package mindustry.ai; import arc.*; import arc.func.*; import arc.math.*; import arc.struct.*; import arc.util.*; import mindustry.content.*; import mindustry.entities.*; import mindustry.game.EventType.*; import mindustry.game.*; import mindustry.gen.*; import mindustry.world.*; import static mindustry.Vars.*; public class WaveSpawner{ private static final float margin = 40f, coreMargin = tilesize * 3; //how far away from the edge flying units spawn private Array spawns = new Array<>(); private boolean spawning = false; public WaveSpawner(){ Events.on(WorldLoadEvent.class, e -> reset()); } public int countSpawns(){ return spawns.size; } public Array getSpawns(){ return spawns; } /** @return true if the player is near a ground spawn point. */ public boolean playerNear(){ return !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x(), player.y()) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam); } public void spawnEnemies(){ spawning = true; for(SpawnGroup group : state.rules.spawns){ int spawned = group.getUnitsSpawned(state.wave - 1); if(group.type.flying){ float spread = margin / 1.5f; eachFlyerSpawn((spawnX, spawnY) -> { for(int i = 0; i < spawned; i++){ Unitc unit = group.createUnit(state.rules.waveTeam); unit.set(spawnX + Mathf.range(spread), spawnY + Mathf.range(spread)); unit.add(); } }); }else{ float spread = tilesize * 2; eachGroundSpawn((spawnX, spawnY, doShockwave) -> { for(int i = 0; i < spawned; i++){ Tmp.v1.rnd(spread); Unitc unit = group.createUnit(state.rules.waveTeam); unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y); Time.run(Math.min(i * 5, 60 * 2), () -> spawnEffect(unit)); } }); } } eachGroundSpawn((spawnX, spawnY, doShockwave) -> { if(doShockwave){ Time.run(20f, () -> Fx.spawnShockwave.at(spawnX, spawnY, state.rules.dropZoneRadius)); Time.run(40f, () -> Damage.damage(state.rules.waveTeam, spawnX, spawnY, state.rules.dropZoneRadius, 99999999f, true)); } }); Time.runTask(121f, () -> spawning = false); } private void eachGroundSpawn(SpawnConsumer cons){ for(Tile spawn : spawns){ cons.accept(spawn.worldx(), spawn.worldy(), true); } if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){ Tilec firstCore = state.teams.playerCores().first(); for(Tilec core : state.rules.waveTeam.cores()){ Tmp.v1.set(firstCore).sub(core).limit(coreMargin + core.block().size*tilesize); cons.accept(core.x() + Tmp.v1.x, core.y() + Tmp.v1.y, false); } } } private void eachFlyerSpawn(Floatc2 cons){ for(Tile tile : spawns){ float angle = Angles.angle(tile.x, tile.y, world.width()/2, world.height()/2); float trns = Math.max(world.width(), world.height()) * Mathf.sqrt2 * tilesize; float spawnX = Mathf.clamp(world.width() * tilesize / 2f + Angles.trnsx(angle, trns), -margin, world.width() * tilesize + margin); float spawnY = Mathf.clamp(world.height() * tilesize / 2f + Angles.trnsy(angle, trns), -margin, world.height() * tilesize + margin); cons.get(spawnX, spawnY); } if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam)){ for(Tilec core : state.teams.get(state.rules.waveTeam).cores){ cons.get(core.x(), core.y()); } } } public boolean isSpawning(){ return spawning && !net.client(); } private void reset(){ spawns.clear(); for(Tile tile : world.tiles){ if(tile.overlay() == Blocks.spawn){ spawns.add(tile); } } } private void spawnEffect(Unitc unit){ Fx.unitSpawn.at(unit.x(), unit.y(), 0f, unit); Time.run(30f, () -> { unit.add(); Fx.spawn.at(unit); }); } private interface SpawnConsumer{ void accept(float x, float y, boolean shockwave); } }