package mindustry.entities.units; import arc.graphics.*; import mindustry.graphics.*; /** A sprite drawn in addition to the base unit sprites. */ public class UnitDecal{ public String region = "error"; public float x, y, rotation; public float layer = Layer.flyingUnit + 1f; public float xScale = 1f, yScale = 1f; public Color color = Color.white; public UnitDecal(String region, float x, float y, float rotation, float layer, Color color){ this.region = region; this.x = x; this.y = y; this.rotation = rotation; this.layer = layer; this.color = color; } public UnitDecal(){ } }