package mindustry.entities.abilities; import arc.util.*; import mindustry.gen.*; public class RegenAbility extends Ability{ /** Amount healed as percent per tick. */ public float percentAmount = 0f; /** Amount healed as a flat amount per tick. */ public float amount = 0f; @Override public void update(Unit unit){ unit.heal((unit.maxHealth * percentAmount / 100f + amount) * Time.delta); } }