water.name = Вода
|
block.water.name = Вода
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Дёготь
|
block.tar.name = Дёготь
|
||||||
block.stone.name = Камень
|
block.stone.name = Камень
|
||||||
block.sand.name = Тёмный песок
|
block.sand.name = Песок
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Тёмный песок
|
||||||
block.ice.name = Лёд
|
block.ice.name = Лёд
|
||||||
block.snow.name = Снег
|
block.snow.name = Снег
|
||||||
block.craters.name = Кратеры
|
block.craters.name = Кратеры
|
||||||
block.sand-water.name = Песок с водой
|
block.sand-water.name = Песок с водой
|
||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = Тёмный песок с водой
|
||||||
block.char.name = Выжженная Земля
|
block.char.name = Выжженная Земля
|
||||||
block.holostone.name = Голографический камень
|
block.holostone.name = Голографический камень
|
||||||
block.ice-snow.name = Ледяной Снег
|
block.ice-snow.name = Ледяной Снег
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||||
level.highscore = Yuksek Skor: [accent]{0}
|
level.highscore = Yuksek Skor: [accent]{0}
|
||||||
level.select = Seviye secimi
|
level.select = Seviye secimi
|
||||||
@@ -405,6 +406,7 @@ category.items = esyalar
|
|||||||
category.crafting = uretim
|
category.crafting = uretim
|
||||||
category.shooting = sikma
|
category.shooting = sikma
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = su alti
|
block.deepwater.name = su alti
|
||||||
block.water.name = su
|
block.water.name = su
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = tas
|
block.stone.name = tas
|
||||||
block.sand.name = kum
|
block.sand.name = kum
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
|
map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
|
||||||
level.highscore = Yüksek Puan: [accent] {0}
|
level.highscore = Yüksek Puan: [accent] {0}
|
||||||
level.select = Seviye Seç
|
level.select = Seviye Seç
|
||||||
@@ -405,6 +406,7 @@ category.items = Items
|
|||||||
category.crafting = Crafting
|
category.crafting = Crafting
|
||||||
category.shooting = Shooting
|
category.shooting = Shooting
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = deepwater
|
block.deepwater.name = deepwater
|
||||||
block.water.name = water
|
block.water.name = water
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = stone
|
block.stone.name = stone
|
||||||
block.sand.name = sand
|
block.sand.name = sand
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
credits.text = Створив [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми с перекладом? Іди в офіційний сервер discord Mindustry в канал #український.
|
credits.text = Створив [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми с перекладом?\nЙди в офіційний сервер discord Mindustry в канал #український.\nПерекладач:Prosta4ok_ua
|
||||||
credits = Автори
|
credits = Автори
|
||||||
contributors = Перекладачі та Помічники
|
contributors = Перекладачі та Помічники
|
||||||
discord = Приєднуйтесь до нашого Discord!
|
discord = Приєднуйтесь до нашого Discord!
|
||||||
@@ -21,9 +21,10 @@ stat.destroyed = Будівель знищено:[accent] {0}
|
|||||||
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
||||||
stat.delivered = Ресурсів здобуто:
|
stat.delivered = Ресурсів здобуто:
|
||||||
stat.rank = Фінальний рахунок: [accent]{0}
|
stat.rank = Фінальний рахунок: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline =Ви вибрали блок.\nВи можете[accent] будувати в лінію[] [accent] утримуючи палець протягом декількох секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = Ви вибрали режим видалення.\nВи можете[accent] видаляти блоки в обраній області[],[accent] утримуючи палець кілька секунд [] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
|
||||||
map.delete = Ви впевнені, що хочете видалити карту "[accent]{0}[]"?
|
launcheditems = [accent]Запущені предмети
|
||||||
|
map.delete = Ви впевнені, що хочете видалити мапу "[accent]{0}[]"?
|
||||||
level.highscore = Рекорд: [accent]{0}
|
level.highscore = Рекорд: [accent]{0}
|
||||||
level.select = Вибір мапи
|
level.select = Вибір мапи
|
||||||
level.mode = Режим гри:
|
level.mode = Режим гри:
|
||||||
@@ -43,7 +44,7 @@ close = Закрити
|
|||||||
quit = Вийти
|
quit = Вийти
|
||||||
maps = Мапи
|
maps = Мапи
|
||||||
continue = Продовжити
|
continue = Продовжити
|
||||||
maps.none = [LIGHT_GRAY]Карт не знайдено!
|
maps.none = [LIGHT_GRAY]Мап не знайдено!
|
||||||
about.button = Про гру
|
about.button = Про гру
|
||||||
name = Нік:
|
name = Нік:
|
||||||
noname = Спочатку придумайте[accent] собі нікнейм[].
|
noname = Спочатку придумайте[accent] собі нікнейм[].
|
||||||
@@ -71,7 +72,7 @@ server.kicked.gameover = Гра завершена!
|
|||||||
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [LIGHT_GRAY] WiFi або локальній мережі[] повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то [accent] переадресація порту [] обов'язкова.\n\n[LIGHT_GRAY] Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера.
|
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [LIGHT_GRAY] WiFi або локальній мережі[] повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то [accent] переадресація порту [] обов'язкова.\n\n[LIGHT_GRAY] Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера.
|
||||||
join.info = Тут ви можете ввести [accent]IP серверу[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[LIGHT_GRAY] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача серверу дати свій ip.
|
join.info = Тут ви можете ввести [accent]IP серверу[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[LIGHT_GRAY] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача серверу дати свій ip.
|
||||||
hostserver = Запустити сервер
|
hostserver = Запустити сервер
|
||||||
hostserver.mobile = Запустити\nсерверу
|
hostserver.mobile = Запустити\nсервер
|
||||||
host = Сервер
|
host = Сервер
|
||||||
hosting = [accent]Відкриття серверу...
|
hosting = [accent]Відкриття серверу...
|
||||||
hosts.refresh = Оновити
|
hosts.refresh = Оновити
|
||||||
@@ -177,11 +178,11 @@ saveimage = Зберегти зображення
|
|||||||
unknown = Невідомо
|
unknown = Невідомо
|
||||||
custom = Користувальницька
|
custom = Користувальницька
|
||||||
builtin = Bбудована
|
builtin = Bбудована
|
||||||
map.delete.confirm = Ви впевнені, що хочете видалити цю карту? Цю дію не можна скасувати!
|
map.delete.confirm = Ви впевнені, що хочете видалити цю мапу? Цю дію не можна скасувати!
|
||||||
map.random = [accent]Випадкова мапа
|
map.random = [accent]Випадкова мапа
|
||||||
map.nospawn = Ця мапа не має жодного ядра для спавну гравця! Додайте[ROYAL] сине[] ядро в цю мапу редакторі.
|
map.nospawn = Ця мапа не має жодного ядра для спавну гравця! Додайте[ROYAL] сине[] ядро в цю мапу редакторі.
|
||||||
map.nospawn.pvp = У цій карти немає ворожих ядер, в яких гравець може з'явитися! Додайте[SCARLET] червоні[] ядра до цієї карті в редакторі.
|
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з'явитися! Додайте[SCARLET] червоне[] ядро до цієї мапи в редакторі.
|
||||||
map.invalid = Помилка завантаження карти: пошкоджений або невірний файл карти.
|
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
||||||
editor.brush = Пензлик
|
editor.brush = Пензлик
|
||||||
editor.openin = Відкрити в редакторі
|
editor.openin = Відкрити в редакторі
|
||||||
editor.oregen = Генерація руд
|
editor.oregen = Генерація руд
|
||||||
@@ -211,58 +212,58 @@ editor.teams = Команди
|
|||||||
editor.elevation = Висота
|
editor.elevation = Висота
|
||||||
editor.errorload = Помилка завантаження зображення:[accent] {0}
|
editor.errorload = Помилка завантаження зображення:[accent] {0}
|
||||||
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
||||||
editor.errorname = Карта не має визначеного імені.
|
editor.errorname = Мапа не має визначеного імені.
|
||||||
editor.update = Оновити
|
editor.update = Оновити
|
||||||
editor.randomize = Випадково
|
editor.randomize = Випадково
|
||||||
editor.apply = Застосувати
|
editor.apply = Застосувати
|
||||||
editor.generate = Згенерувати
|
editor.generate = Згенерувати
|
||||||
editor.resize = Змінити \nрозмір
|
editor.resize = Змінити \nрозмір
|
||||||
editor.loadmap = Завантажити мапу
|
editor.loadmap = Завантажити мапу
|
||||||
editor.savemap = Зберегти карту
|
editor.savemap = Зберегти мапи
|
||||||
editor.saved = Збережено!
|
editor.saved = Збережено!
|
||||||
editor.save.noname = Ваша карта не має назви! Встановіть його в меню «Інформація про карту».
|
editor.save.noname = Ваша мапа не має назви! Встановіть його в меню «Інформація про мапу».
|
||||||
editor.save.overwrite = Ваша карта перезаписує вбудовану карту! Виберіть інше ім'я в меню «Інформація про карту».
|
editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть інше ім'я в меню «Інформація про мапу».
|
||||||
editor.import.exists = [scarlet]Неможливо імпортувати: [] вбудована карта з назвою "{0}" вже існує!
|
editor.import.exists = [scarlet]Неможливо імпортувати: [] вбудована мапа з назвою "{0}" вже існує!
|
||||||
editor.import = Імпорт...
|
editor.import = Імпорт...
|
||||||
editor.importmap = Імпортувати карту
|
editor.importmap = Імпортувати мапу
|
||||||
editor.importmap.description = Імпортувати вже існуючу карту
|
editor.importmap.description = Імпортувати вже існуючу мапу
|
||||||
editor.importfile = Імпортувати файл
|
editor.importfile = Імпортувати файл
|
||||||
editor.importfile.description = Імпортувати зовнішній файл карти
|
editor.importfile.description = Імпортувати зовнішній файл мапи
|
||||||
editor.importimage = Імпорт зовнішнього файла зображення карти
|
editor.importimage = Імпорт зовнішнього файла зображення мапи
|
||||||
editor.importimage.description = Імпорт зображення місцевості
|
editor.importimage.description = Імпорт зображення місцевості
|
||||||
editor.export = Експорт...
|
editor.export = Експорт...
|
||||||
editor.exportfile = Експорт файлу
|
editor.exportfile = Експорт файлу
|
||||||
editor.exportfile.description = Експортувати файл карти
|
editor.exportfile.description = Експортувати файл мапи
|
||||||
editor.exportimage = Експорт зображення місцевості
|
editor.exportimage = Експорт зображення місцевості
|
||||||
editor.exportimage.description = Експорт файла з зображенням карти
|
editor.exportimage.description = Експорт файла з зображенням мапи
|
||||||
editor.loadimage = Завантажити\nзображення
|
editor.loadimage = Завантажити\nзображення
|
||||||
editor.saveimage = Зберегти\nзображення
|
editor.saveimage = Зберегти\nзображення
|
||||||
editor.unsaved = [scarlet]У вас є незбережені зміни![]\nВи впевнені, що хочете вийти?
|
editor.unsaved = [scarlet]У вас є незбережені зміни![]\nВи впевнені, що хочете вийти?
|
||||||
editor.resizemap = Змінити розмір карти
|
editor.resizemap = Змінити розмір мапи
|
||||||
editor.mapname = Название карты:
|
editor.mapname = Назва мапи:
|
||||||
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу карту.
|
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу.
|
||||||
editor.overwrite.confirm = [scarlet]Попередження![] Карта з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
||||||
editor.selectmap = Виберіть мапу для завантаження:
|
editor.selectmap = Виберіть мапу для завантаження:
|
||||||
filters.empty = [LIGHT_GRAY]Нема фільтрів! Додайте хоча б один за допомогою кнопки, що знаходиться нижче.
|
filters.empty = [LIGHT_GRAY]Нема фільтрів! Додайте хоча б один за допомогою кнопки, що знаходиться нижче.
|
||||||
filter.distort = Distort
|
filter.distort = Спотворення
|
||||||
filter.noise = Noise
|
filter.noise = Шум
|
||||||
filter.ore = Ore
|
filter.ore = Руда
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = Річковий Шум
|
||||||
filter.scatter = Scatter
|
filter.scatter = Розпилювач
|
||||||
filter.terrain = Terrain
|
filter.terrain = Ландшафт
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Масштаб
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Шанс
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Величина
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Спад
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Кругова шкала
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Октави
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Спад
|
||||||
filter.option.block = Block
|
filter.option.block = Блок
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Поверхня
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Стіна
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Друга поверхня
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Вторинний спад
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Висота:
|
height = Висота:
|
||||||
menu = Меню
|
menu = Меню
|
||||||
@@ -323,7 +324,7 @@ settings.sound = Звук
|
|||||||
settings.graphics = Графіка
|
settings.graphics = Графіка
|
||||||
settings.cleardata = Очистити дані...
|
settings.cleardata = Очистити дані...
|
||||||
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
||||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, карти, розблокуване та призначенні клавіші.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично вийде.
|
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблокуване та призначені клавіші.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично вийде.
|
||||||
settings.clearunlocks = Очистити розблоковане
|
settings.clearunlocks = Очистити розблоковане
|
||||||
settings.clearall = Очистити все
|
settings.clearall = Очистити все
|
||||||
paused = Пауза
|
paused = Пауза
|
||||||
@@ -405,8 +406,9 @@ category.items = Предмети
|
|||||||
category.crafting = Введення/виведення
|
category.crafting = Введення/виведення
|
||||||
category.shooting = Стрільба
|
category.shooting = Стрільба
|
||||||
category.optional = Додаткові поліпшення
|
category.optional = Додаткові поліпшення
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Анімована вода
|
setting.animatedwater.name = Анімована вода
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Згладжування[LIGHT_GRAY] (потребує перезапуску)[]
|
||||||
setting.indicators.name = Показувати у сторону ворогів та союзників
|
setting.indicators.name = Показувати у сторону ворогів та союзників
|
||||||
setting.autotarget.name = Авто-стрільба
|
setting.autotarget.name = Авто-стрільба
|
||||||
setting.fpscap.name = Макс. FPS
|
setting.fpscap.name = Макс. FPS
|
||||||
@@ -425,11 +427,11 @@ setting.sensitivity.name = Чутливість контролера
|
|||||||
setting.saveinterval.name = Інтервал автозбереження
|
setting.saveinterval.name = Інтервал автозбереження
|
||||||
setting.seconds = {0} сек.
|
setting.seconds = {0} сек.
|
||||||
setting.fullscreen.name = Повноекранний режим
|
setting.fullscreen.name = Повноекранний режим
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderless.name = Вікно без полів
|
||||||
setting.fps.name = Показувати FPS
|
setting.fps.name = Показувати FPS
|
||||||
setting.vsync.name = Вертикальна синхронізація
|
setting.vsync.name = Вертикальна синхронізація
|
||||||
setting.lasers.name = Показувати енергію лазерів
|
setting.lasers.name = Показувати енергію лазерів
|
||||||
setting.minimap.name = Показати мінікарту
|
setting.minimap.name = Показати мінімапу
|
||||||
setting.musicvol.name = Гучність музики
|
setting.musicvol.name = Гучність музики
|
||||||
setting.mutemusic.name = Заглушити музику
|
setting.mutemusic.name = Заглушити музику
|
||||||
setting.sfxvol.name = Гучність звукових ефектів
|
setting.sfxvol.name = Гучність звукових ефектів
|
||||||
@@ -469,7 +471,7 @@ keybind.chat_history_prev.name = Попередня історія чату
|
|||||||
keybind.chat_history_next.name = Наступна історія чату
|
keybind.chat_history_next.name = Наступна історія чату
|
||||||
keybind.chat_scroll.name = Прокрутка чату
|
keybind.chat_scroll.name = Прокрутка чату
|
||||||
keybind.drop_unit.name = Скинути бой. од.
|
keybind.drop_unit.name = Скинути бой. од.
|
||||||
keybind.zoom_minimap.name = Збільшити мінікарту
|
keybind.zoom_minimap.name = Збільшити мінімапу
|
||||||
mode.help.title = Опис режимів
|
mode.help.title = Опис режимів
|
||||||
mode.survival.name = Хвилі
|
mode.survival.name = Хвилі
|
||||||
mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть беззупинно.
|
mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть беззупинно.
|
||||||
@@ -592,15 +594,17 @@ block.core-foundation.name = Ядро: Штаб
|
|||||||
block.core-nucleus.name = Ядро: Атом
|
block.core-nucleus.name = Ядро: Атом
|
||||||
block.deepwater.name = Глибоководдя
|
block.deepwater.name = Глибоководдя
|
||||||
block.water.name = Вода
|
block.water.name = Вода
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Камінь
|
block.stone.name = Камінь
|
||||||
block.sand.name = Темний пісок
|
block.sand.name = Пісок
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Темний пісок
|
||||||
block.ice.name = Лід
|
block.ice.name = Лід
|
||||||
block.snow.name = Сніг
|
block.snow.name = Сніг
|
||||||
block.craters.name = Кратери
|
block.craters.name = Кратери
|
||||||
block.sand-water.name = Пісок з водою
|
block.sand-water.name = Пісок з водою
|
||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = Темний пісок з водою
|
||||||
block.char.name = Випалена Земля
|
block.char.name = Випалена Земля
|
||||||
block.holostone.name = Голографічний камінь
|
block.holostone.name = Голографічний камінь
|
||||||
block.ice-snow.name = Крижаний Сніг
|
block.ice-snow.name = Крижаний Сніг
|
||||||
@@ -632,7 +636,7 @@ block.thorium-wall-large.name = Велика торієва стіна
|
|||||||
block.door.name = Двері
|
block.door.name = Двері
|
||||||
block.door-large.name = Великі двері
|
block.door-large.name = Великі двері
|
||||||
block.duo.name = Подвійна
|
block.duo.name = Подвійна
|
||||||
block.scorch.name = Scorch
|
block.scorch.name = Випалювач
|
||||||
block.scatter.name = Розсіювач
|
block.scatter.name = Розсіювач
|
||||||
block.hail.name = Град
|
block.hail.name = Град
|
||||||
block.lancer.name = Списоносець
|
block.lancer.name = Списоносець
|
||||||
@@ -747,7 +751,7 @@ unit.dagger.name = Кинджал
|
|||||||
unit.dagger.description = Базова наземна бойова одиниця. Корисен у купі.
|
unit.dagger.description = Базова наземна бойова одиниця. Корисен у купі.
|
||||||
unit.crawler.name = Камікадзе
|
unit.crawler.name = Камікадзе
|
||||||
unit.titan.name = Титан
|
unit.titan.name = Титан
|
||||||
unit.titan.description = Улучшенная бронированная наземная боевая единица. Атакует наземные и воздушные цели.
|
unit.titan.description = Покращена броньована наземна бойова одиниця. Атакує наземні та повітряні цілі.
|
||||||
unit.ghoul.name = Бомбардувальний "Ґуль"
|
unit.ghoul.name = Бомбардувальний "Ґуль"
|
||||||
unit.ghoul.description = Тяжкий ковровий бомбардувальник.
|
unit.ghoul.description = Тяжкий ковровий бомбардувальник.
|
||||||
unit.wraith.name = Примарний винищувач
|
unit.wraith.name = Примарний винищувач
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
||||||
level.highscore = 最高分: [accent]{0}
|
level.highscore = 最高分: [accent]{0}
|
||||||
level.select = 选择关卡
|
level.select = 选择关卡
|
||||||
@@ -405,6 +406,7 @@ category.items = 物品
|
|||||||
category.crafting = 制造
|
category.crafting = 制造
|
||||||
category.shooting = 发射
|
category.shooting = 发射
|
||||||
category.optional = 可选的增强物品
|
category.optional = 可选的增强物品
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = 队友指示器
|
setting.indicators.name = 队友指示器
|
||||||
@@ -592,6 +594,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = 深水
|
block.deepwater.name = 深水
|
||||||
block.water.name = 水
|
block.water.name = 水
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = 石头
|
block.stone.name = 石头
|
||||||
block.sand.name = 沙子
|
block.sand.name = 沙子
|
||||||
|
|||||||
@@ -14,31 +14,35 @@ screenshot = 截圖保存到{0}
|
|||||||
gameover = 遊戲結束
|
gameover = 遊戲結束
|
||||||
gameover.pvp = [accent]{0}[]隊獲勝!
|
gameover.pvp = [accent]{0}[]隊獲勝!
|
||||||
highscore = [accent]新的高分紀錄!
|
highscore = [accent]新的高分紀錄!
|
||||||
|
|
||||||
stat.wave = 打敗的波次:[accent]{0}
|
stat.wave = 打敗的波次:[accent]{0}
|
||||||
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
|
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
|
||||||
stat.built = 建設的建築:[accent]{0}
|
stat.built = 建設的建築:[accent]{0}
|
||||||
stat.destroyed = 摧毀的建築:[accent]{0}
|
stat.destroyed = 摧毀的建築:[accent]{0}
|
||||||
stat.deconstructed = 移除的建築:[accent]{0}
|
stat.deconstructed = 移除的建築:[accent]{0}
|
||||||
stat.delivered = 發射的資源:
|
stat.delivered = 發射的資源:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = 最終排名:[accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
placeline = 你選擇了一個方塊。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]直線放置方塊[]。\n試試吧。
|
||||||
|
removearea = 你選擇了移除模式。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]移除矩形中的方塊[]。\n試試吧。
|
||||||
|
|
||||||
|
launcheditems = [accent]發射了的物品
|
||||||
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
||||||
level.highscore = 最高分:[accent]{0}
|
level.highscore = 最高分:[accent]{0}
|
||||||
level.select = 選擇關卡
|
level.select = 選擇關卡
|
||||||
level.mode = 遊戲模式:
|
level.mode = 遊戲模式:
|
||||||
showagain = 下次不再顯示
|
showagain = 下次不再顯示
|
||||||
coreattack = 〈核心正在受到攻擊!〉
|
coreattack = 〈核心正在受到攻擊!〉
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = 【[scarlet]立即離開下降點[]】\n湮滅即將來臨
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
outofbounds = 【超出界限】\n[]於{0}秒後自我毀滅
|
||||||
database = Core Database
|
database = 核心數據庫
|
||||||
savegame = 儲存遊戲
|
savegame = 儲存遊戲
|
||||||
loadgame = 載入遊戲
|
loadgame = 載入遊戲
|
||||||
joingame = 多人連線
|
joingame = 多人連線
|
||||||
addplayers = 增加/移除玩家
|
addplayers = 增加/移除玩家
|
||||||
customgame = 自訂遊戲
|
customgame = 自訂遊戲
|
||||||
newgame = New Game
|
newgame = 新遊戲
|
||||||
none = <沒有>
|
none = 〈沒有〉
|
||||||
close = 關閉
|
close = 關閉
|
||||||
quit = 退出
|
quit = 退出
|
||||||
maps = 地圖
|
maps = 地圖
|
||||||
@@ -49,7 +53,7 @@ name = 名稱:
|
|||||||
noname = 先選擇一個[accent]玩家名稱[]。
|
noname = 先選擇一個[accent]玩家名稱[]。
|
||||||
filename = 檔案名稱︰
|
filename = 檔案名稱︰
|
||||||
unlocked = 新方塊已解鎖!
|
unlocked = 新方塊已解鎖!
|
||||||
completed = [accent]Completed
|
completed = [accent]完成
|
||||||
techtree = 科技樹
|
techtree = 科技樹
|
||||||
research.list = [LIGHT_GRAY]研究︰
|
research.list = [LIGHT_GRAY]研究︰
|
||||||
research = 研究
|
research = 研究
|
||||||
@@ -138,7 +142,7 @@ save.rename.text = 新名稱:
|
|||||||
selectslot = 選取一個存檔。
|
selectslot = 選取一個存檔。
|
||||||
slot = [accent]存檔{0}
|
slot = [accent]存檔{0}
|
||||||
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
||||||
empty = <空白>
|
empty = 〈空白〉
|
||||||
on = 開啟
|
on = 開啟
|
||||||
off = 關閉
|
off = 關閉
|
||||||
save.autosave = 自動存檔:{0}
|
save.autosave = 自動存檔:{0}
|
||||||
@@ -146,8 +150,8 @@ save.map = 地圖:{0}
|
|||||||
save.wave = 波次:{0}
|
save.wave = 波次:{0}
|
||||||
save.difficulty = 難度:{0}
|
save.difficulty = 難度:{0}
|
||||||
save.date = 最後存檔時間:{0}
|
save.date = 最後存檔時間:{0}
|
||||||
save.playtime = 遊玩時間: {0}
|
save.playtime = 遊玩時間:{0}
|
||||||
warning = Warning.
|
warning = 警告。
|
||||||
confirm = 確認
|
confirm = 確認
|
||||||
delete = 刪除
|
delete = 刪除
|
||||||
ok = 確定
|
ok = 確定
|
||||||
@@ -189,32 +193,32 @@ editor.oregen.info = 礦石產生:
|
|||||||
editor.mapinfo = 地圖資訊
|
editor.mapinfo = 地圖資訊
|
||||||
editor.author = 作者:
|
editor.author = 作者:
|
||||||
editor.description = 描述:
|
editor.description = 描述:
|
||||||
editor.waves = Waves:
|
editor.waves = 波次:
|
||||||
waves.title = Waves
|
waves.title = 波次
|
||||||
waves.remove = Remove
|
waves.remove = 移除
|
||||||
waves.never = <never>
|
waves.never = 〈從來沒有〉
|
||||||
waves.every = every
|
waves.every = 一切
|
||||||
waves.waves = wave(s)
|
waves.waves = 波次
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = 每個重生
|
||||||
waves.to = to
|
waves.to = 至
|
||||||
waves.boss = Boss
|
waves.boss = 頭目
|
||||||
waves.preview = Preview
|
waves.preview = 預覽
|
||||||
waves.edit = Edit...
|
waves.edit = 編輯……
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = 複製到剪貼板
|
||||||
waves.load = Load from Clipboard
|
waves.load = 從剪貼板加載
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = 剪貼板中的波次無效。
|
||||||
waves.copied = Waves copied.
|
waves.copied = 波浪已被複製。
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]〈默認〉
|
||||||
edit = Edit...
|
edit = 編輯……
|
||||||
editor.name = 名稱:
|
editor.name = 名稱:
|
||||||
editor.teams = 隊伍
|
editor.teams = 隊伍
|
||||||
editor.elevation = 高度
|
editor.elevation = 高度
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = 加載文件時出錯:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = 地圖沒有定義名稱。
|
||||||
editor.update = Update
|
editor.update = 更新
|
||||||
editor.randomize = Randomize
|
editor.randomize = 隨機化
|
||||||
editor.apply = Apply
|
editor.apply = 使用
|
||||||
editor.generate = 產生
|
editor.generate = 產生
|
||||||
editor.resize = 調整大小
|
editor.resize = 調整大小
|
||||||
editor.loadmap = 載入地圖
|
editor.loadmap = 載入地圖
|
||||||
@@ -243,26 +247,26 @@ editor.mapname = 地圖名稱:
|
|||||||
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
||||||
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
||||||
editor.selectmap = 選取要載入的地圖:
|
editor.selectmap = 選取要載入的地圖:
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]沒有過濾器!使用下面的按鈕添加一個。
|
||||||
filter.distort = Distort
|
filter.distort = 歪曲
|
||||||
filter.noise = Noise
|
filter.noise = 噪聲
|
||||||
filter.ore = Ore
|
filter.ore = 礦石
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = 河流噪聲
|
||||||
filter.scatter = Scatter
|
filter.scatter = 分散
|
||||||
filter.terrain = Terrain
|
filter.terrain = 地形
|
||||||
filter.option.scale = Scale
|
filter.option.scale = 比例
|
||||||
filter.option.chance = Chance
|
filter.option.chance = 機會
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = 大小
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = 閾
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = 圓形比例
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = 倍頻
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = 衰減
|
||||||
filter.option.block = Block
|
filter.option.block = 方塊
|
||||||
filter.option.floor = Floor
|
filter.option.floor = 地板
|
||||||
filter.option.wall = Wall
|
filter.option.wall = 牆
|
||||||
filter.option.ore = Ore
|
filter.option.ore = 礦石
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = 次要地板
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = 次要閾
|
||||||
width = 寬度:
|
width = 寬度:
|
||||||
height = 長度:
|
height = 長度:
|
||||||
menu = 主選單
|
menu = 主選單
|
||||||
@@ -278,6 +282,7 @@ tutorial = 教學
|
|||||||
editor = 地圖編輯器
|
editor = 地圖編輯器
|
||||||
mapeditor = 地圖編輯器
|
mapeditor = 地圖編輯器
|
||||||
donate = 贊助
|
donate = 贊助
|
||||||
|
|
||||||
abandon = 放棄
|
abandon = 放棄
|
||||||
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
||||||
locked = 鎖定
|
locked = 鎖定
|
||||||
@@ -286,18 +291,19 @@ resume = 繼續區域:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]高分:{0}
|
bestwave = [LIGHT_GRAY]高分:{0}
|
||||||
launch = 發射
|
launch = 發射
|
||||||
launch.title = 發射成功
|
launch.title = 發射成功
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]下次的機會於波次{0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
launch.unable = [scarlet]無法發射。[]有敵人。
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = 這將發射核心中的所有資源。\n你將無法返回這個基地。
|
||||||
uncover = Uncover
|
uncover = 揭露
|
||||||
configure = Configure Loadout
|
configure = 配置裝載
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
|
||||||
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
||||||
zone.complete = Zone conditions met.
|
zone.complete = 符合區域條件。
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
||||||
zone.resources = Resources Detected:
|
zone.resources = 檢測到的資源:
|
||||||
add = Add...
|
add = 新增……
|
||||||
boss.health = Boss Health
|
boss.health = 頭目血量
|
||||||
|
|
||||||
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
||||||
error.unreachable = 無法到達伺服器。
|
error.unreachable = 無法到達伺服器。
|
||||||
error.invalidaddress = 無效地址。
|
error.invalidaddress = 無效地址。
|
||||||
@@ -307,13 +313,15 @@ error.alreadyconnected = 已連接。
|
|||||||
error.mapnotfound = 找不到地圖!
|
error.mapnotfound = 找不到地圖!
|
||||||
error.io = 網絡輸入輸出錯誤。
|
error.io = 網絡輸入輸出錯誤。
|
||||||
error.any = 未知網絡錯誤。
|
error.any = 未知網絡錯誤。
|
||||||
zone.groundZero.name = Ground Zero
|
|
||||||
zone.craters.name = The Craters
|
zone.groundZero.name = 歸零地
|
||||||
zone.frozenForest.name = Frozen Forest
|
zone.craters.name = 隕石坑
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.frozenForest.name = 冰凍森林
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.ruinousShores.name = 毀滅性的海岸
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.stainedMountains.name = 染山
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.desolateRift.name = 荒涼的裂痕
|
||||||
|
zone.nuclearComplex.name = 核生產綜合體
|
||||||
|
|
||||||
settings.language = 語言
|
settings.language = 語言
|
||||||
settings.reset = 重設為預設設定
|
settings.reset = 重設為預設設定
|
||||||
settings.rebind = 重新綁定
|
settings.rebind = 重新綁定
|
||||||
@@ -332,18 +340,18 @@ no = 否
|
|||||||
info.title = [accent]資訊
|
info.title = [accent]資訊
|
||||||
error.title = [crimson]發生錯誤
|
error.title = [crimson]發生錯誤
|
||||||
error.crashtitle = 發生錯誤
|
error.crashtitle = 發生錯誤
|
||||||
blocks.outputspeed = Drill Speed: {0}/s
|
blocks.outputspeed = 鑽頭速度:{0}/秒
|
||||||
blocks.efficiency = Efficiency: {0}%
|
blocks.efficiency = 效率:{0}%
|
||||||
blocks.unknown = [LIGHT_GRAY]???
|
blocks.unknown = [LIGHT_GRAY]???
|
||||||
blocks.blockinfo = 方塊資訊
|
blocks.blockinfo = 方塊資訊
|
||||||
blocks.powerbalance = Power: {0}
|
blocks.powerbalance = 能量變化:{0}
|
||||||
blocks.poweroutput = Power Output: {0}
|
blocks.poweroutput = 能量輸出:{0}
|
||||||
blocks.powercapacity = 蓄電量
|
blocks.powercapacity = 蓄電量
|
||||||
blocks.powershot = 能量/射擊
|
blocks.powershot = 能量/射擊
|
||||||
blocks.targetsair = 攻擊空中目標
|
blocks.targetsair = 攻擊空中目標
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = 攻擊地面
|
||||||
blocks.items = Items: {0}
|
blocks.items = 物品:{0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = 移動速度
|
||||||
blocks.shootrange = 範圍
|
blocks.shootrange = 範圍
|
||||||
blocks.size = 尺寸
|
blocks.size = 尺寸
|
||||||
blocks.liquidcapacity = 液體容量
|
blocks.liquidcapacity = 液體容量
|
||||||
@@ -364,23 +372,23 @@ blocks.inputitems = 輸入物品
|
|||||||
blocks.outputitem = 輸出物品
|
blocks.outputitem = 輸出物品
|
||||||
blocks.drilltier = 可鑽取礦物
|
blocks.drilltier = 可鑽取礦物
|
||||||
blocks.drillspeed = 基本鑽取速度
|
blocks.drillspeed = 基本鑽取速度
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = 最大活躍單位
|
||||||
blocks.liquidoutput = 輸出液體
|
blocks.liquidoutput = 輸出液體
|
||||||
blocks.liquidoutputspeed = 輸出液體速度
|
blocks.liquidoutputspeed = 輸出液體速度
|
||||||
blocks.liquiduse = 使用液體速度
|
blocks.liquiduse = 使用液體速度
|
||||||
blocks.coolant = 冷卻劑
|
blocks.coolant = 冷卻劑
|
||||||
blocks.liquid = Liquid
|
blocks.liquid = 液體
|
||||||
blocks.coolantuse = 使用冷卻劑
|
blocks.coolantuse = 使用冷卻劑
|
||||||
blocks.inputliquidfuel = 輸入液體燃料
|
blocks.inputliquidfuel = 輸入液體燃料
|
||||||
blocks.liquidfueluse = 使用液體燃料速度
|
blocks.liquidfueluse = 使用液體燃料速度
|
||||||
blocks.boostitem = 強化物品
|
blocks.boostitem = 強化物品
|
||||||
blocks.boostliquid = 強化液體
|
blocks.boostliquid = 強化液體
|
||||||
blocks.health = 耐久度
|
blocks.health = 耐久度
|
||||||
blocks.heat = Heat
|
blocks.heat = 熱
|
||||||
blocks.power = Power
|
blocks.power = 能量
|
||||||
blocks.progress = Build Progress
|
blocks.progress = 建造進度
|
||||||
blocks.spawned = Units: {0}/{1}
|
blocks.spawned = 單位:{0}/{1}
|
||||||
blocks.power.satisfaction = Power Satisfaction
|
blocks.power.satisfaction = 能量滿意度
|
||||||
blocks.inaccuracy = 誤差
|
blocks.inaccuracy = 誤差
|
||||||
blocks.shots = 射擊數
|
blocks.shots = 射擊數
|
||||||
blocks.reload = 重裝彈藥
|
blocks.reload = 重裝彈藥
|
||||||
@@ -388,7 +396,7 @@ blocks.inputfuel = 燃料
|
|||||||
blocks.fuelburntime = 燃燒燃料時間
|
blocks.fuelburntime = 燃燒燃料時間
|
||||||
blocks.inputcapacity = 輸入容量
|
blocks.inputcapacity = 輸入容量
|
||||||
blocks.outputcapacity = 輸出容量
|
blocks.outputcapacity = 輸出容量
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = 彈藥
|
||||||
unit.blocks = 方塊
|
unit.blocks = 方塊
|
||||||
unit.powersecond = 能量單位/秒
|
unit.powersecond = 能量單位/秒
|
||||||
unit.liquidsecond = 液體單位/秒
|
unit.liquidsecond = 液體單位/秒
|
||||||
@@ -405,14 +413,15 @@ category.items = 物品
|
|||||||
category.crafting = 合成
|
category.crafting = 合成
|
||||||
category.shooting = 射擊
|
category.shooting = 射擊
|
||||||
category.optional = 可選的強化
|
category.optional = 可選的強化
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = 動畫水
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.indicators.name = 盟友指標
|
setting.indicators.name = 盟友指標
|
||||||
setting.autotarget.name = 自動射擊
|
setting.autotarget.name = 自動射擊
|
||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = 没有
|
setting.fpscap.none = 没有
|
||||||
setting.fpscap.text = {0}FPS
|
setting.fpscap.text = {0}FPS
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = 始終對角線放置
|
||||||
setting.difficulty.training = 訓練
|
setting.difficulty.training = 訓練
|
||||||
setting.difficulty.easy = 簡單
|
setting.difficulty.easy = 簡單
|
||||||
setting.difficulty.normal = 普通
|
setting.difficulty.normal = 普通
|
||||||
@@ -425,7 +434,7 @@ setting.sensitivity.name = 控制器靈敏度
|
|||||||
setting.saveinterval.name = 自動存檔間隔
|
setting.saveinterval.name = 自動存檔間隔
|
||||||
setting.seconds = {0}秒
|
setting.seconds = {0}秒
|
||||||
setting.fullscreen.name = 全螢幕
|
setting.fullscreen.name = 全螢幕
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderless.name = 無邊框窗口
|
||||||
setting.fps.name = 顯示FPS
|
setting.fps.name = 顯示FPS
|
||||||
setting.vsync.name = 垂直同步
|
setting.vsync.name = 垂直同步
|
||||||
setting.lasers.name = 顯示雷射光束
|
setting.lasers.name = 顯示雷射光束
|
||||||
@@ -450,9 +459,9 @@ keybind.screenshot.name = 地圖截圖
|
|||||||
keybind.move_x.name = 水平移動
|
keybind.move_x.name = 水平移動
|
||||||
keybind.move_y.name = 垂直移動
|
keybind.move_y.name = 垂直移動
|
||||||
keybind.select.name = 選取
|
keybind.select.name = 選取
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = 對角線放置
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = 選擇方塊
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = 移除方塊
|
||||||
keybind.deselect.name = 取消選取
|
keybind.deselect.name = 取消選取
|
||||||
keybind.shoot.name = 射擊
|
keybind.shoot.name = 射擊
|
||||||
keybind.zoom_hold.name = 按住縮放
|
keybind.zoom_hold.name = 按住縮放
|
||||||
@@ -471,8 +480,8 @@ keybind.chat_scroll.name = 聊天記錄滾動
|
|||||||
keybind.drop_unit.name = 放下單位
|
keybind.drop_unit.name = 放下單位
|
||||||
keybind.zoom_minimap.name = 縮放小地圖
|
keybind.zoom_minimap.name = 縮放小地圖
|
||||||
mode.help.title = 模式說明
|
mode.help.title = 模式說明
|
||||||
mode.survival.name = Survival
|
mode.survival.name = 生存
|
||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = 一般模式。有限的資源與自動來襲的波次。
|
||||||
mode.sandbox.name = 沙盒
|
mode.sandbox.name = 沙盒
|
||||||
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
||||||
mode.freebuild.name = 自由建造
|
mode.freebuild.name = 自由建造
|
||||||
@@ -480,7 +489,7 @@ mode.freebuild.description = 有限的資源,與不倒數計時的波次。
|
|||||||
mode.pvp.name = 對戰
|
mode.pvp.name = 對戰
|
||||||
mode.pvp.description = 和其他玩家鬥爭。
|
mode.pvp.description = 和其他玩家鬥爭。
|
||||||
mode.attack.name = 攻擊
|
mode.attack.name = 攻擊
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = 沒有波次,目標是摧毀敵人的基地。
|
||||||
content.item.name = 物品
|
content.item.name = 物品
|
||||||
content.liquid.name = 液體
|
content.liquid.name = 液體
|
||||||
content.unit.name = 機組
|
content.unit.name = 機組
|
||||||
@@ -505,8 +514,8 @@ item.phase-fabric.name = 相織布
|
|||||||
item.phase-fabric.description = 一種近乎無重量的物質,用於先進的電子設備和自修復技術。
|
item.phase-fabric.description = 一種近乎無重量的物質,用於先進的電子設備和自修復技術。
|
||||||
item.surge-alloy.name = 波動合金
|
item.surge-alloy.name = 波動合金
|
||||||
item.surge-alloy.description = 一種具有獨特電子特性的高級合金。
|
item.surge-alloy.description = 一種具有獨特電子特性的高級合金。
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = 孢子莢
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
item.spore-pod.description = 用於轉化為石油、爆炸物和燃料。
|
||||||
item.sand.name = 沙
|
item.sand.name = 沙
|
||||||
item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。
|
item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。
|
||||||
item.blast-compound.name = 爆炸混合物
|
item.blast-compound.name = 爆炸混合物
|
||||||
@@ -518,7 +527,7 @@ item.metaglass.description = 一種超級強硬玻璃混合物。廣泛用於液
|
|||||||
item.scrap.name = 廢料
|
item.scrap.name = 廢料
|
||||||
item.scrap.description = 舊結構和單位的遺留剩餘物。含有痕量的許多不同的金屬。
|
item.scrap.description = 舊結構和單位的遺留剩餘物。含有痕量的許多不同的金屬。
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = 礦渣
|
||||||
liquid.oil.name = 原油
|
liquid.oil.name = 原油
|
||||||
liquid.cryofluid.name = 冷凍液
|
liquid.cryofluid.name = 冷凍液
|
||||||
mech.alpha-mech.name = 阿爾法
|
mech.alpha-mech.name = 阿爾法
|
||||||
@@ -529,7 +538,7 @@ mech.delta-mech.name = 德爾塔
|
|||||||
mech.delta-mech.weapon = 電弧生成機
|
mech.delta-mech.weapon = 電弧生成機
|
||||||
mech.delta-mech.ability = 放電
|
mech.delta-mech.ability = 放電
|
||||||
mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。
|
mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。
|
||||||
mech.tau-mech.name = Tau机甲
|
mech.tau-mech.name = Tau機甲
|
||||||
mech.tau-mech.weapon = 重構激光
|
mech.tau-mech.weapon = 重構激光
|
||||||
mech.tau-mech.ability = 修复陣
|
mech.tau-mech.ability = 修复陣
|
||||||
mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。
|
mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。
|
||||||
@@ -556,7 +565,7 @@ item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
|||||||
unit.health = [LIGHT_GRAY]耐久度:{0}
|
unit.health = [LIGHT_GRAY]耐久度:{0}
|
||||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||||
mech.health = [LIGHT_GRAY]Health: {0}
|
mech.health = [LIGHT_GRAY]血量:{0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||||
mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
|
mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
|
||||||
mech.minepower = [LIGHT_GRAY]採礦力度:{0}
|
mech.minepower = [LIGHT_GRAY]採礦力度:{0}
|
||||||
@@ -564,67 +573,70 @@ mech.ability = [LIGHT_GRAY]能力:{0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
block.grass.name = Grass
|
|
||||||
block.salt.name = Salt
|
block.grass.name = 草
|
||||||
block.sandrocks.name = Sand Rocks
|
block.salt.name = 鹽
|
||||||
block.spore-pine.name = Spore Pine
|
block.sandrocks.name = 沙岩
|
||||||
block.sporerocks.name = Spore Rocks
|
block.spore-pine.name = 孢子鬆
|
||||||
block.rock.name = Rock
|
block.sporerocks.name = 孢子岩
|
||||||
block.snowrock.name = Snow Rock
|
block.rock.name = 岩石
|
||||||
block.shale.name = Shale
|
block.snowrock.name = 雪巖
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale.name = 頁岩
|
||||||
block.moss.name = Moss
|
block.shale-boulder.name = 頁岩巨石
|
||||||
block.spore-moss.name = Spore Moss
|
block.moss.name = 苔蘚
|
||||||
block.shalerocks.name = Shale Rocks
|
block.spore-moss.name = 孢子苔蘚
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.shalerocks.name = 頁岩岩石
|
||||||
block.scrap-wall-large.name = Large Scrap Wall
|
block.scrap-wall.name = 廢牆
|
||||||
block.scrap-wall-huge.name = Huge Scrap Wall
|
block.scrap-wall-large.name = 大型廢牆
|
||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-huge.name = 巨型廢牆
|
||||||
block.thruster.name = Thruster
|
block.scrap-wall-gigantic.name = 超巨型廢牆
|
||||||
block.kiln.name = Kiln
|
block.thruster.name = 推進器
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
block.kiln.name = 窯
|
||||||
block.graphite-press.name = Graphite Press
|
block.kiln.description = 將沙子和鉛熔煉成金屬玻璃。需要少量能量。
|
||||||
block.multi-press.name = Multi-Press
|
block.graphite-press.name = 石墨壓縮機
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.multi-press.name = 多用途壓縮機
|
||||||
|
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
||||||
block.spawn.name = 敵人生成
|
block.spawn.name = 敵人生成
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = 核心:碎片
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = 核心:基礎
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = 核心:核子
|
||||||
block.deepwater.name = 深水
|
block.deepwater.name = 深水
|
||||||
block.water.name = 水
|
block.water.name = 水
|
||||||
|
block.tainted-water.name = 污水
|
||||||
|
block.darksand-tainted-water.name = 黑沙污水
|
||||||
block.tar.name = 焦油
|
block.tar.name = 焦油
|
||||||
block.stone.name = 石頭
|
block.stone.name = 石頭
|
||||||
block.sand.name = 沙
|
block.sand.name = 沙
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = 黑沙
|
||||||
block.ice.name = 冰
|
block.ice.name = 冰
|
||||||
block.snow.name = 雪
|
block.snow.name = 雪
|
||||||
block.craters.name = Craters
|
block.craters.name = 隕石坑
|
||||||
block.sand-water.name = Sand water
|
block.sand-water.name = 沙水
|
||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = 黑沙水
|
||||||
block.char.name = Char
|
block.char.name = 燒焦
|
||||||
block.holostone.name = Holo stone
|
block.holostone.name = 霍洛石頭
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = 冰雪
|
||||||
block.rocks.name = Rocks
|
block.rocks.name = 岩石
|
||||||
block.icerocks.name = Ice rocks
|
block.icerocks.name = 冰岩
|
||||||
block.snowrocks.name = Snow Rocks
|
block.snowrocks.name = 雪巖
|
||||||
block.dunerocks.name = Dune Rocks
|
block.dunerocks.name = 沙丘岩
|
||||||
block.pine.name = Pine
|
block.pine.name = 松樹
|
||||||
block.white-tree-dead.name = White Tree Dead
|
block.white-tree-dead.name = 白樹死了
|
||||||
block.white-tree.name = White Tree
|
block.white-tree.name = 白樹
|
||||||
block.spore-cluster.name = Spore Cluster
|
block.spore-cluster.name = 孢子簇
|
||||||
block.metal-floor.name = Metal Floor
|
block.metal-floor.name = 金屬地板
|
||||||
block.metal-floor-2.name = Metal Floor 2
|
block.metal-floor-2.name = 金屬地板二
|
||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = 金屬地板三
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = 金屬地板五
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = 金屬地板損壞
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = 火成岩
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = 熱岩
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = 岩漿岩
|
||||||
block.cliffs.name = Cliffs
|
block.cliffs.name = 懸崖
|
||||||
block.copper-wall.name = 銅牆
|
block.copper-wall.name = 銅牆
|
||||||
block.copper-wall-large.name = 大型銅牆
|
block.copper-wall-large.name = 大型銅牆
|
||||||
block.titanium-wall.name = Titanium Wall
|
block.titanium-wall.name = 鈦牆
|
||||||
block.titanium-wall-large.name = Large Titanium Wall
|
block.titanium-wall-large.name = 大型鈦牆
|
||||||
block.phase-wall.name = 相織布牆
|
block.phase-wall.name = 相織布牆
|
||||||
block.phase-wall-large.name = 大型相織布牆
|
block.phase-wall-large.name = 大型相織布牆
|
||||||
block.thorium-wall.name = 釷牆
|
block.thorium-wall.name = 釷牆
|
||||||
@@ -632,8 +644,8 @@ block.thorium-wall-large.name = 大型釷牆
|
|||||||
block.door.name = 門
|
block.door.name = 門
|
||||||
block.door-large.name = 大門
|
block.door-large.name = 大門
|
||||||
block.duo.name = 雙炮
|
block.duo.name = 雙炮
|
||||||
block.scorch.name = Scorch
|
block.scorch.name = 燒焦炮
|
||||||
block.scatter.name = Scatter
|
block.scatter.name = 分散炮
|
||||||
block.hail.name = 冰雹炮
|
block.hail.name = 冰雹炮
|
||||||
block.lancer.name = 藍瑟炮
|
block.lancer.name = 藍瑟炮
|
||||||
block.conveyor.name = 輸送帶
|
block.conveyor.name = 輸送帶
|
||||||
@@ -651,23 +663,23 @@ block.pulverizer.name = 粉碎機
|
|||||||
block.cryofluidmixer.name = 冷凍液混合器
|
block.cryofluidmixer.name = 冷凍液混合器
|
||||||
block.melter.name = 熔爐
|
block.melter.name = 熔爐
|
||||||
block.incinerator.name = 焚化爐
|
block.incinerator.name = 焚化爐
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = 孢子壓縮機
|
||||||
block.separator.name = 分離機
|
block.separator.name = 分離機
|
||||||
block.power-node.name = 能量節點
|
block.power-node.name = 能量節點
|
||||||
block.power-node-large.name = 大型能量節點
|
block.power-node-large.name = 大型能量節點
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = 波動塔
|
||||||
block.battery.name = 電池
|
block.battery.name = 電池
|
||||||
block.battery-large.name = 大型電池
|
block.battery-large.name = 大型電池
|
||||||
block.combustion-generator.name = 燃燒發電機
|
block.combustion-generator.name = 燃燒發電機
|
||||||
block.turbine-generator.name = 渦輪發電機
|
block.turbine-generator.name = 渦輪發電機
|
||||||
block.differential-generator.name = Differential Generator
|
block.differential-generator.name = 差動發電機
|
||||||
block.impact-reactor.name = Impact Reactor
|
block.impact-reactor.name = 衝擊反應堆
|
||||||
block.mechanical-drill.name = 機械鑽頭
|
block.mechanical-drill.name = 機械鑽頭
|
||||||
block.pneumatic-drill.name = 氣動鑽頭
|
block.pneumatic-drill.name = 氣動鑽頭
|
||||||
block.laser-drill.name = 激光鑽頭
|
block.laser-drill.name = 激光鑽頭
|
||||||
block.water-extractor.name = 水提取器
|
block.water-extractor.name = 水提取器
|
||||||
block.cultivator.name = 耕種機
|
block.cultivator.name = 耕種機
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.alpha-dart-mech-pad.name = 阿爾法鏢船機甲墊
|
||||||
block.delta-mech-pad.name = 德爾塔機甲墊
|
block.delta-mech-pad.name = 德爾塔機甲墊
|
||||||
block.javelin-ship-pad.name = 標槍機甲墊
|
block.javelin-ship-pad.name = 標槍機甲墊
|
||||||
block.trident-ship-pad.name = 三叉船墊
|
block.trident-ship-pad.name = 三叉船墊
|
||||||
@@ -700,7 +712,7 @@ block.phantom-factory.name = 幻影無人機工廠
|
|||||||
block.wraith-factory.name = 怨靈戰鬥機工廠
|
block.wraith-factory.name = 怨靈戰鬥機工廠
|
||||||
block.ghoul-factory.name = 食屍鬼轟炸機工廠
|
block.ghoul-factory.name = 食屍鬼轟炸機工廠
|
||||||
block.dagger-factory.name = 匕首機甲工廠
|
block.dagger-factory.name = 匕首機甲工廠
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
block.crawler-factory.name = 爬行機甲工廠
|
||||||
block.titan-factory.name = 泰坦機甲工廠
|
block.titan-factory.name = 泰坦機甲工廠
|
||||||
block.fortress-factory.name = 堡壘機甲工廠
|
block.fortress-factory.name = 堡壘機甲工廠
|
||||||
block.revenant-factory.name = 亡魂戰鬥機工廠
|
block.revenant-factory.name = 亡魂戰鬥機工廠
|
||||||
@@ -732,7 +744,7 @@ block.spectre.name = 幽靈炮
|
|||||||
block.meltdown.name = 熔毀炮
|
block.meltdown.name = 熔毀炮
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 發射台
|
block.launch-pad.name = 發射台
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = 無需從核心發射即可發射物品。未完成。
|
||||||
team.blue.name = 藍
|
team.blue.name = 藍
|
||||||
team.red.name = 紅
|
team.red.name = 紅
|
||||||
team.orange.name = 橙
|
team.orange.name = 橙
|
||||||
@@ -745,7 +757,7 @@ unit.phantom.name = 幻影無人機
|
|||||||
unit.phantom.description = 一種高級的無人機。自動挖掘礦石、收集物品和修理方塊。比輕型無人機明顯更有效。
|
unit.phantom.description = 一種高級的無人機。自動挖掘礦石、收集物品和修理方塊。比輕型無人機明顯更有效。
|
||||||
unit.dagger.name = 匕首
|
unit.dagger.name = 匕首
|
||||||
unit.dagger.description = 一種基本的地面單位。最好一群地使用。
|
unit.dagger.description = 一種基本的地面單位。最好一群地使用。
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = 爬行
|
||||||
unit.titan.name = 泰坦
|
unit.titan.name = 泰坦
|
||||||
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
||||||
unit.ghoul.name = 食屍鬼轟炸機
|
unit.ghoul.name = 食屍鬼轟炸機
|
||||||
@@ -755,11 +767,11 @@ unit.wraith.description = 一種快速、打了就跑的攔截機。
|
|||||||
unit.fortress.name = 堡壘
|
unit.fortress.name = 堡壘
|
||||||
unit.fortress.description = 一種具有重型大砲的地面單位。
|
unit.fortress.description = 一種具有重型大砲的地面單位。
|
||||||
unit.revenant.name = 亡魂
|
unit.revenant.name = 亡魂
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = 爆發者
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = 混沌陣
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = 消除者
|
||||||
unit.lich.name = Lich
|
unit.lich.name = 巫妖
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = 收割者
|
||||||
tutorial.begin = 你的任務是毀滅[LIGHT_GRAY]敵人[]。\n\n首先[accent]挖掘銅礦[]。點擊核心附近的銅脈以開始。
|
tutorial.begin = 你的任務是毀滅[LIGHT_GRAY]敵人[]。\n\n首先[accent]挖掘銅礦[]。點擊核心附近的銅脈以開始。
|
||||||
tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。
|
tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。
|
||||||
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
|
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
|
||||||
@@ -796,7 +808,7 @@ block.overdrive-projector.description = 提高附近建築物的速度,如鑽
|
|||||||
block.force-projector.description = 在自身周圍形成一個六角形力場,保護內部的建築物和單位免受子彈的傷害。
|
block.force-projector.description = 在自身周圍形成一個六角形力場,保護內部的建築物和單位免受子彈的傷害。
|
||||||
block.shock-mine.description = 傷害踩到地雷的敵人。敵人幾乎看不見。
|
block.shock-mine.description = 傷害踩到地雷的敵人。敵人幾乎看不見。
|
||||||
block.duo.description = 一種小而便宜的砲塔。
|
block.duo.description = 一種小而便宜的砲塔。
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = 一種中型防空砲塔。向敵方單位噴射鉛塊或碎片。
|
||||||
block.arc.description = 一種向敵人射出隨機電弧的小砲塔。
|
block.arc.description = 一種向敵人射出隨機電弧的小砲塔。
|
||||||
block.hail.description = 一種小型火砲。
|
block.hail.description = 一種小型火砲。
|
||||||
block.lancer.description = 一種射出電子束的中型砲塔。
|
block.lancer.description = 一種射出電子束的中型砲塔。
|
||||||
@@ -823,7 +835,7 @@ block.blast-mixer.description = 使用油將硫變成比較不易燃但更具爆
|
|||||||
block.cryofluidmixer.description = 合水和鈦成冷卻效率更高的冷凍液。
|
block.cryofluidmixer.description = 合水和鈦成冷卻效率更高的冷凍液。
|
||||||
block.melter.description = 將石頭加熱到很高的溫度以獲得熔岩。
|
block.melter.description = 將石頭加熱到很高的溫度以獲得熔岩。
|
||||||
block.incinerator.description = 清除任何多餘的物品或液體。
|
block.incinerator.description = 清除任何多餘的物品或液體。
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
block.spore-press.description = 將孢子莢壓縮成油。
|
||||||
block.separator.description = 將石頭暴露在水壓下以獲得石頭中的各種礦物質。
|
block.separator.description = 將石頭暴露在水壓下以獲得石頭中的各種礦物質。
|
||||||
block.power-node.description = 將能量傳輸到連接的節點。最多可連接四個能量來源、接收或節點。節點將從任何相鄰方塊接收能量或向其供能量。
|
block.power-node.description = 將能量傳輸到連接的節點。最多可連接四個能量來源、接收或節點。節點將從任何相鄰方塊接收能量或向其供能量。
|
||||||
block.power-node-large.description = 範圍大於能量節點,最多可連接六個能量來源、接收或節點。
|
block.power-node-large.description = 範圍大於能量節點,最多可連接六個能量來源、接收或節點。
|
||||||
@@ -858,6 +870,7 @@ block.wraith-factory.description = 生產快速、打了就跑的攔截機單位
|
|||||||
block.ghoul-factory.description = 生產重型鋪蓋轟炸機。
|
block.ghoul-factory.description = 生產重型鋪蓋轟炸機。
|
||||||
block.dagger-factory.description = 產生基本地面單位。
|
block.dagger-factory.description = 產生基本地面單位。
|
||||||
block.titan-factory.description = 生產具有裝甲的高級地面單位。
|
block.titan-factory.description = 生產具有裝甲的高級地面單位。
|
||||||
|
|
||||||
block.fortress-factory.description = 生產重型火砲地面單位。
|
block.fortress-factory.description = 生產重型火砲地面單位。
|
||||||
block.revenant-factory.description = 生產重型激光地面單位。
|
block.revenant-factory.description = 生產重型激光地面單位。
|
||||||
block.repair-point.description = 持續治療附近最近的受損單位。
|
block.repair-point.description = 持續治療附近最近的受損單位。
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 505 B After Width: | Height: | Size: 509 B |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 5.6 KiB |
BIN
core/assets/sprites/icon_64.png
Normal file
|
After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 727 KiB |
|
Before Width: | Height: | Size: 242 KiB After Width: | Height: | Size: 118 KiB |
|
Before Width: | Height: | Size: 219 KiB After Width: | Height: | Size: 148 KiB |
10934
core/assets/sprites/sprites_fallback.atlas
Normal file
BIN
core/assets/sprites/sprites_fallback.png
Normal file
|
After Width: | Height: | Size: 71 KiB |
BIN
core/assets/sprites/sprites_fallback2.png
Normal file
|
After Width: | Height: | Size: 109 KiB |
BIN
core/assets/sprites/sprites_fallback3.png
Normal file
|
After Width: | Height: | Size: 255 KiB |
BIN
core/assets/sprites/sprites_fallback4.png
Normal file
|
After Width: | Height: | Size: 267 KiB |
BIN
core/assets/sprites/sprites_fallback5.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
core/assets/sprites/sprites_fallback6.png
Normal file
|
After Width: | Height: | Size: 51 KiB |
@@ -35,7 +35,7 @@ public class Blocks implements ContentList{
|
|||||||
public static Block
|
public static Block
|
||||||
|
|
||||||
//environment
|
//environment
|
||||||
air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, darksand, ice, snow,
|
air, part, spawn, deepwater, water, taintedWater, tar, stone, craters, charr, sand, darksand, ice, snow, darksandTaintedWater,
|
||||||
holostone, rocks, sporerocks, icerocks, cliffs, sporePine, pine, whiteTree, whiteTreeDead, sporeCluster,
|
holostone, rocks, sporerocks, icerocks, cliffs, sporePine, pine, whiteTree, whiteTreeDead, sporeCluster,
|
||||||
iceSnow, sandWater, darksandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, grass, salt,
|
iceSnow, sandWater, darksandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, grass, salt,
|
||||||
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock,
|
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock,
|
||||||
@@ -114,7 +114,6 @@ public class Blocks implements ContentList{
|
|||||||
}
|
}
|
||||||
|
|
||||||
deepwater = new Floor("deepwater"){{
|
deepwater = new Floor("deepwater"){{
|
||||||
liquidColor = Color.valueOf("4d5ca4");
|
|
||||||
speedMultiplier = 0.2f;
|
speedMultiplier = 0.2f;
|
||||||
variants = 0;
|
variants = 0;
|
||||||
liquidDrop = Liquids.water;
|
liquidDrop = Liquids.water;
|
||||||
@@ -126,7 +125,6 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
water = new Floor("water"){{
|
water = new Floor("water"){{
|
||||||
liquidColor = Color.valueOf("596ab8");
|
|
||||||
speedMultiplier = 0.5f;
|
speedMultiplier = 0.5f;
|
||||||
variants = 0;
|
variants = 0;
|
||||||
status = StatusEffects.wet;
|
status = StatusEffects.wet;
|
||||||
@@ -136,9 +134,49 @@ public class Blocks implements ContentList{
|
|||||||
cacheLayer = CacheLayer.water;
|
cacheLayer = CacheLayer.water;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
taintedWater = new Floor("tainted-water"){{
|
||||||
|
speedMultiplier = 0.17f;
|
||||||
|
variants = 0;
|
||||||
|
status = StatusEffects.wet;
|
||||||
|
statusDuration = 140f;
|
||||||
|
drownTime = 120f;
|
||||||
|
liquidDrop = Liquids.water;
|
||||||
|
isLiquid = true;
|
||||||
|
cacheLayer = CacheLayer.water;
|
||||||
|
}};
|
||||||
|
|
||||||
|
darksandTaintedWater = new Floor("darksand-tainted-water"){{
|
||||||
|
speedMultiplier = 0.75f;
|
||||||
|
variants = 0;
|
||||||
|
status = StatusEffects.wet;
|
||||||
|
statusDuration = 60f;
|
||||||
|
liquidDrop = Liquids.water;
|
||||||
|
isLiquid = true;
|
||||||
|
cacheLayer = CacheLayer.water;
|
||||||
|
}};
|
||||||
|
|
||||||
|
sandWater = new Floor("sand-water"){{
|
||||||
|
speedMultiplier = 0.8f;
|
||||||
|
variants = 0;
|
||||||
|
status = StatusEffects.wet;
|
||||||
|
statusDuration = 50f;
|
||||||
|
liquidDrop = Liquids.water;
|
||||||
|
isLiquid = true;
|
||||||
|
cacheLayer = CacheLayer.water;
|
||||||
|
}};
|
||||||
|
|
||||||
|
darksandWater = new Floor("darksand-water"){{
|
||||||
|
speedMultiplier = 0.8f;
|
||||||
|
variants = 0;
|
||||||
|
status = StatusEffects.wet;
|
||||||
|
statusDuration = 50f;
|
||||||
|
liquidDrop = Liquids.water;
|
||||||
|
isLiquid = true;
|
||||||
|
cacheLayer = CacheLayer.water;
|
||||||
|
}};
|
||||||
|
|
||||||
tar = new Floor("tar"){{
|
tar = new Floor("tar"){{
|
||||||
drownTime = 150f;
|
drownTime = 150f;
|
||||||
liquidColor = Color.valueOf("292929");
|
|
||||||
status = StatusEffects.tarred;
|
status = StatusEffects.tarred;
|
||||||
statusDuration = 240f;
|
statusDuration = 240f;
|
||||||
speedMultiplier = 0.19f;
|
speedMultiplier = 0.19f;
|
||||||
@@ -161,28 +199,6 @@ public class Blocks implements ContentList{
|
|||||||
blendGroup = stone;
|
blendGroup = stone;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
sandWater = new Floor("sand-water"){{
|
|
||||||
liquidColor = Color.valueOf("596ab8");
|
|
||||||
speedMultiplier = 0.8f;
|
|
||||||
variants = 0;
|
|
||||||
status = StatusEffects.wet;
|
|
||||||
statusDuration = 50f;
|
|
||||||
liquidDrop = Liquids.water;
|
|
||||||
isLiquid = true;
|
|
||||||
cacheLayer = CacheLayer.water;
|
|
||||||
}};
|
|
||||||
|
|
||||||
darksandWater = new Floor("darksand-water"){{
|
|
||||||
liquidColor = Color.valueOf("596ab8");
|
|
||||||
speedMultiplier = 0.8f;
|
|
||||||
variants = 0;
|
|
||||||
status = StatusEffects.wet;
|
|
||||||
statusDuration = 50f;
|
|
||||||
liquidDrop = Liquids.water;
|
|
||||||
isLiquid = true;
|
|
||||||
cacheLayer = CacheLayer.water;
|
|
||||||
}};
|
|
||||||
|
|
||||||
sand = new Floor("sand"){{
|
sand = new Floor("sand"){{
|
||||||
itemDrop = Items.sand;
|
itemDrop = Items.sand;
|
||||||
playerUnmineable = true;
|
playerUnmineable = true;
|
||||||
@@ -194,7 +210,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
holostone = new Floor("holostone"){{
|
holostone = new Floor("holostone"){{
|
||||||
edgeStyle = "blocky";
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
grass = new Floor("grass"){{
|
grass = new Floor("grass"){{
|
||||||
@@ -322,7 +338,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
ignarock = new Floor("ignarock"){{
|
ignarock = new Floor("ignarock"){{
|
||||||
|
blendGroup = darksand;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
hotrock = new Floor("hotrock"){{
|
hotrock = new Floor("hotrock"){{
|
||||||
|
|||||||
@@ -123,7 +123,7 @@ public class Zones implements ContentList{
|
|||||||
rules = () -> new Rules(){{
|
rules = () -> new Rules(){{
|
||||||
waves = true;
|
waves = true;
|
||||||
waveTimer = true;
|
waveTimer = true;
|
||||||
waveSpacing = 60 * 60 * 1.5f;
|
waveSpacing = 60 * 60 * 1.3f;
|
||||||
}};
|
}};
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
|||||||
@@ -4,12 +4,11 @@ import io.anuke.arc.ApplicationListener;
|
|||||||
import io.anuke.arc.Core;
|
import io.anuke.arc.Core;
|
||||||
import io.anuke.arc.Events;
|
import io.anuke.arc.Events;
|
||||||
import io.anuke.arc.graphics.Color;
|
import io.anuke.arc.graphics.Color;
|
||||||
|
import io.anuke.arc.graphics.GL20;
|
||||||
import io.anuke.arc.graphics.g2d.Draw;
|
import io.anuke.arc.graphics.g2d.Draw;
|
||||||
import io.anuke.arc.graphics.g2d.TextureAtlas;
|
import io.anuke.arc.graphics.g2d.TextureAtlas;
|
||||||
import io.anuke.arc.input.KeyCode;
|
import io.anuke.arc.input.KeyCode;
|
||||||
import io.anuke.arc.util.Interval;
|
import io.anuke.arc.util.*;
|
||||||
import io.anuke.arc.util.Strings;
|
|
||||||
import io.anuke.arc.util.Time;
|
|
||||||
import io.anuke.mindustry.content.Mechs;
|
import io.anuke.mindustry.content.Mechs;
|
||||||
import io.anuke.mindustry.core.GameState.State;
|
import io.anuke.mindustry.core.GameState.State;
|
||||||
import io.anuke.mindustry.entities.Effects;
|
import io.anuke.mindustry.entities.Effects;
|
||||||
@@ -32,6 +31,7 @@ import io.anuke.mindustry.ui.dialogs.FloatingDialog;
|
|||||||
import io.anuke.mindustry.world.Tile;
|
import io.anuke.mindustry.world.Tile;
|
||||||
|
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
|
import java.nio.IntBuffer;
|
||||||
|
|
||||||
import static io.anuke.arc.Core.scene;
|
import static io.anuke.arc.Core.scene;
|
||||||
import static io.anuke.mindustry.Vars.*;
|
import static io.anuke.mindustry.Vars.*;
|
||||||
@@ -51,6 +51,10 @@ public class Control implements ApplicationListener{
|
|||||||
private InputHandler[] inputs = {};
|
private InputHandler[] inputs = {};
|
||||||
|
|
||||||
public Control(){
|
public Control(){
|
||||||
|
IntBuffer buf = BufferUtils.newIntBuffer(1);
|
||||||
|
Core.gl.glGetIntegerv(GL20.GL_MAX_TEXTURE_SIZE, buf);
|
||||||
|
int maxSize = buf.get(0);
|
||||||
|
|
||||||
saves = new Saves();
|
saves = new Saves();
|
||||||
data = new GlobalData();
|
data = new GlobalData();
|
||||||
|
|
||||||
@@ -59,7 +63,7 @@ public class Control implements ApplicationListener{
|
|||||||
Effects.setShakeFalloff(10000f);
|
Effects.setShakeFalloff(10000f);
|
||||||
|
|
||||||
content.initialize(Content::init);
|
content.initialize(Content::init);
|
||||||
Core.atlas = new TextureAtlas("sprites/sprites.atlas");
|
Core.atlas = new TextureAtlas(maxSize < 2048 ? "sprites/sprites_fallback.atlas" : "sprites/sprites.atlas");
|
||||||
Draw.scl = 1f / Core.atlas.find("scale_marker").getWidth();
|
Draw.scl = 1f / Core.atlas.find("scale_marker").getWidth();
|
||||||
content.initialize(Content::load);
|
content.initialize(Content::load);
|
||||||
|
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ public class EditorTile extends Tile{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setBlock(Block type){
|
public void setBlock(Block type){
|
||||||
Block previous = block();
|
Block previous = wall == null ? Blocks.air : wall;
|
||||||
if(previous == type) return;
|
if(previous == type) return;
|
||||||
super.setBlock(type);
|
super.setBlock(type);
|
||||||
op(TileOp.get(x, y, (byte)OpType.block.ordinal(), previous.id, type.id));
|
op(TileOp.get(x, y, (byte)OpType.block.ordinal(), previous.id, type.id));
|
||||||
|
|||||||
@@ -115,7 +115,7 @@ public abstract class GroundUnit extends BaseUnit{
|
|||||||
Floor floor = getFloorOn();
|
Floor floor = getFloorOn();
|
||||||
|
|
||||||
if(floor.isLiquid){
|
if(floor.isLiquid){
|
||||||
Draw.color(Color.WHITE, floor.liquidColor, 0.5f);
|
Draw.color(Color.WHITE, floor.color, 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
for(int i : Mathf.signs){
|
for(int i : Mathf.signs){
|
||||||
@@ -126,7 +126,7 @@ public abstract class GroundUnit extends BaseUnit{
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(floor.isLiquid){
|
if(floor.isLiquid){
|
||||||
Draw.color(Color.WHITE, floor.liquidColor, drownTime * 0.4f);
|
Draw.color(Color.WHITE, floor.color, drownTime * 0.4f);
|
||||||
}else{
|
}else{
|
||||||
Draw.color(Color.WHITE);
|
Draw.color(Color.WHITE);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -292,7 +292,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
|
|||||||
|
|
||||||
if(!mech.flying){
|
if(!mech.flying){
|
||||||
if(floor.isLiquid){
|
if(floor.isLiquid){
|
||||||
Draw.color(Color.WHITE, floor.liquidColor, 0.5f);
|
Draw.color(Color.WHITE, floor.color, 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
float boostTrnsY = -boostHeat * 3f;
|
float boostTrnsY = -boostHeat * 3f;
|
||||||
@@ -312,7 +312,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(floor.isLiquid){
|
if(floor.isLiquid){
|
||||||
Draw.color(Color.WHITE, floor.liquidColor, drownTime);
|
Draw.color(Color.WHITE, floor.color, drownTime);
|
||||||
}else{
|
}else{
|
||||||
Draw.color(Color.WHITE);
|
Draw.color(Color.WHITE);
|
||||||
}
|
}
|
||||||
@@ -524,7 +524,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
|
|||||||
if(mech.shake > 1f){
|
if(mech.shake > 1f){
|
||||||
Effects.shake(mech.shake, mech.shake, this);
|
Effects.shake(mech.shake, mech.shake, this);
|
||||||
}
|
}
|
||||||
Effects.effect(Fx.unitLand, tile.floor().liquidColor == null ? tile.floor().color : tile.floor().color, x, y, tile.floor().isLiquid ? 1f : 0.5f);
|
Effects.effect(Fx.unitLand, tile.floor().color, x, y, tile.floor().isLiquid ? 1f : 0.5f);
|
||||||
}
|
}
|
||||||
mech.onLand(this);
|
mech.onLand(this);
|
||||||
achievedFlight = false;
|
achievedFlight = false;
|
||||||
|
|||||||
@@ -278,7 +278,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(onLiquid && velocity.len() > 0.4f && Mathf.chance((velocity.len() * floor.speedMultiplier) * 0.06f * Time.delta())){
|
if(onLiquid && velocity.len() > 0.4f && Mathf.chance((velocity.len() * floor.speedMultiplier) * 0.06f * Time.delta())){
|
||||||
Effects.effect(floor.walkEffect, floor.liquidColor, x, y);
|
Effects.effect(floor.walkEffect, floor.color, x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(onLiquid){
|
if(onLiquid){
|
||||||
@@ -292,7 +292,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
|
|||||||
if(onLiquid && floor.drownTime > 0){
|
if(onLiquid && floor.drownTime > 0){
|
||||||
drownTime += Time.delta() * 1f / floor.drownTime;
|
drownTime += Time.delta() * 1f / floor.drownTime;
|
||||||
if(Mathf.chance(Time.delta() * 0.05f)){
|
if(Mathf.chance(Time.delta() * 0.05f)){
|
||||||
Effects.effect(floor.drownUpdateEffect, floor.liquidColor, x, y);
|
Effects.effect(floor.drownUpdateEffect, floor.color, x, y);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
drownTime = Mathf.lerpDelta(drownTime, 0f, 0.03f);
|
drownTime = Mathf.lerpDelta(drownTime, 0f, 0.03f);
|
||||||
|
|||||||
@@ -26,7 +26,6 @@ import static io.anuke.mindustry.Vars.*;
|
|||||||
public class BlockRenderer{
|
public class BlockRenderer{
|
||||||
private final static int initialRequests = 32 * 32;
|
private final static int initialRequests = 32 * 32;
|
||||||
private final static int expandr = 9;
|
private final static int expandr = 9;
|
||||||
private final static boolean disableShadows = false;
|
|
||||||
private final static Color shadowColor = new Color(0, 0, 0, 0.19f);
|
private final static Color shadowColor = new Color(0, 0, 0, 0.19f);
|
||||||
|
|
||||||
public final FloorRenderer floor = new FloorRenderer();
|
public final FloorRenderer floor = new FloorRenderer();
|
||||||
@@ -73,9 +72,9 @@ public class BlockRenderer{
|
|||||||
|
|
||||||
Events.on(TileChangeEvent.class, event -> {
|
Events.on(TileChangeEvent.class, event -> {
|
||||||
int avgx = (int)(camera.position.x / tilesize);
|
int avgx = (int)(camera.position.x / tilesize);
|
||||||
int avgy = (int)(camera.position. y/ tilesize);
|
int avgy = (int)(camera.position. y / tilesize);
|
||||||
int rangex = (int) (camera.width / tilesize / 2) + 2;
|
int rangex = (int) (camera.width / tilesize / 2) + 2;
|
||||||
int rangey = (int) (camera.height / tilesize / 2) + 2;
|
int rangey = (int) (camera.height / tilesize / 2) + 2;
|
||||||
|
|
||||||
if(Math.abs(avgx - event.tile.x) <= rangex && Math.abs(avgy - event.tile.y) <= rangey){
|
if(Math.abs(avgx - event.tile.x) <= rangex && Math.abs(avgy - event.tile.y) <= rangey){
|
||||||
lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
|
lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
|
||||||
@@ -100,7 +99,7 @@ public class BlockRenderer{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void drawShadows(){
|
public void drawShadows(){
|
||||||
if(disableShadows) return;
|
if(!Core.settings.getBool("shadows")) return;
|
||||||
|
|
||||||
Draw.color();
|
Draw.color();
|
||||||
|
|
||||||
|
|||||||
@@ -241,7 +241,7 @@ public abstract class InputHandler implements InputProcessor{
|
|||||||
boolean canMine(Tile tile){
|
boolean canMine(Tile tile){
|
||||||
return !Core.scene.hasMouse()
|
return !Core.scene.hasMouse()
|
||||||
&& tile.drop() != null && tile.drop().hardness <= player.mech.drillPower
|
&& tile.drop() != null && tile.drop().hardness <= player.mech.drillPower
|
||||||
&& !tile.floor().playerUnmineable
|
&& !(tile.floor().playerUnmineable && tile.ore() == Blocks.air)
|
||||||
&& player.acceptsItem(tile.drop())
|
&& player.acceptsItem(tile.drop())
|
||||||
&& tile.block() == Blocks.air && player.dst(tile.worldx(), tile.worldy()) <= Player.mineDistance;
|
&& tile.block() == Blocks.air && player.dst(tile.worldx(), tile.worldy()) <= Player.mineDistance;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -365,7 +365,7 @@ public class MobileInput extends InputHandler implements GestureListener{
|
|||||||
|
|
||||||
if(!request.remove && request == lastPlaced && request.block != null){
|
if(!request.remove && request == lastPlaced && request.block != null){
|
||||||
Draw.mixcol();
|
Draw.mixcol();
|
||||||
drawArrow(request.block, tile.x, tile.y, request.rotation);
|
if(request.block.rotate) drawArrow(request.block, tile.x, tile.y, request.rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
Draw.mixcol(Tmp.c1, 1f);
|
Draw.mixcol(Tmp.c1, 1f);
|
||||||
@@ -401,6 +401,7 @@ public class MobileInput extends InputHandler implements GestureListener{
|
|||||||
}
|
}
|
||||||
drawPlace(l.x, l.y, block, l.rotation, prevX - l.x, prevY - l.y, prevRotation);
|
drawPlace(l.x, l.y, block, l.rotation, prevX - l.x, prevY - l.y, prevRotation);
|
||||||
|
|
||||||
|
rotation = l.rotation;
|
||||||
prevX = l.x;
|
prevX = l.x;
|
||||||
prevY = l.y;
|
prevY = l.y;
|
||||||
prevRotation = l.rotation;
|
prevRotation = l.rotation;
|
||||||
|
|||||||
@@ -95,7 +95,7 @@ public class MapGenerator extends Generator{
|
|||||||
tiles[x][y].setBlock(Blocks.air);
|
tiles[x][y].setBlock(Blocks.air);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(tiles[x][y].block() == Blocks.spawn){
|
if(tiles[x][y].block() == Blocks.spawn && enemySpawns != -1){
|
||||||
enemies.add(new Point2(x, y));
|
enemies.add(new Point2(x, y));
|
||||||
tiles[x][y].setBlock(Blocks.air);
|
tiles[x][y].setBlock(Blocks.air);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,6 +27,8 @@ public class ItemsDisplay extends Table{
|
|||||||
|
|
||||||
table("flat", t -> {
|
table("flat", t -> {
|
||||||
t.margin(10).marginLeft(15).marginTop(15f);
|
t.margin(10).marginLeft(15).marginTop(15f);
|
||||||
|
t.add("$launcheditems").colspan(3).left().padBottom(5);
|
||||||
|
t.row();
|
||||||
ObjectIntMap<Item> items = data.items();
|
ObjectIntMap<Item> items = data.items();
|
||||||
for(Item item : content.items()){
|
for(Item item : content.items()){
|
||||||
if(item.type == ItemType.material && data.isUnlocked(item)){
|
if(item.type == ItemType.material && data.isUnlocked(item)){
|
||||||
|
|||||||
@@ -168,12 +168,12 @@ public class JoinDialog extends FloatingDialog{
|
|||||||
server.content.table(t -> {
|
server.content.table(t -> {
|
||||||
t.add(versionString).left();
|
t.add(versionString).left();
|
||||||
t.row();
|
t.row();
|
||||||
t.add("[lightgray]" + Core.bundle.format("server.hostname", host.name)).left();
|
t.add("[lightgray]" + Core.bundle.format("server.hostname", host.name)).width(targetWidth() - 10f).left().get().setEllipsis(true);
|
||||||
t.row();
|
t.row();
|
||||||
t.add("[lightgray]" + (host.players != 1 ? Core.bundle.format("players", host.players) :
|
t.add("[lightgray]" + (host.players != 1 ? Core.bundle.format("players", host.players) :
|
||||||
Core.bundle.format("players.single", host.players))).left();
|
Core.bundle.format("players.single", host.players))).left();
|
||||||
t.row();
|
t.row();
|
||||||
t.add("[lightgray]" + Core.bundle.format("save.map", host.mapname) + " / " + Core.bundle.format("save.wave", host.wave)).left();
|
t.add("[lightgray]" + Core.bundle.format("save.map", host.mapname) + " / " + Core.bundle.format("save.wave", host.wave)).width(targetWidth() - 10f).left().get().setEllipsis(true);
|
||||||
}).expand().left().bottom().padLeft(12f).padBottom(8);
|
}).expand().left().bottom().padLeft(12f).padBottom(8);
|
||||||
|
|
||||||
}, e -> {
|
}, e -> {
|
||||||
|
|||||||
@@ -198,6 +198,7 @@ public class SettingsMenuDialog extends SettingsDialog{
|
|||||||
|
|
||||||
graphics.checkPref("fps", false);
|
graphics.checkPref("fps", false);
|
||||||
graphics.checkPref("indicators", true);
|
graphics.checkPref("indicators", true);
|
||||||
|
graphics.checkPref("shadows", true);
|
||||||
graphics.checkPref("animatedwater", !mobile);
|
graphics.checkPref("animatedwater", !mobile);
|
||||||
graphics.checkPref("lasers", true);
|
graphics.checkPref("lasers", true);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -60,10 +60,25 @@ public class HudFragment extends Fragment{
|
|||||||
|
|
||||||
{
|
{
|
||||||
Table select = new Table(){
|
Table select = new Table(){
|
||||||
public float getPrefWidth(){ return Unit.dp.scl(dsize*4 + 3); }
|
@Override
|
||||||
public float getPrefHeight(){ return Unit.dp.scl(dsize); }
|
public void act(float delta){
|
||||||
|
setSize(getPrefWidth(), getPrefHeight());
|
||||||
|
setPosition(0, Core.graphics.getHeight(), Align.topLeft);
|
||||||
|
super.act(delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public float getPrefWidth(){
|
||||||
|
return Unit.dp.scl(dsize*4 + 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public float getPrefHeight(){
|
||||||
|
return Unit.dp.scl(dsize);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
select.visible(() -> !state.is(State.menu));
|
||||||
select.left();
|
select.left();
|
||||||
select.defaults().size(dsize).left();
|
select.defaults().size(dsize).left();
|
||||||
|
|
||||||
@@ -106,7 +121,8 @@ public class HudFragment extends Fragment{
|
|||||||
}).get();
|
}).get();
|
||||||
|
|
||||||
select.addImage("blank").color(Pal.accent).width(3f).fillY();
|
select.addImage("blank").color(Pal.accent).width(3f).fillY();
|
||||||
cont.add(select).prefSize(dsize*4 + 3, dsize).left();
|
Core.scene.add(select);
|
||||||
|
cont.add().size(dsize*4 + 3, dsize).left();
|
||||||
}
|
}
|
||||||
|
|
||||||
cont.row();
|
cont.row();
|
||||||
@@ -219,9 +235,8 @@ public class HudFragment extends Fragment{
|
|||||||
|
|
||||||
//launch button
|
//launch button
|
||||||
parent.fill(t -> {
|
parent.fill(t -> {
|
||||||
t.top().visible(() -> !state.is(State.menu));
|
t.top().right().visible(() -> !state.is(State.menu));
|
||||||
TextButton[] testb = {null};
|
TextButton[] testb = {null};
|
||||||
|
|
||||||
TextButton button = Elements.newButton("$launch", () -> {
|
TextButton button = Elements.newButton("$launch", () -> {
|
||||||
FloatingDialog dialog = new FloatingDialog("$launch");
|
FloatingDialog dialog = new FloatingDialog("$launch");
|
||||||
dialog.update(() -> {
|
dialog.update(() -> {
|
||||||
@@ -266,10 +281,8 @@ public class HudFragment extends Fragment{
|
|||||||
});
|
});
|
||||||
|
|
||||||
button.setDisabled(() -> state.enemies() > 0);
|
button.setDisabled(() -> state.enemies() > 0);
|
||||||
|
|
||||||
button.getLabelCell().left().get().setAlignment(Align.left, Align.left);
|
button.getLabelCell().left().get().setAlignment(Align.left, Align.left);
|
||||||
|
t.add(button).size(250f, 80f);
|
||||||
t.add(button).size(350f, 80f);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
//paused table
|
//paused table
|
||||||
|
|||||||
@@ -143,6 +143,10 @@ public class Block extends BlockStorage{
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected void powerGraphRemoved(Tile tile){
|
protected void powerGraphRemoved(Tile tile){
|
||||||
|
if(tile.entity == null || tile.entity.power == null || tile.entity.power.graph == null){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
tile.entity.power.graph.remove(tile);
|
tile.entity.power.graph.remove(tile);
|
||||||
for(int i = 0; i < tile.entity.power.links.size; i++){
|
for(int i = 0; i < tile.entity.power.links.size; i++){
|
||||||
Tile other = world.tile(tile.entity.power.links.get(i));
|
Tile other = world.tile(tile.entity.power.links.get(i));
|
||||||
|
|||||||
@@ -476,7 +476,7 @@ public class Tile implements Position, TargetTrait{
|
|||||||
Block block = block();
|
Block block = block();
|
||||||
Block floor = floor();
|
Block floor = floor();
|
||||||
|
|
||||||
return floor.name + ":" + block.name + "[" + x + "," + y + "] " + "entity=" + (entity == null ? "null" : (entity.getClass())) +
|
return floor.name + ":" + block.name + ":" + content.block(ore) + "[" + x + "," + y + "] " + "entity=" + (entity == null ? "null" : (entity.getClass())) +
|
||||||
(link != 0 ? " link=[" + (Pack.leftByte(link) - 8) + ", " + (Pack.rightByte(link) - 8) + "]" : "");
|
(link != 0 ? " link=[" + (Pack.leftByte(link) - 8) + ", " + (Pack.rightByte(link) - 8) + "]" : "");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
package io.anuke.mindustry.world.blocks;
|
package io.anuke.mindustry.world.blocks;
|
||||||
|
|
||||||
import io.anuke.arc.Core;
|
import io.anuke.arc.Core;
|
||||||
import io.anuke.arc.graphics.Color;
|
|
||||||
import io.anuke.arc.graphics.g2d.Draw;
|
import io.anuke.arc.graphics.g2d.Draw;
|
||||||
import io.anuke.arc.graphics.g2d.TextureRegion;
|
import io.anuke.arc.graphics.g2d.TextureRegion;
|
||||||
import io.anuke.arc.math.Mathf;
|
import io.anuke.arc.math.Mathf;
|
||||||
@@ -40,8 +39,6 @@ public class Floor extends Block{
|
|||||||
public StatusEffect status = StatusEffects.none;
|
public StatusEffect status = StatusEffects.none;
|
||||||
/** Intensity of applied status effect. */
|
/** Intensity of applied status effect. */
|
||||||
public float statusDuration = 60f;
|
public float statusDuration = 60f;
|
||||||
/** Color of this floor's liquid. Used for tinting sprites. */
|
|
||||||
public Color liquidColor;
|
|
||||||
/** liquids that drop from this block, used for pumps */
|
/** liquids that drop from this block, used for pumps */
|
||||||
public Liquid liquidDrop = null;
|
public Liquid liquidDrop = null;
|
||||||
/** item that drops from this block, used for drills */
|
/** item that drops from this block, used for drills */
|
||||||
@@ -95,15 +92,6 @@ public class Floor extends Block{
|
|||||||
return new TextureRegion[]{Core.atlas.find(Core.atlas.has(name) ? name : name + "1")};
|
return new TextureRegion[]{Core.atlas.find(Core.atlas.has(name) ? name : name + "1")};
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void init(){
|
|
||||||
super.init();
|
|
||||||
|
|
||||||
if(isLiquid && liquidColor == null){
|
|
||||||
throw new RuntimeException("All liquids must define a liquidColor! Problematic block: " + name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void draw(Tile tile){
|
public void draw(Tile tile){
|
||||||
Mathf.random.setSeed(tile.pos());
|
Mathf.random.setSeed(tile.pos());
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ import java.io.IOException;
|
|||||||
import static io.anuke.mindustry.Vars.*;
|
import static io.anuke.mindustry.Vars.*;
|
||||||
|
|
||||||
public class Conveyor extends Block{
|
public class Conveyor extends Block{
|
||||||
private static final float itemSpace = 0.135f * 3f;
|
private static final float itemSpace = 0.4f;
|
||||||
private static final float minmove = 1f / (Short.MAX_VALUE - 2);
|
private static final float minmove = 1f / (Short.MAX_VALUE - 2);
|
||||||
private static ItemPos drawpos = new ItemPos();
|
private static ItemPos drawpos = new ItemPos();
|
||||||
private static ItemPos pos1 = new ItemPos();
|
private static ItemPos pos1 = new ItemPos();
|
||||||
@@ -60,7 +60,7 @@ public class Conveyor extends Block{
|
|||||||
@Override
|
@Override
|
||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
stats.add(BlockStat.itemsMoved, speed * 60, StatUnit.itemsSecond);
|
stats.add(BlockStat.itemsMoved, speed * 60 * (1f / itemSpace), StatUnit.itemsSecond);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ public class PowerDistributor extends PowerBlock{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(Tile tile){
|
public void update(Tile tile){
|
||||||
if(tile.entity != null && tile.entity.power != null && tile.entity.power.graph != null){
|
if(tile.entity.power.graph != null){
|
||||||
tile.entity.power.graph.update();
|
tile.entity.power.graph.update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -229,7 +229,7 @@ public class PowerGraph{
|
|||||||
closedSet.clear();
|
closedSet.clear();
|
||||||
|
|
||||||
for(Tile other : tile.block().getPowerConnections(tile, outArray1)){
|
for(Tile other : tile.block().getPowerConnections(tile, outArray1)){
|
||||||
if(other.entity.power == null || other.entity.power.graph != null){ continue; }
|
if(other.entity.power == null || other.entity.power.graph != null) continue;
|
||||||
PowerGraph graph = new PowerGraph();
|
PowerGraph graph = new PowerGraph();
|
||||||
queue.clear();
|
queue.clear();
|
||||||
queue.addLast(other);
|
queue.addLast(other);
|
||||||
|
|||||||
@@ -125,7 +125,7 @@ public class PowerNode extends PowerBlock{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(Tile tile){
|
public void update(Tile tile){
|
||||||
tile.entity.power.graph.update();
|
if(tile.entity.power.graph != null) tile.entity.power.graph.update();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -69,12 +69,6 @@ task dist(type: Jar){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
task ttt(){
|
|
||||||
fileTree("/home/anuke/Projects/Mindustry/deploy/Mindustry-Linux64-4-beta-66/jre/lib/amd64/newst").each{t ->
|
|
||||||
println("\"jre/lib/amd64/${t.absoluteFile.name}\",")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//note: call desktop:dist beforehand
|
//note: call desktop:dist beforehand
|
||||||
task packrCmd(){
|
task packrCmd(){
|
||||||
|
|
||||||
@@ -104,6 +98,20 @@ task packrCmd(){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
task copyTemplate(){
|
||||||
|
doLast{
|
||||||
|
copy{
|
||||||
|
into "packr-out/"
|
||||||
|
from "${JDK_DIR}/templates/${getPlatform().toString().toLowerCase()}"
|
||||||
|
}
|
||||||
|
|
||||||
|
copy{
|
||||||
|
into "packr-out/"
|
||||||
|
from "build/libs/desktop-release.jar"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
task packrZip(){
|
task packrZip(){
|
||||||
task clearOut(type: Delete){
|
task clearOut(type: Delete){
|
||||||
doLast{
|
doLast{
|
||||||
@@ -139,17 +147,22 @@ task packrZip(){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
dependsOn "packrCmd"
|
|
||||||
finalizedBy "clearOut"
|
finalizedBy "clearOut"
|
||||||
|
|
||||||
if(project.hasProperty("platform")){
|
if(project.hasProperty("platform")){
|
||||||
|
def plat = getPlatform()
|
||||||
|
if(plat == PackrConfig.Platform.Windows32 || plat == PackrConfig.Platform.Windows64){
|
||||||
|
dependsOn "copyTemplate"
|
||||||
|
}else{
|
||||||
|
dependsOn "packrCmd"
|
||||||
|
|
||||||
if(getPlatform() == PackrConfig.Platform.MacOS){
|
if(getPlatform() == PackrConfig.Platform.MacOS){
|
||||||
dependsOn "fixMac"
|
dependsOn "fixMac"
|
||||||
}
|
}
|
||||||
|
|
||||||
if(getPlatform() == PackrConfig.Platform.Windows32){
|
if(getPlatform() == PackrConfig.Platform.Windows32){
|
||||||
dependsOn "fixWindows32"
|
dependsOn "fixWindows32"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
task rzip(type: Zip){
|
task rzip(type: Zip){
|
||||||
|
|||||||
@@ -37,7 +37,9 @@ public class CrashHandler{
|
|||||||
|
|
||||||
if(e.getMessage() != null && (e.getMessage().contains("Couldn't create window") || e.getMessage().contains("OpenGL 2.0 or higher"))){
|
if(e.getMessage() != null && (e.getMessage().contains("Couldn't create window") || e.getMessage().contains("OpenGL 2.0 or higher"))){
|
||||||
|
|
||||||
dialog(() -> TinyFileDialogs.tinyfd_messageBox("oh no", "Your graphics card does not support OpenGL 2.0!\n" +
|
dialog(() -> TinyFileDialogs.tinyfd_messageBox("oh no",
|
||||||
|
e.getMessage().contains("Couldn't create window") ? "A graphics initialization error has occured! Try to update your graphics drivers.\nReport this to the developer." :
|
||||||
|
"Your graphics card does not support OpenGL 2.0!\n" +
|
||||||
"Try to update your graphics drivers.\n\n" +
|
"Try to update your graphics drivers.\n\n" +
|
||||||
"(If that doesn't work, your computer just doesn't support Mindustry.)", "ok", "error", true));
|
"(If that doesn't work, your computer just doesn't support Mindustry.)", "ok", "error", true));
|
||||||
badGPU = true;
|
badGPU = true;
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ if(new File(settingsDir, 'local.properties').exists()){
|
|||||||
println("No local.properties found. Not loading Android module.")
|
println("No local.properties found. Not loading Android module.")
|
||||||
}
|
}
|
||||||
|
|
||||||
if(System.properties["release"] == null || System.properties["release"] == "false"){
|
if(!hasProperty("release")){
|
||||||
if (new File(settingsDir, '../Arc').exists()) {
|
if (new File(settingsDir, '../Arc').exists()) {
|
||||||
use(':Arc', '../Arc')
|
use(':Arc', '../Arc')
|
||||||
use(':Arc:arc-core', '../Arc/arc-core')
|
use(':Arc:arc-core', '../Arc/arc-core')
|
||||||
|
|||||||
@@ -178,6 +178,37 @@ public class ApplicationTests{
|
|||||||
assertTrue(ran[0]);
|
assertTrue(ran[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void manyTimers(){
|
||||||
|
int runs = 100000;
|
||||||
|
int[] total = {0};
|
||||||
|
for(int i = 0; i < runs; i++){
|
||||||
|
Time.run(0.999f, () -> total[0]++);
|
||||||
|
}
|
||||||
|
assertEquals(0, total[0]);
|
||||||
|
Time.update();
|
||||||
|
assertEquals(runs, total[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void longTimers(){
|
||||||
|
Time.setDeltaProvider(() -> Float.MAX_VALUE);
|
||||||
|
Time.update();
|
||||||
|
int steps = 100;
|
||||||
|
float delay = 100000f;
|
||||||
|
Time.setDeltaProvider(() -> delay / steps + 0.01f);
|
||||||
|
int runs = 100000;
|
||||||
|
int[] total = {0};
|
||||||
|
for(int i = 0; i < runs; i++){
|
||||||
|
Time.run(delay, () -> total[0]++);
|
||||||
|
}
|
||||||
|
assertEquals(0, total[0]);
|
||||||
|
for(int i = 0; i < steps; i++){
|
||||||
|
Time.update();
|
||||||
|
}
|
||||||
|
assertEquals(runs, total[0]);
|
||||||
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void save(){
|
void save(){
|
||||||
world.loadMap(testMap);
|
world.loadMap(testMap);
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ import java.awt.image.BufferedImage
|
|||||||
|
|
||||||
def outFolder = "../core/assets-raw/sprites_out/"
|
def outFolder = "../core/assets-raw/sprites_out/"
|
||||||
def genFolder = "../core/assets-raw/sprites_out/generated/"
|
def genFolder = "../core/assets-raw/sprites_out/generated/"
|
||||||
def packFile = "../core/assets-raw/sprites/pack.json"
|
|
||||||
def doAntialias = !project.hasProperty("disableAntialias")
|
def doAntialias = !project.hasProperty("disableAntialias")
|
||||||
|
|
||||||
def antialias = {File file ->
|
def antialias = {File file ->
|
||||||
@@ -201,6 +200,19 @@ task pack(){
|
|||||||
}
|
}
|
||||||
|
|
||||||
TexturePacker.process("core/assets-raw/sprites_out/", "core/assets/sprites/", "sprites.atlas")
|
TexturePacker.process("core/assets-raw/sprites_out/", "core/assets/sprites/", "sprites.atlas")
|
||||||
|
|
||||||
|
delete{
|
||||||
|
delete fileTree(dir: '../core/assets-raw/sprites_out/' , include: '**/pack.json')
|
||||||
|
}
|
||||||
|
|
||||||
|
copy{
|
||||||
|
from '../core/assets-raw/sprites_out/'
|
||||||
|
into '../core/assets-raw/sprites_out/'
|
||||||
|
include '**/*.json'
|
||||||
|
rename 'pack_fallback.json', "pack.json"
|
||||||
|
}
|
||||||
|
|
||||||
|
TexturePacker.process("core/assets-raw/sprites_out/", "core/assets/sprites/", "sprites_fallback.atlas")
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||