package io.anuke.mindustry; import io.anuke.mindustry.core.*; import io.anuke.mindustry.game.EventType.GameLoadEvent; import io.anuke.mindustry.io.BundleLoader; import io.anuke.ucore.core.Events; import io.anuke.ucore.core.Timers; import io.anuke.ucore.modules.ModuleCore; import io.anuke.ucore.util.Log; import static io.anuke.mindustry.Vars.*; public class Mindustry extends ModuleCore{ @Override public void init(){ Timers.mark(); Vars.init(); Log.setUseColors(false); BundleLoader.load(); content.load(); module(logic = new Logic()); module(world = new World()); module(control = new Control()); module(renderer = new Renderer()); module(ui = new UI()); module(netServer = new NetServer()); module(netClient = new NetClient()); } @Override public void postInit(){ Log.info("Time to load [total]: {0}", Timers.elapsed()); Events.fire(new GameLoadEvent()); } @Override public void render(){ threads.handleBeginRender(); super.render(); threads.handleEndRender(); } }