package mindustry.entities.units; public class StateMachine{ private UnitState state; public void update(){ if(state != null) state.update(); } public void set(UnitState next){ if(next == state) return; if(state != null) state.exited(); this.state = next; if(next != null) next.entered(); } public UnitState current(){ return state; } public boolean is(UnitState state){ return this.state == state; } }