package mindustry.content; import mindustry.type.*; import static mindustry.content.Planets.*; public class SectorPresets{ public static SectorPreset groundZero, craters, biomassFacility, frozenForest, ruinousShores, windsweptIslands, stainedMountains, tarFields, fungalPass, extractionOutpost, saltFlats, overgrowth, impact0078, desolateRift, nuclearComplex, planetaryTerminal, coastline, navalFortress, onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera, stronghold, crevice, siege, crossroads, karst, origin; public static void load(){ //region serpulo groundZero = new SectorPreset("groundZero", serpulo, 15){{ alwaysUnlocked = true; addStartingItems = true; captureWave = 10; difficulty = 1; overrideLaunchDefaults = true; noLighting = true; startWaveTimeMultiplier = 3f; }}; saltFlats = new SectorPreset("saltFlats", serpulo, 101){{ difficulty = 5; }}; frozenForest = new SectorPreset("frozenForest", serpulo, 86){{ captureWave = 15; difficulty = 2; }}; biomassFacility = new SectorPreset("biomassFacility", serpulo, 81){{ captureWave = 20; difficulty = 3; }}; craters = new SectorPreset("craters", serpulo, 18){{ captureWave = 20; difficulty = 2; }}; ruinousShores = new SectorPreset("ruinousShores", serpulo, 213){{ captureWave = 30; difficulty = 3; }}; windsweptIslands = new SectorPreset("windsweptIslands", serpulo, 246){{ captureWave = 30; difficulty = 4; }}; stainedMountains = new SectorPreset("stainedMountains", serpulo, 20){{ captureWave = 30; difficulty = 3; }}; extractionOutpost = new SectorPreset("extractionOutpost", serpulo, 165){{ difficulty = 5; }}; coastline = new SectorPreset("coastline", serpulo, 108){{ captureWave = 30; difficulty = 5; }}; navalFortress = new SectorPreset("navalFortress", serpulo, 216){{ difficulty = 9; }}; fungalPass = new SectorPreset("fungalPass", serpulo, 21){{ difficulty = 4; }}; overgrowth = new SectorPreset("overgrowth", serpulo, 134){{ difficulty = 5; }}; tarFields = new SectorPreset("tarFields", serpulo, 23){{ captureWave = 40; difficulty = 5; }}; impact0078 = new SectorPreset("impact0078", serpulo, 227){{ captureWave = 45; difficulty = 7; }}; desolateRift = new SectorPreset("desolateRift", serpulo, 123){{ captureWave = 18; difficulty = 8; }}; nuclearComplex = new SectorPreset("nuclearComplex", serpulo, 130){{ captureWave = 50; difficulty = 7; }}; planetaryTerminal = new SectorPreset("planetaryTerminal", serpulo, 93){{ difficulty = 10; isLastSector = true; }}; //endregion //region erekir onset = new SectorPreset("onset", erekir, 10){{ addStartingItems = true; alwaysUnlocked = true; difficulty = 1; }}; aegis = new SectorPreset("aegis", erekir, 88){{ difficulty = 3; }}; lake = new SectorPreset("lake", erekir, 41){{ difficulty = 4; }}; intersect = new SectorPreset("intersect", erekir, 36){{ difficulty = 5; captureWave = 9; attackAfterWaves = true; }}; atlas = new SectorPreset("atlas", erekir, 14){{ //TODO random sector, pick a better one difficulty = 5; }}; split = new SectorPreset("split", erekir, 19){{ //TODO random sector, pick a better one difficulty = 2; }}; basin = new SectorPreset("basin", erekir, 29){{ difficulty = 6; }}; marsh = new SectorPreset("marsh", erekir, 25){{ difficulty = 4; }}; peaks = new SectorPreset("peaks", erekir, 30){{ difficulty = 3; }}; ravine = new SectorPreset("ravine", erekir, 39){{ difficulty = 4; captureWave = 24; }}; caldera = new SectorPreset("caldera-erekir", erekir, 43){{ difficulty = 4; }}; stronghold = new SectorPreset("stronghold", erekir, 18){{ difficulty = 7; }}; crevice = new SectorPreset("crevice", erekir, 3){{ difficulty = 6; captureWave = 46; }}; siege = new SectorPreset("siege", erekir, 58){{ difficulty = 8; }}; crossroads = new SectorPreset("crossroads", erekir, 37){{ difficulty = 7; }}; karst = new SectorPreset("karst", erekir, 5){{ difficulty = 9; captureWave = 10; }}; origin = new SectorPreset("origin", erekir, 12){{ difficulty = 10; isLastSector = true; }}; //endregion } }