package mindustry.entities; /** Higher priority blocks will always get targeted over those of lower priority, regardless of distance. */ public class TargetPriority{ public static final float //nobody cares about walls wall = -3f, //anything that has underBullets gets this priority (it's probably still more important than a wall) under = -2f, //transport infrastructure isn't as important as factories transport = -1f, //most blocks base = 0f, //turrets deal damage so they are more important turret = 1f, //core is always the most important thing to destroy core = 2f; }