//Generated class. Do not modify. "use strict"; const log = function(context, obj){ Vars.mods.getScripts().log(context, String(obj)) } const onEvent = function(event, handler){ Vars.mods.getScripts().onEvent(event, handler) } const readString = path => Vars.mods.getScripts().readString(path) const readBytes = path => Vars.mods.getScripts().readBytes(path) var scriptName = "base.js" var modName = "none" const print = text => log(modName + "/" + scriptName, text); const extendContent = function(classType, name, params){ return new JavaAdapter(classType, params, name) } const extend = function(classType, params){ return new JavaAdapter(classType, params) } const newEffect = (lifetime, renderer) => new Effects.Effect(lifetime, new Effects.EffectRenderer({render: renderer})) Call = Packages.mindustry.gen.Call importPackage(Packages.arc.graphics.g2d) importPackage(Packages.mindustry.gen) importPackage(Packages.arc.math) importPackage(Packages.arc.graphics) importPackage(Packages.arc.util) importPackage(Packages.arc) const PlayerIpUnbanEvent = Packages.mindustry.game.EventType.PlayerIpUnbanEvent const PlayerIpBanEvent = Packages.mindustry.game.EventType.PlayerIpBanEvent const PlayerUnbanEvent = Packages.mindustry.game.EventType.PlayerUnbanEvent const PlayerBanEvent = Packages.mindustry.game.EventType.PlayerBanEvent const PlayerLeave = Packages.mindustry.game.EventType.PlayerLeave const PlayerConnect = Packages.mindustry.game.EventType.PlayerConnect const PlayerJoin = Packages.mindustry.game.EventType.PlayerJoin const UnitChangeEvent = Packages.mindustry.game.EventType.UnitChangeEvent const UnitCreateEvent = Packages.mindustry.game.EventType.UnitCreateEvent const UnitDestroyEvent = Packages.mindustry.game.EventType.UnitDestroyEvent const BlockDestroyEvent = Packages.mindustry.game.EventType.BlockDestroyEvent const BuildSelectEvent = Packages.mindustry.game.EventType.BuildSelectEvent const BlockBuildEndEvent = Packages.mindustry.game.EventType.BlockBuildEndEvent const BlockBuildBeginEvent = Packages.mindustry.game.EventType.BlockBuildBeginEvent const ResearchEvent = Packages.mindustry.game.EventType.ResearchEvent const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent const BuildinghangeEvent = Packages.mindustry.game.EventType.BuildinghangeEvent const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent const TapConfigEvent = Packages.mindustry.game.EventType.TapConfigEvent const TapEvent = Packages.mindustry.game.EventType.TapEvent const DepositEvent = Packages.mindustry.game.EventType.DepositEvent const WithdrawEvent = Packages.mindustry.game.EventType.WithdrawEvent const SectorCaptureEvent = Packages.mindustry.game.EventType.SectorCaptureEvent const ZoneConfigureCompleteEvent = Packages.mindustry.game.EventType.ZoneConfigureCompleteEvent const ZoneRequireCompleteEvent = Packages.mindustry.game.EventType.ZoneRequireCompleteEvent const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent const ClientLoadEvent = Packages.mindustry.game.EventType.ClientLoadEvent const BlockInfoEvent = Packages.mindustry.game.EventType.BlockInfoEvent const CoreItemDeliverEvent = Packages.mindustry.game.EventType.CoreItemDeliverEvent const TurretAmmoDeliverEvent = Packages.mindustry.game.EventType.TurretAmmoDeliverEvent const LineConfirmEvent = Packages.mindustry.game.EventType.LineConfirmEvent const TurnEvent = Packages.mindustry.game.EventType.TurnEvent const WaveEvent = Packages.mindustry.game.EventType.WaveEvent const ResetEvent = Packages.mindustry.game.EventType.ResetEvent const PlayEvent = Packages.mindustry.game.EventType.PlayEvent const DisposeEvent = Packages.mindustry.game.EventType.DisposeEvent const ServerLoadEvent = Packages.mindustry.game.EventType.ServerLoadEvent const ClientCreateEvent = Packages.mindustry.game.EventType.ClientCreateEvent const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent const MapPublishEvent = Packages.mindustry.game.EventType.MapPublishEvent const MapMakeEvent = Packages.mindustry.game.EventType.MapMakeEvent const ResizeEvent = Packages.mindustry.game.EventType.ResizeEvent const LaunchEvent = Packages.mindustry.game.EventType.LaunchEvent const LoseEvent = Packages.mindustry.game.EventType.LoseEvent const WinEvent = Packages.mindustry.game.EventType.WinEvent const Trigger = Packages.mindustry.game.EventType.Trigger