package mindustry.graphics; import arc.*; import arc.graphics.*; import arc.graphics.g2d.*; import arc.math.*; import arc.math.geom.*; import arc.util.*; import mindustry.*; import mindustry.content.*; import mindustry.entities.*; import mindustry.entities.type.*; import mindustry.input.*; import mindustry.type.*; import mindustry.ui.*; import mindustry.world.*; import mindustry.world.blocks.units.*; import mindustry.world.meta.*; import static mindustry.Vars.*; public class OverlayRenderer{ private static final float indicatorLength = 14f; private static final float spawnerMargin = tilesize*11f; private static final Rect rect = new Rect(); private float buildFadeTime; public void drawBottom(){ InputHandler input = control.input; if(player.isDead()) return; input.drawBottom(); } public void drawTop(){ if(Core.settings.getBool("indicators")){ for(Player player : playerGroup.all()){ if(Vars.player != player && Vars.player.getTeam() == player.getTeam()){ if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f) .setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){ Tmp.v1.set(player.x, player.y).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength); Lines.stroke(2f, player.getTeam().color); Lines.lineAngle(Core.camera.position.x + Tmp.v1.x, Core.camera.position.y + Tmp.v1.y, Tmp.v1.angle(), 4f); Draw.reset(); } } } Units.all(unit -> { if(unit != player && unit.getTeam() != player.getTeam() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f).setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){ Tmp.v1.set(unit.x, unit.y).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength); Lines.stroke(1f, unit.getTeam().color); Lines.lineAngle(Core.camera.position.x + Tmp.v1.x, Core.camera.position.y + Tmp.v1.y, Tmp.v1.angle(), 3f); Draw.reset(); } }); if(ui.hudfrag.blockfrag.currentCategory == Category.upgrade){ for(Tile mechpad : indexer.getAllied(player.getTeam(), BlockFlag.mechPad)){ if(!(mechpad.block() instanceof MechPad)) continue; if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f) .setCenter(Core.camera.position.x, Core.camera.position.y).contains(mechpad.x, mechpad.y)){ Tmp.v1.set(mechpad.drawx(), mechpad.drawy()).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength); Lines.stroke(2f, ((MechPad) mechpad.block()).mech.engineColor); Lines.lineAngle(Core.camera.position.x + Tmp.v1.x, Core.camera.position.y + Tmp.v1.y, Tmp.v1.angle(), 0.5f); Draw.reset(); } } } } if(player.isDead()) return; //dead players don't draw InputHandler input = control.input; //draw config selected block if(input.frag.config.isShown()){ Tile tile = input.frag.config.getSelectedTile(); tile.block().drawConfigure(tile); } input.drawTop(); buildFadeTime = Mathf.lerpDelta(buildFadeTime, input.isPlacing() ? 1f : 0f, 0.06f); Draw.reset(); Lines.stroke(buildFadeTime * 2f); if(buildFadeTime > 0.005f){ state.teams.eachEnemyCore(player.getTeam(), core -> { float dst = core.dst(player); if(dst < state.rules.enemyCoreBuildRadius * 2.2f){ Draw.color(Color.darkGray); Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius); Draw.color(Pal.accent, core.getTeam().color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f)); Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius); } }); } Lines.stroke(2f); Draw.color(Color.gray, Color.lightGray, Mathf.absin(Time.time(), 8f, 1f)); for(Tile tile : spawner.getGroundSpawns()){ if(tile.withinDst(player.x, player.y, state.rules.dropZoneRadius + spawnerMargin)){ Draw.alpha(Mathf.clamp(1f - (player.dst(tile) - state.rules.dropZoneRadius) / spawnerMargin)); Lines.dashCircle(tile.worldx(), tile.worldy(), state.rules.dropZoneRadius); } } Draw.reset(); //draw selected block if(input.block == null && !Core.scene.hasMouse()){ Vec2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY()); Tile tile = world.ltileWorld(vec.x, vec.y); if(tile != null && tile.block() != Blocks.air && tile.getTeam() == player.getTeam()){ tile.block().drawSelect(tile); if(Core.input.keyDown(Binding.rotateplaced) && tile.block().rotate){ control.input.drawArrow(tile.block(), tile.x, tile.y, tile.rotation(), true); Draw.color(Pal.accent, 0.3f + Mathf.absin(4f, 0.2f)); Fill.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize/2f); Draw.color(); } } } //draw selection overlay when dropping item if(input.isDroppingItem()){ Vec2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY()); float size = 8; Draw.rect(player.item().item.icon(Cicon.medium), v.x, v.y, size, size); Draw.color(Pal.accent); Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f)); Draw.reset(); Tile tile = world.ltileWorld(v.x, v.y); if(tile != null && tile.interactable(player.getTeam()) && tile.block().acceptStack(player.item().item, player.item().amount, tile, player) > 0){ Lines.stroke(3f, Pal.gray); Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f)); Lines.stroke(1f, Pal.place); Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f + 2 + Mathf.absin(Time.time(), 5f, 1f)); Draw.reset(); } } } }