package mindustry.world; import arc.*; import arc.math.*; import arc.math.geom.*; import arc.struct.*; import arc.util.*; import mindustry.annotations.Annotations.*; import mindustry.content.*; import mindustry.entities.*; import mindustry.game.EventType.*; import mindustry.game.*; import mindustry.game.Teams.*; import mindustry.gen.*; import mindustry.world.blocks.*; import mindustry.world.blocks.ConstructBlock.*; import mindustry.world.blocks.storage.CoreBlock.*; import static mindustry.Vars.*; public class Build{ private static final IntSet tmp = new IntSet(); @Remote(called = Loc.server) public static void beginBreak(@Nullable Unit unit, Team team, int x, int y){ if(!validBreak(team, x, y)){ return; } Tile tile = world.tileBuilding(x, y); //this should never happen, but it doesn't hurt to check for links float prevPercent = 1f; if(tile.build != null){ prevPercent = tile.build.healthf(); } int rotation = tile.build != null ? tile.build.rotation : 0; Block previous = tile.block(); //instantly deconstruct if necessary if(previous.instantDeconstruct){ ConstructBlock.deconstructFinish(tile, previous, unit); return; } Block sub = ConstructBlock.get(previous.size); Seq prevBuild = new Seq<>(1); if(tile.build != null) prevBuild.add(tile.build); tile.setBlock(sub, team, rotation); var build = (ConstructBuild)tile.build; build.setDeconstruct(previous); build.prevBuild = prevBuild; tile.build.health = tile.build.maxHealth * prevPercent; if(unit != null && unit.getControllerName() != null){ tile.build.lastAccessed = unit.getControllerName(); } Core.app.post(() -> Events.fire(new BlockBuildBeginEvent(tile, team, unit, true))); } /** Places a ConstructBlock at this location. */ @Remote(called = Loc.server) public static void beginPlace(@Nullable Unit unit, Block result, Team team, int x, int y, int rotation){ if(!validPlace(result, team, x, y, rotation)){ return; } Tile tile = world.tile(x, y); //just in case if(tile == null) return; //auto-rotate the block to the correct orientation and bail out if(tile.team() == team && tile.block == result && tile.build != null && tile.block.quickRotate){ if(unit != null && unit.getControllerName() != null) tile.build.lastAccessed = unit.getControllerName(); tile.build.rotation = Mathf.mod(rotation, 4); tile.build.updateProximity(); tile.build.noSleep(); Fx.rotateBlock.at(tile.build.x, tile.build.y, tile.build.block.size); return; } //break all props in the way tile.getLinkedTilesAs(result, out -> { if(out.block != Blocks.air && out.block.alwaysReplace){ out.block.breakEffect.at(out.drawx(), out.drawy(), out.block.size, out.block.mapColor); out.remove(); } }); Block previous = tile.block(); Block sub = ConstructBlock.get(result.size); Seq prevBuild = new Seq<>(9); result.beforePlaceBegan(tile, previous); tmp.clear(); tile.getLinkedTilesAs(result, t -> { if(t.build != null && t.build.team == team && tmp.add(t.build.id)){ prevBuild.add(t.build); } }); tile.setBlock(sub, team, rotation); var build = (ConstructBuild)tile.build; build.setConstruct(previous.size == sub.size ? previous : Blocks.air, result); build.prevBuild = prevBuild; if(unit != null && unit.getControllerName() != null) build.lastAccessed = unit.getControllerName(); result.placeBegan(tile, previous); Core.app.post(() -> Events.fire(new BlockBuildBeginEvent(tile, team, unit, false))); } /** Returns whether a tile can be placed at this location by this team. */ public static boolean validPlace(Block type, Team team, int x, int y, int rotation){ return validPlace(type, team, x, y, rotation, true); } /** Returns whether a tile can be placed at this location by this team. */ public static boolean validPlace(Block type, Team team, int x, int y, int rotation, boolean checkVisible){ //the wave team can build whatever they want as long as it's visible - banned blocks are not applicable if(type == null || (checkVisible && (!type.isPlaceable() && !(state.rules.waves && team == state.rules.waveTeam && type.isVisible())))){ return false; } if((type.solid || type.solidifes) && Units.anyEntities(x * tilesize + type.offset - type.size*tilesize/2f, y * tilesize + type.offset - type.size*tilesize/2f, type.size * tilesize, type.size*tilesize)){ return false; } if(!state.rules.editor){ //find closest core, if it doesn't match the team, placing is not legal if(state.rules.polygonCoreProtection){ float mindst = Float.MAX_VALUE; CoreBuild closest = null; for(TeamData data : state.teams.active){ for(CoreBuild tile : data.cores){ float dst = tile.dst2(x * tilesize + type.offset, y * tilesize + type.offset); if(dst < mindst){ closest = tile; mindst = dst; } } } if(closest != null && closest.team != team){ return false; } }else if(state.teams.eachEnemyCore(team, core -> Mathf.dst(x * tilesize + type.offset, y * tilesize + type.offset, core.x, core.y) < state.rules.enemyCoreBuildRadius + type.size * tilesize / 2f)){ return false; } } Tile tile = world.tile(x, y); if(tile == null) return false; //campaign darkness check if(world.getDarkness(x, y) >= 3){ return false; } if(!type.requiresWater && !contactsShallows(tile.x, tile.y, type) && !type.placeableLiquid){ return false; } if(!type.canPlaceOn(tile, team)){ return false; } int offsetx = -(type.size - 1) / 2; int offsety = -(type.size - 1) / 2; for(int dx = 0; dx < type.size; dx++){ for(int dy = 0; dy < type.size; dy++){ int wx = dx + offsetx + tile.x, wy = dy + offsety + tile.y; Tile check = world.tile(wx, wy); if( check == null || //nothing there (check.floor().isDeep() && !type.floating && !type.requiresWater && !type.placeableLiquid) || //deep water (type == check.block() && check.build != null && rotation == check.build.rotation && type.rotate) || //same block, same rotation !check.interactable(team) || //cannot interact !check.floor().placeableOn || //solid wall (!checkVisible && !check.block().alwaysReplace) || //replacing a block that should be replaced (e.g. payload placement) !((type.canReplace(check.block()) || //can replace type //controversial change: allow rebuilding damaged blocks //this could be buggy and abuse-able, so I'm not enabling it yet //note that this requires a change in BuilderComp as well //(type == check.block() && check.centerX() == x && check.centerY() == y && check.build != null && check.build.health < check.build.maxHealth - 0.0001f) || (check.build instanceof ConstructBuild build && build.current == type && check.centerX() == tile.x && check.centerY() == tile.y)) && //same type in construction type.bounds(tile.x, tile.y, Tmp.r1).grow(0.01f).contains(check.block.bounds(check.centerX(), check.centerY(), Tmp.r2))) || //no replacement (type.requiresWater && check.floor().liquidDrop != Liquids.water) //requires water but none found ) return false; } } return true; } public static boolean contactsGround(int x, int y, Block block){ if(block.isMultiblock()){ for(Point2 point : Edges.getEdges(block.size)){ Tile tile = world.tile(x + point.x, y + point.y); if(tile != null && !tile.floor().isLiquid) return true; } }else{ for(Point2 point : Geometry.d4){ Tile tile = world.tile(x + point.x, y + point.y); if(tile != null && !tile.floor().isLiquid) return true; } } return false; } public static boolean contactsShallows(int x, int y, Block block){ if(block.isMultiblock()){ for(Point2 point : Edges.getInsideEdges(block.size)){ Tile tile = world.tile(x + point.x, y + point.y); if(tile != null && !tile.floor().isDeep()) return true; } for(Point2 point : Edges.getEdges(block.size)){ Tile tile = world.tile(x + point.x, y + point.y); if(tile != null && !tile.floor().isDeep()) return true; } }else{ for(Point2 point : Geometry.d4){ Tile tile = world.tile(x + point.x, y + point.y); if(tile != null && !tile.floor().isDeep()) return true; } Tile tile = world.tile(x, y); return tile != null && !tile.floor().isDeep(); } return false; } /** Returns whether the tile at this position is breakable by this team */ public static boolean validBreak(Team team, int x, int y){ Tile tile = world.tile(x, y); return tile != null && tile.block().canBreak(tile) && tile.breakable() && tile.interactable(team); } }