package mindustry.ui.dialogs; import arc.func.*; import arc.graphics.*; import arc.scene.ui.*; import mindustry.gen.*; import mindustry.ui.*; import static mindustry.Vars.*; public class PaletteDialog extends Dialog{ private Cons cons; public PaletteDialog(){ super(""); build(); } private void build(){ cont.table(table -> { for(int i = 0; i < playerColors.length; i++){ Color color = playerColors[i]; ImageButton button = table.button(Tex.whiteui, Styles.clearTogglei, 34, () -> { cons.get(color); hide(); }).size(48).get(); button.setChecked(player.color().equals(color)); button.getStyle().imageUpColor = color; if(i % 4 == 3){ table.row(); } } }); closeOnBack(); } public void show(Cons cons){ this.cons = cons; show(); } }