package mindustry.entities.pattern; import arc.util.*; public class ShootSpread extends ShootPattern{ /** spread between bullets, in degrees. */ public float spread = 5f; public ShootSpread(int shots, float spread){ this.shots = shots; this.spread = spread; } public ShootSpread(){ } @Override public void shoot(int totalShots, BulletHandler handler, @Nullable Runnable barrelIncrementer){ for(int i = 0; i < shots; i++){ float angleOffset = i * spread - (shots - 1) * spread / 2f; handler.shoot(0, 0, angleOffset, firstShotDelay + shotDelay * i); } } }