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27
.travis.yml
@@ -1,11 +1,19 @@
|
|||||||
jdk:
|
jdk:
|
||||||
- openjdk8
|
- openjdk8
|
||||||
script:
|
script:
|
||||||
- "git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc"
|
- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||||
- "./gradlew test"
|
- "./gradlew test"
|
||||||
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
||||||
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
||||||
|
- git config --global user.name "Wiki Updater"
|
||||||
|
- git clone --depth=1 --branch=master https://github.com/MindustryGame/wiki ../wiki
|
||||||
|
- git clone --depth=1 --branch=master https://github.com/Anuken/Mindustry-Wiki-Generator ../Mindustry-Wiki-Generator
|
||||||
|
- cd ../Mindustry-Wiki-Generator
|
||||||
|
- "./gradlew run"
|
||||||
|
- cd ../wiki
|
||||||
|
- git add .
|
||||||
|
- git commit -m "Update to match commit ${TRAVIS_COMMIT}"
|
||||||
|
- git push https://Anuken:${GH_PUSH_TOKEN}@github.com/MindustryGame/wiki
|
||||||
deploy:
|
deploy:
|
||||||
provider: releases
|
provider: releases
|
||||||
skip_cleanup: true
|
skip_cleanup: true
|
||||||
@@ -13,8 +21,11 @@ deploy:
|
|||||||
api_key:
|
api_key:
|
||||||
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
|
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
|
||||||
file:
|
file:
|
||||||
- "desktop/build/libs/desktop-release.jar"
|
- desktop/build/libs/desktop-release.jar
|
||||||
- "server/build/libs/server-release.jar"
|
- server/build/libs/server-release.jar
|
||||||
on:
|
on:
|
||||||
repo: Anuken/Mindustry
|
repo: Anuken/Mindustry
|
||||||
tags: true
|
tags: true
|
||||||
|
env:
|
||||||
|
global:
|
||||||
|
secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=
|
||||||
|
|||||||
@@ -40,6 +40,6 @@ After building, the output .JAR file should be in `/desktop/build/libs/desktop-r
|
|||||||
|
|
||||||
### Downloads
|
### Downloads
|
||||||
|
|
||||||
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/sk26hTV.png" width="auto" height="75"></a>
|
<a href="https://anuke.itch.io/mindustry"><img src="https://static.itch.io/images/badge.svg" width="auto" height="75"></a>
|
||||||
|
|
||||||
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://i.imgur.com/8dF6l81.png" width="auto" height="75"></a>
|
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Get_it_on_Google_play.svg/1280px-Get_it_on_Google_play.svg.png" width="auto" height="75"></a>
|
||||||
|
|||||||
@@ -113,11 +113,13 @@ android{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
buildTypes{
|
if(project.hasProperty("RELEASE_STORE_FILE")) {
|
||||||
release{
|
buildTypes {
|
||||||
|
release {
|
||||||
signingConfig signingConfigs.release
|
signingConfig signingConfigs.release
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
// called every time gradle gets executed, takes the native dependencies of
|
// called every time gradle gets executed, takes the native dependencies of
|
||||||
// the natives configuration, and extracts them to the proper libs/ folders
|
// the natives configuration, and extracts them to the proper libs/ folders
|
||||||
|
|||||||
@@ -113,6 +113,8 @@ allprojects{
|
|||||||
maven{ url 'https://jitpack.io' }
|
maven{ url 'https://jitpack.io' }
|
||||||
jcenter()
|
jcenter()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
tasks.withType(Javadoc).all{ enabled = false }
|
||||||
}
|
}
|
||||||
|
|
||||||
project(":desktop"){
|
project(":desktop"){
|
||||||
@@ -175,7 +177,7 @@ project(":core"){
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
if(System.properties["user.name"] == "anuke"){
|
if(System.properties["user.name"] == "anuke" && !System.properties["os.name"].contains("Mac")){
|
||||||
task cleanGen{
|
task cleanGen{
|
||||||
doFirst{
|
doFirst{
|
||||||
delete{
|
delete{
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
BIN
core/assets-raw/sprites/blocks/distribution/bridge-arrow.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 125 B After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 401 B After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 411 B After Width: | Height: | Size: 2.7 KiB |
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|
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|
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|
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|
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|
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|
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|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 229 B After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 715 B After Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 9.8 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 558 B After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 524 B After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 251 B After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 5.6 KiB |
BIN
core/assets-raw/sprites/blocks/units/draug-factory-top.png
Normal file
|
After Width: | Height: | Size: 5.5 KiB |
BIN
core/assets-raw/sprites/blocks/units/draug-factory.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 211 B After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 6.7 KiB |
BIN
core/assets-raw/sprites/units/draug.png
Normal file
|
After Width: | Height: | Size: 350 B |
@@ -35,7 +35,6 @@ level.mode = Gamemode:
|
|||||||
showagain = Don't show again next session
|
showagain = Don't show again next session
|
||||||
coreattack = < Core is under attack! >
|
coreattack = < Core is under attack! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Save Game
|
savegame = Save Game
|
||||||
loadgame = Load Game
|
loadgame = Load Game
|
||||||
@@ -153,7 +152,7 @@ confirm = Confirm
|
|||||||
delete = Delete
|
delete = Delete
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Open
|
open = Open
|
||||||
customize = Customize
|
customize = Customize Rules
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
@@ -210,6 +209,7 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
@@ -254,6 +254,22 @@ editor.mapname = Map Name:
|
|||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
@@ -276,6 +292,7 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -334,6 +351,7 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats [scarlet][[WIP]
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
@@ -516,6 +534,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
@@ -551,6 +570,7 @@ item.lead.description = A basic starter material. Used extensively in electronic
|
|||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
item.coal.description = A common and readily available fuel.
|
item.coal.description = A common and readily available fuel.
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
item.titanium.name = Titanium
|
item.titanium.name = Titanium
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
@@ -769,8 +789,9 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.spirit-factory.name = Spirit Repair Drone Factory
|
||||||
|
block.phantom-factory.name = Phantom Builder Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
block.ghoul-factory.name = Ghoul Bomber Factory
|
||||||
block.dagger-factory.name = Dagger Mech Factory
|
block.dagger-factory.name = Dagger Mech Factory
|
||||||
@@ -815,10 +836,10 @@ team.orange.name = orange
|
|||||||
team.none.name = gray
|
team.none.name = gray
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Repair Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
unit.spirit.description = Automatically repairs blocks.
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Builder Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
unit.phantom.description = An advanced drone unit. Helps players build blocks
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Vystopovat hráče
|
|||||||
trace.playername = Jméno hráče: [accent]{0}
|
trace.playername = Jméno hráče: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unikátní ID: [accent]{0}
|
trace.id = Unikátní ID: [accent]{0}
|
||||||
trace.android = Android Klient: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Vlastní Klient: [accent]{0}
|
trace.modclient = Vlastní Klient: [accent]{0}
|
||||||
trace.totalblocksbroken = Bloků zničeno celkem: [accent]{0}
|
|
||||||
trace.structureblocksbroken = Bloky struktůr zničeno : [accent]{0}
|
|
||||||
trace.lastblockbroken = Poslední zničený blok: [accent]{0}
|
|
||||||
trace.totalblocksplaced = Bloků položeno celkem: [accent]{0}
|
|
||||||
trace.lastblockplaced = Poslední blok položen: [accent]{0}
|
|
||||||
invalidid = Neplatná IP klienta! Poslat zprávu o chybě.
|
invalidid = Neplatná IP klienta! Poslat zprávu o chybě.
|
||||||
server.bans = Bany.
|
server.bans = Bany.
|
||||||
server.bans.none = Žádní hráči s banem nebyli nalezeni.
|
server.bans.none = Žádní hráči s banem nebyli nalezeni.
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Informace o mapě
|
|||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Popis:
|
editor.description = Popis:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
|||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Jméno:
|
editor.name = Jméno:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Týmy
|
editor.teams = Týmy
|
||||||
editor.elevation = Výška
|
editor.elevation = Výška
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Wall
|
|||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Šířka:
|
width = Šířka:
|
||||||
height = Výška:
|
height = Výška:
|
||||||
menu = Hlavní menu
|
menu = Hlavní menu
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Základní rychlost vrtu
|
|||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Životy
|
blocks.health = Životy
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = Nepřesnost/výchylka
|
blocks.inaccuracy = Nepřesnost/výchylka
|
||||||
blocks.shots = Střely
|
blocks.shots = Střely
|
||||||
blocks.reload = Střely za sekundu
|
blocks.reload = Střely za sekundu
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Střílí
|
|||||||
category.optional = Volitelné vylepšení
|
category.optional = Volitelné vylepšení
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Citlivost ovladače
|
|||||||
setting.saveinterval.name = Interval automatického ukládání
|
setting.saveinterval.name = Interval automatického ukládání
|
||||||
setting.seconds = {0} Sekund
|
setting.seconds = {0} Sekund
|
||||||
setting.fullscreen.name = Celá obrazovka
|
setting.fullscreen.name = Celá obrazovka
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Ukázat snímky/sekundu
|
setting.fps.name = Ukázat snímky/sekundu
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.lasers.name = Ukázat laser energie
|
setting.lasers.name = Ukázat laser energie
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Spieler verfolgen
|
|||||||
trace.playername = Spielername: [accent]{0}
|
trace.playername = Spielername: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Eindeutige ID: [accent]{0}
|
trace.id = Eindeutige ID: [accent]{0}
|
||||||
trace.android = Android Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.totalblocksbroken = Anzahl zerstörter Blöcke: [accent]{0}
|
|
||||||
trace.structureblocksbroken = Anzahl zerstörter Gebäude-Blöcke: [accent]{0}
|
|
||||||
trace.lastblockbroken = Letzter zerstörter Block: [accent]{0}
|
|
||||||
trace.totalblocksplaced = Anzahl platzierter Blöcke: [accent]{0}
|
|
||||||
trace.lastblockplaced = Letzter platzierter Block: [accent]{0}
|
|
||||||
invalidid = Ungültige Client ID! Berichte den Bug.
|
invalidid = Ungültige Client ID! Berichte den Bug.
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = Keine gebannten Spieler gefunden!
|
server.bans.none = Keine gebannten Spieler gefunden!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Karten Info
|
|||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Beschreibung:
|
editor.description = Beschreibung:
|
||||||
editor.waves = Wellen:
|
editor.waves = Wellen:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Wellen
|
waves.title = Wellen
|
||||||
waves.remove = Entfernen
|
waves.remove = Entfernen
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Wellen kopiert.
|
|||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Bearbeiten...
|
edit = Bearbeiten...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Höhe
|
editor.elevation = Höhe
|
||||||
editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
|
editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
|
||||||
editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
|
editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Karte hat keinen Namen.
|
editor.errorname = Karte hat keinen Namen.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Wand
|
|||||||
filter.option.ore = Erz
|
filter.option.ore = Erz
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Breite:
|
width = Breite:
|
||||||
height = Höhe:
|
height = Höhe:
|
||||||
menu = Menü
|
menu = Menü
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Bohrgeschwindigkeit
|
|||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Lebenspunkte
|
blocks.health = Lebenspunkte
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = Ungenauigkeit
|
blocks.inaccuracy = Ungenauigkeit
|
||||||
blocks.shots = Schüsse
|
blocks.shots = Schüsse
|
||||||
blocks.reload = Schüsse/Sekunde
|
blocks.reload = Schüsse/Sekunde
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Schießen
|
|||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animiertes Wasser
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Controller-Empfindlichkeit
|
|||||||
setting.saveinterval.name = Autosave Häufigkeit
|
setting.saveinterval.name = Autosave Häufigkeit
|
||||||
setting.seconds = {0} Sekunden
|
setting.seconds = {0} Sekunden
|
||||||
setting.fullscreen.name = Vollbild
|
setting.fullscreen.name = Vollbild
|
||||||
setting.borderless.name = Randlos Fenster
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Zeige FPS
|
setting.fps.name = Zeige FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Zeige Stromlaser
|
setting.lasers.name = Zeige Stromlaser
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metallboden 2
|
|||||||
block.metal-floor-3.name = Metallboden 3
|
block.metal-floor-3.name = Metallboden 3
|
||||||
block.metal-floor-5.name = Metallboden 5
|
block.metal-floor-5.name = Metallboden 5
|
||||||
block.metal-floor-damaged.name = Metallboden Beschädigt
|
block.metal-floor-damaged.name = Metallboden Beschädigt
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Rastrear Jugador
|
|||||||
trace.playername = Nombre de jugador: [accent]{0}
|
trace.playername = Nombre de jugador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID Única: [accent]{0}
|
trace.id = ID Única: [accent]{0}
|
||||||
trace.android = Cliente de Android: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Cliente Personalizado: [accent]{0}
|
trace.modclient = Cliente Personalizado: [accent]{0}
|
||||||
trace.totalblocksbroken = Total de bloques quitados: [accent]{0}
|
|
||||||
trace.structureblocksbroken = Bloques de estructura quitados: [accent]{0}
|
|
||||||
trace.lastblockbroken = Último bloque quitado: [accent]{0}
|
|
||||||
trace.totalblocksplaced = Total de bloques colocados: [accent]{0}
|
|
||||||
trace.lastblockplaced = Último bloque colocado: [accent]{0}
|
|
||||||
invalidid = ¡ID de cliente inválida! Envía un informe del error.
|
invalidid = ¡ID de cliente inválida! Envía un informe del error.
|
||||||
server.bans = Baneos
|
server.bans = Baneos
|
||||||
server.bans.none = ¡Ningún usuario ha sido baneado!
|
server.bans.none = ¡Ningún usuario ha sido baneado!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Info del Mapa
|
|||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Descripción:
|
editor.description = Descripción:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
|||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Nombre:
|
editor.name = Nombre:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Equipos
|
editor.teams = Equipos
|
||||||
editor.elevation = Elevación
|
editor.elevation = Elevación
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Wall
|
|||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Ancho:
|
width = Ancho:
|
||||||
height = Alto:
|
height = Alto:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Velocidad Base del Taladro
|
|||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Vida
|
blocks.health = Vida
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = Imprecisión
|
blocks.inaccuracy = Imprecisión
|
||||||
blocks.shots = Disparos
|
blocks.shots = Disparos
|
||||||
blocks.reload = Recarga
|
blocks.reload = Recarga
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Disparo
|
|||||||
category.optional = Mejoras Opcionales
|
category.optional = Mejoras Opcionales
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilidad del Control
|
|||||||
setting.saveinterval.name = Intervalo del Auto-guardado
|
setting.saveinterval.name = Intervalo del Auto-guardado
|
||||||
setting.seconds = {0} Segundos
|
setting.seconds = {0} Segundos
|
||||||
setting.fullscreen.name = Pantalla Completa
|
setting.fullscreen.name = Pantalla Completa
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Mostrar Energía de los Láseres
|
setting.lasers.name = Mostrar Energía de los Láseres
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Suivre le joueur
|
|||||||
trace.playername = Nom du joueur : [accent]{0}
|
trace.playername = Nom du joueur : [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID Unique : [accent]{0}
|
trace.id = ID Unique : [accent]{0}
|
||||||
trace.android = Client Android : [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Client personnalisé: [accent]{0}
|
trace.modclient = Client personnalisé: [accent]{0}
|
||||||
trace.totalblocksbroken = Total de blocs détruits: [accent]{0}
|
|
||||||
trace.structureblocksbroken = Structure de blocs détruites : [accent]{0}
|
|
||||||
trace.lastblockbroken = Dernier bloc détruit: [accent]{0}
|
|
||||||
trace.totalblocksplaced = Total de blocs placés: [accent]{0}
|
|
||||||
trace.lastblockplaced = Dernier bloc placé: [accent]{0}
|
|
||||||
invalidid = invalidid=ID du client invalide! Soumettre un rapport d'erreur
|
invalidid = invalidid=ID du client invalide! Soumettre un rapport d'erreur
|
||||||
server.bans = Bannis
|
server.bans = Bannis
|
||||||
server.bans.none = Aucun joueur banni trouvé!
|
server.bans.none = Aucun joueur banni trouvé!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Infos sur la carte
|
|||||||
editor.author = Auteur:
|
editor.author = Auteur:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Vagues:
|
editor.waves = Vagues:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = jamais
|
waves.never = jamais
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Vagues copiées
|
|||||||
editor.default = [LIGHT_GRAY]<par défaut>
|
editor.default = [LIGHT_GRAY]<par défaut>
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
editor.name = Nom:
|
editor.name = Nom:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Équipe
|
editor.teams = Équipe
|
||||||
editor.elevation = Élevation
|
editor.elevation = Élevation
|
||||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = La carte n'a pas de nom!
|
editor.errorname = La carte n'a pas de nom!
|
||||||
editor.update = Mettre à jour
|
editor.update = Mettre à jour
|
||||||
editor.randomize = Randomiser
|
editor.randomize = Randomiser
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Mur
|
|||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
filter.option.threshold2 = Seuil secondaire
|
filter.option.threshold2 = Seuil secondaire
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Largeur:
|
width = Largeur:
|
||||||
height = Hauteur:
|
height = Hauteur:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Vitesse de forage de base
|
|||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Nombre d'unités actives maximal
|
blocks.maxunits = Nombre d'unités actives maximal
|
||||||
blocks.health = Santé
|
blocks.health = Santé
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = Précision
|
blocks.inaccuracy = Précision
|
||||||
blocks.shots = Tir
|
blocks.shots = Tir
|
||||||
blocks.reload = Tirs/Seconde
|
blocks.reload = Tirs/Seconde
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Défense
|
|||||||
category.optional = Améliorations optionnelles
|
category.optional = Améliorations optionnelles
|
||||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||||
setting.shadows.name = Ombres
|
setting.shadows.name = Ombres
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilité de la manette
|
|||||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||||
setting.seconds = {0} secondes
|
setting.seconds = {0} secondes
|
||||||
setting.fullscreen.name = Plein écran
|
setting.fullscreen.name = Plein écran
|
||||||
setting.borderless.name = Fenêtre sans contour
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Afficher FPS
|
setting.fps.name = Afficher FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Afficher les rayons des lasers
|
setting.lasers.name = Afficher les rayons des lasers
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Plancher de métal 2
|
|||||||
block.metal-floor-3.name = Plancher de métal 3
|
block.metal-floor-3.name = Plancher de métal 3
|
||||||
block.metal-floor-5.name = Plancher de métal 5
|
block.metal-floor-5.name = Plancher de métal 5
|
||||||
block.metal-floor-damaged.name = Plancher de métal endommagé
|
block.metal-floor-damaged.name = Plancher de métal endommagé
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Panneau sombre 1
|
block.dark-panel-1.name = Panneau sombre 1
|
||||||
block.dark-panel-2.name = Panneau sombre 2
|
block.dark-panel-2.name = Panneau sombre 2
|
||||||
block.dark-panel-3.name = Panneau sombre 3
|
block.dark-panel-3.name = Panneau sombre 3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Suivre le joueur
|
|||||||
trace.playername = Nom du joueur: [accent]{0}
|
trace.playername = Nom du joueur: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID Unique: [accent]{0}
|
trace.id = ID Unique: [accent]{0}
|
||||||
trace.android = Client Android: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Client personnalisé: [accent]{0}
|
trace.modclient = Client personnalisé: [accent]{0}
|
||||||
trace.totalblocksbroken = Total des blocs détruits: [accent]{0}
|
|
||||||
trace.structureblocksbroken = Structure de blocs détruites: [accent]{0}
|
|
||||||
trace.lastblockbroken = Dernier bloc détruit: [accent]{0}
|
|
||||||
trace.totalblocksplaced = Total de blocs placés: [accent]{0}
|
|
||||||
trace.lastblockplaced = Dernier bloc placé: [accent]{0}
|
|
||||||
invalidid = ID client invalide ! Soumettre un rapport de bug
|
invalidid = ID client invalide ! Soumettre un rapport de bug
|
||||||
server.bans = Bannis
|
server.bans = Bannis
|
||||||
server.bans.none = Aucun joueurs bannis trouvés !
|
server.bans.none = Aucun joueurs bannis trouvés !
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Infos sur la carte
|
|||||||
editor.author = Auteur:
|
editor.author = Auteur:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Vagues:
|
editor.waves = Vagues:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Retirer
|
waves.remove = Retirer
|
||||||
waves.never = <jamais>
|
waves.never = <jamais>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Vagues copiées.
|
|||||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
editor.name = Nom:
|
editor.name = Nom:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Équipes
|
editor.teams = Équipes
|
||||||
editor.elevation = Élévation
|
editor.elevation = Élévation
|
||||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = La carte n'a pas de nom!
|
editor.errorname = La carte n'a pas de nom!
|
||||||
editor.update = Mettre à jour
|
editor.update = Mettre à jour
|
||||||
editor.randomize = Randomiser
|
editor.randomize = Randomiser
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Mur
|
|||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
filter.option.threshold2 = Seuil secondaire
|
filter.option.threshold2 = Seuil secondaire
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Largeur:
|
width = Largeur:
|
||||||
height = Hauteur:
|
height = Hauteur:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Vitesse de forage de base
|
|||||||
blocks.boosteffect = Effet boostant
|
blocks.boosteffect = Effet boostant
|
||||||
blocks.maxunits = Maximum d'unitée active
|
blocks.maxunits = Maximum d'unitée active
|
||||||
blocks.health = Santé
|
blocks.health = Santé
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = Précision
|
blocks.inaccuracy = Précision
|
||||||
blocks.shots = Tirs
|
blocks.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
blocks.reload = Tirs/Seconde
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Défense
|
|||||||
category.optional = Améliorations facultatives
|
category.optional = Améliorations facultatives
|
||||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||||
setting.shadows.name = Ombres
|
setting.shadows.name = Ombres
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Contôle de la sensibilité
|
|||||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||||
setting.seconds = {0} Secondes
|
setting.seconds = {0} Secondes
|
||||||
setting.fullscreen.name = Plein écran
|
setting.fullscreen.name = Plein écran
|
||||||
setting.borderless.name = Fenêtre sans contour
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Afficher FPS
|
setting.fps.name = Afficher FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Afficher les rayons des lasers
|
setting.lasers.name = Afficher les rayons des lasers
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Sol métallique 2
|
|||||||
block.metal-floor-3.name = Sol métallique 3
|
block.metal-floor-3.name = Sol métallique 3
|
||||||
block.metal-floor-5.name = Sol métallique 5
|
block.metal-floor-5.name = Sol métallique 5
|
||||||
block.metal-floor-damaged.name = Sol métallique endommagé
|
block.metal-floor-damaged.name = Sol métallique endommagé
|
||||||
block.creeptree.name = Arbre effrayant
|
|
||||||
block.dark-panel-1.name = Panneau noir 1
|
block.dark-panel-1.name = Panneau noir 1
|
||||||
block.dark-panel-2.name = Panneau noir 2
|
block.dark-panel-2.name = Panneau noir 2
|
||||||
block.dark-panel-3.name = Panneau noir 3
|
block.dark-panel-3.name = Panneau noir 3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Lacak Pemain
|
|||||||
trace.playername = Nama pemain: [accent]{0}
|
trace.playername = Nama pemain: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID Unik: [accent]{0}
|
trace.id = ID Unik: [accent]{0}
|
||||||
trace.android = Klien Android: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Klien Khusus: [accent]{0}
|
trace.modclient = Klien Khusus: [accent]{0}
|
||||||
trace.totalblocksbroken = Jumlah blok dihancurkan: [accent]{0}
|
|
||||||
trace.structureblocksbroken = Blok struktur dihancurkan: [accent]{0}
|
|
||||||
trace.lastblockbroken = Blok terakhir dihancurkan: [accent]{0}
|
|
||||||
trace.totalblocksplaced = Jumlah dipasang: [accent]{0}
|
|
||||||
trace.lastblockplaced = Blok terakhir dipasang: [accent]{0}
|
|
||||||
invalidid = ID klien tidak valid! Kirim laporan bug.
|
invalidid = ID klien tidak valid! Kirim laporan bug.
|
||||||
server.bans = Ban
|
server.bans = Ban
|
||||||
server.bans.none = Tidak ada pemain di-ban!
|
server.bans.none = Tidak ada pemain di-ban!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Map Info
|
|||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
|||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
editor.elevation = Elevation
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Wall
|
|||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Lebar:
|
width = Lebar:
|
||||||
height = Tinggi:
|
height = Tinggi:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
|
|||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Darah
|
blocks.health = Darah
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = Ketidaktelitian
|
blocks.inaccuracy = Ketidaktelitian
|
||||||
blocks.shots = Tembakan
|
blocks.shots = Tembakan
|
||||||
blocks.reload = Reload
|
blocks.reload = Reload
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Shooting
|
|||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Sensitivitas Pengendali
|
|||||||
setting.saveinterval.name = Waktu Simpan Otomatis
|
setting.saveinterval.name = Waktu Simpan Otomatis
|
||||||
setting.seconds = {0} Detik
|
setting.seconds = {0} Detik
|
||||||
setting.fullscreen.name = Layar Penuh
|
setting.fullscreen.name = Layar Penuh
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Tunjukkan FPS
|
setting.fps.name = Tunjukkan FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Tampilkan Laser Tenaga
|
setting.lasers.name = Tampilkan Laser Tenaga
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Traccia giocatore
|
|||||||
trace.playername = Nome del giocatore: [accent]{0}
|
trace.playername = Nome del giocatore: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID univoco: [accent]{0}
|
trace.id = ID univoco: [accent]{0}
|
||||||
trace.android = Client Android: [accent] {0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Client personalizzato: [accent]{0}
|
trace.modclient = Client personalizzato: [accent]{0}
|
||||||
trace.totalblocksbroken = Totale blocchi distrutti: [accent]{0}
|
|
||||||
trace.structureblocksbroken = Blocchi strutturali distrutti: [accent]{0}
|
|
||||||
trace.lastblockbroken = Ultimo blocco distrutto: [accent]{0}
|
|
||||||
trace.totalblocksplaced = Totale blocchi posizionati: [accent]{0}
|
|
||||||
trace.lastblockplaced = Ultimo blocco posizionato: [accent]{0}
|
|
||||||
invalidid = ID client non valido! Invia una segnalazione di bug.
|
invalidid = ID client non valido! Invia una segnalazione di bug.
|
||||||
server.bans = Lista Ban
|
server.bans = Lista Ban
|
||||||
server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio.
|
server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio.
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Informazioni mappa
|
|||||||
editor.author = Autore:
|
editor.author = Autore:
|
||||||
editor.description = Descrizione:
|
editor.description = Descrizione:
|
||||||
editor.waves = Ondate:
|
editor.waves = Ondate:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Ondate
|
waves.title = Ondate
|
||||||
waves.remove = Rimuovi
|
waves.remove = Rimuovi
|
||||||
waves.never = <mai>
|
waves.never = <mai>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Onde copiate.
|
|||||||
editor.default = [LIGHT_GRAY]<Predefinito>
|
editor.default = [LIGHT_GRAY]<Predefinito>
|
||||||
edit = Modifica...
|
edit = Modifica...
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Squadre
|
editor.teams = Squadre
|
||||||
editor.elevation = Elevazione
|
editor.elevation = Elevazione
|
||||||
editor.errorload = Errore nel caricamento di:\n[accent]{0}
|
editor.errorload = Errore nel caricamento di:\n[accent]{0}
|
||||||
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
|
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Questa mappa è senza nome.
|
editor.errorname = Questa mappa è senza nome.
|
||||||
editor.update = Aggiorna
|
editor.update = Aggiorna
|
||||||
editor.randomize = Casualizza
|
editor.randomize = Casualizza
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Wall
|
|||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Larghezza:
|
width = Larghezza:
|
||||||
height = Altezza:
|
height = Altezza:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Velocità scavo stbile
|
|||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Salute
|
blocks.health = Salute
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = Inaccuratezza
|
blocks.inaccuracy = Inaccuratezza
|
||||||
blocks.shots = Colpi
|
blocks.shots = Colpi
|
||||||
blocks.reload = Ricarica
|
blocks.reload = Ricarica
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Potenza di fuoco
|
|||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilità del controller
|
|||||||
setting.saveinterval.name = Intervallo di salvataggio automatico
|
setting.saveinterval.name = Intervallo di salvataggio automatico
|
||||||
setting.seconds = {0} Secondi
|
setting.seconds = {0} Secondi
|
||||||
setting.fullscreen.name = Schermo Intero
|
setting.fullscreen.name = Schermo Intero
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Mostra FPS
|
setting.fps.name = Mostra FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Mostra Laser Energetici
|
setting.lasers.name = Mostra Laser Energetici
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||
@@ -15,7 +15,6 @@ screenshot.invalid = マップが広すぎます。スクリーンショット
|
|||||||
gameover = ゲームオーバー
|
gameover = ゲームオーバー
|
||||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||||
highscore = [accent]ハイスコアを記録!
|
highscore = [accent]ハイスコアを記録!
|
||||||
|
|
||||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||||
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
|
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
|
||||||
stat.built = 建設した建造物数:[accent] {0}
|
stat.built = 建設した建造物数:[accent] {0}
|
||||||
@@ -23,10 +22,8 @@ stat.destroyed = 破壊した建造物数:[accent] {0}
|
|||||||
stat.deconstructed = 解体した建造物数:[accent] {0}
|
stat.deconstructed = 解体した建造物数:[accent] {0}
|
||||||
stat.delivered = 獲得した資源:
|
stat.delivered = 獲得した資源:
|
||||||
stat.rank = 最終ランク: [accent]{0}
|
stat.rank = 最終ランク: [accent]{0}
|
||||||
|
|
||||||
placeline = ブロックを選択しました。\n[accent]少し長押し[]して、好きな方向にドラッグすると[accent]一直線上にブロックを設置[]することができます。\nやってみよう。
|
placeline = ブロックを選択しました。\n[accent]少し長押し[]して、好きな方向にドラッグすると[accent]一直線上にブロックを設置[]することができます。\nやってみよう。
|
||||||
removearea = 撤去モードが選択されました。\n[accent]少し長押し[]して、ドラッグすると[accent]範囲内のブロックを撤去[]することができます。\nやってみよう。
|
removearea = 撤去モードが選択されました。\n[accent]少し長押し[]して、ドラッグすると[accent]範囲内のブロックを撤去[]することができます。\nやってみよう。
|
||||||
|
|
||||||
launcheditems = [accent]回収したアイテム
|
launcheditems = [accent]回収したアイテム
|
||||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||||
level.highscore = ハイスコア: [accent]{0}
|
level.highscore = ハイスコア: [accent]{0}
|
||||||
@@ -89,13 +86,8 @@ trace = プレイヤーの記録
|
|||||||
trace.playername = プレイヤー名: [accent]{0}
|
trace.playername = プレイヤー名: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ユニークID: [accent]{0}
|
trace.id = ユニークID: [accent]{0}
|
||||||
trace.android = Androidクライアント: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = カスタムクライアント: [accent]{0}
|
trace.modclient = カスタムクライアント: [accent]{0}
|
||||||
trace.totalblocksbroken = 総ブロック破壊数: [accent]{0}
|
|
||||||
trace.structureblocksbroken = 総建設物破壊数: [accent]{0}
|
|
||||||
trace.lastblockbroken = 最後に破壊したブロック: [accent]{0}
|
|
||||||
trace.totalblocksplaced = 総ブロック設置数: [accent]{0}
|
|
||||||
trace.lastblockplaced = 最後に設置したブロック: [accent]{0}
|
|
||||||
invalidid = 無効なクライアントIDです! バグ報告してください。
|
invalidid = 無効なクライアントIDです! バグ報告してください。
|
||||||
server.bans = ブロック
|
server.bans = ブロック
|
||||||
server.bans.none = ブロックされたプレイヤーは見つかりませんでした!
|
server.bans.none = ブロックされたプレイヤーは見つかりませんでした!
|
||||||
@@ -199,6 +191,8 @@ editor.mapinfo = マップ情報
|
|||||||
editor.author = 作者:
|
editor.author = 作者:
|
||||||
editor.description = 説明:
|
editor.description = 説明:
|
||||||
editor.waves = ウェーブ:
|
editor.waves = ウェーブ:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = ウェーブ
|
waves.title = ウェーブ
|
||||||
waves.remove = 削除
|
waves.remove = 削除
|
||||||
waves.never = <永久>
|
waves.never = <永久>
|
||||||
@@ -216,10 +210,15 @@ waves.copied = ウェーブをコピーしました。
|
|||||||
editor.default = [LIGHT_GRAY]<デフォルト>
|
editor.default = [LIGHT_GRAY]<デフォルト>
|
||||||
edit = 編集...
|
edit = 編集...
|
||||||
editor.name = 名前:
|
editor.name = 名前:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = チーム
|
editor.teams = チーム
|
||||||
editor.elevation = 標高
|
editor.elevation = 標高
|
||||||
editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
|
editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
|
||||||
editor.errorsave = ファイルの保存エラー:\n[accent]{0}
|
editor.errorsave = ファイルの保存エラー:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = マップに名前が設定されていません。
|
editor.errorname = マップに名前が設定されていません。
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = ランダム
|
editor.randomize = ランダム
|
||||||
@@ -272,6 +271,8 @@ filter.option.wall = 壁
|
|||||||
filter.option.ore = 鉱石
|
filter.option.ore = 鉱石
|
||||||
filter.option.floor2 = 2番目の地面
|
filter.option.floor2 = 2番目の地面
|
||||||
filter.option.threshold2 = 2番目のスレッシュホールド
|
filter.option.threshold2 = 2番目のスレッシュホールド
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = 幅:
|
width = 幅:
|
||||||
height = 高さ:
|
height = 高さ:
|
||||||
menu = メニュー
|
menu = メニュー
|
||||||
@@ -287,7 +288,6 @@ tutorial = チュートリアル
|
|||||||
editor = エディター
|
editor = エディター
|
||||||
mapeditor = マップエディター
|
mapeditor = マップエディター
|
||||||
donate = 寄附
|
donate = 寄附
|
||||||
|
|
||||||
abandon = 撤退
|
abandon = 撤退
|
||||||
abandon.text = このゾーンとすべての資源が敵に奪われます。
|
abandon.text = このゾーンとすべての資源が敵に奪われます。
|
||||||
locked = ロック
|
locked = ロック
|
||||||
@@ -309,7 +309,6 @@ zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除さ
|
|||||||
zone.resources = 発見した資源:
|
zone.resources = 発見した資源:
|
||||||
add = 追加...
|
add = 追加...
|
||||||
boss.health = ボスのHP
|
boss.health = ボスのHP
|
||||||
|
|
||||||
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
||||||
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
||||||
error.invalidaddress = 無効なアドレスです。
|
error.invalidaddress = 無効なアドレスです。
|
||||||
@@ -319,7 +318,6 @@ error.alreadyconnected = すでに接続されています。
|
|||||||
error.mapnotfound = マップファイルが見つかりません!
|
error.mapnotfound = マップファイルが見つかりません!
|
||||||
error.io = ネットワークエラーです。
|
error.io = ネットワークエラーです。
|
||||||
error.any = 不明なネットワークエラーです。
|
error.any = 不明なネットワークエラーです。
|
||||||
|
|
||||||
zone.groundZero.name = グラウンド · ゼロ
|
zone.groundZero.name = グラウンド · ゼロ
|
||||||
zone.desertWastes.name = デザート · ウェーツ
|
zone.desertWastes.name = デザート · ウェーツ
|
||||||
zone.craters.name = ザ · クレーター
|
zone.craters.name = ザ · クレーター
|
||||||
@@ -330,7 +328,6 @@ zone.desolateRift.name = ディサレット · リフト
|
|||||||
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
||||||
zone.overgrowth.name = オーバーグロウス
|
zone.overgrowth.name = オーバーグロウス
|
||||||
zone.tarFields.name = ター · フィールズ
|
zone.tarFields.name = ター · フィールズ
|
||||||
|
|
||||||
settings.language = 言語
|
settings.language = 言語
|
||||||
settings.reset = デフォルトにリセット
|
settings.reset = デフォルトにリセット
|
||||||
settings.rebind = 再設定
|
settings.rebind = 再設定
|
||||||
@@ -381,7 +378,6 @@ blocks.inaccuracy = 精度のずれ
|
|||||||
blocks.shots = ショット
|
blocks.shots = ショット
|
||||||
blocks.reload = ショット/秒
|
blocks.reload = ショット/秒
|
||||||
blocks.ammo = 弾薬
|
blocks.ammo = 弾薬
|
||||||
|
|
||||||
bar.drillspeed = 採掘速度: {0}/秒
|
bar.drillspeed = 採掘速度: {0}/秒
|
||||||
bar.efficiency = 効率: {0}%
|
bar.efficiency = 効率: {0}%
|
||||||
bar.powerbalance = 電力: {0}/秒
|
bar.powerbalance = 電力: {0}/秒
|
||||||
@@ -393,7 +389,6 @@ bar.heat = 熱
|
|||||||
bar.power = 電力
|
bar.power = 電力
|
||||||
bar.progress = 建設状況
|
bar.progress = 建設状況
|
||||||
bar.spawned = ユニット数: {0}/{1}
|
bar.spawned = ユニット数: {0}/{1}
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
@@ -405,7 +400,6 @@ bullet.freezing = [stat]フリーズ
|
|||||||
bullet.tarred = [stat]タール弾
|
bullet.tarred = [stat]タール弾
|
||||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||||
|
|
||||||
unit.blocks = ブロック
|
unit.blocks = ブロック
|
||||||
unit.powersecond = 電力/秒
|
unit.powersecond = 電力/秒
|
||||||
unit.liquidsecond = 液体/秒
|
unit.liquidsecond = 液体/秒
|
||||||
@@ -427,6 +421,7 @@ category.shooting = ショット
|
|||||||
category.optional = 強化オプション
|
category.optional = 強化オプション
|
||||||
setting.landscape.name = 横画面で固定
|
setting.landscape.name = 横画面で固定
|
||||||
setting.shadows.name = 影
|
setting.shadows.name = 影
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = 水のアニメーション
|
setting.animatedwater.name = 水のアニメーション
|
||||||
setting.animatedshields.name = シールドのアニメーション
|
setting.animatedshields.name = シールドのアニメーション
|
||||||
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[]
|
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[]
|
||||||
@@ -448,7 +443,7 @@ setting.sensitivity.name = 操作感度
|
|||||||
setting.saveinterval.name = 自動保存間隔
|
setting.saveinterval.name = 自動保存間隔
|
||||||
setting.seconds = {0} 秒
|
setting.seconds = {0} 秒
|
||||||
setting.fullscreen.name = フルスクリーン
|
setting.fullscreen.name = フルスクリーン
|
||||||
setting.borderless.name = ボーダーレスウィンドウ (再起動が必要な可能性があります)
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = FPSを表示
|
setting.fps.name = FPSを表示
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = 電力線を表示
|
setting.lasers.name = 電力線を表示
|
||||||
@@ -507,7 +502,6 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。
|
|||||||
mode.attack.name = アタック
|
mode.attack.name = アタック
|
||||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。
|
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。
|
||||||
mode.custom = カスタムルール
|
mode.custom = カスタムルール
|
||||||
|
|
||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
@@ -533,7 +527,6 @@ rules.title.resourcesbuilding = 資源 & 建設
|
|||||||
rules.title.player = プレイヤー
|
rules.title.player = プレイヤー
|
||||||
rules.title.enemy = 敵
|
rules.title.enemy = 敵
|
||||||
rules.title.unit = ユニット
|
rules.title.unit = ユニット
|
||||||
|
|
||||||
content.item.name = アイテム
|
content.item.name = アイテム
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = ユニット
|
content.unit.name = ユニット
|
||||||
@@ -618,7 +611,6 @@ mech.buildspeed = [LIGHT_GRAY]建設速度: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||||
|
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.salt.name = 岩塩氷河
|
block.salt.name = 岩塩氷河
|
||||||
block.saltrocks.name = 岩塩
|
block.saltrocks.name = 岩塩
|
||||||
|
|||||||
@@ -373,6 +373,7 @@ blocks.drillspeed = 기본 드릴 속도
|
|||||||
blocks.boosteffect = 가속 효과
|
blocks.boosteffect = 가속 효과
|
||||||
blocks.maxunits = 최대 활성유닛
|
blocks.maxunits = 최대 활성유닛
|
||||||
blocks.health = 체력
|
blocks.health = 체력
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = 오차각
|
blocks.inaccuracy = 오차각
|
||||||
blocks.shots = 발포 횟수
|
blocks.shots = 발포 횟수
|
||||||
blocks.reload = 재장전
|
blocks.reload = 재장전
|
||||||
@@ -669,7 +670,6 @@ block.metal-floor-2.name = 금속제 바닥 2
|
|||||||
block.metal-floor-3.name = 금속제 바닥 3
|
block.metal-floor-3.name = 금속제 바닥 3
|
||||||
block.metal-floor-5.name = 금속제 바닥 5
|
block.metal-floor-5.name = 금속제 바닥 5
|
||||||
block.metal-floor-damaged.name = 손상된 금속제 바닥
|
block.metal-floor-damaged.name = 손상된 금속제 바닥
|
||||||
block.creeptree.name = 섬뜩한 나무
|
|
||||||
block.dark-panel-1.name = 어두운 패널 1
|
block.dark-panel-1.name = 어두운 패널 1
|
||||||
block.dark-panel-2.name = 어두운 패널 2
|
block.dark-panel-2.name = 어두운 패널 2
|
||||||
block.dark-panel-3.name = 어두운 패널 3
|
block.dark-panel-3.name = 어두운 패널 3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Trace Player
|
|||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unique ID: [accent]{0}
|
trace.id = Unique ID: [accent]{0}
|
||||||
trace.android = Android Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.totalblocksbroken = Total blocks broken: [accent]{0}
|
|
||||||
trace.structureblocksbroken = Structure blocks broken: [accent]{0}
|
|
||||||
trace.lastblockbroken = Last block broken: [accent]{0}
|
|
||||||
trace.totalblocksplaced = Total blocks placed: [accent]{0}
|
|
||||||
trace.lastblockplaced = Last block placed: [accent]{0}
|
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = No banned players found!
|
server.bans.none = No banned players found!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Map Info
|
|||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
|||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
editor.elevation = Elevation
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Wall
|
|||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
|
|||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Shooting
|
|||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Controller Sensitivity
|
|||||||
setting.saveinterval.name = Autosave Interval
|
setting.saveinterval.name = Autosave Interval
|
||||||
setting.seconds = {0} Seconds
|
setting.seconds = {0} Seconds
|
||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Fullscreen
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Show Power Lasers
|
setting.lasers.name = Show Power Lasers
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Zoeken speler
|
|||||||
trace.playername = Naam speler: [accent]{0}
|
trace.playername = Naam speler: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Uniek ID: [accent]{0}
|
trace.id = Uniek ID: [accent]{0}
|
||||||
trace.android = Android Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Aangepaste Client: [accent]{0}
|
trace.modclient = Aangepaste Client: [accent]{0}
|
||||||
trace.totalblocksbroken = Totaal aantal blokken vernietigd: [accent]{0}
|
|
||||||
trace.structureblocksbroken = Aantal gebouwen vernietigd: [accent]{0}
|
|
||||||
trace.lastblockbroken = Laatst vernietigd: [accent]{0}
|
|
||||||
trace.totalblocksplaced = Totaal aantal blokken/gebouwen gebouwd: [accent]{0}
|
|
||||||
trace.lastblockplaced = Laatste blok hier geplaatsd: [accent]{0}
|
|
||||||
invalidid = Ongeldig client ID! Verstuur een bug report!
|
invalidid = Ongeldig client ID! Verstuur een bug report!
|
||||||
server.bans = Verbannen
|
server.bans = Verbannen
|
||||||
server.bans.none = Geen verbannen spelers gevonden!
|
server.bans.none = Geen verbannen spelers gevonden!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Map Info
|
|||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
|||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
editor.elevation = Elevation
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Wall
|
|||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
|
|||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Shooting
|
|||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Controller Sensitivity
|
|||||||
setting.saveinterval.name = Autosave Interval
|
setting.saveinterval.name = Autosave Interval
|
||||||
setting.seconds = {0} Seconds
|
setting.seconds = {0} Seconds
|
||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Fullscreen
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Show Power Lasers
|
setting.lasers.name = Show Power Lasers
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 4
|
block.metal-floor-5.name = Metal Floor 4
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Zlokalizuj gracza
|
|||||||
trace.playername = Nazwa gracza: [accent]{0}
|
trace.playername = Nazwa gracza: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Wyjątkowe ID: [accent]{0}
|
trace.id = Wyjątkowe ID: [accent]{0}
|
||||||
trace.android = Klient Androida: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Zmodowany klient: [accent]{0}
|
trace.modclient = Zmodowany klient: [accent]{0}
|
||||||
trace.totalblocksbroken = Łączna liczba zniszczonych bloków: [accent]{0}
|
|
||||||
trace.structureblocksbroken = Zniszczone bloki struktur: [accent]{0}
|
|
||||||
trace.lastblockbroken = Ostatni zniszczony blok: [accent]{0}
|
|
||||||
trace.totalblocksplaced = Łączna liczba zbudowanych bloków: [accent]{0}
|
|
||||||
trace.lastblockplaced = Ostatni postawiony blok: [accent]{0}
|
|
||||||
invalidid = Złe ID klienta! Udostępnij raport błędu.
|
invalidid = Złe ID klienta! Udostępnij raport błędu.
|
||||||
server.bans = Bany
|
server.bans = Bany
|
||||||
server.bans.none = Nie znaleziono zbanowanych osób!
|
server.bans.none = Nie znaleziono zbanowanych osób!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Informacje o mapie
|
|||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Opis:
|
editor.description = Opis:
|
||||||
editor.waves = Fale:
|
editor.waves = Fale:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Fale
|
waves.title = Fale
|
||||||
waves.remove = Usuń
|
waves.remove = Usuń
|
||||||
waves.never = <nigdy>
|
waves.never = <nigdy>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Fale zostały skopiowane.
|
|||||||
editor.default = [LIGHT_GRAY]<Domyślne>
|
editor.default = [LIGHT_GRAY]<Domyślne>
|
||||||
edit = Edytuj...
|
edit = Edytuj...
|
||||||
editor.name = Nazwa:
|
editor.name = Nazwa:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Drużyny
|
editor.teams = Drużyny
|
||||||
editor.elevation = Poziom terenu
|
editor.elevation = Poziom terenu
|
||||||
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
|
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
|
||||||
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
|
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Mapa nie zawiera nazwy.
|
editor.errorname = Mapa nie zawiera nazwy.
|
||||||
editor.update = Aktualizuj
|
editor.update = Aktualizuj
|
||||||
editor.randomize = Losuj
|
editor.randomize = Losuj
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Ściana
|
|||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Druga podłoga
|
filter.option.floor2 = Druga podłoga
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Szerokość:
|
width = Szerokość:
|
||||||
height = Wysokość:
|
height = Wysokość:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Postawowa szybkość kopania
|
|||||||
blocks.boosteffect = Efekt wzmocnienia
|
blocks.boosteffect = Efekt wzmocnienia
|
||||||
blocks.maxunits = Maksymalna ilość jednostek
|
blocks.maxunits = Maksymalna ilość jednostek
|
||||||
blocks.health = Zdrowie
|
blocks.health = Zdrowie
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = Niedokładność
|
blocks.inaccuracy = Niedokładność
|
||||||
blocks.shots = Strzały
|
blocks.shots = Strzały
|
||||||
blocks.reload = Strzałów/sekundę
|
blocks.reload = Strzałów/sekundę
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Strzelanie
|
|||||||
category.optional = Dodatkowe ulepszenia
|
category.optional = Dodatkowe ulepszenia
|
||||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||||
setting.shadows.name = Cienie
|
setting.shadows.name = Cienie
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animowana woda
|
setting.animatedwater.name = Animowana woda
|
||||||
setting.animatedshields.name = Animowana Tarcza
|
setting.animatedshields.name = Animowana Tarcza
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Czułość kontrolera
|
|||||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||||
setting.seconds = Sekundy
|
setting.seconds = Sekundy
|
||||||
setting.fullscreen.name = Pełny ekran
|
setting.fullscreen.name = Pełny ekran
|
||||||
setting.borderless.name = Bezramkowe okno
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Pokazuj FPS
|
setting.fps.name = Pokazuj FPS
|
||||||
setting.vsync.name = Synchronizacja pionowa
|
setting.vsync.name = Synchronizacja pionowa
|
||||||
setting.lasers.name = Pokaż lasery zasilające
|
setting.lasers.name = Pokaż lasery zasilające
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Traçar jogador
|
|||||||
trace.playername = Nome do jogador: [accent]{0}
|
trace.playername = Nome do jogador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID unico: [accent]{0}
|
trace.id = ID unico: [accent]{0}
|
||||||
trace.android = Cliente Android: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Cliente Customizado: [accent]{0}
|
trace.modclient = Cliente Customizado: [accent]{0}
|
||||||
trace.totalblocksbroken = Blocos totais quebrados: [accent]{0}
|
|
||||||
trace.structureblocksbroken = Blocos de estrutura quebrados: [accent]{0}
|
|
||||||
trace.lastblockbroken = Ultimo bloco quebrado: [accent]{0}
|
|
||||||
trace.totalblocksplaced = Blocos totais Colocados: [accent]{0}
|
|
||||||
trace.lastblockplaced = Ultimo bloco colocado: [accent]{0}
|
|
||||||
invalidid = ID do cliente invalido! Reporte o bug.
|
invalidid = ID do cliente invalido! Reporte o bug.
|
||||||
server.bans = Banidos
|
server.bans = Banidos
|
||||||
server.bans.none = Nenhum jogador banido encontrado!
|
server.bans.none = Nenhum jogador banido encontrado!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Informação do mapa
|
|||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Descrição:
|
editor.description = Descrição:
|
||||||
editor.waves = Ondas:
|
editor.waves = Ondas:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Ondas
|
waves.title = Ondas
|
||||||
waves.remove = Remover
|
waves.remove = Remover
|
||||||
waves.never = <nunca>
|
waves.never = <nunca>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Ondas copiadas.
|
|||||||
editor.default = [LIGHT_GRAY]<padrão>
|
editor.default = [LIGHT_GRAY]<padrão>
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Time
|
editor.teams = Time
|
||||||
editor.elevation = Elevação
|
editor.elevation = Elevação
|
||||||
editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
||||||
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Mapa não tem nome definido.
|
editor.errorname = Mapa não tem nome definido.
|
||||||
editor.update = atualizar
|
editor.update = atualizar
|
||||||
editor.randomize = Randomizar
|
editor.randomize = Randomizar
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Parede
|
|||||||
filter.option.ore = Minério
|
filter.option.ore = Minério
|
||||||
filter.option.floor2 = Chão decundário
|
filter.option.floor2 = Chão decundário
|
||||||
filter.option.threshold2 = Margem secundária
|
filter.option.threshold2 = Margem secundária
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Largura:
|
width = Largura:
|
||||||
height = Altura:
|
height = Altura:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Velocidade da furadeira base
|
|||||||
blocks.boosteffect = Efeito do Boost
|
blocks.boosteffect = Efeito do Boost
|
||||||
blocks.maxunits = Maximo de unidades ativas
|
blocks.maxunits = Maximo de unidades ativas
|
||||||
blocks.health = Saúde
|
blocks.health = Saúde
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = Imprecisão
|
blocks.inaccuracy = Imprecisão
|
||||||
blocks.shots = Tiros
|
blocks.shots = Tiros
|
||||||
blocks.reload = Recarregar
|
blocks.reload = Recarregar
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Atirando
|
|||||||
category.optional = Melhoras opcionais
|
category.optional = Melhoras opcionais
|
||||||
setting.landscape.name = Travar panorama
|
setting.landscape.name = Travar panorama
|
||||||
setting.shadows.name = Sombras
|
setting.shadows.name = Sombras
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Água animada
|
setting.animatedwater.name = Água animada
|
||||||
setting.animatedshields.name = Escudos animados
|
setting.animatedshields.name = Escudos animados
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilidade do Controle
|
|||||||
setting.saveinterval.name = Intervalo de autosalvamento
|
setting.saveinterval.name = Intervalo de autosalvamento
|
||||||
setting.seconds = {0} Segundos
|
setting.seconds = {0} Segundos
|
||||||
setting.fullscreen.name = Tela Cheia
|
setting.fullscreen.name = Tela Cheia
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Mostrar lasers
|
setting.lasers.name = Mostrar lasers
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Chão de metal 2
|
|||||||
block.metal-floor-3.name = Chão de metal 3
|
block.metal-floor-3.name = Chão de metal 3
|
||||||
block.metal-floor-5.name = Chão de metal 5
|
block.metal-floor-5.name = Chão de metal 5
|
||||||
block.metal-floor-damaged.name = Chão de metal danificado
|
block.metal-floor-damaged.name = Chão de metal danificado
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||
@@ -216,6 +216,9 @@ editor.teams = Команды
|
|||||||
editor.elevation = Возвышенность
|
editor.elevation = Возвышенность
|
||||||
editor.errorload = Ошибка загрузки изображения: [accent] {0}
|
editor.errorload = Ошибка загрузки изображения: [accent] {0}
|
||||||
editor.errorsave = Ошибка сохранения изображения: [accent] {0}
|
editor.errorsave = Ошибка сохранения изображения: [accent] {0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Карта не имеет определенного имени.
|
editor.errorname = Карта не имеет определенного имени.
|
||||||
editor.update = Обновить
|
editor.update = Обновить
|
||||||
editor.randomize = Случайно
|
editor.randomize = Случайно
|
||||||
@@ -268,6 +271,8 @@ filter.option.wall = Стена
|
|||||||
filter.option.ore = Руда
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Вторая поверхность
|
filter.option.floor2 = Вторая поверхность
|
||||||
filter.option.threshold2 = Вторичный спад
|
filter.option.threshold2 = Вторичный спад
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Высота:
|
height = Высота:
|
||||||
menu = Меню
|
menu = Меню
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Oyuncu isaretle
|
|||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unik ID: [accent]{0}
|
trace.id = Unik ID: [accent]{0}
|
||||||
trace.android = Android Kullanicisi: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
|
trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
|
||||||
trace.totalblocksbroken = kirilan yapilar: [accent]{0}
|
|
||||||
trace.structureblocksbroken = kirilan esyalar: [accent]{0}
|
|
||||||
trace.lastblockbroken = Son kirilan yapilar: [accent]{0}
|
|
||||||
trace.totalblocksplaced = yerlestirilen yapilar: [accent]{0}
|
|
||||||
trace.lastblockplaced = son yerlestirilen yapilar: [accent]{0}
|
|
||||||
invalidid = Yanlis islemci Linki! Sorunu bildir
|
invalidid = Yanlis islemci Linki! Sorunu bildir
|
||||||
server.bans = Yasaklamalar
|
server.bans = Yasaklamalar
|
||||||
server.bans.none = Yasaklananlar bulunamadi!
|
server.bans.none = Yasaklananlar bulunamadi!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Harita bilgisi:
|
|||||||
editor.author = Yapimci:
|
editor.author = Yapimci:
|
||||||
editor.description = Yorum:
|
editor.description = Yorum:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
|||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = isim:
|
editor.name = isim:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Takimlar
|
editor.teams = Takimlar
|
||||||
editor.elevation = Yukseklik
|
editor.elevation = Yukseklik
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Wall
|
|||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Genislik:
|
width = Genislik:
|
||||||
height = Yukseklik:
|
height = Yukseklik:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Ana kazma hizi
|
|||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Can
|
blocks.health = Can
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = sekme
|
blocks.inaccuracy = sekme
|
||||||
blocks.shots = vuruslar
|
blocks.shots = vuruslar
|
||||||
blocks.reload = Yeniden doldurma
|
blocks.reload = Yeniden doldurma
|
||||||
@@ -416,6 +421,7 @@ category.shooting = sikma
|
|||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Kumanda hassasligi
|
|||||||
setting.saveinterval.name = Otomatik kaydetme suresi
|
setting.saveinterval.name = Otomatik kaydetme suresi
|
||||||
setting.seconds = {0} Saniye
|
setting.seconds = {0} Saniye
|
||||||
setting.fullscreen.name = Tam ekran
|
setting.fullscreen.name = Tam ekran
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = FPS'i goster
|
setting.fps.name = FPS'i goster
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Guc lazerlerini goster
|
setting.lasers.name = Guc lazerlerini goster
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = Oyuncuyu Takip Et
|
|||||||
trace.playername = Oyuncu adı: [accent] {0}
|
trace.playername = Oyuncu adı: [accent] {0}
|
||||||
trace.ip = IP: [vurgu] {0}
|
trace.ip = IP: [vurgu] {0}
|
||||||
trace.id = Benzersiz kimlik: [accent] {0}
|
trace.id = Benzersiz kimlik: [accent] {0}
|
||||||
trace.android = Android : [accent] {0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Özel Alıcı: [accent] {0}
|
trace.modclient = Özel Alıcı: [accent] {0}
|
||||||
trace.totalblocksbroken = Toplam kırık blok: [accent] {0}
|
|
||||||
trace.structureblocksbroken = Kırılan yapı blokları: [accent] {0}
|
|
||||||
trace.lastblockbroken = Kırılan son blok: [accent] {0}
|
|
||||||
trace.totalblocksplaced = Toplam blok yerleştirildi: [accent] {0}
|
|
||||||
trace.lastblockplaced = Konulan son blok: [accent] {0}
|
|
||||||
invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin.
|
invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin.
|
||||||
server.bans = yasaklar
|
server.bans = yasaklar
|
||||||
server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = Map Info
|
|||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
|||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
editor.elevation = Elevation
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = Wall
|
|||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Genişliği:
|
width = Genişliği:
|
||||||
height = Boy:
|
height = Boy:
|
||||||
menu = Menü
|
menu = Menü
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
|
|||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Can
|
blocks.health = Can
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = yanlışlık
|
blocks.inaccuracy = yanlışlık
|
||||||
blocks.shots = atışlar
|
blocks.shots = atışlar
|
||||||
blocks.reload = Reload
|
blocks.reload = Reload
|
||||||
@@ -416,6 +421,7 @@ category.shooting = Shooting
|
|||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = Denetleyici hassasiyeti
|
|||||||
setting.saveinterval.name = Otomatik Kaydetme Aralığı
|
setting.saveinterval.name = Otomatik Kaydetme Aralığı
|
||||||
setting.seconds = saniye
|
setting.seconds = saniye
|
||||||
setting.fullscreen.name = Tam ekran
|
setting.fullscreen.name = Tam ekran
|
||||||
setting.borderless.name = Borderless Window
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Saniyede ... Kare göstermek
|
setting.fps.name = Saniyede ... Kare göstermek
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Güç Lazerleri Göster
|
setting.lasers.name = Güç Lazerleri Göster
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
|||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metal Floor 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||
@@ -216,6 +216,9 @@ editor.teams = Команди
|
|||||||
editor.elevation = Висота
|
editor.elevation = Висота
|
||||||
editor.errorload = Помилка завантаження зображення:[accent] {0}
|
editor.errorload = Помилка завантаження зображення:[accent] {0}
|
||||||
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Мапа не має визначеного імені.
|
editor.errorname = Мапа не має визначеного імені.
|
||||||
editor.update = Оновити
|
editor.update = Оновити
|
||||||
editor.randomize = Випадково
|
editor.randomize = Випадково
|
||||||
@@ -268,6 +271,8 @@ filter.option.wall = Стіна
|
|||||||
filter.option.ore = Руда
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Друга поверхня
|
filter.option.floor2 = Друга поверхня
|
||||||
filter.option.threshold2 = Вторинний спад
|
filter.option.threshold2 = Вторинний спад
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Висота:
|
height = Висота:
|
||||||
menu = Меню
|
menu = Меню
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = 跟踪玩家
|
|||||||
trace.playername = 玩家名称:[accent]{0}
|
trace.playername = 玩家名称:[accent]{0}
|
||||||
trace.ip = IP地址:[accent]{0}
|
trace.ip = IP地址:[accent]{0}
|
||||||
trace.id = 唯一的ID:[accent]{0}
|
trace.id = 唯一的ID:[accent]{0}
|
||||||
trace.android = 安卓客户端:[accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = 定制版客户端:[accent]{0}
|
trace.modclient = 定制版客户端:[accent]{0}
|
||||||
trace.totalblocksbroken = 总共破坏了 [accent]{0} 个方块。
|
|
||||||
trace.structureblocksbroken = 总共破坏了 [accent]{0} 个建筑物方块。
|
|
||||||
trace.lastblockbroken = 最后破坏的方块:[accent]{0}
|
|
||||||
trace.totalblocksplaced = 总共放置了 [accent]{0} 个方块。
|
|
||||||
trace.lastblockplaced = 最后放置的方块:[accent]{0}
|
|
||||||
invalidid = 无效的客户端ID!提交一个错误报告。
|
invalidid = 无效的客户端ID!提交一个错误报告。
|
||||||
server.bans = 黑名单
|
server.bans = 黑名单
|
||||||
server.bans.none = 没有找到被拉黑的玩家!
|
server.bans.none = 没有找到被拉黑的玩家!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = 地图信息
|
|||||||
editor.author = 作者:
|
editor.author = 作者:
|
||||||
editor.description = 描述:
|
editor.description = 描述:
|
||||||
editor.waves = 波数:
|
editor.waves = 波数:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = 波数
|
waves.title = 波数
|
||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
waves.never = <永不>
|
waves.never = <永不>
|
||||||
@@ -213,10 +210,15 @@ waves.copied = 波次信息已复制。
|
|||||||
editor.default = [LIGHT_GRAY]<默认>
|
editor.default = [LIGHT_GRAY]<默认>
|
||||||
edit = 编辑……
|
edit = 编辑……
|
||||||
editor.name = 名称:
|
editor.name = 名称:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = 队伍
|
editor.teams = 队伍
|
||||||
editor.elevation = 高度
|
editor.elevation = 高度
|
||||||
editor.errorload = 读取文件时出现错误:\n[accent]{0}
|
editor.errorload = 读取文件时出现错误:\n[accent]{0}
|
||||||
editor.errorsave = 保存文件时出现错误:\n[accent]{0}
|
editor.errorsave = 保存文件时出现错误:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = 地图没有被定义的名称。
|
editor.errorname = 地图没有被定义的名称。
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = 随机化
|
editor.randomize = 随机化
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = 墙
|
|||||||
filter.option.ore = 矿石
|
filter.option.ore = 矿石
|
||||||
filter.option.floor2 = 第二地面?(Secondary Floor)
|
filter.option.floor2 = 第二地面?(Secondary Floor)
|
||||||
filter.option.threshold2 = 第二门槛?(Secondary Threshold)
|
filter.option.threshold2 = 第二门槛?(Secondary Threshold)
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = 宽度:
|
width = 宽度:
|
||||||
height = 高度:
|
height = 高度:
|
||||||
menu = 菜单
|
menu = 菜单
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = 基础钻探速度
|
|||||||
blocks.boosteffect = 加成影响
|
blocks.boosteffect = 加成影响
|
||||||
blocks.maxunits = 最大单位数量
|
blocks.maxunits = 最大单位数量
|
||||||
blocks.health = 生命值
|
blocks.health = 生命值
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = 误差
|
blocks.inaccuracy = 误差
|
||||||
blocks.shots = 发射数
|
blocks.shots = 发射数
|
||||||
blocks.reload = 重新装弹
|
blocks.reload = 重新装弹
|
||||||
@@ -416,6 +421,7 @@ category.shooting = 发射
|
|||||||
category.optional = 可选的增强物品
|
category.optional = 可选的增强物品
|
||||||
setting.landscape.name = 锁定横屏
|
setting.landscape.name = 锁定横屏
|
||||||
setting.shadows.name = 影子
|
setting.shadows.name = 影子
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = 流动的水
|
setting.animatedwater.name = 流动的水
|
||||||
setting.animatedshields.name = 动态画面
|
setting.animatedshields.name = 动态画面
|
||||||
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
|
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = 控制器灵敏度
|
|||||||
setting.saveinterval.name = 自动保存间隔
|
setting.saveinterval.name = 自动保存间隔
|
||||||
setting.seconds = {0} 秒
|
setting.seconds = {0} 秒
|
||||||
setting.fullscreen.name = 全屏
|
setting.fullscreen.name = 全屏
|
||||||
setting.borderless.name = 无边界
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = 显示 FPS
|
setting.fps.name = 显示 FPS
|
||||||
setting.vsync.name = 帧同步
|
setting.vsync.name = 帧同步
|
||||||
setting.lasers.name = 显示能量射线
|
setting.lasers.name = 显示能量射线
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = 金属地板2
|
|||||||
block.metal-floor-3.name = 金属地板3
|
block.metal-floor-3.name = 金属地板3
|
||||||
block.metal-floor-5.name = 金属地板5
|
block.metal-floor-5.name = 金属地板5
|
||||||
block.metal-floor-damaged.name = 损坏的金属地板
|
block.metal-floor-damaged.name = 损坏的金属地板
|
||||||
block.creeptree.name = 爬行树
|
|
||||||
block.dark-panel-1.name = 暗面板1
|
block.dark-panel-1.name = 暗面板1
|
||||||
block.dark-panel-2.name = 暗面板2
|
block.dark-panel-2.name = 暗面板2
|
||||||
block.dark-panel-3.name = 暗面板3
|
block.dark-panel-3.name = 暗面板3
|
||||||
|
|||||||
@@ -86,13 +86,8 @@ trace = 跟隨玩家
|
|||||||
trace.playername = 玩家名稱:[accent]{0}
|
trace.playername = 玩家名稱:[accent]{0}
|
||||||
trace.ip = IP:[accent]{0}
|
trace.ip = IP:[accent]{0}
|
||||||
trace.id = ID:[accent]{0}
|
trace.id = ID:[accent]{0}
|
||||||
trace.android = Android 客戶端:[accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = 自訂客戶端:[accent]{0}
|
trace.modclient = 自訂客戶端:[accent]{0}
|
||||||
trace.totalblocksbroken = 方塊拆除總數:[accent]{0}
|
|
||||||
trace.structureblocksbroken = 結構方塊拆除數:[accent]{0}
|
|
||||||
trace.lastblockbroken = 最後拆除的方塊:[accent]{0}
|
|
||||||
trace.totalblocksplaced = 方塊建造數:[accent]{0}
|
|
||||||
trace.lastblockplaced = 最後建造的方塊:[accent]{0}
|
|
||||||
invalidid = 無效的客戶端 ID!請提交錯誤報告。
|
invalidid = 無效的客戶端 ID!請提交錯誤報告。
|
||||||
server.bans = 封禁
|
server.bans = 封禁
|
||||||
server.bans.none = 沒有玩家被封禁!
|
server.bans.none = 沒有玩家被封禁!
|
||||||
@@ -196,6 +191,8 @@ editor.mapinfo = 地圖資訊
|
|||||||
editor.author = 作者:
|
editor.author = 作者:
|
||||||
editor.description = 描述:
|
editor.description = 描述:
|
||||||
editor.waves = 波次:
|
editor.waves = 波次:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
waves.title = 波次
|
waves.title = 波次
|
||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
waves.never = 〈從來沒有〉
|
waves.never = 〈從來沒有〉
|
||||||
@@ -213,10 +210,15 @@ waves.copied = 波浪已被複製。
|
|||||||
editor.default = [LIGHT_GRAY]〈默認〉
|
editor.default = [LIGHT_GRAY]〈默認〉
|
||||||
edit = 編輯……
|
edit = 編輯……
|
||||||
editor.name = 名稱:
|
editor.name = 名稱:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = 隊伍
|
editor.teams = 隊伍
|
||||||
editor.elevation = 高度
|
editor.elevation = 高度
|
||||||
editor.errorload = 加載文件時出錯:\n[accent]{0}
|
editor.errorload = 加載文件時出錯:\n[accent]{0}
|
||||||
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = 地圖沒有定義名稱。
|
editor.errorname = 地圖沒有定義名稱。
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = 隨機化
|
editor.randomize = 隨機化
|
||||||
@@ -269,6 +271,8 @@ filter.option.wall = 牆
|
|||||||
filter.option.ore = 礦石
|
filter.option.ore = 礦石
|
||||||
filter.option.floor2 = 次要地板
|
filter.option.floor2 = 次要地板
|
||||||
filter.option.threshold2 = 次要閾
|
filter.option.threshold2 = 次要閾
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = 寬度:
|
width = 寬度:
|
||||||
height = 長度:
|
height = 長度:
|
||||||
menu = 主選單
|
menu = 主選單
|
||||||
@@ -369,6 +373,7 @@ blocks.drillspeed = 基本鑽取速度
|
|||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Boost Effect
|
||||||
blocks.maxunits = 最大活躍單位
|
blocks.maxunits = 最大活躍單位
|
||||||
blocks.health = 耐久度
|
blocks.health = 耐久度
|
||||||
|
blocks.buildtime = Build Time
|
||||||
blocks.inaccuracy = 誤差
|
blocks.inaccuracy = 誤差
|
||||||
blocks.shots = 射擊數
|
blocks.shots = 射擊數
|
||||||
blocks.reload = 重裝彈藥
|
blocks.reload = 重裝彈藥
|
||||||
@@ -416,6 +421,7 @@ category.shooting = 射擊
|
|||||||
category.optional = 可選的強化
|
category.optional = 可選的強化
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = 動畫水
|
setting.animatedwater.name = 動畫水
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
||||||
@@ -437,7 +443,7 @@ setting.sensitivity.name = 控制器靈敏度
|
|||||||
setting.saveinterval.name = 自動存檔間隔
|
setting.saveinterval.name = 自動存檔間隔
|
||||||
setting.seconds = {0}秒
|
setting.seconds = {0}秒
|
||||||
setting.fullscreen.name = 全螢幕
|
setting.fullscreen.name = 全螢幕
|
||||||
setting.borderless.name = 無邊框窗口
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = 顯示FPS
|
setting.fps.name = 顯示FPS
|
||||||
setting.vsync.name = 垂直同步
|
setting.vsync.name = 垂直同步
|
||||||
setting.lasers.name = 顯示雷射光束
|
setting.lasers.name = 顯示雷射光束
|
||||||
@@ -664,7 +670,6 @@ block.metal-floor-2.name = 金屬地板二
|
|||||||
block.metal-floor-3.name = 金屬地板三
|
block.metal-floor-3.name = 金屬地板三
|
||||||
block.metal-floor-5.name = 金屬地板五
|
block.metal-floor-5.name = 金屬地板五
|
||||||
block.metal-floor-damaged.name = 金屬地板損壞
|
block.metal-floor-damaged.name = 金屬地板損壞
|
||||||
block.creeptree.name = Creeptree
|
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
|||||||