package mindustry.game; import arc.*; public enum Difficulty{ //TODO these need tweaks easy(1f, 0.75f, 1.5f), normal(1f, 1f, 1f), hard(1.25f, 1.5f, 0.6f), eradication(1.5f, 2f, 0.4f); public static final Difficulty[] all = values(); //TODO add more fields public float enemyHealthMultiplier, enemySpawnMultiplier, waveTimeMultiplier; Difficulty(float enemyHealthMultiplier, float enemySpawnMultiplier, float waveTimeMultiplier){ this.enemySpawnMultiplier = enemySpawnMultiplier; this.waveTimeMultiplier = waveTimeMultiplier; this.enemyHealthMultiplier = enemyHealthMultiplier; } public String localized(){ return Core.bundle.get("difficulty." + name()); } }