Compare commits
51 Commits
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 76 KiB |
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 7.6 KiB |
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Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 4.1 KiB |
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Before Width: | Height: | Size: 553 B After Width: | Height: | Size: 4.1 KiB |
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 5.2 KiB |
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Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 4.3 KiB |
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Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 9.8 KiB |
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 9.8 KiB |
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 9.0 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 23 KiB |
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Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 27 KiB |
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Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 28 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 28 KiB |
@@ -133,7 +133,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}
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}
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||||||
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||||||
@Override
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@Override
|
||||||
public void onRequestPermissionsResult(int requestCode, String permissions[], int[] grantResults){
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public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults){
|
||||||
if(requestCode == PERMISSION_REQUEST_CODE){
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if(requestCode == PERMISSION_REQUEST_CODE){
|
||||||
for(int i : grantResults){
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for(int i : grantResults){
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||||||
if(i != PackageManager.PERMISSION_GRANTED) return;
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if(i != PackageManager.PERMISSION_GRANTED) return;
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||||||
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|||||||
@@ -7,6 +7,18 @@ import java.lang.annotation.Target;
|
|||||||
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|
||||||
public class Annotations{
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public class Annotations{
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||||||
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||||||
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@Target({ElementType.METHOD, ElementType.FIELD})
|
||||||
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@Retention(RetentionPolicy.SOURCE)
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||||||
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public @interface Nullable{
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||||||
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|
||||||
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}
|
||||||
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|
||||||
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@Target({ElementType.METHOD, ElementType.FIELD})
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||||||
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@Retention(RetentionPolicy.SOURCE)
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||||||
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public @interface NonNull{
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||||||
|
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||||||
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}
|
||||||
|
|
||||||
/** Marks a class as serializable.*/
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/** Marks a class as serializable.*/
|
||||||
@Target(ElementType.TYPE)
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@Target(ElementType.TYPE)
|
||||||
@Retention(RetentionPolicy.SOURCE)
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@Retention(RetentionPolicy.SOURCE)
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||||||
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|||||||
@@ -109,7 +109,7 @@ public class RemoteWriteGenerator{
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|||||||
for(VariableElement var : elem.getParameters()){
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for(VariableElement var : elem.getParameters()){
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||||||
//special case: calling local-only methods uses the local player
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//special case: calling local-only methods uses the local player
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||||||
if(index == 0 && methodEntry.where == Loc.client){
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if(index == 0 && methodEntry.where == Loc.client){
|
||||||
results.append("io.anuke.mindustry.Vars.players[0]");
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results.append("io.anuke.mindustry.Vars.player");
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||||||
}else{
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}else{
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||||||
results.append(var.getSimpleName());
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results.append(var.getSimpleName());
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||||||
}
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}
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||||||
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|||||||
@@ -129,7 +129,7 @@ public class StructAnnotationProcessor extends AbstractProcessor{
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|||||||
//floats: need conversion
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//floats: need conversion
|
||||||
setter.addStatement("return ($T)(($L & $L) | (($T)Float.floatToIntBits(value) << $LL))", structType, structParam, bitString(offset, size, structTotalSize), structType, offset);
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setter.addStatement("return ($T)(($L & $L) | (($T)Float.floatToIntBits(value) << $LL))", structType, structParam, bitString(offset, size, structTotalSize), structType, offset);
|
||||||
}else{
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}else{
|
||||||
cons.append(" | (").append("(").append(structType).append(")").append(varName).append(" << ").append(offset).append("L)");
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cons.append(" | (((").append(structType).append(")").append(varName).append(" << ").append(offset).append("L)").append(" & ").append(bitString(offset, size, structTotalSize)).append(")");
|
||||||
|
|
||||||
//bytes, shorts, chars, ints
|
//bytes, shorts, chars, ints
|
||||||
setter.addStatement("return ($T)(($L & $L) | (($T)value << $LL))", structType, structParam, bitString(offset, size, structTotalSize), structType, offset);
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setter.addStatement("return ($T)(($L & $L) | (($T)value << $LL))", structType, structParam, bitString(offset, size, structTotalSize), structType, offset);
|
||||||
|
|||||||
11
build.gradle
@@ -8,7 +8,7 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.5'
|
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.6'
|
||||||
classpath "com.badlogicgames.gdx:gdx-tools:1.9.9"
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classpath "com.badlogicgames.gdx:gdx-tools:1.9.9"
|
||||||
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
|
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
|
||||||
}
|
}
|
||||||
@@ -25,15 +25,15 @@ allprojects{
|
|||||||
if(!project.hasProperty("versionType")) versionType = 'official'
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if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
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appName = 'Mindustry'
|
||||||
gdxVersion = '1.9.9'
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gdxVersion = '1.9.9'
|
||||||
roboVMVersion = '2.3.0'
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roboVMVersion = '2.3.6'
|
||||||
arcHash = null
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arcHash = null
|
||||||
|
|
||||||
debugged = {
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debugged = {
|
||||||
return new File(projectDir.parent, '../debug').exists() && System.properties["release"] == null
|
return new File(projectDir.parent, '../debug').exists() && !project.hasProperty("release")
|
||||||
}
|
}
|
||||||
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|
||||||
localArc = {
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localArc = {
|
||||||
return (System.properties["release"] == null || System.properties["release"] == "false") && new File(projectDir.parent, '../Arc').exists()
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return (!project.hasProperty("release")) && new File(projectDir.parent, '../Arc').exists()
|
||||||
}
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}
|
||||||
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|
||||||
getArcHash = {
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getArcHash = {
|
||||||
@@ -43,7 +43,7 @@ allprojects{
|
|||||||
arcHash = 'git ls-remote https://github.com/Anuken/Arc.git'.execute().text.split("\t")[0]
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arcHash = 'git ls-remote https://github.com/Anuken/Arc.git'.execute().text.split("\t")[0]
|
||||||
}catch(e){
|
}catch(e){
|
||||||
e.printStackTrace()
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e.printStackTrace()
|
||||||
arcHash = "-SNAPSHOT";
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arcHash = "-SNAPSHOT"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return arcHash
|
return arcHash
|
||||||
@@ -156,6 +156,7 @@ project(":ios"){
|
|||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
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compile project(":core")
|
||||||
compile project(":net")
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compile project(":net")
|
||||||
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compileOnly project(":annotations")
|
||||||
|
|
||||||
compile arcModule("backends:backend-robovm")
|
compile arcModule("backends:backend-robovm")
|
||||||
|
|
||||||
|
|||||||
BIN
core/assets-raw/sprites/blocks/defense/mender-top.png
Normal file
|
After Width: | Height: | Size: 1018 B |
BIN
core/assets-raw/sprites/blocks/defense/mender.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 354 B |
|
Before Width: | Height: | Size: 390 B |
@@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
duplicatePadding: true,
|
||||||
|
combineSubdirectories: true,
|
||||||
|
flattenPaths: true,
|
||||||
|
maxWidth: 1024,
|
||||||
|
maxHeight: 1024,
|
||||||
|
fast: true,
|
||||||
|
}
|
||||||
BIN
core/assets-raw/sprites/blocks/storage/launch-pad-large.png
Normal file
|
After Width: | Height: | Size: 691 B |
8
core/assets-raw/sprites/pack_fallback.json
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
duplicatePadding: true,
|
||||||
|
combineSubdirectories: true,
|
||||||
|
flattenPaths: true,
|
||||||
|
maxWidth: 1024,
|
||||||
|
maxHeight: 1024,
|
||||||
|
fast: true,
|
||||||
|
}
|
||||||
BIN
core/assets-raw/sprites/ui/underline-red.9.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
BIN
core/assets-raw/sprites_replacement/effects/circle-shadow.png
Normal file
|
After Width: | Height: | Size: 9.6 KiB |
@@ -23,9 +23,10 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
|||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
||||||
|
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Select
|
level.select = Level Select
|
||||||
@@ -183,7 +184,8 @@ builtin = Built-In
|
|||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
@@ -285,7 +287,8 @@ donate = Donate
|
|||||||
abandon = Abandon
|
abandon = Abandon
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Reach:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
@@ -297,7 +300,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Wave {0} reached:\nNext zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -351,6 +354,7 @@ blocks.targetsair = Targets Air
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
blocks.shootrange = Range
|
||||||
blocks.size = Size
|
blocks.size = Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
blocks.liquidcapacity = Liquid Capacity
|
||||||
@@ -364,6 +368,8 @@ blocks.itemcapacity = Item Capacity
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Power Transfer
|
blocks.powertransferspeed = Power Transfer
|
||||||
blocks.craftspeed = Production Speed
|
blocks.craftspeed = Production Speed
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Input Liquid
|
blocks.inputliquid = Input Liquid
|
||||||
blocks.inputliquidaux = Aux Liquid
|
blocks.inputliquidaux = Aux Liquid
|
||||||
blocks.inputitem = Input Item
|
blocks.inputitem = Input Item
|
||||||
@@ -396,6 +402,19 @@ blocks.fuelburntime = Fuel Burn Time
|
|||||||
blocks.inputcapacity = Input capacity
|
blocks.inputcapacity = Input capacity
|
||||||
blocks.outputcapacity = Output capacity
|
blocks.outputcapacity = Output capacity
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
@@ -412,6 +431,8 @@ category.items = Items
|
|||||||
category.crafting = Input/Output
|
category.crafting = Input/Output
|
||||||
category.shooting = Shooting
|
category.shooting = Shooting
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
@@ -488,6 +509,20 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = Fight against other players locally.
|
mode.pvp.description = Fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -600,6 +635,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Deep Water
|
block.deepwater.name = Deep Water
|
||||||
block.water.name = Water
|
block.water.name = Water
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand.name = Sand
|
||||||
@@ -620,10 +657,10 @@ block.pine.name = Pine
|
|||||||
block.white-tree-dead.name = White Tree Dead
|
block.white-tree-dead.name = White Tree Dead
|
||||||
block.white-tree.name = White Tree
|
block.white-tree.name = White Tree
|
||||||
block.spore-cluster.name = Spore Cluster
|
block.spore-cluster.name = Spore Cluster
|
||||||
block.metal-floor.name = Metal Floor
|
block.metal-floor.name = Metal Floor 1
|
||||||
block.metal-floor-2.name = Metal Floor 2
|
block.metal-floor-2.name = Metal Floor 2
|
||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 4
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
@@ -726,6 +763,7 @@ block.blast-drill.name = Airblast Drill
|
|||||||
block.thermal-pump.name = Thermal Pump
|
block.thermal-pump.name = Thermal Pump
|
||||||
block.thermal-generator.name = Thermal Generator
|
block.thermal-generator.name = Thermal Generator
|
||||||
block.alloy-smelter.name = Alloy Smelter
|
block.alloy-smelter.name = Alloy Smelter
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Mend Projector
|
block.mend-projector.name = Mend Projector
|
||||||
block.surge-wall.name = Surge Wall
|
block.surge-wall.name = Surge Wall
|
||||||
block.surge-wall-large.name = Large Surge Wall
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
@@ -741,6 +779,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
||||||
level.highscore = Nejvyšší skóre: [accent]{0}
|
level.highscore = Nejvyšší skóre: [accent]{0}
|
||||||
level.select = Výběr levelu
|
level.select = Výběr levelu
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevr
|
|||||||
map.random = [accent]Náhodná mapa
|
map.random = [accent]Náhodná mapa
|
||||||
map.nospawn = Tato mapa nemá žádná jádra pro hráče ke spawnutí! přidej[ROYAL] blue[] jádro na tuto mapu v editoru.
|
map.nospawn = Tato mapa nemá žádná jádra pro hráče ke spawnutí! přidej[ROYAL] blue[] jádro na tuto mapu v editoru.
|
||||||
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádra pro hráče ke spawnutí! přidej[SCARLET] red[] jádro na tuto mapu v editoru.
|
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádra pro hráče ke spawnutí! přidej[SCARLET] red[] jádro na tuto mapu v editoru.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||||
editor.brush = Štětec
|
editor.brush = Štětec
|
||||||
editor.openin = Otevřít v editoru.
|
editor.openin = Otevřít v editoru.
|
||||||
@@ -282,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Zaměřuje vzdušné jednotky
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Dostřel
|
blocks.shootrange = Dostřel
|
||||||
blocks.size = velikost
|
blocks.size = velikost
|
||||||
blocks.liquidcapacity = Kapacita tekutin
|
blocks.liquidcapacity = Kapacita tekutin
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = kapacita předmětů
|
|||||||
blocks.basepowergeneration = Základní generování energie
|
blocks.basepowergeneration = Základní generování energie
|
||||||
blocks.powertransferspeed = Přenos energie
|
blocks.powertransferspeed = Přenos energie
|
||||||
blocks.craftspeed = Rychlost produkce
|
blocks.craftspeed = Rychlost produkce
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Vstupní tekutiny
|
blocks.inputliquid = Vstupní tekutiny
|
||||||
blocks.inputliquidaux = Aux tekutina
|
blocks.inputliquidaux = Aux tekutina
|
||||||
blocks.inputitem = Vstupní předmět
|
blocks.inputitem = Vstupní předmět
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Čas spalování paliva
|
|||||||
blocks.inputcapacity = Vstupní kapacita
|
blocks.inputcapacity = Vstupní kapacita
|
||||||
blocks.outputcapacity = Výstupní kapacita
|
blocks.outputcapacity = Výstupní kapacita
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = Bloky
|
unit.blocks = Bloky
|
||||||
unit.powersecond = jednotek energie/sekunda
|
unit.powersecond = jednotek energie/sekunda
|
||||||
unit.liquidsecond = jednotek tekutin/sekundu
|
unit.liquidsecond = jednotek tekutin/sekundu
|
||||||
@@ -405,6 +422,8 @@ category.items = Předměty
|
|||||||
category.crafting = Vyžaduje
|
category.crafting = Vyžaduje
|
||||||
category.shooting = Střílí
|
category.shooting = Střílí
|
||||||
category.optional = Volitelné vylepšení
|
category.optional = Volitelné vylepšení
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Indikátor pro spojence
|
setting.indicators.name = Indikátor pro spojence
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
||||||
mode.attack.name = Útok
|
mode.attack.name = Útok
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Předměty
|
content.item.name = Předměty
|
||||||
content.liquid.name = Tekutiny
|
content.liquid.name = Tekutiny
|
||||||
content.unit.name = jednotky
|
content.unit.name = jednotky
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Hluboká voda
|
block.deepwater.name = Hluboká voda
|
||||||
block.water.name = Voda
|
block.water.name = Voda
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Kámen
|
block.stone.name = Kámen
|
||||||
block.sand.name = Písek
|
block.sand.name = Písek
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Tlakovzdušný vrt
|
|||||||
block.thermal-pump.name = Termální pumpa
|
block.thermal-pump.name = Termální pumpa
|
||||||
block.thermal-generator.name = Termální Generátor
|
block.thermal-generator.name = Termální Generátor
|
||||||
block.alloy-smelter.name = Slitinová pec
|
block.alloy-smelter.name = Slitinová pec
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Opravný projektor
|
block.mend-projector.name = Opravný projektor
|
||||||
block.surge-wall.name = Impulzní stěna
|
block.surge-wall.name = Impulzní stěna
|
||||||
block.surge-wall-large.name = Velká Impulzní stěna
|
block.surge-wall-large.name = Velká Impulzní stěna
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Kontejnér
|
block.container.name = Kontejnér
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = modrá
|
team.blue.name = modrá
|
||||||
team.red.name = červená
|
team.red.name = červená
|
||||||
team.orange.name = oranžová
|
team.orange.name = oranžová
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Auswahl
|
level.select = Level Auswahl
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Die Ak
|
|||||||
map.random = [accent]Zufällige Karte
|
map.random = [accent]Zufällige Karte
|
||||||
map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
|
map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
|
||||||
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder invalide Karten Datei.
|
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder invalide Karten Datei.
|
||||||
editor.brush = Pinsel
|
editor.brush = Pinsel
|
||||||
editor.openin = Öffne im Editor
|
editor.openin = Öffne im Editor
|
||||||
@@ -282,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Visiert Luft Einheiten an
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Reichweite
|
blocks.shootrange = Reichweite
|
||||||
blocks.size = Größe
|
blocks.size = Größe
|
||||||
blocks.liquidcapacity = Flüssigkeitskapazität
|
blocks.liquidcapacity = Flüssigkeitskapazität
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Materialkapazität
|
|||||||
blocks.basepowergeneration = Basis-Stromerzeugung
|
blocks.basepowergeneration = Basis-Stromerzeugung
|
||||||
blocks.powertransferspeed = Stromübertragung
|
blocks.powertransferspeed = Stromübertragung
|
||||||
blocks.craftspeed = Produktionsgeschwindigkeit
|
blocks.craftspeed = Produktionsgeschwindigkeit
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Benötigte Flüssigkeit
|
blocks.inputliquid = Benötigte Flüssigkeit
|
||||||
blocks.inputliquidaux = Optionale Flüssigkeit
|
blocks.inputliquidaux = Optionale Flüssigkeit
|
||||||
blocks.inputitem = Akzeptiertes Material
|
blocks.inputitem = Akzeptiertes Material
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Kraftstoff Verbrennungs-Zeit
|
|||||||
blocks.inputcapacity = Annahmekapazität
|
blocks.inputcapacity = Annahmekapazität
|
||||||
blocks.outputcapacity = Ausgabekapazität
|
blocks.outputcapacity = Ausgabekapazität
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = Blöcke
|
unit.blocks = Blöcke
|
||||||
unit.powersecond = Stromeinheiten/Sekunde
|
unit.powersecond = Stromeinheiten/Sekunde
|
||||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||||
@@ -405,6 +422,8 @@ category.items = Materialien
|
|||||||
category.crafting = Erzeugung
|
category.crafting = Erzeugung
|
||||||
category.shooting = Schießen
|
category.shooting = Schießen
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = Kämpfe gegen andere Spieler local.
|
mode.pvp.description = Kämpfe gegen andere Spieler local.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Materialien
|
content.item.name = Materialien
|
||||||
content.liquid.name = Flüssigkeiten
|
content.liquid.name = Flüssigkeiten
|
||||||
content.unit.name = Einheiten
|
content.unit.name = Einheiten
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Tiefes Wasser
|
block.deepwater.name = Tiefes Wasser
|
||||||
block.water.name = Wasser
|
block.water.name = Wasser
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Teer
|
block.tar.name = Teer
|
||||||
block.stone.name = Stein
|
block.stone.name = Stein
|
||||||
block.sand.name = Sand
|
block.sand.name = Sand
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Sprengbohrer
|
|||||||
block.thermal-pump.name = Thermische Pumpe
|
block.thermal-pump.name = Thermische Pumpe
|
||||||
block.thermal-generator.name = Thermischer Generator
|
block.thermal-generator.name = Thermischer Generator
|
||||||
block.alloy-smelter.name = Legierungsschmeltzer
|
block.alloy-smelter.name = Legierungsschmeltzer
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Reparaturprojektor
|
block.mend-projector.name = Reparaturprojektor
|
||||||
block.surge-wall.name = Spannungsstoß-Mauer
|
block.surge-wall.name = Spannungsstoß-Mauer
|
||||||
block.surge-wall-large.name = Große Spannungsstoß-Mauer
|
block.surge-wall-large.name = Große Spannungsstoß-Mauer
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Blau
|
team.blue.name = Blau
|
||||||
team.red.name = Rot
|
team.red.name = Rot
|
||||||
team.orange.name = Orange
|
team.orange.name = Orange
|
||||||
|
|||||||
919
core/assets/bundles/bundle_el.properties
Normal file
@@ -0,0 +1,919 @@
|
|||||||
|
credits.text = Δημιουργία: [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||||
|
credits = Επαίνοι
|
||||||
|
contributors = Μεταφραστές και Συνεισφέροντες
|
||||||
|
discord = Συμμετοχή στο discord του Mindustry!
|
||||||
|
link.discord.description = Το επίσημο discord chatroom του Mindustry
|
||||||
|
link.github.description = Πηγαίος κώδικας του Παιχνιδιού
|
||||||
|
link.dev-builds.description = Ασταθείς εκδόσεις παιχνιδιού
|
||||||
|
link.trello.description = Ο επίσημος πίνακας trello του παιχνιδιού για τις προσχεδιασμένες του αλλαγές
|
||||||
|
link.itch.io.description = Η σελίδα itch.io με τις εκδόσεις του παιχνιδιού για τους υπολογιστές και περιηγητές
|
||||||
|
link.google-play.description = Google Play store καταχώριση
|
||||||
|
link.wiki.description = Η επίσημη σελίδα Wiki του Mindustry
|
||||||
|
linkfail = Αποτυχία ανοίγματος συνδέσμου!\nΤο URL αντιγράφτηκε στο πρόχειρο.
|
||||||
|
screenshot = Το στιγμιότυπο αποθηκεύτηκε στο {0}
|
||||||
|
gameover = Τέλος Παιχνιδιού
|
||||||
|
gameover.pvp = Η[accent] {0}[] ομάδα είναι νικήτρια!
|
||||||
|
highscore = [accent]Καινούργιο υψηλότερο σκόρ!
|
||||||
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
||||||
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
|
map.delete = Είσαι σίγουρος οτι θέλεις να διαγράψεις τον χάρτη "[accent]{0}[]"?
|
||||||
|
level.highscore = Υψηλότερο σκόρ: [accent]{0}
|
||||||
|
level.select = Level Select
|
||||||
|
level.mode = Είδος Παιχνιδιού:
|
||||||
|
showagain = Μην το ξαναεμφανήσεις στην επόμενη συνεδρία
|
||||||
|
coreattack = < Ο πυρήνας είναι υπό επίθεση! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
|
database = Core Database
|
||||||
|
savegame = Αποθήκευση Παιχνιδιού
|
||||||
|
loadgame = Φόρτωση Παιχνιδιού
|
||||||
|
joingame = Συμμετοχή σε Παιχνίδι
|
||||||
|
addplayers = Προσθήκη/Αφαίρεση Παικτών
|
||||||
|
customgame = Προσαρμοσμένο Παιχνίδι
|
||||||
|
newgame = New Game
|
||||||
|
none = <none>
|
||||||
|
close = Κλείσιμο
|
||||||
|
quit = Έξοδος
|
||||||
|
maps = Χάρτες
|
||||||
|
continue = Συνέχεια
|
||||||
|
maps.none = [LIGHT_GRAY]Δεν βρέθηκαν Χάρτες!
|
||||||
|
about.button = Σχετικά
|
||||||
|
name = Όνομα:
|
||||||
|
noname = Διάλεξε[accent] όνομα παίκτη[] πρώτα.
|
||||||
|
filename = Όνομα Αρχείου:
|
||||||
|
unlocked = Ανακάλυψη Καινούργας Δομής!
|
||||||
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
|
players = {0} παίκτες ενεργοί
|
||||||
|
players.single = {0} παίκτης ενεργός
|
||||||
|
server.closing = [accent]Απενεργοποίηση Εξυπηρετητή...
|
||||||
|
server.kicked.kick = Διώχτηκες απο τον server!
|
||||||
|
server.kicked.serverClose = Ο server έκλεισε.
|
||||||
|
server.kicked.clientOutdated = Παλαιομένος client! Αναβάθμησε την έκδοση του παιχνιδιού!
|
||||||
|
server.kicked.serverOutdated = Παλαιομένος server! Ζήτα απο τον οικοδεσπότη να αναβαθμήσει την έκδοσή του!
|
||||||
|
server.kicked.banned = Είσαι μπλοκαρισμένος απο αυτόν τον server.
|
||||||
|
server.kicked.recentKick = Διώχτηκες πρόσφατα.\nΠερίμενε λίγο πριν ξανασυνδεθείς...
|
||||||
|
server.kicked.nameInUse = Υπάρχει ήδη κάποιος με αυτό το όνομα\nστον server.
|
||||||
|
server.kicked.nameEmpty = Το επιλεγμένο σου όνομα είναι άκυρο.
|
||||||
|
server.kicked.idInUse = Βρίσκεσε ήδη σε αυτόν τον server! Η σύνδεση με δύο λογαριασμούς απαγορεύεται.
|
||||||
|
server.kicked.customClient = Αυτός ο server δεν υποστηρίζει προσαρμοσμένες εκδοχές. Κατέβασε μια αυθεντική έκδοση.
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
|
host.info = Το κουμπί [accent]host[] "σερβίρει" εναν server (εξυπηρετητή) στην θύρα [scarlet]6567[]. \nΌλα το άτομα στο ίδιο [LIGHT_GRAY]wifi ή τοπικό δίκτυο[] θα μπορούν να δούν τον server σου στην λίστα server τους.\n\nΑν θέλεις να μπορούν να συνδεθούν σε αυτόν απο οποιαδοίποτε διεύθυνση IP, Το [accent]port forwarding[] είναι απαραίτητο.\n\n[LIGHT_GRAY]Σημείωση: Αν κάποιος αντιμετωπίζει πρόβλημα στην σύνδεση στο παιχνίδι τοπικού δικτύου σου (LAN), σιγουρέψου οτι έχεις επιτρέψει στο Mindustry να ελέγχει το τοπικό σου δίκτυο στις ρυθμίσεις του τείχους προστασίας.
|
||||||
|
join.info = Εδώ, μπορείς να εισάγεις μια [accent]διεύθυνση (IP) server[] για να συνδεθείς σε αυτήν, ή να ανακαλύψεις servers [accent]τοπικού δικτύου[] και να συνδεθείς.\nΥποστηρίζεται και το LAN και το WAN.\n\n[LIGHT_GRAY]Σημείωση: Δεν υπάρχει αυτόματη παγκόσμια λίστα server; Αν θέλεις να συνδεθείς σε κάποιον μέσω IP, πρέπει να ρωτήσεις την διεύθυνσή τους.
|
||||||
|
hostserver = Δημιούργησε Παιχνίδι
|
||||||
|
hostserver.mobile = Δημιούργησε\nΠαιχνίδι
|
||||||
|
host = Δημιουργία
|
||||||
|
hosting = [accent]Άνοιγμα εξυπηρετητή...
|
||||||
|
hosts.refresh = Ανανέωση
|
||||||
|
hosts.discovering = Ανακάλυψη παιχνιδιών LAN
|
||||||
|
server.refreshing = Ανανέωση server
|
||||||
|
hosts.none = [lightgray]Δεν βρέθηκαν τοπικά παιχνίδια!
|
||||||
|
host.invalid = [scarlet]Δεν μπορείς να συνδεθείς στον host.
|
||||||
|
trace = Ανίχνευση Παίκτη
|
||||||
|
trace.playername = Όνομα Παίκτη: [accent]{0}
|
||||||
|
trace.ip = Διεύθυνση: [accent]{0}
|
||||||
|
trace.id = Μοναδική ID: [accent]{0}
|
||||||
|
trace.android = Android Client: [accent]{0}
|
||||||
|
trace.modclient = Προσαρμοσμένος Client: [accent]{0}
|
||||||
|
trace.totalblocksbroken = Συνολικά κατεστραμένα τετράγωνα: [accent]{0}
|
||||||
|
trace.structureblocksbroken = Συνολικές κατεστραμένες δομές: [accent]{0}
|
||||||
|
trace.lastblockbroken = Τελευταίο κατεστραμένο τετράγωνο: [accent]{0}
|
||||||
|
trace.totalblocksplaced = Σύνολο τοποθετημένων τετραγώνων: [accent]{0}
|
||||||
|
trace.lastblockplaced = Τελευταίο τοποθετημένο τετράγωνο: [accent]{0}
|
||||||
|
invalidid = Άκυρο client ID! Υπέβαλε αναφορά σφάλματος.
|
||||||
|
server.bans = Bans
|
||||||
|
server.bans.none = Δεν βρέθηκε κανένας banned παίκτης!
|
||||||
|
server.admins = Διαχειριστές
|
||||||
|
server.admins.none = Δεν βρέθηκαν διαχειριστές!
|
||||||
|
server.add = Προσθήκη Server
|
||||||
|
server.delete = Είσε σίγουρος οτι θέλεις να διαγράψεις αυτόν τον server;
|
||||||
|
server.hostname = Host: {0}
|
||||||
|
server.edit = Προσαρμογή Server
|
||||||
|
server.outdated = [crimson]Παλαιομένος Server![]
|
||||||
|
server.outdated.client = [crimson]Παλαιομένος Client![]
|
||||||
|
server.version = [lightgray]Έκδοση: {0} {1}
|
||||||
|
server.custombuild = [yellow]Προσαρμοσμένο Build
|
||||||
|
confirmban = Είσαι σίγουρος οτι θέλεις να διώξεις μόνιμα αυτόν τον παίκτη;
|
||||||
|
confirmkick = Είσαι σίγουρος οτι θέλεις να διώξεις αυτόν τον παίκτη;
|
||||||
|
confirmunban = Είσαι σίγουρος οτι θέλεις να επιτρέψεις την είσοδο αυτού του παίκτη ξανα;
|
||||||
|
confirmadmin = Είσαι σίγουρος οτι θέλεις να χρήσεις αυτόν τον παίκτη ως διαχειριστή;
|
||||||
|
confirmunadmin = Είσαι σίγουρος οτι θέλεις να αφαιρέσεις αυτόν τον παίκτη απο την λίστα διαχειριστών;
|
||||||
|
joingame.title = Συμμετοχή σε Παιχνίδι
|
||||||
|
joingame.ip = Διεύθυνση IP:
|
||||||
|
disconnect = Αποσυνδεθήκατε.
|
||||||
|
disconnect.data = Αποτυχία φώρτωσης δεδομένων κόσμου!
|
||||||
|
connecting = [accent]Σύνδεση...
|
||||||
|
connecting.data = [accent]Φώρτωση δεδομένων κόσμου...
|
||||||
|
server.port = Θύρα:
|
||||||
|
server.addressinuse = Η διεύθυνση βρήσκεται ήδη σε χρήση!
|
||||||
|
server.invalidport = Άκυρος αριθμός θύρας!
|
||||||
|
server.error = [crimson]Αποτυχία εκκίνησης εξυπηρετητή: [accent]{0}
|
||||||
|
save.old = Αυτά τα δεδομένα ανήκουν σε μια παλιότερη έκδοση του παιχνιδιού, και δεν μπορούν πλέον να χρησιμοποιηθούν.\n\n[LIGHT_GRAY]Η υποστήριξη ανάδρομης αποθήκευσης θα ενσωματωθεί στην πλήρη έκδοση 4.0.
|
||||||
|
save.new = Νέα αποθήκευση
|
||||||
|
save.overwrite = Είσαι σίγουρος οτι θέλεις να πανωγράψεις αυτήν την\nθέση αποθήκευσης;
|
||||||
|
overwrite = Πανώγραψε
|
||||||
|
save.none = Δεν βρέθηκαν δεδομένα!
|
||||||
|
saveload = [accent]Αποθήκευση...
|
||||||
|
savefail = Αποτυχία Αποθήκευσης!
|
||||||
|
save.delete.confirm = Είσαι σίγουρος οτι θέλεις να διαγράψεις αυτήν την αποθήκη;
|
||||||
|
save.delete = Διαγραφή
|
||||||
|
save.export = Εξαγωγή Δεδομένων
|
||||||
|
save.import.invalid = [accent]Αυτά τα δεδομένα είναι άκυρα!
|
||||||
|
save.import.fail = [crimson]Αποτυχία εισαγωγής δεδομένων: [accent]{0}
|
||||||
|
save.export.fail = [crimson]Αποτυχία εξαγωγής δεδομένων: [accent]{0}
|
||||||
|
save.import = Εισαγωγή Δεδομένων
|
||||||
|
save.newslot = Όνομα Αποθήκευσης:
|
||||||
|
save.rename = Μετονομασία
|
||||||
|
save.rename.text = Νέο Όνομα:
|
||||||
|
selectslot = Επιλογή Αποθήκης.
|
||||||
|
slot = [accent]Κελί {0}
|
||||||
|
save.corrupted = [accent]Το αρχείο αποθήκευσης είναι κατεστραμένο ή άκυρο!\nΑν είχες πρόσφατα αναβαθμίσει το παιχνίδι, τότε είναι πιθανώς εξ' αιτίας αλλαγής στον τρόπο αποθήκευσης και [scarlet]όχι[] προβλήματος.
|
||||||
|
empty = <καινό>
|
||||||
|
on = Ανοικτό
|
||||||
|
off = Κλειστό
|
||||||
|
save.autosave = Αυτόματη Αποθήκευση: {0}
|
||||||
|
save.map = Χάρτης: {0}
|
||||||
|
save.wave = Κύμα {0}
|
||||||
|
save.difficulty = Δυσκολία: {0}
|
||||||
|
save.date = Τελευταία Αποθήκευση: {0}
|
||||||
|
save.playtime = Χρόνος Παιχνιδιού: {0}
|
||||||
|
warning = Warning.
|
||||||
|
confirm = Επιβεβαίωση
|
||||||
|
delete = Διαγραφή
|
||||||
|
ok = OK
|
||||||
|
open = Άνοιγμα
|
||||||
|
cancel = Ακύρωση
|
||||||
|
openlink = Άνοιγμα Συνδέσμου
|
||||||
|
copylink = Αντιγραφή Συνδέσμου
|
||||||
|
back = Πίσω
|
||||||
|
quit.confirm = Είσαι σίγουρος οτι θέλεις να εγκαταλήψεις;
|
||||||
|
changelog.title = Αρχείο Αλλαγών
|
||||||
|
changelog.loading = Getting changelog...
|
||||||
|
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
||||||
|
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
changelog.current = [yellow][[Current version]
|
||||||
|
changelog.latest = [accent][[Latest version]
|
||||||
|
loading = [accent]Loading...
|
||||||
|
saving = [accent]Saving...
|
||||||
|
wave = [accent]Wave {0}
|
||||||
|
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||||
|
waiting = [LIGHT_GRAY]Waiting...
|
||||||
|
waiting.players = Waiting for players...
|
||||||
|
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||||
|
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||||
|
loadimage = Load Image
|
||||||
|
saveimage = Save Image
|
||||||
|
unknown = Unknown
|
||||||
|
custom = Custom
|
||||||
|
builtin = Built-In
|
||||||
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
map.random = [accent]Random Map
|
||||||
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
||||||
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
editor.brush = Brush
|
||||||
|
editor.openin = Open In Editor
|
||||||
|
editor.oregen = Ore Generation
|
||||||
|
editor.oregen.info = Ore Generation:
|
||||||
|
editor.mapinfo = Map Info
|
||||||
|
editor.author = Author:
|
||||||
|
editor.description = Description:
|
||||||
|
editor.waves = Waves:
|
||||||
|
waves.title = Waves
|
||||||
|
waves.remove = Remove
|
||||||
|
waves.never = <never>
|
||||||
|
waves.every = every
|
||||||
|
waves.waves = wave(s)
|
||||||
|
waves.perspawn = per spawn
|
||||||
|
waves.to = to
|
||||||
|
waves.boss = Boss
|
||||||
|
waves.preview = Preview
|
||||||
|
waves.edit = Edit...
|
||||||
|
waves.copy = Copy to Clipboard
|
||||||
|
waves.load = Load from Clipboard
|
||||||
|
waves.invalid = Invalid waves in clipboard.
|
||||||
|
waves.copied = Waves copied.
|
||||||
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
|
edit = Edit...
|
||||||
|
editor.name = Name:
|
||||||
|
editor.teams = Teams
|
||||||
|
editor.elevation = Elevation
|
||||||
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
|
editor.errorname = Map has no name defined.
|
||||||
|
editor.update = Update
|
||||||
|
editor.randomize = Randomize
|
||||||
|
editor.apply = Apply
|
||||||
|
editor.generate = Generate
|
||||||
|
editor.resize = Resize
|
||||||
|
editor.loadmap = Load Map
|
||||||
|
editor.savemap = Save Map
|
||||||
|
editor.saved = Saved!
|
||||||
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
editor.import = Import...
|
||||||
|
editor.importmap = Import Map
|
||||||
|
editor.importmap.description = Import an already existing map
|
||||||
|
editor.importfile = Import File
|
||||||
|
editor.importfile.description = Import an external map file
|
||||||
|
editor.importimage = Import Legacy Image
|
||||||
|
editor.importimage.description = Import an external map image file
|
||||||
|
editor.export = Export...
|
||||||
|
editor.exportfile = Export File
|
||||||
|
editor.exportfile.description = Export a map file
|
||||||
|
editor.exportimage = Export Terrain Image
|
||||||
|
editor.exportimage.description = Export a map image file
|
||||||
|
editor.loadimage = Import Terrain
|
||||||
|
editor.saveimage = Export Terrain
|
||||||
|
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
||||||
|
editor.resizemap = Resize Map
|
||||||
|
editor.mapname = Map Name:
|
||||||
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.selectmap = Select a map to load:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
|
filter.distort = Distort
|
||||||
|
filter.noise = Noise
|
||||||
|
filter.ore = Ore
|
||||||
|
filter.rivernoise = River Noise
|
||||||
|
filter.scatter = Scatter
|
||||||
|
filter.terrain = Terrain
|
||||||
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
|
filter.option.mag = Magnitude
|
||||||
|
filter.option.threshold = Threshold
|
||||||
|
filter.option.circle-scale = Circle Scale
|
||||||
|
filter.option.octaves = Octaves
|
||||||
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.block = Block
|
||||||
|
filter.option.floor = Floor
|
||||||
|
filter.option.wall = Wall
|
||||||
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
width = Width:
|
||||||
|
height = Height:
|
||||||
|
menu = Menu
|
||||||
|
play = Play
|
||||||
|
load = Load
|
||||||
|
save = Save
|
||||||
|
fps = FPS: {0}
|
||||||
|
tps = TPS: {0}
|
||||||
|
ping = Ping: {0}ms
|
||||||
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
|
settings = Settings
|
||||||
|
tutorial = Tutorial
|
||||||
|
editor = Editor
|
||||||
|
mapeditor = Map Editor
|
||||||
|
donate = Donate
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Reach:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||||
|
launch = < LAUNCH >
|
||||||
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
||||||
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
uncover = Uncover
|
||||||
|
configure = Configure Loadout
|
||||||
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
|
zone.resources = Resources Detected:
|
||||||
|
add = Add...
|
||||||
|
boss.health = Boss Health
|
||||||
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||||
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||||
|
error.invalidaddress = Invalid address.
|
||||||
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
error.alreadyconnected = Already connected.
|
||||||
|
error.mapnotfound = Map file not found!
|
||||||
|
error.io = Network I/O error.
|
||||||
|
error.any = Unknown network error.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
settings.language = Language
|
||||||
|
settings.reset = Reset to Defaults
|
||||||
|
settings.rebind = Rebind
|
||||||
|
settings.controls = Controls
|
||||||
|
settings.game = Game
|
||||||
|
settings.sound = Sound
|
||||||
|
settings.graphics = Graphics
|
||||||
|
settings.cleardata = Clear Game Data...
|
||||||
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
|
settings.clearunlocks = Clear Unlocks
|
||||||
|
settings.clearall = Clear All
|
||||||
|
paused = [accent]< Paused >
|
||||||
|
yes = Yes
|
||||||
|
no = No
|
||||||
|
info.title = Info
|
||||||
|
error.title = [crimson]An error has occured
|
||||||
|
error.crashtitle = An error has occured
|
||||||
|
blocks.outputspeed = Drill Speed: {0}/
|
||||||
|
blocks.efficiency = Efficiency: {0}%
|
||||||
|
blocks.unknown = [LIGHT_GRAY]???
|
||||||
|
blocks.blockinfo = Block Info
|
||||||
|
blocks.powerbalance = Power: {0}
|
||||||
|
blocks.poweroutput = Power Output: {0}
|
||||||
|
blocks.powercapacity = Power Capacity
|
||||||
|
blocks.powershot = Power/Shot
|
||||||
|
blocks.targetsair = Targets Air
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
|
blocks.items = Items: {0}
|
||||||
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
|
blocks.shootrange = Range
|
||||||
|
blocks.size = Size
|
||||||
|
blocks.liquidcapacity = Liquid Capacity
|
||||||
|
blocks.maxitemssecond = Max Items
|
||||||
|
blocks.powerrange = Power Range
|
||||||
|
blocks.poweruse = Power Use
|
||||||
|
blocks.powerdamage = Power/Damage
|
||||||
|
blocks.inputitemcapacity = Input Item Capacity
|
||||||
|
blocks.outputitemcapacity = Output Item Capacity
|
||||||
|
blocks.itemcapacity = Item Capacity
|
||||||
|
blocks.basepowergeneration = Base Power Generation
|
||||||
|
blocks.powertransferspeed = Power Transfer
|
||||||
|
blocks.craftspeed = Production Speed
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
|
blocks.inputliquid = Input Liquid
|
||||||
|
blocks.inputliquidaux = Aux Liquid
|
||||||
|
blocks.inputitem = Input Item
|
||||||
|
blocks.inputitems = Input Items
|
||||||
|
blocks.outputitem = Output Item
|
||||||
|
blocks.drilltier = Drillables
|
||||||
|
blocks.drillspeed = Base Drill Speed
|
||||||
|
blocks.maxunits = Max Active Units
|
||||||
|
blocks.liquidoutput = Liquid Output
|
||||||
|
blocks.liquidoutputspeed = Liquid Output Speed
|
||||||
|
blocks.liquiduse = Liquid Use
|
||||||
|
blocks.coolant = Coolant
|
||||||
|
blocks.liquid = Liquid
|
||||||
|
blocks.coolantuse = Coolant Use
|
||||||
|
blocks.inputliquidfuel = Fuel Liquid
|
||||||
|
blocks.liquidfueluse = Liquid Fuel Use
|
||||||
|
blocks.boostitem = Boost Item
|
||||||
|
blocks.boostliquid = Boost Liquid
|
||||||
|
blocks.health = Health
|
||||||
|
blocks.heat = Heat
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.progress = Build Progress
|
||||||
|
blocks.spawned = Units: {0}/{1}
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
|
blocks.inaccuracy = Inaccuracy
|
||||||
|
blocks.shots = Shots
|
||||||
|
blocks.reload = Shots/Second
|
||||||
|
blocks.inputfuel = Fuel
|
||||||
|
blocks.fuelburntime = Fuel Burn Time
|
||||||
|
blocks.inputcapacity = Input capacity
|
||||||
|
blocks.outputcapacity = Output capacity
|
||||||
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
unit.blocks = blocks
|
||||||
|
unit.powersecond = power units/second
|
||||||
|
unit.liquidsecond = liquid units/second
|
||||||
|
unit.itemssecond = items/second
|
||||||
|
unit.liquidunits = liquid units
|
||||||
|
unit.powerunits = power units
|
||||||
|
unit.degrees = degrees
|
||||||
|
unit.seconds = seconds
|
||||||
|
unit.items = items
|
||||||
|
category.general = General
|
||||||
|
category.power = Power
|
||||||
|
category.liquids = Liquids
|
||||||
|
category.items = Items
|
||||||
|
category.crafting = Crafting
|
||||||
|
category.shooting = Shooting
|
||||||
|
category.optional = Optional Enhancements
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
|
setting.animatedwater.name = Animated Water
|
||||||
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.fpscap.name = Max FPS
|
||||||
|
setting.fpscap.none = None
|
||||||
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
|
setting.difficulty.training = training
|
||||||
|
setting.difficulty.easy = easy
|
||||||
|
setting.difficulty.normal = normal
|
||||||
|
setting.difficulty.hard = hard
|
||||||
|
setting.difficulty.insane = insane
|
||||||
|
setting.difficulty.name = Difficulty:
|
||||||
|
setting.screenshake.name = Screen Shake
|
||||||
|
setting.effects.name = Display Effects
|
||||||
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
|
setting.saveinterval.name = Autosave Interval
|
||||||
|
setting.seconds = {0} Seconds
|
||||||
|
setting.fullscreen.name = Fullscreen
|
||||||
|
setting.borderless.name = Borderless Window
|
||||||
|
setting.fps.name = Show FPS
|
||||||
|
setting.vsync.name = VSync
|
||||||
|
setting.lasers.name = Show Power Lasers
|
||||||
|
setting.minimap.name = Show Minimap
|
||||||
|
setting.musicvol.name = Music Volume
|
||||||
|
setting.mutemusic.name = Mute Music
|
||||||
|
setting.sfxvol.name = SFX Volume
|
||||||
|
setting.mutesound.name = Mute Sound
|
||||||
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
keybind.title = Rebind Keys
|
||||||
|
category.general.name = General
|
||||||
|
category.view.name = View
|
||||||
|
category.multiplayer.name = Multiplayer
|
||||||
|
command.attack = Attack
|
||||||
|
command.retreat = Retreat
|
||||||
|
command.patrol = Patrol
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
|
keybind.press = Press a key...
|
||||||
|
keybind.press.axis = Press an axis or key...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
|
keybind.move_x.name = Move x
|
||||||
|
keybind.move_y.name = Move y
|
||||||
|
keybind.select.name = Select/Shoot
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.deselect.name = Deselect
|
||||||
|
keybind.shoot.name = Shoot
|
||||||
|
keybind.zoom_hold.name = Zoom Hold
|
||||||
|
keybind.zoom.name = Zoom
|
||||||
|
keybind.menu.name = Menu
|
||||||
|
keybind.pause.name = Pause
|
||||||
|
keybind.dash.name = Dash
|
||||||
|
keybind.chat.name = Chat
|
||||||
|
keybind.player_list.name = Player list
|
||||||
|
keybind.console.name = Console
|
||||||
|
keybind.rotate.name = Rotate
|
||||||
|
keybind.toggle_menus.name = Toggle menus
|
||||||
|
keybind.chat_history_prev.name = Chat history prev
|
||||||
|
keybind.chat_history_next.name = Chat history next
|
||||||
|
keybind.chat_scroll.name = Chat scroll
|
||||||
|
keybind.drop_unit.name = drop unit
|
||||||
|
keybind.zoom_minimap.name = Zoom minimap
|
||||||
|
mode.help.title = Description of modes
|
||||||
|
mode.survival.name = Survival
|
||||||
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.name = sandbox
|
||||||
|
mode.sandbox.description = infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.name = freebuild
|
||||||
|
mode.freebuild.description = limited resources and no timer for waves.
|
||||||
|
mode.pvp.name = PvP
|
||||||
|
mode.pvp.description = fight against other players locally.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
content.item.name = Items
|
||||||
|
content.liquid.name = Liquids
|
||||||
|
content.unit.name = Units
|
||||||
|
content.block.name = Blocks
|
||||||
|
content.mech.name = Mechs
|
||||||
|
item.copper.name = Copper
|
||||||
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
|
item.lead.name = Lead
|
||||||
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.name = Coal
|
||||||
|
item.coal.description = A common and readily available fuel.
|
||||||
|
item.graphite.name = Graphite
|
||||||
|
item.titanium.name = Titanium
|
||||||
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.name = Thorium
|
||||||
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name = Silicon
|
||||||
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name = Plastanium
|
||||||
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.name = Surge Alloy
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.name = Spore Pod
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.sand.name = Sand
|
||||||
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name = Blast Compound
|
||||||
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name = Pyratite
|
||||||
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
liquid.water.name = Water
|
||||||
|
liquid.slag.name = Slag
|
||||||
|
liquid.oil.name = Oil
|
||||||
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
mech.alpha-mech.name = Alpha
|
||||||
|
mech.alpha-mech.weapon = Heavy Repeater
|
||||||
|
mech.alpha-mech.ability = Drone Swarm
|
||||||
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
||||||
|
mech.delta-mech.name = Delta
|
||||||
|
mech.delta-mech.weapon = Arc Generator
|
||||||
|
mech.delta-mech.ability = Discharge
|
||||||
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
|
mech.tau-mech.name = Tau
|
||||||
|
mech.tau-mech.weapon = Restruct Laser
|
||||||
|
mech.tau-mech.ability = Repair Burst
|
||||||
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
|
mech.omega-mech.name = Omega
|
||||||
|
mech.omega-mech.weapon = Swarm Missiles
|
||||||
|
mech.omega-mech.ability = Armored Configuration
|
||||||
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||||||
|
mech.dart-ship.name = Dart
|
||||||
|
mech.dart-ship.weapon = Repeater
|
||||||
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||||
|
mech.javelin-ship.name = Javelin
|
||||||
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||||||
|
mech.javelin-ship.weapon = Burst Missiles
|
||||||
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
|
mech.trident-ship.name = Trident
|
||||||
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||||||
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
|
mech.glaive-ship.name = Glaive
|
||||||
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||||
|
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||||
|
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
||||||
|
unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
|
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||||
|
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||||
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
|
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||||
|
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||||
|
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||||
|
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||||
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.grass.name = Grass
|
||||||
|
block.salt.name = Salt
|
||||||
|
block.sandrocks.name = Sand Rocks
|
||||||
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
|
block.snowrock.name = Snow Rock
|
||||||
|
block.shale.name = Shale
|
||||||
|
block.shale-boulder.name = Shale Boulder
|
||||||
|
block.moss.name = Moss
|
||||||
|
block.spore-moss.name = Spore Moss
|
||||||
|
block.shalerocks.name = Shale Rocks
|
||||||
|
block.scrap-wall.name = Scrap Wall
|
||||||
|
block.scrap-wall-large.name = Large Scrap Wall
|
||||||
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
||||||
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
|
block.thruster.name = Thruster
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
|
block.spawn.name = Enemy Spawn
|
||||||
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
|
block.deepwater.name = deepwater
|
||||||
|
block.water.name = water
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
|
block.tar.name = Tar
|
||||||
|
block.stone.name = Stone
|
||||||
|
block.sand.name = Sand
|
||||||
|
block.darksand.name = Dark Sand
|
||||||
|
block.ice.name = Ice
|
||||||
|
block.snow.name = Snow
|
||||||
|
block.craters.name = Craters
|
||||||
|
block.sand-water.name = Sand water
|
||||||
|
block.darksand-water.name = Dark Sand Water
|
||||||
|
block.char.name = Char
|
||||||
|
block.holostone.name = Holo stone
|
||||||
|
block.ice-snow.name = Ice Snow
|
||||||
|
block.rocks.name = Rocks
|
||||||
|
block.icerocks.name = Ice rocks
|
||||||
|
block.snowrocks.name = Snow Rocks
|
||||||
|
block.dunerocks.name = Dune Rocks
|
||||||
|
block.pine.name = Pine
|
||||||
|
block.white-tree-dead.name = White Tree Dead
|
||||||
|
block.white-tree.name = White Tree
|
||||||
|
block.spore-cluster.name = Spore Cluster
|
||||||
|
block.metal-floor.name = Metal Floor 1
|
||||||
|
block.metal-floor-2.name = Metal Floor 2
|
||||||
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
|
block.metal-floor-5.name = Metal Floor 4
|
||||||
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.ignarock.name = Igna Rock
|
||||||
|
block.hotrock.name = Hot Rock
|
||||||
|
block.magmarock.name = Magma Rock
|
||||||
|
block.cliffs.name = Cliffs
|
||||||
|
block.copper-wall.name = Copper Wall
|
||||||
|
block.copper-wall-large.name = Large Copper Wall
|
||||||
|
block.titanium-wall.name = Titanium Wall
|
||||||
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
|
block.phase-wall.name = Phase Wall
|
||||||
|
block.phase-wall-large.name = Large Phase Wall
|
||||||
|
block.thorium-wall.name = Thorium Wall
|
||||||
|
block.thorium-wall-large.name = Large Thorium Wall
|
||||||
|
block.door.name = Door
|
||||||
|
block.door-large.name = Large Door
|
||||||
|
block.duo.name = Duo
|
||||||
|
block.scorch.name = Scorch
|
||||||
|
block.scatter.name = Scatter
|
||||||
|
block.hail.name = Hail
|
||||||
|
block.lancer.name = Lancer
|
||||||
|
block.conveyor.name = Conveyor
|
||||||
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.junction.name = Junction
|
||||||
|
block.router.name = Router
|
||||||
|
block.distributor.name = Distributor
|
||||||
|
block.sorter.name = Sorter
|
||||||
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name = Overflow Gate
|
||||||
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
|
block.phase-weaver.name = Phase Weaver
|
||||||
|
block.pulverizer.name = Pulverizer
|
||||||
|
block.cryofluidmixer.name = Cryofluid Mixer
|
||||||
|
block.melter.name = Melter
|
||||||
|
block.incinerator.name = Incinerator
|
||||||
|
block.spore-press.name = Spore Press
|
||||||
|
block.separator.name = Separator
|
||||||
|
block.power-node.name = Power Node
|
||||||
|
block.power-node-large.name = Large Power Node
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
|
block.battery.name = Battery
|
||||||
|
block.battery-large.name = Large Battery
|
||||||
|
block.combustion-generator.name = Combustion Generator
|
||||||
|
block.turbine-generator.name = Turbine Generator
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
|
block.mechanical-drill.name = Mechanical Drill
|
||||||
|
block.pneumatic-drill.name = Pneumatic Drill
|
||||||
|
block.laser-drill.name = Laser Drill
|
||||||
|
block.water-extractor.name = Water Extractor
|
||||||
|
block.cultivator.name = Cultivator
|
||||||
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
||||||
|
block.omega-mech-pad.name = Omega Mech Pad
|
||||||
|
block.tau-mech-pad.name = Tau Mech Pad
|
||||||
|
block.conduit.name = Conduit
|
||||||
|
block.mechanical-pump.name = Mechanical Pump
|
||||||
|
block.item-source.name = Item Source
|
||||||
|
block.item-void.name = Item Void
|
||||||
|
block.liquid-source.name = Liquid Source
|
||||||
|
block.power-void.name = Power Void
|
||||||
|
block.power-source.name = Power Infinite
|
||||||
|
block.unloader.name = Unloader
|
||||||
|
block.vault.name = Vault
|
||||||
|
block.wave.name = Wave
|
||||||
|
block.swarmer.name = Swarmer
|
||||||
|
block.salvo.name = Salvo
|
||||||
|
block.ripple.name = Ripple
|
||||||
|
block.phase-conveyor.name = Phase Conveyor
|
||||||
|
block.bridge-conveyor.name = Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name = Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name = Pyratite Mixer
|
||||||
|
block.blast-mixer.name = Blast Mixer
|
||||||
|
block.solar-panel.name = Solar Panel
|
||||||
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
|
block.ghoul-factory.name = Ghoul Bomber Factory
|
||||||
|
block.dagger-factory.name = Dagger Mech Factory
|
||||||
|
block.crawler-factory.name = Crawler Mech Factory
|
||||||
|
block.titan-factory.name = Titan Mech Factory
|
||||||
|
block.fortress-factory.name = Fortress Mech Factory
|
||||||
|
block.revenant-factory.name = Revenant Fighter Factory
|
||||||
|
block.repair-point.name = Repair Point
|
||||||
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
|
block.phase-conduit.name = Phase Conduit
|
||||||
|
block.liquid-router.name = Liquid Router
|
||||||
|
block.liquid-tank.name = Liquid Tank
|
||||||
|
block.liquid-junction.name = Liquid Junction
|
||||||
|
block.bridge-conduit.name = Bridge Conduit
|
||||||
|
block.rotary-pump.name = Rotary Pump
|
||||||
|
block.thorium-reactor.name = Thorium Reactor
|
||||||
|
block.mass-driver.name = Mass Driver
|
||||||
|
block.blast-drill.name = Airblast Drill
|
||||||
|
block.thermal-pump.name = Thermal Pump
|
||||||
|
block.thermal-generator.name = Thermal Generator
|
||||||
|
block.alloy-smelter.name = Alloy Smelter
|
||||||
|
block.mender.name = Mender
|
||||||
|
block.mend-projector.name = Mend Projector
|
||||||
|
block.surge-wall.name = Surge Wall
|
||||||
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
|
block.cyclone.name = Cyclone
|
||||||
|
block.fuse.name = Fuse
|
||||||
|
block.shock-mine.name = Shock Mine
|
||||||
|
block.overdrive-projector.name = Overdrive Projector
|
||||||
|
block.force-projector.name = Force Projector
|
||||||
|
block.arc.name = Arc
|
||||||
|
block.rtg-generator.name = RTG Generator
|
||||||
|
block.spectre.name = Spectre
|
||||||
|
block.meltdown.name = Meltdown
|
||||||
|
block.container.name = Container
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
|
team.blue.name = blue
|
||||||
|
team.red.name = red
|
||||||
|
team.orange.name = orange
|
||||||
|
team.none.name = gray
|
||||||
|
team.green.name = green
|
||||||
|
team.purple.name = purple
|
||||||
|
unit.spirit.name = Spirit Drone
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||||
|
unit.phantom.name = Phantom Drone
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.titan.name = Titan
|
||||||
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||||
|
unit.ghoul.name = Ghoul Bomber
|
||||||
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
|
unit.wraith.name = Wraith Fighter
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.revenant.name = Revenant
|
||||||
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
|
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||||
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
|
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
||||||
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||||
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||||
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||||
|
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
||||||
|
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
||||||
|
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
||||||
|
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
||||||
|
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
||||||
|
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
||||||
|
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
||||||
|
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
||||||
|
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
||||||
|
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
||||||
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||||||
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at half capacity.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
||||||
level.highscore = Puntuación más alta: [accent]{0}
|
level.highscore = Puntuación más alta: [accent]{0}
|
||||||
level.select = Selección de nivel
|
level.select = Selección de nivel
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = ¿Estás seguro de querer borrar este mapa? ¡Recuerda que
|
|||||||
map.random = [accent]Mapa Aleatorio
|
map.random = [accent]Mapa Aleatorio
|
||||||
map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el jugador! Agrega un núcleo[ROYAL] blue[] al mapa con el editor.
|
map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el jugador! Agrega un núcleo[ROYAL] blue[] al mapa con el editor.
|
||||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
editor.openin = Abrir en el Editor
|
editor.openin = Abrir en el Editor
|
||||||
@@ -282,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Apunta al Aire
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Rango
|
blocks.shootrange = Rango
|
||||||
blocks.size = Tamaño
|
blocks.size = Tamaño
|
||||||
blocks.liquidcapacity = Capacidad de Líquidos
|
blocks.liquidcapacity = Capacidad de Líquidos
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Capacidad de Objetos
|
|||||||
blocks.basepowergeneration = Generación de energía base
|
blocks.basepowergeneration = Generación de energía base
|
||||||
blocks.powertransferspeed = Transferencia de Energía
|
blocks.powertransferspeed = Transferencia de Energía
|
||||||
blocks.craftspeed = Velocidad de Producción
|
blocks.craftspeed = Velocidad de Producción
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Líquidos de Entrada
|
blocks.inputliquid = Líquidos de Entrada
|
||||||
blocks.inputliquidaux = Líquido Auxiliar
|
blocks.inputliquidaux = Líquido Auxiliar
|
||||||
blocks.inputitem = Objeto de Entrada
|
blocks.inputitem = Objeto de Entrada
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Tiempo de Quemado del Combustible
|
|||||||
blocks.inputcapacity = Capacidad de entrada
|
blocks.inputcapacity = Capacidad de entrada
|
||||||
blocks.outputcapacity = Capacidad de salida
|
blocks.outputcapacity = Capacidad de salida
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = bloques
|
unit.blocks = bloques
|
||||||
unit.powersecond = unidades de energía/segundo
|
unit.powersecond = unidades de energía/segundo
|
||||||
unit.liquidsecond = unidades de líquido/segundo
|
unit.liquidsecond = unidades de líquido/segundo
|
||||||
@@ -405,6 +422,8 @@ category.items = Objetos
|
|||||||
category.crafting = Fabricación
|
category.crafting = Fabricación
|
||||||
category.shooting = Disparo
|
category.shooting = Disparo
|
||||||
category.optional = Mejoras Opcionales
|
category.optional = Mejoras Opcionales
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Objetos
|
content.item.name = Objetos
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Aguas profundas
|
block.deepwater.name = Aguas profundas
|
||||||
block.water.name = Agua
|
block.water.name = Agua
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Alquitrán
|
block.tar.name = Alquitrán
|
||||||
block.stone.name = Piedra
|
block.stone.name = Piedra
|
||||||
block.sand.name = Arena
|
block.sand.name = Arena
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Taladro de explosión
|
|||||||
block.thermal-pump.name = Bomba Térmica
|
block.thermal-pump.name = Bomba Térmica
|
||||||
block.thermal-generator.name = Generador Térmico
|
block.thermal-generator.name = Generador Térmico
|
||||||
block.alloy-smelter.name = Alloy Smelter
|
block.alloy-smelter.name = Alloy Smelter
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Proyector de reparación
|
block.mend-projector.name = Proyector de reparación
|
||||||
block.surge-wall.name = Surge Wall
|
block.surge-wall.name = Surge Wall
|
||||||
block.surge-wall-large.name = Large Surge Wall
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Rojo
|
team.red.name = Rojo
|
||||||
team.orange.name = Naranja
|
team.orange.name = Naranja
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Êtes-vous sûr de supprimer cette carte"[accent]{0}[]"?
|
map.delete = Êtes-vous sûr de supprimer cette carte"[accent]{0}[]"?
|
||||||
level.highscore = Meilleur score: [accent]{0}
|
level.highscore = Meilleur score: [accent]{0}
|
||||||
level.select = Sélection de niveau
|
level.select = Sélection de niveau
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Êtes-vous sûr de supprimer cette carte? Cette action ne p
|
|||||||
map.random = [accent]Carte aléatoire
|
map.random = [accent]Carte aléatoire
|
||||||
map.nospawn = Cette carte n'a pas de base pour que le joueur y apparaisse! Ajouter une [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
map.nospawn = Cette carte n'a pas de base pour que le joueur y apparaisse! Ajouter une [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
||||||
map.nospawn.pvp = Cette carte n'a pas de base ennemies pour qu'un joueur ennemi y apparaisse! Ajouter au moins une [SCARLET]Base rouge[] sur cette carte dans l'éditeur.
|
map.nospawn.pvp = Cette carte n'a pas de base ennemies pour qu'un joueur ennemi y apparaisse! Ajouter au moins une [SCARLET]Base rouge[] sur cette carte dans l'éditeur.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||||
editor.brush = Pinceau
|
editor.brush = Pinceau
|
||||||
editor.openin = Ouvrir dans l'éditeur
|
editor.openin = Ouvrir dans l'éditeur
|
||||||
@@ -282,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Cible les unités aériennes
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Portée
|
blocks.shootrange = Portée
|
||||||
blocks.size = Taille
|
blocks.size = Taille
|
||||||
blocks.liquidcapacity = Capacité en liquide
|
blocks.liquidcapacity = Capacité en liquide
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Stockage
|
|||||||
blocks.basepowergeneration = Generation d'énergie minimale
|
blocks.basepowergeneration = Generation d'énergie minimale
|
||||||
blocks.powertransferspeed = Vitesse de transfert d'énergie
|
blocks.powertransferspeed = Vitesse de transfert d'énergie
|
||||||
blocks.craftspeed = Vitesse de production
|
blocks.craftspeed = Vitesse de production
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Liquide requis
|
blocks.inputliquid = Liquide requis
|
||||||
blocks.inputliquidaux = Liquide optionnel
|
blocks.inputliquidaux = Liquide optionnel
|
||||||
blocks.inputitem = Objets en entrée
|
blocks.inputitem = Objets en entrée
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Durée du carburant
|
|||||||
blocks.inputcapacity = Capacité d'entrée
|
blocks.inputcapacity = Capacité d'entrée
|
||||||
blocks.outputcapacity = Capacité de production
|
blocks.outputcapacity = Capacité de production
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = blocs
|
unit.blocks = blocs
|
||||||
unit.powersecond = Énergie/seconde
|
unit.powersecond = Énergie/seconde
|
||||||
unit.liquidsecond = Liquides/seconde
|
unit.liquidsecond = Liquides/seconde
|
||||||
@@ -405,6 +422,8 @@ category.items = Objets
|
|||||||
category.crafting = Fabrication
|
category.crafting = Fabrication
|
||||||
category.shooting = Défense
|
category.shooting = Défense
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = JcJ
|
|||||||
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
|
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Objets
|
content.item.name = Objets
|
||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Eau profonde
|
block.deepwater.name = Eau profonde
|
||||||
block.water.name = Eau
|
block.water.name = Eau
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Pétrole
|
block.tar.name = Pétrole
|
||||||
block.stone.name = Roche
|
block.stone.name = Roche
|
||||||
block.sand.name = Sable
|
block.sand.name = Sable
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Foreuse à explosion
|
|||||||
block.thermal-pump.name = Pompe thermique
|
block.thermal-pump.name = Pompe thermique
|
||||||
block.thermal-generator.name = Générateur thermique
|
block.thermal-generator.name = Générateur thermique
|
||||||
block.alloy-smelter.name = Fonderie d'alliage superchargé
|
block.alloy-smelter.name = Fonderie d'alliage superchargé
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Projecteur soignant
|
block.mend-projector.name = Projecteur soignant
|
||||||
block.surge-wall.name = mur superchargé
|
block.surge-wall.name = mur superchargé
|
||||||
block.surge-wall-large.name = Grand mur superchargé
|
block.surge-wall-large.name = Grand mur superchargé
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.red.name = Rouge
|
||||||
team.orange.name = Orange
|
team.orange.name = Orange
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||||
level.highscore = Meilleur score: [accent]{0}
|
level.highscore = Meilleur score: [accent]{0}
|
||||||
level.select = Sélection de niveau
|
level.select = Sélection de niveau
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette acti
|
|||||||
map.random = [accent]Carte aléatoire
|
map.random = [accent]Carte aléatoire
|
||||||
map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
||||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases[SCARLET] rouge[] à cette carte dans l'éditeur.
|
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases[SCARLET] rouge[] à cette carte dans l'éditeur.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||||
editor.brush = Pinceau
|
editor.brush = Pinceau
|
||||||
editor.openin = Ouvrir dans l'éditeur
|
editor.openin = Ouvrir dans l'éditeur
|
||||||
@@ -282,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Cible les unités aériennes
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Portée
|
blocks.shootrange = Portée
|
||||||
blocks.size = Taille
|
blocks.size = Taille
|
||||||
blocks.liquidcapacity = Capacité en liquide
|
blocks.liquidcapacity = Capacité en liquide
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Stockage
|
|||||||
blocks.basepowergeneration = Production d'énergie de base
|
blocks.basepowergeneration = Production d'énergie de base
|
||||||
blocks.powertransferspeed = Vitesse de transfert d'énergie
|
blocks.powertransferspeed = Vitesse de transfert d'énergie
|
||||||
blocks.craftspeed = Vitesse de production
|
blocks.craftspeed = Vitesse de production
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Liquide requis
|
blocks.inputliquid = Liquide requis
|
||||||
blocks.inputliquidaux = Liquide optionnel
|
blocks.inputliquidaux = Liquide optionnel
|
||||||
blocks.inputitem = Objet utilisé
|
blocks.inputitem = Objet utilisé
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Durée du carburant
|
|||||||
blocks.inputcapacity = Capacité d'entrée
|
blocks.inputcapacity = Capacité d'entrée
|
||||||
blocks.outputcapacity = Capacité de sortie
|
blocks.outputcapacity = Capacité de sortie
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = Blocs
|
unit.blocks = Blocs
|
||||||
unit.powersecond = Énergie/seconde
|
unit.powersecond = Énergie/seconde
|
||||||
unit.liquidsecond = Liquides/seconde
|
unit.liquidsecond = Liquides/seconde
|
||||||
@@ -405,6 +422,8 @@ category.items = Objets
|
|||||||
category.crafting = Fabrication
|
category.crafting = Fabrication
|
||||||
category.shooting = Défense
|
category.shooting = Défense
|
||||||
category.optional = Améliorations facultatives
|
category.optional = Améliorations facultatives
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Indicateurs d'alliés
|
setting.indicators.name = Indicateurs d'alliés
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
||||||
mode.attack.name = Attaque
|
mode.attack.name = Attaque
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Objets
|
content.item.name = Objets
|
||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Eau profonde
|
block.deepwater.name = Eau profonde
|
||||||
block.water.name = Eau
|
block.water.name = Eau
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Pétrole
|
block.tar.name = Pétrole
|
||||||
block.stone.name = Roche
|
block.stone.name = Roche
|
||||||
block.sand.name = Sable
|
block.sand.name = Sable
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Foreuse à explosion
|
|||||||
block.thermal-pump.name = Pompe thermique
|
block.thermal-pump.name = Pompe thermique
|
||||||
block.thermal-generator.name = Générateur thermique
|
block.thermal-generator.name = Générateur thermique
|
||||||
block.alloy-smelter.name = Fonderie d'alliage superchargé
|
block.alloy-smelter.name = Fonderie d'alliage superchargé
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Projecteur soignant
|
block.mend-projector.name = Projecteur soignant
|
||||||
block.surge-wall.name = Mur superchargé
|
block.surge-wall.name = Mur superchargé
|
||||||
block.surge-wall-large.name = Grand mur superchargé
|
block.surge-wall-large.name = Grand mur superchargé
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.red.name = Rouge
|
||||||
team.orange.name = Orange
|
team.orange.name = Orange
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Apakah kamu yakin ingin menghapus peta "[orange]{0}[]"?
|
map.delete = Apakah kamu yakin ingin menghapus peta "[orange]{0}[]"?
|
||||||
level.highscore = Skor Tinggi: [accent]{0}
|
level.highscore = Skor Tinggi: [accent]{0}
|
||||||
level.select = Pilih Level
|
level.select = Pilih Level
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Are you sure you want to delete this map? This action canno
|
|||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
@@ -282,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Targets Air
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
blocks.shootrange = Range
|
||||||
blocks.size = Ukuran
|
blocks.size = Ukuran
|
||||||
blocks.liquidcapacity = Kapasitas cairan
|
blocks.liquidcapacity = Kapasitas cairan
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Kapasitas Barang
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Power Transfer
|
blocks.powertransferspeed = Power Transfer
|
||||||
blocks.craftspeed = Production Speed
|
blocks.craftspeed = Production Speed
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Cairan yang Masuk
|
blocks.inputliquid = Cairan yang Masuk
|
||||||
blocks.inputliquidaux = Aux Liquid
|
blocks.inputliquidaux = Aux Liquid
|
||||||
blocks.inputitem = Barang yang Masuk
|
blocks.inputitem = Barang yang Masuk
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Fuel Burn Time
|
|||||||
blocks.inputcapacity = Kapasitas masuk
|
blocks.inputcapacity = Kapasitas masuk
|
||||||
blocks.outputcapacity = Kapasitas keluar
|
blocks.outputcapacity = Kapasitas keluar
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
@@ -405,6 +422,8 @@ category.items = Items
|
|||||||
category.crafting = Crafting
|
category.crafting = Crafting
|
||||||
category.shooting = Shooting
|
category.shooting = Shooting
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = deepwater
|
block.deepwater.name = deepwater
|
||||||
block.water.name = water
|
block.water.name = water
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = stone
|
block.stone.name = stone
|
||||||
block.sand.name = sand
|
block.sand.name = sand
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Blast Drill
|
|||||||
block.thermal-pump.name = Thermal Pump
|
block.thermal-pump.name = Thermal Pump
|
||||||
block.thermal-generator.name = Thermal Generator
|
block.thermal-generator.name = Thermal Generator
|
||||||
block.alloy-smelter.name = Alloy Smtler
|
block.alloy-smelter.name = Alloy Smtler
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Mend Projector
|
block.mend-projector.name = Mend Projector
|
||||||
block.surge-wall.name = Surge Wall
|
block.surge-wall.name = Surge Wall
|
||||||
block.surge-wall-large.name = Large Surge Wall
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
||||||
level.highscore = Miglior punteggio: [accent]{0}
|
level.highscore = Miglior punteggio: [accent]{0}
|
||||||
level.select = Selezione del livello
|
level.select = Selezione del livello
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Sei sicuro di voler eliminare questa mappa? Non potrai torn
|
|||||||
map.random = [accent]Mappa casuale
|
map.random = [accent]Mappa casuale
|
||||||
map.nospawn = Questa mappa non possiede un nucleo dove spawnare! Aggiungine uno nell'editor.
|
map.nospawn = Questa mappa non possiede un nucleo dove spawnare! Aggiungine uno nell'editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
|
map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
|
||||||
editor.brush = Pennello
|
editor.brush = Pennello
|
||||||
editor.openin = Apri nell'editor
|
editor.openin = Apri nell'editor
|
||||||
@@ -282,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Attacca nemici aerei
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Raggio
|
blocks.shootrange = Raggio
|
||||||
blocks.size = Grandezza
|
blocks.size = Grandezza
|
||||||
blocks.liquidcapacity = Capacità del liquido
|
blocks.liquidcapacity = Capacità del liquido
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Capacità
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Velocità trasferimento energia
|
blocks.powertransferspeed = Velocità trasferimento energia
|
||||||
blocks.craftspeed = Velocità produzione
|
blocks.craftspeed = Velocità produzione
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Input del liquido
|
blocks.inputliquid = Input del liquido
|
||||||
blocks.inputliquidaux = Liquidi extra
|
blocks.inputliquidaux = Liquidi extra
|
||||||
blocks.inputitem = Input Oggetto
|
blocks.inputitem = Input Oggetto
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Tempo combustione carburante
|
|||||||
blocks.inputcapacity = Capacità di ingresso
|
blocks.inputcapacity = Capacità di ingresso
|
||||||
blocks.outputcapacity = Capacità di uscita
|
blocks.outputcapacity = Capacità di uscita
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = blocchi
|
unit.blocks = blocchi
|
||||||
unit.powersecond = unità energia/secondo
|
unit.powersecond = unità energia/secondo
|
||||||
unit.liquidsecond = unità liquide/secondo
|
unit.liquidsecond = unità liquide/secondo
|
||||||
@@ -405,6 +422,8 @@ category.items = Oggetti
|
|||||||
category.crafting = Produzione
|
category.crafting = Produzione
|
||||||
category.shooting = Potenza di fuoco
|
category.shooting = Potenza di fuoco
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Oggetti
|
content.item.name = Oggetti
|
||||||
content.liquid.name = Liquidi
|
content.liquid.name = Liquidi
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = acqua profonda
|
block.deepwater.name = acqua profonda
|
||||||
block.water.name = acqua
|
block.water.name = acqua
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = pietra
|
block.stone.name = pietra
|
||||||
block.sand.name = sabbia
|
block.sand.name = sabbia
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Blast Drill
|
|||||||
block.thermal-pump.name = Pompa termica
|
block.thermal-pump.name = Pompa termica
|
||||||
block.thermal-generator.name = Generatore termico
|
block.thermal-generator.name = Generatore termico
|
||||||
block.alloy-smelter.name = Altoforno
|
block.alloy-smelter.name = Altoforno
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Riparatore
|
block.mend-projector.name = Riparatore
|
||||||
block.surge-wall.name = Surge Wall
|
block.surge-wall.name = Surge Wall
|
||||||
block.surge-wall-large.name = Large Surge Wall
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = 獲得した資源:
|
|||||||
stat.rank = ランク: [accent]{0}
|
stat.rank = ランク: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||||
level.highscore = ハイスコア: [accent]{0}
|
level.highscore = ハイスコア: [accent]{0}
|
||||||
level.select = レベル選択
|
level.select = レベル選択
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = マップを削除してもよろしいですか? これは
|
|||||||
map.random = [accent]ランダムマップ
|
map.random = [accent]ランダムマップ
|
||||||
map.nospawn = このマップにはスポーンするためのプレイヤーのコアがありません! [ROYAL]青い[]コアをエディターでマップに追加してください。
|
map.nospawn = このマップにはスポーンするためのプレイヤーのコアがありません! [ROYAL]青い[]コアをエディターでマップに追加してください。
|
||||||
map.nospawn.pvp = このマップには敵がスポーンするためのプレイヤーのコアがありません! [SCARLET]赤い[]コアをエディターでマップに追加してください。
|
map.nospawn.pvp = このマップには敵がスポーンするためのプレイヤーのコアがありません! [SCARLET]赤い[]コアをエディターでマップに追加してください。
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
||||||
editor.brush = ブラシ
|
editor.brush = ブラシ
|
||||||
editor.openin = エディターで開く
|
editor.openin = エディターで開く
|
||||||
@@ -282,6 +284,7 @@ abandon = 撤退
|
|||||||
abandon.text = このゾーンとすべての資源が敵に奪われます。
|
abandon.text = このゾーンとすべての資源が敵に奪われます。
|
||||||
locked = ロック
|
locked = ロック
|
||||||
complete = [LIGHT_GRAY]完了:
|
complete = [LIGHT_GRAY]完了:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = 再開ゾーン:\n[LIGHT_GRAY]{0}
|
resume = 再開ゾーン:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]最高ウェーブ: {0}
|
bestwave = [LIGHT_GRAY]最高ウェーブ: {0}
|
||||||
launch = 出撃
|
launch = 出撃
|
||||||
@@ -293,7 +296,7 @@ uncover = 開拓
|
|||||||
configure = 積荷の設定
|
configure = 積荷の設定
|
||||||
configure.locked = [LIGHT_GRAY]ウェーブ {0} を達成すると積荷を設定できるようになります。
|
configure.locked = [LIGHT_GRAY]ウェーブ {0} を達成すると積荷を設定できるようになります。
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} がアンロックされました.
|
zone.unlocked = [LIGHT_GRAY]{0} がアンロックされました.
|
||||||
zone.complete = ゾーンの条件が達成されました。
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
|
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
|
||||||
zone.resources = 発見した資源:
|
zone.resources = 発見した資源:
|
||||||
add = 追加...
|
add = 追加...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = 対空攻撃
|
|||||||
blocks.targetsground = 対地攻撃
|
blocks.targetsground = 対地攻撃
|
||||||
blocks.items = アイテム: {0}
|
blocks.items = アイテム: {0}
|
||||||
blocks.itemsmoved = 輸送速度
|
blocks.itemsmoved = 輸送速度
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = 範囲
|
blocks.shootrange = 範囲
|
||||||
blocks.size = 大きさ
|
blocks.size = 大きさ
|
||||||
blocks.liquidcapacity = 液体容量
|
blocks.liquidcapacity = 液体容量
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = アイテム容量
|
|||||||
blocks.basepowergeneration = 基本発電量
|
blocks.basepowergeneration = 基本発電量
|
||||||
blocks.powertransferspeed = 電力伝送量
|
blocks.powertransferspeed = 電力伝送量
|
||||||
blocks.craftspeed = 生産速度
|
blocks.craftspeed = 生産速度
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = 必要な液体
|
blocks.inputliquid = 必要な液体
|
||||||
blocks.inputliquidaux = 補助液
|
blocks.inputliquidaux = 補助液
|
||||||
blocks.inputitem = 必要なアイテム
|
blocks.inputitem = 必要なアイテム
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = 燃焼時間
|
|||||||
blocks.inputcapacity = 搬入容量
|
blocks.inputcapacity = 搬入容量
|
||||||
blocks.outputcapacity = 搬出容量
|
blocks.outputcapacity = 搬出容量
|
||||||
blocks.ammo = 弾薬
|
blocks.ammo = 弾薬
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = ブロック
|
unit.blocks = ブロック
|
||||||
unit.powersecond = 電力/秒
|
unit.powersecond = 電力/秒
|
||||||
unit.liquidsecond = 液体/秒
|
unit.liquidsecond = 液体/秒
|
||||||
@@ -405,6 +422,8 @@ category.items = アイテム
|
|||||||
category.crafting = 製作速度
|
category.crafting = 製作速度
|
||||||
category.shooting = 攻撃速度
|
category.shooting = 攻撃速度
|
||||||
category.optional = 機能強化オプション
|
category.optional = 機能強化オプション
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = 水のアニメーション
|
setting.animatedwater.name = 水のアニメーション
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = 味方の方角表示
|
setting.indicators.name = 味方の方角表示
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = ローカル内で他のプレイヤーと戦います。
|
mode.pvp.description = ローカル内で他のプレイヤーと戦います。
|
||||||
mode.attack.name = アタック
|
mode.attack.name = アタック
|
||||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。
|
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = アイテム
|
content.item.name = アイテム
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = ユニット
|
content.unit.name = ユニット
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = コア: ファンデーション
|
|||||||
block.core-nucleus.name = コア: ニュークリアス
|
block.core-nucleus.name = コア: ニュークリアス
|
||||||
block.deepwater.name = 深層水
|
block.deepwater.name = 深層水
|
||||||
block.water.name = 水
|
block.water.name = 水
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = タール
|
block.tar.name = タール
|
||||||
block.stone.name = 石
|
block.stone.name = 石
|
||||||
block.sand.name = 砂
|
block.sand.name = 砂
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = エアブラストドリル
|
|||||||
block.thermal-pump.name = サーマルポンプ
|
block.thermal-pump.name = サーマルポンプ
|
||||||
block.thermal-generator.name = サーマル発電機
|
block.thermal-generator.name = サーマル発電機
|
||||||
block.alloy-smelter.name = 合金溶鉱炉
|
block.alloy-smelter.name = 合金溶鉱炉
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = 修復プロジェクター
|
block.mend-projector.name = 修復プロジェクター
|
||||||
block.surge-wall.name = サージの壁
|
block.surge-wall.name = サージの壁
|
||||||
block.surge-wall-large.name = 大きなサージの壁
|
block.surge-wall-large.name = 大きなサージの壁
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = メルトダウン
|
|||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.launch-pad.name = 出撃パッド
|
block.launch-pad.name = 出撃パッド
|
||||||
block.launch-pad.description = コアの出撃不要で多くのアイテムを脱出します。これは未完成です。
|
block.launch-pad.description = コアの出撃不要で多くのアイテムを脱出します。これは未完成です。
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = ブルー
|
team.blue.name = ブルー
|
||||||
team.red.name = レッド
|
team.red.name = レッド
|
||||||
team.orange.name = オレンジ
|
team.orange.name = オレンジ
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = 획득한 자원:
|
|||||||
stat.rank = 최종 기록: [accent]{0}
|
stat.rank = 최종 기록: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?\n
|
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?\n
|
||||||
level.highscore = 최고 점수: [accent]{0}
|
level.highscore = 최고 점수: [accent]{0}
|
||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
@@ -180,7 +181,8 @@ builtin = 기본맵
|
|||||||
map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||||
map.random = [accent]랜덤 맵
|
map.random = [accent]랜덤 맵
|
||||||
map.nospawn = 이 맵에 플레이어가 스폰 할 코어가 없습니다! 맵 편집기에서 [ROYAL]파란색[]코어를 맵에 추가하세요.
|
map.nospawn = 이 맵에 플레이어가 스폰 할 코어가 없습니다! 맵 편집기에서 [ROYAL]파란색[]코어를 맵에 추가하세요.
|
||||||
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [SCARLET]빨간팀[] 코어를 추가하세요.
|
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [SCARLET]파란색 팀이 아닌[] 코어를 추가하세요.
|
||||||
|
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [SCARLET] 빨간팀[] 코어를 맵에 추가하세요.
|
||||||
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
||||||
editor.brush = 브러쉬
|
editor.brush = 브러쉬
|
||||||
editor.openin = 편집기 열기
|
editor.openin = 편집기 열기
|
||||||
@@ -198,12 +200,12 @@ waves.waves = 웨이브마다
|
|||||||
waves.perspawn = 스폰.
|
waves.perspawn = 스폰.
|
||||||
waves.to = 부터
|
waves.to = 부터
|
||||||
waves.boss = 이 몹은 보스임.
|
waves.boss = 이 몹은 보스임.
|
||||||
waves.preview = Preview
|
waves.preview = 미리보기
|
||||||
waves.edit = Edit...
|
waves.edit = 편집...
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = 클립보드로 복사
|
||||||
waves.load = Load from Clipboard
|
waves.load = 클립보드에서 불러오기
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = 클립보드의 잘못된 웨이브 데이터
|
||||||
waves.copied = Waves copied.
|
waves.copied = 웨이브 복사됨
|
||||||
editor.default = [LIGHT_GRAY]<기본값>
|
editor.default = [LIGHT_GRAY]<기본값>
|
||||||
edit = 편집...
|
edit = 편집...
|
||||||
editor.name = 이름:
|
editor.name = 이름:
|
||||||
@@ -213,7 +215,7 @@ editor.errorload = [accent]{0} 파일을 불러오는데 실패했습니다.
|
|||||||
editor.errorsave = [accent]{0} 파일을 저장하는데 실패했습니다.
|
editor.errorsave = [accent]{0} 파일을 저장하는데 실패했습니다.
|
||||||
editor.errorname = 맵에 이름이 지정되어 있지 않습니다.
|
editor.errorname = 맵에 이름이 지정되어 있지 않습니다.
|
||||||
editor.update = 업데이트
|
editor.update = 업데이트
|
||||||
editor.randomize = Randomize
|
editor.randomize = 랜덤
|
||||||
editor.apply = 적용
|
editor.apply = 적용
|
||||||
editor.generate = 생성
|
editor.generate = 생성
|
||||||
editor.resize = 맵 크기조정
|
editor.resize = 맵 크기조정
|
||||||
@@ -282,6 +284,7 @@ abandon = 버리기
|
|||||||
abandon.text = 이 구역과 모든 자원이 적에게 빼앗길 것입니다.
|
abandon.text = 이 구역과 모든 자원이 적에게 빼앗길 것입니다.
|
||||||
locked = 잠김
|
locked = 잠김
|
||||||
complete = [LIGHT_GRAY]완료:
|
complete = [LIGHT_GRAY]완료:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0}
|
resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]최고 점수: {0}
|
bestwave = [LIGHT_GRAY]최고 점수: {0}
|
||||||
launch = < 출격 >
|
launch = < 출격 >
|
||||||
@@ -293,7 +296,7 @@ uncover = 털어넣기
|
|||||||
configure = 로드아웃 설정
|
configure = 로드아웃 설정
|
||||||
configure.locked = {0} 단계에서 로드아웃을 설정할 수 있음.
|
configure.locked = {0} 단계에서 로드아웃을 설정할 수 있음.
|
||||||
zone.unlocked = [LIGHT_GRAY] 잠금 해제됨.
|
zone.unlocked = [LIGHT_GRAY] 잠금 해제됨.
|
||||||
zone.complete = 지역 조건이 충족됨.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = 웨이브 {0} 달성:\n로드아웃 설정 잠금 해제됨.
|
zone.config.complete = 웨이브 {0} 달성:\n로드아웃 설정 잠금 해제됨.
|
||||||
zone.resources = 자원 감지됨:
|
zone.resources = 자원 감지됨:
|
||||||
add = 추가...
|
add = 추가...
|
||||||
@@ -333,7 +336,7 @@ info.title = [accent]정보
|
|||||||
error.title = [crimson]오류가 발생했습니다.
|
error.title = [crimson]오류가 발생했습니다.
|
||||||
error.crashtitle = 오류가 발생했습니다.
|
error.crashtitle = 오류가 발생했습니다.
|
||||||
blocks.outputspeed = 채광 속도: {0}/s
|
blocks.outputspeed = 채광 속도: {0}/s
|
||||||
blocks.efficiency = Efficiency: {0}%
|
blocks.efficiency = 효율성: {0}%
|
||||||
blocks.unknown = [LIGHT_GRAY]???
|
blocks.unknown = [LIGHT_GRAY]???
|
||||||
blocks.blockinfo = 블록 정보
|
blocks.blockinfo = 블록 정보
|
||||||
blocks.powerbalance = 전력: {0}
|
blocks.powerbalance = 전력: {0}
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = 공중공격 가능
|
|||||||
blocks.targetsground = 지상공격 가능
|
blocks.targetsground = 지상공격 가능
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = 이동 속도
|
blocks.itemsmoved = 이동 속도
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = 사거리
|
blocks.shootrange = 사거리
|
||||||
blocks.size = 크기
|
blocks.size = 크기
|
||||||
blocks.liquidcapacity = 액체 용량
|
blocks.liquidcapacity = 액체 용량
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = 저장 용량
|
|||||||
blocks.basepowergeneration = 기지 전력 생성기
|
blocks.basepowergeneration = 기지 전력 생성기
|
||||||
blocks.powertransferspeed = 전력 전송량
|
blocks.powertransferspeed = 전력 전송량
|
||||||
blocks.craftspeed = 생산 속도
|
blocks.craftspeed = 생산 속도
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = 사용되는 액체
|
blocks.inputliquid = 사용되는 액체
|
||||||
blocks.inputliquidaux = 보조 액체
|
blocks.inputliquidaux = 보조 액체
|
||||||
blocks.inputitem = 사용되는 아이템
|
blocks.inputitem = 사용되는 아이템
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = 연료 연소 시간
|
|||||||
blocks.inputcapacity = 입력 용량
|
blocks.inputcapacity = 입력 용량
|
||||||
blocks.outputcapacity = 출력 용량
|
blocks.outputcapacity = 출력 용량
|
||||||
blocks.ammo = 탄약
|
blocks.ammo = 탄약
|
||||||
|
bullet.damage = [stat]{0}[lightgray] 데미지
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area 데미지 ~[stat] {1}[lightgray] 타일
|
||||||
|
bullet.incendiary = [stat]방화
|
||||||
|
bullet.homing = [stat]유도탄
|
||||||
|
bullet.shock = [stat]충격탄
|
||||||
|
bullet.frag = [stat]파편
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] 넉백
|
||||||
|
bullet.freezing = [stat]동결
|
||||||
|
bullet.tarred = [stat]타르
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x 탄약 배율
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x 사격 속도
|
||||||
unit.blocks = 블록
|
unit.blocks = 블록
|
||||||
unit.powersecond = 전력/초
|
unit.powersecond = 전력/초
|
||||||
unit.liquidsecond = 액체/초
|
unit.liquidsecond = 액체/초
|
||||||
@@ -405,14 +422,16 @@ category.items = 아이템
|
|||||||
category.crafting = 제작
|
category.crafting = 제작
|
||||||
category.shooting = 사격
|
category.shooting = 사격
|
||||||
category.optional = 보조 아이템
|
category.optional = 보조 아이템
|
||||||
|
setting.landscape.name = 가로화면으로 고정
|
||||||
|
setting.shadows.name = 그림자
|
||||||
setting.animatedwater.name = 움직이는 물
|
setting.animatedwater.name = 움직이는 물
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = 안티에일리어싱[LIGHT_GRAY] (재시작 필요)[]
|
||||||
setting.indicators.name = 아군/적 인디게이터 표시
|
setting.indicators.name = 아군/적 인디게이터 표시
|
||||||
setting.autotarget.name = 자동 조준
|
setting.autotarget.name = 자동 조준
|
||||||
setting.fpscap.name = 최대 FPS
|
setting.fpscap.name = 최대 FPS
|
||||||
setting.fpscap.none = 없음
|
setting.fpscap.none = 없음
|
||||||
setting.fpscap.text = FPS
|
setting.fpscap.text = {0}FPS
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = 항상 대각선 설치
|
||||||
setting.difficulty.training = 훈련
|
setting.difficulty.training = 훈련
|
||||||
setting.difficulty.easy = 쉬움
|
setting.difficulty.easy = 쉬움
|
||||||
setting.difficulty.normal = 보통
|
setting.difficulty.normal = 보통
|
||||||
@@ -425,7 +444,7 @@ setting.sensitivity.name = 컨트롤러 감도
|
|||||||
setting.saveinterval.name = 자동저장 간격
|
setting.saveinterval.name = 자동저장 간격
|
||||||
setting.seconds = 초
|
setting.seconds = 초
|
||||||
setting.fullscreen.name = 전체 화면
|
setting.fullscreen.name = 전체 화면
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderless.name = 테두리 없는 창모드
|
||||||
setting.fps.name = FPS 표시
|
setting.fps.name = FPS 표시
|
||||||
setting.vsync.name = VSync 활성화
|
setting.vsync.name = VSync 활성화
|
||||||
setting.lasers.name = 전력 노드 레이저 표시
|
setting.lasers.name = 전력 노드 레이저 표시
|
||||||
@@ -450,7 +469,7 @@ keybind.screenshot.name = 맵 스크린샷
|
|||||||
keybind.move_x.name = 오른쪽/왼쪽 이동
|
keybind.move_x.name = 오른쪽/왼쪽 이동
|
||||||
keybind.move_y.name = 위 / 아래 중간
|
keybind.move_y.name = 위 / 아래 중간
|
||||||
keybind.select.name = 선택
|
keybind.select.name = 선택
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = 대각선 설치
|
||||||
keybind.pick.name = 블록 선택
|
keybind.pick.name = 블록 선택
|
||||||
keybind.break_block.name = 블록 파괴
|
keybind.break_block.name = 블록 파괴
|
||||||
keybind.deselect.name = 선택해제
|
keybind.deselect.name = 선택해제
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = 실제 플레이어와 PvP를 합니다.
|
mode.pvp.description = 실제 플레이어와 PvP를 합니다.
|
||||||
mode.attack.name = 공격
|
mode.attack.name = 공격
|
||||||
mode.attack.description = 일정 시간마다 적이 오는 단계가 없으며, 적의 기지를 파괴하는 것을 목표로 합니다.
|
mode.attack.description = 일정 시간마다 적이 오는 단계가 없으며, 적의 기지를 파괴하는 것을 목표로 합니다.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = 무한 자원
|
||||||
|
rules.wavetimer = 웨이브 타이머
|
||||||
|
rules.waves = 웨이브
|
||||||
|
rules.enemyCheat = 무한 AI 자원
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = 유닛 드롭
|
||||||
|
rules.enemycorebuildradius = 적 코어 건설 금지구역:[LIGHT_GRAY] (타일)
|
||||||
|
rules.respawntime = 리스폰 시간:[LIGHT_GRAY] (초)
|
||||||
|
rules.wavespacing = 웨이브 간격:[LIGHT_GRAY] (초)
|
||||||
|
rules.buildcostmultiplier = 건설 소모 배율
|
||||||
|
rules.buildspeedmultiplier = 건설 속도 배율
|
||||||
content.item.name = 아이템
|
content.item.name = 아이템
|
||||||
content.liquid.name = 액체
|
content.liquid.name = 액체
|
||||||
content.unit.name = 유닛
|
content.unit.name = 유닛
|
||||||
@@ -570,7 +601,7 @@ block.sandrocks.name = 모래 바위
|
|||||||
block.spore-pine.name = 포자 소나무
|
block.spore-pine.name = 포자 소나무
|
||||||
block.sporerocks.name = 포자 바위
|
block.sporerocks.name = 포자 바위
|
||||||
block.rock.name = 바위
|
block.rock.name = 바위
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = 눈바위
|
||||||
block.shale.name = 이판암
|
block.shale.name = 이판암
|
||||||
block.shale-boulder.name = 둥근 이판암
|
block.shale-boulder.name = 둥근 이판암
|
||||||
block.moss.name = 이끼
|
block.moss.name = 이끼
|
||||||
@@ -587,20 +618,22 @@ block.graphite-press.name = 흑연 압축기
|
|||||||
block.multi-press.name = 다중 압축기
|
block.multi-press.name = 다중 압축기
|
||||||
block.constructing = {0} [LIGHT_GRAY](만드는중)
|
block.constructing = {0} [LIGHT_GRAY](만드는중)
|
||||||
block.spawn.name = 적 스폰지점
|
block.spawn.name = 적 스폰지점
|
||||||
block.core-shard.name = 코어: 공유
|
block.core-shard.name = 코어-공유
|
||||||
block.core-foundation.name = 코어: 기초
|
block.core-foundation.name = 코어-기초
|
||||||
block.core-nucleus.name = 코어: 핵
|
block.core-nucleus.name = 코어-핵
|
||||||
block.deepwater.name = 깊은물
|
block.deepwater.name = 깊은물
|
||||||
block.water.name = 물
|
block.water.name = 물
|
||||||
|
block.tainted-water.name = 도색된 물
|
||||||
|
block.darksand-tainted-water.name = 검은 모래로 도색된 물
|
||||||
block.tar.name = 타르
|
block.tar.name = 타르
|
||||||
block.stone.name = 돌
|
block.stone.name = 돌
|
||||||
block.sand.name = 모래
|
block.sand.name = 모래
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = 검은 모래
|
||||||
block.ice.name = 얼음
|
block.ice.name = 얼음
|
||||||
block.snow.name = 눈
|
block.snow.name = 눈
|
||||||
block.craters.name = 크레이터
|
block.craters.name = 크레이터
|
||||||
block.sand-water.name = 젖은모래
|
block.sand-water.name = 젖은모래
|
||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = 검은모래물
|
||||||
block.char.name = 숯
|
block.char.name = 숯
|
||||||
block.holostone.name = 홀로스톤
|
block.holostone.name = 홀로스톤
|
||||||
block.ice-snow.name = 얼음눈
|
block.ice-snow.name = 얼음눈
|
||||||
@@ -632,8 +665,8 @@ block.thorium-wall-large.name = 대형 토륨벽
|
|||||||
block.door.name = 문
|
block.door.name = 문
|
||||||
block.door-large.name = 대형문
|
block.door-large.name = 대형문
|
||||||
block.duo.name = 듀오
|
block.duo.name = 듀오
|
||||||
block.scorch.name = Scorch
|
block.scorch.name = 스코어치
|
||||||
block.scatter.name = Scatter
|
block.scatter.name = 스캐터
|
||||||
block.hail.name = 헤일
|
block.hail.name = 헤일
|
||||||
block.lancer.name = 랜서
|
block.lancer.name = 랜서
|
||||||
block.conveyor.name = 컨베이어
|
block.conveyor.name = 컨베이어
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = 압축 공기분사 드릴
|
|||||||
block.thermal-pump.name = 화력 펌프
|
block.thermal-pump.name = 화력 펌프
|
||||||
block.thermal-generator.name = 열발전기
|
block.thermal-generator.name = 열발전기
|
||||||
block.alloy-smelter.name = 서지 합금 제련소
|
block.alloy-smelter.name = 서지 합금 제련소
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = 수리 프로젝터
|
block.mend-projector.name = 수리 프로젝터
|
||||||
block.surge-wall.name = 서지 합금벽
|
block.surge-wall.name = 서지 합금벽
|
||||||
block.surge-wall-large.name = 큰 서지 합금벽
|
block.surge-wall-large.name = 큰 서지 합금벽
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = 멜트다운
|
|||||||
block.container.name = 컨테이너
|
block.container.name = 컨테이너
|
||||||
block.launch-pad.name = 발사대
|
block.launch-pad.name = 발사대
|
||||||
block.launch-pad.description = 출격할 필요 없이 아이템을 수송시킵시다. 미완성.
|
block.launch-pad.description = 출격할 필요 없이 아이템을 수송시킵시다. 미완성.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = 블루팀
|
team.blue.name = 블루팀
|
||||||
team.red.name = 레드팀
|
team.red.name = 레드팀
|
||||||
team.orange.name = 오렌지팀
|
team.orange.name = 오렌지팀
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Middelen Gelanceerd:
|
|||||||
stat.rank = Eindrang: [accent]{0}
|
stat.rank = Eindrang: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
||||||
level.highscore = Topscore: [accent]{0}
|
level.highscore = Topscore: [accent]{0}
|
||||||
level.select = Selecteer Level
|
level.select = Selecteer Level
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Are you sure you want to delete this map? This action canno
|
|||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
@@ -282,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Wave {0} reached:\nNew zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Targets Air
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
blocks.shootrange = Range
|
||||||
blocks.size = Size
|
blocks.size = Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
blocks.liquidcapacity = Liquid Capacity
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Item Capacity
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Power Transfer
|
blocks.powertransferspeed = Power Transfer
|
||||||
blocks.craftspeed = Production Speed
|
blocks.craftspeed = Production Speed
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Input Liquid
|
blocks.inputliquid = Input Liquid
|
||||||
blocks.inputliquidaux = Aux Liquid
|
blocks.inputliquidaux = Aux Liquid
|
||||||
blocks.inputitem = Input Item
|
blocks.inputitem = Input Item
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Fuel Burn Time
|
|||||||
blocks.inputcapacity = Input capacity
|
blocks.inputcapacity = Input capacity
|
||||||
blocks.outputcapacity = Output capacity
|
blocks.outputcapacity = Output capacity
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
@@ -405,6 +422,8 @@ category.items = Items
|
|||||||
category.crafting = Crafting
|
category.crafting = Crafting
|
||||||
category.shooting = Shooting
|
category.shooting = Shooting
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = Fight against other players locally.
|
mode.pvp.description = Fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Deep Water
|
block.deepwater.name = Deep Water
|
||||||
block.water.name = Water
|
block.water.name = Water
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Dark Sand
|
block.sand.name = Dark Sand
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Airblast Drill
|
|||||||
block.thermal-pump.name = Thermal Pump
|
block.thermal-pump.name = Thermal Pump
|
||||||
block.thermal-generator.name = Thermal Generator
|
block.thermal-generator.name = Thermal Generator
|
||||||
block.alloy-smelter.name = Alloy Smelter
|
block.alloy-smelter.name = Alloy Smelter
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Mend Projector
|
block.mend-projector.name = Mend Projector
|
||||||
block.surge-wall.name = Surge Wall
|
block.surge-wall.name = Surge Wall
|
||||||
block.surge-wall-large.name = Large Surge Wall
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Surowce wystrzelone:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
||||||
level.highscore = Rekord: [accent]{0}
|
level.highscore = Rekord: [accent]{0}
|
||||||
level.select = Wybrany poziom
|
level.select = Wybrany poziom
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie m
|
|||||||
map.random = [accent]Losowa mapa
|
map.random = [accent]Losowa mapa
|
||||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Musisz dodać [ROYAL]niebieski[] rdzeń do tej mapy.
|
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Musisz dodać [ROYAL]niebieski[] rdzeń do tej mapy.
|
||||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
|
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
|
map.invalid = Error podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
|
||||||
editor.brush = Pędzel
|
editor.brush = Pędzel
|
||||||
editor.openin = Otwórz w edytorze
|
editor.openin = Otwórz w edytorze
|
||||||
@@ -282,6 +284,7 @@ abandon = Opuść
|
|||||||
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
|
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
|
||||||
locked = Zablokowane
|
locked = Zablokowane
|
||||||
complete = [LIGHT_GRAY]Ukończone:
|
complete = [LIGHT_GRAY]Ukończone:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
|
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
|
bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
|
||||||
launch = Wystrzel
|
launch = Wystrzel
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY] Strefa {0} odblokowana!
|
zone.unlocked = [LIGHT_GRAY] Strefa {0} odblokowana!
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Może namierzać wrogów powietrznych
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Zasięg
|
blocks.shootrange = Zasięg
|
||||||
blocks.size = Rozmiar
|
blocks.size = Rozmiar
|
||||||
blocks.liquidcapacity = Pojemność cieczy
|
blocks.liquidcapacity = Pojemność cieczy
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Pojemność przedmiotów
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Szybość przesyłu prądu
|
blocks.powertransferspeed = Szybość przesyłu prądu
|
||||||
blocks.craftspeed = Szybkość produkcji
|
blocks.craftspeed = Szybkość produkcji
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Potrzebna ciecz
|
blocks.inputliquid = Potrzebna ciecz
|
||||||
blocks.inputliquidaux = Płyny do produkcji
|
blocks.inputliquidaux = Płyny do produkcji
|
||||||
blocks.inputitem = Potrzebne przedmioty
|
blocks.inputitem = Potrzebne przedmioty
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Płonięcie paliwa
|
|||||||
blocks.inputcapacity = Pojemność wejściowa
|
blocks.inputcapacity = Pojemność wejściowa
|
||||||
blocks.outputcapacity = Wydajność wyjściowa
|
blocks.outputcapacity = Wydajność wyjściowa
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = Klocki
|
unit.blocks = Klocki
|
||||||
unit.powersecond = jednostek prądu na sekundę
|
unit.powersecond = jednostek prądu na sekundę
|
||||||
unit.liquidsecond = jednostek płynów na sekundę
|
unit.liquidsecond = jednostek płynów na sekundę
|
||||||
@@ -405,6 +422,8 @@ category.items = Przedmioty
|
|||||||
category.crafting = Przetwórstwo
|
category.crafting = Przetwórstwo
|
||||||
category.shooting = Strzelanie
|
category.shooting = Strzelanie
|
||||||
category.optional = Ulepszenia Nieobowiąskowe
|
category.optional = Ulepszenia Nieobowiąskowe
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Wskaźniki Przyjaciół
|
setting.indicators.name = Wskaźniki Przyjaciół
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = Walcz przeciwko innym graczom.
|
mode.pvp.description = Walcz przeciwko innym graczom.
|
||||||
mode.attack.name = Atak
|
mode.attack.name = Atak
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Przedmioty
|
content.item.name = Przedmioty
|
||||||
content.liquid.name = Płyny
|
content.liquid.name = Płyny
|
||||||
content.unit.name = Jednostki
|
content.unit.name = Jednostki
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Rdzeń: Podstawa
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Głęboka Woda
|
block.deepwater.name = Głęboka Woda
|
||||||
block.water.name = Woda
|
block.water.name = Woda
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Smoła
|
block.tar.name = Smoła
|
||||||
block.stone.name = Kamień
|
block.stone.name = Kamień
|
||||||
block.sand.name = Piasek
|
block.sand.name = Piasek
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Wiertło Wybuchowe
|
|||||||
block.thermal-pump.name = Pompa Termalna
|
block.thermal-pump.name = Pompa Termalna
|
||||||
block.thermal-generator.name = Generator Termalny
|
block.thermal-generator.name = Generator Termalny
|
||||||
block.alloy-smelter.name = Piec Mieszający
|
block.alloy-smelter.name = Piec Mieszający
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Projektor Napraw
|
block.mend-projector.name = Projektor Napraw
|
||||||
block.surge-wall.name = Ściana Stopu Energetycznego
|
block.surge-wall.name = Ściana Stopu Energetycznego
|
||||||
block.surge-wall-large.name = Duża Ściana Stopu Energetycznego
|
block.surge-wall-large.name = Duża Ściana Stopu Energetycznego
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Skocznia
|
block.launch-pad.name = Skocznia
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = niebieski
|
team.blue.name = niebieski
|
||||||
team.red.name = czerwony
|
team.red.name = czerwony
|
||||||
team.orange.name = pomarańczowy
|
team.orange.name = pomarańczowy
|
||||||
|
|||||||
@@ -10,28 +10,29 @@ link.itch.io.description = Pagina da Itch.io com os Downloads
|
|||||||
link.google-play.description = Listamento do google play store
|
link.google-play.description = Listamento do google play store
|
||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
linkfail = Falha ao abrir o link\nO Url foi copiado
|
linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot salvo para {0}
|
||||||
gameover = O núcleo foi destruído.
|
gameover = O núcleo foi destruído.
|
||||||
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||||
highscore = [YELLOW]Novo recorde!
|
highscore = [YELLOW]Novo recorde!
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Ondas derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enimigos Destruídos:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Construções construídas:[accent] {0}
|
||||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
stat.destroyed = Construções destruídas:[accent] {0}
|
||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
stat.deconstructed = Construções desconstruídas:[accent] {0}
|
||||||
stat.delivered = Resources Launched:
|
stat.delivered = Recursos lançados:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Rank Final: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = Você selecionou um bloco.\nVocê pode[accent] colocar uma linha[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar em uma direção.\nTente.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = Você selecionou o modo de remoção.\nVocê pode[accent] remover blocos dentro de um retângulo[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar.\nTente.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||||
level.highscore = Melhor\npontuação: [accent] {0}
|
level.highscore = Melhor\npontuação: [accent] {0}
|
||||||
level.select = Seleção de Fase
|
level.select = Seleção de Fase
|
||||||
level.mode = Modo de Jogo:
|
level.mode = Modo de Jogo:
|
||||||
showagain = Não mostrar na proxima sessão
|
showagain = Não mostrar na proxima sessão
|
||||||
coreattack = < O núcleo está sobre ataque! >
|
coreattack = < O núcleo está sobre ataque! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\naniquilação iminente
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
outofbounds = [[ OUT OF BOUNDS ]\n[]auto destruição em {0}
|
||||||
database = Core Database
|
database = banco do núcleo
|
||||||
savegame = Salvar Jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar Jogo
|
loadgame = Carregar Jogo
|
||||||
joingame = Entrar no Jogo
|
joingame = Entrar no Jogo
|
||||||
@@ -42,18 +43,18 @@ none = <none>
|
|||||||
close = Fechar
|
close = Fechar
|
||||||
quit = Sair
|
quit = Sair
|
||||||
maps = Mapas
|
maps = Mapas
|
||||||
continue = Continue
|
continue = Continuar
|
||||||
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
||||||
about.button = Sobre
|
about.button = Sobre
|
||||||
name = Nome:
|
name = Nome:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pegue[accent] um nome[] primeiro.
|
||||||
filename = Nome do arquivo:
|
filename = Nome do arquivo:
|
||||||
unlocked = Novo bloco Desbloqueado!
|
unlocked = Novo bloco Desbloqueado!
|
||||||
completed = [accent]Completed
|
completed = [accent]Completado
|
||||||
techtree = Tech Tree
|
techtree = Árvore de tecnologia
|
||||||
research.list = [LIGHT_GRAY]Research:
|
research.list = [LIGHT_GRAY]Pesquise:
|
||||||
research = Research
|
research = Pesquisa
|
||||||
researched = [LIGHT_GRAY]{0} researched.
|
researched = [LIGHT_GRAY]{0} pesquisado.
|
||||||
players = {0} Jogadores Ativos
|
players = {0} Jogadores Ativos
|
||||||
players.single = {0} Jogador Ativo
|
players.single = {0} Jogador Ativo
|
||||||
server.closing = [accent]Fechando servidor...
|
server.closing = [accent]Fechando servidor...
|
||||||
@@ -67,7 +68,7 @@ server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor.
|
|||||||
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
||||||
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
||||||
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Fim de jogo!
|
||||||
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||||
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
||||||
hostserver = Hospedar servidor
|
hostserver = Hospedar servidor
|
||||||
@@ -157,11 +158,11 @@ openlink = Abrir Link
|
|||||||
copylink = Copiar link
|
copylink = Copiar link
|
||||||
back = Voltar
|
back = Voltar
|
||||||
quit.confirm = Você tem certeza que quer sair?
|
quit.confirm = Você tem certeza que quer sair?
|
||||||
changelog.title = Changelog
|
changelog.title = registro de Mudanças
|
||||||
changelog.loading = Coletando changelog...
|
changelog.loading = Coletando o registro...
|
||||||
changelog.error.android = [accent]Note que a Changelog as vezes Funciona no android 4.4 e abaixo!\nIsso é por causa de um erro interno no sistema android.
|
changelog.error.android = [accent]Note que o registro as vezes Funciona no android 4.4 e abaixo!\nIsso é por causa de um erro interno no sistema android.
|
||||||
changelog.error.ios = [accent]A changelog não é suportada no IOS.
|
changelog.error.ios = [accent]A registro não é suportada no IOS.
|
||||||
changelog.error = [scarlet]Erro ao coletar Changelog!\nCheque a Conexão com a internet.
|
changelog.error = [scarlet]Erro ao coletar o registro!\nCheque a Conexão com a internet.
|
||||||
changelog.current = [yellow][[Primeira versão]
|
changelog.current = [yellow][[Primeira versão]
|
||||||
changelog.latest = [accent][[Ultima versão]
|
changelog.latest = [accent][[Ultima versão]
|
||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
@@ -169,9 +170,9 @@ saving = [accent]Salvando...
|
|||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
wave.waiting = Horda em {0}
|
wave.waiting = Horda em {0}
|
||||||
waiting = Aguardando...
|
waiting = Aguardando...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Esperando por jogadores...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [LIGHT_GRAY]{0} Enimigos Restantes
|
||||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
wave.enemy = [LIGHT_GRAY]{0} Enimigo Restante
|
||||||
loadimage = Carregar\nImagem
|
loadimage = Carregar\nImagem
|
||||||
saveimage = Salvar\nImagem
|
saveimage = Salvar\nImagem
|
||||||
unknown = Desconhecido
|
unknown = Desconhecido
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desf
|
|||||||
map.random = [accent]Mapa aleatório
|
map.random = [accent]Mapa aleatório
|
||||||
map.nospawn = Esse mapa não contém um [yellow]núcleo[] para o jogador Nascer! [ROYAL]blue[] Coloque um [yellow]núcleo[] no editor de mapa.
|
map.nospawn = Esse mapa não contém um [yellow]núcleo[] para o jogador Nascer! [ROYAL]blue[] Coloque um [yellow]núcleo[] no editor de mapa.
|
||||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
|
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
editor.openin = Abrir no Editor
|
editor.openin = Abrir no Editor
|
||||||
@@ -189,32 +191,32 @@ editor.oregen.info = Geração de minério:
|
|||||||
editor.mapinfo = Informação do mapa
|
editor.mapinfo = Informação do mapa
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Descrição:
|
editor.description = Descrição:
|
||||||
editor.waves = Waves:
|
editor.waves = Ondas:
|
||||||
waves.title = Waves
|
waves.title = Ondas
|
||||||
waves.remove = Remove
|
waves.remove = Remover
|
||||||
waves.never = <never>
|
waves.never = <nunca>
|
||||||
waves.every = every
|
waves.every = a casa
|
||||||
waves.waves = wave(s)
|
waves.waves = ondas(s)
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = por spawn
|
||||||
waves.to = to
|
waves.to = para
|
||||||
waves.boss = Boss
|
waves.boss = Boss
|
||||||
waves.preview = Preview
|
waves.preview = Prever
|
||||||
waves.edit = Edit...
|
waves.edit = Editar...
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copiar para área de transferência
|
||||||
waves.load = Load from Clipboard
|
waves.load = carregar da área de transferência
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Ondas inválidas na área de transferência.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Ondas copiadas.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<padrão>
|
||||||
edit = Edit...
|
edit = Editar...
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.teams = Time
|
editor.teams = Time
|
||||||
editor.elevation = Elevação
|
editor.elevation = Elevação
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Mapa não tem nome definido.
|
||||||
editor.update = Update
|
editor.update = atualizar
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomizar
|
||||||
editor.apply = Apply
|
editor.apply = Aplicar
|
||||||
editor.generate = Gerar
|
editor.generate = Gerar
|
||||||
editor.resize = Redimen\n sionar
|
editor.resize = Redimen\n sionar
|
||||||
editor.loadmap = Carregar\n Mapa
|
editor.loadmap = Carregar\n Mapa
|
||||||
@@ -243,26 +245,26 @@ editor.mapname = Nome do Mapa:
|
|||||||
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||||
editor.selectmap = Selecione uma mapa para carregar:
|
editor.selectmap = Selecione uma mapa para carregar:
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
||||||
filter.distort = Distort
|
filter.distort = Distorcer
|
||||||
filter.noise = Noise
|
filter.noise = Ruído
|
||||||
filter.ore = Ore
|
filter.ore = Minério
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = Ruído para rios
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terreno
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Escala
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Margem
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Escala de círculo
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Oitavas
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.block = Block
|
filter.option.block = Bloco
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Chão
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Parede
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Minério
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Chão decundário
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Margem secundária
|
||||||
width = Largura:
|
width = Largura:
|
||||||
height = Altura:
|
height = Altura:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -279,21 +281,22 @@ editor = Editor
|
|||||||
mapeditor = Editor de mapa
|
mapeditor = Editor de mapa
|
||||||
donate = Doar
|
donate = Doar
|
||||||
abandon = Abandonar
|
abandon = Abandonar
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo.
|
||||||
locked = Trancado
|
locked = Trancado
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
zone.requirement = Wave {0} in zone {1}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
||||||
launch = Launch
|
bestwave = [LIGHT_GRAY]Melhor: {0}
|
||||||
launch.title = Launch Successful
|
launch = Lançar
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.title = Lançamento feito com sucesso
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0}
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.unable = [scarlet]Incapaz de LANÇAR.[] Enimigos.
|
||||||
|
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Mirar no ar
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Alcance
|
blocks.shootrange = Alcance
|
||||||
blocks.size = Tamanho
|
blocks.size = Tamanho
|
||||||
blocks.liquidcapacity = Capacidade de Líquido
|
blocks.liquidcapacity = Capacidade de Líquido
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Capacidade de Itens
|
|||||||
blocks.basepowergeneration = Geração de poder base
|
blocks.basepowergeneration = Geração de poder base
|
||||||
blocks.powertransferspeed = Transferência de energia
|
blocks.powertransferspeed = Transferência de energia
|
||||||
blocks.craftspeed = Velocidade de produção
|
blocks.craftspeed = Velocidade de produção
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Líquido de entrada
|
blocks.inputliquid = Líquido de entrada
|
||||||
blocks.inputliquidaux = Líquido auxiliar
|
blocks.inputliquidaux = Líquido auxiliar
|
||||||
blocks.inputitem = Item de entrada
|
blocks.inputitem = Item de entrada
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Tempo de queima de combustivel
|
|||||||
blocks.inputcapacity = Capacidade de entrada
|
blocks.inputcapacity = Capacidade de entrada
|
||||||
blocks.outputcapacity = Capacidade de saída
|
blocks.outputcapacity = Capacidade de saída
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = blocos
|
unit.blocks = blocos
|
||||||
unit.powersecond = Unidades de energia/segundo
|
unit.powersecond = Unidades de energia/segundo
|
||||||
unit.liquidsecond = Unidades de líquido/segundo
|
unit.liquidsecond = Unidades de líquido/segundo
|
||||||
@@ -405,6 +422,8 @@ category.items = Itens
|
|||||||
category.crafting = Construindo
|
category.crafting = Construindo
|
||||||
category.shooting = Atirando
|
category.shooting = Atirando
|
||||||
category.optional = Melhoras opcionais
|
category.optional = Melhoras opcionais
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = Lutar contra outros jogadores locais.
|
mode.pvp.description = Lutar contra outros jogadores locais.
|
||||||
mode.attack.name = Ataque
|
mode.attack.name = Ataque
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Itens
|
content.item.name = Itens
|
||||||
content.liquid.name = Liquidos
|
content.liquid.name = Liquidos
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = água funda
|
block.deepwater.name = água funda
|
||||||
block.water.name = Água
|
block.water.name = Água
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Pedra
|
block.stone.name = Pedra
|
||||||
block.sand.name = Areia
|
block.sand.name = Areia
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Mineradora de Explosão
|
|||||||
block.thermal-pump.name = Cano termico
|
block.thermal-pump.name = Cano termico
|
||||||
block.thermal-generator.name = Gerador Térmico
|
block.thermal-generator.name = Gerador Térmico
|
||||||
block.alloy-smelter.name = Fundidora de Liga
|
block.alloy-smelter.name = Fundidora de Liga
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Projetor Mend
|
block.mend-projector.name = Projetor Mend
|
||||||
block.surge-wall.name = Parede de Surge
|
block.surge-wall.name = Parede de Surge
|
||||||
block.surge-wall-large.name = Parede de Surge grande
|
block.surge-wall-large.name = Parede de Surge grande
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Derreter
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Vermelho
|
team.red.name = Vermelho
|
||||||
team.orange.name = Laranja
|
team.orange.name = Laranja
|
||||||
|
|||||||
@@ -21,8 +21,9 @@ stat.destroyed = Строений уничтожено:[accent] {0}
|
|||||||
stat.deconstructed = Строений деконструировано:[accent] {0}
|
stat.deconstructed = Строений деконструировано:[accent] {0}
|
||||||
stat.delivered = Ресурсов добыто:
|
stat.delivered = Ресурсов добыто:
|
||||||
stat.rank = Финальный Счёт: [accent]{0}
|
stat.rank = Финальный Счёт: [accent]{0}
|
||||||
placeline = Вы выбрали блок.\nВы можете[accent] строить в линию[], сначало[accent] удерживая палец в течение нескольких секунд[] и потом перетаскивая его.\n\nПопробуйте.
|
placeline = Вы выбрали блок.\nВы можете[accent] строить в линию[], сначала[accent] удерживая палец в течение нескольких секунд[] и потом перетаскивая его.\n\n[scarlet]СДЕЛАЙ ЭТО.
|
||||||
removearea = Вы выбрали режим удаления.\nВы можете[accent] удалать блоки по прямоугольнику[], [accent]удерживая палец несколько секунд[] и потом перетаскивая его.\n\nПопробуйте.
|
removearea = Вы выбрали режим удаления.\nВы можете[accent] удалять блоки в выбранной области[], [accent]удерживая палец несколько секунд[] и потом перетаскивая его.\n\n[scarlet]СДЕЛАЙ ЭТО
|
||||||
|
launcheditems = [accent]Запущенные предметы
|
||||||
map.delete = Вы действительно хотите удалить карту "[accent]{0}[]"?
|
map.delete = Вы действительно хотите удалить карту "[accent]{0}[]"?
|
||||||
level.highscore = Рекорд: [accent]{0}
|
level.highscore = Рекорд: [accent]{0}
|
||||||
level.select = Выбор карты
|
level.select = Выбор карты
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Вы действительно хотите удалить
|
|||||||
map.random = [accent]Случайная карта
|
map.random = [accent]Случайная карта
|
||||||
map.nospawn = Эта карта не имеет ядер, в которых игрок может появиться! Добавьте[ROYAL] синее[] ядро на эту карту в редакторе карт.
|
map.nospawn = Эта карта не имеет ядер, в которых игрок может появиться! Добавьте[ROYAL] синее[] ядро на эту карту в редакторе карт.
|
||||||
map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте[SCARLET] красные[] ядра к этой карте в редакторе.
|
map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте[SCARLET] красные[] ядра к этой карте в редакторе.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
||||||
editor.brush = Кисть
|
editor.brush = Кисть
|
||||||
editor.openin = Открыть в редакторе
|
editor.openin = Открыть в редакторе
|
||||||
@@ -244,25 +246,25 @@ editor.overwrite = [accent]Внимание! \nЭто перезапишет у
|
|||||||
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
||||||
editor.selectmap = Выберите карту для загрузки:
|
editor.selectmap = Выберите карту для загрузки:
|
||||||
filters.empty = [LIGHT_GRAY]Нет фильтров. Добавьте один при помощи кнопки ниже
|
filters.empty = [LIGHT_GRAY]Нет фильтров. Добавьте один при помощи кнопки ниже
|
||||||
filter.distort = Distort
|
filter.distort = Искажение
|
||||||
filter.noise = Noise
|
filter.noise = Шум
|
||||||
filter.ore = Ore
|
filter.ore = Руда
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = Речной Шум
|
||||||
filter.scatter = Scatter
|
filter.scatter = Распылитель
|
||||||
filter.terrain = Terrain
|
filter.terrain = Ландшафт
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Масштаб
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Шанс
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Величина
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Спад
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Круговая шкала
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Октавы
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Спад
|
||||||
filter.option.block = Block
|
filter.option.block = Блок
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Поверхность
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Стена
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Вторая поверхность
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Вторичный спад
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Высота:
|
height = Высота:
|
||||||
menu = Меню
|
menu = Меню
|
||||||
@@ -282,6 +284,7 @@ abandon = Покинуть
|
|||||||
abandon.text = Эта зона и все ресурсы будут потеряны.
|
abandon.text = Эта зона и все ресурсы будут потеряны.
|
||||||
locked = Заблокировано
|
locked = Заблокировано
|
||||||
complete = [LIGHT_GRAY]Завершено:
|
complete = [LIGHT_GRAY]Завершено:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Возобновить зону:\n[LIGHT_GRAY]{0}
|
resume = Возобновить зону:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Наилучшая волна: {0}
|
bestwave = [LIGHT_GRAY]Наилучшая волна: {0}
|
||||||
launch = < ЗАПУСК >
|
launch = < ЗАПУСК >
|
||||||
@@ -293,7 +296,7 @@ uncover = Раскрыть
|
|||||||
configure = Выгрузить конфигурацию
|
configure = Выгрузить конфигурацию
|
||||||
configure.locked = [LIGHT_GRAY]Разблокировать настройки выгрузки:\nВолна {0}.
|
configure.locked = [LIGHT_GRAY]Разблокировать настройки выгрузки:\nВолна {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} разблокировано.
|
zone.unlocked = [LIGHT_GRAY]{0} разблокировано.
|
||||||
zone.complete = {0} волн достигнуто:\nТребования для следующей зоны выполнены.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = {0} волн достигнуто:\nВыгружаемая конфигурация разблокирована
|
zone.config.complete = {0} волн достигнуто:\nВыгружаемая конфигурация разблокирована
|
||||||
zone.resources = Обнаруженные ресурсы:
|
zone.resources = Обнаруженные ресурсы:
|
||||||
add = Добавить...
|
add = Добавить...
|
||||||
@@ -333,7 +336,7 @@ info.title = Информация
|
|||||||
error.title = [crimson]Произошла ошибка
|
error.title = [crimson]Произошла ошибка
|
||||||
error.crashtitle = Произошла ошибка
|
error.crashtitle = Произошла ошибка
|
||||||
blocks.outputspeed = Скорость сверления: {0}/с
|
blocks.outputspeed = Скорость сверления: {0}/с
|
||||||
blocks.efficiency = Ефективність: {0}%
|
blocks.efficiency = Эффективность: {0}%
|
||||||
blocks.unknown = [LIGHT_GRAY]???
|
blocks.unknown = [LIGHT_GRAY]???
|
||||||
blocks.blockinfo = Информация о блоке
|
blocks.blockinfo = Информация о блоке
|
||||||
blocks.powerbalance = Энергия: {0}
|
blocks.powerbalance = Энергия: {0}
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Воздушные цели
|
|||||||
blocks.targetsground = Наземные цели
|
blocks.targetsground = Наземные цели
|
||||||
blocks.items = Предметы: {0}
|
blocks.items = Предметы: {0}
|
||||||
blocks.itemsmoved = Скорость перемещения
|
blocks.itemsmoved = Скорость перемещения
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Радиус действия
|
blocks.shootrange = Радиус действия
|
||||||
blocks.size = Размер
|
blocks.size = Размер
|
||||||
blocks.liquidcapacity = Вместимость жидкости
|
blocks.liquidcapacity = Вместимость жидкости
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Вместимость предметов
|
|||||||
blocks.basepowergeneration = Базовая генерация энергии
|
blocks.basepowergeneration = Базовая генерация энергии
|
||||||
blocks.powertransferspeed = Скорость передачи энергии
|
blocks.powertransferspeed = Скорость передачи энергии
|
||||||
blocks.craftspeed = Скорость производства
|
blocks.craftspeed = Скорость производства
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Прием жидкости
|
blocks.inputliquid = Прием жидкости
|
||||||
blocks.inputliquidaux = Вспом. жидкость
|
blocks.inputliquidaux = Вспом. жидкость
|
||||||
blocks.inputitem = Входящий предмет
|
blocks.inputitem = Входящий предмет
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Время горения топлива
|
|||||||
blocks.inputcapacity = Макс. вместимость входящих предметов
|
blocks.inputcapacity = Макс. вместимость входящих предметов
|
||||||
blocks.outputcapacity = Макс. вместимость выходящих предметов
|
blocks.outputcapacity = Макс. вместимость выходящих предметов
|
||||||
blocks.ammo = Боеприпасы
|
blocks.ammo = Боеприпасы
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = блоки
|
unit.blocks = блоки
|
||||||
unit.powersecond = единиц энергии/секунду
|
unit.powersecond = единиц энергии/секунду
|
||||||
unit.liquidsecond = жидкостных единиц/секунду
|
unit.liquidsecond = жидкостных единиц/секунду
|
||||||
@@ -405,8 +422,10 @@ category.items = Предметы
|
|||||||
category.crafting = Ввод/вывод
|
category.crafting = Ввод/вывод
|
||||||
category.shooting = Cтрельба
|
category.shooting = Cтрельба
|
||||||
category.optional = Дополнительные улучшения
|
category.optional = Дополнительные улучшения
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Анимированная вода
|
setting.animatedwater.name = Анимированная вода
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Сглаживание[LIGHT_GRAY] (требует перезапуска)[]
|
||||||
setting.indicators.name = Показывать в сторону союзников и врагов
|
setting.indicators.name = Показывать в сторону союзников и врагов
|
||||||
setting.autotarget.name = Авто-стрельба
|
setting.autotarget.name = Авто-стрельба
|
||||||
setting.fpscap.name = Макс. FPS
|
setting.fpscap.name = Макс. FPS
|
||||||
@@ -425,7 +444,7 @@ setting.sensitivity.name = Чувствительность контроллер
|
|||||||
setting.saveinterval.name = Интервал автосохранения
|
setting.saveinterval.name = Интервал автосохранения
|
||||||
setting.seconds = {0} Секунд
|
setting.seconds = {0} Секунд
|
||||||
setting.fullscreen.name = Полноэкранный режим
|
setting.fullscreen.name = Полноэкранный режим
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderless.name = Окно без границ
|
||||||
setting.fps.name = Показывать FPS
|
setting.fps.name = Показывать FPS
|
||||||
setting.vsync.name = Верт. синхронизация
|
setting.vsync.name = Верт. синхронизация
|
||||||
setting.lasers.name = Показывать энергию лазеров
|
setting.lasers.name = Показывать энергию лазеров
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = Противо-\nстояние
|
|||||||
mode.pvp.description = боритесь против других игроков.
|
mode.pvp.description = боритесь против других игроков.
|
||||||
mode.attack.name = Атака
|
mode.attack.name = Атака
|
||||||
mode.attack.description = Нет волн, цель - уничтожить базу противника.
|
mode.attack.description = Нет волн, цель - уничтожить базу противника.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Предметы
|
content.item.name = Предметы
|
||||||
content.liquid.name = Жидкости
|
content.liquid.name = Жидкости
|
||||||
content.unit.name = Боевые единицы
|
content.unit.name = Боевые единицы
|
||||||
@@ -592,15 +623,17 @@ block.core-foundation.name = Ядро: Штаб
|
|||||||
block.core-nucleus.name = Ядро: Атом
|
block.core-nucleus.name = Ядро: Атом
|
||||||
block.deepwater.name = Глубоководье
|
block.deepwater.name = Глубоководье
|
||||||
block.water.name = Вода
|
block.water.name = Вода
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Дёготь
|
block.tar.name = Дёготь
|
||||||
block.stone.name = Камень
|
block.stone.name = Камень
|
||||||
block.sand.name = Тёмный песок
|
block.sand.name = Песок
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Тёмный песок
|
||||||
block.ice.name = Лёд
|
block.ice.name = Лёд
|
||||||
block.snow.name = Снег
|
block.snow.name = Снег
|
||||||
block.craters.name = Кратеры
|
block.craters.name = Кратеры
|
||||||
block.sand-water.name = Песок с водой
|
block.sand-water.name = Песок с водой
|
||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = Тёмный песок с водой
|
||||||
block.char.name = Выжженная Земля
|
block.char.name = Выжженная Земля
|
||||||
block.holostone.name = Голографический камень
|
block.holostone.name = Голографический камень
|
||||||
block.ice-snow.name = Ледяной Снег
|
block.ice-snow.name = Ледяной Снег
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Воздушная буровая установка
|
|||||||
block.thermal-pump.name = Термальный насос
|
block.thermal-pump.name = Термальный насос
|
||||||
block.thermal-generator.name = Термальный генератор
|
block.thermal-generator.name = Термальный генератор
|
||||||
block.alloy-smelter.name = Плавильня кинетического сплава
|
block.alloy-smelter.name = Плавильня кинетического сплава
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Ремонтирующий гранатомёт
|
block.mend-projector.name = Ремонтирующий гранатомёт
|
||||||
block.surge-wall.name = Стена из кинетического сплава
|
block.surge-wall.name = Стена из кинетического сплава
|
||||||
block.surge-wall-large.name = Большая стена из кинетического сплава
|
block.surge-wall-large.name = Большая стена из кинетического сплава
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Катастрофа
|
|||||||
block.container.name = Склад
|
block.container.name = Склад
|
||||||
block.launch-pad.name = Стартовая площадка
|
block.launch-pad.name = Стартовая площадка
|
||||||
block.launch-pad.description = Запускает партии предметов без необходимости запуска ядра. Незавершённое.
|
block.launch-pad.description = Запускает партии предметов без необходимости запуска ядра. Незавершённое.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Синяя
|
team.blue.name = Синяя
|
||||||
team.red.name = Красная
|
team.red.name = Красная
|
||||||
team.orange.name = Оранжевая
|
team.orange.name = Оранжевая
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||||
level.highscore = Yuksek Skor: [accent]{0}
|
level.highscore = Yuksek Skor: [accent]{0}
|
||||||
level.select = Seviye secimi
|
level.select = Seviye secimi
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
|||||||
map.random = [accent]Rasgele harita
|
map.random = [accent]Rasgele harita
|
||||||
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi[] cekirdek ekle.
|
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi[] cekirdek ekle.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||||
editor.brush = Firca
|
editor.brush = Firca
|
||||||
editor.openin = Editorde ac
|
editor.openin = Editorde ac
|
||||||
@@ -282,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Havayi hedef alir mi?
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Menzil
|
blocks.shootrange = Menzil
|
||||||
blocks.size = Buyukluk
|
blocks.size = Buyukluk
|
||||||
blocks.liquidcapacity = Sivi kapasitesi
|
blocks.liquidcapacity = Sivi kapasitesi
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Esya kapasitesi
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Guc transfer hizi
|
blocks.powertransferspeed = Guc transfer hizi
|
||||||
blocks.craftspeed = Yapilma hizi
|
blocks.craftspeed = Yapilma hizi
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Giris sivi
|
blocks.inputliquid = Giris sivi
|
||||||
blocks.inputliquidaux = Yardimci sivi
|
blocks.inputliquidaux = Yardimci sivi
|
||||||
blocks.inputitem = Giris esyasi
|
blocks.inputitem = Giris esyasi
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Yakit yakilma suresi
|
|||||||
blocks.inputcapacity = Giris kapasitesi
|
blocks.inputcapacity = Giris kapasitesi
|
||||||
blocks.outputcapacity = Cikis kapasitesi
|
blocks.outputcapacity = Cikis kapasitesi
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = Yapilar
|
unit.blocks = Yapilar
|
||||||
unit.powersecond = saniyede bir
|
unit.powersecond = saniyede bir
|
||||||
unit.liquidsecond = Saniyede bir
|
unit.liquidsecond = Saniyede bir
|
||||||
@@ -405,6 +422,8 @@ category.items = esyalar
|
|||||||
category.crafting = uretim
|
category.crafting = uretim
|
||||||
category.shooting = sikma
|
category.shooting = sikma
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Esyalar
|
content.item.name = Esyalar
|
||||||
content.liquid.name = Sivilar
|
content.liquid.name = Sivilar
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = su alti
|
block.deepwater.name = su alti
|
||||||
block.water.name = su
|
block.water.name = su
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = tas
|
block.stone.name = tas
|
||||||
block.sand.name = kum
|
block.sand.name = kum
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Patlatici kazici
|
|||||||
block.thermal-pump.name = Termal pompa
|
block.thermal-pump.name = Termal pompa
|
||||||
block.thermal-generator.name = Magma jeneratoru
|
block.thermal-generator.name = Magma jeneratoru
|
||||||
block.alloy-smelter.name = Alloy eritici
|
block.alloy-smelter.name = Alloy eritici
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Mend koruyucu
|
block.mend-projector.name = Mend koruyucu
|
||||||
block.surge-wall.name = kabarma duvari
|
block.surge-wall.name = kabarma duvari
|
||||||
block.surge-wall-large.name = genis kabarma duvari
|
block.surge-wall-large.name = genis kabarma duvari
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
|
map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
|
||||||
level.highscore = Yüksek Puan: [accent] {0}
|
level.highscore = Yüksek Puan: [accent] {0}
|
||||||
level.select = Seviye Seç
|
level.select = Seviye Seç
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = Are you sure you want to delete this map? This action canno
|
|||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
@@ -282,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Targets Air
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
blocks.shootrange = Range
|
||||||
blocks.size = Boyut
|
blocks.size = Boyut
|
||||||
blocks.liquidcapacity = Sıvı kapasitesi
|
blocks.liquidcapacity = Sıvı kapasitesi
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Ürün kapasitesi
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Power Transfer
|
blocks.powertransferspeed = Power Transfer
|
||||||
blocks.craftspeed = Production Speed
|
blocks.craftspeed = Production Speed
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Giriş sıvı
|
blocks.inputliquid = Giriş sıvı
|
||||||
blocks.inputliquidaux = Aux Liquid
|
blocks.inputliquidaux = Aux Liquid
|
||||||
blocks.inputitem = Giriş öğesi
|
blocks.inputitem = Giriş öğesi
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Fuel Burn Time
|
|||||||
blocks.inputcapacity = Giriş kapasitesi
|
blocks.inputcapacity = Giriş kapasitesi
|
||||||
blocks.outputcapacity = Çıkış kapasitesi
|
blocks.outputcapacity = Çıkış kapasitesi
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
@@ -405,6 +422,8 @@ category.items = Items
|
|||||||
category.crafting = Crafting
|
category.crafting = Crafting
|
||||||
category.shooting = Shooting
|
category.shooting = Shooting
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Shadows
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -592,6 +623,8 @@ block.core-foundation.name = Core: Foundation
|
|||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = deepwater
|
block.deepwater.name = deepwater
|
||||||
block.water.name = water
|
block.water.name = water
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = stone
|
block.stone.name = stone
|
||||||
block.sand.name = sand
|
block.sand.name = sand
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Blast Drill
|
|||||||
block.thermal-pump.name = Thermal Pump
|
block.thermal-pump.name = Thermal Pump
|
||||||
block.thermal-generator.name = Thermal Generator
|
block.thermal-generator.name = Thermal Generator
|
||||||
block.alloy-smelter.name = Alloy Smtler
|
block.alloy-smelter.name = Alloy Smtler
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Mend Projector
|
block.mend-projector.name = Mend Projector
|
||||||
block.surge-wall.name = Surge Wall
|
block.surge-wall.name = Surge Wall
|
||||||
block.surge-wall-large.name = Large Surge Wall
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
credits.text = Створив [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми с перекладом? Іди в офіційний сервер discord Mindustry в канал #український.
|
credits.text = Створив [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми с перекладом?\nЙди в офіційний сервер discord Mindustry в канал #український.\nПерекладач:Prosta4ok_ua
|
||||||
credits = Автори
|
credits = Автори
|
||||||
contributors = Перекладачі та Помічники
|
contributors = Перекладачі та Помічники
|
||||||
discord = Приєднуйтесь до нашого Discord!
|
discord = Приєднуйтесь до нашого Discord!
|
||||||
@@ -21,9 +21,10 @@ stat.destroyed = Будівель знищено:[accent] {0}
|
|||||||
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
||||||
stat.delivered = Ресурсів здобуто:
|
stat.delivered = Ресурсів здобуто:
|
||||||
stat.rank = Фінальний рахунок: [accent]{0}
|
stat.rank = Фінальний рахунок: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = Ви вибрали блок.\nВи можете[accent] будувати в лінію[] [accent] утримуючи палець протягом декількох секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = Ви вибрали режим видалення.\nВи можете[accent] видаляти блоки в обраній області[],[accent] утримуючи палець кілька секунд [] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
|
||||||
map.delete = Ви впевнені, що хочете видалити карту "[accent]{0}[]"?
|
launcheditems = [accent]Запущені предмети
|
||||||
|
map.delete = Ви впевнені, що хочете видалити мапу "[accent]{0}[]"?
|
||||||
level.highscore = Рекорд: [accent]{0}
|
level.highscore = Рекорд: [accent]{0}
|
||||||
level.select = Вибір мапи
|
level.select = Вибір мапи
|
||||||
level.mode = Режим гри:
|
level.mode = Режим гри:
|
||||||
@@ -43,7 +44,7 @@ close = Закрити
|
|||||||
quit = Вийти
|
quit = Вийти
|
||||||
maps = Мапи
|
maps = Мапи
|
||||||
continue = Продовжити
|
continue = Продовжити
|
||||||
maps.none = [LIGHT_GRAY]Карт не знайдено!
|
maps.none = [LIGHT_GRAY]Мап не знайдено!
|
||||||
about.button = Про гру
|
about.button = Про гру
|
||||||
name = Нік:
|
name = Нік:
|
||||||
noname = Спочатку придумайте[accent] собі нікнейм[].
|
noname = Спочатку придумайте[accent] собі нікнейм[].
|
||||||
@@ -71,7 +72,7 @@ server.kicked.gameover = Гра завершена!
|
|||||||
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [LIGHT_GRAY] WiFi або локальній мережі[] повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то [accent] переадресація порту [] обов'язкова.\n\n[LIGHT_GRAY] Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера.
|
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [LIGHT_GRAY] WiFi або локальній мережі[] повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то [accent] переадресація порту [] обов'язкова.\n\n[LIGHT_GRAY] Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера.
|
||||||
join.info = Тут ви можете ввести [accent]IP серверу[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[LIGHT_GRAY] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача серверу дати свій ip.
|
join.info = Тут ви можете ввести [accent]IP серверу[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[LIGHT_GRAY] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача серверу дати свій ip.
|
||||||
hostserver = Запустити сервер
|
hostserver = Запустити сервер
|
||||||
hostserver.mobile = Запустити\nсерверу
|
hostserver.mobile = Запустити\nсервер
|
||||||
host = Сервер
|
host = Сервер
|
||||||
hosting = [accent]Відкриття серверу...
|
hosting = [accent]Відкриття серверу...
|
||||||
hosts.refresh = Оновити
|
hosts.refresh = Оновити
|
||||||
@@ -177,11 +178,12 @@ saveimage = Зберегти зображення
|
|||||||
unknown = Невідомо
|
unknown = Невідомо
|
||||||
custom = Користувальницька
|
custom = Користувальницька
|
||||||
builtin = Bбудована
|
builtin = Bбудована
|
||||||
map.delete.confirm = Ви впевнені, що хочете видалити цю карту? Цю дію не можна скасувати!
|
map.delete.confirm = Ви впевнені, що хочете видалити цю мапу? Цю дію не можна скасувати!
|
||||||
map.random = [accent]Випадкова мапа
|
map.random = [accent]Випадкова мапа
|
||||||
map.nospawn = Ця мапа не має жодного ядра для спавну гравця! Додайте[ROYAL] сине[] ядро в цю мапу редакторі.
|
map.nospawn = Ця мапа не має жодного ядра для спавну гравця! Додайте[ROYAL] сине[] ядро в цю мапу редакторі.
|
||||||
map.nospawn.pvp = У цій карти немає ворожих ядер, в яких гравець може з'явитися! Додайте[SCARLET] червоні[] ядра до цієї карті в редакторі.
|
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з'явитися! Додайте[SCARLET] не сине[] ядро до цієї мапи в редакторі.
|
||||||
map.invalid = Помилка завантаження карти: пошкоджений або невірний файл карти.
|
map.nospawn.attack = У цієї мапи немає ворожих ядер,які гравець може атакувати! Додайте[SCARLET] червоне[] ядро до цієї мапи в редакторі.
|
||||||
|
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
||||||
editor.brush = Пензлик
|
editor.brush = Пензлик
|
||||||
editor.openin = Відкрити в редакторі
|
editor.openin = Відкрити в редакторі
|
||||||
editor.oregen = Генерація руд
|
editor.oregen = Генерація руд
|
||||||
@@ -211,58 +213,58 @@ editor.teams = Команди
|
|||||||
editor.elevation = Висота
|
editor.elevation = Висота
|
||||||
editor.errorload = Помилка завантаження зображення:[accent] {0}
|
editor.errorload = Помилка завантаження зображення:[accent] {0}
|
||||||
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
||||||
editor.errorname = Карта не має визначеного імені.
|
editor.errorname = Мапа не має визначеного імені.
|
||||||
editor.update = Оновити
|
editor.update = Оновити
|
||||||
editor.randomize = Випадково
|
editor.randomize = Випадково
|
||||||
editor.apply = Застосувати
|
editor.apply = Застосувати
|
||||||
editor.generate = Згенерувати
|
editor.generate = Згенерувати
|
||||||
editor.resize = Змінити \nрозмір
|
editor.resize = Змінити \nрозмір
|
||||||
editor.loadmap = Завантажити мапу
|
editor.loadmap = Завантажити мапу
|
||||||
editor.savemap = Зберегти карту
|
editor.savemap = Зберегти мапи
|
||||||
editor.saved = Збережено!
|
editor.saved = Збережено!
|
||||||
editor.save.noname = Ваша карта не має назви! Встановіть його в меню «Інформація про карту».
|
editor.save.noname = Ваша мапа не має назви! Встановіть його в меню «Інформація про мапу».
|
||||||
editor.save.overwrite = Ваша карта перезаписує вбудовану карту! Виберіть інше ім'я в меню «Інформація про карту».
|
editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть інше ім'я в меню «Інформація про мапу».
|
||||||
editor.import.exists = [scarlet]Неможливо імпортувати: [] вбудована карта з назвою "{0}" вже існує!
|
editor.import.exists = [scarlet]Неможливо імпортувати: [] вбудована мапа з назвою "{0}" вже існує!
|
||||||
editor.import = Імпорт...
|
editor.import = Імпорт...
|
||||||
editor.importmap = Імпортувати карту
|
editor.importmap = Імпортувати мапу
|
||||||
editor.importmap.description = Імпортувати вже існуючу карту
|
editor.importmap.description = Імпортувати вже існуючу мапу
|
||||||
editor.importfile = Імпортувати файл
|
editor.importfile = Імпортувати файл
|
||||||
editor.importfile.description = Імпортувати зовнішній файл карти
|
editor.importfile.description = Імпортувати зовнішній файл мапи
|
||||||
editor.importimage = Імпорт зовнішнього файла зображення карти
|
editor.importimage = Імпорт зовнішнього файла зображення мапи
|
||||||
editor.importimage.description = Імпорт зображення місцевості
|
editor.importimage.description = Імпорт зображення місцевості
|
||||||
editor.export = Експорт...
|
editor.export = Експорт...
|
||||||
editor.exportfile = Експорт файлу
|
editor.exportfile = Експорт файлу
|
||||||
editor.exportfile.description = Експортувати файл карти
|
editor.exportfile.description = Експортувати файл мапи
|
||||||
editor.exportimage = Експорт зображення місцевості
|
editor.exportimage = Експорт зображення місцевості
|
||||||
editor.exportimage.description = Експорт файла з зображенням карти
|
editor.exportimage.description = Експорт файла з зображенням мапи
|
||||||
editor.loadimage = Завантажити\nзображення
|
editor.loadimage = Завантажити\nзображення
|
||||||
editor.saveimage = Зберегти\nзображення
|
editor.saveimage = Зберегти\nзображення
|
||||||
editor.unsaved = [scarlet]У вас є незбережені зміни![]\nВи впевнені, що хочете вийти?
|
editor.unsaved = [scarlet]У вас є незбережені зміни![]\nВи впевнені, що хочете вийти?
|
||||||
editor.resizemap = Змінити розмір карти
|
editor.resizemap = Змінити розмір мапи
|
||||||
editor.mapname = Название карты:
|
editor.mapname = Назва мапи:
|
||||||
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу карту.
|
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу.
|
||||||
editor.overwrite.confirm = [scarlet]Попередження![] Карта з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
||||||
editor.selectmap = Виберіть мапу для завантаження:
|
editor.selectmap = Виберіть мапу для завантаження:
|
||||||
filters.empty = [LIGHT_GRAY]Нема фільтрів! Додайте хоча б один за допомогою кнопки, що знаходиться нижче.
|
filters.empty = [LIGHT_GRAY]Нема фільтрів! Додайте хоча б один за допомогою кнопки, що знаходиться нижче.
|
||||||
filter.distort = Distort
|
filter.distort = Спотворення
|
||||||
filter.noise = Noise
|
filter.noise = Шум
|
||||||
filter.ore = Ore
|
filter.ore = Руда
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = Річковий Шум
|
||||||
filter.scatter = Scatter
|
filter.scatter = Розпилювач
|
||||||
filter.terrain = Terrain
|
filter.terrain = Ландшафт
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Масштаб
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Шанс
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Величина
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Спад
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Кругова шкала
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Октави
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Спад
|
||||||
filter.option.block = Block
|
filter.option.block = Блок
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Поверхня
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Стіна
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Друга поверхня
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Вторинний спад
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Висота:
|
height = Висота:
|
||||||
menu = Меню
|
menu = Меню
|
||||||
@@ -282,6 +284,7 @@ abandon = Покинути
|
|||||||
abandon.text = Ця зона і всі її ресурси будуть втрачені для ворога.
|
abandon.text = Ця зона і всі її ресурси будуть втрачені для ворога.
|
||||||
locked = Заблоковано
|
locked = Заблоковано
|
||||||
complete = [LIGHT_GRAY]Завершено:
|
complete = [LIGHT_GRAY]Завершено:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Відновити зону:\n[LIGHT_GRAY]{0}
|
resume = Відновити зону:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Найкраща хвиля: {0}
|
bestwave = [LIGHT_GRAY]Найкраща хвиля: {0}
|
||||||
launch = < ЗАПУСК >
|
launch = < ЗАПУСК >
|
||||||
@@ -293,7 +296,7 @@ uncover = Розкрити
|
|||||||
configure = Вивантаження
|
configure = Вивантаження
|
||||||
configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:\nWave {0}.
|
configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:\nWave {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} розблоковано
|
zone.unlocked = [LIGHT_GRAY]{0} розблоковано
|
||||||
zone.complete = {0} хвиль досягнено:\nВимоги для нової зони виконані.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = {0} хвиль досягнено. reached:\nРозблоковано можливість вивантаження.
|
zone.config.complete = {0} хвиль досягнено. reached:\nРозблоковано можливість вивантаження.
|
||||||
zone.resources = Виявлені ресурси:
|
zone.resources = Виявлені ресурси:
|
||||||
add = Додати...
|
add = Додати...
|
||||||
@@ -323,7 +326,7 @@ settings.sound = Звук
|
|||||||
settings.graphics = Графіка
|
settings.graphics = Графіка
|
||||||
settings.cleardata = Очистити дані...
|
settings.cleardata = Очистити дані...
|
||||||
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
||||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, карти, розблокуване та призначенні клавіші.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично вийде.
|
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблокуване та призначені клавіші.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично вийде.
|
||||||
settings.clearunlocks = Очистити розблоковане
|
settings.clearunlocks = Очистити розблоковане
|
||||||
settings.clearall = Очистити все
|
settings.clearall = Очистити все
|
||||||
paused = Пауза
|
paused = Пауза
|
||||||
@@ -344,6 +347,7 @@ blocks.targetsair = Повітряні мішені
|
|||||||
blocks.targetsground = Наземні мішені
|
blocks.targetsground = Наземні мішені
|
||||||
blocks.items = Предмети: {0}
|
blocks.items = Предмети: {0}
|
||||||
blocks.itemsmoved = Швидкість переміщення
|
blocks.itemsmoved = Швидкість переміщення
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Діапазон дії
|
blocks.shootrange = Діапазон дії
|
||||||
blocks.size = Розмір
|
blocks.size = Розмір
|
||||||
blocks.liquidcapacity = Місткість рідини
|
blocks.liquidcapacity = Місткість рідини
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = Місткість предметів
|
|||||||
blocks.basepowergeneration = Базова генерація енергії
|
blocks.basepowergeneration = Базова генерація енергії
|
||||||
blocks.powertransferspeed = Швидкість передачі енергії
|
blocks.powertransferspeed = Швидкість передачі енергії
|
||||||
blocks.craftspeed = Швидкість виробництва
|
blocks.craftspeed = Швидкість виробництва
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Прийом рідини
|
blocks.inputliquid = Прийом рідини
|
||||||
blocks.inputliquidaux = Допоміжна рідина
|
blocks.inputliquidaux = Допоміжна рідина
|
||||||
blocks.inputitem = Вхідний предмет
|
blocks.inputitem = Вхідний предмет
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = Час горіння топлива
|
|||||||
blocks.inputcapacity = Макс. місткість вхідних предметів
|
blocks.inputcapacity = Макс. місткість вхідних предметів
|
||||||
blocks.outputcapacity = Макс. місткість вихідних предметів
|
blocks.outputcapacity = Макс. місткість вихідних предметів
|
||||||
blocks.ammo = Боєприпаси
|
blocks.ammo = Боєприпаси
|
||||||
|
bullet.damage = [stat]{0}[lightgray] шкода
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плитк.
|
||||||
|
bullet.incendiary = [stat]запальний
|
||||||
|
bullet.homing = [stat]самонаведення
|
||||||
|
bullet.shock = [stat]шок
|
||||||
|
bullet.frag = [stat]осколкова граната
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||||
|
bullet.freezing = [stat]заморожування
|
||||||
|
bullet.tarred = [stat]дьогтьовий
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x множник патронів
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x перезаряджання
|
||||||
unit.blocks = блоки
|
unit.blocks = блоки
|
||||||
unit.powersecond = одиниць енергії/секунду
|
unit.powersecond = одиниць енергії/секунду
|
||||||
unit.liquidsecond = рідких одиниць/секунду
|
unit.liquidsecond = рідких одиниць/секунду
|
||||||
@@ -405,8 +422,10 @@ category.items = Предмети
|
|||||||
category.crafting = Введення/виведення
|
category.crafting = Введення/виведення
|
||||||
category.shooting = Стрільба
|
category.shooting = Стрільба
|
||||||
category.optional = Додаткові поліпшення
|
category.optional = Додаткові поліпшення
|
||||||
|
setting.landscape.name = Заблокований пейхаж
|
||||||
|
setting.shadows.name = Тіні
|
||||||
setting.animatedwater.name = Анімована вода
|
setting.animatedwater.name = Анімована вода
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Згладжування[LIGHT_GRAY] (потребує перезапуску)[]
|
||||||
setting.indicators.name = Показувати у сторону ворогів та союзників
|
setting.indicators.name = Показувати у сторону ворогів та союзників
|
||||||
setting.autotarget.name = Авто-стрільба
|
setting.autotarget.name = Авто-стрільба
|
||||||
setting.fpscap.name = Макс. FPS
|
setting.fpscap.name = Макс. FPS
|
||||||
@@ -425,11 +444,11 @@ setting.sensitivity.name = Чутливість контролера
|
|||||||
setting.saveinterval.name = Інтервал автозбереження
|
setting.saveinterval.name = Інтервал автозбереження
|
||||||
setting.seconds = {0} сек.
|
setting.seconds = {0} сек.
|
||||||
setting.fullscreen.name = Повноекранний режим
|
setting.fullscreen.name = Повноекранний режим
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderless.name = Вікно без полів
|
||||||
setting.fps.name = Показувати FPS
|
setting.fps.name = Показувати FPS
|
||||||
setting.vsync.name = Вертикальна синхронізація
|
setting.vsync.name = Вертикальна синхронізація
|
||||||
setting.lasers.name = Показувати енергію лазерів
|
setting.lasers.name = Показувати енергію лазерів
|
||||||
setting.minimap.name = Показати мінікарту
|
setting.minimap.name = Показати мінімапу
|
||||||
setting.musicvol.name = Гучність музики
|
setting.musicvol.name = Гучність музики
|
||||||
setting.mutemusic.name = Заглушити музику
|
setting.mutemusic.name = Заглушити музику
|
||||||
setting.sfxvol.name = Гучність звукових ефектів
|
setting.sfxvol.name = Гучність звукових ефектів
|
||||||
@@ -469,18 +488,30 @@ keybind.chat_history_prev.name = Попередня історія чату
|
|||||||
keybind.chat_history_next.name = Наступна історія чату
|
keybind.chat_history_next.name = Наступна історія чату
|
||||||
keybind.chat_scroll.name = Прокрутка чату
|
keybind.chat_scroll.name = Прокрутка чату
|
||||||
keybind.drop_unit.name = Скинути бой. од.
|
keybind.drop_unit.name = Скинути бой. од.
|
||||||
keybind.zoom_minimap.name = Збільшити мінікарту
|
keybind.zoom_minimap.name = Збільшити мінімапу
|
||||||
mode.help.title = Опис режимів
|
mode.help.title = Опис режимів
|
||||||
mode.survival.name = Хвилі
|
mode.survival.name = Хвилі
|
||||||
mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть беззупинно.
|
mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть беззупинно.
|
||||||
mode.sandbox.name = Пісочниця
|
mode.sandbox.name = Пісочниця
|
||||||
mode.sandbox.description = В режимі "Пісочниця" бескінечні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
|
mode.sandbox.description = В режимі "Пісочниця" незкінченні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
|
||||||
mode.freebuild.name = Вільне\nбудівництво
|
mode.freebuild.name = Вільне\nбудівництво
|
||||||
mode.freebuild.description = В режимі "Пісочниця" треба самим добувати ресурси та хвилі йдуть за вашим бажанням.
|
mode.freebuild.description = В режимі "Пісочниця" треба самим добувати ресурси та хвилі йдуть за вашим бажанням.
|
||||||
mode.pvp.name = PVP
|
mode.pvp.name = PVP
|
||||||
mode.pvp.description = боріться проти інших гравців.
|
mode.pvp.description = боріться проти інших гравців.
|
||||||
mode.attack.name = Атака
|
mode.attack.name = Атака
|
||||||
mode.attack.description = Немає хвиль, мета - знищити базу противника.
|
mode.attack.description = Немає хвиль, мета - знищити базу противника.
|
||||||
|
mode.custom = Користувальницькі правила
|
||||||
|
rules.infiniteresources = Нескінченні ресурси
|
||||||
|
rules.wavetimer = Таймер Хвиль
|
||||||
|
rules.waves = Хвилі
|
||||||
|
rules.enemyCheat = Нескінченні ресурси для ШІ
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Падіння бойових одиниць
|
||||||
|
rules.enemycorebuildradius = Радіус заборони будування для Ворожого Ядра:[LIGHT_GRAY] (плитки)
|
||||||
|
rules.respawntime = Час відродження:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Інтервал хвиль:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Множник затрат на будівництво
|
||||||
|
rules.buildspeedmultiplier = Множник швидкості будування
|
||||||
content.item.name = Предмети
|
content.item.name = Предмети
|
||||||
content.liquid.name = Рідини
|
content.liquid.name = Рідини
|
||||||
content.unit.name = Бойові одиниці
|
content.unit.name = Бойові одиниці
|
||||||
@@ -592,15 +623,17 @@ block.core-foundation.name = Ядро: Штаб
|
|||||||
block.core-nucleus.name = Ядро: Атом
|
block.core-nucleus.name = Ядро: Атом
|
||||||
block.deepwater.name = Глибоководдя
|
block.deepwater.name = Глибоководдя
|
||||||
block.water.name = Вода
|
block.water.name = Вода
|
||||||
|
block.tainted-water.name = Забруднена вода
|
||||||
|
block.darksand-tainted-water.name = Темний пісок з забрудненою водою
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Камінь
|
block.stone.name = Камінь
|
||||||
block.sand.name = Темний пісок
|
block.sand.name = Пісок
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Темний пісок
|
||||||
block.ice.name = Лід
|
block.ice.name = Лід
|
||||||
block.snow.name = Сніг
|
block.snow.name = Сніг
|
||||||
block.craters.name = Кратери
|
block.craters.name = Кратери
|
||||||
block.sand-water.name = Пісок з водою
|
block.sand-water.name = Пісок з водою
|
||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = Темний пісок з водою
|
||||||
block.char.name = Випалена Земля
|
block.char.name = Випалена Земля
|
||||||
block.holostone.name = Голографічний камінь
|
block.holostone.name = Голографічний камінь
|
||||||
block.ice-snow.name = Крижаний Сніг
|
block.ice-snow.name = Крижаний Сніг
|
||||||
@@ -612,10 +645,10 @@ block.pine.name = Сосна
|
|||||||
block.white-tree-dead.name = Мертве Біле Дерево
|
block.white-tree-dead.name = Мертве Біле Дерево
|
||||||
block.white-tree.name = Біле Дерево
|
block.white-tree.name = Біле Дерево
|
||||||
block.spore-cluster.name = Скупчення спор
|
block.spore-cluster.name = Скупчення спор
|
||||||
block.metal-floor.name = Металевий Пол
|
block.metal-floor.name = Металевий Пол 1
|
||||||
block.metal-floor-2.name = Металевий Пол 2
|
block.metal-floor-2.name = Металевий Пол 2
|
||||||
block.metal-floor-3.name = Металевий Пол 3
|
block.metal-floor-3.name = Металевий Пол 3
|
||||||
block.metal-floor-5.name = Металевий Пол 5
|
block.metal-floor-5.name = Металевий Пол 4
|
||||||
block.metal-floor-damaged.name = Пошкоджений Металевий Пол
|
block.metal-floor-damaged.name = Пошкоджений Металевий Пол
|
||||||
block.ignarock.name = Магматичні Гірські Породи
|
block.ignarock.name = Магматичні Гірські Породи
|
||||||
block.hotrock.name = Гарячий Камінь
|
block.hotrock.name = Гарячий Камінь
|
||||||
@@ -632,7 +665,7 @@ block.thorium-wall-large.name = Велика торієва стіна
|
|||||||
block.door.name = Двері
|
block.door.name = Двері
|
||||||
block.door-large.name = Великі двері
|
block.door-large.name = Великі двері
|
||||||
block.duo.name = Подвійна
|
block.duo.name = Подвійна
|
||||||
block.scorch.name = Scorch
|
block.scorch.name = Випалювач
|
||||||
block.scatter.name = Розсіювач
|
block.scatter.name = Розсіювач
|
||||||
block.hail.name = Град
|
block.hail.name = Град
|
||||||
block.lancer.name = Списоносець
|
block.lancer.name = Списоносець
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = Бурова установка
|
|||||||
block.thermal-pump.name = Тепловий насос
|
block.thermal-pump.name = Тепловий насос
|
||||||
block.thermal-generator.name = Тепловий генератор
|
block.thermal-generator.name = Тепловий генератор
|
||||||
block.alloy-smelter.name = Сплавовий завод
|
block.alloy-smelter.name = Сплавовий завод
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Ремонту гранатомет
|
block.mend-projector.name = Ремонту гранатомет
|
||||||
block.surge-wall.name = Хвиляста стіна
|
block.surge-wall.name = Хвиляста стіна
|
||||||
block.surge-wall-large.name = Велика хвиляста стіна
|
block.surge-wall-large.name = Велика хвиляста стіна
|
||||||
@@ -733,6 +767,7 @@ block.meltdown.name = Розтоплення
|
|||||||
block.container.name = Склад
|
block.container.name = Склад
|
||||||
block.launch-pad.name = Стартовий майданчик
|
block.launch-pad.name = Стартовий майданчик
|
||||||
block.launch-pad.description = Запускає партії елементів без необхідності запуску ядра. Незакінчено.
|
block.launch-pad.description = Запускає партії елементів без необхідності запуску ядра. Незакінчено.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Синя
|
team.blue.name = Синя
|
||||||
team.red.name = Червона
|
team.red.name = Червона
|
||||||
team.orange.name = Помаренчева
|
team.orange.name = Помаренчева
|
||||||
@@ -747,7 +782,7 @@ unit.dagger.name = Кинджал
|
|||||||
unit.dagger.description = Базова наземна бойова одиниця. Корисен у купі.
|
unit.dagger.description = Базова наземна бойова одиниця. Корисен у купі.
|
||||||
unit.crawler.name = Камікадзе
|
unit.crawler.name = Камікадзе
|
||||||
unit.titan.name = Титан
|
unit.titan.name = Титан
|
||||||
unit.titan.description = Улучшенная бронированная наземная боевая единица. Атакует наземные и воздушные цели.
|
unit.titan.description = Покращена броньована наземна бойова одиниця. Атакує наземні та повітряні цілі.
|
||||||
unit.ghoul.name = Бомбардувальний "Ґуль"
|
unit.ghoul.name = Бомбардувальний "Ґуль"
|
||||||
unit.ghoul.description = Тяжкий ковровий бомбардувальник.
|
unit.ghoul.description = Тяжкий ковровий бомбардувальник.
|
||||||
unit.wraith.name = Примарний винищувач
|
unit.wraith.name = Примарний винищувач
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
||||||
level.highscore = 最高分: [accent]{0}
|
level.highscore = 最高分: [accent]{0}
|
||||||
level.select = 选择关卡
|
level.select = 选择关卡
|
||||||
@@ -31,7 +32,7 @@ showagain = 不再显示
|
|||||||
coreattack = < 核心正在受到攻击! >
|
coreattack = < 核心正在受到攻击! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = 核心数据
|
||||||
savegame = 保存游戏
|
savegame = 保存游戏
|
||||||
loadgame = 载入游戏
|
loadgame = 载入游戏
|
||||||
joingame = 加入游戏
|
joingame = 加入游戏
|
||||||
@@ -50,7 +51,7 @@ noname = Pick a[accent] player name[] first.
|
|||||||
filename = 文件名:
|
filename = 文件名:
|
||||||
unlocked = 新方块已解锁!
|
unlocked = 新方块已解锁!
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = 科技树
|
||||||
research.list = [LIGHT_GRAY]Research:
|
research.list = [LIGHT_GRAY]Research:
|
||||||
research = Research
|
research = Research
|
||||||
researched = [LIGHT_GRAY]{0} researched.
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = 确认要删除地图吗?这个操作无法撤销!
|
|||||||
map.random = [accent]随机地图
|
map.random = [accent]随机地图
|
||||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]蓝色[]的核心。
|
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]蓝色[]的核心。
|
||||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]红色[]的核心。
|
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]红色[]的核心。
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
||||||
editor.brush = 笔刷
|
editor.brush = 笔刷
|
||||||
editor.openin = 在编辑器中打开
|
editor.openin = 在编辑器中打开
|
||||||
@@ -282,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = 这个区域和它的所有资源会被敌人没收.
|
abandon.text = 这个区域和它的所有资源会被敌人没收.
|
||||||
locked = 已被锁定
|
locked = 已被锁定
|
||||||
complete = [LIGHT_GRAY]完成:
|
complete = [LIGHT_GRAY]完成:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]最好: {0}
|
bestwave = [LIGHT_GRAY]最好: {0}
|
||||||
launch = < 发射 >
|
launch = < 发射 >
|
||||||
@@ -293,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = 设定 Loadout
|
configure = 设定 Loadout
|
||||||
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout.
|
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
||||||
zone.complete = 区域条件达成。
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = 已被发现的资源:
|
zone.resources = 已被发现的资源:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -307,13 +310,13 @@ error.alreadyconnected = 已连接。
|
|||||||
error.mapnotfound = 找不到地图文件!
|
error.mapnotfound = 找不到地图文件!
|
||||||
error.io = 网络 I/O 错误。
|
error.io = 网络 I/O 错误。
|
||||||
error.any = 未知网络错误。
|
error.any = 未知网络错误。
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = 零号地区
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = 陨石地带
|
||||||
zone.frozenForest.name = Frozen Forest
|
zone.frozenForest.name = 冰冻森林
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = 毁灭海岸
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = 绵延群山
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = 荒芜裂谷
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = 核能生产
|
||||||
settings.language = 语言
|
settings.language = 语言
|
||||||
settings.reset = 恢复默认
|
settings.reset = 恢复默认
|
||||||
settings.rebind = 重新绑定
|
settings.rebind = 重新绑定
|
||||||
@@ -332,18 +335,19 @@ no = 不
|
|||||||
info.title = [accent]详情
|
info.title = [accent]详情
|
||||||
error.title = [crimson]发生了一个错误
|
error.title = [crimson]发生了一个错误
|
||||||
error.crashtitle = 发生了一个错误
|
error.crashtitle = 发生了一个错误
|
||||||
blocks.outputspeed = Drill Speed: {0}/s
|
blocks.outputspeed = 挖掘速度: {0}/s
|
||||||
blocks.efficiency = Efficiency: {0}%
|
blocks.efficiency = 效率: {0}%
|
||||||
blocks.unknown = [LIGHT_GRAY]???
|
blocks.unknown = [LIGHT_GRAY]???
|
||||||
blocks.blockinfo = 方块详情
|
blocks.blockinfo = 方块详情
|
||||||
blocks.powerbalance = Power: {0}
|
blocks.powerbalance = 能量: {0}
|
||||||
blocks.poweroutput = Power Output: {0}
|
blocks.poweroutput = 能量输出: {0}
|
||||||
blocks.powercapacity = 能量容量
|
blocks.powercapacity = 能量容量
|
||||||
blocks.powershot = 能量/发射
|
blocks.powershot = 能量/发射
|
||||||
blocks.targetsair = 攻击空中单位
|
blocks.targetsair = 攻击空中单位
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = 攻击地面单位
|
||||||
blocks.items = Items: {0}
|
blocks.items = 物体: {0}
|
||||||
blocks.itemsmoved = 移动速度
|
blocks.itemsmoved = 移动速度
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = 范围
|
blocks.shootrange = 范围
|
||||||
blocks.size = 尺寸
|
blocks.size = 尺寸
|
||||||
blocks.liquidcapacity = 液体容量
|
blocks.liquidcapacity = 液体容量
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = 物品容量
|
|||||||
blocks.basepowergeneration = 基础能源输出
|
blocks.basepowergeneration = 基础能源输出
|
||||||
blocks.powertransferspeed = 能量传输
|
blocks.powertransferspeed = 能量传输
|
||||||
blocks.craftspeed = 生产速度
|
blocks.craftspeed = 生产速度
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = 液体输入
|
blocks.inputliquid = 液体输入
|
||||||
blocks.inputliquidaux = 辅助液体
|
blocks.inputliquidaux = 辅助液体
|
||||||
blocks.inputitem = 物品输入
|
blocks.inputitem = 物品输入
|
||||||
@@ -364,12 +370,12 @@ blocks.inputitems = 物品输入
|
|||||||
blocks.outputitem = 物品输出
|
blocks.outputitem = 物品输出
|
||||||
blocks.drilltier = 可钻探矿物
|
blocks.drilltier = 可钻探矿物
|
||||||
blocks.drillspeed = 基础钻探速度
|
blocks.drillspeed = 基础钻探速度
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = 最大单位数量
|
||||||
blocks.liquidoutput = 液体输出
|
blocks.liquidoutput = 液体输出
|
||||||
blocks.liquidoutputspeed = 液体输出速度
|
blocks.liquidoutputspeed = 液体输出速度
|
||||||
blocks.liquiduse = 液体使用速度
|
blocks.liquiduse = 液体使用速度
|
||||||
blocks.coolant = 冷却剂
|
blocks.coolant = 冷却剂
|
||||||
blocks.liquid = Liquid
|
blocks.liquid = 液体
|
||||||
blocks.coolantuse = 冷却剂使用速度
|
blocks.coolantuse = 冷却剂使用速度
|
||||||
blocks.inputliquidfuel = 液体燃料输入
|
blocks.inputliquidfuel = 液体燃料输入
|
||||||
blocks.liquidfueluse = 液体燃料使用速度
|
blocks.liquidfueluse = 液体燃料使用速度
|
||||||
@@ -378,9 +384,9 @@ blocks.boostliquid = 强化液体
|
|||||||
blocks.health = 生命值
|
blocks.health = 生命值
|
||||||
blocks.heat = Heat
|
blocks.heat = Heat
|
||||||
blocks.power = 电力
|
blocks.power = 电力
|
||||||
blocks.progress = Build Progress
|
blocks.progress = 制造进度
|
||||||
blocks.spawned = Units: {0}/{1}
|
blocks.spawned = 单位数量: {0}/{1}
|
||||||
blocks.power.satisfaction = 电力见面
|
blocks.power.satisfaction = 电力输入
|
||||||
blocks.inaccuracy = 误差
|
blocks.inaccuracy = 误差
|
||||||
blocks.shots = 发射数
|
blocks.shots = 发射数
|
||||||
blocks.reload = 重新装弹
|
blocks.reload = 重新装弹
|
||||||
@@ -389,6 +395,17 @@ blocks.fuelburntime = 燃料燃烧时间
|
|||||||
blocks.inputcapacity = 输入容量
|
blocks.inputcapacity = 输入容量
|
||||||
blocks.outputcapacity = 输出容量
|
blocks.outputcapacity = 输出容量
|
||||||
blocks.ammo = 子弹
|
blocks.ammo = 子弹
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = 方块
|
unit.blocks = 方块
|
||||||
unit.powersecond = 能量单位/秒
|
unit.powersecond = 能量单位/秒
|
||||||
unit.liquidsecond = 液体单位/秒
|
unit.liquidsecond = 液体单位/秒
|
||||||
@@ -405,14 +422,16 @@ category.items = 物品
|
|||||||
category.crafting = 制造
|
category.crafting = 制造
|
||||||
category.shooting = 发射
|
category.shooting = 发射
|
||||||
category.optional = 可选的增强物品
|
category.optional = 可选的增强物品
|
||||||
setting.animatedwater.name = Animated Water
|
setting.landscape.name = 锁定地形
|
||||||
|
setting.shadows.name = 影子
|
||||||
|
setting.animatedwater.name = 流动的水
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = 队友指示器
|
setting.indicators.name = 队友指示器
|
||||||
setting.autotarget.name = 自动发射
|
setting.autotarget.name = 自动发射
|
||||||
setting.fpscap.name = 最高 FPS
|
setting.fpscap.name = 最高 FPS
|
||||||
setting.fpscap.none = 无
|
setting.fpscap.none = 无
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = 总是自动铺设
|
||||||
setting.difficulty.training = 训练
|
setting.difficulty.training = 训练
|
||||||
setting.difficulty.easy = 简单
|
setting.difficulty.easy = 简单
|
||||||
setting.difficulty.normal = 普通
|
setting.difficulty.normal = 普通
|
||||||
@@ -450,7 +469,7 @@ keybind.screenshot.name = 地图截图
|
|||||||
keybind.move_x.name = 水平移动
|
keybind.move_x.name = 水平移动
|
||||||
keybind.move_y.name = 垂直移动
|
keybind.move_y.name = 垂直移动
|
||||||
keybind.select.name = 选择
|
keybind.select.name = 选择
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = 自动铺设
|
||||||
keybind.pick.name = 选择方块
|
keybind.pick.name = 选择方块
|
||||||
keybind.break_block.name = 破坏方块
|
keybind.break_block.name = 破坏方块
|
||||||
keybind.deselect.name = 取消
|
keybind.deselect.name = 取消
|
||||||
@@ -481,6 +500,18 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = 和本地玩家对战.
|
mode.pvp.description = 和本地玩家对战.
|
||||||
mode.attack.name = 攻击
|
mode.attack.name = 攻击
|
||||||
mode.attack.description = 没有波数,但是有吹毁敌人基地的任务.
|
mode.attack.description = 没有波数,但是有吹毁敌人基地的任务.
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = 物品
|
content.item.name = 物品
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = 部队
|
content.unit.name = 部队
|
||||||
@@ -492,7 +523,7 @@ item.lead.name = 铅
|
|||||||
item.lead.description = 一种基本的起始材料。被广泛用于电子设备和液体运输方块。
|
item.lead.description = 一种基本的起始材料。被广泛用于电子设备和液体运输方块。
|
||||||
item.coal.name = 煤
|
item.coal.name = 煤
|
||||||
item.coal.description = 一种常见并容易获得的燃料。
|
item.coal.description = 一种常见并容易获得的燃料。
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = 石墨
|
||||||
item.titanium.name = 钛
|
item.titanium.name = 钛
|
||||||
item.titanium.description = 一种罕见的超轻金属,被广泛运用于液体运输、钻头和飞机。
|
item.titanium.description = 一种罕见的超轻金属,被广泛运用于液体运输、钻头和飞机。
|
||||||
item.thorium.name = 钍
|
item.thorium.name = 钍
|
||||||
@@ -505,39 +536,39 @@ item.phase-fabric.name = 相织物
|
|||||||
item.phase-fabric.description = 一种接近0重量的物质,用于先进的电子技术和自我修复技术。
|
item.phase-fabric.description = 一种接近0重量的物质,用于先进的电子技术和自我修复技术。
|
||||||
item.surge-alloy.name = 巨浪合金
|
item.surge-alloy.name = 巨浪合金
|
||||||
item.surge-alloy.description = 一种具有独特电气性能的高级合金。
|
item.surge-alloy.description = 一种具有独特电气性能的高级合金。
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = 孢子荚
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
item.spore-pod.description = 一种用于制造石油,炸药及燃料的生物质。
|
||||||
item.sand.name = 沙
|
item.sand.name = 沙
|
||||||
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
|
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
|
||||||
item.blast-compound.name = 爆炸混合物
|
item.blast-compound.name = 爆炸混合物
|
||||||
item.blast-compound.description = 一种用于炸弹和炸药的挥发性混合物。虽然它可以作为燃料燃烧,但不建议这样做。
|
item.blast-compound.description = 一种用于炸弹和炸药的挥发性混合物。虽然它可以作为燃料燃烧,但不建议这样做。
|
||||||
item.pyratite.name = 硫
|
item.pyratite.name = 硫
|
||||||
item.pyratite.description = 一种燃烧武器中使用的极易燃物质。
|
item.pyratite.description = 一种燃烧武器中使用的极易燃物质。
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = 钢化玻璃
|
||||||
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体
|
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = 废料
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
item.scrap.description = 一种废弃的建筑物及废弃单位的残骸,富含多种金属元素。
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = 岩浆
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷冻液
|
liquid.cryofluid.name = 冷冻液
|
||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = 阿尔法
|
||||||
mech.alpha-mech.weapon = 重型机枪
|
mech.alpha-mech.weapon = 重型机枪
|
||||||
mech.alpha-mech.ability = 无人机群
|
mech.alpha-mech.ability = 无人机群
|
||||||
mech.alpha-mech.description = 标准的机甲。具有不错的速度和伤害输出;,可以制造多达 3 架无人机以提高进攻能力。
|
mech.alpha-mech.description = 标准的机甲。具有不错的速度和伤害输出;,可以制造多达 3 架无人机以提高进攻能力。
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = 德尔塔
|
||||||
mech.delta-mech.weapon = 电弧发电机
|
mech.delta-mech.weapon = 电弧发电机
|
||||||
mech.delta-mech.ability = 放电
|
mech.delta-mech.ability = 放电
|
||||||
mech.delta-mech.description = 一种快速,轻便的机甲,一击即退。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方单位。
|
mech.delta-mech.description = 一种快速,轻便的机甲,一击即退。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方单位。
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = 医疗机
|
||||||
mech.tau-mech.weapon = 重构激光
|
mech.tau-mech.weapon = 重构激光
|
||||||
mech.tau-mech.ability = 修复
|
mech.tau-mech.ability = 修复
|
||||||
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
|
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = 欧米茄
|
||||||
mech.omega-mech.weapon = 导弹群
|
mech.omega-mech.weapon = 导弹群
|
||||||
mech.omega-mech.ability = 配置装甲
|
mech.omega-mech.ability = 配置装甲
|
||||||
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达 90% 的伤害。
|
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达 90% 的伤害。
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = 沉思者
|
||||||
mech.dart-ship.weapon = 机枪
|
mech.dart-ship.weapon = 机枪
|
||||||
mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度快。
|
mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度快。
|
||||||
mech.javelin-ship.name = 标枪
|
mech.javelin-ship.name = 标枪
|
||||||
@@ -547,7 +578,7 @@ mech.javelin-ship.ability = 放电助推器
|
|||||||
mech.trident-ship.name = 三叉戟
|
mech.trident-ship.name = 三叉戟
|
||||||
mech.trident-ship.description = 一种重型轰炸机。有厚装甲。
|
mech.trident-ship.description = 一种重型轰炸机。有厚装甲。
|
||||||
mech.trident-ship.weapon = 炸弹
|
mech.trident-ship.weapon = 炸弹
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = 阔剑
|
||||||
mech.glaive-ship.description = 一种大型,装甲厚重的武装直升机。配备燃烧机枪。有优秀的加速能力和最快的速度。
|
mech.glaive-ship.description = 一种大型,装甲厚重的武装直升机。配备燃烧机枪。有优秀的加速能力和最快的速度。
|
||||||
mech.glaive-ship.weapon = 火焰机枪
|
mech.glaive-ship.weapon = 火焰机枪
|
||||||
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||||||
@@ -556,7 +587,7 @@ item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
|||||||
unit.health = [LIGHT_GRAY]生命值:{0}
|
unit.health = [LIGHT_GRAY]生命值:{0}
|
||||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||||
mech.health = [LIGHT_GRAY]Health: {0}
|
mech.health = [LIGHT_GRAY]生命值: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||||
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
||||||
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
||||||
@@ -581,17 +612,19 @@ block.scrap-wall-large.name = Large Scrap Wall
|
|||||||
block.scrap-wall-huge.name = Huge Scrap Wall
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = 熔炉
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
block.kiln.description = 将铅和沙子熔炼成钢化玻璃,需要少量电力。
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = 石墨压缩机
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = 大型石墨压缩机
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = 敌人出生点
|
block.spawn.name = 敌人出生点
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = 小型核心
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = 中型核心
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = 大型核心
|
||||||
block.deepwater.name = 深水
|
block.deepwater.name = 深水
|
||||||
block.water.name = 水
|
block.water.name = 水
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = 石头
|
block.stone.name = 石头
|
||||||
block.sand.name = 沙子
|
block.sand.name = 沙子
|
||||||
@@ -623,8 +656,8 @@ block.magmarock.name = Magma Rock
|
|||||||
block.cliffs.name = Cliffs
|
block.cliffs.name = Cliffs
|
||||||
block.copper-wall.name = 铜墙
|
block.copper-wall.name = 铜墙
|
||||||
block.copper-wall-large.name = 大型铜墙
|
block.copper-wall-large.name = 大型铜墙
|
||||||
block.titanium-wall.name = Titanium Wall
|
block.titanium-wall.name = 钛墙
|
||||||
block.titanium-wall-large.name = Large Titanium Wall
|
block.titanium-wall-large.name = 大型钛墙
|
||||||
block.phase-wall.name = 相织布墙
|
block.phase-wall.name = 相织布墙
|
||||||
block.phase-wall-large.name = 大型相织布墙
|
block.phase-wall-large.name = 大型相织布墙
|
||||||
block.thorium-wall.name = 钍墙
|
block.thorium-wall.name = 钍墙
|
||||||
@@ -632,8 +665,8 @@ block.thorium-wall-large.name = 大型钍墙
|
|||||||
block.door.name = 门
|
block.door.name = 门
|
||||||
block.door-large.name = 大门
|
block.door-large.name = 大门
|
||||||
block.duo.name = 双管炮
|
block.duo.name = 双管炮
|
||||||
block.scorch.name = Scorch
|
block.scorch.name = 火焰炮
|
||||||
block.scatter.name = Scatter
|
block.scatter.name = 分裂炮
|
||||||
block.hail.name = 冰雹炮
|
block.hail.name = 冰雹炮
|
||||||
block.lancer.name = 蓝瑟炮
|
block.lancer.name = 蓝瑟炮
|
||||||
block.conveyor.name = 传送带
|
block.conveyor.name = 传送带
|
||||||
@@ -651,29 +684,29 @@ block.pulverizer.name = 粉碎机
|
|||||||
block.cryofluidmixer.name = 冷冻液混合器
|
block.cryofluidmixer.name = 冷冻液混合器
|
||||||
block.melter.name = 熔炉
|
block.melter.name = 熔炉
|
||||||
block.incinerator.name = 焚化炉
|
block.incinerator.name = 焚化炉
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = 孢子压缩机
|
||||||
block.separator.name = 分离机
|
block.separator.name = 分离机
|
||||||
block.power-node.name = 能量节点
|
block.power-node.name = 能量节点
|
||||||
block.power-node-large.name = 大型能量节点
|
block.power-node-large.name = 大型能量节点
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = 远程输电塔
|
||||||
block.battery.name = 电池
|
block.battery.name = 电池
|
||||||
block.battery-large.name = 大型电池
|
block.battery-large.name = 大型电池
|
||||||
block.combustion-generator.name = 燃烧发电机
|
block.combustion-generator.name = 燃烧发电机
|
||||||
block.turbine-generator.name = 涡轮发电机
|
block.turbine-generator.name = 涡轮发电机
|
||||||
block.differential-generator.name = Differential Generator
|
block.differential-generator.name = 差动发电机
|
||||||
block.impact-reactor.name = Impact Reactor
|
block.impact-reactor.name = 冲击反应堆
|
||||||
block.mechanical-drill.name = 机械钻头
|
block.mechanical-drill.name = 机械钻头
|
||||||
block.pneumatic-drill.name = 气动钻头
|
block.pneumatic-drill.name = 气动钻头
|
||||||
block.laser-drill.name = 激光钻头
|
block.laser-drill.name = 激光钻头
|
||||||
block.water-extractor.name = 抽水机
|
block.water-extractor.name = 抽水机
|
||||||
block.cultivator.name = 耕种机
|
block.cultivator.name = 耕种机
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.alpha-dart-mech-pad.name = 阿尔法-沉思者 机甲平台
|
||||||
block.delta-mech-pad.name = Delta 机甲平台
|
block.delta-mech-pad.name = 德尔塔 机甲平台
|
||||||
block.javelin-ship-pad.name = 标枪 机甲平台
|
block.javelin-ship-pad.name = 标枪 机甲平台
|
||||||
block.trident-ship-pad.name = 三叉戟 机甲平台
|
block.trident-ship-pad.name = 三叉戟 机甲平台
|
||||||
block.glaive-ship-pad.name = Glaive 机甲平台
|
block.glaive-ship-pad.name = 阔剑 机甲平台
|
||||||
block.omega-mech-pad.name = Omega 机甲平台
|
block.omega-mech-pad.name = 欧米茄 机甲平台
|
||||||
block.tau-mech-pad.name = Tau 机甲平台
|
block.tau-mech-pad.name = 医疗机 机甲平台
|
||||||
block.conduit.name = 导管
|
block.conduit.name = 导管
|
||||||
block.mechanical-pump.name = 机械泵
|
block.mechanical-pump.name = 机械泵
|
||||||
block.item-source.name = 物品源
|
block.item-source.name = 物品源
|
||||||
@@ -700,7 +733,7 @@ block.phantom-factory.name = 鬼怪无人机工厂
|
|||||||
block.wraith-factory.name = 幻影战机工厂
|
block.wraith-factory.name = 幻影战机工厂
|
||||||
block.ghoul-factory.name = 食尸鬼轰炸机工厂
|
block.ghoul-factory.name = 食尸鬼轰炸机工厂
|
||||||
block.dagger-factory.name = 尖刀机甲工厂
|
block.dagger-factory.name = 尖刀机甲工厂
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
block.crawler-factory.name = 爬行者机甲工厂
|
||||||
block.titan-factory.name = 泰坦机甲工厂
|
block.titan-factory.name = 泰坦机甲工厂
|
||||||
block.fortress-factory.name = 堡垒机甲工厂
|
block.fortress-factory.name = 堡垒机甲工厂
|
||||||
block.revenant-factory.name = 亡魂战机工厂
|
block.revenant-factory.name = 亡魂战机工厂
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = 爆破钻头
|
|||||||
block.thermal-pump.name = 热能泵
|
block.thermal-pump.name = 热能泵
|
||||||
block.thermal-generator.name = 热能发电机
|
block.thermal-generator.name = 热能发电机
|
||||||
block.alloy-smelter.name = 合金冶炼厂
|
block.alloy-smelter.name = 合金冶炼厂
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = 修理投影器
|
block.mend-projector.name = 修理投影器
|
||||||
block.surge-wall.name = 波动墙
|
block.surge-wall.name = 波动墙
|
||||||
block.surge-wall-large.name = 大型波动墙
|
block.surge-wall-large.name = 大型波动墙
|
||||||
@@ -731,8 +765,9 @@ block.rtg-generator.name = RTG 发电机
|
|||||||
block.spectre.name = 幽灵
|
block.spectre.name = 幽灵
|
||||||
block.meltdown.name = 熔毁
|
block.meltdown.name = 熔毁
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = 发射台
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = 不通过核心发射物体。尚未完成。
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = 蓝
|
team.blue.name = 蓝
|
||||||
team.red.name = 红
|
team.red.name = 红
|
||||||
team.orange.name = 橙
|
team.orange.name = 橙
|
||||||
@@ -745,7 +780,7 @@ unit.phantom.name = 鬼怪无人机
|
|||||||
unit.phantom.description = 一种先进的无人机单位。自动开采矿石,收集物品和修理块。比初始无人机有效得多。
|
unit.phantom.description = 一种先进的无人机单位。自动开采矿石,收集物品和修理块。比初始无人机有效得多。
|
||||||
unit.dagger.name = 尖刀
|
unit.dagger.name = 尖刀
|
||||||
unit.dagger.description = 基础的地面单位,在蜂群中很有用。
|
unit.dagger.description = 基础的地面单位,在蜂群中很有用。
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = 爬行者
|
||||||
unit.titan.name = 泰坦
|
unit.titan.name = 泰坦
|
||||||
unit.titan.description = 高级的有武装地面单位,使用电石作为弹药.攻击地面单位和空中单位.
|
unit.titan.description = 高级的有武装地面单位,使用电石作为弹药.攻击地面单位和空中单位.
|
||||||
unit.ghoul.name = 食尸鬼轰炸机
|
unit.ghoul.name = 食尸鬼轰炸机
|
||||||
@@ -755,11 +790,11 @@ unit.wraith.description = 一种快速,打了就跑的截击机。
|
|||||||
unit.fortress.name = 堡垒
|
unit.fortress.name = 堡垒
|
||||||
unit.fortress.description = 一种重炮地面部队。
|
unit.fortress.description = 一种重炮地面部队。
|
||||||
unit.revenant.name = 亡魂
|
unit.revenant.name = 亡魂
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = 爆发者
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = 混沌者
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = 根除者
|
||||||
unit.lich.name = Lich
|
unit.lich.name = 尸鬼
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = 死神
|
||||||
tutorial.begin = 你的任务是消灭[LIGHT_GRAY] 敌人 [].\n\n首先开始[accent] 采集铜矿 []。点击核心附近的铜矿开始。
|
tutorial.begin = 你的任务是消灭[LIGHT_GRAY] 敌人 [].\n\n首先开始[accent] 采集铜矿 []。点击核心附近的铜矿开始。
|
||||||
tutorial.drill = 手动采矿效率低.\n[accent] 钻头 []可以自动采矿.\n放一个在铜矿上吧.
|
tutorial.drill = 手动采矿效率低.\n[accent] 钻头 []可以自动采矿.\n放一个在铜矿上吧.
|
||||||
tutorial.conveyor = [accent]传送带[] 可以把物资传送到核心.\n请造一个传送线,从钻头到核心.
|
tutorial.conveyor = [accent]传送带[] 可以把物资传送到核心.\n请造一个传送线,从钻头到核心.
|
||||||
@@ -796,7 +831,7 @@ block.overdrive-projector.description = 提高附近建筑物的速度,如钻
|
|||||||
block.force-projector.description = 自身周围创建一个六边形力场,保护建筑物和内部单位免受子弹的伤害。
|
block.force-projector.description = 自身周围创建一个六边形力场,保护建筑物和内部单位免受子弹的伤害。
|
||||||
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
|
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
|
||||||
block.duo.description = 小而便宜的炮塔。
|
block.duo.description = 小而便宜的炮塔。
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = 中型防空炮塔,向空中单位发射铅或废料。.
|
||||||
block.arc.description = 小型炮塔,发射电弧。
|
block.arc.description = 小型炮塔,发射电弧。
|
||||||
block.hail.description = 小型炮兵炮台。
|
block.hail.description = 小型炮兵炮台。
|
||||||
block.lancer.description = 中型炮塔,发射带电的电子束。
|
block.lancer.description = 中型炮塔,发射带电的电子束。
|
||||||
@@ -823,7 +858,7 @@ block.blast-mixer.description = 用油将硫转化为不易燃但更具爆炸性
|
|||||||
block.cryofluidmixer.description = 水和钛结合到低温流体中,冷却效率更高。
|
block.cryofluidmixer.description = 水和钛结合到低温流体中,冷却效率更高。
|
||||||
block.melter.description = 石头加热到很高的温度以获得熔岩。
|
block.melter.description = 石头加热到很高的温度以获得熔岩。
|
||||||
block.incinerator.description = 用于除掉任何多余的物品或液体。
|
block.incinerator.description = 用于除掉任何多余的物品或液体。
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
block.spore-press.description = 压缩孢子荚得到石油。
|
||||||
block.separator.description = 将石头暴露在水压下,以获得石头中含有的各种矿物质。
|
block.separator.description = 将石头暴露在水压下,以获得石头中含有的各种矿物质。
|
||||||
block.power-node.description = 连接节点传输电源。最多可连接四个电源,接收器或节点。节点将从任何相邻块接收电力或向其供电。
|
block.power-node.description = 连接节点传输电源。最多可连接四个电源,接收器或节点。节点将从任何相邻块接收电力或向其供电。
|
||||||
block.power-node-large.description = 传输径大于电源节点,最多可连接六个电源,接收器或节点。
|
block.power-node-large.description = 传输径大于电源节点,最多可连接六个电源,接收器或节点。
|
||||||
|
|||||||
@@ -20,25 +20,26 @@ stat.built = 建設的建築:[accent]{0}
|
|||||||
stat.destroyed = 摧毀的建築:[accent]{0}
|
stat.destroyed = 摧毀的建築:[accent]{0}
|
||||||
stat.deconstructed = 移除的建築:[accent]{0}
|
stat.deconstructed = 移除的建築:[accent]{0}
|
||||||
stat.delivered = 發射的資源:
|
stat.delivered = 發射的資源:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = 最終排名:[accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = 你選擇了一個方塊。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]直線放置方塊[]。\n試試吧。
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = 你選擇了移除模式。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]移除矩形中的方塊[]。\n試試吧。
|
||||||
|
launcheditems = [accent]發射了的物品
|
||||||
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
||||||
level.highscore = 最高分:[accent]{0}
|
level.highscore = 最高分:[accent]{0}
|
||||||
level.select = 選擇關卡
|
level.select = 選擇關卡
|
||||||
level.mode = 遊戲模式:
|
level.mode = 遊戲模式:
|
||||||
showagain = 下次不再顯示
|
showagain = 下次不再顯示
|
||||||
coreattack = 〈核心正在受到攻擊!〉
|
coreattack = 〈核心正在受到攻擊!〉
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = 【[scarlet]立即離開下降點[]】\n湮滅即將來臨
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
outofbounds = 【超出界限】\n[]於{0}秒後自我毀滅
|
||||||
database = Core Database
|
database = 核心數據庫
|
||||||
savegame = 儲存遊戲
|
savegame = 儲存遊戲
|
||||||
loadgame = 載入遊戲
|
loadgame = 載入遊戲
|
||||||
joingame = 多人連線
|
joingame = 多人連線
|
||||||
addplayers = 增加/移除玩家
|
addplayers = 增加/移除玩家
|
||||||
customgame = 自訂遊戲
|
customgame = 自訂遊戲
|
||||||
newgame = New Game
|
newgame = 新遊戲
|
||||||
none = <沒有>
|
none = 〈沒有〉
|
||||||
close = 關閉
|
close = 關閉
|
||||||
quit = 退出
|
quit = 退出
|
||||||
maps = 地圖
|
maps = 地圖
|
||||||
@@ -49,7 +50,7 @@ name = 名稱:
|
|||||||
noname = 先選擇一個[accent]玩家名稱[]。
|
noname = 先選擇一個[accent]玩家名稱[]。
|
||||||
filename = 檔案名稱︰
|
filename = 檔案名稱︰
|
||||||
unlocked = 新方塊已解鎖!
|
unlocked = 新方塊已解鎖!
|
||||||
completed = [accent]Completed
|
completed = [accent]完成
|
||||||
techtree = 科技樹
|
techtree = 科技樹
|
||||||
research.list = [LIGHT_GRAY]研究︰
|
research.list = [LIGHT_GRAY]研究︰
|
||||||
research = 研究
|
research = 研究
|
||||||
@@ -138,7 +139,7 @@ save.rename.text = 新名稱:
|
|||||||
selectslot = 選取一個存檔。
|
selectslot = 選取一個存檔。
|
||||||
slot = [accent]存檔{0}
|
slot = [accent]存檔{0}
|
||||||
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
||||||
empty = <空白>
|
empty = 〈空白〉
|
||||||
on = 開啟
|
on = 開啟
|
||||||
off = 關閉
|
off = 關閉
|
||||||
save.autosave = 自動存檔:{0}
|
save.autosave = 自動存檔:{0}
|
||||||
@@ -146,8 +147,8 @@ save.map = 地圖:{0}
|
|||||||
save.wave = 波次:{0}
|
save.wave = 波次:{0}
|
||||||
save.difficulty = 難度:{0}
|
save.difficulty = 難度:{0}
|
||||||
save.date = 最後存檔時間:{0}
|
save.date = 最後存檔時間:{0}
|
||||||
save.playtime = 遊玩時間: {0}
|
save.playtime = 遊玩時間:{0}
|
||||||
warning = Warning.
|
warning = 警告。
|
||||||
confirm = 確認
|
confirm = 確認
|
||||||
delete = 刪除
|
delete = 刪除
|
||||||
ok = 確定
|
ok = 確定
|
||||||
@@ -181,6 +182,7 @@ map.delete.confirm = 確認要刪除地圖嗎?此操作無法撤回!
|
|||||||
map.random = [accent]隨機地圖
|
map.random = [accent]隨機地圖
|
||||||
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]藍色[]的核心。
|
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]藍色[]的核心。
|
||||||
map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = 地圖載入錯誤:地圖可能已經損壞。
|
map.invalid = 地圖載入錯誤:地圖可能已經損壞。
|
||||||
editor.brush = 粉刷
|
editor.brush = 粉刷
|
||||||
editor.openin = 在編輯器中開啟
|
editor.openin = 在編輯器中開啟
|
||||||
@@ -189,32 +191,32 @@ editor.oregen.info = 礦石產生:
|
|||||||
editor.mapinfo = 地圖資訊
|
editor.mapinfo = 地圖資訊
|
||||||
editor.author = 作者:
|
editor.author = 作者:
|
||||||
editor.description = 描述:
|
editor.description = 描述:
|
||||||
editor.waves = Waves:
|
editor.waves = 波次:
|
||||||
waves.title = Waves
|
waves.title = 波次
|
||||||
waves.remove = Remove
|
waves.remove = 移除
|
||||||
waves.never = <never>
|
waves.never = 〈從來沒有〉
|
||||||
waves.every = every
|
waves.every = 一切
|
||||||
waves.waves = wave(s)
|
waves.waves = 波次
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = 每個重生
|
||||||
waves.to = to
|
waves.to = 至
|
||||||
waves.boss = Boss
|
waves.boss = 頭目
|
||||||
waves.preview = Preview
|
waves.preview = 預覽
|
||||||
waves.edit = Edit...
|
waves.edit = 編輯……
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = 複製到剪貼板
|
||||||
waves.load = Load from Clipboard
|
waves.load = 從剪貼板加載
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = 剪貼板中的波次無效。
|
||||||
waves.copied = Waves copied.
|
waves.copied = 波浪已被複製。
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]〈默認〉
|
||||||
edit = Edit...
|
edit = 編輯……
|
||||||
editor.name = 名稱:
|
editor.name = 名稱:
|
||||||
editor.teams = 隊伍
|
editor.teams = 隊伍
|
||||||
editor.elevation = 高度
|
editor.elevation = 高度
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = 加載文件時出錯:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = 地圖沒有定義名稱。
|
||||||
editor.update = Update
|
editor.update = 更新
|
||||||
editor.randomize = Randomize
|
editor.randomize = 隨機化
|
||||||
editor.apply = Apply
|
editor.apply = 使用
|
||||||
editor.generate = 產生
|
editor.generate = 產生
|
||||||
editor.resize = 調整大小
|
editor.resize = 調整大小
|
||||||
editor.loadmap = 載入地圖
|
editor.loadmap = 載入地圖
|
||||||
@@ -243,26 +245,26 @@ editor.mapname = 地圖名稱:
|
|||||||
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
||||||
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
||||||
editor.selectmap = 選取要載入的地圖:
|
editor.selectmap = 選取要載入的地圖:
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]沒有過濾器!使用下面的按鈕添加一個。
|
||||||
filter.distort = Distort
|
filter.distort = 歪曲
|
||||||
filter.noise = Noise
|
filter.noise = 噪聲
|
||||||
filter.ore = Ore
|
filter.ore = 礦石
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = 河流噪聲
|
||||||
filter.scatter = Scatter
|
filter.scatter = 分散
|
||||||
filter.terrain = Terrain
|
filter.terrain = 地形
|
||||||
filter.option.scale = Scale
|
filter.option.scale = 比例
|
||||||
filter.option.chance = Chance
|
filter.option.chance = 機會
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = 大小
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = 閾
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = 圓形比例
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = 倍頻
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = 衰減
|
||||||
filter.option.block = Block
|
filter.option.block = 方塊
|
||||||
filter.option.floor = Floor
|
filter.option.floor = 地板
|
||||||
filter.option.wall = Wall
|
filter.option.wall = 牆
|
||||||
filter.option.ore = Ore
|
filter.option.ore = 礦石
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = 次要地板
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = 次要閾
|
||||||
width = 寬度:
|
width = 寬度:
|
||||||
height = 長度:
|
height = 長度:
|
||||||
menu = 主選單
|
menu = 主選單
|
||||||
@@ -282,22 +284,23 @@ abandon = 放棄
|
|||||||
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
||||||
locked = 鎖定
|
locked = 鎖定
|
||||||
complete = [LIGHT_GRAY]完成:
|
complete = [LIGHT_GRAY]完成:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = 繼續區域:\n[LIGHT_GRAY]{0}
|
resume = 繼續區域:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]高分:{0}
|
bestwave = [LIGHT_GRAY]高分:{0}
|
||||||
launch = 發射
|
launch = 發射
|
||||||
launch.title = 發射成功
|
launch.title = 發射成功
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]下次的機會於波次{0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
launch.unable = [scarlet]無法發射。[]有敵人。
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = 這將發射核心中的所有資源。\n你將無法返回這個基地。
|
||||||
uncover = Uncover
|
uncover = 揭露
|
||||||
configure = Configure Loadout
|
configure = 配置裝載
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
|
||||||
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
||||||
zone.resources = Resources Detected:
|
zone.resources = 檢測到的資源:
|
||||||
add = Add...
|
add = 新增……
|
||||||
boss.health = Boss Health
|
boss.health = 頭目血量
|
||||||
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
||||||
error.unreachable = 無法到達伺服器。
|
error.unreachable = 無法到達伺服器。
|
||||||
error.invalidaddress = 無效地址。
|
error.invalidaddress = 無效地址。
|
||||||
@@ -307,13 +310,13 @@ error.alreadyconnected = 已連接。
|
|||||||
error.mapnotfound = 找不到地圖!
|
error.mapnotfound = 找不到地圖!
|
||||||
error.io = 網絡輸入輸出錯誤。
|
error.io = 網絡輸入輸出錯誤。
|
||||||
error.any = 未知網絡錯誤。
|
error.any = 未知網絡錯誤。
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = 歸零地
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = 隕石坑
|
||||||
zone.frozenForest.name = Frozen Forest
|
zone.frozenForest.name = 冰凍森林
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = 毀滅性的海岸
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = 染山
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = 荒涼的裂痕
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = 核生產綜合體
|
||||||
settings.language = 語言
|
settings.language = 語言
|
||||||
settings.reset = 重設為預設設定
|
settings.reset = 重設為預設設定
|
||||||
settings.rebind = 重新綁定
|
settings.rebind = 重新綁定
|
||||||
@@ -332,18 +335,19 @@ no = 否
|
|||||||
info.title = [accent]資訊
|
info.title = [accent]資訊
|
||||||
error.title = [crimson]發生錯誤
|
error.title = [crimson]發生錯誤
|
||||||
error.crashtitle = 發生錯誤
|
error.crashtitle = 發生錯誤
|
||||||
blocks.outputspeed = Drill Speed: {0}/s
|
blocks.outputspeed = 鑽頭速度:{0}/秒
|
||||||
blocks.efficiency = Efficiency: {0}%
|
blocks.efficiency = 效率:{0}%
|
||||||
blocks.unknown = [LIGHT_GRAY]???
|
blocks.unknown = [LIGHT_GRAY]???
|
||||||
blocks.blockinfo = 方塊資訊
|
blocks.blockinfo = 方塊資訊
|
||||||
blocks.powerbalance = Power: {0}
|
blocks.powerbalance = 能量變化:{0}
|
||||||
blocks.poweroutput = Power Output: {0}
|
blocks.poweroutput = 能量輸出:{0}
|
||||||
blocks.powercapacity = 蓄電量
|
blocks.powercapacity = 蓄電量
|
||||||
blocks.powershot = 能量/射擊
|
blocks.powershot = 能量/射擊
|
||||||
blocks.targetsair = 攻擊空中目標
|
blocks.targetsair = 攻擊空中目標
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = 攻擊地面
|
||||||
blocks.items = Items: {0}
|
blocks.items = 物品:{0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = 移動速度
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = 範圍
|
blocks.shootrange = 範圍
|
||||||
blocks.size = 尺寸
|
blocks.size = 尺寸
|
||||||
blocks.liquidcapacity = 液體容量
|
blocks.liquidcapacity = 液體容量
|
||||||
@@ -357,6 +361,8 @@ blocks.itemcapacity = 物品容量
|
|||||||
blocks.basepowergeneration = 基本能量生产
|
blocks.basepowergeneration = 基本能量生产
|
||||||
blocks.powertransferspeed = 能量傳輸
|
blocks.powertransferspeed = 能量傳輸
|
||||||
blocks.craftspeed = 產生速度
|
blocks.craftspeed = 產生速度
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = 輸入液體
|
blocks.inputliquid = 輸入液體
|
||||||
blocks.inputliquidaux = 輔助液體
|
blocks.inputliquidaux = 輔助液體
|
||||||
blocks.inputitem = 輸入物品
|
blocks.inputitem = 輸入物品
|
||||||
@@ -364,23 +370,23 @@ blocks.inputitems = 輸入物品
|
|||||||
blocks.outputitem = 輸出物品
|
blocks.outputitem = 輸出物品
|
||||||
blocks.drilltier = 可鑽取礦物
|
blocks.drilltier = 可鑽取礦物
|
||||||
blocks.drillspeed = 基本鑽取速度
|
blocks.drillspeed = 基本鑽取速度
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = 最大活躍單位
|
||||||
blocks.liquidoutput = 輸出液體
|
blocks.liquidoutput = 輸出液體
|
||||||
blocks.liquidoutputspeed = 輸出液體速度
|
blocks.liquidoutputspeed = 輸出液體速度
|
||||||
blocks.liquiduse = 使用液體速度
|
blocks.liquiduse = 使用液體速度
|
||||||
blocks.coolant = 冷卻劑
|
blocks.coolant = 冷卻劑
|
||||||
blocks.liquid = Liquid
|
blocks.liquid = 液體
|
||||||
blocks.coolantuse = 使用冷卻劑
|
blocks.coolantuse = 使用冷卻劑
|
||||||
blocks.inputliquidfuel = 輸入液體燃料
|
blocks.inputliquidfuel = 輸入液體燃料
|
||||||
blocks.liquidfueluse = 使用液體燃料速度
|
blocks.liquidfueluse = 使用液體燃料速度
|
||||||
blocks.boostitem = 強化物品
|
blocks.boostitem = 強化物品
|
||||||
blocks.boostliquid = 強化液體
|
blocks.boostliquid = 強化液體
|
||||||
blocks.health = 耐久度
|
blocks.health = 耐久度
|
||||||
blocks.heat = Heat
|
blocks.heat = 熱
|
||||||
blocks.power = Power
|
blocks.power = 能量
|
||||||
blocks.progress = Build Progress
|
blocks.progress = 建造進度
|
||||||
blocks.spawned = Units: {0}/{1}
|
blocks.spawned = 單位:{0}/{1}
|
||||||
blocks.power.satisfaction = Power Satisfaction
|
blocks.power.satisfaction = 能量滿意度
|
||||||
blocks.inaccuracy = 誤差
|
blocks.inaccuracy = 誤差
|
||||||
blocks.shots = 射擊數
|
blocks.shots = 射擊數
|
||||||
blocks.reload = 重裝彈藥
|
blocks.reload = 重裝彈藥
|
||||||
@@ -388,7 +394,18 @@ blocks.inputfuel = 燃料
|
|||||||
blocks.fuelburntime = 燃燒燃料時間
|
blocks.fuelburntime = 燃燒燃料時間
|
||||||
blocks.inputcapacity = 輸入容量
|
blocks.inputcapacity = 輸入容量
|
||||||
blocks.outputcapacity = 輸出容量
|
blocks.outputcapacity = 輸出容量
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = 彈藥
|
||||||
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
unit.blocks = 方塊
|
unit.blocks = 方塊
|
||||||
unit.powersecond = 能量單位/秒
|
unit.powersecond = 能量單位/秒
|
||||||
unit.liquidsecond = 液體單位/秒
|
unit.liquidsecond = 液體單位/秒
|
||||||
@@ -405,14 +422,16 @@ category.items = 物品
|
|||||||
category.crafting = 合成
|
category.crafting = 合成
|
||||||
category.shooting = 射擊
|
category.shooting = 射擊
|
||||||
category.optional = 可選的強化
|
category.optional = 可選的強化
|
||||||
setting.animatedwater.name = Animated Water
|
setting.landscape.name = Lock Landscape
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.shadows.name = Shadows
|
||||||
|
setting.animatedwater.name = 動畫水
|
||||||
|
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
||||||
setting.indicators.name = 盟友指標
|
setting.indicators.name = 盟友指標
|
||||||
setting.autotarget.name = 自動射擊
|
setting.autotarget.name = 自動射擊
|
||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = 没有
|
setting.fpscap.none = 没有
|
||||||
setting.fpscap.text = {0}FPS
|
setting.fpscap.text = {0}FPS
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = 始終對角線放置
|
||||||
setting.difficulty.training = 訓練
|
setting.difficulty.training = 訓練
|
||||||
setting.difficulty.easy = 簡單
|
setting.difficulty.easy = 簡單
|
||||||
setting.difficulty.normal = 普通
|
setting.difficulty.normal = 普通
|
||||||
@@ -425,7 +444,7 @@ setting.sensitivity.name = 控制器靈敏度
|
|||||||
setting.saveinterval.name = 自動存檔間隔
|
setting.saveinterval.name = 自動存檔間隔
|
||||||
setting.seconds = {0}秒
|
setting.seconds = {0}秒
|
||||||
setting.fullscreen.name = 全螢幕
|
setting.fullscreen.name = 全螢幕
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderless.name = 無邊框窗口
|
||||||
setting.fps.name = 顯示FPS
|
setting.fps.name = 顯示FPS
|
||||||
setting.vsync.name = 垂直同步
|
setting.vsync.name = 垂直同步
|
||||||
setting.lasers.name = 顯示雷射光束
|
setting.lasers.name = 顯示雷射光束
|
||||||
@@ -450,9 +469,9 @@ keybind.screenshot.name = 地圖截圖
|
|||||||
keybind.move_x.name = 水平移動
|
keybind.move_x.name = 水平移動
|
||||||
keybind.move_y.name = 垂直移動
|
keybind.move_y.name = 垂直移動
|
||||||
keybind.select.name = 選取
|
keybind.select.name = 選取
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = 對角線放置
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = 選擇方塊
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = 移除方塊
|
||||||
keybind.deselect.name = 取消選取
|
keybind.deselect.name = 取消選取
|
||||||
keybind.shoot.name = 射擊
|
keybind.shoot.name = 射擊
|
||||||
keybind.zoom_hold.name = 按住縮放
|
keybind.zoom_hold.name = 按住縮放
|
||||||
@@ -471,8 +490,8 @@ keybind.chat_scroll.name = 聊天記錄滾動
|
|||||||
keybind.drop_unit.name = 放下單位
|
keybind.drop_unit.name = 放下單位
|
||||||
keybind.zoom_minimap.name = 縮放小地圖
|
keybind.zoom_minimap.name = 縮放小地圖
|
||||||
mode.help.title = 模式說明
|
mode.help.title = 模式說明
|
||||||
mode.survival.name = Survival
|
mode.survival.name = 生存
|
||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = 一般模式。有限的資源與自動來襲的波次。
|
||||||
mode.sandbox.name = 沙盒
|
mode.sandbox.name = 沙盒
|
||||||
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
||||||
mode.freebuild.name = 自由建造
|
mode.freebuild.name = 自由建造
|
||||||
@@ -480,7 +499,19 @@ mode.freebuild.description = 有限的資源,與不倒數計時的波次。
|
|||||||
mode.pvp.name = 對戰
|
mode.pvp.name = 對戰
|
||||||
mode.pvp.description = 和其他玩家鬥爭。
|
mode.pvp.description = 和其他玩家鬥爭。
|
||||||
mode.attack.name = 攻擊
|
mode.attack.name = 攻擊
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = 沒有波次,目標是摧毀敵人的基地。
|
||||||
|
mode.custom = Custom Rules
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Waves
|
||||||
|
rules.enemyCheat = Infinite AI Resources
|
||||||
|
rules.pvp = PvP
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
content.item.name = 物品
|
content.item.name = 物品
|
||||||
content.liquid.name = 液體
|
content.liquid.name = 液體
|
||||||
content.unit.name = 機組
|
content.unit.name = 機組
|
||||||
@@ -505,8 +536,8 @@ item.phase-fabric.name = 相織布
|
|||||||
item.phase-fabric.description = 一種近乎無重量的物質,用於先進的電子設備和自修復技術。
|
item.phase-fabric.description = 一種近乎無重量的物質,用於先進的電子設備和自修復技術。
|
||||||
item.surge-alloy.name = 波動合金
|
item.surge-alloy.name = 波動合金
|
||||||
item.surge-alloy.description = 一種具有獨特電子特性的高級合金。
|
item.surge-alloy.description = 一種具有獨特電子特性的高級合金。
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = 孢子莢
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
item.spore-pod.description = 用於轉化為石油、爆炸物和燃料。
|
||||||
item.sand.name = 沙
|
item.sand.name = 沙
|
||||||
item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。
|
item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。
|
||||||
item.blast-compound.name = 爆炸混合物
|
item.blast-compound.name = 爆炸混合物
|
||||||
@@ -518,7 +549,7 @@ item.metaglass.description = 一種超級強硬玻璃混合物。廣泛用於液
|
|||||||
item.scrap.name = 廢料
|
item.scrap.name = 廢料
|
||||||
item.scrap.description = 舊結構和單位的遺留剩餘物。含有痕量的許多不同的金屬。
|
item.scrap.description = 舊結構和單位的遺留剩餘物。含有痕量的許多不同的金屬。
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = 礦渣
|
||||||
liquid.oil.name = 原油
|
liquid.oil.name = 原油
|
||||||
liquid.cryofluid.name = 冷凍液
|
liquid.cryofluid.name = 冷凍液
|
||||||
mech.alpha-mech.name = 阿爾法
|
mech.alpha-mech.name = 阿爾法
|
||||||
@@ -529,7 +560,7 @@ mech.delta-mech.name = 德爾塔
|
|||||||
mech.delta-mech.weapon = 電弧生成機
|
mech.delta-mech.weapon = 電弧生成機
|
||||||
mech.delta-mech.ability = 放電
|
mech.delta-mech.ability = 放電
|
||||||
mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。
|
mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。
|
||||||
mech.tau-mech.name = Tau机甲
|
mech.tau-mech.name = Tau機甲
|
||||||
mech.tau-mech.weapon = 重構激光
|
mech.tau-mech.weapon = 重構激光
|
||||||
mech.tau-mech.ability = 修复陣
|
mech.tau-mech.ability = 修复陣
|
||||||
mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。
|
mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。
|
||||||
@@ -556,7 +587,7 @@ item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
|||||||
unit.health = [LIGHT_GRAY]耐久度:{0}
|
unit.health = [LIGHT_GRAY]耐久度:{0}
|
||||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||||
mech.health = [LIGHT_GRAY]Health: {0}
|
mech.health = [LIGHT_GRAY]血量:{0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||||
mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
|
mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
|
||||||
mech.minepower = [LIGHT_GRAY]採礦力度:{0}
|
mech.minepower = [LIGHT_GRAY]採礦力度:{0}
|
||||||
@@ -564,67 +595,69 @@ mech.ability = [LIGHT_GRAY]能力:{0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
block.grass.name = Grass
|
block.grass.name = 草
|
||||||
block.salt.name = Salt
|
block.salt.name = 鹽
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = 沙岩
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = 孢子鬆
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = 孢子岩
|
||||||
block.rock.name = Rock
|
block.rock.name = 岩石
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = 雪巖
|
||||||
block.shale.name = Shale
|
block.shale.name = 頁岩
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = 頁岩巨石
|
||||||
block.moss.name = Moss
|
block.moss.name = 苔蘚
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = 孢子苔蘚
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = 頁岩岩石
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = 廢牆
|
||||||
block.scrap-wall-large.name = Large Scrap Wall
|
block.scrap-wall-large.name = 大型廢牆
|
||||||
block.scrap-wall-huge.name = Huge Scrap Wall
|
block.scrap-wall-huge.name = 巨型廢牆
|
||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = 超巨型廢牆
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = 推進器
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = 窯
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
block.kiln.description = 將沙子和鉛熔煉成金屬玻璃。需要少量能量。
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = 石墨壓縮機
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = 多用途壓縮機
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
||||||
block.spawn.name = 敵人生成
|
block.spawn.name = 敵人生成
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = 核心:碎片
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = 核心:基礎
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = 核心:核子
|
||||||
block.deepwater.name = 深水
|
block.deepwater.name = 深水
|
||||||
block.water.name = 水
|
block.water.name = 水
|
||||||
|
block.tainted-water.name = 污水
|
||||||
|
block.darksand-tainted-water.name = 黑沙污水
|
||||||
block.tar.name = 焦油
|
block.tar.name = 焦油
|
||||||
block.stone.name = 石頭
|
block.stone.name = 石頭
|
||||||
block.sand.name = 沙
|
block.sand.name = 沙
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = 黑沙
|
||||||
block.ice.name = 冰
|
block.ice.name = 冰
|
||||||
block.snow.name = 雪
|
block.snow.name = 雪
|
||||||
block.craters.name = Craters
|
block.craters.name = 隕石坑
|
||||||
block.sand-water.name = Sand water
|
block.sand-water.name = 沙水
|
||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = 黑沙水
|
||||||
block.char.name = Char
|
block.char.name = 燒焦
|
||||||
block.holostone.name = Holo stone
|
block.holostone.name = 霍洛石頭
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = 冰雪
|
||||||
block.rocks.name = Rocks
|
block.rocks.name = 岩石
|
||||||
block.icerocks.name = Ice rocks
|
block.icerocks.name = 冰岩
|
||||||
block.snowrocks.name = Snow Rocks
|
block.snowrocks.name = 雪巖
|
||||||
block.dunerocks.name = Dune Rocks
|
block.dunerocks.name = 沙丘岩
|
||||||
block.pine.name = Pine
|
block.pine.name = 松樹
|
||||||
block.white-tree-dead.name = White Tree Dead
|
block.white-tree-dead.name = 白樹死了
|
||||||
block.white-tree.name = White Tree
|
block.white-tree.name = 白樹
|
||||||
block.spore-cluster.name = Spore Cluster
|
block.spore-cluster.name = 孢子簇
|
||||||
block.metal-floor.name = Metal Floor
|
block.metal-floor.name = 金屬地板
|
||||||
block.metal-floor-2.name = Metal Floor 2
|
block.metal-floor-2.name = 金屬地板二
|
||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = 金屬地板三
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = 金屬地板五
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = 金屬地板損壞
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = 火成岩
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = 熱岩
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = 岩漿岩
|
||||||
block.cliffs.name = Cliffs
|
block.cliffs.name = 懸崖
|
||||||
block.copper-wall.name = 銅牆
|
block.copper-wall.name = 銅牆
|
||||||
block.copper-wall-large.name = 大型銅牆
|
block.copper-wall-large.name = 大型銅牆
|
||||||
block.titanium-wall.name = Titanium Wall
|
block.titanium-wall.name = 鈦牆
|
||||||
block.titanium-wall-large.name = Large Titanium Wall
|
block.titanium-wall-large.name = 大型鈦牆
|
||||||
block.phase-wall.name = 相織布牆
|
block.phase-wall.name = 相織布牆
|
||||||
block.phase-wall-large.name = 大型相織布牆
|
block.phase-wall-large.name = 大型相織布牆
|
||||||
block.thorium-wall.name = 釷牆
|
block.thorium-wall.name = 釷牆
|
||||||
@@ -632,8 +665,8 @@ block.thorium-wall-large.name = 大型釷牆
|
|||||||
block.door.name = 門
|
block.door.name = 門
|
||||||
block.door-large.name = 大門
|
block.door-large.name = 大門
|
||||||
block.duo.name = 雙炮
|
block.duo.name = 雙炮
|
||||||
block.scorch.name = Scorch
|
block.scorch.name = 燒焦炮
|
||||||
block.scatter.name = Scatter
|
block.scatter.name = 分散炮
|
||||||
block.hail.name = 冰雹炮
|
block.hail.name = 冰雹炮
|
||||||
block.lancer.name = 藍瑟炮
|
block.lancer.name = 藍瑟炮
|
||||||
block.conveyor.name = 輸送帶
|
block.conveyor.name = 輸送帶
|
||||||
@@ -651,23 +684,23 @@ block.pulverizer.name = 粉碎機
|
|||||||
block.cryofluidmixer.name = 冷凍液混合器
|
block.cryofluidmixer.name = 冷凍液混合器
|
||||||
block.melter.name = 熔爐
|
block.melter.name = 熔爐
|
||||||
block.incinerator.name = 焚化爐
|
block.incinerator.name = 焚化爐
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = 孢子壓縮機
|
||||||
block.separator.name = 分離機
|
block.separator.name = 分離機
|
||||||
block.power-node.name = 能量節點
|
block.power-node.name = 能量節點
|
||||||
block.power-node-large.name = 大型能量節點
|
block.power-node-large.name = 大型能量節點
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = 波動塔
|
||||||
block.battery.name = 電池
|
block.battery.name = 電池
|
||||||
block.battery-large.name = 大型電池
|
block.battery-large.name = 大型電池
|
||||||
block.combustion-generator.name = 燃燒發電機
|
block.combustion-generator.name = 燃燒發電機
|
||||||
block.turbine-generator.name = 渦輪發電機
|
block.turbine-generator.name = 渦輪發電機
|
||||||
block.differential-generator.name = Differential Generator
|
block.differential-generator.name = 差動發電機
|
||||||
block.impact-reactor.name = Impact Reactor
|
block.impact-reactor.name = 衝擊反應堆
|
||||||
block.mechanical-drill.name = 機械鑽頭
|
block.mechanical-drill.name = 機械鑽頭
|
||||||
block.pneumatic-drill.name = 氣動鑽頭
|
block.pneumatic-drill.name = 氣動鑽頭
|
||||||
block.laser-drill.name = 激光鑽頭
|
block.laser-drill.name = 激光鑽頭
|
||||||
block.water-extractor.name = 水提取器
|
block.water-extractor.name = 水提取器
|
||||||
block.cultivator.name = 耕種機
|
block.cultivator.name = 耕種機
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.alpha-dart-mech-pad.name = 阿爾法鏢船機甲墊
|
||||||
block.delta-mech-pad.name = 德爾塔機甲墊
|
block.delta-mech-pad.name = 德爾塔機甲墊
|
||||||
block.javelin-ship-pad.name = 標槍機甲墊
|
block.javelin-ship-pad.name = 標槍機甲墊
|
||||||
block.trident-ship-pad.name = 三叉船墊
|
block.trident-ship-pad.name = 三叉船墊
|
||||||
@@ -700,7 +733,7 @@ block.phantom-factory.name = 幻影無人機工廠
|
|||||||
block.wraith-factory.name = 怨靈戰鬥機工廠
|
block.wraith-factory.name = 怨靈戰鬥機工廠
|
||||||
block.ghoul-factory.name = 食屍鬼轟炸機工廠
|
block.ghoul-factory.name = 食屍鬼轟炸機工廠
|
||||||
block.dagger-factory.name = 匕首機甲工廠
|
block.dagger-factory.name = 匕首機甲工廠
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
block.crawler-factory.name = 爬行機甲工廠
|
||||||
block.titan-factory.name = 泰坦機甲工廠
|
block.titan-factory.name = 泰坦機甲工廠
|
||||||
block.fortress-factory.name = 堡壘機甲工廠
|
block.fortress-factory.name = 堡壘機甲工廠
|
||||||
block.revenant-factory.name = 亡魂戰鬥機工廠
|
block.revenant-factory.name = 亡魂戰鬥機工廠
|
||||||
@@ -718,6 +751,7 @@ block.blast-drill.name = 爆破鑽頭
|
|||||||
block.thermal-pump.name = 熱能泵
|
block.thermal-pump.name = 熱能泵
|
||||||
block.thermal-generator.name = 熱能發電機
|
block.thermal-generator.name = 熱能發電機
|
||||||
block.alloy-smelter.name = 合金冶煉廠
|
block.alloy-smelter.name = 合金冶煉廠
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = 修理投影器
|
block.mend-projector.name = 修理投影器
|
||||||
block.surge-wall.name = 波動牆
|
block.surge-wall.name = 波動牆
|
||||||
block.surge-wall-large.name = 大型波動牆
|
block.surge-wall-large.name = 大型波動牆
|
||||||
@@ -732,7 +766,8 @@ block.spectre.name = 幽靈炮
|
|||||||
block.meltdown.name = 熔毀炮
|
block.meltdown.name = 熔毀炮
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 發射台
|
block.launch-pad.name = 發射台
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = 無需從核心發射即可發射物品。未完成。
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = 藍
|
team.blue.name = 藍
|
||||||
team.red.name = 紅
|
team.red.name = 紅
|
||||||
team.orange.name = 橙
|
team.orange.name = 橙
|
||||||
@@ -745,7 +780,7 @@ unit.phantom.name = 幻影無人機
|
|||||||
unit.phantom.description = 一種高級的無人機。自動挖掘礦石、收集物品和修理方塊。比輕型無人機明顯更有效。
|
unit.phantom.description = 一種高級的無人機。自動挖掘礦石、收集物品和修理方塊。比輕型無人機明顯更有效。
|
||||||
unit.dagger.name = 匕首
|
unit.dagger.name = 匕首
|
||||||
unit.dagger.description = 一種基本的地面單位。最好一群地使用。
|
unit.dagger.description = 一種基本的地面單位。最好一群地使用。
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = 爬行
|
||||||
unit.titan.name = 泰坦
|
unit.titan.name = 泰坦
|
||||||
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
||||||
unit.ghoul.name = 食屍鬼轟炸機
|
unit.ghoul.name = 食屍鬼轟炸機
|
||||||
@@ -755,11 +790,11 @@ unit.wraith.description = 一種快速、打了就跑的攔截機。
|
|||||||
unit.fortress.name = 堡壘
|
unit.fortress.name = 堡壘
|
||||||
unit.fortress.description = 一種具有重型大砲的地面單位。
|
unit.fortress.description = 一種具有重型大砲的地面單位。
|
||||||
unit.revenant.name = 亡魂
|
unit.revenant.name = 亡魂
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = 爆發者
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = 混沌陣
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = 消除者
|
||||||
unit.lich.name = Lich
|
unit.lich.name = 巫妖
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = 收割者
|
||||||
tutorial.begin = 你的任務是毀滅[LIGHT_GRAY]敵人[]。\n\n首先[accent]挖掘銅礦[]。點擊核心附近的銅脈以開始。
|
tutorial.begin = 你的任務是毀滅[LIGHT_GRAY]敵人[]。\n\n首先[accent]挖掘銅礦[]。點擊核心附近的銅脈以開始。
|
||||||
tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。
|
tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。
|
||||||
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
|
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
|
||||||
@@ -796,7 +831,7 @@ block.overdrive-projector.description = 提高附近建築物的速度,如鑽
|
|||||||
block.force-projector.description = 在自身周圍形成一個六角形力場,保護內部的建築物和單位免受子彈的傷害。
|
block.force-projector.description = 在自身周圍形成一個六角形力場,保護內部的建築物和單位免受子彈的傷害。
|
||||||
block.shock-mine.description = 傷害踩到地雷的敵人。敵人幾乎看不見。
|
block.shock-mine.description = 傷害踩到地雷的敵人。敵人幾乎看不見。
|
||||||
block.duo.description = 一種小而便宜的砲塔。
|
block.duo.description = 一種小而便宜的砲塔。
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = 一種中型防空砲塔。向敵方單位噴射鉛塊或碎片。
|
||||||
block.arc.description = 一種向敵人射出隨機電弧的小砲塔。
|
block.arc.description = 一種向敵人射出隨機電弧的小砲塔。
|
||||||
block.hail.description = 一種小型火砲。
|
block.hail.description = 一種小型火砲。
|
||||||
block.lancer.description = 一種射出電子束的中型砲塔。
|
block.lancer.description = 一種射出電子束的中型砲塔。
|
||||||
@@ -823,7 +858,7 @@ block.blast-mixer.description = 使用油將硫變成比較不易燃但更具爆
|
|||||||
block.cryofluidmixer.description = 合水和鈦成冷卻效率更高的冷凍液。
|
block.cryofluidmixer.description = 合水和鈦成冷卻效率更高的冷凍液。
|
||||||
block.melter.description = 將石頭加熱到很高的溫度以獲得熔岩。
|
block.melter.description = 將石頭加熱到很高的溫度以獲得熔岩。
|
||||||
block.incinerator.description = 清除任何多餘的物品或液體。
|
block.incinerator.description = 清除任何多餘的物品或液體。
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
block.spore-press.description = 將孢子莢壓縮成油。
|
||||||
block.separator.description = 將石頭暴露在水壓下以獲得石頭中的各種礦物質。
|
block.separator.description = 將石頭暴露在水壓下以獲得石頭中的各種礦物質。
|
||||||
block.power-node.description = 將能量傳輸到連接的節點。最多可連接四個能量來源、接收或節點。節點將從任何相鄰方塊接收能量或向其供能量。
|
block.power-node.description = 將能量傳輸到連接的節點。最多可連接四個能量來源、接收或節點。節點將從任何相鄰方塊接收能量或向其供能量。
|
||||||
block.power-node-large.description = 範圍大於能量節點,最多可連接六個能量來源、接收或節點。
|
block.power-node-large.description = 範圍大於能量節點,最多可連接六個能量來源、接收或節點。
|
||||||
|
|||||||
@@ -8,8 +8,7 @@ uniform sampler2D u_texture;
|
|||||||
varying vec4 v_color;
|
varying vec4 v_color;
|
||||||
varying vec2 v_texCoord;
|
varying vec2 v_texCoord;
|
||||||
|
|
||||||
void main() {
|
void main(){
|
||||||
vec4 color = texture2D(u_texture, v_texCoord.xy);
|
vec4 color = texture2D(u_texture, v_texCoord.xy);
|
||||||
color = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
|
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
|
||||||
gl_FragColor = color;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -56,7 +56,6 @@ void main() {
|
|||||||
|
|
||||||
if(color.r > 0.01){
|
if(color.r > 0.01){
|
||||||
color = texture2D(u_texture, c + vec2(sin(stime/3.0 + coords.y/0.75) * v.x, 0.0)) * vec4(0.9, 0.9, 1, 1.0);
|
color = texture2D(u_texture, c + vec2(sin(stime/3.0 + coords.y/0.75) * v.x, 0.0)) * vec4(0.9, 0.9, 1, 1.0);
|
||||||
color.a = 1.0;
|
|
||||||
|
|
||||||
float n1 = snoise(coords / 22.0 + vec2(-time) / 540.0);
|
float n1 = snoise(coords / 22.0 + vec2(-time) / 540.0);
|
||||||
float n2 = snoise((coords + vec2(632.0)) / 8.0 + vec2(0.0, time) / 510.0);
|
float n2 = snoise((coords + vec2(632.0)) / 8.0 + vec2(0.0, time) / 510.0);
|
||||||
@@ -65,7 +64,6 @@ void main() {
|
|||||||
|
|
||||||
if(r < -0.3 && r > -0.6){
|
if(r < -0.3 && r > -0.6){
|
||||||
color *= 1.4;
|
color *= 1.4;
|
||||||
color.a = 1.0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -61,14 +61,14 @@ void main() {
|
|||||||
float n2 = snoise((coords + vec2(632.0)) / 25.0 + vec2(0.0, -time) / 190.0);
|
float n2 = snoise((coords + vec2(632.0)) / 25.0 + vec2(0.0, -time) / 190.0);
|
||||||
|
|
||||||
float r = (n1 + n2) * 3.0;
|
float r = (n1 + n2) * 3.0;
|
||||||
|
float tester = mod(float(int(coords.x + coords.y*1.1 + sin(stime / 8.0 + coords.x/5.0 - coords.y/100.0)*2.0)) +
|
||||||
if(mod(float(int(coords.x + coords.y*1.1 + sin(stime / 8.0 + coords.x/5.0 - coords.y/100.0)*2.0)) +
|
|
||||||
sin(stime / 20.0 + coords.y/3.0) * 1.0 +
|
sin(stime / 20.0 + coords.y/3.0) * 1.0 +
|
||||||
sin(stime / 10.0 + coords.y/2.0) * 2.0 +
|
sin(stime / 10.0 + coords.y/2.0) * 2.0 +
|
||||||
sin(stime / 7.0 + coords.y/1.0) * 0.5 +
|
sin(stime / 7.0 + coords.y/1.0) * 0.5 +
|
||||||
sin(coords.x + coords.y) +
|
sin(coords.x + coords.y) +
|
||||||
sin(stime / 20.0 + coords.x/4.0) * 1.0, mscl) + r < mth){
|
sin(stime / 20.0 + coords.x/4.0) * 1.0, mscl) + r;
|
||||||
|
|
||||||
|
if(tester < mth){
|
||||||
color *= 1.2;
|
color *= 1.2;
|
||||||
color.a = 1.0;
|
color.a = 1.0;
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 505 B After Width: | Height: | Size: 505 B |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 5.6 KiB |
BIN
core/assets/sprites/icon_64.png
Normal file
|
After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
|
Before Width: | Height: | Size: 242 KiB After Width: | Height: | Size: 244 KiB |
|
Before Width: | Height: | Size: 219 KiB After Width: | Height: | Size: 981 KiB |
11019
core/assets/sprites/sprites_fallback.atlas
Normal file
BIN
core/assets/sprites/sprites_fallback.png
Normal file
|
After Width: | Height: | Size: 143 KiB |
BIN
core/assets/sprites/sprites_fallback2.png
Normal file
|
After Width: | Height: | Size: 192 KiB |
BIN
core/assets/sprites/sprites_fallback3.png
Normal file
|
After Width: | Height: | Size: 283 KiB |
BIN
core/assets/sprites/sprites_fallback4.png
Normal file
|
After Width: | Height: | Size: 535 KiB |
BIN
core/assets/sprites/sprites_fallback5.png
Normal file
|
After Width: | Height: | Size: 748 KiB |
BIN
core/assets/sprites/sprites_fallback6.png
Normal file
|
After Width: | Height: | Size: 107 KiB |
@@ -283,6 +283,7 @@
|
|||||||
disabledFontColor: gray,
|
disabledFontColor: gray,
|
||||||
selection: selection,
|
selection: selection,
|
||||||
background: underline,
|
background: underline,
|
||||||
|
invalidBackground: underline-red,
|
||||||
cursor: cursor,
|
cursor: cursor,
|
||||||
messageFont: default-font,
|
messageFont: default-font,
|
||||||
messageFontColor: gray
|
messageFontColor: gray
|
||||||
|
|||||||
@@ -142,7 +142,7 @@ public class Vars{
|
|||||||
public static EntityGroup<BaseUnit>[] unitGroups;
|
public static EntityGroup<BaseUnit>[] unitGroups;
|
||||||
|
|
||||||
/**all local players, currently only has one player. may be used for local co-op in the future*/
|
/**all local players, currently only has one player. may be used for local co-op in the future*/
|
||||||
public static Player[] players = {};
|
public static Player player;
|
||||||
|
|
||||||
public static void init(){
|
public static void init(){
|
||||||
Serialization.init();
|
Serialization.init();
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ import io.anuke.mindustry.entities.Effects;
|
|||||||
import io.anuke.mindustry.entities.type.BaseUnit;
|
import io.anuke.mindustry.entities.type.BaseUnit;
|
||||||
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
|
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
|
||||||
import io.anuke.mindustry.game.SpawnGroup;
|
import io.anuke.mindustry.game.SpawnGroup;
|
||||||
|
import io.anuke.mindustry.net.Net;
|
||||||
import io.anuke.mindustry.world.Pos;
|
import io.anuke.mindustry.world.Pos;
|
||||||
|
|
||||||
import java.io.DataInput;
|
import java.io.DataInput;
|
||||||
@@ -54,7 +55,7 @@ public class WaveSpawner{
|
|||||||
|
|
||||||
/**@return true if the player is near a ground spawn point.*/
|
/**@return true if the player is near a ground spawn point.*/
|
||||||
public boolean playerNear(){
|
public boolean playerNear(){
|
||||||
return groundSpawns.count(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, players[0].x, players[0].y) < maxShockwaveDst) > 0;
|
return groundSpawns.count(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < maxShockwaveDst) > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spawnEnemies(){
|
public void spawnEnemies(){
|
||||||
@@ -105,7 +106,7 @@ public class WaveSpawner{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public boolean isSpawning(){
|
public boolean isSpawning(){
|
||||||
return spawning;
|
return spawning && !Net.client();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void reset(){
|
private void reset(){
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ public class Blocks implements ContentList{
|
|||||||
public static Block
|
public static Block
|
||||||
|
|
||||||
//environment
|
//environment
|
||||||
air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, darksand, ice, snow,
|
air, part, spawn, deepwater, water, taintedWater, tar, stone, craters, charr, sand, darksand, ice, snow, darksandTaintedWater,
|
||||||
holostone, rocks, sporerocks, icerocks, cliffs, sporePine, pine, whiteTree, whiteTreeDead, sporeCluster,
|
holostone, rocks, sporerocks, icerocks, cliffs, sporePine, pine, whiteTree, whiteTreeDead, sporeCluster,
|
||||||
iceSnow, sandWater, darksandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, grass, salt,
|
iceSnow, sandWater, darksandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, grass, salt,
|
||||||
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock,
|
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock,
|
||||||
@@ -53,7 +53,7 @@ public class Blocks implements ContentList{
|
|||||||
//defense
|
//defense
|
||||||
scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
|
scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
|
||||||
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
|
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
|
||||||
phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mendProjector, overdriveProjector, forceProjector, shockMine,
|
phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mender, mendProjector, overdriveProjector, forceProjector, shockMine,
|
||||||
|
|
||||||
//transport
|
//transport
|
||||||
conveyor, titaniumConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, router, overflowGate, massDriver,
|
conveyor, titaniumConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, router, overflowGate, massDriver,
|
||||||
@@ -69,7 +69,7 @@ public class Blocks implements ContentList{
|
|||||||
mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, waterExtractor, oilExtractor, cultivator,
|
mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, waterExtractor, oilExtractor, cultivator,
|
||||||
|
|
||||||
//storage
|
//storage
|
||||||
coreShard, coreFoundation, coreNucleus, vault, container, unloader, launchPad,
|
coreShard, coreFoundation, coreNucleus, vault, container, unloader, launchPad, launchPadLarge,
|
||||||
|
|
||||||
//turrets
|
//turrets
|
||||||
duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
|
duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
|
||||||
@@ -114,7 +114,6 @@ public class Blocks implements ContentList{
|
|||||||
}
|
}
|
||||||
|
|
||||||
deepwater = new Floor("deepwater"){{
|
deepwater = new Floor("deepwater"){{
|
||||||
liquidColor = Color.valueOf("4d5ca4");
|
|
||||||
speedMultiplier = 0.2f;
|
speedMultiplier = 0.2f;
|
||||||
variants = 0;
|
variants = 0;
|
||||||
liquidDrop = Liquids.water;
|
liquidDrop = Liquids.water;
|
||||||
@@ -126,7 +125,6 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
water = new Floor("water"){{
|
water = new Floor("water"){{
|
||||||
liquidColor = Color.valueOf("596ab8");
|
|
||||||
speedMultiplier = 0.5f;
|
speedMultiplier = 0.5f;
|
||||||
variants = 0;
|
variants = 0;
|
||||||
status = StatusEffects.wet;
|
status = StatusEffects.wet;
|
||||||
@@ -136,9 +134,49 @@ public class Blocks implements ContentList{
|
|||||||
cacheLayer = CacheLayer.water;
|
cacheLayer = CacheLayer.water;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
taintedWater = new Floor("tainted-water"){{
|
||||||
|
speedMultiplier = 0.17f;
|
||||||
|
variants = 0;
|
||||||
|
status = StatusEffects.wet;
|
||||||
|
statusDuration = 140f;
|
||||||
|
drownTime = 120f;
|
||||||
|
liquidDrop = Liquids.water;
|
||||||
|
isLiquid = true;
|
||||||
|
cacheLayer = CacheLayer.water;
|
||||||
|
}};
|
||||||
|
|
||||||
|
darksandTaintedWater = new Floor("darksand-tainted-water"){{
|
||||||
|
speedMultiplier = 0.75f;
|
||||||
|
variants = 0;
|
||||||
|
status = StatusEffects.wet;
|
||||||
|
statusDuration = 60f;
|
||||||
|
liquidDrop = Liquids.water;
|
||||||
|
isLiquid = true;
|
||||||
|
cacheLayer = CacheLayer.water;
|
||||||
|
}};
|
||||||
|
|
||||||
|
sandWater = new Floor("sand-water"){{
|
||||||
|
speedMultiplier = 0.8f;
|
||||||
|
variants = 0;
|
||||||
|
status = StatusEffects.wet;
|
||||||
|
statusDuration = 50f;
|
||||||
|
liquidDrop = Liquids.water;
|
||||||
|
isLiquid = true;
|
||||||
|
cacheLayer = CacheLayer.water;
|
||||||
|
}};
|
||||||
|
|
||||||
|
darksandWater = new Floor("darksand-water"){{
|
||||||
|
speedMultiplier = 0.8f;
|
||||||
|
variants = 0;
|
||||||
|
status = StatusEffects.wet;
|
||||||
|
statusDuration = 50f;
|
||||||
|
liquidDrop = Liquids.water;
|
||||||
|
isLiquid = true;
|
||||||
|
cacheLayer = CacheLayer.water;
|
||||||
|
}};
|
||||||
|
|
||||||
tar = new Floor("tar"){{
|
tar = new Floor("tar"){{
|
||||||
drownTime = 150f;
|
drownTime = 150f;
|
||||||
liquidColor = Color.valueOf("292929");
|
|
||||||
status = StatusEffects.tarred;
|
status = StatusEffects.tarred;
|
||||||
statusDuration = 240f;
|
statusDuration = 240f;
|
||||||
speedMultiplier = 0.19f;
|
speedMultiplier = 0.19f;
|
||||||
@@ -161,26 +199,19 @@ public class Blocks implements ContentList{
|
|||||||
blendGroup = stone;
|
blendGroup = stone;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
sandWater = new Floor("sand-water"){{
|
ignarock = new Floor("ignarock"){{
|
||||||
liquidColor = Color.valueOf("596ab8");
|
|
||||||
speedMultiplier = 0.8f;
|
|
||||||
variants = 0;
|
|
||||||
status = StatusEffects.wet;
|
|
||||||
statusDuration = 50f;
|
|
||||||
liquidDrop = Liquids.water;
|
|
||||||
isLiquid = true;
|
|
||||||
cacheLayer = CacheLayer.water;
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
darksandWater = new Floor("darksand-water"){{
|
hotrock = new Floor("hotrock"){{
|
||||||
liquidColor = Color.valueOf("596ab8");
|
attributes.set(Attribute.heat, 0.5f);
|
||||||
speedMultiplier = 0.8f;
|
blendGroup = ignarock;
|
||||||
variants = 0;
|
}};
|
||||||
status = StatusEffects.wet;
|
|
||||||
statusDuration = 50f;
|
magmarock = new Floor("magmarock"){{
|
||||||
liquidDrop = Liquids.water;
|
attributes.set(Attribute.heat, 0.75f);
|
||||||
isLiquid = true;
|
updateEffect = Fx.magmasmoke;
|
||||||
cacheLayer = CacheLayer.water;
|
blendGroup = ignarock;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
sand = new Floor("sand"){{
|
sand = new Floor("sand"){{
|
||||||
@@ -194,7 +225,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
holostone = new Floor("holostone"){{
|
holostone = new Floor("holostone"){{
|
||||||
edgeStyle = "blocky";
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
grass = new Floor("grass"){{
|
grass = new Floor("grass"){{
|
||||||
@@ -214,6 +245,7 @@ public class Blocks implements ContentList{
|
|||||||
dragMultiplier = 1f;
|
dragMultiplier = 1f;
|
||||||
speedMultiplier = 1f;
|
speedMultiplier = 1f;
|
||||||
attributes.set(Attribute.water, 0.4f);
|
attributes.set(Attribute.water, 0.4f);
|
||||||
|
edgeStyle = "blocky";
|
||||||
}};
|
}};
|
||||||
|
|
||||||
iceSnow = new Floor("ice-snow"){{
|
iceSnow = new Floor("ice-snow"){{
|
||||||
@@ -321,21 +353,6 @@ public class Blocks implements ContentList{
|
|||||||
variants = 0;
|
variants = 0;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
ignarock = new Floor("ignarock"){{
|
|
||||||
|
|
||||||
}};
|
|
||||||
|
|
||||||
hotrock = new Floor("hotrock"){{
|
|
||||||
attributes.set(Attribute.heat, 0.5f);
|
|
||||||
blendGroup = ignarock;
|
|
||||||
}};
|
|
||||||
|
|
||||||
magmarock = new Floor("magmarock"){{
|
|
||||||
attributes.set(Attribute.heat, 0.75f);
|
|
||||||
updateEffect = Fx.magmasmoke;
|
|
||||||
blendGroup = ignarock;
|
|
||||||
}};
|
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
//region ore
|
//region ore
|
||||||
|
|
||||||
@@ -513,7 +530,7 @@ public class Blocks implements ContentList{
|
|||||||
cultivator = new Cultivator("cultivator"){{
|
cultivator = new Cultivator("cultivator"){{
|
||||||
requirements(Category.crafting, ItemStack.with(Items.copper, 20, Items.lead, 50, Items.silicon, 20));
|
requirements(Category.crafting, ItemStack.with(Items.copper, 20, Items.lead, 50, Items.silicon, 20));
|
||||||
output = Items.sporePod;
|
output = Items.sporePod;
|
||||||
craftTime = 200;
|
craftTime = 160;
|
||||||
size = 2;
|
size = 2;
|
||||||
hasLiquids = true;
|
hasLiquids = true;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
@@ -528,7 +545,7 @@ public class Blocks implements ContentList{
|
|||||||
liquidCapacity = 60f;
|
liquidCapacity = 60f;
|
||||||
craftTime = 20f;
|
craftTime = 20f;
|
||||||
outputLiquid = Liquids.oil;
|
outputLiquid = Liquids.oil;
|
||||||
outputLiquidAmount = 2.5f;
|
outputLiquidAmount = 4f;
|
||||||
size = 2;
|
size = 2;
|
||||||
health = 320;
|
health = 320;
|
||||||
hasLiquids = true;
|
hasLiquids = true;
|
||||||
@@ -582,7 +599,7 @@ public class Blocks implements ContentList{
|
|||||||
//endregion
|
//endregion
|
||||||
//region defense
|
//region defense
|
||||||
|
|
||||||
int wallHealthMultiplier = 3;
|
int wallHealthMultiplier = 4;
|
||||||
|
|
||||||
scrapWall = new Wall("scrap-wall"){{
|
scrapWall = new Wall("scrap-wall"){{
|
||||||
health = 60 * wallHealthMultiplier;
|
health = 60 * wallHealthMultiplier;
|
||||||
@@ -679,10 +696,27 @@ public class Blocks implements ContentList{
|
|||||||
size = 2;
|
size = 2;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
mender = new MendProjector("mender"){{
|
||||||
|
requirements(Category.effect, ItemStack.with(Items.lead, 60, Items.copper, 50));
|
||||||
|
consumes.power(0.7f);
|
||||||
|
size = 1;
|
||||||
|
reload = 200f;
|
||||||
|
range = 40f;
|
||||||
|
healPercent = 5f;
|
||||||
|
phaseBoost = 4f;
|
||||||
|
phaseRangeBoost = 20f;
|
||||||
|
health = 80;
|
||||||
|
consumes.item(Items.silicon).optional(true);
|
||||||
|
}};
|
||||||
|
|
||||||
mendProjector = new MendProjector("mend-projector"){{
|
mendProjector = new MendProjector("mend-projector"){{
|
||||||
requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 50, Items.silicon, 180));
|
requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 50, Items.silicon, 80));
|
||||||
consumes.power(2f);
|
consumes.power(1.8f);
|
||||||
size = 2;
|
size = 2;
|
||||||
|
reload = 250f;
|
||||||
|
range = 85f;
|
||||||
|
healPercent = 14f;
|
||||||
|
health = 80 * size * size;
|
||||||
consumes.item(Items.phasefabric).optional(true);
|
consumes.item(Items.phasefabric).optional(true);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -720,7 +754,7 @@ public class Blocks implements ContentList{
|
|||||||
titaniumConveyor = new Conveyor("titanium-conveyor"){{
|
titaniumConveyor = new Conveyor("titanium-conveyor"){{
|
||||||
requirements(Category.distribution, ItemStack.with(Items.copper, 2, Items.lead, 1, Items.titanium, 1));
|
requirements(Category.distribution, ItemStack.with(Items.copper, 2, Items.lead, 1, Items.titanium, 1));
|
||||||
health = 65;
|
health = 65;
|
||||||
speed = 0.07f;
|
speed = 0.08f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
junction = new Junction("junction"){{
|
junction = new Junction("junction"){{
|
||||||
@@ -1067,7 +1101,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
launchPad = new LaunchPad("launch-pad"){{
|
launchPad = new LaunchPad("launch-pad"){{
|
||||||
requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.copper, 500, Items.titanium, 200, Items.silicon, 200, Items.lead, 200));
|
requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.copper, 500, Items.silicon, 150, Items.lead, 200));
|
||||||
size = 3;
|
size = 3;
|
||||||
itemCapacity = 100;
|
itemCapacity = 100;
|
||||||
launchTime = 60f * 8;
|
launchTime = 60f * 8;
|
||||||
@@ -1075,6 +1109,16 @@ public class Blocks implements ContentList{
|
|||||||
consumes.power(1f);
|
consumes.power(1f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
launchPadLarge = new LaunchPad("launch-pad-large"){{
|
||||||
|
requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.titanium, 400, Items.silicon, 300, Items.lead, 500, Items.plastanium, 150));
|
||||||
|
size = 4;
|
||||||
|
itemCapacity = 250;
|
||||||
|
launchTime = 60f * 7;
|
||||||
|
hasPower = true;
|
||||||
|
consumes.power(2f);
|
||||||
|
}};
|
||||||
|
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
//region turrets
|
//region turrets
|
||||||
|
|
||||||
@@ -1102,15 +1146,15 @@ public class Blocks implements ContentList{
|
|||||||
Items.scrap, Bullets.flakScrap,
|
Items.scrap, Bullets.flakScrap,
|
||||||
Items.lead, Bullets.flakLead
|
Items.lead, Bullets.flakLead
|
||||||
);
|
);
|
||||||
reload = 43f;
|
reload = 20f;
|
||||||
range = 160f;
|
range = 180f;
|
||||||
size = 2;
|
size = 2;
|
||||||
burstSpacing = 5f;
|
burstSpacing = 5f;
|
||||||
shots = 2;
|
shots = 2;
|
||||||
targetGround = false;
|
targetGround = false;
|
||||||
|
|
||||||
recoil = 2f;
|
recoil = 2f;
|
||||||
rotatespeed = 10f;
|
rotatespeed = 15f;
|
||||||
inaccuracy = 17f;
|
inaccuracy = 17f;
|
||||||
shootCone = 35f;
|
shootCone = 35f;
|
||||||
|
|
||||||
@@ -1125,7 +1169,7 @@ public class Blocks implements ContentList{
|
|||||||
);
|
);
|
||||||
recoil = 0f;
|
recoil = 0f;
|
||||||
reload = 4f;
|
reload = 4f;
|
||||||
range = 53f;
|
range = 60f;
|
||||||
shootCone = 50f;
|
shootCone = 50f;
|
||||||
targetAir = false;
|
targetAir = false;
|
||||||
ammoUseEffect = Fx.none;
|
ammoUseEffect = Fx.none;
|
||||||
@@ -1157,11 +1201,11 @@ public class Blocks implements ContentList{
|
|||||||
);
|
);
|
||||||
size = 2;
|
size = 2;
|
||||||
recoil = 0f;
|
recoil = 0f;
|
||||||
reload = 3f;
|
reload = 2f;
|
||||||
inaccuracy = 5f;
|
inaccuracy = 5f;
|
||||||
shootCone = 50f;
|
shootCone = 50f;
|
||||||
shootEffect = Fx.shootLiquid;
|
shootEffect = Fx.shootLiquid;
|
||||||
range = 100f;
|
range = 110f;
|
||||||
health = 250*size*size;
|
health = 250*size*size;
|
||||||
|
|
||||||
drawer = (tile, entity) -> {
|
drawer = (tile, entity) -> {
|
||||||
@@ -1200,13 +1244,13 @@ public class Blocks implements ContentList{
|
|||||||
arc = new PowerTurret("arc"){{
|
arc = new PowerTurret("arc"){{
|
||||||
requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 70));
|
requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 70));
|
||||||
shootType = Bullets.arc;
|
shootType = Bullets.arc;
|
||||||
reload = 25f;
|
reload = 24f;
|
||||||
shootCone = 40f;
|
shootCone = 40f;
|
||||||
rotatespeed = 8f;
|
rotatespeed = 8f;
|
||||||
powerUsed = 1f / 2f;
|
powerUsed = 1f / 2f;
|
||||||
targetAir = false;
|
targetAir = false;
|
||||||
consumes.powerBuffered(80f);
|
consumes.powerBuffered(60f, 60f);
|
||||||
range = 80f;
|
range = 95f;
|
||||||
shootEffect = Fx.lightningShoot;
|
shootEffect = Fx.lightningShoot;
|
||||||
heatColor = Color.RED;
|
heatColor = Color.RED;
|
||||||
recoil = 1f;
|
recoil = 1f;
|
||||||
@@ -1288,8 +1332,8 @@ public class Blocks implements ContentList{
|
|||||||
Items.surgealloy, Bullets.flakSurge
|
Items.surgealloy, Bullets.flakSurge
|
||||||
);
|
);
|
||||||
xRand = 4f;
|
xRand = 4f;
|
||||||
reload = 8f;
|
reload = 7f;
|
||||||
range = 160f;
|
range = 170f;
|
||||||
size = 3;
|
size = 3;
|
||||||
recoil = 3f;
|
recoil = 3f;
|
||||||
rotatespeed = 10f;
|
rotatespeed = 10f;
|
||||||
|
|||||||
@@ -134,28 +134,32 @@ public class Bullets implements ContentList{
|
|||||||
bulletWidth = bulletHeight = 14f;
|
bulletWidth = bulletHeight = 14f;
|
||||||
collides = true;
|
collides = true;
|
||||||
collidesTiles = true;
|
collidesTiles = true;
|
||||||
splashDamageRadius = 45f;
|
splashDamageRadius = 20f;
|
||||||
splashDamage = 50f;
|
splashDamage = 38f;
|
||||||
backColor = Pal.bulletYellowBack;
|
backColor = Pal.bulletYellowBack;
|
||||||
frontColor = Pal.bulletYellow;
|
frontColor = Pal.bulletYellow;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
flakLead = new FlakBulletType(3.9f, 3){{
|
flakLead = new FlakBulletType(4.2f, 3){{
|
||||||
|
lifetime = 60f;
|
||||||
|
ammoMultiplier = 3f;
|
||||||
shootEffect = Fx.shootSmall;
|
shootEffect = Fx.shootSmall;
|
||||||
bulletWidth = 6f;
|
bulletWidth = 6f;
|
||||||
bulletHeight = 8f;
|
bulletHeight = 8f;
|
||||||
hitEffect = Fx.flakExplosion;
|
hitEffect = Fx.flakExplosion;
|
||||||
splashDamage = 25f;
|
splashDamage = 35f;
|
||||||
splashDamageRadius = 15f;
|
splashDamageRadius = 15f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
flakScrap = new FlakBulletType(3.5f, 3){{
|
flakScrap = new FlakBulletType(4f, 3){{
|
||||||
|
lifetime = 60f;
|
||||||
|
ammoMultiplier = 3f;
|
||||||
shootEffect = Fx.shootSmall;
|
shootEffect = Fx.shootSmall;
|
||||||
reloadMultiplier = 0.5f;
|
reloadMultiplier = 0.5f;
|
||||||
bulletWidth = 6f;
|
bulletWidth = 6f;
|
||||||
bulletHeight = 8f;
|
bulletHeight = 8f;
|
||||||
hitEffect = Fx.flakExplosion;
|
hitEffect = Fx.flakExplosion;
|
||||||
splashDamage = 16f;
|
splashDamage = 26f;
|
||||||
splashDamageRadius = 24f;
|
splashDamageRadius = 24f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -290,7 +294,6 @@ public class Bullets implements ContentList{
|
|||||||
standardDense = new BasicBulletType(3.5f, 18, "bullet"){{
|
standardDense = new BasicBulletType(3.5f, 18, "bullet"){{
|
||||||
bulletWidth = 9f;
|
bulletWidth = 9f;
|
||||||
bulletHeight = 12f;
|
bulletHeight = 12f;
|
||||||
armorPierce = 0.2f;
|
|
||||||
reloadMultiplier = 0.6f;
|
reloadMultiplier = 0.6f;
|
||||||
ammoMultiplier = 2;
|
ammoMultiplier = 2;
|
||||||
}};
|
}};
|
||||||
@@ -298,7 +301,6 @@ public class Bullets implements ContentList{
|
|||||||
standardThorium = new BasicBulletType(4f, 29, "bullet"){{
|
standardThorium = new BasicBulletType(4f, 29, "bullet"){{
|
||||||
bulletWidth = 10f;
|
bulletWidth = 10f;
|
||||||
bulletHeight = 13f;
|
bulletHeight = 13f;
|
||||||
armorPierce = 0.5f;
|
|
||||||
shootEffect = Fx.shootBig;
|
shootEffect = Fx.shootBig;
|
||||||
smokeEffect = Fx.shootBigSmoke;
|
smokeEffect = Fx.shootBigSmoke;
|
||||||
ammoMultiplier = 2;
|
ammoMultiplier = 2;
|
||||||
@@ -344,14 +346,12 @@ public class Bullets implements ContentList{
|
|||||||
standardDenseBig = new BasicBulletType(7f, 42, "bullet"){{
|
standardDenseBig = new BasicBulletType(7f, 42, "bullet"){{
|
||||||
bulletWidth = 15f;
|
bulletWidth = 15f;
|
||||||
bulletHeight = 21f;
|
bulletHeight = 21f;
|
||||||
armorPierce = 0.2f;
|
|
||||||
shootEffect = Fx.shootBig;
|
shootEffect = Fx.shootBig;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
standardThoriumBig = new BasicBulletType(8f, 65, "bullet"){{
|
standardThoriumBig = new BasicBulletType(8f, 65, "bullet"){{
|
||||||
bulletWidth = 16f;
|
bulletWidth = 16f;
|
||||||
bulletHeight = 23f;
|
bulletHeight = 23f;
|
||||||
armorPierce = 0.5f;
|
|
||||||
shootEffect = Fx.shootBig;
|
shootEffect = Fx.shootBig;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -454,11 +454,11 @@ public class Bullets implements ContentList{
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
basicFlame = new BulletType(2.5f, 5){
|
basicFlame = new BulletType(3f, 6f){
|
||||||
{
|
{
|
||||||
ammoMultiplier = 3f;
|
ammoMultiplier = 3f;
|
||||||
hitSize = 7f;
|
hitSize = 7f;
|
||||||
lifetime = 40f;
|
lifetime = 42f;
|
||||||
pierce = true;
|
pierce = true;
|
||||||
drag = 0.05f;
|
drag = 0.05f;
|
||||||
statusDuration = 60f * 4;
|
statusDuration = 60f * 4;
|
||||||
@@ -473,11 +473,11 @@ public class Bullets implements ContentList{
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
pyraFlame = new BulletType(2.7f, 8){
|
pyraFlame = new BulletType(3.3f, 9f){
|
||||||
{
|
{
|
||||||
ammoMultiplier = 4f;
|
ammoMultiplier = 4f;
|
||||||
hitSize = 7f;
|
hitSize = 7f;
|
||||||
lifetime = 40f;
|
lifetime = 42f;
|
||||||
pierce = true;
|
pierce = true;
|
||||||
drag = 0.05f;
|
drag = 0.05f;
|
||||||
statusDuration = 60f * 6;
|
statusDuration = 60f * 6;
|
||||||
@@ -664,7 +664,7 @@ public class Bullets implements ContentList{
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
arc = new BulletType(0.001f, 21){{
|
arc = new BulletType(0.001f, 25){{
|
||||||
lifetime = 1;
|
lifetime = 1;
|
||||||
despawnEffect = Fx.none;
|
despawnEffect = Fx.none;
|
||||||
hitEffect = Fx.hitLancer;
|
hitEffect = Fx.hitLancer;
|
||||||
@@ -675,7 +675,7 @@ public class Bullets implements ContentList{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void init(Bullet b){
|
public void init(Bullet b){
|
||||||
Lightning.create(b.getTeam(), Pal.lancerLaser, damage, b.x, b.y, b.rot(), 15);
|
Lightning.create(b.getTeam(), Pal.lancerLaser, damage, b.x, b.y, b.rot(), 25);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ public class Fx implements ContentList{
|
|||||||
bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke, shootSmall, shootHeal, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke,
|
bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke, shootSmall, shootHeal, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke,
|
||||||
shootBigSmoke2, shootSmallFlame, shootPyraFlame, shootLiquid, shellEjectSmall, shellEjectMedium,
|
shootBigSmoke2, shootSmallFlame, shootPyraFlame, shootLiquid, shellEjectSmall, shellEjectMedium,
|
||||||
shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot,
|
shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot,
|
||||||
unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke, dynamicExplosion;
|
unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke, dynamicExplosion, padlaunch;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void load(){
|
public void load(){
|
||||||
@@ -107,6 +107,13 @@ public class Fx implements ContentList{
|
|||||||
Draw.reset();
|
Draw.reset();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
padlaunch = new Effect(10, e -> {
|
||||||
|
Lines.stroke(4f * e.fout());
|
||||||
|
Draw.color(Pal.accent);
|
||||||
|
Lines.poly(e.x, e.y, 4, 5f + e.fin() * 60f);
|
||||||
|
Draw.reset();
|
||||||
|
});
|
||||||
|
|
||||||
vtolHover = new Effect(40f, e -> {
|
vtolHover = new Effect(40f, e -> {
|
||||||
float len = e.finpow() * 10f;
|
float len = e.finpow() * 10f;
|
||||||
float ang = e.rotation + Mathf.randomSeedRange(e.id, 30f);
|
float ang = e.rotation + Mathf.randomSeedRange(e.id, 30f);
|
||||||
|
|||||||
@@ -14,24 +14,24 @@ public class Items implements ContentList{
|
|||||||
copper = new Item("copper", Color.valueOf("d99d73")){{
|
copper = new Item("copper", Color.valueOf("d99d73")){{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
hardness = 1;
|
hardness = 1;
|
||||||
cost = 0.6f;
|
cost = 0.5f;
|
||||||
alwaysUnlocked = true;
|
alwaysUnlocked = true;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
lead = new Item("lead", Color.valueOf("8c7fa9")){{
|
lead = new Item("lead", Color.valueOf("8c7fa9")){{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
hardness = 1;
|
hardness = 1;
|
||||||
cost = 0.9f;
|
cost = 0.7f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
metaglass = new Item("metaglass", Color.valueOf("ebeef5")){{
|
metaglass = new Item("metaglass", Color.valueOf("ebeef5")){{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
cost = 2f;
|
cost = 1.5f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
graphite = new Item("graphite", Color.valueOf("b2c6d2")){{
|
graphite = new Item("graphite", Color.valueOf("b2c6d2")){{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
cost = 1.3f;
|
cost = 1f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
coal = new Item("coal", Color.valueOf("272727")){{
|
coal = new Item("coal", Color.valueOf("272727")){{
|
||||||
@@ -43,7 +43,7 @@ public class Items implements ContentList{
|
|||||||
titanium = new Item("titanium", Color.valueOf("8da1e3")){{
|
titanium = new Item("titanium", Color.valueOf("8da1e3")){{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
hardness = 3;
|
hardness = 3;
|
||||||
cost = 1.1f;
|
cost = 1f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
thorium = new Item("thorium", Color.valueOf("f9a3c7")){{
|
thorium = new Item("thorium", Color.valueOf("f9a3c7")){{
|
||||||
@@ -51,7 +51,7 @@ public class Items implements ContentList{
|
|||||||
explosiveness = 0.2f;
|
explosiveness = 0.2f;
|
||||||
hardness = 4;
|
hardness = 4;
|
||||||
radioactivity = 1f;
|
radioactivity = 1f;
|
||||||
cost = 1.4f;
|
cost = 1.1f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
scrap = new Item("scrap", Color.valueOf("777777")){{
|
scrap = new Item("scrap", Color.valueOf("777777")){{
|
||||||
@@ -60,19 +60,19 @@ public class Items implements ContentList{
|
|||||||
|
|
||||||
silicon = new Item("silicon", Color.valueOf("53565c")){{
|
silicon = new Item("silicon", Color.valueOf("53565c")){{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
cost = 0.9f;
|
cost = 0.8f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
plastanium = new Item("plastanium", Color.valueOf("cbd97f")){{
|
plastanium = new Item("plastanium", Color.valueOf("cbd97f")){{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
flammability = 0.2f;
|
flammability = 0.2f;
|
||||||
explosiveness = 0.2f;
|
explosiveness = 0.2f;
|
||||||
cost = 1.6f;
|
cost = 1.3f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
phasefabric = new Item("phase-fabric", Color.valueOf("f4ba6e")){{
|
phasefabric = new Item("phase-fabric", Color.valueOf("f4ba6e")){{
|
||||||
type = ItemType.material;
|
type = ItemType.material;
|
||||||
cost = 1.5f;
|
cost = 1.3f;
|
||||||
radioactivity = 0.6f;
|
radioactivity = 0.6f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
|||||||
@@ -19,17 +19,22 @@ public class TechTree implements ContentList{
|
|||||||
node(junction, () -> {
|
node(junction, () -> {
|
||||||
node(itemBridge);
|
node(itemBridge);
|
||||||
node(router, () -> {
|
node(router, () -> {
|
||||||
|
node(launchPad, () -> {
|
||||||
|
node(launchPadLarge, () -> {
|
||||||
|
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
node(distributor);
|
node(distributor);
|
||||||
|
node(sorter, () -> {
|
||||||
node(overflowGate);
|
node(overflowGate);
|
||||||
node(sorter);
|
});
|
||||||
node(container, () -> {
|
node(container, () -> {
|
||||||
node(unloader);
|
node(unloader);
|
||||||
node(vault, () -> {
|
node(vault, () -> {
|
||||||
node(launchPad, () -> {
|
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
|
||||||
|
|
||||||
node(titaniumConveyor, () -> {
|
node(titaniumConveyor, () -> {
|
||||||
node(phaseConveyor, () -> {
|
node(phaseConveyor, () -> {
|
||||||
@@ -201,7 +206,9 @@ public class TechTree implements ContentList{
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
node(mender, () -> {
|
||||||
node(mendProjector, () -> {
|
node(mendProjector, () -> {
|
||||||
node(forceProjector, () -> {
|
node(forceProjector, () -> {
|
||||||
node(overdriveProjector, () -> {
|
node(overdriveProjector, () -> {
|
||||||
@@ -263,7 +270,7 @@ public class TechTree implements ContentList{
|
|||||||
private TechNode node(Block block, Runnable children){
|
private TechNode node(Block block, Runnable children){
|
||||||
ItemStack[] requirements = new ItemStack[block.buildRequirements.length];
|
ItemStack[] requirements = new ItemStack[block.buildRequirements.length];
|
||||||
for(int i = 0; i < requirements.length; i++){
|
for(int i = 0; i < requirements.length; i++){
|
||||||
requirements[i] = new ItemStack(block.buildRequirements[i].item, block.buildRequirements[i].amount * 6);
|
requirements[i] = new ItemStack(block.buildRequirements[i].item, block.buildRequirements[i].amount * 5);
|
||||||
}
|
}
|
||||||
|
|
||||||
return new TechNode(block, requirements, children);
|
return new TechNode(block, requirements, children);
|
||||||
|
|||||||
@@ -91,7 +91,7 @@ public class UnitTypes implements ContentList{
|
|||||||
hitsize = 10f;
|
hitsize = 10f;
|
||||||
rotatespeed = 0.06f;
|
rotatespeed = 0.06f;
|
||||||
targetAir = false;
|
targetAir = false;
|
||||||
health = 800;
|
health = 750;
|
||||||
weapon = new Weapon("artillery"){{
|
weapon = new Weapon("artillery"){{
|
||||||
length = 1f;
|
length = 1f;
|
||||||
reload = 60f;
|
reload = 60f;
|
||||||
@@ -178,8 +178,9 @@ public class UnitTypes implements ContentList{
|
|||||||
drag = 0.01f;
|
drag = 0.01f;
|
||||||
mass = 1.5f;
|
mass = 1.5f;
|
||||||
isFlying = true;
|
isFlying = true;
|
||||||
health = 70;
|
health = 75;
|
||||||
engineOffset = 5.5f;
|
engineOffset = 5.5f;
|
||||||
|
range = 140f;
|
||||||
weapon = new Weapon("chain-blaster"){{
|
weapon = new Weapon("chain-blaster"){{
|
||||||
length = 1.5f;
|
length = 1.5f;
|
||||||
reload = 28f;
|
reload = 28f;
|
||||||
@@ -190,7 +191,7 @@ public class UnitTypes implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
ghoul = new UnitType("ghoul", Ghoul.class, Ghoul::new){{
|
ghoul = new UnitType("ghoul", Ghoul.class, Ghoul::new){{
|
||||||
health = 250;
|
health = 220;
|
||||||
speed = 0.2f;
|
speed = 0.2f;
|
||||||
maxVelocity = 1.4f;
|
maxVelocity = 1.4f;
|
||||||
mass = 3f;
|
mass = 3f;
|
||||||
@@ -198,6 +199,7 @@ public class UnitTypes implements ContentList{
|
|||||||
isFlying = true;
|
isFlying = true;
|
||||||
targetAir = false;
|
targetAir = false;
|
||||||
engineOffset = 7.8f;
|
engineOffset = 7.8f;
|
||||||
|
range = 140f;
|
||||||
weapon = new Weapon("bomber"){{
|
weapon = new Weapon("bomber"){{
|
||||||
length = 0f;
|
length = 0f;
|
||||||
width = 2f;
|
width = 2f;
|
||||||
|
|||||||
@@ -33,8 +33,7 @@ public class Zones implements ContentList{
|
|||||||
craters = new Zone("craters", new MapGenerator("craters", 1).dist(0).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
|
craters = new Zone("craters", new MapGenerator("craters", 1).dist(0).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
|
||||||
startingItems = ItemStack.list(Items.copper, 200);
|
startingItems = ItemStack.list(Items.copper, 200);
|
||||||
conditionWave = 10;
|
conditionWave = 10;
|
||||||
itemRequirements = ItemStack.with(Items.copper, 2000);
|
zoneRequirements = ZoneRequirement.with(groundZero, 10);
|
||||||
zoneRequirements = new Zone[]{groundZero};
|
|
||||||
blockRequirements = new Block[]{Blocks.router};
|
blockRequirements = new Block[]{Blocks.router};
|
||||||
resources = new Item[]{Items.copper, Items.lead};
|
resources = new Item[]{Items.copper, Items.lead};
|
||||||
rules = () -> new Rules(){{
|
rules = () -> new Rules(){{
|
||||||
@@ -50,8 +49,7 @@ public class Zones implements ContentList{
|
|||||||
baseLaunchCost = ItemStack.with();
|
baseLaunchCost = ItemStack.with();
|
||||||
startingItems = ItemStack.list(Items.copper, 400);
|
startingItems = ItemStack.list(Items.copper, 400);
|
||||||
conditionWave = 10;
|
conditionWave = 10;
|
||||||
zoneRequirements = new Zone[]{craters};
|
zoneRequirements = ZoneRequirement.with(craters, 10);
|
||||||
itemRequirements = ItemStack.with(Items.copper, 4000, Items.lead, 2000);
|
|
||||||
resources = new Item[]{Items.copper, Items.lead, Items.coal};
|
resources = new Item[]{Items.copper, Items.lead, Items.coal};
|
||||||
rules = () -> new Rules(){{
|
rules = () -> new Rules(){{
|
||||||
waves = true;
|
waves = true;
|
||||||
@@ -66,8 +64,7 @@ public class Zones implements ContentList{
|
|||||||
startingItems = ItemStack.list(Items.copper, 400);
|
startingItems = ItemStack.list(Items.copper, 400);
|
||||||
conditionWave = 20;
|
conditionWave = 20;
|
||||||
launchPeriod = 20;
|
launchPeriod = 20;
|
||||||
zoneRequirements = new Zone[]{frozenForest};
|
zoneRequirements = ZoneRequirement.with(frozenForest, 10, craters, 15);
|
||||||
itemRequirements = ItemStack.with(Items.lead, 6000, Items.graphite, 2000);
|
|
||||||
blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator};
|
blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator};
|
||||||
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
|
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
|
||||||
rules = () -> new Rules(){{
|
rules = () -> new Rules(){{
|
||||||
@@ -99,9 +96,8 @@ public class Zones implements ContentList{
|
|||||||
startingItems = ItemStack.list(Items.copper, 400, Items.lead, 100);
|
startingItems = ItemStack.list(Items.copper, 400, Items.lead, 100);
|
||||||
conditionWave = 10;
|
conditionWave = 10;
|
||||||
launchPeriod = 10;
|
launchPeriod = 10;
|
||||||
zoneRequirements = new Zone[]{frozenForest};
|
zoneRequirements = ZoneRequirement.with(frozenForest, 15);
|
||||||
blockRequirements = new Block[]{Blocks.pneumaticDrill};
|
blockRequirements = new Block[]{Blocks.pneumaticDrill};
|
||||||
itemRequirements = ItemStack.with(Items.copper, 8000, Items.silicon, 2000);
|
|
||||||
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium};
|
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium};
|
||||||
rules = () -> new Rules(){{
|
rules = () -> new Rules(){{
|
||||||
waves = true;
|
waves = true;
|
||||||
@@ -114,16 +110,15 @@ public class Zones implements ContentList{
|
|||||||
loadout = Loadouts.basicNucleus;
|
loadout = Loadouts.basicNucleus;
|
||||||
baseLaunchCost = ItemStack.with();
|
baseLaunchCost = ItemStack.with();
|
||||||
startingItems = ItemStack.list(Items.copper, 1500);
|
startingItems = ItemStack.list(Items.copper, 1500);
|
||||||
itemRequirements = ItemStack.with(Items.copper, 8000, Items.metaglass, 2000, Items.graphite, 3000);
|
|
||||||
conditionWave = 10;
|
conditionWave = 10;
|
||||||
launchPeriod = 20;
|
launchPeriod = 20;
|
||||||
zoneRequirements = new Zone[]{ruinousShores};
|
zoneRequirements = ZoneRequirement.with(stainedMountains, 20);
|
||||||
blockRequirements = new Block[]{Blocks.thermalGenerator};
|
blockRequirements = new Block[]{Blocks.thermalGenerator};
|
||||||
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
|
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
|
||||||
rules = () -> new Rules(){{
|
rules = () -> new Rules(){{
|
||||||
waves = true;
|
waves = true;
|
||||||
waveTimer = true;
|
waveTimer = true;
|
||||||
waveSpacing = 60 * 60 * 1.5f;
|
waveSpacing = 60 * 60 * 1.3f;
|
||||||
}};
|
}};
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -133,11 +128,10 @@ public class Zones implements ContentList{
|
|||||||
loadout = Loadouts.basicNucleus;
|
loadout = Loadouts.basicNucleus;
|
||||||
baseLaunchCost = ItemStack.with();
|
baseLaunchCost = ItemStack.with();
|
||||||
startingItems = ItemStack.list(Items.copper, 2500, Items.lead, 3000, Items.silicon, 800, Items.metaglass, 400);
|
startingItems = ItemStack.list(Items.copper, 2500, Items.lead, 3000, Items.silicon, 800, Items.metaglass, 400);
|
||||||
itemRequirements = ItemStack.with(Items.copper, 10000, Items.titanium, 8000, Items.metaglass, 6000, Items.plastanium, 2000);
|
|
||||||
conditionWave = 30;
|
conditionWave = 30;
|
||||||
launchPeriod = 15;
|
launchPeriod = 15;
|
||||||
zoneRequirements = new Zone[]{desolateRift};
|
zoneRequirements = ZoneRequirement.with(desolateRift, 20);
|
||||||
blockRequirements = new Block[]{Blocks.blastDrill, Blocks.thermalGenerator};
|
blockRequirements = new Block[]{Blocks.thermalGenerator};
|
||||||
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
|
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
|
||||||
rules = () -> new Rules(){{
|
rules = () -> new Rules(){{
|
||||||
waves = true;
|
waves = true;
|
||||||
|
|||||||
@@ -4,9 +4,11 @@ import io.anuke.arc.ApplicationListener;
|
|||||||
import io.anuke.arc.Core;
|
import io.anuke.arc.Core;
|
||||||
import io.anuke.arc.Events;
|
import io.anuke.arc.Events;
|
||||||
import io.anuke.arc.graphics.Color;
|
import io.anuke.arc.graphics.Color;
|
||||||
|
import io.anuke.arc.graphics.GL20;
|
||||||
import io.anuke.arc.graphics.g2d.Draw;
|
import io.anuke.arc.graphics.g2d.Draw;
|
||||||
import io.anuke.arc.graphics.g2d.TextureAtlas;
|
import io.anuke.arc.graphics.g2d.TextureAtlas;
|
||||||
import io.anuke.arc.input.KeyCode;
|
import io.anuke.arc.input.KeyCode;
|
||||||
|
import io.anuke.arc.util.BufferUtils;
|
||||||
import io.anuke.arc.util.Interval;
|
import io.anuke.arc.util.Interval;
|
||||||
import io.anuke.arc.util.Strings;
|
import io.anuke.arc.util.Strings;
|
||||||
import io.anuke.arc.util.Time;
|
import io.anuke.arc.util.Time;
|
||||||
@@ -32,6 +34,7 @@ import io.anuke.mindustry.ui.dialogs.FloatingDialog;
|
|||||||
import io.anuke.mindustry.world.Tile;
|
import io.anuke.mindustry.world.Tile;
|
||||||
|
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
|
import java.nio.IntBuffer;
|
||||||
|
|
||||||
import static io.anuke.arc.Core.scene;
|
import static io.anuke.arc.Core.scene;
|
||||||
import static io.anuke.mindustry.Vars.*;
|
import static io.anuke.mindustry.Vars.*;
|
||||||
@@ -48,9 +51,13 @@ public class Control implements ApplicationListener{
|
|||||||
private Interval timer = new Interval(2);
|
private Interval timer = new Interval(2);
|
||||||
private boolean hiscore = false;
|
private boolean hiscore = false;
|
||||||
private boolean wasPaused = false;
|
private boolean wasPaused = false;
|
||||||
private InputHandler[] inputs = {};
|
private InputHandler input;
|
||||||
|
|
||||||
public Control(){
|
public Control(){
|
||||||
|
IntBuffer buf = BufferUtils.newIntBuffer(1);
|
||||||
|
Core.gl.glGetIntegerv(GL20.GL_MAX_TEXTURE_SIZE, buf);
|
||||||
|
int maxSize = buf.get(0);
|
||||||
|
|
||||||
saves = new Saves();
|
saves = new Saves();
|
||||||
data = new GlobalData();
|
data = new GlobalData();
|
||||||
|
|
||||||
@@ -59,7 +66,7 @@ public class Control implements ApplicationListener{
|
|||||||
Effects.setShakeFalloff(10000f);
|
Effects.setShakeFalloff(10000f);
|
||||||
|
|
||||||
content.initialize(Content::init);
|
content.initialize(Content::init);
|
||||||
Core.atlas = new TextureAtlas("sprites/sprites.atlas");
|
Core.atlas = new TextureAtlas(maxSize < 2048 ? "sprites/sprites_fallback.atlas" : "sprites/sprites.atlas");
|
||||||
Draw.scl = 1f / Core.atlas.find("scale_marker").getWidth();
|
Draw.scl = 1f / Core.atlas.find("scale_marker").getWidth();
|
||||||
content.initialize(Content::load);
|
content.initialize(Content::load);
|
||||||
|
|
||||||
@@ -76,7 +83,7 @@ public class Control implements ApplicationListener{
|
|||||||
"lastBuild", 0
|
"lastBuild", 0
|
||||||
);
|
);
|
||||||
|
|
||||||
addPlayer(0);
|
createPlayer();
|
||||||
|
|
||||||
saves.load();
|
saves.load();
|
||||||
|
|
||||||
@@ -87,21 +94,17 @@ public class Control implements ApplicationListener{
|
|||||||
});
|
});
|
||||||
|
|
||||||
Events.on(PlayEvent.class, event -> {
|
Events.on(PlayEvent.class, event -> {
|
||||||
for(Player player : players){
|
|
||||||
player.add();
|
player.add();
|
||||||
}
|
|
||||||
|
|
||||||
state.set(State.playing);
|
state.set(State.playing);
|
||||||
});
|
});
|
||||||
|
|
||||||
Events.on(WorldLoadEvent.class, event -> {
|
Events.on(WorldLoadEvent.class, event -> {
|
||||||
Core.app.post(() -> Core.camera.position.set(players[0]));
|
Core.app.post(() -> Core.camera.position.set(player));
|
||||||
});
|
});
|
||||||
|
|
||||||
Events.on(ResetEvent.class, event -> {
|
Events.on(ResetEvent.class, event -> {
|
||||||
for(Player player : players){
|
|
||||||
player.reset();
|
player.reset();
|
||||||
}
|
|
||||||
|
|
||||||
hiscore = false;
|
hiscore = false;
|
||||||
|
|
||||||
@@ -135,7 +138,7 @@ public class Control implements ApplicationListener{
|
|||||||
if(state.rules.pvp && !Net.active()){
|
if(state.rules.pvp && !Net.active()){
|
||||||
try{
|
try{
|
||||||
Net.host(port);
|
Net.host(port);
|
||||||
players[0].isAdmin = true;
|
player.isAdmin = true;
|
||||||
}catch(IOException e){
|
}catch(IOException e){
|
||||||
ui.showError(Core.bundle.format("server.error", Strings.parseException(e, false)));
|
ui.showError(Core.bundle.format("server.error", Strings.parseException(e, false)));
|
||||||
Core.app.post(() -> state.set(State.menu));
|
Core.app.post(() -> state.set(State.menu));
|
||||||
@@ -146,7 +149,7 @@ public class Control implements ApplicationListener{
|
|||||||
Events.on(UnlockEvent.class, e -> ui.hudfrag.showUnlock(e.content));
|
Events.on(UnlockEvent.class, e -> ui.hudfrag.showUnlock(e.content));
|
||||||
|
|
||||||
Events.on(BlockBuildEndEvent.class, e -> {
|
Events.on(BlockBuildEndEvent.class, e -> {
|
||||||
if(e.team == players[0].getTeam()){
|
if(e.team == player.getTeam()){
|
||||||
if(e.breaking){
|
if(e.breaking){
|
||||||
state.stats.buildingsDeconstructed++;
|
state.stats.buildingsDeconstructed++;
|
||||||
}else{
|
}else{
|
||||||
@@ -156,19 +159,19 @@ public class Control implements ApplicationListener{
|
|||||||
});
|
});
|
||||||
|
|
||||||
Events.on(BlockDestroyEvent.class, e -> {
|
Events.on(BlockDestroyEvent.class, e -> {
|
||||||
if(e.tile.getTeam() == players[0].getTeam()){
|
if(e.tile.getTeam() == player.getTeam()){
|
||||||
state.stats.buildingsDestroyed ++;
|
state.stats.buildingsDestroyed ++;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Events.on(UnitDestroyEvent.class, e -> {
|
Events.on(UnitDestroyEvent.class, e -> {
|
||||||
if(e.unit.getTeam() != players[0].getTeam()){
|
if(e.unit.getTeam() != player.getTeam()){
|
||||||
state.stats.enemyUnitsDestroyed ++;
|
state.stats.enemyUnitsDestroyed ++;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Events.on(ZoneCompleteEvent.class, e -> {
|
Events.on(ZoneRequireCompleteEvent.class, e -> {
|
||||||
ui.hudfrag.showToast(Core.bundle.format("zone.complete", e.zone.conditionWave));
|
ui.hudfrag.showToast(Core.bundle.format("zone.requirement.complete", state.wave, e.zone.localizedName));
|
||||||
});
|
});
|
||||||
|
|
||||||
Events.on(ZoneConfigureCompleteEvent.class, e -> {
|
Events.on(ZoneConfigureCompleteEvent.class, e -> {
|
||||||
@@ -176,65 +179,29 @@ public class Control implements ApplicationListener{
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addPlayer(int index){
|
void createPlayer(){
|
||||||
if(players.length != index + 1){
|
player = new Player();
|
||||||
Player[] old = players;
|
|
||||||
players = new Player[index + 1];
|
|
||||||
System.arraycopy(old, 0, players, 0, old.length);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(inputs.length != index + 1){
|
|
||||||
InputHandler[] oldi = inputs;
|
|
||||||
inputs = new InputHandler[index + 1];
|
|
||||||
System.arraycopy(oldi, 0, inputs, 0, oldi.length);
|
|
||||||
}
|
|
||||||
|
|
||||||
Player setTo = (index == 0 ? null : players[0]);
|
|
||||||
|
|
||||||
Player player = new Player();
|
|
||||||
player.name = Core.settings.getString("name");
|
player.name = Core.settings.getString("name");
|
||||||
player.mech = mobile ? Mechs.starterMobile : Mechs.starterDesktop;
|
player.mech = mobile ? Mechs.starterMobile : Mechs.starterDesktop;
|
||||||
player.color.set(Core.settings.getInt("color-" + index));
|
player.color.set(Core.settings.getInt("color-0"));
|
||||||
player.isLocal = true;
|
player.isLocal = true;
|
||||||
player.playerIndex = index;
|
|
||||||
player.isMobile = mobile;
|
player.isMobile = mobile;
|
||||||
players[index] = player;
|
|
||||||
|
|
||||||
if(setTo != null){
|
if(mobile){
|
||||||
player.set(setTo.x, setTo.y);
|
input = new MobileInput();
|
||||||
|
}else{
|
||||||
|
input = new DesktopInput();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!state.is(State.menu)){
|
if(!state.is(State.menu)){
|
||||||
player.add();
|
player.add();
|
||||||
}
|
}
|
||||||
|
|
||||||
InputHandler input;
|
|
||||||
|
|
||||||
if(mobile){
|
|
||||||
input = new MobileInput(player);
|
|
||||||
}else{
|
|
||||||
input = new DesktopInput(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
inputs[index] = input;
|
|
||||||
Core.input.addProcessor(input);
|
Core.input.addProcessor(input);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removePlayer(){
|
public InputHandler input(){
|
||||||
players[players.length - 1].remove();
|
return input;
|
||||||
inputs[inputs.length - 1].remove();
|
|
||||||
|
|
||||||
Player[] old = players;
|
|
||||||
players = new Player[players.length - 1];
|
|
||||||
System.arraycopy(old, 0, players, 0, players.length);
|
|
||||||
|
|
||||||
InputHandler[] oldi = inputs;
|
|
||||||
inputs = new InputHandler[inputs.length - 1];
|
|
||||||
System.arraycopy(oldi, 0, inputs, 0, inputs.length);
|
|
||||||
}
|
|
||||||
|
|
||||||
public InputHandler input(int index){
|
|
||||||
return inputs[index];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void playMap(Map map, Rules rules){
|
public void playMap(Map map, Rules rules){
|
||||||
@@ -255,8 +222,6 @@ public class Control implements ApplicationListener{
|
|||||||
content.dispose();
|
content.dispose();
|
||||||
Net.dispose();
|
Net.dispose();
|
||||||
ui.editor.dispose();
|
ui.editor.dispose();
|
||||||
inputs = new InputHandler[]{};
|
|
||||||
players = new Player[]{};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -300,20 +265,16 @@ public class Control implements ApplicationListener{
|
|||||||
public void update(){
|
public void update(){
|
||||||
saves.update();
|
saves.update();
|
||||||
|
|
||||||
for(InputHandler inputHandler : inputs){
|
input.updateController();
|
||||||
inputHandler.updateController();
|
|
||||||
}
|
|
||||||
|
|
||||||
//autosave global data if it's modified
|
//autosave global data if it's modified
|
||||||
data.checkSave();
|
data.checkSave();
|
||||||
|
|
||||||
if(!state.is(State.menu)){
|
if(!state.is(State.menu)){
|
||||||
for(InputHandler input : inputs){
|
|
||||||
input.update();
|
input.update();
|
||||||
}
|
|
||||||
|
|
||||||
if(world.isZone()){
|
if(world.isZone()){
|
||||||
for(Tile tile : state.teams.get(players[0].getTeam()).cores){
|
for(Tile tile : state.teams.get(player.getTeam()).cores){
|
||||||
for(Item item : content.items()){
|
for(Item item : content.items()){
|
||||||
if(tile.entity.items.has(item)){
|
if(tile.entity.items.has(item)){
|
||||||
data.unlockContent(item);
|
data.unlockContent(item);
|
||||||
|
|||||||
@@ -63,7 +63,6 @@ public class NetClient implements ApplicationListener{
|
|||||||
public NetClient(){
|
public NetClient(){
|
||||||
|
|
||||||
Net.handleClient(Connect.class, packet -> {
|
Net.handleClient(Connect.class, packet -> {
|
||||||
Player player = players[0];
|
|
||||||
|
|
||||||
player.isAdmin = false;
|
player.isAdmin = false;
|
||||||
|
|
||||||
@@ -188,8 +187,8 @@ public class NetClient implements ApplicationListener{
|
|||||||
|
|
||||||
@Remote(variants = Variant.one)
|
@Remote(variants = Variant.one)
|
||||||
public static void onPositionSet(float x, float y){
|
public static void onPositionSet(float x, float y){
|
||||||
players[0].x = x;
|
player.x = x;
|
||||||
players[0].y = y;
|
player.y = y;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Remote
|
@Remote
|
||||||
@@ -249,6 +248,7 @@ public class NetClient implements ApplicationListener{
|
|||||||
for(int i = 0; i < cores; i++){
|
for(int i = 0; i < cores; i++){
|
||||||
int pos = input.readInt();
|
int pos = input.readInt();
|
||||||
Tile tile = world.tile(pos);
|
Tile tile = world.tile(pos);
|
||||||
|
|
||||||
if(tile != null && tile.entity != null){
|
if(tile != null && tile.entity != null){
|
||||||
tile.entity.items.read(input);
|
tile.entity.items.read(input);
|
||||||
}else{
|
}else{
|
||||||
@@ -333,8 +333,6 @@ public class NetClient implements ApplicationListener{
|
|||||||
void sync(){
|
void sync(){
|
||||||
|
|
||||||
if(timer.get(0, playerSyncTime)){
|
if(timer.get(0, playerSyncTime)){
|
||||||
Player player = players[0];
|
|
||||||
|
|
||||||
BuildRequest[] requests;
|
BuildRequest[] requests;
|
||||||
//limit to 10 to prevent buffer overflows
|
//limit to 10 to prevent buffer overflows
|
||||||
int usedRequests = Math.min(player.getPlaceQueue().size, 10);
|
int usedRequests = Math.min(player.getPlaceQueue().size, 10);
|
||||||
|
|||||||
@@ -458,7 +458,7 @@ public class NetServer implements ApplicationListener{
|
|||||||
byte[] stateBytes = syncStream.toByteArray();
|
byte[] stateBytes = syncStream.toByteArray();
|
||||||
|
|
||||||
//write basic state data.
|
//write basic state data.
|
||||||
Call.onStateSnapshot(player.con.id, state.wavetime, state.wave, state.enemies, (short)stateBytes.length, Net.compressSnapshot(stateBytes));
|
Call.onStateSnapshot(player.con.id, state.wavetime, state.wave, state.enemies(), (short)stateBytes.length, Net.compressSnapshot(stateBytes));
|
||||||
|
|
||||||
viewport.setSize(player.con.viewWidth, player.con.viewHeight).setCenter(player.con.viewX, player.con.viewY);
|
viewport.setSize(player.con.viewWidth, player.con.viewHeight).setCenter(player.con.viewX, player.con.viewY);
|
||||||
|
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ public class Renderer implements ApplicationListener{
|
|||||||
public Renderer(){
|
public Renderer(){
|
||||||
batch = new SpriteBatch(4096);
|
batch = new SpriteBatch(4096);
|
||||||
camera = new Camera();
|
camera = new Camera();
|
||||||
Lines.setCircleVertices(14);
|
Lines.setCircleVertices(20);
|
||||||
Shaders.init();
|
Shaders.init();
|
||||||
|
|
||||||
Effects.setScreenShakeProvider((intensity, duration) -> {
|
Effects.setScreenShakeProvider((intensity, duration) -> {
|
||||||
@@ -113,11 +113,11 @@ public class Renderer implements ApplicationListener{
|
|||||||
if(state.is(State.menu)){
|
if(state.is(State.menu)){
|
||||||
graphics.clear(Color.BLACK);
|
graphics.clear(Color.BLACK);
|
||||||
}else{
|
}else{
|
||||||
Vector2 position = Tmp.v3.set(players[0]);
|
Vector2 position = Tmp.v3.set(player);
|
||||||
|
|
||||||
if(players[0].isDead()){
|
if(player.isDead()){
|
||||||
TileEntity core = players[0].getClosestCore();
|
TileEntity core = player.getClosestCore();
|
||||||
if(core != null && players[0].spawner == null){
|
if(core != null && player.spawner == null){
|
||||||
camera.position.lerpDelta(core.x, core.y, 0.08f);
|
camera.position.lerpDelta(core.x, core.y, 0.08f);
|
||||||
}else{
|
}else{
|
||||||
camera.position.lerpDelta(position, 0.08f);
|
camera.position.lerpDelta(position, 0.08f);
|
||||||
@@ -148,8 +148,8 @@ public class Renderer implements ApplicationListener{
|
|||||||
camera.update();
|
camera.update();
|
||||||
|
|
||||||
if(Float.isNaN(camera.position.x) || Float.isNaN(camera.position.y)){
|
if(Float.isNaN(camera.position.x) || Float.isNaN(camera.position.y)){
|
||||||
camera.position.x = players[0].x;
|
camera.position.x = player.x;
|
||||||
camera.position.y = players[0].y;
|
camera.position.y = player.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
graphics.clear(clearColor);
|
graphics.clear(clearColor);
|
||||||
@@ -169,6 +169,7 @@ public class Renderer implements ApplicationListener{
|
|||||||
blocks.processBlocks();
|
blocks.processBlocks();
|
||||||
|
|
||||||
blocks.drawShadows();
|
blocks.drawShadows();
|
||||||
|
Draw.color();
|
||||||
|
|
||||||
blocks.floor.beginDraw();
|
blocks.floor.beginDraw();
|
||||||
blocks.floor.drawLayer(CacheLayer.walls);
|
blocks.floor.drawLayer(CacheLayer.walls);
|
||||||
@@ -183,6 +184,8 @@ public class Renderer implements ApplicationListener{
|
|||||||
|
|
||||||
blocks.drawBlocks(Layer.overlay);
|
blocks.drawBlocks(Layer.overlay);
|
||||||
|
|
||||||
|
drawGroundShadows();
|
||||||
|
|
||||||
drawAllTeams(false);
|
drawAllTeams(false);
|
||||||
|
|
||||||
blocks.skipLayer(Layer.turret);
|
blocks.skipLayer(Layer.turret);
|
||||||
@@ -223,6 +226,28 @@ public class Renderer implements ApplicationListener{
|
|||||||
Draw.flush();
|
Draw.flush();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void drawGroundShadows(){
|
||||||
|
Draw.color(0, 0, 0, 0.4f);
|
||||||
|
float rad = 1.6f;
|
||||||
|
|
||||||
|
Consumer<Unit> draw = u -> {
|
||||||
|
float size = Math.max(u.getIconRegion().getWidth(), u.getIconRegion().getHeight()) * Draw.scl;
|
||||||
|
Draw.rect("circle-shadow", u.x, u.y, size * rad, size * rad);
|
||||||
|
};
|
||||||
|
|
||||||
|
for(EntityGroup<? extends BaseUnit> group : unitGroups){
|
||||||
|
if(!group.isEmpty()){
|
||||||
|
drawAndInterpolate(group, unit -> !unit.isDead(), draw::accept);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!playerGroup.isEmpty()){
|
||||||
|
drawAndInterpolate(playerGroup, unit -> !unit.isDead(), draw::accept);
|
||||||
|
}
|
||||||
|
|
||||||
|
Draw.color();
|
||||||
|
}
|
||||||
|
|
||||||
private void drawFlyerShadows(){
|
private void drawFlyerShadows(){
|
||||||
float trnsX = -12, trnsY = -13;
|
float trnsX = -12, trnsY = -13;
|
||||||
Draw.color(0, 0, 0, 0.22f);
|
Draw.color(0, 0, 0, 0.22f);
|
||||||
@@ -282,7 +307,7 @@ public class Renderer implements ApplicationListener{
|
|||||||
|
|
||||||
public void clampScale(){
|
public void clampScale(){
|
||||||
float s = io.anuke.arc.scene.ui.layout.Unit.dp.scl(1f);
|
float s = io.anuke.arc.scene.ui.layout.Unit.dp.scl(1f);
|
||||||
targetscale = Mathf.clamp(targetscale, s * 1.5f, Math.round(s * 5));
|
targetscale = Mathf.clamp(targetscale, s * 1.5f, Math.round(s * 6));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -63,7 +63,6 @@ public class UI implements ApplicationListener{
|
|||||||
public AdminsDialog admins;
|
public AdminsDialog admins;
|
||||||
public TraceDialog traces;
|
public TraceDialog traces;
|
||||||
public ChangelogDialog changelog;
|
public ChangelogDialog changelog;
|
||||||
public LocalPlayerDialog localplayers;
|
|
||||||
public DatabaseDialog database;
|
public DatabaseDialog database;
|
||||||
public ContentInfoDialog content;
|
public ContentInfoDialog content;
|
||||||
public DeployDialog deploy;
|
public DeployDialog deploy;
|
||||||
@@ -109,6 +108,7 @@ public class UI implements ApplicationListener{
|
|||||||
});
|
});
|
||||||
|
|
||||||
Colors.put("accent", Pal.accent);
|
Colors.put("accent", Pal.accent);
|
||||||
|
Colors.put("stat", Pal.stat);
|
||||||
|
|
||||||
loadCursors();
|
loadCursors();
|
||||||
}
|
}
|
||||||
@@ -175,7 +175,6 @@ public class UI implements ApplicationListener{
|
|||||||
admins = new AdminsDialog();
|
admins = new AdminsDialog();
|
||||||
traces = new TraceDialog();
|
traces = new TraceDialog();
|
||||||
maps = new MapsDialog();
|
maps = new MapsDialog();
|
||||||
localplayers = new LocalPlayerDialog();
|
|
||||||
content = new ContentInfoDialog();
|
content = new ContentInfoDialog();
|
||||||
deploy = new DeployDialog();
|
deploy = new DeployDialog();
|
||||||
tech = new TechTreeDialog();
|
tech = new TechTreeDialog();
|
||||||
@@ -183,7 +182,7 @@ public class UI implements ApplicationListener{
|
|||||||
Group group = Core.scene.root;
|
Group group = Core.scene.root;
|
||||||
|
|
||||||
backfrag.build(group);
|
backfrag.build(group);
|
||||||
control.input(0).getFrag().build(group);
|
control.input().getFrag().build(group);
|
||||||
hudfrag.build(group);
|
hudfrag.build(group);
|
||||||
menufrag.build(group);
|
menufrag.build(group);
|
||||||
chatfrag.container().build(group);
|
chatfrag.container().build(group);
|
||||||
@@ -219,7 +218,7 @@ public class UI implements ApplicationListener{
|
|||||||
cont.margin(30).add(text).padRight(6f);
|
cont.margin(30).add(text).padRight(6f);
|
||||||
TextField field = cont.addField(def, t -> {
|
TextField field = cont.addField(def, t -> {
|
||||||
}).size(170f, 50f).get();
|
}).size(170f, 50f).get();
|
||||||
field.setTextFieldFilter((f, c) -> field.getText().length() < 12 && filter.acceptChar(f, c));
|
field.setFilter((f, c) -> field.getText().length() < 12 && filter.acceptChar(f, c));
|
||||||
Platform.instance.addDialog(field);
|
Platform.instance.addDialog(field);
|
||||||
buttons.defaults().size(120, 54).pad(4);
|
buttons.defaults().size(120, 54).pad(4);
|
||||||
buttons.addButton("$ok", () -> {
|
buttons.addButton("$ok", () -> {
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package io.anuke.mindustry.core;
|
package io.anuke.mindustry.core;
|
||||||
|
|
||||||
|
import io.anuke.annotations.Annotations.Nullable;
|
||||||
import io.anuke.arc.ApplicationListener;
|
import io.anuke.arc.ApplicationListener;
|
||||||
import io.anuke.arc.Core;
|
import io.anuke.arc.Core;
|
||||||
import io.anuke.arc.Events;
|
import io.anuke.arc.Events;
|
||||||
@@ -96,11 +97,11 @@ public class World implements ApplicationListener{
|
|||||||
return tiles == null ? 0 : tiles[0].length;
|
return tiles == null ? 0 : tiles[0].length;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Tile tile(int pos){
|
public @Nullable Tile tile(int pos){
|
||||||
return tiles == null ? null : tile(Pos.x(pos), Pos.y(pos));
|
return tiles == null ? null : tile(Pos.x(pos), Pos.y(pos));
|
||||||
}
|
}
|
||||||
|
|
||||||
public Tile tile(int x, int y){
|
public @Nullable Tile tile(int x, int y){
|
||||||
if(tiles == null){
|
if(tiles == null){
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
@@ -112,7 +113,7 @@ public class World implements ApplicationListener{
|
|||||||
return tiles[x][y];
|
return tiles[x][y];
|
||||||
}
|
}
|
||||||
|
|
||||||
public Tile tileWorld(float x, float y){
|
public @Nullable Tile tileWorld(float x, float y){
|
||||||
return tile(Math.round(x / tilesize), Math.round(y / tilesize));
|
return tile(Math.round(x / tilesize), Math.round(y / tilesize));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -258,19 +259,24 @@ public class World implements ApplicationListener{
|
|||||||
invalidMap = false;
|
invalidMap = false;
|
||||||
|
|
||||||
if(!headless){
|
if(!headless){
|
||||||
if(state.teams.get(players[0].getTeam()).cores.size == 0){
|
if(state.teams.get(player.getTeam()).cores.size == 0){
|
||||||
ui.showError("$map.nospawn");
|
ui.showError("$map.nospawn");
|
||||||
invalidMap = true;
|
invalidMap = true;
|
||||||
}else if(state.rules.pvp){ //pvp maps need two cores to be valid
|
}else if(state.rules.pvp){ //pvp maps need two cores to be valid
|
||||||
invalidMap = true;
|
invalidMap = true;
|
||||||
for(Team team : Team.all){
|
for(Team team : Team.all){
|
||||||
if(state.teams.get(team).cores.size != 0 && team != players[0].getTeam()){
|
if(state.teams.get(team).cores.size != 0 && team != player.getTeam()){
|
||||||
invalidMap = false;
|
invalidMap = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(invalidMap){
|
if(invalidMap){
|
||||||
ui.showError("$map.nospawn.pvp");
|
ui.showError("$map.nospawn.pvp");
|
||||||
}
|
}
|
||||||
|
}else if(!state.rules.waves){ //pvp maps need two cores to be valid
|
||||||
|
invalidMap = state.teams.get(waveTeam).cores.isEmpty();
|
||||||
|
if(invalidMap){
|
||||||
|
ui.showError("$map.nospawn.attack");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
invalidMap = true;
|
invalidMap = true;
|
||||||
@@ -451,9 +457,7 @@ public class World implements ApplicationListener{
|
|||||||
}
|
}
|
||||||
|
|
||||||
for(int x = 0; x < tiles.length; x++){
|
for(int x = 0; x < tiles.length; x++){
|
||||||
for(int y = 0; y < tiles[0].length; y++){
|
System.arraycopy(writeBuffer[x], 0, dark[x], 0, tiles[0].length);
|
||||||
dark[x][y] = writeBuffer[x][y];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import io.anuke.annotations.Annotations.Struct;
|
|||||||
import io.anuke.arc.collection.LongArray;
|
import io.anuke.arc.collection.LongArray;
|
||||||
import io.anuke.mindustry.game.Team;
|
import io.anuke.mindustry.game.Team;
|
||||||
import io.anuke.mindustry.gen.TileOp;
|
import io.anuke.mindustry.gen.TileOp;
|
||||||
|
import io.anuke.mindustry.world.Block;
|
||||||
import io.anuke.mindustry.world.Tile;
|
import io.anuke.mindustry.world.Tile;
|
||||||
import io.anuke.mindustry.world.blocks.Floor;
|
import io.anuke.mindustry.world.blocks.Floor;
|
||||||
|
|
||||||
@@ -39,7 +40,11 @@ public class DrawOperation{
|
|||||||
if(type == OpType.floor.ordinal()){
|
if(type == OpType.floor.ordinal()){
|
||||||
tile.setFloor((Floor)content.block(to));
|
tile.setFloor((Floor)content.block(to));
|
||||||
}else if(type == OpType.block.ordinal()){
|
}else if(type == OpType.block.ordinal()){
|
||||||
tile.setBlock(content.block(to));
|
Block block = content.block(to);
|
||||||
|
tile.setBlock(block);
|
||||||
|
if(block.isMultiblock()){
|
||||||
|
editor.updateLinks(block, tile.x, tile.y);
|
||||||
|
}
|
||||||
}else if(type == OpType.rotation.ordinal()){
|
}else if(type == OpType.rotation.ordinal()){
|
||||||
tile.setRotation(to);
|
tile.setRotation(to);
|
||||||
}else if(type == OpType.team.ordinal()){
|
}else if(type == OpType.team.ordinal()){
|
||||||
|
|||||||