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63 Commits
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@@ -1,4 +1,4 @@
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|||||||

|

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||||||
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||||||
[](https://travis-ci.org/Anuken/Mindustry)
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[](https://travis-ci.org/Anuken/Mindustry)
|
||||||
[](https://discord.gg/mindustry)
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[](https://discord.gg/mindustry)
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||||||
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@@ -146,7 +146,7 @@ public class AndroidLauncher extends AndroidApplication{
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InputStream inStream;
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InputStream inStream;
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||||||
if(myFile != null) inStream = new FileInputStream(myFile);
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if(myFile != null) inStream = new FileInputStream(myFile);
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else inStream = getContentResolver().openInputStream(uri);
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else inStream = getContentResolver().openInputStream(uri);
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Core.app.post(() -> {
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Core.app.post(() -> Core.app.post(() -> {
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if(save){ //open save
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if(save){ //open save
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System.out.println("Opening save.");
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System.out.println("Opening save.");
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FileHandle file = Core.files.local("temp-save." + saveExtension);
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FileHandle file = Core.files.local("temp-save." + saveExtension);
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@@ -172,7 +172,7 @@ public class AndroidLauncher extends AndroidApplication{
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ui.editor.beginEditMap(file);
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ui.editor.beginEditMap(file);
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});
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});
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}
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}
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});
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}));
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}
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}
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}catch(IOException e){
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}catch(IOException e){
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e.printStackTrace();
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e.printStackTrace();
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||||||
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|||||||
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@@ -1,8 +0,0 @@
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|||||||
{
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||||||
duplicatePadding: true,
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||||||
combineSubdirectories: true,
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flattenPaths: true,
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maxWidth: 1024,
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maxHeight: 1024,
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fast: true
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}
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BIN
core/assets-raw/sprites/ui/button-red.9.png
Normal file
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BIN
core/assets-raw/sprites/ui/flat-down-base.9.png
Normal file
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BIN
core/assets-raw/sprites/ui/icons/icon-changelog.png
Normal file
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@@ -2,7 +2,7 @@
|
|||||||
duplicatePadding: true,
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duplicatePadding: true,
|
||||||
combineSubdirectories: true,
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combineSubdirectories: true,
|
||||||
flattenPaths: true,
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flattenPaths: true,
|
||||||
maxWidth: 1024,
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maxWidth: 2048,
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||||||
maxHeight: 1024,
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maxHeight: 2048,
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||||||
fast: true
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fast: true
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||||||
}
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}
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||||||
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Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 2.4 KiB |
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Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 2.4 KiB |
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Before Width: | Height: | Size: 117 B After Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 118 B After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 176 B After Width: | Height: | Size: 2.4 KiB |
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Before Width: | Height: | Size: 176 B After Width: | Height: | Size: 2.7 KiB |
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
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Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.3 KiB |
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Before Width: | Height: | Size: 148 B After Width: | Height: | Size: 3.1 KiB |
BIN
core/assets-raw/sprites/ui/whiteui.png
Normal file
|
After Width: | Height: | Size: 71 B |
@@ -4,6 +4,7 @@ contributors = Translators and Contributors
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|||||||
discord = Join the Mindustry Discord!
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discord = Join the Mindustry Discord!
|
||||||
link.discord.description = The official Mindustry Discord chatroom
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link.discord.description = The official Mindustry Discord chatroom
|
||||||
link.github.description = Game source code
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link.github.description = Game source code
|
||||||
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link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Unstable development builds
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link.dev-builds.description = Unstable development builds
|
||||||
link.trello.description = Official Trello board for planned features
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link.trello.description = Official Trello board for planned features
|
||||||
link.itch.io.description = itch.io page with PC downloads and web version
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link.itch.io.description = itch.io page with PC downloads and web version
|
||||||
@@ -195,6 +196,7 @@ editor.description = Description:
|
|||||||
editor.waves = Waves:
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editor.waves = Waves:
|
||||||
editor.rules = Rules:
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editor.rules = Rules:
|
||||||
editor.ingame = Edit In-Game
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editor.ingame = Edit In-Game
|
||||||
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editor.newmap = New Map
|
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waves.title = Waves
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waves.title = Waves
|
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waves.remove = Remove
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waves.remove = Remove
|
||||||
waves.never = <never>
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waves.never = <never>
|
||||||
@@ -298,6 +300,7 @@ width = Width:
|
|||||||
height = Height:
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height = Height:
|
||||||
menu = Menu
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menu = Menu
|
||||||
play = Play
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play = Play
|
||||||
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campaign = Campaign
|
||||||
load = Load
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load = Load
|
||||||
save = Save
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save = Save
|
||||||
fps = FPS: {0}
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fps = FPS: {0}
|
||||||
@@ -372,12 +375,14 @@ no = No
|
|||||||
info.title = Info
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info.title = Info
|
||||||
error.title = [crimson]An error has occured
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error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
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error.crashtitle = An error has occured
|
||||||
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attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
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blocks.input = Input
|
||||||
blocks.output = Output
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blocks.output = Output
|
||||||
blocks.booster = Booster
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blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
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block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Power Capacity
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blocks.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
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blocks.powershot = Power/Shot
|
||||||
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blocks.damage = Damage
|
||||||
blocks.targetsair = Targets Air
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blocks.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
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blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
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blocks.itemsmoved = Move Speed
|
||||||
@@ -456,6 +461,7 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
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setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
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setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
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setting.autotarget.name = Auto-Target
|
||||||
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setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
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setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
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setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ stat.built = Budynki zbudowane:[accent] {0}
|
|||||||
stat.destroyed = Budynki zniszczone:[accent] {0}
|
stat.destroyed = Budynki zniszczone:[accent] {0}
|
||||||
stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
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stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
|
||||||
stat.delivered = Surowce wystrzelone:
|
stat.delivered = Surowce wystrzelone:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Ocena: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||||
launcheditems = [accent]Wystrzelone przedmioty
|
launcheditems = [accent]Wystrzelone przedmioty
|
||||||
@@ -192,7 +192,7 @@ editor.author = Autor:
|
|||||||
editor.description = Opis:
|
editor.description = Opis:
|
||||||
editor.waves = Fale:
|
editor.waves = Fale:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edytuj w grze
|
||||||
waves.title = Fale
|
waves.title = Fale
|
||||||
waves.remove = Usuń
|
waves.remove = Usuń
|
||||||
waves.never = <nigdy>
|
waves.never = <nigdy>
|
||||||
@@ -207,6 +207,7 @@ waves.copy = Kopiuj do schowka
|
|||||||
waves.load = Załaduj ze schowka
|
waves.load = Załaduj ze schowka
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Fale zostały skopiowane.
|
waves.copied = Fale zostały skopiowane.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Domyślne>
|
editor.default = [LIGHT_GRAY]<Domyślne>
|
||||||
edit = Edytuj...
|
edit = Edytuj...
|
||||||
editor.name = Nazwa:
|
editor.name = Nazwa:
|
||||||
@@ -251,7 +252,22 @@ editor.mapname = Nazwa mapy:
|
|||||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||||
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||||
editor.selectmap = Wybierz mapę do załadowania:
|
editor.selectmap = Wybierz mapę do załadowania:
|
||||||
filters.empty = [LIGHT_GRAY]Bez filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Szum
|
filter.noise = Szum
|
||||||
filter.ore = Ruda
|
filter.ore = Ruda
|
||||||
@@ -260,7 +276,7 @@ filter.scatter = Zozprosz
|
|||||||
filter.terrain = Teren
|
filter.terrain = Teren
|
||||||
filter.option.scale = Skala
|
filter.option.scale = Skala
|
||||||
filter.option.chance = Szansa
|
filter.option.chance = Szansa
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnituda
|
||||||
filter.option.threshold = Próg
|
filter.option.threshold = Próg
|
||||||
filter.option.circle-scale = Skala koła
|
filter.option.circle-scale = Skala koła
|
||||||
filter.option.octaves = Oktawy
|
filter.option.octaves = Oktawy
|
||||||
@@ -271,8 +287,9 @@ filter.option.wall = Ściana
|
|||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Druga podłoga
|
filter.option.floor2 = Druga podłoga
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Zasięg
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
|
||||||
width = Szerokość:
|
width = Szerokość:
|
||||||
height = Wysokość:
|
height = Wysokość:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -328,6 +345,7 @@ zone.desolateRift.name = Ponura Szczelina
|
|||||||
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats [scarlet][[WIP]
|
||||||
settings.language = Język
|
settings.language = Język
|
||||||
settings.reset = Przywróć domyślne
|
settings.reset = Przywróć domyślne
|
||||||
settings.rebind = Zmień
|
settings.rebind = Zmień
|
||||||
@@ -366,14 +384,14 @@ blocks.itemcapacity = Pojemność przedmiotów
|
|||||||
blocks.basepowergeneration = Podstawowa generacja mocy
|
blocks.basepowergeneration = Podstawowa generacja mocy
|
||||||
blocks.productiontime = Czas produkcji
|
blocks.productiontime = Czas produkcji
|
||||||
blocks.repairtime = Czas pełnej naprawy bloku
|
blocks.repairtime = Czas pełnej naprawy bloku
|
||||||
blocks.speedincrease = Speed Increase
|
blocks.speedincrease = Zwiększenie prędkości
|
||||||
blocks.range = Zasięg
|
blocks.range = Zasięg
|
||||||
blocks.drilltier = Co może wykopać
|
blocks.drilltier = Co może wykopać
|
||||||
blocks.drillspeed = Postawowa szybkość kopania
|
blocks.drillspeed = Postawowa szybkość kopania
|
||||||
blocks.boosteffect = Efekt wzmocnienia
|
blocks.boosteffect = Efekt wzmocnienia
|
||||||
blocks.maxunits = Maksymalna ilość jednostek
|
blocks.maxunits = Maksymalna ilość jednostek
|
||||||
blocks.health = Zdrowie
|
blocks.health = Zdrowie
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Czas budowy
|
||||||
blocks.inaccuracy = Niedokładność
|
blocks.inaccuracy = Niedokładność
|
||||||
blocks.shots = Strzały
|
blocks.shots = Strzały
|
||||||
blocks.reload = Strzałów/sekundę
|
blocks.reload = Strzałów/sekundę
|
||||||
@@ -443,7 +461,7 @@ setting.sensitivity.name = Czułość kontrolera
|
|||||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||||
setting.seconds = Sekundy
|
setting.seconds = Sekundy
|
||||||
setting.fullscreen.name = Pełny ekran
|
setting.fullscreen.name = Pełny ekran
|
||||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
setting.borderlesswindow.name = Bezramkowe okno[LIGHT_GRAY] (może wymagać restartu)
|
||||||
setting.fps.name = Pokazuj FPS
|
setting.fps.name = Pokazuj FPS
|
||||||
setting.vsync.name = Synchronizacja pionowa
|
setting.vsync.name = Synchronizacja pionowa
|
||||||
setting.lasers.name = Pokaż lasery zasilające
|
setting.lasers.name = Pokaż lasery zasilające
|
||||||
@@ -507,26 +525,26 @@ rules.wavetimer = Zegar fal
|
|||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
rules.playerhealthmultiplier = Mnożnik Życia Gracza
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Mnożnik Obrażeń Gracza
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Mnożnik Obrażeń Jednostek
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Odstępy między falami:[LIGHT_GRAY] (sek)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||||
rules.waitForWaveToEnd = Waves wait for enemies
|
rules.waitForWaveToEnd = Fale czekają na przeciwników
|
||||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
rules.respawns = Max respawns per wave
|
rules.respawns = Maksymalna ilośc odrodzeń na falę
|
||||||
rules.limitedRespawns = Limit Respawns
|
rules.limitedRespawns = Ogranicz Odrodzenia
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Fale
|
||||||
rules.title.respawns = Respawns
|
rules.title.respawns = Odrodzenia
|
||||||
rules.title.resourcesbuilding = Resources & Building
|
rules.title.resourcesbuilding = Zasoby i Budowanie
|
||||||
rules.title.player = Players
|
rules.title.player = Gracze
|
||||||
rules.title.enemy = Enemies
|
rules.title.enemy = Przeciwnicy
|
||||||
rules.title.unit = Units
|
rules.title.unit = Jednostki
|
||||||
content.item.name = Przedmioty
|
content.item.name = Przedmioty
|
||||||
content.liquid.name = Płyny
|
content.liquid.name = Płyny
|
||||||
content.unit.name = Jednostki
|
content.unit.name = Jednostki
|
||||||
@@ -539,6 +557,7 @@ item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i p
|
|||||||
item.coal.name = Węgiel
|
item.coal.name = Węgiel
|
||||||
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
||||||
item.graphite.name = Grafit
|
item.graphite.name = Grafit
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
item.titanium.name = Tytan
|
item.titanium.name = Tytan
|
||||||
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
||||||
item.thorium.name = Uran
|
item.thorium.name = Uran
|
||||||
@@ -611,19 +630,19 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
block.grass.name = Grass
|
block.grass.name = Trawa
|
||||||
block.salt.name = Salt
|
block.salt.name = Sól
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Skały Solne
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
block.tendrils.name = Tendrils
|
block.tendrils.name = Tendrils
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Skały Piaskowe
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Skały
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Skały śnieżne
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Mech
|
||||||
block.shrubs.name = Shrubs
|
block.shrubs.name = Shrubs
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Spore Moss
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Shale Rocks
|
||||||
@@ -633,7 +652,7 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Wypalarka
|
block.kiln.name = Wypalarka
|
||||||
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małą ilość energii.
|
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małej ilości energii.
|
||||||
block.graphite-press.name = Grafitowa Prasa
|
block.graphite-press.name = Grafitowa Prasa
|
||||||
block.multi-press.name = Multi-Prasa
|
block.multi-press.name = Multi-Prasa
|
||||||
block.constructing = {0} [LIGHT_GRAY](Budowa)
|
block.constructing = {0} [LIGHT_GRAY](Budowa)
|
||||||
@@ -656,20 +675,20 @@ block.sand-water.name = Sand water
|
|||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = Dark Sand Water
|
||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.holostone.name = Holo stone
|
block.holostone.name = Holo stone
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Lodowy Śnieg
|
||||||
block.rocks.name = Rocks
|
block.rocks.name = Skały
|
||||||
block.icerocks.name = Ice rocks
|
block.icerocks.name = Lodowe skały
|
||||||
block.snowrocks.name = Snow Rocks
|
block.snowrocks.name = Śnieżne Skały
|
||||||
block.dunerocks.name = Dune Rocks
|
block.dunerocks.name = Dune Rocks
|
||||||
block.pine.name = Pine
|
block.pine.name = Pine
|
||||||
block.white-tree-dead.name = White Tree Dead
|
block.white-tree-dead.name = White Tree Dead
|
||||||
block.white-tree.name = White Tree
|
block.white-tree.name = White Tree
|
||||||
block.spore-cluster.name = Spore Cluster
|
block.spore-cluster.name = Spore Cluster
|
||||||
block.metal-floor.name = Metal Floor
|
block.metal-floor.name = Metalowa Podłoga
|
||||||
block.metal-floor-2.name = Metal Floor 2
|
block.metal-floor-2.name = Metalowa Podłoga 2
|
||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metalowa Podłoga 3
|
||||||
block.metal-floor-5.name = Metal Floor 5
|
block.metal-floor-5.name = Metalowa Podłoga 5
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
@@ -692,8 +711,8 @@ block.thorium-wall-large.name = Duża Torowa Ściana
|
|||||||
block.door.name = Drzwi
|
block.door.name = Drzwi
|
||||||
block.door-large.name = Duże drzwi
|
block.door-large.name = Duże drzwi
|
||||||
block.duo.name = Podwójne działko
|
block.duo.name = Podwójne działko
|
||||||
block.scorch.name = Scorch
|
block.scorch.name = Płomień
|
||||||
block.scatter.name = Scatter
|
block.scatter.name = Flak
|
||||||
block.hail.name = Hail
|
block.hail.name = Hail
|
||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Przenośnik
|
block.conveyor.name = Przenośnik
|
||||||
@@ -756,12 +775,13 @@ block.blast-mixer.name = Wybuchowy Mieszacz
|
|||||||
block.solar-panel.name = Panel Słoneczny
|
block.solar-panel.name = Panel Słoneczny
|
||||||
block.solar-panel-large.name = Duży Panel Słoneczny
|
block.solar-panel-large.name = Duży Panel Słoneczny
|
||||||
block.oil-extractor.name = Ekstraktor Ropy
|
block.oil-extractor.name = Ekstraktor Ropy
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Fabryka Dronów Duch
|
block.spirit-factory.name = Fabryka Dronów Duch
|
||||||
block.phantom-factory.name = Fabryka Dronów Widmo
|
block.phantom-factory.name = Fabryka Dronów Widmo
|
||||||
block.wraith-factory.name = Fabryka Wojowników Zjawa
|
block.wraith-factory.name = Fabryka Wojowników Zjawa
|
||||||
block.ghoul-factory.name = Fabryka Bombowców Upiór
|
block.ghoul-factory.name = Fabryka Bombowców Upiór
|
||||||
block.dagger-factory.name = Fabryka Mechów Nóż
|
block.dagger-factory.name = Fabryka Mechów Nóż
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
block.crawler-factory.name = Fabryka Mechów Crawler
|
||||||
block.titan-factory.name = Fabryka Mechów Tytan
|
block.titan-factory.name = Fabryka Mechów Tytan
|
||||||
block.fortress-factory.name = Fabryka Mechów Fortreca
|
block.fortress-factory.name = Fabryka Mechów Fortreca
|
||||||
block.revenant-factory.name = Fabryka Wojowników Potwór
|
block.revenant-factory.name = Fabryka Wojowników Potwór
|
||||||
@@ -790,7 +810,7 @@ block.overdrive-projector.name = Projektor Nad-prędkości
|
|||||||
block.force-projector.name = Projektor Pola Siłowego
|
block.force-projector.name = Projektor Pola Siłowego
|
||||||
block.arc.name = Piorun
|
block.arc.name = Piorun
|
||||||
block.rtg-generator.name = Generator RTG
|
block.rtg-generator.name = Generator RTG
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Huragan
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Skocznia
|
block.launch-pad.name = Skocznia
|
||||||
@@ -803,6 +823,7 @@ team.none.name = szary
|
|||||||
team.green.name = zielony
|
team.green.name = zielony
|
||||||
team.purple.name = fioletowy
|
team.purple.name = fioletowy
|
||||||
unit.spirit.name = Duch
|
unit.spirit.name = Duch
|
||||||
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.spirit.description = Początkowy dron. Rdzeń zawsze tworzy jeden. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie.
|
unit.spirit.description = Początkowy dron. Rdzeń zawsze tworzy jeden. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie.
|
||||||
unit.phantom.name = Widmo
|
unit.phantom.name = Widmo
|
||||||
unit.phantom.description = Zaawansowany dron. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie szybciej niż dron Duch.
|
unit.phantom.description = Zaawansowany dron. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie szybciej niż dron Duch.
|
||||||
@@ -823,14 +844,14 @@ unit.chaos-array.name = Kolejka Chaosu
|
|||||||
unit.eradicator.name = Niszczyciel
|
unit.eradicator.name = Niszczyciel
|
||||||
unit.lich.name = Obudzony
|
unit.lich.name = Obudzony
|
||||||
unit.reaper.name = Żeniec
|
unit.reaper.name = Żeniec
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.begin = Twoją misją jest zniszczenie[LIGHT_GRAY] wrogów[].\n\nZacznij od[accent] wydobycia miedzi[]. Kliknij na rudę miedzi w pobliżu swojego rdzenia, aby to zrobić.
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Kopanie ręcznie nie jest efektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nPostaw je na rudzie miedzi.
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Transportery[] są używane do przenoszenia przedmiotów do rdzenia.\nZrób linię z transporterów z wiertła do rdzenia.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.morecopper = Potrzebne jest więcej miedzi!\n\Kop ręcznie, albo postaw więcej wierteł.
|
||||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.turret = Struktury obronne muszą być wybudowane, aby odpychać [LIGHT_GRAY] wrogów[].\nZbuduj podwójne działko niedaleko swojej bazy.
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.drillturret = Podwójne działko wymaga[accent] miedzi []jako amunicji, aby strzelać.\nPostaw wiertło obok działka, aby zaopatrzyć je w miedź.
|
||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.waves = The[LIGHT_GRAY] Wrogowie[] nadciągają.\n\nObroń swój rdzeń przez dwie fale. Wybuduj więcej działek.
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
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tutorial.lead = Dostępne jest więcej rud - eksploruj i wydobądź[accent] ołów[].\n\nPrzeciągnij ze swojej jednostki do rdzenia, aby przenieść zasoby.
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tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
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tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
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tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
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tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
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tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
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@@ -923,17 +944,17 @@ block.dagger-factory.description = Produces basic ground units.
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block.titan-factory.description = Produces advanced, armored ground units.
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block.titan-factory.description = Produces advanced, armored ground units.
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block.fortress-factory.description = Produces heavy artillery ground units.
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block.fortress-factory.description = Produces heavy artillery ground units.
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block.revenant-factory.description = Produces heavy laser air units.
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block.revenant-factory.description = Produces heavy laser air units.
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block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.repair-point.description = Bez przerw ulecza najbliższą zniszczoną jednostkę w jego zasięgu.
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block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
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block.conduit.description = Podstawowy blok do przenoszenia cieczy. Działa jak transporter, ale na ciecze. Najlepiej używać z ekstraktorami wody, pompami lub innymi rurami.
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block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
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block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
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block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego phase conduit przez kilka bloków.
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block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego transportera fazowego przez kilka bloków.
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block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
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block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je do trzech innych kierunków jednakowo. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła na wiele celów.
|
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block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
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block.liquid-tank.description = Magazynuje ogromne ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków.
|
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block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
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block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
|
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block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
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block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
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block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu.
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block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu.
|
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block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu.
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block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu.
|
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block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
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block.thermal-pump.description = Najlepsza pompa. Trzy razy szybsza od mechanicznej pompy i jedyna, która może wypompować lawę.
|
||||||
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
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block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
|
||||||
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
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block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
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block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
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block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
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