Compare commits
11 Commits
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f3385e6453 |
23
build.gradle
@@ -176,30 +176,7 @@ project(":core"){
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|||||||
generateLocales()
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generateLocales()
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||||||
}
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}
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||||||
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||||||
task cleanGen{
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doFirst{
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||||||
delete{
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||||||
delete "../core/src/io/anuke/mindustry/gen/"
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||||||
}
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||||||
}
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||||||
}
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||||||
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||||||
task copyGen{
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||||||
doLast{
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||||||
copy{
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||||||
from("../core/build/generated/sources/annotationProcessor/java/main/io/anuke/mindustry/gen"){
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||||||
include "**/*.java"
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}
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||||||
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||||||
into "../core/src/io/anuke/mindustry/gen"
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||||||
}
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||||||
}
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}
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||||||
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dependencies{
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dependencies{
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||||||
compileJava.dependsOn(cleanGen)
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||||||
compileJava.finalizedBy(copyGen)
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||||||
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||||||
compile arcModule("arc-core")
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compile arcModule("arc-core")
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||||||
compile arcModule("extensions:freetype")
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compile arcModule("extensions:freetype")
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||||||
compile arcModule("extensions:arcnet")
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compile arcModule("extensions:arcnet")
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||||||
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|||||||
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Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.3 KiB |
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.7 KiB |
@@ -1,11 +1,11 @@
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|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
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credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
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credits = Credits
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credits = Credits
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||||||
contributors = Translators and Contributors
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contributors = Translators and Contributors
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||||||
discord = Join the mindustry discord!
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discord = Join the Mindustry Discord!
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||||||
link.discord.description = The official Mindustry discord chatroom
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link.discord.description = The official Mindustry Discord chatroom
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||||||
link.github.description = Game source code
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link.github.description = Game source code
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||||||
link.dev-builds.description = Unstable development builds
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link.dev-builds.description = Unstable development builds
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||||||
link.trello.description = Official trello board for planned features
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link.trello.description = Official Trello board for planned features
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||||||
link.itch.io.description = itch.io page with PC downloads and web version
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link.itch.io.description = itch.io page with PC downloads and web version
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||||||
link.google-play.description = Google Play store listing
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link.google-play.description = Google Play store listing
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||||||
link.wiki.description = Official Mindustry wiki
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link.wiki.description = Official Mindustry wiki
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||||||
@@ -376,6 +376,7 @@ blocks.drillspeed = Base Drill Speed
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blocks.boosteffect = Boost Effect
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blocks.boosteffect = Boost Effect
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blocks.maxunits = Max Active Units
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blocks.maxunits = Max Active Units
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||||||
blocks.health = Health
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blocks.health = Health
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||||||
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blocks.buildtime = Build Time
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||||||
blocks.inaccuracy = Inaccuracy
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blocks.inaccuracy = Inaccuracy
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||||||
blocks.shots = Shots
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blocks.shots = Shots
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blocks.reload = Shots/Second
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blocks.reload = Shots/Second
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||||||
@@ -447,7 +448,7 @@ setting.sensitivity.name = Controller Sensitivity
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|||||||
setting.saveinterval.name = Save Interval
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setting.saveinterval.name = Save Interval
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||||||
setting.seconds = {0} Seconds
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setting.seconds = {0} Seconds
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||||||
setting.fullscreen.name = Fullscreen
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setting.fullscreen.name = Fullscreen
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||||||
setting.borderless.name = Borderless Window
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setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
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||||||
setting.fps.name = Show FPS
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setting.fps.name = Show FPS
|
||||||
setting.vsync.name = VSync
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setting.vsync.name = VSync
|
||||||
setting.lasers.name = Show Power Lasers
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setting.lasers.name = Show Power Lasers
|
||||||
@@ -677,7 +678,6 @@ block.metal-floor-2.name = Metal Floor 2
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|||||||
block.metal-floor-3.name = Metal Floor 3
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block.metal-floor-3.name = Metal Floor 3
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||||||
block.metal-floor-5.name = Metal Floor 4
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block.metal-floor-5.name = Metal Floor 4
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||||||
block.metal-floor-damaged.name = Metal Floor Damaged
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block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.creeptree.name = Creeptree
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|
||||||
block.dark-panel-1.name = Dark Panel 1
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block.dark-panel-1.name = Dark Panel 1
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||||||
block.dark-panel-2.name = Dark Panel 2
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block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
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block.dark-panel-3.name = Dark Panel 3
|
||||||
@@ -736,7 +736,7 @@ block.pneumatic-drill.name = Pneumatic Drill
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|||||||
block.laser-drill.name = Laser Drill
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block.laser-drill.name = Laser Drill
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||||||
block.water-extractor.name = Water Extractor
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block.water-extractor.name = Water Extractor
|
||||||
block.cultivator.name = Cultivator
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block.cultivator.name = Cultivator
|
||||||
block.dart-mech-pad.name = Dart Mech Pad
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block.dart-mech-pad.name = Alpha Mech Pad
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
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block.delta-mech-pad.name = Delta Mech Pad
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||||||
block.javelin-ship-pad.name = Javelin Ship Pad
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block.javelin-ship-pad.name = Javelin Ship Pad
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||||||
block.trident-ship-pad.name = Trident Ship Pad
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block.trident-ship-pad.name = Trident Ship Pad
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play store
|
|||||||
link.wiki.description = Oficiální Mindustry wiki
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link.wiki.description = Oficiální Mindustry wiki
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
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linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
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screenshot = Snímek obrazovky uložen {0}
|
||||||
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = Konec hry
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gameover = Konec hry
|
||||||
gameover.pvp = [accent] {0}[] Tým Vyhrál!
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gameover.pvp = [accent] {0}[] Tým Vyhrál!
|
||||||
highscore = [accent]Nový Rekord!
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highscore = [accent]Nový Rekord!
|
||||||
@@ -154,6 +155,7 @@ confirm = Potvrdit
|
|||||||
delete = Smazat
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delete = Smazat
|
||||||
ok = OK
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ok = OK
|
||||||
open = Otevřít
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open = Otevřít
|
||||||
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customize = Customize
|
||||||
cancel = Zrušit
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cancel = Zrušit
|
||||||
openlink = Otevřít Odkaz
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openlink = Otevřít Odkaz
|
||||||
copylink = Zkopírovat Odkaz
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copylink = Zkopírovat Odkaz
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]Načítám...
|
|||||||
saving = [accent]Ukládám...
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saving = [accent]Ukládám...
|
||||||
wave = [accent]Vlna {0}
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wave = [accent]Vlna {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Vlna za {0}
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wave.waiting = [LIGHT_GRAY]Vlna za {0}
|
||||||
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]Čekám...
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waiting = [LIGHT_GRAY]Čekám...
|
||||||
waiting.players = Čekání na hráče...
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waiting.players = Čekání na hráče...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
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wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = Soubor mapy nebyl nalezen!
|
|||||||
error.io = Network I/O error.
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error.io = Network I/O error.
|
||||||
error.any = neznámá chyba sítě.
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error.any = neznámá chyba sítě.
|
||||||
zone.groundZero.name = Ground Zero
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zone.groundZero.name = Ground Zero
|
||||||
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zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
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zone.craters.name = The Craters
|
||||||
zone.frozenForest.name = Frozen Forest
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zone.frozenForest.name = Frozen Forest
|
||||||
zone.ruinousShores.name = Ruinous Shores
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zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.stainedMountains.name = Stained Mountains
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zone.stainedMountains.name = Stained Mountains
|
||||||
zone.desolateRift.name = Desolate Rift
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zone.desolateRift.name = Desolate Rift
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
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zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
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zone.overgrowth.name = Overgrowth
|
||||||
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zone.tarFields.name = Tar Fields
|
||||||
settings.language = Jazyk
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settings.language = Jazyk
|
||||||
settings.reset = nastavit výchozí
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settings.reset = nastavit výchozí
|
||||||
settings.rebind = Přenastavit
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settings.rebind = Přenastavit
|
||||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Ztišit hudbu
|
|||||||
setting.sfxvol.name = SFX hlasitost
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setting.sfxvol.name = SFX hlasitost
|
||||||
setting.mutesound.name = Ztišit zvuky
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setting.mutesound.name = Ztišit zvuky
|
||||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
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setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = Přenastavit klávesy
|
keybind.title = Přenastavit klávesy
|
||||||
category.general.name = Všeobecné
|
category.general.name = Všeobecné
|
||||||
category.view.name = Pohled
|
category.view.name = Pohled
|
||||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Přiblížení-podržení
|
|||||||
keybind.zoom.name = přiblížení
|
keybind.zoom.name = přiblížení
|
||||||
keybind.menu.name = Hlavní nabídka
|
keybind.menu.name = Hlavní nabídka
|
||||||
keybind.pause.name = pauza
|
keybind.pause.name = pauza
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Sprint
|
keybind.dash.name = Sprint
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Seznam hráčů
|
keybind.player_list.name = Seznam hráčů
|
||||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
|
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
|
||||||
mode.freebuild.name = Freebuild
|
|
||||||
mode.freebuild.description = Limitované zdroje a žádný čas pro vlny nepřátel.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
||||||
mode.attack.name = Útok
|
mode.attack.name = Útok
|
||||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
|||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Předměty
|
content.item.name = Předměty
|
||||||
content.liquid.name = Tekutiny
|
content.liquid.name = Tekutiny
|
||||||
content.unit.name = jednotky
|
content.unit.name = jednotky
|
||||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Scrap Wall
|
||||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
@@ -678,6 +708,7 @@ block.melter.name = Tavírna
|
|||||||
block.incinerator.name = Spalovna
|
block.incinerator.name = Spalovna
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = Spore Press
|
||||||
block.separator.name = Separátor
|
block.separator.name = Separátor
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Energetický uzel
|
block.power-node.name = Energetický uzel
|
||||||
block.power-node-large.name = Velký energetický uzel
|
block.power-node-large.name = Velký energetický uzel
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatický vrt
|
|||||||
block.laser-drill.name = Laserový vrt
|
block.laser-drill.name = Laserový vrt
|
||||||
block.water-extractor.name = Vodní extraktor
|
block.water-extractor.name = Vodní extraktor
|
||||||
block.cultivator.name = Kultivátor
|
block.cultivator.name = Kultivátor
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Plošina pro Delta Mech
|
block.delta-mech-pad.name = Plošina pro Delta Mech
|
||||||
block.javelin-ship-pad.name = Plošina pro Oštěp Mech
|
block.javelin-ship-pad.name = Plošina pro Oštěp Mech
|
||||||
block.trident-ship-pad.name = Plošina pro loď Trojzubec
|
block.trident-ship-pad.name = Plošina pro loď Trojzubec
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play Store Seite
|
|||||||
link.wiki.description = Offizelles Mindustry Wiki
|
link.wiki.description = Offizelles Mindustry Wiki
|
||||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = Der Kern wurde zerstört.
|
gameover = Der Kern wurde zerstört.
|
||||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||||
highscore = [YELLOW] Neuer Highscore!
|
highscore = [YELLOW] Neuer Highscore!
|
||||||
@@ -154,6 +155,7 @@ confirm = Bestätigen
|
|||||||
delete = Löschen
|
delete = Löschen
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Öffnen
|
open = Öffnen
|
||||||
|
customize = Customize
|
||||||
cancel = Abbruch
|
cancel = Abbruch
|
||||||
openlink = Link öffnen
|
openlink = Link öffnen
|
||||||
copylink = Kopiere Link
|
copylink = Kopiere Link
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]Wird geladen ...
|
|||||||
saving = [accent]Speichere...
|
saving = [accent]Speichere...
|
||||||
wave = [accent]Welle {0}
|
wave = [accent]Welle {0}
|
||||||
wave.waiting = Welle in {0}
|
wave.waiting = Welle in {0}
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = Warten...
|
waiting = Warten...
|
||||||
waiting.players = Warte auf Spieler...
|
waiting.players = Warte auf Spieler...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
|
wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = Kartendatei nicht gefunden!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unbekannter Netzwerkfehler.
|
error.any = Unbekannter Netzwerkfehler.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
zone.frozenForest.name = Frozen Forest
|
zone.frozenForest.name = Frozen Forest
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Sprache
|
settings.language = Sprache
|
||||||
settings.reset = Auf Standard zurücksetzen
|
settings.reset = Auf Standard zurücksetzen
|
||||||
settings.rebind = Zuweisen
|
settings.rebind = Zuweisen
|
||||||
@@ -337,8 +343,6 @@ info.title = [accent]Info
|
|||||||
error.title = [crimson] Ein Fehler ist aufgetreten
|
error.title = [crimson] Ein Fehler ist aufgetreten
|
||||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.inputliquid = Input Flüssigkeiten
|
|
||||||
blocks.liquiduse = Flüssigkeitenverbrauch
|
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
@@ -444,6 +448,8 @@ setting.mutemusic.name = Musik stummschalten
|
|||||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||||
setting.mutesound.name = Audioeffekte stummschalten
|
setting.mutesound.name = Audioeffekte stummschalten
|
||||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = Tasten zuweisen
|
keybind.title = Tasten zuweisen
|
||||||
category.general.name = Allgemein
|
category.general.name = Allgemein
|
||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
@@ -468,6 +474,7 @@ keybind.zoom_hold.name = Zoom halten
|
|||||||
keybind.zoom.name = Zoomen
|
keybind.zoom.name = Zoomen
|
||||||
keybind.menu.name = Menü
|
keybind.menu.name = Menü
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Bindestrich
|
keybind.dash.name = Bindestrich
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Spielerliste
|
keybind.player_list.name = Spielerliste
|
||||||
@@ -484,8 +491,6 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
|
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
|
||||||
mode.sandbox.name = Sandkasten
|
mode.sandbox.name = Sandkasten
|
||||||
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
||||||
mode.freebuild.name = Freier Bau
|
|
||||||
mode.freebuild.description = Begrenzte Ressourcen und kein Timer für Wellen.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Kämpfe gegen andere Spieler local.
|
mode.pvp.description = Kämpfe gegen andere Spieler local.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -495,16 +500,27 @@ rules.infiniteresources = Unbegrenzte Ressourcen
|
|||||||
rules.wavetimer = Wellen Timer
|
rules.wavetimer = Wellen Timer
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.enemyCheat = Unbegrenzte Ressourcen für KI
|
rules.enemyCheat = Unbegrenzte Ressourcen für KI
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Materialien
|
content.item.name = Materialien
|
||||||
content.liquid.name = Flüssigkeiten
|
content.liquid.name = Flüssigkeiten
|
||||||
content.unit.name = Einheiten
|
content.unit.name = Einheiten
|
||||||
@@ -591,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
block.salt.name = Salz
|
block.salt.name = Salz
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sandstein
|
block.sandrocks.name = Sandstein
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
@@ -599,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moos
|
block.moss.name = Moos
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Scrap Wall
|
||||||
@@ -644,6 +664,14 @@ block.metal-floor-2.name = Metallboden 2
|
|||||||
block.metal-floor-3.name = Metallboden 3
|
block.metal-floor-3.name = Metallboden 3
|
||||||
block.metal-floor-5.name = Metallboden 5
|
block.metal-floor-5.name = Metallboden 5
|
||||||
block.metal-floor-damaged.name = Metallboden Beschädigt
|
block.metal-floor-damaged.name = Metallboden Beschädigt
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
@@ -680,6 +708,7 @@ block.melter.name = Schmelzer
|
|||||||
block.incinerator.name = Verbrennungsanlage
|
block.incinerator.name = Verbrennungsanlage
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = Spore Press
|
||||||
block.separator.name = Separierer
|
block.separator.name = Separierer
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Stromknoten
|
block.power-node.name = Stromknoten
|
||||||
block.power-node-large.name = Großer Stromknoten
|
block.power-node-large.name = Großer Stromknoten
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
@@ -694,7 +723,7 @@ block.pneumatic-drill.name = Pneumatischer Bohrer
|
|||||||
block.laser-drill.name = Laser-Bohrer
|
block.laser-drill.name = Laser-Bohrer
|
||||||
block.water-extractor.name = Wasser-Extraktor
|
block.water-extractor.name = Wasser-Extraktor
|
||||||
block.cultivator.name = Kultivierer
|
block.cultivator.name = Kultivierer
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Ficha en la Google Play Store
|
|||||||
link.wiki.description = Wiki oficial de Mindustry
|
link.wiki.description = Wiki oficial de Mindustry
|
||||||
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = Tu núcleo ha sido destruido.
|
gameover = Tu núcleo ha sido destruido.
|
||||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||||
highscore = [accent]¡Nueva mejor puntuación!
|
highscore = [accent]¡Nueva mejor puntuación!
|
||||||
@@ -154,6 +155,7 @@ confirm = Confirmar
|
|||||||
delete = Borrar
|
delete = Borrar
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Abrir
|
open = Abrir
|
||||||
|
customize = Customize
|
||||||
cancel = Cancelar
|
cancel = Cancelar
|
||||||
openlink = Abrir Enlace
|
openlink = Abrir Enlace
|
||||||
copylink = Copiar Enlace
|
copylink = Copiar Enlace
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]Cargando...
|
|||||||
saving = [accent]Guardando...
|
saving = [accent]Guardando...
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
wave.waiting = Horda en {0}
|
wave.waiting = Horda en {0}
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = Esperando...
|
waiting = Esperando...
|
||||||
waiting.players = Esperando jugadores...
|
waiting.players = Esperando jugadores...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes
|
wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
zone.frozenForest.name = Frozen Forest
|
zone.frozenForest.name = Frozen Forest
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Lenguaje
|
settings.language = Lenguaje
|
||||||
settings.reset = Reiniciar por los de defecto
|
settings.reset = Reiniciar por los de defecto
|
||||||
settings.rebind = Reasignar
|
settings.rebind = Reasignar
|
||||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Silenciar Musica
|
|||||||
setting.sfxvol.name = Volumen de los efectos de sonido
|
setting.sfxvol.name = Volumen de los efectos de sonido
|
||||||
setting.mutesound.name = Silenciar Sonido
|
setting.mutesound.name = Silenciar Sonido
|
||||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = Reasignar Teclas
|
keybind.title = Reasignar Teclas
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Visión
|
category.view.name = Visión
|
||||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Mantener Zoom
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pausa
|
keybind.pause.name = Pausa
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Correr
|
keybind.dash.name = Correr
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Lista de jugadores
|
keybind.player_list.name = Lista de jugadores
|
||||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = sandbox
|
mode.sandbox.name = sandbox
|
||||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las hordas.
|
mode.sandbox.description = Recursos ilimitados y sin temporizador para las hordas.
|
||||||
mode.freebuild.name = construcción libre
|
|
||||||
mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
|||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Objetos
|
content.item.name = Objetos
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Scrap Wall
|
||||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
@@ -678,6 +708,7 @@ block.melter.name = Fundidor
|
|||||||
block.incinerator.name = Incinerador
|
block.incinerator.name = Incinerador
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = Spore Press
|
||||||
block.separator.name = Separador
|
block.separator.name = Separador
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Nodo de Energía
|
block.power-node.name = Nodo de Energía
|
||||||
block.power-node-large.name = Nodo de Energía Grande
|
block.power-node-large.name = Nodo de Energía Grande
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Taladro neumático
|
|||||||
block.laser-drill.name = Taladro Laser
|
block.laser-drill.name = Taladro Laser
|
||||||
block.water-extractor.name = Extractor de Agua
|
block.water-extractor.name = Extractor de Agua
|
||||||
block.cultivator.name = Cultivador
|
block.cultivator.name = Cultivador
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Pad de mecanoide Delta
|
block.delta-mech-pad.name = Pad de mecanoide Delta
|
||||||
block.javelin-ship-pad.name = Pad de nave Jabalina
|
block.javelin-ship-pad.name = Pad de nave Jabalina
|
||||||
block.trident-ship-pad.name = Pad de nave Tridente
|
block.trident-ship-pad.name = Pad de nave Tridente
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Accès à la version android du Google Play Store
|
|||||||
link.wiki.description = Wiki officiel de mindustry .
|
link.wiki.description = Wiki officiel de mindustry .
|
||||||
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
|
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
|
||||||
screenshot = Capture d'écran sauvegardée à {0}
|
screenshot = Capture d'écran sauvegardée à {0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = Partie terminée.
|
gameover = Partie terminée.
|
||||||
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
|
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
|
||||||
highscore = [YELLOW]Nouveau meilleur score!
|
highscore = [YELLOW]Nouveau meilleur score!
|
||||||
@@ -154,6 +155,7 @@ confirm = Confirmer
|
|||||||
delete = Supprimer
|
delete = Supprimer
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Ouverture
|
open = Ouverture
|
||||||
|
customize = Customize
|
||||||
cancel = Annuler
|
cancel = Annuler
|
||||||
openlink = Ouvrir le lien
|
openlink = Ouvrir le lien
|
||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]Chargement...
|
|||||||
saving = [accent]Sauvegarde...
|
saving = [accent]Sauvegarde...
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Vague dans {0}
|
wave.waiting = [LIGHT_GRAY]Vague dans {0}
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]En attente...
|
waiting = [LIGHT_GRAY]En attente...
|
||||||
waiting.players = En attente de joueurs...
|
waiting.players = En attente de joueurs...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
|
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = Fichier de la carte introuvable!
|
|||||||
error.io = Erreur de Réseau (I/O)
|
error.io = Erreur de Réseau (I/O)
|
||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
zone.groundZero.name = Première Bataille
|
zone.groundZero.name = Première Bataille
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = Les Cratères
|
zone.craters.name = Les Cratères
|
||||||
zone.frozenForest.name = Forêt Glaciale
|
zone.frozenForest.name = Forêt Glaciale
|
||||||
zone.ruinousShores.name = Rives en Ruine
|
zone.ruinousShores.name = Rives en Ruine
|
||||||
zone.stainedMountains.name = Montagnes Tâchetées
|
zone.stainedMountains.name = Montagnes Tâchetées
|
||||||
zone.desolateRift.name = Fissure abandonnée
|
zone.desolateRift.name = Fissure abandonnée
|
||||||
zone.nuclearComplex.name = Complexe nucléaire
|
zone.nuclearComplex.name = Complexe nucléaire
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
settings.reset = Valeur par défaut.
|
settings.reset = Valeur par défaut.
|
||||||
settings.rebind = Réatttribuer
|
settings.rebind = Réatttribuer
|
||||||
@@ -336,17 +342,14 @@ no = Non
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
bar.drillspeed = Vitesse de forage: {0}/s
|
blocks.input = Input
|
||||||
bar.efficiency = Efficacité: {0}%
|
blocks.output = Output
|
||||||
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.blockinfo = Info sur le bloc
|
|
||||||
bar.powerbalance = Énergie: {0}
|
|
||||||
bar.poweroutput = Énergie en sortie: {0}
|
|
||||||
blocks.powercapacity = Capacité d'énergie
|
blocks.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
blocks.powershot = Énergie/Tir
|
||||||
blocks.targetsair = Cible les unités aériennes
|
blocks.targetsair = Cible les unités aériennes
|
||||||
blocks.targetsground = Cible les unités terrestres
|
blocks.targetsground = Cible les unités terrestres
|
||||||
bar.items = Objets: {0}
|
|
||||||
blocks.itemsmoved = Vitesse de Déplacement
|
blocks.itemsmoved = Vitesse de Déplacement
|
||||||
blocks.launchtime = Temps entre chaque lancement
|
blocks.launchtime = Temps entre chaque lancement
|
||||||
blocks.shootrange = Portée
|
blocks.shootrange = Portée
|
||||||
@@ -357,42 +360,30 @@ blocks.poweruse = Énergie utilisée
|
|||||||
blocks.powerdamage = Énergie/Dégâts
|
blocks.powerdamage = Énergie/Dégâts
|
||||||
blocks.itemcapacity = Stockage
|
blocks.itemcapacity = Stockage
|
||||||
blocks.basepowergeneration = Génération d'énergie minimale
|
blocks.basepowergeneration = Génération d'énergie minimale
|
||||||
blocks.powertransferspeed = Vitesse de transfert d'énergie
|
blocks.productiontime = Production Time
|
||||||
blocks.craftspeed = Vitesse de production
|
|
||||||
blocks.repairtime = Temps pour la Réparation Totale du Bloc
|
blocks.repairtime = Temps pour la Réparation Totale du Bloc
|
||||||
|
blocks.speedincrease = Speed Increase
|
||||||
blocks.range = Portée
|
blocks.range = Portée
|
||||||
blocks.inputliquid = Liquide requis
|
|
||||||
blocks.inputliquidaux = Liquide optionnel
|
|
||||||
blocks.inputitem = Objets en entrée
|
|
||||||
blocks.inputitems = Objets utilisés
|
|
||||||
blocks.outputitem = Objet produit
|
|
||||||
blocks.drilltier = Forable
|
blocks.drilltier = Forable
|
||||||
blocks.drillspeed = Vitesse de forage de base
|
blocks.drillspeed = Vitesse de forage de base
|
||||||
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Nombre d'unité actives maximal
|
blocks.maxunits = Nombre d'unité actives maximal
|
||||||
blocks.liquidoutput = Liquide en sortie
|
|
||||||
blocks.liquidoutputspeed = Vitesse de production de liquide
|
|
||||||
blocks.liquiduse = Quantité de liquide utilisée
|
|
||||||
blocks.coolant = Liquide de refroidissement
|
|
||||||
bar.liquid = Liquide
|
|
||||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisée
|
|
||||||
blocks.inputliquidfuel = Carburant liquide
|
|
||||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
|
||||||
blocks.boostitem = Objets boosters
|
|
||||||
blocks.boostliquid = Liquides boosters
|
|
||||||
blocks.health = Santé
|
blocks.health = Santé
|
||||||
|
blocks.inaccuracy = Précision
|
||||||
|
blocks.shots = Tir
|
||||||
|
blocks.reload = Tirs/Seconde
|
||||||
|
blocks.ammo = Munitions
|
||||||
|
bar.drillspeed = Vitesse de forage: {0}/s
|
||||||
|
bar.efficiency = Efficacité: {0}%
|
||||||
|
bar.powerbalance = Énergie: {0}
|
||||||
|
bar.poweramount = Power: {0}
|
||||||
|
bar.poweroutput = Énergie en sortie: {0}
|
||||||
|
bar.items = Objets: {0}
|
||||||
|
bar.liquid = Liquide
|
||||||
bar.heat = Chaleur
|
bar.heat = Chaleur
|
||||||
bar.power = Énergie
|
bar.power = Énergie
|
||||||
bar.progress = Progression de la construction
|
bar.progress = Progression de la construction
|
||||||
bar.spawned = Unités: {0}/{1}
|
bar.spawned = Unités: {0}/{1}
|
||||||
blocks.power.satisfaction = Énergie minimum nécessaire
|
|
||||||
blocks.inaccuracy = Précision
|
|
||||||
blocks.shots = Tir
|
|
||||||
blocks.reload = Tirs/Seconde
|
|
||||||
blocks.inputfuel = Carburant
|
|
||||||
blocks.fuelburntime = Durée du carburant
|
|
||||||
blocks.inputcapacity = Capacité d'entrée
|
|
||||||
blocks.outputcapacity = Capacité de production
|
|
||||||
blocks.ammo = Munitions
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dmg
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] dmg de zone ~[stat] {1}[lightgray] tuiles
|
bullet.splashdamage = [stat]{0}[lightgray] dmg de zone ~[stat] {1}[lightgray] tuiles
|
||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
@@ -426,6 +417,7 @@ category.optional = Améliorations optionnelles
|
|||||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||||
setting.shadows.name = Ombres
|
setting.shadows.name = Ombres
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
setting.indicators.name = Indicateurs pour les alliés
|
setting.indicators.name = Indicateurs pour les alliés
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
@@ -449,12 +441,15 @@ setting.borderless.name = Fenêtre sans contour
|
|||||||
setting.fps.name = Afficher FPS
|
setting.fps.name = Afficher FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Afficher les rayons des lasers
|
setting.lasers.name = Afficher les rayons des lasers
|
||||||
|
setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
|
||||||
setting.minimap.name = Montrer la minimap
|
setting.minimap.name = Montrer la minimap
|
||||||
setting.musicvol.name = Volume de la musique
|
setting.musicvol.name = Volume de la musique
|
||||||
setting.mutemusic.name = Couper la musique
|
setting.mutemusic.name = Couper la musique
|
||||||
setting.sfxvol.name = Volume des SFX
|
setting.sfxvol.name = Volume des SFX
|
||||||
setting.mutesound.name = Couper les SFX
|
setting.mutesound.name = Couper les SFX
|
||||||
setting.crashreport.name = Envoyer un rapport de crash anonyme
|
setting.crashreport.name = Envoyer un rapport de crash anonyme
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = Paramétrer les touches
|
keybind.title = Paramétrer les touches
|
||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
@@ -479,6 +474,7 @@ keybind.zoom_hold.name = maintenir le zoom
|
|||||||
keybind.zoom.name = zoom
|
keybind.zoom.name = zoom
|
||||||
keybind.menu.name = menu
|
keybind.menu.name = menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Courir
|
keybind.dash.name = Courir
|
||||||
keybind.chat.name = chat
|
keybind.chat.name = chat
|
||||||
keybind.player_list.name = Liste des joueurs
|
keybind.player_list.name = Liste des joueurs
|
||||||
@@ -495,8 +491,6 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = bac à sable
|
mode.sandbox.name = bac à sable
|
||||||
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
|
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
|
||||||
mode.freebuild.name = construction libre
|
|
||||||
mode.freebuild.description = Ressources limitées et pas de timer pour les vagues.
|
|
||||||
mode.pvp.name = JcJ
|
mode.pvp.name = JcJ
|
||||||
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
|
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -506,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
|||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Objets
|
content.item.name = Objets
|
||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
@@ -602,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
@@ -610,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Scrap Wall
|
||||||
@@ -655,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
@@ -691,6 +708,7 @@ block.melter.name = Four à Fusion
|
|||||||
block.incinerator.name = Incinérateur
|
block.incinerator.name = Incinérateur
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = Spore Press
|
||||||
block.separator.name = Séparateur
|
block.separator.name = Séparateur
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Transmetteur énergétique
|
block.power-node.name = Transmetteur énergétique
|
||||||
block.power-node-large.name = Gros transmetteur énergétique
|
block.power-node-large.name = Gros transmetteur énergétique
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
@@ -705,7 +723,7 @@ block.pneumatic-drill.name = Foreuse à vérin
|
|||||||
block.laser-drill.name = Foreuse Laser
|
block.laser-drill.name = Foreuse Laser
|
||||||
block.water-extractor.name = Extracteur d'eau
|
block.water-extractor.name = Extracteur d'eau
|
||||||
block.cultivator.name = Cultivateur
|
block.cultivator.name = Cultivateur
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Reconstructeur de mécha "Delta"
|
block.delta-mech-pad.name = Reconstructeur de mécha "Delta"
|
||||||
block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin"
|
block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin"
|
||||||
block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident"
|
block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident"
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Page Google Play du jeu
|
|||||||
link.wiki.description = Wiki officiel de Mindustry
|
link.wiki.description = Wiki officiel de Mindustry
|
||||||
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
||||||
screenshot = Capture d'écran enregistrée sur {0}
|
screenshot = Capture d'écran enregistrée sur {0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = Le base a été détruit.
|
gameover = Le base a été détruit.
|
||||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||||
highscore = [accent]Nouveau meilleur score !
|
highscore = [accent]Nouveau meilleur score !
|
||||||
@@ -154,6 +155,7 @@ confirm = Confirmer
|
|||||||
delete = Supprimer
|
delete = Supprimer
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Ouvrir
|
open = Ouvrir
|
||||||
|
customize = Customize
|
||||||
cancel = Annuler
|
cancel = Annuler
|
||||||
openlink = Ouvrir le lien
|
openlink = Ouvrir le lien
|
||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]Chargement...
|
|||||||
saving = [accent]Sauvegarde...
|
saving = [accent]Sauvegarde...
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]En attente...
|
waiting = [LIGHT_GRAY]En attente...
|
||||||
waiting.players = En attente de joueurs ...
|
waiting.players = En attente de joueurs ...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
|
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = Fichier de carte introuvable !
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
zone.groundZero.name = Première Bataille
|
zone.groundZero.name = Première Bataille
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = Les Cratères
|
zone.craters.name = Les Cratères
|
||||||
zone.frozenForest.name = Forêt Glaciale
|
zone.frozenForest.name = Forêt Glaciale
|
||||||
zone.ruinousShores.name = Rives en Ruine
|
zone.ruinousShores.name = Rives en Ruine
|
||||||
zone.stainedMountains.name = Montagnes Tâchetées
|
zone.stainedMountains.name = Montagnes Tâchetées
|
||||||
zone.desolateRift.name = Fissure abandonnée
|
zone.desolateRift.name = Fissure abandonnée
|
||||||
zone.nuclearComplex.name = Complexe nucléaire
|
zone.nuclearComplex.name = Complexe nucléaire
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
settings.reset = Valeur par défaut.
|
settings.reset = Valeur par défaut.
|
||||||
settings.rebind = Réatttribuer
|
settings.rebind = Réatttribuer
|
||||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Couper la musique
|
|||||||
setting.sfxvol.name = Volume des SFX
|
setting.sfxvol.name = Volume des SFX
|
||||||
setting.mutesound.name = Couper les SFX
|
setting.mutesound.name = Couper les SFX
|
||||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = Paramétrer les touches
|
keybind.title = Paramétrer les touches
|
||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Tenir le zoom
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Sprint
|
keybind.dash.name = Sprint
|
||||||
keybind.chat.name = Tchat
|
keybind.chat.name = Tchat
|
||||||
keybind.player_list.name = Liste des joueurs
|
keybind.player_list.name = Liste des joueurs
|
||||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
|
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
|
||||||
mode.sandbox.name = Bac à sable
|
mode.sandbox.name = Bac à sable
|
||||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||||
mode.freebuild.name = Construction libre
|
|
||||||
mode.freebuild.description = Ressources limitées et pas de compte à rebours pour les vagues.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
||||||
mode.attack.name = Attaque
|
mode.attack.name = Attaque
|
||||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Ressources infinies
|
|||||||
rules.wavetimer = Temps de vague
|
rules.wavetimer = Temps de vague
|
||||||
rules.waves = Vague
|
rules.waves = Vague
|
||||||
rules.enemyCheat = Ressources infinies pour l'IA
|
rules.enemyCheat = Ressources infinies pour l'IA
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Uniter Drops
|
rules.unitdrops = Uniter Drops
|
||||||
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
||||||
rules.unithealthmultiplier = Multiplicateur de la santé des unités
|
rules.unithealthmultiplier = Multiplicateur de la santé des unités
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Multiplicateur des dégâts du joueur
|
rules.playerdamagemultiplier = Multiplicateur des dégâts du joueur
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[LIGHT_GRAY] (tuiles)
|
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[LIGHT_GRAY] (tuiles)
|
||||||
rules.respawntime = Temps de réapparition:[LIGHT_GRAY] (sec)
|
rules.respawntime = Temps de réapparition:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Espacement des vagues:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Espacement des vagues:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicateur de coût de construction
|
rules.buildcostmultiplier = Multiplicateur de coût de construction
|
||||||
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Objets
|
content.item.name = Objets
|
||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Roche de sableuse
|
block.sandrocks.name = Roche de sableuse
|
||||||
block.spore-pine.name = Pin sporifère
|
block.spore-pine.name = Pin sporifère
|
||||||
block.sporerocks.name = Roche sporifère
|
block.sporerocks.name = Roche sporifère
|
||||||
@@ -597,6 +618,7 @@ block.snowrock.name = Roche enneigée
|
|||||||
block.shale.name = Schiste
|
block.shale.name = Schiste
|
||||||
block.shale-boulder.name = Rocher de schiste
|
block.shale-boulder.name = Rocher de schiste
|
||||||
block.moss.name = Mousse
|
block.moss.name = Mousse
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Mousse sporifère
|
block.spore-moss.name = Mousse sporifère
|
||||||
block.shalerocks.name = Roche de schiste
|
block.shalerocks.name = Roche de schiste
|
||||||
block.scrap-wall.name = Mur de ferraille
|
block.scrap-wall.name = Mur de ferraille
|
||||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Sol métallique 2
|
|||||||
block.metal-floor-3.name = Sol métallique 3
|
block.metal-floor-3.name = Sol métallique 3
|
||||||
block.metal-floor-5.name = Sol métallique 5
|
block.metal-floor-5.name = Sol métallique 5
|
||||||
block.metal-floor-damaged.name = Sol métallique endommagé
|
block.metal-floor-damaged.name = Sol métallique endommagé
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Roche d'igna
|
block.ignarock.name = Roche d'igna
|
||||||
block.hotrock.name = Roche chaude
|
block.hotrock.name = Roche chaude
|
||||||
block.magmarock.name = Roche de magma
|
block.magmarock.name = Roche de magma
|
||||||
@@ -678,6 +708,7 @@ block.melter.name = Four à Fusion
|
|||||||
block.incinerator.name = Incinérateur
|
block.incinerator.name = Incinérateur
|
||||||
block.spore-press.name = Spore presse
|
block.spore-press.name = Spore presse
|
||||||
block.separator.name = Séparateur
|
block.separator.name = Séparateur
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Transmetteur énergétique
|
block.power-node.name = Transmetteur énergétique
|
||||||
block.power-node-large.name = Grand transmetteur énergétique
|
block.power-node-large.name = Grand transmetteur énergétique
|
||||||
block.surge-tower.name = Tour de surtension
|
block.surge-tower.name = Tour de surtension
|
||||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Foreuse à vérin
|
|||||||
block.laser-drill.name = Foreuse Laser
|
block.laser-drill.name = Foreuse Laser
|
||||||
block.water-extractor.name = Extracteur d'eau
|
block.water-extractor.name = Extracteur d'eau
|
||||||
block.cultivator.name = Cultivateur
|
block.cultivator.name = Cultivateur
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play store
|
|||||||
link.wiki.description = wiki resmi Mindustry
|
link.wiki.description = wiki resmi Mindustry
|
||||||
linkfail = Gagal membuka link!\nURL telah disalin ke papan salin.
|
linkfail = Gagal membuka link!\nURL telah disalin ke papan salin.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = Intinya hancur.
|
gameover = Intinya hancur.
|
||||||
gameover.pvp = Tim [accent] {0}[] menang!
|
gameover.pvp = Tim [accent] {0}[] menang!
|
||||||
highscore = [YELLOW]Rekor baru!
|
highscore = [YELLOW]Rekor baru!
|
||||||
@@ -154,6 +155,7 @@ confirm = Konfirmasi
|
|||||||
delete = Hapus
|
delete = Hapus
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Buka
|
open = Buka
|
||||||
|
customize = Customize
|
||||||
cancel = Batal
|
cancel = Batal
|
||||||
openlink = Buka tautan
|
openlink = Buka tautan
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]Memuat...
|
|||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Gelombang {0}
|
wave = [accent]Gelombang {0}
|
||||||
wave.waiting = Gelombang dimulai {0}
|
wave.waiting = Gelombang dimulai {0}
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = Menunggu...
|
waiting = Menunggu...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
zone.frozenForest.name = Frozen Forest
|
zone.frozenForest.name = Frozen Forest
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.reset = Atur ulang ke Default
|
settings.reset = Atur ulang ke Default
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Bisukan Musik
|
|||||||
setting.sfxvol.name = Volume Suara
|
setting.sfxvol.name = Volume Suara
|
||||||
setting.mutesound.name = Bisukan Suara
|
setting.mutesound.name = Bisukan Suara
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = perbesar_tahan
|
|||||||
keybind.zoom.name = perbesar
|
keybind.zoom.name = perbesar
|
||||||
keybind.menu.name = menu
|
keybind.menu.name = menu
|
||||||
keybind.pause.name = jeda
|
keybind.pause.name = jeda
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = berlari
|
keybind.dash.name = berlari
|
||||||
keybind.chat.name = chat
|
keybind.chat.name = chat
|
||||||
keybind.player_list.name = player_list
|
keybind.player_list.name = player_list
|
||||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = sandbox
|
mode.sandbox.name = sandbox
|
||||||
mode.sandbox.description = infinite resources and no timer for waves.
|
mode.sandbox.description = infinite resources and no timer for waves.
|
||||||
mode.freebuild.name = freebuild
|
|
||||||
mode.freebuild.description = limited resources and no timer for waves.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
|||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Scrap Wall
|
||||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
@@ -678,6 +708,7 @@ block.melter.name = Melter
|
|||||||
block.incinerator.name = Incinerator
|
block.incinerator.name = Incinerator
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = Spore Press
|
||||||
block.separator.name = Separator
|
block.separator.name = Separator
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Power Node
|
block.power-node.name = Power Node
|
||||||
block.power-node-large.name = Large Power Node
|
block.power-node-large.name = Large Power Node
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
|||||||
block.laser-drill.name = Laser Drill
|
block.laser-drill.name = Laser Drill
|
||||||
block.water-extractor.name = Water Extractor
|
block.water-extractor.name = Water Extractor
|
||||||
block.cultivator.name = Cultivator
|
block.cultivator.name = Cultivator
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Elenco di Google Play Store
|
|||||||
link.wiki.description = wiki ufficiale di Mindustry
|
link.wiki.description = wiki ufficiale di Mindustry
|
||||||
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = Il nucleo è stato distrutto.
|
gameover = Il nucleo è stato distrutto.
|
||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [YELLOW]Nuovo record!
|
highscore = [YELLOW]Nuovo record!
|
||||||
@@ -154,6 +155,7 @@ confirm = Conferma
|
|||||||
delete = Elimina
|
delete = Elimina
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Apri
|
open = Apri
|
||||||
|
customize = Customize
|
||||||
cancel = Annulla
|
cancel = Annulla
|
||||||
openlink = Apri Link
|
openlink = Apri Link
|
||||||
copylink = Copia link
|
copylink = Copia link
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]Caricamento in corso ...
|
|||||||
saving = [accent]Salvando . . .
|
saving = [accent]Salvando . . .
|
||||||
wave = [accent]Ondata {0}
|
wave = [accent]Ondata {0}
|
||||||
wave.waiting = Ondata in {0}
|
wave.waiting = Ondata in {0}
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = In attesa...
|
waiting = In attesa...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
zone.frozenForest.name = Frozen Forest
|
zone.frozenForest.name = Frozen Forest
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Lingua
|
settings.language = Lingua
|
||||||
settings.reset = Resetta Alle Impostazioni Predefinite
|
settings.reset = Resetta Alle Impostazioni Predefinite
|
||||||
settings.rebind = Reimposta
|
settings.rebind = Reimposta
|
||||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Silenzia musica
|
|||||||
setting.sfxvol.name = Volume SFX
|
setting.sfxvol.name = Volume SFX
|
||||||
setting.mutesound.name = Togli suoni
|
setting.mutesound.name = Togli suoni
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = Configurazione Tasti
|
keybind.title = Configurazione Tasti
|
||||||
category.general.name = Generale
|
category.general.name = Generale
|
||||||
category.view.name = Visualizzazione
|
category.view.name = Visualizzazione
|
||||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = zoom_hold
|
|||||||
keybind.zoom.name = zoom
|
keybind.zoom.name = zoom
|
||||||
keybind.menu.name = menu
|
keybind.menu.name = menu
|
||||||
keybind.pause.name = pausa
|
keybind.pause.name = pausa
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Scatto
|
keybind.dash.name = Scatto
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = lista_giocatori
|
keybind.player_list.name = lista_giocatori
|
||||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
||||||
mode.freebuild.name = freebuild
|
|
||||||
mode.freebuild.description = risorse limitate e nessun timer per le ondate.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
|||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Oggetti
|
content.item.name = Oggetti
|
||||||
content.liquid.name = Liquidi
|
content.liquid.name = Liquidi
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Scrap Wall
|
||||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
@@ -678,6 +708,7 @@ block.melter.name = Fonditore
|
|||||||
block.incinerator.name = Inceneritore
|
block.incinerator.name = Inceneritore
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = Spore Press
|
||||||
block.separator.name = Separatore
|
block.separator.name = Separatore
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Snodo energetico
|
block.power-node.name = Snodo energetico
|
||||||
block.power-node-large.name = Snodo energetico grande
|
block.power-node-large.name = Snodo energetico grande
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Trapano pneumatico
|
|||||||
block.laser-drill.name = Estrattore laser
|
block.laser-drill.name = Estrattore laser
|
||||||
block.water-extractor.name = Estrattore d'acqua
|
block.water-extractor.name = Estrattore d'acqua
|
||||||
block.cultivator.name = Coltivatore
|
block.cultivator.name = Coltivatore
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Playのストア
|
|||||||
link.wiki.description = 公式 Mindustry Wiki
|
link.wiki.description = 公式 Mindustry Wiki
|
||||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||||
screenshot = スクリーンショットを {0} に保存しました。
|
screenshot = スクリーンショットを {0} に保存しました。
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = ゲームオーバー
|
gameover = ゲームオーバー
|
||||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||||
highscore = [accent]ハイスコアを記録!
|
highscore = [accent]ハイスコアを記録!
|
||||||
@@ -154,6 +155,7 @@ confirm = 確認
|
|||||||
delete = 削除
|
delete = 削除
|
||||||
ok = OK
|
ok = OK
|
||||||
open = 開く
|
open = 開く
|
||||||
|
customize = Customize
|
||||||
cancel = キャンセル
|
cancel = キャンセル
|
||||||
openlink = リンクを開く
|
openlink = リンクを開く
|
||||||
copylink = リンクをコピー
|
copylink = リンクをコピー
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]読み込み中...
|
|||||||
saving = [accent]保存中...
|
saving = [accent]保存中...
|
||||||
wave = [accent]ウェーブ {0}
|
wave = [accent]ウェーブ {0}
|
||||||
wave.waiting = [LIGHT_GRAY]次のウェーブまで {0} 秒
|
wave.waiting = [LIGHT_GRAY]次のウェーブまで {0} 秒
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]待機中...
|
waiting = [LIGHT_GRAY]待機中...
|
||||||
waiting.players = プレイヤーを待っています...
|
waiting.players = プレイヤーを待っています...
|
||||||
wave.enemies = [LIGHT_GRAY]残り {0} 体
|
wave.enemies = [LIGHT_GRAY]残り {0} 体
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = マップファイルが見つかりません!
|
|||||||
error.io = ネットワークエラーです。
|
error.io = ネットワークエラーです。
|
||||||
error.any = 不明なネットワークエラーです。
|
error.any = 不明なネットワークエラーです。
|
||||||
zone.groundZero.name = グラウンド · ゼロ
|
zone.groundZero.name = グラウンド · ゼロ
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = ザ · クレーター
|
zone.craters.name = ザ · クレーター
|
||||||
zone.frozenForest.name = フローズン · フォレスト
|
zone.frozenForest.name = フローズン · フォレスト
|
||||||
zone.ruinousShores.name = ルーイナス · ショアーズ
|
zone.ruinousShores.name = ルーイナス · ショアーズ
|
||||||
zone.stainedMountains.name = ステインド · マウンテン
|
zone.stainedMountains.name = ステインド · マウンテン
|
||||||
zone.desolateRift.name = ディサレット · リフト
|
zone.desolateRift.name = ディサレット · リフト
|
||||||
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = 言語
|
settings.language = 言語
|
||||||
settings.reset = デフォルトにリセット
|
settings.reset = デフォルトにリセット
|
||||||
settings.rebind = 再設定
|
settings.rebind = 再設定
|
||||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = 音楽をミュート
|
|||||||
setting.sfxvol.name = 効果音 音量
|
setting.sfxvol.name = 効果音 音量
|
||||||
setting.mutesound.name = 効果音をミュート
|
setting.mutesound.name = 効果音をミュート
|
||||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = キーバインド
|
keybind.title = キーバインド
|
||||||
category.general.name = 一般
|
category.general.name = 一般
|
||||||
category.view.name = 表示
|
category.view.name = 表示
|
||||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = ズーム長押し
|
|||||||
keybind.zoom.name = ズーム
|
keybind.zoom.name = ズーム
|
||||||
keybind.menu.name = メニュー
|
keybind.menu.name = メニュー
|
||||||
keybind.pause.name = ポーズ
|
keybind.pause.name = ポーズ
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = ダッシュ
|
keybind.dash.name = ダッシュ
|
||||||
keybind.chat.name = チャット
|
keybind.chat.name = チャット
|
||||||
keybind.player_list.name = プレイヤーリスト
|
keybind.player_list.name = プレイヤーリスト
|
||||||
@@ -482,8 +491,6 @@ mode.survival.name = サバイバル
|
|||||||
mode.survival.description = 通常のモードです。 限られた資源で自動的にウェーブが進行します。
|
mode.survival.description = 通常のモードです。 限られた資源で自動的にウェーブが進行します。
|
||||||
mode.sandbox.name = サンドボックス
|
mode.sandbox.name = サンドボックス
|
||||||
mode.sandbox.description = 無限の資源でウェーブを自由に進行できます。
|
mode.sandbox.description = 無限の資源でウェーブを自由に進行できます。
|
||||||
mode.freebuild.name = フリービルド
|
|
||||||
mode.freebuild.description = 限られた資源の中でウェーブを自由に進行できます。
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = ローカル内で他のプレイヤーと戦います。
|
mode.pvp.description = ローカル内で他のプレイヤーと戦います。
|
||||||
mode.attack.name = アタック
|
mode.attack.name = アタック
|
||||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
|||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = アイテム
|
content.item.name = アイテム
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = ユニット
|
content.unit.name = ユニット
|
||||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.salt.name = 岩塩氷河
|
block.salt.name = 岩塩氷河
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = 砂岩
|
block.sandrocks.name = 砂岩
|
||||||
block.spore-pine.name = 胞子の松の木
|
block.spore-pine.name = 胞子の松の木
|
||||||
block.sporerocks.name = 胞子の岩
|
block.sporerocks.name = 胞子の岩
|
||||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = 泥板岩
|
block.shale.name = 泥板岩
|
||||||
block.shale-boulder.name = 泥板岩の丸石
|
block.shale-boulder.name = 泥板岩の丸石
|
||||||
block.moss.name = コケ
|
block.moss.name = コケ
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = 胞子のコケ
|
block.spore-moss.name = 胞子のコケ
|
||||||
block.shalerocks.name = 泥板岩の岩
|
block.shalerocks.name = 泥板岩の岩
|
||||||
block.scrap-wall.name = スクラップの壁
|
block.scrap-wall.name = スクラップの壁
|
||||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = 金属製の地面 2
|
|||||||
block.metal-floor-3.name = 金属製の地面 3
|
block.metal-floor-3.name = 金属製の地面 3
|
||||||
block.metal-floor-5.name = 金属製の地面 5
|
block.metal-floor-5.name = 金属製の地面 5
|
||||||
block.metal-floor-damaged.name = 破壊された金属製の地面
|
block.metal-floor-damaged.name = 破壊された金属製の地面
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = イグナロック
|
block.ignarock.name = イグナロック
|
||||||
block.hotrock.name = ホットロック
|
block.hotrock.name = ホットロック
|
||||||
block.magmarock.name = マグマロック
|
block.magmarock.name = マグマロック
|
||||||
@@ -678,6 +708,7 @@ block.melter.name = 融合機
|
|||||||
block.incinerator.name = 焼却炉
|
block.incinerator.name = 焼却炉
|
||||||
block.spore-press.name = 胞子圧縮機
|
block.spore-press.name = 胞子圧縮機
|
||||||
block.separator.name = 分離機
|
block.separator.name = 分離機
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = 電源ノード
|
block.power-node.name = 電源ノード
|
||||||
block.power-node-large.name = 大型電源ノード
|
block.power-node-large.name = 大型電源ノード
|
||||||
block.surge-tower.name = サージタワー
|
block.surge-tower.name = サージタワー
|
||||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = 空気圧ドリル
|
|||||||
block.laser-drill.name = レーザードリル
|
block.laser-drill.name = レーザードリル
|
||||||
block.water-extractor.name = ウォーターポンプ
|
block.water-extractor.name = ウォーターポンプ
|
||||||
block.cultivator.name = 培養機
|
block.cultivator.name = 培養機
|
||||||
block.alpha-dart-mech-pad.name = アルファパッド
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = デルタパッド
|
block.delta-mech-pad.name = デルタパッド
|
||||||
block.javelin-ship-pad.name = ジャベリンパッド
|
block.javelin-ship-pad.name = ジャベリンパッド
|
||||||
block.trident-ship-pad.name = トライデントパッド
|
block.trident-ship-pad.name = トライデントパッド
|
||||||
|
|||||||
@@ -324,7 +324,6 @@ zone.desolateRift.name = 황량한 강
|
|||||||
zone.nuclearComplex.name = 핵 생산 단지
|
zone.nuclearComplex.name = 핵 생산 단지
|
||||||
zone.overgrowth.name = 과성장 지역
|
zone.overgrowth.name = 과성장 지역
|
||||||
zone.tarFields.name = 타르 지역
|
zone.tarFields.name = 타르 지역
|
||||||
|
|
||||||
settings.language = 언어
|
settings.language = 언어
|
||||||
settings.reset = 설정 초기화
|
settings.reset = 설정 초기화
|
||||||
settings.rebind = 키 재설정
|
settings.rebind = 키 재설정
|
||||||
@@ -374,7 +373,7 @@ blocks.inaccuracy = 오차각
|
|||||||
blocks.shots = 발포 횟수
|
blocks.shots = 발포 횟수
|
||||||
blocks.reload = 재장전
|
blocks.reload = 재장전
|
||||||
blocks.ammo = 탄약
|
blocks.ammo = 탄약
|
||||||
bar.outputspeed = 채광 속도: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = 효율성: {0}%
|
bar.efficiency = 효율성: {0}%
|
||||||
bar.powerbalance = 전력: {0}/s
|
bar.powerbalance = 전력: {0}/s
|
||||||
bar.poweramount = 전력: {0}
|
bar.poweramount = 전력: {0}
|
||||||
@@ -492,8 +491,6 @@ mode.survival.name = 생존
|
|||||||
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원을 가지고 자동으로 다음 단계가 시작됩니다.
|
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원을 가지고 자동으로 다음 단계가 시작됩니다.
|
||||||
mode.sandbox.name = 샌드박스
|
mode.sandbox.name = 샌드박스
|
||||||
mode.sandbox.description = 무한한 자원을 가지고 자유롭게 다음 단계를 시작할 수 있습니다.
|
mode.sandbox.description = 무한한 자원을 가지고 자유롭게 다음 단계를 시작할 수 있습니다.
|
||||||
mode.freebuild.name = 자유 건축
|
|
||||||
mode.freebuild.description = 제한된 자원을 가지고 다음 단계를 시작할 수 있습니다.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = 실제 플레이어와 PvP를 합니다.
|
mode.pvp.description = 실제 플레이어와 PvP를 합니다.
|
||||||
mode.attack.name = 공격
|
mode.attack.name = 공격
|
||||||
@@ -610,7 +607,7 @@ liquid.viscosity = [LIGHT_GRAY]점도: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
||||||
block.grass.name = 잔디
|
block.grass.name = 잔디
|
||||||
block.salt.name = 소금
|
block.salt.name = 소금
|
||||||
block.saltrocks = 소금 바위
|
block.saltrocks.name = Salt Rocks
|
||||||
block.pebbles.name = 조약돌
|
block.pebbles.name = 조약돌
|
||||||
block.tendrils.name = 텐드릴
|
block.tendrils.name = 텐드릴
|
||||||
block.sandrocks.name = 모래 바위
|
block.sandrocks.name = 모래 바위
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play store vermelding
|
|||||||
link.wiki.description = Officiële Mindustry wiki
|
link.wiki.description = Officiële Mindustry wiki
|
||||||
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||||
screenshot = Schermafbeeling opgeslagen in {0}
|
screenshot = Schermafbeeling opgeslagen in {0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = Game Over
|
gameover = Game Over
|
||||||
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
||||||
highscore = [accent]Nieuw topscore!
|
highscore = [accent]Nieuw topscore!
|
||||||
@@ -154,6 +155,7 @@ confirm = Confirm
|
|||||||
delete = Delete
|
delete = Delete
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Open
|
open = Open
|
||||||
|
customize = Customize
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]Loading...
|
|||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]Waiting...
|
waiting = [LIGHT_GRAY]Waiting...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
zone.frozenForest.name = Frozen Forest
|
zone.frozenForest.name = Frozen Forest
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Mute Music
|
|||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Zoom Hold
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Dash
|
keybind.dash.name = Dash
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Player list
|
keybind.player_list.name = Player list
|
||||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||||
mode.freebuild.name = Freebuild
|
|
||||||
mode.freebuild.description = Limited resources and no timer for waves.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Fight against other players locally.
|
mode.pvp.description = Fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
|||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Scrap Wall
|
||||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
@@ -678,6 +708,7 @@ block.melter.name = Melter
|
|||||||
block.incinerator.name = Incinerator
|
block.incinerator.name = Incinerator
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = Spore Press
|
||||||
block.separator.name = Separator
|
block.separator.name = Separator
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Power Node
|
block.power-node.name = Power Node
|
||||||
block.power-node-large.name = Large Power Node
|
block.power-node-large.name = Large Power Node
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
|||||||
block.laser-drill.name = Laser Drill
|
block.laser-drill.name = Laser Drill
|
||||||
block.water-extractor.name = Water Extractor
|
block.water-extractor.name = Water Extractor
|
||||||
block.cultivator.name = Cultivator
|
block.cultivator.name = Cultivator
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
|
|||||||
@@ -15,7 +15,6 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
|
|||||||
gameover = Game Over
|
gameover = Game Over
|
||||||
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
||||||
highscore = [accent]Nieuw record!
|
highscore = [accent]Nieuw record!
|
||||||
|
|
||||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||||
stat.built = Gebouwen gebouwd:[accent] {0}
|
stat.built = Gebouwen gebouwd:[accent] {0}
|
||||||
@@ -23,10 +22,8 @@ stat.destroyed = Gebouwen vernietigd:[accent] {0}
|
|||||||
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
||||||
stat.delivered = Gronstoffen meegenomen:
|
stat.delivered = Gronstoffen meegenomen:
|
||||||
stat.rank = Eindresultaat: [accent]{0}
|
stat.rank = Eindresultaat: [accent]{0}
|
||||||
|
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
||||||
|
|
||||||
launcheditems = [accent]Meegenomen grondstoffen
|
launcheditems = [accent]Meegenomen grondstoffen
|
||||||
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
||||||
level.highscore = Beste score: [accent]{0}
|
level.highscore = Beste score: [accent]{0}
|
||||||
@@ -85,7 +82,6 @@ hosts.discovering = LAN games worden gezocht
|
|||||||
server.refreshing = De server wordt herladen
|
server.refreshing = De server wordt herladen
|
||||||
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
||||||
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
||||||
|
|
||||||
trace = Zoeken speler
|
trace = Zoeken speler
|
||||||
trace.playername = Naam speler: [accent]{0}
|
trace.playername = Naam speler: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
@@ -106,7 +102,6 @@ server.add = Voeg server toe
|
|||||||
server.delete = Ben je zeker dat je deze sever wil verwijderen?
|
server.delete = Ben je zeker dat je deze sever wil verwijderen?
|
||||||
server.hostname = Host: {0}
|
server.hostname = Host: {0}
|
||||||
server.edit = Bewerk Server
|
server.edit = Bewerk Server
|
||||||
|
|
||||||
server.outdated = [crimson]Verouderde Server![]
|
server.outdated = [crimson]Verouderde Server![]
|
||||||
server.outdated.client = [crimson]Verouderde Client![]
|
server.outdated.client = [crimson]Verouderde Client![]
|
||||||
server.version = [lightgray]Versie: {0} {1}
|
server.version = [lightgray]Versie: {0} {1}
|
||||||
@@ -126,7 +121,6 @@ server.port = Poort:
|
|||||||
server.addressinuse = Dit adres wordt al gebruikt!
|
server.addressinuse = Dit adres wordt al gebruikt!
|
||||||
server.invalidport = Ongeldige poort!
|
server.invalidport = Ongeldige poort!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
|
|
||||||
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
|
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
|
||||||
save.new = Nieuwe save
|
save.new = Nieuwe save
|
||||||
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
|
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
|
||||||
@@ -145,7 +139,6 @@ save.newslot = Save naam:
|
|||||||
save.rename = Naam wijzigen
|
save.rename = Naam wijzigen
|
||||||
save.rename.text = Nieuwe naam:
|
save.rename.text = Nieuwe naam:
|
||||||
selectslot = Selecteer een save.
|
selectslot = Selecteer een save.
|
||||||
|
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||||
empty = <empty>
|
empty = <empty>
|
||||||
@@ -162,6 +155,7 @@ confirm = Confirm
|
|||||||
delete = Delete
|
delete = Delete
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Open
|
open = Open
|
||||||
|
customize = Customize
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
@@ -178,6 +172,7 @@ loading = [accent]Loading...
|
|||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]Waiting...
|
waiting = [LIGHT_GRAY]Waiting...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||||
@@ -289,7 +284,6 @@ tutorial = Tutorial
|
|||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
donate = Donate
|
||||||
|
|
||||||
abandon = Abandon
|
abandon = Abandon
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
@@ -311,7 +305,6 @@ zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
|||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
|
|
||||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||||
error.invalidaddress = Invalid address.
|
error.invalidaddress = Invalid address.
|
||||||
@@ -321,7 +314,6 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -330,7 +322,8 @@ zone.ruinousShores.name = Ruinous Shores
|
|||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -380,7 +373,6 @@ blocks.inaccuracy = Inaccuracy
|
|||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
@@ -392,7 +384,6 @@ bar.heat = Heat
|
|||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
bar.spawned = Units: {0}/{1}
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -404,7 +395,6 @@ bullet.freezing = [stat]freezing
|
|||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
@@ -484,6 +474,7 @@ keybind.zoom_hold.name = Zoom Hold
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Dash
|
keybind.dash.name = Dash
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Player list
|
keybind.player_list.name = Player list
|
||||||
@@ -500,19 +491,15 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||||
mode.freebuild.name = Freebuild
|
|
||||||
mode.freebuild.description = Limited resources and no timer for waves.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Fight against other players locally.
|
mode.pvp.description = Fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
@@ -524,7 +511,16 @@ rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
|||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -609,11 +605,11 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
@@ -622,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Scrap Wall
|
||||||
@@ -726,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
|||||||
block.laser-drill.name = Laser Drill
|
block.laser-drill.name = Laser Drill
|
||||||
block.water-extractor.name = Water Extractor
|
block.water-extractor.name = Water Extractor
|
||||||
block.cultivator.name = Cultivator
|
block.cultivator.name = Cultivator
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
@@ -919,7 +916,6 @@ block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
|||||||
@@ -15,7 +15,6 @@ screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje mi
|
|||||||
gameover = Rdzeń został zniszczony.
|
gameover = Rdzeń został zniszczony.
|
||||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||||
highscore = [YELLOW] Nowy rekord!
|
highscore = [YELLOW] Nowy rekord!
|
||||||
|
|
||||||
stat.wave = Fale powstrzymane:[accent] {0}
|
stat.wave = Fale powstrzymane:[accent] {0}
|
||||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||||
stat.built = Budynki zbudowane:[accent] {0}
|
stat.built = Budynki zbudowane:[accent] {0}
|
||||||
@@ -23,10 +22,8 @@ stat.destroyed = Budynki zniszczone:[accent] {0}
|
|||||||
stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
|
stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
|
||||||
stat.delivered = Surowce wystrzelone:
|
stat.delivered = Surowce wystrzelone:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
|
|
||||||
launcheditems = [accent]Wystrzelone przedmioty
|
launcheditems = [accent]Wystrzelone przedmioty
|
||||||
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
||||||
level.highscore = Rekord: [accent]{0}
|
level.highscore = Rekord: [accent]{0}
|
||||||
@@ -158,6 +155,7 @@ confirm = Potwierdź
|
|||||||
delete = Usuń
|
delete = Usuń
|
||||||
ok = Ok
|
ok = Ok
|
||||||
open = Otwórz
|
open = Otwórz
|
||||||
|
customize = Customize
|
||||||
cancel = Anuluj
|
cancel = Anuluj
|
||||||
openlink = Otwórz link
|
openlink = Otwórz link
|
||||||
copylink = Kopiuj link
|
copylink = Kopiuj link
|
||||||
@@ -174,6 +172,7 @@ loading = [accent]Ładowanie...
|
|||||||
saving = [accent]Zapisywanie...
|
saving = [accent]Zapisywanie...
|
||||||
wave = [accent]Fala {0}
|
wave = [accent]Fala {0}
|
||||||
wave.waiting = Fala za {0}
|
wave.waiting = Fala za {0}
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]Oczekiwanie...
|
waiting = [LIGHT_GRAY]Oczekiwanie...
|
||||||
waiting.players = Oczekiwanie na graczy...
|
waiting.players = Oczekiwanie na graczy...
|
||||||
wave.enemies = Pozostało [LIGHT_GRAY]{0} wrogów
|
wave.enemies = Pozostało [LIGHT_GRAY]{0} wrogów
|
||||||
@@ -279,13 +278,6 @@ save = Zapisz
|
|||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
tps = TPS: {0}
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
|
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
|
||||||
settings = Ustawienia
|
settings = Ustawienia
|
||||||
tutorial = Poradnik
|
tutorial = Poradnik
|
||||||
@@ -313,7 +305,6 @@ zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana
|
|||||||
zone.resources = Wykryte Zasoby:
|
zone.resources = Wykryte Zasoby:
|
||||||
add = Dodaj...
|
add = Dodaj...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
|
|
||||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||||
error.invalidaddress = Niepoprawny adres.
|
error.invalidaddress = Niepoprawny adres.
|
||||||
@@ -323,7 +314,6 @@ error.alreadyconnected = Jesteś już połączony.
|
|||||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||||
error.io = Błąd siecowy I/O.
|
error.io = Błąd siecowy I/O.
|
||||||
error.any = Nieznany błąd sieci.
|
error.any = Nieznany błąd sieci.
|
||||||
|
|
||||||
zone.groundZero.name = Wybuch Lądowy
|
zone.groundZero.name = Wybuch Lądowy
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = Kratery
|
zone.craters.name = Kratery
|
||||||
@@ -332,7 +322,8 @@ zone.ruinousShores.name = Zniszczone Przybrzerza
|
|||||||
zone.stainedMountains.name = Zabarwione Góry
|
zone.stainedMountains.name = Zabarwione Góry
|
||||||
zone.desolateRift.name = Ponura Szczelina
|
zone.desolateRift.name = Ponura Szczelina
|
||||||
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Język
|
settings.language = Język
|
||||||
settings.reset = Przywróć domyślne
|
settings.reset = Przywróć domyślne
|
||||||
settings.rebind = Zmień
|
settings.rebind = Zmień
|
||||||
@@ -382,7 +373,6 @@ blocks.inaccuracy = Niedokładność
|
|||||||
blocks.shots = Strzały
|
blocks.shots = Strzały
|
||||||
blocks.reload = Strzałów/sekundę
|
blocks.reload = Strzałów/sekundę
|
||||||
blocks.ammo = Amunicja
|
blocks.ammo = Amunicja
|
||||||
|
|
||||||
bar.drillspeed = Prędkość wiertła: {0}/s
|
bar.drillspeed = Prędkość wiertła: {0}/s
|
||||||
bar.efficiency = Efektywność: {0}%
|
bar.efficiency = Efektywność: {0}%
|
||||||
bar.powerbalance = Moc: {0}
|
bar.powerbalance = Moc: {0}
|
||||||
@@ -484,6 +474,7 @@ keybind.zoom_hold.name = Inicjator przybliżania
|
|||||||
keybind.zoom.name = Przybliżanie
|
keybind.zoom.name = Przybliżanie
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pauza
|
keybind.pause.name = Pauza
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Przyspieszenie
|
keybind.dash.name = Przyspieszenie
|
||||||
keybind.chat.name = Czat
|
keybind.chat.name = Czat
|
||||||
keybind.player_list.name = Lista graczy
|
keybind.player_list.name = Lista graczy
|
||||||
@@ -500,19 +491,15 @@ mode.survival.name = Przeżycie
|
|||||||
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.
|
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.
|
||||||
mode.sandbox.name = Piaskownica
|
mode.sandbox.name = Piaskownica
|
||||||
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków!
|
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków!
|
||||||
mode.freebuild.name = Budowanie
|
|
||||||
mode.freebuild.description = Normalne surowce i fale bez odliczania.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Walcz przeciwko innym graczom.
|
mode.pvp.description = Walcz przeciwko innym graczom.
|
||||||
mode.attack.name = Atak
|
mode.attack.name = Atak
|
||||||
mode.attack.description = Brak fal, celem jest zniszczenie bazy przeciwnika.
|
mode.attack.description = Brak fal, celem jest zniszczenie bazy przeciwnika.
|
||||||
mode.custom = Własny tryb
|
mode.custom = Własny tryb
|
||||||
|
|
||||||
rules.infiniteresources = Nieskończone zasoby
|
rules.infiniteresources = Nieskończone zasoby
|
||||||
rules.wavetimer = Zegar fal
|
rules.wavetimer = Zegar fal
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
@@ -524,7 +511,16 @@ rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
|||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Przedmioty
|
content.item.name = Przedmioty
|
||||||
content.liquid.name = Płyny
|
content.liquid.name = Płyny
|
||||||
content.unit.name = Jednostki
|
content.unit.name = Jednostki
|
||||||
@@ -609,9 +605,11 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
@@ -620,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Scrap Wall
|
||||||
@@ -665,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
@@ -716,7 +723,7 @@ block.pneumatic-drill.name = Wiertło Pneumatyczne
|
|||||||
block.laser-drill.name = Wiertło Laserowe
|
block.laser-drill.name = Wiertło Laserowe
|
||||||
block.water-extractor.name = Ekstraktor Wody
|
block.water-extractor.name = Ekstraktor Wody
|
||||||
block.cultivator.name = Spluchniacz
|
block.cultivator.name = Spluchniacz
|
||||||
block.alpha-dart-mech-pad.name = Lądowisko Alpha-Strzałka
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Lądowisko Mecha Delta
|
block.delta-mech-pad.name = Lądowisko Mecha Delta
|
||||||
block.javelin-ship-pad.name = Lądowisko Statku Oszczep
|
block.javelin-ship-pad.name = Lądowisko Statku Oszczep
|
||||||
block.trident-ship-pad.name = Lądowisko Statku Trójząb
|
block.trident-ship-pad.name = Lądowisko Statku Trójząb
|
||||||
@@ -909,7 +916,6 @@ block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Listamento do google play store
|
|||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
linkfail = Falha ao abrir o link\nO Url foi copiado
|
linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||||
screenshot = Screenshot salvo para {0}
|
screenshot = Screenshot salvo para {0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = O núcleo foi destruído.
|
gameover = O núcleo foi destruído.
|
||||||
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||||
highscore = [YELLOW]Novo recorde!
|
highscore = [YELLOW]Novo recorde!
|
||||||
@@ -154,6 +155,7 @@ confirm = Confirmar
|
|||||||
delete = Excluir
|
delete = Excluir
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Abrir
|
open = Abrir
|
||||||
|
customize = Customize
|
||||||
cancel = Cancelar
|
cancel = Cancelar
|
||||||
openlink = Abrir Link
|
openlink = Abrir Link
|
||||||
copylink = Copiar link
|
copylink = Copiar link
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]Carregando...
|
|||||||
saving = [accent]Salvando...
|
saving = [accent]Salvando...
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
wave.waiting = Horda em {0}
|
wave.waiting = Horda em {0}
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = Aguardando...
|
waiting = Aguardando...
|
||||||
waiting.players = Esperando por jogadores...
|
waiting.players = Esperando por jogadores...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enimigos Restantes
|
wave.enemies = [LIGHT_GRAY]{0} Enimigos Restantes
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = Arquivo de mapa não encontrado!
|
|||||||
error.io = Erro I/O de internet.
|
error.io = Erro I/O de internet.
|
||||||
error.any = Erro de rede desconhecido.
|
error.any = Erro de rede desconhecido.
|
||||||
zone.groundZero.name = Marco zero
|
zone.groundZero.name = Marco zero
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = As crateras
|
zone.craters.name = As crateras
|
||||||
zone.frozenForest.name = Floresta congelada
|
zone.frozenForest.name = Floresta congelada
|
||||||
zone.ruinousShores.name = Costas Ruinosas
|
zone.ruinousShores.name = Costas Ruinosas
|
||||||
zone.stainedMountains.name = Montanhas manchadas
|
zone.stainedMountains.name = Montanhas manchadas
|
||||||
zone.desolateRift.name = Fenda desolada
|
zone.desolateRift.name = Fenda desolada
|
||||||
zone.nuclearComplex.name = Complexo de construção nuclear
|
zone.nuclearComplex.name = Complexo de construção nuclear
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Linguagem
|
settings.language = Linguagem
|
||||||
settings.reset = Restaurar Padrões
|
settings.reset = Restaurar Padrões
|
||||||
settings.rebind = Religar
|
settings.rebind = Religar
|
||||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Desligar Música
|
|||||||
setting.sfxvol.name = Volume de Efeitos
|
setting.sfxvol.name = Volume de Efeitos
|
||||||
setting.mutesound.name = Desligar Som
|
setting.mutesound.name = Desligar Som
|
||||||
setting.crashreport.name = Enviar denuncias de crash anonimas
|
setting.crashreport.name = Enviar denuncias de crash anonimas
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = Refazer teclas
|
keybind.title = Refazer teclas
|
||||||
category.general.name = Geral
|
category.general.name = Geral
|
||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = segurar_zoom
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pausar
|
keybind.pause.name = Pausar
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Correr
|
keybind.dash.name = Correr
|
||||||
keybind.chat.name = Conversa
|
keybind.chat.name = Conversa
|
||||||
keybind.player_list.name = Lista_de_jogadores
|
keybind.player_list.name = Lista_de_jogadores
|
||||||
@@ -482,8 +491,6 @@ mode.survival.name = Sobrevivencia
|
|||||||
mode.survival.description = O modo normal. Recursos limitados E Ondas automaticass.
|
mode.survival.description = O modo normal. Recursos limitados E Ondas automaticass.
|
||||||
mode.sandbox.name = Caixa de areia
|
mode.sandbox.name = Caixa de areia
|
||||||
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
|
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
|
||||||
mode.freebuild.name = construção \nlivre
|
|
||||||
mode.freebuild.description = recursos limitados e Sem tempo para Ataques.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Lutar contra outros jogadores locais.
|
mode.pvp.description = Lutar contra outros jogadores locais.
|
||||||
mode.attack.name = Ataque
|
mode.attack.name = Ataque
|
||||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Recursos infinitos
|
|||||||
rules.wavetimer = Tempo de onda
|
rules.wavetimer = Tempo de onda
|
||||||
rules.waves = Ondas
|
rules.waves = Ondas
|
||||||
rules.enemyCheat = Recursos de IA Infinitos
|
rules.enemyCheat = Recursos de IA Infinitos
|
||||||
rules.pvp = JvJ
|
|
||||||
rules.unitdrops = Unidade droppa
|
rules.unitdrops = Unidade droppa
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
||||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (sec)
|
rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Espaço entre waves:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Espaço entre waves:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Itens
|
content.item.name = Itens
|
||||||
content.liquid.name = Liquidos
|
content.liquid.name = Liquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Pedras de areia
|
block.sandrocks.name = Pedras de areia
|
||||||
block.spore-pine.name = Pinheiro de esporo
|
block.spore-pine.name = Pinheiro de esporo
|
||||||
block.sporerocks.name = Pedras de esporo
|
block.sporerocks.name = Pedras de esporo
|
||||||
@@ -597,6 +618,7 @@ block.snowrock.name = Pedra de gelo
|
|||||||
block.shale.name = Xisto
|
block.shale.name = Xisto
|
||||||
block.shale-boulder.name = Pedra de xisto
|
block.shale-boulder.name = Pedra de xisto
|
||||||
block.moss.name = Musgo
|
block.moss.name = Musgo
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Musgo de esporos
|
block.spore-moss.name = Musgo de esporos
|
||||||
block.shalerocks.name = Pedas de xisto
|
block.shalerocks.name = Pedas de xisto
|
||||||
block.scrap-wall.name = Parede de sucata
|
block.scrap-wall.name = Parede de sucata
|
||||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Chão de metal 2
|
|||||||
block.metal-floor-3.name = Chão de metal 3
|
block.metal-floor-3.name = Chão de metal 3
|
||||||
block.metal-floor-5.name = Chão de metal 5
|
block.metal-floor-5.name = Chão de metal 5
|
||||||
block.metal-floor-damaged.name = Chão de metal danificado
|
block.metal-floor-damaged.name = Chão de metal danificado
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Rocha igna
|
block.ignarock.name = Rocha igna
|
||||||
block.hotrock.name = Rocha quente
|
block.hotrock.name = Rocha quente
|
||||||
block.magmarock.name = Rocha de magma
|
block.magmarock.name = Rocha de magma
|
||||||
@@ -678,6 +708,7 @@ block.melter.name = Aparelho de fusão
|
|||||||
block.incinerator.name = Incinerador
|
block.incinerator.name = Incinerador
|
||||||
block.spore-press.name = Prensa de Esporo
|
block.spore-press.name = Prensa de Esporo
|
||||||
block.separator.name = Separador
|
block.separator.name = Separador
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Célula de energia
|
block.power-node.name = Célula de energia
|
||||||
block.power-node-large.name = Célula de energia Grande
|
block.power-node-large.name = Célula de energia Grande
|
||||||
block.surge-tower.name = Torre de surto
|
block.surge-tower.name = Torre de surto
|
||||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Mineradora Pneumatica
|
|||||||
block.laser-drill.name = Broca a Laser
|
block.laser-drill.name = Broca a Laser
|
||||||
block.water-extractor.name = Extrator de Agua
|
block.water-extractor.name = Extrator de Agua
|
||||||
block.cultivator.name = Cultivador
|
block.cultivator.name = Cultivador
|
||||||
block.alpha-dart-mech-pad.name = Pod de meca Alpha dardo
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Controle do mech Delta
|
block.delta-mech-pad.name = Controle do mech Delta
|
||||||
block.javelin-ship-pad.name = Controle do mech Javelin
|
block.javelin-ship-pad.name = Controle do mech Javelin
|
||||||
block.trident-ship-pad.name = Controle do mech Tridente
|
block.trident-ship-pad.name = Controle do mech Tridente
|
||||||
|
|||||||
@@ -322,7 +322,8 @@ zone.ruinousShores.name = Разрушенные Берега
|
|||||||
zone.stainedMountains.name = Окрашенные горы
|
zone.stainedMountains.name = Окрашенные горы
|
||||||
zone.desolateRift.name = Пустынный Разлом
|
zone.desolateRift.name = Пустынный Разлом
|
||||||
zone.nuclearComplex.name = Ядерный Производственный Комплекс
|
zone.nuclearComplex.name = Ядерный Производственный Комплекс
|
||||||
zone.saltFlats.name = Солончаки
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Язык
|
settings.language = Язык
|
||||||
settings.reset = Сбросить по умолчанию
|
settings.reset = Сбросить по умолчанию
|
||||||
settings.rebind = Смена
|
settings.rebind = Смена
|
||||||
@@ -360,11 +361,9 @@ blocks.powerdamage = Энергия/урон
|
|||||||
blocks.itemcapacity = Вместимость предметов
|
blocks.itemcapacity = Вместимость предметов
|
||||||
blocks.basepowergeneration = Базовая генерация энергии
|
blocks.basepowergeneration = Базовая генерация энергии
|
||||||
blocks.productiontime = Время производства
|
blocks.productiontime = Время производства
|
||||||
blocks.craftspeed = Скорость производства
|
|
||||||
blocks.repairtime = Время полной регенерации
|
blocks.repairtime = Время полной регенерации
|
||||||
blocks.speedincrease = Увеличение скорости
|
blocks.speedincrease = Увеличение скорости
|
||||||
blocks.range = Радиус действия
|
blocks.range = Радиус действия
|
||||||
blocks.inputliquid = Прием жидкости
|
|
||||||
blocks.drilltier = Добывает
|
blocks.drilltier = Добывает
|
||||||
blocks.drillspeed = Базовая скорость бурения
|
blocks.drillspeed = Базовая скорость бурения
|
||||||
blocks.boosteffect = Ускоряющий эффект
|
blocks.boosteffect = Ускоряющий эффект
|
||||||
@@ -424,7 +423,6 @@ setting.indicators.name = Показывать в сторону союзник
|
|||||||
setting.autotarget.name = Авто-стрельба
|
setting.autotarget.name = Авто-стрельба
|
||||||
setting.fpscap.name = Макс. FPS
|
setting.fpscap.name = Макс. FPS
|
||||||
setting.fpscap.none = Неограниченный
|
setting.fpscap.none = Неограниченный
|
||||||
minimap = Мини-карта
|
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.swapdiagonal.name = Всегда Диагональное Размещение
|
setting.swapdiagonal.name = Всегда Диагональное Размещение
|
||||||
setting.difficulty.training = обучение
|
setting.difficulty.training = обучение
|
||||||
@@ -476,6 +474,7 @@ keybind.zoom_hold.name = Управление масштабом
|
|||||||
keybind.zoom.name = Приблизить/Отдалить
|
keybind.zoom.name = Приблизить/Отдалить
|
||||||
keybind.menu.name = Меню
|
keybind.menu.name = Меню
|
||||||
keybind.pause.name = Пауза
|
keybind.pause.name = Пауза
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Мчаться
|
keybind.dash.name = Мчаться
|
||||||
keybind.chat.name = Чат
|
keybind.chat.name = Чат
|
||||||
keybind.player_list.name = Список игроков
|
keybind.player_list.name = Список игроков
|
||||||
@@ -724,7 +723,7 @@ block.pneumatic-drill.name = Пневматический бур
|
|||||||
block.laser-drill.name = Лазерный бур
|
block.laser-drill.name = Лазерный бур
|
||||||
block.water-extractor.name = Гидроконденсатор
|
block.water-extractor.name = Гидроконденсатор
|
||||||
block.cultivator.name = Культиватор
|
block.cultivator.name = Культиватор
|
||||||
block.alpha-dart-mech-pad.name = Реконструктор мехов "Альфа-Дротик"
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Реконструктор "Дельта"
|
block.delta-mech-pad.name = Реконструктор "Дельта"
|
||||||
block.javelin-ship-pad.name = Реконструктор "Джавелин"
|
block.javelin-ship-pad.name = Реконструктор "Джавелин"
|
||||||
block.trident-ship-pad.name = Реконструктор "Трезубeц"
|
block.trident-ship-pad.name = Реконструктор "Трезубeц"
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play magaza sayfasi
|
|||||||
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = Cekirdegin yok edildi.
|
gameover = Cekirdegin yok edildi.
|
||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]Yeni Yuksek skor!
|
highscore = [accent]Yeni Yuksek skor!
|
||||||
@@ -154,6 +155,7 @@ confirm = Onayla
|
|||||||
delete = Sil
|
delete = Sil
|
||||||
ok = Tamam
|
ok = Tamam
|
||||||
open = Ac
|
open = Ac
|
||||||
|
customize = Customize
|
||||||
cancel = iptal
|
cancel = iptal
|
||||||
openlink = Linki ac
|
openlink = Linki ac
|
||||||
copylink = Linki kopyala
|
copylink = Linki kopyala
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]Yukleniyor...
|
|||||||
saving = [accent]Kaydediliyor...
|
saving = [accent]Kaydediliyor...
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
wave.waiting = Dalganin baslamasina: {0}
|
wave.waiting = Dalganin baslamasina: {0}
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = Bekleniyor...
|
waiting = Bekleniyor...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
zone.frozenForest.name = Frozen Forest
|
zone.frozenForest.name = Frozen Forest
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
settings.reset = ilk ayarlara geri al
|
settings.reset = ilk ayarlara geri al
|
||||||
settings.rebind = Geri al
|
settings.rebind = Geri al
|
||||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Sesi kapat
|
|||||||
setting.sfxvol.name = Ses seviyesi
|
setting.sfxvol.name = Ses seviyesi
|
||||||
setting.mutesound.name = Sesi kapat
|
setting.mutesound.name = Sesi kapat
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = Tuslari ayarla
|
keybind.title = Tuslari ayarla
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Goster
|
category.view.name = Goster
|
||||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
|
|||||||
keybind.zoom.name = Yaklas
|
keybind.zoom.name = Yaklas
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Durdur
|
keybind.pause.name = Durdur
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Kos
|
keybind.dash.name = Kos
|
||||||
keybind.chat.name = konus
|
keybind.chat.name = konus
|
||||||
keybind.player_list.name = Oyuncu listesi
|
keybind.player_list.name = Oyuncu listesi
|
||||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Serbest
|
mode.sandbox.name = Serbest
|
||||||
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
||||||
mode.freebuild.name = Yapi Yapma
|
|
||||||
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
|||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Esyalar
|
content.item.name = Esyalar
|
||||||
content.liquid.name = Sivilar
|
content.liquid.name = Sivilar
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Scrap Wall
|
||||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
@@ -678,6 +708,7 @@ block.melter.name = eritici
|
|||||||
block.incinerator.name = isi firini
|
block.incinerator.name = isi firini
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = Spore Press
|
||||||
block.separator.name = separator
|
block.separator.name = separator
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Guc Dugumu
|
block.power-node.name = Guc Dugumu
|
||||||
block.power-node-large.name = buyuk Guc Dugumu
|
block.power-node-large.name = buyuk Guc Dugumu
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatik Kazici
|
|||||||
block.laser-drill.name = Lazer kazici
|
block.laser-drill.name = Lazer kazici
|
||||||
block.water-extractor.name = su ayiricisi
|
block.water-extractor.name = su ayiricisi
|
||||||
block.cultivator.name = ekici
|
block.cultivator.name = ekici
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play mağaza sayfası
|
|||||||
link.wiki.description = Resmi Mindustry Wikipedi'si
|
link.wiki.description = Resmi Mindustry Wikipedi'si
|
||||||
linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = Çekirdek yok edildi.
|
gameover = Çekirdek yok edildi.
|
||||||
gameover.pvp = [accent] {0}[] takimi kazandi !
|
gameover.pvp = [accent] {0}[] takimi kazandi !
|
||||||
highscore = [SARI] Yeni yüksek puan!
|
highscore = [SARI] Yeni yüksek puan!
|
||||||
@@ -154,6 +155,7 @@ confirm = Onayla
|
|||||||
delete = Sil
|
delete = Sil
|
||||||
ok = Tamam
|
ok = Tamam
|
||||||
open = Açık
|
open = Açık
|
||||||
|
customize = Customize
|
||||||
cancel = İptal
|
cancel = İptal
|
||||||
openlink = Linki aç
|
openlink = Linki aç
|
||||||
copylink = Bağlantıyı kopyala
|
copylink = Bağlantıyı kopyala
|
||||||
@@ -170,6 +172,7 @@ loading = [Vurgu] Yükleniyor ...
|
|||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [turuncu] Dalga {0}
|
wave = [turuncu] Dalga {0}
|
||||||
wave.waiting = {0} içinde dalga
|
wave.waiting = {0} içinde dalga
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = Bekleniyor
|
waiting = Bekleniyor
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
zone.frozenForest.name = Frozen Forest
|
zone.frozenForest.name = Frozen Forest
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
settings.reset = Varsayılanlara Dön
|
settings.reset = Varsayılanlara Dön
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = Müziği Kapat
|
|||||||
setting.sfxvol.name = SFX Hacmi
|
setting.sfxvol.name = SFX Hacmi
|
||||||
setting.mutesound.name = Sesi kapat
|
setting.mutesound.name = Sesi kapat
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = Tuşları yeniden ayarla
|
keybind.title = Tuşları yeniden ayarla
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = tut ve büyüt
|
|||||||
keybind.zoom.name = Yakınlaştır
|
keybind.zoom.name = Yakınlaştır
|
||||||
keybind.menu.name = menü
|
keybind.menu.name = menü
|
||||||
keybind.pause.name = duraklatma
|
keybind.pause.name = duraklatma
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = tire
|
keybind.dash.name = tire
|
||||||
keybind.chat.name = Sohbet
|
keybind.chat.name = Sohbet
|
||||||
keybind.player_list.name = oyuncu listesi
|
keybind.player_list.name = oyuncu listesi
|
||||||
@@ -482,8 +491,6 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Limitsiz Oynama
|
mode.sandbox.name = Limitsiz Oynama
|
||||||
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||||
mode.freebuild.name = Özgür Oynama
|
|
||||||
mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
|||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
@@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
|||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Scrap Wall
|
||||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
@@ -678,6 +708,7 @@ block.melter.name = Melter
|
|||||||
block.incinerator.name = Incinerator
|
block.incinerator.name = Incinerator
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = Spore Press
|
||||||
block.separator.name = Separator
|
block.separator.name = Separator
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Power Node
|
block.power-node.name = Power Node
|
||||||
block.power-node-large.name = Large Power Node
|
block.power-node-large.name = Large Power Node
|
||||||
block.surge-tower.name = Surge Tower
|
block.surge-tower.name = Surge Tower
|
||||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
|||||||
block.laser-drill.name = Laser Drill
|
block.laser-drill.name = Laser Drill
|
||||||
block.water-extractor.name = Water Extractor
|
block.water-extractor.name = Water Extractor
|
||||||
block.cultivator.name = Cultivator
|
block.cultivator.name = Cultivator
|
||||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ addplayers = Дод/Видалити гравців
|
|||||||
customgame = Користувальницька гра
|
customgame = Користувальницька гра
|
||||||
newgame = Нова гра
|
newgame = Нова гра
|
||||||
none = <нічого>
|
none = <нічого>
|
||||||
minimap = Minimap
|
minimap = Міні-мапа
|
||||||
close = Закрити
|
close = Закрити
|
||||||
quit = Вийти
|
quit = Вийти
|
||||||
maps = Мапи
|
maps = Мапи
|
||||||
@@ -154,6 +154,7 @@ warning = Попередження
|
|||||||
confirm = Підтвердження
|
confirm = Підтвердження
|
||||||
delete = Видалити
|
delete = Видалити
|
||||||
ok = ОК
|
ok = ОК
|
||||||
|
open = Open
|
||||||
customize = Налаштувати
|
customize = Налаштувати
|
||||||
cancel = Скасувати
|
cancel = Скасувати
|
||||||
openlink = Відкрити посилання
|
openlink = Відкрити посилання
|
||||||
@@ -297,7 +298,7 @@ launch.unable = [scarlet]ЗАПУСК неможливий.[] {0} Ворог.
|
|||||||
launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази.
|
launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази.
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Вивантаження
|
configure = Вивантаження
|
||||||
configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:\Хвиля {0}.
|
configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:Хвиля {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} розблоковано
|
zone.unlocked = [LIGHT_GRAY]{0} розблоковано
|
||||||
zone.requirement.complete = {0}-та хвиля досягено:\nвимоги до зони "{1}" виконані.
|
zone.requirement.complete = {0}-та хвиля досягено:\nвимоги до зони "{1}" виконані.
|
||||||
zone.config.complete = {0} хвиль досягнено. :\nРозблоковано можливість вивантаження.
|
zone.config.complete = {0} хвиль досягнено. :\nРозблоковано можливість вивантаження.
|
||||||
@@ -321,7 +322,8 @@ zone.ruinousShores.name = Зруйновані Берега
|
|||||||
zone.stainedMountains.name = Пофарбовані гори
|
zone.stainedMountains.name = Пофарбовані гори
|
||||||
zone.desolateRift.name = Пустельний Розлом
|
zone.desolateRift.name = Пустельний Розлом
|
||||||
zone.nuclearComplex.name = Ядерний Виробничий Комплекс
|
zone.nuclearComplex.name = Ядерний Виробничий Комплекс
|
||||||
zone.saltFlats.name = Солончаки
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = Мова
|
settings.language = Мова
|
||||||
settings.reset = Скинути за замовчуванням
|
settings.reset = Скинути за замовчуванням
|
||||||
settings.rebind = Зміна
|
settings.rebind = Зміна
|
||||||
@@ -358,12 +360,10 @@ blocks.poweruse = Енергії використовує
|
|||||||
blocks.powerdamage = Енергія/урон
|
blocks.powerdamage = Енергія/урон
|
||||||
blocks.itemcapacity = Місткість предметів
|
blocks.itemcapacity = Місткість предметів
|
||||||
blocks.basepowergeneration = Базова генерація енергії
|
blocks.basepowergeneration = Базова генерація енергії
|
||||||
blocks.craftspeed = Швидкість виробництва
|
|
||||||
blocks.productiontime = Час виробництва
|
blocks.productiontime = Час виробництва
|
||||||
blocks.repairtime = Час повного відновлення блоку
|
blocks.repairtime = Час повного відновлення блоку
|
||||||
blocks.speedincrease = Збільшення швидкості
|
blocks.speedincrease = Збільшення швидкості
|
||||||
blocks.range = Радіус дії
|
blocks.range = Радіус дії
|
||||||
blocks.inputliquid = Прийом рідини
|
|
||||||
blocks.drilltier = Видобуває
|
blocks.drilltier = Видобуває
|
||||||
blocks.drillspeed = Базова швидкість буріння
|
blocks.drillspeed = Базова швидкість буріння
|
||||||
blocks.boosteffect = Прискорювальний ефект
|
blocks.boosteffect = Прискорювальний ефект
|
||||||
@@ -423,7 +423,6 @@ setting.indicators.name = Показувати у сторону ворогів
|
|||||||
setting.autotarget.name = Авто-стрільба
|
setting.autotarget.name = Авто-стрільба
|
||||||
setting.fpscap.name = Макс. FPS
|
setting.fpscap.name = Макс. FPS
|
||||||
setting.fpscap.none = Необмежений
|
setting.fpscap.none = Необмежений
|
||||||
minimap = Міні-мапа
|
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.swapdiagonal.name = Завжди Діагональне Розміщення
|
setting.swapdiagonal.name = Завжди Діагональне Розміщення
|
||||||
setting.difficulty.training = навчання
|
setting.difficulty.training = навчання
|
||||||
@@ -475,6 +474,7 @@ keybind.zoom_hold.name = Удержание зума
|
|||||||
keybind.zoom.name = Приблизить
|
keybind.zoom.name = Приблизить
|
||||||
keybind.menu.name = Меню
|
keybind.menu.name = Меню
|
||||||
keybind.pause.name = Пауза
|
keybind.pause.name = Пауза
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Мчати
|
keybind.dash.name = Мчати
|
||||||
keybind.chat.name = Чат
|
keybind.chat.name = Чат
|
||||||
keybind.player_list.name = Список гравців
|
keybind.player_list.name = Список гравців
|
||||||
@@ -723,7 +723,7 @@ block.pneumatic-drill.name = Пневматичний дриль
|
|||||||
block.laser-drill.name = Лазерний дриль
|
block.laser-drill.name = Лазерний дриль
|
||||||
block.water-extractor.name = Гідроконденсатор
|
block.water-extractor.name = Гідроконденсатор
|
||||||
block.cultivator.name = Культиватор
|
block.cultivator.name = Культиватор
|
||||||
block.alpha-dart-mech-pad.name = Реконструктор "Альфа-Дротик"
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = Реконструктор "Дельта"
|
block.delta-mech-pad.name = Реконструктор "Дельта"
|
||||||
block.javelin-ship-pad.name = Реконструктор "Джавелін"
|
block.javelin-ship-pad.name = Реконструктор "Джавелін"
|
||||||
block.trident-ship-pad.name = Реконструктор "Тризуб"
|
block.trident-ship-pad.name = Реконструктор "Тризуб"
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = 从谷歌商店获取安卓版
|
|||||||
link.wiki.description = 官方 Mindustry 维基
|
link.wiki.description = 官方 Mindustry 维基
|
||||||
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
||||||
screenshot = 荧幕截图已放在 {0}
|
screenshot = 荧幕截图已放在 {0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = 你的核心被摧毁了!
|
gameover = 你的核心被摧毁了!
|
||||||
gameover.pvp = [accent] {0}[] 队获胜!
|
gameover.pvp = [accent] {0}[] 队获胜!
|
||||||
highscore = [accent]新纪录!
|
highscore = [accent]新纪录!
|
||||||
@@ -154,6 +155,7 @@ confirm = 确认
|
|||||||
delete = 删除
|
delete = 删除
|
||||||
ok = 好的
|
ok = 好的
|
||||||
open = 打开
|
open = 打开
|
||||||
|
customize = Customize
|
||||||
cancel = 取消
|
cancel = 取消
|
||||||
openlink = 打开链接
|
openlink = 打开链接
|
||||||
copylink = 复制链接
|
copylink = 复制链接
|
||||||
@@ -170,8 +172,9 @@ loading = [accent]正在加载...
|
|||||||
saving = [accent]正在保存...
|
saving = [accent]正在保存...
|
||||||
wave = [accent]波次 {0}
|
wave = [accent]波次 {0}
|
||||||
wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
|
wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
|
||||||
waiting.players = 等待玩家中……
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]正在等待...
|
waiting = [LIGHT_GRAY]正在等待...
|
||||||
|
waiting.players = 等待玩家中……
|
||||||
wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人
|
wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人
|
||||||
wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人
|
wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人
|
||||||
loadimage = 加载图片
|
loadimage = 加载图片
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = 找不到地图文件!
|
|||||||
error.io = 网络 I/O 错误。
|
error.io = 网络 I/O 错误。
|
||||||
error.any = 未知网络错误。
|
error.any = 未知网络错误。
|
||||||
zone.groundZero.name = 零号地区
|
zone.groundZero.name = 零号地区
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = 陨石地带
|
zone.craters.name = 陨石地带
|
||||||
zone.frozenForest.name = 冰冻森林
|
zone.frozenForest.name = 冰冻森林
|
||||||
zone.ruinousShores.name = 毁灭海岸
|
zone.ruinousShores.name = 毁灭海岸
|
||||||
zone.stainedMountains.name = 绵延群山
|
zone.stainedMountains.name = 绵延群山
|
||||||
zone.desolateRift.name = 荒芜裂谷
|
zone.desolateRift.name = 荒芜裂谷
|
||||||
zone.nuclearComplex.name = 核能生产
|
zone.nuclearComplex.name = 核能生产
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = 语言
|
settings.language = 语言
|
||||||
settings.reset = 恢复默认
|
settings.reset = 恢复默认
|
||||||
settings.rebind = 重新绑定
|
settings.rebind = 重新绑定
|
||||||
@@ -354,27 +360,15 @@ blocks.poweruse = 能量使用
|
|||||||
blocks.powerdamage = 功率/损伤
|
blocks.powerdamage = 功率/损伤
|
||||||
blocks.itemcapacity = 物品容量
|
blocks.itemcapacity = 物品容量
|
||||||
blocks.basepowergeneration = 基础能源输出
|
blocks.basepowergeneration = 基础能源输出
|
||||||
blocks.powertransferspeed = 能量传输
|
|
||||||
blocks.craftspeed = 生产速度
|
|
||||||
blocks.productiontime = 生产时间
|
blocks.productiontime = 生产时间
|
||||||
blocks.repairtime = 方块完全修复时间
|
blocks.repairtime = 方块完全修复时间
|
||||||
blocks.speedincrease = 提速
|
blocks.speedincrease = 提速
|
||||||
blocks.range = 范围
|
blocks.range = 范围
|
||||||
blocks.inputliquid = 液体输入
|
|
||||||
blocks.inputliquidaux = 辅助液体
|
|
||||||
blocks.inputitem = 物品输入
|
|
||||||
blocks.inputitems = 物品输入
|
|
||||||
blocks.outputitem = 物品输出
|
|
||||||
blocks.drilltier = 可钻探矿物
|
blocks.drilltier = 可钻探矿物
|
||||||
blocks.drillspeed = 基础钻探速度
|
blocks.drillspeed = 基础钻探速度
|
||||||
blocks.boosteffect = 加成影响
|
blocks.boosteffect = 加成影响
|
||||||
blocks.maxunits = 最大单位数量
|
blocks.maxunits = 最大单位数量
|
||||||
blocks.health = 生命值
|
blocks.health = 生命值
|
||||||
blocks.heat = 热量
|
|
||||||
blocks.power = 电力
|
|
||||||
blocks.progress = 制造进度
|
|
||||||
blocks.spawned = 单位数量:{0}/{1}
|
|
||||||
blocks.power.satisfaction = 电力输入
|
|
||||||
blocks.inaccuracy = 误差
|
blocks.inaccuracy = 误差
|
||||||
blocks.shots = 发射数
|
blocks.shots = 发射数
|
||||||
blocks.reload = 重新装弹
|
blocks.reload = 重新装弹
|
||||||
@@ -423,6 +417,7 @@ category.optional = 可选的增强物品
|
|||||||
setting.landscape.name = 锁定横屏
|
setting.landscape.name = 锁定横屏
|
||||||
setting.shadows.name = 影子
|
setting.shadows.name = 影子
|
||||||
setting.animatedwater.name = 流动的水
|
setting.animatedwater.name = 流动的水
|
||||||
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
|
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
|
||||||
setting.indicators.name = 队友指示器
|
setting.indicators.name = 队友指示器
|
||||||
setting.autotarget.name = 自动发射
|
setting.autotarget.name = 自动发射
|
||||||
@@ -453,6 +448,8 @@ setting.mutemusic.name = 静音
|
|||||||
setting.sfxvol.name = 音效音量
|
setting.sfxvol.name = 音效音量
|
||||||
setting.mutesound.name = 静音
|
setting.mutesound.name = 静音
|
||||||
setting.crashreport.name = 发送匿名崩溃报告
|
setting.crashreport.name = 发送匿名崩溃报告
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = 重新绑定按键
|
keybind.title = 重新绑定按键
|
||||||
category.general.name = 普通
|
category.general.name = 普通
|
||||||
category.view.name = 查看
|
category.view.name = 查看
|
||||||
@@ -477,6 +474,7 @@ keybind.zoom_hold.name = 保持缩放
|
|||||||
keybind.zoom.name = 缩放
|
keybind.zoom.name = 缩放
|
||||||
keybind.menu.name = 菜单
|
keybind.menu.name = 菜单
|
||||||
keybind.pause.name = 暂停
|
keybind.pause.name = 暂停
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = 冲刺
|
keybind.dash.name = 冲刺
|
||||||
keybind.chat.name = 聊天
|
keybind.chat.name = 聊天
|
||||||
keybind.player_list.name = 玩家列表
|
keybind.player_list.name = 玩家列表
|
||||||
@@ -493,8 +491,6 @@ mode.survival.name = 生存
|
|||||||
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。
|
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。
|
||||||
mode.sandbox.name = 沙盒
|
mode.sandbox.name = 沙盒
|
||||||
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
||||||
mode.freebuild.name = 自由建造
|
|
||||||
mode.freebuild.description = 有限的资源,不会自动生成敌人。
|
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = 和本地玩家对战.
|
mode.pvp.description = 和本地玩家对战.
|
||||||
mode.attack.name = 攻击
|
mode.attack.name = 攻击
|
||||||
@@ -504,13 +500,27 @@ rules.infiniteresources = 无限资源
|
|||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.enemyCheat = AI无限资源
|
rules.enemyCheat = AI无限资源
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = 敌人出生点
|
rules.unitdrops = 敌人出生点
|
||||||
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
|
rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
|
||||||
rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
|
rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
|
||||||
rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
|
rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
|
||||||
rules.buildcostmultiplier = 建设花费倍数
|
rules.buildcostmultiplier = 建设花费倍数
|
||||||
rules.buildspeedmultiplier = 建设时间倍数
|
rules.buildspeedmultiplier = 建设时间倍数
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = 物品
|
content.item.name = 物品
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = 部队
|
content.unit.name = 部队
|
||||||
@@ -597,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
block.grass.name = 草地
|
block.grass.name = 草地
|
||||||
block.salt.name = 盐碱地
|
block.salt.name = 盐碱地
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = 沙岩块
|
block.sandrocks.name = 沙岩块
|
||||||
block.spore-pine.name = 孢子树
|
block.spore-pine.name = 孢子树
|
||||||
block.sporerocks.name = 孢子岩石
|
block.sporerocks.name = 孢子岩石
|
||||||
@@ -605,6 +618,7 @@ block.snowrock.name = 雪岩石
|
|||||||
block.shale.name = 页岩地
|
block.shale.name = 页岩地
|
||||||
block.shale-boulder.name = 页岩巨石
|
block.shale-boulder.name = 页岩巨石
|
||||||
block.moss.name = 苔藓地
|
block.moss.name = 苔藓地
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = 孢子苔藓地
|
block.spore-moss.name = 孢子苔藓地
|
||||||
block.shalerocks.name = 页岩岩石
|
block.shalerocks.name = 页岩岩石
|
||||||
block.scrap-wall.name = 废墙
|
block.scrap-wall.name = 废墙
|
||||||
@@ -650,11 +664,18 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Igna Rock
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Hot Rock
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
block.cliffs.name = Cliffs
|
block.cliffs.name = Cliffs
|
||||||
|
|
||||||
block.copper-wall.name = 铜墙
|
block.copper-wall.name = 铜墙
|
||||||
block.copper-wall-large.name = 大型铜墙
|
block.copper-wall-large.name = 大型铜墙
|
||||||
block.titanium-wall.name = 钛墙
|
block.titanium-wall.name = 钛墙
|
||||||
@@ -687,6 +708,7 @@ block.melter.name = 熔炉
|
|||||||
block.incinerator.name = 焚化炉
|
block.incinerator.name = 焚化炉
|
||||||
block.spore-press.name = 孢子压缩机
|
block.spore-press.name = 孢子压缩机
|
||||||
block.separator.name = 分离机
|
block.separator.name = 分离机
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = 能量节点
|
block.power-node.name = 能量节点
|
||||||
block.power-node-large.name = 大型能量节点
|
block.power-node-large.name = 大型能量节点
|
||||||
block.surge-tower.name = 远程输电塔
|
block.surge-tower.name = 远程输电塔
|
||||||
@@ -701,7 +723,7 @@ block.pneumatic-drill.name = 气动钻头
|
|||||||
block.laser-drill.name = 激光钻头
|
block.laser-drill.name = 激光钻头
|
||||||
block.water-extractor.name = 抽水机
|
block.water-extractor.name = 抽水机
|
||||||
block.cultivator.name = 耕种机
|
block.cultivator.name = 耕种机
|
||||||
block.alpha-dart-mech-pad.name = 阿尔法-飞镖 机甲平台
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = 德尔塔 机甲平台
|
block.delta-mech-pad.name = 德尔塔 机甲平台
|
||||||
block.javelin-ship-pad.name = 标枪 机甲平台
|
block.javelin-ship-pad.name = 标枪 机甲平台
|
||||||
block.trident-ship-pad.name = 三叉戟 机甲平台
|
block.trident-ship-pad.name = 三叉戟 机甲平台
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ link.google-play.description = Google Play 商店頁面
|
|||||||
link.wiki.description = 官方 Mindustry 維基
|
link.wiki.description = 官方 Mindustry 維基
|
||||||
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||||
screenshot = 截圖保存到{0}
|
screenshot = 截圖保存到{0}
|
||||||
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
gameover = 遊戲結束
|
gameover = 遊戲結束
|
||||||
gameover.pvp = [accent]{0}[]隊獲勝!
|
gameover.pvp = [accent]{0}[]隊獲勝!
|
||||||
highscore = [accent]新的高分紀錄!
|
highscore = [accent]新的高分紀錄!
|
||||||
@@ -154,6 +155,7 @@ confirm = 確認
|
|||||||
delete = 刪除
|
delete = 刪除
|
||||||
ok = 確定
|
ok = 確定
|
||||||
open = 開啟
|
open = 開啟
|
||||||
|
customize = Customize
|
||||||
cancel = 取消
|
cancel = 取消
|
||||||
openlink = 開啟連結
|
openlink = 開啟連結
|
||||||
copylink = 複製連結
|
copylink = 複製連結
|
||||||
@@ -170,6 +172,7 @@ loading = [accent]載入中……
|
|||||||
saving = [accent]儲存中……
|
saving = [accent]儲存中……
|
||||||
wave = [accent]第{0}波
|
wave = [accent]第{0}波
|
||||||
wave.waiting = 將於{0}秒後抵達
|
wave.waiting = 將於{0}秒後抵達
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = 等待中……
|
waiting = 等待中……
|
||||||
waiting.players = 等待玩家中……
|
waiting.players = 等待玩家中……
|
||||||
wave.enemies = [LIGHT_GRAY]剩下{0}敵人
|
wave.enemies = [LIGHT_GRAY]剩下{0}敵人
|
||||||
@@ -312,12 +315,15 @@ error.mapnotfound = 找不到地圖!
|
|||||||
error.io = 網絡輸入輸出錯誤。
|
error.io = 網絡輸入輸出錯誤。
|
||||||
error.any = 未知網絡錯誤。
|
error.any = 未知網絡錯誤。
|
||||||
zone.groundZero.name = 歸零地
|
zone.groundZero.name = 歸零地
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = 隕石坑
|
zone.craters.name = 隕石坑
|
||||||
zone.frozenForest.name = 冰凍森林
|
zone.frozenForest.name = 冰凍森林
|
||||||
zone.ruinousShores.name = 毀滅性的海岸
|
zone.ruinousShores.name = 毀滅性的海岸
|
||||||
zone.stainedMountains.name = 染山
|
zone.stainedMountains.name = 染山
|
||||||
zone.desolateRift.name = 荒涼的裂痕
|
zone.desolateRift.name = 荒涼的裂痕
|
||||||
zone.nuclearComplex.name = 核生產綜合體
|
zone.nuclearComplex.name = 核生產綜合體
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
settings.language = 語言
|
settings.language = 語言
|
||||||
settings.reset = 重設為預設設定
|
settings.reset = 重設為預設設定
|
||||||
settings.rebind = 重新綁定
|
settings.rebind = 重新綁定
|
||||||
@@ -442,6 +448,8 @@ setting.mutemusic.name = 靜音
|
|||||||
setting.sfxvol.name = 音效音量
|
setting.sfxvol.name = 音效音量
|
||||||
setting.mutesound.name = 靜音
|
setting.mutesound.name = 靜音
|
||||||
setting.crashreport.name = 發送匿名崩潰報告
|
setting.crashreport.name = 發送匿名崩潰報告
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
keybind.title = 重新綁定按鍵
|
keybind.title = 重新綁定按鍵
|
||||||
category.general.name = 一般
|
category.general.name = 一般
|
||||||
category.view.name = 查看
|
category.view.name = 查看
|
||||||
@@ -466,6 +474,7 @@ keybind.zoom_hold.name = 按住縮放
|
|||||||
keybind.zoom.name = 縮放
|
keybind.zoom.name = 縮放
|
||||||
keybind.menu.name = 主選單
|
keybind.menu.name = 主選單
|
||||||
keybind.pause.name = 暫停遊戲
|
keybind.pause.name = 暫停遊戲
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = 衝刺
|
keybind.dash.name = 衝刺
|
||||||
keybind.chat.name = 聊天
|
keybind.chat.name = 聊天
|
||||||
keybind.player_list.name = 玩家列表
|
keybind.player_list.name = 玩家列表
|
||||||
@@ -482,8 +491,6 @@ mode.survival.name = 生存
|
|||||||
mode.survival.description = 一般模式。有限的資源與自動來襲的波次。
|
mode.survival.description = 一般模式。有限的資源與自動來襲的波次。
|
||||||
mode.sandbox.name = 沙盒
|
mode.sandbox.name = 沙盒
|
||||||
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
||||||
mode.freebuild.name = 自由建造
|
|
||||||
mode.freebuild.description = 有限的資源,與不倒數計時的波次。
|
|
||||||
mode.pvp.name = 對戰
|
mode.pvp.name = 對戰
|
||||||
mode.pvp.description = 和其他玩家鬥爭。
|
mode.pvp.description = 和其他玩家鬥爭。
|
||||||
mode.attack.name = 攻擊
|
mode.attack.name = 攻擊
|
||||||
@@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
|||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.pvp = PvP
|
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Waves
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Players
|
||||||
|
rules.title.enemy = Enemies
|
||||||
|
rules.title.unit = Units
|
||||||
content.item.name = 物品
|
content.item.name = 物品
|
||||||
content.liquid.name = 液體
|
content.liquid.name = 液體
|
||||||
content.unit.name = 機組
|
content.unit.name = 機組
|
||||||
@@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
|||||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.salt.name = 鹽
|
block.salt.name = 鹽
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = 沙岩
|
block.sandrocks.name = 沙岩
|
||||||
block.spore-pine.name = 孢子鬆
|
block.spore-pine.name = 孢子鬆
|
||||||
block.sporerocks.name = 孢子岩
|
block.sporerocks.name = 孢子岩
|
||||||
@@ -597,6 +618,7 @@ block.snowrock.name = 雪巖
|
|||||||
block.shale.name = 頁岩
|
block.shale.name = 頁岩
|
||||||
block.shale-boulder.name = 頁岩巨石
|
block.shale-boulder.name = 頁岩巨石
|
||||||
block.moss.name = 苔蘚
|
block.moss.name = 苔蘚
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = 孢子苔蘚
|
block.spore-moss.name = 孢子苔蘚
|
||||||
block.shalerocks.name = 頁岩岩石
|
block.shalerocks.name = 頁岩岩石
|
||||||
block.scrap-wall.name = 廢牆
|
block.scrap-wall.name = 廢牆
|
||||||
@@ -642,6 +664,14 @@ block.metal-floor-2.name = 金屬地板二
|
|||||||
block.metal-floor-3.name = 金屬地板三
|
block.metal-floor-3.name = 金屬地板三
|
||||||
block.metal-floor-5.name = 金屬地板五
|
block.metal-floor-5.name = 金屬地板五
|
||||||
block.metal-floor-damaged.name = 金屬地板損壞
|
block.metal-floor-damaged.name = 金屬地板損壞
|
||||||
|
block.creeptree.name = Creeptree
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
block.ignarock.name = 火成岩
|
block.ignarock.name = 火成岩
|
||||||
block.hotrock.name = 熱岩
|
block.hotrock.name = 熱岩
|
||||||
block.magmarock.name = 岩漿岩
|
block.magmarock.name = 岩漿岩
|
||||||
@@ -678,6 +708,7 @@ block.melter.name = 熔爐
|
|||||||
block.incinerator.name = 焚化爐
|
block.incinerator.name = 焚化爐
|
||||||
block.spore-press.name = 孢子壓縮機
|
block.spore-press.name = 孢子壓縮機
|
||||||
block.separator.name = 分離機
|
block.separator.name = 分離機
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = 能量節點
|
block.power-node.name = 能量節點
|
||||||
block.power-node-large.name = 大型能量節點
|
block.power-node-large.name = 大型能量節點
|
||||||
block.surge-tower.name = 波動塔
|
block.surge-tower.name = 波動塔
|
||||||
@@ -692,7 +723,7 @@ block.pneumatic-drill.name = 氣動鑽頭
|
|||||||
block.laser-drill.name = 激光鑽頭
|
block.laser-drill.name = 激光鑽頭
|
||||||
block.water-extractor.name = 水提取器
|
block.water-extractor.name = 水提取器
|
||||||
block.cultivator.name = 耕種機
|
block.cultivator.name = 耕種機
|
||||||
block.alpha-dart-mech-pad.name = 阿爾法鏢船機甲墊
|
block.dart-mech-pad.name = Dart Mech Pad
|
||||||
block.delta-mech-pad.name = 德爾塔機甲墊
|
block.delta-mech-pad.name = 德爾塔機甲墊
|
||||||
block.javelin-ship-pad.name = 標槍機甲墊
|
block.javelin-ship-pad.name = 標槍機甲墊
|
||||||
block.trident-ship-pad.name = 三叉船墊
|
block.trident-ship-pad.name = 三叉船墊
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 502 B |
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
|
Before Width: | Height: | Size: 280 KiB After Width: | Height: | Size: 274 KiB |
|
Before Width: | Height: | Size: 170 KiB After Width: | Height: | Size: 174 KiB |
|
Before Width: | Height: | Size: 239 KiB After Width: | Height: | Size: 240 KiB |
|
Before Width: | Height: | Size: 400 KiB After Width: | Height: | Size: 404 KiB |
|
Before Width: | Height: | Size: 334 KiB After Width: | Height: | Size: 306 KiB |
@@ -899,7 +899,7 @@ public class Blocks implements ContentList{
|
|||||||
itemBridge = new BufferedItemBridge("bridge-conveyor"){{
|
itemBridge = new BufferedItemBridge("bridge-conveyor"){{
|
||||||
requirements(Category.distribution, ItemStack.with(Items.lead, 8, Items.copper, 8));
|
requirements(Category.distribution, ItemStack.with(Items.lead, 8, Items.copper, 8));
|
||||||
range = 4;
|
range = 4;
|
||||||
speed = 60f;
|
speed = 70f;
|
||||||
bufferCapacity = 15;
|
bufferCapacity = 15;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -1104,7 +1104,7 @@ public class Blocks implements ContentList{
|
|||||||
size = 4;
|
size = 4;
|
||||||
health = 900;
|
health = 900;
|
||||||
powerProduction = 110f;
|
powerProduction = 110f;
|
||||||
itemDuration = 40f;
|
itemDuration = 60f;
|
||||||
consumes.power(25f);
|
consumes.power(25f);
|
||||||
consumes.item(Items.blastCompound);
|
consumes.item(Items.blastCompound);
|
||||||
consumes.liquid(Liquids.cryofluid, 0.26f);
|
consumes.liquid(Liquids.cryofluid, 0.26f);
|
||||||
@@ -1644,7 +1644,7 @@ public class Blocks implements ContentList{
|
|||||||
|
|
||||||
dartPad = new MechPad("dart-mech-pad"){{
|
dartPad = new MechPad("dart-mech-pad"){{
|
||||||
requirements(Category.upgrade, ItemStack.with(Items.lead, 200, Items.graphite, 100, Items.copper, 150));
|
requirements(Category.upgrade, ItemStack.with(Items.lead, 200, Items.graphite, 100, Items.copper, 150));
|
||||||
mech = Mechs.dart;
|
mech = Mechs.alpha;
|
||||||
size = 2;
|
size = 2;
|
||||||
consumes.powerBuffered(50f);
|
consumes.powerBuffered(50f);
|
||||||
}};
|
}};
|
||||||
|
|||||||
@@ -632,7 +632,6 @@ public class Bullets implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
oilShot = new LiquidBulletType(Liquids.oil){{
|
oilShot = new LiquidBulletType(Liquids.oil){{
|
||||||
speed = 2f;
|
|
||||||
drag = 0.03f;
|
drag = 0.03f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
|||||||
@@ -359,6 +359,6 @@ public class Mechs implements ContentList{
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
starter = alpha;
|
starter = dart;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,5 @@
|
|||||||
package io.anuke.mindustry.entities.effect;
|
package io.anuke.mindustry.entities.effect;
|
||||||
|
|
||||||
import io.anuke.annotations.Annotations.Loc;
|
|
||||||
import io.anuke.annotations.Annotations.Remote;
|
|
||||||
import io.anuke.arc.collection.IntMap;
|
import io.anuke.arc.collection.IntMap;
|
||||||
import io.anuke.arc.math.Mathf;
|
import io.anuke.arc.math.Mathf;
|
||||||
import io.anuke.arc.math.geom.Geometry;
|
import io.anuke.arc.math.geom.Geometry;
|
||||||
@@ -74,11 +72,6 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Remote(called = Loc.server)
|
|
||||||
public static void onFireRemoved(int fireid){
|
|
||||||
fireGroup.removeByID(fireid);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public float lifetime(){
|
public float lifetime(){
|
||||||
return lifetime;
|
return lifetime;
|
||||||
@@ -94,18 +87,17 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
|
|||||||
Effects.effect(Fx.fireSmoke, x + Mathf.range(4f), y + Mathf.range(4f));
|
Effects.effect(Fx.fireSmoke, x + Mathf.range(4f), y + Mathf.range(4f));
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Net.client()){
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
time = Mathf.clamp(time + Time.delta(), 0, lifetime());
|
time = Mathf.clamp(time + Time.delta(), 0, lifetime());
|
||||||
|
|
||||||
if(time >= lifetime() || tile == null){
|
if(time >= lifetime() || tile == null){
|
||||||
Call.onFireRemoved(getID());
|
|
||||||
remove();
|
remove();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(Net.client()){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
TileEntity entity = tile.target().entity;
|
TileEntity entity = tile.target().entity;
|
||||||
boolean damage = entity != null;
|
boolean damage = entity != null;
|
||||||
|
|
||||||
|
|||||||
@@ -265,7 +265,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public float drawSize(){
|
public float drawSize(){
|
||||||
return isLocal ? Float.MAX_VALUE : 40;
|
return isLocal ? Float.MAX_VALUE : 40 + placeDistance;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -259,12 +259,6 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(){
|
public void update(){
|
||||||
//TODO better smoke effect, this one is awful
|
|
||||||
/*if(health != 0 && health < block.health && !(block instanceof Wall) &&
|
|
||||||
Mathf.chance(0.009f * Time.delta() * (1f - health / block.health))){
|
|
||||||
Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4));
|
|
||||||
}*/
|
|
||||||
|
|
||||||
timeScaleDuration -= Time.delta();
|
timeScaleDuration -= Time.delta();
|
||||||
if(timeScaleDuration <= 0f || !block.canOverdrive){
|
if(timeScaleDuration <= 0f || !block.canOverdrive){
|
||||||
timeScale = 1f;
|
timeScale = 1f;
|
||||||
|
|||||||
@@ -224,7 +224,7 @@ public class Saves{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public Zone getZone(){
|
public Zone getZone(){
|
||||||
return content.getByID(ContentType.zone, meta.rules.zone);
|
return meta == null || meta.rules == null ? null : content.getByID(ContentType.zone, meta.rules.zone);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getBuild(){
|
public int getBuild(){
|
||||||
|
|||||||
@@ -19,8 +19,12 @@ public class Version{
|
|||||||
public static int build = 0;
|
public static int build = 0;
|
||||||
/** Revision number. Used for hotfixes. Does not affect server compatibility. */
|
/** Revision number. Used for hotfixes. Does not affect server compatibility. */
|
||||||
public static int revision = 0;
|
public static int revision = 0;
|
||||||
|
/** Whether version loading is enabled. */
|
||||||
|
public static boolean enabled = true;
|
||||||
|
|
||||||
public static void init(){
|
public static void init(){
|
||||||
|
if(!enabled) return;
|
||||||
|
|
||||||
try{
|
try{
|
||||||
FileHandle file = Core.files.internal("version.properties");
|
FileHandle file = Core.files.internal("version.properties");
|
||||||
|
|
||||||
|
|||||||
@@ -79,11 +79,12 @@ public class BlockRenderer implements Disposable{
|
|||||||
Tile tile = world.rawTile(x, y);
|
Tile tile = world.rawTile(x, y);
|
||||||
int edgeBlend = 2;
|
int edgeBlend = 2;
|
||||||
float rot = tile.getRotation();
|
float rot = tile.getRotation();
|
||||||
|
boolean fillable = (tile.block().solid && tile.block().fillsTile && !tile.block().synthetic());
|
||||||
int edgeDst = Math.min(x, Math.min(y, Math.min(Math.abs(x - (world.width() - 1)), Math.abs(y - (world.height() - 1)))));
|
int edgeDst = Math.min(x, Math.min(y, Math.min(Math.abs(x - (world.width() - 1)), Math.abs(y - (world.height() - 1)))));
|
||||||
if(edgeDst <= edgeBlend){
|
if(edgeDst <= edgeBlend){
|
||||||
rot = Math.max((edgeBlend - edgeDst) * (4f / edgeBlend), rot);
|
rot = Math.max((edgeBlend - edgeDst) * (4f / edgeBlend), fillable ? rot : 0);
|
||||||
}
|
}
|
||||||
if(rot > 0 && ((tile.block().solid && tile.block().fillsTile && !tile.block().synthetic()) || edgeDst <= edgeBlend)){
|
if(rot > 0 && (fillable || edgeDst <= edgeBlend)){
|
||||||
Draw.color(0f, 0f, 0f, Math.min((rot + 0.5f) / 4f, 1f));
|
Draw.color(0f, 0f, 0f, Math.min((rot + 0.5f) / 4f, 1f));
|
||||||
Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
|
Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -590,7 +590,6 @@ public class MobileInput extends InputHandler implements GestureListener{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(){
|
public void update(){
|
||||||
clampCamera();
|
|
||||||
if(state.is(State.menu) || player.isDead()){
|
if(state.is(State.menu) || player.isDead()){
|
||||||
selection.clear();
|
selection.clear();
|
||||||
removals.clear();
|
removals.clear();
|
||||||
@@ -730,17 +729,6 @@ public class MobileInput extends InputHandler implements GestureListener{
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void clampCamera(){
|
|
||||||
if(player.isDead()) return;
|
|
||||||
|
|
||||||
Vector2 v = Core.camera.position;
|
|
||||||
//change to 1/2 to clamp to viewport
|
|
||||||
float scaling = 1f;
|
|
||||||
|
|
||||||
v.x = clerp(v.x, player.x - Core.camera.width*scaling, player.x + Core.camera.width*scaling);
|
|
||||||
v.y = clerp(v.y, player.y - Core.camera.height*scaling, player.y + Core.camera.height*scaling);
|
|
||||||
}
|
|
||||||
|
|
||||||
float clerp(float value, float min, float max){
|
float clerp(float value, float min, float max){
|
||||||
final float alpha = 0.07f;
|
final float alpha = 0.07f;
|
||||||
return value < min ? Mathf.lerpDelta(value, min, alpha) : value > max ? Mathf.lerpDelta(value, max, alpha) : value;
|
return value < min ? Mathf.lerpDelta(value, min, alpha) : value > max ? Mathf.lerpDelta(value, max, alpha) : value;
|
||||||
|
|||||||
@@ -57,7 +57,6 @@ public class BundleLoader{
|
|||||||
|
|
||||||
Locale locale = getLocale();
|
Locale locale = getLocale();
|
||||||
Locale.setDefault(locale);
|
Locale.setDefault(locale);
|
||||||
if(!headless) Log.info("Got locale: {0}", locale);
|
|
||||||
Core.bundle = I18NBundle.createBundle(handle, locale);
|
Core.bundle = I18NBundle.createBundle(handle, locale);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -37,6 +37,7 @@ public class MapIO{
|
|||||||
private static void initBlocks(){
|
private static void initBlocks(){
|
||||||
if(missingBlocks != null) return;
|
if(missingBlocks != null) return;
|
||||||
|
|
||||||
|
//only for legacy maps
|
||||||
missingBlocks = ObjectMap.of(
|
missingBlocks = ObjectMap.of(
|
||||||
"stained-stone", Blocks.shale,
|
"stained-stone", Blocks.shale,
|
||||||
"stained-stone-red", Blocks.shale,
|
"stained-stone-red", Blocks.shale,
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package io.anuke.mindustry.io;
|
package io.anuke.mindustry.io;
|
||||||
|
|
||||||
import io.anuke.arc.collection.Array;
|
import io.anuke.arc.collection.Array;
|
||||||
|
import io.anuke.arc.collection.ObjectMap;
|
||||||
import io.anuke.arc.util.Pack;
|
import io.anuke.arc.util.Pack;
|
||||||
import io.anuke.mindustry.content.Blocks;
|
import io.anuke.mindustry.content.Blocks;
|
||||||
import io.anuke.mindustry.entities.Entities;
|
import io.anuke.mindustry.entities.Entities;
|
||||||
@@ -19,6 +20,9 @@ import static io.anuke.mindustry.Vars.world;
|
|||||||
|
|
||||||
public abstract class SaveFileVersion{
|
public abstract class SaveFileVersion{
|
||||||
public final int version;
|
public final int version;
|
||||||
|
private final ObjectMap<String, String> fallback = ObjectMap.of(
|
||||||
|
"alpha-dart-mech-pad", "dart-mech-pad"
|
||||||
|
);
|
||||||
|
|
||||||
public SaveFileVersion(int version){
|
public SaveFileVersion(int version){
|
||||||
this.version = version;
|
this.version = version;
|
||||||
@@ -219,7 +223,7 @@ public abstract class SaveFileVersion{
|
|||||||
|
|
||||||
for(int j = 0; j < total; j++){
|
for(int j = 0; j < total; j++){
|
||||||
String name = stream.readUTF();
|
String name = stream.readUTF();
|
||||||
map[type.ordinal()][j] = content.getByName(type, name);
|
map[type.ordinal()][j] = content.getByName(type, fallback.get(name, name));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -183,7 +183,7 @@ public abstract class BasicGenerator extends RandomGenerator{
|
|||||||
Tile end = tiles[endX][endY];
|
Tile end = tiles[endX][endY];
|
||||||
GridBits closed = new GridBits(width, height);
|
GridBits closed = new GridBits(width, height);
|
||||||
IntFloatMap costs = new IntFloatMap();
|
IntFloatMap costs = new IntFloatMap();
|
||||||
PriorityQueue<Tile> queue = new PriorityQueue<>((a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
|
PriorityQueue<Tile> queue = new PriorityQueue<>(tiles.length * tiles[0].length / 2, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
|
||||||
queue.add(start);
|
queue.add(start);
|
||||||
boolean found = false;
|
boolean found = false;
|
||||||
while(!queue.isEmpty()){
|
while(!queue.isEmpty()){
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ public class Item extends UnlockableContent implements Comparable<Item>{
|
|||||||
* base material cost of this item, used for calculating place times
|
* base material cost of this item, used for calculating place times
|
||||||
* 1 cost = 1 tick added to build time
|
* 1 cost = 1 tick added to build time
|
||||||
*/
|
*/
|
||||||
public float cost = 3f;
|
public float cost = 1f;
|
||||||
/** If true, item is always unlocked. */
|
/** If true, item is always unlocked. */
|
||||||
public boolean alwaysUnlocked = false;
|
public boolean alwaysUnlocked = false;
|
||||||
|
|
||||||
|
|||||||
@@ -190,10 +190,16 @@ public class SettingsMenuDialog extends SettingsDialog{
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
graphics.checkPref("borderlesswindow", false, b -> Core.graphics.setUndecorated(b));
|
||||||
|
|
||||||
Core.graphics.setVSync(Core.settings.getBool("vsync"));
|
Core.graphics.setVSync(Core.settings.getBool("vsync"));
|
||||||
if(Core.settings.getBool("fullscreen")){
|
if(Core.settings.getBool("fullscreen")){
|
||||||
Core.graphics.setFullscreenMode(Core.graphics.getDisplayMode());
|
Core.graphics.setFullscreenMode(Core.graphics.getDisplayMode());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(Core.settings.getBool("borderlesswindow")){
|
||||||
|
Core.graphics.setUndecorated(true);
|
||||||
|
}
|
||||||
}else{
|
}else{
|
||||||
graphics.checkPref("landscape", false, b -> {
|
graphics.checkPref("landscape", false, b -> {
|
||||||
if(b){
|
if(b){
|
||||||
|
|||||||
@@ -45,7 +45,9 @@ public class TechTreeDialog extends FloatingDialog{
|
|||||||
checkNodes(root);
|
checkNodes(root);
|
||||||
treeLayout();
|
treeLayout();
|
||||||
});
|
});
|
||||||
|
|
||||||
hidden(ui.deploy::setup);
|
hidden(ui.deploy::setup);
|
||||||
|
|
||||||
addCloseButton();
|
addCloseButton();
|
||||||
|
|
||||||
buttons.addImageTextButton("$database", "icon-database", 14 * 2, () -> {
|
buttons.addImageTextButton("$database", "icon-database", 14 * 2, () -> {
|
||||||
@@ -200,7 +202,7 @@ public class TechTreeDialog extends FloatingDialog{
|
|||||||
|
|
||||||
if(mobile){
|
if(mobile){
|
||||||
tapped(() -> {
|
tapped(() -> {
|
||||||
Element e = hit(Core.input.mouseX(), Core.input.mouseY(), true);
|
Element e = Core.scene.hit(Core.input.mouseX(), Core.input.mouseY(), true);
|
||||||
if(e == this){
|
if(e == this){
|
||||||
hoverNode = null;
|
hoverNode = null;
|
||||||
rebuild();
|
rebuild();
|
||||||
|
|||||||
@@ -409,6 +409,7 @@ public class Block extends BlockStorage{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
stats.add(BlockStat.size, "{0}x{0}", size);
|
stats.add(BlockStat.size, "{0}x{0}", size);
|
||||||
stats.add(BlockStat.health, health, StatUnit.none);
|
stats.add(BlockStat.health, health, StatUnit.none);
|
||||||
|
stats.add(BlockStat.buildTime, buildCost / 60, StatUnit.seconds);
|
||||||
|
|
||||||
consumes.display(stats);
|
consumes.display(stats);
|
||||||
|
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ public class Junction extends Block{
|
|||||||
if(entity == null || relative == -1 || entity.buffers[relative].full())
|
if(entity == null || relative == -1 || entity.buffers[relative].full())
|
||||||
return false;
|
return false;
|
||||||
Tile to = tile.getNearby(relative);
|
Tile to = tile.getNearby(relative);
|
||||||
return to != null;
|
return to != null && to.target().block().hasItems;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -43,8 +43,8 @@ public class LiquidJunction extends LiquidBlock{
|
|||||||
dir = (dir + 4) % 4;
|
dir = (dir + 4) % 4;
|
||||||
Tile to = tile.getNearby(dir).target();
|
Tile to = tile.getNearby(dir).target();
|
||||||
|
|
||||||
if(to.block().hasLiquids && to.block().acceptLiquid(to, tile, liquid, Math.min(to.block().liquidCapacity - to.entity.liquids.get(liquid) - 0.00001f, amount))){
|
if(to.block().hasLiquids && to.block().acceptLiquid(to, tile, liquid, amount)){
|
||||||
to.block().handleLiquid(to, tile, liquid, Math.min(to.block().liquidCapacity - to.entity.liquids.get(liquid) - 0.00001f, amount));
|
to.block().handleLiquid(to, tile, liquid, amount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -55,6 +55,6 @@ public class LiquidJunction extends LiquidBlock{
|
|||||||
Tile to = dest.getNearby(dir);
|
Tile to = dest.getNearby(dir);
|
||||||
if(to == null) return false;
|
if(to == null) return false;
|
||||||
to = to.target();
|
to = to.target();
|
||||||
return to != null && to.entity != null && to.block().hasLiquids && to.block().acceptLiquid(to, dest, liquid, Math.min(to.block().liquidCapacity - to.entity.liquids.get(liquid) - 0.00001f, amount));
|
return to != null && to.entity != null && to.block().hasLiquids && to.block().acceptLiquid(to, dest, liquid, amount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -76,7 +76,7 @@ public class ImpactReactor extends PowerGenerator{
|
|||||||
public void update(Tile tile){
|
public void update(Tile tile){
|
||||||
FusionReactorEntity entity = tile.entity();
|
FusionReactorEntity entity = tile.entity();
|
||||||
|
|
||||||
if(entity.cons.valid()){
|
if(entity.cons.valid() && entity.power.satisfaction >= 0.99f){
|
||||||
entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, warmupSpeed);
|
entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, warmupSpeed);
|
||||||
if(Mathf.isEqual(entity.warmup, 1f, 0.001f)){
|
if(Mathf.isEqual(entity.warmup, 1f, 0.001f)){
|
||||||
entity.warmup = 1f;
|
entity.warmup = 1f;
|
||||||
|
|||||||
@@ -180,8 +180,6 @@ public class Drill extends Block{
|
|||||||
itemArray.sort((item1, item2) -> {
|
itemArray.sort((item1, item2) -> {
|
||||||
int type = Boolean.compare(item1.type == ItemType.material, item2.type == ItemType.material);
|
int type = Boolean.compare(item1.type == ItemType.material, item2.type == ItemType.material);
|
||||||
if(type != 0) return type;
|
if(type != 0) return type;
|
||||||
int count = Integer.compare(oreCount.get(item1, 0), oreCount.get(item2, 0));
|
|
||||||
if(count != 0) return count;
|
|
||||||
return Integer.compare(item1.id, item2.id);
|
return Integer.compare(item1.id, item2.id);
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -260,6 +258,10 @@ public class Drill extends Block{
|
|||||||
return new DrillEntity();
|
return new DrillEntity();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int tier(){
|
||||||
|
return tier;
|
||||||
|
}
|
||||||
|
|
||||||
public Item getDrop(Tile tile){
|
public Item getDrop(Tile tile){
|
||||||
return tile.drop();
|
return tile.drop();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -135,6 +135,14 @@ public class GenericCrafter extends Block{
|
|||||||
return itemCapacity;
|
return itemCapacity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Item outputItem(){
|
||||||
|
return outputItem == null ? null : outputItem.item;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Liquid outputLiquid(){
|
||||||
|
return outputLiquid == null ? null : outputLiquid.liquid;
|
||||||
|
}
|
||||||
|
|
||||||
public static class GenericCrafterEntity extends TileEntity{
|
public static class GenericCrafterEntity extends TileEntity{
|
||||||
public float progress;
|
public float progress;
|
||||||
public float totalProgress;
|
public float totalProgress;
|
||||||
|
|||||||
@@ -51,9 +51,13 @@ public class LiquidSource extends Block{
|
|||||||
public void update(Tile tile){
|
public void update(Tile tile){
|
||||||
LiquidSourceEntity entity = tile.entity();
|
LiquidSourceEntity entity = tile.entity();
|
||||||
|
|
||||||
|
if(entity.source == null){
|
||||||
|
tile.entity.liquids.clear();
|
||||||
|
}else{
|
||||||
tile.entity.liquids.add(entity.source, liquidCapacity);
|
tile.entity.liquids.add(entity.source, liquidCapacity);
|
||||||
tryDumpLiquid(tile, entity.source);
|
tryDumpLiquid(tile, entity.source);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void draw(Tile tile){
|
public void draw(Tile tile){
|
||||||
@@ -61,10 +65,12 @@ public class LiquidSource extends Block{
|
|||||||
|
|
||||||
LiquidSourceEntity entity = tile.entity();
|
LiquidSourceEntity entity = tile.entity();
|
||||||
|
|
||||||
|
if(entity.source != null){
|
||||||
Draw.color(entity.source.color);
|
Draw.color(entity.source.color);
|
||||||
Draw.rect("blank", tile.worldx(), tile.worldy(), 4f, 4f);
|
Draw.rect("blank", tile.worldx(), tile.worldy(), 4f, 4f);
|
||||||
Draw.color();
|
Draw.color();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void buildTable(Tile tile, Table table){
|
public void buildTable(Tile tile, Table table){
|
||||||
@@ -73,17 +79,19 @@ public class LiquidSource extends Block{
|
|||||||
Array<Liquid> items = content.liquids();
|
Array<Liquid> items = content.liquids();
|
||||||
|
|
||||||
ButtonGroup<ImageButton> group = new ButtonGroup<>();
|
ButtonGroup<ImageButton> group = new ButtonGroup<>();
|
||||||
|
group.setMinCheckCount(0);
|
||||||
Table cont = new Table();
|
Table cont = new Table();
|
||||||
|
|
||||||
for(int i = 0; i < items.size; i++){
|
for(int i = 0; i < items.size; i++){
|
||||||
final int f = i;
|
final int f = i;
|
||||||
ImageButton button = cont.addImageButton("clear", "clear-toggle", 24, () -> {
|
ImageButton button = cont.addImageButton("clear", "clear-toggle", 24, () -> control.input().frag.config.hideConfig()).size(38).group(group).get();
|
||||||
Call.setLiquidSourceLiquid(null, tile, items.get(f));
|
button.changed(() -> {
|
||||||
|
Call.setLiquidSourceLiquid(null, tile, button.isChecked() ? items.get(f) : null);
|
||||||
control.input().frag.config.hideConfig();
|
control.input().frag.config.hideConfig();
|
||||||
lastLiquid = items.get(f);
|
lastLiquid = items.get(f);
|
||||||
}).size(38).group(group).get();
|
});
|
||||||
button.getStyle().imageUp = new TextureRegionDrawable(items.get(i).iconRegion);
|
button.getStyle().imageUp = new TextureRegionDrawable(items.get(i).iconRegion);
|
||||||
button.setChecked(entity.source.id == f);
|
button.setChecked(entity.source == items.get(i));
|
||||||
|
|
||||||
if(i % 4 == 3){
|
if(i % 4 == 3){
|
||||||
cont.row();
|
cont.row();
|
||||||
@@ -105,16 +113,17 @@ public class LiquidSource extends Block{
|
|||||||
}
|
}
|
||||||
|
|
||||||
class LiquidSourceEntity extends TileEntity{
|
class LiquidSourceEntity extends TileEntity{
|
||||||
public Liquid source = Liquids.water;
|
public Liquid source = null;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void writeConfig(DataOutput stream) throws IOException{
|
public void writeConfig(DataOutput stream) throws IOException{
|
||||||
stream.writeByte(source.id);
|
stream.writeByte(source == null ? -1 : source.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void readConfig(DataInput stream) throws IOException{
|
public void readConfig(DataInput stream) throws IOException{
|
||||||
source = content.liquid(stream.readByte());
|
byte id = stream.readByte();
|
||||||
|
source = id == -1 ? null : content.liquid(id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,11 +25,6 @@ import io.anuke.mindustry.world.meta.*;
|
|||||||
import java.io.*;
|
import java.io.*;
|
||||||
|
|
||||||
public class UnitFactory extends Block{
|
public class UnitFactory extends Block{
|
||||||
//for attack mode
|
|
||||||
protected float gracePeriodMultiplier = 15f;
|
|
||||||
protected float speedupTime = 60f * 60f * 20;
|
|
||||||
protected float maxSpeedup = 2f;
|
|
||||||
|
|
||||||
protected UnitType type;
|
protected UnitType type;
|
||||||
protected float produceTime = 1000f;
|
protected float produceTime = 1000f;
|
||||||
protected float launchVelocity = 0f;
|
protected float launchVelocity = 0f;
|
||||||
@@ -164,25 +159,15 @@ public class UnitFactory extends Block{
|
|||||||
entity.warmup += entity.delta();
|
entity.warmup += entity.delta();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!tile.isEnemyCheat()){
|
|
||||||
//player-made spawners have default behavior
|
//player-made spawners have default behavior
|
||||||
if(entity.cons.valid()){
|
if(entity.cons.valid() || tile.isEnemyCheat()){
|
||||||
entity.time += entity.delta() * entity.speedScl * Vars.state.rules.unitBuildSpeedMultiplier;
|
entity.time += entity.delta() * entity.speedScl * Vars.state.rules.unitBuildSpeedMultiplier * entity.power.satisfaction;
|
||||||
entity.buildTime += entity.delta() * entity.power.satisfaction * Vars.state.rules.unitBuildSpeedMultiplier;
|
entity.buildTime += entity.delta() * entity.power.satisfaction * Vars.state.rules.unitBuildSpeedMultiplier;
|
||||||
entity.speedScl = Mathf.lerpDelta(entity.speedScl, 1f, 0.05f);
|
entity.speedScl = Mathf.lerpDelta(entity.speedScl, 1f, 0.05f);
|
||||||
}else{
|
}else{
|
||||||
entity.speedScl = Mathf.lerpDelta(entity.speedScl, 0f, 0.05f);
|
entity.speedScl = Mathf.lerpDelta(entity.speedScl, 0f, 0.05f);
|
||||||
}
|
}
|
||||||
//check if grace period had passed
|
|
||||||
}else if(entity.warmup > produceTime * gracePeriodMultiplier){
|
|
||||||
float speedMultiplier = Math.min(0.1f + (entity.warmup - produceTime * gracePeriodMultiplier) / speedupTime, maxSpeedup);
|
|
||||||
entity.time += entity.delta() * entity.speedScl;
|
|
||||||
//otherwise, it's an enemy, cheat by not requiring resources
|
|
||||||
entity.buildTime += entity.delta() * speedMultiplier;
|
|
||||||
entity.speedScl = Mathf.lerpDelta(entity.speedScl, 1f, 0.05f);
|
|
||||||
}else{
|
|
||||||
entity.speedScl = Mathf.lerpDelta(entity.speedScl, 0f, 0.05f);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(entity.buildTime >= produceTime){
|
if(entity.buildTime >= produceTime){
|
||||||
entity.buildTime = 0f;
|
entity.buildTime = 0f;
|
||||||
@@ -214,6 +199,7 @@ public class UnitFactory extends Block{
|
|||||||
float buildTime;
|
float buildTime;
|
||||||
float time;
|
float time;
|
||||||
float speedScl;
|
float speedScl;
|
||||||
|
//TODO remove next breaking release
|
||||||
float warmup; //only for enemy spawners
|
float warmup; //only for enemy spawners
|
||||||
int spawned;
|
int spawned;
|
||||||
|
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ public class ConsumePower extends Consume{
|
|||||||
if(isBuffered){
|
if(isBuffered){
|
||||||
return true;
|
return true;
|
||||||
}else{
|
}else{
|
||||||
return entity.power.satisfaction >= 0.9999f;
|
return entity.power.satisfaction > 0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ import java.util.Locale;
|
|||||||
public enum BlockStat{
|
public enum BlockStat{
|
||||||
health(StatCategory.general),
|
health(StatCategory.general),
|
||||||
size(StatCategory.general),
|
size(StatCategory.general),
|
||||||
|
buildTime(StatCategory.general),
|
||||||
|
|
||||||
itemCapacity(StatCategory.items),
|
itemCapacity(StatCategory.items),
|
||||||
itemsMoved(StatCategory.items),
|
itemsMoved(StatCategory.items),
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
package io.anuke.mindustry.world.meta;
|
package io.anuke.mindustry.world.meta;
|
||||||
|
|
||||||
|
import io.anuke.arc.Core;
|
||||||
|
|
||||||
/** A specific category for a stat. */
|
/** A specific category for a stat. */
|
||||||
public enum StatCategory{
|
public enum StatCategory{
|
||||||
general,
|
general,
|
||||||
@@ -8,5 +10,9 @@ public enum StatCategory{
|
|||||||
items,
|
items,
|
||||||
crafting,
|
crafting,
|
||||||
shooting,
|
shooting,
|
||||||
optional,
|
optional;
|
||||||
|
|
||||||
|
public String localized(){
|
||||||
|
return Core.bundle.get("category." + name());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ package io.anuke.mindustry.world.modules;
|
|||||||
import io.anuke.mindustry.type.Liquid;
|
import io.anuke.mindustry.type.Liquid;
|
||||||
|
|
||||||
import java.io.*;
|
import java.io.*;
|
||||||
|
import java.util.Arrays;
|
||||||
|
|
||||||
import static io.anuke.mindustry.Vars.content;
|
import static io.anuke.mindustry.Vars.content;
|
||||||
|
|
||||||
@@ -38,6 +39,11 @@ public class LiquidModule extends BlockModule{
|
|||||||
return liquids[liquid.id];
|
return liquids[liquid.id];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void clear(){
|
||||||
|
total = 0;
|
||||||
|
Arrays.fill(liquids, 0);
|
||||||
|
}
|
||||||
|
|
||||||
public void add(Liquid liquid, float amount){
|
public void add(Liquid liquid, float amount){
|
||||||
liquids[liquid.id] += amount;
|
liquids[liquid.id] += amount;
|
||||||
total += amount;
|
total += amount;
|
||||||
|
|||||||