package mindustry.ui.dialogs;
import arc.*;
import arc.func.*;
import arc.input.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import mindustry.ctype.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.ui.dialogs.SchematicsDialog.*;
import mindustry.world.blocks.storage.*;
import static mindustry.Vars.*;
/** Dialog for selecting loadout at sector launch. */
public class LaunchLoadoutDialog extends BaseDialog{
LoadoutDialog loadout = new LoadoutDialog();
//total required items
ItemSeq total = new ItemSeq();
//currently selected schematic
Schematic selected;
//validity of loadout items
boolean valid;
public LaunchLoadoutDialog(){
super("@configure");
}
public void show(CoreBlock core, Sector sector, Runnable confirm){
cont.clear();
buttons.clear();
buttons.defaults().size(160f, 64f);
buttons.button("@back", Icon.left, this::hide);
keyDown(key -> {
if(key == KeyCode.escape || key == KeyCode.back){
Core.app.post(this::hide);
}
});
ItemSeq sitems = sector.getItems();
//updates sum requirements
Runnable update = () -> {
total.clear();
selected.requirements().each(total::add);
universe.getLaunchResources().each(total::add);
valid = sitems.has(total);
};
Cons
rebuild = table -> {
table.clearChildren();
int i = 0;
ItemSeq schems = selected.requirements();
ItemSeq launches = universe.getLaunchResources();
for(ItemStack s : total){
table.image(s.item.icon(Cicon.small)).left();
int as = schems.get(s.item), al = launches.get(s.item);
String amountStr = "[lightgray]" + (al + " + [accent]" + as + "[lightgray]");
table.add(
sitems.has(s.item, s.amount) ? amountStr :
"[scarlet]" + (Math.min(sitems.get(s.item), s.amount) + "[lightgray]/" + amountStr)).padLeft(2).left().padRight(4);
if(++i % 4 == 0){
table.row();
}
}
};
Table items = new Table();
Runnable rebuildItems = () -> rebuild.get(items);
buttons.button("@resources", Icon.terrain, () -> {
ItemSeq stacks = universe.getLaunchResources();
Seq out = stacks.toSeq();
loadout.show(core.itemCapacity, out, UnlockableContent::unlocked, out::clear, () -> {}, () -> {
universe.updateLaunchResources(new ItemSeq(out));
update.run();
rebuildItems.run();
});
}).width(204);
buttons.button("@launch.text", Icon.ok, () -> {
universe.updateLoadout(core, selected);
confirm.run();
hide();
}).disabled(b -> !valid);
int cols = Math.max((int)(Core.graphics.getWidth() / Scl.scl(230)), 1);
ButtonGroup