package mindustry.content; import arc.graphics.*; import mindustry.ctype.*; import mindustry.graphics.g3d.*; import mindustry.maps.planet.*; import mindustry.type.*; public class Planets implements ContentList{ public static Planet sun, starter; //TODO rename @Override public void load(){ sun = new Planet("sun", null, 0, 2){{ bloom = true; //lightColor = Color.valueOf("f4ee8e"); meshLoader = () -> new SunMesh( this, 4, 5, 0.3, 1.7, 1.2, 1, 1.1f, Color.valueOf("ff7a38"), Color.valueOf("ff9638"), Color.valueOf("ffc64c"), Color.valueOf("ffc64c"), Color.valueOf("ffe371"), Color.valueOf("f4ee8e") ); }}; //TODO rename starter = new Planet("TODO", sun, 3, 1){{ generator = new TODOPlanetGenerator(); meshLoader = () -> new HexMesh(this, 6); atmosphereColor = Color.valueOf("3c1b8f"); }}; } }