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33 Commits
v95 ... v96

Author SHA1 Message Date
Anuken
6a29fb2bf9 why 2019-09-26 16:10:25 -04:00
Anuken
7b3d65feca Triggering Arc update 2019-09-26 16:09:20 -04:00
Anuken
9230be87d4 Fixed #680 2019-09-26 16:03:12 -04:00
Anuken
3f87d64e54 Merge remote-tracking branch 'origin/master' 2019-09-26 15:41:48 -04:00
Anuken
10ddb5f361 Bugfixes / Bundles updated 2019-09-26 15:41:42 -04:00
Draco
6bde30ceb7 Added my name (#718) 2019-09-26 09:26:11 -04:00
Anuken
e15b6e7cff Cleanup / Halved drone production, increased mining speed 2019-09-25 21:59:15 -04:00
Anuken
85dc6385cd Fixed normal mech movement 2019-09-25 20:40:09 -04:00
Anuken
94d245246c Actual speed fix 2019-09-25 20:29:26 -04:00
Anuken
d79ec83817 Possible javelin fix 2019-09-25 20:04:24 -04:00
Anuken
f19dfe9d70 Server shuffle fix 2019-09-25 16:54:43 -04:00
Anuken
b47f40eb07 Full player reset 2019-09-25 16:49:11 -04:00
Anuken
fd69241de9 Bugfixes 2019-09-25 16:44:55 -04:00
Anuken
47e723c557 Removed logging 2019-09-25 16:32:36 -04:00
Anuken
48bf88f99d More testing 2019-09-25 16:23:37 -04:00
Anuken
289ab44ed5 ? 2019-09-25 16:14:46 -04:00
Anuken
8ec465319b server debug 2019-09-25 16:10:00 -04:00
Anuken
53f66308d4 Merge remote-tracking branch 'origin/master' 2019-09-25 15:40:37 -04:00
Anuken
2658c1f52e Workshop fixes / Message block extension 2019-09-25 15:40:31 -04:00
Draco
fc015f0bee Added Polish steam translation folder (#714)
* Create Polish steam translation file

* Delete polish

* Added Polish translation steam folder

Allready has translated achievments to Polish.
2019-09-25 14:56:19 -04:00
Anuken
29bf181a08 Fixed #709 2019-09-25 13:55:31 -04:00
Anuken
4c244e836b Merge remote-tracking branch 'origin/master' 2019-09-25 13:51:36 -04:00
Anuken
5ac7fa5eca Bugfixes 2019-09-25 13:51:23 -04:00
Anuken
49b9d1ec82 Update bug_report.md 2019-09-25 12:56:19 -04:00
Rasangus
04cfec3213 Update bundle_pt_BR.properties (#708)
* Update bundle_pt_BR.properties

Trying to solve the most game breaking translation problems

* Update bundle_pt_BR.properties
2019-09-25 12:39:15 -04:00
Felix Corvus
4b4623fea1 Russian localization updates (#711)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Update upload-build.sh

* Update upload-build.sh

* test

teeest

* tesy

tesssy

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки

* Виправив декілька помилок

* 3123

* Мелкие правки и дополнения

* Перевод новых строк

* niiiice

* oh no

* oh no 😱

* 😱 oh no 😱

* just another yet translator

* Some contributors

The changes made by **Vanguard** were commited by @Prosta4okua and @Remint32 (Felix
Corvus).
Therefore he is not present in authors of commits on github.

* Мелкие правки из TODO

* Новые строки и новые правки

DAFAK?
-> 3f293190cf (diff-daade3141498d8856d75ec34b88bbb19)

* Добавление строк блока с сообщением

* Корректировка правок

* Правки правок

* Правки 🚚

* Крамниця

* Правки и удаление "точки сбора"

rally point ?!?!

* Steam Russian localisation files

* Tiny fix https://github.com/Anuken/Mindustry/issues/661

* Мелкие правки
2019-09-25 12:39:04 -04:00
AmateurPotion
1b7f4deeac Update bundle_ko.properties (#712)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-09-25 12:38:54 -04:00
Anuken
1462402519 More crash fixes 2019-09-25 12:24:30 -04:00
Anuken
5edf70103f Crash fix 2019-09-25 12:17:08 -04:00
Anuken
9ba11e2474 Bugfixes 2019-09-25 12:12:43 -04:00
Anuken
a1da82a173 crashfix 2019-09-24 23:57:19 -04:00
Anuken
f1456190b5 Buffer fix 2019-09-24 22:25:49 -04:00
Anuken
03bb94da23 Fixed pathfinding 2019-09-24 22:17:24 -04:00
63 changed files with 1444 additions and 498 deletions

View File

@@ -3,10 +3,10 @@ name: Bug report
about: Create a report to help fix an issue. about: Create a report to help fix an issue.
--- ---
[Platform]: # (Android/iOS/Mac/Windows/Linux/Web) **Platform**: (Android/iOS/Mac/Windows/Linux)
[Build]: # (The build number under the title in the main menu. Required.) **Build**: (The build number under the title in the main menu. Required.)
[Issue]: # (Explain your issue in detail, possibly including the steps to reproduce it.) **Issue**: (Explain your issue in detail.)
[Notes]: # (Other notes.) **Steps to reproduce**: (How you happened across the issue, and what you were doing at the time.)

View File

@@ -1086,7 +1086,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command. block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones. block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones. block.phantom-factory.description = Produces advanced construction drones.

View File

@@ -48,9 +48,18 @@ minimap = Minimapa
close = Zavřít close = Zavřít
website = Web. stránky website = Web. stránky
quit = Ukončit quit = Ukončit
save.quit = Save & Quit
maps = Mapy maps = Mapy
maps.browse = Browse Maps
continue = Pokračovat continue = Pokračovat
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny! maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = O hře about.button = O hře
name = Jméno: name = Jméno:
noname = Nejdřív si vyber[accent] herní jméno[]. noname = Nejdřív si vyber[accent] herní jméno[].
@@ -65,12 +74,14 @@ players = {0} hráčů online
players.single = {0} hráč online players.single = {0} hráč online
server.closing = [accent]Zavírám server... server.closing = [accent]Zavírám server...
server.kicked.kick = Byl jsi vykopnut ze serveru! server.kicked.kick = Byl jsi vykopnut ze serveru!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server je zavřený. server.kicked.serverClose = Server je zavřený.
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru! server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci! server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
server.kicked.banned = Jsi zabanován na tomto serveru. server.kicked.banned = Jsi zabanován na tomto serveru.
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš. server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru. server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
server.kicked.nameEmpty = Tvé jméno je neplatné. server.kicked.nameEmpty = Tvé jméno je neplatné.
@@ -81,11 +92,13 @@ server.versions = Verze klienta:[accent] {0}[]\nVerze serveru:[accent] {1}[]
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu. host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele. join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
hostserver = Hostovat hru hostserver = Hostovat hru
invitefriends = Invite Friends
hostserver.mobile = Hostovat\nHru hostserver.mobile = Hostovat\nHru
host = Hostitel host = Hostitel
hosting = [accent]Otevírám server... hosting = [accent]Otevírám server...
hosts.refresh = Obnovit hosts.refresh = Obnovit
hosts.discovering = Hledám hry LAN hosts.discovering = Hledám hry LAN
hosts.discovering.any = Discovering games
server.refreshing = Obnovuji servery server.refreshing = Obnovuji servery
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny! hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
host.invalid = [scarlet]Nejde se připojit k hostiteli. host.invalid = [scarlet]Nejde se připojit k hostiteli.
@@ -109,13 +122,18 @@ server.version = [lightgray]Verze: {0} {1}
server.custombuild = [yellow]Vlastní verze server.custombuild = [yellow]Vlastní verze
confirmban = Jsi si jistý že chceš zabanovat tohoto hráče? confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče? confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina? confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči? confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
joingame.title = Připojit se ke hře joingame.title = Připojit se ke hře
joingame.ip = Adresa: joingame.ip = Adresa:
disconnect = Odpojen. disconnect = Odpojen.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Chyba načtení dat světa! disconnect.data = Chyba načtení dat světa!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Připojuji se... connecting = [accent]Připojuji se...
connecting.data = [accent]Načítám data světa... connecting.data = [accent]Načítám data světa...
server.port = Port: server.port = Port:
@@ -141,6 +159,7 @@ save.rename = Přejmenovat
save.rename.text = Nové jméno: save.rename.text = Nové jméno:
selectslot = Vyber uložení. selectslot = Vyber uložení.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry. save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
empty = <Prázný> empty = <Prázný>
on = On on = On
@@ -148,12 +167,13 @@ off = Off
save.autosave = Automatické uložení: {0} save.autosave = Automatické uložení: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Vlna {0} save.wave = Vlna {0}
save.difficulty = Obtížnost: {0} save.mode = Gamemode: {0}
save.date = Naposledy uloženo: {0} save.date = Naposledy uloženo: {0}
save.playtime = Herní čas: {0} save.playtime = Herní čas: {0}
warning = Varování. warning = Varování.
confirm = Potvrdit confirm = Potvrdit
delete = Smazat delete = Smazat
view.workshop = View In Workshop
ok = OK ok = OK
open = Otevřít open = Otevřít
customize = Přizpůsobit customize = Přizpůsobit
@@ -190,6 +210,11 @@ map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro. map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro. map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy. map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Štětec editor.brush = Štětec
editor.openin = Otevřít v editoru. editor.openin = Otevřít v editoru.
editor.oregen = Generovat nerostné zdroje. editor.oregen = Generovat nerostné zdroje.
@@ -197,11 +222,14 @@ editor.oregen.info = Generování nerostných zdrojů:
editor.mapinfo = Informace o mapě editor.mapinfo = Informace o mapě
editor.author = Autor: editor.author = Autor:
editor.description = Popis: editor.description = Popis:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Vln: editor.waves = Vln:
editor.rules = Pravidla: editor.rules = Pravidla:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = Nová mapa editor.newmap = Nová mapa
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Jméno: editor.name = Jméno:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
@@ -259,6 +289,7 @@ editor.resizemap = Změnit velikost mapy
editor.mapname = Jméno mapy: editor.mapname = Jméno mapy:
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu. editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat? editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
editor.exists = A map with this name already exists.
editor.selectmap = Vyber mapu k načtení: editor.selectmap = Vyber mapu k načtení:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Životy blocks.health = Životy
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Nepřesnost/výchylka blocks.inaccuracy = Nepřesnost/výchylka
blocks.shots = Střely blocks.shots = Střely
blocks.reload = Střely za sekundu blocks.reload = Střely za sekundu
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Indikátor pro spojence setting.indicators.name = Indikátor pro spojence
setting.autotarget.name = Automaticky zaměřuje setting.autotarget.name = Automaticky zaměřuje
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = žádný setting.fpscap.none = žádný
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -519,6 +555,7 @@ setting.sfxvol.name = SFX hlasitost
setting.mutesound.name = Ztišit zvuky setting.mutesound.name = Ztišit zvuky
setting.crashreport.name = Poslat anonymní spis o zhroucení hry setting.crashreport.name = Poslat anonymní spis o zhroucení hry
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -530,8 +567,8 @@ category.general.name = Všeobecné
category.view.name = Pohled category.view.name = Pohled
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Útok command.attack = Útok
command.rally = Rally
command.retreat = Ústup command.retreat = Ústup
command.patrol = Hlídkovat
keybind.gridMode.name = Výběr bloků keybind.gridMode.name = Výběr bloků
keybind.gridModeShift.name = Výběr kategorie keybind.gridModeShift.name = Výběr kategorie
keybind.press = Stiskni klívesu... keybind.press = Stiskni klívesu...
@@ -747,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Dopravník block.conveyor.name = Dopravník
block.titanium-conveyor.name = Titániový dopravník block.titanium-conveyor.name = Titániový dopravník
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Křižovatka block.junction.name = Křižovatka
block.router.name = Směrovač block.router.name = Směrovač
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Dělička block.sorter.name = Dělička
block.message.name = Message
block.overflow-gate.name = Brána přetečení block.overflow-gate.name = Brána přetečení
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun. unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
unit.ghoul.description = Těžký, kobercový bombardér. unit.ghoul.description = Těžký, kobercový bombardér.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku. block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.

View File

@@ -48,9 +48,18 @@ minimap = Minimap
close = Schließen close = Schließen
website = Website website = Website
quit = Verlassen quit = Verlassen
save.quit = Save & Quit
maps = Karten maps = Karten
maps.browse = Browse Maps
continue = Weiter continue = Weiter
maps.none = [LIGHT_GRAY]Keine Karten gefunden! maps.none = [LIGHT_GRAY]Keine Karten gefunden!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Info about.button = Info
name = Name: name = Name:
noname = Wähle zuerst einen[accent] Spielernamen[]. noname = Wähle zuerst einen[accent] Spielernamen[].
@@ -65,12 +74,14 @@ players = {0} Spieler online
players.single = {0} Spieler online players.single = {0} Spieler online
server.closing = [accent]Schließe den Server ... server.closing = [accent]Schließe den Server ...
server.kicked.kick = Du wurdest vom Server gekickt! server.kicked.kick = Du wurdest vom Server gekickt!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server geschlossen. server.kicked.serverClose = Server geschlossen.
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel! server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update! server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
server.kicked.banned = Du wurdest vom Server verbannt. server.kicked.banned = Du wurdest vom Server verbannt.
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest. server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server. server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten. server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
@@ -81,11 +92,13 @@ server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
host.info = Der [accent]host[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat. host.info = Der [accent]host[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen. join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
hostserver = Server hosten hostserver = Server hosten
invitefriends = Invite Friends
hostserver.mobile = Host\nSpiel hostserver.mobile = Host\nSpiel
host = Host host = Host
hosting = [accent] Server wird geöffnet ... hosting = [accent] Server wird geöffnet ...
hosts.refresh = Aktualisieren hosts.refresh = Aktualisieren
hosts.discovering = Suche nach LAN-Spielen hosts.discovering = Suche nach LAN-Spielen
hosts.discovering.any = Discovering games
server.refreshing = Server wird aktualisiert server.refreshing = Server wird aktualisiert
hosts.none = [lightgray] Keine LAN-Spiele gefunden! hosts.none = [lightgray] Keine LAN-Spiele gefunden!
host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen. host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
@@ -109,13 +122,18 @@ server.version = [lightgray]Version: {0}
server.custombuild = [yellow]Benutzerdefinierter Build server.custombuild = [yellow]Benutzerdefinierter Build
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest? confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
confirmkick = Bist du sicher, dass du diesen Spieler kicken willst? confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst? confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest? confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll? confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
joingame.title = Spiel beitreten joingame.title = Spiel beitreten
joingame.ip = IP: joingame.ip = IP:
disconnect = Verbindung unterbrochen. disconnect = Verbindung unterbrochen.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Fehler beim Laden der Welt! disconnect.data = Fehler beim Laden der Welt!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent] Verbinde... connecting = [accent] Verbinde...
connecting.data = [accent] Welt wird geladen... connecting.data = [accent] Welt wird geladen...
server.port = Port: server.port = Port:
@@ -141,6 +159,7 @@ save.rename = Umbenennen
save.rename.text = Neuer Name save.rename.text = Neuer Name
selectslot = Wähle einen Spielstand selectslot = Wähle einen Spielstand
slot = [accent] Platz {0} slot = [accent] Platz {0}
editmessage = Edit Message
save.corrupted = [accent] Datei beschädigt oder ungültig! save.corrupted = [accent] Datei beschädigt oder ungültig!
empty = <leer> empty = <leer>
on = An on = An
@@ -148,12 +167,13 @@ off = Aus
save.autosave = Automatisches Speichern: {0} save.autosave = Automatisches Speichern: {0}
save.map = Karte: {0} save.map = Karte: {0}
save.wave = Welle: {0} save.wave = Welle: {0}
save.difficulty = Schwierigkeitsgrad: {0} save.mode = Gamemode: {0}
save.date = Zuletzt gespeichert: {0} save.date = Zuletzt gespeichert: {0}
save.playtime = Spielzeit: {0} save.playtime = Spielzeit: {0}
warning = Warnung. warning = Warnung.
confirm = Bestätigen confirm = Bestätigen
delete = Löschen delete = Löschen
view.workshop = View In Workshop
ok = OK ok = OK
open = Öffnen open = Öffnen
customize = Anpassen customize = Anpassen
@@ -190,6 +210,11 @@ map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können!
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu. map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu. map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei. map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Pinsel editor.brush = Pinsel
editor.openin = Öffne im Editor editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
@@ -197,11 +222,14 @@ editor.oregen.info = Erze generiert:
editor.mapinfo = Karten Info editor.mapinfo = Karten Info
editor.author = Autor: editor.author = Autor:
editor.description = Beschreibung: editor.description = Beschreibung:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Wellen: editor.waves = Wellen:
editor.rules = Regeln: editor.rules = Regeln:
editor.generation = Generator: editor.generation = Generator:
editor.ingame = Im Spiel Bearbeiten editor.ingame = Im Spiel Bearbeiten
editor.publish.workshop = Publish On Workshop
editor.newmap = Neue Karte editor.newmap = Neue Karte
workshop = Workshop
waves.title = Wellen waves.title = Wellen
waves.remove = Entfernen waves.remove = Entfernen
waves.never = <nie> waves.never = <nie>
@@ -218,6 +246,7 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert. waves.copied = Wellen kopiert.
waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt. waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
editor.default = [LIGHT_GRAY]<Standard> editor.default = [LIGHT_GRAY]<Standard>
details = Details...
edit = Bearbeiten... edit = Bearbeiten...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Bereich editor.spawn = Spawn Bereich
@@ -227,6 +256,7 @@ editor.errorload = Fehler beim Laden der Datei:\n[accent]{0}
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0} editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor. editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor.
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird. editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird.
editor.errornot = This is not a map file.
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt. editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
editor.errorname = Karte hat keinen Namen. editor.errorname = Karte hat keinen Namen.
editor.update = Aktualisieren editor.update = Aktualisieren
@@ -259,6 +289,7 @@ editor.resizemap = Größe der Karte ändern
editor.mapname = Karten Name editor.mapname = Karten Name
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte. editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst? editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
editor.exists = A map with this name already exists.
editor.selectmap = Wähle eine Karte zum Laden: editor.selectmap = Wähle eine Karte zum Laden:
toolmode.replace = Ersetzen toolmode.replace = Ersetzen
toolmode.replace.description = Zeichnet nur auf festen Blöcken. toolmode.replace.description = Zeichnet nur auf festen Blöcken.
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Freischalten uncover = Freischalten
configure = Startitems festlegen configure = Startitems festlegen
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können. configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet. zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt. zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet. zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet.
@@ -434,6 +466,7 @@ blocks.boosteffect = Verstärkungseffekt
blocks.maxunits = Max aktive Einheiten blocks.maxunits = Max aktive Einheiten
blocks.health = Lebenspunkte blocks.health = Lebenspunkte
blocks.buildtime = Baudauer blocks.buildtime = Baudauer
blocks.buildcost = Build Cost
blocks.inaccuracy = Ungenauigkeit blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde blocks.reload = Schüsse/Sekunde
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Bohrgeschwindigkeit: {0}/s bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}% bar.efficiency = Effizienz: {0}%
bar.powerbalance = Strom: {0} bar.powerbalance = Strom: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Strom: {0} bar.poweramount = Strom: {0}
bar.poweroutput = Strom Output: {0} bar.poweroutput = Strom Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Flüssigkeit bar.liquid = Flüssigkeit
bar.heat = Hitze bar.heat = Hitze
bar.power = Strom bar.power = Strom
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
setting.indicators.name = Verbündeten-Indikatoren setting.indicators.name = Verbündeten-Indikatoren
setting.autotarget.name = Auto-Zielauswahl setting.autotarget.name = Auto-Zielauswahl
setting.keyboard.name = Maus+Tastatur Steuerung setting.keyboard.name = Maus+Tastatur Steuerung
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = kein setting.fpscap.none = kein
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -519,6 +555,7 @@ setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden setting.crashreport.name = Anonyme Absturzberichte senden
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Deckkraft setting.chatopacity.name = Chat Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen setting.playerchat.name = Chat im Spiel anzeigen
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen... uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
@@ -530,8 +567,8 @@ category.general.name = Allgemein
category.view.name = Ansicht category.view.name = Ansicht
category.multiplayer.name = Mehrspieler category.multiplayer.name = Mehrspieler
command.attack = Angreifen command.attack = Angreifen
command.rally = Rally
command.retreat = Rückzug command.retreat = Rückzug
command.patrol = Patrouillieren
keybind.gridMode.name = Block Auswahl keybind.gridMode.name = Block Auswahl
keybind.gridModeShift.name = Kategorie auswählen keybind.gridModeShift.name = Kategorie auswählen
keybind.press = Drücke eine Taste... keybind.press = Drücke eine Taste...
@@ -747,10 +784,13 @@ block.hail.name = Streuer
block.lancer.name = Lanzer block.lancer.name = Lanzer
block.conveyor.name = Förderband block.conveyor.name = Förderband
block.titanium-conveyor.name = Titan-Förderband block.titanium-conveyor.name = Titan-Förderband
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Kreuzung block.junction.name = Kreuzung
block.router.name = Verteiler block.router.name = Verteiler
block.distributor.name = Großer Verteiler block.distributor.name = Großer Verteiler
block.sorter.name = Sortierer block.sorter.name = Sortierer
block.message.name = Message
block.overflow-gate.name = Überlauftor block.overflow-gate.name = Überlauftor
block.silicon-smelter.name = Silizium-Schmelzer block.silicon-smelter.name = Silizium-Schmelzer
block.phase-weaver.name = Phasenweber block.phase-weaver.name = Phasenweber
@@ -925,6 +965,7 @@ unit.eruptor.description = Ein schwerer Mech, der Strukturen abbaut. Feuert eine
unit.wraith.description = Eine schneller Abfangjäger. unit.wraith.description = Eine schneller Abfangjäger.
unit.ghoul.description = Ein schwerer Flächenbomber. unit.ghoul.description = Ein schwerer Flächenbomber.
unit.revenant.description = Eine schwere, schwebende Raketengruppe. unit.revenant.description = Eine schwere, schwebende Raketengruppe.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten. block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten. block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren. block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.

View File

@@ -48,9 +48,18 @@ minimap = Minimapa
close = Cerrar close = Cerrar
website = Sitio web website = Sitio web
quit = Salir quit = Salir
save.quit = Save & Quit
maps = Mapas maps = Mapas
maps.browse = Browse Maps
continue = Continuar continue = Continuar
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas! maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Acerca de about.button = Acerca de
name = Nombre: name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero. noname = Elige un[accent] nombre de jugador[] primero.
@@ -65,12 +74,14 @@ players = {0} jugadores online
players.single = {0} jugador online players.single = {0} jugador online
server.closing = [accent]Cerrando servidor... server.closing = [accent]Cerrando servidor...
server.kicked.kick = ¡Has sido expulsado del servidor! server.kicked.kick = ¡Has sido expulsado del servidor!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = El servidor ha cerrado. server.kicked.serverClose = El servidor ha cerrado.
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego! server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice! server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
server.kicked.banned = Has sido baneado del servidor. server.kicked.banned = Has sido baneado del servidor.
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Has sido expulsado recientemente.\nEspera para poder conectarte de nuevo. server.kicked.recentKick = Has sido expulsado recientemente.\nEspera para poder conectarte de nuevo.
server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor. server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número. server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nVersión del servidor:[accent] {1
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall. host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP. join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
hostserver = Hostear Servidor hostserver = Hostear Servidor
invitefriends = Invite Friends
hostserver.mobile = Hostear\nJuego hostserver.mobile = Hostear\nJuego
host = Hostear host = Hostear
hosting = [accent]Abriendo servidor... hosting = [accent]Abriendo servidor...
hosts.refresh = Actualizar hosts.refresh = Actualizar
hosts.discovering = Descubrir partidas LAN hosts.discovering = Descubrir partidas LAN
hosts.discovering.any = Discovering games
server.refreshing = Actualizando servidor... server.refreshing = Actualizando servidor...
hosts.none = [lightgray]¡No se han encontrado partidas LAN! hosts.none = [lightgray]¡No se han encontrado partidas LAN!
host.invalid = [scarlet]No se ha podido conectar al anfitrión. host.invalid = [scarlet]No se ha podido conectar al anfitrión.
@@ -109,13 +122,18 @@ server.version = [lightgray]Versión: {0}
server.custombuild = [yellow]Versión personalizada server.custombuild = [yellow]Versión personalizada
confirmban = ¿Estás seguro de querer banear este jugador? confirmban = ¿Estás seguro de querer banear este jugador?
confirmkick = ¿Estás seguro de querer expulsar este jugador? confirmkick = ¿Estás seguro de querer expulsar este jugador?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = ¿Estás seguro de querer desbanear este jugador? confirmunban = ¿Estás seguro de querer desbanear este jugador?
confirmadmin = ¿Estás seguro de querer hacer administrador a este jugador? confirmadmin = ¿Estás seguro de querer hacer administrador a este jugador?
confirmunadmin = ¿Estás seguro de querer quitar los permisos de administrador a este jugador? confirmunadmin = ¿Estás seguro de querer quitar los permisos de administrador a este jugador?
joingame.title = Unirse a la partida joingame.title = Unirse a la partida
joingame.ip = IP: joingame.ip = IP:
disconnect = Desconectado. disconnect = Desconectado.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = ¡Se ha fallado la carga de datos del mundo! disconnect.data = ¡Se ha fallado la carga de datos del mundo!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Conectando... connecting = [accent]Conectando...
connecting.data = [accent]Cargando datos del mundo... connecting.data = [accent]Cargando datos del mundo...
server.port = Puerto: server.port = Puerto:
@@ -141,6 +159,7 @@ save.rename = Renombrar
save.rename.text = Nuevo nombre: save.rename.text = Nuevo nombre:
selectslot = Selecciona un Punto de Guardado. selectslot = Selecciona un Punto de Guardado.
slot = [accent]Casilla {0} slot = [accent]Casilla {0}
editmessage = Edit Message
save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error. save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
empty = <vacío> empty = <vacío>
on = Encendido on = Encendido
@@ -148,12 +167,13 @@ off = Apagado
save.autosave = Autoguardado: {0} save.autosave = Autoguardado: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Oleada {0} save.wave = Oleada {0}
save.difficulty = Dificultad: {0} save.mode = Gamemode: {0}
save.date = Última vez guardado: {0} save.date = Última vez guardado: {0}
save.playtime = Tiempo de juego: {0} save.playtime = Tiempo de juego: {0}
warning = Aviso. warning = Aviso.
confirm = Confirmar confirm = Confirmar
delete = Borrar delete = Borrar
view.workshop = View In Workshop
ok = OK ok = OK
open = Abrir open = Abrir
customize = Personalizar customize = Personalizar
@@ -190,6 +210,11 @@ map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor. map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor. map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
map.invalid = Error cargando el mapa: archivo corrupto o inválido. map.invalid = Error cargando el mapa: archivo corrupto o inválido.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir en el Editor editor.openin = Abrir en el Editor
editor.oregen = Generación de Minerales editor.oregen = Generación de Minerales
@@ -197,11 +222,14 @@ editor.oregen.info = Generación de Minerales:
editor.mapinfo = Info del Mapa editor.mapinfo = Info del Mapa
editor.author = Autor: editor.author = Autor:
editor.description = Descripción: editor.description = Descripción:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Oleadas: editor.waves = Oleadas:
editor.rules = Normas: editor.rules = Normas:
editor.generation = Generación: editor.generation = Generación:
editor.ingame = Editar dentro del juego editor.ingame = Editar dentro del juego
editor.publish.workshop = Publish On Workshop
editor.newmap = Nuevo Mapa editor.newmap = Nuevo Mapa
workshop = Workshop
waves.title = Oleadas waves.title = Oleadas
waves.remove = Borrar waves.remove = Borrar
waves.never = <nunca> waves.never = <nunca>
@@ -218,6 +246,7 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
waves.copied = Oleadas copiadas. waves.copied = Oleadas copiadas.
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto. waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
editor.default = [LIGHT_GRAY]<Por defecto> editor.default = [LIGHT_GRAY]<Por defecto>
details = Details...
edit = Editar... edit = Editar...
editor.name = Nombre: editor.name = Nombre:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -227,6 +256,7 @@ editor.errorload = Error cargando el archivo:\n[accent]{0}
editor.errorsave = Error guardando el archivo:\n[accent]{0} editor.errorsave = Error guardando el archivo:\n[accent]{0}
editor.errorimage = Eso es una imagen, no un mapa. No cambies las extensiones del archivo esperando que funcione.\nSi quieres importar un mapa viejo, usa el botón de 'import legacy map' en el editor. editor.errorimage = Eso es una imagen, no un mapa. No cambies las extensiones del archivo esperando que funcione.\nSi quieres importar un mapa viejo, usa el botón de 'import legacy map' en el editor.
editor.errorlegacy = Este mapa es demasiado viejo y usa un formato de mapa que ya no es soportado. editor.errorlegacy = Este mapa es demasiado viejo y usa un formato de mapa que ya no es soportado.
editor.errornot = This is not a map file.
editor.errorheader = Este mapa es inválido o está corrupto. editor.errorheader = Este mapa es inválido o está corrupto.
editor.errorname = El mapa no tiene un nombre definido. editor.errorname = El mapa no tiene un nombre definido.
editor.update = Actualizar editor.update = Actualizar
@@ -259,6 +289,7 @@ editor.resizemap = Cambiar Tamaño del Mapa
editor.mapname = Nombre del Mapa: editor.mapname = Nombre del Mapa:
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente. editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo? editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
editor.exists = A map with this name already exists.
editor.selectmap = Selecciona un mapa para cargar: editor.selectmap = Selecciona un mapa para cargar:
toolmode.replace = Sustituir toolmode.replace = Sustituir
toolmode.replace.description = Solo dibuja en bloques sólidos. toolmode.replace.description = Solo dibuja en bloques sólidos.
@@ -338,6 +369,7 @@ launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hast
uncover = Descubrir uncover = Descubrir
configure = Configurar carga inicial configure = Configurar carga inicial
configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial. configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado. zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos. zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
zone.config.complete = Oleada {0} alcanzada:\nconfiguración de carga inicial desbloqueada. zone.config.complete = Oleada {0} alcanzada:\nconfiguración de carga inicial desbloqueada.
@@ -434,6 +466,7 @@ blocks.boosteffect = Efecto del Potenciador
blocks.maxunits = Máximo de Unidades Activas blocks.maxunits = Máximo de Unidades Activas
blocks.health = Vida blocks.health = Vida
blocks.buildtime = Tiempo de construcción blocks.buildtime = Tiempo de construcción
blocks.buildcost = Build Cost
blocks.inaccuracy = Imprecisión blocks.inaccuracy = Imprecisión
blocks.shots = Disparos blocks.shots = Disparos
blocks.reload = Recarga blocks.reload = Recarga
@@ -442,9 +475,11 @@ bar.drilltierreq = Se requiere un mejor taladro.
bar.drillspeed = Velocidad del Taladro: {0}/s bar.drillspeed = Velocidad del Taladro: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiencia: {0}%
bar.powerbalance = Energía: {0} bar.powerbalance = Energía: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Energía: {0} bar.poweramount = Energía: {0}
bar.poweroutput = Salida de Energía: {0} bar.poweroutput = Salida de Energía: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.power = Energía bar.power = Energía
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Indicadores de Aliados setting.indicators.name = Indicadores de Aliados
setting.autotarget.name = Auto apuntado setting.autotarget.name = Auto apuntado
setting.keyboard.name = Controles de Ratón+Teclado setting.keyboard.name = Controles de Ratón+Teclado
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Máx FPS setting.fpscap.name = Máx FPS
setting.fpscap.none = Nada setting.fpscap.none = Nada
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -519,6 +555,7 @@ setting.sfxvol.name = Volumen de los efectos de sonido
setting.mutesound.name = Silenciar Sonido setting.mutesound.name = Silenciar Sonido
setting.crashreport.name = Enviar informes de fallos anónimos setting.crashreport.name = Enviar informes de fallos anónimos
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Opacidad del Chat setting.chatopacity.name = Opacidad del Chat
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
@@ -530,8 +567,8 @@ category.general.name = General
category.view.name = Visión category.view.name = Visión
category.multiplayer.name = Multijugador category.multiplayer.name = Multijugador
command.attack = Atacar command.attack = Atacar
command.rally = Rally
command.retreat = Retirarse command.retreat = Retirarse
command.patrol = Patrullar
keybind.gridMode.name = Selección de Bloque keybind.gridMode.name = Selección de Bloque
keybind.gridModeShift.name = Selección de Categoría keybind.gridModeShift.name = Selección de Categoría
keybind.press = Presiona una tecla... keybind.press = Presiona una tecla...
@@ -747,10 +784,13 @@ block.hail.name = Granizo
block.lancer.name = Lancero block.lancer.name = Lancero
block.conveyor.name = Cinta Transportadora block.conveyor.name = Cinta Transportadora
block.titanium-conveyor.name = Cinta Transportadora de Titanio block.titanium-conveyor.name = Cinta Transportadora de Titanio
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Cruce block.junction.name = Cruce
block.router.name = Enrutador block.router.name = Enrutador
block.distributor.name = Distribuidor block.distributor.name = Distribuidor
block.sorter.name = Clasificador block.sorter.name = Clasificador
block.message.name = Message
block.overflow-gate.name = Compuerta de Desborde block.overflow-gate.name = Compuerta de Desborde
block.silicon-smelter.name = Horno para Silicona block.silicon-smelter.name = Horno para Silicona
block.phase-weaver.name = Tejedor de Fase block.phase-weaver.name = Tejedor de Fase
@@ -925,6 +965,7 @@ unit.eruptor.description = Un mecanoide pesado diseñado para destruir estructur
unit.wraith.description = Una unidad interceptora rápida. unit.wraith.description = Una unidad interceptora rápida.
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición. unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
unit.revenant.description = Una unidad aérea pesada con misiles. unit.revenant.description = Una unidad aérea pesada con misiles.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Comprime carbón en piezas de grafito puro. block.graphite-press.description = Comprime carbón en piezas de grafito puro.
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente. block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona. block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona.

View File

@@ -48,9 +48,18 @@ minimap = Kaart
close = Sule close = Sule
website = Website website = Website
quit = Lahku quit = Lahku
save.quit = Save & Quit
maps = Maailmad maps = Maailmad
maps.browse = Browse Maps
continue = Jätka continue = Jätka
maps.none = [LIGHT_GRAY]Ühtegi maailma ei leitud! maps.none = [LIGHT_GRAY]Ühtegi maailma ei leitud!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Info about.button = Info
name = Nimi: name = Nimi:
noname = Valige[accent] nimi[] kõigepealt. noname = Valige[accent] nimi[] kõigepealt.
@@ -65,12 +74,14 @@ players = {0} mängijat mängus
players.single = {0} mängija mängus players.single = {0} mängija mängus
server.closing = [accent]Serveri sulgemine... server.closing = [accent]Serveri sulgemine...
server.kicked.kick = Sind visati serverist välja! server.kicked.kick = Sind visati serverist välja!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server suletud. server.kicked.serverClose = Server suletud.
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Aegunud versioon! Uuenda oma mängu! server.kicked.clientOutdated = Aegunud versioon! Uuenda oma mängu!
server.kicked.serverOutdated = Aegunud server! Palu omanikul serverit uuendada! server.kicked.serverOutdated = Aegunud server! Palu omanikul serverit uuendada!
server.kicked.banned = Sul on keeld seal mängida. server.kicked.banned = Sul on keeld seal mängida.
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Sind visati hiljuti välja.\nOota natuke enne uuesti proovimist. server.kicked.recentKick = Sind visati hiljuti välja.\nOota natuke enne uuesti proovimist.
server.kicked.nameInUse = Keegi sellise nimega\non juba seal serveris. server.kicked.nameInUse = Keegi sellise nimega\non juba seal serveris.
server.kicked.nameEmpty = Sinu valitud nimi ei sobi. server.kicked.nameEmpty = Sinu valitud nimi ei sobi.
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]Hosti[] nupp avab serveri pordil [scarlet]6567[]. \nIgaüks samas [LIGHT_GRAY]wifis või kohtvõrgus[] peaks nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et inimesed saaksid kõikjalt IP aadressi abil liituda, [accent]portide edasisuunamine[] on vajalik.\n\n[LIGHT_GRAY]Märkus: Kui kellelgi on probleeme sinu LAN-mänguga liitumisel, siis tee kindlaks, et sul on Mindustry lubatud oma kohtvõrgus tulemüüri seadetes. host.info = [accent]Hosti[] nupp avab serveri pordil [scarlet]6567[]. \nIgaüks samas [LIGHT_GRAY]wifis või kohtvõrgus[] peaks nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et inimesed saaksid kõikjalt IP aadressi abil liituda, [accent]portide edasisuunamine[] on vajalik.\n\n[LIGHT_GRAY]Märkus: Kui kellelgi on probleeme sinu LAN-mänguga liitumisel, siis tee kindlaks, et sul on Mindustry lubatud oma kohtvõrgus tulemüüri seadetes.
join.info = Siin saad lisada [accent]serveri IP aadressi[] millega liituda, või leida [accent]kohtvõrgu[] servereid millega liituda.\nNii LAN kui ka WAN mitmikmängu toetatakse.\n\n[LIGHT_GRAY]Märkus: Ei ole olemas automaatset üldist serverite listi; kui sa tahad kellegagi liituda IP-aadressiga on sul vaja omaniku IP-aadressi. join.info = Siin saad lisada [accent]serveri IP aadressi[] millega liituda, või leida [accent]kohtvõrgu[] servereid millega liituda.\nNii LAN kui ka WAN mitmikmängu toetatakse.\n\n[LIGHT_GRAY]Märkus: Ei ole olemas automaatset üldist serverite listi; kui sa tahad kellegagi liituda IP-aadressiga on sul vaja omaniku IP-aadressi.
hostserver = Hosti Mäng hostserver = Hosti Mäng
invitefriends = Invite Friends
hostserver.mobile = Hosti\nMäng hostserver.mobile = Hosti\nMäng
host = Hosti host = Hosti
hosting = [accent]Serveri avamine... hosting = [accent]Serveri avamine...
hosts.refresh = Värskenda hosts.refresh = Värskenda
hosts.discovering = LAN mängude otsimine hosts.discovering = LAN mängude otsimine
hosts.discovering.any = Discovering games
server.refreshing = Serveri värskendamine server.refreshing = Serveri värskendamine
hosts.none = [lightgray]Kohalikke mänge ei leitud! hosts.none = [lightgray]Kohalikke mänge ei leitud!
host.invalid = [scarlet]Serveriga ei saa ühendust. host.invalid = [scarlet]Serveriga ei saa ühendust.
@@ -109,13 +122,18 @@ server.version = [lightgray]Versioon: {0} {1}
server.custombuild = [yellow]Kohandatud Versioon server.custombuild = [yellow]Kohandatud Versioon
confirmban = Oled kindel, et soovid mängjale anda keelu siin mängida? confirmban = Oled kindel, et soovid mängjale anda keelu siin mängida?
confirmkick = Oled kindel, et soovid mängijat välja visata? confirmkick = Oled kindel, et soovid mängijat välja visata?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Oled kindel, et soovid sellel mängijal siin uuesti lubada mängida? confirmunban = Oled kindel, et soovid sellel mängijal siin uuesti lubada mängida?
confirmadmin = Oled kindel, et soovid mängijale adminstraatori õigused anda? confirmadmin = Oled kindel, et soovid mängijale adminstraatori õigused anda?
confirmunadmin = Oled kindel, et soovid mängijalt adminstraatori õigused ära võtta? confirmunadmin = Oled kindel, et soovid mängijalt adminstraatori õigused ära võtta?
joingame.title = Liitu Mänguga joingame.title = Liitu Mänguga
joingame.ip = Aadress: joingame.ip = Aadress:
disconnect = Lahti ühendatud. disconnect = Lahti ühendatud.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Ebaõnnestus maailma andmeid alla laadida! disconnect.data = Ebaõnnestus maailma andmeid alla laadida!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Ühendamine... connecting = [accent]Ühendamine...
connecting.data = [accent]Laen maailma andmeid alla... connecting.data = [accent]Laen maailma andmeid alla...
server.port = Port: server.port = Port:
@@ -141,6 +159,7 @@ save.rename = Nimeta ümber
save.rename.text = Uus nimi: save.rename.text = Uus nimi:
selectslot = Vali salvestus. selectslot = Vali salvestus.
slot = [accent]Koht {0} slot = [accent]Koht {0}
editmessage = Edit Message
save.corrupted = [accent]See salvestus on ära rikutud!\nKui sa just uuendasid mängu, siis on probleem tõenäoliselt kasutatavate salvestuste formaadi muutus ja [scarlet]mitte[] koodi viga. save.corrupted = [accent]See salvestus on ära rikutud!\nKui sa just uuendasid mängu, siis on probleem tõenäoliselt kasutatavate salvestuste formaadi muutus ja [scarlet]mitte[] koodi viga.
empty = <tühi> empty = <tühi>
on = Sees on = Sees
@@ -148,12 +167,13 @@ off = Väljas
save.autosave = Automaatne salvestamine: {0} save.autosave = Automaatne salvestamine: {0}
save.map = Maailm: {0} save.map = Maailm: {0}
save.wave = Raund {0} save.wave = Raund {0}
save.difficulty = Raskusaste: {0} save.mode = Gamemode: {0}
save.date = Viimati Salvestatud: {0} save.date = Viimati Salvestatud: {0}
save.playtime = Mänguaeg: {0} save.playtime = Mänguaeg: {0}
warning = Hoiatus. warning = Hoiatus.
confirm = Kinnita confirm = Kinnita
delete = Kustuta delete = Kustuta
view.workshop = View In Workshop
ok = OK ok = OK
open = Ava open = Ava
customize = Kohanda customize = Kohanda
@@ -190,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -197,11 +222,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Maailma Info editor.mapinfo = Maailma Info
editor.author = Autor: editor.author = Autor:
editor.description = Kirjeldus: editor.description = Kirjeldus:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Raundid: editor.waves = Raundid:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Raundid waves.title = Raundid
waves.remove = Eemalda waves.remove = Eemalda
waves.never = <never> waves.never = <never>
@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Raundid kopeeritud. waves.copied = Raundid kopeeritud.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Muuda... edit = Muuda...
editor.name = Nimi: editor.name = Nimi:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Maailma nime pole täpsustatud. editor.errorname = Maailma nime pole täpsustatud.
editor.update = Uuenda editor.update = Uuenda
@@ -259,6 +289,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}. configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Vedelik bar.liquid = Vedelik
bar.heat = Kuumus bar.heat = Kuumus
bar.power = Energia bar.power = Energia
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -519,6 +555,7 @@ setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
@@ -530,8 +567,8 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Ründa command.attack = Ründa
command.rally = Rally
command.retreat = Põgene command.retreat = Põgene
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Vajuta klahvi... keybind.press = Vajuta klahvi...
@@ -747,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.

View File

@@ -16,13 +16,11 @@ screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahik
gameover = Partida amaitu da gameover = Partida amaitu da
gameover.pvp = [accent] {0}[] taldeak irabazi du! gameover.pvp = [accent] {0}[] taldeak irabazi du!
highscore = [accent]Marka berria! highscore = [accent]Marka berria!
load.sound = Soinuak load.sound = Soinuak
load.map = Mapak load.map = Mapak
load.image = Irudiak load.image = Irudiak
load.content = Edukia load.content = Edukia
load.system = Sistema load.system = Sistema
stat.wave = Garaitutako boladak:[accent] {0} stat.wave = Garaitutako boladak:[accent] {0}
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0} stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
stat.built = Eraikitako eraikinak:[accent] {0} stat.built = Eraikitako eraikinak:[accent] {0}
@@ -30,7 +28,6 @@ stat.destroyed = Suntsitutako eraikinak:[accent] {0}
stat.deconstructed = Deseraikitako eraikinak:[accent] {0} stat.deconstructed = Deseraikitako eraikinak:[accent] {0}
stat.delivered = Egotzitako baliabideak: stat.delivered = Egotzitako baliabideak:
stat.rank = Azken graduazioa: [accent]{0} stat.rank = Azken graduazioa: [accent]{0}
launcheditems = [accent]Egotzitako baliabideak launcheditems = [accent]Egotzitako baliabideak
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula? map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
level.highscore = Marka: [accent]{0} level.highscore = Marka: [accent]{0}
@@ -51,9 +48,18 @@ minimap = Mapatxoa
close = Itxi close = Itxi
website = Webgunea website = Webgunea
quit = Irten quit = Irten
save.quit = Save & Quit
maps = Mapak maps = Mapak
maps.browse = Browse Maps
continue = Jarraitu continue = Jarraitu
maps.none = [lightgray]Ez da maparik aurkitu! maps.none = [lightgray]Ez da maparik aurkitu!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Honi buruz about.button = Honi buruz
name = Izena: name = Izena:
noname = Hautatu[accent] jokalari-izena[] aurretik. noname = Hautatu[accent] jokalari-izena[] aurretik.
@@ -68,12 +74,14 @@ players = {0} jokalari konektatuta
players.single = Jokalari {0} konektatuta players.single = Jokalari {0} konektatuta
server.closing = [accent]Zerbitzaria ixten... server.closing = [accent]Zerbitzaria ixten...
server.kicked.kick = Zerbitzaritik kanporatu zaituzte! server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Zerbitzaria itxita. server.kicked.serverClose = Zerbitzaria itxita.
server.kicked.vote = Botoen bidez kanporatu zaituzte. Agur. server.kicked.vote = Botoen bidez kanporatu zaituzte. Agur.
server.kicked.clientOutdated = Bezero zaharkitua! Eguneratu zure jolasa! server.kicked.clientOutdated = Bezero zaharkitua! Eguneratu zure jolasa!
server.kicked.serverOutdated = Zerbitzari zaharkitua! Eskatu ostalariari eguneratzeko! server.kicked.serverOutdated = Zerbitzari zaharkitua! Eskatu ostalariari eguneratzeko!
server.kicked.banned = Zerbitzari honetan debekatuta zaude. server.kicked.banned = Zerbitzari honetan debekatuta zaude.
server.kicked.typeMismatch = Zerbitzari hau ez da zure konpilazio motarekin bateragarria. server.kicked.typeMismatch = Zerbitzari hau ez da zure konpilazio motarekin bateragarria.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Duela gutxi kanporatu zaituzte.\nItxaron berriro konektatzeko. server.kicked.recentKick = Duela gutxi kanporatu zaituzte.\nItxaron berriro konektatzeko.
server.kicked.nameInUse = Badago izen bereko beste norbait\nzerbitzari honetan jada. server.kicked.nameInUse = Badago izen bereko beste norbait\nzerbitzari honetan jada.
server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da. server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
@@ -84,11 +92,13 @@ server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent]
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen. host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu. join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
hostserver = Ostatatu hainbat jokalarien partida hostserver = Ostatatu hainbat jokalarien partida
invitefriends = Invite Friends
hostserver.mobile = Ostatatu\npartida hostserver.mobile = Ostatatu\npartida
host = Ostatatu host = Ostatatu
hosting = [accent]Zerbitzaria irekitzen... hosting = [accent]Zerbitzaria irekitzen...
hosts.refresh = Freskatu hosts.refresh = Freskatu
hosts.discovering = LAN partidak bilatzen hosts.discovering = LAN partidak bilatzen
hosts.discovering.any = Discovering games
server.refreshing = Zerbitzaria freskatzen server.refreshing = Zerbitzaria freskatzen
hosts.none = [lightgray]Ez da partida lokalik aurkitu! hosts.none = [lightgray]Ez da partida lokalik aurkitu!
host.invalid = [scarlet]Ezin da ostalarira konektatu. host.invalid = [scarlet]Ezin da ostalarira konektatu.
@@ -112,6 +122,7 @@ server.version = [gray]v{0} {1}
server.custombuild = [yellow]Konpilazio pertsonalizatua server.custombuild = [yellow]Konpilazio pertsonalizatua
confirmban = Ziur jokalari hau debekatu nahi duzula? confirmban = Ziur jokalari hau debekatu nahi duzula?
confirmkick = Ziur jokalari hau kanporatu nahi duzula? confirmkick = Ziur jokalari hau kanporatu nahi duzula?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula? confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula? confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula? confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
@@ -122,6 +133,7 @@ disconnect.error = Konexio errorea.
disconnect.closed = Konexioa itxita. disconnect.closed = Konexioa itxita.
disconnect.timeout = Denbor-muga agortuta. disconnect.timeout = Denbor-muga agortuta.
disconnect.data = Huts egin du munduaren datuak eskuratzean! disconnect.data = Huts egin du munduaren datuak eskuratzean!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Konektatzen... connecting = [accent]Konektatzen...
connecting.data = [accent]Munduaren datuak kargatzen... connecting.data = [accent]Munduaren datuak kargatzen...
server.port = Ataka: server.port = Ataka:
@@ -147,6 +159,7 @@ save.rename = Aldatu izena
save.rename.text = Gordetako partida berria: save.rename.text = Gordetako partida berria:
selectslot = Hautatu gordetako partida bat. selectslot = Hautatu gordetako partida bat.
slot = [accent]{0}. tartea slot = [accent]{0}. tartea
editmessage = Edit Message
save.corrupted = [accent]Gordetako partidaren fitxategia hondatuta dago edo baliogabea da!\nBerriki eguneratu baduzu jolasa, gordetzeko formatuan aldaketaren bat izan daiteke eta [scarlet]ez[] akats bat. save.corrupted = [accent]Gordetako partidaren fitxategia hondatuta dago edo baliogabea da!\nBerriki eguneratu baduzu jolasa, gordetzeko formatuan aldaketaren bat izan daiteke eta [scarlet]ez[] akats bat.
empty = <hutsik> empty = <hutsik>
on = Piztuta on = Piztuta
@@ -154,12 +167,13 @@ off = Itzalita
save.autosave = Gordetze automatikoa: {0} save.autosave = Gordetze automatikoa: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = {0}. bolada save.wave = {0}. bolada
save.difficulty = Zailtasuna: {0} save.mode = Gamemode: {0}
save.date = Azkenekoz gordeta: {0} save.date = Azkenekoz gordeta: {0}
save.playtime = Jolastua: {0} save.playtime = Jolastua: {0}
warning = Abisua. warning = Abisua.
confirm = Baieztatu confirm = Baieztatu
delete = Ezabatu delete = Ezabatu
view.workshop = View In Workshop
ok = Ados ok = Ados
open = Ireki open = Ireki
customize = Aldatu arauak customize = Aldatu arauak
@@ -196,6 +210,11 @@ map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [SCARLET]laranja ez den[] muinen bat edo batzuk mapa honi editorean. map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [SCARLET]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [SCARLET]gorriak[] mapa honi editorean. map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [SCARLET]gorriak[] mapa honi editorean.
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua. map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Brotxa editor.brush = Brotxa
editor.openin = Ireki editorean editor.openin = Ireki editorean
editor.oregen = Mea sorrera editor.oregen = Mea sorrera
@@ -203,11 +222,14 @@ editor.oregen.info = Mea sorrera:
editor.mapinfo = Mapa info editor.mapinfo = Mapa info
editor.author = Egilea: editor.author = Egilea:
editor.description = Deskripzioa: editor.description = Deskripzioa:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Boladak: editor.waves = Boladak:
editor.rules = Arauak: editor.rules = Arauak:
editor.generation = Sorrarazi: editor.generation = Sorrarazi:
editor.ingame = Editatu jolasean editor.ingame = Editatu jolasean
editor.publish.workshop = Publish On Workshop
editor.newmap = Mapa berria editor.newmap = Mapa berria
workshop = Workshop
waves.title = Boladak waves.title = Boladak
waves.remove = Kendu waves.remove = Kendu
waves.never = <beti> waves.never = <beti>
@@ -224,6 +246,7 @@ waves.invalid = Bolada baliogabeak arbelean.
waves.copied = Boladak kopiatuta. waves.copied = Boladak kopiatuta.
waves.none = Ez da etsairik zehaztu.\nKontuan izan bolada hutsak lehenetsitako diseinuarekin ordeztuko direla. waves.none = Ez da etsairik zehaztu.\nKontuan izan bolada hutsak lehenetsitako diseinuarekin ordeztuko direla.
editor.default = [lightgray]<Lehenetsia> editor.default = [lightgray]<Lehenetsia>
details = Details...
edit = Editatu... edit = Editatu...
editor.name = Izena: editor.name = Izena:
editor.spawn = Sortu unitatea editor.spawn = Sortu unitatea
@@ -233,6 +256,7 @@ editor.errorload = Errorea fitxategia kargatzen:\n[accent]{0}
editor.errorsave = Errorea fitxategia gordetzen:\n[accent]{0} editor.errorsave = Errorea fitxategia gordetzen:\n[accent]{0}
editor.errorimage = Hori irudi bat da, ez mapa bat. Ez aldatu luzapena funtzionatuko duelakoan.\n\nMapa zahar bat inportatu nahi baduzu, erabili 'inportatu mapa zaharra' botoia editorean. editor.errorimage = Hori irudi bat da, ez mapa bat. Ez aldatu luzapena funtzionatuko duelakoan.\n\nMapa zahar bat inportatu nahi baduzu, erabili 'inportatu mapa zaharra' botoia editorean.
editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu zahar bat darabil. editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu zahar bat darabil.
editor.errornot = This is not a map file.
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da. editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara? editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
editor.update = Eguneratu editor.update = Eguneratu
@@ -265,8 +289,8 @@ editor.resizemap = Aldatu maparen neurria
editor.mapname = Maparen izena: editor.mapname = Maparen izena:
editor.overwrite = [accent]Abisua!\nHonek badagoen mapa bat gainidatziko du. editor.overwrite = [accent]Abisua!\nHonek badagoen mapa bat gainidatziko du.
editor.overwrite.confirm = [scarlet]Abisua![] Badago izen bereko beste mapa bat. Ziur gainidatzi nahi duzula? editor.overwrite.confirm = [scarlet]Abisua![] Badago izen bereko beste mapa bat. Ziur gainidatzi nahi duzula?
editor.exists = A map with this name already exists.
editor.selectmap = Hautatu mapa kargatzeko: editor.selectmap = Hautatu mapa kargatzeko:
toolmode.replace = Ordeztu toolmode.replace = Ordeztu
toolmode.replace.description = Marraztu bloke zurrunak bakarrik. toolmode.replace.description = Marraztu bloke zurrunak bakarrik.
toolmode.replaceall = Ordeztu denak toolmode.replaceall = Ordeztu denak
@@ -281,7 +305,6 @@ toolmode.fillteams = Bete taldeak
toolmode.fillteams.description = Bete taldeak blokeen ordez. toolmode.fillteams.description = Bete taldeak blokeen ordez.
toolmode.drawteams = Marraztu taldeak toolmode.drawteams = Marraztu taldeak
toolmode.drawteams.description = Marraztu taldeak blokeen ordez. toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin. filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
filter.distort = Distortsioa filter.distort = Distortsioa
filter.noise = Orbana filter.noise = Orbana
@@ -313,7 +336,6 @@ filter.option.floor2 = Bigarren zorua
filter.option.threshold2 = Bigarren atalasea filter.option.threshold2 = Bigarren atalasea
filter.option.radius = Erradioa filter.option.radius = Erradioa
filter.option.percentile = Pertzentila filter.option.percentile = Pertzentila
width = Zabalera: width = Zabalera:
height = Altuera: height = Altuera:
menu = Menua menu = Menua
@@ -331,7 +353,6 @@ tutorial.retake = Berriro hasi tutoriala
editor = Editorea editor = Editorea
mapeditor = Mapen editorea mapeditor = Mapen editorea
donate = Dohaintza donate = Dohaintza
abandon = Abandonatu abandon = Abandonatu
abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira. abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira.
locked = Blokeatuta locked = Blokeatuta
@@ -348,6 +369,7 @@ launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaro
uncover = Estalgabetu uncover = Estalgabetu
configure = Konfiguratu zuzkidura configure = Konfiguratu zuzkidura
configure.locked = [lightgray]Zuzkiduraren konfigurazioa desblokeatzeko: {0} bolada. configure.locked = [lightgray]Zuzkiduraren konfigurazioa desblokeatzeko: {0} bolada.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} desblokeatuta. zone.unlocked = [lightgray]{0} desblokeatuta.
zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta. zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta.
zone.config.complete = {0}. boladara iritsia:\nZuzkiduraren konfigurazioa desblokeatuta. zone.config.complete = {0}. boladara iritsia:\nZuzkiduraren konfigurazioa desblokeatuta.
@@ -357,7 +379,6 @@ zone.objective.survival = Biziraupena
zone.objective.attack = Suntsitu etsaiaren muina zone.objective.attack = Suntsitu etsaiaren muina
add = Gehitu add = Gehitu
boss.health = Nagusiaren osasuna boss.health = Nagusiaren osasuna
connectfail = [crimson]Konexio errorea:\n\n[accent]{0} connectfail = [crimson]Konexio errorea:\n\n[accent]{0}
error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago? error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago?
error.invalidaddress = Helbide baliogabea. error.invalidaddress = Helbide baliogabea.
@@ -368,7 +389,6 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu!
error.io = Sareko irteera/sarrera errorea. error.io = Sareko irteera/sarrera errorea.
error.any = Sareko errore ezezaguna. error.any = Sareko errore ezezaguna.
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen. error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
zone.groundZero.name = Zero eremua zone.groundZero.name = Zero eremua
zone.desertWastes.name = Basamortuak zone.desertWastes.name = Basamortuak
zone.craters.name = Kraterrak zone.craters.name = Kraterrak
@@ -383,7 +403,6 @@ zone.saltFlats.name = Gatz zelaiak
zone.impact0078.name = 0078 talka zone.impact0078.name = 0078 talka
zone.crags.name = Harkaitzak zone.crags.name = Harkaitzak
zone.fungalPass.name = Onddo mendatea zone.fungalPass.name = Onddo mendatea
zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera. zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera.
zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen. zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen.
zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu. zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu.
@@ -398,7 +417,6 @@ zone.nuclearComplex.description = Torioa ekoiztu eta prozesatzeko instalazio ohi
zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak. zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak.
zone.impact0078.description = <jarri deskripzioa hemen> zone.impact0078.description = <jarri deskripzioa hemen>
zone.crags.description = <jarri deskripzioa hemen> zone.crags.description = <jarri deskripzioa hemen>
settings.language = Hizkuntza settings.language = Hizkuntza
settings.data = Jolasaren datuak settings.data = Jolasaren datuak
settings.reset = Berrezarri lehenespenak settings.reset = Berrezarri lehenespenak
@@ -448,24 +466,25 @@ blocks.boosteffect = Indartze-efektua
blocks.maxunits = Gehieneko unitate aktiboak blocks.maxunits = Gehieneko unitate aktiboak
blocks.health = Osasuna blocks.health = Osasuna
blocks.buildtime = Eraikitze-denbora blocks.buildtime = Eraikitze-denbora
blocks.buildcost = Build Cost
blocks.inaccuracy = Zehazgabetasuna blocks.inaccuracy = Zehazgabetasuna
blocks.shots = Tiroak blocks.shots = Tiroak
blocks.reload = Tiroak/segundoko blocks.reload = Tiroak/segundoko
blocks.ammo = Munizioa blocks.ammo = Munizioa
bar.drilltierreq = Zulagailu hobea behar da bar.drilltierreq = Zulagailu hobea behar da
bar.drillspeed = Ustiatze-abiadura: {0}/s bar.drillspeed = Ustiatze-abiadura: {0}/s
bar.efficiency = Eraginkortasuna: {0}% bar.efficiency = Eraginkortasuna: {0}%
bar.powerbalance = Energia: {0}/s bar.powerbalance = Energia: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
bar.poweroutput = Energia irteera: {0} bar.poweroutput = Energia irteera: {0}
bar.items = Elementuak: {0} bar.items = Elementuak: {0}
bar.capacity = Capacity: {0}
bar.liquid = Likidoa bar.liquid = Likidoa
bar.heat = Beroa bar.heat = Beroa
bar.power = Energia bar.power = Energia
bar.progress = Eraikitze egoera bar.progress = Eraikitze egoera
bar.spawned = Unitateak: {0}/{1} bar.spawned = Unitateak: {0}/{1}
bullet.damage = [stat]{0}[lightgray] kalte bullet.damage = [stat]{0}[lightgray] kalte
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
bullet.incendiary = [stat]su-eragilea bullet.incendiary = [stat]su-eragilea
@@ -477,7 +496,6 @@ bullet.freezing = [stat]hozkirri
bullet.tarred = [stat]mundrunduta bullet.tarred = [stat]mundrunduta
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
bullet.reload = [stat]{0}[lightgray]x tiro tasa bullet.reload = [stat]{0}[lightgray]x tiro tasa
unit.blocks = bloke unit.blocks = bloke
unit.powersecond = energia unitate/segundoko unit.powersecond = energia unitate/segundoko
unit.liquidsecond = likido unitate/segundoko unit.liquidsecond = likido unitate/segundoko
@@ -506,6 +524,7 @@ setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
setting.indicators.name = Etsai/Aliatu adierazleak setting.indicators.name = Etsai/Aliatu adierazleak
setting.autotarget.name = Punteria automatikoa setting.autotarget.name = Punteria automatikoa
setting.keyboard.name = Sagu+Teklatu kontrolak setting.keyboard.name = Sagu+Teklatu kontrolak
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = Bat ere ez setting.fpscap.none = Bat ere ez
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -536,6 +555,7 @@ setting.sfxvol.name = Efektuen bolumena
setting.mutesound.name = Isilarazi soinua setting.mutesound.name = Isilarazi soinua
setting.crashreport.name = Bidali kraskatze txosten automatikoak setting.crashreport.name = Bidali kraskatze txosten automatikoak
setting.savecreate.name = Gorde automatikoki setting.savecreate.name = Gorde automatikoki
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Txataren opakotasuna setting.chatopacity.name = Txataren opakotasuna
setting.playerchat.name = Erakutsi jolas barneko txata setting.playerchat.name = Erakutsi jolas barneko txata
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko... uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
@@ -547,8 +567,8 @@ category.general.name = Orokorra
category.view.name = Bistaratzea category.view.name = Bistaratzea
category.multiplayer.name = Hainbat jokalari category.multiplayer.name = Hainbat jokalari
command.attack = Eraso command.attack = Eraso
command.rally = Rally
command.retreat = Erretreta command.retreat = Erretreta
command.patrol = Patruila
keybind.gridMode.name = Bloke-hautua keybind.gridMode.name = Bloke-hautua
keybind.gridModeShift.name = Kategoria-hautua keybind.gridModeShift.name = Kategoria-hautua
keybind.press = Sakatu tekla bat... keybind.press = Sakatu tekla bat...
@@ -589,7 +609,6 @@ mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxiene
mode.attack.name = Erasoa mode.attack.name = Erasoa
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko. mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
mode.custom = Arau pertsonalizatuak mode.custom = Arau pertsonalizatuak
rules.infiniteresources = Baliabide amaigabeak rules.infiniteresources = Baliabide amaigabeak
rules.wavetimer = Boladen denboragailua rules.wavetimer = Boladen denboragailua
rules.waves = Boladak rules.waves = Boladak
@@ -616,7 +635,6 @@ rules.title.resourcesbuilding = Baliabideak eta eraikuntza
rules.title.player = Jokalariak rules.title.player = Jokalariak
rules.title.enemy = Etsaiak rules.title.enemy = Etsaiak
rules.title.unit = Unitateak rules.title.unit = Unitateak
content.item.name = Solidoak content.item.name = Solidoak
content.liquid.name = Likidoak content.liquid.name = Likidoak
content.unit.name = Unitateak content.unit.name = Unitateak
@@ -678,7 +696,6 @@ mech.buildspeed = [lightgray]Eraikitze abiadura: {0}%
liquid.heatcapacity = [lightgray]Bero edukiera: {0} liquid.heatcapacity = [lightgray]Bero edukiera: {0}
liquid.viscosity = [lightgray]Likatasuna: {0} liquid.viscosity = [lightgray]Likatasuna: {0}
liquid.temperature = [lightgray]Tenperatura: {0} liquid.temperature = [lightgray]Tenperatura: {0}
block.sand-boulder.name = Hondar harkaitza block.sand-boulder.name = Hondar harkaitza
block.grass.name = Belarra block.grass.name = Belarra
block.salt.name = Gatza block.salt.name = Gatza
@@ -767,10 +784,13 @@ block.hail.name = Txingor
block.lancer.name = Lantzari block.lancer.name = Lantzari
block.conveyor.name = Garraio-zinta block.conveyor.name = Garraio-zinta
block.titanium-conveyor.name = Titaniozko garraio-zinta block.titanium-conveyor.name = Titaniozko garraio-zinta
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Lotunea block.junction.name = Lotunea
block.router.name = Bideratzailea block.router.name = Bideratzailea
block.distributor.name = Banatzailea block.distributor.name = Banatzailea
block.sorter.name = Antolatzailea block.sorter.name = Antolatzailea
block.message.name = Message
block.overflow-gate.name = Gainezkatze atea block.overflow-gate.name = Gainezkatze atea
block.silicon-smelter.name = Silizio galdategia block.silicon-smelter.name = Silizio galdategia
block.phase-weaver.name = Fase ehulea block.phase-weaver.name = Fase ehulea
@@ -906,8 +926,6 @@ tutorial.deposit = Baliabideak blokeren batean sartzeko, arrastatu zure ontzitik
tutorial.waves = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladetan zehar. [accent]Egin klik[] tirokatzeko.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago. tutorial.waves = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladetan zehar. [accent]Egin klik[] tirokatzeko.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
tutorial.waves.mobile = [lightgray]Etsaia[] daor.\n\nBabestu muina 2 boladatan. Zure ontziak automatikoki tirokatuko ditu etsaiak.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago. tutorial.waves.mobile = [lightgray]Etsaia[] daor.\n\nBabestu muina 2 boladatan. Zure ontziak automatikoki tirokatuko ditu etsaiak.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
tutorial.launch = Bolada zehatz batera heltzean, [accent]muina egotzi[] dezakezu, zure defentsak atzean utziz [accent]eta muineko baliabide guztiak eskuratuz.[]\nBaliabide hauek teknologia berriak ikertzeko erabili daitezke.\n\n[accent]Sakatu egotzi botoia. tutorial.launch = Bolada zehatz batera heltzean, [accent]muina egotzi[] dezakezu, zure defentsak atzean utziz [accent]eta muineko baliabide guztiak eskuratuz.[]\nBaliabide hauek teknologia berriak ikertzeko erabili daitezke.\n\n[accent]Sakatu egotzi botoia.
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako. item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
item.lead.description = Hastapeneko oinarrizko materiala. Bloke elektronikoak eta likidoen garraiorako blokeetan asko erabilia. item.lead.description = Hastapeneko oinarrizko materiala. Bloke elektronikoak eta likidoen garraiorako blokeetan asko erabilia.
item.metaglass.description = Beirazko konposatu izugarri sendoa. Asko erabilia likidoen garraio eta biltegiratzerako. item.metaglass.description = Beirazko konposatu izugarri sendoa. Asko erabilia likidoen garraio eta biltegiratzerako.
@@ -947,6 +965,7 @@ unit.eruptor.description = Estrukturak behera botatzeko diseinatutako meka astun
unit.wraith.description = Jo eta iheseko unitate harrapari azkarra. Energia sorgailuak ditu xede. unit.wraith.description = Jo eta iheseko unitate harrapari azkarra. Energia sorgailuak ditu xede.
unit.ghoul.description = Azal bonbaketari astuna. Etsaiaren estrukturak urratzen ditu, azpiegitura kritikoa xede duela. unit.ghoul.description = Azal bonbaketari astuna. Etsaiaren estrukturak urratzen ditu, azpiegitura kritikoa xede duela.
unit.revenant.description = Misil planeatzailedun tramankulu astuna. unit.revenant.description = Misil planeatzailedun tramankulu astuna.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz. block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko. block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko. block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.

View File

@@ -16,13 +16,11 @@ screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez
gameover = Game over gameover = Game over
gameover.pvp = L'équipe [accent] {0}[] a gagnée ! gameover.pvp = L'équipe [accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score! highscore = [accent]Nouveau meilleur score!
load.sound = Sons load.sound = Sons
load.map = Cartes load.map = Cartes
load.image = Images load.image = Images
load.content = Contenus load.content = Contenus
load.system = Système load.system = Système
stat.wave = Vagues vaincues:[accent] {0} stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemis détruits:[accent] {0} stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
stat.built = Bâtiments construits:[accent] {0} stat.built = Bâtiments construits:[accent] {0}
@@ -30,7 +28,6 @@ stat.destroyed = Bâtiments détruits:[accent] {0}
stat.deconstructed = Bâtiments déconstruits:[accent] {0} stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Ressources transférées: stat.delivered = Ressources transférées:
stat.rank = Rang Final: [accent]{0} stat.rank = Rang Final: [accent]{0}
launcheditems = [accent]Ressources transférées launcheditems = [accent]Ressources transférées
map.delete = Êtes-vous sûr de vouloir supprimer cette carte "[accent]{0}[]"? map.delete = Êtes-vous sûr de vouloir supprimer cette carte "[accent]{0}[]"?
level.highscore = Meilleur score: [accent]{0} level.highscore = Meilleur score: [accent]{0}
@@ -51,6 +48,7 @@ minimap = Minimap
close = Fermer close = Fermer
website = Site Web website = Site Web
quit = Quitter quit = Quitter
save.quit = Save & Quit
maps = Cartes maps = Cartes
maps.browse = Parcourir les Cartes maps.browse = Parcourir les Cartes
continue = Continuer continue = Continuer
@@ -62,7 +60,6 @@ uploadingcontent = Publication du Contenu
uploadingpreviewfile = Publication du Fichier d'Aperçu uploadingpreviewfile = Publication du Fichier d'Aperçu
committingchanges = Validation des Modifications committingchanges = Validation des Modifications
done = Fait done = Fait
about.button = À propos about.button = À propos
name = Nom: name = Nom:
noname = Commencer par choisir un[accent] nom de joueur[]. noname = Commencer par choisir un[accent] nom de joueur[].
@@ -294,7 +291,6 @@ editor.overwrite = [accent]Attention!\nCeci écrase une carte existante.
editor.overwrite.confirm = [scarlet]Attention![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir l'écraser? editor.overwrite.confirm = [scarlet]Attention![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir l'écraser?
editor.exists = Une carte avec ce nom existe déjà. editor.exists = Une carte avec ce nom existe déjà.
editor.selectmap = Sélectionnez une carte: editor.selectmap = Sélectionnez une carte:
toolmode.replace = Remplacer toolmode.replace = Remplacer
toolmode.replace.description = Dessiner seulement sur les blocs solides. toolmode.replace.description = Dessiner seulement sur les blocs solides.
toolmode.replaceall = Tout remplacer toolmode.replaceall = Tout remplacer
@@ -309,7 +305,6 @@ toolmode.fillteams = Remplire les équipes
toolmode.fillteams.description = Rempli les équipes au lieu des blocs. toolmode.fillteams.description = Rempli les équipes au lieu des blocs.
toolmode.drawteams = Dessiner les équipes toolmode.drawteams = Dessiner les équipes
toolmode.drawteams.description = Dessine les équipes au lieu de blocs. toolmode.drawteams.description = Dessine les équipes au lieu de blocs.
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous. filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
filter.distort = Déformation filter.distort = Déformation
filter.noise = Bruit filter.noise = Bruit
@@ -341,7 +336,6 @@ filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Seuil secondaire filter.option.threshold2 = Seuil secondaire
filter.option.radius = Rayon filter.option.radius = Rayon
filter.option.percentile = Centile filter.option.percentile = Centile
width = Largeur: width = Largeur:
height = Hauteur: height = Hauteur:
menu = Menu menu = Menu
@@ -359,7 +353,6 @@ tutorial.retake = Re-Take Tutorial
editor = Éditeur editor = Éditeur
mapeditor = Éditeur de carte mapeditor = Éditeur de carte
donate = Faire un\ndon donate = Faire un\ndon
abandon = Abandonner abandon = Abandonner
abandon.text = Cette zone et toutes ses ressources vont être perdues. abandon.text = Cette zone et toutes ses ressources vont être perdues.
locked = Verrouillé locked = Verrouillé
@@ -386,7 +379,6 @@ zone.objective.survival = Survivre
zone.objective.attack = Détruire le noyau ennemi zone.objective.attack = Détruire le noyau ennemi
add = Ajouter... add = Ajouter...
boss.health = Santé du Boss boss.health = Santé du Boss
connectfail = [crimson]Échec de la connexion au serveur :\n\n[accent]{0} connectfail = [crimson]Échec de la connexion au serveur :\n\n[accent]{0}
error.unreachable = Serveur injoignable.\nL'adresse IP est correcte? error.unreachable = Serveur injoignable.\nL'adresse IP est correcte?
error.invalidaddress = Adresse invalide. error.invalidaddress = Adresse invalide.
@@ -397,7 +389,6 @@ error.mapnotfound = Carte introuvable!
error.io = Erreur de Réseau (I/O) error.io = Erreur de Réseau (I/O)
error.any = Erreur réseau inconnue error.any = Erreur réseau inconnue
error.bloom = Echec de l'initialisation du flou lumineux.\nVotre appareil peux ne pas le supporter. error.bloom = Echec de l'initialisation du flou lumineux.\nVotre appareil peux ne pas le supporter.
zone.groundZero.name = Première Bataille zone.groundZero.name = Première Bataille
zone.desertWastes.name = Désert Sauvage zone.desertWastes.name = Désert Sauvage
zone.craters.name = Les Cratères zone.craters.name = Les Cratères
@@ -412,7 +403,6 @@ zone.saltFlats.name = Marais Salants
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = Rochers zone.crags.name = Rochers
zone.fungalPass.name = Passe Fongique zone.fungalPass.name = Passe Fongique
zone.groundZero.description = L'emplacement optimal pour débuter. Faible menace ennemie. Peu de ressources. \nRecueillez autant de plomb et de cuivre que possible.\nRien d'autre à signaler. zone.groundZero.description = L'emplacement optimal pour débuter. Faible menace ennemie. Peu de ressources. \nRecueillez autant de plomb et de cuivre que possible.\nRien d'autre à signaler.
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs a combustion. Aprenez a utiliser les réparateurs. zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs a combustion. Aprenez a utiliser les réparateurs.
zone.desertWastes.description = Cette étendue désertique est immense, imprévisibles. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brulez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterisage est imprévisible. zone.desertWastes.description = Cette étendue désertique est immense, imprévisibles. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brulez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterisage est imprévisible.
@@ -427,7 +417,6 @@ zone.nuclearComplex.description = Une ancienne installation de production et tra
zone.fungalPass.description = Une zone de transition entre les hautes montagnes et les basses régions infestées de spores. Une petite base de reconnaissance ennemie s'y trouve.\nDétruisez la.\nUtilisez les unités Poignard et Rampeurs. Détruisez les deux noyaux. zone.fungalPass.description = Une zone de transition entre les hautes montagnes et les basses régions infestées de spores. Une petite base de reconnaissance ennemie s'y trouve.\nDétruisez la.\nUtilisez les unités Poignard et Rampeurs. Détruisez les deux noyaux.
zone.impact0078.description = <insérer une description ici> zone.impact0078.description = <insérer une description ici>
zone.crags.description = <insérer une description ici> zone.crags.description = <insérer une description ici>
settings.language = Langue settings.language = Langue
settings.data = Données du Jeu settings.data = Données du Jeu
settings.reset = Valeurs par Défaut. settings.reset = Valeurs par Défaut.
@@ -482,7 +471,6 @@ blocks.inaccuracy = Imprécision
blocks.shots = Tirs blocks.shots = Tirs
blocks.reload = Tirs/Seconde blocks.reload = Tirs/Seconde
blocks.ammo = Munitions blocks.ammo = Munitions
bar.drilltierreq = Foreuse Ameliorée Requise bar.drilltierreq = Foreuse Ameliorée Requise
bar.drillspeed = Vitesse de forage: {0}/s bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
@@ -497,7 +485,6 @@ bar.heat = Chaleur
bar.power = Énergie bar.power = Énergie
bar.progress = Progression de la construction bar.progress = Progression de la construction
bar.spawned = Unités: {0}/{1} bar.spawned = Unités: {0}/{1}
bullet.damage = [stat]{0}[lightgray] dégâts bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
@@ -509,7 +496,6 @@ bullet.freezing = [stat]gel
bullet.tarred = [stat]goudronné bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de tir bullet.reload = [stat]{0}[lightgray]x vitesse de tir
unit.blocks = blocs unit.blocks = blocs
unit.powersecond = énergie/seconde unit.powersecond = énergie/seconde
unit.liquidsecond = unité de liquide/seconde unit.liquidsecond = unité de liquide/seconde
@@ -623,7 +609,6 @@ mode.pvp.description = Battez-vous contre d'autres joueurs en local.\n[gray]Requ
mode.attack.name = Attaque mode.attack.name = Attaque
mode.attack.description = Pas de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un noyaux rouge dans la map pour y jouer. mode.attack.description = Pas de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un noyaux rouge dans la map pour y jouer.
mode.custom = Règles personnalisées mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies rules.infiniteresources = Ressources infinies
rules.wavetimer = Minuterie pour les vagues rules.wavetimer = Minuterie pour les vagues
rules.waves = Vagues rules.waves = Vagues
@@ -650,7 +635,6 @@ rules.title.resourcesbuilding = Ressources & Construction
rules.title.player = Joueurs rules.title.player = Joueurs
rules.title.enemy = Ennemis rules.title.enemy = Ennemis
rules.title.unit = Unités rules.title.unit = Unités
content.item.name = Objets content.item.name = Objets
content.liquid.name = Liquides content.liquid.name = Liquides
content.unit.name = Unités content.unit.name = Unités
@@ -712,7 +696,6 @@ mech.buildspeed = [LIGHT_GRAY]Vitesse de Construction: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0} liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0} liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0} liquid.temperature = [LIGHT_GRAY]Température: {0}
block.sand-boulder.name = Bloc de Sable block.sand-boulder.name = Bloc de Sable
block.grass.name = Herbe block.grass.name = Herbe
block.salt.name = Sel block.salt.name = Sel
@@ -861,8 +844,6 @@ block.solar-panel.name = Panneau Solaire
block.solar-panel-large.name = Grand Panneau Solaire block.solar-panel-large.name = Grand Panneau Solaire
block.oil-extractor.name = Extracteur de Pétrole block.oil-extractor.name = Extracteur de Pétrole
block.command-center.name = Centre de Commandement block.command-center.name = Centre de Commandement
block.rally-point.name = Point de Raliement
block.rally-point.description = Un marqueur pour que les unitées s'y regroupent autour. Nécessite l'émission de la commande 'Rassembler' depuis le centre de commande pour pouvoir l'utiliser.
block.draug-factory.name = Usine de Drones Draug Mineurs block.draug-factory.name = Usine de Drones Draug Mineurs
block.spirit-factory.name = Usine de Drones Spirituels Réparateurs block.spirit-factory.name = Usine de Drones Spirituels Réparateurs
block.phantom-factory.name = Usine de Drones Fantômes Constructeurs block.phantom-factory.name = Usine de Drones Fantômes Constructeurs
@@ -945,7 +926,6 @@ tutorial.deposit = Déposez des ressources dans des blocs en les faisant glisser
tutorial.waves = L'[lightgray] ennemi[] approche.\n\nDefend le noyau pendant 2 vagues.[accent] Clique[] pour tirer.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre. tutorial.waves = L'[lightgray] ennemi[] approche.\n\nDefend le noyau pendant 2 vagues.[accent] Clique[] pour tirer.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.waves.mobile = L'[lightgray] ennemi[] approche.\n\nDefend le noyau pendant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre. tutorial.waves.mobile = L'[lightgray] ennemi[] approche.\n\nDefend le noyau pendant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.launch = Une fois que vous aurez atteind une vague spécifique, vous aurez la possibilité de[accent] faire décoler le noyau[], abandonant vos défenses mais en [accent]sécurisant toutes les ressources de votre noyau.[]\nCes ressources peuvent ensuite être utilisées pour rechercher de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement. tutorial.launch = Une fois que vous aurez atteind une vague spécifique, vous aurez la possibilité de[accent] faire décoler le noyau[], abandonant vos défenses mais en [accent]sécurisant toutes les ressources de votre noyau.[]\nCes ressources peuvent ensuite être utilisées pour rechercher de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
item.copper.description = Le matériau structurel de base. Utilisé intensivement dans tout les blocs. item.copper.description = Le matériau structurel de base. Utilisé intensivement dans tout les blocs.
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et dans les blocs de trasports de liquides. item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et dans les blocs de trasports de liquides.
item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides. item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides.

View File

@@ -48,9 +48,18 @@ minimap = Minimap
close = Fermer close = Fermer
website = Website website = Website
quit = Quitter quit = Quitter
save.quit = Save & Quit
maps = Cartes maps = Cartes
maps.browse = Browse Maps
continue = Continue continue = Continue
maps.none = [LIGHT_GRAY]Aucune carte trouvée! maps.none = [LIGHT_GRAY]Aucune carte trouvée!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = À propos about.button = À propos
name = Nom: name = Nom:
noname = Choisissez d'abord [accent]un pseudo[]. noname = Choisissez d'abord [accent]un pseudo[].
@@ -65,28 +74,31 @@ players = {0} joueurs
players.single = {0} joueur players.single = {0} joueur
server.closing = [accent]Fermeture du serveur ... server.closing = [accent]Fermeture du serveur ...
server.kicked.kick = Vous avez été expulsé du serveur ! server.kicked.kick = Vous avez été expulsé du serveur !
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Serveur fermé. server.kicked.serverClose = Serveur fermé.
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu ! server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour ! server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
server.kicked.banned = Vous êtes banni de ce serveur. server.kicked.banned = Vous êtes banni de ce serveur.
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau. server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur. server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre. server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis ! server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle. server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
server.kicked.gameover = Vous avez perdu ! server.kicked.gameover = Vous avez perdu !
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[] server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu. host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur. join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
hostserver = Héberger un serveur hostserver = Héberger un serveur
invitefriends = Invite Friends
hostserver.mobile = Héberger\nUne partie hostserver.mobile = Héberger\nUne partie
host = Héberger host = Héberger
hosting = [accent]Ouverture du serveur ... hosting = [accent]Ouverture du serveur ...
hosts.refresh = Actualiser hosts.refresh = Actualiser
hosts.discovering = Recherche de parties en LAN hosts.discovering = Recherche de parties en LAN
hosts.discovering.any = Discovering games
server.refreshing = Actualisation du serveur server.refreshing = Actualisation du serveur
hosts.none = [lightgray]Aucun jeu en LAN trouvé ! hosts.none = [lightgray]Aucun jeu en LAN trouvé !
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte. host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
@@ -110,13 +122,18 @@ server.version = [lightgray]Version: {0} {1}
server.custombuild = [accent]Version personnalisée server.custombuild = [accent]Version personnalisée
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ? confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur? confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ? confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ? confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ? confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
joingame.title = Rejoindre une partie joingame.title = Rejoindre une partie
joingame.ip = IP: joingame.ip = IP:
disconnect = Déconnecté. disconnect = Déconnecté.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Les données du monde n'ont pas pu être chargées ! disconnect.data = Les données du monde n'ont pas pu être chargées !
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connexion... connecting = [accent]Connexion...
connecting.data = [accent]Chargement des données du monde... connecting.data = [accent]Chargement des données du monde...
server.port = Port: server.port = Port:
@@ -142,6 +159,7 @@ save.rename = Renommer
save.rename.text = Nouveau nom: save.rename.text = Nouveau nom:
selectslot = Sélectionnez une sauvegarde. selectslot = Sélectionnez une sauvegarde.
slot = [accent]Emplacement {0} slot = [accent]Emplacement {0}
editmessage = Edit Message
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug. save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
empty = <vide> empty = <vide>
on = Allumer on = Allumer
@@ -155,6 +173,7 @@ save.playtime = Temps de jeu: {0}
warning = Avertissement. warning = Avertissement.
confirm = Confirmer confirm = Confirmer
delete = Supprimer delete = Supprimer
view.workshop = View In Workshop
ok = OK ok = OK
open = Ouvrir open = Ouvrir
customize = Personnaliser customize = Personnaliser
@@ -191,6 +210,11 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur. map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur. map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide. map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération des minerais editor.oregen = Génération des minerais
@@ -198,11 +222,14 @@ editor.oregen.info = Génération de minerais:
editor.mapinfo = Infos sur la carte editor.mapinfo = Infos sur la carte
editor.author = Auteur: editor.author = Auteur:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Vagues: editor.waves = Vagues:
editor.rules = Règles: editor.rules = Règles:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Modifier en jeu editor.ingame = Modifier en jeu
editor.publish.workshop = Publish On Workshop
editor.newmap = Nouvelle carte editor.newmap = Nouvelle carte
workshop = Workshop
waves.title = Vagues waves.title = Vagues
waves.remove = Retirer waves.remove = Retirer
waves.never = <jamais> waves.never = <jamais>
@@ -219,6 +246,7 @@ waves.invalid = Vagues invalides dans le Presse-papiers.
waves.copied = Vagues copiées. waves.copied = Vagues copiées.
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut. waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
editor.default = [LIGHT_GRAY]<Par défaut> editor.default = [LIGHT_GRAY]<Par défaut>
details = Details...
edit = Modifier... edit = Modifier...
editor.name = Nom: editor.name = Nom:
editor.spawn = Ajouter une unité editor.spawn = Ajouter une unité
@@ -228,6 +256,7 @@ editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0} editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
editor.errorimage = Cest une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans léditeur. editor.errorimage = Cest une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans léditeur.
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge. editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
editor.errornot = Ce n'est pas un fichier de carte.
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu. editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
editor.errorname = La carte n'a pas de nom ! editor.errorname = La carte n'a pas de nom !
editor.update = Mettre à jour editor.update = Mettre à jour
@@ -236,7 +265,6 @@ editor.apply = Appliquer
editor.generate = Générer editor.generate = Générer
editor.resize = Redimensionner editor.resize = Redimensionner
editor.loadmap = Charger une carte editor.loadmap = Charger une carte
editor.errornot = Ce n'est pas un fichier de carte.
editor.savemap = Sauvegarder une carte editor.savemap = Sauvegarder une carte
editor.saved = Sauvegardé ! editor.saved = Sauvegardé !
editor.save.noname = Votre carte ne possède pas de nom ! Ajouter en un dans le menu 'Infos sur la carte'. editor.save.noname = Votre carte ne possède pas de nom ! Ajouter en un dans le menu 'Infos sur la carte'.
@@ -261,6 +289,7 @@ editor.resizemap = Redimensionner\nla carte
editor.mapname = Nom de la carte: editor.mapname = Nom de la carte:
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante. editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire? editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
editor.exists = A map with this name already exists.
editor.selectmap = Sélectionnez une carte à charger: editor.selectmap = Sélectionnez une carte à charger:
toolmode.replace = Remplacer toolmode.replace = Remplacer
toolmode.replace.description = Dessine uniquement sur des blocs pleins. toolmode.replace.description = Dessine uniquement sur des blocs pleins.
@@ -340,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Découvrir uncover = Découvrir
configure = Configurer le transfert des ressources. configure = Configurer le transfert des ressources.
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources. configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} Débloquée. zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée. zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
@@ -445,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Vitesse de forage: {0}/s bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
bar.powerbalance = Énergie: {0} bar.powerbalance = Énergie: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Énergie: {0} bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie en sortie: {0} bar.poweroutput = Énergie en sortie: {0}
bar.items = Objets: {0} bar.items = Objets: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquide bar.liquid = Liquide
bar.heat = Chaleur bar.heat = Chaleur
bar.power = Énergie bar.power = Énergie
@@ -492,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'app
setting.indicators.name = Indicateurs d'alliés setting.indicators.name = Indicateurs d'alliés
setting.autotarget.name = Visée automatique setting.autotarget.name = Visée automatique
setting.keyboard.name = Contrôles Souris + Clavier setting.keyboard.name = Contrôles Souris + Clavier
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = Vide setting.fpscap.none = Vide
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -522,6 +555,7 @@ setting.sfxvol.name = Volume des SFX
setting.mutesound.name = Couper les SFX setting.mutesound.name = Couper les SFX
setting.crashreport.name = Envoyer des rapports d'incident anonymement. setting.crashreport.name = Envoyer des rapports d'incident anonymement.
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Opacité du tchat setting.chatopacity.name = Opacité du tchat
setting.playerchat.name = Afficher le tchat en jeu setting.playerchat.name = Afficher le tchat en jeu
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages... uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
@@ -533,8 +567,8 @@ category.general.name = Général
category.view.name = Voir category.view.name = Voir
category.multiplayer.name = Multijoueur category.multiplayer.name = Multijoueur
command.attack = Attaquer command.attack = Attaquer
command.rally = Rally
command.retreat = Retraite command.retreat = Retraite
command.patrol = Patrouiller
keybind.gridMode.name = Sélectionnez le bloc keybind.gridMode.name = Sélectionnez le bloc
keybind.gridModeShift.name = Sélection de la catégorie keybind.gridModeShift.name = Sélection de la catégorie
keybind.press = Appuyez sur une touche ... keybind.press = Appuyez sur une touche ...
@@ -750,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Transporteur block.conveyor.name = Transporteur
block.titanium-conveyor.name = Transporteur en titane block.titanium-conveyor.name = Transporteur en titane
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Routeur block.router.name = Routeur
block.distributor.name = [accent]Distributeur[] block.distributor.name = [accent]Distributeur[]
block.sorter.name = Trieur block.sorter.name = Trieur
block.message.name = Message
block.overflow-gate.name = Barrière de Débordement block.overflow-gate.name = Barrière de Débordement
block.silicon-smelter.name = Fonderie de silicone block.silicon-smelter.name = Fonderie de silicone
block.phase-weaver.name = Tisseur à phase block.phase-weaver.name = Tisseur à phase
@@ -928,6 +965,7 @@ unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tir
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions. unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions. unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
unit.revenant.description = Un arsenal de missiles lourd et planant. unit.revenant.description = Un arsenal de missiles lourd et planant.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite. block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement. block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF) block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)

View File

@@ -48,9 +48,18 @@ minimap = Peta Kecil
close = Tutup close = Tutup
website = Website website = Website
quit = Keluar quit = Keluar
save.quit = Save & Quit
maps = Maps maps = Maps
maps.browse = Browse Maps
continue = Lanjutkan continue = Lanjutkan
maps.none = [LIGHT_GRAY]Tidak ketemu peta! maps.none = [LIGHT_GRAY]Tidak ketemu peta!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Tentang about.button = Tentang
name = Nama: name = Nama:
noname = Pilih[accent] nama pemain[] dahulu. noname = Pilih[accent] nama pemain[] dahulu.
@@ -65,12 +74,14 @@ players = {0} pemain aktif
players.single = {0} pemain aktif players.single = {0} pemain aktif
server.closing = [accent]Menutup server... server.closing = [accent]Menutup server...
server.kicked.kick = Anda telah dikeluarkan dari server! server.kicked.kick = Anda telah dikeluarkan dari server!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server ditutup. server.kicked.serverClose = Server ditutup.
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda! server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui! server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
server.kicked.banned = Anda telah dilarang untuk memasuki server ini. server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi. server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini. server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
server.kicked.nameEmpty = Nama yang dipilih tidak valid. server.kicked.nameEmpty = Nama yang dipilih tidak valid.
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka. join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
hostserver = Host Permainan hostserver = Host Permainan
invitefriends = Invite Friends
hostserver.mobile = Host\nPermainan hostserver.mobile = Host\nPermainan
host = Host host = Host
hosting = [accent]Membuka server... hosting = [accent]Membuka server...
hosts.refresh = Muat Ulang hosts.refresh = Muat Ulang
hosts.discovering = Mencari permainan LAN hosts.discovering = Mencari permainan LAN
hosts.discovering.any = Discovering games
server.refreshing = Memuat ulang server server.refreshing = Memuat ulang server
hosts.none = [lightgray]Tidak ditemukan game lokal! hosts.none = [lightgray]Tidak ditemukan game lokal!
host.invalid = [scarlet]Tidak bisa menyambung dengan host. host.invalid = [scarlet]Tidak bisa menyambung dengan host.
@@ -109,13 +122,18 @@ server.version = [lightgray]Versi: {0} {1}
server.custombuild = [yellow]Bentuk Modifikasi server.custombuild = [yellow]Bentuk Modifikasi
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi? confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
confirmkick = Anda yakin ingin mengeluarkan pemain ini? confirmkick = Anda yakin ingin mengeluarkan pemain ini?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi? confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin? confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini? confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
joingame.title = Bermain Bersama joingame.title = Bermain Bersama
joingame.ip = Alamat: joingame.ip = Alamat:
disconnect = Terputus. disconnect = Terputus.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Gagal memuat data server! disconnect.data = Gagal memuat data server!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Memasuki... connecting = [accent]Memasuki...
connecting.data = [accent]Memuat data server... connecting.data = [accent]Memuat data server...
server.port = Port: server.port = Port:
@@ -141,6 +159,7 @@ save.rename = Ganti nama
save.rename.text = Nama baru: save.rename.text = Nama baru:
selectslot = Pilih simpanan. selectslot = Pilih simpanan.
slot = [accent]Tempat {0} slot = [accent]Tempat {0}
editmessage = Edit Message
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug. save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
empty = <kosong> empty = <kosong>
on = Aktif on = Aktif
@@ -148,12 +167,13 @@ off = Nonaktif
save.autosave = Auto simpan: {0} save.autosave = Auto simpan: {0}
save.map = Peta: {0} save.map = Peta: {0}
save.wave = Gelombang {0} save.wave = Gelombang {0}
save.difficulty = Tingkat Kesulitan: {0} save.mode = Gamemode: {0}
save.date = Simpanan Terakhir: {0} save.date = Simpanan Terakhir: {0}
save.playtime = Waktu Bermain: {0} save.playtime = Waktu Bermain: {0}
warning = Peringatan. warning = Peringatan.
confirm = Konfirmasi confirm = Konfirmasi
delete = Hapus delete = Hapus
view.workshop = View In Workshop
ok = OK ok = OK
open = Buka open = Buka
customize = Modifikasi customize = Modifikasi
@@ -190,6 +210,11 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting. map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting. map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
map.invalid = Error memuat peta: rusak atau file peta tidak valid. map.invalid = Error memuat peta: rusak atau file peta tidak valid.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Kuas editor.brush = Kuas
editor.openin = Buka di Penyunting editor.openin = Buka di Penyunting
editor.oregen = Generasi Sumber Daya editor.oregen = Generasi Sumber Daya
@@ -197,11 +222,14 @@ editor.oregen.info = Generasi Sumber Daya:
editor.mapinfo = Info Peta editor.mapinfo = Info Peta
editor.author = Pencipta: editor.author = Pencipta:
editor.description = Deskripsi: editor.description = Deskripsi:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Gelombang: editor.waves = Gelombang:
editor.rules = Peraturan: editor.rules = Peraturan:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Sunting Dalam Permainan editor.ingame = Sunting Dalam Permainan
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Gelombang waves.title = Gelombang
waves.remove = Hapus waves.remove = Hapus
waves.never = <tidak pernah> waves.never = <tidak pernah>
@@ -218,6 +246,7 @@ waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin. waves.copied = Gelombang tersalin.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Standar> editor.default = [LIGHT_GRAY]<Standar>
details = Details...
edit = Sunting... edit = Sunting...
editor.name = Nama: editor.name = Nama:
editor.spawn = Munculkan Unit editor.spawn = Munculkan Unit
@@ -227,6 +256,7 @@ editor.errorload = Error memuat file:\n[accent]{0}
editor.errorsave = Error menyimpan file:\n[accent]{0} editor.errorsave = Error menyimpan file:\n[accent]{0}
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting. editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi. editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
editor.errornot = This is not a map file.
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak. editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
editor.errorname = Peta tidak ada nama. editor.errorname = Peta tidak ada nama.
editor.update = Perbaruan editor.update = Perbaruan
@@ -259,6 +289,7 @@ editor.resizemap = Ubah Ukuran Peta
editor.mapname = Nama Peta: editor.mapname = Nama Peta:
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada. editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya? editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
editor.exists = A map with this name already exists.
editor.selectmap = Pilih peta untuk dimuat: editor.selectmap = Pilih peta untuk dimuat:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Buka uncover = Buka
configure = Konfigurasi Muatan configure = Konfigurasi Muatan
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}. configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} terbuka. zone.unlocked = [LIGHT_GRAY]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai. zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka. zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
@@ -434,6 +466,7 @@ blocks.boosteffect = Efek Boost
blocks.maxunits = Maks Unit Aktif blocks.maxunits = Maks Unit Aktif
blocks.health = Darah blocks.health = Darah
blocks.buildtime = Waktu Pembuatan blocks.buildtime = Waktu Pembuatan
blocks.buildcost = Build Cost
blocks.inaccuracy = Jarak Melenceng blocks.inaccuracy = Jarak Melenceng
blocks.shots = Tembakan blocks.shots = Tembakan
blocks.reload = Tembakan/Detik blocks.reload = Tembakan/Detik
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/s
bar.efficiency = Daya Guna: {0}% bar.efficiency = Daya Guna: {0}%
bar.powerbalance = Tenaga: {0}/s bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Tenaga: {0} bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0} bar.poweroutput = Pengeluaran Tenaga: {0}
bar.items = Item: {0} bar.items = Item: {0}
bar.capacity = Capacity: {0}
bar.liquid = Zat Cair bar.liquid = Zat Cair
bar.heat = Panas bar.heat = Panas
bar.power = Tenaga bar.power = Tenaga
@@ -489,6 +524,7 @@ setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
setting.indicators.name = Indikasi Musuh/Teman Lain setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Maks FPS setting.fpscap.name = Maks FPS
setting.fpscap.none = Tidak Ada setting.fpscap.none = Tidak Ada
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -519,6 +555,7 @@ setting.sfxvol.name = Volume SFX
setting.mutesound.name = Diamkan Suara setting.mutesound.name = Diamkan Suara
setting.crashreport.name = Laporkan Masalah setting.crashreport.name = Laporkan Masalah
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Jelas-Beningnya Chat setting.chatopacity.name = Jelas-Beningnya Chat
setting.playerchat.name = Tunjukkan Chat dalam Permainan setting.playerchat.name = Tunjukkan Chat dalam Permainan
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -530,8 +567,8 @@ category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.multiplayer.name = Bermain Bersama category.multiplayer.name = Bermain Bersama
command.attack = Serang command.attack = Serang
command.rally = Rally
command.retreat = Mundur command.retreat = Mundur
command.patrol = Patroli
keybind.gridMode.name = Pilih Blok keybind.gridMode.name = Pilih Blok
keybind.gridModeShift.name = Pilih Kategori keybind.gridModeShift.name = Pilih Kategori
keybind.press = Tekan kunci... keybind.press = Tekan kunci...
@@ -747,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Pengantar block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium block.titanium-conveyor.name = Pengantar Berbahan Titanium
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Simpangan block.junction.name = Simpangan
block.router.name = Pengarah block.router.name = Pengarah
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Penyortir block.sorter.name = Penyortir
block.message.name = Message
block.overflow-gate.name = Gerbang Meluap block.overflow-gate.name = Gerbang Meluap
block.silicon-smelter.name = Pelebur Silikon block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase block.phase-weaver.name = Pengrajut Phase
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = Unit tabrak-lari yang cepat. unit.wraith.description = Unit tabrak-lari yang cepat.
unit.ghoul.description = Pengebom kelas berat. unit.ghoul.description = Pengebom kelas berat.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon. block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.

View File

@@ -16,6 +16,11 @@ screenshot.invalid = Mappa troppo grossa, probabilmente non c'è abbastanza memo
gameover = Il nucleo è stato distrutto. gameover = Il nucleo è stato distrutto.
gameover.pvp = La squadra [accent] {0}[] ha vinto! gameover.pvp = La squadra [accent] {0}[] ha vinto!
highscore = [YELLOW]Nuovo record! highscore = [YELLOW]Nuovo record!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = Ondate sconfitte:[accent] {0} stat.wave = Ondate sconfitte:[accent] {0}
stat.enemiesDestroyed = Nemici distrutti:[accent] {0} stat.enemiesDestroyed = Nemici distrutti:[accent] {0}
stat.built = Costruzioni erette:[accent] {0} stat.built = Costruzioni erette:[accent] {0}
@@ -23,8 +28,6 @@ stat.destroyed = Costruzioni distrutte:[accent] {0}
stat.deconstructed = Costruzioni smontate:[accent] {0} stat.deconstructed = Costruzioni smontate:[accent] {0}
stat.delivered = Riorse lanciate: stat.delivered = Riorse lanciate:
stat.rank = Livello finale: [accent]{0} stat.rank = Livello finale: [accent]{0}
placeline = Hai appena selezionato un blocco.\nOra puoi[accent] piazzarne una linea[] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
removearea = Hai appena selezionato la modalità distruzione.\nOra puoi[accent] rimuovere blocchi in una certa zona [] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
launcheditems = [accent]Oggetti lanciati launcheditems = [accent]Oggetti lanciati
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"? map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
level.highscore = Miglior punteggio: [accent]{0} level.highscore = Miglior punteggio: [accent]{0}
@@ -45,9 +48,18 @@ minimap = Minimappa
close = Chiuso close = Chiuso
website = Website website = Website
quit = Esci quit = Esci
save.quit = Save & Quit
maps = Mappe maps = Mappe
maps.browse = Browse Maps
continue = Continua continue = Continua
maps.none = [LIGHT_GRAY]Nessuna mappa trovata! maps.none = [LIGHT_GRAY]Nessuna mappa trovata!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Info about.button = Info
name = Nome: name = Nome:
noname = Scegli un [accent] nome[] prima di unirti. noname = Scegli un [accent] nome[] prima di unirti.
@@ -62,10 +74,14 @@ players = {0} giocatori online
players.single = {0} giocatori online players.single = {0} giocatori online
server.closing = [accent]Chiusura server ... server.closing = [accent]Chiusura server ...
server.kicked.kick = Sei stato cacciato dal server! server.kicked.kick = Sei stato cacciato dal server!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server chiuso. server.kicked.serverClose = Server chiuso.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco! server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare! server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
server.kicked.banned = Sei bannato da questo server. server.kicked.banned = Sei bannato da questo server.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti. server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti.
server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server. server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere. server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
@@ -76,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall. host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accent]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP. join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accent]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
hostserver = Host Server hostserver = Host Server
invitefriends = Invite Friends
hostserver.mobile = Host\nServer hostserver.mobile = Host\nServer
host = Host host = Host
hosting = [accent] Apertura del server ... hosting = [accent] Apertura del server ...
hosts.refresh = Aggiorna hosts.refresh = Aggiorna
hosts.discovering = Ricerca partite LAN hosts.discovering = Ricerca partite LAN
hosts.discovering.any = Discovering games
server.refreshing = Aggiornamento del server server.refreshing = Aggiornamento del server
hosts.none = [lightgray]Nessuna partita LAN trovata! hosts.none = [lightgray]Nessuna partita LAN trovata!
host.invalid = [scarlet]Impossibile connettersi all'host. host.invalid = [scarlet]Impossibile connettersi all'host.
@@ -104,13 +122,18 @@ server.version = [lightgray]Versione: {0}
server.custombuild = [yellow] Costruzione personalizzata server.custombuild = [yellow] Costruzione personalizzata
confirmban = Sei sicuro di voler bandire questo giocatore? confirmban = Sei sicuro di voler bandire questo giocatore?
confirmkick = Sei sicuro di voler espellere questo giocatore? confirmkick = Sei sicuro di voler espellere questo giocatore?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Sei sicuro di voler riammettere questo giocatore? confirmunban = Sei sicuro di voler riammettere questo giocatore?
confirmadmin = Sei sicuro di voler rendere questo giocatore un amministratore? confirmadmin = Sei sicuro di voler rendere questo giocatore un amministratore?
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da questo giocatore? confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da questo giocatore?
joingame.title = Unisciti alla Partita joingame.title = Unisciti alla Partita
joingame.ip = IP: joingame.ip = IP:
disconnect = Disconnesso. disconnect = Disconnesso.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Il mondo non si vuole caricare, mi dispiace! disconnect.data = Il mondo non si vuole caricare, mi dispiace!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connessione in corso ... connecting = [accent]Connessione in corso ...
connecting.data = [accent]Caricamento dei dati del mondo ... connecting.data = [accent]Caricamento dei dati del mondo ...
server.port = Porta: server.port = Porta:
@@ -130,15 +153,13 @@ save.export = Esporta Salvataggio
save.import.invalid = [accent]Questo salvataggio non è valido! save.import.invalid = [accent]Questo salvataggio non è valido!
save.import.fail = [crimson]Impossibile importare salvataggio: [accent]{0} save.import.fail = [crimson]Impossibile importare salvataggio: [accent]{0}
save.export.fail = [crimson]Impossibile esportare il salvataggio: [accent]{0} save.export.fail = [crimson]Impossibile esportare il salvataggio: [accent]{0}
settings.data = Importa/Esporta salvataggio
data.export = Esporta Salvataggio
data.import = Importa Salvataggio
save.import = Importa Salvataggio save.import = Importa Salvataggio
save.newslot = Salva nome: save.newslot = Salva nome:
save.rename = Rinomina save.rename = Rinomina
save.rename.text = Nuovo nome: save.rename.text = Nuovo nome:
selectslot = Seleziona un salvataggio. selectslot = Seleziona un salvataggio.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [orang]Salvataggio corrotto o non valido! save.corrupted = [orang]Salvataggio corrotto o non valido!
empty = <Vuoto> empty = <Vuoto>
on = On on = On
@@ -146,12 +167,13 @@ off = Off
save.autosave = Salvataggio automatico: {0} save.autosave = Salvataggio automatico: {0}
save.map = Mappa: {0} save.map = Mappa: {0}
save.wave = Ondata: {0} save.wave = Ondata: {0}
save.difficulty = Difficoltà: {0} save.mode = Gamemode: {0}
save.date = Ultimo salvataggio: {0} save.date = Ultimo salvataggio: {0}
save.playtime = Tempo di gioco: {0} save.playtime = Tempo di gioco: {0}
warning = Attenzione warning = Attenzione
confirm = Conferma confirm = Conferma
delete = Elimina delete = Elimina
view.workshop = View In Workshop
ok = OK ok = OK
open = Apri open = Apri
customize = Personalizza customize = Personalizza
@@ -159,6 +181,11 @@ cancel = Annulla
openlink = Apri Link openlink = Apri Link
copylink = Copia link copylink = Copia link
back = Indietro back = Indietro
data.export = Esporta Salvataggio
data.import = Importa Salvataggio
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Esporta dati classici classic.export = Esporta dati classici
classic.export.text = [accent]Mindustry[] ha appena rilasciato un aggiornamento importante.\nSalvataggio Classic (v3.5 build 40) o dati delle mappe è stato ritrovato. Vorresti esportare questi salvatagggi sul tuo telefono per usarli nella Mindustry Classic app? classic.export.text = [accent]Mindustry[] ha appena rilasciato un aggiornamento importante.\nSalvataggio Classic (v3.5 build 40) o dati delle mappe è stato ritrovato. Vorresti esportare questi salvatagggi sul tuo telefono per usarli nella Mindustry Classic app?
quit.confirm = Sei sicuro di voler uscire? quit.confirm = Sei sicuro di voler uscire?
@@ -183,6 +210,11 @@ map.nospawn = Questa mappa non possiede un nucleo in cui spawnare! Aggiungine un
map.nospawn.pvp = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare. map.nospawn.pvp = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
map.nospawn.attack = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare. map.nospawn.attack = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido. map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Pennello editor.brush = Pennello
editor.openin = Apri nell'editor editor.openin = Apri nell'editor
editor.oregen = Generazione dei minerali editor.oregen = Generazione dei minerali
@@ -190,11 +222,14 @@ editor.oregen.info = Generazione dei minerali:
editor.mapinfo = Informazioni mappa editor.mapinfo = Informazioni mappa
editor.author = Autore: editor.author = Autore:
editor.description = Descrizione: editor.description = Descrizione:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Ondate: editor.waves = Ondate:
editor.rules = Regole: editor.rules = Regole:
editor.generation = Generazione: editor.generation = Generazione:
editor.ingame = Modifica in gioco editor.ingame = Modifica in gioco
editor.publish.workshop = Publish On Workshop
editor.newmap = Nuova mappa editor.newmap = Nuova mappa
workshop = Workshop
waves.title = Ondate waves.title = Ondate
waves.remove = Rimuovi waves.remove = Rimuovi
waves.never = mai waves.never = mai
@@ -211,6 +246,7 @@ waves.invalid = Onde dagli appunti non valide.
waves.copied = Onde copiate. waves.copied = Onde copiate.
waves.none = Nessun nemico definiti.\n Nota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita. waves.none = Nessun nemico definiti.\n Nota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita.
editor.default = [LIGHT_GRAY]<Predefinito> editor.default = [LIGHT_GRAY]<Predefinito>
details = Details...
edit = Modifica... edit = Modifica...
editor.name = Nome: editor.name = Nome:
editor.spawn = Piazza un'unità editor.spawn = Piazza un'unità
@@ -220,6 +256,7 @@ editor.errorload = Errore nel caricamento di:\n[accent]{0}
editor.errorsave = Errore nel salvataggio di:\n[accent]{0} editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
editor.errorimage = Quella è un'immagine, non una mappa. Non cambiare estensioni sperando che funzioni.\n\n Se vuoi importare una mappa vecchia clicca su "importa una mappa vecchia" nell'editor. editor.errorimage = Quella è un'immagine, non una mappa. Non cambiare estensioni sperando che funzioni.\n\n Se vuoi importare una mappa vecchia clicca su "importa una mappa vecchia" nell'editor.
editor.errorlegacy = La mappa è troppo vecchia ed usa un formato che non è più supportato. editor.errorlegacy = La mappa è troppo vecchia ed usa un formato che non è più supportato.
editor.errornot = This is not a map file.
editor.errorheader = Questo file della mappa è invalido o corrotto. editor.errorheader = Questo file della mappa è invalido o corrotto.
editor.errorname = Questa mappa è senza nome. editor.errorname = Questa mappa è senza nome.
editor.update = Aggiorna editor.update = Aggiorna
@@ -252,6 +289,7 @@ editor.resizemap = Ridimensiona la mappa
editor.mapname = Nome Mappa: editor.mapname = Nome Mappa:
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente. editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere? editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
editor.exists = A map with this name already exists.
editor.selectmap = Seleziona una mappa da caricare: editor.selectmap = Seleziona una mappa da caricare:
toolmode.replace = Rimpiazzare toolmode.replace = Rimpiazzare
toolmode.replace.description = Disegna solo su blocchi solidi. toolmode.replace.description = Disegna solo su blocchi solidi.
@@ -331,6 +369,7 @@ launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate
uncover = Svelare uncover = Svelare
configure = Configura l'equipaggiamento configure = Configura l'equipaggiamento
configure.locked = [LIGHT_GRAY]Arriva all'ondata {0}\nper configurare l'equipaggiamento. configure.locked = [LIGHT_GRAY]Arriva all'ondata {0}\nper configurare l'equipaggiamento.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} sbloccata. zone.unlocked = [LIGHT_GRAY]{0} sbloccata.
zone.requirement.complete = Ondata {0} raggiunta:\n{1} requisiti di zona soddisfatti. zone.requirement.complete = Ondata {0} raggiunta:\n{1} requisiti di zona soddisfatti.
zone.config.complete = Ondata {0} raggiunta:\nEquipaggiamento personalizzato sbloccato. zone.config.complete = Ondata {0} raggiunta:\nEquipaggiamento personalizzato sbloccato.
@@ -379,6 +418,7 @@ zone.fungalPass.description = Un'area di transizione tra alte montagne e terre p
zone.impact0078.description = <inserisci descrizione> zone.impact0078.description = <inserisci descrizione>
zone.crags.description = <inserisci descrizione> zone.crags.description = <inserisci descrizione>
settings.language = Lingua settings.language = Lingua
settings.data = Importa/Esporta salvataggio
settings.reset = Resetta Alle Impostazioni Predefinite settings.reset = Resetta Alle Impostazioni Predefinite
settings.rebind = Reimposta settings.rebind = Reimposta
settings.controls = Controlli settings.controls = Controlli
@@ -397,7 +437,6 @@ info.title = [accent] Info
error.title = [crimson]Si è verificato un errore error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore error.crashtitle = Si è verificato un errore
attackpvponly = [scarlet]Solo possible nelle modalità Attacco/PvP attackpvponly = [scarlet]Solo possible nelle modalità Attacco/PvP
blocks.buildcost = Costo di Costruzione
blocks.input = Ingresso blocks.input = Ingresso
blocks.output = Uscita blocks.output = Uscita
blocks.booster = Booster blocks.booster = Booster
@@ -427,6 +466,7 @@ blocks.boosteffect = Effetto boost
blocks.maxunits = Unità attive max blocks.maxunits = Unità attive max
blocks.health = Salute blocks.health = Salute
blocks.buildtime = Tempo di costruzione blocks.buildtime = Tempo di costruzione
blocks.buildcost = Costo di Costruzione
blocks.inaccuracy = Inaccuratezza blocks.inaccuracy = Inaccuratezza
blocks.shots = Colpi blocks.shots = Colpi
blocks.reload = Ricarica blocks.reload = Ricarica
@@ -435,9 +475,11 @@ bar.drilltierreq = Miglior trivella richiesta
bar.drillspeed = Velocità scavo: {0}/s bar.drillspeed = Velocità scavo: {0}/s
bar.efficiency = Efficienza: {0}% bar.efficiency = Efficienza: {0}%
bar.powerbalance = Energia: {0} bar.powerbalance = Energia: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
bar.poweroutput = Energia in uscita: {0} bar.poweroutput = Energia in uscita: {0}
bar.items = Oggetti: {0} bar.items = Oggetti: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Calore bar.heat = Calore
bar.power = Energia bar.power = Energia
@@ -482,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (richiede riapertura gioco)[]
setting.indicators.name = Indicatori Alleati setting.indicators.name = Indicatori Alleati
setting.autotarget.name = Mira automatica setting.autotarget.name = Mira automatica
setting.keyboard.name = Controlli Mouse+Tastiera setting.keyboard.name = Controlli Mouse+Tastiera
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Limite FPS setting.fpscap.name = Limite FPS
setting.fpscap.none = Niente setting.fpscap.none = Niente
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -511,6 +554,8 @@ setting.mutemusic.name = Silenzia musica
setting.sfxvol.name = Volume Effetti setting.sfxvol.name = Volume Effetti
setting.mutesound.name = Togli suoni setting.mutesound.name = Togli suoni
setting.crashreport.name = Invia rapporti sugli arresti anomali anonimamente setting.crashreport.name = Invia rapporti sugli arresti anomali anonimamente
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Opacità chat setting.chatopacity.name = Opacità chat
setting.playerchat.name = Mostra Chat in-game setting.playerchat.name = Mostra Chat in-game
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere "OK" per confermare questa scala.\n[scarlet] Ripristina ed esci dalle impostazioni [accent] {0}[] impostazioni... uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere "OK" per confermare questa scala.\n[scarlet] Ripristina ed esci dalle impostazioni [accent] {0}[] impostazioni...
@@ -522,8 +567,8 @@ category.general.name = Generale
category.view.name = Visualizzazione category.view.name = Visualizzazione
category.multiplayer.name = Multigiocatore category.multiplayer.name = Multigiocatore
command.attack = Attacca command.attack = Attacca
command.rally = Rally
command.retreat = Torna indietro command.retreat = Torna indietro
command.patrol = Guardia
keybind.gridMode.name = Seleziona blocco keybind.gridMode.name = Seleziona blocco
keybind.gridModeShift.name = Seleziona categoria keybind.gridModeShift.name = Seleziona categoria
keybind.press = Premi un tasto... keybind.press = Premi un tasto...
@@ -531,6 +576,7 @@ keybind.press.axis = Premi un'asse o un tasto...
keybind.screenshot.name = Screenshot della mappa keybind.screenshot.name = Screenshot della mappa
keybind.move_x.name = Sposta_x keybind.move_x.name = Sposta_x
keybind.move_y.name = Sposta_y keybind.move_y.name = Sposta_y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = seleziona keybind.select.name = seleziona
keybind.diagonal_placement.name = Posizionamento diagonale keybind.diagonal_placement.name = Posizionamento diagonale
keybind.pick.name = Scegli Blocco keybind.pick.name = Scegli Blocco
@@ -738,10 +784,13 @@ block.hail.name = Bombardiere
block.lancer.name = Lanciere block.lancer.name = Lanciere
block.conveyor.name = Nastro trasportatore block.conveyor.name = Nastro trasportatore
block.titanium-conveyor.name = Nastro trasportatore avanzato block.titanium-conveyor.name = Nastro trasportatore avanzato
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Incrocio block.junction.name = Incrocio
block.router.name = Distributore block.router.name = Distributore
block.distributor.name = Distributore Grande block.distributor.name = Distributore Grande
block.sorter.name = Filtro block.sorter.name = Filtro
block.message.name = Message
block.overflow-gate.name = Separatore per eccesso block.overflow-gate.name = Separatore per eccesso
block.silicon-smelter.name = Fonderia block.silicon-smelter.name = Fonderia
block.phase-weaver.name = Tessitore di fase block.phase-weaver.name = Tessitore di fase
@@ -794,6 +843,7 @@ block.blast-mixer.name = Miscelatore di esplosivi
block.solar-panel.name = Pannello solare block.solar-panel.name = Pannello solare
block.solar-panel-large.name = Pannello solare 3x3 block.solar-panel-large.name = Pannello solare 3x3
block.oil-extractor.name = Estrattore di petrolio block.oil-extractor.name = Estrattore di petrolio
block.command-center.name = Centro di Comando
block.draug-factory.name = Fabbrica Droni Minatori block.draug-factory.name = Fabbrica Droni Minatori
block.spirit-factory.name = Fabbrica Droni Riparatori block.spirit-factory.name = Fabbrica Droni Riparatori
block.phantom-factory.name = Fabbrica Droni Fantasma block.phantom-factory.name = Fabbrica Droni Fantasma
@@ -834,7 +884,6 @@ block.meltdown.name = Fusione
block.container.name = Contenitore block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale block.launch-pad.name = Ascensore Spaziale
block.launch-pad-large.name = Ascensore Spaziale Avanzato block.launch-pad-large.name = Ascensore Spaziale Avanzato
block.command-center.name = Centro di Comando
team.blue.name = blu team.blue.name = blu
team.crux.name = rosso team.crux.name = rosso
team.sharded.name = arancione team.sharded.name = arancione
@@ -916,11 +965,7 @@ unit.eruptor.description = Un mech pesante progettato per abbattere le strutture
unit.wraith.description = Un'unità d'intercezione rapida ed efficiente. unit.wraith.description = Un'unità d'intercezione rapida ed efficiente.
unit.ghoul.description = Un bombardiere pesante. Utilizza composti esplosivi o pirite come munizioni. unit.ghoul.description = Un bombardiere pesante. Utilizza composti esplosivi o pirite come munizioni.
unit.revenant.description = Un pesante lanciamissili volante. unit.revenant.description = Un pesante lanciamissili volante.
unit.chaos-array.description = Ignoto block.message.description = Stores a message. Used for communication between allies.
unit.eradicator.description = Ignoto
unit.lich.description = Ignoto
unit.reaper.description = Ignoto
block.command-center.description = Da istruzioni alle unità alleate nella mappa. Comanda la ricongizione, l'attacco del nucleo nemico o la ritirata verso il proprio nucleo o fabbrica.\nQuando non è presente un nucleo nemico, le unità pattuglieranno anche se viene ordinato un attacco.
block.graphite-press.description = Comprime pezzi di carbone in fogli di grafite puri. block.graphite-press.description = Comprime pezzi di carbone in fogli di grafite puri.
block.multi-press.description = Una versione aggiornata della pressa per grafite. Impiega acqua ed energia per elaborare il carbone in modo rapido ed efficiente. block.multi-press.description = Una versione aggiornata della pressa per grafite. Impiega acqua ed energia per elaborare il carbone in modo rapido ed efficiente.
block.silicon-smelter.description = Fonde sabbia e carbone riscaldati per ottenere silicio. block.silicon-smelter.description = Fonde sabbia e carbone riscaldati per ottenere silicio.
@@ -1022,6 +1067,7 @@ block.ripple.description = Una grande torretta di artiglieria che spara più col
block.cyclone.description = Una grande torretta a fuoco rapido. block.cyclone.description = Una grande torretta a fuoco rapido.
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente. block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio. block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
block.command-center.description = Da istruzioni alle unità alleate nella mappa. Comanda la ricongizione, l'attacco del nucleo nemico o la ritirata verso il proprio nucleo o fabbrica.\nQuando non è presente un nucleo nemico, le unità pattuglieranno anche se viene ordinato un attacco.
block.draug-factory.description = Produce droni per la raccolta mineraria. block.draug-factory.description = Produce droni per la raccolta mineraria.
block.spirit-factory.description = Produce droni che riparano blocchi. block.spirit-factory.description = Produce droni che riparano blocchi.
block.phantom-factory.description = Produce droni avanzati che seguono il giocatore e lo assistono nella costruzione. block.phantom-factory.description = Produce droni avanzati che seguono il giocatore e lo assistono nella costruzione.

View File

@@ -16,13 +16,11 @@ screenshot.invalid = マップが広すぎます。スクリーンショット
gameover = ゲームオーバー gameover = ゲームオーバー
gameover.pvp = [accent] {0}[] チームの勝利! gameover.pvp = [accent] {0}[] チームの勝利!
highscore = [accent]ハイスコアを更新! highscore = [accent]ハイスコアを更新!
load.sound = サウンド load.sound = サウンド
load.map = マップ load.map = マップ
load.image = 画像 load.image = 画像
load.content = コンテンツ load.content = コンテンツ
load.system = システム load.system = システム
stat.wave = 防衛したウェーブ:[accent] {0} stat.wave = 防衛したウェーブ:[accent] {0}
stat.enemiesDestroyed = 敵による破壊数:[accent] {0} stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
stat.built = 建設した建造物数:[accent] {0} stat.built = 建設した建造物数:[accent] {0}
@@ -30,7 +28,6 @@ stat.destroyed = 破壊した建造物数:[accent] {0}
stat.deconstructed = 解体した建造物数:[accent] {0} stat.deconstructed = 解体した建造物数:[accent] {0}
stat.delivered = 獲得した資源: stat.delivered = 獲得した資源:
stat.rank = 最終ランク: [accent]{0} stat.rank = 最終ランク: [accent]{0}
launcheditems = [accent]回収したアイテム launcheditems = [accent]回収したアイテム
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか? map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
level.highscore = ハイスコア: [accent]{0} level.highscore = ハイスコア: [accent]{0}
@@ -51,6 +48,7 @@ minimap = ミニマップ
close = 閉じる close = 閉じる
website = ウェブサイト website = ウェブサイト
quit = 終了 quit = 終了
save.quit = Save & Quit
maps = マップ maps = マップ
maps.browse = マップを閲覧する maps.browse = マップを閲覧する
continue = 続ける continue = 続ける
@@ -62,7 +60,6 @@ uploadingcontent = コンテンツをアップロードしています
uploadingpreviewfile = プレビューファイルをアップロードしています uploadingpreviewfile = プレビューファイルをアップロードしています
committingchanges = 変更を適応中 committingchanges = 変更を適応中
done = 完了 done = 完了
about.button = 情報 about.button = 情報
name = 名前: name = 名前:
noname = [accent]プレイヤー名[]を入力してください。 noname = [accent]プレイヤー名[]を入力してください。
@@ -125,6 +122,7 @@ server.version = [lightgray]バージョン: {0} {1}
server.custombuild = [yellow]カスタムビルド server.custombuild = [yellow]カスタムビルド
confirmban = このプレイヤーをBanしてもよろしいですか? confirmban = このプレイヤーをBanしてもよろしいですか?
confirmkick = このプレイヤーをキックしてもよろしいですか? confirmkick = このプレイヤーをキックしてもよろしいですか?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = このプレイヤーのBanを解除してもよろしいですか? confirmunban = このプレイヤーのBanを解除してもよろしいですか?
confirmadmin = このプレイヤーを管理者にしてもよろしいですか? confirmadmin = このプレイヤーを管理者にしてもよろしいですか?
confirmunadmin = このプレイヤーを管理者から削除してもよろしいですか? confirmunadmin = このプレイヤーを管理者から削除してもよろしいですか?
@@ -161,6 +159,7 @@ save.rename = 名前を変更
save.rename.text = 新しい名前: save.rename.text = 新しい名前:
selectslot = セーブデータを選択してください。 selectslot = セーブデータを選択してください。
slot = [accent]スロット {0} slot = [accent]スロット {0}
editmessage = Edit Message
save.corrupted = [accent]セーブファイルが無効、または破損しました!\nゲームのアップデート直後の場合、恐らくセーブデータのフォーマットの変更によるもので、バグではありません。 save.corrupted = [accent]セーブファイルが無効、または破損しました!\nゲームのアップデート直後の場合、恐らくセーブデータのフォーマットの変更によるもので、バグではありません。
empty = <空> empty = <空>
on = オン on = オン
@@ -174,6 +173,7 @@ save.playtime = プレイ時間: {0}
warning = 警告 warning = 警告
confirm = 確認 confirm = 確認
delete = 削除 delete = 削除
view.workshop = View In Workshop
ok = OK ok = OK
open = 開く open = 開く
customize = カスタマイズ customize = カスタマイズ
@@ -222,6 +222,7 @@ editor.oregen.info = 鉱石の生成:
editor.mapinfo = マップ情報 editor.mapinfo = マップ情報
editor.author = 作者: editor.author = 作者:
editor.description = 説明: editor.description = 説明:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = ウェーブ: editor.waves = ウェーブ:
editor.rules = ルール: editor.rules = ルール:
editor.generation = 生成: editor.generation = 生成:
@@ -288,8 +289,8 @@ editor.resizemap = マップをリサイズ
editor.mapname = マップ名: editor.mapname = マップ名:
editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。 editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか? editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
editor.exists = A map with this name already exists.
editor.selectmap = 読み込むマップを選択: editor.selectmap = 読み込むマップを選択:
toolmode.replace = 置きかえ toolmode.replace = 置きかえ
toolmode.replace.description = 固体ブロックのみに描きます。 toolmode.replace.description = 固体ブロックのみに描きます。
toolmode.replaceall = 全て置きかえ toolmode.replaceall = 全て置きかえ
@@ -304,7 +305,6 @@ toolmode.fillteams = チームで埋める
toolmode.fillteams.description = ブロックの代わりにチームで埋めます。 toolmode.fillteams.description = ブロックの代わりにチームで埋めます。
toolmode.drawteams = チームを描く toolmode.drawteams = チームを描く
toolmode.drawteams.description = ブロックの代わりにチームを描きます。 toolmode.drawteams.description = ブロックの代わりにチームを描きます。
filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。 filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
filter.distort = ゆがみ filter.distort = ゆがみ
filter.noise = ノイズ filter.noise = ノイズ
@@ -336,7 +336,6 @@ filter.option.floor2 = 2番目の地面
filter.option.threshold2 = 2番目のスレッシュホールド filter.option.threshold2 = 2番目のスレッシュホールド
filter.option.radius = 半径 filter.option.radius = 半径
filter.option.percentile = パーセンタイル filter.option.percentile = パーセンタイル
width = 幅: width = 幅:
height = 高さ: height = 高さ:
menu = メニュー menu = メニュー
@@ -354,7 +353,6 @@ tutorial.retake = チュートリアル
editor = エディター editor = エディター
mapeditor = マップエディター mapeditor = マップエディター
donate = 寄付 donate = 寄付
abandon = 撤退 abandon = 撤退
abandon.text = このゾーンとすべての資源が敵に奪われます。 abandon.text = このゾーンとすべての資源が敵に奪われます。
locked = ロック locked = ロック
@@ -381,7 +379,6 @@ zone.objective.survival = 生き残る
zone.objective.attack = 敵のコアを破壊する zone.objective.attack = 敵のコアを破壊する
add = 追加... add = 追加...
boss.health = ボスのHP boss.health = ボスのHP
connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0} connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0}
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか? error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
error.invalidaddress = 無効なアドレスです。 error.invalidaddress = 無効なアドレスです。
@@ -392,7 +389,6 @@ error.mapnotfound = マップファイルが見つかりません!
error.io = ネットワークエラーです。 error.io = ネットワークエラーです。
error.any = 不明なネットワークエラーです。 error.any = 不明なネットワークエラーです。
error.bloom = Bloomの初期化に失敗しました。\n恐らくあなたのデバイスではBloomがサポートされていません。 error.bloom = Bloomの初期化に失敗しました。\n恐らくあなたのデバイスではBloomがサポートされていません。
zone.groundZero.name = グラウンド · ゼロ zone.groundZero.name = グラウンド · ゼロ
zone.desertWastes.name = デザート · ウェーツ zone.desertWastes.name = デザート · ウェーツ
zone.craters.name = ザ · クレーター zone.craters.name = ザ · クレーター
@@ -407,7 +403,6 @@ zone.saltFlats.name = ソルト · フラッツ
zone.impact0078.name = インパクト 0078 zone.impact0078.name = インパクト 0078
zone.crags.name = クラーグス zone.crags.name = クラーグス
zone.fungalPass.name = ファングル ・ パス zone.fungalPass.name = ファングル ・ パス
zone.groundZero.description = Mindustryに慣れていない初心者向けのマップです。敵は強くなく、資源も多すぎません。\n出来るだけ多くの銅と鉛を集めるのがポイントです。 zone.groundZero.description = Mindustryに慣れていない初心者向けのマップです。敵は強くなく、資源も多すぎません。\n出来るだけ多くの銅と鉛を集めるのがポイントです。
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\n電力を使用してみましょう。火力発電機を建設し、修復機の使い方を学びましょう。 zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\n電力を使用してみましょう。火力発電機を建設し、修復機の使い方を学びましょう。
zone.desertWastes.description = 大量の廃棄物が散乱し、放棄された建造物が存在します。\nこのマップには石炭が存在します。石炭を燃やして発電したり、グラファイトを生成しましょう。\n\n[lightgray]この着陸位置は保証できません。 zone.desertWastes.description = 大量の廃棄物が散乱し、放棄された建造物が存在します。\nこのマップには石炭が存在します。石炭を燃やして発電したり、グラファイトを生成しましょう。\n\n[lightgray]この着陸位置は保証できません。
@@ -422,7 +417,6 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = 言語 settings.language = 言語
settings.data = ゲームデータ settings.data = ゲームデータ
settings.reset = デフォルトにリセット settings.reset = デフォルトにリセット
@@ -477,11 +471,11 @@ blocks.inaccuracy = 精度のずれ
blocks.shots = ショット blocks.shots = ショット
blocks.reload = ショット/秒 blocks.reload = ショット/秒
blocks.ammo = 弾薬 blocks.ammo = 弾薬
bar.drilltierreq = より良いドリルが必要です bar.drilltierreq = より良いドリルが必要です
bar.drillspeed = 採掘速度: {0}/秒 bar.drillspeed = 採掘速度: {0}/秒
bar.efficiency = 効率: {0}% bar.efficiency = 効率: {0}%
bar.powerbalance = 電力: {0}/秒 bar.powerbalance = 電力: {0}/秒
bar.powerstored = Stored: {0}/{1}
bar.poweramount = 電力: {0} bar.poweramount = 電力: {0}
bar.poweroutput = 電力発電量: {0} bar.poweroutput = 電力発電量: {0}
bar.items = アイテム: {0} bar.items = アイテム: {0}
@@ -491,7 +485,6 @@ bar.heat = 熱
bar.power = 電力 bar.power = 電力
bar.progress = 建設状況 bar.progress = 建設状況
bar.spawned = ユニット数: {0}/{1} bar.spawned = ユニット数: {0}/{1}
bullet.damage = [stat]{0}[lightgray] ダメージ bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾 bullet.incendiary = [stat]焼夷弾
@@ -503,7 +496,6 @@ bullet.freezing = [stat]フリーズ
bullet.tarred = [stat]タール弾 bullet.tarred = [stat]タール弾
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍 bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
bullet.reload = [stat]リロード速度 {0}[lightgray]倍 bullet.reload = [stat]リロード速度 {0}[lightgray]倍
unit.blocks = ブロック unit.blocks = ブロック
unit.powersecond = 電力/秒 unit.powersecond = 電力/秒
unit.liquidsecond = 液体/秒 unit.liquidsecond = 液体/秒
@@ -532,6 +524,7 @@ setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要
setting.indicators.name = 敵/味方の方角表示 setting.indicators.name = 敵/味方の方角表示
setting.autotarget.name = オートターゲット setting.autotarget.name = オートターゲット
setting.keyboard.name = マウスとキーボード操作 setting.keyboard.name = マウスとキーボード操作
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = 最大FPS setting.fpscap.name = 最大FPS
setting.fpscap.none = なし setting.fpscap.none = なし
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -574,8 +567,8 @@ category.general.name = 一般
category.view.name = 表示 category.view.name = 表示
category.multiplayer.name = マルチプレイ category.multiplayer.name = マルチプレイ
command.attack = 攻撃 command.attack = 攻撃
command.rally = Rally
command.retreat = 後退 command.retreat = 後退
command.patrol = 巡回
keybind.gridMode.name = ブロック選択 keybind.gridMode.name = ブロック選択
keybind.gridModeShift.name = カテゴリー選択 keybind.gridModeShift.name = カテゴリー選択
keybind.press = キーを押してください... keybind.press = キーを押してください...
@@ -616,7 +609,6 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[
mode.attack.name = アタック mode.attack.name = アタック
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。 mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。
mode.custom = カスタムルール mode.custom = カスタムルール
rules.infiniteresources = 資源の無限化 rules.infiniteresources = 資源の無限化
rules.wavetimer = ウェーブの自動進行 rules.wavetimer = ウェーブの自動進行
rules.waves = ウェーブ rules.waves = ウェーブ
@@ -643,7 +635,6 @@ rules.title.resourcesbuilding = 資源 & 建設
rules.title.player = プレイヤー rules.title.player = プレイヤー
rules.title.enemy = rules.title.enemy =
rules.title.unit = ユニット rules.title.unit = ユニット
content.item.name = アイテム content.item.name = アイテム
content.liquid.name = 液体 content.liquid.name = 液体
content.unit.name = ユニット content.unit.name = ユニット
@@ -705,7 +696,6 @@ mech.buildspeed = [lightgray]建設速度: {0}%
liquid.heatcapacity = [lightgray]熱容量: {0} liquid.heatcapacity = [lightgray]熱容量: {0}
liquid.viscosity = [lightgray]粘度: {0} liquid.viscosity = [lightgray]粘度: {0}
liquid.temperature = [lightgray]温度: {0} liquid.temperature = [lightgray]温度: {0}
block.sand-boulder.name = 巨大な礫 block.sand-boulder.name = 巨大な礫
block.grass.name = block.grass.name =
block.salt.name = 岩塩氷河 block.salt.name = 岩塩氷河
@@ -794,10 +784,13 @@ block.hail.name = ヘイル
block.lancer.name = ランサー block.lancer.name = ランサー
block.conveyor.name = コンベアー block.conveyor.name = コンベアー
block.titanium-conveyor.name = チタンコンベアー block.titanium-conveyor.name = チタンコンベアー
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = ジャンクション block.junction.name = ジャンクション
block.router.name = ルーター block.router.name = ルーター
block.distributor.name = ディストリビューター block.distributor.name = ディストリビューター
block.sorter.name = ソーター block.sorter.name = ソーター
block.message.name = Message
block.overflow-gate.name = オーバーフローゲート block.overflow-gate.name = オーバーフローゲート
block.silicon-smelter.name = シリコン溶鉱炉 block.silicon-smelter.name = シリコン溶鉱炉
block.phase-weaver.name = フェーズ織機 block.phase-weaver.name = フェーズ織機
@@ -972,6 +965,7 @@ unit.eruptor.description = 建造物を破壊することに特化したユニ
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。 unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
unit.ghoul.description = 重爆撃機です。敵の重要な建造物を優先して破壊します。 unit.ghoul.description = 重爆撃機です。敵の重要な建造物を優先して破壊します。
unit.revenant.description = 空中からミサイルを発射する重爆撃機です。 unit.revenant.description = 空中からミサイルを発射する重爆撃機です。
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。 block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。 block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。 block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
@@ -1088,6 +1082,7 @@ block.repair-point.description = 近くの負傷したユニットを修復し
block.dart-mech-pad.description = 機体を基本的な攻撃性能を備えた機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。 block.dart-mech-pad.description = 機体を基本的な攻撃性能を備えた機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。 block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。 block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。 block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。 block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。 block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。

View File

@@ -1,4 +1,4 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits.text = 제작자 [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] / [scarlet]한국어 번역자[] - [royal]Potion[]
credits = 제작자 credits = 제작자
contributors = 번역 및 기여자들 contributors = 번역 및 기여자들
discord = Mindustry Discord 에 참여 해 보세요! discord = Mindustry Discord 에 참여 해 보세요!
@@ -16,21 +16,18 @@ screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가
gameover = 게임 오버 gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다! gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]최고점수 달성! highscore = [accent]최고점수 달성!
load.sound = 소리 load.sound = 소리
load.map = load.map =
load.image = 사진 load.image = 사진
load.content = 컨텐츠 load.content = 컨텐츠
load.system = 시스템 load.system = 시스템
stat.wave = 버틴 단계 수 : [accent]{0}
stat.wave = 웨이브 성공:[accent]{0}
stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0} stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0}
stat.built = 건설한 건물 수 : [accent]{0} stat.built = 건설한 건물 수 : [accent]{0}
stat.destroyed = 파괴된 건물 수 : [accent]{0} stat.destroyed = 파괴된 건물 수 : [accent]{0}
stat.deconstructed = 파괴한 건물 수 : [accent]{0} stat.deconstructed = 파괴한 건물 수 : [accent]{0}
stat.delivered = 획득한 자원 : stat.delivered = 획득한 자원 :
stat.rank = 최종 기록: [accent]{0} stat.rank = 최종 점수: [accent]{0}
launcheditems = [accent]창고 launcheditems = [accent]창고
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까? map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
level.highscore = 최고 점수 : [accent]{0} level.highscore = 최고 점수 : [accent]{0}
@@ -51,6 +48,7 @@ minimap = 미니맵
close = 닫기 close = 닫기
website = 웹사이트 website = 웹사이트
quit = 나가기 quit = 나가기
save.quit = 저장 나가기
maps = maps =
maps.browse = 맵 검색 maps.browse = 맵 검색
continue = 계속하기 continue = 계속하기
@@ -62,7 +60,6 @@ uploadingcontent = 컨텐츠 업로드
uploadingpreviewfile = 미리보기 파일 업로드 uploadingpreviewfile = 미리보기 파일 업로드
committingchanges = 바뀐 점 적용 committingchanges = 바뀐 점 적용
done = 완료 done = 완료
about.button = 정보 about.button = 정보
name = 이름 : name = 이름 :
noname = 먼저 [accent] 유저 이름[] 을 설정하세요. noname = 먼저 [accent] 유저 이름[] 을 설정하세요.
@@ -77,7 +74,7 @@ players = 현재 {0}명 접속중
players.single = 현재 {0}명만 있음. players.single = 현재 {0}명만 있음.
server.closing = [accent]서버 닫는중... server.closing = [accent]서버 닫는중...
server.kicked.kick = 서버에서 추방되었습니다! server.kicked.kick = 서버에서 추방되었습니다!
server.kicked.whitelist = 당신은 여기의 화이트리스트가 아닙니다. server.kicked.whitelist = 당신은 이 서버의 화이트리스트가 아닙니다.
server.kicked.serverClose = 서버 종료됨. server.kicked.serverClose = 서버 종료됨.
server.kicked.vote = 당신은 투표로 추방되었습니다. 그러니 좀 적당히 하지 그랬어요? server.kicked.vote = 당신은 투표로 추방되었습니다. 그러니 좀 적당히 하지 그랬어요?
server.kicked.clientOutdated = 오래된 버전의 게임입니다! 게임을 업데이트 하세요! server.kicked.clientOutdated = 오래된 버전의 게임입니다! 게임을 업데이트 하세요!
@@ -95,6 +92,7 @@ server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [acce
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 Vpn을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요. host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 Vpn을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요.
join.info = 여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 mindustry.kr[accent](포트없음)[],6568과 server1.mindustry.r-e.kr의 8000,8001,8002,8004포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다. join.info = 여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 mindustry.kr[accent](포트없음)[],6568과 server1.mindustry.r-e.kr의 8000,8001,8002,8004포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.
hostserver = 서버 열기 hostserver = 서버 열기
invitefriends = 친구 초대
hostserver.mobile = 서버\n열기 hostserver.mobile = 서버\n열기
host = 서버 열기 host = 서버 열기
hosting = [accent]서버 여는중... hosting = [accent]서버 여는중...
@@ -124,17 +122,18 @@ server.version = [lightgray]서버 버전: {0} {1}
server.custombuild = [yellow]사용자 정의 서버 server.custombuild = [yellow]사용자 정의 서버
confirmban = 이 플레이어를 차단하시겠습니까? confirmban = 이 플레이어를 차단하시겠습니까?
confirmkick = 정말로 이 플레이어를 추방시키겠습니까? confirmkick = 정말로 이 플레이어를 추방시키겠습니까?
confirmvotekick = 정말로 이 플레이어 추방에 투표하시겠습니까?
confirmunban = 이 플레이어를 차단해제 하시겠습니까? confirmunban = 이 플레이어를 차단해제 하시겠습니까?
confirmadmin = 이 플레이어를 관리자로 만들겠습니까? confirmadmin = 이 플레이어를 관리자로 만들겠습니까?
confirmunadmin = 이 플레이어를 일반 유저로 만들겠습니까? confirmunadmin = 이 플레이어를 일반 유저로 만들겠습니까?
joingame.title = 게임 참가 joingame.title = 게임 참가
joingame.ip = 주소: joingame.ip = 주소:
disconnect = 서버와 연결이 해제되었습니다. disconnect = 서버와 연결이 해제되었습니다.
disconnect.data = 맵 데이터를 받아오는데 실패했습니다.. disconnect.error = Connection error.
disconnect.closed = 연결이 끊어졌습니다.. disconnect.closed = 연결이 끊어졌습니다..
disconnect.timeout = 연결 시간 한계 도달.. disconnect.timeout = 연결 시간 한계 도달..
disconnect.data = 월드 데이터 로딩 실패.. disconnect.data = 월드 데이터 로딩 실패..
cantconnect = 게임 [accent]{0}[]에 접속하지 못했습니다.
connecting = [accent]연결중... connecting = [accent]연결중...
connecting.data = [accent]월드 데이터 로딩중... connecting.data = [accent]월드 데이터 로딩중...
server.port = 포트: server.port = 포트:
@@ -160,6 +159,7 @@ save.rename = 이름 변경
save.rename.text = 새 이름: save.rename.text = 새 이름:
selectslot = 저장슬롯을 선택하십시오. selectslot = 저장슬롯을 선택하십시오.
slot = [accent]{0}번째 슬롯 slot = [accent]{0}번째 슬롯
editmessage = 글 수정하기
save.corrupted = [accent]세이브 파일이 손상되었거나 잘못된 파일입니다! 만약 게임을 업데이트 했다면 이것은 아마 저장 형식 변경일 것이고, 이것은 버그가 [scarlet]아닙니다[]. save.corrupted = [accent]세이브 파일이 손상되었거나 잘못된 파일입니다! 만약 게임을 업데이트 했다면 이것은 아마 저장 형식 변경일 것이고, 이것은 버그가 [scarlet]아닙니다[].
empty = <비어있음> empty = <비어있음>
on = 켜기 on = 켜기
@@ -173,6 +173,7 @@ save.playtime = 플레이시간: {0}
warning = 경고. warning = 경고.
confirm = 확인 confirm = 확인
delete = 삭제 delete = 삭제
view.workshop = 워크샵에서 보기
ok = OK ok = OK
open = 열기 open = 열기
customize = 맞춤설정 customize = 맞춤설정
@@ -210,6 +211,8 @@ map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요. map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다. map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
map.publish.error = 맵 업로드 오류 : {0} map.publish.error = 맵 업로드 오류 : {0}
map.publish.confirm = 맵을 업로드 하시겠습니까?\n\n[lightgray]먼저 워크샵 EULA에 동의하시지 않으면 맵이 표시되지 않습니다!
eula = 스팀 EULA
map.publish = 맵 업로드 완료! map.publish = 맵 업로드 완료!
map.publishing = [accent]맵 업로드 중... map.publishing = [accent]맵 업로드 중...
editor.brush = 브러쉬 editor.brush = 브러쉬
@@ -219,18 +222,19 @@ editor.oregen.info = 광물 무작위 생성:
editor.mapinfo = 맵 정보 editor.mapinfo = 맵 정보
editor.author = 만든이: editor.author = 만든이:
editor.description = 설명: editor.description = 설명:
editor.waves = 웨이브: editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야합니다.
editor.waves = 단계 :
editor.rules = 규칙: editor.rules = 규칙:
editor.generation = 맵 생성 설정: editor.generation = 맵 생성 설정:
editor.ingame = 인게임 편집 editor.ingame = 인게임 편집
editor.publish.workshop = 워크샵 업로드 editor.publish.workshop = 워크샵 업로드
editor.newmap = 신규 맵 editor.newmap = 신규 맵
workshop = 워크샵 workshop = 워크샵
waves.title = 웨이브 waves.title = 단계
waves.remove = 삭제 waves.remove = 삭제
waves.never = 여기까지 유닛생성 waves.never = 여기까지 유닛생성
waves.every = waves.every =
waves.waves = 웨이브마다 waves.waves = 단계마다
waves.perspawn = 생성 waves.perspawn = 생성
waves.to = 부터 waves.to = 부터
waves.boss = 이 유닛을 보스로 설정 waves.boss = 이 유닛을 보스로 설정
@@ -238,9 +242,9 @@ waves.preview = 미리보기
waves.edit = 편집 waves.edit = 편집
waves.copy = 클립보드로 복사 waves.copy = 클립보드로 복사
waves.load = 클립보드에서 불러오기 waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드의 잘못된 웨이브 데이터 waves.invalid = 클립보드의 잘못된 단계 데이터
waves.copied = 웨이브 복사됨 waves.copied = 단계 코드 복사됨
waves.none = 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다. waves.none = 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
editor.default = [LIGHT_GRAY]<기본값> editor.default = [LIGHT_GRAY]<기본값>
details = 설명 details = 설명
edit = 편집 edit = 편집
@@ -285,8 +289,8 @@ editor.resizemap = 맵 크기 조정
editor.mapname = 맵 이름: editor.mapname = 맵 이름:
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다. editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까? editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
editor.exists = 같은 이름의 맵이 이미 존재합니다.
editor.selectmap = 불러올 맵 선택: editor.selectmap = 불러올 맵 선택:
toolmode.replace = 재배치 toolmode.replace = 재배치
toolmode.replace.description = 블록을 배치합니다. toolmode.replace.description = 블록을 배치합니다.
toolmode.replaceall = 모두 재배치 toolmode.replaceall = 모두 재배치
@@ -301,12 +305,11 @@ toolmode.fillteams = 팀 채우기
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다. toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
toolmode.drawteams = 팀 그리기 toolmode.drawteams = 팀 그리기
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다. toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요. filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
filter.distort = 왜곡 filter.distort = 왜곡
filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기 filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기
filter.median = 중앙값 filter.median = 타일 비율 조정
filter.oremedian = 자원 중앙값 filter.oremedian = 자원 크기 조정
filter.blend = 벽 주위에 타일 설치 filter.blend = 벽 주위에 타일 설치
filter.defaultores = 기본 자원값 추가 filter.defaultores = 기본 자원값 추가
filter.ore = 자원 filter.ore = 자원
@@ -333,7 +336,6 @@ filter.option.floor2 = 2번째 바닥
filter.option.threshold2 = 2번째 한계점 filter.option.threshold2 = 2번째 한계점
filter.option.radius = 반경 filter.option.radius = 반경
filter.option.percentile = 백분위수 filter.option.percentile = 백분위수
width = 넓이: width = 넓이:
height = 높이: height = 높이:
menu = 메뉴 menu = 메뉴
@@ -351,12 +353,11 @@ tutorial.retake = 튜토리얼
editor = 편집기 editor = 편집기
mapeditor = 맵 편집기 mapeditor = 맵 편집기
donate = 기부 donate = 기부
abandon = 포기 abandon = 포기
abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다. abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다.
locked = 잠김 locked = 잠김
complete = [LIGHT_GRAY]완료: complete = [LIGHT_GRAY]완료:
zone.requirement = 지역 {1} 에서 웨이브 {0} 달성 zone.requirement = 지역 {1} 에서 단계 {0} 달성
resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0} resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]최고 점수: {0} bestwave = [LIGHT_GRAY]최고 점수: {0}
launch = < 출격 > launch = < 출격 >
@@ -364,21 +365,20 @@ launch.title = 출격 성공
launch.next = [LIGHT_GRAY]다음 출격기회는 {0} 단계에서 나타납니다. launch.next = [LIGHT_GRAY]다음 출격기회는 {0} 단계에서 나타납니다.
launch.unable2 = [scarlet]출격할 수 없습니다.[] launch.unable2 = [scarlet]출격할 수 없습니다.[]
launch.confirm = 출격하게 되면 모든 자원이 코어로 들어갑니다.\n또한 성공하기 전까지 기지로 돌아갈 수 없습니다. launch.confirm = 출격하게 되면 모든 자원이 코어로 들어갑니다.\n또한 성공하기 전까지 기지로 돌아갈 수 없습니다.
launch.skip.confirm = 만약 지금 출격하시지 않고 스킵하신다면, 다음 출격 웨이브까지 기다려야 합니다. launch.skip.confirm = 만약 지금 출격하시지 않고 스킵하신다면, 다음 출격 단계까지 기다려야 합니다.
uncover = 구역 개방 uncover = 구역 개방
configure = 코어 시작자원 설정 configure = 코어 시작자원 설정
configure.locked = {0} 단계에서 시작자원 설정 잠금이 해제됩니다. configure.locked = {0} 단계에서 시작자원 설정 잠금이 해제됩니다.
configure.invalid = 해당 가격은 0 과 {0} 사이여야 합니다. configure.invalid = 해당 0 과 {0} 사이여야 합니다.
zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다! zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다!
zone.requirement.complete = 웨이브 {0} 달성:\n{1} 지역 요구사항이 충족되었습니다! zone.requirement.complete = 단계 {0} 달성:\n{1} 지역 요구사항이 충족되었습니다!
zone.config.complete = 웨이브 {0} 달성:\n시작자원 설정 기능이 해금되었습니다! zone.config.complete = 단계 {0} 달성:\n시작자원 설정 기능이 해금되었습니다!
zone.resources = 자원이 감지되었습니다 : zone.resources = 자원이 감지되었습니다 :
zone.objective = [lightgray]게임 모드: [accent]{0} zone.objective = [lightgray]게임 모드: [accent]{0}
zone.objective.survival = 생존 zone.objective.survival = 생존
zone.objective.attack = 적 코어 파괴 zone.objective.attack = 적 코어 파괴
add = 추가... add = 추가...
boss.health = 보스 체력 boss.health = 보스 체력
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[] connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요? error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
error.invalidaddress = 잘못된 주소입니다. error.invalidaddress = 잘못된 주소입니다.
@@ -389,7 +389,6 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류. error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류. error.any = 알 수 없는 네트워크 오류.
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다. error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
zone.groundZero.name = 전초기지 zone.groundZero.name = 전초기지
zone.desertWastes.name = 쓰레기 사막 zone.desertWastes.name = 쓰레기 사막
zone.craters.name = 크레이터 zone.craters.name = 크레이터
@@ -404,7 +403,6 @@ zone.saltFlats.name = 소금 사막
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = 협곡 zone.crags.name = 협곡
zone.fungalPass.name = 포자 지대 zone.fungalPass.name = 포자 지대
zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다! zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다!
zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자룰 막을 수 있을거 같지 않습니다.\n전력을 통해서 모험을 시작하십시오 화력 발전소를 짓고 수리드론을 사용하는 법을 배우십시오. zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자룰 막을 수 있을거 같지 않습니다.\n전력을 통해서 모험을 시작하십시오 화력 발전소를 짓고 수리드론을 사용하는 법을 배우십시오.
zone.desertWastes.description = 이 황무지는 끝을 알수 없을 정도로 광활합니다 그리고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연정제에 쓰십시오.\n\n[lightgray]이 지역에서의 착륙장소는 확실하지 않습니다. zone.desertWastes.description = 이 황무지는 끝을 알수 없을 정도로 광활합니다 그리고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연정제에 쓰십시오.\n\n[lightgray]이 지역에서의 착륙장소는 확실하지 않습니다.
@@ -419,7 +417,6 @@ zone.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를
zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오. zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오.
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다. zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다. zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
settings.language = 언어 settings.language = 언어
settings.data = 게임 데이터 settings.data = 게임 데이터
settings.reset = 설정 초기화 settings.reset = 설정 초기화
@@ -440,8 +437,8 @@ info.title = [accent]정보
error.title = [crimson]오류가 발생했습니다. error.title = [crimson]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다. error.crashtitle = 오류가 발생했습니다.
attackpvponly = [scarlet]오직 Pvp/공격 모드에서만 사용가능합니다. attackpvponly = [scarlet]오직 Pvp/공격 모드에서만 사용가능합니다.
blocks.input = 입력 blocks.input = 소모 자원
blocks.output = 출력 blocks.output = 출력 자원
blocks.booster = 가속 blocks.booster = 가속
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = 전력 용량 blocks.powercapacity = 전력 용량
@@ -474,20 +471,20 @@ blocks.inaccuracy = 오차각
blocks.shots = 발포 횟수 blocks.shots = 발포 횟수
blocks.reload = 재장전 blocks.reload = 재장전
blocks.ammo = 탄약 blocks.ammo = 탄약
bar.drilltierreq = 더 좋은 드릴이 요구됨
bar.drilltierreq = 드릴이 요구됨
bar.drillspeed = 채광 속도 : {0}/s bar.drillspeed = 채광 속도 : {0}/s
bar.efficiency = 효율성 : {0}% bar.efficiency = 효율성 : {0}%
bar.powerbalance = 전력 : {0}/s bar.powerbalance = 전력 : {0}/s
bar.poweramount = 전력 : {0} bar.powerstored = 에너지 저장량 : {0}/{1}
bar.poweroutput = 전력 출력 : {0} bar.poweramount = 전력 저장량 : {0}
bar.items = 아이템: {0} bar.poweroutput = 전력 생산량 : {0}/s
bar.items = 최대 120개중 {0}개 중
bar.capacity = 저장공간 : {0}
bar.liquid = 액체 bar.liquid = 액체
bar.heat = 발열 bar.heat = 발열
bar.power = 전력 bar.power = 전력
bar.progress = 건설 진행 bar.progress = 생산 진행
bar.spawned = 유닛: {0}/{1} bar.spawned = 최대 {1}기 중 {0}기 생산됨
bullet.damage = [stat]{0}[lightgray] 데미지 bullet.damage = [stat]{0}[lightgray] 데미지
bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일 bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
bullet.incendiary = [stat]방화 bullet.incendiary = [stat]방화
@@ -499,7 +496,6 @@ bullet.freezing = [stat]동결
bullet.tarred = [stat]타르 bullet.tarred = [stat]타르
bullet.multiplier = [stat]{0}[lightgray]x 탄약 소모율 bullet.multiplier = [stat]{0}[lightgray]x 탄약 소모율
bullet.reload = [stat]{0}[lightgray]x 사격 속도 bullet.reload = [stat]{0}[lightgray]x 사격 속도
unit.blocks = 블록 unit.blocks = 블록
unit.powersecond = 전력/초 unit.powersecond = 전력/초
unit.liquidsecond = 액체/초 unit.liquidsecond = 액체/초
@@ -525,9 +521,10 @@ setting.linear.name = 선형 필터링
setting.animatedwater.name = 움직이는 물 setting.animatedwater.name = 움직이는 물
setting.animatedshields.name = 움직이는 보호막 setting.animatedshields.name = 움직이는 보호막
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[] setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
setting.indicators.name = 아군/적 인디이터 표시 setting.indicators.name = 아군/적 인디이터 표시
setting.autotarget.name = 자동 조준 setting.autotarget.name = 자동 조준
setting.keyboard.name = 마우스+키보드 조작 setting.keyboard.name = 마우스+키보드 조작
setting.touchscreen.name = 터치스크린
setting.fpscap.name = 최대 FPS setting.fpscap.name = 최대 FPS
setting.fpscap.none = 없음 setting.fpscap.none = 없음
setting.fpscap.text = {0}FPS setting.fpscap.text = {0}FPS
@@ -570,8 +567,8 @@ category.general.name = 일반
category.view.name = 보기 category.view.name = 보기
category.multiplayer.name = 멀티플레이 category.multiplayer.name = 멀티플레이
command.attack = 공격 command.attack = 공격
command.rally = Rally
command.retreat = 후퇴 command.retreat = 후퇴
command.patrol = 순찰
keybind.gridMode.name = 블록 선택 keybind.gridMode.name = 블록 선택
keybind.gridModeShift.name = 카테고리 선택 keybind.gridModeShift.name = 카테고리 선택
keybind.press = 키를 누르세요. keybind.press = 키를 누르세요.
@@ -612,7 +609,6 @@ mode.pvp.description = 실제 플레이어와 PvP를 합니다. 맵에 적어도
mode.attack.name = 공격 mode.attack.name = 공격
mode.attack.description = 적 기지를 파괴하세요. 맵에 빨간팀 코어가 있어야 플레이 가능합니다. mode.attack.description = 적 기지를 파괴하세요. 맵에 빨간팀 코어가 있어야 플레이 가능합니다.
mode.custom = 사용자 정의 규칙 mode.custom = 사용자 정의 규칙
rules.infiniteresources = 무한 자원 rules.infiniteresources = 무한 자원
rules.wavetimer = 웨이브 타이머 rules.wavetimer = 웨이브 타이머
rules.waves = 웨이브 rules.waves = 웨이브
@@ -639,7 +635,6 @@ rules.title.resourcesbuilding = 자원 & 건축
rules.title.player = 플레이어들 rules.title.player = 플레이어들
rules.title.enemy = rules.title.enemy =
rules.title.unit = 유닛 rules.title.unit = 유닛
content.item.name = 아이템 content.item.name = 아이템
content.liquid.name = 액체 content.liquid.name = 액체
content.unit.name = 유닛 content.unit.name = 유닛
@@ -701,7 +696,6 @@ mech.buildspeed = [LIGHT_GRAY]건설 속도: {0}%
liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0} liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0}
liquid.viscosity = [LIGHT_GRAY]점도: {0} liquid.viscosity = [LIGHT_GRAY]점도: {0}
liquid.temperature = [LIGHT_GRAY]온도: {0} liquid.temperature = [LIGHT_GRAY]온도: {0}
block.sand-boulder.name = 사암 block.sand-boulder.name = 사암
block.grass.name = 잔디 block.grass.name = 잔디
block.salt.name = 소금 block.salt.name = 소금
@@ -790,10 +784,13 @@ block.hail.name = 헤일
block.lancer.name = 랜서 block.lancer.name = 랜서
block.conveyor.name = 컨베이어 block.conveyor.name = 컨베이어
block.titanium-conveyor.name = 티타늄 컨베이어 block.titanium-conveyor.name = 티타늄 컨베이어
block.armored-conveyor.name = 장갑 컨베이어
block.armored-conveyor.description = 운송 속도는 티타늄 컨베이어와 비슷하나, 훨씬 단단합니다. 그러나 컨베이어외에는 자원을 받지 못합니다. \n\n[royal]체력이 늘어났지만, 벽만큼 단단하지는 않습니다. 단단하다고 해서 안심하지 마세요.
block.junction.name = 교차기 block.junction.name = 교차기
block.router.name = 분배기 block.router.name = 분배기
block.distributor.name = 대형 분배기 block.distributor.name = 대형 분배기
block.sorter.name = 필터 block.sorter.name = 필터
block.message.name = 메모 블럭
block.overflow-gate.name = 오버플로 게이트 block.overflow-gate.name = 오버플로 게이트
block.silicon-smelter.name = 실리콘 제련소 block.silicon-smelter.name = 실리콘 제련소
block.phase-weaver.name = 메타 합성기 block.phase-weaver.name = 메타 합성기
@@ -846,7 +843,7 @@ block.blast-mixer.name = 폭발물 혼합기
block.solar-panel.name = 태양 전지판 block.solar-panel.name = 태양 전지판
block.solar-panel-large.name = 대형 태양 전지판 block.solar-panel-large.name = 대형 태양 전지판
block.oil-extractor.name = 석유 추출기 block.oil-extractor.name = 석유 추출기
block.command-center.name = 유닛 명령 block.command-center.name = 지휘소
block.draug-factory.name = 광부 드론 공장 block.draug-factory.name = 광부 드론 공장
block.spirit-factory.name = 수리 드론 공장 block.spirit-factory.name = 수리 드론 공장
block.phantom-factory.name = 건설 드론 공장 block.phantom-factory.name = 건설 드론 공장
@@ -897,8 +894,8 @@ team.purple.name = 보라색 팀
unit.spirit.name = 스피릿 수리 드론 unit.spirit.name = 스피릿 수리 드론
unit.draug.name = 드라우그 채광 드론 unit.draug.name = 드라우그 채광 드론
unit.phantom.name = 팬텀 건설 드론 unit.phantom.name = 팬텀 건설 드론
unit.dagger.name = unit.dagger.name =
unit.crawler.name = 자폭자 unit.crawler.name = 크롤러
unit.titan.name = 타이탄 unit.titan.name = 타이탄
unit.ghoul.name = 구울 폭격기 unit.ghoul.name = 구울 폭격기
unit.wraith.name = 유령 전투기 unit.wraith.name = 유령 전투기
@@ -914,35 +911,33 @@ tutorial.intro = Mindustry 튜토리얼을 시작하겠습니다. 튜토리얼
tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n마우스 오른쪽 버튼으로 취소가 가능합니다. tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n마우스 오른쪽 버튼으로 취소가 가능합니다.
tutorial.drill.mobile = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n취소 버튼을 눌러 건축하기 전의 설계를 취소할 수 있습니다. tutorial.drill.mobile = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n취소 버튼을 눌러 건축하기 전의 설계를 취소할 수 있습니다.
tutorial.blockinfo = 블록들은 각각 능력이 다르며, 하위 티어의 드릴은 채광할 수 있는 광물의 종류가 적습니다.\n블럭의 정보를 확인하기 위해서는,[accent] 카테고리의 블럭을 누른 후, "?"버튼을 클릭하여 블럭의 정보를 확인하세요.[]\n[royal]궁금한 블럭의 정보를 아무거나 한 번 확인해보세요. tutorial.blockinfo = 블록들은 각각 능력이 다르며, 하위 티어의 드릴은 채광할 수 있는 광물의 종류가 적습니다.\n블럭의 정보를 확인하기 위해서는,[accent] 카테고리의 블럭을 누른 후, "?"버튼을 클릭하여 블럭의 정보를 확인하세요.[]\n[royal]궁금한 블럭의 정보를 아무거나 한 번 확인해보세요.
tutorial.conveyor = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 클릭 후 건설을 시작하려는 지점을 마우스 왼쪽 버튼으로 꾸욱 누른 뒤[] 드래그하여 설계하세요.\n\n컨베이어 건설 수[accent]{0}/{1}\n[accent]광물을 코어로 운반하세요. tutorial.conveyor = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 클릭 후 건설을 시작하려는 지점을 마우스 왼쪽 버튼으로 꾸욱 누른 뒤[] 드래그하여 설계하세요.\n\n[accent]컨베이어를 2개 이상 건설 후 광물을 코어로 운반하세요.
tutorial.conveyor.mobile = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 화면에 1초정도 클릭하여 작은 노란색 원이 잠깐 나타났다 사라질 때까지 기다리신 후[] 드래그하여 설계하세요.\n\n컨베이어 건설 수[accent]{0}/{1}\n[accent]광물을 코어로 운반하세요. tutorial.conveyor.mobile = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 화면에 1초정도 클릭하여 작은 노란색 원이 잠깐 나타났다 사라질 때까지 기다리신 후[] 드래그하여 설계하세요.\n\n[accent]컨베이어를 2개 이상 건설 후 광물을 코어로 운반하세요.
tutorial.turret = 방어 구조물은 [LIGHT_GRAY]적[]을 물리치기 위해 반드시 필요합니다.\n포탑 카테고리의 듀오 포탑을 선택하신 후, 기지 근처에 듀오 포탑을 설치하세요. tutorial.turret = 방어 구조물은 [LIGHT_GRAY]적[]을 물리치기 위해 반드시 필요합니다.\n포탑 카테고리의 듀오 포탑을 선택하신 후, 기지 근처에 듀오 포탑을 설치하세요.
tutorial.drillturret = 듀오 포탑이 공격하기 위해서는[accent] 구리 탄약[]을 필요로 합니다.\n포탑 근처의 구리 광맥에 드릴을 설치하고 컨베이어로 포탑과 이어서 포탑에 구리를 공급하세요.\n또는 직접 코어에서 광물을 꺼내 포탑에 넣을 수도 있습니다. tutorial.drillturret = 듀오 포탑이 공격하기 위해서는[accent] 구리 탄약[]을 필요로 합니다.\n포탑 근처의 구리 광맥에 드릴을 설치하고 컨베이어로 포탑과 이어서 포탑에 구리를 공급하세요.\n또는 직접 코어에서 광물을 꺼내 포탑에 넣을 수도 있습니다.
tutorial.pause = 싱글 플이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]스페이스 버튼[]을 눌러 일시정지하세요. tutorial.pause = 싱글 플이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]스페이스 버튼[]을 눌러 일시정지하세요.
tutorial.pause.mobile = 싱글 플이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]일시정지 버튼[]을 눌러 일시정지하세요. tutorial.pause.mobile = 싱글 플이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]일시정지 버튼[]을 눌러 일시정지하세요.
tutorial.unpause = 게임을 진행하기 위해 [accent]스페이스 버튼[]을 다시 누르세요. tutorial.unpause = 게임을 진행하기 위해 [accent]스페이스 버튼[]을 다시 누르세요.
tutorial.unpause.mobile = 게임을 진행하기 위해 같은 위치의 버튼을 다시 누르세요. tutorial.unpause.mobile = 게임을 진행하기 위해 같은 위치의 버튼을 다시 누르세요.
tutorial.breaking = 설계를 방해하는 블록을 제거하기 위해서 [accent]첫 번째 지점을 마우스 오른쪽 버튼[]으로 누른 뒤 드래그하여 범위를 지정해서 제거하세요.[]\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요. tutorial.breaking = 설계를 방해하는 블록을 제거하기 위해서 [accent]첫 번째 지점을 마우스 오른쪽 버튼[]으로 누른 뒤 드래그하여 범위를 지정해서 제거하세요.[]\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요.
tutorial.breaking.mobile = 설계를 방해하는 블록을 제거하기 위해서 [accent]망치 버튼을 눌러 제거모드[]로 변경하신 후, 첫번째 지점을 누른 후 드래그하여 범위를 지정한뒤 V버튼을 클릭해 블럭을 제거하세요.\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요. tutorial.breaking.mobile = 설계를 방해하는 블록을 제거하기 위해서 [accent]망치 버튼을 눌러 제거모드[]로 변경하신 후, 첫번째 지점을 누른 후 드래그하여 범위를 지정한뒤 V버튼을 클릭해 블럭을 제거하세요.\n\n[accent]코어 근처의 조각 3개[]를 제거하세요.
tutorial.withdraw = [accent]코어나 창고, 공장[]같은 자원을 넣을 수 있는 일부 블럭에서는 직접 자원을 빼낼 수도 있습니다.\n[accent]코어를 클릭 후 자원을 눌러서 자원을 빼내세요. tutorial.withdraw = [accent]코어나 창고, 공장[]같은 자원을 넣을 수 있는 일부 블럭에서는 직접 자원을 빼낼 수도 있습니다.\n[accent]코어를 클릭 후 자원을 눌러서 자원을 빼내세요.
tutorial.deposit = 자원을 다시 블록에 넣을수도 있습니다.\n\n[accent]당신의 기체에서 코어로 드래그[]하여 자원을 되돌려 넣으세요. tutorial.deposit = 자원을 다시 블록에 넣을수도 있습니다.\n\n[accent]당신의 기체에서 코어로 드래그[]하여 자원을 되돌려 넣으세요.
tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[] tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[]
tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 자동조준하지만, 원하는 적을 클릭하여 공격하고 싶은 대상을 바꿀 수 있습니다.\n구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계동안 코어를 방어하세요.[] tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 자동조준하지만, 원하는 적을 클릭하여 공격하고 싶은 대상을 바꿀 수 있습니다.\n구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계동안 코어를 방어하세요.[]
tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요. tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요.
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다. item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다. item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]빨리 생산할수록 게임이 편해집니다. item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]액체를 활용하기 위한 필수품입니다.
item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소. item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소.
item.sand.description = 고티어 합금을 제작할 때 사용되는 일반적인 재료입니다. item.sand.description = 고티어 합금을 제작할 때 사용되는 일반적인 재료입니다.
item.coal.description = 흔하고 쉽게 구할 수 있는 연료. item.coal.description = 흔하고 쉽게 구할 수 있는 연료.
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다. item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
item.thorium.description = 건물의 재료, 터렛의 탄약 또는 핵연료로 사용되는 방사성 금속입니다. item.thorium.description = 건물의 재료, 터렛의 탄약 또는 핵연료로 사용되는 방사성 금속입니다.
item.scrap.description = 오래된 건물과 유닛의 남은 잔해. 미량의 다양한 금속들이 포함되어 있습니다. item.scrap.description = 오래된 건물과 유닛의 남은 잔해. 미량의 다양한 금속들이 포함되어 있습니다.
item.silicon.description = 매우 유용한 물질로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.\n\n[royal]이 것이 생산되면 발전속도가 급속도로 빨라집니다. item.silicon.description = 매우 유용한 물질로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.\n\n[royal]전력을 효과적으로 생산/관리하기 위한 필수품입니다.
item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료. item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.\n\n[royal]발전기 근처에 있는 오버드라이브에 함부로 이 것을 넣지마세요. item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.\n\n[royal]메타 가속하면 범위가 늘어나는 건물들이 있습니다.
item.surge-alloy.description = 순간적으로 전압이 증가하는 전기 특성을 가진 고급 합금입니다. item.surge-alloy.description = 순간적으로 전압이 증가하는 전기 특성을 가진 고급 합금입니다.
item.spore-pod.description = 석유를 만들거나 탄약과 합성해 연료로 전환하는데 사용됩니다. item.spore-pod.description = 석유를 만들거나 탄약과 합성해 연료로 전환하는데 사용됩니다.
item.blast-compound.description = 터렛 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다. item.blast-compound.description = 터렛 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
@@ -956,13 +951,13 @@ mech.delta-mech.description = 빠르게 이동하는 적을 처치하기 위한
mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다. mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다.
mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다. mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다.
mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다. mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다.
mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다.\n\n[royal]보호막을 제거하기에 가장 좋습니다. mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다.\n\n[royal]지나가기만 해도 보호막을 전부 파괴합니다.
mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기.\n당연하게도 엄청 단단합니다. mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기니다.
mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다. mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다.
unit.draug.description = 가장 기본적인 채굴 드론입니다 저렴하게 생산 가능하며 자동으로 구리와 납을 캐내 가까운 코어에 저장합니다. unit.draug.description = 가장 기본적인 채굴 드론입니다 저렴하게 생산 가능하며 자동으로 구리와 납을 캐내 가까운 코어에 저장합니다.
unit.spirit.description = 블록을 자동으로 수리합니다. unit.spirit.description = 블록을 자동으로 수리합니다.
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다. unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다. unit.dagger.description = 기본 지상 유닛입니다.
unit.crawler.description = 지상 유닛. 적이 가까이에 있으면 폭발합니다. unit.crawler.description = 지상 유닛. 적이 가까이에 있으면 폭발합니다.
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다. unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다. unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
@@ -970,6 +965,7 @@ unit.eruptor.description = 지상 유닛. 광재를 넣은 파도와 같은 무
unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격하는 방식을 사용하는 전투기 입니다. unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격하는 방식을 사용하는 전투기 입니다.
unit.ghoul.description = 무겁고 튼튼한 지상 폭격기 입니다.\n주로 적 건물로 이동하여 엄청난 폭격을 가합니다. unit.ghoul.description = 무겁고 튼튼한 지상 폭격기 입니다.\n주로 적 건물로 이동하여 엄청난 폭격을 가합니다.
unit.revenant.description = 플래이어가 생산가능한 최종 공중 전투기. 폭발물을 쓰는 스웜 포탑과 같은 무기를 사용합니다. unit.revenant.description = 플래이어가 생산가능한 최종 공중 전투기. 폭발물을 쓰는 스웜 포탑과 같은 무기를 사용합니다.
block.message.description = 글을 작성할 수 있습니다. 이 것을 이용하여 같은 팀과 소통을 해보세요.
block.graphite-press.description = 석탄 덩어리를 흑연으로 압축합니다. block.graphite-press.description = 석탄 덩어리를 흑연으로 압축합니다.
block.multi-press.description = 흑연 압축기의 상향 버전입니다. 물과 전력을 이용해 석탄을 빠르고 효율적으로 압축합니다. block.multi-press.description = 흑연 압축기의 상향 버전입니다. 물과 전력을 이용해 석탄을 빠르고 효율적으로 압축합니다.
block.silicon-smelter.description = 석탄과 모래를 사용해 실리콘을 생산합니다. block.silicon-smelter.description = 석탄과 모래를 사용해 실리콘을 생산합니다.
@@ -1032,7 +1028,7 @@ block.power-node.description = 전기을 연결된 대상과 연동시킵니다.
block.power-node-large.description = 전기를 연결된 대상과 연동시킵니다.\n최대 30개의 대상을 연결시킬 수 있고, 범위도 더 넓습니다. block.power-node-large.description = 전기를 연결된 대상과 연동시킵니다.\n최대 30개의 대상을 연결시킬 수 있고, 범위도 더 넓습니다.
block.surge-tower.description = 전기를 연결된 대상과 연동시킵니다.\n2개의 대상만 연결시킬 수 있지만 대신에 범위가 매우 넓습니다. block.surge-tower.description = 전기를 연결된 대상과 연동시킵니다.\n2개의 대상만 연결시킬 수 있지만 대신에 범위가 매우 넓습니다.
block.battery.description = 전력 생산량에 여유가 있을경우, 생산된 잉여 전력을 여기에 저장합니다.\n\n[ROYAL]이것을 이용해 한순간에 많은 전력을 사용하는 포탑들을 보조가능합니다. block.battery.description = 전력 생산량에 여유가 있을경우, 생산된 잉여 전력을 여기에 저장합니다.\n\n[ROYAL]이것을 이용해 한순간에 많은 전력을 사용하는 포탑들을 보조가능합니다.
block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[ROYAL]임시 전력을 만들어서 냉각기에 전기가 부족해 원자로 폭발이 일어나는 것을 막아보는 것은 어떨까요? block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[ROYAL]배터리 9개를 설치하는 것보다 효율이 좋습니다.
block.combustion-generator.description = 인화성 물질을 태워 소량의 전력을 생산합니다. block.combustion-generator.description = 인화성 물질을 태워 소량의 전력을 생산합니다.
block.thermal-generator.description = 건설가능한 열이 있는 타일 위에 건설하면 전력을 생산합니다.\n\n[ROYAL]용암 웅덩이 혹은 열기지대에서 무한정 열을 발산합니다. block.thermal-generator.description = 건설가능한 열이 있는 타일 위에 건설하면 전력을 생산합니다.\n\n[ROYAL]용암 웅덩이 혹은 열기지대에서 무한정 열을 발산합니다.
block.turbine-generator.description = 화력 발전기보다 효율적이지만, 액체가 추가적으로 필요합니다.\n\n[ROYAL]일반 타일에서 물추출기 1개로 2개가 가동가능합니다. block.turbine-generator.description = 화력 발전기보다 효율적이지만, 액체가 추가적으로 필요합니다.\n\n[ROYAL]일반 타일에서 물추출기 1개로 2개가 가동가능합니다.
@@ -1041,8 +1037,8 @@ block.rtg-generator.description = 방사성동위원소 열전기 발전기\n토
block.solar-panel.description = 태양광으로 극소량의 전기을 생산합니다. block.solar-panel.description = 태양광으로 극소량의 전기을 생산합니다.
block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 발전량이 많지만, 건축비도 훨씬 비쌉니다. block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 발전량이 많지만, 건축비도 훨씬 비쌉니다.
block.thorium-reactor.description = 토륨을 이용해 막대한 양의 전기를 생산합니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다.\n\n[royal]폭발로 인한 피해를 버틸 수 있는 건물은 없습니다. block.thorium-reactor.description = 토륨을 이용해 막대한 양의 전기를 생산합니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다.\n\n[royal]폭발로 인한 피해를 버틸 수 있는 건물은 없습니다.
block.impact-reactor.description = 최첨단 발전기\n폭발물과 냉각수를 이용해 최고의 효율로 매우 많은 양의 전기를 생산할 수 있습니다. 발전을 시작하는데 전기가 필요하며 발전기를 가동하는데 시간이 많이 걸립니다.\n[royal]오버드라이브 프로젝터로 10000이상의 전기를 생산할 수 있으며, 가동중에 전기가 끊기면 가동을 다시 해야되기 때문에 창고,물탱크,배터리 등을 주위에 설치하고 나서 가동하는 것을 추천니다. block.impact-reactor.description = 최첨단 발전기\n폭발물과 냉각수를 이용해 최고의 효율로 매우 많은 양의 전기를 생산할 수 있습니다. 발전을 시작하는데 전기가 필요하며 발전기를 가동하는데 시간이 많이 걸립니다.\n[royal]오버드라이브 프로젝터로 10000이상의 전기를 생산할 수 있으며, 가동중에 전기가 끊기면 가동을 다시 해야되기 때문에 창고,물탱크,배터리 등을 주위에 설치하고 나서 가동하는 것을 추천드립니다.
block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 채광합니다.\n\n[ROYAL]구리와 납은 광 드론으로 대체가 가능합니다. block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 채광합니다.\n\n[ROYAL]구리와 납은 광 드론으로 대체가 가능합니다.
block.pneumatic-drill.description = 기압을 이용하여 보다 빠르게 단단한 물질을 채광할 수 있는 향상된 드릴.\n\n[ROYAL]전기를 사용하지 않는 드릴이라도 물과 오버드라이브를 이용하여 가속할 수 있습니다. block.pneumatic-drill.description = 기압을 이용하여 보다 빠르게 단단한 물질을 채광할 수 있는 향상된 드릴.\n\n[ROYAL]전기를 사용하지 않는 드릴이라도 물과 오버드라이브를 이용하여 가속할 수 있습니다.
block.laser-drill.description = 토륨을 채광할 수 있는 고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.\n\n[ROYAL]드릴아래에 배치된 광물타일의 비율에 따라 채광량이 달라집니다. block.laser-drill.description = 토륨을 채광할 수 있는 고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.\n\n[ROYAL]드릴아래에 배치된 광물타일의 비율에 따라 채광량이 달라집니다.
block.blast-drill.description = 최상위 드릴입니다. 많은량의 전력이 필요합니다.\n\n[ROYAL]물추출기 하나면 충분합니다. block.blast-drill.description = 최상위 드릴입니다. 많은량의 전력이 필요합니다.\n\n[ROYAL]물추출기 하나면 충분합니다.
@@ -1052,14 +1048,14 @@ block.oil-extractor.description = 대량의 전력과 물을 사용하여 모래
block.core-shard.description = 코어의 1단계 형태입니다.\n이것이 파괴되면 플레이하고 있는 지역과의 연결이 끊어지니 적의 공격에 파괴되지 않도록 주의하세요.\n[ROYAL]연결이 끊긴다는 말은 게임오버와 일맥상통합니다. block.core-shard.description = 코어의 1단계 형태입니다.\n이것이 파괴되면 플레이하고 있는 지역과의 연결이 끊어지니 적의 공격에 파괴되지 않도록 주의하세요.\n[ROYAL]연결이 끊긴다는 말은 게임오버와 일맥상통합니다.
block.core-foundation.description = 코어의 2단계 형태입니다.\n첫 번째 코어보다 더 튼튼하고 더 많은 자원을 저장할 수 있습니다.\n\n[ROYAL]크기도 좀 더 큽니다. block.core-foundation.description = 코어의 2단계 형태입니다.\n첫 번째 코어보다 더 튼튼하고 더 많은 자원을 저장할 수 있습니다.\n\n[ROYAL]크기도 좀 더 큽니다.
block.core-nucleus.description = 코어의 3단계이자 마지막 형태입니다.\n최고로 튼튼하며 막대한 양의 자원들을 저장할 수 있습니다. block.core-nucleus.description = 코어의 3단계이자 마지막 형태입니다.\n최고로 튼튼하며 막대한 양의 자원들을 저장할 수 있습니다.
block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 창고에서 물건을 회수할 수 있습니다.\n\n[royal]포탑의 탄약, 핵융합로의 폭발물, 원자로 냉각수의 티타늄등 여러 자원들의 여분을 미리 저장하여 혹시모를 사태를 예방하세요. block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 창고에서 물건을 회수할 수 있습니다.\n\n[royal]포탑의 탄약, 핵융합로의 폭발물, 원자로 냉각수의 티타늄등 여러 자원들의 여분을 미리 저장하여 혹시모를 사태를 예방하세요.
block.container.description = 각종 소량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 컨테이너에서 자원을 회수할 수 있습니다.\n\n[royal]또는 컨테이너를 클릭하고 자원을 눌러 자원을 강탈해갈수도 있습니다. block.container.description = 각종 소량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 컨테이너에서 자원을 회수할 수 있습니다.\n\n[royal]또는 컨테이너를 클릭하고 자원을 눌러 자원을 강탈해갈수도 있습니다.
block.unloader.description = 컨테이너, 창고 또는 코어에서 인접한 블록으로 자원을 출하합니다. 출하시킬 자원의 종류는 언로더를 눌러 지정할 수 있습니다. block.unloader.description = 컨테이너, 창고 또는 코어에서 인접한 블록으로 자원을 출하합니다. 출하시킬 자원의 종류는 언로더를 눌러 지정할 수 있습니다.
block.launch-pad.description = 출격할 필요 없이 자원을 수송시킵시다.\n\n[royal]제발 멀티에서 이거 설치하고 잠수좀 타지마세요. 하는 것도 없이 자원만 빼가는 건 너무 민폐입니다. block.launch-pad.description = 출격할 필요 없이 자원을 수송시킵시다.\n\n[royal]캠페인에서 이 것을 이용해 게임 중에 테크 트리를 올릴 수 있습니다.
block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[ROYAL]크기도 더 크다죠 block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[ROYAL]크기도 더 큽니다.
block.duo.description = 소형 포탑입니다.\n가장 기본적인 포탑으로 약한 탄환을 발사합니다. block.duo.description = 소형 포탑입니다.\n가장 기본적인 포탑으로 약한 탄환을 발사합니다.
block.scatter.description = 중형 대공 포탑입니다.\n납이나 고철 덩어리를 적에게 쏩니다. block.scatter.description = 중형 대공 포탑입니다.\n납이나 고철 덩어리를 적에게 쏩니다.
block.scorch.description = 소형 포탑입니다.\n지상의 적을 매우 강력한 화염으로 지져버립니다. 거리가 짧고 지상만 공격 가능한 것 때문인지 지상유닛 상대로는 최고의 공격력을 보여줍니다.\n\n[royal]너무 빨리 모든 것을 태우다보니 건물에는 불이 안 붙더군요. block.scorch.description = 소형 포탑입니다.\n지상의 적을 매우 강력한 화염으로 지져버립니다. 거리에서 효과적입니다.\n\n[royal]유닛 상대로 무지막지한 공격력을 보여줍니다.
block.hail.description = 소형 포탑입니다.\n장거리로 포탄을 발사합니다. block.hail.description = 소형 포탑입니다.\n장거리로 포탄을 발사합니다.
block.wave.description = 중형 포탑입니다. 대상에게 포탑에 공급된 액체를 발사합니다. 물또는 냉각수가 공급되면 자동으로 불을 끕니다. block.wave.description = 중형 포탑입니다. 대상에게 포탑에 공급된 액체를 발사합니다. 물또는 냉각수가 공급되면 자동으로 불을 끕니다.
block.lancer.description = 중형 포탑입니다.\n적을 레이저로 관통합니다. block.lancer.description = 중형 포탑입니다.\n적을 레이저로 관통합니다.
@@ -1071,22 +1067,22 @@ block.ripple.description = 대형 포탑입니다.\n여러 발의 사격을 동
block.cyclone.description = 대형 포탑입니다.\n초고속으로 사격합니다. block.cyclone.description = 대형 포탑입니다.\n초고속으로 사격합니다.
block.spectre.description = 초대형 포탑입니다.\n한 번에 두 발의 강력한 총알을 쏩니다. block.spectre.description = 초대형 포탑입니다.\n한 번에 두 발의 강력한 총알을 쏩니다.
block.meltdown.description = 초대형 포탑.\n장거리의 강력한 열광선을 발사합니다. block.meltdown.description = 초대형 포탑.\n장거리의 강력한 열광선을 발사합니다.
block.command-center.description = 아군 유닛에게 이동 명령을 내릴 수 있는 건물입니다.\n명령의 종류는 순찰/공격/후퇴가 있으며, 순찰은 유닛이 맵 주위를 돌아다니게, 공격은 유닛들을 적 코어를 향해 공격하도록, 후퇴는 유닛들을 아군 코어 또는 공장으로 돌아오게 합니다.\n\n[royal]이제 공중유닛도 모아서 보낼 수 있습니다! block.command-center.description = 아군 유닛에게 이동 명령을 내릴 수 있는 건물입니다.\n명령의 종류는 순찰/공격/후퇴가 있으며, 순찰은 유닛이 순찰 지점을 돌아다니게, 공격은 유닛들을 적 코어를 향해 공격하도록, 후퇴는 유닛들을 아군 코어 또는 공장으로 돌아오게 합니다.\n\n[royal]생존 모드일 경우 공격 명령이 유닛을 적 생성 지점으로 보내니 조심하세요.
block.draug-factory.description = 구리와 납을 캐는 채광 드론을 생산합니다.\n\n[ROYAL]이 드론은 영혼을 가지고 있습니다. block.draug-factory.description = 구리와 납을 캐는 채광 드론을 생산합니다.\n\n[ROYAL]이 드론은 영혼을 가지고 있습니다.
block.spirit-factory.description = 블록을 수리하는 수리 드론을 생산합니다.\n\n[ROYAL]드론에도 정령이 있다죠. block.spirit-factory.description = 블록을 수리하는 수리 드론을 생산합니다.\n\n[ROYAL]드론에도 정령이 있다죠.
block.phantom-factory.description = 건설을 도와주는 빌더 드론을 생산합니다.\n\n[ROYAL]당신의 환영입니다. block.phantom-factory.description = 건설을 도와주는 빌더 드론을 생산합니다.\n\n[ROYAL]당신의 환영입니다.
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[ROYAL]?:저거 안죽어요??\n??:님 인터넷을 확인해보셈\n?:아 왠지 기체가 이상한 곳을 조준하더라.. block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[ROYAL]체력 자체는 무척 적습니다.
block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.\n\n[ROYAL]적 위를 유령처럼 맴돕니다. block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.\n\n[ROYAL]적 위를 유령처럼 맴돕니다.
block.revenant-factory.description = 중량의 폭발물 스웜 포대를 가진 전함을 생산합니다.\n\n[ROYAL]캠페인과 사용자 정의 게임에서 ai가 다른 대표적인 유닛이라죠. block.revenant-factory.description = 중량의 폭발물 스웜 포대를 가진 전함을 생산합니다.\n\n[ROYAL]
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[ROYAL]원래대로라면 대거라 읽어야 되지만 총을 쏜다는 것이 이상하기도 해서 한국 커뮤니티에서는 그냥 디거라 부른다죠. 그게 좀 더 입에 붙잖아요? block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[ROYAL]대거지만 단검으로 공격하진 않습니다.
block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[ROYAL]가까이 가기만 해도 죽는 섬세한 친구랍니다. block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[ROYAL]레일만으로도 막을 수 있습니다.
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]최강이 될 수도, 최약이 될 수도 있습니다. block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]유닛 상대로 강력한 공격력을 보여줍니다.
block.fortress-factory.description = 중대포 지상유닛를 생산합니다. block.fortress-factory.description = 중대포 지상유닛를 생산합니다.
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.\n\n[ROYAL]이 것으로 플래이어는 지속적인 교전이 가능해집니다. block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.
block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[ROYAL]한 번 더 눌러서 기본 공중 기체로 전환가능합니다. block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[ROYAL]한 번 더 눌러서 기본 공중 기체로 전환가능합니다.
block.delta-mech-pad.description = 전격 무기와 천둥의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다. block.delta-mech-pad.description = 전격 무기와 천둥의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다.
block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]주변에 피해를 입은 유닛이 있다면 수리의 파동을 발산합니다. block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]주변에 피해를 입은 유닛이 있다면 수리의 파동을 발산합니다.
block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다. block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다.
block.javelin-ship-pad.description = 전격 무기와 강력하고 번개의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]최고 속도에 도달하면 주변을 번개로 지져버립니다. block.javelin-ship-pad.description = 전격 무기와 강력하고 번개의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]최고 속도에 도달하면 주변을 번개로 지져버립니다.
block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[ROYAL]적들의 위에서 폭격하기 때문에 비전투 건물이나 실드를 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다. block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[ROYAL]적들의 위에서 폭격하기 때문에 비전투 건물이나 실드를 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다.
block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]컨트롤하기 가장 적합한 기체입니다. block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]속도가 가장 빠릅니다.

View File

@@ -48,9 +48,18 @@ minimap = Minimap
close = Close close = Close
website = Website website = Website
quit = Quit quit = Quit
save.quit = Save & Quit
maps = Maps maps = Maps
maps.browse = Browse Maps
continue = Continue continue = Continue
maps.none = [LIGHT_GRAY]No maps found! maps.none = [LIGHT_GRAY]No maps found!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = About about.button = About
name = Name: name = Name:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
@@ -65,12 +74,14 @@ players = {0} players online
players.single = {0} player online players.single = {0} player online
server.closing = [accent]Closing server... server.closing = [accent]Closing server...
server.kicked.kick = You have been kicked from the server! server.kicked.kick = You have been kicked from the server!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server closed. server.kicked.serverClose = Server closed.
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Outdated client! Update your game! server.kicked.clientOutdated = Outdated client! Update your game!
server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = You are banned on this server. server.kicked.banned = You are banned on this server.
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
server.kicked.nameInUse = There is someone with that name\nalready on this server. server.kicked.nameInUse = There is someone with that name\nalready on this server.
server.kicked.nameEmpty = Your chosen name is invalid. server.kicked.nameEmpty = Your chosen name is invalid.
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Game hostserver = Host Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]Opening server... hosting = [accent]Opening server...
hosts.refresh = Refresh hosts.refresh = Refresh
hosts.discovering = Discovering LAN games hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Refreshing server server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found! hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host. host.invalid = [scarlet]Can't connect to host.
@@ -109,13 +122,18 @@ server.version = [lightgray]Version: {0} {1}
server.custombuild = [yellow]Custom Build server.custombuild = [yellow]Custom Build
confirmban = Are you sure you want to ban this player? confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin? confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player? confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting... connecting = [accent]Connecting...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Port: server.port = Port:
@@ -141,6 +159,7 @@ save.rename = Rename
save.rename.text = New name: save.rename.text = New name:
selectslot = Select a save. selectslot = Select a save.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <empty> empty = <empty>
on = On on = On
@@ -148,12 +167,13 @@ off = Off
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Wave {0} save.wave = Wave {0}
save.difficulty = Difficulty: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Playtime: {0} save.playtime = Playtime: {0}
warning = Warning. warning = Warning.
confirm = Confirm confirm = Confirm
delete = Delete delete = Delete
view.workshop = View In Workshop
ok = OK ok = OK
open = Open open = Open
customize = Customize customize = Customize
@@ -190,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -197,11 +222,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
@@ -259,6 +289,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -519,6 +555,7 @@ setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -530,8 +567,8 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
@@ -747,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.

View File

@@ -48,9 +48,18 @@ minimap = Kaartje
close = Sluit close = Sluit
website = Website website = Website
quit = Verlaat quit = Verlaat
save.quit = Save & Quit
maps = Kaarten maps = Kaarten
maps.browse = Browse Maps
continue = Ga verder continue = Ga verder
maps.none = [LIGHT_GRAY]Geen kaarten gevonden! maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Extra info about.button = Extra info
name = Naam: name = Naam:
noname = Kies eerst[accent] een naam[]. noname = Kies eerst[accent] een naam[].
@@ -65,12 +74,14 @@ players = {0} spelers online
players.single = {0} speler online players.single = {0} speler online
server.closing = [accent]Server wordt gesloten... server.closing = [accent]Server wordt gesloten...
server.kicked.kick = Je bent uit de server gegooid! server.kicked.kick = Je bent uit de server gegooid!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server gesloten. server.kicked.serverClose = Server gesloten.
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Verouderde versie! Update Mindustry! server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten! server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
server.kicked.banned = Je bent verbannen van deze server. server.kicked.banned = Je bent verbannen van deze server.
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server. server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
server.kicked.nameEmpty = Je gekozen naam is ongeldig. server.kicked.nameEmpty = Je gekozen naam is ongeldig.
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen. host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen. join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
hostserver = Host Game hostserver = Host Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]De server wordt geopend... hosting = [accent]De server wordt geopend...
hosts.refresh = Herlaad hosts.refresh = Herlaad
hosts.discovering = LAN games worden gezocht hosts.discovering = LAN games worden gezocht
hosts.discovering.any = Discovering games
server.refreshing = De server wordt herladen server.refreshing = De server wordt herladen
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden. hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
host.invalid = [scarlet]Kan niet verbinden met de host (server). host.invalid = [scarlet]Kan niet verbinden met de host (server).
@@ -109,13 +122,18 @@ server.version = [lightgray]Versie: {0} {1}
server.custombuild = [yellow]Aangepaste versie server.custombuild = [yellow]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wil verbannen? confirmban = Ben je zeker dat je deze speler wil verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wil gooien? confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken? confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
confirmadmin = Ben je zeker dat je deze speler administrator wil maken? confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken? confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
joingame.title = Verbinden met server joingame.title = Verbinden met server
joingame.ip = IP adres: joingame.ip = IP adres:
disconnect = Verbinding verbroken. disconnect = Verbinding verbroken.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Laden map data mislukt! disconnect.data = Laden map data mislukt!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Verbinden... connecting = [accent]Verbinden...
connecting.data = [accent]Laden map data... connecting.data = [accent]Laden map data...
server.port = Poort: server.port = Poort:
@@ -141,6 +159,7 @@ save.rename = Naam wijzigen
save.rename.text = Nieuwe naam: save.rename.text = Nieuwe naam:
selectslot = Selecteer een save. selectslot = Selecteer een save.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <empty> empty = <empty>
on = Aan on = Aan
@@ -148,12 +167,13 @@ off = Uit
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Golf {0} save.wave = Golf {0}
save.difficulty = Moeilijkheid: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Playtime: {0} save.playtime = Playtime: {0}
warning = Waarschuwing. warning = Waarschuwing.
confirm = Bevestig confirm = Bevestig
delete = Verwijder delete = Verwijder
view.workshop = View In Workshop
ok = OK ok = OK
open = Open open = Open
customize = Pas aan customize = Pas aan
@@ -190,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -197,11 +222,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
@@ -259,6 +289,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -519,6 +555,7 @@ setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -530,8 +567,8 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
@@ -747,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.

View File

@@ -16,13 +16,11 @@ screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje mi
gameover = Rdzeń został zniszczony. gameover = Rdzeń został zniszczony.
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]! gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
highscore = [YELLOW] Nowy rekord! highscore = [YELLOW] Nowy rekord!
load.sound = Dźwięki load.sound = Dźwięki
load.map = Mapy load.map = Mapy
load.image = Obrazy load.image = Obrazy
load.content = Treść load.content = Treść
load.system = System load.system = System
stat.wave = Fale powstrzymane:[accent] {0} stat.wave = Fale powstrzymane:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0} stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
stat.built = Budynki zbudowane:[accent] {0} stat.built = Budynki zbudowane:[accent] {0}
@@ -30,7 +28,6 @@ stat.destroyed = Budynki zniszczone:[accent] {0}
stat.deconstructed = Budynki zrekonstruowane:[accent] {0} stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
stat.delivered = Surowce wystrzelone: stat.delivered = Surowce wystrzelone:
stat.rank = Ocena: [accent]{0} stat.rank = Ocena: [accent]{0}
launcheditems = [accent]Wystrzelone przedmioty launcheditems = [accent]Wystrzelone przedmioty
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"? map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0} level.highscore = Rekord: [accent]{0}
@@ -51,7 +48,9 @@ minimap = Minimapa
close = Zamknij close = Zamknij
website = Strona Gry website = Strona Gry
quit = Wyjdź quit = Wyjdź
save.quit = Save & Quit
maps = Mapy maps = Mapy
maps.browse = Browse Maps
continue = Kontynuuj continue = Kontynuuj
maps.none = [LIGHT_GRAY]Nie znaleziono żadnych map! maps.none = [LIGHT_GRAY]Nie znaleziono żadnych map!
invalid = Invalid invalid = Invalid
@@ -93,6 +92,7 @@ server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci. host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP. join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
hostserver = Stwórz Serwer hostserver = Stwórz Serwer
invitefriends = Invite Friends
hostserver.mobile = Hostuj\ngrę hostserver.mobile = Hostuj\ngrę
host = Hostuj host = Hostuj
hosting = [accent] Otwieranie serwera... hosting = [accent] Otwieranie serwera...
@@ -122,6 +122,7 @@ server.version = [lightgray]Wersja: {0}
server.custombuild = [yellow]Zmodowany klient server.custombuild = [yellow]Zmodowany klient
confirmban = Jesteś pewny, że chcesz zbanować tego gracza? confirmban = Jesteś pewny, że chcesz zbanować tego gracza?
confirmkick = Jesteś pewny, że chcesz wyrzucić tego gracza? confirmkick = Jesteś pewny, że chcesz wyrzucić tego gracza?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza? confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
confirmadmin = Jesteś pewny, że chcesz dać rangę admina temu graczowi? confirmadmin = Jesteś pewny, że chcesz dać rangę admina temu graczowi?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina temu graczowi? confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina temu graczowi?
@@ -132,6 +133,7 @@ disconnect.error = Błąd połączenia.
disconnect.closed = Połączenie zostało zamknięte. disconnect.closed = Połączenie zostało zamknięte.
disconnect.timeout = Przekroczono limit czasu. disconnect.timeout = Przekroczono limit czasu.
disconnect.data = Nie udało się załadować mapy! disconnect.data = Nie udało się załadować mapy!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Łączenie... connecting = [accent]Łączenie...
connecting.data = [accent]Ładowanie danych świata... connecting.data = [accent]Ładowanie danych świata...
server.port = Port: server.port = Port:
@@ -157,6 +159,7 @@ save.rename = Zmień nazwę
save.rename.text = Nowa nazwa: save.rename.text = Nowa nazwa:
selectslot = Wybierz zapis. selectslot = Wybierz zapis.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy! Jeżeli aktualizowałeś grę, najprawdopodobniej jest to zmiana w formacie zapisu i [scarlet]nie jest[] to błąd. save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy! Jeżeli aktualizowałeś grę, najprawdopodobniej jest to zmiana w formacie zapisu i [scarlet]nie jest[] to błąd.
empty = <pusto> empty = <pusto>
on = Włączone on = Włączone
@@ -164,12 +167,13 @@ off = Wyłączone
save.autosave = Autozapis: {0} save.autosave = Autozapis: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Fala {0} save.wave = Fala {0}
save.difficulty = Poziom trudności: {0} save.mode = Gamemode: {0}
save.date = Ostatnio zapisano: {0} save.date = Ostatnio zapisano: {0}
save.playtime = Czas gry: {0} save.playtime = Czas gry: {0}
warning = Uwaga. warning = Uwaga.
confirm = Potwierdź confirm = Potwierdź
delete = Usuń delete = Usuń
view.workshop = View In Workshop
ok = Ok ok = Ok
open = Otwórz open = Otwórz
customize = Dostosuj customize = Dostosuj
@@ -207,6 +211,8 @@ map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zr
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze. map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy. map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
map.publish.error = Błąd podczas publikowania mapy: {0} map.publish.error = Błąd podczas publikowania mapy: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Opublikowano mapę. map.publish = Opublikowano mapę.
map.publishing = [accent]Publikowanie mapy... map.publishing = [accent]Publikowanie mapy...
editor.brush = Pędzel editor.brush = Pędzel
@@ -216,6 +222,7 @@ editor.oregen.info = Generacja złóż:
editor.mapinfo = Informacje o mapie editor.mapinfo = Informacje o mapie
editor.author = Autor: editor.author = Autor:
editor.description = Opis: editor.description = Opis:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Fale: editor.waves = Fale:
editor.rules = Zasady: editor.rules = Zasady:
editor.generation = Generacja: editor.generation = Generacja:
@@ -282,8 +289,8 @@ editor.resizemap = Zmień rozmiar mapy
editor.mapname = Nazwa mapy: editor.mapname = Nazwa mapy:
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy. editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać? editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
editor.exists = A map with this name already exists.
editor.selectmap = Wybierz mapę do załadowania: editor.selectmap = Wybierz mapę do załadowania:
toolmode.replace = Zastąp toolmode.replace = Zastąp
toolmode.replace.description = Rysuje tylko na stałych blokach. toolmode.replace.description = Rysuje tylko na stałych blokach.
toolmode.replaceall = Zastąp wszystko toolmode.replaceall = Zastąp wszystko
@@ -298,7 +305,6 @@ toolmode.fillteams = Wypełń Drużyny
toolmode.fillteams.description = Wypełniaj drużyny zamiast bloków. toolmode.fillteams.description = Wypełniaj drużyny zamiast bloków.
toolmode.drawteams = Rysuj Drużyny toolmode.drawteams = Rysuj Drużyny
toolmode.drawteams.description = Rysuj drużyny zamiast bloków. toolmode.drawteams.description = Rysuj drużyny zamiast bloków.
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej. filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
filter.distort = Zniekształcanie filter.distort = Zniekształcanie
filter.noise = Szum filter.noise = Szum
@@ -330,7 +336,6 @@ filter.option.floor2 = Druga podłoga
filter.option.threshold2 = Drugi próg filter.option.threshold2 = Drugi próg
filter.option.radius = Zasięg filter.option.radius = Zasięg
filter.option.percentile = Percentyl filter.option.percentile = Percentyl
width = Szerokość: width = Szerokość:
height = Wysokość: height = Wysokość:
menu = Menu menu = Menu
@@ -348,7 +353,6 @@ tutorial.retake = Ponów Samouczek
editor = Edytor editor = Edytor
mapeditor = Edytor map mapeditor = Edytor map
donate = Wspomóż nas donate = Wspomóż nas
abandon = Opuść abandon = Opuść
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników. abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
locked = Zablokowane locked = Zablokowane
@@ -375,7 +379,6 @@ zone.objective.survival = Przeżyj
zone.objective.attack = Zniszcz Rdzeń Wroga zone.objective.attack = Zniszcz Rdzeń Wroga
add = Dodaj... add = Dodaj...
boss.health = Zdrowie Bossa boss.health = Zdrowie Bossa
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0} connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie? error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
error.invalidaddress = Niepoprawny adres. error.invalidaddress = Niepoprawny adres.
@@ -386,7 +389,6 @@ error.mapnotfound = Plik mapy nie został znaleziony!
error.io = Błąd siecowy I/O. error.io = Błąd siecowy I/O.
error.any = Nieznany błąd sieci. error.any = Nieznany błąd sieci.
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji. error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
zone.groundZero.name = Wybuch Lądowy zone.groundZero.name = Wybuch Lądowy
zone.desertWastes.name = Pustynne Pustkowia zone.desertWastes.name = Pustynne Pustkowia
zone.craters.name = Kratery zone.craters.name = Kratery
@@ -415,7 +417,6 @@ zone.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru,
zone.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki równinami. Znajduje się tu mała postawiona przez wrogów baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdżenie. zone.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki równinami. Znajduje się tu mała postawiona przez wrogów baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdżenie.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Język settings.language = Język
settings.data = Dane Gry settings.data = Dane Gry
settings.reset = Przywróć domyślne settings.reset = Przywróć domyślne
@@ -470,11 +471,11 @@ blocks.inaccuracy = Niedokładność
blocks.shots = Strzały blocks.shots = Strzały
blocks.reload = Strzałów/sekundę blocks.reload = Strzałów/sekundę
blocks.ammo = Amunicja blocks.ammo = Amunicja
bar.drilltierreq = Wymagane Lepsze Wiertło bar.drilltierreq = Wymagane Lepsze Wiertło
bar.drillspeed = Prędkość wiertła: {0}/s bar.drillspeed = Prędkość wiertła: {0}/s
bar.efficiency = Efektywność: {0}% bar.efficiency = Efektywność: {0}%
bar.powerbalance = Moc: {0} bar.powerbalance = Moc: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Moc: {0} bar.poweramount = Moc: {0}
bar.poweroutput = Wyjście mocy: {0} bar.poweroutput = Wyjście mocy: {0}
bar.items = Przedmiotów: {0} bar.items = Przedmiotów: {0}
@@ -484,7 +485,6 @@ bar.heat = Ciepło
bar.power = Prąd bar.power = Prąd
bar.progress = Postęp Budowy bar.progress = Postęp Budowy
bar.spawned = Jednostki: {0}/{1} bar.spawned = Jednostki: {0}/{1}
bullet.damage = [stat]{0}[lightgray] Obrażenia bullet.damage = [stat]{0}[lightgray] Obrażenia
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
bullet.incendiary = [stat]zapalający bullet.incendiary = [stat]zapalający
@@ -496,7 +496,6 @@ bullet.freezing = [stat]zamrażający
bullet.tarred = [stat]smolny bullet.tarred = [stat]smolny
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
bullet.reload = [stat]{0}[lightgray]x szybkość ataku bullet.reload = [stat]{0}[lightgray]x szybkość ataku
unit.blocks = Klocki unit.blocks = Klocki
unit.powersecond = jednostek prądu na sekundę unit.powersecond = jednostek prądu na sekundę
unit.liquidsecond = jednostek płynów na sekundę unit.liquidsecond = jednostek płynów na sekundę
@@ -525,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
setting.indicators.name = Wskaźniki Przyjaciół setting.indicators.name = Wskaźniki Przyjaciół
setting.autotarget.name = Automatyczne Celowanie setting.autotarget.name = Automatyczne Celowanie
setting.keyboard.name = Sterowanie Myszka+Klawiatura setting.keyboard.name = Sterowanie Myszka+Klawiatura
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Maksymalny FPS setting.fpscap.name = Maksymalny FPS
setting.fpscap.none = Nieograniczone setting.fpscap.none = Nieograniczone
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -556,7 +556,6 @@ setting.mutesound.name = Wycisz dźwięki
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
setting.savecreate.name = Automatyczne tworzenie zapisu setting.savecreate.name = Automatyczne tworzenie zapisu
setting.publichost.name = Widoczność gry publicznej setting.publichost.name = Widoczność gry publicznej
setting.chatopacity.name = Przezroczystość czatu setting.chatopacity.name = Przezroczystość czatu
setting.playerchat.name = Wyświetlaj czat w grze setting.playerchat.name = Wyświetlaj czat w grze
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[] uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
@@ -568,8 +567,8 @@ category.general.name = Ogólne
category.view.name = Wyświetl category.view.name = Wyświetl
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Atakuj command.attack = Atakuj
command.rally = Rally
command.retreat = Wycofaj command.retreat = Wycofaj
command.patrol = Patrol
keybind.gridMode.name = Wybieranie Bloku keybind.gridMode.name = Wybieranie Bloku
keybind.gridModeShift.name = Wybieranie Kategorii keybind.gridModeShift.name = Wybieranie Kategorii
keybind.press = Naciśnij wybrany klawisz... keybind.press = Naciśnij wybrany klawisz...
@@ -610,7 +609,6 @@ mode.pvp.description = Walcz przeciwko innym graczom.
mode.attack.name = Atak mode.attack.name = Atak
mode.attack.description = Brak fal, celem jest zniszczenie bazy przeciwnika. mode.attack.description = Brak fal, celem jest zniszczenie bazy przeciwnika.
mode.custom = Własny tryb mode.custom = Własny tryb
rules.infiniteresources = Nieskończone zasoby rules.infiniteresources = Nieskończone zasoby
rules.wavetimer = Zegar fal rules.wavetimer = Zegar fal
rules.waves = Fale rules.waves = Fale
@@ -637,7 +635,6 @@ rules.title.resourcesbuilding = Zasoby i Budowanie
rules.title.player = Gracze rules.title.player = Gracze
rules.title.enemy = Przeciwnicy rules.title.enemy = Przeciwnicy
rules.title.unit = Jednostki rules.title.unit = Jednostki
content.item.name = Przedmioty content.item.name = Przedmioty
content.liquid.name = Płyny content.liquid.name = Płyny
content.unit.name = Jednostki content.unit.name = Jednostki
@@ -699,7 +696,6 @@ mech.buildspeed = [LIGHT_GRAY]Szybkość Budowy: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0} liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0} liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.sand-boulder.name = Piaskowy Głaz block.sand-boulder.name = Piaskowy Głaz
block.grass.name = Trawa block.grass.name = Trawa
block.salt.name = Sól block.salt.name = Sól
@@ -788,10 +784,13 @@ block.hail.name = Grad
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Przenośnik block.conveyor.name = Przenośnik
block.titanium-conveyor.name = Tytanowy przenośnik block.titanium-conveyor.name = Tytanowy przenośnik
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Węzeł block.junction.name = Węzeł
block.router.name = Rozdzielacz block.router.name = Rozdzielacz
block.distributor.name = Dystrybutor block.distributor.name = Dystrybutor
block.sorter.name = Sortownik block.sorter.name = Sortownik
block.message.name = Message
block.overflow-gate.name = Brama Przeciwprzepełnieniowa block.overflow-gate.name = Brama Przeciwprzepełnieniowa
block.silicon-smelter.name = Huta Krzemu block.silicon-smelter.name = Huta Krzemu
block.phase-weaver.name = Fazowa Fabryka block.phase-weaver.name = Fazowa Fabryka
@@ -966,6 +965,7 @@ unit.eruptor.description = Ciężki mech stworzony do niszczenia struktur. Strze
unit.wraith.description = Szybka jednostka, stosuje taktyke uderz-uciekaj Namierza jakiekolwiek źródło prądu. unit.wraith.description = Szybka jednostka, stosuje taktyke uderz-uciekaj Namierza jakiekolwiek źródło prądu.
unit.ghoul.description = Ciężki bombowiec dywanowy. Rozdziera struktury wroga, atakując krytyczną infrastrukturę. unit.ghoul.description = Ciężki bombowiec dywanowy. Rozdziera struktury wroga, atakując krytyczną infrastrukturę.
unit.revenant.description = Ciężka, unosząca sie platforma z rakietami. unit.revenant.description = Ciężka, unosząca sie platforma z rakietami.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu. block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
block.multi-press.description = Ulepszona wersja prasy grafitowej. Używa wody i prądu do kompresowania węgla szybko i efektywnie. block.multi-press.description = Ulepszona wersja prasy grafitowej. Używa wody i prądu do kompresowania węgla szybko i efektywnie.
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu. block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.

View File

@@ -48,9 +48,18 @@ minimap = Mini-Mapa
close = Fechar close = Fechar
website = Website website = Website
quit = Sair quit = Sair
save.quit = Save & Quit
maps = Mapas maps = Mapas
maps.browse = Browse Maps
continue = Continuar continue = Continuar
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado! maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Sobre about.button = Sobre
name = Nome: name = Nome:
noname = Pegue[accent] um nome[] primeiro. noname = Pegue[accent] um nome[] primeiro.
@@ -65,12 +74,14 @@ players = {0} Jogadores Ativos
players.single = {0} Jogador Ativo players.single = {0} Jogador Ativo
server.closing = [accent]Fechando servidor... server.closing = [accent]Fechando servidor...
server.kicked.kick = Voce foi expulso do servidor! server.kicked.kick = Voce foi expulso do servidor!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Servidor Fechado. server.kicked.serverClose = Servidor Fechado.
server.kicked.vote = Você foi expulso desse servidor. Tchau. server.kicked.vote = Você foi expulso desse servidor. Tchau.
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo! server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
server.kicked.serverOutdated = Servidor desatualiado! Peça ao dono para atualizar! server.kicked.serverOutdated = Servidor desatualiado! Peça ao dono para atualizar!
server.kicked.banned = Você foi banido do servidor. server.kicked.banned = Você foi banido do servidor.
server.kicked.typeMismatch = Este servidor não é compatível com a sua versão. server.kicked.typeMismatch = Este servidor não é compatível com a sua versão.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo. server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo.
server.kicked.nameInUse = Este nome já esta sendo usado\nneste servidor. server.kicked.nameInUse = Este nome já esta sendo usado\nneste servidor.
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou número. server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou número.
@@ -81,11 +92,13 @@ server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador. join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
hostserver = Hospedar servidor hostserver = Hospedar servidor
invitefriends = Invite Friends
hostserver.mobile = Hospedar\nJogo hostserver.mobile = Hospedar\nJogo
host = Hospedar host = Hospedar
hosting = [accent]Abrindo server... hosting = [accent]Abrindo server...
hosts.refresh = Atualizar hosts.refresh = Atualizar
hosts.discovering = Descobrindo jogos em lan hosts.discovering = Descobrindo jogos em lan
hosts.discovering.any = Discovering games
server.refreshing = Atualizando servidor server.refreshing = Atualizando servidor
hosts.none = [lightgray]Nenhum jogo lan encontrado! hosts.none = [lightgray]Nenhum jogo lan encontrado!
host.invalid = [scarlet]Não foi possivel Hospedar. host.invalid = [scarlet]Não foi possivel Hospedar.
@@ -109,13 +122,18 @@ server.version = [lightgray]Versão: {0}
server.custombuild = [yellow]Construção customizada server.custombuild = [yellow]Construção customizada
confirmban = Certeza que quer banir este jogador? confirmban = Certeza que quer banir este jogador?
confirmkick = Certeza que quer expulsar o jogador? confirmkick = Certeza que quer expulsar o jogador?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Certeza que quer desbanir este jogador? confirmunban = Certeza que quer desbanir este jogador?
confirmadmin = Certeza que quer fazer este jogador um administrador? confirmadmin = Certeza que quer fazer este jogador um administrador?
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador? confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
joingame.title = Entrar no jogo joingame.title = Entrar no jogo
joingame.ip = IP: joingame.ip = IP:
disconnect = Desconectado. disconnect = Desconectado.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Falha ao abrir os dados do mundo! disconnect.data = Falha ao abrir os dados do mundo!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Conectando... connecting = [accent]Conectando...
connecting.data = [accent]Carregando dados do mundo... connecting.data = [accent]Carregando dados do mundo...
server.port = Porte: server.port = Porte:
@@ -141,6 +159,7 @@ save.rename = Renomear
save.rename.text = Novo jogo: save.rename.text = Novo jogo:
selectslot = Selecione um slot para salvar. selectslot = Selecione um slot para salvar.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Arquivo corrompido ou inválido! save.corrupted = [accent]Arquivo corrompido ou inválido!
empty = <vazio> empty = <vazio>
on = Ligado on = Ligado
@@ -148,12 +167,13 @@ off = Desligado
save.autosave = Autosalvar: {0} save.autosave = Autosalvar: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Horda {0} save.wave = Horda {0}
save.difficulty = Dificuldade: {0} save.mode = Gamemode: {0}
save.date = Último salvamento: {0} save.date = Último salvamento: {0}
save.playtime = Tempo De Jogo: {0} save.playtime = Tempo De Jogo: {0}
warning = Aviso. warning = Aviso.
confirm = Confirmar confirm = Confirmar
delete = Excluir delete = Excluir
view.workshop = View In Workshop
ok = OK ok = OK
open = Abrir open = Abrir
customize = Customize customize = Customize
@@ -190,6 +210,11 @@ map.nospawn = Esse mapa não contém um [yellow]núcleo[] para o jogador Nascer!
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor. map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleos enimigos para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor. map.nospawn.attack = Esse mapa não tem nenhum núcleos enimigos para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor.
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto. map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir no Editor editor.openin = Abrir no Editor
editor.oregen = Geração de minério editor.oregen = Geração de minério
@@ -197,11 +222,14 @@ editor.oregen.info = Geração de minério:
editor.mapinfo = Informação do mapa editor.mapinfo = Informação do mapa
editor.author = Autor: editor.author = Autor:
editor.description = Descrição: editor.description = Descrição:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Ondas: editor.waves = Ondas:
editor.rules = Regras: editor.rules = Regras:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Editar em jogo editor.ingame = Editar em jogo
editor.publish.workshop = Publish On Workshop
editor.newmap = Novo mapa editor.newmap = Novo mapa
workshop = Workshop
waves.title = Hordas waves.title = Hordas
waves.remove = Remover waves.remove = Remover
waves.never = <nunca> waves.never = <nunca>
@@ -214,10 +242,11 @@ waves.preview = Prever
waves.edit = Editar... waves.edit = Editar...
waves.copy = Copiar para área de transferência waves.copy = Copiar para área de transferência
waves.load = carregar da área de transferência waves.load = carregar da área de transferência
waves.invalid = Ondas inválidas na área de transferência. waves.invalid = Hordas inválidas na área de transferência.
waves.copied = Ondas copiadas. waves.copied = Hordas copiadas.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = Sem hordas definidas.\nNote que layouts vazios de ondas serão automaticamente substituídos pelo layout padrão.
editor.default = [LIGHT_GRAY]<padrão> editor.default = [LIGHT_GRAY]<padrão>
details = Details...
edit = Editar... edit = Editar...
editor.name = Nome: editor.name = Nome:
editor.spawn = Criar unidade editor.spawn = Criar unidade
@@ -227,9 +256,10 @@ editor.errorload = Erro carregando arquivo:\n[accent]{0}
editor.errorsave = Erro salvando arquivo:\n[accent]{0} editor.errorsave = Erro salvando arquivo:\n[accent]{0}
editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor. editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor.
editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy que não é mais suportado. editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy que não é mais suportado.
editor.errornot = This is not a map file.
editor.errorheader = Este arquivo de mapa não é mais válido ou está corrompido. editor.errorheader = Este arquivo de mapa não é mais válido ou está corrompido.
editor.errorname = Mapa não tem nome definido. editor.errorname = Mapa não tem nome definido.
editor.update = atualizar editor.update = Atualizar
editor.randomize = Randomizar editor.randomize = Randomizar
editor.apply = Aplicar editor.apply = Aplicar
editor.generate = Gerar editor.generate = Gerar
@@ -259,6 +289,7 @@ editor.resizemap = Redimensionar Mapa
editor.mapname = Nome do Mapa: editor.mapname = Nome do Mapa:
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente. editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir? editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
editor.exists = A map with this name already exists.
editor.selectmap = Selecione uma mapa para carregar: editor.selectmap = Selecione uma mapa para carregar:
toolmode.replace = Substituir toolmode.replace = Substituir
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -338,6 +369,7 @@ launch.skip.confirm = Se você pular a onda agora, você não será capaz de lan
uncover = Descobrir uncover = Descobrir
configure = Configurar carregamento configure = Configurar carregamento
configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout. configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado. zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada. zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado. zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
@@ -367,13 +399,13 @@ zone.desolateRift.name = Fenda desolada
zone.nuclearComplex.name = Complexo de construção nuclear zone.nuclearComplex.name = Complexo de construção nuclear
zone.overgrowth.name = SobreCrescido zone.overgrowth.name = SobreCrescido
zone.tarFields.name = Campos de Tar zone.tarFields.name = Campos de Tar
zone.saltFlats.name = Salt Flats zone.saltFlats.name = Planícies de sal
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impacto 0078
zone.crags.name = Crags zone.crags.name = Penhascos
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Passagem de fungos
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nBora! zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders). zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Esse local de pouso não pode ser garantido.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
@@ -386,7 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Linguagem settings.language = Linguagem
settings.data = Game Data settings.data = Dados do jogo
settings.reset = Restaurar Padrões settings.reset = Restaurar Padrões
settings.rebind = Religar settings.rebind = Religar
settings.controls = Controles settings.controls = Controles
@@ -434,17 +466,20 @@ blocks.boosteffect = Efeito do Boost
blocks.maxunits = Maximo de unidades ativas blocks.maxunits = Maximo de unidades ativas
blocks.health = Saúde blocks.health = Saúde
blocks.buildtime = Tempo de construção blocks.buildtime = Tempo de construção
blocks.buildcost = Build Cost
blocks.inaccuracy = Imprecisão blocks.inaccuracy = Imprecisão
blocks.shots = Tiros blocks.shots = Tiros
blocks.reload = Recarregar blocks.reload = Recarregar
blocks.ammo = Munição blocks.ammo = Munição
bar.drilltierreq = Broca melhor requerida. bar.drilltierreq = Broca melhor necessária.
bar.drillspeed = Velocidade da broca: {0}/s bar.drillspeed = Velocidade da broca: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiência: {0}%
bar.powerbalance = Energia: {0} bar.powerbalance = Energia: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
bar.poweroutput = Saída de energia: {0} bar.poweroutput = Saída de energia: {0}
bar.items = Itens: {0} bar.items = Itens: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Aquecimento bar.heat = Aquecimento
bar.power = Poder bar.power = Poder
@@ -475,7 +510,7 @@ unit.percent = %
unit.items = itens unit.items = itens
category.general = Geral category.general = Geral
category.power = Poder category.power = Poder
category.liquids = Liquidos category.liquids = Líquidos
category.items = Itens category.items = Itens
category.crafting = Construindo category.crafting = Construindo
category.shooting = Atirando category.shooting = Atirando
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
setting.indicators.name = Indicador de aliados setting.indicators.name = Indicador de aliados
setting.autotarget.name = Alvo automatico setting.autotarget.name = Alvo automatico
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = FPS Maximo setting.fpscap.name = FPS Maximo
setting.fpscap.none = Nenhum setting.fpscap.none = Nenhum
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -519,6 +555,7 @@ setting.sfxvol.name = Volume de Efeitos
setting.mutesound.name = Desligar Som setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar denuncias de crash anonimas setting.crashreport.name = Enviar denuncias de crash anonimas
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Opacidade do chat setting.chatopacity.name = Opacidade do chat
setting.playerchat.name = Mostrar chat em jogo setting.playerchat.name = Mostrar chat em jogo
uiscale.reset = A escala da interface do usuário foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings... uiscale.reset = A escala da interface do usuário foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
@@ -530,8 +567,8 @@ category.general.name = Geral
category.view.name = Ver category.view.name = Ver
category.multiplayer.name = Multijogador category.multiplayer.name = Multijogador
command.attack = Atacar command.attack = Atacar
command.rally = Rally
command.retreat = Recuar command.retreat = Recuar
command.patrol = Patrulha
keybind.gridMode.name = Seleção de blocos keybind.gridMode.name = Seleção de blocos
keybind.gridModeShift.name = Seleção de categoria keybind.gridModeShift.name = Seleção de categoria
keybind.press = Pressione uma tecla... keybind.press = Pressione uma tecla...
@@ -602,11 +639,11 @@ content.item.name = Itens
content.liquid.name = Liquidos content.liquid.name = Liquidos
content.unit.name = Unidades content.unit.name = Unidades
content.block.name = Blocos content.block.name = Blocos
content.mech.name = Mecas content.mech.name = Armaduras
item.copper.name = Cobre item.copper.name = Cobre
item.lead.name = Chumbo item.lead.name = Chumbo
item.coal.name = Carvão item.coal.name = Carvão
item.graphite.name = Graphite item.graphite.name = Grafite
item.titanium.name = Titânio item.titanium.name = Titânio
item.thorium.name = Urânio item.thorium.name = Urânio
item.silicon.name = Sílicio item.silicon.name = Sílicio
@@ -616,7 +653,7 @@ item.surge-alloy.name = Liga de surto
item.spore-pod.name = Pod de esporos item.spore-pod.name = Pod de esporos
item.sand.name = Areia item.sand.name = Areia
item.blast-compound.name = Composto de explosão item.blast-compound.name = Composto de explosão
item.pyratite.name = piratita item.pyratite.name = Piratita
item.metaglass.name = Metavidro item.metaglass.name = Metavidro
item.scrap.name = Sucata item.scrap.name = Sucata
liquid.water.name = Água liquid.water.name = Água
@@ -711,8 +748,8 @@ block.icerocks.name = Rochas de gelo
block.snowrocks.name = Rochas de neve block.snowrocks.name = Rochas de neve
block.dunerocks.name = Rochas da duna block.dunerocks.name = Rochas da duna
block.pine.name = Pinheiro block.pine.name = Pinheiro
block.white-tree-dead.name = Arvore branca morta block.white-tree-dead.name = Árvore branca morta
block.white-tree.name = Arvore branca block.white-tree.name = Árvore branca
block.spore-cluster.name = Grupo de esporos block.spore-cluster.name = Grupo de esporos
block.metal-floor.name = Chão de metal block.metal-floor.name = Chão de metal
block.metal-floor-2.name = Chão de metal 2 block.metal-floor-2.name = Chão de metal 2
@@ -733,24 +770,27 @@ block.cliffs.name = Colinas
block.copper-wall.name = Parede de Cobre block.copper-wall.name = Parede de Cobre
block.copper-wall-large.name = Parede de Cobre Grande block.copper-wall-large.name = Parede de Cobre Grande
block.titanium-wall.name = Parede de titanio block.titanium-wall.name = Parede de titanio
block.titanium-wall-large.name = Parede de titanio grande block.titanium-wall-large.name = Parede de titânio grande
block.phase-wall.name = Parede de fase block.phase-wall.name = Parede de fase
block.phase-wall-large.name = Parde de fase grande block.phase-wall-large.name = Parde de fase grande
block.thorium-wall.name = Parede de tório block.thorium-wall.name = Parede de tório
block.thorium-wall-large.name = Parede larga de tório block.thorium-wall-large.name = Parede de tório grande
block.door.name = Porta block.door.name = Porta
block.door-large.name = Porta Grande block.door-large.name = Porta Grande
block.duo.name = Dupla block.duo.name = Dupla
block.scorch.name = Queimada block.scorch.name = Queimada
block.scatter.name = Dispersão block.scatter.name = Dispersão
block.hail.name = Granizo block.hail.name = Granizo
block.lancer.name = Lancador block.lancer.name = Lançador
block.conveyor.name = Esteira block.conveyor.name = Esteira
block.titanium-conveyor.name = Esteira de Titanio block.titanium-conveyor.name = Esteira de Titânio
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junção block.junction.name = Junção
block.router.name = Roteador block.router.name = Roteador
block.distributor.name = Distribuidor block.distributor.name = Distribuidor
block.sorter.name = Ordenador block.sorter.name = Ordenador
block.message.name = Message
block.overflow-gate.name = Portão Sobrecarregado block.overflow-gate.name = Portão Sobrecarregado
block.silicon-smelter.name = Fundidora de silicio block.silicon-smelter.name = Fundidora de silicio
block.phase-weaver.name = Palheta de fase block.phase-weaver.name = Palheta de fase
@@ -760,7 +800,7 @@ block.melter.name = Aparelho de fusão
block.incinerator.name = Incinerador block.incinerator.name = Incinerador
block.spore-press.name = Prensa de Esporo block.spore-press.name = Prensa de Esporo
block.separator.name = Separador block.separator.name = Separador
block.coal-centrifuge.name = Coal Centrifuge block.coal-centrifuge.name = Centrifuga de carvão
block.power-node.name = Célula de energia block.power-node.name = Célula de energia
block.power-node-large.name = Célula de energia Grande block.power-node-large.name = Célula de energia Grande
block.surge-tower.name = Torre de surto block.surge-tower.name = Torre de surto
@@ -773,20 +813,20 @@ block.impact-reactor.name = Reator De Impacto
block.mechanical-drill.name = Broca Mecânica block.mechanical-drill.name = Broca Mecânica
block.pneumatic-drill.name = Broca Pneumática block.pneumatic-drill.name = Broca Pneumática
block.laser-drill.name = Broca a Laser block.laser-drill.name = Broca a Laser
block.water-extractor.name = Extrator de Agua block.water-extractor.name = Extrator de água
block.cultivator.name = Cultivador block.cultivator.name = Cultivador
block.dart-mech-pad.name = Dart Mech Pad block.dart-mech-pad.name = Controle da armadura Dart
block.delta-mech-pad.name = Controle do mech Delta block.delta-mech-pad.name = Controle da armadura Delta
block.javelin-ship-pad.name = Controle do mech Javelin block.javelin-ship-pad.name = Controle da nave Javelin
block.trident-ship-pad.name = Controle do mech Tridente block.trident-ship-pad.name = Controle da nave Tridente
block.glaive-ship-pad.name = Controle do mech Glaive block.glaive-ship-pad.name = Controle da nave Glaive
block.omega-mech-pad.name = Controle do mech Omega block.omega-mech-pad.name = Controle da armadura Omega
block.tau-mech-pad.name = Controle do mech Tau block.tau-mech-pad.name = Controle da armadura Tau
block.conduit.name = Cano block.conduit.name = Cano
block.mechanical-pump.name = Bomba Mecanica block.mechanical-pump.name = Bomba Mecânica
block.item-source.name = Fonte do item block.item-source.name = Fonte do item
block.item-void.name = Item Vazio block.item-void.name = Item Vazio
block.liquid-source.name = Liquid Source block.liquid-source.name = Fonte de água
block.power-void.name = Poder Vazio block.power-void.name = Poder Vazio
block.power-source.name = Poder Infinito block.power-source.name = Poder Infinito
block.unloader.name = Descarregador block.unloader.name = Descarregador
@@ -797,23 +837,23 @@ block.salvo.name = Salvo
block.ripple.name = Ondulação block.ripple.name = Ondulação
block.phase-conveyor.name = Esteira de Fases block.phase-conveyor.name = Esteira de Fases
block.bridge-conveyor.name = Esteira-Ponte block.bridge-conveyor.name = Esteira-Ponte
block.plastanium-compressor.name = Compressor de Plastanio block.plastanium-compressor.name = Compressor de Plastânio
block.pyratite-mixer.name = Misturador de Piratita block.pyratite-mixer.name = Misturador de Piratita
block.blast-mixer.name = Misturador de Explosão block.blast-mixer.name = Misturador de Explosão
block.solar-panel.name = Painel Solar block.solar-panel.name = Painel Solar
block.solar-panel-large.name = Painel Solar Grande block.solar-panel-large.name = Painel Solar Grande
block.oil-extractor.name = Extrator de Óleo block.oil-extractor.name = Extrator de Óleo
block.command-center.name = Command Center block.command-center.name = Centro de comando
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Fábrica de drone de mineração Draug
block.spirit-factory.name = Fabrica de Drone Spirit block.spirit-factory.name = Fábrica de drone de reparo Spirit
block.phantom-factory.name = Fabrica de Drone Phantom block.phantom-factory.name = Fábrica de drone de construção Phantom
block.wraith-factory.name = Fabrica de Drone Wraith block.wraith-factory.name = Fábrica de lutadores Wraith
block.ghoul-factory.name = Fabrica de Bombardeiro Ghoul block.ghoul-factory.name = Fábrica de Bombardeiros Ghoul
block.dagger-factory.name = Fabrica de mech Dagger block.dagger-factory.name = Fábrica de mech Dagger
block.crawler-factory.name = Crawler Mech Factory block.crawler-factory.name = Fábrica de mech Crawler
block.titan-factory.name = Fabrica de mech titan block.titan-factory.name = Fábrica de mech titan
block.fortress-factory.name = Fabrica de mech Fortress block.fortress-factory.name = Fábrica de mech Fortress
block.revenant-factory.name = Fabrica de lutadores Revenant block.revenant-factory.name = Fábrica de lutadores Revenant
block.repair-point.name = Ponto de Reparo block.repair-point.name = Ponto de Reparo
block.pulse-conduit.name = Conduto de Pulso block.pulse-conduit.name = Conduto de Pulso
block.phase-conduit.name = Conduto de Fase block.phase-conduit.name = Conduto de Fase
@@ -822,14 +862,14 @@ block.liquid-tank.name = Tanque de Líquido
block.liquid-junction.name = Junção de Líquido block.liquid-junction.name = Junção de Líquido
block.bridge-conduit.name = Conduto-Ponte block.bridge-conduit.name = Conduto-Ponte
block.rotary-pump.name = Bomba Rotatoria block.rotary-pump.name = Bomba Rotatoria
block.thorium-reactor.name = Reator Torio block.thorium-reactor.name = Reator de Tório
block.mass-driver.name = Drive de Massa block.mass-driver.name = Drive de Massa
block.blast-drill.name = Broca de Explosão block.blast-drill.name = Broca de Explosão
block.thermal-pump.name = Cano termico block.thermal-pump.name = Cano térmico
block.thermal-generator.name = Gerador Térmico block.thermal-generator.name = Gerador Térmico
block.alloy-smelter.name = Fundidora de Liga block.alloy-smelter.name = Fundidora de Liga
block.mender.name = Mender block.mender.name = Reparador
block.mend-projector.name = Projetor Mend block.mend-projector.name = Projetor mend
block.surge-wall.name = Parede de Surge block.surge-wall.name = Parede de Surge
block.surge-wall-large.name = Parede de Surge grande block.surge-wall-large.name = Parede de Surge grande
block.cyclone.name = Ciclone block.cyclone.name = Ciclone
@@ -840,8 +880,8 @@ block.force-projector.name = Projetor Force
block.arc.name = Arc block.arc.name = Arc
block.rtg-generator.name = Gerador RTG block.rtg-generator.name = Gerador RTG
block.spectre.name = Espectra block.spectre.name = Espectra
block.meltdown.name = Derreter block.meltdown.name = Fusão
block.container.name = Container block.container.name = Contâiner
block.launch-pad.name = Plataforma de lançamento block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande block.launch-pad-large.name = Plataforma de lançamento grande
team.blue.name = Azul team.blue.name = Azul
@@ -852,7 +892,7 @@ team.derelict.name = derelict
team.green.name = Verde team.green.name = Verde
team.purple.name = Roxo team.purple.name = Roxo
unit.spirit.name = Drone Spirit unit.spirit.name = Drone Spirit
unit.draug.name = Draug Miner Drone unit.draug.name = Drone minerador Draug
unit.phantom.name = Drone Phantom unit.phantom.name = Drone Phantom
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.crawler.name = Crawler unit.crawler.name = Crawler
@@ -866,16 +906,16 @@ unit.chaos-array.name = Arraia do caos
unit.eradicator.name = Erradicador unit.eradicator.name = Erradicador
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Ceifador unit.reaper.name = Ceifador
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Toque para continuar>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma numa veia de cobre. tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento. tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[] tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o núcleo.\nFaça uma linha de Esteiras da mineradora até o núcleo. tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o núcleo.\nFaça uma linha de Esteiras da mineradora até o núcleo.
tutorial.conveyor.mobile = [accent]Esteiras[] são usadas para transportar itens até o núcleo.\nFaça uma linha de esteiras da broca até o núcleo.\n[accent] Coloque uma linha segurando por alguns segundos[] e arrastando em uma direção.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]Esteiras[] são usadas para transportar itens até o núcleo.\nFaça uma linha de esteiras da broca até o núcleo.\n[accent] Coloque uma linha segurando por alguns segundos[] e arrastando em uma direção.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] O inimigo[].\nConstrua uma torre dupla perto de sua base. tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] O inimigo[].\nConstrua uma torre dupla perto de sua base.
tutorial.drillturret = Torres duplas precisam de[accent] Cobre como munição []Para atirar.\nColoque uma broca próxima à torre para carregá-la com o cobre minerado. tutorial.drillturret = Torres duplas precisam de[accent] Cobre como munição []Para atirar.\nColoque uma broca próxima à torre para carregá-la com o cobre minerado.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVoce pode enfileirar construções enquanto o jogo está pausado.\n\n[accent]Pressione a barra de espaço para pausar.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause. tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause. tutorial.unpause.mobile = Now press it again to unpause.
@@ -900,44 +940,45 @@ item.plastanium.description = Leve, Material dutil Usado em aeronaves Avançadas
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo. item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
item.surge-alloy.description = Uma liga com propriedades unicas eletricas. item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos. item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado. item.blast-compound.description = Um composto volátil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias. item.pyratite.description = Substância extremamente inflamavel usado em armas incendiarias.
liquid.water.description = Comumente usado em resfriamento e no processo de perda. liquid.water.description = Comumente usado em resfriamento e no processo de perda.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Vários metais derretidos misturados juntos. POde ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador. liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador.
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa. liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa.
mech.alpha-mech.description = O meca padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas. mech.alpha-mech.description = A Armadura padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
mech.delta-mech.description = Um meca rapido, De baixa armadura Feito for para ataques rapidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC. mech.delta-mech.description = Uma armadura rápida, De baixa durabilidade Feita para ataques rápidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC.
mech.tau-mech.description = O meca de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar. mech.tau-mech.description = A armadura de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
mech.omega-mech.description = Um meca volumoso e bem armadurado, Feito para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano. mech.omega-mech.description = Uma armadura volumosa e bem armadurada, Feita para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração. mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração.
mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades. mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades.
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado. mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade. mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core. unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automáticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
unit.spirit.description = A unidade de drone inicial. Ele nasce no núcleo por padrão. Minera minérios automaticamente, Coleta itens e repara blocos. unit.spirit.description = A unidade de drone inicial. Ele nasce no núcleo por padrão. Minera minérios automaticamente, Coleta itens e repara blocos.
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva. unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
unit.dagger.description = Unidade terrestre basica, Forte em grupos. unit.dagger.description = Unidade terrestre basica, Forte em grupos.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies. unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres. unit.titan.description = Uma unidade armadurada terrestre avançada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
unit.fortress.description = Uma unidade pesada de artilharia terrestre. unit.fortress.description = Uma unidade pesada de artilharia terrestre.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire. unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr. unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição. unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduz areia a coque altamente puro Para fazer silicio. block.silicon-smelter.description = Reduz areia com carvão puro. Para fazer silicio.
block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia. block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
block.plastanium-compressor.description = Produz plastanio para usando oleo e titanio. block.plastanium-compressor.description = Produz plastânio usando óleo e titânio.
block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia. block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia.
block.alloy-smelter.description = Produz liga de surge de titanio, chumbo, silicio e cobre. block.alloy-smelter.description = Produz liga de surto com titânio, chumbo, silicio e cobre.
block.cryofluidmixer.description = Combina agua e titanio em cryo fluido que é mais eficiente em esfriar. block.cryofluidmixer.description = Combina água e titânio em crio-fluido que é mais eficiente em esfriar.
block.blast-mixer.description = Usa oleo em Transformar piratite em composto de explosão menos inflamavel mas mais explosivo block.blast-mixer.description = Usa óleo para Transformar piratita em composto de explosão menos inflamavel mas mais explosivo
block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratite altamente inflamavel block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratita altamente inflamável
block.melter.description = Aquece pedra em altas temperaturas para fazer lava. block.melter.description = Aquece pedra em altas temperaturas para fazer slag.
block.separator.description = Expos pedra em agua em pressão para ter varios mineiras contendo na pedra. block.separator.description = Separa slag em seus minerais componentes, oferece o resultado refriado.
block.spore-press.description = Compresses spore pods into oil. block.spore-press.description = Comprimi pods de esporos em óleo.
block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural. block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural.
block.coal-centrifuge.description = Solidifes oil into chunks of coal. block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Se livra de itens em excesso ou liquidos. block.incinerator.description = Se livra de itens em excesso ou liquidos.
@@ -964,7 +1005,7 @@ block.overdrive-projector.description = Aumenta a velocidade de unidades proxima
block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas. block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas.
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo. block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel. block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel.
block.titanium-conveyor.description = Bloco de transporte de item avancado. Move itens mais rapidos que esteiras padrões. block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes. block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes. block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia. block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
@@ -992,16 +1033,16 @@ block.combustion-generator.description = Gera poder usando combustivel ou oleo.
block.thermal-generator.description = Gera uma quantidade grande de energia usando lava. block.thermal-generator.description = Gera uma quantidade grande de energia usando lava.
block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional. block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito mais energia que o reator de torio. block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito menos energia que o reator de torio.
block.solar-panel.description = Gera pequenas quantidades de energia do sol. block.solar-panel.description = Gera pequenas quantidades de energia do sol.
block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara. block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara.
block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido. block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = Uma mineradoura barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente. block.mechanical-drill.description = Uma broca barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
block.pneumatic-drill.description = Uma mineradora improvisada que é mais rapida e capaz de processar mateirais mais duros usando a pressao do ar block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de processar materiais mais duros usando a pressão do ar
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
block.blast-drill.description = A melhor mineradora. Requer muita energia. block.blast-drill.description = A melhor mineradora. Requer muita energia.
block.water-extractor.description = Extrai agua do chão. Use quando não tive nenhum lago proximo block.water-extractor.description = Extrai água do chão. Use quando não tive nenhum lago proximo
block.cultivator.description = Cultiva o solo com agua para pegar bio materia. block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.

View File

@@ -16,13 +16,11 @@ screenshot.invalid = Карта слишком большая, возможно,
gameover = Игра окончена gameover = Игра окончена
gameover.pvp = [accent]{0}[] команда победила! gameover.pvp = [accent]{0}[] команда победила!
highscore = [accent]Новый рекорд! highscore = [accent]Новый рекорд!
load.sound = Звуки load.sound = Звуки
load.map = Карты load.map = Карты
load.image = Изображения load.image = Изображения
load.content = Содержимое load.content = Содержимое
load.system = Система load.system = Система
stat.wave = Волн отражено:[accent] {0} stat.wave = Волн отражено:[accent] {0}
stat.enemiesDestroyed = Врагов уничтожено:[accent] {0} stat.enemiesDestroyed = Врагов уничтожено:[accent] {0}
stat.built = Строений построено:[accent] {0} stat.built = Строений построено:[accent] {0}
@@ -30,7 +28,6 @@ stat.destroyed = Строений уничтожено:[accent] {0}
stat.deconstructed = Строений деконструировано:[accent] {0} stat.deconstructed = Строений деконструировано:[accent] {0}
stat.delivered = Ресурсов запущено: stat.delivered = Ресурсов запущено:
stat.rank = Финальный счёт: [accent]{0} stat.rank = Финальный счёт: [accent]{0}
launcheditems = [accent]Запущенные предметы launcheditems = [accent]Запущенные предметы
map.delete = Вы действительно хотите удалить карту «[accent]{0}[]»? map.delete = Вы действительно хотите удалить карту «[accent]{0}[]»?
level.highscore = Рекорд: [accent]{0} level.highscore = Рекорд: [accent]{0}
@@ -51,6 +48,7 @@ minimap = Мини-карта
close = Закрыть close = Закрыть
website = Веб-сайт website = Веб-сайт
quit = Выход quit = Выход
save.quit = Сохранить & Выйти
maps = Карты maps = Карты
maps.browse = Просмотр карт maps.browse = Просмотр карт
continue = Продолжить continue = Продолжить
@@ -62,7 +60,6 @@ uploadingcontent = Выгрузка содержимого
uploadingpreviewfile = Выгрузка файла предпросмотра uploadingpreviewfile = Выгрузка файла предпросмотра
committingchanges = Внесение изменений committingchanges = Внесение изменений
done = Готово done = Готово
about.button = Об игре about.button = Об игре
name = Имя: name = Имя:
noname = Для начала, придумайте[accent] себе имя[]. noname = Для начала, придумайте[accent] себе имя[].
@@ -294,7 +291,6 @@ editor.overwrite = [accent]Внимание! \nЭто перезапишет у
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать? editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
editor.exists = Карта с таким именем уже существует. editor.exists = Карта с таким именем уже существует.
editor.selectmap = Выберите карту для загрузки: editor.selectmap = Выберите карту для загрузки:
toolmode.replace = Заменить toolmode.replace = Заменить
toolmode.replace.description = Рисует только\nна сплошных блоках. toolmode.replace.description = Рисует только\nна сплошных блоках.
toolmode.replaceall = Заменить всё toolmode.replaceall = Заменить всё
@@ -309,7 +305,6 @@ toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде. toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.drawteams = Изменить команду блока toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде. toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже. filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
filter.distort = Искажение filter.distort = Искажение
filter.noise = Шум filter.noise = Шум
@@ -341,7 +336,6 @@ filter.option.floor2 = Вторая поверхность
filter.option.threshold2 = Вторичный предельный порог filter.option.threshold2 = Вторичный предельный порог
filter.option.radius = Радиус filter.option.radius = Радиус
filter.option.percentile = Процентиль filter.option.percentile = Процентиль
width = Ширина: width = Ширина:
height = Высота: height = Высота:
menu = Меню menu = Меню
@@ -359,7 +353,6 @@ tutorial.retake = Перепройти обучение
editor = Редактор editor = Редактор
mapeditor = Редактор карт mapeditor = Редактор карт
donate = Пожертво\nвать donate = Пожертво\nвать
abandon = Покинуть abandon = Покинуть
abandon.text = Эта зона и все её ресурсы будут отданы противнику. abandon.text = Эта зона и все её ресурсы будут отданы противнику.
locked = Заблокировано locked = Заблокировано
@@ -379,14 +372,13 @@ configure.locked = [lightgray]Возможность разблокировки
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = Зона «[lightgray]{0}» теперь разблокирована. zone.unlocked = Зона «[lightgray]{0}» теперь разблокирована.
zone.requirement.complete = Вы достигли {0}-ой волны,\nУсловия для зоны «{1}» выполнены. zone.requirement.complete = Вы достигли {0}-ой волны,\nУсловия для зоны «{1}» выполнены.
zone.config.complete = Вы достигли {0}-ой волны,\Возможность выгрузки ресурсов теперь разблокирована. zone.config.complete = Вы достигли {0}-ой волны,Возможность выгрузки ресурсов теперь разблокирована.
zone.resources = [lightgray]Обнаруженные ресурсы: zone.resources = [lightgray]Обнаруженные ресурсы:
zone.objective = [lightgray]Цель: [accent]{0} zone.objective = [lightgray]Цель: [accent]{0}
zone.objective.survival = Выжить zone.objective.survival = Выжить
zone.objective.attack = Уничтожить вражеское ядро zone.objective.attack = Уничтожить вражеское ядро
add = Добавить… add = Добавить…
boss.health = Здоровье босса boss.health = Здоровье босса
connectfail = [crimson]Ошибка подключения:\n\n[accent]{0} connectfail = [crimson]Ошибка подключения:\n\n[accent]{0}
error.unreachable = Сервер недоступен.\nВы уверены, что адрес введён корректно? error.unreachable = Сервер недоступен.\nВы уверены, что адрес введён корректно?
error.invalidaddress = Некорректный адрес. error.invalidaddress = Некорректный адрес.
@@ -397,7 +389,6 @@ error.mapnotfound = Файл карты не найден!
error.io = Сетевая ошибка ввода-вывода. error.io = Сетевая ошибка ввода-вывода.
error.any = Неизвестная сетевая ошибка. error.any = Неизвестная сетевая ошибка.
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его. error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
zone.groundZero.name = Отправная точка zone.groundZero.name = Отправная точка
zone.desertWastes.name = Покинутые пустоши zone.desertWastes.name = Покинутые пустоши
zone.craters.name = Кратеры zone.craters.name = Кратеры
@@ -412,7 +403,6 @@ zone.saltFlats.name = Соляные равнины
zone.impact0078.name = Воздействие 0078 zone.impact0078.name = Воздействие 0078
zone.crags.name = Скалы zone.crags.name = Скалы
zone.fungalPass.name = Грибной перевал zone.fungalPass.name = Грибной перевал
zone.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше. zone.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
zone.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором. zone.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
zone.desertWastes.description = Эти пустоши огромны, непредсказуемы и пронизаны заброшенными секторальными структурами.\nВ регионе представлен уголь. Сожгите его для энергии, или синтезируйте в графит.\n\n[lightgray]Место посадки здесь может не быть гарантировано. zone.desertWastes.description = Эти пустоши огромны, непредсказуемы и пронизаны заброшенными секторальными структурами.\nВ регионе представлен уголь. Сожгите его для энергии, или синтезируйте в графит.\n\n[lightgray]Место посадки здесь может не быть гарантировано.
@@ -427,7 +417,6 @@ zone.nuclearComplex.description = Бывший завод по производ
zone.fungalPass.description = Переходная область между высокими горами и более низкими, покрытыми спорами землями. Здесь расположена небольшая разведывательная база противника.\nУничтожьте ее.\nИспользуйте единицы «Кинжал» и «Камикадзе». Достаньте до обоих ядер. zone.fungalPass.description = Переходная область между высокими горами и более низкими, покрытыми спорами землями. Здесь расположена небольшая разведывательная база противника.\nУничтожьте ее.\nИспользуйте единицы «Кинжал» и «Камикадзе». Достаньте до обоих ядер.
zone.impact0078.description = <вставить описание здесь> zone.impact0078.description = <вставить описание здесь>
zone.crags.description = <вставить описание здесь> zone.crags.description = <вставить описание здесь>
settings.language = Язык settings.language = Язык
settings.data = Игровые данные settings.data = Игровые данные
settings.reset = Сбросить по умолчанию settings.reset = Сбросить по умолчанию
@@ -482,13 +471,12 @@ blocks.inaccuracy = Разброс
blocks.shots = Выстрелы blocks.shots = Выстрелы
blocks.reload = Выстрелы/секунду blocks.reload = Выстрелы/секунду
blocks.ammo = Боеприпасы blocks.ammo = Боеприпасы
bar.drilltierreq = Требуется лучший бур bar.drilltierreq = Требуется лучший бур
bar.drillspeed = Скорость бурения: {0}/s bar.drillspeed = Скорость бурения: {0}/s
bar.efficiency = Эффективность: {0}% bar.efficiency = Эффективность: {0}%
bar.powerbalance = Энергия: {0}/с bar.powerbalance = Энергия: {0}/с
bar.poweramount = Энергия: {0}
bar.powerstored = Накоплено: {0}/{1} bar.powerstored = Накоплено: {0}/{1}
bar.poweramount = Энергия: {0}
bar.poweroutput = Выход энергии: {0} bar.poweroutput = Выход энергии: {0}
bar.items = Предметы: {0} bar.items = Предметы: {0}
bar.capacity = Вместимость: {0} bar.capacity = Вместимость: {0}
@@ -497,7 +485,6 @@ bar.heat = Нагрев
bar.power = Энергия bar.power = Энергия
bar.progress = Прогресс строительства bar.progress = Прогресс строительства
bar.spawned = Боев. ед.: {0}/{1} bar.spawned = Боев. ед.: {0}/{1}
bullet.damage = [stat]{0}[lightgray] урона bullet.damage = [stat]{0}[lightgray] урона
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
bullet.incendiary = [stat]зажигательный bullet.incendiary = [stat]зажигательный
@@ -509,7 +496,6 @@ bullet.freezing = [stat]замораживающий
bullet.tarred = [stat]горючий bullet.tarred = [stat]горючий
bullet.multiplier = [stat]{0}[lightgray]x количество боеприпасов bullet.multiplier = [stat]{0}[lightgray]x количество боеприпасов
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
unit.blocks = блоки unit.blocks = блоки
unit.powersecond = единиц энергии/секунду unit.powersecond = единиц энергии/секунду
unit.liquidsecond = жидкостных единиц/секунду unit.liquidsecond = жидкостных единиц/секунду
@@ -581,7 +567,7 @@ category.general.name = Основное
category.view.name = Просмотр category.view.name = Просмотр
category.multiplayer.name = Сетевая игра category.multiplayer.name = Сетевая игра
command.attack = Атаковать command.attack = Атаковать
command.rally = Следовать к точке сбора command.rally = Точка сбора
command.retreat = Отступить command.retreat = Отступить
keybind.gridMode.name = Выбрать блок keybind.gridMode.name = Выбрать блок
keybind.gridModeShift.name = Выбрать категорию keybind.gridModeShift.name = Выбрать категорию
@@ -623,7 +609,6 @@ mode.pvp.description = Боритесь против других игроков
mode.attack.name = Атака mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу. Никаких волн.\n[gray]Для игры требуется красное ядро на карте. mode.attack.description = Уничтожьте вражескую базу. Никаких волн.\n[gray]Для игры требуется красное ядро на карте.
mode.custom = Пользовательские правила mode.custom = Пользовательские правила
rules.infiniteresources = Бесконечные ресурсы (Игрок) rules.infiniteresources = Бесконечные ресурсы (Игрок)
rules.wavetimer = Интервал волн rules.wavetimer = Интервал волн
rules.waves = Волны rules.waves = Волны
@@ -650,7 +635,6 @@ rules.title.resourcesbuilding = Ресурсы & строительство
rules.title.player = Игроки rules.title.player = Игроки
rules.title.enemy = Враги rules.title.enemy = Враги
rules.title.unit = Боев. ед. rules.title.unit = Боев. ед.
content.item.name = Предметы content.item.name = Предметы
content.liquid.name = Жидкости content.liquid.name = Жидкости
content.unit.name = Боевые единицы content.unit.name = Боевые единицы
@@ -712,7 +696,6 @@ mech.buildspeed = [lightgray]Скорость строительства: {0}%
liquid.heatcapacity = [lightgray]Теплоёмкость: {0} liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
liquid.viscosity = [lightgray]Вязкость: {0} liquid.viscosity = [lightgray]Вязкость: {0}
liquid.temperature = [lightgray]Температура: {0} liquid.temperature = [lightgray]Температура: {0}
block.sand-boulder.name = Песчаный валун block.sand-boulder.name = Песчаный валун
block.grass.name = Трава block.grass.name = Трава
block.salt.name = Соль block.salt.name = Соль
@@ -771,7 +754,7 @@ block.spore-cluster.name = Скопление спор
block.metal-floor.name = Металлический пол 1 block.metal-floor.name = Металлический пол 1
block.metal-floor-2.name = Металлический пол 2 block.metal-floor-2.name = Металлический пол 2
block.metal-floor-3.name = Металлический пол 3 block.metal-floor-3.name = Металлический пол 3
block.metal-floor-5.name = Металлический пол 5 block.metal-floor-5.name = Металлический пол 4
block.metal-floor-damaged.name = Повреждённый металлический пол block.metal-floor-damaged.name = Повреждённый металлический пол
block.dark-panel-1.name = Тёмная панель 1 block.dark-panel-1.name = Тёмная панель 1
block.dark-panel-2.name = Тёмная панель 2 block.dark-panel-2.name = Тёмная панель 2
@@ -861,8 +844,6 @@ block.solar-panel.name = Солнечная панель
block.solar-panel-large.name = Большая солнечная панель block.solar-panel-large.name = Большая солнечная панель
block.oil-extractor.name = Нефтяная вышка block.oil-extractor.name = Нефтяная вышка
block.command-center.name = Командный центр block.command-center.name = Командный центр
block.rally-point.name = Точка сбора
block.rally-point.description = Маркер для группирования боевых единиц вокруг. Для использования требуется выдать команду [accent][Следовать к точке сбора][] в [accent]Командном центре[].
block.draug-factory.name = Завод добывающих дронов «Драугр» block.draug-factory.name = Завод добывающих дронов «Драугр»
block.spirit-factory.name = Завод ремонтных дронов «Дух» block.spirit-factory.name = Завод ремонтных дронов «Дух»
block.phantom-factory.name = Завод строительных дронов «Фантом» block.phantom-factory.name = Завод строительных дронов «Фантом»
@@ -945,7 +926,6 @@ tutorial.deposit = Положить предметы в блоки можно п
tutorial.waves = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн.[accent] Нажмите левую кнопку мыши[], чтобы выстрелить.\nПостройте больше турелей и буров. Добудьте больше меди. tutorial.waves = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн.[accent] Нажмите левую кнопку мыши[], чтобы выстрелить.\nПостройте больше турелей и буров. Добудьте больше меди.
tutorial.waves.mobile = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Ваш мех будет автоматически атаковать противника.\nПостройте больше турелей и буров. Добудьте больше меди. tutorial.waves.mobile = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Ваш мех будет автоматически атаковать противника.\nПостройте больше турелей и буров. Добудьте больше меди.
tutorial.launch = Когда Вы достигаете некоторых волн, Вы можете осуществить[accent] запуск ядра[], оставив базу и[accent] перенести ресурсы из ядра.[]\nЭти ресурсы могут быть использованы для изучения новых технологий.\n\n[accent]Нажмите кнопку запуска. tutorial.launch = Когда Вы достигаете некоторых волн, Вы можете осуществить[accent] запуск ядра[], оставив базу и[accent] перенести ресурсы из ядра.[]\nЭти ресурсы могут быть использованы для изучения новых технологий.\n\n[accent]Нажмите кнопку запуска.
item.copper.description = Самый основной строительный материал. Широко используется во всех типах блоков. item.copper.description = Самый основной строительный материал. Широко используется во всех типах блоков.
item.lead.description = Основной стартовый материал. Широко используется в электронике и блоках для транспортировки жидкостей. item.lead.description = Основной стартовый материал. Широко используется в электронике и блоках для транспортировки жидкостей.
item.metaglass.description = Сверхпрочный сплав стекла. Широко используется для распределения и хранения жидкости. item.metaglass.description = Сверхпрочный сплав стекла. Широко используется для распределения и хранения жидкости.
@@ -1087,7 +1067,7 @@ block.ripple.description = Очень мощная артиллерийская
block.cyclone.description = Большая противовоздушная и наземная башня. Выстреливает взрывными глыбами зенитных орудий в ближайшие подразделения. block.cyclone.description = Большая противовоздушная и наземная башня. Выстреливает взрывными глыбами зенитных орудий в ближайшие подразделения.
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными пулями по воздушным и наземным целям. block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными пулями по воздушным и наземным целям.
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы. block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
block.command-center.description = Командует перемещениями боевых единиц по всей карте.\nУказывает подразделениям [accent]патрулировать[] территорию, [accent]атаковать[] вражеское ядро или [accent]отступать[] к ядру/фабрике. Когда вражеское ядро не представлено, единицы будут патрулировать при команде [accent]атаки[]. block.command-center.description = Командует перемещениями боевых единиц по всей карте.\nУказывает подразделениям [accent]собираться[] вокруг командного центра, [accent]атаковать[] вражеское ядро или [accent]отступать[] к ядру/фабрике. Когда вражеское ядро не представлено, единицы будут патрулировать при команде [accent]атаки[].
block.draug-factory.description = Производит добывающих дронов block.draug-factory.description = Производит добывающих дронов
block.spirit-factory.description = Производит дронов, которые помогают в строительстве. block.spirit-factory.description = Производит дронов, которые помогают в строительстве.
block.phantom-factory.description = Производит улучшенных дронов, которые помогают в строительстве. block.phantom-factory.description = Производит улучшенных дронов, которые помогают в строительстве.

View File

@@ -48,9 +48,18 @@ minimap = Minikarta
close = Stäng close = Stäng
website = Website website = Website
quit = Avsulta quit = Avsulta
save.quit = Save & Quit
maps = Kartor maps = Kartor
maps.browse = Browse Maps
continue = Fortsätt continue = Fortsätt
maps.none = [lightgray]No maps found! maps.none = [lightgray]No maps found!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Om about.button = Om
name = Namn: name = Namn:
noname = Välj ett[accent] namn[] först. noname = Välj ett[accent] namn[] först.
@@ -65,12 +74,14 @@ players = {0} spelare online
players.single = {0} spelare online players.single = {0} spelare online
server.closing = [accent]Stänger server... server.closing = [accent]Stänger server...
server.kicked.kick = You have been kicked from the server! server.kicked.kick = You have been kicked from the server!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server stängd. server.kicked.serverClose = Server stängd.
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Outdated client! Uppdatera ditt spel! server.kicked.clientOutdated = Outdated client! Uppdatera ditt spel!
server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = Du är bannad från servern. server.kicked.banned = Du är bannad från servern.
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
server.kicked.nameInUse = Någon med det namnet finns redan\npå servern. server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
server.kicked.nameEmpty = Ditt namn är ogiltigt. server.kicked.nameEmpty = Ditt namn är ogiltigt.
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Multiplayer Game hostserver = Host Multiplayer Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]Öppnar server... hosting = [accent]Öppnar server...
hosts.refresh = Refresh hosts.refresh = Refresh
hosts.discovering = Discovering LAN games hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Refreshing server server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found! hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host. host.invalid = [scarlet]Can't connect to host.
@@ -109,13 +122,18 @@ server.version = [gray]v{0} {1}
server.custombuild = [yellow]Custom Build server.custombuild = [yellow]Custom Build
confirmban = Are you sure you want to ban this player? confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin? confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player? confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Adress: joingame.ip = Adress:
disconnect = Disconnected. disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Ansluter... connecting = [accent]Ansluter...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Port: server.port = Port:
@@ -141,6 +159,7 @@ save.rename = Byt namn
save.rename.text = Nytt namn: save.rename.text = Nytt namn:
selectslot = Select a save. selectslot = Select a save.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <tom> empty = <tom>
on = on =
@@ -148,12 +167,13 @@ off = Av
save.autosave = Autospara: {0} save.autosave = Autospara: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Våg {0} save.wave = Våg {0}
save.difficulty = Difficulty: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Speltid: {0} save.playtime = Speltid: {0}
warning = Varning. warning = Varning.
confirm = Confirm confirm = Confirm
delete = Radera delete = Radera
view.workshop = View In Workshop
ok = OK ok = OK
open = Öppna open = Öppna
customize = Customize Rules customize = Customize Rules
@@ -190,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Pensel editor.brush = Pensel
editor.openin = Öppna I Redigeraren editor.openin = Öppna I Redigeraren
editor.oregen = Malmgenerering editor.oregen = Malmgenerering
@@ -197,11 +222,14 @@ editor.oregen.info = Malmgenerering:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Skapare: editor.author = Skapare:
editor.description = Beskrivning: editor.description = Beskrivning:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Vågor: editor.waves = Vågor:
editor.rules = Regler: editor.rules = Regler:
editor.generation = Generering: editor.generation = Generering:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Vågor waves.title = Vågor
waves.remove = Ta bort waves.remove = Ta bort
waves.never = <aldrig> waves.never = <aldrig>
@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Vågor kopierade. waves.copied = Vågor kopierade.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details...
edit = Redigera... edit = Redigera...
editor.name = Namn: editor.name = Namn:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Uppdatera editor.update = Uppdatera
@@ -259,6 +289,7 @@ editor.resizemap = Resize Map
editor.mapname = Kartnamn: editor.mapname = Kartnamn:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Byt ut toolmode.replace = Byt ut
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Skott blocks.shots = Skott
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -442,9 +475,11 @@ bar.drilltierreq = Bättre Borr Krävs
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Effektivitet: {0}% bar.efficiency = Effektivitet: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Föremål: {0} bar.items = Föremål: {0}
bar.capacity = Capacity: {0}
bar.liquid = Vätska bar.liquid = Vätska
bar.heat = Hetta bar.heat = Hetta
bar.power = Power bar.power = Power
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Begränsade FPS setting.fpscap.name = Begränsade FPS
setting.fpscap.none = Inga setting.fpscap.none = Inga
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -519,6 +555,7 @@ setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter setting.mutesound.name = Stäng Av Ljudeffekter
setting.crashreport.name = Skicka Anonyma Krashrapporter setting.crashreport.name = Skicka Anonyma Krashrapporter
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chattgenomskinlighet setting.chatopacity.name = Chattgenomskinlighet
setting.playerchat.name = Visa Chatt setting.playerchat.name = Visa Chatt
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder... uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
@@ -530,8 +567,8 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
@@ -747,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Korsning block.junction.name = Korsning
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorterare block.sorter.name = Sorterare
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure. unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.

View File

@@ -48,9 +48,18 @@ minimap = Minimap
close = Kapat close = Kapat
website = Website website = Website
quit = Cik quit = Cik
save.quit = Save & Quit
maps = Haritalar maps = Haritalar
maps.browse = Browse Maps
continue = Devam et continue = Devam et
maps.none = [LIGHT_GRAY]Harita bulunamadi! maps.none = [LIGHT_GRAY]Harita bulunamadi!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Hakkinda about.button = Hakkinda
name = isim: name = isim:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
@@ -65,12 +74,14 @@ players = {0} oyuncu cevrimici
players.single = {0} oyuncu cevrimici players.single = {0} oyuncu cevrimici
server.closing = [accent]Oyun kapaniyor. server.closing = [accent]Oyun kapaniyor.
server.kicked.kick = Oyundan cikarildin server.kicked.kick = Oyundan cikarildin
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Oyun kapandi server.kicked.serverClose = Oyun kapandi
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir! server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle! server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
server.kicked.banned = Oyundan kalici olarak cikarildin. server.kicked.banned = Oyundan kalici olarak cikarildin.
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle. server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var. server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
server.kicked.nameEmpty = ismin gecerli degil. server.kicked.nameEmpty = ismin gecerli degil.
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla. host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste. join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
hostserver = Oyun ac hostserver = Oyun ac
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Oyun ac host = Oyun ac
hosting = [accent]Oyun aciliyor hosting = [accent]Oyun aciliyor
hosts.refresh = Yenile hosts.refresh = Yenile
hosts.discovering = internet oyunu araniyor hosts.discovering = internet oyunu araniyor
hosts.discovering.any = Discovering games
server.refreshing = liste yenileniyor server.refreshing = liste yenileniyor
hosts.none = [lightgray]internet oyunu bulunamadi! hosts.none = [lightgray]internet oyunu bulunamadi!
host.invalid = [scarlet]Oyuna baglanilamadi. host.invalid = [scarlet]Oyuna baglanilamadi.
@@ -109,13 +122,18 @@ server.version = [lightgray]Versiyon: {0}
server.custombuild = [yellow]ozel yapi server.custombuild = [yellow]ozel yapi
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin? confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Bu oyuncunun yasagini geri almak ister misin? confirmunban = Bu oyuncunun yasagini geri almak ister misin?
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin? confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin? confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
joingame.title = Oyuna katil joingame.title = Oyuna katil
joingame.ip = Link: joingame.ip = Link:
disconnect = Cikildi disconnect = Cikildi
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Oyunun geri yuklenemedi! disconnect.data = Oyunun geri yuklenemedi!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Baglaniliyor connecting = [accent]Baglaniliyor
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Link: server.port = Link:
@@ -141,6 +159,7 @@ save.rename = Yeniden adlandir
save.rename.text = Yeni isim: save.rename.text = Yeni isim:
selectslot = Kayitli bir dosya sec. selectslot = Kayitli bir dosya sec.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[] save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
empty = <empty> empty = <empty>
on = Acik on = Acik
@@ -148,12 +167,13 @@ off = Kapali
save.autosave = Otomatik kayit: {0} save.autosave = Otomatik kayit: {0}
save.map = Harita: {0} save.map = Harita: {0}
save.wave = Dalga {0} save.wave = Dalga {0}
save.difficulty = Zorluk: {0} save.mode = Gamemode: {0}
save.date = En sonki kayit: {0} save.date = En sonki kayit: {0}
save.playtime = Oyun Zamani!: {0} save.playtime = Oyun Zamani!: {0}
warning = Warning. warning = Warning.
confirm = Onayla confirm = Onayla
delete = Sil delete = Sil
view.workshop = View In Workshop
ok = Tamam ok = Tamam
open = Ac open = Ac
customize = Customize customize = Customize
@@ -190,6 +210,11 @@ map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya. map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Firca editor.brush = Firca
editor.openin = Editorde ac editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi editor.oregen = Maden Yaratilma hizi
@@ -197,11 +222,14 @@ editor.oregen.info = Maden Yaratilmasi:
editor.mapinfo = Harita bilgisi: editor.mapinfo = Harita bilgisi:
editor.author = Yapimci: editor.author = Yapimci:
editor.description = Yorum: editor.description = Yorum:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = isim: editor.name = isim:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
@@ -259,6 +289,7 @@ editor.resizemap = Haritanin boyutunu degistir
editor.mapname = Harita ismi: editor.mapname = Harita ismi:
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek. editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin? editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
editor.exists = A map with this name already exists.
editor.selectmap = Yukleyecek bir harita sec: editor.selectmap = Yukleyecek bir harita sec:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Can blocks.health = Can
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = sekme blocks.inaccuracy = sekme
blocks.shots = vuruslar blocks.shots = vuruslar
blocks.reload = Yeniden doldurma blocks.reload = Yeniden doldurma
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = Yok setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -519,6 +555,7 @@ setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -530,8 +567,8 @@ category.general.name = General
category.view.name = Goster category.view.name = Goster
category.multiplayer.name = Cok oyunculu category.multiplayer.name = Cok oyunculu
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Bir tusa bas... keybind.press = Bir tusa bas...
@@ -747,10 +784,13 @@ block.hail.name = yagdirici
block.lancer.name = Lazer topu block.lancer.name = Lazer topu
block.conveyor.name = konvenyor block.conveyor.name = konvenyor
block.titanium-conveyor.name = Titanyum konvenyor block.titanium-conveyor.name = Titanyum konvenyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = ayirici block.junction.name = ayirici
block.router.name = dagitici block.router.name = dagitici
block.distributor.name = yayici block.distributor.name = yayici
block.sorter.name = secici block.sorter.name = secici
block.message.name = Message
block.overflow-gate.name = Kapali dagatici block.overflow-gate.name = Kapali dagatici
block.silicon-smelter.name = Silikon eritici block.silicon-smelter.name = Silikon eritici
block.phase-weaver.name = Dokumaci block.phase-weaver.name = Dokumaci
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo. unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.

View File

@@ -48,6 +48,7 @@ minimap = Harita
close = Kapat close = Kapat
website = Website website = Website
quit = Çık quit = Çık
save.quit = Save & Quit
maps = Haritalar maps = Haritalar
maps.browse = Haritaları gör maps.browse = Haritaları gör
continue = Devam et continue = Devam et
@@ -59,7 +60,6 @@ uploadingcontent = İçerik Yükleniyor
uploadingpreviewfile = Önizleme Dosyası Yükleniyor uploadingpreviewfile = Önizleme Dosyası Yükleniyor
committingchanges = Değişiklikler Uygulanıyor committingchanges = Değişiklikler Uygulanıyor
done = Bittti done = Bittti
about.button = Hakkında about.button = Hakkında
name = İsim: name = İsim:
noname = Bir[accent] kullanıcı adı[] seçmelisin. noname = Bir[accent] kullanıcı adı[] seçmelisin.
@@ -73,8 +73,8 @@ researched = [lightgray]{0} Araştırıldı.
players = {0} çevrimiçi oyuncu players = {0} çevrimiçi oyuncu
players.single = {0} çevrimiçi oyuncu players.single = {0} çevrimiçi oyuncu
server.closing = [accent]Sunucu kapatılıyor... server.closing = [accent]Sunucu kapatılıyor...
server.kicked.whitelist = Beyaz listede değilsin.
server.kicked.kick = Sunucudan atıldın! server.kicked.kick = Sunucudan atıldın!
server.kicked.whitelist = Beyaz listede değilsin.
server.kicked.serverClose = Sunucu kapandı. server.kicked.serverClose = Sunucu kapandı.
server.kicked.vote = Oylama ile atıldın. Görüşürüz. server.kicked.vote = Oylama ile atıldın. Görüşürüz.
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle! server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
@@ -92,11 +92,13 @@ server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[acce
host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın. host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin. join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
hostserver = Çok Oyunculu Oyun Aç hostserver = Çok Oyunculu Oyun Aç
invitefriends = Invite Friends
hostserver.mobile = Oyun\nKur hostserver.mobile = Oyun\nKur
host = Kur host = Kur
hosting = [accent]Sunucu açılıyor... hosting = [accent]Sunucu açılıyor...
hosts.refresh = Yenile hosts.refresh = Yenile
hosts.discovering = Yerel ağ oyunu aranıyor hosts.discovering = Yerel ağ oyunu aranıyor
hosts.discovering.any = Discovering games
server.refreshing = Sunucu yenileniyor server.refreshing = Sunucu yenileniyor
hosts.none = [lightgray]Yerel oyun bulunamadı! hosts.none = [lightgray]Yerel oyun bulunamadı!
host.invalid = [scarlet]Kurucuya bağlanılamıyor. host.invalid = [scarlet]Kurucuya bağlanılamıyor.
@@ -119,6 +121,8 @@ server.outdated.client = [crimson]Güncel Olmayan Sürüm![]
server.version = [gray]v{0} {1} server.version = [gray]v{0} {1}
server.custombuild = [yellow]Özel Sürüm server.custombuild = [yellow]Özel Sürüm
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?confirmkick = Bu kullanıcıyı atmak istediğine emin misin? confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?confirmkick = Bu kullanıcıyı atmak istediğine emin misin?
confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Bu kullanıcının yasağını kaldırmak istediğine emin misin? confirmunban = Bu kullanıcının yasağını kaldırmak istediğine emin misin?
confirmadmin = Bu kullanıcıyı bir yönetici yapmak istediğine emin misin? confirmadmin = Bu kullanıcıyı bir yönetici yapmak istediğine emin misin?
confirmunadmin = Bu kullanıcının yönetici yetkilerini almak istediğine istediğine emin misin? confirmunadmin = Bu kullanıcının yönetici yetkilerini almak istediğine istediğine emin misin?
@@ -129,6 +133,7 @@ disconnect.error = Bağlantı hatası.
disconnect.closed = Bağlantı kapatıldı. disconnect.closed = Bağlantı kapatıldı.
disconnect.timeout = Zaman aşımı. disconnect.timeout = Zaman aşımı.
disconnect.data = Dünya verisi yüklenemedi! disconnect.data = Dünya verisi yüklenemedi!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Bağlanılıyor... connecting = [accent]Bağlanılıyor...
connecting.data = [accent]Dünya verisi yükleniyor... connecting.data = [accent]Dünya verisi yükleniyor...
server.port = Port: server.port = Port:
@@ -154,6 +159,7 @@ save.rename = Yeniden isimlendir
save.rename.text = Yeni isim: save.rename.text = Yeni isim:
selectslot = Bir kayıt seçin. selectslot = Bir kayıt seçin.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Kayıt dosyası bozuk veya geçersiz!\nEğer oyununuzu kısa süre öce güncellediyseniz bu, kayıt formatındaki bir değişiklik. Bir hata [scarlet]değil[]. save.corrupted = [accent]Kayıt dosyası bozuk veya geçersiz!\nEğer oyununuzu kısa süre öce güncellediyseniz bu, kayıt formatındaki bir değişiklik. Bir hata [scarlet]değil[].
empty = <boş> empty = <boş>
on = on =
@@ -162,12 +168,12 @@ save.autosave = Otomatk kayıt: {0}
save.map = Harita: {0} save.map = Harita: {0}
save.wave = Dalga {0} save.wave = Dalga {0}
save.mode = Oyun modu: {0} save.mode = Oyun modu: {0}
save.difficulty = Zorluk: {0}
save.date = Son Kayıt: {0} save.date = Son Kayıt: {0}
save.playtime = Oynama süresi: {0} save.playtime = Oynama süresi: {0}
warning = Uyarı. warning = Uyarı.
confirm = Doğrula confirm = Doğrula
delete = Sil delete = Sil
view.workshop = View In Workshop
ok = OK ok = OK
open = open =
customize = Kuralları Özelleştir customize = Kuralları Özelleştir
@@ -204,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -211,11 +222,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -232,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -241,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Update editor.update = Update
@@ -273,6 +289,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -352,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -448,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -456,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -503,6 +524,7 @@ setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -533,6 +555,7 @@ setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
@@ -544,8 +567,8 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
@@ -761,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -939,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure. unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.

View File

@@ -16,13 +16,11 @@ screenshot.invalid = Мапа занадто велика, тому, мабут
gameover = Гра завершена gameover = Гра завершена
gameover.pvp = [accent] {0}[] команда перемогла! gameover.pvp = [accent] {0}[] команда перемогла!
highscore = [YELLOW]Новий рекорд! highscore = [YELLOW]Новий рекорд!
load.sound = Звуки load.sound = Звуки
load.map = Мапи load.map = Мапи
load.image = Зображення load.image = Зображення
load.content = Зміст load.content = Зміст
load.system = Система load.system = Система
stat.wave = Хвиль відбито:[accent] {0} stat.wave = Хвиль відбито:[accent] {0}
stat.enemiesDestroyed = Ворогів знищено:[accent] {0} stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
stat.built = Будівель збудувано:[accent] {0} stat.built = Будівель збудувано:[accent] {0}
@@ -30,7 +28,6 @@ stat.destroyed = Будівель знищено:[accent] {0}
stat.deconstructed = Будівель декоструйовано[accent] {0} stat.deconstructed = Будівель декоструйовано[accent] {0}
stat.delivered = Ресурсів запущено: stat.delivered = Ресурсів запущено:
stat.rank = Фінальний рахунок: [accent]{0} stat.rank = Фінальний рахунок: [accent]{0}
launcheditems = [accent]Запущені предмети launcheditems = [accent]Запущені предмети
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»? map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
level.highscore = Рекорд: [accent]{0} level.highscore = Рекорд: [accent]{0}
@@ -51,6 +48,7 @@ minimap = Мінімапа
close = Закрити close = Закрити
website = Веб-сайт website = Веб-сайт
quit = Вихід quit = Вихід
save.quit = Save & Quit
maps = Мапи maps = Мапи
maps.browse = Перегляд мап maps.browse = Перегляд мап
continue = Продовжити continue = Продовжити
@@ -62,7 +60,6 @@ uploadingcontent = Вивантаження вмісту
uploadingpreviewfile = Вивантаження файлу передперегляду uploadingpreviewfile = Вивантаження файлу передперегляду
committingchanges = Здійснення змін committingchanges = Здійснення змін
done = Зроблено done = Зроблено
about.button = Про гру about.button = Про гру
name = Ім’я: name = Ім’я:
noname = Спочатку придумайте[accent] собі ім’я[]. noname = Спочатку придумайте[accent] собі ім’я[].
@@ -101,6 +98,7 @@ host = Сервер
hosting = [accent]Відкриття сервера… hosting = [accent]Відкриття сервера…
hosts.refresh = Оновити hosts.refresh = Оновити
hosts.discovering = Пошук локальних ігор hosts.discovering = Пошук локальних ігор
hosts.discovering.any = Discovering games
server.refreshing = Оновлення сервера server.refreshing = Оновлення сервера
hosts.none = [lightgray]Локальних ігр не знайдено hosts.none = [lightgray]Локальних ігр не знайдено
host.invalid = [scarlet]Не вдалося підключитися до сервера. host.invalid = [scarlet]Не вдалося підключитися до сервера.
@@ -124,12 +122,16 @@ server.version = [lightgray]Версія: {0}
server.custombuild = [yellow]Користувацька збірка server.custombuild = [yellow]Користувацька збірка
confirmban = Ви дійсно хочете заблокувати цього гравця? confirmban = Ви дійсно хочете заблокувати цього гравця?
confirmkick = Ви дійсно хочете викинути цього гравця? confirmkick = Ви дійсно хочете викинути цього гравця?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Ви дійсно хочете розблокувати цього гравця? confirmunban = Ви дійсно хочете розблокувати цього гравця?
confirmadmin = Ви дійсно хочете зробити цього гравця адміністратором? confirmadmin = Ви дійсно хочете зробити цього гравця адміністратором?
confirmunadmin = Ви дійсно хочете видалити статус адміністратора з цього гравця? confirmunadmin = Ви дійсно хочете видалити статус адміністратора з цього гравця?
joingame.title = Приєднатися до гри joingame.title = Приєднатися до гри
joingame.ip = IP: joingame.ip = IP:
disconnect = Відключено. disconnect = Відключено.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Не вдалося завантажити дані світу! disconnect.data = Не вдалося завантажити дані світу!
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]). cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
connecting = [accent]Підключення… connecting = [accent]Підключення…
@@ -157,6 +159,7 @@ save.rename = Перейменувати
save.rename.text = Нова назва: save.rename.text = Нова назва:
selectslot = Виберіть збереження. selectslot = Виберіть збереження.
slot = [accent]Слот {0} slot = [accent]Слот {0}
editmessage = Edit Message
save.corrupted = [accent]Збережений файл пошкоджено або недійсний! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою. save.corrupted = [accent]Збережений файл пошкоджено або недійсний! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою.
empty = <Порожньо> empty = <Порожньо>
on = Увімкнено on = Увімкнено
@@ -164,7 +167,7 @@ off = Вимкнено
save.autosave = Автозбереження: {0} save.autosave = Автозбереження: {0}
save.map = Мапа: {0} save.map = Мапа: {0}
save.wave = Хвиля {0} save.wave = Хвиля {0}
save.difficulty = Складність: {0} save.mode = Gamemode: {0}
save.date = Останнє збереження save.date = Останнє збереження
save.playtime = Час гри: {0} save.playtime = Час гри: {0}
warning = Попередження warning = Попередження
@@ -210,6 +213,8 @@ map.invalid = Помилка завантаження мапи: пошкодже
map.publish.error = Помилка при опублікуванні мапи: {0} map.publish.error = Помилка при опублікуванні мапи: {0}
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться! map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
eula = Ліцензійна угода eula = Ліцензійна угода
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Пензлик editor.brush = Пензлик
editor.openin = Відкрити в редакторі editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд editor.oregen = Генерація руд
@@ -217,6 +222,7 @@ editor.oregen.info = Генерація руд:
editor.mapinfo = Інформація про мапу editor.mapinfo = Інформація про мапу
editor.author = Автор: editor.author = Автор:
editor.description = Опис: editor.description = Опис:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Хвилі: editor.waves = Хвилі:
editor.rules = Правила: editor.rules = Правила:
editor.generation = Генерація: editor.generation = Генерація:
@@ -240,6 +246,7 @@ waves.invalid = Недійсні хвилі у буфері обміну.
waves.copied = Хвилі скопійовані. waves.copied = Хвилі скопійовані.
waves.none = Вороги не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею. waves.none = Вороги не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
editor.default = [lightgray]<За замовчуванням> editor.default = [lightgray]<За замовчуванням>
details = Details...
edit = Редагувати… edit = Редагувати…
editor.name = Назва: editor.name = Назва:
editor.spawn = Створити бойову одиницю editor.spawn = Створити бойову одиницю
@@ -249,6 +256,7 @@ editor.errorload = Помилка завантаження зображення:
editor.errorsave = Помилка збереження зображення:\n[accent]{0} editor.errorsave = Помилка збереження зображення:\n[accent]{0}
editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі. editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі.
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується. editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується.
editor.errornot = This is not a map file.
editor.errorheader = Цей файл мапи недійсний або пошкоджений. editor.errorheader = Цей файл мапи недійсний або пошкоджений.
editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження? editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження?
editor.update = Оновити editor.update = Оновити
@@ -281,6 +289,7 @@ editor.resizemap = Змінити розмір мапи
editor.mapname = Назва мапи: editor.mapname = Назва мапи:
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу. editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу.
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її? editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
editor.exists = A map with this name already exists.
editor.selectmap = Виберіть мапу для завантаження: editor.selectmap = Виберіть мапу для завантаження:
toolmode.replace = Замінити toolmode.replace = Замінити
toolmode.replace.description = Малює тільки\nна суцільних блоках. toolmode.replace.description = Малює тільки\nна суцільних блоках.
@@ -360,6 +369,7 @@ launch.skip.confirm = Якщо Ви пропустите зараз, Ви не
uncover = Розкрити uncover = Розкрити
configure = Вивантажити конфігурацію configure = Вивантажити конфігурацію
configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі. configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована. zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані. zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована. zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована.
@@ -456,6 +466,7 @@ blocks.boosteffect = Прискорювальний ефект
blocks.maxunits = Максимальна кількість активних одиниць blocks.maxunits = Максимальна кількість активних одиниць
blocks.health = Здоров’я blocks.health = Здоров’я
blocks.buildtime = Час будівництва blocks.buildtime = Час будівництва
blocks.buildcost = Build Cost
blocks.inaccuracy = Розкид blocks.inaccuracy = Розкид
blocks.shots = Постріли blocks.shots = Постріли
blocks.reload = Постріли/секунду blocks.reload = Постріли/секунду
@@ -464,6 +475,7 @@ bar.drilltierreq = Потребується кращий бур
bar.drillspeed = Швидкість буріння: {0}/с bar.drillspeed = Швидкість буріння: {0}/с
bar.efficiency = Ефективність: {0}% bar.efficiency = Ефективність: {0}%
bar.powerbalance = Енергія: {0}/с bar.powerbalance = Енергія: {0}/с
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Енергія: {0} bar.poweramount = Енергія: {0}
bar.poweroutput = Вихідна енергія: {0} bar.poweroutput = Вихідна енергія: {0}
bar.items = Предмети: {0} bar.items = Предмети: {0}
@@ -512,6 +524,7 @@ setting.antialias.name = Згладжування[lightgray] (потребує
setting.indicators.name = Показувати у сторону ворогів та союзників setting.indicators.name = Показувати у сторону ворогів та союзників
setting.autotarget.name = Авто-стрільба setting.autotarget.name = Авто-стрільба
setting.keyboard.name = Миш+Керування з клавіатури setting.keyboard.name = Миш+Керування з клавіатури
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Максимальний FPS setting.fpscap.name = Максимальний FPS
setting.fpscap.none = Необмежений setting.fpscap.none = Необмежений
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -542,6 +555,7 @@ setting.sfxvol.name = Гучність звукових ефектів
setting.mutesound.name = Заглушити звук setting.mutesound.name = Заглушити звук
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
setting.savecreate.name = Автоматичне створення збережень setting.savecreate.name = Автоматичне створення збережень
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Непрозорість чату setting.chatopacity.name = Непрозорість чату
setting.playerchat.name = Відображати хмару чата над гравцями setting.playerchat.name = Відображати хмару чата над гравцями
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] … uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] …
@@ -553,8 +567,8 @@ category.general.name = Основне
category.view.name = Перегляд category.view.name = Перегляд
category.multiplayer.name = Мережева гра category.multiplayer.name = Мережева гра
command.attack = Атакувати command.attack = Атакувати
command.rally = Rally
command.retreat = Відступити command.retreat = Відступити
command.patrol = Патрулювати
keybind.gridMode.name = Вибрати блок keybind.gridMode.name = Вибрати блок
keybind.gridModeShift.name = Вибрати категорію keybind.gridModeShift.name = Вибрати категорію
keybind.press = Натисніть клавішу… keybind.press = Натисніть клавішу…
@@ -682,8 +696,6 @@ mech.buildspeed = [lightgray]Швидкість будування: {0}%
liquid.heatcapacity = [lightgray]Теплоємність: {0} liquid.heatcapacity = [lightgray]Теплоємність: {0}
liquid.viscosity = [lightgray]В’язкість: {0} liquid.viscosity = [lightgray]В’язкість: {0}
liquid.temperature = [lightgray]Температура: {0} liquid.temperature = [lightgray]Температура: {0}
block.sand-boulder.name = Sand Boulder
block.grass.name = Трава
block.sand-boulder.name = Пісочний валун block.sand-boulder.name = Пісочний валун
block.grass.name = Трава block.grass.name = Трава
block.salt.name = Сіль block.salt.name = Сіль
@@ -772,10 +784,13 @@ block.hail.name = Град
block.lancer.name = Списоносець block.lancer.name = Списоносець
block.conveyor.name = Конвеєр block.conveyor.name = Конвеєр
block.titanium-conveyor.name = Титановий конвеєр block.titanium-conveyor.name = Титановий конвеєр
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Перехрестя block.junction.name = Перехрестя
block.router.name = Маршрутизатор block.router.name = Маршрутизатор
block.distributor.name = Розподілювач block.distributor.name = Розподілювач
block.sorter.name = Сортувальник block.sorter.name = Сортувальник
block.message.name = Message
block.overflow-gate.name = Надмірний затвор block.overflow-gate.name = Надмірний затвор
block.silicon-smelter.name = Кремнієвий плавильний завод block.silicon-smelter.name = Кремнієвий плавильний завод
block.phase-weaver.name = Фазовий ткач block.phase-weaver.name = Фазовий ткач
@@ -950,6 +965,7 @@ unit.eruptor.description = Важкий мех, призначеней для з
unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори. unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори.
unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру. unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру.
unit.revenant.description = Важкий ракетний масив. unit.revenant.description = Важкий ракетний масив.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту. block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля. block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля.
block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній. block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній.

View File

@@ -16,13 +16,11 @@ screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
gameover = 你的核心被摧毁了! gameover = 你的核心被摧毁了!
gameover.pvp = [accent] {0}[]队获胜! gameover.pvp = [accent] {0}[]队获胜!
highscore = [accent]新纪录! highscore = [accent]新纪录!
load.sound = 音乐加载中 load.sound = 音乐加载中
load.map = 地图加载中 load.map = 地图加载中
load.image = 图片加载中 load.image = 图片加载中
load.content = 内容加载中 load.content = 内容加载中
load.system = 系统加载中 load.system = 系统加载中
stat.wave = 战胜的波数:[accent]{0} stat.wave = 战胜的波数:[accent]{0}
stat.enemiesDestroyed = 消灭的敌人:[accent]{0} stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
stat.built = 建造的建筑:[accent]{0} stat.built = 建造的建筑:[accent]{0}
@@ -30,7 +28,6 @@ stat.destroyed = 摧毁的建筑:[accent]{0}
stat.deconstructed = 拆除的建筑:[accent]{0} stat.deconstructed = 拆除的建筑:[accent]{0}
stat.delivered = 发射的资源: stat.delivered = 发射的资源:
stat.rank = 最终等级:[accent]{0} stat.rank = 最终等级:[accent]{0}
launcheditems = [accent]发射的资源 launcheditems = [accent]发射的资源
map.delete = 确定要删除 "[accent]{0}[]" 地图吗? map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
level.highscore = 最高分:[accent]{0} level.highscore = 最高分:[accent]{0}
@@ -51,6 +48,7 @@ minimap = 小地图
close = 关闭 close = 关闭
website = 官网 website = 官网
quit = 退出 quit = 退出
save.quit = Save & Quit
maps = 地图 maps = 地图
maps.browse = 浏览地图 maps.browse = 浏览地图
continue = 继续 continue = 继续
@@ -62,7 +60,6 @@ uploadingcontent = 正在上传内容
uploadingpreviewfile = 正在上传预览文件 uploadingpreviewfile = 正在上传预览文件
committingchanges = 提交更改 committingchanges = 提交更改
done = 已完成 done = 已完成
about.button = 关于 about.button = 关于
name = 名字: name = 名字:
noname = 先取一个[accent]玩家名[]。 noname = 先取一个[accent]玩家名[]。
@@ -162,6 +159,7 @@ save.rename = 重命名
save.rename.text = 新名称: save.rename.text = 新名称:
selectslot = 选择一个存档。 selectslot = 选择一个存档。
slot = [accent]存档位 {0} slot = [accent]存档位 {0}
editmessage = Edit Message
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏那么这可能是因为存档格式改变了而[scarlet]不是[] bug 。 save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏那么这可能是因为存档格式改变了而[scarlet]不是[] bug 。
empty = < 空 > empty = < 空 >
on = on =
@@ -170,7 +168,6 @@ save.autosave = 自动保存:{0}
save.map = 地图:{0} save.map = 地图:{0}
save.wave = 波次:{0} save.wave = 波次:{0}
save.mode = 模式:{0} save.mode = 模式:{0}
save.difficulty = 难度:{0}
save.date = 最后保存:{0} save.date = 最后保存:{0}
save.playtime = 游戏时间:{0} save.playtime = 游戏时间:{0}
warning = 警告! warning = 警告!
@@ -294,7 +291,6 @@ editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖? editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
editor.exists = 已经存在同名地图。 editor.exists = 已经存在同名地图。
editor.selectmap = 选择一个地图加载: editor.selectmap = 选择一个地图加载:
toolmode.replace = 替换 toolmode.replace = 替换
toolmode.replace.description = 仅在实心块上绘制。 toolmode.replace.description = 仅在实心块上绘制。
toolmode.replaceall = 全部替换 toolmode.replaceall = 全部替换
@@ -309,7 +305,6 @@ toolmode.fillteams = 填充团队
toolmode.fillteams.description = 填充团队而不是方块。 toolmode.fillteams.description = 填充团队而不是方块。
toolmode.drawteams = 绘制团队 toolmode.drawteams = 绘制团队
toolmode.drawteams.description = 绘制团队而不是方块。 toolmode.drawteams.description = 绘制团队而不是方块。
filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。 filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
filter.distort = 扭曲程度 filter.distort = 扭曲程度
filter.noise = 波动程度 filter.noise = 波动程度
@@ -341,7 +336,6 @@ filter.option.floor2 = 二重地面
filter.option.threshold2 = 二重阈值 filter.option.threshold2 = 二重阈值
filter.option.radius = 半径大小 filter.option.radius = 半径大小
filter.option.percentile = 百分比 filter.option.percentile = 百分比
width = 宽度: width = 宽度:
height = 高度: height = 高度:
menu = 菜单 menu = 菜单
@@ -359,7 +353,6 @@ tutorial.retake = 重新游玩教程
editor = 编辑器 editor = 编辑器
mapeditor = 地图编辑器 mapeditor = 地图编辑器
donate = 打赏 donate = 打赏
abandon = 放弃 abandon = 放弃
abandon.text = 这个区域及其资源会被敌人重置。 abandon.text = 这个区域及其资源会被敌人重置。
locked = 已锁定 locked = 已锁定
@@ -386,7 +379,6 @@ zone.objective.survival = 生存
zone.objective.attack = 摧毁敌方核心 zone.objective.attack = 摧毁敌方核心
add = 添加…… add = 添加……
boss.health = BOSS 生命值 boss.health = BOSS 生命值
connectfail = [crimson]服务器连接失败:[accent]{0} connectfail = [crimson]服务器连接失败:[accent]{0}
error.unreachable = 服务器无法访问。 error.unreachable = 服务器无法访问。
error.invalidaddress = 地址无效。 error.invalidaddress = 地址无效。
@@ -397,7 +389,6 @@ error.mapnotfound = 找不到地图文件!
error.io = 网络 I/O 错误。 error.io = 网络 I/O 错误。
error.any = 未知网络错误。 error.any = 未知网络错误。
error.bloom = 未能初始化特效。\n您的设备可能不支持它。 error.bloom = 未能初始化特效。\n您的设备可能不支持它。
zone.groundZero.name = 零号地区 zone.groundZero.name = 零号地区
zone.desertWastes.name = 荒芜沙漠 zone.desertWastes.name = 荒芜沙漠
zone.craters.name = 陨石带 zone.craters.name = 陨石带
@@ -412,7 +403,6 @@ zone.saltFlats.name = 盐碱荒滩
zone.impact0078.name = 0078号冲击 zone.impact0078.name = 0078号冲击
zone.crags.name = 悬崖 zone.crags.name = 悬崖
zone.fungalPass.name = 真菌通道 zone.fungalPass.name = 真菌通道
zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。 zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。 zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。 zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
@@ -427,7 +417,6 @@ zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废
zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。 zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
zone.impact0078.description = <在此处插入说明> zone.impact0078.description = <在此处插入说明>
zone.crags.description = <在此处插入说明> zone.crags.description = <在此处插入说明>
settings.language = 语言 settings.language = 语言
settings.data = 游戏数据 settings.data = 游戏数据
settings.reset = 恢复默认 settings.reset = 恢复默认
@@ -482,7 +471,6 @@ blocks.inaccuracy = 误差
blocks.shots = 每秒发射数 blocks.shots = 每秒发射数
blocks.reload = 重新装弹 blocks.reload = 重新装弹
blocks.ammo = 子弹 blocks.ammo = 子弹
bar.drilltierreq = 需要更好的钻头 bar.drilltierreq = 需要更好的钻头
bar.drillspeed = 挖掘速度:{0}/s bar.drillspeed = 挖掘速度:{0}/s
bar.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
@@ -497,7 +485,6 @@ bar.heat = 热量
bar.power = 电力 bar.power = 电力
bar.progress = 制造进度 bar.progress = 制造进度
bar.spawned = 单位数量:{0}/{1} bar.spawned = 单位数量:{0}/{1}
bullet.damage = [stat]{0}[lightgray] 伤害 bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格 bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
bullet.incendiary = [stat] 燃烧 bullet.incendiary = [stat] 燃烧
@@ -509,7 +496,6 @@ bullet.freezing = [stat] 冰冻
bullet.tarred = [stat] 减速 bullet.tarred = [stat] 减速
bullet.multiplier = [stat]{0}[lightgray]x 子弹数量 bullet.multiplier = [stat]{0}[lightgray]x 子弹数量
bullet.reload = [stat]{0}[lightgray]x 装弹 bullet.reload = [stat]{0}[lightgray]x 装弹
unit.blocks = 方块 unit.blocks = 方块
unit.powersecond = 能量单位/秒 unit.powersecond = 能量单位/秒
unit.liquidsecond = 液体单位/秒 unit.liquidsecond = 液体单位/秒
@@ -581,8 +567,8 @@ category.general.name = 普通
category.view.name = 查看 category.view.name = 查看
category.multiplayer.name = 多人 category.multiplayer.name = 多人
command.attack = 攻击 command.attack = 攻击
command.rally = Rally
command.retreat = 撤退 command.retreat = 撤退
command.patrol = 巡逻
keybind.gridMode.name = 选择块 keybind.gridMode.name = 选择块
keybind.gridModeShift.name = 选择类别 keybind.gridModeShift.name = 选择类别
keybind.press = 按一下键…… keybind.press = 按一下键……
@@ -623,7 +609,6 @@ mode.pvp.description = 和本地玩家对战。
mode.attack.name = 攻击 mode.attack.name = 攻击
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。 mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。
mode.custom = 自定义模式 mode.custom = 自定义模式
rules.infiniteresources = 无限资源 rules.infiniteresources = 无限资源
rules.wavetimer = 波次计时器 rules.wavetimer = 波次计时器
rules.waves = 波次 rules.waves = 波次
@@ -650,7 +635,6 @@ rules.title.resourcesbuilding = 资源和建造
rules.title.player = 玩家 rules.title.player = 玩家
rules.title.enemy = 敌人 rules.title.enemy = 敌人
rules.title.unit = 单位 rules.title.unit = 单位
content.item.name = 物品 content.item.name = 物品
content.liquid.name = 液体 content.liquid.name = 液体
content.unit.name = 部队 content.unit.name = 部队
@@ -712,7 +696,6 @@ mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0} liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
liquid.viscosity = [LIGHT_GRAY]粘度:{0} liquid.viscosity = [LIGHT_GRAY]粘度:{0}
liquid.temperature = [LIGHT_GRAY]温度:{0} liquid.temperature = [LIGHT_GRAY]温度:{0}
block.sand-boulder.name = 沙砂巨石 block.sand-boulder.name = 沙砂巨石
block.grass.name = 草地 block.grass.name = 草地
block.salt.name = 盐碱地 block.salt.name = 盐碱地
@@ -736,6 +719,9 @@ block.scrap-wall-large.name = 大型废墙
block.scrap-wall-huge.name = 巨型废墙 block.scrap-wall-huge.name = 巨型废墙
block.scrap-wall-gigantic.name = 超巨型废墙 block.scrap-wall-gigantic.name = 超巨型废墙
block.thruster.name = 助力器 block.thruster.name = 助力器
block.kiln.name = 熔炉
block.graphite-press.name = 石墨压缩机
block.multi-press.name = 多重压缩机
block.constructing = {0}\n[LIGHT_GRAY](建造中) block.constructing = {0}\n[LIGHT_GRAY](建造中)
block.spawn.name = 敌人出生点 block.spawn.name = 敌人出生点
block.core-shard.name = 小型核心 block.core-shard.name = 小型核心
@@ -781,27 +767,6 @@ block.ignarock.name = 伊格纳石头
block.hotrock.name = 热石头 block.hotrock.name = 热石头
block.magmarock.name = 岩浆石头 block.magmarock.name = 岩浆石头
block.cliffs.name = 悬崖 block.cliffs.name = 悬崖
block.duo.name = 双管炮
block.scorch.name = 火焰炮
block.scatter.name = 分裂炮
block.arc.name = 电弧
block.hail.name = 冰雹炮
block.lancer.name = 蓝瑟炮
block.wave.name = 波浪
block.swarmer.name = 蜂群
block.salvo.name = 齐射炮
block.ripple.name = 浪涌
block.cyclone.name = 气旋炮
block.fuse.name = 融合炮
block.spectre.name = 幽灵
block.meltdown.name = 熔毁
block.mechanical-drill.name = 机械钻头
block.pneumatic-drill.name = 气动钻头
block.laser-drill.name = 激光钻头
block.blast-drill.name = 爆破钻头
block.water-extractor.name = 抽水机
block.cultivator.name = 培养机
block.oil-extractor.name = 石油钻井
block.copper-wall.name = 铜墙 block.copper-wall.name = 铜墙
block.copper-wall-large.name = 大型铜墙 block.copper-wall-large.name = 大型铜墙
block.titanium-wall.name = 钛墙 block.titanium-wall.name = 钛墙
@@ -810,39 +775,32 @@ block.phase-wall.name = 相织布墙
block.phase-wall-large.name = 大型相织布墙 block.phase-wall-large.name = 大型相织布墙
block.thorium-wall.name = 钍墙 block.thorium-wall.name = 钍墙
block.thorium-wall-large.name = 大型钍墙 block.thorium-wall-large.name = 大型钍墙
block.surge-wall.name = 波动墙
block.surge-wall-large.name = 大型波动墙
block.door.name = block.door.name =
block.door-large.name = 大门 block.door-large.name = 大门
block.duo.name = 双管炮
block.scorch.name = 火焰炮
block.scatter.name = 分裂炮
block.hail.name = 冰雹炮
block.lancer.name = 蓝瑟炮
block.conveyor.name = 传送带 block.conveyor.name = 传送带
block.titanium-conveyor.name = 钛传送带 block.titanium-conveyor.name = 钛传送带
block.armored-conveyor.name = 装甲传送带
block.armored-conveyor.description = 向钛传送带一样运物品,但有更好的装甲。除其他传送带,不接受任何边的输入。
block.junction.name = 连接点 block.junction.name = 连接点
block.router.name = 路由器 block.router.name = 路由器
block.distributor.name = 分配器 block.distributor.name = 分配器
block.sorter.name = 分类器 block.sorter.name = 分类器
block.message.name = 信息
block.overflow-gate.name = 溢流门 block.overflow-gate.name = 溢流门
block.phase-conveyor.name = 相织布传送带桥
block.bridge-conveyor.name = 传送带桥
block.armored-conveyor.name = 装甲传送带
block.armored-conveyor.description = 向钛传送带一样运物品,但有更好的装甲。除其他传送带,不接受任何边的输入。
block.kiln.name = 熔炉
block.graphite-press.name = 石墨压缩机
block.multi-press.name = 多重压缩机
block.mass-driver.name = 质量驱动器
block.silicon-smelter.name = 硅冶炼厂 block.silicon-smelter.name = 硅冶炼厂
block.phase-weaver.name = 相织布编织器 block.phase-weaver.name = 相织布编织器
block.pulverizer.name = 粉碎机 block.pulverizer.name = 粉碎机
block.cryofluidmixer.name = 冷冻液混合器 block.cryofluidmixer.name = 冷冻液混合器
block.melter.name = 熔炉 block.melter.name = 熔炉
block.incinerator.name = 焚化炉 block.incinerator.name = 焚化炉
block.alloy-smelter.name = 合金冶炼厂
block.spore-press.name = 孢子压缩机 block.spore-press.name = 孢子压缩机
block.separator.name = 分离机 block.separator.name = 分离机
block.coal-centrifuge.name = 煤炭离心机 block.coal-centrifuge.name = 煤炭离心机
block.plastanium-compressor.name = 塑钢压缩机
block.pyratite-mixer.name = 硫混合器
block.blast-mixer.name = 爆炸混合器
block.solar-panel.name = 太阳能电池
block.power-node.name = 能量节点 block.power-node.name = 能量节点
block.power-node-large.name = 大型能量节点 block.power-node-large.name = 大型能量节点
block.surge-tower.name = 巨浪塔 block.surge-tower.name = 巨浪塔
@@ -852,10 +810,11 @@ block.combustion-generator.name = 燃烧发电机
block.turbine-generator.name = 涡轮发电机 block.turbine-generator.name = 涡轮发电机
block.differential-generator.name = 差动发电机 block.differential-generator.name = 差动发电机
block.impact-reactor.name = 冲击反应堆 block.impact-reactor.name = 冲击反应堆
block.solar-panel-large.name = 大型太阳能电池 block.mechanical-drill.name = 机械钻头
block.thorium-reactor.name = 钍反应堆 block.pneumatic-drill.name = 气动钻头
block.thermal-generator.name = 热能发电机 block.laser-drill.name = 激光钻头
block.rtg-generator.name = RTG 发电 block.water-extractor.name = 抽水
block.cultivator.name = 培养机
block.dart-mech-pad.name = Dart 机甲平台 block.dart-mech-pad.name = Dart 机甲平台
block.delta-mech-pad.name = Delta 机甲平台 block.delta-mech-pad.name = Delta 机甲平台
block.javelin-ship-pad.name = Javelin 机甲平台 block.javelin-ship-pad.name = Javelin 机甲平台
@@ -863,24 +822,28 @@ block.trident-ship-pad.name = Trident 机甲平台
block.glaive-ship-pad.name = Glaive 机甲平台 block.glaive-ship-pad.name = Glaive 机甲平台
block.omega-mech-pad.name = Omega 机甲平台 block.omega-mech-pad.name = Omega 机甲平台
block.tau-mech-pad.name = Tau 机甲平台 block.tau-mech-pad.name = Tau 机甲平台
block.pulse-conduit.name = 脉冲导管
block.phase-conduit.name = 相织布导管桥
block.liquid-router.name = 液体路由器
block.liquid-tank.name = 储液罐
block.liquid-junction.name = 液体连接点
block.bridge-conduit.name = 导管桥
block.conduit.name = 导管 block.conduit.name = 导管
block.mechanical-pump.name = 机械泵 block.mechanical-pump.name = 机械泵
block.rotary-pump.name = 回旋泵
block.thermal-pump.name = 热能泵
block.item-source.name = 物品源 block.item-source.name = 物品源
block.item-void.name = 物品黑洞 block.item-void.name = 物品黑洞
block.liquid-source.name = 液体源 block.liquid-source.name = 液体源
block.power-void.name = 能源黑洞 block.power-void.name = 能源黑洞
block.power-source.name = 无限能源 block.power-source.name = 无限能源
block.unloader.name = 装卸器
block.vault.name = 仓库
block.wave.name = 波浪
block.swarmer.name = 蜂群
block.salvo.name = 齐射炮
block.ripple.name = 浪涌
block.phase-conveyor.name = 相织布传送带桥
block.bridge-conveyor.name = 传送带桥
block.plastanium-compressor.name = 塑钢压缩机
block.pyratite-mixer.name = 硫混合器
block.blast-mixer.name = 爆炸混合器
block.solar-panel.name = 太阳能电池
block.solar-panel-large.name = 大型太阳能电池
block.oil-extractor.name = 石油钻井
block.command-center.name = 指挥中心 block.command-center.name = 指挥中心
block.rally-point.name = 集合点
block.rally-point.description = 用于地面单位集合的标志。需要指挥中心发出“集合”指令才可使用。
block.draug-factory.name = 德鲁格采矿机工厂 block.draug-factory.name = 德鲁格采矿机工厂
block.spirit-factory.name = 幽灵修理机工厂 block.spirit-factory.name = 幽灵修理机工厂
block.phantom-factory.name = 鬼怪建造机工厂 block.phantom-factory.name = 鬼怪建造机工厂
@@ -892,14 +855,32 @@ block.titan-factory.name = 泰坦机甲工厂
block.fortress-factory.name = 堡垒机甲工厂 block.fortress-factory.name = 堡垒机甲工厂
block.revenant-factory.name = 亡魂战机工厂 block.revenant-factory.name = 亡魂战机工厂
block.repair-point.name = 维修点 block.repair-point.name = 维修点
block.message.name = 信息 block.pulse-conduit.name = 脉冲导管
block.phase-conduit.name = 相织布导管桥
block.liquid-router.name = 液体路由器
block.liquid-tank.name = 储液罐
block.liquid-junction.name = 液体连接点
block.bridge-conduit.name = 导管桥
block.rotary-pump.name = 回旋泵
block.thorium-reactor.name = 钍反应堆
block.mass-driver.name = 质量驱动器
block.blast-drill.name = 爆破钻头
block.thermal-pump.name = 热能泵
block.thermal-generator.name = 热能发电机
block.alloy-smelter.name = 合金冶炼厂
block.mender.name = 修理者 block.mender.name = 修理者
block.mend-projector.name = 修理投影器 block.mend-projector.name = 修理投影器
block.unloader.name = 装卸器 block.surge-wall.name = 波动墙
block.vault.name = 仓库 block.surge-wall-large.name = 大型波动墙
block.cyclone.name = 气旋炮
block.fuse.name = 融合炮
block.shock-mine.name = 脉冲地雷 block.shock-mine.name = 脉冲地雷
block.overdrive-projector.name = 超速投影器 block.overdrive-projector.name = 超速投影器
block.force-projector.name = 力墙投影器 block.force-projector.name = 力墙投影器
block.arc.name = 电弧
block.rtg-generator.name = RTG 发电机
block.spectre.name = 幽灵
block.meltdown.name = 熔毁
block.container.name = 容器 block.container.name = 容器
block.launch-pad.name = 发射台 block.launch-pad.name = 发射台
block.launch-pad-large.name = 大型发射台 block.launch-pad-large.name = 大型发射台
@@ -945,7 +926,6 @@ tutorial.deposit = 将物品从机甲拖向方块来放下物品。\n\n[accent]
tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心防御2波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头并采更多的矿。 tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心防御2波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头并采更多的矿。
tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头并采更多的矿。 tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头并采更多的矿。
tutorial.launch = 特定波次中,你可以[accent]发射核心[][accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。 tutorial.launch = 特定波次中,你可以[accent]发射核心[][accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。 item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。 item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。 item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。

View File

@@ -48,9 +48,18 @@ minimap = 小地圖
close = 關閉 close = 關閉
website = Website website = Website
quit = 退出 quit = 退出
save.quit = Save & Quit
maps = 地圖 maps = 地圖
maps.browse = Browse Maps
continue = 繼續 continue = 繼續
maps.none = [LIGHT_GRAY]找不到地圖! maps.none = [LIGHT_GRAY]找不到地圖!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = 關於 about.button = 關於
name = 名稱: name = 名稱:
noname = 先選擇一個[accent]玩家名稱[]。 noname = 先選擇一個[accent]玩家名稱[]。
@@ -65,12 +74,14 @@ players = {0}個線上玩家
players.single = {0}個線上玩家 players.single = {0}個線上玩家
server.closing = [accent]正在關閉伺服器…… server.closing = [accent]正在關閉伺服器……
server.kicked.kick = 您已被踢出伺服器! server.kicked.kick = 您已被踢出伺服器!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = 伺服器已關閉。 server.kicked.serverClose = 伺服器已關閉。
server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲! server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器! server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器!
server.kicked.banned = 您已經從這個伺服器被封禁。 server.kicked.banned = 您已經從這個伺服器被封禁。
server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。 server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。
server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。 server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。 server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意如果區域網路內有玩家無法連線至您的伺服器請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。 host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意如果區域網路內有玩家無法連線至您的伺服器請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。
join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意這裡沒有網際網路伺服器清單如果您想透過IP位址連線到某人的伺服器您必須向他們詢問IP位址。 join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意這裡沒有網際網路伺服器清單如果您想透過IP位址連線到某人的伺服器您必須向他們詢問IP位址。
hostserver = 建立伺服器 hostserver = 建立伺服器
invitefriends = Invite Friends
hostserver.mobile = 建立\n伺服器 hostserver.mobile = 建立\n伺服器
host = 建立 host = 建立
hosting = [accent]伺服器啟動中…… hosting = [accent]伺服器啟動中……
hosts.refresh = 刷新 hosts.refresh = 刷新
hosts.discovering = 搜尋區域網路遊戲 hosts.discovering = 搜尋區域網路遊戲
hosts.discovering.any = Discovering games
server.refreshing = 刷新伺服器 server.refreshing = 刷新伺服器
hosts.none = [lightgray]找不到區域網路伺服器! hosts.none = [lightgray]找不到區域網路伺服器!
host.invalid = [scarlet]無法連線至伺服器。 host.invalid = [scarlet]無法連線至伺服器。
@@ -109,13 +122,18 @@ server.version = [lightgray]版本:{0}
server.custombuild = [yellow]自訂組建 server.custombuild = [yellow]自訂組建
confirmban = 您確定要封禁該玩家嗎? confirmban = 您確定要封禁該玩家嗎?
confirmkick = 您確定要踢出該玩家嗎? confirmkick = 您確定要踢出該玩家嗎?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = 您確定要解除封禁該玩家嗎? confirmunban = 您確定要解除封禁該玩家嗎?
confirmadmin = 您確定要提升這個玩家為管理員嗎? confirmadmin = 您確定要提升這個玩家為管理員嗎?
confirmunadmin = 您確定要解除這個玩家的管理員嗎? confirmunadmin = 您確定要解除這個玩家的管理員嗎?
joingame.title = 加入遊戲 joingame.title = 加入遊戲
joingame.ip = IP位址 joingame.ip = IP位址
disconnect = 已中斷連線。 disconnect = 已中斷連線。
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = 無法載入地圖資料! disconnect.data = 無法載入地圖資料!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]連線中…… connecting = [accent]連線中……
connecting.data = [accent]正在載入地圖資料…… connecting.data = [accent]正在載入地圖資料……
server.port = 連接埠: server.port = 連接埠:
@@ -141,6 +159,7 @@ save.rename = 重新命名
save.rename.text = 新名稱: save.rename.text = 新名稱:
selectslot = 選取一個存檔。 selectslot = 選取一個存檔。
slot = [accent]存檔{0} slot = [accent]存檔{0}
editmessage = Edit Message
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。 save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
empty = 〈空白〉 empty = 〈空白〉
on = 開啟 on = 開啟
@@ -148,12 +167,13 @@ off = 關閉
save.autosave = 自動存檔:{0} save.autosave = 自動存檔:{0}
save.map = 地圖:{0} save.map = 地圖:{0}
save.wave = 波次:{0} save.wave = 波次:{0}
save.difficulty = 難度:{0} save.mode = Gamemode: {0}
save.date = 最後存檔時間:{0} save.date = 最後存檔時間:{0}
save.playtime = 遊玩時間:{0} save.playtime = 遊玩時間:{0}
warning = 警告。 warning = 警告。
confirm = 確認 confirm = 確認
delete = 刪除 delete = 刪除
view.workshop = View In Workshop
ok = 確定 ok = 確定
open = 開啟 open = 開啟
customize = 自訂 customize = 自訂
@@ -190,6 +210,11 @@ map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]
map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。 map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。 map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。
map.invalid = 地圖載入錯誤:地圖可能已經損壞。 map.invalid = 地圖載入錯誤:地圖可能已經損壞。
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = 粉刷 editor.brush = 粉刷
editor.openin = 在編輯器中開啟 editor.openin = 在編輯器中開啟
editor.oregen = 礦石產生 editor.oregen = 礦石產生
@@ -197,11 +222,14 @@ editor.oregen.info = 礦石產生:
editor.mapinfo = 地圖資訊 editor.mapinfo = 地圖資訊
editor.author = 作者: editor.author = 作者:
editor.description = 描述: editor.description = 描述:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = 波次: editor.waves = 波次:
editor.rules = 規則: editor.rules = 規則:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = 在遊戲中編輯 editor.ingame = 在遊戲中編輯
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = 波次 waves.title = 波次
waves.remove = 移除 waves.remove = 移除
waves.never = 〈從來沒有〉 waves.never = 〈從來沒有〉
@@ -218,6 +246,7 @@ waves.invalid = 剪貼板中的波次無效。
waves.copied = 波次已被複製。 waves.copied = 波次已被複製。
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]〈默認〉 editor.default = [LIGHT_GRAY]〈默認〉
details = Details...
edit = 編輯…… edit = 編輯……
editor.name = 名稱: editor.name = 名稱:
editor.spawn = 重生單位 editor.spawn = 重生單位
@@ -227,6 +256,7 @@ editor.errorload = 加載文件時出錯:\n[accent]{0}
editor.errorsave = 保存文件時出錯:\n[accent]{0} editor.errorsave = 保存文件時出錯:\n[accent]{0}
editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔請使用編輯器中的「匯入地形圖像檔」按鈕。 editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔請使用編輯器中的「匯入地形圖像檔」按鈕。
editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。 editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。
editor.errornot = This is not a map file.
editor.errorheader = 此地圖檔案無效或已損壞。 editor.errorheader = 此地圖檔案無效或已損壞。
editor.errorname = 地圖沒有定義名稱。 editor.errorname = 地圖沒有定義名稱。
editor.update = 更新 editor.update = 更新
@@ -259,6 +289,7 @@ editor.resizemap = 調整地圖大小
editor.mapname = 地圖名稱: editor.mapname = 地圖名稱:
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。 editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖? editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
editor.exists = A map with this name already exists.
editor.selectmap = 選取要載入的地圖: editor.selectmap = 選取要載入的地圖:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = 揭露 uncover = 揭露
configure = 配置裝載 configure = 配置裝載
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。 configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。 zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
zone.requirement.complete = 到達波次{0}\n滿足{1}區域要求。 zone.requirement.complete = 到達波次{0}\n滿足{1}區域要求。
zone.config.complete = 到達波次{0}\n裝載配置已解鎖。 zone.config.complete = 到達波次{0}\n裝載配置已解鎖。
@@ -434,6 +466,7 @@ blocks.boosteffect = 提升效應
blocks.maxunits = 最大活躍單位 blocks.maxunits = 最大活躍單位
blocks.health = 耐久度 blocks.health = 耐久度
blocks.buildtime = 建設時間 blocks.buildtime = 建設時間
blocks.buildcost = Build Cost
blocks.inaccuracy = 誤差 blocks.inaccuracy = 誤差
blocks.shots = 射擊數 blocks.shots = 射擊數
blocks.reload = 重裝彈藥 blocks.reload = 重裝彈藥
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = 鑽頭速度:{0}/秒 bar.drillspeed = 鑽頭速度:{0}/秒
bar.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
bar.powerbalance = 能量變化:{0} bar.powerbalance = 能量變化:{0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = 能量:{0} bar.poweramount = 能量:{0}
bar.poweroutput = 能量輸出:{0} bar.poweroutput = 能量輸出:{0}
bar.items = 物品:{0} bar.items = 物品:{0}
bar.capacity = Capacity: {0}
bar.liquid = 液體 bar.liquid = 液體
bar.heat = bar.heat =
bar.power = 能量 bar.power = 能量
@@ -489,6 +524,7 @@ setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
setting.indicators.name = 盟友指標 setting.indicators.name = 盟友指標
setting.autotarget.name = 自動射擊 setting.autotarget.name = 自動射擊
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = 最大FPS setting.fpscap.name = 最大FPS
setting.fpscap.none = 没有 setting.fpscap.none = 没有
setting.fpscap.text = {0}FPS setting.fpscap.text = {0}FPS
@@ -519,6 +555,7 @@ setting.sfxvol.name = 音效音量
setting.mutesound.name = 靜音 setting.mutesound.name = 靜音
setting.crashreport.name = 發送匿名崩潰報告 setting.crashreport.name = 發送匿名崩潰報告
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = 聊天框不透明度 setting.chatopacity.name = 聊天框不透明度
setting.playerchat.name = 在遊戲中顯示聊天框 setting.playerchat.name = 在遊戲中顯示聊天框
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -530,8 +567,8 @@ category.general.name = 一般
category.view.name = 查看 category.view.name = 查看
category.multiplayer.name = 多人 category.multiplayer.name = 多人
command.attack = 攻擊 command.attack = 攻擊
command.rally = Rally
command.retreat = 撤退 command.retreat = 撤退
command.patrol = 巡邏
keybind.gridMode.name = 方塊選取 keybind.gridMode.name = 方塊選取
keybind.gridModeShift.name = 類別選取 keybind.gridModeShift.name = 類別選取
keybind.press = 按一下鍵…… keybind.press = 按一下鍵……
@@ -747,10 +784,13 @@ block.hail.name = 冰雹炮
block.lancer.name = 藍瑟炮 block.lancer.name = 藍瑟炮
block.conveyor.name = 輸送帶 block.conveyor.name = 輸送帶
block.titanium-conveyor.name = 鈦輸送帶 block.titanium-conveyor.name = 鈦輸送帶
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = 樞紐 block.junction.name = 樞紐
block.router.name = 分配器 block.router.name = 分配器
block.distributor.name = 大型分配器 block.distributor.name = 大型分配器
block.sorter.name = 分類器 block.sorter.name = 分類器
block.message.name = Message
block.overflow-gate.name = 溢流器 block.overflow-gate.name = 溢流器
block.silicon-smelter.name = 煉矽廠 block.silicon-smelter.name = 煉矽廠
block.phase-weaver.name = 相織布編織器 block.phase-weaver.name = 相織布編織器
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = 一種快速、打了就跑的攔截機。 unit.wraith.description = 一種快速、打了就跑的攔截機。
unit.ghoul.description = 一種重型的鋪蓋性的轟炸機。使用爆炸化合物或黃鐵礦作為彈藥。 unit.ghoul.description = 一種重型的鋪蓋性的轟炸機。使用爆炸化合物或黃鐵礦作為彈藥。
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。 block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。

View File

@@ -78,3 +78,4 @@ itskatt
Agent-Laevain Agent-Laevain
AzariasB AzariasB
amrsoll amrsoll
Draco

View File

@@ -143,11 +143,14 @@ public class BlockIndexer{
returnArray.clear(); returnArray.clear();
for(Team enemy : state.teams.enemiesOf(team)){ for(Team enemy : state.teams.enemiesOf(team)){
if(state.teams.isActive(enemy)){ if(state.teams.isActive(enemy)){
for(Tile tile : getFlagged(enemy)[type.ordinal()]){ ObjectSet<Tile> set = getFlagged(enemy)[type.ordinal()];
if(set != null){
for(Tile tile : set){
returnArray.add(tile); returnArray.add(tile);
} }
} }
} }
}
return returnArray; return returnArray;
} }

View File

@@ -63,7 +63,7 @@ public class Pathfinder implements Runnable{
/** Packs a tile into its internal representation. */ /** Packs a tile into its internal representation. */
private int packTile(Tile tile){ private int packTile(Tile tile){
return PathTile.get(tile.cost, tile.getTeamID(), (byte)0, (!tile.solid() || tile.breakable()) && tile.floor().drownTime <= 0f); return PathTile.get(tile.cost, tile.getTeamID(), (byte)0, !tile.solid() && tile.floor().drownTime <= 0f);
} }
/** Starts or restarts the pathfinding thread. */ /** Starts or restarts the pathfinding thread. */
@@ -81,13 +81,18 @@ public class Pathfinder implements Runnable{
queue.clear(); queue.clear();
} }
/** Update a tile in the internal pathfinding grid. Causes a completely pathfinding reclaculation. */ public int debugValue(Team team, int x, int y){
if(pathMap[team.ordinal()][PathTarget.enemyCores.ordinal()] == null) return 0;
return pathMap[team.ordinal()][PathTarget.enemyCores.ordinal()].weights[x][y];
}
/** Update a tile in the internal pathfinding grid. Causes a complete pathfinding reclaculation. */
public void updateTile(Tile tile){ public void updateTile(Tile tile){
if(net.client()) return; if(net.client()) return;
int packed = packTile(tile);
int x = tile.x, y = tile.y; int x = tile.x, y = tile.y;
tiles[x][y] = packed;
tile.getLinkedTiles(t -> tiles[t.x][t.y] = packTile(t));
//can't iterate through array so use the map, which should not lead to problems //can't iterate through array so use the map, which should not lead to problems
for(PathData[] arr : pathMap){ for(PathData[] arr : pathMap){
@@ -113,6 +118,7 @@ public class Pathfinder implements Runnable{
public void run(){ public void run(){
while(true){ while(true){
if(net.client()) return; if(net.client()) return;
try{
queue.run(); queue.run();
@@ -127,6 +133,9 @@ public class Pathfinder implements Runnable{
//stop looping when interrupted externally //stop looping when interrupted externally
return; return;
} }
}catch(Exception e){
e.printStackTrace();
}
} }
} }

View File

@@ -1630,7 +1630,7 @@ public class Blocks implements ContentList{
type = UnitTypes.draug; type = UnitTypes.draug;
produceTime = 2500; produceTime = 2500;
size = 2; size = 2;
maxSpawn = 2; maxSpawn = 1;
consumes.power(1.1f); consumes.power(1.1f);
consumes.items(); consumes.items();
}}; }};

View File

@@ -30,6 +30,7 @@ public class TechTree implements ContentList{
node(distributor); node(distributor);
node(sorter, () -> { node(sorter, () -> {
node(message);
node(overflowGate); node(overflowGate);
}); });
node(container, () -> { node(container, () -> {

View File

@@ -23,8 +23,8 @@ public class UnitTypes implements ContentList{
speed = 0.3f; speed = 0.3f;
maxVelocity = 1.2f; maxVelocity = 1.2f;
range = 50f; range = 50f;
health = 60; health = 80;
minePower = 0.5f; minePower = 0.9f;
engineSize = 1.8f; engineSize = 1.8f;
engineOffset = 5.7f; engineOffset = 5.7f;
weapon = new Weapon("you have incurred my wrath. prepare to die."){{ weapon = new Weapon("you have incurred my wrath. prepare to die."){{

View File

@@ -133,7 +133,7 @@ public class NetClient implements ApplicationListener{
//called on all clients //called on all clients
@Remote(called = Loc.server, targets = Loc.server, variants = Variant.both) @Remote(called = Loc.server, targets = Loc.server, variants = Variant.both)
public static void sendMessage(String message, String sender, Player playersender){ public static void sendMessage(String message, String sender, Player playersender){
if(Vars.ui != null){ if(Vars.ui != null && !(playersender != null && net.server() && sender.startsWith("[#" + player.getTeam().color.toString() + "]<T>"))){
Vars.ui.chatfrag.addMessage(message, sender); Vars.ui.chatfrag.addMessage(message, sender);
} }

View File

@@ -79,6 +79,11 @@ public class NetServer implements ApplicationListener{
con.hasBegunConnecting = true; con.hasBegunConnecting = true;
con.mobile = packet.mobile; con.mobile = packet.mobile;
if(packet.uuid == null || packet.usid == null){
con.kick(KickReason.idInUse);
return;
}
if(admins.isIDBanned(uuid)){ if(admins.isIDBanned(uuid)){
con.kick(KickReason.banned); con.kick(KickReason.banned);
return; return;
@@ -124,7 +129,7 @@ public class NetServer implements ApplicationListener{
return; return;
} }
if(player.uuid.equals(packet.uuid) || player.usid.equals(packet.usid)){ if(player.uuid != null && player.usid != null && (player.uuid.equals(packet.uuid) || player.usid.equals(packet.usid))){
con.kick(KickReason.idInUse); con.kick(KickReason.idInUse);
return; return;
} }
@@ -400,22 +405,18 @@ public class NetServer implements ApplicationListener{
return; return;
} }
if(!player.con.hasDisconnected){
if(player.con.hasConnected){ if(player.con.hasConnected){
Events.fire(new PlayerLeave(player)); Events.fire(new PlayerLeave(player));
Call.sendMessage("[accent]" + player.name + "[accent] has disconnected."); Call.sendMessage("[accent]" + player.name + "[accent] has disconnected.");
Call.onPlayerDisconnect(player.id); Call.onPlayerDisconnect(player.id);
} }
player.remove();
Log.info("&lm[{1}] &lc{0} has disconnected. &lg&fi({2})", player.name, player.uuid, reason); Log.info("&lm[{1}] &lc{0} has disconnected. &lg&fi({2})", player.name, player.uuid, reason);
} }
private static float compound(float speed, float drag){ player.remove();
float total = 0f; player.con.hasDisconnected = true;
for(int i = 0; i < 50; i++){
total *= (1f - drag);
total += speed;
}
return total;
} }
@Remote(targets = Loc.client, unreliable = true) @Remote(targets = Loc.client, unreliable = true)
@@ -445,8 +446,8 @@ public class NetServer implements ApplicationListener{
long elapsed = Time.timeSinceMillis(connection.lastRecievedClientTime); long elapsed = Time.timeSinceMillis(connection.lastRecievedClientTime);
float maxSpeed = boosting && !player.mech.flying ? player.mech.boostSpeed : player.mech.speed; float maxSpeed = boosting && !player.mech.flying ? player.mech.compoundSpeedBoost : player.mech.compoundSpeed;
float maxMove = elapsed / 1000f * 60f * Math.min(compound(maxSpeed, player.mech.drag) * 1.25f, player.mech.maxSpeed * 1.2f); float maxMove = elapsed / 1000f * 60f * Math.min(maxSpeed, player.mech.maxSpeed) * 1.1f;
player.pointerX = pointerX; player.pointerX = pointerX;
player.pointerY = pointerY; player.pointerY = pointerY;
@@ -704,7 +705,12 @@ public class NetServer implements ApplicationListener{
//iterate through each player //iterate through each player
for(int i = 0; i < playerGroup.size(); i++){ for(int i = 0; i < playerGroup.size(); i++){
Player player = playerGroup.all().get(i); Player player = playerGroup.all().get(i);
if(player.isLocal || player.con == null) continue; if(player.isLocal) continue;
if(player.con == null || !player.con.isConnected()){
onDisconnect(player, "disappeared");
continue;
}
NetConnection connection = player.con; NetConnection connection = player.con;

View File

@@ -34,6 +34,9 @@ public interface Platform{
/** Steam: View a map listing on the workshop.*/ /** Steam: View a map listing on the workshop.*/
default void viewMapListing(Map map){} default void viewMapListing(Map map){}
/** Steam: View a map listing on the workshop.*/
default void viewMapListing(String mapid){}
/** Steam: Open workshop for maps.*/ /** Steam: Open workshop for maps.*/
default void openWorkshop(){} default void openWorkshop(){}

View File

@@ -178,7 +178,7 @@ public class UI implements ApplicationListener, Loadable{
@Override @Override
public void update(){ public void update(){
if(disableUI) return; if(disableUI || Core.scene == null) return;
Core.scene.act(); Core.scene.act();
Core.scene.draw(); Core.scene.draw();

View File

@@ -16,7 +16,7 @@ import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.BlockPart; import io.anuke.mindustry.world.blocks.BlockPart;
import static io.anuke.mindustry.Vars.world; import static io.anuke.mindustry.Vars.*;
public class MapEditor{ public class MapEditor{
public static final int[] brushSizes = {1, 2, 3, 4, 5, 9, 15, 20}; public static final int[] brushSizes = {1, 2, 3, 4, 5, 9, 15, 20};
@@ -52,6 +52,9 @@ public class MapEditor{
loading = true; loading = true;
tags.putAll(map.tags); tags.putAll(map.tags);
if(map.file.parent().parent().name().equals("1127400") && steam){
tags.put("steamid", map.file.parent().name());
}
MapIO.loadMap(map, context); MapIO.loadMap(map, context);
checkLinkedTiles(); checkLinkedTiles();
renderer.resize(width(), height()); renderer.resize(width(), height());

View File

@@ -147,6 +147,11 @@ public class MapEditorDialog extends Dialog implements Disposable{
if(steam){ if(steam){
menu.cont.addImageTextButton("$editor.publish.workshop", Icon.linkSmall, () -> { menu.cont.addImageTextButton("$editor.publish.workshop", Icon.linkSmall, () -> {
if(editor.getTags().containsKey("steamid")){
platform.viewMapListing(editor.getTags().get("steamid"));
return;
}
Map map = save(); Map map = save();
if(map == null) return; if(map == null) return;

View File

@@ -68,6 +68,11 @@ public class MapRenderer implements Disposable{
updates.addAll(delayedUpdates); updates.addAll(delayedUpdates);
delayedUpdates.clear(); delayedUpdates.clear();
//????
if(chunks == null){
return;
}
for(int x = 0; x < chunks.length; x++){ for(int x = 0; x < chunks.length; x++){
for(int y = 0; y < chunks[0].length; y++){ for(int y = 0; y < chunks[0].length; y++){
IndexedRenderer mesh = chunks[x][y]; IndexedRenderer mesh = chunks[x][y];

View File

@@ -35,6 +35,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
protected static final int timerShootLeft = timerIndex++; protected static final int timerShootLeft = timerIndex++;
protected static final int timerShootRight = timerIndex++; protected static final int timerShootRight = timerIndex++;
protected boolean loaded;
protected UnitType type; protected UnitType type;
protected Interval timer = new Interval(5); protected Interval timer = new Interval(5);
protected StateMachine state = new StateMachine(); protected StateMachine state = new StateMachine();
@@ -338,7 +339,9 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
public void added(){ public void added(){
state.set(getStartState()); state.set(getStartState());
if(!loaded){
health(maxHealth()); health(maxHealth());
}
if(isCommanded()){ if(isCommanded()){
onCommand(getCommand()); onCommand(getCommand());
@@ -375,6 +378,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
@Override @Override
public void readSave(DataInput stream, byte version) throws IOException{ public void readSave(DataInput stream, byte version) throws IOException{
super.readSave(stream, version); super.readSave(stream, version);
loaded = true;
byte type = stream.readByte(); byte type = stream.readByte();
this.spawner = stream.readInt(); this.spawner = stream.readInt();

View File

@@ -38,11 +38,8 @@ public abstract class FlyingUnit extends BaseUnit{
if(target == null) targetClosestEnemyFlag(BlockFlag.turret); if(target == null) targetClosestEnemyFlag(BlockFlag.turret);
} }
if(target == null){ if(getClosestSpawner() == null && getSpawner() != null && target == null){
target = getSpawner(); target = getSpawner();
}
if(target == getSpawner() && getSpawner() != null){
circle(80f + Mathf.randomSeed(id) * 120); circle(80f + Mathf.randomSeed(id) * 120);
}else if(target != null){ }else if(target != null){
attack(type.attackLength); attack(type.attackLength);

View File

@@ -47,7 +47,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
public float baseRotation; public float baseRotation;
public float pointerX, pointerY; public float pointerX, pointerY;
public String name = "name"; public String name = "noname";
public @Nullable String uuid, usid; public @Nullable String uuid, usid;
public boolean isAdmin, isTransferring, isShooting, isBoosting, isMobile, isTyping; public boolean isAdmin, isTransferring, isShooting, isBoosting, isMobile, isTyping;
public float boostHeat, shootHeat, destructTime; public float boostHeat, shootHeat, destructTime;
@@ -254,7 +254,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
@Override @Override
public String toString(){ public String toString(){
return "Player{" + id + ", mech=" + mech.name + ", local=" + isLocal + ", " + x + ", " + y + "}"; return "Player{" + name + ", mech=" + mech.name + ", id=" + id + ", local=" + isLocal + ", " + x + ", " + y + "}";
} }
@Override @Override
@@ -390,7 +390,6 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
Draw.color(); Draw.color();
font.setColor(color); font.setColor(color);
font.draw(name, x, y + nameHeight, 0, Align.center, false); font.draw(name, x, y + nameHeight, 0, Align.center, false);
}
if(isAdmin){ if(isAdmin){
float s = 3f; float s = 3f;
@@ -399,6 +398,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
Draw.color(color); Draw.color(color);
Draw.rect(Core.atlas.find("icon-admin-badge"), x + layout.width / 2f + 2 + 1, y + nameHeight - 1f, s, s); Draw.rect(Core.atlas.find("icon-admin-badge"), x + layout.width / 2f + 2 + 1, y + nameHeight - 1f, s, s);
} }
}
if(Core.settings.getBool("playerchat") && ((textFadeTime > 0 && lastText != null) || isTyping)){ if(Core.settings.getBool("playerchat") && ((textFadeTime > 0 && lastText != null) || isTyping)){
String text = textFadeTime <= 0 || lastText == null ? "[LIGHT_GRAY]" + Strings.animated(Time.time(), 4, 15f, ".") : lastText; String text = textFadeTime <= 0 || lastText == null ? "[LIGHT_GRAY]" + Strings.animated(Time.time(), 4, 15f, ".") : lastText;
@@ -814,6 +814,8 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
item.amount = 0; item.amount = 0;
placeQueue.clear(); placeQueue.clear();
dead = true; dead = true;
lastText = null;
textFadeTime = 0f;
target = null; target = null;
moveTarget = null; moveTarget = null;
spawner = lastSpawner = null; spawner = lastSpawner = null;

View File

@@ -17,9 +17,9 @@ public class MusicControl{
private static final float finTime = 120f, foutTime = 120f, musicInterval = 60 * 60 * 3f, musicChance = 0.6f, musicWaveChance = 0.5f; private static final float finTime = 120f, foutTime = 120f, musicInterval = 60 * 60 * 3f, musicChance = 0.6f, musicWaveChance = 0.5f;
/** normal, ambient music, plays at any time */ /** normal, ambient music, plays at any time */
public final Array<Music> ambientMusic = Array.with(Musics.game1, Musics.game3, Musics.game4, Musics.game6); public Array<Music> ambientMusic = Array.with();
/** darker music, used in times of conflict */ /** darker music, used in times of conflict */
public final Array<Music> darkMusic = Array.with(Musics.game2, Musics.game5, Musics.game7); public Array<Music> darkMusic = Array.with();
private Music lastRandomPlayed; private Music lastRandomPlayed;
private Interval timer = new Interval(); private Interval timer = new Interval();
private @Nullable Music current; private @Nullable Music current;
@@ -27,6 +27,11 @@ public class MusicControl{
private boolean silenced; private boolean silenced;
public MusicControl(){ public MusicControl(){
Events.on(ClientLoadEvent.class, e -> {
ambientMusic = Array.with(Musics.game1, Musics.game3, Musics.game4, Musics.game6);
darkMusic = Array.with(Musics.game2, Musics.game5, Musics.game7);
});
//only run music 10 seconds after a wave spawns //only run music 10 seconds after a wave spawns
Events.on(WaveEvent.class, e -> Time.run(60f * 10f, () -> { Events.on(WaveEvent.class, e -> Time.run(60f * 10f, () -> {
if(Mathf.chance(musicWaveChance)){ if(Mathf.chance(musicWaveChance)){

View File

@@ -77,7 +77,9 @@ public class Drawf{
Draw.rect(edge, x2, y2, edge.getWidth() * scale * Draw.scl, edge.getHeight() * scale * Draw.scl, rotation); Draw.rect(edge, x2, y2, edge.getWidth() * scale * Draw.scl, edge.getHeight() * scale * Draw.scl, rotation);
Lines.stroke(12f * scale); Lines.stroke(12f * scale);
Lines.precise(true);
Lines.line(line, x + Tmp.v1.x, y + Tmp.v1.y, x2 - Tmp.v1.x, y2 - Tmp.v1.y, CapStyle.none, 0f); Lines.line(line, x + Tmp.v1.x, y + Tmp.v1.y, x2 - Tmp.v1.x, y2 - Tmp.v1.y, CapStyle.none, 0f);
Lines.precise(false);
Lines.stroke(1f); Lines.stroke(1f);
} }

View File

@@ -106,7 +106,9 @@ public class Maps{
//workshop //workshop
for(FileHandle file : platform.getExternalMaps()){ for(FileHandle file : platform.getExternalMaps()){
try{ try{
loadMap(file, false).workshop = true; Map map = loadMap(file, false);
map.workshop = true;
map.tags.put("steamid", file.parent().name());
}catch(Exception e){ }catch(Exception e){
Log.err("Failed to load workshop map file '{0}'!", file); Log.err("Failed to load workshop map file '{0}'!", file);
Log.err(e); Log.err(e);

View File

@@ -22,7 +22,7 @@ public abstract class NetConnection{
/** Timestamp of last recieved snapshot. */ /** Timestamp of last recieved snapshot. */
public long lastRecievedClientTime; public long lastRecievedClientTime;
public boolean hasConnected, hasBegunConnecting; public boolean hasConnected, hasBegunConnecting, hasDisconnected;
public float viewWidth, viewHeight, viewX, viewY; public float viewWidth, viewHeight, viewX, viewY;
public NetConnection(String address){ public NetConnection(String address){

View File

@@ -28,6 +28,7 @@ public class Mech extends UnlockableContent{
public int itemCapacity = 30; public int itemCapacity = 30;
public boolean turnCursor = true; public boolean turnCursor = true;
public boolean canHeal = false; public boolean canHeal = false;
public float compoundSpeed, compoundSpeedBoost;
public float weaponOffsetX, weaponOffsetY, engineOffset = 5f, engineSize = 2.5f; public float weaponOffsetX, weaponOffsetY, engineOffset = 5f, engineSize = 2.5f;
public Weapon weapon; public Weapon weapon;
@@ -69,6 +70,21 @@ public class Mech extends UnlockableContent{
public void onLand(Player player){ public void onLand(Player player){
} }
@Override
public void init(){
super.init();
for(int i = 0; i < 500; i++){
compoundSpeed *= (1f - drag);
compoundSpeed += speed;
}
for(int i = 0; i < 500; i++){
compoundSpeedBoost *= (1f - drag);
compoundSpeedBoost += boostSpeed;
}
}
@Override @Override
public void displayInfo(Table table){ public void displayInfo(Table table){
ContentDisplay.displayMech(table, this); ContentDisplay.displayMech(table, this);

View File

@@ -204,8 +204,8 @@ public class MapsDialog extends FloatingDialog{
} }
}).fillX().height(54f).marginLeft(10); }).fillX().height(54f).marginLeft(10);
table.addImageTextButton(map.workshop ? "$view.workshop" : "$delete", map.workshop ? Icon.linkSmall : Icon.trash16Small, () -> { table.addImageTextButton(map.workshop && steam ? "$view.workshop" : "$delete", map.workshop && steam ? Icon.linkSmall : Icon.trash16Small, () -> {
if(map.workshop){ if(map.workshop && steam){
platform.viewMapListing(map); platform.viewMapListing(map);
}else{ }else{
ui.showConfirm("$confirm", Core.bundle.format("map.delete", map.name()), () -> { ui.showConfirm("$confirm", Core.bundle.format("map.delete", map.name()), () -> {

View File

@@ -75,7 +75,7 @@ public class PausedDialog extends FloatingDialog{
cont.addButton("$quit", this::showQuitConfirm).colspan(2).width(dw + 10f).update(s -> s.setText(control.saves.getCurrent() != null && control.saves.getCurrent().isAutosave() ? "$save.quit" : "$quit")); cont.addButton("$quit", this::showQuitConfirm).colspan(2).width(dw + 10f).update(s -> s.setText(control.saves.getCurrent() != null && control.saves.getCurrent().isAutosave() ? "$save.quit" : "$quit"));
}else{ }else{
cont.defaults().size(120f).pad(5); cont.defaults().size(130f).pad(5);
cont.addRowImageTextButton("$back", Icon.play2, this::hide); cont.addRowImageTextButton("$back", Icon.play2, this::hide);
cont.addRowImageTextButton("$settings", Icon.tools, ui.settings::show); cont.addRowImageTextButton("$settings", Icon.tools, ui.settings::show);

View File

@@ -62,7 +62,7 @@ public class ChatFragment extends Table{
update(() -> { update(() -> {
if(net.active() && input.keyTap(Binding.chat)){ if(net.active() && input.keyTap(Binding.chat) && (scene.getKeyboardFocus() == chatfield || scene.getKeyboardFocus() == null)){
toggle(); toggle();
} }

View File

@@ -111,7 +111,7 @@ public abstract class BlockStorage extends UnlockableContent{
Tile other = proximity.get((i + dump) % proximity.size); Tile other = proximity.get((i + dump) % proximity.size);
Tile in = Edges.getFacingEdge(tile, other); Tile in = Edges.getFacingEdge(tile, other);
if(other.getTeam() == tile.getTeam() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid)){ if(other.getTeam() == tile.getTeam() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid) && other.entity.liquids != null){
float ofract = other.entity.liquids.get(liquid) / other.block().liquidCapacity; float ofract = other.entity.liquids.get(liquid) / other.block().liquidCapacity;
float fract = tile.entity.liquids.get(liquid) / liquidCapacity; float fract = tile.entity.liquids.get(liquid) / liquidCapacity;

View File

@@ -1,7 +1,6 @@
package io.anuke.mindustry.world; package io.anuke.mindustry.world;
import io.anuke.arc.util.Pack; import io.anuke.arc.util.*;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Item;
import java.io.*; import java.io.*;
@@ -78,5 +77,6 @@ public class ItemBuffer{
buffer[i] = l; buffer[i] = l;
} }
} }
index = Math.min(index, length - 1);
} }
} }

View File

@@ -252,16 +252,6 @@ public class ItemBridge extends Block{
int rel2 = tile.relativeTo(source.x, source.y); int rel2 = tile.relativeTo(source.x, source.y);
if(rel == rel2) return false; if(rel == rel2) return false;
IntSetIterator it = entity.incoming.iterator();
while(it.hasNext){
int v = it.next();
if(tile.absoluteRelativeTo(Pos.x(v), Pos.y(v)) == rel2){
return false;
}
}
}else{ }else{
return source.block() instanceof ItemBridge && source.<ItemBridgeEntity>entity().link == tile.pos() && tile.entity.items.total() < itemCapacity; return source.block() instanceof ItemBridge && source.<ItemBridgeEntity>entity().link == tile.pos() && tile.entity.items.total() < itemCapacity;
} }

View File

@@ -24,8 +24,8 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class MessageBlock extends Block{ public class MessageBlock extends Block{
protected static int maxTextLength = 170; protected static int maxTextLength = 220;
protected static int maxNewlines = 5; protected static int maxNewlines = 24;
public MessageBlock(String name){ public MessageBlock(String name){
super(name); super(name);

View File

@@ -52,6 +52,19 @@ public class CommandCenter extends Block{
} }
} }
@Override
public void removed(Tile tile){
super.removed(tile);
ObjectSet<Tile> set = indexer.getAllied(tile.getTeam(), BlockFlag.comandCenter);
if(set.size == 1){
for(BaseUnit unit : unitGroups[tile.getTeam().ordinal()].all()){
unit.onCommand(UnitCommand.all[0]);
}
}
}
@Override @Override
public void load(){ public void load(){
super.load(); super.load();

View File

@@ -204,7 +204,12 @@ public class DesktopLauncher extends ClientLauncher{
@Override @Override
public void viewMapListing(Map map){ public void viewMapListing(Map map){
SVars.net.friends.activateGameOverlayToWebPage("steam://url/CommunityFilePage/" + map.file.parent().name()); viewMapListing(map.file.parent().name());
}
@Override
public void viewMapListing(String mapid){
SVars.net.friends.activateGameOverlayToWebPage("steam://url/CommunityFilePage/" + mapid);
} }
@Override @Override

View File

@@ -0,0 +1,109 @@
"lang"
{
"Language" "polish"
"Tokens"
{
"NEW_ACHIEVEMENT_20_0_NAME" "Zweryfikowany"
"NEW_ACHIEVEMENT_20_0_DESC" "Ukończ samouczek."
"NEW_ACHIEVEMENT_20_1_NAME" "Złomiarz"
"NEW_ACHIEVEMENT_20_1_DESC" "Zniszcz 1000 wrogich jednostek."
"NEW_ACHIEVEMENT_20_2_NAME" "Pogrom"
"NEW_ACHIEVEMENT_20_2_DESC" "Zniszcz 100,000 wrogich jednostek."
"NEW_ACHIEVEMENT_20_3_NAME" "Transport atmosferyczny"
"NEW_ACHIEVEMENT_20_3_DESC" "Wystrzel łącznie 10,000 przedmiotów."
"NEW_ACHIEVEMENT_20_5_NAME" "Niekończące się dostawy"
"NEW_ACHIEVEMENT_20_5_DESC" "Wystrzel łącznie 1,000,000 przedmiotów."
"NEW_ACHIEVEMENT_20_6_NAME" "Zdobywca"
"NEW_ACHIEVEMENT_20_6_DESC" "Zwycięż w 10 rozgrywkach trybu ataku."
"NEW_ACHIEVEMENT_20_7_NAME" "Czempion"
"NEW_ACHIEVEMENT_20_7_DESC" "Zwycięż w 10 rozgrywkach PvP."
"NEW_ACHIEVEMENT_20_8_NAME" "Wojna błyskawiczna"
"NEW_ACHIEVEMENT_20_8_DESC" "Zniszcz rdzeń wroga w trybie ataku w ciągu 5 fal."
"NEW_ACHIEVEMENT_20_9_NAME" "Deszcz rdzeni"
"NEW_ACHIEVEMENT_20_9_DESC" "Zacznij rozgrywkę 30 razy."
"NEW_ACHIEVEMENT_20_10_NAME" "Wytrwały"
"NEW_ACHIEVEMENT_20_10_DESC" "Przetrwaj 100 fal."
"NEW_ACHIEVEMENT_20_11_NAME" "Niezwyciężony"
"NEW_ACHIEVEMENT_20_11_DESC" "Przetrwaj 500 fal."
"NEW_ACHIEVEMENT_20_12_NAME" "Badacz"
"NEW_ACHIEVEMENT_20_12_DESC" "Zbadaj wszystko w drzewku badań."
"NEW_ACHIEVEMENT_20_13_NAME" "Zmiennokształtny"
"NEW_ACHIEVEMENT_20_13_DESC" "Odblokuj i użyj każdego mecha w grze."
"NEW_ACHIEVEMENT_20_14_NAME" "Przeciążenie"
"NEW_ACHIEVEMENT_20_14_DESC" "Traf pokrytego wodą wroga bronią elektryczną."
"NEW_ACHIEVEMENT_20_15_NAME" "Rykoszet"
"NEW_ACHIEVEMENT_20_15_DESC" "Zniszcz jednostkę przy użyciu jej własnego pocisku."
"NEW_ACHIEVEMENT_20_17_NAME" "Śmiertelny błąd"
"NEW_ACHIEVEMENT_20_17_DESC" "Zbadaj Rozdzielacz."
"NEW_ACHIEVEMENT_20_18_NAME" "Konstruktor"
"NEW_ACHIEVEMENT_20_18_DESC" "Zbuduj 10,000 bloków."
"NEW_ACHIEVEMENT_20_19_NAME" "Rozbiórka"
"NEW_ACHIEVEMENT_20_19_DESC" "Zniszcz 1000 wrogich bloków."
"NEW_ACHIEVEMENT_20_20_NAME" "Spektakularna katastrofa"
"NEW_ACHIEVEMENT_20_20_DESC" "Spowoduj przegrzanie i wybuch reaktora torowego."
"NEW_ACHIEVEMENT_20_21_NAME" "Kartograf"
"NEW_ACHIEVEMENT_20_21_DESC" "Stwórz nową mape 10 razy."
"NEW_ACHIEVEMENT_20_22_NAME" "Nawigator"
"NEW_ACHIEVEMENT_20_22_DESC" "Pobierz mapę z Warsztatu."
"NEW_ACHIEVEMENT_20_23_NAME" "Twórca"
"NEW_ACHIEVEMENT_20_23_DESC" "Opublikuj mapę na Warsztacie steam."
"NEW_ACHIEVEMENT_20_24_NAME" "Niszczyciel"
"NEW_ACHIEVEMENT_20_24_DESC" "Pokonaj bossa."
"NEW_ACHIEVEMENT_20_25_NAME" "Odkrywca"
"NEW_ACHIEVEMENT_20_25_DESC" "Odblokuj każdą strefę w kampanii."
"NEW_ACHIEVEMENT_20_26_NAME" "Pełen komplet"
"NEW_ACHIEVEMENT_20_26_DESC" "Osiągnij fale odblokowania konfiguracji w każdej strefie."
"NEW_ACHIEVEMENT_20_29_NAME" "Surowiec II"
"NEW_ACHIEVEMENT_20_29_DESC" "Odblokuj Tor."
"NEW_ACHIEVEMENT_20_31_NAME" "Surowiec I"
"NEW_ACHIEVEMENT_20_31_DESC" "Odblokuj Tytan."
"NEW_ACHIEVEMENT_21_0_NAME" "Kamikaze"
"NEW_ACHIEVEMENT_21_0_DESC" "Wypełnij swojego mecha materiałami wybuchowymi i zgiń, tworząc eksplozje."
"NEW_ACHIEVEMENT_21_1_NAME" "Zaczęło się..."
"NEW_ACHIEVEMENT_21_1_DESC" "Zbuduj fabrykę dronów Nóż."
"NEW_ACHIEVEMENT_21_2_NAME" "Atak bezpośredni"
"NEW_ACHIEVEMENT_21_2_DESC" "Wykonaj rozkaz ataku używając Centrum Dowodzenia."
"NEW_ACHIEVEMENT_21_3_NAME" "Armia"
"NEW_ACHIEVEMENT_21_3_DESC" "Posiadaj 100 aktywnych jednostek jednocześnie."
"NEW_ACHIEVEMENT_21_4_NAME" "Rój"
"NEW_ACHIEVEMENT_21_4_DESC" "Posiadaj 10 dronów Widmo aktywnych jednocześnie."
"NEW_ACHIEVEMENT_21_5_NAME" "Wybuchowa Armia"
"NEW_ACHIEVEMENT_21_5_DESC" "Posiadaj 50 jednostek Pełzacz aktywnych jednocześnie."
"NEW_ACHIEVEMENT_21_6_NAME" "Legiony"
"NEW_ACHIEVEMENT_21_6_DESC" "Zbuduj łącznie 1000 jednostek."
"NEW_ACHIEVEMENT_21_7_NAME" "Super"
"NEW_ACHIEVEMENT_21_7_DESC" "Zdobądź rangę S w jednej ze stref."
"NEW_ACHIEVEMENT_21_8_NAME" "Super Super"
"NEW_ACHIEVEMENT_21_8_DESC" "Zdobądź rangę SS w jednej ze stref."
"NEW_ACHIEVEMENT_21_9_NAME" "Powinieneś posłuchać"
"NEW_ACHIEVEMENT_21_9_DESC" "Zgiń w strefie zrzutu."
"NEW_ACHIEVEMENT_21_10_NAME" "Po prostu naciśnij shift"
"NEW_ACHIEVEMENT_21_10_DESC" "Utoń, jakoś."
"NEW_ACHIEVEMENT_21_11_NAME" "Zbieracz"
"NEW_ACHIEVEMENT_21_11_DESC" "Uzupełnij rdzeń do pełna każdym rodzajem materiału."
"NEW_ACHIEVEMENT_21_12_NAME" "Tłum"
"NEW_ACHIEVEMENT_21_12_DESC" "Hostuj serwer z 10 graczami."
"NEW_ACHIEVEMENT_21_13_NAME" "Nietykalny"
"NEW_ACHIEVEMENT_21_13_DESC" "Zbuduj Rozpad i Huragan."
"NEW_ACHIEVEMENT_21_14_NAME" "Wystrzelenie"
"NEW_ACHIEVEMENT_21_14_DESC" "Użyj wyrzutni."
"NEW_ACHIEVEMENT_21_15_NAME" "Samozadowolenie"
"NEW_ACHIEVEMENT_21_15_DESC" "Pomiń wystrzelenie dwa razy, następnie zostań pokonany przez wroga."
"NEW_ACHIEVEMENT_21_16_NAME" "Herezja"
"NEW_ACHIEVEMENT_21_16_DESC" "Zbuduj dwa rozdzielacze obok siebie."
"NEW_ACHIEVEMENT_21_17_NAME" "Samotny obrońca"
"NEW_ACHIEVEMENT_21_17_DESC" "Przetrwaj 10 fal na jednej ze stref nie budując ani jednego bloku."
"NEW_ACHIEVEMENT_21_18_NAME" "Pożoga"
"NEW_ACHIEVEMENT_21_18_DESC" "Użyj piratianu w wieżyczce."
"NEW_ACHIEVEMENT_21_19_NAME" "Skuteczność bojowa"
"NEW_ACHIEVEMENT_21_19_DESC" "Schłodź wieżyczkę wodą lub lodocieczą."
"NEW_ACHIEVEMENT_21_20_NAME" "Tryb Klasyczny"
"NEW_ACHIEVEMENT_21_20_DESC" "Włącz pikselacje."
"NEW_ACHIEVEMENT_21_21_NAME" "Uczony"
"NEW_ACHIEVEMENT_21_21_DESC" "Otwórz Wiki w grze."
"NEW_ACHIEVEMENT_21_22_NAME" "Przewaga"
"NEW_ACHIEVEMENT_21_22_DESC" "Zacznij w strefie z 10,000 lub większą ilością surowców."
"NEW_ACHIEVEMENT_21_23_NAME" "Zapłon"
"NEW_ACHIEVEMENT_21_23_DESC" "Aktywuj Reaktor Uderzeniowy."
}
}

View File

@@ -0,0 +1,60 @@
Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies. Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches.
[img]{STEAM_APP_IMAGE}/extras/ezgif-4-0e70c282f775.gif[/img]
[h2]Gameplay[/h2]
[list]
[*] Create drills and conveyors to move resources into your Core.
[*] Use production blocks to create advanced materials.
[*] Build drones for automatically mining resources, assisting in building and protecting your base.
[*] Distribute liquids and fight outbreaks of fire.
[*] Boost production by supplying optional coolant and lubricant to your defense and production blocks.
[/list]
[h2]Campaign[/h2]
[list]
[*] Advance through 12 replayable built-in zones with randomized spawn points
[*] Collect and launch resources
[*] Research new blocks to fuel progress
[*] Configure launch loadouts to bring resources to each zone
[*] Variety of mission objectives and goals
[*] Invite your friends to complete missions together
[*] 120+ technology blocks to master
[*] 19 different types of drones, mechs and ships
[*] 50+ achievements to complete
[/list]
[h2][h2]Gamemodes[/h2][/h2]
[*] [b]Survival[/b]: Build turrets to defend from enemies in tower-defense based gameplay. Survive as long as possible, optionally launching your core to use your collected resources for research. Prepare your base for intermittent attacks from airborne bosses.
[*] [b]Attack[/b]: Build factories for units to destroy the enemy cores, while simultaneously defending your base from waves of enemy units. Create a variety of different types of support and offensive unit to assist you in your goals.
[*] [b]PvP[/b]: Compete with other players on up to 4 different teams to destroy each other's cores. Create units, or attack other bases directly with your mechs.
[*] [b]Sandbox[/b]: Play around with infinite resources and no enemy threat. Use sandbox-specific item and liquid source blocks to test out designs, and spawn in enemies on request.
[/list]
[h2]Custom Games & Cross-Platform Multiplayer[/h2]
[list]
[*] 12 built in maps for custom games, in addition to campaign
[*] Play Co-op, PvP or sandbox
[*] Join a public dedicated server, or invite friends to your own private session
[*] Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
[*] Mix&match gamemodes: Combine PvP and PvE gamemodes together
[/list]
[h2]Custom Map Editor[/h2]
[list]
[*] Paint terrain with an editor UI
[*] Edit and preview structures in-game
[*] Configurable tool modes: Change how each tool functions
[*] Powerful map generation system, with many different types of filters for procedural manipulation of terrain
[*] Apply noise, distortion, smoothing, erosion, symmetry, ore generation and random terrain to your maps
[*] Randomize and configure ore generation, as well as placement of river and resource tiles
[*] Configure enemy wave layouts
[*] Share exported maps on the Steam Workshop
[*] Customize base map rules
[*] Use 75+ different environmental blocks
[/list]

View File

@@ -0,0 +1 @@
An open-ended tower-defense game with a focus on resource management.

View File

@@ -0,0 +1,109 @@
"lang"
{
"Language" "russian"
"Tokens"
{
"NEW_ACHIEVEMENT_20_0_NAME" "Проверен"
"NEW_ACHIEVEMENT_20_0_DESC" "Пройдите обучение."
"NEW_ACHIEVEMENT_20_1_NAME" "Утилизатор"
"NEW_ACHIEVEMENT_20_1_DESC" "Уничтожьте 1000 вражеских единиц."
"NEW_ACHIEVEMENT_20_2_NAME" "Зачистка"
"NEW_ACHIEVEMENT_20_2_DESC" "Уничтожьте 100,000 вражеских единиц."
"NEW_ACHIEVEMENT_20_3_NAME" "Воздушная доставка"
"NEW_ACHIEVEMENT_20_3_DESC" "Запустите в целом 10,000 предметов."
"NEW_ACHIEVEMENT_20_5_NAME" "Налаженное снабжение"
"NEW_ACHIEVEMENT_20_5_DESC" "Запустите 1,000,000 предметов."
"NEW_ACHIEVEMENT_20_6_NAME" "Завоеватель"
"NEW_ACHIEVEMENT_20_6_DESC" "Победите в 10 матчах в режиме атаки."
"NEW_ACHIEVEMENT_20_7_NAME" "Чемпион"
"NEW_ACHIEVEMENT_20_7_DESC" "Победите в 10 многопользовательских PvP матчах."
"NEW_ACHIEVEMENT_20_8_NAME" "Блиц"
"NEW_ACHIEVEMENT_20_8_DESC" "Уничтожьте вражеское ядро в зоне атаки за 5 волн или меньше."
"NEW_ACHIEVEMENT_20_9_NAME" "Ядрёный дождь"
"NEW_ACHIEVEMENT_20_9_DESC" "Совершите 30 посадок ядра на поверхность."
"NEW_ACHIEVEMENT_20_10_NAME" "Упорный"
"NEW_ACHIEVEMENT_20_10_DESC" "Выживите 100 волн."
"NEW_ACHIEVEMENT_20_11_NAME" "Непобежденный"
"NEW_ACHIEVEMENT_20_11_DESC" "Выживите 500 волн."
"NEW_ACHIEVEMENT_20_12_NAME" "Исследователь"
"NEW_ACHIEVEMENT_20_12_DESC" "Исследуйте всё."
"NEW_ACHIEVEMENT_20_13_NAME" "Оборотень"
"NEW_ACHIEVEMENT_20_13_DESC" "Разблокируйте и трансформируйтесь во всех мехов в игре."
"NEW_ACHIEVEMENT_20_14_NAME" "Перегрузка"
"NEW_ACHIEVEMENT_20_14_DESC" "Поразите покрытого водой врага электричеством."
"NEW_ACHIEVEMENT_20_15_NAME" "Отражение"
"NEW_ACHIEVEMENT_20_15_DESC" "Уничтожьте единицу при помощи её же отражённого снаряда."
"NEW_ACHIEVEMENT_20_17_NAME" "Гробовая ошибка"
"NEW_ACHIEVEMENT_20_17_DESC" "Исследуйте маршрутизатор."
"NEW_ACHIEVEMENT_20_18_NAME" "Создайте"
"NEW_ACHIEVEMENT_20_18_DESC" "Разместите 10,000 блоков."
"NEW_ACHIEVEMENT_20_19_NAME" "Снесите"
"NEW_ACHIEVEMENT_20_19_DESC" "Уничтожьте 1,000 вражеских блоков."
"NEW_ACHIEVEMENT_20_20_NAME" "Неожиданная катастрофа"
"NEW_ACHIEVEMENT_20_20_DESC" "Допустите взрыв ториевого реактора из-за перегрева."
"NEW_ACHIEVEMENT_20_21_NAME" "Картограф"
"NEW_ACHIEVEMENT_20_21_DESC" "Создайте 10 новых карт."
"NEW_ACHIEVEMENT_20_22_NAME" "Обозреватель"
"NEW_ACHIEVEMENT_20_22_DESC" "Загрузите карту из Мастерской."
"NEW_ACHIEVEMENT_20_23_NAME" "Создатель"
"NEW_ACHIEVEMENT_20_23_DESC" "Опубликуйте карту в Мастерской."
"NEW_ACHIEVEMENT_20_24_NAME" "Уничтожитель"
"NEW_ACHIEVEMENT_20_24_DESC" "Уничтожьте босса."
"NEW_ACHIEVEMENT_20_25_NAME" "Открыватель"
"NEW_ACHIEVEMENT_20_25_DESC" "Разблокируйте все зоны в режиме кампании."
"NEW_ACHIEVEMENT_20_26_NAME" "Завершитель"
"NEW_ACHIEVEMENT_20_26_DESC" "Достигните необходимой волны для разблокирования конфигурации во всех зонах."
"NEW_ACHIEVEMENT_20_29_NAME" "Материал II"
"NEW_ACHIEVEMENT_20_29_DESC" "Разблокируйте торий."
"NEW_ACHIEVEMENT_20_31_NAME" "Материал I"
"NEW_ACHIEVEMENT_20_31_DESC" "Разблокируйте титан."
"NEW_ACHIEVEMENT_21_0_NAME" "Камикадзе"
"NEW_ACHIEVEMENT_21_0_DESC" "Заполните Ваш мех взрывчатым веществом и умрите, создав взрыв."
"NEW_ACHIEVEMENT_21_1_NAME" "Начинается"
"NEW_ACHIEVEMENT_21_1_DESC" "Создайте завод «Кинжалов»."
"NEW_ACHIEVEMENT_21_2_NAME" "Прямое нападение"
"NEW_ACHIEVEMENT_21_2_DESC" "Выберите команду «атака», используя командный центр."
"NEW_ACHIEVEMENT_21_3_NAME" "Рой"
"NEW_ACHIEVEMENT_21_3_DESC" "Имейте одновременно 100 активных единиц."
"NEW_ACHIEVEMENT_21_4_NAME" "Стая"
"NEW_ACHIEVEMENT_21_4_DESC" "Имейте одновременно 10 активных дронов «Фантом»."
"NEW_ACHIEVEMENT_21_5_NAME" "Взрывная армия"
"NEW_ACHIEVEMENT_21_5_DESC" "Имейте одновременно 50 активных гусеничных ботов «Камикадзе»."
"NEW_ACHIEVEMENT_21_6_NAME" "Легионы"
"NEW_ACHIEVEMENT_21_6_DESC" "Постройте в целом 1000 единиц."
"NEW_ACHIEVEMENT_21_7_NAME" "Super"
"NEW_ACHIEVEMENT_21_7_DESC" "Получите ранг «S» в любой зоне."
"NEW_ACHIEVEMENT_21_8_NAME" "Super Super"
"NEW_ACHIEVEMENT_21_8_DESC" "Получите ранг «SS» в любой зоне."
"NEW_ACHIEVEMENT_21_9_NAME" "Тебе следовало послушаться"
"NEW_ACHIEVEMENT_21_9_DESC" "Умрите в зоне высадки врагов."
"NEW_ACHIEVEMENT_21_10_NAME" "Просто нажми Shift"
"NEW_ACHIEVEMENT_21_10_DESC" "Каким-то образом, утоните."
"NEW_ACHIEVEMENT_21_11_NAME" "Собиратель"
"NEW_ACHIEVEMENT_21_11_DESC" "Полностью заполните ядро всеми видами ресурсов."
"NEW_ACHIEVEMENT_21_12_NAME" "Толпа"
"NEW_ACHIEVEMENT_21_12_DESC" "Создайте сервер, на котором будет 10 игроков."
"NEW_ACHIEVEMENT_21_13_NAME" "Неуязвимый"
"NEW_ACHIEVEMENT_21_13_DESC" "Постройте Испепелитель и Спектр."
"NEW_ACHIEVEMENT_21_14_NAME" "Взлет"
"NEW_ACHIEVEMENT_21_14_DESC" "Используйте стартовую площадку."
"NEW_ACHIEVEMENT_21_15_NAME" "Самодовольство"
"NEW_ACHIEVEMENT_21_15_DESC" "Дважды пропустите запуск и допустите уничтожение ядра врагом."
"NEW_ACHIEVEMENT_21_16_NAME" "Ересь"
"NEW_ACHIEVEMENT_21_16_DESC" "Постройте два маршрутизатора рядом друг с другом."
"NEW_ACHIEVEMENT_21_17_NAME" "Одинокий страж"
"NEW_ACHIEVEMENT_21_17_DESC" "Выживите 10 волн в любой зоне, не размещая ни одного блока."
"NEW_ACHIEVEMENT_21_18_NAME" "Сожжение"
"NEW_ACHIEVEMENT_21_18_DESC" "Используйте пиротит в любой из турелей."
"NEW_ACHIEVEMENT_21_19_NAME" "Эффективность"
"NEW_ACHIEVEMENT_21_19_DESC" "Охладите турель водой или криогенной жидкостью."
"NEW_ACHIEVEMENT_21_20_NAME" "Классический режим"
"NEW_ACHIEVEMENT_21_20_DESC" "Включите пикселизацию."
"NEW_ACHIEVEMENT_21_21_NAME" "Прошаренный"
"NEW_ACHIEVEMENT_21_21_DESC" "Откройте Wiki из игры."
"NEW_ACHIEVEMENT_21_22_NAME" "Уверенное начало"
"NEW_ACHIEVEMENT_21_22_DESC" "Запустите ядро в зону с 10,000 или более предметами."
"NEW_ACHIEVEMENT_21_23_NAME" "Зажигание"
"NEW_ACHIEVEMENT_21_23_DESC" "Запустите импульсный реактор."
}
}

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@@ -0,0 +1,60 @@
Создавайте продуманные цепочки поставок конвейерными лентами для подачи боеприпасов в ваши башни, производите материалы для строительства и защищайте свои сооружения от волн врагов. Играйте с друзьями в платформонезависимые многопользовательские кооперативные матчи или бросайте им вызов в командных PvP-матчах.
[img]{STEAM_APP_IMAGE}/extras/ezgif-4-0e70c282f775.gif[/img]
[h2]Игровой процесс[/h2]
[list]
[*] Создавайте буры и конвейеры для перемещения ресурсов в ваше ядро.
[*] Используйте производящие блоки для создания передовых материалов.
[*] Создавайте дронов для автоматической добычи ресурсов, помощи в строительстве и защиты вашей базы.
[*] Доставляйте жидкости и боритесь с очагами огня.
[*] Ускоряйте производство, дополнительно поставляя охлаждающую жидкость и смазку в ваши защитные и производственные блоки.
[/list]
[h2]Кампания[/h2]
[list]
[*] Продвигайтесь через 12 переигрываемых встроенных зон со случайными точками возрождения
[*] Собирайте и запускайте ресурсы
[*] Исследуйте новые блоки для поддержания прогресса
[*] Настраивайте выгружаемые ресурсы для каждой зоны
[*] Разнообразие целей и задач миссий
[*] Приглашайте друзей для совместного прохождения миссий
[*] Больше 120 функциональных блоков для освоения
[*] 19 различных типов дронов, мехов и кораблей
[*] Больше 50 достижений для прохождения
[/list]
[h2][h2]Игровые режимы[/h2][/h2]
[*] [b]Выживание[/b]: Стройте турели, чтобы защищаться от врагов в стиле башенной защиты. Продержитесь как можно дольше, при желании запустив своё ядро, чтобы использовать собранные ресурсы для исследований. Подготовьте свою базу для периодических атак воздушными боссами.
[*] [b]Атака[/b]: Стройте заводы боевых единиц, чтобы уничтожить вражеские ядра, одновременно защищая свою базу от волн вражеских единиц. Создайте множество различных вспомогательных и наступательных боевых единиц, которые помогут вам в ваших целях.
[*] [b]PvP[/b]: До 4 различных команд для соревнования с другими игроками на уничтожение ядер друг друга. Создавайте отряды или атакуйте другие базы напрямую своими мехами.
[*] [b]Песочница[/b]: Играйте с бесконечными ресурсами без вражеской угрозы. Используйте специфичные для песочницы блоки-источники предметов и жидкостей для проверки эффективности построек, а также вызывайте волны врагов по запросу.
[/list]
[h2]Пользовательские игры & платформонезависимый мультиплеер[/h2]
[list]
[*] 12 встроенных карт для игры, в дополнение к кампании.
[*] Играйте в кооперативном режиме, PvP или песочницу.
[*] Присоединитесь к общедоступному серверу или пригласите друзей в свою игровую сессию.
[*] Настриваемые игровые правила: Изменяйте стоимость блоков, характеристики врагов, стартовые ресурсы, задержки между волнами и другое.
[*] Смешанные игровые матчи: Совмещайте PvP и PvE режимы на одной карте.
[/list]
[h2]Пользовательский редактор карт[/h2]
[list]
[*] Создавайте ландшафт с помощью визуального редактора
[*] Изменяйте и просматривайте постройки так же как в игре
[*] Настраиваемые режимы инструментов — измените способ работы каждого инструмента
[*] Мощная система генерации карт, с большим количеством различных типов фильтров для процедурных манипуляций над местностью
[*] Применяйте шум, искажение, сглаживание, эрозию, симметрию, рудную генерацию и случайный ландшафт к вашим картам
[*] Настраивайте случайную генерацию руд, а также размещение рек и ресурсов
[*] Настраиваемые шаблоны вражеских волн
[*] Делитесь выложенными картами в Мастерской Steam
[*] Настраивайте изначальные правила карты
[*] Используйте больше 75 различных блоков окружения
[/list]

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@@ -0,0 +1 @@
Безграничная игра в жанре башенная защита с упором на управлении ресурсами.

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@@ -1,3 +1,3 @@
org.gradle.daemon=true org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=bac0b86ee98cd406cf6a227656ebf908f53119f9 archash=5bf89742e927d1951c58cc2743814874c1c9ad25

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@@ -1,6 +1,7 @@
package io.anuke.mindustry.server; package io.anuke.mindustry.server;
import io.anuke.arc.*; import io.anuke.arc.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.*; import io.anuke.mindustry.*;
import io.anuke.mindustry.core.*; import io.anuke.mindustry.core.*;

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@@ -151,10 +151,13 @@ public class ServerControl implements ApplicationListener{
if(Core.settings.getBool("shuffle")){ if(Core.settings.getBool("shuffle")){
if(maps.all().size > 0){ if(maps.all().size > 0){
Array<Map> maps = Vars.maps.customMaps().size == 0 ? Vars.maps.defaultMaps() : Vars.maps.customMaps(); Array<Map> maps = Array.with(Vars.maps.customMaps().size == 0 ? Vars.maps.defaultMaps() : Vars.maps.customMaps());
maps.shuffle();
Map previous = world.getMap(); Map previous = world.getMap();
Map map = maps.random(previous); Map map = maps.find(m -> m != previous);
if(map != null){
Call.onInfoMessage((state.rules.pvp Call.onInfoMessage((state.rules.pvp
? "[YELLOW]The " + event.winner.name() + " team is victorious![]" : "[SCARLET]Game over![]") ? "[YELLOW]The " + event.winner.name() + " team is victorious![]" : "[SCARLET]Game over![]")
@@ -166,6 +169,7 @@ public class ServerControl implements ApplicationListener{
play(true, () -> world.loadMap(map, map.applyRules(lastMode))); play(true, () -> world.loadMap(map, map.applyRules(lastMode)));
} }
}
}else{ }else{
netServer.kickAll(KickReason.gameover); netServer.kickAll(KickReason.gameover);
state.set(State.menu); state.set(State.menu);
@@ -799,7 +803,6 @@ public class ServerControl implements ApplicationListener{
private void play(boolean wait, Runnable run){ private void play(boolean wait, Runnable run){
inExtraRound = true; inExtraRound = true;
Runnable r = () -> { Runnable r = () -> {
Array<Player> players = new Array<>(); Array<Player> players = new Array<>();
for(Player p : playerGroup.all()){ for(Player p : playerGroup.all()){
players.add(p); players.add(p);
@@ -814,6 +817,8 @@ public class ServerControl implements ApplicationListener{
state.rules = world.getMap().applyRules(lastMode); state.rules = world.getMap().applyRules(lastMode);
for(Player p : players){ for(Player p : players){
if(p.con == null) continue;
p.reset(); p.reset();
if(state.rules.pvp){ if(state.rules.pvp){
p.setTeam(netServer.assignTeam(p, new ArrayIterable<>(players))); p.setTeam(netServer.assignTeam(p, new ArrayIterable<>(players)));