package mindustry.ui.dialogs; import arc.*; import arc.math.*; import arc.scene.actions.*; import mindustry.*; import mindustry.core.*; import mindustry.gen.*; import mindustry.type.*; import static arc.scene.actions.Actions.*; public class CampaignCompleteDialog extends BaseDialog{ public CampaignCompleteDialog(){ super(""); addCloseListener(); shouldPause = true; buttons.defaults().size(210f, 64f); buttons.button("@menu", Icon.left, () -> { hide(); Vars.ui.paused.runExitSave(); }); buttons.button("@continue", Icon.ok, this::hide); } public void show(Planet planet){ cont.clear(); cont.add(Core.bundle.format("campaign.complete", "[#" + planet.iconColor + "]" + planet.localizedName + "[]")).row(); float playtime = planet.sectors.sumf(s -> s.hasSave() ? s.save.meta.timePlayed : 0) / 1000f; //TODO needs more info? cont.add(Core.bundle.format("campaign.playtime", UI.formatTime(playtime))).left().row(); setTranslation(0f, -Core.graphics.getHeight()); color.a = 0f; show(Core.scene, Actions.sequence(parallel(fadeIn(1.1f, Interp.fade), translateBy(0f, Core.graphics.getHeight(), 6f, Interp.pow5Out)))); } }