package mindustry.ai; //new indexer implementation, uses quadtrees public class NewBlockIndexer{ /* public ObjectSet getOrePositions(Item item){ } public Tile findClosestOre(float xp, float yp, Item item){ } public ObjectSet getDamaged(Team team){ } public ObjectSet getAllied(Team team, BlockFlag type){ } public boolean eachBlock(Teamc team, float range, Boolf pred, Cons cons){ return eachBlock(team.team(), team.getX(), team.getY(), range, pred, cons); } public boolean eachBlock(Team team, float wx, float wy, float range, Boolf pred, Cons cons){ } public Array getEnemy(Team team, BlockFlag type){ } public void notifyTileDamaged(Tilec entity){ } public Tilec findEnemyTile(Team team, float x, float y, float range, Boolf pred){ } public Tilec findTile(Team team, float x, float y, float range, Boolf pred, boolean usePriority){ } public Tilec findTile(Team team, float x, float y, float range, Boolf pred){ return findTile(team, x, y, range, pred, false); }*/ }