package mindustry.world; import arc.func.*; import mindustry.game.*; import mindustry.gen.*; import mindustry.world.modules.*; /** * A tile which does not trigger change events and whose entity types are cached. * Prevents garbage when loading previews. */ public class CachedTile extends Tile{ public CachedTile(){ super(0, 0); } @Override protected void preChanged(){ //this basically overrides the old tile code and doesn't remove from proximity } @Override protected void changeBuild(Team team, Prov entityprov, int rotation){ build = null; Block block = block(); if(block.hasBuilding()){ Building n = entityprov.get(); n.cons(new ConsumeModule(build)); n.tile(this); n.block(block); if(block.hasItems) n.items = new ItemModule(); if(block.hasLiquids) n.liquids(new LiquidModule()); if(block.hasPower) n.power(new PowerModule()); build = n; } } }