package mindustry.entities.effect; import arc.Core; import arc.graphics.g2d.Draw; import arc.graphics.g2d.TextureRegion; import arc.math.Mathf; import static mindustry.Vars.headless; public class RubbleDecal extends Decal{ private TextureRegion region; /** Creates a rubble effect at a position. Provide a block size to use. */ public static void create(float x, float y, int size){ if(headless) return; RubbleDecal decal = new RubbleDecal(); decal.region = Core.atlas.find("rubble-" + size + "-" + Mathf.randomSeed(decal.id, 0, 1)); if(!Core.atlas.isFound(decal.region)){ return; } decal.set(x, y); decal.add(); } @Override public float lifetime(){ return 8200f; } @Override public void drawDecal(){ if(!Core.atlas.isFound(region)){ remove(); return; } Draw.rect(region, x, y, Mathf.randomSeed(id, 0, 4) * 90); } @Override public float drawSize(){ return region.getWidth() * 3f; } }