package mindustry.content; import arc.*; import arc.graphics.*; import arc.graphics.g2d.*; import arc.math.*; import arc.math.geom.*; import arc.struct.*; import arc.util.*; import mindustry.entities.*; import mindustry.game.*; import mindustry.gen.*; import mindustry.graphics.*; import mindustry.type.*; import mindustry.ui.*; import static arc.graphics.g2d.Draw.rect; import static arc.graphics.g2d.Draw.*; import static arc.graphics.g2d.Lines.*; import static arc.math.Angles.*; import static mindustry.Vars.*; public class Fx{ public static final Effect none = new Effect(0, 0f, e -> {}), unitSpawn = new Effect(30f, e -> { if(!(e.data instanceof UnitType unit)) return; float scl = 1f + e.fout() * 2f; TextureRegion region = unit.icon(Cicon.full); alpha(e.fout()); mixcol(Color.white, e.fin()); rect(region, e.x, e.y, 180f); reset(); alpha(e.fin()); rect(region, e.x, e.y, region.width * Draw.scl * scl, region.height * Draw.scl * scl, e.rotation - 90); }), unitCapKill = new Effect(80f, e -> { color(Color.scarlet); alpha(e.fout(Interp.pow4Out)); float size = 10f + e.fout(Interp.pow10In) * 25f; Draw.rect(Icon.warning.getRegion(), e.x, e.y, size, size); }), unitControl = new Effect(30f, e -> { if(!(e.data instanceof Unit)) return; Unit select = e.data(); boolean block = select instanceof BlockUnitc; mixcol(Pal.accent, 1f); alpha(e.fout()); rect(block ? ((BlockUnitc)select).tile().block.icon(Cicon.full) : select.type.icon(Cicon.full), select.x, select.y, block ? 0f : select.rotation - 90f); alpha(1f); Lines.stroke(e.fslope()); Lines.square(select.x, select.y, e.fout() * select.hitSize * 2f, 45); Lines.stroke(e.fslope() * 2f); Lines.square(select.x, select.y, e.fout() * select.hitSize * 3f, 45f); reset(); }), unitDespawn = new Effect(100f, e -> { if(!(e.data instanceof Unit) || e.data().type == null) return; Unit select = e.data(); float scl = e.fout(Interp.pow2Out); float p = Draw.scl; Draw.scl *= scl; mixcol(Pal.accent, 1f); rect(select.type.icon(Cicon.full), select.x, select.y, select.rotation - 90f); reset(); Draw.scl = p; }), unitSpirit = new Effect(17f, e -> { if(!(e.data instanceof Position)) return; Position to = e.data(); color(Pal.accent); Tmp.v1.set(e.x, e.y).interpolate(Tmp.v2.set(to), e.fin(), Interp.pow2In); float x = Tmp.v1.x, y = Tmp.v1.y; float size = 2.5f * e.fin(); Fill.square(x, y, 1.5f * size, 45f); Tmp.v1.set(e.x, e.y).interpolate(Tmp.v2.set(to), e.fin(), Interp.pow5In); x = Tmp.v1.x; y = Tmp.v1.y; Fill.square(x, y, size, 45f); }), itemTransfer = new Effect(12f, e -> { if(!(e.data instanceof Position)) return; Position to = e.data(); Tmp.v1.set(e.x, e.y).interpolate(Tmp.v2.set(to), e.fin(), Interp.pow3) .add(Tmp.v2.sub(e.x, e.y).nor().rotate90(1).scl(Mathf.randomSeedRange(e.id, 1f) * e.fslope() * 10f)); float x = Tmp.v1.x, y = Tmp.v1.y; float size = 1f; stroke(e.fslope() * 2f * size, Pal.accent); Lines.circle(x, y, e.fslope() * 2f * size); color(e.color); Fill.circle(x, y, e.fslope() * 1.5f * size); }), pointBeam = new Effect(25f, e -> { if(!(e.data instanceof Position)) return; Position pos = e.data(); Draw.color(e.color); Draw.alpha(e.fout()); Lines.stroke(1.5f); Lines.line(e.x, e.y, pos.getX(), pos.getY()); }), pointHit = new Effect(8f, e -> { color(Color.white, e.color, e.fin()); stroke(e.fout() + 0.2f); Lines.circle(e.x, e.y, e.fin() * 6f); }), lightning = new Effect(10f, 500f, e -> { if(!(e.data instanceof Seq)) return; Seq lines = e.data(); stroke(3f * e.fout()); color(e.color, Color.white, e.fin()); for(int i = 0; i < lines.size - 1; i++){ Vec2 cur = lines.get(i); Vec2 next = lines.get(i + 1); Lines.line(cur.x, cur.y, next.x, next.y, false); } for(Vec2 p : lines){ Fill.circle(p.x, p.y, Lines.getStroke() / 2f); } }), commandSend = new Effect(28, e -> { color(Pal.command); stroke(e.fout() * 2f); Lines.circle(e.x, e.y, 4f + e.finpow() * 120f); }), upgradeCore = new Effect(120f, e -> { color(Color.white, Pal.accent, e.fin()); alpha(e.fout()); Fill.square(e.x, e.y, tilesize / 2f * e.rotation); }), placeBlock = new Effect(16, e -> { color(Pal.accent); stroke(3f - e.fin() * 2f); Lines.square(e.x, e.y, tilesize / 2f * e.rotation + e.fin() * 3f); }), tapBlock = new Effect(12, e -> { color(Pal.accent); stroke(3f - e.fin() * 2f); Lines.circle(e.x, e.y, 4f + (tilesize / 1.5f * e.rotation) * e.fin()); }), breakBlock = new Effect(12, e -> { color(Pal.remove); stroke(3f - e.fin() * 2f); Lines.square(e.x, e.y, tilesize / 2f * e.rotation + e.fin() * 3f); randLenVectors(e.id, 3 + (int)(e.rotation * 3), e.rotation * 2f + (tilesize * e.rotation) * e.finpow(), (x, y) -> { Fill.square(e.x + x, e.y + y, 1f + e.fout() * (3f + e.rotation)); }); }), select = new Effect(23, e -> { color(Pal.accent); stroke(e.fout() * 3f); Lines.circle(e.x, e.y, 3f + e.fin() * 14f); }), smoke = new Effect(100, e -> { color(Color.gray, Pal.darkishGray, e.fin()); Fill.circle(e.x, e.y, (7f - e.fin() * 7f)/2f); }), fallSmoke = new Effect(110, e -> { color(Color.gray, Color.darkGray, e.rotation); Fill.circle(e.x, e.y, e.fout() * 3.5f); }), unitWreck = new Effect(200f, e -> { if(!(e.data instanceof TextureRegion)) return; Draw.mixcol(Pal.rubble, 1f); TextureRegion reg = e.data(); float vel = e.fin(Interp.pow5Out) * 2f * Mathf.randomSeed(e.id, 1f); float totalRot = Mathf.randomSeed(e.id + 1, 10f); Tmp.v1.trns(Mathf.randomSeed(e.id + 2, 360f), vel); Draw.z(Mathf.lerp(Layer.flyingUnitLow, Layer.debris, e.fin())); Draw.alpha(e.fout(Interp.pow5Out)); Draw.rect(reg, e.x + Tmp.v1.x, e.y + Tmp.v1.y, e.rotation - 90 + totalRot * e.fin(Interp.pow5Out)); }), rocketSmoke = new Effect(120, e -> { color(Color.gray); alpha(Mathf.clamp(e.fout()*1.6f - Interp.pow3In.apply(e.rotation)*1.2f)); Fill.circle(e.x, e.y, (1f + 6f * e.rotation) - e.fin()*2f); }), rocketSmokeLarge = new Effect(220, e -> { color(Color.gray); alpha(Mathf.clamp(e.fout()*1.6f - Interp.pow3In.apply(e.rotation)*1.2f)); Fill.circle(e.x, e.y, (1f + 6f * e.rotation * 1.3f) - e.fin()*2f); }), magmasmoke = new Effect(110, e -> { color(Color.gray); Fill.circle(e.x, e.y, e.fslope() * 6f); }), spawn = new Effect(30, e -> { stroke(2f * e.fout()); color(Pal.accent); Lines.poly(e.x, e.y, 4, 5f + e.fin() * 12f); }), padlaunch = new Effect(10, e -> { stroke(4f * e.fout()); color(Pal.accent); Lines.poly(e.x, e.y, 4, 5f + e.fin() * 60f); }), vtolHover = new Effect(40f, e -> { float len = e.finpow() * 10f; float ang = e.rotation + Mathf.randomSeedRange(e.id, 30f); color(Pal.lightFlame, Pal.lightOrange, e.fin()); Fill.circle(e.x + trnsx(ang, len), e.y + trnsy(ang, len), 2f * e.fout()); }), unitDrop = new Effect(30, e -> { color(Pal.lightishGray); randLenVectors(e.id, 9, 3 + 20f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.4f); }); }).layer(Layer.debris), unitLand = new Effect(30, e -> { color(Tmp.c1.set(e.color).mul(1.1f)); randLenVectors(e.id, 6, 17f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.3f); }); }).layer(Layer.debris), unitLandSmall = new Effect(30, e -> { color(Tmp.c1.set(e.color).mul(1.1f)); randLenVectors(e.id, (int)(6 * e.rotation), 12f * e.finpow() * e.rotation, (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.1f); }); }).layer(Layer.debris), unitPickup = new Effect(18, e -> { color(Pal.lightishGray); stroke(e.fin() * 2f); Lines.poly(e.x, e.y, 4, 13f * e.fout()); }).layer(Layer.debris), landShock = new Effect(12, e -> { color(Pal.lancerLaser); stroke(e.fout() * 3f); Lines.poly(e.x, e.y, 12, 20f * e.fout()); }).layer(Layer.debris), pickup = new Effect(18, e -> { color(Pal.lightishGray); stroke(e.fout() * 2f); Lines.spikes(e.x, e.y, 1f + e.fin() * 6f, e.fout() * 4f, 6); }), greenBomb = new Effect(40f, 100f, e -> { color(Pal.heal); stroke(e.fout() * 2f); Lines.circle(e.x, e.y, 4f + e.finpow() * 65f); color(Pal.heal); for(int i = 0; i < 4; i++){ Drawf.tri(e.x, e.y, 6f, 100f * e.fout(), i*90); } color(); for(int i = 0; i < 4; i++){ Drawf.tri(e.x, e.y, 3f, 35f * e.fout(), i*90); } }), greenLaserCharge = new Effect(80f, 100f, e -> { color(Pal.heal); stroke(e.fin() * 2f); Lines.circle(e.x, e.y, 4f + e.fout() * 100f); Fill.circle(e.x, e.y, e.fin() * 20); randLenVectors(e.id, 20, 40f * e.fout(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fin() * 5f); }); color(); Fill.circle(e.x, e.y, e.fin() * 10); }), greenLaserChargeSmall = new Effect(40f, 100f, e -> { color(Pal.heal); stroke(e.fin() * 2f); Lines.circle(e.x, e.y, e.fout() * 50f); }), healWaveDynamic = new Effect(22, e -> { color(Pal.heal); stroke(e.fout() * 2f); Lines.circle(e.x, e.y, 4f + e.finpow() * e.rotation); }), healWave = new Effect(22, e -> { color(Pal.heal); stroke(e.fout() * 2f); Lines.circle(e.x, e.y, 4f + e.finpow() * 60f); }), heal = new Effect(11, e -> { color(Pal.heal); stroke(e.fout() * 2f); Lines.circle(e.x, e.y, 2f + e.finpow() * 7f); }), shieldWave = new Effect(22, e -> { color(Pal.shield); stroke(e.fout() * 2f); Lines.circle(e.x, e.y, 4f + e.finpow() * 60f); }), shieldApply = new Effect(11, e -> { color(Pal.shield); stroke(e.fout() * 2f); Lines.circle(e.x, e.y, 2f + e.finpow() * 7f); }), hitBulletSmall = new Effect(14, e -> { color(Color.white, Pal.lightOrange, e.fin()); e.scaled(7f, s -> { stroke(0.5f + s.fout()); Lines.circle(e.x, e.y, s.fin() * 5f); }); stroke(0.5f + e.fout()); randLenVectors(e.id, 5, e.fin() * 15f, (x, y) -> { float ang = Mathf.angle(x, y); lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f); }); }), hitFuse = new Effect(14, e -> { color(Color.white, Pal.surge, e.fin()); e.scaled(7f, s -> { stroke(0.5f + s.fout()); Lines.circle(e.x, e.y, s.fin() * 7f); }); stroke(0.5f + e.fout()); randLenVectors(e.id, 6, e.fin() * 15f, (x, y) -> { float ang = Mathf.angle(x, y); lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f); }); }), hitBulletBig = new Effect(13, e -> { color(Color.white, Pal.lightOrange, e.fin()); stroke(0.5f + e.fout() * 1.5f); randLenVectors(e.id, 8, e.finpow() * 30f, e.rotation, 50f, (x, y) -> { float ang = Mathf.angle(x, y); lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1.5f); }); }), hitFlameSmall = new Effect(14, e -> { color(Pal.lightFlame, Pal.darkFlame, e.fin()); stroke(0.5f + e.fout()); randLenVectors(e.id, 2, e.fin() * 15f, e.rotation, 50f, (x, y) -> { float ang = Mathf.angle(x, y); lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f); }); }), hitLiquid = new Effect(16, e -> { color(e.color); randLenVectors(e.id, 5, e.fin() * 15f, e.rotation, 60f, (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 2f); }); }), hitLaserBlast = new Effect(12, e -> { color(e.color); stroke(e.fout() * 1.5f); randLenVectors(e.id, 8, e.finpow() * 17f, e.rotation, 360f, (x, y) -> { float ang = Mathf.angle(x, y); lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f); }); }), hitLancer = new Effect(12, e -> { color(Color.white); stroke(e.fout() * 1.5f); randLenVectors(e.id, 8, e.finpow() * 17f, e.rotation, 360f, (x, y) -> { float ang = Mathf.angle(x, y); lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f); }); }), hitBeam = new Effect(12, e -> { color(e.color); stroke(e.fout() * 2f); randLenVectors(e.id, 6, e.finpow() * 18f, e.rotation, 360f, (x, y) -> { float ang = Mathf.angle(x, y); lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f); }); }), hitMeltdown = new Effect(12, e -> { color(Pal.meltdownHit); stroke(e.fout() * 2f); randLenVectors(e.id, 6, e.finpow() * 18f, e.rotation, 360f, (x, y) -> { float ang = Mathf.angle(x, y); lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f); }); }), hitMeltHeal = new Effect(12, e -> { color(Pal.heal); stroke(e.fout() * 2f); randLenVectors(e.id, 6, e.finpow() * 18f, e.rotation, 360f, (x, y) -> { float ang = Mathf.angle(x, y); lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f); }); }), instBomb = new Effect(15f, 100f, e -> { color(Pal.bulletYellowBack); stroke(e.fout() * 4f); Lines.circle(e.x, e.y, 4f + e.finpow() * 20f); for(int i = 0; i < 4; i++){ Drawf.tri(e.x, e.y, 6f, 80f * e.fout(), i*90 + 45); } color(); for(int i = 0; i < 4; i++){ Drawf.tri(e.x, e.y, 3f, 30f * e.fout(), i*90 + 45); } }), instTrail = new Effect(30, e -> { for(int i = 0; i < 2; i++){ color(i == 0 ? Pal.bulletYellowBack : Pal.bulletYellow); float m = i == 0 ? 1f : 0.5f; float rot = e.rotation + 180f; float w = 15f * e.fout() * m; Drawf.tri(e.x, e.y, w, (30f + Mathf.randomSeedRange(e.id, 15f)) * m, rot); Drawf.tri(e.x, e.y, w, 10f * m, rot + 180f); } }), instShoot = new Effect(24f, e -> { e.scaled(10f, b -> { color(Color.white, Pal.bulletYellowBack, b.fin()); stroke(b.fout() * 3f + 0.2f); Lines.circle(b.x, b.y, b.fin() * 50f); }); color(Pal.bulletYellowBack); for(int i : Mathf.signs){ Drawf.tri(e.x, e.y, 13f * e.fout(), 85f, e.rotation + 90f * i); Drawf.tri(e.x, e.y, 13f * e.fout(), 50f, e.rotation + 20f * i); } }), instHit = new Effect(20f, 200f, e -> { color(Pal.bulletYellowBack); for(int i = 0; i < 2; i++){ color(i == 0 ? Pal.bulletYellowBack : Pal.bulletYellow); float m = i == 0 ? 1f : 0.5f; for(int j = 0; j < 5; j++){ float rot = e.rotation + Mathf.randomSeedRange(e.id + j, 50f); float w = 23f * e.fout() * m; Drawf.tri(e.x, e.y, w, (80f + Mathf.randomSeedRange(e.id + j, 40f)) * m, rot); Drawf.tri(e.x, e.y, w, 20f * m, rot + 180f); } } e.scaled(10f, c -> { color(Pal.bulletYellow); stroke(c.fout() * 2f + 0.2f); Lines.circle(e.x, e.y, c.fin() * 30f); }); e.scaled(12f, c -> { color(Pal.bulletYellowBack); randLenVectors(e.id, 25, 5f + e.fin() * 80f, e.rotation, 60f, (x, y) -> { Fill.square(e.x + x, e.y + y, c.fout() * 3f, 45f); }); }); }), hitLaser = new Effect(8, e -> { color(Color.white, Pal.heal, e.fin()); stroke(0.5f + e.fout()); Lines.circle(e.x, e.y, e.fin() * 5f); }), hitYellowLaser = new Effect(8, e -> { color(Color.white, Pal.lightTrail, e.fin()); stroke(0.5f + e.fout()); Lines.circle(e.x, e.y, e.fin() * 5f); }), despawn = new Effect(12, e -> { color(Pal.lighterOrange, Color.gray, e.fin()); stroke(e.fout()); randLenVectors(e.id, 7, e.fin() * 7f, e.rotation, 40f, (x, y) -> { float ang = Mathf.angle(x, y); lineAngle(e.x + x, e.y + y, ang, e.fout() * 2 + 1f); }); }), flakExplosion = new Effect(20, e -> { color(Pal.bulletYellow); e.scaled(6, i -> { stroke(3f * i.fout()); Lines.circle(e.x, e.y, 3f + i.fin() * 10f); }); color(Color.gray); randLenVectors(e.id, 5, 2f + 23f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.5f); }); color(Pal.lighterOrange); stroke(e.fout()); randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f); }); }), plasticExplosion = new Effect(24, e -> { color(Pal.plastaniumFront); e.scaled(7, i -> { stroke(3f * i.fout()); Lines.circle(e.x, e.y, 3f + i.fin() * 24f); }); color(Color.gray); randLenVectors(e.id, 7, 2f + 28f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f); }); color(Pal.plastaniumBack); stroke(e.fout()); randLenVectors(e.id + 1, 4, 1f + 25f * e.finpow(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f); }); }), plasticExplosionFlak = new Effect(28, e -> { color(Pal.plastaniumFront); e.scaled(7, i -> { stroke(3f * i.fout()); Lines.circle(e.x, e.y, 3f + i.fin() * 34f); }); color(Color.gray); randLenVectors(e.id, 7, 2f + 30f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f); }); color(Pal.plastaniumBack); stroke(e.fout()); randLenVectors(e.id + 1, 4, 1f + 30f * e.finpow(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f); }); }), blastExplosion = new Effect(22, e -> { color(Pal.missileYellow); e.scaled(6, i -> { stroke(3f * i.fout()); Lines.circle(e.x, e.y, 3f + i.fin() * 15f); }); color(Color.gray); randLenVectors(e.id, 5, 2f + 23f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f); }); color(Pal.missileYellowBack); stroke(e.fout()); randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f); }); }), sapExplosion = new Effect(25, e -> { color(Pal.sapBullet); e.scaled(6, i -> { stroke(3f * i.fout()); Lines.circle(e.x, e.y, 3f + i.fin() * 80f); }); color(Color.gray); randLenVectors(e.id, 9, 2f + 70 * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f); }); color(Pal.sapBulletBack); stroke(e.fout()); randLenVectors(e.id + 1, 8, 1f + 60f * e.finpow(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f); }); }), massiveExplosion = new Effect(30, e -> { color(Pal.missileYellow); e.scaled(7, i -> { stroke(3f * i.fout()); Lines.circle(e.x, e.y, 4f + i.fin() * 30f); }); color(Color.gray); randLenVectors(e.id, 8, 2f + 30f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f); }); color(Pal.missileYellowBack); stroke(e.fout()); randLenVectors(e.id + 1, 6, 1f + 29f * e.finpow(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 4f); }); }), artilleryTrail = new Effect(50, e -> { color(e.color); Fill.circle(e.x, e.y, e.rotation * e.fout()); }), incendTrail = new Effect(50, e -> { color(Pal.lightOrange); Fill.circle(e.x, e.y, e.rotation * e.fout()); }), missileTrail = new Effect(50, e -> { color(e.color); Fill.circle(e.x, e.y, e.rotation * e.fout()); }), absorb = new Effect(12, e -> { color(Pal.accent); stroke(2f * e.fout()); Lines.circle(e.x, e.y, 5f * e.fout()); }), forceShrink = new Effect(30, e -> { color(e.color, e.fout()); if(Core.settings.getBool("animatedshields")){ Fill.poly(e.x, e.y, 6, e.rotation * e.fout()); }else{ stroke(1.5f); Draw.alpha(0.09f); Fill.poly(e.x, e.y, 6, e.rotation * e.fout()); Draw.alpha(1f); Lines.poly(e.x, e.y, 6, e.rotation * e.fout()); } }).layer(Layer.shields), flakExplosionBig = new Effect(30, e -> { color(Pal.bulletYellowBack); e.scaled(6, i -> { stroke(3f * i.fout()); Lines.circle(e.x, e.y, 3f + i.fin() * 25f); }); color(Color.gray); randLenVectors(e.id, 6, 2f + 23f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f); }); color(Pal.bulletYellow); stroke(e.fout()); randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f); }); }), burning = new Effect(35f, e -> { color(Pal.lightFlame, Pal.darkFlame, e.fin()); randLenVectors(e.id, 3, 2f + e.fin() * 7f, (x, y) -> { Fill.circle(e.x + x, e.y + y, 0.1f + e.fout() * 1.4f); }); }), fire = new Effect(50f, e -> { color(Pal.lightFlame, Pal.darkFlame, e.fin()); randLenVectors(e.id, 2, 2f + e.fin() * 9f, (x, y) -> { Fill.circle(e.x + x, e.y + y, 0.2f + e.fslope() * 1.5f); }); color(); Drawf.light(Team.derelict, e.x, e.y, 20f * e.fslope(), Pal.lightFlame, 0.5f); }), fireSmoke = new Effect(35f, e -> { color(Color.gray); randLenVectors(e.id, 1, 2f + e.fin() * 7f, (x, y) -> { Fill.circle(e.x + x, e.y + y, 0.2f + e.fslope() * 1.5f); }); }), steam = new Effect(35f, e -> { color(Color.lightGray); randLenVectors(e.id, 2, 2f + e.fin() * 7f, (x, y) -> { Fill.circle(e.x + x, e.y + y, 0.2f + e.fslope() * 1.5f); }); }), fireballsmoke = new Effect(25f, e -> { color(Color.gray); randLenVectors(e.id, 1, 2f + e.fin() * 7f, (x, y) -> { Fill.circle(e.x + x, e.y + y, 0.2f + e.fout() * 1.5f); }); }), ballfire = new Effect(25f, e -> { color(Pal.lightFlame, Pal.darkFlame, e.fin()); randLenVectors(e.id, 2, 2f + e.fin() * 7f, (x, y) -> { Fill.circle(e.x + x, e.y + y, 0.2f + e.fout() * 1.5f); }); }), freezing = new Effect(40f, e -> { color(Liquids.cryofluid.color); randLenVectors(e.id, 2, 1f + e.fin() * 2f, (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 1.2f); }); }), melting = new Effect(40f, e -> { color(Liquids.slag.color, Color.white, e.fout() / 5f + Mathf.randomSeedRange(e.id, 0.12f)); randLenVectors(e.id, 2, 1f + e.fin() * 3f, (x, y) -> { Fill.circle(e.x + x, e.y + y, .2f + e.fout() * 1.2f); }); }), wet = new Effect(80f, e -> { color(Liquids.water.color); alpha(Mathf.clamp(e.fin() * 2f)); Fill.circle(e.x, e.y, e.fout()); }), muddy = new Effect(80f, e -> { color(Color.valueOf("432722")); alpha(Mathf.clamp(e.fin() * 2f)); Fill.circle(e.x, e.y, e.fout()); }), sapped = new Effect(40f, e -> { color(Pal.sap); randLenVectors(e.id, 2, 1f + e.fin() * 2f, (x, y) -> { Fill.square(e.x + x, e.y + y, e.fslope() * 1.1f, 45f); }); }), sporeSlowed = new Effect(40f, e -> { color(Pal.spore); Fill.circle(e.x, e.y, e.fslope() * 1.1f); }), oily = new Effect(42f, e -> { color(Liquids.oil.color); randLenVectors(e.id, 2, 1f + e.fin() * 2f, (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout()); }); }), overdriven = new Effect(20f, e -> { color(Pal.accent); randLenVectors(e.id, 2, 1f + e.fin() * 2f, (x, y) -> { Fill.square(e.x + x, e.y + y, e.fout() * 2.3f + 0.5f); }); }), overclocked = new Effect(50f, e -> { color(Pal.accent); Fill.square(e.x, e.y, e.fslope() * 2f, 45f); }), dropItem = new Effect(20f, e -> { float length = 20f * e.finpow(); float size = 7f * e.fout(); rect(((Item)e.data).icon(Cicon.medium), e.x + trnsx(e.rotation, length), e.y + trnsy(e.rotation, length), size, size); }), shockwave = new Effect(10f, 80f, e -> { color(Color.white, Color.lightGray, e.fin()); stroke(e.fout() * 2f + 0.2f); Lines.circle(e.x, e.y, e.fin() * 28f); }), bigShockwave = new Effect(10f, 80f, e -> { color(Color.white, Color.lightGray, e.fin()); stroke(e.fout() * 3f); Lines.circle(e.x, e.y, e.fin() * 50f); }), nuclearShockwave = new Effect(10f, 200f, e -> { color(Color.white, Color.lightGray, e.fin()); stroke(e.fout() * 3f + 0.2f); Lines.circle(e.x, e.y, e.fin() * 140f); }), impactShockwave = new Effect(13f, 300f, e -> { color(Pal.lighterOrange, Color.lightGray, e.fin()); stroke(e.fout() * 4f + 0.2f); Lines.circle(e.x, e.y, e.fin() * 200f); }), spawnShockwave = new Effect(20f, 400f, e -> { color(Color.white, Color.lightGray, e.fin()); stroke(e.fout() * 3f + 0.5f); Lines.circle(e.x, e.y, e.fin() * (e.rotation + 50f)); }), explosion = new Effect(30, e -> { e.scaled(7, i -> { stroke(3f * i.fout()); Lines.circle(e.x, e.y, 3f + i.fin() * 10f); }); color(Color.gray); randLenVectors(e.id, 6, 2f + 19f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.5f); Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout()); }); color(Pal.lighterOrange, Pal.lightOrange, Color.gray, e.fin()); stroke(1.5f * e.fout()); randLenVectors(e.id + 1, 8, 1f + 23f * e.finpow(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f); }); }), dynamicExplosion = new Effect(30, 100f, e -> { float intensity = e.rotation; e.scaled(5 + intensity * 2, i -> { stroke(3.1f * i.fout()); Lines.circle(e.x, e.y, (3f + i.fin() * 14f) * intensity); }); color(Color.gray); randLenVectors(e.id, e.finpow(), (int)(6 * intensity), 21f * intensity, (x, y, in, out) -> { Fill.circle(e.x + x, e.y + y, out * (2f + intensity) * 3 + 0.5f); Fill.circle(e.x + x / 2f, e.y + y / 2f, out * (intensity) * 3); }); color(Pal.lighterOrange, Pal.lightOrange, Color.gray, e.fin()); stroke((1.7f * e.fout()) * (1f + (intensity - 1f) / 2f)); randLenVectors(e.id + 1, e.finpow(), (int)(9 * intensity), 40f * intensity, (x, y, in, out) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + out * 4 * (3f + intensity)); }); }), blockExplosion = new Effect(30, e -> { e.scaled(7, i -> { stroke(3.1f * i.fout()); Lines.circle(e.x, e.y, 3f + i.fin() * 14f); }); color(Color.gray); randLenVectors(e.id, 6, 2f + 19f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.5f); Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout()); }); color(Pal.lighterOrange, Pal.lightOrange, Color.gray, e.fin()); stroke(1.7f * e.fout()); randLenVectors(e.id + 1, 9, 1f + 23f * e.finpow(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f); }); }), blockExplosionSmoke = new Effect(30, e -> { color(Color.gray); randLenVectors(e.id, 6, 4f + 30f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 3f); Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout()); }); }), shootSmall = new Effect(8, e -> { color(Pal.lighterOrange, Pal.lightOrange, e.fin()); float w = 1f + 5 * e.fout(); Drawf.tri(e.x, e.y, w, 15f * e.fout(), e.rotation); Drawf.tri(e.x, e.y, w, 3f * e.fout(), e.rotation + 180f); }), shootHeal = new Effect(8, e -> { color(Pal.heal); float w = 1f + 5 * e.fout(); Drawf.tri(e.x, e.y, w, 17f * e.fout(), e.rotation); Drawf.tri(e.x, e.y, w, 4f * e.fout(), e.rotation + 180f); }), shootHealYellow = new Effect(8, e -> { color(Pal.lightTrail); float w = 1f + 5 * e.fout(); Drawf.tri(e.x, e.y, w, 17f * e.fout(), e.rotation); Drawf.tri(e.x, e.y, w, 4f * e.fout(), e.rotation + 180f); }), shootSmallSmoke = new Effect(20f, e -> { color(Pal.lighterOrange, Color.lightGray, Color.gray, e.fin()); randLenVectors(e.id, 5, e.finpow() * 6f, e.rotation, 20f, (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 1.5f); }); }), shootBig = new Effect(9, e -> { color(Pal.lighterOrange, Pal.lightOrange, e.fin()); float w = 1.2f + 7 * e.fout(); Drawf.tri(e.x, e.y, w, 25f * e.fout(), e.rotation); Drawf.tri(e.x, e.y, w, 4f * e.fout(), e.rotation + 180f); }), shootBig2 = new Effect(10, e -> { color(Pal.lightOrange, Color.gray, e.fin()); float w = 1.2f + 8 * e.fout(); Drawf.tri(e.x, e.y, w, 29f * e.fout(), e.rotation); Drawf.tri(e.x, e.y, w, 5f * e.fout(), e.rotation + 180f); }), shootBigSmoke = new Effect(17f, e -> { color(Pal.lighterOrange, Color.lightGray, Color.gray, e.fin()); randLenVectors(e.id, 8, e.finpow() * 19f, e.rotation, 10f, (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 2f + 0.2f); }); }), shootBigSmoke2 = new Effect(18f, e -> { color(Pal.lightOrange, Color.lightGray, Color.gray, e.fin()); randLenVectors(e.id, 9, e.finpow() * 23f, e.rotation, 20f, (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 2.4f + 0.2f); }); }), shootSmallFlame = new Effect(32f, 80f, e -> { color(Pal.lightFlame, Pal.darkFlame, Color.gray, e.fin()); randLenVectors(e.id, 8, e.finpow() * 60f, e.rotation, 10f, (x, y) -> { Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.5f); }); }), shootPyraFlame = new Effect(33f, 80f, e -> { color(Pal.lightPyraFlame, Pal.darkPyraFlame, Color.gray, e.fin()); randLenVectors(e.id, 10, e.finpow() * 70f, e.rotation, 10f, (x, y) -> { Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.6f); }); }), shootLiquid = new Effect(40f, 80f, e -> { color(e.color, Color.white, e.fout() / 6f + Mathf.randomSeedRange(e.id, 0.1f)); randLenVectors(e.id, 6, e.finpow() * 60f, e.rotation, 11f, (x, y) -> { Fill.circle(e.x + x, e.y + y, 0.5f + e.fout() * 2.5f); }); }), casing1 = new Effect(30f, e -> { color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin()); alpha(e.fout(0.3f)); float rot = Math.abs(e.rotation) + 90f; int i = -Mathf.sign(e.rotation); float len = (2f + e.finpow() * 6f) * i; float lr = rot + e.fin() * 30f * i; Fill.rect( e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()), e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()), 1f, 2f, rot + e.fin() * 50f * i ); }).layer(Layer.bullet), casing2 = new Effect(34f, e -> { color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin()); alpha(e.fout(0.5f)); float rot = Math.abs(e.rotation) + 90f; int i = -Mathf.sign(e.rotation); float len = (2f + e.finpow() * 10f) * i; float lr = rot + e.fin() * 20f * i; rect(Core.atlas.find("casing"), e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()), e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()), 2f, 3f, rot + e.fin() * 50f * i ); }).layer(Layer.bullet), casing3 = new Effect(40f, e -> { color(Pal.lightOrange, Pal.lightishGray, Pal.lightishGray, e.fin()); alpha(e.fout(0.5f)); float rot = Math.abs(e.rotation) + 90f; int i = -Mathf.sign(e.rotation); float len = (4f + e.finpow() * 9f) * i; float lr = rot + Mathf.randomSeedRange(e.id + i + 6, 20f * e.fin()) * i; rect(Core.atlas.find("casing"), e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()), e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()), 2.5f, 4f, rot + e.fin() * 50f * i ); }).layer(Layer.bullet), casing4 = new Effect(45f, e -> { color(Pal.lightOrange, Pal.lightishGray, Pal.lightishGray, e.fin()); alpha(e.fout(0.5f)); float rot = Math.abs(e.rotation) + 90f; int i = -Mathf.sign(e.rotation); float len = (4f + e.finpow() * 9f) * i; float lr = rot + Mathf.randomSeedRange(e.id + i + 6, 20f * e.fin()) * i; rect(Core.atlas.find("casing"), e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()), e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()), 3f, 6f, rot + e.fin() * 50f * i ); }).layer(Layer.bullet), casing2Double = new Effect(34f, e -> { color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin()); alpha(e.fout(0.5f)); float rot = Math.abs(e.rotation) + 90f; for(int i : Mathf.signs){ float len = (2f + e.finpow() * 10f) * i; float lr = rot + e.fin() * 20f * i; rect(Core.atlas.find("casing"), e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()), e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()), 2f, 3f, rot + e.fin() * 50f * i ); } }).layer(Layer.bullet), casing3Double = new Effect(40f, e -> { color(Pal.lightOrange, Pal.lightishGray, Pal.lightishGray, e.fin()); alpha(e.fout(0.5f)); float rot = Math.abs(e.rotation) + 90f; for(int i : Mathf.signs){ float len = (4f + e.finpow() * 9f) * i; float lr = rot + Mathf.randomSeedRange(e.id + i + 6, 20f * e.fin()) * i; rect(Core.atlas.find("casing"), e.x + trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()), e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()), 2.5f, 4f, rot + e.fin() * 50f * i ); } }).layer(Layer.bullet), railShoot = new Effect(24f, e -> { e.scaled(10f, b -> { color(Color.white, Color.lightGray, b.fin()); stroke(b.fout() * 3f + 0.2f); Lines.circle(b.x, b.y, b.fin() * 50f); }); color(Pal.orangeSpark); for(int i : Mathf.signs){ Drawf.tri(e.x, e.y, 13f * e.fout(), 85f, e.rotation + 90f * i); } }), railTrail = new Effect(16f, e -> { color(Pal.orangeSpark); for(int i : Mathf.signs){ Drawf.tri(e.x, e.y, 10f * e.fout(), 24f, e.rotation + 90 + 90f * i); } }), railHit = new Effect(18f, 200f, e -> { color(Pal.orangeSpark); for(int i : Mathf.signs){ Drawf.tri(e.x, e.y, 10f * e.fout(), 60f, e.rotation + 140f * i); } }), lancerLaserShoot = new Effect(21f, e -> { color(Pal.lancerLaser); for(int i : Mathf.signs){ Drawf.tri(e.x, e.y, 4f * e.fout(), 29f, e.rotation + 90f * i); } }), lancerLaserShootSmoke = new Effect(26f, e -> { color(Color.white); float length = !(e.data instanceof Float) ? 70f : (Float)e.data; randLenVectors(e.id, 7, length, e.rotation, 0f, (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fout() * 9f); }); }), lancerLaserCharge = new Effect(38f, e -> { color(Pal.lancerLaser); randLenVectors(e.id, 2, 1f + 20f * e.fout(), e.rotation, 120f, (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 3f + 1f); }); }), lancerLaserChargeBegin = new Effect(60f, e -> { color(Pal.lancerLaser); Fill.circle(e.x, e.y, e.fin() * 3f); color(); Fill.circle(e.x, e.y, e.fin() * 2f); }), lightningCharge = new Effect(38f, e -> { color(Pal.lancerLaser); randLenVectors(e.id, 2, 1f + 20f * e.fout(), e.rotation, 120f, (x, y) -> { Drawf.tri(e.x + x, e.y + y, e.fslope() * 3f + 1, e.fslope() * 3f + 1, Mathf.angle(x, y)); }); }), sparkShoot = new Effect(12f, e -> { color(Color.white, e.color, e.fin()); stroke(e.fout() * 1.2f + 0.6f); randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 3f, (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 5f + 0.5f); }); }), lightningShoot = new Effect(12f, e -> { color(Color.white, Pal.lancerLaser, e.fin()); stroke(e.fout() * 1.2f + 0.5f); randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 50f, (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 5f + 2f); }); }), thoriumShoot = new Effect(12f, e -> { color(Color.white, Pal.thoriumPink, e.fin()); stroke(e.fout() * 1.2f + 0.5f); randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 50f, (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 5f + 2f); }); }), reactorsmoke = new Effect(17, e -> { randLenVectors(e.id, 4, e.fin() * 8f, (x, y) -> { float size = 1f + e.fout() * 5f; color(Color.lightGray, Color.gray, e.fin()); Fill.circle(e.x + x, e.y + y, size/2f); }); }), nuclearsmoke = new Effect(40, e -> { randLenVectors(e.id, 4, e.fin() * 13f, (x, y) -> { float size = e.fslope() * 4f; color(Color.lightGray, Color.gray, e.fin()); Fill.circle(e.x + x, e.y + y, size/2f); }); }), cloudsmoke = new Effect(70, e -> { randLenVectors(e.id, 12, 15f + e.fin() * 45f, (x, y) -> { float size = e.fslope() * 2f; color(Color.gray); alpha(e.fslope()); Fill.circle(e.x + x, e.y + y, size); }); }), nuclearcloud = new Effect(90, 200f, e -> { randLenVectors(e.id, 10, e.finpow() * 90f, (x, y) -> { float size = e.fout() * 14f; color(Color.lime, Color.gray, e.fin()); Fill.circle(e.x + x, e.y + y, size/2f); }); }), impactsmoke = new Effect(60, e -> { randLenVectors(e.id, 7, e.fin() * 20f, (x, y) -> { float size = e.fslope() * 4f; color(Color.lightGray, Color.gray, e.fin()); Fill.circle(e.x + x, e.y + y, size/2f); }); }), impactcloud = new Effect(140, 400f, e -> { randLenVectors(e.id, 20, e.finpow() * 160f, (x, y) -> { float size = e.fout() * 15f; color(Pal.lighterOrange, Color.lightGray, e.fin()); Fill.circle(e.x + x, e.y + y, size/2f); }); }), redgeneratespark = new Effect(18, e -> { randLenVectors(e.id, 5, e.fin() * 8f, (x, y) -> { float len = e.fout() * 4f; color(Pal.redSpark, Color.gray, e.fin()); Fill.circle(e.x + x, e.y + y, len/2f); }); }), generatespark = new Effect(18, e -> { randLenVectors(e.id, 5, e.fin() * 8f, (x, y) -> { float len = e.fout() * 4f; color(Pal.orangeSpark, Color.gray, e.fin()); Fill.circle(e.x + x, e.y + y, len/2f); }); }), fuelburn = new Effect(23, e -> { randLenVectors(e.id, 5, e.fin() * 9f, (x, y) -> { float len = e.fout() * 4f; color(Color.lightGray, Color.gray, e.fin()); Fill.circle(e.x + x, e.y + y, len/2f); }); }), coreBurn = new Effect(23, e -> { randLenVectors(e.id, 5, e.fin() * 9f, (x, y) -> { float len = e.fout() * 4f; color(Pal.accent, Color.gray, e.fin()); Fill.circle(e.x + x, e.y + y, len/2f); }); }), plasticburn = new Effect(40, e -> { randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> { color(Color.valueOf("e9ead3"), Color.gray, e.fin()); Fill.circle(e.x + x, e.y + y, e.fout()); }); }), pulverize = new Effect(40, e -> { randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> { color(Pal.stoneGray); Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45); }); }), pulverizeRed = new Effect(40, e -> { randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> { color(Pal.redDust, Pal.stoneGray, e.fin()); Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45); }); }), pulverizeRedder = new Effect(40, e -> { randLenVectors(e.id, 5, 3f + e.fin() * 9f, (x, y) -> { color(Pal.redderDust, Pal.stoneGray, e.fin()); Fill.square(e.x + x, e.y + y, e.fout() * 2.5f + 0.5f, 45); }); }), pulverizeSmall = new Effect(30, e -> { randLenVectors(e.id, 3, e.fin() * 5f, (x, y) -> { color(Pal.stoneGray); Fill.square(e.x + x, e.y + y, e.fout() + 0.5f, 45); }); }), pulverizeMedium = new Effect(30, e -> { randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> { color(Pal.stoneGray); Fill.square(e.x + x, e.y + y, e.fout() + 0.5f, 45); }); }), producesmoke = new Effect(12, e -> { randLenVectors(e.id, 8, 4f + e.fin() * 18f, (x, y) -> { color(Color.white, Pal.accent, e.fin()); Fill.square(e.x + x, e.y + y, 1f + e.fout() * 3f, 45); }); }), smokeCloud = new Effect(70, e -> { randLenVectors(e.id, e.fin(), 30, 30f, (x, y, fin, fout) -> { color(Color.gray); alpha((0.5f - Math.abs(fin - 0.5f)) * 2f); Fill.circle(e.x + x, e.y + y, 0.5f + fout * 4f); }); }), smeltsmoke = new Effect(15, e -> { randLenVectors(e.id, 6, 4f + e.fin() * 5f, (x, y) -> { color(Color.white, e.color, e.fin()); Fill.square(e.x + x, e.y + y, 0.5f + e.fout() * 2f, 45); }); }), formsmoke = new Effect(40, e -> { randLenVectors(e.id, 6, 5f + e.fin() * 8f, (x, y) -> { color(Pal.plasticSmoke, Color.lightGray, e.fin()); Fill.square(e.x + x, e.y + y, 0.2f + e.fout() * 2f, 45); }); }), blastsmoke = new Effect(26, e -> { randLenVectors(e.id, 12, 1f + e.fin() * 23f, (x, y) -> { float size = 2f + e.fout() * 6f; color(Color.lightGray, Color.darkGray, e.fin()); Fill.circle(e.x + x, e.y + y, size/2f); }); }), lava = new Effect(18, e -> { randLenVectors(e.id, 3, 1f + e.fin() * 10f, (x, y) -> { float size = e.fslope() * 4f; color(Color.orange, Color.gray, e.fin()); Fill.circle(e.x + x, e.y + y, size/2f); }); }), dooropen = new Effect(10, e -> { stroke(e.fout() * 1.6f); Lines.square(e.x, e.y, tilesize / 2f + e.fin() * 2f); }), doorclose = new Effect(10, e -> { stroke(e.fout() * 1.6f); Lines.square(e.x, e.y, tilesize / 2f + e.fout() * 2f); }), dooropenlarge = new Effect(10, e -> { stroke(e.fout() * 1.6f); Lines.square(e.x, e.y, tilesize + e.fin() * 2f); }), doorcloselarge = new Effect(10, e -> { stroke(e.fout() * 1.6f); Lines.square(e.x, e.y, tilesize + e.fout() * 2f); }), purify = new Effect(10, e -> { color(Color.royal, Color.gray, e.fin()); stroke(2f); Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6); }), purifyoil = new Effect(10, e -> { color(Color.black, Color.gray, e.fin()); stroke(2f); Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6); }), purifystone = new Effect(10, e -> { color(Color.orange, Color.gray, e.fin()); stroke(2f); Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6); }), generate = new Effect(11, e -> { color(Color.orange, Color.yellow, e.fin()); stroke(1f); Lines.spikes(e.x, e.y, e.fin() * 5f, 2, 8); }), mine = new Effect(20, e -> { randLenVectors(e.id, 6, 3f + e.fin() * 6f, (x, y) -> { color(e.color, Color.lightGray, e.fin()); Fill.square(e.x + x, e.y + y, e.fout() * 2f, 45); }); }), mineBig = new Effect(30, e -> { randLenVectors(e.id, 6, 4f + e.fin() * 8f, (x, y) -> { color(e.color, Color.lightGray, e.fin()); Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.2f, 45); }); }), mineHuge = new Effect(40, e -> { randLenVectors(e.id, 8, 5f + e.fin() * 10f, (x, y) -> { color(e.color, Color.lightGray, e.fin()); Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45); }); }), smelt = new Effect(20, e -> { randLenVectors(e.id, 6, 2f + e.fin() * 5f, (x, y) -> { color(Color.white, e.color, e.fin()); Fill.square(e.x + x, e.y + y, 0.5f + e.fout() * 2f, 45); }); }), teleportActivate = new Effect(50, e -> { color(e.color); e.scaled(8f, e2 -> { stroke(e2.fout() * 4f); Lines.circle(e2.x, e2.y, 4f + e2.fin() * 27f); }); stroke(e.fout() * 2f); randLenVectors(e.id, 30, 4f + 40f * e.fin(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 4f + 1f); }); }), teleport = new Effect(60, e -> { color(e.color); stroke(e.fin() * 2f); Lines.circle(e.x, e.y, 7f + e.fout() * 8f); randLenVectors(e.id, 20, 6f + 20f * e.fout(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 4f + 1f); }); }), teleportOut = new Effect(20, e -> { color(e.color); stroke(e.fout() * 2f); Lines.circle(e.x, e.y, 7f + e.fin() * 8f); randLenVectors(e.id, 20, 4f + 20f * e.fin(), (x, y) -> { lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 4f + 1f); }); }), ripple = new Effect(30, e -> { e.lifetime = 30f*e.rotation; color(Tmp.c1.set(e.color).mul(1.5f)); stroke(e.fout() * 1.4f); Lines.circle(e.x, e.y, (2f + e.fin() * 4f) * e.rotation); }).layer(Layer.debris), bubble = new Effect(20, e -> { color(Tmp.c1.set(e.color).shiftValue(0.1f)); stroke(e.fout() + 0.2f); randLenVectors(e.id, 2, 8f, (x, y) -> { Lines.circle(e.x + x, e.y + y, 1f + e.fin() * 3f); }); }), launch = new Effect(28, e -> { color(Pal.command); stroke(e.fout() * 2f); Lines.circle(e.x, e.y, 4f + e.finpow() * 120f); }), launchPod = new Effect(50, e -> { color(Pal.engine); e.scaled(25f, f -> { stroke(f.fout() * 2f); Lines.circle(e.x, e.y, 4f + f.finpow() * 30f); }); stroke(e.fout() * 2f); randLenVectors(e.id, 24, e.finpow() * 50f, (x, y) -> { float ang = Mathf.angle(x, y); lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f); }); }), healWaveMend = new Effect(40, e -> { color(e.color); stroke(e.fout() * 2f); Lines.circle(e.x, e.y, e.finpow() * e.rotation); }), overdriveWave = new Effect(50, e -> { color(e.color); stroke(e.fout()); Lines.circle(e.x, e.y, e.finpow() * e.rotation); }), healBlock = new Effect(20, e -> { color(Pal.heal); stroke(2f * e.fout() + 0.5f); Lines.square(e.x, e.y, 1f + (e.fin() * e.rotation * tilesize / 2f - 1f)); }), healBlockFull = new Effect(20, e -> { color(e.color); alpha(e.fout()); Fill.square(e.x, e.y, e.rotation * tilesize / 2f); }), rotateBlock = new Effect(30, e -> { color(Pal.accent); alpha(e.fout() * 1); Fill.square(e.x, e.y, e.rotation * tilesize / 2f); }), overdriveBlockFull = new Effect(60, e -> { color(e.color); alpha(e.fslope() * 0.4f); Fill.square(e.x, e.y, e.rotation * tilesize); }), shieldBreak = new Effect(40, e -> { color(e.color); stroke(3f * e.fout()); Lines.poly(e.x, e.y, 6, e.rotation + e.fin()); }), unitShieldBreak = new Effect(35, e -> { if(!(e.data instanceof Unitc)) return; Unit unit = e.data(); float radius = unit.hitSize() * 1.3f; e.scaled(16f, c -> { color(Pal.shield); stroke(c.fout() * 2f + 0.1f); randLenVectors(e.id, (int)(radius * 1.2f), radius/2f + c.finpow() * radius*1.25f, (x, y) -> { lineAngle(c.x + x, c.y + y, Mathf.angle(x, y), c.fout() * 5 + 1f); }); }); color(Pal.shield, e.fout()); stroke(e.fout()); Lines.circle(e.x, e.y, radius); }), coreLand = new Effect(120f, e -> { }); }