package mindustry.entities.effect; import arc.graphics.*; import mindustry.entities.*; /** Renders multiple particle effects at once. */ public class MultiEffect extends Effect{ public Effect[] effects = {}; public MultiEffect(){ } public MultiEffect(Effect... effects){ this.effects = effects; } @Override public void create(float x, float y, float rotation, Color color, Object data){ if(!shouldCreate()) return; for(var effect : effects){ effect.create(x, y, rotation, color, data); } } }