package mindustry.entities.effect; import mindustry.entities.*; /** Renders multiple particle effects at once. */ public class MultiEffect extends Effect{ public Effect[] effects = {}; public MultiEffect(){ clip = 100f; } public MultiEffect(Effect... effects){ this(); this.effects = effects; } @Override public void init(){ for(Effect f : effects){ f.init(); clip = Math.max(clip, f.clip); lifetime = Math.max(lifetime, f.lifetime); } } @Override public void render(EffectContainer e){ int index = 0; for(Effect f : effects){ int i = ++index; e.scaled(f.lifetime, cont -> { cont.id = e.id + i; f.render(cont); }); clip = Math.max(clip, f.clip); } } }