package mindustry.entities.comp; import arc.math.*; import arc.util.*; import mindustry.annotations.Annotations.*; import mindustry.gen.*; //basically just TimedComp but kills instead of removing. @Component abstract class TimedKillComp implements Entityc, Healthc, Scaled{ float time, lifetime; //called last so pooling and removal happens then. @MethodPriority(100) @Override public void update(){ time = Math.min(time + Time.delta, lifetime); if(time >= lifetime){ kill(); } } @Override public float fin(){ return time / lifetime; } }