Compare commits

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63 Commits
v81 ... v82

Author SHA1 Message Date
Anuken
b0eaca091a Merge pull request #541 from CinExPL/patch-8
Update bundle_pl.properties
2019-07-06 17:13:12 -06:00
Anuken
aab13a5582 Merge branch 'master' into patch-8 2019-07-06 17:13:06 -06:00
Anuken
f852ba02d8 Merge pull request #546 from Natchuz/polish-translation
Updated bundle_pl.properties
2019-07-06 17:12:35 -06:00
Anuken
4aa074b9fc Merge pull request #547 from etaoinshrdlcumwfgypbvkjxqz/zh-TW
Update Chinese (Taiwan) translation
2019-07-06 17:12:19 -06:00
Anuken
2f7503c752 Merge pull request #548 from Prosta4okua/patch-3
Update bundle_uk_UA.properties
2019-07-06 17:12:03 -06:00
Anuken
d754593c2b Merge pull request #549 from Prosta4okua/patch-4
Update bundle_ru.properties
2019-07-06 17:11:43 -06:00
Anuken
07ea938885 Mobile fix / Readme updated 2019-07-06 19:08:16 -04:00
Anuken
ac87930672 Balancing 2019-07-06 19:02:28 -04:00
Anuken
3dfef06bba Bugfixes 2019-07-06 18:42:05 -04:00
Prosta4okua
120faf3806 Update bundle_ru.properties 2019-07-06 21:31:01 +03:00
Prosta4okua
f51f04d170 Update bundle_uk_UA.properties 2019-07-06 21:30:38 +03:00
Anuken
ec7bb78ee4 Basic UI improvements 2019-07-06 14:08:43 -04:00
Anuken
5ae1e59b5c UI 2019-07-06 12:22:10 -04:00
Anuken
e3956ebcf2 Regression fixes 2019-07-06 11:02:55 -04:00
Anuken
bb75e8f2e0 Removed loading screen 2019-07-06 10:15:21 -04:00
Anuken
a77b1416e5 Merge branches 'master' and 'new-ui' of https://github.com/Anuken/Mindustry 2019-07-06 10:13:11 -04:00
Anuken
121e0a433b Final tweaks before merge 2019-07-06 10:12:22 -04:00
Anuken
988aee3078 Fixed editor saving incorrect map size 2019-07-05 23:34:04 -04:00
William So
2bb99bb100 Update Chinese (Taiwan) translation 2019-07-06 10:55:14 +08:00
Anuken
4e7ddc7e71 Fill tool fix 2019-07-05 14:39:45 -04:00
Anuken
174caef7ca Added turret damage / Removed changelog dialog 2019-07-05 14:01:54 -04:00
Anuken
d2bb3800e3 Added version display, info dialog back 2019-07-05 13:41:22 -04:00
Anuken
f0959ab356 More UI and layout changes 2019-07-05 12:02:02 -04:00
Anuken
2c5546c6fb Slight cleanup 2019-07-04 23:40:19 -04:00
Anuken
a7a565b93e Hacky pad fix 2019-07-04 17:29:31 -04:00
Anuken
ed074bd08b UI stuff 2019-07-04 17:11:30 -04:00
Anuken
d938b22729 Fixed incorrect blend/median previews on mobile 2019-07-04 09:22:13 -04:00
Natchuz
bd88a2378f Updated bundle_pl.properties 2019-07-04 13:21:44 +02:00
Anuken
0371126ccf Various menu fixes 2019-07-04 00:51:42 -04:00
Anuken
ab36b6a2e1 Random flyers 2019-07-03 23:46:55 -04:00
Anuken
d43d4a1773 Cleanup, main menu progress 2019-07-03 23:36:51 -04:00
Anuken
0837c476a1 T 2019-07-03 20:24:11 -04:00
Anuken
77a41b1783 Actually fixed FPS cap 2019-07-03 19:11:22 -04:00
Anuken
0d39400f8b Fixed performance regression / Removed useless fallback sprites 2019-07-03 17:07:22 -04:00
Anuken
d3c8678f80 Splitting UI atlas 2019-07-03 15:59:50 -04:00
Anuken
b7008072f8 Rendering cleanup 2019-07-03 15:35:10 -04:00
Anuken
15737810f0 Fixed unit tests 2019-07-03 13:06:18 -04:00
Anuken
5036c57372 Fixed incorrect fps cap 2019-07-03 13:00:57 -04:00
Anuken
5799e6f567 Laser optimization 2019-07-03 10:41:16 -04:00
Anuken
310e8afc25 Fixed loading of older saves 2019-07-03 10:11:22 -04:00
Anuken
78215363dc Work on fixing entity ID mapping 2019-07-03 09:50:33 -04:00
Anuken
4e873f8bf3 oh no it's broken 2019-07-02 22:44:55 -04:00
Anuken
79dc116e6a Nothing interesting 2019-07-02 22:38:25 -04:00
Anuken
a7480ae656 Merge branch 'master' of https://github.com/Anuken/Mindustry 2019-07-02 18:53:43 -04:00
Anuken
62e310a776 Updated gradle to 5.5 2019-07-02 18:53:27 -04:00
Anuken
bb398a2f1e Crash fixes 2019-07-02 18:52:04 -04:00
Anuken
79ab2d122d Changed layout structure 2019-07-02 18:40:39 -04:00
Anuken
3a2f73a176 Merge branches 'master' and 'new-ui' of https://github.com/Anuken/Mindustry into new-ui 2019-07-02 18:40:14 -04:00
Anuken
217237b57e New menu background, unfinished 2019-07-02 14:42:24 -04:00
Anuken
cb7b6eb3f8 More menu 2019-07-02 10:01:34 -04:00
Anuken
6e21d7f560 menu 2019-07-01 14:30:46 -04:00
CinExPL
09d905b96f Update bundle_pl.properties
few changes ;)
2019-07-01 17:55:16 +02:00
Anuken
8f29d4871d Moved version info 2019-07-01 10:27:56 -04:00
Anuken
94f175e2cd Moved map dialog 2019-07-01 09:31:39 -04:00
Anuken
5e15c5574a menu stuff 2019-06-30 16:52:34 -04:00
Anuken
1c530a6c7a Merge + update 2019-06-30 14:13:13 -04:00
Anuken
8fc0872b90 Merge pull request #540 from xslendix/master
Fixed gradlew
2019-06-30 12:17:46 -04:00
Anuken
3021cc29da Fixed tops of some generator blocks 2019-06-30 11:25:39 -04:00
Anuken
c77f51b7ae Bugfixes 2019-06-30 10:09:20 -04:00
xSlendiX
aa39d36663 Merge pull request #1 from xslendix/xslendix-patch-1
Update gradlew
2019-06-30 13:14:58 +03:00
xSlendiX
40907db32d Update gradlew 2019-06-30 13:13:05 +03:00
Anuken
12bff75586 Various fixes 2019-06-30 00:07:04 -04:00
Anuken
1fe30bc466 Branch created 2019-06-19 22:20:17 -04:00
223 changed files with 5426 additions and 16599 deletions

View File

@@ -1,4 +1,4 @@
![Imgur](https://i.imgur.com/w4N0yhv.png) ![Logo](core/assets/sprites/logo.png)
[![Build Status](https://travis-ci.org/Anuken/Mindustry.svg?branch=master)](https://travis-ci.org/Anuken/Mindustry) [![Build Status](https://travis-ci.org/Anuken/Mindustry.svg?branch=master)](https://travis-ci.org/Anuken/Mindustry)
[![Discord](https://img.shields.io/discord/391020510269669376.svg)](https://discord.gg/mindustry) [![Discord](https://img.shields.io/discord/391020510269669376.svg)](https://discord.gg/mindustry)

View File

@@ -146,7 +146,7 @@ public class AndroidLauncher extends AndroidApplication{
InputStream inStream; InputStream inStream;
if(myFile != null) inStream = new FileInputStream(myFile); if(myFile != null) inStream = new FileInputStream(myFile);
else inStream = getContentResolver().openInputStream(uri); else inStream = getContentResolver().openInputStream(uri);
Core.app.post(() -> { Core.app.post(() -> Core.app.post(() -> {
if(save){ //open save if(save){ //open save
System.out.println("Opening save."); System.out.println("Opening save.");
FileHandle file = Core.files.local("temp-save." + saveExtension); FileHandle file = Core.files.local("temp-save." + saveExtension);
@@ -172,7 +172,7 @@ public class AndroidLauncher extends AndroidApplication{
ui.editor.beginEditMap(file); ui.editor.beginEditMap(file);
}); });
} }
}); }));
} }
}catch(IOException e){ }catch(IOException e){
e.printStackTrace(); e.printStackTrace();

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{
duplicatePadding: true,
combineSubdirectories: true,
flattenPaths: true,
maxWidth: 1024,
maxHeight: 1024,
fast: true
}

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@@ -2,7 +2,7 @@
duplicatePadding: true, duplicatePadding: true,
combineSubdirectories: true, combineSubdirectories: true,
flattenPaths: true, flattenPaths: true,
maxWidth: 1024, maxWidth: 2048,
maxHeight: 1024, maxHeight: 2048,
fast: true fast: true
} }

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@@ -4,6 +4,7 @@ contributors = Translators and Contributors
discord = Join the Mindustry Discord! discord = Join the Mindustry Discord!
link.discord.description = The official Mindustry Discord chatroom link.discord.description = The official Mindustry Discord chatroom
link.github.description = Game source code link.github.description = Game source code
link.changelog.description = List of update changes
link.dev-builds.description = Unstable development builds link.dev-builds.description = Unstable development builds
link.trello.description = Official Trello board for planned features link.trello.description = Official Trello board for planned features
link.itch.io.description = itch.io page with PC downloads and web version link.itch.io.description = itch.io page with PC downloads and web version
@@ -195,6 +196,7 @@ editor.description = Description:
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.newmap = New Map
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -298,6 +300,7 @@ width = Width:
height = Height: height = Height:
menu = Menu menu = Menu
play = Play play = Play
campaign = Campaign
load = Load load = Load
save = Save save = Save
fps = FPS: {0} fps = FPS: {0}
@@ -372,12 +375,14 @@ no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Power Capacity blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
@@ -456,6 +461,7 @@ setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS

View File

@@ -21,7 +21,7 @@ stat.built = Budynki zbudowane:[accent] {0}
stat.destroyed = Budynki zniszczone:[accent] {0} stat.destroyed = Budynki zniszczone:[accent] {0}
stat.deconstructed = Budynki zrekonstruowane:[accent] {0} stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
stat.delivered = Surowce wystrzelone: stat.delivered = Surowce wystrzelone:
stat.rank = Final Rank: [accent]{0} stat.rank = Ocena: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it. placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it. removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
launcheditems = [accent]Wystrzelone przedmioty launcheditems = [accent]Wystrzelone przedmioty
@@ -192,7 +192,7 @@ editor.author = Autor:
editor.description = Opis: editor.description = Opis:
editor.waves = Fale: editor.waves = Fale:
editor.rules = Rules: editor.rules = Rules:
editor.ingame = Edit In-Game editor.ingame = Edytuj w grze
waves.title = Fale waves.title = Fale
waves.remove = Usuń waves.remove = Usuń
waves.never = <nigdy> waves.never = <nigdy>
@@ -207,6 +207,7 @@ waves.copy = Kopiuj do schowka
waves.load = Załaduj ze schowka waves.load = Załaduj ze schowka
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
waves.copied = Fale zostały skopiowane. waves.copied = Fale zostały skopiowane.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Domyślne> editor.default = [LIGHT_GRAY]<Domyślne>
edit = Edytuj... edit = Edytuj...
editor.name = Nazwa: editor.name = Nazwa:
@@ -251,7 +252,22 @@ editor.mapname = Nazwa mapy:
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy. editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać? editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
editor.selectmap = Wybierz mapę do załadowania: editor.selectmap = Wybierz mapę do załadowania:
filters.empty = [LIGHT_GRAY]Bez filtrów! Dodaj jeden za pomocą przycisku poniżej.
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
filter.distort = Distort filter.distort = Distort
filter.noise = Szum filter.noise = Szum
filter.ore = Ruda filter.ore = Ruda
@@ -260,7 +276,7 @@ filter.scatter = Zozprosz
filter.terrain = Teren filter.terrain = Teren
filter.option.scale = Skala filter.option.scale = Skala
filter.option.chance = Szansa filter.option.chance = Szansa
filter.option.mag = Magnitude filter.option.mag = Magnituda
filter.option.threshold = Próg filter.option.threshold = Próg
filter.option.circle-scale = Skala koła filter.option.circle-scale = Skala koła
filter.option.octaves = Oktawy filter.option.octaves = Oktawy
@@ -271,8 +287,9 @@ filter.option.wall = Ściana
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Druga podłoga filter.option.floor2 = Druga podłoga
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Zasięg
filter.option.percentile = Percentile filter.option.percentile = Percentile
width = Szerokość: width = Szerokość:
height = Wysokość: height = Wysokość:
menu = Menu menu = Menu
@@ -328,6 +345,7 @@ zone.desolateRift.name = Ponura Szczelina
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
zone.overgrowth.name = Overgrowth zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields zone.tarFields.name = Tar Fields
zone.saltFlats.name = Salt Flats [scarlet][[WIP]
settings.language = Język settings.language = Język
settings.reset = Przywróć domyślne settings.reset = Przywróć domyślne
settings.rebind = Zmień settings.rebind = Zmień
@@ -366,14 +384,14 @@ blocks.itemcapacity = Pojemność przedmiotów
blocks.basepowergeneration = Podstawowa generacja mocy blocks.basepowergeneration = Podstawowa generacja mocy
blocks.productiontime = Czas produkcji blocks.productiontime = Czas produkcji
blocks.repairtime = Czas pełnej naprawy bloku blocks.repairtime = Czas pełnej naprawy bloku
blocks.speedincrease = Speed Increase blocks.speedincrease = Zwiększenie prędkości
blocks.range = Zasięg blocks.range = Zasięg
blocks.drilltier = Co może wykopać blocks.drilltier = Co może wykopać
blocks.drillspeed = Postawowa szybkość kopania blocks.drillspeed = Postawowa szybkość kopania
blocks.boosteffect = Efekt wzmocnienia blocks.boosteffect = Efekt wzmocnienia
blocks.maxunits = Maksymalna ilość jednostek blocks.maxunits = Maksymalna ilość jednostek
blocks.health = Zdrowie blocks.health = Zdrowie
blocks.buildtime = Build Time blocks.buildtime = Czas budowy
blocks.inaccuracy = Niedokładność blocks.inaccuracy = Niedokładność
blocks.shots = Strzały blocks.shots = Strzały
blocks.reload = Strzałów/sekundę blocks.reload = Strzałów/sekundę
@@ -443,7 +461,7 @@ setting.sensitivity.name = Czułość kontrolera
setting.saveinterval.name = Interwał automatycznego zapisywania setting.saveinterval.name = Interwał automatycznego zapisywania
setting.seconds = Sekundy setting.seconds = Sekundy
setting.fullscreen.name = Pełny ekran setting.fullscreen.name = Pełny ekran
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.borderlesswindow.name = Bezramkowe okno[LIGHT_GRAY] (może wymagać restartu)
setting.fps.name = Pokazuj FPS setting.fps.name = Pokazuj FPS
setting.vsync.name = Synchronizacja pionowa setting.vsync.name = Synchronizacja pionowa
setting.lasers.name = Pokaż lasery zasilające setting.lasers.name = Pokaż lasery zasilające
@@ -507,26 +525,26 @@ rules.wavetimer = Zegar fal
rules.waves = Fale rules.waves = Fale
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu) rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.playerhealthmultiplier = Player Health Multiplier rules.playerhealthmultiplier = Mnożnik Życia Gracza
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = Mnożnik Obrażeń Gracza
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Mnożnik Obrażeń Jednostek
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = Odstępy między falami:[LIGHT_GRAY] (sek)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Mnożnik Kosztów Budowania
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
rules.waitForWaveToEnd = Waves wait for enemies rules.waitForWaveToEnd = Fale czekają na przeciwników
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles) rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave rules.respawns = Maksymalna ilośc odrodzeń na falę
rules.limitedRespawns = Limit Respawns rules.limitedRespawns = Ogranicz Odrodzenia
rules.title.waves = Waves rules.title.waves = Fale
rules.title.respawns = Respawns rules.title.respawns = Odrodzenia
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = Zasoby i Budowanie
rules.title.player = Players rules.title.player = Gracze
rules.title.enemy = Enemies rules.title.enemy = Przeciwnicy
rules.title.unit = Units rules.title.unit = Jednostki
content.item.name = Przedmioty content.item.name = Przedmioty
content.liquid.name = Płyny content.liquid.name = Płyny
content.unit.name = Jednostki content.unit.name = Jednostki
@@ -539,6 +557,7 @@ item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i p
item.coal.name = Węgiel item.coal.name = Węgiel
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny. item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
item.graphite.name = Grafit item.graphite.name = Grafit
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.titanium.name = Tytan item.titanium.name = Tytan
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan! item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
item.thorium.name = Uran item.thorium.name = Uran
@@ -611,19 +630,19 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0} liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0} liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.grass.name = Grass block.grass.name = Trawa
block.salt.name = Salt block.salt.name = Sól
block.saltrocks.name = Salt Rocks block.saltrocks.name = Skały Solne
block.pebbles.name = Pebbles block.pebbles.name = Pebbles
block.tendrils.name = Tendrils block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks block.sandrocks.name = Skały Piaskowe
block.spore-pine.name = Spore Pine block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
block.rock.name = Rock block.rock.name = Skały
block.snowrock.name = Snow Rock block.snowrock.name = Skały śnieżne
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Mech
block.shrubs.name = Shrubs block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks block.shalerocks.name = Shale Rocks
@@ -633,7 +652,7 @@ block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster block.thruster.name = Thruster
block.kiln.name = Wypalarka block.kiln.name = Wypalarka
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małą ilość energii. block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małej ilości energii.
block.graphite-press.name = Grafitowa Prasa block.graphite-press.name = Grafitowa Prasa
block.multi-press.name = Multi-Prasa block.multi-press.name = Multi-Prasa
block.constructing = {0} [LIGHT_GRAY](Budowa) block.constructing = {0} [LIGHT_GRAY](Budowa)
@@ -656,20 +675,20 @@ block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.holostone.name = Holo stone block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow block.ice-snow.name = Lodowy Śnieg
block.rocks.name = Rocks block.rocks.name = Skały
block.icerocks.name = Ice rocks block.icerocks.name = Lodowe skały
block.snowrocks.name = Snow Rocks block.snowrocks.name = Śnieżne Skały
block.dunerocks.name = Dune Rocks block.dunerocks.name = Dune Rocks
block.pine.name = Pine block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor block.metal-floor.name = Metalowa Podłoga
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metalowa Podłoga 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metalowa Podłoga 3
block.metal-floor-5.name = Metal Floor 5 block.metal-floor-5.name = Metalowa Podłoga 5
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = Dark Panel 3
@@ -692,8 +711,8 @@ block.thorium-wall-large.name = Duża Torowa Ściana
block.door.name = Drzwi block.door.name = Drzwi
block.door-large.name = Duże drzwi block.door-large.name = Duże drzwi
block.duo.name = Podwójne działko block.duo.name = Podwójne działko
block.scorch.name = Scorch block.scorch.name = Płomień
block.scatter.name = Scatter block.scatter.name = Flak
block.hail.name = Hail block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Przenośnik block.conveyor.name = Przenośnik
@@ -756,12 +775,13 @@ block.blast-mixer.name = Wybuchowy Mieszacz
block.solar-panel.name = Panel Słoneczny block.solar-panel.name = Panel Słoneczny
block.solar-panel-large.name = Duży Panel Słoneczny block.solar-panel-large.name = Duży Panel Słoneczny
block.oil-extractor.name = Ekstraktor Ropy block.oil-extractor.name = Ekstraktor Ropy
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Fabryka Dronów Duch block.spirit-factory.name = Fabryka Dronów Duch
block.phantom-factory.name = Fabryka Dronów Widmo block.phantom-factory.name = Fabryka Dronów Widmo
block.wraith-factory.name = Fabryka Wojowników Zjawa block.wraith-factory.name = Fabryka Wojowników Zjawa
block.ghoul-factory.name = Fabryka Bombowców Upiór block.ghoul-factory.name = Fabryka Bombowców Upiór
block.dagger-factory.name = Fabryka Mechów Nóż block.dagger-factory.name = Fabryka Mechów Nóż
block.crawler-factory.name = Crawler Mech Factory block.crawler-factory.name = Fabryka Mechów Crawler
block.titan-factory.name = Fabryka Mechów Tytan block.titan-factory.name = Fabryka Mechów Tytan
block.fortress-factory.name = Fabryka Mechów Fortreca block.fortress-factory.name = Fabryka Mechów Fortreca
block.revenant-factory.name = Fabryka Wojowników Potwór block.revenant-factory.name = Fabryka Wojowników Potwór
@@ -790,7 +810,7 @@ block.overdrive-projector.name = Projektor Nad-prędkości
block.force-projector.name = Projektor Pola Siłowego block.force-projector.name = Projektor Pola Siłowego
block.arc.name = Piorun block.arc.name = Piorun
block.rtg-generator.name = Generator RTG block.rtg-generator.name = Generator RTG
block.spectre.name = Spectre block.spectre.name = Huragan
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.container.name = Kontener block.container.name = Kontener
block.launch-pad.name = Skocznia block.launch-pad.name = Skocznia
@@ -803,6 +823,7 @@ team.none.name = szary
team.green.name = zielony team.green.name = zielony
team.purple.name = fioletowy team.purple.name = fioletowy
unit.spirit.name = Duch unit.spirit.name = Duch
unit.draug.name = Draug Miner Drone
unit.spirit.description = Początkowy dron. Rdzeń zawsze tworzy jeden. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie. unit.spirit.description = Początkowy dron. Rdzeń zawsze tworzy jeden. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie.
unit.phantom.name = Widmo unit.phantom.name = Widmo
unit.phantom.description = Zaawansowany dron. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie szybciej niż dron Duch. unit.phantom.description = Zaawansowany dron. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie szybciej niż dron Duch.
@@ -823,14 +844,14 @@ unit.chaos-array.name = Kolejka Chaosu
unit.eradicator.name = Niszczyciel unit.eradicator.name = Niszczyciel
unit.lich.name = Obudzony unit.lich.name = Obudzony
unit.reaper.name = Żeniec unit.reaper.name = Żeniec
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this. tutorial.begin = Twoją misją jest zniszczenie[LIGHT_GRAY] wrogów[].\n\nZacznij od[accent] wydobycia miedzi[]. Kliknij na rudę miedzi w pobliżu swojego rdzenia, aby to zrobić.
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein. tutorial.drill = Kopanie ręcznie nie jest efektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nPostaw je na rudzie miedzi.
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core. tutorial.conveyor = [accent]Transportery[] są używane do przenoszenia przedmiotów do rdzenia.\nZrób linię z transporterów z wiertła do rdzenia.
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills. tutorial.morecopper = Potrzebne jest więcej miedzi!\n\Kop ręcznie, albo postaw więcej wierteł.
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base. tutorial.turret = Struktury obronne muszą być wybudowane, aby odpychać [LIGHT_GRAY] wrogów[].\nZbuduj podwójne działko niedaleko swojej bazy.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper. tutorial.drillturret = Podwójne działko wymaga[accent] miedzi []jako amunicji, aby strzelać.\nPostaw wiertło obok działka, aby zaopatrzyć je w miedź.
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets. tutorial.waves = The[LIGHT_GRAY] Wrogowie[] nadciągają.\n\nObroń swój rdzeń przez dwie fale. Wybuduj więcej działek.
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources. tutorial.lead = Dostępne jest więcej rud - eksploruj i wydobądź[accent] ołów[].\n\nPrzeciągnij ze swojej jednostki do rdzenia, aby przenieść zasoby.
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one. tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary. tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter. tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
@@ -923,17 +944,17 @@ block.dagger-factory.description = Produces basic ground units.
block.titan-factory.description = Produces advanced, armored ground units. block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units. block.fortress-factory.description = Produces heavy artillery ground units.
block.revenant-factory.description = Produces heavy laser air units. block.revenant-factory.description = Produces heavy laser air units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Bez przerw ulecza najbliższą zniszczoną jednostkę w jego zasięgu.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.conduit.description = Podstawowy blok do przenoszenia cieczy. Działa jak transporter, ale na ciecze. Najlepiej używać z ekstraktorami wody, pompami lub innymi rurami.
block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury. block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego phase conduit przez kilka bloków. block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego transportera fazowego przez kilka bloków.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je do trzech innych kierunków jednakowo. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła na wiele celów.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-tank.description = Magazynuje ogromne ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków.
block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji. block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek. block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu. block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu.
block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu. block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu.
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava. block.thermal-pump.description = Najlepsza pompa. Trzy razy szybsza od mechanicznej pompy i jedyna, która może wypompować la.
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów. block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków. block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek. block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.

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