package mindustry.world; import mindustry.game.*; import mindustry.gen.*; import mindustry.world.modules.*; /** * A tile which does not trigger change events and whose entity types are cached. * Prevents garbage when loading previews. */ public class CachedTile extends Tile{ public CachedTile(){ super(0, 0); } @Override protected void preChanged(){ //this basically overrides the old tile code and doesn't remove from proximity } @Override protected void changeEntity(Team team){ entity = null; Block block = block(); if(block.hasEntity()){ Tilec n = block.newEntity(); n.cons(new ConsumeModule(entity)); n.tile(this); n.block(block); if(block.hasItems) n.items(new ItemModule()); if(block.hasLiquids) n.liquids(new LiquidModule()); if(block.hasPower) n.power(new PowerModule()); entity = n; } } }