package mindustry.content; import mindustry.ctype.*; import mindustry.type.*; import static mindustry.content.Planets.*; public class SectorPresets implements ContentList{ public static SectorPreset groundZero, craters, biomassFacility, frozenForest, ruinousShores, windsweptIslands, stainedMountains, tarFields, fungalPass, extractionOutpost, saltFlats, overgrowth, impact0078, desolateRift, nuclearComplex, planetaryTerminal; @Override public void load(){ groundZero = new SectorPreset("groundZero", serpulo, 15){{ alwaysUnlocked = true; addStartingItems = true; captureWave = 10; difficulty = 1; }}; saltFlats = new SectorPreset("saltFlats", serpulo, 101){{ difficulty = 5; useAI = false; }}; frozenForest = new SectorPreset("frozenForest", serpulo, 86){{ captureWave = 15; difficulty = 2; }}; biomassFacility = new SectorPreset("biomassFacility", serpulo, 81){{ captureWave = 20; difficulty = 3; }}; craters = new SectorPreset("craters", serpulo, 18){{ captureWave = 20; difficulty = 2; }}; ruinousShores = new SectorPreset("ruinousShores", serpulo, 213){{ captureWave = 30; difficulty = 3; }}; windsweptIslands = new SectorPreset("windsweptIslands", serpulo, 246){{ captureWave = 30; difficulty = 4; }}; stainedMountains = new SectorPreset("stainedMountains", serpulo, 20){{ captureWave = 30; difficulty = 3; }}; extractionOutpost = new SectorPreset("extractionOutpost", serpulo, 165){{ difficulty = 5; useAI = false; }}; fungalPass = new SectorPreset("fungalPass", serpulo, 21){{ difficulty = 4; useAI = false; }}; overgrowth = new SectorPreset("overgrowth", serpulo, 134){{ difficulty = 5; useAI = false; }}; tarFields = new SectorPreset("tarFields", serpulo, 23){{ captureWave = 40; difficulty = 5; }}; impact0078 = new SectorPreset("impact0078", serpulo, 227){{ captureWave = 45; difficulty = 7; }}; desolateRift = new SectorPreset("desolateRift", serpulo, 123){{ captureWave = 18; difficulty = 8; }}; nuclearComplex = new SectorPreset("nuclearComplex", serpulo, 130){{ captureWave = 50; difficulty = 7; }}; planetaryTerminal = new SectorPreset("planetaryTerminal", serpulo, 93){{ difficulty = 10; }}; } }