Compare commits

..

60 Commits
v79 ... v80

Author SHA1 Message Date
Anuken
47b1e700ea Fixed travis syntax error 2019-06-19 18:11:08 -04:00
Anuken
3ad1949727 Minor tweaks before release 2019-06-19 18:04:31 -04:00
Anuken
441680861e Player spawning bugfix 2019-06-19 13:32:38 -04:00
Anuken
c9520e607f Implemented craters map, again / Disabled unit editing 2019-06-18 20:45:21 -04:00
Anuken
40a8c52ba1 Testing travis build again 2019-06-18 18:41:03 -04:00
Anuken
cb6ffd7810 Testing travis wiki building 2019-06-18 18:30:43 -04:00
Anuken
185a7bb7d8 Bugfixes / Sprite update / Multiplayer in-game editor / Drone tweaks 2019-06-17 21:35:19 -04:00
Anuken
bc3405d11d Bugfixes 2019-06-17 15:45:10 -04:00
Anuken
2804361436 Bugfix 2019-06-17 12:18:10 -04:00
Anuken
4f40f3c4b2 More sprite updates 2019-06-17 10:08:24 -04:00
Anuken
897c55c410 Bugfixes 2019-06-16 23:38:50 -04:00
Anuken
9e97b5851e Where did that go? 2019-06-16 19:11:41 -04:00
Anuken
625fbdb2d7 Auto-rebuilding enemy drones / GC improvements 2019-06-16 18:50:51 -04:00
Anuken
273c74b275 Many things 2019-06-15 23:26:43 -04:00
Anuken
2500d0a930 Fixed maps getting rejected even with cores 2019-06-14 23:03:19 -04:00
Anuken
25bf3be009 Merge remote-tracking branch 'origin/master' 2019-06-14 21:07:10 -04:00
Anuken
910dab1896 More drone changes 2019-06-14 21:06:58 -04:00
Arkanic
6198ad557a English bundle graphite description (#528)
* added graphite description

graphite now has a description
Yay. my fist commit

* fixed grammar

thanks @anuken
2019-06-14 18:40:05 -04:00
Anuken
89b3d3b670 Removed difficulty 2019-06-14 15:53:09 -04:00
Anuken
122f43ddb9 Fixed unit tests 2019-06-14 15:07:39 -04:00
Anuken
50104d2532 Fixed door toggle 2019-06-14 13:29:40 -04:00
Anuken
114cd48521 Actually functional builder drones 2019-06-13 22:34:24 -04:00
Anuken
548da3ea5f Further drone splitting / Even drone player distribution 2019-06-13 22:22:25 -04:00
Anuken
2a8b8d040b Fixed deconstruction exploit 2019-06-13 20:17:48 -04:00
Nathan R
0dc2d4445b Fixed download image (#526) 2019-06-13 19:00:52 -04:00
Anuken
8ac497354a Miner drone / Editor bugfixes 2019-06-12 22:09:24 -04:00
Anuken
0cbbcc00a5 Zone rules moved to maps 2019-06-12 19:25:22 -04:00
Anuken
5cfab33ada Fixed unit tests / Fixed zones having incorrect waves 2019-06-12 18:42:12 -04:00
Anuken
18328320c1 Fixed black blocks/units after quit / Fixed intense wave spawn lag 2019-06-12 18:07:19 -04:00
Anuken
73c48afc99 Save loading regression tests 2019-06-12 15:52:47 -04:00
Anuken
62bd0442df Testing loading of old saves 2019-06-12 15:29:41 -04:00
Anuken
0aee75c1c1 Splitting of building+mining into separate traits 2019-06-12 14:03:50 -04:00
Anuken
dc3c27297f Team drawing 2019-06-12 10:28:38 -04:00
Anuken
9363946874 Fixed terminology 2019-06-11 23:39:01 -04:00
Anuken
df78412896 Desktop/mobile descriptive tool modes 2019-06-11 23:31:57 -04:00
Anuken
16190aa878 Better server discovery 2019-06-11 13:01:28 -04:00
Anuken
75a5bbdbb1 Start on multicast 2019-06-11 10:05:35 -04:00
Anuken
af1746932f Fixed incorrect scaling 2019-06-11 08:47:16 -04:00
Anuken
0dd15f3141 Fixed build errors 2019-06-10 18:51:06 -04:00
Anuken
72fb7b9df7 Net refactor 2019-06-10 18:46:58 -04:00
Anuken
d7e1297cce Tweaks 2019-06-10 15:14:57 -04:00
Anuken
3c9d4ee38f Merge remote-tracking branch 'origin/master' 2019-06-10 13:55:40 -04:00
Anuken
828e6bb1b7 New changes, possible fixes to UI layout bugs 2019-06-10 13:55:18 -04:00
Zachary
6e42d59716 Update README.md (#522)
fixed the google play store image L0L uWu
2019-06-10 11:29:05 -04:00
Anuken
6d1b8b81fa Bugfixes 2019-06-10 10:11:28 -04:00
Anuken
340bc5f2f7 Ground zero map updated 2019-06-09 23:29:10 -04:00
Anuken
ea0788f56c Better wave timer / Sprite tweaks / Core wave spawns 2019-06-09 21:09:29 -04:00
Anuken
4199702b9b Updated turret sprites 2019-06-09 14:46:48 -04:00
Anuken
5946aaa31f Merge remote-tracking branch 'origin/master' 2019-06-09 12:04:49 -04:00
Anuken
444b5dbd97 Turret balance / Bugfixes 2019-06-09 12:04:45 -04:00
Fenr1r
a6d5bdd001 Fix some mistyping and refactoring (#503)
* remove unused import

* fix mixtyping (duplicated ;)

* remove redundant type casting
detail: item's type is defined as short.

* Revert "remove redundant type casting"

This reverts commit 39bf91d9ff.
2019-06-08 23:20:47 -04:00
Anuken
bd4d8efd78 Fixed invisible ship bug 2019-06-08 22:20:30 -04:00
Anuken
53baad766f More balancing and cleanup 2019-06-08 17:34:29 -04:00
Anuken
8ac746188b Unit pad balance 2019-06-08 17:22:46 -04:00
Anuken
fd5d0b2cbb Fixed PvP core assignment 2019-06-08 14:41:35 -04:00
Anuken
6226e0c5a3 Fixed old pathfinding targets not resetting on death 2019-06-08 13:04:26 -04:00
Anuken
01a9be835f what 2019-06-08 12:29:27 -04:00
Anuken
97eb66b0a5 Bundle update 2019-06-08 12:11:32 -04:00
Anuken
048c5e68f1 Crash fix 2019-06-08 11:28:33 -04:00
Anuken
8f39def993 Changed wiki link to point to unfinished 4.0 wiki 2019-06-08 10:56:47 -04:00
222 changed files with 7779 additions and 6880 deletions

View File

@@ -1,11 +1,19 @@
jdk: jdk:
- openjdk8 - openjdk8
script: script:
- "git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc" - git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- "./gradlew test" - "./gradlew test"
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}" - "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}" - "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
- git config --global user.name "Wiki Updater"
- git clone --depth=1 --branch=master https://github.com/MindustryGame/wiki ../wiki
- git clone --depth=1 --branch=master https://github.com/Anuken/Mindustry-Wiki-Generator ../Mindustry-Wiki-Generator
- cd ../Mindustry-Wiki-Generator
- "./gradlew run"
- cd ../wiki
- git add .
- git commit -m "Update to match commit ${TRAVIS_COMMIT}"
- git push https://Anuken:${GH_PUSH_TOKEN}@github.com/MindustryGame/wiki
deploy: deploy:
provider: releases provider: releases
skip_cleanup: true skip_cleanup: true
@@ -13,8 +21,11 @@ deploy:
api_key: api_key:
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg= secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
file: file:
- "desktop/build/libs/desktop-release.jar" - desktop/build/libs/desktop-release.jar
- "server/build/libs/server-release.jar" - server/build/libs/server-release.jar
on: on:
repo: Anuken/Mindustry repo: Anuken/Mindustry
tags: true tags: true
env:
global:
secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=

View File

@@ -40,6 +40,6 @@ After building, the output .JAR file should be in `/desktop/build/libs/desktop-r
### Downloads ### Downloads
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/sk26hTV.png" width="auto" height="75"></a> <a href="https://anuke.itch.io/mindustry"><img src="https://static.itch.io/images/badge.svg" width="auto" height="75"></a>
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://i.imgur.com/8dF6l81.png" width="auto" height="75"></a> <a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Get_it_on_Google_play.svg/1280px-Get_it_on_Google_play.svg.png" width="auto" height="75"></a>

View File

@@ -113,11 +113,13 @@ android{
} }
} }
buildTypes{ if(project.hasProperty("RELEASE_STORE_FILE")) {
release{ buildTypes {
release {
signingConfig signingConfigs.release signingConfig signingConfigs.release
} }
} }
}
} }
// called every time gradle gets executed, takes the native dependencies of // called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders // the natives configuration, and extracts them to the proper libs/ folders

View File

@@ -113,6 +113,8 @@ allprojects{
maven{ url 'https://jitpack.io' } maven{ url 'https://jitpack.io' }
jcenter() jcenter()
} }
tasks.withType(Javadoc).all{ enabled = false }
} }
project(":desktop"){ project(":desktop"){
@@ -175,7 +177,7 @@ project(":core"){
} }
dependencies{ dependencies{
if(System.properties["user.name"] == "anuke"){ if(System.properties["user.name"] == "anuke" && !System.properties["os.name"].contains("Mac")){
task cleanGen{ task cleanGen{
doFirst{ doFirst{
delete{ delete{

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@@ -35,7 +35,6 @@ level.mode = Gamemode:
showagain = Don't show again next session showagain = Don't show again next session
coreattack = < Core is under attack! > coreattack = < Core is under attack! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
database = Core Database database = Core Database
savegame = Save Game savegame = Save Game
loadgame = Load Game loadgame = Load Game
@@ -153,7 +152,7 @@ confirm = Confirm
delete = Delete delete = Delete
ok = OK ok = OK
open = Open open = Open
customize = Customize customize = Customize Rules
cancel = Cancel cancel = Cancel
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
@@ -210,6 +209,7 @@ waves.copy = Copy to Clipboard
waves.load = Load from Clipboard waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
@@ -254,6 +254,22 @@ editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
@@ -276,6 +292,7 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
width = Width: width = Width:
height = Height: height = Height:
menu = Menu menu = Menu
@@ -334,6 +351,7 @@ zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields zone.tarFields.name = Tar Fields
zone.saltFlats.name = Salt Flats [scarlet][[WIP]
settings.language = Language settings.language = Language
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
@@ -516,6 +534,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
@@ -551,6 +570,7 @@ item.lead.description = A basic starter material. Used extensively in electronic
item.coal.name = Coal item.coal.name = Coal
item.coal.description = A common and readily available fuel. item.coal.description = A common and readily available fuel.
item.graphite.name = Graphite item.graphite.name = Graphite
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.titanium.name = Titanium item.titanium.name = Titanium
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.name = Thorium item.thorium.name = Thorium
@@ -769,8 +789,9 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.spirit-factory.name = Spirit Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.phantom-factory.name = Phantom Drone Factory block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory
block.wraith-factory.name = Wraith Fighter Factory block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory block.dagger-factory.name = Dagger Mech Factory
@@ -815,10 +836,10 @@ team.orange.name = orange
team.none.name = gray team.none.name = gray
team.green.name = green team.green.name = green
team.purple.name = purple team.purple.name = purple
unit.spirit.name = Spirit Drone unit.spirit.name = Spirit Repair Drone
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks. unit.spirit.description = Automatically repairs blocks.
unit.phantom.name = Phantom Drone unit.phantom.name = Phantom Builder Drone
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone. unit.phantom.description = An advanced drone unit. Helps players build blocks
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.dagger.description = A basic ground unit. Useful in swarms. unit.dagger.description = A basic ground unit. Useful in swarms.
unit.crawler.name = Crawler unit.crawler.name = Crawler

View File

@@ -86,13 +86,8 @@ trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0} trace.playername = Jméno hráče: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unikátní ID: [accent]{0} trace.id = Unikátní ID: [accent]{0}
trace.android = Android Klient: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Vlastní Klient: [accent]{0} trace.modclient = Vlastní Klient: [accent]{0}
trace.totalblocksbroken = Bloků zničeno celkem: [accent]{0}
trace.structureblocksbroken = Bloky struktůr zničeno : [accent]{0}
trace.lastblockbroken = Poslední zničený blok: [accent]{0}
trace.totalblocksplaced = Bloků položeno celkem: [accent]{0}
trace.lastblockplaced = Poslední blok položen: [accent]{0}
invalidid = Neplatná IP klienta! Poslat zprávu o chybě. invalidid = Neplatná IP klienta! Poslat zprávu o chybě.
server.bans = Bany. server.bans = Bany.
server.bans.none = Žádní hráči s banem nebyli nalezeni. server.bans.none = Žádní hráči s banem nebyli nalezeni.
@@ -196,6 +191,8 @@ editor.mapinfo = Informace o mapě
editor.author = Autor: editor.author = Autor:
editor.description = Popis: editor.description = Popis:
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Edit... edit = Edit...
editor.name = Jméno: editor.name = Jméno:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Týmy editor.teams = Týmy
editor.elevation = Výška editor.elevation = Výška
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
@@ -269,6 +271,8 @@ filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Šířka: width = Šířka:
height = Výška: height = Výška:
menu = Hlavní menu menu = Hlavní menu
@@ -369,6 +373,7 @@ blocks.drillspeed = Základní rychlost vrtu
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Životy blocks.health = Životy
blocks.buildtime = Build Time
blocks.inaccuracy = Nepřesnost/výchylka blocks.inaccuracy = Nepřesnost/výchylka
blocks.shots = Střely blocks.shots = Střely
blocks.reload = Střely za sekundu blocks.reload = Střely za sekundu
@@ -416,6 +421,7 @@ category.shooting = Střílí
category.optional = Volitelné vylepšení category.optional = Volitelné vylepšení
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Citlivost ovladače
setting.saveinterval.name = Interval automatického ukládání setting.saveinterval.name = Interval automatického ukládání
setting.seconds = {0} Sekund setting.seconds = {0} Sekund
setting.fullscreen.name = Celá obrazovka setting.fullscreen.name = Celá obrazovka
setting.borderless.name = Borderless Window setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Ukázat snímky/sekundu setting.fps.name = Ukázat snímky/sekundu
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
setting.lasers.name = Ukázat laser energie setting.lasers.name = Ukázat laser energie
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

View File

@@ -86,13 +86,8 @@ trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0} trace.playername = Spielername: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Eindeutige ID: [accent]{0} trace.id = Eindeutige ID: [accent]{0}
trace.android = Android Client: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.totalblocksbroken = Anzahl zerstörter Blöcke: [accent]{0}
trace.structureblocksbroken = Anzahl zerstörter Gebäude-Blöcke: [accent]{0}
trace.lastblockbroken = Letzter zerstörter Block: [accent]{0}
trace.totalblocksplaced = Anzahl platzierter Blöcke: [accent]{0}
trace.lastblockplaced = Letzter platzierter Block: [accent]{0}
invalidid = Ungültige Client ID! Berichte den Bug. invalidid = Ungültige Client ID! Berichte den Bug.
server.bans = Bans server.bans = Bans
server.bans.none = Keine gebannten Spieler gefunden! server.bans.none = Keine gebannten Spieler gefunden!
@@ -196,6 +191,8 @@ editor.mapinfo = Karten Info
editor.author = Autor: editor.author = Autor:
editor.description = Beschreibung: editor.description = Beschreibung:
editor.waves = Wellen: editor.waves = Wellen:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Wellen waves.title = Wellen
waves.remove = Entfernen waves.remove = Entfernen
waves.never = <never> waves.never = <never>
@@ -213,10 +210,15 @@ waves.copied = Wellen kopiert.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Bearbeiten... edit = Bearbeiten...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Teams editor.teams = Teams
editor.elevation = Höhe editor.elevation = Höhe
editor.errorload = Fehler beim laden der Datei:\n[accent]{0} editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0} editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Karte hat keinen Namen. editor.errorname = Karte hat keinen Namen.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
@@ -269,6 +271,8 @@ filter.option.wall = Wand
filter.option.ore = Erz filter.option.ore = Erz
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Breite: width = Breite:
height = Höhe: height = Höhe:
menu = Menü menu = Menü
@@ -369,6 +373,7 @@ blocks.drillspeed = Bohrgeschwindigkeit
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Lebenspunkte blocks.health = Lebenspunkte
blocks.buildtime = Build Time
blocks.inaccuracy = Ungenauigkeit blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde blocks.reload = Schüsse/Sekunde
@@ -416,6 +421,7 @@ category.shooting = Schießen
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Schatten setting.shadows.name = Schatten
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animiertes Wasser setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Controller-Empfindlichkeit
setting.saveinterval.name = Autosave Häufigkeit setting.saveinterval.name = Autosave Häufigkeit
setting.seconds = {0} Sekunden setting.seconds = {0} Sekunden
setting.fullscreen.name = Vollbild setting.fullscreen.name = Vollbild
setting.borderless.name = Randlos Fenster setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Zeige FPS setting.fps.name = Zeige FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Zeige Stromlaser setting.lasers.name = Zeige Stromlaser
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metallboden 2
block.metal-floor-3.name = Metallboden 3 block.metal-floor-3.name = Metallboden 3
block.metal-floor-5.name = Metallboden 5 block.metal-floor-5.name = Metallboden 5
block.metal-floor-damaged.name = Metallboden Beschädigt block.metal-floor-damaged.name = Metallboden Beschädigt
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

View File

@@ -86,13 +86,8 @@ trace = Rastrear Jugador
trace.playername = Nombre de jugador: [accent]{0} trace.playername = Nombre de jugador: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID Única: [accent]{0} trace.id = ID Única: [accent]{0}
trace.android = Cliente de Android: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Cliente Personalizado: [accent]{0} trace.modclient = Cliente Personalizado: [accent]{0}
trace.totalblocksbroken = Total de bloques quitados: [accent]{0}
trace.structureblocksbroken = Bloques de estructura quitados: [accent]{0}
trace.lastblockbroken = Último bloque quitado: [accent]{0}
trace.totalblocksplaced = Total de bloques colocados: [accent]{0}
trace.lastblockplaced = Último bloque colocado: [accent]{0}
invalidid = ¡ID de cliente inválida! Envía un informe del error. invalidid = ¡ID de cliente inválida! Envía un informe del error.
server.bans = Baneos server.bans = Baneos
server.bans.none = ¡Ningún usuario ha sido baneado! server.bans.none = ¡Ningún usuario ha sido baneado!
@@ -196,6 +191,8 @@ editor.mapinfo = Info del Mapa
editor.author = Autor: editor.author = Autor:
editor.description = Descripción: editor.description = Descripción:
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Edit... edit = Edit...
editor.name = Nombre: editor.name = Nombre:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Equipos editor.teams = Equipos
editor.elevation = Elevación editor.elevation = Elevación
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
@@ -269,6 +271,8 @@ filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Ancho: width = Ancho:
height = Alto: height = Alto:
menu = Menu menu = Menu
@@ -369,6 +373,7 @@ blocks.drillspeed = Velocidad Base del Taladro
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Vida blocks.health = Vida
blocks.buildtime = Build Time
blocks.inaccuracy = Imprecisión blocks.inaccuracy = Imprecisión
blocks.shots = Disparos blocks.shots = Disparos
blocks.reload = Recarga blocks.reload = Recarga
@@ -416,6 +421,7 @@ category.shooting = Disparo
category.optional = Mejoras Opcionales category.optional = Mejoras Opcionales
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilidad del Control
setting.saveinterval.name = Intervalo del Auto-guardado setting.saveinterval.name = Intervalo del Auto-guardado
setting.seconds = {0} Segundos setting.seconds = {0} Segundos
setting.fullscreen.name = Pantalla Completa setting.fullscreen.name = Pantalla Completa
setting.borderless.name = Borderless Window setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Mostrar FPS setting.fps.name = Mostrar FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Mostrar Energía de los Láseres setting.lasers.name = Mostrar Energía de los Láseres
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

View File

@@ -86,13 +86,8 @@ trace = Suivre le joueur
trace.playername = Nom du joueur : [accent]{0} trace.playername = Nom du joueur : [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID Unique : [accent]{0} trace.id = ID Unique : [accent]{0}
trace.android = Client Android : [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Client personnalisé: [accent]{0} trace.modclient = Client personnalisé: [accent]{0}
trace.totalblocksbroken = Total de blocs détruits: [accent]{0}
trace.structureblocksbroken = Structure de blocs détruites : [accent]{0}
trace.lastblockbroken = Dernier bloc détruit: [accent]{0}
trace.totalblocksplaced = Total de blocs placés: [accent]{0}
trace.lastblockplaced = Dernier bloc placé: [accent]{0}
invalidid = invalidid=ID du client invalide! Soumettre un rapport d'erreur invalidid = invalidid=ID du client invalide! Soumettre un rapport d'erreur
server.bans = Bannis server.bans = Bannis
server.bans.none = Aucun joueur banni trouvé! server.bans.none = Aucun joueur banni trouvé!
@@ -196,6 +191,8 @@ editor.mapinfo = Infos sur la carte
editor.author = Auteur: editor.author = Auteur:
editor.description = Description: editor.description = Description:
editor.waves = Vagues: editor.waves = Vagues:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Vagues waves.title = Vagues
waves.remove = Remove waves.remove = Remove
waves.never = jamais waves.never = jamais
@@ -213,10 +210,15 @@ waves.copied = Vagues copiées
editor.default = [LIGHT_GRAY]<par défaut> editor.default = [LIGHT_GRAY]<par défaut>
edit = Modifier... edit = Modifier...
editor.name = Nom: editor.name = Nom:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Équipe editor.teams = Équipe
editor.elevation = Élevation editor.elevation = Élevation
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0} editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0} editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = La carte n'a pas de nom! editor.errorname = La carte n'a pas de nom!
editor.update = Mettre à jour editor.update = Mettre à jour
editor.randomize = Randomiser editor.randomize = Randomiser
@@ -269,6 +271,8 @@ filter.option.wall = Mur
filter.option.ore = Minerai filter.option.ore = Minerai
filter.option.floor2 = Sol secondaire filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Seuil secondaire filter.option.threshold2 = Seuil secondaire
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Largeur: width = Largeur:
height = Hauteur: height = Hauteur:
menu = Menu menu = Menu
@@ -369,6 +373,7 @@ blocks.drillspeed = Vitesse de forage de base
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
blocks.maxunits = Nombre d'unités actives maximal blocks.maxunits = Nombre d'unités actives maximal
blocks.health = Santé blocks.health = Santé
blocks.buildtime = Build Time
blocks.inaccuracy = Précision blocks.inaccuracy = Précision
blocks.shots = Tir blocks.shots = Tir
blocks.reload = Tirs/Seconde blocks.reload = Tirs/Seconde
@@ -416,6 +421,7 @@ category.shooting = Défense
category.optional = Améliorations optionnelles category.optional = Améliorations optionnelles
setting.landscape.name = Verrouiller la rotation en mode paysage setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
setting.linear.name = Linear Filtering
setting.animatedwater.name = Eau animée setting.animatedwater.name = Eau animée
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[] setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilité de la manette
setting.saveinterval.name = Intervalle des sauvegardes auto setting.saveinterval.name = Intervalle des sauvegardes auto
setting.seconds = {0} secondes setting.seconds = {0} secondes
setting.fullscreen.name = Plein écran setting.fullscreen.name = Plein écran
setting.borderless.name = Fenêtre sans contour setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Afficher FPS setting.fps.name = Afficher FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Afficher les rayons des lasers setting.lasers.name = Afficher les rayons des lasers
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Plancher de métal 2
block.metal-floor-3.name = Plancher de métal 3 block.metal-floor-3.name = Plancher de métal 3
block.metal-floor-5.name = Plancher de métal 5 block.metal-floor-5.name = Plancher de métal 5
block.metal-floor-damaged.name = Plancher de métal endommagé block.metal-floor-damaged.name = Plancher de métal endommagé
block.creeptree.name = Creeptree
block.dark-panel-1.name = Panneau sombre 1 block.dark-panel-1.name = Panneau sombre 1
block.dark-panel-2.name = Panneau sombre 2 block.dark-panel-2.name = Panneau sombre 2
block.dark-panel-3.name = Panneau sombre 3 block.dark-panel-3.name = Panneau sombre 3

View File

@@ -86,13 +86,8 @@ trace = Suivre le joueur
trace.playername = Nom du joueur: [accent]{0} trace.playername = Nom du joueur: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID Unique: [accent]{0} trace.id = ID Unique: [accent]{0}
trace.android = Client Android: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Client personnalisé: [accent]{0} trace.modclient = Client personnalisé: [accent]{0}
trace.totalblocksbroken = Total des blocs détruits: [accent]{0}
trace.structureblocksbroken = Structure de blocs détruites: [accent]{0}
trace.lastblockbroken = Dernier bloc détruit: [accent]{0}
trace.totalblocksplaced = Total de blocs placés: [accent]{0}
trace.lastblockplaced = Dernier bloc placé: [accent]{0}
invalidid = ID client invalide ! Soumettre un rapport de bug invalidid = ID client invalide ! Soumettre un rapport de bug
server.bans = Bannis server.bans = Bannis
server.bans.none = Aucun joueurs bannis trouvés ! server.bans.none = Aucun joueurs bannis trouvés !
@@ -196,6 +191,8 @@ editor.mapinfo = Infos sur la carte
editor.author = Auteur: editor.author = Auteur:
editor.description = Description: editor.description = Description:
editor.waves = Vagues: editor.waves = Vagues:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Vagues waves.title = Vagues
waves.remove = Retirer waves.remove = Retirer
waves.never = <jamais> waves.never = <jamais>
@@ -213,10 +210,15 @@ waves.copied = Vagues copiées.
editor.default = [LIGHT_GRAY]<Par défaut> editor.default = [LIGHT_GRAY]<Par défaut>
edit = Modifier... edit = Modifier...
editor.name = Nom: editor.name = Nom:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Équipes editor.teams = Équipes
editor.elevation = Élévation editor.elevation = Élévation
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0} editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0} editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = La carte n'a pas de nom! editor.errorname = La carte n'a pas de nom!
editor.update = Mettre à jour editor.update = Mettre à jour
editor.randomize = Randomiser editor.randomize = Randomiser
@@ -269,6 +271,8 @@ filter.option.wall = Mur
filter.option.ore = Minerai filter.option.ore = Minerai
filter.option.floor2 = Sol secondaire filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Seuil secondaire filter.option.threshold2 = Seuil secondaire
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Largeur: width = Largeur:
height = Hauteur: height = Hauteur:
menu = Menu menu = Menu
@@ -369,6 +373,7 @@ blocks.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet boostant blocks.boosteffect = Effet boostant
blocks.maxunits = Maximum d'unitée active blocks.maxunits = Maximum d'unitée active
blocks.health = Santé blocks.health = Santé
blocks.buildtime = Build Time
blocks.inaccuracy = Précision blocks.inaccuracy = Précision
blocks.shots = Tirs blocks.shots = Tirs
blocks.reload = Tirs/Seconde blocks.reload = Tirs/Seconde
@@ -416,6 +421,7 @@ category.shooting = Défense
category.optional = Améliorations facultatives category.optional = Améliorations facultatives
setting.landscape.name = Verrouiller la rotation en mode paysage setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
setting.linear.name = Linear Filtering
setting.animatedwater.name = Eau animée setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[] setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Contôle de la sensibilité
setting.saveinterval.name = Intervalle des sauvegardes auto setting.saveinterval.name = Intervalle des sauvegardes auto
setting.seconds = {0} Secondes setting.seconds = {0} Secondes
setting.fullscreen.name = Plein écran setting.fullscreen.name = Plein écran
setting.borderless.name = Fenêtre sans contour setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Afficher FPS setting.fps.name = Afficher FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Afficher les rayons des lasers setting.lasers.name = Afficher les rayons des lasers
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Sol métallique 2
block.metal-floor-3.name = Sol métallique 3 block.metal-floor-3.name = Sol métallique 3
block.metal-floor-5.name = Sol métallique 5 block.metal-floor-5.name = Sol métallique 5
block.metal-floor-damaged.name = Sol métallique endommagé block.metal-floor-damaged.name = Sol métallique endommagé
block.creeptree.name = Arbre effrayant
block.dark-panel-1.name = Panneau noir 1 block.dark-panel-1.name = Panneau noir 1
block.dark-panel-2.name = Panneau noir 2 block.dark-panel-2.name = Panneau noir 2
block.dark-panel-3.name = Panneau noir 3 block.dark-panel-3.name = Panneau noir 3

View File

@@ -86,13 +86,8 @@ trace = Lacak Pemain
trace.playername = Nama pemain: [accent]{0} trace.playername = Nama pemain: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID Unik: [accent]{0} trace.id = ID Unik: [accent]{0}
trace.android = Klien Android: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Klien Khusus: [accent]{0} trace.modclient = Klien Khusus: [accent]{0}
trace.totalblocksbroken = Jumlah blok dihancurkan: [accent]{0}
trace.structureblocksbroken = Blok struktur dihancurkan: [accent]{0}
trace.lastblockbroken = Blok terakhir dihancurkan: [accent]{0}
trace.totalblocksplaced = Jumlah dipasang: [accent]{0}
trace.lastblockplaced = Blok terakhir dipasang: [accent]{0}
invalidid = ID klien tidak valid! Kirim laporan bug. invalidid = ID klien tidak valid! Kirim laporan bug.
server.bans = Ban server.bans = Ban
server.bans.none = Tidak ada pemain di-ban! server.bans.none = Tidak ada pemain di-ban!
@@ -196,6 +191,8 @@ editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Teams editor.teams = Teams
editor.elevation = Elevation editor.elevation = Elevation
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
@@ -269,6 +271,8 @@ filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Lebar: width = Lebar:
height = Tinggi: height = Tinggi:
menu = Menu menu = Menu
@@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Darah blocks.health = Darah
blocks.buildtime = Build Time
blocks.inaccuracy = Ketidaktelitian blocks.inaccuracy = Ketidaktelitian
blocks.shots = Tembakan blocks.shots = Tembakan
blocks.reload = Reload blocks.reload = Reload
@@ -416,6 +421,7 @@ category.shooting = Shooting
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Sensitivitas Pengendali
setting.saveinterval.name = Waktu Simpan Otomatis setting.saveinterval.name = Waktu Simpan Otomatis
setting.seconds = {0} Detik setting.seconds = {0} Detik
setting.fullscreen.name = Layar Penuh setting.fullscreen.name = Layar Penuh
setting.borderless.name = Borderless Window setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Tunjukkan FPS setting.fps.name = Tunjukkan FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Tampilkan Laser Tenaga setting.lasers.name = Tampilkan Laser Tenaga
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

View File

@@ -86,13 +86,8 @@ trace = Traccia giocatore
trace.playername = Nome del giocatore: [accent]{0} trace.playername = Nome del giocatore: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID univoco: [accent]{0} trace.id = ID univoco: [accent]{0}
trace.android = Client Android: [accent] {0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Client personalizzato: [accent]{0} trace.modclient = Client personalizzato: [accent]{0}
trace.totalblocksbroken = Totale blocchi distrutti: [accent]{0}
trace.structureblocksbroken = Blocchi strutturali distrutti: [accent]{0}
trace.lastblockbroken = Ultimo blocco distrutto: [accent]{0}
trace.totalblocksplaced = Totale blocchi posizionati: [accent]{0}
trace.lastblockplaced = Ultimo blocco posizionato: [accent]{0}
invalidid = ID client non valido! Invia una segnalazione di bug. invalidid = ID client non valido! Invia una segnalazione di bug.
server.bans = Lista Ban server.bans = Lista Ban
server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio. server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio.
@@ -196,6 +191,8 @@ editor.mapinfo = Informazioni mappa
editor.author = Autore: editor.author = Autore:
editor.description = Descrizione: editor.description = Descrizione:
editor.waves = Ondate: editor.waves = Ondate:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Ondate waves.title = Ondate
waves.remove = Rimuovi waves.remove = Rimuovi
waves.never = <mai> waves.never = <mai>
@@ -213,10 +210,15 @@ waves.copied = Onde copiate.
editor.default = [LIGHT_GRAY]<Predefinito> editor.default = [LIGHT_GRAY]<Predefinito>
edit = Modifica... edit = Modifica...
editor.name = Nome: editor.name = Nome:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Squadre editor.teams = Squadre
editor.elevation = Elevazione editor.elevation = Elevazione
editor.errorload = Errore nel caricamento di:\n[accent]{0} editor.errorload = Errore nel caricamento di:\n[accent]{0}
editor.errorsave = Errore nel salvataggio di:\n[accent]{0} editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Questa mappa è senza nome. editor.errorname = Questa mappa è senza nome.
editor.update = Aggiorna editor.update = Aggiorna
editor.randomize = Casualizza editor.randomize = Casualizza
@@ -269,6 +271,8 @@ filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Larghezza: width = Larghezza:
height = Altezza: height = Altezza:
menu = Menu menu = Menu
@@ -369,6 +373,7 @@ blocks.drillspeed = Velocità scavo stbile
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Salute blocks.health = Salute
blocks.buildtime = Build Time
blocks.inaccuracy = Inaccuratezza blocks.inaccuracy = Inaccuratezza
blocks.shots = Colpi blocks.shots = Colpi
blocks.reload = Ricarica blocks.reload = Ricarica
@@ -416,6 +421,7 @@ category.shooting = Potenza di fuoco
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilità del controller
setting.saveinterval.name = Intervallo di salvataggio automatico setting.saveinterval.name = Intervallo di salvataggio automatico
setting.seconds = {0} Secondi setting.seconds = {0} Secondi
setting.fullscreen.name = Schermo Intero setting.fullscreen.name = Schermo Intero
setting.borderless.name = Borderless Window setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Mostra FPS setting.fps.name = Mostra FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Mostra Laser Energetici setting.lasers.name = Mostra Laser Energetici
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

View File

@@ -15,7 +15,6 @@ screenshot.invalid = マップが広すぎます。スクリーンショット
gameover = ゲームオーバー gameover = ゲームオーバー
gameover.pvp = [accent] {0}[] チームの勝利! gameover.pvp = [accent] {0}[] チームの勝利!
highscore = [accent]ハイスコアを記録! highscore = [accent]ハイスコアを記録!
stat.wave = 防衛したウェーブ:[accent] {0} stat.wave = 防衛したウェーブ:[accent] {0}
stat.enemiesDestroyed = 敵による破壊数:[accent] {0} stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
stat.built = 建設した建造物数:[accent] {0} stat.built = 建設した建造物数:[accent] {0}
@@ -23,10 +22,8 @@ stat.destroyed = 破壊した建造物数:[accent] {0}
stat.deconstructed = 解体した建造物数:[accent] {0} stat.deconstructed = 解体した建造物数:[accent] {0}
stat.delivered = 獲得した資源: stat.delivered = 獲得した資源:
stat.rank = 最終ランク: [accent]{0} stat.rank = 最終ランク: [accent]{0}
placeline = ブロックを選択しました。\n[accent]少し長押し[]して、好きな方向にドラッグすると[accent]一直線上にブロックを設置[]することができます。\nやってみよう。 placeline = ブロックを選択しました。\n[accent]少し長押し[]して、好きな方向にドラッグすると[accent]一直線上にブロックを設置[]することができます。\nやってみよう。
removearea = 撤去モードが選択されました。\n[accent]少し長押し[]して、ドラッグすると[accent]範囲内のブロックを撤去[]することができます。\nやってみよう。 removearea = 撤去モードが選択されました。\n[accent]少し長押し[]して、ドラッグすると[accent]範囲内のブロックを撤去[]することができます。\nやってみよう。
launcheditems = [accent]回収したアイテム launcheditems = [accent]回収したアイテム
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか? map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
level.highscore = ハイスコア: [accent]{0} level.highscore = ハイスコア: [accent]{0}
@@ -89,13 +86,8 @@ trace = プレイヤーの記録
trace.playername = プレイヤー名: [accent]{0} trace.playername = プレイヤー名: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ユニークID: [accent]{0} trace.id = ユニークID: [accent]{0}
trace.android = Androidクライアント: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = カスタムクライアント: [accent]{0} trace.modclient = カスタムクライアント: [accent]{0}
trace.totalblocksbroken = 総ブロック破壊数: [accent]{0}
trace.structureblocksbroken = 総建設物破壊数: [accent]{0}
trace.lastblockbroken = 最後に破壊したブロック: [accent]{0}
trace.totalblocksplaced = 総ブロック設置数: [accent]{0}
trace.lastblockplaced = 最後に設置したブロック: [accent]{0}
invalidid = 無効なクライアントIDです! バグ報告してください。 invalidid = 無効なクライアントIDです! バグ報告してください。
server.bans = ブロック server.bans = ブロック
server.bans.none = ブロックされたプレイヤーは見つかりませんでした! server.bans.none = ブロックされたプレイヤーは見つかりませんでした!
@@ -199,6 +191,8 @@ editor.mapinfo = マップ情報
editor.author = 作者: editor.author = 作者:
editor.description = 説明: editor.description = 説明:
editor.waves = ウェーブ: editor.waves = ウェーブ:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = ウェーブ waves.title = ウェーブ
waves.remove = 削除 waves.remove = 削除
waves.never = <永久> waves.never = <永久>
@@ -216,10 +210,15 @@ waves.copied = ウェーブをコピーしました。
editor.default = [LIGHT_GRAY]<デフォルト> editor.default = [LIGHT_GRAY]<デフォルト>
edit = 編集... edit = 編集...
editor.name = 名前: editor.name = 名前:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = チーム editor.teams = チーム
editor.elevation = 標高 editor.elevation = 標高
editor.errorload = ファイルの読み込みエラー:\n[accent]{0} editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
editor.errorsave = ファイルの保存エラー:\n[accent]{0} editor.errorsave = ファイルの保存エラー:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = マップに名前が設定されていません。 editor.errorname = マップに名前が設定されていません。
editor.update = 更新 editor.update = 更新
editor.randomize = ランダム editor.randomize = ランダム
@@ -272,6 +271,8 @@ filter.option.wall = 壁
filter.option.ore = 鉱石 filter.option.ore = 鉱石
filter.option.floor2 = 2番目の地面 filter.option.floor2 = 2番目の地面
filter.option.threshold2 = 2番目のスレッシュホールド filter.option.threshold2 = 2番目のスレッシュホールド
filter.option.radius = Radius
filter.option.percentile = Percentile
width = 幅: width = 幅:
height = 高さ: height = 高さ:
menu = メニュー menu = メニュー
@@ -287,7 +288,6 @@ tutorial = チュートリアル
editor = エディター editor = エディター
mapeditor = マップエディター mapeditor = マップエディター
donate = 寄附 donate = 寄附
abandon = 撤退 abandon = 撤退
abandon.text = このゾーンとすべての資源が敵に奪われます。 abandon.text = このゾーンとすべての資源が敵に奪われます。
locked = ロック locked = ロック
@@ -309,7 +309,6 @@ zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除さ
zone.resources = 発見した資源: zone.resources = 発見した資源:
add = 追加... add = 追加...
boss.health = ボスのHP boss.health = ボスのHP
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0} connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか? error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
error.invalidaddress = 無効なアドレスです。 error.invalidaddress = 無効なアドレスです。
@@ -319,7 +318,6 @@ error.alreadyconnected = すでに接続されています。
error.mapnotfound = マップファイルが見つかりません! error.mapnotfound = マップファイルが見つかりません!
error.io = ネットワークエラーです。 error.io = ネットワークエラーです。
error.any = 不明なネットワークエラーです。 error.any = 不明なネットワークエラーです。
zone.groundZero.name = グラウンド · ゼロ zone.groundZero.name = グラウンド · ゼロ
zone.desertWastes.name = デザート · ウェーツ zone.desertWastes.name = デザート · ウェーツ
zone.craters.name = ザ · クレーター zone.craters.name = ザ · クレーター
@@ -330,7 +328,6 @@ zone.desolateRift.name = ディサレット · リフト
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
zone.overgrowth.name = オーバーグロウス zone.overgrowth.name = オーバーグロウス
zone.tarFields.name = ター · フィールズ zone.tarFields.name = ター · フィールズ
settings.language = 言語 settings.language = 言語
settings.reset = デフォルトにリセット settings.reset = デフォルトにリセット
settings.rebind = 再設定 settings.rebind = 再設定
@@ -381,7 +378,6 @@ blocks.inaccuracy = 精度のずれ
blocks.shots = ショット blocks.shots = ショット
blocks.reload = ショット/秒 blocks.reload = ショット/秒
blocks.ammo = 弾薬 blocks.ammo = 弾薬
bar.drillspeed = 採掘速度: {0}/秒 bar.drillspeed = 採掘速度: {0}/秒
bar.efficiency = 効率: {0}% bar.efficiency = 効率: {0}%
bar.powerbalance = 電力: {0}/秒 bar.powerbalance = 電力: {0}/秒
@@ -393,7 +389,6 @@ bar.heat = 熱
bar.power = 電力 bar.power = 電力
bar.progress = 建設状況 bar.progress = 建設状況
bar.spawned = ユニット数: {0}/{1} bar.spawned = ユニット数: {0}/{1}
bullet.damage = [stat]{0}[lightgray] ダメージ bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾 bullet.incendiary = [stat]焼夷弾
@@ -405,7 +400,6 @@ bullet.freezing = [stat]フリーズ
bullet.tarred = [stat]タール弾 bullet.tarred = [stat]タール弾
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍 bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
bullet.reload = [stat]リロード速度 {0}[lightgray]倍 bullet.reload = [stat]リロード速度 {0}[lightgray]倍
unit.blocks = ブロック unit.blocks = ブロック
unit.powersecond = 電力/秒 unit.powersecond = 電力/秒
unit.liquidsecond = 液体/秒 unit.liquidsecond = 液体/秒
@@ -427,6 +421,7 @@ category.shooting = ショット
category.optional = 強化オプション category.optional = 強化オプション
setting.landscape.name = 横画面で固定 setting.landscape.name = 横画面で固定
setting.shadows.name = setting.shadows.name =
setting.linear.name = Linear Filtering
setting.animatedwater.name = 水のアニメーション setting.animatedwater.name = 水のアニメーション
setting.animatedshields.name = シールドのアニメーション setting.animatedshields.name = シールドのアニメーション
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[] setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[]
@@ -448,7 +443,7 @@ setting.sensitivity.name = 操作感度
setting.saveinterval.name = 自動保存間隔 setting.saveinterval.name = 自動保存間隔
setting.seconds = {0} 秒 setting.seconds = {0} 秒
setting.fullscreen.name = フルスクリーン setting.fullscreen.name = フルスクリーン
setting.borderless.name = ボーダーレスウィンドウ (再起動が必要な可能性があります) setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = FPSを表示 setting.fps.name = FPSを表示
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = 電力線を表示 setting.lasers.name = 電力線を表示
@@ -507,7 +502,6 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。
mode.attack.name = アタック mode.attack.name = アタック
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。 mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。
mode.custom = カスタムルール mode.custom = カスタムルール
rules.infiniteresources = 資源の無限化 rules.infiniteresources = 資源の無限化
rules.wavetimer = ウェーブの自動進行 rules.wavetimer = ウェーブの自動進行
rules.waves = ウェーブ rules.waves = ウェーブ
@@ -533,7 +527,6 @@ rules.title.resourcesbuilding = 資源 & 建設
rules.title.player = プレイヤー rules.title.player = プレイヤー
rules.title.enemy = rules.title.enemy =
rules.title.unit = ユニット rules.title.unit = ユニット
content.item.name = アイテム content.item.name = アイテム
content.liquid.name = 液体 content.liquid.name = 液体
content.unit.name = ユニット content.unit.name = ユニット
@@ -618,7 +611,6 @@ mech.buildspeed = [LIGHT_GRAY]建設速度: {0}%
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0} liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
liquid.viscosity = [LIGHT_GRAY]粘度: {0} liquid.viscosity = [LIGHT_GRAY]粘度: {0}
liquid.temperature = [LIGHT_GRAY]温度: {0} liquid.temperature = [LIGHT_GRAY]温度: {0}
block.grass.name = block.grass.name =
block.salt.name = 岩塩氷河 block.salt.name = 岩塩氷河
block.saltrocks.name = 岩塩 block.saltrocks.name = 岩塩

View File

@@ -373,6 +373,7 @@ blocks.drillspeed = 기본 드릴 속도
blocks.boosteffect = 가속 효과 blocks.boosteffect = 가속 효과
blocks.maxunits = 최대 활성유닛 blocks.maxunits = 최대 활성유닛
blocks.health = 체력 blocks.health = 체력
blocks.buildtime = Build Time
blocks.inaccuracy = 오차각 blocks.inaccuracy = 오차각
blocks.shots = 발포 횟수 blocks.shots = 발포 횟수
blocks.reload = 재장전 blocks.reload = 재장전
@@ -669,7 +670,6 @@ block.metal-floor-2.name = 금속제 바닥 2
block.metal-floor-3.name = 금속제 바닥 3 block.metal-floor-3.name = 금속제 바닥 3
block.metal-floor-5.name = 금속제 바닥 5 block.metal-floor-5.name = 금속제 바닥 5
block.metal-floor-damaged.name = 손상된 금속제 바닥 block.metal-floor-damaged.name = 손상된 금속제 바닥
block.creeptree.name = 섬뜩한 나무
block.dark-panel-1.name = 어두운 패널 1 block.dark-panel-1.name = 어두운 패널 1
block.dark-panel-2.name = 어두운 패널 2 block.dark-panel-2.name = 어두운 패널 2
block.dark-panel-3.name = 어두운 패널 3 block.dark-panel-3.name = 어두운 패널 3

View File

@@ -86,13 +86,8 @@ trace = Trace Player
trace.playername = Player name: [accent]{0} trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unique ID: [accent]{0} trace.id = Unique ID: [accent]{0}
trace.android = Android Client: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.totalblocksbroken = Total blocks broken: [accent]{0}
trace.structureblocksbroken = Structure blocks broken: [accent]{0}
trace.lastblockbroken = Last block broken: [accent]{0}
trace.totalblocksplaced = Total blocks placed: [accent]{0}
trace.lastblockplaced = Last block placed: [accent]{0}
invalidid = Invalid client ID! Submit a bug report. invalidid = Invalid client ID! Submit a bug report.
server.bans = Bans server.bans = Bans
server.bans.none = No banned players found! server.bans.none = No banned players found!
@@ -196,6 +191,8 @@ editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Teams editor.teams = Teams
editor.elevation = Elevation editor.elevation = Elevation
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
@@ -269,6 +271,8 @@ filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Width: width = Width:
height = Height: height = Height:
menu = Menu menu = Menu
@@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -416,6 +421,7 @@ category.shooting = Shooting
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Autosave Interval setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconds setting.seconds = {0} Seconds
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Fullscreen
setting.borderless.name = Borderless Window setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers setting.lasers.name = Show Power Lasers
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

View File

@@ -86,13 +86,8 @@ trace = Zoeken speler
trace.playername = Naam speler: [accent]{0} trace.playername = Naam speler: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Uniek ID: [accent]{0} trace.id = Uniek ID: [accent]{0}
trace.android = Android Client: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Aangepaste Client: [accent]{0} trace.modclient = Aangepaste Client: [accent]{0}
trace.totalblocksbroken = Totaal aantal blokken vernietigd: [accent]{0}
trace.structureblocksbroken = Aantal gebouwen vernietigd: [accent]{0}
trace.lastblockbroken = Laatst vernietigd: [accent]{0}
trace.totalblocksplaced = Totaal aantal blokken/gebouwen gebouwd: [accent]{0}
trace.lastblockplaced = Laatste blok hier geplaatsd: [accent]{0}
invalidid = Ongeldig client ID! Verstuur een bug report! invalidid = Ongeldig client ID! Verstuur een bug report!
server.bans = Verbannen server.bans = Verbannen
server.bans.none = Geen verbannen spelers gevonden! server.bans.none = Geen verbannen spelers gevonden!
@@ -196,6 +191,8 @@ editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Teams editor.teams = Teams
editor.elevation = Elevation editor.elevation = Elevation
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
@@ -269,6 +271,8 @@ filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Width: width = Width:
height = Height: height = Height:
menu = Menu menu = Menu
@@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -416,6 +421,7 @@ category.shooting = Shooting
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Autosave Interval setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconds setting.seconds = {0} Seconds
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Fullscreen
setting.borderless.name = Borderless Window setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers setting.lasers.name = Show Power Lasers
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 4 block.metal-floor-5.name = Metal Floor 4
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

View File

@@ -86,13 +86,8 @@ trace = Zlokalizuj gracza
trace.playername = Nazwa gracza: [accent]{0} trace.playername = Nazwa gracza: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Wyjątkowe ID: [accent]{0} trace.id = Wyjątkowe ID: [accent]{0}
trace.android = Klient Androida: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Zmodowany klient: [accent]{0} trace.modclient = Zmodowany klient: [accent]{0}
trace.totalblocksbroken = Łączna liczba zniszczonych bloków: [accent]{0}
trace.structureblocksbroken = Zniszczone bloki struktur: [accent]{0}
trace.lastblockbroken = Ostatni zniszczony blok: [accent]{0}
trace.totalblocksplaced = Łączna liczba zbudowanych bloków: [accent]{0}
trace.lastblockplaced = Ostatni postawiony blok: [accent]{0}
invalidid = Złe ID klienta! Udostępnij raport błędu. invalidid = Złe ID klienta! Udostępnij raport błędu.
server.bans = Bany server.bans = Bany
server.bans.none = Nie znaleziono zbanowanych osób! server.bans.none = Nie znaleziono zbanowanych osób!
@@ -196,6 +191,8 @@ editor.mapinfo = Informacje o mapie
editor.author = Autor: editor.author = Autor:
editor.description = Opis: editor.description = Opis:
editor.waves = Fale: editor.waves = Fale:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Fale waves.title = Fale
waves.remove = Usuń waves.remove = Usuń
waves.never = <nigdy> waves.never = <nigdy>
@@ -213,10 +210,15 @@ waves.copied = Fale zostały skopiowane.
editor.default = [LIGHT_GRAY]<Domyślne> editor.default = [LIGHT_GRAY]<Domyślne>
edit = Edytuj... edit = Edytuj...
editor.name = Nazwa: editor.name = Nazwa:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Drużyny editor.teams = Drużyny
editor.elevation = Poziom terenu editor.elevation = Poziom terenu
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0} editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0} editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Mapa nie zawiera nazwy. editor.errorname = Mapa nie zawiera nazwy.
editor.update = Aktualizuj editor.update = Aktualizuj
editor.randomize = Losuj editor.randomize = Losuj
@@ -269,6 +271,8 @@ filter.option.wall = Ściana
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Druga podłoga filter.option.floor2 = Druga podłoga
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Szerokość: width = Szerokość:
height = Wysokość: height = Wysokość:
menu = Menu menu = Menu
@@ -369,6 +373,7 @@ blocks.drillspeed = Postawowa szybkość kopania
blocks.boosteffect = Efekt wzmocnienia blocks.boosteffect = Efekt wzmocnienia
blocks.maxunits = Maksymalna ilość jednostek blocks.maxunits = Maksymalna ilość jednostek
blocks.health = Zdrowie blocks.health = Zdrowie
blocks.buildtime = Build Time
blocks.inaccuracy = Niedokładność blocks.inaccuracy = Niedokładność
blocks.shots = Strzały blocks.shots = Strzały
blocks.reload = Strzałów/sekundę blocks.reload = Strzałów/sekundę
@@ -416,6 +421,7 @@ category.shooting = Strzelanie
category.optional = Dodatkowe ulepszenia category.optional = Dodatkowe ulepszenia
setting.landscape.name = Zablokuj tryb panoramiczny setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie setting.shadows.name = Cienie
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animowana woda setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana Tarcza setting.animatedshields.name = Animowana Tarcza
setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[] setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Czułość kontrolera
setting.saveinterval.name = Interwał automatycznego zapisywania setting.saveinterval.name = Interwał automatycznego zapisywania
setting.seconds = Sekundy setting.seconds = Sekundy
setting.fullscreen.name = Pełny ekran setting.fullscreen.name = Pełny ekran
setting.borderless.name = Bezramkowe okno setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Pokazuj FPS setting.fps.name = Pokazuj FPS
setting.vsync.name = Synchronizacja pionowa setting.vsync.name = Synchronizacja pionowa
setting.lasers.name = Pokaż lasery zasilające setting.lasers.name = Pokaż lasery zasilające
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

View File

@@ -86,13 +86,8 @@ trace = Traçar jogador
trace.playername = Nome do jogador: [accent]{0} trace.playername = Nome do jogador: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID unico: [accent]{0} trace.id = ID unico: [accent]{0}
trace.android = Cliente Android: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Cliente Customizado: [accent]{0} trace.modclient = Cliente Customizado: [accent]{0}
trace.totalblocksbroken = Blocos totais quebrados: [accent]{0}
trace.structureblocksbroken = Blocos de estrutura quebrados: [accent]{0}
trace.lastblockbroken = Ultimo bloco quebrado: [accent]{0}
trace.totalblocksplaced = Blocos totais Colocados: [accent]{0}
trace.lastblockplaced = Ultimo bloco colocado: [accent]{0}
invalidid = ID do cliente invalido! Reporte o bug. invalidid = ID do cliente invalido! Reporte o bug.
server.bans = Banidos server.bans = Banidos
server.bans.none = Nenhum jogador banido encontrado! server.bans.none = Nenhum jogador banido encontrado!
@@ -196,6 +191,8 @@ editor.mapinfo = Informação do mapa
editor.author = Autor: editor.author = Autor:
editor.description = Descrição: editor.description = Descrição:
editor.waves = Ondas: editor.waves = Ondas:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Ondas waves.title = Ondas
waves.remove = Remover waves.remove = Remover
waves.never = <nunca> waves.never = <nunca>
@@ -213,10 +210,15 @@ waves.copied = Ondas copiadas.
editor.default = [LIGHT_GRAY]<padrão> editor.default = [LIGHT_GRAY]<padrão>
edit = Editar... edit = Editar...
editor.name = Nome: editor.name = Nome:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Time editor.teams = Time
editor.elevation = Elevação editor.elevation = Elevação
editor.errorload = Erro carregando arquivo:\n[accent]{0} editor.errorload = Erro carregando arquivo:\n[accent]{0}
editor.errorsave = Erro salvando arquivo:\n[accent]{0} editor.errorsave = Erro salvando arquivo:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Mapa não tem nome definido. editor.errorname = Mapa não tem nome definido.
editor.update = atualizar editor.update = atualizar
editor.randomize = Randomizar editor.randomize = Randomizar
@@ -269,6 +271,8 @@ filter.option.wall = Parede
filter.option.ore = Minério filter.option.ore = Minério
filter.option.floor2 = Chão decundário filter.option.floor2 = Chão decundário
filter.option.threshold2 = Margem secundária filter.option.threshold2 = Margem secundária
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Largura: width = Largura:
height = Altura: height = Altura:
menu = Menu menu = Menu
@@ -369,6 +373,7 @@ blocks.drillspeed = Velocidade da furadeira base
blocks.boosteffect = Efeito do Boost blocks.boosteffect = Efeito do Boost
blocks.maxunits = Maximo de unidades ativas blocks.maxunits = Maximo de unidades ativas
blocks.health = Saúde blocks.health = Saúde
blocks.buildtime = Build Time
blocks.inaccuracy = Imprecisão blocks.inaccuracy = Imprecisão
blocks.shots = Tiros blocks.shots = Tiros
blocks.reload = Recarregar blocks.reload = Recarregar
@@ -416,6 +421,7 @@ category.shooting = Atirando
category.optional = Melhoras opcionais category.optional = Melhoras opcionais
setting.landscape.name = Travar panorama setting.landscape.name = Travar panorama
setting.shadows.name = Sombras setting.shadows.name = Sombras
setting.linear.name = Linear Filtering
setting.animatedwater.name = Água animada setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados setting.animatedshields.name = Escudos animados
setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[] setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilidade do Controle
setting.saveinterval.name = Intervalo de autosalvamento setting.saveinterval.name = Intervalo de autosalvamento
setting.seconds = {0} Segundos setting.seconds = {0} Segundos
setting.fullscreen.name = Tela Cheia setting.fullscreen.name = Tela Cheia
setting.borderless.name = Borderless Window setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Mostrar FPS setting.fps.name = Mostrar FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Mostrar lasers setting.lasers.name = Mostrar lasers
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Chão de metal 2
block.metal-floor-3.name = Chão de metal 3 block.metal-floor-3.name = Chão de metal 3
block.metal-floor-5.name = Chão de metal 5 block.metal-floor-5.name = Chão de metal 5
block.metal-floor-damaged.name = Chão de metal danificado block.metal-floor-damaged.name = Chão de metal danificado
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

View File

@@ -216,6 +216,9 @@ editor.teams = Команды
editor.elevation = Возвышенность editor.elevation = Возвышенность
editor.errorload = Ошибка загрузки изображения: [accent] {0} editor.errorload = Ошибка загрузки изображения: [accent] {0}
editor.errorsave = Ошибка сохранения изображения: [accent] {0} editor.errorsave = Ошибка сохранения изображения: [accent] {0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Карта не имеет определенного имени. editor.errorname = Карта не имеет определенного имени.
editor.update = Обновить editor.update = Обновить
editor.randomize = Случайно editor.randomize = Случайно
@@ -268,6 +271,8 @@ filter.option.wall = Стена
filter.option.ore = Руда filter.option.ore = Руда
filter.option.floor2 = Вторая поверхность filter.option.floor2 = Вторая поверхность
filter.option.threshold2 = Вторичный спад filter.option.threshold2 = Вторичный спад
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Ширина: width = Ширина:
height = Высота: height = Высота:
menu = Меню menu = Меню

View File

@@ -86,13 +86,8 @@ trace = Oyuncu isaretle
trace.playername = Player name: [accent]{0} trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unik ID: [accent]{0} trace.id = Unik ID: [accent]{0}
trace.android = Android Kullanicisi: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Ozel islemci Kullanicisi: [accent]{0} trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
trace.totalblocksbroken = kirilan yapilar: [accent]{0}
trace.structureblocksbroken = kirilan esyalar: [accent]{0}
trace.lastblockbroken = Son kirilan yapilar: [accent]{0}
trace.totalblocksplaced = yerlestirilen yapilar: [accent]{0}
trace.lastblockplaced = son yerlestirilen yapilar: [accent]{0}
invalidid = Yanlis islemci Linki! Sorunu bildir invalidid = Yanlis islemci Linki! Sorunu bildir
server.bans = Yasaklamalar server.bans = Yasaklamalar
server.bans.none = Yasaklananlar bulunamadi! server.bans.none = Yasaklananlar bulunamadi!
@@ -196,6 +191,8 @@ editor.mapinfo = Harita bilgisi:
editor.author = Yapimci: editor.author = Yapimci:
editor.description = Yorum: editor.description = Yorum:
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Edit... edit = Edit...
editor.name = isim: editor.name = isim:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Takimlar editor.teams = Takimlar
editor.elevation = Yukseklik editor.elevation = Yukseklik
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
@@ -269,6 +271,8 @@ filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Genislik: width = Genislik:
height = Yukseklik: height = Yukseklik:
menu = Menu menu = Menu
@@ -369,6 +373,7 @@ blocks.drillspeed = Ana kazma hizi
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Can blocks.health = Can
blocks.buildtime = Build Time
blocks.inaccuracy = sekme blocks.inaccuracy = sekme
blocks.shots = vuruslar blocks.shots = vuruslar
blocks.reload = Yeniden doldurma blocks.reload = Yeniden doldurma
@@ -416,6 +421,7 @@ category.shooting = sikma
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Kumanda hassasligi
setting.saveinterval.name = Otomatik kaydetme suresi setting.saveinterval.name = Otomatik kaydetme suresi
setting.seconds = {0} Saniye setting.seconds = {0} Saniye
setting.fullscreen.name = Tam ekran setting.fullscreen.name = Tam ekran
setting.borderless.name = Borderless Window setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = FPS'i goster setting.fps.name = FPS'i goster
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Guc lazerlerini goster setting.lasers.name = Guc lazerlerini goster
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

View File

@@ -86,13 +86,8 @@ trace = Oyuncuyu Takip Et
trace.playername = Oyuncu adı: [accent] {0} trace.playername = Oyuncu adı: [accent] {0}
trace.ip = IP: [vurgu] {0} trace.ip = IP: [vurgu] {0}
trace.id = Benzersiz kimlik: [accent] {0} trace.id = Benzersiz kimlik: [accent] {0}
trace.android = Android : [accent] {0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Özel Alıcı: [accent] {0} trace.modclient = Özel Alıcı: [accent] {0}
trace.totalblocksbroken = Toplam kırık blok: [accent] {0}
trace.structureblocksbroken = Kırılan yapı blokları: [accent] {0}
trace.lastblockbroken = Kırılan son blok: [accent] {0}
trace.totalblocksplaced = Toplam blok yerleştirildi: [accent] {0}
trace.lastblockplaced = Konulan son blok: [accent] {0}
invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin. invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin.
server.bans = yasaklar server.bans = yasaklar
server.bans.none = Yasaklanmış oyuncu bulunamadı! server.bans.none = Yasaklanmış oyuncu bulunamadı!
@@ -196,6 +191,8 @@ editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Teams editor.teams = Teams
editor.elevation = Elevation editor.elevation = Elevation
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
@@ -269,6 +271,8 @@ filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Genişliği: width = Genişliği:
height = Boy: height = Boy:
menu = Menü menu = Menü
@@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Can blocks.health = Can
blocks.buildtime = Build Time
blocks.inaccuracy = yanlışlık blocks.inaccuracy = yanlışlık
blocks.shots = atışlar blocks.shots = atışlar
blocks.reload = Reload blocks.reload = Reload
@@ -416,6 +421,7 @@ category.shooting = Shooting
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = Denetleyici hassasiyeti
setting.saveinterval.name = Otomatik Kaydetme Aralığı setting.saveinterval.name = Otomatik Kaydetme Aralığı
setting.seconds = saniye setting.seconds = saniye
setting.fullscreen.name = Tam ekran setting.fullscreen.name = Tam ekran
setting.borderless.name = Borderless Window setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Saniyede ... Kare göstermek setting.fps.name = Saniyede ... Kare göstermek
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Güç Lazerleri Göster setting.lasers.name = Güç Lazerleri Göster
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

View File

@@ -216,6 +216,9 @@ editor.teams = Команди
editor.elevation = Висота editor.elevation = Висота
editor.errorload = Помилка завантаження зображення:[accent] {0} editor.errorload = Помилка завантаження зображення:[accent] {0}
editor.errorsave = Помилка збереження зображення:\n[accent]{0} editor.errorsave = Помилка збереження зображення:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Мапа не має визначеного імені. editor.errorname = Мапа не має визначеного імені.
editor.update = Оновити editor.update = Оновити
editor.randomize = Випадково editor.randomize = Випадково
@@ -268,6 +271,8 @@ filter.option.wall = Стіна
filter.option.ore = Руда filter.option.ore = Руда
filter.option.floor2 = Друга поверхня filter.option.floor2 = Друга поверхня
filter.option.threshold2 = Вторинний спад filter.option.threshold2 = Вторинний спад
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Ширина: width = Ширина:
height = Висота: height = Висота:
menu = Меню menu = Меню

View File

@@ -86,13 +86,8 @@ trace = 跟踪玩家
trace.playername = 玩家名称:[accent]{0} trace.playername = 玩家名称:[accent]{0}
trace.ip = IP地址[accent]{0} trace.ip = IP地址[accent]{0}
trace.id = 唯一的ID[accent]{0} trace.id = 唯一的ID[accent]{0}
trace.android = 安卓客户端:[accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = 定制版客户端:[accent]{0} trace.modclient = 定制版客户端:[accent]{0}
trace.totalblocksbroken = 总共破坏了 [accent]{0} 个方块。
trace.structureblocksbroken = 总共破坏了 [accent]{0} 个建筑物方块。
trace.lastblockbroken = 最后破坏的方块:[accent]{0}
trace.totalblocksplaced = 总共放置了 [accent]{0} 个方块。
trace.lastblockplaced = 最后放置的方块:[accent]{0}
invalidid = 无效的客户端ID提交一个错误报告。 invalidid = 无效的客户端ID提交一个错误报告。
server.bans = 黑名单 server.bans = 黑名单
server.bans.none = 没有找到被拉黑的玩家! server.bans.none = 没有找到被拉黑的玩家!
@@ -196,6 +191,8 @@ editor.mapinfo = 地图信息
editor.author = 作者: editor.author = 作者:
editor.description = 描述: editor.description = 描述:
editor.waves = 波数: editor.waves = 波数:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = 波数 waves.title = 波数
waves.remove = 移除 waves.remove = 移除
waves.never = <永不> waves.never = <永不>
@@ -213,10 +210,15 @@ waves.copied = 波次信息已复制。
editor.default = [LIGHT_GRAY]<默认> editor.default = [LIGHT_GRAY]<默认>
edit = 编辑…… edit = 编辑……
editor.name = 名称: editor.name = 名称:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = 队伍 editor.teams = 队伍
editor.elevation = 高度 editor.elevation = 高度
editor.errorload = 读取文件时出现错误:\n[accent]{0} editor.errorload = 读取文件时出现错误:\n[accent]{0}
editor.errorsave = 保存文件时出现错误:\n[accent]{0} editor.errorsave = 保存文件时出现错误:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = 地图没有被定义的名称。 editor.errorname = 地图没有被定义的名称。
editor.update = 更新 editor.update = 更新
editor.randomize = 随机化 editor.randomize = 随机化
@@ -269,6 +271,8 @@ filter.option.wall = 墙
filter.option.ore = 矿石 filter.option.ore = 矿石
filter.option.floor2 = 第二地面Secondary Floor filter.option.floor2 = 第二地面Secondary Floor
filter.option.threshold2 = 第二门槛Secondary Threshold filter.option.threshold2 = 第二门槛Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = 宽度: width = 宽度:
height = 高度: height = 高度:
menu = 菜单 menu = 菜单
@@ -369,6 +373,7 @@ blocks.drillspeed = 基础钻探速度
blocks.boosteffect = 加成影响 blocks.boosteffect = 加成影响
blocks.maxunits = 最大单位数量 blocks.maxunits = 最大单位数量
blocks.health = 生命值 blocks.health = 生命值
blocks.buildtime = Build Time
blocks.inaccuracy = 误差 blocks.inaccuracy = 误差
blocks.shots = 发射数 blocks.shots = 发射数
blocks.reload = 重新装弹 blocks.reload = 重新装弹
@@ -416,6 +421,7 @@ category.shooting = 发射
category.optional = 可选的增强物品 category.optional = 可选的增强物品
setting.landscape.name = 锁定横屏 setting.landscape.name = 锁定横屏
setting.shadows.name = 影子 setting.shadows.name = 影子
setting.linear.name = Linear Filtering
setting.animatedwater.name = 流动的水 setting.animatedwater.name = 流动的水
setting.animatedshields.name = 动态画面 setting.animatedshields.name = 动态画面
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[] setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = 控制器灵敏度
setting.saveinterval.name = 自动保存间隔 setting.saveinterval.name = 自动保存间隔
setting.seconds = {0} 秒 setting.seconds = {0} 秒
setting.fullscreen.name = 全屏 setting.fullscreen.name = 全屏
setting.borderless.name = 无边界 setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = 显示 FPS setting.fps.name = 显示 FPS
setting.vsync.name = 帧同步 setting.vsync.name = 帧同步
setting.lasers.name = 显示能量射线 setting.lasers.name = 显示能量射线
@@ -664,7 +670,6 @@ block.metal-floor-2.name = 金属地板2
block.metal-floor-3.name = 金属地板3 block.metal-floor-3.name = 金属地板3
block.metal-floor-5.name = 金属地板5 block.metal-floor-5.name = 金属地板5
block.metal-floor-damaged.name = 损坏的金属地板 block.metal-floor-damaged.name = 损坏的金属地板
block.creeptree.name = 爬行树
block.dark-panel-1.name = 暗面板1 block.dark-panel-1.name = 暗面板1
block.dark-panel-2.name = 暗面板2 block.dark-panel-2.name = 暗面板2
block.dark-panel-3.name = 暗面板3 block.dark-panel-3.name = 暗面板3

View File

@@ -86,13 +86,8 @@ trace = 跟隨玩家
trace.playername = 玩家名稱:[accent]{0} trace.playername = 玩家名稱:[accent]{0}
trace.ip = IP[accent]{0} trace.ip = IP[accent]{0}
trace.id = ID[accent]{0} trace.id = ID[accent]{0}
trace.android = Android 客戶端:[accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = 自訂客戶端:[accent]{0} trace.modclient = 自訂客戶端:[accent]{0}
trace.totalblocksbroken = 方塊拆除總數:[accent]{0}
trace.structureblocksbroken = 結構方塊拆除數:[accent]{0}
trace.lastblockbroken = 最後拆除的方塊:[accent]{0}
trace.totalblocksplaced = 方塊建造數:[accent]{0}
trace.lastblockplaced = 最後建造的方塊:[accent]{0}
invalidid = 無效的客戶端 ID請提交錯誤報告。 invalidid = 無效的客戶端 ID請提交錯誤報告。
server.bans = 封禁 server.bans = 封禁
server.bans.none = 沒有玩家被封禁! server.bans.none = 沒有玩家被封禁!
@@ -196,6 +191,8 @@ editor.mapinfo = 地圖資訊
editor.author = 作者: editor.author = 作者:
editor.description = 描述: editor.description = 描述:
editor.waves = 波次: editor.waves = 波次:
editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = 波次 waves.title = 波次
waves.remove = 移除 waves.remove = 移除
waves.never = 〈從來沒有〉 waves.never = 〈從來沒有〉
@@ -213,10 +210,15 @@ waves.copied = 波浪已被複製。
editor.default = [LIGHT_GRAY]〈默認〉 editor.default = [LIGHT_GRAY]〈默認〉
edit = 編輯…… edit = 編輯……
editor.name = 名稱: editor.name = 名稱:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = 隊伍 editor.teams = 隊伍
editor.elevation = 高度 editor.elevation = 高度
editor.errorload = 加載文件時出錯:\n[accent]{0} editor.errorload = 加載文件時出錯:\n[accent]{0}
editor.errorsave = 保存文件時出錯:\n[accent]{0} editor.errorsave = 保存文件時出錯:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = 地圖沒有定義名稱。 editor.errorname = 地圖沒有定義名稱。
editor.update = 更新 editor.update = 更新
editor.randomize = 隨機化 editor.randomize = 隨機化
@@ -269,6 +271,8 @@ filter.option.wall = 牆
filter.option.ore = 礦石 filter.option.ore = 礦石
filter.option.floor2 = 次要地板 filter.option.floor2 = 次要地板
filter.option.threshold2 = 次要閾 filter.option.threshold2 = 次要閾
filter.option.radius = Radius
filter.option.percentile = Percentile
width = 寬度: width = 寬度:
height = 長度: height = 長度:
menu = 主選單 menu = 主選單
@@ -369,6 +373,7 @@ blocks.drillspeed = 基本鑽取速度
blocks.boosteffect = Boost Effect blocks.boosteffect = Boost Effect
blocks.maxunits = 最大活躍單位 blocks.maxunits = 最大活躍單位
blocks.health = 耐久度 blocks.health = 耐久度
blocks.buildtime = Build Time
blocks.inaccuracy = 誤差 blocks.inaccuracy = 誤差
blocks.shots = 射擊數 blocks.shots = 射擊數
blocks.reload = 重裝彈藥 blocks.reload = 重裝彈藥
@@ -416,6 +421,7 @@ category.shooting = 射擊
category.optional = 可選的強化 category.optional = 可選的強化
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.animatedwater.name = 動畫水 setting.animatedwater.name = 動畫水
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[] setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
@@ -437,7 +443,7 @@ setting.sensitivity.name = 控制器靈敏度
setting.saveinterval.name = 自動存檔間隔 setting.saveinterval.name = 自動存檔間隔
setting.seconds = {0}秒 setting.seconds = {0}秒
setting.fullscreen.name = 全螢幕 setting.fullscreen.name = 全螢幕
setting.borderless.name = 無邊框窗口 setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = 顯示FPS setting.fps.name = 顯示FPS
setting.vsync.name = 垂直同步 setting.vsync.name = 垂直同步
setting.lasers.name = 顯示雷射光束 setting.lasers.name = 顯示雷射光束
@@ -664,7 +670,6 @@ block.metal-floor-2.name = 金屬地板二
block.metal-floor-3.name = 金屬地板三 block.metal-floor-3.name = 金屬地板三
block.metal-floor-5.name = 金屬地板五 block.metal-floor-5.name = 金屬地板五
block.metal-floor-damaged.name = 金屬地板損壞 block.metal-floor-damaged.name = 金屬地板損壞
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3

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