package mindustry.game; import arc.struct.*; import mindustry.type.*; import mindustry.world.*; public class GameStats{ /** Enemy (red team) units destroyed. */ public int enemyUnitsDestroyed; /** Total waves lasted. */ public int wavesLasted; /** Friendly buildings fully built. */ public int buildingsBuilt; /** Friendly buildings fully deconstructed. */ public int buildingsDeconstructed; /** Friendly buildings destroyed. */ public int buildingsDestroyed; /** Total units created by any means. */ public int unitsCreated; /** Record of blocks that have been placed by count. Used for objectives only. */ public ObjectIntMap placedBlockCount = new ObjectIntMap<>(); /** * Record of items that have entered the core through transport blocks. Used for objectives only. * This can easily be ""spoofed"" with unloaders, so don't use it for anything remotely important. * */ public ObjectIntMap coreItemCount = new ObjectIntMap<>(); }