credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[] credits = Credits contributors = Vertalers en medewerkers discord = Sluit je aan bij de Mindustry discord server! link.discord.description = De officiële Mindustry discord chatroom link.reddit.description = The Mindustry subreddit link.github.description = Broncode link.changelog.description = Lijst met updatewijzigingen link.dev-builds.description = Onstabiele versies link.trello.description = Officiële Trello voor geplande toevoegingen. link.itch.io.description = Itch.io pagina met de PC downloads en online versie link.google-play.description = Mindustry op Google Play link.f-droid.description = F-Droid catalogus link.wiki.description = Officiële Mindustry-wiki link.suggestions.description = Suggest new features link.bug.description = Found one? Report it here linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord. screenshot = Locatie screenshot: {0} screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken. gameover = Game Over gameover.disconnect = Disconnect gameover.pvp = Het[accent] {0}[] team heeft gewonnen! gameover.waiting = [accent]Waiting for next map... highscore = [accent]Nieuw record! copied = Gekopieerd. indev.notready = This part of the game isn't ready yet indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates. load.sound = Geluiden load.map = Kaarten load.image = Afbeeldingen load.content = Inhoud load.system = Systeem load.mod = Mods load.scripts = Scripts be.update = A new Bleeding Edge build is available: be.update.confirm = Download it and restart now? be.updating = Updating... be.ignore = Ignore be.noupdates = No updates found. be.check = Check for updates mods.browser = Mod Browser mods.browser.selected = Selected mod mods.browser.add = Install mods.browser.reinstall = Reinstall mods.github.open = Repo mods.browser.sortdate = Sort by recent mods.browser.sortstars = Sort by stars schematic = Blauwdruk schematic.add = Blauwdruk Opslaan... schematics = Blauwdrukken schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen? schematic.exists = A schematic by that name already exists. schematic.import = Importeer Blauwdruk... schematic.exportfile = Exporteer Bestand schematic.importfile = Exporteer Bestand schematic.browseworkshop = Browse Workshop schematic.copy = Kopieer naar Klembord schematic.copy.import = Importeer vanaf Klembord schematic.shareworkshop = Deel op Workshop schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.saved = Blauwdruk opgeslagen. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Blauwdruk Hernoemen schematic.info = {0}x{1}, {2} blokken schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.tags = Tags: schematic.edittags = Edit Tags schematic.addtag = Add Tag schematic.texttag = Text Tag schematic.icontag = Icon Tag schematic.renametag = Rename Tag schematic.tagdelconfirm = Delete this tag completely? schematic.tagexists = That tag already exists. stats = Stats stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[]. stat.unitsCreated = Units Created:[accent] {0} stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0} stat.built = Gebouwen gebouwd:[accent] {0} stat.destroyed = Gebouwen vernietigd:[accent] {0} stat.deconstructed = Gebouwen afgebroken:[accent] {0} stat.playtime = Time Played:[accent] {0} globalitems = [accent]Global Items map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen? level.highscore = Beste score: [accent]{0} level.select = Selecteer level level.mode = Speelmode: coreattack = < Kern wordt aangevallen! > nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging... database = Kern Database database.button = Database savegame = Opslaan loadgame = Openen joingame = Multiplayer customgame = Aangepaste versie newgame = Nieuw spel none = none.found = [lightgray] none.inmap = [lightgray] minimap = Kaartje position = Positie close = Sluit website = Website quit = Verlaten save.quit = Opslaan & Verlaten maps = Kaarten maps.browse = Bekijk Kaarten continue = Ga verder maps.none = [lightgray]Geen kaarten gevonden! invalid = Ongeldig pickcolor = Pick Color preparingconfig = Configuratie Voorbereiden preparingcontent = Inhoud Voorbereiden uploadingcontent = Inhoud Uploaden uploadingpreviewfile = Voorbeeldbestand Uploaden committingchanges = Veranderingen Toepassen done = Klaar feature.unsupported = Uw apparaat ondersteunt deze functie niet. mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods = Mods mods.none = [lightgray]Geen mods gevonden! mods.guide = Handleiding tot Modding mods.report = Bug Rapporteren mods.openfolder = Open Mod Folder mods.viewcontent = View Content mods.reload = Reload mods.reloadexit = The game will now exit, to reload mods. mod.installed = [[Installed] mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Ingeschakeld mod.disabled = [scarlet]Uitgeschakeld mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.disable = Schakel uit mod.content = Content: mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik. mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.erroredcontent = [scarlet]Content Errors mod.errors = Errors have occurred loading content. mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld. mod.enable = Schakel in mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Herladen Vereist mod.import = Importeer Mod mod.import.file = Import File mod.import.github = Importeer GitHub Mod mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = Deze mod zal worden verwijderd. mod.author = [lightgray]Auteur:[] {0} mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0} mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder. mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel. mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. about.button = Over name = Naam: noname = Kies eerst[accent] een naam[]. planetmap = Planet Map launchcore = Launch Core filename = Bestandsnaam: unlocked = Ontgrendeld! available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Voltooid techtree = Technische vooruitgang research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? research.load = Load research.discard = Discard research.list = [lightgray]Onderzoek: research = Onderzoek researched = [lightgray]{0} onderzocht. research.progress = {0}% complete players = {0} spelers online players.single = {0} speler online players.search = search players.notfound = [gray]no players found server.closing = [accent]Server wordt gesloten... server.kicked.kick = Je bent uit de server gegooid! server.kicked.whitelist = Je bent niet toegestaan om met deze server te verbinden. (Whitelist) server.kicked.serverClose = Server gesloten. server.kicked.vote = Je bent uit de server gegooid na een stemming! server.kicked.clientOutdated = Verouderde versie! Update Mindustry! server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten! server.kicked.banned = Je bent verbannen van deze server. server.kicked.typeMismatch = Deze server is niet compatibel met jouw Mindustry build type. server.kicked.playerLimit = De server is vol, wacht voor een plekje. server.kicked.recentKick = Je bent zonet van de server gegooid.\nWacht even voor je weer verbindt server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server. server.kicked.nameEmpty = Je gekozen naam is ongeldig. server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden. server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie. server.kicked.gameover = Game over! server.kicked.serverRestarting = The server is restarting. server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[] host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen. join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen. hostserver = Open server voor LAN invitefriends = Nodig vrienden uit. hostserver.mobile = Open\nServer host = Open server hosting = [accent]De server wordt geopend... hosts.refresh = Herlaad hosts.discovering = LAN games worden gezocht hosts.discovering.any = Games worden gezocht server.refreshing = De server wordt herladen hosts.none = [lightgray]Geen games op je lokale netwerk gevonden. host.invalid = [scarlet]Kan niet verbinden met de host (server). servers.local = Local Servers servers.local.steam = Open Games & Local Servers servers.remote = Remote Servers servers.global = Community Servers servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.showhidden = Show Hidden Servers server.shown = Shown server.hidden = Hidden trace = Spelersinformatie trace.playername = Naam: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unieke ID: [accent]{0} trace.mobile = Mobiele Client: [accent]{0} trace.modclient = Aangepaste Client: [accent]{0} trace.times.joined = Times Joined: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0} invalidid = Ongeldige client ID! Verstuur een bug report! server.bans = Verbanningen server.bans.none = Geen verbannen spelers gevonden! server.admins = Administrators server.admins.none = Geen Administrators gevonden! server.add = Voeg server toe server.delete = Ben je zeker dat je deze sever wil verwijderen? server.edit = Bewerk Server server.outdated = [crimson]Verouderde Server![] server.outdated.client = [crimson]Verouderde Client![] server.version = [lightgray]Versie: {0} {1} server.custombuild = [accent]Aangepaste versie confirmban = Ben je zeker dat je deze speler wilt verbannen? confirmkick = Ben je zeker dat je deze speler van de server wilt gooien? confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien? confirmunban = Ben je zeker dat je de verbanning wilt opheffen? confirmadmin = Ben je zeker dat je deze speler administrator wilt maken? confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken? joingame.title = Verbinden met server joingame.ip = IP adres: disconnect = Verbinding verbroken. disconnect.error = Verbindingsfout. disconnect.closed = Verbinding afgesloten. disconnect.timeout = Het duurde te lang voordat de server antwoordde. disconnect.data = Laden van mapdata mislukt! cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]). connecting = [accent]Verbinden... reconnecting = [accent]Reconnecting... connecting.data = [accent]Laden map data... server.port = Poort: server.addressinuse = Dit adres wordt al gebruikt! server.invalidport = Ongeldige poort! server.error = [crimson]Fout bij het openen van de server: [accent]{0} save.new = Nieuwe save save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven? overwrite = Vervang save.none = Geen saves gevonden! savefail = Opslaan mislukt! save.delete.confirm = Ben je zeker dat je deze save wil verwijderen? save.delete = Verwijder save.export = Exporteer Save save.import.invalid = [accent]Deze save is ongeldig! save.import.fail = [crimson]Save importeren mislukt: [accent]{0} save.export.fail = [crimson]Save exporteren mislukt: [accent]{0} save.import = Importeer Save save.newslot = Naam van de save: save.rename = Naam wijzigen save.rename.text = Nieuwe naam: selectslot = Selecteer een save. slot = [accent]Plaats {0} editmessage = Edit Message save.corrupted = [accent]Het savebestand is corrupt of ongeldig.\nAls je zonet je spel geupdatet hebt is dit waarschijnlijk een verandering in de savestructuur en dus[scarlet] geen[] bug. empty = on = Aan off = Uit save.search = Search saved games... save.autosave = Autosave: {0} save.map = Map: {0} save.wave = Golf {0} save.mode = Spelmodus: {0} save.date = Laatste save: {0} save.playtime = Playtime: {0} warning = Waarschuwing. confirm = Bevestig delete = Verwijder view.workshop = Bekijk In Workshop workshop.listing = Bewerk Workshop-Publicatie ok = OK open = Open customize = Pas aan cancel = Annuleer openlink = Open Link copylink = Kopiëer Link back = Terug max = Max crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. data.export = Exporteer Data data.import = Importeer Data data.openfolder = Open Data Folder data.exported = Data geëxporteerd. data.invalid = Dit is geen geldige speldata. data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. quit.confirm = Weet je zeker dat je wilt stoppen? loading = [accent]Aan het laden... downloading = [accent]Downloading... saving = [accent]Aan het opslaan... respawn = [accent][[{0}][] to respawn in core cancelbuilding = [accent][[{0}][] om het plan te annuleren selectschematic = [accent][[{0}][] om te selecter+kopieren pausebuilding = [accent][[{0}][] om het bouwen te pauseren resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen enablebuilding = [scarlet][[{0}][] to enable building showui = UI hidden.\nPress [accent][[{0}][] to show UI. wave = [accent]Golf {0} wave.cap = [accent]Wave {0}/{1} wave.waiting = [lightgray]Golf in {0} wave.waveInProgress = [lightgray]Golf bezig waiting = [lightgray]Wachten... waiting.players = Aan het wachten op spelers... wave.enemies = [lightgray]{0} Vijanden Over wave.enemycores = [accent]{0}[lightgray] Enemy Cores wave.enemycore = [accent]{0}[lightgray] Enemy Core wave.enemy = [lightgray]{0} Vijand Over wave.guardianwarn = Guardian approaching in [accent]{0}[] waves. wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave. loadimage = Laad Afbeelding saveimage = Sla Afbeelding Op unknown = Onbekend custom = Aangepast builtin = Ingebouwd map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden! map.random = [accent]Willekeurige Map map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[scarlet] niet-blauwe[] core toe in de mapbewerker. map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker. map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand. workshop.update = Update Item workshop.error = Error fetching workshop details: {0} map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} editor.cliffs = Walls To Cliffs editor.brush = Brush editor.openin = Open In Editor editor.oregen = Ore Generation editor.oregen.info = Ore Generation: editor.mapinfo = Map Info editor.author = Author: editor.description = Description: editor.nodescription = A map must have a description of at least 4 characters before being published. editor.waves = Waves: editor.rules = Rules: editor.generation = Generation: editor.ingame = Edit In-Game editor.publish.workshop = Publish On Workshop editor.newmap = New Map editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description workshop = Workshop waves.title = Waves waves.remove = Remove waves.every = every waves.waves = wave(s) waves.perspawn = per spawn waves.shields = shields/wave waves.to = to waves.max = max units waves.guardian = Guardian waves.preview = Preview waves.edit = Edit... waves.copy = Copy to Clipboard waves.load = Load from Clipboard waves.invalid = Invalid waves in clipboard. waves.copied = Waves copied. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.sort = Sort By waves.sort.reverse = Reverse Sort waves.sort.begin = Begin waves.sort.health = Health waves.sort.type = Type waves.units.hide = Hide All waves.units.show = Show All wavemode.counts = counts wavemode.totals = totals wavemode.health = health editor.default = [lightgray] details = Details... edit = Edit... variables = Vars editor.name = Name: editor.spawn = Spawn Unit editor.removeunit = Remove Unit editor.teams = Teams editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errornot = This is not a map file. editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. editor.update = Update editor.randomize = Randomize editor.apply = Apply editor.generate = Generate editor.resize = Resize editor.loadmap = Load Map editor.savemap = Save Map editor.saved = Saved! editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! editor.import = Import... editor.importmap = Import Map editor.importmap.description = Import an already existing map editor.importfile = Import File editor.importfile.description = Import an external map file editor.importimage = Import Legacy Image editor.importimage.description = Import an external map image file editor.export = Export... editor.exportfile = Export File editor.exportfile.description = Export a map file editor.exportimage = Export Terrain Image editor.exportimage.description = Export a map image file editor.loadimage = Import Terrain editor.saveimage = Export Terrain editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? editor.resizemap = Resize Map editor.mapname = Map Name: editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.exists = A map with this name already exists. editor.selectmap = Select a map to load: toolmode.replace = Replace toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Replace All toolmode.replaceall.description = Replace all blocks in map. toolmode.orthogonal = Orthogonal toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.square = Square toolmode.square.description = Square brush. toolmode.eraseores = Erase Ores toolmode.eraseores.description = Erase only ores. toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.enemyspawn = Enemy Spawn Select filter.spawnpath = Path To Spawn filter.corespawn = Core Select filter.median = Median filter.oremedian = Ore Median filter.blend = Blend filter.defaultores = Default Ores filter.ore = Ore filter.rivernoise = River Noise filter.mirror = Mirror filter.clear = Clear filter.option.ignore = Ignore filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Block filter.option.floor = Floor filter.option.flooronto = Target Floor filter.option.target = Target filter.option.replacement = Replacement filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile width = Width: height = Height: menu = Menu play = Play campaign = Campaign load = Load save = Save fps = FPS: {0} ping = Ping: {0}ms tps = TPS: {0} memory = Mem: {0}mb memory2 = Mem:\n {0}mb +\n {1}mb language.restart = Please restart your game for the language settings to take effect. settings = Settings tutorial = Tutorial tutorial.retake = Re-Take Tutorial editor = Editor mapeditor = Map Editor abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [lightgray]Reach: requirement.wave = Reach Wave {0} in {1} requirement.core = Destroy Enemy Core in {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Uncover configure = Configure Loadout loadout = Loadout resources = Resources bannedblocks = Banned Blocks bannedunits = Banned Units addall = Add All launch.from = Launching From: [accent]{0} launch.destination = Destination: {0} configure.invalid = Amount must be a number between 0 and {0}. add = Add... guardian = Guardian connectfail = [crimson]Failed to connect to server:\n\n[accent]{0} error.unreachable = Server unreachable.\nIs the address spelled correctly? error.invalidaddress = Invalid address. error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.alreadyconnected = Already connected. error.mapnotfound = Map file not found! error.io = Network I/O error. error.any = Unknown network error. error.bloom = Failed to initialize bloom.\nYour device may not support it. weather.rain.name = Rain weather.snow.name = Snow weather.sandstorm.name = Sandstorm weather.sporestorm.name = Sporestorm weather.fog.name = Fog sectorlist = Sectors sectorlist.attacked = {0} under attack sectors.unexplored = [lightgray]Unexplored sectors.resources = Resources: sectors.production = Production: sectors.export = Export: sectors.import = Import: sectors.time = Time: sectors.threat = Threat: sectors.wave = Wave: sectors.stored = Stored: sectors.resume = Resume sectors.launch = Launch sectors.select = Select sectors.nonelaunch = [lightgray]none (sun) sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.survives = [accent]Survives {0} waves sectors.go = Go sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon threat.low = Low threat.medium = Medium threat.high = High threat.extreme = Extreme threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo planet.sun.name = Sun sector.impact0078.name = Impact 0078 sector.groundZero.name = Ground Zero sector.craters.name = The Craters sector.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass sector.biomassFacility.name = Biomass Synthesis Facility sector.windsweptIslands.name = Windswept Islands sector.extractionOutpost.name = Extraction Outpost sector.planetaryTerminal.name = Planetary Launch Terminal sector.coastline.name = Coastline sector.navalFortress.name = Naval Fortress sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism. sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet status.muddy.name = Muddy status.melting.name = Melting status.sapped.name = Sapped status.electrified.name = Electrified status.spore-slowed.name = Spore Slowed status.tarred.name = Tarred status.overdrive.name = Overdrive status.overclock.name = Overclock status.shocked.name = Shocked status.blasted.name = Blasted status.unmoving.name = Unmoving status.boss.name = Guardian settings.language = Language settings.data = Game Data settings.reset = Reset to Defaults settings.rebind = Rebind settings.resetKey = Reset settings.controls = Controls settings.game = Game settings.sound = Sound settings.graphics = Graphics settings.cleardata = Clear Game Data... settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves = Clear Saves settings.clearresearch = Clear Research settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research? settings.clearcampaignsaves = Clear Campaign Saves settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? paused = [accent]< Paused > clear = Clear banned = [scarlet]Banned unsupported.environment = [scarlet]Unsupported Environment yes = Yes no = No info.title = Info error.title = [crimson]An error has occured error.crashtitle = An error has occured unit.nobuild = [scarlet]Unit can't build lastaccessed = [lightgray]Last Accessed: {0} block.unknown = [lightgray]??? stat.showinmap = stat.description = Purpose stat.input = Input stat.output = Output stat.booster = Booster stat.tiles = Required Tiles stat.affinities = Affinities stat.opposites = Opposites stat.powercapacity = Power Capacity stat.powershot = Power/Shot stat.damage = Damage stat.targetsair = Targets Air stat.targetsground = Targets Ground stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Range stat.size = Size stat.displaysize = Display Size stat.liquidcapacity = Liquid Capacity stat.powerrange = Power Range stat.linkrange = Link Range stat.instructions = Instructions stat.powerconnections = Max Connections stat.poweruse = Power Use stat.powerdamage = Power/Damage stat.itemcapacity = Item Capacity stat.memorycapacity = Memory Capacity stat.basepowergeneration = Base Power Generation stat.productiontime = Production Time stat.repairtime = Block Full Repair Time stat.repairspeed = Repair Speed stat.weapons = Weapons stat.bullet = Bullet stat.speedincrease = Speed Increase stat.range = Range stat.drilltier = Drillables stat.drillspeed = Base Drill Speed stat.boosteffect = Boost Effect stat.maxunits = Max Active Units stat.health = Health stat.armor = Armor stat.buildtime = Build Time stat.maxconsecutive = Max Consecutive stat.buildcost = Build Cost stat.inaccuracy = Inaccuracy stat.shots = Shots stat.reload = Shots/Second stat.ammo = Ammo stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance stat.lightningdamage = Lightning Damage stat.flammability = Flammability stat.radioactivity = Radioactivity stat.charge = Charge stat.heatcapacity = HeatCapacity stat.viscosity = Viscosity stat.temperature = Temperature stat.speed = Speed stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying stat.ammouse = Ammo Use stat.damagemultiplier = Damage Multiplier stat.healthmultiplier = Health Multiplier stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts stat.healing = Healing ability.forcefield = Force Field ability.repairfield = Repair Field ability.statusfield = Status Field ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets bar.drilltierreq = Better Drill Required bar.noresources = Missing Resources bar.corereq = Core Base Required bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Efficiency: {0}% bar.boost = Boost: +{0}% bar.powerbalance = Power: {0}/s bar.powerstored = Stored: {0}/{1} bar.poweramount = Power: {0} bar.poweroutput = Power Output: {0} bar.powerlines = Connections: {0}/{1} bar.items = Items: {0} bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquid bar.heat = Heat bar.power = Power bar.progress = Build Progress bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength units.processorcontrol = [lightgray]Processor Controlled bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x fire rate unit.blocks = blocks unit.blockssquared = blocks² unit.powersecond = power units/second unit.tilessecond = tiles/second unit.liquidsecond = liquid units/second unit.itemssecond = items/second unit.liquidunits = liquid units unit.powerunits = power units unit.degrees = degrees unit.seconds = seconds unit.minutes = mins unit.persecond = /sec unit.perminute = /min unit.timesspeed = x speed unit.percent = % unit.shieldhealth = shield health unit.items = items unit.thousands = k unit.millions = mil unit.billions = b unit.pershot = /shot category.purpose = Purpose category.general = General category.power = Power category.liquids = Liquids category.items = Items category.crafting = Input/Output category.function = Function category.optional = Optional Enhancements setting.skipcoreanimation.name = Skip Core Launch/Land Animation setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linear Filtering setting.hints.name = Hints setting.logichints.name = Logic Hints setting.backgroundpause.name = Pause In Background setting.buildautopause.name = Auto-Pause Building setting.doubletapmine.name = Double-Tap to Mine setting.modcrashdisable.name = Disable Mods On Startup Crash setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.playerindicators.name = Player Indicators setting.indicators.name = Enemy/Ally Indicators setting.autotarget.name = Auto-Target setting.keyboard.name = Mouse+Keyboard Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS setting.uiscale.name = UI Scaling[lightgray] (requires restart)[] setting.uiscale.description = Restart required to apply changes. setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = training setting.difficulty.easy = easy setting.difficulty.normal = normal setting.difficulty.hard = hard setting.difficulty.insane = insane setting.difficulty.name = Difficulty: setting.screenshake.name = Screen Shake setting.effects.name = Display Effects setting.destroyedblocks.name = Display Destroyed Blocks setting.blockstatus.name = Display Block Status setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Autosave Interval setting.seconds = {0} Seconds setting.milliseconds = {0} milliseconds setting.fullscreen.name = Fullscreen setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name.windows = Borderless Fullscreen setting.borderlesswindow.description = Restart may be required to apply changes. setting.fps.name = Show FPS setting.smoothcamera.name = Smooth Camera setting.vsync.name = VSync setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations) setting.minimap.name = Show Minimap setting.coreitems.name = Display Core Items (WIP) setting.position.name = Show Player Position setting.musicvol.name = Music Volume setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Ambient Volume setting.mutemusic.name = Mute Music setting.sfxvol.name = SFX Volume setting.mutesound.name = Mute Sound setting.crashreport.name = Send Anonymous Crash Reports setting.savecreate.name = Auto-Create Saves setting.publichost.name = Public Game Visibility setting.playerlimit.name = Player Limit setting.chatopacity.name = Chat Opacity setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Display In-Game Chat setting.showweather.name = Show Weather Graphics public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note that beta versions of the game cannot make public lobbies. uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.cancel = Cancel & Exit setting.bloom.name = Bloom keybind.title = Rebind Keys keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer category.blocks.name = Block Select command.attack = Attack command.rally = Rally command.retreat = Retreat command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit keybind.clear_building.name = Clear Building keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_block_status.name = Toggle Block Statuses keybind.move_x.name = Move x keybind.move_y.name = Move y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y keybind.category_prev.name = Previous Category keybind.category_next.name = Next Category keybind.block_select_left.name = Block Select Left keybind.block_select_right.name = Block Select Right keybind.block_select_up.name = Block Select Up keybind.block_select_down.name = Block Select Down keybind.block_select_01.name = Category/Block Select 1 keybind.block_select_02.name = Category/Block Select 2 keybind.block_select_03.name = Category/Block Select 3 keybind.block_select_04.name = Category/Block Select 4 keybind.block_select_05.name = Category/Block Select 5 keybind.block_select_06.name = Category/Block Select 6 keybind.block_select_07.name = Category/Block Select 7 keybind.block_select_08.name = Category/Block Select 8 keybind.block_select_09.name = Category/Block Select 9 keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo keybind.command.name = Command keybind.shoot.name = Shoot keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap keybind.planet_map.name = Planet Map keybind.research.name = Research keybind.block_info.name = Block Info keybind.chat.name = Chat keybind.player_list.name = Player list keybind.console.name = Console keybind.rotate.name = Rotate keybind.rotateplaced.name = Rotate Existing (Hold) keybind.toggle_menus.name = Toggle menus keybind.chat_history_prev.name = Chat history prev keybind.chat_history_next.name = Chat history next keybind.chat_scroll.name = Chat scroll keybind.chat_mode.name = Change Chat Mode keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom minimap mode.help.title = Description of modes mode.survival.name = Survival mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.sandbox.name = Sandbox mode.sandbox.description = Infinite resources and no timer for waves. mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Fight against other players locally. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. mode.custom = Custom Rules rules.infiniteresources = Infinite Resources rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow rules.schematic = Schematics Allowed rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode rules.buildai = AI Building rules.aitier = AI Tier rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection rules.enemyCheat = Infinite AI (Red Team) Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.waitForWaveToEnd = Waves wait for enemies rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.unitammo = Units Require Ammo rules.enemyteam = Enemy Team rules.playerteam = Player Team rules.title.waves = Waves rules.title.resourcesbuilding = Resources & Building rules.title.enemy = Enemies rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams rules.lighting = Lighting rules.enemyLights = Enemy Lights rules.fire = Fire rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather rules.weather.frequency = Frequency: rules.weather.always = Always rules.weather.duration = Duration: content.item.name = Items content.liquid.name = Liquids content.unit.name = Units content.block.name = Blocks content.status.name = Status Effects content.sector.name = Sectors item.copper.name = Copper item.lead.name = Lead item.coal.name = Coal item.graphite.name = Graphite item.titanium.name = Titanium item.thorium.name = Thorium item.silicon.name = Silicon item.plastanium.name = Plastanium item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Surge Alloy item.spore-pod.name = Spore Pod item.sand.name = Sand item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap liquid.water.name = Water liquid.slag.name = Slag liquid.oil.name = Oil liquid.cryofluid.name = Cryofluid unit.dagger.name = Dagger unit.mace.name = Mace unit.fortress.name = Fortress unit.nova.name = Nova unit.pulsar.name = Pulsar unit.quasar.name = Quasar unit.crawler.name = Crawler unit.atrax.name = Atrax unit.spiroct.name = Spiroct unit.arkyid.name = Arkyid unit.toxopid.name = Toxopid unit.flare.name = Flare unit.horizon.name = Horizon unit.zenith.name = Zenith unit.antumbra.name = Antumbra unit.eclipse.name = Eclipse unit.mono.name = Mono unit.poly.name = Poly unit.mega.name = Mega unit.quad.name = Quad unit.oct.name = Oct unit.risso.name = Risso unit.minke.name = Minke unit.bryde.name = Bryde unit.sei.name = Sei unit.omura.name = Omura unit.retusa.name = Retusa unit.oxynoe.name = Oxynoe unit.cyerce.name = Cyerce unit.aegires.name = Aegires unit.navanax.name = Navanax unit.alpha.name = Alpha unit.beta.name = Beta unit.gamma.name = Gamma unit.scepter.name = Scepter unit.reign.name = Reign unit.vela.name = Vela unit.corvus.name = Corvus block.parallax.name = Parallax block.cliff.name = Cliff block.sand-boulder.name = Sand Boulder block.basalt-boulder.name = Basalt Boulder block.grass.name = Grass block.molten-slag.name = Slag block.pooled-cryofluid.name = Cryofluid block.space.name = Space block.salt.name = Salt block.salt-wall.name = Salt Wall block.pebbles.name = Pebbles block.tendrils.name = Tendrils block.sand-wall.name = Sand Wall block.spore-pine.name = Spore Pine block.spore-wall.name = Spore Wall block.boulder.name = Boulder block.snow-boulder.name = Snow Boulder block.snow-pine.name = Snow Pine block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss block.shrubs.name = Shrubs block.spore-moss.name = Spore Moss block.shale-wall.name = Shale Wall block.scrap-wall.name = Scrap Wall block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.thruster.name = Thruster block.kiln.name = Kiln block.graphite-press.name = Graphite Press block.multi-press.name = Multi-Press block.constructing = {0} [lightgray](Constructing) block.spawn.name = Enemy Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus block.deep-water.name = Deep Water block.shallow-water.name = Water block.tainted-water.name = Tainted Water block.deep-tainted-water.name = Deep Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tar block.stone.name = Stone block.sand.name = Sand block.darksand.name = Dark Sand block.ice.name = Ice block.snow.name = Snow block.crater-stone.name = Craters block.sand-water.name = Sand water block.darksand-water.name = Dark Sand Water block.char.name = Char block.dacite.name = Dacite block.rhyolite.name = Rhyolite block.dacite-wall.name = Dacite Wall block.dacite-boulder.name = Dacite Boulder block.ice-snow.name = Ice Snow block.stone-wall.name = Stone Wall block.ice-wall.name = Ice Wall block.snow-wall.name = Snow Wall block.dune-wall.name = Dune Wall block.pine.name = Pine block.dirt.name = Dirt block.dirt-wall.name = Dirt Wall block.mud.name = Mud block.white-tree-dead.name = White Tree Dead block.white-tree.name = White Tree block.spore-cluster.name = Spore Cluster block.metal-floor.name = Metal Floor 1 block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-4.name = Metal Floor 4 block.metal-floor-5.name = Metal Floor 4 block.metal-floor-damaged.name = Metal Floor Damaged block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 block.dark-panel-4.name = Dark Panel 4 block.dark-panel-5.name = Dark Panel 5 block.dark-panel-6.name = Dark Panel 6 block.dark-metal.name = Dark Metal block.basalt.name = Basalt block.hotrock.name = Hot Rock block.magmarock.name = Magma Rock block.copper-wall.name = Copper Wall block.copper-wall-large.name = Large Copper Wall block.titanium-wall.name = Titanium Wall block.titanium-wall-large.name = Large Titanium Wall block.plastanium-wall.name = Plastanium Wall block.plastanium-wall-large.name = Large Plastanium Wall block.phase-wall.name = Phase Wall block.phase-wall-large.name = Large Phase Wall block.thorium-wall.name = Thorium Wall block.thorium-wall-large.name = Large Thorium Wall block.door.name = Door block.door-large.name = Large Door block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Conveyor block.titanium-conveyor.name = Titanium Conveyor block.plastanium-conveyor.name = Plastanium Conveyor block.armored-conveyor.name = Armored Conveyor block.junction.name = Junction block.router.name = Router block.distributor.name = Distributor block.sorter.name = Sorter block.inverted-sorter.name = Inverted Sorter block.message.name = Message block.illuminator.name = Illuminator block.overflow-gate.name = Overflow Gate block.underflow-gate.name = Underflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver block.pulverizer.name = Pulverizer block.cryofluid-mixer.name = Cryofluid Mixer block.melter.name = Melter block.incinerator.name = Incinerator block.spore-press.name = Spore Press block.separator.name = Separator block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Power Node block.power-node-large.name = Large Power Node block.surge-tower.name = Surge Tower block.diode.name = Battery Diode block.battery.name = Battery block.battery-large.name = Large Battery block.combustion-generator.name = Combustion Generator block.steam-generator.name = Turbine Generator block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mechanical Drill block.pneumatic-drill.name = Pneumatic Drill block.laser-drill.name = Laser Drill block.water-extractor.name = Water Extractor block.cultivator.name = Cultivator block.conduit.name = Conduit block.mechanical-pump.name = Mechanical Pump block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source block.liquid-void.name = Liquid Void block.power-void.name = Power Void block.power-source.name = Power Source block.unloader.name = Unloader block.vault.name = Vault block.wave.name = Wave block.tsunami.name = Tsunami block.swarmer.name = Swarmer block.salvo.name = Salvo block.ripple.name = Ripple block.phase-conveyor.name = Phase Conveyor block.bridge-conveyor.name = Bridge Conveyor block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer block.solar-panel.name = Solar Panel block.solar-panel-large.name = Large Solar Panel block.oil-extractor.name = Oil Extractor block.repair-point.name = Repair Point block.repair-turret.name = Repair Turret block.pulse-conduit.name = Pulse Conduit block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Liquid Tank block.liquid-container.name = Liquid Container block.liquid-junction.name = Liquid Junction block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor block.mass-driver.name = Mass Driver block.blast-drill.name = Airblast Drill block.impulse-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.surge-smelter.name = Surge Smelter block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall block.cyclone.name = Cyclone block.fuse.name = Fuse block.shock-mine.name = Shock Mine block.overdrive-projector.name = Overdrive Projector block.force-projector.name = Force Projector block.arc.name = Arc block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.segment.name = Segment block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory block.additive-reconstructor.name = Additive Reconstructor block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.exponential-reconstructor.name = Exponential Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor block.payload-conveyor.name = Mass Conveyor block.payload-router.name = Payload Router block.duct.name = Duct block.duct-router.name = Duct Router block.duct-bridge.name = Duct Bridge block.payload-propulsion-tower.name = Payload Propulsion Tower block.payload-void.name = Payload Void block.payload-source.name = Payload Source block.disassembler.name = Disassembler block.silicon-crucible.name = Silicon Crucible block.overdrive-dome.name = Overdrive Dome block.interplanetary-accelerator.name = Interplanetary Accelerator block.constructor.name = Constructor block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.large-constructor.name = Large Constructor block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.deconstructor.name = Deconstructor block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost. block.payload-loader.name = Payload Loader block.payload-loader.description = Load liquids and items into blocks. block.payload-unloader.name = Payload Unloader block.payload-unloader.description = Unloads liquids and items from blocks. block.switch.name = Switch block.micro-processor.name = Micro Processor block.logic-processor.name = Logic Processor block.hyper-processor.name = Hyper Processor block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank team.blue.name = blue team.crux.name = red team.sharded.name = orange team.derelict.name = derelict team.green.name = green team.purple.name = purple hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually. hint.desktopShoot = [accent][[Left-click][] to shoot. hint.depositItems = To transfer items, drag from your ship to the core. hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it. hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors. hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them. hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. item.copper.description = A useful structure material. Used extensively in all types of blocks. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation. item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux. item.coal.description = A common and readily available fuel. item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event. item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel. item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.scrap.details = Leftover remnants of old structures and units. item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics. item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition. item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. item.surge-alloy.description = An advanced alloy with unique electrical properties. item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised. item.pyratite.description = An extremely flammable substance used in incendiary weapons. liquid.water.description = Commonly used for cooling machines and waste processing. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.cryofluid.description = The most efficient liquid for cooling things down. block.derelict = \uf77e [lightgray]Derelict block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.message.description = Stores a message. Used for communication between allies. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. block.surge-smelter.description = Produces surge alloy from titanium, lead, silicon and copper. block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.melter.description = Melts down scrap into slag for further processing or usage in turrets. block.separator.description = Extracts useful minerals from slag. block.spore-press.description = Compresses spore pods into oil. block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand. block.coal-centrifuge.description = Solidifes oil into chunks of coal. block.incinerator.description = Gets rid of any excess item or liquid. block.power-void.description = Voids all power inputted into it. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items which go into it without using power. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-void.description = Removes any liquids. Sandbox only. block.payload-source.description = Infinitely outputs payloads. Sandbox only. block.payload-void.description = Destroys any payloads. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections. block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles. block.thorium-wall.description = A strong defensive block.\nGood protection from enemies. block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles. block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful. block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mend-projector.description = Periodically heals blocks in its vicinity. block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output. block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked. block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. block.mechanical-pump.description = A cheap pump with slow output, but no power consumption. block.rotary-pump.description = An advanced pump which doubles up speed by using power. block.impulse-pump.description = The ultimate pump. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.surge-tower.description = An extremely long-range power node with fewer available connections. block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning oil or flammable materials. block.thermal-generator.description = Generates power when placed in hot locations. block.steam-generator.description = More efficient than a combustion generator, but requires additional water. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor. block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build. block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby. block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods. block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo. block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel. block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-foundation.details = The second iteration. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. block.core-nucleus.details = The third and final iteration. block.vault.description = Stores a large amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the vault. block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.duo.description = A small, cheap turret. Useful against ground units. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.hail.description = A small artillery turret. block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles. block.lancer.description = A medium-sized turret which shoots charged electricity beams. block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy. block.swarmer.description = A medium-sized turret which shoots burst missiles. block.salvo.description = A medium-sized turret which fires shots in salvos. block.fuse.description = A large turret which shoots powerful short-range beams. block.ripple.description = A large artillery turret which fires several shots simultaneously. block.cyclone.description = A large rapid fire turret. block.spectre.description = A large turret which shoots two powerful bullets at once. block.meltdown.description = A large turret which shoots powerful long-range beams. block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. block.additive-reconstructor.description = Upgrades inputted units to the second tier. block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier. block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier. block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier. block.switch.description = A toggleable switch. State can be read and controlled with logic processors. block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor. block.memory-cell.description = Stores information for a logic processor. block.memory-bank.description = Stores information for a logic processor. High capacity. block.logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. unit.dagger.description = Fires standard bullets at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies. unit.fortress.description = Fires long-range artillery at ground targets. unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies. unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies. unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight. unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight. unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded. unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight. unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain. unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion. unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain. unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain. unit.flare.description = Fires standard bullets at nearby ground targets. unit.horizon.description = Drops clusters of bombs on ground targets. unit.zenith.description = Fires salvos of missiles at all nearby enemies. unit.antumbra.description = Fires a barrage of bullets at all nearby enemies. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. unit.mono.description = Automatically mines copper and lead, depositing it into the core. unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. unit.minke.description = Fires shells and standard bullets at nearby ground targets. unit.bryde.description = Fires long-range artillery shells and missiles at enemies. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units. unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. lst.read = Read a number from a linked memory cell. lst.write = Write a number to a linked memory cell. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.getlink = Get a processor link by index. Starts at 0. lst.control = Control a building. lst.radar = Locate units around a building with range. lst.sensor = Get data from a building or unit. lst.set = Set a variable. lst.operation = Perform an operation on 1-2 variables. lst.end = Jump to the top of the instruction stack. lst.wait = Wait a certain number of seconds. lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.jump = Conditionally jump to another statement. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. graphicstype.linerect = Draw a rectangle outline. graphicstype.poly = Fill a regular polygon. graphicstype.linepoly = Draw a regular polygon outline. graphicstype.triangle = Fill a triangle. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. lenum.always = Always true. lenum.idiv = Integer division. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.mod = Modulo. lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0. lenum.notequal = Not equal. Coerces types. lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[]. lenum.shl = Bit-shift left. lenum.shr = Bit-shift right. lenum.or = Bitwise OR. lenum.land = Logical AND. lenum.and = Bitwise AND. lenum.not = Bitwise flip. lenum.xor = Bitwise XOR. lenum.min = Minimum of two numbers. lenum.max = Maximum of two numbers. lenum.angle = Angle of vector in degrees. lenum.len = Length of vector. lenum.sin = Sine, in degrees. lenum.cos = Cosine, in degrees. lenum.tan = Tangent, in degrees. lenum.asin = Arc sine, in degrees. lenum.acos = Arc cosine, in degrees. lenum.atan = Arc tangent, in degrees. lenum.rand = Random decimal in range [0, value). lenum.log = Natural logarithm (ln). lenum.log10 = Base 10 logarithm. lenum.noise = 2D simplex noise. lenum.abs = Absolute value. lenum.sqrt = Square root. lenum.any = Any unit. lenum.ally = Ally unit. lenum.attacker = Unit with a weapon. lenum.enemy = Enemy unit. lenum.boss = Guardian unit. lenum.flying = Flying unit. lenum.ground = Ground unit. lenum.player = Unit controlled by a player. lenum.ore = Ore deposit. lenum.damaged = Damaged ally building. lenum.spawn = Enemy spawn point.\nMay be a core or a position. lenum.building = Building in a specific group. lenum.core = Any core. lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. lenum.rally = Command center. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. lenum.turret = Any turret. sensor.in = The building/unit to sense. radar.from = Building to sense from.\nSensor range is limited by building range. radar.target = Filter for units to sense. radar.and = Additional filters. radar.order = Sorting order. 0 to reverse. radar.sort = Metric to sort results by. radar.output = Variable to write output unit to. unitradar.target = Filter for units to sense. unitradar.and = Additional filters. unitradar.order = Sorting order. 0 to reverse. unitradar.sort = Metric to sort results by. unitradar.output = Variable to write output unit to. control.of = Building to control. control.unit = Unit/building to aim at. control.shoot = Whether to shoot. unitlocate.enemy = Whether to locate enemy buildings. unitlocate.found = Whether the object was found. unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. lenum.target = Shoot a position. lenum.targetp = Shoot a target with velocity prediction. lenum.itemdrop = Drop an item. lenum.itemtake = Take an item from a building. lenum.paydrop = Drop current payload. lenum.paytake = Pick up payload at current location. lenum.payenter = Enter/land on the payload block the unit is on. lenum.flag = Numeric unit flag. lenum.mine = Mine at a position. lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting.