credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[] credits = Credits contributors = Vertalers en medewerkers discord = Sluit je aan bij de Mindustry discord server! link.discord.description = De officiële Mindustry discord chatroom link.reddit.description = The Mindustry subreddit link.github.description = Broncode link.changelog.description = Lijst met updatewijzigingen link.dev-builds.description = Onstabiele versies link.trello.description = Officiële Trello voor geplande toevoegingen. link.itch.io.description = Itch.io pagina met de PC downloads en online versie link.google-play.description = Mindustry op Google Play link.f-droid.description = F-Droid catalogus link.wiki.description = Officiële Mindustry-wiki link.feathub.description = Suggest new features linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord. screenshot = Locatie screenshot: {0} screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken. gameover = Game Over gameover.pvp = Het[accent] {0}[] team heeft gewonnen! highscore = [accent]Nieuw record! copied = Gekopieerd. load.sound = Geluiden load.map = Kaarten load.image = Afbeeldingen load.content = Inhoud load.system = Systeem load.mod = Mods load.scripts = Scripts be.update = A new Bleeding Edge build is available: be.update.confirm = Download it and restart now? be.updating = Updating... be.ignore = Ignore be.noupdates = No updates found. be.check = Check for updates schematic = Blauwdruk schematic.add = Blauwdruk Opslaan... schematics = Blauwdrukken schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen? schematic.exists = A schematic by that name already exists. schematic.import = Importeer Blauwdruk... schematic.exportfile = Exporteer Bestand schematic.importfile = Exporteer Bestand schematic.browseworkshop = Browse Workshop schematic.copy = Kopieer naar Klembord schematic.copy.import = Importeer vanaf Klembord schematic.shareworkshop = Deel op Workshop schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.saved = Blauwdruk opgeslagen. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Blauwdruk Hernoemen schematic.info = {0}x{1}, {2} blokken stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[]. stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0} stat.built = Gebouwen gebouwd:[accent] {0} stat.destroyed = Gebouwen vernietigd:[accent] {0} stat.deconstructed = Gebouwen afgebroken:[accent] {0} stat.delivered = Gronstoffen meegenomen: stat.playtime = Time Played:[accent] {0} stat.rank = Eindresultaat: [accent]{0} launcheditems = [accent]Meegenomen grondstoffen launchinfo = [unlaunched][[LAUNCH] je kern om de met blauw aangeduide voorwerpen te verkrijgen. map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen? level.highscore = Beste score: [accent]{0} level.select = Selecteer level level.mode = Speelmode: coreattack = < Kern wordt aangevallen! > nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging... database = Kern Database savegame = Opslaan loadgame = Openen joingame = Multiplayer customgame = Aangepaste versie newgame = Nieuw spel none = minimap = Kaartje position = Positie close = Sluit website = Website quit = Verlaten save.quit = Opslaan & Verlaten maps = Kaarten maps.browse = Bekijk Kaarten continue = Ga verder maps.none = [lightgray]Geen kaarten gevonden! invalid = Ongeldig pickcolor = Pick Color preparingconfig = Configuratie Voorbereiden preparingcontent = Inhoud Voorbereiden uploadingcontent = Inhoud Uploaden uploadingpreviewfile = Voorbeeldbestand Uploaden committingchanges = Veranderingen Toepassen done = Klaar feature.unsupported = Uw apparaat ondersteunt deze functie niet. mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord. mods.alpha = [accent](Alfa) mods = Mods mods.none = [lightgray]Geen mods gevonden! mods.guide = Handleiding tot Modding mods.report = Bug Rapporteren mods.openfolder = Open Mod Folder mods.reload = Reload mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Ingeschakeld mod.disabled = [scarlet]Uitgeschakeld mod.disable = Schakel uit mod.content = Content: mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik. mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.erroredcontent = [scarlet]Content Errors mod.errors = Errors have occurred loading content. mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld. mod.enable = Schakel in mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Herladen Vereist mod.import = Importeer Mod mod.import.file = Import File mod.import.github = Importeer GitHub Mod mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = Deze mod zal worden verwijderd. mod.author = [lightgray]Auteur:[] {0} mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0} mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder. mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel. mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. about.button = Over name = Naam: noname = Kies eerst[accent] een naam[]. filename = Bestandsnaam: unlocked = Ontgrendeld! completed = [accent]Voltooid techtree = Technische vooruitgang research.list = [lightgray]Onderzoek: research = Onderzoek researched = [lightgray]{0} onderzocht. players = {0} spelers online players.single = {0} speler online players.search = search players.notfound = [gray]no players found server.closing = [accent]Server wordt gesloten... server.kicked.kick = Je bent uit de server gegooid! server.kicked.whitelist = Je bent niet toegestaan om met deze server te verbinden. (Whitelist) server.kicked.serverClose = Server gesloten. server.kicked.vote = Je bent uit de server gegooid na een stemming! server.kicked.clientOutdated = Verouderde versie! Update Mindustry! server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten! server.kicked.banned = Je bent verbannen van deze server. server.kicked.typeMismatch = Deze server is niet compatibel met jouw Mindustry build type. server.kicked.playerLimit = De server is vol, wacht voor een plekje. server.kicked.recentKick = Je bent zonet van de server gegooid.\nWacht even voor je weer verbindt server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server. server.kicked.nameEmpty = Je gekozen naam is ongeldig. server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden. server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie. server.kicked.gameover = Game over! server.kicked.serverRestarting = The server is restarting. server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[] host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen. join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen. hostserver = Open server voor LAN invitefriends = Nodig vrienden uit. hostserver.mobile = Open\nServer host = Open server hosting = [accent]De server wordt geopend... hosts.refresh = Herlaad hosts.discovering = LAN games worden gezocht hosts.discovering.any = Games worden gezocht server.refreshing = De server wordt herladen hosts.none = [lightgray]Geen games op je lokale netwerk gevonden. host.invalid = [scarlet]Kan niet verbinden met de host (server). servers.local = Local Servers servers.remote = Remote Servers servers.global = Community Servers trace = Spelersinformatie trace.playername = Naam: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unieke ID: [accent]{0} trace.mobile = Mobiele Client: [accent]{0} trace.modclient = Aangepaste Client: [accent]{0} invalidid = Ongeldige client ID! Verstuur een bug report! server.bans = Verbanningen server.bans.none = Geen verbannen spelers gevonden! server.admins = Administrators server.admins.none = Geen Administrators gevonden! server.add = Voeg server toe server.delete = Ben je zeker dat je deze sever wil verwijderen? server.edit = Bewerk Server server.outdated = [crimson]Verouderde Server![] server.outdated.client = [crimson]Verouderde Client![] server.version = [lightgray]Versie: {0} {1} server.custombuild = [accent]Aangepaste versie confirmban = Ben je zeker dat je deze speler wilt verbannen? confirmkick = Ben je zeker dat je deze speler van de server wilt gooien? confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien? confirmunban = Ben je zeker dat je de verbanning wilt opheffen? confirmadmin = Ben je zeker dat je deze speler administrator wilt maken? confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken? joingame.title = Verbinden met server joingame.ip = IP adres: disconnect = Verbinding verbroken. disconnect.error = Verbindingsfout. disconnect.closed = Verbinding afgesloten. disconnect.timeout = Het duurde te lang voordat de server antwoordde. disconnect.data = Laden van mapdata mislukt! cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]). connecting = [accent]Verbinden... connecting.data = [accent]Laden map data... server.port = Poort: server.addressinuse = Dit adres wordt al gebruikt! server.invalidport = Ongeldige poort! server.error = [crimson]Fout bij het openen van de server: [accent]{0} save.new = Nieuwe save save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven? overwrite = Vervang save.none = Geen saves gevonden! saveload = [accent]Opslaan... savefail = Opslaan mislukt! save.delete.confirm = Ben je zeker dat je deze save wil verwijderen? save.delete = Verwijder save.export = Exporteer Save save.import.invalid = [accent]Deze save is ongeldig! save.import.fail = [crimson]Save importeren mislukt: [accent]{0} save.export.fail = [crimson]Save exporteren mislukt: [accent]{0} save.import = Importeer Save save.newslot = Naam van de save: save.rename = Naam wijzigen save.rename.text = Nieuwe naam: selectslot = Selecteer een save. slot = [accent]Plaats {0} editmessage = Edit Message save.corrupted = [accent]Het savebestand is corrupt of ongeldig.\nAls je zonet je spel geupdatet hebt is dit waarschijnlijk een verandering in de savestructuur en dus[scarlet] geen[] bug. empty = on = Aan off = Uit save.autosave = Autosave: {0} save.map = Map: {0} save.wave = Golf {0} save.mode = Spelmodus: {0} save.date = Laatste save: {0} save.playtime = Playtime: {0} warning = Waarschuwing. confirm = Bevestig delete = Verwijder view.workshop = Bekijk In Workshop workshop.listing = Bewerk Workshop-Publicatie ok = OK open = Open customize = Pas aan cancel = Annuleer openlink = Open Link copylink = Kopiëer Link back = Terug data.export = Exporteer Data data.import = Importeer Data data.openfolder = Open Data Folder data.exported = Data geëxporteerd. data.invalid = Dit is geen geldige speldata. data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. quit.confirm = Weet je zeker dat je wilt stoppen? quit.confirm.tutorial = Ben je zeker dat je nu weet wat je doet?\nDe tutorial kan opnieuw gestart worden via[accent] Instellingen->Spel->Herneem Tutorial.[] loading = [accent]Aan het laden... reloading = [accent]Mods Herladen... saving = [accent]Aan het opslaan... cancelbuilding = [accent][[{0}][] om het plan te annuleren selectschematic = [accent][[{0}][] om te selecter+kopieren pausebuilding = [accent][[{0}][] om het bouwen te pauseren resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen wave = [accent]Golf {0} wave.waiting = [lightgray]Golf in {0} wave.waveInProgress = [lightgray]Golf bezig waiting = [lightgray]Wachten... waiting.players = Aan het wachten op spelers... wave.enemies = [lightgray]{0} Vijanden Over wave.enemy = [lightgray]{0} Vijand Over loadimage = Laad Afbeelding saveimage = Sla Afbeelding Op unknown = Onbekend custom = Aangepast builtin = Ingebouwd map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden! map.random = [accent]Willekeurige Map map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[scarlet] niet-blauwe[] core toe in de mapbewerker. map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker. map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand. workshop.update = Update Item workshop.error = Error fetching workshop details: {0} map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} editor.brush = Brush editor.openin = Open In Editor editor.oregen = Ore Generation editor.oregen.info = Ore Generation: editor.mapinfo = Map Info editor.author = Author: editor.description = Description: editor.nodescription = A map must have a description of at least 4 characters before being published. editor.waves = Waves: editor.rules = Rules: editor.generation = Generation: editor.ingame = Edit In-Game editor.publish.workshop = Publish On Workshop editor.newmap = New Map workshop = Workshop waves.title = Waves waves.remove = Remove waves.never = waves.every = every waves.waves = wave(s) waves.perspawn = per spawn waves.to = to waves.boss = Boss waves.preview = Preview waves.edit = Edit... waves.copy = Copy to Clipboard waves.load = Load from Clipboard waves.invalid = Invalid waves in clipboard. waves.copied = Waves copied. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. editor.default = [lightgray] details = Details... edit = Edit... editor.name = Name: editor.spawn = Spawn Unit editor.removeunit = Remove Unit editor.teams = Teams editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errornot = This is not a map file. editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. editor.update = Update editor.randomize = Randomize editor.apply = Apply editor.generate = Generate editor.resize = Resize editor.loadmap = Load Map editor.savemap = Save Map editor.saved = Saved! editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! editor.import = Import... editor.importmap = Import Map editor.importmap.description = Import an already existing map editor.importfile = Import File editor.importfile.description = Import an external map file editor.importimage = Import Legacy Image editor.importimage.description = Import an external map image file editor.export = Export... editor.exportfile = Export File editor.exportfile.description = Export a map file editor.exportimage = Export Terrain Image editor.exportimage.description = Export a map image file editor.loadimage = Import Terrain editor.saveimage = Export Terrain editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? editor.resizemap = Resize Map editor.mapname = Map Name: editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.exists = A map with this name already exists. editor.selectmap = Select a map to load: toolmode.replace = Replace toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Replace All toolmode.replaceall.description = Replace all blocks in map. toolmode.orthogonal = Orthogonal toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.square = Square toolmode.square.description = Square brush. toolmode.eraseores = Erase Ores toolmode.eraseores.description = Erase only ores. toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.enemyspawn = Enemy Spawn Select filter.corespawn = Core Select filter.median = Median filter.oremedian = Ore Median filter.blend = Blend filter.defaultores = Default Ores filter.ore = Ore filter.rivernoise = River Noise filter.mirror = Mirror filter.clear = Clear filter.option.ignore = Ignore filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle filter.option.amount = Amount filter.option.block = Block filter.option.floor = Floor filter.option.flooronto = Target Floor filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile width = Width: height = Height: menu = Menu play = Play campaign = Campaign load = Load save = Save fps = FPS: {0} ping = Ping: {0}ms language.restart = Please restart your game for the language settings to take effect. settings = Settings tutorial = Tutorial tutorial.retake = Re-Take Tutorial editor = Editor mapeditor = Map Editor abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [lightgray]Reach: requirement.wave = Reach Wave {0} in {1} requirement.core = Destroy Enemy Core in {0} requirement.unlock = Unlock {0} resume = Resume Zone:\n[lightgray]{0} bestwave = [lightgray]Best Wave: {0} launch = < LAUNCH > launch.title = Launch Successful launch.next = [lightgray]next opportunity at wave {0} launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.skip.confirm = If you skip now, you will not be able to launch until later waves. uncover = Uncover configure = Configure Loadout bannedblocks = Banned Blocks addall = Add All configure.locked = [lightgray]Unlock configuring loadout:\nWave {0}. configure.invalid = Amount must be a number between 0 and {0}. zone.unlocked = [lightgray]{0} unlocked. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} zone.resources = Resources Detected: zone.objective = [lightgray]Objective: [accent]{0} zone.objective.survival = Survive zone.objective.attack = Destroy Enemy Core add = Add... boss.health = Boss Health connectfail = [crimson]Failed to connect to server:\n\n[accent]{0} error.unreachable = Server unreachable.\nIs the address spelled correctly? error.invalidaddress = Invalid address. error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.alreadyconnected = Already connected. error.mapnotfound = Map file not found! error.io = Network I/O error. error.any = Unknown network error. error.bloom = Failed to initialize bloom.\nYour device may not support it. zone.groundZero.name = Ground Zero zone.desertWastes.name = Desert Wastes zone.craters.name = The Craters zone.frozenForest.name = Frozen Forest zone.ruinousShores.name = Ruinous Shores zone.stainedMountains.name = Stained Mountains zone.desolateRift.name = Desolate Rift zone.nuclearComplex.name = Nuclear Production Complex zone.overgrowth.name = Overgrowth zone.tarFields.name = Tar Fields zone.saltFlats.name = Salt Flats zone.impact0078.name = Impact 0078 zone.crags.name = Crags zone.fungalPass.name = Fungal Pass zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost. zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.impact0078.description = zone.crags.description = settings.language = Language settings.data = Game Data settings.reset = Reset to Defaults settings.rebind = Rebind settings.resetKey = Reset settings.controls = Controls settings.game = Game settings.sound = Sound settings.graphics = Graphics settings.cleardata = Clear Game Data... settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. paused = [accent]< Paused > clear = Clear banned = [scarlet]Banned yes = Yes no = No info.title = Info error.title = [crimson]An error has occured error.crashtitle = An error has occured unit.nobuild = [scarlet]Unit can't build blocks.input = Input blocks.output = Output blocks.booster = Booster blocks.tiles = Required Tiles blocks.affinities = Affinities block.unknown = [lightgray]??? blocks.powercapacity = Power Capacity blocks.powershot = Power/Shot blocks.damage = Damage blocks.targetsair = Targets Air blocks.targetsground = Targets Ground blocks.itemsmoved = Move Speed blocks.launchtime = Time Between Launches blocks.shootrange = Range blocks.size = Size blocks.liquidcapacity = Liquid Capacity blocks.powerrange = Power Range blocks.powerconnections = Max Connections blocks.poweruse = Power Use blocks.powerdamage = Power/Damage blocks.itemcapacity = Item Capacity blocks.basepowergeneration = Base Power Generation blocks.productiontime = Production Time blocks.repairtime = Block Full Repair Time blocks.speedincrease = Speed Increase blocks.range = Range blocks.drilltier = Drillables blocks.drillspeed = Base Drill Speed blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Health blocks.buildtime = Build Time blocks.buildcost = Build Cost blocks.inaccuracy = Inaccuracy blocks.shots = Shots blocks.reload = Shots/Second blocks.ammo = Ammo bar.drilltierreq = Better Drill Required bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Efficiency: {0}% bar.powerbalance = Power: {0}/s bar.powerstored = Stored: {0}/{1} bar.poweramount = Power: {0} bar.poweroutput = Power Output: {0} bar.items = Items: {0} bar.capacity = Capacity: {0} bar.liquid = Liquid bar.heat = Heat bar.power = Power bar.progress = Build Progress bar.spawned = Units: {0}/{1} bar.input = Input bar.output = Output bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.shock = [stat]shock bullet.frag = [stat]frag bullet.knockback = [stat]{0}[lightgray] knockback bullet.freezing = [stat]freezing bullet.tarred = [stat]tarred bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x fire rate unit.blocks = blocks unit.powersecond = power units/second unit.liquidsecond = liquid units/second unit.itemssecond = items/second unit.liquidunits = liquid units unit.powerunits = power units unit.degrees = degrees unit.seconds = seconds unit.persecond = /sec unit.timesspeed = x speed unit.percent = % unit.items = items unit.thousands = k unit.millions = mil category.general = General category.power = Power category.liquids = Liquids category.items = Items category.crafting = Input/Output category.shooting = Shooting category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linear Filtering setting.hints.name = Hints setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.playerindicators.name = Player Indicators setting.indicators.name = Enemy/Ally Indicators setting.autotarget.name = Auto-Target setting.keyboard.name = Mouse+Keyboard Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = training setting.difficulty.easy = easy setting.difficulty.normal = normal setting.difficulty.hard = hard setting.difficulty.insane = insane setting.difficulty.name = Difficulty: setting.screenshake.name = Screen Shake setting.effects.name = Display Effects setting.destroyedblocks.name = Display Destroyed Blocks setting.blockstatus.name = Display Block Status setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Autosave Interval setting.seconds = {0} Seconds setting.blockselecttimeout.name = Block Select Timeout setting.milliseconds = {0} milliseconds setting.fullscreen.name = Fullscreen setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.fps.name = Show FPS setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations) setting.minimap.name = Show Minimap setting.position.name = Show Player Position setting.musicvol.name = Music Volume setting.ambientvol.name = Ambient Volume setting.mutemusic.name = Mute Music setting.sfxvol.name = SFX Volume setting.mutesound.name = Mute Sound setting.crashreport.name = Send Anonymous Crash Reports setting.savecreate.name = Auto-Create Saves setting.publichost.name = Public Game Visibility setting.playerlimit.name = Player Limit setting.chatopacity.name = Chat Opacity setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Display In-Game Chat public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.beta = Note that beta versions of the game cannot make public lobbies. uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.cancel = Cancel & Exit setting.bloom.name = Bloom keybind.title = Rebind Keys keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer command.attack = Attack command.rally = Rally command.retreat = Retreat placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Clear Building keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_block_status.name = Toggle Block Statuses keybind.move_x.name = Move x keybind.move_y.name = Move y keybind.mouse_move.name = Follow Mouse keybind.dash.name = Dash keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y keybind.category_prev.name = Previous Category keybind.category_next.name = Next Category keybind.block_select_left.name = Block Select Left keybind.block_select_right.name = Block Select Right keybind.block_select_up.name = Block Select Up keybind.block_select_down.name = Block Select Down keybind.block_select_01.name = Category/Block Select 1 keybind.block_select_02.name = Category/Block Select 2 keybind.block_select_03.name = Category/Block Select 3 keybind.block_select_04.name = Category/Block Select 4 keybind.block_select_05.name = Category/Block Select 5 keybind.block_select_06.name = Category/Block Select 6 keybind.block_select_07.name = Category/Block Select 7 keybind.block_select_08.name = Category/Block Select 8 keybind.block_select_09.name = Category/Block Select 9 keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.shoot.name = Shoot keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap keybind.chat.name = Chat keybind.player_list.name = Player list keybind.console.name = Console keybind.rotate.name = Rotate keybind.rotateplaced.name = Rotate Existing (Hold) keybind.toggle_menus.name = Toggle menus keybind.chat_history_prev.name = Chat history prev keybind.chat_history_next.name = Chat history next keybind.chat_scroll.name = Chat scroll keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom minimap mode.help.title = Description of modes mode.survival.name = Survival mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.sandbox.name = Sandbox mode.sandbox.description = Infinite resources and no timer for waves. mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Fight against other players locally. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. mode.custom = Custom Rules rules.infiniteresources = Infinite Resources rules.reactorexplosions = Reactor Explosions rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode rules.enemyCheat = Infinite AI (Red Team) Resources rules.unitdrops = Unit Drops rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier rules.playerdamagemultiplier = Player Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.respawntime = Respawn Time:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.waitForWaveToEnd = Waves wait for enemies rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.respawns = Max respawns per wave rules.limitedRespawns = Limit Respawns rules.title.waves = Waves rules.title.respawns = Respawns rules.title.resourcesbuilding = Resources & Building rules.title.player = Players rules.title.enemy = Enemies rules.title.unit = Units rules.title.experimental = Experimental rules.lighting = Lighting rules.ambientlight = Ambient Light rules.solarpowermultiplier = Solar Power Multiplier content.item.name = Items content.liquid.name = Liquids content.unit.name = Units content.block.name = Blocks item.copper.name = Copper item.lead.name = Lead item.coal.name = Coal item.graphite.name = Graphite item.titanium.name = Titanium item.thorium.name = Thorium item.silicon.name = Silicon item.plastanium.name = Plastanium item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Surge Alloy item.spore-pod.name = Spore Pod item.sand.name = Sand item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap liquid.water.name = Water liquid.slag.name = Slag liquid.oil.name = Oil liquid.cryofluid.name = Cryofluid item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [lightgray]Explosiveness: {0}% item.flammability = [lightgray]Flammability: {0}% item.radioactivity = [lightgray]Radioactivity: {0}% unit.health = [lightgray]Health: {0} unit.speed = [lightgray]Speed: {0} unit.weapon = [lightgray]Weapon: {0} unit.itemcapacity = [lightgray]Item Capacity: {0} unit.minespeed = [lightgray]Mining Speed: {0}% unit.minepower = [lightgray]Mining Power: {0} unit.ability = [lightgray]Ability: {0} unit.buildspeed = [lightgray]Building Speed: {0}% liquid.heatcapacity = [lightgray]Heat Capacity: {0} liquid.viscosity = [lightgray]Viscosity: {0} liquid.temperature = [lightgray]Temperature: {0} block.cliff.name = Cliff block.sand-boulder.name = Sand Boulder block.grass.name = Grass block.slag.name = Slag block.salt.name = Salt block.saltrocks.name = Salt Rocks block.pebbles.name = Pebbles block.tendrils.name = Tendrils block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine block.sporerocks.name = Spore Rocks block.rock.name = Rock block.snowrock.name = Snow Rock block.snow-pine.name = Snow Pine block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss block.shrubs.name = Shrubs block.spore-moss.name = Spore Moss block.shalerocks.name = Shale Rocks block.scrap-wall.name = Scrap Wall block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.thruster.name = Thruster block.kiln.name = Kiln block.graphite-press.name = Graphite Press block.multi-press.name = Multi-Press block.constructing = {0} [lightgray](Constructing) block.spawn.name = Enemy Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus block.deepwater.name = Deep Water block.water.name = Water block.tainted-water.name = Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tar block.stone.name = Stone block.sand.name = Sand block.darksand.name = Dark Sand block.ice.name = Ice block.snow.name = Snow block.craters.name = Craters block.sand-water.name = Sand water block.darksand-water.name = Dark Sand Water block.char.name = Char block.holostone.name = Holo stone block.ice-snow.name = Ice Snow block.rocks.name = Rocks block.icerocks.name = Ice rocks block.snowrocks.name = Snow Rocks block.dunerocks.name = Dune Rocks block.pine.name = Pine block.white-tree-dead.name = White Tree Dead block.white-tree.name = White Tree block.spore-cluster.name = Spore Cluster block.metal-floor.name = Metal Floor 1 block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 4 block.metal-floor-damaged.name = Metal Floor Damaged block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 block.dark-panel-4.name = Dark Panel 4 block.dark-panel-5.name = Dark Panel 5 block.dark-panel-6.name = Dark Panel 6 block.dark-metal.name = Dark Metal block.ignarock.name = Igna Rock block.hotrock.name = Hot Rock block.magmarock.name = Magma Rock block.cliffs.name = Cliffs block.copper-wall.name = Copper Wall block.copper-wall-large.name = Large Copper Wall block.titanium-wall.name = Titanium Wall block.titanium-wall-large.name = Large Titanium Wall block.plastanium-wall.name = Plastanium Wall block.plastanium-wall-large.name = Large Plastanium Wall block.phase-wall.name = Phase Wall block.phase-wall-large.name = Large Phase Wall block.thorium-wall.name = Thorium Wall block.thorium-wall-large.name = Large Thorium Wall block.door.name = Door block.door-large.name = Large Door block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Conveyor block.titanium-conveyor.name = Titanium Conveyor block.plastanium-conveyor.name = Plastanium Conveyor block.armored-conveyor.name = Armored Conveyor block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.junction.name = Junction block.router.name = Router block.distributor.name = Distributor block.sorter.name = Sorter block.inverted-sorter.name = Inverted Sorter block.message.name = Message block.illuminator.name = Illuminator block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Overflow Gate block.underflow-gate.name = Underflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver block.pulverizer.name = Pulverizer block.cryofluidmixer.name = Cryofluid Mixer block.melter.name = Melter block.incinerator.name = Incinerator block.spore-press.name = Spore Press block.separator.name = Separator block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Power Node block.power-node-large.name = Large Power Node block.surge-tower.name = Surge Tower block.diode.name = Battery Diode block.battery.name = Battery block.battery-large.name = Large Battery block.combustion-generator.name = Combustion Generator block.turbine-generator.name = Turbine Generator block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mechanical Drill block.pneumatic-drill.name = Pneumatic Drill block.laser-drill.name = Laser Drill block.water-extractor.name = Water Extractor block.cultivator.name = Cultivator block.conduit.name = Conduit block.mechanical-pump.name = Mechanical Pump block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source block.liquid-void.name = Liquid Void block.power-void.name = Power Void block.power-source.name = Power Infinite block.unloader.name = Unloader block.vault.name = Vault block.wave.name = Wave block.swarmer.name = Swarmer block.salvo.name = Salvo block.ripple.name = Ripple block.phase-conveyor.name = Phase Conveyor block.bridge-conveyor.name = Bridge Conveyor block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer block.solar-panel.name = Solar Panel block.solar-panel-large.name = Large Solar Panel block.oil-extractor.name = Oil Extractor block.command-center.name = Command Center block.draug-factory.name = Draug Miner Drone Factory block.spirit-factory.name = Spirit Drone Factory block.phantom-factory.name = Phantom Drone Factory block.wraith-factory.name = Wraith Fighter Factory block.ghoul-factory.name = Ghoul Bomber Factory block.dagger-factory.name = Dagger Mech Factory block.crawler-factory.name = Crawler Mech Factory block.titan-factory.name = Titan Mech Factory block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory block.repair-point.name = Repair Point block.pulse-conduit.name = Pulse Conduit block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Liquid Tank block.liquid-junction.name = Liquid Junction block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor block.mass-driver.name = Mass Driver block.blast-drill.name = Airblast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smelter block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall block.cyclone.name = Cyclone block.fuse.name = Fuse block.shock-mine.name = Shock Mine block.overdrive-projector.name = Overdrive Projector block.force-projector.name = Force Projector block.arc.name = Arc block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.crux.name = red team.sharded.name = orange team.orange.name = orange team.derelict.name = derelict team.green.name = green team.purple.name = purple unit.spirit.name = Spirit Drone unit.draug.name = Draug Miner Drone unit.phantom.name = Phantom Drone unit.dagger.name = Dagger unit.crawler.name = Crawler unit.titan.name = Titan unit.ghoul.name = Ghoul Bomber unit.wraith.name = Wraith Fighter unit.fortress.name = Fortress unit.revenant.name = Revenant unit.eruptor.name = Eruptor unit.chaos-array.name = Chaos Array unit.eradicator.name = Eradicator unit.lich.name = Lich unit.reaper.name = Reaper tutorial.next = [lightgray] tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.drill = Handmatig delven is inefficiënt.\n[accent]Boren []kunnen automatisch delven.\nPlaats er een op een koperader. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.conveyor = [accent]Transportbanden[] worden gebruikt om artikelen naar de kern te transporteren.\nMaak een lijn van transportbanden van de boor tot de kern. tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.turret = Er moeten verdedigingsstructuren worden gebouwd om de[lightgray] vijand[]af te weren.\nBouw een duo geschutstoren in de buurt van je basis. tutorial.drillturret = Duo geschutstorens hebben[accent] koper ammunitie []nodig om te schieten.\nPlaats een boor naast de geschutstoren om het van gedolven koper te voorzien. tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.unpause = Now press space again to unpause. tutorial.unpause.mobile = Now press it again to unpause. tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.waves = De [lightgray] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. item.copper.description = A useful structure material. Used extensively in all types of blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation. item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux. item.coal.description = A common and readily available fuel. item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel. item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics. item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition. item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. item.surge-alloy.description = An advanced alloy with unique electrical properties. item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised. item.pyratite.description = An extremely flammable substance used in incendiary weapons. liquid.water.description = Commonly used for cooling machines and waste processing. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.cryofluid.description = The most efficient liquid for cooling things down. unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core. unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks. unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone. unit.dagger.description = A basic ground unit. Useful in swarms. unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies. unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. unit.fortress.description = A heavy artillery ground unit. unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire. unit.wraith.description = A fast, hit-and-run interceptor unit. unit.ghoul.description = A heavy carpet bomber. unit.revenant.description = A heavy, hovering missile array. block.message.description = Stores a message. Used for communication between allies. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper. block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.melter.description = Melts down scrap into slag for further processing or usage in turrets. block.separator.description = Extracts useful minerals from slag. block.spore-press.description = Compresses spore pods into oil. block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand. block.coal-centrifuge.description = Solidifes oil into chunks of coal. block.incinerator.description = Gets rid of any excess item or liquid. block.power-void.description = Voids all power inputted into it. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items which go into it without using power. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections. block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles. block.thorium-wall.description = A strong defensive block.\nGood protection from enemies. block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles. block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful. block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mend-projector.description = Periodically heals blocks in its vicinity. block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked. block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. block.mechanical-pump.description = A cheap pump with slow output, but no power consumption. block.rotary-pump.description = An advanced pump which doubles up speed by using power. block.thermal-pump.description = The ultimate pump. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.surge-tower.description = An extremely long-range power node with fewer available connections. block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning oil or flammable materials. block.thermal-generator.description = Generates power when placed in hot locations. block.turbine-generator.description = More efficient than a combustion generator, but requires additional water. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor. block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build. block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby. block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods. block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. block.vault.description = Stores a large amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the vault. block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently. block.duo.description = A small, cheap turret. Useful against ground units. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.hail.description = A small artillery turret. block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles. block.lancer.description = A medium-sized turret which shoots charged electricity beams. block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy. block.swarmer.description = A medium-sized turret which shoots burst missiles. block.salvo.description = A medium-sized turret which fires shots in salvos. block.fuse.description = A large turret which shoots powerful short-range beams. block.ripple.description = A large artillery turret which fires several shots simultaneously. block.cyclone.description = A large rapid fire turret. block.spectre.description = A large turret which shoots two powerful bullets at once. block.meltdown.description = A large turret which shoots powerful long-range beams. block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command. block.draug-factory.description = Produces Draug mining drones. block.spirit-factory.description = Produces light drones which mine ore and repair blocks. block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone. block.wraith-factory.description = Produces fast, hit-and-run interceptor units. block.ghoul-factory.description = Produces heavy carpet bombers. block.revenant-factory.description = Produces heavy laser air units. block.dagger-factory.description = Produces basic ground units. block.crawler-factory.description = Produces fast self-destructing swarm units. block.titan-factory.description = Produces advanced, armored ground units. block.fortress-factory.description = Produces heavy artillery ground units. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.