package mindustry.graphics.g3d; import arc.math.geom.*; //TODO maybe this is a bad idea /** A GenericMesh that wraps and applies an additional transform to a generic mesh. */ public class MatMesh implements GenericMesh{ private static final Mat3D tmp = new Mat3D(); GenericMesh mesh; Mat3D mat; public MatMesh(GenericMesh mesh, Mat3D mat){ this.mesh = mesh; this.mat = mat; } @Override public void render(PlanetParams params, Mat3D projection, Mat3D transform){ mesh.render(params, projection, tmp.set(transform).mul(mat)); } }