package mindustry.game; import arc.Core; /** Presets for time between waves. Currently unused.*/ public enum Difficulty{ easy(1.4f), normal(1f), hard(0.5f), insane(0.25f); /** Multiplier of the time between waves. */ public final float waveTime; private String value; Difficulty(float waveTime){ this.waveTime = waveTime; } @Override public String toString(){ if(value == null){ value = Core.bundle.get("setting.difficulty." + name()); } return value; } }