package mindustry.logic; public enum LUnitControl{ idle, stop, move("x", "y"), approach("x", "y", "radius"), boost("enable"), target("x", "y", "shoot"), targetp("unit", "shoot"), itemDrop("to", "amount"), itemTake("from", "item", "amount"), payDrop, payTake("takeUnits"), payEnter, mine("x", "y"), flag("value"), build("x", "y", "block", "rotation", "config"), getBlock("x", "y", "type", "building"), within("x", "y", "radius", "result"), unbind; public final String[] params; public static final LUnitControl[] all = values(); LUnitControl(String... params){ this.params = params; } }