package mindustry.logic; public enum LogicRule{ currentWaveTime, waveTimer, waves, wave, waveSpacing, waveSending, attackMode, enemyCoreBuildRadius, dropZoneRadius, unitCap, mapArea, lighting, ambientLight, solarMultiplier, dragMultiplier, ban, unban, //team specific buildSpeed, unitHealth, unitBuildSpeed, unitMineSpeed, unitCost, unitDamage, blockHealth, blockDamage, rtsMinWeight, rtsMinSquad; public static final LogicRule[] all = values(); }