package mindustry.content; import arc.graphics.*; import arc.util.*; import mindustry.gen.*; import mindustry.type.*; import mindustry.type.weather.*; import mindustry.world.meta.*; public class Weathers{ public static Weather rain, snow, sandstorm, sporestorm, fog, suspendParticles; public static void load(){ snow = new ParticleWeather("snowing"){{ particleRegion = "particle"; sizeMax = 13f; sizeMin = 2.6f; density = 1200f; attrs.set(Attribute.light, -0.15f); sound = Sounds.windhowl; soundVol = 0f; soundVolOscMag = 1.5f; soundVolOscScl = 1100f; soundVolMin = 0.02f; }}; rain = new RainWeather("rain"){{ attrs.set(Attribute.light, -0.2f); attrs.set(Attribute.water, 0.2f); status = StatusEffects.wet; sound = Sounds.rain; soundVol = 0.25f; }}; sandstorm = new ParticleWeather("sandstorm"){{ color = noiseColor = Color.valueOf("f7cba4"); particleRegion = "particle"; drawNoise = true; useWindVector = true; sizeMax = 140f; sizeMin = 70f; minAlpha = 0f; maxAlpha = 0.2f; density = 1500f; baseSpeed = 5.4f; attrs.set(Attribute.light, -0.1f); attrs.set(Attribute.water, -0.1f); opacityMultiplier = 0.35f; force = 0.1f; sound = Sounds.wind; soundVol = 0.8f; duration = 7f * Time.toMinutes; }}; sporestorm = new ParticleWeather("sporestorm"){{ color = noiseColor = Color.valueOf("7457ce"); particleRegion = "circle-small"; drawNoise = true; statusGround = false; useWindVector = true; sizeMax = 5f; sizeMin = 2.5f; minAlpha = 0.1f; maxAlpha = 0.8f; density = 2000f; baseSpeed = 4.3f; attrs.set(Attribute.spores, 1f); attrs.set(Attribute.light, -0.15f); status = StatusEffects.sporeSlowed; opacityMultiplier = 0.5f; force = 0.1f; sound = Sounds.wind; soundVol = 0.7f; duration = 7f * Time.toMinutes; }}; fog = new ParticleWeather("fog"){{ duration = 15f * Time.toMinutes; noiseLayers = 3; noiseLayerSclM = 0.8f; noiseLayerAlphaM = 0.7f; noiseLayerSpeedM = 2f; noiseLayerSclM = 0.6f; baseSpeed = 0.05f; color = noiseColor = Color.grays(0.4f); noiseScale = 1100f; noisePath = "fog"; drawParticles = false; drawNoise = true; useWindVector = false; xspeed = 1f; yspeed = 0.01f; attrs.set(Attribute.light, -0.3f); attrs.set(Attribute.water, 0.05f); opacityMultiplier = 0.47f; }}; suspendParticles = new ParticleWeather("suspend-particles"){{ color = noiseColor = Color.valueOf("a7c1fa"); particleRegion = "particle"; statusGround = false; useWindVector = true; hidden = true; sizeMax = 4f; sizeMin = 1.4f; minAlpha = 0.5f; maxAlpha = 1f; density = 10000f; baseSpeed = 0.03f; }}; } }