package mindustry.content; import arc.graphics.Color; import mindustry.ctype.ContentList; import mindustry.type.Liquid; public class Liquids implements ContentList{ public static Liquid water, slag, oil, cryofluid; @Override public void load(){ water = new Liquid("water", Color.valueOf("596ab8")){{ heatCapacity = 0.4f; effect = StatusEffects.wet; alwaysUnlocked = true; }}; slag = new Liquid("slag", Color.valueOf("ffa166")){{ temperature = 1f; viscosity = 0.8f; effect = StatusEffects.melting; lightColor = Color.valueOf("f0511d").a(0.4f); }}; oil = new Liquid("oil", Color.valueOf("313131")){{ viscosity = 0.7f; flammability = 1.2f; explosiveness = 1.2f; heatCapacity = 0.7f; barColor = Color.valueOf("6b675f"); effect = StatusEffects.tarred; }}; cryofluid = new Liquid("cryofluid", Color.valueOf("6ecdec")){{ heatCapacity = 0.9f; temperature = 0.25f; effect = StatusEffects.freezing; lightColor = Color.valueOf("0097f5").a(0.2f); }}; } }