package mindustry.entities.comp; import mindustry.annotations.Annotations.*; import mindustry.async.*; import mindustry.game.*; import mindustry.gen.*; import mindustry.graphics.*; import mindustry.type.*; @Component abstract class UnderwaterMoveComp implements WaterMovec{ @Import UnitType type; @MethodPriority(10f) @Replace public void draw(){ //TODO draw status effects? Drawf.underwater(() -> { type.draw(self()); }); } @Override public int collisionLayer(){ return PhysicsProcess.layerUnderwater; } @Override public boolean hittable(){ return false && type.hittable(self()); } @Override public boolean targetable(Team targeter){ return false && type.targetable(self(), targeter); } }